Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Kontact on <07-17-11/1815:07>

Title: [OOC] Hit the Ground Running
Post by: Kontact on <07-17-11/1815:07>
Alright, the other thread is pretty jumbly and isn't in my control, so I'm going to steal all you players over to this one.  I'll be laying down the basic business in a minute.  First off though, let me just put this here.

Current:

Ghost (http://forums.shadowrun4.com/index.php?topic=4011.msg54579#msg54579) played by funkytim (http://forums.shadowrun4.com/index.php?action=profile;u=21921) archetype Human Taoist Combat Mage
Jink (http://forums.shadowrun4.com/index.php?topic=4011.msg55007#msg55007) played by Psikerlord (http://forums.shadowrun4.com/index.php?action=profile;u=20989) archetype Human Rigger
Switchback (http://forums.shadowrun4.com/index.php?topic=4011.msg55029#msg55029) played by Cato (http://forums.shadowrun4.com/index.php?action=profile;u=20669) archetype Ork Punchwizard
Crimson (http://dl.dropbox.com/u/23169297/SR/Crimson.htm) played by Kouryuu (http://forums.shadowrun4.com/index.php?action=profile;u=20628) archetype Elf Face
Kusanagi Motoko (http://forums.shadowrun4.com/index.php?topic=487.msg85830#msg85830) played by Mirikon (http://forums.shadowrun4.com/index.php?action=profile;u=21247) archetype Human Dronomancer
Sundance (https://docs.google.com/document/d/1T5mxxX0DYGoybNO3y2cOECh3no5QbEeLfFOeKw6oWR4/edit?hl=en_US) played by UmaroVI (http://forums.shadowrun4.com/index.php?action=profile;u=21686) archetype Gnome Hitter

Previous players:
Yuri (http://forums.shadowrun4.com/index.php?topic=4011.msg59199#msg59199) archetype Human Hacker/Creeper
Bloody Mary (http://forums.shadowrun4.com/index.php?topic=4011.msg54712#msg54712) archetype Human Street Samurai
Spider (http://forums.shadowrun4.com/index.php?topic=4011.msg54524#msg54524) archetype Elf Hacker
Johnny Hiro (http://forums.shadowrun4.com/index.php?topic=4011.msg54431#msg54431) archetype Human Face
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-17-11/1821:55>
You'll notice right away that I renamed the game.  GRoDT was VH's game, and maybe he'll come back and run it some day.  For now, we're going with this one.

I'm going to be running you guys all over the globe in time, but for now, we're starting out in Seattle.  It's the city with the most support, and I'm going to run you guys on modules anyway until I get inspired by your play to take it to other directions.

This first run is going to assume a little bit, and will fast-forward you right to the meet.  What I'd like from you here is a sort of roll call and a description of how you'd be equipped for the meetup.

Any questions, feel free to ask in this thread since I don't want the play thread too cluttered up with discussion.  If I don't respond to your question in a timely fashion, feel free to repeat it or PM me.  I sometimes get distracted.  Anyway, basic background info an first IC post, coming up.
Title: Re: [OOC] Hit the Ground Running
Post by: Chrona on <07-17-11/1824:50>
Good luck with the game everyone!
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-17-11/1827:59>
Your Johnson this evening contacted the lot of you through Van Isherwood and asked for a hurry-up meeting.  Isherwood vouches fully for the client and says that this kind of situation is community business, and shouldn't be handled too lightly.
Title: Re: [OOC] Hit the Ground Running
Post by: Paeniteo Azrael on <07-18-11/0338:02>
Ok so this is the thread we're using. Sounds good. Good luck, and thanks again for running it! I'm looking forward to my firs PbP experience.
Title: Re: [OOC] Hit the Ground Running
Post by: benhatt on <07-18-11/0638:34>
I'm going to second or third the thanks for running the game.  Quick question: are we supposed to know one another or are we part of Isherwood's stable pulled together for the first time?
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-18-11/0712:32>
I'm going to second or third the thanks for running the game.  Quick question: are we supposed to know one another or are we part of Isherwood's stable pulled together for the first time?

You know as much or as little as you like about each other.  If you feel that your character wouldn't have much contact with other shadowrunners, that's up to you, but with 400bp, none of you are first-timers.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-18-11/0836:15>
Rolls!

I may sometimes secretly roll for you, but not often.  I generally want you to roll as that frees you up to choose when you throw edge.

First off, we'll be using Invisible Castle for the rolls.  It goes down a couple of hours each week, but it has all the features we need to do this well.

So, if you haven't already, I'd like you to go to http://invisiblecastle.com/accounts/register/ (http://invisiblecastle.com/accounts/register/) and make an account.  This will make sure that all of your rolls are saved and organized by player name and game.  There's a registration email, so you can't just BS the sign up.

So, once you log in, you'll see something like this:
(http://i52.tinypic.com/15dx7cg.jpg)

Fill out the fields, name, game, number of times you're rolling and number of dice you're rolling.  .hits(5) will count the number of rolls that hit 5 or higher.  .hitsopen(5,6) is for when you're throwing edge up front.  It counts the number of 5s and 6s, but will re-roll any 6s.

Once you roll, you'll see something like this:
(http://i55.tinypic.com/25z6tj6.jpg)

You'll notice you can see every die rolled in order, and the number of hits is counted.  If there are any dice pool penalties you've forgotten, I can remove dice from right to left to see how the roll would have gone with the fewer dice, which is helpful.  Once you've made this roll, you can link to it with the BB Code at the bottom, cut and paste like so.  15d6.hits(5)=8 (http://invisiblecastle.com/roller/view/3113700/)
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <07-18-11/1307:55>
Sorry, I thought those would've been rolls made by the gm.
Title: Re: [OOC] Hit the Ground Running
Post by: Paeniteo Azrael on <07-18-11/1804:53>
Signed up with Invisible Castle. As for how much we know about each other, I'm going to say this is Mary's first run with you guys, as she tends to work alone.
She did have a brief introduction to you from Isherwood over the phone (as in, he showed her what you guys look like and gave her an idea of who you were.
Title: Re: [OOC] Hit the Ground Running
Post by: Paeniteo Azrael on <07-18-11/2220:10>
Sorry for Double Post: My character's name is Mary, or Marlene (although y'all wouldn't know that yet). Jink is Psikerlord :P
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <07-18-11/2232:18>
Didn't realize Analyze truth was an opposed test.  Choose force 2 though to avoid detection not reduce drain.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-18-11/2246:13>
Didn't realize Analyze truth was an opposed test.  Choose force 2 though to avoid detection not reduce drain.

No worries, I actually responded to all that in an edit btw.  it should be in the spot where I mentioned the rolls earlier.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <07-18-11/2314:16>
Anyone know what happened to our Hacker?
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <07-18-11/2319:33>
They probably just haven't had the opportunity to post yet.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-18-11/2324:50>
It's been four days since he last logged on, so he's still got 3 days before we worry about shuffling him out.

At the same time, depending on where you go looking first, Neil's office at Gibson Hall, Rat's place in Redmond, or if you take a look at Multitech's chip designer, Dutch Donovan, a hacker might be really important.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <07-18-11/2340:23>
I wasn't looking to shuffle anyone.  I was just thinking this is where the hacker would be useful.  Unless we wanna go breaking into places without knowing anything about the security.
Title: Re: [OOC] Hit the Ground Running
Post by: benhatt on <07-19-11/1251:07>
What time is it in game?  That will effect what my suggestion will be for what we should do next?
Title: Re: [OOC] Hit the Ground Running
Post by: Kylen on <07-19-11/1522:25>
Hey..uh..sorry to intterrupt your OOC, but I was wondering if I could pop in on your Reserve list. I got a smuggler, no real Street name yet.
Title: Re: [OOC] Hit the Ground Running
Post by: Paeniteo Azrael on <07-19-11/1547:07>
I'm going to repost my character sheet here so it doesn't get lost in the annals of the forums.

Please critique, as this is my first street sam. Also, Background is meh in my opinion, not my best, but I tried. Don't comment on the corny aliases (for those who might recognise those names) :p. If you feel like it, I would suggest checking my BP total and gear total, as I may have made a mistake (I calculated it like 7 times though.... I shouldn't have)


Name: Marlene Reitsch – Generally doesn’t tell people
Alias: Eva Junge  – (Rating 4) – This is the one on her lease/Car
                   Traudl Braun – (Rating 4)
Street Name: Bloody Mary
Race: Human
Sex: Female
Nationality: UCAS- German American
Birthday: 2/16/2047
Lifestyle: Middle – Described Below - 1200¥ rolled 1400¥ is average
Karma Spent: 0/0
Physical Description: At 5’ 6”, she isn’t particularly tall. She has a pretty face, and she kept her cybereyes the same color as her real eyes; blue. Covering most of her back and wrapping around her waist to her thighs is a tattoo of a Red Dragon. She is physically fit, and would be considered quite attractive, although she puts off a gruff, no-nonsense vibe.
Personality/background

Mary is the type of person who puts on a gruff exterior, while truly being a compassionate and nice person. Her compassion does have its limits, however, and although she will stop to help most people or make an effort not to kill needlessly, bigots (specifically everyone’s favorites, the Humanis Policlub) make her rather angry. Although she is compassionate, she hasa rather short temper, and is fairly impatient. Around most people, she is cynical and blunt. However, she is extremely determined when she sets her mind on something, and rarely admits defeat.

Around people she knows, however, she shows more of her true self. She takes off the cynical and gruff exterior, and merely lets her compassion through. She is rather detached when it comes to people she cares about, even those she loves, because of the incident with her parents.

Mary was born to corporate parents in a rather nice life. Both her parents were human, although her mother’s sister was an elf. When Mary’s sister, Isis, was born, her parents stayed at Aunt Rebecca’s house. Unfortunately, while they were there, pro-human terrorists attacked the Elf district Rebecca was living in, and ended up killing Mary’s parents as they tried to protect Rebecca. This devastated Mary, who swore revenge against the people who destroyed her family, and became determined to excel in combat.

Her Aunt decided to take care of herself and Isis, and for the most part, the rest of her days were uneventful. At age 18, however, her sister was kidnapped, presumably by pro-human terrorists (the note was along the lines of: Rot in hell you dandelion eating slitch). Once again, Mary found herself swearing to find those responsible, and set off on a mission to track her sister down.

The trail eventually led her to Seattle, when all of a sudden all her leads dried up. With nowhere to go, and no more leads to follow, Mary took to smuggling drugs for the Yakuza. Her time smuggling resulted in making a few connections, while also getting hooked on Zen, a hallucinogenic drug which allowed Mary to escape her horrible fate. Eventually, Mary decided to end her stay with the Yakuza and begin shadowrunning, in a vain effort to find people who might help her hunt down her sister.

On her 22nd Birthday, she received a note informing her that her parents had left her a large amount of money, which she decided to spend on upgrading her implants and weaponry, and on pursuing clues about her sister. Again, after a few months, what leads she did have dried up in their entirety, although they mainly pointed to people in the Renton district of Seattle.

Lifestyle: Mary lives in Renton, when asked why considering her views, she says “The closer I am to my enemy, the better that I may know him.” Obviously, Renton is filled with people she’d have no urge to reside with, but the last few clues regarding her sister had pointed her in this direction. The home she lives in is rather nice, with quite a few comforts and the like. It does have the unfortunate quality of having a Rogue AI in control of the systems, although Mary and the AI are friendly with each other. (Eris, the AI, escaped from an Ares Research Lab that Mary went on a run in. In exchange for the escape and living arrangements, Eris does her best to erase unpleasant information from public records for her. Eris stands for Ethereal Research and Information Synthesizer.)


Attributes (210 BP)

BodyAgilityReactionStrength
5 (6)3 (7)5 (7)4 (6)
CharismaIntuitionLogicWillpower
2423
EdgeMagic/ResonanceEssenceInitiative
3N/A1.72 (-3.48 CW - .8 BW)10

Positive Qualities
Toughness (10)
Restricted Gear(5) Muscle Toner 4
Erased (10) Helped an AI named ERIS escape from an ARES research base during a previous run
Negative Qualities
Lost Loved One (5) Her younger sister, age 17 now, went missing at 12
Addiction (Moderate, Zen) (10)
Scorched (5)
Vindictive (10)
Dependent (Johnathan Lopez) (5)



Active Skills (150 BP)
Athletics Skill Group4
Climbing-
Gymnastics-
Running-
Swimming-
Pistols3
Automatics5
Exotic Melee Weapons5
Throwing2
Dodge3
Perception2
Pilot Groundcraft2 (Bikes +2)
Con2
Infliltrate2
Unarmed Combat1
Knowledge Skills ( [Logic + Intuition] x 3 free points)
Yakuza Politics (Street)3
Seattle Street Gangs (Street)3
Ares Macrotechnologies (Street)1
Street Drugs (Interests)2
Club Music (Interests)1
Security Companies (Street)2
Language Skills
EnglishNGerman2
Japanese2Spanish2




Cyber/Bioware (126,750¥)
CyberwareEssenceCostNotes
Olfactory Booster R3.23,000¥
N/A
Taste Booster R3.24,500¥N/A
Cybereyes R4.49,750¥Flare Compensation, Thermographic Vision, R3 Vision Enhancer, Vision Magnifier, Smartlink, Alphaware
Plastic Bone Lacing.420,000¥
Alphaware
Reaction Enhancers R2.620,000¥N/A
Wired Reflexes R11.822,000¥
Alphaware
Muscle Toner R4.832,000¥N/A
Fingertip Compartment.11,500¥Alphaware, has Monofilament Whip in it
Muscle Augmentation R2.414,000¥N/A


Gear (40BP = 200,000¥) (17,890¥)
R4 Fake Sin – Eva Junge4000¥
R4 Fake Sin – Traudl Braun4000¥
R4 x2 Fake Firearms Licenses (Junge, both firearms)800¥
R4 x2 Driving Licenses (Braun and Junge)800¥
x10 Fragmentation Grenades350¥
Grapple Gun500¥
R6 Respirator600¥
R6 x10 Stimulant Patches1,500¥
R4 x 2 Antidote (Zen) Patches400¥
x7 Trauma Patches3,500¥
x170 Stick’n’Shock Heavy Pistol Rounds1,360¥
x200 Explosive Assault Rifle Rounds1,000¥
x220 Standard Assault Rifle Rounds440¥
However much Zen 110¥ buys110¥

Vehicles (11,750¥)
Suzuki Mirage
Handling Accel        Speed        Pilot        Body         Armor        Sensor       Availability Cost         Notes       
+220/50 2001641-11,850¥ Run Flat Tyres, Anti-Theft System, Gridlink, Gridlink Override, Standard Sensor Suite

Armor (10,100¥)
Name         Ballistic    Impact       Availability ModificationsCost         Notes       
Chameleon Suit6410RR3 Nonconductive8,600¥-4 Modifier to see wearer
Armored Jacket862R3 Nonconductive1,500¥N/A
Weapons (4,700¥)
Name         Type         Damage Value AP           Modes        RC           Ammo         Availability Cost         Modifications
Monofilament WhipExotic Melee Weapon8P-4N/AN/AN/A12F3,000¥N/A
Fist-no-JutsuUnarmed(Str/2+1)S-N/AN/AN/A--N/A
Ares Predator IVHeavy Pistol5P-1SA-15(c)4R750¥Internal Smartgun System, 10 Spare Clips
AK - 97Assault Rifle6P-1SA/BF/FA-38(c)4R1,050¥Internal Smartgun System. 10 Spare Clips
Commlinks (4,900¥)
Name    ResponseSignal  System  FirewallProgramsCost   
Hermes Ikon Running Novatech Navi4343Analyze 2 Browse 2 Edit 2 Command 24,900¥

Lifestyle (3,800¥/Month) 6 Months Purchased
Comforts       Entertainment  Security       Neighborhood   The NecessitiesQualities      Point Total   
43333AI In Residence (Eris, -3)13



Contacts (10 BP)
Van Isherwood – Fixer/Retired Street Sam (Con: 4/Loy: 2)
Lives: High lifestyle in Renton near the Redmond border
Likes: Cabana hats, cigars, his lawn
Dislikes: Neighborhood kids, the quality of most runners these days, acid rain
Basic History:  Looking at the balding, slightly potbellied man with outdated cyber-enhancements, no one would expect that he was once an AAA street sam and that is the way Van Isherwood likes it.  He made enough money to afford a very nice house in an o.k. neighborhood and quit getting shot at.  Still it was hard to leave the life completely, so Van Isherwood became a fixer.  While some of his contacts may be getting on for runners, they all are people in the know.

Yukiko Kaneda – Yakuza Drug Dealer (Con: 3/Loy: 2)
Lives: Medium Lifestyle
Likes: Kimonos, Tattoos, Making Money
Dislikes: Most Yakuza Men, most men in general, getting shot at
Basic history: Yukiko was born to a peaceful Japanese corporate family in Chiba. Peaceful until her father’s debt got her mother killed and Yukiko sold into the Yakuza “family.” Fortunately for her, a boss took her in and treated her as her own child. The beautiful Japanese Doll has since moved to Seattle, and has started to make quite the name for herself amongst Yakuza. She is, however, constantly hit on by upstarts who don’t know her name, which she despises (it is a mostly male organization, after all).

Johnathan Lopez – Sometimes Lover/Surgeon (Con: 3/ Loy: 5)
Lives: Medium Lifestyle
Likes: Marlene (He knows her as Eva), helping people, open-mindedness
Dislikes: Eva using him, drugs, Humanis Policlub
Basic History: Johnathan lived a nice, middle-class lifestyle for the entirety of his life. He went to good schools, got into a good Med school, and became a good surgeon. He met Eva when she came out of a building bleeding, and took her home and treated her (after much pleading regarding not going to a hospital). He has had bad experiences with the Policlub, and had a friend die of an overdose. He doesn’t know Eva’s true identity, nor does he understand why she’s so distant. He is a physically fit, attractive, young, hispanic elven male.

Maria Ivanovich – Sometimes Lover/Surgeon (Con: 4/ Loy: 4)
Lives: Medium Lifestyle in
Likes: Justice, Doing the Right thing, equality
Dislikes: Megacorps, gangs, injustice, bananas
Basic History: Maria is a young ork. She was part of the last lucky group to Goblinize when Haley's Comet passed by. Fortunately for her, there wasn't as much discrimination in her job against Orks as perhaps in other jobs. Since then, Maria has worked her way up from a beat cop to a Lieutenant of the Seattle Police. She met Marlene through one of Marlene's contacts. They instantly became good friends, especially once Maria found out about Marlene's missing sister. Every now and then they talk, and occasionally Maria will investigate a lead in Marlene's sister's disappearance. Maria doesn't know of Marlene's past, however, and doesn't realize that she is a shadowrunner. There is little telling what would happen if Maria ever found out about Marlene's secret.
Build Point totals:  400 = 210 + 150 + 40 + 25 - 35 + 10
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <07-19-11/1620:35>
hey all, just wanted to say in Jink's last post, the red writing was supposed to be OOC. Sorry I thought that's what it meant - i will be clearer in the future! Cheers
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-19-11/1627:54>
Hey..uh..sorry to intterrupt your OOC, but I was wondering if I could pop in on your Reserve list. I got a smuggler, no real Street name yet.

Of course. :)

you can post in this thread or the old recruitment thread.  I'd actually prefer the old thread so that we can discuss potential changes without it gumming up game discussion.

Old thread is here. -> http://forums.shadowrun4.com/index.php?topic=4011 (http://forums.shadowrun4.com/index.php?topic=4011)
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-19-11/1629:51>
What time is it in game?  That will effect what my suggestion will be for what we should do next?

10pm or so.
Title: Re: [OOC] Hit the Ground Running
Post by: benhatt on <07-19-11/1737:32>
Cool. Couple questions: What is our general knowledge of the Gibson building?  What are the rules about using Agents to do a data search, mostly what
do you use for their dice pool?
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <07-19-11/1808:45>
I have a couple of questions also.  If Alpha or Johnny Hiro described Vanian to me would that be enough to have a watcher search for him?

@Bloody Mary:  Are you planning on infiltrating Rat's on your own or are you just going home to equip yourself to infiltrate with us?  Couldn't tell from your dialog.

Maybe we could data search Vanian's image so I could try to track him astrally.  I'm not the best person to do a data search though.

Also who is the best person to look at that blueprint.  Probably Jink or Spider but we don't know where Spider is.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-19-11/1845:03>
Cool. Couple questions: What is our general knowledge of the Gibson building?

If you have the Seattle Area knowledge skill, you can throw down a roll, but even without that, you know that downtown is KE turf, and they patrol it regularly.  You'll need to be broadcasting an ID to keep from being hassled, but, with the proper licenses, even open carry won't draw much attention.  After all, it's still Seattle.

What are the rules about using Agents to do a data search, mostly what do you use for their dice pool?

They throw their rating + program rating.  If it's just operating the program on your link, it can use the full program rating, but if you've put the program into its program load for remote operation, it can only use the program at its own rating.   So, if you've got a R3 agent, and a R5 browse program running on your link, then the agent can search with 8 dice.  If you loaded that same program into the agent's program load, and then had the agent load itself into another node, the agent would only be able to use that program at rating 3, and would receive 6 dice total.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-19-11/1852:43>
I have a couple of questions also.  If Alpha or Johnny Hiro described Vanian to me would that be enough to have a watcher search for him?

Description wouldn't be enough, and if all you've seen is a picture, all the spirit could find is another picture.  Besides, watchers have 2 dice to search so they won't find anything, ever.  I suppose I'll give them 4 dice, since that's their only power, and it's pretty ridiculous that they could only get a max of 4 hits ever on the threshold 5 test.  That reminds me, I should throw out a post about how I want to do extended tests.

@Bloody Mary:  Are you planning on infiltrating Rat's on your own or are you just going home to equip yourself to infiltrate with us?  Couldn't tell from your dialog.

From what I could tell, she's going home to kit out bu will meet you wherever you guys decide to go next.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-19-11/1904:41>
EXTENDED TESTS.

The SR4a book seems to think that extended tests being a gimmie make them little more than drudgery of rolling a bunch of dice a bunch of times.  I agree.

To combat this, there is the concept of the diminishing dice pool, meaning that every time you roll on an extended test, you subtract a die from your pool, until you hit 0 dice or critically glitch.  This is okay in time sensitive situations when there's pressure on, but not all the time, and certainly not on any of the tests that were designed in the later books before the diminishing dice pool concept was introduced (Unwired, I'm looking at you.) 

