Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Sentinemodo on <11-01-11/1312:10>

Title: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-01-11/1312:10>
SPOILER WARNING: this game is played using the official Missions 02 - 10 Twist and Insult scenario. If you wish to ever play it do not read any further.

I am opening up another thread my friends,

on list are:
JDA, snake_eyes, Sichr and Kouryuu.
also let as greet returning player - Netzgeist

It would help if all of you could post here the runner current status and dice pools in the Kot's format.

JDA, don't forget your background story.
all of you, since you have two runs under your belt succesfully completed, you might want to add theri short descriptions into your background stories

I've choosen the run in other sequence, that they've been released, but we'll go back and run the ones I've ommitted, at least some of them.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-01-11/1319:06>
Hello to you all again, friends!

Seems like we will be back together on another run.

I'll be posting the required things as soon as I got the time (probably tomorrow); just wanted to say hi again to you all.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-01-11/1320:28>
following the recent style, we're gonna add the headers to IC posts :)

examples by Chrona, I've shamelessly copied them from his thread

...
Example:
Quote
Monday August 13, 2073; 17:20, Boyle's, Dowd Street, Warehouse District
Creepy Joe; PAN=Passive SIN: Joseph Farley Rt.6

Joe had finally tracked him down, luckily he knew just the team to call.

Quote
Monday August 13, 2073; 17:23, ??, ??, Central  District
Carl Fooley; PAN=Passive SIN: Carl Fooley SINner

"One more time, just once... It'll be over then." Carl clenched his right hand.

Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-01-11/1337:44>
{Health: 0 / 10P and 0 / 10S damage, NO Wound penalty, No Stun penalty} | {Edge: 3/ 4} {Defense: 4; Initiative: 12; IP's: 3} |
{Ballistic Armor: 10; Impact Armor: 8 ; Mods : Thermal Dampening (4); Nonconductivity (4); Skinlink} |

Concept:   
Infiltrator/Demolition expert + face features                 
                     
Description:   
Former Corp [The Draco Foundation] spec. Op. Who faked his death. Gets angry if someone calls him Samuel

(http://i1117.photobucket.com/albums/k596/kouryuuLV/cygoth.jpg)
                         
Name: Sam Mule
Alias: Serious Sam - SS. Race: Human
Sex: Male   Age: 21
Nationality: UCAS
Lifestyle: CAS Sector Loft - Low lifestyle(2 weeks paid)
Karma Spent/Total Karma: 24/28
Nuyen: (Left after chargen= 0¥ Starting Nuyen= 400¥ (http://invisiblecastle.com/roller/view/2981957/) - 22,500¥ In Debt+10935(M1)+2500(DJ)+9750(M2)+2500(DJ)-15825(buying stuff)+1250(Smuggling) = - 10,000¥ in total; On Hand 1360¥
Motto: Prepare for the worst, hope for the best and expect nothing!
Street cred: 1
Factions relations: +2 Casquilho Mafia (this will give you a bonus of 2 dices to any social roll with members of that faction)


Personality/background

Sam was sold to the Corp as a child or maybe he is some sort of freakish experiment of a kind, the fact is Sam himself does not remember how it came to be, that he grew up in the Spec. Op. training facility in the „The Draco Foundation” Corp.

As far as Basic education is considered Sam got his fill. He not only did get the basic skills of Disguise, Infiltration and Demolitions, but also Basic Psychology and social interaction skills. The Corp even insisted him to have the mundane Math and natural sciences class. Languages, on the other hand, where fun to learn.

The Every day knowledge is not a thing you can get inside a secluded corp. compound. Mostly you get what you need and you need a lot of information on your targets. And the typical targets are criminal organization, mostly Yakuza and Triads, but many Mafia families have been targeted too.

Sam has no problem eradicating the Baddies, but his definition of baddies is a subject of discussion. Morals are the better part of this argument. Sam always tries to go for a non-lethal solution, but being a demolition expert it is not always easy. Sam’s Decision to fake his death to get rid of the corp. has been mostly because of the more unconsidered bombing tasks he was given in China town and other places where important Criminal Ringleaders commute.

After faking his death Sam has been working of his debt to a Mr. Johnson who not only lends him the [so desired, but most likely not his own] funds for doing it, but helped to make it happen. But this deal never came to fruition, because the Johnson vanished, just as Sam was prepared for his first mission. 20 Kg of plastic explosives and no targets, that will not end well.

Sam did improve his close combat skills just as he had the first use of them. The next task that challenged him was born in a realm that is filled in mist to his eyes, the matrix, or even more precise the “Res-something” or how Mouse used call it… Oh right Resonance. This job had a strange wibe around it, but it paid well, and Sam got a new SIN as a special force officer, witch is rather lucky as it opens a lot of doors for him.
The job itself was not hard, at least for him, but his team mates really took a beating, no wonder they could not hold their emotions back and even killed a few of the innocent people, Sam on the other hand avoided to kill anyone and it is something he is very proud about.

As a surprise the Johnson, who had helped Sam to fake his death, reappeared and had a message for Sam. “Droco knows, they have your file and they plan to …” more he could not say as a bullet pierced his throat. Sam made a rush retreat and got lucky, the strike force from Draco missed him completely, or maybe they let him go, who knows, but from now on Sam will be a prime target for them.

Once seen you will remember him because of his Cyber Goth style, good thing you won't see him, at least, until its too late.
As a Day job he works in the Lunar Nocturne (http://denver.wikidot.com/info:lunar-nocturne) as a Bartender and if necessary as a bouncer, but that happens rarely in this kind of establishment

Attributes

BodyAgilityReactionStrength
45(7)2(8.)3(5)
CharismaIntuitionLogicWillpower
443(5)4
EdgeResonance/MagicEssenceInitiative
401.3255/11 IP 1/3


Positive Qualities
Restricted Gear                     
Restricted Gear                     
Linguist                   
First Impression

Negative Qualities
In Debt (15000)                     
Record on File (Draco Foundation)                     
Day Job (2500¥/20hrs) ["Lunar Nocturne"]

Active Skills
Influence skill Group3
Athletics Skill Group1
Close combat skill Group1
Disguise [spec. in cosmetic]6
Infiltration [spec. in urban]4
Demolitions [spec. in plastic]4
Pistols [spec. in Tasers]4
Shadowing3
Palming2
Preception2
Dodge [from skillsoft]4(6)
Knowledge Skills
Corp - The Draco Foundation4
Criminal - Denver Gangs3
Criminal - Yakuza2
Criminal - Triads2

Language Skills
EnglishN
Cantonese2(4)
Japanese2(4)
German2(4)
French2(4)
Italian2(4)

Cyber/Bioware
CyberwareEssenceCostNotes
[R]Move-by-Wire System Rating 2[R]385,000¥+2 initiative pass, +4 reaction, +2 dodge skill,Skillwire Rating 4
Reaction Enhancer (2)0.620,000¥+2 reaction
Muscle Augmentation (2)0.414,000¥+2 strength
Cerebral Booster (2)0.420,000¥+2 logic
Radar Sensor (4)0.312,000¥Visibility modifiers ultrasound, penetrate 20 Barrier Structure ratings, detect persons, their cyberware, weapons
Sleep Regulator0.1510,000¥ sleep 3 hr/day or 48 hr awake with no modifiers
Skillwire Expert System0.13,000¥Can use edge for re-rolls on skillwire tests
Muscle Toner (2)0.416,000¥ +2 agility
   

Equipment
ArmourB/IMods
Form-Fitting Body Armor Half-Body Suit4/1none
Chameleon Suit 6/4Thermal Dampening(4), Nonconductivity(4), Skinlink
Forearm Guards0/1none
SecureTech Helmet0/2none
Street Clothes0/0none
CommlinkRe/Si/Fi/SyOperation SystemMods
Renraku Sensei2/4/6/4Iris OrbBiometric Lock, Armor Case 5
Commlink Soft-, hardwarepriceNotes
Biofeedback filter R44000Soft
Stealth R44000Soft
Exploit R44000soft
Analyze R44000soft
Browse R44000soft
Command R24000soft
Edit R44000soft

Activesofts R440000¥Dodge level 4
Subvocal Microphone           50¥–4 dice pool modifier to be heared in an audio Perception Tests     
Fake SIN (Sebastian Leer)                 (4)  4000¥Fake System Identification Number - Sebastian Leer
3x Fake License  R41200¥(concealed and carry; restricted weaponry;armour and accesory) - Sebastian Leer
Fake SIN (ZDF Officer Harald Black)                 (5)  15000¥Fake System Identification Number - Harald Black
WeaponTypeMods
ZapdosYamaha PulsarShock Pad, Melee Hardening, Skinlink, Smartgun System, Personalized Grip, Chameleon Coating
Concealable Holster      accesory75¥
35x Taser Dart           255¥ammo
5x Spare Clips           accesory25¥
Sensory enchanmentspriceNotes
Goggles                     300¥
   -Vision Enhancement      R3  300¥adds 3 dice to visual Perception Tests
   -Vision Magnification           100¥zoom magnifies vision by up to 50 times(optical or electronic enhancement)
   -Thermographic           100¥Enables infrared vision, helps spot living beings in darknes darkness, check motor or machine has been running lately, and to track heat footprints.
   -Flare Compensation           50¥No modifers from blinding flashes, glare and heat flashes.
   -Image Link           25¥displays visual information in the field of vision or user’s retina
   -Smartlink           500¥interacts with a smartgun system for visual aid
Headphones             50¥300¥
   -Audio Enhancements       (3)300¥adds 3 dice to Listening Perception Tests
   -Select Sound Filter      (3)600¥allows the to block out background noise and focus on specific sounds, 3 groups
   -Spatial Recognizer           100¥receives +2 dice pool modifier Perception Tests to find the source sound.
B&E GearpriceNotes
Gecko Tape Gloves           250¥Climbing help
Autopicker R              (6) 1200¥open locks/td]
Maglock Passkey           (4)8000¥open maglocks
2x Microwire  100m           100¥
2x Standard Rope 100m          100¥
Combat Load Vest           300¥holds your stuff
White Noise Generator     (6) 300¥helps hide sounds
Gas Mask           100¥immune to airborne toxins, diseases
ExplosivespriceNotes
[R]18x Plastic explosives[R]  1800¥
16x Radio Detonator           800¥
20x Timer Detonator           700¥
20x Neuro-Stun           1200¥
20x Gas Grenade           400¥
10x Flash-Bang Grenade     300¥
8x Laes cigarette     450¥

Contacts

Jeffry "Jef" Fernandez, "Lunar Nocturne" Club Owner
Connection Rating: 3 Loyalty: 1
Uses: Secure Location to meet at, Latest buzz and information, Link to the Magic community.
Places to Meet: "Lunar Nocturne"
Contact: Commlink

Tabitha “Tabby” Morgan
, Denver fixer, Changeling Female
Connection Rating: 3 Loyalty: 1
Uses: Corporate Procedures, Run offers and information, Identifying affiliations.
Places to Meet: CAS Sector Clubs
Contact: Commlink

Dean Costello, Casquilho Hacker, Human Male
Connection Rating: 2 Loyalty: 1
Uses: Fake SINs and licenses, Lawyer, Hacking jobs and data searches
Places to meet: Marcel’s; Tower of Babel; Casquilho imports
Contact: Commlink

Miguel Sanchez, Casquilho Fixer, Ork Male
Connection Rating: 3 Loyalty: 1
Uses: Mafia activities; BTL smuggling; Hiring muscle for street jobs
Places to meet: Marcel’s; Tower of Babel; Casquilho imports, UCAS dive bars; Ganger hang-outs
Contact: Commlink

Quote from: Edge Log
4 start
-1 From skill training
-1 from Edge shot at Tony
-1 From Intimidating 3K
1 left in Total
Quote from: Monitary Changes
+500 intro
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-01-11/1346:07>
following the recent style, we're gonna add the headers to IC posts :)

examples by Chrona, I've shamelessly copied them from his thread

...
Example:
Quote
Monday August 13, 2073; 17:20, Boyle's, Dowd Street, Warehouse District
Creepy Joe; PAN=Passive SIN: Joseph Farley Rt.6

Joe had finally tracked him down, luckily he knew just the team to call.

Quote
Monday August 13, 2073; 17:23, ??, ??, Central  District
Carl Fooley; PAN=Passive SIN: Carl Fooley SINner

"One more time, just once... It'll be over then." Carl clenched his right hand.

If we have difficulties keeping OOC out of IC, this will definatly add to the list of problems
not a fan of this. and will most likley often forget to put them in or just ignore as it takes time to get them in there and change and on a hand held it's suicide.
just a warning in advance.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-01-11/1416:27>
Name: Pietro "Fractal" Miller
Alias: Fractal, Oz, AROsmith, The Aesthet, The Man Behind the Curtain, Pygmalion, and many others... He likes adding new names to his arts.
Race: Elf (Class II Surge Changeling)
Sex: Masculine
Nationality: American
Karma Spent:  14
Karma Unspent:  2
Reputation:
   Street Cred: 2
   Notoriety: 1
   Public Awareness: 1
Physical Description:
Pietro is a bit like any elf you ever seem. Even though SURGE affected him, fortunatelly it didn't left many visible marks, except for his eyes that are now silver like globes (the chromatic aberration they produce is in part responsible for his nickname Fractal) and his silver hair, which presents a distinct  metallic flash. Usually he keeps his eyes hidden behind his googles. He keeps his unusual hair long, so he can use it in a large variety of styles. What suits him more is to make a braid at the back. Even though it's a little strange it does not qualify him as a freak. Most people can point at him and say he is a Changeling (no artificial hair would be so strange and yet so natural), but he is lucky in that it didn't turned him into any inconceivable lifeform. What suits him more is to make a braid at the back. Usually, he wears leather pants, boots and leather overcoats (with or without his trademark red silk shirt), but when a situation asks for a more formal meeting, he looks really good in a suit.
Personality/background:
Even before SURGE manifested, the elf guy was always an inspired artist. More, he was an digital artist with an ideal: to provide everyone with an aesthetic experience. He thinks society is truly stagnant, and people need to awaken. The way for them to learn to feel again is by having an artistic revelation, so he took the mission in his capable hands. He works as a guerrilla digital artist: he creates elaborated forms and AR animations and install them in unusual places (by hacking a system or by leaving an RFID tag at the place he wants his work to be). He considers his doing an humanitarian mission, and is not know because he always sign his deeds in a different name (he does not want recognization... or at least, that's what he says).
Pietro is something of an hedonist (how can one provide other with aesthetic experience with his life is not complete aesthetic, he questions), and likes to live well. He has an easy time among people (specially after he became even more Fae-like after he suffered from a SURGE outbreak) and know how to deal with them. It was just too obvious for him that being a negotiator among shadowrunners would be a good idea for him to raise funds to finance his artwork.
A year from now, Fractal rented a somewhat luxurious apartment with a friend, the tattooist Damien Blake, AKA the Inkling. At firts, he divided the place as a mean to pay for it, but they both discover they can both benefit from that friendship: the patterns Pietro designs are often used by Damien.
Fractal also has a soft spot for cats, and raises one in his leisure time (which is almost the whole of it).

Attributes

BodyAgilityReactionStrength
2/93/103/91/9
CharismaIntuitionLogicWillpower
8/124/94/94/9
EdgeEssenceInitiative
44,47/18

Positive Qualities
Restricted Gear - Response Rating 6 Module (5BP)
Class II Surge (Fey-Like, Arcadian, Metallic) (10BP)
Negative Qualities
Combat Paralysis (-20BP)
Vindictive (-10BP)
Thrill Seeker (-5BP)
Metagenic Qualities (20 BP in positive / -10 BP in negative)
Glamour (15BP)
Magnetosense (5BP)
Extravagant Eyes (Metallic Mirrored Silver-tinted Eyes) (-5BP)
Unusual Hair (Metallic Silver Hair) (-5BP)

Active Skills
Artisan6   +2 to Digital Art
Computer4   +2 to Edit
Data Search2
Hacking4   +2 to Exploit
Infiltration2   +2 to Urban
Influence Skill Group4
Pistols1   +2 to Tasers
Intimidation1
Cybercombat1
Knowledge Skills ( [Logic + Intuition] x 3 free points)
Art Scene4
Artistic Trends3
Drawing2
Fine Cuisine1
Art Theory2
Art History2
Underworld Politics3
Denver Nighthouses1
Language Skills
EnglishN
Cantonese2
Spanish2
Sperethiel2

Bioware
BiowareEssenceCostNotes
Tailored Pheromones 30,6  45000¥    +3 dice to Charisma and Social Tests
Vocal Range Enhancer0,112000¥Make any sound (even ultra and infra) and mimic voices
Cerebral Booster 20,420000¥+2 to Logic
Hearing Enhancement0,15000¥+1 to hearing; can hear ultra and infra-sound
Muscle Toner 20,416000¥+2 to Agility

Gear (32 BP - 160000¥)
CommLinks
-Disposable CommLink
Erik Fjordson Commlink
                    - At least System 5
                    Carrying Browse 5, Edit 5, Command 5
                    Analyze 5 and Encrypt 5
-Primary Commlink
Hermes Ikon3000¥
                    - Upgraded to Response 66000¥
        OS Novatech Navi1500¥
                    - Upgraded to Firewall 5 and System 62900¥
Common Use and Hacker Programs21350¥
    Analyze 4
    Browse 4
    Command 4
    Edit 6
    Encrypt 4
    Purge 4
    Reality Filter 6
    Scan 3
    Exploit 6
    Spoof 6
    Stealth 6
ARE Software Wall Space50¥
ARE Software Virtual Surround Music50¥
German Linguasoft 21000¥
Japanese Linguasoft 21000¥
Or'zet Linguasoft 21000¥
Denver Mapsoft 630¥
Datasoft 330¥Art Encyclopedia with Sample Gallery
CommLink Acessories
AR Gloves250¥
BTL Hot Sim Module250¥
SkinLink50¥
Trodes50¥
Subvocal Microphone50¥
Weapons
Sturm - modded Defiance EX Shocker650¥  Total cost, weapon + mods
   mod Smargun System
   mod Smartgun Camera Vision Enhancement 3
   mod SkinLink
Drang - modded Yamaha Pulsar650¥  Total cost, weapon + mods
   mod Smargun System
   mod Smartgun Camera Vision Enhancement 3
   mod SkinLink
18 Taser Darts100¥
2 Concealable Holsters150¥
Armors
Auctioneer Business Clothes1500¥
Armored Vest600¥
Electronics
Googles 6300¥
    Vision Enhancement 3300¥
    Smartlink500¥
    Image Link25¥
    Thermographic Vision100¥
    Flare Compensation50¥
    Vision Magnification100¥
Earbuds 330¥
    Audio Enhancement 3300¥
    Select Sound Filter 3600¥
    Spatial Recognizer100¥
5 Datachips
100 Standart RFID Tags100¥
30 Stealth RFID Tags150¥
IDs, Licenses e Credsticks
Fake SIN 4 "Nicolas Machiav"4000¥
Certified Credstick25¥
Medical
MedKit 6600¥
10 MedKit Supplies500¥
Biomonitor300¥
7 Disposable Syringes70¥
2 doses of Trance
Nanotech
4 area applications of Nanotattoos R 33000¥
Pets
"Mephistopheles" (Cat) 50¥       A yellow-eyed black cat
Three Months of Paid Lifestyle for Mephistopheles 75¥    - 25¥ each
Lifestyle
One Month of Payed Lifestyle5500¥- Only half of total amount, the roommate pays the other half
Others
Gas Mask
Drones
1 Microtapper Bug
Wasted Money
Nuyen burned3000¥- Let's consider he just had'n made good uses of what could have lasted.
Total Nuyen Spent (Character Creation)160000¥
Total Nuyen Left (Character Creation) 


                    Lifestyle
Lifestyle Characteristic    LP
Comforts   5
Entertainment4
Necessities4
Neighborhood3
Security4
Perfect Roommate2
Animal Lover 11
AI In Residence-3
Total LP20
Base Monthly Cost10000¥
Factor for having 1 roommate (Inkling)        10%
Monthly Cost11000¥
Total paid for each member (50%)5500¥

Contacts
ContactC/L
Ramón "Quase-Nada" Madruga (Fixer)  Connections 4/ Loyalty 3     The latino dwarf specializes himself in making ends meet, for a reasonable price. As the saying go, being a fixer, he lives by his contacts. No he does not die by his contacts, since that would make him a lousy fixer. He does not work with the wrong people, and even the ones with potential may have a difficult time to get in his good side. This dwarf prefers to work from a secure point, and you just get one of these choosing well who you work with.
Thomas "Thorn" Cain (Taxi Driver)   Connection 2/ Loyalty 1    Thorn lives his life as a cabbie at Denver, and in the shadows people says he can really turn your life a little easier when you need to cross some of the boundaries: the man is an specialist in transportation inside in Denver, and he knows some coyotes who work on the borders. He is also a good source of Denver streets gossip, if you have the patience to filtrate it from his cheap driver seat philosophy.
Damien "Inkling" Blake (Tattooist Roommate)   Connections 2/ Loyalty 1    Fractal's roommate is not what most would call a resourceful man, but he listen what's been going on in the art and style scene of the city and know some nice things. Sum it with the fact he is quite an enjoyable guy and you will come to the conclusion it's worth having him around.

Build Point totals:  400BP = Stats (195BP) + Edge (30BP) + Race (30BP) + Active Skills (120BP) + Positive Qualities (15BP) + Negative Qualities (-35 BP) + Resources (32BP) + Contacts (13BP)

Current Nuyen = 14425 ¥


Karma Log

Earned
Mission:  Trash the Body Eletric
Reason                                                                                                  Karma
Successfully kidnapping Bow Mar plant CEO4
Impressive activity2
Successful infiltration of Bow Mar Plant4
Avoiding any death2
Good Roleplay - Being a good Face Player4
Total                                                                                                16


Spent
Reason                                                                                                  Karma
Raising Infiltration 1 to 24
Specializing in Urban Infiltration2
Buying Cybercombat 14
Buy Intimidation 14
Total                                                                                                14
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-01-11/1418:22>
The updated runner status and the nuyen earned from the Trash the body electric run will be added on the next post (as soon as I find them).
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-01-11/1426:23>
Hmm, maybe I'll reconsider - I'm posting a lot form handheld myself - copy paste isn't glorious there, nor precise changes on touch screens.
All right I'll try to use them on my own - no obligation from your side.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-01-11/1440:47>
I've just edited my previous post including the total amount of nuyen Fractal had after the previous run; the equipment changes during that run were already done; in case anyone is wondering, I've updated it following this long-forgotten post:

[...]
His total "material gains" are as follow:
Cash = 14425 ¥
1 gas mask
1 microtapper bug
2 doses of trance (assuming I used the other two in Eric as to keep the man immobile);
Erik's commlink (which I will keep - I don't remember which model it was, but it had a suite of browse, edit, command, analyze and encrypt at rating 5)
I also shoot twice, and will subtract these darts from the sheet.
[...]


Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-01-11/2039:11>
story updated Here (http://forums.shadowrun4.com/index.php?topic=5293.msg84022#msg84022)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-02-11/0356:26>
Rem:

BTW: Welcome back, Fractal...may we have a look on  your commlink for a minute...or two :)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-02-11/1645:20>
Thanks a lot, Sichr.

Well, the updated stats:

Quote from: Runner Current Status
{Health: 0 / 10P and 0 / 10S damage, NO Wound penalty, No Stun penalty} | {Edge: 0/ 4} {Defense: ; Initiative: 7; IP's: 1} |
{Armor Vest: Ballistic Armor: 6; Impact Armor: 4} |
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-02-11/1810:24>
Guys, I'm ready whenever you are.

Waiting for JDA's story and Snake's updates.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: snake_eyes on <11-02-11/2019:36>
Sorry Sent, I won't have the full updates to character ready until saturday most likely.
Due to time constraints between missions, I'll have Mouse do his first submersion with the aid of his friend Gimmly. I haven't picked which echo i want yet. Other than that, he'll take the money from the previous run.
So character sheet is the same minus the extra money, submersion, contact additions, and registering the sprite.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: JDA on <11-02-11/2047:25>
I'm on a business trip until Friday. And would hate putting a story together on a handheld. Will see what I can do though.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-03-11/0432:30>
ok, take your time.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-03-11/1659:57>
Oh, I just noticed a problem (Fractal was the second character I made for Shadowrun, so when I made him, I was unaware of some rules yet). All my armors are giving Fractal emcumbrance penalty...

Well, Sen, just to be sure, are you using any of the optional rules for armor from Arsenal (pg. 45-46)? In either case, Fractal will need to go shopping.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-03-11/1824:25>
i think we all find things in our characters that are not like we would like or against some rules, the same we had with our Qualities
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-03-11/1827:32>
I promissed myself to make it all right till saturday, when it seems like everyone will be IRL ready to have some fun
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-03-11/1829:45>
I promissed myself to make it all right till saturday, when it seems like everyone will be IRL ready to have some fun
i will have a hell of a busy weekend, but will try to post from handheld.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-04-11/0549:28>
I'm going to launch a party at Saturday evening just as I'll get back from the horse-riding at the morning. The party means, I'll be hanging over next day and cleaning the appartment, so Sunday's going to be pretty too.

but I've got the post ready, and two mroe to edit/follow as well.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-04-11/0854:26>
...cleaning the appartment...

That is what women are designed for :)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: snake_eyes on <11-05-11/1708:47>
{Health: 0 / 9P and 0 / 11S damage, 0 Wound penalty, 0 Stun penalty} | {Edge: 2/2}
{Initiative: 7; Initiative Passes: 1 } | {Initiative(Matrix): 11; Initiative Passes(Matrix): 3}
{Ballistic Armor: 6; Impact Armor: 4 ; Mods : None}
Alias: Mouse
Name: Nathaniel Smith. Race: Human
Sex: Male   Age: 14
Nationality: UCAS

Lifestyle: Low lifestyle(1 month paid) -10days

Description: a thin wiry boy,  slightly malnourished and pasty white (about 85lbs) with short light brown hair clumped into small spikes (Jap Anime style) stuffed under a Rockies ball cap. His light brown eyes carry hints of things unseen to most and has lost the innocence of youth. He sports a Magma T-shirt under a lined jacket and worn blue jeans and sneakers to complete the ensemble.
 
Motto: there’s always a hole, you merely have to be small enough to slip through it.
Attributes
Body   Agility   Reaction   Strength
2   2   2   2
Charisma   Intuition   Logic   Willpower
3   5   5   5
Edge   Resonance   Essence   Initiative
2   5   6         IP
Norm   7   1
Matrix   11   3


Active Skills
Tasking Skill Group [Resonance]
•   Compiling
•   Decompiling
•   Registering   4
Cracking Skill Group [Logic]
•   Cyber-combat
•   Electronic Warfare
•   Hacking   4
Electronics Skill Group [Logic]
•   Computer
•   Data Search
•   Hardware
•   Software   4
Dodge [Reaction]   3
Perception [Intuition]   2
Pistols [Agility]   1
   Knowledge Skills
Mathematics   5
Matrix Security Procedures   4
Data Havens   4
IC Identification   4
Data Encryption Theory   3
Matrix Phenomenon   2
Matrix Theory   2
Japanese Anime   2
   
Language Skills
English   N
Japanese   4

   


Technomancer
   
Living Persona
Firewall [Willpower]   5
Response [Intuition] (+1 Full VR)   5 (6)
Signal [Resonance / 2, round up]   3
System [Logic]   5
Biofeedback Filter [Charisma]   3
Matrix Perception
 (Computer + Analyze) + 2   11
   Complex Forms
Common
Analyze   5
Browse   3
Edit   3
Scan   3

Registered Sprites
Fault Sprite (Medic)   R5   Srv 7
      
   Hacking
Armor   5
Attack   5
Decrypt   3
Exploit   5
Stealth   5
Track   5

Submersion
Rank   1
   
   Echoes
Skinlink   
   


Qualities
Positive   Negative
Technomancer
Natural Hardening
   SINner (Criminal)
Combat Paralysis
Addiction(Mild, BTL)




Equipment
Armor   B   I   Mods
Lined Jacket   6   4   



Commlink, Soft/Hard-ware   Qty   Re   Si   Fi   Sy   Operation System   Mods
Hermes Ikon (comlink)      4   3   3   3   Iris Orb OS   Satellite Uplink
Hardening 6
•   Agent 3, 4
•   IC 3
•   Pilot 3
•   Analyze 4
•   Browse 4
•   Command 4
•   Edit 4   •   Attack 4
•   Armor 4
•   Defuse 4
•   Exploit 4
•   Stealth 4      
BTL from Taske   10                  
BTL Recordings    10                  5% chance for brain dam
VR Games   2                  
Datachips   20                  


Item   Rating   Qty   Notes
Fake SIN (Mark Deptula)   4   1   
   Fake Driver’s License   4   1   
Fake SIN   1   1   


Weapon   DV   Stats   Mods
Colt America L36   4P   5/15/30/50 SA 11(c)    Smartgun System Internal
Hidden Gun Arm Slide
5 Clips Regular Ammo


Vehicles   Hndl   Accel   Spd   Pilot   Bdy   Armr   Sns   Mnts
Dodge Scoot(Scooter)
[Stock]Imp Eco   +1   10/15   60   1   4   2   1   
                        


Cyberware/Bioware
Cyberware   Essence   Cost   Notes
None         



Contacts
   Con   Loy
Fixer   2   2
Gimmly, Matrix Ghost in the Machine
Uses: Friend/Mentor; Information on Matrix activities; Exploiting software; Data Havens
Places to Meet: Matrix chat hubs
Contact:    3   3
Taske, free machine sprite
Uses: Information on Matrix activities; BTL source code; security flaws in OSes
Places to Meet: Matrix chat hubs
Contact: Message left in Denver's master node chathub   2   1
Dean Costello, Casquilho Hacker, Human Male
Uses: Fake SINs and licenses, Lawyer, Hacking jobs and data searches
Places to meet: Marcel’s; Tower of Babel; Casquilho imports
Contact: Commlink   2   1
Miguel Sanchez, Casquilho Fixer, Ork Male
Uses: Mafia activities; BTL smuggling; Hiring muscle for street jobs
Places to meet: Marcel’s; Tower of Babel; Casquilho imports, UCAS dive bars; Ganger hang-outs
Contact: Commlink   3   1


Street cred: +1
+1 the sheer amount of bodies and damage warranted plus succesful clearing Dean of his charges, made you a little more known in the shadows. There was little in a story that has to be hidden, so you could brag about the job (and how you four-handely tacked an army of BTL zombies) in the street pubs, basking in glory and waiting for another job.

Factions relations:
you got a +2 to your relations with Casquilho Mafia (this will give you a bonus of 2 dice to any social roll with members of that faction)

Nuyen:
Starting   ¥250       
      Pants   ¥20
Through Rose Colored Display Link   ¥9,750       
       Costly BTL x9 @¥200ea   ¥180
          
Total:   ¥9,800       

Karma:
Through a Rose Colored Display Link   13       
      Submersion (rank 1)   13
         
         
         
Total Gained:   13       


Background:
A male human about 14yrs old physically small and frail looking. The only child of Middle Class parents who worked most of the time to make ends meet. Despite that they were never there, Mouse’s parents were extremely over-protective of their only son. He was rarely allowed out of their sight (even when away they were always watching) and only rarely ventured outside. He grew to be extremely introverted immersing himself in the datastreams of the Matrix and science of computing (in which he found his special gift.) Several years ago his parents were killed in the crossfire between a gang and security personnel. Sent to an orphanage, he continued surfing the tides of the Matrix. During one of his surfing (hacking) escapades, he happened upon an entity in the Matrix (a Ghost) claiming to be the essence of a hacker trapped in the Matrix during Crash 2.0. This ghost took Mouse under his wing becoming a mentor and friend to a lonely orphaned boy. The derelict attitude and trouble with law enforcers caused the orphanage to expel him. The mouse is free at last!

Through a Rose-Colored Display Link
Caught while intercepting a call to a shadowrun team in a Casquilho Mafia restraunt, he is taken under the wing of the team’s rigger/decker. There he tries to aid the team to fight against the BTL zombies created by a renegade sprite named Taske—all to free the mafia’s top hacker Dean. After relaying the events of the mission to Gimmly, Gimmly takes him on trip to the resonance realms.

Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: JDA on <11-06-11/1205:22>
Okay from prevous run, I choose to take the nuyen. I some of it to pay my debt down to 4000 and to send the presents to my contacts. Here is my updated sheet. I will be spending karma to become a grade 1 initiate in masking.
Name: Riker
Starting Nuyen: 5000   Karma- 18-13 for initiation leaves (5)
Race:  Orc          (20 Build Points)
Hermantic Mage     (15 Build Points)
Stats            (140 Build Points)
Body- 4       
Agil-2
React-3       
 Str-3
Cha-  3         
Intuit-3
Logic- 4       
Will- 5
Magic- 5          (40 Build Points)
Edge- 3           (20 Build Points)
Initiative- 6 (reaction + intuition)   
Astral Initiative- 6 (intuition x2)       
Essence- 6

Skills             (106 Build Points)
conjuring group 3
Spellcasting 6
Counterspelling 1
Arcana 1
Pistols 1
Ettiquette 1
Perception 4
Dodge 2
Assensing 2
Astral combat 1

Knowledge skills-    (21 Free Build Points)
Denver Street Gangs 3
Paranormal Critters 4
Magic theory 4
Spirits 4
Denver Mage societies 3
Sports bookmaking 3

Contacts      (14 Build Points)
Fixer    loyalty 1/ conn.3
Freddy  Blogger loyalty 2/ conn. 3
Grunk   Talismonger  Loyalty 2/ conn 3
Dean Costello, Casquilho Hacker, Human Male, Connection Rating: 2 Loyalty: 1
Miguel Sanchez, Casquilho Fixer, Ork Male, Connection Rating: 3 Loyalty: 1



Qualities:            (-30 Build Points)
In Debt -4,000
Incompetent Electronics
Allergy (Strawberries, Moderate)

Resources:       (25 Build Points)
Weapons: Cavalier Deputy w/ 100 rds. Regular ammo w/ 4 speed loaders
   10 silver bullets w/ 1 speed loader
   External smartlink system
   Concealable holster
   Personalized Grip   
Gearmiddle lifestyle 1 months
Armor jacket
Mage sight goggles
Erika elite commlink 
Fake license for gun  rat. 4
Fake mage license
Fake sin x2   Rating 3
Survival Kit
Antidote patch x3 rat. 2
Tranq patch x3 rat. 2
slap patch x5
Spell formulas
Combat (Power Bolt)
detection (Detect Magic)
Health (Stablilize)
Illusion ( Confusion)
Manipulation (element Wall)
Googles
   Vision enhancement
   Vision Magnification
   Smartlink
   Flare compensation

Magical Lodge 6 force points
Health   Sustaining focus 3 Bonded    (3 Build Point)
Combat  Spellcasting focus 3 Bonded    (3 Build points)
Summoning focus 2 Bonded   (2 Build Points)
Known Spells    (    36 Build points)
Manabolt
Manaball
Powerball
Lightening bolt
Stun Bolt  bought with Karma from prev. run
Analyze truth
Heal
Improved invisibility
Improved Reflexes
Phantasm
Armor
Mana barrier
Physical barrier



Bound spirits      ( 6 Build Points)
Man force 5   services 2
Wind Force 5 services 1

Nuyen spent- 1250 on contact info. And gifts. 7600 on debt.
  Info.
Male Orc. As a child their wasn’t much that riker was good at. He was always small and clumsy and never fit into society as an orc or anything else. As an orc he was small and strong given the standards given by orc society and was constantly having to prove himself, always seeming to come up a little short. In all other manners of society he was an uninspiring orc, too small for typical orc jobs. One day while hell bent on proving himself he rreid to muscle his way into one of the hot spot clubs, designed for the local hot shots and found a very unwelcoming door committee made up of a fellow orc and a nasty troll. As things got more physical and the beating he was taking a in an all out attempt to get away, he felt an uncontrollable energy start racing thourgh his body an what felt like an explosion   that ripped his body to pieces, the only thing he remembered was PAIN. It wasn’t until sometime later that he awoke on a strangers couch, with a Troll overlooking him. He was still in pain and thought I’m dead now. But the Troll introduced himself as Grunk, and informed him that he had better learn to harvest his ability with magic or it would kill him. Grunk took him under his wing and showed him a thing or too with the arts. Grunk has always advise him to drop the chip from his shoulder about not being good enough at anything, saying that if he didn’t the day will come that it will get him. This was Riker’s introduction into magic. Ryker has since proticipated in a couple of Runs one on RMD facility where he used a lot of his skills in the arts of illusion and the latest on a job clearing the name of a mafia member.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-06-11/1705:43>
snake, JDA, I'm sorry, but the submersion and initiation will take more than that.

