Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Xzylvador on <09-20-13/1714:49>

Title: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <09-20-13/1714:49>
This is place for random chatter, the occasional die rolls that aren't made in IC, questions, background info, you know the works.

PLAYERS & CHARACTERS:
HydroRaven   Rat (http://forums.shadowruntabletop.com/index.php?topic=12904.msg237865#msg237865)Ork Melee & B&E, Wheelman
FarothelBlack Panther (http://forums.shadowruntabletop.com/index.php?topic=12904.msg249772#msg249772)Elf Hacker
ChronaThree Star (http://forums.shadowruntabletop.com/index.php?topic=12904.msg237836#msg237836)Streetsam/Face
Yogi   Boomer (http://forums.shadowruntabletop.com/index.php?topic=12904.msg237837#msg237837)Dwarf Demolition/B&E Cybered Streetsam   
SilenceSpooky (http://forums.shadowruntabletop.com/index.php?topic=12904.msg237849#msg237849)   Drake Detective/Support   

Benched:
Player   Char Nick   Role   
TheDarkMessiahSwishUnarmed Combat/Infiltration Adept
MaxKojote Fang   SURGEd Technomancer   
FarothelThe DoctorHermetic Mage
Mithlas???Mystic Adept Elf Sniper/Overwatch
RHatAyizanMystic Adept Face/Investigator

Houserules currently in play:
Quote
- Setting/timeline: I'm running SR4, so we're around 2070-2074. I'm not a Shadowrun-Canon-Encyclopedia and stuff I come up with may or may not make sense in the world. The Amazon war probably won't come up, but it's still ongoing. Nanotechnology and genetech are working as written in SR4; not broken, infectious and dangerous like SR5.
- Stick 'n Shock rounds can only be used in Shotguns.
- Called Shots made with a Sniper Rifle in SS or SA only give half the dice pool penalty they normally would (round down).
- Take Aim actions made with a Sniper Rifle fired in SS or SA are limited to your weapon skill instead of only half your weapon skill.
- Take Aim actions made with a Sports Rifle give +2 dice instead of +1. The maximum modifier gained this way can not be higher than your weapon skill.
- Emotisoft/toys are banned with extreme prejudice! Characters attempting to get them at chargen will receive 160BP's worth of negative qualities. Attempts to get or make them in-game get you served as a side-dish to a Great Dragon.
- Softweave armor mod is banned. --It's not generally that bad, but can easily get too cheesy and there's no real reason to have it in game.--
- War!: 'Slow' spell is banned. (It's actually already been errata’d out in the German books.)
- War!: MRSI, works with mortars and artillery, probably also with a well coordinated missile attack. It does NOT work with grenade launchers or bows!
- Software Degradation for Hacked Programs: Instead of the normal Programming(<degradation rating>,1 week), characters can instead choose either Programming(5x<degradation rating>, 1 day) or Programming(10x<degradation rating>, 1 day). The first involves quick (and sometimes sloppy) work which allows bugs or worse to get into the programming on glitches, the slower way involves a lot more checking and doesn't cause such errors on normal glitches (critical glitches may still cause bugs, but their overall effect will be lessened too).
- Mystic Adepts follow the rules as written in SR4A, NOT the stuff mentioned in the SR4 FAQ. (I don't consider this a houserule but I'll mention it regardless.)
- Combat: It is possible to aim for non-lethal attacks with lethal weapons, just try not to glitch ;). Examples are shooting people in their limbs to slow/cripple/incapacitate them or to bust someones nose to intimidate them, with far decreased chances of accidentally ending up killing them. This will usually involve splitting damage between Stun and Physical and/or using Called Shots to lower damage instead of increasing it and not adding net hits to damage. The base damage + net hits etc. still count for the purpose of piercing armor/barriers.
Things like this will be dealt with case by case, please request & describe what you want to accomplish first. Just know that if it's reasonable, it's an option. (Reasonable meaning this like: No, this shouldn’t be tried with Assault Canons, Grenade or Missile Launchers.)
- Combat: Characters doing Unarmed Physical damage (Bone lacing, Hardliner, etc.) can do Stun damage instead by holding their punches, doing -2 Stun damage.
- Extended Tests receive a cumulative -1 dice modifier to each test after the first, unless mentioned otherwise by the GM.
- (Mystic) Adepts can get PP instead of a Metamagic feat when they initiate.
- Advanced Combat Rules in Arsenal (p161) are included too. I’ll admit to sometimes forget/overlook them and am not prepared to lose lots of time looking it up for every attack, just know that shooting at microdrones tends to be tougher than shooting at trucks and that strong people can handle more recoil. Stuff that makes sense, you know.
- Other Optional rules: I'll allow quite a few, ask me for specifics if they come up, I’ll try telling you when they come up too. Springing to mind at the moment:
- Direct Combat Spells get +2 drain.
- Elemental Spells get -1 drain.
- Rules about Notoriety, Public Awareness, etc. have been cut out of the book and thrown out of the window. The concepts still exist but when and how they come into play will be up to the GM.
- Licences:
-- Weapons: One per weapon category (or at least, the R-rated weapons)  + one for concealed carry. (For categories, just look at the skills: pistol / automatic / rifle /...)
-- Bio/cyberware: One per restricted item.
-- Other items: One per job/cover/category. What makes a category? Let's say your SIN says you're a wildlife photographer. Then you might get away with putting chameleon gear (so the animals don't see you), shock frills (protection vs. predators), maybe even a laser microphone (find out if something's in that nest), grapple gun (to get to difficult places) and some gas (protection vs. predators) in a single license. You will have a hard time explaining why you need anti-technological or lockpicking items with the same license, though.
-- A drivers licence or stuff like that don't need to be bought, they're part of your (fake) SIN.

ENFORCED PLAYER ACTIVITY:
Respect your GM and your fellow players. We're all putting in an effort to make this game fun for everyone involved. For every day you do not post, 5 other people also waste a day.
I expect posts daily, preferably more than once if possible.
But I realize there is a thing called RL and can understand if sometimes that's not possible and skipping a day on occasions can happen, though preferably not too often.
Warn ahead of time when RL intervenes because of work, holiday, family, sickness or whatever.
If taking one minute to post "I'm sick/on vacation/swamped with work and won't be able to post next XXX." on OOC is too much of an effort to ask for, then don't expect me to make an effort running a game for you. It's disrespectful to the rest of the group.

If there's been no message:
Player inactivity for longer than 2 days will mean your character either doesn't do a thing or is controlled by me, as I see fit in the situation. I won't like it very much when this happens and I'll like it even less if when you come back, you complain about what your character did or didn't do. (If you're reading and just waiting for someone else to do something, say something entertaining in OOC to let us know you're alive.)
Inactivity longer beyond that will lead to warnings and being booted.

PLEASE KEEP THE NEXT 5 POSTS FREE FOR CHARACTERS SHEETS ONLY.
Format of the post:
First I want to clearly read your Character name (both real name and nickname), 'role', (perceived) race, age, weight, height.
Then I want a description of what your character typically looks like plus maybe some typical quirks or mannerism (always has a cigar in his mouth, constantly twitchy and looking around as if paranoid, ...) if they apply.
Then in spoiler tags, the character sheet.
In the charsheet, give your Contacts a (brief) description/explanation of who they are and what they're involved in. The higher their loyalty or the higher their connection the more I need to know. Add quirks or behavior if you think they should have 'em.
Make it nice and easy to read, please. A short description of your 'ware or powers "Synthacardium (Rating 2), +2 Athletics" would be nice, too. Same with qualities that might benefit from this or might need more explanation. (How much Debt left and to whom, which enemy, etc.)
Close spoiler tags.
After spoiler tags, I want the character background.

Thank you.

More IC rules:
Please keep IC clean. I'm a big fan of clean. I like reading clean IC's and get upset when they're not clean.
This means I want any rolls done at the end of the posts in quote tags.say/do.
If there's questions you (and not your character) needs to ask, I prefer you keep them in OOC unless you -really- think they belong in IC (they don't) because they're clearer to read or understand there (they aren't).
In any IC post you make, if at all possible, in the bottom quote tags, roll "Just in case" dice like this: JiC: 30d6.hits(5)[2,6,5,2,3,6,5,1,4,3,1,3,4,4,2,3,6,1,3,2,5,6,6,3,1,1,3,3,6,2] = (9) (http://invisiblecastle.com/roller/view/4226238/).
I'll use these dice should I need a roll you don't know about. If you don't post it, I will roll 'em for you. 20-30 dice should be enough for me to use.
I also REALLY want your character's name/nick at least once in every post. If you can't come up with a way to write it in, just start the post with "<name>: <return>" and then do your post.
Did I mention I like a clean IC?
Also please use different colors for different modes of conversation (speech, comms, ...) and put thoughts in Italic. Use colors that aren't blinding.
Interruptions: PbP's don't really make it easy to interrupt events, but that doesn't mean you can't or shouldn't do so. If you read something that your character would interrupt, say so in OOC and we'll see if we can fix it with some editing. eg. when a NPC is going through a long monologue and you want to interrupt his speech by shouting something or shooting him in the face; or when I write "You all drive for 3 long, boring and uneventful hours and arrive at a wooden barn in the middle of nowhere" but you decide your character wants to jump out of the moving car an hour after they started driving.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <09-20-13/1741:43>
Street Name: Three Star
Name: Diego Silver
Alias: Saul Robinson, Basil Trent.
Human Male Age 25
Height 6'2''

== Description ==
Diego Silver is a tall (over 6 foot), reasonably handsome man with neat blond hair. His hazel eyes appear almost red and he has three red dots along the lobule of his left ear. He poses a lot.

== Background ==
Diego Silver is the son of an Ex-Lonestar Officer and competent but new Shadowrunner. He will do anything necessary to further his goals, whatever his goals may be. If you're the one hiring him, then well done, his goal is currently yours. I hope you continue to be the highest bidder. He is used to living in poverty due to his father having lost his job, long before Lonestar ever lost it's contract, back when he was a child. He despises his father for being fired for stealing from the company to fuel his alcohol addiction but acts as a doting son in his presence. He is slowly poisoning his clueless, drunkard bum of a father.

== Info ==
Street Name: Three Star
Name: Diego Silver
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human Male Age 25
Height 6'2''
Composure: 7
Judge Intentions: 8
Lift/Carry: 8 (60 kg/40 kg)
Memory: 6
Nuyen: 0

== Attributes ==
BOD: 3 (4)
AGI: 4 (6)
REA: 4 (8)
STR: 3 (4)
CHA: 4
INT: 4
LOG: 3
WIL: 3
EDG: 2

== Derived Attributes ==
Essence:                   0.12
Initiative:                8 (12)
IP:                        1 (3)
Matrix Initiative:         4
Matrix IP:                 2
Physical Damage Track:     13
Stun Damage Track:         10

== Active Skills ==
Animal Handling            : 0                      Pool: 3
Animal Training            : 0                      Pool: 3
Archery                    : 0                      Pool: 5
Armorer                    : 1                      Pool: 4
Artisan                    : 0                      Pool: 3
Automatics                 : 4                      Pool: 10
Blades                     : 6                      Pool: 12
Climbing                   : 4                      Pool: 8
Clubs                      : 0                      Pool: 5
Computer                   : 1                      Pool: 4
Con                        : 4                      Pool: 8
Cybercombat                : 0                      Pool: 2
Cybertechnology            : 1                      Pool: 4
Data Search                : 1                      Pool: 4
Demolitions                : 0                      Pool: 2
Disguise                   : 0                      Pool: 3
Diving                     : 0                      Pool: 3
Dodge                      : 4                      Pool: 12
Escape Artist              : 0                      Pool: 5
Etiquette                  : 4                      Pool: 8
First Aid                  : 3                      Pool: 6
Flight                     : 4                      Pool: 8
Forgery                    : 0                      Pool: 5
Gunnery                    : 0                      Pool: 5
Gymnastics                 : 4                      Pool: 10
Hacking                    : 0                      Pool: 2
Heavy Weapons              : 0                      Pool: 5
Infiltration               : 4                      Pool: 10
Instruction                : 0                      Pool: 3
Intimidation               : 4                      Pool: 8
Leadership                 : 4                      Pool: 8
Locksmith                  : 0                      Pool: 5
Longarms                   : 0                      Pool: 5
Navigation                 : 0                      Pool: 3
Negotiation                : 4                      Pool: 8
Palming                    : 0                      Pool: 5
Parachuting                : 0                      Pool: 3
Perception                 : 4                      Pool: 10
Pilot Ground Craft         : 1                      Pool: 9
Pilot Watercraft           : 0                      Pool: 7
Pistols                    : 4                      Pool: 10
Riding                     : 0                      Pool: 7
Running                    : 4                      Pool: 8
Shadowing                  : 4                      Pool: 8
Survival                   : 0                      Pool: 2
Swimming                   : 4                      Pool: 8
Throwing Weapons           : 0                      Pool: 5
Tracking                   : 0                      Pool: 3
Unarmed Combat             : 4                      Pool: 10

== Knowledge Skills ==
Cantonese                  : 2                      Pool: 6
English                    : N                      Pool: 0
German                     : 1                      Pool: 4
Gun Trivia                 : 3                      Pool: 7
Japanese                   : 3                      Pool: 7
Law EnforcementProcedures  : 3                      Pool: 6
Mandarin                   : 2                      Pool: 6
Security Procedures        : 3                      Pool: 6
SOTA Tech                  : 0                      Pool: 0
Spanish                    : 1                      Pool: 4
Street Gangs               : 3                      Pool: 7

== Contacts ==
Ceder (2, 3) Human Street Doc, Runs a black clinic specializing in ware, he knows Three Star is a Runner and most of Three Stars ware came from here, making him a valued and good customer.
Lang Fang (2, 2) Dwarven Chinese Black Market Drug and Toxin Dealer, knows Three Star is in the shadows, maybe not specifically a Runner. He supplies the slow acting poison that Three Star is giving his father.
Richard Salt (3, 3) Human Ex-Lonestar and Family friend who has become a mercenary and gun runner, has an Elven daughter, knows Three Star is a runner. (you know him from Messy Biz)

== Qualities ==
Addiction (Mild) (Alcohol)
Biocompatability (Cyberware)
Bodyguard
Critter Spook
First Impression
Poor Self Control (Vindictive)
Records on File (Birth Certificate, LoneStar)
SINner (Standard) (Diego Silver)

== Lifestyles ==
Low  1 months

== Cyberware/Bioware ==
Flashback System
Nano-Biomonitor
Reaction Enhancers Rating 2
Synthetic Full Arm (BOD 5, AGI 9, STR 6) (Left)
   +Customized Agility Rating 6
   +Customized Strength Rating 6
   +Enhanced Agility Rating 3
   +Armor Rating 2
   +Customized Body Rating 5
Synthetic Full Leg (BOD 5, AGI 9, STR 6) (Left)
   +Customized Agility Rating 6
   +Customized Strength Rating 6
   +Enhanced Agility Rating 3
   +Armor Rating 2
   +Foot Anchor
   +Customized Body Rating 5
Synthetic Full Leg (BOD 5, AGI 9, STR 6) (Right)
   +Customized Agility Rating 6
   +Customized Strength Rating 6
   +Enhanced Agility Rating 3
   +Armor Rating 2
   +Foot Anchor
   +Customized Body Rating 5
Wired Reflexes Rating 2

== Armor ==
Actioneer Business Clothes5/3
Urban Explorer Helmet     0/2
Urban Explorer Jumpsuit   6/6
   +Biomonitor

== Weapons ==
Ares Predator IV ("Scary Monster")
   +Personalized Grip
   +Silencer
   +Smartgun System
   Pool: 12   DV: 5P   AP: -1   RC: 1
Ceramic Knife
   Pool: 12   DV: 3P   AP: -   RC: 0
FN HAR
   +Gas Vent 2
   +Laser Sight
   +Personalized Grip
   Pool: 11   DV: 6P   AP: -1   RC: 3
Foot Anchor
   Pool: 10   DV: 6P   AP: -   RC: 0
Foot Anchor
   Pool: 10   DV: 6P   AP: -   RC: 0
Remington 990
   +Imaging Scope
   +Shock Pad
   +Stock
   +Personalized Grip
   Pool: 5   DV: 7P   AP: -1   RC: 1
Taurus Multi-6
   +Speed Loader
   +Speed Loader
   +Speed Loader
   +Speed Loader
   +Speed Loader
   +Speed Loader
   +Speed Loader
   +Speed Loader
   +Speed Loader
   +Speed Loader
   +Personalized Grip
   +Smartgun System
   Pool: 12   DV: 4P   AP: -   RC: 1
Unarmed Attack
   Pool: 10   DV: 2S   AP: -   RC: 0

== Gear ==
Ammo: Explosive Rounds (Light Pistols) x10
Ammo: Regular Ammo (Light Pistols) x200
Ammo: Regular Ammo (Heavy Pistols) x200
Ammo: Regular Ammo (Assault Rifles) x200
Ammo: Regular Ammo (Shotguns) x200
Analyze Rating 6
   +Copy Protection Rating 6
   +Registration
   +Optimization Rating 2
   +Ergonomic
AR Gloves
Barrier Foam x10
Certified Credstick, Ebony
Concealable Holster
Earbuds Rating 3
   +Audio Enhancement Rating 3
Fake SIN (Basil Trent) Rating 4
   +Fake License (Enhanced Agility) Rating 4
   +Fake License (Enhanced Agility) Rating 4
   +Fake License (Enhanced Agility) Rating 4
   +Fake License (Reaction Enhancers) Rating 4
   +Fake License (Wired Reflexes) Rating 4
   +Fake License (Pistols) Rating 4
   +Fake License (Blades) Rating 4
   +Fake License (Bounty Hunter License) Rating 4
   +Fake License (Automatics) Rating 4
   +Fake License (Concealed Carry) Rating 4
   +Fake License (Longarms) Rating 4
Fake SIN (Saul Robinson) Rating 4
   +Fake License (Enhanced Agility) Rating 4
   +Fake License (Enhanced Agility) Rating 4
   +Fake License (Enhanced Agility) Rating 4
   +Fake License (Reaction Enhancers) Rating 4
   +Fake License (Wired Reflexes) Rating 4
   +Fake License (Concealed Carry) Rating 4
   +Fake License (Pistols) Rating 4
   +Fake License (Blades) Rating 4
   +Fake License (Automatics) Rating 4
   +Fake License (Longarms) Rating 4
   +Fake License (Mercenary) Rating 4
FTL Matrixware Power Suite
   +Analyze Rating 3 [Copy Protection 3; Registration]
   +Browse Rating 4 [Copy Protection 4; Registration]
   +Command Rating 2 [Copy Protection 2; Registration]
   +Edit Rating 4 [Copy Protection 4; Registration]
   +Purge Rating 4 [Copy Protection 4; Registration]
   +Scan Rating 2 [Copy Protection 2; Registration]
Goggles Rating 5
   +Smartlink
   +Vision Enhancement Rating 3
Medkit Rating 6
Medkit Supplies x2
Narcoject x10
Novatech Navi
Quick-Draw Holster
Satellite Link
Sim Module (Cold)
Smart Pouch System, Combat Load Vest
Spare Clip (Ares Predator IV) x10
Spare Clip (FN HAR) x10
Spare Clip (Remington 990) x10
Subvocal Microphone
Survival Kit
Tag Eraser

== Vehicles ==
Indian Pathfinder (Racing Bike)
   +Smuggling Compartment, Normal
   +Vehicle Sensor

== Description ==
Diego Silver is a tall (over 6 foot), reasonably handsome man with neat blond hair. His hazel eyes appear almost red and he has three red dots along the lobule of his left ear.

