Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Sentinemodo on <04-06-12/1542:20>

Title: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sentinemodo on <04-06-12/1542:20>
"Face it you Fraggers. Denver is a sub-divided, pain-wracked, schizophrenic, self-serving, epileptic, sado-masochistic haven for the divinely warped. And I love each and every one of your bitter, thrice damned souls."

- Right Reverend Donald R. Byrne, Street Samurai

Once again fraggers, welcome to Denver !!!

SPOILER WARNING: this game is played using the official Missions 02 - 11 Rising Sin scenario. If you wish to ever play it do not read any further.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <04-12-12/1747:02>
Another week, another night, another job.

Once again, you’ve received word of work waiting for you from your old friend, Tabby.

The changeling woman meets you at Marcel’s. You always wonder when you go in that place, although you’re not sure if it’s from the over-the-top body modifications the staff sports or the corp yuppie clientele gawking at them. At least the ribs are good, though.

Tabby is easy for you to spot. Joining her table, she gives you a polite smile as she picks at the plate of chicken wings in front of her.
I have a job for you – a little datasteal, with a spin. Should I go on? she adds innocently.

There is no real reason for you not ask her to continue so you did ask and she did go on.

I knew I could count on you. Here’s the skinny. I have a friend in need. Her name is Mayuri. She’s a geisha working for the Yakuza. She surveys the table and adds That doesn’t mean she’s a whore, by the way. Geishas are high-end escorts. They’re trained from a young age to serve as entertainers for upscale men. They make polite and witty conversation, play music, serve tea, that sort of stuff. They’re real popular with Japanacorp bigwigs.

Anyway, this geisha gig, it’s for life, a sort of slaver deal. My friend Mayuri wants out. I want you to meet with her and see what you can do.

Tabby finishes her wings, and pushes the plate away, while looking you directly in the eyes. This is just a prelude to the real job however. What I need you to do is to recover paydata. The catch is that only Mayuri knows where that data is kept and she won’t tell until we, meaning you, help her.

When you get the info from her, I want you to get me my file, and I'll give you 30 thousands nuyen for the file.

There is a time limit. The data will be of value only if'll be able use them. Meaning I need to get the file within 48 hours.

You're in?


Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <04-12-12/2057:25>
Fractal reflective-metal eyes met with the other changeling ones. The elf was looking pretty sharp, and he was not just wearing his best suit, but also his best smile.

For the ones who are already used to him, the guy is in a quite good demeanor. Some days after the Enrico deal, the group face has been a little more sober and direct than was his usual self. When he met the others to talk about the purchases he was doing or just to hang with them and see how everyone was doing, they could sense that not all of the effect of the "berserk button" that Enrico pushed on him had ended.

In fact, it could have ended, but the elf was enjoying exercising another facet of his being. But now he was back.

And, as far as the others can tell, he was hitting on Tabby.

"Tabby, my dear, you can always count on me. And, please, do not tire your beauty explaining a geisha professional profile: we know what a geisha is," - when Fractal says we, he is clearly implying an I - "after all, their doings are a traditional art form, and a quite pleasurable one."

His face goes serious for a while: "I'm sorry for the situation your friend Mayuri is in; I really can't stand any bound on someone's freedom. You can count that I, at the very least, will look into the situation."

He takes a moment before procceeding, as if making a mental note on something, and then goes on: "But about the proper job... it seems like a risky deal, isn't it? If we will only get the information on where the paydata is when and if we help Mayuri, then we will be working against the unknown... and last time it was really rough, to say the least. Also, a two day timeframe when the information to plan is just partial is an interesting challenge, but rushed jobs needs to be proper balanced, you know, sweet."

While this communication goes on, another one is happening through another channels, and the team receives a message through their 'links: @Team: "Guys, you know that refusing a job direct offered by our best fixer is bad form... but how much do you think we should ask for?"
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <04-13-12/0409:42>
Encrypted channel used for team`s internal communication:
...static....
...Another night, another bitch to save...
...static...
...whatever...
...dogbrainz armed and ready...
...static...
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <04-13-12/1659:38>

"Tabby, my dear, you can always count on me. And, please, do not tire your beauty explaining a geisha professional profile: we know what a geisha is," - when Fractal says we, he is clearly implying an I - "after all, their doings are a traditional art form, and a quite pleasurable one."
Mouse thinks to himself, I don't know if I would say pleasureable one. Most of the anime I've seen hasn't depicted that way. Besides, if it's so...pleasurable...then why does she want out. From the flicks I've seen, it doesn't bode well for the would be heroes who to try to "rescue" her.

Quote
His face goes serious for a while: "I'm sorry for the situation your friend Mayuri is in; I really can't stand any bound on someone's freedom. You can count that I, at the very least, will look into the situation."
...this thoughts continue...there are many different types of prisons, some better than others.

It had been only a couple of weeks since Mouse shot the hell hound. While he tried to occupy his mind with helping Unca Omar and engaging in his usual persuits, not to mention the new toys he acquired. The event is still fresh in his young mind. It was the first time he had killed anything human or animal. Definitely not like squashing a bug. So his mood was a little sour to start with; therefore, he tried to push his thoughts to more pleasant things. Like...

The waitresses in the bar and...

He was curious as to this Tabby person, whom he is finally getting to see in the meat.  The eloquent dialog that Mr. Fractal was lavishing upon her made him wonder if she was going to hiss at him or purr. Depending on her reaction, Mouse may want to make note of that for his own personal use later. Either way it sounded like another movie in the making...kick but...save the day...resuce the damsel in distress...

@Team: You guys know Tabby better than I do, but with the data being useful for only a certain amount of time, I think we don't want to waste much time negotiating over the price. We'd probably insult her if we didn't at least counter offer. And how about a bonus to our negotiated price if we get the data early...I don't know...say a day earlier?
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Kouryuu on <04-14-12/0818:29>
Another week, anouther job.
Sam was still not quite sure he should take it, he had some money he had where to live and the memory of the misfurtune of the last run was still fresh. Now looking at his new twin Manhunter he was sure, even it the guns are capable to kill,he is not, not while his life is not in danger. He hoped this job would not lead him towards that avenue.

Tabby was geourgous as always, and Fractal was doing his best as well, they would make a good couple, or at least it seemed fractal is playing with that idea.
Sams instincts told him otherwise, it was smalltalk, nothing more, just buisnes as usual.

The job itsel seemed OK, geting some one out of slavehood was reward enough for Sam,but of course getting paid for it is even better.
As far as the second part of the job was considered, he knew why they should not try, but extracting paydata had never been his responsibility, so he was not sure how he could help.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <04-14-12/0941:27>
Fractal was good reading people (on his better days, he thought as if he was the BEST in it), and so he didn't find strange the kind of answers that was given. Mouse was a polite boy, always wanting to help, and with a lot of thoughts going on in his mind that he keeps devising; Omar was sullen as ever, and his attitude towards women was something that even when not put into words, could be felt in the air. Sam is clearly unconfortable... probably an effect of their last endeavor. Is he still ashamed of his performance? Fractal hoped that no, a healthy dose of confidence is an important part of any difficult job. And Lips... well, being the new guy, Fractal had not so many elements to assense him; but he seemed sober as ever, and was probably just giving space for the team face to do his job.

"And by balance, I mean that the rewards and the risks must be equivalent. What do you say, 35 thousand nuyen... and maybe two and a half grand plus if we manage to deliver the data into your lovely pawns in half the timeframe?" He winks to her, and his playful face clearly says "You know us, kitty, and I know you knew I was going to raise the deal."

Quote from: Negotiation roll
8 (Charisma) + 4 (Negotiation) + 3 (Tailored Pheromones 3) + 3 (Glamour) + 1 (Vocal Range Enhancer) = 19 dice pool = 6 hits, no glitch (http://invisiblecastle.com/roller/view/3466758/)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <04-14-12/0955:32>
She licked her lips removing the last bits of moisture after the wings. You can see that the spiciness had bring a little red on her cheeks and a light reflected in her cat eyes as she was weighting in Fractal. I am counting on you then. Something was definitely in the air.

The deal is as risky as your average day in town. People might be shooting at you, you'll find new people maybe friend and maybe enemies. You'll get paid for risking your skin which is much better than risking it for free coming out of home aimlessly. There are dozens of runners in town, I hadn't had a feeing yet that you're taking only the easiest jobs, actually I was thinking you're going to be my prime team very soon. I know you can handle combat I've been hearing about you here and there. I need to know first hand if you can handle more discreet jobs wihtout months of preparation.
She ordered vanilla latte with an extra milk and was served right away as if the service knew it coming. She sipped it and licked her lips again. Only Fractal was able to hear that yes, she indeed was purring slightly..

Quote from: ooc
Modifiers:
she is friendly toward you +2
you got good reputation as a team and no notoriety +9
she is fixer with good reputation her self that you want to keep good relation with -3
she expect you to haggle so she has some reserves +0
the feromones have a slightly reduced effect due to the kitchen smells and air conditioning (-1)

in total you got +7 modifiers (remember on the cap on 2*(skill + attribute) ), make additional roll on the bonus dices

her own roll: Charisma (5) + Negotiation(6) + Specialization(Runner deals) (2) + Tailored pheromones(1, modifier included) -> 14d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3466765/)
 
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <04-14-12/1021:05>
Is it just impression, or did Fractal's smile just widen and brightened? In a really soft voice, the changeling elf replied:
"Tabby, I'm quite glad you are playing in this cute head of yours the idea of making us into your prime team; I can assure you that's an excelent choice"

Is this really what's being said, or is there some subtle subtext being exhanged between the two negotiators?

"As you were so kind as to open your plans and considerations for us, how about making that raise as a trust sign on you favorite team? We will make sure you will be well rewarded by this trust." The elf let a little pause mark his words, and then continue, with a voice as smooth as silk: "The more we get from this job, the better the place we can go after it to comemorate our success." - and in that an invitation for a date is clearly implied; that we does not bear more than two people -  "Has anyone told you how cute you look while bargaining, kitty?"

Quote from: Negotiation Bonus Dice
Fractal's maximun dice pool for Negotiation is 24 (Attribute + Skill = 12), and so he benefits from just 5 dice from the 7 additional one from the modifiers:
5 dice pool (additional dice) = 3 hits, and two additional 1s; (http://invisiblecastle.com/roller/view/3466773/)
Final result = 9 hits, still no glitch

He mantains his smile and order a cappucino sprinkled with a generous amount of cinnamon.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <04-14-12/1052:04>
I don't remember how many times. Men always get furry thoughts when they sit in front of me. It has certain uses ...
You've finally settled on thirty three thousands nuyen for a job two thousands five hundred more if you deliver within 24 hours and a dinner in a place of her choosing.

You also got an address of Mayuri. A teahouse place called “Aikiwa” in the Cherry Creek neighborhood of the CAS.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <04-14-12/1119:11>
"It's a pleasure making deals with you, Tabby-kitty."

Fractal turns to the team, quietly enjoying his coffee. The latte art was not the most primorous one, but it was fitting to the ambience, and the drink was quite good. A little caffeine could be useful to get his brain into another mood. The scent of the drink reminded him that now was work time.

@Team: "So, how did you feel about it? 33 to 35,5 grand is something, isn't it?" After some moments, when the coffee is finished, he shoots another message. "@Team: So, anyone got a contact on the Yakuza, or has any useful information to share, or are we going into the dark?"
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Larzarus on <04-14-12/1149:25>
Lips finished his meditations right when his comm starts to ring. He hadn't time to work through all the filter and spam settings so the comm still played the silly novatech jingle.

While he listen to the negotiation between Fractal and Tabby, Lips changed into his Mortimer business cloth.

@team: "Good day everybody, needless to say, that I will be at your service for this run. Since you are our face here Fractal, can you ask Tabby of the full name of Mayuri for some preventive research and secondly, do we have a budget in case we can simply buy her out of there or should we try 'other' ways."

Since Mayuri needs help to get out, this is for sure not done by asking nicely. So they have probably have to go to her boss and somehow convince him by blackmailing, doing some little stunt for him or, since
as far as Lips understands, geishas are usually seen as human ressources, by money.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <04-14-12/1608:23>
Fractal let his eyes went out of focus for a while, concentrating on the message from Lips. Then he turns to Tabitha: "Well, our magical support guy has asked me to make a question... Could you provide us with Mayuri's full name?"

At the same time, he streamed a message back to Lips: @Lips: "Excuse me for not asking your second question, Lips, but talking about money right after negotiations would be considered bad form... and also, if buying the girl would be in the possibilities, I doubt Tabby wouldn't have done it by now."
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Larzarus on <04-14-12/2028:34>
@Fractal: "No offence taken, we can call back on Tabby later anyway. However, Tabby might don't won't to deal with Mayuri's boss (we should find out who and what kind of character he/she is before talking to Mayuri herself) directly. Consider, Tabby would buys Mayuri free and one day later, the geisha house is robed with precise intel where to look for the data..."

The runners themself shouldn't have much troubles after the job is done clean. They are just hired to do a job, after all. They should however also ask Mayuri how she is planning to survive the aftermath. If her boss is intelligent to add one and one, he/she might take it personal with Mayuri.

Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <04-15-12/0459:16>
Fractal let his eyes went out of focus for a while, concentrating on the message from Lips. Then he turns to Tabitha: "Well, our magical support guy has asked me to make a question... Could you provide us with Mayuri's full name?"

Her full name is Mayuri Wakabayashi.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <04-15-12/0819:20>
Mouse, knowing that there wasn't much time to waste got to work on a data sprite to find out all it can on Mayuri Wakabayashi.

Quote
Compiling R4 Data Sprite with Japenese liguasoft
Compile(4)+Resonance(5)=9d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3469423/)
Sprite Reist: R4=4d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3469425/) No glitch
Fading 2S (I can autobuy 2)  so no fading
Data, I need you find out what you can on a Mayuri Wakabayashi and a tea house Aikiwa. Top of the list are a bio on Mayuri who the mistress/owner of the tea house is and the overall boss is. Know that she is a geisha and we are looking to free her, perhaps that will help refine your research in what other miscellaneous info would be useful to us. Such as a selling price, if any. Go now, please.
@Team: a have a friend attempting to find out more info on Mayuri and her boss(es).
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Larzarus on <04-15-12/0912:29>
Lips checks that his commlink  is set to the right SIN and that his new gear is  nicely hidden inside his side bag, though he doesn't think that those sensors while be of much use during their legwork and talking. Down on the main entrance of his apartment building, he makes a quick stop for some soycaf from the vending machine.
@team: "Splendid Kitten. Since we are under a little time restrictions, I will on my way to this tea house. We probably can discuss the results of the data search there."
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <04-15-12/0944:18>
OK gents, ready to pick up, route plan prepared.

Omar drives the Rover to pick up Fractal in front of the restaurant, then he follows travel route he prepared for this situations...Sam at his safehouse, Lips at his appartement. Noticing Mouse on the back seat is high in VR, he changes Dalmatian waypoint to:

Surveillance on coordinates[Teahouse Aikiwa]
Circles flyover, flight level 200m, 200m diameter. Full visual, thermogtraphic and sound stream...


Drone finishes last circle around the bar where Fractal was meeting Johnson, and moves towards new location...


All i know of those Yak bigots is they dont like metas...it would be the pleasure to torch that place if needed...well like you said, stealth approach has its possitives...
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <04-15-12/1023:30>
After saying goodbye to Thabita, Fractal entered the Rover and went silent for a moment. Being a Yakuza spot, there was a chance this Aikiwa teahouse served as a traditional geisha house, and Fractal tried to remember if he had been there in the past or not; after all, it was in the same sector in which he has been living.
Also, even though firstly the name Mayuri didn't ring any bell, now that they get the full name Fractal could knew something about this particular entertainer.

Quote from: Knowledge tests rolls
Anything about Aikiwa Tea-House
4 (Intuition) + (1) Denver Nighthouses = 5 dice = 2 hits, no glitch (http://invisiblecastle.com/roller/view/3469496/)
About the geisha Mayuri Wakabayashi
4 (Intuition) + 4 (Art Scene) = 8 dice pool = 1 hits, no glitch (http://invisiblecastle.com/roller/view/3469497/)

Then, after a little while, Fractal greeted everyone and then looked at Sam:
"Guys, dealing with the Yakuza is always a starting something in a bad place. We already start with a bad hand just by not being Japanese, and in my case, probably it is worsened in being an elf and a changeling, nonetheless. Sam, if I remember well, during the Bow Mar run, you said you could try to disguise me... Could you make me look a bit more "oriental"? Just some niponic traces could help ourselves a little."

All the while, Fractal was already cursing himself for having a so outdated and inneficient Japanese Linguasoft. At least he was in a very good suit, and part of the team also was properly dressed.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <04-15-12/1113:18>
Cant wee just get in, take the bitch, paydata, burn the place down and leave? Dead Yaks dont have racistic prejudice

For a few second Omar feels Fractals focused look, cables plugged in his new skull port didn`t filter this feeling away...

Yeah, just joking...but you expect me to say something like that, dontcha?
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <04-15-12/1309:34>
"Yeah, I did. That way, I know you are really Omar, and not some copycat." Fractal answers, more as a joke than anything else. "You know, I also don't have any simpathy for the Yaks, but Tabitha asked us subtlety... and subtlety is the product we are selling now. Also, we wouldn't like to discover that the paydata we are looking for got damaged in an explosion, fire, or whatever that we started ourselves." Fractal says, not as if he is answering Omar (he knows Omar is not really sugesting they to do that), but as a practical exercise of argumenting. His mind is also elsewhere.

Waiting for Sam's reply, Fractal also asks the others: "Have you guys configured the Tacnet yet? Just checking, as the program is still not showing me all the channels available... Everybody got a biomonitor?"

During the questioning, Fractal wears his new Simrig. The model he got is a new piece, fashionable yet classic, and it blends well with his array of suits (being metalic black and with lights that can change color to match with the clothes or be turned off to blend with the darkness). Damn elf really knows how to look good!

Quote from: Programs Running on Commlink
Response 6, System 6, Firewall 5, Sygnal 3
    Programs Running
Non-ergonomic
  Tactical Software 3
  Reality Filter 6
  Spoof 6
  Scan 3
  Browse 4

Ergonomic
  Analyze 4
  Edit 6
  Encrypt 4
  Exploit 6
  Stealth 6

Programs within processor Limit, so no Response Penalty

Quote from: Channels Transmited via Tacnet
Tacsoft Rating 3, so at least 6 channels must be shared
Natural Senses via Simrig:
 - Natural Vision (Channel 1)
 - Low-light Vision (Channel 2)
 - Augmented Hearing (Channel 3)
 - Natural Olfact (Channel 4)
 - Echolocation  (Channel 5)
 - Magnetosense  (Channel 6)
Sensor Systems:
 - Smartlink (Channel 7)
 - Biomonitor (Channel 8 )

Quote from: Commlink's Subscriptions
Response 6, so Fractal's commlink has a limit of 12 open subscriptions at any given time.
Right now he's sobscriptions are as follow:
 - Omar commlink;
 - Sam commlink;
 - Mouse commlink;
 - Lips commlink.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <04-15-12/1620:56>
@Team: a have a friend attempting to find out more info on Mayuri and her boss(es).

Quote from: ooc
Sprite browsing rolls.
8d6.hits(5) → [1,4,4,1,2,4,5,1] = (1)
8d6.hits(5) → [3,6,2,4,6,4,5,5] = (4) 3
8d6.hits(5) → [3,2,5,2,3,2,4,1] = (1)
8d6.hits(5) → [2,1,2,2,6,5,5,5] = (4) 1
8d6.hits(5) → [4,6,3,4,4,1,1,5] = (2) 1
8d6.hits(5) → [5,5,5,6,3,2,4,5] = (5) 3
8d6.hits(5) → [6,5,2,6,4,2,4,4] = (3) 2
8d6.hits(5) → [1,6,6,4,2,4,6,2] = (3) 0, critical glitch, spending edge to negate to normal glitch, glitch being lost of a service
two services used, total 12 hits. 

I've found information for you Superuser. The 'Mayuri' person has been raised by Aikiwa house and no records were found on her outside that connection. There are two millions eight hundred eighty thousands references to Wakabayashi family, but none are linked directly to 'Denver', 'geisha', 'Aikiwa' that when followed shown records on her true family.

The Aikiwa teahouse is managed by Madame Kikuya of the house Aikiwa. Madam Kikuya Aikiwa's SIN indicates a house in CAS sector [address provided] registered as a geisha school. Business offers services in provisio of training for young japanese girls (housing included) ranging from one month to five years, as well as ability to book a various range of geisha services delivered at customer location. Services range from dance and singing to performing tea ceremony.

Several references point out that the teahouse is under influence of Denver Yakuza, though no specific information were found.  

Surveillance on coordinates[Teahouse Aikiwa]
Circles flyover, flight level 200m, 200m diameter. Full visual, thermogtraphic and sound stream...


Outside visuals presents a a traditional teahouse having some fifty meters of free space around the building filled with a rock garden. However the materials used must have been reinforced with something other than wood and paper, as no thermographic or radar details can be seen. Same goes for sound.
There are  three luxury cars parked outside, that have standing bodyguards among them. Talking, smoking or playing AR games.
 
It also seem that although there is an AR outline of the teathouse in the in the district node, there are no perceptible matrix nodes representing the house nor any nodes inside. The car nodes or commlinks of the guards are browsable plainly.

Anything about Aikiwa Tea-House
4 (Intuition) + (1) Denver Nighthouses = 5 dice = 2 hits, no glitch (http://invisiblecastle.com/roller/view/3469496/)
About the geisha Mayuri Wakabayashi
4 (Intuition) + 4 (Art Scene) = 8 dice pool = 1 hits, no glitch (http://invisiblecastle.com/roller/view/3469497/)

Quote from: ooc
There is nothing you recall about Mayuri. But the Aikiwa Teahouse is indeed well known. You recall, that the protection there is provided by sad looking men in sunglassess and good suites that speak only in japanese with no sense of art or humour. They are unobtrussive when they sense a wealthy client, yet bully everyone else specifically non japanese or not human. Yakuza goons for sure.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <04-15-12/1630:34>
You meet a block away from the address without much hassle along the way. It is turning toward late evening (9 pm). It's going to be a warm night of the ending may. Not yet summer, but pleasant. Wage slaves in the area start to pack their toys and return homes, while more nocturnal creatures walk out from the shadows.

Three out of four of those who appear on the streets bear Asian features and weapons. Most notably you see a group of four samurai walking casually the other side of street. They are wearing kimonos and katanas with hints of more chrome under the clothes. They stroll joking in noisy Japanese as if no law was applying to them.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <04-15-12/1800:15>
@Eliza: Hey baby. We are working to put together some resources to upgrade our last immobility acquisition. While in this, Id like to ask you for a favour...your knowledge of "what lies beneath" if far more accurate than any mat we will be able to get without years of research. Would you please be able to give us insight how the underground looks like on this [Aikiwa Tea-House] coordinates looks like. We need all we can get from basement level down to tunnels, underground entrance/exit routes...if there are any. Not necessarily human scale. Would you be able...and willing...to help? Thx.Me3XST
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <04-15-12/1903:19>
@Omar: Too far east tuskboy. I'd love to help you really, but the coordinates you've given are almost at the border of CAS & UCAS actually almost Aurora Warrens. The tunnels surely reach that far - it's close to Five-by-Five, but it's not my region. If you give me some time I'll ask around, I know a coyote from this area. She goes by the handle of Peaches.

