As an introduction to my 2075 campaign here on ShadowGrid I’m going to run a quick fire run where the action starts mid-run rather than drag through the planning stage (which often seems to spell the death of pbp threads). It will accommodate most archetypes and a strict team build isn’t necessary, I will tailor the opposition to the players/PCs that are interested in playing.This sounds great, I'd like to take a decker slot on that if possible?
Current IC threads:
Circus Tricks
The Cirque de l’Ombre needs an escort from Tarislar across the ash wastes of Puyallup to the more civilised areas around Loveland. A new fixer in town, an orc called “Torrent” is hiring a disparate group of runners to run shotgun on the circus’ land trains. He obviously has some connection to the circus as this is a job where he is acting personally as the Johnson.
I am looking for a number of players to play normal runner builds. You will get a free Connection 5 contact, an orc calling himself Torrent. He’s new in town and trying to establish his rep here but any fixers you know will let you know he is well established in Europe and has a rep for dealing well with runners.
@Aria, I'm happy to play either Bittorrent a Troll Face/Technomancer (sub-optimum build for extra fun RP), or Dr. Grumpy a Dwarf Combat Medic (aspected sorcerer german ex-military). I had fun coming up with both concepts. I'm not familiar with the Stat Lite Char gen you allude to in your OP.Either would be fine! I'd say play both if you want but that might be too much :P
@Aria: How do you want char's submitted? .pdf? Using a template in bbcode? PM'd or posted here?Whatever's easiest! If I can work out how to do it I like to have a master list of PC's in links on the third post in this thread, saves me having to hunt them down when I want to check something. That said I haven't worked out how to link from within a thread yet so they'd have to be external links or new topics per character which seems a little overkill... open to suggestions!
Ooh. I always kind of meant to ask about these on Dumpshock, but real life things kept getting in the way. I'd love to work up some kind of magician type for Circus Tricks, if that's alright.Welcome on board! :D
Body | Agility | Reaction | Strength |
5 | 1 | 2 | 5 |
Charisma | Intuition | Logic | Willpower |
5 | 4 | 4 | 5 |
Edge | Resonance | Essence | Initiative |
3 | 6 | 6 | 6+1d6 |
Acting Skill Group | 8 |
Con | 8 |
Impersonation | 8 |
Performance | 8 |
Influence Skill Group | 8 |
Etiquette | 11 |
Leadership | 11 |
Negotiation | 11 |
Compiling (Machine Sprites +2) | 9/11 |
Computer (Matrix Perception +2) | 10/12 |
Cybercombat (vs. Devices +2) | 8/10 |
Electronic Warfare | 7 |
First Aid | 11 |
Hacking (vs. Devices +2) | 8/10 |
Hardware | 5 |
Perception | 5 |
Pistols | 2 |
Registering (Machine Sprites +2) | 9/11 |
Software (Puppeteer +2) | 10/12 |
Matrix History | 7 |
Shadow Runner History | 6 |
Technomancers | 6 |
English | N |
Japanese | 7 |
Or'Zet | 7 |
Sperethiel | 7 |
Berwick Suit | 2600¥ |
Argentum Coat | 3200¥ |
Concealable Holster | 150¥ |
Bug Scanner (1) | 100¥ |
Data Tap | 300¥ |
Ear Buds | 100¥ |
Audio Enhancement 2 | 1000¥ |
Fichetti Executive Action | 300¥ |
Laser Sight | 125¥ |
36 APDS Rounds | 432¥ |
36 Stick-N-Shock Rounds | 288¥ |
Glasses | 400¥ |
Image Link | 25¥ |
Low Light Vision | 500¥ |
Vision Enhancement 2 | 1000¥ |
Jammer, Area (4) | 800¥ |
Medkit (6) | 1500¥ |
(5x)Medkit Supplies | 500¥ |
Meta Link Commlink | 100¥ |
Renraku Sensei Commlink | 1000¥ |
White Noise Generator (6) | 300¥ |
Contacts
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I have a few characters I would be willing to play, do you want me to post all of them or just choose one? I can fill combat, decker, and rigger roles. Possibly a mage role if I can figure out a backstory that doesn't sound absolutely cliched.Choose the one you want...although matrix seems fairly well covered so you might want another archetype...?
I'd like to play this one in the high life campaign: https://www.dropbox.com/s/8giid0nup2lir13/Luz%20High%20Life.pdf?dl=0
Maybe 8-Bit's character and her have some prior runner history together since they are both from Aztlan/Aztech.
ETA: Please ignore the adept quality, It's a side effect of Chummer.
I'd like to play this one in the high life campaign: https://www.dropbox.com/s/8giid0nup2lir13/Luz%20High%20Life.pdf?dl=0
Maybe 8-Bit's character and her have some prior runner history together since they are both from Aztlan/Aztech.
ETA: Please ignore the adept quality, It's a side effect of Chummer.
Could have possibly met each other right before the war started out and then met up afterwards as two people Aztechknowledgy just simply couldn't have in their culture.
I'd like to play this one in the high life campaign: https://www.dropbox.com/s/8giid0nup2lir13/Luz%20High%20Life.pdf?dl=0
Maybe 8-Bit's character and her have some prior runner history together since they are both from Aztlan/Aztech.
ETA: Please ignore the adept quality, It's a side effect of Chummer.
Could have possibly met each other right before the war started out and then met up afterwards as two people Aztechknowledgy just simply couldn't have in their culture.
*Thinking....* she wasn't in the war herself; her father was. Maybe they just met through contacts or some past mission for the corp. Also, her dad may have been the OIC of some SF school.
another thing, are we actually on this land train or riding near it? if we're not on it, what are we on?I left that vague so that you could each decide for yourselves. The job description is equally vague, protect the convoy through the barrens from any and all threats (it's the Puyallup barrens so the usual suspects list applies here...)
cheers!
The only external flesh on her is from under the breasts on up.
Are we going to use this as the OOC thread for the Circus game?Yes, please use this for OoC. Might want to prefix things with @CT: for when we eventually get another IC thread going :)
If so, have payments and expectations already been negotiated or are we just showing up?
I don't mean to interrupt anything, but just a question. I see this has started, and I'm not 100% sure who is in and who isn't. The list on the first page lists only 4 people, but I notice that Luz is in the IC thread. Does this mean I am in too? If not, that's fine, I will leave this thread alone, but I was just slightly confused. I am currently on vacation and posting this from my phone. I may have missed something due to not having access to a computer.I don't turn anyone away :D If I've missed people of the links at the beginning then apologies, will try and sort that ASAP so that we all know who's in the party!
Sorry to intrude, I hope I'm not messing anything up.
@ Carathas & Risoknop: feel free to jump on board, as I said to 8-bit, nobody gets turned away who wants in! Post up your characters and feel free to get involved in the IC straight away!
I don't mean to interrupt anything, but just a question. I see this has started, and I'm not 100% sure who is in and who isn't. The list on the first page lists only 4 people, but I notice that Luz is in the IC thread. Does this mean I am in too? If not, that's fine, I will leave this thread alone, but I was just slightly confused. I am currently on vacation and posting this from my phone. I may have missed something due to not having access to a computer.I don't turn anyone away :D If I've missed people of the links at the beginning then apologies, will try and sort that ASAP so that we all know who's in the party!
Sorry to intrude, I hope I'm not messing anything up.
So, I'm not sure of the best way to present the character, for now I will just link to a CHUM5 file in my Dropbox. If you would prefer it in some other format please let me know. And obviously if you find any issues, please holler.Holler! :P
https://dl.dropboxusercontent.com/u/33635/Leaflock.chum5
@CT: Please could everyone make a ‘rolls’ post with at least 5 rolls of each of initiative, typical attack, ranged defence, melee defence, perception and surprise. Plus any others you think might be really useful to have done ahead of time! Please note the assumptions in calculating dice totals eg:
Initiative: Rea(9) + Int(4) + 2d6
13+2d6 → [13,1,5] = (19)
Surprise: Rea(9) + Int(4) [threshold 3]
13d6.hits(5) → [3,5,1,5,3,2,2,6,2,4,6,4,1] = (4)
Please list them in this format too if using Invisible Castle, that way I can add / take away D by wrapping the rolls around...
Can you then link the ‘rolls’ post with your character sheet for future reference so we don’t have to hunt for them again?
Thanks!
@CTConsider that you've all swapped working comm numbers during the flight to Tarislar (unless a specific player says otherwise and I can't see why they would...)!
I second 8-bit in the getting to know folks. I shouldn't have run quite so far off on my IC posts :(
Other than that, I would like to possibly roam around the train and get a better sense of my surroundings. Perhaps look for any places that might be potential security breaches to cover. Or places that someone could stowaway and hide in. I can't control anything Matrix-wise, but I'll be damned if I let physical security lapsed because I slacked on the job. Unless you think that it's better to wait and coordinate with each other, I can't imagine Ghost sitting still and waiting for something to happen. Let me know if you want multiple rolls, otherwise I'll roll just once.It's riddled with potential security issues! The sensors offer basic surveillance around the train but there are multiple blind spots. The trains at least have maglocked doors with basic cameras watching them...the drive trains underneath mean that cutting in from below would probably be a bad idea...
It's riddled with potential security issues! The sensors offer basic surveillance around the train but there are multiple blind spots. The trains at least have maglocked doors with basic cameras watching them...the drive trains underneath mean that cutting in from below would probably be a bad idea...
@CTWell I can't answer the sense of humour question, that's entirely down to you :DIt's riddled with potential security issues! The sensors offer basic surveillance around the train but there are multiple blind spots. The trains at least have maglocked doors with basic cameras watching them...the drive trains underneath mean that cutting in from below would probably be a bad idea...
Damn, well, not like I wasn't expecting it. Is there some way to record this in my cybereyes/AR to bring it up at the meeting?
I'll be on my way towards the meet; you'll see my IC post.
Edit:
I'm assuming I can send them some AROs, if not, I will edit the IC post. Also, not sure if I'm supposed to be super serious or have a sense of humor.
I also want to second adamu's question; how long does it take to get from the front of the train to the back? This could be important for if we need to swiftly move through the cars in case of a security breach. Edit: Although, if the train maintains a steady 2 miles per hour, I could outwalk this train, let alone outrun it. So maybe I would just hop off and then hop back on anyways.
@CTIt's riddled with potential security issues! The sensors offer basic surveillance around the train but there are multiple blind spots. The trains at least have maglocked doors with basic cameras watching them...the drive trains underneath mean that cutting in from below would probably be a bad idea...
Damn, well, not like I wasn't expecting it. Is there some way to record this in my cybereyes/AR to bring it up at the meeting?
I'll be on my way towards the meet; you'll see my IC post.
Edit:
I'm assuming I can send them some AROs, if not, I will edit the IC post. Also, not sure if I'm supposed to be super serious or have a sense of humor.
I also want to second adamu's question; how long does it take to get from the front of the train to the back? This could be important for if we need to swiftly move through the cars in case of a security breach. Edit: Although, if the train maintains a steady 2 miles per hour, I could outwalk this train, let alone outrun it. So maybe I would just hop off and then hop back on anyways.
Btw cybereyes function as cameras when piped over a commlink in your PAN; the same goes for cyberears and other cybesenses.
There you go, Jack. Welcome welcome.
8-bit - since you ask - I wouldn't change a thing. Things moving along great, thanks for keeping the momentum going. Easiest way for a PbP to die is for no one to step up and make things happen.
P.S. Three dwarves on the crew, it's like a little people convention up in here.
@CT
Adamu: Sorry, I may have misinterpreted what Al was doing at the end. Did he climb down the ladder, enter the caboose, and brace himself in a firing position or did he get on the ladder and brace against it, aiming at the Wasp. Just trying to figure out if Harrier would make it to the caboose unmolested or if he and Al would need to interact first. I was going with the latter in the interest of moving things along but would be happy to edit it if you want to interact on the roof of the caboose.
(Caboose is a funny word)
P.S. Three dwarves on the crew, it's like a little people convention up in here.
@CT
I am slightly hesitant to do another IC post (I love PbP btw, I can't stop posting if I get the chance), since I want others to have some say in this whole meeting thing….
Eh, you know what. I guess I will do a post. Hopefully everyone is good on that and we don't have to retcon anything in.
I am slightly hesitant to do another IC post (I love PbP btw, I can't stop posting if I get the chance), since I want others to have some say in this whole meeting thing. I was going to send someone up top, or possibly myself to confront Jack for credentials and then calm down when Morgan or Bittorent confirm them, but it looks llike we have, what, 3 others who haven't posted anything yet? I'm assuming their busy and are on different time zones.
Eh, you know what. I guess I will do a post. Hopefully everyone is good on that and we don't have to retcon anything in.
@CT
Dude, post away! IMHO, Aria should be the one throttling posts as we get 2k¥ and 1karma every 2 posts. (Quick advancement for those that are talky!)
I'll have BT respond to you IC.
Yeah, once we finish this meeting my next step is gonna be to inspect their node and all of its marks.
I'll probably wipe the lot and re-issue new ones to staff after a face to face meeting. Should get rid of any historical loop-holes and old non-disabled accounts.
Drones as part of a sensor net sounds good. I reckon one 300yds ahead, one 300yds behind the convoy and the others covering the flanks?
Make use of our air cover and run hourly scouting flights ahead and patrol routes on each flank?
I assume our pilot has good technical skills? If so, I think we're gonna need some help wiring in the physical security measures too
Anything you need with technical applications, I'm not the one to talk to. Those two would be better suited to answer your questions. Ghost motions in Morgan and Bittorent's direction.
I assume our pilot has good technical skills? If so, I think we're gonna need some help wiring in the physical security measures tooDepends on the skill checks. I've got Electronics Skill Group (5) and EW/Sensor Operation (6), so possibly? I only have Aeronautic Mechanic, so if it's any kind of mechanical B&R, I'm all thumbs.
On the piloting, that will depend on how far Harrier can stretch himself with his drones.Aria and I spoke a little off-line about fuel for the helo, but didn't really touch on the drones. I guess that will ultimately be a function of noise. I imagine I could probably deal with at least up to a kilometer or so, if I want to run most of the Autosoft. Or whatever makes sense to Aria. Given the relatively short distance we have to cross, being able to have a wide surveillance net may be a little unbalancing.
Yes I'm military, so if Luz comes off direct or forceful...No problem, SR tends to draw a lot of active military and vets. I'm a vet, for one. Thanks for your service, for whatever country it may be.
Crap. I had a big long post written up to respond and lost it before I could post. I'll re-write in the morning.I hate that... I've made it a habit now to copy everything before I hit the post button, just in case.
ETA: Aside from specific threats that we might not yet have information about, does anyone have area knowledge skills that might be applicable to figuring out what general threats we might be facing in the Puyallup Barrens? Gangs, Toxic Spirits, Crazy Mages, Critters, etc?
@CT
- Seems like we have matrix support, so sprites or agents to provide Matrix overwatch/support? It would assume the land trains probably have icons of some sort (at least the lead vehicles).
Thoughts, additions, other stuff?
@CT
OK, in an effort to keep up the good flow for Circus Tricks without leaving anyone in the dust IC, maybe we can work out some of the planning here OOC and incorporate that into our posts when we eventually make them? I realize we have significant intelligence gaps WRT the charges we are protecting, but if we consider each of the trains as an entity to be protected (rather than all of the individuals inside), how do we want to layout our defenses?
- Harrier can set up something of a security perimeter between his eight drones (5 surveillance/3 combat), although remember that drones are pretty damn squishy in SR5 and aren't the best shots in the world. This can be supplemented to a degree with the Wasp, but I don't think I'm going to be allowed to maintain a 10-hour overwatch.
- If one of the Awakened can provide a spirit for astral surveillance/protection, that would be a big plus.
- Seems like we have matrix support, so sprites or agents to provide Matrix overwatch/support? It would assume the land trains probably have icons of some sort (at least the lead vehicles).
Thoughts, additions, other stuff?
In terms of how my character can best help, I'm with Luz here. I can't do anything matrix or astrally, but I can probably handle a small squad of goons. However, without knowing what we are facing, the sheer size of the train will prevent me from being able to pick a good spot to snipe/ambush from. I mean, if I have to run from the top of train 1 to the bottom of train 2, I'm assuming that's probably a good 2 combat turns worth of movement (even with my 44m run rate). Can't protect any circus people if enemies have that much time to attack.The helicopter might help here to provide support from one end of the train to the other if we're getting swarmed, but I get the feeling from Aria that I'll be fairly limited in its use.
Why would we have Astral support, Matrix support, and Aerial support unless we were expecting something either large, expecting waves of enemies, or expecting that our enemies had a lot of diversity as well that we need to be able to defend against?LOL, because those were the characters the players wanted to play. ;)
I say we use our quiet first couple of hours to set up Matrix, Astral, and physical defenses; move the people we need to protect into an easier to defend location, and then look sharp.Agreed, although I think this is going to be easier said than done. I doubt we're going to be given carte blanche here as you mention.
LOL, because those were the characters the players wanted to play. ;)
Agreed, although I think this is going to be easier said than done. I doubt we're going to be given carte blanche here as you mention.
Hopefully we'll get some more detail soon from Oblique and Torrent regarding exactly what we're supposed to protect and what degree of control we're going to have. We may have none and are just going to be expected to deal with the situation as presented. Hey, it'll be fun!
@CT
Once we know more of what we are expecting/expected to protect I think we can come up with a more concrete plan, but at this point I like the idea of getting those we are protecting in one secure location. Even with 6 or 8 of us, covering the whole train and other vehicles is going to stretch us too thin. With each train at 50m, figure 125m from head to tail with the assorted vehicles running as far as 25m around, so we've got about a 175m diameter we need to cover. No matter what, if something is coming in fast we are going to have problems somewhere. Assuming we have both living and non-living things to secure, I'd suggest having the people in one train and items in the other. Morgan can provide OW on one, and BT on the other.
@Aria, how high does the zeplin hang out over the train. I think that might be a good place for one of us. Put the zeplin 20-50m over one of the trains and have astral/matrix overwatch from there.
Luz is a tank. She's slow; but with 32 defense dice she has some durability. She's primarily ranged, has some dice in sensors, and has an array in her ballistic mask. She also has a Fly-Spy she runs off her commlink (Transys Avalon) that is there for situational awareness.Lusis,
I also gave her Small Unit Tactics, so I can use the tactical options in R&G.
@CT
@8-bit: thought about having ghost up in the zeppelin for physical over watch and sniping ability? Might be more hands-off than he likes, but thought it worth a shot. He's fast though. So having him able to run around (as the trains are so slow) would be useful.
Honestly, at 2 mph, most can just walk and keep up with the caravan.
Okay, just a couple of points on the OOC planning discussion.
For internal threats, I wasn't actually thinking inner-party. I was thinking inner-Circus. Probably that's what you meant.
But hijacking by or assisted by insiders, or just a murderer/saboteur among the circus, something like that.
Or maybe they have been routed out here for some nefarious reason most folk don't know about.
As for Al, well, he's just Al.
I appreciate the value of OOC planning, but the best way to find out about Al is just to ask him - he's not reticent.
Have started trying to pump the lead driver for info, and I will work on a way to speed that along.
Will also try to work out how to speed this train up, and get an idea of the group's organic defenses.
Finally, just my two cents, but if Ghost is a great sniper, and if he is also our tactical leader, I second the zeppelin idea.
Speed to run the length of the train may be nice, but it won't be as fast as simply shifting your angle of fire from your aerial position!
Even if you get to trouble fast, when you get there, what are you going to do? Shoot them! Best from the airship.
And you'll be able to see everything directly - great command and control even if our comms go down.
Alias: Cutter
Real Name: George Silas
Metatype: Human
Age: 29
Height: 6 feet
Weight: 178 lbs
Hair: Black
Eyes: Brown
Attributes:
Body 5 Willpower 3
Agility 4(6) Logic 3
Reaction 5(7) Intuition 4
Strength 3(5) Charisma 3
Edge 5 Essence 4.2
Physical Initiative: 9/11+3D6
Condition Monitor (P/S): 11 / 10
Armor: 9
Limits: Physical 8, Mental 5, Social 5
Active Skills:
Blades 5 (Knives +2)
Disguise 2
Gymnastics 4
Influence Group 2
Perception 2
Performance 4
Pilot Ground Craft 1 (Wheeled +2)\
Pilot Watercraft 1 (Motorboat +2)
Pistols 5 (Semi-Automatics +2)
Sneaking 4
Knowledge Skills:
History 3
Music 3 (Country +2)
Nightclubs 3
Languages:
English N
Russian 4
Qualities:
Allergy, Uncommon (Mild): Bee Stings
Incompetent: Biotech Group
Insomnia (Half-Speed Recovery) (7dicepool vs. 4)
SINner (National SIN): UCAS Citizen
Augmentations:
Muscle Augmentation (2)
Muscle Toner (2)
Synaptic Booster (2)
Vehicles:
GMC Bulldog Step-Van [Handling 3/3, Speed 3, Accel 1, Body 16, Armor 12, Pilot 1, Sensor 2, Seats 6]
Samuvani Crisraft Otter [Handling 4, Speed 3, Accel 2, Body 12, Armor 6, Pilot 2, Sensor 2, Seats 8]
Suzuki Mirage [Handling 5/3, Speed 6, Accel 3, Body 5, Armor 6, Pilot 1, Sensor 2, Seats 1]
Gear:
AR Gloves
Concealable Holster
Concealable Holster
Contacts (2) w/ Flare Compensation, Low Light Vision
Erika Elite Commlink
Erika Elite Commlink
Glasses (1) w/ Image Link
Holo Projector
Lined Coat w/ Chemical Protection (4), Nonconductivity (5)
Respirator (6)
Sim Module
Sim Module
Sim Module
Subvocal Microphone
Transys Avalon Commlink
Trodes
Erek Vance w/ Fake License: Firearm Permit - CCW (4), Fake License: Implant Permit (4), Fake SIN (4), (5 months) Low Lifestyle
Ivan Conrad w/ Fake License: Firearm Permit - CCW (4), Fake License: Implant Permit (4), Fake SIN (4), (5 months) Low Lifestyle
Weapons:
Colt Government 2066 [Heavy Pistol, Acc 7, DV 7P, AP -5, SA, 14 (c)] w/ (70x) APDS, Laser Sight, (70x) Regular Ammo, Silencer/Suppressor, (10x) Spare Clips
Yamaha Pulsar [Taser, Acc 5, DV 7S(e), AP -5, SA, 4 (m)] w/ (60x) Taser Dart
Combat Knife [Blade, Acc 6, DV 7P, AP -3]
Survival Knife [Blade, Acc 5, DV 7P, AP -1]
Contacts:
Blackheart - Fixer (Connection 4, Loyalty 2)
Lily Green - Corporate Secretary - Girlfriend(Connection 1, Loyalty 4)
Russell Brandt - Record Company Exec. (Connection 2, Loyalty 2)
Starting ¥: 2,170 [670 + (4D6 x 100)]
Could you guys use another close-range combative type?
The train has been robbed before? Did I fail to read something earlier?I must have missed that as well.
Might have to get a little inventive working you in with IC, but that's fine.
"Ah, you're here, good. You can call me Oblique unless you prefer Johnson. Fit yourselves in wherever you think is best. I'll provide you the codes so that you can access what passes for a sensor mesh on the convoy...it's just a link to the nodes of the train units really, we prefer to rely on these..." and he taps the side of his head "for surveillance, that's why we hire people like you on a stretch like the one we're going through today. Any questions find me or one of the others...oi, you lot, get to your unit, we're leaving in five..."
Why would they not upgrade their security, and what do they really need to have secured?Since they travel all over the place, it makes sense to me that they would contract for security rather than upgrade their own to have a standing force. More mouths to feed, etc. As far as what they need protected, I would imagine the performers are pretty specialized and difficult to replace. I'm not exactly sure if this is more of a Cirque d'Soleil or Ringling Brothers circus, but either way, you've got people or critters who would be difficult to replace. It really depends on what kind of threats they're worried about. Even a thrill-gang that just wants to see shit burn could be problematic for them.
Even so, I just can't imagine that they would be willing to higher very expensive runners without a good reason, which is something intriguing and may be worth knowing about.I'm uncertain if anyone would think rent-a-cops would be able to provide the necessary security for something the size of this convoy and Lone Star/KE would be way more expensive than shadowrunners. It makes a certain sense to me from a cost/capability consideration.
Why would they not upgrade their security, and what do they really need to have secured?Since they travel all over the place, it makes sense to me that they would contract for security rather than upgrade their own to have a standing force. More mouths to feed, etc. As far as what they need protected, I would imagine the performers are pretty specialized and difficult to replace. I'm not exactly sure if this is more of a Cirque d'Soleil or Ringling Brothers circus, but either way, you've got people or critters who would be difficult to replace. It really depends on what kind of threats they're worried about. Even a thrill-gang that just wants to see shit burn could be problematic for them.Even so, I just can't imagine that they would be willing to higher very expensive runners without a good reason, which is something intriguing and may be worth knowing about.I'm uncertain if anyone would think rent-a-cops would be able to provide the necessary security for something the size of this convoy and Lone Star/KE would be way more expensive than shadowrunners. It makes a certain sense to me from a cost/capability consideration.
And I am in London, whatever time zone that means. Most of my posting in the evenings (now-ish) and on Saturdays.That would be BST (GMT+1), same as me...I've got a lot of catching up to do, glad to see the thread blistering along! I only really post during the day BST and very rarely at the weekend because of family commitments so sorry if it feels like there's been a lull, IC to come today or tomorrow depending how far you've taken it so far :D
Dude, post away! IMHO, Aria should be the one throttling posts as we get 2k¥ and 1karma every 2 posts. (Quick advancement for those that are talky!)Please do post! The more you do the more you get, seems only fair to me :D
I'll have BT respond to you IC.
@AriaYou have his commcode! I'd much rather you roleplayed than roll played :D I will try and keep up with your conversation speed as much as I can! If necessary ask your questions and I will give bullet point answers OoC and you can then turn that into IC text (I don't need the karma awards, in theory I've got an uber 2075 character waiting to happen one of these days lol)
I want to contact Torrent. I assume I have his commcode. However, my speech is not going to be eloquent, nor is it going to be polite. I'm gonna straight up tell him that if he doesn't want any frag-ups, he needs to give us some damn information about what the hell we are protecting against, and whom we are protecting (might get that from Oblique, but we'll see). Do you want me to roll something, or just roleplay it through? I sure as hell am going to fail any Social check, but I'm not really intimidating him, as I want his cooperation to go smoothly. My character just doesn't have social graces that would lead to a polite conversation, so my requests are going to be that. Requests, aka demands, since I haven't the slightest idea how the hell to get to the subject in a polite manner (or at least, my character doesn't).
Luz can best serve by being security on one of the trains, or even riding in another, fast, vehicle securing danger areas.Given the terrain you are moving through I thought about 2mph seemed about right...although you are vaguely following a former road it's under about a meter of shifting ash and crap, and the odd rusted car...the trains can go faster if necessary but why waste the fuel, what's the rush after all? Max speed is probably about 30mph in any terrain, but that will burn out the power plants fast!
Preferably, we send out a couple vehicles ahead to recon and trip ambushes. If we get hit, the trains stop. The combat drones can stay near the trains and act as a quick reaction force for the recon (when) they get in contact. A drone or two can put their sensors to use helping the recon element.
The thing that is going to screw us is the pathetic speed of the trains. If they get hit, they can't do shit. We might as well dismount everyone and have them run for cover. Anyone wanting to attack it is going to get it. Why in the hell would anyone use something this slow, when semi -trailers and buses can do it more efficiently? Are they running on two cylinders? Powered by a team of squirrels? It might be worth it to talk to the drivers and see if there's any potential to get these thing moving faster in an emergency.
Also, isn't this a circus that uses magic? So why can't we ask the mages in the troupe for a little support if things get bad?
ETA: Csjarrat, if I fuck up on my British lexicon, let me know. I'm going to wait on hearing back from Aria before I answer the fuel deal. I'm not exactly sure how much flying I'm going to be allowed to do, so I'd rather not make something up that doesn't fit.The drones will have much better efficiency on fuel than the chopper but I would still assume that they work in a shift pattern and refuel/recharge in downtime. I would say probably either do looping patrols with the chopper and then land for a bit or just launch when a threat is detected (er, quite often perhaps, this being the barrens :o)...don't worry, when the sh*t hits the fan I won't be giving you some crap about not being in the chopper you've spent half your character build points on ;D
@CTWithin reason it can be the height you want it to be, you are running security. Don't forget the circus members aren't exactly helpless in dealing with 'normal' threats like gangers...you are here because...well I'll get to that bit... ;D
Once we know more of what we are expecting/expected to protect I think we can come up with a more concrete plan, but at this point I like the idea of getting those we are protecting in one secure location. Even with 6 or 8 of us, covering the whole train and other vehicles is going to stretch us too thin. With each train at 50m, figure 125m from head to tail with the assorted vehicles running as far as 25m around, so we've got about a 175m diameter we need to cover. No matter what, if something is coming in fast we are going to have problems somewhere. Assuming we have both living and non-living things to secure, I'd suggest having the people in one train and items in the other. Morgan can provide OW on one, and BT on the other.
@Aria, how high does the zeplin hang out over the train. I think that might be a good place for one of us. Put the zeplin 20-50m over one of the trains and have astral/matrix overwatch from there.
Could you guys use another close-range combative type?Always :D
the chopper you've spent half your character build points onHey now, it was only like 100K! That's probably cheaper than some of these folks' Cyberware or Decks. Harrier tries to be frugal! :P
Phew, I've read through all the OoC, answered what I can off the top of my head and saved a couple of titbits for answering in a bit...I'll work through the IC now. Sorry, I probably should have done a combined post response but as it is please scroll back to the beginning of my responses from the last hour and hopefully I will get some more info to you ASAP!Don't forget me! I need the matrix host and network infrastructure describing :-)
EDIT: Part way up page 10 was the beginning of my responses...
Quote from: Ariathe chopper you've spent half your character build points onHey now, it was only like 100K! That's probably cheaper than some of these folks' Cyberware or Decks. Harrier tries to be frugal! :P
@Aria
I did roleplay instead of roll play. I hope you enjoy reading through the IC, I sure did.
No problems with taking a little bit of time to answer questions, at least you answer them. I've seen a few games where it's like 1 post a week. I would just like to give my thanks for GMing this game, there never seems to be enough GMs compared to players.
Want to add my thanks as well! There's never enough GMs :)Thirded
All righty then. Could I get a quick summation so I don't need to go through every post of so many pages? That should help at least a bit with making an appropriate entry.Post 1 of the IC gives some description of the land trains (I think?!?, otherwise there's some more buried in the OoC somewhere now)...the runners have arrived at the convoy crossing Puyallup, bitched and moaned about security (:D), had a quick meeting and are now splitting up to provide cover...I guess plans will be tinkered with when I finally answer some more questions...
@Aria: When you get the chance, can you add Harrier into the list of PCs on pg 1? His character sheet and rolls are on p.6 of the OOC thread. Thanks!Done!
Want to add my thanks as well! There's never enough GMs :)Ah shucks ::) ...wait until I start trying to mess with your heads, just ask adamu about the LG thead ;) (Need an 'evil' smilie lol)
@Aria
Re. Conversation with Frank (and hopefully Tyrone)
Would like to chat these guys up as we ride.
One question/exchange at a time could take us about 2.3 years in PbP time, so thought I would give you a list of the sorts of things Al will be asking about.
Then, if you could just let me know what he finds, or doesn't find, I can work all that into one IC post.
And it'll read more naturally than a bunch of monologues back and forth!
The rig -
- does it have dual controls for both, or do they have to change seats? They change over
- are either of them rigging it? Rudimentary rigging controls – assuming such things still exist in SR5(?!?)
- security - assume they use codes - Al will try to get the codes for both trains, inviting them to get the okay from Oblique if they are reticent easy enough to change afterwards so they’ll give you the codes…
- also try to gather whatever info I can that will give me a head start in milking these things for better performance using Gearhead and/or Juryrigger qualities. they’ll talk torque and drive units for hours…happy listening :D
- Brought by own tools, but do they have a place on this train for tools and spare parts, and where is it? Who usually does maintenance? vehicle tools are probably in a central location on each train, probably near the main power plant. There are lots of other tools in various locations for erecting the circus etc… there will be two or three mechanics on the staff
Them -
- are they associated with the circus, or just hired for this run? in it for the ling run!
- if they are circus folk, what about this train itself? Was it hired for this run across the ash, or do they use it regularly? Did they come up to Tarislar from Salish lands? It belongs to the circus, they hire a ship to cross oceans but otherwise this convoy goes everywhere. Their last stop was in Portland in the Tir
Seems with all these personal family vehicles, etc. and the expense lf a train like this, that they must generally travel in this manner…
- If so, do they already have a security protocol if hit by bandits/go-gangs? Do they circle the wagons? Place the trains parallel and use the RVs to plug the ends? What can we expect this caravan and its denizens to do - of their own accord - when things go poopy? first priority will be to secure the performers as they are the most valuable asset, then the families and finally the support staff (who are the ones doing the securing, plus any outside contractors)…only then do they worry about ‘property’ …as has been pointed out the trains are a bit ponderous to ‘circle the wagons’ and I don’t think they’d have a protocol as such. There’s an audible and AR alarm if there’s a problem and plans get made ‘on the fly’ so a security nightmare waiting to happen :D
- Who is Oblique? Do they trust him? Who does Oblique answer to? He’s the circus boss, presumably to the money men, whoever the hell they may be
- Do they know any reason for the heavier security? Or is hiring local freelancers just normal? Seems normal enough to them…bad stretch of town, get some more warm bodies to watch the flanks…
And whatever interesting springs out of that conversation…
Obviously this assumes they are chatty, and that we have an hour or so before anything happens.
But just whatever I can get off that list will be very helpful.
Thanks!
@gm, please can you describe the host as I see it? Also, please use my matrix perception checks for more detailed information (though I believe I'm set up as an admin so should have full information available for things like host ratings)I’ve not forgotten, going into the IC now!
A note on pay as I saw that earlier in the OoC: bear in mind that 2075 rewards are abstracted away from the reality of 'getting paid for a run' and could represent investments or a piece of paydata finally selling...depends how much you post. For reference I'd guess that a 10 hour babysitting job you'd probably be employed for around 5K each plus expenses (including fuel for Harrier as that's likely to be more than his pay lol...)
I'm assuming we're like 10-15 min into the trip?That was my assumption.
Ok IC is up. I kGreat, thanks!
now some of you have better responses than others and I will try and balance out things as we go but it's all relevant to all of you so happy reading... :D
@AriaI'd say fuel for the Zep isn't that much of an issue, it'll have fuel cells and a recharging battery for more or less continuous (slow) flight. It's a big gas bag though so not that bullet resistant! Visibilty as mentioned is poor and getting worse...treat as light smoke around the convoy going to heavy about 100m out and max normal visibility is probably 200m. Thermal is a bit screwy too because of the ash (although my physics might be a bit dubious on that one so feel free to set me straight if that sounds like bollocks!)
A few questions then.
Regarding the Zeppelin: If it can fly at whatever height, how much fuel does it have? It seems like it would be costly to keep it running all the time. I'm assuming it can keep pace just fine with the convoy, but is it obvious to see when it's in the air? How shielded/resistant to bullets is it? I would rather not sit in it 50 meters up then suddenly drop from it getting shot up with bullets. Finally, what are the visibility conditions? The idea is that I will sit in the zeppelin providing sniping and overwatch, but if I can't see anything, I don't think I will be very helpful.
Passage of Time: How much time has passed? It's only a 10 hour ride, and I'm assuming we've used 1-2 hours already. How long does it take to chat all these people up and move around getting stuff set up? I'm guessing that will eventually be answered in IC, but I have the feeling the bad guys won't give us 8 hours to set up.
You've probably already seen my text to Torrent; I'm looking forward to your response.
Sorry, may have lost some rolls along the way in the wall of text :o
Although having just looked up matrix perception for another game I think you need to ask a specific question per hit...??? I know that's easier when you get a response in real time but I'm happy for you to ask the number and you can follow up on answers afterwards...
I will now have to go away and read up host ratings again so I don't give you a nonsensical answer, matrix still not my strongest SR5 knowledge as it's probably changed the most from 4...
Bear with me, got meetings tomorrow so might not get a response until Thur...feel free to guestimate a sensible answer and I can tweak it if it doesn't quite match my vision :)
I'd say fuel for the Zep isn't that much of an issue, it'll have fuel cells and a recharging battery for more or less continuous (slow) flight. It's a big gas bag though so not that bullet resistant!Considering how slow the convoy is going, you might be able to tether it as well.
Visibilty as mentioned is poor and getting worse...treat as light smoke around the convoy going to heavy about 100m out and max normal visibility is probably 200m. Thermal is a bit screwy too because of the ash (although my physics might be a bit dubious on that one so feel free to set me straight if that sounds like bollocks!)I doubt the ash is particularly hot, as I think most of it fell long ago, with maybe some bouts of additional volcanic activity. From a game mechanic perspective, the only ways to improve visibility penalties is through thermographic and ultrasound, with the latter only working out to 50 meters or so. Each of them only shift visibility up one row, so there isn't much you can do to them other than making them inoperable.
PS: If anyone has a better idea for questions I should be asking, please let me know. I'm a newb!To be honest, it's a test with no consequence for failure that (in VR) you can perform several times over three seconds. Given a few minutes, you really should be able to learn all of the main things you want to know (P.S. You also may be dealing with Noise Penalties since Puyallup is a Barrens).
I doubt the ash is particularly hot, as I think most of it fell long ago, with maybe some bouts of additional volcanic activity. From a game mechanic perspective, the only ways to improve visibility penalties is through thermographic and ultrasound, with the latter only working out to 50 meters or so. Each of them only shift visibility up one row, so there isn't much you can do to them other than making them inoperable.
Slightly off topic, but how do thermographic and low-light stack? Low-Light says, "Treat Partial Light and Dim Light as Full Light" and thermo says "Visibility and Light conditions shift one row up." If the light condions are Total Darkness, and thermo moves it up to Dim, would Low-Light take that to Full Light? Or do they not stack at all?Good question, I don't think it's actually addressed in the book. I don't think they would stack rationally, given that one basically enhances ambient light in the normal spectrum and the other allows you to see in a different part of the spectrum. WRT light modifiers, it seems like it would make sense to take the one that provides the best benefit for the current situation (i.e. low-light for everything other than full darkness) but allow the thermo benefit to visibility apply regardless. That's just like, my opinion, though. :D
I'd say fuel for the Zep isn't that much of an issue, it'll have fuel cells and a recharging battery for more or less continuous (slow) flight. It's a big gas bag though so not that bullet resistant! Visibilty as mentioned is poor and getting worse...treat as light smoke around the convoy going to heavy about 100m out and max normal visibility is probably 200m. Thermal is a bit screwy too because of the ash (although my physics might be a bit dubious on that one so feel free to set me straight if that sounds like bollocks!)
Still thinking that being up in the zeppelin is bad idea if it gets shot up and literally explodes while I'm next to it.I can't imagine anyone would be using hydrogen over helium for a zeppelin unless they're crazy-crazy. (Note: A circus full of mysterious weirdos may be crazy-crazy).
@CTStill thinking that being up in the zeppelin is bad idea if it gets shot up and literally explodes while I'm next to it.I can't imagine anyone would be using hydrogen over helium for a zeppelin unless they're crazy-crazy. (Note: A circus full of mysterious weirdos may be crazy-crazy).
Think of thermo as a miniature FLIR (watch an Apache gun cam vid (https://www.youtube.com/results?search_query=apache+gun+cam)) or one of the handheld thermographic cameras (http://youtu.be/pjLjsEU1Mdo). Lowlight is basically nightvision. They're two different animals.While I agree they are two different animals, I would argue (probably incorrectly) that they could stack. A single sensor (goggles/helmet vision mods/cyberware/meta) has both enhancements. So the single optic is getting the full thermo image, converting that to "visible light spectrum" which is dim/partial, and then the lowlight kicks in to enhance that image providing full light.
I always find the sidebar chatter to be pretty entertaining in a PbP, as long as no one is too married to their position and everyone recognizes that the GM has the ultimate say. With that put out there, I could see a technological device fusing the various sensor feeds into one gestalt view.You mean like a heads-up display?
I've always assumed (particularly now that AR is a thing...) that you can view the various vision types simultaneously (and dwarfs etc can't turn off their heat vision...), so they are overlayed in semi-transparency and dialled up or down depending on which is most effective. So thermo gives a heat wash over, ultrasound gives a kind of wireframe mesh over objects and lowlight gives a green tinged view of the world...all over the top of 'normal' vision...so they don't interact as such you can just see all of them. It'd take some getting used to but I expect it would be fairly normal after a bit.I always find the sidebar chatter to be pretty entertaining in a PbP, as long as no one is too married to their position and everyone recognizes that the GM has the ultimate say. With that put out there, I could see a technological device fusing the various sensor feeds into one gestalt view.You mean like a heads-up display?
Also, this game looks like a very interesting idea, though I'd have to wait a week due to some unexpected meatspace constraints requiring my time at the moment.
@CTWell you've got a 10 hour trip ahead so you might as well start right? Of course the proverbial could hit the fan in the next twenty minutes so...
Getting back to the game a bit...
@Aria Does BT feel like he'd have the time to register a Level 4 sprite (4 hours)? If not no biggie, I'll just compile it when the fecal matter hits the oscilating air mover.
Any breeze? Right now I'm seeing a -3 penalty without range penalties due to Thermographic Vision, although not sure about the ash. To me, ash is fairly cool, it's main problem is that is clogs the air space and makes it hard to breath. It's mainly a matter of where the ash comes from. If it's just falling from the upper atmosphere, it's about the same temperature as the atmosphere (just a bit of quick research, may not be 100% true all the time). Still thinking that being up in the zeppelin is bad idea if it gets shot up and literally explodes while I'm next to it.There's a stongish breeze (call it moderate from the environment table) blowing right to left across the convoy (more or less) which is propelling the ash off the Hells Kitchen area, so yes it's cold and that probably wouldn't interfere with infrared waves so ignore the crap earlier about it affecting thermo... I leave it to you lot to calculate your environment mods, it gives me a headache even thinking about it ::)
Leaf attempts to summon a Force 6 Spirit of Beasts, rolling Summoning +Magic, 12 Dice and then Willpower+Charisma, 14 dice for the drain test.
Summon = http://invisiblecastle.com/roller/view/4639043/
Drain Resist = http://invisiblecastle.com/roller/view/4639048/
@CT
WIL of 9? That's impressive! How are you pulling that one off? I can't read that Chummer file. :-[
@CT
WIL of 9? That's impressive! How are you pulling that one off? I can't read that Chummer file. :-[
But he has a Base of 5 WIL, right? (I think I figured out how to parse the chummer file) A Force 5 sustaining focus would be outside of availability, I think.@CT
WIL of 9? That's impressive! How are you pulling that one off? I can't read that Chummer file. :-[
He has a focus sustained Increase Attribute (WIL) spell running.
But he has a Base of 5 WIL, right? (I htink I figured out how to parse the chummer file) A Force 5 sustaining focus would be outside of availability, I think.@CT
WIL of 9? That's impressive! How are you pulling that one off? I can't read that Chummer file. :-[
He has a focus sustained Increase Attribute (WIL) spell running.
Yes, that is true. Unless he maybe had karma from a previous IC thread that carried over.Yep, completely forgot about that. Darn, back to the drawing board on the mage I'm building, LOL.
yep, just trying to get a feel for the security and potential holes before we expose the drone net to themYes, that is true. Unless he maybe had karma from a previous IC thread that carried over.Yep, completely forgot about that. Darn, back to the drawing board on the mage I'm building, LOL.
@CT
Aria: Harrier is basically setup for now, pending developments with Morgan and the Zeppelin crew. He's going to stay in VR and keep his eyes on the sensor feeds, periodically running Matrix Perception checks on his drone icons to make sure they haven't picked up any unauthorized MARKs.
No problem, Aria.Sorry this one didn't get answered before...here goes...
So you don't have to search, I know I (Harrier) made a hopefully amusing Conspiracy Theory Knowledge (http://forums.shadowruntabletop.com/index.php?topic=17794.msg318296#msg318296) check on the Cirque de l'Ombre and Al made a hopefully more useful Puyallup Area Knowledge (http://forums.shadowruntabletop.com/index.php?topic=17794.msg318584#msg318584) to get an idea of the threats we might face in crossing the area.
Role: to coordinate the various aspects of the circus, to provide a location for the VR ‘games’ that are part of their performancesQuotematrix perception on "castle" (13d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4648318/)
-what is it's role/purpose?
-what are it's ratings?
-is it encrypted?
Ratings: Couldn’t find the example host ratings in the book, though I didn’t look hard…I’d guess about rt 5???They're on p. 247. Rating 5-6 consists of hosts for social media, small colleges and universities, local police, international policlubs.
@Al: (4 hits):
- The usual suspects :D If it’s smuggling related then La Familia might take an interest
- The Ancients operate in and around Tarislar
- Parkland Sons are a go-gang but the route is a bit outside their turf
- For more gang info check out issue 2 of the Dumpshock Data Haven, you should be able to find a link on DS
Can it be explained to me how this works, and where I would make a character?
@CT: Please could everyone make a ‘rolls’ post with at least 5 rolls of each of initiative, typical attack, ranged defence, melee defence, perception and surprise. Plus any others you think might be really useful to have done ahead of time! Please note the assumptions in calculating dice totals eg:
Initiative: Rea(9) + Int(4) + 2d6
13+2d6 → [13,1,5] = (19)
Surprise: Rea(9) + Int(4) [threshold 3]
13d6.hits(5) → [3,5,1,5,3,2,2,6,2,4,6,4,1] = (4)
Please list them in this format too if using Invisible Castle, that way I can add / take away D by wrapping the rolls around...
Can you then link the ‘rolls’ post with your character sheet for future reference so we don’t have to hunt for them again?
Thanks!
But he has a Base of 5 WIL, right? (I htink I figured out how to parse the chummer file) A Force 5 sustaining focus would be outside of availability, I think.@CT
WIL of 9? That's impressive! How are you pulling that one off? I can't read that Chummer file. :-[
He has a focus sustained Increase Attribute (WIL) spell running.
@CTThanks for the heads up - I'll chat with Aria and see what is suggested about the base stats issue and correct it (likely as you suggest).
Carthas:
In order to increase your WIL (5), the Force of the Increase WIL spell has to be at least 5. The problem you run into is that the Focus can only sustain Force 4 or lower spells. An easy way to get around this and maintain your Drain Resistance would be to lower your WIL to 4 and raise your CHA to 6.
Attributes: No problem
Skills: It looks like you spent a bunch of karma on skills? The one thing I can't figure out is where your Skill Group points went. The only group that you could have spent it on was Sorcery, but then you would have had to spend 60 karma to raise Spellcasting to 6 and Counterspelling to 5, which doesn't make any sense. Remember that you can't break a skill group until the karma spending phase, so no getting Sorcery Group at 2 and then raising individual skills in the group with skill points. You may want to take another look at your skills.
Karma: Hard to tell with no accounting. You have 12 points of PQs and 22 points of NQs, so 35 points of karma to spend. Your foci require 16 karma to bond, so 19 karma left. Money starts to get a little tight once you factor in the two foci, Fake SIN, motorcycle, and Magic Circle materials, and multiple month lifestyles, but it seems like you could manage it with a little karma expenditure.
Looks pretty correct other than the skills part. I'd go over that one again.
Hope that helps! (Original message modified with input from 8-bit, h/tip)
My skill groups went 1 point each into Biotech, Enchanting, Influence & Outdoors.You know, I never really considered that they might be split up. Although, I think at that Priority, you only get 2 SG points, so you could only take 2 of the above (unless you spent karma for them later).
My skill groups went 1 point each into Biotech, Enchanting, Influence & Outdoors.You know, I never really considered that they might be split up. Although, I think at that Priority, you only get 2 SG points, so you could only take 2 of the above (unless you spent karma for them later).
ETA: Also, per what 8-bit said above about Aged, it sounds like you still have a few Knowledge skill points to spend.
Hmm, it all came out legal according to Chummer5 - is it known to have problems doing arithmetic?I think Chummer 5 is still in testing? I don't know, I don't really use it. Sorry...
Aria, I understood your reply to imply that I had some liberty to describe the train. If it's too much or inconsistent, let mee know and I'll edit it.I love it when players get involved in the description! As long as nothing's said which contradicts another player then please feel free to embellish the scene, it makes it a more interesting game for us all! Your IC was great and really fitted well with the image in my head (that might be quite scary too ::))
@Number 2, welcome on board! Feel free to post in the IC...I suggest that you are already hitching a ride with the train rather than specifically hired to protect it, that might be stretching plausibility somewhat...as a 'runner/face' I'm sure you can negotiate with Oblique to get paid to help defend the circus!
Some character background would be nice when you have time please!
Hope to get some more IC up for you all today!
Or do we just wait?I think that one. The Persistent World threads move at a pretty leisurely pace, judging by the ones on Dumpshock, so I think we just hang out until Aria gets something up for us to react. You could post an IC like Lusis did, if you want to pass some time. Have an interaction with a performer, etc.
@CTDon't worry, I intend to keep you busy! Although as Jack said you can post filler stuff, it all counts towards your reward totals!
I'm still checking in and monitoring this PbP thread, but I'm not exactly sure what Ghost can do from here. Seems like most others are pretty much done combing through security, maybe only a little OOC details that need to be fixed, but not much. For now, Ghost is just going to patrol like I've said, but does anyone have any ideas of what to do from here? Or do we just wait?
@GM, apologies but Morgan is very much from the "shoot first" school of hard knocks. I've initiated Matrix combat and rolled for initiative in my post
Yup! Morgan isn't really used to playing at being a spider and I figure it's more thematic for us to be an uncoordinated rabble at this stage. Hopefully after a few encounters we'll start to gel more and our leadership structure will develop and start to shape our decision making more
Yeah, I think going forwards we could do with someone with the leadership skill take on a sergeant type role, acting a bit as command in combat situations. In game terms it tends to be a face character or techno that ends up with leadership skill due to skill group selection
Yeah, I think going forwards we could do with someone with the leadership skill take on a sergeant type role, acting a bit as command in combat situations. In game terms it tends to be a face character or techno that ends up with leadership skill due to skill group selection
Matrix perception to find biker's icons:Just FYI, that's an Intuition-based test.
computer 5, log 6, hot sim 2 (13d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4654010/)
Ok so Luz will use her 1st Perception test (http://forums.shadowruntabletop.com/index.php?topic=17794.msg318142#msg318142) to check out the bikers.
She will also make an Intimidation check:
4d6t5: 0 [4d6t5=2, 3, 4, 2] http://orokos.com/roll/223733
Well, I guess we're fightin'. 8)
We haven't started shooting yet.If you don't count Morgan trying to brick their bikes... hopefully it takes a few actions before being able to do all that stuff. (Control Device?, Exit Host, Matrix Perception, Data Spike)
I mean, there's a certain elegance in keeping peace by killing everything that comes your way.
Also: I believe an earlier post put Visibility out to 50m at -1, further out -6, with thermo doing its normal deal of revising the penalties up by one. Maybe Light Wind as well? I'll see if I can find that post. Either way, we're going to need to know how far out they are for range penalties.
There's still time to avoid a fight if that's not what they're after. If it isn't, they'll turn around or stop if they intend to join the convoy. Oblique can also pipe up if he knows they are friendly.
We haven't started shooting yet. Just issuing a challenge to force them to reveal their intentions.
Ok, sorry I haven't got time to write an IC this evening...I'll give you some OoC details and let you fill in the gaps or get an IC up for you tomorrow/Friday based on what you all do...
The gangers are Ancients, they aren't exactly at combat speed because of all the ash on the road, they had slowed on seeing you until Morgan blew up two of their bikes...I suspect they are a might pissed right now if they can link you lot to the attack...
They are about 100m away from the lead train, about the limits of visibility in the ash storm so Luz will be using thermo I'd think plus any AR feed from the guys at the front
They are pulling to the side of the road, two had started advancing, now they've stopped and there's a great deal of arm waving
They are all armed! Mostly SMGs but 3 ARs and a couple of shotguns
Now 5 are approaching the convoy (cautiously but on their bikes) and the other 5 are unlimbering their long arms and moving on foot to flank the road
Just a note on the trains and their robustness...small arms fire isn't going to do squat to them unless it's at point blank range into an engine compartment. The same can't be said for the outriders of course and there are two circus types on quad bikes between you lot and the gangers
There aren't any vehicles between the two trains, 2 mph is probably woefully inefficient for the rigs and they are likely to move in fits and starts behind the trains, same for the RVs
Oh, and I said there's a moderate cross wind...
Final note...I did say they were Ancients didn't I? One of the biggest gangs in Seattle...just saying ::)
Only one actually attacked them. My character, for one, just has his gun out to defend himself once he's close enough and it becomes necessary.
Nothing saying we can't just hand the one who did attack them over if it comes down to it. :D
ETA: Checked, it seems Al may have managed to send his "Al's Common Sense" message to the crew. Maybe Composure Checks to see if we can forestall the slaughter?
Eh, the 'hold fire' was at best, implied.
With all those complex actions, is it possible possible to throw down a "hold your fire" before the bikes are bricked? Anyone have a halfway decent Con skill to convince them it wasn't us (or a mistake)?
I'm sort of hoping that Al's comment happens in CT1/IP1 before anyone really has a chance to start doing damage, personally.
* I am just so anal - I hate retconning, and we have the GM's word on exactly what has actually happened so far - the bricking, and their response, which is only a natural defensive posture on their part (no blame on Csjarrat, by the way - name of the game is role-playing, and if that is how Morgan is, then more's the fun).
* But I am now hearing everyone happy to try to make nice.
* NEVER stop the convoy, I think, but at two miles an hour, a person on foot could easily JOG out ahead and just chat the elves up.
Yeah this is going to be dependent on how Aria interprets the sequence of events. Are those two bikes actually bricked at this point?
Luz has 4 dice for a Intimidation roll plus another 5 in Edge dice. We might convince these bastards that air cover and hardware might not be worth the prize, if indeed they are hostile.
We could also pay them a "protection fee" for passage.
Second that last - if the bikes are bricked, then we'll have to make it up to them, since fighting us means dying, but wussing out will hurt their rep so bad it'll be worse than dying.
They know how badass their back-up is, and they know we know it.
So if their bikes are bricked, then other than proximity, how can they tell it was us?
I assume that in SR, finding something to brick is as easy as finding it in the matrix.
Oh sure, I'm happy to make nice. I separate my OOC mindset from my IC mindset completely. Ghost has heard only about hostiles; only just heard they are Ancients. We've already attacked them and they are on edge. He's not going to give up the paranoia, and he sure as hell is just waiting for kill confirmation. He doesn't think diplomacy is going to happen at this point. As 8-bit, I would highly prefer not to completely piss off the Ancients and have their enormous gang basically wage war with us throughout the ride. I'm not going to change what Ghost does simply because I, looking at it from a narrative viewpoint, can see that diplomacy is highly preferable.
Wholeheartedly agree with the separating the IC and OOC mindsets!!!
Thing is, standing down from a confrontation with the Ancients is fully IC. In fact, if you'll look at the post timestamps, you'll see that Al's cautionary text about Ancients was typed exactly at the same moment Aria was typing the big GM-OOC update. I was just guessing based on previous knowledge test (which was mostly well-known to any Seattle runner and SR player anyway).
And based on that hunch, Al spoke IC to the team.
Slowing things down makes good tactical sense both IC and OOC.
Hell, the sprite can even help fix the bikes.Don't even ask, just go ahead and do it. If they're still pissed, we can shoot them or whatever just the same.
As for aggression and such, I think we've got at least a decent chance of talking our way out of it. No shots were fired, and they don't know we bricked their bike. All they know is that two of their bikes has mechanical failures at the same time. Odd, but not unheard of (I speak from experience on my last trip I was taking).
BT can come out and talk, but even though he's a Face, being a suited Troll isn't likely to be the best person to talk to the Elven Gangers ;)
I'm good with moving forward and resolving this situation however it happens. I'm just not used to games where player agency can be usurped like that. Based on action economy, it's basically the same thing as if 8-bit had posted that he fired four times, killing four riders, before any of us were able to act. Granted, Morgan's actions are a lot more discrete, but Al's warning would have at least come before Morgan would have made a Matrix Perception check. I'm all for RPing, but I think if anyone who is running in Seattle gets word that the approaching party might very well be the Ancients, I think they might hold off.