I would have told you earlier, but today was the first time I've actually read that part of the books.

Last run could be the basis for some source code (btl related) submersion task for Mouse perhaps, but there are rolls related with that and time requirements logic + software(9, 1 week) extended test

there was nothing however that could make a basis for initiation ordeal for Ryker.

so - in case of Mouse you can make first roll. in case of Ryker, either save karma or choose other improvement.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-06-11/1855:55>
snake, JDA, I'm sorry, but the submersion and initiation will take more than that.

I would have told you earlier, but today was the first time I've actually read that part of the books.

Last run could be the basis for some source code (btl related) submersion task for Mouse perhaps, but there are rolls related with that and time requirements logic + software(9, 1 week) extended test

there was nothing however that could make a basis for initiation ordeal for Ryker.

so - in case of Mouse you can make first roll. in case of Ryker, either save karma or choose other improvement.
Proving himself to the team is a change in attitude and it might be seen as a change in Ryker, could it not? the Stun ball was a change then all the other times he failed, at least on a personal level he had done something he wished for and soul searching for what he gained and what lost, as well as searching for the meaning of his life is a great reason to initiate, and ryker could find a magic group that helps him do it, are at least give him a task to fulfil to gain a new level of understanding, aka reason for initiation.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: snake_eyes on <11-07-11/0754:01>
snake, JDA, I'm sorry, but the submersion and initiation will take more than that.

I would have told you earlier, but today was the first time I've actually read that part of the books.

Last run could be the basis for some source code (btl related) submersion task for Mouse perhaps, but there are rolls related with that and time requirements logic + software(9, 1 week) extended test

there was nothing however that could make a basis for initiation ordeal for Ryker.

so - in case of Mouse you can make first roll. in case of Ryker, either save karma or choose other improvement.
The submersion task is not required, unless I want to reduce the amount of Karma cost. I can pay the full price w/o doing the submersion task or using a "guild" Unwired pg141-142.
I don't think my character would yet know that such a task can be performed yet. He's being led in the direction to go by his friend Gimmly. After experiencing it once, he could start to learn about these tasks and guilds. Usually after doing something once, you learn how to do it better. His first submersion is about reaching his first resonance realm.

If GM still says that I have to do the submersion task, then may I either specialize in a skill or learn a new complex form and then begin the process of submersion (make the first roll) and specialize in a skill? Or does one roll after the week? Either way, if the character will still have the karma to pay for both.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-07-11/0804:38>
Sent, not wanting to sound repetitive, but are you using any of the optional rules for armor from Arsenal?

If so, this will change considerably the buying priorities of Fractal.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-07-11/0821:57>
Imo about this submersion/initiation...there was a very short time between adventures for such a task. Well its GMs call...
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-07-11/0904:10>
Imo about this submersion/initiation...there was a very short time between adventures for such a task. Well its GMs call...
time is not enough i know, but the possibility is there.
just like gaining a skill group over a period of a month doing extended tests.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: snake_eyes on <11-07-11/1103:05>
Time...Time...Time...
Who's got the time. Just don't ask the rabbit with the pocketwatch :) Since it is an issue for the submersion, I'll wait until there is more down time. I've made some rolls. If this is acceptable GM, I'll adjust the character sheet accordingly.

Day 1:
Machine Sprite L2-2 services-1used
Register(4)+Res(5)+2TM=11d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3255370/)
Resist 4=4d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3255384/)
Fading=10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3255405/)
+1t stun takes 2hrs 2services

Crack Sprite L3 (w Spoof)- 1 service
Register(4)+Res(5)+2TM=11d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3255410/)
Resist 6=6d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3255412/)
Fading 10=10d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3255413/)
+2stun for -3stun total 5hrs
Register(4)+Res(5)+2TM-1stun= 10d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3255420/)
Resist (6)= 6d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3255422/)
Fading: 10d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3255424/)
+5stun for 8stun total. Total 8hrs spent. Not feeling good, getting some food and getting some rest.

Day 2: learn Spoof at level 1 (2 Karma)
Intuit(5)+res(5) +3sprite (5,1d)= 10d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3255426/) + sprite aid study (3d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3255457/) )
Crack Sprite services are done

Day 3-4: learn Command at level 1 (2 Karma)
Intuit(5)+res(5) +2 sprite (5,1d)= 12d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3255466/)
Bought success (3) Command Sprite 1 service remaining

Day 5:
Register Lvl 4 Crack Sprite (Defuse) 4-services
Register(4)+Res(5)+2TM= 11d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3255471/)
Resist 8= 8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3255474/)
Fading will5+res5= 10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3255480/)
+5stun @ -1 penalty took 4hours
Finish the day helping Unca Omar

Day 6-7:
Run the net with Gimmly, catch him up on my latest exploits, while we working on exploit specialization (2 Karma) Helping Unca Omar to acquire new fridge and furniture and working with him on controlling drones.

After this is all said and done, Mouse ends with a Hacking (+2 exploit) skill specialization, Command and Spoof at level 1, a registered Machine Sprite R2 with 1 service left and a Crack Sprite R4 with 4 services. The spoof and command forms I figured he'd learn/use by watching Unca Omar at work. He wil eventually try to learn the defuse complex form after watching Unca Omar place that data bomb in his node :D
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-07-11/1109:55>
ok Sent can you clear me up how exactly the Skill extendet tests work as i have seen many variations
can i do somthing else or do i work the whole week of the extendet test just on the one skill
can there be some paralel skill progresion can there be some other actions in the mean time?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-07-11/1401:34>
And how many time has passed since the Trash the Body Electric Mission (so as for me to imagine what Fractal has been doing during this time).
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-07-11/1418:26>
And how many time has passed since the Trash the Body Electric Mission (so as for me to imagine what Fractal has been doing during this time).

http://forums.shadowrun4.com/index.php?topic=2384.msg52632#msg52632

less then a week

and now almost abou the same...a week...
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-07-11/1508:35>
Time...Time...Time...
Who's got the time. Just don't ask the rabbit with the pocketwatch :) Since it is an issue for the submersion, I'll wait until there is more down time. I've made some rolls. If this is acceptable GM, I'll adjust the character sheet accordingly.


this are ok, make your updates, nice choices :)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-07-11/1657:29>
ok Sent can you clear me up how exactly the Skill extendet tests work as i have seen many variations
can i do somthing else or do i work the whole week of the extendet test just on the one skill
can there be some paralel skill progresion can there be some other actions in the mean time?

The skill extended tests acumulate. in case of 'normal' people they use their rolls for each day.

You are an exception, because you sleep less, and you work on two shifts.

there are no paralel progressions of the skills. If you inquire about Snake's rolls - he is studying complex forms - they use different rolls/times than standard skills.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-07-11/1701:14>
Imo about this submersion/initiation...there was a very short time between adventures for such a task. Well its GMs call...
time is not enough i know, but the possibility is there.
just like gaining a skill group over a period of a month doing extended tests.

That really depends on the resonance task / initiation ordeal. master sourcecode or master thesis can be done over several weeks (it is like accumulating hits on skill group/skill). Other methods like self crippling or always open of course. Special tasks, like master hack / metaplanar venture need a roleplaying adventure to accumulate.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-07-11/1703:05>
Oh, I just noticed a problem (Fractal was the second character I made for Shadowrun, so when I made him, I was unaware of some rules yet). All my armors are giving Fractal emcumbrance penalty...

Well, Sen, just to be sure, are you using any of the optional rules for armor from Arsenal (pg. 45-46)? In either case, Fractal will need to go shopping.

you can use optional armor rules, just post here which ones exactly you're using for my information
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-07-11/1727:43>
Proving himself to the team is a change in attitude and it might be seen as a change in Ryker, could it not? the Stun ball was a change then all the other times he failed, at least on a personal level he had done something he wished for and soul searching for what he gained and what lost, as well as searching for the meaning of his life is a great reason to initiate, and ryker could find a magic group that helps him do it, are at least give him a task to fulfil to gain a new level of understanding, aka reason for initiation.

Casting a spell at maximum power isn't sufficient achievement for initiation.

There are runs in missions, that serves as initiatory ordeal, and we will be running them also. There are other ways for fast tracking initiation (human sacrifice, self mutilation, restriction on spell casting). as well as method to reach initiation through a more time consuming process (writing and publishing thesis on magickal subject). The problem is that other than his shyness, there was so far very little background on Ryker to perform initiation and none relating to his magic school.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-07-11/1751:56>
snake, JDA, I'm sorry, but the submersion and initiation will take more than that.

I would have told you earlier, but today was the first time I've actually read that part of the books.

Last run could be the basis for some source code (btl related) submersion task for Mouse perhaps, but there are rolls related with that and time requirements logic + software(9, 1 week) extended test

there was nothing however that could make a basis for initiation ordeal for Ryker.

so - in case of Mouse you can make first roll. in case of Ryker, either save karma or choose other improvement.
The submersion task is not required, unless I want to reduce the amount of Karma cost. I can pay the full price w/o doing the submersion task or using a "guild" Unwired pg141-142.
I don't think my character would yet know that such a task can be performed yet. He's being led in the direction to go by his friend Gimmly. After experiencing it once, he could start to learn about these tasks and guilds. Usually after doing something once, you learn how to do it better. His first submersion is about reaching his first resonance realm.

If GM still says that I have to do the submersion task, then may I either specialize in a skill or learn a new complex form and then begin the process of submersion (make the first roll) and specialize in a skill? Or does one roll after the week? Either way, if the character will still have the karma to pay for both.

That's might be just me. I don't see submersion/initiation as an easy way to gain sexy upgrade to the stats. That would be unfair to other people that have to spend time on learning their skills. The task is mandatory and reflect gaining understanding of Matrix/Astral. There is a 20% cost reduction attached of course.

And for the record, I think that Mouse throught the enitre BTL trip/Taske interaction/combat with and against sprites/agents gained enough insight to qualify for the submersion. You only need to decide how to iron out this experience into actual upgrade. I am not limited to the tasks presented in the books. Feel free to PM me with other proposal.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: snake_eyes on <11-07-11/2003:58>
I don't have a problem with a time requirement for submersion, I couldn't find any in the books so I assumed the week would be sufficent. I'll try to think of something like maybe find Taske's source code.
Anyway...here are the changes made to Mouse...
{Health: 0 / 9P and 0 / 11S damage, 0 Wound penalty, 0 Stun penalty} | {Edge: 2/2}
{Initiative: 7; Initiative Passes: 1 } | {Initiative(Matrix): 11; Initiative Passes(Matrix): 3}
{Ballistic Armor: 6; Impact Armor: 4 ; Mods : None}
Alias: Mouse
Name: Nathaniel Smith. Race: Human
Sex: Male   Age: 14
Nationality: UCAS

Lifestyle: Low lifestyle(1 month paid) -10days

Description: a thin wiry boy,  slightly malnourished and pasty white (about 85lbs) with short light brown hair clumped into small spikes (Jap Anime style) stuffed under a Rockies ball cap. His light brown eyes carry hints of things unseen to most and has lost the innocence of youth. He sports a Magma T-shirt under a lined jacket and worn blue jeans and sneakers to complete the ensemble.
 
Motto: there’s always a hole, you merely have to be small enough to slip through it.
Attributes
Body   Agility   Reaction   Strength
2   2   2   2
Charisma   Intuition   Logic   Willpower
3   5   5   5
Edge   Resonance   Essence   Initiative
2   5   6         IP
Norm   7   1
Matrix   11   3


Active Skills
Tasking Skill Group [Resonance]
•   Compiling
•   Decompiling
•   Registering   4
Cracking Skill Group [Logic]
•   Cyber-combat………………………………   4
•   Electronic Warfare……………………….   4
•   Hacking (+2 Exploit)……………………   4
   
Electronics Skill Group [Logic]
•   Computer
•   Data Search
•   Hardware
•   Software   4
Dodge [Reaction]…………………………………   3
Perception [Intuition]………………………….   2
Pistols [Agility]…………………………………….   1
   Knowledge Skills
Mathematics……………………………   5
Matrix Security Procedures…..   4
Data Havens…………………………..   4
IC Identification……………………..   4
Data Encryption Theory…………   3
Matrix Phenomenon……………….   2
Matrix Theory…………………………   2
Japanese Anime…………………….   2
   
Language Skills
English   N
Japanese………………………………   4

   


Technomancer
   
Living Persona
Firewall [Willpower]…………………………….   5
Response [Intuition] (+1 Full VR)………   5 (6)
Signal [Resonance / 2, round up]……..   3
System [Logic]…………………………………….   5
Biofeedback Filter [Charisma]……………   4[3]
Matrix Perception…………………………………
 (Computer + Analyze) + 2   11
   Complex Forms
Common
Analyze   5
Browse   3
Command   1
Edit   3
Encrypt   -
Scan   3

Registered Sprites
Fault Sprite (Medic)   R5   Srv 7
Machine Sprite   R2   Srv 1
Crack Sprite (Defuse)   R4   Srv 4
   Hacking
Armor   5
Attack   5
Decrypt   3
Defuse   -
Exploit   5
Sniffer   -
Spoof   1
Stealth   5
Track   5

Submersion
Rank (able to begin submersion)   0
   
   Echoes
   
   


Qualities
Positive   Negative
Technomancer
Natural Hardening
   SINner (Criminal)
Combat Paralysis
Addiction(Mild, BTL)




Equipment
Armor   B   I   Mods
Lined Jacket   6   4   



Commlink, Soft/Hard-ware   Qty   Re   Si   Fi   Sy   Operation System   Mods
Hermes Ikon (comlink)      4   3   3   3   Iris Orb OS   Satellite Uplink
Hardening 6
•   Agent 3, 4
•   IC 3
•   Pilot 3
•   Analyze 4
•   Browse 4
•   Command 4
•   Edit 4   •   Attack 4
•   Armor 4
•   Defuse 4
•   Exploit 4
•   Stealth 4      
BTL from Taske   10                  
BTL Recordings    10                  5% chance for brain dam
VR Games   2                  
Datachips   20                  


Item   Rating   Qty   Notes
Fake SIN (Mark Deptula)   4   1   
   Fake Driver’s License   4   1   
Fake SIN   1   1   


Weapon   DV   Stats   Mods
Colt America L36   4P   5/15/30/50 SA 11(c)    Smartgun System Internal
Hidden Gun Arm Slide
5 Clips Regular Ammo


Vehicles   Hndl   Accel   Spd   Pilot   Bdy   Armr   Sns   Mnts
Dodge Scoot(Scooter)
[Stock]Imp Eco   +1   10/15   60   1   4   2   1   
                        


Cyberware/Bioware
Cyberware   Essence   Cost   Notes
None         



Contacts
   Con   Loy
Fixer   2   2
Gimmly, Matrix Ghost in the Machine
Uses: Friend/Mentor; Information on Matrix activities; Exploiting software; Data Havens
Places to Meet: Matrix chat hubs
Contact:    3   3
Taske, free machine sprite
Uses: Information on Matrix activities; BTL source code; security flaws in OSes
Places to Meet: Matrix chat hubs
Contact: Message left in Denver's master node chathub   2   1
Dean Costello, Casquilho Hacker, Human Male
Uses: Fake SINs and licenses, Lawyer, Hacking jobs and data searches
Places to meet: Marcel’s; Tower of Babel; Casquilho imports
Contact: Commlink   2   1
Miguel Sanchez, Casquilho Fixer, Ork Male
Uses: Mafia activities; BTL smuggling; Hiring muscle for street jobs
Places to meet: Marcel’s; Tower of Babel; Casquilho imports, UCAS dive bars; Ganger hang-outs
Contact: Commlink   3   1


Street cred: +1
+1 the sheer amount of bodies and damage warranted plus succesful clearing Dean of his charges, made you a little more known in the shadows. There was little in a story that has to be hidden, so you could brag about the job (and how you four-handely tacked an army of BTL zombies) in the street pubs, basking in glory and waiting for another job.

Factions relations:
you got a +2 to your relations with Casquilho Mafia (this will give you a bonus of 2 dice to any social roll with members of that faction)

Nuyen:
Starting   ¥250       
      Pants   ¥20
Through Rose Colored Display Link   ¥9,750       
       Costly BTL x9 @¥200ea   ¥180
          
Total:   ¥9,800       

Karma:
Through a Rose Colored Display Link   13       
      Learn Spoof  (rank 1)   2
      Learn Command (rank 1)   2
      Specialize in Exploit    2
         
Total Gained:   13    Total Spent   6


Background:
A male human about 14yrs old physically small and frail looking. The only child of Middle Class parents who worked most of the time to make ends meet. Despite that they were never there, Mouse’s parents were extremely over-protective of their only son. He was rarely allowed out of their sight (even when away they were always watching) and only rarely ventured outside. He grew to be extremely introverted immersing himself in the datastreams of the Matrix and science of computing (in which he found his special gift.) Several years ago his parents were killed in the crossfire between a gang and security personnel. Sent to an orphanage, he continued surfing the tides of the Matrix. During one of his surfing (hacking) escapades, he happened upon an entity in the Matrix (a Ghost) claiming to be the essence of a hacker trapped in the Matrix during Crash 2.0. This ghost took Mouse under his wing becoming a mentor and friend to a lonely orphaned boy. The derelict attitude and trouble with law enforcers caused the orphanage to expel him. The mouse is free at last!

Through a Rose-Colored Display Link
Caught while intercepting a call to a shadowrun team in a Casquilho Mafia restraunt, he is taken under the wing of the team’s rigger/decker. There he tries to aid the team to fight against the BTL zombies created by a renegade sprite named Taske—all to free the mafia’s top hacker Dean.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: snake_eyes on <11-07-11/2016:01>
The only other thing I can think of would be for Mouse to download some old Jap Anime trid (such as) Ghost in the Machine, so that he and Gimmly can watch and laugh about out how they got it all wrong (or right.) How much for several of such trids?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-08-11/0850:24>
you can use optional armor rules, just post here which ones exactly you're using for my information

I just wanted to buy a Custom Made (Arsenal, pg. 44) Chameleon Suit with Thermal Dumping 4; The modded Chameloen Suit would cost 10.000 nuyen, but I believe this price should raised considerably for it being Custom Made (which would allow me tu use it without receiving emcumbrance penalty, since it increases the armor allowance to Body X 3).
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-08-11/0855:34>
you can use optional armor rules, just post here which ones exactly you're using for my information

I just wanted to buy a Custom Made (Arsenal, pg. 44) Chameleon Suit with Thermal Dumping 4; The modded Chameloen Suit would cost 10.000 nuyen, but I believe this price should raised considerably for it being Custom Made (which would allow me tu use it without receiving emcumbrance penalty, since it increases the armor allowance to Body X 3).

It is one piece of armor, if you ask me...there is also an optional rule that says Ignore encumberance if you are wearing single suit...

@Sent: Sorry pal I still didnt make it to get my qualities puzzle solved.I got a Deadline on friday with my journal articles...I hope Ill found some time at least to read the list in RC and make some counting.
@ All: Sorry for delay :(
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-08-11/0916:55>
It is one piece of armor, if you ask me...there is also an optional rule that says Ignore encumberance if you are wearing single suit...

There's it, also.
Well, since they are both optional rules, let's wait for the GM's call.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: JDA on <11-08-11/0958:52>
Sent. need ruling on this. I have two options for karma spending. Need to know which is approve, can make case for both.
1. increase edge by 1 point. or
2. with the help of Omar, Mouse and Sam remove my incompetence to technology quality.
Let me know which would be allowed also, party feel free to chime in.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-08-11/1211:58>
Sent. need ruling on this. I have two options for karma spending. Need to know which is approve, can make case for both.
1. increase edge by 1 point. or
2. with the help of Omar, Mouse and Sam remove my incompetence to technology quality.
Let me know which would be allowed also, party feel free to chime in.

both are acceptable
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-08-11/1213:08>
It is one piece of armor, if you ask me...there is also an optional rule that says Ignore encumberance if you are wearing single suit...

There's it, also.
Well, since they are both optional rules, let's wait for the GM's call.

I think there is too much space for abuse in the ignore encumbrance while wearing singe suit.
the other rule is acceptable
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-08-11/1225:35>
you can use optional armor rules, just post here which ones exactly you're using for my information

I just wanted to buy a Custom Made (Arsenal, pg. 44) Chameleon Suit with Thermal Dumping 4; The modded Chameloen Suit would cost 10.000 nuyen, but I believe this price should raised considerably for it being Custom Made (which would allow me tu use it without receiving emcumbrance penalty, since it increases the armor allowance to Body X 3).

Two things on that - the cost would be double the normal price - totalling to 20 000.
Secondary there is an availability problem - this kind of armor is definitely restricted, and as this is is custom made for you it will take time to deliver (actually it has to be made). So first you need to use standard fencing rules to find a person willing to deliver it to you, then actual creation time - Logic(5) + Armorer(5) + Specialization(2) + Superior working conditions(1) + Superior tools(1) + trideo picture for dimensions(2) (12, 1 week) Extended test  -> 16 dicepool -> 4 hits on buying hits a week -> 3 weeks to acquire + fencing time.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-08-11/1509:53>
intro posted in the IC thread

I assume that whatever upgrades/changes are left they will be sent in within a week.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-09-11/0642:03>
Loudly enought for the lady to hear that, Omar says:
Lets kick the bitch down and take her back to russians. We dont need another enemy..until it pays off...

LOL - Omar at his best :D

btw. Netz is away for few days, he'll be back soon enough. Fractal is in the back of the Omar's van checking his stuff.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-09-11/0644:44>
Day 6-7:
Run the net with Gimmly, catch him up on my latest exploits, while we working on exploit specialization (2 Karma)...

One more clarification. Specializations and attributes don't take time to train. You can buy them during the run at any moment (try to do so outside combat scenes please). It's a good backstory though :D
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-09-11/0753:44>
Ill wait for Sams answer before my next move... :)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-09-11/0807:48>
I can see that this leads me to the conclusion, that I have my Negative qualty problem solved, also in cannon with my character and setting. As an Igbo, Omar always have a problem to grant woment status of Sentient beeing. What about Prejudice?? Is this quality allowed for Missions, GM?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-09-11/0813:00>
I can see that this leads me to the conclusion, that I have my Negative qualty problem solved, also in cannon with my character and setting. As an Igbo, Omar always have a problem to grant woment status of Sentient beeing. What about Prejudice?? Is this quality allowed for Missions, GM?

of course - we even had one in the team - you can read Mission 1 and 2.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-09-11/0830:17>
OK, what Im thinkink is this:
Prejudice - common (women), Actively Prejudiced- 20 BPs
SINNER - Omar Gibo - Sin Given by CC when entering civilized world in Denver 5BP
Records on file: Since Ive been given the SIN by Merc organization located in Denver that time, He had to be registered by local Authorities...This depends on the sector, but KE would make it easier for us to explain things in past and the future...10 BP
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-09-11/0840:57>
OK, what Im thinkink is this:
Prejudice - common (women), Actively Prejudiced- 20 BPs
SINNER - Omar Gibo - Sin Given by CC when entering civilized world in Denver 5BP
Records on file: Since Ive been given the SIN by Merc organization located in Denver that time, He had to be registered by local Authorities...This depends on the sector, but KE would make it easier for us to explain things in past and the future...10 BP

Done
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-09-11/0843:25>
good
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: snake_eyes on <11-09-11/1752:27>
Day 6-7:
Run the net with Gimmly, catch him up on my latest exploits, while we working on exploit specialization (2 Karma)...

One more clarification. Specializations and attributes don't take time to train. You can buy them during the run at any moment (try to do so outside combat scenes please). It's a good backstory though :D
Well in that case I have two days to learn the defuse complex form
Intuit(5)+Res(5)+sprite(4) (5, 1day)=14d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3258457/)
day 2=14d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3258458/)
So that's defuse 1 and 3 services remaining from my crack sprite and -2 karma
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: JDA on <11-09-11/2111:16>
Alright guys seeing as how I almost botched our last negotiation attempt with a Johnson and now we have Fractal back as well as Sam. I will be taking in the scene from the astral. Boy I do hope that Omar doesn't have any more long lost nephews running around.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-10-11/1523:19>

btw. Netz is away for few days, he'll be back soon enough. Fractal is in the back of the Omar's van checking his stuff.

Sorry for not informing you, guys. The trip I I told Sent I was going to do was cancelled, and I just had not have the time to tell you all (since I was solving problems regarding said trip. In fact, still solving them; but I won't be out).

Fractal is in the story again.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-10-11/1529:02>
...and desperately needed :)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-10-11/1628:22>
Guys, you might want to take an etiquette (street) roll if needed.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-10-11/1919:15>
Okay.
Quote from: Etiquette test dice roll
8 (Charisma) + 4 (Ettiquete) + 3 (Glamour) + 3 (Tailored Pheromones 3) = 18 dice
18 dice = 8 hits, no glitch (http://invisiblecastle.com/roller/view/3259978/)

And, snake_eyes, Mouse will soon discover some of the reasons of the handle. Something tells me Fractal will get quite well with Mouse. Good information on the post.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-10-11/2004:35>
Alright guys seeing as how I almost botched our last negotiation attempt with a Johnson and now we have Fractal back as well as Sam. I will be taking in the scene from the astral. Boy I do hope that Omar doesn't have any more long lost nephews running around.
;D you are doing it again,
 not sure how to speak with a mage in astral without resorting to waving hands and Sign language, but doubt Ryker knows any.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-11-11/0705:09>
Okay.
Quote from: Etiquette test dice roll
8 (Charisma) + 4 (Ettiquete) + 3 (Glamour) + 3 (Tailored Pheromones 3) = 18 dice
18 dice = 8 hits, no glitch (http://invisiblecastle.com/roller/view/3259978/)

The soldiers got their orders. Trying to press the matter will only antagonize them further.
They are on their turf, so they cannot allow anyone to see them yielding on a specific matter to some runners passing by. That would make them look weak as a syndicate. And on more personal level would cost them life when the Vory boss learns they let ghosting mage in against their specific orders.

The best way to defuse the situation is simply acknowledgment and going in meat. You could underscore your strength  by forcing something else like carrying your guns in a visible way or brushing them out of the way physically. (opposite test of Strenght + Unarmed combat)

Regardless of what is the fixer saying, leaving now would have no consequences. Strong people don't have to go where they don't want to go and that could earn you even some respect. Delaying however before going will serve as irritation to their boss. If you want to discuss other scenarios feel free. I'll tell you most probable outcomes.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-11-11/0714:46>
One more thing. I should have been more clear about the test - on next occasion this would be Intuition instead of Charisma (since this is street knowledge rather than actual impression making) and without tailored pheromones or glamour.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-11-11/1036:13>
Sorry for that; I thought it was to make the proper impression, not to understand what the "symbolic language" of the vory was like.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-11-11/1426:26>
Just saying, Fractal is oblivious to the woman who requested help. He was still at the van at the time.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-11-11/1441:31>
hopefully we will get some info before we take a wetwork on her...taht, on the other side, would require a lot of planning to give everybody what they deserve ;D
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: snake_eyes on <11-12-11/1937:18>
Sent: some questions when running in AR.
Can I still compile sprites and thread complex forms?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-12-11/2113:02>
Well, guys, do you think I should go for a raise in their offer? If yes, how much?
This one seems to be a simple run, but tough... well, simple until any surprises, that is.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-13-11/0406:36>
Sent: some questions when running in AR.
Can I still compile sprites and thread complex forms?

yes
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-13-11/0454:29>
Well, guys, do you think I should go for a raise in their offer? If yes, how much?
This one seems to be a simple run, but tough... well, simple until any surprises, that is.
Defiatly!
we are professionals, if we agree without negotiations the it tells them that we are not worth that much. We should know our worth.
and there is the Russia politics, ask for something impossible to get something you are you are not entitled to.
this might actually make for some humor in the talks too.  ;D
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-13-11/0714:51>
Guys, in case you didn't notice, this isn't exactly wetwork (though it seems that this solutions is acceptable).

Vory want the gang to work for them. there is a lot of competition - and weakening competition while strengthening own position is always preferable to simple weakening.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-13-11/0814:27>
Guys, in case you didn't notice, this isn't exactly wetwork (though it seems that this solutions is acceptable).

Vory want the gang to work for them. there is a lot of competition - and weakening competition while strengthening own position is always preferable to simple weakening.
Yeah, but Sam wants to get the wetwork part striped away..
there are a lot of ways to get them destroyed, get other gangs to do it, get the cops on them, get a corp to do it. there are ways Sam could do it.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-13-11/0841:01>
I don't understand - you don't want to do wetwork, but you don't have any problems with killing them off using other gang to do so.

That's a flexible ethic ;)

anyway - that is the job description - Vory want the gang to work for them or to be eliminated - you take it or leave it.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-13-11/0851:00>
I don't understand - you don't want to do wetwork, but you don't have any problems with killing them off using other gang to do so.

That's a flexible ethic ;)

anyway - that is the job description - Vory want the gang to work for them or to be eliminated - you take it or leave it.

Sam does play by the rules and the gang would have no chance against a few well places explosives but in a gang war they would have a fighting chance would be able to fall i disarray and disband. More survivors and Sam would not have to pull the trigger himself.
He dislikes killing not the death itself,, as it is a natural process as is gang violence.

P.s. Fractal Ask for some cash up front as we need equipment and ammo for this job,i any case. Omar remember that you are out of Drone ammo if you did ot have some in stock.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-13-11/0900:42>
I know...I was thinking about this, because I had no time to ask for it. I have ammo from the second drone, that broken one, but that still is just a few bursts...Ill need to buy more. Well I got 200 in LMG, so Im still far away to be out of ammo
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-13-11/1019:26>
Fractal does not like killing either, but if this is the way... well, you got to make a living.

I'm going for a few more nuyen on the job, that's ok.

Sent, I will roll a negotiation test using only my stats to figure the dice pool. If there's any dice to add or subtract due to situational modifiers, do as you please and roll them.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-13-11/1024:02>
once you roll I assume you all accepted the job.

Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-13-11/1035:38>
OMFG Ill never drink the young wine again... :o
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-13-11/1037:28>
Hehehehe. Now Fractal is making ammends for the terrible negotiation at the Trash the Body Electric job...

Guys, could you please make me a summary of your last job, just for me to know what was it about? I'm not really in the mood of reading all the pages and months of gaming that you went through.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-13-11/1037:39>
once you roll I assume you all accepted the job.
Yeah we have, but with dislike in our hearts. Hoping we can make them join the vory, Me and fractal for convincing is quite good.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-13-11/1811:02>
All right.

If there are any legwork options - you can use them.
You may go to see the HQ or an address you got from Maria.

Either way, there is no time to be wasted, if you spend too much on prep work "someone else" will talk to the gang, and if they win them to their side, you'll have only one option (other than failing the job).
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-13-11/1830:23>
All right.

If there are any legwork options - you can use them.
You may go to see the HQ or an address you got from Maria.

Either way, there is no time to be wasted, if you spend too much on prep work "someone else" will talk to the gang, and if they win them to their side, you'll have only one option (other than failing the job).
we have two matrix cowboys ad a car with a decent pilot prog so our legwork should take less the the trip there.
i guess Sam Will go to Maria. let the others see the situation judge it and then if needed put some charges in the nest
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-13-11/1900:10>
Fractal still has no idea about Maria; he does not know that a woman come in asking for help.

Either way, there is no time to be wasted, if you spend too much on prep work "someone else" will talk to the gang, and if they win them to their side, you'll have only one option (other than failing the job).


I shall not agree. You can always turn the new friends in villains, with you got a good plan. And then provide a new powerful friend to ensure the last friends will not bother you anymore.  ;)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-13-11/1956:32>
He then Called Miguel Sanchez for a chat, and in the middle dropped the name of the gang Fronts, after that the conversation took a more serious turn, at the ed Sam promised to do some more runs for him next week.
the idea here is to get some info trough smalltalk, if he gives some of course. if not not.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-14-11/0535:37>
I assumed, you're heading toward the Three Kings turf.

If that's the case you can have another round of legwork (15 minutes left).
But I need you to tell me where exactly you're going. HQ or Maria?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-14-11/0542:44>
I assumed, you're heading toward the Three Kings turf.

If that's the case you can have another round of legwork (15 minutes left).
But I need you to tell me where exactly you're going. HQ or Maria?

Ive wrote in IC, that my destination is that adress Maria gave us....and Dalmatian flies to Three Kings turf to do the survey...
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-14-11/0604:30>
I assumed, you're heading toward the Three Kings turf.

If that's the case you can have another round of legwork (15 minutes left).
But I need you to tell me where exactly you're going. HQ or Maria?

Ive wrote in IC, that my destination is that adress Maria gave us....and Dalmatian flies to Three Kings turf to do the survey...

As it is 2 km we ca split up and start working on both fronts, but that's for the team to decide..
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-14-11/0611:44>
I assumed, you're heading toward the Three Kings turf.

If that's the case you can have another round of legwork (15 minutes left).
But I need you to tell me where exactly you're going. HQ or Maria?

Ive wrote in IC, that my destination is that adress Maria gave us....and Dalmatian flies to Three Kings turf to do the survey...

Sorry missed that. So one more legwork round or do we proceed?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-14-11/0622:19>
well Id like to know a few more things, Ill IC talk with fractal...cca 1800CET when I got home Ill make my post I hope, right now Im unable to do so...
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-14-11/0622:53>
I assumed, you're heading toward the Three Kings turf.

If that's the case you can have another round of legwork (15 minutes left).
But I need you to tell me where exactly you're going. HQ or Maria?

Ive wrote in IC, that my destination is that adress Maria gave us....and Dalmatian flies to Three Kings turf to do the survey...

Sorry missed that. So one more legwork round or do we proceed?
is there really no approximate number on the size of the gang or a description?

ad what mafia is standing behind the fronts?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-14-11/0630:00>
a chapter can consist of few dozens of gangers. from what you know (based on the are that Three Kings have under their control) there can be up to 50 gangers, probably less. Larger group would have taken a larger bite on the territory.
Fronts, on the other hand are one of the largest if not largest (the other large one is Godz) certainly over five hundres heads.