Quote from: ooc
The Aikiwa Teahouse is placed in CAS here (http://www.google.pl/maps/place?cid=12101661581030047634). It's build over place that 70 years ago was a gogo night club.
The Geisha house of Madame Kikya is placed also in CAS here (http://www.google.pl/maps/place?cid=16688836932467484551). She took and rebuilt a former elementary school for her purposes.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <04-15-12/1929:01>
@Elisa: Heard that name before, well it would be better if you can ask around. Thx, Id try to get additional info on my own. ping me if you got something...ME3XST out
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <04-15-12/2016:38>
Mouse will share the information he received from the sprite.
@Data: Thank you Data.
@Team:Here is the info my friend pulled up <<ARO: data packets from sprite>>. Not much on Mayuri. Unca Omar, can Dal get a good look at those plates? I can run a scan for them as well--to see if we can make use of their owners. By the way, Mr. Fractal I speak pretty good Japenese. I got tired of reading the subtiles on my anime flicks so I broke down and learned the language. I could help interpret.

Mouse will listen to any of the conversations that the Dal survelience drone picks up. Maybe, there is something of value in those conversations.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <04-15-12/2119:30>
Fractal is still in Rover, arranging himself: holstering the tasers in the clothes, arranging them in order for his presentation to be the most appropriate possible. When he get's Mouse's message, he answers:

@Mouse: "That's pretty good, boy; stay well aware of everybit of information this guys may spit out. I have no problem understanding most of what's said in Japanese myself. The real problem is that, without being real familiar with the language, I can't use it to my own advantage in a negotiation..."

After making sure everything is ready, Fractal turns to everyone:

"Everything alright, chummers? Any idea on an approach? The goons here will not trouble us if they sense money on our walk, so it's good for us to keep a polite attitude, but keep the noses high."

Fractal evaluate the others' attires... Lips and himself are both appropriately clad for the image he thinks is fitting. Maybe Sam and Omar could pose as bodyguards? Frag, even then, they should at least wear a suit!
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Larzarus on <04-15-12/2207:15>
After making sure everything is ready, Fractal turns to everyone:

"Everything alright, chummers? Any idea on an approach? The goons here will not trouble us if they sense money on our walk, so it's good for us to keep a polite attitude, but keep the noses high."

"Tabby most likely already told Mayuri about our coming. So polite and money-heavy attitude should be fine. If anyone is worthy enough to even ask why we request meeting with Mayuri, its because we are here for a traditional tee ceremony of course."

Lips went through some possible ideas how to free Mayuri:
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Kouryuu on <04-15-12/2227:51>
"If could get our hands on Trideo Quality nanopaste i could make you look like the guy from the new monster Trid, so yeah, I can defiantly make you look more Asian, should be able to make you look exactly like someone else. Even should work for impersonating some one, if that is one of your ideas Clever Elf :)"
Sam answered still holding his new Dual pistols. every time he looked at the Elf, he still could remember how proud he was about Killing the bloodmage, and, even thou Sam was not found of killing, this time he was happy Fractal had been able to stop the blight.
" I think Krivlov should be able to get that for us, and, if i am not mistaken it is on our way, is it not?"
Sam looked towards the Driver seat, where Omar was taking his usual Nap.
" How about using some important Yakuza to get to Mayuri, some one the TeaHouse could not refuse, some one who might get Mayuri join him for a tour of the city, you get what i mean ...."
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <04-16-12/0419:55>
IDn if it would be possible to get in their reservation system, tto bad that not from outside, well maybe we can get our bug tapper in. Id say, we make a reservation for the girl, one of us...aehmm...one of you goes there to get a private fun with her, and once we have escape route planned, we cause trouble/distraction in another part of house and proceed to extraction. Whats the astral overlay, Lips? Would you be able to use spirits?
Oh..I`d love to have floor plans prior to entrance...Mouse, what about Wiz? do you think we can get it inside? And good idea about those plates...if you don`t find any info, I`ll ask my contact abou them...or we can infiltrate those limo`s nodes...Id try to get my flyspy to bridge, if necessary.

With mapsoft loaded in Rover it won`t be too difficult to find a nice parking place somewhere close, with open sky and little interference from constructions.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <04-16-12/0551:08>
Fractal ponders on the ideas provided by Sam, Lips and Omar; it was a good thing to have backup plans, after all.

"It all sounds good. Even though I also like, and I'm not abandoning, the extraction approach, let's firstly try to stick with the other methods, okay? It would be better if Mayuri could exit that place with a guarantee that she would not come back just by walking in the wrong street, after all, and the least danger we put ourselves into, the better."

Then he looks to Sam: "I don't know that much about the Yakuza of Denver personally yo impersonate any one worth the shot, but we could try doing that with a unknow big figure from out Denver..." - he takes out a cilinder containing some nanotattoo and shows it to the infiltration and demolition specialist on the team - "it has, indeed, crossed my mind."

Title: Re: [IC] Missions 2 - Rising Sin
Post by: Larzarus on <04-16-12/0601:29>
"I second the cautious approach and make a astral check the moment we are near the tee house."

Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <04-16-12/0609:13>
I promise that once we are parked Im not going to take your shoes anywhere :) Just wait a moment, I have a place ready, well I want to drive around, so Sam could try his UWB. Standard radar on Dalmatian is useless against their walls

Omar passes the street by the fence/wall of the Tea house estate, hoping that Sams equipement would get better shot against the countermeasures shielding the territory. While doing this, he opens the window on the "dark side of the Rover" to release FlySpy and Wiz, if Mouse wants to. Once it is done, he drives directly to the parking spot chosen on map.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Larzarus on <04-16-12/0732:56>
Once the car has stoped, Lips makes himself comfortable in the backseat and switch into astral space. Just in case, the rest of the team has to drive away quickly, he summons a small watcher to stay with his body and fly around the tea house to make an astral observation of the area.

Quote
Buying the rolls for a 1h-watcher.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Kouryuu on <04-16-12/0739:26>
"Could we stop at Krivlov's first? We would be fortunate to get our hands on some cosmetics"
Sam responded to Omar. Ance called up Krivlov himself.
>good day. I was wondering if you have some nano-paste in stock, if so I woul like to purchuse 2 large containers, but even if you do not have the quantity in stock, a smaller amount would be apprietiated.<
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <04-16-12/0803:26>
Make your call, Sam, we can send for it or I`ll run your errands if necessary.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <04-16-12/1029:38>
@Elisa: Heard that name before, well it would be better if you can ask around. Thx, Id try to get additional info on my own. ping me if you got something...ME3XST out

@Omar: Done. I've had to make it worthwile to her. She says that the there are small draining pipes that were used for taking out wastes that lead to the larger tunnel some ten meters below the ground. That tunnel is accessible from the metro station, though you'd need to pass by the security on the station. The draining pipes however aren't used since 20 years or so, and might have been closed when the building was rebuilt as teahouse - there was a gogo club previously that got demolished. If necessary I can arrange a meet. Turist guide tour she says will costs you 300 nuyen.

Quote from: ooc
'making it worthwile' have costed 300 nuyen. You're either going to refund her that, or owe a favor.
This piece of info arrive around 9:30 PM.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <04-16-12/1033:59>
Mouse will listen to any of the conversations that the Dal survelience drone picks up. Maybe, there is something of value in those conversations.

The conversations are just a small talk, discussing urban brawls, traffic jams, weather.

Quote from: ooc
info on car plates, is a DataSarch + Browse(3, 15 minutes) test.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <04-16-12/1036:43>
With mapsoft loaded in Rover it won`t be too difficult to find a nice parking place somewhere close, with open sky and little interference from constructions.

Quote from: ooc
You're already parked in a nice parkign space 300 meters form target. Open sky. No interferences.
It's on the Grid however. Taking off, would mean going further into the one way streets of the district.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <04-16-12/1055:43>
I promise that once we are parked Im not going to take your shoes anywhere :) Just wait a moment, I have a place ready, well I want to drive around, so Sam could try his UWB. Standard radar on Dalmatian is useless against their walls

Omar passes the street by the fence/wall of the Tea house estate, hoping that Sams equipement would get better shot against the countermeasures shielding the territory. While doing this, he opens the window on the "dark side of the Rover" to release FlySpy and Wiz, if Mouse wants to. Once it is done, he drives directly to the parking spot chosen on map.

There was no problem with that. There is actually enough commotion not to attract attention. Things might change if you repeat the pass.
Releasing FlySpy was a little more problematic, as you had to drop them on the inner side of the street. But slowing down a little and waiting for a good moment, you're able to do so, and you have a drone or two hovering soem 30 meters around the bodyguards. There are several other drones flying around, so they don't stand out too much. The other drones are two passing knight errants blimps (at the attitude of 300 meters) and a passing dalmatian flying low at high speed. Prolonged presence however might attract attention if they have any hacker in those limos.

The real problem however was the walls of the teahouse. It's reflecting practically all waves sent toward it.

Quote from: ooc
There is a an absorbant/reflective material integrated into the walls. Rating 6 coating. You may make perception test
Perception + Intuion + Radar rating - 6 coating modifer -3 modifier for long range - treshold is 2 to glimpse first row of rooms.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <04-16-12/1057:02>
Once the car has stoped, Lips makes himself comfortable in the backseat and switch into astral space. Just in case, the rest of the team has to drive away quickly, he summons a small watcher to stay with his body and fly around the tea house to make an astral observation of the area.

Quote from: ooc
You immediatelly recognize a ward around entire house.
make an astral perception test
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Larzarus on <04-16-12/1149:49>
Quote
Assensing: 5 hits (http://invisiblecastle.com/roller/view/3471061/)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <04-16-12/1200:43>
Quote
Assensing: 5 hits (http://invisiblecastle.com/roller/view/3471061/)

The ward circles the tea house with about 5 meters space.
You notice a thread of mana forming an astral link between a ward and it's creator. It leads somewhere into the city.
You also pierce the ward with your astral sight and you can see inside a patrolling watcher.

Quote from: ooc
The ward itself is a Force 4 ward.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <04-16-12/1304:22>
" could we stop at Krivlov's first? We would be fortunate to get our hands on some cosmetics"

Fractal is a little absent minded looking at the canister of nanotattoo he has in hands, designs of a very traditional japanese dragon tattoo already forming in his mind, while Sam is talking about the cosmetics. But after a little while, his mind comes back to work and he remembers:

"Oh, sorry. My mind was elsewhere. Look, I'm not completely sure about that, but I believe I've seen some biostatic nanite paste lying somewhere on my living room... Is that what you need? If so, we can get it, my roommate certainly wouldn't mind. And my home is some twenty minutes from here, probably even less, considering our driver."

As he says that, he searches the Matrix for a, updated version of his Japanese Linguasoft. If that's still a possibility, it's worth at least browsing prices.

Quote from: OOC
I don't believe a Data Search test would be necessary on this, since Linguasofts are only Avaliability 2 and would probably be easy to find on web stores, but if needed, here's the roll:
2 (Data Search) + 4 (Browse) = 6 dice poll; total hits by turns = 1º - 1 hit; 2º - 3 hits; 3º - 6 hits; 4º - 8 hits. No glitch. (http://invisiblecastle.com/roller/view/3471174/)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <04-16-12/1327:20>
Omar is asessing tactical overlay that begin to compile in VR.

Hm..you see? Piece of cake...in and out and payday.


Yet, his sarcasm sounds a bit thoughtfully.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <04-16-12/1444:58>
As he says that, he searches the Matrix for a, updated version of his Japanese Linguasoft. If that's still a possibility, it's worth at least browsing prices.

Fractal easily found Japanese linguasoft, it's one of the most often sold worldwide anyway.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <04-16-12/1508:55>
Looking through the prices ranges, Fractal selects a very good (and expensive) Japanese Linguasoft. The reviews he found on some reliable sources indicate that this one is a top-notch one, and so he makes his mind in spending a little more for the better benefit. After all, talking is his bread and butter.

Quote from: Shopping Log
Fractal spends 2500 nuyen on a Japanese Rating 5 Linguasoft; now he got 1125 nuyen left.

The download is instantaneous, and as soon as he verifies that the file is stored in his 'link, he gives it a try. After mumblind some sentences and quoting a little bit of Rashomon just for the fun of it, he consider the transaction to be worthwhile.

Then he pats Omar senseless shoulder (even knowing that the rigger is currently on VR) and says out loud: "Well, Omar, it just come to happen that I've got a surplus Japanese Linguasoft that you could take for yourself in order to understand what the goons are talking about and to get some discounts on your favorite noodle stand. It's a bit outdated and everything, but, hey, it really matches your talkative personality, you know?"
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <04-16-12/1515:42>
...Loading...

Bodyguard`s conversation suddenly began to be much more comprehensible

Whoa, thats pretty good mindfuck, if you ask me!
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <04-16-12/1619:18>
I'll have my data sprite run the search for the plate.
Quote
Data Search(4)+Browse(4),15min= (Used Edge for 1st 2) 8d6.hitsopen(5,6)=3 (http://invisiblecastle.com/roller/view/3471330/),
7d6.hitsopen(5,6)=2 (http://invisiblecastle.com/roller/view/3471332/),
6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3471334/) (glitch, used last bit of edge to negate)
5d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3471335/)
I'll do an hour max; hopefully the first 30min will be enough. And that would be the sprites' last service.

Mouse will scan for hidden nodes in VR:
Quote
Computer(4)+Analyze(5)+TM(2)=11d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3471336/)

@Omar: I don't know if I'd send your fly spy in there since radar is not picking up anything. I think they may have a Faraday cage in there. It's not uncommon in high security areas when they want to prevent wireless communication. Though why a Teahouse is anybody's guess. Now if I could get close enough I might be able to get access through a wired device.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Kouryuu on <04-16-12/1709:25>
Fractal is a little absent minded looking at the canister of nanotattoo he has in hands, designs of a very traditional japanese dragon tattoo already forming in his mind, while Sam is talking about the cosmetics. But after a little while, his mind comes back to work and he remembers:

"Oh, sorry. My mind was elsewhere. Look, I'm not completely sure about that, but I believe I've seen some biostatic nanite paste lying somewhere on my living room... Is that what you need? If so, we can get it, my roommate certainly wouldn't mind. And my home is some twenty minutes from here, probably even less, considering our driver."

"Great, now just we need to know how would you like to look like and we could make you looks like any Out of town big Yak boss, and i guess the acting part will not be hard on you will it?"
Sam inquired, but in truth he was ready to go himself if needed, but his part as a bodyguard would be much more understandable and useful.
Sam also activated his radar to see if he can pierce the House
Quote from: OOC
Radar Reading
4d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3471383/)
Will update channels in sheet have at least 7
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <04-16-12/1727:30>
Son. For a Faraday cage you need perfectly cofined space. Like this good old microwave owen. Fails every time someone opens the doors or window. My guess is wifi inhibiting materials in walls, or high powered ECM. The second one is going to cause you a cancer, if you stay in range long enought, and ostheoporesis and I dont know what other shit as a bonus. Trust me. Festac is full of cripples like that. So. Wifi inhibiting paint or wallpaper are the only options I can see right now...in the walls of this main building, since those limo nodes are clearly visible.


Omar follows his speech whith pointing on things he is talking about on the tactical AR overlay. Despites he was arguing about spending money on Tac-Soft package, he looks pretty comfortable with it.

So I guess there is somebody who knows his job, that means even our network wont stay invissible forever, if we operate with full signal range. Well, they by my opinion cannot afford to rely on smoke signals if it comes to trouble, so they deffinitively need some kind of communication. Laser, Microvawe or good old optical line. That means we should look for this kind of sources..and I guess that I will pay a visit to the underground...I got 50 meters of fiberoptic line...which can be pluged into our little bug and we may get in touch with their internal wired system. But Id like to do this After someone enters the house and proves, that such system exists.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Larzarus on <04-16-12/1913:30>
When Lips is back, he buts the new information into their tacnet, of better, he asks Kitten to do so.

"One small watcher is patrolling and a powerful ward is around the tea house. Later is powered by someone in the city somewhere. And just for general information, there is also the possibility of a mental link  between the ward creator and someone inside the building. "
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <04-17-12/0340:20>
Ward? How does those things work...its a wall built around the place? Or it is a field generated from some center?
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Larzarus on <04-17-12/0420:54>
"It's a sphere around the building, magical creatures like my spirits can't get through. I have to deactivate some of my foci too  to get inside the tea house with this meat body here. A astral observation upfront, however, will be noticed by someone, I'm afraid.

Hence, if we really going to make any extraction, you shouldn't have a problem, but I will need at least one or two ours to work my way around the ward."
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <04-17-12/1051:35>
You can always summon spirits while Inside the ward, can`t you?
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <04-17-12/1639:51>
OK never mind. Fractal...do we have some ante money for expenses? Iwould need a few bucks to get an interrest of this Peaches bitch...she knows her way around in tunnels and my be able to get me on the right spot...or at least give me some directions. There is always chance that it wount lead us anywhere, well, Id like to have every approach covered...
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <04-17-12/1701:57>
@Omar: "I see. But it doesn't seen like we have. On my part, I'm pretty low on reserves... how much do you think this Peaches would weigh on her info?
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <04-17-12/1744:27>
3 hundred bucks. Im also a bit flatlined with my purse...hell you know, you should ask Tab for some serious payment...all we got are some bits off the table, once again working for 5 thousand yens each...not that Im whinning...
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <04-17-12/1755:53>
Ok. Mouse is going to get his CFs ready should they be needed.

Quote
Improve Exploit:
Compile(4)+Resonance(5)+TM(2)=11d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3473486/)
I can only take 5. Since I made over half the number of successes is that considered a critical success?
Fading 5P=Will(5)+Res(5)=10d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3473487/)
So Mouse is at 1P damage and his Exploit is at 10.

Improve Stealth:
Compile(4)+Resonance(5)+TM(2)-Sustaining(2)=9d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3473488/) no glitch discard,
9d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3473491/)
Fading 5P=Will(5)+Resonance(5)= 10d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3473493/)
Using a point of Edge to reroll misses ( 8 )=8d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3473495/)
Whew, so no damage.
So Mouse now has a 10 Stealth and a 10 Expoit and 1P 1S

You see Mouse's nose begin to bleed again and he suddenly winces with some pain but it vanishes quickly. He seems to be relaxed now despite the nose bleed.

He switches to AR view to maintain his CFs. With that he wipes his nose on his sleve.

@Team: My programs are all up and running, ready to go.

Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <04-18-12/0359:10>
Sam also activated his radar to see if he can pierce the House
Quote from: OOC
Radar Reading
4d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3471383/)

The combined radar readings, woven together by tactical software on Fractal's commlink managed to pierce through the building's front wall.
It seems that the wall itself is very thin. Inside you see two rooms separated by the corridor. In the corridor you see a standing man. The room to the left seems empty. The room to the right have four men sitting in a halfcircle and a man(woman?) moving in front of them.

The radar was unable to pierce through the walls furhter into the building.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <04-18-12/1041:29>
OK Elisa, Ill take it. Iam in the area, send me coordinates and time of meeting, Ill be there ASAP

I got to move forward with the machine. Fractal, can you lend me that bug we used last time? Ill return it to you, I promisse. Im going to try to get it inside from local underground.
If you dont mind, everyone, Ill just drop you here with Dobbey. Mouse, you can go or stay, Ill stay in touch this way or another. I got a meeting with local coyote, she will show me the cellar. Hope it is worth it. well such building must be connected to sewers somehow.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Kouryuu on <04-18-12/1127:11>
"Here for some of the expenses" Sam throws a credstick in Omars Lap,  "1k nuyen should be enough to bribe your way out of speeding and then some :)"
Turning back to Fractal
"What do you say we top of Our first run together? Let's not just take the Boss of this tea house but we could impersonate her too. :) I am up for it, are you?" He added jokingly
"We just have to get her and the basic information on her study her behavior a bit and then we are all set."
You think we could pull it off?"
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <04-18-12/1559:59>
I'll go with you Unca Omar. I can leave Dobbey here to guard Unca Sam and Mr. Fractal.

If Mr. Lips is not back in his body yet...What about Mr. Lips? Isn't it bad if we were to move him?

Mouse will slip into VR for a moment and begin forming the pixels of a machine spite that looks like Dobbey.
Machine Sprite R3 with light machine gun autosoft:
Compile(4)+Resonance(5)+TM(2)-sustaining(4)= 7d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3475143/)
Resist (3) 3d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3475181/) no glitch
Fading zeroS 4services left.

To the sprite, Mac, I need you to control Dobbey. Here is his access code. Your fist priority is to follow and guard Unca Sam and Mr. Fractal <<id of who Sam and Fractal are>> and make sure they come to no harm. Either may issue commands to override guard mode. Standard override protocols are in place, just in case.

While Mac gets settled into Dobbey, Mouse will add Dobbey's sensors to the TacNet. (Based on the sensor data that Unca Omar has already added to the displays. He will also add his own perception, hearing, biomonitor, and GPS channels to the TacNet. Assuming that they are not already there.
As soon as Mac settles into Dobbey...Mouse will return to AR and with that order Dobbey to guard Unca Sam and Mr. Fractal.

To Unca Sam and Mr. Fractal, I've set him to guard you two. You may give him simple commands to override that mode. Think of him as a well trained dog that can shoot things. Mouse smiles as he turns back to Unca Omar. Ok, ready. Uncle Omar noticed the smile vanish quickly as a thought of the poor hell hound jumped into his mind. Can't afford this now though, he thought.

Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <04-18-12/2150:46>
Fractal steps out the van.

@Omar: "Okay, buddy. Good luck with your deal." Saying that, Fractal opens his suitcase and throws the Micro-Tapper Bug inside the Rover. As before, its configuration allow all party members to access it with security privileges.

And then he turns to Sam: "Could be, guy, could be. You know I'm all up for it. Impersonating a japanese is something I haven't done yet... and a lady.. It could be interesting... even if weird! Well, let's get into there and talk to the girl, say if she has some idea on how we can help her. We can always come back to another plan afterwards, if that's the matter."

As he sees Dobbey exiting the Rover and receives Mouse's instructions, Fractal shoots that short message to him: "Thanks a lot, kid. We will take good care of your drone, as well as he will take of us. Keep the good work."


What to think of the position Mouse will get into this? The boy seems to be on niponic stuff, animes and all that, but a geisha teahouse shouldn't be place for kids... well,  on the last century, anyway. That kid has witnessed his fair of assassinations and dirty jobs; maybe he could get some fun on the paper-thin wall house.

Nevermind, Fractal, stop drigting around and focus on the job.

"Okay, guys, remember. Keep your noses high up, and walk like money bags are ought to. We are in to a night on the teahouse."
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Larzarus on <04-19-12/0334:18>
"Okay, guys, remember. Keep your noses high up, and walk like money bags are ought to. We are in to a night on the teahouse."

Keeping the nose high is usually not a big problem for a mages. Lips only has to focus on the fact that he is a member of a small but powerful group who are capable of doing things starting from flying and throwing fireballs out of there little fingers up to shaping whole countries, thinking back on all the history he listen during his studies about the natives here in America. Before Lips is lost in all those magic-historical facts, he snaps back; ready to follow Fractal.

"Ready when you are, Fractal."
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Kouryuu on <04-19-12/0347:13>
"I think i will have to join Omar on this one or take a stroll. No one will take us seriously if you go in with me in jeans and t-shirt."  Sam waved over his clothing, then opened his leather jacket "And i think having 2 pistols and a taser is way overkill for a Body guard. So i think i will take a stroll around the place take in some rumors and look around for good sniping posts and other places of interest. Or if Omar deem it necessary i can Go with him and Mouse."
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <04-19-12/0435:37>
I dont want to sound rude, well, all I plan to do is going in tunnel beneath the street level to check if there are some holes left. I have two dobermans...and mouse...and that coyote...I dont think that there is some urgent need for more man power for such task. You know that you are allways welcome, Sam...well.. I guess that if you want to check the surroundings that may be more effective use of time? You have Dalmatian at your command...if you need anything, just ping me

Dalmatian dogbrain set to accept command issued by Sam.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Kouryuu on <04-19-12/0453:09>
I dont want to sound rude, well, all I plan to do is going in tunnel beneath the streeet level to check if there are some holes lef. I have two dobermans...and mouse...and that coyote...I dont think tham there is some urgent need for more man power for such a task. You know that you are allways welcome, Sam...well.. don`t you have something better to do?
"Not really sure how to use it, but thanks. :) Will take a stroll ask around, take in some gossip. Or just take a cab and get myself a Suite. :)"  Sam answered jokingly.
He knew well enough that no NoseUp would be seen in a company with some one dressed like him, NEVER.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <04-19-12/0837:30>
"Hm... Well, that's okay, I guess. I have some doubts if they would find your gear it too overkill. First, they would need to find they, didn't they?" Fractal grins as the Cheshire Cat in the Alice in Worderland story. "Anyway, we are not planning on bringing the house down, at least not just now, so I guess we could enter the place just me and Lips if you want to stroll around and catch some valuable gossip. Your call, infiltrator."

