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[5E OOC] Trial by fire

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Tecumseh

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« Reply #345 on: <08-22-16/1635:32> »
Attacking does not cancel Invisibility.

Knucks doesn't necessarily want to kill the kid but he's not opposed to inflicting a bit of harm to the breeder, mental or physical.

Throwing something sounds fun but more realistically Knucks would just use his I Can't Believe It's Not Muscles! to run the kid down and pick him up by the scruff of his neck.

Knucks will signal Uffington to drop the spell to make him visible and then rely on his intimidating stature and his custom ballistic mask (with its scary visage of a bear) to terrorize the kid. Given the condition of the kid's pants, this shouldn't be tough.

Six months ago Zweiblumen said I could use Body instead of Charisma for Intimidation. That's a whole extra die, so I'll use that, plus other modifiers from the table on p. 140 of SR5.

Intimidation test: Body 3 + Intimidation 1 + Spec 2 + Physically Imposing 2 + Outnumbered 2: 10d6t5 3 hits

Tecumseh

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« Reply #346 on: <08-23-16/0100:02> »
IC is up. I skipped the part where Knucks asks to be made visible. Knucks realizes that it will be easier to escape unnoticed from the scene of the crime while still invisible.

Knucks will decide to do a quick frisk of ?? and WizKid. While not entirely professional, Knucks is still a ganger at heart. He's also seriously in debt and needs anything to keep the collectors at bay. He's looking major valuables like credsticks, cyberdecks, or magical foci. He's not interested in minor loot.

Searching WizKid: Intuiton 5 + Perception 5 - Wounds 1: 9d6t5 2 hits
Searching ??: Intuiton 5 + Perception 5 - Wounds 1: 9d6t5 4 hits

Zweiblumen

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« Reply #347 on: <08-23-16/1415:19> »
So, afaik, in SR invisibility just makes you harder to see/notice.  Someone needs to have a reason to be looking for you, but if they spot you, you're spotted until you break line of sight.  But one person spotting you doesn't allow others to know you are there.  That said, if you fire a gun while invisible people are likely to know the general area you are in and will get a perception check to find you.  If they don't, they can blind fire in your direction.  Suppressive fire is not modified by invisibility.

@RnB, one thing your assensing does pick up are 2 focii.

On WizKid you find a singed armored vest, and a commlink.
On the mage you find a singed lined coat, a commlink, a credstick and 1 (one) foci.

@BN, I'm still not clear on wether there are any actions you want to take.
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rednblack

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« Reply #348 on: <08-23-16/1425:29> »
Does Uffington know what Tradition the mage followed?

I'm guessing the other foci is a tattoo?  If we can check it out quickly, Uffington will do so.  He'll grab the foci regardless of tradition, and start making his way back to the Chulos.  Expo and Uffington will still be under Invisibility, unless Expo would rather not, until we exit the scene of the crime.

Also, Uffington will take a few seconds to erase his Astral Signature from the scene after they've made their escape.
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Zweiblumen

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« Reply #349 on: <08-23-16/1500:39> »
I'm gonna stick with that last assensing roll for getting info on the foci.  They are a force 2 power focus, and a force 4 sustaining focus.

Gimme a perception check with a +2 dice bonus to see if you can physically find the other focus.  You know that it's very close to the corpses skin.  (that's the +2 bonus there).  You'll find out if it's a tattoo or not depending on your success there.  FWIW, Uffington will know that Knucks grabbed the sustaining focus.  It's a wooden ring in the shape of an ouroboros.

You guys heading to the Chulo's or back to the gallery?
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Tecumseh

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« Reply #350 on: <08-23-16/1758:52> »
Knucks would probably want to go to the gallery. He's feeling too barbecued to talk to the Chulos. That said, he'll back up Uffington or Expo if they want to talk to the Chuys.

rednblack

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« Reply #351 on: <08-23-16/2214:53> »
For spotting the focus I have: INT (5) + Perception (4) + Specifically Looking (3) + Bonus Dice (2) - Sustaining Penalty (1) = 13 dice.
Perception + Specifically Looking: 13d6t5 4
That's pretty good. 

Uffington will defer to Expo about whether or not we should talk with the Chulos. 


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badneighbor

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« Reply #352 on: <08-25-16/0832:52> »
Hey fellas, getting an IC up as soon as I can. Expo is not taking any further in-combat actions, unless the Chulos open fire (please no).

Apologies if I'm slowing us down.

Zweiblumen

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« Reply #353 on: <08-25-16/1353:12> »
Well, there are motorized vehicles headed in your direction coming from the north.  But right now you are out of Initiative phase and into RP phases.  Go ahead with your IC and lemme know what your general plan is given Tec and RnB have pretty much abdicated to you, though both appear to have a preference to GTFO and head back to the Gallery if I'm reading things correctly.
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Tecumseh

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« Reply #354 on: <08-25-16/1408:55> »
Someone remind me, are we all invisible or just two of us? If all three then let's just git. If just two, maybe invisible up the third and then git. A spirit could help too.

Knucks will also ask if Uff knows any healing magics.

rednblack

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« Reply #355 on: <08-25-16/1552:41> »
The vehicles are approaching from the direction of the Chulos, correct?

Uffington can heal Knucks up.  Let's go with Force 6.  I have: MAG (6) + Spellcasting (6) - Sustaining Penalt (1) = 11 dice.
Force 6 Heal: 11d6t5 4
Let's Edge to re-roll failures.
Edge Re-roll: 7d6t5 1
Well, that at least takes care of 5/6 boxes.  Sorry, Tec.

I need to resist 2 Drain with: WIL (6) + INT (5) = 11 dice.
Drain: 11d6t5 3
No drain.

Let's make Knucks Invisible again.  We're going to go Force 4.  I get an extra 2 dice for my Illusion Spec, so the total is 13.
Force 4 Improved Invisibility: 13d6t5 3

And I need to resist 3 drain with 11 dice.
Drain: 11d6t5 2
Uffington takes a point of Drain.

Uffington is currently at 8/11 S 10/10P and 2/4 Edge.

@Zwei, Uffington is a Druid, not a Shaman.  So does that mean those foci are useless to him personally?

The whole team should still be under the Spirit's Concealment power.

I'm going camping tomorrow, and will be out for most of the weekend.  I'll try to get an IC up before then, but if you guys want to move forward, feel free to RP Uffington doing his thing, and let's go make sure nobody stormed the castle in our absence. 
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Zweiblumen

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« Reply #356 on: <08-25-16/1559:43> »
The Chulos are also to the north side of the bridge, yes.

Lemme do the math on how valuable they are... you'd still need to spend the karma on them to be able to use them, but I'm not sure on the price off the top of my head.  IIRC, not cheap.

BN, it's basically up to you if you want to skedaddle or go talk to the Chulos.  You never gave them the signal with the commlink.

As of right now, everyone is concealed and invisible.  You've lots of many dice reducing the chance of someone seeing you.
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badneighbor

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« Reply #357 on: <08-26-16/1035:06> »
IC is up. Sorry again about the delay. I know someone mentioned just leaving but Expo would want to talk to MW to 1) make sure the Chulos aren't pissed, and 2) try to add MeatWagon as a contact. I figure it shouldn't take too long as long as it (hopefully) doesn't turn into a fight.

rednblack

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« Reply #358 on: <08-26-16/1153:10> »
Good plan, BN.  We've got your back.
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Zweiblumen

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« Reply #359 on: <08-26-16/1507:48> »
Well done BN :)  good play.  You guys are in a shitty part of town, you've easily got 10 min before the fuzz shows up.  Nosey neighbors and ghouls are an unknown.
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