Anyway, looking forward to seeing how this plays out.
So, to summarize, we attacked first without identifying, we made them more hostile to us than they would be before, they are moderately well armed, pissed off, and moving towards us. Oh, and we have circus people we are supposed to protect between us and them. Did I miss anything? Oh, yes, one last thing. The gang they are a part of is just about enormous.Talk about self fulfilling prophecy :D you're sent to guard against a threat, see a threat and attack, now the threat is bigger than before ;D
Maybe we should have thought this out slightly...
It can turn into a bigger threat or we can turn them into assets by fixing their stuff.
ETA: Intimidation is Luz's best social skill but probably the wrong track to take with these guys. Should I risk a Negotiaton/Con/Etiquette Edged roll at -3 less dice? Unless Aria wants to do solid roleplay rather than rollplay.
Harrier doesn't really remember any of Ghost's instructions to be honest. He could have been speaking to himself for all the dwarf knew ;)
You haven't met him before. He's a new member that Torrent just added. He's not back in town for too long and hurried to the trains as fast as he could.
I was mainly speaking about Flicker, Al, and Luz, though. The links for them don't actually point to character sheets, just descriptions.
Sorry - seriously don't mean to be anti-social or uncooperative.That's fine, adamu. Like I said, "unless there is some reason that I am unaware of" would definitely include personal preference if the GM allows it. Since you're in several of Aria's games, I'm assuming that's allowed.
However, for a variety reasons, I am squarely in the "sheet-for-GM-eyes-only" camp.
May I join with my mariachi singer face?
Just be prepared for some 'vetting'. :o
Glitching might be a really bad thing right now. No pressure ;)Just be prepared for some 'vetting'. :o
Is that just because Cutter has his gun trained on the back of Richter's head? :P
Glitching might be a really bad thing right now. No pressure ;)Just be prepared for some 'vetting'. :o
Is that just because Cutter has his gun trained on the back of Richter's head? :P
May I join with my mariachi singer face?The more the merrier! Bring on the party :D
[T]he Mime faceCan Not Wait
Like... He's just called Face, 'cause he's so ugly. In truth he is a cybered up Killing Machine without emotions or intellect! Sounds like Fun :P
I think the Face is fine, even a Mime. I hope guns won't be too relevant for us. And I really hope, we don't have to fight Ancients or large numbers anytime soon... We should be able to talk ourself through most drek (at least that is my plan ;) ).
Like... He's just called Face, 'cause he's so ugly. In truth he is a cybered up Killing Machine without emotions or intellect! Sounds like Fun :P
I think the Face is fine, even a Mime. I hope guns won't be too relevant for us. And I really hope, we don't have to fight Ancients or large numbers anytime soon... We should be able to talk ourself through most drek (at least that is my plan ;) ).
I'm pretty sure that if we need anything it's more magic. We have 1 awakened (well, I guess Flicker is an adept, so 2) person for Astral protection.3, based on some OOC roll listings, but none of us know that other than maybe Leaflock, if he assensed the group.
Btw is ot possible to block a commlink signal via the Matrix without bricking it?Not really, at least not specifically. You can snoop communications between two devices, but there really isn't any current way to expressly forbid someone from communicating with someone else, even jamming (which apparently only removes wireless bonuses and adds noise penalties for matrix actions), without some broad GM interpretation (Editing the commlink's contact list, etc). Hopefully this will be elaborated on in the Matrix book, whenever that comes out.
Btw is ot possible to block a commlink signal via the Matrix without bricking it?Not really, at least not specifically. You can snoop communications between two devices, but there really isn't any current way to expressly forbid someone from communicating with someone else, even jamming (which apparently only removes wireless bonuses and adds noise penalties for matrix actions), without some broad GM interpretation (Editing the commlink's contact list, etc). Hopefully this will be elaborated on in the Matrix book, whenever that comes out.
Hmm another case where RL is higher-tech than SR.Not really, it has more to do with the Matrix/Wireless rules not being all that very well articulated. I would anticipate the Matrix Book having new uses for certain Matrix Actions that would include some of the things we would expect to be able to do.
What are the options to keep them from calling for help?
You could always turn the wireless off.Yeah, although they could just turn it back on. If they are, for some reason, not logged into AR, you could try to get 3 MARKs on their commlinks and Format/Reboot them. Trying to do that to 10 commlinks has a really high chance of failure somewhere along the line.
Well crap, I stand corrected. We'll see what happens then.I really think they could fix the whole thing by giving commlinks, decks, etc a wireless entry (Wireless: Can perform Matrix Actions) and reducing the ubiquitous noise penalties a little bit. Then you could actually jam someone's communications.
Well crap, I stand corrected. We'll see what happens then.I really think they could fix the whole thing by giving commlinks, decks, etc a wireless entry (Wireless: Can perform Matrix Actions) and reducing the ubiquitous noise penalties a little bit. Then you could actually jam someone's communications.
Imagine a mime that added a suit coat over his black (suit) pants and white/black striped shirt. Still Wearing the white gloves. No hat.
Now that I have a chance to look at the SR5 book, there is an option to Jam Signals (pg 240), and Reboot Device. (pg.242). You could also Control Device and lock out the user,and/or put it into 'airplane mode', theoretically.- Jam Signals just does the same thing as a jammer (shuts off wireless bonuses and introduces a noise penalty), per the rules clarification from Aaron. It doesn't stop people from communicating (yes, I think it's stupid).
Sure. Sorry, that was disturbing. Well played, Lusis.
Hey folks, I was thinking of jumping into this, and Aria said that I'd be better off playing someone who's with the circus. Just so I dont step on any toes here, who else is with the circus already? As far as PCs i mean.
Hey folks, I was thinking of jumping into this, and Aria said that I'd be better off playing someone who's with the circus. Just so I dont step on any toes here, who else is with the circus already? As far as PCs i mean.
As far as I know; nobody is with the circus. Welcome, by the way, it will be fun to have you in here! The more the merrier with this group!
Hey folks, I was thinking of jumping into this, and Aria said that I'd be better off playing someone who's with the circus. Just so I dont step on any toes here, who else is with the circus already? As far as PCs i mean.
As far as I know; nobody is with the circus. Welcome, by the way, it will be fun to have you in here! The more the merrier with this group!
I've got a couple ideas bouncin round in my head here. What would go better with the current group?
A- knife thrower, ladies man, drunkard
B- Animal trainer, big friendly guy, allergic to most animal fur.
C- Trapeze artist, obsessed with physical perfection, mundane.
I think Option B would be pretty cool. I can't remember if Street Grimoire is allowed, but there are rules in there that basically allows adepts to get animal companions, IIRC.
I think Option B would be pretty cool. I can't remember if Street Grimoire is allowed, but there are rules in there that basically allows adepts to get animal companions, IIRC.
Yeah, the only reason I mentioned SG was beacuse I don't think having animals is really explained anywhere else in 5E yet. I think mundane would be a bit cooler, just might require a lot more adjudication on Aria's part.
I dont know that i wanna be the "animal guy" per se. Like, it'd be cool to be the one who knows about whatever weird paracritter we're dealing with or how to avoid the gators in this river or what have you, but i dont wanna be headed into battle with my magic-bear companion or nothing, y'know?That shouldn't be too hard, just spend a lot of your knowledge points on Paracritter Knowledge and maybe a few points in Animal Handling and Survival just to have it and I think you'd have your bases covered. Works as a secondary specialization for pretty much any archetype.
Animal + whip adept.
Pretty sure he was going for the classic lion-tamer (whip and a stool), which is probably a lot more dark in today's day and age than what we might remember from decades ago.
(http://www.cincinnatireview.com/blog/wp-content/uploads/2013/11/LionTamer2.jpg)
If we get enough karma, what is the policy about updating Your character? As soon as you have the karma?
How frequent is the posting for this?
Imagine a mime that added a suit coat over his black (suit) pants and white/black striped shirt. Still Wearing the white gloves.Don't forget it's all shades of grey in this circus, from very light to very dark but grey none the less! Silver accents ok... ::)
@CT:Sorry to hear that! Feel free to join back in whenever...we'll keep Bittorrent lurking in the background for now chatting up some of the prettier acrobats!
Sorry, I've got too many things on my plate right now. I'm gonna have to bow outta this. But it looks like you've definitely got both Matrix and Face well covered (probably better than BT could have done it anyway) :)
Have fun! Hope I can get the time to follow along.
I think the frequency heavily depends on Aria atm. He/she posts about once a day (since I'm in the team, which is not too long ^^), most players can post more often. So I guess the frequency can vary, depending if we need feedback/information from Aria.I try and check in OoC at least once a day (although no regular schedule at the weekend), and I try for an IC once to twice a week but welcome players posting more often and try to keep it fluid enough so that you can post as little or as often as you like.
Ok, quick IC up to keep the negotiations moving... you've got enough superlative charisma on your side that he'll not be reaching for the guns first...provided you don't insult him it will come down to bargaining...
I'm happy for the faces to expand the conversation more or less as you see fit at the moment (btw it isn't drugs he's after...at a guess pure refers to orichalcum or similar high grade telesma, and 5kg is quite a lot! ~50K nuyen by my reckoning). You can roll if you like or just compare bought hits to his 2 hits.
Once the main deal is concluded he will throw in a side deal for you to fix or replace their broken bikes, that could almost be more precarious than the main deal because they are precious to them. You might suspect that they've been ordered here to intercept you and that is superseding their normal response to having their toys wrecked...
Now, who sent them...? 8)
I'm sorry but I have to point out that they are asking for quite a bit more money than that. Each dram is about 1.77 grams. That's 2,824.8 drams of reagents. We'll round to 2,825 drams. Orichalcum is 140,000 nuyen per dram. That's 3,955,000 nuyen right there. There is a reason that Dunkelzahn, one of the richest damn dragons on the Earth, left a 5 pound brick of Orichalcum in his will and it was considered extremely valuable. I might have to check again, but I'm pretty sure it was only 5 pounds, not 5 kilograms. 5 kilograms is 11 pounds. In conclusion, the Ancients are asking for a hell of a lot of money. Sources are Core Book of SR5, and Shadow Spells for weight and price of a dram of Orichalcum. I don't mean to be rude, but I found it interesting that they would ask for that much Orichalcum.Pretty sure Aria is using the basic pricing of reagents from the SR5 Core Book. 20 nuyen/dram of reagents. The core book describes each dram of reagent in comparison to Orichalcum. While SG and SS go into more detail with respect to Orichalcum/Radical Reagents/etc, if we use the pricing from the Core Book, 2,825 drams of reagents comes out to about 56K.
I'm sorry but I have to point out that they are asking for quite a bit more money than that. Each dram is about 1.77 grams. That's 2,824.8 drams of reagents. We'll round to 2,825 drams. Orichalcum is 140,000 nuyen per dram. That's 3,955,000 nuyen right there. There is a reason that Dunkelzahn, one of the richest damn dragons on the Earth, left a 5 pound brick of Orichalcum in his will and it was considered extremely valuable. I might have to check again, but I'm pretty sure it was only 5 pounds, not 5 kilograms. 5 kilograms is 11 pounds. In conclusion, the Ancients are asking for a hell of a lot of money. Sources are Core Book of SR5, and Shadow Spells for weight and price of a dram of Orichalcum. I don't mean to be rude, but I found it interesting that they would ask for that much Orichalcum.Pretty sure Aria is using the basic pricing of reagents from the SR5 Core Book. 20 nuyen/dram of reagents. The core book describes each dram of reagent as containing Orichalcum, although not in its pure form. While SG and SS go into more detail with respect to Orichalcum/Radical Reagents/etc, if we use the pricing from the Core Book, 2,825 drams of reagents comes out to about 56K.
That sounds slightly more reasonable. It wouldn't be high grade "pure" stuff though, it would just be normal reagents.I actually mis-remembered and you're correct. The reagents in the core book are measured in power in comparison to pure orichalcum, but aren't necessarily orichalcum in and of themselves (I think that's a change from previous editions). I do believe that SG provides for a way to refine it all to eventually produce orichalcum.
That sounds slightly more reasonable. It wouldn't be high grade "pure" stuff though, it would just be normal reagents.I actually mis-remembered and you're correct. The reagents in the core book are measured in power in comparison to pure orichalcum, but aren't necessarily orichalcum in and of themselves (I think that's a change from previous editions). I do believe that SG provides for a way to refine it all to eventually produce orichalcum.
Anyway, I think we can probably read it as SR5 Core Reagents and be good. It makes sense price wise.
i know, i'm currently lolling at the idea that they hire a stack of people to protect them, then they cave straight away and begin asking their employer to cough up further for protection.
At present, what are we even achieving as protection? :-)
<Shrug> I figure a protection crew is hired to provide advice and assistance to get form Point A to Point B in one piece. That may include making judgement calls at the appropriate points on paying tribute to powerful forces. If a dragon had showed up blocking the road, are we shooting it?
lol, if we have a battery of railguns....maybe?! :-)<Shrug> I figure a protection crew is hired to provide advice and assistance to get form Point A to Point B in one piece. That may include making judgement calls at the appropriate points on paying tribute to powerful forces. If a dragon had showed up blocking the road, are we shooting it?
That depends on it's age and hardened armor value ...
lol, if we have a battery of railguns....maybe?! :-)<Shrug> I figure a protection crew is hired to provide advice and assistance to get form Point A to Point B in one piece. That may include making judgement calls at the appropriate points on paying tribute to powerful forces. If a dragon had showed up blocking the road, are we shooting it?
That depends on it's age and hardened armor value ...
lol, if we have a battery of railguns....maybe?! :-)<Shrug> I figure a protection crew is hired to provide advice and assistance to get form Point A to Point B in one piece. That may include making judgement calls at the appropriate points on paying tribute to powerful forces. If a dragon had showed up blocking the road, are we shooting it?
That depends on it's age and hardened armor value ...
They have an example in the hardened armor section of someone damaging a (very) young dragon with a damn pistol. APDS Rounds on an Ares Desert Strike is a total of -8 AP. More if I take a Bulls-Eye/Double Tab called shot; depending on how you interpret it, I can get -16 AP. They would need a whopping 27 Hardened Armor if I get 0 net hits to be able to completely block that shot. Hardened armor doesn't do anything if it's on the low end of the scale.
So, I don't know about everyone else, but I could probably damage one. The age and hardened armor value would be my only limiting factor against a dragon.
<Shrug> I figure a protection crew is hired to provide advice and assistance to get form Point A to Point B in one piece. That may include making judgement calls at the appropriate points on paying tribute to powerful forces. If a dragon had showed up blocking the road, are we shooting it?
@aria, any words on the comms i tried to snoop on?Oops, sorry, will have to get back to you on that one when I read up on comm sniffing...I'm still debating over the whole jamming issue, seems daft that you can't jam a 'link but noise can frag a decker over completely...well ish, I know there are scrubbers etc...
hahaha, well last time I checked, you can't hack dragons. so i know what morgan would do :-) RUN!!!!!
i tried to lay out all my actions;@aria, any words on the comms i tried to snoop on?Oops, sorry, will have to get back to you on that one when I read up on comm sniffing...I'm still debating over the whole jamming issue, seems daft that you can't jam a 'link but noise can frag a decker over completely...well ish, I know there are scrubbers etc...
hahaha, well last time I checked, you can't hack dragons. so i know what morgan would do :-) RUN!!!!!
What about a Dragon Cyber-zombie? :P
So as far as the gangers. I think our faces should follow Oblique's advice as to contacting the real Ancients bosses. Toss this punk a paltry token (enough to get shot over). Then brick all the bikes and leave them walking home in the ash. If they follow us they better have Docwagon. Bien?
i think the JFK effect would probably be the more effective myself
i think the JFK effect would probably be the more effective myself
A bullet in the back of the head at 100 yards?
i think the JFK effect would probably be the more effective myself
A bullet in the back of the head at 100 yards?
Well depending on enviromental modifiers, I would be shooting 13 dice with a called shot to the neck. If I just use vitals to put it in the front of his head and out the back I'm looking at 17 dice. Both would be fairly shocking and effective IMO. The neck one might not kill (might), but the vitals one is almost guaranteed to kill. 15P damage before net hits is a pain to soak.
You're making me want to switch Cutter out for Hammer with his 16P Combat Axe and 14P punch. :/
Ok, so course of action #2:Now there in lies a plan!
We contact the Ancients' headshed through Torrent, offer Lucifer some of the Pure directly, with the added insight that his boys here want it for themselves. Then we offer free tickets, give the goods at the show. Give them the promise that if he wants more, he can do business with Oblique/Torrent, who will undoubtedly favor the increased demand (as well as profit). Then, we brick everything and offer these fucktards a ride( if Lucifer doesn't want them dead first).
Better?
ETA: I still don't know what the JFK effect is.
So are we going with the last plan I pulled out of my ass?I'm pretty good with that one, assuming either of our faces come back on to try and execute it.
nah, just waiting to hear what i've snooped off the flanker's commsI rolled randomly for two gangers, you got one who had his bike nuked and one of the guys flanking on the road with a rifle pointed in the general direction of the convoy...
Oh, and the weather's getting worse...!Wonderful... I'm going to maintain my position for now. I do have atmospheric sensors on some of my drones/aircraft. Any kind of ETA on when the worst of it might be incoming?
So are we going with the last plan I pulled out of my ass?
Looks like the main storm front will be on you in the next two hours or so...but that won't be relevant, surely?!? :oOh, and the weather's getting worse...!Wonderful... I'm going to maintain my position for now. I do have atmospheric sensors on some of my drones/aircraft. Any kind of ETA on when the worst of it might be incoming?
Been kinda quiet in this thread...was it something I said? ???
Ok, the faces may or may not be back, what I'm going to do is timejump us along the journey with the assumption that the ganger thing was resolved - I will be deliberately vague so that if anyone wants to hold this discussion it can be done in flashback without causing too many problems...that way everyone can go back to posting rather than waiting for individuals (at least in theory)...Been kinda quiet in this thread...was it something I said? ???
I don't think so, we just haven't heard from the faces for a while.
Is recruitment still open like the title says? I'm a novice shadowrun character, although I do have a lot of PBP expierience, and can post everyday. Apologies if recruitment realy isn't still open.Yep, always open! Throw up a concept / sheet here and we can see how best to integrate you. A mage of some sort might be useful but I'd rather you play what you want rather than try to round out the group...
Is recruitment still open like the title says? I'm a novice shadowrun character, although I do have a lot of PBP expierience, and can post everyday. Apologies if recruitment realy isn't still open.Yep, always open! Throw up a concept / sheet here and we can see how best to integrate you. A mage of some sort might be useful but I'd rather you play what you want rather than try to round out the group...
@All, it will probably be a good idea to do a car by car description, there are only 15 after all...will just have to re-read Lusis' post so I keep it consistent!
I was thinking of doing an Occult Investigator, but I don't know if the background I built for her fits the campaign, I designed her more for a campaign based around a city. Besides her, I do have the start of a character based off the Weapons Specialist Archetype, who I can fit into anything.An occult investigator would work well, particularly if she happened to need a discrete way back into Seattle after a job in Portland...
I was thinking of doing an Occult Investigator, but I don't know if the background I built for her fits the campaign, I designed her more for a campaign based around a city. Besides her, I do have the start of a character based off the Weapons Specialist Archetype, who I can fit into anything.An occult investigator would work well, particularly if she happened to need a discrete way back into Seattle after a job in Portland...
Edit: One question I have though is the Tradition's restriction on tasks each type of spirit can perform. How do you treat that rule?Not specifically aware of that rule, can you give a page reference so I can look it up? Thanks
@CTA mix of lowlight and thermo confirm they are indeed butt ugly feral ghoul types with no obvious manufactured weapons...they might be the least of your worries ???
I've been a little busy with schoolwork recently, so sorry for being a little AWOL. Ghost is going to turn on his Vision Magnification in his cybereyes and take a closer look at the metahumans. Even just confirming they are ghouls might be useful knowledge, but I want to see if they look like they have weapons or are attempting to move toward us. In any case, it will be good to keep an eye on them. I'll make a perception check for the weapons and confirmation, but do I need to use Thermographic Vision, or is Low-light good enough to see? In either case, Ghost would switch to the other to see if he can get a better view.
Taking a look at the "ghouls" (http://orokos.com/roll/228215): 16d6t5 8 [1, 3, 3, 5, 3, 4, 2, 6, 5, 4, 6, 5, 6, 5, 5, 1]*
*As a note; holy ... that is one hell of a roll.
9d6.hits(5)=6 (http://invisiblecastle.com/roller/view/4681563/) Int 3, Perception 4, hot sim 2
perception test, limit I assume would be the sensor rating I'm perceiving through
@CTYes, they came from the rear of train B, where the gunfire now is coming from...
I believe the trio of clowns boarded an FC Bison RV which just broke away from the pack and is heading toward the front at a relatively high rate of speed.
You're allowed to sub it in for perception if you so wish. the rules do not say you must do so however.9d6.hits(5)=6 (http://invisiblecastle.com/roller/view/4681563/) Int 3, Perception 4, hot sim 2
perception test, limit I assume would be the sensor rating I'm perceiving through
I thought you used Electronic Warfare to perceive through sensors?
You could also pitch in to Looking Glass or Tribes over on Dumpshock...
Edit: One question I have though is the Tradition's restriction on tasks each type of spirit can perform. How do you treat that rule?Not specifically aware of that rule, can you give a page reference so I can look it up? Thanks
Body | 3 | Will | 5 | Edge | 3 |
Agility | 3 | Logic | 2 | Magic | 6 |
Reaction | 4 | Intuition | 4 | Essence | 6 |
Strength | 2 | Charisma | 5 |
Initiative | 8+1d6 | Composure | 10 | Phy Lim | 4 |
M.Initiative | 8+1d6 | Judge Intentions | 9 | Men Lim | 5 |
A.Initiative | 8+2d6 | Memory | 7 | Soc Lim | 7 |
Spell | Type | Duration | Range | Drain | Damage |
Manaball | M | I | LOS(A) | F | P |
Manabolt | M | I | LOS | F-3 | P |
Stunbolt | M | I | LOS | F-3 | S |
Stunball | M | I | LOS(A) | F | S |
Powerbolt | P | I | LOS | F-3 | P |
Clout | P | I | LOS | F-3 | S |
Mana Barrier | M | S | LOS(A) | F-2 | |
Heal | M | P | T | F-4 | |
Increased Reflexes | P | S | T | F | |
Levitate | P | S | LOS | F-2 | |
Skill | Rating | Skill | Rating |
Spellcasting | 6 | Summoning | 6 |
Banishing | 6 | Alchemy | 3 |
Binding | 3 | Astral Combat | 3 |
Pistols | 2 | Leadership | 2 |
Etiquette | 2 | Negotiation | 2 |
Arcana | 1 | Running | 1 |
Counterspell | 1 | Swimming | 1 |
Ritual | 1 | Animal Handling | 1 |
Assensing | 1 | Perception | 1 |
Gymnastics | 1 | Tracking | 1 |
Unarmed Combat | 1 | Survival | 1 |
Exotic Melee Weapon (BW) | 1 | L: Spanish | 2 |
L: Lakota | 3 | S: Sprawl Life | 4 |
S: Security Companies | 4 | S: Local Gangs | 3 |
A: Magical Theory | 2 | ||
Connection | Type | Loyalty | Connection |
Johnny Two-Feathers | Talismonger | 5 | 4 |
Biscuit | Fixer | 3 | 3 |
This beast spirit bears the mien of a very large timber wolf. It's eyes glow a dull yellow. As it walks, it shakes dust off of it's fur, which falls to the ground without a trace. It is otherwise a clean and healthy appearing creature.
Body 8 Will 6 Magic 6 Agility 7 Logic 6 Essence 6 Reaction 6 Intuition 6 Edge 3 Strength 8 Charisma 6
Initiative: 12 + 2d6
Astral Initiative: 12 + 3d6
Skills (all 6): Assensing, Astral Combat, Perception, Unarmed Combat
Powers:
Animal Control, Astral Form, Enhanced Senses (Hearing, Low-Light Vision, Smell), Fear, Materialization, Movement, Sapience
Optional Powers:
Concealment, Natural Weapon (6P, AP —)
5 Services:
Services Rendered:
Conceal Meat Body - Ongoing
Protect Meat Body - Ongoing
Attack Ghoul Pack - Single Service
Car 1: There is a 'clown' in the doorway with a sawn off, second blast will take out the command console as Al is sticking his head in the door...no chance of damaging Al with his uber def... I suspect he won't be long for this world but if you want to roll for him you can use the ganger on p126 of SR5. EDIT: Feel free to buy hits as I'm not around to roll...he's in cover!
I can always brick the fuck out of it if bullets don't work wellIt's a 2064 model Ford Canada Bison so throwback time! Won't be wifi compatible... won't be compatible with bullets either :P
Okay, IC is up.
When Al can act again, assuming no one new starts shooting at him right away, he will get into the cab, shut and lock the doors, and take stock of the situation.
Who is here???
Is the clown someone he knows?
Is anyone alive?
How destroyed are the controls?
Did their destruction stop the vehicle? Or is it still running, but out of control?
If Meg is still hanging around, he might say something like, "Make yerself useful, hon, and see if there's anyone else 'round her fixin' ta kill ol' Al."
@CTFor simplicity I will assume you are more or less on station at about the same time assuming you are moving to Car 13...? Cutter and Harrier can probably deal with the RV...
How long does it take for Ghost to get back with Luz and Flicker? Assuming everything hasn't blown up yet.
Also, I don't think Ghost knows about the RV or Harrier hasn't called in for backup, so Ghost is going straight towards the back of the train where he heard shooting.
are we rolling initiative with the situation turning to a fight?
And I am Haze on dumpshock. Waiting there to see Al's play.
Click "Modify" on your post. Click the "Attachments and Other Options". There is a checkbox that says "Don't Use Smileys." Check it, click "Post" or "Save" and it will remove the smiley.
Click "Modify" on your post. Click the "Attachments and Other Options". There is a checkbox that says "Don't Use Smileys." Check it, click "Post" or "Save" and it will remove the smiley.
Sweet - much appreciated!
The attack results in an AP increase equal to the base weapon AP multiplied by the number of bullets in the burst with a maximum modifier of x3.
If any hackers are still in this, could we get the clown's guns bricked?
@GM, please can you confirm whether I can see the ICONS as normal (ie are they broadcasting?)This is where my matrix knowledge gets a little hazy...so please bear with me and feel free to point out if I've blundered...
if not, my first action will be matrix perception:
13d6.hits(5)=5 (http://invisiblecastle.com/roller/view/4687150/)
@AriaHmmm, I re-read this and read the errata and I'm still not 100% sure... -20AP is clearly ridiculous, I suspect the intention (as APDS is the requisite ammo) is that you ignore the -4AP from that and it is just base x3, -12 in the example you gave. Of course this is a bit bogus if you try this with a weapon that has no -AP so who the hell knows :P
How do you handle the rules for Bull's Eye/Double Tap from Run & Gun? From the errata:Quote from: Run & Gun Errata; page 3The attack results in an AP increase equal to the base weapon AP multiplied by the number of bullets in the burst with a maximum modifier of x3.
So, if I shot a gun with a -4 AP, and shot 3 bullets, then it would have -12 AP. However, it says it's an increase to AP. Does that mean, that since the gun normally has a -4 AP, and APDS Rounds normally give -4 AP, that I would add them all together? The end result would be -20 AP, which seems a little ridiculous if you ask me. I only ask because I may end up using this called shot at some point, so I want to make sure I'm staying within the rules.
Idea is to get into the guts under the console and find something to manipulate so that I can maintain control of the rig for 1d6 minutes - probably long enough to be done with combat, maybe away from ghouls, and stop safely so that we can conduct a real repair as quickly as possible.I think 'guts' on the console may be a negative situational mod ??? but you've more than covered it...so out of the fight for a few rounds unless more clowns come to see what happened to their buddy ;D
Logic + Skill + Juryrigger bonus = 13 dice
I've got tools, but will leave adding or subtracting situational mods to GM.
I will get a background and so on up as soon as I can. I did post the page number for that question I had, I don't think I ever to an answer.This question?
Street Grimoire Pg. 43. It essentialy is contrary on what the main what says about traditions, saying that now spirits can only perform the tasks that they are listed under for the tradition you follow. For example, you follow the Christian tradition and summon an air spirit? The only action it can do is Heal, never mind that it can't actually heal as an action. Aztec (Which my character is) and summon a Beast Spirit? The only actions he can take are manipulation ones.Not sure about the page reference, can't see it on p43? Anyway, it sounds like rubbish to me and I'm going to ignore it!
It's all getting a bit dystopian... at least I hope that I'm portraying that flavour... this circus is a little more than it seems on the surface (no surprise there really right?!?)...
Initiative (http://orokos.com/roll/228628): 15+3d6 30
Damn, just below 4 passes.
Action Pass 1 on Initiative 30:
Simple Action - Take Aim at the first Clown I see (+1 to Attack Roll)
Free Action - Call a shot to Vitals (-4 modifier to the shot, +2 DV as per page 196 of the Core Book of SR5) - For flavor, I think I'll put it located at his heart; a messy and terrifying wound to look at.
Simple Action - Shoot Enfield AS-7 in BF mode at the Clown - 11 Agility + Longarms 6 + 1 for Take Aim + 2 for Smartlink - 4 for Called Shot = 16 dice to Attack.
Shooting Enfield AS-7 at the first clown I see (http://orokos.com/roll/228632): 16d6t5 8 [5, 4, 1, 3, 4, 2, 3, 3, 6, 5, 5, 6, 6, 6, 6, 4] - Limited to 7 hits due to Accuracy.
The Clown takes a -2 penalty to his defense test, but not to the soak roll. DV 15P + Net hits, AP -5. 3 APDS rounds used in 24 round drum. 21 remaining in drum, 47 remaining total.
--------------
Speaking of drums, I spent 5 nuyen per drum as if it were a clip. A drum may be more expensive if you choose it to be. Whatever the cost, can I retroactively pay it so that I have drums for the shotgun?
Also, a lot of those numbers are just for me to keep track of ammunition, so that I can track my expenses and if I'm going to run out of ammo. They are not 100% necessary to the shot.
Edit: Another question to add. How long does it take to reset Progressive Recoil for this game? Normally it's a full Action Pass without shooting, which is fine by me. I just wanted to make sure you didn't have any houserules.
You're shooting burst fire at a clown behind a hostage??? I grant you I wasn't exactly clear about where everyone was in my rush to get an OoC/IC going... in the spirit of being overly generous (and covering up for the lack of description) I'll let you choose one who was reaching for a hostage rather than actually having one...so scratch one clown, more gore ensues, please do IC!
Drums and clips aren't a big priority for me so I will say for now they cost the same as a clip, they are certainly insignificant when compared to effectively 1000 nuyen per post!
No houserules...as this game was intended to allow multiple GMs it seemed easier to stick to RAW as far as reasonably possible...
Here's my skeleton of a background so far.
Born in Denver, Father left at an early age, raised by mother, was introduced by mother to Tialli Ichtaca, head of the Aztec religion in Denver. Mother died of violent causes, Alicia found refuge with the Aztec's, at some point realized she was awakened and was approached by the Snake. Having a thirst for knolwedge, she left Denver and began to work. Recently hitched a ride on a carnival train.
I'll flesh it out later, just wnated to make sure the skelton was good. Also, I realize that besides Spirits, my character isn't going to really be a combative character, is that a problem?
Here's my skeleton of a background so far.
Born in Denver, Father left at an early age, raised by mother, was introduced by mother to Tialli Ichtaca, head of the Aztec religion in Denver. Mother died of violent causes, Alicia found refuge with the Aztec's, at some point realized she was awakened and was approached by the Snake. Having a thirst for knolwedge, she left Denver and began to work. Recently hitched a ride on a carnival train.
I'll flesh it out later, just wnated to make sure the skelton was good. Also, I realize that besides Spirits, my character isn't going to really be a combative character, is that a problem?
Not a problem at all. As long as you don't feel left out during combat scenes, I'm sure we will find a way to get you interacting and roleplaying.
Ghost and Luz seem to be giving up no momentum it seems.
Luz will Take Aim (DP Bonus) and Push the Limit of her first (http://forums.shadowruntabletop.com/index.php?topic=17794.msg318142#msg318142) Automatics roll, declaring a semi-auto shot to the vitals (brain pan).
14d6: [14d6=3, 5, 2, 5, 1, 6, 5, 3, 5, 2, 4, 4, 2, 2 Link (http://orokos.com/roll/220365) = 7 Hits
Push the Limit Edge Roll (5 -4DP for Called Shot, +1 for Exploding Dice on previous roll) 2d6t5: [2d6t5=6, 2] Link (http://orokos.com/roll/229025) = +1 Hit
So 8 hits (unless you want a fresh roll considering it's edged) From the M23 (9P, -2AP) +2 DV for Vitals.
Out of curiosity, why did the title of this game thread change?
Ghost and Luz seem to be giving up no momentum it seems.
Luz will Take Aim (DP Bonus) and Push the Limit of her first (http://forums.shadowruntabletop.com/index.php?topic=17794.msg318142#msg318142) Automatics roll, declaring a semi-auto shot to the vitals (brain pan).
14d6: [14d6=3, 5, 2, 5, 1, 6, 5, 3, 5, 2, 4, 4, 2, 2 Link (http://orokos.com/roll/220365) = 7 Hits
Push the Limit Edge Roll (5 -4DP for Called Shot, +1 for Exploding Dice on previous roll) 2d6t5: [2d6t5=6, 2] Link (http://orokos.com/roll/229025) = +1 Hit
So 8 hits (unless you want a fresh roll considering it's edged) From the M23 (9P, -2AP) +2 DV for Vitals.
Out of curiosity, why did the title of this game thread change?
How did you get 7 hits with only 5 rolls or 5 or 6? I'm new to the game, thought that only 5's and 6's are hits?
Assensining on Rodeo:6, 1, 2, 3, 3, 4, 3, 4, 1, 1, 5, 3 So two hits total.I'd prefer it if you and Rodeo describe what each other can see in terms of your own auras. You can do it OoC or do an @xxx post in the IC and it will count towards your reward/post count...)
Flicker matches action to words no sooner than he finishes his sentence than his arm blurs forward and the throwing spike strikes the eye of the clown holding the joy girl. Living up to his name he is standing next to the hostage with the katana blade flashing in the light. And as if by magic 2 more throwing spikes are in his hand replacing the one that is resting in the clowns eye.I checked your throwing rolls, 9D base, I hope you were calling shot against the clown or you seriously risked hitting the joygirl?!? It worked out ok though as you had plenty of hits on that first roll! Any chance you can list your actually rolls rather than the sum? Makes knocking off D easier for me if there are modifiers etc...same goes for everyone else! I'm lazy and prefer not to have to follow links if I don't have to ;)
It is said if you must resort to violence you have already lost.
Flicker appears to be calm and is waiting to intervene if one of the clowns makes a move towards them.
3 clowns down (more or less) in car 13...no more evident...hostages will be coming out of shock and at least one will start screaming hysterically!
There were 12 clowns total as far as you know/remember... I'm a bit vague about whether Al has reported in his attacker without double checking but he probably has, three more are in the RV with yet more hostages (one deceased!)
So I make that 5 unaccounted for... dum dum duuuuuum! ::)
Saithor, is Alicia in a train car or outside of them? It's pertinent in that, afaik, you cannot see through solid objects from the astral (though you can easily travel through them).
So that will determine if Rodeo sees Alicia or not (I'm not worried about if she sees/saw Rodeo, maybe you are in the train car and caught sight of her as she was moving upwards or whatever).
On your assensing, you'll note that Rodeo is an astral traveler, not an astral being, with nothing immediately remarkable about her.
Hopefully Oblique and torrent can give us a clue as to who these guys are. Insider threats suck.
My concern is who might still be posing as circus people.
IMO, we need to secure the admin car asap.
Physically, she's a young, decent looking woman, mid-back length brunette. She's nice with an inquisitive edge, and cheerful, but beneath that she has a sorrowful and tired feeling to her. Astrally she has a few snakelike qualities in her appearence, some small patches of scales, a forked tongue, some snakelike eyes. (Just assuming that her relationship with mentor spirit and Aztec Tradition might cause that in Astral appearance, please correct if wrong or if it might cause a problem.) Also assuming that two mages can communicate Astrally?
IMO, we need to secure the admin car asap.
IMO, we need to secure the admin car asap.
That is a super good idea, especially with so many clowns unaccounted for.
You should go for it.
The RV already has at least Harrier, Cutter and Ghost on it, maybe Flicker too.
saithor, yes, I was trying to get a fix on where YOUR character was, since I did not gather, from the post, that she was outside where Rodeo could see her. I'm assuming now, however, that Alicia must also be outside, since they are about to dialogue.
Don't forget the ghouls.I'm not, that's about all Harrier can really do with respect to the RV: keep the ghouls away.
Based on the IC, the only person who has received the parley request from the clowns was Morgan, right? Harrier is just holding his position for now, I guess. He can certainly take out the RV, but surgical attacks are not the rigger's forte. Since the RV stopped, he assumed they are complying with his demand.
In all likelihood you saw them execute a hostage. As well as their speech.From what I can tell, the only way we know about it is from the feed that was posted to the Circus Host that Morgan is observing. Not sure if my sensors would pick what happened up. I'll wait for Aria to let us now. Either way, there is little the rigger can do about it.
Hopefully the spell will detect where all the Clowns are. Assuming they don't pass their tests to resist it. And ignoring the fact that Alicia wouldn't be able to tell the group even if they don't. :) I don't suppose theirs a way for Alicia to enter the comn network?
Hostage Execution is not good. Any sign they have magic back-up? If not Alicia or Rodeo could sneak a spirit behind them and try to take them out without hostage death. Also, is there another thread for this on Dumpshock? I reread the Intro post, couldn't figure out if Aria was talking about other campaigns or if this one is also being played on Dumpshock.
Hopefully the spell will detect where all the Clowns are. Assuming they don't pass their tests to resist it. And ignoring the fact that Alicia wouldn't be able to tell the group even if they don't. :) I don't suppose theirs a way for Alicia to enter the comn network?
Hostage Execution is not good. Any sign they have magic back-up? If not Alicia or Rodeo could sneak a spirit behind them and try to take them out without hostage death. Also, is there another thread for this on Dumpshock? I reread the Intro post, couldn't figure out if Aria was talking about other campaigns or if this one is also being played on Dumpshock.
The detect spell will also detect all life, including everyone else on the trains.
As for magical back-up, not a single one of us can Astrally perceive except Alicia and Rodeo, who the rest of the team don't actually know. So we have no idea. As for Dumpshock, there is another thread for different games. This thread is for games on Shadowgrid only.
As for magical back-up, not a single one of us can Astrally perceive except Alicia and Rodeo, who the rest of the team don't actually know.Is Leaflock gone? I don't think we've heard anything from the player in a while. That's a bummer.
@saithor
Assuming she isn't dead, you can carry her over. No problems with the questions, we all started out once.
@JackVII
Yeah, I haven't heard from him since near the start.
Hopefully the spell will detect where all the Clowns are. Assuming they don't pass their tests to resist it. And ignoring the fact that Alicia wouldn't be able to tell the group even if they don't. :) I don't suppose theirs a way for Alicia to enter the comn network?Let's assume for sanity that you can now all talk to one another. It's not too much of a reach to expect the circus host to be able to handle comm traffic / conference calling on a security channel. That will also allow you to talk to the outriders and the members of the circus that are their 'more or less permanent' security force.
Hostage Execution is not good. Any sign they have magic back-up? If not Alicia or Rodeo could sneak a spirit behind them and try to take them out without hostage death. Also, is there another thread for this on Dumpshock? I reread the Intro post, couldn't figure out if Aria was talking about other campaigns or if this one is also being played on Dumpshock.
Final Question for this post: Is Circles of Power going to be a possibility? I have a Weapons Specialist and A Technomancer I could work up and submit for either.
So the spell didn't detect anything? Just want to make sure before I post IC again.As noted, it detects life but then you'd expect it to... I don't think it gives you any detail on what that life is, it certainly doesn't detect clown ;)
Flicker looks at Al and nods, sheaths his sword and the throwing spikes disappear somewhere on his person.Slight confusion, Al is at the head of train 1, Ghost and Luz were with Flicker in car 13 and Ghost is the one that has gone, can you edit your IC? Thanks.
He gives a slight bow to the girl and follows Al out.
So the spell didn't detect anything? Just want to make sure before I post IC again.As noted, it detects life but then you'd expect it to... I don't think it gives you any detail on what that life is, it certainly doesn't detect clown ;)
If anyone else would like to collate the list of initiatives there's a bonus karma point to the first person to do it, adamu has more than enough so try and get in before him :D
So the spell didn't detect anything? Just want to make sure before I post IC again.As noted, it detects life but then you'd expect it to... I don't think it gives you any detail on what that life is, it certainly doesn't detect clown ;)
Ok, but it does give location and so on, metatype, the example for a detection spell on page 286 is for Detect life, under three hits it shows stuff like Metatype. Knowing the location of everything within 180 meters of her that's alive would still be very useful information. You don't have to give me information on all, as since it is active, anybody affected gets a Willpower+Logic+Counterspelling [Mental test] to resist it, anybody who gets three hits is not affected. Or you could just choose who gets affcted or not if you want to.
So the spell didn't detect anything? Just want to make sure before I post IC again.As noted, it detects life but then you'd expect it to... I don't think it gives you any detail on what that life is, it certainly doesn't detect clown ;)
Ok, but it does give location and so on, metatype, the example for a detection spell on page 286 is for Detect life, under three hits it shows stuff like Metatype. Knowing the location of everything within 180 meters of her that's alive would still be very useful information. You don't have to give me information on all, as since it is active, anybody affected gets a Willpower+Logic+Counterspelling [Mental test] to resist it, anybody who gets three hits is not affected. Or you could just choose who gets affcted or not if you want to.
The spell is not meant to give you accurate counts of crowds (like casting it in a crowded nightclub should not give you an exact count of the patrons, their metatype, their armament, which ones are mages, etc... the spell becomes super powerful!), but more for detecting something that you don't necessarily know is there (this room seems empty, I wonder if someone is hiding in the closet... Oh, shit, a Troll with a Krime Kannon!). The spell description actually makes a point of saying, "In a crowded area, the spell is virtually useless, picking up a blurred mass of traces of life." Further, asking the GM to consider the resistance rolls of each individual in a crowd of people is tortuous!
It does seem odd to me that they specify that at 2 successes you can know major details like 'metatype', it makes me wonder why you would EVER learn 'Detect [Life Form]'... looks like you can just get all of the same information, just that the metatype/race comes at 1 net hit instead of 2...
But I digress... you could definitely make an argument that the spell would detect all of the life and even delineate where one life form end and another begins in a crowd... but that information is probably useless unless you already knew exactly what is supposed to be in there.
"There are 20 guys in that car, 3 trolls, 5 orks, 2 dwarvs, 3 elves, and 7 humans. 11 of them are armed," doesn't mean anything unless you know what's supposed to be in that car. Like, 11 are armed could mean two shadow runners and 9 possible bad guys. Except maybe 4 of the legit residents of the car are armed, which leaves the 3 bad guys we already know about. But what if only 3 legit residents are armed? Now we have a possible 4th bad guy who hasn't played his hand? But not know what is supposed to be there, it's all guesswork.
Now, the spell has an area of effect, so where it IS useful is if anyone is camouflaged and sneaking up on the train from outside, where no life forms should be, but you are detecting them, then you know about where they are, what they are, and if they are armed.
PHEW! That was a lot of words, but hopefully it made sense. I want your spell to have a purpose that's helpful and meaningful (knowing that we don't have more ambushers on the way is a key element of information!) but let's have a realistic idea of how the spell works so we aren't trying to do stuff outside of the parameters of the spell.
Initiatives Actually 9+1d6
Orokos 9+1d6= 11 http://orokos.com/roll/229199
Initiatives Actually 9+1d6
Orokos 9+1d6= 11 http://orokos.com/roll/229199
You are Astrally Projecting, are you not? Or just Astrally Perceiving?
Changing Initiative
In some cases, a character’s Initiative Score or Base Initiative Dice may change in the middle of a Combat Turn. A player might gain Initiative by activating an augmentation, for example, or could receive a boost from a drug or spell or other enhancer. Conversely, a character who is wounded or whose vital equipment (weapon, augmentation, etc.) takes damage might lose Initiative. If a character’s Initiative attribute changes, immediately apply the difference as a positive or negative modifier to the character’s Initiative Score. This new Initiative Score applies to all remaining actions in that Combat Turn. So a character with Initiative 8 and an Initiative Score of 11 who activates an implant that changes his Initiative to 10 (+2) immediately raises his Initiative Score to 13 (11 + 2). If the number of Base Initiative Dice available to a character increases, that character immediately rolls the extra Initiative Dice and adds the sum to their current Initiative Score for that Combat Turn. So a magician with 1d6 Initiative dice who takes his first action to astrally project (2d6 Base Initiative Dice) gains the die (and the change in Initiative) for their Astral Initiative during that Combat Turn. (In this case, the magician would also replace their Reaction + Intuition for Physical Initiative with Intuition x 2 for Astral Initiative.) If the number of Initiative Dice available to a character decreases, then that character immediately rolls the number of lost dice and subtracts the total from their Initiative Score (along with any decrease to their Initiative Attribute).
Good job you've got the detect life spell up and running then isn't it? ...will get back to you with results and some indication of where the missing clowns are... @Saithor, good to know you are in car 5 (although you might regret that in a bit 8) )
That initiative thing could sure come in handy in a tight combat.
Personally, I am glad we have it.
Right at this moment, though, with no one in direct contact with the enemy, and everyone performing actions that go way beyond the scale of three-second combat turns (searching a huge train, negotiating with hostage takers, repairing/driving), are we even really on initiative?
Me, with the result already resolved, I was planning on posting getting the lead train back under control after a few more of other people's posts showed a few more seconds of game time passing.
I admit, I'm having a little difficulty remembering where everyone is at, lol.
Initiative Rolls for current situation. Not organized.
8-bit | Ghost - Initiative (http://orokos.com/roll/228628): 15+3d6 30 | One action pass has gone by, so Initiative drops to 20
JackVII | Harrier - Initiative: 9+4d6 → [9,6,5,3,6] = (29) | One action pass has gone by, so Initiative drops to 19
Lusis | Luz (Using prerolled result, since I cannot find a new roll) - 8+1d6: 13 [1d6=5] | One action pass has gone by, so Initiative drops to 3
Csjarrat | Morgan - 10 + 4d6 4d6=14 = 23 INI in hot sim. | One action pass has gone by, so Initiative drops to 13
Ericen | Flicker (Using prerolled result, since I cannot find a new roll) - Initiative: 11+4d6 25 | One action pass has gone by, so Initiative drops to 15
Jayde Moon | Betsy - 8 + 2d6 (Need a roll, there are no prerolls available and no active roll that I can see) | One action pass has gone by - subtract 10 from roll
adamu | Al - (Using prerolled result) 2d6 + 11 → [6,6,11] = (23) | Engaged in combat before everyone else, so is at a fresh roll (not currently engaged in combat, thus outside of Initiative)
saithor | Alicia - 12 + 2d6 (Need a roll, there are no prerolls available and no active roll that I can see) | One action pass has gone by - subtract 10 from roll
Initiative Rolls for current situation. Organized.
8-bit | Ghost - Initiative (http://orokos.com/roll/228628): 15+3d6 30 | One action pass has gone by, so Initiative drops to 20
JackVII | Harrier - Initiative: 9+4d6 → [9,6,5,3,6] = (29) | One action pass has gone by, so Initiative drops to 19
Ericen | Flicker (Using prerolled result, since I cannot find a new roll) - Initiative: 11+4d6 25 | One action pass has gone by, so Initiative drops to 15
Csjarrat | Morgan - 10 + 4d6 4d6=14 = 23 INI in hot sim. | One action pass has gone by, so Initiative drops to 13
Lusis | Luz (Using prerolled result, since I cannot find a new roll) - 8+1d6: 13 [1d6=5] | One action pass has gone by, so Initiative drops to 3
Initiative Rolls Needed for current situation.
saithor | Alicia - 12 + 2d6 (Need a roll, there are no prerolls available and no active roll that I can see) | One action pass has gone by - subtract 10 from roll
Jayde Moon | Betsy - 8 + 2d6 (Need a roll, there are no prerolls available and no active roll that I can see) | One action pass has gone by - subtract 10 from roll
Currently Outside of Combat. GM decision (because he's trying to fix the damn train before it crashes)
adamu | Al - (Using prerolled result) 2d6 + 11 → [6,6,11] = (23) | Engaged in combat before everyone else, so is at a fresh roll (not currently engaged in combat, thus outside of Initiative)
Can I add in a character that's supposed to be a long standing member in the circus? He's an Egyptian aspected sorcerer. Uses his magic and skills to put on glamours shows. Lion fights, Mummies, Chariot battles etc.Just the IC thread should be fine, things are confused enough that you might not be aware of all the details anyway! Post up a sheet and a location on the convoy and you are ok to go!
What info do I need to read to familiarize myself? Just the IC thread? I read the basic information on the first page of this thread, but I didn't go through all the pages.
Clown's toast...and then engulfed by a fire elemental so that is literal toast!
Sorry I've got no time to IC now but I will try and get stuff up tomorrow for you all. Meanwhile I'll do my best to answer some questions...
Oh, and can someone remind me of the range of the detect life spell? It's about to become important!
Turning her attention from the spirit directly to the ghouls, Rodeo is going to cast a manaball force 6 at the group of them.
She scores 3 successes. As a direct physical spell, they defend with a straight Body test. 3 successes = zero damage. Each less success does 7, 8, and finally 9P DV.
On her drain, she also scores 3 successes, taking 3 stun damage In exchange for a headache, hopefully this puts the ghouls off the fight...
Direct: When your direct combat spell is successfully cast, it inflicts a number of boxes of damage equal to your net hits on the opposed test. The opposed test generally pits your Spellcasting + Magic [Force] against either Body (for physical spells) or Willpower (for mana spells). The target does not get to resist the damage, only the Spellcasting test.
Slightly hurried IC up to keep you moving along
@Csjarrat / Morgan: took some liberties but it should be child's play to hack their links...don't worry about rolls for that, freebie from an overly generous GM :o
@Saithor / Alicia: can I have a will resist roll from your spirit (plus any retroactive spell defence?) against the stun/spirit bolt please? Does slay spirit still exist? Couldn't find it anywhere so guess it'll be a stun bolt which has the same effect...
Note; you are in the corridor and can't see into the side room where the seer is, you'd need to project inside to see the clown's auras
Also, this is incorrect. Each net hit = 1P damage. So if they get no successes, you do 3P damage. Sorry to bother you.
Also, this is incorrect. Each net hit = 1P damage. So if they get no successes, you do 3P damage. Sorry to bother you.
Myeaaahh... and I would have gotten away with it if it weren't for you meddling kids!
No bother, you are absolutely right. I think I just got carried away!
Oh... and your stupid dog!
Willpower of 6 for the Spirit, Resist roll 6d6: 1 Hit (6) Link http://orokos.com/roll/229678Ouch, spell went off for 7 hits (yes it was overcast!) so that's 6 damage - not disrupted yet but in a world of pain!
Also assuming I could still send a matrix message. Let me know if I was wrong.
Also, this is incorrect. Each net hit = 1P damage. So if they get no successes, you do 3P damage. Sorry to bother you.So that's between 1-3 boxes on each ghoul apart from the one sprinting at Cutter - but he's just taken an APDS round to the chest with huge numbers of hits so I wouldn't worry about it!Quote from: Core Book of SR5; page 283Direct: When your direct combat spell is successfully cast, it inflicts a number of boxes of damage equal to your net hits on the opposed test. The opposed test generally pits your Spellcasting + Magic [Force] against either Body (for physical spells) or Willpower (for mana spells). The target does not get to resist the damage, only the Spellcasting test.
If a character enters combat after it has already begun, they should roll for their Initiative Score as normal and then subtract 10 for each Initiative Pass that has already occurred. This means they may get an Action Phase during the current Combat Turn or they may not, but at least they have a chance.
Wound modifiers are applied directly to the character’s Initiative attribute. These changes are made immediately after the injury occurs and can affect the initiative order even within the same Initiative Pass.
Also, not sure if everyone has done their Action Pass 2 Actions, because schedule's can really interfere with the order of PbPs.
So a new persistent campaign has come up? Unfortunately I wasn't able to post in Circus Tricks, but since this one seems relatively new I'll put in the character I made earlier.CT is the only game on SG in this world so far...the name change was to align it with DS and the Obsidian Portal Jayde Moon and I are working on...that said, it's not too late to join CT if you want or check out TLG on DS!
So do non-combat RP events have to be in-line with initative order?RP trumps initiative in my book (not everyone agrees but that's how I prefer it)...I'd rather people post than wait for strict initiative...we'll try not to let it get too out of hand but I think it works out ok.
@CTThe clowns are inside the seer's room and the door is open...you can't see them unless you are standing more or less in the doorway though as the corridor is just less than 1m wide here...will try to get an updated IC up v soon
I'm assuming I can't see the metas that Alicia mentioned, and I probably can't see a mana spell. Do I have any indication of where the assailants are? If not, I'll probably check out the Seer's room. Is the door open? Is there some way I can distract them? I suppose I could always launch a flashbang in there.
Edit: Actually, I guess I could get an IC up with Ghost looking around. Still don't know if I'm taking the shot or not; that depends on whether a Clown shows up.
@AriaOk, here we go...good news: regardless of the exact rules there's no way that grenade is coming out of that room once fired inside, the angles are just all wrong...it will bounce around like a headless chicken and then go off. Bad news: flashbangs fill their entire blast radius with particles that then ignite to create the concussion effect so I'm reasonably certain (given the size of the room) that will encompass the corridor too (not quite how the films portray SWAT style entries but there you go...), so you and the fire spirit need to resist its effects (not to mention the clowns and the seer). I'm happy for dampers and flare comp give you a +2 to resist the effects (unless someone can point me at RAW instead, busy busy at the moment :P)...so not the best plan in the world (v tight confined area), but hopefully not the worst!
Can I change the delayed action since I didn't see any clowns? If so, I'll use the underbarrel launcher on my shotgun. It's currently loaded with Flashbangs. And pray that I don't scatter.
AP3 - Initiative 10
Free Action - Send Message
Simple Action - Fire Ares Antioch-2 Underbarrel Grenade Launcher into the Seer's room | Agility 11 + 2 Smartlink - 1 Delayed Action - 1 Defaulting = 11 dice to Shoot
Fire a Flashbang into the Seer's Room (http://orokos.com/roll/229882): 11d6t5 2 [1, 4, 1, 4, 2, 1, 6, 5, 4, 1, 3]
Oh dear.... It does scatter. Scatter is 3d6 - hits meters for a grenade launcher. I also need to roll 2d6 to determine where the Flashbang scatters.
Direction of Scatter (http://orokos.com/roll/229883): 2d6 7 [5, 2]
Well, that's a relief. It likely just bounced farther into the room now. Now for how far it went.
Distance of Scatter (http://orokos.com/roll/229884): 3d6-2 10 [6, 4, 2]
Yikes, 10 meters. That might have even bounced back out; I hope not.
DV is 10S with -4 AP in a 10 meter radius. 1 grenade used in 4 grenade magazine. 3 remaining in magazine, 14 remaining total.
Tell me if I need to resist my own Flashbang (I'm a freaking genius...)
Edit: Also, how does Flare Compensation help with Flashbangs? I imagine it would, but I can't seem to find anywhere in the book where it would help. Dampers (from cyberears) give a +2 bonus to resist, would it be the same for Flare Compensation? Would they stack? Just so I know how likely it is that I knocked myself out with my own Flashbang.
Spirit will hit the guy who shot him with the Stunbolt if possible, I'm assuming Wound Modifiers count for SpiritsThis is where I pull out my Evil GMTM hat... you excluded anyone not wearing a clown mask and carrying a gun from your spirit's targets...as you can't see into the room to amend that it can't attack the mage. It will do something nasty to the nearest clown though...oh, please get it to resist the flashbang too (not a happy spirit!). Wound mods do indeed count for spirits!