Then he turns to Lips, deems the time right, and then proceeds to walk in the direction of the teahouse.

"Ready as we talk."

As he begin walking toward the house, he issues a mental command and open subscriptions for both Dobbey, D1 and the Dalmatian on the TacNet.

Quote from: Fractal Commlink Subscriptions
- Sam' Commlink;
- Omar Commlink;
- Mouse Commlink;
- Lips Commlink;
- Dobbey;
- D1;
- Dalmatian.
There are still 5 possible subscriptions for Fractal to use.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <04-19-12/1736:51>
Memoirs of a Geisha

Lips, and Fractal moved toward the entrance.
As they passed by the bodyguards guarding the limos they've earned some long looks (undoubtely recorded), but were left otherwise in peace. Lips disabled the foci for the period of crossing the barrier, and while observed by the watcher wasn't in any way addressed.

The teahouse inside feel as if you’re in Japan. The paper walls, authentic cherry blossom wood, delicate tissue walls and flowing soft Japanese music, as well as the lingering aroma of various teas create a very relaxing atmosphere. The peaceful atmosphere is underscored by the immediate drop of the signal on you commlinks. The owner made sure you won't be bothered while enjoing the tea ceremony with a pesky spam or your bossess requests.

They meet a man standing behind the doors that was going to ask for something, but before he was able to say anything a slender girl appeared and let them further into the house. The drones however are not allowed and they directed the doberman to wait by the door. The girl was wearing kimono, makeup, complex hair as any true geisha should. In a very small steps she guided them into a third room along the corridor, knelt before the door, opened the paper wall door, allowed them inside to the room where a small low table was placed and cushions circling it. Once they went inside she rose entered the room knelt again, closed the doors. All in absolute silence.

To a high discomfort of Fractal a white noise generator is placed somewhere in the room. The source of discomfort is that it is slightly distorted at the hearing ranges above normal human hearing range - giving you a high volumend pitching sound at the very high frequency.

Girl placed herself at the top of the table once you sat down and begin mixing tea powder and boling a small kettle of water.

Tabby sent me your photos.  She explained in Japanese and observign you understood she continued. My name is Mayuri. She has a a soft, flowing voice. You can speak openly here, the only camera here is behind this vase, and the sound isn't recorded.

She poured a small bit of water into a small pot and started to boil it with a tea powder.

I owe this house a lot. Madam Kikuya has been my benefactor since i was a little girl. However, I no longer wish to be a geisha. I can not dishonor myself and this house by running away. I need your help in making a leave. I understand that you need a location of a server with a datafile. It is not directly related to the House of Aikiwa, thus there is no dishonor in telling you that. I will share that information with you if you help me.

She starts to pour the tea into small cups before you. The jasmine aroma is refreshing and envigorating.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <04-19-12/1755:18>
Fractal tries his best to ignore the high-frequency pitch in his ears, and politely takes one of the cups and hold it in front of his face, waiting for the others do follow the movement.

"You may call me Fractal. I'm pleased to meet you. This here is Lips."

He interrupt himself and speaks in a very conforting tone (at least for him, as he uses his own voice to counter some of the white-noise generator regulation effect: "I understand your situation, and trust me when I say we are eager to help you; not only as professionals who were hired to do this, but also as concerned people who value one's freedom of choice. Even though tradition may dictate how some arts are performed, keeping a bird in a cage in order to have it's singing available is still a perverse act."

He sips the tea, and calmly says: "But in order for us to help you, we need some information. As you said, you want to be out of the geisha life, but without causing any dishonor to Aikiwa House. Have you any thought on how this can be done?"  
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Kouryuu on <04-20-12/0234:03>
The Drone was something new for Sam. He did not tamper with it, just used it's eyes to take a overview of the surroundings looking for places where people would gather, Bars shops and the like of them, even gangs were OK for him, he spoke their language.
Quote from: OOC
12d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3478236/)
He did move in a slow pace checking everything on the visual, thermochemical and Radar Level, looking for anything out of place.
While keeping an eye out for Places to snoop around and ask some questions.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Larzarus on <04-20-12/0513:44>
I owe this house a lot. Madam Kikuya has been my benefactor since i was a little girl. However, I no longer wish to be a geisha. I can not dishonor myself and this house by running away. I need your help in making a leave. I understand that you need a location of a server with a datafile. It is not directly related to the House of Aikiwa, thus there is no dishonor in telling you that. I will share that information with you if you help me.

So much for an forced extraction. That is probably something the rest won't like to hear, Lips thinks to himself.  He patiently waits next to in silence and let Fractal to the talking. Maybe Fractal will mention the idea of buying Mayuri free by himself. However, Lips isn't quite sure, if that would be somehow 'dishonorable' for Mayuri.

During the ceremony, he take a look into astral space. First at Mayuri herself, but then Lips listen to all the emotions floating around in this room to filter out those with Mayuri's aura. Looking for hints about her true psychology (not the neutral mask, she shows Fractal and him right now). Maybe some details why she wants to leave or if there are dishonorable things in her past, so that Lips can see, if his plan he sketched earlier is out of quest.

Quote from: Sent, if the ward somehow interfere with this observations, feel free to remove some dices. One the other side, Lips has the knowledge skill: Psychology to maybe add some dices.
Assensing: 5 hits, Psychometry on Mayuri through the tee room: 6 hits (http://invisiblecastle.com/roller/view/3478404/)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <04-20-12/1024:03>
OK Elisa, Ill take it. Iam in the area, send me coordinates and time of meeting, Ill be there ASAP

Some 500 meters away from the teahouse. Omar and Mouse descend the ladders into sewers system on the back side of the grocery store. The way is led by Peaches - an orcish female wearing a chameleon suit. It's turned on, which makes it a bit difficult to get a good look at her figure, but with the hood down, it really makes her flamingly bright orange hair stand out. She wears those hair in a curly jumbled ponytail. Judging from her face, she’s just past middle-age.

Anyway after a short descent the tactnet network and encrypted communication with Lips and Fractal was cut off.

We need to move that way, there is another descent until we move into the tunnels proper. Peaches speaks with a thick southern accent. Turning on a shoulder worn lamp and pocketing out a Colt America L36. We might encounter some ghouls I'm affraid. They live in the warrens, and it's close to time they move out of their lair.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <04-20-12/1047:44>
The Drone was something new for Sam. He did not tamper with it, just used it's eyes to take a overview of the surroundings looking for places where people would gather, Bars shops and the like of them, even gangs were OK for him, he spoke their language.
Quote from: OOC
12d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3478236/)
He did move in a slow pace checking everything on the visual, thermochemical and Radar Level, looking for anything out of place.
While keeping an eye out for Places to snoop around and ask some questions.

Moving out along the street Sam soon found out a drink bar, that was visited by locals. At the entrance however two asian featured humans are standing. They noticed you.
I could use that jacket.

Quote from: ooc
make your radar detection roll (ratign)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Kouryuu on <04-20-12/1132:32>
Moving out along the street Sam soon found out a drink bar, that was visited by locals. At the entrance however two asian featured humans are standing. They noticed you.
I could use that jacket.

Quote from: ooc
make your radar detection roll (ratign)
Sam was not going to make a scene here, and neither is he going to give in into their demand as giving up the jacket would mean revealing his holstered Pistols.
He takes  a look at the speaker and then says: "Sure, i could only recommend you getting one, it's real Comfy."
Not long after those words the TactSoft started to blink "Connection failed retrying in ......"
Quote from: OOC
Sam took a closer look at the Asians
12d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3478829/)
If i do not have time for Act. Looking, just disregard the last 3 dice
Radar reading 4d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3478835/)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <04-20-12/1156:11>
Ghouls you say... well...gimmie a minute

Omar quickly detach HERF gun from D2 and replaces it with LMG from Rover. It only took a few minutes, as he practiced this moves many times during last two weeks. Having that operation done, he feels at least a bit better.

Mouse, I won`t underestimate this kind of threats. we better find a shortest way in and out...I hope that we wont have to use this weapons. Just for the case, stay vigilant as ever. And if there is no other option, I guess Id rather be dead than infected. I count on you.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <04-20-12/1637:34>
While the grown ups talked about getting to the tea house, Mouse toyed with the different sensors he had. The low-light and the thermal from the contacts; the ultra sound, vison maginfication, and vision enhancement from the glasses. He tried to turn on different combinations of them as they descended, causing him to stumble on a really bad combo.

...uh ghouls??? Unca Omar, she just say ghouls??? As Mouse's attention got snapped back into reality. He had to mentally switch back to low-light to see enough of Unca Omar's face to know that she did.

Mouse even read a news-byte about ghouls attaining citizenship in the UCAS territory of Chicago. At first he thought Gimly was pulling his virtual paw. Of course, now there is the quarentine. He wonders if the ghouls have something to do with it. Mouse has seen enough trids on ghouls to know they are bad news. The thought of getting infected...yuck!

Mouse will ready his pistol and turn on the ulta-sound vision contained in his glasses. That was the main reason he wanted to come down here in the first place--to try out his new toy (I mean shades.) I guess we will putting these toys to the test.

Ok Unca Omar, ready as I'll ever be.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <04-20-12/1834:56>
Assensing: 5 hits, Psychometry on Mayuri through the tee room: 6 hits (http://invisiblecastle.com/roller/view/3478404/)

Quote from: ooc
The ward is only at the outside of the teahouse. There was a patrolling watcher on the corridor, but not inside the room.

Lips had a lot of time to study Mayuri astrally. She has a strong aura, she has the same level of Essence but is a much weaker in Magic (OOC: Magic 3). There is no characteristic flows of streams but instead an iron will radiating from inside. You will recognize her aura regardless of physical disguises or alterations in future.

The heart of her aura is darkened. She is very well hiding an extreme displeasure of having to deal with changelling and ganjin. The purple streaks at the sides are hinting strong affection of erotic nature, arousal even.
She is an awakened one, whether she is actively using her power or it is innate and unknown to her you don't know. There is no astral signatures present on her.
By the look of the aura you assense that she is healthy. There is no cyberware nor any kind of bioware or nanoware. Obviosuly she is not a technomancer.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <04-22-12/1304:27>
He sips the tea, and calmly says: "But in order for us to help you, we need some information. As you said, you want to be out of the geisha life, but without causing any dishonor to Aikiwa House. Have you any thought on how this can be done?"  

I've pleaded Kikuya-sama to be released from service, but she refused. I don't think it will work but you might be more convincing than I was and try yourself. The other option I see is that you talk to Yoshiro-san, Yakuza lieutenant that supervise this district. If he decide to release me from my bounds, Madam Kikuya will be forced to obey and allow me to leave regardless of her opinion. I wasn't allowed to talk to him directly.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <04-22-12/1320:57>
Sam was not going to make a scene here, and neither is he going to give in into their demand as giving up the jacket would mean revealing his holstered Pistols.
He takes  a look at the speaker and then says: "Sure, i could only recommend you getting one, it's real Comfy."
Not long after those words the TactSoft started to blink "Connection failed retrying in ......"

Quote from: OOC
Sam took a closer look at the Asians
12d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3478829/)
If i do not have time for Act. Looking, just disregard the last 3 dice
Radar reading 4d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3478835/)

The men and his companion are both clothed in armored jeans wear. They have a slightly 'used' look. Probably still feeling the effects of yesterday booze and drugs, which is probably the incentive they stopped you. Unless they have a better grade of cyber than you do, they got nothing of the chrome in them other than their weapons which is are wakizashi sized knifes that they cary on their backs and light pistols carried on their belts.

Oh really?  a mean sneer appeared on his face I think I'll get one from you.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <04-22-12/1410:40>
"Negotiations is the water in which I tread in, alright, Mayuri. I could talk to one of them, or both." Another sip of the tea gives Fractal a moment to think on what information he needs; as well as send Lips a message. @Lips: "You have been really quiet this whole time, gentleman. Is there anything wrong?"

Then he goes on, threading his metaphor in the ways he has always seem Japanese writers deliver their ideas: "But, as a dancer needs the music rythm to build her movements, a negotiator needs information on his peer to build his arguments." He knew there was no need to tell this to a geisha; after all, they also were keen on diverting people, and learned as part of their activities to read the others and answer accordingly. But he though it was fitting to develop his questions in a slow way. "I have no knowledge which I can use with any of them. Mayuri, what can you tell me about Madame Kikuya, and about Mister Yoshiro?"
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <04-22-12/1733:33>
Peaches waited until both Omar and Mouse readied themselves. And led the way further into darkness with a motion detector in hand. Somewhere above you hear the sound of street traffic, the whisper of flowing water below. From time to time you see a movement - rat or lizard scurrying away from the light.
At one point Mouse almost shrieked when several drops of cold water splashed on his neck and that was just few second before Peaches stopped and pointed ahead.

Movement. There is a small space in the tunnel to the right. We need to pass by over the entrance. Stay close.
She turned off her lamp and started to move slowly close to the right wall, gun in hand.

Quote from: ooc
if you follow, roll infiltration rolls

Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <04-22-12/1811:33>
"I have no knowledge which I can use with any of them. Mayuri, what can you tell me about Madame Kikuya, and about Mister Yoshiro?"

Mayuri stood up form her kneel. Walked to the wall and picked up shamisen. With it she knelt again against the wall and started to play subtly as she responded.

Kikuya-sama has been a geisha for Aikiwa House in Japan for a long time. When she retired due to her age she was rewarded for her service by being accepted into the House as family and given a duty of overseeing a geisha house and this tea house in Denver. A rare honor. She is a stern woman, but honorable and fair. I think that she do not accept easily her age, that she miss being geisha and can not understand me wishing to cease being one.

The tunes have changed subtly and if the previous were slow and harmonious, they are now more aggressive, unnerving, faster. Still they were quiet, and she didn't had to stretch her voice to continue.

I don't know Yoshiro-san as much. I know he is Japanese born here. He is a cruel man without much honor. I must admit that for all I know I am affraid of him for he has the power of Yakuza in this district and is using it for whatever he wishes.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <04-22-12/2014:53>
Fractal assumes a thougtful demeanor. He must think of how to proceed and what step to take, and maybe it's not good to show what his mind is devising.

At least, he is glad that Mayuri started playing. Focusing on the music helps easing the pain of the high pitch sound.

Although he could not open himself to the geisha, he needed some kind of advice. He knew that the noise was influencing his mind, so he needed to know how stupid his plans were.

@Lips: "Well, well, Mr. Lips, it seems that our Madame Kikuya is an old venerable lady full of memories and values. That's something to our advantage: she seems to be wanting to replay the high points of her life in young Mayuri here. A sad thing, but one that can be just emotionally abandoned, if we can play her right chord. I'd like to have another possibility, but I'm glad to hear that - she is not inflexible, just idealistic."

While she spoke of Yoshiro, Fractal drifted to another places... that guy does not seem to be a trod were he could walk, or at least, not without preparation. And time was of the essence. He took some moments to concentrate on the nanotattoo canister on his suit pocket. Was his idea worth a shot? He had four of this one - the one he is carrying in his pocket, the one in Omar van's, and two others at home. He needed just one or two for what he intended to do; but that was just a first idea, that was just now starting to form.

"So ka." That was his only response for a full minute. He let himself lose his concentration on the melody of the shamisen... It was not always that one of his jobs broght him to art, so he might as well enjoy. And then he forced himself to came out of his semi-trance and talk: "Listen well, Mayuri. Not once during this entire minute I was not working on a way to help you, but the fact is that I'm swimming among possibilities... Ideas that have yet to be take form. I am concerned on how to best approach the problem at hand. As far as I'm concerned, it seems easier to create a false situation, to deceive one of this two people in letting you out. And I'd rather deal with Madame Kikuya than Yoshiro. But she seems to be a sympathetic figure, I'm I wrong? It does not seem that we need to deceive her, but I'd like to have an ace on my sleeve. Do you understand?" Fractal was friendly enough to mantain a stern face, as if evaluating the music; his voice, contraty to his face, was reassuring. "I'm sorry if I bother you, but I need you to be frank: you said that maybe we could be more convincing in talking to Madame Kikuya than your are, yet you are one of the greatest geishas in Denver, and worth of her attention." - in that, Fractal let it be clear that her fame was know to him, and else let a bit of flattery appear on his discourse - "Where do you put your trust in us when you say we can be more succesful whan you were? Also, how emotionally driven do you take Madame Kikuya to be? I'd like to hear your opinion, since you must be experienced in interpreting people's souls from behind their eyes." He takes a deep breath, as if content to make the appointments he just did and to listen to the music which changes with the state of Mayuri own inner self, and then concludes: "Lastly, I'd like you to tell me what it is that suddenly makes it grows in you that desire to exit the karyūkai*? How come one of the most beautiful flowers in this garden - and the seemingly most well-adapted one - finds out that her real place is not in this ground, but elsewhere, without thinking ill of the gardener. Where's the origin of you desire to go out, Mayuri-kun?" Fractal had no shame of using a caring verbal contruction directed for young people to Mayuri; after all, he was an elf, and he could well seem older that anyone in the room.

------------

*karyūkai = the flower and willow world; the reality in which geishas are supposed to live, apart from the banal world where the casual things happen.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Kouryuu on <04-23-12/0226:16>

The men and his companion are both clothed in armored jeans wear. They have a slightly 'used' look. Probably still feeling the effects of yesterday booze and drugs, which is probably the incentive they stopped you. Unless they have a better grade of cyber than you do, they got nothing of the chrome in them other than their weapons which is are wakizashi sized knifes that they cary on their backs and light pistols carried on their belts.

Oh really?  a mean sneer appeared on his face I think I'll get one from you.
Sam was expecting something along those lines.

He Decided to let them believe they are superior for a while longer.
"Say, are you the yakuza?"
Sam played an imbecile, oblivious to the danger to himself.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Larzarus on <04-23-12/0308:47>

@Lips: "Well, well, Mr. Lips, it seems that our Madame Kikuya is an old venerable lady full of memories and values. That's something to our advantage: she seems to be wanting to replay the high points of her life in young Mayuri here. A sad thing, but one that can be just emotionally abandoned, if we can play her right chord. I'd like to have another possibility, but I'm glad to hear that - she is not inflexible, just idealistic."


It takes Lips a little bit longer to discretely type the text. He hopes that it simply looks like he taking notes.

@Fractal: "The only hint I have from astral observation is Mayuri's iron will and that she doesn't like to work with us very well. We should ask Mouse&Co to finding some highlights in Kikuya's life and some dirty secrets in  Yoshiro's life, to smooth our negotiations."
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <04-23-12/0726:28>
Sneaking?
Omar continues with very soft voice, adressing Coyote:

Well, Peaches, it may be better if you scout the are and tell us what awaits us there. If if there are any infected, you better stay back unless threat is eliminated.

Omar imagines the pack of blind ghouls hunting him down the corridors. He spent most of his life in dark shadow of Assamondo. Even his own parents was offered by his evil twin brother to ghoul shaman, as a lunch, in exchange for some dark secrets and arts. Whatever, if there are such creatures, they are not walking away from this place...

Fighting around Lagos and surrounding territory, he learns well, that the best tactics to fight those abominations is use of machines, since they are able to see human quite right. Just too bad he doesnt have flamethrower mounted on at least one of the drones.


mouse...if there are some of those monsters, I want you to stay back or run away if I fall. I have a few personal issues with their kind Im not goint to give up just beause some Yak bitch freedom.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <04-23-12/1036:01>
She nodded, and disappeared in darkness. While you waited listening you felt darkness tensing. Omar's orcish eyes fared much better than Mouse's who felt the pressure physically. Lack of light encuraged smaller critters to emerge.

After several minutes a shadow emerged from the tunnel and with her a feeling of safeness had returned.

Single man. Run away when he heard us. I don't think he'll interfere. He might have set an ambush though.

She flicked on her shoulder lamp, momentarily blinding you even though the beam was directed forward and started to move. As she described earlier a small break in the wall was visible to the right. She slowed down to cautious walk. When you got to the break, you saw that it was indeed a small room or unfinished tunnel crossing, a little higher from the ground. It was ten meter long. A man was sitting at the end.

When basked in the strong light he twitched violently, shadowing his eyes. He is dressed in ragged clothes, stained and filthy, with his left sleeve torn off. The arm bloodied to the point of raw meat.
The clothes are the armored jacket of the Knight Errant...

You noticed heavy gun in his right hand ...

Don't come any closer !! His voice was harsh, rasping and he coughed as if he had a violent lungs infection.

Infected. Still fighting. Peaches whispered from her combat crouch, while she carefully inspected her motion detector. No movement around. He's alone.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <04-23-12/1042:00>
Sam was expecting something along those lines.

He Decided to let them believe they are superior for a while longer.
"Say, are you the yakuza?"
Sam played an imbecile, oblivious to the danger to himself.

No, I'm shaolin monk from the greek monastery and he is Bunny Five Titties the pornstar of century. I'll take your jacket though.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <04-23-12/1214:36>

Don't come any closer !! His voice was harsh, rasping and he coughed as if he had a violent lungs infection.

Infected. Still fighting. Peaches whispered from her combat crouch, while she carefully inspected her motion detector. No movement around. He's alone.

Omar commands D1 and D2 to move to defensive possitions around, taking time to read sensors readings closely.


I see. No hope, thought.


He turned to wounded man...while he slowly takes out a pack of cigarets...


No wories, just pack of cigars, you are a warrior, you deserve to enjoy your remaining time. What about your squad? Location? Status? Number? Any survivors?


He places the pack near the crackle in the wall, so man can take them once they leave...

Anyone you want to adress your last words, while you are still a human?
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <04-24-12/0918:32>
"Lastly, I'd like you to tell me what it is that suddenly makes it grows in you that desire to exit the karyūkai*? How come one of the most beautiful flowers in this garden - and the seemingly most well-adapted one - finds out that her real place is not in this ground, but elsewhere, without thinking ill of the gardener. Where's the origin of you desire to go out, Mayuri-kun?" Fractal had no shame of using a caring verbal contruction directed for young people to Mayuri; after all, he was an elf, and he could well seem older that anyone in the room.

Quote from: ooc
She doesn't feel like telling you details that might put her (or her honor) in danger. A negotiations roll will be required to convince her with what you said.

Modifiers:
Prejudice toward changelings -2
What she would have to tell might be harmful to her -3
You're distracted by that white noise generator -1
An excellent post +2
In total you have -4 modifier
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <04-24-12/1056:17>

I see. No hope, thought.


He turned to wounded man...while he slowly takes out a pack of cigarets...


No wories, just pack of cigars, you are a warrior, you deserve to enjoy your remaining time. What about your squad? Location? Status? Number? Any survivors?


He places the pack near the crackle in the wall, so man can take them once they leave...

Anyone you want to adress your last words, while you are still a human?

No ... hope ... ? I felt better before you came. I thought it's wearing down. That I only have to wait a little longer. This light ... can you turn it off?
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <04-24-12/1105:58>
ah bloody hell I wish I can do this:

Sure.

BANG!!!

Better now?



But both dogs are guarding perimeter and i dont have a gun...


For gods sake, even Fractal would have hard time to convience this guy that this is the end.

Omar takes another step back, placing the D1 between him and crackle in the wall. He looks at Peaches with untold question in his eyes, kind of undecided, but he nods and says silently

Even the brightest light won`t change this situation. Can you grant him that wish?
And a  bit louder:


OK. Just stay right where you are.

