I'm going to second or third the thanks for running the game. Quick question: are we supposed to know one another or are we part of Isherwood's stable pulled together for the first time?
Didn't realize Analyze truth was an opposed test. Choose force 2 though to avoid detection not reduce drain.
Body | Agility | Reaction | Strength |
5 (6) | 3 (7) | 5 (7) | 4 (6) |
Charisma | Intuition | Logic | Willpower |
2 | 4 | 2 | 3 |
Edge | Magic/Resonance | Essence | Initiative |
3 | N/A | 1.72 (-3.48 CW - .8 BW) | 10 |
Athletics Skill Group | 4 |
Climbing | - |
Gymnastics | - |
Running | - |
Swimming | - |
Pistols | 3 |
Automatics | 5 |
Exotic Melee Weapons | 5 |
Throwing | 2 |
Dodge | 3 |
Perception | 2 |
Pilot Groundcraft | 2 (Bikes +2) |
Con | 2 |
Infliltrate | 2 |
Unarmed Combat | 1 |
Yakuza Politics (Street) | 3 |
Seattle Street Gangs (Street) | 3 |
Ares Macrotechnologies (Street) | 1 |
Street Drugs (Interests) | 2 |
Club Music (Interests) | 1 |
Security Companies (Street) | 2 |
English | N | German | 2 |
Japanese | 2 | Spanish | 2 |
Cyberware | Essence | Cost | Notes |
Olfactory Booster R3 | .2 | 3,000¥ | |
N/A | |||
Taste Booster R3 | .2 | 4,500¥ | N/A |
Cybereyes R4 | .4 | 9,750¥ | Flare Compensation, Thermographic Vision, R3 Vision Enhancer, Vision Magnifier, Smartlink, Alphaware |
Plastic Bone Lacing | .4 | 20,000¥ | |
Alphaware | |||
Reaction Enhancers R2 | .6 | 20,000¥ | N/A |
Wired Reflexes R1 | 1.8 | 22,000¥ | |
Alphaware | |||
Muscle Toner R4 | .8 | 32,000¥ | N/A |
Fingertip Compartment | .1 | 1,500¥ | Alphaware, has Monofilament Whip in it |
Muscle Augmentation R2 | .4 | 14,000¥ | N/A |
R4 Fake Sin – Eva Junge | 4000¥ |
R4 Fake Sin – Traudl Braun | 4000¥ |
R4 x2 Fake Firearms Licenses (Junge, both firearms) | 800¥ |
R4 x2 Driving Licenses (Braun and Junge) | 800¥ |
x10 Fragmentation Grenades | 350¥ |
Grapple Gun | 500¥ |
R6 Respirator | 600¥ |
R6 x10 Stimulant Patches | 1,500¥ |
R4 x 2 Antidote (Zen) Patches | 400¥ |
x7 Trauma Patches | 3,500¥ |
x170 Stick’n’Shock Heavy Pistol Rounds | 1,360¥ |
x200 Explosive Assault Rifle Rounds | 1,000¥ |
x220 Standard Assault Rifle Rounds | 440¥ |
However much Zen 110¥ buys | 110¥ |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Availability | Cost | Notes |
+2 | 20/50 | 200 | 1 | 6 | 4 | 1 | - | 11,850¥ | Run Flat Tyres, Anti-Theft System, Gridlink, Gridlink Override, Standard Sensor Suite |
Armor (10,100¥)
Lifestyle (3,800¥/Month) 6 Months Purchased
|
Hey..uh..sorry to intterrupt your OOC, but I was wondering if I could pop in on your Reserve list. I got a smuggler, no real Street name yet.
What time is it in game? That will effect what my suggestion will be for what we should do next?
Cool. Couple questions: What is our general knowledge of the Gibson building?
What are the rules about using Agents to do a data search, mostly what do you use for their dice pool?
I have a couple of questions also. If Alpha or Johnny Hiro described Vanian to me would that be enough to have a watcher search for him?
@Bloody Mary: Are you planning on infiltrating Rat's on your own or are you just going home to equip yourself to infiltrate with us? Couldn't tell from your dialog.
That's the worst watcher ever
also it should buy1 hit to find it's ass =P
Problem is, it needs 5 hits. ;D
As an aside, is a chameleon suit only capable of looking invisible or like a chameleon suit? And can I wear something over it?
