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[5e OOC] Hunters Chapter 2: Fontanelle

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rednblack

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« Reply #165 on: <06-14-16/1752:44> »
@Mal, that's way too much for an IP.  Why don't you give me a Leadership test, and we'll see how likely folks are to listen.  Really dig the speech though.

@bangbang, this IP you'll be able to get 7 meters, plus any Hits on a Running test.
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Tecumseh

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« Reply #166 on: <06-14-16/1816:20> »
I'll wait for an IC post that cancel's Achak's private show before I have him turn into an angry tornado of sexual frustration. Mercer may calm things down just in time for Achak to come downstairs and start beating people with improvised weapons.

Malevolence

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« Reply #167 on: <06-14-16/1910:03> »
Leadership [Cha 6 + Leadership 5]: 11d6t5 2
Meh.
Argentum Coat: 1d6t5 1
The coat adds one die to social test as its wireless ability. Mercer should have it running wirelessly, overcoming the jammer either due to it being in his commlink's PAN or because he has direct connected to it (rather than his commlink as discussed earlier). But feel free to discount that hit if you feel the jammer has nixed its wireless access (if I've misinterpreted anything). Three hits is still abysmal, so it may not make a difference anyway.
« Last Edit: <06-14-16/1911:44> by Malevolence »
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Zweiblumen

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« Reply #168 on: <06-15-16/1142:32> »
Sorry for my radio silence.  I've landed in NJ and am getting settled until we move to Germany in August.

@RnB: Lots of actions have gone forward, so I'm guessing SF should have more than enough time to increase his NR.  He's got the Rig for 1 (simulated DataJack), setting the liegelord from 1/4 to 5/0 (NR/Sharing).  That should reduce all of the things slaved to the RCC at an NR of 6.  All drones that are active have a Pilot of at least 3, which gives them a DR of ≥3.

I need to catch up on the IC to determine actions.
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rednblack

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« Reply #169 on: <06-15-16/1226:33> »
@Mal, not an awful roll, even if it's sub par.  Remember, most of these chummers have been drinking, and are scared.  3 hits are more than what most of the crowd is likely to muster, and may even give the bouncers pause.  The other Amerind isn't likely to swayed, on the other hand.  Go ahead and get an IC up at your convenience.  We can be a little forgiving with length, but try to keep it realistic for about a three second speech. 

@Zwei, welcome back.  If you'd like to roll Initiative we'll put Spitfire up on CT4. 

@All, I'll get an IC up once Mal, and maybe BangBang too, have put their ICs up. 

Then it's time to roll Initiative.
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Malevolence

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« Reply #170 on: <06-15-16/1412:33> »
Probably still a little long for one CT, but he'll spend his action in CT 4 trying to finish it up. He's likely going first anyway, so it should pan out as no-one will have the chance to act before Mercer gets to take his IP one action. And hopefully most of the folks will be "spellbound" enough to let him finish anyway. But if anyone does step in mid speech, pick an appropriate interruption point and we'll play it from there.


Initiative CT4: 4d6+10 26

« Last Edit: <06-15-16/1417:06> by Malevolence »
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Zweiblumen

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« Reply #171 on: <06-15-16/1705:42> »
Init (Reaction 6(10) + Intuition 5 = 15 + 2d6): 2d6+15 24

@RnB: Are we ruling that he had enough time to reconfigure his RCC or does he need to do that now?
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rednblack

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« Reply #172 on: <06-15-16/1743:09> »
@Zwei, you can configure your RCC however you'd like.  I can see that being something he'd be doing while all this developed.
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Tecumseh

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« Reply #173 on: <06-15-16/1841:32> »
Achak will try to convince Lola to not worry about what's going on downstairs and to pay attention to him instead. I'm going to guess this is Negotiation.

Sweet-talking Lola: Charisma 4 + Influence 5 + Novacoke 1: 10d6t5 4 hits

If it's Leadership then he's down two dice due to Loss of Confidence (although the applicability of that quality in this situation seems questionable), which would cost two hits.