== Background ==
Diego Silver is the son of an Ex-Lonestar Officer and competent but new Shadowrunner. He will do anything necessary to further his goals, whatever his goals may be. If you're the one hiring him, then well done, his goal is currently yours. I hope you continue to be the highest bidder. He is used to living in poverty due to his father having lost his job, long before Lonestar ever lost it's contract, back when he was a child. He despises his father for being fired for stealing from the company to fuel his alcohol addiction but acts as a doting son in his presence.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <09-20-13/1742:39>
Street Name: Boomer
Name: Charley Johnson
Alias: John Smith, Gregory Weis
Dwarf Male Age 38
Height 4'5"
Role: Dwarf Demolition/B&E Cybered Streetsam

== Description ==
Charley is rather short, compared to those who aren't a Dwarf but he is about mid range in height for his kind.  He has black hair and beard.  On just about any occasion he can be seen with dark sunglasses on.  He likes his cigars now and then.  He has many tattoos that can be seen if he ever has his armor and shirt off.  His cybereyes are cosmetic and look natural.   The lines on his face aren't so much from age but from his experiences and exposure to harsh elements from deployments.   He's been known to squint when looking at someone when he's sizing them up. 

(https://dl.dropboxusercontent.com/u/13885700/shadowrun_dwarf_2_by_perun_tworek-d4ymqgn.jpg)


== Background ==

Charley grew up in Seattle.  He was lucky that he had two loving parents unlike many of his friends.  When he was thirteen his mom passed away.  The massive heart attack was unexpected.   With his mom gone he began to get into some trouble as a teen.  His dad, still an active marine, didn't have the time needed to spend with Charley to make sure he stayed out of trouble.   Two years later his dad retired and began straightening his sons ass out. 

Charley joined the military following in his dads footsteps.  After 20 years of service and countless deployments he retired honorably.  Hadn't intended to go into running the shadows but Leady, an old service buddy of his called.  He knew of a job that needed a demo man.  That job started his career as a shadowrunner.  Jobs that needed an experienced man who not only knew how to shoot but blow things up worked well for him.  He finally got a Fixer and jobs filtered their way to him.  An important trait was passed down from his father to him.  Dedication to family.  What he's learned over the years is that family comes in many different forms.  It doesn't matter if blood, forged in service, or made on the streets.  If he considers you family you have a friend for life. 



Street Name: Boomer
Name: Charley Johnson
Movement: 8/20, Swim: 4
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Dwarf Male Age 38
Height 4' 5" Weight 162
Composure: 8
Judge Intentions: 8
Lift/Carry: 13 (90 kg/60 kg)
Memory: 10
Nuyen: 630

== Attributes ==
BOD: 6 (7)
AGI: 4 (7)
REA: 4 (7)
STR: 3 (6)
CHA: 4
INT: 4
LOG: 4 (6)
WIL: 4
EDG: 3

== Derived Attributes ==
Essence:                   1.45
Initiative:                8 (11)
IP:                        1 (3)
Matrix Initiative:         6
Matrix IP:                 2
Physical Damage Track:     12
Stun Damage Track:         10

== Active Skills ==
Animal Handling            : 0                      Pool: 3
Animal Training            : 0                      Pool: 3
Archery                    : 0                      Pool: 6
Armorer                    : 1                      Pool: 7
Artisan                    : 0                      Pool: 3
Automatics                 : 1                      Pool: 8
Blades                     : 2                      Pool: 9
Climbing                   : 1                      Pool: 7
Clubs                      : 2                      Pool: 9
Computer                   : 2                      Pool: 8
Con                        : 0                      Pool: 3
Cybercombat                : 0                      Pool: 5
Data Search                : 0                      Pool: 5
Demolitions                : 5 [Plastic Explosives] Pool: 11 (13)
Disguise                   : 0                      Pool: 3
Diving                     : 0                      Pool: 6
Dodge                      : 0                      Pool: 6
Escape Artist              : 0                      Pool: 6
Etiquette                  : 2 [Military]           Pool: 6 (8)
First Aid                  : 1                      Pool: 7
Flight                     : 1                      Pool: 7
Forgery                    : 0                      Pool: 6
Gunnery                    : 0                      Pool: 6
Gymnastics                 : 1                      Pool: 8
Hacking                    : 0                      Pool: 5
Hardware                   : 3 [Maglocks]           Pool: 9 (11)
Heavy Weapons              : 2                      Pool: 9
Infiltration               : 1                      Pool: 8
Instruction                : 0                      Pool: 3
Intimidation               : 0                      Pool: 3
Leadership                 : 2 [Tactics]            Pool: 6 (8)
Locksmith                  : 0                      Pool: 6
Longarms                   : 4 [Shotguns]           Pool: 11 (13)
Navigation                 : 2                      Pool: 6
Negotiation                : 0                      Pool: 3
Palming                    : 0                      Pool: 6
Parachuting                : 0                      Pool: 6
Perception                 : 4                      Pool: 8
Pilot Ground Craft         : 2                      Pool: 9
Pilot Watercraft           : 0                      Pool: 6
Pistols                    : 5 [Semi-Automatics]    Pool: 12 (14)
Riding                     : 0                      Pool: 6
Running                    : 1                      Pool: 7
Shadowing                  : 0                      Pool: 3
Survival                   : 2                      Pool: 6
Swimming                   : 1                      Pool: 7
Throwing Weapons           : 0                      Pool: 6
Tracking                   : 2                      Pool: 6
Unarmed Combat             : 2                      Pool: 9

== Knowledge Skills ==
Alcohol                    : 2                      Pool: 6
Architecture               : 3                      Pool: 9
Area Knowledge: Seattle    : 2                      Pool: 6
Bars and Clubs             : 2                      Pool: 6
Combat Tactics             : 3                      Pool: 9
Engineering                : 4                      Pool: 10
English                    : N                      Pool: 0
Military                   : 4                      Pool: 8
Security Companies         : 2                      Pool: 8
Security Design            : 2                      Pool: 6

== Contacts ==
Arms Dealer (3, 5)
Konnor Dietrich.  "Lead Magnet".  Orc.  Leady is one of Boomers oldest and trusted friends.   They served together for 18 years.   Leady retired 4 years ago.   He holds a real passion for weapons of all sorts.   He often joked about going into business in his retirement.   As it turned out it was no joke   He's loud boisterous and confident no matter who is around but that maybe to the loudness of the shop and gun range he operates.   It's one of the best in the Seattle area.   Knows Boomer is a runner. 
Black Thorn Mercenary Group (4 (15), 2)  (1000+ members, Global, A minority have limited magical assets, Broad reaching matrix resources)
A global mercenary network with a presence in many if the most dangerous places in the world.   From out right military action to protection services they have their fingers into just about everything.   His contact is Jason Newman.  Another old service buddy who found out that merc work paid much better than the military.   Hasn't had much contact since retiring.   No knowledge that he is a runner at the moment.
Fixer (3, 1)
Mr. Thy Le. He's and eccentric Japanese man.  Likes to think of himself as a runner turned fixer which is as far from the truth as can be.   He's wealthy, well connected ex corporate man who left the corp scene (Renraku).   Why he wasn't killed when he left no one knows.  One can only assume that he has some info that if it got out out it would be bad news all around.  Rumors are that it has to do with the shutdown some years ago.   Boomer has been doing some runs for Mr. Le for about 5 months.   Knows Boomer is a runner.

Street Doc (2, 3)
"Doc" is a real doc.  Military trained and referred to Boomer by Leady.   Cool demeanor and a steady.  Whats even better is that he knows how to keep things quiet. Doesn't know Boomer is a runner but has a suspicion.

== Qualities ==
Allergy (Uncommon, Mild) (Cats)
Biocompatability (Cyberware)
In Debt (10,000¥)
Records on File (UCAS Military )
Restricted Gear (Rating 1)
SINner (Standard) (UCAS)
Thermographic Vision
Weak Immune System

== Lifestyles ==
John Smith  3 months
   Comforts:      Squatter
   Entertainment: Squatter
   Necessities:   Squatter
   Neighborhood:  Squatter
   Security:      Low
   Qualities:     Loud Neighborhood [-1LP]
                  Network Bottleneck [-1LP]
                  Rough Neighborhood [-1LP]
Low ("Charley Johnson")  3 months
Street ("PO Box for Gregory Weis")  1 months

== Cyberware/Bioware ==
Cerebral Booster Rating 2
Commlink
Cyberears Rating 2
   +Ear Recording Unit
   +Sound Link
   +Damper
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 3
   +Increased Sensitivity
Cybereyes Basic System Rating 4
   +Eye Recording Unit
   +Image Link
   +Smartlink
   +Low-Light Vision
   +Thermographic Vision
   +Flare Compensation
   +Vision Enhancement Rating 3
   +Vision Magnification
   +Microscopic Vision
Muscle Augmentation Rating 2
Muscle Toner Rating 2
Suprathyroid Gland
Wired Reflexes Rating 2

== Armor ==
Armor Jacket              8/6
   +Chemical Protection 3
   +Insulation 2
   +Nonconductivity 6
Ballistic Mask            2/1
Clothing                  0/0
Form-Fitting Full-Body Suit6/2
   +Nonconductivity 6
   +Thermal Damping 3
Lined Coat                6/4
   +Chemical Protection 2
   +Nonconductivity 2
SecureTech PPP Armor (Ensemble)2/4

== Weapons ==
Ares Predator IV
   +Concealable Holster
   +Spare Clips
   +Spare Clips
   +Metahuman Customization
   +Personalized Grip
   +Skinlink
   +Smartgun System
   Pool: 14 (16)   DV: 5P   AP: -1   RC: 1
Cougar Fineblade Knife, Short
   Pool: 9   DV: 4P   AP: -1   RC: 0
Enfield AS-7
   +Advanced Safety System
   +Spare Clips
   +Spare Clips
   +Spare Clips
   +Gas Vent 3
   +Metahuman Customization
   +Personalized Grip
   +Skinlink
   +Smartgun System
   Pool: 13 (15)   DV: 7P   AP: -1   RC: 4
Shock Glove
   Pool: 9   DV: 5S(e)   AP: -half   RC: 0
Unarmed Attack
   Pool: 9   DV: 3S   AP: -   RC: 0

== Martial Arts ==
Krav Maga
   +Ready Weapon as Free Action

== Commlink ==
Sony Emperor (2, 2, 2, 3)  (Public comlink)
   +Renraku Ichi
   +Suite: Basic+ [Analyze 3, Browse 3, Command 1, Edit 3]
Singularity Battle Buddy Basic (4, 5, 6, 5)  (Hidden Comlink)
   +Biometric Lock
   +Hardening Rating 5
   +Armor Case Rating 5
   +Optimization (Analyze)
   +Sim Module (Cold)
   +Mapsoft (Seattle) Rating 6
   +Analyze Rating 6 [Copy Protection 6, Ergonomic, Optimization 1, Registration]
   +Browse Rating 6 [Copy Protection 5, Ergonomic, Optimization 1, Registration]
   +Command Rating 5 [Copy Protection 5, Registration]
   +ECCM Rating 5 [Copy Protection 5, Registration]
   +Reality Filter Rating 4 [Copy Protection 4, Registration]
   +Stealth Rating 5 [Copy Protection 5, Ergonomic, Registration]
   +Edit Rating 5 [Copy Protection 5, Registration]
   +Scan Rating 5 [Copy Protection 5, Registration]
   +Eurosoft Clavicula [Decrypt 5, Encrypt 5]
   +Tacsoft Rating 2

== Gear ==
Ammo: EX-Explosive Rounds (Heavy Pistols) x60
Ammo: Regular Ammo (Heavy Pistols) x100
Ammo: Regular Ammo (Shotguns) x100
Ammo: Stick-n-Shock (Shotguns) x60
AR Gloves
Autopicker Rating 6
Cellular Glove Molder Rating 3
Climbing Gear
Detonating Cord Rating 8 x4
Fake License (Wired Reflexes) Rating 4  (John Smith)
Fake License (Ares Predator IV) Rating 4 (John Smith)
Fake License (Enfield AS-7) Rating 4 (John Smith)
Fake License (Concealed Carry Pistols) Rating 4 (John Smith)
Fake License (Demolitions and Security Consultant) Rating 4 (John Smith)
Fake License (Wired Reflexes) Rating 2 (Gregory Weis)
Fake License (Ares Predator IV) Rating 2 (Gregory Weis)
Fake License (Enfield AS-7) Rating 2 (Gregory Weis)
Fake License (Body Guard) Rating 2 (Gregory Weis)
Fake License (Concealed Carry ) Rating 2 (Gregory Weis)
Fake SIN (John Smith) Rating 4
Fake SIN (Gregory Weis) Rating 2
Foam Explosive Rating 10 x2
Keycard Copier Rating 6
Maglock Passkey Rating 4
Maglock Sequencer Rating 4
Medkit Rating 6
Medkit Supplies
Rappelling Gloves
Smart Pack
Smart Pouch System, Ammunition Pouch
Smart Pouch System, Combat Load Vest
Smart Pouch System, Ration Pouch
Smart Pouch System, Smart Canteen
Survival Kit
Tag Eraser
Tool Kit (Hardware)
Tool Kit (Demolitions)
Wire Clippers

== Vehicles ==
Harley-Davidson Scorpion (Chopper)
   +Metahuman Adjustment
   +Run Flat Tires Rating 2
   +Vehicle Sensor
Title: Re: [OOC, SR4A] There will be flood.
Post by: Silence on <09-20-13/1807:59>
Name:  Jeff Thomas
Handle:  Spooky
Role:  Detective/Support
Race:  Human Drake
Gender:  Male
Age:  25
Height:  6' 2"
Weight:  190 lbs.

== Description ==
A usually well-dressed, professional-looking man, Spooky's blue eyes tend to see more than most would find comfortable.

As a drake, midnight blue and black scales cover his powerful form, which easily matches most trolls in size.

== Concept ==
Drake detective

== Info ==
Street Name: Spooky
Name: Jeff Thomas
Movement: 10/25, Swim: 5, Fly: 20/50
Karma: 0
Street Cred: 0
Notoriety: 2
Public Awareness: 0
Human Male Age 25
Height 6' 2" Weight 190 lbs
Composure: 8
Judge Intentions: 8
Lift/Carry: 6 (45 kg/30 kg)
Memory: 8
Nuyen: 1100

== Attributes ==
BOD: 3
AGI: 3
REA: 3
STR: 3
CHA: 4
INT: 4
LOG: 4
WIL: 4
EDG: 2
MAG: 5

== Derived Attributes ==
Essence:                   6
Initiative:                7
IP:                        1
Astral Initiative:         8
Astral IP:                 3
Matrix Initiative:         5
Matrix IP:                 1
Physical Damage Track:     10
Stun Damage Track:         10

== Active Skills ==
Animal Handling            : 0                      Pool: 3
Animal Training            : 0                      Pool: 3
Arcana                     : 1                      Pool: 5
Archery                    : 0                      Pool: 2
Armorer                    : 0                      Pool: 3
Artisan                    : 0                      Pool: 3
Assensing                  : 4 [Astral Signatures] Pool: 12 (14)
Automatics                 : 0                      Pool: 2
Binding                    : 2                      Pool: 3
Blades                     : 0                      Pool: 2
Climbing                   : 1                      Pool: 4
Clubs                      : 0                      Pool: 2
Computer                   : 2                      Pool: 6
Con                        : 3                      Pool: 7
Counterspelling            : 3                      Pool: 4
Cybercombat                : 0                      Pool: 3
Data Search                : 2                      Pool: 6
Demolitions                : 0                      Pool: 3
Disguise                   : 3                      Pool: 7
Diving                     : 0                      Pool: 2
Dodge                      : 3                      Pool: 6
Escape Artist              : 0                      Pool: 2
Etiquette                  : 3                      Pool: 7
Exotic Ranged Weapon       : 2 [Breath Weapon]      Pool: 5
First Aid                  : 0                      Pool: 3
Flight                     : 1                      Pool: 4
Forgery                    : 0                      Pool: 2
Gunnery                    : 0                      Pool: 2
Gymnastics                 : 1                      Pool: 4
Hacking                    : 0                      Pool: 3
Heavy Weapons              : 0                      Pool: 2
Infiltration               : 3                      Pool: 6
Instruction                : 0                      Pool: 3
Intimidation               : 0                      Pool: 3
Leadership                 : 0                      Pool: 3
Locksmith                  : 0                      Pool: 2
Longarms                   : 0                      Pool: 2
Navigation                 : 0                      Pool: 3
Negotiation                : 0                      Pool: 3
Palming                    : 3                      Pool: 6
Parachuting                : 0                      Pool: 2
Perception                 : 6 [Visual]             Pool: 14 (16)
Pilot Ground Craft         : 2                      Pool: 5
Pilot Watercraft           : 0                      Pool: 2
Pistols                    : 2                      Pool: 5
Riding                     : 0                      Pool: 2
Running                    : 1                      Pool: 4
Shadowing                  : 3                      Pool: 7
Spellcasting               : 3 [Detection]          Pool: 4 (6)
Summoning                  : 2                      Pool: 3
Survival                   : 0                      Pool: 3
Swimming                   : 1                      Pool: 4
Throwing Weapons           : 0                      Pool: 2
Tracking                   : 0                      Pool: 3
Unarmed Combat             : 2                      Pool: 5

== Knowledge Skills ==
Cantonese                  : 1                      Pool: 5
English                    : N                      Pool: 0
Forensics                  : 4                      Pool: 8
Gangs                      : 4                      Pool: 8
Italian                    : 1                      Pool: 5
Japanese                   : 1                      Pool: 5
Magical Threats            : 2                      Pool: 6
Police Procedures          : 4                      Pool: 8
Politics                   : 2                      Pool: 6
Shadow Community           : 4                      Pool: 8
Underworld                 : 4                      Pool: 8

== Contacts ==
Flanders (1, 2) Bartender, acts a bit more refined than his surroundings in an attempt to "class the place up."
Jake Armitage (3, 4) Former Lone Star beat cop, current Knight Errant detective.  Looks a lot like Humphrey Bogart.
Maurice (3, 2) Talismonger, and annoyingly mysterious fragger.  At least until it's a matter of biz.
Trixie (2, 1) Elven joygirl, looking to move up in life.  Or at least the food chain

==Enemy==
Phillip Lesker (3, 2) Disgraced Knight errant exec.  Fired Jeff, and occasionally tries to frame him.  Never goes on patrols without some fairly serious firepower.


