NEWS

[IC] Missions 2 - Tunnel Vision (concluded)

  • 746 Replies
  • 215329 Views

Sichr

  • *
  • Prime Runner
  • *****
  • Posts: 7202
  • TOTÁLNÍ FAŠÍRKA ZMRDI !!!
« Reply #675 on: <02-13-12/1351:40> »
Omar dont need any further directions, as he heard Fractals shout and understatnds what his commerade feels, having that spirit in face to face possition.

Narrow Long burst (+4Damage)
Sensor(3)+Gunnery(4)+Smartgun(2)+VR(2)-In Melee(3) (8d6.hits(5)=4)

Narrow Short burst(+2Damage)
Sensor(3)+Gunnery(4)+Smartgun(2)+VR(2)-In Melee(3) (8d6.hits(5)=0) (at least no glitch)

Aiming for mage this time...

EDIT:
2x +5 dices for Rig
Rig(2)+RigBoosters(3) (5d6.hits(5)=1, 5d6.hits(5)=3)

So:
5 hits for Long burst
3 hits for Short burst

Larzarus

  • *
  • Omae
  • ***
  • Posts: 801
« Reply #676 on: <02-13-12/1508:50> »
Quote
Free Action: Speak
Simple Action: Move back as far as LOS allows for shooting at the spirit
Simple Action: delay action ( since I don't know what to do with it...)


Master! we should retreat we don't stand a chance so close to the circle!

"Damit, you are right. Retreat to a more stable place and focus on range attacs."
He floats back the way they came from, moving over the heads of the other to keep the spirit in his view, and prepares his next mana bolt. Though, Lips didn't has enough knowledge about how mana bolts and other spells work when moving through layers of different background count. At least back there he does not need to overcast every time to get a visible result.
« Last Edit: <02-14-12/0638:59> by Larzarus »

Sentinemodo

  • *
  • Prime Runner
  • *****
  • Posts: 4498
  • Prepare for the worst - surprises will be pleasant
« Reply #677 on: <02-13-12/1655:56> »
backtracing the rig modifers

4 hits for Long burst
0 hits for Short burst

Quote from: ooc
Enrico going full defense
Enrico defense -> Reaction(3) + Dodge(2) + Modifier(6) - Sustained spells(4) ->  7d6.hits(5)=3 HIT
Damage Value 6P + NarrowBurst(4) + NetHits(1) -> 11P, -1 AP, above the armor rating

Damage resist: Body(3) + Leather Jacket(2) + Modifier(7) - ArmorPiercing(1) -> 11d6.hits(5)=2 -> 9P

THAT HURT :(

Spellcasting(4) + Willpower(5) + Focused Concentration(1) - Wound Modifer(3) -> 7d6.hits(5)=3 spell sustained.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sichr

  • *
  • Prime Runner
  • *****
  • Posts: 7202
  • TOTÁLNÍ FAŠÍRKA ZMRDI !!!
« Reply #678 on: <02-13-12/1714:02> »
The last free action Omar uses to Jump into the FlySpy, that is silently observing the room. Autopilot takes D1 from here...

Sentinemodo

  • *
  • Prime Runner
  • *****
  • Posts: 4498
  • Prepare for the worst - surprises will be pleasant
« Reply #679 on: <02-13-12/1809:18> »
Enrico weakly calls his spirit for protection and it comes.
Quote from: ooc
Enrico's interrupt simple action - command a spirit
Spirit free action move closer, complex action - materialize - provide good cover for Enrico.

Quote from: ooc
CT #1 IP #3
[Enrico][Omar (matrix) 17][Enrico's Fire spirit (astral) 14][Sam 14][Lips (astral) 12][Lips' spirit (astral) 2]

Sam and Lips are up (Lips, edit your actions as they were illegal, at least aim) The fire spirit went behind barrier.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Kouryuu

  • *
  • Prime Runner
  • *****
  • Posts: 2717
  • The idea is to die young as late as possible -A.M.
« Reply #680 on: <02-13-12/1909:30> »
Sam was impresed by how well Omar was handling the drone, the mage was down, not for good, but he was severely hurt, but so was Fractal. Sam did not see any other way how to defuse the situation then to make sure the Mage is neutralized, so he raised his Taser a shots was fired, just as a fiery spirit appeared in front of the mage, Sam looked, did he hit, did he miss, what will happen now?

SA shots(10d6.hits(5)=7, 10d6.hits(5)=6) Sam will wait if the first shot finished the mage or he will need a second one
While waiting he barks a command to Fractal "Get out of here, NOW!"

« Last Edit: <02-13-12/1911:33> by Kouryuu »
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
RainDragonBar

Sentinemodo

  • *
  • Prime Runner
  • *****
  • Posts: 4498
  • Prepare for the worst - surprises will be pleasant
« Reply #681 on: <02-14-12/0423:40> »
Quote from: ooc
Sam asked the team holding his Gas Grenade and his Colt with the other.

some time ago you announced you're going in with Colt not taser, but in each an every post later you stated Taser. I am assuming that you went in with taser, and the post in question was a mistake back then.

shooting rolls:
10d6.hits(5) → [6,5,6,5,4,6,3,2,5,5] = (7) (5)
10d6.hits(5) → [1,6,6,5,5,3,6,6,2,4] = (6) (5)

you forgot modifier for guardian spirit being within melee range.