So, when you're doing an extended test, just roll your full dice pool as many times as you have dice.  So with a DP of 7, roll 7x7d6.  Not 49d6, mind you, but on Vis Cast, there's the box for how many times you want to roll.  Put 7 there and 7d6.hits(5) in what you want to roll.

That will give you a block of rolls that you can link to all at once.

I do agree with the idea that, sometimes, your skill just isn't enough to get the job done, even if you had all the time in the world.  So, because of that, I want to cap the number of rolls at your DP's number, regardless of whether it's diminishing or not.

Here's an example with 4x4d6  A watcher tries to find its butt using both hands.

4d6.hits(5) → [4,3,2,2] = (0)
4d6.hits(5) → [1,4,2,1] = (0)
4d6.hits(5) → [1,2,6,3] = (1)
4d6.hits(5) → [4,6,2,2] = (1)
 (http://invisiblecastle.com/roller/view/3115696/)
And we have a critical glitch after two hits, aborting the attempt after 20 minutes.

trimming that same roll down to diminishing dice, we'd have
4d6.hits(5) → [4,3,2,2] = (0)
3d6.hits(5) → [1,4,2] = (0)
2d6.hits(5) → [1,2] = (0)
1d6.hits(5) → [4] = (0)
which manages to stall the critical glitch until 30 minutes of searching are up.

Boy howdy, I'm glad this was playtested.  ::)
Title: Re: [OOC] Hit the Ground Running
Post by: Chrona on <07-19-11/1914:14>
That's the worst watcher ever
also it should buy1 hit to find it's ass =P
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-19-11/1917:01>
That's the worst watcher ever
also it should buy1 hit to find it's ass =P

Problem is, it needs 5 hits.  ;D
Title: Re: [OOC] Hit the Ground Running
Post by: Chrona on <07-19-11/1932:08>
Problem is, it needs 5 hits.  ;D

Those poor watchers
Title: Re: [OOC] Hit the Ground Running
Post by: Paeniteo Azrael on <07-19-11/2326:11>
Mary is going home to kit out and will meet you guys wherever. She'll get less lone wolfie later, she needs time to warm up to people, doesn't like getting attached and then losing them :P

Also, the questioning of the 25% had more to do with the whole "Right after she lost her sibling" thing, than anything else. Mary's sister is still missing :P Of course, your character's wouldn't know that, so pretend I didn't say that.

As an aside, is a chameleon suit only capable of looking invisible or like a chameleon suit? And can I wear something over it?
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-20-11/0055:12>
As an aside, is a chameleon suit only capable of looking invisible or like a chameleon suit? And can I wear something over it?

It's skin tight, or near enough, so baggy clothes will cover it.  Chameleon coating can be made to look like anything.  Might want to throw a edit + disguise test to program it to look like stockings and a blouse under a coat or something though.  You'll also have to pause a moment to throw on the hood and gloves.
Title: Re: [OOC] Hit the Ground Running
Post by: Paeniteo Azrael on <07-20-11/0113:56>
Coolio... I'll just have her wear flats that cover it. No skill points in disguise :-(

And I knew about the hood and gloves. Got that from Neuromancer they did.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <07-20-11/0200:16>
Can I look up the addresses and then astral project to guide the watchers there?
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-20-11/0212:34>
Can I look up the addresses and then astral project to guide the watchers there?

Yep, you can head on over and then drop the kids off.  It shouldn't take you too much time.
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <07-20-11/0728:25>
Hey just wanted to say thanks to Kontact and everyone for kicking this game off. I'm having fun already. And using an old module thing is a great idea, K.
Title: Re: [OOC] Hit the Ground Running
Post by: benhatt on <07-20-11/1858:24>
Hey Kontact, I am getting a bit confused about how time works in PbP.  Mary has driven home, popped some Zen and waited for it to wear off.  That's like what, 30 or so minutes?  Have we been standing around outside talking about where to go for that long or Mary just a little bit ahead of us in time? Is time of non-combat actions something you can't really take into account in PbPs?
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-20-11/2022:17>
Hey Kontact, I am getting a bit confused about how time works in PbP.  Mary has driven home, popped some Zen and waited for it to wear off.  That's like what, 30 or so minutes?  Have we been standing around outside talking about where to go for that long or Mary just a little bit ahead of us in time? Is time of non-combat actions something you can't really take into account in PbPs?

Well normally the timer would be chugging along, but you're already down a hacker since Snowcrash seems to have bailed.  So, we'll work with abstract time enough for Mary to catch up without slowing the crew down.  Basic assumption is that her house is closer than you are to wherever it is you're headed first.
Title: Re: [OOC] Hit the Ground Running
Post by: Paeniteo Azrael on <07-20-11/2132:18>
Time is referential :P

Anyway's, are we planning on splitting up? It seems like that's becoming less and less of a good option....
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <07-20-11/2217:10>
I don't think we've figured it out yet, but Ghost's report will probably influence it a bit :).

At the moment, Switchback is trying to get a lead on some bets to place.

But yeah, the time thing was throwing me for a bit, but it didn't seem like an issue to me.  That's unfortunate about our hacker, I'm sure it will come back to bite us.
Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <07-20-11/2359:02>
I don't think we've figured it out yet, but Ghost's report will probably influence it a bit :).

At the moment, Switchback is trying to get a lead on some bets to place.

But yeah, the time thing was throwing me for a bit, but it didn't seem like an issue to me.

I think I'm going to just start keeping a little cheat sheet on my computer in Notepad for who is where to help me keep up with current whereabouts.

Quote
That's unfortunate about our hacker, I'm sure it will come back to bite us.

Well, that's why we have reserves.  If he pops back in, everything's good.  If not, I've got a hacker ready to go.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <07-21-11/0054:01>
I have a couple of short questions.

Can I figure out where Neil's office is from Alpha Blue's directions while in astral space?

Shouldn't I be able to tell if five people have any cyberware?

Thanks
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-21-11/0337:50>
Can I figure out where Neil's office is from Alpha Blue's directions while in astral space?

You know it's office 213, but you can't read anything on the astral.  Everything is shadows.  There is only an idea of a sign or a door or an object.  The only things that are distinct are living things and things with great emotional significance.  Checking the whole 2nd floor, you won't be able to really glean any significant info besides the presence of a rat or two.

Shouldn't I be able to tell if five people have any cyberware?

Sure thing.  Give me a 5 block of assensing rolls.  Also, you can take +3 for actively looking.
Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <07-21-11/1212:17>
I'm assuming right now that the deadhouse has basic security systems, like video/audio recordings (even the Stuffer Shack on the corner has them after all).  Trying to hack in to it as a security account to access those and then see about wiping the logs of the meeting ever taking place.  Once I get to review them, of course :)
Title: Re: [OOC] Hit the Ground Running
Post by: Paeniteo Azrael on <07-21-11/1541:43>
I would so love it if someone informed Marlene. Also, are the people in the Gibson building above or below Neil's floor, and how tall is Gibson Hall? I was thinking I might be able to use my grapple gun and infiltrate (with our new hacker's support, of course :P), being invisible is helpful after all, and if they're below Neil's floor, I should have no problem with getting out of there before they get to me if they somehow detect I'm there, (as long as I can turn on a VR display which shows me where they are and everything :P).
Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <07-21-11/1642:54>
Once Yuri's caught up, it shouldn't take long to get Mary back in the loop.  Just don't let Switchback out of your sight.  I don't think he even has a commlink.  Speaking of, that might be a handy purchase with the up-front money :)
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <07-21-11/1744:53>
He has a Sony Emperor (response: 2 Signal:3) with a Renraku Ichi OS (Firewall 4, System 2)
With the Basic User Suite.  I was using a different sheet, so although it's accounted for in the math, it's possible I didn't post it on the sheet.
Title: Re: [OOC] Hit the Ground Running
Post by: Kylen on <07-21-11/2133:09>
Oi, in case you missed it, I finished the character up/downgrade (It STARTED as a 450 point character)
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <07-22-11/0001:56>
I'm up for any plan guys.  My magic is gonna be hampered at Vanian's though but that's not gonna stop me from going there.  I could also be in the smaller group if you guys want.  I can summon a spirit before getting there for extra muscle if needed.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-22-11/0239:16>
I would so love it if someone informed Marlene. Also, are the people in the Gibson building above or below Neil's floor, and how tall is Gibson Hall? I was thinking I might be able to use my grapple gun and infiltrate (with our new hacker's support, of course :P), being invisible is helpful after all, and if they're below Neil's floor, I should have no problem with getting out of there before they get to me if they somehow detect I'm there, (as long as I can turn on a VR display which shows me where they are and everything :P).

20 story building.  Security is two teams of two guys wandering slowly around floors 6 and 12.  Two guys lounging at the front desk, 3 in a break room.  The guy with the wires is in the break room.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-22-11/0241:53>
I'm assuming right now that the deadhouse has basic security systems, like video/audio recordings (even the Stuffer Shack on the corner has them after all).  Trying to hack in to it as a security account to access those and then see about wiping the logs of the meeting ever taking place.  Once I get to review them, of course :)

Sorry, I started this post and then my computer went down.  I've been pretty out of it today..

6d6.hits(5) → [1,5,4,1,3,2] = (1)
6d6.hits(5) → [5,2,2,6,6,5] = (4)
6d6.hits(5) → [4,5,1,3,1,3] = (1)  Firewall tags you with an alert.
Title: Re: [OOC] Hit the Ground Running
Post by: Paeniteo Azrael on <07-22-11/0301:20>
Damn twenty story buildings and their being twenty stories. Hmm... Perhaps walking through the front door wouldn't be a bad idea, although I'd prefer to remain unseen. No use showing them all the cards, right? They're not paying attention, and the place is a dump so I could probably walk in and change into the cham suit there.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-22-11/0317:33>
You know there're lots of offices there, and they'll rent to anyone, so it wouldn't be out of the ordinary for them to see strange people coming and going.
Title: Re: [OOC] Hit the Ground Running
Post by: benhatt on <07-22-11/0604:01>
You know there're lots of offices there, and they'll rent to anyone, so it wouldn't be out of the ordinary for them to see strange people coming and going.

That's what I'm thinking.  Sometimes the easiest is the best.
Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <07-22-11/1012:00>
Is it possible to get an idea of a matrix node's Firewall rating without actually tryint to hack it or be logged into the node already?  Matrix Perception check or Knowledge: Matrix Security Design maybe?

*edit* nevermind.  I found it.  Matrix perception test to observe the node.  Each net hit gives me 1 piece of info I choose, such as type, rating, alert status, etc.  So, I should be able to observe a node and with 2 net hits get it's System and Firewall ratings.  Right?
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <07-22-11/1209:39>
I have a pbp mechanical question.  If I want to summon a spirit, do I make the roll for the spirits opposed test or is that the responsibility of the gm?
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-22-11/2053:20>
I have a pbp mechanical question.  If I want to summon a spirit, do I make the roll for the spirits opposed test or is that the responsibility of the gm?

You can roll anything where you'd know the # of dice.

We're all using the same roller.  I'll generally roll combat though.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-22-11/2149:58>
Yuri should be able to get the ID for the building's public node automatically on approaching the place.
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <07-22-11/2318:05>
If the door was locked with a mechanical lock, here's a roll to pick it.   If not, even better.

Agility (5) + Autopicker R6 (6) (11d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3120287/)

Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <07-23-11/0441:32>
Well to be fair, I was planning on summoning a force 5 spirit.  I  think I'll take my chance with the F*2 though.  I only have two edge and haven't yet learned your play style for refreshing edge yet.  Also the worst that could
happen is that the spirit doesn't get summoned and I suffer some drain.  Hopefully Jink will heal me again and I can try to summon another spirit.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-23-11/0738:37>
I only have two edge and haven't yet learned your play style for refreshing edge yet.

I'll generally do it fully per day in game if it's a drawn out run, an I'll refresh when you get a critical success (abnormally high rolls, like net 5 hits on 9 dice) or a critical glitch (if you downgrad a critical glitch with edge, it's no longer a critical glitch, so you don't refresh.)  Never on extended tests though.
Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <07-23-11/1147:51>
Hey Kontact, where do you have Yuri located physically right now?  From your posts it looks like maybe the Vanian store?  If so, I'll edit my post and we can roll with that.  I was thinking of heading on-site after the matrix conection was a bust anyway.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-23-11/1813:25>
I wasn't sure.  At first I thought it was Gibson Hall, then I got all loopy and thought it was Vanian's.  IF you want the Hall, it's the Hall.

I'll leave the stuff about the scans though.  You could easily scan from anyone's commlink on the scene so long as they grant you a modicum of access.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-23-11/1928:33>
Hey, everyone throwing perception checks.  Don't forget the +3 bonus dice for actively looking.
Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <07-23-11/2247:17>
I wasn't sure.  At first I thought it was Gibson Hall, then I got all loopy and thought it was Vanian's.  IF you want the Hall, it's the Hall.

I'll leave the stuff about the scans though.  You could easily scan from anyone's commlink on the scene so long as they grant you a modicum of access.

Wasn't heading to either at the time actually.  Just driving around.  sorry, guess I wasn't clear :)

Come to think of it, I must be missing it in the threads... just where are Gibson's and Vanians anyway?  I get Van's is a bad neighborhood.  When you mentioned toursitville..  Is it in Redmond then?  Or Renton near the border?
Title: Re: [OOC] Hit the Ground Running
Post by: benhatt on <07-23-11/2355:20>
Hey, everyone throwing perception checks.  Don't forget the +3 bonus dice for actively looking.

Can I just add the results of the three dice to my rolls or would you like me to reroll the entire lot?  I'm cool with either.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-24-11/0108:03>
Hey, everyone throwing perception checks.  Don't forget the +3 bonus dice for actively looking.

Can I just add the results of the three dice to my rolls or would you like me to reroll the entire lot?  I'm cool with either.

I usually prefer the former, but it won't really matter in this instance.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-24-11/0109:12>
Come to think of it, I must be missing it in the threads... just where are Gibson's and Vanians anyway?  I get Van's is a bad neighborhood.  When you mentioned toursitville..  Is it in Redmond then?  Or Renton near the border?

Van's is north Redmond.

Neil's is south Downtown.
Title: Re: [OOC] Hit the Ground Running
Post by: benhatt on <07-24-11/0810:21>
I went ahead and added the actively looking dice to my perception tests.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-25-11/0505:16>
hey tim, if you want to roll a magical background knowledge skill check, you could estimate a time of death based on the background count you felt earlier and the time it took to dissipate.  Astral research would be a more specific skill to that end, but you could probably get a rough estimate.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <07-25-11/0608:28>
Okay, what attribute would I roll with that?
Title: Re: [OOC] Hit the Ground Running
Post by: benhatt on <07-25-11/1042:52>
Completely off-topic - Kontact is that Cole Burns from 100 Bullets?
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <07-25-11/1306:45>
Do I still have the watcher's in tow?  Longest one was 3 hours of service.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-25-11/1756:49>
Okay, what attribute would I roll with that?

Logic + magic knowledge

Do I still have the watcher's in tow?  Longest one was 3 hours of service.

Yep.  The ride probably took you 30 minutes, so all your watcher should be fine.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-25-11/1757:25>
Completely off-topic - Kontact is that Cole Burns from 100 Bullets?

Yep.  :)
Title: Re: [OOC] Hit the Ground Running
Post by: benhatt on <07-25-11/2338:31>
Completely off-topic - Kontact is that Cole Burns from 100 Bullets?
Yep.  :)

Was always a Wylie and Loop fan myself.  Never liked how the series ended.  I will admit I have thought about trying to get a SR campaign out of the same basic premise but couldn't figure out how to start it. You know having the PCs not know anything in the beginning but having the first run actually be their moment of activation. Their "croatoa" moment if you will.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-26-11/0202:56>
Yeah, the story started to get too muddled and a lot of the human element left when Wylie died.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <07-26-11/0404:05>
Questions for the GM:

Did I determine the body was safe enough to search?
If yes, did I find anything on the body?
Did I determine the approximate time of death? [I think I only had one hit for that roll]

Questions for the team
Actually I just brainstorming here for our plan going forward. 

We still have to finish searching Neil's and Vanian's places.  Find out who the two stiffs are and who did they work for.  Figure out where Vanian is (that picture didn't look like a guy with a receding hairline). 

Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-26-11/0525:59>
Questions for the GM:

Did I determine the body was safe enough to search?
If yes, did I find anything on the body?
Did I determine the approximate time of death? [I think I only had one hit for that roll]

Thanks for reminding me.  I've been distracted by the new Fallout add-on.  :-[

Yes, the body is safe to search.  The man's name is Gordon Cho.  He has a Renraku Sensei link without any security.  There is nothing of great interest on it.  You can gather from a bit of digging that he worked for Vanian as a technician.

The other man was Arnold Hess.  Same business.

You approximate that they died sometime in the last 3 hours.
Title: Re: [OOC] Hit the Ground Running
Post by: benhatt on <07-26-11/0932:11>
So it looks like Vanian wasn't at work but his two boys were and they took the bullets that were meant for him.  Bummer.  I figure we finish up the searches where we are and if we get no extra leads we let our characters rest.  The rules about sleep deprivation in the game are quite specific.
Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <07-26-11/1004:36>
I figure we finish up the searches where we are and if we get no extra leads we let our characters rest.  The rules about sleep deprivation in the game are quite specific.

Sleep Regulator, how I love thee.  It'd give Yuri some quiet time to do a proper hacking job though.

I'll get next IC post up tonight when I get off work.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <07-26-11/1254:55>
Couple of time questions.  [and not about Morris Day]

What time is it now?  What time was Neil killed?

Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-26-11/1845:27>
Neil was killed around 5pm, it's currently 10:30pm.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <07-26-11/2245:41>
Wow, hope they didn't plant a bomb at Vanian's too.
Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <07-26-11/2255:50>
Wow, hope they didn't plant a bomb at Vanian's too.

I get the feeling we may just have a hitman coming for us at Vanian's :P
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <07-26-11/2308:28>

I get the feeling we may just have a hitman coming for us at Vanian's :P

It could be Vanian.
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <07-27-11/1316:11>
Apparently not :)

Still, it doesn't mean he's there FOR us.  Sure, he probably is.  But it's not certain.  Not yet, anyway ;).
Title: Re: [OOC] Hit the Ground Running
Post by: benhatt on <07-27-11/2022:53>
Looks like we're all about to have a bit of a run in with someone.  Things are getting hotter and we've only been at this for forty-five minutes or so.  Yoinks.
Title: Re: [OOC] Hit the Ground Running
Post by: benhatt on <07-27-11/2057:45>
Leary had no reaction to Johnny pulling the fire alarm?  Was he actually able to pull the fire alarm?
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-27-11/2120:23>
Was he actually able to pull the fire alarm?

The fire alarms are all automated to avoid user error.  Unless the system tells the building its on fire, it won't go off.
Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <07-27-11/2340:06>
Oh hey, didn't think of it before.  Unless otherwise stated, assume that while shadowrunning Yuri is pretty much always running Biofeedback Filter, Analyze, Encrypt, and Stealth programs.  That leaves pulling up 1 other program at will without bogging down the system any.

Also!
Yuri's Matrix Icon in it's native environment (http://wargamerhaven.com/images/Characters/Sim-Net.jpg)
Icon in full matrix combat load (http://wargamerhaven.com/images/Characters/yuri-armor.jpg)

I didn't want to cram too much into the IC post.  It's already got about 2-3 combat turns worth in it, and there's that tension with Prettyboy closing in.  Granted that means she hacked the Gibson Hall system and ran amok with it's camera feeds in about 6-8 seconds without even going full VR.  Man, I gotta give this girl more credit after that first botched hacking job  Also, what would I roll to find the access link to another node?  Matrix Perception, or Browse?  Scan only picks up wireless.
Title: Re: [OOC] Hit the Ground Running
Post by: Paeniteo Azrael on <07-28-11/0108:15>
Assuming our rather proficient hacker can make the building think its on fire, I'll be happy to leave with Johnny. Otherwise, I was thinking about shooting out the closest fire sprinkler followed by the closest fire escape window and getting out of there that way (and hopefully there isn't some security system that locks the building down or something, and it should set off the fire alarm stick n' shock for the win), if it is possible. Don't want poor Dr. Leary suddenly exploding, and although I doubt the bomb would significantly damage the building and keeping civs alive isn't our job, it would probably be best if no one else died in this mess.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <07-28-11/0124:35>
If I wasn't busy I summon an air spirit to lift that bomb into the atmosphere.

Hey Kontact,  If I'm not rolling initiative, I'm going to determine how much time until those thugs get to Vanian's to determine my next step.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-28-11/0207:45>
Clean Steve is almost there.  The guys with the wires are swarming around back.
Title: Re: [OOC] Hit the Ground Running
Post by: Paeniteo Azrael on <07-28-11/0212:11>
If you send Johnny and I something about the danger you're in, I can get us the hell over there pronto, cover fire might get you guys out the door and not dead....
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <07-28-11/1417:51>
Thoughts on this upcoming fight

My big question here is who summoned that spirit.  He could be on remote service but if Steve summoned it he is an initiate using masking.  I'm thinking I should try take out that spirit first and then help out with the goons.  The spirit could be providing spell defense for the goons.  I don't have any bullets but I got plenty of mojo.  Let me know what you think.
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <07-28-11/1549:29>
Makes sense to me.
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <07-28-11/1622:01>
Yep take out the spirit then the goons will hopefully go down quick against your magic - then you can come help Jink!  :)
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-28-11/2134:13>
Wow, all these assumptions.  Anyway, working some things out OOC. 

Clean Steve is about 15 meters from the front door.  The guys in the back alley were hustling forward.  The spirit did not react to Ghost's presence earlier and was still in the sky when Ghost made it back to his body.  If you want to try to spring on the guy, go ahead and roll surprise with +3.  So, that should be 13 dice for Jink.

Downtown, Neil's system isn't connected to the building's central node, but was accessible for the full 10 minutes where Johnny was searching the lab.  Any hacking which needed to be done could be done in that blank time.  It's got a firewall of 5 and analyze of 4.

When you set off the fire alarm in the building, where do you put the fake fire?
Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <07-28-11/2214:03>
A flick of her wrist in the AR display sent the message to the Gibson Building's system.  Fire Detected on the third floor.

So, the floor above the one Niel's office is on.  An out-of-the-way corner if possible.

At the time the office was getting tossed, Yuri was occupied with digging around in Vanian's, and no one mentioned they'd found Neil's nexus to Yuri, so she wouldn't have had a chance to hook up and hack it.  That's just the downside of splitting up, hard to handle supporting two teams at once with semi-sparse communication.