== Qualities ==
Bad Luck
Day Job (10 hrs/week)
Drake
Linguist
Mystic Adept
SINner (Standard) (UCAS)

== Spells ==
(Tradition: Christian Theurgy, Resist Drain with WIL + CHA (8))
Enhance Aim                DV: (F÷2)-1
Recorded Room              DV: (F÷2)+3

== Powers ==
Analytics Rating: 1
Astral Perception
Enhanced Perception Rating: 4
Linguistics
Mystic Armor Rating: 3

== Critter Powers ==
Shift (Drake)

== Lifestyles ==
 1 months
Jeff Thomas  1 months
   Comforts:      Low
   Entertainment: Low
   Necessities:   Low
   Neighborhood:  Middle
   Security:      Middle
   Qualities:     Free Access [1LP]
                  Friendly Neighbors [1LP]
                  Quiet Neighborhood [1LP]
                  Security Conscious [2LP]
                  Black Hole (Rating 1) [-2LP]

== Armor ==
Actioneer Business Clothes5/3
Armor Clothing            4/0
Zoé: Executive Suite Long Jacket (Ensemble)6/2

== Weapons ==
Remington Roomsweeper
   +Spare Clips
   Pool: 5   DV: 5P   AP: -1   RC: 0
Unarmed Attack
   Pool: 5   DV: 2S   AP: -   RC: 0

== Commlink ==
Disposable Commlink (1, 2, 1, 3)
   +Disposable Commlink OS
Novatech Airware (3, 4, 3, 3)
   +Novatech Navi
   +AR Gloves
   +Satellite Link
   +Subvocal Microphone
   +FTL Matrixware Power Suite [Analyze 3, Browse 4, Command 2, Edit 4, Purge 4, Scan 2]

== Gear ==
Ammo: Gel Rounds (Heavy Pistols) x50
Ammo: Regular Ammo (Heavy Pistols) x50
Camera Burner Rating 4
Camera, Micro Rating 1
Directional Microphone
Fake SIN (Frank Castle) Rating 4
Forensic Tool Kit
Glasses Rating 4
   +Flare Compensation
   +Image Link
   +Vision Enhancement Rating 3
   +Vision Magnification
Laser Microphone Rating 6
Macro Lens
Magical Lodge Materials Rating 2
Operations Cleanup Tool Kit
Professional Camera
Radio Signal Scanner Rating 6
Stealth Tags x100
Tag Eraser
Telephoto Lens

== Vehicles ==
Chrysler-Nissan Jackrabbit (Subcompact)
   +Anti-Theft
   +Vehicle Sensor




== Background ==
As a boy, Jeff always wanted to be a cop. He wanted to bring justice to the sprawl. On his eighteenth birthday, he managed to get into Knight Errant's basic training program, and was identified as an adept, with strong analytical talents. This got him transferred from basic patrol training to detective training. To Jeff's mind, this was even better. Once he completed the detective training, he found himself transferred to Seattle during the changeover from Lone Star. One of the jobs he found himself saddled with was to weed out any criminal element within the remaining Lone Star officers. This assignment was where he met his partner, Jake. Jake was an older beat cop who knew where the bodies were buried in his precinct that had been passed over once too often by his well-connected superior. Jeff requested the man as his partner before his own investigation was even halfway through. For a year or two, the pair made a great team, Jake providing street-smarts, and connections to get the information to close the case, and Jeff putting the pieces of the puzzle together to present the final product to their bosses. Until the Lesker case, that is. The niece of a KE exec had been killed, and Jeff and Jake were assigned the case. Much of the early evidence pointed towards gang violence, but the rest of the evidence pointed towards a paid job. Jake wanted to just bust the gangers, and leave it at that, having seen how much getting to the truth had cost detectives before. Jeff wouldn't let it go, and eventually managed to prove that it was the exec's brother who had paid the gangers to keep his daughter quiet about some things that her father had been into. Jeff jumped the chain to present his evidence, and Phillip Lesker's brother was arrested and tried for paying for the hit. Phillip was demoted for covering up his brother's activities. Jeff, however, ended up on the streets because Phillip's demotion made him the immediate superior of the detective who had cost him so much. Now unable to do much more than get a part-time job at Stuffer Shack, Jeff has taken to turning his talents and skills to private practice, which brushes him against the shadows on a regular basis. His last case brought him into contact with plenty of the strange and weird, and resulted in him undergoing dracomorphosis, as well as the new ability to cast spells. Now, he's looking to dive deeper into the shadows, because it's only a matter of time before somebody finds out, and knowing his luck, it'll be his worst enemy.
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <09-20-13/1908:31>
Name: Mickey Featherstone
Alias: Rat
Race: Ork
Sex: Male
Age: 24
Nationality: UCAS
Money: ¥120
Role: Melee & B&E, Wheelman

Physical Description: 1.85m, 110 kg, short, brown hair and black eyes. Has many scars on his back and on his chest and his left tusk is broken.

Lifestyle: Squatter 200¥(Comforts 1, Entertainment 1, Necessities 2, Neighbourhood 1, Security 1, Lax Security, Worse Neighbours (Bunraku Parlour), No Privacy 1(Astral))
Karma Spent: 0

Attributes

BodyAgilityReactionStrength
55 (7)3 (9)5
CharismaIntuitionLogicWillpower
2533
EdgeMagic/ResonanceEssenceInitiative
3NA1.4614

Positive Qualities
Biocompatibility (Cyberware)
High Pain Tolerance 1
Perceptive 1
Restricted Gear
Martial Art (Kickboxing, +1 DV), Finishing Move, Two Weapon Style
Negative Qualities
Addiction (Mild, Betel)
Day Job (2,500/20 hrs)
Incompetent (automatics)
In Debt (15,000)

Active Skills
Perception5
Unarmed Combat5
Clubs4
Stealth (Group)4
Athletics (Group)4
Tracking3
Locksmith1
Pilot Aircraft2
Hardware3 (+2 Maglocks)
Pilot Ground Craft3
Pistols3
Knowledge Skills ( [Logic + Intuition] x 3 free points)
Hangouts (Criminal)3
Hangouts (Safehouses)3
Seattle Gangs3
Security Design3
Security Procedures3
Design (Vehicles)2
Politics (Underworld)2
Sports2
Language Skills
EnglishN
Or’zet3


Cyber/Bioware
CyberwareEssenceCostNotes
Move-by-Wire System 2 (Alpha)2.16170,000¥+2 IP, +4 Rea, +2 Dodge, Skillwire
Skillwire Expert System0.093,000¥Can use Edge to reroll for failures on skillwire tests
Attention Coprocessor 30.279,000¥+3 Perception
Muscle Toner 20.416,000¥+2 Agi
Ceramic Bone Lacing1.0822,500¥+2 damage resist, +2 impact, Physical unarmed damage
Reaction Enhancer 20.5420,000¥+2 Rea

Gear
Sony Emperor (Novatech Navi, Armour Case 2, Hardening 2, Biometric Lock)2,500¥
Full-Body Form-Fitting Armour1,600¥
Chameleon Suit (Nonconductivity 2)8,400¥
Contact Lenses 2 (Image Link, Vision Enhancers 3)425¥
Earbuds 2 (Audio Enhancement 3, Spatial Recognizer)420¥
Autopicker 61,200¥
Maglock Sequencer 4800¥
Fake SIN 44,000¥
Fake License 2 (X3)(Move-by-wire, Reaction Enhancer, Locksmith licence)600¥
Plastic Restraints X50
Betel X2550¥
Maglock Passkey 24,000¥
Defiance EX Shocker(Personalized Grip)250¥
Taser Darts X50250¥
Spare Clip X525¥

Contacts
ContactC/L
Charley (Fixer)2/3
Doc (Street Doc)1/2
Zhang Yi (Street Walker)2/3

The Street Doc (Jimmy) is someone he heard about from one of the Cogs members. He showed up one day and just kept coming on a somewhat regular basis, so they got to knowing each other and Rat often comes to him when he gets injured and he has the money for it. Also, Jimmy sometimes lets Rat know if some interesting piece of mod comes in. Jimmy knows Rat deals with weapons, but doesn't know specifically what Rat does.

The Cogs is the gang that owns Rat.

The Fixer (Charley) is a Dwarf he was tailing once. Charley noticed Rat was tailing him and ambushed him, wiping the floor with Rat. Rat was so impressed by the man's fighting style he just outright asked him to train him. Charley, impressed by the young Ork's boldness, agreed and saw that Rat had some decent skills, so he suggested running the shadows. Rat didn't think anything would come out of that, but he eventually found employment and a relationship based on money and jobs completed was born.

The Street Worker (Zhang Yi) is a girl he rescued once from a violent customer. While Rat was with her, a man came storming through the doors, looking to injure the girl. Rat, not having finished his business with Yi, defended her from the angry John. From then on, Yi called on Rat whenever she needed help with customers and, in return, Rat got free "companionship" and information on whatever interesting things the girl might hear. Yi does not know anything about Rat's running; she only knows he lives close to where she works.[/spoiler]

Personality/background Mickey grew up an orphan in Seattle's rough-end. Abandoned by his parents probably because they were too young to take care of a baby, he was taken in by a local orphanage. As is too common with these things, Mickey had a hard time fitting in and had no respect for authority. He soon found his way out of the orphanage and into the cold, harsh streets. He survived by making a few friends and stealing for a living.

When he was 14, he tried to steal a shipment of novacoke from one of the gangs (the Cogs) with a few friends. The trio would have made it if it wasn’t for their wheelman getting caught while escaping. At the time Mickey couldn’t drive, which proved his downfall. Caught on foot a few blocks away from their getaway vehicle, Mickey was brought in for a severe beating; the beating of his life, actually. His life was spared, however, as someone decided a living rat was more useful than a dead one. He was given another chance at life, but in exchange he would have to win it back through work for the syndicate. He has been working off and on for them, doing whatever they tell him to do, which comes on a weekly basis.

Being caught because he wasn’t able to drive really left a mark on young Mickey and he turned to cybermods to address his shortcomings. In the little time he had for himself, Mickey worked on the side, saving his money to go under the scalpel. Discovering his body had an affinity for cybermodding, he decided to break the bank and fit himself with as much as he could afford. Mickey found a streetdoc that had one piece of exceptionally good chrome considering the neighbourhood, and a loose friendship soon developed between them.

Over the last decade or so, Rat (as he came to be known) did all sorts of jobs, from B&E to tailing people to pickpocketing, either for himself or for the crime syndicate that still owns his life. Shadowrunning is where he wants to eventually end up, but he still has a little ways to go before he can commit himself fulltime to that lifestyle.
Title: Re: [OOC, SR4A] There will be flood.
Post by: BestTeaMaker on <10-03-13/2040:36>
Name: Natasha Williams
Alias: Syra
Role: Technomancer/Face
Race: Elf
Sex: Female
Age: 25
Nationality: UCAS
H/W: 5'9"/110 lbs.

Description
Syra is a young elf of slim build. Her ginger hair is cropped to her neck and is usually tied up into a bun when working. She usually wears casual clothing, since her job as a low-rank blogger for a newscorp doesn't require her to wear anything too fancy. While she is rather normal-looking, she is an extremely nosy person, a trait she thinks comes from her mom's side of the family. She often finds herself in rather dangerous situations to get the latest scoops, although a lot of her muckracking stories are met with disdain and censorship.

Personality/Background
Syra was only a young girl when she connected to the Matrix VR for the first time, around the time when Crash 2.0 almost wrecked the minds of those connected to the Matrix. She survived with the ability to interact with Resonance. She first learned the dangers of her new ability when she casually talked about it to her best friend in college, who ended up calling Ares on her for a reward. Much more cautious about her relationships, Syra is now extremely careful in exposing her Resonance abilities.

Ever since she was young, she has always been attracted to two things: journalism and the shadows. Her stories covering local community projects in Downtown Seattle brought her to the attention of a major newscorp who were attracted to her sensible writing style. However, her real goal was to write stories on corporate corruption and espionage. This, unsurprisingly, was met with problems with her employers, who were more than content to stick her to a basic blogging job.

She is determined to chase down stories that interest her, however. After an encounter with an ex-runner, she convinced him to connect her to the shadows, believing it to be a valuable source of stories and headlines.


== Info ==
Street Name: Syra
Name: Natasha Williams
Movement: 10/25, Swim: 6
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf Female Age 25
Height 5'9" Weight 110
Composure: 9
Judge Intentions: 9
Lift/Carry: 4 (30 kg/20 kg)
Memory: 9
Nuyen: 0

== Attributes ==
BOD: 2
AGI: 3
REA: 3
STR: 2
CHA: 5
INT: 4
LOG: 5
WIL: 4
EDG: 3
RES: 5

== Derived Attributes ==
Essence:                   6
Initiative:                7
IP:                        1
Matrix Initiative:         9
Matrix IP:                 3
Physical Damage Track:     9
Stun Damage Track:         10

== Active Skills ==
Animal Handling            : 0                      Pool: 3
Animal Training            : 0                      Pool: 3
Archery                    : 0                      Pool: 2
Armorer                    : 0                      Pool: 4
Artisan                    : 0                      Pool: 3
Automatics                 : 0                      Pool: 2
Blades                     : 0                      Pool: 2
Climbing                   : 0                      Pool: 1
Clubs                      : 0                      Pool: 2
Compiling                  : 3                      Pool: 8
Computer                   : 3                      Pool: 8
Con                        : 3 [Fast Talk]          Pool: 8 (10)
Cybercombat                : 3                      Pool: 8
Data Search                : 3                      Pool: 10
Decompiling                : 3                      Pool: 8
Demolitions                : 0                      Pool: 4
Disguise                   : 3                      Pool: 7
Diving                     : 0                      Pool: 1
Dodge                      : 2                      Pool: 5
Electronic Warfare         : 3                      Pool: 8
Escape Artist              : 0                      Pool: 2
Etiquette                  : 3                      Pool: 8
First Aid                  : 0                      Pool: 4
Flight                     : 0                      Pool: 1
Forgery                    : 0                      Pool: 2
Gunnery                    : 0                      Pool: 2
Gymnastics                 : 0                      Pool: 2
Hacking                    : 3                      Pool: 8
Hardware                   : 3                      Pool: 8
Heavy Weapons              : 0                      Pool: 2
Infiltration               : 2                      Pool: 5
Instruction                : 0                      Pool: 4
Intimidation               : 0                      Pool: 4
Leadership                 : 0                      Pool: 4
Locksmith                  : 0                      Pool: 2
Longarms                   : 0                      Pool: 2
Navigation                 : 0                      Pool: 3
Negotiation                : 2                      Pool: 7
Palming                    : 0                      Pool: 2
Parachuting                : 0                      Pool: 1
Perception                 : 3                      Pool: 7
Pilot Ground Craft         : 1                      Pool: 4
Pilot Watercraft           : 0                      Pool: 2
Pistols                    : 3                      Pool: 6
Registering                : 3                      Pool: 8
Riding                     : 0                      Pool: 2
Running                    : 0                      Pool: 1
Shadowing                  : 2                      Pool: 6
Software                   : 3                      Pool: 10
Survival                   : 0                      Pool: 3
Swimming                   : 0                      Pool: 1
Throwing Weapons           : 0                      Pool: 2
Tracking                   : 0                      Pool: 3
Unarmed Combat             : 3 [Martial Arts]       Pool: 6 (8 )

== Knowledge Skills ==
Area Knowledge: Seattle    : 3                      Pool: 7
Bars and Clubs             : 3                      Pool: 7
Business                   : 3                      Pool: 8
Data Havens                : 3                      Pool: 7
Economics                  : 3                      Pool: 8
English                    : N                      Pool: 0
News                       : 3                      Pool: 7
Politics                   : 3                      Pool: 8
Security Companies         : 3                      Pool: 8
Shadow Community           : 3                      Pool: 7

== Contacts ==
Garris Rex (3, 5)
Leah Rechen (4, 3)

== Qualities ==
Analytical Mind
Codeslinger (Hack on the Fly)
Day Job (10 hrs/week)
Low-Light Vision
Paragon (The World Tree)
Poor Self Control (Thrill Seeker)
Sensitive System
SINner (Standard) (UCAS)
Technomancer

== Complex Forms ==
(Tradition: Info Savants, Resist Fading with INT + RES (9))
Analyze Rating: 3
Armor Rating: 3
Attack Rating: 3
Browse Rating: 3
Edit Rating: 3
Encrypt Rating: 3
Exploit Rating: 5
Scan Rating: 3
Stealth Rating: 5
Track Rating: 3

== Lifestyles ==
Middle  3 months

== Armor ==
Actioneer Business Clothes5/3
Armor Vest                6/4
Clothing                  0/0

== Weapons ==
Defiance EX Shocker
   Pool: 6   DV: 8S(e)   AP: -half   RC: 0
Hammerli 620S
   +Gas-Vent 3 System
   +Hidden Gun Arm Slide
   +Smartgun System
   Pool: 6   DV: 4P   AP: -   RC: 4
Unarmed Attack
   Pool: 6   DV: 1S   AP: -   RC: 0

== Martial Arts ==
Tae Kwon Do
Disarm
Disorient
Evasion

== Commlink ==
Fairlight Caliban (4, 4, 3, 5)
   +Novatech Navi
   +Subvocal Microphone
   +Datachip
Living Persona (4 (5), 5, 4, 3)
   +Living Persona
   +Biofeedback Filter Rating 5

== Gear ==
Autopicker Rating 4
Certified Credstick, Platinum
Contact Lenses Rating 2
   +Vision Magnification
   +Flare Compensation
Earbuds Rating 2
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 3
Fake License (Hammerli 620S) Rating 4
Fake SIN (Harriet Jones) Rating 4
Fake SIN (Tory Hamilton) Rating 4
Flashlight
Linguasoft (French) Rating 4
   +Copy Protection Rating 4
   +Registration
Linguasoft (Italian) Rating 3
   +Copy Protection Rating 3
   +Registration
Linguasoft (Japanese) Rating 3
   +Copy Protection Rating 3
   +Registration
Maglock Rating 6
Maglock Sequencer Rating 4
Medkit Rating 5
Medkit Supplies
Nanopaste Disguise (Small Container)
Optical Tap
Spare Clip (Defiance EX Shocker) x5
   +Ammo: Taser Dart (Tasers)
Spare Clip (Hammerli 620S) x5
   +Ammo: Regular Ammo (Light Pistols)

== Vehicles ==
Honda Spirit (Subcompact)
   +Rigger Adaptation
   +Vehicle Sensor
      +Atmosphere Sensor Rating 3
      +Camera Rating 3 [Flare Compensation, Low Light, Vision Enhancement 3]
      +Camera Neutralizer Rating 3
      +Microphone Rating 2 [Audio Enhancement 3, Select Sound Filter 3]
      +Motion Sensor
      +Thermometric
Micro-Tapper Bug (Microdrone)
   +Microdrone Sensor
      +Camera Rating 3 [Smartlink, Vision Enhancement 3, Vision Magnification]

Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <10-04-13/0342:35>
Great! Thank you all, we can now start using this thread for the OOC chatter.
BestTeaMaker, I still need to know what you chanced on your charsheet to fix the lenses and if you could please add more information to your contacts, that'd be great too.