His DNI is working a bit faster than his muscles, so before the D1 finishes his motion, command is issued.

[
Target assigned. If Target points a gun on ally, hit him with long burst]


Ok. we will move to let you stay in peace. I`ll leave drone here for your defense. Again...shall we look for your mates, can you give us some lead where to find them? How many MIA/ KIA. Whats the strange of the hostile fore?

Mouse, can you find his node? He may have some tactical data stored in it...
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <04-24-12/1237:44>
Modifiers:
Prejudice toward changelings -2
What she would have to tell might be harmful to her -3
You're distracted by that white noise generator -1
An excellent post +2
In total you have -4 modifier

Quote from: Negotiations roll
8 (Charisma) + 4 (Negotiations) + 3 (Glamour) + 3 (Tailored Pheromones) + 1 (Vocal Range Enhancer) - 4 (Sum of situational Modifiers) = 15 dice pool
15 dice = 6 hits, no miss (http://invisiblecastle.com/roller/view/3486171/)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <04-24-12/2058:29>
Mouse looks at the poor man and then to Unca Omar. In a soft heart wrenching voice...Is there not anything we can do to help? Do you think we could get him to the hospital in time to help? Mouse really didn't know what else to say. He didn't know if the hospital could help the man or not. Mouse has never dealt with ghouls or those bitten by them. Even with the tourch light pulled away Mouse with his low-light can see the man quite clearly. The real sad thing is that the poor man already knows his fate. He must be wondering whether or not to pull the trigger right now and end it all. Unless, there's the slim hope of us being able to help him.

Sigh...Unca Omar wants me to check his com link. Ok. Let's see if it's on and broad casting.
Mouse will check for active and passive nodes first, then if he doesn't find anything will lean against Unca Omar, go to Hot sim and scan for hidden nodes:
Electronic Warfare(4)+Scan(3)+TM(2)-sustaining(4)=5d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3486773/)
Then revert back to AR and stop leaning against Unca Omar.. @Omar: sorry Unca Omar. I couldn't find anything. He's gotta have one (esp if he is KE,) I just don't seem to be able to find it.

He looks up at Unca Omar, hoping that he might know of some way to help this poor fellow. At this point Mouse feels helpless; he wants to help but doesn't know how.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <04-29-12/1624:31>
Quote from: Negotiations roll
8 (Charisma) + 4 (Negotiations) + 3 (Glamour) + 3 (Tailored Pheromones) + 1 (Vocal Range Enhancer) - 4 (Sum of situational Modifiers) = 15 dice pool
15 dice = 6 hits, no miss (http://invisiblecastle.com/roller/view/3486171/)

It seems your arguments hits her square. She didn't show anything on that painted face of her, but still she yielded and continued to talk.

Quote from: ooc
Mayuri roll 11d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3484058/)

I met a man. He cares for me and I care for him. I am not supposed to wish that and I cannot be with him while I am geisha. He is Yakuza, but he is not in position to demand anything from my bosses. If we run away, they will track him down and kill him. If I'm allowed to cease being geisha there would be no dishonor in marriage. 

Fractal understood one more thing from this one that hasn't been said. If the information of her affair reach Madam Kikuya, Mayuri is as good as dead, probably by being forced to suicide. The other option, if Kikuya is more important then Mayuri's lover boss, is that it is him they put to death for dishonoring Yakuza or Kikuya's House. Omar would probably think this as a perfect solution for'ceasing being geisha', but in that case she probably wouldn't share with you the location of the data you're after.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <04-29-12/1658:30>
Omar takes another step back, placing the D1 between him and crackle in the wall. He looks at Peaches with untold question in his eyes, kind of undecided, but he nods and says silently

Even the brightest light won`t change this situation. Can you grant him that wish?

Peaches switches off the light.
The tunnel we're after is a little further that way. There is a large intersection, that's where I expect trouble. I'd rather not have him behind my back, but I'm dealing with enough of them to know that not all of them are evil, some are just hungry and very much rational. This one is on the verge of dying, but is still at least few days to transformation.

Quote
And a  bit louder:


OK. Just stay right where you are.

Ok. we will move to let you stay in peace. I`ll leave drone here for your defense. Again...shall we look for your mates, can you give us some lead where to find them? How many MIA/ KIA. Whats the strange of the hostile fore?

After the light's off, his voice calmed a little. While not much has changed for Omar's drones (there was enough of light from the spotlight afterglow) Mouse felt suddenly attacked by the darkness, seems like his contacts' lowlight features failed to adapt. Omar's own shitty cybereyes didn't help at all in darkness. Rasping voice surrounded them both, words whispered straight into their (cyber)ears...

There was no squad... I was going home after work ... went to a grocery for shopping ... had to buy some meat and eggs. The weekly pay has just arrived and Diana deserved something more then the soy... She hadn't yet told me, but I saw the test cases in the trashbin ... I'm a cop anyway ... she's been glowing with pride and asked me to come early ...

So I went to the shop and when I was paying a fight started at the entrance. A man in rags was trying escape and a guard was trying to stop him. I moved to seize him, and then he bitten me ... you hear that? he bitten like in some freaking movie ... I stunned him, and someone had bandaged the arm. But I didn't wait for knights to arrest the guy, I left him to the guard, Diana was waiting for me....

The arm was hurting like hell, it shouldn't be so, that wasn't much of a bite or was it? ... I stopped few blocks further to look at the wound and it was pouring some yellow liquid out that wasn't blood.... I passed out .... When I woke up it was dawning ... somebody kicked me out of the street behind the large trashcan or maybe it was me staggering mindlessly ... I had 50 unanswered calls from Diana, she must have been loosing her mind ...

The hand  wasn't painful anymore but the skin got thicker and I started to grow claws on it...

Am I turning ghoul? .... you don't know if the question was directed at you ... The light was starting to hurt my eyes so I climbed down into the canals. The link was calling again ... Diana ... I smashed it, what would I tell her? how to tell her? HOW TO TELL THIS TO HER ?!?

There is no hope? ... There is no squad ... no me ....

Mouse countacts finally catched up with reality and his lowlight vision snapped back, the officer sitting where he has been.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <04-29-12/1700:23>
Fractal let's his face remain stable through some minutes, and apart from the terrible noise of the white noise generator only he can hear, silence takes place for some moments. What can be pierced on the depths of the his metallic eyes are anyone's guess. His solemn and inninterrupt silence is the sign of respect for the tragic sentiments just shared.

But what an amazing thing is communication. On Mayuri said voice and stead tone, she shared more information than her simple and direct words carried, at least to the proper receiver. A sad story was designing itself in the sound of the shamisen, and the impassable face of the geisha suddenly became, to  Fractal's perception, a monument of human despair and control. The Kikuya Chaya was a very fitting background for that.

Fractal would store this image with him. It was sad, but it was also filled with strong emotions. It was inspiring, and he was grateful to understand that.

But as respect would call, nothing of this could be read on the elf expression.

"So ka." His answer as a simple one, but as Mayuri's words had not contained all the message Fractal received, Fractal trusted the geisha's social ability to interpret what else was on his message: it was not just an "I understand", but an "I REALLY understand; and I'm sympathetic to your pain."

He blinks, looks down, and then returns to meet her eyes. "I see. Listen, Mayuri. It was really important for you to say that; even though your statements have turned all my previous plans useless, now I know what we are dealing with, and the difficulty in working this all right. I thank you for this." He finish his tea, and then, with a regained confidence, continue: "But difficulty is not impossibility, and you have not just given me a better understanding of the situation; you gave me a worthy challenge and a stronger motivation to work this all right. Mayuri, I don't know yet how I will accomplish this, but I guarantee you that we will accomplish it. This is no longer just a job; that's a run - and I will put my whole on it."

The way Fractal thread his words are quite strange... He has no need to put any sub-layer of meaning in them - what he says is true -, but they are not being spoken without a very definite and clear reason. Fractal wants Mayuri to trust them. This will ease her burden, and it will also make their jobs easier. Fractal acts as a dancer - he talks with intent and calculation, but in a graceful way that is only possible in someone who only plans his next steps unconsciously. His social-fu and empathic quality are not skills or assets; they are part of what he is.

Before rising from his position and making Lips a signal indicating it's time for them to leave, Fractal asks: "It would be better if you could inform us who is the lucky guy with whom we may find you in your near future, Mayuri-kun. May I ask this as well?" As before, Fractal trust her skills to know it's not just a passing curiosity that makes he ask that.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <04-29-12/1727:51>
Shigeo Iijima

Now you hold two lives in your hands....

On the piece of paper she give you address of the Madam Kikuya geisha school and Lucky Eight a bar in UCAS where you can find Yoshiro.
Afterwards you left the teahouse.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <04-29-12/1741:26>
Fractal discuss menial things with Lips for a while, during the time in which they walk towards the alley where he remember Dobbey was to be waiting for them .On arriving there, he changes the subject and became professional again.

"Well, Lips, here's the short of it. I was thinking on creating a false story about Mayuri's being already married, or about she staring into a porn trideo, but have you noticed it? The thing is quite more hard than that. Even though we dealt with a very well-wanted geisha, the Yakuza who runs the house are not easy to please; Mayuri meant that any superficial scratch in the house honor, being it real or just presumed, makes her value to them plunder... and dead geishas don't tell tales."

He leans against a wall, taking a confortable position to close his eyes and concentrate on the commlink reception. Once out of the teahouse, Fractal let the others know that he and Lips are once again reachable through the Matrix, and reinitiate the previously broken TacNet.

Quote from: OCC
Are Omar and Mouse out of reach, since they are in the underground?

"This will be harder than I thought... Well, what are your thoughts and impressions, quiet guy?"

As he waits for Lips answer, Fratcal already starts editing a small message to the team containing the summed up facts they just uncovered.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <05-01-12/1744:18>
With his contacts still in low-light mode, the sudden absence of Peaches' light made seeing more difficult. But not impossible.This low-light vision is pretty...

It was all Mouse could do to prevent from letting out a loud squeek, as one hand flew up to cover his mouth (letting out a muffled shreik) as the other hand hand abruptly moved his pistol and rest of his body to the side hoping to avoid the onslaught of the darkness, toppling into Unca Omar in the process. Not seeing anything, he removed his hand from his mouth breathing heavily after making much ado about apparently nothing. Lowering his pistol, Mouse records the words that are mysteriously being spoken into his ear, broadcasting them to Unca Omar. He will also add a face to the recording as he gives the man a look (somewhere between anger and a pout) as if to say that wasn't funny.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Larzarus on <05-02-12/1528:40>
"This will be harder than I thought... Well, what are your thoughts and impressions, quiet guy?"

As he waits for Lips answer, Fratcal already starts editing a small message to the team containing the summed up facts they just uncovered.

"I didn't expect this japanese honor-thing that strict, I have to admit. One wrong move and who knows how the Mayuri or the bosses high up the Yakuza foodchain react. Our first step, of course, is to get some information about her two contacts. We might can this 'loosing their face & honor' thing  to our advantage though. If we can trick her bosses to let her go, admitting that the got tricked by getting her back to be a geisha, especially from another Yakuza member, they will probably also lose their face.
Hence, we need some trick or forgery which only needs to hold for one or two day."

Lips takes a look back at the tea house.

"We are not allowed to dishonor her or the tea house... so we go one step up. Just a work in progress idea, but consider the following. Her boss, not the old geisha matron who I include to the tea house, we could plant some evidence that he is not worth managing the place, to be replaced so to say. During the replacement things can get lost or miraculously appear, for example the order to mentioned matrod from the old boss, to send Mayuri as a gift to Shigeo, as his new personal geisha. IHm.... "
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <05-03-12/1245:56>
That is some real shit you got into man. I dont know how to make this much easier for ya. You know...I had a few ideas. You`d like to hear them?

Not waiting for aproval, Omar continues, lack of tact es always
First, there is a possibility you turn into savage beast with just enought brain to move around and attack whoever smells like flesh. Possibly even your beloved Diana.
Then, there is the possibility that you turn into ghoul, well you maintain your sanity. Ive heard that such cases happen...rarely. In that case you need to reconsider if you want your beloved to see you in this state.
I had a feeling that with the baby on its way whe may need all support and money you can provide to her. Well...
I guess that if you just disappear, nobody from KE takes care of your widow, no compensation for the family at all.
So you need to get killed on duty...or at least it must look like you have been on duty while you got geeked.
Your wife gets your life insurrance with all honours for wife of the hero, and that should help her raise your child in safety of some corpzone...
I think we can help you...but only in case you maintain your sanity. Whaddaya think?
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <05-03-12/1432:04>
You can't see, but you hear a rasping reply I will, I'll do whatever it takes
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <05-03-12/1622:31>
Reading thermographic scan of knights body provided by D2, Omar is not sure why he is about to offer help to this Dead man...
Right. You can call me Igbo.  You are?
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <05-03-12/1625:49>
Flynn ... Flynn McDowall
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <05-03-12/1813:13>
Listening to what Unca Omar had to say on the issue was not what he had in mind of how to help the poor guy. He remembered an argument his parents once had; one of the few that he recalled them ever having.  He was too young to remember many details, but something his mom had said had surfaced to the top of his memory. She was yelling, "...do you really think I care about the money?!? I want my husband and our son to know his father..." Later, they both got geeked, as Unca Omar put it, between a gang and Lonestar shootout.

Uh...Mr. McDowall? Perhaps there is another way. Well, to start with, you are so worried about what Dianna would say about this, that you haven't even asked her and it sounds like she's worried sick about you. I think you should explain the situation to her and let her decide. I know I don't have any experience with women, but from observations it's when you think you have them figured out, they will surprise you. It will obviously be shocking, but once bitten, there wasn't much you can do about it and besides, who truly knows the mind of a woman?

From the work standpoint, you were obviously "on duty" when you were bitten because you were making the arrest. I'm sure the store's security cameras can confirm it. Perhaps, KE would be willing to take that under consideration??? Who knows you might even be able to work the night shift. You'd still be able to provide for your family albeit with an altered diet. As my Unca Omar put it, as long as you maintain your sanity.

Mouse began to realize that he was rambling, attempting to maybe make some worthwile suggestion, anything other than hopelessness and death. But judging by the expressions on their faces, Mouse wasn't sure if they thought his idea was a good one or if they were going to bust out laughing.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <05-04-12/0344:53>
Kid...I almost understand your feelings...well...one thing you need to realize...there is no altered diet. Only human flesh. You do understand what I mean? I saw hundreds of trucks loaded with metahumans, living, screaming and begging for mercy...shipped to Assamondo...to become someones dinner. To be eaten alive.
Omar turns his face to Flynn...
I was thinking about faking your death, providing all the clues, even records of your last fight...leaving you be, so you can watch your children grow up, even protecting her from safe distance...well I`d hate to serve you your family on the silver plate...an the risk is pretty high, i you know what I mean...

Holy shit...I know this from old zombie movies. Lovely feelings, hamuanity and this crap. This is extremely contagious carrier, the disease that makes Black Death pale with envy...with no cure, with no chance to stay human. The longer would I wait until I kill this poor thing, the higher the risk that someone else got bitten...just like he was. What the hell is going on with me. Hessitation? In the situation like this?

Omar looks at the direction he hears Mouse`s breath...then he shakes his head...

A few more days with this kid and Im going to embrace trees and sniff some flowers
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Kouryuu on <05-04-12/1438:36>
Sam was expecting something along those lines.

He Decided to let them believe they are superior for a while longer.
"Say, are you the yakuza?"
Sam played an imbecile, oblivious to the danger to himself.

No, I'm shaolin monk from the greek monastery and he is Bunny Five Titties the pornstar of century. I'll take your jacket though.

"Really? I think i have heard of this curios Gay couple moving to Denver, but i never imagined them meeting here. A tip for you, this teritory is under the Yakuza and they are not found of Homosexuals like you."
Before the Yakuza could get an answer out Sam continued
"Enough with the games, I am here to make a lucrative deal to your Clan, and before i go to the Oyabun of the Naito-gumi I need to meet the Shategashira under whose control this district is. So act up Like the Jingi requires of you or i should start doubting you really are From the yakuza and drop you cold like the usual gang trash who speaks big and all powerful to me." Saying the last sentences he discretely opens his jacket so the man can see his pistols, but Sam is in no way indicating using then, not yet, at least outside the wording.
"So what will it be?"


Quote from: Vice P48
More than just knowing your place, jingi is concerned with proper behavior. The Yakuza stand outside the normal social order of Japan, but they still have their place in Yakuza society. So part of jingi is behaving in a fashion that does not reflect badly on the gumi as a whole—adding to the gumi’s reputation for violence is acceptable, but wanton violence that causes significant civilian casualties is not. Dressing loudly and being rude in public is fine, but when you’re at a Yakuza function you better be polite and properly attired. Proper behavior is expected, and failure to maintain that standard will cause you to lose face—and friends.
[/spoiler]
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <05-04-12/1615:31>
Mouse considers what Unca Omar had to say. The thought of transporting masses of live people to be eaten alive makes his stomach turn queasy. Mouse has seen many zombie movies, though, while it was always human flesh they, Mouse thought it was more for the drama than anything based in fact--we're talking zombie movies for Pete's sake. After all, once the body is dead, what need for sustenance is there? Even if it was re-animated. Besides, flesh was flesh, what made human flesh so special? Was it some sort of hairless diet they were on???

Mouse stays quiet for a moment...

Somberly he asks ...
What is really known about ghouls? Peaches said they can be quite rational, despite their hunger. Did Assamondo do what he did out of necessity or simply because he could? To me neither reason is acceptable, but I ask the question because are we positive that human flesh is their only diet?

Mouse probably should have left the conversation alone. After all, Unca Omar was willing to give the guy the benefit of the doubt. But Mouse, knew nothing about real ghouls and the movies were made as science fiction. How reliable can they be?
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Larzarus on <05-05-12/0419:20>
Quote
Meanwhile at the teahouse...

"While we wait, let me ask a friend of mine. Maybe he can get us in contact with someone who knows a little bit more about the cast in our little play here."

Lips tries to call his other Fixer Trucker.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <05-05-12/0913:07>
"Hm... " Fractal thinks about Lips ideas. "The difficulties in that is creating a situation which could lead to Madame Kykuya being kept apart from the tea-house, in just one day.... That's a little bit difficult, but it seems manageable. The thing I don't quite agree with you is putting the name of the guy who would benefit the most from all this deal on the thing. Remember that Mayuri has already asked to leave, and people on the administration of the tea-house may have some ideas of why... It wouldn't be good to the couple if their history is too self-evident."

He's face, now unpretending, seems concerned. "Let's keep it all in mind, as you said, as a progress idea. But we need more information."

As Lips is about to call his contact, Fractal decides to do the same. After all, most Yakuza man are well know to spot some well elaborated tattoos - their irezumi - made in a very antiquated - they would call it traditional way. Well, there was not many tattooists in Denver (or in North America) with knowledge of the ancient technique. There's that dwarf in Seattle and his assistant, and fortunately, there's Inkling: which happens to be no less no more than Fractal's roommate! Maybe he may have heard something about Shigeo Iijima or this Yoshiro, this distrcit Yakuza lieutnant.

@Inkling: "Hey, Damien, have you some moments to spare? If you have, I'd just like to know if you have heard of some names. Shijeo Iijima and Yoshiro. They are both Yakuza guys, and the second seens to be their lieutnant from this district. [Fractal provides a ling for his GPS location.] If you know anything, or maybe know of anyone who may know anything, give me a call, okay?  Oh, and thanks for feeding the cat last night!

PS.: I left some beer in the refrigerator, but the organizer bot keeps taken it and putting it on wine box. I guess it's time for us to try to repair that damn thing. It has already spoiled a lot of things, but now he touch our booze! That's war!"
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <05-05-12/1513:24>
Quote
Meanwhile at the teahouse...

"While we wait, let me ask a friend of mine. Maybe he can get us in contact with someone who knows a little bit more about the cast in our little play here."

Lips tries to call his other Fixer Trucker.

Karmen picked up immediately Hoi, Lips. Guten tag? bloody hell with that tounge breaker. Been some time. Looking for work? You can see that she is talking through the VR - her icon in place of the video feed. Probably driving somewhere jumped in.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <05-05-12/1542:30>
Omar turns his face to Flynn...
I was thinking about faking your death, providing all the clues, even records of your last fight...leaving you be, so you can watch your children grow up, even protecting her from safe distance...well I`d hate to serve you your family on the silver plate...an the risk is pretty high, i you know what I mean...
Omar looks at the direction he hears Mouse`s breath...then he shakes his head...

Somberly he asks ...
What is really known about ghouls? Peaches said they can be quite rational, despite their hunger. Did Assamondo do what he did out of necessity or simply because he could? To me neither reason is acceptable, but I ask the question because are we positive that human flesh is their only diet?

So ... you said there is no hope or is there?  The voice is rasping as previously, but you can hear that it is no longer as decided as previously.

There isn't. Just like Igbo said. You die, though you'd probably be dead already if you were going to, or you transform. If you do transform you change into monster. Brain damage is inevitable, though degree varies. You might end up as dogbrained brute, and you won't recognize your family or with only minimal damage similar to the BTL addict. When the hunger hits, you'll turn into beast regardless until fed.  Peaches voice was calm, soothing.

There is no doubt. You can eat only human flesh. No other will satisfy the hunger even if it will keep you alive. Prolonged starvation will lead you to insanity.
 
There is a ghoul community in this tunnels. They'll welcome you. Put to work if you get much dumber, use you if you'll be able to be useful. Being an ex-cop should count high. There is a meat market in Aurora where they buy food. If you get to them you'll live, you can even hope to see your wife and help her from distance. But if you close in they'll shoot you down. There is no hope only chances. 50% that you'll live it, 25% you'll remember Diana, 10% to ever see them again. It's a bet: you loose - she loose. What Igbo is proposing is a win situation for her, no dices.   

I ... I don't know ... what should I do? Flynn asks you again.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <05-05-12/1617:04>
"Really? I think i have heard of this curios Gay couple moving to Denver, but i never imagined them meeting here. A tip for you, this teritory is under the Yakuza and they are not found of Homosexuals like you."
Before the Yakuza could get an answer out Sam continued
"Enough with the games, I am here to make a lucrative deal to your Clan, and before i go to the Oyabun of the Naito-gumi I need to meet the Shategashira under whose control this district is. So act up Like the Jingi requires of you or i should start doubting you really are From the yakuza and drop you cold like the usual gang trash who speaks big and all powerful to me." Saying the last sentences he discretely opens his jacket so the man can see his pistols, but Sam is in no way indicating using then, not yet, at least outside the wording.

Quote from: ooc
That calls for an intimidation roll:
modifiers:
hostile (non japanese) -3
backing up would be annoying -1
good post (calling on jingi) +2
they outnumber you -2
you have weapon +1 (it gives you the edge, but they don't know you can quickdraw it)
total modifier -3

Their resitance modifier:
they don't think you'd do anything stupid in their teritory +2
they are under influence of drugs -1
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <05-05-12/1627:55>
@Inkling: "Hey, Damien, have you some moments to spare? If you have, I'd just like to know if you have heard of some names. Shijeo Iijima and Yoshiro. They are both Yakuza guys, and the second seens to be their lieutnant from this district. [Fractal provides a ling for his GPS location.] If you know anything, or maybe know of anyone who may know anything, give me a call, okay?  Oh, and thanks for feeding the cat last night!

PS.: I left some beer in the refrigerator, but the organizer bot keeps taken it and putting it on wine box. I guess it's time for us to try to repair that damn thing. It has already spoiled a lot of things, but now he touch our booze! That's war!"

