Well I find it kind of silly that it takes Kynos less than a second to open a security door -but what can I do. I imagined something like several tense moments, hacking through the material like in movies. While bad things are happening inside that room, but well I guess that is not possible in SR.
Would you be happier, if Kynos just kicked in the door?
Alternative: Kick in the door (Vitals Shot):
12d6t5 49 DV base +2 Vitals (Attack Weakpoints) +4 successes.
15 DV - 11 after soak, plenty enough to fill up the 8 points of structure.
Being a shadow runner is all about being prepared for when shit hits the fan and always having an exit strategy. Kynos (at least as I envision him) is not a character that is easily contained or stopped.
Ini
Ini:
15+2d6 22Kynos first action: Destroy door
Spirits first action is materializing at 19
Perception (Visual) w/wireless on vision enhancement:
9d6t5 1Kynos at 12: Ready rifle, FA Burst Spirit with APDS and Vitals Shot:
Vitals Shot Spirit:
13d6t5 5 [13d6t5=2, 4, 6, 5, 5, 4, 3,
1, 6, 5, 4, 4, 1]
Reduced to 3 for visibility
DV 13 AP-6 + Net successes, -5 to defense for spirit.
That is, unless Irris ganks him before Kynos second initiative phase.