Unarmed Attack Roll 12d6: No Hits link http://orokos.com/roll/230072
1 Edge for second Chance, 4 hits link http://orokos.com/roll/230073
Damage is still 10 P with AP -6
So...should I roll any sort of charisma towards Oblique in an attempt to let us know what the fuck is going on? The only Charisma skill she has that's worth a shit is Intimidation at 4 dice, but I'm pretty sure Oblique's social skills can trump that. I'm hoping he sees her logic and opens up a little.No need for charisma rolls, yes he will trump you on roll playing :P I didn't mean to sound coy (just rushed)...you get the impression he's willing to talk (ish), the clowns are the only new hires but they were approved by higher ups and you can tell he's a little pissed about the whole thing (over his head kind of pissed)...
Also, while Luz does her sensor sweep of his office, she's going to see if she can notice anything that can shed some light. I think this is the first sensor roll (4 hits) and visual perception roll (4 hits).
http://forums.shadowruntabletop.com/index.php?topic=17794.msg318142#msg318142
@AriaOk, here we go...good news: regardless of the exact rules there's no way that grenade is coming out of that room once fired inside, the angles are just all wrong...it will bounce around like a headless chicken and then go off. Bad news: flashbangs fill their entire blast radius with particles that then ignite to create the concussion effect so I'm reasonably certain (given the size of the room) that will encompass the corridor too (not quite how the films portray SWAT style entries but there you go...), so you and the fire spirit need to resist its effects (not to mention the clowns and the seer). I'm happy for dampers and flare comp give you a +2 to resist the effects (unless someone can point me at RAW instead, busy busy at the moment :P)...so not the best plan in the world (v tight confined area), but hopefully not the worst!
Can I change the delayed action since I didn't see any clowns? If so, I'll use the underbarrel launcher on my shotgun. It's currently loaded with Flashbangs. And pray that I don't scatter.
AP3 - Initiative 10
Free Action - Send Message
Simple Action - Fire Ares Antioch-2 Underbarrel Grenade Launcher into the Seer's room | Agility 11 + 2 Smartlink - 1 Delayed Action - 1 Defaulting = 11 dice to Shoot
Fire a Flashbang into the Seer's Room (http://orokos.com/roll/229882): 11d6t5 2 [1, 4, 1, 4, 2, 1, 6, 5, 4, 1, 3]
Oh dear.... It does scatter. Scatter is 3d6 - hits meters for a grenade launcher. I also need to roll 2d6 to determine where the Flashbang scatters.
Direction of Scatter (http://orokos.com/roll/229883): 2d6 7 [5, 2]
Well, that's a relief. It likely just bounced farther into the room now. Now for how far it went.
Distance of Scatter (http://orokos.com/roll/229884): 3d6-2 10 [6, 4, 2]
Yikes, 10 meters. That might have even bounced back out; I hope not.
DV is 10S with -4 AP in a 10 meter radius. 1 grenade used in 4 grenade magazine. 3 remaining in magazine, 14 remaining total.
Tell me if I need to resist my own Flashbang (I'm a freaking genius...)
Edit: Also, how does Flare Compensation help with Flashbangs? I imagine it would, but I can't seem to find anywhere in the book where it would help. Dampers (from cyberears) give a +2 bonus to resist, would it be the same for Flare Compensation? Would they stack? Just so I know how likely it is that I knocked myself out with my own Flashbang.
I'm happy for dampers and flare comp give you a +2 to resist the effects (unless someone can point me at RAW instead, busy busy at the moment :P).
Thankfully immunity to Normal Wepons prevents it from being a complete fail. Also I hat Evil GM hats. Burn the hat!unless they've changed it in 5e spirits only have one condition monitor...?
Resisting Flashbang 9d6= 4 hits link http://orokos.com/roll/230248
so that 6S damage, Stun Condition moniter is at 5 boxes. Physical should be at 6. I think Alicia is going to need to give up a lot of beer to make this up to Irongut. 8-bit, you want to handle the Mage while Irongut takes out the other clowns?
Thankfully immunity to Normal Wepons prevents it from being a complete fail. Also I hat Evil GM hats. Burn the hat!unless they've changed it in 5e spirits only have one condition monitor...?
Resisting Flashbang 9d6= 4 hits link http://orokos.com/roll/230248
so that 6S damage, Stun Condition moniter is at 5 boxes. Physical should be at 6. I think Alicia is going to need to give up a lot of beer to make this up to Irongut. 8-bit, you want to handle the Mage while Irongut takes out the other clowns?
Thankfully immunity to Normal Wepons prevents it from being a complete fail. Also I hat Evil GM hats. Burn the hat!unless they've changed it in 5e spirits only have one condition monitor...?
Resisting Flashbang 9d6= 4 hits link http://orokos.com/roll/230248
so that 6S damage, Stun Condition moniter is at 5 boxes. Physical should be at 6. I think Alicia is going to need to give up a lot of beer to make this up to Irongut. 8-bit, you want to handle the Mage while Irongut takes out the other clowns?
Spirits follow the normal rules for combat, whether physical or astral. If all of the boxes on a spirit’s Condition Monitor (either of them) are filled, the spirit is painfully disrupted and is forced back to its home metaplane. Any services it still owes are lost.
Yeah not my best plan either.
I was worried the flashbang would've caused them to shoot the hostages if we didn't do something quick.
Then again, we should be out of range considering she heaved it in. You also have a combat turn before it fills the car. We can close it up, pull back and wait. If there's a filtration system that is up to it we can then we can air the place out.
In the meantime, it buys us some time to deal with the ghouls.
Ok guys I'm pretty lost as to where we're up to with initiative and such. Not a huge amount I can achieve it the matrix here either (can't hack ghouls and clowns die quicker than I can hack their stuff) so if you guys have specific requests Morgan will run them, otherwise I'll sit out the combat and see you guys on the other side.
@CT
All right, from what I can tell, everyone has gone except Harrier. I will take any prerolled Initiatives for the next Combat Turn.
Initiative Rolls for current situation. Organized.
Ericen | Flicker - Initiative (http://orokos.com/roll/221166): 11+4d6 27
8-bit | Ghost - Initiative (1) (http://orokos.com/roll/219901): 15+3d6 25 [4, 3, 3] - 2 for Wound Modifiers = 23
JackVII | Harrier - 9+4d6 → [9,2,1,5,5] = (22)
Csjarrat | Morgan - [url=http://invisiblecastle.com/roller/view/4638742/]Hot sim initiative: 9 + 4d6 (4d6=12) (http://invisiblecastle.com/roller/view/4640090/) = 21
Jayde Moon | Betsy - 1d6+9: 12 [1d6=3] (http://orokos.com/roll/229473)
Lusis | Luz - 8+1d6: 10 [1d6=2] http://orokos.com/roll/220362
Rolls Needed
All4BigGuns | Cutter - 11 + 3d6
saithor | Alicia - 9 + 1d6
GM/saithor | Fire Spirit - 15 + 2d6
Currently Outside of Combat.
adamu | Al - (Using prerolled result) 2d6 + 11 → [6,6,11] = (23) | Engaged in combat before everyone else, so is at a fresh roll (not currently engaged in combat, thus outside of Initiative)
--------------------------------------
Hacking that beast would be huge for us, and a much worthier challenge than bricking guns!
Hacking that beast would be huge for us, and a much worthier challenge than bricking guns!
Brick nothing...gain control of that thing's autopilot so that we can take it over and give it to Harrier.
Initiative added, thanks. You and Flicker technically act on the exact same moment, but I believe you two are at different places.Hacking that beast would be huge for us, and a much worthier challenge than bricking guns!
Brick nothing...gain control of that thing's autopilot so that we can take it over and give it to Harrier.
He cannot transfer Marks to Harrier (unless he was a Technomancer with the Puppeteer Complex Form), so the best he can do is either Brick it, or use Control Device to try and steer it into either crashing or just not landing near the clowns. The Control Device is obviously preferable, but I think it requires two or three Marks. If he can do it, or thinks he can, I would say go for it. Otherwise, Bricking it is easier, and still effective at removing it from combat.
Actually, your first pass would be a Complex Action for the Matrix Perception, and a Free Action for the Configuration.huh, been playing that one wrong for a while lol.
Pass 1:I confess to a bad need to re-read the matrix rules for a third time on this one so bear with me... the LAV will be running silent more than 100m from you...given that you don't have a specific location can you even begin to search for it? I'm going to say 'yes' because then you don't need to re-write your IC and it seems sort of reasonable but I'm not entirely sure that it's RAW?!? I need to go and look at my matrix cheat sheet, hopefully I can get back on this tomorrow.
-Matrix perception to spot the LAV: perception (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4705007/)
-Change configuration of deck: Attack 7//Firewall 6//DP5//Sleaze 4
+singal scrub//+hammer//+decryption//+Virtual box{configurator}{shell}
x2 simple actions
Pass 2:
-Brute force hacking: brute force (2 marks) (10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4705045/)
-EDG to reroll failures edg (6d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4705047/) gets an extra 1.5 total hits
x1 complex action
Pass 1:I confess to a bad need to re-read the matrix rules for a third time on this one so bear with me... the LAV will be running silent more than 100m from you...given that you don't have a specific location can you even begin to search for it? I'm going to say 'yes' because then you don't need to re-write your IC and it seems sort of reasonable but I'm not entirely sure that it's RAW?!? I need to go and look at my matrix cheat sheet, hopefully I can get back on this tomorrow.
-Matrix perception to spot the LAV: perception (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4705007/)
-Change configuration of deck: Attack 7//Firewall 6//DP5//Sleaze 4
+singal scrub//+hammer//+decryption//+Virtual box{configurator}{shell}
x2 simple actions
Pass 2:
-Brute force hacking: brute force (2 marks) (10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4705045/)
-EDG to reroll failures edg (6d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4705047/) gets an extra 1.5 total hits
x1 complex action
@8-bit, thanks for managing the initiative! V. useful! Have 2 karma and 4000 nuyen on me, there may be more incoming if you keep it up :)
So, I know you all need some more answers, will try and get on to them as soon as I can but it won't be today now, sorry :-\
DV 12 {7 deck, +1 decryption, +2 hammer, +2 mugger} + net hits
So, sorry for the brevity... oh, and I haven't arbitrarily shot down Harrier, he sadly is bowing out for now...
Ouch...you've just given a rigger one hell of a massive dose of dumpshock, not to mention nuking his RCC...now, the evil GM in me thinks, hmmm, you just fired off a massive matrix attack effectively blind, and now you think Harrier might have crashed...but I wouldn't be that dastardly would I?!? :o He's confirmed that he is out of the game, shame but at least I got some warning...DV 12 {7 deck, +1 decryption, +2 hammer, +2 mugger} + net hits
You would have a Matrix DV of 16 (7 deck, +1 Decryption, +2 Hammer, +4 for 2 Marks, +2 Mugger) + net hits. So, even better!So, sorry for the brevity... oh, and I haven't arbitrarily shot down Harrier, he sadly is bowing out for now...
ok, yeah had a read through. there's no way i can do anything about controls while its rigged. i'd have to cybercombat the rigger first which is more work than i'm interested in.Do I take it that you aren't currently running silent? See above for dastardly ???
Pass 3:
-free action: dump configurator program for Mugger
-complex action: dataspike vs LAV
log 6, cyber combat 6, hot sim 2 (14d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4708203/) pleh
EDG to re-roll failures:log 6, cyber combat 6, hot sim 2 (11d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4708205/) oorah! 8 total hits, limit 8 (7 deck, +1 program)
DV 12 {7 deck, +1 decryption, +2 hammer, +2 mugger} + net hits
Currently running 3 noise reduction
I'm now out of edge.
Haallo! I note the thread is still titled for recruitment? Might that still be the case whenever the chance comes round? Hope I'm not interrupting
@CT Generally: I'd like to know what Luz, Alicia and Ghost are intending to do, if I don't hear from you before I start the IC tomorrow I'll assume you'll wait for the gas to be vented and then go in and investigate...?
When I said you were now 'out of combat time' I of course forgot about the rabid ghouls running at Flicker (Cutter can outpace them...) ...are you going to 'get clever' or just butcher them? ::)
I'll get an IC up. I'm assuming that we can all see Morgan's visual feed and hear the audio feed of the clowns?
Also, just to make sure I didn't lose count, the clowns in the RV have killed 2 out of 3 hostages?
Question is, now that most of their buddies are down and so is their ride out, are the clowns in the RV going to die for their cause? We might be able to talk them out.
Or we can throw more grenades.
Alicia is going to be able to do anything at all until we get to the next round. Then she will probably dispatch her Water Spirit to whereve the group needs it.
@ SnowDragon: Indeed! Always willing to work in new players!
Question is, now that most of their buddies are down and so is their ride out, are the clowns in the RV going to die for their cause? We might be able to talk them out.
Or we can throw more grenades.
Someone on the train with a grenade launcher could put a flashbang through a window of the RV - clowns down, kids don't die...
Alicia is going to be able to do anything at all until we get to the next round. Then she will probably dispatch her Water Spirit to whereve the group needs it.
I believe Alicia's Fire spirit is a Bound Spirit. You can have one unbound Spirit out at a time, but are limited in Bound Spirits by something something Charisma.
Also, for the Spirits, that's assuming their's nobody in the RV capable of Astral Perception. Do we know how many clowns are on-board the RV itself?
How about we have the new sniper take them down? Just as insurance so that if the grenades and/or spirits fail, she can at least take out the guy holding the gun and get us the time we need. Just a thought.
None taken~I have something in mind, will post it straight into the IC! Welcome to the party!
We'll see what our lord GM decides what evil plottings in mind for me. But having said that, isn't your helicopter out of the fight already? Could be a back up extraction vehicle?
Ok, just a word of caution here - SR vehicles almost universally have mirror windows so no sniping through without blindfire mods. I guess in theory you could do some clever AR triangulation based on the feed coming from the clowns themselves but...Question is, now that most of their buddies are down and so is their ride out, are the clowns in the RV going to die for their cause? We might be able to talk them out.
Or we can throw more grenades.
Someone on the train with a grenade launcher could put a flashbang through a window of the RV - clowns down, kids don't die...
*Blinks* Well, damn. That's a good idea. Depending on how far away they are, that could very well work.
Of course, I might be facing so many penalties I don't have any dice. I could also try to snipe the trigger man to cause enough confusion for the spirit and everyone else to go to town.
Ok, just a word of caution here - SR vehicles almost universally have mirror windows so no sniping through without blindfire mods. I guess in theory you could do some clever AR triangulation based on the feed coming from the clowns themselves but...
They also have armour glass in them. I suspect a grenade launcher doesn't offer enough punch to put a grenade through the glass without detonating it on the outside...? Anyone else got a view? Shooting through with an AR or rifle would do the trick but would alert the clowns. Anyone got a shaped charge they can slap on the outside? 8)
They also have armour glass in them. I suspect a grenade launcher doesn't offer enough punch to put a grenade through the glass without detonating it on the outside...? Anyone else got a view? Shooting through with an AR or rifle would do the trick but would alert the clowns. Anyone got a shaped charge they can slap on the outside? 8)
We also have their backup 300M out. Is that the LAV? Also, would talking to the Seer count as my Action? Just wanted to make sure before I post IC. A lot of this is still new to me. But for the RV, yeah, I can send the Water Spirit out, and the Fire spirit if you think we really need it.
Oh boy, train is starting to pick up speed. I have the feeling any shots I try to take are going to be pretty difficult if the train starts moving at 20 miles per hour. Ghost might be jumping off soon to deal with the convoy.
@Aria
If I jump off the train, what would that be? Gymnastics test?
If Intervention can get to car one, she could roll a smoke through the door. They wouldn't be able to see, we'd just need someone on a rifle outside with an automatic to gun the baddies down?
Shooting from a moving vehicle is a lousy -2 penalty….
@AriaSee note above somewhere about mirror glass ;)
Can I see the clowns through my sniper rifle from my position on top of train 8? If it takes a perception check, just let me know (feel free to use preroll).
@AriaSee note above somewhere about mirror glass ;)
Can I see the clowns through my sniper rifle from my position on top of train 8? If it takes a perception check, just let me know (feel free to use preroll).
Sorry folks was down for the count for a bit with pneumonia but I am back, so from what I got so far is we have closed the gap to the ghouls. So before I post can I ask are we in pistol or sword range?
Sorry folks was down for the count for a bit with pneumonia but I am back, so from what I got so far is we have closed the gap to the ghouls. So before I post can I ask are we in pistol or sword range?Ouch, hope you're on the mend!
Falling damage doesn't kick in until 3m+ , not sure exactly how tall the trains are (probably 3-4m) but you've rolled some hits to land safely - just hope nobody was watching! Or blame it on something in the 30cms or so of ash you've landed in...!@AriaSee note above somewhere about mirror glass ;)
Can I see the clowns through my sniper rifle from my position on top of train 8? If it takes a perception check, just let me know (feel free to use preroll).
Gah, I apparently don't pay attention. Looks like I'll be jumping of trains to get closer to the RV. Here's a Gymnastics check if it's necessary. This is for Action Pass 2; so this might be delayed for a bit.
Athletics 2 + Agility 11 - Wounds 1 = 12 dice (without any other modifiers)
Gymnastics test to get off the train (http://orokos.com/roll/232116): 12d6t5 2 [4, 3, 3, 3, 3, 3, 4, 4, 2, 1, 5, 6] - What a terrible roll ... if only 3's counted as hits.
Might as well figure out how I land before noting any actions.
@ Aria: No, any metatype could become drakes. The restriction was that drakes are immune to HMVMV or whatever it was, and also cannot be techonmancers.
Rodeo casts Force 4 Increased Reflexes. Four hits on the test, four to the drain, which gives her +4 to Reaction and +2 Dice.
I recall reading that this takes effect immediately, which can give more initiative passes, I don't know if this was in errata or what. Anyone know the answer on that?
It doesn't make much different on this initiative round, since I rolled a a pair of ones (http://orokos.com/roll/232320), lol... but a good rule to know.
Anyhow, Rodeo's initiative is now 18, so she'll act on 8 in the next pass, instead of 2.
She will use that action to command her spirit (http://forums.shadowruntabletop.com/index.php?topic=17794.msg326284#msg326284) to materialize in the midst of the ghouls and then tear into them. The spirit will hold action until the ghouls have acted and then materialize as a complex action at the end of the round, then getting it's full initiative to act upon them. I'll do the IC for that after Aria's next post.
Are we still on an initiative counter?
If you need to pay Karma or nuyen and you do not have enough, you go into debt. This debt must be paid out of your run rewards for the next Mission(s), and nothing else may be purchased until these debts are paid off.
Here's my pilot test to crash through that RV's door, spending my third point of Edge (out of my 5 that I have).
15d6.hitsopen(5,6)=16 (http://invisiblecastle.com/roller/view/4717769/)
Holy! I made that look good!
On another note, does anyone have a running tally of how many posts (and thus karma and money gains) everyone has?
Dude. All around Seattle doors just shattered, everywhere. That's how hard you hit that door.
Here's my pilot test to crash through that RV's door, spending my third point of Edge (out of my 5 that I have).Ouch! That is going to total your bike as well as the side of the RV!!! For ease let's assume you are going 11-50m per turn (it could be faster if you want...??!) so that's Bod damage (5) to the RV and your bike resists half (2)...the RV isn't dodging as it's stationary so resist at 16 bod +12 armour (can't find Bison stats right now so using Bulldog, sure I'd seen Bison stats somewhere but ah well, probably moot point...) buy hits gives 7 that is still utterly demolished! Your bike has 11D to resist 18 damage so I'm going out on a limb and suggesting it's dead too, roll if you want!
15d6.hitsopen(5,6)=16 (http://invisiblecastle.com/roller/view/4717769/)
Holy! I made that look good!
On another note, does anyone have a running tally of how many posts (and thus karma and money gains) everyone has?
Athletics 2 + Agility 11 - Wounds 1 = 12 dice (without any other modifiers)
Gymnastics test to get off the train (http://orokos.com/roll/232116): 12d6t5 2 [4, 3, 3, 3, 3, 3, 4, 4, 2, 1, 5, 6]
Sneaking 6 + Agility 11 + Catlike 2 - Running 2 - Wounds 1 = 16 dice (without any other modifiers; I assume the ash might help me)
Sneaking Test (http://orokos.com/roll/232820): 16d6t5 4 [1, 6, 4, 1, 4, 4, 4, 6, 5, 2, 6, 3, 3, 1, 3, 1]
I was going to try and wait until it was my turn in the initiative list before I posted an IC post is this right or wrong?I find in pbp it's best to post when you want to rather than wait for strict initiative order, it's easier for me to load up the opposition and not have the action stall. I like to get my players to use as much creativity as they can/want to and the occasional timing wrinkle can be dealt with easily enough...
Still waiting for the seer to answer Alicia's questions.Doh, well I missed that one, will back track unless you happen to know what the qu was and post it here for me? :D
Still waiting for the seer to answer Alicia's questions.Doh, well I missed that one, will back track unless you happen to know what the qu was and post it here for me? :D
Just wanted to know why the clowns want the seer.Yes, sorry, found it... Don't have time for a full IC now, maybe you can copy and paste the following into your ic?
hows that LAV doing Aria? is it my turn again?The zep has lost radar contact with the LAV, but the intercepted message from the runners could be taken to imply they haven't crashed and burned (otherwise they wouldn't still be incoming?!?)
The jammer is a rating 6 directional.Without looking I'm not sure what the range on that is...but the train is still moving away from the RV at 20+ mph!
Oh, and she is using wireless to exclude friendlies from its effect.
Thanks, they are well enough now ::)
I will wait to give the others time to chime in, kill some more ghouls or lay waste to some clowns, otherwise I will push forward with the real threat ;D
Just waiting on the ones in the RV to respond to the ultimatum I gave them in my last post. Most recent IC completely ignored it.'cause I missed it on my re-read, sorry, head elsewhere - assume they aren't coming along like meek little sheep!
Morgan froze with indecision for a second, should he continue the attack and take the T-bird down or pay attention to why the fuck there was a T-bird with a fucking big gun spinning up there in the first place.Just very quickly - there is a conspicuous lack of matrix presence for the T-bird. Obviously someone on board has projected the ARO but there's no icon, hidden or otherwise, for the LAV.
Opting for diplomacy, he rattled off a basic ARO in reply:
//WHY????//
What kinf of armor do LAVs have? Not in front of my book.
that would work. i can hit it for matrix damage but something tells me that Aria might have a decker lying in wait for me lolLying in wait? That decker is actively hunting you! 8)
Can I even communincate with the spirit if it's that far away?From vague memory there's a limit to how far you can send a spirit away from you without it counting as a remote service. As far as I know you can freely communicate when it's within that range...but again that's based off memory
Your spirit can’t move farther away from you than your Magic rating x 100 meters. If forced out of this radius, the spirit will try to return as quickly as possible. If you send a spirit beyond this range, it counts as a remote service.
So which do you guys want more, Spirit to take out the LAV or the clowns? THis depends if I can even command it to do anything...You are well within range of magicx100m... the convoy is moving but only a few seconds have passed when it is picking up speed (crap acceleration)...given that Al is now trying to play chicken with the LAV that is VERY close! ;D
So which do you guys want more, Spirit to take out the LAV or the clowns? THis depends if I can even command it to do anything...
You are well within range of magicx100m... the convoy is moving but only a few seconds have passed when it is picking up speed (crap acceleration)...given that Al is now trying to play chicken with the LAV that is VERY close! ;D
Intervention has a HAR she can harry the LAV pilot with as well, on rock and roll it should at least make him think twice about his approach. Alternatively, she could theoretically pull out the bolt action and attempt to disable it with an engine shot from the sniper rifle.
Lemme know what you think~
What's the current range from train 1 to the LAV?20 ish meters I'd say, and I think you are still on/in car 5 so add another 40m or so to that for distance to you, without you moving of course...
Longarms 6 + Agility 11 + Wireless Smartlink 2 + Take Aim 1 + Specialization 2 - Called Shot 4 - Wounds 1 = 17 dice without any other modifiers
Firing Ares Desert Strike at Clown (http://orokos.com/roll/234688): 17d6t5 8 [2, 6, 4, 4, 1, 5, 3, 6, 2, 3, 5, 2, 6, 5, 5, 6, 2]
DV is 15P + Net hits, AP -8. 1 APDS Round used in 14 round clip. 13 remaining in clip; 49 remaining total.
Since I do not know environmental modifiers, here is what is negating it.
Thermographic Vision or Low-Light Vision (not sure if the ash makes thermo impossible, but I assume I would have gone to the appropriate one when lining up my shot); Smartgun System for Wind; Flare Compensation for Glare; Improved Range Finder for Range (up to 350 meters with no penalty).
Ok, Luz is taking aim (+1 DP, +1 Accuracy with wireless Smartgun) on the pilot (-4 DP) at medium range, but using her vision magnification (-0 DP for range), plus Pushing The Limit (+5 Edge) + 14 base dice = 16 dice.That he might!
WOOT (http://orokos.com/roll/234671): 7 hits! [16d6t5=2, 3, 5, 4, 1, 6, 4, 2, 5, 5, 2, 6, 5, 4, 6, 3]
[url-http://orokos.com/roll/234672]Rerolling 3d6[/url]: 2 more! [3d6t5=1, 6, 5]
And one more is a dud. (http://orokos.com/roll/234673)
Total of 9 hits. with 9p, -2 AP.
Might not penetrate but maybe he'll rethink his life.
Aria, how far away is the LAV from Luz and what is it's current altitude?It's about the same distance ~60m or so, and between 10 and 15m above the deck...let me know if you want to resist the minigun fire or if you are sensibly ducking behind some canvas etc stored on the roof? ;D
i assume the decker in the LAV isn't replying to my question?Did you expect him to? :o I assumed you were being sarky...I guess you could take the minigun fire as a response ;D
it was worth a try :-)i assume the decker in the LAV isn't replying to my question?Did you expect him to? :o I assumed you were being sarky...I guess you could take the minigun fire as a response ;D
I don't think Alicia has done it IC but you might want to consider yourselves warned that there are incoming foes to the east of the convoy, presumably on foot... in the spirit of giving you more to worry about :o
Possibly daft question but what are you intending to spike? The LAV is flying wifi off... there are at least 3 hidden icons in that vicinity and you can try and seek them out if you want...there will be more inbound from the on foot team... the decker may be on foot or in the LAV, who knows... oh, and re the next IC, consider yourself lucky, there was a 1 in 3 chance the decker would target you!it was worth a try :-)i assume the decker in the LAV isn't replying to my question?Did you expect him to? :o I assumed you were being sarky...I guess you could take the minigun fire as a response ;D
please take one of my pre-gen attack (data spike) rolls as the rest of my action then
Possibly daft question but what are you intending to spike? The LAV is flying wifi off... there are at least 3 hidden icons in that vicinity and you can try and seek them out if you want...there will be more inbound from the on foot team... the decker may be on foot or in the LAV, who knows... oh, and re the next IC, consider yourself lucky, there was a 1 in 3 chance the decker would target you!it was worth a try :-)i assume the decker in the LAV isn't replying to my question?Did you expect him to? :o I assumed you were being sarky...I guess you could take the minigun fire as a response ;D
please take one of my pre-gen attack (data spike) rolls as the rest of my action then
By the time I get back, nothing to do but report the enemies. Ah well.There's always more to do! ;D
well i spotted the icon earlier as i fragged the rigger. with him out of the picture, the icon would have to resort to autopilot or manual control and would still be active, unless the enemy decker formed his persona on it and actively took a "hide" action.Unless I've completely missed the point I thought you could take any wireless device (in this case the LAV) and simply 'turn it off' so it is no longer on the matrix?!? I imagine anyone with an ounce of paranoia would have a big red button that allows matrix deactivation in the event of an attack? The thing you fragged was the rigger's control deck...
no problems though, if i cant spot it, then i'll put my deck down for a reboot with my next pass
Dude, if you tore up his VCR and forced him to fly manual, heck, that's a big win for us already. Way to go.I was hoping to do something about that minigun though lol.
//LAV has gone dark anyway. I'm going down for a reboot, back shortly.//I hadn't intended the LAV to turn up originally, it was transport only...at least until you pissed off the rigger 8)
Morgan put the system down for a reboot, feeling the snap of reality his nervous system as he emerged from VR back into his meat shell.
This was starting to look really really bad and he questioned his sanity for sticking around. What the fuck had gotten these guys so hacked off with a circus of all things that a minigun armed LAV was now strafing the convoy?
When I originally conceived it, it was more like an HV LMG from SR4...ah well, minigun is just a term... ::)LOL.
When I originally conceived it, it was more like an HV LMG from SR4...ah well, minigun is just a term... ::)LOL.
Machine gun:
(http://feritesilenziose.files.wordpress.com/2013/02/tumblr_m697xm31c01rwbu1eo1_400.gif)
Mini-gun:
(http://giant.gfycat.com/ApprehensiveVibrantEstuarinecrocodile.gif)
When I originally conceived it, it was more like an HV LMG from SR4...ah well, minigun is just a term... ::)
“The attack results in an AP increase equal to the base weapon AP multiplied by the number of bullets in the burst with a maximum modifier of x3.”
So how do we bring this thing down? Short of some action movie shit.
ETA: Luz is limited to a 16m vertical jump and it's 60m.
Oblique wouldn't happen to be smuggling any heavy weapons, would he?
Can we get on their comms? Luz has a rating 3 voicebox and 3 dice in Impersonation (6 total). :P
So how do we bring this thing down? Short of some action movie shit.Decking is out of the question so my vote is a called shot to something important. maybe frag up a thruster or engine and watch it spiral to its doom.
ETA: Luz is limited to a 16m vertical jump and it's 60m.
Oblique wouldn't happen to be smuggling any heavy weapons, would he?
Can we get on their comms? Luz has a rating 3 voicebox and 3 dice in Impersonation (6 total). :P
1) Clowns appear to be out of it...not that anyone has checked! Someone might want to see if the parents made it (although that's doubtful)
Sorry for not replying much. I am currently prepping to move IRL.
Luz is going to take a look at the new threat lobbing grenades or whatnot, using Vision Enhancement, Thermo, etc.It came from beyond the treeline in a ballistic arc...SR4 style weapon spotter programs could probably plot an approximate location (about where Alicia's spell says your foes are)... there's no chance of a visual spot at the moment, no LOS until they are almost at the treeline!
2 hits [8d6t5=1, 6, 2, 2, 2, 6, 3, 4] http://orokos.com/roll/220387
Don't have time to post in IC.
I'll send the water spirit out to check on the inbound hostiles.Noted!
Knowing he was probably being actively hunted for his assault on the Rigger, Morgan logged into the host with his newly rebooted deck and gave the command to launch IC.Feeling slow tonight...can you spell out what you are doing here? I'm guessing you are triggering the host IC. I really must re-read the matrix rules yet again but I had assumed you were on the grid (that's where the LAV etc was) and there's a barrier host to grid that only text messages etc can cross...so are you 'hiding' in the host and waiting for the enemy decker?
If their decker wants to play, he can play on my soil with my friends
A quick 'heads up' just as things are getting exciting :P
Christmas is likely to be difficult for many of us to post so no problems there. In the not too distant future we are having another baby so I may disappear off the grid for a while until I get acclimatised to massive sleep deprivation again. I will try and let you know what's going on when I can but no promises!
I will be back though, have no fear! Games will continue, there may just be an unavoidable gap. I might try and twist adamu's arm to keep things trotting along (as he has done so well on Tribes!)
Cheers, A
You're not forgotten, will hopefully get the IC moving again very soon...
Any bright ideas about maintaining this thread while I'm out of action would be appreciated! Given the state of play it's a little more complicated than TLG over on DS... adamu has (more or less) volunteered to keep things moving for us...if everyone (including him) is happy I could turn over the confrontation with the runners to him, Al would still be reaping the rewards by adamu posting so that should keep him happy ;D
@CT: I’m hoping adamu will take on the running of the current encounter with the foe. I will PM him separately. It’s by no means the last encounter planned for this thread so I’m happy for him to keep it moving and possibly even resolve it.
Ok, will look into this!I have it now. :)
If you want to PM me an email address I can send you a copy of the character generator directly?
I'll admit that I'm tempted to try thinking of another character to bring in. Cutter just isn't working out like I thought he would even if he did pull off some crazy shyte.
I'll admit that I'm tempted to try thinking of another character to bring in. Cutter just isn't working out like I thought he would even if he did pull off some crazy shyte.
Too bad, I thought he was kicking ass.
Saving the kids was down to him!
So, do you want me to post an IC directed at him (definitely better for the continuity!), or shall I await your new arrival?
Hey all. Much as I wanted to make it work this time, PbP just isn't for me. after the excitement of getting a character together, the game itself just moves too slowly for my taste.
That said, I have tried to help put together a bit of a project for Aria, by getting this up onto Obsidian Portal.
So when you get a chance, poke on over to https://stormy-waters-2075.obsidianportal.com and check it out. If you don't already have one, make an account at OP and then PM me the account name you made and I will happily get you added.
Once you are added, use the forums on the Portal to ask any questions about how to post stuff up or whatever.
I'll stay along and admin the Portal for a bit tip it looks like everyone has things in hand, then hand it over 100% to Aria.
Hope you guys enjoy, I always wish I could get into PbP and I keep trying every few years.
Alicia still hasn't gotten a reply from the Free spirit yet.
I'll get an IC post in tomorrow.
Action Pass 1
Initiative Rolls for current situation. Organized.
Ericen | Flicker - Initiative (http://orokos.com/roll/221166): 11+4d6 27
All4BigGuns | Cutter - 3d6+11=27 (http://invisiblecastle.com/roller/view/4704911/) [4,6,6,11] = (27)
8-bit | Ghost - Initiative (1) (http://orokos.com/roll/219901): 15+3d6 25 [4, 3, 3] - 1 for Wound Modifiers = 24
GM/saithor | Water Spirit - 2d6+14= 23 Link (http://orokos.com/roll/231629)
JackVII | Harrier - 9+4d6 → [9,2,1,5,5] (http://invisiblecastle.com/roller/view/4640090/) = (22)
Csjarrat | Morgan - Hot sim initiative: 9 + 4d6 (4d6=12) (http://invisiblecastle.com/roller/view/4638742/) = 21
GM/saithor | Fire Spirit - 2d6+15= 20 Link (http://orokos.com/roll/231628)
Jayde Moon | Betsy - 1d6+9: 18 [1d6=3] (http://orokos.com/roll/229473) | Four hits on the test on Increase Reflexes (+4 Reaction, + a pair of ones (http://orokos.com/roll/232320))
saithor | Alicia - 1d6+9=13 Link (http://orokos.com/roll/231627)
SnowDragon | Intervention - 9 + 1d6 (1d6=3) = 12
Lusis | Luz - 8+1d6: 10 [1d6=2] http://orokos.com/roll/220362
Currently Outside of Combat.
adamu | Al - (Using prerolled result) 2d6 + 11 → [6,6,11] = (23) | Engaged in combat before everyone else, so is at a fresh roll (not currently engaged in combat, thus outside of Initiative)
Action Pass 2
Initiative Rolls for current situation. Organized.
Ericen | Flicker - 17
All4BigGuns | Cutter - 17
8-bit | Ghost - 14
GM/saithor | Water Spirit - 13
JackVII | Harrier - Crashed? Dead?
Csjarrat | Morgan - 11
GM/saithor | Fire Spirit - 10
Jayde Moon | Betsy - 8
Scawire | Spector - 5
saithor | Alicia - 3
SnowDragon | Intervention - 2
Out of Passes (roleplay at will with GM approval; one Free Action per pass still allowed)
Lusis | Luz - 0
Currently Outside of Combat.
adamu | Al - (Using prerolled result) 2d6 + 11 → [6,6,11] = (23) | Engaged in combat before everyone else, so is at a fresh roll (not currently engaged in combat, thus outside of Initiative)
Action Pass 3
Initiative Rolls for current situation. Organized.
Ericen | Flicker - 7
All4BigGuns | Cutter - 7
8-bit | Ghost - 4
GM/saithor | Water Spirit - 3
JackVII | Harrier - Crashed? Dead?
Csjarrat | Morgan - 1
Out of Passes (roleplay at will with GM approval; one Free Action per pass still allowed)
GM/saithor | Fire Spirit - 0
Jayde Moon | Betsy - -2
Scawire | Spector - -5
saithor | Alicia - -7
SnowDragon | Intervention - -8
Lusis | Luz - -10
Currently Outside of Combat.
adamu | Al - (Using prerolled result) 2d6 + 11 → [6,6,11] = (23) | Engaged in combat before everyone else, so is at a fresh roll (not currently engaged in combat, thus outside of Initiative)
Ericen | Flicker - Pass 2 and 3 Actions Left; as far as I can tell
All4BigGuns | Cutter - No Actions for any Passes Left
8-bit | Ghost - No Actions for any Passes Left
GM/saithor | Water Spirit - No Actions for any Passes Left?? Not sure if it's even acted or been summoned yet.
JackVII | Harrier - Dead/MIA
Csjarrat | Morgan - No Actions for any Passes Left | I think; not sure, but he's been doing a lot of Matrix mojo, which would eat up Passes quickly.
GM/saithor | Fire Spirit - No Actions for any Passes Left
Jayde Moon | Betsy - No Actions for any Passes Left
Scawire | Spector - No Actions for any Passes Left
saithor | Alicia - No Actions for any Passes Left
SnowDragon | Intervention - No Actions for any Passes Left
Lusis | Luz - No Actions for any Passes Left
Scawire is currently on the next Combat Turn; although he is split off of everyone else and fighting a separate group of enemies.Quote from: ScawireInitiative - 10 + 2d6 2d6=5 (http://invisiblecastle.com/roller/view/4728470/) | Initiative = 15
Action Pass 1
Initiative Rolls for current situation. Organized.
Csjarrat | Morgan - Hot sim initiative: 9 + 4d6 (4d6=20) (http://invisiblecastle.com/roller/view/4638742/) 29
8-bit | Ghost - Initiative (2) (http://orokos.com/roll/219903): 15+3d6 27 [6, 2, 4] | -1 for Wound Modifiers = 26
GM/saithor | Water Spirit - 14+2d6= 24 Link http://orokos.com/roll/241863
Ericen | Flicker - Initiative (http://orokos.com/roll/221167): 11+4d6 23
All4BigGuns | Cutter - [3, 4, 3] + 11 = 21
GM/saithor | Fire Spirit - 15+2d6= 20 Link http://orokos.com/roll/241862
Scawire | Spector - Initiative - 10 + 2d6 2d6=5 (http://invisiblecastle.com/roller/view/4728470/) | Initiative = 15
saithor | Alicia - 9+1d6= 13 Link http://orokos.com/roll/241861
Lusis | Luz - 8+1d6: 9 [1d6=1] http://orokos.com/roll/220361
SnowDragon | Intervention
Out of Passes (roleplay at will with GM approval; one Free Action per pass still allowed)
Currently Outside of Combat.
adamu | Al - (Using prerolled result) 2d6 + 11 → [6,6,11] = (23) | Engaged in combat before everyone else, so is at a fresh roll (not currently engaged in combat, thus outside of Initiative)
The site I have come to trust (still have zero trust for any others) happens to be down at present. So, either someone will need to make the roll for me, or trust will need to be placed in me to use real dice and type in the results.
Now that the clowns are down, Ghost can probably help. I've completely lost track of initiative with all the work I've had for the holidays, but here's what I would do next. I need a GM confirmation.
Bull's Eye/Double Tap w/ Ares Desert Strike.
Base AP: -4; APDS AP: -4
Run & Gun Errata:Quote from: Run & Gun Errata; page 3“The attack results in an AP increase equal to the base weapon AP multiplied by the number of bullets in the burst with a maximum modifier of x3.”
Using a Semi-Auto Burst would take 3 bullets, so it's AP times 3. That means it would be Base AP: -12. Now, it says it's an increase to the base weapon AP, does that mean that it's total -16 (replacing Base AP, but keeping APDS AP) or -20 (keeping Base AP, keeping APDS AP, and adding the bonus equal to Base AP times 3)? Or is it just -12?
2) There's the LAV...a double tap would be at -12AP I think, APDS is a prerequisite of the ability so is already counted. Anything more than -12 is also insane for a small arm, no matter how good the skill! At least that's my take on it. Yes, shooting out a thruster is probably a good answer to the mechanical problem!
right, ready to get some dice rolled. I want to assess the damage and try and get the link to the zep back up and running.
Where you want me to start?
@All4BigGuns
I see you have overcome your dice issues.
Also, based on you making the roll I'll assume Cutter is still with us, which makes me happy personally and IC-wise!
And, for the record, I seriously don't care how you roll your dice - on a table or on a computer.
All I ask is that if you do it on a table, that you roll them one at a time and record them in the order rolled left to right, as I will take dice off for modifiers from the right (and of course add any bonus dice from the right as well).
What I do when I roll real dice for these is this: I roll all of them and just kind of randomize the order so that the failures and successes are jumbled up (opposite of how I arrange at a real table where I group successes together and set failures aside while I tally in a "Hall of Shame" situation).
I sort of lost track of what/who is in the third car of the train. Would you mind giving me a refresher on anything relevant to Ghost? I can look through myself, but I figured you might know.
For all I know, it's just a big explosion. Which is bad.
How is the new threat from Luz?
I have to apologize to you guys I'm going to be busier in this new years then thought so I will be unable to do this run and my other one. I wish you tons of fun in your game.
Sorry guys you keep having fun kicking crazy clown butts. And don't let a ghoul bite you even it they seem like they have a nice personality.
Apologies; but I'm Attending to a family emergency. I won't be able to post for awhile. Assume Luz escaped through the roof of the car and is incapacitated for a bit, I guess.
Hi there;)
Can I join some campaign?
One silly question... what thread to read ;) ?
Sorry for my long absence, it might be a while before I get back to posting here. Sorry.
Okay, I would like to start by apologizing.
Basically, my life got extremely crazy these past few days, and Shadowrun has been low on my list of priorities. That's the reason I haven't been posting recently. While I'm sure you guys understand, I should have at least notified you all. For that, I'm sorry.
I know it's moving slowly, but I should have checked in at least. I hate my life sometimes ...
@gilga - you are one heck of a multi-tasker - i can see you are going to keep me on my toes!
Heading for bed now, but will get all your concerns addressed tomorrow, along with an IC post for you to bounce off of.
Now for the technical details: I am just starting so correct me if I am mistaken:
@home:
1. Summon spirit of man force 3: (BAD DOG)
6 6 2 5 4 6 6 3 2 4 - 5 hits vs 2 5 6 2 hits so I get 3 services.
2. soak 4 drain: 6 4 1 6 1 5 6 3 5 4 5 - 6 hits no drain (Yay! )
3. bind: 6 5 3 1 1 3 5 5 3 5 4 hits vs: 2 3 6 6 3 4 (2 hits) so two more services:
4. Soak 4 drain: 5 2 2 4 3 4 5 1 4 3 6 3 hits , 1 stun damage taken.
Total 5 services for bad dog.
****his optional power is mass confusion spell. (to help the drones)****
I just noticed that this spirit type already have a confusion power - (and is anyhow probably too weak to use it, so let's give it ball lighting instead.)
1. Summon spirit of man force 3: (GOOD DOG)
2 5 3 5 5 5 1 4 6 3 -5 hits, vs 1 2 5 1 hit so I get 4 services.
2. soak 2 drain: 2 1 6 6 4 6 1 1 2 4 5 , 4 hits no drain.
3. bind: roll 10 dice, 1 hit , vs 6 dice 0 hits (wow!) so total of 5 services for good dog.
his optional power is improved invisibility.
drain: no drain since no hits.
Can I assume that the damage from home is healed already ? (just 1 DV)
Before combat:
1. improved invisibility spell (force 4) rolls 13 dice 5 hits, 4 hits to the invisibility spell.
Drain: 3DV : 11 dice, 2 hits I take one drain.
2. matrix search - computer + intuition -2 from invisibility spell: 2 successes. (bah... oh well;) )
3: mechanically, I gave both the spirits an order to fight with me in combat so I used one service on each.
4. Drones flying stealthy into combat: 9 dice for each and they get: 1 hit,1 hit,3 hits lets hope it will be enough along with the invisibility.
anything I forgot?
PS: I used this site to roll dice, if there is a preferred site let me know: just the first thing I goggled.
http://www.chinagreenelvis.com/gaming/tools/shadowrun/diceroller/
@gilga - you are one heck of a multi-tasker - i can see you are going to keep me on my toes!
Heading for bed now, but will get all your concerns addressed tomorrow, along with an IC post for you to bounce off of.
Ha ha, this guy force me to study most of the book i have so in a way he already achieves his peruse. Today I discovered that he should have specialized in spirits of water. As they have all the powers that I wanted, and can also assist spell-casting illusion magic. So many details to learn.
I am a bit out of the loop, but who is currently active in this game ?
Oh, forgot about the regent stuff, never mind I'll buy some next time I have access to civilization.
For summoning I'd go with a slightly stronger spirit, as I went for force 3 to be able to bind the darn thing. ;) Can I role a force 4-5 spirit for summoning?
Instead of invisibility, lets have the spirit use its concealment power. It is similar in function to invisibility and should be able to effect all 3 drones. (up to force targets). Thanks for keeping up with it, as one of the goals is to actually learn how to play. This is the first time I try to bind a spirit for example.
Would a more precise order will be, "follow the drones to battle and goodluck?" I have no problem that specific instructions will be services, but I kind of wanted him to go and kick ass with the drones. It also doesn't matter how many services I have because, technically if I send him more than 400 meters away from me, he is free after combat. As it is a remote service and he is not bounded now.
Oh, how far away do you want your hill that you are on to be? I am cool with whatever, but your spirits won't go beyond 700 meters without going remote service, so you'll probably want to be in that range.1. lets do the concealment power + 1 invisibility spell as there is no way I can sustain 3 invisibility spells. it was a fun idea, but 3 drones is too much. Lets just make the 'rigger choice drone' invisible.
My next big concern will be what "state" you are in from moment to moment, which of your minions you can perceive/communicate with at any given moment, and how well you can control them given limited numbers of actions.
Whatever state you are in, you will have your telepathic link to your spirits (though it is not visual, just informational).
Based on your IC, am I correct that you are staying out of VR/hot-sim, and instead doing all your hacking via AR? And simply issuing commands to drones rather than directly rigging (jumping into) them?
If not, do correct me.
If so, then I just need to know the exact wording of whatever commands you gave the three rotodrones, as they will all be on autopilot - basically under my command based on your orders until you change commands or directly control them. (Pretty much the same with the spirits, unless you change their orders).
Once we are agreed on all this, I think we will be close to where you can really "loose hell" on the bad guys.
Until you make contact with them, you can pretty much make all the actions you want.
Once any of your elements are in contact with them, we will have to get strict on how many actions you have for controlling/doing things.
Finally, seems that with all the dogs on the loose, you yourself are going to do some hacking. Any icons in particular you are looking for? Note that the T-bird is offline…any parameters to sift the friendlies from the unfriendlies? note that sustaining three invis spells, you are actually -6 on everything…the direct hacking may be stretching things a bit too far, but it's your call - and I suppose in AR you have only hardware at risk (maybe get yourself some agent program dogs!).
So, to recap, I think I need:
1) Two more invis spells.
2) Exact command(s) for rotodrones.
3) A physical initiative roll for yourself for use once you make contact
4) Initiatives for all dogs in combat
5) A lot more info for me on what you are trying to do with the hacking.
6) Distance of hill you are on.
Once we have that, we will be close to me being able to do an IC (shall we just have the drones and Bad Dog tear into the attacking bad guys!!!??!!??).
Spirit summon @ home force 5 spirit of man.
Me: 10 dice:
6 3 1 5 3 3 4 5 4 2 - 3 hits
Spriti: 5 dice:
3 3 3 2 5 - 1 hit
Drain 2DV: 2 6 3 5 5 1 1 6 6 5 - 6 hits no drain... (where was that luck when I wanted to summon lol ;) )
So I get two services, first one concealment on me + 4 drones. (also the little one). it gives -5 dice to anyone trying to locate us. I
Second one, follow the drones and fight on our side in combat. (he is an intelligent creature, I think I can give him a general order and he is smart enough to understand without getting into specifics).
Now I have no more spirit services, so I feel a bit more exposed but oh well... can't win them all;)
1. lets do the concealment power + 1 invisibility spell as there is no way I can sustain 3 invisibility spells. it was a fun idea, but 3 drones is too much. Lets just make the 'rigger choice drone' invisible.
2. I send them in autopilot with an order of self defense to where I think the combat is, if I actually see and understand whom to shot then I just tell them to shot that guys and then self defense as default. I can issue this command with a simple action as long as it is the same command to all the drones.
3. no problem: 4 1 6 1 + 9 = 21
4. let me try and see what drone initiative is: pilot *2 + 4d6:
Drone 1: (rigger drone): 6 2 1 5 +6 = 20
Drone 2: (regular): 3 5 4 4 + 6 = 22
Drone 3: (regular): 6 4 5 5 +6 = 26
5. I tried to do a matrix scan, so I get a feeling about what wireless technological devices are connected in the nearby area. I am not convinced hacking is the way to go, but it seems like a smart move. Same way as a wizard would astral project to see whats going on before rushing in. Especially since I am not an 'action hero' rambo style character.
6. Possible target is that plane (UAV was that) so that I can have eyes in there.
7. distance: lets say 400 meter, far enough for relative safety and close enough to rush in with the car. If things get dirty.
@Big Guns - don't worry about the karma - wouldn't do that to you - I think it will amuse Aria sufficiently to know that your character owes a favor to a big fire spirit.
BigGuns - okay, you're in!
Now I still need an Agility test.
0 hits, you will crash into the rear of the cabin and need to also roll a damage resist.
1 hit, you will avoid being tossed about and hurt, but be holding on for dear life (-4 to all actions, movement limited to 25% of Walk)
2 hits, you pretty much keep control of your body and have a good grip (-1 on all actions, one hand occupied)
Past the Agility test, you are still free to take an action...
Dunno if he gets a defense being that he appears full VR. I have a feeling though that there's a decent chance that his brains are now abstract art on the back of his seat.
No problem about that ;) The real session goes much slower so I am used to stuff.
I can probably try hacking again if I can see the LAV is out of control, I believe a mark or two will be enough to put it back on autopilot ;)
I'm back, will get a post up when I can figure out the spirit combat rules.
bah couldn't find it. but lets not be strategic about it, lets assume I came from the north.
I wanted to reach that security closet where luz is.
Again, sorry for my absence, Water Spirit will make an Engulf attack on the closest approaching Security agent
Unarmed Melee attack 13d6 2 Initial Hits, Spirit spends one edge for Second Chance, 6 more hits, 8 hits total.
Initial Roll Link: http://orokos.com/roll/246136
2nd Chance roll link: http://orokos.com/roll/246137
Attack is damage 12P, AP 6, plus Mage is trapped per the Engulf rules.
Okay, I will do that then. What about the Mage?Yeah, seems we are a bit muddled.
The one on the south I assume you are engaging, as he is still making his way up and to the door.
Make any attack rolls you like.
The one on the south I assume you are engaging, as he is still making his way up and to the door.
Make any attack rolls you like.
8-bit, while I still welcome you making some attack rolls, after reviewing the initiative rolls (which you so helpfully posted - no good deed shall go unpunished), I see this guy is going to shoot at you first. So will need defense rolls for you as well.
Longarms 6 + Agility 11 + Wireless Smartlink 2 + Take Aim 1 + Specialization 2 - Called Shot 4 - Wounds 1 = 17 dice without any other modifiers
Firing Ares Desert Strike (Longarms 6 + Agility 11 + Wireless Smartlink 2 + Specialization 2 + Take Aim 1 - Called Shot 4 - Wounds 1) (http://orokos.com/roll/246742): 17d6t5 5 [1, 5, 4, 6, 6, 3, 4, 5, 5, 4, 4, 2, 1, 2, 1, 4, 2]
Well, that could have gone better.
DV is 15P + Net hits, AP -8. 2 APDS Rounds used in 14 round clip. 12 remaining in clip; 48 remaining total.
Since I do not know environmental modifiers, here is what is negating it.
Thermographic Vision or Low-Light Vision (not sure if the ash makes thermo impossible, but I assume I would have gone to the appropriate one when lining up my shot); Smartgun System for Wind; Flare Compensation for Glare; Improved Range Finder for Range (up to 350 meters with no penalty).
Hi -
1. The tests are 3 seperate hacking tests. (the appropriate skill to take over the plane).
let me know if we need a second roll of a different skill.
2. I did not know fork works that way, lets leave the deck for a more peaceful time. I do not anything that compromise the autopilot or jump in task.
3. autopilot is enough it does the job. - jumping in is to do so with style it requires 3 marks and was my initial thoughts but that char would not risk it. first auto then jumping in.
About jumping in, - whats needed is 3 marks + rigger interface. (dogmeat brings his own RCC.) This is why I made 3 hacking tests (each gives a mark if successful - I am not sure how many marks are needed for auto pilot - I assume less as it is a less total form of control).
The 3 tests are 3 separate hacking tests (hacking is one of the skills in the category and hack on the fly is one specialization. There is hacking to take marks, cybercombat to brick stuff, and electronic warefare to deal with noise jamming and such.
so to sum it up - 3 hacking tests if jumping in is allowed then it can probably shorten the fight with massive fire on our side, otherwise just not crushing the damn thing and putting it in a loop cycling the train is good enough.
if any new role is required ? (edit file perheaps ) let me know.
What I roll now for the attack:
1. 8 logic + gunnery 6 + 2 ballistics + 2 control rig + 2 hot sim -2 (stupid invisibility) = 18 dice
1 1 6 4 2 1 6 3 6 2 4 6 3 5 3 2 4 6 (6 hits)
I assume the plane can go full auto, I am not sure about weapon accuracy. I hope it will make quite a confusion in there.
Before I create a character... which character creation options are open. Just the main rulebook or can you go with the sum to 10, karma and/or lifestyle module option from Run Faster?
Hi all,Before I create a character... which character creation options are open. Just the main rulebook or can you go with the sum to 10, karma and/or lifestyle module option from Run Faster?
I don't know if those new Run Faster options are open or not. A good chunk of us started the game before Run Faster was out.
you really want to blow up stuff heh ? ;)
how is your agility, I think that you can default gunnery quite well (with -9 to defense you'll actually hit stuff).
Yeah, so I heard ;)
Can I get the deck then ?
@gradivus - welcome
sorry for my recent illness delaying a response to your sheet.
Looks great to me - a cursory crunch of the numbers tells me you shorted yourself on your electronics group - should be at least 3 computer and 2 for soft and hardware.
Next up - how to get you into things…
Tell you what, give me a couple of quick post cycles.
Right now seems to be a tipping point - at least a small moment where the shooting has stopped.
The next couple of posts will tell me whether that lasts for any length of time or immediately re-erupts into a desperate shooting war.
Once I know which way that flips, we'll get you in either way.
Of course, you really should at least have read the entire IC thread, if you haven't already. So then you be thinking to about a way of smoothly working your presence into the narrative.
Talk soon!
BigGuns - Aria's policy on in-run advancement is here, from the first page of this thread: Karma and cash can usually be spent mid game (subject to your GMing agreeing), with some purchases just being retconned, some needing some IC justification.
Personally, I think it is a bit "Not yet...Tank, I need a pilot program for a B-212 helicopter. Hurry."
But hey, you earned the karma, and the T-bird! If you do it, try to toss some sort of justification into the IC, something about his past or something, maybe?
I would just like to go ahead and apologize for my rather lackluster attention to this. I haven't been paying much attention to this thread as I should, and my RP has been lackluster as well. I've been in a huge rut lately, and I also have been still having trouble adapting to Shadowrun, and also joining mid-campaign may have been a mistake. I'll try to do better in the future
It is looking really bad they are 5 with reinforcement of 6 more, we are you me and cutter.
I hope we can win this thing.
1.Feathered human
2. the man
3. Ichrio – leader
4. the troll
5. shadowy metahuman
6.40 meters north drone
7. 20 meter south medic,
8. elf girl,
9. long haired guy
vs You, me cutter - and possibly alicia with 2 spirits.
Initiative (orokos isn't coming up, will do it later)
Also, I would like to remake my character at the end of the current story arc, if that's not to much trouble. I understand if I have to give up karma gains to do it. Will still be a mage character.