Mafia (both families) is making lot's of deals with Fronts. But Fronts are a faction on their own on the Denver crime map.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-14-11/0631:28>
And how did three kings get separated from Fronts and hadnt been wasted? What is their current relationship?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-14-11/0643:13>
And how did three kings get separated from Fronts and hadn't been wasted? What is their current relationship?
are there some known names associated with the 3kings. some recognizable thug, street fighter?
fighting tactics weaponry.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-14-11/0652:05>
So yes, one more legwork round and some rolls would be needed from us to get this info IMO...back to IC...and walk carefully around our Mafia contacts, we dont want them so suspect us being responsible for Three kings affiliation with Vory :)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-14-11/0705:30>
So yes, one more legwork round and some rolls would be needed from us to get this info IMO...back to IC...and walk carefully around our Mafia contacts, we dont want them so suspect us being responsible for Three kings affiliation with Vory :)
that's why i said smalltalk ad used fronts not 3kings
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-14-11/0718:42>
And how did three kings get separated from Fronts and hadn't been wasted? What is their current relationship?
are there some known names associated with the 3kings. some recognizable thug, street fighter?
fighting tactics weaponry.

Well, the only known member was their leader Jonny ThreeKings (whatever his name was he didn't used it). He died last week in a shooting. You might ask for his second in command.

It's a street gang, so fighting tactics is usual - go in large number, hide behind the trash can, know your streets well and have friends in every second house.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-14-11/0730:14>
And how did three kings get separated from Fronts and hadnt been wasted? What is their current relationship?

You don't know, but Fractal/Ryker can know so for the team this is fairly public knowledge. Fronts have lots of chapters, that are wearing Front's colors, but there are also smaller gangs that are wearing their own ones. Some of them are hostile  - hence the gang wars. Some are friendly with Fronts, they maintaing independence. In worse times they fall under them, in better times, they grow in number and become more visible on their own. Three Kings, have been large enough to be able to defend their turf, and rejected to join Fronts. They've been however on friendly terms with them. So they were considered to be part of the fronts, even though they technically have their own leader and colors.

Now they lost leader and they only have colors.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-14-11/0741:30>
And how did three kings get separated from Fronts and hadnt been wasted? What is their current relationship?

You don't know, but Fractal/Ryker can know so for the team this is fairly public knowledge. Fronts have lots of chapters, that are wearing Front's colors, but there are also smaller gangs that are wearing their own ones. Some of them are hostile  - hence the gang wars. Some are friendly with Fronts, they maintaing independence. In worse times they fall under them, in better times, they grow in number and become more visible on their own. Three Kings, have been large enough to be able to defend their turf, and rejected to join Fronts. They've been however on friendly terms with them. So they were considered to be part of the fronts, even though they technically have their own leader and colors.


Now they lost leader and they only have colors.
this makes oe more Q come up,
if they lack a leader, then who decides what they do, if they join or not?
we might actually help one of the Lt to become the new leader and i return they aligned with the vory.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-14-11/0744:33>
Yes, we definitively need more info on their intarnal structure. Infiltration? We can do some hacking, but IMO they dont dwell on electronic comunications too much...
And...Their former leader was killed in shooter, right? well, who was the adversary in this shooter?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-14-11/0748:12>
SORRY , but this must stop. Ill post IC in the evening, and Ill quit playing in OOC :)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-14-11/0752:36>
Yes, we definitively need more info on their intarnal structure. Infiltration? We can do some hacking, but IMO they dont dwell on electronic comunications too much...
And...Their former leader was killed in shooter, right? well, who was the adversary in this shooter?
Sam might get inn the gang if they are still recruiting. they would defiantly need some one skilled and Sam could talk his way into the gang if we have the time if not then a more crude approach is needed. + infiltration will be no problem either way

you mean the planing should stop?  ;D
OOC ad IC are already mixed, there is nothing we can do about it
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-14-11/0758:08>
Yes, we definitively need more info on their intarnal structure. Infiltration? We can do some hacking, but IMO they dont dwell on electronic comunications too much...
And...Their former leader was killed in shooter, right? well, who was the adversary in this shooter?
Sam might get inn the gang if they are still recruiting. they would defiantly need some one skilled and Sam could talk his way into the gang if we have the time if not then a more crude approach is needed. + infiltration will be no problem either way

you mean the planing should stop?  ;D
OOC ad IC are already mixed, there is nothing we can do about it

nope, you are wrong. There is anybody else but us who can do something about it. By posting properly and keeping IC/OOC separated. At least Sent should not give us any more info while asked outside IC. If we need to chitchat in OOC, then just as the preparation for IC post.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-14-11/0814:24>
nope, you are wrong. There is anybody else but us who can do something about it. By posting properly and keeping IC/OOC separated. At least Sent should not give us any more info while asked outside IC. If we need to chitchat in OOC, then just as the preparation for IC post.

I can do that, though I use it from time to time to push the action forward. I like that our games are less formal than most - though it does degrade the posts quality.

I am seriously considering joining threads, and introducing quote=ic instead quote=ooc

still, at least until I can bear it - no more info in ooc
Netz, JDA, Mouse your voice on that?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-14-11/0818:00>
Yes, we definitively need more info on their intarnal structure. Infiltration? We can do some hacking, but IMO they dont dwell on electronic comunications too much...
And...Their former leader was killed in shooter, right? well, who was the adversary in this shooter?
Sam might get inn the gang if they are still recruiting. they would defiantly need some one skilled and Sam could talk his way into the gang if we have the time if not then a more crude approach is needed. + infiltration will be no problem either way

you mean the planing should stop?  ;D
OOC ad IC are already mixed, there is nothing we can do about it

nope, you are wrong. There is anybody else but us who can do something about it. By posting properly and keeping IC/OOC separated. At least Sent should not give us any more info while asked outside IC. If we need to chitchat in OOC, then just as the preparation for IC post.

 as far as i see it all info comes to OOC and the player getting it decides to give it to others IC or not.
then Sam could not kow what Fractal knew about the gangs, ad Fractal Did not share the info aloud in the meet, maybe later in the car
metagaming is a sin.
just my little stone i the sea  ::)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-14-11/0832:28>
metagaming is a sin.

for this I take my hat off to you, sir ;)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-14-11/1237:03>
I can do that, though I use it from time to time to push the action forward. I like that our games are less formal than most - though it does degrade the posts quality.

I am seriously considering joining threads, and introducing quote=ic instead quote=ooc

still, at least until I can bear it - no more info in ooc
Netz, JDA, Mouse your voice on that?

I really prefer to keep OOC and IC separeted; it's more organized, organic, and when the game ends, we can read just the IC thread to remember the story.  And it's the way I generally play, so I'm mero used to it.

Also,
metagaming is a sin.

Completely agreeing here.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: JDA on <11-14-11/2229:25>
I have a few spell options that could help with infiltration. Invisibility, illusion. Could also summon a spirit to conceal an infiltrator.
Sam would be familiar with this as we did it in the last run. I believe we were pretty effective with it.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-15-11/1300:24>
A few rolls to cover my IC:

Dalmatian: Sensor(3)+Perception(4)+VR(2) (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3265645/) Visual

Fly-Spy: Sensor(2)+Perception(4)+VR(2) (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3265647/) Visual

Rover: Sensor(6)+Perception(4)+VR(2) (12d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3265651/) Radar
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-15-11/1328:22>
It would help a lot in setting the tone and the whole agreement if we knew the contents of the recordings, witch if i am not mistaken mouse did  send us in the car.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-15-11/1701:04>
I knew I forgot something - edited my last post, to provide you with that info.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-15-11/1800:36>
as we have the recording and the statement the the 3K is like a family that would mean we could try to convince Tony to help us convince the 3K to join the Vory instead to be made part of the Fronts again and dissolve.
Sam can bring this up or Fractal.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-15-11/1808:22>
feel free to make an IC
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: JDA on <11-15-11/2342:28>
I'm good on what ever we decide for ic and ooc threads. Even though I still get them confused some. I'll roll with what everyone else likes.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-16-11/0318:56>
"Specificity is the base of all good communication."

phrase Fractal might want to use.
 ;)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-16-11/0426:42>
"Specificity is the base of all good communication."

phrase Fractal might want to use.
 ;)

For sure, my friend. :)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-17-11/0534:32>
Excellent posting guys. All of you.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-17-11/0700:26>
Oh, Omar has feelings. That was unexpected.  :)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-17-11/0706:00>
Oh, Omar has feelings. That was unexpected.  :)

even for him :)

This kin may be his salvation...
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-17-11/1117:10>
tahta is why I bought that Camera modifications for Dalmatian: Magnification gives me 50x ZOOM, Thermo and low light is also available...200-300 meters is quite safe fight level
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-17-11/1119:39>
and, of course, directional microphone.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-17-11/1231:37>
A rigger is nothing without his toys; but with the proper toys...

they are a team in itself!
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-17-11/1233:03>
On a  minor sidenote: shall we start worrying about who would be the third in line for the throne?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: snake_eyes on <11-18-11/1600:43>
Sent: I'm guessing that most of the electronic chatter is coming from us (coms and drones etc.) What else is out there? I am assuming that most of any other electronic chatter is from com links of Maria, Tony, and the other gangers that came in and are fighting on the street. I think you said that power was cut to the Warrens so that would mean no other infrastructure other than the mesh network of com links. But I will search anyway.
Comp(4)+Analyze(5)+2TM -2sus = 9d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3269505/)

Opps that should have been scan which is only 3. -2 successes would put him at 3 successes
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-18-11/1701:42>
You've searched before, when you tried to hack into their commlinks. They keep their links turned off. No need to make Lone Star finding them any easier than necessary.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-18-11/1813:34>
Sent, slow down a bit or Ill have to shot that idiot. He wont be leaving anywhere. We are not passive puppets in this show, and this sucker begins to be more jumpy than Omar even is. We are able to calm the situation down a bit, we are even able to begin our negotiations right here, words dont take hours. If this idiot jumps from place to place without giving us a chance to react poperly Ill waste them both and we will find another way how to deal with the situation, but I will not be a fucking spectator. I dont want to IC before we talk about this here, but I will be very rude in IC if things continue this way...
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-18-11/1839:51>
Good enough, he talks, he goes out to prepare bike, he talks with the other ganger, and he starts a bike.

When do you want to interrupt?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-18-11/2020:32>
Made a move to stop him; a harsh move, but we just saved his comrade's life, and we are just trying to put some sense in his mind this time.

Fractal is a peaceful guy, but he can really understand Omar wrath right now.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-19-11/0502:24>
Sent. need ruling on this. I have two options for karma spending. Need to know which is approve, can make case for both.
1. increase edge by 1 point. or
2. with the help of Omar, Mouse and Sam remove my incompetence to technology quality.
Let me know which would be allowed also, party feel free to chime in.

both are acceptable

Currently OT: JDA, what did you choose? Just in case of 2) I need to be sure that you werent anywhere around my toys but it should have been fun so I want to know just for beter feeling and some jokes :)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-19-11/0536:37>
Sorry for being inactive the past few days.
We just had our independence day, and in this matter as i am in the national wing of social activities i had a lot of work, still there are 500 e-mails that need to be checked and one day of sleep regained, but all in all i am back and rolling.  :)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-19-11/0543:48>
wow, that was your 1111th post :)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-19-11/0641:22>

Fractal is a peaceful guy, but he can really understand Omar wrath right now.

Easy. You must separate though Omar and Sichr.
It was about Sichr wrath.

We're playing for a few months already, so we've got (a little) used to it. Whenever situation get tense in IC for Omar we have an explosion of Sichr in OOC. :) this time it was about too long GM time slot. Without possibility for players to react. I'll put your last post before Tony walking out for his bike.

Sichr, do you want to say or do anything simultaneously with Netz/Kour ?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-19-11/0745:14>
Hey...this time it wasnt even an explosion :) Ive just asked you nicely :)
Ive posted my IC, I can just talk right now, because I got only lethal rounds loaded...well, ive got an idea...see IC at a few minutes...
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-19-11/0917:18>

Easy. You must separate though Omar and Sichr.
It was about Sichr wrath.


 :)

I'm considering that Fractal is not aware of Omar intervention on my last post.

But I found it an interesting idea.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-19-11/1007:07>
sorry for long delay, I had to aneswer all of the posts, immediately, to avoid further mismatches of the timelines.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-19-11/1056:43>
For comunications Im using DNI - Simsense module in my commlink. IMO it can be transfered both to text or voice output. well, it may be distracting...
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-19-11/1119:37>
Had you stay in VR you wouldn't be affected. But since you woken up you need to cope with ar. DNI or no the texts appear on your glasses or cybereyes whatever you have. And they obscure your vision.

Not to mention that shooting while talking through a phone can be kinda difficult.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-19-11/1210:42>
Fractal generally uses subvocal speech for communicating, unless he is in the middle of another speech.

Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-19-11/1219:11>
Quick summary, correct if i am wrong, but

Fractal, Sam and Ryker is in the room with Tony
Omar and mouse in the Van

???
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-19-11/1226:10>
I am not really sure about Sam and Ryker. They were in the room, but then nothing was mentioned afterwards.

I was intrepreting that Tony was going out of the room, into the bike. Fractal was going after him.
Omar and mouse are at least near the van; Omar just exited to call Mark.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-19-11/1235:55>
I am not really sure about Sam and Ryker. They were in the room, but then nothing was mentioned afterwards.

I was intrepreting that Tony was going out of the room, into the bike. Fractal was going after him.
Omar and mouse are at least near the van; Omar just exited to call Mark.
the thing is since there was the Time jump i am not sure where the talking is happening, where who is.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-19-11/1240:32>
Netz. Good post. I was just going to ask if you follow him with that tirade but you just said so.
Kour. It's just the way you described. Fractal going out after Tony. Drones ahead of them. Behind you in room there is Kev and Andrew and street doc.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-19-11/1308:47>
I'll wait for sichr before next post - there might be some shooting outside while Tony is goin out.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-20-11/1157:39>
Shooting?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-20-11/1205:08>
IDN. Mark is running Mouse is having your gun. drones are nearby. You do anything?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-20-11/1421:31>
He didnt reacted anyhow on Fractals speech?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-20-11/1422:58>
tony's reaction is different matter. I want to rwsolve situation with Mark fiest.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-20-11/1431:51>
aha...my mistake
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: snake_eyes on <11-20-11/1704:37>
Mouse with a taser gun. This should be interesting. I am assuming Mouse is at the van. I kind of lost track. Mouse would have stayed in the van upon "request" or he would be sticking with Unca Omar right now. The van would allow Mouse to be in full VR (even if he has to use his satellite uplink.) That would make sense so that Omar could make his call to Diamond unless our com links can still reach the matrix w/o it.

Either way he will monitor for Lone Star signals as they will probably be on their way shortly.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-20-11/1742:56>
IMO this aint dead zone, and we have signal 5 devices, so that is some 4 km reach. But your satelite uplink is really good thing.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-20-11/1759:36>
I don't think we are in a dead zone; it's just that there's very few signals being received by our 'links, that's all.
I know it was me who brought the term, but it's just that Fractal is used to a little bit more electronic noise than that.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-20-11/2019:21>
Sam is waiting to be helpful to Fractal just so you know.  ;)
And Moues and taser gun. Interesting, might he want a duel?  ???
 ;D
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-21-11/0634:43>
seeing this:
...
Gangers. How does this fraggers even survive?

...

Fractal can't avoid thinking that, if all the 3Kings guys are so reasonable as these ones, then Kirillov was a fool to want them on his side so much. Hell, how did these guys became the major force in the area, and how does they survive without a patron?
...

and this:

Omar watches Mark leaving the scene in haste, too frwhen he sits back to frightened to even react on his call...
Idiots and cowards. Well this gang is real award for Vory.
...

Makes me wonder.

You already forgot how you were mopping the floor with gangers in the last few runs?
On comparison this guys are somewhere around 200-250 BP? How tough would you be at this level? Maybe we should start over at 200 BP to teach you?

Their strength is always in number. A gun is a gun and Ares predator does 5P regardless of who's wielding it. They aren't much worse or much better to a street level Triad member, Vory thug or Mafia enforcer, so they can act as equal against anyone elses thugs. Kirillov will have another 5000 BuildPoints in his sindicate if you succeed for 30 thousand nuyen, that seems about right price.

That of course doen't give the gangers right to act senseless or plain stupid. They each have their motives. In Mark's case, he plainly was affraid of Tony. That and Omar being a charisma-monster calling out was as well received invitiation for talk as a pointed shotgun.   

That's just OOC for discussion. IC will follow, as soon as I finish some (yuck) work.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-21-11/0646:16>
All my IC posts are written through Fractal eyes, and he is a brainer, not a brawler. As Omar so politely has put on the Trash the Body Electric Run "he couldn't take a shit without planning first". Obviously he would think low of this guys.

I know that the gangers strenght is in it's numbers, and that they are all deep into tension so that they would not think so much, but that's something Fractal would definitely see as weakness.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-21-11/0700:50>
I was thinking, If they act so completely unrelated to reality from your (players) perspective that you assess them so as a runner.

They should be perceived as weak individually, but I don't think if judging them as weaklings as a gang is correct. Omar doesn't have gang's knowledge, so he might act based on his Lagosian experiences, but Fractal should know better. 25 guns with an advantage of own ground can be a force to recon.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-21-11/0815:33>
I don't think we are in a dead zone

You aren't in the dead zone. The wifi coverage could be better, but it's good enough so you don't have any modifiers on that account.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-21-11/0833:16>
All my IC posts are written through Fractal eyes, and he is a brainer, not a brawler. As Omar so politely has put on the Trash the Body Electric Run "he couldn't take a shit without planning first". Obviously he would think low of this guys.

I know that the gangers strenght is in it's numbers, and that they are all deep into tension so that they would not think so much, but that's something Fractal would definitely see as weakness.

Same about Omar. He understands the reality of Gang life, in fact, he grew up in one such in Festac town. Well this doesnt matter anymore, and as Fractal says, IC posts are what character is thinking...Omar being Igbo, he cannot but disdain someone showing fear and weakness. He never underestimates ganges, knows what they are capable of, knows their strenghts...when you shot one of Area Boys in Lagos, you can expect 2 thousands of them swarming around in 5 minutes...8 year boys with AK97s...on the warpath, killing anybody who gets in their way. Expressions are just part of the roleplay, but are not exactly what goes in characters mind...like...when I say my boss is idiot, it doesnt necesary mean I dont respect his professional qualities  ;D
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-21-11/0836:06>
when I say my boss is idiot, it doesnt necesary mean I dont respect his professional qualities  ;D

You should underscore that in case he monitors the traffic :D and remove softeners like necessary, cause they put a doubt on the truthfulness of your statements :)

sorry for the bullshitting language, I can't exit presentation mode
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-21-11/0846:40>
when I say my boss is idiot, it doesnt necesary mean I dont respect his professional qualities  ;D

You should underscore that in case he monitors the traffic :D and remove softeners like necessary, cause they put a doubt on the truthfulness of your statements :)

sorry for the bullshitting language, I can't exit presentation mode

1) IDN what softeners mean...at least in english i dont have the right feeling for this IMO :)
2) We sound like barking without teeth on this Tommy guy, well dont you want to try some social skill test against Fractal? He can be very persuasive, you know...and when words are not enought, skills came to play...
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-21-11/0855:31>
when I say my boss is idiot, it doesnt necesary mean I dont respect his professional qualities  ;D

You should underscore that in case he monitors the traffic :D and remove softeners like necessary, cause they put a doubt on the truthfulness of your statements :)

sorry for the bullshitting language, I can't exit presentation mode

1) IDN what softeners mean...at least in english i dont have the right feeling for this IMO :)
2) We sound like barking without teeth on this Tommy guy, well dont you want to try some social skill test against Fractal? He can be very persuasive, you know...and when words are not enought, skills came to play...

I was thinking about that few rounds ago. Fractal's doing great job in his posts. The problem is with what I tried to tell you in his last response. You didn't really offered him any alternative. A simple "don't go" and some vague hints about possible solutions just isn't enough.

Unless you wave a gun and intimidate him to stay (Intimidation), call you got broken tire (Con), order him to sit off the bike (leadership) or offer  him something material to convince him over (negotiate) - there is no need to roll, as I wouldn't really know how to interpret the result.   
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-21-11/0901:55>
1) IDN what softeners mean...at least in english i dont have the right feeling for this IMO :)

when I say my boss is idiot, it doesnt necesary mean I dont respect his professional qualities  ;D

Softeners - thing that make other things seem softer than they are. The marked above is softener. Basicaly you say that wehn you say your boss is an idiot you really mean it usually, just not always, hence it doesn't necessary mean that. It is enough that you can't be take into court for throwing names. But it is enough to get the feeling and be fired from the job under next possible occasion ;P 

To be politically correct, you should write (just in case you expect your boss to monitor traffic) that when you say your boss is idiot, you still respect his professional qualities, not that you have on occasion called him idiot publicly.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-21-11/0912:49>
I was thinking, If they act so completely unrelated to reality from your (players) perspective that you assess them so as a runner.

They should be perceived as weak individually, but I don't think if judging them as weaklings as a gang is correct. Omar doesn't have gang's knowledge, so he might act based on his Lagosian experiences, but Fractal should know better. 25 guns with an advantage of own ground can be a force to recon.

I understand that, but as I said, Fractal really don't respect this as power. He will not be challenging them for a fight (well, at least not right now), but he truly believes that, even if the situation calls for it, it's not reasonable to shoot at the team, and that few words can tell the gangers that.

All in all, he really think it's stupid to act without a little bit of strategy, specially when the gang is on the verge of collapsing; that's why he thinks as he thinks.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-21-11/0918:42>

[...]I was thinking about that few rounds ago. Fractal's doing great job in his posts. [...]


Also, thanks for the compliment. I'm struggling to fit into character again; language barrier is being a little bit more troublesome than most times. Glad to know it's working!
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-21-11/0939:55>
I was thinking, If they act so completely unrelated to reality from your (players) perspective that you assess them so as a runner.

They should be perceived as weak individually, but I don't think if judging them as weaklings as a gang is correct. Omar doesn't have gang's knowledge, so he might act based on his Lagosian experiences, but Fractal should know better. 25 guns with an advantage of own ground can be a force to recon.

I understand that, but as I said, Fractal really don't respect this as power. He will not be challenging them for a fight (well, at least not right now), but he truly believes that, even if the situation calls for it, it's not reasonable to shoot at the team, and that few words can tell the gangers that.

All in all, he really think it's stupid to act without a little bit of strategy, specially when the gang is on the verge of collapsing; that's why he thinks as he thinks.
Sam would get fed up by this stupidity by this time. Intimiditation and some truth  coming soon in IC. Just give me the heads up, if you want Sam to stop before he kick someone from his bike and gets a gun to his head
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-21-11/0944:18>
So let's do it. If Tony decides to peaccefully stays, then we talk (with guns prepped, since his disposition does not seem to be the greatest); if he doesn't, Sam could take him down. Even though we are in the gangers territory, there's not a lot of them in the immediate vicinity.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-21-11/1003:44>
So let's do it. If Tony decides to peaccefully stays, then we talk (with guns prepped, since his disposition does not seem to be the greatest); if he doesn't, Sam could take him down. Even though we are in the gangers territory, there's not a lot of them in the immediate vicinity.
Now it is up to sent.  Sam is boiling. And he would tell them about their task, in a way that is.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-21-11/1124:14>
Dont consider this to be an explosion ;)

You know Sent, you may missed our point a few times. Fractal is not supposed to talk to empty doorframe, but every time he asks Tommy to have a quick talk about the situation, and he was trying to initiate talk more than few times, Tommy jumps out wit:

T: Im Running, and I got BALLS
F: Ok, but maybe we can talk about what are you running into
T: But I GOT BALLS and I`M RUNNING
F: You are taking the girl you love into danger without even knowing the situation
T: BUT MY BALLS ARE SOOOO BIG AND IM RUNNING
F: not talking this time, just saving his friends life
F: Do you know what you are running into
T: NOOOO BUT MY SHINY BALLS ARE SO BIG  AND IM RUNNING SO FAST SCREAMING SO LOUD

If he, in any occasion, pauses for the moment, and give us a signal ...something like: Ok Im listening. He would get info on Fronts representative, he would get video feed and he would possibly be able to make a plan with us, Maria would be safe in the van and we will be going on the meeting together. BUT THAT IDIOT WAS RUNNING WITH BALLS every time we propose beginning of conversation. I even get the feeling that the mission scenario is writen that way the anything runners do, it ends up with Tommy dead or leaving and runners are supposed just to watch him whatever he gets into.
Maybe you wanted to speed things up by refusing any possible attempt, I really dont understand. If you read our conversation...I mean team conversation, we have been talking about lot of things, but even when we were joking with Sam it was in tis sequence:
A few sentences statement - a few sentences response.

Tomy used whole 20 words for this conversation...and half of it he was YELLING IRATTIONALY.
It may had been misunderstanding, but I really dont get this.
One simple answer from him, something like: "Ok so what do you propose" or "OK, Im listening" but no. BALLSY YELLING idiot that has undergone lobotomy :D
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-21-11/1128:39>
Beautifull
+1 to both of you :D
I bet you will have fun reading my OOC post, that was writen simultaneously with yours in IC :)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-21-11/1134:33>
Send out IC, before reading the above.

But to summarise from the other perspective.

1. i don't know what to do really, but I need to talk to my gang before leaving
2. stop, you can't go now, we have a quest of our own
3. my gang is starting to fracture, if they do without me they'll be dead, I don't want that, I have to talk with them
4. NO, YOU CAN'T GO, we need to talk, we are noones (all right we saved Kev, but other than that we are noones) but you can't go
5. my gang meets I've set the meeting for today myself, they boil like Mike and Andrew, they need me now, if I don't show up they'll think I left them
6. STOP, YOU CAN'T GO, FOR SOME MYSTIC REASONS< SCENARIOS< FUCKING WHATEVER< YOU CAN'T GO ON YOUR OWN TURF BECAUSE WE SAY SO

and of course he is responding with shouts and violence - worked all his life, why wouldn't it now?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-21-11/1143:56>
I haven't yet read the IC post, but there's a need to say something about the last IC posts.

They really made my day! That was quite funny.

Specially Sichr. That was freaking hillarious. +1
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-21-11/1330:54>
You know Sent...it may be true...at least it is funny ;)
Well I never understood our call as: You cant go! Or even possibly: We have our quest.
it was: Stop acting irrationaly, if you want us to hlep you with Marias protection, we need a plan.
o problem now, because at least he finally stopped and said that: Im listening. Perfect timing.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: JDA on <11-21-11/1411:48>
Ryker looking into the situation, suggest that meybe it's time for the gloves to come off. And explain to our guest that if he wants to get himself killed tan go aheadd and do. It their way. If not then shutt up and let us help you, but it needs to be on our terms and conditions, not theirs. None of this is worth shying for. But if that's what they want the. Be our guest.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-21-11/1440:54>
Just talking what's on Fractal mind right now:

He knows Tony wants to leave the 3Kings, the cause being Maria; he also know that 3Kings are about to dissolve, and that even thoug Tony wants to leave them, he does not want it to happen; and that they are in a desperate need of a strong leader (which he could have been, but does not want to) or of support.

Fractal is thinking of letting all of this cristal clear to Tony, and that he leaving will weaken the gang and let the ties that hold them togheter even looser; then he would say that there's one thing that can reunite and give a new breath to his gang: a common and know enemy (a true one or a fake one, doesn't matter, Fractal will propose that he decides who killed Johnny or someone who helped). Also, he can open to him that we know that the Fronts are about to come to them telling all sort of things about how they need to side with them to avoid a greater danger (the Vory), just now, in this very precise and proper moment. Too proper.

If needed, he will imply that the Fronts have something in it; or at least that making an imaginary enemy now may be advantageous to his case.

Any ideas, guys?

And just remembering, Fractal is momentarily cut out of electronic communications with you guys.

(Also, I will be quite busy the rest of the night and it's unlikely that I'll be able to post until tomorrow.)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-21-11/1457:06>
Well, I think it is time to be honest.
Lets say Tonny that we know for sure there is Fronts emmisary out there, ready to assimilate 3kings into fronts.
Show him the feed from dalmatian, he may be able to recognize if any strangers arew ppresent on the scene, or at least identify those who are about to revolt, and he may be prepared to confront them when he gots on the scene...he would at least be prepared.
Tell him we can take Maria to Rover, its more like a tank in this parts and she will be almost perfectly safe with us.
This is real deal and this we can offer him...and of course, some firepower if things go hot..

IDN if we can pull out that part with Vory right now, maybe we better wait for later oportunity, when this gang break up is solved. We may offer him guns, not telling him where they come from. If we still keep Maria, we can blackmail him to even stay here as the leader, allowed to see Maria from time to time when Kirillov lets him.

Im also really currious if Diamond confirms the story about Kev is LS undercover.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-21-11/1514:56>
Sichr, I agree with you in that.

Sent, Just for information, what hour is it, game time? I believe it's late evening, since Tony wants so desperately to be in time for a night meeting, but I'm curious nonetheless.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-21-11/1541:33>
It's 9 PM.

And small comment, to avoid further turns of FUCKING WHATEVER vs SHINING BALLS.

If you propose an enemy be specific who would it be. Note that he might be resistant to starting a conflict and leaving them with it.

On anything. You need to score 6 hits on extended negotiations test. Depending on his attitude for the solution there will be modifier. Interval is 10 minutes. Each roll will have increasing difficulty modifier due to Tony being more and more late.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-21-11/1704:39>
Sams idea, not sure we can use it, but ...

"You want to keep your gang safe and have your girl safe and far from this life you are having, we want to get paid and keep your gang safe, so we have 50% of our goals the same. even more, if your Gang is safe we might actually have done enough to get paid, so we do have interest in keeping your Gang safe, but to do so we have to know from who, do you know it Tony?" Same puts the recording of the Vory tale about the Fronts on the Loudspeaker. " this we recorded while Maria was asking for our help, here you can here how the fronts see your situation, like they knew something no one else does. As if they knew  you would go trough so much trouble, as if they knew that there would be members who would like to join them, do you really think of this as a coincidence? We believe you do not see the whole situation at the moment, but you insist that you know what to do, so let's test it, go get yourself killed, by the ones who killed Jonny, who are making your Gang go into disarray, we will protect Maria From harm, but you are the only one who will harm her in the end if you go one like this." He stopped the recording who was starting the second loop in a mysterious manner. "We could provide your Gang the weapons and other stuff to survive, but we like to know what we are fighting before going on a suicide mission, do you have the answer?"

Just what Sam has to say. not sure if kicking Tony from the bike is still necessary, not sure if pointing a gun and pointing out how insignificant he is would do any good, but if this ends like that it is still an option.

@Fractal -  you can post this and edit out what you would like to keep quite for now, but you are free to move it to IC any time.

Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: snake_eyes on <11-21-11/1735:23>
From a tactical note, if we let them duke it out, it may prove easier get them to join the vory or erradicate the rest. Mouse wouldn't suggest that of course.

Another possibility would be to nab the Fronts ambassador before he meets with Tony. Insult the 3K's to where they probably wouldn't join forces with the Fronts. 
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: JDA on <11-21-11/1756:05>
I can use stun bolt to knock this sucker out. Right off his bike. I'm sure I can knock him out cold with one shot. Just say the word.
Or could let him leave and I could summon a spirit to do it. Then we come to the rescue again and explain to him they may have magic on there side. So they need the team and the teams Mage.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-21-11/2049:56>
Well, guys, in the end I got a problem which allowed me to post once again in the day (that's right, a problem), so here it is.
I preferred not to spill all the beans at once, since I had to write in a hurry and then so that we can change plans more easily if needed.

But it's better that our hitters (or the hitter, Sam, since he is the only true one in the team) be prepared right now; if no fight happens now, there will probably be one waiting for us at the meeting.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-22-11/0434:59>
I can use stun bolt to knock this sucker out. Right off his bike. I'm sure I can knock him out cold with one shot. Just say the word.
Or could let him leave and I could summon a spirit to do it. Then we come to the rescue again and explain to him they may have magic on there side. So they need the team and the teams Mage.

Could you possibly use your magic or spirit to Influence Fronts emmisary to insult 3Ks to the point they kill him? They are quite on the edge right now.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-22-11/0455:52>
Ryker..Did you assensed the couple before? I can find it...
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-22-11/0510:16>
Sichr, your last post was text message to commlinks, or did you said that over the windows?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-22-11/0538:16>
Ryker..Did you assensed the couple before? I can find it...

He did not.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-22-11/0614:57>
Sichr, your last post was text message to commlinks, or did you said that over the windows?
virtual
Sent, I dont think this is text comunication...did you ever seen Ghost in the Shell? Kusanagi all the time had conference calls with the team and it was Voice transfer...no matter that computerized, but audio. We have DNI and Sim module, audio link is part of every cyberear, so IMO it is only a matter of personal preferences (ok, and equipement) what form we will choose. I prefere voice, so it is only a matter of single program to transfer text to voice, If anybody preferes text, it is text.

My coulour scheme is Navy: Things that i say over commlink or IRL, Black...thoughts and description
Italic = matrix comunication, Normal text = IRL spoken.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-22-11/0804:05>
Ryker..Did you assensed the couple before? I can find it...

He did not.

Ah..I thought she was a part of assensed scene at the beginning of the run, but it looks that it was only about Vory. NP.
JDA...would you please try it now? She is aware of things she isnt supposed to be, like me wanting her in the van (only time I meet her I was suggesting taking her back to vory HQ, every other conversation regarding her in the van was made in last few minutes via VR...also this fractal analysis seems a bit more than natural...)

Besides...Diamond said he will be able to call me back with more info in 20 minutes...how long more would it take?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-22-11/0910:04>
She was referring to that:

...
HAHAHAHAA.....NI.....HAHAHA........NICE...HAHAHA...NICE MOVE....HAHAHA....GOD DAMMIT I LOVE YOU MAN.....HAHAHAHAHAAA...NOW GRAB THAT BITCh AND GET TO THE...HAHAHAHAAAA.....GET TO THE CAR SO WE CAN GET THE FUCK AWAY BEFORE ...HAH...BEFORE THOSE IVANS SKIN OUR ASSSES...HAHAHHAAAAAAA...
...
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-22-11/0915:03>
Besides...Diamond said he will be able to call me back with more info in 20 minutes...how long more would it take?

at least 20 minutes (actually he need to score enough hits with his connection rating + connection rating extended test, with interval of 20 minutes
and it was 10-15 minutes from that call.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-22-11/0928:22>
Will have my post.  Up in a hour or two.  ::)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: JDA on <11-22-11/0952:43>
okay a couple of things is about to go on with ryker. Recalling from his past that he always like the spirits, even though he has never had much luck with the watchers as a mage. It can't hurt to keep trying. as his mentor would always tell him if at first you don't succeed tne try again.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-22-11/1010:50>
okay a couple of things is about to go on with ryker. Recalling from his past that he always like the spirits, even though he has never had much luck with the watchers as a mage. It can't hurt to keep trying. as his mentor would always tell him if at first you don't succeed tne try again.