Can I look up the addresses and then astral project to guide the watchers there?
Hey Kontact, I am getting a bit confused about how time works in PbP. Mary has driven home, popped some Zen and waited for it to wear off. That's like what, 30 or so minutes? Have we been standing around outside talking about where to go for that long or Mary just a little bit ahead of us in time? Is time of non-combat actions something you can't really take into account in PbPs?
I don't think we've figured it out yet, but Ghost's report will probably influence it a bit :).
At the moment, Switchback is trying to get a lead on some bets to place.
But yeah, the time thing was throwing me for a bit, but it didn't seem like an issue to me.
That's unfortunate about our hacker, I'm sure it will come back to bite us.
Can I figure out where Neil's office is from Alpha Blue's directions while in astral space?
Shouldn't I be able to tell if five people have any cyberware?
I would so love it if someone informed Marlene. Also, are the people in the Gibson building above or below Neil's floor, and how tall is Gibson Hall? I was thinking I might be able to use my grapple gun and infiltrate (with our new hacker's support, of course :P), being invisible is helpful after all, and if they're below Neil's floor, I should have no problem with getting out of there before they get to me if they somehow detect I'm there, (as long as I can turn on a VR display which shows me where they are and everything :P).
I'm assuming right now that the deadhouse has basic security systems, like video/audio recordings (even the Stuffer Shack on the corner has them after all). Trying to hack in to it as a security account to access those and then see about wiping the logs of the meeting ever taking place. Once I get to review them, of course :)
You know there're lots of offices there, and they'll rent to anyone, so it wouldn't be out of the ordinary for them to see strange people coming and going.
I have a pbp mechanical question. If I want to summon a spirit, do I make the roll for the spirits opposed test or is that the responsibility of the gm?
I only have two edge and haven't yet learned your play style for refreshing edge yet.
I wasn't sure. At first I thought it was Gibson Hall, then I got all loopy and thought it was Vanian's. IF you want the Hall, it's the Hall.
I'll leave the stuff about the scans though. You could easily scan from anyone's commlink on the scene so long as they grant you a modicum of access.
Hey, everyone throwing perception checks. Don't forget the +3 bonus dice for actively looking.
Hey, everyone throwing perception checks. Don't forget the +3 bonus dice for actively looking.
Can I just add the results of the three dice to my rolls or would you like me to reroll the entire lot? I'm cool with either.
Come to think of it, I must be missing it in the threads... just where are Gibson's and Vanians anyway? I get Van's is a bad neighborhood. When you mentioned toursitville.. Is it in Redmond then? Or Renton near the border?
Okay, what attribute would I roll with that?
Do I still have the watcher's in tow? Longest one was 3 hours of service.
Completely off-topic - Kontact is that Cole Burns from 100 Bullets?
Completely off-topic - Kontact is that Cole Burns from 100 Bullets?Yep. :)
Questions for the GM:
Did I determine the body was safe enough to search?
If yes, did I find anything on the body?
Did I determine the approximate time of death? [I think I only had one hit for that roll]
I figure we finish up the searches where we are and if we get no extra leads we let our characters rest. The rules about sleep deprivation in the game are quite specific.
Wow, hope they didn't plant a bomb at Vanian's too.
I get the feeling we may just have a hitman coming for us at Vanian's :P
Was he actually able to pull the fire alarm?
A flick of her wrist in the AR display sent the message to the Gibson Building's system. Fire Detected on the third floor.
Neil's office has R6 wi-fi negating paint and a clandestine wired connection whose ID isn't public, unlike the Gibson Hall ID. The only way to hack the nexus is from inside the room.
Hostilities are about to begin big time if Jink is just blasting at a killer so infamous that whole criminal organizations are afraid of him.
Neil's office has R6 wi-fi negating paint and a clandestine wired connection whose ID isn't public, unlike the Gibson Hall ID. The only way to hack the nexus is from inside the room.
Hostilities are about to begin big time if Jink is just blasting at a killer so infamous that whole criminal organizations are afraid of him.
Neil's office has R6 wi-fi negating paint and a clandestine wired connection whose ID isn't public, unlike the Gibson Hall ID. The only way to hack the nexus is from inside the room.