Initiative Rolls: 11 + 3d6 [6, 2, 2] = 21
For the most part, I'll just fly over the area in this new vehicle and be ready to unload full-auto (the -9 defense one) against any enemy that breaks the "truce".
So perheaps we need disenchanting - bah I think that noone takes that. ;)You would need that...but this is also an artefact with a capital 'A' rather than a focus or similar 6th World item...
Because to steal that car, you need three marks on it to get it to start and then someone needs to get 24hits on a hardware test to change owners before it gets reported stolen and the police use the gps to locate it. Stealing cars under the new matrix rules is a bit more complicated than it used to be.
I'm confused as well. Who the heck is she healing? and is she yelling at Dogmeat to go away? As for Counterspelling, I don't know if I want to do that, since we already have enough problems without having a very powerful spirit who's a memebr of the circus we are guarding start to fight us as well. I'll have something IC up by tomorrow.
I ain't selling that T-Bird anyway. Someone can get it from me when they pry my cold dead hands off the controls. :P
I ain't selling that T-Bird anyway. Someone can get it from me when they pry my cold dead hands off the controls. :Plol... sorry for not posting much this week, I've had work kicking me in the teeth :P
Surprise Test: REA 4 + INT 3 + DAnger SEnse 1= 8, 1\5\1\5\2\4\1\4
Damage Soak: AV 12 + BOD 3= 15. 6\2\5\4\1\6\4\1\1\6\3\4\4\3\6, 5 sucesses
PS: I am hiking in California 10.2-26.2 so I might not be available.
Was that from my suppressive fire zone?
well for starters it is 16 hours flight + few hours before/after at the airport.
I should have interent and it is 50/50 work/fun so I'll be on from time to time. And will have interent connection but a lot less time so do not expect me to carefully read books and stuff. ;) At the current speed of the game I am not sure if you'll feel it. As well, we're like 1 combat day per two days or so;) I think we'll be okay.
If I am unresponsive and you need some of the capabilities of dogmeat to move the plot I'll also post a short cheat sheet with how many dice he rolls for stuff, so you can roll for example doge/damage soak or even attack for him and not have to stop the game.
Most of the time should be okay - but some of the days we may stay at places with no connection or be too tired to post.
@gradivus ouch!
Use edge to reroll the 10 misses= 1\5\6\5\4\2\1\2\1\3, 3 sucesses
Well decision tree is a bit problematic. I'd say I'd try to keep dogmeat safe, that is he'll call in drones to help, jump in the car and escape combat if it is reasonable to do so. The spirit will also help a bit - but well it is not the most offensive spirit. Let's hope it does not come to that lol.
I probobly should have made the car invisibile ;)
Also i have an uneasy feeling that I did not give dogmeat a medic kit... I built another character in that spirit for the second game I am playin, and I think I did it better the second time. Generalists are difficult to balance.
This may be a stupid question, but you still accepting new recruits? I got a Troll Tech-Wiz I would love to play and you said you're always recruiting.
Yes, always welcome newThis may be a stupid question, but you still accepting new recruits? I got a Troll Tech-Wiz I would love to play and you said you're always recruiting.
It's true as far as I recall. This game is always accepting new people.
I'm going to dodge which brings my initiative from 8 to 3...if I survive the next shot or if 3 is still faster than the guy's shot I'll charge him and use nerve strike assuming I'm in range or if I'm too far to reach him I'll throw a card at him using missile mastery....
doge logic + intuition + rig -spell sustain that cancel out: doge (http://orokos.com/roll/253353): 2#13d6t5 4 6
by the way - I am puzzled with them even seeing the drone I am firing from. Is the invisibility and stuff doing anything useful for me? I sustain it for weeks now lol;)
If he has good cover, I guess I am better off getting up and dashing to cover myself then.
By the way guys I am boarding a plane in a few hours, so from now on I'll just be on from time to time.
@gilga How do I call a commlink of a person I don't know
What sort of test do I have to pass to stand up?
Sorry for my long avbsence, I can't seem to like playing the game anymore, I don't know if I will continue after the current one. A quick question, is it possible for Alicia to remove the crown in the Astral world? Let me know if I need to make any rolls.
For visual aide:
Seer before the crown: NES Childlike Empress (http://ambercherrybomb.deviantart.com/art/The-Childlike-empress-71958753)
After: Something Jim Hensonesque (http://dakanavar.deviantart.com/art/Nostrum-The-Keeper-of-Forgotten-Things-479776504)...
Circus TricksRoll call please for the next 'event' after the grand stealing of a LAV and the complete (ish) destruction of the front train ???Player: Zweiblumen Character: <<Bittorent>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg314906#msg314906) Troll technomancer <<Rolls>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg317838#msg317838)
Player: Csjarrat Character: <<Morgan>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg315047#msg315047) Dwarf decker <<Rolls>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg318047#msg318047)
Player: IShadel Character: <<Flicker>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg315286#msg315286) Dwarf adept <<Rolls>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg318860#msg318860)
Player: Adamu Character: <<Al>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg317231#msg317231) Human dockworker
Player: 8-Bit Character: <<Ghost>> (https://docs.google.com/spreadsheets/d/1ulAP1_2TS31T2hU5-TEVEX1-GHSm625a24nbNlSqEsY/edit#gid=0) Elf gunslinger <<Rolls>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg317800#msg317800)Player: Carathas Character: <<Leaflock>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg317613#msg317613) Bear shaman
Player: Lusis Character: Luz Cyber adept <<Rolls>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg318142#msg318142)
Player: JackVII Character: <<Harrier>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg318220#msg318220) Dwarf chopper pilot <<Rolls>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg318255#msg318255)
Player: All4BigGuns Character: <<Cutter>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg318863#msg318863) Human close supportPlayer: S.Miles Character: <<Richter>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg321101#msg321101) Elven Face
Player: TMF Character: Mr Pink (http://forums.shadowruntabletop.com/index.php?topic=17794.msg321496#msg321496) Elven Mime/Face
Player: Poindexter <<Chooly>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg322385#msg322385) Troll Beastmaster
Player: Jayde Moon Character: <<Betsy "Rodeo" Matthews>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg325935#msg325935) Human Spellslinger
Player: Saithor Character: <<Alicia Reeves>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg326768#msg326768) Human Spellslinger
Player: SnowDragon Character: <<Victoria Drews>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg330569#msg330569) Elven Sniper
Player: Scawire Character: <<Spector>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg331346#msg331346) Wandering Crazy Elf Adept
Player: riki.joat <<Kale>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg352518#msg352518) Dwarf Tech Wiz
You forgot Dogmeat the generalist.That's a lot of roles for one character.
Decker/rigger/mystic adept.
I'm still in, but am going to refresh with a new character when this scene is over. Quick question, can I keep the Karma and Nyuen I earned? I understand if you don't let me keep it, I just want to know beforehand.You keep any nuyen and karma you've earned provided you haven't already spent it on a character...can you try and get your character genned up soon so that we can smooth you in? Thanks!
http://forums.shadowruntabletop.com/index.php?topic=17794.msg345436#msg345436I suspect you'll be ok...and there's magical healing on hand. I've added your sheet to the beginning of the thread, sorry I missed it :P
Assuming Matsui Ichirō is still alive, he's in.
Otherwise I'll make another character.
I will gray out the abilities I have no points in, question though. Could you provide a link to the tribal thread, I can't navigate dumpshock for some reason.Copied from DS so hope the links work...
I'm sticking around. I just haven't had much I needed to do of late, and was out of Edge to pull off cool stuff with.You've got a LAV to play with...you want more cool stuff :o no worries, plenty more cool to come and I think I'll refresh edge after this scene anyway for the sake of my sanity/book keeping :P
You forgot Dogmeat the generalist.Yes, sorry, you and gradivus are in the front link list now
Decker/rigger/mystic adept.
As gilga noted, he can't fight his way out of a wet paper bag ;DYou forgot Dogmeat the generalist.That's a lot of roles for one character.
Decker/rigger/mystic adept.
Yes, welcome on board! I've linked your sheet on the first page of this thread. To make it slightly easier on the eye any chance you could grey out the skills you haven't put points in? Should make it easier to see your active skills.
I second adamu's request for some background. While you are reading through the CT IC you might want to consider a brief read of the Tribes thread over on DS. The Mechanicals are a group of steampunk techies living just north of the current encounter and it's entirely likely that they will be called on to assist the train once the current fracas dies down. You could easily come from there, or be on retainer with the train itself...whatever works best for you!
Sorry about the lull!Well the way it is told this fire started from nowhere - and ended in the same manner. With the drones just popping out too, it all seemed random. I still do not know why the fire ended, or started for that same manner - and why would someone send drones to hit the drone - and then suddenly stop instead of taking another shot.
I had hoped that the abrupt and simultaneous cessation of multiple sources of fire would come across as tense and ominous, especially since the fact that their drones are continuing to shadow Dogmeat/Invisodrone could indicate they may still be around.
Thanks for the help pasting the helpful bits. I'm thinking I might come along with the Tribe, obviously not as a member since they're street level builds and I am built as a regular runner. Figured I may know them though, since I'm a new runner to town living in Puyallup. I got a backstory for Kale that I will include pieces of in my first IC post as Kale's thinking if that works. If anybody wants my backstory I can post it here or in a pm if that would help.Don't worry about the builds, if you would like to be a Mechanical it doesn't matter that you have more build points - it's for fluff rather than mechanics. Even if you chose to join in the Tribes thread at some point I have no problem with a different build. If you want to be separate I'm cool with that too.
Wish I was in protecting the seer, she could probably fit in the back of my truck.
In case I've not said it already, a post on the OP (whether character, background location, NPC etc) will count towards your IC post count for determining rewards!
Nice to be hearing from Al.Errr, I applaud your bravery but the LAV is in a clearing with trees around it...there are hostiles hiding in those trees...you might be safer waiting by the train?!? Given your physical state and the fact that you can act from afar... just sayin :o
Dogmeat jump out of invisi-drone, and into the car and drive it toward the LAV.
I also did not understand why everyone stopped shooting... why they begun shooting in the first place after they had the seer - then stopped? oh well - it all look so random to me, and the drones really sort of appeared out of thin air - I am almost sure they are an illusion spell.
Aria, it is up to you if the car can't make it dogmeat won't do it.You're welcome to try whatever you like, I just wanted to make sure the scene was as clear as it could be so I can't be accused of being evil GM later (although I will try other things to earn that monika) 8)
Apologies to all, a bad case of man flu and resulting lethargy has set in. I will try and get some IC up soon!
@Gradivus: sure, sounds reasonable to me. Bod+Will +1 -wnd mods sound ok? There might be a more appropriate roll so feel free to suggest (note lethargy :P)
How much time do we have? is there time to use karma for skills? initiations and stuff like that?Will probably be a few hours before you get to 'civilisation' but given the nature of the way we run things in this pbp that's plenty of time to invest in some new skills etc...
I am not sure how much karma the dog has, but I think he should be useful with a couple of first aid points or a heal spell - I kind of feel silly I left them out.
I'm cool with moving forward.Will try and work all that lot into the IC :D
- Does the Seer turn back into a little girl?
- Will Ichiro be able to get his troll?
- Will be have to be involved with getting the lead tractor back to work, or will their engineers take care of it.
--- On that note, with its drivers dead, Al will be happy to carry on driving it...
Just FYI - still posting from work (from whence I cannot access DS). Hopefully home PC will be back up in a couple of days.
I'll get an IC up soon. Also, I still do want to make a new character, just wanted to ask if Life Modules were in use, and if so do we get any karma above the normal amount?Sum to 10, karmagen and Life modules are all available...
I wanted to take a point of first aid - but 28 posts is 14 karma so I initiated Dogmeat and gave him a power point. Not the mechanically best option but I envision him more of an adept that can cast some spells - then as a mage.The magic stuff is fine, although I will probably 'wake you up' around midnight...you didn't think this was really over did you?!?
I know MA are mages that have some adept qualities - but thats mechanics ;)
I took inspiration from Baldurs gate where the hero gets magical powers while sleeping. I hope it is okay. I know in Shadowrun it is a bit different studying a lot and stuff to gain magic is just boring. Growing increasingly mad and suffering terribly anytime you advance seems more interesting to me.
The rest of the time dogmeat will examine the Deck and hack into it. He has 19 points in hacking devices - +2 from hot sim VR so he should get to buy 5 hits I think it'll be enough to get the marks on an undefended deck. Since the item is not legal to begin with - I don't think we need a 'transfer ownership' as no one can admit to have ownership of a deck anywhere digital.
I also want to give him a level 6 agent - can it be done? he has the money.
get an RCC also there is a reasonable one for 16k.
- and a couple of roto drones ;)
I'll get an IC up soon. Also, I still do want to make a new character, just wanted to ask if Life Modules were in use, and if so do we get any karma above the normal amount?Sum to 10, karmagen and Life modules are all available...
I've seen a few posts suggesting that karmagen and life modules are set too low, but until there's some RAW I think we'll stick 'as is' - if your character looks woefully underequipped I will reconsider!
I will houserule that the second two systems get the freebie contacts and knowledge skills than Sum to 10 does though!
Yay!if it helps ;)
Computer back up.
Promised rolls
Some initiatives:
11 + 2d6
The shooting - as I said, narrow spread flechette, so -1 on ghoul defense rolls. I am sort of assuming they are not armored, in which case AP -1. If they are armored it is AP +5. DV is 13P, and my limit is Accuracy 4.
I shouldn't have any vision mods, but whatever other mods just adjust my rolls accordingly.
Agility + skill + specialization = 11 dice
OOPS - all that typing so far, and now Invisible Castle is down.
(I swear I have the Gremlins flaw in RL.)
So we are back to -
@Aria - feel free to roll for me if necessary to keep things going.
The perception rolls are 7 dice.
My melee defense rolls, without mods (like for being on top of the truck), are 15 dice. Anything hits me, I'll use Edge to re-roll fails.
Ichirō was torn between going for the LAV and going toward the dwarf named Al.Whilst Al might be an ugly runt ::) I don't think he's a dwarf...not that it really matters in the thick of combat...
remember, Oni are usually taller than humans, and Al is short for a human...hence, he's a dwarf to the Oni
I figure now would be a good time to introduce my next character, I'll get a sheet up as soon as I can.
I think that dogmeat will keep his drones and spirits with the mechanical for a couple of extra hours, but he'll stick his body in some cart that goes with the circus. He is a somewhat capable combatant on his own, and a good Decker so I think it will be okay.Don't forget that noise will make communicating with your drones a pain when you get too far off, spirits can go 100m away from you before it counts as a remote service (note you can only summon one spirit - the rest have to be bound spirits, but I think you've only got 1 spirit at the moment?!?)
I just need to get him into a full body armor ;)
@Aria - hope I didn't read your last IC post wrong.Fog of pbp - will try and get an explanation up OOC at lunchtime...
So, basically, the bulk of the ghouls are still missing?
If I read that right, Al will continue to track.
Do I get a new roll at this point, or shall the last one continue to stand?
Also, is the trail (of a herd of bloody ghouls) clear enough to follow in a vehicle?
@Aria - hope I didn't read your last IC post wrong.As noted this morning, the joys of foggy pbp :P
So, basically, the bulk of the ghouls are still missing?
If I read that right, Al will continue to track.
Do I get a new roll at this point, or shall the last one continue to stand?
Also, is the trail (of a herd of bloody ghouls) clear enough to follow in a vehicle?
Other points - you said we shot some ghouls outside, but we weren't specific on how many…shall we assume Al shot three (for purposes of monitoring the ammo left in my clip)?
Hi Guys, for now I am leaving, been fun playing with ya all. ;)Sorry to see you go but thanks for letting us know. You're welcome back any time!
Greeting all! I am interested in joining If possible.You're very welcome to join us...feel free to post a character for CT, just be aware that this IC thread will (hopefully) wind up soon, after that I'm thinking of running a Prime Runner level game. If that's not your thing there's Through the Looking Glass over on Dumpshock that could do with some additional runners!
What types of characters are running so I know what direction to lean toward.
Never mind found it in the OP.....
Reading IC thread now.
How much time approximately do you think you have left? If not much left,I will aim for the prime game, how do feel about Vampires ? ;DBeyond the current scene and its aftermath I think CT will draw to a close...so probably three to four weeks real time at the pbp rate :P (Possibly shorter/longer depending on how many posts I get in, I haven't heard from the majority of players in a while and I can work something out with the couple of actives to resolve the run without compromising on the IC).
Sum to 14? Consider me in! I'll get a character submission up as soon as I can.
Vampires seem to be likely candidates for this power level without unduly unbalancing anything - be warned though, negatives are negatives for a reason and spontaneously combusting in sunlight might be a problem mid run (although the action is likely to take place in the UK and it's always raining here ::)). The main thing is to enjoy the character (and hopefully keep posting) :D
Seems like an obvious choice to me! Unless there's some RAW that suggests otherwise!? If you're sustaining that then that's something else you can't be sustaining, wards etc become an issue...everything has a price ;D
Vampires seem to be likely candidates for this power level without unduly unbalancing anything - be warned though, negatives are negatives for a reason and spontaneously combusting in sunlight might be a problem mid run (although the action is likely to take place in the UK and it's always raining here ::)). The main thing is to enjoy the character (and hopefully keep posting) :D
How do you feel about Alleviate [Allergy](Sunlight) from Street Grimoire pg. 109 and how it would affect a Vampire?
I'm working on a nice background now, should have it up soon.
For someone like me who's bringing a character over from one game to the other, how do you want to handle the rebuilding? Do you want us to take the base of what we have and then apply the differences on top? Or would you rather us rebuild from scratch?Either is fine, whatever works best for you. If it's a character already established in one of my 2075 games then it would make for better continuity if your stats etc don't drop as you become more experienced but at the end of the day I want you to have a character you like playing :)
Asking as that will effect the backstory I'll be writing as if it's the former then I'll be making mention of the merry little cluster****. ::)
Finally, do we have a very rough idea of how many ghouls there are?There are 8-10 ghouls in this group, the room is around 20m long x 10wide x3 high, there are six tanks 4.5mx3mx1m high with about 1.5m 'corridors' between them (so relatively tight for melee, which is probably a good thing), there is the 'tunnel' you came in from the previous building on the short edge and a couple of exits on the long edge to what looks like another hydroponics area...hope that's relatively clear...?
Dimensions of the room?
How many exits?
Chuckles all good mate, and yeah it does make more sense. Was just wanting to get your input, have ideas of how/where to upskill/stat him (mostly social and support skills) and what that'll mean story wise.I would think a grenade would be bad ??? - I'm assuming Spike (and now Al) are at the first of the two 'crossroads' between tanks, with Gradivus' Oni along the left hand wall (the far wall from the entrances to the other room)
Now to just get some info on this cluster**** so I can decide if I'm leading with bullets or an airbursted frag grenade (without mincemeating my new buddy's pet)
Edit to add: Although.. I now realize that I forgot to keep in mind the 3m height of the room... this... could be a bit of an... oops... :oWell I hadn't quite expected that...anyway, my take on the chunky salsa rules is that it reflects back towards the centre so shouldn't be an issue for Al and Spike - the same can't be said for the tanks and the resulting water (there's a lot of water in each tank!)...
*nods* fair enough... so need to redo my 2nd action phase I guess?Get off arse?!? ;D Or you can just shoot the buggers climbing out of the tanks near you/Al/Spike...
Threshold 3 (hard) seems reasonable for a waist high tidal wave :P
You probably won't need to worry about air though, it knocks you off your feet but rapidly dissipates. Four legs are clearly better for the job!
I'm probably guessing that summons was more dinner bell than magic... at least I hope so...
True, they ignore wound mods and get minor attribute boosts now (which is better than the combat juggernauts they used to be in 4! ) That said, you don't think it's going to be that easy do you ? ;D Will get back to you tomorrow or Thursday with the results, sorry I can't do it sooner - this is fun!I'm probably guessing that summons was more dinner bell than magic... at least I hope so...
Well, so much for that!
@Aria, since I am pretty sure possessed magicians don't have immunity to normal weapons (hope I'm right!), no real change to Al's actions. Still aim then shoot.
You've still got plenty of unused attack and defense rolls for both Al and Spike...
Also decided that given Snow Crash's history with spirits (survivor of Bug City) might be an idea to roll composure..
Composure (http://orokos.com/roll/279744): 4d6t5 1 hit
2 ones, looking like a critical glitch here.
@Aria - ooh ooh - got an idea - check out my PM on DS!Checked, and replied ;)
Just a question... since I've joined Circus Tricks so late in the play... would it be acceptable to apply the rewards to the Prime Runner game?Provided you haven't spent anything on the current incarnation of Snow then any rewards are cumulative across all my 2075 games no matter what character (or version) is being played!
@CT/Al: Ok Dog boy, let's see what you can do against a powerful spirit throwing fear at you... Logic+Will+your gods given orrneryness :) vs. 5 hits from Baron Samedi, let's see how those voodoo gods like you now! Hope you've got some edge left!
Circus Tricks
(sorry Al, probably gonna get really wet again)
I think you cannot win against IC right they just keep coming.
Questions of comments, let me know. Hopefully those who've stuck it to the end have enjoyed it and it's not too anticlimactic to leave it here more or less...?
Is the other team snatching everyone too or just the primary?
Is the wife simply a guest at this event or is she a guest of honor? Is this her party or is she just attending it. If it is the latter we might be able to arrange an emergency at home to get her away from her location and make that part of the snatch easier.
Sorry to interrupt, but I saw "recruitment always open" and wanted to ask for details. I've not run the shadows since 4e and I'm looking for a game. I hope this is alright to post here.There's a prime runner game going on here we could slot you in to! If a normal or street level game is more your thing then there are both running on Dumpshock. All are interrelated to some degree. Just let us know what appeals!
COP
I'm confused on who is going with who.
There's a prime runner game going on here we could slot you in to! If a normal or street level game is more your thing then there are both running on Dumpshock. All are interrelated to some degree. Just let us know what appeals!I've not played on either forum. Which do you think is more suitable for PbP?
This is the most active game so probably worth jumping in here. I think the only 'class' that is more difficult to pull off in pbp is the face. This game has plenty of matrix and magic so muscle or wheels would be appreciated! There's a list of PCs compiled at the front of this thread!There's a prime runner game going on here we could slot you in to! If a normal or street level game is more your thing then there are both running on Dumpshock. All are interrelated to some degree. Just let us know what appeals!I've not played on either forum. Which do you think is more suitable for PbP?
I'm fine with any power level, just let me know where I could be the most useful (and what other archetypes are already on the team).
This is the most active game so probably worth jumping in here. I think the only 'class' that is more difficult to pull off in pbp is the face. This game has plenty of matrix and magic so muscle or wheels would be appreciated! There's a list of PCs compiled at the front of this thread!That sounds good. But can I ask why it's more difficult to pull off a face?
Satisfied with the answers the Johnson gave to Smiley's questions,
Satisfied with the answers the Johnson gave to Smiley's questions,
Did I miss something? I haven't seen these answers
Okay just checking :)Satisfied with the answers the Johnson gave to Smiley's questions,
Did I miss something? I haven't seen these answers
No, you didn't miss anything, it's one of those "after the answers come in" posts, since 2/3 of the team has already left and some are apparently in Oxford.
Duke here Aria how do you want to do this updated char sheet in your inboxCan you post a bio / description at the very least in the OoC so I can link you at the beginning of the thread? You can post your sheet too if you don’t mind the others reading it (and saves time on the ‘this is what I do…’ speech :P). I suggest you plan on being on the main extraction target and that you know one of the other runners there already so you don’t get shot at when you turn up on scene. Art (Mr J) sent you on ahead to recon the exterior…or something like that!
My questions might have slipped through, so here again:He is a Professor at Oxford University, this is in theory an independent body (with probably as much if not more wealth than an AA corp!), but in practice they get lots of corp sponsorship for research. As far as you can tell his current project (whatever that may be) is being run under the auspices of Renraku and he wants out!
Which corporation do we steal the mathematician from?
For that matter: Which corporation is the most influential in Oxford?
Just another question: how does the primary know we are the team extracting him and not the rivals? Is there something we can tell him or show him to identify ourselves as the "right" extraction team?Now there’s the rub…he doesn’t!
@AriaThere isn’t a campus per se…Oxford Uni is made up of individual colleges (the dreaming spires, ie most of the centre of the city) that share certain buildings, like the Maths Institute. Each college has its own security but the shared facilities contract to KE with correspondingly quick response times and armaments (I can’t actually remember off hand if the British police are still independent or corp…anyone know??!). Will have to try and dig out my London source book again :P Matrix and magic is probably in-house security as this is where the principal threats are likely to come from.
Save you a trip to my sheet - Daniel Curtis is C3 L5.
Naturally I wouldn't expect him to know anything about the target's security arrangements - in fact I won't even mention a target.
But as a professor at Oxford (who used to live on the other side of society) he hopefully has a passing familiarity with campus security.
Response times?
Armed?
Mostly independent, or do they rely on regular police?
Astral/matrix capabilities?
On-campus panopticon?
Really just anything he might know that's of any use.
“Okay, you mentioned that the target is a willing scoop, is he in on this plan to pick him up tonight or is this simply schedule intel we have that we are acting on? “He is expecting extraction tonight. The other team is hired by NeoNet. We are moving ahead of schedule because of the NeoNet extraction
“You mentioned another team, is it just one, do you know who they are? Do they know about us? Are they jumping in on our action, or is it the other way around? Or is the target a jump ball for whoever can get him? It matters because then we have an idea of what that other team knows.”
“On the subject of the other team, are we fighting them for the wife and family too, or just the primary?”Just the primary, charity event for <insert worthy cause> sec detail is two bodies
“Going back to the wife, any intel on her or the event she is at? What does her security detail consist of?”
“Does the primary have a security detail?”He does but they will not be around as he’s covered by campus security while in the building. Non functioning is too much…Art isn’t more specific
“You said you don’t care about the other team, what is the word on collateral damage beyond them? If we have to be rough with any of the targets, how much is too much?”
“We get an address when we have the primary, do you want the family if we miss him or the primary without the family if we miss them?”Without the primary the family isn’t required. If you can’t get the family Art will be disappointed but the primary is the focus. If you are being chased this whole thing is hosed! Don’t be! The family can be in multiple drops, they could even go to different (secure) locations provided we can prove to the primary they are safe. The clock is less important once the initial extract is carried out…
“Drop details: If we are being chased, are we going to get waived off the drop? Or is a hot drop available? You want the family as one drop or can we space it out? Is the safe house for the target and family alone or can we linger as well? Are we on the clock for the drop as well?”
@AriaPerfect! Yes, the reason I chose this building is because I've been in it!
I hope it's ok if we use the real life floor plans for our run: http://www.archdaily.com/516756/university-of-oxford-mathematical-institute-rafael-vinoly-architects/539e6ad9c07a803df40008c5_university-of-oxford-mathematical-institute-rafael-vi-oly-architects_oxford_maths_drawings-2_copia-png/
It's just so nice to have a visual help.
“You mentioned another team, is it just one, do you know who they are? Do they know about us? Are they jumping in on our action, or is it the other way around? Or is the target a jump ball for whoever can get him? It matters because then we have an idea of what that other team knows.”He is expecting extraction tonight. The other team is hired by NeoNet. We are moving ahead of schedule because of the NeoNet extraction
“Does the primary have a security detail?”He does but they will not be around as he’s covered by campus security while in the building. Non functioning is too much…Art isn’t more specific
“You said you don’t care about the other team, what is the word on collateral damage beyond them? If we have to be rough with any of the targets, how much is too much?”
“We get an address when we have the primary, do you want the family if we miss him or the primary without the family if we miss them?”Without the primary the family isn’t required. If you can’t get the family Art will be disappointed but the primary is the focus. If you are being chased this whole thing is hosed! Don’t be! The family can be in multiple drops, they could even go to different (secure) locations provided we can prove to the primary they are safe. The clock is less important once the initial extract is carried out…
“Drop details: If we are being chased, are we going to get waived off the drop? Or is a hot drop available? You want the family as one drop or can we space it out? Is the safe house for the target and family alone or can we linger as well? Are we on the clock for the drop as well?”
Okay, questions expanding from questions, and a few clarifications.“You mentioned another team, is it just one, do you know who they are? Do they know about us? Are they jumping in on our action, or is it the other way around? Or is the target a jump ball for whoever can get him? It matters because then we have an idea of what that other team knows.”He is expecting extraction tonight. The other team is hired by NeoNet. We are moving ahead of schedule because of the NeoNet extraction
"...and NeoNet is jumping in on our action?" Effectively“Does the primary have a security detail?”He does but they will not be around as he’s covered by campus security while in the building. Non functioning is too much…Art isn’t more specific
“You said you don’t care about the other team, what is the word on collateral damage beyond them? If we have to be rough with any of the targets, how much is too much?”
Asset extraction is the mission, asset happiness is not within purview, understood. Is asset denial to NeoNet a factor? (ie, if we can't have him, can anyone else so that you have the option to try again? Or is it the other way, if we can't have him no one can?) Smiley will want a clear answer here. He's no good to anyone dead but Art makes it clear he expects runners of your calibre and number to succeed! He also tells you about two bodies he has on standby in Oxford to add to your options! (and stop my introduction headaches :P
Also, you didn't answer about collateral damage. To be clear, is burning down Oxford an option if required? :) Do it quietly please, this isn't the UCAS!“We get an address when we have the primary, do you want the family if we miss him or the primary without the family if we miss them?”Without the primary the family isn’t required. If you can’t get the family Art will be disappointed but the primary is the focus. If you are being chased this whole thing is hosed! Don’t be! The family can be in multiple drops, they could even go to different (secure) locations provided we can prove to the primary they are safe. The clock is less important once the initial extract is carried out…
“Drop details: If we are being chased, are we going to get waived off the drop? Or is a hot drop available? You want the family as one drop or can we space it out? Is the safe house for the target and family alone or can we linger as well? Are we on the clock for the drop as well?”
So if we are pursued there is no payday at all? Or there is no hot drop? Also, are we allowed at the safehouse, or is it a drop and leave? No hot drop, loose pursuit before you get there. You can stay at the safehouse too!
k, daddy got the astral info, just wanna put it here so it doesn't get lost in translation :)To clarify something else, there are auras around the maths institute, just none that you can reliably say are 'foes'. Can you give me a timeframe for any subsequent astral scouting? I'm assuming the first round was just after you accepted the run at around 9pm. The others will arrive in Oxford around 10:30 ish, time to prep and then kick off at around 11:30? Shout if anyone else thinks the times are slightly different!
At the Wife, Too many auras to reliably pick one person out but there are some spirits hanging around, as to if they are security or a guests hes not sure
at the Kids, Two staff members, two security members and a watcher on site, although the houses are reletivly seculded by trees and landscape from each other, the watcher seems to be part of the community set up so he recommends not crossing too many yards. The watcher is for the house only, but there may be others on other houses...or is that what you meant?
I'm on site. I want to be set up so I can knock down any pursuit is this viable? I'm thinking look at how the team would most likely make the escape and I'll try to disable any pursuit vehicles with the terracotta. Take aim then called shit either tires or engine block.Goggle maps is accurate enough in the immediate vicinity to the Maths Institute (in the street view at least) so let me know where you want to set up and we can go from there! I think the others are going to mount the final pick up from the courtyard outside the church (with the grass circle) - although this is also the 'front door' which they've specifically said they don't want to go out of - so some coordination is still required! ::)
How does the purchasing work?
Right, but what about time and such?
Thanks man no wonder I couldn't find it hope aria doesn't mind holding my hand a little on this run...Not a problem
Thanks for the welcome, Adamu. I'm glad to be here.As long as it's fairly clear I've no problem with whatever scheme you choose - I don't want to enforce one on anyone as each have their favourites! OoC stuff in the IC thread I'd prefer to be in spoiler tags though please!
I admit I'm not necessarily accustomed to the "rainbow post", but when I played a 4e PbP on another forum we simply used a format like this:
"I'm saying something."
"I'm thinking something."
<< I'm messaging someone >>
I'm explaining something out-of-character.
But I'm open to any schema Aria might arbitrate.
I'm trying to catch up on the IC now (which is what made me mention the standard formatting thing).
@ Aria so where would I be set up for the best pursuit takedown? If you want I'll make a check. But on my phone I can't roll so would you mind?The Woodstock road heading north is your best bet for a quick escape route so anything overlooking that is probably a good idea. A room in the Royal Oak has views on the front of the Maths institute and a clear view of the road. For elevation though the Radcliffe Observatory shows the back door of the institute. I'm trying to sort out a Google Maps overlay but struggling with the new way of doing things...will get back to you on that one!
@zeththeadeptorkCan I have a Magic + Charisma [Astral] v. barrier’s Force x 2 Opposed Test, each net hit allows you to take through something 'magical' like the spell... EDIT: Ignore me, just seen them in the IC...ok, 3 hits isn't going to cut it this time I'm afraid, but at least no alarms are going off!!!
At the moment you are in the exact spot, I'd expect the opposition to set up shop, so there should be an announcement or the chance of friendly fire goes way up... ;)
@Aria
How strong is the lock and the ward at the institute? I assume it's after hours and they are closed up already.
Also, I assume from the rules, that an unsuccessful careful attempt to press through won't dispell the invisibility, but instead prevent me from gaining access. I explicitly do not want to brute force my way through.
"Request the fancy car?" Now the Frenchman is offended his sport car is not considered 'Fancy'! ;)Well a two seater sportscar isn't going to be much use for the 3 of you plus the wife... :P
Though if it's a Bentley he'll take it :)
I suggest Team 2 enter the hotel already. We're incognito and it will help assessing the layout and positioning of security, even if we stay idle inside the ballroom, just mingling with the guests.
Well a two seater sportscar isn't going to be much use for the 3 of you plus the wife... :P
Well a two seater sportscar isn't going to be much use for the 3 of you plus the wife... :P
The Hyundai Shin-Hyung is actually a 4 seaters
Hyundai Shin-Hyung
Handle 5/4
Speed 6
Accel. 3
Bod 10
Armor 6
Pilot 1
Sensor 2
Seats 4
Avail —
Price 28,500¥
But again if the car is a Bentley Concordat or Eurocar West Wind 3000, we'll take it ! :)
Sorry, the maps link I posted is about 1/2 to 3/4 mile west of the Mathematics institute at Oxford. I didn't mean to leave that ambiguous. We can say Madezyne is staying in the same hotel as the wife even, to save trouble.
Madezyne, btw, is meant to be a moderate trid star with her own fashion show where she typically degrades people for their poor fashion and then replaces their wardrobe with articles she designed (the latest in trendy high-society protective fashion), first outfit free. But of course her tastes are very niche and exotic, so she can't quite break into super-stardom.
And yes, clearly Jackhammer was left in the dark on this one. Mechanically that's an opportunity for any of the teams/teammates to call on me for whatever. Though we may need some IC explanation of my talents.
Keeping track of all the posting with three different groups is giving me a migraine :)I've modified the character list in post 3 of this thread to indicate which group people are in - don't worry, I have to keep referring to it too :P
@ Aria I was wondering..if i am in the tower or if i can make a perception(5)(7 if auditory)check- Int(4)( +3 for either audio or vision enhancement)Assuming you are climbing up the outside (easy enough)...nobody seems to be sharing your spot! Lucky you!!!
on the tower while im going up to see if there is opposition i dont wanna post anything else in IC until i know exactly whats going on i dont want me to say IC that its all clear and you have to retcon it because you have people i need to take care of.
so dice pools Auditory -14/ Visual-12
CoPSorry, as has been pointed out I don't often get to post at the weekend as that's family time! RP happens in my lunch breaks most of the time :P
@Aria
Could you post the stats for the ward and the institute's other security measures? That way we could incorporate the counter roll in our posts and move on.
@Aria, when climbing up the tower, are there stairs or a ladder or something, or do I need to just climb the outside? If I'm just wall-climbing, is it "brick/old building" territory, or "sheet metal/seamless stone" territory? And how many meters do I need to climb?
Aria, I am just going to assume, because of Runner's Luck, that the teen is a girl and matches the description of our older target, right?The teen is a boy and came from a different house from the target one... ::)
Can I be rolling up at this point without issue?
I'm waiting for the results of my matrix check on the house to pick up the wireless gear out there.IC up which should give you some hints to what you can 'see' :D
@ aria Hey can you check my perception checks and tell me what i see so i can cry havocNot a great deal at the moment...your time will come 8)
Clearly you weren't too far off the mark with the 'runner's luck' comment...but she's in a different car heading south ::)Aria, I am just going to assume, because of Runner's Luck, that the teen is a girl and matches the description of our older target, right?The teen is a boy and came from a different house from the target one... ::)
Can I be rolling up at this point without issue?
If you check the map I've assumed you've moved out of sight of the house so that you aren't so conspicuous
Clearly you weren't too far off the mark with the 'runner's luck' comment...but she's in a different car heading south ::)Aria, I am just going to assume, because of Runner's Luck, that the teen is a girl and matches the description of our older target, right?The teen is a boy and came from a different house from the target one... ::)
Can I be rolling up at this point without issue?
If you check the map I've assumed you've moved out of sight of the house so that you aren't so conspicuous
You would think as an EVIL GMTM myself I would know better than to give a GM ideas. :o ::) :PDon't worry, this here evil GM had planned from the outset for there to be some sort of challenge for each runner team <oh for an evil smiley>Clearly you weren't too far off the mark with the 'runner's luck' comment...but she's in a different car heading south ::)Aria, I am just going to assume, because of Runner's Luck, that the teen is a girl and matches the description of our older target, right?The teen is a boy and came from a different house from the target one... ::)
Can I be rolling up at this point without issue?
If you check the map I've assumed you've moved out of sight of the house so that you aren't so conspicuous
Smiley is where at the moment? Has he reached the house?
@Aria - Very fun.I was working on the assumption that you, Daddy and Isaint are infiltrating...with the host gone the car lift won't work and so you can't use the garage anyway :o. There are stairs down in various locations and the basement is viewable from above through the funny shaped glass dome things - go hunt for some images on Google :). Bear in mind the two wings (joined by the link) are effectively open atriums with offices all the way around them and link bridges/stairs spanning them in various locations. That all boils down to reasonable lines of sight (which might be good, might be bad...)
Could I just clear up a bit of PbP fog - mainly just on where primary team members are?
Isaint - no problem - clearly leading the way toward the target's office. INVISIBLE
Daddy - no problem - clearly took off on foot (physically) to join Isaint, went through same exterior door, somewhere behind Isaint (not sure how far). INVISIBLE
Snow - Hazy here. There was some question of whether he would stay in hot sim or come out of it. From Last his last IC and your definitely your last IC it seemed like he was staying in hot sim, which would leave him in his car (which I am inferring from him giving control of the car to Al).
IF he is in hot sim and in his car, question will then be where the car is...
Al - your last IC has Al following right behind Daddy (so that would be exterior door). Okay, ward no problem, as no active foci or spells. Notably only one of three not invisible.
Trick is that you and I agreed Al would take the van into the basement (Snow was going to handle any locks, but that seems moot now). And Isaint is asking Al to secure stairs to basement, so I think he thinks Al is there. We need the van down there to make our escape.
But more important, where is Snow Crash? Al is just really not going to lock him in his car and leave him unaware of his surroundings here in a hostile environment. Had hoped to bring him in van, but if he prefers car was going to have his car follow Al's van into basement, and once in the basement either stay with him while he hacks or else get him to get mobile and come with Al to join others...
Don't want to make trouble and you know I am very happy to go along with any storytelling.
Just want to (A) confirm where we all are before I post, and (B) make sure we don't leave Snow vulnerable.
Thanks!
@North Oxford Team [Smiley, Tobis, Hallucination]:
Tobis’ digital claws easily track the location of the small host in the residence and a number of ‘links matching the known number of people in the house…but one of them is moving and triangulation puts it somewhere outside the perimeter of the property. From the speed its moving it will shortly be out of easy tracking range…speeding south, towards the centre of town…
***
#7
To Smiley, Hallucenation << Alright I have movement, Something has recently just left manor is heading south. Do you think one of you two can check it? I currently do not see too much of anything else in the manor, If the two kids are in there, then we'll go after them and it will be a lot easier than breaking into the manor. Good things come to those who wait after all.>>
If the two kids are in there
Wow... and here was me thinking I'd made it clear what was going on with Snow Crash.
OK, sequence of events so far: Isaint went to do some scouting, Snow (after his little 'nap') went into Hot Sim VR to hack the doors, he was laid back int he driver's seat of his Ford Americar. Host went down. Isaint and Daddy move in, from everything going around I assumed Al would be driving the van to the basement, Snow extends 3 marks from his Ford Americar to Al so he can control the autopilot. Al leaves the van where it is and goes inside as well.
So at this time Snow is in Hot Sim VR on the Oxford local grid with his meat body in the drivers seat and AL with 3 marks on the vehicle. So depends on if you want your Matrix overwatch distracted by sending autopilot commands, or if Al wants to set something up with the vehicles or we leave all the vehicles parked where they are.
@Aria assuming that's not for me as I would auto-fail all being out cold in VR? On a similar vein is there anything you want me to roll in bulk in the Matrix?Depends on how long you plan to stay in VR I guess...? Matrix perception is more active than passive, in fact most things are. You might want to get the rolls ready for when you are in the meat though...?
@Aria - Need a description of what I am looking at.Check out street view from the Google maps link...should give you a fairly good idea about the surroundings :)
Actually Tobbis didn't say that either kid was in there.A quick check reveals the girl's link is gone/off... the one heading south belongs to a Patrick Fraser (broadcasting SIN freely)...it was within the grounds of the house briefly...QuoteIf the two kids are in there
As far as opening doors and the like, I don't think he sees any locks/cameras/doors to open via the wireless matrix. Maybe they're all throwbacks, or they're running silent and he's missed them.
Actually Tobbis didn't say that either kid was in there.A quick check reveals the girl's link is gone/off... the one heading south belongs to a Patrick Fraser (broadcasting SIN freely)...it was within the grounds of the house briefly...QuoteIf the two kids are in there
As far as opening doors and the like, I don't think he sees any locks/cameras/doors to open via the wireless matrix. Maybe they're all throwbacks, or they're running silent and he's missed them.
Presumably the items listed will be controlled by the house mini host (and only seen from inside there???) rather than being seen from the grid...but I could be completely wrong about that, if that's the case then please, assume you can see them all easily enough!
Nope, the long coat is not in play for this.One thing to bear in mind on the helmet/mask combo - it is giving you more armour than a sealed milspec helm and a damn sight more mod slots...?!? I'm not going to tell you not to, but... and bear in mind that you are currently on -1 agility due to armour encumbrance (p169 SR5) unless of course some of those mods have their own special rules (sorry, haven't got time to dig out Run&Gun at this moment :P): Michelin man :D
The armor is composed of:
Wild Hunt Jacket (12)
Gel Packs (2)
Helmet (2)
Balistic Mask (2)
Vitals Kit (1)
Leg Kit (1)
Forearm Guards (1)
Nonconductivity Upgrade (6)
Total=27
+5 Body
=32
Why should Electrochromic not be available? It's a slotless upgrade that raises the availability. It's the little brother of ruthenium polymers without the stealth aspect.
Trying to keep track of all this.....*Mind shuts down*This is why posting date/location/team at the start of your posts helps everyone.
*Reboots*
You gotta love the irony and contrast that while one team is dancing to some classic music, the other is dancing to the sweet sound of bullets. Would be a good movie scene switching between mayhem of a gunfight vs class of a high elite event.
Not really done any rolls here in VR as I've no idea if I'm capable of doing anything or not...Checked the rules to be sure, you don't need to make your jammer wireless unless you want it to exclude your team's signals. As has been pointed out, it is likely their decker isn't on-site and so there's no real reason to keep it wifi on... unless I'm grossly mistaken, jamming currently doesn't affect comms (micro transceivers) or smartlinks etc using the matrix...yeah, I know that's a bit hokey, but RAW, right?!?!
In case it was lost in the previous posts:
Matrix Perception: Locate source of jamming signal, secondary info looking for what grid it is running on.
Computers 6 + intuition 5 + Perceptive 1 + Hot Sim 2 - Running Silent 2
Noise: Datajack Wireless bonus -1, Signal Scrubber program -2
Searching for Jammer: 12d6t5 5 hits
Data Processing limit 5
Not really done any rolls here in VR as I've no idea if I'm capable of doing anything or not...Checked the rules to be sure, you don't need to make your jammer wireless unless you want it to exclude your team's signals. As has been pointed out, it is likely their decker isn't on-site and so there's no real reason to keep it wifi on... unless I'm grossly mistaken, jamming currently doesn't affect comms (micro transceivers) or smartlinks etc using the matrix...yeah, I know that's a bit hokey, but RAW, right?!?!
In case it was lost in the previous posts:
Matrix Perception: Locate source of jamming signal, secondary info looking for what grid it is running on.
Computers 6 + intuition 5 + Perceptive 1 + Hot Sim 2 - Running Silent 2
Noise: Datajack Wireless bonus -1, Signal Scrubber program -2
Searching for Jammer: 12d6t5 5 hits
Data Processing limit 5
But let's assume it is online for now, you didn't list your D (I suspect it's in the original post but heh...) so not sure if the rt 6 noise looses you any hits but given you are likely to have 1 or 2 that's enough to locate it, running on the public grid of course for the added 'buggeration' factor ::)
Ok, for the observation team there's a bit of an oops...the observatory only looks on the north side of the building (and your proposed exit) but if you look at this aerial model: MI (http://www.hoarelea.com/images/uploads/projects/maths-image.jpg) you'll see that the atrium windows only face south, there are offices all around the north side and so your plan to blow out windows really won't work and I want Duke and Jackhammer to have something to do at least!
So I propose we fudge it and say that they are on the roof of the infirmary to the south (and watching the front door)...if anyone is unhappy about that we'll just have to get them on the roof of the institute somehow (grapple gun anyone???)
And if Tobbis gets any indication of the current conflicts and issues the groups are having, he's totally ready to start laying down waste on foes with his storm of matrix attacks.
@AriaI've changed the map on the OP forum - should give a clear (ish) picture of where I see everyone as being... you won't get Foe #1 and #2 in the same blast - be thankful the balcony will stop the blast getting you too!
Could you tell me the relative distances involved in our little fire fight (especially if lobbing the grenade one level upwards actually has any chance of success), also how far Foe 1 and 2 are from each other.
So is that a no then?Not at all! I just wanted to set the scene - any intel you can give will be useful (like spotting the incoming drone), and getting a closer look at any of those silent running icons will give you some intel! Hint: they aren't part of the security system as the host is crashed! There's even a reasonable chance you'll luck onto one of the runner's links!
@Aria - was all that acid-laced debris falling toward Al just fluff, or did you want some sort of test (Reaction + Intuition? Reaction + Agility?) to evade?Fluff ;D, yes passable. The acid on the map is from Daddy's first spell...
Stairs still passable?
@AriaThe map is 2D - Daddy is an entire floor below you and Al a further floor lower (although he's pegging it upwards now)...fairly safe from grenades if not dripping acid ;D
Gotcha, I'll edit my last post.
Puh, if I had known, that Daddy is that close to me, I wouldn't have thrown that grenade. At a scatter of 30° to the right and two meters further it almost would have hit Daddy.
[@Aria - was all that acid-laced debris falling toward Al just fluff, or did you want some sort of test (Reaction + Intuition? Reaction + Agility?) to evade?Fluff ;D, yes passable. The acid on the map is from Daddy's first spell...
Stairs still passable?
Oh, and the enclosed stair core by you has been changed into something else - can't make it too easy now can I? ???
Al - he only sends the Frenchman for now the rest of the team seems to extremely busy from the few that sent broadcast messages I doubt anyone has time to talk about decker drakes. Altough with the crushed server I can see how it is rellevant - but I find it hard to beleive that you need that information in the middle of combat.
Sorry, but I've been under the weather for the past fewdays and am still not over whatever I have. It'll be a while before I can get a post up.No problem, hope you feel better soon!
Any indication how I'm going against that jammer? Did all my rolls a couple of pages back on this thread...You found it...
Not really done any rolls here in VR as I've no idea if I'm capable of doing anything or not...There's another wall of posts somewhere but I couldn't locate them offhand (may need to rethink how we collect rolls as there seems to be a danger of me missing them with this many PCs... :P) so I rolled Hack on the Fly for you, you've got 1 mark easily, could have got more with mods... want to turn the jammer off? Will make everyone's life slightly simpler :)
In case it was lost in the previous posts:
Matrix Perception: Locate source of jamming signal, secondary info looking for what grid it is running on.
Computers 6 + intuition 5 + Perceptive 1 + Hot Sim 2 - Running Silent 2
Noise: Datajack Wireless bonus -1, Signal Scrubber program -2
Searching for Jammer: 12d6t5 5 hits
Data Processing limit 5
Well how may silent running devicesare we talking about? Are they just carrying a pocket full of ridf tags?More like they seeded the place with bugs rather than carrying them on their person...
Well, if I see the silent drone icon moving in closer.. Time for me to act.Yes, you got the drone, bit hazy on the PAN thing as I think the running silent should override the 'dimming of icons with distance thing' but let's say you find the rigger's deck too...it's operating in a cloud of noise (smart jammer in the PAN) about a block from the institute... the drone then turns into a mini fireball courtesy of Duke so we'll not bother with any hacking rolls :P
Perception check verses Silent Drone Icon (http://orokos.com/roll/294508): 15d6t5 7 15d6t5: 7 [15d6t5=6, 6, 5, 2, 3, 6, 4, 3, 2, 5, 5, 1, 2, 5, 2]
I believe that would be sufficient enough that I can begin to hone in on it.
If it manages to pass, If I have any more net hits on the drone.. The next thing is to see if there is any icons running silent in the matrix that are connected to the drone's pan.
So I've been really looking for a game to be a player in; what kind of openings are going on? I've got a character I've worked out, he's sitting in the Job board here in the pbp section, and in a character creation critique thread I made for him. Standard generation, priority based technomancer, with plenty of background and such written for him.Couple of options if you were interested in joining one of my games...I have Tribes and Through the Looking Glass over on Dumpshock if you have a login there...there might be an issue with joining though if you haven't as you need to wait for mod approval or something?!? Both those games are lower powered (in theory) than Circles of Power that is running here. But if you wanted in on CoP you could be hired as a consultant for one of the extraction targets (it's a willing extraction so the other runners would have to take you along - I will persuade them not to shoot you!). Let me know if you think that might appeal and we'll slot you in! Feel free to read the IC too and see if it is the sort of game you'd be interested in! Don't worry about any power level disparity, you can use your character as is, or gain the extra 'points' to bring you up to the same level as the others, as you like...
In my previous post i got 5 on the suppressive fire so no damage to me!Rolls: I'd like a few 'passive rolls' in a post in the OoC that I can link (I do the linking part!) and we'll keep all active rolls, and occasional passive roll in the IC in spoiler tags
Also i dont know how to make that post you can link to...im new to this sorry
Sorry Gilga, it's not because I want to ignore your message, it's just because as far as I'm concerned, I don't whether the wife has entered the bathroom yet or not. As a matter of fact, I don't even know if we're situated before or after Mel has secured the bathroom yet.Let's assume bathroom is secure and the wife is prepared to leave with you and Mel is good for decoy - are you leaving first or after the wife (I confess I can't remember specifically what the plan was here...?)? We may have another PC as part of the wife's entourage but we'll come to them as and when...
Actions - Had already declared would use my full basic run to make progress up toward top level, and also used that complex action to top up my rifle. That was on 17 for me - clearly I was just getting up to Daddy when the guy nailed us with the grenade. Cool. But if that was on his 25, then I basically still haven't even finished my first action…Rnd 2/1 gets you to top of the building, up with Isaint, Foe #4 will be your next target in 2/2, along with Isaint I suspect, Foe #1 is out of site behind the balcony edge somewhere...
All that is fine - just saying that on my upcoming 7 (second action), I will aim and shoot at him or whatever active hostiles I can see - added the roll to the main dice post - as that may be a few action passes from now, I'll just leave it to you when (or if) that ever happens.
K, I'm not sure if daddy got out or not so i put him reacting to the grenade and yelling a warning along with a lot of ear-ringing, he is now on 10, I added the dice rolls and what not to a spoiler, so hopefully daddy doesn't need to be carried out :)I really need a damage resist roll for the flashbang as you can't technically dodge grenades without resorting to the R&G interrupt actions...so Bod 4+12 armour - I get 7 hits on my roll for you, that's 3 stun (unless you really want to roll yourself???) and ringing ears! Or edge it like Al did to try and shake off that damage?
That'll take my archery roll down to 2 hits. Since my rolls in my post didn't seem to satisfy, I've rerolled here.There are no damage mods on suppressive fire! So, no damage for you either! Sheesh...one of you'll take some damage at some point surely?!? ::)
Reaction + Edge (http://orokos.com/roll/295347) [12d6t5=2, 3, 1, 6, 2, 4, 4, 4, 5, 1, 2, 1] 2 ouch.
Damage Resist (crop last 2 for AP) (http://orokos.com/roll/295348) [25d6t5=5, 3, 1, 5, 6, 4, 6, 4, 1, 1, 1, 2, 4, 3, 6, 2, 6, 4, 4, 5, 2, 1, 6, 3, 4] 8
Edge Reroll for Damage Resist (http://orokos.com/roll/295350) [15d6t5=2, 5, 1, 1, 3, 5, 1, 4, 2, 6, 4, 5, 3, 2, 4] 4
That leaves me with a total of 2 damage I think. Physical right? My armor after AP is only 13, with the modified DV being 14.
There are no damage mods on suppressive fire! So, no damage for you either! Sheesh...one of you'll take some damage at some point surely?!? ::)Ah yes, I'd forgotten about that. Excellent. My grossly inferior rolls did cost me a point of edge, however, if not damage.
Rnd 2/1 gets you to top of the building, up with Isaint, Foe #4 will be your next target in 2/2, along with Isaint I suspect, Foe #1 is out of site behind the balcony edge somewhere...
Agree with just spoiler tagging rolls with action posts... easiest way to keep track of what people are actually rolling for.Consider all books to be allowable - I haven't read much of Data Trails yet so please give page refs for rules you want to use
Also, if the Dr. agrees then a willing trace icon shouldn't require a roll and thus OS. (AFAIK anyway)
Finally, thoughts on a software/firmware update to allow access to the new Matrix Actions, Garbage In/Garbage out and Traceback?
The lower level game would probably be better, though I'll have to wait since I'm still waiting for mod approval to actually do things.So I've been really looking for a game to be a player in; what kind of openings are going on? I've got a character I've worked out, he's sitting in the Job board here in the pbp section, and in a character creation critique thread I made for him. Standard generation, priority based technomancer, with plenty of background and such written for him.Couple of options if you were interested in joining one of my games...I have Tribes and Through the Looking Glass over on Dumpshock if you have a login there...there might be an issue with joining though if you haven't as you need to wait for mod approval or something?!? Both those games are lower powered (in theory) than Circles of Power that is running here. But if you wanted in on CoP you could be hired as a consultant for one of the extraction targets (it's a willing extraction so the other runners would have to take you along - I will persuade them not to shoot you!). Let me know if you think that might appeal and we'll slot you in! Feel free to read the IC too and see if it is the sort of game you'd be interested in! Don't worry about any power level disparity, you can use your character as is, or gain the extra 'points' to bring you up to the same level as the others, as you like...
Or just wait until I start a runner level game here on SG, but that is going to be a while away!
That is exactly the point. The wife doesn't know this, so it would be normal behaviour for her to contact the husband and let him know she's going home. Even better if the "bad guys" tell whomever is monitoring the wife that she is leaving and they start pursuing Mel (who will be carrying the wife's link) instead. That would precisely be the point of having Mel pretend to be the wife and running away, clearing a path for Solo to leave with the "naked" wife.
@Crossbow: I'd already penned my IC offline and uploaded it before reading yours...I think you might have been a little optimistic in the house clear - there are two guards in here somewhere! Willing to edit mine and work a compromise but I haven't got time now so if you get a chance to tweak yours...???
Aria, what is the Drake doing? If he sees she's no longer paying him attention and she's leaving the Ballroom the Frenchman will quickly make is way to Mel.
