Shadowrun
Shadowrun Play => Play-by-Post => Topic started by: Siren on <01-09-15/0958:28>
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The Awakening heralded great change in the small peninsula nation of Korea. The North, failing in it's attack on Japan, was forced into reunification shortly before the Awakening transformed Asia.
Unlike in the West, the return of Magic was easily accepted, given the region's Shamanic history and mystic belief. Along with Magic came technology. As in the past, Korean society devoured the advent of cyberware, with most people sporting at least one or two obvious cybernetic or cosmetic implants. High fashion blends with Magic and Technology.
The Matrix is absolutely integral to Korean life in 2075. Virtually no aspect of living goes untouched, from shopping to gaming to religious practice; all things are touched by the Matrix. Technomancers and ace deckers are Trideo and Gaming superstars, often competing on dangerous, sometimes even deadly, terms in an effort to play at the next level. Widespread BTL and Matrix addiction are ugly, yet common, secrets.
Underneath the glamourous surface, however, the country is again troubled. Democracy has given way again to military rule, and tensions with the Japanese are at a boiling point politically. Japanese megacorps span the country, spreading the fear of a covert occupation to many more suspicious types. The rebuilding of the North took a massive financial toll, and the government was forced to allow the Japanese to spread across the North to alleviate the costs of reconstruction. Where Seoul is a neon wonderland, Pyeongyang is a bed of crime and filth, overrun with heavy industry, pollution, crime, and brutal management.
Across the nation, various gangs and cabals vie for control, squabbling amongst each other and against the ever present Japanese Yakuza. Further south, the island of Jeju-do is home to an unusual number of free spirits, many of whom carry on day to day as any normal metahuman may do, even taking jobs and maintaining relationships with mundanes. Almost every politician consults with a personal shaman, or mudang, before making any major decisions. Indeed, the goings-on of Korea hinge very heavily on the advice of a select few of these Shaman.
In the shadows, the majority of Korean runners are female. Males often work as Samurai, deckers, and riggers. Korean runners are well-advised to remember that working openly with more than one fixer causes one to appear distrustful and unreliable, and the fixers maintain a close network of information on available runners. Get blacklisted by one, and you'll have a very unpleasant time finding any decent work.
System: Shadowrun 5th Edition
Number of Players: 5
Deadline: 1/16/2015
Character Creation: Standard rules. All released SR5 books are in play. A "1" in a stat is acceptable, but I will expect it to be roleplayed. It doesn't mean total debilitation (e.g. INT of 1 does not suggest mental retardation, but the runner will be obviously slower than the norm, while a STR of 1 will be especially frail. BOD of 1 would suggest minor illness or some other mild physical impairment. And so on, be creative.)
House rules:
Technomancers are able to establish and direct connection when physically in contact with a device, regardless of wireless status.
Devices running publicly are immediately detected in the Matrix and located to within 1m. Tracking the device reveals exact location.
Equipment/Qualities from 4th Edition can be ported in. Be sure to ask me about it first, however.
Combat cyberwear and weapons are increased 10% in cost, as the Korean government strictly controls movement and sale of these items. Unrestricted items of this nature are considered Restricted. Restricted items of this nature are considered Forbidden. This includes Smartlinks.
Cosmetic/non-combat cyberware (datalinks, cybereyes, etc) and all cyberdecks/commlinks are reduced in price by 10%. Forbidden items of this nature are considered Restricted. Restricted items of this nature are considered Unrestricted.
Armored cyberlimbs will only apply armor in circumstances where just that limb is being damaged. Strength increases will average with natural strength when lifting/pushing. Unarmed attacks using the limb will use the modified strength to determine DV.
Armor takes damage as barriers do. Prolonged battle makes armor progressively less useful. This does not apply to cyberware/bioware.
Optional Reading: Shadows of Asia (3rd Edition). Only covers up to 2064; I will be making it up from there. Feel free to take small liberties past that in backstory, if you wish.
Notes: For the most part, I prefer to let players guide the story. I will not force you into any paths or actions, although I do have an outline for the adventure drawn up, the beauty of TTRPGs is that a human GM can adapt and change the story to suit the will of the players. This does not mean certain actions won't have dire consequences, but in most cases, this will be fairly obvious. I will not stop you, however.
Death happens. Be careful and think through your actions.
If I feel a rule is too easily abused, I may decide to disallow it. RP will be more important in this game than high dice rolls. Overall, I want everyone to have fun. Please, no OOC drama. A game is no good if it isn't fun for all involved.
Dice Rolls should be made on orokos.com, with CoH as the game name, using your character's name. We will use this thread as the OOC/Dice Rolling thread after recruitment closes, and will post our results in an IC thread I will create.
I will give Karma at the end of each Chapter of the run. There will be a standard Karma for completing the run, then individual awards based on performance. Edge will be restored at this time as well.
I'm still learning the 5th Edition rules. If I make a mistake, feel free to point it out to me so I can correct it.
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I'd like to bring my ex-Red Samurai to the table.The only problem is his backstory.He survived the Seattle Arcology shutdown and I don't know if this will be a problem since tha game is set in Korea.Should I change his bio?
The build is this http://forums.shadowruntabletop.com/index.php?topic=18169.msg321501#msg321501 (http://forums.shadowruntabletop.com/index.php?topic=18169.msg321501#msg321501)
but I will tweak his stats and his gear in order to suit the house rules.
- Synaptic boosters are considered combat oriented?Athletes could use them as well
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This sounds great, but im in too many games as it is already.
I'm gonna read this one for sure, at least.
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Really interested in this. I have not read Shadows of Asia, and I don't know much about Asia in SR, aside from what little I know about Japan. Is Korea as racist and xenophobic? How are metas generally regarded? Is magic so common place that there's a much higher-than-average number of awakened there?
Posting rate?
I've got some character concepts I'd be interesting in submitting, but I'll hold off until I know more, though as I said, I'm very interested.
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I'd like to bring my ex-Red Samurai to the table.The only problem is his backstory.He survived the Seattle Arcology shutdown and I don't know if this will be a problem since tha game is set in Korea.Should I change his bio?
The build is this http://forums.shadowruntabletop.com/index.php?topic=18169.msg321501#msg321501 (http://forums.shadowruntabletop.com/index.php?topic=18169.msg321501#msg321501)
but I will tweak his stats and his gear in order to suit the house rules.
- Synaptic boosters are considered combat oriented?Athletes could use them as well
Japanese corps are ubiquitous in Korea, and Japan and Korea are reluctant allies at this point after Japan's assistance in the 2nd Korean War. Your ex-sammie would be very at home in this setting.
Regarding the synaptic boosters, normal price. By Combat Oriented, I basically mean directly applicable to combat. Like, if it directly fires or guides a bullet, like an implanted gun (tasers and melee weapons too) or a Smartlink.
Synaptic boosters, Wired Reflexes, Glare Compensation, muscle implants, etc. aren't so tightly regulated. Particularly if it can improve performance in the Matrix, it will be legal and easy to find.
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Really interested in this. I have not read Shadows of Asia, and I don't know much about Asia in SR, aside from what little I know about Japan. Is Korea as racist and xenophobic? How are metas generally regarded? Is magic so common place that there's a much higher-than-average number of awakened there?
Posting rate?
I've got some character concepts I'd be interesting in submitting, but I'll hold off until I know more, though as I said, I'm very interested.
Korea is generally accepting of Metas, enthusiastically so with the "prettier" metas like elves or pixies. Orcs and Trolls are very noticable, unusual, and rare, and are generally seen as fashionable and trendy, but in the same way as a nice handbag would be. Most people would go clubbing with them, but wouldn't want to be seen eating lunch with one. There is a slightly higher meta population. 52% of the population is human. Foreigners are also quite common, although there are tensions with the Japanese, but otherwise, xenophobia (at least overtly) is uncommon. A foreigner might be treated somewhat condescendingly by older Koreans, but the youth have never known a hemogenous Korea and generally don't care.
Awakened aren't any more common, but roaming spirits are much more common, and Awakened individuals, even Technomancers, are celebrated rather than feared. The only exceptions are Toxic traditions, common in Pyeongyang, and anything to do with Insects, of course. Around the same time time as the events in Big City, the Unification Church in Korea was also discovered to be an Insect Spirit front, and there is paranoia that splinters of the church still exist.
I work 9 to 5, but have internet access for like, 75% of that time, so posting rate will be very frequent. Do note that I live in Korea, and will be posting on Korean time.
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Do note that I live in Korea, and will be posting on Korean time.
Well then good morning to you sir!
Did you have a preference on the black trench coat/ pink Mohawk scale? Or is that up to the players as well?
Also does game go live 1/16/2015 or is that just when you move to phase two?
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Great, I'll be posting the character tomorrow along with full bio and gear
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I write the adventures intending Mirrorshades (what I've always heard Black Trenchcoat referred to), but there is nothing stopping a group of Pink Mohawks from doing what Pink Mohawks do. This is one of those "possible dire consequences, but I won't stop you" type things. Don't take that to mean I'll punish you for it, but there are natural consequences for bringing a Panther XXL to a data heist, but I'm not going to cave the roof in on you for it. If you have more fun with Pink Mohawk, go for it. Pink Mohawk is often a lot funnier when inflicted on a Mirrorshades world.
16th is when recruitment closes and I choose a team. The game goes live as soon as I finish the intro thread, hopefully a few hours after choosing the team.
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Well, would like to bring my Kitsune Changeling mage to this little party... the game I GM is went from Pink Mohawk to Missions (yeah not much of a change) so will be interesting to see things from the Mirrored Shades side.
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I got a message asking about it, so I should clarify. I haven't really had much time to dig through the character creation alternative rules in Run Faster, so I'd really prefer everyone just use the Core Rules for making a runner. I have no idea how balanced the systems are against each other, and wouldn't want anyone starting with unfair advantages over others.
I will still allow the metatype variants, changelings, infected, and metasapients, as well as all the new qualities and gear and whatever from all the released books so far. Do note that I want this to be fairly RP heavy, so take that into consideration, especially if you'll be playing a metasapient, changling, or infected.
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Well, would like to bring my Kitsune Changeling mage to this little party... the game I GM is went from Pink Mohawk to Missions (yeah not much of a change) so will be interesting to see things from the Mirrored Shades side.
Yes, this is the sort of flavor I'm going for here. Imagine all the mystical oriental stuff from old Chinese and Japanese movies and stories, and imagine it all suddenly became very real in 2011 and got all mixed up with the modern Korean gangster movies and old Kurasawa films and a good measure of Bladerunner. That is Korea in 2075.
A mostly robotic samurai being backed up by a spell flinging magic fox while a tattooed monk runs up a wall to snipe with throwing knives is totally in-line here.
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I'll be the tattooed monk!
Working on an Adept Infiltrator type with an emphasis on melee combat and some social on the side (to help with infiltrating). Should have him (or perhaps her) up later today or tomorrow.
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Tomorrow I'll post the bio
Name : Baro Sukezane
Alias: Sabato Kuroi
Metatype:Human
priorities:
Nuyen A
Attributes B
Skills C
Metatype D
Magic E
Attributes 20
Body 6/6
Agility 4/6
Reaction 5/6 (7)
Strength 4/6
Will 3/6
Logic 2/6 (10 Karma raise)
Intuition 4/6
Charisma 2/6 (10 Karma raise)
Essence 0,75
Edge 5/7
Initiative 11+3d6
Limits: 7 4 3
P.Condition Monitor 13
S. Condition Monitor 10
Qualities :
Prejudiced (AI, biased) 5k
Code of Honor (bushido) 15k
Addiction (Alcohol, Mild) 4k
Ambidextrous 4k
Guts 10k
Active Skills 28/2
Athletics 2
Unarmed combat 5
Blades 6 (+2 Swords)
Automatics 6 (+2 Assault Rifles)
Pilot Ground Vehicle 1
Sneaking 2
Perception 4
Etiquette 3 (+2 corporate)
Knowledge/Language skills 10
Small Unit Tactics 3
Corporate Security 1
Blues Music 1
Organized crime 1
English 3
Japanese N
Korean 1
Cyberware/Bioware : 424,550 nuyen
Cybernetic arm (right ,obvious , str 9, agi 9 ) 84.000 nuyen - 1 Essence
Cybernetic arm (left, obvious, str 9 , agi 9) 84.000 nuyen - 1 Essence
Cybereyes (used grade,rating 3, low light vision, vision magnification, image link,flare compensator, smartlink, thermographic vision) 13.800 nuyen - 0,5 Essence
Bone Lacing Aluminum 18.000 nuyen - 1 Essence
Damage Compensator 4 8.000 nuyen - 0,4 Essence
Synaptic Booster 2 190.000 - 1 Essence
Reflex Recorder (Blades) -14.000 nuyen -0,1 Essence
Platelet Factories(Used Grade) 12.750 nuyen - 0,25 Essence
Karma 35 (25 starting +10 from negative qualities)
Charisma 1--> 2 :10 karma
Logic 1---> 2 : 10 karma
Kenjutsu ( w/ Iaijutsu) : 7 karma
Finishing move : 5 karma
3 karma : 6.000 nuyen
Gear: 31450 nuyen to spend
-Ares Alpha (w/silencer, custom grip) :3575 nuyen
-Katana (w/custom grip): 1210 nuyen
-Armor Jacket(w/nonconductivity 4, fire resistance 4, chemical protection 1, holster): 3.250 nuyen
-Fake SIN rating 4: 10.000 nuyen
AR gloves: 150 nuyen
-10 clips :50 nuyen
-5 clips of regular ammo: 420 nuyen
-3 clips of stick n shock ammo : 1008 nuyen
-100 rounds of apds rounds : 1200 nuyen
- Fake Licence rating 4 (x6) : 4800 nuyen ( bone lacing, synaptic boosters,arm enhancements)
-Erika Elite : 2500 nuyen
-Medkit rating 5 : 1250 nuyen
Lifestyle: Low 2000 nuyen
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Looks good; looking forward to the backstory.
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Hi, if that kind of player is suitable for this table. I kind of want to play a command and control room player. Operate drones, open doors, give Intel all from a remote location. Kind of like that 'voice' that guide people in action movies.
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Matrix noise will limit just how remote you can be, but you could be chilling in a nearby van or something doing all that, sure.
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(http://www.postavy.cz/foto/sukezane-baro-foto.jpg)
Metatype:Human
Sex: Male
Ethnicity: Japanese
Age: 35
As a child Baro saw his life as a train on tracks.Born to a family with a bright history of honorable service to Renraku, one question remained to be answered regarding his future: how could he be of use to the great Japanese zaibatsu?
A good student but not an excellent one, a dependable friend but not the most popular among his classmates.His parents, both of them scientists, tried their best to hide their disappointment when their son was selected as a candidate for security training.Their son's tutors reminded them that not everyone is destined for greatness, and security service would far from tarnish the family name.
It was a retired Imperial Army veteran who first saw something special in him:
A talent for violence but no desire to inflict harm upon others.It never crossed Baro's mind that such a quality would be highly valued by his trainers.He was destined for greatness after all.He would be assigned to the Red Samurai training regime and if he managed to complete it he would bring great honor to his family.
And he did, but not out of a desire for greatness but thanks to his stoic nature(tempered by the way of the samurai) which helped him endure thefirst brutal years.And then came the Forge.That year and a half which birthed his warrior clan of five, bonds stronger than steel.
If he could meet his older self, that overconfident young man with his feelings of misguided superiority, he would beat the crap out of him.And then he would warn him that a day would come when his clan would be assigned to the Arcology of Seattle.He would tell him not to celebrate this distinction, this opportunity to serve in one of the most prestigious projects of Renraku.He would tell him to run.
By 2061 he was the sole survivor of his team.He fought for the resistance, tried to save as many as he could from the nightmare.Many bitter defeats and few,small triumphs.Eventually he was caught, his eyes were plucked out and in their place a pair of silver cybereyes was installed, the key that would transform him into a puppet-soldier for Deus.
He was lucky that team of shadowrunners found him in time, luckier still that a bunch of metahumans didn't leave a racist narrow minded human to his dark fate.They were better than him.They were honorable.
After the shutdown ended, It was an easy thing to dissapear among the dead.They were so many after all.
Renraku had failed them.The Red Samurai had failed them as well.
That foreign land of Seattle was the best place for his exile.The Sprawl waited to challenge his right to survive.
In the shadows there was always work to be found for men with a talent for violence.He needed the nuyen because the nightmares had to be escaped, and no escape was possible without alcohol.
But it wasn't all bad.He found music which helped him fight the nightmares and ease the bottle.
And he found a new clan.
Orion, Rabbit, Fenris, Dead End.
They were good, almost as good as his samurai clan.They seemed to live their lives to the fullest, not content with being glorified bodyguards and mercenaries.
They breathed new life into Baro.
But life cannot exist without purpose, and he would never find a purpose unless he was free of the terror he felt for the unknown and unknowable Artificial Intelligence.He needed answers but he would not endanger his friends.Japan was too dangerous for him, his fake indentity would not survive there.
Korea would be perfect.The Japanese corporations maintained a strong presence there but their power was not unchallenged yet.
PS: Sorry for the wall of text, if there's something you dislike please inform me in irder to make appropriate changes.
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One question:
It seems like the only weapon I can legally place on my drones are Taser weapons. (and even tasers are restricted? ) Is that what you meant ?
Even the simplest pistol is restricted, and thus forbidden to use in Korea. Any tips for trying to stay 'barely legal ?'
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The bio is good, Sabato, don't change a thing.
Gilga, just about any weapon at all is going to be restricted at a minimum. The best you can really do legally is carry a melee weapon with a license.
Life in a military dictatorship is tough like that, especially if you live in the shadows. The flip side of it is that everyone else deals with the same restriction (sans extraterritorial security forces, of course, and law enforcement), so the rare few who dare carry guns have a big advantage over those who don't.
Most runners really aren't too worried about carrying legally anyway, though. Take out one security guard and that gun is burned regardless of how legal it was.
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I should note that ammo is also affected bythe weapon house rules.
Also, magic is revered enough that it is not seen as something that should be legally regulated and licensed (although criminal applications of it will be aggressively repimanded.). Non combat oriented augmentations are too common to effectively regulate with licensing, and the combat stuff is all illegal anyway, along with pretty mich any firearm, so no need for licensing any of those things.
And just to be clear, Forbidden doesn't mean you can't get something, just that there is no license and thus no legal way to possess it.
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== Info ==
Street Name:
Name: Ivory Tower
Movement: 2/4
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human Female Age 24
Height 170 Weight 65
Composure: 6
Judge Intentions: 8
Lift/Carry: 2 (15 kg/10 kg)
Memory: 8
Nuyen: 625
== Priorities ==
Metatype: D - Human or Elf
Attributes: E - 12 Attributes
Special: C - Adept, Magician, or Technomancer
Skills: A - 46 Skills/10 Skill Groups
Resources: B - 275,000¥
== Attributes ==
BOD: 1
AGI: 1
REA: 1
STR: 1
CHA: 3
INT: 5
LOG: 5
WIL: 3
EDG: 2
MAG: 5
== Derived Attributes ==
Essence: 5
Initiative: 6 + 1d6
Rigger Initiative: 6 + 1d6
Astral Initiative: 10 + 2d6
Matrix AR Initiative: 6 + 1d6
Matrix Cold Initiative: 5 + DP + 3d6
Matrix Hot Initiative: 5 + DP + 4d6
Physical Damage Track: 9
Stun Damage Track: 10
== Limits ==
Physical: 2
Mental: 6
Social: 5
Astral: 6
== Active Skills ==
Animal Handling : 0 Pool: 2
Armorer : 0 Pool: 4
Assensing : 4 Pool: 9
Automotive Mechanic : 1 Pool: 6
Binding : 6 [Spirits of Man] Pool: 14 (16)
Computer : 5 Pool: 10
Con : 1 Pool: 4
Cybercombat : 5 Pool: 10
Demolitions : 0 Pool: 4
Disguise : 0 Pool: 4
Electronic Warfare : 5 Pool: 10
Etiquette : 1 Pool: 4
First Aid : 0 Pool: 4
Forgery : 0 Pool: 4
Gunnery : 6 [Ballistic] Pool: 7 (9)
Hacking : 5 Pool: 10
Hardware : 5 Pool: 10
Impersonation : 0 Pool: 2
Instruction : 0 Pool: 2
Intimidation : 0 Pool: 2
Leadership : 0 Pool: 2
Navigation : 0 Pool: 4
Negotiation : 0 Pool: 2
Perception : 6 Pool: 11
Performance : 0 Pool: 2
Pilot Ground Craft : 4 Pool: 5
Sneaking : 1 Pool: 2
Software : 5 Pool: 10
Spellcasting : 6 [Combat] Pool: 14 (16)
Summoning : 6 [Spirits of Man] Pool: 14 (16)
Survival : 0 Pool: 2
Tracking : 0 Pool: 4
== Knowledge Skills ==
Art : 3 Pool: 8
Hebrew : 2 Pool: 7
Korean : 5 Pool: 10
Mafia : 1 Pool: 6
Magic Traditions : 3 Pool: 8
Magical Theory : 3 Pool: 8
Military : 3 Pool: 8
== Contacts ==
Ji-min (3, 4)
Shi-woo (1, 1)
== Qualities ==
Focused Concentration (Rating 5)
Magician
SINner (Corporate) (Refael)
== Spells ==
(Tradition: Hermetic, Resist Drain with WIL + LOG (8))
Improved Invisibility DV: F-1
Increase [Attribute] (LOG) DV: F-3
Increase [Attribute] (INT) DV: F-3
Increase [Attribute] (WILL) DV: F-3
Stunbolt DV: F-3
== Cyberware/Bioware ==
Control Rig Rating 1 (INT)
== Armor ==
Armor Jacket 12
Helmet 2
== Weapons ==
Unarmed Attack
Pool: 0 Accuracy: 2 DV: 1S AP: - RC: 1
== Commlink ==
Maersk Spider (ATT: 0, SLZ: 0, DP: 4, FWL: 5)
+Autosoft (Targeting (Taser)) Rating 6
+Autosoft (Evasion) Rating 6
+Signal Scrub
+Encryption
Microtrónica Azteca 200 (ATT: 5, SLZ: 4, DP: 3, FWL: 2)
+Browse
+Configurator
+Edit
+Encryption
+Signal Scrub
+Toolbox
+Virtual Machine
+Exploit
+Stealth
+Decrypt
+Fork
+Mugger
+Guard
+Shell
+Wrapper
+Armor
+Baby Monitor
== Gear ==
Data Tap
500M extention data cable.
Fake License (Drones) Rating 4
Fake License (Taser Weapons) Rating 4
Fake SIN (White Wizard) Rating 4
Medkit Rating 6
Power Focus (Bonded Foci) Rating 3
Reagents, per dram X125
Slap Patch, Stim Patch Rating 6
== Vehicles ==
Ford Americar (Sedan)
+Rigger Interface + Defiance EX Shocker + Laser sight
+Weapon Mount
+Ammo: Taser Dart (Tasers) x50
+Sensor Array Rating 2
GM-Nissan Doberman (Medium)
+Weapon Mount + Defiance EX Shocker + Laser sight
+Ammo: Taser Dart (Tasers) x50
+Sensor Array Rating 3
GM-Nissan Doberman (Medium)
+Weapon Mount + Defiance EX Shocker + Laser sight
+Ammo: Taser Dart (Tasers) x50
+Sensor Array Rating 3
GM-Nissan Doberman (Medium)
+Weapon Mount + Defiance EX Shocker + Laser sight
+Ammo: Taser Dart (Tasers) x50
+Sensor Array Rating 3
Horizon Flying Eye w/Flash-Pak and Grenade (Minidrone)
+Grenade: Flash-Pak
+Grenade: Smoke
+Sensor Array Rating 3
Horizon Flying Eye w/Flash-Pak and Grenade (Minidrone)
+Grenade: Flash-Pak
+Grenade: Smoke
+Sensor Array Rating 3
Shiawase Kanmushi (Microdrone)
+Sensor Array Rating 3
Shiawase Kanmushi (Microdrone)
+Sensor Array Rating 3
== Description ==
Ivory, was once pretty it is clear when you watch her. Now she looks like a pale shadow of someone pretty, her skin is pale... too pale almost grayish and dry. She struggles to walk, and even climbing the stairs makes her lose her breath. The only thing that radiates power about her is her eyes. Looking into them somehow makes people feel lost. There is something alien about them, they simply do not fit the person that wears them.
I am not from this world, not anymore she said to her employer. I cover the astral, I cover the matrix and I bring my own drones. Hire me and your runners receive the best intelligence they can possibly get. My drones cover the physical world, my hacking skills cover the matrix, and my mind covers the astral world. You cannot go wrong, just do not expect me to shoot someone myself. This meat body of is totally useless she laughs; if he cared just a little bit, he could feel the pain in that laughter.
== Background ==
Ivory Tower, begun her life by the name Noga Shaked, in Israel. She was a gifted coder and worked for the Israeli weapon industry, as an information security specialist. Like many rich Israeli in 2075, she went for a trip around the world. East Asia was the target; she visited Japan and unified Korea, where she decided to stay for a while in Seoul. She enjoyed life in there and made an effort to pick up the new language.
But she got mixed up with the wrong crowd. She met, Ji-min that seduced her to run for her. The job was to be simple try to extract a sample of a new biological weapon from the Yakuza, nobody like them right? She did her job from the van and the job was successful, sort off they managed to extract the sample but where discovered. During the chase the veil was broken and the sample was released In the van. The other runners were killed on the spot, but Noga survived.
Sort of... her body was completely destroyed; she could hardly move her muscles.
She was in coma for over six months; she gradually recovered and regained concessions. She managed to walk again, and stand, but her body was a mere shadow of its former self, she was also constantly in pain. Her mind was also affected; she had no idea who she was before that. She vaguely remembered details but she felt as if it was a different person living these life.
She was emotionally disconnected from anything in her previous life. Her ex lover, Ji-min helped her recover the two developed a love hate complicated relationship. With a new id, she started adjusting for her new physical state. Rigging seemed like a promising direction to go. It gave her refuge from her disability and failing health. She could be a tiny bug and crawl walls, a small rotor drone… she could be whatever she wanted. In time she relearned some physical skills like piloting and gunnery that proved useful.
She Hated Ji-min, but she also loved her. Her fixer played with her emotions like a piano and shaped her like artists shapes clay. She became a successful runner, with the call sign Ivory Tower. This was her identity now. Few years ago, Ivory, finally understood why she was in constant pain, one of her fellow runners told her. I am a mage, there is no mistake in that, you are magical and the pain you are feeling is the mana that burns your body.
She begun studying the art in a Buddhist temple, her mentor was a mundane, he never talked about magic. Just about the correct way to do things… turn off your desires experience life as part of the whole. Indeed, in a middle of a daily Yoga lesson she projected her mind over the astral plain for the first time.
From that moment, learning was a lot easier a free spirits taught her the art of summoning, and as she learned she summoned stronger and stronger spirits that taught her new things about the magical world. Despite being of the hermetic tradition, she always treated her spirits with respect. In her mind, summoning is a job interview, and binding is signing a job contract.
She officially broke up with Ji-min once she could see her aura. One cannot hide her true emotions from Ivory anymore. However, despite their history, Ji-min is still her only true ally in Korea, and until she regains her full memory – this is the closest place to home.
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Looks good, but am I reading this correctly?
== Spells ==
(Tradition: , Resist Drain with WIL + RES (4))
Are you resisting drain with Resonance?
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It should be Logic + willpower(8).
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Ah, ok. I figured it was either that or you had one hell of a new character concept you wanted to roll with.
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Alright so been tweaking my character a bit and ready to roll out.
Core info:
Name: Hira "Yako" Nosan
Metatype: Human Changeling
Changeling Expression: Japanese Red Fox/Kitsune
Nationality: Japanese SINner
Height: 154cm
Weight: 50kg
Age: 21
Priorities:
A: Skills 46\10
B: Apected Sorcerer Magic 5, Sorcery Skill Group 4. Houserule: 7 spells.
C: Resources ¥140,000
D: Attributes 12
E: Metatype Human
Karma Use:
SURGE III -30+1
Mentor Spirit - Kitsune (Raven) -5
Linguist -4
Animal Empathy -3
Gremlins III +12
Poor Self Control (Vengeful) +5
SINner (Japan) +5
Dependents, Inconvenience - Sister +3
English 1, + English 2 free (Linguist) -1
Karma for Cash ¥12,000 -6
SURGE Positive: 21
Low Light Vision(cats eyes) 2
Thermographic Vision 3
Broadened Auditory Spectrum (Ultrasonic) 4
Keen Eared 3
Vomeronasal Organ 3
Balance Receptor 6
SURGE Negative: 20
Unusual Hair (fur) 3
Vestigial Tail 6
Slow Healer 3
Impaired Strength 8
Attributes:
Body: 2/6
Agility: 4/6 (5)
Reaction: 3/6 (4)
Strength: 1/4
Willpower: 4/6
Logic: 2/6
Intuition: 3/6
Charisma: 4/6
Edge: 2/7
Magic: 5/5
Essence 5.2
Derived Attributes:
Physical Limit: 3
Mental Limit: 4
Social Limit: 6
Astral limit: 6
Composure: 8
Judge Intentions: 7
Memory: 6
Lift Carry: 3
Walking: 10
Running: 20
Real/AR Initiative 7 + 1D6
Cold Sim Initiative 9 +3D6
Skills:
Sorcery Skill Group: 6
Influence Skill Group: 4
Athletics skill group: 2
Outdoors Skill Group: 2
Pistols (Semi-Auto) 6 ( 8 )
Exotic Melee Weapon (Monofilament Whip) 6
Con 6
Perception 6
Assensing 5
Animal Handling 4
Palming 4
Pilot Ground Craft (Bikes) 4 (6)
Computers 3
Knowledge/Language Skills
Japanese 6
Matrix Games 6
Korean 4
Mandarin 4
English 2
Vehicles:
Suzuki Mirage sports bike /w Manual Controls
Handling: 5/3
Speed: 6
Acceleration: 3
Body: 5
Armor: 6
Pilot 1
Sensor: 2
Seats: 1
Magic - Shinto Tradition - Willpower + Charisma
Chaotic World
Tri-D Phantas
Improved Invisibility
Control Pack
Sunbolt
Lightning Bolt
Ball Lightning
Weaponry:
Unarmed attack
Accuracy 3, DV 1S, AP -, Reach -... yup she can barely slap anyone
Concealed Monofilament Whip -Fingertip Compartment, Right Index Finger:
Accuracy 5 (7), DV 12P, AP -8, Reach 2
Yamaha Pulsar Taser, Hidden Arm Slide, Laser Sight
Accuracy 5 (6) DV 7S(e), AP -5, Mode SA, RC -
40 Taser Darts
Ares Light Fire 75, intergrated improved silencer, intergrated smartgun, concealed holster, 4 spare clips
Accuracy 6 ( 8 ), DV 6P, AP -, Mode SA, RC -
Regular Round x 40
Gel Rounds x 40
Tracker Rounds (Stealth) x 20
Ares Predator V, intergrated smartgun, underbarrel infrared flashlight, gas vent 3, concealed quickdraw holster, 6 spare clips
Accuracy 5 (7), DV 8P, AP -1, Mode SA, RC 3
Regular Rounds x 60
Gel Rounds x 60
APDS Rounds x 30
Explosive Rounds x 30
Armor:
Primary Armor: Armored Jacket, Armor 12. YNT Softweave, Shock Weave, Fireproof 4, Insulating 4, Non-Conductivity 4, Chemical Protection 3
Biking Armor: Bike Racing Armor + Helmet, Armor 8 +2
Concealed Armor: Armored Vest
Augmentations:
Alphaware Smartlink System
Alphaware Flare Compensation
Alphaware Datajack
Alphaware Muscle Toner I
Alphaware Reflex Enhancers I
Alphaware Fingertip Compartment (Monofilament Whip)
Lifestyles:
Primary: Medium 3 months Hira Nosan
Safehouse: Low 3 months Nito Mi
Miscellaneous:
Transys Avalon Rating 6 Comlink with simrig x2
Doc Wagon Basic 12 month contract
Fake Sin Rating 4 - Nito mi + Rating 4 License for Suzuki Mirage & Taser
Gold Credstick
Optical Binoculars
Force 5 Shinto Lodge x2
Reagents x 30
Think that's everything... should be fun 8)
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I made minor changes to my sheet, as chummer forgot to mention. All drones are now equipped with laser sights, I also spent 80 nuyen on signal scrub for my RCC.
I eliminated one of the drones for low life style for 1 month. (totally forgot about that... need a place to sleep.)
PS: how tall are the residential's of Seoul in 2075?
Does low life style get electricity all the time in Seoul ?
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Needs some refinement still, but here's what I have so far (Some GM questions at the bottom):
== Info ==
Street Name: James Woo
Name: James Woo
Movement: 12/24
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human M Age 17
Height 5'10" Weight 185
Composure: 9
Judge Intentions: 10
Lift/Carry: 8 (75 kg/50 kg)
Memory: 6
Nuyen: 0
== Priorities ==
Metatype: D - Human
Attributes: A - 24 Attributes
Special: C - Adept
Skills: B - 36 Skills/5 Skill Groups
Resources: E - 6,000¥
== Attributes ==
BOD: 3
AGI: 6
REA: 3 (6)
STR: 5
CHA: 5
INT: 5
LOG: 2
WIL: 4
EDG: 3
MAG: 6
== Derived Attributes ==
Essence: 6
Initiative: 11 + 4d6
Rigger Initiative: 11 + 4d6
Astral Initiative: 10 + 2d6
Matrix AR Initiative: 11 + 4d6
Matrix Cold Initiative: 5 + DP + 3d6
Matrix Hot Initiative: 5 + DP + 4d6
Physical Damage Track: 10
Stun Damage Track: 10
== Limits ==
Physical: 7
Mental: 5
Social: 7
== Active Skills ==
Computer : 1 Pool: 3
Con : 5 [Fast Talk] Pool: 10 (12)
Disguise : 5 Pool: 10
Escape Artist : 1 Pool: 7
Etiquette : 4 Pool: 9
Gymnastics : 4 Pool: 12
Locksmith : 5 Pool: 11
Negotiation : 1 Pool: 6
Palming : 5 Pool: 11
Perception : 6 Pool: 11
Pilot Ground Craft : 1 Pool: 7
Running : 1 Pool: 8
Sneaking : 5 Pool: 13
Throwing Weapons : 6 [Aerodynamic] Pool: 13 (15)
Unarmed Combat : 6 Pool: 14
== Knowledge Skills ==
English : 1 Pool: 6
Korean : N Pool: 0
Security Design : 2 Pool: 7
Security Tactics : 3 Pool: 5
Shadow Community : 1 Pool: 6
Spycraft : 3 Pool: 5
Trids : 1 [Spy Movies] Pool: 6 (8 )
== Contacts ==
Henry Wang (2, 1) [Fixer]
Another new arrival to Korea, Henry moved in order to escape some trouble in UCAS that he refuses to talk about. He had some dealings with Koreans and has a buddy in Seoul, so it seemed like the place to go. He's got the skills, but he's just getting started establishing his connections in Korea.
James met him in UCAS and they arranged for their travel to Korea together.
== Qualities ==
Adept
Agile Defender
Allergy (Common, Mild) (Shellfish)
Catlike
Code of Honor (Non-Lethality)
Mentor Spirit (Shark)
Natural Athlete
== Powers ==
Combat Sense Rating: 1
Improved Reflexes 3
Killing Hands
Missile Mastery
Nerve Strike
== Lifestyles ==
Cheap Apartment 1 months
== Armor ==
Armor Jacket 12
+Nonconductivity 6
+Shock Frills
+Concealable Holster
== Weapons ==
Grapple Gun
Pool: 0 Accuracy: 3 DV: 7S AP: -2 RC: 2
Shock Gloves
Pool: 14 Accuracy: 7 DV: 8S(e) AP: -5 RC: 2
Shuriken
Pool: 13 Accuracy: 7 DV: 7P AP: -1 RC: 2
Unarmed Attack
Pool: 14 Accuracy: 7 DV: 5P AP: - RC: 2
== Commlink ==
Renraku Sensei (, , 3, )
== Gear ==
Certified Credstick, Standard
Contacts Rating 2
+Smartlink
+Flare Compensation
Earbuds Rating 3
+Audio Enhancement Rating 3
Fake SIN (James Woo) Rating 3
+Fake License (Adept License) Rating 3
Gecko Tape Gloves
Goggles Rating 6
+Low Light
+Thermographic Vision
+Vision Magnification
Grapple Gun
Lockpick Set
Microwire (100m)
Rapelling Gloves
Sensor Tags x10
+Camera
Shuriken x20
Tag Eraser
Telescoping Mirror on a Stick
Trodes
== Karma Expenses ==
== Nuyen Expenses ==
== Description ==
.
== Background ==
Bond. Bourne. Hunt. James had grown up on Western trids, especially remakes of the classic secret agent
movies. He wanted to be an agent when he grew up - gun fights, fist fights, daring missions testing one's
physical prowess and mental acuity. And the women, especially the women.
It all came so easily to him - he was naturally gifted when it came to athletic prowess and his intense
interest fueled his ability to learn the craft. He was hampered by the difficulty in obtaining guns, so
the blazing gun battles remained a fantasy, but a good agent didn't need a gun.