Quote from: ooc
Inkling is loyalty 1 contact. You share flat and help each other, but not much more really. One of the things is that while you left him your message. He is yet to return you call.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <05-05-12/1726:11>
4d6.hitsopen(5,6)=3 (http://invisiblecastle.com/roller/view/3504193/)

Quote from: ooc
resistance roll
Willpower(4) + Intimidation(3) + Modifiers(1) -> 8d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3504214/)

Sorry, that was a very good try, but the dices want some blood. combat mode. initiative rolls.

thugs initiative: url=http://invisiblecastle.com/roller/view/3504239/]11d6.hits(5)=5[/url] 16
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Larzarus on <05-05-12/1748:08>
Karmen picked up immediately Hoi, Lips. Guten tag? bloody hell with that tounge breaker. Been some time. Looking for work? You can see that she is talking through the VR - her icon in place of the video feed. Probably driving somewhere jumped in.

"Then you might enjoy this one 'Grüß dich, wie hast du das.' and for the second part, I'm actually in the middle of something. If you eventually can spare some seconds: My friends and my humble self are looking for intel about two Yakzua called Shijeo Iijima and Yoshiro, working around this tea house in [current location]. It's not your actual métier, I know, but I hoped you could refer us to someone whose it is."
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <05-05-12/1854:28>
The seed of insult, hit some fertile ground. One who sow wind is one who gather storms, and thus a storm of blows were launched on Sam, along with less then polite words in Japanese.

Quote from: ooc
CT #1, IP #1
[Sam 17, delayed][Thug #1 16][Thug #2 16]

Thug #1 attacks with a sweep maneuver.
Agility(5) + Unarmed Attack(4) + Specialization(2) + Friend in Melee(1) -> 12d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3504286/)

Thug #2 attacks normally but trying to the solar spot
Agility(5) + Unarmed Attack(4) + Specialization(2) + Friend in Melee(1) - IncreaseDamage(2) ->
10d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3504290/)

defense rolls, and then Sam is up.
   
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Kouryuu on <05-05-12/1937:52>
...Since when does the Yakuza have Stupid people on their payroll... Sam thought easily avoiding the the sweep.

He was so preoccupied with this thought that the second Ganger was so near that there was no wayto aviod contact, but at least Sam was able to redirect the hit and it slipped past him.
then he drew his Colt man-hunter containing SNS and Ex-Explosive ammo, luckily Sam always keeps his guns on non-leathal, and two bullet are fired at the man who succeeded to touch Sam
Quote from: OOC
First dodge
20d6.hits(5) = (9) (http://invisiblecastle.com/roller/view/3504303/)
Second dodge
19d6.hits(5) = (2) (http://invisiblecastle.com/roller/view/3504307/)
First shot + quick-draw(bought by Reaction+skill>12)
15d6.hits(5) = (4) (http://invisiblecastle.com/roller/view/3504314/)
Second shot
15d6.hits(5) = (3) (http://invisiblecastle.com/roller/view/3504320/)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <05-05-12/2048:01>
Fractal perceives that Lips is having a conversation with someone over his commlink... and hopes for the mage to gain more insight on the case than he is gaining. Then he sits leaned against the wall, and let his conciousness find the confort of being ablaze with information on the Matrix.

In his own node sculpting, he can monitor the Tacsoft information flow (currently, greatly diminished by the lack of action and members), and he knows by it that Lips is receiving information his vital signs provided by Fractal's biomonitor, so he won't have to worry about the elf sudden falling limp. But even so the elf takes a nanosecond to text a short message to the gentleman, short enough as to not disrupt any conversation the mage may be having.

@Lips: Don't worry, I'm diving on the Matrix; tell me if anyone approach ourselves in the alley.

That being done, the elf spends some seconds more searching the Matrix, hoping to find anything about that two guys.

Quote from: Data Search
Data Searching on Shijeo Iijima
2 (Data Search) + 4 (Browse) + 2 (Hot-sim VR) = 8 dice= 2 hits, no glitch (http://invisiblecastle.com/roller/view/3504363/)

Data Searching on "Denver Yakuza" Yoshiro
2 (Data Search) + 4 (Browse) + 2 (Hot-sim VR) = 8 dice = 1 hit, no glitch (http://invisiblecastle.com/roller/view/3504364/)


No good. He switches his body on again and rise, thinking that maybe this guys are a little bit too small on the underside of Denver for their informations to glow enough on the Matrix for him to find. He will have to ask the kid afterwards.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <05-06-12/0456:14>
Quote from: OOC
First dodge
20d6.hits(5) = (9) (http://invisiblecastle.com/roller/view/3504303/)
Second dodge
19d6.hits(5) = (2) (http://invisiblecastle.com/roller/view/3504307/)
First shot + quick-draw(bought by Reaction+skill>12)
15d6.hits(5) = (4) (http://invisiblecastle.com/roller/view/3504314/)
Second shot
15d6.hits(5) = (3) (http://invisiblecastle.com/roller/view/3504320/)

Somewhere in the back of the pub behind the two thugs, you hear somebody screaming "GUN!!" followed by loud noises of overturn tables and broken glass.

Quote from: ooc
11d6.hits(5)=3, 10d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3504953/)
using group edge to reroll first dodge. 8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3504956/)

1st shot - Reaction(6) + Dodge(3) + Specialization(2) -> 5 hits, dodged
2nd shot - Reaction(6) + Dodge(3) + Specialization(2) - successful previous dodge(1) -> 5 hits, dodged

Yakuza man willowed impossibly below the gun shots. bullet spraying the glass behind him.
The other Yakuza tries a sweep again.

Quote from: ooc
CT #1, IP#2
[Sam 17][Thug #1 16][Thug #2, full defense]

Agility(5) + Unarmed Attack(4) + Specialization(2) + Friend in Melee(1) -> 12d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3504949/)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Larzarus on <05-06-12/0550:50>
@Lips: Don't worry, I'm diving on the Matrix; tell me if anyone approach ourselves in the alley.

While Lips observe their surrounding, he starts to wonder where the rest is, but it might be that his commlink - once again, grrr - is malfunctioning

"While you are there, can you check through this Tactical Network Software, where the rest is?"
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Kouryuu on <05-06-12/0629:42>
"You still can end it peacefully, wouldn't want you to have to do Sepuku because of me."

Quote from: OOC
I know it's long, but it's meant to be said in the two CT not one :)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <05-06-12/0709:26>
Quote from: ooc
Initiative rolls, I'll split the thugs into separate inits.
11 + 11d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3504984/) -> 15

CT #2, IP #1
[Sam 17, attacked][Thug #1 15][Thug #2 15, full defense]

Sam shoots:
1st 5 hits,
2nd 2 hits

Thug #2 going full defence again.
11d6.hits(5)=2, 10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3504997/)
and again rerolling misses on first dodge - 9d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3505000/)
1st shot - 6 hits dodged
2nd shot - 3 htis dodged

Thug #1 (seeming specializing in leg usage) is going for the kick this time.
Agility(5) + Unarmed Attack(4) + Specialization(2) + Friend in Melee(1) + Reach(1) -> 13d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3505002/)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <05-06-12/1347:51>
As Peaches explained the inevitable with a voice as calm and cold as death, a cold chill ran up Mouse's spine so that he began to shiver. Mouse's mathematical nature would give Flynn a much better chance of survival--actually, Mouse is pretty sure that he would survive. Flynn already said he had grown claws, so the transformation was already beginning. The remaining odds, Mouse had no means to challenge. The problem was the hope that Peaches said didn't exist, only existed in chance (as tenuous as it was.) The hope was to survive the transformation, remember Dianna and be coherent enought to protect her from afar. Each step as unlikely as the next. It would not be the same as though none of this had ever happend, but it was something to hope for given the circumstances. And let's say the gamble worked, then what? He'd be fighting the hunger and insanity only to eventually succumb to the monster within him.  "The hunger will win; it always wins" poped in a memory from some old vampire trid. Mouse is beginning to understand why Unca Omar said if he was bitten, to put a bullet in his head and make sure he's dead. Mouse thought that was probably preferable to the alternative. If he was turned into a ghoul, he would never truly be Mouse again.

He franticly searched for something, some happy ending for this story like they somehow managed to do in the movies. The movies were no help...

Thinking...

Nothing..

So this is what it is like when hope dies...dark, empty, souless.
Mouse's shoulders slumped knowing if there was some possibility out there to resolve this situation in a positive light, he didn't know the answer. He didn't know if anybody did.

He also didn't know what else to say. The shivering didn't seem to want to quit.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <05-06-12/1505:43>
Well..we are currently on the mission to prove suspicion, that local Yakuza is dealing with human flesh, making business with ghouls...seems like their greed is even more powerfull than their hatred. We havent proved anything yet, just making preparations for further investigation. Maybe we can find the way to put your demise to best possible light...Well, we have to move on. I dont know if I would rather leave you here or have you with us, so you cannot jump at us from darkness...this is up to our guide to decide, well on our way back, we will talk more. Just...stay yourself. Ive seen enought to know that good man`s life is priceless...
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <05-08-12/1035:07>
It was a scene like from some kung-fu flick (though the more knowledgable observers would have recognized Aikido stances) with spectacular kicks, sweeps, blows and shots parried and dodged at the last instance, with bullets flying in all directions as Sam was trying to pin down the thug.

The Yakuza guys seem to know themselves good enough, that on a signal given by the one you're shooting they spread out in two directions drawing their light guns and hiding behind table of the beer garden and a nearby car and shooting from behind them.

Quote from: ooc
CT #2, IP #2
[Sam 17, full defense][Thug #1 15][Thug #2 15]

free action: move
quick draws: Reaction(6) + Pistols(4) + Specialization(2) (treshold 3) 11d6.hits(5)=4, 11d6.hits(5)=7 (http://invisiblecastle.com/roller/view/3508124/), I've counted the dices wrongly, and should add one more, but it do not matter. Thug #2 scored critical success on that roll giving him +1 dice for the shoot.

9d6.hits(5)=5, 8d6.hits(5)=3, 10d6.hits(5)=2, 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3508143/)
Thug #1
Agility(5) + Pistols(4) + Specialization (2) - Firing from good cover(2)  -> 9d6 -> 5 hits
Agility(5) + Pistols(4) + Specialization (2) - Firing from good cover(2) - Recoil(1, for second shots) -> 8d6 -> 3 hits
Thug #2
Agility(5) + Pistols(4) + Specialization (2) - Firing from good cover(2) + Critical Quick Draw success(1) -> 10d6 -> 2 hits
Agility(5) + Pistols(4) + Specialization (2) - Firing from good cover(2) - Recoil(1, for second shots) -> 8d6 -> 2 hits

they got you currently in cross fire, you can still see both of them, but if they spread any further - one of them will get behind you, getting a superior position bonus from shooting at your back.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <05-08-12/1050:57>
I dont know if I would rather leave you here or have you with us, so you cannot jump at us from darkness...this is up to our guide to decide

Peaches just shrugged. Your call Igbo. I won't be charging extra for one more tourist.
on our way back, we will talk more. Just...stay yourself.

Flynn agreed without any argument. You want me to stay here? All right.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <05-08-12/1452:02>
OK. Peaches, lead the way. D1 is point right behind you, D2 is rear guard. Mouse...kid...put yourself together and stay allert. Its only a few yards more.

Once again, Omar begin his "guided walk", since darkness is omnipresent here, he relies on the radar readings from both drones, when moving forward. Every few meters, he stops and crouches for a few seconds, checking sensor readings from drones. Once he decides nothing is out of usual, he continues.

Mental note: Upgrade those fuckin eyes back to normal state. Despite I was promissed safe cocoon in Ferrari Appaloosa, and Im crawling around in drain pipes like a molerat. If I knew this, Ive upgraded my replacements yet in Lagos...or I had my burned-out eyes replaced with some cloned ones...Ive never imagined that human doctor would be such a lame to forget to install LowLight option for ork patient...
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <05-08-12/1506:58>
After few hundreds meters, and several small branching tunnels taken by Peaches left or right without obvious telling but without doubts also you've closed to a intersection with a very wide (close to 12 meters) tunnel. Peaches made a long break here listening to the sounds of tunnels.

Quote from: ooc
make an audio perception roll

According to the reading from Dobbercats bearings, you've came from western exit. She point east. That way is a tunnel to Aurora Warrens.
They come here and head north toward the downtown. We go south. That tunnel is a dead end as far as I know, and leads to the closest position of what you marked on as a teahouse. There are several branches but all eventually closed or collapsed. From that point we need to hurry, we don't want to be cut off.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <05-08-12/2013:26>
If Peaches still has the light (or if there is sufficient light) for Mouse to use his low-light vision he will use that; otherwise, Mouse reverts back to his ultra sound eyes.

As Peaches stops at the intersection to listen, Mouse only half-heartedly listens to the sounds of the tunnel. He's too busy looking around (left, right, up, down, front, back) to make sure nothing gets the drop on them.
Intuition(5)+perception(2)=7d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3508938/) no glitch

We go to the south along a dead end tunnel. That was a poor choice of words, he thought. He's not sure if he really wants to go down that tunnel or not; it seemed like ringing the dinner bell to him.

He does a quick scan to see if he can catch any nodes from within the tunnel intersection and look for any hidden by taking a moment to go into VR.
EW(4)+Scan(3)+2TM-4Sus=5d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3508952/)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Kouryuu on <05-09-12/0740:05>
IP2



Now that the Boys from Yakuza had backed to some cover and gotten their stingers out, he was in his element. This turn of events allowed Sam to breath easier, as he was used more to Gun fights then to Fistfights and that showed.
The position he was in was tactically unwise, they soon could surround him, and the would mean some unpleasant surprises. So first thing to do was to gain some tactical tactical advantage :)

Tactical retreat was in the book the best choice he could make, so Sam turned and using quick side steps run toward the nearest building, while still dodging the bullets being fired towards him.

Quote from: OOC
Sam dodges with ease while running, by the way you have 2 dice less on the attack :)
16d6.hits(5) = (7)
16d6.hits(5)  = (5)
16d6.hits(5)  = (7)
16d6.hits(5)  = (5)
(http://invisiblecastle.com/roller/view/3509638/)
Guess even with all the mod i still dodge them all :)
IP3
He conditioned to run until he was around the corner of the building, he turned around it, dropped his Jacket on the ground, while activating his Chameleon suite.
Quote from: OOC
Infiltration roll
11d6.hits(5) = (1) (http://invisiblecastle.com/roller/view/3509648/)
New INI
12d6.hits(5) = (6) (http://invisiblecastle.com/roller/view/3509653/)
Final INI = 18
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <05-09-12/1048:03>
Quote from: ooc
CT #3, IP#1
initiatives:
11 + 11d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3509735/)
[Sam 18][Thug #1 15][Thug #2 15]

Sam is up.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Kouryuu on <05-09-12/1140:57>
While catching a bit of breath Sam takes n the new surroundings to see if there s some thing to take cover or a fire ledder to ambush from, but most importantly he listens if they are following him, or not.
Quote from: OOC
12d6.hits(5) = (3) (http://invisiblecastle.com/roller/view/3509790/)
Delayed:
Free
Simple
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <05-09-12/1144:54>
Nothing happens for another second.
Quote from: ooc
Sam is up
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Kouryuu on <05-09-12/1150:08>
Sam check in the radar if they are following., if he does not see anything he Checks the Cameras on the Dalmatian.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <05-09-12/1257:16>
Again, Omar kneels, D1 moves to the crossroads, then it stops and omar begin to scan for anything interresting on audio readings:
Sensor(6)+Perception(4)+Actively looking(3)+Sound would stand out some way-like any sound in complete silence (2) (15d6.hits(5)=7) (http://invisiblecastle.com/roller/view/3509903/)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <05-09-12/1804:49>
Sam check in the radar if they are following., if he does not see anything he Checks the Cameras on the Dalmatian.

They don't move, aiming at the alley entrance and quietly talking to themselves.
With a Dalmatian cameras however you notice, that all that shooting attracted attention. The movement is both ways - patrons of the bar run away, one by one, while the previously seen group of samurais run toward the bar. They are two hundred meters away accoring to the rangefinder, and it will take them at least half a minute to reach here.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <05-09-12/1826:30>
If Peaches still has the light (or if there is sufficient light) for Mouse to use his low-light vision he will use that; otherwise, Mouse reverts back to his ultra sound eyes.

As Peaches stops at the intersection to listen, Mouse only half-heartedly listens to the sounds of the tunnel. He's too busy looking around (left, right, up, down, front, back) to make sure nothing gets the drop on them.
Intuition(5)+perception(2)=7d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3508938/) no glitch

We go to the south along a dead end tunnel. That was a poor choice of words, he thought. He's not sure if he really wants to go down that tunnel or not; it seemed like ringing the dinner bell to him.

He does a quick scan to see if he can catch any nodes from within the tunnel intersection and look for any hidden by taking a moment to go into VR.
EW(4)+Scan(3)+2TM-4Sus=5d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3508952/)

While the high powered signal of Mouse bionode pickups signatures of some nodes on the surface (cars, shops, commlinks), there is no nodes in vicinity in the tunnels.

Again, Omar kneels, D1 moves to the crossroads, then it stops and omar begin to scan for anything interresting on audio readings:
Sensor(6)+Perception(4)+Actively looking(3)+Sound would stand out some way-like any sound in complete silence (2) (15d6.hits(5)=7) (http://invisiblecastle.com/roller/view/3509903/)

You hear the muffled sound of the traffic (it is not that deep for complete silence) a distance thunder or fast moving maglev train.
More importantly however you pickup sounds of movement - a small electric engine. moving north from your location, the source is slowly getting farther with a sound fading away.

Peaches feels confident enough that she flares up her shoulder spotlight to speed up the march and leads you further down the tunnel. She watches closely her scanner and her commlink. You pass by some tunnels, and enter some other that do not differ in any way from the previous. The tunnels indeed are partially colapsed or walled in some points,, but you seem to always have a way ahead and slightly down.

At one point some 5 minutes later, Peaches stops. Here.  According to your coordinates (there is no clear signal from the GPS, so you must resort to triangulation based on the nearby matrix transceivers) you are almost directly under the teahouse. We're 8 meters below the basement level. Though I think, they have filled it during construction.  She points at shaft about half a meter in diameter several meters further on the side of a tunnel. This is it - unless they moved the house it should lead straight to the building.

Quote from: ooc
There is a 20% chance that the basement hasn't been filled completely, and that the shaft is passable to the top. Sichr/Snake, The first of you online make a roll, you might use Edge to get it without rolling, or use Edge to reroll if the first roll fail. 
On success you might introduce there a microdrone drone.
Regardless of the result, with smaller or greater (depending on the roll) effort to excavate it, you might be able to break into the teahouse in person.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <05-10-12/1646:08>
At the intersection, Mouse will send a quick update to the team.
@Team: we are almost to the teahouse. <<ARO: Denver Map and current postion and position of the teahouse.>>

Mouse will take out Wiz and let him fly up the shaft. We can use him to analyze the width of the shaft and perhaps any network or communications lines.

As they went down the tunnel from the intersection, Mouse will look for any data lines or electrionics he can tap into.
Int(5)+Percep(2)+Enh Vision(3) - 4sus=6d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3512031/)
Hopefully, he can trace some to the tea house.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Kouryuu on <05-11-12/1057:27>
Sam check in the radar if they are following., if he does not see anything he Checks the Cameras on the Dalmatian.

They don't move, aiming at the alley entrance and quietly talking to themselves.
With a Dalmatian cameras however you notice, that all that shooting attracted attention. The movement is both ways - patrons of the bar run away, one by one, while the previously seen group of samurais run toward the bar. They are two hundred meters away accoring to the rangefinder, and it will take them at least half a minute to reach here.

...Good thing i took cover ... Sam thought looking at the Arriving samurai ... guess it's tie to call my losses and try another alley :) ...
He reached for his jacket still being invisible and grinned, as the two Yakuza would feel when they see a ghost taking his jacket. Safely Retrieved he went his way using back alleys and building tops to avoid the Yakuza for a while keeping a look out for them in his radar and the dalmatian. He also called up his teams techies who he could reach >Can you find these two for me? need name address probably bio-metric data as well. connection level to he Local Yakuza would be preferable.  you can that would be great, if not then no biggie, but that would count toward a personal favor to me. and a possble way out for our Geisha friend :) <
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <05-12-12/0657:51>
At the intersection, Mouse will send a quick update to the team.
@Team: we are almost to the teahouse. <<ARO: Denver Map and current postion and position of the teahouse.>>

Mouse will take out Wiz and let him fly up the shaft. We can use him to analyze the width of the shaft and perhaps any network or communications lines.

As they went down the tunnel from the intersection, Mouse will look for any data lines or electrionics he can tap into.
Int(5)+Percep(2)+Enh Vision(3) - 4sus=6d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3512031/)
Hopefully, he can trace some to the tea house.

There are no nodes accessible above. There are some flickering nodes, as people pass through the corrdiors, but the wifi inhibiting walls, quickly disperse the signal, as the source moves further from you location.

The shaft on the entire length is wide enough that a person below troll size will be able to pass through. Wiz flying above, find a metal bars closing the entry, but they are wide enough for it to pass through. Above is a cellar. Dusty and filled with some old furniture. There are stairs to the ground level ending with a door. Nobody is inside the cellar.

Quote from: ooc
In short you found a way in or out of the teahouse.

Not willing to risk meeting ghoul party anymore, you wrapped up things, and headed backward.
Nearby the Flynn hiding place, Peaches marked the route on your commlink. This is by far not full map of the tunnels, under Denver but the most direct route is marked. In case you want to return to the teahouse, Peaches help will not be needed. The exit way is simple, so she bid you farawell and left you with Flynn.

Quote from: ooc
You've gained enough knowledge, that either one of you may buy Denver tunnels knowledge skill with Karma, without time requirement.
Assuming you you spend some time with other coyote/matrix, you'll be able to icnrease it further.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <05-12-12/0659:26>
You're all within communication line again. Sam returned from his trip, Fractal and Lips left the teahouse and while Omar and Mouse are still udnerground it is not far and the signal is strong enough to communicate.

Quote from: ooc
time is synchronized again
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <05-12-12/1655:22>
"While you are there, can you check through this Tactical Network Software, where the rest is?"

Fractal checked the information flow his commlink was receiving and managing... Usually, the Tacsoft would manage and synchronize the information that was tactically advantageous to have to any of the members on a giving time and provide it in real time. The great thing about the software was that it organized what was really useful to share, and filter the other information; even though, all the surplus information was accessible. As there was no situation happening that would require tactical coordination, the software was not actively showing him anything... still, and ARO was in his field of vision which he could open and manipulate to know about all the senses being provided there.

Fractal took his time to "surf" between all the channels, both the crude information recorded and the additional data provided through synchronizing. After a little while, his eyes focused again on Lips, and he said:

"You could also use the TacNet to know it, Lips. If you have any difficulty in that, I can teach you how... But since you asked here's the deal: Sam is quite close to us, and he is approaching as we speak. Mouse and Omar are walking somewhere on the underground tunnels - we can exchange information, so they are not very far away. I believe they are also coming back for us to regroup. In some minutes, we should be all together."
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <05-13-12/0453:15>
Thanx Peaches. See you around.

Once again, Omar jumps into micro bug and crawls its way to the Tea house ceiling. Fiberoptic cable, connected to the drone, slowly unrolls, and when destination is reached, there is still plenty meters to make radio outpost down here. Omar disconnects cable rom his datajack and looks at  Mouse:

Mouse, you still have that Satelite uplink , do you? We can station it here, as far as the optical line is able to reach, and I then be able to rig the drone from outside, considering its signal is strong enought to reach the orbit even from here. I have about 40 meters left, so we can place the station about 20 meters back and I still would still have some reserve. I hope Fractal or Lips were able to locate at least some line or device we can tap .
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Larzarus on <05-13-12/0457:22>
"You could also use the TacNet to know it, Lips. If you have any difficulty in that, I can teach you how..."

"Not necessary, but thank you for the offer. I don't really trust myself with technical equipment so much."

Lips likes to speak with people in person, if possible, so he waits the few minutes until the rest arrives.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <05-13-12/0738:46>
"As you wish."