And by now, the looming threat of 3 wired goons, a spirit, and some cute guy she doesn't recognize but that seems to spook everyone else has her a bit preoccupied with not getting a case of kinetic lead poisoning.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-28-11/2222:57>
cool, sorry.  I'm trying to catch up.  :-[

But, you could retcon the hack.  like I said, there was a dead space of time that got brushed passed where it could have happened.  I'll assume that the others might have thought that perhaps the computer expert had something on his computer.  :o
Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <07-28-11/2234:19>
I'm not a huge fan of retconning when avoidable.  I like to just try to roll with it.

That being the case, there is still the possibility of hacking it in the next couple of minutes before the bomb goes off.  It only takes a few seconds really.  Think there's any time (even just a combat turn or two) before hostilities begin over at Vanians?  Otherwise, well, combat tends to be very short and brutal in real-time terms.  Might even still have a chance after the fight's over.  Or even during the fight, in which case Yuri will have proven herself to be suffeciently hardcore..
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-28-11/2306:59>
Neil's office has R6 wi-fi negating paint and a clandestine wired connection whose ID isn't public, unlike the Gibson Hall ID.  The only way to hack the nexus is from inside the room. 

Hostilities are about to begin big time if Jink is just blasting at a killer so infamous that whole criminal organizations are afraid of him.
Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <07-28-11/2313:08>
Neil's office has R6 wi-fi negating paint and a clandestine wired connection whose ID isn't public, unlike the Gibson Hall ID.  The only way to hack the nexus is from inside the room. 

But it seems that as long as Mary and Johnny are still hanging around with the door open, a signal can still get through.  Otherwise we wouldn't have been able to be communicating this entire time and Yuri couldn't have hacked it anyway.

In which case, we might be able to use the spare 'link they found as a dummy relay while they get out of there.

Quote
Hostilities are about to begin big time if Jink is just blasting at a killer so infamous that whole criminal organizations are afraid of him.

Yeah I get that impression :)  Diplomacy is not Jink's strong point it seems.  More of an aggressive negotiations type.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <07-28-11/2315:57>
Neil's office has R6 wi-fi negating paint and a clandestine wired connection whose ID isn't public, unlike the Gibson Hall ID.  The only way to hack the nexus is from inside the room. 

Hostilities are about to begin big time if Jink is just blasting at a killer so infamous that whole criminal organizations are afraid of him.

Yeah, I was only moving to attack to follow Jink's lead.  Guess we'll see what happens.
Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <07-28-11/2322:13>
Neil's office has R6 wi-fi negating paint and a clandestine wired connection whose ID isn't public, unlike the Gibson Hall ID.  The only way to hack the nexus is from inside the room. 

Hostilities are about to begin big time if Jink is just blasting at a killer so infamous that whole criminal organizations are afraid of him.

Yeah, I was only moving to attack to follow Jink's lead.  Guess we'll see what happens.

I figure if a fight breaks out, the goon squad isn't likely to be picky about geeking us all.  So pitching in does seem like a good idea. ;)
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-28-11/2325:34>
Neil's office has R6 wi-fi negating paint and a clandestine wired connection whose ID isn't public, unlike the Gibson Hall ID.  The only way to hack the nexus is from inside the room. 

But it seems that as long as Mary and Johnny are still hanging around with the door open, a signal can still get through.  Otherwise we wouldn't have been able to be communicating this entire time and Yuri couldn't have hacked it anyway.

In which case, we might be able to use the spare 'link they found as a dummy relay while they get out of there.

When they went in, their links were automatically routed through niel's nexus to his wired connection.  That's the magic of the wireless matrix.  Ad-hoc networking is built into the infrastructure.  The routing can't be turned off.
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <07-28-11/2326:04>
Yeah... I was slightly concerned about that.

I kind of get the feeling that the group at Vanians is about to be in trouble.  In a messy way.  Go out with a bang ;).  And who knows, maybe luck is on our side.  A lot of luck.
Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <07-28-11/2337:27>
When they went in, their links were automatically routed through niel's nexus to his wired connection.  That's the magic of the wireless matrix.  Ad-hoc networking is built into the infrastructure.  The routing can't be turned off.

Would it be safe to assume little miss hacker Yuri knows this? Because if the data stream got routed through that nexus, she can Track it right back to get the wired node ID to hack it directly.

Normally Track is used to identify a target's home node, but it does so by back-tracking the signal node-by-node.  Yuri could just stop when she reaches Neil's node and hack in.
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <07-28-11/2341:47>
Haha! Well, Jink does have the reckless quality ... and also braggart...  so he is always looking for a way to up his rep - what better way than taking out notorious Clean Steve! Especially when he and his friends are coming to kill us! (Or, at least, are coming to check out Vanians while we're already there...). I guess Jink has the impression they are coming to get them!

... But ok, let me figure out how surprise works... perhaps  instead Jink could try to stick his gun out and demand that Clean Steve & his goons "Freeze!" Then we shall see if talking is possible.. ?

Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-28-11/2342:03>
Sure, you can try and trace the second to last ID in the chain of custody for the messages they were sending from the room. 

Good thinking.  :D

Roll computer + logic to see if you can dissect the messsage's routing path.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-28-11/2347:50>
Haha! Well, Jink does have the reckless quality ... and also braggart...  so he is always looking for a way to up his rep - what better way than taking out notorious Clean Steve! Especially when he and his friends are coming to kill us! (Or, at least, are coming to check out Vanians while we're already there...). I guess Jink has the impression they are coming to get them!

... But ok, let me figure out how surprise works... perhaps  instead Jink could try to stick his gun out and demand that Clean Steve & his goons "Freeze!" Then we shall see if talking is possible.. ?

Remember that the reason you know this guy is that he's the sort of guy that the mob would send to "talk" to a jacked-up runner about his debts...

But if you wanted to try and off him, surprise would be the way to go.  If you think you can catch a guy off guard when he's strolling down the street flanked by a crew of gunners.

You know, maybe you should roll a composure test to see if your thrill seeking nature will push you to action before you can think about it more. ;)
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <07-28-11/2349:47>
Haha! Well, Jink does have the reckless quality ... and also braggart...  so he is always looking for a way to up his rep - what better way than taking out notorious Clean Steve! Especially when he and his friends are coming to kill us! (Or, at least, are coming to check out Vanians while we're already there...). I guess Jink has the impression they are coming to get them!

... But ok, let me figure out how surprise works... perhaps  instead Jink could try to stick his gun out and demand that Clean Steve & his goons "Freeze!" Then we shall see if talking is possible.. ?


Well Kontact would have to let you take your actions back.  I don't think it's a big deal.  If Clean Steve dies though we can't get any info out of him.  Hey, It's my first SR combat since 1992.  Hope I live through it.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <07-28-11/2353:02>
Haha! Well, Jink does have the reckless quality ... and also braggart...  so he is always looking for a way to up his rep - what better way than taking out notorious Clean Steve! Especially when he and his friends are coming to kill us! (Or, at least, are coming to check out Vanians while we're already there...). I guess Jink has the impression they are coming to get them!

... But ok, let me figure out how surprise works... perhaps  instead Jink could try to stick his gun out and demand that Clean Steve & his goons "Freeze!" Then we shall see if talking is possible.. ?

Remember that the reason you know this guy is that he's the sort of guy that the mob would send to "talk" to a jacked-up runner about his debts...

Would he be bringing three cybered goons and a spirit to scare Vanian?   My question is if he's after us how does he know were here?
Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <07-28-11/2356:11>
Probably after Vanian, or anyone looking into Vanian.  We happen to be the latter.  If just the former, he probably still wouldn't mind geeking us for getting in his way.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <07-29-11/0000:01>
Whatever is decided is good with me.  I wouldn't mind hearing IF he has anything to say.  That might ruin any surprise advantage we MIGHT have.

The suspense is killing me though.

Yuri should still hack those commlinks though.
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <07-29-11/0001:59>
suspense ended - let the talking begin (or is that shooting....!)

PS - I'm in Sydney Australia, and just by fluke I'm home today and able to post now. I would not normally be able to post for another few hours, after getting home from work. I get the impression you guys are all in different time zones to me. It's cool to be able to have a bit of immediate back and forth.

Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <07-29-11/0008:09>
The suspense won't end for me until Kontact posts what happens.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-29-11/0912:34>
In case it wasn't apparent, the hand signals were because Steve's whole team was on radio silence.
Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <07-29-11/0959:42>
Ah, well then little Agent man probably won't find much besides what was found first time we arrived.
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <07-29-11/1041:55>
I fully expected to log on and see Jink dead and the rest of us at vanians soon to be dead :)
Title: Re: [OOC] Hit the Ground Running
Post by: Paeniteo Azrael on <07-29-11/1624:00>
I apologize for not being on these past few days, my cat decided that now was his time to go...

I'll be posting more often now, sorry about the sudden absence (right when things were getting good, too)...
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <07-29-11/1841:34>
In case it wasn't apparent, the hand signals were because Steve's whole team was on radio silence.

Haha no I didn't get that - but of course it makes sense now!

In any event - crisis averted - but I actually like this thrill seeker quality - makes things interesting!
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-29-11/2040:51>
Thrill Seeker certainly makes tense situations more tense. :D

By the way, the bomb should be about 7 minutes from detonation.  At a full run, you should be able to get out of the building in roughly 40 seconds, assuming the guards don't try to stop you from running out.  Walking out will take about 2 minutes.  If you're still in the building when the bomb goes off, I imagine the security team will not be letting you leave unmolested.
Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <07-29-11/2256:41>
Did the Track idea work out?  Because I've got some hacking to do and less time to do it in :)
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <07-30-11/0408:38>
@xarin, I have a plan to give you more time

@Kontact, Does Clean Steve leave and do we make it to Jink's Van with no incident?  I have actions to post for directly after getting in the van.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-30-11/0543:40>
Did the Track idea work out?  Because I've got some hacking to do and less time to do it in :)

yep.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-30-11/0544:14>
@Kontact, Does Clean Steve leave and do we make it to Jink's Van with no incident?  I have actions to post for directly after getting in the van.

Also yep.
Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <07-30-11/1019:49>
@xarin, I have a plan to give you more time

7 minutes should be more then enough.  Unless you can manage to get several hours instead so I don't have to hack in on the fly.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <07-30-11/1428:23>
I was thinking I could summon an air spirit  with psychokinesis and he could rip that bomb of the wall and send it into the atmosphere where it won't hurt anyone.  The one caveat I can see though is the bomb might have some kind of device to explode if it gets moved.  Maybe Johnny or Mary could take a quick look at that thing first but I don't know if they have the skill for that.

Let me know if you want me to try it.
Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <07-30-11/1657:46>
Might work, might not.  Do we have a demolitions expert on the team?  I don't think we do, but I haven't exactly memorized everyone's charcter sheets :)

Either way, I don't see Yuri stopping an attempt to hack it before the timer is up.

speaking of which, I'll get that Ic post up when I get back from work later tonight.
Title: Re: [OOC] Hit the Ground Running
Post by: benhatt on <07-30-11/1719:20>
Sorry about being absent the last couple days.  Real life craziness.  I'm back and just threw up a post in IC.  Johnny decided to go the less subtle way this time. :o
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-30-11/1938:11>
Might work, might not.  Do we have a demolitions expert on the team?  I don't think we do, but I haven't exactly memorized everyone's charcter sheets :)
  Jink is a steady hand at demolition.  Thus the dangers of splitting up a team of specialists becomes apparent.  Then again, 6 people walk into a building, it might have drawn attention.
speaking of which, I'll get that Ic post up when I get back from work later tonight.
  I'll try to stay on so we can blast through it.
Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <07-30-11/2240:51>
I was rather expecting a tense matrix hack full of IC and Alerts... but, well... Invisible Castle seems to think otherwise.  Yuri's going to get a swelled head at this rate.  Maybe it's making up for that mortuary :)

Let me know if we need to go into more detail on anything (like dodging a spider /Agent or defusing a data bomb).  I can edit it in.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <07-31-11/0354:04>
Might work, might not.  Do we have a demolitions expert on the team?  I don't think we do, but I haven't exactly memorized everyone's charcter sheets :)
  Jink is a steady hand at demolition.  Thus the dangers of splitting up a team of specialists becomes apparent.  Then again, 6 people walk into a building, it might have drawn attention.

We can have Mary or Johnny shoot the bomb with the commlink and send the feed to Jink.  If he recognizes the detonater maybe he could tell if my plan would work before I blow up the building prematurely.  I was hoping to give us more time to search the building but even if I can remove the bomb safely it's still gonna explode and that's gonna be the only building in the area with a false fire alarm.  Wouldn't have minded saving the people in the building too.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-31-11/0429:53>
The bomb's not that big.  Only a few kilos of plastique in a metal box.  It won't topple the building.
Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <07-31-11/2112:50>
I find it ironic that the first runner to actually point a gun at someone is the face :D
Title: Re: [OOC] Hit the Ground Running
Post by: Paeniteo Azrael on <07-31-11/2117:22>
Iknorite? Especially when the somewhat impatient invisible RazorGirl is right there with him.

Ohhh I want to double post....

If I were to initiate combat, would I have to roll initiative, or can I assume I'll have a surprise round if the guard doesn't notice me? Obviously I'll roll initiative after the surprise round.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <07-31-11/2343:26>
@Kontact:  Did Jink determine that a motion sensor was on the detonater?

@team:  Anything in that office that Jink could use for mechanical arms?
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <08-01-11/0007:35>
@Kontact:  Did Jink determine that a motion sensor was on the detonater?

@team:  Anything in that office that Jink could use for mechanical arms?

1) he used deductive reasoning.  It's a pro job, but a small bomb.  No way it's not got some kind of anti-tamper.

2) Neil's office is filled with little toy robots.  you'd take a penalty due to their rudimentary nature, but a chance to disarm the bomb is better than the certainty that it will go off anyway.
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <08-01-11/0312:36>
Ah ok so Kontact/anyone -  can you please give me a rough run down of how Jink would do that - this is my first rigger, I'm not fully across how he would be able to access that robot from Vanians (across the city, many blocks away?) .... cheers!
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <08-01-11/0547:00>
Well, this isn't a strictly RAW situation, so you shouldn't be expected to just know how to handle things.

Yuri is logged on Neil's nexus with a security account, and she's not worried about covering her trail, so she can take a quick action to create a user account for you and provide you with the log-on ID.  At that point, you can get on the nexus where all the the little toy drones are subscribed and issue commands to them.  They're not really drones and you can't jump in, but your command program should work as whatever attribute you should need it to be for the purposes of the test.  Well, it will be yoru command program -2 for the rudimentary controls, and probably +2 for hotsim.  Just watch out with that hot sim.  If the node you're in gets blown up, you'll take dumpshock.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <08-01-11/0744:43>
Capturing a wireless signal is hardcore.  You'll probably want to either do a physical perception test to spot a tag (threshold 4) or run a find hidden nodes extended test.  The latter is basically a gimmie, but it won't find stealth tags, since they don't broadcast constantly.  Burst transmissions are much harder to detect.
Title: Re: [OOC] Hit the Ground Running
Post by: benhatt on <08-01-11/0922:39>
Iknorite? Especially when the somewhat impatient invisible RazorGirl is right there with him.

Ohhh I want to double post....

If I were to initiate combat, would I have to roll initiative, or can I assume I'll have a surprise round if the guard doesn't notice me? Obviously I'll roll initiative after the surprise round.

Hey, when it comes to getting people to do what you want, sometimes you don't have time to argue.  Fire alarm and he is still trying to unload his lab - that equals professor chunks.  Besides - I have a plan.   8)

Also, let's be honest, the rigger pulled his gun first. ;D
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <08-01-11/0938:59>
Do we have any idea what the good Dr. is trying to get out of his lab?
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <08-01-11/1851:15>
Do we have any idea what the good Dr. is trying to get out of his lab?

The thing he was carrying when he came running out of the lab was a sort of helmet, streaming with wires.
Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <08-01-11/2221:10>
Once a node is hacked without an alert, the book is a bit vague.  I do get the impression it can be re-accessed with the same exploit for a little while at GM's descretion until the exploit is found and fixed though.  So if I logged back on, would I need to re-hack the node, or just use the same ghosted admin account I hacked in under already?
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <08-02-11/0007:37>
Well there's not much for me to do right now until Johnny and Mary are done at  Gibson Hall.  As Everyone leaves Vanian's I will astral project though to make sure no spirits are tracking us.
Title: Re: [OOC] Hit the Ground Running
Post by: Paeniteo Azrael on <08-02-11/0025:47>
I'm essentially waiting for Johnny to say "Shoot him." I don't want to cause havoc if there is no need. Also I haven't yet determined whether Dr. Leary has asked the guard for assistance. He does that and the guard will get shot.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <08-02-11/0139:55>
Once a node is hacked without an alert, the book is a bit vague.  I do get the impression it can be re-accessed with the same exploit for a little while at GM's descretion until the exploit is found and fixed though.  So if I logged back on, would I need to re-hack the node, or just use the same ghosted admin account I hacked in under already?

Hack on the fly never results in a reusable exploit, but there is an actual thing called a reusable exploit which gives you 6 extra dice on a hacking attempt.  However, setting up an account is some like a threshold 2 edit test, and since you're not worried about spiders, you could just make an account as a gimmie action.  Buying hits and whatnot.  I've got no problem with that.  Maybe its not something you would have thought of, but you're not a crazy outlaw hacker living in a magical techno-future.  Your character is though.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <08-02-11/0141:14>
I'm essentially waiting for Johnny to say "Shoot him." I don't want to cause havoc if there is no need. Also I haven't yet determined whether Dr. Leary has asked the guard for assistance. He does that and the guard will get shot.

He got beat by 4 hits on an intimidation test.  He's not going to do anything with the credible threat of death pointed at his face.
Title: Re: [OOC] Hit the Ground Running
Post by: benhatt on <08-02-11/1131:10>
Is the guard approaching us from my back or from front?
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <08-02-11/2040:39>
Is the guard approaching us from my back or from front?

Your left side.  I assume you're facing the doorway with the doctor in it.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <08-02-11/2353:27>
Did that IC post imply the spirit was hovering over Vanian's?


What are we doing about the bomb?  Is Jink gonna try to disarm it with the toy robot (A Toy Robot!!!!  AAAHHHH!!!!!)?  Is he gonna move it from the gas pipe?

What did we find at Gibson Hall?  What do we need to do to look at the data Yuri collected?  Are we gonna visit Vanian's home immediately (I think we should with how fast stuff has been happening)?
Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <08-03-11/0011:25>
From what I gather, the spirit was hovering over Vanian's, yes.  And looks like Steve is having his own look-see in there now.

Not sure what, if anything, we're doing about the bomb.  Yuri's against messing with it, but will play along if enough of the team is determined to do it.

As for the data, Yuri just needs some time to decrypt, possibly defuse, and then sift through all the data aquired from Niel's.  Then there's the possibility of something being on the commlink Johnny found, too (and some of those programs look kinda juicey).

Vanian's home address is something we'll just have to look into some more.  Heading there soon(-ish) would probably be good if we hope to find him alive.  Or at least to find those blueprints.
Title: Re: [OOC] Hit the Ground Running
Post by: Paeniteo Azrael on <08-03-11/0018:29>
When it comes to my own opinion, I am for messing with the bomb, at least trying to move it to a different room with the hopes of preventing a sympathetic explosion.

When it comes to Mary, however, her only concern is getting out of there alive, preferably with Johnny, and even more preferably without firing a shot and with the fine Doctor and Guard not getting blown up. She isn't quite sure about playing with the bomb, but she doesn't know about those things so she's kinda just leaving it up to Jink. She's more concerned at the moment about the guard and Johnny pointing a gun at the good doctor, at least at the moment.
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <08-03-11/1115:57>
Jink could just move it.  Whoever planted it might get suspicious, but not nearly as much as if it failed to detonate.

As for our next move.  Ghost could send a watcher near vanians (I assume) while Yuri works on the data.

But Switch is open to any road.

Also, should I be checking out my bike for RFID tags whenver I have left it sitting (my game ignorance here)?  I didn't this time, which could obviously come back to bite us in the ass.
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <08-03-11/1656:59>
Jink's waiting for Hiro or Mary to decide if and when he should try to move the bomb, since it's them facing the danger. He is inclined to move to save the floor from destruction, just to piss off whoever put it there!! In your face, flanders!
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <08-03-11/1836:22>
One option which should have occurred to Jink as a demo guy, which I forgot to mention, is tamping.  Explosions follow the path of least resistance, so if there's something with a higher barrier rating than the shitty desk crammed between the bomb and the wall, the blast will be directed through the desk instead of toward the wall.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <08-03-11/2101:38>
In order to keep things moving, what kind of area is Bellview?  Can I look up the 9280 Shady Hill Lane apt building?  What would I roll for that?  I don't have any computer skills though. 

Is Geddy Lee roommates with Jack Vanian?

I'm also thinking about placing a call into Van Isherwood to see If he knows who Clean Steve might be working for.  I could also see if my Talismonger has heard of him.  He didn't show up as a mage when I assensed him but someone had to summon that spirit.  We could also tell Alpha Blue what's going on, she might have info on him too.  I just saying in case we might cross paths again.
Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <08-04-11/0000:59>
Bellevue is a rather upscale part of town.  Imagine High and Luxury lifestyles as the norm.  "Driving while Meta" is cause for a stop-and-search.  Some neighborhood have thier own air filtration dones so you can walk freely without needing a respirator.  They also tend to have round-the-clock security and surveilance, both mundane and magical, in a lot of the area.

It's not impenatrable or anything, but it's not the part of town where you really want to show up looking you just got dragged out of the Barrens on Urban Brawl night.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <08-04-11/0052:54>
...which is one reason why Johnny Hiro would have discounted Vanian's actual address in his data search. 

The idea of a guy who owns that shop living in that part of town is hard to believe.

Expect to put your vehicle and personal IDs on "public" and don't go flashing any weaponry... without a good license.
Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <08-04-11/0114:07>
...which is one reason why Johnny Hiro would have discounted Vanian's actual address in his data search. 

The idea of a guy who owns that shop living in that part of town is hard to believe.

Yeah.  Hard to believe.  Totally. Not all like anything Yuri's up to.  Nope.  Nothing to see here. ;)

Quote
Expect to put your vehicle and personal IDs on "public" and don't go flashing any weaponry... without a good license.

Dressing nicely helps too.
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <08-04-11/1600:36>
Is the team from Vanian's heading to Gibson Hall, a separate area to meet up with Johnny and Mary, to Bellevue, or none of the above?

I know we've left the scene, but wasn't sure if we had decided that yet.