When he Awakened, shortly after his family moved to UCAS for his mother's work, he found he was able to
do even more amazing things, but larger entities began to take notice. He entertained many of the offers
- sports organizations, some corporations wanting to test him for their security forces - but the life he
dreamed of could be found in none of the offers. And some of the offers turned out to not like "no" for
an answer. Soon, he had to put many of his skills to use just to survive. He fled back to the familiar -
Korea.
From an adolescent living with his parents to a small apartment on the 120th floor of a low income
project in the outskirts of Seoul, he wondered how the agents on the run in the movies managed such
relative opulence.
He'd always been quick to make friends, though the life of a secret agent meant that getting too close
was risky. But he;d quickly learned that no agent could survive as a lone wolf. He needed contacts, work,
nuyen. And with his particular set of skills, the life of a shadowrunner seemed unavoidable.
And so he started his new life as Woo. James Woo.
== Concept ==
Infiltrator Adept - relies on Fast Talk to get in and out of trouble, but can use Unarmed or Thrown
Weapons to get out of trouble when needed. Think a Korean Jackie Chan with a knack for Social Engineering
== Notes ==
Not sure about stacking contacts and the Goggles. Need GM call.
Thrown weapon options - single target non-lethal? Stun shuriken?
Might need to lose the shock frills if they aren't concealed when not in use
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Shock Frills are described as furred patches, so they are a bit obvious to anyone who knows what to look for. Shock Weave on the other hand is completely concealed. 8)
Been reading through parts of Shadows of Asia, definitely think a Moe Obsessed/Netoge-Hai angle in terms of personality and appearance could be really fun, She does after all already have the ears, eyes, tail and fur of a Japanese Red Fox and an Alphaware Datajack... Using that as a smokescreen act could be really fun in a Mirrored Shades game. As such swapped out the Parazoology for Matrix Games, and hey Keora is Matrix Games central!
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Gonna say no on stacking contacts and goggles, sorry.
As far as stun shuriken, I can see some sort of dulled shuriken simply weighted much more heavily than normal.
Unless you meant like, stungun shuriken.
Either way, I'll allow it. They'll cost a bit more. Add the cost of stick n' shock ammo to the cost of the shuriken. And don't glitch the attack roll.
I'll let your shock frills have a concealed mode, where the fur retracts, but in that mode, they won't function and will require a free action to change modes if wireless, simple action if wireless is off.
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Hi, anyone want to integrate some aspects of the back story with me? I think it makes role playing more fun when some of the characters have history together, rather then a group of paranoid strangers that assemble together.
I left some hooks in my story and I can also change some details so it blends in better with some of the other stories... anyone in?
oh wow:) I just figured that my cyberdeck is 10% discounted!! yippie!
"Cosmetic/non-combat cyberware (datalinks, cybereyes, etc) and all cyberdecks/commlinks are reduced in price by 10%. Forbidden items of this nature are considered Restricted. Restricted items of this nature are considered Unrestricted."
Siren, I have a couple of extra questions:
1. control rig level 1, combat oriented or not? I think that it has many legitimate uses.
2. what about RCC?
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Unfortunately it's the first time Sabato visits Korea so I don't think he had the pleasure of meeting your character in the past
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Hmmm, been thinking that Yako would have been around for a year or so in Korea working the shadows and supporting her younger sister who is heavily Netoge-Hai and involved in the Matrix Games tournament scene in Korea. So Yako's public image is very much that of supporting her sister, but she also works the shadows as well.
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perhaps her sister is a local celebrity for matrix junkies?
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perhaps her sister is a local celebrity for matrix junkies?
I'd probably hesitate to go that far.. a name in the Matrix Gaming scene in Korea yes... but not sure a Famous Name would work.
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== Info ==
Street Name: Inanna
Name: Park Jeo Soraya
Movement: 10/20
Karma: 2
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human Female Age 24
Height 162 Weight 59
Composure: 10
Judge Intentions: 11
Lift/Carry: 5 (20 kg/ 30kg)
Memory: 8 (9)
Nuyen: 4160
== Priorities ==
Metatype: D - Human or Elf
Attributes: A - 24 Attributes
Special: E - Mundane
Skills: B - 36/5
Resources: C - 150,000¥
== Attributes ==
BOD: 3
AGI: 5
REA: 3
STR: 2
CHA: 6
INT: 5
LOG: 4
WIL: 3
EDG: 5
== Derived Attributes ==
Essence: 4.8
Initiative: 8 + 1d6
Rigger Initiative: 8 + 1d6
Astral Initiative: 0
Matrix AR Initiative: 8 + 1d6
Matrix Cold Initiative: 5 + DP + 3d6
Matrix Hot Initiative: 5 + DP + 4d6
Physical Damage Track: 10
Stun Damage Track: 10
== Limits ==
Physical: 4
Mental: 6 (7)
Social: 7 (10)
Astral: 7
== Active Skills ==
Animal Handling : 0 Pool: 5
Armorer : 0 Pool: 3
Automatics : 0 Pool: 4
Blades :0 Pool: 4
Clubs :0 Pool: 4
Computer (Matrix Search) : 2 Pool: 6 (8 )
Con (Fasttalk) : 6 Pool: 12 (14) (+3 Tailored Pheromones)
Cybercombat : 0 Pool: 3
Demolitions : 0 Pool: 3
Disguise : 2 Pool: 7 (Purchased with karma)
Escape Artist :0 Pool: 4
First Aid : 0 Pool: 3
Forgery : 0 Pool: 3
Gunnery : 0 Pool: 4
Gymnastics :2 Pool: 7 (Purchased with karma)
Hacking : 0 Pool: 3
Impersonation : 3 Pool: 9 (+3 Voice Modulator)
Instruction : 0 Pool: 5
Intimidation (Interrogation) : 2 Pool: 8 (10)
Longarms: : 0 Pool: 4
Navigation : 0 Pool: 4
Palming : 2 Pool: 7 (Purchased with karma)
Perception (Visual) : 6 Pool: 12 (14)
Performance : 0 Pool: 5 (+3 Tailored Pheromones)
Pilot Ground Craft : 0 Pool: 2
Pistols (Tasers): : 5 Pool: 10 (12)
Sneaking (Urban) : 6 Pool: 11 (13)
Survival : 0 Pool: 3
Tracking : 0 Pool: 4
==Skill Groups==
Influence :5 Pool: 11 (+3 Tailored Pheromones)
== Knowledge Skills ==
Area Knowledge: (City) : 4 Pool: 10
Bars and Clubs : 2 Pool: 8
Fashion : 1 Pool: 7
Gangs (Korean) : 2 Pool: 8 (10)
Shadow Community (Personalities) : 3 Pool: 9 (11)
Street Drugs : 1 Pool: 7
Yakuza (Politics) : 2 Pool: 8 (10)
Japanese : 3 Pool: 9
Korean: N
== Contacts ==
Fixer (5,2)
Bartender (2,2)
Beat Cop (2,1)
Mr. Johnson (3,1)
Fluff forthcoming
== Qualities ==
First Impression
Home Ground (Street Pollitics)
Too Pretty to Hit
SINner (Corporate Limited) (Saeder-Krupp)
Weak Immune System
== Cyberware/Bioware ==
Voice Modulator (Rating 3) (Used)
Mnemonic Enhancer (Rating 1)
Reflex Recorder (Perception)
Tailored Pheromones (Rating 3) (Used)
== Armor ==
Mortimer of London: Berwick Dress ( 8 )
+ Custom Fit
+ Concealability
+ Electrochromatic
Mortimer of London: Argentum Coat (+4)
+ Custom Fit (Stack)
+ Concealability
+ Shock Weave
+ Nonconductivity (Rating 3)
Custom Ballistic Mask (+2)
+ Image Link
+ Low Light
+ Vision Enhancement (Rating 1)
Murder Armor (13)
+ Custom Fit
+ Biomonitor
+ Holster
Chameleon Suit (9)
+ Thermal Damping (Rating 3)
+ Nonconductivity (Rating 2)
== Weapons ==
Unarmed Attack
Pool: 4 Accuracy: 4 DV: 2S AP: - RC: 1
Tiffani-Defiance Protector
Pool: 12 Accuracy: 6 DV: 7S (e) AP: -5 RC: 1
+ Laser sight
+ Gecko Grip
+ Spare Clip (X4)
+ Hidden Arm Slide
+ Concealed Quick-draw Holster
+ 20 Taser Darts
== Commlink ==
Erika Elite (ATT: 0, SLZ: 0, DP: 4, FWL: 4)
== Gear ==
Medkit (Rating 3)
Stimpatch (Rating 1) (X4)
Stimpatch (Rating 4)
Cram (X3)
Novacoke (X5)
Longhaul (X2)
Certified Credstick (Standard)
Certified Credstick (Silver)
Fake SIN (Rating 4) (Kim Hu Doh)
Fake License (Rating 4) (Weapon License: Taser)
Fake License (Rating 4) (Restricted Cyberware License)
Fake License (Rating 4) (Restricted Bioware License)
Tool Kit (Disguise Kit)
Climbing Gear
Rappelling Gloves
Gecko Tape Gloves
Gas Mask
Survival Kit
Trodes
AR Gloves
Subvocal Mic
Stealth Tags (X10)
Datachip (X10)
Contacts (Rating 3)
+ Low Light
+ Vision Enhancement (Rating 2)
Earbuds (Rating 3)
+ Spatial Recognizer
+ Select Sound Filter (Rating 1)
+ Audio Enhancement (Rating 1)
==Lifestyle==
Apartment (low) 1 month
Street Name: Inanna
Name: Park Jeo Soraya (Soraya)
Metatype: Human
Nationality: Korean and Syrian/Bulgarian
Height: 162cm
Weight: 59kg
Age: 26
Role: Dedicated Face
Background: Soraya has 1 life goal: to be a fixer, and considering where she came from, she figures that running the shadows is the quickest route to that goal. Runners tend to respect retired shadowrunners more. Johnsons are less likely to turn on them, as they know what they're capable of. She's made it 2 years in the shadows already, twice the average life-expectancy of a runner, and the way she figures it a few more connections, a few augmentations to go, and she'll be ready to open up shop and play the information game full time.
Both of Soraya's parents were Saeder-Krupp employees. Not top-shelf talent, mind you, but the decent schools and "family prospects" kind of wage slaves. Despite constantly moving around as a child and adolescent, Soraya was a mostly successful student. Still, her father Mohammad Aboud, expected more and constantly drilled his daughter. He lamented the fact that he couldn't afford a Cerebral Booster for Soraya, an augmentation he often said would level the playing field for her among the wealthier students, and he would apply for any new positions which may help with getting Soraya letters of recommendations from influential figures in SK, though ironically, this constant moving did little to bolster her grades.
Instead, Soraya's main talent became working the constantly rotating cast of students she was shoved into class with. She taught herself to be interesting, enigmatic, played up an "Orientalism" when her father was stationed in western Europe, and turned Sufi when the family was relocated to Seoul. Soraya never had a social group of her own, but she was an adept social chameleon, feeling at home with rugby players and IC code writers, goody-two-shoes corp worshippers and the synth-leather jacket wearing bad kids who stunk of deep weed.
Despite her mediocre school performance her junior and senior year, Soraya was accepted to an SK sponsored university that offered Associate's Degrees in things like "Human Relations" with an emphasis in "Cost-Benefit Analysis" or other such drek, but Soraya couldn't stand it. Two months in, and she was back to Korea, back to the clubs that had soured her last few years of high school, and back to (X), the boy her parents were probably right about.
For the next few years Soraya had a number of jobs: bartender, dancer, and eventually hotel concierge for a mid-level gray market joint. It was there that Soraya's talent with people really took hold, and where she was exposed to the shadows. Cautious by nature, it was another year before she entered in the workforce her self, but to be honest, the first time a fixer had uttered the words, "Nice work, omae," when she had approached him with a bit of information about a certain street sam who was starting to show the signs of a nasty twitch, she was hooked.
Crunch forthcoming. I have a pretty good idea of what she's going to look like mechanically, but I want to sit with her story for a day or two longer before I put anything down. I'm thinking pretty augmented and mundane. I like the idea of her having to use her wits and smarts in a culture that really respects magic.
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Siren, I have a couple of extra questions:
1. control rig level 1, combat oriented or not? I think that it has many legitimate uses.
2. what about RCC?
Control Rig probably wouldn't be viewed as designed for combat. It can be used for it, but so can a chair. It would probably be a common augmentation for cabbies and subway drivers. Same for the RCC, as it could allow a cabbie or subway driver to control several vehicles at once.
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Is there still room for another player or is this game closed?
Vwwre
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Sorry, but I'll PM you the moment we need a replacement.
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Alright, that filled up faster than I thought, so I'll close up recruiting now. Give me a day or two to get things ready. I'll leave the thread open for further questions.
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Alright... I'll try and get more of a backstory sorted out. Also an FYI that this is my first play by post game so might take me a bit to learn the ropes,
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Hi, I made some changes to the character sheet. Updated the post. Basically I gave up some expensive augmentations, replaced the rotor drones with cheaper drones and used the money it freed up to buy some gear.
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@gilga, I'd be interested in building in some history with you. That goes for the other runners as well.
I've pretty much got the crunch figured out. Just need to massage some of the gear, and I'll be ready.
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@rednblack. Well, the way I see it both our characters where Shadow runners in Korea at approximately the same time.
My character being more of a 'keyboard junkie' at the time is a relatively shy person, but she was connected to her fixer/ex girlfriend that probably opened her up to many social events, parties etc. So that can be one hook since your character probably attends (invited or not) any major event in the city. Faces do these things to establish their connections.
You could have used my character skills in order to discover a secret, a leverage that will give you the cooperation of some powerful figure. We could have just as well worked together (or against each other... I think that happens sometimes too). Perhaps even in the run that left my char in a coma for 6 months. (it could also be the first time you meat her after the accident). Anyhow, the way I picture my character, she is fascinated by charismatic people as she find them mysterious, interesting and in a way she always wanted to be that kind of person.
Oh, one last things both of them received cooperate education, so they learned that version of reality from a young age. I wrote my as Rafael (israeli weapon industry) but it may be just as well a sub company of one of the AAA guys.
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Don't have anything hard and fast yet... but been thinking that Yako has been in Korea about a year, she and her younger sister are a name in the Matrix Gaming scene but not overtly famous. At the same time Yako has also been running the shadows, sometimes even using her RL persona as a cover for jobs (V.I.P. passes for Matrix heavy jobs, etc.)... with her changeling appearance it's a dangerous game though as she has one foot firmly in each world.
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I'm reworking my backstory slightly to remove the trip to UCAS, so James has never left Korea. I'm thinking that instead of having multiple suitors when he Awakened, there was just one - his mother's company, which would make him a SINer. So he is fleeing from not just corps that want to forcefully recruit him, but his family that betrayed him to curry favor with their corp. But I'm still hammering out the finer details, so that may change (the whole family might have gone on the run). So, as far as hooks into other characters, I'm leaning towards him Awakening at 17 and being forced into the streets shortly after. He's about 19 now, so he's been in our starting city for up to two years (it can be less if he has been wandering from place to place - undecided on that) but has likely only been running for less than a year. I haven't decided what sort of crowd he may have fallen in with prior to running, so his involvement with other PCs might help provide that info. I'll be reading the other Bios tomorrow when I have time to see if I get any ideas, but I'm open to input. I'll also have a more detailed Bio up tomorrow covering up to his flight from, in his view, enslavement.
Also, I'm assuming we are running in and around Seoul. As James (his alias name, not his real name, which I haven't come up with yet) is running from his previous life, I need to change his backstory to have him growing up in a part of Korea where we aren't starting out. So if we are running in Seoul, I might have him growing up in Pyongyang or somewhere else in North Korea - basically, if we are running in the South, then he grew up in the North, and vice versa. And it doesn't have to be that drastic - it can be a move from the South-West to the South-East part of the country, just so long as it is suitably far from "home" and doesn't require a risky border crossing (as he couldn't have afforded a good enough fake ID to manage that).
I might have to change my contact as I just noticed the part of the original post advising against using multiple fixers. Will we each be working together via our own individual fixers, or are you going to provide a fixer that we share? In other words, how should we handle that?
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Think deep south. Busan/Jeju-do south.
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@gilga, sounds good. I'll see what I can come up with.
@Mal, considering that we have some similar skills -- and similar dice pools -- I wonder if your char might have been the bad boy that Soraya's parents warned her about. May have to adjust her age, since she's a bit older, but how would you feel about that.
In other news, making a mundane face is some hard drek. I obviously don't know all the tricks to the trade.
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@rednblack, thanks this will help a lot. Yes it is difficult, improve charisma spell is really a kick, I can take that spell if you need it for the really important roles. The way I see it, it is either be a mage or be an elf.
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I made a cybered face once, but I wouldn't recommend it over social adept. The hit to social limit is a bitch. Got addicted to NovaCoke, too.
Almost done with prep, check back tomorrow.
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Okay, updated the Bio. I might still do some minor tweaks, but it's largely finalized. I didn't have as much time as I hoped for today, so I don't have the finalized character sheet (mostly minor stuff anyway) yet or hooks for the other PCs. I'll try to get those up tomorrow.
Bio for Song Woo-jin (AKA James Woo):
The Spy Game
Bond. Bourne. Hunt. Woo-jin had grown up on Western trids, especially remakes of the classic secret agent movies. He wanted to be an agent when he grew up - gun fights, fist fights, daring missions testing one's physical prowess and mental acuity. And the women. Especially the women.
It all came so easily to him - he was naturally gifted when it came to athletic prowess and his intense interest fueled his ability to learn the craft. He was hampered by the difficulty in obtaining guns, so the blazing gun battles remained a fantasy, but a good agent didn't need a gun.
Athletic and affable, Woo-jin was always popular in school. While not the brightest in his class by a long shot, he managed passable grades mostly by dedication and sometimes sheer force of will.
Woo-jin's mother worked for a small company funded (but not officially owned) by a subsidiary of a subsidiary of Ares. There might have been another level or two of subsidiaries involved, but it hardly mattered. His mother was a cog, and a very unimportant one at that. No one paid attention to the Song family.
Until he Awakened, that is.
The Awakening
Hu Il was a kindred soul to Woo-jin. They loved the same movies, which is how they came to be friends. But where Woo-jin was athletic and amiable, Il was not, but he was fiercely intelligent. These things made him the target of endless aggression at school, and so Woo-jin became his protector as well as his friend. Normally, due to Woo-jin's intimidating stature and popularity, it rarely ever came to a fight.
But one day it did. They were walking to Il's house where they were going to watch a new movie together on his family's Trid system (the Hus had the best stuff) when a pair of kids from school came out from where they had been hiding, apparently waiting for Il to pass by. They were only mildly surprised to see Woo-jin with him.
They made their demands - lunch money or whatever, Woo-jin couldn't recall - and as the situation developed a crowd gathered. Woo-jin stared down the pair, confident he could take them, and did not back down when they offered him the opportunity to throw his friend to the wolves to save his own skin. What he didn't know was that there were three other bullies moving up behind him from the crowd - they'd apparently planned for the possibility that Woo-jin might be present.
The first bully made his move and Woo-jin put him down easily, only now noticing the three other bullies bearing down on him. The adrenaline flush of fear infused his body, and time suddenly slowed. He was fast, faster than he'd ever been in all the years he had practiced martial arts, in all the times he'd sparred with students in class. And he could see every move they made as if it was a video game where the bad guys over-telegraphed or froze for a split second at the beginning of the attack. Blocking and dodging their attacks was so simple, and the fight was won without his opponents landing even a single blow.
The crowd was dumbstruck, and the video of the fight was all over the school the next day. The day after that, Woo-jin's mother was given a promotion and Woo-jin was moved to a new school, a nicer school. The timing should have seemed suspicious, but with the thrill of his new abilities, he thought nothing of it.
The Shark
His “education” was different than he’d had prior. In addition to the usual studying from knowsofts and sitting in lectures, he took tests that asked questions like “do you sometimes see things that others don’t?” or “Have you ever had what could best be described as an ‘out of body’ experience?”. He had physicals where he was hooked up to machines he’d never seen before with multiple doctors looking on. In short order he was training in hand to hand combat instead of soccer or other sports. They said that they were testing him, seeing what career paths he would be best suited for.
And they were, after a fashion. They were seeing how he could best be of service to them, not so much how he could best find fulfilling and gainful employment.
His mother had been given a promotion at work about the same time he had moved to his new school, and he assumed that the two were related, but had not considered that both were due to him, or the changes he was experiencing.
After four months of the new school, a man and a woman stopped by their house, a new house, thanks to his mother’s promotion. They were dressed in suits, and Woo-jin's spy sense barked in alarm. He listened in on the conversation they had with his parents. They were recruiters, they said. They had seen the results of Woo-jin's tests and were impressed and they wanted him to work for their company - a security contractor that provided services to such corporations as Ares, which their parent company was a subsidiary of - this was how they’d come to obtain the results of their son’s tests.
Woo-jin's parents were thrilled that he would be working for a AA corp, but security? That sure sounded dangerous.
But it wasn't a request. If they accepted, they would all be moved to company housing - a significant upgrade even over their new place - and Woo-jin's mother would be transferred to the new company - an obvious, though comparatively minor, promotion. If they declined, the family would not be provided for and Woo-jin would be "drafted" anyway.
Woo-jin never found out what his parents had decided. The meeting ended without a commitment - though an ultimatum was more than implied - and his parents, unaware that he had been listening, did not bring it up for the rest of the day. That night, he was kidnapped. While he slept, at least two individuals, in black and wearing masks, broke into his room and drugged him before he had even fully woken up. The drug knocked him out - for how long he couldn't tell - and he awoke in a stark plascrete room with no windows and one reinforced door.
When he called out, there was no answer. He waited, for hours it seemed, and in that time a voice spoke in his mind. At first it was like it was his own voice - stray thoughts coming to him unbidden, but eventually the voice was strong and undeniably separate. It told him that he was powerful, that he would crush his captors with ease. It would show him how. They talked, and eventually the spirit appeared - a Great White shark, ethereal and very much like the shark in the movie Jaws - not one of the remakes, but a remastered version of the original forced to modern Trid fidelity by potent algorithms.
Finally there was a sound at the door and Jaws faded from view. The door was unlocked and two men - still in black, but with no masks this time - came to "escort" him from his room. He had been bound when he awoke, but with considerable effort had managed to free himself of his shackles. He pretended that he was still bound, and waited until they got close.
The first one went down quickly - caught completely by surprise - but the second got in a good hit. He had never taken pleasure in hurting people - winning, sure, but never in causing pain. But when he saw his own blood seeping from his wound, his whole world went red. When he finally regained his composure, the lifeless eyes of the second man stared up at him. The first man was merely unconscious, but this man was dead. He'd never killed anyone before, and he felt sick.
But the shark urged him on - always swimming forward. The spirit's voice in his head urged him to kill, to slay his enemies as they deserved. It shook him from his stunned reverie. He ran, eventually finding the exit, and with it freedom.
The Fugitive
He did not go home. He couldn't be sure that his parents hadn't sold him out. And if they hadn't, going home would only put them at risk. It was unlikely that the men had reported the death to the authorities as they were likely working outside the law themselves, but that didn't mean they didn't work for people that might have pull. So he put his lifetime of spy training to use and went to ground.
Jaws was a constant presence, and conflict. He eschewed weapons in favor of his own fists to make it almost impossible that he might kill someone if he lost control again. Jaws gifted him the power to kill with his bare hands. He avoided situations that might lead to violence. Jaws goaded him on, or emasculated him, in order to encourage it.
But eventually, they came to a rough balance. Jaws is sure that Woo-jin will become a great slayer some day, feeding the spirit's desire for blood, and Woo-jin attempts to satiate the spirit's hunger with food, and with plenty of violence, though always stopping short of killing. So far.
In the beginning, life on the street was hard. In the movies, the spies had safe-houses and stashes. They lived in comfort while laying low. But Woo-jin froze and starved. He needed to pay the bills, and he had to put distance between him and his old home.
So he did some odd jobs so he could afford a fake ID and headed south.
Today, he is known as Woo. James Woo.
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Malevolence, perhaps a plot hook will be that you squatted my apartment when my character was in coma. She returns to find out that you live there and somehow it did end up in violence but rather some sort of unlikely friendship.
P.S I like how you integrated the shark, he kind of feel like a vampire character fighting off the beast with in.
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rednblack, got that character ready? I'm writing up the intro post and I'd like to have all the crunch.
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ScytheKnight, could you do me a favor and post that google spreadsheet character sheet you're using? I'd like everyone to use that format for their final character build so I have something standard to work with. It'll really speed things up a lot on my end to have everyone using the same character sheet format.
Thanks.
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rednblack, got that character ready? I'm writing up the intro post and I'd like to have all the crunch.
Posted.
ETA: I used Chummer to make Soraya, and I'm a big fan of it. If you want to set up a google drive folder for this game, we could all post our files directly to it.
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ScytheKnight, could you do me a favor and post that google spreadsheet character sheet you're using? I'd like everyone to use that format for their final character build so I have something standard to work with. It'll really speed things up a lot on my end to have everyone using the same character sheet format.
Thanks.
Sure thing, Character Sheet Template. (https://docs.google.com/spreadsheet/ccc?key=0ArQfAX3jRVFndHppem9HWndweVE1WTlMem5Zb1ViNEE&usp=sharing) just go File, Make a Copy and you'll get a fresh sheet to edit on your own goggle drive.
And rednblack I'm also a big fan of Chummer, but unfortunately it hasn't been updated since Street Grimoire so it's impossible to make Yako in it.
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ScytheKnight, could you do me a favor and post that google spreadsheet character sheet you're using? I'd like everyone to use that format for their final character build so I have something standard to work with. It'll really speed things up a lot on my end to have everyone using the same character sheet format.
Thanks.
Sure thing, Character Sheet Template. (https://docs.google.com/spreadsheet/ccc?key=0ArQfAX3jRVFndHppem9HWndweVE1WTlMem5Zb1ViNEE&usp=sharing) just go File, Make a Copy and you'll get a fresh sheet to edit on your own goggle drive.
And rednblack I'm also a big fan of Chummer, but unfortunately it hasn't been updated since Street Grimoire so it's impossible to make Yako in it.
Understood. Nice looking template!
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Yup, can't take any credit for it however... someone else posted a character with taht template int he character feedback forum and provided a link to the blank when I commented on it.
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I can read the template but I can't copy it in any other form except pdf
I'm on my tablet, and I got google sheets installed.Any suggestions?
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@rednblack - I downgraded the car, removed the weapon mount - we want the car to look normal anyhow...it saved 10k nuyen, that translate to 5 less karma for nuyen. I got to take one extra spell, improve charisma. The Johnson will wait a tough negotiator. I'll post the updated char sheet in the required format. It will take a while to manually copy the chummer file tough. There is no way I could have built my char without it, manually tracking equipment prices looking in the book for everything.
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I can read the template but I can't copy it in any other form except pdf
I'm on my tablet, and I got google sheets installed.Any suggestions?
If you make a copy of it inside Google Docs itself you can edit it online.
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Link to character: https://docs.google.com/spreadsheet/ccc?key=0Aqb_x1iP7WTBdEx6T1dUckJxWW1Zb3RTeEhuZmxBR3c&usp=sharing
Roll for starting funds:
Starting Nuyen (http://orokos.com/roll/246374): 3d6+60 68
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just realised I'd shared this with the GM, but nor for the rest of you...
Yako Character Sheet (https://docs.google.com/spreadsheet/ccc?key=0ApQdSdtmJq9KdDZKSzFRRGRJQThKbzIwWGFVMlltNXc&usp=sharing)
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Details on my contacts:
Nakamura Rei
Hermetic Street Doc
James is prone to get involved in violence, and as a result, often gets hurt. So it's no surprise that the one person he really knows just happens to be a doctor. Nakamura Rei is a recent transplant from Japan - James assumes she is running from something there - and therefore is about as connected as James is. She rarely talks about her past, but her bedside manner, and skill, is impeccable, so James doesn't press. As a Hermetic magician, she can provide the best medical attention a runner could want - mixing magic and medicine - but if you want to buy and sell gear, all she can do is point you to someone she knows.
May Ji-ho
Enchanter/Talismonger
Ji-ho runs a "shop" out of the back of his Bulldog. He doesn't have much inventory, but what he does have, he makes himself. He's one of the best enchanters that James has ever seen, but since that is a pretty limited pool, it's not saying much.
Kwan Oh-Seong
Fixer/Fence
Oh-Seong has been in the game awhile. He knows everybody (maybe not well, but usually well enough) and he's trafficked in everything. He's got a bit of a soft spot for new talent - they aren't jaded enough to try to screw him over like the more experienced runners, and they appreciate any work he throws their way. Consequently, he's not known for his ability to field major talent, but if you don't mind the wet green paint, he's got just the runner for you.
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Ok I've somehow managed to make it work, I'll post a link after work :P
Edit: https://docs.google.com/spreadsheet/ccc?key=0AmpljmnE1W8MdHl6WkhBTG11OXFpcGtKN2ptc2ZPQWc&usp=docslist_api (https://docs.google.com/spreadsheet/ccc?key=0AmpljmnE1W8MdHl6WkhBTG11OXFpcGtKN2ptc2ZPQWc&usp=docslist_api)
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You need to change the permission so anyone with the link can look.
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I don't know what's wrong, link sharing is ON.
https://docs.google.com/spreadsheet/ccc?key=0AmpljmnE1W8MdHl6WkhBTG11OXFpcGtKN2ptc2ZPQWc&usp=docslist_api
try again maybe?
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Is this still recruiting, or am I too late to the party?
I have both a Gun Adept and Mage amost all the way finished I can bring in.
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I don't know what's wrong, link sharing is ON.
https://docs.google.com/spreadsheet/ccc?key=0AmpljmnE1W8MdHl6WkhBTG11OXFpcGtKN2ptc2ZPQWc&usp=docslist_api
try again maybe?
Hmmm, one thing I'm noticing is You're using two two-handed weapons, yet have the Ambidexterity quality... something that's more or less useless in those circumstances.
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I don't know what's wrong, link sharing is ON.
https://docs.google.com/spreadsheet/ccc?key=0AmpljmnE1W8MdHl6WkhBTG11OXFpcGtKN2ptc2ZPQWc&usp=docslist_api
try again maybe?
Hmmm, one thing I'm noticing is You're using two two-handed weapons, yet have the Ambidexterity quality... something that's more or less useless in those circumstances.
This is a PC I've played in real time campaigns.Originally, outside runs, this char uses pistols as well as unarmed combat.In our table there usually are many opponents who use martial arts/called shots in order to harm limbs.
Since pistols are pretty much useless in Korea(outside runs I can't walk around with pistols since they are availiability F) , I've only kept unarmed combat.But I din't feel like making further changes.Maybe I was just bored.
Anyway, even with two-handed weapons, if your main hand is damaged you get -2 dicepool penalty.
PS: I's say that someone with STR 9 can easily swing a katana with one hand, but that decision is for our GM to make.
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Fair enough. Although there's nothing saying you can't have pistols.. just don't get caught with them. If you had cyberarms I'd suggest hiding them in the same way Yako hides her Monofilament Whip. May be as illegal as all hell, but it's damned hard to detect.
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Yako has a pretty good palming dicepool though, Sabato on the other hand...not so much :P
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Don't need a huge dice pool with -10 Concealment modifier.
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My brand new Ivory.
probably final version.
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Expect the IC thread to go live tonight. I'll post an update here.
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PS: I's say that someone with STR 9 can easily swing a katana with one hand, but that decision is for our GM to make.
Maybe, but there's more to it than simply holding the blade. Its design is geared toward two-handed usage. Techniques are also designed with a two handed grip in mind.
And ScytheKnight, did you finish your backstory?
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I'm not trying to start an argument here, it's your "table" and your rules, but even though most schools jn Japan taught the two handed grip there was at least one school teaching the two weapon fighting style.Not that I ever considered Sabato dual weilding (hence the absence of a wakizashi from my gear)
Anyway, can't wait for the IC post :)
PS: Since Sabato is a newcomer to Korea I thought it would be better if he had no contacts.I kniw this is a handicap for my char but it seems more believable.If you want me to change it I will.
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I'm not trying to start an argument here, it's your "table" and your rules, but even though most schools jn Japan taught the two handed grip there was at least one school teaching the two weapon fighting style.Not that I ever considered Sabato dual weilding (hence the absence of a wakizashi from my gear)
Anyway, can't wait for the IC post :)
PS: Since Sabato is a newcomer to Korea I thought it would be better if he had no contacts.I kniw this is a handicap for my char but it seems more believable.If you want me to change it I will.
Fair enough. I'll let you choose which school Sabato has been trained in.
Also, we're live.
http://forums.shadowruntabletop.com/index.php?topic=19377.0
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From here on out, this is our OOC and technicals thread. I'd like to go over a few last minutes wishes I have.
Please RP your Essence. You don't have to act robotic, but the lower your essence is, the more "off" you are probably going to be. This will, of course, manifest different in different people. Some may perceive themselves to be less than human. Others may perceive themselves to be more. Some may be detached and unconcerned, while others may attempt to overcompensate for their abnormality. Be creative with it.
If you have criticisms, I'm open to hearing them. I'm not a perfect GM and we all are going to have opinions on what is fun that will overlap in most places, but may differ in others. My primary goal here is that we all have fun, so the more I know, the more I can tailor this game to it's players.
When in doubt about magic/cyberware/matrix flair, I default to the Rule of Cool. I won't be enforcing things such as the height limitation on cyber legs jumping and such.
If you won't be able to post for awhile, please let us know in here. Same if you have to leave the game.
Please roll on orokos.com, game name CoHeaven, using your character name.
There is no published material on Korea in 2074. Most of what I will be using is the SoA information as a base, and making the rest up myself. For more minor flair, feel free to make up stuff yourselves. Whatever helps build the world makes the game that much more immersive and fun.
A lot of rules are either poorly written or don't make sense. Usually both. I'm very open to discussions on how to rule in these cases. Also, if you have any house rules you'd like considered, now is the time to discuss them.
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Also, for your first few posts, this is the chance for your characters to meet and interact. I encourage RP, and Karma rewards will reflect that. ;)
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I posted the rolls in the orokos site.
Basically,
1. improve logic 4 successes, no drain. (just 2, DV)
2. summon 4 success vs 0 of spirit.
no drain because spirit had no successes
3. bind 7 successes vs 3 of spirits
4. drain 12d6 (improve logic) - 6 successes (lucky;) no drain).
5. improve charisma (no drain - just for fluff )
overall 8 services from a level 5 spirit of man. (great use of 2500 nuyen)
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I posted the rolls in the orokos site.
Basically,
1. improve logic 4 successes, no drain. (just 2, DV)
2. summon 4 success vs 0 of spirit.
no drain because spirit had no successes
3. bind 7 successes vs 3 of spirits
4. drain 12d6 (improve logic) - 6 successes (lucky;) no drain).
5. improve charisma (no drain - just for fluff )
overall 8 services from a level 5 spirit of man. (great use of 2500 nuyen)
please copy and paste the bbcode of your rolls so the GM can see them.Don't forget to describe each roll, the GM may feel its necessary to view our roll history
@All
Maybe we should also come to an agreement about the different types/colors of text we will be using
If I may:
Orange: comm/subvocal
Bold : normall speech
Purple:any language except Korean
what do you think?
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I am new, just learning this tool:
1. Improve logic:
spellcasting: (http://orokos.com/roll/247310): 16d6 55
drain: drain (http://orokos.com/roll/247311): 8d6 28
2. Summon:
summon: Summon level 5 spirit of man (http://orokos.com/roll/247312): 16d6 52
spirit defense: drain summon level 5 spirit of man (http://orokos.com/roll/247313): 5d6 8
(no drain 0 successes)
3. Bind:
bind: bind spirit of man (http://orokos.com/roll/247314): 16d6 62
defense: defense of bind (http://orokos.com/roll/247315): 10d6 35
drain: drain recovery (bind) (http://orokos.com/roll/247319): 12d6 57
4. Improve charisma (just for fluff not really useful for anything)
spellcasting: Improve charisma IC post (http://orokos.com/roll/247323): 16d6 48
drain: drain (http://orokos.com/roll/247324): 12d6 39
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I am new, just learning this tool:
1. Improve logic:
spellcasting: (http://orokos.com/roll/247310): 16d6 55
drain: drain (http://orokos.com/roll/247311): 8d6 28
2. Summon:
summon: Summon level 5 spirit of man (http://orokos.com/roll/247312): 16d6 52
spirit defense: drain summon level 5 spirit of man (http://orokos.com/roll/247313): 5d6 8
(no drain 0 successes)
3. Bind:
bind: bind spirit of man (http://orokos.com/roll/247314): 16d6 62
defense: defense of bind (http://orokos.com/roll/247315): 10d6 35
drain: drain recovery (bind) (http://orokos.com/roll/247319): 12d6 57
4. Improve charisma (just for fluff not really useful for anything)
spellcasting: Improve charisma IC post (http://orokos.com/roll/247323): 16d6 48
drain: drain (http://orokos.com/roll/247324): 12d6 39
No worries, you ll get the hang of it.If you want it to show the number of hits then roll like this :
12d6t5
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I posted the rolls in the orokos site.
Basically,
1. improve logic 4 successes, no drain. (just 2, DV)
2. summon 4 success vs 0 of spirit.
no drain because spirit had no successes
3. bind 7 successes vs 3 of spirits
4. drain 12d6 (improve logic) - 6 successes (lucky;) no drain).
