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IC Auburn: Logrolling

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Sichr

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« Reply #510 on: <06-16-13/0657:50> »
@Judah:
Water spirit: Ini 11
Spirit on Man: Ini ???
Judah: Ini ???

MaxKojote

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« Reply #511 on: <06-16-13/0811:38> »
If the sprite could show emotions, Red would likely be expressing his displeasure with the agent infringing on his controls. Nevertheless, he still attempted to impotently control the car as requested by his meat partner. Fang himself began attempting to trace the subscription the  agent had followed to the car's node, pulling out his recently prepared Track CF to do so.

[spoiler=Matrix Actions]Red: Remote Control.

Fang (Free Action): Stop Sustaining Command

Fang (Complex Action): Track (4) + Computer (4) + HotSim (2) - Sustain TacNet (2) - Wounds (1) (7d6.hits(5)=4) Threshold is 10.

Remove dice from penalties as needed. Redirect trace does not work unless done by a CF.[/spoiler]
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Sichr

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« Reply #512 on: <06-16-13/0854:23> »
Ini 10:
Quick Threat Response Tracffic Management Agent Uses its admin privileges to Slave the node to its AccesID.
Command is:

Rejected as AcessID does not have privileges for this action

Agent is....confused a bit...this wasn`t suposed to happen. But it is adaptive enought to try to find solution...or at least the cause. Before it dials Grod Control Center, It checks if it is in the right car:
Car ID: no match found
Well the cars AcessID was changed till the last time.If it can, Agent would appology itself and bows out of the Gridlink node. A few seconds later, following agents exit trace and the check routine it used, Fang identifies Grids Control Center AcessID (at least for this area)
SUV is, once again, under control of the crew, and the race against time continues.
« Last Edit: <06-16-13/1020:24> by Sichr »

MaxKojote

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« Reply #513 on: <06-16-13/1955:28> »
Shadow's vehicle promptly jerked into motion as the agent left the node. Red had taken over full control of the vehicle. As a high rating sprite, it was quite skilled in driving, moreso than its meat partner was. The vehicle took the ramp with ease, following the vehicle its meat partner was in. Fang recorded the AccessID for later use in his datachip, having some difficulty in recording it due to the short time he had memorising it, and the distractions of wounds.

[spoiler=First test]TH3: Command (9) + Pilot Groundcraft (9) (18d6.hits(5)=6)

-

Fang: Free action to stop sustaining Track
Fang: Bonus Free Action to thread Edit: Software (4) + Resonance (8) + Analytical Mind (2) - Sustaining TacNet (2) - Wounds (1) (11d6.hits(5)=4)
Take 4 Successes.

Fading DV: 4S
Fading Resist Test: Intuition (6) + Resonance (8) (14d6.hits(5)=4)
Fading MDV: 0S

Fang: Complex Action to create file with AccessID in it: Computer (4) + Edit (4) + HotSim (2) - Sustaining TacNet (2) - Wounds (1) (7d6.hits(5)=0)
...Well that was embarassing.

Fang: Complex Action to create file with AccessID in it: Computer (4) + Edit (4) + HotSim (2) - Sustaining TacNet (2) - Wounds (1) (7d6.hits(5)=0)
... WHAT IS THIS FILE CREATION YOU SPEAK OF?

Fang: Complex Action to create file with AccessID in it: Computer (4) + Edit (4) + HotSim (2) - Sustaining TacNet (2) - Wounds (1) (7d6.hits(5)=2)
There! I don't want to talk about it. I'm just going to cry in the corner now.

Fang: Free action to stop sustaining Edit.[/spoiler]

As the Humvee ahead sped up, Shadow's Rover followed suit as it entered onto the highway, the sprite almost looking bored as it drove the vehicle.

[spoiler=Second Test]Red: TH3 (+100% Speed): Command (9) + Pilot Groundcraft (9) (18d6.hits(5)=6)[/spoiler]

The sprite kept up behind the Humvee with little difficulty as it assimilated the controls; elegantly taking the same exit that Bulldog had.

[spoiler=Third Test]TH4: Command (9) + Pilot Groundcraft (9) (18d6.hits(5)=9)[/spoiler]

@Nick: What's your status? We're closing in on your position.