As for some legwork.. I don't think any of my contacts would do any good, but I do think we should try to find out who hired Clean Steve since they are obviously an organization/individual with significant resources.

Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <08-05-11/0109:42>
Checking to see if Sonny is available 1d6.hits(4) → [2] = (0).  Nope.  Looks like he's a pretty important bastard for a talismonger.  Expect a message by sunup though.  10d6.hits(5) → [4,1,1,2,4,6,4,3,4,2] = (1)  Not that Sonny seems to know much about Steve.  Different circles, I guess.
Title: Re: [OOC] Hit the Ground Running
Post by: Paeniteo Azrael on <08-07-11/1850:56>
*crosses fingers that the threshold to see Johnny's pistol is not 3 at all*
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <08-08-11/0131:36>
I'm just waiting for the gibson hall thing to be done so we can go find Vanian
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <08-08-11/0902:04>
Looks like Gibson Hall is wrapping up, although I was expecting the gun to be noticed :)
Title: Re: [OOC] Hit the Ground Running
Post by: benhatt on <08-08-11/1136:48>
@ Kontact - would either Cool Resolve or Kinesics add dice to this roll?
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <08-08-11/2133:43>
@ Kontact - would either Cool Resolve or Kinesics add dice to this roll?

Kinesics should, even if pure RAW just puts it as a DP penalty for someone to judge your intentions.

Generally, for expediency's sake, just add anything you think might help and roll the dice.  If I disagree, I'll just pull dice off the end of the roll.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <08-09-11/0347:02>
Just out of curiosity, what would happen if I summoned an earth spirit and had it use it's engulf power on the bomb?
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <08-09-11/0409:04>
Just out of curiosity, what would happen if I summoned an earth spirit and had it use it's engulf power on the bomb?

Probably save the room at the expense of pissing off the spirits.

Not something you should make a habit of, but there shouldn't be any consequences this time..
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <08-09-11/0507:01>
I was also asking because engulf power can use the spirit "itself or the terrain if controls."  But since the bomb is on the second floor there is no earth there for it to control.  I thought about an air spirit engulf but that doesn't seem like a sure way to save the room.  I also might try using a spirit's accident power on the bomb timer. 

These are just hypothetical questions though because we have a rigger in the party with demolitions skill.  I wouldn't want to enrage the spirits unless there was no other choice.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <08-09-11/1725:13>
Hey guys, if Ghost new what was going on he could help.  The guardian spirit I have has concealment power.  A well timed diversion and that might get you out of the building scott free.
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <08-09-11/1955:07>
How close is the group from Vanians to Gibson Hall?  Switch is following Jink, but could speed up and try to get to Gibson Hall faster.  Although aside from providing a lift for the Doctor or Johnny I'm doubting there would be much benefit.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <08-09-11/2007:31>
About 20 minutes by car.

12 if you speed like a bastard.

4-5 minutes by flying drone.

Only seconds though, from the astral.
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <08-09-11/2012:10>
The bomb will be going off soon.

I would consider that a timely diversion.  At least, I'm certain it would get everyone's attention long enough for a guardian spirit to conceal the others and get out of there.

Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <08-09-11/2126:08>
*snicker* The doc thinks he's getting extracted.  I love it!  Poor guy :P
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <08-09-11/2143:32>
I don't know if you guys remember but when I scouted GH astrally before there was no one on the second floor.  The Doc got there afterward.
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <08-10-11/0720:59>
*snicker* The doc thinks he's getting extracted.  I love it!  Poor guy :P

heheheh yeah!
Title: Re: [OOC] Hit the Ground Running
Post by: Paeniteo Azrael on <08-10-11/2234:37>
Ahhhhh..... Stupid people who lack sense motive checks thinking they're getting extracted.

Thank god though. Did not want to have a potentially lethal firefight right there.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <08-11-11/0011:52>
The doctor is a little crazy...  I mean, Johnny hasn't looked into the box yet to see what kind of "samples' the doctor was using..

By the way, Psi, whenever you're ready, you can roll a pilot anthroform test with a handling of -2 to try and move the bomb, or, you could try shifting things in front of the bomb to try and direct the blast back into the room.
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <08-11-11/0032:18>
Ah yes sorry - piloting test done ! (result: 2 hits - at the cost of my last Edge point...)
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <08-11-11/0510:19>
Well, the drones were just toys, so there was no rigger control for jumping in.  He would have been in hotsim connected to the nexus though, and that got fried.  Closest analogue I can find is the Crash Node action, which makes everyone accessing the node when it crashes take dumpshock damage.

So, soak 5P with willpower + biofeedback filter and take a -2 disorientation penalty for 6 minutes?
Title: Re: [OOC] Hit the Ground Running
Post by: Paeniteo Azrael on <08-11-11/0513:45>
Out of curiosity, how are the guards going to respond to the second floor blowing up after Mr. I'm getting extracted and Mr. Flashy flashy gun in face just kinda walked out the door?  ;D
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <08-11-11/0521:09>
Well, they should be about a minute and a half away from the front of the building when it blows, but I'd expect security to file a police report with KE.  Looks like Alpha Blue's friends in the department are going to have to take care of that little problem...

If you manage to take Multitech down though, the bombing will easily fit on their shoulders.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <08-11-11/2050:00>
Do we want to question the doc?  Wait til I get there so I can use Analyze truth.
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <08-11-11/2057:21>
We might as well.  He sounds like an interesting fellow.

Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <08-11-11/2300:37>
And he just provided a cover story for the Gibso Hall with his 'extraction'.  Heck, even Mr Stone might believe he was the target.

Oh, Kontact, I'm about to work on decrypting the data and wanted to give it a thorough search for data bombs and the like.  Is that just 1 matrix perception test, one per file, or would you like to do an extended test to just 'flag' all the files that are bombed (if any)?
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <08-11-11/2357:57>
Just roll an analyze test looking to beat a threshold of 2.

Encryption is just a gimmie if you've got the time.  It only matters during a hack.
Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <08-12-11/2213:39>
Well, if you suck badly enough at it, glitches could shut a decrypt down and eventually leave you stumped from the normal retry penalties.  Handily, Yuri doesn't suck at decrypting so I'll go with a Gimmie.

The browse is just compiling a top-level list of data.  Kinda like a table of contents.  Once I can be sure there's no hidden gotchas waiting, we'll see about digging in further.
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <08-13-11/2226:31>
Looks like an interesting collection of data you managed to get.


Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <08-13-11/2332:26>
Interesting on several levels, yes. :)
Title: Re: [OOC] Hit the Ground Running
Post by: benhatt on <08-14-11/0024:05>
What's the state of the lobby after the explosion?  I was writing a big post about do-diligence  when it exploded. 
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <08-14-11/0548:13>
What's the state of the lobby after the explosion?  I was writing a big post about do-diligence  when it exploded.

Well, the explosion happened over a minute after the stand off with Stone, since Psi said Jink waited a minute before he started to try messing with the bomb.

If you're staying in the lobby until then, that's up to you, but you could be 2 blocks from the place by the time it blows if that's what you want.
Title: Re: [OOC] Hit the Ground Running
Post by: benhatt on <08-14-11/1143:29>

Well, the explosion happened over a minute after the stand off with Stone, since Psi said Jink waited a minute before he started to try messing with the bomb.

If you're staying in the lobby until then, that's up to you, but you could be 2 blocks from the place by the time it blows if that's what you want.

O.k. I will try to get a post up today, if I can't it won't be until Tuesday.  We've had a death in the family, a sick aunt, and things get kind of crazy when this stuff happens. 
Title: Re: [OOC] Hit the Ground Running
Post by: Paeniteo Azrael on <08-14-11/1447:57>
No problems, I'll wait till after your post. Predator lady doesn't have much to do other than keep a lookout for anything trying to kill us.

My condolences on your loss, and I hope everything works out.
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <08-14-11/1650:01>
yeah hope everyone's allright Benhat
Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <08-14-11/1945:49>
Yikes!  Yeah I think that qualifies as a good reason to post late!  Best wishes for you and your family.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <08-14-11/2039:38>
Condolences.

Also, my laptop is crapping out.  I've got a plastic bag and fan hooked up to keep it from overheating since my fan died.

Expect down time on my end as well while this is resolved..
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <08-14-11/2152:19>
sorry to hear about that benhat, my condolences on your loss.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <08-17-11/0105:25>
My spirit was a day late and a nuyen short. 
Title: Re: [OOC] Hit the Ground Running
Post by: Paeniteo Azrael on <08-17-11/0420:54>
My spirit was a day late and a nuyen short.

I enjoy the fact that Mary is now extra-invisible.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <08-17-11/0429:33>
My spirit was a day late and a nuyen short.

I enjoy the fact that Mary is now extra-invisible.

them shits stack!
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <08-18-11/1959:45>
Do you guys want to question that doc?

Good to see you back benhatt.  Sorry again to here about your aunt.
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <08-18-11/2003:52>
I don't think we really planned on questioning him, he was just there.


I hope the crazy has passed (I know how the crazy tends to make tough things tougher) benhatt, and I am sorry for your loss.


Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <08-18-11/2023:46>
Alright, Mary should have 4 dice left to buy a hit after the -5 concealment penalty on Johnny from the spirit, so, we'll say that she can see him alright despite the concealment.

Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <08-18-11/2121:03>
Can't the spirit allow them to see each other? Or did I have to specify that?
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <08-18-11/2125:53>
It can, but you didn't specify.  Generally I'd assume you wanted him to allow them to see each other or so forth, but you did glitch on the summon roll and pull the spirit of Ji Gong..
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <08-18-11/2209:47>
I like the doctor more and more.

Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <08-18-11/2359:03>
It can, but you didn't specify.  Generally I'd assume you wanted him to allow them to see each other or so forth, but you did glitch on the summon roll and pull the spirit of Ji Gong..

Does this mean when I don't glitch the spirits will respond better?
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <08-19-11/0345:42>
Well, it means I won't generally make you spell out every little thing like a spirit lawyer.  This time, you only got one service and a glitch, so I figured the spirit would just do what you meant in the most literal sense rather than the most helpful sense.  Generally, evena an unbound spirit, while not compelled to look out for you, will use its not inconsiderable logic and intuition to fulfill a service in a helpful manner mirroring your intent.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <08-19-11/0404:58>
Well, it means I won't generally make you spell out every little thing like a spirit lawyer.  This time, you only got one service and a glitch, so I figured the spirit would just do what you meant in the most literal sense rather than the most helpful sense.  Generally, evena an unbound spirit, while not compelled to look out for you, will use its not inconsiderable logic and intuition to fulfill a service in a helpful manner mirroring your intent.

ok, good to know
Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <08-20-11/2331:18>
So, I finally got my copy of SR4A to replace my aging SR4 book.  Especially in light of running into a great many changes involved that aren't all well documented.  Among them is a little gotcha that's a rather big change on Yuri.  Namely, the massive price hike on activesofts for skillwire users.  From rating x 3,000 to rating x 10,000.

Having already gotten into the game I don't know if you want to do anything about it now, or just assume Yuri got her hands on some cracked ones for the older cheaper price.  The difference is very signifigant and would require a complete re-write of the character to accomodate the changes otherwise. (*sigh* they changed a LOT in the anniversary edition)

As for the game: What are we up to now?  Any more loose ends before moving on to the next step?  We heading to Van's home address, pulling a bit of surveilance on it, or spend some time digging through Neil's data?  Meet up at some dive or out-of-the-way resteraunt to plan our next move?
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <08-21-11/0430:41>
I reckon we head to Van's place as it seems there are others already making moves of their own...

Title: Re: [OOC] Hit the Ground Running
Post by: Paeniteo Azrael on <08-21-11/1359:37>
Indeed, we should probably meet at Van's place. @Kontact, how long does the spirit's concealment last?
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <08-21-11/1646:07>
Indeed, we should probably meet at Van's place. @Kontact, how long does the spirit's concealment last?

Until sunrise or until Ghost tells him to knock it off.  Or we could assume that the spirit stayed in Gibson Hall and had to soak the blast or get disrupted.

Let's see if a new lead has come in yet

3m-C33 has a contact rating of 3, but it's been an hour since he/she/it was contacted, so I'll knock one off the incidence
1d6.hits(2) → [6] = (1)

Cool, there's a new lead to follow if you like.
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <08-23-11/2045:27>
Interesting, although I still think we should check out Van's place first.  Although a group like ours poking around at night in Bellevue is bound to get some attention.

Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <08-23-11/2127:29>
Interesting, although I still think we should check out Van's place first.  Although a group like ours poking around at night in Bellevue is bound to get some attention.

Maybe Yuri and Johnny should handle that end then.  Well, provided Johnny can get a little change of looks after Mr. Stone gives his face to KE.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <08-23-11/2316:13>
Interesting, although I still think we should check out Van's place first.  Although a group like ours poking around at night in Bellevue is bound to get some attention.

Maybe Yuri and Johnny should handle that end then.  Well, provided Johnny can get a little change of looks after Mr. Stone gives his face to KE.

Maybe I can back you guys up with a spirit
Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <08-24-11/0011:22>
Interesting, although I still think we should check out Van's place first.  Although a group like ours poking around at night in Bellevue is bound to get some attention.

Maybe Yuri and Johnny should handle that end then.  Well, provided Johnny can get a little change of looks after Mr. Stone gives his face to KE.

Maybe I can back you guys up with a spirit

Possibly, although several places in the area sport thier own magical security (it's the ritzy expensive end of town remember) so the spirit would need to be careful.  On the other hand, the presence of others might make a body-guarding spirit entirely feasible and ordinary and not out of place at all.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <08-24-11/0433:59>
Okay.

This game is dying horribly.



So, here goes the vote.

Death clock yes?  [ ]
Death clock no?   [ ]

Once we establish whether or not we kill characters to save the game, I'll talk about karma awards for the first couple of scenes.

I like karma to be awarded regularly, because character growth is important.
Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <08-24-11/1109:29>
Didn't we start the game on a "1-week no-post = bye-bye" unless you let us know you'd be missing ahead of time?  And, eh, more ways then death to boot a character.  Runners can be a flakey lot, especially after they realize they might be messing with the likes of Clean Steve.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <08-24-11/1224:04>
I'd like the game to move faster but I don't want to be insensitive to anyone with deaths in their family.  Unfortunately at this point in the story our face is driving the story and he hasn't been posting regularly.  This is my first pbp experience so I don't know what the etiquette is at this point.  Maybe we should pick someone else to go to Vanian's with Yuri even though Johnny is the best choice character wise.  That way we can keep the story rolling and give benhatt the time he needs to take care of his family stuff.  My character would probably need to shower and get new clothes to go to that area (he looks like a homeless man). 

Would my character think it's feasible to scout Vanian's apartment astrally?  Maybe we could go there in Jinx van and send in Mary and Yuri dressed as strippers acting like they got the wrong address for a bachelor party.  I'll send a guidance spirit with them as their bouncer who could cast influence on Vanian he well tell us everything we need to know.
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <08-24-11/1226:31>
Both good points.

I'm ok with a death clock.

I suppose to move things along when they seem to be slowing down a bit we could post actions that would move everything forward in time.  For example I could post that Switch has driven his bike to the bellevue area or even to the exact address with the underlying assumption that everyone will would also be there at that time.

As I'm new to PbP (and shadowrun for that matter) I'm not sure if that's a valid move or not since such skips ahead would possibly derail other avenues.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <08-24-11/1952:31>
This is also meant to be a roll call of sorts. 

When a game nose dives like this, it starts a cascade effect.

One player disappears or has to give up, the game stalls, and others lose interest.


I wouldn't really be killing Johnny, just having him lay low after getting one of his IDs tied to a downtown bombing.
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <08-25-11/0654:33>
I'm still interested! Jink will drive Ghost straight to Vanian's place, according to the address he got off the envelope... !

I also thought we were trying to post at least once a week, which still seems on track, from what I can tell?
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <08-25-11/0837:52>
Well one post per week is just basic life support, it's not really much of a game.

The Post or Die philosophy is 7 days from your 2nd to last post, which is more of a two posts per week or one post every couple of days thing.  That way you don't end up with one post, wait a week one post wait a week situations.

Anyway, mostly what I'd be doing is auto-piloting Johnny into temporary hiding until Alpha Blue's KE contacts can scrub him from the suspect list.  The question is, do you guys want an emergency face to pull you through some potential encounters?  I'm sure we could find someone to pull temp duties.
Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <08-25-11/0942:23>
Actually, I think Yuri might be able to pull temp face duties in a pinch.  Not a wizard or anything, but decent Charisma and sklls.  Of course if someone's game to play for a little bit, I'd hardly turn them down.
Title: Re: [OOC] Hit the Ground Running
Post by: Paeniteo Azrael on <08-25-11/1254:37>
Whoa sorry I haven't posted in like forever....

Have been busy with school just starting up. Helping run the production of Sweeney Todd and being in class/work from 8:00AM - 11:00PM plus an hour for commute makes it difficult to work up the effort to get online... If anything, I should be good on weekend's (unless I get my second job, but I should still have at least one day where I'm free, and will probably have the time to post at least once a day).

As for the game: I think we should probably try to get benhatt to take less of a driving role in the story so it doesn't grind to a halt like this... I was enjoying it too. I wouldn't mind letting someone play face. If deemed necessary, I'll just have Mary drop Johnny off at his home and drive away to meet up with you guys.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <08-26-11/0106:17>
Sometimes life gets in the way.  If you ever need to break for it, let me know and I'll autopilot your character to keep things going.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <08-26-11/2208:53>
Speaking of life getting in the way.  If you don't see me posting It'll be because I lost electricity.  About to get hit by Irene tomorrow or Sunday.
Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <08-26-11/2254:22>
Speaking of life getting in the way.  If you don't see me posting It'll be because I lost electricity.  About to get hit by Irene tomorrow or Sunday.

Hope it goes well.  I know the tornado outbreak wasn't very fun around here a few months ago.  No power for a few days where I was.  None for a week solid where I worked.  Here's to keeping my fingers crossed it's a bit easier on your area :)
Title: Re: [OOC] Hit the Ground Running
Post by: FastJack on <08-26-11/2310:44>
Hope nothing bad happens!
Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <08-27-11/0022:27>
On a game note, for Kontact to have fun with:

The Red Swan

A small establishment along the beltline between I90 and HWY515 inbetween Renton and Bellevue.  It's easy access to the main roads just a couple streets over lends it to a mix of clientele.  Rich corp brats trying to slum it a little, truckers looking for something a bit nicer then the usual dive, and the odd off-duty bodyguard mix with the upper middle class couples, the salarymen, and the occassional respectable shadow-type.

It's an unassuming building from the outside in the same red brick as the rest of the block.  Inside is a comfortable and quiet atmosphere in the soft lighting, with an array of small tables and secluded booths to give people some privacy.

Jarvis used to take Venessa there when they were 'dating', and it's still a good spot to meet up with the odd white-collar criminal like the ones that helped her get some of her starting warez.

The food isn't what it used to be since the old head chef Julio retired, but it's still good for a decent meal at a not entirely overinflated price.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <08-27-11/0204:17>
You've certainly got a big enough operations budget to afford it..  ;)
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <08-31-11/0057:32>
Got electric back.  Anyone else been knocked out from Irene?
Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <08-31-11/1554:36>
Glad to hear you're doing ok :)

FYI: Expect Yuri to take a few minutes longer then you might normally expect.  Hey, the girl's getting dolled up for a stroll in the high end of town.  You can't expect her to be on time ;)
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <09-02-11/0026:35>
What's our next move gonna be guys?
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <09-02-11/0507:32>
well I think we're about to discuss that at the Red Swan...?

BUt my suggestion is get into Vanian's apartment ASAP.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <09-03-11/0416:21>
I agree but the question is how.  Maybe we should just go up and ask if he is there?   I think we should see what Yuri could do first.  We could also follow Johnny's new lead.  We could also try to case the place but I don't know how feasible that might be.
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <09-03-11/1044:42>
I think we should probably have Yuri hack in.  I'm not sure how difficult that would be, but it's probably our best bet to start.  As to how to get into the building without too many alarms.. I don't know.  Then again, people obviously know we are looking into the matter.  So the real question is if we can get away without being destroyed by security when the alarms do go off.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <09-05-11/0003:14>
Average response time in that part of the city is about 2-3 minutes.  Don't forget that Blue has people in KE who can slow that down.
Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <09-05-11/2138:06>
Hacking it is an option.  Though I bet we'll need on-site to get the important bits from it.  So Yuri's getting dressed to fit in around Bellevue and is planning to make you lot into her high-society-girl entourage.  We have an Orc bodyguard, a quirky mage friend, and a famous old athlete for her +1 of the evening.  And we're out to call on an old aquaintence (Vanien) while we're in the neighborhood.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <09-06-11/0456:02>
That's cool with me. Wouldn't it be thorough if we make sure that's the name he has the apartment under (although someone already addressed mail to him there), but double checking never hurt and maybe a hack can get us to the point where the door guy actually expects us.  This of course might just be me being a shadowrun  4a newb but that's why I play the mage.  I welcome any thoughts on my opinion.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <09-06-11/0457:36>
Double newb when it comes to the matrix stuff.  lol
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <09-06-11/0519:07>
There are probably fewer people who know and understand the full matrix rules than you have fingers on one hand.

Even the guys who wrote them can't seem to keep them straight..
Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <09-06-11/0853:19>
There are probably fewer people who know and understand the full matrix rules than you have fingers on one hand.

Even the guys who wrote them can't seem to keep them straight..

I spent years programming computers proffessionally and I'm pretty sure I don't completely grasp the matrix rules despite studying them for Yuri, a pixie hacker / rigger, and an AI character...

Of course it doesn't help I'm still stuck with a pdf of Unwired because the physical book is apparently on permenant back-order :(
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <09-06-11/1706:02>
I don't have a good visual of the van, but we might consider finding an alternate vehicle if we expect to pass off as a high-society girl and her entourage.  Other than that, I think it's a good idea.  Or just park out of sight of the guard, but that means we'd have to run farther if we need to run.
Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <09-06-11/2012:39>
I don't have a good visual of the van, but we might consider finding an alternate vehicle if we expect to pass off as a high-society girl and her entourage.  Other than that, I think it's a good idea.  Or just park out of sight of the guard, but that means we'd have to run farther if we need to run.

Oh I dunno, it's called the "Swagger Wagon".  Might be pimped out a bit.  Besides, we were slumming it :D

I'll work on a fresh IC post tonight / in the morning.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <09-07-11/0351:47>
Well, it has a machine gun on a flexible turret sort of sticking out the back.  It's internal, but not concealed.  Could give it a disguise test to try and conceal it.