5. improve charisma (no drain - just for fluff )
overall 8 services from a level 5 spirit of man. (great use of 2500 nuyen)
please copy and paste the bbcode of your rolls so the GM can see them.Don't forget to describe each roll, the GM may feel its necessary to view our roll history
@All
Maybe we should also come to an agreement about the different types/colors of text we will be using
If I may:
Orange: comm/subvocal
Bold : normall speech
Purple:any language except Korean
what do you think?
Yes, please always post rolls, and good idea on the color coding. Let's put Korean language in italics.
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Isn't Korean the default ?
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And finally, the rest of my backstory, covering the In Debt negative quality, his lifestyle, and the contacts. Link to Google Doc (https://docs.google.com/document/d/1x5i1GGBMfjZK6pivgWto89akl-WZC6EbQ4r-LjizKzI/edit?usp=sharing).
Working on my IC:
The Debt
"Here is your money" the Ork said, handing him a credstick. "Don't leave town."
James was just about to take the credstick when he paused. "But that's what I need the money for. I have to get as far from here as possible."
The Ork withdrew the credstick and stared at James. The stare was somewhat distant, and James figured he was having a conversation with someone else. He waited patiently for the Ork to finish.
"Where are you going?"
"I... I'm not sure. South. As far south as I can get. Busan, maybe? I can let you know when I get there."
"See that you do. If we have to look for you, the money will be the least of your worries." The Ork extended the credstick to James. He wasn't fond of having anyone know where he was, but he needed the money, and the loan shark had a financial interest in him not being captured. For now. He took the credstick.
"Of course."
The money got him to Busan. He sent a message to the Ork when he found a place to stay - a run down apartment in a 100 story high-rise. More like 120 stories, but the upper floors couldn't be reached by the elevator that James was allowed to use, so he couldn't be sure exactly how many floors there were. It was cramped, and James was sure that there was a criminal cartel operating out of the lower floors, in addition to the gangs that laid claim to the individual floors - some claiming as many as 10 or so. He dared to do little more than sleep and eat at the apartment. He left only what could fit in a duffel bag there when he wasn't home, and it was well hidden. After two rather obvious break-ins, they had yet to find it.
But his funds were dwindling quickly, especially with the enormous interest the ork insisted on. Occasionally the ork supplied him with odd (and some VERY odd) jobs that payed that interest, but never made enough to eat into the principal. Though he could turn hem down if he chose, he feared that doing so too often might cause the ork to insist on an even higher interest rate, so he buckled. For the most part, they were good practice and while not victimless, the victims tended toward those that could afford the odd item to go missing, so he rarely minded. Even as far as Busan, the ork from Nampo seemed to have contacts, and thus work.
The Doctor
One night, sleeping in his cozy slice of poverty, he was awoken by the sound of some clumsy lock-picking at his door. Hoping that some noise might scare the thief into moving in, James snuck to the bathroom and flushed the toilet. "Bathroom" might be a bit grand sounding for the lavatory James accommodations provided - it was little more than a single wall to provide a modicum of privacy from the rest of the single room that comprised the apartment. The "shower", such as it was, was also hidden in the 1 meter square alcove created by this wall, a showerhead on the wall and a drain on the floor. While showering, he often used the toilet as a ledge to rest his feet on when cleaning them.
The lockpicking continued, and James decided to simply see who it was. Activating the door camera and speaker, he observed the thieves, two young men - about his age, and certainly no older than 20 - taking turns trying to unlock the door. He spoke to them through the door.
"May I help you?" He asked, sarcastically. They were startled, but not concerned.
"Yeah, you can let us in."
"Why would I do that?"
"Because we're coming in either way, and we might not kill you if you don't piss us off."
The authorities would take an hour or so to show and they'd be in by then, even as clumsy as they were And that was assuming he wanted to call them - he didn't need the law poking around in his life.
"I don't have anything of value for you."
"Then let us in." He noticed that they were wearing the gang colors of the gang that ran this floor, and the two above and below it. He couldn't remember the name, but he knew that he could expect no help from the other residents here if things went poorly. He made sure his duffel bag was well hidden and anything of value was in it, and he opened the door.
"Right move, Omae." said the larger of the two, as he checked James against the wall and held him there. The other man began searching the place, turning over what little furniture James had - it was all included in the rent and was both durable and chintzy. Turning up nothing, he patted down James. He turned up nothing but James's commlink.
"Where's your money?"
"There's a credstick under the pillow, it's all I have" James lied. The punk slotted it and frowned.
"That's it? 15 Nuyen?"
"I told you I don't have anything for you. My clothes, some soy, and 15 Nuyen. That's it."
"Frakking slotter!" the larger one cursed, and threw James into the one table in the apartment. James might have damaged it, but nothing near as badly as it damaged him. He was concussed, he was sure, and his left arm felt like it was broken. The smaller one cursed as well, threw James commlink at him, and they both left.
James got up unsteadily and grabbed his commlink. He needed medical attention, and the medkit he had was not up to the task. He couldn't go to the hospital as the first blood test would burn his fake SIN, and would certainly bring he people he was running from down on his head. Finding a street doc had been on his to do list for months in anticipation of just such an occasion, but he hadn't yet crossed that item off.
But he had at least started some research and had a few numbers to check into. The closest one was in the building, a mere 20 floors below. He limped to the elevator after making sure his assailants wouldn't see him and punched in her floor. Seconds later he was stumbling woozily out of the elevator and down the halls, stopping occasionally to try to get the fuzzy numbers on the doors to focus so he could read them and get his bearings.
Soon, he was at the place. He pressed the button for the door and waited for the Doctor to answer.
He didn't remember her answering, nor getting on the bed. In fact, he was pretty sure he passed out waiting for her to answer the door. But when he came to, he was in a bed and in a strange apartment. It was much larger than his, with proper rooms. The room he was in had three beds, with curtains hanging down from the wall to provide privacy for each one. The other beds were empty, and the door to the room was locked. He was in his clothes, but his phone and shoes were gone. His head and arm felt fine.
"Hello?" he called. He listened for a response, or any signs that someone was around to hear him. He was answered with a noise as someone fumbled with the lock to the door and it opened. A youngish Japanese woman entered the room. She was in her late twenties (twenty seven, it turned out), elvish, and attractive in that wispy feminine sort of way. While not particularly strong or sturdy, she had the usual elven agility and from her eyes you could tell she was smart and, well, sharp, like nothing got past her. She was short, maybe a hair over 1.5 meters, and had straight black hair and nearly black eyes.
"You're up. And looking well." Her gaze may have lingered a little too long in certain spots while appraising his health.
"I feel well. Thank you."
"Oh, I don't work for free. But I'll take the thanks anyway."
"Oh. Of course. What do I owe you?"
"A name, for starters. Since you found me, I assume you already know mine, and I don't like being at a disadvantage."
Later, he found out that Rei was not in the habit of taking in strangers. Too dangerous. But she had seen he was Awakened and, coincidentally, not unattractive, and so had done some digging. She found enough to know his Alias - despite her claim to the opposite - and where he lived, and had made the decision to risk it. She had not, however, done so without precautions. Had he chosen not to pay, or take advantage of the situation in any way, in addition to her formidable repertoire of spells, he would have faced an unpleasant dose of fire spirit.
This was obviously the beginning of a strong friendship.
The Fixer
After having been in Busan for the better part of a year, word reached him about the death of a dear friend. Okay, "dear" and "friend" might not be entirely accurate, unless it were opposite day, in which case they'd be right on the mark.
The ork who had owned his debt had apparently yanked the chain of one of his other debtors a little too hard, and they'd
decided that killing him was better than owing him money. They turned out to be wrong, of course, as the ork had friends in the business, with that same asterisk as to the definition, and they'd snapped up his portfolio as efficiently as if a bank had folded, and dealt with the errant lessee quite harshly - scuttlebutt was that the krill paste in the neighborhood had a subtly different taste for a few days after his disappearance. And so James was informed that his debt was now owned by a man in Busan by the name of Kwan Oh-seong, locally known as The Whisper. If it happened in Busan, he had his fingers in it - he knew everybody that was worth knowing, even if he didn't know them well and even if they didn't know him.
James had received the news, such as it was, when a call from an unfamiliar commcode woke him up one morning. He soon learned that this was typical for Oh-seong.
"If you want to work of this month's interest, be in the lobby in five minutes. I'll give you the details there." The call was then terminated. The man on the screen was middle aged, Korean, and comely for his age. His eyes were hard and his face was clean shaven and free of adornment. What he could see of his shirt looked expensive and in good taste. As far as James could tell, he looked like a mid-level sarariman. Thoughts of burly Ares security forces flashed in his head as he wondered why someone besides the ork had called him. He prepped for the worst, and took the elevator to the third floor, then the stairs to the lobby.
The man was there, seated with only one other person - a troll, also dressed in a snappy suit. The troll had close cropped hair revealing a datajack and some old style cyber eyes - the kind that looked more like chrome swimming goggles. When the troll shifted to look around the lobby, a chrome hand, presumably attached to a chrome arm, flashed briefly from its perch on the chair's armrest. The troll did not see James, and returned to his previous angle, providing him a view of the elevators and the front door of the lobby.
James checked the lobby for any other potential threats, but only the usual customers were there. He sauntered over, and when he was within arm's reach of the man that had called him earlier, he cleared his throat. It had the desired effect on the troll, who reacted with obviously boosted reflexes, standing and spinning to face James, his hand halfway to his weapon holstered at his side from a shoulder strap. The other man showed no surprise, however, though whether he was or was just hiding it well, James couldn't be sure.
"James Woo, I presume" said the seated man, without facing him. "Please, have a seat." He indicated a seat in front of him. James eyed the troll, who had relaxed, and then took the seat he had been offered.
"I'll make this short. My name is Kwan Oh-seong. Little Bear is dead. And before you ask, no, I did not kill him. His last will and testament, in a matter of speaking, places his loans and assets in this region under my care. So you now work for me. Are we clear so far?" James had never known the ork's name - real or alias - and wondered what Oh-seong meant by "worked for".
"But I don't owe you any money - I took the loan from Little Bear. If he's dead, then my loan is finished" he felt silly using the name, but felt it was better than continuing to refer to him as "the ork". The man chuckled mirthlessly.
"If it worked that way, every loan shark would have a very short life expectancy. No, people like Little Bear and I, we have business relationships with each other. When you take a loan, the money comes from a number of, let's say, interested parties. When one of those interested parties meets an untimely demise, their interest in that loan is redistributed amongst the remaining parties. Only, this works not just on individual loans, but entire portfolios of them, much like the banks." James was already lost - corporations and finance were not his forte. "So when Little Bear died, his portfolios were redistributed. And here we are." He paused for a moment, finished with his explanation, but not long enough to leave an opening for any questions. This was all the explanation James was going to get.
"All of the details are the same, only you pay me now. And you work for me. I don't like loans - they are risky and involve way too much paperwork. So, you work for me, you get paid a little, and your loan gets paid off. I catch you working for anyone else, we have a problem." The troll shifted, just enough to remind James that he was still there.
"And here's your first job..."
The Shadowrunner
That was a year ago. James had seen his 19th birthday come and go in the dreary apartment building in Busan. He did much more interesting work for Oh-seong than he did for Little Bear, and the jobs had even allowed him to begin buying off his loan - barely. The Whisper was good at what he did - James rarely found the work difficult, much less impossible, and had yet to be cheated or betrayed by an employer, though Oh-seong had given him jobs where, by his own admission, each was a distinct possibility. And Rei and him had hung out some, even though he rarely had use for her services - though still more often than he would like.
He'd also made an acquaintance of a shaman that worked out of the alleys near the apartment building, selling talisman's ans other items out of his van. He was tall, even for a Korean, and rail thin. He had long hair, styled in a fashion reminiscent of the Native Americans he'd seen in trids. Where he made his talisman's was anyone's guess, but he only sold what he could make or buy himself; none of the other Talismongers in town seemed to want anything to do with him.
It wasn't the life of a spy, but it was more interesting than the life of some faceless security guard protecting some corp lobby somewhere. And who knows, if he could make a name for himself - as James Woo, of course - maybe he could even enjoy some of the glamor and wealth that distinguished the life of a spy to his subsistence level existence.
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@All
Maybe we should also come to an agreement about the different types/colors of text we will be using
If I may:
Orange: comm/subvocal
Bold : normall speech
Purple:any language except Korean
what do you think?
I have my preferred colors in my signature. Most PbP that I've seen don't enforce any consistency among players, but if we all decide to do so, I'm fine with whatever. I'll stick with mine for now until we have an agreement to the opposite.
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Isn't Korean the default ?
If you all took it as a native language, sure. Otherwise, it will be helpful to know when the language skill is in play. As I am running the game in English, it would be easy to get mixed up on who is speaking what.
Alternately, I could just use actual Korean :P
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Perception roll to spot other Shadowrunners, or other similarly out of place people.
Perception 6 + Intuition 5 + Hawk Eye 1 [Mental]= 12 [5]
Perception (looking for interesting people) (http://orokos.com/roll/247474): 12d6t5 5
Also, fixed my post to represent Whisper speaking Korean (italics). Since all James knows is Korean, his thoughts to himself are always Korean.
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Anyone attempting to be stealthy needs to beat a 5.
Hoping everyone updates soon. I'll push things along if we haven't heard from them by tonight.
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Mostly the perception check is for NPC runners or suspicious persons. I expect that the other players will choose whether or not they wish to role-play during the ferry trip or not. James is mostly curious, but might try to do some information gathering to get a leg up on the competition - or allies, as the case may be. I don't want to drag out the trip if people aren't interested in playing it out.
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I'll leave it up to you guys. Some good pre-Kim RP would help stack up the Karma, of course...
I'm not where I can roll atm, but I'll get to your perception roll soon.
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Ferry trip seems nice RP.
If you can look into the astral you'll spot my character a mile away, especially since magically active people are quite rare. (Then again, I think Ivory will probably notice your char rather quickly for the same reason... what is the chance to see another awakened in the same ferry?)
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As far as I have been able to tell, there is no hiding on the Astral. A quick Assensing check ought to do it.
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Double post, phone went retarded on me.
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@GM
Any response from the elven guy?I don't mean to bother you for every little detail but Sabato is in unfamiliar waters.
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I'll hit that as soon as I get home, I promise.
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And ScytheKnight, did you finish your backstory?
Not quite, sorry about that been out of the house for a while. Most of the pieces have fallen into place, just still need to sort out the reason for the move, ATM best idea is pushing the move back a couple of years to being in the wake of Crash 2.0 as Matrix crazy Korea got back on its feet faster than Japan. Although taht was 10 years ago... hmm, but the 'new' Matrix was announced in 2074, so perhaps thinking things might be a bit more liberal Matrix wise in Korea? Suggestions are welcomed by the way.
For now the outline is born outskirts of Neo Tokyo, moved into the sprawl at a fairly yongue age being drawn into the Matrix. SUGE and Awakening occurred right around the same time.Connection to magic deepened her connection to the old Shinto traditions, but she's unable to summon spirits (a highly prized ability of Shinto) and being a Matrix gamer fell in with the Shinto sect that reveres Matrix Constructs. Younger sister starts to rise a bit in the Matrix gaming scene as Yako starts plying her skills in the Shadows, then the move to Korea and the cyberization. All this has been dogged persistently by her fairly extreme Gremlins causing chaos with technology.
Now Yako is trying to juggle her 'real life' with a near-famous Matrix Gamer sister, and working in the shadows.
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...perhaps thinking things might be a bit more liberal Matrix wise in Korea? Suggestions are welcomed by the way.
It's a lot like the Internet today. Blazing fast and hugely popular, but the only thing keeping Big Brother from watching everyone is sheer scale and government laziness. There are more blockades in place if you're trying to do something you shouldn't, but what you are allowed to do, you can do easily and fast. And if you do want to break the rules, the blockades really aren't that difficult to get around.
With that in mind, I'm going to drop the -2 penalty for the public grid in Korea to reflect that. I'm also going to add a +1 to overwatch accumulation to account for the increased presence of GOD. This is a dictatorship, after all.
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You can give bonus to matrix search operations, as Koreans are more liberal with Matrix and there is a lot of stuff exposed.
I want to write a fun IC how my character notices James aura, cross reference with everyone on the ferry to anyone that do not have a good reason to be on that ferry in the middle of a working day and then send James a spooky message to his comm-link. Also some things like magic/adept licence are connected to a sin that is connected to the commlink etc.
Do I need to roll everything? or just RP it... I mean she is probably capable of this simple cross reference/matrix searches and has plenty of time to do so.
just in case we do need to role, here are some roles.
Astral space:
intuition (5) + asensing(3) = 8
Assensing (http://orokos.com/roll/247506): 8d6t5 2
Matrix perception: (intuition (5) + computers (5) + 2 hot sim)
Matrix perception (http://orokos.com/roll/247511): 12d6t5 4
Some matrix searches on several suspects + cross reference: logic (9) + computer (5) + hot sim (2) = 16
Matrix search (http://orokos.com/roll/247507): 16d6t5 2
Matrix search (http://orokos.com/roll/247508): 16d6t5 6
Matrix search (http://orokos.com/roll/247512): 16d6t5 2
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I'm mostly unavailable on weekends. Will try to get caught up at some point today, but it might be tomorrow morning cst before I get something in.
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Story is close to coming together... Should hopefully be in a position to post that today.
Just wanted to comment on the removal of the -2 Matrix Actions on the public grid. Just as a GM myself feel it's not really in line with the world, even in Matrix obsessed Korea there's the haves and the have nots... so perhaps reflect things with a +1 Dice Pool to all legal matrix actions (not linked to Attack or Sleaze) and all Illegal actions that incur an Overwatch Score has the score increased by 1. This way everything legal is quick and easy to achieve, but illegal activities are closely monitored.
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Well, we can just give a 2 dice bonus to all grids. (High tech, and fancy networks). That means that public grid will have no negatives, but private grids are still better, with even faster access to data.
It sort of implies, that the public of Korea enjoys matrix access that is comparable to the middle class in other countries. Something that is realistic considering that there is a central entity that is in charge of matrix access. Probably as a means to keep the masses happy and gain popularity.
Another aspect that may be interesting is that IC is accumulated slower as there is a significantly higher matrix activity. This may be offset by the fact that IC are stronger in Korea, (+1DV ? ) due to a large number of software experts in the country they make better IC. Otherwise we could say that it balance out as the police in Korea is owned by the government all across the country. That is if you are burned you are burned, it is easier to commit crimes, but there is nowhere to hide once you are discovered.
We already said that decks are cheaper in Korea, that means that they are easier to find. There is an unusually high number of deckers, and they are somewhat of cultural heroes. Therefore, the government only interfere when people that really over do it, and has to tolerate the smaller offenses due to lack of resources and the fact that the public really like stories about ace deckers.
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Hmm... I think I'll just stick with default on the grid penalties and the +1 on Data Search tests and Overwatch Score accumulation. You're right, a lot of it will basically balance out between superior focus on the technology vs. tighter controls.
Gilga, no need to roll, this is for RP purposes. Unless your target is another PC who objects, we can assume success.
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I'll let you guys use the next day to kick off the rp on the boat. After that, I want to get things moving along.
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Soraya will recognize Ivory Tower by sight, and vice versa.
@Mal, I never heard from you as to whether or not you're interested in linking with Inanna. Null sheen either way, but I need to know before they come face-to-face.
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@red - Yeah, I'm down with that. I see you have a Fixer with connection 5, as do I. If you haven't given him a name yet, perhaps you can use Kwan Oh-seong (aka "The Whisper") and we could have had a few jobs together through him. This would be in place of having John be your "bad boy", though that could also fit. I'm playing him as young and idealistic, and basically someone who is trying to be a good guy, so he wouldn't project a Bad Boy image, but as he does get into more than his fair share of fights, it would be easy to see how some parents would come to that conclusion.
Let me know which of these you like more and we'll run with that.
ETA: @All I don't see Google Docs character sheets for the others, except Yako and Baro (which I can't access). Did I miss these somewhere?
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@red - Yeah, I'm down with that. I see you have a Fixer with connection 5, as do I. If you haven't given him a name yet, perhaps you can use Kwan Oh-seong (aka "The Whisper") and we could have had a few jobs together through him. This would be in place of having John be your "bad boy", though that could also fit. I'm playing him as young and idealistic, and basically someone who is trying to be a good guy, so he wouldn't project a Bad Boy image, but as he does get into more than his fair share of fights, it would be easy to see how some parents would come to that conclusion.
Let me know which of these you like more and we'll run with that.
If John wasn't college-bound with SK and a declared major of engineering he would be a bad boy to Soraya's parents. STEM ftw, job prospects, respectability, etc. Let's go with John as the bad-boy, and the Whisperer as the first Fixer he introduced Soraya to. Will update my last IC post to reflect that he was the fixer who tipped her off to the job.
Also, I'm going to play it that Soraya and John haven't seen each other in awhile, so she will be a bit cold to start.
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My char again, fixed her age to 33 like I wanted. (24 is too young for her history).
Mal I assume they live int he same bad neighborhood. So Ivory saw you in astral but never in person.
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matrix search:
Overclocker + toolbox loaded for dataprocessing limit at 7.
matrix search (prioritising DP for deck loadout) (http://orokos.com/roll/247848): 13d6t5 7 7 hits
log 5, computer 6, hot sim 2
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Assenssing Check:
Assenssing 5, Intuition 3, Astral Limit 6
Assenssing check (http://orokos.com/roll/247880): 8d6t5 3 3 Hits
Matrix Search:
Computers 3, Logic 2, Data Processing 6
Matrix Search (http://orokos.com/roll/247882): 5d6t5 2 2 Hits
Just a note for anyone looking up Yako, searching her appearance should bring up her real identity fairly easily (obvious features like fur make her very easy to find on the matrix), however searching for someone awakened with her appearance should muddle things a bit as she doesn't publicly flaunt her magic.
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Mal I assume they live int he same bad neighborhood. So Ivory saw you in astral but never in person.
Alright. As he doesn't have Astral Perception, he'll likely have no knowledge of you then. You are somewhat memorable due to your low physical stats, so maybe, but I'm going to assume that you are rarely out of your vehicle in public anyway, so he's going to recognize the ride, but not you (assuming you come out to play).
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not bad ;) I bet nobody in that hood drives like a rigger from the back sit.
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For our two spellcasters who assense:
I guess Sabato's sickly aura (heavily augmented) my draw some attention ;)
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I'll modify the IC ;) that's true.
Added Sabato to the IC post - will be nice to meet you ;)
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Perception roll (see if anything seemssuspicious) (http://orokos.com/roll/247896): 8d6t5 2
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m... don't role just RP will give some chance to introduce your character.
No idea how difficult it is to noice my character the only one that stayed inside the car instead of taking fresh air. I assume you should find her if you know what to look.
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It's something taht a couple of us are doing.. but could I maybe ask if everyone open their post with the nameplate from the original post? Just going to make it sooooooo much easier for me to keep track of who's who and who's doing what.
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m... don't role just RP will give some chance to introduce your character.
No idea how difficult it is to noice my character the only one that stayed inside the car instead of taking fresh air. I assume you should find her if you know what to look.
OOC thread is for rolls, please check IC for the actual RP that follows ;)
@ScytheKnight
I agree with your idea.I could also open my posts with the portrait of my character.
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Well Sabato if you're looking around Yako will be... conspicuous, unless you're used to red haired fox eared, fox tailed Japanese women.
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IC up. I've only begun to address the message, but it was getting kinda long, so I picked a break point and will pick it up in a bit based on subsequent IC.
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Hi guys, I am going to sleep.
If you want to reach the introduction meeting I am trying to arrange, RP your way to my car. Siren wants to do a followup post tomorrow so lets do it quick so we do not stall the plot to much.
I have some ideas how to do so but be creative;)
One possiblilty is to track one of my horizon flying drones that patrol the boat and return to the care every once in a while.
Another way is to see my astral signature that is still there. Or the bounded spirit that is close to the car in astral.
Or just find the car, my character will not leave it.
Third way is just ask: where are you or be creative.
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Huzzah! Finally got Yako's backstory done, most of it is just detailing her life but the last section is a bit more personal.
https://drive.google.com/file/d/0B-8_WIWgpaTQNTRmUFlDdWcyU0k/view?usp=sharing
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Updating now. Feel free to finish up the rp in your own time and regard my update as occurring after your introductions.
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For all you Awakened looking in the Astral, the old woman has an exceptionally strong aura, but does not appear to be Awakened. To you Matrix nerds, there is not hint of a node anywhere on her.
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quick follow up search on the suspect to she if she had any public-facing blogs/vlogs/social media feeds
data search-AR (http://orokos.com/roll/248142): 11d6t5 3
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Just giving everyone a few days notice that unless anything happens in the next couple of days I'm going to be pretty much completely unavailable this weekend as I'll be attending the Melbourne Global Game Jam... basically I'll be trying to get a post in on Friday before I go in, but after that I won't be available until probably Monday, I'll likely be in no state to catch up or post Sunday night.
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I updated my character sheet because I forgot to record some of my knowledge skills
https://docs.google.com/spreadsheet/ccc?key=0AmpljmnE1W8MdHl6WkhBTG11OXFpcGtKN2ptc2ZPQWc&usp=docslist_api
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Just giving everyone a few days notice that unless anything happens in the next couple of days I'm going to be pretty much completely unavailable this weekend as I'll be attending the Melbourne Global Game Jam... basically I'll be trying to get a post in on Friday before I go in, but after that I won't be available until probably Monday, I'll likely be in no state to catch up or post Sunday night.
Thanks for the notice. Any standing orders for your character while you're gone?
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I'll do a ' get of boat' post later today to make it interesting.
Anything unusual in the astral? (old lady aura? spirits? watchers?) : Assensing (http://orokos.com/roll/248288): 9d6t5 4
Anything hidden in the matrix around us? Matrix perception (http://orokos.com/roll/248302): 10d6t5 4
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The old woman is speaking Korean. Anyone with at least 3 points of Korean language skill automatically understands her without rolling. Target to understand is 3 hits for anyone else.
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In essence, if you look at James character sheet, the items highlighted in yellow are being left behind with the exception of the micro-transceiver and the ballistic mask. I'm hoping that bringing weapons and commlinks is okay.
@Siren - it might be a good idea to change the title of this topic now to remove the word "recruitment" since it is now closed.
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Didn't know I could do that. Thanks.
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Just giving everyone a few days notice that unless anything happens in the next couple of days I'm going to be pretty much completely unavailable this weekend as I'll be attending the Melbourne Global Game Jam... basically I'll be trying to get a post in on Friday before I go in, but after that I won't be available until probably Monday, I'll likely be in no state to catch up or post Sunday night.
Thanks for the notice. Any standing orders for your character while you're gone?
Trying to establish her RP, mostly just trapped between worlds and not really fitting anywhere but the shadows, and a hapless victim of random, minor technical malfunctions. Going a bit in depth she's only a year or so in the shadows and still a bit unsure of herself and if she's making the right decisions. She'll take a mostly magical view on things, but she is of a Shinto sect that revers some Matrix Constructs. She's not the type to take the initiative unless it's an obvious threat, but will offer her observations if asked.
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Noted, and thanks again for the heads up.
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Not yet in a good place for a proper update, but for RP purposes, anyone with a Strength lower than a 4 is going to have a tough time with this climb, even if conditions remain perfect. It is far from impossible, however. Everyone except IT should be able to do it without help.
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Hehe... hehe... yeah 1 Strength here as well ;)
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Should have hired some Sherpas to drag your asses up the mountain.
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*chuckles at the Sherpa comment*
Well at least I have Athletics skill group so don't defaulting at 0.
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@GM
Does the old woman look tired from the climbing?
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Not really, but you are easily able to keep pace with her. She moves with some struggle, but not significantly more than you saw on flat ground.
They're like that in real life here too. They blow past you on mountains despite being old as dirt and basically infirm.
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They're like that in real life here too. They blow past you on mountains despite being old as dirt and basically infirm.
I know what you mean.My grandma is a tiny 90 year old Spartan woman who can probably carry more wood on her back than her 1.90 m/95 kgs grandson.
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They're like that in real life here too. They blow past you on mountains despite being old as dirt and basically infirm.
I know what you mean.My grandma is a tiny 90 year old Spartan woman who can probably carry more wood on her back than her 1.90 m/95 kgs grandson.
Not too surprising once you consider that they grew up doing that sort of thing every day their entire lives. I've never once had to harvest a rice field.
I harvested some sweet potatos once in Incheon, but I was a huge baby about it and exhausted after only 4 hours.
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Mechanics:
Summoning a spirit of air (level 5) (http://orokos.com/roll/248474): 14d6t5 6
Defense of spirit (http://orokos.com/roll/248475): 5d6t5 2
drain recovery (http://orokos.com/roll/248476): 12d6t5 2
2 stun drain... oh well ;)
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I harvested some sweet potatos once in Incheon, but I was a huge baby about it and exhausted after only 4 hours.
My wife's family is from Vietnam and we travel to visit them every couple years around Chinese New Year. I don't even have to do anything and I whine like a baby about the heat and humidity. Meanwhile, they all wear long sleeve shirts and pants like it's nothing. I guess if you've lived in it long enough it stops bothering you too much.
We took my grandfather one time. He grew up on a farm. He wears shorts in 50 F degree weather and was perfectly unaffected by the heat and humidity. Again, I guess if you grew up without things like air conditioning and heating you can way more easily bear a wider range of temperature.
I suspect the same is true of hard labor - be it farming/harvesting or climbing. It's pretty amazing how spoiled we are by our technology and general mastery of our environment.
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how we fixed for teamwork tests for the climb?
would i have been told specifically to pack for "work" or just for a meet?
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I think it is because they breathe better. Living in high attitudes got their body accumulated with extra red blood cells and stuff.
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how we fixed for teamwork tests for the climb?
would i have been told specifically to pack for "work" or just for a meet?
The climb is simple enough that gear would be overkill. Barring combat or inclement weather, tests aren't necessary unless you have 1 Strength, in which case, just pairing up with a stronger climber will be enough.
Of course, in case of combat or inclement weather, teamwork tests are fine.
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Huh. Didn't expect the eagle. Good play. Updating in a couple hours.
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Flash flood warning. Climbing checks all around (unless you happen to be in flight) to avoid slipping, Threshold 3. Threshold of 3 on a Reaction + Intuition test to catch your guide before she slides out of your grasp.
Heavy rain, so visibility for catching the woman is at -6, mitigated by Thermo-vision, ultrasound, etc.
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Whelp... 1 Dice, this is gonna suck....
Gymnastics 2 +1 Strength - 2 Wet Surface
Clibing Test (http://orokos.com/roll/248820): 1d6m1t5 0 hits, no glitch. [1d6m1t5=4]
Yup... it sucks...
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how we fixed for teamwork tests for the climb?
would i have been told specifically to pack for "work" or just for a meet?
The climb is simple enough that gear would be overkill. Barring combat or inclement weather, tests aren't necessary unless you have 1 Strength, in which case, just pairing up with a stronger climber will be enough.
Of course, in case of combat or inclement weather, teamwork tests are fine.
that's cool, just wondering what the brief was and whether Kyoko (Flea) would have her full equipment load out ready for a run or is just travelling light. She'd always have her gecko kit with her either way but is high enough strength and skilled in gymnastics that this shouldn't be an issue
tests:
Climbing
(http://orokos.com/roll/248823): 12d6t5 4
teamwork test for reaction to grab guide
reaction test (http://orokos.com/roll/248825): 5d6t5 3
(rea 4, int 4, -4 mod for vis{low light vision}, +1 vision enhance)
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Climbing check (STR 5 + Gymnastics 4 + Natural Athlete 2)
Climbing (http://orokos.com/roll/248821): 11d6t5 5 - Piece of cake!
Catching the guide (REA 6 + INT 5)
Catch guide (http://orokos.com/roll/248824): 11d6t5 4 - I gotcha, revered elder!
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Catching other players falling is at the same threshold as the guide. If you do slip, don't worry, the fall isn't going to kill you, or even hurt you, directly anyway. Getting separated from the group might suck. Note: only once catch per person per round.
So who is going to catch Yako?
Also, I can post in the IC thread describing successes and failures of this nature, but if you'd prefer to, I'd welcome it. Always good to have some variety in the storytelling, and it helps flesh out the personal styles and habits of your characters.
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gilga, I need an Assensing check from you.
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Once I know who catches me I'll be happy to do Yako's post... situations like this play into the reason she got augmented.
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Assensing (http://orokos.com/roll/248831): 9d6t5 2
I did not pick an optional power to the air spirit : can it be Psychokinetic ? the spirit of man has Improve intuition spell optional by the way.
If so: this role is for the power use: it gives str + agility of (4) according to the role and let the spirit manipulate items in its line of sight. (like magic fingers spell).
Psychokinetic spirit power (http://orokos.com/roll/248833): 10d6t5 4
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Assensing (http://orokos.com/roll/248831): 9d6t5 2
I did not pick an optional power to the air spirit : can it be Psychokinetic ? the spirit of man has Improve intuition spell optional by the way.
If so: this role is for the power use: it gives str + agility of (4) according to the role and let the spirit manipulate items in its line of sight. (like magic fingers spell).
Psychokinetic spirit power (http://orokos.com/roll/248833): 10d6t5 4
That's fine, I'm cool with letting you guys choose the optional powers for your spirits.
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Updated IC post to reflect your assensing check.
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Oh, RP note, the majority of spirits are nowhere near sentient enough to converse with a metahuman. The spirit's direct response would probably come as a big surprise to Ivory.
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OK so it seems I've been caught by Csjarrat's character... whoever the hell that is!
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Csjarret controls Kyoto Saito; a.k.a. Flea. I didn't see a post where he made the attempt, however.
As a note, if you aren't caught, you'll simply slide a bit further, possibly hitting a few rocks on your way down for some Stun (Critical Failure on the climb check, which thankfully you didn't get). You won't go tumbling off any cliffs or anything like that.
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Ahh... right... unable to find a character sheet so have no idea who or even what they are, nor do I get much an idea from IC posts...
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On that note, many thanks to those using my character name banners on their IC posts.
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Tell, you what, make a REA + INT roll to try and grab a branch o rock or something to stop yourself.
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I'll pause a bit here so everyone can catch up. Assensing checks if any Awakened party member wants to try and overhear the conversation. You are all in contact with the fog, so it is possible. Threshold 4 to do so.
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Because I don't know if anyone caught Yako, my IC post simply notes her situation as resolved. Siren stated that even if no one catches a falling character that they won't come to any significant harm, so whether someone catches her or not, I assume that she'll be standing and resuming her climb. I can always update the IC if things end up dramatically different.
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I guess I'll use the average STR of my limbs and torso for the climb check right?
so it's 9+9+4+4+4=30/4=>7.5=>8 rounded up
Climbing the Mountain (http://orokos.com/roll/248845): 10d6t5 4
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I'm OK.... just....
3+1 Reaction + Reaction Enhancer + 3 Intuition
Catch from falling (http://orokos.com/roll/248841): 7d6m1t5 3 hits, 3 1s. [7d6m1t5=1, 1, 5, 1, 5, 6, 4]
Definitely material for a nice close call there.
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lucky ;)
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Well the topic went forward a little faster than I expected
Only now I noticed Yako's difficulties with climbing.I would have made the effort
Missed a nice opportunity for RP :/
I'd also like to suggest something:
Maybe shorter posts from us,the players, would be a little better so we can avoid the back-and-forth.
But that's a matter of preference/style, I'm also fine with longer posts.
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Apologies. I'll slow my pace in these situations for the future.
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Gilga, add "Achim Angae - Free Spirit of Water" as a 1/1 contact.
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@Siren
Was I right to use my average STR?
I've also rolled climbing with only my natural STR, I'll change my post If you want.
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@Siren
Was I right to use my average STR?
I've also rolled climbing with only my natural STR, I'll change my post If you want.
Gonna say yes. Climbing is a whole-body affair; average stat is appropriate. Cyberlimbs would be a massive help.
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Flea will catch her
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A bit late, already done her post.
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Flash flood warning. Climbing checks all around (unless you happen to be in flight) to avoid slipping, Threshold 3. Threshold of 3 on a Reaction + Intuition test to catch your guide before she slides out of your grasp.
Heavy rain, so visibility for catching the woman is at -6, mitigated by Thermo-vision, ultrasound, etc.
Inanna has no way of hitting a threshold 3 on a climbing test. Knowing that climbing is not her strong suit, I think that she would have pulled out the climbing gear, but you said earlier that doing so would be overkill. Advise?
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Ivory can use her air spirit to pick her up. Or some of the other climbers could assist her.
Overall even if she falls it is no big deal as Ivory negotiated a deal with the water spirit . She now owes him one service but he quickly stopped the flood and rain.
The air spirit has a psychokinesis spell, so she could hold Inanna if she can see her.
BTW: since I cannot imagine how IT could handle such an extreme temperature for a long time, I put her in hypothermia.
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Ivory can use her air spirit to pick her up. Or some of the other climbers could assist her.
Overall even if she falls it is no big deal as Ivory negotiated a deal with the water spirit . She now owes him one service but he quickly stopped the flood and rain.
The air spirit has a psychokinesis spell, so she could hold Inanna if she can see her.
BTW: since I cannot imagine how IT could handle such an extreme temperature for a long time, I put her in hypothermia.