1st shot
Enrico defense -> Reaction(3) + Dodge(2) + Modifier(6) - Sustained spells(4) + GoodCover(4) - WoundModifier(3) ->  8d6.hits(5)=2 HIT, -1 modifer for previous defense, but no change to hits.
Damage Value 6S + NetHits(3) -> 9S (electric)

Damage resist: Body(3) + HalfImpact(1) + Modifier(7)  -> 11d6.hits(5)=3 -> 6S
Stun resist: Body(3) + Willpower(5) + HalfImpact(1) + Modifier(7) + Modifier(2) - WoundModifier(5) -> 13d6.hits(5)=4 resisted

2nd shot
Enrico defense -> Reaction(3) + Dodge(2) + Modifier(6) - Sustained spells(4) + GoodCover(4) - WoundModifier(5) ->  6d6.hits(5)=2 HIT -2 modifiers for previous defenses, -1 hit
Damage Value 6S + NetHits(3) -> 9S (electric) + 1 for additional net hit

Damage resist: Body(3) + HalfImpact(1) + Modifier(7)  -> 11d6.hits(5)=3 + Reroll misses 8d6.hits(5)=4 -> 3S

Stun resist: Body(3) + Willpower(5) + HalfImpact(1) + Modifier(7) + Modifier(2) - WoundModifier(6) -> 13d6.hits(5)=5 resisted, -1 addditional wound modifier, but no change

Spell sustain: Spellcasting(4) + Willpower(5) + Focused Concentration(1) - Wound Modifer(5) -> 5d6.hits(5)=2 spells sustained, -1 addditional wound modifier, but no change

OUCH,
Physical track 9P
Stun track 9S
total wound modifiers -6

Lips up. (note there was no attack, so your assumption was false)
EDITED: added modifeirs for previous defenses
« Last Edit: <02-14-12/0455:23> by Sentinemodo »
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

  • *
  • Prime Runner
  • *****
  • Posts: 4498
  • Prepare for the worst - surprises will be pleasant
« Reply #682 on: <02-14-12/1234:53> »
Lips' spirit position himself nearby him also coming out of the mana torrent and growing in force visibly.
Quote from: ooc
CT #2 IP #1
[Enrico's Fire spirit EDGE][Enrico's Guardian spirit 25][Omar (matrix in FlySpy) 14][Sam 12][Lips (astral) 12][D1 autonomous 8][Fractal 8][Lips' spirit (astral) 3]

make your initiative rolls, Omar roll for your dron, Lips, roll for your spirit.

Guardian spirit 16 + 14d6.hits(5)=9
Fire Spirit 11 + 11d6.hits(5)=3 but burning EDGE to go first.
Enrico used his action on full defense, so he doesn't roll.
« Last Edit: <02-14-12/1726:48> by Sentinemodo »
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Larzarus

  • *
  • Omae
  • ***
  • Posts: 801
« Reply #683 on: <02-14-12/1345:08> »
Quote from: Ini
Lips: Int5 x 2 - WoundMod 1= 9 + 3 hits = 12
Spirit: Force 5 - BC (1 or 2) = 0 hits = 3

Sichr

  • *
  • Prime Runner
  • *****
  • Posts: 7202
  • TOTÁLNÍ FAŠÍRKA ZMRDI !!!

Netzgeist

  • *
  • Ace Runner
  • ****
  • Posts: 1556
  • Serpens, nisi serpentem comederit, non fit draco
« Reply #685 on: <02-14-12/1556:54> »
Quote from: Fractal's Initiative
3 (Reaction) + 4 (Intuition) = 7
7 - 3 (Stun modifier) = 4 = 1 hit
Initiative Score = 8

Sentinemodo

  • *
  • Prime Runner
  • *****
  • Posts: 4498
  • Prepare for the worst - surprises will be pleasant
« Reply #686 on: <02-14-12/1723:46> »
Fire spirit put all his strength into his next attack against the drone.

Quote from: ooc
complex action: Elemental attack
Agility(7) + Exotic Ranged Weapon(5) -> 12d6.hits(5)=3 + reroll missess 9d6.hits(5)=2 -> 5 hits
if hit, DV 5P (fire, on hit resisted with half impact armor)
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sichr

  • *
  • Prime Runner
  • *****
  • Posts: 7202
  • TOTÁLNÍ FAŠÍRKA ZMRDI !!!

Sichr

  • *
  • Prime Runner
  • *****
  • Posts: 7202
  • TOTÁLNÍ FAŠÍRKA ZMRDI !!!

Sentinemodo

  • *
  • Prime Runner
  • *****
  • Posts: 4498
  • Prepare for the worst - surprises will be pleasant
« Reply #689 on: <02-15-12/1016:44> »
Guardian spirit launches a series of blows on battered Sam.

Quote from: ooc
complex action: Agility(10) + UnarmedCombat( 8 ) + Reach(1) - Wound Modifier(2) -> 17d6.hits(5)=5 + rerolling missess 12d6.hits(5)=2 -> 7 hits
While the spirit is looking like having a halberd and scale this are spiritual weapons, so DV is a normal Strength/2: 6S + net hits, resisted with impact armor if hit..

Afterwards you're all up, starting with Sichr. I got a bad feeling that this is going to be an end of Enrico :(
« Last Edit: <02-15-12/1018:47> by Sentinemodo »
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

 

SMF spam blocked by CleanTalk