Initiative: Initiative + Novacoke: 3d6+14 27, damn I'm fast

bangbangtequila

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« Reply #174 on: <06-15-16/1949:17> »
Normally I'd be pulling an extra d6+1 or 2, but as it stands...
Initiative CT4: 18+2d6 22
So I'll be going third, so it seems. I should still get out ahead of Shur's action, though
Run Test: 2d6t5 0
Means I'll only be moving the 7 at this time. I will have him call his Spirit to crank the door ajar for him. A fiery elemental attack should cut through the bolt holding it shut, I would hope, and so my actions will be thus.
Complex: Make a break for the alley exit, with a glance to see if he's about to be the victim of some rather unfortunate fire
Free: Command my lovely spirit friend to open my soon to be exit

Tecumseh

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« Reply #175 on: <06-15-16/2003:05> »
The bad news is that commanding a spirit is a Simple action.

The good news is that you probably only need a Simple (Observe in Detail) to see what's going on around you.

Running is a Free Action. So, long story short, your actions are probably fine but just need to be divided up differently. All subject to rednblack's ruling, of course.

You should also roll Initiative for the fire spirit too, just so we know where it fits into the sequence.

rednblack

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« Reply #176 on: <06-16-16/1146:00> »
CT4 IP1
Achak 27
Mercer 26
Spitfire 24
Flickr 22
Shur 22
Ork 14
Amerind Shaman 10
Crowd 9

Shur is spending a point of Edge to roll 5 Initiative dice.

On actions, Running is a free Action, but Sprinting is a Complex.  No ordering the Spirit this pass.

@bangbang, to clarify, is Flickr ignoring the other Amerind's challenge to a mage's duel and booking it out the door?

Action to Mercer.
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bangbangtequila

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« Reply #177 on: <06-16-16/1318:48> »
I'm really glad we are getting the first combat situation out of the way early on, because I'm apparently struggling to keep track of the passes and turns properly. Sorry for the massive confusion and missteps guys, and thanks for the patience.

@rednblack
Ok, so if the Amerind is issuing a challenge to step out with Flickr, then no, I will not be simply bolting. I would happily engage in a fight with him. So rather than the running, I would hope Shur is more amenable to the fight moving outside. I can put up an IC post about it within the next hour or so.

rednblack

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« Reply #178 on: <06-16-16/1330:34> »
I'm really glad we are getting the first combat situation out of the way early on, because I'm apparently struggling to keep track of the passes and turns properly. Sorry for the massive confusion and missteps guys, and thanks for the patience.

@rednblack
Ok, so if the Amerind is issuing a challenge to step out with Flickr, then no, I will not be simply bolting. I would happily engage in a fight with him. So rather than the running, I would hope Shur is more amenable to the fight moving outside. I can put up an IC post about it within the next hour or so.

No worries, chummer.  I get a little lost on Initiative too sometimes, especially if it's only the PCs acting on that last pass ;) 

I'm still going to tax Shur his point of Edge, but he will refrain himself from trying to fill Flickr full of holes, if Flickr stops retreating to accept the challenge.

Looking forward to the next IC, and the fight to follow.
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Malevolence

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« Reply #179 on: <06-16-16/1348:33> »
I'm assuming that Mercer is done saying his piece, otherwise he might need this IP to finish it off. If that is the case, he's going to suggest that they get the fallen Amerind some help, then take an observe in detail through the drone feeds to make sure they aren't exiting the club into an ambush. Lastly, he'll send a quick message to Achak tellin' him it's time to git.


So, we have:
Simple: "Before we move the proceedings outside, does the establishment have a medkit for our fallen friend here?"
Simple: Observe in detail (outside feeds)
Free <<@Achak [Mercer] Wrap it up - s'about time to git.>>


When/if he fails to get a response from Achak, he'll probably spend a simple to observe in detail the door to the private suites he went to and the surrounding area to look for signs of trouble. But that's a next pass sort of thing.
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