Fang knew he'd need to do something about his wounds eventually. It would be best to let the team's doctor take a look at it first though.
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Fang (Auburn Logrolling)

farothel

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« Reply #514 on: <06-17-13/1326:08> »
Monitoring the node, she saw that the activity lowered again as the car started following the other one.  Apparently the matrix specialist wasn't all that bad, she thought as she checked her rear-view mirror again.
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
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Sichr

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« Reply #515 on: <06-18-13/1702:48> »
Updated time table (for planning purposes):

0= Nick calls for help
...
+3CT Nick reaches the main street (C St NW) tries to hide: Thresshold 6 (Nicks Shadowing on the homeground 4+2=6 ) (INT(5)+Area knowledge(5)+AR overlay(1) (11d6.hits(5)=2)
INT(5)+Defaul Shadowing(4)+Area Knowledge(1)+Home Ground(2) (12d6.hits(5)=1))

+4CTs= Mechanized Crew departing the garrage, Judah meets Nick (astraly)
+5CTs= Pursuing enemy reaches the main street: Shadowing roll: Shadowing((Teamwork+2+2)+10) (14d6.hits(5)=4) = 3/6 Nethits
...
+7CTs= Water Spirit appears on the street
+8CTs= Judas summons the Spirit on Man and commands him to hide and protect Nick
+14CTs: Mask reaches the Road selection...
+18 ... +20 CTs: Gridlink Intermezzo
...
+23 CTs: Mechanized Crew reaches the Road selection
...
+25 STs: 2nd Chase turn for Nick:
INT(5)+Area knowledge(5)+AR overlay(1) (11d6.hits(5)=3)
INT(5)+Defaul Shadowing(4)+Area Knowledge(1)+Home Ground(2) (12d6.hits(5)=6)

MCT Pusrsuit team:
Teamwork: Shadowing(10) (10d6.hits(5)=5, 10d6.hits(5)=3)
INT(5)Shadowing(3)+Street sensor aid(2)+Teamwork(max.3) (13d6.hits(5)=3)
3 net hits for Nick=0/6 for strike team. It seems that good doctor used his knowledge of local bars and pubs well. His pursuers lost sight on him and need to trace him by other means now. He breathes deeply and plans his next step alowing to stay safe until rest of the team arrives. He notices Mask cruising the street but decides not to make direct connection as he can see Homolka talking to people across the street.


...
+26 CTs: ETA for Mask
...
+42 CTs: Mechanized crew arrival
« Last Edit: <09-08-13/1755:42> by Sichr »

Sichr

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« Reply #516 on: <09-08-13/1421:03> »
Nick managed to slip into almost toxic atmosphere of the bar right before the car with his pursuers appeared on the crossroad. Well trained moves helped him to get to the bar and with the fresh cold soy beer in his hand he watches Homolka and Hrubes step out the vehicle and begin to work the street. Using some kind of badge and obvious authority, they ask around, one side of the street each. There is no crowd at this time of the night, mostly drunkards, junkies, squatters and usual street mix. He is quite well known around here, which can be usefull for him, well he is sure that as soon as those two start tossing nuyen to support their threats the countdown of his freedom would end pretty quick. He needs a plce to evade this tail. He notices Mask driving slowly down the street, well he decides to avoid direct confrontation. He is quite sure that he would be able to get into the bus station and throught adjacent entrance to the Auburn Junction complex, maze that offers a lots of opportunities to get rid of his MCT fellows.

@Mask: As you approach meeting point you slow down and observe the street as you would possible brawl arena. Parked vehicles and casual pedestrians are sorted out by single look, a few possible threats are nothing more than standard street crimionals, deep below your level of interrest. At the next crossroad black SUV enters the traffic and parks next to sidewalk. Two orks stepping out are much closer to your league. Nick is nowhere to see around, so you think about your alternatives, when you receive the message.
@Mask: I am moving to Auburn Junction, entrance next to Auburn station. Those guys are annoying, but they also know something. I have some patients in junction, we may use the environment to our advantage.

Auburn Junction. Infamous place, more for the corruption and dangers hidden in the area, than the safe housing promissed by developers. Thing like this happens, when Brackhaven industries are involved. As you plan your own way to the place, you notice your sensors marking some aerial targets in the are, with no further specifications. Nothing on the grid, besides the roads around the next block are blocked and traffic rerouted due to accident.

@Fang, Brian, Sylvia: As you are following Mask about the minute later, you are aware of the situation and make your own plans for deployment.

@Judah: You can see your spirit cloaking Nick from astral sight and fooling senses of those watching, so he is difficult to find. Opononets spirit, who is trying to locate Nick with its powers, has some difficult work due to character of the place. The street lies on the crossroad of meta/human lives. Auburn bus station has witnessed hopes, failures, desperation, birth and death in almost every thinkable way and the background of this site is like that, changing like tides, flowing like rivers. From your experience you are quite sure, that in the are would dwell at least few free astral beings and that passing the thresshold would be less difficult at the spot than somewhere else. Voodoo has some special uses and meanings for places like this, well those things know just from stories. To the south lies the Auburn junction, place where domains mix like in some sewer, clean spots providing oportunity for good life lying right next to broken places, that were almost taken back by wild nature. You are well aware that not just one menace found its lair in there, well the maze is so complicated that nobody can sucessfully clean tha complex.
« Last Edit: <09-09-13/2331:05> by Sichr »

vinnmun

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« Reply #517 on: <09-09-13/1948:07> »
Judah hangs tight and keeps an eye on nick and any astral enemies.
H0llister - Demo Team