Hostilities are about to begin big time if Jink is just blasting at a killer so infamous that whole criminal organizations are afraid of him.
Yeah, I was only moving to attack to follow Jink's lead. Guess we'll see what happens.
Neil's office has R6 wi-fi negating paint and a clandestine wired connection whose ID isn't public, unlike the Gibson Hall ID. The only way to hack the nexus is from inside the room.
But it seems that as long as Mary and Johnny are still hanging around with the door open, a signal can still get through. Otherwise we wouldn't have been able to be communicating this entire time and Yuri couldn't have hacked it anyway.
In which case, we might be able to use the spare 'link they found as a dummy relay while they get out of there.
When they went in, their links were automatically routed through niel's nexus to his wired connection. That's the magic of the wireless matrix. Ad-hoc networking is built into the infrastructure. The routing can't be turned off.
Haha! Well, Jink does have the reckless quality ... and also braggart... so he is always looking for a way to up his rep - what better way than taking out notorious Clean Steve! Especially when he and his friends are coming to kill us! (Or, at least, are coming to check out Vanians while we're already there...). I guess Jink has the impression they are coming to get them!
... But ok, let me figure out how surprise works... perhaps instead Jink could try to stick his gun out and demand that Clean Steve & his goons "Freeze!" Then we shall see if talking is possible.. ?
Haha! Well, Jink does have the reckless quality ... and also braggart... so he is always looking for a way to up his rep - what better way than taking out notorious Clean Steve! Especially when he and his friends are coming to kill us! (Or, at least, are coming to check out Vanians while we're already there...). I guess Jink has the impression they are coming to get them!Well Kontact would have to let you take your actions back. I don't think it's a big deal. If Clean Steve dies though we can't get any info out of him. Hey, It's my first SR combat since 1992. Hope I live through it.
... But ok, let me figure out how surprise works... perhaps instead Jink could try to stick his gun out and demand that Clean Steve & his goons "Freeze!" Then we shall see if talking is possible.. ?
Haha! Well, Jink does have the reckless quality ... and also braggart... so he is always looking for a way to up his rep - what better way than taking out notorious Clean Steve! Especially when he and his friends are coming to kill us! (Or, at least, are coming to check out Vanians while we're already there...). I guess Jink has the impression they are coming to get them!
... But ok, let me figure out how surprise works... perhaps instead Jink could try to stick his gun out and demand that Clean Steve & his goons "Freeze!" Then we shall see if talking is possible.. ?
Remember that the reason you know this guy is that he's the sort of guy that the mob would send to "talk" to a jacked-up runner about his debts...
In case it wasn't apparent, the hand signals were because Steve's whole team was on radio silence.
Did the Track idea work out? Because I've got some hacking to do and less time to do it in :)
@Kontact, Does Clean Steve leave and do we make it to Jink's Van with no incident? I have actions to post for directly after getting in the van.
@xarin, I have a plan to give you more time
Might work, might not. Do we have a demolitions expert on the team? I don't think we do, but I haven't exactly memorized everyone's charcter sheets :)Jink is a steady hand at demolition. Thus the dangers of splitting up a team of specialists becomes apparent. Then again, 6 people walk into a building, it might have drawn attention.
speaking of which, I'll get that Ic post up when I get back from work later tonight.I'll try to stay on so we can blast through it.
Might work, might not. Do we have a demolitions expert on the team? I don't think we do, but I haven't exactly memorized everyone's charcter sheets :)Jink is a steady hand at demolition. Thus the dangers of splitting up a team of specialists becomes apparent. Then again, 6 people walk into a building, it might have drawn attention.
@Kontact: Did Jink determine that a motion sensor was on the detonater?
@team: Anything in that office that Jink could use for mechanical arms?
Iknorite? Especially when the somewhat impatient invisible RazorGirl is right there with him.
Ohhh I want to double post....
If I were to initiate combat, would I have to roll initiative, or can I assume I'll have a surprise round if the guard doesn't notice me? Obviously I'll roll initiative after the surprise round.
Do we have any idea what the good Dr. is trying to get out of his lab?
