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[OOC] Sun and Shade Campaign

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bangbangtequila

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« Reply #150 on: <04-02-12/1854:35> »
Eff camping out, I have a national smuggling ring at my disposal here.  We're not going to be stylish, but a farmhouse with land is not unreasonable (best way to hide something: make it more effort then it's worth to find it) and a few beds would come included. Combine it with a few armed men to provide extra eyes and likely a decent sensor net to make sure we aren't getting stormed in our sleep, and I'm thinking we'll have a cozy night.

Sichr

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« Reply #151 on: <04-03-12/0230:25> »
I dont expect any complications  ;)

Oh shit. I see Rigger cocoon comming...

Sichr

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« Reply #152 on: <04-03-12/0231:42> »
Well... I dont expect we are going to spend more than a few hours there. Do we?

All4BigGuns

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« Reply #153 on: <04-03-12/0241:51> »
Well... I dont expect we are going to spend more than a few hours there. Do we?

If we're there more than a few hours than things have gone totally FUBAR, and the majority of the team will either have been captured or killed. What do you think of the idea I posted in the IC thread about the 'two-pronged attack', Sichr--or anyone?
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Sichr

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« Reply #154 on: <04-03-12/0316:08> »
SUpport this. That is why I`ve posted my question on teams we form...who is going where. To get the file, one person is enought. Others should diverse/ provide cover. That retrans station is good target IMO, if we have anyone able to make something usefull out of it (well, Ramirez coud try to listen to possible trasnmissions...even remotely, but he aint no hacker...)

bangbangtequila

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« Reply #155 on: <04-03-12/0850:53> »
Why are we hitting the retrans station... The point of this is to go unnoticed. We blow that, and whoever was getting service from a national defense outpost will notice it down, scramble fighters from that nearby naval base, and mess us up like a two year old's Mr potato head. Not to mention what happens if the nan catches a stealth craft armed with military grade weapons assaulting a military facility guarding the border that is currently under massive tension. Tension is good for business. Starting a war is very, very bad.

I vote on getting in, keeping a drone watching the base, getting the document, and then buying some illegal awakened drugs to bring back to ucas for profit.

Sichr

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« Reply #156 on: <04-03-12/0901:08> »
Why are we hitting the retrans station... The point of this is to go unnoticed. We blow that, and whoever was getting service from a national defense outpost will notice it down, scramble fighters from that nearby naval base, and mess us up like a two year old's Mr potato head. Not to mention what happens if the nan catches a stealth craft armed with military grade weapons assaulting a military facility guarding the border that is currently under massive tension. Tension is good for business. Starting a war is very, very bad.

I vote on getting in, keeping a drone watching the base, getting the document, and then buying some illegal awakened drugs to bring back to ucas for profit.

Ah... I wasnt talking about blowing retrans station to hell, but about infiltrating/intercepting the communications (if I understand it right and Retrans station is some kind of radio/communications retranslation node/station)
If the idea was to blow the station to hell, I missed that :O ...

bangbangtequila

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« Reply #157 on: <04-03-12/0922:49> »
Whatever we do to it, we have no hacker and no serious electronic warfare equipment. Even if we don't blow it up, we are purposefully trying to stop it from working.  I can't imagine that the military wouldn't notice their first line of border defense failing, and if their investigation turns up a stealth craft originating from the UCAS, we get caught in the middle of an erupting war. Again, I vote against it, and simply trust our rating six signature masking (this is the best available anti-detection after all) and fly low over uninhabited area. If we get in, it means we aren't really in trouble, since even if we get pinged while leaving, they won't scramble military assets over a fleeing craft for fear of igniting hostilities with the technologically superior UCAS. If the only detection we need to worry about is getting in, and we can't do anything to the communications station until we are already there, why tempt fate by messing with a military installation?

Don't get me wrong, I think we should invest some of our profits into jammers (I already have a rating 4 Area jammer) which we set up around our target, and keep our two best recovery assets (Ramirez and Alan) on standby to make sure we have an out, but if we mess with the military they are going to mess back, and they are better at it then we are.

Thvor

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« Reply #158 on: <04-03-12/0938:20> »
Blowing the comm station was Hank's idea. (I should note that he has the poor self control (thrill seeker) quality, so he's going to tend to periodically suggest/opt for some riskier things than an appropriately cautious player would. He and I don't agree on that, but that's part of the fun. :) )


Just to metagame for a bit: our GM has hinted that this job may not be "a few hours"; remember, when everyone was negotiating, he imposed a four day deadline in retaliation. If the scenario was as simple as being able to send one person in quietly, nip off for beers afterwards, and still be home in time for the game (metaphorically speaking), four days would seem extremely generous. I'm nervous that we're walking into more here than we're planning for, and I really don't like the thought of sending one guy solo into the tunnels looking for the vault...
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bangbangtequila

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« Reply #159 on: <04-03-12/1018:23> »
Agreed. My ideal plan would be we simply fly on in, trusting Alan's skill and signature masking to keep us undetected, drop down in Greenfield, make our sale (obviously we don't fly the crate to the drop, since any smuggler worth his salt takes the cash then gives the guns to prevent the, you know, killing of himself using the guns he just gave them in order to save the several thousand nuyen he's charging) and then hit the target for the document. Alan runs our escape route and keeps on the sensors to ensure we don't get surprised leaving, Ramirez runs drones, the rest of us head inside.

SeriousOne338

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« Reply #160 on: <04-03-12/1042:20> »
Just to metagame for a bit: our GM has hinted that this job may not be "a few hours"; remember, when everyone was negotiating, he imposed a four day deadline in retaliation. If the scenario was as simple as being able to send one person in quietly, nip off for beers afterwards, and still be home in time for the game (metaphorically speaking), four days would seem extremely generous. I'm nervous that we're walking into more here than we're planning for,
*cackle*
Quote from: Thvor
and I really don't like the thought of sending one guy solo into the tunnels looking for the vault...

*Evil cackle*

I have not Idea what you mean. Also keep your big plans to IC, and tell me when to move the game along.
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SeriousOne338

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« Reply #161 on: <04-05-12/1025:36> »
Right I am poking this game to see if I can't kick start it back into going IC.
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bangbangtequila

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« Reply #162 on: <04-07-12/1246:48> »
Sorry, I haven't been home in around a week, I'll put something up.

If i maintain this level of non-committance, i may just drop it in favour of somebody who can maintain consistent posting. I don't want to hold anyone back.

Thvor

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« Reply #163 on: <04-09-12/0843:12> »
BangbangT--I wouldn't sweat it. You and I were the last ones to post anything, anyhow; I don't think you can claim more "non-committance".  :)

Personally, I was hoping some of the others would chime in. We need to decide our team's approach to the assault. You and I seem to be on the same page (go in as a group), while All4 and Sichr, at last posting, seemed to be in favor of splitting the team. No clue where Kayz and Momo stand.
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momothefiddler

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« Reply #164 on: <04-09-12/0915:08> »
Like I said, I'm new and don't really know what I'm doing. I feel intimidated by all the strategy ideas thrown around, so I'm just having Alan sit back and go with whatever everyone else decides.

I see the benefit of having more people (more firepower) inside, but I also see the benefit of having the escape craft on standby, so I'm fine with either. Beyond that... I'm lost. Sorry >_>

 

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