Put the background together and posts is a as whole along with the updated card please.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: JDA on <11-22-11/1025:10>
Okay from prevous run, I choose to take the nuyen. I some of it to pay my debt down to 4000 and to send the presents to my contacts. Here is my updated sheet. I will be spending karma to become a grade 1 initiate in masking.
Name: Riker
Starting Nuyen: 5000   Karma- 18-13 for initiation leaves (5)
Race:  Orc          (20 Build Points)
Hermantic Mage     (15 Build Points)
Stats            (140 Build Points)
Body- 4       
Agil-2
React-3       
 Str-3
Cha-  3         
Intuit-3
Logic- 4       
Will- 5
Magic- 5          (40 Build Points)
Edge- 3           (20 Build Points)
Initiative- 6 (reaction + intuition)   
Astral Initiative- 6 (intuition x2)       
Essence- 6

Skills             (106 Build Points)
conjuring group 3
Spellcasting 6
Counterspelling 1
Arcana 1
Pistols 1
Ettiquette 1
Perception 4
Dodge 2
Assensing 2
Astral combat 1

Knowledge skills-    (21 Free Build Points)
Denver Street Gangs 3
Paranormal Critters 4
Magic theory 4
Spirits 4
Denver Mage societies 3
Sports bookmaking 3

Contacts      (14 Build Points)
Fixer    loyalty 1/ conn.3
Freddy  Blogger loyalty 2/ conn. 3
Grunk   Talismonger  Loyalty 2/ conn 3
Dean Costello, Casquilho Hacker, Human Male, Connection Rating: 2 Loyalty: 1
Miguel Sanchez, Casquilho Fixer, Ork Male, Connection Rating: 3 Loyalty: 1



Qualities:            (-30 Build Points)
In Debt -4,000
Incompetent Electronics
Allergy (Strawberries, Moderate)

Resources:       (25 Build Points)
Weapons: Cavalier Deputy w/ 100 rds. Regular ammo w/ 4 speed loaders
   10 silver bullets w/ 1 speed loader
   External smartlink system
   Concealable holster
   Personalized Grip   
Gearmiddle lifestyle 1 months
Armor jacket
Mage sight goggles
Erika elite commlink 
Fake license for gun  rat. 4
Fake mage license
Fake sin x2   Rating 3
Survival Kit
Antidote patch x3 rat. 2
Tranq patch x3 rat. 2
slap patch x5
Spell formulas
Combat (Power Bolt)
detection (Detect Magic)
Health (Stablilize)
Illusion ( Confusion)
Manipulation (element Wall)
Googles
   Vision enhancement
   Vision Magnification
   Smartlink
   Flare compensation

Magical Lodge 6 force points
Health   Sustaining focus 3 Bonded    (3 Build Point)
Combat  Spellcasting focus 3 Bonded    (3 Build points)
Summoning focus 2 Bonded   (2 Build Points)
Known Spells    (    36 Build points)
Manabolt
Manaball
Powerball
Lightening bolt
Stun Bolt  bought with Karma from prev. run
Analyze truth
Heal
Improved invisibility
Improved Reflexes
Phantasm
Armor
Mana barrier
Physical barrier



Bound spirits      ( 6 Build Points)
Man force 5   services 2
Wind Force 5 services 1

Nuyen spent- 1250 on contact info. And gifts. 7600 on debt.
  Info.
Quote
Male Orc. As a child their wasn’t much that riker was good at. He was always small and clumsy and never fit into society as an orc or anything else. As an orc he was small and strong given the standards given by orc society and was constantly having to prove himself, always seeming to come up a little short. In all other manners of society he was an uninspiring orc, too small for typical orc jobs. One day while hell bent on proving himself he rreid to muscle his way into one of the hot spot clubs, designed for the local hot shots and found a very unwelcoming door committee made up of a fellow orc and a nasty troll. As things got more physical and the beating he was taking a in an all out attempt to get away, he felt an uncontrollable energy start racing thourgh his body an what felt like an explosion   that ripped his body to pieces, the only thing he remembered was PAIN. It wasn’t until sometime later that he awoke on a strangers couch, with a Troll overlooking him. He was still in pain and thought I’m dead now. But the Troll introduced himself as Grunk, and informed him that he had better learn to harvest his ability with magic or it would kill him. Grunk took him under his wing and showed him a thing or too with the arts. Grunk has always advise him to drop the chip from his shoulder about not being good enough at anything, saying that if he didn’t the day will come that it will get him. This was Riker’s introduction into magic. Ryker has since proticipated in a couple of Runs one on RMD facility where he used a lot of his skills in the arts of illusion and the latest on a job clearing the name of a mafia member.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-22-11/1034:16>
She was referring to that:

...
HAHAHAHAA.....NI.....HAHAHA........NICE...HAHAHA...NICE MOVE....HAHAHA....GOD DAMMIT I LOVE YOU MAN.....HAHAHAHAHAAA...NOW GRAB THAT BITCh AND GET TO THE...HAHAHAHAAAA.....GET TO THE CAR SO WE CAN GET THE FUCK AWAY BEFORE ...HAH...BEFORE THOSE IVANS SKIN OUR ASSSES...HAHAHHAAAAAAA...
...

hihi...now this is good, and also thats why I didnt recall this at the first time. Because this was the momment Omar surenders to Sam and offers him the ride with that girl so he san talk in safety about the way we can help her, because I thought that she need to runaway from russians.
I can see your point clearly here, nice payback :D:D:D:D
:D:D:D:D:D
I should had been nasty bad guy all the time, this wouldn`t happen
:D:D:D:D:D

Never mind. I love this game ;)

Besides...Diamond said he will be able to call me back with more info in 20 minutes...how long more would it take?

at least 20 minutes (actually he need to score enough hits with his connection rating + connection rating extended test, with interval of 20 minutes
and it was 10-15 minutes from that call.

OK, thanx for info.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-22-11/1038:41>
JDA, this isn;t up to date - there is still some karma spend on initiation that you haven't undergone.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-22-11/1041:32>
Never mind. I love this game ;)

The pleasure is mine :D, but I'm glad you enjoy, you did checked on the masochism aspect of personality?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: JDA on <11-22-11/1044:57>
Name: Riker
Starting Nuyen: 5000   Karma- 18 – 10 for removing negative quality incomp. Leaves me 8
Race:  Orc          (20 Build Points)
Hermantic Mage     (15 Build Points)
Stats            (140 Build Points)
Body- 4       
Agil-2
React-3       
 Str-3
Cha-  3         
Intuit-3
Logic- 4       
Will- 5
Magic- 5          (40 Build Points)
Edge- 3           (20 Build Points)
Initiative- 6 (reaction + intuition)   
Astral Initiative- 6 (intuition x2)       
Essence- 6

Skills             (106 Build Points)
conjuring group 3
Spellcasting 6
Counterspelling 1
Arcana 1
Pistols 1
Ettiquette 1
Perception 4
Dodge 2
Assensing 2
Astral combat 1

Knowledge skills-    (21 Free Build Points)
Denver Street Gangs 3
Paranormal Critters 4
Magic theory 4
Spirits 4
Denver Mage societies 3
Sports bookmaking 3

Contacts      (14 Build Points)
Fixer    loyalty 1/ conn.3
Freddy  Blogger loyalty 2/ conn. 3
Grunk   Talismonger  Loyalty 2/ conn 3
Dean Costello, Casquilho Hacker, Human Male, Connection Rating: 2 Loyalty: 1
Miguel Sanchez, Casquilho Fixer, Ork Male, Connection Rating: 3 Loyalty: 1



Qualities:            (-30 Build Points)
In Debt -4,000
Allergy (Strawberries, Moderate)

Resources:       (25 Build Points)
Weapons: Cavalier Deputy w/ 100 rds. Regular ammo w/ 4 speed loaders
   10 silver bullets w/ 1 speed loader
   External smartlink system
   Concealable holster
   Personalized Grip   
Gearmiddle lifestyle 1 months
Armor jacket
Mage sight goggles
Erika elite commlink 
Fake license for gun  rat. 4
Fake mage license
Fake sin x2   Rating 3
Survival Kit
Antidote patch x3 rat. 2
Tranq patch x3 rat. 2
slap patch x5
Spell formulas
Combat (Power Bolt)
detection (Detect Magic)
Health (Stablilize)
Illusion ( Confusion)
Manipulation (element Wall)
Googles
   Vision enhancement
   Vision Magnification
   Smartlink
   Flare compensation

Magical Lodge 6 force points
Health   Sustaining focus 3 Bonded    (3 Build Point)
Combat  Spellcasting focus 3 Bonded    (3 Build points)
Summoning focus 2 Bonded   (2 Build Points)
Known Spells    (    36 Build points)
Manabolt
Manaball
Powerball
Lightening bolt
Stun Bolt  bought with Karma from prev. run
Analyze truth
Heal
Improved invisibility
Improved Reflexes
Phantasm
Armor
Mana barrier
Physical barrier



Bound spirits      ( 6 Build Points)
Man force 5   services 2
Wind Force 5 services 1

Nuyen spent- 1250 on contact info. And gifts. 7600 on debt.
  Info.
Male Orc. As a child their wasn’t much that riker was good at. He was always small and clumsy and never fit into society as an orc or anything else. As an orc he was small and strong given the standards given by orc society and was constantly having to prove himself, always seeming to come up a little short. In all other manners of society he was an uninspiring orc, too small for typical orc jobs. One day while hell bent on proving himself he rreid to muscle his way into one of the hot spot clubs, designed for the local hot shots and found a very unwelcoming door committee made up of a fellow orc and a nasty troll. As things got more physical and the beating he was taking a in an all out attempt to get away, he felt an uncontrollable energy start racing thourgh his body an what felt like an explosion   that ripped his body to pieces, the only thing he remembered was PAIN. It wasn’t until sometime later that he awoke on a strangers couch, with a Troll overlooking him. He was still in pain and thought I’m dead now. But the Troll introduced himself as Grunk, and informed him that he had better learn to harvest his ability with magic or it would kill him. Grunk took him under his wing and showed him a thing or too with the arts. Grunk has always advise him to drop the chip from his shoulder about not being good enough at anything, saying that if he didn’t the day will come that it will get him. This was Riker’s introduction into magic. Ryker has since proticipated in a couple of Runs one on RMD facility where he used a lot of his skills in the arts of illusion and the latest on a job clearing the name of a mafia member.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: JDA on <11-22-11/1046:08>
okay, i see what you were talking about have updated karma and did remove the neg. qual. that was talked about in earlier post.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-22-11/1138:48>
What social rolls would you like sent?
Leadership?
etiquette?
negotiation?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-22-11/1205:04>
What social rolls would you like sent?
Leadership?
etiquette?
negotiation?

Gunnery???

:)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-22-11/1208:42>
Never mind. I love this game ;)

The pleasure is mine :D, but I'm glad you enjoy, you did checked on the masochism aspect of personality?

Just saying, I'm also loving this game; it's being quite an experience.

...Is it just me or all the team decided this was the mission to show personal issues?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-22-11/1213:24>
Seems to me that we became the team finally :) and got used to our characters enought to be able to play them...I like it. everyone...its an honour :)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-22-11/1240:36>
What social rolls would you like sent?
Leadership?
etiquette?
negotiation?

Gunnery???

:)

Let's start with street etiquette - single hit would be enough, but make a roll, maybe you glitch *evil grin*
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-22-11/1410:22>
What social rolls would you like sent?
Leadership?
etiquette?
negotiation?

Gunnery???

:)

Let's start with street etiquette - single hit would be enough, but make a roll, maybe you glitch *evil grin*
Almost glitched, and almost did not make it.
what else would you like me to roll s i think there is leadership and negatiation as well in the text, but you judge the situation.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-22-11/1548:21>
they cant follow a speech for 5 min, are they 4 years old?  ???
Ok short and simple it is, but i guess they will not want to tell us about the situation any more then get into the rover.
what should we do, from the coments i gather the Rover is oflimits just like using it to get there while geting a info dump on the situation.
Some team input please? what  do we do next?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-22-11/1553:40>
Gunnery???
:)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-22-11/1601:43>
Gunnery???
:)
If it comes to that unarmed to disarm
 and few  taser darts.

Gunnery to destry to his bike. maybe, but only if it comes to battle.
they are to knowlagable to let them roam freely, maybe laes them.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-22-11/1606:52>
hm...idn. maybe tell him that he would go there, unite the gang, accepts Vory as his superrior, gets some weapons from them to be bigger dog...motivate him, say yes at the end of every sentence and tell him he will be the greatest leader ever...and with those guns, he wont need to run away, because he would be able to protect Maria right here. And tell him, that he has 10 seconds to answer correctly. that means "Yes, thank you"
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-22-11/1623:29>
they cant follow a speech for 5 min, are they 4 years old?  ???
Ok short and simple it is, but i guess they will not want to tell us about the situation any more then get into the rover.
what should we do, from the coments i gather the Rover is oflimits just like using it to get there while geting a info dump on the situation.
Some team input please? what  do we do next?

First. Don't take me wrong, your posts was excellent, I really enjoyed it.

They can listen to five minutes speech. Actually they are listening to that kind of speeches since you came in - close to twenty minutes now.

And they still are still waiting for anything material.

In case of Mr. J. he would say, yes, i understand, please continue, can you elaborate. But Tony, wait and wait and wait, and beside being more and more late, he still doesn't know what you really want from him.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-22-11/1627:05>
Honestly - I'm gonna ask one of the lurkers out there to read the story in the IC, cut the matrix communication, and ask him what he make out from what you said. what kind of aneswer do you really expect, beside them going into that van.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-22-11/1635:27>
well...if I can ask...did he at least recognized something alien on the footage we possiblz showed him (I know, Ive been just asking for the chance, IDN if he even saw that feed...) Someone who doesnt belong to the gang? Maybe different colours or something like that? He is supposed to be leader we cannot treat him like a puppet...you say: Tell him what to do...you really want us to make him self kind of remote toy?...
I understood from your post, that he was just a second in command, so decisions were made by Jimmy and he was just following instructions...
In this case the only advice we may have for him is to GTFO of Denver with Maria, because there is nothing he can do in this situation...
It looks to me that we are waiting for him to tell us what he needs us to do, and you are waiting for us to tell him exactly the same thing :D
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-22-11/1639:33>
except that he already told you several times - he want you to be his bodyguards.
but you keep telling him, no we can't and have some FUCKING WHATEVER reasons that you cannot go on your own terms.\\this is getting really frustrating for him.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-22-11/1647:53>
Both sides.
You know that when you hire a bodyguard, he will become more than just your shadow. He will tell you where to go and where not, when to lay down etc...IDN maybe Sam is able to do this work, well no bodyguard would just blindly follow you up to possible firefight...he will ask you about your enemies, about the turf you will be moving on, maybe even about the weapons and tactics of your enemiesand possible enemies. Tell us who we should watch closely when he would speak etc.
 IMO.
Im content right now that Im just a driver..and Scary Ghoul :D
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-22-11/1716:42>
1. you didn't said you take the job. refused to answer SIMPLE question on the payment

2. you can have your opinion as a bodyguard, but you CANNOT force your way. if you do you get fired. you propose the solutions for the situation your employers get into

3. there was an option to say no, but you didn't even said that straight

4. there is something very disturbing in you on each SIMPLE question like: what do you want, you answer with speeches, that are vague, very vague or very very vague, that seems to have only one goal to keep you from getting to the meeting.

5. after reading your speeches, I still don't know what you want from him: to leave right now, to attack the Fronts, that you are sent by Fronts to keep him from getting to the meeting, while they will have their talk with gang members without Tony present?
 
6. you seem to try to guide him into getting some idea, that the Fronts killed Jonny, and he simply discards that idea as ridiculous, so he starts to suspects you of some other hidden agenda that you admitted you have but refuse to reveal, and since street butchers in Warrens preying on people in need are quite common

you act suspiciously, and in Shadows you are paranoid or you're dead. Tony is a living ganger, that should tell you something on his paranoia.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-22-11/1725:50>
you know, this is about long speeches...because we are playing text game. IMO spoken conversation would be much fluid....
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-22-11/1739:09>
well...if I can ask...did he at least recognized something alien on the footage we possiblz showed him

did you showed it to him? I don't think so
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-22-11/1740:53>
OK. IC.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-22-11/1801:58>
you made me use my social skill. that never happened before :)
CHAR(2)+ET(1) (3d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3274323/)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-22-11/1829:35>
Great roll on that one. Two hits on three dice is really something.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-22-11/1834:20>
Great roll on that one. Two hits on three dice is really something.
Second that.
waiting for a response from Sent, then giving a short speech to Tony
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-23-11/1543:06>
I am relaxing before tomorrows work peak, so just shortly. I believe thet the feeling is  that we need to get to practical matter. short sentences. Facts. If he is suspecting us from anything, Netz..eh sorry...Fractal would be able to see that from his body language. Rolls for every step, Netz, demand it. Fractal is far more capable in social situations than anybody of us IRL, so rolls are about to simulate this advantages. helps keep balance also.
back to topic...if he suspects us of something, lets take it short and tell him the he is our voluntarily asset, and we had a real job going down. That we mean no harm to 3K if they would be willing to cooperate with our employer. that we ofering guns, backup, training and whatever. Or extinction. Binary choice. Dont be afraid of asking him if he heard about the KoffeeKlach incident a week ago (for Fractal...about 20 bodycount...it was an accident, but their blood is on our hands mostly)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-24-11/1129:13>
Now that was intense.

I honestly didn't expected it go that deep. Bravo.

let me just award you:

Karma

1 Karma for saving Kev

Additional Karma:
Fractal - 4 - I don't know where to start or finish. This run goes very face-style so far and the band to play must have a solist doing his job perfectly. You do. Applaud.
Omar - 4 - I've never expected to see Omar's having feelings, memories, deeper thoughts. Excellent roleplay Sichr.
Sam - 3 - spectacular posts, Kour, I appreciate your drive to do good things, but even more how you rationalize them, fit them into your character. I know from previous runs, that at some point this can kick your character in the balls, but until then let us enjoy even more of the roleplay you perform.
Mouse - 3 - despite having little to do as a technomancer, you put up with the chellenge, squized much of the character into that boy, and I feel that you really bound that team together, as they quarrel over Mouse's education, well being, streetlife.
Riker - 1 - You was missed out there JDA. Please weave in more of the Ryker into the story.

The tension, was unbearable at times. I was so frustrated playing Tony, and so were you I think. It's difficult to communicate over forum in a text game, but we're learning it, and I think we're getting better at it.

Now, brace yourself for the TWIST.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-24-11/1233:33>
*bows*

Thanks a lot for all the compliments; Fractal is quite an awesome character to play.

And I can just agree with Sent in his comments about the cast; it's being a really nice game to play.

And, once again, I have to agree about the unbearable tension at times; but we managed to pass it safe and sound; it turns out in a good story, and then we move on to the next moments.

Now, brace yourself for the TWIST.

Prepared. (http://www.youtube.com/watch?v=LVQ0MXp-8ds)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-24-11/2051:45>
Now that was intense.

I honestly didn't expected it go that deep. Bravo.

Now, brace yourself for the TWIST.

Sorry for being a rare sight in the Topic, will try to be more active next segment, but cant promise as my work is starting to take a lot of time lately.

Sent, thank you for trying to make this as real as possible for us.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-25-11/0354:54>
2 words:

Bad Company...


another few words:

Glad to be part of it!!!

:D
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-25-11/0518:53>
Sorry Sirch, Snake just could not pass this opportunity  ;D

Fractal could edit the voice right, at least i think it should be possible, just how much time would be needed?
That would give us even more of an advantage. and would be the thing we wanted Tony to believe.  ;D
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-25-11/0748:16>
ehhh...what?...idn but drones have audio infup, but hardly audio output, Ive not thought about that...maybe smoecloud would be ok rfor this but I dont have.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-25-11/0802:05>
ehhh...what?...idn but drones have audio infup, but hardly audio output, Ive not thought about that...maybe smoecloud would be ok rfor this but I dont have.
i meant we could make a recording where the Front women/leader orders the hit on Jonny.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-25-11/0953:52>
Quite a good idea; can Mouse scan them for commlinks? One way this could be epically done is if she had one, Mouse hacked into it and copied there our fake recording of her ordering the murder, and at the right time playing it for then all to hear.

One thing that is worrying me is that there's three hitters now, and possibly some gangers to confront. Ryker's mojo and Sam quickness should be mostly enough, I guess, but let's be prepared to fight.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-25-11/1014:01>
Well, the heaviest agrumment we have LMG mounted in Rover and Ive got approx 8 bullets for everyone present., with the range values good enough to provide cover if needed. But Id rather avoid another massacre.
About that commlink thing...well, we had to persuade Tony to turn his own on, i dont think that there will be much of wireless activity even amongst other gangers.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-25-11/1020:02>
I always forget about the many uses of a rigger primary vehicle...

About that commlink thing...well, we had to persuade Tony to turn his own on, i dont think that there will be much of wireless activity even amongst other gangers.

Probably not, I'm just imagining scenarios in which it would be explainable (or at least when an explanation would not be called for) when the recording is used.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-25-11/1025:07>
well, they are gangers. street gangers. There for sure will be some audio device around, loudly playing Concrete dreams or whatever ;)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: snake_eyes on <11-25-11/1706:39>
Scanning for Front's leader's comlink and other devices:
comp(4)+scan(3)+2tm-2sus=7d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3277645/)

Much depends on whether or not she has her com link active. The gangers tend to keep them off to avoid being tracked by LS or KE. The time would depend on the length and the quality of the edit. Are gangers really that stupid to have such incriminating evidence on their com links?
For all we know it could be the Fronts lady that did the killing. I noticed that Sent never mentioned her hair color or height. Would you be so kind to mention them?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-25-11/1716:33>
actualy i did, at least the hair color in the Fair maiden part
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: snake_eyes on <11-25-11/1718:50>
The Fronts leader was whom I was referring to not Maria
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-25-11/1723:16>
sorry, missed that, certainly:
slender, long-limbed, tanned skin and red spiked hair.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: snake_eyes on <11-25-11/1725:18>
Ok...so it wasn't her unless she used magic to change her appearance.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-25-11/1737:57>
well,changing color of hair takes about fifteen minutes, and crouch under long coat can make wonders to your height.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-25-11/1739:49>
also this was chummef of the chummer of the chummer kinda story. so the killer could be actuallly big ugly troll running naked on the streets that just happen to have uzi
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-25-11/1801:41>
Ah soo. I missreaded the sents IC post...all inputs mixed, I get the idea that we have 88 percents that the assassin was Maria. fragin fridays. This puts whole plan to hell.
 :-\
I better get some sleep :)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-25-11/1805:43>
yeah. me too
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-25-11/1821:29>
Haven't catch up with IC right now, but even though it's not 100% sure that Maria was the killer, she has something to hide about the whole deal, so it's at least an educated guess. What really bugs me if the theory is right is the reason on the killing.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-25-11/1843:15>
hm...I better rewrite my IC posts tomorrow, it doesnt make sense  now...
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-25-11/1853:13>
Guys, tomorrow will be a really busy day, and I will be unable to post until probably late night (I'm at GMT-3, brazilian time), so expect a lag from Fractal part.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-26-11/0533:29>
modified my previous posts to reflect that facts I missed.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-26-11/0623:46>
waiting for JDA, and one more from Kour before proceeding
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-26-11/0713:57>
yes yes. JDA is kind of essential in this...hope he will check with us soon.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-26-11/1632:31>
I know the fake message is not in the same standard as the others were in the previous mission (word choosing and content-like, I say; the voice immitationg was almost perfect by the dice), but I really had no idea how to do it any better this time.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: JDA on <11-26-11/2356:15>
I'm in and going over the last two days post. Made an IC post
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-27-11/1827:23>
Not sure how it will make Tony look but Sam cant just stand by, and he can be quite preservative if needed.

Take all the blame if this goes bad. but at least i have made a Trap for her.  ;D

p.s. if you want another Perception roll for the radar just say the word and you will get one.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-28-11/0553:47>
been reading a bit about cyberware (by the way of checking nodes, that Mouse can see) - they're coming with DNI for the most part (unless they're passive ones).

however, they do require frequent (ie. at least once every three months and after every drop below 5P) checkup on maintenance, firmware upgrade etc. Without wifi access they require invasive surgery to do so. They also routinely come with wifi access and require specific action to remove them.

I've should read that run ago - Taske would have been a lot more dangerous. But that's done. For now I want each of your cyber pieces to be marked if it is passive (dermal armour or laced bones), wireless active (hidden node and I assume slaved to your commlink) wireless inactive (DNI only, require surgery for maintenance and note a penalty on every ) or wired (accessible physically via datajack implant).
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-28-11/0555:26>
Oh, and I'm waiting at least fro Sichr, before proceeding. You can give me a simple 'observing the situation' if you do nothing.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-28-11/0613:48>
¨nono, I have my own things to do here, like scanning for audio device with loud enought output that we can use to send a message. I was partying most weekend, so no time so far. Ill IC post evening
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-28-11/0618:29>
¨nono, I have my own things to do here, like scanning for audio device with loud enought output that we can use to send a message. I was partying most weekend, so no time so far. Ill IC post evening

ok, waiting
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: JDA on <11-28-11/1037:58>
Ryker does go with Sam as previously stated. Let's team knows he is limited. To astral sight
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: snake_eyes on <11-28-11/1328:54>
Mouse would be running in hidden mode with his com-link slaved to his bio-node. The com-link wifi would be dialed down to transmit only enough for coms with his persona. All traffic would be routed through his bio node. As security drones may require, he can transmit the necessary data packets to prevent him from being flagged by police.
There's nothing new with this setup for Mouse.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-28-11/1422:30>
For now I want each of your cyber pieces to be marked if it is passive (dermal armour or laced bones), wireless active (hidden node and I assume slaved to your commlink) wireless inactive (DNI only, require surgery for maintenance and note a penalty on every ) or wired (accessible physically via datajack implant).

All Fractal's augmentations are bioware, not cyberware, so no problem in this. He keeps his 'link on passive or on hidden mode, according to the place he is in (right now it should be in hidden mode), and when hidden broadcasting his fake SIN. His googles and earbuds are slaved to the 'link, and wireless-ly connected to it; though his guns are connected by skinlink.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-28-11/1433:45>
All I have is DNI, except possibly for nanohive, IDN about that
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-28-11/1435:58>
btw mouse-...taser you got from Omar is Jupiter taser club. Melee weapon, but capable of shotting for about 20 meters range. 10 charges
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-28-11/1544:08>
All I have is DNI, except possibly for nanohive, IDN about that

Let's start with commlink - it's implanted, and have wifi access
But then we have control rig. this is headware cyberware. Implanted below the skull bone over the brain. You say it's DNI - like most things, and that's ok for the operation of the thing, but how do you perform maintenance of the piece? do you go for surgery every quarter? It's bound to have firmware upgrades at the least, and I suppose that re-calibration to your brainwaves.

Standard procedure allows that via the wifi unit. lacking that only direct connection.

DNI and Wireless Functionality - Augmentation pg 31
Most cyberware comes with an integral direct neural interface,
allowing the user to mentally access and control the implant.
This is the primary means of control for most cybernetics and
requires the implant have a built-in computer. Obviously, not all
implants require such interfaces. Some, such as dermal plating
and bone-lacing, are passive augmentations and don’t do much
but make you tougher or stronger. Implants that don’t require any
sort of mental control still come equipped with RFID sensor tags
as a matter of course.
Wireless functionality is complementary to direct neural
control, allowing diagnostics checks, connection redundancy in
case of damage to the neural relays, software/firmware updates,
and non-invasive monitoring of the implant’s performance.

Almost all cyberware requires careful maintenance and regular
check ups, and wireless connectivity is invariably cheaper than
cutting someone open just to check on an implant.
See Wireless
Connectivity, p. 304, SR4.
Since most implants are computerized to some extent anyway,
integrating inexpensive wireless technology is the default
option
given its usefulness in case the character is ever unconscious,
suffering from extreme trauma, or simply wants to have a
non-invasive checkup.
Nonetheless, for the paranoid, it is relatively easy to have a
street doc disable or remove wireless links. Note, however, that
this makes care and maintenance more difficult. Besides requiring
invasive surgical procedures for inspection and maintenance, the
gamemaster may apply a –1 to –3 dice pool modifier to any relevant
tests the cyberdoc performs.
Note that some implants may
not need a complete wireless link—built-in RFID sensor tags can
monitor the implant and report any problems. The gamemaster
determines what implants/devices incorporate wireless links.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-28-11/2008:14>
every thing Sam has Wifi enabled but not slaved to the comlink, and if possible the Wifi transmitters in the ware are DNI enabled, so he can turn them off when not at diagnostics.


thinking on disposition the Vory as the ones who got the Message that Stuer ordered the kill Jonny, they sent us here to warn the 3K that the fronts are after them and that they want to scare them into joining or destroy them, witch ever would be easier.

putting like the Fronts are the ones who want to trick the Kings, Fractal should be convincing and Sam can help.


Quote
First Impression
Cost: 5 BP
A character with the First Impression quality slides easily into new
situations, groups, cities, and jobs. Whenever attempting to fit into a
new environment—such as infiltrating a group or trying to meet contacts
in a new city—the character gains a +2 dice pool modifier on any
Social Tests during the first meeting
. This modifier does not apply to
second and subsequent encounters.

If you think that the whole encounter would give Sam a too big advantage over Stuer then i am OK with your decidion, but just wanted to point out that the quality is for the whole first encounter.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-28-11/2011:36>
Updating, since I spend one use of Edge;

Quote from: Runner Current Status
{Health: 0 / 10P and 0 / 10S damage, NO Wound penalty, No Stun penalty} | {Edge: 1/ 4} {Defense: ; Initiative: 7; IP's: 1} |
{Armor Vest: Ballistic Armor: 6; Impact Armor: 4} |
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-29-11/0248:33>
All I have is DNI, except possibly for nanohive, IDN about that

Let's start with commlink - it's implanted, and have wifi access
But then we have control rig. this is headware cyberware. Implanted below the skull bone over the brain. You say it's DNI - like most things, and that's ok for the operation of the thing, but how do you perform maintenance of the piece? do you go for surgery every quarter? It's bound to have firmware upgrades at the least, and I suppose that re-calibration to your brainwaves.

Standard procedure allows that via the wifi unit. lacking that only direct connection.

DNI and Wireless Functionality - Augmentation pg 31
Most cyberware comes with an integral direct neural interface,
allowing the user to mentally access and control the implant.
This is the primary means of control for most cybernetics and
requires the implant have a built-in computer. Obviously, not all
implants require such interfaces. Some, such as dermal plating
and bone-lacing, are passive augmentations and don’t do much
but make you tougher or stronger. Implants that don’t require any
sort of mental control still come equipped with RFID sensor tags
as a matter of course.
Wireless functionality is complementary to direct neural
control, allowing diagnostics checks, connection redundancy in
case of damage to the neural relays, software/firmware updates,
and non-invasive monitoring of the implant’s performance.

Almost all cyberware requires careful maintenance and regular
check ups, and wireless connectivity is invariably cheaper than
cutting someone open just to check on an implant.
See Wireless
Connectivity, p. 304, SR4.
Since most implants are computerized to some extent anyway,
integrating inexpensive wireless technology is the default
option
given its usefulness in case the character is ever unconscious,
suffering from extreme trauma, or simply wants to have a
non-invasive checkup.
Nonetheless, for the paranoid, it is relatively easy to have a
street doc disable or remove wireless links. Note, however, that
this makes care and maintenance more difficult. Besides requiring
invasive surgical procedures for inspection and maintenance, the
gamemaster may apply a –1 to –3 dice pool modifier to any relevant
tests the cyberdoc performs.
Note that some implants may
not need a complete wireless link—built-in RFID sensor tags can
monitor the implant and report any problems. The gamemaster
determines what implants/devices incorporate wireless links.


I didnt have read Augmentations so far. Commlink IMO would be acessible from outside, it may be implanted but ...I imagine it like the comunicating device you may had seen in Bloodnet. Just an opinion.
Control Rig would be connected to commlink, dorectly, the way sim module is, so upgraded throught commlink.
To the wireless capability, if I remember right, there is Cyberware maintenance listed in the Signal Table in the rules, Signal 0, this means 3 meters to achieve mutual signal range for hackingc (so now I understand the meaning of it :) ). Jamming would possibly not happen, since the input is only needed when upgrading or providing maintenance. EMP is something...in this case I require device rating roll against EMP thresshold in my games, otherwise damage happens to cyberware.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-29-11/0328:25>
the sim module and commlink are separate pieces of cyber, but I've no problem with them being integrated.

control rig should be separated, but you can have them integrated as well. it's more like logical separation then physical.

still if they are integrated, mark them on your card as a single custom piece of cyber with a sum of essence cost. all of them share the commlink node (signal, firewall) and their function are accessible at admin level. also damage disable entire piece.

cybereyes and cyberears are a little easier to maintain without wifi, but still require pulling an eye out of the socket. are they wifi capable or not?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-29-11/0443:01>
Sim module and comlink has to be connected, also with the rig. If Im using rig to drive a drone, Im sending neural commands to rig, rig sends them to comlink and comlink to drone. there is no rigging without commlink, since Rig has no signal rating. Same the sim module...since you operate AR/VR throught sim module, and there is no AR/VR withou commlink, this devices has to be linked.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-29-11/1019:35>
there is no rigging without commlink, since Rig has no signal rating.

Of course there is - you might have a datajack implanted, you might have been rigging directly using signal 0 range while being inside the car or riding on the bike. You certainly can rig without commlink.

and just as stated above. this is separate piece of cyber, and for maintenance reasons it comes with signal 0 wifi adapter.

as I stated above - you may have all three pieces integrated, just note that on the card, that's all.

again there is math SPU implant, and nanohive implant. The first, should be required to have a wifi adapter. The second I am not sure yet whether you have hard or soft nanites, and if that matters at all for that. But it should have wifi built in as well, at least for monitoring level of nanites, and when they need to be restocked and if it host hard nanites to allow communications with them via PAN.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-29-11/1105:33>
Yes, for this reasons it is Wifi. IMO even MathSPU...since it adds its dice to Electronic Warfare tests. Nanohive Im not sure, I got Hard nanites. And IMO for the reasons youve said Hive would be Wifi capable device. Also yes, since I got smartlink and it needs wifi to comunicate with smartgun.
IMO I would have those nodes all
1) Slaved to commlink
2) Encrypted...I would think that high level encryption would be set by manufactor
3) Able to work even with commlink (master node) is down. How do we deal with this? IDN if crashing the master crashes also peripheral devices...

I dont see the point of this whole. Still, It can be fun to look for maintenance after being hit for 5P or after 3 months.

Lets get back to the streets :)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: JDA on <11-29-11/1125:30>
All I have is a comm link. It's on whatever mode Omar and mouse put it on.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-29-11/1204:33>
Yes, for this reasons it is Wifi. IMO even MathSPU...since it adds its dice to Electronic Warfare tests. Nanohive Im not sure, I got Hard nanites. And IMO for the reasons youve said Hive would be Wifi capable device. Also yes, since I got smartlink and it needs wifi to comunicate with smartgun.
IMO I would have those nodes all
1) Slaved to commlink
2) Encrypted...I would think that high level encryption would be set by manufactor
3) Able to work even with commlink (master node) is down. How do we deal with this? IDN if crashing the master crashes also peripheral devices...

I dont see the point of this whole. Still, It can be fun to look for maintenance after being hit for 5P or after 3 months.

Lets get back to the streets :)
doubt they would be slaved, more like a hell of a firewall and encryption.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-29-11/1214:48>
since firewall depends on response, they hardly would have higher firewall than 1. Thus it is mbetter to have them slaved. On the other side, Encryption, especialy the one using Advanced encryption rules from wirteless (such as we have on our commlinks) is really hard to break in the matter of a combat turn (we have encryption with interval 6 hours to break)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: snake_eyes on <11-29-11/1620:03>
Also if slaved, to access the device directly w/o going through the master node adds two more to the number of success required. Of course there is still that problem of mutual signal range. Mouse wouldn't want to be close enough to have to directly hack a cyberarm or skill wire set.
Theoretical question: cyberware even at signal 0 have what...about a 3ft range? Which is in mutal signal range of your com-link. That would form a mesh network and therefore would be hack-able, would it not? Even if the devices are hidden. So either slave it or not slave it, doesn't seem to make much difference, you can be hacked either way. It seems the best option for not having your cyberware hacked is to not have cyberware at all.