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Green: Thought

Ren

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« Reply #518 on: <09-10-13/0920:01> »
Bulldog’s thoughts raced as he tried to figure out how exactly to help Nick. The two unidentified drones Mask’s sensors picked up bothered him, they needed all surveillance down or rerouted so that Nick couldn’t be followed later, through footage. They needed to negate enemy recon, a distraction and a pickup team, and a way out where the SUV couldn’t follow.
Checking for routes to tight for a SUV but good for a motorcycle, I’d like to use Area Knowledge as a complimentary skill to help with navigation:
INT(4) + Area knowledge: Seattle, Auburn(5) + Mnemonic enhancer(2) + Home Ground(4) (15d6.hits(5)=4)
INT(4) + Navigation(2) + Home Ground(2) (8d6.hits(5)=4) (+Area knowledge hits(4) (4d6.hits(5)=1), if that test can help, and still not a glitch)


”Fang, can you check street surveillance and those two drones up there? We need to have eyes away from Nick. Shadow, when we act, can you position your ride between Nick and the one looking for him and ask the guy some questions, to cover for Nick when he makes his move? Mask, I think you’re best suited for pickup, I’m currently looking for a route where you can easily shake potential pursuit. And Judah…” Frag, he can’t hear us! ”…forget him, he will probably know better what to do in astral. I will position so I can come help anytime or go and cut off pursuit.
“Any better ideas? We don’t have much time to plan.”
"Speech", Matrix, >>Text<<, Thoughts, Astral
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MaxKojote

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« Reply #519 on: <09-10-13/2336:12> »
@Bulldog, Sylvia: "Ah... I'm actually driving Sylvia's vehicle right now. Or well, my sprite is. Sylvia might need to take over the controls for that." At Bulldog's other request his persona gave a frown. "I'll see what I can do about surveillance and the drones

Within the comfort of VR, leaving Red to drive for now, he looked around for other nearby nodes already marking off the presence of his teammate's commlinks, the cars, and the drones. Having done that he reached deep into the core of his Resonance, feeling for the part of his core that was fuelled by his analytical side, infusing it with more power. Having done so, he began to look at the drones with a calculating gaze, pushing his Resonance into it to get information.

[spoiler=Matrix Actions]Detect Active/Passive Nodes within 1km.
Threading Analyze: Software (4) + Logic (4) + Analytical Mind (2) - Wounds (1) (10d6.hits(5)=3)
Take 3 hits.

Fading DV: 3P
Fading resist: Intuition (6) + Resonance (8) (14d6.hits(5)=4)
Fading MDV: 0P

Analyze Drone 1: Computer (4) + Analyze (11) + HotSim (2) + Technomancer (2) - Sustaining Tacnet (2) - Wounds (1) (16d6.hits(5)=5)
Hit 1: Data Bomb T/F
Hit 2:  Encryption T/F
Hits 3-5: NULL

Analyze Drone 2: Computer (4) + Analyze (11) + HotSim (2) + Technomancer (2) - Sustaining Tacnet (2) - Wounds (1) (16d6.hits(5)=8) (Oh jeez)
Hit 1: Data Bomb T/F
Hit 2: Encryption T/F
Hits 3-8: NULL[/spoiler]
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Fang (Auburn Logrolling)

farothel

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« Reply #520 on: <09-11-13/0137:08> »
"Just park me as close as possible to that SUV," she said over the comm, "if it's those guys that have just gotten out, I'll have to distract them on foot.  But it should be easy."
'They're men after all,' she didn't say out loud.
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Kouryuu

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« Reply #521 on: <09-11-13/1325:12> »
Having His new team mates judge the situation, Mask decided to investigate a bit more before making his way towards the point Where he could pick up Nick.