@All: I have access to and check the forums quite a lot. But ninety percent of the time when I'm on the forums, I don't have access to my books. So if you can find the time to add information to the more 'complicated' things on your charsheets ('ware, powers, qualities), just a brief explanation of what it is and/or its effects on the game rules would be appreciated and makes running this game a lot easier for me.
I know basic things like what Low Light Vision does, Restricted Gear gets you a better piece of equipment (but please add which item you got it for) and Improved Perception (4) is kind of self-explicative. But much as I try, I fail to remember every Paragon/Mentor bonus or drawback's threshold/effects, every piece of 'ware's bonuses and every item's immediate uses.
You don't have to have everything there immediately, but if during the game you come across something in your charsheet of which you think "Hey, I could maybe clarify that a little bit better for my poor GM", please do so.
Ideally, I should be able to find all possible information I need about your characters and their abilities in these five previous posts and be able to play with nothing more than those and some stuff of my own. All the time you save me from digging through rules and books is time I can spend working on the game instead.

Okay, back to the game:
Quote
, If you allow me my commlink back for a few seconds, I can simple set their reboot timer to a time at which you believe the proceedings will have ended. You may of course monitor my doing this but i am sure you know I am no hacker.
I'm not certain if that's an actual option. Couldn't Three Star's DNI just reactivate it? Wouldn't putting 'ware in a reset or diagnostic mode etc not normally require some more physical access and Cybertechnology knowledge?
That said, I am willing to bend the rules here a bit and make this really be that easily achievable. While -I- don't know 100% sure, they've got their own tech guy sitting there and if he says it's possible, safe and can not be circumvented by you or your team members, that's that.
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <10-04-13/0530:01>
Just a question: with Rat's Move-by-Wire system, would turning it off just send him in convulsions, or would he just go back to normal? The description of that piece of equipment is a little vague concerning that area, so I'll let you rule on it.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <10-04-13/0546:37>
Normal.
The way I understand it, Move-by-wire, when active basically contracts all your muscles, all the time. This way, when you want to make a movement, instead of only then having those muscles act, it just removes the opposite movement.
In your finger, for example, both the muscles for bending it and straightening it are trying pulling at the same time, but Move-By-Wire's controls also make sure they do so with the same amount of strength. When you do want to bend your finger, it simply tells the straightening-muscles to stop pulling.
The seizures and tremors come from small glitches in the control to balance the muscle strength in both directions. Your finger sometimes twitches because the muscle for bending it is pulling slightly harder than the one straightening it.
With the system disabled, that precise muscle control is gone but so is the constant tension, so you can act like a normal human being.
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <10-04-13/0549:51>
Alright, got it. Another question: are we all getting interrogated at the same time in different rooms or are we doing this one after the other?
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <10-04-13/0608:59>
One after the other.

Before Rat's called, he'll be in the reception with Boomer and Spooky.
After Rat's cleared, he'll be put in the other room with Syra and Three Star while waiting for the other two.
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <10-04-13/0639:21>
Thanks!
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <10-04-13/0820:57>
Well as all electronics can be set to reset with a specific interval (Though i have to admit I specifically saw this in a 5th Edition conversation, but it seems plausible for 4thA too) I thought it would work for them too, and I gave a Cybertechnology Roll (as i have the skill) in case it did need cybertech knowledge. The only other thing I can think of, which their tech guy could suggest, is some kind of high tension restraint around his arches.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <10-04-13/0832:50>
Can you accept the solution I wrote in IC or do you want me to find another way and edit?
(The timer'd work I guess, but Quinten finds it unreliable because he's not certain himself how long you'll be staying away, the way its solved now the duration isn't something he needs to worry about, it lasts until you get back to the station. If it's a timer, he might set it to 12 hours or something like that, just to make sure.)
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <10-04-13/0833:49>
The solution in IC is fine, i hadn't seen it when i posted that, sorry.
Title: Re: [OOC, SR4A] There will be flood.
Post by: BestTeaMaker on <10-04-13/1314:39>
Right, the changes I made were

- Reduced contact lenses to rating 2 and removed Low Light
- Reduced karma for nuyen by 2
- Specialized in Con (Fast Talk)

Also, I hope you don't mind if I gut my first post to reflect the course of the conversations. I think I'm getting a hang of what's happening.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <10-04-13/1450:07>
Looks good.
Don't forget to fix your charsheet in this thread when you find the time.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <10-04-13/1624:05>
I'll allow you a moment to get to know each other.
Title: Re: [OOC, SR4A] There will be flood.
Post by: BestTeaMaker on <10-05-13/0324:48>
Heads up

The next four days I will be extremely busy (EMT classes + flight to Chicago for school interview), so I probably won't be able to post as much. I will try to do at least once a day, but bear in mind that I may be too busy to do so.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <10-05-13/0617:28>
Thanks for letting us know.
I will be going ahead with the game, just to get you out of this small room and (on your way) to the meeting place where you'll be meeting Quinten's client.
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <10-05-13/0649:47>
I'm alright with that. Rat's only got more sexual stuff on his mind anyways, so moving on is a good idea ;)
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <10-05-13/2037:15>
Xzy you wanted a weapons knowledge roll for the two metal boxes.   

What skill do you want us to use.   You said we could use our weapon skill as a knowledge skill.   Boomer has 5 weapon skills.   I'm not sure which one to use.   
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <10-06-13/0302:57>
Heavy weapons or gunnery.
Add 2 dice thanks to you military knowledge skill too.
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <10-06-13/0558:36>
Rat has neither, so I'll abstain :)
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <10-06-13/0739:04>
So Logic 6 + heavy weapons 2 + 2 dice for military knowledge.   Works for me. 

Here's the roll for that.


Weapon knowledge check. Logic 6 + heavy weapon 2 + military knowledge 2 = 10 dice. (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4247342/).  3 hits not bad.   
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <10-06-13/1018:22>
Boomer recognizes them to be deployable turrets, lightly armored and gyro-stabilized. They can usually be switched to manual firing mode too and are typically mounted with machine gun; It's hard to be certain without them being deployed but these look like they could be Ares Stoner MMG's, able to lay down a line of fire at 1100 rounds per minute.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <10-07-13/0938:12>
(http://maxcdn.photoshoplady.com/wp-content/uploads/2009/07/how-to-create-a-post-apocalyptic-city-in-photoshop-l.jpg)


Pick makes me think of the movie I am Legend.

Target zombie acquired.   
Title: Re: [OOC, SR4A] There will be flood.
Post by: BestTeaMaker on <10-07-13/1156:20>
In about a few hours I will be off on a plane to Chicago for an interview tomorrow. Wish me luck.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <10-07-13/1331:10>
Best of luck with your interview!
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <10-07-13/1344:01>
BestTeaMaker: Syra's still got a headjammer on, so matrix perception doesn't do a thing.
Boomer sees some figures moving in the 'forest', one is dressed in some kind of robes and seems to be calmly walking towards you (Chrona sees him too). The other one, Boomer only caught a glimpse, but it looked like... a naked woman?
JiC rolls could've tought you a lot if any of you had any knowledge of magical and/or nature stuff...

Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <10-07-13/1928:24>
Good luck with the interview!
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <10-07-13/1938:15>
goodluck
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <10-07-13/1955:34>
Good luck and have fun.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Silence on <10-07-13/2224:45>
Sorry it took so long to post.  Internet went down, and I spent a bit getting things fixed again.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <10-08-13/0338:06>
Assensing results later, need to go to work!
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <10-08-13/0737:14>
Sorry, I know Rat is coming on strong, but with him being impulsive and all, he'll just try his hand at anything he can see. If it gets annoying, please tell me and I'll tone it down.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <10-08-13/0835:15>
FYI (maybe useful in your posts) even with the headjammers removed, there's no wireless reception in here.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Silence on <10-08-13/1847:08>
Don't forget, no assensing for me.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <10-09-13/0239:14>
Why?
Okay, never mind, you dropped Astral Perception, I take? What'd you do with the second point of magic loss?
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <10-09-13/1052:29>
Taking this slow(er) than I wanted to, so the less active can maybe do something... or nothing. *shrug*
Will probably move things forward tonight.
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <10-09-13/1111:47>
There's only so much flirting Rat can do.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <10-09-13/1209:45>
Three Star isn't here for the botanical garden heh.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Silence on <10-09-13/1357:27>
Spellcasting and Astral Perception were the last two things I bought, so they are the first to come off.

Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <10-09-13/1359:24>
Just so you know, they don't have to be. But okay.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <10-09-13/1629:55>
Geez finally he is actually in the game.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <10-09-13/1647:25>
Yeah...

This is the guy who'll take you to the the helicopter pilot that'll bring you to the Johnson's butler.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <10-10-13/0305:10>
Since you've all got the same memory results, you all know the same Boomer got.
I'll add some things I kind of took for granted and some extra info, I only gave enough for 2 hits imo.
Geoffrey Steiner is a man wanted all over the world. Nearly all the big corporations as well as most large nations offer a substantial bounty for any tips leading to his arrest. The past 2 or 3 years TerraFirst! has really stepped up their game going after bigger targets than they used to (they still do vandalism and smaller bombings too, of course) and after each of those big hits -the latest being against a petrochemical plant which will be out of order for several years because of them- Geoffrey was the one to announce TerraFirst!'s responsibility and spout their propaganda.

The perception tests are enough to see that the druids don't go very far after they leave you at the table. They retreat into the surrounding bushes but stop and turn, watching in silence while blending in with nature.

@Chrona: AFB, don't know Flashback System by heart (Is that how it's called to know something without needing a book? Sounds so serious...), give me a quote from the books, I'll get back to you later.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <10-10-13/1330:51>
Clarification: The forest isn't IN the building, it's surrounded by it, simply walled on all sides by apartment blocks.
And it is natural. Magical, sure, but that's just a part of nature at the moment. (But, of course, it could well be that some of you, born and raised in the concrete jungle, consider plastics and grey more natural than wood and green, that's up to you)
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <10-10-13/1438:59>
Syra: Memory + News (12d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4252526/)
Three Star gets the same result thanks to his 'ware. I think the Flashback system could still be functional, it seems to be a complete system on itself.

A late night special reported that while not much is known about Steiner, no age, place of birth, SIN or nationality, it is remarkable that before his appearance, TerraFirst! never had a real spokesperson or leader in its almost 80-year existence. They were a loose group of eco-fanatics collected under a banner. It's only since he appeared that they apparently became more globally organized and started going after bigger targets. A thing you also remember is that while the attack on the petrochemical plant was the most recent success, two months ago TerraFirst made the news when one of their cells was busted on Trinidad and Tobago. All 6 members were killed when their base of operations was raided by local security forces.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <10-10-13/2109:28>
my net went out all day and just came back now, at 2am, i will catch up and post when I get in from work tomorrow, very sorry about the delay but I need 5 hours sleep before work
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <10-11-13/0259:49>
No worries, plenty of time :)
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <10-11-13/0806:22>
Ditto.  your post was ay 9:09pm my time.  I was already sleeping on the couch.   ;D
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <10-11-13/1753:19>
Apologies, I actually did want to reveal the job, but stuff got in between.
Too tired to continue now and will probably be too drunk tomorrow... You don't want me GM'ing when drunk.
Oh no.
Not at all.
So sorry for the delay. Maybe if it's calm at work I get something done during the day, don't expect a (sober) post in the evening.
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <10-11-13/1925:22>
Enjoy your evening ;)
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <10-14-13/1210:55>
Been ill in bed for a lot of the passed 2 days, will post asap after i eat something
Title: Re: [OOC, SR4A] There will be flood.
Post by: Silence on <10-14-13/1220:54>
Laptop went dead on me.  So, I'm borrowing computers until I get it repaired or replaced.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <10-15-13/1746:31>
Sorry for not posting.   Had a busy day yesterday and my wife h da couple of procedures done at the doctors office.  She's whipped and I'm wrangling 4 kids.   
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <10-15-13/1800:24>
No problem. No update from me neither, I'm afraid.
Lots of work at work and after that the joy of an additional 4 hours of unpaid overtime in a meeting.
Got home late and had to finish my character for another PbP... Sorry :(

Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <10-15-13/1824:50>
Lots of work at work and after that the joy of an additional 4 hours of unpaid overtime in a meeting.


That's just wrong. 
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <10-15-13/2045:30>
I got sent home early from work and told not to come in tomorrow. Unpaid sick leave ftl.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <10-15-13/2055:12>
That's just wrong also.   Makes me glad I have about 150 hours of sick time on the books. 
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <10-16-13/0317:35>
Unpaid sick time sucks. Being sick too.
Get well soon!
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <10-16-13/0426:20>
Sorry to hear that, hope you feel better soon!
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <10-16-13/0448:15>
Kind of forgot, there's no real reason for Steiner to say a lot more about the arcology for now... It's a safe place and ensures you won't drown thousands of people when you do your jobs.
If you want, you can throw either knowledge about architecture or anything else that'd make you know about out-of-the-ordinary buildings or another memory roll to see if you remember the building being on some trid or brochure or whatever.

Otherwise, your turn to ask more stuff or say what's on your minds.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <10-17-13/0252:09>
Hm. Not sure how to handle this between dice and roleplaying... The amount of additional help you can get out of him depends on your rolls as well as your roleplaying, I guess.
Roll negotiation, it's for the whole package: payment, additional info, transport, lodging, etc.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <10-17-13/0812:22>
So who is rolling?
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <10-17-13/0913:22>
Whomever is the acting face I hope.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <10-17-13/0937:21>
You can still assist. Any hits you score (Cha + Negotiation) are added to the DicePool for the person who finally makes the roll.
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <10-17-13/0956:45>
Rat's dicepool is effectively 0, so he'll just sit this out and let the pros do their thing ;)
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <10-17-13/1122:12>
You can take this as either the main test or a teamwork test, adding first impression.

Negotiaion (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4261078/)
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <10-18-13/1327:40>
:(
Pushing ahead.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <10-18-13/1649:07>
might not get to post tonight, ill, early start etc etc
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <10-18-13/1649:36>
I'll get a post up tonight. 
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <10-18-13/1751:20>
Not liking this, really.
Really starting to look like BestTeaMaker's gone and I'm not sure how to handle it.
I've seen (and been in) too many games that died far too quickly because of this. Demotivation is contagious and I know from experience that I'm really susceptible to it.
What do you guys think? If you're uncomfortable discussing it on OOC, PM me.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <10-18-13/1857:20>
That blows if he is gone.  I'm still enjoying this game quite a bit.   If he is gone how do we proceed?   
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <10-18-13/1930:43>
Well theyve not logged in for 5 days so its getting close to calling in one of the backups i would say. Make sure its a hot girl or Rat might be upset.
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <10-18-13/1934:43>
We could say Syra freaked out and left at the prospect of hurting innocents for her story. Sounds credible and it wouldn't hurt the story. I want to keep going though, this sounds interesting, so we could take in a player that has posted a lot in the past and is consistent.

In any case, I want to keep going. I'm far from demotivated.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <10-18-13/1954:59>
Definitely not demotivated, just infected.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <10-19-13/0435:38>
OOohhhh... Forgot what Quinten promised when any of you back out. Hm, creates all kind of options.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <10-19-13/0734:48>
Worked a 12 hour day yesterday starting at 4am.    I just couldn't keep my eyes open last night.   
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <10-19-13/1724:06>
10 hour day, no break but right now Three star is waiting to see what others say
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <10-22-13/0808:34>
Sorry, I'm sick, screen hurts my eyes. Be back asap.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <10-22-13/0817:47>
Sorry, I'm sick, screen hurts my eyes. Be back asap.

Same here.  Was out sick yesterday.  Managed to drag myself into work today . 
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <10-22-13/0901:24>
Guys, take it easy. If you're sick, take the time to recharge and come back full-force.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <10-22-13/1236:31>
Yeah get well soon guys
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <10-23-13/1237:23>
Feeling better here. 
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <10-23-13/1407:02>
Still having headaches, but I'll try posting.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <10-23-13/2001:30>
There is no way Three Star is commenting on the money first.