From the encryption standpoint: it seems to me that each device would need to run an encryption program to encrypt the data that is being transmitted back and forth. Encrypting a node would entail encrypting all the data stored in the node (which is why bio-nodes can't be encrypted since they can't store data there, but could still run an encryption program for handling team/internal data traffic) and would need the encryption program running??? for the node to decrypt it??? in order to access its own data.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-29-11/1648:13>
Advanced encryption applies only on nodes, not traffic. Still, encrypted node means you cannot access it without cryptoanalysis done, so the closest possible hack, if any of our nodes is 6 hours away. IDN what bout technos. This, and temporarily switching off the node from time to time and change AcessID...must be enought for now.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-29-11/1659:28>
I dont see the point of this whole. Still, It can be fun to look for maintenance after being hit for 5P or after 3 months.

Lets get back to the streets :)

That's just a side discussion. I was having really busy day, no time to write an IC, but pondering over the rules, since you asked on what nodes are visible.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-29-11/1711:33>
ook np. better understanding is...well...better understanding. I at least had to read rules about damaging cyberware. I remember those from Street samurai catalogue, well that too far away :)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-29-11/1724:35>
Advanced encryption applies only on nodes, not traffic. Still, encrypted node means you cannot access it without cryptoanalysis done, so the closest possible hack, if any of our nodes is 6 hours away. IDN what bout technos. This, and temporarily switching off the node from time to time and change AcessID...must be enought for now.

Shouldn't be important, but Fractal's links aren't encrypted that heavily. He just reappeared, and there was no socializing between you in his downtime (at least if I recall correctly from the ICs)
Also, I think that not all of the links, you have are equipped with encrypt program. Remember that all of the starting ones come with built in copy protection and registration and that even if you remove them not all of the links may be able to use them due to system limitation.

as a homework for the technoguys, that should be done in ooc, I'd like you (Sichr and Snake) to draw a logic map of your network, including programs, drones and cyberware including the privilidges levels, and what they allow.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-29-11/1740:07>
since firewall depends on response, they hardly would have higher firewall than 1. Thus it is mbetter to have them slaved. On the other side, Encryption, especialy the one using Advanced encryption rules from wirteless (such as we have on our commlinks) is really hard to break in the matter of a combat turn (we have encryption with interval 6 hours to break)

That should be firewall depends on system, and I don't think there is any problem installing better OS on the cyberware
the hardware is only limiting response and signal
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-29-11/1754:39>
Also if slaved, to access the device directly w/o going through the master node adds two more to the number of success required. Of course there is still that problem of mutual signal range. Mouse wouldn't want to be close enough to have to directly hack a cyberarm or skill wire set.
Theoretical question: cyberware even at signal 0 have what...about a 3ft range? Which is in mutal signal range of your com-link. That would form a mesh network and therefore would be hack-able, would it not? Even if the devices are hidden. So either slave it or not slave it, doesn't seem to make much difference, you can be hacked either way. It seems the best option for not having your cyberware hacked is to not have cyberware at all.

From the encryption standpoint: it seems to me that each device would need to run an encryption program to encrypt the data that is being transmitted back and forth. Encrypting a node would entail encrypting all the data stored in the node (which is why bio-nodes can't be encrypted since they can't store data there, but could still run an encryption program for handling team/internal data traffic) and would need the encryption program running??? for the node to decrypt it??? in order to access its own data.

At signal 0 that's 3 meters, and this is within Tony's commlink. It was to easy to even ask you for a roll to hack, this, I guess you hacked his link as a matter of bad habit. The devices are hidden, btu Omar has found them.

slaving give you a +2 for the difficulty to hack them directly.

the other best option is to load it with IC, like every sane citizen is doing, but somehow runners never do.

also encrypting a node doesn't entail encrypting the files (pg 66, Unwired)

the other best option is to do what the Amy is doing, but I'll leave you at guessing how

you can run decrypt/encrypt complex forms in your bionode, you just cannot encrypt node.

sorry for the mixed aneswers
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-29-11/1758:04>
Quote
First Impression
Cost: 5 BP
A character with the First Impression quality slides easily into new
situations, groups, cities, and jobs. Whenever attempting to fit into a
new environment—such as infiltrating a group or trying to meet contacts
in a new city—the character gains a +2 dice pool modifier on any
Social Tests during the first meeting
. This modifier does not apply to
second and subsequent encounters.

If you think that the whole encounter would give Sam a too big advantage over Stuer then i am OK with your decidion, but just wanted to point out that the quality is for the whole first encounter.

I standa corrected, you got +2 during entire encounter
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-29-11/1939:31>
Sam is waiting for the fake message to be placed at the fronts com, so we can tell we got it from there.

Sent can you make the roll for sam?

Also, why does tony have just 1 roll, but Amy 4?

Fractal would be better suited to deliver.  The message and its contents

Sam understood that the hangers have the message on them.

By the way what are the remington?
Without books. And normal. Keyboard, so.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-30-11/0344:28>
Advanced encryption applies only on nodes, not traffic. Still, encrypted node means you cannot access it without cryptoanalysis done, so the closest possible hack, if any of our nodes is 6 hours away. IDN what bout technos. This, and temporarily switching off the node from time to time and change AcessID...must be enought for now.

Shouldn't be important, but Fractal's links aren't encrypted that heavily. He just reappeared, and there was no socializing between you in his downtime (at least if I recall correctly from the ICs)
Also, I think that not all of the links, you have are equipped with encrypt program. Remember that all of the starting ones come with built in copy protection and registration and that even if you remove them not all of the links may be able to use them due to system limitation.

as a homework for the technoguys, that should be done in ooc, I'd like you (Sichr and Snake) to draw a logic map of your network, including programs, drones and cyberware including the privilidges levels, and what they allow.

Sorry but no :) I got enought of this kind of work in my job to do it also in my free time when Im trying to get some fun :D :D
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-30-11/0347:44>
Ryker is watching for anything in the astral.
PM@ team " they don't appear to have magical support guy, but I'm going to continue to watch."
PM @ team " do you think, we could get an edge if I was to drop the invisibility. Remember I can onl see astrally at the moment"

And for this reason it would be very hard for you to use commlink. If you have subvocal, OK, but if text, no chance to see it from astral...
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-30-11/0349:59>
Thats all right. But until then you have only your commlink node encrypted.

All other unless I got encrypt program in the runner card are considered open.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-30-11/0400:51>
Ryker is watching for anything in the astral.
PM@ team " they don't appear to have magical support guy, but I'm going to continue to watch."
PM @ team " do you think, we could get an edge if I was to drop the invisibility. Remember I can onl see astrally at the moment"

And for this reason it would be very hard for you to use commlink. If you have subvocal, OK, but if text, no chance to see it from astral...

since you don't have subvocal, you would have to be talking loudily to communicate, and you can't text.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-30-11/0408:07>
Thats all right. But until then you have only your commlink node encrypted.

All other unless I got encrypt program in the runner card are considered open.

I know this game may be close to IRL some times, but you really suppose that every hacker player is system engineer? You asked for it, Id try to do something like you want to, but IMO that is beyond my ability to do it really good and inpenetrable. IMO this is far away from what shadowrun was supposed to be: fun...

errr. sorry if Im not participating for some time, i need to defuse...
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-30-11/0409:33>
:)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-30-11/0455:13>
Advanced encryption applies only on nodes, not traffic. Still, encrypted node means you cannot access it without cryptoanalysis done, so the closest possible hack, if any of our nodes is 6 hours away. IDN what bout technos. This, and temporarily switching off the node from time to time and change AcessID...must be enought for now.

Shouldn't be important, but Fractal's links aren't encrypted that heavily. He just reappeared, and there was no socializing between you in his downtime (at least if I recall correctly from the ICs)
 
[...]

as a homework for the technoguys, that should be done in ooc, I'd like you (Sichr and Snake) to draw a logic map of your network, including programs, drones and cyberware including the privilidges levels, and what they allow.

What's this advanced encryption that you got, and how did you get it? Where do I find it?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-30-11/0500:34>
Unwired.
It about running Encryption for the node or file for longer period. Max is 24 hrs IMO, but it could be minutes....
when it is done, you have the node encrypted, and interval for cryptoanalysis changes from 1 IP as usual to that period. In our case it was 6 hours.
Id really need to run visio and draw a map. May I Please ask everybody..Post your comunication device stats here, so I got it brief at hand. Thanx.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-30-11/0511:51>
Sichr I really thought it out as a fun part. Much like devising upgrades for runner. Or drawing plans for a freshly acquired safehouse for a team. I used the work homework but if you at any point find it tedious job like and generally non fun - just leave it.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-30-11/0522:33>
well, it would be better to do this in the off time, not on the mission, but when you look at my last updates...like upgrading everyones commlink etc, Its good job for me, Just  not the right moment. Since I had every commlink o, except for Fractals, in my hand, I was calculating them all,1. Hardened, 2. Encrypted. I need to read that encryption part, because IDN if you need to have encryption running and if the level of encryption depends on response.
For the previous debete over Firewall..I lived with the idea that no program, even System or Firewall, you cannot be running on higher level than your devices response is.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-30-11/0537:06>
Response limits number of programs. It decreases as you load them. But rating of the program is limited by system.
You need to have encrypt running.

There is no hurry in that. It was sparked by your action, but I can certainly wait. It's all part of the game for me so I donKt consider it bad moment.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-30-11/0609:10>
IMO response limits also program rating...that is what Program Optimization 1-3 is for, to be abel to run higher rating programs on lower rating devices...
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-30-11/0707:32>
We both were right, but you were more right than me :D

Response
Response is the processing power and speed of the device’s hardware.
Response is used for Matrix Initiative (p. 236). Response is negatively
affected when you run too many programs.

System
System measures the power of the device’s operating system (OS)
software. This includes its stability, multitasking properties, ability to
control hardware, resources, and the general quality of its code. If the
System software ever crashes, the entire device crashes. System limits
the rating of programs running on the device
, and sets the limit on most
devices for the number of programs that can be run without a Response
drop. The System program is limited by the base Response rating of the
device it is on
: if the base Response rating of the device is lower than the
System rating, then the System rating is set to equal the Response rating.
System also sets the size of the Matrix Condition Monitor of persona
programs running on the device (Cybercombat, p. 236).
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-30-11/0737:34>
Prepare for the worst - surprises will be pleasant

 ;D
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-30-11/0756:20>
When someone hacks the front ganger coms, you can not only place the fake message, bit also hijacking their smartgun. Discharging a weapon at this time will bring the fronts in bad light.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-30-11/0812:15>
When someone hacks the front ganger coms, you can not only place the fake message, bit also hijacking their smartgun. Discharging a weapon at this time will bring the fronts in bad light.

She seemed clean. well hidden or IDN, no node on her
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <11-30-11/0816:47>
Prepare for the worst - surprises will be pleasant

 ;D

I think I heard that somewhere ;)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-30-11/0816:58>
but then again...other gangers are online IMO...

Even shooting her would be impressive, don`t you think, Sam?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-30-11/0832:20>
I meant her escort. They had hidden coms, right?
Sam is against violance, but if thete is war, he will fight for the 3K.

Meaning, Sam would protect Tony, Maria if the fronts stsrt a attack
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-30-11/0947:25>
Remember Kouryuu, tasing someone is not properly violence; it's just talking tough!  ;D
And Amy is deserving it...

I believe we will be surprised, but if things run out the way I am expecting, being knockout by a taser will be better of all Amy problems...
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-30-11/1009:24>
I wasnt talking about the taser ;)
Well since we played one of our strongest cards before we even gain respect of the gang, things may hapen worse ways...She will simply denny it as a fake, and atmosphere is not heated to the level 3k are prepared to disgrace her at the nearest oportunity.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-30-11/1012:57>
not to be rude ;) well you better be prepared that our "Fronts contact" would summon some laught, even if we know no names and gangers possibly know each other. but I dont want to be catastrophic now. Just, in this light Sams critics of Omars plan makes me smile :)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-30-11/1033:23>
not to be rude ;) well you better be prepared that our "Fronts contact" would summon some laught, even if we know no names and gangers possibly know each other. but I dont want to be catastrophic now. Just, in this light Sams critics of Omars plan makes me smile :)
True, they will get that this is a fake in not time, but what will the first thing you do
A -  try to geek the one responsible for the death of your friend/family member
b - Call up an acquaintance to confirm that the information you got is accurate, before  trying to geek the one responsible for the deatth of your friend/family member

Sam would go for B, but what would Omar do?
what would most do?
And what would Tony do?
A looks much more the case does it not?

in this case the negotiations would be damaged quite a lot, maybe even ended. and if at the heat point of tensions someone discharges a weapon, there might be a fire fight.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <11-30-11/1041:14>
Sent can you make the roll for sam?

Cancel that.

9d6.hits(5) → [5,1,5,2,1,1,5,3,5] = (4) (http://invisiblecastle.com/roller/view/3282734/)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-30-11/1058:38>
Why should we need a name in Fronts? If they got a traitor inside them, and said traitor just told us something interesting, I would preserve his name, and the one who just got set up would know that...
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <11-30-11/1119:19>
Guys. it may work. If there is a firefight, good. If there is not, good. IDN how this would end, well lets get the best of it.I believe we are capable of it. Just beeing occasional fault-finder ;)
And dont let Maria killed or we got huge target spots on our backs ;)

Kour, from your actions, I choose C: Id blame us for fake and say that was we who is responsible fo Johnys dead. Word against Word. And since she has majority of the group on her side, I know how this should end ;)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <11-30-11/1123:22>
Yes, that's possible; the thing is that we have absolutely nothing to gain in Johnny's death, while she has;
Nonetheless, let's see what may happen. And in the case of a firefight, well, then there will be Fronts corpses into Kings territories, and I just think this will make easier for us to make then to go after Vory protection...
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-01-11/0646:58>
Also, why does tony have just 1 roll, but Amy 4?

That isn't exactly a structured shoot&melee combat. More like the exchange of blows. With the loudest and most often shouting person getting most of the crowd attention.

Quote
By the way what are the remington?
Without books. And normal. Keyboard, so.

Remington 990 - shotgun, includes an imaging scope and a rigid stock with shock pad. It can fire regular slug or flechette ammunition.
Damage 7P -1 AP, SemiAuto, Recoil 1, 8 shots in a clip
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-01-11/0755:34>

Both of the gangers backing up Amy have hidden nodes for their peripherals - AR googles and retractable spurs. Strangely there are no hidden nodes on Amy herself.

Among the crowd around you find five or so passive or hidden commlink nodes, some AR googles or gloves, some music players integrated or no into jewerrly, clothes, a portable trid player unit. In the further circle, there is couple dozens of various state peripherals - from drones, cars, bikes,  to fridges, cheap home unit or two,

might at least get their smartgun hacked mouse

could use Kev, the shot one from 3K, as an argument that Amy and fronts blame everyone to be from the LS, just maybe not the rescuing fromdeath as she might turn it in saving a fellow officer.
, asking them to give him the remington so he can shot it down the drone, then adding that they are the only ones here bearing large guns, and no sane LS officer would come to this region having just a taser, like Sam and Fractal.

make 2 points
weapons, they have unadecvate and we have nothing, almost

LS,

 but as far as i see it, my proposal needs some addtition, maybe fractal has some better ideas, as i do not see how to put my idea to the IC

actually good point to mention KK and the masacere there to point out our Criminal efforts and the power Tony has gathered around him, just lets hopenon of the Kings was a zombie.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-01-11/0758:31>
Also, why does tony have just 1 roll, but Amy 4?

That isn't exactly a structured shoot&melee combat. More like the exchange of blows. With the loudest and most often shouting person getting most of the crowd attention.

Quote
By the way what are the remington?
Without books. And normal. Keyboard, so.

Remington 990 - shotgun, includes an imaging scope and a rigid stock with shock pad. It can fire regular slug or flechette ammunition.
Damage 7P -1 AP, SemiAuto, Recoil 1, 8 shots in a clip

Yeah so standing on the stranger ground Oposing three speakers who no doubt say much more than her (just count sentences) She got 5 times more possibilities than even local almost-leader.
LOL :D
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-01-11/0807:27>
IDN... is there audio output on the Doberman? If yes, Ill use it instead of fractals commlink.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-01-11/0814:53>
You know, so far Im hjust playing with the Idea I will majke this Negative quality roll. I wouild probably beat it...but who the hell knows...
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-01-11/0826:18>
I was making the post IC while you were discussing here OOC; that's why I haven't incorporated the ideas.

Maybe Sam should tell them about the guns, Fractal's way of diverting attention is elsewhere (and he is thinking a lot about the mounted gun on Rover to say they are unnarmed).
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-01-11/0828:29>
even that gun can point just a few targets at once ;)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-01-11/0851:00>
even that gun can point just a few targets at once ;)
Just a crazy idea.
Omar uses his rover to demolish the fronts cars. It would force the fronts to revealed their presence, and make the the "i am peaceful negatiator" act look ....
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-01-11/0903:26>
Interesting idea. This could give us an edge (if there's any communications device in the cars, Omar and Mouse could also hack them and call for the reinforcements to show themselves. Or use the cars to ram someone and blame them for their violent act).

Just one thing, guys; our mission is not to make 3Kings just not join Fronts, but to make them join the Vory. The way I see it, the best possible course of events would be if one of the Kings shot Amy; then it would be a "one leader for one leader thing", and a gang war would start... being fronts one of the biggest dogs around, Kings would have no option than to seek a big dog protection.

But in case things don't go like this, what's the plan? How will we convince Kings to join Vory? Or will we just force them into it?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-01-11/0904:15>
even that gun can point just a few targets at once ;)
Just a crazy idea.
Omar uses his rover to demolish the fronts cars. It would force the fronts to revealed their presence, and make the the "i am peaceful negatiator" act look ....

They are parked too far away and leaving the position would leave you uncovered...thats not going to happen. Im going to change encryption for comunications, we may be listened, and continue scanning surrounding so when the shit comes, we know where from, but Im here with ya, leaving you with only doberman`s SMG with 16 bullets as a protection is not a good idea.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-01-11/0907:27>
IDN but I have a feeling that this is going to have very close future resume.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-01-11/0915:44>
Yeah so standing on the stranger ground Oposing three speakers who no doubt say much more than her (just count sentences) She got 5 times more possibilities than even local almost-leader.
LOL :D

That three speakers are doing more or less teamwork effort. So it's apropriate, that it is a roll per side not roll per person.
That're is not really strict mechanics anyway. More a way to keep track of the things for me a GM. I am revealing this to you, so I do not have to explain  vague IC comments, on how one person move from South to North and back again.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-01-11/0918:39>
IDN... is there audio output on the Doberman? If yes, Ill use it instead of fractals commlink.

Yes they have, it is a standard use for patrolling vehicle to play : drop your weapon and stand against the wall with you hands up. thank you for your cooperation."
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-01-11/0932:18>
Yeah so standing on the stranger ground Oposing three speakers who no doubt say much more than her (just count sentences) She got 5 times more possibilities than even local almost-leader.
LOL :D

That three speakers are doing more or less teamwork effort. So it's apropriate, that it is a roll per side not roll per person.
That're is not really strict mechanics anyway. More a way to keep track of the things for me a GM. I am revealing this to you, so I do not have to explain  vague IC comments, on how one person move from South to North and back again.

1) That three speakers are doing more or less teamwork effort =  ;D  ;D (I didnt really noticed that :D )
2) No prob, i was just laughing. until you summoned this topic in OOC with Sam, Ive always skipped those parts as: TLDR  so I didnt noticed :D :D
3) vague IC comments, on how one person move from South to North and back again: well, Im not sure if I understand this sentence...  ???  ???

What about Tony. he is such a sad figure in this game. everytime we are expecting him to make decision or statement, he more like waits for what we do or say. I understand, that he cannot win the game for us...he didnt know the point anyway...

Im tossing coin every time I open IC thread, and once I have 3 hits (1/3 so far) I wont even read more and pull th trigger.

IDN... is there audio output on the Doberman? If yes, Ill use it instead of fractals commlink.

Yes they have, it is a standard use for patrolling vehicle to play : drop your weapon and stand against the wall with you hands up. thank you for your cooperation."
That cooperation part is my favourite :D
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-01-11/0938:24>
Kour please use text colours Its far more readable :( thanx
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-01-11/0957:21>
Kour please use text colours Its far more readable :( thanx
I know but if i have to work and do posting on my phone, formatting is a bitch, but i try to do it as well, Sent is my vitnes thats even harder on an Android.

but as long as i get a normalPC i always try to remake even older posts.

P.s. finished my IC, but Sent should roll Neg, or leadership, meaning the appropirate rolls for speaking to the geng and Amy
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-01-11/1048:33>
sorry, Im sick this week and still have to go to work because some deadlines are ahead, not the best feelings...IDN if to cry or to laugh (and my posts looks like that :) )
Ill be better...maybe
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-01-11/1133:55>
sorry, Im sick this week and still have to go to work because some deadlines are ahead, not the best feelings...IDN if to cry or to laugh (and my posts looks like that :) )
Ill be better...maybe
Wish you all the best. Get your health back. ;)
And hope you have a easy time and finish way ahead of the deadline.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-01-11/1351:36>
Best of luck, and hope you get better, Sichr.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-01-11/1357:39>
thanx guys
:)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-01-11/1501:19>
sorry, Im sick this week and still have to go to work because some deadlines are ahead, not the best feelings...IDN if to cry or to laugh (and my posts looks like that :) )
Ill be better...maybe
shit happens, rama rama

you bastard GM is also here with words of encouragement, get well.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: JDA on <12-01-11/1539:06>
I could have a spirit mess with their cars. If needed I could Find a hiding spot. Drop. Current spells. And cast an illusion.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: snake_eyes on <12-01-11/1552:40>
Sorry Sent, I updated the post to take out the comment to Ryker. I thought you said not to worry about in ooc so I assumed it went through. The body guards were the two gangers that she brought with her--they reminded me of body guards so that's what I called them. I made the Matrix perception roll on that post as well. The result was 3 successes--so you don't have to go sifting through the posts. :)

I also made a copy of Tony's pay data and removed my tracks from his com link (FYI)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-01-11/1554:40>
:)

boy I wish, Sichr, had done his perception roll
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-01-11/1607:42>
:)

boy I wish, Sichr, had done his perception roll
I have a bad feeling about this.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-01-11/1609:48>
On it ;)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-02-11/0445:29>
Sam wants some fireworks to blow some steam.  ::)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-02-11/0447:04>
"suit yourself." Sam was a bit angered by this response, but did nothing to show it. but he took a photo of the ganger and his friend. one if not both should be imitable in a disguise.

You got cybereyes, or AR Googles on to do so? otherwise, you'd need to take out commlink to make a photo.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-02-11/0453:03>
Im thinking about wasting this Steur. You should be able to maintain the situation, and I may be able to hunt her down and kill her and her team. This should mean nce bonus from Vory, and maybe further advantage, on the other side this may piss off mafia...and rest of fronts of course. Would we take the risk? So far we harm only their pride...
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-02-11/0504:46>
"suit yourself." Sam was a bit angered by this response, but did nothing to show it. but he took a photo of the ganger and his friend. one if not both should be imitable in a disguise.

You got cybereyes, or AR Googles on to do so? otherwise, you'd need to take out commlink to make a photo.
I have my goggles, if not on the eyes then at least on the head.
so yes i can take it without resorting to com search, and as far as i am concerned the radar is viewed trough goggles.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-02-11/0508:17>
@Team: IDN. Tonny seems he have things to say to his gang, we may pull back and let him deal with it for now, and see the result. In the meantime, we can try to get in touch with kirillov and ask about Maria. Good argument for Tony would be, that the safest place for her is in the middle of the family, and with her lover and her brother cooperating, none of them would let her harmed. Unless there is some bad blood in their family. Fractal, with rou voice you are able to ask her right now the way Tony would not be able to hear, right? So she can turn her link on so you can talk to her, or at least comunicate by gestures?

I might have been unclear. There is some 20 years difference between Nikolai Kirrilov and Maria. The photo Mouse got was also more a 'father and a daughter' style. Nikolai also seem to be his late thirties, while Maria twenty or less.

Nikolai might be a brother to the man on a picture and Maria might be a sister to a girl on a picture. That's what I said when the sprite brought you a picture.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-02-11/0508:31>
"suit yourself." Sam was a bit angered by this response, but did nothing to show it. but he took a photo of the ganger and his friend. one if not both should be imitable in a disguise.

You got cybereyes, or AR Googles on to do so? otherwise, you'd need to take out commlink to make a photo.
I have my goggles, if not on the eyes then at least on the head.
so yes i can take it without resorting to com search, and as far as i am concerned the radar is viewed trough goggles.

Ok.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-02-11/0756:11>
Is it possible to talk unnoticed to Maria? I know we are in the middle of a crowd, but is there any way at least that Tony does no hear?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-02-11/0807:43>
Yes it is.

There is quite a turmoil, gangers are intensively talking among themselves and Tony. you can just walk her out. She trust Sam enough to go with you to the side of the street, not far away to be out of Tony's sight, but enough to talk with her in semi-private way.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-02-11/0809:03>
Okay, thanks, Sent.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-02-11/0948:23>
just thinking on what would have happened if we really had followed the suggestion of Omar

Loudly enought for the lady to hear that, Omar says:
Lets kick the bitch down and take her back to russians. We dont need another enemy..until it pays off...

What would Nikolai done with us.   ;D
Kicking his daughter and then bringing her in as a prisoner
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-02-11/0953:51>
just thinking on what would have happened if we really had followed the suggestion of Omar

Loudly enought for the lady to hear that, Omar says:
Lets kick the bitch down and take her back to russians. We dont need another enemy..until it pays off...

What would Nikolai done with us.   ;D
Kicking his daughter and then bringing her in as a prisoner

That would make it this run real short :) one.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-02-11/0957:37>
I am not hiding anything ... I was, I was just nervous that's all... she started, but broke under you questioning look ... don't tell him that I killed him, please... I didn't knew he was his friend. Bojeviks aren't friends of Vors. My father has no friends. There was a tone of desperation in her voice. Like that she couldn't believe it still.
Bojevik is like a action movie here, so i just want to make sure you mean it like a ganger right or what is the difference?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-02-11/0957:54>
Okay, thanks, Sent.

On my mind was that you have some strange voice disposition. But I may be mistaken for some other runs. IMO some kind of voice controll or voice modulator gives this ability...
I recall now!
That was Silk, Xzylvadors face.
¨my mistake
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-02-11/1002:38>
I am not hiding anything ... I was, I was just nervous that's all... she started, but broke under you questioning look ... don't tell him that I killed him, please... I didn't knew he was his friend. Bojeviks aren't friends of Vors. My father has no friends. There was a tone of desperation in her voice. Like that she couldn't believe it still.
Bojevik is like a action movie here, so i just want to make sure you mean it like a ganger right or what is the difference?

That's shadowrun version of russian :D
I this was supposed to mean Soldier (bojownik in polish or warrior in english) - a ganger equivalent would be lieutenant
Thug is equivalent of simple ganger
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-02-11/1011:50>
@FlySpy: come back to daddy...

@Daddy: beeep

 :o  :o AH!!! :o  :o
Shocked sound surprised Mouse, who is just too bussy now analyzing Tonys Access log, calls and messages protocol and such things
Omar didnt recall to upload personality sotware to his Flyspy...nor he expects such an answer. UHH that was scarry...

ROTFL :D
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-02-11/1013:33>
I am not hiding anything ... I was, I was just nervous that's all... she started, but broke under you questioning look ... don't tell him that I killed him, please... I didn't knew he was his friend. Bojeviks aren't friends of Vors. My father has no friends. There was a tone of desperation in her voice. Like that she couldn't believe it still.
Bojevik is like a action movie here, so i just want to make sure you mean it like a ganger right or what is the difference?

That's shadowrun version of russian :D
I this was supposed to mean Soldier (bojownik in polish or warrior in english) - a ganger equivalent would be lieutenant
Thug is equivalent of simple ganger
So the russian soldier is no friend of the Vory?
Does makes no sense to me, but i am tired from hard work so sorry is i am as dull as a wool knot
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-02-11/1019:14>
Gents, since we are dealing with gangs here, Allow me some edutainment:

http://www.imdb.com/title/tt0080120/

http://thepiratebay.org/torrent/3404160/The.Warriors-Ultimate.Directors.Cut-Xvid.Dvd.Rip%281979%29

or wherever you are used to get your entertainment :)

I kind of love this movie...
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-02-11/1022:05>
@FlySpy: come back to daddy...

@Daddy: beeep

 :o  :o AH!!! :o  :o
Shocked sound surprised Mouse, who is just too bussy now analyzing Tonys Access log, calls and messages protocol and such things
Omar didnt recall to upload personality sotware to his Flyspy...nor he expects such an answer. UHH that was scarry...

ROTFL :D

That was hillarious!
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-02-11/1025:40>
Vory <-> Gang <-> Mafia
Vor <-> gang leader <-> Don
Bojevik <-> gang lieutenant <-> high ranking member
Thug <-> ganger <-> Mob Enforcer

What she meant (and I failed to translate into english) is that opposite to Denver gangs. Vor (russian syndicate leader) isn't on friendly terms with his subordinates (bojeviks) he just gives them order, and cut their balls if they fail to do what he asked them. Gangs are more like family, where gang leader act more like a father.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-02-11/1028:55>
I am not hiding anything ... I was, I was just nervous that's all... she started, but broke under you questioning look ... don't tell him that I killed him, please... I didn't knew he was his friend. Bojeviks aren't friends of Vors. My father has no friends. There was a tone of desperation in her voice. Like that she couldn't believe it still.
Bojevik is like a action movie here, so i just want to make sure you mean it like a ganger right or what is the difference?

That's shadowrun version of russian :D
I this was supposed to mean Soldier (bojownik in polish or warrior in english) - a ganger equivalent would be lieutenant
Thug is equivalent of simple ganger
So the russian soldier is no friend of the Vory?
Does makes no sense to me, but i am tired from hard work so sorry is i am as dull as a wool knot

IMO he meant that Vory dont have friends amongst gangers, treat them with disrespect and so on. IMO it would be difficult task if we would try to convience Kirillov to consider Tony to be a good partner for his doughter. On the other side, in the heat of upcoming battle he would have the chance to prove himself...and if Tony is the lucky one, every other 3Ks will be killed so nobody would be interrested to know that Maria really killed their former leader...and even Tony would never find out this fact.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-02-11/1029:48>
aehm...

here I stand corrected :(
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-02-11/1033:32>
Yeah, that was a difficult one to translate; but now we know.

Now that really seems like the best thing that could've happened was if someone shot Amy and presented her body (dead or alive) as a gift to Nikolai. Well, now to Plan C.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-02-11/1034:47>
She is not that far away...you want me to go after her?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-02-11/1035:04>
aehm...

here I stand corrected :(

Well, anyone without undergound politics knowledge canbe as confused IC as you are, she isn't speaking shakespear english too, and this are finer nueances to cover.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-02-11/1039:04>
she isn't speaking shakespear english too...

Hell, f she is, now That would be a trouble...Imagine shakespear english in 2072, Awakened, Emerged Denver downtown :P
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-02-11/1040:07>
That illness and deadlines somehow wired your sense of humor, you know? :p
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-02-11/1042:21>
must be those pills Ive taken...
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-02-11/1056:02>
O, why art thou so prejudiced against the Poet language, Horatio?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-02-11/1056:31>
Omar and Sam, out for an evening
(Omar is that blonde guy :) )

http://www.amazingsuperpowers.com/2008/10/the-amazing-marvelo/

Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-02-11/1057:48>
O, why art thou so prejudiced against the Poet language, Horatio?

http://www.youtube.com/watch?v=m_mDTLphIVY
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-02-11/1103:06>
Omar and Sam, out for an evening
(Omar is that blonde guy :) )

http://www.amazingsuperpowers.com/2008/10/the-amazing-marvelo/
If sam takes the magic guy out in the next picture then yes might be, other wise no.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-02-11/1110:27>
...

oh...he ruins the fun all the time
...
at least he left his share of popcorn here...
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-02-11/1116:25>
Is there such a thing as too much fun?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-02-11/1119:04>
IMO yes...spam from lmao.jokeeverysecond.lol on your commlink
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-02-11/1126:41>
Sichr, you sure are fast today... I wonder what those pills you've been taken really are.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-02-11/1127:14>
Share some
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-02-11/1128:15>
Don't know how you feel about it, but aren't we pathethic? Friday evening on the forum?

good, that my wife is coming, and she's taking me out
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-02-11/1137:31>
well, I have not much other options. Id rather stay here with my tea and vitamines, tomorrow Im supposed to help friend of mine building the roof and monday Im leaving for another trip to germany, so Ill set my chain really short for this evening  :-\
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-02-11/1142:24>
Well, I've been (unsucessfully) trying to convert a paper application from one format to another for most of the day; and I will be really busy (and away from the computer) at night. And there's this little thing that it's not even 3 PM here in Brazil, so I feeling just half-pathethic.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-02-11/1147:53>
:)

You know you are lucky...at least for this time...there is autun here. Cold wind, morning freezes that make me to clean my cars windows every day, fogs -5°C to +5°C all the time...and the driest autumn in recorded history, not the single rain for whole november and a little more. Something wrong is going on ;)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-02-11/1153:20>
:)

You know you are lucky...at least for this time...there is autumn here. Cold wind, morning freezes that make me to clean my cars windows every day, fogs -5°C to +5°C all the time...and the driest autumn in recorded history, not the single rain for whole November and a little more. Something wrong is going on ;)
true, the same here, and it seems there will be no snow this Christmas  :(
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-02-11/1153:33>
I believe I'm lucky, but people usually don't know how Brazil really can be a bitch about the weather (mainly because what is know about the country is just a tiny bit of a really huge country). I live in the southest area, and here we have extremes. It's really wet, and during the summer (it's spring right now, but it really feels like summer) it's unbearably hot (fortunately, today it's fine, though).

But overall it's a good place to live. At least I can imagine living in any other place.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-02-11/1223:42>
Sent YOU SON OF your mother
Why did you have to make it so hard on us  ;D
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-02-11/1229:46>
You know, thats the point that we didnt made the point before ;) Now we beter deal with it.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-02-11/1245:53>
Sorry guys...I feel like Omar`s patience is over.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-02-11/1251:34>
You know, thats the point that we didnt made the point before ;) Now we beter deal with it.
So we have to make it then there. but Fractal could make them more believe that the fake is real, mention that the Vory are unlikely to attack a gang because the daughter is together with the member of the Kings - Bacause Tony and Maria are together they are On good terms. then sam makes something explode at the Fronts HQ, and sprays Revenge for Johnny on the wall and the gang wars gives the 3K the reason to roll with the Vory

Actually why are the Vory and the gangs on bad terms right know?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-02-11/1255:33>
Sam preforms a huge Face-palm  :-\
Omar what are you? stupid or what?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-02-11/1321:57>
We are the only authority here. Tony has to realize that. If necessary, others have to. Only he now knows the truth..and not whole truth, right...
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-02-11/1324:01>
Ouch, predictions are that things are going to be a sea of pain soon.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-02-11/1328:59>
same here. well this called for resolution..sooner or later this moment had to come
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-02-11/1404:57>
Updating:

Quote from: Runner Current Status
{Health: 0 / 10P and 0 / 10S damage, NO Wound penalty, No Stun penalty} | {Edge: 2/ 4} {Defense: ; Initiative: 7; IP's: 1} |
{Armor Vest: Ballistic Armor: 6; Impact Armor: 4} |
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-02-11/1412:07>
Sam preforms a huge Face-palm  :-\
Omar what are you? stupid or what?

Must be the same pills..  :o
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-03-11/1110:21>
...