Once a node is hacked without an alert, the book is a bit vague. I do get the impression it can be re-accessed with the same exploit for a little while at GM's descretion until the exploit is found and fixed though. So if I logged back on, would I need to re-hack the node, or just use the same ghosted admin account I hacked in under already?
I'm essentially waiting for Johnny to say "Shoot him." I don't want to cause havoc if there is no need. Also I haven't yet determined whether Dr. Leary has asked the guard for assistance. He does that and the guard will get shot.
Is the guard approaching us from my back or from front?
...which is one reason why Johnny Hiro would have discounted Vanian's actual address in his data search.
The idea of a guy who owns that shop living in that part of town is hard to believe.
Expect to put your vehicle and personal IDs on "public" and don't go flashing any weaponry... without a good license.
@ Kontact - would either Cool Resolve or Kinesics add dice to this roll?
Just out of curiosity, what would happen if I summoned an earth spirit and had it use it's engulf power on the bomb?
*snicker* The doc thinks he's getting extracted. I love it! Poor guy :P
What's the state of the lobby after the explosion? I was writing a big post about do-diligence when it exploded.
Well, the explosion happened over a minute after the stand off with Stone, since Psi said Jink waited a minute before he started to try messing with the bomb.
If you're staying in the lobby until then, that's up to you, but you could be 2 blocks from the place by the time it blows if that's what you want.
My spirit was a day late and a nuyen short.
My spirit was a day late and a nuyen short.
I enjoy the fact that Mary is now extra-invisible.
It can, but you didn't specify. Generally I'd assume you wanted him to allow them to see each other or so forth, but you did glitch on the summon roll and pull the spirit of Ji Gong..
Well, it means I won't generally make you spell out every little thing like a spirit lawyer. This time, you only got one service and a glitch, so I figured the spirit would just do what you meant in the most literal sense rather than the most helpful sense. Generally, evena an unbound spirit, while not compelled to look out for you, will use its not inconsiderable logic and intuition to fulfill a service in a helpful manner mirroring your intent.
Indeed, we should probably meet at Van's place. @Kontact, how long does the spirit's concealment last?
Interesting, although I still think we should check out Van's place first. Although a group like ours poking around at night in Bellevue is bound to get some attention.
Interesting, although I still think we should check out Van's place first. Although a group like ours poking around at night in Bellevue is bound to get some attention.
Maybe Yuri and Johnny should handle that end then. Well, provided Johnny can get a little change of looks after Mr. Stone gives his face to KE.
Interesting, although I still think we should check out Van's place first. Although a group like ours poking around at night in Bellevue is bound to get some attention.
Maybe Yuri and Johnny should handle that end then. Well, provided Johnny can get a little change of looks after Mr. Stone gives his face to KE.
Maybe I can back you guys up with a spirit
Speaking of life getting in the way. If you don't see me posting It'll be because I lost electricity. About to get hit by Irene tomorrow or Sunday.
There are probably fewer people who know and understand the full matrix rules than you have fingers on one hand.
Even the guys who wrote them can't seem to keep them straight..
I don't have a good visual of the van, but we might consider finding an alternate vehicle if we expect to pass off as a high-society girl and her entourage. Other than that, I think it's a good idea. Or just park out of sight of the guard, but that means we'd have to run farther if we need to run.
But, the Rover 2066 is basically like a civilian hummer. H2 or whatever. It's a big, armored off-road vehicle with high amenities that you'd see in a convoy leading a limo or transporting a VIP.
Thanks for the heads up.
Here's to hoping that things cool out for you, or that you get a job where you can screw around on the internet all day. :)
I suppose we should get to hacking.
You know the name of the apartment complex, so finding it's public node should be no chore. We'll skip that.
Analyze for node stats should be a gimmie as well. You're looking at Firewall 4, analyze 3.
You shouldn't need more than a user account to add your names to the guest list. You'll need security to alter logs and camera feeds.
I'll do the offsite hacking support. That shouldn't be a problem.
So, do you just want to roll with a 3-man team for now?
All I need is some kind of consensus to move on.
(BTW, Psi, I've reconsidered the dumpshock from the lab explosion. Since you couldn't jump in to any of the toys or anything, it's closer to just running with Command like a remote controlled device.