Hit reply in the wrong tab originally I guess.
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <10-23-13/2158:56>
Thought so. Rat would comment, but it would only be to say that for ¥50,000 he'd do anything, which will not help negotiations at all.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Silence on <10-23-13/2350:57>
Dammit, that's only 10,000¥ a piece.  Not worth that much effort.  Especially since we only have a week of lead-in time.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <10-24-13/0256:55>
So... which of those 3 replies do I use in IC? *evil grin*
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <10-24-13/0315:41>
Whichever one has the highest negotiation dice pool.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <10-24-13/1149:18>
Does Chrona's previous negotiation roll apply to what Steiner has just offered?  I'm pretty sure it's a no but I want to make sure. 
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <10-24-13/1732:51>
That was the negotiation roll... I asked by the way to roll for negotiation and said that the ones with lower scores could add to the dicepool of the 'leader', nobody rolled. I used what you gave me.
But I must say that roleplaying's > rollplaying. So please just act your characters and talk in IC instead of pointing (metagame) fingers in OOC at who should be doing what now in what order.
Just play the game and your character. The terrorist isn't going to bite your heads off... That's just not his style. He'd probably use bombs.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <10-24-13/1937:36>
All right there we go, dickbaggery engaged

I will spend edge to reroll if thats not enough to improve things between my roll and roleplay.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <10-26-13/0723:03>
Silence, what's going on? You've posted a total of 2 sentences in a week's time...
Title: Re: [OOC, SR4A] There will be flood.
Post by: Silence on <10-26-13/0805:21>
I'm on a tablet until Monday.  And the keyboard on the laptop I was posting with had coffee spilled all over it.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Silence on <10-27-13/1326:16>
Should have a real laptop again either tomorrow or Tuesday.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <10-27-13/1327:45>
I'll have a post up later.   My dad is in town visiting.   
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <10-28-13/1653:58>
I think this is all going very enjoyably.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <10-28-13/1705:16>
I think this is all going very enjoyably.

Agreed. 
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <10-30-13/1628:34>
Everyone who touched the plants, drank something or ate some food, roll Body (+ 'ware or qualities which give additional protection vs poisons).
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <10-30-13/1636:48>
I touched it with a cyberlimb, is that enough?

either way I am edging the balls out of this if I still need to roll.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <10-30-13/1805:12>
Everyone who touched the plants, drank something or ate some food, roll Body (+ 'ware or qualities which give additional protection vs poisons).

Sorry.
Just messing with you, no need to roll, the plants and foods are just fine.
Kind of a juvenile joke for a GM to make, I blame the beer :p
Your paranoia's just funny as hell :p

Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <10-30-13/1811:28>
I thought you had some immune response angle is all.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <10-31-13/0759:27>
Sorry, stuff to do. Talk among each other before splitting ways or something. Possible update tonight, otherwise tomorrow.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <10-31-13/1902:43>
No problem
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <10-31-13/2013:06>
It's Halloween here in the states tonight.  Handing out candy right now to all sorts of kids that are dressed up.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <11-03-13/0733:25>
Some small addition to the last IC. Waiting for each of you to respond before moving on.
Title: Re: [OOC, SR4A] There will be flood.
Post by: farothel on <11-03-13/1230:30>
Xzy: do you want me to post the character here, or somewhere else (as it won't be together with the others)?
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <11-03-13/1346:51>
Here is good.
Sorry for not having commented yet, by the way.
Don't have a lot of time and the little time I've got I need to prioritize.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <11-03-13/1755:06>
I'll have a post up this evening my time.   
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <11-03-13/1956:01>
I'm going to say this now, before i roll my edge roll, that I don't particularly like this being used as a deciding factor on whether characters get hurt/lose gear/etc. It just rubs me the wrong way.
That may not be what you are using it for, I just want my opinion on record before i roll it, in case I get terrible and it sounds like i am saying it because i rolled badly.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Silence on <11-03-13/2306:53>
Hey, I'm the guy with Bad Luck.  And really bad things happen when I roll a glitch on Edge.
Title: Re: [OOC, SR4A] There will be flood.
Post by: farothel on <11-04-13/0321:46>
no worries.  I will become a priority at one point I guess.  :)
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <11-04-13/0328:08>
Hm. Edge is the 'luck' roll, no?
I like using it from time to time because it's as expensive as all the other, but tends to be used far less often and when it does, is usually expended, unlike any other stat.
For what it's worth, I don't use it like I would use other stats or skills. The dicepool is simply too low to be used like that. 80% of the characters I've seen have more chance of (critically) glitching than anything else.
I use it mostly as a good luck roll than as a bad luck roll. Things might get less bad because of being lucky, they don't (often) get worse for being unlucky.* It's not the 'deciding factor', it just helps nudge the result a little bit.

Still, did make me come up with an idea on how to do things differently.
I might still use the edge rolls, but let's have your RL luck or gut instinct factors decide, too:
Where are your characters taking a seat on the truck? Left or right? Front, rear or center?
Don't look at the others, places can't be 'taken', there's plenty of room for you all.

(* That said, HydroRaven, normally you needed to roll for Bad Luck, that -can- make things worse 1 time out of 6. But since the result of your edge roll was good enough, let's ignore it this time.)

@Faro: Sorry for not throwing you in IC just yet. You'll probably be inserted the scene after the one we're about to enter.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <11-04-13/0348:57>
Quote
memory with nanitey goodness (8d6.hits(5)=4)
street gangs (7d6.hits(5)=2)
I am thinking he might piece together enough info with the length of the drive from the Lonestar compound, anything he smelled, heard etc, known Feral or Ghoul Territory and Wild Dog/Barghast Danger Zone (do not really have a knowledge skill for this though) crossovers to narrow down where we might be or what might be going on, if it isnt as it appears.. I am aware this is all very "Taken 2" and that i might not have enough knowledge skills for it, so I am relying heavily on the very good memory roll and his Bodyguard qualities perception bonus.
Area knowledge would've been better here
The street gang knowledge is enough to know that gangs don't tend include ferals and from what Three Star can see from the dead bodies, if they were faking it, they sure made it look convincing.
Memory roll: Three Star does remember a story he read where things like this were described. It was fantasy and didn't take place in the real world or anything, but there was an area that was quickly abandoned and people left their things and pets behind. The dogs in the neighborhood form new packs. The beginning isn't usually so bad and there's usually food to be found at start. But as they breed and the pack grows, the hunger grows and with it the violence. A few generations later (and this area looks as if it has been abandoned for decades) the dogs are completely wild animals again. They grow up knowing only to fight for food. Couple that with a strong and confident barghest as pack leader...
Sure, it could be set up. And there are probably ways to 'persuade' a pack into going somewhere or attacking something, too. But they might've just been starved animals fighting for the survival of their pack, too.
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <11-04-13/0557:33>
Rat will sit left side, rear (furthest from the driver).
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <11-04-13/0710:29>
Boomer is sitting right side middle.   
Title: Re: [OOC, SR4A] There will be flood.
Post by: farothel on <11-04-13/1306:22>
Name (real):  Laura Summers
Name (fake SIN1, r4): Rivera Paulson, UCAS citizen
Name (fake SIN2, r3): Amy Robinson, SK citizen
Alias: black panther
Race: elf
Sex: Female
Nationality: CAS
Length: 1m85
Weight: 74 kg
Eyes: white
Hair: white
Measurements: 36C-22-37

Description: Laura is a good looking, black elf.  She has white hair (a genetic mutation running in her family), which she normally wears in a ponytail, and she got matching white cyber eyes.  On a run she is mostly dressed in leather (or at least faux-leather), except when the situation requires something else (like fancy dinners and such).  She often seems a bit distracted while doing matrix stuff.

matrix avatar: An almost real black panther (hence her nickname), roaming around in the jungle (if her reality filter wins).  She also has a cartoon version of the same and a female dark elf avatar for those locations that request metahuman avatars.


Attributes

BodyAgilityReactionStrength
353 (4)2
CharismaIntuitionLogicWillpower
6444
EdgeMagic EssenceInitiative
3-3.258

Positive Qualities
-Photographic memory (10) (-1 treshold on memory tests)
-Analytical Mind (5) (+2 dice on logic for puzzles, etc, +2 dice on data search + software tests)
-first impression (5) (+2 dice on social tests during first meeting)

Negative Qualities
-asthma (-15)
-Scorched (black IC) (-10) (-2 dice on will when facing black IC)
-SINner (standard) (-5)
-media junkie (mild) (-5)

Active Skills
Electronics Skill Group4
influence skill group3
longarms (shotguns +2)2 (4)
pistols (automatics +2)3 (5)
perception4
gymnastics4
Pilot aircraft2
pilot ground craft (car +2)3 (5)
Cybercombat 4
Electronic Warfare 4
Hacking 6
Knowledge Skills ( [Logic + Intuition] x 3 free points)
Matrix security procedures3
Ares R&D procedures1
Matrix gangs3
Smuggler groups3
Data havens2
gambling card games3
Elven wines2
Media sites2
Classical music 1
Language Skills
EnglishN
Salish2
Sperethiel3

Cyber/Bioware
CyberwareEssenceCostNotes
implanted commlink0.22000¥
hot sim module 0.2 5000¥ can go to hot sim VR
wired reflexes I (alpha) 1.6 22000¥ +1 reaction, +1IP
cybereyes (r3)0.4 8750¥ low light vision, thermographic vision, flare compensation, smartlink, vision enhancement r2, vision magnification
cyberears (r2) 0.3 13000¥ audio enhancer r2, datajack, select sound filter r2, damper, ultrasound sensor
Skin pocket0.15000¥can conceal small objects

commlink1
commlink/OSsignal/systemresponse/firewall
Hermes Ikon46
Novatech Navi66
Programs: armor 5 (ergonomic), attack 6, biofeedback filter 5 (ergonomic), blackout 6, corrupt 5, data bomb 4, decrypt 6, defuse 6 exploit 6, medic 3, sniffer 6, spoof 6, stealth 5 (ergonomic), track 6, ECCM 3 (ergonomic), analyse 6 (ergonomic), browse 6, command 6, edit 6, encrypt 6, purge 6, reality filter 6 (ergonomic), scan 6, facial recognition r3, vehicle recognition r3
Options: Optimization (exploit): +1 to actions using program

commlink2
commlink/OSsignal/systemresponse/firewall
Sony Emperor33
Iris Orb35
Programs: analyse 6 (ergonomic, optimization 3), browse 3, command 3, edit 3, encrypt 3, purge 3, reality filter 3 (ergonomic), scan 3

Gear (228731¥)
armoured vest (chemical protection 2) 1100¥
Form-fitting half-body suit (nonconductivity 3, fire resistant 3) 1800¥
Zoé executive suit ensemble (long jacket) 1950¥
actioneer business suit 1500¥
Zoé moonsilver cocktail dress 5000¥
docwagon basic 5000¥
survival knife 50¥
defiance EX shocker 150¥
Ares predator IV (personalised grip, gecko grip, silencer) 750¥
Enfield AS-7 (powered folding stock, foregrip, personalised grip, smartgun system, sling) 2460¥
shotgun ammo (100 rounds regular, 50 rounds stick-n-shock) 600¥
pistol ammo (150 rounds regular) 300¥
taser darts (20 rounds regular) 100¥
spare clips (5 pistol, 3 shotgun) 40¥
2x disposable commlink 600¥
5x datachip
satellite link 500¥
2x 1m fiber optic cable, wireless adapter, optical tap 260¥
40 RFID tags (20 security, 20 stealth) 200¥
fingernail data storage 200¥
tag eraser 150¥
area jammer rating 4 2000¥
directional jammer rating 4 2000¥
fake SIN rating 4 + 3x fake licence rating 4 5200¥
fake SIN rating 3 + 3x fake licence rating 3 3900¥
glowand 60¥
5x lael in disposable syringes 950¥
medkit rating 6 600¥
respirator rating 6 600¥
survival kit 100¥
hardware + software kit 1000¥
10 plastic restraints
Asthma medication (3 months) 600¥


Drones
-Microtapper bug (2x, one with cable, one with wireless adapter)

HandlingAccelSpeedPilotBodyArmorSensorAvailabilityCost
12/1010300181000¥

-Cyberspace Designs Dragonfly (minidrone)
Modifications: chameleon coating, fuzzy logic, improved sensor array: motion sensor, radio signal scanner r4, directional microphone (audio enhancement r2), camera (thermographic vision, vision enhancement r2, vision magnification)

HandlingAccelSpeedPilotBodyArmorSensorAvailabilityCost
13/1530311281000¥

-Mercury Comet (car)
Cost   Description   avail
Run Flat Tires, Basic Termination system, Drone Rack (Mini),Smuggling Compartment, GridLink Override, Personal Armor 3, Morphing licence plate, Oil-Slick Sprayer, Manual Control Override, Drive-by-Wire, Smoke Projector, Spoof chip

HandlingAccelSpeedPilotBodyArmorSensorAvailabilityCost
015/3011021061- 24200¥

Lifestyle:
13 LP total, 3800¥/month (2 months bought)
Location: Tacoma, Seattle
comforts3
entertainment2
necessities3
neighborhood2
security3
Karma Spent: 0

Contacts
ContactC/L
Jean-Jacques Leroy (Smuggler)4/3
Zeus (blogger specialised corp news)3/3
John Smith (mechanic)3/2

T-bird smuggler (Jean-Jacques Leroy): captain of the T-bird with whom she had gone into Denver when the group was taken down.  Now the second in command of the -reduced- smuggling group.  Useful contact to get some gear or someone in or out Seattle.

Blogger (Zeus): she got to know him on one of the runner and hacker forums she is on.  She got him a lot of data on Ares’ procedures when she was fired by the company and now when she needs something about a corp, she can always ask him.  He doesn’t have everything of course, but from time to time he has some gems.  She makes it a point if she learns something about a corp (specially the megas) to let him know as well.

John Smith: he’s a mechanic who did the mods on her car and also some drone work.  He also likes to play a game of poker and they, which is where they met.  Has a lot of contacts in the runner and smuggler scene, as well with street racers.

[/spoiler]

background
Laura was born in 2040 in Charleston, South Carolina, CAS.  Her parents had an upscale restaurant, catering to the rich and famous of the CAS.  Her childhood was quite idyllic and she was send to a private school, just like her brother.  But while he was more interested in economics, she quickly found the matrix more to her liking, often staying up very late to play games and such.  She was very intelligent and curious and she went through school without a problem, on the school level that is.  There were a couple of children of humanis members at school and as she had very good results and also was prettier than most of the humans, they harassed her often.  Some teachers, also members of humanis, turned a blind eye.  But she got her revenge when she found the passwords of one of the leaders of the little group.  Using his account, she attempted to hack into the school node to get to the exam questions.  It didn't work, but she managed to hide her tracks very well and the alleged hacker was kicked out of school.  Without a leader the group left her alone and she managed to graduate with honours.

After high school she started at Detroit University in the UCAS.  At university she had fewer problems with bigotry, but more with her classes.  While she was still doing well, she had to gone through high school without doing much, and at university she had to study a lot more, although she still had the advantage of remembering almost everything she had read once.  But her grades stayed up and everybody saw her already with PhD behind her name.  In her free time she continued to program her own things.  It was at university that she got her cybereyes, and on a whim she made them completely white to match her hair (something that ran in her family).

Detroit University was controlled by Ares, who had their HQ in that city.  A couple of weeks after she had done her final exams, a representative of one of their many subsidiaries offered her a job.  It involved some programming in one of their R&D departments.  Since university life started to pale and she had always liked new things, she decided to accept.  With that acceptance she started her corporate life, a life that would be spend for more than 90% in the matrix, often in full VR (cold sim only), so she got a datajack and simsense module.  It was here that she got her first taste of shadowrunners when one night the facility was attacked, both in VR and in the meat.  She later understood that whoever the team was, they hadn't done their homework as they didn't know that the facility right next to it was also part of Ares and they had a firewatch team visiting to pick up some new gadgets.  As the team thought the attackers were after the new stuff, they defended in the typical Ares firewatch team way (which is to say, attack and shoot everything until it didn't move anymore).  As Laura and her team were doing overtime to get back on the timelines, they were mostly in the facility and helped defending against the VR attacks.  While individually they were no match in cybercombat against a 'professional' hacker, together they could simply overwhelm him or at least keep him of the juicy files until help arrived.  While two people had to go to hospital with brain damage, they were proud they had managed to hold them off.  In order for this to not happen again, Laura started to follow some extra courses so she could defend herself better in cyberspace.  The company approved and in 2063 she was promoted to security supervisor.

But the 'idyllic' corp life came to a dead halt in 2064.  Laura had logged in from home to do some last minute coding when all of a sudden she was cut off from her meat body.  Unfortunately due to the crash, her persona also lost its ID data and the black IC on the company node thought she was an intruder and attacked.  She tried to crash the attacker, but the disorientation of the sudden cut-off was too much and she only just managed to flee.  This made her even more lost and even today, she has quite a bit of fear from black IC.  Her consciousness was wandering in the matrix, trying to find her body back, but whole sections of the matrix had simply gone missing for - at that time - no good reason.  She was getting even more frightened when she encountered an entity, probably a ghost of the machine (she had heard stories about them).  This entity was in fact very helpful and guided her back to her body, which by this time was moved to a local hospital.  There she came by, after a week in coma.  Again she was investigated and she had gotten some nerve damage and a fear for black IC.  As she had some money, she decided to get some extra cyberwear to help with the nerve damage.  The company made it possible for her to get alphaware and also helped with the licences ‘for medical reason’.  The company send everybody who had been trapped in the matrix to a psychiatrist, which helped against her fear.  While she still didn't like black IC, at least she could get back into the matrix.

A couple of months after she got the cyber, her own nerves started to come back as well.  The doctors thought it was the cyber who had pushed the nerves into action again.  Whatever it was, she now had both.  She had just gotten this good news from the doctors when Ares decided to downsize the department she was working in, as their work had become less useful with the new wireless matrix.  For a couple of months it was hard, as she was evicted from her corporate apartment and finding a new place to live wasn't easy for someone without a salary.