Fractal accepted the mage answers, but thought Lips an odd guy. Fractal has met some mojoslingers who are not that confortable with technological equipment, but he thought not adapting itself to have one asset more was always a cripple. How could one just ignore a new facet which could provide an edge on incoming situations, and maybe determine the outcome of one's efforts.

Then he remembered two things: first, this inner monologue was quite resonant to some corporate suits he had listened, and he hated having anything in commom with them. And that he, too, has this kind of cripple - isn't he the artist know for not accepting any kind of chrome on his body, when the rest of the world has already embraced the metal-parts as part of themselves on the last fifty years?
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <05-14-12/0735:36>
Softly, Mouse wispers Ok, Unca Omar. He'll help pull the cable and micro tapper bug up to the bars. While Unca Omar finds the location of a good place to tap onto, he begins to work on the modifications needed for his satellite uplink to use it more as a comlink, just like they did on the last mission.
All set.
...
Once back to the van, Unca Omar gives Mouse the nod. Mouse gets himself comfortable and with a mere thought physical reality disappears and Mouse is home. He had managed to compile a couple good patches to his stealth and exploit programs, that while a pain in the but to sustain for all this time, would now be worth the effort.

Hmmm...multiple encrypted periperal nodes and what seems to be the central node. If they bothered to encrypt an internal LAN cut off from the rest of the 'trix then Mouse will scan for data bombs starting with what appears to be the main node.

Comp(4)+Analyze(5)+2TM-4sus=7d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3517309/)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <05-14-12/0827:24>
@Team: "Here's the main facts we could dig up while on the teahouse:
 - Mayuri wants to quit geisha life 'cause she is in love with a guy named Shijeo Iijima; Iijima is an Yak, but of low rank and can't ask demand anything from the organization;
- Their interest in each other is still kept secret; If their affair becomes know, the most probable course of action Madame Kikuya will take is to force Mayuri to commit sepukku;
- If Mayuri runs away, she believes the Yaks will kill Shijeo Iijima;
- Mayuri really believes she owns her okiya, and wants to leave without causing any situation which would dishonor the house;
- There are only two people who could "officialy" free Mayuri from her geisha duties at the Kikuya Teahouse; Madame Kikuya, the Okā-san of the Aikiwa okiya, and Yoshiro, the Yak who currently fills the role of this district lieutnant;
- Mayuri has already tried talking to Madame Kikuya, but to no effect; still, she does not discard the possibility that a better talker could still convince her;
- Yoshiro seems to be a cruel guy with not much honor, who uses his position to get what he wants (although he is ethnically Japanese, he was born on the UCAS); He can be found at the Lucky Eight bar (UCAS District) [adress anexed];
- Madame Kikuya has started her career as a geisha for the Aikiwa House (in Japan); she retired due to her age, and was giving the honorific duty of overseeing the geisha house and tea house in Denver.
- Mayuri paints Kikuya as being firm yet fair, and quite honorable. She also thinks that the Okā-san does not easily accept her own age, miss being a geisha and can't understand someone as succesful on this career as Mayuri wanting to leave, when all she wanted was to still be one;
- If we really want the data, we must free Mayuri without dishonoring the Yakuza or the Aikiwa house, without hurting Iijima and without putting Mayuri to risk;
- I am digging more information on Yoshiro and Iijima with a contact, but I doubt anything useful will appear; Lips is doing the same; The thing is, I really doubt we could make a rising star of Iijima among the Yaks in just one day in order for him to be in a position to demand anything, so that's something I have already discarded from our possibilities;
- Yoshiro does not sound to me as the correct point of pressure to further our goals, my bet is on Kikuya, we can find her at her geisha school [adress anexed];"


"Well, Mr. Lips, as it seems, Mouse and Omar are directing themselves to the Rover; and Sam will be here shortly. I guess we should just wait for our ride to come pick us up."
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <05-14-12/1227:19>
When closing in, Omar uses D1 to advance to the possition where Flynn waits.
He checks his Thermographic readings and compare with previous state, then uses drones voice output

Flynn? Are you still with us?
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <05-15-12/0614:00>
Yessss ... is his rasping harsher?

You noticed, that he smoked all of the cigaretes you've left him. He must have chainsmoked them.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <05-17-12/0942:01>
While still waiting for the ride and for Sam to arrive, Fractal streams another message to Mouse, with a research request:

@Mouse: "Hey, kid, I've gotta something to ask you to do: could you please dive into the Matrix (both the Aikiwa's teahouse particular one where you implanted my bug and also the universal unrestricted net) and search for any piece of data you could find regarding these three people?
- Madame Kikuya of the Aikiwa Okiya;
- Yoshiro, Yakuza lieutnant in Denver;
- Shijeo Iijima, Yakuza small-fry.
The order in which I sent the names are also the order of our priorities... I believe I could have an easier time convincing Madame Kikuya in removing the bounds of Mayuri than the others (the things Mayuri implied about her makes me pretty convinced that I can do that; maybe just by "emotional warfare" - but it would be nice to have even more information on her - better safe than sorry, isn't it?). I've already tried searching on them, but my trust in the skills of our wonder-boy weights more than in mine skills in regards to the Matrix. Anyway, thanks."

Emotional warfare... seriously, Fractal? Well, it's not exactly what the changeling is thinking about, but it's also not completely untrue. What he has in mind is using the information he digged up on Madame Kikuya to flame her pride again and use this - and a certain understanding of how to debate art, artistic procedures and so on on Japanese culture - to convince her on the best way to serve the Aikiwa House, the Geisha affairs and Japanese culture in general...

Which, in short, was really a matter of both "emotional warfare" and "aesthetic warfare"; Fractal is in his good day to create new concepts.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <05-20-12/0638:52>
First, tell me...what is five plus five? Who is your Badge number. What is the name of your wife?
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <05-20-12/0746:22>
First, tell me...what is five plus five? Who is your Badge number. What is the name of your wife?

Ten, Flynn McDowall, shield number 24982. My wife name is ... name is ... Diana
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <05-20-12/0815:24>
Shit. Thirty minutes and he barely recalls his relatives. Being a psychologict, I would say that he is loosing his emotional track. At least he keeps his racio.

OK, Flynn. Hang on those things...once you feel you cannot recall your wife, shot your head off.
No, Im not joking.
We have finished our surveillance setup, now we have to wait if we are able to catch them commiting the crime. You cannot go with us on the streets, since sunlight would burn you badly. Too bad you`ve crashed your com. Well if you got watch, lets meet here in six hours. If you are not sure you will make it, stay here and wait for us. We try to track down their meeting place and time. If you go into tunnels, just stick with some group of ghouls, they may lead you there this way or another. Wait...Mouse, do we have some spare commlink we can lend the guy? Im not sure I guess we should have art least one from those ricemen from last mission, well, I really am not sure.
Confirm that you understand so far, Flynn.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <05-20-12/1013:59>
[Omar finishes his string of questions]
Mouse chimes in with: and don't forget about the baby! Did you pick out a name yet?

[Omar finishes if you forget shoot you head off]
Mouse wasn't too happy on how things were turning out for Mr. Flynn but there wasn't anything he could think of to do about it.

@Omar: Sorry, Unca Omar. I don't have a spare com link. Mr. Lips I believe had a spare, but I don't know if he brought it with him. He is still in the tea house and is unreachable at the moment. I can check the van to see if the spare is lying around there; but, I don't think Mr. Lips' com link would be strong enough to penetrate the sewers. My com link is barely sufficient. I can check the van or maybe even find/repair his own com link.
He has a smaller speaker, but I can leave Wiz here to watch him Unca Omar.

We were working evening so if one of the local street cams shows the sun has setted, then I send:
@Omar: I believe the sun has set by now Unca Omar. <<ARO: of local street camera>>
 
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <05-20-12/1040:16>
I know. That doesnt mean I will take him with us to Rover. Id like him to stay here and wait until we find a solution and plan something with others.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <05-22-12/1547:29>

Confirm that you understand so far, Flynn.

I do, you want me to wait .. no problem ... I got nowhere to go anyway.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <05-22-12/1925:29>
Once back to the van, Unca Omar gives Mouse the nod. Mouse gets himself comfortable and with a mere thought physical reality disappears and Mouse is home. He had managed to compile a couple good patches to his stealth and exploit programs, that while a pain in the but to sustain for all this time, would now be worth the effort.

Hmmm...multiple encrypted periperal nodes and what seems to be the central node. If they bothered to encrypt an internal LAN cut off from the rest of the 'trix then Mouse will scan for data bombs starting with what appears to be the main node.

Comp(4)+Analyze(5)+2TM-4sus=7d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3517309/)

There was a data bomb on the main node:
I am going to use my crack sprite to defuse the databomb (2 remaining)
sprite defuse hacking(4)+Defuse(4)+Edge(4)= 12d6.hitsopen(5,6)=8 (http://invisiblecastle.com/roller/view/3529954/)
2 services remaining

While still waiting for the ride and for Sam to arrive, Fractal streams another message to Mouse, with a research request:

@Mouse: "Hey, kid, I've gotta something to ask you to do: could you please dive into the Matrix (both the Aikiwa's teahouse particular one where you implanted my bug and also the universal unrestricted net) and search for any piece of data you could find regarding these three people?
- Madame Kikuya of the Aikiwa Okiya;
- Yoshiro, Yakuza lieutnant in Denver;
- Shijeo Iijima, Yakuza small-fry.
The order in which I sent the names are also the order of our priorities... I believe I could have an easier time convincing Madame Kikuya in removing the bounds of Mayuri than the others (the things Mayuri implied about her makes me pretty convinced that I can do that; maybe just by "emotional warfare" - but it would be nice to have even more information on her - better safe than sorry, isn't it?). I've already tried searching on them, but my trust in the skills of our wonder-boy weights more than in mine skills in regards to the Matrix. Anyway, thanks."

Mouse will send his data sprite to do a matrix search on the three people in order that Mr. Fractal gave and then on the two Yakuzza goons that Unca Sam sent me.
@Sam, Fractal: Ok I am looking into it.

Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <05-23-12/0700:15>
OK Flynn. Stay here. Ill sent you the flyspy guide once I got back on surface. Hang on, man.

few meters away, Omar turns on his flashlight and they finnaly reach the Rover. tactical disply shows him, that rest of the team is on their way, so he choses the shortest way to pick them up, and assembles whole team together again. Mouse slipped away right at the moment he falls in his seat, and while Omar jackes in, he saw icons and agents...sprites, as Mouse called them...running around. Omar scans the results of teahouse node infrastructure, and then he focuses on handling. Fly spy, left on the street near teahouse, is given wayoints and commanded to reach Flynn`s location. Omar wasnt sure how this ends, well he was patiently waiting for the team meeting so he can discuss his thoughts with Fractal and others. there was something...
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <05-23-12/0835:42>
The sprite defused the bomb without much problem, leaving you the encrypted node to watch on.
This is a strong encryption on the node itself. There is no encryption on the peripherals nor on the communication lines. Browsing through the list you recognize off-the-shelf nodes for cameras, and various sensors rangign from smoke detectors to motion detectors and microphones.

Quote from: ooc

Databomb resist -> rating 5 + rating 5 -> 10d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3530583/)

Teahouse master node stats: System 5, Firewall 5, Response 5, Signal (effective 0).

peripherals devices are rating 3-5. Hacking any of them means a +2 to their detection rolls, they do not have internal analyze program.
Editing footage type of actions on the peripherals require admin account, passive browse of contnent require user account, there is no security account.

The signal might be passively analyzed or actively faked with a sniffer type of actions without much problems.
You'll surely have time to hack or try to hack any number of them before you arrive to the meeting point, however the time is too short to decrypt the node (interval seems to be longer than 15 minutes at least), and there is no info as of yet from the data sprite. I'll update as soon as enough time pass. Unless you wait for the results of course.

The time is closing toward 10 p.m., 22 hours left to your self imposed deadline.

Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <05-23-12/1913:19>
And so the Rover arrives at the spot where Fractal and Lips are waiting for it. Entering the vehicle, Fractal perceives through the TacNet that Sam is also just arriving there, so the team is reunited.

"Well, guys, what news do you have to share? Most of what I had to say I already sent in my report... gosh, I hope I don't make this an habit, you know? I really preffer talking face to face."
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <05-24-12/0331:51>
We got teahouse tapped, kid is in their node right now, doing his kind of matrix mojo. Nothing important otherwise...maybe...we have Knight who is slowly turning to ghoul. I spared his life, dont ask me why, and he waits down there for further instructions, I told him that we can at least make him appear as a hero so his family gets the insurance paycheck. I also told him that we are investigating accusation that local Yaks are dealintg in human flesh with those infected down in the tunnels. maybe we can use this later. What you got from the bitch?
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <05-24-12/0633:15>
"Wait, what?" - Omar really knows how to be direct, damn. So now they've got another issue to solve (Fractal thinks that once you put yourself into something, it may probably become your problem); but that do not think like a solvable problem right now. "Look, Omar, I don't figure head or tails about this ghoul situation... Maybe we can use it, alright, but so far, I have no idea on what to think of the whole deal." He shrugs.

"Well, about Mayuri, things are both easier and harder than before: a deception, at least one in the way I was thinking before, like making her seem as if a marriage had already occured, is out of option. This Yaks are worse than they normal bunch, and are honor-crazy; Mayuri is valuable only if her honor is spotless clean, any pace out of the line and she is better off dead, and these Japs are quick to squeeze their fingers on the trigger. Also, if they discover that what motivates her to leave is an Yak small-fry, then we have another corpse, and a still bound and not-very happy geisha. Our moves are quite limited."

"Still, there is two people which can free our human data from her bounds: the Okā-san of the house and the Yakuze lieutnant from the area; the latter seem to be a common jerk, and I couldn't find any way to strike a deal with him... Maybe the kid will be luckier than me. But the former... it seems to me that I can maybe convince her with what I already have: according to Mayuri's impression on her (and I trust her impressions), the old lady is an honorable lady, but she has a tired old soul who longs for her former geisha days - a lot of emotional and egothistical content is in the deal with her, and that's something I can work around... after all, it would be a talk among two artists, and although she is dwindling due to age, I'm on my prime."
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <05-24-12/0804:30>
Local Yakuza lieutnant...hm...
well
What is the possition of her so called lover? Won`t we be able to make him climb a bit on tzhe ladder? Maybe by removing those above him? Because they died or...hm...because they lost theitr honor because they are involved in dealing with ghouls?
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <05-24-12/0807:28>
"I guess it's possible... But I doubt we could do it into the alloted timeframe without rising suspicions. And I don't yet know his rank, all I know is that, quoting Mayuri, 'he is in no position to make demands'. And that, if she is valuable to the Yakuza, and they would rather have her alive, nothing on the matter was said about him..."
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <05-24-12/0911:23>
Well...if that man makes it to the top ranks of local Yaks during 24 hours, there would be nobody left to be suspicious...everyone will be licking his ass. And he would be free to demand Mayuri released from Teahouse. Even to become his own private pleasure toy. Or lover.
Ikoro
Reminds me Kirillovs daughter and that gang clown. Looks like Denver if full of desperate lovers. Not talking about Flynn dont in the cellar.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <05-24-12/1546:48>
@Team: I defused a databomb on the master node; however, the encryption will take too long to break. I can monitor traffic on the network itself. I can get access to an asortment of devices: cameras, microphones, motion sensors, and smoke detectors. It would also be possible to do some sniffing of network traffic if you feel up to it Unca Omar.

Mouse will attempt to group the devices into the rooms by which they monitor. I would expect the regular rooms to contain a camera, microphone, and maybe a smoke detector. His most likely target to hack first would be the room with the most devices.
Quote
Luck Roll: Edge(2) x 2= 4d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3532343/)

From there he will proceed to hack the camera feed and/or microphone feed:
Quote
Hack on the fly (user priv for now): (I can get an automatic 4 successes and his stealth prog is R10)
Hacking(4) + Exploit Spec(2) + Exploit(10) + 2TM - 2Sustaining= 16d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3532349/)
16d6.hits(5)=8 (http://invisiblecastle.com/roller/view/3532350/)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <05-24-12/1703:15>
Quote from: ooc
Basicaly, you need to score on average 6 hits to hack on user priviledges.
with your dicepools, you got 8 hits on average in 2 initiative passess.
the peripheral get 4 dicepool on average per pass, meaning it can score at most 8 hits which is not enough to beat your stealth.

hacking on admin, is more tricky, since you need 3 passess on average to hack it. which has a minimal chance of you being detected (the peripheral have in total 15 dices on most difficult peripheral (rating 5), and need to score 10 hits on that). They will eventually, but not anytime soon, and there is not even the need for you to hack on admin all of the peripherals.

Within couple of minutes, Mouse had the peripherals scanned and visited. There are devices in each room and corridors except for the basement and bathrooms. There are sets including both smoke and motion detectors, cameras (with both visual enhancement and thermovision), microphones (with sound enhancements) and white noise generators. The peripherals include also maglocks on the two pairs of doors, wired landline terminal and internal lighting controller. External nodes are present linking to the motion detectors in the rock garden and cameras facing perimeter. Inside you find two of the rooms occupied. One with tea ceremony in progress for some high level corporate suits and the other being a kind of social room where three of the geishas (one of them Mayuri) and two yakuza bodyguards that are sitting engaged in some small talk and a mahjong game. All of them are quite relaxed. There is a third guard near the door.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Larzarus on <05-25-12/0632:07>
"I would suggest, we start moving. Go around the area where Madame Kikuya and Mr. Yoshiro currently work and/or life. Might, the locals there have some rumors or so, which can help us.

Maybe see, if it's possible to break into their office, preferable Mr. Yoshiros, to find some blackmail-usable data. "
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <05-25-12/0909:04>
Asking around...hm...sounds like something Sam had tried :)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <05-25-12/0914:19>
"We don't have  Mr. Yoshiro office address - we would wait for the kid to try to discover any hint of it - and, he being he who is, it is bound to be protected by a bunch of well-armed Yaks, I guess. And I doubt we could uncover much on that bar he most probably is... but, you gave me another idea. A desperate one, so I would like to use it just as plan C; the other guys will remember this."

"We could use the same strategy we used with Erik Fjordson, do you remember? Capture him, then impersonate him and leave him somewhere else with amnesia and a bad hangover... during his dissapeared time, he could make some strange orders - it would be nice to make them more than one, if we just let Mayuri free, it would call to much attention to this particular situation. It's possible, but highly risky."

"I'm still betting on convincing Kikuya-san."




Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <05-25-12/1552:22>
I'll watch the tea ceremony in progress. If the camera is in a position to get snap shots of the yakuza big wigs, I'll get as many of them as I can. He'll watch the geisha for any subtle communications durning the tea ceremony as he starts recording once he realizes that he has accessed a tea ceremony room.

Out of curiosity, is there anything monitoring the cellar?

@Team: not much going on in the peripherals. A tea ceremony <<ARO: the ceremony in progress framed by enhance stills of the big whigs in it>> and a common room with some geishas engaged in idle talk and a mahjong game. Mayuri being one of them. <<ARO: a rough map of teahouse with gaurds and persons of note plotted.>> Ya know, we still haven't determined what the price of her freedom may be. Perhaps we could exchange favors?
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <05-25-12/1630:51>
Fractal leans against the seat, thinking for a while... Nothing changes: he realizes that he is too obsessed with talking Kikuya in liberating Mayuri. He has a really difficult time figuring other strategies... and he always regarded himself as a flexible guy!


@Team: Ya know, we still haven't determined what the price of her freedom may be. Perhaps we could exchange favors?

@Mouse: "Boy, prices are only being decided when there's a negotiation in progress. We still don't know if things will go that way. I'd rather they don't - we are payed to free Mayuri, and the better way for us to do that is in the most resource and trouble-free way we can arrange. It's quite possible that we can convince someone to just let her go - either by reasoning, by being emotionally manipulative or by blackmail. I think our route right now is that one. Anyway, have you already looked upon Kikuya, Yoshiro and Iijima? After we get info on them, we will have a more stable ground on which to plan and make assumptions."
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <05-25-12/1735:57>
Karmen picked up immediately Hoi, Lips. Guten tag? bloody hell with that tounge breaker. Been some time. Looking for work? You can see that she is talking through the VR - her icon in place of the video feed. Probably driving somewhere jumped in.

"Then you might enjoy this one 'Grüß dich, wie hast du das.' and for the second part, I'm actually in the middle of something. If you eventually can spare some seconds: My friends and my humble self are looking for intel about two Yakzua called Shijeo Iijima and Yoshiro, working around this tea house in [current location]. It's not your actual métier, I know, but I hoped you could refer us to someone whose it is."

For some reason the connection was broken...

After several minutes of fiddling with the commlink, Lips managed to log on to his matrix account again. By that time Karmen has tried three times to call back and given up. She picked up immediately as you call again..

"you were saying.. Shijeo Iijima and Yoshiro?... I've run few searches on my contacts meanwhile. Nothing on the first one of the latter I only heard he is Yakuza, got him tagged 'extortion' and 'avoid' but honestly I don't remember how he even got into my books. Still if I heard he must have been more than than a common soldier but no one from the front page news... Hope this helped. Driving off the grid, so I could loose signal, call me back next week, I might have a job for you." The connection was broken again.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <05-25-12/1737:56>
Out of curiosity, is there anything monitoring the cellar?

Quote from: ooc
like I wrote:
There are devices in each room and corridors except for the basement and bathrooms.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <05-26-12/0430:40>
What about saved audio/video feeds? Something usefull?
Not wasting too much time, Omar dials Diamonds commcode, since he has a few questins on detective...
"Hi Jack. Haha. I love how that sounds. Hijack. Heh. Enought jesting, sorry. Jack, Id like to ask you about thing or three. First, did you ever heard about Flynn McDowall, shield number 24982. He seems to be one of yours. Second...I believe you are well aware about Yakuza clans here in denver. Id need a few hints on two guys operating on local scene: Shijeo Iijima and some Yoshiro guy. And third...and I know this would be very very stupid question so you can pretend you never herd that if you want...you have a man inside their local branch we may be able to meet or at least talk to?"


You know me Fractal. I still wonder how many people would we need to kill to get that man on the top possition/ give hiom at least good possition so he can ask this special price...read Mayuri...from his boss.
And...well...how fast would we be able to kill those guys and what means we use to do so...I can see Sam blowing a few cars and appartements, some sniping, some cutted throats, scorched hotsim...you know...blood trail.

Omar was a bit sarcastic on his last words, making fun from his always polite and peacefull  teammates, which Fractal quickly recognizes, well on the other side, Omar apparently consides this as a clear and fast solution appropriate for the situation...

That Fjordsson example was nice, well I dont think that Fjordsson`s personal integrity was anywhere close to the guy, who is able to cut his stomach open because of wrong choice of words when speaking with his supperior.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <05-26-12/0602:18>
Not wasting too much time, Omar dials Diamonds commcode, since he has a few questins on detective...
"Hi Jack. Haha. I love how that sounds. Hijack. Heh. Enought jesting, sorry. Jack, Id like to ask you about thing or three. First, did you ever heard about Flynn McDowall, shield number 24982. He seems to be one of yours. Second...I believe you are well aware about Yakuza clans here in denver. Id need a few hints on two guys operating on local scene: Shijeo Iijima and some Yoshiro guy. And third...and I know this would be very very stupid question so you can pretend you never herd that if you want...you have a man inside their local branch we may be able to meet or at least talk to?"


Now that is a stream of questions Mr. Gibo, ever told you that I'm not a police information hotline? ...
Just joking :)
Never heard of that Flynn, I can search for him though, what is he up to? ... lost his shield or something? .... *clicking sounds* ...
Rapid reaction force ... big guy .... six years in service ... distinction for service ... twice ... wounded ... back in service ... another distinction ... not too bright it seems or not willing to be promoted behind a desk.... nothing special otherwise, so what is it?