As there are only a few times when dumpshock is said to occur, and those times have to do with either 1) getting kicked from the matrix entirely, and 2) software side meltdown rather than simple disconnection, I don't think that the computer/device you're connected to getting blown up should count. You weren't kicked from the web, and there was not biofeedback, only a sudden severance. Sooooo.. consider yourself at full health.)
Hey Jinx, if I cast invis on Rat to try to get him out of the building it might not hold up when we pass through the astral barrier. If we heal him and convince him he's better off with us than having "Clean Steve" find him he might come willing. Seeing as Yuri said he called for help I thought of a third option. Maybe we can find a place to hold up in the building and find out who he called for help. I can scout astrally to find an empty apt.
Sweet - you might get here in time to keep us from dying, eh? ;)Crimson is ready to roll as well.
Although I'm not sure why I was concerned with sound, what with the rounds Jink is throwing at em ;)
BTW, Psi, it's Jink's move again if you want another chance at clipping a guy..
Do I get to act in IP2? I got no reflex enhancement.Oh yeah, I thought you had a sustaining focus with Increase Reflexes. Forgot you didn't do focuses at start.
Motoko is absolutely useless in close quarters combat. That may change if she survives long enough to submerge a couple times, though.
You people need to hurry up and finish the fight so I can get in there. ;)Do not stress them, they are doing their best.
I'm going to start a short temporary thread laying down the circumstances for everyone going into the building. Want to keep it separate from the combat mess.Cool, that will make everything more orderly.
I'm not sure what the scale of that map is. Can I get a rough idea of how far off the rooftop with the sniper is?
Crimson is in a dead end here, at least i can not think of anything right now or in the last few days, getting to the sniper looks like a no-go, and anything other then that i see no use of Crimson, might get in the building, but then she would get associated with the group of fighters when KE arrives, and it would be hard to get their attention away from the Team.
the roll is not the problem, the set up i made is. The crybaby being a spec op - unlikely.Crimson is in a dead end here, at least i can not think of anything right now or in the last few days, getting to the sniper looks like a no-go, and anything other then that i see no use of Crimson, might get in the building, but then she would get associated with the group of fighters when KE arrives, and it would be hard to get their attention away from the Team.
We could retcon the purpose of your earlier con roll if you like. As I said, social rolls are pretty powerful if you make them more of a goal based thing than a phrase based thing. But, really, the sniper is a dead end. From what you can see, he's got a toss link, an HK 227-x SMG, a bulletproof jacket and few little items like flash-bangs, ammo and a knife.
BTW, outside people, your current employer is in the building you are standing in front of, where there is a firefight underway. The job which you're on pays 1000 yen retainer (meaning you can already count this money as yours) upped to 10,000 per person upon successful completion of your assigned task. The conditions of successful completion are to arrive at Rat's place no less than a minute after he calls and to take him to safety. If he dies or you fail to escort him out of the building, then you are out 9 grand.OK, this turns everything upside down, as i understood that we are here to reinforce the runner team, not as a separate group.
If you are operating under the assumption that you know the runners inside the building, and that you know things are under control, then you are wrong. They are currently working to cost you money and reputation, and they may well try to kill you when they see you.
I apologize for not making this clear earlier, and I hope that this clarifies your situation.
There is no way this ends well.there is, if Crimson gets to talk to them.
Ah OK we'll go out the back door then, given we're aware of shooting out the front, including a badly damaged Lynx combat drone! So Jink commands his wagon to meet them out the back, pulling up onto the curb with the side door wide open to allow them to jump right in... with a bit of luck. As for the new arrivals, not quite sure how to resolve that, but .... we could offer them Yuri's share of the cash, for instance, to side with us temporarily instead, and demonstrate that we haven't actually physically harmed Vanian in any (permanent) way... ?
Yeah, sending two competing teams of runners in is just asking for them to kill eachother off, not team up and make friends while other people are also trying to kill them.
Except that our goals are directly opposing eachother, and we don't get paid if the other group gets their goal.That depends, we can try to convince them, that if we ensure his safty he will provide the knowlage he has. We can atleast try.
Okay, now I really confused. I have two questions before I act. Is Ghost's ride that's gonna take him away from a sticky situation shot up? and Can he tell if Sundance can see Vanian?
