Nick managed to slip into almost toxic atmosphere of the bar right before the car with his pursuers appeared on the crossroad. Well trained moves helped him to get to the bar and with the fresh cold soy beer in his hand he watches Homolka and Hrubes step out the vehicle and begin to work the street. Using some kind of badge and obvious authority, they ask around, one side of the street each. There is no crowd at this time of the night, mostly drunkards, junkies, squatters and usual street mix. He is quite well known around here, which can be usefull for him, well he is sure that as soon as those two start tossing nuyen to support their threats the countdown of his freedom would end pretty quick. He needs a plce to evade this tail. He notices Mask driving slowly down the street, well he decides to avoid direct confrontation. He is quite sure that he would be able to get into the bus station and throught adjacent entrance to the Auburn Junction complex, maze that offers a lots of opportunities to get rid of his MCT fellows.
@Mask: As you approach meeting point you slow down and observe the street as you would possible brawl arena. Parked vehicles and casual pedestrians are sorted out by single look, a few possible threats are nothing more than standard street crimionals, deep below your level of interrest. At the next crossroad black SUV enters the traffic and parks next to sidewalk. Two orks stepping out are much closer to your league. Nick is nowhere to see around, so you think about your alternatives, when you receive the message.
@Mask: I am moving to Auburn Junction, entrance next to Auburn station. Those guys are annoying, but they also know something. I have some patients in junction, we may use the environment to our advantage.
Auburn Junction. Infamous place, more for the corruption and dangers hidden in the area, than the safe housing promissed by developers. Thing like this happens, when Brackhaven industries are involved. As you plan your own way to the place, you notice your sensors marking some aerial targets in the are, with no further specifications. Nothing on the grid, besides the roads around the next block are blocked and traffic rerouted due to accident.
@Fang, Brian, Sylvia: As you are following Mask about the minute later, you are aware of the situation and make your own plans for deployment.
@Judah: You can see your spirit cloaking Nick from astral sight and fooling senses of those watching, so he is difficult to find. Opononets spirit, who is trying to locate Nick with its powers, has some difficult work due to character of the place. The street lies on the crossroad of meta/human lives. Auburn bus station has witnessed hopes, failures, desperation, birth and death in almost every thinkable way and the background of this site is like that, changing like tides, flowing like rivers. From your experience you are quite sure, that in the are would dwell at least few free astral beings and that passing the thresshold would be less difficult at the spot than somewhere else. Voodoo has some special uses and meanings for places like this, well those things know just from stories. To the south lies the Auburn junction, place where domains mix like in some sewer, clean spots providing oportunity for good life lying right next to broken places, that were almost taken back by wild nature. You are well aware that not just one menace found its lair in there, well the maze is so complicated that nobody can sucessfully clean tha complex.