For a Shadowrun example: Throwing a F12 Lightning Ball on your first of 4 initiative passes is Rocket Tag. The local meta where I play, that's a chargen character not a prime runner.
Your meta's fucked mate, no two ways about it. There's no reason to make the game worse for 99% of the players just to correct stuff that only happens at the bellends.
You make a bold assumption that the system for 6th (which I feel I must remind people constantly we haven't seen yet, let alone played) is going to be worse for almost all gamers. What's already been described will be able to draw my own group into it finally, as two of my players aren't good number crunchers and the level of math-run in 5th turned them off to the game.
It can encourage and enhance all types of play, pink mohawk, black trench-coat, and mirror shades alike. Your pink mohawk players can wear the crazy outfits so often depicted in cyberpunk art without worry. Your black trench-coat players can focus more on blending in situationally and could very well be more encouraged to use a lot of cover, just like real combat. And finally your mirror shades players have their usual mix of the other two drawing from benefits of both.
As I noted in response to Stainless's comment re: "hooray we can now wear normal clothes and not care so that's awesome for black trenchcoat" (i'm paraphrasing) that's a bogus argument as you can do that with armored suits, clothes, vests, gowns and still retain the relationship to reality.
By that logic I can now also invent entire immersive lines of clothing designs from armored suits, clothes, vests, gowns, all without needing to create new fully formed and balanced rules for each of them, or remaking a 15th version of the same stat line.
Style of play we kind of need definitions for. I think people are using the terms differently.
I’d say 6e seems more divorced from reality. Not necessarily narrative but making no efforts to fit with simulation at all. No idea what that means style of play wise.
As for mow then down rules, the GM will fix it doesn’t actually fix core design issues. It should work on its own with the GM nudging around the edges for unusual play.
If you want an actual gun battle simulator, a pro tip. A lot of people who get shot die from blood loss due to arterial bleeding in their extremities. Most of the rest die from shock. Despite what Hollywood tells you, single gun shots rarely kill people instantly. Also remember that such easy one-shot-kills also apply to your character as well.
As for sounds from people who actually played: We also got a lot of positive reactions from people who tried out the Box. So all in all I'd say it's too early to judge or let things scare us.
This is baseless afaik.
I have heard no one says it's better for black trench supported by any reasonable argument.
Do you have one Michael?
So what? Is that the only measure of how good peoples play of the game is? Black Trench Coat or GTFO? People who've posted that they've played it seem to have overall enjoyed it. Period. That's it. That's not baseless, it's just not what you're wanting to hear. If you want it to fit your particular table, wait till the full rules come out and modify what rules you want to get your gritty realistic cybernoir game. Meanwhile I'll take those same rules and tweak what I want for my tables more light-hearted silly-but-sometimes-serious game. This isn't a zero-sum finish line.
The game rules becoming more simple and abstract is neither good nor bad, same with a more simulater game. It simply appeals to a different crowd, and the overall gaming crowd right now wants a more simple and abstract rule set that they can add to as needed for their particular groups style. It even makes sense when you think that they are often coming from video games with weird arbitrary rules of what you can and can't do and try to simulate things.
I recommend listening to Bob Dylan's song The Times They Are a-Changin. Things change whether we like it or not, and in the case of Shadowrun, may be going back to their roots. These were the very first archatypes after all (
https://everythingexplodes.wordpress.com/2015/11/13/the-ridiculous-archetypes-of-shadowrun/). Realistic and gritty they are not.
PS: I want that street mages hat.