If Inanna could have some help, that would be preferable. She is not dressed for this occasion, which might be one reason why she would pull out climbing set. Her shoes are not made for muddin' it.
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Flash flood warning. Climbing checks all around (unless you happen to be in flight) to avoid slipping, Threshold 3. Threshold of 3 on a Reaction + Intuition test to catch your guide before she slides out of your grasp.
Heavy rain, so visibility for catching the woman is at -6, mitigated by Thermo-vision, ultrasound, etc.
Inanna has no way of hitting a threshold 3 on a climbing test. Knowing that climbing is not her strong suit, I think that she would have pulled out the climbing gear, but you said earlier that doing so would be overkill. Advise?
Well, overkill for a normal person. I imagine someone who knows their ability to climb is pretty below average would definitely pull out the gear, even if the average person wouldn't.
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Hitting the sack now. Anyone who wasn't around for it, go ahead and RP the storm if you haven't yet, and what you are doing on the mountain as you wait for your Kim (Korean term for Johnson) to show up.
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I can modify one of the IC to say that the spirit used Psychokinetic power to catch her. Or you can write it in your own IC - I'll subtract the service. (I plan to release the spirit when we get off the mountain anyhow).
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Topic while I'm sleeping:
What is the best way for me to pace events like this? I feel like people got left out, and I don't like that, but I'm also concerned that if I pace the beginning of the game too slowly, people will lose interest and drop. What are some good ways you guys have handled this in other games?
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I assume you'd mostly like to use a slower pace when you want all of us to roll dice.Otherwise the pace is fine
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Topic while I'm sleeping:
What is the best way for me to pace events like this? I feel like people got left out, and I don't like that, but I'm also concerned that if I pace the beginning of the game too slowly, people will lose interest and drop. What are some good ways you guys have handled this in other games?
I think we're just on some opposite schedules. I don't mind playing catch-up, and I'd rather a game move more quickly than more slowly.
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i think we already gone further then the other game I am playing, circus tricks. I really enjoyed the RP today.
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Not sure if needed or in any way helpful, but did an Assensing check for Yako observing this from the astral.
5 Assensing + 3 Intuition
Assensing check (http://orokos.com/roll/248992): 8d6m1t5 4 Hits.
Astral Limit 6
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I'm fine with the pacing, but yeah, during parts where input from all members is critical you might need to give peeps some time. Because we are all over the world here, there will be at least 8 hour gaps between postings once a day per player as people go to sleep. In my case, the delay is closer to 10 or 12 as I usually don't have time to post when I get up until after I get in to work (so eight hours of sleep, an hourish of morning routine, a half hour commute, and then however long it takes to get situated in the office, which depends heavily on what's going on that day). I'm a night owl and work the late shift, so my post schedule tends to align better with yours (Siren) so in my case you may not notice the delay as much as others, but it is still something to be aware of. I think that the whole mudslide ordeal was dealt with in the space of about two hours so many folks were likely sleeping and just did not have the opportunity to react.
I'm in favor of a more rapid pace in general, but I can see how with such wildly differing timezones we might have to make allowances.
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going to be leaving for GGJ within the hour, not really been progress enough for me to make a last minute post so will have to leave things as they stand for now... hopefully have done enough to give some idea how Yako ticks to be controlled for a few days while I'm out... I might check in occasionally to read updates, but don't expect posts until Monday.
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Alright, thanks for the heads up.
As far as pace, I'll try to keep it snappy, while allowing for time on player-input-heavy sections. Combat especially may drag a bit, but that is the nature of PbP, and I don't think anyone here will have any serious problem with it.
Updating soon.
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some dice rolls: Improve charisma spell + drain:
1. Improve charisma for inanna (http://orokos.com/roll/249203): 16d6t5 5
2. drain (http://orokos.com/roll/249204): 12d6t5 4
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Alright, since Inanna is way out of her element here, I'm rolling Composure, mostly for my own edification.
Composure (http://orokos.com/roll/249258): 10d6t5 3
Good enough for me.
Now, let's see about Negotiation with Yeong Hi. Base roll is 11 + 3 (Tailored Pheromones) + 2 (First Impression) + 4 (Improved Charisma) = 20
Negotiation V. Yeong Hi (http://orokos.com/roll/249259): 20d6t5 8
Forgot 1 die for Berwick Dress/Argentum coat on Wireless. I'm assuming only 1 die is gained, even if the char: die from Berwick Dress (http://orokos.com/roll/249260): 1d6t5 0
Nothing.
Better than average. Social Limit is base 7 + 3 (Tailored Pheromones) + 1 Berwick Dress/Argentum Coat = 11.
Inanna is still well below her Limit, so I'm going to edge and re-roll failures:
Negotiation Edge (re-roll failures) (http://orokos.com/roll/249261): 13d6t5 8
Hell of a roll. Inanna hits her Limit: 11
IC forthcoming. Done.
ETA: Gilga reminded me that Inanna should have a new social limit because of her increased Charisma. New base is 10 + 3 (Tailored Pheromones) + 1 (Berwick Dress/Argentum Coat) = 14. So Inanna hits her limit of 14.
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That's a hell of a negotiation roll. Innana could broker peace between Israel and Pakistan.
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That's a hell of a negotiation roll. Innana could broker peace between Israel and Pakistan.
indeed, nice going with the edge as well. ;)
It is actually a bit higher than her limit, as the improve charisma increase her limit by at least 2.
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That's a hell of a negotiation roll. Innana could broker peace between Israel and Pakistan.
indeed, nice going with the edge as well. ;)
It is actually a bit higher than her limit, as the improve charisma increase her limit by at least 2.
3 actually! Bumping Charisma to 10 pulls my total to 28, so just out of reach of a base limit 9. Ghost bless rounding up.
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Wow, this really helps as my char was really limited in money.
I can get enough regents to bind two more spirits. (up to my charisma)
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I was going to provide some dice form teamwork, but it looks like we had it more or less handled. Great job!
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How does teamwork goes mechanically? If we have two computer characters can we work together ?
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You choose one character as the lead (though not necessarily the leader, see Leadership skill). Then the other characters assist (limited by their skill level, I believe). The assisting characters roll the skill check and each hit they roll is added as an additional die to the leader's dice pool (up to their skill level). All must roll the same skill, though up to one character with leadership can sub their leadership role instead if they are accepted as the leader. Each assistant that rolls at least 1 hit also raises the limit of the leader by one. Then the leader rolls using his new die pool and limit and that result is used for the test.
Pg 49 of the CRB, btw.
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Prepare for some teamwork tests when we need those small unit maneuvers :p
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That sounds right, and I see no reason computer tests can't be teamwork.
Also, you'll find summoning on this mountain to be easier, with a +2 boost to your limit.
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But will I be able to bind before the spriit goes to goes away sunset or dawn?
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It is around 1AM now. If you hit a safe house anytime soon, should be fine.
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But I have no regents to bind- need to buy these so unless there are 24/7 vending machines with regents I guess it will have to wait for some other time;)
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Ah, I see your dilemma, then.
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Perception (looking for surveillance) (http://orokos.com/roll/249565): 12d6t5 4
I expect that the spirits have it rather well covered, even in meatspace, but it couldn't hurt to double check - they are not wise in the way of our world.
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Update in a few hours. Sorry, had to go to an event last night.
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For the cooperative searches: Ivory will take the back sit and help Flea do the search. (We can later check who is mechanically better to lead) Ivory has 10 dice for all matrix actions, she can push 6 additional dice 2 hot sim + 4 magic - but these also apply to Flea.
Anyhow: Step one augment Flea with higher intuition (5 success but cannot boost stats by more than 4)
1. Improve perception spell (http://orokos.com/roll/249698): 16d6t5 5
2. Drain (http://orokos.com/roll/249699): 12d6t5 5
Step two: Augment Ivory - (I took into account -2 from spell sustaining) still it seems to help a bit.
1. Improve Intuition Ivory (http://orokos.com/roll/249700): 14d6t5 5
2. Drain (http://orokos.com/roll/249701): 12d6t5 4
so we I managed to augment Ivory with +4 intuition and Flea with +4 intuition.
Ivory takes now -4 to all actions, as she is sustaining 3 spells Improve logic + 2* improve intuition - she has focused concentration that take care of one of the spells.
She now perform the search in hot sim. Matrix Search (http://orokos.com/roll/249702): 12d6t5 4
overall - she is able to augment Flea with 8 dice. 4 from successes in data search + 4 more from magic.
I am just posting it now, so when we actually IC it we have all the mechanical aids. (as well as augment her limit by 4).
Thanks Mal for teaching me this ;)
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Ready to update, just waiting for you guys to finish the matrix search rolls and settle on a plan.
Also, that's 100 drams each.
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Summon level 5 spirit of air (http://orokos.com/roll/249713): 14d6t5 5
spirit of air (defense) (http://orokos.com/roll/249715): 5d6t5 0
no drain: total 5 services gained:
2 services used to reach the mountain again: "Take me to the mountain for the binding ritual - afterwards take me back here"
binding is a bit more difficult so we use some edge: (re-roll failures I think is the best way)
Bind spirit of air (http://orokos.com/roll/249716): 14d6t5 3
Reroll dices (use edge) (http://orokos.com/roll/249720): 11d6t5 3
limit is 5+2=7 - because of good location. 6 successes
spirit of air (defense bind) (http://orokos.com/roll/249718): 10d6t5 3
3 additional services gained total of 8-1 = 7.
now resisting 6DV drain:
drain recovery (bind air) (http://orokos.com/roll/249723): 12d6t5 4
2 stun damage taken.
I think that stun is healed over a night sleep right? does Ivory still has the previous stun damage?
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Yes and yes. 4 stun should heal overnight as well, unless you have Insomnia.
Given the amount of time it will take between trips, count that transport as two services, please. You can avoid that by traveling there Astrally and summoning and binding the spirit that way. No services used.
Also, I assume you're using the reagents they gave you. Their reagents will be useless to you, as they are a different tradition.
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Siren,
1. Okay for 2 services, so now I have spirit of air with 6 services and spirit of man with 8.
2. Yes the regents they send us. (the alternative was to ask my fixer for a favor).
3. Thanks for the astral tip - it sure makes that mountain more useful. I'll do it like that from now on.
(Assuming Ivory probably knows more about summoning then me, can I modify the IC to get 8 services?)
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@Siren
Which is the easiest way to get to Seoul from Busan?What is the cost of the trip?
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according to google it is in driving distance, ~400km - I thought to just drive there.
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Go ahead and edit the IC. Best way to Seoul is by air. Next is bullet train, driving can suck due to traffic but it is still just a few hours.
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Thanks!
It is driving for Ivory - as she need to transfer the drones and I somehow feel that they'll just attract attention in public transportation. She'll arrive a day late because of the spirits and matrix leg work.
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Righto, here's the matrix search test inclusive of a point of edge from Flea, hot sim bonuses and teamwork bonuses:
matrix search + teamwork (http://orokos.com/roll/249832): 24d6h5 10
10 hits
Limit is 11 (deck configured for 5 Data processing, +1 toolbox +1 overclocker +4 teamwork)
Looking for references to the missing perp, social media feeds, political ties, news articles etc etc
this is for tomorrow morning, Flea is sleeping at the provided safehouse tonight
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Might add to that legitimate suppliers, contractors, rivals and near future plans that include the emissary.
I am going to sleep now hopefully until morning. If I am doing a data search IC in a few hours, my baby girl kept me up in the middle of night. Cheers and nice team work.
P.S Ivory, Flea, and Inanna already used edge, so let us know when (if at all) it refreshes.
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@ Siren
If there's nothing else to be done on the island , Sabato will return to Busan and use the mode of transport that has less strict security measures( so he can travel with his weapons)
Security Measures (transportation) (http://orokos.com/roll/249960): 4d6t5 2
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Sabato, you can also come with IT if you are worried about weapons. She has a 4 sit sedan but only leaves at late evening tough. Less traffic, and she had some stuff she to do from Busan.
I placed an IC about searching stuff. ;)
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Good idea.Let's say Sabato goes with IT to Seoul.
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Inanna's going to wrack her brain to see if she knows any runners who are Catholic. Rolling Shadow Community (Personalities)
Catholic runners in Korea?! (http://orokos.com/roll/249967): 11d6t5 6
Good roll. It's a long shot, but if there are some Catholic runners out there, Inanna may have heard of them. Being a foreigner herself, it's likely she'd know them from some sort of ex-pat community.
Next up is a computer roll for the physical location surrounding the temple for the nutjobs.
Computer Search: location of His Persistent Hand (http://orokos.com/roll/249968): 8d6t5 4
I'm looking for the basic layout of the surrounding area. What's the security rating? What other buildings are close by? Who's turf is it? How old are the buildings?
Speaking of turf, let's see if Inanna has any knowledge of what criminal elements control the area around our extraction site. I'm curious for both boots on the ground ganger activity, as well as whether it's mostly a mafia, yak, etc. spot. I'm assuming that Seoul would expand beyond Inanna's Home Ground quality, but if that's not the case, let me know, Siren.
Gangs around temple (Korean Gangs) (http://orokos.com/roll/249970): 10d6t5 6
and checking for Yakuza connections around. Taking +2 for politics, so Inanna is interested in which specific Yakuza organization would be active.
Yakuza activity around temple (http://orokos.com/roll/249971): 10d6t5 4
Wow, that's some rollling. Wish I could get just one of those for my Tabula Rasa game.
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I'd suggest some magical assistance, but you seem to roll so well already.
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I'd suggest some magical assistance, but you seem to roll so well already.
Yeah, this is mostly just preliminary stuff. Once we get set up in our safehouse, I figure the legwork will really start to ramp up, and we can come up with a more formulated plan. I like the idea of reaching out to the Vatican, but that poses its own set of problems: what if someone in the Vatican is sympathetic to the Order? What if they get tipped off? Still, it's too good a source of information to ignore.
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let me know if you want me to IC the description of the safehouse and the night time otherwise i'll hang on for GM's description
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Hey everyone, sorry for the longer than expected absence, GGJ was a bit rougher on me than I was expecting and I wasn't really up to making any kind of coherent post yesterday.
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Hey everyone, sorry for the longer than expected absence, GGJ was a bit rougher on me than I was expecting and I wasn't really up to making any kind of coherent post yesterday.
How was it?
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Hey everyone, sorry for the longer than expected absence, GGJ was a bit rougher on me than I was expecting and I wasn't really up to making any kind of coherent post yesterday.
How was it?
Was definitely an interesting experience, 200 odd people all working and sleeping in the same building cranking out games. We got ours finished and had time to put a little bit of polish on it, and most people who played it seemed to enjoy it.
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Update incoming.
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Feel free to describe the safehouse as you like. Assume mostly low-lifestyle if you're talking about the Temple provided safehouse.
Matrix people can add Godsless as a 1/2 contact.
Baro and IT, make a Perception check, please. Visual.
rednblack, your home ground quality would apply to a specific region of Seoul. You are searching around Central Seoul.
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intuition 9 + perception 2 + visual (2) -2 spell = 11
If the test was during matrix search (+ improve intuition spell)
Visual: (http://orokos.com/roll/250166): 11d6t5 3
if the check is done before/after the matrix search session then IT will only have 9 dice:
Visual: (http://orokos.com/roll/250167): 9d6t5 4
also, depending on the situation - she should be able to roll for some of the drones.
"Matrix people can add Godsless as a 1/2 contact." (connection/loaylty ? )
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I assume there are no modifiers due to poor visibility..
Perception roll (visual) (http://orokos.com/roll/250188): 8d6t5 1
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Yes, Connection/Loyalty. And no modifiers. Jeju is actually pretty nice, pollution wise. Well, better than Seoul anyway.
And yes, rolling for the drones is fine. Anything outside the car has a chance here.
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James and Inanna should also roll Perception. Visual.
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Any roles for Yako on her ride to Seoul?
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I knew I forgot someone. Very sorry. Yes, actually. Assensing check.
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Hmmm, an interesting check on a bike, but she'd be needing to take breaks on a ride that long.
Assebsing 5 + Intuition 3
Assensing check (http://orokos.com/roll/250202): 8d6t5 5 Hits
:o what is it with me and these Assensing checks?
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@ Matrix experts
Did we manage to find any pictures of Kim Eun Ah?
@ Siren
Sabato keeps the weapon close to his lap, avoiding broad gestures etc.He doesn't want to cause panic to nearby drivers or alert the riders.If you want any palming/sneaking checks please inform me
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Hmmm, an interesting check on a bike, but she'd be needing to take breaks on a ride that long.
Assebsing 5 + Intuition 3
Assensing check (http://orokos.com/roll/250202): 8d6t5 5 Hits
:o what is it with me and these Assensing checks?
I treat Assensing as a somewhat passive skill. No specific details, just a general detection of sufficiently close/powerful magic.
And yes, with 11 hits, you've got lots of photos.
Update when I get home.
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Ahh alright, I see what you mean, so more rolling to see if I've noticed anything.
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Ahh alright, I see what you mean, so more rolling to see if I've noticed anything.
I phrased that incompletely. If you actively use it, then you get the details. So passively, you might notice magic. Actively, you try to tune more deeply into it.
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Ahh alright, I see what you mean, so more rolling to see if I've noticed anything.
I phrased that incompletely. If you actively use it, then you get the details. So passively, you might notice magic. Actively, you try to tune more deeply into it.
Yeah I knew what you meant... sorry still recovering a bit.
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IT will first cast the improve intuition spell, just in case they open fire will give her at least some chance to not to be hit.
(took me a while to formulate the spell order so I just rolled 14 dice instead of 16, but got 4 hits never the less so no biggie).
Improve Intuition:
Intuition (http://orokos.com/roll/250217): 14d6t5 4
Drain:
drain (http://orokos.com/roll/250216): 12d6t5 2
Then she will momentarily check the astral to see if her trackers are awakened.
Assessing:
Anyone awakened from her followers?
Intuition (9) + assensing 4 -2 spells = 11.
Assensing (http://orokos.com/roll/250221): 11d6t5 2
If none of them is awakened she will find a location where they momentarily lose line of sight ITcast a an invisibility spell
(force 5) - ( I rolled 14 dice instead of 12 so lets take the two last dice (1, 5) that means we got 5 hits only.
Invisibility Spell (http://orokos.com/roll/250214): 14d6t5 6
Drain:
drain (http://orokos.com/roll/250216): 12d6t5 2
2 stun damage will be taken if she cast Invisibility spell. the spell is capped at 5 successes - so that's 5 hits.
If she castes the invisibility spell she'll jump into the car and do some fancy driving to lose the raiders.
Fancy Driving logic 9 + skill 4 + control rig 1 + hot sim 2 -4 spells (http://orokos.com/roll/250225): 12d6t5 5
The control rig is especially awesome for fancy driving as it also reduces the threshold by one.
If they are awakened - well, let me figure it out when we get to it.
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@gilga
If there is a choke point ahead of us and if there is a ambush then we are f*cked :)
I think we shouldn't alert the riders without getting some info first.
I don't mean to say that my plan is better but taking the initiative in possible combat situations may cause some friction between our characters :P
Anyway, maybe this will create some interesting RP between IT and Sabato hehe
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I understand it, but I do not know what we have to do about it? Lets say they do have weapons and there is an ideal place for ambush a head - then what? --- what is this choke point?
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Nevermind that ;) The RP with Sabato solved it out.
So no astral and just invisibility + fancy driving. Lets hope her car survives this feat.
Anyhow, there is no point of being subtle now... I kind of hoped they'll just think they missed us. Rather then the car just go 'poof'.
But if it doesn't work I promiss to hack the commlinks from their dead bodies providing IT will survive a firefight.
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If there is a choke point - a place where the road narrows and we won't be able to get away due to heavy traffic then we will trigger their trap(if there is any).If there was such a spot maybe you could hack the riders' commlinks and intercept any messages.Maybe there are other riders waiting for us ahead in such a spot.
Then, if we thought such a trap probable then we would change our route ;)
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Well it got a little less subtle - I hope they don't see through the invisibility spell.
If combat does evolves and IT survives she will hack the comm links from their dead bodies. ;) unconscious is better probably.
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Βtw I think Pilot is a skill linked to Reaction even when you're jumped in , no?
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nope, jumping in it is just mental attributes logic/intuition. You cannot use the physical attributes as you are not in control of your body.
If you play a high reaction guy, I'd use remote control instead of jumpin in. Less risk, and similar dice pools.
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I thought the drone becomes an extension of the rigger thus he can use his physical attributes
(not debating whether this makes sense or not, I just can't find any mention of Logic apart from sensors and remote control :p)
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Its actually skill + intuition. (but both the same in this char).
The core rules are really messed up when it comes to rigging I read that part several times and eventually ,I found this cheat sheet. in some of the faq's about it.
https://docs.google.com/spreadsheets/d/1CAEJ5wiO0vhXJ8tTGb6g6CfjTB9xOPQOSjMWkRxNabA/edit#gid=0
it kind of tell me what to role for every occasion.
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No problem by me, the core rules are muddy I agree though on my table we use reaction + pilot even when jumped in because there is nothing to contradict this in the book
Nice cheet sheet btw
you could also check the "Complete Rigger's Guide" someone posted here a while back.
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Bah, I don't know. Where I google it I find many heated discussions about it some even turn to what we know about medicine and how the human body works with their either claim. Quite a lot to digest for the first time I try to do a rigger.
The version that say that mental attributes replace the physical ones when jumping in is taken from the astral rules. In the astral logic replace agility and intuition replace reaction. Then they say when in VR you have no control over your body (in a similar way to astral projection) so physical attributes should be replaced by mental ones in VR.
Overall - it seems like no one really knows and everyone do house rules. I'll change IT if we house rule it to be agility + reaction so she can still drive/ fight with drones as they are super fun to move around like chess pieces in combat.
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Actually, I do prefer logic while jumped in. Good call.
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Ivory and Baro should roll Initiative.
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Initiative Ivory (jumped in) (http://orokos.com/roll/250268): 13+4d6 28
Initiative drone 1 (http://orokos.com/roll/250269): 6+4d6 22
Initiative drone 3 (http://orokos.com/roll/250271): 6+4d6 22
Initiative drone 2 (http://orokos.com/roll/250270): 6+4d6 19
amazing that they managed to see the invisible car ;)
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I should note that I am rolling at orokos for npcs as well. CoH if you care to check, but I prefer to keep GM rolls secret. Always been a fan of the GM screen.
If anyone is very opposed to that, we can talk about it and come to a compromise.
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Initiative Ivory (jumped in) (http://orokos.com/roll/250268): 13+4d6 28
Initiative drone 1 (http://orokos.com/roll/250269): 6+4d6 22
Initiative drone 3 (http://orokos.com/roll/250271): 6+4d6 22
Initiative drone 2 (http://orokos.com/roll/250270): 6+4d6 19
amazing that they managed to see the invisible car ;)
Ultrasound. ;) Any actions they take against it are still at a penalty due to the surrounding traffic, though.
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Damn ;)
I like that GM roles are secret - gives more mystery.
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Do note that starting this round, IT is driving against the flow of traffic, and will suffer a -2 on driving tests for as long as she is doing that, threshold 4 (slightly higher due to the fact oncoming cars are unable to see her, and thus unable to react to her) to avoid a collision. A failed driving test here will mean a collision.
Traffic is fairly light, but gets tight enough at points that some fancy maneuvers will need to be taken (and hopefully described in all their cool detail.)
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Our chaser has a bike right?
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Right.
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Orokos is stuck and won't let me log in
Got to go , I'll post in a couple of hours from my tablet
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I don't remember, is Yako riding with anyone or just going solo? Who else is on the road? IT is with Baro, and Inanna is with James, right? Is she with Kyoko?
Also, I see IC that Inanna made it home already. James rode with her, right? Where is he now?
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Managed to log in
here's my Initiative Roll (11+3d6)
Initiative (http://orokos.com/roll/250274): 11+3d6 28
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What drone types is IT using right now?
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I don't remember, is Yako riding with anyone or just going solo? Who else is on the road? IT is with Baro, and Inanna is with James, right? Is she with Kyoko?
Also, I see IC that Inanna made it home already. James rode with her, right? Where is he now?
Per IC, James and Inanna should be in a rented car on their way to the safehouse in Seoul. Let me know what that's going to set Inanna back, and I'll subtract it from my funds.
As for the Perception Check (Visual): Visual Perception (http://orokos.com/roll/250282): 14d6t5 0
The dice gods have forsaken me. Hard to complain after that nice string of rolls. @Siren, how do you treat edge? Is it a metagame concept that rednblack the player uses to augment rolls for Inanna the char, or is that something extra that Inanna the char has in her that she can put into her actions when she knows something important is on the line? I ask because in this situation, if it's the latter Inanna wouldn't be able to use edge, as she is unaware that something out of the ordinary is occurring, while if it's the former, rednblack may want to use edge to avoid getting waylaid. In this case, I'm not going to edge it, but it would be good to know how you want to play it for the future.
I'm going to just play this as Inanna napping in the back seat in order to catch up on missed sleep from last night.
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Edge is whatever you make of it for the situation. It might be a last ditch gut effort, exceptional luck, or even a wayward eddie of magical flux working something in your favor. Flavor it however you like for any given situation. The only time I'll rule a player can't use Edge is when their Edge is at 0.
Also, it refreshes after each chapter of the run.
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In my view, it is something that exists in the game universe, and is at least partially an aspect of the player. It simply takes many forms.
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@Siren
So is there a way to shoot the rider from the side window in order to avoid hurting Ivory?
I guess IT goes first, then Sabato, then the drones
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@Siren IT has 3 dobermans that are armed with teasers. I imagine that they are active but are in the car. Lets say two in the trunk and one in the back sit. I am thinking about a cool stunt that will deploy the two in the trunk in an impressive way.
Sabato - can you drive? - if so IT can cast spells - or even jump in a drone and fire a teaser. Should be nasty if she hits as it will give negative modifiers to a raider that is riding against traffic. If not we can probably get you a clean shot as part of a stunt.
@Siren 1 driving test per combat round - not to crush?
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James's perception:
Perception 6 + Intuition 5 + Hawk Eye 1 = 12 Perception (http://orokos.com/roll/250297): 12d6t5 5
Mental limit is 5, so max hits.
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two pairs of eyes are better than one ;)
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@gilga
Sabato can drive but he's really better at hurting things than driving.It would be wise to do
@Siren
If Sabato needs a ready weapon simple action in order to shoot then he will shoot in SA mode
If he has a complex action he fires in BF mode.No recoil penalties since he has RC: 3+2+1=6
(He changes the firing mode with a free action due to cybereyes)
Shooting the rider(Apds rounds) (http://orokos.com/roll/250298): 19d6t5 5
Firing with the Ares Alpha: AGI 9+ 8 skill (spec)+ 2 smartlink=19 dice
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@Siren
So is there a way to shoot the rider from the side window in order to avoid hurting Ivory?
I guess IT goes first, then Sabato, then the drones
Correct me if I'm wrong, but I believe there is either a -2 or -3 penalty for shooting from inside a vehicle.
You mentioned before initiative readying and loading your gun, so consider it already readied.
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@Siren
So is there a way to shoot the rider from the side window in order to avoid hurting Ivory?
I guess IT goes first, then Sabato, then the drones
Correct me if I'm wrong, but I believe there is either a -2 or -3 penalty for shooting from inside a vehicle.
You mentioned before initiative readying and loading your gun, so consider it already readied.
-2, page 176. The vehicle has to be in motion for the penalty to apply, which it does in this case.
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Siren can we post IC? what is the initiative order?
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Oh right, I forgot, let's say that I took aim and fired in SA mode so now I have a DP of 18
Shooting again (http://orokos.com/roll/250304): 18d6t5 5
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Unfortunately orokos doesn't work with my phone for whatever reason so I can't do init tonight. I'll have to do it tomorrow morning.
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@Siren
erase the cookies of orokos and you ll make it work
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Yako didn't make any effort to join another group and she'd riding to Seoul avoiding the primary highway... so whether or not she's involved depends on what rout the others are taking, I've no issues either way with her being dragged in or not.
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Yako didn't make any effort to join another group and she'd riding to Seoul avoiding the primary highway... so whether or not she's involved depends on what rout the others are taking, I've no issues either way with her being dragged in or not.
If you want to have worked it out with Inanna via comms after the meet, you could ride down with James and her. Of course, we are rolling Perception, so something is in the wings, so you may not want to. But groups are good.
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She wouldn't come with Sabato and IT;)
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Hehe, I was basically just knocking out a 4 day catch up post, happy to leave this to a GM's call... remember I was rolling Assensing so Yako may have her own issues to deal with.
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Initiative Ivory (jumped in) (http://orokos.com/roll/250268): 13+4d6 28
Initiative drone 1 (http://orokos.com/roll/250269): 6+4d6 22
Initiative drone 3 (http://orokos.com/roll/250271): 6+4d6 22
Initiative drone 2 (http://orokos.com/roll/250270): 6+4d6 19
amazing that they managed to see the invisible car ;)
1. IT drops improve logic. Just intuition + invisibility - what she need to drive. two spells are difficult enough for her.
She now has intuition (9) + pilot(4) + rig (1) + hot sim (2) -2 against traffic -2 spell =12 dice
She drives like a maniac trying lose the biker, lets see if he can drive while dodging bullets.
14d6t5 (http://orokos.com/roll/250399): 14d6t5 8
rolled 14 instead of 12 so lets toss the last two dice its 6 hits.
The limit is 5 though.
the action is called Break away - on page 204 core rules.
She tries to lose the biker by extending the range between them beyond his vision range. or to lose him completely. We just need to be over 50 meters so he cannot see the car through ultrasound.
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@gilga
you're still jumped in right?
Damaging the car will damage you as well.Why do it?We're not that desperate yet.Not that I'm complaining or anything but we need you healthy, more enemies may appear.
And If I'm not mistaken, drones can't fire without you sending a command which is a simple action, right?
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Sabato: thats right about drones I was thinking of using the second initiative pass to jump in a drone, but I do not like her to be jumped in with an augmented biker so close. So she plays more sensible and continue this daredevil pursuit. Trying to manipulate other cars into colliding with the bike.
I edited my post.
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@siren
Perception roll for flea checking out the approach to the safehouse
Perception (http://orokos.com/roll/250528): 7d6t5 2
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Sorry for the delay. Been a hell of a day.
Initiative for IT and Baro
IT - 28
Sabato - 28
Rider 1 - 26
Rider 2 - 25
Drone 1 (IT) - 22
Drone 2 (IT) - 22
Drone 3 (IT) - 19
Baro has higher Edge, so he goes first. We're going to call driving the wrong way down a one way street "hard" for the sake of the maneuver threshold test for IT's driving check. That gives her 2 hits over threshold, changing your range from short to long.
Biker fires Long Burst (simple action, -6 Blind Fire, -2 moving vehicle, +2 Implanted Smartlink, +1 aiming, total modifiers -5) at the car. IT must roll to dodge at -5.
Biker attacking (http://orokos.com/roll/250577): 11d6t5 3
Working on the updates for the others now.
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Forgive me if I missed it, but have we heard from Kyoko lately? My last update for her was the Matrix info.
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hey, i keep posting!
she came down the mountain and is heading to the safehouse, i've posted in IC about it, asked if you wanted me to describe it or you and then posted a perception test like two posts above this one :-)
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Ok, I see it now. Sorry, I'm on it now.
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Ah, I see. I thought everyone was using the image headers I made. That's why I missed you. Apologies again.
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ok, have a sneaking suspicion what that might have been,
here's a matrix perception test looking for silent running devices on around the bike
looking for hidden devices (http://orokos.com/roll/250591): 13d6t5 6 hits my limit of 6 nicely
Tag eraser to nuke anything suspicious (like tracker rounds embedded in the chassis lol)
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Damn, you found both of them. The first was just a decoy. That was a good roll. Please update IC to reflect finding an obvious one in the chassis and a more subtle one found in a miniscule hole in the seat.
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James will check the instruments on the vehicle to see if it detects a problem.
He's also going to look for signs of spirits, with Jaws's help if that is allowed. Just let me know what I need to roll.
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Nvm just saw the IC post
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James will check the instruments on the vehicle to see if it detects a problem.
He's also going to look for signs of spirits, with Jaws's help if that is allowed. Just let me know what I need to roll.
No problems physically. Jaws might help you search for spirits, but as he isn't really bound to serve you, he'll need a little motivation to really care. RP the request and make a negotiation check.
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Doge for IT's car:
Doge at -5, jumped in car (http://orokos.com/roll/250595): 9d6t5 2
I guess he manages to hit.
Defense of car 17 dice:
damage soak jumped in car (http://orokos.com/roll/250596): 17d6t5 4
Defense for IT - takes half the damage the car gets:
Damage soak for IT (http://orokos.com/roll/250600): 8d6t5 5
==== IT's next turn pull out again) .
Intuition (9) + driving (4) + 2 hot sim + 1 rig -2 spell - 2 against direction = 12 dice:
driving action (http://orokos.com/roll/250599): 12d6t5 5
@Siren Are we still in the chase?
If/when we're out of the chase, I assume that although I am too noobish to know about these tracking tools, IT can do so.
rolls looking for hidden devices.
Looking for hiddeen devices (http://orokos.com/roll/250618): 14d6t5 5
if she finds something that shouldn't be there she'll brick it.
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Smoke coming from the hood of a car service car? This can't be good. @Mal, please alert Inanna. We may want to get dropped off at the train station, as though we've changed our mind, circle the station, and then rent a new car.
When Inanna is aware of what's going on, she'll reboot her comms, and then call a new car from one of her burners. I'll post this IC when she's awake again.
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@Siren
If it's my turn again, I'll take aim action in order to use vision magnification and avoid any range modifiers(since we're in long range now)
I'll fire in burst mode so the rider suffers a penalty of 2 dice for defense.No recoil penalties.Still got RC 2 after this shot.
Agi 9 + skill 8 + smartlink 2- moving vehicle 2 = 17 dice
Shooting (2nd pass, first round) (http://orokos.com/roll/250606): 17d6t5 6
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I can change to another pull out action, or I can start doing stunts - I think that in order to keep following us he has to continue doing similar feats and therefore no shooting as it is a complex action. I am not sure how that goes tough. What do you say?
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Negotiation with Jaws:
Negotiate with Jaws (http://orokos.com/roll/250615): 9d6t5 5
That's Negotiation 1 + Cha 5 + NPC Friendly 2 + Beneficial to NPC 1
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I can change to another pull out action, or I can start doing stunts - I think that in order to keep following us he has to continue doing similar feats and therefore no shooting as it is a complex action. I am not sure how that goes tough. What do you say?
When driving you must spend one Complex Action per turn to keep control of the vehicle. Subsequent passes can be spent taking other actions. I don't think stunts change this baseline, but I could be wrong.
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But if I am jumping out of the car goes auto pilot -
I doubt the autopilot will even agree to go against the traffic. Nor will it be skilled enough to do so. Bah - lets just keep escaping. IT only has drones with Tasers for protection. Nothing that can reach over 100 meter for sure.
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But if I am jumping out of the car goes auto pilot -
I doubt the autopilot will even agree to go against the traffic. Nor will it be skilled enough to do so. Bah - lets just keep escaping. IT only has drones with Tasers for protection. Nothing that can reach over 100 meter for sure.
You are correct, I think.
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I think the question boils down to whether you are trying to shake the tail or outrun him. Stunts are good for trying to lose him, breakaway is simply for outrunning. In either case, I think that the motorcycle rider would have to make a Vehicle test every IP in order to keep up. The difference is:
Break Away: Reaction + Pilot Skill [Speed or Handling] (maneuver threshold) - You gain a category for each hit and the other driver can choose to spend a complex action keeping up. If you leave Extreme Range, the opposing driver gets one last test to see if he can keep you in sight. I'm guessing that the limit in this chase is Speed since it is largely open highway. Base limit is 3 for the Americar, increased to 4 by your Control Rig. The biker has a limit of at least 4 (assuming they aren't on Dodge Scoots). With a maneuvering dice pool of 12, your limit is a problem.
Stunt: Reaction + Pilot Skill [Speed or Handling] (maneuver threshold) - If you succeed, then the other driver has to make the same test and threshold or drop one Chase Range category. Again, they have the limit advantage, but it might not matter depending on their dice pool.
Another option, if you drop back in to short range, is to try to force him to crash with a cut-off action. This is a direct opposed check, and if you win, they have to make another vehicle test with a threshold of your net hits. Because of the low limits, this is probably not a great option for you.
I haven't seen the opposing driver's dice pool, so it's hard to determine what option gives the best chance of success. But the best play seems to be to keep him busy with Vehicle Tests while Sabato takes potshots and hopefully takes him down. Hopefully he'll choose to break pursuit before expiring, otherwise we get the attention that leaving bodies behind tends to draw. Of course, shooting in public in broad daylight in a place where guns are all Forbidden is likely to draw a considerable amount of unwanted attention anyway, so hey, in for a penny, in for a pound.
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James will drive, just in case the pilot is compromised. But his Computer skill is piss poor, so he'll defer to Inanna for directions.
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Short range is no go as he can single shot IT. But pull out/stunt are good calls because as long as he does complex actions Sabato can shoot peacefully. (until one of us crushes) Need to keep it about maneuverability as the car has 4 handling +1 rig (5 is workable).
I would have ditched the car to evade them, but it is so expensive compared to what we are going to make in this run that it makes no sense at all. Shadowrunners are really getting the short end of the deal, risk your life - just to get a new scooter. Well, I never had a chase before, so this one is first. I kind of wish I put in a couple of extra points in driving - these rolls are just lucky. But there are spirits in case he get too close.