But, the Rover 2066 is basically like a civilian hummer.  H2 or whatever.  It's a big, armored off-road vehicle with high amenities that you'd see in a convoy leading a limo or transporting a VIP.
Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <09-07-11/1109:47>
But, the Rover 2066 is basically like a civilian hummer.  H2 or whatever.  It's a big, armored off-road vehicle with high amenities that you'd see in a convoy leading a limo or transporting a VIP.

Now that sounds more like it :D
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <09-07-11/2331:24>
It's got enough torque to ram the hell out of stuff in vehicle combat too.
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <09-08-11/0518:46>
Oh I thought it was a concealed gun ... or hmm yeah I guess internal, I figured unless someone looks inside (whcih they can't really do with the tinting turned up high), it was basically out of sight ... so pretty safe unless the police (or someone else with authority) wants to take a look inside..?

But yeah I think in Arsenal it describes it as a rich person's yuppie van, and a common enough sight in rich areas...



Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <09-08-11/0959:46>
I suppose the language there is really vague.  The concealability -2 business might be for when it's in active use?

Let's say that's what's up.  It should take a ready weapon action to get it into "active use" position, but when it's not in use, the window is up and opaque.
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <09-09-11/0535:45>
Sounds cool to me
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <09-13-11/2357:19>
So we gonna go after Vanian?
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <09-15-11/0420:31>
I suppose we should get to hacking.

You know the name of the apartment complex, so finding it's public node should be no chore.  We'll skip that.

Analyze for node stats should be a gimmie as well.  You're looking at Firewall 4, analyze 3. 
You shouldn't need more than a user account to add your names to the guest list.  You'll need security to alter logs and camera feeds.



Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <09-16-11/0958:36>
Sorry guys, I just picked up a second job and don't think I'm going to have time to devote to pbp anymore for the forseeable future :(  Time to dig out some alt players I guess.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <09-16-11/1122:49>
Thanks for the heads up. 

Here's to hoping that things cool out for you, or that you get a job where you can screw around on the internet all day. :)
Title: Re: [OOC] Hit the Ground Running
Post by: Xarin on <09-16-11/1844:40>
Thanks for the heads up. 

Here's to hoping that things cool out for you, or that you get a job where you can screw around on the internet all day. :)

Well, it's not all bad.  2nd job is helping at a new local game store.  And they're carrying Shadowrun :D
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <09-17-11/0309:53>
Good luck Xarin.  Looks like we're down to three party members now.  Johnny and Mary haven't posted in a long time and our hacker has to leave.  I would like to keep going.  What's the next step?  Can we finish this without a hacker?  Maybe we should just go visit Vanian anyway.  We could alert Alpha to keep KE off us for a few minutes.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <09-17-11/0527:29>
3 on and 3 off.

You guys want to double up on characters?

I can talk you through any rules you feel weak with.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <09-17-11/1011:04>
I'm okay with that.  Who want's play what role.  I'll willing to play either the face, hacker or add more muscle.  I'm gonna need some help though because the only rules I have besides the core book is Street Magic. 
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <09-17-11/1044:58>
I'm ok with either doubling up or going with the three.

As a heads up for Kontact, I'll be unavailable for the entire month of October.  So if anything needs to change based on that, thats ok to.  I meant to send a PM about it earlier, but upon reviewing things to do noticed that I hadn't.

If we double up and I'm still in I can go with any role, but preferably not the muscle ;).
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <09-18-11/0155:43>
So, would you rather pick up and play with someone else's character, alter their character a bit to make it your own, or just make a few new ones?

Alternately, Jinx could take over hacking duties with a bit of extra points, Switchback could be a primary face without too much addition and Ghost is a mage, and mages are deadly as hell.  He just needs a few foci to be a terror. 

I little more here and there, and the 3-man team could do pretty well..
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <09-18-11/1352:46>
I up for anything that keeps us going.  How would you propose continuing with the three man team?  I love improving my character but I like it better when I earn it.  I'd feel much more comfortable in combat with just a couple of sustaining foci.  I'd would also be much tougher if I had some bound spirits to command.  Then again, we haven't gotten into a fight yet.
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <09-23-11/0826:38>
It might be fun to roll with the 3 man team that we already have.  It would certainly make a few parts more interesting anyway.  I'm ok with doing it either way though.
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <09-25-11/0525:31>
Hey all I'd like to keep going but am struggling with just the rigging rules - I can't handle hacking on top of that right now!

So perhaps if our hacker could become an NPC...? (Or bring in another hacker player? )

But otherwise I'm enjoying things and would like to see what happens next ...

Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <09-26-11/1617:36>
I'll do the offsite hacking support.  That shouldn't be a problem.

So, do you just want to roll with a 3-man team for now?

All I need is some kind of consensus to move on.


(BTW, Psi, I've reconsidered the dumpshock from the lab explosion.  Since you couldn't jump in to any of the toys or anything, it's closer to just running with Command like a remote controlled device. 
As there are only a few times when dumpshock is said to occur, and those times have to do with either 1)  getting kicked from the matrix entirely, and 2) software side meltdown rather than simple disconnection, I don't think that the computer/device you're connected to getting blown up should count.  You weren't kicked from the web, and there was not biofeedback, only a sudden severance.   Sooooo.. consider yourself at full health.)
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <09-27-11/2243:41>
3 Man team is good for me.

I know I've mentioned in before, but I will be unavailable in a week for a month.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <09-30-11/0121:58>
I suppose we should get to hacking.

You know the name of the apartment complex, so finding it's public node should be no chore.  We'll skip that.

Analyze for node stats should be a gimmie as well.  You're looking at Firewall 4, analyze 3. 
You shouldn't need more than a user account to add your names to the guest list.  You'll need security to alter logs and camera feeds.

Hacking for admin access.
Exploit 6 +6 hacking +2 hotsim +1 encephalon = 15d6.hits(5) → [6,3,1,1,3,1,4,2,1,4,1,1,5,4,6] = (3) (http://invisiblecastle.com/roller/view/3201323/)
spot check
7d6.hits(5) → [5,2,4,6,3,6,5] = (4)

Aborting the attempt and shuffling ID with bought hits.
15d6.hits(5) → [1,1,6,4,4,5,4,2,6,1,6,1,5,3,5] = (6) (http://invisiblecastle.com/roller/view/3201325/)
7d6.hits(5) → [1,1,3,6,6,4,2] = (2)
15d6.hits(5) → [4,5,5,5,1,4,1,6,2,3,2,5,2,4,5] = (6) (http://invisiblecastle.com/roller/view/3201329/)
7d6.hits(5) → [6,3,4,1,1,1,1] = (1) glitch

Yuri owns the node, top to bottom.  You guys all get invites to Vanian's condo.

Ready to move out when you are.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <09-30-11/0953:21>
nice, let's go
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <10-02-11/0347:10>
I'll do the offsite hacking support.  That shouldn't be a problem.

So, do you just want to roll with a 3-man team for now?

All I need is some kind of consensus to move on.


(BTW, Psi, I've reconsidered the dumpshock from the lab explosion.  Since you couldn't jump in to any of the toys or anything, it's closer to just running with Command like a remote controlled device. 
As there are only a few times when dumpshock is said to occur, and those times have to do with either 1)  getting kicked from the matrix entirely, and 2) software side meltdown rather than simple disconnection, I don't think that the computer/device you're connected to getting blown up should count.  You weren't kicked from the web, and there was not biofeedback, only a sudden severance.   Sooooo.. consider yourself at full health.)

Oh allright, yes sounds good to me - cool ! Have to say I am learning a lot about rigging/hacking by playing this game.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <10-07-11/0354:19>
Is Cato still available?  He could probably break the door down.  Can Yuri open it?  From your description doesn't seem like knocking will work. 

Just in case, what's the rules on me summoning a spirit inside an astral barrier?

Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <10-07-11/0442:00>
No particular rules for summoning in a barrier.  They come from the meta planes, and that's not a strict 4th dimensional thing.

So, everything should be normal on a summon.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <10-12-11/0617:05>
That's funny.  I have half a mind to summon a spirit to go in there and render him unconscious.  I don't want him finding his gun in there and panicking and one of gets shot.  Guidance spirit with engulf should do.  If I have enough services he might even be able to conceal us on the way out of the building.  Until we pass through that astal barrier
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <10-20-11/0432:22>
Does Yuri have camera access to this building?
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <10-20-11/0629:29>
Should Jink run back out and get the miniwelder and cut the door open..? ... What are the chances of just punching a hole in the door and pushing it open with his cyberarm? that would be fun!  8)

Also if there is a window in Vanian's apartment, can Jink get his wagon to drive around and put a camera on it?
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <10-20-11/1717:14>
The back side of the apartment has a little enclosed garden area.  There's no street access to it.  There is foot access.

There are no cameras inside people's apartments.  That would be creepy.

Punching the door would do (Str/2)P +net hits damage and would need to beat its armor rating to damage it.  I'm pretty sure Switchback could punch the door into orbit if that's what you want.

Cato is away for another couple weeks, so I'll roll it if you like.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <10-21-11/0331:44>
wasn't talking about apt. access but hallway access
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <10-21-11/1504:07>
Yeah, there's cameras in the hallway, and Yuri owns them.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <10-21-11/1534:03>
Psi votes smash the door.  Tim?  Smashy smashy?
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <10-21-11/1738:44>
Ps - what does foot access to the back enclosed area mean? Can he escape by climbing over a wall and out to the street? If so Jink tries to command the wagon to come round and watch the back for signs of him with it's cameras.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <10-21-11/2148:04>
Surrounded by walls topped with razor wire.  Not likely that he'll make it out the back without an escape kit.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <10-25-11/0157:36>
Sure, smash it.
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <10-25-11/0557:59>
"knock knock!" - hahaha, love it  ;D
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <10-26-11/2358:54>
Tim, Stunball is a direct mana spell, so you need line of sight to effect anyone.  You can have LoS and good cover, but you'll have to pop your head in and see Rat to hit him with that spell.  You're free to change your mind about that if you like.  Also, you might want to withhold dice to shrink the area if you're using stunball.  Otherwise, you'll likely have to resist your own spell.

NVM.  checked the distance, and 5 meters isn't enough to reach you at the door.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <10-27-11/0428:29>
or I can use my endoscope, is there a modifier if I do?  If there is I'll pop my head up.  That roll was too go to waste.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <10-28-11/0033:37>
endoscope?  cool.  No issue.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <11-02-11/0949:45>
Hey Jinx, if I cast invis on Rat to try to get him out of the building it might not hold up when we pass through the astral barrier.  If we heal him and convince him he's better off with us than having "Clean Steve" find him he might come willing.  Seeing as Yuri said he called for help I thought of a third option.  Maybe we can find a place to hold up in the building and find out who he called for help.  I can scout astrally to find an empty apt.

Kontact:  I think we made a mistake with the damage I did to Rat.  If I remember correctly the maximum number of hits you can get on a spell is the force.  Since I cast a force 5 stunbolt I'd have to drop those last two hits.  Guess I got really excited rolling 7 hits on 11 dice.

Is Switch coming back soon?  It's Nov. already.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <11-03-11/0640:46>
With 4 willpower, 10S puts him over the line into unconsciouness anyway.  Just means there's no overflow damage.

I hope switch comes back. :-/
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <11-04-11/0935:08>
I just got back yesterday and can start posting if I'm still part of the group :).  If not I'll make another and submit for the reserves.  Either way, I'll read the OOC and IC to see what kind of trouble this bunch has gotten into.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <11-04-11/1004:21>
Welcome back!!
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <11-04-11/2317:41>
Hey Jinx, if I cast invis on Rat to try to get him out of the building it might not hold up when we pass through the astral barrier.  If we heal him and convince him he's better off with us than having "Clean Steve" find him he might come willing.  Seeing as Yuri said he called for help I thought of a third option.  Maybe we can find a place to hold up in the building and find out who he called for help.  I can scout astrally to find an empty apt.

I'm liking option 3! Why don't we try hiding the ceiling or something, if possible? then see who turns up (if anyone..) Assuming there is some kind of access to the ceiling?

Welcome back Cato :)
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <11-05-11/0804:23>
Can Yuri trace the call to find out?

I like the idea of waiting to see who turns up.. unless that someone turns up with something really nasty.  Depending on who it is and what they have we could always get something useful from them as well.

If we hide we should find an alternate route out of the place so we don't get caught like Rat just got caught though ;).
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <11-05-11/2155:01>
Tracing?  Sure thing.
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <11-06-11/1138:58>
After reading back through I didn't see any reason to actually keep vanian.  So I'd suggest interrogating him and then handing him over to Clean Steve for a favor owed.  We can always start a little fire if we are concerned about leaving stuff behind.  I'm not sure whether the amount of trash would outweigh whatever fire protection is in the building, but it's worth a shot.  As long as the entire building didn't go up.

Sure, he'll talk about us interrogating him, but Steve already knows we are involved.  And we don't actually know who he is working for.

Plus, I think we'll run into the "help" whether we stick around or not.  So in the end I'd suggest sneaking him out, but being ready for a scuffle in the process.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <11-06-11/2307:17>
Yo Psi, I'm trying to make sense of the DP you threw and I'm having a little trouble.  Shouldn't matter too much, not this time, but it's something I want to iron out.

I'm seeing R6 sensors for 6 dice, Perception of 4 for 10 dice and +3 for actively looking makes 13 dice.
Are you tossing in +2 for hotsim or +2 for the control rig?  I wouldn't call it a matrix action, and it's technically not a vehicle skill.

Sensors are dumb :-/  How about with a pure sensor test, like radar, it has to deal with the signature table, but doesn't get perception bonuses and penalties.  Additionally it gets matrix/control rig bonuses if you jump in? 
So, in this case, you would have 6 sensor + 4 skill -3 (from the signature table) with another +4 if you jumped in.

Whereas with the camera we could route it to your image link and get
3 int + 4 skill +3 vis enhance +3 actively looking = 13

That way, sensor tests will work better than regular perception in averse conditions, like finding something not in the vicinity (-2) through light rain (-2) in partial light (-2) would have a -6 dp penalty for the basic camera test, but would have no penalty for vehicle radar.  Or, to be ridiculous Far away (-5) in full darkness (-6) through thermal smoke (-4) for -15 dice regularly.

Anyway, moving on with the scene.

Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <11-07-11/1938:19>
Yeah, tim, Ghost takes 2 stun from the summoning resist.  Bad luck with that.

Does anyone want to do anything else before the guys in black enter engagement range? 
Take cover?  Cast more spells? Hide?  Try to shuffle out the back?  Maneuver vehicles or drones?
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <11-07-11/2316:09>
Isn't Yuri hooked into the hall camera's?  Can she guide us out?  How many stair ways/sets of elevators are there in this building?  I think we should shut Rat's comm off if we plan on taking it with us.
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <11-08-11/0512:00>
Hey sorry Kontact for those sensor tests I thought it was pilot 3, clearsight 3, camera/radar 6, actively looking 3 (15) - but let's go with what you suggest. I am a little rough on the rules, but will check them before rolling next time (and of course anytime I roll wrong please ignore the last few dice or whatever if I roll too many).

As for actions prior to engagement range... yep turn off Rat's link, swap Rat to his meat shoulder, ready his SMG in his other hand... and hope Yuri can guide them out! Pings his wagon to keep it ready to roar up alongside the building next to our exit point (wherever that is going to be - front entrance unless someone else suggests otherwise).... And if the lead starts flying, duck for cover!
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <11-08-11/0859:33>
Yeah, I'll just go with the flow on this one and seek some sort of cover before they arrive, and then try to get into close combat range.  If we start running there's always the Uzi for covering fire.

On another note, after we engage these goons do we have any evidence/way of fabricating evidence to link them to the bombing at Gibson Hall?  It'd be a nice way to tie them up if we go the non-lethal route, and it would get us out of that little problem.  But I'm not sure if that's even worth doing.

Let the mayhem begin ;)
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <11-08-11/2303:45>
I'm trying to make some sense of the building you're in compared to Rat's room being 2114 or something like that...
The map says he has a patio, which makes me think he's on the ground floor...

I'll say that there's two exits from the building, being the front exit and the fire exit.  There are two sets of stairs and one elevator, located near the front set of stairs.  The hallways have door flushed to the wall and staggered down the hallway so that no one opens their door directly in front of the door on the other side of the hall.  The hall itself is pretty wide, over three meters or so, and dotted with potted plants and other decorations which can provide partial cover.

   
I'm going to put together a map.

Here goes.

(http://i28.lulzimg.com/54c7c1bbdc.jpg)
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <11-09-11/0247:09>
I'm guessing we're still in Rat's place.  If so having him invisible would be totally useless.  I'm thinking we're not gonna avoid a fight.  Drop the invis on Rat and peer out the door with my endoscope. 

Hey Cato, you want me to invis you so you can close on the thug coming from the other direction?
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <11-09-11/0818:43>
That would be superb.  A punch in the face and they won't even see it coming.  As long as they aren't of the: "There might be something there so I'll shoot anyway" persuasion :)
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <11-09-11/1120:58>
Well don't make a lot of noise.  Invisibility doesn't make you quiet.
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <11-09-11/1416:54>
Jink will be making lots of noise to cover Switchback's tracks!
Title: Re: [OOC] Hit the Ground Running
Post by: Mirikon on <11-09-11/1809:37>
Hey. I'm going to be coming in with a new hacker, Kusanagi Motoko. Don't worry, she can do more than just hack, what with her sniper rifle and combat drone.
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <11-10-11/0335:05>
welcome aboard!
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <11-10-11/0833:33>
Awesome!
Title: Re: [OOC] Hit the Ground Running
Post by: UmaroVI on <11-10-11/1422:36>
I'll be joining too as your replacement street samurai. I'm going through the IC thread now so as to catch up.
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <11-11-11/0359:41>
Sweet - you might get here in time to keep us from dying, eh?  ;)
Title: Re: [OOC] Hit the Ground Running
Post by: Kouryuu on <11-13-11/0513:42>
Sweet - you might get here in time to keep us from dying, eh?  ;)
Crimson is ready to roll as well.
not sure thou how well will she do as a pacifist in combat.
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <11-13-11/1443:54>
I went with the charge, although I suppose I could have started shooting with the Uzi (which is currently loaded with hollow points).  Hopefully I can take out the goons at the front without being shot to hell. 

Although I'm not sure why I was concerned with sound, what with the rounds Jink is throwing at em ;)
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <11-14-11/0310:23>
Although I'm not sure why I was concerned with sound, what with the rounds Jink is throwing at em ;)

They'll definitely have negative modifiers, but that biz goes both ways.  You wouldn't want to get auto-ganked by an enemy who has invisibility..
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <11-14-11/0913:58>
BTW, Psi, it's Jink's move again if you want another chance at clipping a guy..
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <11-14-11/0936:27>
Now I'm paranoid and feel as if we are all about to be shot by an invisible Troll behind us.
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <11-15-11/0444:03>
BTW, Psi, it's Jink's move again if you want another chance at clipping a guy..

Sorry yep - inserted his next attack into the latest post !
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <11-15-11/1145:24>
Do I get to act in IP2?  I got no reflex enhancement.
Title: Re: [OOC] Hit the Ground Running
Post by: Mirikon on <11-15-11/1209:14>
Motoko is absolutely useless in close quarters combat. That may change if she survives long enough to submerge a couple times, though.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <11-16-11/0617:17>
Do I get to act in IP2?  I got no reflex enhancement.
Oh yeah, I thought you had a sustaining focus with Increase Reflexes.  Forgot you didn't do focuses at start.
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <11-16-11/0653:54>
Motoko is absolutely useless in close quarters combat. That may change if she survives long enough to submerge a couple times, though.

Ah I'm sure Motoko will be fine
Title: Re: [OOC] Hit the Ground Running
Post by: Mirikon on <11-16-11/1019:10>
One IP, light armor, barely any dodge, and her only weapon is a sniper rifle. She would rather stay in the van, if at all possible, and work through her drones doing overwatch. If people are in her face, her default action is to hide behind her Lynx and tell it to unleash hell.
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <11-16-11/1314:53>
@Kontact:  I went with the extra sprinting tests, with a current total of 48 extra meters/turn.  I rolled one more for the first IP and two for the second IP.  Hits in order were 5, 3, 5, and 3.  Disregard as necessary.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <11-17-11/1231:56>
Cool.  Should be enough sprinting that you can engage on turn 3.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <11-22-11/0108:33>
Sorry was out for the weekend.  Gonna be out from wed. to Sun this week.  Happy Thanksgiving.
Title: Re: [OOC] Hit the Ground Running
Post by: Mirikon on <11-22-11/0841:20>
You people need to hurry up and finish the fight so I can get in there. ;)
Title: Re: [OOC] Hit the Ground Running
Post by: UmaroVI on <11-22-11/1124:38>
Whee, finally caught up on reading the IC thread. Interesting story so far!
Title: Re: [OOC] Hit the Ground Running
Post by: Kouryuu on <11-22-11/1425:15>
You people need to hurry up and finish the fight so I can get in there. ;)
Do not stress them, they are doing their best.
And Crimson is geting impatient too.  ;D
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <11-24-11/0032:01>
I remembered my password.  I'll be able to post this weekend if needed.

Kontact:  I used edge once already at the Vanian's place of business.  Only got one point left to use.  When will we get refreshed?

Again  Happy Thanksgiving to all Runners.
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <11-24-11/0306:19>
Happy Thanksgiving chummers.

And Jink spent all his edge already in the bomb blast and other situations.... so no can do! On the other hand I'm enjoying this fight immensely  ;)

Funkytim - so unlucky on those spell rolls! 9 dice with 1 success = wtf!
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <11-24-11/0934:50>
Happy Thanksgiving!

Yeah, assuming I'm using my edge correctly I'll be down to my last point after this pass.  We're just an unlucky bunch of runners :).

Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <11-24-11/1141:11>
Well, your edge should refresh when you get good rolls.  I generally see a critical success as being net hits ~= 1/2 your DP.
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <11-24-11/1609:29>
hmm I believe that means Jink has refreshed his 2 edge then... in this fight he's had 6/9, 5/9 and 2/2 for dice rolls ..  :)
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <11-25-11/1415:09>
Sure, if you'd previously spent edge, then it should refresh...  unless those weren't net hits.  Like if you only needed 1 or 2 and you got 6, then that's 4 net, and a critical success.
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <11-25-11/1634:46>
oh no they weren't net hits - I'll scroll back and check
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <12-01-11/2104:23>
who's action is it?
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <12-02-11/0153:06>
I think Switch using edge to go first to mash a guy (hopefully)...
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <12-02-11/1349:43>
I already rolled for both :)  I put it in the same post in an edit.  Sorry if I didn't mention it and that's what we were waiting on :)

But, I don't think my roll is going to mash him.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <12-02-11/2337:34>
Well it did make him spend some precious edge and it took him out of the fight for the moment.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <12-03-11/0245:16>
Yo backup players, you all ready to go?
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <12-03-11/0346:32>
PS - double checked and Jink's Edge hasn't refreshed... missed it by 1 hit twice.. gah!
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <12-03-11/0902:31>
Should have tried for the elemental strike, but then he'd be visible.  Well, except for all the holes.
Title: Re: [OOC] Hit the Ground Running
Post by: UmaroVI on <12-03-11/1125:11>
Yep, still here.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <12-03-11/1529:49>
I'll need perception checks from everyone approaching the building.
Title: Re: [OOC] Hit the Ground Running
Post by: UmaroVI on <12-03-11/1731:08>
Sundance's perception check: 5 (Intuition)+4(Perception)+1(Betel)+3(Attention Coprocessor), +3 more if it is Hearing from Audio Enhancement. I'm rolling 16, so take of the last 3 for non-hearing parts of this.5 hearing, 4 otherwise http://invisiblecastle.com/roller/view/3287057/
Title: Re: [OOC] Hit the Ground Running
Post by: Mirikon on <12-03-11/1910:50>
Motoko's visual Perception: 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3287158/)
Title: Re: [OOC] Hit the Ground Running
Post by: Kouryuu on <12-03-11/2058:16>
Crimsons preception - Audial(1); visual(3) (http://invisiblecastle.com/roller/view/3287266/)
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <12-03-11/2203:00>
I'm going to start a short temporary thread laying down the circumstances for everyone going into the building.  Want to keep it separate from the combat mess.
Title: Re: [OOC] Hit the Ground Running
Post by: Kouryuu on <12-04-11/0320:40>
I'm going to start a short temporary thread laying down the circumstances for everyone going into the building.  Want to keep it separate from the combat mess.
Cool, that will make everything more orderly.
Title: Re: [OOC] Hit the Ground Running
Post by: UmaroVI on <12-05-11/1013:25>
I'm not sure what the scale of that map is. Can I get a rough idea of how far off the rooftop with the sniper is?
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <12-05-11/1447:07>
Sniper...  :o
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <12-05-11/2010:27>
I'm not sure what the scale of that map is. Can I get a rough idea of how far off the rooftop with the sniper is?

about 90m
Title: Re: [OOC] Hit the Ground Running
Post by: Mirikon on <12-10-11/0800:13>
Yeah, that sniper had best PRAY that the Knights get there in time to keep him away from Motoko, after blowing a hole in her drone like that!
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <12-10-11/1741:26>
Just started reading that thread... ok - lots of stuff happening outside!
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <12-15-11/1957:02>
Edited my post on the IC thread.  Damn grenades :)
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <12-16-11/0036:29>
I edited my last post too because Jink was knocked prone when he took the 4 stun damage (still taking good cover, I guess, just also prone?). Incidentally I didnt realise in SR4A how easy it is to knock down (at least with a low body char) ... in SR3 I'm pretty sure there was some kind of test. I actually quite like it this way - just a simple yes/no, depending on the damage.

Other thing Ive come to realise is how useful a vision magnification scope would be... and a gyrostabliser in his cyberarm ... perhaps he'll get an upgrade if they survive all this..  :D
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <12-16-11/2249:30>
yeah, knockdown is ridiculous.  Lots of people ignore it because of that.  Thing is, since getting knocked down only poses a penalty to melee combat, it's not even a big deal to get put on your ass.  You can take a simple action and a test to get back up and scramble like usual.
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <12-21-11/2201:40>
As an FYI, my computer has ceased functioning.  I'll still be posting... but I might not be as quick until I get a replacement.

Title: Re: [OOC] Hit the Ground Running
Post by: Kouryuu on <12-21-11/2258:25>
Crimson is in a dead end here, at least i can not think of anything right now or in the last few days, getting to the sniper looks like a no-go, and anything other then that i see no use of Crimson, might get in the building, but then she would get associated with the group of fighters when KE arrives, and it would be hard to get their attention away from the Team.
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <12-22-11/1705:43>
Ps - just looked up prone for its effects...  -2 to defence rolls (p.159 SR4A) for Jink, plus an opponent in melee against him gets +3. Very bad then if in melee, but also a reasonable penalty in a firefight.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <12-22-11/2152:10>
Crimson is in a dead end here, at least i can not think of anything right now or in the last few days, getting to the sniper looks like a no-go, and anything other then that i see no use of Crimson, might get in the building, but then she would get associated with the group of fighters when KE arrives, and it would be hard to get their attention away from the Team.

We could retcon the purpose of your earlier con roll if you like.  As I said, social rolls are pretty powerful if you make them more of a goal based thing than a phrase based thing.  But, really, the sniper is a dead end.  From what you can see, he's got a toss link, an HK 227-x SMG, a bulletproof jacket and few little items like flash-bangs, ammo and a knife.
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <12-25-11/2056:20>
merry xmas/happy holidays chummers  8)
Title: Re: [OOC] Hit the Ground Running
Post by: Kouryuu on <12-26-11/0002:02>
Crimson is in a dead end here, at least i can not think of anything right now or in the last few days, getting to the sniper looks like a no-go, and anything other then that i see no use of Crimson, might get in the building, but then she would get associated with the group of fighters when KE arrives, and it would be hard to get their attention away from the Team.

We could retcon the purpose of your earlier con roll if you like.  As I said, social rolls are pretty powerful if you make them more of a goal based thing than a phrase based thing.  But, really, the sniper is a dead end.  From what you can see, he's got a toss link, an HK 227-x SMG, a bulletproof jacket and few little items like flash-bangs, ammo and a knife.
the roll is not the problem, the set up i made is. The crybaby being a spec op - unlikely.
By the way, the fleeing combatant is coming our way, right?
Happy hollidays everyone! ;D
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <12-27-11/2358:51>
Yep, here's your chance to drag info out of one of these guys, if that strikes your fancy.
Title: Re: [OOC] Hit the Ground Running
Post by: UmaroVI on <12-28-11/0931:48>
Is Sundance still outside when the guy appears? Or is he already inside and they missed each other?
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <12-28-11/1745:45>
I presume Jink, Ghost and Switchback are heading out the front door with Vans unconscious form. As they do so, Jink pings his wagon to keep it's camera on the front doors, looking for trouble (or the fleeing gunman, for that matter - he'll get the wagon to take a video of him running off ... maybe he can use the image later for identification purposes?).
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <12-28-11/2152:57>
Should we grab the unconscious goon?  We might wanna question him too.
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <12-29-11/1333:24>
I doubt he would know anything useful.  As it stands I think we should leave him.  We get to leave, security gets someone for wasting the guard and shooting up the place.  Everyone's happy.
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <12-29-11/1734:05>
Happy to leave unconscious dude, one body probably enough to slow us down already
Title: Re: [OOC] Hit the Ground Running
Post by: Mirikon on <12-29-11/1817:11>
Oh, but the sniper is coming with Motoko. He has some things to answer for. >:(
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <12-30-11/2324:24>
BTW, outside people, your current employer is in the building you are standing in front of, where there is a firefight underway.  The job which you're on pays 1000 yen retainer (meaning you can already count this money as yours) upped to 10,000 per person upon successful completion of your assigned task.  The conditions of successful completion are to arrive at Rat's place no less than a minute after he calls and to take him to safety.  If he dies or you fail to escort him out of the building, then you are out 9 grand.

If you are operating under the assumption that you know the runners inside the building, and that you know things are under control, then you are wrong.  They are currently working to cost you money and reputation, and they may well try to kill you when they see you.

I apologize for not making this clear earlier, and I hope that this clarifies your situation.
Title: Re: [OOC] Hit the Ground Running
Post by: Kouryuu on <12-31-11/0616:44>
BTW, outside people, your current employer is in the building you are standing in front of, where there is a firefight underway.  The job which you're on pays 1000 yen retainer (meaning you can already count this money as yours) upped to 10,000 per person upon successful completion of your assigned task.  The conditions of successful completion are to arrive at Rat's place no less than a minute after he calls and to take him to safety.  If he dies or you fail to escort him out of the building, then you are out 9 grand.

If you are operating under the assumption that you know the runners inside the building, and that you know things are under control, then you are wrong.  They are currently working to cost you money and reputation, and they may well try to kill you when they see you.

I apologize for not making this clear earlier, and I hope that this clarifies your situation.
OK, this turns everything upside down, as i understood that we are here to reinforce the runner team, not as a separate group.
Ok O Team let's get them.  ;D
Title: Re: [OOC] Hit the Ground Running
Post by: Mirikon on <12-31-11/0847:40>
Indeed. That completely screws with what I knew about the situation. Doesn't change the fact that there isn't much I can do about it, but oh well.
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <12-31-11/1039:18>
Yeah, that jives with how I understood the situation.  My understanding is that in the overall sense we're supposed to complement each other, but at the moment our IC contracts are conflicting.  I've been kind of curious about how things are going to go down when we actually make contact.  I have a few ideas about it.

As for the team upstairs, I was under the impression we were heading out the back, since that's where we were going before the attack.  Maybe not though, since Jink's our ride I'll defer to Psiker on the call for that.
Title: Re: [OOC] Hit the Ground Running
Post by: Mirikon on <12-31-11/2129:23>
OK, I'm at a complete loss for anything to do. Since the DM has pretty much all but said directly that he doesn't want me to get my hands on the sniper, and there isn't anything I can do with running gun battles inside, with my drone dead, there isn't anything I can do at the moment.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <12-31-11/2140:00>
You could try to get eyes inside the building by hacking its security, do an extended scan for hidden nodes to find any other people in the area, or you could try something more elaborate like hacking grid guide to see what KE's response time is looking like.  You could even work on compiling a sprite to help you with these things, since you're pretty well spec'ed to do so.  There are lots of options available to you.  I'm sorry that I didn't make your immediate goal clearer earlier.  :(

Think about it this way, if you can get the other team's IDs then you can message them, triangulate their positions as needed, and other things.  Information is more helpful than bullets in a situation like this. ;)
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <12-31-11/2210:37>
Ah OK we'll go out the back door then, given we're aware of shooting out the front, including a badly damaged Lynx combat drone! So Jink commands his wagon to meet them out the back, pulling up onto the curb with the side door wide open to allow them to jump right in... with a bit of luck. As for the new arrivals, not quite sure how to resolve that, but ....  we could offer them Yuri's share of the cash, for instance, to side with us temporarily instead, and demonstrate that we haven't actually physically harmed Vanian in any (permanent) way... ?
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <01-01-12/1211:38>
Or.. we could try to talk them into splitting the "safe escort" part of their contract with us.  Then hire them on for the rest.  Depending on what the terms are we could help them fulfill that one, then either interrogate and/or bug Vanian to get the information we want.  Afterwards we can sell him out to Clean Steve (assuming he was after Van in the first place).

Everyone wins!  Well, except for vanian.  However, he would get out of the building safely.

It may or may not be feasible. However, I'm pretty sure the team up top's current mood is: "Shoot first and worry about it later."  At least, that's Switchback's understanding.
Title: Re: [OOC] Hit the Ground Running
Post by: Mirikon on <01-02-12/0436:56>
There is no way this ends well.
Title: Re: [OOC] Hit the Ground Running
Post by: Kouryuu on <01-02-12/0538:43>
There is no way this ends well.
there is, if Crimson gets to talk to them.
Title: Re: [OOC] Hit the Ground Running
Post by: Kouryuu on <01-02-12/1435:02>
Invisible Castle is back for now.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <01-02-12/1507:10>
Well, I have to play my character by what he know so these peeps outside are a threat.  Of  course if I was omniscient there might not be any more fighting but it doesn't look good right now.  Hopefully we will notice that you guys are dressed very differently from the goons that just attacked us .  Meanwhile I'm gonna grab the comms off the bodies I pass as I leave the building with the others.  I don't know who is carrying Rat at this point but I'm willing to make him invisible as soon  as invisible castle comes back up.  I'll trust Kontact with the roll if he wants to save time though.

Sorry, I posted this in the wrong thread last night.
Title: Re: [OOC] Hit the Ground Running
Post by: Mirikon on <01-02-12/1519:03>
Yeah, sending two competing teams of runners in is just asking for them to kill eachother off, not team up and make friends while other people are also trying to kill them.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <01-03-12/0445:26>
Ah OK we'll go out the back door then, given we're aware of shooting out the front, including a badly damaged Lynx combat drone! So Jink commands his wagon to meet them out the back, pulling up onto the curb with the side door wide open to allow them to jump right in... with a bit of luck. As for the new arrivals, not quite sure how to resolve that, but ....  we could offer them Yuri's share of the cash, for instance, to side with us temporarily instead, and demonstrate that we haven't actually physically harmed Vanian in any (permanent) way... ?

The back way does not include vehicle access.  That might put a damper on your plan.

Vanian didn't see any of your faces, which does leave your options open there...
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <01-03-12/0451:20>
Yeah, sending two competing teams of runners in is just asking for them to kill eachother off, not team up and make friends while other people are also trying to kill them.

Believe it or not, but you're filling a role in the adventure as it was written (back in 93 I think.)  Vanian is a fence who calls a squad of runners for protection when the PCs arrive.  I just decided that'd be a good in for the new players, if you can survive the initial encounter.
Title: Re: [OOC] Hit the Ground Running
Post by: Mirikon on <01-03-12/0804:15>
Except that our goals are directly opposing eachother, and we don't get paid if the other group gets their goal.
Title: Re: [OOC] Hit the Ground Running
Post by: Kouryuu on <01-03-12/0822:16>
Except that our goals are directly opposing eachother, and we don't get paid if the other group gets their goal.
That depends, we can try to convince them, that if we ensure his safty he will provide the knowlage he has. We can atleast try.
Crimson is not one. To shoot, she is gona try talking first.

By the way, as i pointed out in the IC, Crimson is dressed like a Steam punk, With a Chamelion suit put on transparent, just like secound skin,
@GM if you think it would not work this way,
then simply black colored skintight suit.
She has no obvious weapons except a taser, that's normal for times like these. and without wider knowledge she would not seem Shadowrun type, except for magically active ones, who would see she is awakened, but thatš about it.
So we will see how the meeting pans out.
Title: Re: [OOC] Hit the Ground Running
Post by: UmaroVI on <01-03-12/1049:06>
Eh, maybe Sundance will just wind up stick-n-shocking you guys, then we'll meet up again later and work together  ;D
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <01-03-12/2151:50>
Yeah, this isn't an opposing purpose, just a crossed purpose.  Team 2's job is to make sure that Rat isn't harmed.  Team 1's job currently involves them trying to question Rat about where he acquired a blueprint.

Team 1 has chosen to do this by taking him away somewhere to question him, and if he wakes up in the back of a van without the people he paid to protect him anywhere to be found, then Team 2 has failed in their task and is out 9 grand apiece.  The final pot on this thing is 160 grand plus a personal favor from a Prime Runner though..
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <01-04-12/0430:05>
Where am I when switch hears the voice?
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <01-05-12/0038:29>
In the room/courtyard.  Psi had written Jink into the courtyard while you guys would have been intercepted before you actually got out of Rat's apartment.  I didn't realize that one of the outside people had already gone in until after I ended combat turns.

Anyway, he's got the drop on Switch and you guys don't have LoS with him.
Title: Re: [OOC] Hit the Ground Running
Post by: Mirikon on <01-05-12/2026:30>
You do know that Motoko isn't going to just let anyone get in the van, yes? She's in a real cranky mood, so she will seal you all in the building until the Knights get there before letting Vanian get in someone else's vehicle.
Title: Re: [OOC] Hit the Ground Running
Post by: UmaroVI on <01-05-12/2109:48>
Post in the IC thread I guess?
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <01-06-12/0129:47>
I'm assuming nobody can see Vanian.  What happens when we take him out of the building and have to pass through the astral barrier?
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <01-06-12/0132:52>
Sundance can see Vanian since he made his spell resistance roll.  The spell will either fail when it hits the barrier, or the barrier will fail.  Or you could drop the spell and recast it if necessary. 

Either way, the gnome with the guns knows right were Vanian is.

We're still sort of in CTs since Makoto is hacking the building while a gunner is running toward her position.  That's a situation that still needs to be resolved.
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <01-07-12/2112:24>
Assuming at some point the group heads off with Vanian, here is Jink's street knowledge check to find a suitable place to hole up with their quarry/evade the authorities/others tracking them: Street knowledge safe houses check (6d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3320845/)
Title: Re: [OOC] Hit the Ground Running
Post by: Mirikon on <01-07-12/2126:28>
Motoko gave up on hacking, and is simply covering the door with a sniper rifle. And a bad attitude.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <01-09-12/0015:58>
Can Sundance see me and can I read the recent text messages on my comm?
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <01-09-12/2055:32>
As long as you have image link available on some sort of eyeware, you can read text messages without it being a thing.  Even if not, you could stare at your link if you like.  As far as seeing Sundance, you can maneuver to the point where you could see him eventually.  He seems to have dropped his guard and turned off his blur suit.

If you want to act against him, you'll have to beat him on initiative.
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <01-09-12/2059:46>
We don't REALLY need to kill each other.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <01-09-12/2107:29>
In fact, it would be a very poor decision to try and kill each other as none of you can be certain that they would not die attempting it.
Title: Re: [OOC] Hit the Ground Running
Post by: Mirikon on <01-09-12/2109:38>
She didn't assume the thing that was thrown at her was harmless. She assumed it was a grenade, and took appropriate measures (i.e. moving the van out of the likely blast radius). And I am not trying to disrupt the game. I'm trying to get paid, since you wouldn't let me get the sniper who wrecked the drone that was going to be the primary way I interacted with the situation inside the building. If the situation is contentious, it is because you set two teams on different objectives. Right now, my objective is to get Vanian in my van, so we get paid. I have no cameras on the outside of the van, so I don't know that there's a device now attached to the van, unless that is something the vehicle sensors would detect. I can metagame if you want, but I'm trying to play my character accordingly.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <01-10-12/0236:23>
Okay, now I really confused.  I have two questions before I act.  Is Ghost's ride that's gonna take him away from a sticky situation shot up? and Can he tell if Sundance can see Vanian?
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <01-10-12/0351:08>
OK I reckon Kontact should set the current scene again - just so we're all on the same page. Then take it from there in combat turns (having regard to Kontact's recent IC post)
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <01-10-12/0407:43>
Mirikon:  Do you think it's helpful then?  Shooting at vans that don't exist?  You have two other members on your side of the issue.  One of them is built to negotiate and the other is built to kill.  If you're going to be angry at anything, be angry at them for leaving you alone to deal with the final shooter. 
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <01-10-12/0412:16>
Okay, now I really confused.  I have two questions before I act.  Is Ghost's ride that's gonna take him away from a sticky situation shot up? and Can he tell if Sundance can see Vanian?

No and no.

Makoto, who tried to shoot Jink's ride has no idea what Jink's ride looks like or even if it's in the lot.

You can't tell if someone has resisted a spell.
Title: Re: [OOC] Hit the Ground Running
Post by: Kouryuu on <01-10-12/0417:59>
OK I reckon Kontact should set the current scene again - just so we're all on the same page. Then take it from there in combat turns (having regard to Kontact's recent IC post)
fullheartedly agree.
Title: Re: [OOC] Hit the Ground Running
Post by: Mirikon on <01-10-12/0456:38>
Mirikon:  Do you think it's helpful then?  Shooting at vans that don't exist?  You have two other members on your side of the issue.  One of them is built to negotiate and the other is built to kill.  If you're going to be angry at anything, be angry at them for leaving you alone to deal with the final shooter.
She isn't angry with the other players. She's angry with the sniper who shot her drone. She fully intends on getting even with him, but for the moment, they have to get paid. The way they do that is getting Vanian in her van, and getting out. They have no connection with these other runners, and no reason to trust them. She WAS trying to help end the stalemate by allowing one of that group in her van.

As for their van, I was under the impression they'd brought it up, since they were going to carry the guy out to the van. If they were going to try and carry him to the van two blocks away, then that raises a whole new set of issues.

And she doesn't know the final shooter is still out there. She saw him run off, after throwing something she thinks is a grenade at the van.

OK I reckon Kontact should set the current scene again - just so we're all on the same page. Then take it from there in combat turns (having regard to Kontact's recent IC post)
fullheartedly agree.
That would probably be best. Going back and dealing with things before they reached clusterfuck levels would be better for everyone.
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <01-10-12/2020:17>
I don't think Van has to be in your van for you to get paid.  Besides, he's out and I doubt he'd wake up before we got him to a safehouse where we should all be present.  So you'd get paid.

It's unlikely at best that Switchback would give up Van's body to get in your Van.  You guys check out, and he's good with the understanding reached with Sundance.  But you A) don't have the force and B) Van is that groups ace in the hole.  If we gave him up, we'd have nothing.  I've tried hinting at the fact that there is more afoot than the new team realizes, and I'm sure once we get information from him it will be a: "You guys are handy, join us" kind of moment.

Title: Re: [OOC] Hit the Ground Running
Post by: Kouryuu on <01-11-12/0139:04>
I don't think Van has to be in your van for you to get paid.  Besides, he's out and I doubt he'd wake up before we got him to a safehouse where we should all be present.  So you'd get paid.

It's unlikely at best that Switchback would give up Van's body to get in your Van.  You guys check out, and he's good with the understanding reached with Sundance.  But you A) don't have the force and B) Van is that groups ace in the hole.  If we gave him up, we'd have nothing.  I've tried hinting at the fact that there is more afoot than the new team realizes, and I'm sure once we get information from him it will be a: "You guys are handy, join us" kind of moment.

we can all line up arguments and roll the dice, it will decide who takes what to where.
my proposition is to mix up the teams and go in both Vans so in case of something both have leverage against each other, at least that would be Crimsons Logic if she ever gets to take part in negotiation

So pleas set the scene so we can get over with it. for the last couple days we are on hold and i for one want it to move forward, but without any confusion.
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <01-13-12/1639:11>
Hey all, I'm not going to have internet access for about a week. If you need to NPC Jink during that time - feel free.
Title: Re: [OOC] Hit the Ground Running
Post by: Kouryuu on <01-14-12/0613:14>
this is going nowhere at least now and it only makes the confusion worse, so let's just roll negotiation and make a exit as fast as possible.  :-\

but as our GM has not been online for the last few days i assume we better let him set the scene first.

