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High armor PC's

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Dead Monky

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« Reply #165 on: <01-05-11/1707:20> »
Can you imagine the stink from wearing that heavy, cumbersome armor all day?  Gods in hell.  The STINK!

Tagz

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« Reply #166 on: <01-05-11/1751:04> »
  (As an aside, I'm happy that there's a stat for using a body in HTH combat now.  "Sample Improvised Weapons: Metahuman Body (Unarmed Combat)."  I ran some SR2nd where I had to flash-handle a troll sammy using a deceased elf sec man as a club.  I like to think that the dissemination of that story had something to do with it showing up in rules somewhere.   ;D  )

I recall a similar story (from 2nd ed also) where I had to handle that oddity on the spot as well. Only the troll was using the dwarf as a thrown weapon.
Interestingly, it worked so well that the troll later specialized in Thrown Weapons (Dwarves)
I'll go one farther.  The SR world I've created has Dwarf Tossing LEAGUES.  It's a professional sport.  And I had a troll-surge-adept player love the idea so much that he took some ranks and a spec in it, and got a costume that had AR iconography and would electronically changed the physical colors and patterns to make it look like it was covered in perpetual animated explosions.

Kot

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« Reply #167 on: <01-08-11/0659:34> »
It's like Snotball, only with Trolls and a Dwarf, and the Dwarf can survive the match. :)
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

FutureBoy

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« Reply #168 on: <01-15-11/1210:18> »
I have this same problem right now. My group is three humans 9technomancer, wizard and faceman) and a murder troll and troll rigger. The murder troll has been giving me no end of problems and I realized early on that if I didn't kill him early on I would never be able to kill him again. He and the other troll are breaking into a guys house when they run afoul of one of two greatform spirits of man, they get stun balled pretty hard, then the murder troll uts 21 boxes of damage into the spirit. Scratch one spirit. Later, as they're loading up the truck with their loot the second GF SoM shows up and Influences the murder troll to shoot his team. It only lasted one round but the other troll was laid out immediately. Now they know fear.

I've also sprayed them down with gasoline before so they couldn't fire their weapons. Plenty of ways to challenge a murder troll or Ork.

Mystic

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« Reply #169 on: <01-22-11/0514:16> »
Talking to a real life "chummer" about one of his games, he had the similar problem of "murder" characters; ones who do nothing but well, murder... He said he used a plant a few months later and had Murder Machine's drink spiked. Poison can be a biz natch. Murder Machine Two fell for the wrong woman. Hard to use your armor when it's sprawled on the floor. Yeah, takes a while to set up, but I agree with him; sometimes it's better to use the long term approach rather than instant gratification.

Me personally, I also like and have used to great effect a Barrett 121 at range to the skull for players that have gotten out of hand and torked off the wrong people. What's good for the players is good enough for the opposition. Just my two cents.
Why in the frag did they put ME in charge?

"Just because it's easy for you doesn't mean it can't be hard on your clients"-Rule 38, The Seventy Maxims of Maximally Effective Mercenaries, Schlock Mercenary.

Kerebrus

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« Reply #170 on: <01-22-11/1608:11> »
I did the "reality check" courtesy of the trid.
we would be fools to think that there wouldn't be a 2070's analog for COPS.

So, when setting the scene at the local bar, add in the trid of sme murder troll thinking that he is all invulnerable (cyberpsychosis?) and then roll out the 'standard' high threat response.  back in the Lone Star supplement they spec'd that out as two sniper teams (spotter and 2 shooters in each), plus all the rest.  just putting 4 sniper rifles on some poor fool should be enough to make them contemplate their role in the afterlife.

freddieflatline

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« Reply #171 on: <01-23-11/1505:42> »

Me personally, I also like and have used to great effect a Barrett 121 at range to the skull for players that have gotten out of hand and torked off the wrong people. What's good for the players is good enough for the opposition. Just my two cents.

I believe in arming the opposition as heavily as the characters as well. It just does not make sense that your PCs are the only ones that have tons of firepower.  Also numbers are a good way of scaring or getting rid of your PCs.  Nothing is scarier than 500 gang members surrounding a bunch of runners.