I don't think Mel and the Frenchman should leave before Solo and Rachel are way out. But then the Frenchman and Mel could pretend to go along with the extraction (Frenchman taking 'Rachel'). I don't think Rachel/Mal should be on her own. No reason for it... yet
Aria, what is the Drake doing? If he sees she's no longer paying him attention and she's leaving the Ballroom the Frenchman will quickly make is way to Mel.
I don't think Mel and the Frenchman should leave before Solo and Rachel are way out. But then the Frenchman and Mel could pretend to go along with the extraction (Frenchman taking 'Rachel'). I don't think Rachel/Mal should be on her own. No reason for it... yet
Sooo...mage with gun on doc, the sleeping one is Foe 4 in the doorway?I've run out of time for decent IC before the weekend again so I'll try and give OoC info so you can post...
So the guy behind the desk - he could be setting up an improvised exit, in which case all the talk is just stalling so they can make a break for it with their prize...
How can we get assets outside the window?
Send spirit to interdict?
Or is there rooftop access - get up there and have an angle straight down on them?
Or just get in fast before they can do anything?
Aria, what is the Drake doing? If he sees she's no longer paying him attention and she's leaving the Ballroom the Frenchman will quickly make is way to Mel.Drake is leaving, Solo seems to be in the clear thanks to his damn spirit ::) Mel is under the scrutiny of a drone (not a police variety) and you have time to join her, or somehow take out the drone...or something else entirely!?
I don't think Mel and the Frenchman should leave before Solo and Rachel are way out. But then the Frenchman and Mel could pretend to go along with the extraction (Frenchman taking 'Rachel'). I don't think Rachel/Mal should be on her own. No reason for it... yet
hey guys, im gonna be gone for a few days, In short im restricted to my phone, My basement flooded and my gaming rig is basically sitting all around my kitchen, so ill be back when i can
Just to make sure this is seen.
when I can do it..DR 5, various peripheries on the PAN, nothing specifically interesting, running on the local grid (not public), has it ever been off??? It's spamming various social media sites, fairly typical teenage behaviour stuff... I confess I can't find my notes of his name/SIN so if nobody else noted it I'll need to go back through the IC :P
Perc Commlink leaving (http://orokos.com/roll/296556): 13d6t5 6 13d6t5: 6 [13d6t5=6, 4, 6, 5, 3, 2, 2, 3, 5, 5, 4, 5, 2]
Questions are -
What is the Device rating of the Commlink
What is on its pan?
What grid is it on?
how long has it been running?
Is it sending out any communications?
Hmm, well just some house keeping... since it seems the breach and clear took place before my hacking, and the later having no effect... can I get the two edge I used back since it seems I basically didn't use it?fair enough!
Patrick Fraser is suppose to be the commlink's owner.you could hack it to monitor the comms?
But it seems if thats what its being used for.. the girl is with him.
Oh, thats totally whats going on next. I've gotta be able to run Trace after all to be able to really pin point them down.You need 2 marks to trace according to my handy summary sheet...?!? OS isn't going to go up by much though as it's resisted by Will+Sleaze and he doesn't have much of either!
so im thinking they need another distraction but the xplosion thats set up seems that will do. im not sure what other than getting down i should do.Head for the hills!!! :D
If Pilot of 3 is needed, Tobbis's car totally wouldn't have gone anywhere.I see what Al is saying, and indeed previous editions did make the point about the pilot ratings required but then they were easy to upgrade and a basic sedan started at Pilot 2... it's meant to be on the same scale as 'humans' so 1 isn't very bright but a little more than collision avoidance or 'follow grid guide'... I was assuming that Tobbis was the one doing the real 'following' in this instance, even if it was just the odd free action to nudge the vehicle to follow the correct target (and it was just down a straight road more or less anyway!!!)
Where do you see Pilot 3 is needed for this?
Okay I modified my post put it in the proper place in the thread.I guess it would take around 5 mins to get the boy in your car and follow Tobbis into town. Security is good here, mostly surveillance with cops on call rather than an active presence though. There are discrete drones in the sky scanning for SINs etc... I hope you're running one?!?
A few questions I kinda gelled over. How long did it take for us to catch up? What is the security situation like in the area? My thought is to kind of stumble into the boy and mack on the girl, probably have to break the kid's arm or something. Can a heal spell mend a broken arm?
Mel did leave the wife's comm, so that should be that. And as a player, I kind of want Mel and Frenchman to take on the drake, but they would be wide open to any magical retaliation :(Errrm...I'll give you the GM 'common sense' roll for free...you can take her on if you want to but I wouldn't recommend it!!! For a bit of OoC (not PC) knowledge you could follow the links in the 2075 OoC on Dumpshock to the old CoP thread where the Lady featured quite heavily... there are other DS threads where she was first my PC too, if you can find them, enjoy the read :D
Mel did leave the wife's comm, so that should be that. And as a player, I kind of want Mel and Frenchman to take on the drake, but they would be wide open to any magical retaliation :(Errrm...I'll give you the GM 'common sense' roll for free...you can take her on if you want to but I wouldn't recommend it!!! For a bit of OoC (not PC) knowledge you could follow the links in the 2075 OoC on Dumpshock to the old CoP thread where the Lady featured quite heavily... there are other DS threads where she was first my PC too, if you can find them, enjoy the read :D
Aria - are you going to make Rachel Answer Solo's question about Boston... I sort of wanted to know what this extraction was about despite not relevance for the tactical play.Assume she stalls you for now with a 'not until I talk to my husband and kids' line - at least until I've finished reading Data Trails and then finally move on to Lockdown :P ...got Bloody Business to read after that too, busy busy :D
;)
If I was Frenchman - I'd roll etiquette to make a toast for our "Lovely hostess" basically socially trapping her in the ball room for a short while... But I am not sure she's still in there.She's still in the room but obviously distracted by AR stuff... I think that Mel and the Frenchman are clear anyway...at least I'm assuming they are!
If not we can pull out the ultimate weapon. Her mom
Question: How do you put a motorcycle on autopilot?Bikes have gyroscopes (plus presumably power steering) in them which allow for limited self propulsion...although that sounds like a load of bollocks to me...heh ho, it's in the rules more or less :P
Observation: Per the questions Smiley asked of Art, the primary is All-Important, the family is secondary. If we have the primary on hand someone should be calling Art for the address of the drop and be hauling ass for London.
Hope to get some IC up to keep you going... failing all else I'll prevail on Adamu to run the encounter as he's been generous enough to do the same in the past (you didn't think you were getting away without one did you?!?)
Smiley was on bodyguard duty, outrider for the family, not scout.
Solo will lift the car with a levitate spell so that the the family can escape in his second initiative pass (if he survives).Not quite sure which car you are referring to? The wrecked one that the elemental shifted behind you? That's going to way about 1 ton...but even if you move it then there's Tobis' Jackrabbit between the van and it and no turning space in the alley (yes, I know you can reverse :P). Snow's Americar is ahead of the van and he's got out (I'm assuming) to go to bodyguard the family. That'll weigh around a ton and a half I guess for a normal sedan... and all that's assuming Al's van survives the shotgun blast ::)
If this feat succeeds, I suggest that the van will escape the scene with the family and some minor backup. Because this kind of firepower is way too much for civilians.
Aria - how big is that car? solo needs 1 success per 200 kg. He should know approximately if it is within his power to lift it with levitate.
Oh I hope we've got a rigger running hot sim above us and I can find him soon.
But seriously.. Why is Matrix so slow? By the time you even hack anything, at least 3 IPs have gone and blown by.
I know more of you have declared actions so please add to this list!!! I’ll pick it all up properly tomorrow!
Okay I am going to assume I can't get to the ork with the uzi then, I will go for the mage instead, and I will assume that since he is behind me, with an earth elemental in the way, the bike is not an option.There are 3 'passers by' looking on in dum amazement! An elemental and a car wreck between you and them... Want to charge spirit instead? Or make a good perception test to determine which of the metas is the likely Mage (no Gandalf looking types here!)? Assuming he's not in a sniper position from one of the buildings!?! :P
Still going to use edge to Seize the Initiative and charge him down, (would I still be in the AOE of the Stunball?)
Charging down the mage (MA 8 + Ag 5 + Charging 2) (http://orokos.com/roll/301856): 15d6t5 8
Damage is 4P + net hits with -2 AP (Killing Hands + Penetrating Strike)
Okay I am going to assume I can't get to the ork with the uzi then, I will go for the mage instead, and I will assume that since he is behind me, with an earth elemental in the way, the bike is not an option.There are 3 'passers by' looking on in dum amazement! An elemental and a car wreck between you and them... Want to charge spirit instead? Or make a good perception test to determine which of the metas is the likely Mage (no Gandalf looking types here!)? Assuming he's not in a sniper position from one of the buildings!?! :P
Still going to use edge to Seize the Initiative and charge him down, (would I still be in the AOE of the Stunball?)
Charging down the mage (MA 8 + Ag 5 + Charging 2) (http://orokos.com/roll/301856): 15d6t5 8
Damage is 4P + net hits with -2 AP (Killing Hands + Penetrating Strike)
The aoe spell fills the back part of alley and includes the spirit! Not winning any favours there!
Did I get anything spotted with my perc checks on drones?Sorry, wasn't sure which drones you were referring to? Only Solo's drone(s) here at the moment!
So Solo will have the spirit use concealment on the van. When the van is on the clear the last service will do 'movement' so that the van becomes a lot faster.
Well would my car auto do it? Cause id want to take out the hacker from disabling any gear we have. If not ive got a few options i suppose
Maybe - I should have got the more armored bumblebee drones to see how much torment they can take... lets hope that I get the use the remaining drone. Perhaps drone rigging is not viable with this kind of play level. We'll try to make it work - I sort of enjoy being able to multi task and interfere in many places.
gilga - can you shoot Al a quick IC - no need to tell the whole plan, just to go fully wifi dark.
Saithor, I know hallucination is hurt but I'm counting on her now for some amazing team work!
Aria, what roll would it be to power climb the line up to the chopper? BOD+STR? Gymnastic + STR?
Hoping to be invisible so that no enemy will notice him climbing up and getting inside.
Saithor, I know hallucination is hurt but I'm counting on her now for some amazing team work!Gymnastics + Strength [Physical], unassisted climb up 1 meter per 2 hits, I'll be nice and say there are no mods to the roll as it's not an easy climb with the downdraft from the helo but isn't as bad as climbing a brick wall... you'd better hope you're invisible, it's about 30m up! Don't glitch 8)
Aria, what roll would it be to power climb the line up to the chopper? BOD+STR? Gymnastic + STR?
Hoping to be invisible so that no enemy will notice him climbing up and getting inside.
Whew! You people can write. I got behind on Monday, then I wasn't able to catch up on Tuesday, then... etc.You have your gear, that's fine!
Alright, let me do some initiative and get some actions posted. Edits inbound.
Initiative (http://orokos.com/roll/302281): 3d6+12: 26 [3d6=6, 2, 6]
So, I didn't mention it before leaving town, but since Jackhammer's hotel is where we just left it would make sense for him to grab his full gear before heading to London. I'm assuming that's alright (and that someone was willing to drive him the few blocks for the pickup).
So is the scout team (meaning Jackhammer and company) aware of any hostiles in the apartment, or just a bunch of explosives and debris? Is there any way forward/up to our original destination? How much of what's going on would we be aware of? Snipers, hobos, elementals, helicopters...?
Oh yeah, and since I'm running on the ground this time, I'll go full meatworld and turn off my commlink (unless someone can tell me why that's a horrible idea).
So, did Isaint hit the Hobo with a Shotgun, did he soak, or did he shrug it off completely?You did some fairly significant damage but he was still moving! The joy of cyber :D
Can I have car 'dodge' and damage resist rolls from Snow please? Incoming fire!!
VEHICLE DAMAGE
Whenever a vehicle is hit by an attack, it resists damage
as normal, rolling Body + Armor. If the attack’s modified
DV is less than the vehicle’s modified Armor, no
damage is applied. Note that since many vehicles have
large Body dice pools, gamemasters are encouraged to
use the trade-in-dice-for-hits rule (4 dice equals 1 hit)
to simplify tests. Your average tank, for example, will
automatically get 4 hits on a Body Test through that
trade in, so there is no point in rolling unless the tank
needs more than 4 hits.
Going after the mage, hoping if I can kick him away from the window he can't do any hoodoo on the rest of the team. I will follow up the attack as soon as I can to keep him down and put him out.I meant first floor in UK terms...but as 'rule of cool' is paramount you can vault a handy dumpster to get to him! Just don't get shot by Solo as he wildly sprays the air with bullets from an assault rifle that's bigger than the car he's driving :P
Ford Americar [H4/3, Sp3, Ac2, B11, A6, Pi1, Sn2, St4] now with 3 boxes of damage left on the monitor!!! Limping!!!Quote from: AriaCan I have car 'dodge' and damage resist rolls from Snow please? Incoming fire!!
Dreck...
Defense Tests
Vehicle Defence Test (http://orokos.com/roll/304721): 11d6t5 6 hits -2D for BF [FN HAR 10P, -6AP] Dodged
Vehicle Defence Test (http://orokos.com/roll/304722): 11d6t5 5 hits -3D = 3 hits [FN HAR 10P, -6AP] Dodged
Vehicle Defence Test (http://orokos.com/roll/304723): 11d6t5 5 hits -4D = 4 hits [FN HAR 10P, -6AP] Attacker 2 net hits acc 6 with laser
Vehicle Defence Test (http://orokos.com/roll/304724): 11d6t5 1 hit -5D = 0 hits [Uzi 7P, -4AP] Attacker 2 net hits
Soak tests
Vehicle Soak Test (http://orokos.com/roll/304727): 17d6t5 6 hits 3 mod hits so 9 boxes of damage!
Vehicle Soak Test (http://orokos.com/roll/304728): 17d6t5 4 hits 3 mod hits so 6 boxes of damage!!! Eeek, only 3 boxes left!!!
whelp... OK so just in case any of these wind up calling for it I'll roll up a crash avoidance test.
Vehicle emergany handling check (http://orokos.com/roll/304733): 10d6t5 4 hits
Handling on the Ford Americar is 4 so again hit my limit.
I do not think the Ares alpha is that big is it? is it much bigger then M16?Probably not, bulpup design but with an underslung grenade launcher which I suspect makes it heavy...read your message, I get that you are firing the gun while running towards the Jackrabbit and then piling in...right? That's ok with me! I think that still works with the IC...can I have an attack roll (unless I've missed it?)? Don't forget running mods, range will be close I'd think...no lighting mods etc
Ford Americar [H4/3, Sp3, Ac2, B11, A6, Pi1, Sn2, St4] now with 3 boxes of damage left on the monitor!!! Limping!!!Quote from: AriaCan I have car 'dodge' and damage resist rolls from Snow please? Incoming fire!!
Dreck...
Defense Tests
Vehicle Defence Test (http://orokos.com/roll/304721): 11d6t5 6 hits -2D for BF [FN HAR 10P, -6AP] Dodged
Vehicle Defence Test (http://orokos.com/roll/304722): 11d6t5 5 hits -3D = 3 hits [FN HAR 10P, -6AP] Dodged
Vehicle Defence Test (http://orokos.com/roll/304723): 11d6t5 5 hits -4D = 4 hits [FN HAR 10P, -6AP] Attacker 2 net hits acc 6 with laser
Vehicle Defence Test (http://orokos.com/roll/304724): 11d6t5 1 hit -5D = 0 hits [Uzi 7P, -4AP] Attacker 2 net hits
Soak tests
Vehicle Soak Test (http://orokos.com/roll/304727): 17d6t5 6 hits 3 mod hits so 9 boxes of damage!
Vehicle Soak Test (http://orokos.com/roll/304728): 17d6t5 4 hits 3 mod hits so 6 boxes of damage!!! Eeek, only 3 boxes left!!!
whelp... OK so just in case any of these wind up calling for it I'll roll up a crash avoidance test.
Vehicle emergany handling check (http://orokos.com/roll/304733): 10d6t5 4 hits
Handling on the Ford Americar is 4 so again hit my limit.
I'll get my actions up soon. I was thinking of just using influence to make one of the snipers walk off the buildings there on. Any problems with that?
@Al: liked your description of the invisible van - never really thought about the implications before...given it's not an area spell I guess technically you are all sitting in thin air and looking like a perfect target but that goes a bit against the spirit of the effect I feel... :P Perhaps I should have looked up object resistance tables and the like to see if the spell works??? Ah sod it, too late now ::)
Is the enemy decker currently in VR Perhaps Hotsimed VR?AR...
I hope it was an expensive rifle. Should we in the apartment team start bugging out? With the Helo down they may not be able to follow us.
Before you all get too excited - sorry to be a party pooper but you've sent a spirit to turn on a button that only 'exists' in AR...there's no physical dashboard on this chopper...even if there were the rigger is jacked directly into the machine which overrides any external access (yes, he's close to being dead but the machine doesn't know that yet)...it has about 10m to fall and it will get that far in about 1 second, so even the autopilot couldn't pull it out of a crash if you did turn it on...now you might think I'm being an arse but you could also look at it as a game balance thing...more importantly you could consider what the corp would do when you run off with their black ops chopper...drone launched air to air missile anyone?!? 'Fraid you'll have to work a tad harder if you want one of these babies...sorry :P
Hey ;) good to see you are are still around.
Definitely do. I posted about the tragic chopper crush and crying spirit.
Have we ever ascertained officially what model car this rental is?Toyota Elite... Not sure there are stats for it yet, half way between sedan and limo!
Praying we won't need its stats, but...
Hey Aria, what about getting Art on the line for a little underfire renegotiation?He doesn't seem to be picking up...? :o
Hey Aria, what about getting Art on the line for a little underfire renegotiation?He doesn't seem to be picking up...? :o
If that's the case, they could have had this a lot cheaper and easier (not to mention, they would have called fewer professionals with the abilities to track them down...)No, you're exactly right... just a minor clarification based on comments I've seen...the three milspec guys are the only ones wearing that armour, the others are in L Sec armour (still armour 18 incl the helmet, but not hardened!).
But we definitely had some compromised communications.
@Aria
Correct me if I'm wrong:
There are at the moment:
3x milspec armor guys on the ground
1x Uzi Ork on the ground
3x Assault rifle snipers in the building
1x Decker somewhere within 100m
The Heli was closer to the safe house where our team mates are standing now, so the armored types should now be directly in front of the entrance (and are probably now trying to avoid being crushed by their own transport)
I am guessing I can't reach the snipers on this action, but I wanted to be sure I had the proper sense of this.Right again, we'll move out of combat time for you...you can triangulate their approx. positions from your view of the street and a 'Google Maps' equivalent
If the safehouse got dropped and us out in front were in a killzone box I am assuming that the snipers and the mage were on the same side opposite the dropped building. I am asking because I want to make my way to them inside, without going back out to the street.
Torrent will answer when you call...! He'll be a bit miffed that one of his teams was set up!Hey Aria, what about getting Art on the line for a little underfire renegotiation?He doesn't seem to be picking up...? :o
How about Torrent? We are going to need a soft place to land for the ones left at the meet if we can escape.
This group is definitely one not to miss a few day of reading :)You're on the roof you started on! Bits of chopper are whizzing past your ears! As I don't think I've seen rolls from Mel and Duke I've been assuming they are trading shots back and forth with no game effect (other than stopping the snipers ventilating Isaint which I'm sure he's glad of!!!). My apologies if I've missed any rolls...
I miss a few days to find my character falling from a crashing helicopter! pretty cool
Happy to have survive the fall.
Now Aria, can you enlighten me on which roof the Frenchman is on: the one he jumped from, where Mel, Hallucination and Duke are OR the roof of the building where the sniper are hiding?
Mel and Duke have been shooting at the Snipers. Are any of then hurt?
I threw down a resonance veil on thier deckerHe is very much veiled!!! He clearly knows something is up but has pretty much no chance of finding your icons while you bug out... so, are you going to do as Solo suggested a rifle through his deck?
Am I right to think the Frenchman's car in the garage is still accessible? And can be used to get the hell out?
I can get all four runners from the roof in it.
The car might have some bits of helicopter on it but is driveable...Am I right to think the Frenchman's car in the garage is still accessible? And can be used to get the hell out?
I can get all four runners from the roof in it.
The garage in Oxford?
... so we are the 'bad' guys? because the guys that jumped us did not seem very much interested in the family.
I threw down a resonance veil on thier deckerHe is very much veiled!!! He clearly knows something is up but has pretty much no chance of finding your icons while you bug out... so, are you going to do as Solo suggested a rifle through his deck?
@Everyone else... you're pretty much clear as the opposition back off once their ride gets trashed. You can hunt them of course if you want to but you're a little divided at the moment!
We can either IC discussions with the Doc and Torrent or we can do as before and post a load of Q&A in the OoC and then whoever gets to it first can write it up...
I need to know where you intend to go now (and do), which will probably be determined by those negotiations...
Ah, ok, sorry, missed that one! So, you going to hack him?I threw down a resonance veil on thier deckerHe is very much veiled!!! He clearly knows something is up but has pretty much no chance of finding your icons while you bug out... so, are you going to do as Solo suggested a rifle through his deck?
@Everyone else... you're pretty much clear as the opposition back off once their ride gets trashed. You can hunt them of course if you want to but you're a little divided at the moment!
We can either IC discussions with the Doc and Torrent or we can do as before and post a load of Q&A in the OoC and then whoever gets to it first can write it up...
I need to know where you intend to go now (and do), which will probably be determined by those negotiations...
How would he know something is up? All the icons have a ghost icon still in their place
So umm... how did Solo suddenly go from a regular summoning tradition to a possession tradition? :oChanneling can apparently be learnt by any tradition! It was a new one on me but we looked it up!
There we are.. Tobbis thought to himself. Now lets see what you've all been up to, you naughty people. continuing to hide in the shadows of matrix, he began working slowly, but surely to get the information on these people. It was a simple little bit of hacking, one he hoped didn't turn foul on him..Can you go through the matrix perception list and ask the number of questions that you've got hits for? Bit easier than me giving you blanket information! Thanks!
@Jack: I may have been playing it wrong (wouldn't be the first time) but I thought you only needed arcana to join a group and get the initiation discount?!?
Other than that, everything on your list is fine!
@Jack: I may have been playing it wrong (wouldn't be the first time) but I thought you only needed arcana to join a group and get the initiation discount?!?
Other than that, everything on your list is fine!
Well there is supposed to be an Arcana + Intuition roll for initiating...
Also, I'm guessing I'm now driving the car with Tobbis?
1. The AK-97 are "legal" and very common, they should not draw that much attention ( just 4R) Easy to spot - but so easy to get them - and every common ganger down in their life has free access to them. If you weapons permit than they should be very easy to walk around with. You may have to deposit it with security before entering secure areas, but nobody should stop you walking with it.
(SR is a very twisted world - coming to think about it).
Solo has now given Al an opening with 'hacker drakes working for NeoNet' ...you probably still have a direct commcode for eTher given your work in Through the Looking Glass
Amazing how much can be posted so quickly. Hard to keep up with. After reading Gilga's posts I need to start narrating my own mentor spirit.Try GMing it ::) ...Gilga's spirit is a channeled one in his head, but don't let that stop you narrating your mentor if you like ;D
@Aria kudos for sorting out all that especially the combat was impressive logistics.I'm gratified that I've still got so many players with this game - but I had anticipated a few less of you by now ::)
Yikes - never know what will happen next.Thanks for your restraint :) new mid-run introductions are never easy and Scythe did a grand job! Oh, and Torrent vouches for Nitro so he's not spinning you a line ;)
To be fair, pure RP-wise, I think Al and some of us others would have just shot this guy in the suit, and let the sure knowledge of his corp's retaliation offer him cold comfort in his watery grave at the bottom of the Thames.
Ohh and Al, it's a 4 seater. Basically using one of the alternate models of the Hyundai Shin-Hyung.
Hey Scythe, good posts, no offense at you or your Rigger, just roleplaying :)
The problem is with CFD being the new 'big bad' everyone is interested in it!!! As you have Jackpoint access you can get the Lockdown file (anyone else bought it?!?), I confess I haven't read it yet as I've been immersed in Chrome Flesh and Data Trails but as it has come up again I'll make a special effort over the weekend to at least read the timeline bit to get a feel for events...
How are the game dates aligned with these events ( a bit new in this).My copy of Lockdown is at home. Soon as I get there I will check the dates of the Boston quarantine against our game date, but since Rachel (Aria) pointed it out, I am sure it will show that those events are just now unfolding in our game time.
How are the game dates aligned with these events ( a bit new in this).
really good post adamu, and congrats for the van I think we can fix 3 condition boxes with a simple kit in a few hours.
My apologies for the mixup, I hadn't realized Al had ditched the van.. that whole section was really confusing.
I think we're more in a position of "lets roll our dice and see what the GM says"
Al's essence is 5.475 right now.
The spell on him would make the highest possible pool, but unless you are very very persuasive, he won't let you do witchcraft on his brain (that might be very interesting RP exchange right there!).
Either way, let's get that spell on somebody, because it sounds like whoever gets the spell, they will have the biggest pool, and we can arrange the teamwork based on that.
Yeah, it's a quick scene I think gilga and I should DEFINITELY do.
But let's get these dice flowing.
You take the lead!
I have to run right this second.
How about you Orokos my 14 dice and add the successes to your pool, then we can present your result to Aria and see how we did...
Oh I missed the spell scene sorry ;) Some other time I guess.
@Aria - just occurred to me - all this chilling back at the ranch - is that going to be good for an Edge refresh?You'll get some back, perhaps not all, got to keep the pressure up 8)
(Yes, the answer is going to impact your GM-sadism ranking...!)
Man.. I do have some wishes I could rebuild Tobbis. There are somethings I'd have dropped for him, and picked up Prototype Transhuman for his implants.As long as it doesn't fundamentally change him then feel free to work up a re-build! After all, prototype isn't something you can pick up in game :P
Just to be clear, where is everyone? Has anyone made it to the boat yet? Are we even still taking the boat?
I apologize for my reading (in)comprehension.
Just some common game sense, you cannot escape from spirits. They travel the astral at 3km per combat round.
OK, seems to be some confusion as to whether the spirits are out in the street, or in the shop... ATM there seems to be two conflicting posts about where.
If I need to roll for running, let me know. I just assumed the family would be slower than I am.Not sure what raw says but I've always assumed that for combat benefits you need a full limb. Sure, a hand would have good crush strength but that's not going to assist a punch... Etc
As a random question, does a cyberhand with agility enhancement provide a dice pool bonus on firing a pistol? What about strength enhancement for recoil? If not, would a partial/full cyberarm?
If I need to roll for running, let me know. I just assumed the family would be slower than I am.Not sure what raw says but I've always assumed that for combat benefits you need a full limb. Sure, a hand would have good crush strength but that's not going to assist a punch... Etc
As a random question, does a cyberhand with agility enhancement provide a dice pool bonus on firing a pistol? What about strength enhancement for recoil? If not, would a partial/full cyberarm?
As far as I know, RAW says that partials only help with things that are solely the domain of the partial limb. So picking a lock would be a cyberhand thing, but aiming a gun is shoulder down.
Cyberlimbs have their own Strength and Agility ratings. When a particular limb is used for a test (such as leading an attack with your cyberarm), use the attribute for that limb (natural or cyber); in any other case, take the average value of all limbs involved in the task. If a task requires the careful coordination of several limbs, use the value of the weakest limb. The attributes of partial limbs (including cyberhands and –feet) may be enhanced, but their attributes only apply for tests directly involving those limbs (such as a Strength Test when gripping something with an enhanced cyberhand).
otherwise feel free to IC getting your arses handed to you by malicious spirits 8)
@pistolgrip: Hacked, my pretty ass. Unless you're using something that REALLY needs external access (like downloadable skillwires), grab the internal router cyberware and hook yourself up as a closed net. You get internal wireless functionality without actually being wireless, which takes out one of the big problems Street Samurai have in SR5.
Materialize by the way, manifest is just letting non astral people know you are around.
Awwww, c'mon, its only four spirits! How bad could it possibly be?
In other news, London Below has its own entry on obsidianportal now! There's only one place of interest so far, but its got three locales in it.
And finally, in an effort to be useful we have:
Init order!
Solo: 35 [I think] (Attacks unmanifested spirit)
Isaint: 30 (Shot that bitch right in the face! Is now following family)
Nitro: 30 (Hotsimming! Driving! Running over a spirit!)
Goodnight: 29 (Activated focus, sent spirit ahead, walking towards the fray)
Unbound F8 Spirit (Goodnight's): 25 (Manifesting)
Smiley: 23 (Ran back towards the family, kicked in overwatch as well. The spirits are going to have a terrible day if they try for the family)
Aaron: 20 (Nocked an Arrow, is following the family, has declared overwatch as near as I can tell))
The Frenchman: 19 (Driving like the proverbial chiropteroid out of a hot locale)
Al: 8 (Activates full defense. Charges spirit. Gets brass balls award)
Mel: ?? (GTFOing, and rightly so. Also acting as a decoy)
Enemy Fire Spirit: ?? (Has not declared. Needs to defend against Al, Solo, and being hit by a car)
Enemy Water Spirit: ?? (Has not declared)
Enemy Earth Spirit: ?? (Has not declared)
Enemy Air Spirit: ?? (Has not declared)
The Family: ?? (Running like hell)
Yeah - I think everyone wanted SK to do the ram, but he calculated that he couldn't get enough velocity within the garage to score a strong hit anyway.. was that how it went, Scythe?
Also Al.. I HOPE you have have Edge to dodge an Engulf attack.. from a force 8 spirit that is just downright Fing ugly combo of Engulf + Fire Aura for a stupid amount of damage.
I'm confident that +12P AP 13 will take him out.
Argh. Did I misread another one? We weren't exactly proceeding in order and I'm still getting the feel for what everyone is doing with what.Not sure I do ::) happy to let you lot help out!
Seriously. How the hell does Aria run a game this big?
Awwww, c'mon, its only four spirits! How bad could it possibly be?
In other news, London Below has its own entry on obsidianportal now! There's only one place of interest so far, but its got three locales in it.
And finally, in an effort to be useful we have:
Init order!
Solo: 35 [I think] (Attacks unmanifested spirit of Air F7)
Isaint: 30 (Shot that bitch right in the face! Is now following family)
Nitro: 30 (Hotsimming! Driving! Not running over a spirit!)
Goodnight: 29 (Activated focus, sent spirit ahead, walking towards the fray)
Fire Spirit (F8) attacks Al with elemental aura: http://orokos.com/roll/311257
Unbound F8 Spirit (Goodnight's): 25 (Manifesting)
Air Spirit (F7) : 25 attack Solo with astral combat. http://orokos.com/roll/311259
http://orokos.com/roll/311260
Smiley: 23 (Ran back towards the family, kicked in overwatch as well. The spirits are going to have a terrible day if they try for the family)
Earth Spirit (F6): Materialize to attack Isaint.
Aaron: 18 (Nocked an Arrow, is following the family, has declared overwatch as near as I can tell))
Water Spirit(F5) 16 - attacking Solo in Astral
The Frenchman: 19 (Driving like the proverbial chiropteroid out of a hot locale)
Al: 8 (Activates full defense. Charges spirit. Gets brass balls award)
Mel: ?? (GTFOing, and rightly so. Also acting as a decoy)
Enemy Fire Spirit: ?? (Has not declared. Needs to defend against Al, Solo, and being hit by a car)
Enemy Water Spirit: ?? (Has not declared)
Enemy Earth Spirit: ?? (Has not declared)
Enemy Air Spirit: ?? (Has not declared)
The Family: ?? (Running like hell)
@adamu I do not know why - so I had her attack you in first and second ip. (sort of kept doing what it was already doing).
you are correct this is so confusing ;) - I'll resolve in a few hours.
fire spirit attacks before you - and well depending on how you want to play it I am also starting to learn the game. If you want to attack on first IP I have no problem with that.
I hate to do this to you, Adamu, but didn't the earth spirit materialize to take a swing at Isaint outside? The Air spirit is still attacking Solo, but its doing it astrally.
@ScytheKnight: RAW says that any vehicle tests you make while hotsimming get matrix bonuses. So you've got the +1 there, and your normal perception appears to be 9. Limit is sensor rating (7). Unfortunately because perception isn't a vehicle test, even when done inside a vehicle, your rig doesn't give you any bonuses there. So unless you have matrix bennies I didn't see glancing through, I think your perception test is 10d6, Limit 7.
@skytchnight ' Solo stopped maintaining it when he went to sleep. (got to be awake to have spells).
@adamu
I don't expect that we can keep the fire spirit for a minute under the spray, so it takes damage, but I'll calculate the -4 it gets to all its tests into my next attack resolution:
Ini 10:
Bulls Eye Burst:
Bulls Eye Burst (http://orokos.com/roll/311335): 11d6t5 7
Fire Spirit dodge (-4 allergy, -1 previous dodged attack from friendly fire spirit)
Fire Spirit Dodge (http://orokos.com/roll/311336): 14d6t5 3
Dmg: 15P AP 13
Fire Spirit soak: 2 automatic + 12dice (9 body + 16-13 armor)
Fire Spirit soak (http://orokos.com/roll/311337): 12d6t5 7 [12d6t5=6, 5, 4, 4, 5, 5, 2, 6, 4, 1, 5, 6]
6 Damage
Now, I'm not sure if the allergy would also affect the soak roll (normally those aren't penalized)
If yes, there would be two more points of damage.
If Al is going with the boat stunt, Goodnight will unhold her action to dismiss her fire spirit. She wont forcenit to stsy and endure torture.
Right!
@Adamu: Heh. Killed. Nice IC misconception. If I were playing my namesake character, the spirit would have flipped Al the bird as it departed.
The "takes a complex action" part was errata'd out. Its just straight SA/BF now.
@Adamu - I was sleeping, I changed it to Solo because it seems to make more sense at the time - I am cool with diving to water as an interrupt. It seems logical at the case so if you wan to be soaking wet feel free not to spend that edge point and just dramatically jump to the water with an interrupt action. It is like an action movie I love it, so what if there is no explicit rule for it. If Al is still on that boat dodging the fire spirit will keep attacking him, if he is in the water it will target Isaint.
I read it as if he did not want to talk to her and tried to get his distance. Perhaps I miss read it?
This is great stuff! And thanks also to Gilga for running the combat! I clearly still need to work on balancing your opponents, I don't want to squash you like bugs but do want to make you work for success! It seems like you'll make each other work harder than I could ::)
It would probably best if the family was in the middle and still next to their designated protector. Keeping overwatch should not be a problem with having the Doc walking next to me. But a second pair of eyes would be appreciated nonetheless.
@ScytheKnightI'm not a fan of background count as written...it will be saved for the really nasty places (yes, there are some of those down here!!!)...IC wise, yes there is background count, but no mechanics affect yet...
No offence taken ;)
Isaint is just a bit grumpy so early in the morning and having to do social battle. Normally, he would have stroked Nitros ego a bit, but right now he is fresh out of fucks to give ;D
But I'm glad you didn't take Leeeeeroy Jenkins. That quality is only applicable if you are playing neon-pink mohawk :D
@Aria
Does the astral shallow come with a change in background count?
Also how high is the noise rating down there (I can compensate 7+2 points but only if I aim my coat in the right direction)
Now, the horrible bit, you are all effectively astrally perceiving...I suspect that means that AR can't be seen at all which is going to frag Nitro and others... I won't keep you in here long!
Hey guys, I am really sorry, but i can't keep up with the pace and lack of control of this game. It's just not for me. Smiley was the one escorting William (the boy), and you are welcome to keep him with playing the silent bodyguard as long as you need.It was a pleasure! Thanks for letting us know, sorry it hasn't turned out to your taste! If you're looking for something more sedate then check out my runs on Dumpshock! Otherwise there will be another less high powered game coming soon here on SG... and of course, feel free to change your mind and drop back in to CoP at any time! I'll gently write Smiley out for now, MIA rather than KIA!
Thanks for having me.
Okay, since Im on my phone Im going to be super slow today. Also, Im a little frustrated and worried I might have painted myself into a corner. Feel free to talk around my character while I think about how/if I can proceed and get back to a laptop.No corners here ;D loving the rp that is happening! In the shallows it will actually be harder to misunderstand each other as even the mundanes will have some inkling of emotional state (even without the assensing skill)...so I think they'll cut Goodnight some slack, and she will see more clearly the nature of their persons... I get the fact that pride might make backing down difficult for all, but as we've noted...all Pros here!
Hey guys, I am really sorry, but i can't keep up with the pace and lack of control of this game. It's just not for me. Smiley was the one escorting William (the boy), and you are welcome to keep him with playing the silent bodyguard as long as you need.
Thanks for having me.
I would just like to say at this time that this game is bananas. I have never seen a PbP move so fast. This is awesome.
Even if Goodnight does want to light Isaint on fire.
Edge refresh: book says 1pt after 8 hrs rest and a meal... In a fit of generosity you can all have 1 back from your 3hrs in Al's place - must have been the ambiance! ::)
If I understand correctly we are going to a place with a market? we can buy guns and armor in there. Should we jump there or continue venturing deeper into the catacombs.What? You think you are going to walk unscathed out of somewhere called the Catacombs :o
Okay people, my father had a medical emergency and I had to disappear for a while. I will be back soon, but apparently I'm at least 10 pages behind in gameplay... I'd skim, but I'm a sucker for your collective prose.
Anyway, sorry to disappear again. I swear I'm not usually like this.
One thing about 24 hours from now I am on a plane (4 actually) from Italy --> las vegas ! I may or may not be able to post inn connections ;)
@obidancer -
Maaaaan - I know I already said this today - but looking at it now on my big screen at home - wow - I just can't believe how spot on that picture is.
Thanks.
@Obidancer: I can't tell if I am charmed by the Frenchman, or if he's next on the "slap in the face" list.
@All: This is fascinating. Either this party is going to click magnificently, or we're all going to kill each other down here.
Do we know what the Doctor is a doctor of?
What is the treshold to resist?Need to roll more net hits, in this case 6! But if you reduce them you can try again with subsequent complex actions until you get 6 total (although the subsequent rolls are at -6D!
@adamu
How the hell did you get 16 dice on a Will+Logic-6 test? :o
@ScytheKnight
Don't forget that there is a -6 for Force added
@The team: Can anyone here play music in a manner that is not electronic (magic, instruments?) If these guys operate the way I fear they do, they'll want a contest of arms or art. Or both. I can do art (but Id need a musician) and I can do carromeleg if they're super elven, but any other martial contests are probably best done by someone who is...not me. Without my sword I am distinctly second rate.
What is the treshold to resist?Need to roll more net hits, in this case 6! But if you reduce them you can try again with subsequent complex actions until you get 6 total (although the subsequent rolls are at -6D!
Just wanted to come here and say I will have to drop out. This game is really outpacing me, and I don't have the time needed to read everything at the rate everyone is posting. I thank Aria for the chance and everyone of the other runners for their time and wish everyone good luck!Sorry to hear that, welcome back any time! I might also run a slower paced game for Smiley and others if that appeals...?
@AriaGreat, hopefully Crossbow and Saithor see this, I'll throw in an NPC decker so I don't have to worry about that side of things too much...
If you run something lower-paced than this, I'm definitely in!
What is the treshold to resist?Need to roll more net hits, in this case 6! But if you reduce them you can try again with subsequent complex actions until you get 6 total (although the subsequent rolls are at -6D!
Will be really cool! what do you study?
Solo has the heighten concern power so he can actually either negate spell sustaining penalty or negate noise.Ok, I get the channelling and the VR working simultaneously...but can you go to VR and still sustain a complex illusion??? This seems a little less clear to me and whilst I'm not going to scupper you by ruling it pauses this time I think we ought to see if there's any kind of consensus? Anyone else got a view? On the magic/matrix don't mix thing I think I'm inclined to think you can't keep the illusion working. A spell with a 'static' effect like Improved attributes is a different thing entirely to my mind, but perhaps RAW says otherwise...?
So I wasn't sure how many dice to roll, I rolled 20 his ideal hot slimmed dice.
Hacking (http://orokos.com/roll/313269): 20d6t5 11
20d6t5: 11 [20d6t5=5, 5, 6, 6, 6, 1, 5, 5, 4, 5, 6, 3, 6, 1, 1, 4, 1, 6, 3, 1]
As long as the total penalty is no greater than 9 dice Solo should reach his maximum of 9 hits.
Really unique capability to keep cheering in excitement while hot simming... channeling + hacking is a really interesting combination.
Sounds like fun!Will be really cool! what do you study?
Doing a Bachelor's in Game Development majoring in Game Design.
Guys, I have a long week ahead with event here in New York. I'm going to have a hard time posting.Thanks for letting us know, see you when you get back!
Just consider the Frenchman isn't impressed with what he is seeing, but will follow the group no matter what, and stay with the Doc to protection the him.
Aria Solo wants to look at reacent calls and messages in the PAN.There are various messages, all in Speretheil... Assuming you break the encryption they still make no sense as the words are jumbled, some sort of code cant... Probably working on associations and you'd need shared experiences to make sense of it...The language is bloody complicated by itself, this just makes it worse!
Need i rol something? What can be done about it?Probably need a host to process it...certainly more time than you can spare at the moment! You do catch a glimpse of some names that might well represent your group however, timestamped from before they saw you!
So, assuming I was right on my earlier read of the control emotions spell, I'll just buy one success per complex action again until Al can get his head straight.Yeah any of you with log+will greater than 6 can throw it off given time... There's a price though (ain't there always?), starting with Goodnight the Shadows in this place will start to energy drain you of karma... Loose 1 point and get one stun, unresisted! They'll go for highest essence to lowest on those not in the spell...negative emotions will abound (although given the way things have gone so far who will notice? :P)... Once you've each lost one you have a chance of noticing the spirits but it's not going to be easy down here, there are lots of 'restless dead' that are innocuous! Don't say I didn't try to warn you 8)
Love the joined up flashback! Excellent work :)
Do we not have to worry about training times for things we can conceivably justify having? I haven't spent karma on anything but quickening.
Character Advancement
Every two IC posts you make will net you 1 karma and 2,000 nuyen. This means a much faster progression than is normally achieved in a pbp game. Karma and cash can usually be spent mid game (subject to your GMing agreeing), with some purchases just being retconned, some needing some IC justification.
Want to ask Requiem qus ooc, probably can't do back and forth... :-\
Yes, it's Requiem. Silk persuaded him to join the circus when they asked him to, to keep an eye on them. The meeting here wasn't planned but with seers, Patterns etc, chance is a mutable thing! He can't 'read the Pattern', got more cyber in him than is normally good for a person! Assuming the link works: https://shaking-the-shadows.obsidianportal.com/characters/requiem will give some background info. Al met him at a party briefly towards the end of 2075... Hecate plays things close to her chest, the small group that you met were on a 'scout' into the Catacombs. He doesn't know if they were looking for you or for shedim...Want to ask Requiem qus ooc, probably can't do back and forth... :-\
Well, already asked him and Silk the one question that matters - chance meeting, or did Silk send him? (If he's sent by, er, someone else...well, he wouldn't tell us anyway).
If he says chance meeting, Al will just make small talk about Silk and biz in Seattle, then try to find out why the circus was helping us and what he knows about our predicament. You know, from the weave and all.
If he says Silk sent him, then, again, we need to know what he knows about the opposition, Silk's resources in the area, and any next moves he or she might be recommending.
Yeah I figured i was something liek that.. still.. there's a clinic and Nitro has cash.. the big question will be how Aria wants to handle new/upgrading ware.New ware, yes, I would want to allow some downtime recovery... replacement/upgrade something 'easy' like ears could be done in a few hours...
Aria, is there a karmic conversion for Sum-to-14 for the building of prime and near-prime NPCs? Vicki should probably get her own sheet.Depends what you want to 'do with her' really... if you see yourself ever wanting to play her as a PC then I'd suggest you build her either as Sumto10 or Sumto14/Prime depending on which game you'd be targeting (there will be a CoP sequel for example...). I honestly don't know enough about karmagen, stuff I've read has suggested that 800 karma isn't a match for Sumto10 so what 14 would be...I don't know! Someone on the forum will though...ask away! If you never intend to play her then perhaps use 1000 karma?
Nearest I can figure is sum10=800, So sum14 would be 1120, but I dont know if its a linear conversion, or if you'll even allow a karma build.
Ok I will change. I assumed that he is not just going to the hotel with us.
I feel like I just finished a marathon. My brain is all mushy. I could've taken a college correspondence course for all that reading.
I think I'm up to speed. Goodnight hates everyone except Solo, Solo is legit insane, Nitro thinks he knows both Goodnight and English, ISaint is fixed in a bad mood from women and spirits (but not the usual kind of either), Tobbis is forgotten somewhere around knee height as per his usual, Al is pretty proud of himself for basically everything, the Frenchman is well below his dignity in this environment, and 3 party members took a walk into the astral and never came back. Most recently, KB bitch-slapped herself, one character to another, and made the hot swap from sister to nearly-identical but HUMVEE-infected sister.
I'll try to come up with a re-introductory post for Jackhammer, unless you are all contented to have left him outside of the sewer (which is totally what happened since he was on foot when you all drove off). It would honestly be just as easy to introduce a new character at this point.
I really, really like this summary. Aria should put that in the character summary ;D
But you could now just have Jackhammer reappear from the market, having taken a directer route above ground to get here.
He say that he takes one of the rooms not to creep people up - but do feel free to get curious and check the odd noise if you like.
And..did Requiem hang with us, or back to the circus after his cameo?I'm assuming back to the circus, can't see him muscling in on your gig... Feel free to ask more qus though, he'll pass on his commcode
Where else can we go? any ideas?
@Jack, Aria can I use agent also on the hacking attempt to help hack better?Of the top of my head? No idea :P Probably not, I'm also a little dubious about Isaint's social secretary agents being such a useful buff... Although he spent a shed load on them... ;)
Agents be Agents. ;D I did not shell out money for the love secretary :PNo, not ruling against it, as Gilga pointed out matrix searches benefiting from team tests is fine! Still need to hack for the tasty info!
And as far as the rules are concerned, agents can be ordered to do teamwork tests. (At 4000+3000 NY per +1 limit and +1 die)
If you rule otherwise, I'd ask to be allowed to return them with a refund - I can use the money for other things too ;)
@Al: Vampgirl is only CHA 7 but she is rocking glamours. Make of that what you will.
GLAMOUR
COST: 12 KARMA
A character with Glamour is paranaturally gifted so
that all sapient beings perceive him as moving with unearthly
grace. His countenance always seems radiant,
and his voice is soul wrenching and laden with emotion.
People may describe him as angelic or fairylike,
and everyone he speaks to cannot help but feel moved
and inspired. Sapient beings always respond with awe,
deference, and kindness to the character as long as he
does not act hostile. The character adds 2 to his Social
limit and has a +1 dice pool modifier to all Social Skill
Tests, with the exception of Intimidation. This quality
renders the character particularly memorable, and he
suffers from the effects of Distinctive Style quality (p.
80, SR5).
PCs note: Im in Nebraska. Only two more days, thank god.
I don't know if we ever came through doing so, but it is still a good idea in my mind to have the doc's data transfered/copied to the Frenchman's datalock.
It was this moment, that the crosses flared up with white fire, making the scales glow for a second in a pretty cherry red.
Isaint grinned apologetic: "I'm sorry, new toy, you know?
Us trusting you is not the issue here. It's the doc you have to convince. Even if you'd offer us the world - I wouldn't give him to you without his consent.
So you better come up with your plans for them if you have any interest in the success of your visit here."
And this is really bringing me to the crux of this post... there's a few of you. Three in fact, who are basically treating this like their own personal game. Gilga, Jack_Spade and Adamu you guys need to SLOW THE FUCK DOWN and let OTHER PEOPLE make some fucking decisions and take some action. I've said it before that this game is really fucking PUSHY mostly because you three are just running roughshod over what anyone else might want or attempt to do, no-one else can do anything about a situation because by the time they can, you three are just PUSHING right past it and onto something else.
Ummm.. wow, OK so that happened.Wow indeed… I’ve just about digested everything that went on over the weekend and I’m sorry that there is some bad feeling flying about. I hope we will be able to resolve it without folding up the game, which I believe is the best one I’ve run so far in my last 5+ years of pbp’ing. Most of that is down to the players and the efforts you lot have put in to characterisation, plot driving and so on, which I hope will carry on. We’ve already seen a few drop out because of the posting rate and it is intimidating compared with some pbp games but if we can avoid the action being completely dominated by a few vocal PCs then I think we can still maintain the flashbacks and character driven stuff without overriding what is going on…?!?
Have to admit, gonna have to take a bit of time to process this.
@KB Really, really, sad to see you go. But yeah, I can understand why you're making the choices you are. Gilga, you're just digging a hole to China by now.
And for pity's sake if you ask someone else to do something, wait for them to actually do it.
Aaaaand...unrelated to all this other stuff...It's around 10am, I think you got to the hotel between 6 and 7...so no, no edge refresh...gonna make you bastards sweat for it 8) ...your lucky streaks might just run out before the run is over! Save one for 'not dying' ...or don't, your choice ;D
@Aria - was a bit unclear on how much time we actually spent at the hotel...
was it long enough for any Edge refresh...?
[]...let's get this show on the road again!
@Adamu: Thanks! Jury's still out whether Al is going to hate my next girl even more than GN or Vicki.
It's only Tuesday and my resolve to abstain is already sorely tested ;D
A clone army of Als? Scary!!!
@Adamu, it's late and I'm feeling dense, care to explain the casino reference? or is that just for her to say "we met at the Maiden?!?" ...
@Tribal
I thought there was potential for all of these games to intersect. If that occurs, what happens when all the Als meet each other? Will they merge into a single super-entity, or remain a clone army and create their own tribe?
@TribalBeats -
hey, there have been some REALLY great posts so far!!!
But I gotta say, Saithor, LOVE this guy...
If you want to get really freaky, check out what's happening on the Through the Looking Glass game right at this very moment over on Dumpshock....Almost as if I'd planned it ;D ...I've got a programme that lists all my games so I can at least attempt to keep track... I'd share it but it goes beyond CoP and I wouldn't want to dish out spoilers :o
~TB~Don't think of the tribal members as 'contacts' in the rules sense...if you want something, go and talk to them! They are RP foils rather than stat bundles ;D
@Aria been meaning to ask this but just haven't got around to asking about it. You've mentioned freebie contacts within the tribe, but not really any guidelines for that... the only thing I've to go on is that the tribal leader is a Connection 3, I'm pretty much assuming that also being the community healer they're the one training Ratchet so probably a decent loyalty rating, but again, not much to go on.
@AriaThe face in his 'minds eye' coincidently matches that of the suited gentleman that the Frenchman saw waving off the police at Al's place... no name as such...he thinks of his as 'J' ... ::)
Yeah, the dwarf lives and probably won't suffer any permanent damage. Is there any trace of who hired him to track us?
@AriaThe face in his 'minds eye' coincidently matches that of the suited gentleman that the Frenchman saw waving off the police at Al's place... no name as such...he thinks of his as 'J' ... ::)
Yeah, the dwarf lives and probably won't suffer any permanent damage. Is there any trace of who hired him to track us?
Do we want to handle the negotiations ooc for a bit rather than back and forth?!? Anyone want anything mentioning beyond Al's 3 points?
I don't particularly want to negotiate with myself either if anyone wants to volunteer for being the doc's voice?
Does my sheet check out?Haven't had a chance to 'fine tooth comb' it, and probably won't :P If you could add it to the post with your original sheet (both in spoilers) would save me re-linking it, just in case you ever need to refer to the original sheet in this OoC wall!
@Tribal - @SK - dude, what does the yellow text stand for?
What does the doc want to achieve?At this point he probably just wants to be alive tomorrow morning and with his family! He's not going to be all that picky and NeoNet seem to offer a good place for him to continue his work...and on the face of it they don't seem to be trying to kill him!
@TB: Google maps of the Tribal area here:
https://www.google.co.uk/maps/@47.267003,-122.3005715,9z/data=!3m1!4b1!4m2!6m1!1sz1I6Tz-427Ho.kG-ym3eh1_0Y?hl=en
It’s a work in progress so bear with me. Google Earth will give you some idea of the topography, the eastern bank of Puyallup river, where the castle is, is quite a bit higher than the town itself.
I do not think she is stupid, but we are not sure that she is for keeping the doc alive. Maybe she's a double agent, maybe she is unaware of what we have been through. Or maybe nobody would dare to down a NeoNet zeppelin because it will start a cooperate war. (or maybe the zeppelins of 2076 are very different from the flying balloons I have in mind).
*Blush*
Thank you, sir. I try. Wait until you see the rest of the place.
@TribalWiz to know, but I do have a confusion on that aspect: do we award that to ourselves as we go, or the GM? And is it done midrun, or once we've finished the job?
We're at 43 posts by my count, which at 9 players is 2 levels of cash/karma each. If that's how we're doing it, anyway.
@TribalWiz to know, but I do have a confusion on that aspect: do we award that to ourselves as we go, or the GM? And is it done midrun, or once we've finished the job?
We're at 43 posts by my count, which at 9 players is 2 levels of cash/karma each. If that's how we're doing it, anyway.
Still off today but thought I'd jump in and say, let's award karma/cash on the first weekday of a month, seems a reasonable interval given pbp isn't exactly speedy. Adamu has kindly agreed to keep track for us! As this is an experiment we'll see how it pans out...@TribalWiz to know, but I do have a confusion on that aspect: do we award that to ourselves as we go, or the GM? And is it done midrun, or once we've finished the job?
We're at 43 posts by my count, which at 9 players is 2 levels of cash/karma each. If that's how we're doing it, anyway.
Yeah, plus, I'm no math wiz, but the calculation will keep fluctuating as posts are added and if players jump in or drop out.
I think calculating at set intervals is the best way.
I ran this question past Aria, but then he went off on a long weekend...
2. Yeah, I'd suggest a meet near a military installation or a power plant that provides a clear incentive not to violate their air space.
If Nitro can get some half decent maps he can guide the group to another major part of the underground... being a Getaway Driver he's invested a bit in skills, qualities and gear for navigation.
We may also need to investigate this rioting on the surface, will either be good cover, or something we need to stay the hell away from.
Guys, I am sorry but I am a bit too busy now that I started running my own game.
So this is goodbye for now.
@Kinkerbell I was more referring to the reach of the whip than its damage. You are right, whatever it passed through it will cut.
That said, the monowhip as per its description is 2m in length, and dangerous to use. 2m would be slightly above the size of its user...
an 50cm monowhip, while vicious when it touches, would certainly not have the reach one would worry much about. Double it at 1m, it still less reach than a sword.
itty bitty state of the art Farflight Caliban we're talking here....
I see the pale sooner than you then it seems :) nevertheless, we're all trolls in this campaign, I won't care much for some extra munchkin.
@Gilga, sorry to see you leave! I'm guilty of following all three of the runs you've done. Nice GM stylre. If there is room, I'll certainly be interested in partaking!
See the pale?Don't mind me, just my bad English as second language. it was just referring to your phrase "isn't beyond the pale"
You'll have to explain that. I don't get the reference, it seems.
As for fluff, a pixie can wield a monowhip vastly differently, using small alterations in flight path and lateral movement to crack it rather than an arm motion. It might be more of a full body experience, but there's no reason it wouldn't work.That's a good point, didn't think it that way.
@ ScytheKnight
Fair enough,
although I really have a IP problem with constantly expanding and shrinking team rooster.
I really like playing with you, but it really stretches the suspense of disbelieve to trust two new characters to join the team this late. There will be a massive amount of distrust to overcome (especially in view of GN and Nitros interactions). IP my trust in Torrent has also gotten a few cracks because of this.
And no, just because they are very efficient killer machines won't make them more trustworthy.
I guess what I'm asking for is an addition to the team that wants to work in a team and does behave as such.
It's all about attitude and first impressions: GN started out with a massive emotional explosion which made it an uphill battle for most of us to accept her.
Frankly, in my opinion its the newcomer who has to invest the effort to be accepted.
I'm not talking about humiliating yourself, but name calling and trying to assert dominance is definitely not the way forward to acceptance.
So basically...
"Here's exactly what my character is like and a whole bunch of stuff you can use as hooks to start interacting with my character"
"Meh, whatever."
*sighs* ya know what? nevermind... I wanted to play this game to have fun with powerful characters with strong opinions and glaring character flaws, ones that wouldn't necessarily get along or even give each other the time of day otherwise... but due to circumstances they need to band together.
