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Long Kiss Goodbye (OOC)

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gilga

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« Reply #105 on: <10-29-16/2356:42> »
Smiles, what is the effect of the smoke?

SmilinIrish

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« Reply #106 on: <10-30-16/0027:52> »
 Unless I misunderstand the rules I actually have to initiative passes. My Astral initiative is five higher than my physical
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SmilinIrish

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« Reply #107 on: <10-30-16/0032:21> »
 Improve reflexes only works on the physical plane not on the astral plane    But astral initiative gets a bonus to the six so my dice or the same     But on the astral the formula is intuition times two instead of intuition plus reaction
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Qwikfix

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« Reply #108 on: <10-30-16/1053:27> »
I think that Boom and Irish get another action as they are considerably faster than the rest of us. Irish with his improve reflexes and Boom in VR

This is correct, guys.  The opponents all did not have enough initiative to establish a third pass, just Arc and Jed's spirits.

COMBAT TURN 1
INITIATIVE PASS 3

Jed:  7   
Arc: 15    (Sniper drone on sniper, going thermal vision)
Jed spirit 1: 3
Jed spirit 2: 1
« Last Edit: <10-30-16/1123:35> by Qwikfix »

ismilealot

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« Reply #109 on: <10-30-16/1447:27> »
The smoke only affects your meat eyes.
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SmilinIrish

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« Reply #110 on: <10-30-16/1454:43> »
I'm in the astral. That increased my initiative to 12. I have two passes left. Astral initiative gives an additional 2D6, and is Intuition times two. So my initiative changed from 15+3D6 when I was physical, to 20+3D6 When I went astral

Smiles, Jed was hoping the attack on the mana barrier early in the second pass would elicit some response from the Mage in the second pass. . If you tell me that by my action in the third I see no response, I'll post tonight.
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ismilealot

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« Reply #111 on: <10-30-16/1809:51> »
Hi Irish, I've been debating the mages response since two different things occurred essentially at the same time for him. The barrier came down and an instant later the building he's in took a rocket. As you and I have discussed, he's not a university trained mage, and so I think at this point in his life experiences the threat to his meat self is more immediate.
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SmilinIrish

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« Reply #112 on: <10-30-16/1908:14> »
Makes perfect sense. Let me know if you are going to post something that I see him do, or if his turn in the second pass is something I can't see. I'll post accordingly

 
« Last Edit: <10-30-16/2109:08> by SmilinIrish »
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ismilealot

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« Reply #113 on: <10-31-16/2144:50> »
Hi Irish, he's running inside the building to the North exit.
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SmilinIrish

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« Reply #114 on: <11-01-16/1623:17> »
Ok, the astral fireworks negated the need to locate the warded building, so I'll spend my third pass moving to the building, locating the mage and realizing he is headed for an exit.  (Second pass was spent going astral boom.)

The spirit has orders to take out the mage.  He'll spend this pass entering the building and locating the fleeing mage.   

My fourth pass will be spent manifesting in front of the mage to try to play with his head, since there isn't much else I can do while projecting.


The spirit aiding Yelena spent a pass materializing, one pass concealing Yelena (remember Smiles, anyone using perception to locate Yelena has a -6 dice pool modifier (this doesn't apply to someone who located her before the second pass.)  His instructions are to protect Yelena.  If you think it is reasonable, I'd like for him to use the confusion power on the sniper (who he should be able to see with assenssing).  This would be a test of Magic + Will vs Logic + Will and apply a dice pool modifier to all his actions equal to net hits. 

Should you feel it is a reasonable choice of action for the spirit, here is the roll: 

smilinirish:12D6E5 → 5( (4, 5, 5, 5, 5, 1, 1, 2, 6, 3, 4, 4→ 5 successes against 5) )
« Last Edit: <11-01-16/1635:25> by SmilinIrish »
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ismilealot

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« Reply #115 on: <11-02-16/0142:08> »
Sounds reasonable Irish.
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SmilinIrish

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« Reply #116 on: <11-02-16/0143:31> »
For all I know Arc killed the sniper, but just trying to think what the spirit might decide to do based on the orders.
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gilga

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« Reply #117 on: <11-02-16/0148:32> »
Just to be fair, in order to cast that manabolt the mage need to be astrally perceiving and then Jed can cast a manabolt on him too.  (or even fight him with astral combat).

What happens in the astral stays in the astral and what happens in the physical stays in the physical, so to target an astral form that is only present in the astral the mage need to also be in the astral.

ismilealot

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« Reply #118 on: <11-02-16/0212:32> »
I misunderstood Irish. I thought he was manifesting in the physical in order to be sure of the mages attention. And the manabolt was me adding a bit of local color to the scene. No associated roll as he's out of actions. I'll edit it out.
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SmilinIrish

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« Reply #119 on: <11-02-16/0230:10> »
Boom, you have a fourth pass before we all roll initiative again, correct?

By the way, what happened with the other account?

Good evening Gil :)
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