1) Anyone that's insisting a basic stint in a non-combat MOS gets you 5's in all your physical attributes and 5's in several physical skills is plainly not looking at the power curve and dice pool expectations of SR5 the same way the SR5 design team is (and keep in mind, several of us have been there). Handily enough, the core rulebook gives you stats for elite corpsec and elite special forces types, right there, in the Helps and Hindrances chapter, and you can clearly get an idea of what "the best of the best" look and function like (and they're, oddly enough, not much different from what some of you are arguing a one-term rookie straight out of Basic looks like).
Adjusting your expectations is a big part of any edition change, in any game. One of the goals of SR5 was to get people starting out at a little bit lower baseline, and leaving them more room to grow. You can disagree about whether or not it should have done so (and believe me, some of us did), but saying it's bad at its job because it succeeded at something it set out to do is kind of silly.
2) Believe me, the high prices on augmentation, decks, etc, have nothing at all to do with "sacred cows" or "tradition." They came about because of a hotly contested formula, a brand new thing. Brand new. The prices are as low as they are because some of us fought tooth and nail, using prior equipment prices as a precedent, in order to get those prices cut at the 11th hour. There's nothing wrong with complaining, but please get your facts straight before you do.