But it's now just getting to the point of this shit just ain't fun. And if it ain't fun, it ain't worth the time.
Note, the terrain is really really bad to Mayday station (details of the smuggler camp can be found in the Dumpshock Datahaven magazine issue 2 which should be available still if you search the Dumpshock), terrain is described in Seattle 2072…mud flats, boiling mud geysers, slippery ash surfaces etc. I had sort of envisaged a foot crossing with a ‘Mule’ drone transport to carry kit…that is unless you can persuade me that your vehicles are suitably insane offroad worthy…
@SK - are you sticking around in Tribal at least?
@Aria - I know you've moved away from specific time-stamping, but if we are going to be hiking cross country...can you confirm if it is dark yet, or how long until it will be?Google Maps link should be working now, here it is again: <<Tribal Beats Map>> (https://www.google.com/maps/d/edit?mid=z1I6Tz-427Ho.kG-ym3eh1_0Y&usp=sharing) I've linked it on post 2 of the OoC too so you can find it again...
Also, is it still pouring down rain?
Also, roughly how long do those of us with outdoor skill/passing familiarity with Hell's Kitchen expect the trek to take, factoring for the speed of the tracked drone?
I mean, are we packing three days' provisions here? Or canteens?
Do we expect to be able to resupply at Mayday?
Brilliant - map working great now.I think the IC has placed you late evening so far...it'll still be Friday 13th when you get to the Field 8)
If you get a chance, Aria, could we get approximate time of day (just relative to dusk is fine)?
@Saithor - I think it is really exciting your idea to mix up some alchemy stuff before we jump off. Never really played with an alchemist before.
How much time does Gunther need?
Does he have space/equipment requirements we can help with?
Well the good news is, it doesn't require a Lodge. Just Force x Minutes to make the preparation.
They haven't met up with you yet, but Req will be there when they do!
Just a note on the LCZ: it's not just a barrens, it's walked off from the rest of London and guarded. There are also CFD riots going on up there...
I'm on the one opponent who hurt us (a Kid!!)
Al is looking for our cover
ISaint making sure we don't lose our principles.
Jackhammer, it's on you to spot the spellslinger!
@ Tribal: Aria, what's your thoughts on me doing Alchemy and liquids and other objects that have to have a specific action done to them for the touch command to activate? I am just wondering, I don't particulary want to Command Trigger eveything, especially considering how much drain that adds.Will have to re read the alchemy rules ::)
@AriaIf you don't those 2 hits will make it hard to catch up with her! Thanks to GNs spells she has +4 agility and reaction and initiative D...or something like...whatever drew her away is compelling too!
How bad is the situation for catching up with the girl and would you recommend I edge the gymnastics roll?
Been through the basic rules, without referring to SG or the forums and I confess I can't see the problem, create the 'potion' with touch trigger and it goes off when the liquid touches a living being...?!? Am I missing something?@ Tribal: Aria, what's your thoughts on me doing Alchemy and liquids and other objects that have to have a specific action done to them for the touch command to activate? I am just wondering, I don't particulary want to Command Trigger eveything, especially considering how much drain that adds.Will have to re read the alchemy rules ::)
Tribal seems to have stalled, I think both teams are ready to be moved on in the plot by GM I thinkYeah, sorry... Feel free to post the beginnings of your respective journeys and I will pick up as soon as I can! Lots of family stuff on at the moment! ::)
Tribal seems to have stalled, I think both teams are ready to be moved on in the plot by GM I thinkYeah, sorry... Feel free to post the beginnings of your respective journeys and I will pick up as soon as I can! Lots of family stuff on at the moment! ::)
More like 30-50m!
I'd just like to say a few things.
First of all, I'm guessing there's a purely diplomatic solution to our current predicament. The problem is, Jackhammer at least is terrible at those things.
Secondly, if push comes to shove, I'm all kinds of down for a TPK, but it certainly won't be my first choice. I'm not above making some terrible decisions if those are the only options we're given.
Probably being dense but what's a TPK???
Ok, back to the plot...I can bring the cavalry rushing to your rescue at any time but I think it will probably be more interesting for you lot if you resolve this one yourselves. If you disagree then that's fine too ;D ...anyone can 'Face' in my games as I'm more interested in RP that dice rolling (although I pay attention to relative scores too of course otherwise what would be the point in having stats???). As to mages, it was only a little influence spell, will try and balance the foe to your current roster! Al and Isaint can certainly make mince meat of most spirits you come across...
The flowery ones have certainly succeeded with the divide part of their plan...not so sure about the conquered yet but they are manoeuvring you in the right direction 8), over to you...!
@Obi: Good question! How's your toxin resistance? ;-)
This can only end well.Ya think?!? ;)
@TB/Tech Fetch:
Can I have a survival roll please...teamwork is possible so you don't all need to roll. Everybody does need to make a fatigue test though, it's hard work wading through this crap!
How are you approaching Mayday Station?
@Aria @CoP
As noted earlier, Al is already on internal air.
Granted, Al's move to pin her "satchet hand" to the counter in my last IC was fluff that I didn't roll dice for, but hopefully that post will preclude any surprise if she is making some sort of "powder in the face" move. Naturally Al will try to prevent it...
Do I need initiative or anything?
Some sort of unarmed called shot to disarm or something?
Let me know - again, I'll roll when I get home to the books.
For those of you who don't know, I live in the states. I've never been outside of them. In two days I catch a plane for France where I hope to avoid internet activity for two weeks. Until a few days ago I hadn't planned on going, but due to recent events, plans have changed. So unfortunately I will be unavailable to post for that time. Sorry to do that to two games. I'm going to curse the headache of catching up when I get back, but I think it's the best thing to do.
But really, someone send me a private message if it's important. I don't want to miss a TPK or anything.
For those of you who don't know, I live in the states. I've never been outside of them. In two days I catch a plane for France where I hope to avoid internet activity for two weeks. Until a few days ago I hadn't planned on going, but due to recent events, plans have changed. So unfortunately I will be unavailable to post for that time. Sorry to do that to two games. I'm going to curse the headache of catching up when I get back, but I think it's the best thing to do.Have a great time! Having lived there myself for a bit I know what a lovely place it can be!
But really, someone send me a private message if it's important. I don't want to miss a TPK or anything.
@AriaUnspecified nastiness, depending on whether Solo wants to make a reappearance! ::)
Ok. There's only the question what happened to Solo's face through the powder.
@Aria; I assume the boat checks out fine? If so, cog will head down the boatYep!
Oh... :oYou did hear the bit about them only trying to kill you once you left Nightside, right?
This ballistic face mask really was worth every NY. 8)
Time to leave the Nightside behind - really, really fast.
Oh... :oYou did hear the bit about them only trying to kill you once you left Nightside, right?
This ballistic face mask really was worth every NY. 8)
Time to leave the Nightside behind - really, really fast.
@Tribals - I'd like to post my arrival as well, but how is everyone getting there? Do we all have rides? Did we steal Al's truck? If not, can we do so without him knowing?
Oh... :oYou did hear the bit about them only trying to kill you once you left Nightside, right?
This ballistic face mask really was worth every NY. 8)
Time to leave the Nightside behind - really, really fast.
Yeah, but at least we can do likewise. Maybe we should broadcast a message of what happened and embarrass the Flower House with the fact that first they try to kidnap a little girl, than get there ass handed to them and now are trying to have the rest of Nightside do what their incompetent enforcers couldn't.
After all they are a house in competition with other houses. I'm sure one of them would love to stab them in the back.
@Tribals - I'd like to post my arrival as well, but how is everyone getting there? Do we all have rides? Did we steal Al's truck? If not, can we do so without him knowing?
Tribal BeatsEnough... :D The fun is going to start once you're on the boat...more IC on that as soon as I can but September is shaping up to be a nightmare of a month IRL so I'll do my best!!!
So what vehicles are actually on the escort job? That one bike is all I really saw mention of...
Tribal BeatsEnough... :D The fun is going to start once you're on the boat...more IC on that as soon as I can but September is shaping up to be a nightmare of a month IRL so I'll do my best!!!
So what vehicles are actually on the escort job? That one bike is all I really saw mention of...
Every rank you save one karma including rank 5, so you can save 5 karma total.
Doh! Got it - will edit tonight! Thanks!
@Adamu: minor point, Satire is female... ;)
@TB/Tech Fetch:
Can I have a survival roll please...teamwork is possible so you don't all need to roll. Everybody does need to make a fatigue test though, it's hard work wading through this crap!
1. Did the first aid at least get Natasha conscious?She took 14Stun! I can't find it anywhere but I'm assuming narcojet won't overflow to physical...other than stim patch not sure you can heal stun, but happy to say you've done the equivalent of a stim with your kit, she's still unconscious though ???
2. And, we are still underground, but outside of the Nightside Market, is that right?
If you'd accept, I can support you with a modest leadership test.
Leadership: Direct (http://orokos.com/roll/324632): 5d6t5 1 [5d6t5=1, 4, 3, 5, 3]
I leave general modifiers out of that since Al being friendly towards Isaint would give me another +2, the desired result is Advantageous to Al +1 and Isaint has as of late a street rep of +9 ;)
(Yeah, those rules are kinda messed up)
Generally we probably have poor conditions (Street, or wilderness) (-2)
The barrier is a force 4 alchemical spell, it fills the tunnel, if you are near a book please feel free to look up rules for breaking it down, I can’t at the moment… party order is based on a rough guess based on what you’ve said before, can change it if I really have to!
The two harlequins are in the lead (some 10m ahead), Isaint, Al, Rachel and William are on the leading edge of the barrier, there are 8 potential hostiles this side (three have thrown something), no thorn tattoos! There are 5 potential hostiles on the far side of the barrier (only one person threw something this side)
The attacks are chemical based in powder or liquid form (and I’m not telling you what yet <insert evil grin> ), I’ll get you to make some resistance rolls when I’m back near my books! If you can point me at old rolls then fine, otherwise can I get initiative from you all? Some chem resistance rolls, other useful rolls as you see fit, and no doubt declarations of horrible pain to be inflicted on your assailants!
Harlequins?! Everything in this univers always leads back to that elf, doesn't it?
Remember that any attack that penitrates a barrier only deals one point of damage to it.
Think the escort team is ready to be moved aboard GMYeah, sorry, hell of a week! Will prioritise this game on Monday! CoPers can continue to stew in their chem juices for a bit longer!
@Aria
The CoPers are still waiting for Triskavanski and pistolgrip to declare their actions, so no haste
There you go, knew I'd written it somewhere!
The two harlequins are in the lead (some 10m ahead), Isaint, Al, Rachel and William are on the leading edge of the barrier, there are 8 potential hostiles this side (three have thrown something), no thorn tattoos! There are 5 potential hostiles on the far side of the barrier (only one person threw something this side)
@AriaFair enough! I'll admit I can't always keep PC passive powers in my head and they get neglected, apologies! Feel free to change the power and I'll try to occasionally give you 'danger sense' as a freebie! That said, your 'spider senses' have been on high alert since meeting the flowers ::)
I'm not entirely happy with these surprise situations. I know it's complicated enough to handle that ruleswise without it being a pbp, but so far my Danger Sense ability hasn't done me any good.
Rather than complicate the game, I'd therefore ask if I may exchange Danger Sense for Adrenalin Boost, both being 0,25 point powers.
My body armor has a chemical seal which is a free action to activate via wireless. I'm not sure how that all works, so I rolled the resistance test anyway. Does that resist both (9-4 + 9-4) or just one (9+9-4)? Hopefully it doesn't matter because, dang.Chem seal makes you immune to contact and inhalation vectors! Unlike normal toxin attacks these are all one hit wonders, not that your characters know that!
Rest assured they will be flinging more crap at you,
How are these attacks resolved? Are those thrown weapons you can dodge or AOE weapons you can only avoid with a Run for cover Interrupt action?AOE...although there's no cover to run to...the attackers are in the 'gas' area themselves...well, liquid splashes and powder coating everything... 8)
@TribesYeah ok, both reasonable rolls...you think I'm going to give you an answer?!? ::) ...feel free to look at the Google Map and the 2072/DDH sources and let me know... there may be less direct routes which will take you out of Hells Kitchen sooner...that of course means there will be more people to contend with so depends what sort of hazards you want to face!
before Al replies to Pinion, maybe I should roll some dice.
I'll make Navigation and Puyallup Barrens knowledge tests to see if Al can think of a way back that was less arduous/hazardous than the way we came...
Nav
Att + skill = 9 dice
Navigation (http://orokos.com/roll/325867): 9d6t5 4
Puyallup Barrens knowledge
Att + skill = 8 dice
Puyallup Barrens knowledge (http://orokos.com/roll/325869): 8d6t5 2
How are these attacks resolved? Are those thrown weapons you can dodge or AOE weapons you can only avoid with a Run for cover Interrupt action?AOE...although there's no cover to run to...the attackers are in the 'gas' area themselves...well, liquid splashes and powder coating everything... 8)
In a manner of speaking... No chem seals here... They are getting high on their own chemical concoctions as you butcher them!How are these attacks resolved? Are those thrown weapons you can dodge or AOE weapons you can only avoid with a Run for cover Interrupt action?AOE...although there's no cover to run to...the attackers are in the 'gas' area themselves...well, liquid splashes and powder coating everything... 8)
So, no way to avoid them? Then we are basically fucked.
But just out of interest: Do those guys all wear full chemical seals? Because even if they are immune to what they use, they are only secure from one dose. Or are those guys just suicide bombers and the real enemy comes after the dust settles... so to speak.
@Adamu - the garden this morning was a bit sad. It was rainy, cold, and dark all day until about 3 PM. But still, the Louvre.
@TribesYeah ok, both reasonable rolls...you think I'm going to give you an answer?!? ::) ...feel free to look at the Google Map and the 2072/DDH sources and let me know... there may be less direct routes which will take you out of Hells Kitchen sooner...that of course means there will be more people to contend with so depends what sort of hazards you want to face!
before Al replies to Pinion, maybe I should roll some dice.
I'll make Navigation and Puyallup Barrens knowledge tests to see if Al can think of a way back that was less arduous/hazardous than the way we came...
Nav
Att + skill = 9 dice
Navigation (http://orokos.com/roll/325867): 9d6t5 4
Puyallup Barrens knowledge
Att + skill = 8 dice
Puyallup Barrens knowledge (http://orokos.com/roll/325869): 8d6t5 2
did I get a roll for the Frenchman's first attack then? I thought the one you posted last was for that rather than pass 2...?
Let's start with the initiative:
Initiative (http://orokos.com/roll/324806): 14+2d6 20
Seems like Al and the Frenchman are doing the same thing at the same time. The difference is instead of commanding the dog, he commands the family on this side of the barrier.
First simple action: Activate Internal Tank
Second action: Shoot at closest target's brain.
Pistol Called Shot: Vitals (20-2) (http://orokos.com/roll/324809): 18d6t5 7
DV10+net hits AP-5 (APDS)
Ranged defense (Free, if needed)
Ranged Defense (http://orokos.com/roll/324811): 13d6t5 3
Resistance Test (Body+Armor )
Resistance (Body + Armor) (http://orokos.com/roll/324813): 27d6t5 8
Argh!!! Ok, will modify it so that Al and Isaint aren't shooting the same guy (you are one shotting these poor slubs with ease!)...
... of course, it ain't over yet!
This one is MUCH bigger than 2m long! 2m has just emerged under the mule and there's more underground...despite the lack of facial features you get the idea that it is pissed (and I don't mean drunk!) ::)
Initiative 12 Link: http://orokos.com/roll/327657Can I just clarify the aoe attacks from you and Thorn...? The creature is practically on top of the mule and your cargo...if it is the centre of your aoe then that is going to encompass the fuel cell!!!
Casting a Force 5 Fireball, 5 hits Link: http://orokos.com/roll/327660
Resisting Drain all drain resisted Link: http://orokos.com/roll/327661
@CoPOnly one left to run, smoke grenade guy hasn't gone down yet though...
Aria, are there any enemy targets left? The innocent bystanders should by now be running away, correct?
"Piss off and get your spice somewhere else!"
think the escort team is ready to be moved on GMWill get an IC up for you next week as I can't really post at the weekend. You have free rein as before to explore and describe the sub within the parameters I set out last weekend!
2/1
Isaint shoots at Below 13, misses (damn drugs/adept combat sense)…
Al sees Frisk dispatch Tabor (technically in 1/3) and can defend against her incoming attack…
Jackhammer carrying Natasha and the Doc
Below 13 legging it…
@adamu
Sorry for not immediately shooting at the bigger threat, but the sudden, but inevitable betrayal should get a chance to be played out.
So does Gunther need to roll damage resistance versus the acid spray?It's single shot not aoe, so no...IC was more for drama than rules... You might want to do something about the acid eating into the cell though, that goes up and the explosion could be a good 100m radius!
Yes, but if it's e.g. Blood of Kali we will have to subdue her with a lot of prejudiceAh, Blood of Kali, for when you really want to frag with your players 8)
@CoP - note on last IC.Only just!!! She got 7 hits too! Drugged up combat monster!
With seven successes (and Edge on standby), she'll probably miss.
But I know it's not for me to decide that - I fluffed Al dodging, but left it open for her still to hit if that's what happens.
@AriaSorry, missed this one... her aura is full of blinding rage, consistent with K-10 (not that you've seen it often, if ever!), but equally could be a lesser combat drug like Kamikaze mixed with something to give the berserk effect (a woad variant perhaps)...can I have an attack roll for 2/2 please before she attempts to cut Al in half again?!?
Any sign of enemy mind control, shapechanger or possession spirit within Frisk's aura?
That answer will determine if Isaint will keep punching or switches to taser next round.
Ini 26:
One parting shot at the adept. And with shot I mean salvo
Salvo @ Adept (http://orokos.com/roll/329646): 14d6t5 4
12 P AP -7 -5 to dodge
4 shots remaining
Declare Pre-emptive Dodge -5
Ini 11
Free Action: Drop weapon in sling
Simple Action: Perceive in Detail: Assensing Frisk: Assensing (http://orokos.com/roll/329647): 7d6t5 2
Simple Action: Activate Weapon Focus
Ini 1
Free Action: Deactivate astral perception focus
Complex Action: Charge Frisk:
AGI 9 + Unarmed 4 + 3 Weapon Focus +1 Charge -1 Drug +1 friend in melee
Charge (http://orokos.com/roll/329650): 17d6t5 2
[17d6t5=4, 2, 5, 1, 3, 2, 2, 3, 1, 3, 6, 2, 3, 1, 3, 2, 4]
Don't do drugs kids, they'll fuck you up...
Frisk attacking Al (want to roll edge on those 4 defend hits???)
If I see this correctly, we all have declared all actions for round 2
Now it all depends on what the crazy Frisk does (and who else crawls out of the woodwork)
Round 3 and it's hallucinations are a go than.
Ini Round 3 (http://orokos.com/roll/330357): 16+4d6 27
Ah sorry, didn't realize I was the last one. Since this is my first foray into subdual territory, what's the appropriate action here? If someone would be so kind. I'm also a bit unfamiliar with this teamwork business (the rules, not the concept in general).
@Tribal Beats
Have edited this whole post in line with corrections from Aria - basic award still the same, though.
August karma
9 players have made a total of 55 IC posts.
So that is 3 karma and Y6,000 each.
Will apply the remainder of 1 post to the September total.
I'll be posting future-month rewards here, and Aria is going to link this to page one of the OOC.
September Payday
Again 3 karma and Y6,000 for each person.
And again there is a remainder that I'll apply to next month.
Ouch. That hurt.Ive got 2 knife attacks and possibly Jackhammers subdual to sort out... Unless one of you want to run 2/3 and 2/4? She isn't employing tactics, just trying to maim whoever attacked her last! Bear in mind her massive agility and escape artist skills though! She isn't going to go quietly!!!
But just a quick note on Teamwork: Jackhammer can't get more dice than he has skill points in unarmed combat - so a maximum of 6.
But now starts the fun 3rd round with the hallucinations... ;D
@Adamu: might take more than a 'shot' or two...anyone got any grenades??? ;D
Good questions adamu. In combination with that, I will be posting later today once work permits and I can use a dice roller with a legit computer, but at the very least, Pinion will be attempting to move our cargo away as fast as possible!
Countering drugs is really hard.
I can provide an advanced medkit, rating 6 and again a modest leadership roll to improve the result of anyone who is trained in First Aid (as long as he/she has a combined pool from Log+FA > 7 - otherwise it's more prudent to let the kit work on autopilot).
We'll have to content with: -2 magic user, -2 bad conditions and need to get at least 3 successes to heal one point of stun damage.
Frisk will have 10 S and 5 P on her damage track. Giving her a stim patch to keep her going won't kill her, but it will knock her out again and Isaint will veto such an approach.
...this one is a pseudo science 'cold fusion' will go big bang if knocked kind of thing, not a nice safe inert thing...otherwise why would you have to smuggle it in?!? So fireballs on top of it might not be a great plan!
CoP: Ok, so you are intending to meet by a military base in the centre of London? (What could possibly go wrong?!?) ...which one? Right outside or a couple of streets over? A street name I can look up on Google Maps would really help!
When? After the street doc presumably (in the direction you just came from but ah well...)?
eTher will be in London by now so will be able to meet you at a time of your choosing, traffic permitting :D
Going in the van should defeat facial recog devices...but as has been pointed out, there are lots of them! Anything else you are planning that I should be aware of?
@Adamu: not that I want to rain on Al's boundless enthusiasm but Silk's request is unreasonable, bordering on unprofessional! No sane runner takes on a gig the second you've finished the last one! That and it would take around 90mins to get to Oxford if you left NOW, no way you'd make it after your meet...you have a sneaking suspicion she knows it too! Something else is going on!!!
Looks interesting.Thanks! I think I've got most of the qualities covered from CF (apart from the phenotype adjustments that I haven't wrapped my head round yet)... HT got any?
I can take care of the qualities.
Oops! Hope there's not too much abortive work, sorry about that! You'll still get some bonus karma once I've looked it over!
@CoP: Took the liberty of bumping you along...but feel free to post any OoC pre-planning or IC 'flashback' as you see fit! I've been vague about your approach so that you can tailor it to your plans!
I assumed Isaint at least was in a separate vehicle...trying to stay vagueOops! Hope there's not too much abortive work, sorry about that! You'll still get some bonus karma once I've looked it over!
@CoP: Took the liberty of bumping you along...but feel free to post any OoC pre-planning or IC 'flashback' as you see fit! I've been vague about your approach so that you can tailor it to your plans!
@Aria - two quick questions about the IC -
1) you said we arrive in a convoy. near as I can tell, we just have Al's new Bulldog (only eight of us left anyway). Unless you are counting that medevac drone thing of Isaint's, though I don't see that as a road vehicle...
Is there another vehicle with us I missed?
2) does the "slip of a girl" look like the eTher that Al has met? And does it also match Frenchman's memory of his dance from a couple nights ago?
Oh, and, just for fun, is the tall black man one of the dreadlocked bodyguards from our meet at the Alabaster Maiden? And/or is he the guy Solo set up on a date with a spirit?
Jack - might ber worth assensing her - she should show as a drake (assuming you can beat her masking).
Also, Al has a point about it being pretty conspicuous. Jackhammer could exit the vehicle early, but there's no way he'd do that and trust Al to finish the job (sorry Al).
Well if it's intuition that changes my roll. Just a sec.
The rest of the dice (http://orokos.com/roll/334534) 4d6t5: 0 [4d6t5=3, 2, 1, 1]
Ha!
@CoP: Oh, and you can all have 1 edge refresh…you’re gonna need it 8)
(not good to be a civilian near you lot!).
@Adamu
Did you already incorporate the -6 AP that every ramming action has into your rolls?
If there's one thing Katniss taught me it's that when you're fighting hovercraft you use explosive arrows instead of incendiary.Lol...Jackhammer is having a rough time with successes recently...if you want to 'acquire' a rangefinder or similar it's not too late as I don't think I'll get to an IC tonight...? Oh, one more thing, who is Achilles over on the OP page? Have I missed a character name somewhere? Just me being slow ::)
I totally forgot about vision mag. I have that on my goggles. I guess I know my next action.
As for Achilles, well, he was a creation inspired by Al. The thought of having a consistent character struck me as novel, and kind of cool. You always get to keep developing this one personality instead of manufacturing new ones all the time. So I set out to first-draft that sort of character. Achilles is what I came up with. I thought I'd stash him on Obsidian Portal. Maybe review/tweak him when the fancy strikes. Eventually, in one game or another, play him.
Aria - thanks for clearing up the timeline.Away from my notes, can you make some rolls for the lorry and driver? Use the rigger template and something a little tougher than your van (although Roadmaster might be a bit ott)... Thanks!
Looks like Al's out of actions and needs a new initiative...
But still looking for some sense of how bad I damaged the lorry - next actions will depend on the apparent state of it and its occupants.
@Obi - love the IC music link! Way cool!
@Obi - love the IC music link! Way cool!
Now let's act as cool :)
As for Achilles, well, he was a creation inspired by Al. The thought of having a consistent character struck me as novel, and kind of cool. You always get to keep developing this one personality instead of manufacturing new ones all the time. So I set out to first-draft that sort of character. Achilles is what I came up with. I thought I'd stash him on Obsidian Portal. Maybe review/tweak him when the fancy strikes. Eventually, in one game or another, play him.Great! If you want to get to Al's illustrious status you'll need to work hard :D Looking forward to it! Over on DS I have a 'general IC thread' that is mostly filled with Al's story but you'd be very welcome to post there...or I could create a similar IC thread here for you perhaps (although DS does have the post count function which helps a great deal!!!). Not studied him so I don't know if you used sum to 10 normal runner build??? Sure one of my upcoming games will be suitable!
[...]
If it's the former I'll go on full defense:
Dodge (Full Defense) (http://orokos.com/roll/335951): 21d6t5 6 [21d6t5=1, 5, 4, 3, 4, 5, 5, 2, 1, 1, 3, 6, 6, 5, 2, 1, 1, 1, 1, 1, 3] with -9 to dodge I only have 5 successes
Great! If you want to get to Al's illustrious status you'll need to work hard :D Looking forward to it! Over on DS I have a 'general IC thread' that is mostly filled with Al's story but you'd be very welcome to post there...Don't I know it. Alright, I'll see what I can do over there. As long as Adamu doesn't mind.
Not studied him so I don't know if you used sum to 10 normal runner build??? Sure one of my upcoming games will be suitable!I put up a sum-to-14 prime build a la CoP. I also have sum-to-10 versions for both normal and street level, however. But I've never played street level, so I don't know how to make the proper flavor adjustments.
Don't I know it. Alright, I'll see what I can do over there. As long as Adamu doesn't mind.
Where is Achilles based? And when will he be active? Maybe we can get up to some mischief together...
Hey one thing, though, I am just in the very last sequence of a story I've been working on in that thread for the past two years.
Could you give me just this weekend to get the rest of it up?
After that, no holds barred!
Ah, I didn't realize that both drones shot at meMissed you, just! Good job I don't edge drones!
Dodge drone 2 (http://orokos.com/roll/336615): 11d6t5 5 [11d6t5=5, 2, 6, 1, 1, 2, 5, 6, 1, 4, 5]
Also, can I see the street with the milspec guys from my position?
A rebuild would be fine, I know it can be painful when you've missed something vital that fits your character concept!Great! If you want to get to Al's illustrious status you'll need to work hard :D Looking forward to it! Over on DS I have a 'general IC thread' that is mostly filled with Al's story but you'd be very welcome to post there...Don't I know it. Alright, I'll see what I can do over there. As long as Adamu doesn't mind.Not studied him so I don't know if you used sum to 10 normal runner build??? Sure one of my upcoming games will be suitable!I put up a sum-to-14 prime build a la CoP. I also have sum-to-10 versions for both normal and street level, however. But I've never played street level, so I don't know how to make the proper flavor adjustments.
Say Aria, when I first made Jackhammer, I was in kind of a rush, kind of didn't know what I was doing, and I was missing some source material. As a result, he's riddled with errors and inefficiencies. Would it be appropriate to request a rebuild? Nothing too dramatic, mostly things that haven't come up (like shifting around some qualities, 'ware, some adept powers, gear, etc).
@CoP:
1/3
2 soldiers emerge from the lorry, L Milspec armour…sound familiar??? By RAW they've taken no damage from the ram but they look shaken (as far as you can tell behind the faceless helmets!)
Al’s van…please resist damage from FN HAR [A5(7), 10P, -6AP, SA/BF/FA, R2] 6 hits &
Auto-Assault 16 [A4(6), 15P, –2AP, SA/BF/FA, R2(8)] 5 hits!!!
Gee whiz it's like they're trying to kill me or something!Speak nicely to Jack...get him to do a Google Maps overlay! Then work out how fast you go... I suggest that the encounter with the lorry happened more or less in the middle of the main car parking area... I think I had an M4 services in mind when I was describing things... I suggest the Wheatly services just outside Oxford are the closest thing...
So hey, if you get a chance, can you let me know the end Turn 1 distances between me and them, and me and the limo?
So when you say "the crash" you mean the limo and the escorts, right?
I was thinking Al's ram was back in the big main parking lot...are we on the same page?
Anyway, thanks for the map work!
Cog opened fire on the water elemental, rolls are in the IC postFeel free to roll the elemental's def if you like, pretty sure I posted what it was in the IC!?
i'll leave it to you mate. its at -5 to dodge given the choke and burst setting so it won't be getting many dice if not on full defenseCog opened fire on the water elemental, rolls are in the IC postFeel free to roll the elemental's def if you like, pretty sure I posted what it was in the IC!?
Looks like we won't have line of sight to the whole limo debacle then. Just some missiles, then loud noises, fire, and smoke. Unless I've got the map all wrong.
Ok, a new attempt at mapping.
Since I totally forgot that the Brits like to drive on the wrong side of the street, a bit precision was added.
Please don't hesitate to correct me: Ambush@Wheatley Station (https://www.google.com/maps/d/edit?mid=zv9npdSIRdKc.kgYVQBe2Iab4&usp=sharing)
otherwise they are going to get that last missile up the tail pipe!
Sorry, I got a little confused somewhere. I've updated now.No problem...save me looking them up, do those arrows have any aoe??? Thanks!
Well... I guess I'm gonna face fact and pull the plug on this... I haven't really felt like posting for a couple of weeks now... I was intrigued by the way Tribal Beats was supposed to play out, but it's just turning out like CoP anyway.Sorry you feel that way but thanks for letting us know! If you change your mind we'll be here!
Now this presents a curiosity. The current map (thanks Jack) puts me closer to the limo than the crash, so that would change my actions to targeting the limo hostiles and running in that direction. Mind if I edit my posts, Aria?Not at all! Isaint can cover the mil spec lot, you can deal with the squishy ones ;D
Sorry I didn't have time to edit my posts. Which "fragger" am I supposed to have hit?
@CoP
I assume the mil spec type hides behind reinforced material with 8 structure and 12 armor (p.197f core)
AP 7 and base damage 12 can penetrate easily:
AGI 8 + Skill 8 + Aim 1 + Smartlink 1 - Blind Fire 6 + 3 Adept Centering= 15
Penetrating Shot (http://orokos.com/roll/338168): 15d6t5 7
19 P AP 7
Barrier Resist (http://orokos.com/roll/338169): 13d6t5 5
Nope. The barrier takes 1 box of damage.
The guy behind gets 18 P AP 7 - and is considered surprised, so no dodging ::) ;D
My 2/2 action was to open up the limo. Assuming core stats, treating it as a barrier, my attack should knock an entire door off.Woops, sorry, thanks Adamu for including this in your text
Also, I tried to register for dumpshock last week, but they wouldn't send me a confirmation email and then the whole site was down for days. Now they still won't send me a confirmation email.
As an aside, I think the dumpshock links on the first page are bad.
@CoP - yeah, things crazy - we got us, eTher and her crew, the spooks, and whoever is attacking us (SK???)!!!Run like this, needs a good End Game :o
Oh yes!!!
Hello there, I am new to Shadowrun, but not play by post roleplaying. I am working on creating a 5e character with the Street Level rules, and I was hoping that there was room here for me to join?Tribal Beats is a 'street level' game, although the character gen was 'normal runners' with a 'suggested' cap on availability (10) and magic/resonance (around 4). You'd be very welcome to join us! If you fancy the challenge you can even bring along a street rat ;D
Phew, skin of your teeth on that one! 8hits vs 8 dodge...so you feel the round skim your head!!! Yes, these guys are good, even if it doesn't particularly look like it so far :POh yes!!!
Well in that case:
Edge Reroll (Dodge) (http://orokos.com/roll/340812): 13d6t5 5
Total 8 Successes
1/5 Edge remaining
Also about changing position: Technically it's been 6 seconds since Isaint started shooting ;D
But I get the hint ;)
Hello there, I am new to Shadowrun, but not play by post roleplaying. I am working on creating a 5e character with the Street Level rules, and I was hoping that there was room here for me to join?Tribal Beats is a 'street level' game, although the character gen was 'normal runners' with a 'suggested' cap on availability (10) and magic/resonance (around 4). You'd be very welcome to join us! If you fancy the challenge you can even bring along a street rat ;D
@BrutusAureliusExactly that! Post your build / backstory here and then you are good to post straight into the IC (links at the beginning of this thread). Do you have an Obsidian Portal account? When you get one I can invite you to the campaign page there too!
If you read up, you'll see that one half of the team just returned from an errant and has spotted some miscreants outside the perimeter. We have alerted the base, so it would not be amiss if they sent someone out to investigate ;)
@AriaWell I've already told you they were aerial drones with sniper rifle attachments, came from the east, could be anywhere up to 1.5km away, probably ruthemium coated and heat masked (yes I know that's SR4 stuff but the new edition didn't erase the tech :P), for firing a sniper rifle it would probably need to be something that can be stationary, so a gas bag or rotadrone... so it's going to be damn hard to see!
Just for your info, I just purchased Perfect Time for 10 karma, so I now don't just now the right time but also have two free actions available, so I can sprint and give commands to my agent.
Until the end of round three I'll be without any wireless while my gear reboots.
Afterwards, the agent goes on full defense for my PAN with smoke and mirrors on full + area jammer on. The poncho is at the moment only providing -3 to enemy perception due to movement (but thermal dampening is on full).
Tell me if I need to roll stealth to break line of sight.
Also who or what just shot at me?
@BrutusAureliusExactly that! Post your build / backstory here and then you are good to post straight into the IC (links at the beginning of this thread). Do you have an Obsidian Portal account? When you get one I can invite you to the campaign page there too!
If you read up, you'll see that one half of the team just returned from an errant and has spotted some miscreants outside the perimeter. We have alerted the base, so it would not be amiss if they sent someone out to investigate ;)
No, things tend to pause on weekends and Tribal runs a bit slow. Don't worry, you're good.
Troopers grenade the hell out of the lead car and the rest of eTher's sec forces...guess who's next???
The front lot engaged the troops, that's what got them dead with extreme prejudice!
Troopers grenade the hell out of the lead car and the rest of eTher's sec forces...guess who's next???
Consarn it.
I was hoping the NeoNet guys would grenade the hell out of the troopers. Or at least get a single shot off, maybe keep their heads down and buy us, say, one or two extra microseconds.
Where did she find these guys?
The front lot engaged the troops, that's what got them dead with extreme prejudice!
Troopers grenade the hell out of the lead car and the rest of eTher's sec forces...guess who's next???
Consarn it.
I was hoping the NeoNet guys would grenade the hell out of the troopers. Or at least get a single shot off, maybe keep their heads down and buy us, say, one or two extra microseconds.
Where did she find these guys?
…this ain’t the movies ya know!
@TBOk noted, and I thanks for the map, that works fine (although we'll ignore the one way system for the services otherwise the limo would be slightly further from the building and on the left hand side (Brits, sheesh) ;D
Personally, I'm just waiting for more info on the opposition Thorn is tailing. (Don't want to throw an axe into someones head I could have grunted at instead)
@CoP
I'm not sure if I understood you right, but I updated the map and have enabled other people to change it.
Wheatley Station (https://www.google.com/maps/d/edit?mid=zv9npdSIRdKc.kgYVQBe2Iab4&usp=sharing)
@CoP
Ok just an idea and possible Plan B before all hell break loose:
ISaint or Jackhammer go grab the roadmaster, drive it to the buses car park while Al, Frenchman, William and ether make a dash away from the van into the building (cover) and meet the roadmaster in the back.
I have a bad feeling about those grenades...
@CoP - Okay, this is going to be a toughie.I'm pretty sure all the whinging when SR5 first came out was because there is only a soak vs grenades, which is why the interrupt actions were added in Run and Gun...because you are already driving evasively (and have taken the initiative penalty) I'm happy for you to add half your defence D to your soak test (aren't I nice!) ;D
This is going to be very important, so I have some questions first.
Question 1: Rules aren't clear to me - for grenades, is there a ranged defense roll, or just a soak? There is no mention of it in the grenade rules (though it does specify that additional hits beyond those to eliminate scatter do not add to damage value).
However, a defense test seems to be assumed in the general combat rules, and under defense modifiers, the Targeted by Area Effect Attack mod explanation specifically mentions defending against grenades. So if their extra successes don't count, does the defense test just reduce damage from the base level prior to the soak?
Question 2: If the vehicle is destroyed, is there also a Crash (additional 16P to all passengers)? Rules aren't really clear here, but they leave a lot of GM discretion. I would assume the destruction of the vehicle, with its attendant damage to all passengers, IS the crash, but your call...If you were in a plane I might call for an additional crash test...in this instance, no, no secondary damage beyond the explosion which is nasty enough!
Question 3: Do you want me to roll for William and/or eTher (grenade attacks against vehicles attach both vehicles and passengers equally)? Would need Body and any armor they might have on, and whether they have any Edge.I will sort them, hopefully you'll see why in the IC...
Question 4: (repeated from earlier) Are there also cement planters blocking the main entrance to the food court?There will be obstructions around the entrance, litter bins etc, but you should be able to crash what's left of your van (if anything) through them...
Assuming: HE grenades, no scatter, wireless trigger for simulaneous detonation, and that if the front of the van is 5 meters from the blast, then the people in the back of the van are 7 meters away..
And yes to the 'distance' ...Al can add 1m to the distance, don't forget to add vehicle armour to his soak (and possibly vehicle body although I'm less sure on that without looking it up again!) ...we might be into the realms of barrier rules here and I've always hated those rules :P
As to dangerous...they hired the 'big guns' for a reason!!! ;D
As to dangerous...they hired the 'big guns' for a reason!!! ;D
Since I don't know how many people are shooting at Isaint and with how many bullets, here a few defense rolls. Please remove dice as needed.Noted!
When his Stun damage gets higher than 10 the stim in his auto-injector will kick in.
Defense Test 1 (http://orokos.com/roll/343189): 22d6t52nd FA fire: -9Def +2 cover -1 second = miss74 [22d6t5=5, 3, 2, 4, 5, 5, 1, 2, 4, 4, 1, 4, 6, 2, 3,6, 3, 6, 6, 1, 2, 4] Soak Test 1 (http://orokos.com/roll/343199): 30d6t5 11 [30d6t5=4, 6, 5, 6, 4, 3, 3, 4, 1, 1, 2, 5, 6, 5, 1, 4, 5, 4, 1, 3, 2, 1, 3, 3, 5, 6, 5, 1, 4, 5]
Defense Test 2 (http://orokos.com/roll/343190): 22d6t53rd FA fire: -9Def +2 cover -2 third =85 [22d6t5=1, 2, 6, 2, 2, 5, 6, 3, 4, 6, 1, 1, 5, 4,1, 3, 5, 2, 6, 2, 1, 5] Soak Test 2 (http://orokos.com/roll/343200): 30d6t5 7 [30d6t5=3, 4, 2, 4, 6, 4, 1, 2, 3, 1, 6, 2, 1, 2, 2, 4, 1, 6, 2, 1, 3, 2, 4, 3, 6, 6, 5, 6, 1, 3]
Defense Test 3 (http://orokos.com/roll/343191): 22d6t5edge re-roll = hit (well if you can...!), 2 net hits with FN HAR [A5(7), 10P, -6AP, SA/BF/FA, R2], a mighty 7 stun!73 [22d6t5=6, 3, 1, 2, 2, 1, 2, 5, 3, 6, 1, 4, 2,3, 6, 2, 5, 2, 4, 6, 6, 4] Soak Test 3 (http://orokos.com/roll/343201): 30d6t585 [30d6t5=3, 6, 3, 4, 6, 2, 4, 4, 2, 4, 5, 3, 2, 3, 4, 4, 3, 3, 5, 1, 2, 4, 1, 5,2, 2, 5, 6, 5, 1]
Defense Test 4 (http://orokos.com/roll/343192): 22d6t5 4 [22d6t5=1, 5, 1, 3, 2, 3, 4, 1, 3, 3, 4, 4, 4, 1, 2, 5, 6, 2, 5, 2, 3, 2] Soak Test 4 (http://orokos.com/roll/343202): 30d6t5 10 [30d6t5=4, 3, 5, 4, 3, 5, 1, 5, 1, 4, 1, 6, 1, 5, 5, 1, 4, 1, 4, 5, 1, 6, 4, 1, 3, 2, 5, 6, 2, 1]
Defense Test 5 (http://orokos.com/roll/343194): 22d6t5 7 [22d6t5=2, 3, 5, 2, 5, 6, 5, 1, 2, 1, 3, 6, 2, 6, 3, 2, 4, 3, 6, 3, 4, 4] Soak Test 5 (http://orokos.com/roll/343203): 30d6t5 10 [30d6t5=5, 2, 5, 4, 1, 3, 3, 6, 1, 6, 6, 5, 2, 5, 6, 1, 2, 5, 1, 2, 3, 2, 2, 4, 1, 2, 5, 2, 1, 4]Defense Test 6 (http://orokos.com/roll/343196): 22d6t5 5 [22d6t5=2, 4, 2, 1, 5, 5, 3, 3, 5, 3, 6, 3, 4, 6, 4, 3, 3, 3, 2, 1, 2, 1] Soak Test 6 (http://orokos.com/roll/343206): 30d6t5 13 [30d6t5=6, 5, 3, 6, 4, 1, 1, 4, 2, 5, 1, 4, 6, 6, 6, 5, 5, 1, 4, 1, 4, 4, 1, 3, 5, 6, 6, 4, 5, 3]
I'll take the 7 StunI'll make the assumption that you are shooting from cover (with relevant -ve mods!) ...in future it would help me if you add that mod yourself unless you're not in cover, also mods for running! Stuff that you control (as it were)...otherwise I might just decide you are standing out in the open - and that applies to everyone!
There might appear another shooter with more AP, I'm saving my 1 remaining Edge for now.
@CoP - Yay more turns! Initiative (http://orokos.com/roll/343617) 21 [3d6=4, 4, 1]
I hope Al doesn't blow me up.
Defense Test 4 (http://orokos.com/roll/343192): 22d6t5 4 [22d6t5=1, 5, 1, 3, 2, 3, 4, 1, 3, 3, 4, 4, 4, 1, 2, 5, 6, 2, 5, 2, 3, 2] Soak Test 4 (http://orokos.com/roll/343202): 30d6t5108 [30d6t5=4, 3, 5, 4, 3, 5, 1, 5, 1, 4, 1, 6, 1, 5, 5, 1, 4, 1, 4, 5, 1, 6, 4, 1,3, 2, 5, 6, 2, 1] = 4 stun[/spoiler]
4/3
Isaint hides - I suggest amongst the cars in the car park as the hill is very exposed!
Agent cluster spoofs a likely looking car, just!
Note: the troopers are running through the stopped cars, bounding overwatch style, they are splitting more or less in two, half after Isaint (lucky guy) and the others towards the van / Jackhammer. From the overturned van you could make a break for the services building without being in direct LOS to the foe for very long, thermal smoke grenades etc might be your friends here! Or perhaps a fire-breathing dragon!
Defense Test 4 (http://orokos.com/roll/343192): 22d6t5 4 [22d6t5=1, 5, 1, 3, 2, 3, 4, 1, 3, 3, 4, 4, 4, 1, 2, 5, 6, 2, 5, 2, 3, 2] Soak Test 4 (http://orokos.com/roll/343202): 30d6t5108 [30d6t5=4, 3, 5, 4, 3, 5, 1, 5, 1, 4, 1, 6, 1, 5, 5, 1, 4, 1, 4, 5, 1, 6, 4, 1,3, 2, 5, 6, 2, 1] = 3 stun[/spoiler]
Al runs for cover & ‘shoulders weapon’
Troopers suppressive fire on Al’s, Jackhammer’s and Frenchman’s position
Frenchman downs a trooper
eTher climbs on the van and flames another trooper
Foe’s comms hacked
4/3
Isaint legs it for the services building
Agent cluster spoofs a likely looking car, just!
Frenchman – no action –
5/1
Ini 1 (http://orokos.com/roll/345247): 12+2d6 19
Jiao Di Charge against the boy with the AK
AGI 5 + Skill 8 + Charge 2
Jiao Di Charge (http://orokos.com/roll/345248): 15d6t5 5 [15d6t5=5, 4, 2, 5, 3, 2, 3, 4, 2, 5, 6, 3, 3, 3, 6]
10 P + Successes
If the opponent is still conscious he now has -3 to attack with his rifle thanks to being in melee.
Remaining Ini is spent on going Pre-Emptive Dodge and Full Defense interrupt
Thorn didn't hesitate, despite still carrying the Tomahawk he instead charged the guy who might be the leader of the gang intending to ram him his fists into his his rotten teeth, followed by a quick roll over the shoulder and some zig-zagging to avoid any gun fire aimed at him.
I'll just keep moving into the building and look for some kind of defensible position. Ideally something with sturdy walls and limited points of entry, but not small enough for chunky salsa. That's still a thing in 5e, right?
Short run down of what Isaint did/does:;D We're not done yet!
Round 1: rockets (http://forums.shadowruntabletop.com/index.php?topic=20639.msg407341#msg407341Shoot)/Drones (http://forums.shadowruntabletop.com/index.php?topic=20639.msg407791#msg407791)
Round 2: Shoot Drones (http://forums.shadowruntabletop.com/index.php?topic=20639.msg408181#msg408181)/Soldiers (http://forums.shadowruntabletop.com/index.php?topic=20639.msg408751#msg408751), get shot at with grenade (http://forums.shadowruntabletop.com/index.php?topic=20639.msg409893#msg409893), Round 3: change position (http://forums.shadowruntabletop.com/index.php?topic=20639.msg410710#msg410710)/ Shoot some more Drones (http://forums.shadowruntabletop.com/index.php?topic=20639.msg411376#msg411376) Round 4: Shoot soldiers/shoot drone/have Agent Cluster hack a car/get shot from Soldiers/ change position (http://forums.shadowruntabletop.com/index.php?topic=20639.msg411624#msg411624) Round 5: shoot Roadmaster/run into the service building (http://forums.shadowruntabletop.com/index.php?topic=20639.msg412842#msg412842) Round 6: Take suppressor from backpack/reload/ declare intention to go back into sniper position (http://forums.shadowruntabletop.com/index.php?topic=20639.msg413635#msg413635)
So to be clear, Isaint rests at the moment (round 6) against a concrete column. He is not yet visible or engaged in combat.
Wow, that's actually one of the longest conflicts I've ever played in SR. I mean we've been fighting now for a whole 18 seconds!!! ;)
The baby dragon can take care of himself ;DThe baby dragon is a 'herself' and she will urge you to stick around here for 2-3 minutes until her forces can arrive...surely you can find somewhere to defend that long??? Or hide for that time...it's not huge here but it is fairly big. I'm 'worried' that if you make for a car you'll get spotted easily...bear in mind there's only one real road exit from this place, right past the Roadmaster (whose drive is presumably still ok). There are civvie cars making a run for it but surprisingly few...most people still haven't realised there's a fight going on (after all, 18s is not a long time to a mundane unaugmented wage slave!) so cars will stand out and even wifi dark it is unlikely they don't have additional eyes watching the scene from afar! Far be it for me to try and rail road you on a course of action but I thought i ought to point this out!
But yes: regroup, divert attention, get away with William.
The baby dragon is a 'herself' and she will urge you to stick around here for 2-3 minutes until her forces can arrive...surely you can find somewhere to defend that long??? Or hide for that time...it's not huge here but it is fairly big.
It won't take out more than a couple (they aren't stupid)...but it might thin the pack a tad...
@TB: sorry, you've come off second fiddle again this week, will try and get some IC up for you all tomorrowSorry Shamie, definite confusion here: are you doing HotF to gain a mark on the sub or a straight up data spike? If the latter can you confirm your current attack rating please?
@Shamie: can you make a roll for your data spike on the sub please? Bear in mind the grid penalties and noise of around 4 due to hull/water. The later is why they aren't on a grid...the corps don't project one under the water where radio waves travel really really badly! So they are effectively pickig up on the grid created by the Stillwater sub/host...at least I think that's how it works :P
@Tribal Beats
With the shooting starting, Al's initiative is 24.
First pass will be Simple Action for Perception test - looking carefully for best target. Primary criteria is anyone shooting at Thorn, secondary criteria is distance preferring targets out of his melee/throw range, third criteria is biggest gun.
Primary Perception Test (http://orokos.com/roll/345236): 7d6t5 1
One hit - okay, so just shoot anybody shooting Thorn!
Then Free Action for Adept Centering, cancelling -5 worth of negative mods, which covers -3 for range and then -2 of whatever else.
Then Simple Action to shoot selected target.
shooting anyone shooting Thorn (http://orokos.com/roll/345237): 11d6t5 7
Accuracy is 9, so I can use all those hits.
13P -8 AP + net hits
BUT - if Perception test finds nothing matching the first criteria (shooting at Thorn), will cancel the shot and instead do another Perception test to figure out what they are shooting at.
Contingency Perception Test (http://orokos.com/roll/345240): 7d6t5 4
Well, you're sorta convincing me, especially since you're the GM, imbued with great and true knowledge of the universe!Well she's made a start...the Voice in your heads gives you a clearer insight into her feelings/mood/mind (whatever) than words might...then again she's a dragon, so perhaps she can manipulate her mental voice...and Isaint certainly isn't likely to be minded to trust a dragon. She survived a rocket attack and demonstrated what she could do to one of those armoured troopers, do you want to piss her off? Then again, can she survive you lot?!? ;D
Now eTher's got to convince Al.
Well, you're sorta convincing me, especially since you're the GM, imbued with great and true knowledge of the universe!Well she's made a start...the Voice in your heads gives you a clearer insight into her feelings/mood/mind (whatever) than words might...then again she's a dragon, so perhaps she can manipulate her mental voice...and Isaint certainly isn't likely to be minded to trust a dragon. She survived a rocket attack and demonstrated what she could do to one of those armoured troopers, do you want to piss her off? Then again, can she survive you lot?!? ;D
Now eTher's got to convince Al.
@Tribal Beats
Have edited this whole post in line with corrections from Aria - basic award still the same, though.
August karma
9 players have made a total of 55 IC posts.
So that is 3 karma and Y6,000 each.
Will apply the remainder of 1 post to the September total.
I'll be posting future-month rewards here, and Aria is going to link this to page one of the OOC.
September Payday
Again 3 karma and Y6,000 for each person.
And again there is a remainder that I'll apply to next month.
October Payday
Everyone still in the game gets 2 karma and Y4,000.
November Payday
Everyone that made any IC posts in November gets 2 karma and Y4,000.
Next - damn, those breaching charge rules are making my head hurt.
Without bothering people with all the math, I am pretty sure that if Al places three meters of high-yield det cord on the floor using demolitions skill, and I just buy successes (which would be 2 based on 9 dice), then it will be more than enough to punch a one meter hole in the floor even if it is a meter-thick of structural material and the barrier gets a very good roll on its soak.
The charge should (by my reading of the vague rules) be directional
eTher might not be in the freezer as she's still naked, but outside it in the kitchen perhaps.
Sure, but she's not got anything on under that...even drakes feel the cold!eTher might not be in the freezer as she's still naked, but outside it in the kitchen perhaps.
But Frenchie ruined Al's fun by giving her a coat or something, right?
For those interested I've done a London 2076 map overlay here: https://www.google.com/maps/d/edit?mid=z1I6Tz-427Ho.k3R_sC52IMO4&usp=sharing
It's linked on the OP site but I've a feeling the first post of this thread could do with an overhaul anyway!For those interested I've done a London 2076 map overlay here: https://www.google.com/maps/d/edit?mid=z1I6Tz-427Ho.k3R_sC52IMO4&usp=sharing
Very cool map!
If we ever go back down there, we should link that to the first page of this thread!
@TB:
Tribes is one game where it would be great to just explore 'life' without the need for constant combat encounters but I'm beginning to see that it isn't easy to run a pbp game like that...with PC buy-in it could be done but it might not be everyone's cup of tea?!?
To keep things fair and reward posting, TB will revert back to the 'normal' system of 1 karma and 2000 nuyen per 2 IC posts... Enjoy!
I can live with cinematic!eTher is in the kitchen, just outside the freezer...
Anyway, as long as I spend ten initiative on full-D, my defense against suppressive fire is insane high.
So when I get back there, I guess William is in the freezer still...eTher? She around?
Anyone else coming through the kitchen instead of the hole I blew in the wall? Pistol?
@All:
I have some sad news to give out, I found out this weekend that the firebrand we knew as Kinkerbell died following a car accident in November. I know people didn't always see eye to eye with her but she was a pleasure to roleplay with and she will be missed! I may add a salutation to the OP site which she helped so much to build, and thoughts or suggestions welcome!
@All:
I have some sad news to give out, I found out this weekend that the firebrand we knew as Kinkerbell died following a car accident in November. I know people didn't always see eye to eye with her but she was a pleasure to roleplay with and she will be missed! I may add a salutation to the OP site which she helped so much to build, and thoughts or suggestions welcome!
@TB - Yes, if Aria is fine with it, I'll FF Bent to the present situation (post-submarine).Bent made it back from the sub!
@Aria - No problem, thanks. I think I'll roll with Jackhammer for now. I haven't gotten as much backstory done on Achilles as I'd have liked, and I'm assuming there are story reasons to keep Jackhammer involved. Not that I have any problem switching to Achilles, but now just doesn't feel like a good time to me.
@Cop -Feel free to continue posting in the CoP IC for as long as you want! I'm writing an epilogue now which should be posted either today or tomorrow but again, that doesn't have to end the thread!
@Aria - so I plan to do a fluff post or two of Al making his way over to Oxford in any case.
The question is, how do you want to handle the time between this and the next game in game terms?
Do we get an Edge/Condition Monitor reset?
Or shall I get into all the various healing rolls, etc?
How much game-world time will we have?
Since Al's 100,000K place was burned down, is enough time going to pass that I should go about re-establishing a lifestyle, or will it be soon enough he can hobo around sleeping in his (surviving) car?
How about rewards? I know we don't get "paid" for the run, but how about booty? Al still has a Toyota Elite, and as stated earlier, he intends to sterilize and either use or, more likely in his current situation, sell it. Is that cool, and if so shall I use the RAW fencing mechanics?
@Mercy - you are most welcome here!Indeed you are! Lysander is brand spanking new for 2075/6 but Mercy is writing some great IC on Jayde Moon's Shaking Down Shadows campaign!
Have heard good things, and will check out Lysander on OP tonight!
Are there other games with Lysander I could look at to get a sense of the character in action?
Did you have your place ensured!? As the burning down was technically self-inflicted I'm not going to dole out a replacement, you should have plenty of resources for the lifestyle of your choice! But presumably some of the cost was for ongoing rent payments which could be applied to a new pad! Keep or sell the car, fence it for 25-50% of base cost (pick a nice number!) or dig out the RAW if you prefer!
Happy Christmas to you all too...
IC up, Adamu can enjoy feeling a bit smug... He called it, more or less!
I have inherited my sister's penchant for overexposition in character building and I'm more or less alone this Christmas.
@Mercy: I bow before the master!
@Adamu: My folks are 3,000 km away. I got nothing but time sweetie.
If anyone wants to know my lovely little french...whatever the hell she is, lemme know and we can work something out. I have 60 points of contacts, so apparently I know EVERYONE.
Then I gotta find a character image...
I, too, like the idea of some sort of passing knowledge. Adamu and I are trying to work something out from 20 years ago.Made me laugh, definitely worth a bonus karma point!
Let's see if I can continue.