As for Yakuza ...  Shijeo Iijima ... nothing, you sure of the name? ... Yoshiro ... full name Yasanuri Yoshiro ... male ... age 32 ... first arrested for illegal guns possessions ... released ... second arrest for disruption of public calm ... read fight on the street with the use of the gun or blade ... released ... known affiliation Yakuza, suspected: extortion, pimp, drug dealing, btl dealing, illegal gambling ... lots of it...

You owe me lunch Mr. Gibo. I can ask around for more, but it'll take some time, and probably something more.

Quote from: ooc
you know the drill - your estimate - 20 minutes and 600 'yen
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <05-26-12/0722:14>

Yea, Ill get us reservation in Lakewood.


Mouse can you please send this for me? At least you are not traceable by ID:


Login PCC matrix public grid...
Rattlesnake grill reservation system...
Dinner for 2 tomorrow at 6pm. Chieffs special with extra sauce.


OK, try to get some more on those two Yaks.
For this Flynn guy...hm...find this guy in tunnels, infected by some loose carrier. He seems like he maintains his consciousness, well you know how this works. But he seem as a pretty straight and fair man to me. I promissed him Ill try to do something for his wife and yet unborn child. You have some funds for KIA in Knight? maybe if he gives up some kind of last heroic stand against crime?
OR...you have some special directives for such cases?
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <05-26-12/1008:13>
Fractal ponders on what Omar is saying.

"Look, I understand that maybe this should be the easiest way - but I don't know how bureaucratic these Yaks are when dealing with hierarchy sucession - but if he is not in a good place in the hierarchy (or if he is next to a place where dispute can errupt), then this will take us too much time. And time here means our money and reputation - and we care for both right now." Fractal usually is not in for the money, but hell, when you negotiate so much, you put some weight on it, even if just for habit. There's also the case that his way of living is not the cheapeast one...

"But, if this prooves out to be a good way to solve the situation; heck, then we do it! But maybe our best bet is still dividing our resources and attacking on different fronts - even though it was my hand that dealed the last shot on that Enrico guy, I'm a lousy shooter, and that is only a taser - my chances are better convincing someone to hold their breath to suffocate than shooting."

"Also, if we start a internal conflict between the Yaks, Mayuri and her sweetheart may not be safe for long, and the former is a friend of our best fixer. Tabitha wanted to see if we could go "subtle" - she is watching us and wondering if we can become her main team. Bringing the house down on the Yakuza will not be subtle-ish."
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <05-26-12/1216:17>
Got some info on her lover, here [Yoshiro ... full name Yasanuri Yoshiro ... male ... age 32 ... first arrested for illegal guns possessions ... released ... second arrest for disruption of public calm ... read fight on the street with the use of the gun or blade ... released ... known affiliation Yakuza, suspected: extortion, pimp, drug dealing, btl dealing, illegal gambling ... lots of it...] that other one is much more enigmatic. So...I guess we can meet the guy and ask him for his opinion...and further info. Are we able to locate him?
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <05-26-12/1220:19>
Fractal sighs.

"Nope. Mayuri protected the secrecy on this one; she just inform us on how to contact the other two players... this Iijima is just a name."

Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <05-26-12/1234:52>
I see that it is either nickname, or he is as irrelevant clown in the pool, that it renders my plan unexecutable.
I meant that Yoshiro..you say he is local Yaks leader...Can we offer him something for Mayuri? Or maybe you are right thta his honor is not so bulletproof and with right threat he will be more susceptible to negotiations...maybe he has family he loves, secret he wants to stay hidden even from his Yaks brethen or something like that...
I guess in such organization, where every mistake means you are going to cut your finger, for example awakened child would be something that is unforgivable...if he lets it live...just an example.He would be, from some point of view, very vulnerable by those traditions...
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <05-26-12/1240:24>
Hmm.
and for that brothel lady...I guess we are able to, with a few efforts, to dig a hole into her basement and get a pack of ghouls there. That would be something she would like to keep secret at any cost...hm?
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <05-26-12/1314:10>
"About that Yoshiro guy: according to Mayuri, he has honor just in name. He must be a cutthroat he acchieved his position due to blind luck, guile or violence. I trust he can be easily threatened, I just don't think any decision he makes may be kept afterwards. Honor works both ways, and if he is not bound by it, then he may just free her and then order her to be shot in a week. Still, it's a possibility, and we should not discard.
Madame Kikuya should be a little bit different - she was a geisha once, and she is not one anymore since she is old, that's all. She envies Mayuri, and can't understand why she wants to break free: but the thing is, sentimentalism is what makes her decide for keeping her in geisha life, and that's something we can - with the proper arguments - change. Look, she was an entertainer, and she longs for her former life... it does not seem that difficult to confort her dreams and remember her who she is... to gain her sympathy, and then use her own world-view to convince her the best thing for both of them was to let Mayuri leave. I guess I can talk her into it - probably for free, just basing my arguments on Japanese Traditional Aesthetics - but if that's not possible, then maybe we can make a deal; something like that: Mayuri truly respect Kikuya, the geisha way of life and the Aikiwa house: maybe she can honor them all better in a different way, maybe she could write a essay or a biography of the legendary geisha Kikuya, who afterwards became a standart on preserving the tradional arts of geishahood. That kind of thing."

Fractal tone of voice clearly shows that he is over-excited, and is not hiding it.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <05-26-12/1318:08>
Quickly, Fractal turns to Lips: "Could you astrally project to the Geisha School where Kikuya should be, and take a look at how many people are there, as well as on the old lady's soul? Well, if the place does not have protections against astral eavesdropping, that is."
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <05-26-12/1328:49>
I think, you know, saying her:
Look bitch. There is a pack of ghouls in your basement. It wasnt problem to get them there, and if we tell everyone that you kept them theri as your pet and lovers, you are fucked up. If you need to look there, be my guest, but choose your heir first. We can make them disappear and nobody would get an idea that they were there and everyone will maintain the feeling that they are visiting safe and comfortable place where no such thing is possible. , So, bitch, you are going to let Mayuri go with us or are we going to unleash the pack on your guests?
But you are the diplomat here, Im just proposing ideas.
 ;D
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <05-26-12/1341:21>
Laughing, the elf replies:

"Yup, not a bad idea at all." The elf says, jesting. "But most ghouls I met so far had not the aesthetic taste to appreciate a nice teahouse, I guess."
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <05-27-12/1400:54>
@Team: still querrying those people, Mr Fractal and Unca Sam.

Since Mouse is recording the tea ceremony, he switch to take watch Mayuri. He wonders if she is has eyes for one of the bodyguards (or vice versa.) He figures this lover would have to show his face sooner or later--hopefully sooner. Statistically speaking the odds would not be that great for even a regular visitor to the tea house to be the lover as the rooms are watched. The basement would make a good roundevous where there are no monitoring devices--so the most likely person the lover would be is one of the guards. They work for the yakuzza and would not be in a position to demand anything and they could meet w/o the knowledge of others.

Quote
Login PCC matrix public grid...
Rattlesnake grill reservation system...
Dinner for 2 tomorrow at 6pm. Chieffs special with extra sauce.
@Omar: Done. Here is your reservation...<<ARO: Reservation>>. Little early for a celebration, isn't it???  ;D Are you and Tabby going out?

He checks with the data sprite to see how much progress it has made. He may need to help with it's queries.

Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <05-27-12/1443:39>
Thanx. No, Im paying off little favour to one of my friends. Id say that you are too currious, well, I can see that in this case whole place will be just extension to your eyes tomorrow. Maybe you better take care that nobody is watching us tomorrow. But thats skinning the cat that is not death yet. We got a plenty work to do and even if I am optimist, its not sure we will be alive to eat that dinner.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Larzarus on <05-27-12/1617:29>
Quickly, Fractal turns to Lips: "Could you astrally project to the Geisha School where Kikuya should be, and take a look at how many people are there, as well as on the old lady's soul? Well, if the place does not have protections against astral eavesdropping, that is."

"Of course. Just a moment so that I can check where I have to go."
Lips, opens his mapsoft to memorize the way to the school. After that, he calls a small watcher and order him quickly to stay with his body.

"Okay, should take me only a few minutes, if you can, don't go so far until I'm back."

With this, Lips puts himself in a comfortable position inside the car and flys toward the Geisha School.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <05-27-12/1641:48>
Omar finds a place to park, before Lips ascends to his trance
OK. Ill keep you shoes right here.
Mouse. You still keeping an eye on your dog? Sam is suspiciously quiet all this time. Guide him here, if possible...
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <05-29-12/1920:10>
@Sam: Unca Sam??? Are you alright? 'Trix is buzzing with a shootout in your vicinity. Here's our location <<ARO: van position and quickest route to us via walking>>

@Omar: don't forget you have D1 in the vicinity of where Unca Sam is.
Thanx. No, Im paying off little favour to one of my friends. Id say that you are too currious, well, I can see that in this case whole place will be just extension to your eyes tomorrow. Maybe you better take care that nobody is watching us tomorrow. But thats skinning the cat that is not death yet. We got a plenty work to do and even if I am optimist, its not sure we will be alive to eat that dinner.

@Omar: that would be a shame! That restraunt has some good reviews!

Mouse will check up on Mr. Flynn through Wiz.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <05-30-12/1614:38>
Quickly, Fractal turns to Lips: "Could you astrally project to the Geisha School where Kikuya should be, and take a look at how many people are there, as well as on the old lady's soul? Well, if the place does not have protections against astral eavesdropping, that is."

"Of course. Just a moment so that I can check where I have to go."
Lips, opens his mapsoft to memorize the way to the school. After that, he calls a small watcher and order him quickly to stay with his body.

"Okay, should take me only a few minutes, if you can, don't go so far until I'm back."

With this, Lips puts himself in a comfortable position inside the car and flys toward the Geisha School.

The astral haze around Lips immaterial aura as he speed toward the geisha school. In just a few moments, he reaches his destination and is greeted by small spirit looking like bunraku doll of samurai. As you feel the space around you it is rich with emotions of various aspects, both joyful and sorrow, anger and innocent laugh, saddness and restlessness and expectation all hightened in volumen and expression.

Quote from: ooc
Make an astral perception roll.
The haze is a result of background count of 1.

"Welcome to the House of Aikiwa. Please be advised that tresspassing into the house without manifesting or materializing is unwelcomed."

The spirit moved off to replay the same message to the spirit of man that passed the street in his own purpose (by the time he had finished saying his welcome text, the spirit was long gone of course).
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Larzarus on <05-31-12/1343:19>
Astral Perception: 4 hits (http://invisiblecastle.com/roller/view/3543645/)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <05-31-12/1633:30>
Quote from: ooc
2 hits - this is very weak water spirit of a shinto tradition.
You note that it is fighting the background count on it own as it is reducing its force as much as it reduces yours.
4 hits - the spirits original force is 2 but redcued by the background count to 1. it is a bound spirit, and you can see an astral link leading into the city.

the count makes the spirit quite dumb, reducing it to the watcher level of intelligence. and since it is patrolling the house in irregular intervals, and you don't see any others around, you can try to move past it 'when it does not look' taking benefit of the emotional fog that covers the area.

if you would like to try, you'll need to make an Intuition - 1 opposite test against the spirit's (Intuition + assension) test.

EDIT: I forgot about your qualities in the above, but fortunatelly they even out in this scenario, the spirit gets -2 to his perception roll from you astral chameleon quality, but get +2 due to your water spirit bane.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <05-31-12/1651:31>
OK, try to get some more on those two Yaks.
For this Flynn guy...hm...find this guy in tunnels, infected by some loose carrier. He seems like he maintains his consciousness, well you know how this works. But he seem as a pretty straight and fair man to me. I promissed him Ill try to do something for his wife and yet unborn child. You have some funds for KIA in Knight? maybe if he gives up some kind of last heroic stand against crime?
OR...you have some special directives for such cases?

It is getting curious case Mr. Gibo, how often you find police officers in need, shot or infected. I certainly hope you aren't maneuvering me into anything ... undesired. I'll send a notice to the evac team immediately. They'll carry him into pestilence ward. With some luck they get to him before he transforms completely. There is no way to be stopped, but with medicine they can protect his brain. They won't let him out until they find a way to reverse the process, which for the current prospect means ever, but his wife will get a disability pension for him from insurance.

he hangs on for few seconds making a call

I'll get back to you when I find something more on the other subject. Bye.


EDIT: removed the line as the conversation continued on Omar's side
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Larzarus on <06-01-12/0318:25>
Lips moves a little bit back, and calls a spirit of his own.

Force 3: no time to roll dices right now (http://Force 3: no time to roll dices right now)

"Hallo my dear friend, please wait a few seconds and then distract the small spirit over there. If necessary, pock it a little bit was a stick."

Lips then moves to the other side of the area and awaits the distraction to enter the area.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <06-03-12/1052:24>
Quote from: ooc
rolling for you:
summoning -> Magic(5) + Initiate(1) - Background Count(1) + Summoning(4) + Power Focus(1) -> 10d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3549733/)
summoning resist -> Force(3) -> 3d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3549735/)
1 service
Drain Resist 2S -> resisted on buying hits

A decoy proved to be successful. When the spirit distracted the smaller guardian Lips was able to slip inside.
The house is consisting of two floors, filled with mutliple humans - young girls and woman. They live in small rooms at the upper floor, the base floor  is divided into a large reception hall, a small room behind it and then a corridor leading to large kitchen with a dining room, large classroom filled with desks and chairs and several smaller chambers filled with instruments of various arts and stairs to the upper floor and at the end of it a warded room - a warded walls surrounds some 20 square meters of area. 

Quote from: ooc
The ward is Force 5 it is placed just outside the room's wallls and you're unable to take a look inside of it.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Larzarus on <06-04-12/1317:39>
Lips flies back to his body for now. On his way, he also dismisses his spirit, so it can stop talking to the other watcher and is free to leave into the astral ether.

Back in his meat body: "The school seems clean, no big magical guards. If we go there and they won't let us in, I could sneak back to try to make contact through the astral space."
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <06-04-12/1350:58>
Fractal listen to Lips report: "Didn't you see... is that right? Do you "see" people when astraly projecting? well, anyway, did you check Madame Kikuya while you were there?"

Fractal does not seem too confortable in talking about something he does not truly understand, but he makes no attempt to hide his ignorance in astral matters.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <06-05-12/0317:31>
Well, Jack, I cannot say Im not surprised how often do cops around here get into this kind of troubles...on the other side, where I came from, there were no cops, so I lack comparation. Nice that you are so eager to help, and no, I dont want you to do anything...undesired..as you`ve put it. So, I bet your medevac team will be better if the know where to pick him up. Since I am in touch with the guy, Ill be able to guide him to randez vous point in cca 10 minutes. I know a few escape routes, from tunnels, let me see...
[consulting mapsoft]
OK there is some kind of access on this coordinates [GPS Tea house]
It is forgotten drainage pipe or something like that...probably leads to some building above...From what I saw it won`t be difficult to make it accessible. And Jack...here is your reservation.

Mouse, I need a control on Whiz, Ill guide Flynn under that basement so he is prepared in case we get this alternative plan moving. Can I Jump in?
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <06-05-12/1535:49>
He checks with the data sprite to see how much progress it has made. He may need to help with it's queries.

Quote from: ooc
assuming you set priorities as follows:
- Madame Kikuya of the Aikiwa Okiya;
- Yoshiro, Yakuza lieutnant in Denver;
- Shijeo Iijima, Yakuza small-fry.
- two yakuza goons by picture

1st service - Madame Kikuya
stopping after four 10 minutes intervals to optimize results vs time - 8d6 + 7d6 + 6d6 + 5d6 -> 26d6.hits(5)=11 (http://invisiblecastle.com/roller/view/3543916/) 2 tresholds reached (4 hits required for each), sensing that another part of info is available in the files he got into, sprite invested another round of search -> 4d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3543921/) 3 treshold reached.


Quote from: ooc
2nd service Yoshiro (assuming you get at least two services)
stopping after four 10 minutes intervals to optimize results vs time - 8d6 + 7d6 + 6d6 + 5d6 -> 26d6.hits(5)=11 (http://invisiblecastle.com/roller/view/3543926/) again sensing that another part of info is available in the files he got into, sprite invested another round of search -> 4d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3543928/) no luck though and spending an Edge to reduce critical glitch to simple glitch, which in turn resulted in loosing one more service. retrying -> 3d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3543929/) 3 treshold reached.


Unfortunately the glitch during browsing alerted the node admin and he jammed the signal to cut the node from matrix. Sprite had to use his electronic warfare power to escape with the data using up his last service.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <06-05-12/1725:55>
Mouse, I need a control on Whiz, Ill guide Flynn under that basement so he is prepared in case we get this alternative plan moving. Can I Jump in?
@Omar: sure Unca Omar. <<user id for Wiz>> He's not looking to good.

As the sprite finishes his report...
Data Sprite: Thank you Data.
@Team: I got some information back on Madame Kikuya and Yoshiro. <<BOT
\\unknown\>Madame Kikuya
*Madame Kikuya runs a teahouse in Yakuza turf and under their protection. Though we already new that. :)
*Madame Kikuya runs also a reputable geisha house. And that to. :) Now the interesting part:
*The geisha house spent a serious amount of money on healthcare during last six months. Specifically the medical life supporting bed and matrix communication equipment. Perhaps Madame Kikuya is sick?

\\unknown\>Yasanuri Yoshiro
*Yakuza man. (listed as 300 yen worth prize to anyone beating him on a chineese triad related node, a cam record proof required)--for you Unca Omar  :P
*Yasanuri Yoshiro, male, age 32, charges: illegal guns possessions, disruption of public calm, known affiliation Yakuza, suspected: extortion, pimp, drug dealing, btl dealing, illegal gambling--ya...ya...we know. :)
*“I overheard him bragging about screwing his bosses out of some money or something.” Based on who could be hiding behind the nicknames in all of the author's posts supported by the analysis of the blog subcribers, their posts and indication as yakuza matrix meetplace suggests the probability that this sentence is true at 92.36%. This could be useful.
EOT>>. I'm still working on the others: Shijeo Iijima and the two yakuza goons by picture.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <06-06-12/2125:14>
Fractal reads the message and looks at the boy leaned against the seat.

@Mouse: "Boy, that was amazing. You managed to dig up gold! With your little search, you just gave us at least two other routes which we can pursue to free our girl. Great job."


The elf wonders a little bit: he still thinks he can talk Kikuya in kindly liberating the geisha, but having an ace up one's sleeve is better than having to rely only on poker face. And then again, now it seems almost easy to put this Yoshiro guy between a rock and a hard place.

@Mouse: "About this dirty and sloppy Yoshiro... could you make a small "dosier" on his sayings about screwing his superiors and the analysis you done in order to determine he is the source of them, and that this statements may be true? The word blackmail has just become cristaline in my ears, and maybe there's a little bit more to us in that game than just freeing Mayuri."

The kid probably can't see it with his natural eyes, but if he has any sensor that can watch the images inside the van, he would see a sinister grin in the elf face.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <06-06-12/2156:22>
@Fractal: Thanks, Mr. Fractal! I'll get that "dosier" you're referring to together.

Mouse will start to work on the "dossier" that Mr. Fractal requested. First he will acquire a new access id. Filling in the blanks as to who posted the comment and focusing on any possible leads as to what from what racket and which bosses--something more specific than the "I heard so and so say..." comment.

He'll use his registered data sprite to assist-as needed. Warning it that if it should use the same blog as his predecessor, it will be on high alert after the last attempt so avoid it unless absolutely necessary. Hopefully, he gleaned all he needed to be able to get something more concrete elsewhere. He could be holding back from any number (or all) of his illegal activities.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Larzarus on <06-07-12/0339:40>
Fractal listen to Lips report: "Didn't you see... is that right? Do you "see" people when astraly projecting? well, anyway, did you check Madame Kikuya while you were there?"

I can see the people's aura. But, unfortunately, you won't find any picture of an aura in the matrix. So, I saw people and objects, but can tell you for sure, that Mrs. Kikuya was among them. However, I would assume she has a rather old, experienced aura. Since I only saw younger auras, I assume that she wasn't there.

Though, ... there was some ward, protecting a room inside the school. Might she be ill, bound to a hospital bed inside this room?

 If necessary, I could punch through the ward or better first show you the responsible mage, so she or he won't sound an alarm.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <06-07-12/0451:11>
Omar jumps into fly spy drone, circling around a few time to get Flynns attention. With Flynns AR crashed, Omar can only hoppe that ghoul rookie maintained enought sanity to get the message. After cathcing attention, Omar flies the drone outside the Flynn`s hideout, to the corridor, and waits there untill Flynn follows. If he does, Omar will lead him to the spot under the teahouse.

Meanwhile, he adressess Mouse again:
Kid, we better download any data we are able to find in teahouse network, just in case that connection fails. If we go for the plan with "Ghoul in the basement", Flyn may damage the line during his digging and our connection got sewerred. You aslo better keep those subscription AR, so you don`t get dumped if somehing goes wrong.

Good point with that medical equipement. Seems they keep something or someone submerged in VR, maintaining only lifesupport. Is the delivery adress the same as Teahouse, or is just a payment made by it?

@Dean Costello: Dean. This is your LuCom lawyer. Got a minute?
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <06-08-12/1758:03>
Fractal listen to Lips report: "And the picture paints itself deeper and deeper. Well, so probably the madam is sick and well protected - even magically protected - on her Geisha school; why have Mayuri not told us that? Strange... Still, if she is not, I don't know, possesed or somehting, I'm fairly certain I can put some sense in her head.

I don't think we should concern ourselves in paying a visit to the guy guarding her, Lips. Even if we would pay her a visit, it will be with no intention of harming her, and only with her own permission. Otherwise, or chances of convincing her to free Mayuri would be few and dim.

So we now have two ways: blackmailing Yoshiro, or fast-talk Kikuya. I would have more fun talking to Kikuya, but I know how to tell work time and fun time... Also, we would have fewer restraints bossing Yoshiro around, and in blackmail there's always the chance that we can mild him for a little more than just Mayuri's freedom."
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <06-10-12/1646:48>

Meanwhile, he adressess Mouse again:
Kid, we better download any data we are able to find in teahouse network, just in case that connection fails. If we go for the plan with "Ghoul in the basement", Flyn may damage the line during his digging and our connection got sewerred. You aslo better keep those subscription AR, so you don`t get dumped if somehing goes wrong.

Good point with that medical equipement. Seems they keep something or someone submerged in VR, maintaining only lifesupport. Is the delivery adress the same as Teahouse, or is just a payment made by it?
@Omar: When Mr. Flynn gets close to the tea house let me know. I'll stay in the node and monitor the feeds until then; I am already recording those channels in the tea house. My personal thought is that the lover is one of the body guards. Yakuza, low level, and always at the tea house, and a basement with no surveilence for privacy. I've been looking to see if I can find out who, but am having no luck. [pause]Maybe I need to talk with Mr. Fractal about girls--he's making headway with Ms. Tabby and she seems to be a wildcat. Either that or she's just using him so that he will be easier to manipulate while lovesick. Some cats do like to toy with their prey.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <06-11-12/0709:37>
Well, Jack, I cannot say Im not surprised how often do cops around here get into this kind of troubles...on the other side, where I came from, there were no cops, so I lack comparation. Nice that you are so eager to help, and no, I dont want you to do anything...undesired..as you`ve put it. So, I bet your medevac team will be better if the know where to pick him up. Since I am in touch with the guy, Ill be able to guide him to randez vous point in cca 10 minutes. I know a few escape routes, from tunnels, let me see...
[consulting mapsoft]
OK there is some kind of access on this coordinates [GPS Tea house]
It is forgotten drainage pipe or something like that...probably leads to some building above...From what I saw it won`t be difficult to make it accessible. And Jack...here is your reservation.

Where is it? .... good, at least that's no corporate zone... hold on a sec .... that's Yakuza territory, and it's the Yoshiro zone .... what is it about Mr. Gibo?
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <06-11-12/0723:47>
Omar jumps into fly spy drone, circling around a few time to get Flynns attention. With Flynns AR crashed, Omar can only hoppe that ghoul rookie maintained enought sanity to get the message. After cathcing attention, Omar flies the drone outside the Flynn`s hideout, to the corridor, and waits there untill Flynn follows. If he does, Omar will lead him to the spot under the teahouse.