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@gilga
since you buffed your Intuition you could also use evasive driving
Lower initiative but with the invisibility penalty the rider will find it hard to hit us.
If he manages to dodge 6 hits with a -2 penalty from burst I'll consider shooting at his bike for a change.
Either way, we're fine atm
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@Sabato - you should have shot his bike to begin with, we'd lose him easier. And the bike is less armored so you will demolish it.
(but is shooting the bike any different then shooting the raider ? (dogding or not dodging?) )
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Not sure what I'll be needing to roll so going to toll a few rolls out.
Pulling over to the side of the road
Pilot Ground Craft 4 + Bike Specialization 2 + Reflexes 4
Bike Handling (http://orokos.com/roll/250630): 10d6t5 2 hits, 5 ones Glitch!
I really don't want a spill while riding with a magical threat around so I'm going to use a point of Edge for Close Call and negate the Glitch. I'll alter my IC post a bit to reflect this.
Active use of Assessning to determine the threat
Assensing 4 + Intuition 4
Assensing check (http://orokos.com/roll/250632): 8d6t5 3 hits
resist Nausea effect if it tries to get any worse... assuming this is a Body + Willpower roll
Body 2 + Willpower 4
resist Nausea (http://orokos.com/roll/250634): 6d6t5 3 hits
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@Sabato - you should have shot his bike to begin with, we'd lose him easier. And the bike is less armored so you will demolish it.
(but is shooting the bike any different then shooting the raider ? (dogding or not dodging?) )
No, vehicles have bigger condition monitors and ignore stun damage (though APDS rounds will penetrate a bike's armor unless it is reinforced)
Unless Sabato knows in game that the driver is heavily armored he has no reason to shoot the bike instead of the driver
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On the other hand there's also the option of Called Shot - Tire
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Spirits might have made a better first option. They can be way more discreet. A fire spirit would be obvious, but a Spirit of Water (Illusion) could cause confusion or a spirit of Earth (Manipulation) could just up and cause the bike to stick to the ground with the Binding power or swallow the bike whole with the Engulf power. Depending on whether Siren enforces the rules change from Grimoire that requires using spirits only for their specific domains, you could even have the Water spirit use Accident or your bound spirit of Man use Fear. Spirits are crazy cool and allow near limitless options.
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Well I already changed once my instruction. If we can't shake them we do spirits.
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On the other hand there's also the option of Called Shot - Tire
if you hit a tire the driver takes -2 penalty on his vehicle tests.I'd have to hit with -6 total modifier.Not a bad option but not the best, since the driver has no cover bonus on the bike.After all If I inflict damage upon him he will probably suffer a penalty on all tests
We don't need to overcomplicate things.We re fine at the moment, lets see how this goes.
Spirits would need 2 complex actions(jump out, summon), until then our vehicle could have been destroyed, since there were 2 riders until IT managed to make on of them lose us
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So basically I drive you shoot ;) if it gets messy we have alternatives.
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edited my post, there's no way flea is going to stay in there now that those trackers were broadcasting her location there.
She's heading into town in search of a coffin motel for the night
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@Csjarrat - you should probably warn the rest of us ;)
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@Csjarrat - you should probably warn the rest of us ;)
Need to check that my comms are safe first :-)
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Spirits would need 2 complex actions(jump out, summon),
Now they would, which is why I'd mentioned that it would have been a better way to start the engagement. However, she has at least two bound spirits that she could call with a simple action, then command with another simple action. But since the guns are out, there's little benefit to being subtle now. And, more importantly, OOC is probably not the best place to discuss strategy in such detail.
Which reminds me, I need to edit my last post to include a status update to the rest of the team.
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Going out of VR is not practical as meat space initiative is a lot worse for IT. So as long as we're in combat she's jumped in- either drone or car no other practical options.
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Whatever the 2nd Biker does, you aren't aware of it. IT's drones are now up. After that will be Sabato's action again, which I see he already rolled. If the biker's status changes as a result of drone actions, you can change what you want Baro to do.
Rolling updates now.
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Siren: I haven't ordered the drones to do anything yet so treat their action as a delayed one.
They are out of range anyhow. They only have teasers the range is over 100 meters I doubt they can fire anyhow.
rolling up the action IT will take in her next turn:
right after Sabato:
Doge for IT's car:
Doge at -5, jumped in car: 9d6t5 2
I guess he manages to hit.
Defense of car 17 dice:
damage soak jumped in car: 17d6t5 4
Defense for IT - takes half the damage the car gets:
Damage soak for IT: 8d6t5 5
==== IT's next turn pull out again) .
Intuition (9) + driving (4) + 2 hot sim + 1 rig -2 spell - 2 against direction = 12 dice:
driving action: 12d6t5 5
@Siren Are we still in the chase?
If/when we're out of the chase, I assume that although I am too noobish to know about these tracking tools, IT can do so.
rolls looking for hidden devices.
Looking for hiddeen devices: 14d6t5 5
if she finds something that shouldn't be there she'll brick it.
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Doge for IT's car:
Doge at -5, jumped in car (http://orokos.com/roll/250595): 9d6t5 2
I guess he manages to hit.
Defense of car 17 dice:
damage soak jumped in car (http://orokos.com/roll/250596): 17d6t5 4
Defense for IT - takes half the damage the car gets:
Damage soak for IT (http://orokos.com/roll/250600): 8d6t5 5
==== IT's next turn pull out again) .
Intuition (9) + driving (4) + 2 hot sim + 1 rig -2 spell - 2 against direction = 12 dice:
driving action (http://orokos.com/roll/250599): 12d6t5 5
@Siren Are we still in the chase?
Technically yes, but with that rider's last driving check, you won't be for long.
Edit: you already did that, sorry.
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Did what? matrix perception?
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Not sure what I'll be needing to roll so going to toll a few rolls out.
Pulling over to the side of the road
Pilot Ground Craft 4 + Bike Specialization 2 + Reflexes 4
Bike Handling (http://orokos.com/roll/250630): 10d6t5 2 hits, 5 ones Glitch!
I really don't want a spill while riding with a magical threat around so I'm going to use a point of Edge for Close Call and negate the Glitch. I'll alter my IC post a bit to reflect this.
Active use of Assessning to determine the threat
Assensing 4 + Intuition 4
Assensing check (http://orokos.com/roll/250632): 8d6t5 3 hits
resist Nausea effect if it tries to get any worse... assuming this is a Body + Willpower roll
Body 2 + Willpower 4
resist Nausea (http://orokos.com/roll/250634): 6d6t5 3 hits
The Nausea is merely flavor. It isn't strong enough to actually impede Yako mechanics wise.
Your Assensing roll tells you that the spirit is toxic (very out of place somewhere like Jeju-do, she would be aware), has a force lower than your magic, and has no astral signature that you recognize.
Did what? matrix perception?
Yes. This is my first PbP in a long time, just relearning to keep all my details straight. I'm now surrounded by notebooks and Shadowrun books. I beg all of your patience, I will get better about it.
After your drones move, I'll update on Baro's shot at the biker and the results of your Matrix Perception roll.
Csjarret, where specifically is Kyoko going to search for a new hiding spot? If you have the safehouses knowledge skill, it would be helpful here. If not, a Matrix Search could be helpful in figuring something out.
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Ah, and the car takes 8P.
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Hmmm, so weaker than me, and not in a toxic domain, but would be very noticeable in the Astral, a good way to track me.
Alright, gonna try and swat this thing away. Going to cast Stunbolt and toss 10 reagents to overload the limit to 10 but keep the Force at 5, this means I'll only be resisting two drain, but if I get 6+ hits I'll be facing Physical drain.
Spellcasting 6 + Magic 5
Stunbolt Force 5 (http://orokos.com/roll/250711): 11d6t5 1
one hit... ohh dear... ???
OK, got a feeling I'm only going to have one shot at this so going to use Edge to use Second Chance and reroll all non successes.
10 dice without a success
Stunbolt Force 5 Second Chance re-roll (http://orokos.com/roll/250712): 10d6t5 0
aaaand NOTHING... so just blew 10 reagents and a point of edge for a grand total of 1 hit.
Still, I cast the spell so need to resist 2 stun drain damage.
Willpower 4 + Charisma 4
Drain resistance (http://orokos.com/roll/250716): 8d6t5 3 hits, no damage
well, now we know where all those Assensing rolls where coming from FML :-[
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Initiative time, Yako.
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I've just been reminded that IT's drones are packed up. IT, you did roll initiative for them. I should have asked earlier, but do they have any standing orders for situations like these? Normally I would assume not, but IT is a special case and would probably have contingencies set up for situations like these. If not, let me know and I'll move on to the second round.
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Initiative 7 + Initiative (http://orokos.com/roll/250722): 1d6 3 = total initiative 10
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Looking for an ambush: Perception (http://orokos.com/roll/250727): 12d6t5 3
Initiative, if needed: Initiative (http://orokos.com/roll/250728): 4d6+11 25
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Initiative (http://orokos.com/roll/250729): 8+1d6 10
Visual perception (http://orokos.com/roll/250730): 14d6t5 5
Also, can we get a general lay of the land?
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Even if they operate without a simple action, they are out of range (drones) so they could not do anything interesting.
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If IT was not driving they were protecting the car. Since she was driving and tried not to draw attention, they are just another set of eyes.
After this time, and 8P wow - that guy had a really scary gun. I am just glad it is the car and not IT.
Some more roles: I am posting an IC - will modify if anything unexpected happens.
Improve logic (http://orokos.com/roll/250752): 16d6t5 7
drain (http://orokos.com/roll/250757): 8d6t5 3
Summoning a spirit of man (http://orokos.com/roll/250754): 14d6t5 5
spirit of man (defense) (http://orokos.com/roll/250755): 5d6t5 1
drain (http://orokos.com/roll/250756): 12d6t5 5
Fix Car (http://orokos.com/roll/250753): 10d6t5 4
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I have classes to teach for the next few hours. When I get home, I'll whip up a map and do some more updates before I go to bed and hopefully not die. :P
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James, I spit Dr. Pepper on my monitor at work when I read your update.
"Time to get out; Spirit in the gas tank"; that's funnier than it sounds like it should be.
Things like that are why this game kicks so much ass.
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Also, James and Inanna, time for Initiative.
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Kyoko, is it safe to say you're on the road right now? If not, I just need an idea of where you are/what you're doing. You mentioned leaving the safehouse, but didn't mention where you were going.
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Heh, I didn't notice it until you pointed it out.
I'm normally very wordy, but I decided to go with brevity for James due to the situation. James, having an emphasis on Con, is probably not a good candidate for adopting that speaking style, but there is another game I just started where I think it would fit the character perfectly to use words like they were a constrained resource.
I provided James's initiative a few posts ago in anticipation of this. It was a 25.
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Pretty sure I said I was heading downtown to find a coffin motel. She now doesn't trust the safehouse that was provided
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So many roles - but this time if there are no surprises - IT is ready for action.
Improve logic (http://orokos.com/roll/250752): 16d6t5 7
drain (http://orokos.com/roll/250757): 8d6t5 3
Jam signals:
Electronic Warfare + Logic (http://orokos.com/roll/250758): 14d6t5 6
Summoning a spirit of man (http://orokos.com/roll/250754): 14d6t5 5
spirit of man (defense) (http://orokos.com/roll/250755): 5d6t5 1
drain (http://orokos.com/roll/250756): 12d6t5 5
Fix Car (http://orokos.com/roll/250753): 10d6t5 4 - She can only fix 3 boxes with the toolkit so the 5 extra boxes will
require a mechanic or at least better equipment.
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Slightly surprised no-one's responded to the news of Yako being attacked by a toxic spirit yet.
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Pretty sure I said I was heading downtown to find a coffin motel. She now doesn't trust the safehouse that was provided
Oh right, I saw that :-[, Is she taking back roads, highway, etc?
Sorry, notes are at home. Doing my best to wing it from work by memory. And I have a terrible memory.
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Edit: Nevermind, he's not going to be able to give chase. Combat over, for Baro and IT, anyway.
Also, spirits can take so many different forms, and spirits of man are some of the most interesting. You don't have to, but it would be cool if you described exactly what you summoned in the IC.
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Main roads, better chance of aid if attacked
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@Siren - I'll read about it later today - and will describe something interesting.
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P.S: If anyone is having a spirit problem, IT may be able to help from the astral, I think that astral movment rates are really fast.
IC - I am not sure you'll manage to contact her tough - I vision her a bit paranoid with static noise and such.
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I pity the fool who crosses that spirit lol :P
Yako should be alright... it was assensed as weaker than her own Magic 5... so if I can lure it into materializing a lightning bolt should work, or even her monofilament whip will completely bypass the hardened armor of a rating 4 spirit. Heck that stun bolt could have knocked it reeling but dear lord 21 dice (including the re-roll) for 1 total hit is utterly horrid rolling.
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You roll 21 dice for stunbolt... lucky I had better luck in the driving tests... it could have been a disaster.
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Also, James and Inanna, time for Initiative.
Initiative 10 and Visual Perception 4 hits, as described here: http://forums.shadowruntabletop.com/index.php?topic=19254.msg348535#msg348535
I pity the fool who crosses that spirit lol :P
Yako should be alright... it was assensed as weaker than her own Magic 5... so if I can lure it into materializing a lightning bolt should work, or even her monofilament whip will completely bypass the hardened armor of a rating 4 spirit. Heck that stun bolt could have knocked it reeling but dear lord 21 dice (including the re-roll) for 1 total hit is utterly horrid rolling.
Yeah, that's pretty disheartening. Hopefully, the dice gods will be with you next round.
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Updating. Had late classes last night, so no map yet. Lay of the land in general
Inanna and James: Mostly flat, mountains far away in the distance, not close enough to matter much. A noise dampening wall rises up about 15 meters on both sides of the road, but with plenty of grass between the wall and the field.
IT and Baro: Pretty similar to James and Inanna, really.
Yako: Same, but you are also quite near a large metal statue of a shamaness that could potentially be used as cover.
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Finishing up Baro's shot against the biker.
Biker defense against Baro (http://orokos.com/roll/250968): 12d6t5 4
2 net hits. Damage is 13. After AP, damage exceeds armor, so 13P to soak.
Soaking Damage (http://orokos.com/roll/250971): 13d6t5 4
9P. I'll let you do the IC if you like. Forgot to adjust for burst fire. Make that 3 net hits, 10P damage. Baro can't know for sure, but the biker is now down and in overflow.
Other updates within the hour, probably. :/ Multitasking at work here.
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IT, you found something somewhere within the car running silent. Please roll your Computer + Intuition [Data Processing] (p. 235 & 236 Core Rulebook) to try and uncover their icons.
Alternately, you can try and find the whatever is running silently itself/themselves, but it will require a perception test and involve disassembling parts of the car, which could take a few hours.
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Being so close to physical harm she will do both metods regardless of what she finds:
That way she use all her options - kind of fits for me: The fast way to the safe house was not to get into a fight to begin with, and any planning can be done remotely.
Once in the safe house she'll come up with stending orders for the drones for such cases as well so they'll know what to do during a chase.
The physical perception test can be assisted by one of her drones that is as small as a bug. I do not remember the exact model now. Either for extra dice or just for the fluff - I'd assume she'd send it into the guts of the car and jump in just to have a look, etc - she'll probobly have a very creative way to physically search her car using this little guy.
We just woke up to feed the baby so I do not have the full char sheet but I do remember her basic dice pools so let's role:
intuiton again - (when something is important magic helps)
Improve Intuition Again (http://orokos.com/roll/250979): 14d6t5 3
drain (http://orokos.com/roll/250982): 12d6t5 5
dropping logic.
computers the fast way: (tough regardless feeling like she feels after being not prepered) she will not stop there regardless.
Computer (http://orokos.com/roll/250980): 15d6t5 3
Then physical perception the paranoid way:
Did not include any bouns from the little guy as I do not know how having a tiny drone that can enter the egzoz, or walk inside the internal parts of the car effect such a perception check - I'll assume it atleast shorten the time because she can jump in and litterally use her senses inside her car to have a look - receieving bonuses from rig/hot sim etc.
So I imagine that there is no need to take everything out like a normal mechanic would - not to search perhepas just to remove the darn thing. She is just able to do the task in an unconventional way. Atleast it will be fun to fluff ;)
Perception (http://orokos.com/roll/250981): 11d6t5 7
updated: she also has the mage sight googles the coolest item in core rules. it is basically googles with fiber optic cable that can advance on its own. Their aim is tactical spellcasting, but I bet they can also reach into the internal of the car;)
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Unsure if I'm waiting for what the spirit does or if you're waiting on what Yako does next.
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Small Unit Tactics (Diamond Formation) (http://orokos.com/roll/251018): 8d6t5 3
I use Edge for second chance since I need one more hit
Small Unit Tactics (second chance) (http://orokos.com/roll/251019): 5d6t5 2
This is my roll in order to form a Diamond around the car.We need at least 4 people, maybe me and the 3 drones.
Or maybe me , 2 drones and the spirit.Gilga can choose and I will give directions.
It gives us +1 bonus against any surprise/ambush tests and +2 on our Initiative rolls.
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Sure no problem, IT's would even prefere it if you had marks on the drones. It will give you tactical options like remote control and stuff like that. I'll write the IC soon.
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Unsure if I'm waiting for what the spirit does or if you're waiting on what Yako does next.
Sorry, got caught up with work right in the middle of the update and a coworker rebooted my computer. Rewriting the other three updates as we speak.
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For James and Inanna
Init:
James - 25
Sludge Spirit - 19
Inanna - 10
Mystery figure - 10
James is up, of course.
And Yako
Init:
Noxious Spirit - 15
Yako - 10
Yako, I need a Willpower + Logic test. Yako can feel her mind beginning to drift. You're rolling to beat 3 hits against the spirits confusion power. (I think you're still in the Astral right?)
For everyone, I'll default to settling dice roll results in here and letting you all write out the results of the rolls IC. If you prefer at any time that I do that, just let me know, and I can take care of it. I like to read all the different fluff you guys come up with.
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Inanna, one more Automotive Repair check to remove the third tracker. Threshold 4.
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let me know if you want a data search roll to represent the cross-checking of the co-ordinates given and those publicly listed for the temple
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If mechanically possible - 2 drones and a spirit for Sabato - I think Mr. T would love to learn about dimond formation;)
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Logic again (http://orokos.com/roll/251029): 16d6t5 8
drain (http://orokos.com/roll/251030): 8d6t5 6
Automotive mechanic extended test
Mehcanic 1 (http://orokos.com/roll/251031): 10d6t5 0 - no glitch
next time unit: (next hour? )
Mechanic (http://orokos.com/roll/251032): 10d6t5 5
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If mechanically possible - 2 drones and a spirit for Sabato - I think Mr. T would love to learn about dimond formation;)
It is possible, no problem.
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let me know if you want a data search roll to represent the cross-checking of the co-ordinates given and those publicly listed for the temple
Sounds good, go ahead.
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search (13d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4763903/) matrix search
4 hits, under limit of 6
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Gilga rerolling doesn't prevent the glitch. You'll need to use Close Call to downgrade the critical glitch to a normal glitch If you want to avoid any disasters.
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so you can only spend edge to reroll - if the dice do not show a glitch?
I am not sure what scares me more being with 0 edge or having somthing goes terribly wrong in the car. I mean she worked so hard on that car, fixing searching etc.
the probobility not to get a single success with 10 dice:
0.00001531578985264449 damn... statistical lords just play crazy odds with IT.
I think I will chose to keep her with a point of edge and well - it is an extended test to remove some device from the engine, not a bullet to the head. If she fails never the less, lets just see how bad a critical glith feels (my first one) ;)
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Inanna, one more Automotive Repair check to remove the third tracker. Threshold 4.
I think this is for IT, right?
So, it looks like there's no alleys or streets to duck down, eh? We're on the highway then I guess? Well, that complicates things. Yikes
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@rednblack - yes a critical glith... sob... her poor car.
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@rednblack - yes a critical glith... sob... her poor car.
Oh no! Is the car clean, if you need to abandon it, or have it towed?
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umm guys, unless i've been playing this wrong for a long time, a crit glitch occurs when you get no successes and half or more of your dice are 1's
If
more than half the dice you rolled show a one, then
you’ve got problems. This is called a glitch.
There may be circumstances where a player rolls
a glitch and also does not achieve a single hit. This is
called a critical glitch
as it is, you're safe, its not even a normal glitch:
you rolled:
4, 2, 4, 2, 3, 2, 3, 2, 1, 4
you'd need 5 1's to make a glitch/crit glitch here. so you're safe.
Edge to re-roll is legit here
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umm guys, unless i've been playing this wrong for a long time, a crit glitch occurs when you get no successes and half or more of your dice are 1's
If
more than half the dice you rolled show a one, then
you’ve got problems. This is called a glitch.
There may be circumstances where a player rolls
a glitch and also does not achieve a single hit. This is
called a critical glitch
as it is, you're safe, its not even a normal glitch:
you rolled:
4, 2, 4, 2, 3, 2, 3, 2, 1, 4
you'd need 5 1's to make a glitch/crit glitch here. so you're safe.
Edge to re-roll is legit here
I didn't even look at the numbers until this post, but that's right. No foul, just no successes.
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Yay! Then the car will be okay. :) thanks for the clirification. We played a bit in RL yesterday and 1 without success was glitch but we are all noobs so we probobly got it wrong. Thanks for noticing it:
Siren? is the removal of the traker an extended test?
if so it can just take two time units. As the second roll is good. Rolls are at:
http://forums.shadowruntabletop.com/index.php?topic=19254.msg349010#msg349010
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You can spend edge to reroll on a glitch or critical glitch, it just doesn't remove any glitches.
So if you use reroll on a critical glitch, yes you could then succeed on the test but you would still suffer the critical glitch.
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Yako
Init:
Noxious Spirit - 15
Yako - 10
Yako, I need a Willpower + Logic test. Yako can feel her mind beginning to drift. You're rolling to beat 3 hits against the spirits confusion power. (I think you're still in the Astral right?)
Yes, she hasn't had an action yet to shut down her Astral Perception.
Willpower 4 + Logic 2
Confusion resistance test (http://orokos.com/roll/251172): 6d6t5 2 hits... almost, still that's only a -1 to all rolls so not terrible.
Question, has the spirit Materialized or am I still battling it from the Astral? Regardless Yako will use a Simple Action to shut down her astral perception before moving over to the statue (using my Free Action to run if necessary) and use her second Simple Action to take cover.
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This will be covered IC when my pass my comes up, but to clarify, Soraya will be grabbing her bag and carrying it on her off shoulder, as she exits the car. It shouldn't be more than 6.5-9 kg.
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Not sure how far it is to the trees. My walking speed it 12m/turn, so if I can walk, then I do
Move Action: "Walk" to trees and back to car
Free Action: drop duffel
Complex action: unarmed attack on spirit
If he has to run, then he doesn't have the actions to attack this IP.
Free: run
Simple: Drop (converted from free)
Simple: Observe in Detail on crouching figure
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Inanna, one more Automotive Repair check to remove the third tracker. Threshold 4.
I think this is for IT, right?
So, it looks like there's no alleys or streets to duck down, eh? We're on the highway then I guess? Well, that complicates things. Yikes
Sorry, yeah, it was for IT.
No alleys or anything, but the trees provide passable cover with a sufficient distraction. The trees are mere steps away, a single movement action will get you there, even if you just walk.
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Question, has the spirit Materialized or am I still battling it from the Astral? Regardless Yako will use a Simple Action to shut down her astral perception before moving over to the statue (using my Free Action to run if necessary) and use her second Simple Action to take cover.
The spirit has not yet materialized.
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Not sure how far it is to the trees. My walking speed it 12m/turn, so if I can walk, then I do
Move Action: "Walk" to trees and back to car
Free Action: drop duffel
Complex action: unarmed attack on spirit
If he has to run, then he doesn't have the actions to attack this IP.
Free: run
Simple: Drop (converted from free)
Simple: Observe in Detail on crouching figure
You can easily walk to the trees in a single round. Go ahead and roll the unarmed attack. The spirit is currently in material form.
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Csjarret, the co-ordinates match up with the location of the temple pretty much perfectly.
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Yako's opponent has materialized (complex) and moved (movement).
Alright Yako, new initiative.
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ouch... same result as last time...
Reaction 4 + Intuition 3 + 1D6
Initiative (http://orokos.com/roll/251236): 1d6+7 10
Just a question, what sort of action would be needed to remove a Bike Racing Armor glove?
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Just the gloves? I'd say Simple.
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Well a glove... but can see that.. still, that's one plan down... just Yako can't use the only weapon she's got on her with that glove still on... ahh well, will just have to make do, was expecting that answer myself just wanted to check.
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Unarmed Attack (http://orokos.com/roll/251245): 14d6t5 4
Not the finest roll, but we'll see how it goes. Killing hands is in use (activated when he left the vehicle) so hopefully it'll cause some pain if it hits.
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Tell you what, ScytheKnight, I'll let you do it as a free action for a successful Quick Draw roll.
oof...
Init:
Noxious Spirit: 23
Yako: 10
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For James:
Sludge Spirit Dodge (http://orokos.com/roll/251249): 14d6t5 4
Glancing hit.
The spirit attacks with Elemental Attack.
Elemental Attack (Sludge) (http://orokos.com/roll/251252): 13d6t5 5 (I'm on a roll tonight.)
--------------------------------------------------------------------------------------------------------------------------------------------------------
The spirit is attempting to Subdue Yako.
Noxious Spirit Unarmed Attack Roll (subdue) (http://orokos.com/roll/251251): 11d6t5 5
Defend normally. If you fail, Yako is not harmed, but is immobilized, unable to take any actions that require movement. Obviously spellcasting will still be possible. Rules for subdual and breaking out are on page 195.
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Defense (http://orokos.com/roll/251255): 12d6t5 3
Ouch.
This is not going to go well.
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Whelp... this isn't going well for me either...
Reaction 4 + Intuition 3 - Confusion 1
Defense Test (http://orokos.com/roll/251256): 6d6t5 3 hits... so much for getting that Monofilament whip ready...
Alright well I have only one recourse here, Lightning Bolt Force 5
Spellcasting 6 + Magic 5 - Confusion 1
Lightning Bolt Force 5 (http://orokos.com/roll/251259): 10d6t5 3 hit
*groans* that's probably not going to be enough...
Willpower 4 + Charisma 4 - Confusion 1
Drain resistance (http://orokos.com/roll/251260): 7d6t5 6 hits
... really?
hrrrmm... I really hope this thing brought lube :-\
Was tempted to use my free action and DNI to message IT, but in all honesty she knows almost nothing about spirits and wouldn't know how bad her situation is, especially not know it's going to act twice more this round. If things go bad she'll probably send a message next round.
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More updates incoming. Just sporadic bursts of doing shit today.
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Go team!
Kick their spirit butts!
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perception test for flea:
ewar sensor check (http://orokos.com/roll/251275): 9d6t5 6
limit of 4 so two wasted hits
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Was tempted to use my free action and DNI to message IT, but in all honesty she knows almost nothing about spirits and wouldn't know how bad her situation is, especially not know it's going to act twice more this round. If things go bad she'll probably send a message next round.
I think the best time to call was when you identified a spirit problem - before combat time. Then you just wait for a minute or so playing dumb and she'd be there. (The spirit was there for a while)
IT can travel 5km a combat turn 'running' in the astral. So unless you are close she may not be able to interfere in combat. 10-20 seconds are a lot of time during combat. But perheaps spirits can travel much faster than mages- do not know for sure but they appear from some other plane in a complex action. So they must be travelling fast. If it is possible ofc she would love to help.
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@Siren
Assuming IT manages to fix the car, how far are we from the others?
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The main reason she didn't from the start was assensing it as a force weaker than her magic level... she felt capable of talking it on, and mainly it's just been some horrid rolls that have put her in the position she's in.
Also she did send a message to everyone saying she was battling a spirit and to watch out for toxic spirits but no one ever seemed to have bothered top pick up on it IC.
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Actually, since that Elemental Attack will one punch me (resist 14P with only a 3 body? No thanks) I'm going to Edge reroll my dodge.
Edge reroll Defence (http://orokos.com/roll/251333): 9d6t5 3
James survives another IP!
I hope we get an Edge refresh soon, because the way I've been rolling, I'm going to be burning through all of it this combat.
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For what its worth, even if she can't directly interfere in combat, she can patch you up afterward as she can reach 20 dice for first aid, and 16 dice for heal spell. I think it should be enough to make you as good as new.
I think it heals over 8 damage in expectency, but I haven't actually used a heal spell+ first aid yet so I may have missed somthing.
PS: Sabato - the car is fixed (well just 3 HP of total dmage of 8 ) but this is all we can do in the field. We need an autoshop to fix the rest and it will have to wait for Seoul. She is now trying to remove a nasty tracking device from the engine, but it can wait if we need to do somthing urgent. I guess the split up and lay low approach was a mistake. :(
PS2: I wonder if our spirits are equally dangerous or just the evil spirits are.
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Well, Elemental Attack is bad enough as it is (Magic x 2)P DV and -Magic AP, where Magic = Spirit Force. So a Force 6 spirit has 12P, -6 AP base + hits. The toxic spirits have the additional advantage of bypassing armor with their toxic attacks, so they are that much more lethal. As a Hermetic, you have Fire spirits as your combat type, and they have Elemental Attack, so they can really make for a bad day for whoever you point them towards. But, yeah, toxic spirits are slightly stronger, hence the lure of the dark side. Shamans get Beast spirits as their Combat spirit, which are horribly ineffective by comparison (no notable attack ability by default, Natural Weapons as an optional power which is only Magic P DV with no AP).
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Oh, yeah, and secondary effects:
Beast spirit: None
Fire Spirit: Chance to catch stuff on fire
Toxic: Anaphylactic Shock does 1DV (unresisted) per CT until stabilized (death counts as stabilization)
On the plus side, if I am reading this right, the pollutant based attack is essentially via inhalation, so if James can activate his gas mask, it becomes a non-issue.
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@Gilga
We had no way of knowing that our arrival in Jeju-do was known to our enemies.We wilk not underestimate them again.
We should focus on regrouping.The only one who is safe atm is Kyoko but I don't think we are infiormed about her whereabouts
Maybe IT can send Mr.T to help Yako?
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She will be really happy to toss in spirits. The way I picture her is kind of like a gurdian angle, powerful but fregile. Someone that can unexpectedly interfere when far away but requires protection in the closer range. This is why I gave her drones, spirits and insisted that she'll be a full mage so that she can astrally project and manifest, to talk to people or fight spirits in the astral.
Also I think I'll give the two bound spirits names and personality as with 8 services we might have them with us for a while. I was thinking about a fallen angle named grace, with some anglic features as well as dark demonic features. The air spirit will named chase that looks like well an air elemental. ;) Less imagination on air spirits unless anyone has a more exciting idea.
But for Mr. T - I imagine him to be the kind of spirit that loves the thrill of fight. Because he was summoned at a moment where the adrenaline was up - I kind of imagine that feeling got embeded in the way he chose to present himself.
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Soraya has already readied her taser, so she will
Free: Walk (Soraya will stay at the far side of short range, but is walking toward the trees)
Simple: Take Aim
Simple: Shoot gas tank spirit ;)
That's AGI (5) + Pistols (Tasers) (7) + Laser Sight (1) + Take Aim (1) = 14
Taser V. Toxic Spirit (http://orokos.com/roll/251739): 14d6t5 2
Not great. Using edge to re-roll failures. (I sure hope chapters's end with things like, showing up at the safehouse, etc.)
Edge: re-roll failures (http://orokos.com/roll/251742): 12d6t5 3
That's 5 hits, which is 1 under the limit.
Base damage is 7S -5AP
Spirit should be faced with: Defender in melee (-3). Since the spirit acted after James, if shouldn't be faced with the -1 from previously defending, though it will suffer that modifier on James' next attack.
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Any word on what's happened to our Fearless Leader?
-
Romantic weekend in a fancy hotel ? ;) no idea really.
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I'm pretty sure I hear him cackling maniacally at our predicament. I'm sure he'll recover soon.
On a more serious note, it seemed like his job was getting a little hectic from his last posts. I imagine he'll be back once he gets his head above water. Hopefully that'll be soon. At this point it's only been a couple days (and a weekend at that), so I wouldn't be too worried yet.
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Sorry for the unannounced sudden absence. Minor medical concern in the family ate up my last two days and I honestly just didn't think about this place. I'm back now and will be updating tonight.
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Fair enough mate, completely understandable.
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Sure no problem:
PS: I am going to the US for vacation and a bit of work from 10.2 -26.2 - so I may be a bit spoty. We'll see how much time I'll really have.
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@Siren
I hope everything is ok mate.
Anyway, you should be proud of yourself as a GM.Only two days of absence and your players sarted worrying :P
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Oh, yeah, and secondary effects:
Beast spirit: None
Fire Spirit: Chance to catch stuff on fire
Toxic: Anaphylactic Shock does 1DV (unresisted) per CT until stabilized (death counts as stabilization)
On the plus side, if I am reading this right, the pollutant based attack is essentially via inhalation, so if James can activate his gas mask, it becomes a non-issue.
Sludge spirit, water based. Just don't get any in your mouth. I see you edged you dodge roll. I'll update the IC to reflect it.
And all is perfectly fine, just a false alarm. I was worried you guys had given up on me. I have plans with this game and some ideas I'm eager to try.
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While waiting for an update, you all might enjoy this. Characters with knowledge of Korean folklore and native Koreans would know all of this related to the dead.
http://m.jejuweekly.com/news/articleView.html?idxno=1374
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Yako:
Noxious Spirit Dodge Lightning (http://orokos.com/roll/251998): 10d6t5 2
1 net hit. 6P, beating the spirit's armor (negating it, in fact, with a -5 AP).
Damage Soak (http://orokos.com/roll/251999): 5d6t5 2
The spirit takes 4P, loses 5 initiative points, dropping its initiative from 13 to 8, and performs all actions at -1 until its next pass.
The spirit takes this turn to maintain its grapple, additionally inflicting 5 stun, no attack roll needed, but resisted normally.
Your Lightning Bolt has robbed the spirit of its third combat turn. New initiative, Yako.
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Two more updates incoming very soon.
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Inanna
Defending at -3 (Defender in Melee) (http://orokos.com/roll/252002): 11d6t5 1
4 net hits. -5 AP brings Hardened Armor value down to 1. Spirit is soaking 11P with 1 guaranteed hit.
Sludge Spirit Damage Soak (http://orokos.com/roll/252003): 8d6t5 2
Total of 3 net hits. Spirit takes 8P (nice shot.) Sludge spirit loses 5 points of Initiative, dropping it from 9 to 4, and will act at -1 to all actions for its next combat turn.
James, you're up next.
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@Siren: " A dark cloud is present about 400m from this location."
is that a methaphor or there is an out of place dark cloud 400m from us?
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No metaphor, literally a toxic black cloud that is spreading.
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@gilga
are you hurt?Our small army is deployed and ready for action but we could also leave.On the other hand, they will be able to find us again until we remove the tracking device
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@Sabato
I am working on an IC, IT is not hurt - the car is. I am not sure if Siren will let me try removing it again.
IT can fight well from the astral, (in case that cloud is an evil spirit) or being jumped in a drone. We need a ride tough so fighting may give us a motorcycle.
@Siren - IT can't remove the device yet - or can't remove the device at all?
Also we do not need to order Mr. T around as we already expended a service for his protection.
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@Siren, that should be 8S, not 8P. Also, the spirit should lose an additional 2 to initiative and have a -2 wound modifier for damage taken. I'll get an IC up soon.
And all is perfectly fine, just a false alarm. I was worried you guys had given up on me. I have plans with this game and some ideas I'm eager to try.
Glad to hear it. No worries on my end.
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Improve Intuition (Again) (http://orokos.com/roll/252006): 16d6t5 8
Improve Intuition (drain) (http://orokos.com/roll/252007): 12d6t5 4
Now she is ready for battle - looking into astral:
assensing (http://orokos.com/roll/252024): 11d6t5 3
On the astral IT and Mr.T
Astral initiative: Intuition*2 +2d6
Mr.T: Initiative + Diamond Formation (http://orokos.com/roll/252110): 14+2d6 23
IT's astral initiative: Initiative(astral) (http://orokos.com/roll/252037): 18+2d6 21
Sabato + Drones in meat world:
1. Sabato: Initiative (+2 from diamond formation) (http://orokos.com/roll/252046): 13+3d6
25
2. Drones Initiative2 (http://orokos.com/roll/252044): 6+4d6 22 +2 (diamond 24)
3. Drones Initiative 3 (http://orokos.com/roll/252049): 6+4d6 20
4. Drones Initiative (http://orokos.com/roll/252043): 6+4d6 12 +2 (diamond) 14
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@gilga
2 of your drones and Mr.T also have +2 on the first initiative roll due to the diamond formation
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yay! I thought it was a star formation in the IC. haha
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Initiative (+2 from diamond formation) (http://orokos.com/roll/252046): 13+3d6 25
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@gilga
2 of your drones and Mr.T also have +2 on the first initiative roll due to the diamond formation
Diamond Formation is bad ass. I love the Small Unit Tactics that are available.
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@gilga
2 of your drones and Mr.T also have +2 on the first initiative roll due to the diamond formation
Diamond Formation is bad ass. I love the Small Unit Tactics that are available.
