You lot have been busy, I see! Alright. /cracks knuckles
Severus Snape: dude, no, I was assuming we were sort of keeping a spot on reserve for you, given that it was your thread we hijacked in the first place. I mean, if you're still interested.
Ernie55: augh. Sorry! I had no idea there were going to be this many people looking for a game. (I also didn't know SR was a thing in the UK. Eat a curry for us! Lucky bastard.)
RHat: yes on adept geasa. Go ahead and initiate as well, if you feel like it.
Reiper: looks pretty good, overall. If you're going to cap yourself at 4/7 cha/wil, go ahead and use standard karma racial cost (60 or whatever it is). Fickle GM, soz. Given that she was raised in Seattle and is comfortable enough with the modern world to work for KE, I'm not sure Uneducated is appropriate, but I'm open to arguments to the contrary. I agree with RHat; that background sort of necessitates Records on File, or at least a legit SIN. Which raises a possible problem, actually, because I'm not sure the UCAS offers citizenship to shifters at all. As of RC, there was actually an extant bounty on shifters, but I'm pretty sure that's been lifted in the meantime, although I can't find a source at the moment; as far as I can recall, though, they still don't qualify for a SIN, which would be required to work with KE. I'll keep looking, but maybe think about changing some things. Lastly, she's not got any kind of initiative or IP bonus, which... your call, but this is working up to be a fairly combat-heavy group, so I'd recommend at least one bonus pass. As noted above, you can use karma to initiate if you like.
Crunch: yes on free knowledge points; I'd forgotten that wasn't actually in RAW, thanks for the reminder. All books are open. Mr. F looks, well, fabulous, clearly. I think he's at a pretty good level of optimization, compared to the other characters we've got so far; 15 dice in your primary pool is very solid but not excessive. (Unarmed Combat [Martial Arts] is one of my favorite oddities of the core rulebook. What does it mean? How does it work? Who knows, just go with it.) I'm a little confused by Flight as an active skill, though. (13 dice is a pretty impressive Flight pool, for a troll. xD )
I think that's everyone...? We've got some legit MagicRun going here, which is great. I can work with that. General notes: house ruling that karma gen provides free knowledge points in the same way as BP gen, thanks to Crunch for pointing that out. Everyone is free to use their starting karma to initiate if they want.