Read the rules before you smite someone, please:
Stick-n-Shock: This is a special adhesive projectile that sticks to
the target and incorporates a battery pack that delivers short bursts of
high-voltage pulses. Te Stick-n-Shock replaces the weapon’s Damage
Value with its own.
Electrical damage is treated as Stun damage and resisted with half Impact armor (round-
ed up)—metallic armor, however, ofers no protection. Te nonconductive armor upgrade
(p. 327) adds its full rating to the armor value. Other factors may modify the target’s damage
resistance test at the gamemaster’s choosing, such as lack of grounding (a character fying by
levitation spell) or extra conductivity (a character immersed in water).
A successful Electricity damage attack can stun and incapacitate the target as well. Te
struck target must make a Body + Willpower (3) Test. Apply half the character’s Impact
armor (round down) and any other dice pool modifers as noted above to this test. If the
target fails, he immediately falls and is incapacitated for a number of Combat Turns equal
to 2 + net hits scored on the attack test. Even if the target succeeds, he sufers a –2 dice
pool modifer to all action tests due to disorientation from the shock for the same period.
Incapacitated characters are prone and unable to take any actions.
Electronic equipment, vehicles, and drones can also be afected by Electricity damage.
Tey never sufer Stun damage, but they do roll Body + Armor (drones and vehicles) or
Armor x 2 (other objects) to resist secondary efects. If they achieve equal or more hits than
the attack, they are unafected. Otherwise, they cease to function for a number of Combat
Turns equal to 2 + net hits scored on the attack test (and may need to reboot afer that).
What Im saying is that net hits would extend the effect (2+NET hits scored) of incapacitation, but damage would be 6S(e) no matter how many rounds you fired and no matter the gun you are firing it...