But she refused to give up and soon she started doing minor matrix jobs for a smuggling ring.  It became quickly clear that she was very gifted in finding those places were certain supplies were abundant and other places were the same things were scarce or illegal.  This allowed the smugglers to make more money so they started to give her more responsibility (and more money, which she used to buy upgrades to her commlink and programs).  As she still had her official SIN, she could move in circles most smugglers could not, and so she also started doing some of the negotiations.  Her nearly perfect memory helped her with this.  People always liked it when you recognised them, even if you had met them only once.  As she had to go with the crews more and more, they taught her to fly the T-birds they used, so she could also be useful in flight besides running matrix overwatch.

But again her luck was not long lived.  In the beginning of 2071, a snitch in the organisation spilled the beans and the whole group was taken out.  As she had just left with a crew to bring stuff into Seattle, she wasn't present when the group was attacked.  She and her crew were one of the few left over from a group of almost 200 people and as she was one of the more distinctive members, she thought it wise to lay low for a bit.  While the rest of the crew went in search for other people who had escaped in order to reform the group, she decided to stay in Seattle and live of the money she had put aside.  She did some matrix jobs from time to time, more out of boredom than anything else, while she continued to upgrade her programs herself, but after a while the money started to run out and she had to look for other work, but she decided not to go back to smuggling for now.

Starting money: 4d6=13 (http://invisiblecastle.com/roller/view/4278532/)
=> 1800 nuyen
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <11-04-13/1420:15>
Passenger side, middle, so long as it puts me between two other people. (middle between two other people is my preference)
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <11-04-13/1422:25>
Quote
memory with nanitey goodness (8d6.hits(5)=4)
street gangs (7d6.hits(5)=2)
I am thinking he might piece together enough info with the length of the drive from the Lonestar compound, anything he smelled, heard etc, known Feral or Ghoul Territory and Wild Dog/Barghast Danger Zone (do not really have a knowledge skill for this though) crossovers to narrow down where we might be or what might be going on, if it isnt as it appears.. I am aware this is all very "Taken 2" and that i might not have enough knowledge skills for it, so I am relying heavily on the very good memory roll and his Bodyguard qualities perception bonus.
Area knowledge would've been better here
The street gang knowledge is enough to know that gangs don't tend include ferals and from what Three Star can see from the dead bodies, if they were faking it, they sure made it look convincing.
Memory roll: Three Star does remember a story he read where things like this were described. It was fantasy and didn't take place in the real world or anything, but there was an area that was quickly abandoned and people left their things and pets behind. The dogs in the neighborhood form new packs. The beginning isn't usually so bad and there's usually food to be found at start. But as they breed and the pack grows, the hunger grows and with it the violence. A few generations later (and this area looks as if it has been abandoned for decades) the dogs are completely wild animals again. They grow up knowing only to fight for food. Couple that with a strong and confident barghest as pack leader...
Sure, it could be set up. And there are probably ways to 'persuade' a pack into going somewhere or attacking something, too. But they might've just been starved animals fighting for the survival of their pack, too.

Thanks, I realized when we started playing that I had missed out local area knowledge.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Silence on <11-04-13/1624:12>
I'm thinking Spooky would sit up near the cab on the passenger side.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <11-04-13/1818:54>
Chrona, UK passenger side or, you know, like the rest of the world? :p

Assuming Shadowrun default/rest of the world style:
Rat: Left rear
Boomer: Right middle
Three Star: Right middle
Spooky: Right front

No time for the complete IC now...
You can all roll initiative, though.
If you scored 3 hits on the perception roll, add 3 dice for being alerted.
Pay attention though, I'm seeing high dicepools on this test. It's far too late (I MUST go to bed asap) to do this myself and only Yogi/Boomer wrote down the breakdown of his dicepool, but make sure you only include enhancement bonuses if you've got them through powers, qualities or implants. You left your equipment at the police station.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <11-04-13/1825:19>
Chrona, UK passenger side or, you know, like the rest of the world? :p

Assuming Shadowrun default/rest of the world style:
Rat: Left rear
Boomer: Right middle
Three Star: Right middle
Spooky: Right front

I think you meant Three Star is left middle as boomer is right middle. 
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <11-04-13/1855:55>
Sorry for that. The breakdown of the perception test for Rat is Intuition 5 + Perception 5 + Perceptive 1 + Attention coprocessor 3. I assumed that since it's not a weapon, Rat still had access to his attention coprocessor. If not, we can always knock the last 3 dice.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <11-04-13/1927:13>
Pay attention though, I'm seeing high dicepools on this test. It's far too late (I MUST go to bed asap) to do this myself and only Yogi/Boomer wrote down the breakdown of his dicepool, but make sure you only include enhancement bonuses if you've got them through powers, qualities or implants. You left your equipment at the police station.
Yeah that was INT, Perception and Bodyguard with 3 from actively perceiving.

REA 4 and INT 4 and Wire 2 and Enhancers 2 plus 3 from alert followed by regular initiative (15d6.hits(5)=5, 12d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4291156/)
So Suprise is at 5, Initiative is at 15
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <11-04-13/2117:33>
Initiative: REA 7 + INT 4 + 3 (perception bonus) = 14 (14d6.hits(5)=6) (http://invisiblecastle.com/roller/view/4291242/)

Init:  11 + 6 =17
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <11-05-13/0314:50>
Chrona, UK passenger side or, you know, like the rest of the world? :p

Assuming Shadowrun default/rest of the world style:
Rat: Left rear
Boomer: Right middle
Three Star: Right middle
Spooky: Right front

I think you meant Three Star is left middle as boomer is right middle.

Quote from: Yogi
Boomer is sitting right side middle.   
Quote from: Chrona
Passenger side, middle, so long as it puts me between two other people. (middle between two other people is my preference)

Like I said, you can be seated on the same position. The position is relative to the flatbed truck, not to each other. With enough space on each side to seat maybe 7-8 people, there's plenty of room.

Driv.   Maj.    Quint.
-----------------------
Sarge       Spooky
X        Syra       Elf
X                        X
Elf      Tur-    Boomer
Elf      -Ret      3-Star
X        Dead      Elf
Rat    Dead      Elf
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <11-05-13/0430:30>
Reaction 3 + Intuition 5 + Surprise bonus 3 (11d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4291630/) so that's a big 9 for Rat.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Silence on <11-05-13/0957:43>
Initiative (10d6.hits(5)=0) (http://invisiblecastle.com/roller/view/4291754/)  Seriously?  Guess I'm going last.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <11-06-13/0324:02>
IC updated.
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <11-06-13/0529:00>
Since Rat is pretty low down the initiative line, I'll post his resistance roll here: Will 3 + Impact Armour 2 + Ceramic Bone Lacing 2 (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4292874/) no glitches. So that's 4S for him.

Edit: Here are the extra 2 dice: Extra dice (2d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4293025/) lucky! So that's 2S for Rat.
Title: Re: [OOC, SR4A] There will be flood.
Post by: farothel on <11-06-13/0750:06>
I feel like I'll have to bring my medkit as well, when I come with the cavalry to save the day.  ;D
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <11-06-13/0802:52>
Since Rat is pretty low down the initiative line, I'll post his resistance roll here: Will 3 + Impact Armour 2 + Ceramic Bone Lacing 2 (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4292874/) no glitches. So that's 4S for him.


Rat should be rolling Body to resist the impact damage if I'm not mistaken. 

I'll have a post up around lunch my time.  Maybe sooner. 
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <11-06-13/0913:35>
Since Rat is pretty low down the initiative line, I'll post his resistance roll here: Will 3 + Impact Armour 2 + Ceramic Bone Lacing 2 (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4292874/) no glitches. So that's 4S for him.
Rat should be rolling Body to resist the impact damage if I'm not mistaken. 
Correct. That should be 2 extra dice.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <11-06-13/1036:14>
Xzy are you looking for complex and simple actions or can we go with the flow as long as we don't get too crazy with what we do?
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <11-06-13/1054:09>
You're absolutely right, guess it was a long day at work! Edited the last post.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <11-06-13/1118:11>
I winged it on the post.   Xzy if you need me to change it let me know.   I figured we weren't in actual combat yet so my post would be ok. 
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <11-06-13/1401:33>
Post looks good.
Gonna wait for Three Star before I post what you both see. You are actually in combat, but your first actions are more than likely going to be removing the bag and freeing yourselves anyhow and that's 1 IP worth of actions.

Made a 'map' with the ShadowRun returns editor... Can't do what I want to do but it sets the scene a little bit, I guess. The flatbed truck's lying on its side, and the one that drove into it is actually a garbage truck that looks like an evil version of the A-Team went to work on it.
Takes a lot of time and I just suck at this kind of thing. Depending on a lot of factors I might actually use it for some game maps in the future, maybe the inside of a building is easier, will need to experiment some more. But I don't have that much time and am starting to really suffer from CTS or RSI or whatever it is and need tocut down on my computer stuff. Trying a trackpad (logitech K400) now to see if it helps and I've got a tablet to post from too... but I want to save my mouse wrist for gaming.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Silence on <11-06-13/1918:56>
Okay.... Looks like I could use you sending me a copy of my chummer file, because the dogs decided to play with the flash drive I had it backed up on.

Resist damage (9d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4293516/) And for some reason I keep alternating between loving and hating Invisible Castle.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <11-06-13/2029:52>
Three Star will take two heavy pistols, one for his Actioneers holster, one for his cyberarm and take a combat knife in his right hand.

Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <11-07-13/1524:44>
Sorry, doubt I'll be able to post tonight. :(

Good thing is, it means you'll live at least until tomorrow!
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <11-09-13/1139:59>
Really sorry guys... End of the years is always hell for someone working in a store and this year's hell appears to be starting earlier than usual.
So a heads up, for the coming two months my posting can be shorter and/or less frequent, detailed or spell-checked.
I rolled for attacks and defenses when applicable, but having to choose between getting a post done or having them all written out in full detail but delaying the post even longer, I chose the first option, hope you're okay with that.

If you have more IP's, post your actions (Rat's will only come into effect next CT)  the enemies only got 1IP.. Only Quinten will act, (he's got 2 IP's), but that won't interrupt any of yours.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <11-09-13/1228:27>
No problem man, i work in a store too, i might be the same.

Don't want to try to string it into an IC post yet as I am not sure what cover there is without a line of sight in both sides attackers directions, so i will just say that it is Full Defense and move towards whatever is hard cover for my second IP, then if I find it start shooting the nearest ork with the heavy pistol i found in my third IP, if I don't find good cover I will just stay on full defense at whatever cover i do get.

Here are some possibly needed rolls for the combat turn
Dodge 4, dodge 4 and Reaction 8, diminishing returns. (16d6.hits(5)=6, 15d6.hits(5)=4, 14d6.hits(5)=5, 13d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4297446/)

Two possible shots at a Tusker (will change target if one seems to go down)
Take aim as a free action, pistols 4, agility 9. take off last few dice if there's cover, keep one or roll another if there's a laser sight. second shot is pistols 4, agility 9. take off last few dice if there's cover, keep one or roll another if there's a laser sight (My strength is enough for recoil comp) (14d6.hits(5)=7, 13d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4297450/)

all of the jics
jic (30d6.hits(5)=10, 30d6.hits(5)=14) (http://invisiblecastle.com/roller/view/4297451/)
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <11-09-13/1358:54>
Awesome, thanks.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <11-09-13/1748:45>
Don't want to try to string it into an IC post yet as I am not sure what cover there is without a line of sight in both sides attackers directions, so i will just say that it is Full Defense and move towards whatever is hard cover for my second IP, then if I find it start shooting the nearest ork with the heavy pistol i found in my third IP, if I don't find good cover I will just stay on full defense at whatever cover i do get.

The nearest hard cover at the moment is already taken by the soldier who got to cover, on the small map just left of the truck's cabin.
Anything further south means opening yourself up to attack from the attacker's currently on the other side of the flatbed.
The larger cover to the north -might- work; but if the incoming attackers are circling from both directions, you'll be open to an attack in the back from there, too.

Just to make sure we're clear, Dodge + dodge + Reaction is melee defense, not ranged. So you'll be dropping 4 dice if you're being shot at.

@Silence: You're up. Also, at the moment Spooky's right above the sergeant and the fire. The fire's starting to get hot and if he stays in that location for longer than this CT, he'll start taking fire damage.... But if he drops down at this location he'll be falling right on top of the burning sergeant and take fire damage, too.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <11-09-13/1810:55>
Just to make sure we're clear, Dodge + dodge + Reaction is melee defense, not ranged. So you'll be dropping 4 dice if you're being shot at.


My bad
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <11-10-13/0017:46>
Question about the turret.   How would it know what to fire at if Boomer got it upright and working again.  I can think of some kind of image recognition or broadcasted comm link as to define friend or foe.   Is hate to set this thing up and have it blasting at us.   Would it be possible to, if boomer got it working. To have it pin down/supress one of the groups of two that they can see? 
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <11-10-13/0248:24>
Hm. I'd think modern turrets have a friend or foe recognition smart enough to distinguish between people firing its direction and people firing away from it and also know to target anyone its friend target. The elves are/were meant to protect you, so if any more advanced programming had to be done to make sure it won't kill you, they'd have done it.
Setting it on suppression fire has certainly been an option in any turret Boomer's ever seen.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <11-10-13/1113:38>
Weapons the Ancients are using;
Sidearms: Ares Predator IV
Weapons: 2 x SPAS 22, 5 x AK-97
Also each has a Survival Knife
None of the weapon has accessories or modifications.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <11-10-13/1227:11>
Thanks for the list.  Now I know what Boomer will want.   


Post is also up.  I hope it's alright. 
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <11-10-13/1322:48>
Re: Boomer actions:

IP2: picking up a weapon and activating the commlink
IP3: Set up turret, knowledge check to see what's wrong and required.

The MG's ammo belt needs to be reinserted correctly and the weapon's out of alignment with the turret. You need 6 hits to get the turret in action.
Extended test:  Simple action Hardware + Logic vs. threshold 6 to fix both problems. Keep the first roll for your first action in your next IP,
So Boomer will probably get the job done at the end of IP1, CT2.

I do need to know where you plan on putting the turret and aimed in which general direction, but you might want to wait for Three Star's actions & results before giving me an answer location, though.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <11-10-13/1743:59>
Sounds good.   I was planning on having it shoot at the pair in the building since they have the best cover right now.   Will wait on the others actions. 
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <11-10-13/1833:02>
Just a quick gang knowledge check for Rat: Logic 3 + Seattle Gangs 3 (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4299110/) no glitches
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <11-10-13/1841:58>
Posts up using the rolls from earlier
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <11-11-13/0342:01>
Eh, Chrona, jus so you know, you can always go Full Defense as an interrupt when you get attacked, there's not really a reason to do so in advance.
But even if you do want to do it in advance; if he uses his last action in the last IP going full defense, Three Star can still fire 3 shots (minimum) before going on the defensive and the effect will be the same defensively, except maybe you'll have a bunch of opponents less.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <11-11-13/1253:55>
Looks like we're waiting on Silence.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <11-11-13/1410:57>
He did not want to miss and draw their attention to him when he lacks cover and they have cover and high ground. Once the Turrets covering fire, the elves or anyone else starts firing he would but I cannot predict that so I have to just declare full defense, but i suppose as i have 3 initiative passes I will do this.

IP1 Arm Himself, Look for cover. (failed to find cover)
IP2 With hold actions, will fire twice if someone starts suppressive fire or 2 or more people have landed hits on the enemy.
IP3 Used for Full Defense Interrupt, or used to declare Full defense if not attacked by then. If i haven't taken my withheld action by then because of my conditions having not been met then I wont take my Withheld actions, so as not to end my Full Defense.

Sound better?
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <11-11-13/1550:42>
Sure, whatever you want.
Waiting for Spooky, if he hasn't acted tomorrow, I'll make him do something.
Quinten will be firing at the orks in the next IP, by the way, that might make Three Star do so too?
Yogi, didn't comment earlier, but the 2 orks in the building are probably the hardest target for the turret to hit. Turrets tend to be best at covering wide open distances, the building is the opposite, especially with it standing so near. The angle, cover and very limited LOS is much harder to deal with for an immobile turret than a moving person.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <11-11-13/1559:14>
If Quentin hits twice, I will take my shots at those in the windows then. I will concentrate on the same one Quentin fired at if he didn't go down, if my first shot takes them down then i will fire at the second. (likely a miss)
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <11-11-13/1636:59>
Yogi, didn't comment earlier, but the 2 orks in the building are probably the hardest target for the turret to hit. Turrets tend to be best at covering wide open distances, the building is the opposite, especially with it standing so near. The angle, cover and very limited LOS is much harder to deal with for an immobile turret than a moving person.

Gotcha.  Ill probably have it set up to cover the flowerbed and the front of the truck.  if I remember the map right I might be backwards.  (So if any orcs come around the truck from the direction they can be picked up as targets for the turret. 
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <11-12-13/1908:00>
Silence you may want to go back to page 10 in the OOC or just read this and reflect it in your post.   

Glad you finally posted I was getting worried we were going to loose another player. 

@Silence: You're up. Also, at the moment Spooky's right above the sergeant and the fire. The fire's starting to get hot and if he stays in that location for longer than this CT, he'll start taking fire damage.... But if he drops down at this location he'll be falling right on top of the burning sergeant and take fire damage, too.


Title: Re: [OOC, SR4A] There will be flood.
Post by: Silence on <11-12-13/2356:19>
Internet issues.  Namely, Windows Firewall on the router and my laptop.  And thanks for reminding me about the burning lady beneath me. Post modified appropriately.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <11-13-13/1555:51>
Quintin met my parameters, so Three Star will take his two shots in IP3 at one of the window Orks, if one goes down he will fire at the second.

Here are some possibly needed rolls for the combat turn
Dodge 4, dodge 4 and Reaction 8, diminishing returns. (16d6.hits(5)=6, 15d6.hits(5)=4, 14d6.hits(5)=5, 13d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4297446/)

Two possible shots at a Tusker (will change target if one seems to go down)
Take aim as a free action, pistols 4, agility 9. take off last few dice if there's cover, keep one or roll another if there's a laser sight. second shot is pistols 4, agility 9. take off last few dice if there's cover, keep one or roll another if there's a laser sight (My strength is enough for recoil comp) (14d6.hits(5)=7, 13d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4297450/)

all of the jics
jic (30d6.hits(5)=10, 30d6.hits(5)=14) (http://invisiblecastle.com/roller/view/4297451/)


CT2 INI 12d6.hits(5)=9 (http://invisiblecastle.com/roller/view/4303058/) Holy Shit, 21 then.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <11-13-13/1602:50>
CT2 initiative - Initiative (11d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4303074/)

16

Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <11-13-13/2033:54>
CT2 (14d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4303304/) no glitch, so that's a score of 18 for Rat.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <11-15-13/0908:41>
Come on guys.  It's combat time.  Should be on the ball here. 
Title: Re: [OOC, SR4A] There will be flood.
Post by: Silence on <11-15-13/0949:33>
Only have the one pass.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <11-15-13/1112:18>
Only have the one pass.