OK I reckon Kontact should set the current scene again - just so we're all on the same page. Then take it from there in combat turns (having regard to Kontact's recent IC post)fullheartedly agree.
Mirikon: Do you think it's helpful then? Shooting at vans that don't exist? You have two other members on your side of the issue. One of them is built to negotiate and the other is built to kill. If you're going to be angry at anything, be angry at them for leaving you alone to deal with the final shooter.She isn't angry with the other players. She's angry with the sniper who shot her drone. She fully intends on getting even with him, but for the moment, they have to get paid. The way they do that is getting Vanian in her van, and getting out. They have no connection with these other runners, and no reason to trust them. She WAS trying to help end the stalemate by allowing one of that group in her van.
That would probably be best. Going back and dealing with things before they reached clusterfuck levels would be better for everyone.OK I reckon Kontact should set the current scene again - just so we're all on the same page. Then take it from there in combat turns (having regard to Kontact's recent IC post)fullheartedly agree.
I don't think Van has to be in your van for you to get paid. Besides, he's out and I doubt he'd wake up before we got him to a safehouse where we should all be present. So you'd get paid.
It's unlikely at best that Switchback would give up Van's body to get in your Van. You guys check out, and he's good with the understanding reached with Sundance. But you A) don't have the force and B) Van is that groups ace in the hole. If we gave him up, we'd have nothing. I've tried hinting at the fact that there is more afoot than the new team realizes, and I'm sure once we get information from him it will be a: "You guys are handy, join us" kind of moment.
I have a question. I was under the impression I released the invisibility on Switch after the fight in recast on Vanian before Switch picked him up. [I never rolled for that because IC was down.] I was also under the impression that Sundance could see Vanian though Ghost didn't know that. If you need me roll that invisibility spell please let me know (or anything else for that matter.)
Here's a thought, what if we woke up Rat with a little first aid right in his apartment? He might be able to settle things pretty quick.
"Acceptable to me. Me, Crimson, Switch, and one other guy from your team go with your Van and Vanian, everyone else in our van, we get out of here and sort out details later. Good?"OK with me,
I'm under the impression that Switch, Crimson, Sundance, Jink, and Vanian are all in Jink's van.
In this interest of moving forward, I'll go with either one. That was just my impression of how we were leaving.
The reply over comms came shortly. No problem. And I think I disabled the turrets down the street, as well. So while we're heading out, I at least want to pick up that sniper and his commlink. Might provide info, definitely will provide satisfaction. Within moments, a van that was armored like a small tank was parked in front of the door, the sliding door opening to reveal a small half-japanese woman with a sniper rifle in her hand.
Well, Vanian wants us to pick up stuff from his apartment. That will probably be harder if we wait longer since it is more likely that someone else will have gotten there first - might I suggest setting up the meet, swinging by and doing that, dropping Rat off, then going to the meet?
PS - Kontact - just for my own game understanding (in fact I am about to start GMing a new SR campaign in Sydney in May), how does that RFID thing work? Did it detect Jink's particular car/commlink or something and that's why it sent a message only to him? Cheers
I say we meet Steve next. Try to find his angle. That's my vote.or geting rid of him, that way we would be one party less to compeete with.
It might be sensible to at least inform your original employer of the change in lineup.
Club Nosferatu is a vampire-poser bar for rich corp brats. It's the sort of place where looking weird is exactly what you're expected to do. There's some talk about the owner being a vampire himself, but it strikes you as being too loose to be true. Firearms aren't allowed.even tasers?
So, who all is going, and who's bringing guns?Crimson is going and trying to get a gun inside.
@ kontact
What kind of recognition works in that kind clubs?
Human, crimson should be able to fool, magic and technology, not that easy.
Thinking on giving it a second go. Heavy disguise and change of look.
What time it is? Is there a shop mearby?
Do the palming roll stand as they were made after the weapon was found?
Was not aware it was not a greeting on the door, but specific..
pity, most likely assensed as well so no way Crimson can get in :(@ kontact
snip.
There's a mage with a detect guns spell working, hence the response.
Spell can't tell what kind of gun Crimson has, so the default response is to put her out on her ass whether it should happen to be a taser or an assault cannon.
So do I have admin access now? And if so, what should I roll for turning off the alert?