Title: Re: [OOC] Hit the Ground Running
Post by: Kouryuu on <01-14-12/0953:42>
PLEASE CAN WE WAIT FOR KONTACT TO SET THE SCENE?

Or should Crimson Con you in believing that there is a private army on it's way, and negatioate that you let us take Vanian and saty at the building Waving while we get driving off the scene.
She is capable to do so, she a is a specialised Face!  >:(

Sorry, but this Chaos drives me crazy.  :-\
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <01-15-12/0750:40>
Apologies all.   Had a computer meltdown and had to wait for the part to be delivered.

I'll be setting the scene from the end of the combat.

Here is the situation as I see it.
Ghost, Jink and Yuri are holding tight in Rat's room while Rat is unconscious.  Ghost is currently sustaining an invisibility spell on Switchback, who is standing in the hallway near the door with Sundance behind him with a gun trained on his back.  Sundance has seen through the invisibility spell cast on Switch.  Vanian has not yet been made invisible, though there is time for a roll on that front as it will take more than 1 CT for Sundance to walk into the room.

Crimson is in the building heading up the stairs to back Sundance up.

Makoto is in the parking lot, having finished maneuvering her van.  She was warned of the bomb on the gate and the approaching shooter by Crimson.  The shooter came out of the gate and tossed the bomb at Makoto's van, where it magnetically attached.  This should be visible in the side-view mirrors (well, cameras).

The opposition is currently in the following state. 
Three are dead: the shooter whose neck Switchback broke, the shooter who Jink shot up, and the sniper who was soaked with two doses of narcoject, fell 12 meters, and was subsuquently cut in half by automatic fire.
One is unconscious: The grenadier who flash-banged himself into a coma trying to get away.
One injured, but fleeing: The final shooter who ran off north through the front parking lot.


Any thoughts/objections?


Title: Re: [OOC] Hit the Ground Running
Post by: Kouryuu on <01-15-12/0802:07>
No objections,  :-*
What about the conversations, witch point do we start and do we take them like passes or CY, or are we in free form?
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <01-15-12/0828:14>
Well, you're free to converse, and I'll work with what Psi has said so far.  The only questions I can see that might do answering before we go forward are:
1) whether Ghost managed to vanish Vanian before Sundance would have seen him, and if he did, then there's the matter of whether it worked well enough to fool sensors and people etc.
2) whether Makoto informed you of the bomb stuck to her step-van.
Title: Re: [OOC] Hit the Ground Running
Post by: Mirikon on <01-15-12/0932:34>
No objections.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <01-15-12/2358:45>
I have a question.  I was under the impression I released the invisibility on Switch after the fight in recast on Vanian before Switch picked him up.  [I never rolled for that because IC was down.]  I was also under the impression that Sundance could see Vanian though Ghost didn't know that.  If you need me roll that invisibility spell please let me know (or anything else for that matter.)

Here's a thought, what if we woke up Rat with a little first aid right in his apartment?  He might be able to settle things pretty quick.

Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <01-16-12/0945:59>
I have a question.  I was under the impression I released the invisibility on Switch after the fight in recast on Vanian before Switch picked him up.  [I never rolled for that because IC was down.]  I was also under the impression that Sundance could see Vanian though Ghost didn't know that.  If you need me roll that invisibility spell please let me know (or anything else for that matter.)

Here's a thought, what if we woke up Rat with a little first aid right in his apartment?  He might be able to settle things pretty quick.

That was a time hiccup.  Sundance got his gun on Switch before Switch ever made it back to the room.  This happened only seconds after the gunfire stopped.  It's up to you if you want to drop the spell on Switch and recast on Rat.  There will have to be rolls on both sides.


So, computer issues are back on.  Expect another absence.  Sorry all.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <01-18-12/0006:54>
I posted the invisibility spell in the OOC thread.  I'm assuming I didn't cast it. I thought Switch was carrying him though.  I did cast analyze truth as I posted already.
Title: Re: [OOC] Hit the Ground Running
Post by: Kouryuu on <01-18-12/0629:17>
also when can Crimson join the group, as i really do not have the feel for time while in such situation.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <01-20-12/2316:30>
Time's going to be freeform quickly enough.  Miri is looking to resolve the bomb situation through detonation.
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <01-23-12/2101:45>
Here's to all being on the same thread and moving forward :)
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <01-24-12/0327:02>
I'm back peeps...
Title: Re: [OOC] Hit the Ground Running
Post by: UmaroVI on <01-24-12/0713:13>
Are we currently in freeform time? I just want to check before Sundance responds.
Title: Re: [OOC] Hit the Ground Running
Post by: Kouryuu on <01-24-12/0721:11>
i think so, but if not, then ....
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <01-25-12/0342:33>
Yep.  Proceed at speed!
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <01-29-12/1605:07>
"Acceptable to me. Me, Crimson, Switch, and one other guy from your team go with your Van and Vanian, everyone else in our van, we get out of here and sort out details later. Good?"

I'm under the impression that Switch, Crimson, Sundance, Jink, and Vanian are all in Jink's van.

In this interest of moving forward, I'll go with either one.  That was just my impression of how we were leaving.
Title: Re: [OOC] Hit the Ground Running
Post by: Kouryuu on <01-29-12/1620:43>
"Acceptable to me. Me, Crimson, Switch, and one other guy from your team go with your Van and Vanian, everyone else in our van, we get out of here and sort out details later. Good?"

I'm under the impression that Switch, Crimson, Sundance, Jink, and Vanian are all in Jink's van.

In this interest of moving forward, I'll go with either one.  That was just my impression of how we were leaving.
OK with me,

but my original idea was our van and Crimson goes with the other team so Sun and our driver is on our side an you give us two from you to protect your interest.

but as long as you do not plan to doublecross us i am all game  ;)
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <01-30-12/1619:57>
OK - given the above - modified my last post to have Vanian in the swagger wagon, along with Switch, Crimson and Sundance. Lets get this show on the road! :)

Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <01-30-12/1911:52>
I'm all for it, away we go!
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <01-30-12/2144:15>
The reply over comms came shortly. No problem. And I think I disabled the turrets down the street, as well. So while we're heading out, I at least want to pick up that sniper and his commlink. Might provide info, definitely will provide satisfaction. Within moments, a van that was armored like a small tank was parked in front of the door, the sliding door opening to reveal a small half-japanese woman with a sniper rifle in her hand.

Guess the technomancer doesn't mind being alone with the mage.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <02-01-12/2208:44>
You guys shouldn't have any problem getting to a Redmond safe house from where you are, if that's the plan.

However, if anyone wants to play with the chase combat rules, we could run a chase scenario to get there in a separate thread, just for the practice.  Meanwhile, the main thread would continue on at the destination, assuming that the chase combat went down without complications.

Is anyone interested in trying this?
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <02-02-12/0017:52>
I'm down if I get a chance to powerbolt a vehicle.
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <02-02-12/0057:35>
Ah I'm happy to stick with the main thread for now... perhaps we'll yet run into some chase/vehicle combat later...  ;)

And yeah if they can find a place to hole up in Redmond for a short time, allowing for Vanian to come round and ask him a few amicable questions - that would be sweet!
Title: Re: [OOC] Hit the Ground Running
Post by: Kouryuu on <02-02-12/0203:25>
First i think it would be wiser to get the team tension down, but the chase might just be a brilliant place where to merge the team a bit more RP-wise.
Title: Re: [OOC] Hit the Ground Running
Post by: UmaroVI on <02-02-12/1631:43>
Fine either way.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <02-02-12/2207:33>
Psi is the team's rigger, and if the rigger's not into doing a chase at the moment, then I'll put it on the back burner.  For reference, who here is really familliar with the chase combat rules and modifiers?  It's quite different...
Title: Re: [OOC] Hit the Ground Running
Post by: UmaroVI on <02-02-12/2220:40>
"Different" is pretty charitable; I'm not a fan of the chase combat rules.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <02-02-12/2315:47>
I'm not familiar with the chase rules.
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <02-03-12/0348:24>
Ive read them but never actually played a chase... figured I'd double check it once we have one!

Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <02-03-12/1913:35>
I'm not familiar with them.  I've read them, of course.  But that's about it.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <02-08-12/1012:01>
Did we ever search Rat's apartment for the blueprints?  Hope that doesn't come back to haunt us.
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <02-08-12/2213:33>
As I recall there wasn't time.  We broke down the door, then the fight started.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <02-09-12/0915:46>
Hey guys, I'm not going to be around the computer much at all starting tomorrow.  I'll be back to normal again next Friday.
Title: Re: [OOC] Hit the Ground Running
Post by: Kouryuu on <02-10-12/0644:54>
out for 2 days, if Kontact needs Some rolls From Crimson regarding to convince Rat to stay in safe distance from the shop he can do so

he can find crimson here (http://forums.shadowrun4.com/index.php?topic=5569.msg91383#msg91383) as well
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <02-16-12/2025:54>
OK so we have the eye, presumably with the full blueprint on it - although I'm not sure how to check that. Reading back page number 1 of the ICC, getting Angel Blue the full blueprint was priority number one wasn't it? So we should send her a drop updating her, and meet her to hand it over?

As for getting Vanian out of here, or picking up his stuff, Jink is happy to do both... but he'd rather settle with Angel Blue first. Then take care of Rat and any gear at his shop.

What do folks think?
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <02-16-12/2039:18>
I'm for settling with Angel Blue first, since that's what we've been hired to do.  We should probably wait until after we've gotten Team 2 on board with Team 1 though.
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <02-16-12/2238:45>
Perhaps we can suggest in character that the new there join us as additional security to make sure we get the eye to Angel Blue, splitting her original fee six ways. That would make some sense - we've already had two close encounters, and been outnumbered each time...
Title: Re: [OOC] Hit the Ground Running
Post by: UmaroVI on <02-17-12/1210:50>
That sounds like a reasonable plan.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <02-17-12/2028:31>
I"m back. 

Six ways? Do we have to take care of any of the former party members.  We could hire team two to help us deliver the eye.  I agree though that we should deliver the eye first before helping Vanian.  My character is not gonna object to money issues though.
Title: Re: [OOC] Hit the Ground Running
Post by: Mirikon on <02-17-12/2047:10>
Well, team two's first priority is to get Vanian out, and get paid. If we are helping Vanian with his problems, it might be best to do that first, unless you want to have him tagging along as we do the other thing, since just dumping him in the middle of nowhere and saying we'll get back to him is likely to end badly.
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <02-18-12/0638:03>
Why not do both at the same time? We will arrange it so that where ever we are dropping Vanian to, we also meet Angel Blue (or very close nearby). I suppose drop Vanian off first, in case there is some kind of ambush at the meet with Angel, that way we don't have to worry about keeping him alive.

 
Title: Re: [OOC] Hit the Ground Running
Post by: UmaroVI on <02-18-12/0649:37>
Well, Vanian wants us to pick up stuff from his apartment. That will probably be harder if we wait longer since it is more likely that someone else will have gotten there first - might I suggest setting up the meet, swinging by and doing that, dropping Rat off, then going to the meet?
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <02-18-12/0958:20>
Either way works, but somebody has already been there first.  I doubt they would still be there, but Clean Steve and crew, plus whoever killed the other two guys have both been there. 
Title: Re: [OOC] Hit the Ground Running
Post by: Kouryuu on <03-01-12/0625:04>
Sorry it took so long. RL is taking way too much of my time these few weeks, and even if i have time to read what you have put up, i have difficulties to sit down for 30 min to make a normal post
 :-[
will try to make it thou. one large now, so later i can just type up short answers. hope this works with you.
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <03-01-12/1300:43>
No worries (as far as I'm concerned).

Life has a way of doing that ;).
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <03-04-12/1027:58>
So... are we planning on checking out Rat's shop and then meeting up with Ghost's contact next?

Seems like the best way to me at the moment.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <03-05-12/0215:48>
Sounds good to me.
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <03-05-12/0404:34>
yep ok fine with me
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <03-16-12/0232:35>
Does it seem to anyone else that the information we got from Alpha and the info we're getting from Rat don't match up?   Maybe we should check to see if there's any news on the designer from multitech.  It also seems that there's a third party at work here.  If the assassins were working for one group it seems Steve is working for a third faction. Also how did he find out about the Iron Legion?
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <03-16-12/0619:22>
My take is that Clean Steve is for a third party, yeah. Not sure on the Alpha Blue v Vanian thing. Are they necessarily at odds?
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <03-16-12/1124:22>
Based off of what we know about steve and who he works for, I'd assume some sort of organized crime element is who he is working for.  If we actually get that vibe later on the road, it shouldn't be too hard to track down with the contacts people have.

I also assume that no one is telling us the whole story, or even their side of it.  So it doesn't surprise me that info doesn't match up.

The designer probably isn't a bad idea, but I think we need to check out Rat's place, drop him off, meet with the Iron Legion.... and sleep.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <03-21-12/1821:50>
Just a guess but I think Steve is working for a rival company, or maybe multitech's jilted customer.
Title: Re: [OOC] Hit the Ground Running
Post by: Mirikon on <03-23-12/0643:29>
Hmm. This poses a dilemma. In character, Motoko would just shoot Jink and be done with it, but that isn't the best for group dynamics.
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <03-23-12/0728:00>
haha ok I'll lay off the comedy for a while
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <03-23-12/1211:58>
The Party here text did get a laugh out of me.

On funkytim's point, do we know the designer?
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <03-24-12/0012:11>
Dutch Donovan.

To refresh your memory...
(http://i53.tinypic.com/nytd0h.jpg)
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <03-26-12/2202:10>
Ah yes, thanks! I should have just looked it up.

Anyway, we probably should pursue that route.  Depending on what happens as we go after our current leads anyway.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <03-30-12/0518:37>
Well, Vanian wants us to pick up stuff from his apartment. That will probably be harder if we wait longer since it is more likely that someone else will have gotten there first - might I suggest setting up the meet, swinging by and doing that, dropping Rat off, then going to the meet?

No, just from his pawn shop.  It's only down the street from where you're holed up.
Then it's a ride to the Salish border

Is the consensus that everyone is headed to Rat's shop, or just some of you?
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <03-30-12/0634:21>
I reckon we all just go to the shop, keep everyone together.
Title: Re: [OOC] Hit the Ground Running
Post by: UmaroVI on <03-30-12/0933:25>
I agree we should all go.
Title: Re: [OOC] Hit the Ground Running
Post by: Mirikon on <03-30-12/1256:27>
Everyone's going.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <04-06-12/2148:03>
Who's going inside?  I'll go.  Should we update Alpha Blue on our status?
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <04-06-12/2155:03>
Switch will go.  I don't see any need to update Alpha Blue at the moment though.
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <04-06-12/2310:32>
Jink'll go too. Motoko has overwatch in her tank, no need to Jink to stay in the wagon (unless you want him there).

Just to confirm - we're here to pick up some stuff for Vanian, yes? Then take him to the border?

PS - Kontact - just for my own game understanding (in fact I am about to start GMing a new SR campaign in Sydney in May), how does that RFID thing work? Did it detect Jink's particular car/commlink or something and that's why it sent a message only to him? Cheers
Title: Re: [OOC] Hit the Ground Running
Post by: UmaroVI on <04-07-12/0641:02>
Sundance will go too.
Title: Re: [OOC] Hit the Ground Running
Post by: Kouryuu on <04-07-12/0648:13>
Crimson will stay outside, keeping an eye on the street

IC comming
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <04-09-12/0242:18>
PS - Kontact - just for my own game understanding (in fact I am about to start GMing a new SR campaign in Sydney in May), how does that RFID thing work? Did it detect Jink's particular car/commlink or something and that's why it sent a message only to him? Cheers


Normally, if you know someone's comm number, then you can reach them anywhere outside a Matrix dead zone.  In this case, the tag was specifically not networked, so its range was limited to is R1 signal rating.  That way once Jink got within that 40m range, it made the connection and broadcast the message.  Afterward, a Corrupt trigger activated to destroy all the information on the tag and shut it down.
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <04-09-12/1502:58>
So now that we've dropped off Rat, where to?

Ghost's contact, tracking down the designer, getting in touch with clean steve, and downtime are all the options I can think of right off the top of my head.
Title: Re: [OOC] Hit the Ground Running
Post by: UmaroVI on <04-09-12/1918:53>
It might be sensible to at least inform your original employer of the change in lineup.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <04-09-12/2035:05>
I say we meet Steve next.  Try to find his angle.  That's my vote.
Title: Re: [OOC] Hit the Ground Running
Post by: Kouryuu on <04-10-12/0556:41>
I say we meet Steve next.  Try to find his angle.  That's my vote.
or geting rid of him, that way we would be one party less to compeete with.
:)
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <04-13-12/0147:36>
So what's are next move?
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <04-14-12/0039:20>
It might be sensible to at least inform your original employer of the change in lineup.

Alpha Blue is hands off for this whole thing.  Best they could do is leave a message.
Title: Re: [OOC] Hit the Ground Running
Post by: UmaroVI on <04-14-12/0743:21>
Okay. First, someone should fill in Sundance, Motoko, and Crimson of the details of the original job. You probably should at least leave a "we had some lineup changes, yo" message for Alpha Blue as a courtesy.

At that point, I think we need to deal with Clean Steve. Ignoring him is just going to end up with him tracking us down. I don't know what he wants or who he's working for but I think there's about a 90% chance that we need to shoot him in the face, although it can't hurt to at least try talking to him.
Title: Re: [OOC] Hit the Ground Running
Post by: UmaroVI on <04-17-12/0651:49>
First (http://invisiblecastle.com/roller/view/3472214/) and Second (http://invisiblecastle.com/roller/view/3472216/) rolls for Data Search. Sundance would like to know any obvious information about Club Nosferatu, and if they have a dress code/not being too obviously a killer cyborg code.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <04-17-12/2232:30>
Ugh, hope there's no dress code.  Anyone got a shower Ghost can borrow?
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <04-18-12/0454:07>
Club Nosferatu is a vampire-poser bar for rich corp brats.  It's the sort of place where looking weird is exactly what you're expected to do.  There's some talk about the owner being a vampire himself, but it strikes you as being too loose to be true.  Firearms aren't allowed.
Title: Re: [OOC] Hit the Ground Running
Post by: Kouryuu on <04-18-12/0620:36>
Club Nosferatu is a vampire-poser bar for rich corp brats.  It's the sort of place where looking weird is exactly what you're expected to do.  There's some talk about the owner being a vampire himself, but it strikes you as being too loose to be true.  Firearms aren't allowed.
even tasers?
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <04-18-12/0707:59>
Kontact - sorry can you remind me - what was it Jink was supposed to look out for for Clean Steve?

And damn - no guns ......aaaaaarrrrghhhhh STeve is gonna take Jink apart!
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <04-18-12/0855:13>
I think steve is looking for the eye itself.  Especially since he has the other part of the puzzle.  That presents a problem solved by shooting him in the face.

We also don't have to all go in together.  Steve might not know that Motoko and Sundance are with us.  That might not work unless we can get a gun in so that one of them can shoot if need be.  Although I suppose all Ghost needs is a clear LOS.

Then again, Steve probably has his people in the club.  So it might be best to avoid face-shooting there.

Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <04-18-12/2021:56>
hehe I love the old shoot them in the face tactic.

Ah ok well how about Jink, Switch and Crimson go together. The rest either outside or hiding in the club in case we punch on. Will have to check how hiding guns work. Jink might give it a try. Anyone got one of those super plastic hidey guns, by chance? 
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <04-18-12/2126:29>
I can go in disguised as a drunk, or a can survey the place from the astral plane.
Title: Re: [OOC] Hit the Ground Running
Post by: Kouryuu on <04-19-12/0315:58>
Crimson would like to go :)
and try to get her Taser inside :)
if one of the Boys would help her get some spare clips inside i doubt the the guards will resist her plea to allow her to take her unloaded Taser inside the club.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <04-19-12/0400:10>
So, who all is going, and who's bringing guns?
Title: Re: [OOC] Hit the Ground Running
Post by: Kouryuu on <04-19-12/0417:08>
So, who all is going, and who's bringing guns?
Crimson is going and trying to get a gun inside.
Title: Re: [OOC] Hit the Ground Running
Post by: UmaroVI on <04-19-12/0917:53>
Sundance is going to set his holo-ware to appropriately goth (he's going to try to look like a Goblin, or rather like a non-Infected dwarf dressing up like a Goblin), but he's going to let Crimson go in first and see how closely they are checking for guns (ie, MAD, cyberware scanner, patdown, stern look) before deciding what to leave in the van (I figure Crimson can probably talk her way out of getting in trouble if she gets busted, but Sundance probably can't). Either way, he's going to go in separately and hang out near enough to intervene if a fight starts.
Title: Re: [OOC] Hit the Ground Running
Post by: Mirikon on <04-19-12/1305:04>
Motoko will be staying in the van, in VR. And will work on hacking the club's node.
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <04-19-12/1600:43>
Switch is going in, but not trying to get any guns through.

But he can always try to get whatever Crimson needs through.
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <04-20-12/0700:59>
Jink will actually give smuggling in his SMG a go.... Normally +4 to concealability... but he has concealed holster -1, and lined coat -2, and possibly also the ceramic parts might help (another -2 vs MADs)...? He will go in with Crimson, so that if he f*cks up and gets caught, Crimson can try and smooth things over for him! He puts  one of his gel clips in it.

If Jink has to make a palming test, he'll have to default to 3 dice... urrghh. I dont know if he has to try that, or if he can just waltz in and hope the scanners/checkers just miss it? Perhaps we can distract them as they do their check, too? (or bribe them if they find things....).

The swagger wagon is parked across the street, preferably in view of some windows, if there are any!

Cheers
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <04-23-12/0301:47>
Jinx, did you not get pinched by security?
Title: Re: [OOC] Hit the Ground Running
Post by: Kouryuu on <04-23-12/0322:18>
@ kontact
What kind of recognition works in that kind clubs?
Human, crimson should be able to fool, magic and technology, not that easy.
Thinking on giving it a second go. Heavy disguise and change of look.

What time it is? Is there a shop mearby?

Do the palming roll stand as they were made after the weapon was found?
Was not aware it was not a greeting on the door, but specific..
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <04-23-12/0547:55>
@Funkytim - I suspect Kontact is just giving me a chance to NOT bring his SMG, having seen the result with Crimson...
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <04-24-12/0315:37>
@ kontact
What kind of recognition works in that kind clubs?
Human, crimson should be able to fool, magic and technology, not that easy.
Thinking on giving it a second go. Heavy disguise and change of look.