True and we have been asked to roll for initiative for the 2nd CT.   Can't hurt to do that and post actions.   Spooky will act on the 1st pass like everyone else.   He may be last but he will act.   
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <11-15-13/1259:35>
I am just waiting in case the assailants do anything first.

Otherwise 4 more shots at Orks, saving IP 3 for full defense.

Some dodge rolls for this CT. Will interrupt by giving up IP3 if i need to, If I do get attacked then i wont attack and remain on full defense (12d6.hits(5)=3, 11d6.hits(5)=4, 10d6.hits(5)=3, 9d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4304836/)

First shot of the IPs gets free take aim. Unless something happens to use up my free action. (14d6.hits(5)=4, 13d6.hits(5)=7, 14d6.hits(5)=4, 13d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4304837/)
4 possible shots, starting with the Orks with high ground, if they seem to go down move onto the ones in LOS on the ground, if I finish with those, peak round to aim at the ambushers.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <11-15-13/1329:51>
Sorry for the low pace... I was kind of waiting for everyone to roll initiative, but if I'm honest with myself I could've probably used JiC's or taken one of several other options to make things move forward.
Truth is, I'm kind of having troubles with motivation at the moment... My activity as GM seems to be directly related to my activity as a player... recently being refused for about half a dozen applications in different games on other forums (Pathfinder PbP's) and not having a game at a RL table going anymore isn't helping much either :(
Also, my arm's killing me. Trying different positions, keyboards, tablets and whatever to reduce the pain, but at the moment typing or moving my mouse is simply painful :(

Will try to get back to more regular posting. Could be shorter posts than usual though... If things are unclear or something needs more explanation, don't hesitate to ask!
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <11-15-13/1344:20>
IP1
Three Star 21
Rat 18
Boomer 16
Quinten 12
Spooky 10
Ancients, or what's left of them.
All 3 Enemy groups are last

IP2
Three Star 21
Rat 18
Boomer 16
Quinten 12

IP3
Three Star 21
Rat 18
Boomer 16

I am just waiting in case the assailants do anything first.
If these guys were quicker than 21 initiative, you'd be in serious trouble.

Quote from: Chrona
First shot of the IPs gets free take aim. Unless something happens to use up my free action. (14d6.hits(5)=4, 13d6.hits(5)=7
Two shots take down the second ork inside the building (the one that tossed the molotov)

Quote from: Yogi/Boomer
He quickly pulled <turret> back a few feet and aimed it in the direction of the two Orcs behind the flower bed.
There's only one left, the other one was killed by Quinten. Could be Rat takes out the second one, he acts before Boomer. Feel free to edit your post if that's the case.

One thing: when editing posts to chance actions, please mention it in OOC so I know something changed.

Chrona feel free to narrate killing the ork, after tossing the molotov he's reaching for a sawed-off shotgun in case you want to know.
Hydroraven feel free to post if it's sooner than Chrona, just know the two orks in the building are dead, as is one of the 2 behind the flowerbed.
Boomer already posted his IP1.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <11-15-13/1434:36>
Chrona feel free to narrate killing the ork, after tossing the molotov he's reaching for a sawed-off shotgun in case you want to know.
Hydroraven feel free to post if it's sooner than Chrona, just know the two orks in the building are dead, as is one of the 2 behind the flowerbed.
Boomer already posted his IP1.

Done, i will hold off on IP2 until we see whether I have a flowerbed Ork or an Ork behind us to shoot at.

Sorry for the low pace... I was kind of waiting for everyone to roll initiative, but if I'm honest with myself I could've probably used JiC's or taken one of several other options to make things move forward.
Truth is, I'm kind of having troubles with motivation at the moment... My activity as GM seems to be directly related to my activity as a player... recently being refused for about half a dozen applications in different games on other forums (Pathfinder PbP's) and not having a game at a RL table going anymore isn't helping much either :(
Also, my arm's killing me. Trying different positions, keyboards, tablets and whatever to reduce the pain, but at the moment typing or moving my mouse is simply painful :(

Will try to get back to more regular posting. Could be shorter posts than usual though... If things are unclear or something needs more explanation, don't hesitate to ask!

I do not mind, it happens to us all.
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <11-15-13/1736:07>
Man Xzyl, it sounds very painful typing for you. I hope you can sort your situation soon :)

Will post Rat's actions shortly.

Edit: What are Rat's options as far as weapons are concerned?

Int 5 + Perc 5 + Perceptive 1 + Attention Coprocessor 3 + Actively Looking 3 (17d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4305098/) no glitches. JiC (30d6.hits(5)=11) (http://invisiblecastle.com/roller/view/4305099/)
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <11-15-13/1853:44>
Quote from: Xzylvador
Sidearms: Ares Predator IV
Weapons: 2 x SPAS 22, 5 x AK-97
Also each has a Survival Knife
None of the weapon has accessories or modifications.
Anything in specific you were looking for with the perception?
If it's enemies, there's one left alive which you can see, the one behind the flowerbed. If any of the others are still capable of fighting, they sure are good actors and have awesome special effects!
It's also pretty clear there are more approaching, currently on the other side of the truck but almost upon you.
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <11-15-13/1902:32>
Alright, edited my last post.

No, was just looking for available weapons and gave you a roll for it. Since I didn't want to waste the roll on only the weapons, I figured Rat might as well weigh his options ;)
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <11-17-13/1027:20>
Only have the one pass.

It's time for your one pass. 
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <11-17-13/1600:18>
Sorry, both kids are sick, posting problematic... as is sleep.
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <11-17-13/1712:54>
I know that situation all too well, Xzyl. Take care of yourself and of your family, we can wait a couple of days for you :)
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <11-17-13/1718:55>
Yup no worries.   
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <11-19-13/1223:15>
Still checking.   Xzy I hope the kids and you are feeling better.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <11-20-13/0346:02>
Kids are... they made me sick, though :(
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <11-20-13/0808:58>
Body 5 + Bone Lacing 2 - AP 1 (6d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4310593/) no glitches, so that means 5P for Rat.[/spoiler]

HR doesn't Rat have armor.  Your sheet says he has FFBA and the Ancients didn't make us remove any armor.  I think you should have another 6 dice to resist with. 
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <11-20-13/0816:13>
Xzy is there still an Orc either behind the flower bed or in the building?  I wasn't sure if the turret started firing yet or not.  Boomer did set it up to cover one of the ends of the truck (north or south not sure which but it was the end that was facing the flower bed I think.)

Also in looking around earlier did Boomer spot what might be a fire extinguisher of some sort.  like maybe there was one near where the Elf who is covering near the utility box. 
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <11-20-13/0843:01>
You should have your armor, yeah.

No, the first 4 orks were all killed.

No extinguisher in sight... most likely place (if the ancients followed security procedures, which is doubtful) would be inside the truck's cabin... which is also on fire.
As for the box, I'm not 100 percent sure utility box is what it's called... If you do, let me know. It's the kind of box with a lot of electrical wires and fuses. Don't expect to get anything out of it.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <11-20-13/0851:18>
Okay, editted my IC. Think that's all. If there are any things I missed, let me know. Fever messing with my head.
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <11-20-13/1001:18>
Guess I got confused with what they were allowed to keep. Here's the extra 6 dice: Armour (6d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4310690/) so it brings his damage down to 2P.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <11-20-13/1041:13>
Did you account for the AP -1? If not, the damage is 3P
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <11-20-13/1645:26>
I'll have a post up this evening.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <11-20-13/1752:32>
Oh Full dodge can be Blade + Dodge + REA which is 18 for me, i need to keep that in mind.
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <11-20-13/2031:35>
@Xzylvador
Yes I did, it effectively reduced my bone lacing bonus to 1 instead of 2.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <11-21-13/0319:46>
IP2
Three Star 21
Rat 18
Boomer 16
Quinten 12

IP3
Three Star 21
Rat 18
Boomer 16

8 Black Rains
2 in melee with Three Star
1 in melee range with Boomer
2 at the north side of the truck, slightly wounded but standing and armed with guns!
2 more taking cover at the south side of the truck, also armed with guns!
1 almost on top of Quinten.
Plenty of things to do.
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <11-21-13/0452:15>
How far are the 2 orks firing on Rat and Spooky? Or, more importantly, could Rat get to them in a round?
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <11-21-13/1337:23>
In a round, certainly. Takes 2 IP's for Rat though. (1 spent running, Rat could attack on the second)
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <11-21-13/1600:07>
I am staying on full defense for IP2 at least. (As i used an interrupt)
14d6.hits(5)=4, 13d6.hits(5)=2, 12d6.hits(5)=1, 11d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4312011/)

I will edge rolls when i fail depending on whats happening.

Some soaks in case they end up needed

13d6.hits(5)=3, 13d6.hits(5)=2, 13d6.hits(5)=3, 13d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4312013/)

Well this is looking like my last 5 or so campaigns where i will start gravely wounded and get bored while healing and unable to work.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <11-24-13/1145:17>
How are things everyone?   Kinda quiet the last few days.   
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <11-24-13/1347:55>
Still not better :(
Been having a terrible headache the entire week already.
Working on IC now.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <11-24-13/1440:40>
Bleh.   Sorry to hear that Xzy.    Take care.   
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <11-24-13/1523:51>
Yeah i was just giving the GM time to roll Body + Medicine.
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <11-24-13/1651:03>
Man, that sucks. Please take care of yourself, Xzylvador.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <11-25-13/2040:34>
My IP3 action will be to drop the gun in my cyberhand (free action), ready the knife in my cyberhand (simple action) and pick the gun up again in my off-hand (simple action).

Yeeaaahhh It is round about but that's the abstract way of "switching hands"

I had originally put this IC by mixing up my tabs, it is fixed now.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <11-26-13/0146:32>
For all I care, you can switch hands as a free action and quickdraw as part of melee attack if the knife's ready to be drawn (which it is).
Makes no sense you shouldn't be able to do that with a knife.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <11-26-13/1251:35>
I will attempt to attack the nearest Ork after switching hands then )As I cannot call a shot), no need to quick draw as ive been holding it this whole time.

Agility 9, Blades 6 (15d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4317711/) 4P AP-1
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <11-26-13/1756:24>
Did Rat's attack knock the ork down? In any case, he'll focus his next move on the same attacker if he sees he's still moving.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <11-26-13/1800:31>
It wasn't a knockdown attack, right?
The damage done alone wasn't enough, no.
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <11-26-13/1847:31>
No, not a knockdown attack.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <11-27-13/1514:57>
I have family at the house for the Thanksgiving holiday.  I'll try and get a post up this evening. 
Title: Re: [OOC, SR4A] There will be flood.
Post by: Silence on <11-27-13/1518:31>
Gonna go ahead and post the blatant lie IC.  Mostly because that would be the last thing anyone wants to hear in the Barrens.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <11-28-13/1936:17>
Its Black Friday and I work retail (We do not get it as bad as america but it is still gonna be bad), If i do not post I am afraid i am asleep every moment I am not working until Sunday.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <11-29-13/0414:42>
Going to be an incredibly busy month for me.
And there's... bad stuff happening in my life, which may mean I'll either have a lot more or a lot less time for games, depending on how things go.
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <11-29-13/0549:58>
Dang! I hope everything works out for the best Xzyl, whatever that means for game time.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <11-29-13/1844:34>
That sucks Xzy.  No worries on game time.  RL needs to take precedent.  My family is still here.  Speaking of which I better get that post up while I'm taking a computer break
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <11-30-13/0928:03>
Crap had a post almost done but lost it due to my stupidity. 

I'll have to do it later today/tomorrow.   

On another note it looks like Invisible castle is down.  The domain name has expired of all things. 
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <12-10-13/1224:05>
How is everyone doing? 
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <12-10-13/1747:19>
Good, how about you?
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <12-11-13/0543:19>
Had an up, now a much deeper down.
Yay. An IC post.
Positive news is, way things are going now I should have more time available. Bad news is my mind isn't really so much with the game...
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <12-11-13/1105:27>
We can suspend it if you need to?

Holy crap my perception successes
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <12-11-13/1657:58>
We can suspend it if you need to?


What Chrona said. 
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <12-11-13/1906:15>
Yeah, we can take some time off if you need to, no problems with me.
Title: Re: [OOC, SR4A] There will be flood.
Post by: farothel on <12-12-13/0628:27>
sure, no problem.  I'm currently fighting a bacterial infection, so even though I have more time online, I will probably be less on, as I'm taking a lot of naps.

PS: that hand you put on there Xzy is nasty, but not as nasty as a gynecologist or urologist specialising in oncology taking out his surgery fotos...  real ones... just before lunchtime...  :o  :o
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <12-12-13/1028:00>
I'll probably just be posting slower...
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <12-12-13/2004:07>
Hmm I wonder about Boomer and his possible recording of the fight.   He did turn on his comlink so he could have been recording the fight.  What do you think Xzy? 
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <12-13-13/1014:32>
I don't exactly know what you want to do with the recordings, but sure, why not?
Title: Re: [OOC, SR4A] There will be flood.
Post by: Silence on <12-13-13/1018:56>
They'd help identify the attackers, for one.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <12-13-13/1035:53>
That and evidence to show the ancients what happened so the don't thinks we killed their people. 
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <12-13-13/1357:58>
That and evidence to show the ancients what happened so the don't thinks we killed their people.

this, we can trade the info in the recording to the ancients to help fuel their revenge
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <12-14-13/0846:30>
I hope Quinten's explanation is clear enough... Out of time :(
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <12-14-13/0959:58>
Pretty clear: we're on our own and we have to break into an ex-KE facility to get our gear back. And then, the mission starts.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <12-14-13/1110:41>
Or so you hope!

This is also where/when farothel's char will be joining you. Working on that, but I've got a fever and laryngitis, keeping myself standing with painkillers to work all weekend. Don't think I'll be posting too much...
Title: Re: [OOC, SR4A] There will be flood.
Post by: farothel on <12-14-13/1146:07>
Been there, done that (the fever and laryngitis part).  I'm better now, but still taking anti-biotics.  :(
Take care.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <12-17-13/1254:33>
Sorry guys.  I've had a busy couple of days. 
Title: Re: [OOC, SR4A] There will be flood.
Post by: Silence on <12-19-13/1656:20>
Lone Star, not Knight Errant.  But similar issues.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <12-20-13/0450:21>
So, short update:
spent some time in the hospital, back home now with still lots of pain and recovery to go. And somehow need to find the strength to move to a new home.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <12-20-13/1138:32>
Holy crap Batman!

Hey man take what time you need to regroup.  We'll be here. 
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <12-20-13/2336:07>
Don't stress over this, sounds like you got your hands full. We can manage on this end ;)
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <12-25-13/1133:39>
Merry Christmas!
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <12-25-13/1142:43>
Merry Christmas all have a great day.   
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <12-25-13/1747:43>
Merry Christmas everyone!
Title: Re: [OOC, SR4A] There will be flood.
Post by: Silence on <12-26-13/1637:22>
Bah, humbug.


Sorry, somebody had to say it.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <12-31-13/2133:36>
So after a bit of time off and a new year coming are we getting back on the wagon?

Happy New Year all.
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <12-31-13/2210:29>
Happy new year to you too! I'll be on standby for any action that may or may not happen ;)
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <01-01-14/1228:29>
Happy New Year!
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <01-01-14/1736:03>
As you've no doubt noticed, my activity here has come to a standstill.

I'm very, very sorry for this, I hadn't seen all this happening and certainly didn't plan for any of it, but my RL is so messed up at the moment I just can't really run or play here for the moment.
I'm in a really difficult place right now... I know I had a lot of fun here and part of me wants to continue with that and just have fun. But with all this stuff happening, I just can't get my mind set on gaming right now and really need to focus on rebuilding my life, finding a new place to fell at home...
So, sorry, but for the time being I need to be honest with all of you and just admit that I won't be here for some time. I want to but I simply can't. Can't even give you a date when I will be back, so much shit to get sorted out.

So, well, Happy new year guys, I wish you all the best in 2014.

PM me your email addresses again, when I do get back to gaming, I'll PM and/or mail you in case any of you want to carry on with the game.

@Chrona: I suppose the same counts for Silk in Mezzy Biz. I really, really hate to do this -again- but I hope you understand how difficult this all is for me.
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <01-02-14/0522:46>
Life takes precedence over pbp in my books, so go do what you need to do and I'll be here waiting :)
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <01-02-14/0825:04>
You are having a really tough time of it Xzy, we understand. Good luck!
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <02-09-14/1806:40>
Anyone still here?

Not quite back yet, still need to get some stuff sorted out, but I thought I'd check in to see if there was anything left to return to.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <02-09-14/1822:08>
I stick my head in now and then to see how things are going
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <02-09-14/1831:31>
Still here.
Title: Re: [OOC, SR4A] There will be flood.
Post by: farothel on <02-10-14/0255:13>
I wasn't in the story yet, so I haven't been keeping up, but I can quickly jump in.

FYI: I'm on holiday from March 12th to March 26th, probably without internet access.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <02-10-14/0628:37>
'kay.
Like I said, still need to get some stuff sorted out and stuff may cause me to be unable to do much at the end of februari/early march, but after that I'll probably/hopefully be able to get some ShadowRunning done.

If you're still interested in going on, great!
May wait for farothel to return, though. Maybe stretch things out with some Q&A with Quinten... or ghouls.
Yeah.
Feral ghouls.
With dogs...
Dogs that have bees coming out of their mouths.
Yeah.

We'll work something out!

Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <02-10-14/0928:27>
I'm still interested, minus the ghouls and the rest.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <02-22-14/1722:08>
Still here.  Still interested. 
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <03-06-14/1806:23>
Okay, so I really am planning to get this game going again, had to wait because of having some minor surgery done but almost through recovery now.
As mentioned earlier though, Farothel's character will be the one getting you out of there; and Farothel's going on holiday for most of the month...
Hmm...
I might NPC the char, just have her as the person to get you transportation out of there without immediately being a team member.
Would that be okay? Faro?
Title: Re: [OOC, SR4A] There will be flood.
Post by: farothel on <03-07-14/0258:36>
no problem, you know the character.  I plan to give the GMs for all games permission to use my characters if needed.  Just keep it to the minimum needed and don't kill her off, that's all.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <03-07-14/0301:54>
Quote
don't kill her off, that's all.
Oh...
Then maybe I should wait.
;)
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <03-07-14/0317:04>
That works for me.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <03-07-14/0606:55>
Works for me too.   
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <03-07-14/0857:11>
Let's try getting back your gear without farothel's assistance, for now Panther will just be the driver.

Faro, you want to do the IC until you leave? Not that you'll have much to do, I'm not going to throw a chase scene or something. But you can do some conversation I guess.

Will see if I can come up with an IC intro for you, but don't expect much more than a call telling you to pick up a team that lost their wheels somewhere not to far away from you.
And, uhm, can you point me to your charsheet again? I have the file, but I figure it's here on the forum too? Also looking for background etc. *blush*
Title: Re: [OOC, SR4A] There will be flood.
Post by: farothel on <03-08-14/0829:46>
http://forums.shadowruntabletop.com/index.php?topic=12904.105
 (http://forums.shadowruntabletop.com/index.php?topic=12904.105)
It's on one of the pages in this OOC thread.

EDIT: my car is a standard looking Mercury Comet, something you can drive around in almost any neighbourhood.  A bit too good for the Barrens, a bit too low for the high class areas, it's still common enough not to draw too much attention.

My drone will probably not be visible, as that has chameleon coating.  :)

@xzy: I've put it as a favour to a contact who got contacted by a fixer who got contacted by Quinten, as I doubt Quinten will have my number.  This in order to keep the loyalty rating up (or improve on it more easily).  And picking up a bunch of idio... 'upstanding citizens' who lost their ride shouldn't be all that much of a problem.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <03-08-14/0902:31>
Hey, this is Quentin's fuck up.
Or at least, I am sure it will be in his bosses eyes.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <03-08-14/1232:12>
@Faro:
Sure thing, I was gonna write a call but this is good too.
One more thing though, feel free to edit this in. Since it's a last minute job and the guys you're picking seem to have been in trouble and might get in some more; the pay is pretty handsome.
There is a second thing that's asked of Black Panther; John hands you a small device, meant to make non-wireless thing wireless (sorry, I know it's in the book somewhere but forgot its name and don't have time to look it up, if any of you know it, lemme know). You'll need to do some hacking but you can do it remotely from the safety of your car. Getting the thing in place will be the job of the guys you're picking up, you'll get more info on the way.
Title: Re: [OOC, SR4A] There will be flood.
Post by: farothel on <03-08-14/1242:44>
ok, just let me know how much pay and I'll add it in.

As for the device, it's an optical tap and I have two of those (microtapper bug droids, who have a build-in optical tap).
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <03-08-14/1246:13>
The wife gave me some "honey do" tasks.  Posting will be later today.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <03-08-14/1356:30>
5k (same as the money the others got to meet the Johnson)
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <03-08-14/1357:31>
"....but it's been a bit of a night.""

It's somewhere in the afternoon now ;)
Title: Re: [OOC, SR4A] There will be flood.
Post by: Silence on <03-08-14/2359:28>
Full disclosure right away could put us in a trap.
Title: Re: [OOC, SR4A] There will be flood.
Post by: farothel on <03-09-14/0542:12>
@HydroRaven : just an FYI, Panther is also an elf.  :o
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <03-09-14/0634:36>
I know, just trying to be as street scum as possible.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Silence on <03-09-14/2016:11>
@HydroRaven : just an FYI, Panther is also an elf.  :o

Hey, he didn't mean you dandelion-eater, he meant those dandelion eaters.
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <03-09-14/2137:30>
Hey, he didn't mean you dandelion-eater, he meant those dandelion eaters.

Yeah, that was the idea ;) :p
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <03-10-14/1919:24>
I'll have a post up later this evening.  After 9pm eastern. 

I think boomer is the only one with a comlink.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <03-11-14/0935:45>
It is my birthday and my plans have fallen through so i am not feeling great, hopefully this wont effect my posting.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <03-11-14/0940:32>
Happy birthday.   
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <03-11-14/0955:55>
Happy birthday! Another birthday is its own reward I say ;)
Title: Re: [OOC, SR4A] There will be flood.
Post by: farothel on <03-11-14/1158:25>
Happy birthday! Another birthday is its own reward I say ;)

It's always better than the alternative.  ;)

On another note: I will be gone from tomorrow until the 26th of March and I'll probably not have internet access (if I have and I find the time to post, I'll let you know).  GM can use my character, just don't kill her off please.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <03-11-14/1940:57>
Don't you worry, I generally prefer killing characters when the player's around to witness it, I find it increases the fun for me and the desperation of the player.
So, like a Win-Win.

Happy birthday Chrona, have 1 karma!
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <03-12-14/1944:35>
You guys decide to go for the station without delay or get to your vehicle(s) first?
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <03-12-14/2028:01>
Rat doesn't have a car and most of his gear is in that locker, so he would vote to go straight there.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <03-12-14/2102:24>
Sorry I haven't posted. Been a busy days here with the blizzard that is still blasting us.   Boomers vote would be to skip the vehicles.   
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <03-13-14/0855:09>
Skip the car
Title: Re: [OOC, SR4A] There will be flood.
Post by: Silence on <03-13-14/1208:05>
Car's too far off to make going there first feasible.  Since most of our people ended up putting most of their gear in the lockers, I say hit them first.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <03-13-14/1245:10>
Behind the screen look: It also means that the Ancients in the station will be less on their guard compared to when the major and his guys are already two hours late and aren't responding to comms.

To the station it is.
Title: Re: [OOC, SR4A] There will be flood.
Post by: farothel on <03-13-14/1957:36>
I have internet here so I'll try to connect Every day.  But it's indonesian WiFi so I'll only do the minimum
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <03-13-14/2005:02>
Enjoy your trip!
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <03-14-14/0627:19>
Sorry guys, got a very busy couple of days and the station will take a bit of work on my behalf... Working on it; but might take a little while.
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <03-14-14/0651:00>
Sure, no problem here :)
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <03-14-14/1635:40>
No problem.  My in-laws are coming in tonight for a week.  My computer time in teh evening will be less than normal.  Thankfully I can do it at work also. 
Title: Re: [OOC, SR4A] There will be flood.
Post by: farothel on <03-15-14/0039:01>
And I'll stay in the sun in indonesia :)
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <03-18-14/2335:21>
So the 2 doors in the back and the one east are fire escape-type doors?
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <03-19-14/1452:40>
No, the armory and the one in the east are the exit-only doors. The other one in the back is a normal double door. A sturdy one, of course, it's a police station and it's close to the cells; but it was often used to enter the building by cops that returned via motor pool, with or without prisoners.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <03-20-14/0832:17>
Hey guys I'll have a post up today.  My visitors at home are leaving today. 
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <03-20-14/1418:39>
Where are you (assensing from)? I take it you don't have Panther park her car right in front of the building... The police station may be your target but don't forget this entire neighborhood is Ancient turf. you might get spotted long before you get there... Just if the four of you just stand in front of its gate checking out their defenses; you're very likely to be spotted immediately; and odds are most of the men at the station have seen you or at least heard about you.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Silence on <03-20-14/1525:41>
I figured as we went by, or from across the street.
Title: Re: [OOC, SR4A] There will be flood.
Post by: farothel on <03-20-14/2136:54>
I can drop people off and then move on to the ancients to buy some leal.
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <03-20-14/2240:48>
From what I see, Rat would be better served going through the back building and sneaking in from the back door.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <03-21-14/1007:43>
Are there any exits out of the back of the apartment building that faces the back of the station and it's back door?    Enter the the apartment building and then try and enter the station.   
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <03-21-14/1216:09>
If no door, through a window or something.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <03-21-14/1554:21>
I didn't post that? Lemme see...

Quote
Left, right and behind, the station is surrounded by 6-story apartment buildings. Looks like they weren't allowed to have balconies at the station's side and windows only at 4th-floor and above, all of them non-opening (though, needless to say, plenty of them are now broken).

Since windows or balconies weren't allowed, that means no doors either.
If (some of) you have the skills(/+equipment) to climb out of the 4th story windows or are athletic/sturdy enough to jump/fall the distance (does 6 meters sound about right?), that could be a way towards the back side.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <03-21-14/1639:18>
It is more a case of willing. It certainly wouldn't be TS' plan A to jump out of it, though his legs might take it.
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <03-21-14/2024:23>
Rat has the skill, but not the equipment. Would it still be possible? I'm thinking a free-running type thing here, parkour, etc.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <03-22-14/0404:06>
He's got the tapper, but he could probably use a screwdriver and a wire clipper or something of that sort...
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <03-24-14/1633:08>
Quote
He looks at them for a moment.  "I guess this is a moment of truth.  There's a couple reasons I need this job.  The biggest one is so I can disappear, because if my old boss finds out what I've become, I'm more screwed than all of you."
Oh, you're screwed no matter what!
;)

So, just so I know what to prepare for the game, what IS your plan?
Also, any more questions you guys got about the station or stuff you think you can know or see or that I forgot to answer?
Oh, right! That reminds me, I was going to give you some knowledge-based-info but completely forgot about it!
No time now, someone post something here to remind me again!
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <03-24-14/1835:45>
Just Rat's knowledge results for me :)
Title: Re: [OOC, SR4A] There will be flood.
Post by: farothel on <03-25-14/0034:21>
I have some issues here with the WiFi.  So I'll reply on wednesday when I'm back.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <03-25-14/0622:19>
I should start asking dicerolls with all those knives being thrown around :p
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <03-26-14/1319:33>
hey if i fail, one of them gets stabbed, so no problem.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <03-27-14/1632:06>
Sorry for the delay, got lots of work and feeling a little bit down.
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <03-27-14/1934:22>
It's fine with me :)
Title: Re: [OOC, SR4A] There will be flood.
Post by: farothel on <03-28-14/0305:28>
I know the feeling Xzy.  I just came back from holiday and now I have some fever.  I've had it before after those long voyages, but it still is annoying.  I just hope it isn't malaria.  :(
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <03-28-14/0329:10>
Is it lupus? Please don't let it be lupus! /Costanza
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <03-29-14/0728:15>
It ok.  I was out sick from work Wednesday and Thursday.  At least it wasn't bronchitis like my wife had.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <03-30-14/0603:54>
Well, uhm, since I slacked so much ( :( ) that faro's back before you even properly started; if Panther wants to join in on the mission (do more than stick in the car), be my guest.
You don't have to, the car is certainly a lot safter. But maybe Panther volunteering to go with & helping out gives the others a good reason to ask her along on the mission in Tobago.

Edit: And again, what is your actual plan so I know what relevant stuff to prepare & tell.
Some create a distraction (a bomb?) Who & Where?
And who's going in where from?
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <03-30-14/1020:21>
If I got this right, I think it was going to be Spooky & Boomer creating the distraction and Rat & Three Star would sneak from the back door (the one that they can actually open). Rat would go in first to make sure the path was clear, open the vault and call Three Star in to help him with the bags. While Rat was working on opening the safe, I would assume Three Star would be the lookout?
Title: Re: [OOC, SR4A] There will be flood.
Post by: farothel on <03-31-14/0503:11>
I'll stay in the car for now.  I can do everything I have to do from there, plus run some extra surveillance. 
I think I showed my willingness by giving my hardware kit and my shotgun (the Enfield AS-7 with drum magazine, Folding Stock (Powered), Foregrip, Personalized Grip, Smartgun System, Sling).  the personalised grip won't help, as that's only for me, but if someone still has a smartlink system in their cybereyes or something, I can set up a temp account on the system of the shotgun so you can use it.  Shotgun is loaded with regular ammo.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <04-01-14/1035:28>
If I got this right, I think it was going to be Spooky & Boomer creating the distraction and Rat & Three Star would sneak from the back door (the one that they can actually open). Rat would go in first to make sure the path was clear, open the vault and call Three Star in to help him with the bags. While Rat was working on opening the safe, I would assume Three Star would be the lookout?

This is my understanding too
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <04-01-14/1204:45>
Yeah.  It would be idea if an abandon car could be found and it could either be rigged to blow up (or be set on fire).  the second option might be just as good and not as alarming to the Ancients.

Might need something that will generate a lot of smoke.   Like oil on fabric or something like that. 
Title: Re: [OOC, SR4A] There will be flood.
Post by: farothel on <04-01-14/1222:08>
I have a smoke generator on my car (and an oil slick sprayer), although that will mean I will have to come closer  :(
Title: Re: [OOC, SR4A] There will be flood.
Post by: Silence on <04-02-14/0153:15>
I think having you ready for the quick getaway might be more useful.  Besides, as a drake, I breathe fire.  I can get you smoke.
Title: Re: [OOC, SR4A] There will be flood.
Post by: farothel on <04-02-14/0431:31>
I'll wait a bit for the others to reply, but a Drake.  :o  That's going to freak out people.
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <04-02-14/0530:54>
Yeah, Rat is definitely going to say something about that ;)
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <04-03-14/1001:26>
When this is over I can already see that Boomer will be burning the SIN he's running. 

Also the more we drive around in their territory the more notice they will tak.e (Why does this car keep driving around?) 

I know the plan is quick and dirty but they don't really have much time to set up.   

Title: Re: [OOC, SR4A] There will be flood.
Post by: farothel on <04-03-14/1206:51>
I parked myself somewhere to do the fingerprint stuff and get the weapons and hardware kit.  Since the shotgun is in a smuggler's compartment under the backseat, the people on the backseat have to be out of the car in order for me to access it.  So you can continue.  :)
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <04-03-14/1439:05>
Sorry guys, took some time off work and booked a last minute trip with my kids.
Will be gone next week with no internet.
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <04-03-14/1916:28>
Enjoy your family time :)
Title: Re: [OOC, SR4A] There will be flood.
Post by: Silence on <04-03-14/1950:52>
I'm  surprised nobody's said anything yet.
Title: Re: [OOC, SR4A] There will be flood.
Post by: farothel on <04-04-14/0121:44>
I wanted to give the others an opportunity before replying.

@Xzy: enjoy your holiday and don't catch a cold, like I did.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <04-05-14/0453:27>
Where are you sneaking to/from?
Going to try the front gate? Cut a hole in there somewhere? Going for the apartments?

Where's Spooky being all dragon-y and where's he headed?
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <04-05-14/0625:38>
Since the apartments are a dead end, wherever which way Spooky and Boomer will be doing their diversion, Rat and Three Star will come by the other way, sneaking around the building to the back.
Title: Re: [OOC, SR4A] There will be flood.
Post by: farothel on <04-05-14/0630:49>
You have the location of the guards on the outside of the building, so you should be able to avoid them.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <04-05-14/1310:03>
Hey guys.   I'll work on a post today.   Had a hell of a day and a half at work trying to get two HDSL lines working.   Top that on to a chest cold.   I'm feeling ducky.   

Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <04-11-14/1556:36>
Back!

So you're approaching from the front while counting on the distraction, okay.
How do you deal with the chainwire fence? Go for the gate and try opening it quietly, try making a hole, climb it, ...?
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <04-11-14/2225:17>
Rat doesn't have anything to make a hole in the fence with, so unless Three Star has something looks like it'll be over the fence.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <04-12-14/1447:13>
The fence is in a seriously bad shape and could probably be brute forced open even with your bare hands if you have at least some strength.
Using the combat knives would make it easier, faster and it could still be quiet enough.
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <04-12-14/1842:52>
Alright then, we can try that.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <04-15-14/1013:28>
Crap I wasn't getting my email updates on posts. 

I was thinking that we could use the oil sprayer on Panthers car to lay down some oil and set it on fire.  Preferably on some old tires to add to the smoke.  Spooky then can do his dragon thing maybe on top of a apartment building near the smoke.  Let out a dragon roar or something like that.  Boomer can be with Panther, borrowing her Enfield shotty for added fire power. 

I'll have a post up today come hell or high water.  Over the last several weeks the Yogi household has been pretty sick.  My wife had bronchitis and one of the kids had walking pneumonia.  Hasn't been fun.   
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <04-15-14/1302:44>
Three Star has a fair few knives on him right now so yes, if you ask to use them to cut the fence he will pass it over, or do it himself. I am assuming its easy enough not to need a roll?
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <04-15-14/2052:38>
Sorry to hear that Yogi, hope everyone gets better soon :)
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <04-17-14/1207:36>
Hope you and your family feel better soon, Yogi.

@Chrona: A roll for the cutting won't be required, will include them in the stealth roll I need from Rat and 3Star when you approach the fence, but I guess you'll be wanting to wait for the distraction.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <04-20-14/1544:24>
Am I the only one for who spoilers don't appear to be working?
Nevermind, apparently it's on Forum Business and everyone's got it.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Yogi on <04-21-14/1023:27>
No problem rolling for boomer.   If it speeds things up I'm all for it. N
Title: Re: [OOC, SR4A] There will be flood.
Post by: farothel on <04-21-14/1423:37>
I don't know what type of stealth roll I have to do given that I'm in a car, so I've put something in the IC topic.  If I have to do another roll, let me know.
Title: Re: [OOC, SR4A] There will be flood.
Post by: Xzylvador on <04-26-14/1436:47>
As I may have mentioned earlier, my motivation to run a game is pretty much directly tied to the games I play in....
Now, pretty much all the games I play(ed) in have either come to a halt or are moving at a pace even slower than this one, so my motivation is crippled.
Don't know what to do.
Title: Re: [OOC, SR4A] There will be flood.
Post by: farothel on <04-26-14/1535:04>
If I recall correctly it's exam period in the US.  That might explain why it's more quiet here.
Title: Re: [OOC, SR4A] There will be flood.
Post by: HydroRaven on <04-27-14/0452:47>
Is there anything else you need from Rat?
Title: Re: [OOC, SR4A] There will be flood.
Post by: Chrona on <04-28-14/1431:12>
I'm beginning to think I work the same way Xzy, I have to keep cancelling my skype game due to players not showing up so my motivation isn't high either.

But as ever i am still on board.