Kot

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« Reply #172 on: <01-28-11/1557:17> »
Heavy armor is... Heavy. Try swimming in it. Or running for some time. Or climbing. Or squeezing through a manhole...
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Warlordtheft

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« Reply #173 on: <01-31-11/1343:20> »
Also-try avoiding KE stares and a thorough inspection when your walking in downtown Seattle in enough armor to stop a long burst from an assault rifle.

In otherwords baring the person being in a warzone/barrens/feral city, anyone wearing heavy armor is going to attract attention. Runners should not be attracting attention (except in LA :) ). 


Mara

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« Reply #174 on: <02-01-11/0552:33> »
Gauss Weapons....Half the Armour, THEN apply the Armour Pen Value.
But, you know, if you don't want to go that route?

Stick n Shock! Half the armour, and then the troll makes his rolls based on how well the stick and shock hit Added fun?
Stick n Shock from a Machine Pistol! 8 Stun, Electric, + net hits against the the Troll's 10 armour + Body. Remember: you are
not rolling how much damage you inflicted, they are rolling to reduce that. If the Troll as 10 body, 20 armour, he is rolling 20
dice. If you got, say, 4 net hits on your shot using a burst fire on a gun using stick n shock, you would be at a damage value of
12 stun. So, he is going to have to roll really good to not take any damage from that...and you likely have a second 3 round burst already going at him...

Simply put: Stick n Shock: your answer for anything in armour that is not a vehicle.

Mäx

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« Reply #175 on: <02-01-11/0557:32> »
Simply put: Stick n Shock: your answer for anything in armour that is not a vehicle.
Troll with only 20 points of armor and no noncondactivity ugrade at all on it isn't in any way a high armor problem PC being discussed in this topic.
"An it harm none, do what you will"

Morg

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« Reply #176 on: <02-05-11/0351:54> »
I like the Gauss weapon idea but switch out that piddly ammo for some anti-tank ammo from War!
Armor dissolvers ie smart corrosives or better yet make a chem grenade filled with universal sealant give that armored murder PC an airless immovable coffin for armor

The_Gun_Nut

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« Reply #177 on: <02-05-11/0629:56> »
Unless the ammunition is specifically and explicitly designed for the gauss rifle, then it won't take it.

Haven't seen the new ammo from War! so I can't say either way.
There is no overkill.

Only "Open fire" and "I need to reload."

freddieflatline

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« Reply #178 on: <02-06-11/2217:42> »
I like the Gauss weapon idea but switch out that piddly ammo for some anti-tank ammo from War!
Armor dissolvers ie smart corrosives or better yet make a chem grenade filled with universal sealant give that armored murder PC an airless immovable coffin for armor

Gauss gun is pretty wiz but I still think low tech is the way to learn a PC.  Also making stuff as embarrassing as possible.  I once had a bunch of NPCs use a frozen chicken gun to mess up a borged PC.  Think of a potato gun that fires frozen chickens:-)  The only thing is the chickens got a shaped charge buried in it big enough to put a hole in the borg.  lol it was so funny  the looks on the PCs faces.  It still makes me smile:-) 

Sichr

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« Reply #179 on: <02-14-11/1405:56> »
Gauss Weapons....Half the Armour, THEN apply the Armour Pen Value.
But, you know, if you don't want to go that route?

Stick n Shock! Half the armour, and then the troll makes his rolls based on how well the stick and shock hit Added fun?
Stick n Shock from a Machine Pistol! 8 Stun, Electric, + net hits against the the Troll's 10 armour + Body. Remember: you are
not rolling how much damage you inflicted, they are rolling to reduce that. If the Troll as 10 body, 20 armour, he is rolling 20
dice. If you got, say, 4 net hits on your shot using a burst fire on a gun using stick n shock, you would be at a damage value of
12 stun. So, he is going to have to roll really good to not take any damage from that...and you likely have a second 3 round burst already going at him...

Simply put: Stick n Shock: your answer for anything in armour that is not a vehicle.
Well, you see, I found that interesting. I have never thought that net hits would apply to electricity damage. Nor burst fire...if three bullets hit, its three times against 6S(e) but no 6+1+1S(e). Maybe this is something I don`t understand...but if you got hit twice with the stun baton 8S(e) you are saving against twice against 8S, not (8+1)S

 

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