I will rather say this after the situation...
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-03-11/1444:56>
sorry for delay, I had to think the situation through

Kour, please make a leadership roll. Since, you're just adding hits, and Fractal used combined street rep, do not use that modifier (but you can use first impression as previously)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-03-11/1453:42>
Sichr, make an intimidation roll, modifiers:
+3 street cred
-1 annoying effect (not directly harmful, but against his plans)
-2 Kings outnumber you

Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-03-11/1501:45>
Lol...defaulting = 1 dice :)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-03-11/1502:43>
well, I wasnt trying to intimidate him. Jus stating facts :D
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-03-11/2101:16>
A pity i had already met Tony. the extra 2 dice would have looked great here as well.
Leadership(3) (http://invisiblecastle.com/roller/view/3287267/)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-03-11/2117:37>
sorry for delay, I had to think the situation through

Kour, please make a leadership roll. Since, you're just adding hits, and Fractal used combined street rep, do not use that modifier (but you can use first impression as previously)
the message was private to Tony, and as i have meet Tony  so actually i think it should not give me the +2 modifer, but if you count the Flat and thsi street as the same encounter then i can roll to extra dice
But thee is no difference anyway(0) (http://invisiblecastle.com/roller/view/3287277/)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-04-11/0443:12>
Sorry for long delay. I had to sort this out myself.

What Fractal said, was a good move, though it was wrong to dismiss Tony from the equation, willing or not, outing or not, he still is their leader, calling on their emotions, bringing out Amy as a probable killer - that was good. It would have been outstanding feat if you would succeed. But the target is 10 hits and even with your skills, it was almost impossible to achieve in a single roll. The modifiers being only -1 due to Kings not willing to loose their independence and dropping the glamour for the same reasons as previously. this would result in knocking of three hits.

What Omar proposed was actually the best possible option that could work, and given more time and different way to present it, especially with Maria's aid who would have supported it wholeheartly, it would be fairly easy to convince Tony to take it. That was emulated with Kour's roll. The target was 4, close but still miss.

I though about long, Tony is young brave to the point of recklessness, he knows the way of intimidation, it's the only method of social interaction he use, and he always have been reacting with violence when exposed to it. When cornered he retaliate instinctively.
I have asked for Sichr to make an intimidation roll to see if he managed to put Tony into submission, but him being charisma monster did not succeed. I was just catching straws to ask you to roll that, without much hope. Before you ask:

3) If you refuse this offer, you will die. ...
5) Thus the only way you are leaving this turf is bodybag, ... Now...make your choice[/color]

That's an intimidation to me. And it demanded response. Under such circumstances that response could be only one.
 
That was a long explanation, but the bottom line is: make an initiative rolls. I'll prepare tactical map soon.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-04-11/0523:28>
In this light:
If I would spend my edge to reroll misses on intimidation. Would it be possible?

Reroll misses(1) (1d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3287683/)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-04-11/0532:28>
Nope sorry.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-04-11/0537:03>
OK. IC to post
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-04-11/0545:14>
Sirch do not kill anyone, i got an idea
ini would be nice, if you could roll ini for me.
and quick draw was reaction treshhold 1?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-04-11/0549:48>
KOur, I have also backup plan, but I dont have time to post right now. Please be patient, Ill try to do It ASAP.
Like you said, exploding things may lead to reconsideration. I will react on Tonys first sentence, that shows that he didnt get the message.
On the other side there is not the time to coordinace, well Ill be the fastest with my delayed action. I would blow up his bike with full auto burst.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-04-11/0603:33>
KOur, I have also backup plan, but I dont have time to post right now. Please be patient, Ill try to do It ASAP.
Like you said, exploding things may lead to reconsideration. I will react on Tonys first sentence, that shows that he didnt get the message.
On the other side there is not the time to coordinace, well Ill be the fastest with my delayed action. I would blow up his bike with full auto burst.
My plan is to edge drop tony, and speak once mor to the gang, maybe even fractal could aid me.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-04-11/0619:54>
Guys, I will only be able to post in the evening; this will probably be a busy day; but all things considered, that will be appropriate; Fractal initiative is just 7 (6, since I'm having -1 to reaction due to armor encumbrance), and as he have Combat Paralisys my score will be even lower by this round.

3d6 = 1 hit (http://invisiblecastle.com/roller/view/3287706/)
Initiative Score to this round = 4

Guess I will be the last one to act anyway.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-04-11/0633:23>
Guys, I will only be able to post in the evening[...]

Correcting myself; not so late, but still late enough; I will only be able to post by evening according to your time... Something like a seven to eight hours from now.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-04-11/0824:48>
Sirch do not kill anyone, i got an idea
ini would be nice, if you could roll ini for me.
and quick draw was reaction treshhold 1?
got to a PC
INI (http://invisiblecastle.com/roller/view/3287778/) so my initative is 14 for the first CT
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-04-11/0851:02>
gentlemen, Ill be off to Germany for three days from tomorrow, new hotel so IDN if I`d be able to connect...
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-04-11/1148:29>
When Tony Began to speak, Omar listens very carefully. Already the first sentence reveals that the boy didnt understanded what he stands against.
@Tonny:You fool
Rest of Tonnys speech was partialy drown out by Machine gun fire. First, only sparks showed on Tony`s Bike, before it was completely destroyed by long burst of lead.
Sensor(6)+Gunnery(4)+VR(2) (12d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3287779/) DV 6/-1 +1 +10 (Narrow Burst) = 17P

:P (At least I hit that bike :) )
@Team: If he insist on suicide, lay dawn with Maria and stay down, I`ll suppress whole area

Sichr - rules discussion.

you may take free + complex
firing a vehicle weapon is complex, but I think that doesn't include jumped in vehicles.
anyway firing full burst is complex

using image magnification requires taking aim (simple action), which you don't have, so you must shoot with range modifiers -1 for light machine gun
You forgot to add smartgun bonus (+2)
Target is in partial light, unless you have some sensors in Rover to counter that, I think that makes another -2 for a total of -1

it doesn't matter, as the hit you got was much earlier in the roll, but I'd like to clear that already if there are any doubts.

Oh, and full burst have +9 DV not +10. So it's merely 16P.
Damage resistance - Indian Pathfinder have 6Body and 6Armor -> 12d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3287947/)

yep it's still destroyed :(

Sichr, don't forget to make your init roll before you go.

Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: JDA on <12-04-11/1159:58>
Lost Internet service. Back up now will post lTer
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-04-11/1406:58>
When Tony Began to speak, Omar listens very carefully. Already the first sentence reveals that the boy didnt understanded what he stands against.
@Tonny:You fool
Rest of Tonnys speech was partialy drown out by Machine gun fire. First, only sparks showed on Tony`s Bike, before it was completely destroyed by long burst of lead.
Sensor(6)+Gunnery(4)+VR(2) (12d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3287779/) DV 6/-1 +1 +10 (Narrow Burst) = 17P

:P (At least I hit that bike :) )
@Team: If he insist on suicide, lay dawn with Maria and stay down, I`ll suppress whole area

Sichr - rules discussion.

you may take free + complex
firing a vehicle weapon is complex, but I think that doesn't include jumped in vehicles.
anyway firing full burst is complex

using image magnification requires taking aim (simple action), which you don't have, so you must shoot with range modifiers -1 for light machine gun
You forgot to add smartgun bonus (+2)
Target is in partial light, unless you have some sensors in Rover to counter that, I think that makes another -2 for a total of -1

it doesn't matter, as the hit you got was much earlier in the roll, but I'd like to clear that already if there are any doubts.

Oh, and full burst have +9 DV not +10. So it's merely 16P.
Damage resistance - Indian Pathfinder have 6Body and 6Armor -> 12d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3287947/)

yep it's still destroyed :(

Sichr, don't forget to make your init roll before you go.

Forgot about Smartgun :)
-1 distance OK, Everything oither is covered by sensors: use radar for instance. I was jumped in, when you read my previous post, i wrote I was focusing on my smartgun...part of Rover. Anyway...jumping in is a free action for me... Ill roll Init as soon as I read IC :) just came back co PC
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: snake_eyes on <12-04-11/1645:00>
Mouse would be searching for any com-links active in the gang to hack and start locking weapons fire.
Matrix Percept: 11-2sus = 9d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3288355/)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-04-11/1659:24>
Snake, make an init roll.
as for the perception, you had enough time to scout everything around.

Pistols, that are used by gangers aren't wifi enabled in any way.
Tony however is having smartlink system, that you could disable. You have his commlink hacked to admin level, so it's a matter of simple action, to issue commands. Of the remaining gangers, only two are having smartguns, They both keep close to Tony, so they are within 3 meters reach right now. You could spoof commands per standard rules.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: snake_eyes on <12-04-11/1811:55>
Can I use the last roll, its the same number of dice (11)-2sustaining? would make 16. Hmmm...I could do the obvious and eject clips and lock weapons, etc and while fun; but, what would it take to throw off his smart link system. Meaning, throw off his targeting enough to cause him to miss?

To make sure I understand...the two gangers with smart guns don't have comlinks (or they are not turned on) and the smart guns themselves are slaved to their owners com links? If the master node is not there, then are the slaved nodes still slaved? Or do they consider all remote traffic as unauthorized? If the nodes are no longer slaved, then my other option would be to hack the smart guns directly. Which plays to Mouse's strong points.

Compile R4 Crack Sprite (w Spoof CF)
compile(4)+res(5)+2tm-2sus=9d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3288507/)
resist(4)=4d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3288510/)
Fading 4S: will(5)+res(5)=10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3288514/)
Mouse is at 1S 0P and Crack Sprite with one service.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-04-11/1923:15>
Sam is going for Tony, with his quick-draw attempt
as you did not tell me about quick-draw, and how you see i take the liberty to buy the 3 hits as neither i know if specialisation and buying hits apply.

attack tony with taser (http://invisiblecastle.com/roller/view/3288587/)
second simple action hold as to see if Tony is Down or not.
depending on that speaking with the Gang or second attack - so hold for now.

free - hold
simple - quickdraw + fire a shot
simple - hold

When i know how it looks like there will be IC post as well.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-05-11/0419:05>
Quick note: Sichr, if you're in full VR, I think you don't use your reaction in your initiative score, but you use your intuition twice.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-05-11/0652:21>
Sam is going for Tony, with his quick-draw attempt
as you did not tell me about quick-draw, and how you see i take the liberty to buy the 3 hits as neither i know if specialisation and buying hits apply.

attack tony with taser (http://invisiblecastle.com/roller/view/3288587/)
second simple action hold as to see if Tony is Down or not.
depending on that speaking with the Gang or second attack - so hold for now.

free - hold
simple - quickdraw + fire a shot
simple - hold

When i know how it looks like there will be IC post as well.

Specialization counts, quickdraw succeeds.
range modifier -1
partial light  -2
7 hits after modifiers

full dodge, using group edge Reaction(4) + Dodge(3) + Range Combat Specialization(2) + Edge(1) -> 10d6.hitsopen(5,6)=4 (http://invisiblecastle.com/roller/view/3289057/)
forgot about good cover (he is behind four people) -> 4d6.hitsopen(5,6)=1 (http://invisiblecastle.com/roller/view/3289059/)

2 net hits

Damage Value 6S + 2
Damage Resist -> Body(3) + HalfImpact(2) -> 5d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3289065/) 5S damage
Stun resistance Body(3) + Willpower (4) + HalfImpact(2) -> 9d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3289066/) Tony is stunned for 4 Combat Turns and drops down. There should be a -1 for wound modifier, but doesn't matter.

If you talk, keep in mind you got about half a second, so keep it real short.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-05-11/0654:26>
Quick note: Sichr, if you're in full VR, I think you don't use your reaction in your initiative score, but you use your intuition twice.

its Response + Intuition
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-05-11/0658:23>
Quick note: Sichr, if you're in full VR, I think you don't use your reaction in your initiative score, but you use your intuition twice.

its Response + Intuition

Oh, sorry, that's right. Too much time without acting in the Matrix.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-05-11/0745:02>
Can I use the last roll, its the same number of dice (11)-2sustaining? would make 16. Hmmm...I could do the obvious and eject clips and lock weapons, etc and while fun; but, what would it take to throw off his smart link system. Meaning, throw off his targeting enough to cause him to miss?

To make sure I understand...the two gangers with smart guns don't have comlinks (or they are not turned on) and the smart guns themselves are slaved to their owners com links? If the master node is not there, then are the slaved nodes still slaved? Or do they consider all remote traffic as unauthorized? If the nodes are no longer slaved, then my other option would be to hack the smart guns directly. Which plays to Mouse's strong points.

Compile R4 Crack Sprite (w Spoof CF)
compile(4)+res(5)+2tm-2sus=9d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3288507/)
resist(4)=4d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3288510/)
Fading 4S: will(5)+res(5)=10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3288514/)
Mouse is at 1S 0P and Crack Sprite with one service.

you can use your last roll - though on the next occasion, just make a new roll, it's simple enough with invisible castle

you can hack his smartlink, so instead of +2, they will get -2. Shutting it down will just remove their bonus.
the gangers don't have their commlinks, on, there is direct wifi connection betweeen their guns, and contact lenses or ar googles, there is no slaving.

You can hack their guns or lenses/googles. Hacking + Spoof -3 for issuing commands(security required), -6 for turning off (admin required). oppsed with 2x device rating. Weapons have device rating of 4. googles/lenses have 3.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-05-11/0756:43>
Sam's Last attempt to talk some sense into them, not sure how it will pan out, but the roll looked good and the modifiers from superior force and skill should now level the outnumbered bonus.
so would be nice if you guys hold the actions until we know if the gang surrenders or not. none of them are wired as far Sent has told us so most of them will have 1 ip, we are faster and more skilled, so "Koffe klutch 1.2" Hope not.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-05-11/0859:11>
Just to be clear: do sam last action ends combat? It seems to me that it does, but I'm not entirely sure. If so, we once again act without having to worry about initiative phases, right?
Also, the one who shot Sam... was that Maria? I think she was the only one behind us, but as Fractal is still watching things both from his point of view and Dalmatian feeds, he would probably know for sure.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-05-11/0901:39>
Yes, the combat ended, and it was Maria.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-05-11/0908:31>
Yes, the combat ended, and it was Maria.
so Sam can roll unarmed+agility to grab her or her weapon?
to take care of the last active opposition.
 ???
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-05-11/0911:30>
I don't know if there are dedicated disarm rules. If there aren't make an unarmed attack - opposed normally. If your Strength + net hits, will be greater then her Body you could subdue her -> I assume that disarm is just a special type of subdue.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-05-11/0916:50>
Under called shot:

Quote from: SR4A, pg. 161
Knock something out of the target’s grasp. The attacking character
receives a –4 dice pool modifier on the attack. If the modified
Damage Value of the attack exceeds the target’s Strength, the target
loses his grip on the object. The gamemaster determines whether
or not the object is damaged and how far away it is knocked.

It's the closest I found to disarming.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: JDA on <12-05-11/0917:55>
I can stun bolt her if needed
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-05-11/0920:03>
I don't know if there are dedicated disarm rules. If there aren't make an unarmed attack - opposed normally. If your Strength + net hits, will be greater then her Body you could subdue her -> I assume that disarm is just a special type of subdue.
done
hope it works.
Sorry there should be 2 more dice,
it's not strentgh + skill but agility + so i rolled false
+2 dice (http://invisiblecastle.com/roller/view/3289141/)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-05-11/0929:35>
One more thing before the IC post; did the gangers took Tony with them or did they left him when they entered the warehouse?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-05-11/0931:46>
They took him with themselves.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: JDA on <12-05-11/1022:56>
For my knowledge. Could a summon spirit retrieve tony and bring him to me.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-05-11/1123:15>
jda, yes - it would have to locate it, but it should be very easy. after that bringing him would require materialization and probably some brute force to wrestle him and bring back.

you can't see him without going astral and leaving your meat. you are still glitched, but the scene is closing to an end.

Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-05-11/1603:04>
[...]because Omar was a bit suspiccious that Steur might get some stupid idea. Seems like everyone has one such today.

That, sir, was an amazing reasoning. Really primorous.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-05-11/1611:47>
Too bad IDN what primorous is :) even google dictionary wont help me with tranlsation to czech :(
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-05-11/1735:12>
did they take Tony away?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-05-11/1740:55>
He got back - edited the post.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-05-11/2005:38>
Too bad IDN what primorous is :) even google dictionary wont help me with tranlsation to czech :(

Probably it does not exist; sometimes I mess up with languages... Trying to pass things to english can be a bitch sometimes, but the idea was close to remarkable.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-06-11/0249:56>
Too bad IDN what primorous is :) even google dictionary wont help me with tranlsation to czech :(

Probably it does not exist; sometimes I mess up with languages... Trying to pass things to english can be a bitch sometimes, but the idea was close to remarkable.

I do it all the time :)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-06-11/0654:30>
waiting for Omar
- do you allow Tony inside?
- where do you drive?

Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-06-11/1205:19>
good questions, especially the second one, trust me Ive been thinking on this, but for now...
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-06-11/1504:46>
JDA: It was a text message ;)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-07-11/0815:43>
Depending on how important it is Sam could get to Steur and Mouse can delete the footage in her eyes if needed, just say so.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-07-11/0952:11>
I don't think there is a need. I really does not believe Amy would talk to Kirillov about it, and even in this case, it's not the team concern: even though there's footage with them with Maria, they didn't necessarily know she was Kirillov's daughter.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-07-11/0956:19>
I don't think there is a need. I really does not believe Amy would talk to Kirillov about it, and even in this case, it's not the team concern: even though there's footage with them with Maria, they didn't necessarily know she was Kirillov's daughter.
true enough.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-07-11/1140:31>
buying hits on the drinking
body 4 and willpower 4, or should i roll?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-07-11/1212:58>
no need to roll
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-07-11/1218:35>
no need to roll
no problem(3) (http://invisiblecastle.com/roller/view/3291539/)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-07-11/1800:08>
Mission summary:

Money

There was an initial pay for the job - 2 500 nuyen in total
Your main job income is 30 000 nuyen.

Expenses:
Legwork - 500 nuyen
small expenses - rover&drones fuel (including initial job) 500 nuyen in total

Karma
4 Karma for completing the job for Vory with less then 5 deaths
2 Karma for dafely delivering Maria & Tony to the trainstation

Additional Karma:
Omar - 2 - good game, less area for shine, but the drones, were fine addition to the team performance, that message to Tony, almost resulting in team anihillation, absolutely in character
Sam - 3 - good talking posts again, expert use of abilities, you managed to pull out the feat, with dropping Tony in one shot and intimidating the rest of the gang, masterpiece
Riker - 0 - missed altogether  in the second part - that might have been result of his critical glitch, but still.
Mouse - 2 - unfortunatelly, the combat didn't erupt, I was hoping to see you in action co-driving drones with Omar, gangers, definitely were lacking in term of matrix, but you did helped to find out the key pieces of the puzzle - leading to discovery that Maria was the killer. Very good game.
Fractal - 3 - that was a run for you, and you did your best as always. Excelent posts, matched and beaten Amy without much problem, you would have quite easily convinced the gang to join Vory had Omar didn't interrupt, still I'll probably never understood why have you hidden your intentions to the very last moment, when it was too late.

Notoriety:
if you have any (as a result of negative qualities) -1 as a result of helping the young lovers

Street cred:
no change

Factions relations:
you got a +2 to your relations with Kirillov Vory
you got a -1 to your relations with Fronts


Contacts:
All of you, that managed to hold you vodka, got Nikolai Kirillov as a contact:
Nikolai Kirillov Aurora Warrens Vor, Human Male
Connection Rating: 4 Loyalty: 1
Uses: Information on Vory practices, assistance with any extra-legal activities in the Aurora Warrens
Places to meet: Wherever he asks, but typically in the Warrens.
Contact: Commlink

Omar gets a chance to increase loyalty rating with Detective Diamond
make a Charisma + Charisma (1) roll.

There will be two weeks (13 days) of downtime before next run

-------------
Safehouse in the Warrens:
Address: 4494 S Granby Ct, 39.63518,-104.810587  (http://maps.google.pl/maps?q=39.63518,-104.810587&hl=pl&num=1&t=h&vpsrc=0&z=19)
Description:
Peeling avocado green paint and a trim that may have been brown a few decades back, the rundown apartment building looks like it was
abandoned shortly after the decision to cut all utilities in the Warrens (there is a self made connection to electricity, but there is no running water). At severalplaces, three golden crowns have been tagged onto the building, a clear sign of marked territory. (the building is under protection of the Three Kings gang).
Unit number five has a plaque hanging on by the residual adhesion of paint, which reads “Manager.”
Categories:
comforts: low 2 -> You have a six beds, table and several chairs. There is a shower (though it doesn't have water connected), cleaning drone (five years old at least), soy-processor and a fridge. -> cannot be increased if you do it will be stolen right away.
entertainment: squatter 1 -> You can go out for drinks at a local dive or attend a dogfight. There is a selection of Yakuza bordellos and Mafia casios nearby. You can watch the pirated trid -> can be increased (buying a matrix service for example)
necessites: low 2 -> Your home has all four walls, a mostly watertight roof.  You have electricity for your place, although it is from illegal tap, so a backup generator would be a good idea. Wireless coverage is available but at a low signal rating. There’s a lot to park your cars. You
can eat soy nutria-bars or universal patties with flavor packets, and do your laundry at a coin-op facility.-> can be increased
neighbourhood: street 0 (Denver's Warrens) -> The streets around are almost uninhabitable - condemned buildings, rusted-out car frames - a miserable, dangerous place to live. The down and out you call neighbors consist of other homeless, drug addicts, criminals, transients, and street gangs. There is little to no police presence. For the most part, the Thee Kings provide security to those who can afford it (and prey on the rest) -> limits comforts to low
security: squatter 1 -> You have a place to put your stuff, even if it’s just a locked box inside the appartment. It’s out of sight, but even common thieves will have little trouble getting access. There is a mechanical lock (rating 1) to the doors -> can be increased

Qualities
poor condition  -1 -> like most in the area the home is vulnerable to certain weather or elemental conditions. When it rains, the roof leaks and the basement floods.
rough neighbourhood -1 -> well, this are Warrens - sin city. Gangs are active, people are aggressive, they people don’t even walk in the daytime without protection.
crash pad -1 -> this was is a Three Kings area, they consider own. And they feel always welcomed there, sometimes bringing booze, or stuff they've  just stolen. Locking the place will result only in destroying doors. they are an inconvenience to the comforts and necessities (drinking beer from the fridge or eating soy) but they also provide presence in case you need someone to receive a package or message..
trigger happy landlord -1 -> since the landlord is Three Kings friend, he has no problem calling them to kick you out if you stop paying.
worse neighbors -1 -> While running isn't the safest business line, neighbors have worse occupations, and they occasionally bring it home, legal or otherwise. Undesirables hang around your neighborhood, and the police make constant visits there.
hasty exit +2 -> The house has exits on both east and west sides for observation, and there are windows to the south and north providing convenient exit points, in case of need.
inconspicuous housing +2 -> the place is hard to find using the Grid, there no street labels around, and the house doesn't differ from the surroundings

roommates: 5 -> the place could house 6 people, the price include it regardless of using that or no.

rent: 5 -> 500 * 150% (roommates) => 750 nuyen per month

special negative quality lonestar infiltrated - it can be target of occasional inspection or monitoring without reason, will be checked if there will be searchings nearby, crash pad guests trigger more frequents visits, each vists may leave bugs)
There are also some combined effects, worse neighbourhood + crash pad means, you can easily find some highly illegal thing in the basement
and combined with lonestar infiltration, means you can have some trouble for being there while it is found.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: JDA on <12-07-11/1821:40>
will use 4000 of my share to completely pay off debt.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-07-11/1826:55>
Now that was intense.

I honestly didn't expected it go that deep. Bravo.

let me just award you:

Karma

1 Karma for saving Kev

Additional Karma:
Fractal - 4 - I don't know where to start or finish. This run goes very face-style so far and the band to play must have a solist doing his job perfectly. You do. Applaud.
Omar - 4 - I've never expected to see Omar's having feelings, memories, deeper thoughts. Excellent roleplay Sichr.
Sam - 3 - spectacular posts, Kour, I appreciate your drive to do good things, but even more how you rationalize them, fit them into your character. I know from previous runs, that at some point this can kick your character in the balls, but until then let us enjoy even more of the roleplay you perform.
Mouse - 3 - despite having little to do as a technomancer, you put up with the chellenge, squized much of the character into that boy, and I feel that you really bound that team together, as they quarrel over Mouse's education, well being, streetlife.
Riker - 1 - You was missed out there JDA. Please weave in more of the Ryker into the story.

The tension, was unbearable at times. I was so frustrated playing Tony, and so were you I think. It's difficult to communicate over forum in a text game, but we're learning it, and I think we're getting better at it.

Now, brace yourself for the TWIST.
mid karma
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-07-11/2012:35>
Updated Sam.
{Health: 0 / 10P and 0 / 10S damage, NO Wound penalty, No Stun penalty} | {Edge: 0/ 4} {Defense: 4; Initiative: 12; IP's: 3} |
{Ballistic Armor: 10; Impact Armor: 8 ; Mods : Thermal Dampening (4); Nonconductivity (4); Skinlink} |

Concept:
Infiltrator/Demolition expert + face features

Description:
Former Corp [The Draco Foundation] spec. Op. Who faked his death. Gets angry if someone calls him Samuel

(http://i1117.photobucket.com/albums/k596/kouryuuLV/cygoth.jpg)

Name: Sam Mule
Alias: Serious Sam - SS. Race: Human
Sex: Male   Age: 21
Nationality: UCAS
Lifestyle: CAS Sector Loft - Low lifestyle(2 weeks paid)
Karma Spent/Total Karma: 34/41
Nuyen: (Left after chargen= 0¥ Starting Nuyen= 400¥ (http://invisiblecastle.com/roller/view/2981957/) - 22,500¥ In Debt+10935(M1)+10000(DJ)+9750(M2)- 15825(buying stuff)+3750(Smuggling)+6300(M3)-2000(Rent) = On Hand 3160¥
Motto: Prepare for the worst, hope for the best and expect nothing!
Street cred: 1
Factions relations (this will give you a bonus dices to any social roll with members of that faction):
 +2 Casquilho Mafia
 +2 Kirillov Vory
 -1 Fronts Gang


Personality/background

Sam was sold to the Corp as a child or maybe he is some sort of freakish experiment of a kind, the fact is Sam himself does not remember how it came to be, that he grew up in the Spec. Op. training facility in the „The Draco Foundation” Corp.

As far as Basic education is considered Sam got his fill. He not only did get the basic skills of Disguise, Infiltration and Demolitions, but also Basic Psychology and social interaction skills. The Corp even insisted him to have the mundane Math and natural sciences class. Languages, on the other hand, where fun to learn.

The Every day knowledge is not a thing you can get inside a secluded corp. compound. Mostly you get what you need and you need a lot of information on your targets. And the typical targets are criminal organization, mostly Yakuza and Triads, but many Mafia families have been targeted too.

Sam has no problem eradicating the Baddies, but his definition of baddies is a subject of discussion. Morals are the better part of this argument. Sam always tries to go for a non-lethal solution, but being a demolition expert it is not always easy. Sam’s Decision to fake his death to get rid of the corp. has been mostly because of the more unconsidered bombing tasks he was given in China town and other places where important Criminal Ringleaders commute.

After faking his death Sam has been working of his debt to a Mr. Johnson who not only lends him the [so desired, but most likely not his own] funds for doing it, but helped to make it happen. But this deal never came to fruition, because the Johnson vanished, just as Sam was prepared for his first mission. 20 Kg of plastic explosives and no targets, that will not end well.

Sam did improve his close combat skills just as he had the first use of them. The next task that challenged him was born in a realm that is filled in mist to his eyes, the matrix, or even more precise the “Res-something” or how Mouse used call it… Oh right Resonance. This job had a strange wibe around it, but it paid well, and Sam got a new SIN as a special force officer, witch is rather lucky as it opens a lot of doors for him.
The job itself was not hard, at least for him, but his team mates really took a beating, no wonder they could not hold their emotions back and even killed a few of the innocent people, Sam on the other hand avoided to kill anyone and it is something he is very proud about.

Talking a Gang into joining the Vory, could have been the most nerve wrecking job Sam had done up until then, and the relationship drama unfolding in the middle of it did not help either. It was luck that the Gang was easily scared of their superior skill and equipment and surrendered without a fight, then Sam was not sure what the causalities would have been in that case.

As a surprise the Johnson, who had helped Sam to fake his death, reappeared and had a message for Sam. “Droco knows, they have your file and they plan to …” more he could not say as a bullet pierced his throat. Sam made a rush retreat and got lucky, the strike force from Draco missed him completely, or maybe they let him go, who knows, but from now on Sam will be a prime target for them.

Once seen you will remember him because of his Cyber Goth style, good thing you won't see him, at least, until its too late.
As a Day job he works in the Lunar Nocturne (http://denver.wikidot.com/info:lunar-nocturne) as a Bartender and if necessary as a bouncer, but that happens rarely in this kind of establishment

Attributes

BodyAgilityReactionStrength
45(7)2(8)3(5)
CharismaIntuitionLogicWillpower
443(5)4
EdgeResonance/MagicEssenceInitiative
401.3256/12 IP 1/3


Positive Qualities
Restricted Gear
Restricted Gear
Linguist
First Impression

Negative Qualities
Record on File (Draco Foundation)
Day Job (2500¥/20hrs) ["Lunar Nocturne"]

Active Skills
Influence skill Group3
Athletics Skill Group1
Close combat skill Group1
Electronics skill Group1
Disguise [spec. in cosmetic]6
Infiltration [spec. in urban]4
Demolitions [spec. in plastic]4
Pistols [spec. in Tasers]4
Shadowing3
Palming2
Preception2
Dodge [from skillsoft]4(6)
Knowledge Skills
Corp - The Draco Foundation4
Criminal - Denver Gangs3
Criminal - Yakuza2
Criminal - Triads2

Language Skills
EnglishN
Cantonese2(4)
Japanese2(4)
German2(4)
French2(4)
Italian2(4)

Cyber/Bioware
CyberwareEssenceCostNotes
[R]Move-by-Wire System Rating 2[R]385,000¥+2 initiative pass, +4 reaction, +2 dodge skill,Skillwire Rating 4
Reaction Enhancer (2)0.620,000¥+2 reaction
Muscle Augmentation (2)0.414,000¥+2 strength
Cerebral Booster (2)0.420,000¥+2 logic
Radar Sensor (4)0.312,000¥Visibility modifiers ultrasound, penetrate 20 Barrier Structure ratings, detect persons, their cyberware, weapons
Sleep Regulator0.1510,000¥ sleep 3 hr/day or 48 hr awake with no modifiers
Skillwire Expert System0.13,000¥Can use edge for re-rolls on skillwire tests
Muscle Toner (2)0.416,000¥ +2 agility

Equipment
ArmourB/IMods
Form-Fitting Body Armor Half-Body Suit4/1none
Chameleon Suit 6/4Thermal Dampening(4), Nonconductivity(4), Skinlink
Forearm Guards0/1none
SecureTech Helmet0/2none
Street Clothes0/0none
CommlinkRe/Si/Fi/SyOperation SystemMods
Renraku Sensei2/4/6/4Iris OrbBiometric Lock, Armor Case 5
Commlink Soft-, hardwarepriceNotes
Biofeedback filter R44000Soft
Stealth R44000Soft
Exploit R44000soft
Analyze R44000soft
Browse R44000soft
Command R24000soft
Edit R44000soft

Activesofts R440000¥Dodge level 4
Subvocal Microphone           50¥–4 dice pool modifier to be heared in an audio Perception Tests     
Fake SIN (Sebastian Leer)                 (4)  4000¥Fake System Identification Number - Sebastian Leer
3x Fake License  R41200¥(concealed and carry; restricted weaponry;armour and accesory) - Sebastian Leer
Fake SIN (ZDF Officer Harald Black)                 (5)  15000¥Fake System Identification Number - Harald Black
WeaponTypeMods
ZapdosYamaha PulsarShock Pad, Melee Hardening, Skinlink, Smartgun System, Personalized Grip, Chameleon Coating
Concealable Holsteraccesory75¥
35x Taser Dart 255¥ammo
5x Spare Clips accesory25¥
Sensory enchanmentspriceNotes
Goggles                     300¥
   -Vision Enhancement      R3  300¥adds 3 dice to visual Perception Tests
   -Vision Magnification           100¥zoom magnifies vision by up to 50 times(optical or electronic enhancement)
   -Thermographic           100¥Enables infrared vision, helps spot living beings in darknes darkness, check motor or machine has been running lately, and to track heat footprints.
   -Flare Compensation           50¥No modifers from blinding flashes, glare and heat flashes.
   -Image Link           25¥displays visual information in the field of vision or user’s retina
   -Smartlink           500¥interacts with a smartgun system for visual aid
Headphones             50¥300¥
   -Audio Enhancements       (3)300¥adds 3 dice to Listening Perception Tests
   -Select Sound Filter      (3)600¥allows the to block out background noise and focus on specific sounds, 3 groups
   -Spatial Recognizer           100¥receives +2 dice pool modifier Perception Tests to find the source sound.
B&E GearpriceNotes
Gecko Tape Gloves           250¥Climbing help
Autopicker R              (6) 1200¥open locks/td]
Maglock Passkey           (4)8000¥open maglocks
2x Microwire  100m           100¥
2x Standard Rope 100m          100¥
Combat Load Vest           300¥holds your stuff
White Noise Generator     (6) 300¥helps hide sounds
Gas Mask           100¥immune to airborne toxins, diseases
ExplosivespriceNotes
[R]18x Plastic explosives[R]  1800¥
16x Radio Detonator           800¥
20x Timer Detonator           700¥
20x Neuro-Stun           1200¥
20x Gas Grenade           400¥
10x Flash-Bang Grenade     300¥
8x Laes cigarette     450¥

Contacts

Jeffry "Jef" Fernandez, "Lunar Nocturne" Club Owner
Connection Rating: 3 Loyalty: 1
Uses: Secure Location to meet at, Latest buzz and information, Link to the Magic community.
Places to Meet: "Lunar Nocturne"
Contact: Commlink

Tabitha “Tabby” Morgan
, Denver fixer, Changeling Female
Connection Rating: 3 Loyalty: 1
Uses: Corporate Procedures, Run offers and information, Identifying affiliations.
Places to Meet: CAS Sector Clubs
Contact: Commlink

Dean Costello, Casquilho Hacker, Human Male
Connection Rating: 2 Loyalty: 1
Uses: Fake SINs and licenses, Lawyer, Hacking jobs and data searches
Places to meet: Marcel’s; Tower of Babel; Casquilho imports
Contact: Commlink

Miguel Sanchez, Casquilho Fixer, Ork Male
Connection Rating: 3 Loyalty: 1
Uses: Mafia activities; BTL smuggling; Hiring muscle for street jobs
Places to meet: Marcel’s; Tower of Babel; Casquilho imports, UCAS dive bars; Ganger hang-outs
Contact: Commlink

Nikolai Kirillov Aurora Warrens Vor, Human Male
Connection Rating: 4 Loyalty: 1
Uses: Information on Vory practices, assistance with any extra-legal activities in the Aurora Warrens
Places to meet: Wherever he asks, but typically in the Warrens.
Contact: Commlink


Quote from: Edge Log
4 start
-1 From learning Skill group
3 left in Total
Quote from: Monitary Changes
none
[/spoiler]

Change Log
+6300 $
+5K two week pay from Day-job
+2500 smuggling
-10k debt -> removing neg quality "In Debt(15k)"
2k  paying Rent for the next month
new contact - Nikolai Kirillov
+13 Karma
Learning Electronics skill group (http://invisiblecastle.com/roller/view/3292158/)
-10 Karma

Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-07-11/2111:41>
So what do we do with the Safe house?
Sam is kinda indifferent in this, we could keep it, try to improve it, maybe Omar can get it out of the List.
or we can just sell it, or better say stop renting it.