Putting his Sensors on full power he passed the SUV and the two men hoping his UWB would tell him much more about them.
@team >> you reading this?<< he made sure they are getting the newest feed, just before accelerating towards his destination. The drones could be fast, but he doubted they could be as fast as he was going.  AS soon as he was around the corner  he texted Nick >> Extraction in 5 min, in that place<<

Quote from: OOC
Perception 4 + Int 4 + Enchantments 3 + actively looking 3 + home-ground 2 (16d6.hits(5)=4)
Pilot 1 + Sensors 6 >>>instead use real rating in this order>>>> +Ultrawideband Radar Rating 4 +Camera Rating 2 [Ultrasound, Vision Enhancement 3] +Olfactory Sensor Rating 6 +Radio Signal Scanner Rating 6 +Microphone Rating 6 [Audio Enhancement 3, Select Sound Filter 3] (7d6.hits(5)=1, 7d6.hits(5)=4, 7d6.hits(5)=3, 7d6.hits(5)=1, 7d6.hits(5)=2)
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
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Sichr

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« Reply #522 on: <09-15-13/0617:08> »
Your combined network draws the combined overlay prety quick. Feeding your AR overlays with navigation markers, LOS indicators and possible fields of fire, it also accesses as many databases as it can to download maps for adjacent buildings. Not so up-to-date for Junction, but good enought to provide you some advantage. It also alerts you that another train is arriving in 2 minutes.

@Fang:
Matrix Stealth (14d6.hits(5)=1, 14d6.hits(5)=4)
Drones are running hidden, so it took some time for you to find.
Nodes are equiped with some military grade masking routines, but you are able to bypass the camouflage and get detailed observation about their node.
Protected by Firewall that not even hit the streets yet , the drones node is also encrypted, and so is their signal. Even without cryptoanalysis you are able to see that node is protected by virtual minefield and IC operates within the node. Both nodes shows traces of Resonance signature.
Without decryption, further details are unknown to you, except for one last...both drones are slaved to some kind of tactical network supported by local GRID.
From what you know so far, MCT is using some serrious resources for this operation, at least in this limited area.

Grid link in Sylvia`s car shows warning about rhe traffic being rerouted due to accident in the area and offers some alternative routes.
@Mask: Because of this, streets are quite clear of traffic in the close vicinity of the residence building Nick was visiting. The only moving vehicles on the street is that black SUV and your bike. Something on that fact does make you less comfortable. Even less safe you feel when you spot the drone cruising above. There are two Nimrods, ruthenium coating makes them barely visible to common folk. You know this T-Bird hunters only from hearsay and Desert Wars trid show. Those things are quite new, capable of carying heavy weaponry, VTOL jets. By our guess their maneuverability in the closed streets and around the buildings would not allow them to go at full speed, still, those things are dangerous threat. You are not able to identify  their arsenal so far.
Your UWB also reveals thick armor protecting the SUV and two hidden weapon mounts. About those two guys you cannot say more than those guys have some full body augmentations and are armed.

@Judah: As you follow Nick and keep an eye on the spirit searching for him you can see that:
Searching for Nick (2d6.hits(5)=1)
Water spirit is a bit disturbed by the background on the street surrouding Auburn station and Junction. Having your own spirit actively concealing Nick doesnt help him, so it sems that so far the spirit didn`t get any closer. You know that this takes some time, so you feel a bit relaxed on this part. From what you see, the Water spirit is fresh off-shore, and the summoners aura is still visible on it.

farothel

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« Reply #523 on: <09-15-13/1246:17> »
After parking, Sylvia quickly changed her looks a bit, so she was blonde and with tanned skin, before she got out and walked towards the orks.  As she got closer, she opened an AR window.  She had her knife and Predator in her purse, just in case.
"Oh, hey, Carey," she said quite loud, in a high pitched voice, "Long time since I heard from you.  How are you, girl?  And is your camera down again?  You really should have it looked at, you know."

With her dumb blonde act, she was making herself as non-treatening as possible.  And as most people who wanted to get close to someone to check him or her out or to follow was trying to be sneaky, this opposite would hopefully throw them off-balance.  As she walked past, she eyeballed them to see what they were carrying, plus also an astral recon.


checking out if they are carrying weapons, armour, or other important stuff, and if so, what kinds.
intuition 4 + perception 3 + actively looking 3 + vision enhancers 2 =12 (12d6.hits(5)=2, 12d6.hits(5)=3)

astral check.
intuition 4 + assensing 3 =7 (7d6.hits(5)=4, 7d6.hits(5)=2)


"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Ren

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« Reply #524 on: <09-15-13/1513:25> »
Brian was awestruck when he saw the amount of hardware showing up on the AR screens the TacNet composed. He suspected that even if this wasn't just the tip of the iceberg, there were still hidden things under the water. His sergeant always said you had to have an ace up your sleeves, you had to have reserves. Brian wasn't the best at these things, but he unconsciously learned the basics, listening to the sergeant. He tried to piece it all together: the movement of the drones, the movement of the guys pursuing Nick, and he tried to deduce where the reserves might be placed, and if there were blind spots in the enemy's net.
[spoiler=combat tactics]LOG(3) + Combat tactics, urban(5) + Mnemonic enhancer(2) + TacNet(2) + Home ground(4) (16d6.hits(5)=2)[/spoiler]
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