On the fifth day of Christmas, the shadow sent to me
Fiiiiiiiive competing Corps
A risqué French adept
Three bold companions
Two dark omens
And a blind girl in a book store
On the sixth day of Christmas, the shadow sent to me
Six NDM Zealots
Fiiiiiiiiive competing Corps
A risqué French adept
Three bold companions
Two dark omens
And a blind girl in a book store
On the seventh day of Christmas, the shadow sent to me
Seven missions pending
Six NDM Zealots
Fiiiiiiive competing Corps
A risqué French adept
Three bold companions
Two dark omens
And a blind girl in a book store
On the eighth day of Christmas, the shadow sent to me
Eight KE thugs
Seven missions pending
Six NDM zealots
Fiiiiiiiiive competing Corps
A risqué French adept
Three bold companions
Two dark omens
And a blind girl in a book store
On the ninth day of Christmas, the shadow sent to me
Nine cars exploding
Eight KE thugs
Seven missions pending
Six NDM zealots
Fiiiiiiive competing Corps
A risqué French adept
Three bold companions
Two dark omens
And a blind girl in a book store
On the tenth day of Christmas, the shadow sent to me,
Ten Harlequins leaping
Nine cars exploding
Eight KE thugs
Seven missions pending
Six NDM zealots
Fiiiiiive competing Corps
A risqué French adept
Three bold companions
Two dark omens
And a blind girl in a book store
On the eleventh day of Christmas, the shadow sent to me
One eTher Drake (Again, who even wants to meet more than one)
Ten Harlequins leaping
Nine cars exploding
Eight KE thugs
Seven Missions pending
Six NDM zealots
Fiiiiiiiiiive competing Corps (Ba dum dum dum)
A risqué French adept
Three bold companions
Two dark omens
And a blind girl in a book store
On the twelfth day of Christmas, the shadow sent to me
Twelve Houses Below us
One eTher drake
Ten Harlequins leaping
Nine cars exploding
Eight KE thugs
Seven missions pending
Six NDM zealots
Fiiiiiiiive competing Corps (Ba dum dum dum)
A risqué French adept
Three bold companions
Two dark omens
(Come on. Sing it with me!)
And......a.......blind.......girl......in.......a......book.......store.
Apologies in advance if anyone is upset. And thanks to all who read it all the way through.
@TB: I want to apologise for the lack of oomph I've been putting in to this IC thread...I've shot myself in the foot a bit by splitting you, player loss being the big issue. I will probably consider time jumping you back to the Tribe for a hero's welcome and then starting something fresh for you (unless anyone really objects and wants to plough on?!?). It will probably be more 'run orientated' rather than the snapshot scenes I'd originally envisaged...but I would also like to explore more character motivation stuff so if there's anything you'd like to investigate please PM me or mention it here.
Tribes is one game where it would be great to just explore 'life' without the need for constant combat encounters but I'm beginning to see that it isn't easy to run a pbp game like that...with PC buy-in it could be done but it might not be everyone's cup of tea?!?
Depending on responses I may pause TB in Jan in favour of a one-shot 'adventure' and then pick it up again as background to a more traditional 'run' after that.
Did you guys switch the play from Tribal Beats to here? Or was this the overall OOC place?
Your guy - yeah, I rolled just for the fun of it, but he didn't really stand a chance, did he. Technically unconscious, but fluff it how you want (fetal on the ground whimpering, whatever).
Me - yeah, Al is good at not getting hit, but too scrawny to really put people down with his hands.
Unless they ruin his favorite yellowing T-shirt and he starts taking it seriously!
So he has no more actions, and Al has two.
On 11, I'll use Free to Adept Center, Free to Call Shot to Specific Location - Gut, then Complex for Unarmed Combat with Edge to Push the Limit
Centering eats up 5 of the 6 penalty on the called shot.
Gut punch (http://orokos.com/roll/355240): 19d6h5 3
Robbed!
But in case he rolls badly, it's still 4S plus the three hits, and if I have any nets I'll take Nauseous, then Stunned
Then, since I assume he'll still be standing, I'll repeat the same process on 1.
Second gut punch (http://orokos.com/roll/355241): 19d6h5 5
Still a crappy roll, but hopefully by now he'll be worn down enough to start puking.
In case we need it, my next initiative will be 23.
And naturally if the guy is still standing, Al won't want any help with him.
@obiThank you! and yeah they've all taken their toll, after all we've seen, a mage may proves useful though :)
Again and again I'm amazed about the quality of your character portraits.
Just be careful with your mage - those don't last as we have learned ;D
@Obi: Does your mage shoot escaped clones in the face for a paycheck? ;D
@Obi: Character looks good to me! And please do let me know what you use (other than blood sweat and tears) to create your portraits!
@Hey all - flu or something.
@PistolGrip: any final thoughts about Jackhammer vs. Achilles? Happy with either!
Gracias amigo, must have missed that, I'll re-read your PM :P@Obi: Character looks good to me! And please do let me know what you use (other than blood sweat and tears) to create your portraits!
I answered you in the PM with the Character, along with an extra question. But it's no secret: I use Poser Pro and Photoshop
@Obi - sorry to see the Frenchman go. I love that character.
Glad you caught the reference :), though I assumed few Shadowrun fans could miss this. But yes, don't go make a replicant, just in case. :)
@AriaOk, you’ll have seen the IC from Silk to Al…presumably he will pass that on…otherwise:
Regarding questions, I'll paraphrase what Isaint would ask them:
Torrent: Where is Art, how can we reach him and what do you know about him and his background - especially in view of the total cluster frag with the "safe" house.
Art: What the hell is wrong with you? Why was S-K after the family and why was your safe house compromised? What happened afterwards with you. Who were you working for? What about that research data - is that still of interest to you?
Silk/eTher: Did you bullshit us just to fake the death of the family? Ok, ok. Don't answer that. Do you at least know the real reason why wave after wave of expensive drones and S-K strike teams tried to get an Oxford math-professor? Is it really just because of theoretical work for a CFD cure? Was the other runner team in Oxford your team?
I have 62 posts total in CoP.
I purchased a qi focus (power 2) after game start.
I'd like to buy off "in debt XI" with 2 karma and the 82500¥ and taking the "wanted" negative quality.
I'd also like to buy off my day job quality with 10 karma.
@Adamu: selling that data is part of regular rewards... Mostly so that I don't have to provide a realistic price for the pay data ::)
How about filling in the R5 vehicles for me? I think I'd already copied the tables in to the version I sent you so it's mostly formatting! It 'pays' at half an hour of your time being the same as an IC post...you tell me how long it takes!
I'm always open for easy Karma. I just need a clearly defined work order that isn't as extensive as "do the whole thing" ;D
Now who is distracting him. Al has a thing going on in Cambodia that could turn into a novel if we let it.
@Obi: if you get a chance to do a portrait for Mercy for Robyn, could you make her facial tattoo include elements of a 7 headed snake or hydra (that's the House symbol that she is protected by so should probably be included!)
@Aria: I'd like a template, unless its okay for me to just link to my google sheet (I'm using the template the Goodnight was on, which I think was stolen from...Nitro?)There's a blank template for you there now!
@Adamu - Thanks, I was glad to get another chance to post. I took ill after the holidays and have barely kept up with anything unfortunately. I was hoping Achilles could have at least one old war story with Al before I brought him into Co(X) play, so I'll try to get this backstory done.
Introducing Rick DeckardObi, I've put a blank template up for you too on OP...if you could fill him in there when you get a chance please?
My character is finally going up! There's a picture, statline, and skills so far and I'm inputting the rest as we speak. She's colossally overbuilt, fair warning, but she doesn't have Goodnight's problem with taking drek and if its not social or spellslinging, she'll leave it to the pros. She knows her limits (and her edge is terrible). Also, if she ever gets detoxed, I'm pretty sure she takes enough stun that she'll just kind of explode. Downside to being CONSTANTLY ON ALL OF THE DRUGS.Ouch! She's hideous!!!! How can she be sane with that cocktail in her system? A House of Flowers wet dream ::). Permanently on Kamikaze (errr are all these drugs 'natural compounds?')? She's going to be soooo angry! This is going to take some role playing! Looking forward to the challenge
ALL OF THEM!
*SNIIIIIFFFFFF!*
Edit: She's up! Still need 20q, background, and description.
CEREPRAX
(BRAIN BOOST, EGGHEAD)
Vector: Ingestion
Speed: 1D6 minutes
Duration: (12 – Body) hours, minimum of 1 hour
Addiction Type: Both
Effect: +2 Intuition, +3 Logic, +2 Mental Limit, gain
the benefit of the Analytical Mind quality (p. 72, SR5)
A nootropic prescription that boosts neurotransmitter
speed and connectivity, allowing for greater recall
and cooperative leaps of logic and intuition with exceptional
clarity. When the high ends, the overclocking of
the brain results in exceptional migraines and a sluggish
intellect. After the drug wears off, you take –2 to all limits,
–2 to Logic, and 5S damage (unresisted).
After use, the gamemaster should secretly roll the
user’s Intuition + Edge. If the player uses Cereprax again
before (8 – hits) hours, they take 1D6 points of permanent
Intuition damage from brain damage (the points of
Intuition can later be re-purchased using Karma).
JAZZ
Vector: Inhalation
Speed: Immediate
Duration: 10 x 1D6 minutes.
Addiction Type: Both
Effect: +1 Reaction, +1 Physical limit, +2D6 Initiative
Dice
Jazz is a stimulant designed to better the odds for
run-of-the-mill law-enforcement officers who run up
against augmented street samurai. It’s usually taken
from a single-dose inhaler (or “popper”).
When jazz wears off, the user crashes and is flooded
with despondent and miserable emotions, suffering the
effects of Disorientation (p. 409) for a duration equal to
the duration of the initial effect.
While cram makes people hyper and twitchy, jazz
makes people jumpy and hyper as caffeinated two-year olds.
Role-playing a jazz user means turning it up a notch,
portraying someone with too much energy to burn.
KAMIKAZE
Vector: Inhalation
Speed: Immediate
Duration: 10 x 1D6 minutes
Addiction Type: Physiological
Effect: +1 Body, +1 Agility, +2 Strength, +1 Willpower,
+2 Physical limit, +2D6 Initiative Dice, High Pain Tolerance
3 (p. 74)
Kamikaze is a tailored combat stimulant. When kamikaze
wears off, the user crashes and suffers –1 Reaction,
–1 Willpower, and –2 to all Limits for a duration equal to
that of the initial effect. He also suffers 6 Stun damage
(unresisted).
The repeated use of kamikaze has a destructive effect
on the user’s metabolism. Large doses can cause
excitement, tremors, momentary euphoria, and dilated
pupils. Excess doses (bordering on overdose level)
cause anxiety, hallucinations, and uncontrolled muscular
movements. Even higher dosages lead to death. Kamikaze
users are near-crazed, filled with a feeling of imperviousness
and invincibility, exhibiting almost no regard
for their own well-being. They can be entertaining to
watch, as long as you’re not in front of them.
NITRO
Vector: Inhalation
Speed: 1 Combat Turn
Duration: 10 x 1D6 minutes
Addiction Type: Both
Effect: +2 Strength, +2 Willpower, +2 Perception, +2
Physical limit, High Pain Tolerance 6 (p. 74)
A dangerous combination of potent drugs favored
by troll gangers, nitro is a powerful stimulant that can
easily kill a user. After the drug’s effects wear off, the
subject suffers –2 to all limits and takes 9 Stun damage
(unresisted) for an equal duration.
Nitro users feel infused with energy, suffer a diminished
attention span, and talk incessantly (even to themselves).
PSYCHE
Vector: Ingestion
Speed: 10 minutes
Duration: (12—Body) hours, minimum of 1 hour
Addiction Type: Psychological
Effect: +1 Intuition, +1 Logic, +1 Mental limit
This designer stimulant is especially prized by magicians
and technomancers alike. In addition to the effects
noted above, Awakened users also only suffer a –1
dice pool modifier for each sustained spell (rather than
the standard –2). Psyche users are simultaneously hyper-
aware and detached, easily absorbed by detail and
obsessive about certain facts or problems.
The only reason she can function is because she's got other drugs to sharpen her mind against the red rage of doom there, and because she's had a decade to get used to it
She seems perfectly normal unless she's under stress
Note that the implantation of aChem. glands are great for adding toxin and venoms, not drugs. And even if accepted, removing the after effect of drugs is breaking the purpose of them. And in the case the GM would still accept such use, please refrain from pretending the behavioral effects of the drugs don't exist either.
chemical gland in no way provides immunity, or even
improved resistance, from the substance for the user.
OVERDOSINGi.e Jazz + Kamikaze + Nitro all share similar boni. for 27DV Stun damage.
Too much of anything can hurt you, or even kill you.
Whenever you take a substance while you’re already
on that substance or one that has a shared effect (like
the way cram and novacoke both affect Reaction), you
take Stun damage with a DV equal to the sum of the
Addiction Ratings of the overlapping drugs, resisted
with Body + Willpower.
Can someone better versed in magical theory than I tell me something, for progression with Calista in Mercy's arc: Most HMHVV victims can't eat, and they've got that lovely aversion to sunlight. I can't find any reference to something like the spell Alleviate Allergy or the drug Zero (If you could figure out how to get it into a vampire's system) not simply turning that right off. Did I miss a memo? Likewise, while not actually an allergy, is it possible to find a way to make it so a vampire doesn't upchuck everything they eat or drink? I know that it happened in "The Terminus Experiment" novel a couple editions ago, but I wouldn't even begin to know how to go about it.
@Adamu: you might want to take out the bit about having to play on both threads...as I understand it DS isn't accepting new posters, or at least it is taking months to get approved, so we might have to bite the bullet and put the main focus here...up to you of course! You are the GM for this one ;D
@Jack - for that last CoF post - was there a full version you wanted to put up?
Also, do you think your old friends will recognize you (maybe by gear or mannerism?) or should we not recognize you yet?
As for playing an AI...I am not above a bit of nepotistic rule-bending for my established gaming mates, and it would be a hoot to play alongside such a character, but man, I can't even understand the matrix rules - how would I GM something like that...?
@Jack - for that last CoF post - was there a full version you wanted to put up?
Also, do you think your old friends will recognize you (maybe by gear or mannerism?) or should we not recognize you yet?
As for playing an AI...I am not above a bit of nepotistic rule-bending for my established gaming mates, and it would be a hoot to play alongside such a character, but man, I can't even understand the matrix rules - how would I GM something like that...?
I understand. It took me awhile to grok them. That's why I'd play an AI in a robotic body with no more hacking than direct connection - open door - if at all.
Everything else is physical, meatbag. ;)
I'd like to apologize for my spam-like posting. I'm bringing Jackhammer's story around one bit at a time. Don't let me stop anyone from posting.
@Adamu: Ol' Al's got the soul of a poet! (I read him describing the stars to Alyce). I wonder if he's ever thought about writing sim flicks rather than being in them.
Ok,Ok, no time for an IC but I'll try and answer the questions I've picked up...
summing up questions Isaint has:
- Can the Johnson provide plans for the installation and its security or are we to find that out ourselves
- What exactly are we stealing here
- Where should the thing be delivered to
- What is the time limit/is this time sensitive
- Does the Johnson provide us with fake IDs if we are to infiltrate the Underplex
More subtle, I'd like to find out:
- Who is he working for
- What is the artifact really
I'm fine getting "the listed rate." My negotiation is crap anyway. Further questions from Iris:1. No particular reason why they should, it's been down there for decades! This intel has come from internal corp archives
1. Can we expect someone else to try and grab the damn thing?
2. Does it attract spirits, or have spirits bound/attached/etc?
@All: Sooooo...trap?
Regarding the girl: That's what I figured.
We don't have to roll this fight out. The bottle throw was just to determine if this would end quickly ::)
Hey Adamu, did you want me to go through your subcampaign recruitment for Achilles + Al? I admit, I peeked at that thread at its inception, but since then it's gotten quite long. I'm not sure I have the gusto to read the whole thing.
@AriaThe J gives you the details, it's there as your distraction but it's a separate run to extract a Renraku employee from the Underplex and has it's own timeframe which you can't dictate (and it stops you spending 4 weeks planning! :P)... reading between the lines you might get the impression that he doesn't really care about the extraction, if the other team gets hosed well they don't need paying ::) :o 8)
Clarification question: How does the distraction work in the Underplex. Is it terminated for a certain time, or can we call for it at any time?
And does the Johnson give us details on what exactly is planned there?
Sounds good to me.Me too! Although I've been using the time to tidy up the OP site and trying desperately to read all these mini threads :P Damn you lot can write!!!
Hey all - don't know about you guys but I am having a hell of a time accessing the site right now. So if I seem uncharacteristically silent, that's why.
Hope that is also why BB hasn't been around for a few days - really would hate to lose her from this game...
I have communicated with BB by email and she tells me that she is in the hospital with a bad case of pneumonia and flu. She apparently cannot get to the forum site with her phone and asked me to tell everyone. She also said she would need to drop from Adamu's game because of her illness. She will be back on when she can.
@CoF - Al's question is obviously directed at Robyn IC, but of course more for the GM to perhaps let those with Below knowledge know the answer...I may be mis-remembering, didn't Solo go with the Murder Clowns to try and absolve his hacking faux pas?!? Will have to check again!
Robyn has nothing to hide.Well I suspect your deck is still illegal in some places!
...
Stats are one thing but I think I speak for most of us when I say background and character are more interesting, at least at first! If you want to start accruing 'rewards' for this game you could always start writing some IC fiction like this: http://forums.shadowruntabletop.com/index.php?topic=23235.0 and then we'll slot you in as soon as we can!
I'm not thinking of running another game myself at the moment because RL is consistently getting in the way of more RP time but hopefully it won't be too long. That said I was going to run a 'non-standard' game next which won't use the usual character gen, but I might change my mind anyway ;)
@Mderm - yeah, check out first post of my recruitment thread - maybe get you in a couple weeks from now - like Aria said, detailed background/lifestyle/contacts king.
Even as Al shakes his head incredulously at the idea of being a matchmaker for a bunch of hippies and degenerates, he thinks back to all he's studied over the past month.Well you've got the House info on OP here: https://stormy-waters-2075.obsidianportal.com/wikis/the-great-houses, you are welcome to add some little details, they might even be true :D
London Below knowledge skill plus Att totals 11 dice for each.
Anything he knows about House of Flowers
House of Flowers (http://orokos.com/roll/374441): 11d6t5 2
Anything he knows on Iron House
Iron House (http://orokos.com/roll/374443): 11d6t5 4
Most important - what sort of ritual, ceremony, certification or whatever would it take for their marriage to be a done deal that the denizens of Below would have to accept?
Necessary marriage ritual (http://orokos.com/roll/374446): 11d6t5 4
It's good to hear that Solo made it out - although I wonder if it's him or just a new personality of him. And yes, there were more: A Native American human called Smiley, an elven Mage with the handle Hallucination and a human drone rigger named Nitro.If anyone happens to be going back through CoP, please do flag up more or less where this lot left you, I'll do it too if/when I get the time, but feel free to beat me too it :o ::) ... Nitro I know left from Nightside and was 'abducted' by the Flowers and then released (The Seventh House thread starting point...)
I'm back!
I didn't come empty handed
Could that be Halfpint?
(https://dl.dropboxusercontent.com/u/6497226/Circles%20of%20Power/HalfPint_web.jpg)
Nice, like it!I've updated the OP page for you!
Nice, like it!I've updated the OP page for you!
@All: crazy week with a presentation due so not sure I'm going to get much IC in...you are still welcome to carry on the conversation with Hecate (I like to give you all lots of rope :o ??? 8))
Oh, and a quick reminder of something that came up in CoP but perhaps hasn't been spelt out for our newer players...the Harlequinade are not from Below, they have a measure of respect here (more so than most other Overworlders)... I don't think you need to worry about amending any IC but I thought I ought to point it out in case it becomes important later!
Hi Everyone!Hi. Depending on your experience of SR we might be able to slot you in to Call of Fate somehow, Adamu's game is 'player rich' so not much room there. Can you post a concept and rough background and we'll see what we can do?!
First of all, i hope this is the right place to write this!
I'm new here and i've seen, that the recruitment here is always open. Is it still possible for me to join?
Thanks for the answer!
@Adamu I am so happy you are getting to use Kim Park aka Korean Gordo.
It's a cool character.
But he's your creation, so if I get anything wrong then PM me here or something.
Trying to do him justice, but obviously having to add detail since I've just got a couple of paras of description to go on...
This one. ;)
@AriaI thought I'd mentioned it somewhere, possibly OoC but glad you shouted!
I just noticed: It was never mentioned what kind of building the artifact is stored in. Is it a government office, a museum, a Lonestar armory or a frozen yogurt shop?
Actually, there's a dedicated Tangled Currents OOC thread here, but really it's up to Mercy which one you use.
sorry guys, i've got way behind on the posting and i just don't really know enough of the lore to keep in with who's who and what's going on. feel free to offer up my slot to other folk.Sorry to see you go! There will always be a slot in one of my games if you decide to come back to us!
thanks for the play time GM :-)
Cheers mate, kinda having a shadowrun low at the moment. Will no doubt get psyched about it again in future, will give you a shout when I do!sorry guys, i've got way behind on the posting and i just don't really know enough of the lore to keep in with who's who and what's going on. feel free to offer up my slot to other folk.Sorry to see you go! There will always be a slot in one of my games if you decide to come back to us!
thanks for the play time GM :-)
@Obi: No worries, keep your head down and try to avoid the curse, see when you get back!
I agree to keep him and his drones around for this. Someone can write him into the plot.I've already got nasty plans for Mr Halfpint 8)
Aria asked me to post here as a possible replacement in COF. I've posted Yukika Karasu (https://stormy-waters-2075.obsidianportal.com/characters/yukika-karasu) on OP. And I guess there is the discussion of how to bring in a new character at this point. Or if you even want to. :)
Okay, here's a Perception test for my fingertips question, and whatever else might pop out with a more careful study of the scene.Typing on my phone so apologies for brevity
Besides the type of locking mechanism, looking to see if they brought this thing in on a cart, or if the crate has handles - wondering how specifically they transported it in here (whether they touched it?).
Perception test (http://orokos.com/roll/387973): 10d6t5 4
And tracking test to see if anyone left this place, or if there were ever more than four people in here (interesting if there were more than four, but no on left...).
Tracking at grisly scene (http://orokos.com/roll/387975): 13d6t5 3
My initial thoughts are that Yukika could join you as soon as you reach Below again...employed by Iris to fulfil her obligations to the team as she is currently unable to?!? Thoughts?Aria asked me to post here as a possible replacement in COF. I've posted Yukika Karasu (https://stormy-waters-2075.obsidianportal.com/characters/yukika-karasu) on OP. And I guess there is the discussion of how to bring in a new character at this point. Or if you even want to. :)
I want to add a new character if it's you.
Going to OP to read about Miss Crow right now.
My read on the current situation is the you guys are still in the duct and Robyn is preparing to get you past the first camera drone when the skimmers are seen.
I assume, that the tunnels have more than one entrance, so Rick should be ok (by the way: Isaint has sent the sensor feed to the whole team, so Deckard actually has something interesting to look at.
Oh and another thing: We certainly aren't molesting water fowl ;)
I meant that you are back in the duct, the drones are in the tunnels nearby. Unless you left the entry cover off the duct they shouldn't have a visual on you...unless you jump out and say boo!?
Inside ducks - should have been ducts! ::)
Oh, they aren't maintenance drones by the way, they are now using active ultrasound near the group! Definitely looking for something!!! Is it you lot...? Who knows?!? 8)
Can I have logic + sleeze rolls from each of you with an active or silent radio source? Oh, that would be all of you wouldn't it! ;D
Just as well. Nobody to shoot yet.Wait for it... ;D
My initial thoughts are that Yukika could join you as soon as you reach Below again...employed by Iris to fulfil her obligations to the team as she is currently unable to?!? Thoughts?
@Aria - so Al will grab anything off the guy that will fit in his pockets, but anything electronic he'll manually shut off so it can't be used to track us.Crate is about 1m x1.5m x0.6m, bloody heavy!
I don't think we've established the dimensions or approximate weight of the crate - might need to know that...thanks! (sorry if I missed it somewhere)
Perhaps we should have trusted in Al's disguises and in the background we prepared. Oh well, we need to play this hand as it lays.They might have worked for your pre stuff but not for the milspec crate with the bullet hole prominently in the side!
@Aria - if you get a chance, could you give us a quick rundown of what we might have taken off the guy Isaint tased?A 'link connected to a datajack, reasonable model DR5 with upgraded firewall...not something you would give to a 'grunt'
Because if there is any comm gear (transceiver, commlink, etc.) I'll want to get that into Robyn's hands right away to turn to our advantage.
Thanks!
From here do we know how far we are from the security station to the exit tunnel? I had thought we were pretty close, but am not sure.Close enough but still far enough for me to give you grief before you can escape... As you get into the final tunnel you'll see a sec shutter coming down between you and the sec station / exit. Guards on far side! The whole compartment you are in is being shut down to contain you, although you can get over the balconies to levels above and below you (there's no actual level below, sculpted rock, water features etc and maintenance areas)...
You can make an attack test with ruined shutter, will likely be enough to flatten the two weaponless guards... So Al and Jackhammer will be clear when the rest of you get covered in waist high (or more for Halfpint) freeze foam :o
::) can't IC now but I think that will cover the basics so you can...
I'll handle some of the levitationYou'll need to, I believe levitate is a single target spell and there are at least two mules and Halfpint 's ride and his Steel Lynx...
You guys get on the mules!
Well,If you wait until it hardens you'll be lifting the whole corridor!!! That is going to weigh more than 1400kg given 2 mules, the Lynx, Halfpint 's ride and bodies...! I had assumed you were picking the mule Al and Robyn climbed on and Deckard getting the one with you and him? Or vice versa...?!?
since the foam will make it all into one big block, we should be able to move it as a whole - but just in case that doesn't work: Isaint levitates Half Pints Steel Lynx.
Aria, can I clear a path? Maybe pick up a mule?You can start but you won't complete it before getting shot at, and you will need to be careful not to hit a teammate!!
Who's shooting at me? Why would I hit a teammate if the stuff only comes up to waist-level at this point? And does that mean I can't pick up the mule?Aria, can I clear a path? Maybe pick up a mule?You can start but you won't complete it before getting shot at, and you will need to be careful not to hit a teammate!!
There's a bit of fog of pbp going on here I think about who is where etc... Will try to describe how I see it, but I'm typing on my phone so...Who's shooting at me? Why would I hit a teammate if the stuff only comes up to waist-level at this point? And does that mean I can't pick up the mule?Aria, can I clear a path? Maybe pick up a mule?You can start but you won't complete it before getting shot at, and you will need to be careful not to hit a teammate!!
So how does this always open recruitment thingy work? ;)As Mercy said, sign up for OP and let me know your user name! And hopefully welcome on board!
So how does this always open recruitment thingy work? ;)As Mercy said, sign up for OP and let me know your user name! And hopefully welcome on board!
I thought you'd take the second drone. I sat Isaint on Half Pint's Lynx so I could cover our retreat
Also, speed is a function of Force not of success with Levitate. Successes determine how much weight you can carry. ;)
Robyn will probably know right off what has him spooked, but just in case she doesn't, Al will try to read him. Rolling animal handling adding animal empathy quality plus animal empathy adept power (activating qi focus) - and yes, those cover paranormal critters. Try to figure out what has him bothered and where it might be....It's a threat response to something outside its training, so the hound is battling the flee response to stay by his mistress... Or something like that :)
Reading hell hound in case Robyn doesn't understand (http://orokos.com/roll/392050): 12d6t5 5
Does the effect on the Hell Hound lessen as we get farther from the box?It might seem to as he will stop barking at it...but he's infected now, you all are! Typhoid Mary eat your heart out!
Has anyone even said enough in IC that I would know there is a real problem? I have no ability to sense astral anything.
I get that. They have been associated for years and the Loyalty rating for this contact is 3. Has he ever contacted her in this manner before?Nope, but then he's never been pissed off with you either :o
As far as Isaint is concerned, he'll want to find a secure place for the loot before he starts playing matchmaker.I presume you mean somewhere in Below given your current standing in the Underplex?
I promised this ages ago so apologies if you've been waiting for it...
From Hecate and the Harelquinade a wryly amused message returns
<<This is a story to be told! I will send dancers to record your tale, perhaps you may even live to see the end of it>>
Excellent! Will try to move the group to a suitable point tomorrow (unless one of you gets there first)When I said 'feeling nice' I was clearly acting out of character ::)
And because I'm feeling nice, you can get to a market exit near Embankment, not in the market proper but public enough for Dire to meet you all, and still in Below just about...
I honestly can't remember when you switched back to normal air, if there's even a chance it's in your lungs then please roll... I suspect it will be a non issue as you'll all get yourselves sorted before the 12 hours initial onset...
Cure disease or nice strong antibiotics will knock it flat though!
Sooooo - we have a doctor on the team, and one who's already spent a post or two declaring she was trolling the matrix for deeper info on treatment...and with hospital contacts apparently....what's stopping her from getting the meds we need...?Paranoia?!? ;D
She sends a message to her Evo handler, >>Mister Brown. Robyn Lysander. Can you try to get some information for me, please? I have been approached by a woman calling herself Yukika Karasu. I recognize her from a couple of meetings I have had with a senior Mitsuhama executive named Nobu Harakira. She was in the background in those meetings, but my opinion is that Nobu Harakira does not include people in his meetings without a purpose. Do you have any information on her that you can share with me?<<I think it best if you and Dire concoct the answer to this either OoC or IC...
Is anyone else having trouble getting to Dumpshoick? Second day in a row that the site is unavailable.
Is anyone else having trouble getting to Dumpshoick? Second day in a row that the site is unavailable.
Yep, there is some kind of problem. I am texting Redjack right now.
Is anyone else having trouble getting to Dumpshoick? Second day in a row that the site is unavailable.
Yep, there is some kind of problem. I am texting Redjack right now.
And DS is back up.
Greetings!Hi Zen. Our active games are a little full at the moment, although once the individual TC threads start to coalesce there may be room for more players. Depending on whether Adamu needs me to run one of the TC groups will determine if I've got the time and brain cells to run another starting game soon. If you would like to create a character and put it on OP then let me know your user name there and I can invite you. I'm very happy for 'people in waiting' to start their own IC thread and begin exploring their character (rewards for 2075 are cumulative for any IC thread), but there won't be much GM involvement to begin with. If you have a Dumpshock login there's also the Threads and General IC threads over there which you are very welcome to post in!
While I understand that this thread is for Open Recruitment, I was curious how the submission and approval process go for both a new poster, and a new character? Do I post the Build, Background, and Contact Info here in this thread, and when approved move that information over to the Obsidian Portal site?
I've moved away from my gaming group, and while real life interferes with me being able to get back down south to sit at a table with them regularly, I would love to be able to participate in one of my favourite genres. I have a couple concepts I would be interested in trying, though my preference starts with Cybernetic Enhancements and then Adepts. Currently thinking an Augmented ex-Corp Sec agent, or an Augmented Adept who used to work as a Hong Kong trigger man.
I am more familiar with the 4E ruleset, but do have access to the majority of the 5E stuff, so I will need some time to re-work one, or both, of these concepts, just would like to ensure that there are submitted in the proper fashion
Thanks for your time!
~ Zen
Wait are we allowed to play multiple characters? I saw Dire post in the main IC. I have a technomancer ive been working on with Point Buy that I have been dying to use.
Wait are we allowed to play multiple characters? I saw Dire post in the main IC. I have a technomancer ive been working on with Point Buy that I have been dying to use.
Dire's playing the other character in a separate game within the campaign.
I don't have a problem in principle with anyone having more than one character - the problem is having slots in games.
I am chock full right now and turning people away on a weekly basis - so no extra slots on my side.
Unlikely any will open for existing players to add characters as long as we have a steady demand from new people we would like to accommodate.
Feel free to post the character on OP and start your own IC thread though...you'll accrue rewards that way and build up the character!
And if 13-Hits from toxin resistance > your Willpower you'll be fully incapacitated from the nausea cramps and vomitting.
12 hours is the interval so you test again each time until you beat it or die! The first interval is still a few hours away and will hit you all pretty much together (with varying results as per your previous rolls). Will post more in a bit
I've had a look at the 2076 Google map and added what I think might be a suitable location in Harrow...feel free to disagree but it seems to fit the description Dire gave?!?
I've had a look at the 2076 Google map and added what I think might be a suitable location in Harrow...feel free to disagree but it seems to fit the description Dire gave?!?
Whatever you choose is fine. :) I picked a place at random, purposely with no specific thing in mind.
And as a horrible aside, how would -we- know the mutated disease rules?
I've had a look at the 2076 Google map and added what I think might be a suitable location in Harrow...feel free to disagree but it seems to fit the description Dire gave?!?
Harrow sounds great.
Was there meant to be a link with that?
Can you let me know what precautions you are taking at the safe house, whether you are disabling the existing surveillance stuff there etc?!? You never know, something nasty might happen?!? ::) ...of course it might be more surprising if it didn't 8)
It's linked at the beginning of this OoC too isn't it?!?
Re the clinic: doubt they would stock antibiotics this powerful so would need to order in...taking time etc, time you might not have 8)
You can add edge to previous disease resists if you want
Reboot will take at least a full 3 seconds (restart happens at the end of the next round)
Even better. Low-tech solutions for the win ;D
Yikes indeed. What is it about you guys and safe houses? Are you cursed or something? But now I have another problem. Since I went to Windows 10 I have not been able to use the color feature and now I realize I do not have the Spoiler capability, either. Any ideas on what to do to fix these issues?
Resist for Electronics: Resist for Electronics (http://orokos.com/roll/404910): 9d6t5 3
Resist for 'Links and Deck: Resist for 'Links and Deck (http://orokos.com/roll/404915): 16d6t5 7
What was the target number we needed to not be affected?
Aria didn't post the target number, but I hope it wasn't much above 3 - otherwise this will be a lot of matrix damage to undo.
Al's eyes shouldn't be affected - cyberware generally is considered hardened against EM-pulse. But of course this is entirely within the discretion of the GM, due to the vague spell description.
Can we assume, that most of our electronic gear will be rebooting right now?RFID tags etc are fried by the pulse, other electronics will reboot with some minor damage, looks like 'links and decks are fine so far, they will have bad reception briefly. Cyber is hardened as mentioned...
The pulse spell is horribly vague on what it actually does.
Nope, where ever you have a dice bonus from magic you suffer a -5 dice pool penalty.
This leaves Ini intact but reduces defense if you have Combat Sense active (which is the reason Isaint didn't call up attribute boosts but instead relies on focused concentration and adept centering)
You can turn off all powers you want. But yeah, centering is the way to go. ;D
Both Rick and Yukika have Counterspelling?
Aaaand is Rick on his astral Scouting already?
Obsidian Portal Campaign Page <<Stormy Waters>> (https://stormy-waters-2075.obsidianportal.com/) note this contains campaign data, map links etc. I would prefer all players to have an account (it’s free) and maintain their characters there, and there are in-game rewards for doing so (see below). Let me know your user name and I can invite you to the page.
Invite sent! Don't forget to prefix your character name with 'TC', thanks!Obsidian Portal Campaign Page <<Stormy Waters>> (https://stormy-waters-2075.obsidianportal.com/) note this contains campaign data, map links etc. I would prefer all players to have an account (it’s free) and maintain their characters there, and there are in-game rewards for doing so (see below). Let me know your user name and I can invite you to the page.
Hey there Aria, any chance I could get an invite to the OP page, it's Zen_Gypsy on Obsidian Portal? That way I can start importing the work I have done on my Runner that Mercy Merchant has invited to the Tangled Currents thread. Thanks for your time and hope to chat with you soon! :)
~ Zen
Robyn is telling you to throw it out the new hole and you should have time to do that since we are now playing in seconds, right? I am sending Robyn out the hole and into action with the Hell Hound.
Starting to work on Echo's Obsidian Portal (http://stormy-waters-2075.obsidianportal.com/characters/tc-bryant-champagne) entry. Is there a preferred Stat Block format? I am also trying to keep most of it in character per se, so we'll see how that turns out. If it's too cluttered let me know.I've added an optional format example to the very first post in this thread in the spoiler tags at the bottom...
Is there an area of the OP site where I can post a Journal Entry, or exposition type scenario so that prospective player's, GM's, get an idea of the mood, atmosphere, and personality of the character?
Thanks in advance, really looking forward to being a part of the ongoing story! :)
~ Zen
Sorry, Adamu. I did not mean to cast any aspersions on Al's character. It is still a beautiful gesture to jump on the grenade. And I guess Robyn did not actually realize Al's intent and thought he was jumping to get the grenade not land on it.
As to the gangers being kids, they are in the wrong place, then. Not sure if she will lose any sleep over these two. I will edit the post a bit to reflect the results.
I think going to full VR would allow you to ignore the penalties as they are purely physical and the RAS override should stop you feeling them!?
Bit vague where Arthur is...? In a car in the car park I'm assuming...there's no ground LOS to the handler and the beasts as they exited from behind their van (which is facing your way), they are approx. 40-50m from the breech, that's at least long range for a shotgun!
Barghests got 4 hits and 5 hits (not bad on 10D!), -2Agi and Rea for Isaint unless you are going to burn more precious edge? We'll see how the rest fare
Unless Isaint moves he doesn't have an armoured target to see yet (a few sprawled gangers), unless you go back to the breech? Happy for you to 'hold' action and save that roll...
New round, we'll count this as round 1 after RP time :o ;D
Foes on foot are loosely going on initiative 25, vehicles are around 30
Smoke is beginning to clear, Robyn can 'see' they are also using active ultrasound
Have fun at your festival!
While you are all at it you can resist the next nasty coming your way (Adamu is right, they seem to be after you!) from the two inside the building firing through the breech (assuming they aren't dead before ini 25 anyway...)
Marks on Arthur will be coordinated with the pulse so no way to give him additional orders :oNope, that's just 8 for intuition, 5 for Willpower, and 2 for my Dampers.
Sonic guy will go full def in response and Al misses, don't think anyone has been remotely affected by the sonics anyway, let's see how you fare against a neuro stun gas grenade 8)
@adamu: those 15d for howl resists include edge?!?
The neuro stun will be the nastier one, can't remember off the top of my head which that is...
I'm pretty sure you are right on the timing of the gas, but once it has touched you I don't think moving out of the cloud is enough to save you!!?
Yukika is with the main group through the breech. Yukika is assigning 6 counterspelling dice to everyone in the team.
I am not sure we settled whether Deckard is present or out scouting. If present, then Yukika has a spirit present and can command it. If not, then the spirit is assigned to Deckard for a remote service, She can still communicate to Deckard and he can release it, so Yukika can summon a new one, or assign it to return and fight.
So can we each add all six extra dice to our resists against the Pulse spell, or are you holding any back for possible subsequent spells in this Combat Turn?
And thanks in any case!
Noise is 6 spam zone plus 6 for their jammers, I'm guessing Isaint has given you the frequency his isn't on?!?
@Jack, Arthur will be outside pulse, I think Robyn will be ok when pulse hits, she'll loose wifi temporarily but her deck can maintain the VR environment (?!?)
Smoke and mirrors is running on your link, unless Arthur is running it not sure your whole PAN should benefit, kind of makes drones immune to hacking, and where's the fun in that ?! ::)
Two completely off topic comments:
I wish to thank anyone here who has been in service to the country, whichever country, in the pursuit of freedom. And I do not want to leave out any spouses, families, or any other sort of significant other in my gratitude. All of you have served as well and suffered as much when someone falls in the line of duty. Please accept my heartfelt gratitude on this and every other day, for, to me, every day is a Memorial Day.
I have seen no movement at all on Dumpshock. Does anyone else play on both sites and can verify that for me? Every time I check, it seems to be the same.
Hi Guys, I'm back. A little confused as to everything happening, but hopefully I'll be able to reduce a bit the Stun we'd take by sending away the flash grenades.
Where are Jackhammer and Yukika?
Given that we've been provided with a great map and know where the enemy's main ground elements are, I think if we had a clear picture of where we all are then we could start to be proactive instead of reactive.
Robyn at 21: Matrix Perception (http://orokos.com/roll/406256): 14d6t5 6 Looking for hidden icons in the area
Robyn at 11: Matrix Perception (http://orokos.com/roll/406260): 14d6t5 3 Looking for the RCC icon
Use Edge to reroll misses: Matrix Perception w/ Edge (http://orokos.com/roll/406261): 11d6t5 1 4 hits total
Note that if there are multiple silent running icons in the vicinity, you have to pick randomly which one you’re going to look at through the Opposed Test.Running silently is a mess. :P
Edit:+4D good cover for Arthur 's first two shots, I forgot wound mods come off def too... Ouch!
One question: Does the Barghest have 15 defense dice? Shouldn't it be REA 6 + INT 5 - Wound 1 - Salvo/Spread 8 = 2
(If this was intended, I'll just assume 'Magic' is the answer and try to shoot down this damned mage ;D )
@Aria - just a quick question -Hasn't happened, yet... 8)
your earlier preview of enemy actions in Combat Turn 2 included a second Pulse spell.
Did not see that in the new, fully detailed sequence.
Oversight?
Or didn't end up happening?
(Obviously I would prefer the latter...)
What's the deal with Spirits and Mana Static/Background counts?
I'm remembering they were not reacting very well to it, but do they lose Magic/Force too? Would they simply refuse to be in it?
1.2
1 I'll post later tonight, may depend on Mana Static impact.
Pfft ??? Can someone less tired please look up the rules for van 1 squashing Isaint against the side of the building? :o ;D
Dire, can you let us know what Yukika is doing on 11 and 1? And I need phase 2 for Al and Jackhammer too... Also feel free to roll the barghests' attacks to speed things along!
@Aria - sorry for the delay - Al will be holding his IP2 action for Jackhammer...it'll just be a split second in game time, but I want to evacuate and Jackhammer's holding all the cards on that (car key and strength).
If he picks up Robyn, then Al can take the key and drive. If he goes straight for the car, then Al can pick Robyn up and take her to the car. (a bit harder that way, but such is the chaos of battle).
CoF
So, key decisions needed: Jackhammer’s actions in 1.2, if we don’t hear anything in a bit let’s assume he took Al’s advice and lifted up Robyn…only to get fired on by the drone swarm :P
Another mental note to self: I really need to find a way to simplify combat…this is taking ages ???
Another mental note to self: I really need to find a way to simplify combat…this is taking ages ???
1.1Addendum, doesn't matter this phase but may the next. (It matters slightly this turn in but there is no extra action gained., but not really)
11 Yukika Simple Action Command Spirit to use Movement power on Team... since we are trying to run away
Isaint has two unoccupied seats in his car + his bike. The hound can again ride in the valkyrie module
But before we take flight, we'll have to make sure those clowns can't follow us. So disabling their transports is the next step after stopping them from shooting at us.
I really like this idea! Will see what I can sort next week!Another mental note to self: I really need to find a way to simplify combat…this is taking ages ???
OP Wiki Page COF Combat Log following your forum post format. That way everyone is filling in the same thing rather than you stuck with updating and reposting the event order as each person posts in the forum.
Quick question, since the initial spells the Mage hasn't actively attacked you - how is your spirit going to find him/her?
Levitation (F8) of the 2T Van (Magic 8 + Spellcasting (Manipulation) 8 + Mentor Spirit 2 + Power Focus 2 - Wound Modifier 1=19)It being cast on an inanimate object I'm not sure it can be counterspelled (no resistance roll?!?) but failing that the mage 'hindering you' will try to dispel it as soon as it's cast... Counterspelling+ Magic [Astral] v. spell’s Force + caster’s Magic, can I get your dispel resist roll please?
Using 10 reagents for I need more successes than limit.
Levitate (http://orokos.com/roll/407240): 19d6t5 6
Levitate reroll (http://orokos.com/roll/407241): 13d6t5 4
Wooot! Made it!
Woohoo, dead doggy ;D
Wow, they've sent a really tough cookie into this fight. But yeah, all those mods should stack (and he gets more boxes on his damage monitor), but I count 12+2+3-7=10 dice from inherent armor +18 Fullbody Armor +6 Body =34 dice. So he loses the last succcess and gets one damage more ;) (I'm just glad it's not a milspec with hardened armor)
But first things first: Arthur sits in the car, so the rules from p.205 core apply:
Sitting: -2 defense, but good cover gives +4, so 12 dice total (5 Pilot + 5 Maneuver) -2 for short burst
Arthur Defense (http://orokos.com/roll/406789): 10d6t5 3 [10d6t5=1, 3, 3, 2, 6, 3, 5, 3, 5, 3]
DV 16 AP-6 vs. BOD 4 + Armor 20 + Car Armor 6 - AP6= Arthur Soak (http://orokos.com/roll/406792): 24d6t5 12
[24d6t5=2, 6, 4, 6, 3, 6, 5, 6, 6, 6, 2, 6, 5, 4, 4, 4, 3, 2, 2, 4, 3, 5, 5, 5]
Modified DV 4 S
And now comes the funny part: Vehicles and drones don't take Stun by RAW... ::) ;D
But you could rule that it instead has a stun track of 0 and Stun damage is therefore calculated as half Physical (so DV 2 P)
Isaint resist: Soak (http://orokos.com/roll/406795): 24d6t5 6 [24d6t5=2, 1, 2, 6, 2, 5, 4, 6, 3, 1, 3, 2, 5, 6, 1, 2, 2, 3, 2, 3, 1, 2, 2, 6]
Isaint takes 6 Stun damage, but doesn't go prone(Physical Limit 9)
Ini for Round 2
Ini (http://orokos.com/roll/406796): 14+4d6 34 [4d6=6, 2, 6, 6]
Wow, looks like pain is a motivator for Isaint. I'll activate Adrenalin Boost for an additional +2 to Ini and a total of 36 Ini
Arthur Ini (http://orokos.com/roll/406799): 14+4d6 30 [4d6=6, 2, 6, 2]
Isaint Ini 36:
Simple action: Command Arthur to shoot at Handler
Simple action: (You've been waiting for it, haven't you?) 3 round Bullseye Burst! vs. Rifleman
Free action: Adept Centering
Free action: Called Shot
AGI 7 + Skill 8 + Smartlink 1 - Wounds 2 - Called Shot/Adept centering 0
Bullseye Burst (http://orokos.com/roll/406800): 14d6t5 4 [14d6t5=5, 3, 4, 2, 3, 1, 6, 5, 3, 3, 4, 3, 6, 2]
DV 12 AP -13 Defense -4 (-2 Defender Prone -2 Wounds)
Move around corner to break line of sight to VAN 1
Arthur:
Aim: at Handler
Shoot FA Burst: Arthur Shoot (http://orokos.com/roll/406802): 12d6t5 2 [12d6t5=6, 4, 2, 3, 3, 3, 6, 2, 4, 4, 4, 2]
DV 15 AP +4 Defense -6
And I add my voice to adamu's:
We are having a fight against 5 soldiers, 2 Barghests, 1 Hacker, 1 Decker, 1 Mage and a butt load of drones with 6 Runners, 1 Hound and 1 Drone on the other side.
And we only started last week with the fight. If anything, we are doing extremely well (and more important learn quite a lot about the rules while we do it. Always remember, I may be rules lawyering here a bit much while trying to keep my and the other characters alive, but I'll always abide by your decision :) )
But if you want to speed this up even more, you could have the Players roll the defense tests for their opponents as well.
Ah, I just saw my map is not oriented north to south ::) :-[
Stupid google maps customization I did.
Orienting it correctly places Isaint at the North West side of the corner, Tank at the South West, Handler dismounted to the West at Van 2
The handler will see you (Al) coming long before you can get a chance to ram him...and just move behind some of the parked cars (assuming the van isn't there any longer to hide behind)...
Ok, you will squash him dead I suspect, I'm in two minds about the damage to you because you probably need to crash into something to get him...and 64m/s from 0 start?!? That's insane!!!
But anyway, it seems fitting that he edge dead man trigger to shoot you all with a FA burst...feel free to roll for me 8)
Well technically, the rules say you can either attack the vehicle or the passengers. If he wanted to attack all of you he'd have to split his dice pool.
It's much more likely he'll just attack Al as the driver while his shattered body is draped over the hood ;)
Here is the Counterspell defense Roll:The mage has a spirit watching over him who will intercept as soon as yours appears on the scene so it's a battle of the spirits! That is unless your spirit is so involved with its task that it completely ignores the threat to itself?!?
Counterspell Defense (http://orokos.com/roll/408977): 16d6t5 7
Hope that is enough to resist his counterspelling.
In any case, the mage is also taking DV6 drain, physical is his Magic is below 8... Should make him think twice before doing that again.
Now before that,
Spirit Initiative (http://orokos.com/roll/408979): 16+2d6 25
Pass 1 (25): Spirit Astral Perception (http://orokos.com/roll/408978): 12d6t5 5
Look at the Astral Signature of the Static Spell and find the same one within LOS
Pass 2 (15): Spirit Materialize inside the room the Mage is in, behind if possible.
Pass 3 (5) : Spirit Elemental Attack (http://orokos.com/roll/408980): 14d6t5 7
The perception may take longer, in this case the attack will be for next round.
I actually meant the one that gives +1DV and no def penalty but it's actually pretty crap and moot anyway!
I also meant to say that the handler was shooting in to the car on his FA attack and so I would like to see some resistance rolls for that please! +2D for good cover but sitting down etc... I think Robyn is in for some pain though being in VR! I thought Deckard was in your car too?!?
Their kit is slaved to another deck (not the hacker's) being monitored by an agent 6 on full defence (thank Jack for that tactic :P) ...all in all though that gun is a lump of metal, but not before he riddles Al's car first!
OP combat updated, added stats for the driver to van 1, it's missing some details and may be slightly different to how he appeared earlier in the engagement (I can't find my note on which of Hobbe's archetypes he was based on :P) but what's a couple of D here or there between friends? ::)
Because he is just shooting the car, not the occupants...BF not FA! He's given up shooting the robot ::)Their kit is slaved to another deck (not the hacker's) being monitored by an agent 6 on full defence (thank Jack for that tactic :P) ...all in all though that gun is a lump of metal, but not before he riddles Al's car first!
OP combat updated, added stats for the driver to van 1, it's missing some details and may be slightly different to how he appeared earlier in the engagement (I can't find my note on which of Hobbe's archetypes he was based on :P) but what's a couple of D here or there between friends? ::)
He he, you are welcome - seems like I'll have to develop new and better tactics than :D
Regarding the Van 1 guy shooting at Arthur: Why do you think Arthur doesn't get defense? Sitting in a car only adds -2 to defense but +4 through good cover, so net +2.
-5 from the simple FA burst leaves him with 7 dice to defense: Defense (http://orokos.com/roll/409130): 7d6t5 1
So damage is 13 AP -5 vs. 4 Body + 20 Armor + 6 Car Armor -5= 25 Soak (http://orokos.com/roll/409132): 25d6t5 8 [25d6t5=1, 4, 5, 6, 1, 4, 2, 4, 4, 1, 3, 1, 5, 4, 6, 6, 5, 4, 1, 1, 6, 1, 6, 3, 4]
5 P converted to S -> no effect
Now the car is another issue: 14 P damage vs. Bod 14 + Armor 6 -5= Soak (http://orokos.com/roll/409135): 15d6t5 3 [15d6t5=6, 6, 3, 3, 2, 3, 3, 2, 2, 2, 4, 1, 6, 4, 3]
Car takes 11 damage
The rolls you've done stand, that's fine, but you and Robyn also need to resist the FA as you've pointed out, it hits the car and the passengers. I know you edged the miss but as you also mentioned I think that is more missing the engine block rather than missing the car... That is nigh impossible as you drove right at him! Right? You can try and convince me otherwise of course ::) ...and then I'll need to look up whether he can edge his hit roll too ;D
Yeah, even unconscious people get cover bonus.
Now, I don't want to fuck over my own chummers, but there is a little rule about what happens on a tie in a defense test that has cover involved. Al might still get hurt, but on the plus side, Body+Armor of the car is rolled first and subtracts DV from the base weapon damage before Al has to soak.
Sorry :-[
@pistolgripThanks Jack, beat me to it :)
At the moment we have:
A dead Handler (crushed by Al)
Two dead Barghests
A Tank with six Stun damage with a fried gun but a back up sonic weapon
A Van Driver who lost his primary weapon and is currently under suppressive fire from Arthur
A Gnome mage with a scope and two spirits duking it out in the astral
Another soldier with a sonic rifle that is carrying his dead or unconscious friend through our safe house to the other side
A Rigger with a fried RCC
A Decker somewhere, duking it out with Robyn
In terms of damage to you lot, I think Isaint and Al have taken some hefty hits, Robyn is rather flukily grazed, everyone else untouched so far?!?
@Dire, are you in the car with Al and Robyn then? For some reason I had you pegged as being with Jack still near the breach but no problem if you want to be in the car!
Sorry friends, but we really need your help now
Deckard called upon his bound spirits, first addressing get his Air Elemental.
Find and disable the mage who's hindering us, all means necessary!
Then he called upon the powerful Ghost he had bound some time ago already.
friend, cast on me and maintain the spell I imbued in you.
Here is the Counterspell defense Roll:Thanks Jack. Found this too. If anyone has time please could they roll out this scrap? Thanks! The Mage will pitch in with FC6 stun bolts from second round of combat, but I suspect she's not going to be hindering you lot any longer!
Counterspell Defense (http://orokos.com/roll/408977): 16d6t5 7
Hope that is enough to resist his counterspelling.
In any case, the mage is also taking DV6 drain, physical is his Magic is below 8... Should make him think twice before doing that again.
Now before that,
Spirit Initiative (http://orokos.com/roll/408979): 16+2d6 25
Pass 1 (25): Spirit Astral Perception (http://orokos.com/roll/408978): 12d6t5 5
Look at the Astral Signature of the Static Spell and find the same one within LOS
Pass 2 (15): Spirit Materialize inside the room the Mage is in, behind if possible.
Pass 3 (5) : Spirit Elemental Attack (http://orokos.com/roll/408980): 14d6t5 7
Robyn tries to dodge the data spike. Resist Matrix Damage (http://orokos.com/roll/410889): 16d6t5 4Technically we are getting a little ahead of ourselves here! I'm not going to ask you to redo it because hackers get a raw deal in terms of action economy as RAW and I don't mind the result but I think I should point out that
Edge for misses: Edge for Misses (http://orokos.com/roll/410890): 12d6t5 3
Dodged the attack but only 1 Edge remaining.
She is going to send a data spike at the cyber eyes of the tank on her 2.3 action. Data Spike (http://orokos.com/roll/410891): 19d6t5 7 7 hits is not bad. DV11 + net hits.
Trying to save my last edge.
The tank dodges against the data spike: Dodge Data Spike (http://orokos.com/roll/411111): 7d6t5 3
DV is 15. Tank's eyes soak damage. Soak Damage (http://orokos.com/roll/411113): 4d6t5 1
The Tanks eyes take 14 damage and are bricked.
Is Al's pick-up (of me) in the combat log? I'm not seeing it. Or is he crashing into a cyborg now? I kind of wanted to shoot that guy.
Man, I get so lost in these combat scenes. Shame, given Jackhammer's entire build.
Ok folks, how do you want to play this? We seem to have hit a bit of a speedbump in the action and I’m keen to get things moving again, back to whittling down all that edge you’ve been hoarding! They are retreating but aren’t done with you yet so I’m happy to maintain combat time but as that’s a little less flexible than ‘story time’ we could gloss over a couple of rounds in that way if it helped? If you elect to run like rabbits then you are free to post up to the edge of the industrial estate…
This might be a good time to draw your attention back to all those lovely RFID tags that were dropped on your heads…if anyone takes the time to listen to the spam zone they are creating you will find they are all merrily chirping their GPS coordinates to the world! The air was pretty saturated with them…needless to say they will be in everything!
The pulse spell would kill the RFID chips, would it not?It would have done...except the pulse spell happened while you were in the safehouse and the mortars were launched when you came out!
Could you clarify which vehicles attack now? Are there two more attacking vehicles parked somewhere? How did those get here unnoticed?