What time it is? Is there a shop mearby?

Do the palming roll stand as they were made after the weapon was found?
Was not aware it was not a greeting on the door, but specific..

There's a mage with a detect guns spell working, hence the response. 
Spell can't tell what kind of gun Crimson has, so the default response is to put her out on her ass whether it should happen to be a taser or an assault cannon.

Title: Re: [OOC] Hit the Ground Running
Post by: Kouryuu on <04-24-12/0448:17>
@ kontact
snip.

There's a mage with a detect guns spell working, hence the response. 
Spell can't tell what kind of gun Crimson has, so the default response is to put her out on her ass whether it should happen to be a taser or an assault cannon.
pity, most likely assensed as well so no way Crimson can get in :(

Do the boys have a open line?
can the others not inside join the conv.?
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <04-24-12/1214:46>
@Kontact:  Did get through the door guy also?

@team If or when I get in would you like me to use analyze truth on "Steve"?
Title: Re: [OOC] Hit the Ground Running
Post by: UmaroVI on <04-24-12/1703:35>
OOC: Funkytim, you should probably Assense this place. They might have magical security that would QQ at you casting a spell. If they don't, Steve might have magical backup. Either way it's probably a good idea, and definitely before you try to cast Analyze Truth.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <04-24-12/2136:29>
You actually cast analyze truth on yourself and it counts for everyone you speak to.  It's just a basic detection spell and might be better named Detect lies.  Detect spells can be nicely powerful, especially ones that work against non-living objects, because then you only need to beat the object resistance and it's automatic.

If you don't have a gun or an active spell running, you should have no trouble getting in.  This is the kind of place where how you look isn't an issue.  Not that people won't look at you (and chat about you) if you don't fit the mold...

Anyway, you can cast the spell if you like.  You'll get the eye of the magical security, but they won't kick you out for casting a spell on yourself.
Title: Re: [OOC] Hit the Ground Running
Post by: Mirikon on <04-25-12/1714:13>
Sorry, never saw DM's response to my hacking attempt. Posting.
Title: Re: [OOC] Hit the Ground Running
Post by: Mirikon on <04-28-12/1058:18>
So do I have admin access now? And if so, what should I roll for turning off the alert?
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <04-28-12/2032:45>
Does ghost's analyze truth tell him anything?  Is he being accurate about the markers?
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <04-30-12/1521:16>
So do I have admin access now? And if so, what should I roll for turning off the alert?

You have an admin account, however, that account is currently restricted by the alert against it.  If you can shut off the alert, then you will have regular admin privileges.  Until you shut off the alert, you have no privileges, and have to beat the node's system + fire wall in an opposed test using your hacking + exploit +hotsim.  First though, you have to beat the terminate connection attempt and roll initiative.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <04-30-12/1523:33>
Does ghost's analyze truth tell him anything?  Is he being accurate about the markers?

Yep.  I'll let you know when you detect a lie.

Remember, Steve is a long-time pro, so he won't risk violence unless it is the only option or it's specifically what he's being paid to preform.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <04-30-12/2209:48>
I'm a little confused about something.  Steve wants the eye and the info we got from it erased but Alpha Blue already had those blueprints in our original meet.  This would mean that there is no way for us to meet Steve's terms because we have no control over the data already in Alpha's possession.  I also think if Steve got to the the base he probably erased it asap which probably means we gotta go after Dutch Donovan.  Maybe Multi tech has two teams cleaning this up.  One on the eye end and one investigating Neil's end.  Who's our backup face to talk to Steve?  I'll do it but I'll probably piss him off.
Title: Re: [OOC] Hit the Ground Running
Post by: Kouryuu on <05-01-12/0613:33>
Who's our backup face to talk to Steve?  I'll do it but I'll probably piss him off.
Crimson is, but have to think how to get into the conversation, also she has no clue what happened with Alpha as far as  know.

the com Channels are open, but why should she be the one negation.

and how much did we get from Vanian? is there a possibility we have enough to pay the debt he has on us?
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <05-01-12/1138:31>
Can crimson listen in via the comm channels?  Steve put up a jammer...  If she can negotiate that would (obviously) help.  If she doesn't, hopefully she can shoot people while the rest of us try to get back to the wagon ;)

We could pay part of the debt, but not the whole debt (I don't think), but I doubt that would be accepted anyway.
Title: Re: [OOC] Hit the Ground Running
Post by: UmaroVI on <05-01-12/1455:22>
Well, Steve is right that he's probably not going to try to outright kamurder you, but that doesn't mean he won't, say, threaten your family, or screw with you in other ways. We probably do need to do something about him; I suspect he's not going to be impressed by that threat and without Crimson on the scene we also don't have a face good enough to con him (I'm about 99% sure he's an Adept at this point).

IMO, our best bet is to tell him that you can't give him the eye because it would be unprofessional (which is true) and it's worth a lot more than that (which is also true); if he makes a better offer maybe you'll get an idea of how much he cares/how much backing he has, too. Then we leave and try to beat him to another source of that information; alternatively, we go after him and try to get that widget he took from Breaker anyways, we just don't actually kill him for it.

Another option: borrow money from elsewhere, pay steve back, then shoot him in the face. By "elsewhere" I mean "the Vory," but you'd undoubtedly wind up with more debt (the Vory has no reason to loan you money without either charging you a hefty chunk of interest on it). Sundance will offer (not in so many words) to put you in touch with a loan shark if you want to do that.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <05-01-12/2307:21>
If Steve is an adept he is masking his magic somehow which probably means he is an initiate.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <05-06-12/0212:05>
I'm a little confused about something.  Steve wants the eye and the info we got from it erased but Alpha Blue already had those blueprints in our original meet.  This would mean that there is no way for us to meet Steve's terms because we have no control over the data already in Alpha's possession.

Steve is a pro.  He is working a contract, so think of his negotiations with you in the terms of a contract.

If you hand over the eye and destroy your copies of the blueprint, you are fulfilling your part of the agreement.  Anything else is not your problem.
Title: Re: [OOC] Hit the Ground Running
Post by: Kouryuu on <05-06-12/0436:51>
hmmm, Jink has charisma 2 and no Intimidation skill... so default 1 dice, then -4 total -3 dice.... So auto fail? should I roll to see if he glitches? I didn't realise his plan would require a check, but yeah I suppose it should.... arrghhh !

OK well say with 1 dice ... intimidation test... (1d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3504938/)

AAAAAAAAAHHHHHHHHH - glitch!! ? or critical glitch !!! aahhh even worse!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!  :(

It's a HIT ::)
100% succes rate ;)
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <05-11-12/0349:05>
Mirikon, please create an account at invisible castle and link your rolls to the character and game.  After you do so, please roll to resist 6P dumpshock with willpower + charisma.

Kouryuu, the white noise generator should prevent any listening in digital or otherwise.  I don't know how that's supposed to work with cybereyes and cyberears, but for simplicity's sake, if you're not at the table, you can't join in the discussion.  If you want to assume you've ditched the taser, disguised yourself and then rejoined the others to take a place at the table, then that's fine.
Title: Re: [OOC] Hit the Ground Running
Post by: Kouryuu on <05-11-12/0559:01>
Kouryuu
the white noise generator should prevent any listening in digital or otherwise.  I don't know how that's supposed to work with cybereyes and cyberears, but for simplicity's sake, if you're not at the table, you can't join in the discussion.  If you want to assume you've ditched the taser, disguised yourself and then rejoined the others to take a place at the table, then that's fine.
I could do that, but i am not sure Crimson would know they have or have not read her aura.
5d6.hits(5) → [2,2,1,5,5] = (2),
6d6.hits(5) → [2,2,4,5,1,6] = (2)
(http://invisiblecastle.com/roller/view/3513018/)
if she  would know it from these rolls,
 then i will edit it so that she comes in, depending on the Disguise roll, but I am OK with Her not being present at all.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <05-13-12/0141:59>
Crimson would know that a detection spell wouldn't have pegged her aura, so that's not an issue.  If the door man was dual natured, then he could have assensed her, but he really didn't seem the type.

Either way, Crimson's proposition is basically what Steve said when they first sat down.
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <05-16-12/2202:44>
Now that we have avoided face-shooting for the time being, where's the team heading to next? Getting in touch with Ghost's contact, working on the donovan angle, mugging club patrons when they leave?
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <05-17-12/2129:04>
I'm for meeting what's left of the Iron Legion through my contact.  I think we should take every precaution that we're not being followed, tracked etc. by Steve.  We kind of  pissed him off a bit.
Title: Re: [OOC] Hit the Ground Running
Post by: UmaroVI on <05-17-12/2225:54>
I agree with funkytim. Breaker's girlfriend is the best lead we have at this point, I think. If someone's trying to clean up loose ends she'll doubtless be on their list somewhere, so we better get there first, and we do have some kind of lead.

Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <05-18-12/0110:04>
Right now, you're downtown.  The blitz club is happening at Brighton Mall in south eastern Tacoma, a low-security area.  Dutch Donnovan's place is in Bellview, a high-mid security area.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <05-18-12/0255:31>
I agree with funkytim. Breaker's girlfriend is the best lead we have at this point, I think. If someone's trying to clean up loose ends she'll doubtless be on their list somewhere, so we better get there first, and we do have some kind of lead.

If they know he had a girlfriend.
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <05-18-12/0640:59>
yep I agree - lets check out Breaker's g/f, see if there's any info there for us
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <06-04-12/2312:45>
Umaro, how close is Sundance getting to the spot where the Troll Killers are posted up?  If he tries to walk past them, they won't let him, at least not without exchanging words.  There are about 30 of them, openly carrying assault rifles.
Title: Re: [OOC] Hit the Ground Running
Post by: UmaroVI on <06-05-12/0216:37>
Ah, I didn't realize how heavily armed they were. Sundance is going to stick with Ghost and let Ghost lead the way, but not initiate the approaching himself. He just wants to be sure he's there if a fight does break out.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <06-05-12/1045:15>
Anyone think I should let the Crimson talk to these guys?
Title: Re: [OOC] Hit the Ground Running
Post by: UmaroVI on <06-05-12/1124:15>
That might be a good idea.
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <06-09-12/1853:16>
It couldn't hurt, but Ghost can probably get the information that we want.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <06-10-12/1952:19>
Well if Crimson doesn't post I'll give it a shot .
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-01-12/1226:19>
Remember that these guys live by killing and robbing people weaker than them.  They are not polite, righteous, or loyal.  They are scumbags who have clawed and scraped since they were children.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <07-07-12/0110:04>
Wow, thinking about using edge to reroll fails on invis spell.  Was there a backround count here?
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-07-12/1803:39>
Yeah, BC of 1.
3 on the drain roll was enough to cover the normal force for improved invis (it takes F3 + 3 hits to fool a camera.)
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-07-12/2209:07>
Alright, we've got kind of a combat situation going on here, so I wanna get an idea of what everyone is doing before we move on. 

The situation is the Legion is scattering and moving toward the west entrance.  One of them is down, but the other 5, (including the leader,) are still moving off.

Cops are shooting gel rounds based on the lack of blood and holes in walls.

Stick around too long and the cops will push into you.
Title: Re: [OOC] Hit the Ground Running
Post by: UmaroVI on <07-07-12/2350:49>
Sundance is trying to tail the Legion (the leader, specifically, if they don't stay together) as they leave, without attracting attention.
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <07-09-12/2040:50>
Switchback is going after the legion with sundance
Title: Re: [OOC] Hit the Ground Running
Post by: Kouryuu on <07-13-12/0416:48>
Nego roll
16d6.hits(5)  = (5) (http://invisiblecastle.com/roller/view/3599927/)

OD's negotiation 8d6.hits(5) → [4,1,6,6,4,5,1,2] = (3) Leaves Crimson 1 net after penalties. He's convinced, but not eager.

So i assume i got -2 modifier?
it's OK like that :D just curious.
Title: Re: [OOC] Hit the Ground Running
Post by: UmaroVI on <07-13-12/0839:26>
Sundance is going to stick with Shadowing for now. If it looks like the Legion and Crimson actually need help getting away, he'll do something, though.
Title: Re: [OOC] Hit the Ground Running
Post by: Psikerlord on <07-13-12/2106:10>
Hey all - I'm really sorry but I'm going to have to drop out of this game. Too much going on here at home/work/other things.

I've had a blast though, and special thanks to Kontact for running such a great game over such a long period.

Cheers all and no doubt see you on the forums.

Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-14-12/1832:39>
Oh man, that sucks. :(  Jink will be missed.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <07-14-12/2033:31>
Sorry to hear that Jink.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-15-12/0935:09>
So everyone is trying to go out through the western entrance?

Motoko is in the parking lot at the southern entrance.
I'll say jink is heading that way, trying to help as many of the people from the dancefloor get out alright.
Title: Re: [OOC] Hit the Ground Running
Post by: UmaroVI on <07-15-12/1137:56>
Psike: sorry to hear that & best of luck to you.

Kontact: sounds right to me.
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <07-18-12/2202:45>
Psike:  A shame, Jink is a great character.  Hope everything works out swimmingly for you.

On another note, I'll be moving during the next week so some of my responses may be a bit delayed.

Kontact: Sounds good to me.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-22-12/0717:57>
Alright, I'm assuming that Ghost's plan to have the spirit harass the cops is still on.  If he wants to shoot powerbolts at the police, he can roll that.

Moving the scene forward, Crimson needs to roll a judge intentions test.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <07-22-12/1514:58>
Yes, I still want the spirit to cause a distraction in the opposite direction we are heading to draw some of the five O in another direction.   If he can do this without exposing himself even better.

I'm not gonna use powerbolts  on the cops.
Title: Re: [OOC] Hit the Ground Running
Post by: UmaroVI on <07-22-12/1519:49>
I'm sure the Legion are perfect gentlemen and will be happy to have a civilized discussion with us that doesn't involve them getting tasered.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-22-12/1850:23>
Anyone else who wants can roll a memory check.  :-*
Title: Re: [OOC] Hit the Ground Running
Post by: UmaroVI on <07-22-12/1906:39>
Memory check: 3 hits http://invisiblecastle.com/roller/view/3619549/
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-22-12/2204:29>
You remember that one of the legion guys got dropped by gel rounds in front of the food stands.  The rest of the legion is getting away scott free with the TK's holding the western door, but that guy is unconscious on the floor, waiting for the cops to come scoop him up.
Title: Re: [OOC] Hit the Ground Running
Post by: Kouryuu on <07-23-12/0205:58>
Alright, I'm assuming that Ghost's plan to have the spirit harass the cops is still on.  If he wants to shoot powerbolts at the police, he can roll that.

Moving the scene forward, Crimson needs to roll a judge intentions test.


12d6.hits(5) → [5,5,5,5,6,4,6,4,2,1,6,5] = (8)
 (http://invisiblecastle.com/roller/view/3620047/)
If i have taken the false attributes just say so, had no time to check if it was Charisma+Intuition or something else for the Judge intention roll, but rolled it how i remembered.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-23-12/2102:43>
Wow!  Nice roll!

Crimson gets the distinct impression that when that guy said he'd "fill her in" he didn't mean with information.
The distinct suspicion is that as soon as she passes through that door, she's a goner.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <07-26-12/0233:35>
Does Ghost realize his imp. invis isn't to effective?  Can I recast?
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-26-12/2221:54>
You can recast.
Title: Re: [OOC] Hit the Ground Running
Post by: Kouryuu on <07-29-12/1941:45>
Crimsons INI - 10d6.hits(5) → [3,2,5,6,1,1,6,6,3,4] = (4) (http://invisiblecastle.com/roller/view/3629756/) -> 10+4=14 and 2 IP's
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-30-12/1942:05>
Combat turn order goes (14) Crimson (10) Overdrive (10) Legion 2 (8) Legion 1 (8) Legion 3 (7) Legion 4

So, Crimson goes first, so she can interrupt Overdrive as he makes his move.  His move is going to be to push Crimson over to the other 4 guys, so as soon as she feels him tense up, she can make a move of her own.
Title: Re: [OOC] Hit the Ground Running
Post by: Kouryuu on <07-30-12/2029:09>
Combat turn order goes (14) Crimson (10) Overdrive (10) Legion 2 (8) Legion 1 (8) Legion 3 (7) Legion 4

So, Crimson goes first, so she can interrupt Overdrive as he makes his move.  His move is going to be to push Crimson over to the other 4 guys, so as soon as she feels him tense up, she can make a move of her own.
Gues a full dodge should allow Crimson to avoid the push, if it's more like a throw and he never let's go of her, then i Change the action but for now there is the roll and you can narrate the dodge if i succeed or not .
After making the roll i guess it will not be avoided

Crimson tries to Dodge(2) (http://invisiblecastle.com/roller/view/3631132/)
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <07-31-12/0416:36>
Alright, I'll treat it as a called shot to knock down, but you can still act and then go on full dodge as an interrupt action.  This is an opportunity to act first when you're outnumbered 5:1.  If you want to hold back still, well, here goes.

8d6.hits(5) → [5,4,4,5,6,3,5,5] = (5)  Crimson goes down to the ground at the feet of 4 gangers who now have the advantage of attacking a prone character (+3) in great numbers (+4).

14d6.hits(5) → [4,5,2,6,1,5,6,5,4,3,6,6,3,6] = (8)
14d6.hits(5) → [6,4,3,4,4,5,6,2,1,6,3,3,6,3] = (5)
14d6.hits(5) → [4,5,3,2,3,6,2,3,6,4,1,6,5,6] = (6)
14d6.hits(5) → [1,2,4,2,1,4,3,5,1,5,3,4,2,1] = (2)

Base damage is 2 Stun.
My guess is that Crimson will get stomped into unconsciousness.
Title: Re: [OOC] Hit the Ground Running
Post by: Kouryuu on <08-01-12/0746:59>
Alright, I'll treat it as a called shot to knock down, but you can still act and then go on full dodge as an interrupt action.  This is an opportunity to act first when you're outnumbered 5:1.  If you want to hold back still, well, here goes.

8d6.hits(5) → [5,4,4,5,6,3,5,5] = (5)  Crimson goes down to the ground at the feet of 4 gangers who now have the advantage of attacking a prone character (+3) in great numbers (+4).

14d6.hits(5) → [4,5,2,6,1,5,6,5,4,3,6,6,3,6] = (8)
14d6.hits(5) → [6,4,3,4,4,5,6,2,1,6,3,3,6,3] = (5)
14d6.hits(5) → [4,5,3,2,3,6,2,3,6,4,1,6,5,6] = (6)
14d6.hits(5) → [1,2,4,2,1,4,3,5,1,5,3,4,2,1] = (2)

Base damage is 2 Stun.
My guess is that Crimson will get stomped into unconsciousness.

OK will change it, but It does not feel like the situation to attack first, it's so undiplomatic, but on the other hand it's for survival.

Time for Commanding voice :D
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <08-01-12/1219:40>
no wonder Steve killed half these guys.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <08-01-12/1924:37>

OK will change it, but It does not feel like the situation to attack first, it's so undiplomatic, but on the other hand it's for survival.

Time for Commanding voice :D

An excellent choice.  ;)

Roll up a leadership test to see how well they listen and a Con roll to see if everyone falls for the thrown voice.

Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <08-01-12/2208:31>
Ha! I'm rooting for Crimson, but not with my wallet.

Title: Re: [OOC] Hit the Ground Running
Post by: Kouryuu on <08-02-12/0445:30>

OK will change it, but It does not feel like the situation to attack first, it's so undiplomatic, but on the other hand it's for survival.

Time for Commanding voice :D

An excellent choice.  ;)

Roll up a leadership test to see how well they listen and a Con roll to see if everyone falls for the thrown voice.
Post in IC already,  con roll Will be added ASAP - Done
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <08-07-12/1833:46>
Vacation next week guys.  Might not be able to post c. 12th to 19th.
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <08-07-12/2034:44>
Enjoy Vacation!
Title: Re: [OOC] Hit the Ground Running
Post by: UmaroVI on <08-09-12/0825:01>
Is pursuing the Iron Legion on foot possible? How far away do they get before Sundance and Switch can make it outside?
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <08-11-12/0617:18>
They'll make it to their van before you can intercept, but spotting that van shouldn't be a problem.  From there, it's a vehicle chase to follow them.
Title: Re: [OOC] Hit the Ground Running
Post by: Kouryuu on <08-11-12/1004:37>
They'll make it to their van before you can intercept, but spotting that van shouldn't be a problem.  From there, it's a vehicle chase to follow them.
do they take the stunned guy or can we?
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <08-12-12/1152:17>
I'm under the impression that to get the stunned guy we would probably have to push back the cops.
Title: Re: [OOC] Hit the Ground Running
Post by: Kouryuu on <08-12-12/1358:00>
I'm under the impression that to get the stunned guy we would probably have to push back the cops.

or levitate him out of there :)
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <08-16-12/0325:49>
Well, the cops are pretty well held back already. 

Sundance could easily carry the punk out.  Switchback could do the same with one arm.
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <08-16-12/2104:37>
In that case...

Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <08-18-12/1955:41>
Back from vacation
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <09-15-12/1646:17>
Does it look like a stunball would help?
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <09-15-12/2245:32>
I'm under the impression that everyone in the van is already down (or will be), so I don't think it is necessary.  Though, I could be wrong

As an aside, are we "borrowing" their van?  I'm assuming we are.  If that's the case do we want to take more than the leader with us? 



As an FYI to everyone, I've been having issues with my internet connection recently so my posting has been less frequent.  However, I should be back on track soon.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <09-16-12/0114:33>
Does it look like a stunball would help?

Only guy you've got line of sight on at the moment is overdosing on tranqs.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <09-20-12/0038:22>
So.. is everyone just holding actions and waiting for the Legion's response?
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <09-20-12/1138:28>
So.. is everyone just holding actions and waiting for the Legion's response?

Yes, I'm holding for the moment.
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <09-20-12/1236:28>
Switch readied his weapon and is waiting to see if anything needs shot at.  Do I need to declare taking aim at a specifc area (the door) on the van?  If so, I'll edit accordingly.
Title: Re: [OOC] Hit the Ground Running
Post by: Kontact on <09-21-12/0409:28>
Alright, so the assumption going forward is that everyone is taking a reactive stance.
Title: Re: [OOC] Hit the Ground Running
Post by: funkytim on <11-26-12/0139:31>
Do we have any players left?
Title: Re: [OOC] Hit the Ground Running
Post by: Kouryuu on <11-26-12/0425:50>
 :)
here again :)
Title: Re: [OOC] Hit the Ground Running
Post by: Cato on <11-26-12/0944:33>
Of course :)