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[SDS OOC] Agri-Vation

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« Reply #150 on: <12-16-15/0930:29> »
Just to emphasize the last line of what Forty said IC, I'm not really suggesting we try to guess their target and find them by waiting there.  I'm hoping we can get a lead on the van and trace them that way, but on the one hand thinking about back-up plans (if we can get any clue of likely targets, perhaps we could find their surveillance of a site or person and back trace that, or if we can catch any of their associates, perhaps we could capture and interogate somebody?), and on the other hand putting in a post for the day during a period where Forty can't contribute a lot. 

Once we get some sort of clue on where to look she can contribute a spirit to combing an area or watching a spot or whatever (basically an extra spirit for Kachina to add to the magical surveillance suite)

And while writing this up, I just had a thought about a contact who could potentially know someone who could be the start of a bread-crumb trail, if other things don't work out.  So will edit that onto the IC post when I get a chance.

WillAsher: I think machine pistols use their own ammo in SR5.  (will double check, but I think each class gets its own ammo), and that is all she has right now.  If she does get another gun then ammo shouldn't be much of a problem, whoever would sell the gun is almost certain to be able to sell the <100 rounds she's wanting to buy.

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« Reply #151 on: <12-16-15/1238:07> »
Took some time over lunch to dig up numbers on the gun & ammo shopping bit. 

Short form: could use help from anyone who has a decent shot to beat a 4R rating.

Long form:
Forty's base dice pool for negotiation is nine dice, but when dealing with humans it drops to 7, and lacking a dwarven armorer contact or the like I'll assume humans in any acquisition roll -- which means she is not apt to find a 4R gun on her own without throwing money at it for extra dice, and she doesn't have the money to throw at the problem (limits are not a problem, her social limit exceeds her dice pool in most areas, it is just raw die pool size). 

If anyone is willing to go looking or use contacts on her behalf, that would be great -- else she'll take a shot at just getting some ammo.  (and to note, this is a secondary thing, well behind finding the people who we may or may not need more and bigger guns to take down.  Only looking at it now because of the lead time on obtaining stuff.  Her machine pistol is honestly a fairly sweet little gun--it just doesn't have much range, so this is mostly about adding tactical options).

Gun shopping list:

First choice:
- Colt M23A assault rifle (avail 4R, 550Y)
- laser sight (avail 2, 125Y)
- spare clips: 2 AR and 1 MP (avail 4, 15Y)
- regular ammo: 80 AR and 30 MP (avail 2R, 220Y)
- gel rounds: 40 AR  (avail 2R, 100Y)

Second Choice (If no luck on the first choice.  In some ways worse than her machine pistol, except that it has decent range which the MP does not)
- Uzi IV SMG (avail 4R, 450Y)
- spare clips: 3 SMG and 1 MP (avail 4, 20Y)
- regular ammo: 80 SMG and 30 MP (avail 2R, 220Y)
- gel rounds: 30 SMG  (avail 2R, 75Y)

Third Choice (hopefully not a problem to get)
- spare clips: 2 MP (avail 4, 10Y)
- regular ammo: 60 MP (avail 2R, 120Y)

Fourth Choice (if clips end up being a problem -- at least she can re-load given some time)
- regular ammo: 60 MP (avail 2R, 120Y)

(Bizarrely, spare clips are as hard to get your hands on (in terms of availability, not restrictions) as an Uzi is, and quite a bit harder than the ammo that goes in them!  If I'd realized that, I'd have used that last 5Y I had left at character generation and stocked up on one more clip, even if she didn't have the ammo to fill it.)

The guns have a base acquisition time of one day, the rest of it I think is a base of 12 hours.  IIRC excess hits reduce the time to get the gear (but not positive on that -- haven't done a lot of this sort of gear stuff in my game, so don't remember the rules very well, and don't have the book here at work).

Turkish

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« Reply #152 on: <12-16-15/1324:50> »
Ettiquette rolls for the two messages sent in my last IC post, well one for sure, the other if dealing with Yakuza won't be a problem.

Message to Joey: Ettiquette roll: 5d6t5 2 hits / limit: 4
Message to Kazama: Ettiquette roll: 5d6t5 1 hits / limit: 4

Edit:

If needed, here are also some Negotiation rolls.

Joey: Negotiation Roll: 5d6t5 2 hits / limit: 4
Kazama: Negotiation Roll: 5d6t5 1 hits / limit 4

Edit 2:

@Jayde: I am still waiting for Joey to send the contact info for the person who may have some info about the van, nuyen was attached to my reply to her last message.
« Last Edit: <12-16-15/1334:28> by Turkish »

WillAsher

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« Reply #153 on: <12-17-15/0845:46> »
I am going to carefully sift through the hiring records I pulled to see what the last edits to them were, as well as make a list of any employees added to the closest three Greenfields.  Not sure what you want me to roll for that?