Isaint disabled Van 1 with an engine shot, while Rick droped Van 2 on the Tank, likely also disabling it (Heavy armored, dropped from 3 m should be the end of any suspension)
Isaint Ini Round 3 (http://orokos.com/roll/413033): 14+4d6 28
Arthur Ini Round 3 (http://orokos.com/roll/413036): 10+4d6 23
Okay, it looks like my actions for the moment will be to try to survive Al's driving. Do I need to soak something?
Don't worry about damage - go and check out the IC instead! Map updated too!
I guess a ramming test against the barrier will be about right, it hardens pretty instantly...
According to the rules (p198 core) every 10cm thickness 1m2 area has 12 condition boxes and it resists damage with 12D...if you deal more than 6 boxes (probably) you make a 1m hole per net 6 boxes (I think...I don't like the barrier rules much) which is going to slow you down fast as you need to get through at a bare minimum 5m of material...?!?
Again, that's a quick interpretation of the rules, if I've missed something obvious please shout!
To add insult to injury your windscreen is going to be pretty caked in freeze foam! Fancy driving blind? :o
Hm, even if that stuff hardens instantaneously (which I doubt - all chemicals with "immediate" only take effect at the end of the round) you should have enough momentum to get out of the effect range before the car stalls.
These guys are trying hard. I wonder if this is the bobbies come to join in the party as it seems the opposition will be encased as much as we are.Barely 20s have passed, safe to say it's not the cops yet!
@cof Looks like I missed a whole turn. :) Will take me a bit to catch up and post.
...but if people need to IC, van driver will pop top hatch and come up with SMG to shoot Al's car again, Ingram smartgun with regular rounds.
...but if people need to IC, van driver will pop top hatch and come up with SMG to shoot Al's car again, Ingram smartgun with regular rounds.
Remember Deckard flipped the Van upside down as he levitated toward the other. A good 8 meters up in the air.
Van2 got levitated and dropped on the cyborg, van1 is fine as far as I know, although surrounded in a foam sea...
As Jack said, he shot the 'good' SMG out of his hands...who just has one weapon?!? ::)Van2 got levitated and dropped on the cyborg, van1 is fine as far as I know, although surrounded in a foam sea...
Yes. But correct me if I'm wrong and forgive me for hating to get shot, but didn't Isaint shoot that SMG out of Van 1 driver's hand in Post 638?
van driver will pop top hatch and come up with SMG to shoot Al's car again, Ingram smartgun with regular rounds so not much hope of doing much useful.
In order to ride out this speed bump I'm going to assume that you take out the driver of the van easily enough (one way or the other) and we can move off combat time.
Magic Fingers Mag 6 + Spellcasting 6 + pre Edge 7 F12 (http://orokos.com/roll/416243): 19d6h5 9
Drain Resist 10 DV = Wil 5 + CHA 6 + Edge 7 (http://orokos.com/roll/416248): 18d6h5 5
1 + 5 Stun = 6/11 Stun
Magic Fingers Mag 6 + Spellcasting 6 + pre Edge 7 F12 (http://orokos.com/roll/416243): 19d6h5 9
Drain Resist 10 DV = Wil 5 + CHA 6 + Edge 7 (http://orokos.com/roll/416248): 18d6h5 5
1 + 5 Stun = 6/11 Stun
Don't! 9 Successes on a F12 spell with Magic 6 would be Physical Damage!
throw a F6 - 6 hits (limit) would be plenty enough to carry the dog (Agi 6 & STR 6)
At this stage of the fight it's pointless to get 5 physical damage
Magic Fingers Mag 6 + Spellcasting 6 + pre Edge 7 F12 (http://orokos.com/roll/416243): 19d6h5 9
Drain Resist 10 DV = Wil 5 + CHA 6 + Edge 7 (http://orokos.com/roll/416248): 18d6h5 5
1 + 5 Stun = 6/11 Stun
Don't! 9 Successes on a F12 spell with Magic 6 would be Physical Damage!
throw a F6 - 6 hits (limit) would be plenty enough to carry the dog (Agi 6 & STR 6)
At this stage of the fight it's pointless to get 5 physical damage
I would like to join in but still making a character. Is there anything you are short on? I haven't finished a character and I'm pretty open with what type it is, so let me know if I can plug some holes or I will post the first one that I finish.Hi! CoF is more or less full, Mercy and Adamu may have potential slots coming up when the various TC threads start to combine, otherwise Run! (On Dumpshock) is still able to take more PCs, but that one is a little different...
I've mostly played 2nd and 3rd edition but I am very familiar with 4ed I'm going over the 5ed books to see how much is different, sorry to interrupt.
@Aria -Hmmmm...evil GMTM in me says no, not on your life...but I want to move the action along so feel free, just make it 'by the skin of your teeth' and don't expect the police to forget about you all in a hurry! Might want to take another extended holiday outside the UK when this is done!
Are we clear to: arrive at the Below entrance? Go in? Link up with mages?
@Aria -Hmmmm...evil GMTM in me says no, not on your life...but I want to move the action along so feel free, just make it 'by the skin of your teeth' and don't expect the police to forget about you all in a hurry! Might want to take another extended holiday outside the UK when this is done!
Are we clear to: arrive at the Below entrance? Go in? Link up with mages?
She has 10DP to resist the Spirit's Influence Power and a whooping 19DP PLUS some counterspelling dice (up to 8) to resist the Control Emotion power.
I believe it is Composure (12) to resist intimidation? But not sure.
There has to be some heavy situation modifiers.
Speaking of Modifier Control Emotion F6 should be DV5 drain.
Check out the IC... You might be stuck with some of them for a while...
A France, such a beautiful country if it wasn't for the French ;)
A France, such a beautiful country if it wasn't for the French ;)
*Slow applause*
Damn, folks. You've been busy. Well, if the game's not full up, I can totally roll my girl back in. Though with DireRadiant in the slot and me ostensibly out of the picture, she can go to NPC, villain, or dead status in hurry with no skin off my nose. I can even play someone who is, uh, hunting myself. And if the game's full up, I'm content to watch.
Believe me, no one is more surprised that I'm back than I am.
Works for me!RL trumps RP every time, wouldn't expect anything less...and that particular piece of RL definitely takes precedence...hope everything goes as well as can be expected and no rush!
Sorry for being unresponsive the last couple days. My friend showed up on my doorstep and the first words out of her mouth were, "My husband is abusing me." Kinda derailed my weekend.
Knowledge rolls:
House Laésal, Cara Laésal (by adoption), third of her line, age: 23
She’s an adopted heir so chances are she is well protected, possibly better than if she wasn’t adopted as she must be quite special to earn that position. It’s most likely that she will be in the House in Earl’s Court although the other healers/herbalists/druggies from the House are dotted about Below…you met one in Nightside if you recall :D
You will probably need to actively talk to people to get more concrete evidence on her whereabouts!
***
The Iron Company, The House of Senjak, Tamsyn Senjak, fifth of her line, age: 18
She’s below the age for active service in the Iron Company, even though she’s an orc and presumably ‘older’ than a human eighteen year old, and so will either be mired up in her House training, or out on ‘exercise’…
Now you know that they have somehow managed illicit liaisons for the last year so they must be able to leave their respective houses, but they will be secret by nature and so won’t be covered by general Below knowledge skills…again, you need to do this the hard way! Asking people…the right people of course otherwise you risk tipping your hand…
Hopefully this is going to make you all sweat far harder than a fight with some hired runners! 8)
Hopefully this is going to make you all sweat far harder than a fight with some hired runners! 8)
That was just a hard fight ;D I intend to take you waaaay outside your comfort zones with this mwuh hah hah!
Hopefully this is going to make you all sweat far harder than a fight with some hired runners! 8)
Yikes - if I sweat any harder than I did during that fight it's gonna be blood!
@Aria: Bring it, if you think your enemies are hard enough.
@CoF: We now return you to your regularly scheduled posting, but I don't want to interrupt too much, so if someone has a cue on which they'd like a pissed off, bloodstained, ultra-sexy elf battlemage to enter, feel free to say so!
Then send an email to **********> forums (a) dumpshock.com <********* reqeustin
activation. This additional step is due to the high volume of spammers able to
beat the CAPTCHA system.
I would love to. I'm working on the fine tuning now and I have already asked Aria for an invite on obsidian portal. I've read Jeremiah and most of echo. I especially enjoy story focused games not roll based games. I should get my character up tomorrow. Thanks so much!
I think people will like me much more then =D
Obviously all the nubile women around distracting you :P
Manic week at the moment, sorry, will try and move things along when I can but carry on as you are! :)
Gentle hint...you might want to all be there or thereabouts for the meeting, just saying ::)
Yeah, that's a really good question.Holies are the predominant religious lot down here, but not the only ones...the sacred ground is pretty much neutral turf... to put you out of your misery I'm thinking that flower girl will direct you towards a particular one I have in mind, but I don't want to spoil things if you come up with a really good idea first!
Also, does the Night Symphony even have their own sacred grounds or is this all in the iron grip of the Holies?
As in the IC, Al will be looking for anything that might even hint at trouble....Isn't it limited by your mental limit? Not that I know what that is without checking mind you, just asking...
So here's a Perception test for what it's worth....
Perception check for threats (http://orokos.com/roll/438831): 11d6t5 6
All right, now that's some Sherlock-level perceptifying.
EDIT: Also, Killing Hands and Spirit Claw active.
You think it will be that easy?!? 8) ::)
Neither of the couple is in Flowers? I need to pull together a summary of players in this farce. :)
Hmm, it appears Tamsyn has not left the scene? If she has not left would we leave her alone there?
Oh, Ethereal is a Speaker adept... I think Tamsyn is a Mage isn't she... need to find my notes again :P
The power is extended as written, but they can use it when you use magic. They start materialised but manifest to use their power, mostly at range...
Ethereal will use her powers against them! The girls will fight too, I'm not that mean! :P I did say this garden was named after a mad god, right?!?
Mostly they will try emotional 'attacks' as that is what they feed off...
That should give you a starting point
Probably best to assume they use Full Def too!
Iris and Jackhammer can 'occupy' three foes between them for now... we'll see how the first couple of rounds play out... sadly this might be a good time to at least temporarily write them out of the game :(Probably best to assume they use Full Def too!
Sweet - anything that takes away an IP every turn makes me happy!
Any thoughts yet on the handling of our absentees Jackhammer and Iris?
You won't be surprised because Yukika's spirit will see them coming but after a few more rounds letting Arthur waste ammo 9 of the spirits will enter the barrier and barrage you with all sorts of nasty powers...using firearms is going to run the risk of hitting your own! Same could be said for mono whips! ::)
Oh, and don't forget your SIM vertigo Al 8)
I wouldn't say the whip is useless. A R8 spirit has 16 hardened armor which normally would give it 8 auto hits in addition to the normal armor role. Your whip will slash that bonus in half (pun intended), but it still has a soak pool of at least 16 and your damage is down to 8 +net hits (which will be few, since the spirit is on full defense, giving it at least 24 defense. Your reach may take off 2 dice from that, but you are still looking at 7 successes to evade on average (which happens to be your whip's limit)
On the other hand a F6 spirit only keeps 4 armor and two auto hits, while going for something like 18 defense dice and 10 soak.
Yukika, Priestess. You told us you're versed in the art of controlling people's emotion, right? Can you control us back to a 'normal' state if any of these creature get a hold of one of us?
Deckard & Yukika: Energy Drain [Karma/Magic Use]: Willpower + Magic [Mental] (10 – target’s Essence/
Force, 1 minute) Extended Test… this seems to be uncontested?!? Not sure how the mana barrier works, as a –ve D modifier?! A force 7 and 6 respectively
Being part of the EvilGMtm Guild, I can say that the grenade could lead to some serious repercution and complications. It could very easily set the whole garden ablaze, no?
That could really jeopardize the rest of the mission...
As I told adamu in a PM:The roof is higher than the tunnels sure, but 16m up is a stretch! I'd say it's somewhere between 4 and 6m above the ground here, that's still quite spacious but any huge blast will be bouncing back! Also this place is damp rather than tinder dry but you may well start a fire... but as you say, what do you care? Provided the ceiling doesn't fall in on you! ::)
I have no problems with tearing this place apart if it means keeping the team save and disrupting a bunch of dangerous shadow spirits.
I was under the impression that the roof in the gardens is a lot higher than in the tunnels, so that shouldn't be a problem.
Still, I'll probably leave that plan in my pocket, since the spirits might try to get some interrupt actions in if they manifest in melee distance. Those can be avoided with another interrupt action on our part, but that leaves a bit to much to chance for my taste.
Worse, I can't guarantee to get Rick out of the blast radius fast enough. Therefore it's probably going to be a melee after all.
Haha, I'm sure ISaint would rather go for the fire, let's keep this plan as an option though...I'd say you can move the barrier but it stays up the whole time rather than appearing and disappearing, so you can use it to shunt a spirit but not cut them in half! That said I've got no RAW reference one way or the other, it just seems sensible, after all it's an area affect armour spell (or used to be anyway) and that moves with you! Maybe I ought to go and look it up...just so busy reading Anarchy at the moment :P
Now, can Deckard move the Mana Barrier he has created? for example move the dome a few meters in front of the Shadows? Would it reappear or intersect with whatever is in the way? (i'd go with reapear somewhere else, else it would be a fantastic attack spell against spirit!)
Here is my plan. Yukika's summon a spirit that can give the group Movement power. Deckard summon a spirit of Man with the Spell Mana Barrier, and ask him to cast it repetitively on the Astral Plane to block, delay the Shadows. Deckard will do the same (Cast Mana Barrier, and Physical Barrier to confuse them) over and over on the Physical Plan. That is bound to seriously delay them. Once they break a Barrier another will pop up. That should give enough time for most of the crew to get away, And I'm thinking Robyn makes sure the Principle and her two guards are safe. Don't care mich for the Elf, but looks like she's charismatic enough to deserve to be safe.
The law of Dice will want Deckard to get tired, but ISaint and All can stick around to assist in retreating and fending of the few spirits who will get through no matter what.
If all else fail, it will certainly impede on their ability to control us or Drain us
What do you think?.
It helped for the last big battle so I've put a round summary up on OP which you are free to amend etc as you declare actions roll D etc!
https://stormy-waters-2075.obsidianportal.com/wikis/gardens-of-dis
OP updated!
The charging bit was fluff, she kept her smg in her hand!
They are still rookies, but of a paramilitary House...perhaps Police officer stats?!
I suspect it's moot but I would think each spirit would get a resist against Commanding Voice?! I know a PC would! Also the suit only counts if they give a rat's arse what you are wearing doesn't it? Although I guess it could represent self confidence?
Of course now I need to decide if they are more afraid of destruction or their boss' displeasure! The wording left some wriggle room :o ::) ;D
I think Al still has a 1.3 action before we start 2.1!?
The new, recently published, rules-light/dumbed down rule system for Shadowrun, based on the Space Patrol system.Dumbed down is a bit harsh :P It would make the current combat a walk in the park to run as it does away with a lot of the complications of SR in favour of storytelling... in fact it operates quite like we are running Run! in that the players get a much more significant role in controlling the direction of the story with the GM there to nudge things along!
Haven't got the PDF yet and don't know if I should.
Given the situation Yukika Stabs the Nightmare spirit near Tamsyn and her guards, leaving Al to protect Robyn.
The new, recently published, rules-light/dumbed down rule system for Shadowrun, based on the Space Patrol system.Dumbed down is a bit harsh :P It would make the current combat a walk in the park to run as it does away with a lot of the complications of SR in favour of storytelling... in fact it operates quite like we are running Run! in that the players get a much more significant role in controlling the direction of the story with the GM there to nudge things along!
Haven't got the PDF yet and don't know if I should.
Will try and get the character generator done soon and you can take a look and see if it might appeal!?
Hm, reading the rules text for combat sense:
"defending against ranged and melee attacks, you get a +1 dice pool bonus to defense tests per level of this power"
I certainly intend to make it combat time - I've got a point of Edge that I thought I already spent, that just screams to be used against this ass ;)Ok, quite apart from any composure test to charge your worst nightmare (I'll assume you pass :P) then this is definitely a time when a foe would use edge to re-roll 19D! (He's only manifested) ...but actually if there's a way I think the succubus (who is draped all over 'him') would try and intercept you...and probably be disrupted as a consequence but that's what happens when you follow bad 'people' :)
Charge w/edge (http://orokos.com/roll/445108): 29d6h5 12 [29d6h5=2, 1, 5, 4, 1, [6, 3], 3, 4, 3, [6, 2], 1, 3, 3, 5, 5, [6, 2], [6, 5], 1, 2, [6, 3], 3, 1, 2, [6, 6, 2], 5, 3, 2, 2, 4]
Spirits Defense (Provided he is on full defense and only manifested)
Defense (http://orokos.com/roll/445110): 27d6t5 8
If Materialized he gets four more dice:
Defense addition (http://orokos.com/roll/445111): 4d6t5 2
15 DV or 13 DV
Soak:
Resist (http://orokos.com/roll/445112): 9d6t5 4
Takes 11 or 9 damage so has either 4 or 2 points left before he's disrupted.
@AriaYes, although probably on Dumpshock rather than here, at least until the occasional load time issues seem to be resolved ???
I noticed you did a Anarchy sheet- does this mean you'll be running an Anarchy thread?
@AriaYes, although probably on Dumpshock rather than here, at least until the occasional load time issues seem to be resolved ???
I noticed you did a Anarchy sheet- does this mean you'll be running an Anarchy thread?
Robyn is faced with her greatest fears and struggles to push them aside. Composure (http://orokos.com/roll/445391): 10d6t5 33 hits is plenty! Although only Al2 can currently attack this thing...I suspect it will have fled back to the astral before you can gang up on it!
What do I need to have to succeed?
We'll to stop you wandering about looking we'll say you locate them but their minds are out to lunch so to speak?!? That is unless, Anarchy style' you come up with a better solution that doesn't involve me using them as NPCs? :)
Oh you can buy anything alright, but the price won't be in nuyen down here! 1point of essence ought to buy you a kilo of mil spec plastique... that sound ok?!? <evil grin> A soul for a soul and all that!
I made the rules on character advancement and I intend to stick to them but in the spirit of Anarchy I'm happy for you to come up with the prices for the things you buy...just be creative! ;D
Just want to add that I love the blinding irony in Al's speech ;D fab stuff!
Oh they have a use for nuyen, they aren't completely shut off from the overworld - it's just that it is less valuable down here than topside, and for really exotic stuff (milspec stuff) they can command a higher price! Favours are a lot more valuable than nuyen, it's why you are in this mess with the Old One in the first place after all! ;D
Something like that! Interesting fact, there's even a representation of the matrix there so Robyn won't be unfairly penalised!
Hahaha... no. 8)
Isaint would leave pretty much all his advantages behind in astral travel.
Ok, rather than going backwards and forwards I propose to give you an OoC response and then let you lot write around that, including for the NPCs! See, I've clearly got the Anarchy bug :P
So go wild! I'll be sure to make wherever you choose as 'interesting' as possible 8)
[Thursday June 18th, 2076, ~10:25, Nightside Market, London Below, London]There you go! For reference it all kicks off around p75 of the CoP thread"So less'n you figure the addition o' one new joygirl ta yer stable's worth death by gutshot fer you an' the brat, you'll git that girl back here an' pronto."
The old lady cackles “Joygirl? We are House Laésal, you got us mixed for House Valerian? Phah, Overworlders, you know nothing! Shoot me would you? Well I guess ‘Ole Beth can’t stop ya if that’s ya plan, but ain’t it ‘eye for eye’ that your bloody book tells you? The Maid ain’t going to take kindly to that…fact nobody down ‘ere is going to let you leave if you gun me anna boy down! ‘Ere, let ‘Ole Beth give you something to ease ya mind…”
***
As the grenade sails through the air towards the troll one of the elves lithely steps into its path and catches it left handed…only to look comically surprised a moment later when it detonates the fine mist across him, Natasha and the other ‘Flowers’.
Natasha crumples immediately under the chemical assault and the two elves follow her to the ground…the troll however, whether from her more robust physique or some other means simply glares at Isaint, the chemical stew dripping slowly down her features. Her voice is still deep and beautiful but the anger is clear
“You want the toy? Fine, take her, she is broken now anyway. But know this Overworlder… I, the Poisoned Maiden of House Laésal, pronounce Bane on you and yours…all in Below will turn on you, only a Great House can shelter you now, and I doubt you will have that grace…”
The crowd mutter restlessly and begin to close ranks around the slumped forms and the towering troll, hands reach for shivs and other impliments of suffering…
“Let them go. No blood in Nightside… I have a gift for you too crusader…” and she flicks a paper sachet towards Isaint…
***
#56
Not disputing your interpretation of events, just your application of that intel to an assumption about the practices of the entire House! Again, not saying it was unreasonable, given that the Maiden was the primary agent of the House, but now you have to weigh that against Cara's word!
Your friend Solo proved an unsuitable candidate for experimentation by House Laesal due to his dual faceted mind and he was released and escorted to the surface.
Just when she'd gotten it set up the way she wanted, guardian spirits and high explosive and calculated lines of fire, she got the news that Nitro had gotten snagged, and by the degenerates of the House of Flowers, no less! She didn't trust those jackasses he was running with to come save him, but she couldn't just leave him to the monsters.
She shuddered, remembering being left to the monsters herself.
No. No, she couldn't do it, even though it had been Nitro that had failed to save her when their positions were reversed, years and lifetimes and a thousand mental agonies ago. But that meant going to the House of Flowers. They were slave traders and drug dealers and hedonists, and that meant they might be open to a deal, but she couldn't just go into that poisonous place blind. She needed information.
yeah, this was indeed from Kinkerbell (albeit in the voice of Goodnight, the guide recommended by Torrent - so not exactly third-person-omniscient narration by the GM, but I assumed it was a knowledgeable source - though, again, Al never heard this - but it goes to the formation of my impression of this place):Ah ok, she was clearly picking up on your impressions of them and not quite my vision of them... so perhaps they are perhaps they aren't... at this point it doesn't really matter as I have you in my evil GM clutches just the same 8)QuoteJust when she'd gotten it set up the way she wanted, guardian spirits and high explosive and calculated lines of fire, she got the news that Nitro had gotten snagged, and by the degenerates of the House of Flowers, no less! She didn't trust those jackasses he was running with to come save him, but she couldn't just leave him to the monsters.
She shuddered, remembering being left to the monsters herself.
No. No, she couldn't do it, even though it had been Nitro that had failed to save her when their positions were reversed, years and lifetimes and a thousand mental agonies ago. But that meant going to the House of Flowers. They were slave traders and drug dealers and hedonists, and that meant they might be open to a deal, but she couldn't just go into that poisonous place blind. She needed information.
Sorry for the disappearance! that said I made Medaillon with Delta in just a month! yes, been travelling A LOT and more to come, but you can count me in as still active!
As soon as the info will be shared, Deckard will probably be the only one so excited about getting to travel through the Astral Rift and to Lyonesse! Good time ahead!
Explosives I'll leave to Al
Yeah, I was thinking of a Pict, but Al doesn't go in for make-up much - too girlie.
Now, if the blue were inked in....
But for the explosives i did just get some ranks in Chemistry if you're serious about doing some cooking...but would it be safer down here or up top (with the police after us)?
And no offence, but "some ranks in Chemistry" is not enough if you want to cook explosives ;D
Disposable Drones are the way to go for me.
Anyway, if it's Demo to cook explosives, then I've got a base pool of 12 dice - reckon with a shop and materials Al can cook anything up on less than a day.
But if you want to do the robot thing, more time sitting and drinking beer for Al.
I've also got a few kilos of low-grade plastique back at my place, if we're going topside anyway...though not as much as I'd like...
Most importantly, where are we going to get the gear slots to bring this stuff?
(Unless I don't need to use up slots for my lighter and cigarettes....Aria?)
Anyway, Jack, let me know which way you want to go on the bomb-making. If you do want Al to help, I'll spring for the shop (or hell, why not a facility?), since I'll be happy to add it to my new place anyway. No robots allowed there, though!
Robots are almost as bad as hippies!
I'll change the amount of explosives to a nice square number ;DThanks!
That's what you get for amassing so much karma! I need to find a really big stick ::)
Hello. Are there any GMs with a runner team in this persistent world game that would be willing to take a new player on? I only recently acquired a copy of Shadowrun 5e's core book, and have never played the game before, but am keen on getting into a PbP game.Hi! The only active game that I'm running on SG is full, although you might be able to sweet talk Mercy into another runner on the TC front?!? Over on Dumpshock there's space in the Run! game although as that has lost some momentum I will probably wrap that up towards Christmas. There will be a runner level game from me in the New Year if you can wait that long?
The forum page has not been responding and loading slowly for me, so my responses may come slow.
In that case would it be advisable for me to focus my OOC posts there, at Dumpshock?
I am back and posting. Very sorry for the delay. I have just posted to CoF and am ready to move on in that.Mercy, quick note on your IC...the tattoo you sport is actually for the Seventh House, (hence the hydra) they just happen to be notionally first among equals :)
Wow. Two more players? Aria sure has a popular game going. Please PM me if you are interested in getting into my version of the Tangled Currents threads. I would ask that each of you look at some of my work either here or on Dumpshock to see if you like my GM style. Look forward to hearing from you.
Body | Agility | Reaction | Strength |
5 | 5 | 5 | 4 |
Charisma | Intuition | Logic | Willpower |
5 | 3 | 3 | 4 |
Edge | Magic/Resonance | Essence | Initiative |
5 | N/a | 6 | 8+1d6 |
Influence Skill Group | 5 |
Automatics | 6 |
Automotive Mechanic | 3 |
First Aid | 1 |
Gymnastics | 2 |
Heavy Weapons | 2 |
Intimidation | 5 |
Perception | 4 |
Pilot Ground Craft | 3 |
Pistols | 6 |
Sneak | 4 |
Swimming | 1 |
Unarmed | 5 |
Ares Macrotechnology | 5 |
Cars and Motorcycles | 3 |
Corporate Security | 5 |
Small Unit Tactics | 6 |
English | N |
XXXXX | XXXXX |
Cyberware | Essence | Cost | Notes |
XXXXX | XXXXX | XXXXX¥ | XXXXX |
Lined Coat | 900¥ |
Armored Jacket | 1,000¥ |
Nonconductivity (5) | 1,250¥ |
Fire Resistance (6) | 1,500¥ |
Balistic Mask | 150¥ |
Trodes | 70¥ |
Low-light Vision | 500¥ |
Headwear Sensor Housing (3) | 300¥ |
Ultrasound | 0¥ |
Motion Sensor | 0¥ |
Olfactory Scanner | 0¥ |
Knucks | 100¥ |
Ares Alpha | 2,500¥ |
Gas-Vent System (3) | 600¥ |
Shock Pad | 50¥ |
Imaging Scope | 300¥ |
x2 Assault Rifle Spare Clip | 10¥ |
x500 Assault Rifle Regular Ammo | 1,000¥ |
x500 Assault Rifle Gel Rounds | 1,250¥ |
x6 Flashbang | 600¥ |
x6 Frag Grenade | 600¥ |
Ares Predator V | 725¥ |
Supressor | 500¥ |
x2 Pistol Spare Clip | 10¥ |
x500 Pistol Regular Ammo | 1,000¥ |
x500 Pistol Gel Round | 1,250¥ |
Concealable Holster | 150¥ |
Fake SIN (4) | 10,000¥ |
Fake License, Ares Predator V (4) | 800¥ |
Concealed Carry License (4) | 800¥ |
Drone License (4) | 800¥ |
Fake SIN (1) | 2,500¥ |
Fake License, Ares Predator V (1) | 200¥ |
Concealed Carry License (1) | 200¥ |
Drone License (1) | 200¥ |
Contacts (3) | 600¥ |
Image Link | 25¥ |
Smarklink | 2,000¥ |
Flare Compensation | 250¥ |
Ear Buds (3) | 150¥ |
Spatial Recognizer | 1,000¥ |
Audio Enhancement (1) | 500¥ |
Respirator (6) | 3,000¥ |
Medkit (6) | 1,500¥ |
x2 Medkit Supplies | 200¥ |
Transys Avalon Commlink | 5,000¥ |
x5 Metalink | 500¥ |
Flashlight | 25¥ |
Subvocal Mic | 50¥ |
Trodes | 70¥ |
Jammer, area (4) | 800¥ |
Middle Lifestyle | 5,000¥ |
Automotive Mechanic Kit | 500¥ |
XXXXX | XXXXX¥ |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Availability | Cost |
5/4 | 3 | 6 | 1 | 10 | 6 | 2 | - | 28,500¥ |
Shiawase I-Doll: "Sevras"
|
Annex appears to be over the 24 points for attributes in case in you didnt notice.
Thank you for the information Imladir.
More after the weekend but for now here's a pic!
http://www.nexusmods.com/skyrim/mods/59733/?
@Aria - this looks like a brains over brawn thing.
And that means I have a lot of questions - need data! Will see what I can do ::)
Besides assuming their lizard forms, are Celedyr and the drakes DOING anything? As per Obi’s post, Celedyr and his drakes are ‘in the fight’ but they can’t lay waste to great swathes of Shadows without cooking the guests!
What is the dark gray dragon doing? Similarly battling the shadows whilst trying to avoid retaliation…both lizards are attracting a fair amount of magical assault judging from the way the air is rippling around them
Any organized reaction from the Flowers? From Harlequinade? The Flowers not a huge amount of organisation (they are hippies after all!) but that’s not to say they aren’t doing anything! The Iron Company are beginning to get organised, forming into squads to make them harder targets…but it is difficult when the damn things can step out of the smallest shadows and disappear back in to them as easily. The Murder Clowns are doing what they do best too!
This pattern, where is the stage (priest blood-covered would-be marriage altar spot) in relation to that? The edge of a circle? The apex of a triangle? The center of some shape or another?
I can make an Arcana test if that would be helpful... Deckard has seen a pentagram forming near the stage, but that is part of a longer pattern reaching down the length of the hall…might be an Orobous or something similar…beginning to be powerful enough to hurt the eyes of anyone looking at it!
I am guessing any explosion in this crowded place is bound to have lots of collateral damage? Or, are people fleeing/dying fast enough a shaped structural charge might not kill people?
Any particular critical structural points (central load-bearing pillar? keystone to arched roof?)? Well the pic should give you some ideas…easy enough to take the roof if you climb up, or demolish enough of the columns…pretty sure there will be collateral damage still if you blow it…but perhaps better that than the alternative?
It was daylight I believe when we came in - but not sure how much time has passed (or how astronomy works here!) - is it still daylight outside now? You’ve answered that one :D
Does this place have plumbing? Big gravity-based water vessel somewhere high? No handy water tank, sorry :P
Besides drake lady, anyone else we spot that could do a marriage (Al's got 11 dice for London Below knowledge, and I'd imagine Robyn and the brides know more than he does - if there's anyone here and alive reckon we could spot them....)? Probably! But you know eTher and I don’t need to conjure another NPC to complicate the show :)
Sorry to pester, but we can't solve a puzzle without seeing more pieces.... Pester away!
It would be helpful to know what Robyn sees on the matrix here.Of course it would :D
Adam, don't worry about the maths...it will explode, there will be big holes! ::) Once down in the crowd your stature will make tracking the exact positioning relative to the supposed ritual markings a little more difficult...perhaps Robyn can send you a feed...
Sorry guys, can't access the site for the last two days! Very annoying! Will post tonight, if connection ion stays on.
Whoa how fun! I recommend we chat a bit and coordinate an outline where we all rock. Maybe everyone clears the blast zone and Al blows a hole in the circle, which only delays things, but long enough to fetch the briefcase and do jacks plan, plus insert cool moments by Deckard and Robyn keeping us alive/stalling them (before we turn this plane into a toxic dump and earn the enmity of Awakened environmentalists everywhere ).
@CoF: Thank you all for the epic telling! Has been great fun reading it all. Seems like anything else will be a little anticlimactic so how would you feel about putting any follow up in a subsequent IC thread to cover you until your next run? Assuming you want to stick with it I'm proposing to get Silk to hire you to resolve her personal vendetta! How much down time would you like?
Now, it seems like there should be some consequences for what you have all just witnessed...certain other games and you'd all be barking mad by now (would anyone notice? :P) I would invite you to take a new negative mental quality... you'll also get double its cost in karma which you could bank to buy it off in time!? Insomnia might be appropriate, or flashbacks...for something more insidious you could go for vendetta perhaps? Sure you can come up with something!
I finally got around to do my next gear projectSee...now this is why I need to design runs that limit your access to gear :P ...or I need to upgrade the baddies again ::) Of course having 8 handguns buzzing around your head would probably be a situational thing, not much use for sneaking ;D
Summit Suit 8 6 7 2,500¥
+Chemical Protection
Argentum Coat 12 / +4 14 10 3,600¥
+Nonconductivity
+Fire Resistance
+Shock Frills 2 6R 250¥
Electrochromic modification — +2 +500¥
BRIEFCASE SHIELD (ARMOR) +4 14R 1,800¥
+CompuForce TaskMaster 4 8R 32,000¥ 5 4
Forearm Guards +1 3 6 300¥
+Miniwelder w/ 1 fuel canister
+Jammer (Area R6)
Ballistic Mask +2 8 6 150¥
+Respirator R6
+Gasmask
+Microtransceiver
+Sensor R3 Ultrasound
+Sensor R3 Laser Microphone
++Select Soundfilter R3
+Sensor R3 Geiger Counter
CHEMSNIFFER RING (SENSORS) R6
PORTABLE CHEMICAL INJECTOR Wrist: 3 doses, 500 nuyen
HOLO BRACELET (ELECTRONICS)
TAILORED PERFUME/COLOGNE STATS Black Panther 8R 250¥
8x HORIZON “NOIZQUITO” (MICRO DRONE) 4 3 2 1 0 3 3 — 10R 2,000¥
+Downgrade (Acceleration)
+Small Weapon Mount
++Ruger Super Warhawk
+++Smartlink
+++Trigger Removal
42x Hand Load Ammo Ex-Ex (+3 dmg)
Autosoft Maneuver R6
Autosoft Targeting R6
Autosoft Swarm R6
Autosoft Electronic Warfare R6
Smartsoft
Virtual Machine
2x Traveller Lifestyle
Total Cost. 98.100¥
Highlights:
+3 dp to social tests +2 to limits
19 Armor (12 while accessoires aren't deployed)
8 flying autonomous guns w/ handloaded ex-ex ammo for 12P AP-3 damage and the ability to create -8/-16 penalties
@ the next run will call for some subtle...
Ok, I’ve made a stab at starting off SFW… I did say I was going to wait until the end of the month so don’t feel you need to rush to respond but I will try and wait for you all to gather in the Citadel host (and make individual IC posts) before Silk pitches you the run. I don’t think Silk has actively met anyone except Al right?!
Adam, any chance you could pen a quick reaching out to your co-workers so that we can nudge things along? Sorry for being impatient...I'm enjoying reading the Al and Alyce stuff but I'd like to get this one going too :) no reason they can't coincide for a bit! ...of course I now need to go and write stuff for Run! and Glo :POk, I’ve made a stab at starting off SFW… I did say I was going to wait until the end of the month so don’t feel you need to rush to respond but I will try and wait for you all to gather in the Citadel host (and make individual IC posts) before Silk pitches you the run. I don’t think Silk has actively met anyone except Al right?!
Very very excited about this!
Will absolutely post the moment I catch up on the game-date. And, as agreed, I'll work to make that happen by end-January (-ish).
Couple of RL weeks - blink of an eye in PbP time.
Robyn should have no real problem getting a licensed service animal on any public conveyance, however she will choose to leave Al2 behind this time. He was mainly her guard against astral attackers and she now has her three friends. At least she hopes that they are friends. Otherwise she has little that is not legal anywhere. She will bring a bag with area appropriate clothing and medical supplies. She will download a language app for the area as well as some mapsofts.No way an air line is going to allow a fire breathing creature on a plane, no matter how licenced :P
I think that she is looking to go via suborbital as far as she can then take a smaller charter flight to the island. She can go this solo or someone can accompany her. This should work unless the others recommend traveling less openly.
Damn. Sounds like now I'm going to have to read rules and stuff...!I wouldn't bother! I've made it 1 atmosphere precisely so we don't have to worry about the bends etc!
I am getting serious Bioshock vibes now ;DAs I said, 1 atmosphere is mainly to avoid rules etc, but also has some logic to it...SeaTec is owned by Evo (rather than Proteus) and they have determined that they get the best out of their workers if they are comfortable rather than in a hostile environment. 1 atmosphere means they can move easily to the surface and back without weeks depressurising. Much of their external work will be done by wired drones (wifi signals don't travel well underwater!) In the days of smart materials and magic the technical problems of being at depth are reduced...although I suspect Silk will veto the use of APDS down there...that really would be a recipe for disaster!
I don't think that diving lessons will do us much good - it's not like you can use a hard shell diving suit to swim. Those things are either powered with jets to move you around, in which case it's piloting you need, or they are just for walking on the ocean floor.
Our best bet to get down there is to gain a legitimate invite, or at least a convincing fake one.
Although I have to wonder who builds an aquacology so deep you need hard shell diving suits, but keeps it at one atmosphere, making the whole thing a nightmare to stabilize and then - for the kicker - has families with children living there. This smells like a catastrophe waiting to happen...
Generic 'crap' weapons are the way to go here
Could we just rent / borrow / steal / charter a small plane (well, with big enough fuel reservoir) to smuggle us all into Tonga at once?
The German book has updated the info on the standard equipment:
ECM 3 and Improved Economy in addition to the five weapon mounts
By the way, I allowed myself to add Al's idea to my post. Tel me if you want it changed.
LOL I was hoping that someone would make mention that this is an EVO site, not Proteus. Robyn is an EVO girl and one of their assets. She might get some information?You're the hacker! Should take you about 10 seconds to find out intel on CTec... symbol is a 'C' with stylised wave across it...subsidiary of Evo, does high pressure engineering / fabrication, hostile living experiments, plus other fancy stuff you do at the bottom of the sea! You won't get any intel on Monarch, either EVO don't know he's there, or don't care, or it's being covered up...the possibilities are endless ;D ...prodding too much might get some angry spiders looking hard in your general direction!
I can add 20.000 or even 70.000 - doesn't matter much ;)
Go ahead and purchase it. ;)
Robyn likes the idea of being part owner of the plane. She is REALLY glad it isn't a submarine.Now that would be sloooow!
Is there room on the plane for Silk's Wavestrider?! Might come in handy...
LOL You call that old? I can remember the fuss when Arneson and Gygax created D&D in '74 and started playing in '75. It was the hot new thing and I was immediately entranced.
Would the effect of a Power Focus stack with a Spellcasting Focu or would I only get one of them?
How many spells can I use the Metamagic Quicken on at one time?
Thanks a lot. Now, questions about Foci. I am not sure that I understand the difference between a weapons focus and a different sort of focus. I am using Hero Lab and it seems to not let me bind the weapons focus. Is that correct? Also, how do I use a sustaining focus?You could try using the excel file that Jack, Adam and others have helped me work up?! Tried to add as much rule clarification as we can...
So the Power Focus works all the time to raise the effective magic level, but the cost is pretty high. Is it better to suck up the cost of one focus or spread the karma around and get a few spellcasting foci? I think the raw cost and karma cost are less if I get the several instead of the one.
All of you were alive during the peak of the last mana surge. You need to decide how you survived the horrors:
- In a kaer (underground massive cave systems warded by magic)
- In the elven wooden kaers, which became the blood woods. This means you lived around 500 years in agony
- In a secret dragon lair as a dragon servitor (need relationship 4+ with that dragon)
- Some other way that you think is credible
Just before magic left the world, you all took part in a ritual of hiding. You vaguely remember something went wrong with the ritual, but it was so long ago, you cannot quite remember what. Elves and drakes morph into human appearance (duration: until magic returns).
Ooh that sounds like fun are you recruiting or is it full up? I have an idea for an immortal dwarf if you'd allow it but I can make it an elf if you'd prefer.Ennui, please check out the recruitment post on the OoC over on DS!
I would like to be an archaeologist, but there does not seem to be a skill for that. Perhaps a Day Job quality and some knowledge skills?How about artisan for the actual pain staking work on a dig backed up by an impressive knowledge skill???
Since DS is down I'll ask here. When you say free resources including SINs lifestyles and possibly even a yacht. Does that include other vehicles or any equipment? I was thinking of living on a yacht with a vehicle on board that I can get around ports easily, Do I need to pay for these out of the karma or would they be considered free? What about decks and RCC's we need to pay for those out of karma?If it could conceivably be used in combat then pay for it with karma! That said I can probably be persuaded that a simple launch would be ok!
Oh, I was thinking more along the lines that she would have UGEd when magic returned, but okay I can play around with another race. The gnome thing just seemed an interesting possibility.As far as I know UGE only affects orcs and trolls, other meta types are born...and as an immortal you've been you for a very very very long time!
Thanks, Aria. I was thinking Artisan aided by a lot of knowledge as well. perhaps some extra knowledge in related studies. Is there something I could use for appraising things?Sounds like a knowledge skill to me!
Sounds like a knowledge skill to me!
re: the proposed Song of Patterns game, a background question since I'm not familiar with earthdawn and wasn't a SR player during that time that the links were being made. The intro contained this passage:There's a document 'written' by Ehran the Scribe talking about the cycles of magic, good starting point to understanding the 'ages' of magic http://shadowrun.wikia.com/wiki/Humans_and_the_Cycle_of_MagicQuoteAll of you were alive during the peak of the last mana surge. You need to decide how you survived the horrors:
- In a kaer (underground massive cave systems warded by magic)
- In the elven wooden kaers, which became the blood woods. This means you lived around 500 years in agony
- In a secret dragon lair as a dragon servitor (need relationship 4+ with that dragon)
- Some other way that you think is credible
Just before magic left the world, you all took part in a ritual of hiding. You vaguely remember something went wrong with the ritual, but it was so long ago, you cannot quite remember what. Elves and drakes morph into human appearance (duration: until magic returns).
- were all the elves and drakes back them potentially immortal, but most died? Or would these characters have been unusual even 'back then'? And was that specialness something that was known widely (this caste of elves was immortal, but that one wasn't), or more random?Immortals are rare, and always have been! Elves are long lived, but only descendants of those that the Great Dragons tinkered with (in the Second Age!) are immortals. Those elves rebelled against their draconic masters and there is a general taboo amongst the dragons about creating any more. Drakes equally are not immortal by definition and only very special servants of the dragons got the longevity perks
- Are there meanings or associations presumed from having been in a stone or wood cair? Were these more like isolated habitats (where people lived and interacted), or more like suspended animation? And what is the story with wooden cairs becoming blood woods?Stone kaers were vast underground caverns warded by magic to hide from the horrors, entire cities lived in them for generations (and some were breached by the horrors and everyone died horribly!). Wooden kaers were the elven alternative but they failed so Queen Alachia ordered a ritual that caused thorns to grow out of the skin keeping the 'blood' elves in constant pain and thus not appealing to the horrors
- What was the standing of dragons back then? As in, were they generally regarded as foes of the elves, or just particularly powerful beings that were part of the wider structure of society? (i.e. was an elf serving a dragon betrayal of elf kind, was a drake staying in a cair a betrayal of dragons? Or was that all business as usual?)Pretty much the same as in SR I think...not precisely foes, but hardly allies...
- how many people/beings were in these cairs, and are they still largely (or at least potentially) around, or were most more mortal, or was there disastrous kill-off of them at the end?The entire world population (that survived the horrors) were in the kaers or the Blood wood or somewhere equivalently hidden from the predations of the horrors. Immortals are so rare they are statistically insignificant (don't tell them that!)...as noted in the opening post there are only a few hundred in the world. Magic dwindled and the people came out of the kaers just prior to the dawn of the fifth age...
- magic left the wold after the time in the cairs/blood-woods, or before?
How much world geography was known in the Earthdawn era? In particular, did they know about the Americas and Australia, travel there, etc.? (and where was, roughly, ‘Atlantis.’)ED was principally focused around Eastern Europe (Barsaive), the Theran Empire (notionally the 'baddies') ruled from 'Atlantis / Thera' which was in the Med. Their empire stretched from Ireland, east to India (ish) and into the northern parts of Africa - made up of various provinces (Barsaive was a former province). There wasn't much mention of the Americas or Australia as far as I recall, we'll assume they were heathen Badlands :D ...try Googling Theran Empire, there's a fairly poorly scanned map image...
Related, was the Blood Wood in one place, or more of a term for a number of places? If one place, where was it? With the ritual of thorns, were the elves just lying there in unspeakable agony, or were they somewhat functional and ambulatory while being in unspeakable agony? (i.e. were they doing things while being thorny, or was that just ‘and then five hundred years or torture happened’)Blood Wood is approximately where Chernobyl is! It was one of the main elven Kingdoms. The thorns were painful but the elves still functioned, they just didn't wear much armour!
Were the horrors around until magic dropped? (i.e. until they couldn’t survive here anymore), or were they actually driven out somehow before then? (and likewise, was the ritual of thorns running until the magic dropped off, or were they able to cancel it with the horrors gone).The horrors left, nothing drove them off except the reduction in mana. The thorns stayed until the fifth age I believe?!
I’m looking at an immortal elf character who was of no great import in the fourth age -- or if being an immortal automatically put one into the upper echelons of society perhaps he was frivolous, more of a playboy or dilettante. Was society more feudal (inherited privilege), meritocratic (positioned earned by deeds/knowledge, or whatever the term would be for ‘run by those with the most magic.’ (given the importance of a certain queen, I’m assuming nothing like democratic). Got any suggestions on an appropriate position/title/etc. for such a person back then?ED was written as a 'high fantasy' setting with a back drop of gothic horror. There were various forms of society and being an immortal didn't by itself grant any special rank (you probably kept quiet about it even then!)...so feel free to make up more or less what you want :P
I have put up a two-part intro to my SoP character in the Fan Fiction board of this Forum. If you would care to read it, please look at the Chats with a Dragon thread. I would appreciate any comments, positive or negative. For those that have seen part of this, I have expanded it a bit. I hope that it is good, but please let me know either way.Read it through again...an interesting spin on the Vampire...a metaplanar vamp! Only real change I'd like... you'll need to modify your arrival point to the end of the fourth age I suspect...otherwise you are about twice as old as the other characters! Haven't checked your stats yet but I hope your relationship with Swartz is high!!! ;D
@Aria/SFW - sorry, was going to have Al pick up some tidbits that might keep people alive for a few minutes (or seconds) if things start to get unexpectedly wet, but reviewing the thread on details of this place, I got confused...Exactly that... I don't want to be too specific about depth, but go outside without a hardshell / sub at the sea bed and you will get squished! Inside the pressure is maintained at surface levels (yes I know that technically that's crazy but with modern construction methods etc it's a damn sight more comfortable for the inhabitants and they can come and go at will without weeks of decompression). It's dark down at the bottom, and even darker in the Tonga trench that the facility is sitting next to, don't drop off the side!!!
So Aria you said that this place was deep (emphasis yours), but that it was one atmosphere, which is a depth of ten meters. So you mean they keep the interior of the facility at a one-atmosphere pressure (in other words, air pressure at sea level), but that outside the facility is very deep (very high pressure)?
Just want to clarify.
Can you tell us (now that we've granted ourselves the schematics!!!!) exactly how deep? Thinking not only about pressure, but also light, distance to surface, etc.
Seems if we exit the aqualogy without a vehicle = dead. But never know what mishaps might happen in transit at more survivable depths, so good to be prepared....
Guys sorry, haven't had much chance to dedicate time to SFW, Deckard is following the plan and giving a high five to all of his teammate for their ingenuity and resources! Let just say Deckard was busy with Astral Reckon around the Arcology.Sorry, got a reply up in the Cha Gen section on RPG! If you scrap Athan please untick the PC box and we'll still have a record of him!
I've been busy adding some touches to the RPGPlayroom site. The Private Messages are now working and added a link to a webpage with tons of SR5 material for reference.
Aria, you have not yet commented on Jack_Spade' note: Here (https://www.rpgplayroom.net/games/topic/character-creation/page/2/#post-155) but he raised a good point.
Seeing the particularity of the game (playing through the eras) that would indeed very much hinder the character and that Mercy is already a Vampire, I may scratch Athan, and go for an immortal elf. Details coming soon.
Forbidden Arcana has some good stuffs!
You realize that if there is some fuckery going on a security inspector would be the first to be targeted by whatever is going on down there. ;D
But I trust in Al's ability to keep Robyn alive and well 8)
@Aria - assuming we are entering a "GMed" phase of the run down here and that you don't want me to just "collaboratively storytell" my way right the heck out of this predicament.I still want this to be a collaborative effort and will give you plenty of leeway to describe your surroundings, but yes, a bit of GMing is called for!
So I'll take things slow and run my actions by you.
But I need information!
There is no way Al is getting herded into processing, assuming that's pretty much a doom in itself.You are in the choke point mentioned above - only one route in to the facility from here, although several 'side rooms' are available. It is designed to be open and welcoming with little cover to hide behind... your crate is probably in one of the side rooms, I'll be generous and say that Alyce marked it with an RFID tag so she can find it easily! No sign of anyone else from inside the facility...yet
So he'll do something, but I have almost no info on what things are like down here....how many people came down with us, how many guards, how are they equipped (besides tasers), do the guards appear to be using wifi comms, how do they appear to be directing the anthroforms (hand cues? spider? preset commands to dog brain?), how enclosed is the space, how many exits, are the exits open pathways or small metal hatches, how much noise is the increasingly upset corp populace making, are there passersby among staff already down here, are there signs saying where things are?
Obviously I don't expect all that, but hard to choose a course of action without at least some of it.
Depending largely on what the environmental factors are, Al will (in order of preference):
- Attempt a Sneak test to duck down a side passage
- pickpocket test on a guard for something that controls the drones or some doors (since I'm assuming my pass won't do squat)
- incite a panicked riot among the corpers being herded and take things from there in the confusion
- make a break back to the BS and hijack it away (that option only if Silk and Alyce can make it too) or, last choice, or if any of the above goes completely south,
- take out a guard and so on; better to start fighting now than try to once we've been 'processed'
Will try to include Silk/Alyce in these things, but if I can only slip away on my own, then so be it - can then get to them later.
Again, all of the above depend on environmental factors I don't know, so let me know which looks most feasible from Al's POV.
If all look hopeless, then fine, he will still at least try one - just let me know which looks least futile.
@Aria - apologies - now that home from work reading more carefully - I do see that you've specified two guards, and that we are in some sort of loading bay, which I take to be fairly spacious? I also see that they do seem to be commanding the drones with hand gestures, which is also useful to know...though I suppose the guards must have some sort of wifi tag that makes them someone the drone would respond to...would like to spot that....As you've guess the guards aren't going to respond to Alyce's ID, instead ushering her in to Processing (note there's no such place on your schematics!)
All that helps me a lot!
I am liking my 'slipping away' first priority more and more - good Sneak roll plus the large number of people and there being only two guys plus drones to 'shepherd' them...and making an obvious ruckus right now my make it so the BS never goes back up, in which case we don't link up with Isaint and Rick....
And the 'pickpocket' remains my second choice - if I could get a great roll in that, then I could then use the drones.
Also, now looks like Robyn is going to try reasoning with the guards...I am guessing they are pretty closed off, impassive, but maybe I read too much into your last post....? Looking forward to the guards' reaction to Robyn's play - if that works out (allowing us to bypass 'processing') then all the better (but not holding out much hope on that front....).
Well the guards didn't notice you so in that respect you are free and clear...the cameras are ubiquitous (and unobtrusive) though so who knows if someone is watching your every move?
You have his 'link...it gives AR control of the drones but if you want to do something that is likely to be counter to their normal programming you might need to make some rolls??? You could try and persuade it that the guard is a packing crate? ;D
Thought you might all be interested in the 2075 Timeline I've been working on to try and keep vague track of where all the run events etc sit... might even make them hyperlinks one day! I've picked a few canon events from the second tab that seem pertinent to 2075, make of that what you will 8)One of these days I need to read the other stories behind all this.
<<2075 Timeline>> (https://drive.google.com/open?id=0B3Yw4d165IBNbENuY0pTRm41YUk)
Will add the link to the OP site too!
How long does it take the BS to go up and down? Also, is there a convenient place where Rick could turn him and Isaint invisible?
Because, provided we receive the feeds from what happens down there with the next trip, Isaint would definitely prefer they sneak past processing
Using a direct connection, I only need to defeat the device, which is DR3..Can you keep a tally of your Overwatch Score please? 5 hits in a couple of actions and 40 suddenly doesn't seem all that far away, especially with 30mins of lurking while you wait for Isaint and Deckard!
Robyn Hack on the Fly is 16d6: Hack on the Fly (http://orokos.com/roll/515976): 16d6t5 4
Device defense is 6d6: Device Resist Hack (http://orokos.com/roll/515980): 6d6t5 1
Three net hits gives a mark plus one bit of information, but she is not really interested in the device.
She is interested in getting a second mark on the Host and hacks the device again.
Robyn Hack on the Fly: Hack on the Fly (http://orokos.com/roll/515982): 16d6t5 9
Device defense: Device Resist Hack (http://orokos.com/roll/515983): 6d6t5 4
Five net hits gives Robyn another mark and two more bits of information, but she is still not really interested in the device.
Robyn enters the Host.
@SoP: Don't know how often you are all checking RPG but I've given the go to post an opening IC there if you want...mine is still in draft format so you'll have to wait to see that for a couple more days! And yes, I know I said start in June, but it's fun writing it ;D
Hi fibericon,
pardon me asking, but which game did you plan to join? ???
Sounds like it'd be easier to persuade Obi to spend 5 karma and get improved invisibility lol... sure he can afford it!
Can you each give me some sort of indication of your wifi state and any protections in place to counter / detect marks on your gear? Running silent isn’t going to be enough down here where there aren’t any distractions to hide behind! And the foe have already had around 30mins to scan your presence while Al, Silk and Alyce were hiding… they haven’t made a move yet… but they will 8)
Hi! Unfortunately MD is a PBM between myself, Mercy and Adam rather than a normal game. There might be slots in TC but you would need to speak nicely to Mercy on that one!Hi fibericon,
pardon me asking, but which game did you plan to join? ???
Ah, sorry about that. I got confused (thinking Stormy Waters was the name of this one, and it was connected to others, rather than being the umbrella name). I've looked (skimmed) at the other open threads, and I'm not immediately sure which I'wath would be best suited for, but my gut says Mirror Dance.
Hi! Unfortunately MD is a PBM between myself, Mercy and Adam rather than a normal game. There might be slots in TC but you would need to speak nicely to Mercy on that one!Hi fibericon,
pardon me asking, but which game did you plan to join? ???
Ah, sorry about that. I got confused (thinking Stormy Waters was the name of this one, and it was connected to others, rather than being the umbrella name). I've looked (skimmed) at the other open threads, and I'm not immediately sure which I'wath would be best suited for, but my gut says Mirror Dance.
I intend to start a 'normal level' runner game Sum10 in the not too dim and distant future but I want to get SoP underway first which will take priority for the next month probably (and that one is full)...sorry :-\
You are welcome to post some stuff in the General IC over on DS if you want to start accumulating rewards ahead of joining a more formal game but we will understand if you don't want to...
Hi Fibericon
Couple of quick notes, could you list your skill levels under base and then pool? A lock picking skill might be good but you've got a monowhip :)
A house rule we have here is that you get an extra 40 points of contacts, but they are potentially a bit more vulnerable than normal. Plus you get some bonus starting karma as detailed on the first couple of posts of this ooc thread : D
Ooops. I did not get this message until long after I had already posted another one on SoP. Dang it. Do I need to delete it?No don't worry about it ;D
Hey im interested in joining this game. From what i can read you moved the games to a private forum, how exactly do i sign up for that? Do i need to get approval here first?Hi, thanks for your interest! I think you can sign-up to the site https://www.rpgplayroom.net/ without any prior approval. Unfortunately I don't have any games with slots at the moment (although one is coming to an end which will give me some capacity) but Mercy may do? I suggest you PM him here (Mercy Merchant)
Hey im interested in joining this game. From what i can read you moved the games to a private forum, how exactly do i sign up for that? Do i need to get approval here first?Hi, thanks for your interest! I think you can sign-up to the site https://www.rpgplayroom.net/ without any prior approval. Unfortunately I don't have any games with slots at the moment (although one is coming to an end which will give me some capacity) but Mercy may do? I suggest you PM him here (Mercy Merchant)
Any questions please feel free to shout!