Just because you don't think it's a GM vs Player scenario doesn't mean that it isn't. NO NO NO, if the GM even makes the players feel like he's against them, that ruins the fun of the game and it quickly becomes a slippery slope in which he actually becomes against them, and thus is a BAD GM.
Or you have a GM that actually can GM and doesn't make it against them, and it feels like a challenge to the players. The whole point of the game is to play the role of the characters and tell a story. It''s not a miniature war game, it's not a board game, it's not a video game. It's a roleplaying game. There are three requirements needed for a good GM to run a good game: 1. A good GM 2. Good Players 3. A good challenge.
There ARE bad GMs, bad players, and bad challenges. I never argued that, but I don't think you've thought through your reasoning very well.
If there is no challenge, the game might as well be called (Tickle-me-with a Feather Duster)run. We'll replace the great dragons with giant Tickle Me Elmos and give players the codes to pop into their game genies just so that there is not chance they'll trip and scrape there knees.
In order for their to be a challenge, the player's have to feel like the GM will actually be willing to kill, maim, chew and spit them out. If the GM isn't willing to, and lets them know he isn't willing to as you suggest, there is no actual challenge to the game. Sure there may be a fake feeling of challenge, but deep down every player knows his character is as safe as an egg cradled in eighteen pounds of styrofoam cushioning.
Stories have challenge. Who wants to read. Jack was born wealth. He became a knight. He slew the dragon unharmed and lived happily ever after. The end. There's no challenge to the story at all. Likewise if the story involved a dragon that breathed fire near jack and harmed him, but informed him that he wasn't really against him, and that jack would win in the end relatively undamaged, it wouldn't be much better.
Again, optional rules that didn't see THAT much use.
No, that was base rules back then. The opening to that section was "Awakened characters have it rough when they get hurt." and proceeded into the talk about taking a deadly wound or being treated without the appropriate penalty (meaning of course the +2 modifier for treating an awakened). In both situations, the mage had to roll 2D6 and lost a point if he rolled equal to or less than his magic score. If they were being treated for a Deadly wound
and the person treating them didn't take the penalty, they had to roll twice. To top it off, I never once saw a player bitch about losing magic...ever. Whether from damage, stim patches, implantations...not a single one. Every single one of them enjoyed the story and moved on.
All of these are optional rules, and thus are used by a slim minority of GMs.
Weird, most groups I've seen use them unless it's a Missions game. They've been just as commonly used as maximum armor mods, armor capacity, and Way of the Adept, but come up less often due to what it takes to trigger the effect. While the rules might be optional, I can't think of a single GM who would say that it is impossible to gouge out someone's eyes (or spray spray-paint in them), chop off fingers (or limbs), or break bones. Every single one of those aspects can be repaired or fixed in some way in 2073, so I don't see the issue. There is an entire set of rules on replacing those cybernetically and/or using vat grown cloned tissue. Being torn to pieces has been a staple of the sci-fi genre and shadowrun is not exempt from it.
But hey, we should all write Lucas a huge amount of hate mail, because chopping off that hand (and all those limbs in later movies) was so uncalled for. It was obviously the director vs character.
Best choice here is not to use ghouls in the first place unless you want to heavily houserule the infection crap. Currently a ghoul bite might as well be "okay the ghoul bit you, roll a new character".
So completely avoid the question. Good one. It's not a vampire bite, it can be beaten/cured, it's just very very hard. I've seen 1 in 6 bitten manage to stave it off by themselves. Two more were saved by the Cure Disease spell providing enough dice to their tests. Of course they had to use a significant amount of edge to do so, but it wasn't instant fail like you make out.