@ sent
Few things i would like to do in the downtime
Sorry not enough Karma to get rid of the neg Quality, spending it less this time so next time i can buy it off.
Did Learn Electronics skill group, but made a glitch in the process, so what now?

How long  would it take to get this one made?
Colt Manhunter (4R)
   +Concealable Holster
   +Spare Clips
   +Spare Clips
   +Spare Clips
   +Spare Clips
   +Additional Clip, Pistol (10R)
   +Laser Sight (Original)
   +Melee Hardening
   +Personalized Grip
   +Skinlink
   +Smartgun System (6R)
   DV: 5P   AP: -1   RC: 1

One more Q
would a runner who specialised in SA pistols get a bonus while using a SA pistol when only firing a single shot?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: JDA on <12-07-11/2140:31>
As you can see from my IC post. I'm leaving the game. In the end too many time restraints to be fair to you guys. I felt I was dragging the game down. I enjoyed playing with all of ya'll
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-07-11/2147:43>
As you can see from my IC post. I'm leaving the game. In the end too many time restraints to be fair to you guys. I felt I was dragging the game down. I enjoyed playing with all of ya'll
You are always welcome to play with us, even in midgame, Sam would welcome to ask you for help. Just give us a heads up Chummer. ;)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-08-11/0915:51>
I'm in a little bit of a hurry right now (and probably will be in one until late tomorrow), so I will comment on the mission afterwards (haven't yet read all posts in OOC); but I'm with Kouryuu in that, JDA. Do as you please, but feel welcome to reappear if you want.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-08-11/0921:58>
I got only one question on the mission (I've already discussed about it with Sichr) - why in the seven frozen hellsyou kept the Vory agenda hidden until very last moment?

other than that - it was a very 'face' run - how did you like it? The next one will be completely different I promise.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-08-11/1110:25>
I got only one question on the mission (I've already discussed about it with Sichr) - why in the seven frozen hellsyou kept the Vory agenda hidden until very last moment?

other than that - it was a very 'face' run - how did you like it? The next one will be completely different I promise.
Trust. Simply not losing the trust we had, my idea was. Convincing that Vory are better then fronts.
Fabricating evidence, was the strongest. Point, convincing them they need to arm to protect themselves. Making the vory friendly. So on.
Sam wanted to convince them with neg and leadership, not intimidation.
Had I known its not efective, would maybe done things different.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-08-11/1120:44>
I got only one question on the mission (I've already discussed about it with Sichr) - why in the seven frozen hellsyou kept the Vory agenda hidden until very last moment?

other than that - it was a very 'face' run - how did you like it? The next one will be completely different I promise.
Trust. Simply not losing the trust we had, my idea was. Convincing that Vory are better then fronts.
Fabricating evidence, was the strongest. Point, convincing them they need to arm to protect themselves. Making the vory friendly. So on.
Sam wanted to convince them with neg and leadership, not intimidation.
Had I known its not efective, would maybe done things different.

it doesn't matter which method you used, the point is you (both Fractal and Sam) didn't propose solution. You build up the sense of hopelessness in Tony but you didn't provide him a direction - that's why he turned to join Fronts - Amy was direct in her proposal, and she wasn't using intimidation.

And I told you from the beginning of the run, that there is limited time to act, and I repeated it (in the form of Tony being late to the meeting and other hints) there really wasn't time for going and planting evidences. Yet you kept to being vague, despite the fact I repeatedly told you that this approach is just building frustration in your peers.

The funniest moment was when I realized, that at some point you even stopped using Vory in the OOC thread. You started to using 'our employer' and similar phrases.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-08-11/1153:46>
We were fearing, the " they are with the vory, kill them." Response we got after amy left.
We did not get the posibility to do that. Omar, did what he thought needed to be done. In the end it might have been one of the best ways to end it. Still not Sams style.
We wanted information, you never gave us. We asked about the situation, 6ii kept saying you need to go. 
We both were frustrated we did not get what we wanted.
Sam and i think Fractal are the plan persons, Omar,  action.
You just never gave us the time and the means to see the picture.
And we were not the head on persons.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-08-11/1213:50>
Well, Fractal wanted to only make the Vory proposal when it was inevitable for the Kings to accept it; but he just couldn't create this situation, yet he still kept trying. It was more being hard-headed than anything for him.

And during the confrontation with Amy, he wanted her or one of the Kings to lose control; a shot done by either side would have been sufficient, but as it didn't happen, he just moved when Tony was putting all our work to lose.

I agree with Kouryuu; Sam and Fractal are planners; this time, they just postponed a little too much the action. Omar is the one to first pull the trigger.

Teamwork; not in the traditional sense, but it works.  ;D
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-08-11/1236:43>
:) I know You are planners. The case was that sometime there just isn't enough time to plan everything. Situation changes and forces you to adapt. And there are and will be runs when you won't. Have more information. Beside I think you got all the pieces you needed. What didin't you knew that has been frustrating to get?

I saw you tried to maneuver Amy into shooting. She was too good to get into that and withdraw. The name of the game is to survive, you can always extract your payback later. :)

All in all, this game you should have been more direct, but even without it you managed to get your goal. It would have been easier on different approach, but does it really matter? Maybe in next runs a more careful approach would be more rewarding and jumping out will be penalized. ;)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-08-11/1248:16>
That's the thing with Shadworun; we need to read the situation and respond to it accordingly, and the situation is never the same. Survival and Adaptability is really the name of the game. Too good we got a nice team to do the things.

As one of the cyberpunk icons already said:

Quote from: Major Mokoto Kusanagi
If we all reacted the same way, we'd be predictable, and there's always more than one way to view a situation. What's true for the group is also true for the individual. It's simple: overspecialize, and you breed in weakness. It's slow death.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-08-11/1302:23>
Money

There was an initial pay for the job - 2 500 nuyen in total
Your main job income is 30 000 nuyen.

Expenses:
Legwork - 500 nuyen
small expenses - rover&drones fuel (including initial job) 500 nuyen in total

Well, doing the contability job, as in last run:
Since we are 5 'runners, summing up our expenses and earnings we got 6300 nuyen each ((30000 + 2500 -1000)/5) in cash.
There's also Tony payment, which he has not made, which could raise it in 1000 nuyen each.

Also, the other resources which were spend:
- 1 Taser dart (the shot Sam made against Tony; since it was Fractal Taser, it will be deducted of his inventory)
- 6 machine gun bullets (Omar Long Burst at Tony's Bike)
- "one amount" of supplies from Fractal Medkit (it needs to be "recharged" every mission it is used, I guess).

In Fractal's case, he got: 14425 Nuyen form before the run, and adding his rewards, he is now with 20725 nuyen.

Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-08-11/1321:41>
What I said before when talking about this with Sent...
When we were dealing with Vory, at the beginning of the run, we were full of self confidence, ready to deal with anything what may come...and with the same confidence we were dealing with Kirillov on initial meeting. Then, later...dealing with two teenagers...we were walking around the hot pot for too long.
Well I know I was the part of it :(
Next time...less talk, more action ;)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-08-11/1332:10>
Fractal's updated sheet (there's still one thing or two to solve):

Name: Pietro "Fractal" Miller
Alias: Fractal, AROsmith, The Aesthet...
Race: Elf (Class II Surge Changeling)
Sex: Masculine
Nationality: American
Karma Spent:  29
Karma Unspent:  1
Reputation:
   Street Cred: 0
   Notoriety: 0
   Public Awareness: 1
Physical Description:
Pietro is a bit like any elf you ever seem. Even though SURGE affected him, fortunatelly it didn't left many visible marks, except for his eyes that are now silver like globes (the chromatic aberration they produce is in part responsible for his nickname Fractal) and his silver hair, which presents a distinct  metallic flash. Usually he keeps his eyes hidden behind his googles. He keeps his unusual hair long, so he can use it in a large variety of styles. What suits him more is to make a braid at the back. Even though it's a little strange it does not qualify him as a freak. Most people can point at him and say he is a Changeling (no artificial hair would be so strange and yet so natural), but he is lucky in that it didn't turned him into any inconceivable lifeform. What suits him more is to make a braid at the back. Usually, he wears leather pants, boots and leather overcoats (with or without his trademark red silk shirt), but when a situation asks for a more formal meeting, he looks really good in a suit.
Personality/background:
Even before SURGE manifested, the elf guy was always an inspired artist. More, he was an digital artist with an ideal: to provide everyone with an aesthetic experience. He thinks society is truly stagnant, and people need to awaken. The way for them to learn to feel again is by having an artistic revelation, so he took the mission in his capable hands. He works as a guerrilla digital artist: he creates elaborated forms and AR animations and install them in unusual places (by hacking a system or by leaving an RFID tag at the place he wants his work to be). He considers his doing an humanitarian mission, and is not know because he always sign his deeds in a different name (he does not want recognization... or at least, that's what he says).
Pietro is something of an hedonist (how can one provide other with aesthetic experience with his life is not complete aesthetic, he questions), and likes to live well. He has an easy time among people (specially after he became even more Fae-like after he suffered from a SURGE outbreak) and know how to deal with them. It was just too obvious for him that being a negotiator among shadowrunners would be a good idea for him to raise funds to finance his artwork.
By 2069, Fractal started renting a somewhat luxurious apartment with a friend, the tattooist Damien Blake, AKA the Inkling. At first, he divided the place as a mean to pay for it, but they both discover they can both benefit from that friendship: the patterns Pietro designs are often used by Damien.
Fractal also has a soft spot for cats, and raises one in his leisure time (which is almost the whole of it).
The history so far:

Trash the Body Electric: On the beggining of 2070's May, Fractal was called for a job with a completely unknow and recently assembled team. Thge group needed to, by all means necessary, stop the production of an industrial plant on Bow Mar, so that it's value would dive really low and it would be impossible for the then current owners to keeo it. The job was more than succesful, it was masterfully done (all the objectives of the job were accomplished without anyone even catching a glimpse of them working, no one died and almost no one was hurt, the team raised it's profit rate by stealing some interesting resources, and Fractal could implant a really remarkable piece of art on the whole affair), and the sinergy of the team of 'runners was what made it possible. Even though he couldn't work with this guys on their next run, he knew they were the team he wanted to belong.
Twist and Insult: After a week or so, he was contacted by the same team (Omar, the ork rigger from Lagos; Sam, a somewhat pacifist street-samurai who knows his way with explosives; and Ryker, the ork mage who keeps it mostly to himself; also, integrating the team was Mouse, a boy gifted in knowing his way around the 'trix without a need for external equipment) in order for them to smuggle some guns for the Aurora Vory. When the simple job was done, they were hired to convince a street gang to join the Russians, which they accomplished to do, saving an undercover Lone Star in the way and providing some help for a love couple to free themselves from their "family fights" situation and ride the train to the sunset (also, Fractal had a mental crashdown of sorts, but managed to fight it and win, becoming a little more confident and assured that he makes the person he wants to be). They gained the Vory respect, and by the end of the month, the team is a real group, even though the mage left them to pursue his own road.


Attributes

BodyAgilityReactionStrength
3/93/103/91/9
CharismaIntuitionLogicWillpower
8/124/94/94/9
EdgeEssenceInitiative
44,37/18

Positive Qualities
Restricted Gear - Response Rating 6 Module (5BP)
Class II Surge (Fey-Like, Arcadian, Metallic) (10BP)
Negative Qualities
Combat Paralysis (-20BP)
Vindictive (-10BP)
Thrill Seeker (-5BP)
Metagenic Qualities (20 BP in positive / -10 BP in negative)
Glamour (15BP)
Magnetosense (5BP)
Extravagant Eyes (Metallic Mirrored Silver-tinted Eyes) (-5BP)
Unusual Hair (Metallic Silver Hair) (-5BP)

Active Skills
Artisan6   +2 to Digital Art
Computer4   +2 to Edit
Data Search2
Hacking4   +2 to Exploit
Infiltration2   +2 to Urban
Influence Skill Group4
Pistols1   +2 to Tasers
Intimidation1
Cybercombat1
Knowledge Skills ( [Logic + Intuition] x 3 free points)
Art Scene4
Artistic Trends3
Drawing2
Fine Cuisine1
Art Theory2
Art History2
Underworld Politics3
Denver Nighthouses1
Language Skills
EnglishN
Cantonese2
Spanish2
Sperethiel2

Bioware
BiowareEssenceCostNotes
Tailored Pheromones 30,6  45000¥    +3 dice to Charisma and Social Tests
Vocal Range Enhancer0,112000¥Make any sound (even ultra and infra) and mimic voices
Cerebral Booster 20,420000¥+2 to Logic
Hearing Enhancement0,15000¥+1 to hearing; can hear ultra and infra-sound
Muscle Toner 20,416000¥+2 to Agility
Echolocation0,115000¥Completes Bio-sonar system

Gear (32 BP - 160000¥)
CommLinks
-Disposable CommLink
Erik Fjordson Commlink
                    - At least System 5
                    Carrying Browse 5, Edit 5, Command 5These all degraded to 4 by now
                    Analyze 5 and Encrypt 5
-Primary Commlink
Hermes Ikon3000¥
                    - Upgraded to Response 66000¥
        OS Novatech Navi1500¥
                    - Upgraded to Firewall 5 and System 62900¥
Common Use and Hacker Programs21350¥
    Analyze 4
    Browse 4
    Command 4
    Edit 6
    Encrypt 4
    Purge 4
    Reality Filter 6
    Scan 3
    Exploit 6
    Spoof 6
    Stealth 6
ARE Software Wall Space50¥
ARE Software Virtual Surround Music50¥
German Linguasoft 21000¥
Japanese Linguasoft 21000¥
Or'zet Linguasoft 21000¥
Denver Mapsoft 630¥
Datasoft 330¥Art Encyclopedia with Sample Gallery
CommLink Acessories
AR Gloves250¥
BTL Hot Sim Module250¥
SkinLink50¥
Trodes50¥
Subvocal Microphone50¥
Weapons
Sturm - modded Defiance EX Shocker650¥  Total cost, weapon + mods
   mod Smargun System
   mod Smartgun Camera Vision Enhancement 3
   mod SkinLink
Drang - modded Yamaha Pulsar650¥  Total cost, weapon + mods
   mod Smargun System
   mod Smartgun Camera Vision Enhancement 3
   mod SkinLink
17 Taser Darts100¥
2 Concealable Holsters150¥
Armors
Auctioneer Business Clothes1500¥
Armored Vest600¥
Electronics
Googles 6300¥
    Vision Enhancement 3300¥
    Smartlink500¥
    Image Link25¥
    Flare Compensation50¥
    Vision Magnification100¥
Earbuds 330¥
    Audio Enhancement 3300¥
    Select Sound Filter 3600¥
5 Datachips
100 Standart RFID Tags100¥
30 Stealth RFID Tags150¥
IDs, Licenses e Credsticks
Fake SIN 4 "Nicolas Machiav"4000¥
Certified Credstick25¥
Medical
MedKit 6600¥
9 MedKit Supplies500¥
Biomonitor300¥
7 Disposable Syringes70¥
2 doses of Trance
Nanotech
4 area applications of Nanotattoos R 33000¥
Pets
"Mephistopheles" (Cat) 50¥       A yellow-eyed black cat
Three Months of Paid Lifestyle for Mephistopheles 75¥    - 25¥ each
Lifestyle
One Month of Payed Lifestyle5500¥- Only half of total amount, the roommate pays the other half
Others
Gas Mask
Drones
1 Microtapper Bug
Wasted Money
Nuyen burned3000¥- Let's consider he just had'n made good uses of what could have lasted.
Total Nuyen Spent (Character Creation)160000¥
Total Nuyen Left (Character Creation) 


                    Lifestyles
CAS Sector Appartment - (on the whereabouts of the University of Denver); shared with Inkling
Lifestyle Characteristic    LP
Comforts   4
Entertainment4
Necessities4
Neighborhood3
Security4
Perfect Roommate2
Animal Lover 11
AI In Residence-3
Total LP19
Base Monthly Cost9000¥
Factor for having 1 roommate (Inkling)        10%
Monthly Cost9900¥
Total paid for each member (50%)4450¥

Aurora Warrens Safehouse - 4494 S Granby Ct, in the Three Kings territory
Lifestyle Characteristic    LP
Comforts   2
Entertainment1
Necessities2
Neighborhood0
Security1
Poor Condition-1
Rough Neighborhood-1
Crash Pad-1
Trigger Happy Landlord-1
Worse Neighbors-1
Hasty Exit2
Inconpiscous Housing2
Total LP5
Base Monthly Cost500¥
Factor for having 5 people sharing the space    50%
Monthly Cost750¥
Total paid for each member (20%)150¥


Contacts
ContactC/L
Ramón "Quase-Nada" Madruga (Fixer)  Connections 4/ Loyalty 3     The latino dwarf specializes himself in making ends meet, for a reasonable price. As the saying go, being a fixer, he lives by his contacts. No he does not die by his contacts, since that would make him a lousy fixer. He does not work with the wrong people, and even the ones with potential may have a difficult time to get in his good side. This dwarf prefers to work from a secure point, and you just get one of these choosing well who you work with.
Thomas "Thorn" Cain (Taxi Driver)   Connection 2/ Loyalty 1    Thorn lives his life as a cabbie at Denver, and in the shadows people says he can really turn your life a little easier when you need to cross some of the boundaries: the man is an specialist in transportation inside in Denver, and he knows some coyotes who work on the borders. He is also a good source of Denver streets gossip, if you have the patience to filtrate it from his cheap driver seat philosophy.
Damien "Inkling" Blake (Tattooist Roommate)   Connections 2/ Loyalty 1    Fractal's roommate is not what most would call a resourceful man, but he listen what's been going on in the art and style scene of the city and know some nice things. Sum it with the fact he is quite an enjoyable guy and you will come to the conclusion it's worth having him around.
Nikolai Kirillov (Aurora Warrens Vor)   Connections 4/ Loyalty 1    A Russian human male, prejudiced against non-Russians, Nikolai is a brute man for whon Fractal's team has worked on ocassion; he can be of assistance in providing information on Vory activities, and with any extra-legal activities in the Warrens.

Build Point totals:  400BP = Stats (195BP) + Edge (30BP) + Race (30BP) + Active Skills (120BP) + Positive Qualities (15BP) + Negative Qualities (-35 BP) + Resources (32BP) + Contacts (13BP)

Current Nuyen = 485¥


Karma Log

Earned
Mission:  Trash the Body Eletric
Reason                                                                                                  Karma
Successfully kidnapping Bow Mar plant CEO4
Impressive activity2
Successful infiltration of Bow Mar Plant4
Avoiding any death2
Good Roleplay - Being a good Face Player4
Mission:  Twist and Insult
Avoiding Kev's death1
Doing a great "solo" during a face-style run4
Completing Vory's job with less than 5 deaths4
Safely delivering Maria and Tony at trainstation2
Good Roleplay - Being a good Face Player3
Total                                                                                                30


Spent
Reason                                                                                                  Karma
Raising Infiltration 1 to 24
Specializing in Urban Infiltration2
Buying Cybercombat 14
Buy Intimidation 14
Raising Body to 315
Total                                                                                                29

Reputation log
Street Cred
Total = 0

Notoriety
1 point for having the Combat Paralisys negative quality
-1 point for helping Tony and Maria during the Twist and Insult
Total = 0

Public Awareness
0 (Street Cred) + 0 (Notoriety) / 3 = 0
Total = 0

Factions relations
Kirillov's Vory +2
Fronts Gang -1
[/spoiler]
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-08-11/1340:47>
What I said before when talking about this with Sent...
When we were dealing with Vory, at the beginning of the run, we were full of self confidence, ready to deal with anything what may come...and with the same confidence we were dealing with Kirillov on initial meeting. Then, later...dealing with two teenagers...we were walking around the hot pot for too long.
Well I know I was the part of it :(
Next time...less talk, more action ;)

Yes, that's right. But we were not without confidence, we were just not showing it. As well as we were just showing it during the encounter with the Vory, not necessarily feeling it.

But let's see what the future holds, and jump more to the action part next time if needed/wanted.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-08-11/1341:56>
yes. Thats what I need that sniper riffle for :)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-08-11/1343:00>
Netz, how did you got Street cred 3?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-08-11/1346:38>
Netz, how did you got Street cred 3?

I'm basing myself in this, but if you are ruling that we just get street cred by actions (which I really agree with), I'll change it.

Quote from: SR4A, pg 265, Street Cred
Street Cred is based on a character’s total earned Karma (see Karma, p. 269), divided by 10 and rounded normally. A character who has earned 35 Karma in the course of a game will have a Street Cred of 4 (35 ÷ 10 = 3.5, rounded up to 4).
At the gamemaster’s discretion, additional points may be added to a character’s Street Cred for any epic adventures, stunning victories, unbelievable escapes, or similar eyebrow-raising accomplishments.

Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-08-11/1353:34>
Netz, how did you got Street cred 3?

I'm basing myself in this, but if you are ruling that we just get street cred by actions (which I really agree with), I'll change it.


I do, and I'll risk Sichr explosion on this outright and outrageous violation of RAW here.
That's because I use street cred as well as faction relations as social modifiers. that's in combination with highly accelerated rate at which you earn Karma would mean that social modifers would be out of control. and I'd rather see your runners grow rapidly than apply the rule on street cred.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-08-11/1356:04>
hm..
street cred...thats something used for Social tests...and Omar cares a lot about it...LOL
just give me a number :)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-08-11/1358:26>
which reminds me:
Diamond:
2xCH(2x2) (4d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3293037/)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-08-11/1359:57>
Kour, did Sam, work as much as last week in the club?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-08-11/1404:12>
Netz, how did you got Street cred 3?

I'm basing myself in this, but if you are ruling that we just get street cred by actions (which I really agree with), I'll change it.


I do, and I'll risk Sichr explosion on this outright and outrageous violation of RAW here.
That's because I use street cred as well as faction relations as social modifiers. that's in combination with highly accelerated rate at which you earn Karma would mean that social modifers would be out of control. and I'd rather see your runners grow rapidly than apply the rule on street cred.

No problem, Sent; I already fixed it and put the Street Cred value at 0 again. As I said before, I preffer your ruling on this, it's more "organic".

And now, for something completely different; Fractal really, really wants to find a nice and good clinic to get an Echolocation Bioware Implant (Augmentation, pg. 64,  Essence 0,1 ; Avaliability 8 ; 15000 ny). It's not a restricted item, so how do we do it. Do I still roll it as if trying to find it on the black market, or what?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-08-11/1407:37>
Well
I was hoping
that I would ask Fractal
to do the paintjob on the Rover :)
that black is beginning to be a bit ... boring...and too conform, black van means trouble in every language on the world.- We may be less suspicious
oh
I should have taken those drugs, working with you hippies...
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-08-11/1410:57>
No worries, Mouse got some really nice BTLs, I'm sure he could lend you. Btw Mouse don't forget about it.

Also guys keep in mind two weeks of lifestyle costs.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-08-11/1414:13>
No worries, Mouse got some really nice BTLs, I'm sure he could lend you. Btw Mouse don't forget about it.

Also guys keep in mind two weeks of lifestyle costs.

We spoofed whole month
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-08-11/1423:27>
And now, for something completely different; Fractal really, really wants to find a nice and good clinic to get an Echolocation Bioware Implant (Augmentation, pg. 64,  Essence 0,1 ; Avaliability 8 ; 15000 ny). It's not a restricted item, so how do we do it. Do I still roll it as if trying to find it on the black market, or what?

Hey, Sent, how do you rule it? It's not a restricted item, so shouldn't it be easily available on a legal clinic (and would I be able to buy it using my Fake Sin (Rt. 4)?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-08-11/1435:54>
checking now - need to verify, availability, time needed for surgery etc.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-08-11/1522:16>
You searched a bit on the matrix, checking appointments. There is a DocWagon Clinic in Pueblo Sector, at 2821 W. Belleview Avenue in Lakewood. They can arrange the implant in two days. The implant is small enough, that it can be done during the routine treatment. it will give you 3S, so you would need to sleep it off on the ward. All in all it will take half a day. Plus the initial day of searching, appointing, initial medical tests, tissues sampling etc.

They'll check your SIN, before implantation, its just a little more throughout check than the one at the borders. Make a SIN rating + Charisma + Etiquette (4) roll.  Btw. if you go to the street clinic, there won't be any roll necessary, you only risk loosing a kidney during surgery ;)

Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-08-11/1625:20>
@ sent
1. Did Learn Electronics skill group, but made a glitch in the process, so what now?

2. How long  would it take to get this one made?
Colt Manhunter (4R)
   +Concealable Holster
   +Spare Clips
   +Spare Clips
   +Spare Clips
   +Spare Clips
   +Additional Clip, Pistol (10R)
   +Laser Sight (Original)
   +Melee Hardening
   +Personalized Grip
   +Skinlink
   +Smartgun System (6R)
   DV: 5P   AP: -1   RC: 1

3. One more Q
would a runner who specialised in SA pistols get a bonus while using a SA pistol when only firing a single shot?

1. I'll think about - let you know before we start
2. how much is it worth?
3. it's too wide specialization I think to be specialized in SA pistols
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: snake_eyes on <12-08-11/1719:56>
What I said before when talking about this with Sent...
When we were dealing with Vory, at the beginning of the run, we were full of self confidence, ready to deal with anything what may come...and with the same confidence we were dealing with Kirillov on initial meeting. Then, later...dealing with two teenagers...we were walking around the hot pot for too long.
Well I know I was the part of it :(
Next time...less talk, more action ;)
You should be used to dealing with kids (you have had one on two missions now) :D
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-08-11/1859:18>
@ sent
1. Did Learn Electronics skill group, but made a glitch in the process, so what now?

2. How long  would it take to get this one made?
Colt Manhunter (4R) 300$
   +Concealable Holster 75$
   +4xSpare Clips 20$
   +Additional Clip, Pistol (10R) 300$
   +Laser Sight (Original)
   +Melee Hardening 300$
   +Personalized Grip 100$
   +Skinlink 50$
   +Smartgun System (6R) 300$
   DV: 5P   AP: -1   RC: 1

3. One more Q
would a runner who specialised in SA pistols get a bonus while using a SA pistol when only firing a single shot?

1. I'll think about - let you know before we start
2. how much is it worth?
3. it's too wide specialization I think to be specialized in SA pistols
1. waiting
2. added them on the set up, the total is 1445$
3. SA spec. is even the example from the 20th anniversary book page 122, so returning to the previous Q, would he get a bonus using a SA pistol with a SS, when having a SA pistol Spec.?

Kour, did Sam, work as much as last week in the club?
Yes he did, might have flunked one day of work to finish the Group skill, but not more.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-08-11/2129:03>
You searched a bit on the matrix, checking appointments. There is a DocWagon Clinic in Pueblo Sector, at 2821 W. Belleview Avenue in Lakewood. They can arrange the implant in two days. The implant is small enough, that it can be done during the routine treatment. it will give you 3S, so you would need to sleep it off on the ward. All in all it will take half a day. Plus the initial day of searching, appointing, initial medical tests, tissues sampling etc.

They'll check your SIN, before implantation, its just a little more throughout check than the one at the borders. Make a SIN rating + Charisma + Etiquette (4) roll.  Btw. if you go to the street clinic, there won't be any roll necessary, you only risk loosing a kidney during surgery ;)

I think I will go for the legal (although with a Fake identity) route; the kidney is a resource I would not like to part with.  ;)
So, in the test no "social enhancer" applies, such as Glamour or Tailored Pheromones, is it right?
Also, can't I buy the hits? Summing it up, I would have 16 dice; which would give me the 4 buyed hits to do it.

If not, then here's the roll:
8 (Charisma) +  4 (Etiquette) + 4 (Fake SIN Rating 4; Nicolas Machiav) = 16 dice = 4 hits, no glitch (http://invisiblecastle.com/roller/view/3293686/)

Same result, anyway. So, after everything, Fractal will have 10 days to adapt to his new senses and learn how to use them... Not as much as the necessary training (two weeks of intense training according to the rules); will he be able to perceive things by Ultrasound in the next run, or just in the second next run?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-09-11/0344:48>
@ sent
1. Did Learn Electronics skill group, but made a glitch in the process, so what now?

2. How long  would it take to get this one made?
Colt Manhunter (4R) 300$
   +Concealable Holster 75$
   +4xSpare Clips 20$
   +Additional Clip, Pistol (10R) 300$
   +Laser Sight (Original)
   +Melee Hardening 300$
   +Personalized Grip 100$
   +Skinlink 50$
   +Smartgun System (6R) 300$
   DV: 5P   AP: -1   RC: 1

3. One more Q
would a runner who specialised in SA pistols get a bonus while using a SA pistol when only firing a single shot?

1. I'll think about - let you know before we start
2. how much is it worth?
3. it's too wide specialization I think to be specialized in SA pistols
1. waiting
2. added them on the set up, the total is 1445$
3. SA spec. is even the example from the 20th anniversary book page 122, so returning to the previous Q, would he get a bonus using a SA pistol with a SS, when having a SA pistol Spec.?

Kour, did Sam, work as much as last week in the club?
Yes he did, might have flunked one day of work to finish the Group skill, but not more.

combining the training and work, the glitch result is that you're worn out, sleep regulator or not, you just can't be going around the clock for a month with added adrenaline boosts shooting gangers/chipheads and all as a break.
until you get an 12 hours sleep, you'll be effectively at -1 Reaction.

as a bonus however you may roll Charisma + Charisma(current loyalty of club owner) if you make it you can increase loyalty

if you remove personalized grip, and additional clip (if this is what I understand it is - that is doubling capacity of the clip), you may buy one off-the shell (actually of the box in the back alley in Warrens) at twice this price. also scratch half a day from your downtime for finding and buying it.
if you want personalized grip, make normal fencing rolls. increase the base cost by 10% - you may use +2 bonus if you buy from mafia or kirillov vory.

as far as the specialization - yes, bonus apply for single shot
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-09-11/0345:34>
You searched a bit on the matrix, checking appointments. There is a DocWagon Clinic in Pueblo Sector, at 2821 W. Belleview Avenue in Lakewood. They can arrange the implant in two days. The implant is small enough, that it can be done during the routine treatment. it will give you 3S, so you would need to sleep it off on the ward. All in all it will take half a day. Plus the initial day of searching, appointing, initial medical tests, tissues sampling etc.

They'll check your SIN, before implantation, its just a little more throughout check than the one at the borders. Make a SIN rating + Charisma + Etiquette (4) roll.  Btw. if you go to the street clinic, there won't be any roll necessary, you only risk loosing a kidney during surgery ;)

I think I will go for the legal (although with a Fake identity) route; the kidney is a resource I would not like to part with.  ;)
So, in the test no "social enhancer" applies, such as Glamour or Tailored Pheromones, is it right?
Also, can't I buy the hits? Summing it up, I would have 16 dice; which would give me the 4 buyed hits to do it.

If not, then here's the roll:
8 (Charisma) +  4 (Etiquette) + 4 (Fake SIN Rating 4; Nicolas Machiav) = 16 dice = 4 hits, no glitch (http://invisiblecastle.com/roller/view/3293686/)

Same result, anyway. So, after everything, Fractal will have 10 days to adapt to his new senses and learn how to use them... Not as much as the necessary training (two weeks of intense training according to the rules); will he be able to perceive things by Ultrasound in the next run, or just in the second next run?

You can enjoy your ultrasound :D
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-09-11/0425:22>
And what about that painting, Fractal?...I would even buy you some sprays and you can do it all in my garrage... :D
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-09-11/0434:54>
Intensive training require going around with blindfold. Painting blindfolded can be extreme :)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-09-11/0522:56>
I like this idea... :D
Like Beethoven composing his best...when deaf
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-09-11/1517:25>
You may be sure as hell that Fractal would also enjoy doing it! Painting blindfold would be really awesome, and very Fractal-like.

When I get the time to do it, I'll post how Fractal will enjoy his sighless two weeks.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-09-11/1611:20>
Anyhows, how we're faring with next run?

Kour, check
Netx, check
Omar, waiting
Snake, waiting
Larz, finishing
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: snake_eyes on <12-09-11/1857:24>
Still debating on how to spend my Karma. Updating command and/or spoof or beginning his submersion. I think I will get a fly-spy, though.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-09-11/1936:23>
as a bonus however you may roll Charisma + Charisma(current loyalty of club owner) if you make it you can increase loyalty

if you remove personalized grip, and additional clip (if this is what I understand it is - that is doubling capacity of the clip), you may buy one off-the shell (actually of the box in the back alley in Warrens) at twice this price. also scratch half a day from your downtime for finding and buying it.
if you want personalized grip, make normal fencing rolls. increase the base cost by 10% - you may use +2 bonus if you buy from mafia or kirillov vory.

as far as the specialization - yes, bonus apply for single shot
Sam Decides it's time to get a bit more serious on the Weapon front, his taser is good, even excellent, but it lacks the distance and the clip size of a pistol, so Sam, as usually tries to find a heavily modified one, Colt Manhunter (http://invisiblecastle.com/roller/view/3294936/). and if possible 50 rounds of Gel and SNS ammunition to fill up the clips. 550$ is the standard fare for munition.
this test is for the whole package i wanted. with your permission i set the threshold on the highest Availability 10, but made more rolls so you can say how long it takes to get it made. this time i use the sleep regulator as i get the -1 reaction anyway as a excuse to say that the half a day was stolen from the time to sleep as well
"48 hr awake with no modifiers" but you can increase the time i have to get my sleep back as you see it fit, even to the 18 h if you like.
this we can talk about.

Specialisation would like to change -  reason Better range and clip size with modified Heavy pistol, and SA still counts on his old taser as well.
3 missions now i have used a SA Taser so I should be used to SA pistols. but that's at your discretion, just I promise to start saving up Karma for getting rid of the Neg Q you want me to if you allow this.  ;)

Loy roll Club owner (http://invisiblecastle.com/roller/view/3294939/) - Back at Loy 2 whiiiiiiiiiiiiiiiiiiiiiiiii.  ;D

On the new Safehouse - Do we pay the new month as well, do we keep it?
what is the teams word about it?

Clearing this and i am ready to go. :D

p.s. Nice idea on the Glitch, just try to make me remember it, as it will most likely just work as a modifier.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-10-11/0831:09>
That's something new - I've never heard of possibility to change specializations and I don't think it should be allowed. Give me a moment to check it.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-10-11/0833:59>
That's something new - I've never heard of possibility to change specializations and I don't think it should be allowed. Give me a moment to check it.

Whut???
Karam paid standard without any restrictions IMO

Ill be able to get to it tomorrow maybe, I have my own run today...Artifacts adventures, so It a bit time consuming. Back ASAP
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-10-11/0839:02>
That's something new - I've never heard of possibility to change specializations and I don't think it should be allowed. Give me a moment to check it.
Quote from: 20th A CB page 270
Buying Specializations
Characters may also acquire a specialization to an existing Active Skill
or Knowledge Skill that they currently possess. (You cannot specialize
on a new skill you’re currently learning.) Acquiring a Specialization
costs 2 Karma. A character may only know one specialization per skill,
and specializations may not be applied to skill groups.
A character that wants to change her specialization in a particular
skill may do so at the gamemaster’s discretion. In this case, the char-
acter pays 2 Karma to learn the new specialization and immediately
loses the old one.

20th says it is allowed with GM discretion, so if you are against it, then it's done, not stepping on your toes there.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-10-11/1008:18>
I could possibly allow changing specialization in combination with increasing base skill rating.
Eg. if you upgrade your pistol skill, you might also change specialization.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-10-11/1032:46>
Sent, if that's not too much work, can you provide us with the day (week day and year, month, day) in which the Twist and Insult developed and the day in which the next job will begin? Just for me to organize myself and prepare Fractal's schedule (In Game time).