Indeed! Small Unit Tactics are also one of the most fearsome weapons the GM can use against his players :P
Imagine a HTR team fully capable in SUT ...
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@gilga
2 of your drones and Mr.T also have +2 on the first initiative roll due to the diamond formation
Diamond Formation is bad ass. I love the Small Unit Tactics that are available.
Indeed! Small Unit Tactics are also one of the most fearsome weapons the GM can use against his players :P
Imagine a HTR team fully capable in SUT ...
I've got a team in a PbP I'm GMing now that might come up against just that thing if they don't watch themselves. Drones + troll with an LMG, and light responders as backup, oh I can't wait.
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@gilga
2 of your drones and Mr.T also have +2 on the first initiative roll due to the diamond formation
Diamond Formation is bad ass. I love the Small Unit Tactics that are available.
Indeed! Small Unit Tactics are also one of the most fearsome weapons the GM can use against his players :P
Imagine a HTR team fully capable in SUT ...
I've got a team in a PbP I'm GMing now that might come up against just that thing if they don't watch themselves. Drones + troll with an LMG, and light responders as backup, oh I can't wait.
I finally understand how to use the dualist drone. Next time I play a rigger I'll do this trick:
Dualist engage - dualist fight with crappy 6 dice (crappy but in melee)
then... the rest of the drones fire and the target has -3 on defense. (hitting is easier with their limited dice pool).
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do I need to roll to get that microdrone out of my hair?
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James is going to back off and Quckdraw a stun shuriken.
I'm not sure exactly how the spirit being water based is going to affect resisting it. Looking in the toxin section, the attack could be seen as ingestion based, but to me that implies more food and drink that must be swallowed. If I could just close my mouth, then the toxic spirit would be pretty ineffective. So I think that they chose inhalation as the vector because it's kind of like drowning - you don't have a lot of choice about whether or not it gets in your mouth or nose. In either case, it seems that a gas mask would work to protect you as it would prevent the liquid from reaching my mouth and nose which is a prerequisite for both vectors.
With that assumption, he'll activate the gas mask as a simple action and convert his last simple to a free and use it to run toward the mage using the trees as cover.
Throw Shuriken (http://orokos.com/roll/252067): 14d6t5 4
Not great, but maybe the spirit will roll poorly. He's at -1 for this being the second attack against him this IP in addition to all of his other penalties. James is banking on this disrupting him otherwise he's kind of leaving Inanna in a lurch, but she seems capable of handling herself against a weakened spirit. Of course, if the spirit wants to protect its master, it'll probably take off after James anyway.
EDIT: The quick draw requires a roll:
Quick Draw (http://orokos.com/roll/252128): 14d6t5 4 against a target of 2 (3 - 1 for the Rapid Draw Power) - success!
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@Csjarrat - I'll hack it, and confuse the heck out of the follower. Direct connection, 3 marks than when he misses line of sight put it on some other random car.
Maybe it is silly but it doesn't seems like he is going to initiate combat right now. So if you are successful in the rolls (and with direct connection you are expected to be) he'll never know you did it.
@Siren: Initiative + basic plan summarized for IT and Sabato In this link:
http://forums.shadowruntabletop.com/index.php?topic=19254.msg350103#msg350103
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Yako:
Noxious Spirit Dodge Lightning (http://orokos.com/roll/251998): 10d6t5 2
1 net hit. 6P, beating the spirit's armor (negating it, in fact, with a -5 AP).
Damage Soak (http://orokos.com/roll/251999): 5d6t5 2
The spirit takes 4P, loses 5 initiative points, dropping its initiative from 13 to 8, and performs all actions at -1 until its next pass.
The spirit takes this turn to maintain its grapple, additionally inflicting 5 stun, no attack roll needed, but resisted normally.
Your Lightning Bolt has robbed the spirit of its third combat turn. New initiative, Yako.
Well being a magical attack the spirit gets no armor at all... if you look the section on spirits over the only time an armor rating is mentioned at all, is the Immunity to Normal Weapons.
Anyway, damage resistance...
Bike Racing Armor 8 + Bike Raging Helmet 2 + Body 2 - Confusion 1
Damage soak (http://orokos.com/roll/252111): 11d6t5 5 hits, Yako takes 0 damage.
Alright, initiative time
Initiative (http://orokos.com/roll/252112): 1d6+7 8 Initiative
Edited to remove illegal gameplay actions.. I'll wait to see what happens.
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@ScytheKnight i am not sure you can cast two combat spells in the same action. But I think you can take down the gloves and cast a combat spell.
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@ScytheKnight i am not sure you can cast two combat spells in the same action. But I think you can take down the gloves and cast a combat spell.
Hmmm, well Reckless Spellcasting doesn't mention not being able to cast two combat spells... possibly balanced by the +6 drain your facing from casting two spells int he same action phase.
Reckless Spellcasting: You can bypass some of the preparation, but it can take a toll on your body. This action is called Reckless Spellcasting; it lets you cast a spell as a Simple Action instead of a Complex Action, but with an added +3 Drain Value. If you decide to cast two spells as Simple Actions in the same Action Phase, both receive the +3 Drain Value
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But there is still a general rule prohibiting more than one "attack" per initiative pass. So, you can cast two spells using reckless spellcasting, but you can only use one of them as an attack.
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Hmmm... that could be problematic... OK yeah.. Missions FAQ says no to casting two reckless offensive spells.. OK, I'll remove that section from my post and just wait to see what happens between now and Yako's next action.
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@Siren, that should be 8S, not 8P. Also, the spirit should lose an additional 2 to initiative and have a -2 wound modifier for damage taken. I'll get an IC up soon.
And all is perfectly fine, just a false alarm. I was worried you guys had given up on me. I have plans with this game and some ideas I'm eager to try.
Glad to hear it. No worries on my end.
I chose P to reflect the fact that the water nature of the spirit and the presence of volatile toxins within it would be especially affected by electricity. GM Fiat, if you will. And don't worry, I remember the wound modifier.
IT, I'll answer the removal question when I get to the office and my books.
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do I need to roll to get that microdrone out of my hair?
Nah, just squish it.
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I'm not sure exactly how the spirit being water based is going to affect resisting it.
Poorly. The book doesn't state it, but unless this guy is the purest deionized spring water, he's going to act as a conductor more than anything.
Also, I thought about that (inhalation vector). I guess the water vapor surrounding this guy's attacks are going to be pretty vile, so good call. Also, if he should engulf you, it would be bad. The only reason it didn't was because it wouldn't be able to deal with Inanna and hold you easily.
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Yako:
Noxious Spirit Dodge Lightning (http://orokos.com/roll/251998): 10d6t5 2
1 net hit. 6P, beating the spirit's armor (negating it, in fact, with a -5 AP).
Damage Soak (http://orokos.com/roll/251999): 5d6t5 2
The spirit takes 4P, loses 5 initiative points, dropping its initiative from 13 to 8, and performs all actions at -1 until its next pass.
The spirit takes this turn to maintain its grapple, additionally inflicting 5 stun, no attack roll needed, but resisted normally.
Your Lightning Bolt has robbed the spirit of its third combat turn. New initiative, Yako.
Well being a magical attack the spirit gets no armor at all... if you look the section on spirits over the only time an armor rating is mentioned at all, is the Immunity to Normal Weapons.
I wish this stuff was laid out a little more clearly. I followed so many contradictory posts trying to figure out spirit armor. :'(
When I get the time, I'll check again and edit of necessary. The others are right, btw, only one combat action/round. I'm fairly sure the increased drain reflects the strain of casting as a simple action rather than complex.
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It is officially Initiative time for Flea.
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Will the gas mask protect against its attacks? I'm assuming that if it keeps aerosols out, it should be able to keep liquid out.
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I chose P to reflect the fact that the water nature of the spirit and the presence of volatile toxins within it would be especially affected by electricity.
Ok. Cool.
If it's ok I'd like to use a free action to go total defense before we enter CT 1 IP 2.
I'm going to go ahead and roll initiative for CT 2.
Initiative (http://orokos.com/roll/252202): 8+1d6 9
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Will the gas mask protect against its attacks? I'm assuming that if it keeps aerosols out, it should be able to keep liquid out.
Against elemental attack, you'll be fine, but total submersion like an engulf will cause it to break after 1 round.
Briefly, but the pollution and liquid will quickly clog the filters and intakes. Gasmasks aren't made for dense liquids.
Chemically sealed SCUBA masks or even full helmets would work, but a gasmask would be able to survive one round of an Engulf attack before breaking down. Elemental Attacks I'll rule rely enough on vaporized toxins to be blocked by a gasmask without penalty.
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Sorry, yes, I was talking about the Elemental Attack. The engulf attack has a physical damage component from pressure, etc, that I wouldn't expect the mask to help against. However, the gas mask in the SR book completely closes off form the outside, feeding from a 1 hour oxygen supply when engaged, so I would think it would help prevent the secondary effects (anaphylactic shock). I'm cool with however you choose to rule it, since getting hit with a (Magicx2)P, (-Magic) AP from a Force 6 spirit, the secondary is pretty much overkill.
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Hmm. With that description, I guess it would close off liquid. The future is a hell of a thing.
Alright, fair enough, it'll keep out liquid.
Mind, you'll still need to take an action to put it on. Once you do, the Elemental Attack is useless on you. It can still do simple unarmed strikes, blasting you with water, but with no secondary effects.
That taser shot really fucked it up though. This shouldn't last much longer. Come to think of it, the spirit took more damage than its body. It is prone, however that is supposed to work. I guess it turned into a puddle?
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It's built into his ballistic mask. I didn't explicitly mention it, but it went on as he was preparing to leave the car since he was expecting a fight. But either way, I have two simple actions or a complex action available, so I can use either of those to equip it. If I have a Simple action left, I will run to the (what I presume is a) mage, using the trees as cover. I'm not sure how realistic it is to try to sneak up on the mage, but if you will allow it, I will attempt that instead of running. So, rough actions:
Free: Quick Draw (rolls in this post (http://forums.shadowruntabletop.com/index.php?topic=19254.msg350147#msg350147))
Simple or Complex: equip/activate ballistic mask/gas mask
Simple: (If available) run or sneak towards mage.
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Ah, you're already wearing it. Simple action to activate. Free action if it is running wireless.
You're not really sure what the distant figure is up to. It is reasonable to think he probably isn't too much more aware of exactly what you're doing (but not guaranteed, of course). If you duck into the trees, there is a good chance you could evade his notice long enough to get up close to him.
Or her.
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@Siren: Initiative + basic plan summarized for IT and Sabato In this link:
http://forums.shadowruntabletop.com/index.php?topic=19254.msg350103#msg350103
Looks good, but I do need to know what specifically you are attempting to Assense. If it is the black cloud, you'll need to travel there astrally, not that that is a big deal, Astral travel being basically instantaneous. You mentioned traveling to Yako at 5km/combat turn. She's about 400m away, so that's just a movement action.
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What I discussed with Sabato is that he plans to snipe the raider, and IT and Mr.T plan to fight on the astral providing that cloud is a spirit. We figured out we cannot really run, until we get rid of the tracking device and we won't be more ready than now.
So IT is in astral projection, never the less. She is looking at the raider and the cloud and just to see if anything else that draws her attention is visible there. For example, she should be able to identify if the biker is the same one that was chasing her, as she already saw their aura before.
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James is going to back off and Quckdraw a stun shuriken.
I'm not sure exactly how the spirit being water based is going to affect resisting it. Looking in the toxin section, the attack could be seen as ingestion based, but to me that implies more food and drink that must be swallowed. If I could just close my mouth, then the toxic spirit would be pretty ineffective. So I think that they chose inhalation as the vector because it's kind of like drowning - you don't have a lot of choice about whether or not it gets in your mouth or nose. In either case, it seems that a gas mask would work to protect you as it would prevent the liquid from reaching my mouth and nose which is a prerequisite for both vectors.
With that assumption, he'll activate the gas mask as a simple action and convert his last simple to a free and use it to run toward the mage using the trees as cover.
Throw Shuriken (http://orokos.com/roll/252067): 14d6t5 4
Not great, but maybe the spirit will roll poorly. He's at -1 for this being the second attack against him this IP in addition to all of his other penalties. James is banking on this disrupting him otherwise he's kind of leaving Inanna in a lurch, but she seems capable of handling herself against a weakened spirit. Of course, if the spirit wants to protect its master, it'll probably take off after James anyway.
EDIT: The quick draw requires a roll:
Quick Draw (http://orokos.com/roll/252128): 14d6t5 4 against a target of 2 (3 - 1 for the Rapid Draw Power) - success!
Alright, spirit rolls to dodge. -1 for being zapped, -1 for being attacked twice this IP, -2 for wound modifiers.
Sludge Spirit Dodge (-4 DP) (http://orokos.com/roll/252253): 10d6t5 3
1 net hit. Now I'm assuming you're throwing a STUN shuriken here, because otherwise, this isn't going to do shit.
7 exceeds spirits modified hardened armor, so saoking 7P(e).
Sludge Spirit Damage Soak (http://orokos.com/roll/252258): 8d6t5 1
1 net hit + 1 automatic hit from hardened armor, 5P damage.
James disrupted it. I'll let you have the IC kill post if you want it.
Gilga;
I think you can only Assense one being per round in detail. You can determine, however, that the biker will arrive at the site of the dark cloud within 2 combat rounds. I'll merge your initiative with Yako's and the cloud's now so we can get a good sense of what happens when. Give me a few minutes to gather all the info.
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Yako is there too super cool.
I thought it is like a perception test but in the astral, but in that case lets just look at the cloud...
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Ok, since IT, Baro, and Yako are all part of the same combat now
Init:
Baro - 25
Drone 1 - 24
Mr. T (Spirit of Man) - 23
IT (Astral) - 21
Drone 3 - 20
Noxious Spirit - 18
Drone 2 - 14
Biker - 13
Yako - 8
Yako is there too super cool.
I thought it is like a perception test but in the astral, but in that case lets just look at the cloud...
It usually is, but they are far enough away that you won't be able to view both simultaneously. Sorry, I wasn't very clear about that. :-\
The cloud most certainly is a spirit; toxic, with a force weaker than yours; slightly injured. You recognize Yako's aura within the cloud as well.
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PS.
The drones are out of range with teasers - so their order is not relevant at least for this combat round.
I'll declare actions for Mr.T and IT.
Mr. T attacks the spirit with astral combat: (stun damage to complement IT's stunbolt).
Astral Combat (http://orokos.com/roll/252263): 10d6t5 4
Base DV is its force (5)
I think that armor do not work in the astral - so to resist damage it is just willpower. (that replaces body).
IT will use stun-bolt on the spirit.
stunbolt (force 5) -
she gets 16 dice for combat spells -2 because of improve logic and intuition 14 dice remain.
stunbolt (http://orokos.com/roll/252264): 14d6t5 6 - 1 hit wasted. but going force 6 results in physical drain... that cannot be healed. So let's stick to force 5.
Does spell sustain reduce drain resistance? ( it does not matter for this role - but so I'll be consistent ).
drain (http://orokos.com/roll/252265): 12d6t5 5 - no drain.
I think the damage is physical - so it is a different damage track. (wounds penalties stack tough so we have that).
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PS.
The drones are out of range with teasers - so their order is not relevant at least for this combat round.
I'll declare actions for Mr.T and IT.
Still important to know when they move.
Also, I've learned as a GM, always give a rigger's drones initiative. You never know what crazy stuff a rigger might get up to when it looks like he can't do anything.
We are definitely going to need a map for this. I work late, but when I get home, I'll whip something up.
On that note, anyone have any suggestions for good mapping software?
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Ok since I took point, the moment I see the rider I shoot him.How far is he going ti be when he appears?I guess I'll need vision magnification in order to mitigate distance penalties.
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Sabato, you can also use the car to be in range. The drones are as fast as the car anyhow. ;)
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Ok since I took point, the moment I see the rider I shoot him.How far is he going ti be when he appears?I guess I'll need vision magnification in order to mitigate distance penalties.
He's roughly 400m from your starting point. He appears as soon as he is in your Extreme Range. From there, yeah, vision magnification can help reduce penalties for that.
I'll be sure to mark for distance when I make the map, it'll make this all much simpler.
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Ummmm hate to throw a spanner in the wireless here but Yako pulled over to the side if the road for the fight... unless it's IT who's driving?
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IT and Sabato pulled over for repairs and such, so apparently we weren't so far apart.
The biker we do not know who it is yet but, I'll have IT look at the biker when there is a chance.
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The biker is probably the one we lost when we started chase combat.Our car has a tracking device so that's how he tracked us
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Free action :Switch to FA mode
Simple action: take aim (vision magnification)
Simple action : Shoot FA simple (6 rounds/ -5 penalty to defense)
No recoil penalty, APDS rounds (-6 Armor Penetration)
Agi 9+ skill 8 +smarlink 2 - moving vehicle 2= 17 , no distance penalty due to vision magnification
Shooting the rider (http://orokos.com/roll/252361): 17d6t5 6
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vision magnification is sick ;)
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Image Magnification should only shift the range penalty up 1. So, the difference between Extreme and Long in this case. It's on page 175.
Unless there's a difference between Image Magnification and Visual Magnification, in which case I just don't know what to believe in anymore.
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I know but ranges aside, the rider was 200 m away which is long range for assault rifles. Since I am going to shoot him after 2 passes, when he probably will be in medium range, the vision magnification negates the penalty.
Even if he still is 200m away then its only -1 penalty for sabato.
Btw I think I made a mistake when I imposed a -2 penalty since this negative modifier applies when the attacker shoots from a moving vehicle not against it.
So even if the rider is in long range I should have rolled 18 dice instead of 17
@Siren
if you have any objections I will reroll
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I know but apart from ranges the rider was 200 m away which is lomg range for assault rifles. Since I am going to shoot him after 2 passes, when he probably will be in medium range, the vision magnification negates the penalty.
Even if he still is 200m away then its only -1 penalty for sabato.
Btw I think I made a mistake when I imposed a -2 penalty since this is when the attacker shoots from a moving vehicle.
So even if the rider is in long range I shoukd have rolled 18 dice instead of 17
Gotcha, I must've misread my posts there.
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For sneaking up on the mysterious figure:
Sneaking (http://orokos.com/roll/252466): 13d6t5 6
Wow, Orokos has chosen to be kind to me. Physical limit is 7, so I get to keep all the hits.
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@Sabato - reading the core rules carefully: I think you can combine tracer rounds and vision magnification in order to shoot from extreme range with -1 penalty.
You just cannot do so that often as you need to first take aim, and then use full auto in a complex action. But since you have time - I suggest you do so if you have tracer rounds as that way you will not need to wait for the biker to get close. (It may take the biker quite a few combat rounds to get close.)
Now the fun part is that the take aim negates the -1 penalty, as it increases the dice pool and maximum accuracy. I think I read that you can take aim until you get a bonus equal to your willpower. (super awesome especially for the accuracy that is also improved by take aim)
Since you have a combat round or two until the biker is in range, I'd prepare that shot from now. With some dice luck you'll one shot that biker.
PS: I actually learn quite a lot about the mechanics from these discussions this is by far the most complex game I ever played ;)
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Actually Tracer rounds can only be used as every tenth round for a Machinegun, they also don't stack with a Smartlik system since that automatically does the same calculations.
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Bah... ;) never-mind that then. (I still think you should be able to take a lot of aim tough). PS: this is even more confusing because Smartlink reduces wind penalties, and tracer rounds reduces distance penalties.
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Well Tracer rounds also provide an Accuracy bonus.. it stacks with Laser Sight, but not Smartlink... so perhaps the secondary effects stack? ???
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I just read Siren's post again and the rider is 600m away from us since he is 200 m away from the cloud (not us).
So I had it wrong , in 2 passes he is entering my extreme range indeed
re-roll:
Action description remains the same
Agi 9+ skill 8 +smartlink 2- long range 3 (reduced from extreme range with vision magnification) = 16 dp
If I have the time for another take aim action (since the rider needed 2 passes before he reached the cloud) in order to reach 17 dice pool again and keep the shot, which was really good
if not, here's my new shot, again in Full Auto mode (simple)
Shooting (alternative dice pool) (http://orokos.com/roll/252628): 16d6t5 3
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Tracer is not limited to machine-gun, it is limited to full auto. Capable weapons firing at least bursts iirc. No problems with FA machine pistols/smgs/shotties using tracers
eActually Tracer rounds can only be used as every tenth round for a Machinegun, they also don't stack with a Smartlik system since that automatically does the same calculations.
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hmm... that's the second time I've outright derped on these forums today... still need to catch up on sleep it seems =/
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@Siren
if you have any objections I will reroll
Nah, no need. Updates incoming.
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Baro:
You've got a choice to make here. The rider isn't surprised, so he will be aware of you and your attack. He may continue toward the cloud, or he may take action against you. No need to reroll, but you need to choose which action, and which corresponding roll you are going with.
The next attack belongs to Drone 1, Mr. T, then IT, then Drone 3.
Csjarret, did I get an init roll from you?
Everyone else, go ahead and decide your next moves. James and Inanna are out of initiative at the moment, but that could change depending on how they react to the fleeing man.
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@Siren: Drone 1 will use a delayed action.
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Baro:
You've got a choice to make here. The rider isn't surprised, so he will be aware of you and your attack. He may continue toward the cloud, or he may take action against you. No need to reroll, but you need to choose which action, and which corresponding roll you are going with.
If I can identify him as one of the two riders that pursued us earlier, or if he is similarly dressed, then I attack.
I prefer to try and draw him in a fight against me
So my actions :
Until he enters my field of vision I take aim(vision magnification) for one Pass
When he enters my field of vision this is what I do
Free action :Switch to FA mode
Simple action: take aim (+1 dice to attack)
Simple action : Shoot FA simple (6 rounds/ -5 penalty to defense)
No recoil penalty, APDS rounds (-6 Armor Penetration)
Agi 9+ skill 8 +smarlink 2 + take aim 1- long range 3(reduced from extreme range) = 17
as for the actual roll :
Shooting the rider (http://orokos.com/roll/252361): 17d6t5 6
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Sorry, didn't realise I needed to. Will do one when I get to the hotel and proper wifi!
edit, found a wifi spot:
Flea is ini 15
ini (http://orokos.com/roll/252737): 2d6 7 7+8
Currently riding bike in AR
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Yako will be casting Lightning Bolt at the spirit again... I'll do a roll now on an assumption I get through its action without something affecting my rolls.
Lightning Bolt Force 5
Spellcasting 6 + Magic 5 - Confusion 1
Lightning Bolt Force 5 (http://orokos.com/roll/252865): 10d6t5 2 hits... dreck...
Drain resistance
Willpower 4 + Charisma 4 - Confusion 1
Drain resistance (http://orokos.com/roll/252868): 7d6t5 1 hit, Yako would take 1 point of Stun drain damage.
Will reroll of something causes my dice to change.
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Everyone else, go ahead and decide your next moves. James and Inanna are out of initiative at the moment, but that could change depending on how they react to the fleeing man.
As bad an idea as it likely is, Jaws is unlikely to let James live it down if he doesn't finish a fight. He's going to chase the fleeing man, giving up stealth if he needs to in order to keep up, but he's initially working on the assumption that if the man doesn't realize he's being followed, he might stop after a short while and James can ambush him.
James will text Inanna with his plan - "See what you can do with the car, I'm going to try to get some answers from this guy".
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I have to spend at least one combat pass to control the vehicle so that's my first action.
I'm going to accelerate to try and open the distance to the pursuer
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Baro:
You've got a choice to make here. The rider isn't surprised, so he will be aware of you and your attack. He may continue toward the cloud, or he may take action against you. No need to reroll, but you need to choose which action, and which corresponding roll you are going with.
If I can identify him as one of the two riders that pursued us earlier, or if he is similarly dressed, then I attack.
I prefer to try and draw him in a fight against me
So my actions :
Until he enters my field of vision I take aim(vision magnification) for one Pass
When he enters my field of vision this is what I do
Free action :Switch to FA mode
Simple action: take aim (+1 dice to attack)
Simple action : Shoot FA simple (6 rounds/ -5 penalty to defense)
No recoil penalty, APDS rounds (-6 Armor Penetration)
Agi 9+ skill 8 +smarlink 2 + take aim 1- long range 3(reduced from extreme range) = 17
as for the actual roll :
Shooting the rider (http://orokos.com/roll/252361): 17d6t5 6
This rider is similarly helmeted and armored, however, the bike is blue, while the previous rider was on a black bike.
Rider Dodge (http://orokos.com/roll/252683): 15d6t5 6
Grazing hit.
@Siren: Drone 1 will use a delayed action.
Understood.
Sorry, didn't realise I needed to. Will do one when I get to the hotel and proper wifi!
edit, found a wifi spot:
Flea is ini 15
ini (http://orokos.com/roll/252737): 2d6 7 7+8
Currently riding bike in AR
Yeah, sorry, I asked for it during a flurry of conversation. BTW, on orokos, you can roll init using this format; "xd6 + x".
Rider Init (http://orokos.com/roll/253017): 9+4d6 27
Rider: 27
Flea: 15
It is unclear what the rider does on his turn. Please roll a Vehicle test, Threshold 2, 1 for driving on a straight path +1 for light traffic . Each net hit puts you one category out of his range. The rider is already at long range, so 2 hits will be all you need, although he will get a roll to try and catch up.
Ivory Tower's Mr. T is now up, then IT.
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@Siren
Err , the rider has 15 dice for defense after losing 5 dice from Full Auto ?
OK that's a dangerous rider , right there :P
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Sorry, trying to roll from my smartphone, didn't think about the penalty, rerolling and editing. I also forgot to factor in a bonus he should be getting, but you'll still be getting a better chance to hit.
Rider Dodge corrected (http://orokos.com/roll/253019): 13d6t5 6
lol. Sometimes we just can't fight fate, I suppose.
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haha ;) Siren, did you see the rolls for stunbolt + astral combat (IT and Mr.T?)
I think they should have happened before shooting the rider.
http://forums.shadowruntabletop.com/index.php?topic=19254.msg350313#msg350313
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This guy is trouble hehe
Ok next pass I take aim again gaining one more dice but I do nothing else in order to reset my recoil compensation
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Guess I'll just be driving as fast as my dice will let me. A straight up fight with this guy means I'm gonna be writing a new charsheet lol
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@Sabato - if you have ammo that does stun damage I think we can take him down together. IT only have stunbolt - but it sort of always hit (for 5-2 damage or so), otherwise one of us is doing physical and the other one stun - it seems not very effective.
@Csjarrat - GL driving;) if your bike is fast enough, I'd consider some edge to get it over with quickly;)
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Yeah it's plenty fast enough, just my dicepool is shoddy as I'm a hacker not a rigger lol. Edge is gonna come in nifty methinks
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I'm going with a Blast out of Hands attack. -4 dice, but he's unlikely to get a defense roll because he is unaware. We'll use a regular shuriken for this. As an aside, are the stun shuriken re-usable after a recharge or battery replacement?
Simple: Ready shuriken
Simple: Throw Weapon
Blast out of Hands (http://orokos.com/roll/253060): 10d6t5 3 [5, 6, 1, 4, 4, 1, 3, 5, 2, 3]
Move: move adjacent to the person
If I'm lucky, he'll be surprised and I'll get the opportunity to finish him before he can act.
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@gilga
You and Mr.T better focus on the spirit.Since it's gonna 3vs1 let's hope you make short work of him and then we can all focus on the rider.
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@Sabato I estimate that the spirit will go down within one or maybe two IP's.
P.S I'll be less available from 10.2 - 26.2 as i am going to California ;)
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@gioga
Hopefully the rider won't keep rolling like he's on fire
I believe it's mr.T's turn ?
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Yea, he rolled 4 hits on astral combats 3 days ago or so. We're going really slow... IT rolled 5 hits on stun-bolt I think both should undo the spirit. ~ 3-4 damage from IT, and if MR. T hits add at least 4-5 damage - as he does force(5) + net hits - resisted just by willpower.
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pilot ground test to break away (acceleration):
(http://orokos.com/roll/253338): 7d6t5 1
bleh,
edge to re-roll failures:
(http://orokos.com/roll/253339): 6d6t5 4 much more like it!
5 total hits, bike's accel is 6 iirc and ar +1 limit for 7 limit.
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Still around, just had to work super late last night. Updates incoming.
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haha ;) Siren, did you see the rolls for stunbolt + astral combat (IT and Mr.T?)
I think they should have happened before shooting the rider.
http://forums.shadowruntabletop.com/index.php?topic=19254.msg350313#msg350313
Damn, sorry, these pages just fly by.
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IT:
Noxious Spirit Defense against Mr. T (-1) (http://orokos.com/roll/253502): 9d6t5 2
2 net hits. Resisting 7S.
Soaking 7S (http://orokos.com/roll/253503): 4d6t5 2
5S. Spirit is now fighting at a -3 wound modifier.
Noxious Spirit Resist Stunbolt (http://orokos.com/roll/253504): 1d6t5 0
Failed. Critical failure too. Spirit is destroyed in such a spectacular way that you restore 1 Edge. Take the killpost if you want it. Make it a cool one.
Not sure about drain resistance, but damage resistance isn't affected by modifiers, so I assume Drain isn't either.
More updates incoming.
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I'm going with a Blast out of Hands attack. -4 dice, but he's unlikely to get a defense roll because he is unaware. We'll use a regular shuriken for this. As an aside, are the stun shuriken re-usable after a recharge or battery replacement?
Simple: Ready shuriken
Simple: Throw Weapon
Blast out of Hands (http://orokos.com/roll/253060): 10d6t5 3 [5, 6, 1, 4, 4, 1, 3, 5, 2, 3]
Move: move adjacent to the person
If I'm lucky, he'll be surprised and I'll get the opportunity to finish him before he can act.
Sorry, I'm going to rule that they short out after a usage. Armory test (2) can restore them, however.
Mystery Figure Surprise Test (http://orokos.com/roll/253505): 9d6t5 3
Unsurprised.
Defend against Blast out of Hands (http://orokos.com/roll/253506): 9d6t5 3
Glancing blow, but contact was enough to shatter the bottle.
More to come.
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pilot ground test to break away (acceleration):
(http://orokos.com/roll/253338): 7d6t5 1
bleh,
edge to re-roll failures:
(http://orokos.com/roll/253339): 6d6t5 4 much more like it!
5 total hits, bike's accel is 6 iirc and ar +1 limit for 7 limit.
Driving test to keep up (http://orokos.com/roll/253507): 14d6t5 7
The driver stays at Extreme range. Attempting to catch up.
Driver attempts to keep up (http://orokos.com/roll/253508): 14d6t5 10
Limit bottoms out at 6 hits, but it's enough to catch up to close range. He blasts ahead and is on your ass now.
The driver's action is up next. He's attempting to cut you off and force you to crash.
Cut Off (http://orokos.com/roll/253509): 14d6t5 4
Pilot Vehicle + Reaction[Handling] to beat a 4.
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I apologize for the slowness of recent updates. Weekends are my busiest days, and sometimes I have trouble getting the time to get on here. I'll try to do better, however.
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The rider must die or be captured, the tracking device is still active.
Is he still in my field of vision?If not, maybe mr.T can catch up?
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pilot ground test to break away (acceleration):
(http://orokos.com/roll/253338): 7d6t5 1
bleh,
edge to re-roll failures:
(http://orokos.com/roll/253339): 6d6t5 4 much more like it!
5 total hits, bike's accel is 6 iirc and ar +1 limit for 7 limit.
Driving test to keep up (http://orokos.com/roll/253507): 14d6t5 7
The driver stays at Extreme range. Attempting to catch up.
Driver attempts to keep up (http://orokos.com/roll/253508): 14d6t5 10
Limit bottoms out at 6 hits, but it's enough to catch up to close range. He blasts ahead and is on your ass now.
The driver's action is up next. He's attempting to cut you off and force you to crash.
Cut Off (http://orokos.com/roll/253509): 14d6t5 4
Pilot Vehicle + Reaction[Handling] to beat a 4.
Erm, how many tests does this guy get to make? I only rolled one driving test (with edge spent to re roll failures)
That's my first pass so he'd only get one opposed roll there, not two.
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Okay, IT's next action is:
1. Take a look at the raider.
Assensing (http://orokos.com/roll/253555): 11d6t5 3
2. Return to her meat body.
@Csjarrat , @Siren:
The initiative is :
Rider: 27
Flea: 15
So we get
Rider (27) - control bike
Flea (15) - control bike
Rider (17) - catch up (opposed test)
Flea (5) - speed up
Rider(7) - speed up - he is now in close range.
In that calculation the action phase ends with the biker in close range, and if he want to ram Flea it is within the next initiative phase.
The other interpretation (I think this is what explain Sirens version) is that the control bike operation, is included within the other bike actions, rather than a dedicated one. In that case the biker can ram Flea, but Flea also get an action to do something.
Another note: Flea you cannot out run a rigger. Control rigs are really amazing - at rating 1 you drive well. rating 2 and 3 you drive better then anyone else without a rig, almost automatically. Either we send a spirit to help you or you need some other trick to get it over with.... driving just won't cut it this time.
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Yeah, each level of control rig is basically like +4 dice to your vehicle tests. One from an actual bonus die and an effective 3 by reducing the threshold by one (effectively a free hit).
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Hmm, I think the accelerate action I declared as first action counts as controlling the vehicle? My take on the rule is that you must spend at least one action controlling it in some manner rather than hanging out the window emptying clips at cops.
In that regard, I should get two lots of trying to maintain distance, but of course that means the rigger does too.
Flea is dead here without divine intervention anyway as this guy has double the dicepool and a crash at high speed on a public road isn't going to go well.
To that end I'll burn a point of edge to max-succeed the cutoff attack
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Hmm, I think the accelerate action I declared as first action counts as controlling the vehicle? My take on the rule is that you must spend at least one action controlling it in some manner rather than hanging out the window emptying clips at cops.
In that regard, I should get two lots of trying to maintain distance, but of course that means the rigger does too.
Flea is dead here without divine intervention anyway as this guy has double the dicepool and a crash at high speed on a public road isn't going to go well.
To that end I'll burn a point of edge to max-succeed the cutoff attack
The way I interpenetrated it is that vehicle actions like stunts and such are control actions. So you can't just spend all your actions shooting stuff. But I am not sure it is the only interpretation.
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IC up. James is not trying to be intimidating, he is merely under the Shark spirit's influence and fighting it. The adrenaline rush tends to give Jaws some leverage over James's actions. What he wants to say is "I don't want to hurt you, but I can't just let you go", but it comes out as in the IC. If the man is perceptive, he'll probably see that James is truly fighting the urge to simply brain him and be done with it.
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@Malevolence
I'd roll intimidation because James is one scary bartered. He is basically playing both the good cop and the bad cop by himself. But mages are dangerous to keep conscious and your restraints are nothing more than a symbol he is not the physical type that will jump you with a blade. he can still cast spells... I think you need some special gear to really prevent him from using magic.
@Sabato since you shot during the second imitative pass and the spirit exploded during the first. By the end of the second imitative pass IT is back in the car, and Yako is free and riding her bike toward us. I assume IT will be out of initiative - because her meat world imitative will always just give just two actions. (so I know without rolling that she is out of actions). 10+1d6 right now.
We can try to catch him, but we risk losing the car for good, or even dying the last hit we suffered started out as 12P - such damage means death to IT and I feel that Yako is also not the type that eat assault rifles for breakfast.
So being careful, I don't mind - sending spirits or coming to combat jumped in a drone, but I prefer to keep her meat body where we are. She also has two stun damage from the invisibility spell that wasn't enough to prevent the guy from hitting the car shooting in blind fire with -6 - they shoot really well. (18 dice or so, like your char actually).
I'd like to have her back for cleaning the car from tracking devices - but feel free to snipe the bartered - and if you really want we can gamble on the car - although one more hit and the car is dead so it might backfire on us. Another option is to try and hack the bike, he may be driving in AR - and thus we may just get some marks and stop the bike. AR gives bonuses to driving - some people like them enough.
I am leaning towards trying something low risk - like drone + spirit or trying to one shot him with stun bolt + (if you have stun ammo it combines great) we may get a shot or two before he is out of range. Overall if we go after him, there is no point in killing him. (Siren won't run out of NPC's) just if we can question him it's great. In that case probobly need Inanna with her social magic.
OOC James seems to have a prisoner - although he seems a bit naive to keep a mage conscious. I wouldn't dare to do so, as well these can cast spells even without their hands. These require special restraints - that are out of our gear grade - but we'll see.
PS guys - I am boarding a flight tonight. If I am holding the game feel free to play IT - use her spirits and so on. I should be able to post from time to time - but I am not sure every day.
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The rider must die or be captured, the tracking device is still active.
Is he still in my field of vision?If not, maybe mr.T can catch up?
With magnification, for this round, yes, you can still see him.
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Updates incoming.
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The other interpretation (I think this is what explain Sirens version) is that the control bike operation, is included within the other bike actions, rather than a dedicated one. In that case the biker can ram Flea, but Flea also get an action to do something.
This, but I'm not married to it. I figured it that way since the guy is rigged up directly to the bike.
If Csjarret has a strong objection, I'm willing to go with his interpretation of the rule instead. I don't see that he should burn Edge for the success. The rider only had 4 hits. I'll let you just spend 2. I'd rather not see a permanent Edge reduction so early in the game anyway. Let's save burning for no-doubt deaths and wing it the rest of the time.
