Hey guys, guys!
You're all wrong about this reward thing.http://forums.shadowrun4.com/Themes/JackPoint/images/bbc/spoiler.gifIt makes NO SENSE to offer a mage, a face, a rigger and a Street Samurai the same stuff for completing the mission as a bonus. You know what DOES make sense?
Giving that stuff to one of the team-members. Let's go with the example of high-class cyberware. The GM tells that the mafia big shot or whoever tells them that he can offer the group some new 'ware since they did a good job and he can get it for cheap for *GM inserts some sense-making stuff here so the players believe it.* Neat. Makes sense. The Mage refuses to accept it, and the Face and Rigger propably won't take it, especially if he isn't offering
everyone an arm that costs, what, 50 million on the street? The resullt? The street Sam is happy with her new custom-built superarm. And the most important part?
The whole team benefits from it. Seriously. Just because one member gets an "unfair" advantage over the others, they're still a team, so they should be happy. And hey, maybe that Talismonger that they run for next week has an extra Foci she can part with?
Also, about that realism thing... Yes, the gamemaster makes the reality. It shouldn't mean that the players live in candyland, but neither should it mean that if he needs to, for example, pick a player out randomly, he picks the one who would suffer the most. Nope. He should instead
choose randomly. That's more realistic. And fun for all parties involved. It's chance. It's not like the evil GM is picking on that one guy because he gets sick easily. And next time it could be him who gets infected.
So, the short version:
1) When giving rewards, give them to just one or two members on the team at a time, but keep a rotation going so everyone is happy.
2) Make the game realistic.
3) Don't pick on players just because you feel like it's bad if he gets extra points. Being picked on, even if they deserve it, generally makes the player unhappy, and if someone seriously tells me that if he'd rather let a friend of his leave the roleplaying group on an evening of roleplaying instead of change the way he acts... Then he's the Uncouth one.