Does ghost's analyze truth tell him anything? Is he being accurate about the markers?
Who's our backup face to talk to Steve? I'll do it but I'll probably piss him off.Crimson is, but have to think how to get into the conversation, also she has no clue what happened with Alpha as far as know.
I'm a little confused about something. Steve wants the eye and the info we got from it erased but Alpha Blue already had those blueprints in our original meet. This would mean that there is no way for us to meet Steve's terms because we have no control over the data already in Alpha's possession.
hmmm, Jink has charisma 2 and no Intimidation skill... so default 1 dice, then -4 total -3 dice.... So auto fail? should I roll to see if he glitches? I didn't realise his plan would require a check, but yeah I suppose it should.... arrghhh !It's a HIT ::)
OK well say with 1 dice ... intimidation test... (1d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3504938/)
AAAAAAAAAHHHHHHHHH - glitch!! ? or critical glitch !!! aahhh even worse!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :(
KouryuuI could do that, but i am not sure Crimson would know they have or have not read her aura.
the white noise generator should prevent any listening in digital or otherwise. I don't know how that's supposed to work with cybereyes and cyberears, but for simplicity's sake, if you're not at the table, you can't join in the discussion. If you want to assume you've ditched the taser, disguised yourself and then rejoined the others to take a place at the table, then that's fine.
I agree with funkytim. Breaker's girlfriend is the best lead we have at this point, I think. If someone's trying to clean up loose ends she'll doubtless be on their list somewhere, so we better get there first, and we do have some kind of lead.
Nego roll
16d6.hits(5) = (5) (http://invisiblecastle.com/roller/view/3599927/)
OD's negotiation 8d6.hits(5) → [4,1,6,6,4,5,1,2] = (3) Leaves Crimson 1 net after penalties. He's convinced, but not eager.
Alright, I'm assuming that Ghost's plan to have the spirit harass the cops is still on. If he wants to shoot powerbolts at the police, he can roll that.
Moving the scene forward, Crimson needs to roll a judge intentions test.
Combat turn order goes (14) Crimson (10) Overdrive (10) Legion 2 (8) Legion 1 (8) Legion 3 (7) Legion 4Gues a full dodge should allow Crimson to avoid the push, if it's more like a throw and he never let's go of her, then i Change the action but for now there is the roll and you can narrate the dodge if i succeed or not .
So, Crimson goes first, so she can interrupt Overdrive as he makes his move. His move is going to be to push Crimson over to the other 4 guys, so as soon as she feels him tense up, she can make a move of her own.
Alright, I'll treat it as a called shot to knock down, but you can still act and then go on full dodge as an interrupt action. This is an opportunity to act first when you're outnumbered 5:1. If you want to hold back still, well, here goes.
8d6.hits(5) → [5,4,4,5,6,3,5,5] = (5) Crimson goes down to the ground at the feet of 4 gangers who now have the advantage of attacking a prone character (+3) in great numbers (+4).
14d6.hits(5) → [4,5,2,6,1,5,6,5,4,3,6,6,3,6] = (8)
14d6.hits(5) → [6,4,3,4,4,5,6,2,1,6,3,3,6,3] = (5)
14d6.hits(5) → [4,5,3,2,3,6,2,3,6,4,1,6,5,6] = (6)
14d6.hits(5) → [1,2,4,2,1,4,3,5,1,5,3,4,2,1] = (2)
Base damage is 2 Stun.
My guess is that Crimson will get stomped into unconsciousness.
OK will change it, but It does not feel like the situation to attack first, it's so undiplomatic, but on the other hand it's for survival.
Time for Commanding voice :D
Post in IC already,
OK will change it, but It does not feel like the situation to attack first, it's so undiplomatic, but on the other hand it's for survival.
Time for Commanding voice :D
An excellent choice. ;)
Roll up a leadership test to see how well they listen and a Con roll to see if everyone falls for the thrown voice.
They'll make it to their van before you can intercept, but spotting that van shouldn't be a problem. From there, it's a vehicle chase to follow them.do they take the stunned guy or can we?
I'm under the impression that to get the stunned guy we would probably have to push back the cops.
Does it look like a stunball would help?
So.. is everyone just holding actions and waiting for the Legion's response?