Jayde Moon

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« Reply #154 on: <12-17-15/2103:06> »
IC post on Friday, sorry I've been away a bit, work has been stupidly busy.
That's just like... your opinion, man.

Jayde Moon

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« Reply #155 on: <12-18-15/1956:11> »
@ WillAsher

Host rating 5 on all.
That's just like... your opinion, man.

WillAsher

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« Reply #156 on: <12-20-15/0028:46> »
Quick search of the Matrix to locate the host for the hotel and any other places nearby that have cameras facing towards the hotel.  Matrix Search: 10d6t5 4 hits   Also, what is the traffic cam server host rating?  Add in a matrix search for info on the hotel: Matrix Search 10d6t5 1 hit
« Last Edit: <12-20-15/0151:42> by WillAsher »

WillAsher

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« Reply #157 on: <12-20-15/1633:27> »
Host rating 2 is rolling 4-6 dice against my 13+.  Just in case, Initial Mark on Host 15d6t5 6 hits .  Run silent, enter host and make Matrix Perception:  8d6t5 2 hits therefore are there any silent icons in the host?  If so, what kind of icon is it?   Then search for room registry file: Matrix Search: 8d6t5 6 hits .  Get mark on file: 13d6t5 6 hits .  Copy file:  12d6t5 6 hits (hit limit) .  Send file to teammates.  At this point, if there is someone running silent on the host I am going to notify the team and exit the host.  If not, Search for lock to appropriate room: Matrix Perception: 8d6t5 4 hits Find the door lock for their room.  Determine if there are any other marks on it.  Determine if there is a data bomb on it.  Determine last time it activated. 

Let me know results and I will post IC

Jayde Moon

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« Reply #158 on: <12-21-15/0010:54> »
You own this host.  There are no marks.  Post with any flavor you wish  Host sculpting is a... seedy motel.  That's almost creative!

Also,Room 211 matches the van rental,

Smitty Wu.
That's just like... your opinion, man.

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« Reply #159 on: <12-21-15/1445:35> »
Summoning a force 6 beast spirit with optional powers of concealment and noxious breath

     Summon (12 die pool, limit 6): Summon beast spirit: 12d6t5 7 counts 6 succeses
    Spirit's resist (6 die pool, no limit): beast spirit resist: 6d6t5 3  (OK, spirits are being jerks to Forty this day!)
    Drain resist vs drain of 6, (12 die pool, no limit):  resist summoning drain: 12d6t5 5 = 1 net drain or maybe all the virtual dice are just rolling hot?
   
    Net result: 3 services, 1 drain (which takes 40 back up to three stun damage, and a -1 on everything)

Turkish

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« Reply #160 on: <12-22-15/1853:00> »
@Jayde: Is this motel the sort where the doors are all on the outside or do we have to go inside the building to reach the room?  That info will affect my IC post I am working on currently.  I will go with the assumption its like most flea infested motels and the doors are on the outside.  If I am wrong I will redo my post.

Agleaca

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« Reply #161 on: <12-22-15/2002:02> »
Fortey my mafia family connection rating is 6 with an additional die for availability. i have a loyalty rating of three with them but honestly as a new player i have no idea how i would go about using them. But if any one would like to use Angus as a fence or source for restricted items he would be happy too. He also get a 10% price reduction all from the made man quality. He would likely like to make a little on the deal as well but it would likely be out of that 10% but that would be negotiated in post.

WillAsher

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« Reply #162 on: <12-23-15/0203:48> »
I review all the room check ins that have taken place since the day before room 211 was checked into.  Once I have that info I can post IC

Turkish

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« Reply #163 on: <12-23-15/1250:10> »
I review all the room check ins that have taken place since the day before room 211 was checked into.  Once I have that info I can post IC

My last IC post may get heavily edited depending on what Ravener has to add, pretty much everything after the first comm message is likely to be edited profusely, especially if WillAsher's post triggers the following caveat:

Quote from: Turkish
Assuming that Ravener gives the all clear that he is in position and barring any surprises

Jayde Moon

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« Reply #164 on: <12-24-15/0114:57> »
Hey guys, thanks for bearing with me.  Had a death in the family and that triggered a lot of last minute travel plans and all.  We're doing fine and I'm not too broken up to post here, but the travel did keep me AFK for a bit.

Anyhow, post up.

I don't expect anyone to post over the next two days, but I will keep an eye out.
That's just like... your opinion, man.

 

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