I also realized that I'll start the next job with virtually no money, since between the new augmentation and the monthly lifestyle almost everything will be gone.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-10-11/1039:36>
we've finished Twist an Insult on May 18th, 2070. Next run will start at 1 July.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-10-11/1042:47>
Okay, thanks!

Sichr: are you serious about the painting? I could swear you were joking, but still...
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-10-11/1043:45>
I also realized that I'll start the next job with virtually no money, since between the new augmentation and the monthly lifestyle almost everything will be gone.

That make's me sure you'll go for the next run :)

btw. One of you have to pay for a week of the safehouse lifestyle, that is of course if you wish to keep it.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-10-11/1101:21>
We could pool resources to pay for it if that's what we want: It's 150 nuyen each head if we were 5; now we are 4, since Ryker left. So it's ~190ny, each.

Fractal can still contribute with that; but he will be left with just 35 ny. Will need a ride to the next appointment, hehehe.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-10-11/1103:36>
LOL
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-10-11/1104:29>
Guys, do you use Chummer? if you do send me your runner files at sentinemodo gmail address please
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-10-11/1107:43>
I use, but Fractal was constructed before I started using it.

I will try to reconstruct him there and send it to you.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-10-11/1206:29>
Sichr/Snake are you on that matrix setup for your nodes?

Kour, let's return for a moment to your commlink - you got system 4, how come you have firewall 6?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-10-11/1618:22>
Sichr/Snake are you on that matrix setup for your nodes?

Kour, let's return for a moment to your commlink - you got system 4, how come you have firewall 6?
resolved in private Skype conversation

Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-10-11/1625:49>
Will you correct it (just mark on the card, that the effective rating is 4)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-10-11/1812:52>
I could possibly allow changing specialization in combination with increasing base skill rating.
Eg. if you upgrade your pistol skill, you might also change specialization.

Change: reading further, after discussion with Kour, I think it's simpler to just forbid specialization changes. Once taken they cannot be changed.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-10-11/2134:35>
strongly against.
New specialization is legitimate change in character developement. ie. Sooner, using SMG in close combat. Later he gets to plains and needed long range weapon, and after some time of use he respecializes for Assault riffle.
Survival in the jungle, who become tired of beasts and wilderness, relocates to Seattle. Soon hhe find his skill usefull in new are, and since living in urban has some specifics, he changes specialization from Jungle to Urban
I dont see why even ask GM for approval of something like this.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-11-11/0958:02>
strongly against.
New specialization is legitimate change in character developement. ie. Sooner, using SMG in close combat. Later he gets to plains and needed long range weapon, and after some time of use he respecializes for Assault riffle.
Survival in the jungle, who become tired of beasts and wilderness, relocates to Seattle. Soon hhe find his skill usefull in new are, and since living in urban has some specifics, he changes specialization from Jungle to Urban
I dont see why even ask GM for approval of something like this.

it's a GM's decision not our, so do not get upset. or god forbid you exploding again.
And i thought Sam was the best one with explosives, but Sirch might just beat him there.  ;D
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-11-11/0958:35>
There is no time cost attached with specialization by RAW. Had you 4 karma spare to burn (not that much considering the amount you're getting per run). You'd be able to make specialized shot with heavy full auto pistol switch to taser make another shot and switch back to heavy pistols. all within single combat turn.

Secondary if you have any skill at rating 4 (bachelor degree) you specialize and make PhD. Then you change the specialization - you forget what you learnt and make another PhD in another area.

The specialization means you spend a lot of time training with the specialization area. Taking specialization is simple, changing habits, refocusing, when you've already mastered specialization area is difficult. Actually for the duration of the campaign, I am saying it's impossible.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-11-11/1014:28>
pistol shooting SNS munition is basicaly a taser right? Just like my Yamaha Pulslar
but still the taser spec should not work at least IMO.

I agree that specialisations should be earned, that's why i am bringing this up only after completing 3 missions not after the first one, as this idea is a old one for me. the 4 dart Clip is like having a handbrake stuck on while racing.

it's a pity, but i see your point, and if you say it that way, so shall it be.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-11-11/1019:56>
p.s. who is for keeping the safe house, as i can loan some cash as my pistol is just too longterm to find.  :-\

Sam - Keeping but only for team purposes. 
Omar - ?
Mouse - ?
Fractal - Team purpose.

2/4 for keeping

By the way, are there any way to change or get rid of the neg qualities?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-11-11/1026:16>
It's a cheap place, and can be useful. Fractal has not think of how yet, but I'm assume he would keep it. (I have even considered that he paid his 1/4 of the rent).

Also, about the rent: Sent, for simplicity sake, would you consider that the "renting month" starts at July the1st, so that all our lifestyles so far start and end at the same duration? (Sam, Fractal and Omar all were introduced to this mission about a month ago, gametime; Mouse is living with Omar, if I gathered it right, and Lips will join us on the beggining of the next mission, on July the 1st)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-11-11/1035:20>
It's a cheap place, and can be useful. Fractal has not think of how yet, but I'm assume he would keep it. (I have even considered that he paid his 1/4 of the rent).

Just s a idea -  we might actually pool our resources and get a HQ
something like the base Chrona is in, if you have been reading Messy Biz.
almost no human presence, danger, good fortification, self improved, so on. no one except us knows where it is

http://forums.shadowrun4.com/index.php?topic=3827.msg50498#msg50498
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-11-11/1037:36>
Another thing, this time about the chummer file: I've "ported" Fractal sheet to Chummer almost perfectly (there were two avaliability mistakes which I just solved, and they are of no consequence since they never came into play, and my primary Lifestyle cost had a little mistake by which I was paying more than I should; both things are fixed now), but there's a bug in Chummer in which it keeps putting a System upgrade as avaliability 16, when the book says it has no avaliability rating. Because of that, I can't save it as a "created" character and go on to the advancement section.

As soon as I fix it, I send the file to you.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-11-11/1038:34>

Just s a idea -  we might actually pool our resources and get a HQ
something like the base Chrona is in, if you have been reading Messy Biz.
almost no human presence, danger, good fortification, self improved, so on. no one except us knows where it is

http://forums.shadowrun4.com/index.php?topic=3827.msg50498#msg50498

I like the idea. Seems nice enough.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-11-11/1040:41>
Another thing, this time about the chummer file: I've "ported" Fractal sheet to Chummer almost perfectly (there were two avaliability mistakes which I just solved, and they are of no consequence since they never came into play, and my primary Lifestyle cost had a little mistake by which I was paying more than I should; both things are fixed now), but there's a bug in Chummer in which it keeps putting a System upgrade as avaliability 16, when the book says it has no avaliability rating. Because of that, I can't save it as a "created" character and go on to the advancement section.

As soon as I fix it, I send the file to you.

might be some kind of errata, dunno, but in my experience Chummer has almost always been correct even if I thought i am the correct on
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-11-11/1158:18>
to the specializations thopics...Lot of bullshit. Nothing else to say but this:

BUYING SPECIALIzATIONS
Characters may also acquire a specialization to an existing Active Skill
or Knowledge Skill that they currently possess. (You cannot specialize
on a new skill you’re currently learning.) Acquiring a Specialization
costs 2 Karma. A character may only know one specialization per skill,
and specializations may not be applied to skill groups.
A character that wants to change her specialization in a particular
skill may do so at the gamemaster’s discretion.
In this case, the char-
acter pays 2 Karma to learn the new specialization and immediately
loses the old one.


GM discretion.. OK. But it means that you should jjudge thisby the situation, character developement (with posible changes in use of resources etc.) and other consequeces, not simply ban it forever.
If Sam wants a new specialization for Pistols and he never holded pistol in his hand, that I would understand is impossible. But forbidding him to get the specialization after lets say..month he is using just a pistol and not a taser I would call useless bullying. How does it damage the game? Would it throw whole game out of ballance, if someone begins to use pitols instead of tasers?
BTW...IDN if its RAW, but IMO there is something in rules that say that no chaaracter improvements are possible during the run, only in meantime. Which would make this "switching there and back again" argument pointless
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-11-11/1209:04>
RAW:
Advancement takes place in the interim game time between ses-
sions, sometimes called down time. Characters may not spend Karma
to improve skills, attributes, or abilities in the middle of an adventure.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-11-11/1228:23>
It's a cheap place, and can be useful. Fractal has not think of how yet, but I'm assume he would keep it. (I have even considered that he paid his 1/4 of the rent).

Also, about the rent: Sent, for simplicity sake, would you consider that the "renting month" starts at July the1st, so that all our lifestyles so far start and end at the same duration? (Sam, Fractal and Omar all were introduced to this mission about a month ago, gametime; Mouse is living with Omar, if I gathered it right, and Lips will join us on the beggining of the next mission, on July the 1st)

we can assume that safehouse in Warrens needs to be paid starting from 1st June. But it need to paid in advance. Also, I asked guys to prepaid the their rent or pay weekly.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-11-11/1232:56>
to the specializations thopics...Lot of bullshit. Nothing else to say but this:

GM discretion.. OK. But it means that you should jjudge thisby the situation, character developement (with posible changes in use of resources etc.) and other consequeces, not simply ban it forever.
If Sam wants a new specialization for Pistols and he never holded pistol in his hand, that I would understand is impossible. But forbidding him to get the specialization after lets say..month he is using just a pistol and not a taser I would call useless bullying. How does it damage the game? Would it throw whole game out of ballance, if someone begins to use pitols instead of tasers?
BTW...IDN if its RAW, but IMO there is something in rules that say that no chaaracter improvements are possible during the run, only in meantime. Which would make this "switching there and back again" argument pointless

Taser is a type of Pistol, first off all.
i am not that disapointed,  just let Sent do as he wishes.
better say what you think about the safehouse.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-11-11/1238:05>
OK so First I have

this (http://forums.shadowrun4.com/index.php?topic=4034.msg83440#msg83440) from my last downtime, Ill need to read throught it and continue.
There are also some other things...like spending karma, buzing Sniper rifel, buzing anmmo and parts, so it should take a while...
Ill be back with the list of rolls ETC :)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-11-11/1243:17>
It's a cheap place, and can be useful. Fractal has not think of how yet, but I'm assume he would keep it. (I have even considered that he paid his 1/4 of the rent).

Also, about the rent: Sent, for simplicity sake, would you consider that the "renting month" starts at July the1st, so that all our lifestyles so far start and end at the same duration? (Sam, Fractal and Omar all were introduced to this mission about a month ago, gametime; Mouse is living with Omar, if I gathered it right, and Lips will join us on the beggining of the next mission, on July the 1st)

we can assume that safehouse in Warrens needs to be paid starting from 1st June. But it need to paid in advance. Also, I asked guys to prepaid the their rent or pay weekly.
thinking of keepeing it , just need to know who wants to share it with Sam, so need to know how much to deduct from my account. the original house is paid until the next month
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-11-11/1310:19>
i am not that disapointed,  just let Sent do as he wishes.

Easy Kour, it's down time, let me have my own share of fun in discussions with Sichr.

GM discretion.. OK. But it means that you should jjudge thisby the situation, character developement (with posible changes in use of resources etc.) and other consequeces, not simply ban it forever.
If Sam wants a new specialization for Pistols and he never holded pistol in his hand, that I would understand is impossible. But forbidding him to get the specialization after lets say..month he is using just a pistol and not a taser I would call useless bullying. How does it damage the game? Would it throw whole game out of ballance, if someone begins to use pitols instead of tasers?
Actually yes. I do perceive taking specializations as strategic choice much like investing in skill or attributes. Changing specializations after one month, changes the balance. It doesn't change it much in the tasers vs semiauto case, but it does in case of combat vs healing spells or hacking exploit vs decrypt. Mostly because of things that happen mid-runs - changing to healing becasue team member got hurt, or changing to cracking because you found a piece of encrypted file, that takes week to decrypt.

I understand what's GM discretion mean. I could probably accept changing specialization if you work on the subject enough (at least the amount of time necessary to get a skill at the current level - like relearning level 4 pistols in Sam's case). BUT, it's much easier for you to assume, that I just forbid it, and you might call it a useless bullying.
Quote
BTW...IDN if its RAW, but IMO there is something in rules that say that no chaaracter improvements are possible during the run, only in meantime. Which would make this "switching there and back again" argument pointless

We are progressing at the weekly rate. It does make switching argument pointless, but the changing PhDs are still in place it's just the matter of interval. I am telling you that missions, however intensive and time consuming in RL are taking weeks only in game time, and there is simply not enough time for such changes.

also

RAW:
Advancement takes place in the interim game time between ses-
sions, sometimes called down time. Characters may not spend Karma
to improve skills, attributes, or abilities in the middle of an adventure.


I think that it is fun to see you character develops, and we are playing for months of real time. Regardless of the above (of which I wasn't aware honestly) I am awarding you Karma in the middle of the run that you CAN spend on things that do not require time - like attributes, specializations, qualities.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-11-11/1318:29>
pistol shooting SNS munition is basicaly a taser right? Just like my Yamaha Pulslar
but still the taser spec should not work at least IMO.

I agree that specialisations should be earned, that's why i am bringing this up only after completing 3 missions not after the first one, as this idea is a old one for me. the 4 dart Clip is like having a handbrake stuck on while racing.

it's a pity, but i see your point, and if you say it that way, so shall it be.

That's not really same - there is a difference in range, and bullets speed so it's true that the spec wouldn't work.
as far as the 4 dart clip, how changing to Cavalier? it's weaker by one point of damage but with two clips, you could pack there 12 shots, and it has built in laser sight
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-11-11/1321:38>
p.s. who is for keeping the safe house, as i can loan some cash as my pistol is just too longterm to find.  :-\

Sam - Keeping but only for team purposes. 
Omar - ?
Mouse - ?
Fractal - Team purpose.

2/4 for keeping

By the way, are there any way to change or get rid of the neg qualities?

you could invest to remove poor condition, MAYBE you could convince three kings to find themselves another crashpad. As for the lonestar infiltrated - it would require a hacker run or sprite service to clear records on this location from Lonestar archives.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-11-11/1416:13>
OK:
I need to buy:
Ares Desertstrike, sniper riffle, 10F, 3350 Id like to use Kirillov for this

2x Ammo Bin: 6R, 200...Kirillov or Vehicle blackmarket pipeline (we have been talking abou this before, but I cannot find it...it should be that Coyotte that moved Rover to Deans apartement in Rose coloured run)

Belt: 100 SnS ammo (LMG)
Belt: 50 Regular (SMG)
2x14 APDS (Sniper riffle)

Also..I would need Armorer for hire...so if anyone is able to give me a hand it would be nice from you :)
For this ocassion, Id like to spend some karma also, opening new Pilot skill: Aircraft
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-11-11/1709:31>
pistol shooting SNS munition is basicaly a taser right? Just like my Yamaha Pulslar
but still the taser spec should not work at least IMO.

I agree that specialisations should be earned, that's why i am bringing this up only after completing 3 missions not after the first one, as this idea is a old one for me. the 4 dart Clip is like having a handbrake stuck on while racing.

it's a pity, but i see your point, and if you say it that way, so shall it be.

That's not really same - there is a difference in range, and bullets speed so it's true that the spec wouldn't work.
as far as the 4 dart clip, how changing to Cavalier? it's weaker by one point of damage but with two clips, you could pack there 12 shots, and it has built in laser sight
nope Yamaha Pulsar was witout the wires, so there is no way to see from where exactly the shot came, Cavalier is deficiant in that way
aditional clip allows to get two clips in the pistol, but reduces them by 1/4, rounding up, so my pulssar would have 6 shots insted of 4 and cavalier 6 instead 6, no real point in that, just wasted mod space.
next downtime will go for the Manhunter or some cyberware, but we will see.

can you say how much for the upgrades for the safe house?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-11-11/1730:32>
OK. Ill use Kirillov for swag to get gun and ammo...and possibly even for parts. Otherwise Ill try to use one of those coyotes:

http://forums.shadowrun4.com/index.php?topic=3936.msg71828;topicseen#msg71828
http://forums.shadowrun4.com/index.php?topic=3936.msg55649;topicseen#msg55649

We got number for both, Stalker an Peaches. We dealt with Stalker before...can he be of use for us? Can I write him dow as a contact?

Gear:              Avail:         price:
Desertstrike:     10             3350
Ammo bin:          6             200
30xAPDS            16            360
100xSnS               5             800
50xRegular          2            100
Camera r.6           -             600
 +VisEnh 3           +4          +300

Total: 5710Y
Availability rolls: Kirillovs dicepool + his network rating, interval 1Day, 2 days for Riffle
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: snake_eyes on <12-11-11/1826:23>
Use of 1 Costly BTL's:1d100=86, 1d100=27, 1d100=94 (http://invisiblecastle.com/roller/view/3295585/) No Brain damage.
Week 1:
Imp Complex Form Spoof 1-2 intuit5+res5 Ext Tst(4,1wk): 10d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3297390/)

Imp Complex Form Command 1-2 intuit5+res5 Tst(4, 1wk):
10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3297395/),
I can buy 2 hits for the next week. Since I only need one more success may learn it in the half week?

He will purhase the fly-spy and see if Unca Omar will help him set it up properly. Data Mined. He will slave it to his bio-node of course. He'll use it for practice. Though most of his time will be spent updating his CFs, he will make time to go hacking with Gimmly.

Unca Omar caught him during one of his BTL fixes and in the scolding to follow took away his com link and grounded him. Considering the KoffeeKlatch incident, Unca Omar and Sam agreed that it would be better to nip this addiction in the bud before it hurts Mouse and comes back to haunt them. It's hard to run BTL w/o your comlink despite Mouses' abilities and Mouse insulted that they would think that he had an addiction, attempted to prove them wrong. It's been a longer 2.5 weeks than expected, but with Unca Omar keeping Mouse busy with him in the shop working on fly-spy and giving him other matrix tasks to do. Mouse gets though the two weeks (Buy out Mild Addiction BTL negative quality)

I'll update my character sheet and get that posted to you soon. Sorry to take so long. This has been a busy couple of weeks.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-12-11/0539:16>
Okay, here goes Fractal downtime activities:

May 18th, 2070. -> Twist and Insult ended. Fractal searches the Matrix for a good clinic that can complete his biosonar system. He founds one, and starts communication with them. Due to the hour, he knows they will only answer next day.

May 19th, 2070. -> Fractal continue communication with the DocWagon Clinic in the Pueblo Sector (2821 W. Belleview Avenue, Lakewood). They can arrange the implant in two days. Fractal visits the clinic and make all the arrangements.
May 20th, 2070. -> Fractal pays Damien Blake his share of next month rent and house expenses (Blake is the one with a legit SIN, so he is the one who manages the bills and payments.
May 21th, 2070. -> Fractal undergoes the treatment, and sleeps for some hours on the clinic ward to recover. Damien takes him home. Not that he cannot return on his own, but last time he made a surgery like that (his Hearing Enhancement) his sense of balance was so messed up for some hours, that he had quite a migraine and it was hard to go around by himself. Also, he wants to start his training immediately, so he already goes home blindfolded.
May 22th, 2070. -> For now on, Fractal spends his days blindfolded, training intensively to get the best of his new senses. His first day he spends at home, making little exercises with tossing and grabbing small objects from the air.
May 23th, 2070. -> On this day, Fractal plays hunter with his cat.
May 24th, 2070. -> He takes a ride with Thorn to an unknow neighborhood and plays blind there, learning how to locate himself.
May 25th, 2070. -> Invited to a party, he goes and enjoys "feeling" the  "music texture" at the place. Most of the time he spend tasting different sound waves.
May 26th, 2070. -> From now on, he is confident enough to walk in the streets on his own with his eyes closed. It's tiresome to keep making ultrasound noices or making the palate click trick, and to focus on the echo, but at least it's interesting.
May 27th, 2070. -> Fractal takes out Mouse one of these days, and goes with him to eat some ice cream and talk to him about the danger of being a slave of his own habits (he is a little less moralist than the others in these things, but pragmatic).
May 28th, 2070. -> Bio-sonar Training.
May 29th, 2070. -> Bio-sonar training. Fractal meets with "Quase-nada" to talk about Denver underworld politics.
May 30th, 2070. -> Rover Paint-Job.
May 31th, 2070. -> Bio-sonar training.
July 1st, 2070. -> Start of the new mission
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-12-11/0604:53>
For 28 th to 31th he is welcome in Omars`s shop, if he want to do the paintjob for Rover and Drones. Omar proposes this on 27th when Fractal came to take Mouse out for that "ice cream trip"
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-12-11/0620:20>
For 28 th to 31th he is welcome in Omars`s shop, if he want to do the paintjob for Rover and Drones. Omar proposes this on 27th when Fractal came to take Mouse out for that "ice cream trip"

feel free to post IC on that if you want :) I've unlocked the thread for you :D
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-12-11/0623:54>
id rather get those dicepools so I can roll availability rolls and finish this Omar upgrades :)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-12-11/0628:57>
The painting itself will costs you 250 nuyen (materials only I assume that Omar has tools for paintjobs in his shop). Make a roll on whatever skill you want (digital artisan if you use automated painting of the picture created in the trix or drawing, if you paint by hand). If you use the first method, you'll get a additional effect of having always clean and brightly painted car for ayone using AR to watch it, as you could create an AR overlay of the car node.

If you score 4 hits or more and provide me ooc with a picture - there will be a bonus of +1 street cred for both of you :D ("I was drawing for the KoffeKlatch massacre team", "Have you seen this? Wasn't that the van of the guys that, you know. I don't know, but that Rover surely looks cool")
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-12-11/0636:53>
id rather get those dicepools so I can roll availability rolls and finish this Omar upgrades :)

If you insist, I can give them to you but I've send this to you on Skype today:

Quote
[10:12:39] kaczy27:
I made the rolls - you got you stuff ;D
no, availability doesn't change - but with the increased cost for batch - so does change the interval for the roll

still the intervals is 2 days, Nikolai used shestiorka with dicepool of 10 you need to score 16 hits (highest availability target from the package) -> 5 hits per 4 days on buying hits -> 15 hits on 12th day -> your stuff arrived just the evening before the run.
You may make your rolls to get the stuff earlier, or roll on your own, if you score less then 16 you'll get delivery after next run

EDIT: if you want you may make rolls for individual things - spending days and acquiring things earlier
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-12-11/0644:41>
The painting itself will costs you 250 nuyen (materials only I assume that Omar has tools for paintjobs in his shop). Make a roll on whatever skill you want (digital artisan if you use automated painting of the picture created in the trix or drawing, if you paint by hand). If you use the first method, you'll get a additional effect of having always clean and brightly painted car for ayone using AR to watch it, as you could create an AR overlay of the car node.

If you score 4 hits or more and provide me ooc with a picture - there will be a bonus of +1 street cred for both of you :D ("I was drawing for the KoffeKlatch massacre team", "Have you seen this? Wasn't that the van of the guys that, you know. I don't know, but that Rover surely looks cool")

I'll make an IC post of it; I'm already having fun just on thinking of it. But it will take a while... Probably by tomorrow I can do it.

Omar (yes, I'm asking the character, not the player): Any idea on the general theme of the painting?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-12-11/0646:08>
OK. Ill use Kirillov for swag to get gun and ammo...and possibly even for parts. Otherwise Ill try to use one of those coyotes:

http://forums.shadowrun4.com/index.php?topic=3936.msg71828;topicseen#msg71828
http://forums.shadowrun4.com/index.php?topic=3936.msg55649;topicseen#msg55649

We got number for both, Stalker an Peaches. We dealt with Stalker before...can he be of use for us? Can I write him dow as a contact?

Gear:              Avail:         price:
Desertstrike:     10             3350
Ammo bin:          6             200
30xAPDS            16            360
100xSnS               5             800
50xRegular          2            100
Camera r.6           -             600
 +VisEnh 3           +4          +300

Total: 5710Y
Availability rolls: Kirillovs dicepool + his network rating, interval 1Day, 2 days for Riffle

You can write both of them down, but both of them are Loyalty 0 for now. You dealt with Stalker only and even that on one-case-serve basis. They change their commlinks codes often and you're not subscribed to the update list. Loy 0 means, that even if you track down their current codes, you need to be relayed or they won't be available for you unless you spend an edge for it. (I roll current Loyalty + Loyalty if I score 1 hit or more, he is available).
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-12-11/0711:34>
Can I invest some Karma into this contacts to raise theirs Loyalty?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-12-11/0741:25>
Can I invest some Karma into this contacts to raise theirs Loyalty?

It will require getting their current commode (from Dean or Miguel). That's simple enough. Just give it half a day to contact any of them and get back to you. Then you would need to ask them to relay yourself to him or her so they will talk with you and so you could spend some time with them. At least a day - probably assisting in some side job. Any reward from this job would have to be invested in building this relationship (taking him or her on a drink or something along this lines). You won't be revealed any entries to his or her smuggling routes, but at the end it will raise loy to 1. No karma spend needed, after that however only through further roleplay (faster) and time investment in downtime (slower).
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-12-11/0757:31>
Yup, that Migue connection I was thinking about to get in touch with them. Ill meet them separately, I wander if I should ask each one of them for a different task, and when dealing with them we will have some chat, machine / electronics oriented, I can offer them my services as a mechanic etc. Will appeal on that I have a skill and tools, but I lack material, so Im trying to establish a bussiness and I can use their contacts for this. At least one of  them Id like to convience to pay me a visit, and this one would become my blackmarket pipeline for vehicles (this was the last "wrong" qulity I had to deal with)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-12-11/0803:58>
Yup, that Migue connection I was thinking about to get in touch with them. Ill meet them separately, I wander if I should ask each one of them for a different task, and when dealing with them we will have some chat, machine / electronics oriented, I can offer them my services as a mechanic etc. Will appeal on that I have a skill and tools, but I lack material, so Im trying to establish a bussiness and I can use their contacts for this. At least one of  them Id like to convience to pay me a visit, and this one would become my blackmarket pipeline for vehicles (this was the last "wrong" qulity I had to deal with)

make an IC post in Twist and Insult about it. I'm Ok with Stalker becoming you blackmarket pipeline - he is certainly related with Mafia and koshari enough to allow that.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-12-11/1046:37>
For 28 th to 31th he is welcome in Omars`s shop, if he want to do the paintjob for Rover and Drones. Omar proposes this on 27th when Fractal came to take Mouse out for that "ice cream trip"

Already have the Ic post ready; any idea on the theme you want for the Rover?  ;D Any preference on a more abstract or realistic approach?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-12-11/1056:07>
last time he was talking about hippie van of carnage :P
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-12-11/1120:28>
Made the post; hope Sichr approves and Omar likes it.

The image I'm thinking about as the "base"/"background":
(https://lh3.googleusercontent.com/-J0tlYWRoPe8/TuYot-yRKPI/AAAAAAAAAKk/voiuEl5xCsY/s912/Rover%252520Painting%2525205.jpg)
Credit to the original image: Jef Bertels  (http://www.jefbertels.be/)


Too trippy? Too monochromatic? I was thinking of something not too indicative of anything, but still strange.

If anything is needed, I may edit the posts.

And, Sent, it seems we earned the Street Cred, isn't it?  ;D
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-12-11/1121:23>
And, Sent, it seems we earned the Street Cred, isn't it?  ;D

Oh, yes you did :D
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-12-11/1125:51>
One thing more: Fractal will pay for the job. He never accept money for his art, even when it's to pay for the materials. Omar should consider it a gift.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-12-11/1813:31>
Acquiring gear in one package (10d6.hits(5)=2, 10d6.hits(5)=5, 10d6.hits(5)=1, 10d6.hits(5)=4, 10d6.hits(5)=6, 10d6.hits(5)=2, 10d6.hits(5)=5, 10d6.hits(5)=1, 10d6.hits(5)=7, 10d6.hits(5)=4, 10d6.hits(5)=1, 10d6.hits(5)=2, 10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3298481/)
1 roll = 2 days, so package arrived 10 after order was made.
Thats three days for upgrades on Dalmatian: Installing Sniper riffle to mount and upgrading sensors with new camera, and upgrading Doberman with ammo bin for SMG.
So day by day Omars down time:

May 19th, 2070. -> After a long nap, Omar enjoys the day off. English breakfast and a few beers at the morning, then tripping around, visiting his neighborhood, trying to get better knowledge of the area and its inhabitants, looking for gang signs so I can consult it later with companions. By the way he makes list of goods he needs to buy and just before he turns back home, he sent this list to Kirillov with 1500Y as deposit. Spring in Denver are such different from violent Lagoons of Lagos, so later that day, Omar lifts one of armchairs to the roof, enjoying pack of cigarets, some local distiled beverages and almos quiet evening.

May 20th, 2070. ->Sleeping a bit longer than usually, but after morning douche ready as always, Omar began his repair work on destroyed Doberman, and worked hard until completely sober. Then he began to practice, first with Fly-Spy drone, later with Dalmatian. Monitoring Command program cooperation with drones autopilots, he slowly learns some stuff on avanced aerodynamics and aerial maneuvering. He consults his questions with Agent, who is doing datasearch on topics related to piloting differnt kinds of aircraft. After a few tries Omar decides, that vectored-thrust Dalmatian is quite different league and continues his practices with Fly-Spy. Agents extended task is also to find blueprints or ARAD for installing gun to the weapon mount and installing ammo bins.

May 21th, 2070. -> Practicing with FlySpy, Omar also watches kid playing with his new toy. Another eye should be good for recon. Later, when Mouses drone is still following Omar as if in automatic mode, Omar jumps off to check if the kid is all right. What he found didn`t pleases him...Mouse laying down on sofa, not responding, routine analysis shows that he is abusig the reserve commlink for some kind of BTL shit. Omar dont tire himself by talking, simply fries mouse with his taser club. Later, when kid wakes up, he finds himself tied with plastic restrains to that armchair Omar used previous evening. Reserve commlink is attached to the back of the armchair, set up for jamming. Omar contacts Sam, sending rover for him, if necessary, and when Sam arrives, he guides him to the rooftop where the Mouse is beginning to think he is left here to stay overnight. Omar is mostly silent, adressing only Sam for a few times, he leaves and lets human take care of the situation, for unscruppulous mercenary with blood covered hands is not the best one to nurture child.

May 22th, 2070. -> After breakfast they have a brief conversation. With the affability as usual, Omar shows him the table on the wall which is called TO-DO list. From this moment, mouse is occupied like he was never before.
Later, practicing with FlySpy starts to show up some results. Igbo decides that the pause can make him...and his rotated and confused orientation aparatus..better prepared for next phase, and so he calls Jack Diamond, setting up for late afternoon drink in some neutral bar. Not talking about the work, just the Denver events, Omar tries to get some info on what is going on the streets...he still remembers that Steur was talking about the war thats comming.

May 23th, 2070. -> This day is different, because its time to meve on grater challenges. Dalmatian is not an easy drone to drive, its hardly helpfull and the pilot must have really focused concentration to avoid accidents. With the command running on as backup, Omar jumps in and spends 8 bloody hours sweating, cursing and not giving up.
May 24th, 2070. -> SSDD
May 25th, 2070. -> SSDD
May 26th, 2070. -> SSDD but when evening comes, Omar feels confident enought to say that he CAN fly...at least a bit.
May 27th, 2070. -> Working on D2 repairs, he is a bit surprised and a bit pleased when Fractal cames to pay a visit. Omar dont expect any amiability from the kid, well at least for now it seems that the kid is far from trying to fry his mind with BTL anytime soon. Later, when Fractal and mouse returns, He asks Fractal to do the paint job on the rover. They are good team...and omar is used to have some colours. At least it would differ his Rover from that black car causing the Kofeeklatch massacre, which was also previously seen near some other crimescenes.
May 28th, 2070. -> Working on D2 repairs,
May 29th, 2070. -> Finally expected call from Kirillov. Omar extracts his package on set up meeting, paying the rest of money, and hurried home to begin to do the upgrades. New optic for Dalmatian was easy job, but ammo bins and sniper riffle mount was something different. Omar was used to get his weapons prepared by quartermasters, never dealt with this before. After some bitching he calls Miguel fom Casquilho familly, asking him for seting up the meeting with those Coyotes he introduced before. While peaches was dull patron who wasnt interrested in anything but his job and keeping his privacy untouched, Stalker was more promissing and also visited Omars shop. They arranged some cooperation and with his advices, following the examples on Rover and ARAD agent found in last few days, Omar is trying to fix the ammo bins. He dont hurry the job, carefully checking every step twice.
Installing Ammo bins Thresshold: Ammo bin: 4x2, interval 2hrs Skill: Armorer = Logic 6 -1 default = 5 Conditions: quiet,well equiped working space, 2 shops in one = Superrior +1 Tools: Inadequate(vehicle and hardware shop)-2 Plans: ARAD +2 Dicepool: 6 (6d6.hits(5)=4, 6d6.hits(5)=2, 6d6.hits(5)=0, 6d6.hits(5)=4, 6d6.hits(5)=3, 6d6.hits(5)=2, 6d6.hits(5)=3, 6d6.hits(5)=2, 6d6.hits(5)=1, 6d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3298608/)

Work done after 8 hours, no glitches, Ammo bins added for D1, D2

May 30th, 2070. -> Watching Fractal painting the Rover blindfolded. Crazy enought, well Omar was not used to criticise art. Background colours were quite cold, Omar was used to something warmer, like orange and mostly green, well Fractals art seemed to be very impressive even for him.

May 31th, 2070. -> Continuing D2 repairs
July 1st, 2070. ->  Continuing D2 repairs
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-12-11/1822:45>
Peaches is a female. Other than that way too cool :)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-12-11/1838:06>
Peaches is a female. Other than that way too cool :)

I see.
well, not interrested even on meeting her.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-12-11/1843:03>
so who has included cash for the 3K's safehouse?
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-12-11/2015:02>
Fractal did; he deposited 190ny.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-12-11/2112:05>
I can buy 2 hits for the next week. Since I only need one more success may learn it in the half week?
You might think of rushing this it will cut the interval by half, but you will glitch on 2 as well. i did on my electronics group, glitched but got it in 2 weeks instead of 4.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: snake_eyes on <12-13-11/1658:53>
Well rolling that way...
10d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3299987/)
with no glitch.
So with the remaining 3.5 days I'll be helping Unca Omar. Nothing like a little child labor after being stunned and dumpshocked, strapped to a chair on the roof, and left in the cold rain. :D

Fortunately, for Mouse he only took 2P of damage from that one. 10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3300003/)

Until Mr. Fractal gives me the "ice cream" talk that is...
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sichr on <12-13-11/1701:08>
welcome back :)
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Sentinemodo on <12-13-11/1702:20>
I am so happy to see you :D
I was worreid that a beast called RealLife, had eaten you...

as a returning gift, you have your physical damage healed before next run :D
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: snake_eyes on <12-13-11/2104:24>
RL's not done yet. :)

Finals in a couple of days, soooo. And deciding what to spend my hard earned karma on--takes some consideration.
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Kouryuu on <12-13-11/2111:19>
RL's not done yet. :)

Finals in a couple of days, soooo. And deciding what to spend my hard earned karma on--takes some consideration.
ant these Fast posters do not wait for us, not at all, like they had no RL at all  ;D
Title: Re: [OOC] Missions 2 - Twist and Insult
Post by: Netzgeist on <12-14-11/0402:21>
RL's not done yet. :)

Finals in a couple of days, soooo. And deciding what to spend my hard earned karma on--takes some consideration.
ant these Fast posters do not wait for us, not at all, like they had no RL at all  ;D

What's this Real Life you keep talking about? (nah, just finished most of annual activities last week, and had a sick day yesterday. Not a lot to do when locked alone at home).
Good look in your finals, snake_eyes.