In either case, it is Flea's move now. The guy shot past you, but he's still short range as far as your action is concerned.
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Overall if we go after him, there is no point in killing him.
As a note here, there is a limited number of guys after you. OOC but this is another team of runners. I won't say if you have seen all of them, but in this scenario, I can run out. I expected the two Samurai to be a longer fight with IT and Baro, for example.
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Flea's scenario brings up a question I should probably ask now. I've played with a few groups, and they all have different feelings about NPC allies helping out in battle. How does everyone here feel about it when used sparingly?
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No problem by me. I'll toss also the bounded spirits if it is allowed (this is why we have them )
Flea is not going to make it without help.
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Flea is not going to make it without help.
Correction; Flea may not make it without help... in a chase. There is a very simple way for her to shore up those odds.
And yes, sending spirits around is allowed. That is indeed why you have them. Drones too, although they suffer from travel time delays.
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In that case, IT will spend two services and send Chase (the air spirit) and Grace, the spirit of man to help Flea.
I'll fluff it out, when you decide that they arrive.
they now each have 7 services left.
The drones I think may be too slow, so let's keep them around us - we also may need some protection.
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I consider Astral travel to be basically instant in an area as small as Jeju. They can be there with Flea as early as next IP if you so wish. You'll still need to command them, or order them to obey Flea.
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James will pat down the prisoner, looking for his commlink and and any other communication devices.
Pat Down (http://orokos.com/roll/253767): 11d6t5 2
Wow, that's miserable. Even including the missing die from Hawk Eye:
Missing pat down die (http://orokos.com/roll/253769): 1d6t5 0
I think James has an additional -2 modifier for looking for the commlink (-4 concealability mod divided by 2 for pat down), but he can lose a bunch of dice off the end before it affects his hits. Hopefully he didn't have a chance to try to conceal it in which case I think this is a Normal preception threshold that James makes handily.
I don't think we really want to take him with us, especially since he's likely a caster, but as a toxic mage, there could be money in it. James will want input from Inanna.
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Been a hell of a weekend/day. Hope to get an IC up soon.
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ok, so the way i read it then is as so:
rider was at 27, declares acceleration, closes gap
rider at 17 accelerates, closes gap.
Flea at 15 accelerates, expands gap.
Rider at 7 declares cut-off stunt, flea spends edge to avoid
Flea at 5 wants to get the hell out of dodge, will ditch the bike and make a run for the rooftops.
actions;
Simple-dismount off bike
Simple-run!
Free- send short message via DNI
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Things having calmed down a bit for Yako and having had a chance to go through the messages, think she might check her bike over for any tracking devices/tampering.
Visual Perception test, includes low light and thermographic.
Perception 6 + Intuition 3
Visual Perception (http://orokos.com/roll/253828): 9d6t5 3 hits, limit 4.
Audio Perception test, Includes Ultrasonic frequencies.
Perception 6 + Intuition 1 + Keen eared 1
Audio Perception Test (http://orokos.com/roll/253830): 10d6t5 4 hits, limit 5 with BAS: Ultrasonic.
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The rider must die or be captured, the tracking device is still active.
Is he still in my field of vision?If not, maybe mr.T can catch up?
With magnification, for this round, yes, you can still see him.
Free action:Switch to BF mode, the rider gets -2 dice penalty
Simple action: Take aim again for a total of +2 dice
Simple action: Shoot in BF mode
Agi 9 + skill 8 + smartlink 2 + take aim 2- 3 range-3 recoil = 15 dice, defender gets -2 dice, -6 AP
Shoot the rider whotries to flee (http://orokos.com/roll/253917): 15d6t5 4
I spend a second edge, hope I won't regret this
second chance (http://orokos.com/roll/253919): 11d6t5 2
6 hits in total
bah, this rider will become my nemesis I think
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Not sure what kind of moral areas we're wanting to stick with, but toxic mages need killin, so if given the chance I say that's exactly what we do.
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James isn't ready to cross that line, but he'll cooperate in knocking him out.
Nerve Strike (Reaction):
Nerve Strike (Reaction) (http://orokos.com/roll/253941): 14d6t5 7
Physical Limit is 7. This might drop him in one punch.
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@Mal, nice. That should drop him, but I'll hold off posting IC until we know for sure.
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ok, so the way i read it then is as so:
rider was at 27, declares acceleration, closes gap
rider at 17 accelerates, closes gap.
Flea at 15 accelerates, expands gap.
Rider at 7 declares cut-off stunt, flea spends edge to avoid
Flea at 5 wants to get the hell out of dodge, will ditch the bike and make a run for the rooftops.
actions;
Simple-dismount off bike
Simple-run!
Free- send short message via DNI
I should ask, are you going for the rooftops literally, as in Parkour check? Or just trying to get to higher ground in general?
Baro
Dodge Baro's Shot (http://orokos.com/roll/254088): 14d6t5 4
2 net hits. 13 damage exceeds modified armor, so soaking 13P.
Damage Soak (http://orokos.com/roll/254090): 18d6t5 7
A solid hit. 6P.
Quick question, is Baro currently in the car, or has he gotten out?
James
You've got him basically prone and he isn't resisting. He goes down automatically.
IT
New initiative. You are joining Flea's combat scenario.
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@Siren
Baro/Sabato is outside.He's been outside since IT first pulled over.He was at the point of the diamond formation around the car.
Question : Can Baro assume that this rider is a better combatant than his comrade?As far as Mechanics go, he has more defense dice and far more soaking dice(at least 24).Can Baro aknowledge such differencies in game?
If yes, he will probably consider givng chase, this guy is too dangerous to be left alone.
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as in, wirelessly activating gecko gloves and parkour to rooftops. fucker can't get his motorbike up there lol
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@ScytheKnight/Yako
Street name is Sabato, the name your char knows
Real name is Baro Sukezane(not Bravo :P)
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blargh... sorry... just got up and having first cuppa tea.
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No worries mate
Have a nice day!
It's 11:20 pm here but I think I'd love some tea right now.It's been snowing all day
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I am not sure IT can do anything herself, but she bring with her 3 spirits.
Astral Initiative (http://orokos.com/roll/254266): 16+2d6 23
Chase - f5 air (http://orokos.com/roll/254269): 14+2d6 21
Ms. Grace f5 man (http://orokos.com/roll/254267): 12+2d6 18
Mr. T f5 man (http://orokos.com/roll/254268): 12+2d6 16
his last service will be expended to fight this combat - a shame because I really liked him.
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@Siren
13 rounds used / 29 remaining until reload
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Sabato... just so you know, you're asking a non-boosted initiative player with moderate riding skill to give chase to someone already outside Assault Rifle range... and assuming I do somehow manage to catch up, I need to roll a 4 or higher on my initiative dice to get a second action phase to actually do anything.
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I can drive, you can throw some mojo.Got 8 dp for driving tests and 11+3d6 initiative
It's probably best this way, since LOS is better, no need to actually close the distance.
BTW You are right to inform me about your char's powers/weaknesses but Sabato only knows what he sees or you tell him IC.As far as he is concerned he asks an awakened professional to help him chase an enemy.He has no reason not to ask.
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So jump in the car, leaving an expensive sports bike unattended with a highly illegal modified pistol hidden in the carry case? Yeah, Yako isn't doing that, the checks finding something like that would bring would hit her real SIN...
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No,I mean let Sabato drive the bike.
Car stays where it is, IT and drones as well.
No need to agree though, we are a newly formed team, such disagreements are expected
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At which point the bike is overloaded and loses stats needed for a chase... not to mention the back of the bike already has the carry case so that would need to be removed for two people to sit on it. Also IT is in Astral away from her body so we'd be leaving her completely defenseless... think we're just going to have to accept that this one got away.
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Sabato doesnt actually know Yako has a carry case on her bike that prevents a second rider.As for IT she will have 3 drones to protect her.
Our enemy, he is at -2 penalty on all actions..
Feel free to disagree with Sabato IC, since in his mind this is a logical course of action.
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Three drones wired to her brain, when her mind is elsewhere... I somehow doubt it's possible to control drones while astrally projecting.
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I don't know what's the point of continuing this OOC discussion but anyway...
Sabato has marks on the drones.
He has used small unit tactics and has ordered the drones to form a diamond around the car.Moreover Sabato gave the drones clear instructions to protect IT.Unless directed otherwise, the drones will be able to follow such commands.
Unless another strike force attacks , she is protected.
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Sabato, take the car and IT will join you after ordering the spirits.
I mean ... you need a rigger for the chase.
Or better - you also have a flying eye drones. hard to escape these little guys... hard to even notice they follow you.
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@gilga
that could work, but Sabato has no way of knowing that IT will be able to return from Astral and help him in time.
Since we're a newly formed team, it will take some time before we can match player knowledge with character knowledge about each other :P
@Scytheknight
See?A cool rp scene was created due to our disagreement ;)
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@gilga
that could work, but Sabato has no way of knowing that IT will be able to return from Astral and help him in time.
Since we're a newly formed team, it will take some time before we can match player knowledge with character knowledge about each other :P
@Scytheknight
Seen?A cool rp scene was created due to our disagreement ;)
Yeah well - if you do not end up chasing him, I'd follow him with a flying eye.
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@Scytheknight
See?A cool rp scene was created due to our disagreement ;)
*chuckles* yeah, just wanted to mention it OOC because wasn't quite sure of you realized Yako's limitations... but the RP gave a chance to show off how much Sabato unnerves Yako.
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Your prisoner simply gives you a casual glance just before you strike him unconscious, submitting willfully to the inevitable. At no point during any of this has he displayed any real concern over his predicament.
Yeah, this concerns me. Inhabitation or possession spirit? His attributes (based on rolls, and strictly OOC) are a little low for that. Part of a plan? It seems he'd still be a little concerned we might kill him. Suicidal, or just generally apathetic about his life? Maybe. Brainwashed cult member? Where I'm putting my money now, but it still doesn't add up (OOC) since Siren said they were another team of runners - which is odd since toxic mages usually shun companionship.
Either way, it seems significant and James is perceptive enough that he'd notice it seemed odd, but neither James nor I really have much idea what it means.
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Mal - I think Inanna should question him better than the rest. Also have Yako or IT to look in the astral - I think we may be able to see if there is something unusual about his aura.
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John notified the party that they had captured the mage. I can have him update them about his weird behavior.
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Your prisoner simply gives you a casual glance just before you strike him unconscious, submitting willfully to the inevitable. At no point during any of this has he displayed any real concern over his predicament.
Yeah, this concerns me. Inhabitation or possession spirit? His attributes (based on rolls, and strictly OOC) are a little low for that. Part of a plan? It seems he'd still be a little concerned we might kill him. Suicidal, or just generally apathetic about his life? Maybe. Brainwashed cult member? Where I'm putting my money now, but it still doesn't add up (OOC) since Siren said they were another team of runners - which is odd since toxic mages usually shun companionship.
Either way, it seems significant and James is perceptive enough that he'd notice it seemed odd, but neither James nor I really have much idea what it means.
Yes, this is, in a way, terrifying. I've been holding off IC because I'm not sure quite what to do. The car probably has trackers, but if we take him with us, we can't drop the car off elsewhere to get another ride. I wish I'd bought a jammer at char-gen.
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You can come and ride with IT she has 4 sits sedan - that I think she should eventually be able to remove trackers from. If we give up seed/handling we can accommodate up to 6 people in there.
Mal- I would have written an IC but IT is in the astral and has not seen your message yet, but combats despite the fact it may take a few days to reslove really take just a few seconds. so I am a bit in a problem there... because I'd like to help by having a look at the prisoner - and also interfere to make sure Flea makes it in good shape.
Besides it seems risky to split up when there is clearly a group of runners on our tail. We are not exactly built for heavy combat - except perhaps Sabato.
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Good plan about the Bulldog, rnb. I'll IC an attempt to contact him.
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ask for a rigger adaptation if you can. It will open us more options.
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is flea still on the combat timer?
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I keep saying it, but I'm sorry, work has just been insane the last few days. Couple people quit and yours-truly gets to take over their classes and paperwork until the replacements arrive. Last night was an all-nighter and tonight doesn't hold much more hope.
I'll put out updates as often as I can get the time.
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@Siren
Baro/Sabato is outside.He's been outside since IT first pulled over.He was at the point of the diamond formation around the car.
Question : Can Baro assume that this rider is a better combatant than his comrade?As far as Mechanics go, he has more defense dice and far more soaking dice(at least 24).Can Baro aknowledge such differencies in game?
If yes, he will probably consider givng chase, this guy is too dangerous to be left alone.
Interesting question. Let's do something weird with it. Give me a Pilot Ground Vehicle check as a Knowledge skill (use Logic instead of Reaction). Beat 3 hits and Baro can tell.
Give me a Perception test (visual) as well.
Edit: I see IC you've decided not to chase. He still could have noticed, if you still want to make the rolls.
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as in, wirelessly activating gecko gloves and parkour to rooftops. fucker can't get his motorbike up there lol
Since you're using Gecko Gloves and aren't in direct combat, I'll let you buy the necessary hits and assume success.
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is flea still on the combat timer?
His opponent hasn't given chase, so at the moment, I'll say Flea is out of the timer. Only the rider and IT and co. are in initiative at the moment.
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Way OOC, but what do you teach, Siren? Teacher here too.
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I teach science to elementary school kids.
I also teach an advanced English class to Middle Schoolers by playing Shadowrun with them. They love it, and everyone who plays has seen a marked increase in their speaking ability.
How about you? What do you teach?
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I am not sure IT can do anything herself, but she bring with her 3 spirits.
Astral Initiative (http://orokos.com/roll/254266): 16+2d6 23
Chase - f5 air (http://orokos.com/roll/254269): 14+2d6 21
Ms. Grace f5 man (http://orokos.com/roll/254267): 12+2d6 18
Mr. T f5 man (http://orokos.com/roll/254268): 12+2d6 16
his last service will be expended to fight this combat - a shame because I really liked him.
Might be able to keep Mr. T for a bit longer.
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Good news is next week is a major Korean holiday and I'll have 8 days off. By the time I'm back, the replacements should have arrived and my schedule goes back to Human.
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I teach science to elementary school kids.
I also teach an advanced English class to Middle Schoolers by playing Shadowrun with them. They love it, and everyone who plays has seen a marked increase in their speaking ability.
How about you? What do you teach?
I used to teach English in a high school, but now I teach English Composition at one of the local universities. Just a part time thing, though, usually 1 or 2 classes a semester to keep my foot in the door.
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@Siren
Baro/Sabato is outside.He's been outside since IT first pulled over.He was at the point of the diamond formation around the car.
Question : Can Baro assume that this rider is a better combatant than his comrade?As far as Mechanics go, he has more defense dice and far more soaking dice(at least 24).Can Baro aknowledge such differencies in game?
If yes, he will probably consider givng chase, this guy is too dangerous to be left alone.
Interesting question. Let's do something weird with it. Give me a Pilot Ground Vehicle check as a Knowledge skill (use Logic instead of Reaction). Beat 3 hits and Baro can tell.
Give me a Perception test (visual) as well.
Edit: I see IC you've decided not to chase. He still could have noticed, if you still want to make the rolls.
pilot knowledge (http://orokos.com/roll/254975): 3d6t5 2
perception (rider) (http://orokos.com/roll/254976): 8d6t5 3
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roughly how far away from the dazed rigger is my rooftop?
i'm trying to figure out whether to sprint and stun baton or stay where i am and taser him at range.
initiative if needed:
(http://orokos.com/roll/255098): 2d6+8 15
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Astral Initiative: 16+2d6 23
Chase - f5 air: 14+2d6 21
Ms. Grace f5 man: 12+2d6 18
Mr. T f5 man: 12+2d6 16
Mr.T: confusion:
confusion (http://orokos.com/roll/255234): 10d6t5 4
Chase: (elemental attack)
Elemental Attack (http://orokos.com/roll/255235): 13d6t5 5
IT: (look around)
Assensing (http://orokos.com/roll/255237): 11d6t5 3
Grace has really nothing worthwhile to do, so we won't expend a service for her. We'll use her when she has something to contribute. Her only attack option is unarmed with 3 str that will do nothing.
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@Siren, what are James and Inanna's current position related to Seoul?
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Ok, holiday has begun and I'm free to post. Update incoming.
roughly how far away from the dazed rigger is my rooftop?
i'm trying to figure out whether to sprint and stun baton or stay where i am and taser him at range.
initiative if needed:
(http://orokos.com/roll/255098): 2d6+8 15
Roughly 10 meters as you can judge. No further than you can move in a single combat round, as you moved about that far to get on the roof in the first place. Your movement action could get you to him if you chance a straight jump off the roof. You're about 4 meters up for reference.
Astral Initiative: 16+2d6 23
Chase - f5 air: 14+2d6 21
Ms. Grace f5 man: 12+2d6 18
Mr. T f5 man: 12+2d6 16
Mr.T: confusion:
confusion (http://orokos.com/roll/255234): 10d6t5 4
Chase: (elemental attack)
Elemental Attack (http://orokos.com/roll/255235): 13d6t5 5
IT: (look around)
Assensing (http://orokos.com/roll/255237): 11d6t5 3
Grace has really nothing worthwhile to do, so we won't expend a service for her. We'll use her when she has something to contribute. Her only attack option is unarmed with 3 str that will do nothing.
Chase - 21
Ms. Grace - 18
Rigger - 18
Mr. T - 16
Flea - 15
Your target is unaware of you. Chase has the first move.
@Siren, what are James and Inanna's current position related to Seoul?
About halfway; a good distance from the rest of the team. An hour at a moderate pace. Rushing, they could reach you in about half an hour. The GPS locator for the Bulldog shows it about an hour from you at its current speed. It is driving on auto-pilot, but you have a mark on it and can give it commands through the Matrix.
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Well let's resolve the elemental attack first in that case.
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Alright.
Baro:
Baro can't make out much, but the guy (girl) on the bike is pretty clearly not one of the two you saw earlier. The figure is much slimmer and the details of the bike are too different.
gilga:
Is the spirit manifesting? The rigger isn't in the Astral and isn't dual-natured, so I don't think an attack by an astral entity can affect him at the moment.
Everyone else:
Sorry again for the slowdown. Things should pick up from here on out. Can I get a headcount of who is still around?
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Still around, will be doing a ready action and attacking rigger in my turn.
Light body r4 power should allow me to pounce off the roof without too much of a drama I think
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Yes ... join combat means materializing and doing the action. You might want the first action as materialize. (or include it as part of the astral travel) - both are fine. ;)
But yes, before all the spells and attacks a spirit definitely materialize.
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@ Siren
Ι'm still around but I can't do much to help the others or move the plot forward. Sabato cannot reach the resto f the team since he'd rather not use a car with a tracking device.
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Present.
Not much for Inanna to do at this time either. We're going to head toward Bulldog, and have Bulldog head toward us. We'll make a switch as quickly as possible, and then head to Seoul.
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Yes ... join combat means materializing and doing the action. You might want the first action as materialize. (or include it as part of the astral travel) - both are fine. ;)
But yes, before all the spells and attacks a spirit definitely materialize.
Sorry, was just asking since materializing is a complex action.
gilga, Csjarret, would you be terribly offended if we ended your combat situation without rolls? The guy is dazed and could be easily overtaken in a couple of combat rounds.
If you'd like the IC post, feel free to play it as you wish. Probably best with Flea, since she is physically on site.
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Present. As rednblack said, we're going to rendezvous worth the Bulldog, then return the rental car by autopilot.
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Still around and kicking, going to be sticking with Sabato and Ivory, she's had one too many close calls from being careless. ::)
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Yes ... join combat means materializing and doing the action. You might want the first action as materialize. (or include it as part of the astral travel) - both are fine. ;)
But yes, before all the spells and attacks a spirit definitely materialize.
Sorry, was just asking since materializing is a complex action.
gilga, Csjarret, would you be terribly offended if we ended your combat situation without rolls? The guy is dazed and could be easily overtaken in a couple of combat rounds.
If you'd like the IC post, feel free to play it as you wish. Probably best with Flea, since she is physically on site.
Works for me!
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Sure, no problem.
kind of a shame that we wasted posting cycles on this combat as we could have moved the plot forward, but I see your point. There is no point in wasting days doing a 'boring' combat, when the rest are waiting.
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Sure, no problem.
kind of a shame that we wasted posting cycles on this combat as we could have moved the plot forward, but I see your point. There is no point in wasting days doing a 'boring' combat, when the rest are waiting.
I do apologize for that. I made the mistake of splitting up combat too much. It leaves the others with too little to do when they finish, and as someone else mentioned, it drags what are seconds in games into days IRL. I've got to watch that. I'm still finding my pace, been awhile since I've run a game in any system.
In other news; IT can't really manifest from her astral form like you mention in the IC thread. She'll just return to the trunk of the car.
If you mean that as more of a flavorful ghostly appearance that Flea can see and interact with in the physical world, I don't think its in the rules, but I like it. Let's make that a thing mages can do if it isn't already.
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Ah, taking the bike I see.
Suzuki Mirage, intact
Rigger Interface
Camera
Cyberware scanner
Rating 6 Piloting Autosoft
Retinal scanner
Integrated FN HAR assault rifle, fully loaded with APDS rounds.
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@Siren
The pace may have been slow, but the multiple ambushes were good for setting up the mood.You'll find your pace don't worry.
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@Siren
The pace may have been slow, but the multiple ambushes were good for setting up the mood.You'll find your pace don't worry.
Thanks, I'm glad to hear that.
-
In other news; IT can't really manifest from her astral form like you mention in the IC thread. She'll just return to the trunk of the car.
@Siren - I think you may be confusing between manifest - letting a mundane person see you when on the astral - still being in the astral and cannot effect the regular world. (good for communication and stuff). I think that mages can talk to mundanes by manifesting when they project. This creates a ghost like semi transparent representation of the mage that people can see.
Yet, they cannot cast spells or do anything that effect the meat world. I don't mind if you cannot do it- I mean there are many versions to this game. I just point that up because I think there was a confusion between the two.
Manifest I think that both mages and spirits can do.
The other power is materialize - that gives you an actual body in the meat world that only spirits can do.
About the specific - since there are so many versions of this game that I am okay either way...the talk to Flea could have also been done few seconds later with the matrix.
Since manifesting is really cool to do... I find it in the rule book:
core rules p 314:
Manifesting
A purely astral form such as a spirit or an astrally projecting
magician can interact with the physical plane
by manifesting. Manifesting is a psychic effect that lets
you make yourself visible and audible on the physical
plane through an act of will. Manifesting takes a Complex
Action to engage or disengage. You appear on the
physical plane as a ghostly, hazy image of your astral
form and may freely communicate with physical characters.
Unlike the Materialization power of spirits (p. 314),
manifesting doesn’t give you a physical form, so you
can’t interact with anything physically (or be harmed by
physical attacks). It’s a psychic connection, so you can’t
cast spells on targets on the physical plane while you’re
manifesting. For the same reason, technological devices
can’t detect or record you. You’re still on the astral plane,
so astral attacks can still target you. Manifesting is pretty
taxing, so you can only manifest for a total of your Magic
Rating x 5 minutes per astral projection session.
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Ah, taking the bike I see.
Suzuki Mirage, intact
Rigger Interface
Camera
Cyberware scanner
Rating 6 Piloting Autosoft
Retinal scanner
Integrated FN HAR assault rifle, fully loaded with APDS rounds.
Haha - I think that we should use the bike. It has all the goodies already loaded.
If nobody mind, since I think IT's drones are awfully under gunned I may want either the bike or just the gun on (some other drone) in her PAN so she has something that shots hard- I sort of feels like bringing a teaser to an assault rifle game.
-
In other news; IT can't really manifest from her astral form like you mention in the IC thread. She'll just return to the trunk of the car.
@Siren - I think you may be confusing between manifest - letting a mundane person see you when on the astral - still being in the astral and cannot effect the regular world. (good for communication and stuff). I think that mages can talk to mundanes by manifesting when they project. This creates a ghost like semi transparent representation of the mage that people can see.
Yet, they cannot cast spells or do anything that effect the meat world. I don't mind if you cannot do it- I mean there are many versions to this game. I just point that up because I think there was a confusion between the two.
Manifest I think that both mages and spirits can do.
The other power is materialize - that gives you an actual body in the meat world that only spirits can do.
About the specific - since there are so many versions of this game that I am okay either way...the talk to Flea could have also been done few seconds later with the matrix.
Since manifesting is really cool to do... I find it in the rule book:
core rules p 314:
Manifesting
A purely astral form such as a spirit or an astrally projecting
magician can interact with the physical plane
by manifesting. Manifesting is a psychic effect that lets
you make yourself visible and audible on the physical
plane through an act of will. Manifesting takes a Complex
Action to engage or disengage. You appear on the
physical plane as a ghostly, hazy image of your astral
form and may freely communicate with physical characters.
Unlike the Materialization power of spirits (p. 314),
manifesting doesn’t give you a physical form, so you
can’t interact with anything physically (or be harmed by
physical attacks). It’s a psychic connection, so you can’t
cast spells on targets on the physical plane while you’re
manifesting. For the same reason, technological devices
can’t detect or record you. You’re still on the astral plane,
so astral attacks can still target you. Manifesting is pretty
taxing, so you can only manifest for a total of your Magic
Rating x 5 minutes per astral projection session.
Ah, I stand corrected. I did confuse the two. Apologies.
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Ah, taking the bike I see.
Suzuki Mirage, intact
Rigger Interface
Camera
Cyberware scanner
Rating 6 Piloting Autosoft
Retinal scanner
Integrated FN HAR assault rifle, fully loaded with APDS rounds.
Haha - I think that we should use the bike. It has all the goodies already loaded.
If nobody mind, since I think IT's drones are awfully under gunned I may want either the bike or just the gun on (some other drone) in her PAN so she has something that shots hard- I sort of feels like bringing a teaser to an assault rifle game.
A few hours in a workshop and you should be able to swap out the weapons on one of your Dobermans... Yako doesn't have the gunnery skill or initiative to take advantage of the extra toys on it.
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IT can add Max Blank as a 2/1 contact.
Alright, combat is over. A few of you already have or will soon be able to get vital info on your targets and objective. After tonight, 1 night remains before the Tea Festival during which the mudang is vital. Let the RP and planning commence. Flea is at the Temple, and the others can get there quickly if they wish. If some wish to travel to the Cathedral, it is about 3 hours away with some reckless driving.
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lets challenge you a bit hacking the com-link james brought:
hack on the fly to get a mark look at messages
1. hack on the fly (http://orokos.com/roll/256916): 16d6t5 4
by the way - hacking the thing may require many rolls since the device is not protected and IT gets 16 dice for all the actions ( I kept her simple). Can we just take 4? I think 4 hits are breaking into the commlink with high probability.
And depending on what we want to do with the commlink we need between 1 to 3 marks, some roles for edit files and so on.
-
Sorry for the extremely brief IC, but I'm trying to get us all in the same room again as quickly as possible so we can move along. Also, today is a little busy at the dayjob, so I might not be around as much as usual.
-
I need to carefully read the IC about the computer search (that seems so long ago) before I can do an IC.
-
Ι believe some of us should go to Seoul.With 2 nights remaining we should waste no time.We need to check out the Cathedral etc
-
Yes it seems like it will be brute force with this little time to plan.
IT will hack the commlink on the run - in a world where cars are automatic driving time can be used for more productive stuff.
Alternatively if it help she can drive rigger style - but I think this kind of stuff just draws the wrong kind of attention.
-
Yeah, just buy the hacking hits. You aren't in combat and a commlink is simple enough that you're going to crack it eventually.
More complete update soon.
-
PS: IT should also have a look at their mage, just to verify that he is indeed a mage.
Assensing (http://orokos.com/roll/257138): 11d6t5 3
This one is the result of the search Flea and IT did:
http://forums.shadowruntabletop.com/index.php?topic=19377.msg347887#msg347887
I'll read it tomorrow - it took a while to dig out - lets assume that all the team knows about it. So just dig in and feel free to come up with a plan. There is this package in the customs for example we can try to figure out what it is.
Siren who is this godless contact we added back then?
-
Just a caution - if you are going to sneak a peep in the Astral or the Matrix, do it from a vehicle so that if they get a fix on you, you can bug out fast instead of giving up your safehouse.
-
Yes, I was thinking to use the time until the safe house to try and see how the place looks in the astral.
-
Sorry about yesterday, it was Lunar New Year here and I was up all day and night drinking with my Father-in-Law and his brothers.
IT, definitely a mage, but the aura is distorted, even for a toxic mage. It seems as if it is being continually altered by an outside force.
Godless was an anti-theist extremist you ran into in the Matrix when searching the Cathedral and Vatican Matrix sites.
-
IT, give me an Assensing test for the Temple grounds. Give me a perception test as well, visual.
-
Assensing and perception (http://orokos.com/roll/257460): 2#11d6t5 7 5
The fist assensing, the second perception. She is sharp as a hawk today.
-
Perception test looking at the temple's prisoner, specifically looking for signs of outside influence as mentioned in the IC (mind control or possession/inhabitation):
Perception 6 + Intuition 5 + Hawk Eye 1 + Specifically Looking 3 = 15 [Mental Limit 5]
Perception (http://orokos.com/roll/257560): 15d6t5 5
Max hits!
-
Unsure what exactly I'd be rolling for this, but felt it best to try and get info from multiple different methods rather than just relying on a limited number of sources.
-
Assensing and perception (http://orokos.com/roll/257460): 2#11d6t5 7 5
The fist assensing, the second perception. She is sharp as a hawk today.
Damn, nice rolls. OK, first the obvious. The Cathedral itself is overgrown with Awakened Ivy, preventing easy penetration into the walls.
The grounds are freely explorable, but IT is quickly aware that may not be smart. A number of awakened potato-like plants dot the soil in the surrounding gardens and tendrils of awakened vines dangle from the trees lining the property. (Parabotany knowledge check (3) to identify.) It appears the Cathedral section of the building is open to the public 24 hours.
IT also sees 6 spirits occupying the Astral, hiding within stone statues of Renaissance-style angels. The actual beings present in the Astral are far different in appearance; 2 are meta-humanoid but possessing six wings covered in eyes, 2 are beast-like with four faces lining their heads, and the last 2 appear to be intertwined flaming wheels covered in eyeballs. They appear to be Air, Beast, and Fire elements respectively. All Force 6.
Finally, IT is aware of 4 large hound-like awakened animals patrolling the grounds.
Perception test looking at the temple's prisoner, specifically looking for signs of outside influence as mentioned in the IC (mind control or possession/inhabitation):
Perception 6 + Intuition 5 + Hawk Eye 1 + Specifically Looking 3 = 15 [Mental Limit 5]
Perception (http://orokos.com/roll/257560): 15d6t5 5
Max hits!
He genuinely seems very relaxed and unconcerned. He has a habit of tapping his fingers on the steel table and whistling a bit, but his behavior seems totally natural. If he is being controlled, whoever the puppetmaster is must be quite adept.
Unsure what exactly I'd be rolling for this, but felt it best to try and get info from multiple different methods rather than just relying on a limited number of sources.
It seems like it'd be more of a knowledge check on my end for your contact.
Everyone, running around in 2075 Seoul won't be very time consuming, so don't worry too much about time. It really only matters regarding ordering special equipment or getting very hard-to-find data. Anything else we can freely stretch or compress available time to your needs.
-
Reposting the results of Flea and IT's matrix excursion.
Diving into the Matrix, you sail for hours through public records and databases, cross-referencing missing persons reports with databases of the registered mudang in Korea. Precious few mentions of Kim Eun Ah are available. You thank the powers of the Matrix that the name is very old fashioned and relatively rare. Digging through an encrypted feed, you manage to find a hole in the communications; a relay through an antique wired node that somehow evaded notice along the connections from what you suspect could be a host connected to the Cathedral. You recover a list of names, untitled, but containing the list of the missing mudang you are searching for.
The list is lengthly, and none of the other names really stand out as immediately important to you... until you link them to a similar list published by the Korean Ministry of Sorcery and Shamanism. It seems these are all names of mudang registered to lead the Chuseok ceremonies across the nation, during which they are to summon the dead back to their families for fellowship over the three day holiday. Over half the list has turned up missing, the latest having been reported just hours ago.
Police reports all note that no signs of struggle seem to be at the scenes of most of the disappearances, with only one being the exception. It seems the head mudang of Busan, an elven women in her late 50's, the first to go missing, left her chambers a hellscape of scorched walls, a shattered floor, and shattered windows. Witnesses responding entered the room to find a large hole blasted through the wall leading out of the Temple. The woman's affectations, fetishes, foci, etc., were scatter about the room, still radiating magic, probably from recent use.
Social media feeds are tougher to search, as they are blowing up with the news of the mudang meant to lead the Chalyae, or Tea Rites, suddenly disappearing. There is a growing social panic nation-wide as Chuseok draws nearer. Police and even major corporations are pledging increased security around the homes and temples of these mudang, but so far to no avail.
Digging around files on the Sisters of His Persistent Hand nets you an unexpected source of useful information. Buzzing around the Vatican Host is an icon in the shape of a pair of floating black sunglasses on an invisible head. Seeing your interest in the sisterhood, it begins to pester you, annoying at first, with it's wild conspiracy theories and extreme anti-religion rhetoric, but it does mention a payload of data it was able to lift from secured Vatican servers. With very little prodding, it is happy to share what it has found with you, and gives you an ID to contact it in the future if you need further help.
Many hours later, you manage to squeeze yourself into a particularly tight Host that shows strong signs of belonging to the very Cathedral you are casing. Patrol IC maintain a very tight vigil, and all files in the host are locked, but you manage to lift some interesting information from a small cache of very well-hidden files that, due to their need for quick transport, could not be locked down quite as tightly.
Most files contain simple delivery orders. One contains an order for four large, very heavy shipment from a top artisan corporation based in the Vatican; No Idle Hands Inc. The file is vague and obviously designed to hide its source from a casual investigator. An addendum attached reveals a complaint that while three of the packages had arrived, the fourth has been detained in customs until a duty fee is paid. It is marked as Extremely Urgent.
A more interesting file contains a large number of very high-nuyen donations from a mix of corporations and individuals. None of them link to anything but pseudonyms and shell corporations. Further digging allows you to trace nearly all of them back to a single name; Renraku. Specifically, a Renraku subsidiary based in Pyeongyang called simply Revivification Industries. Their social feeds seem to suggest that they are largely focused on industrializing the North through a program of intensive mass production and export.
A number of media feeds from more public sources heavily blast the corporation for their heavy pollution and ongoing deforestation of the former DMZ. A great number of M1919 in particular are very focused on bringing this corporation down permanently, even having gone so far as committing acts of eco-terrorism against them. Most teams involved in such actions have never been seen or heard from again. News reports of Matrix attacks against them nearly all report the death of the hacker(s) involved.
-
Guys take a look at this:
They have a package in costums:
Anyone want to go and retrieve it ? It may be our way in.
"
Most files contain simple delivery orders. One contains an order for four large, very heavy shipment from a top artisan corporation based in the Vatican; No Idle Hands Inc. The file is vague and obviously designed to hide its source from a casual investigator. An addendum attached reveals a complaint that while three of the packages had arrived, the fourth has been detained in customs until a duty fee is paid. It is marked as Extremely Urgent."
Mechanically: New actions:
0. Defaulting on knowledge skill about botany (never knew there was such a knowledge skill).
para botany? (http://orokos.com/roll/257885): 8d6t5 2 awakened potato? probably for awakened fries;)
1. Googing parazoology according to what I seen in the astral:
matrix search para botany (http://orokos.com/roll/257886): 16d6t5 4
1. IT performs a matrix search about 'no idle hand', anything that may be needed to disguise as them.
Matrix search (http://orokos.com/roll/257882): 16d6t5 5
2. Forgery - make costumes of 'no idle hand' crosses - uniforms, name badges, cargo forms - stuff that will make people believe we are with them.
Forgery (defaulting) (http://orokos.com/roll/257883): 8d6t5 4
Also Siren - can you update any information recovered from the comm-link of the mage?
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Hmmm, two hitches will be uniforms and a vehicle... Yako can make things that aren't really there look visible, but she doesn't have Physical or Vehicle Mask spells.
But if we can get our hands on that sorta thing, will definitely give us a foot in the door.
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No magic -I think we need mundane disguises as they will see magic a mile away being mages themselves. I had a lucky forgery roll I hope it works well for us.
Magic may work on retrieving their package tough. I wouldn't expect to see many wizards in the costumes. Some security but not like in an order of magicians.
PS guys - there are a couple of more things we can do.
1. Visit the cathedral physically for a prayer, and possibly embed there a tiny micro drone. (at least get a feeling on how much noise they have to see if we can find the emissary). IT has a micro drone, but depending what role everyone is playing Flea can also control that drone. But I do not want to send IT into the cathedral as she is a mage and may attract attention.
2. Explore the money trail this Renraku - revivification industries - if words comes out that they are behind all it their sales in Korea will suffer this is a national crisis. We may be able to blackmail them into releasing the emissary - or at least providing us with an extraction opportunity by giving us sensitive information.
(after all we only want one of the emissaries not the whole list).
3. We can probably get more allies by following the lists - the priests in Busan will be happy to know we have a link that tie them into the sisters they may be willing to chip in the extraction - giving us access to more resources and stuff.
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Just a couple of quick corrections...
Learning about the awakened plants would be Parabotany, Parazoology is the study of awakened critters.
Also, I think you'll find the package is at customs, not costumes.
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James and Inanna should be good for the customs job. We can both con our way in, or if that fails, James can do some good ol' B&E. The only concern would be for Awakened security. James doesn't have Astral perception. He can see if the temple has some Deepweed he could have or buy, but the problem with that is that he can't turn it off at will, which is very risky.
I am reluctant to "split the party" again, so if possible it might be a good idea to have everyone else on hand should things go to pot during the customs infiltration to provide backup/extraction. But we might not have that kind of time, so we'll do our best either way - I just wanted to put that out there for consideration.
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To dress up as members we will need disguise rolls.
About the package at customs, It is a good idea, maybe we should look into it.
James and and Inanna could go for a visit or James and Yako could infiltrate the place.
Sabato will certainly provide backup and an extraction plan
Please assume that Sabato showed unusual interest about the donations linked to Renraku, I forgot to mention this earlier
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Flea is fairly sneaky and is decent at jumping, climbing and defeating electronics. could help on the customs job
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It seems Flea, James and Inanna are quite capable at infiltrating that place.Yako can also dissapear and cook up some illusions.IT can provide overwatch.
As for Sabato he only has 6 dice for sneaking but he knows about security measures and can provide backup.
We should do this
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Just a couple of quick corrections...
Learning about the awakened plants would be Parabotany, Parazoology is the study of awakened critters.
Also, I think you'll find the package is at customs, not costumes.
Yes I fixed that now... ;) was smashed yesterday. It is worth reading the search results again, maybe there is more there.
PS: If you take james, innana and Flea for a sneaking (or let say it like that) - if you do not take Yako - IT can come in her astral form to give you astral eyes.
I think forgery is more about documents and stuff like this - I do not know how it relate to disguise tough.
Deepweed if you want to use is good because than you can receive heal spell from distance - but it sound a bit niche.
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Just a couple of quick corrections...
Learning about the awakened plants would be Parabotany, Parazoology is the study of awakened critters.
Also, I think you'll find the package is at customs, not costumes.
Catching up now.
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I was tired when I read it you were okay ;)
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I was tired when I read it you were okay ;)
Yeah, I just checked the post to make sure. I am certainly relieved.
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0. Defaulting on knowledge skill about botany (never knew there was such a knowledge skill).
para botany? (http://orokos.com/roll/257885): 8d6t5 2 awakened potato? probably for awakened fries;)
IT personally has no knowledge of what this thing might be.
1. Googing parazoology according to what I seen in the astral:
matrix search para botany (http://orokos.com/roll/257886): 16d6t5 4
While IT doesn't know what it is, she does manage to find a seldom visited site in the Matrix maintained by a wage mage with a keen interest in Awakened plants. Digging through the archives, you find a record that matches the object you saw in the Astral.
Teapot Fern. A root vegetable filled with gas bladders within its root system. Its splayed leaves are sensitive to touch, while the potato-like root is sensitive to pressure. Any movement near this plant causes it to release its gas in a pleasant, but quite audible, tone; about 50dB.
1. IT performs a matrix search about 'no idle hand', anything that may be needed to disguise as them.
Matrix search (http://orokos.com/roll/257882): 16d6t5 5
No Idle Hands Inc. A corporation located within the Vatican that is responsible for producing all manner of Catholic trappings; everything from Foci to communion wafers. Manufacturing employees are largely mundane and wear simple grey jumpsuits, sales staff dress professionally in suits, delivery staff wear brown armored jumpsuits. Mages and artisans typically wear whatever magical regalia they deem fit.
All have a patch sewn into the fabric of the uniform itself identifying both the name and department.
[/quote]
2. Forgery - make costumes of 'no idle hand' crosses - uniforms, name badges, cargo forms - stuff that will make people believe we are with them.
Forgery (defaulting) (http://orokos.com/roll/257883): 8d6t5 4
Forgery is more for things like documents and such, you'll need a disguise roll here. I'll let whoever rolls it use the same roll for each team member. Your bigger concern here is going to be a proper SIN if you intend to masquerade as a delivery person. The temple, through Max Blank, will be able to get you Level 2 SINs at best within 12 hours. Anything better and you'll need to use your contacts.
Also Siren - can you update any information recovered from the comm-link of the mage?
Not much, mostly just a backlog of messages. One coming from someone named "Dwaeji" informing the team that another member is down, one from someone named "Tal" informing the team that he is escaping, one from someone named "Hotwire" informs that he is pursuing a target, and a final set of messages addressed to 6 commlinks that describe your team in detail, occasionally updating with positions and advice from someone with the name "Overseer".
Nothing appears to have been sent from this commlink, and it is sparse on any personal information besides the identifying name "Six" and various corporate SIN details such as physical appearance, gender, and position ("Assistant").
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Oh... IT can fix hardware - she is more into electronics than mechanical work.
Hardware 5 + Logic 5 + magic 4 + augmented reality reference materiel 2-
(it is a commlink so I assumed the technical spec is probably easy to find) = 16
Hardware (http://orokos.com/roll/257950): 16d6t5 6
About forgery one of the things I thought about was shipping papers that indicates where we picked up the goods whom to deliver it stuff like this. Don't have to be papers - could also be files if we moved forward.
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Disguise roll:
Disguise 5 + Intuition 5 = 10
Disguise (http://orokos.com/roll/258004): 10d6t5 4
Hopefully that keeps us from being discovered.
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Flea adds hardware as teamwork to IT's roll:
hardware (http://orokos.com/roll/258053): 6d6t5 2 2 hits
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Yako isn't with everyone else, but send her a message and she'll rejoin for the customs job, if nothing else she can use Chaotic World/Illusions/etc. to aid in escape if things go badly.
That said, she'd be much more difficult to disguise... perhaps have Sabato and her waiting on the wings in case things to badly.
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Oh... IT can fix hardware - she will help with the bricked commlink - more into electronics than mechanical work.
Hardware 5 + Logic 5 + magic 4 + augmented reality reference materiel 2-
(it is a commlink so I assumed the technical spec is probably easy to find) = 16
Hardware (http://orokos.com/roll/257950): 16d6t5 6
About forgery one of the things I thought about was shipping papers that indicates where we picked up the goods whom to deliver it stuff like this. Don't have to be papers - could also be files if we moved forward.
Adding the cooperation dice from Flea,
2 additional dice cooperation (http://orokos.com/roll/258157): 2d6t5 1
total of 7 hits... good as new I think;)
@Malevolence : IT can also give you bonus dice for disguise, (improve intuition). Siren does IT has to maintain improve intuition after the disguise roll? I'd assume that impersonation is something you actively do, but disguise seems a bit passive - you use makeup clothes and stuff like that. In the second case scrap what I said because an active magic spell will make you look more suspicious. (I think)
Some technical mechanical stuff of buffs/debuffs:
1. started projecting with 2 spells logic + intuition.
2. dropped logic for matrix perception afterwards.
3. dropped intuition + recast logic (I know- IT rolls a lot - until she can quicken - or get a sustaining focus).
Self spells refresh (http://orokos.com/roll/258159): 16d6t5 6 - I. logic
Self spells refresh(drain fix) (http://orokos.com/roll/258161): 8d6t5 3 - (vs 2 drain - no drain)
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Hardware 5 + Logic 5 + magic 4 + augmented reality reference materiel 2-
(it is a commlink so I assumed the technical spec is probably easy to find) = 16
Hardware (http://orokos.com/roll/257950): 16d6t5 6
Good roll. You manage to get it functional again. You've now got some paydata.
About forgery one of the things I thought about was shipping papers that indicates where we picked up the goods whom to deliver it stuff like this. Don't have to be papers - could also be files if we moved forward.
Ah, good call.
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Siren does IT has to maintain improve intuition after the disguise roll? I'd assume that impersonation is something you actively do, but disguise seems a bit passive - you use makeup clothes and stuff like that. In the second case scrap what I said because an active magic spell will make you look more suspicious. (I think)
Nah, once the disguise is done, it isn't going to decrease in quality as IT's intuition decreases. She used the increase to construct the uniforms, and they will maintain that quality even after the spell fades.
Also, add Matrix ID "Mandrake" as a 1/1 Matrix contact for Parabotany.
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Everyone, regarding Yako's appearance, any character with any knowledge of Korean legends at all would know this.
http://en.wikipedia.org/wiki/Kumiho
This may or may not factor into future interactions with NPCs.
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Flea can add Max Blank as a 1/1 contact. Mechanic.
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James and Inanna should be good for the customs job. We can both con our way in, or if that fails, James can do some good ol' B&E. The only concern would be for Awakened security. James doesn't have Astral perception. He can see if the temple has some Deepweed he could have or buy, but the problem with that is that he can't turn it off at will, which is very risky.
I am reluctant to "split the party" again, so if possible it might be a good idea to have everyone else on hand should things go to pot during the customs infiltration to provide backup/extraction. But we might not have that kind of time, so we'll do our best either way - I just wanted to put that out there for consideration.
We have a bulldog everyone can wait there. IT can come as your astral eyes if you prefer a quite partner or Yako can come as a not so quite partner. We should definitely not split again - combat it seems is not our forte as a team. If you seen the second commlink hack.
@ScytheKnight - Yako can use invisibility + trid phantasm = vehicle mask. Real car invisible - next to it, a fake car. Just a thought tough. If she do not have invisibility IT has it.
Everyone, regarding Yako's appearance, any character with any knowledge of Korean legends at all would know this.
http://en.wikipedia.org/wiki/Kumiho
This may or may not factor into future interactions with NPCs.
So cool! ...intended ?
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IT can add Max Blank as a 2/1 contact.
Alright, combat is over. A few of you already have or will soon be able to get vital info on your targets and objective. After tonight, 1 night remains before the Tea Festival during which the mudang is vital. Let the RP and planning commence. Flea is at the Temple, and the others can get there quickly if they wish. If some wish to travel to the Cathedral, it is about 3 hours away with some reckless driving.
Siren is it the same Max Blank Flea just added - because IT has him as a 2/1 ?
Disguise roll:
Disguise 5 + Intuition 5 = 10
Disguise (http://orokos.com/roll/258004): 10d6t5 4
Hopefully that keeps us from being discovered.
@Mal - For James
Improve intuition (for james) (http://orokos.com/roll/258341): 16d6t5 5
drain (http://orokos.com/roll/258344): 12d6t5 3
So you have 4 more dice for disguise making.
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Catching up now.
I think we should definitely take the whole team for the insertion, but maybe split up into groups once there. James and Inanna can can Con + Disguise. Flea and Yako with the sneaking. IT on overwatch. Sabato running backup. We could also put Sabato with James and Inanna, posing as a new hire: no talking, taking it all in, Inanna jumps in as an overbearing superior, should any questioning start. Thoughts? Ok, looks like Sabato is a no go, from IC chatter.
Very interesting that they thought they might be able to turn us. Inanna is going to have fun with that.
ETA: Inanna also has the Disguise skill, so she will assist James in his endeavors
Disguise Teamwork Test (http://orokos.com/roll/258345): 7d6t5 3
Not bad. some extra dice +1 limit.
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Catching up now.
I think we should definitely take the whole team for the insertion, but maybe split up into groups once there. James and Inanna can can Con + Disguise. Flea and Yako with the sneaking. IT on overwatch. Sabato running backup. We could also put Sabato with James and Inanna, posing as a new hire: no talking, taking it all in, Inanna jumps in as an overbearing superior, should any questioning start. Thoughts?
ETA: Inanna also has the Disguise skill, so she will assist James in his endeavors
Disguise Teamwork Test (http://orokos.com/roll/258345): 7d6t5 3
Not bad. some extra dice +1 limit.
@Rednblack- I think you can also use leadership to help (your charisma/leadership may be higher).
Also don't forget Flea - Should you need decking - it is always easier in direct connection. (and sneaking I think).
I think you will definitely be safer with Sabato around. If the cargo is important he can pass as a hired security.
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Assuming a Con roll is in order. Inanna is going to try to make the plant think that Inanna doesn't trust the temple personnel, and that she's interested in his side of things so she can make an informed decision.
Con v. plant (http://orokos.com/roll/258351): 17d6t5 4
Not the greatest roll, but I'm reluctant to re-roll failures, as I only need 3 more 1s to glitch. He'll probably want to believe Inanna anyway.
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yeah, flea is (in theory) sneaky enough that she should be able to get somewhere to establish a direct connection, hence the cheap deck. She's not a dedicated hacker (more a support hacker) so isnt expecting to rambo through hosts solo lol, she'll need some assistance no doubt
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Ι think we should finish with the package withheld at customs before we form a final plan for the Cathedral
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Everyone, regarding Yako's appearance, any character with any knowledge of Korean legends at all would know this.
http://en.wikipedia.org/wiki/Kumiho
This may or may not factor into future interactions with NPCs.
I had.. no idea there was a similar, but malevolent, version in Korea mythology... and the description of half-fox/half-human, with how heavily Yako is surged?
This could be... interesting. ;D
And yes, Yako is enough of a trickster to take advantage of this is she ever finds out. ;)
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7 more dice for disguises:
Disguise extra dice (http://orokos.com/roll/258735): 7d6t5 2
So, total is 6 for the disguises.
I'll do an IC.
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Most people seem to have forgotten that Yako split off to get in touch with a contact so someone might need to message her and fill her in on the customs run.
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Updates incoming, had a late night.
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So cool! ...intended ?
A lot of Korean and Japanese fables overlap in this way. A Kumiho is almost identical to a Kitsune. There are minor differences in the tales, but nothing substantial. I don't know if anyone read the links I posted earlier on Korean ghosts and spirits, but they'll be flavoring the game quite soon, so it might be fun to know what they are all about if you haven't yet read it. I've put in a lot of effort to make this stuff accurate.
Siren is it the same Max Blank Flea just added - because IT has him as a 2/1 ?
So you have 4 more dice for disguise making.
Same guy. I think I gave the same Connection/Loyalty scores, but if I didn't, just use 2/1 for both Flea and IT.
Assuming a Con roll is in order. Inanna is going to try to make the plant think that Inanna doesn't trust the temple personnel, and that she's interested in his side of things so she can make an informed decision.
Con v. plant (http://orokos.com/roll/258351): 17d6t5 4
Not the greatest roll, but I'm reluctant to re-roll failures, as I only need 3 more 1s to glitch. He'll probably want to believe Inanna anyway.
Noted.
I had.. no idea there was a similar, but malevolent, version in Korea mythology... and the description of half-fox/half-human, with how heavily Yako is surged?
This could be... interesting. ;D
And yes, Yako is enough of a trickster to take advantage of this is she ever finds out. ;)
Your reception on the ferry would be the most typical. People have seen enough weird shit by now that they don't buy wholesale into the old myths. Most people, that is. The more superstitious are going to run screaming.
Imagine how a group of militant Catholic nuns might react to a shapeshifting oriental demon. ;)
Militant Catholic nuns. I love this game.
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Bumping. Everyone still around? Headcount.
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Still here, just not really a lot for Yako to do while everyone is assuming she's with them.
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You do aware that the disguise and commlink fixing takes several hours - Yako will return from her contacts in time. I mean - you weren't planning an all nighter there.
Nevermind - wrote some cool IC.
I think that we should be able to use our sins in the customs but we should need a new one for the Cathedral (I know I know these are super super expensive... but they already know who we are).
Siren - in case godless cannot do it it will try to do so:
hack on the fly:
hacking (http://orokos.com/roll/259260): 16d6t5 4
not impressive: - reroll failures edge.
Hacking (http://orokos.com/roll/259261): 12d6t5 2
Still not impressive -
cooperation with Yako
Cooperation (http://orokos.com/roll/259303): 1d6t5 0[/b]
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I'm here
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still around;
apologies but my hack-fu has clearly failed me today:
hacking teamwork (http://orokos.com/roll/259280): 12d6t5 1 1 hit
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people - who want to go to the customs ? (to be added to the employee listings of 'no idle hand' )
PS today I return home- so might take me a while to answer.
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Here.
And James will go to customs, so he'll need a SIN. He's busy making disguises in the temple, then in the van once people decide to leave the temple. He should likely be done by the time we get to Seoul.
I think we are waiting for Inanna to finish her interrogation - which could yield some important information - before we progress to the next scene.
However, if anyone is good with Armorer, James has a favor to ask. Can you fix the stun shuriken he threw earlier? Threshold 2 test.
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Sadly, Sabato is not proficient in Armoring
@gilga
Sabato should go as backup.
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I think we are waiting for Inanna to finish her interrogation - which could yield some important information - before we progress to the next scene.
I hope Inanna can turn something up, but I'm unsure if we should halt all our progress while we wait for it.
@Siren, would it be possible to move the story along and keep the interrogation going concurrently, like in 2 different timelines? I just don't want everyone waiting around while she does her thing, and I'm unsure how to progress before I get a better read on how that guy is reacting.
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Mal .... IT has 8 dice defaulting armor so go ahead and assume she buy 2 hits. :P
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So James Inanna Sabato and Flea real Sin or new one? Max can do new level 2 Sin but it is expensive 5000 Nguyen I think. I'd just use the regoular fake. To eventually replace after a few runs.
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Flea will go, will use fake SiN
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Inanna will also go using her fake SIN.
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I think it'd be best to have everyone go, even if they don't go in, they should be nearby in case of trouble or we need to hot foot it to the cathedral before word gets out.
Personally think Yako should be waiting nearby, her appearance is going to draw a lot of attention and would be like distinctive style on Nitro.
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Mal .... IT has 8 dice defaulting armor so go ahead and assume she buy 2 hits. :P
Cool. I'll take it if Siren does not object.
I'll have to use my SIN since I can't afford another 5k¥ for a new one. Hopefully our SINs aren't flagged by the Sisters or they'll suss them out of their database in no time.
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I think we are waiting for Inanna to finish her interrogation - which could yield some important information - before we progress to the next scene.
I hope Inanna can turn something up, but I'm unsure if we should halt all our progress while we wait for it.
@Siren, would it be possible to move the story along and keep the interrogation going concurrently, like in 2 different timelines? I just don't want everyone waiting around while she does her thing, and I'm unsure how to progress before I get a better read on how that guy is reacting.
Yeah, that's fine. I'm leaving the pacing of this up to you guys for the most part. We can do this all concurrently, just type up some posts about who is going where and doing what and I'll get things moving.
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Mal .... IT has 8 dice defaulting armor so go ahead and assume she buy 2 hits. :P
Cool. I'll take it if Siren does not object.
For the most part, I only disallow buying hits in high-stress situations like combat. If you're just chilling, feel free to buy unless I say otherwise (which I probably won't.)
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Ok, caught up. Can I assume everyone is headed to customs, or was anyone planning to do some footwork on the Cathedral?
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I'm going to the customs
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I think that the customs option is higher urgency than scoping out the Cathedral just now. It is certainly next on our list. I think we've already got astral surveillance, and a little matrix surveillance. We need eyes on to try to suss out their physical security. The problem is that they are already aware of us and quite possibly what we look like and maybe our SINs. The customs thing is only likely to work because our appearance will be disguised and the Sisterhood doesn't own customs, and so they aren't likely to be clued into us. Splitting the party and sending them in close to the heart of the beast seems risky - better to do the surveillance as a team and with stealth and deception.
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I wanted to also do some initial footwork in the Cathedral but the customs seems to be the more popular right now so let's do that first. IT will stay in the van for customs providing drone/astral support.
We can also buff either charisma for smoother talking logic for hacking. Depending on the situation.
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Looks like we have a plan. What time do you plan on arriving?
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I think night time is best, darkness is good for hiding in
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Baro will take all his weapons, his alpha loaded with stick n shock ammo, and he will be wearing his armor jacket, not his suit
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We might want to check their hours of operation to make sure that they are open after dark, but aside from that, it sounds like a good idea.
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@ScytheKnight "'when she comes back out she looks a typical Japanese Moe obsessed pastalgoth"
So funny to picture an armed pastalgoth ;)
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@ScytheKnight "'when she comes back out she looks a typical Japanese Moe obsessed pastalgoth"
So funny to picture an armed pastalgoth ;)
Haha yeah that's the point. ;)
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We might want to check their hours of operation to make sure that they are open after dark, but aside from that, it sounds like a good idea.
They're open at night, but not for retrievals or deliveries. Skeleton crew doing inventory and sorting; mostly drones and a doubled security contingent.
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In that case, we can come at their working hours and try breaking and entering at night if there is still a need.
IT will be okay either way.
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Hmm... one other possible rout if we do go in working hours, Yako can run interference, try and keep people busy in a blur of hyped up Moe enthusiasm of getting a delivery... and just not understanding why they can't help her (12 con dice and a decent social limit)... not sure she'd be able to walk in and get the package... but she might be able to tie up some senior staff.
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James is fine taking IT's attribute enhancement as well as the micro-drone.
Just to double check, we are heading straight to the customs facility from the temple, or are we stopping by a safehouse first? Do we even have a safehouse in Seoul yet?
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Mal - charisma or intuition ? - anyone else ?
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Best if Yako doesn't carry anyone else's magic signature if she does any distraction stuff... last thing we want is some awakened staff member taking a look and finding her under the influence of a spell.
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I'd like to see what Soraya thinks of the hostage's last statements
Judge Intentions: Hostage (http://orokos.com/roll/260265): 11d6t5 3
And to resist any Con he may be putting on:
Resist Con (http://orokos.com/roll/260266): 17d6t5 5
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Charisma, though James is taking a backseat to Inanna, so if you only want to take the hit for sustaining one spell, I'd give Inanna first dibs.
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no problem in sustaining multiple charisma because IT can drop it when time for talking is over.
We can also summon a spirit and use all its services for spellcasting improve charisma (might not be +4 as the spirit will start 10 dice then 8 then 6 etc... ) but than no sustaining is necessary.
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Inanna will take an Improved Charisma, especially if IT can keep a couple of them running.
That said, is it wise for us go running magic in there? I'd assume that a shipping center probably won't have much in the way of magical security, but I'd to get flagged because of that.
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Perhaps a little Astral reconnaissance? Or maybe a matrix search might turn up an answer?
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IT will do both, Inanna or Flea can help with cooperation on the matrix search.
limit 6 - but teamwork also increase limit.
(in case Inanna has leadership skill).
both tasks require intuition rather than logic so we replace:
IT will done her intuiton magic.
Improve intuition (self) (http://orokos.com/roll/260287): 16d6t5 4
Drain (http://orokos.com/roll/260288): 12d6t5 4
no drain max effect .
Now because two spells are difficult to maintain IT will drop improved logic.
Security protocols of customs -magical security (?) who is in there release process of packages, protocols etc.
(can we search about why our package is held in customs? we have some id or anything?)
Matrix search(customs) (http://orokos.com/roll/260286): 16d6t5 6
Now for assensing
Assensing (http://orokos.com/roll/260289): 13d6t5 5
if they have magical security or awakened personal she will see them - I hope. We got a good assensing role.
I'd change back to improve logic - but lets see if we need intuition (it is good for driving).
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I'd like to see what Soraya thinks of the hostage's last statements
Judge Intentions: Hostage (http://orokos.com/roll/260265): 11d6t5 3
And to resist any Con he may be putting on:
Resist Con (http://orokos.com/roll/260266): 17d6t5 5
You can't be sure just what he's up to, but there is some ulterior motive behind his words.
As far as things like Con rolls when it comes to NPCs vs. PCs, I prefer to leave those rolls to just NPCs. PCs themselves can decide whether they think they're being conned or not. I don't like to make players slaves to the dice when it comes to that sort of thing.
Now you can use it to determine if he is using any Con tactics that you would be familiar with, which he is. You notice that he is using frequent eye contact in an attempt to convince you of his truthfulness. His tell is that he seldom blinks, giving away his effort.
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While you guys get all the prep settled, I'm going to kick things off IC. Day or night? Delivery entrance as couriers or service entrance as customers?
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IT will do both, Inanna or Flea can help with cooperation on the matrix search.
limit 6 - but teamwork also increase limit.
(in case Inanna has leadership skill).
both tasks require intuition rather than logic so we replace:
IT will done her intuiton magic.
Improve intuition (self) (http://orokos.com/roll/260287): 16d6t5 4
Drain (http://orokos.com/roll/260288): 12d6t5 4
no drain max effect .
Now because two spells are difficult to maintain IT will drop improved logic.
Security protocols of customs -magical security (?) who is in there release process of packages, protocols etc.
(can we search about why our package is held in customs? we have some id or anything?)
Matrix search(customs) (http://orokos.com/roll/260286): 16d6t5 6
Now for assensing
Assensing (http://orokos.com/roll/260289): 13d6t5 5
if they have magical security or awakened personal she will see them - I hope. We got a good assensing role.
I'd change back to improve logic - but lets see if we need intuition (it is good for driving).
I think day at delivery entrance as we are disguised as curiers from no idle hand but what we find out about their security may be important also.
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As couriers we will have a good excuse for being there at night
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As couriers we will have a good excuse for being there at night
Especially with a package that hasn't been claimed yet. Management is really in our ass, etc.
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great ;) lets do so at night!
I am now waiting for the astral recon to decide if we do magic, but this is truly minor decision.
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Nighttime works for me.
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Yeah I'm OK with that. I'll probably wait in the van for the pickup though, gonna draw a bit too much attention to a routine pickup.
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Night time works for me.
Flea is wearing her chameleon suit, its running silent and slaved to her deck for the sleaze attribute (which also running silent)
Vision enhancing gear and audio enhancing gear is set out the same, but all other kit is wireless off.
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great ;) lets do so at night!
I am now waiting for the astral recon to decide if we do magic, but this is truly minor decision.
Astral recon shows a couple wage mages on rotating shifts and 3 spirits on routine patrol. Not much else seems to be Awakened here.
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great ;) lets do so at night!
I am now waiting for the astral recon to decide if we do magic, but this is truly minor decision.
Astral recon shows a couple wage mages on rotating shifts and 3 spirits on routine patrol. Not much else seems to be Awakened here.
Sounds like buff spells would work out just great in that case.
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replace intuition with logic to reduce risk of drain.
logic (IT) (http://orokos.com/roll/261003): 16d6t5 3
drain (http://orokos.com/roll/261004): 8d6t5 4
no drain.
buff inanna
chrisma inanna (http://orokos.com/roll/261005): 16d6t5 7
drain (http://orokos.com/roll/261006): 11d6t5 5
+4 charisma , no drain
buff james
charisma james (http://orokos.com/roll/261007): 14d6t5 5
drain (http://orokos.com/roll/261008): 11d6t5 5
+4 charisma, no drain.
nicely done, james and inanna with +4 charisma.
perhaps logic for flea?
anyone else ?
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@gilga, nice. IT is quite the utility char. So glad to have her around.
Ok, let's get this thing going.
Uniforms: X
Forged Papers: X
3 groups, with different possible configurations
Front Door: James, Sabato, and Inanna
Stealth Troupe: Flea, Yako,
Overwatch: IT, possibly Sabato
Do I have that right?
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yep, Flea will be going up and over where possible and sneaky where it isn't
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I think it's just James and Inanna going in the front. I don't know that we need a stealth option for this phase - if things go south, everyone else will come in heavy.
For the church, your arrangement is probably good with Sabato hanging with IT, but I expect that that infiltration will probably be all stealth or all guns-a-blazing.
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I think it's just James and Inanna going in the front. I don't know that we need a stealth option for this phase - if things go south, everyone else will come in heavy.
For the church, your arrangement is probably good with Sabato hanging with IT, but I expect that that infiltration will probably be all stealth or all guns-a-blazing.
Personally, I'd like to have the stealth option around in case James and Inanna get in a bad way, but I'll defer to the team if we can find consensus.
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I'd say Stealth should be our backup plan and violence should be our last resort
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I can get behind that. My main concern is that having two teams go in provides twice the chance for discovery. But, it does provide advantages, so I'm not strictly opposed to it.
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@gilga, nice. IT is quite the utility char. So glad to have her around.
Thanks I hoped she'll blend in.
I think that we can do stealth and talking in parallel should we feel that it is not enough.
1. james activates the stealth drone if you feel that talking is stuck.
2. when stealth drone identify the package spirits materialize grab the package and fly out, while James and Inanna use the riot to disappear and Flea tries to hack the cameras to eliminate any trace of us being there. IT can augment Fleas logic for it - and can sustain the spells all the gig since this plan do not require her to do stuff actively.
If it does not work we have Sabato for big guns, and Yako could also draw attention if we decide to use stealth.
I roll this speculatively in case Flea wants the improve logic spell. If I recall correctly it pushes her to 16 dice for hacking.
to do so IT will drop her own logic spell - to push the dice pool back to 14.
Improve logic(Flea) (http://orokos.com/roll/261068): 14d6t5 5
drain (http://orokos.com/roll/261070): 8d6t5 3
max effect, no drain.
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Yako actually isn't very stealthy, she' defaults Stealth with a physical limit of 3... only thing that makes her remotely stealthy is Improved Invisibility and anything looking Astrally can see the signature of the spell.
I think Yako would probably be better in Overwatch/Backup with IT and Sabato... that said she's got solid social skills so could help in a frontal non-violent entry, but for her highly unusual appearance.
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Ok, so revised configuration:
Uniforms: X
Forged Papers: X
Front Door: James, and Inanna
Stealth Backup: Flea,
Overwatch: IT, Sabato, and Yako
James and Inanna hit the front door, grab the shipment, and leave. We have Flea being sneaky outside the compound, should things start to turn south. James will carry a micro-drone, for overwatch. IT, and Yako stay in the van for additional overwatch, and Sabato stays as well, should the team need to come in heavy after James and Inanna. Is that correct for main plan, plus contingencies?
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Yeah I think the plan is right
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Let's do this!
/Joe Swanson voice
I think the plan is ready. Again, I'll let Inanna lead and just provide dice for teamwork. I'm assuming Con for getting past the guard:
Con 5 + Cha 5 + Imp Cha 4 + Fast Talk 2 = 16
Con the guard (teamwork) (http://orokos.com/roll/261314): 16d6t5 2
Wow. That's some low rolling there. Good thing I'm only providing teamwork. That's +1 limit and +2 dice for rnb.
Hope he has better luck with his rolls.
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Sounds good to me... maybe we can get the IC posts rolling again :P
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Yes well... its been a while since anyone posted an IC
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we've got a plan though now so GM do you want to move us to the scene?
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I'm here. Sorry again for the infrequent updates. Work is still nuts and the wife is 7 months pregnant and needs basically round the clock service.
Updating now.
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If you're going to ask Godless to try and spoof the systems to temporarily approve your SINs, now is the time.
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already there ;)
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Improve intuition (self) (http://orokos.com/roll/262116): 16d6t5 3
(bah!)
drain (http://orokos.com/roll/262117): 8d6t5 1
(bo!)
dice lords are playing mind tricks with IT - only 3 intuition - 1 drain. Still no wound penalties tough - all that swapping of spells got to get unlucky sometime.
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You might want to make an alteration to your post for picking up everyone else, pretty much assuming something like that's happened since you're talking like everyone is in the van, but not everyone was going inside... also we might want to do that so we get to the cathedral before the alarm gets raised.
Anyways, time for a roll.
Assensing 5 + Intuition 3
Assensing check (http://orokos.com/roll/262140): 8d6t5 4 hits, no glitch.
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yes whom ever wanted to be inside is inside. I can change assuming noone has anything unusual to do I thoguht it'll move the plot forward. I'll take a step back if needed. We should also decide where to go - I am not sure cathedral is the first choice but it may be interesting and unexpected.
We can also go the mechanic dude to see what we have and get new paint job and licence plates.
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Now that we've got the package I think it's best to head for the cathedral... it's only going to be a matter of time before this gets found out, it's not going to do us any good to use a delivery as out entry when they already know it's been picked up by someone else.
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Assensing 5 + Intuition 3
Assensing check (http://orokos.com/roll/262140): 8d6t5 4 hits, no glitch.
Looking into the Astral, you see a large object glowing with Force 8 Manipulation magic of some sort. It appears to be an alchemical preparation, although you aren't sure of the trigger or the exact effect it will have when triggered.
The box itself is simple plasteel and has no remarkable features.
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Flea:
You uncover a few standard shipping tags and delivery trackers. All are easily disabled.
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Perception checks, everyone.
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Perception (Including Visual specialization) (http://orokos.com/roll/262351): 14d6t5 6
Mental limit is 7, so Inanna keeps all hits.
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Int 5 + Per 6 + Hawk Eye 1 = 12 [5] (visual)Perception (http://orokos.com/roll/262358): 12d6t5 5
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IT is currently driving so she uses the sensors of the van: replacing perception skill with electronic warfare.
She rolls electronic warfare (5) + intuition(8) + hot sim (2) + control rig (1) = 16 dice.
I am not sure about the limit - that depends not the sensors of the car she gets +1 one to that limit from the control rig.
Electronic Warfare + intuition (http://orokos.com/roll/262361): 16d6t5 5
She probably has the flying eyes deployed also. (they are probably less effective than Inanna and James but may have different angles and a complete range of sensors.
perception drones (http://orokos.com/roll/262363): 2#9d6t5 5 1
Their limit is 3 .
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Looking into the Astral, you see a large object glowing with Force 8 Manipulation magic of some sort.
That is not good. There are three more of these things. It is either part of the Sister's security at the church (mana or physical barrier spell), or part of their plan (Mob Mind, Mob Control).
Hopefully it is the former as that would mean that there is now a convenient chink in their armor. If the latter, having 3 of these is still plenty to cause massive havoc.
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perception (http://orokos.com/roll/262384): 8d6t5 1
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OK, lets do a full set here, starting with astral since she's doing that, then a full set of her normal senses.
Assensing 5 + Intuition 3
Assensing check (http://orokos.com/roll/262396): 8d6t5 3 hits, no glitch.
Closing down Astral Perception and doing audio, visual and nasal perception.
Sight including low light and thermal:
Perception 6 + Intuition 3
Visual Perception (http://orokos.com/roll/262397): 9d6t5 5 hits, no glitch.
Yako only has a mental limit of 4 so one of those hits don't count.
Audio including Ultrasonic.
Perception 6 + Intuition 3 + Keen Eared 1
Audio Perception Test (http://orokos.com/roll/262399): 10d6t5 3 hit, no glitch.
Scent including Volmeronasal organ.
Perception 6 + Intuition 3 + Vomeronasal Organ 2
Secnt Perception (http://orokos.com/roll/262400): 11d6t5 4 hits, no glitch.
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hi guys, just to let you know we're expecting our child tomorrow (elective c-sec) so my posting routine is going to be pretty spotty over the next week until we settle into the new lifestyle!! feel free to handwaive/GM NPC her as necessary if scenes need to move on in my absence
Perception:
(http://orokos.com/roll/262425): 9d6t5 4
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I think the sisters want to mind control all the priests for some special ritual tomorrow - the temple knows that.
This is why they said 'DEAD or alive'. Get her out of the sisters claws dead or alive this is our job description - preferably alive.
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@Csjarrat
Congratulations mate! I wish you and your family the best!
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@Csjarrat
Congratulations mate! I wish you and your family the best!
Congratualations on this thread! on any thread really.
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@Csjarrat
Congratulations, and good luck!
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@Csjarrat, fantastic news! Parenthood is awesome. Have fun.
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I guess we re waiting for a reply from the Temple and then we decide our course of action regarding the Cathedral..?
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I guess so - Siren seems a bit inactive tough. I mean we don't seem to agree on any plan.
But our characters are very diverse and we can't seem to agree on a plan.
An expert view will drop some options from the table - if we learn what we have we can drop negotiation. (or do it if it is we have a strong card? we'll never decide and it is not wise to enter negotiation without knowing what you have).
if we want stealth we need to do some legwork . Matrix searches ? hacking? maybe physical legwork -
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I guess so - Siren seems a bit inactive tough. I mean we don't seem to agree on any plan.
But our characters are very diverse and we can't seem to agree on a plan.
An expert view will drop some options from the table - if we learn what we have we can drop negotiation. (or do it if it is we have a strong card? we'll never decide and it is not wise to enter negotiation without knowing what you have).
if we want stealth we need to do some legwork . Matrix searches ? hacking? maybe physical legwork -
We probably need a team leader to defer to in times of deadlock. Problem is, IC, we don't know each other well enough to know who that should be.
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Yeap that would help I mean... we're doing parts of plans that don't add up ;)
I thought we'll deliver the package tot he sisters and it'll be our way in, I am game for all other ideas tough it just feels now we took it and we have nothing we want to possibly do with it. (maybe the negotiation can be a creative way to achieve our goal but I am not sure we have enough. )
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We could start by having an expert who will have the final word in his/her area of expertise
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IT did it with security stuff. I felt comfortable that Sabato can take care to physical security as she is somewhat a multi tasker and may lose attention of her physical body as both astral and matrix leaves her body defenseless. She even gave Sabato marks on her drones. So he can boss them around when she's gone.
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Soooo, anyone heard anything from our GM?
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His last words were perception check everyone... some last words heh ? ;)
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Well he may have his hands full at the moment.Let's wait some more
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Well I'm not going anyway... or more precisely I am not going anywhere without wifi.
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Well, it's been almost a fortnight since last GM post. I well understand that real life comes up and gets in the way of things... but this long without even a 'Sorry, things are a bit crazy I'll get back when I can." I'm ready to call it... I really only want to be doing one PBP game at a time, and I don't want to be wondering all the time if the GM is going to up and vanish again.
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fair enough, good game guys. see you on the next one