Attracting his attention wasn't difficult, but it took a while before he got up. Is it you Orc? ... I was to stay here ... should I go after the drone? ... eventually he went after the drone.

Quote
@Dean Costello: Dean. This is your LuCom lawyer. Got a minute?

Lawyer? Like hell ... what's up?
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <06-11-12/1128:39>
@Diamond: Detective, arent you? I got nothing to hide. I found that pipe when I was investigating that teahouse because of their connection to local Yaks...namely that Yoshiro I was asking about. I gues it would be better for my business to leave them alone, well, I gave tmy word to Flynn and I think this is the safest way out for him...he is still able to talk but I dont know what he would do if he gets near some people who live down there...or what would those pepople do to him...so nice isolated drainage pipe seemed to be good place to pick him up. And as we are talking, Im guiding him there...well it seems he is in pretty bad shape so it may take a bit longer than those ten minutes I was guessing at the first time. Of course...if you have any better idea, Ill be able to guide him wherever you ask me to...

@Dean: Good to hear you, Dean. I have an information I want to share with you. You can get it quite cheap, I only need your professional assessment...and maybe some further intel you are able dig up on this...I`m sniffing around local Yaks, and I found a place, teahouse, and its owner, name Kikuya, spending fortune for matrix and medical equipement...well that leads me to my question...you heard anything about Yaks, Yoshiro gang, showing some significant matrix activity recently? It may as well be some sick relative in vegetative state spending remaining time in some VR paradise, well life made me a bit paranoid about this combination of gear...
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <06-11-12/1803:31>
@Diamond: Detective, arent you? I got nothing to hide. I found that pipe when I was investigating that teahouse because of their connection to local Yaks...namely that Yoshiro I was asking about. I gues it would be better for my business to leave them alone, well, I gave tmy word to Flynn and I think this is the safest way out for him...he is still able to talk but I dont know what he would do if he gets near some people who live down there...or what would those pepople do to him...so nice isolated drainage pipe seemed to be good place to pick him up. And as we are talking, Im guiding him there...well it seems he is in pretty bad shape so it may take a bit longer than those ten minutes I was guessing at the first time. Of course...if you have any better idea, Ill be able to guide him wherever you ask me to...

Quote from: ooc
The closest way the surface, or the closest way for the KE evac team to get Flynn is the exit you've used, not the one under teahouse.
some rolls behind the curtain ....

All right Mr. Gibo, I really do hope, that Mr. McDowall will be at your designated location, and that he will confirm your story, I am sending the evac team.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <06-11-12/1830:03>
@Dean: Good to hear you, Dean. I have an information I want to share with you. You can get it quite cheap, I only need your professional assessment...and maybe some further intel you are able dig up on this...I`m sniffing around local Yaks, and I found a place, teahouse, and its owner, name Kikuya, spending fortune for matrix and medical equipement...well that leads me to my question...you heard anything about Yaks, Yoshiro gang, showing some significant matrix activity recently? It may as well be some sick relative in vegetative state spending remaining time in some VR paradise, well life made me a bit paranoid about this combination of gear...

Sorry to not be of any help, but neither Kikuya nor Yoshiro rings any bells and neither did I hear anything about Yakuza activity in matrix lately. I can ask around but we're focused on quite the other side of Denver lately, so I wouldn't hope high.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <06-12-12/1621:03>
@Mac: thank you my friend. at the present time I don't need your services, you are free to go. as Mouse releases the Machine Sprite he had compiled from Dobbey.
Quote
Summon
Data Sprite R4 (Japanese)
Mouse Compile(4)+Resonance(5)+TM(2)-4Sustaining=7d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3562143/)
Sprite Resist(4)=4d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3562146/)--No glitch.
No fading...cool
5 services remaining.
@Data: hello Data, I need you to perform some tasks for me...I need you to do some queries for me on:
-Shijeo Iijima, a Yakuza small-fry in Denver area
-medical records/purchasing history of the tea house <<ARO: info on the medical equipment purchased from the Madam's query>> Top queries are who's sick and with what illness
-the fill in the blank information for the formalized "dossier" for Mr Fractal.
-finally on these two Yakuza goons <<ARO: pics of both goons>>. You may need some hacking assistance on the medical records and purchases so let me know
When Data had left, Mouse turned his attention back to the feeds in the tea house and formalizing the dossier to blackmail the Yakuza Lt.

Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <06-13-12/1056:49>
Less then ten minutes after the call car guards run toward the house, while others jumpstarted the engines. Two minutes later only one of the limos was still on the parking while other were carrying out VIPs out of the teahouse vicinity. Three minutes later armed medics team of Knight Errants arrived at the teahouse doors, backed up by the squad of armed response team riding an Ares CityMaster. They had no problems with entering the house and Yakuza guards mindfully given no resistance... Watching the scene with the teahouse hacked cameras you see the Knights storm the building, questioning for the basement and after securing the corridor, descended there.

Flynn was in place since two or three minutes wondering what in hell the littly drone tried to force him to by repeatedly flying up and down  the shaft, when the the rocks started to drop down followed by "don't move"'s, "police" and an armed trooper in full armor grapelling down. Flynn started to run, but made only few steps, before a double salvo of paralyzing darts hit him in the back. Afterwards he was treated with few doses of various drugs and quickly contained in the hazmat bag. The bag was later on covered by a blanked and carried out of the building. Within two minutes from their appearance, the medic team left the area leaving the troopers filling out protocol. From what you've heard over the microphones, the Knight Errants, were assessing the damages made because of an police officer recovery actions. Based on the protocol, teahouse owner will be able to recover it's losses or if found unsatisfactory demand higher reimbursement via the appropriate governement procedures.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <06-13-12/1211:40>
Hey Guys!!! Something`s going on at the teahouse....
Ah...seems like Flynn finaly got his Medevac...
hmm....

Now with this video feed with KE rescue squad taking ghoul under the TeaHouse basement...it may be much easier to prove how "safe" this place is...

I wonder whats the word on the street that just happened there :P too bad Sam is unavailable at this moment...



Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <06-13-12/1514:08>
Otherwise...I only imagine if this kind of distraction changes the situation for us somehow...opening some ways that had been previously blocked...
Those rigid and traditional Japs dont seem to respond well to changes...and this kind of interferrence with their business may lead them to some unexpected moves...


@Jack: You see? No tricks. And I kept my promise to Flynn. I only hope that "retirement" program does exist and  things end up good...at least for Dianna and the kid.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <06-13-12/1556:05>
Mouse ensures the feed from Wiz is safely recorded.
@Omar: hey Unca Omar. Now may be a good time to see what's in the cellar as there are no cameras down there. We may also want to get the micro tapper drone out of there and the data cable. It won't take them long before they start checking out the tunnel.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <06-13-12/1605:32>
True. And we got your flyspy down there and the tunnel cleared. Im onto it. Pull back that microbug, would you? Or you want to do the recon? Your drone, Your call :)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <06-13-12/2105:25>

Now with this video feed with KE rescue squad taking ghoul under the TeaHouse basement...it may be much easier to prove how "safe" this place is...

I wonder whats the word on the street that just happened there :P too bad Sam is unavailable at this moment...



Fractal ponders while wathcing the drone's feed, but he does not join Omar in his enthusiasm: "Hm... It does not sound that good to me. Okay, we can now intimidate Kikuya in complying with our desires, but this is not a subtlety job - as Tabby wanted - nor good form with the Aikiwa house - as Mayuri wanted it.  I feel like we went the easy way and lost some points from the game...

What do you think of this? Is the plan to go to Madam Kikuya and insinuate we can bring the whole house down if we wanted, or what?"
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <06-14-12/0406:56>
You know...we have nothing in common with KE, do we?
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <06-14-12/1018:29>
"Sorry, maybe I'm just a little bit confused by it all. Still, the providencial arrival of KE just when we want to proove a point may raise suspicion. Maybe not from that Yoshiro guy - one who rules by force -, but certainly by the old lady - who rules by grace. I'm just at a loss of words on how to turn this situation at our advantage."
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <06-14-12/1302:46>
I see your point. Well, I guess we should wait a while what the response from teahouse and street would be, meanwhile we can look for that lover and some more clues. Im really currious about that medical equipement and matrix gear they had bought.
Also...maybe our lady would change her opinion on leaving the house quietly without causing it any harm. Also...I cannot recall our cat friend to ask us to be subtle on this. She only told us that we need to get the datachip and that Mayuri would be willing to give us intel if we help her. It was that whore who want to quit the house without causing it any harm. And that could have changed now...
This way or another, this is exactly that much subtlety I care to use for bloody 6 thousand bucks, which is what I get from this job. SSDD if you ask me.
Also...
we didnt even begin and we have man down. Maybe we can look for some replacement for Sam. I hate to say that, since we werent exactly on the same wavelenght with that guy, but despites I didnt like those pacifist postures of his, I hate to continue without reliable muscle even more...as he was reliable from time to time...at least as a cannon fodder  :-\

Tired of such long conversation, Omar jumps into the FlySpy drone and through the cleared drainage pipe to the basement of a teahouse, right after KE team seems to leave.

RESP(3)+Pilot Aircraft/remote(1/3)+VR(2)+Rig(2)+RigBooster(3)+Handling(1) (14d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3564845/)

Sensor(2)+Perception(4)+VR(2) (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3564848/)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <06-14-12/1404:56>
"It does not surprise me that you don't remember Tabby's words, even though a grand-schemer and surged, she still spots that troblesome XX-genes, after all." - Fractal says, joking. - " Lemme refresh your memory on this issue, though, since there's cash and rep on this bet, chum: Tabby said she is thinking on promoting us as her Number One 'Runner's Team, Tabbitha Morgan' Team To-Go, or whatever you may like it... That means: she is seriously thinking in raising the numbers in our paychecks and putting us among the big leagues. Still, she wants to know if we are that good, if we are that versatile. I won't recall her exact words, but they were something along these lines. "I have seen you making big pictures, now I want to see if you can go by subtlety." What I'm saying is: she is evaluating us on this job, and if we fare well enough, bingo, then we score high - we go to Denver Prime, or whatever. What troubles me is, well, subtlety is already out of the window, we so far we accomplished next to nothing."

Fractal sighs.

"I'm not blaming you for that. Hell, you gotta a ghoul problem, and you managed it mostly alone; I had no idea what to do about it, and I wouldn't like to be on your skin."  At exactly the same time as Fractal pronounces this words, he send a private message to Omar:
@Omar: "And you may paint you however you like; Omar, our reckeless no-pacifist monster DID feel sorry about the tin-man turned zombie. I can see it." Without any interruption, though, he goes on: "The fact is, we need to work with what we have in hands, what is done is done, so there's no hope in regretting. My particular view on everything now is that all we need is to reach this Yoshiro guy and stamp his braggart-issues on his face, hope he does not wet all the place and just comply with our orders. If he plays hard, we found the next one in the sucession line, give him the info on how bad Yoshiro is playing and offer him a nice discount to zero the fragger. Cappiche?"
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <06-14-12/1434:01>
@Fractal: You bet I did

Look. Not even Tabby can blame us for this. Can you blame runners for the rain? Or for the fact that Sun rises and descends every day? All we have to do is to deal with consequences. Since distraction was done, we even have better chance of this so called subtlety. We did no harm to anyone so far. The only thing that has been done...
and OK, You now me beeter than that and I wont lie to you...I will take responsibility if my contact fails to be discrete on the source of an information...
the only thing that has been done is a bit of chaoss.
Discrete work doesnt mean that you have to walk around on a cats paw. It is about...the real purpose remain hidden while there is something that catches attention of the audience. Like pre-awakening magical tricks. OK? So here we have our distraction. Tabby doesnt know we are responsible for it. Even Mayuri doesn`t know we are responsible for it. I put a trust into my man. I hope it holds. I also believe that coyote won`t compromise us, since I avoid to compromise her secrets. We can even ride in on the white horse and save Mayuri from this terrible place that is swarming with ghouls :)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <06-14-12/1443:11>
Fractal can't help but laugh an amiable laugh when Omar mention riding on a white horse. Gosh, just imagine the scene.

"Don't worry, man. As I said, I'm not blaming anyone. And damn, you are quite right on what you said now. No one has any reason YET to be suspicious of us or Mayuri... Yet. We can still work this around, and it's quite nice of you to remind us that. I was already jumping to the conclusion we botched this, then I would be careless and really paint or name on it all." Fractal is exageratting, but it's really the point. If Omar haven't told him they hadn't yet showed their faces, he would just assume that this secrecy was not worth being protected.

After a very, very brief while: "I trust that if Sam was here he would like where your mind was going with the white horse thing."
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <06-14-12/1446:32>
Sad smileI guess he would...I only hope he is not in some deep shit with DF...
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <06-17-12/0816:15>
While Unca Omar is reconning with Wiz, Mouse will close down his subscriptions in the various security nodes and remove his trace from the tea house. He will then take command of the micro tapper drone and have it start to move itself and the data cable connected to it out of the passage and out of the way and hopefully where it will not be spotted.
@Team: Breaking contact with tea house nodes...broken. Unca Omar, I'm moving tapper out of the way, I'll make sure you still have enough signal strength to keep Wiz going, we won't have much time. Hopefully we can hide the tapper, cable, and my satellite uplink sufficiently.

As the drone starts moving, Mouse will transfer data from the drone and purge the system (logs, routing tables, etc) so that if taken, they won't know what we were up to. This would include the uplink.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <06-17-12/1028:26>
"So, guys, what are we waiting for? Let's ride to the Lucky Eight and have a quick and nice chat with the Yak... You gun-go guys can make a whole military operation at the bar doors - if anything go wrong, you storm the place, and if everything goes right, then some well-placed cannon barrels are always good arguments."
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <06-17-12/1203:37>
Just to correct your math...with Sam missing, ther is only one of "us gun-go guys". I think we need replacement...
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <06-17-12/1254:34>
"Whatever, the Yaks don't know Sam is busy... and Lips calls himself a Combat Mage, and fragged that freakin' Blood Spirit from hell two weeks ago. I trust you guys on being fiercefull enough."
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <06-17-12/1307:06>
Well, that leaves yourself alone as a cannonfoder. If Mouse decides to stay in rover, it is. I wont go anywhere.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <06-17-12/1517:37>
"We won't go guns blazing inside that damn bar, Omar. I will go there, and I will threat him... in a safe and sound way. We have information he would like silenced, but when one's say: 'My biomonitor is being monitored by my friends, and in case it shows any funny signal, your secrets will be revealed', usually people which have glass roof will tread lightly. Don't worry, guys. I will go inside alone, unknown threats are scarier, anyway."
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <06-17-12/1540:39>
Well, artilery will be ready
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <06-17-12/1844:27>
As you were discussing your options, three cars have arrived spilling out asians left and right. They made quite a show of their arrival. They made no effort to hide long weapons nor heavy armor, both of which are considered illegal and would be a reason for arrest if seen or caught by police. Among them you see a man with a greasy hair combed back into a ponytail, wearing brown colored suit with a jacket thrown over bullet-proof vest. The face is the same as the one provided by Jack and Mouse - it's Yoshiro.

The goons shooed remaining VIP form his tea ceremony, reserving appropriate apologies, but insisting never the less. As soon as the the house was cleared Yakuza (this is seen from the inside cameras) started methodically combing over the house in search of surveliance device other than the ones originally installed and all of the original ones were double checked for tampering with.

Quote from: ooc
Mouse finished his trace removal from peripherals succesfully and you've lost the view on the inside other than the flyspy. There was no tampering so there is no easy findings of your presence in the nodes, but the presence of additional node in the closed network will be found in the master node log. It's the matter of time and how good their hackers are.

Finding the microtapper bug is certain (it is to small to escape). There is a small chance it will be passed by if you turn it off.

Finding the FlySpy unless you immediately flee down the tunnels is also quite possible. They move slow enough to be sure no hidden nodes are in the places they pass.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <06-18-12/0457:56>
Into the view of FlySpy camera two armored Yakuza's in googles appear. One is covering the area with an assault rifle. The other scanned area with a handheld detector. It is time to flee...
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <06-19-12/1037:20>
Fractal watches the video feeds through his glasses, and gets a little bit annoyed.

@Mouse: "Hey, boy, guess things are about to get messy at that basement, if I'm interpreting this feeds right. Could you try to hide the Tapper Bug and then turn it off? I am in doubts that these guys will not found it, but I've grown attached to the little drone since the tunnels... And it sure is a nice device to have."

Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <06-19-12/2054:26>
@Omar, get Wiz outta there! Powering off tapper...

There isn't enough time to move the tapper drone. Only power it off.
Mouse issues the command to power down the drone.
\\Tapper\shutdown.exe -forced -poweroff

@Team: I powered off the tapper drone. Hopefully we hid the bug and cable well enough so that they don't spot it.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Kouryuu on <06-30-12/2146:33>
After the brief fight with the two junkies Sam decided to return to the Tea house in a way he had long not used, he made a bit of Parkour, running mostly on the roof's of the building jumping from one to the other, sometimes climbing up and down the walls. this was something he had missed, it was a while since he had done it the last time and it did well, he was enjoying so much that the Radio chatter that held him updated was starting to get on his nerves, so he put it on mute, of course setting to record it, to listen to it a bit later.
The brease of the wind and the feeling to touch the sky was as beautiful as ever, for a moment there he forgot the lowlife he was and felt  like the sky is the limit, and he is about to touch it, become one with it .....
Crick Crack crunch .......
This was not a sound Sam was expecting, he stopped running, and stayed on his feet listened careful.
Crack - it came from under his feet, from the roof. there was dirt, there was even some grass, but the sound defiantly came from here. Same started to move away from the sound but it was too late. Sam fell down, into the building as the roof made the next cracking sound. he had no chance to avoid the fall so he prepared for hitting the flour on the room below.
There was just one victim of the fall, the bed he landed in. the room itself looked similar to the one he had as a child, Asian based ornaments on the walls, even a toy Katana on the desk, but otherwise the whole room was not well maintained, the ceiling had large cracks and looking up you wonder why the whole roof is not collapsing on it. Sam might have been looking around for a while longer if he had not noticed a pair of staring eyes. a boy age 10, maybe 12 at best looking at him like seeing a ghost or alien who had just appeared like form thin air. The boy was Asian, and what was weird, he had a paper hat on his head, just like he had being celebrating a birthday.  Sam came closer and gave him his hand "Do not worry, I am just as surprised to be here as you are. "
Sam did not get any further in his attempt to talk to the boy as a late 20ish man came running to the room "The hell you doing here?" was the first words that he uttered in Sam's Direction. Sam had to give all of his best to the the situation to convince the man to let him leave without having a fight before, he even made a credstick with a generous compensation for the roof and a gift for the birthday child. Still eying him and holding tight the Credstick he had got from Sam, the Man, who had a yakuza tatto, witch Sam noticed passing him, lead him out of the apaartment. It was a big one and here were lining a lot of people, at least the whole upper floor was the property of on big famiely. Most Sam even saw, at the table having Cake and Soya-Caf, he apologizet for the intrusion once more and left trough the door.

This whole ordeal had taken some time, Sam was not sure how much, but he knew he was late. He put the Team chatter he had recorded on double speed so that Omars voice sounded like a pig squels of joy, but still understandable and listened to the converstations they had had until now, he was about to finish when he heard ...
Also...
we didnt even begin and we have man down. Maybe we can look for some replacement for Sam. I hate to say that, since we weren't exactly on the same wavelenght with that guy, but despites I didnt like those pacifist postures of his, I hate to continue without reliable muscle even more...as he was reliable from time to time...at least as a cannon fodder  :-\
... Shame i guess being 15 Min late could mean losing  a friend ... Sam thought hearing the comment Omar made just after 15 min of his absence. ... but whatever will see how he fares when I am back :) ...

Sam arrived on the spot just as the Yakuza were entering the Building, he felt like he should stay back and observe them for a while.
> On spot people, < Sam first said in the Teams channel > observing the Yaks, so. Omar, please put your plans of a replacement on Ice for a while longer, also Fractal, I love your idea about impersonating the Yak leader :) we could pull a Eric on them like we did in RMD :)<
Title: Re: [IC] Missions 2 - Rising Sin (on hold)
Post by: Sichr on <07-01-12/1249:20>
Go fuck yourself jester. Disappearing into the void during the mission without any info to your partners is much more than just a misunderstooding.
Title: Re: [IC] Missions 2 - Rising Sin (on hold)
Post by: Kouryuu on <07-01-12/1632:01>
Go fuck yourself jester. Disappearing into the void during the mission without any info to your partners is much more than just a misunderstooding.
"OK, ok, i fucked up, so am i out of this?" Sam face changed from the played happy go sonny to a stern expersion. "I can do that if you do not need me anymore."
Title: Re: [IC] Missions 2 - Rising Sin (on hold)
Post by: Netzgeist on <07-03-12/0826:14>
Fractal almost missed the tension between Omar and Sam... almost.

"Guys, calm down and put your quarrelings on hold by now. We're on schedule, 'kay?"

Fractal calmly welcome back Sam to the Rover: "Good to have you back, chummer, but last time you decide to run autistic mode, warn us well before in advance. We know last time we told you to take a little break, but put yourself together: take a break before or after the run,  not during it, savvy?" His reproach is deed in a not so serious tone; more a concerning advice than anything.

"Now, please, sit down and take your time to carefully scan through all the previous communications... I guess it's quite a lot which went on during your absence."

The elf straighten his hair and looks at Omar: "I guess we were heading towards the Lucky Eight, weren't we?"

Quote from: ooc
I know we're on hold; I've just made a last post, since it would be strange if the most verbose character in the group would just stand quiet during the quarreling.
Title: Re: [IC] Missions 2 - Rising Sin (on hold)
Post by: Kouryuu on <07-03-12/2001:14>

"Now, please, sit down and take your time to carefully scan through all the previous communications... I guess it's quite a lot which went on during your absence."


"Already did it on the way back :) so we are set to go, of course if i am allowed to go with you." the last remark was more meant for Omar then he let it seem. they had been at each others throats now and then, but always managed, in deep he hoped this would not be one case they didn't.
Title: Re: [IC] Missions 2 - Rising Sin (on hold)
Post by: Sichr on <07-04-12/0252:40>
On our way there. We will settle this when the time is right, not during the job.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Kouryuu on <07-29-12/0641:13>
" isn't that the Yak, we need to speak to?" Sam pointed the team in the direction of the Teahouse.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <07-31-12/0531:44>
I guess Fractal would want to. Im just keeping my trigger finger ready...in case we would want to create more chaos as a distraction from our real goal...Well killing Yak head may be quite a deal, and we have noone to blame for it so far. So I would wait. Bad you got hold up...we left plink and microtapper bug there. Disposable but unnecesary traces.

Just to make things clear...what do we have so far:
1) Mission to peacefuly extract geisha so her houses honour came to no harm
2) Datachip to steal, onnly Geisha knows where to find it
3) Distraction made that may had thrown teahouse a bit out of ballance
4) Some blurry results from datasearch on Geisha`s boyfriend
5) Some info on Matrix/Medical gear delivered to Geisha school if I rememvber correctly?
6) Load of data downloaded from TeaHouse internal network...camera feeds etc. Need to sort it out.
7) Yoshiro, man who is in charge to local yaks, and can be convienced to make that whorehouse owner to release geisha from her contract...is visiting the place right now.

9) as an opened possibilities...I realy wonder If my contact stayed loyal since I fulfilled my promise. I he stays tall, there is no way we can be related to the distraction.

As a summary...what would be next step?
We have some slandering campaign as a possibility. So we can blackmail madame to free the whore. Or we can.errrm...Fractal can try to talk to her, asking nicely. We...again, sorry Fractal but that would be up to you...can ask Yoshiro for the favour...well he would want something in exchange...if he would be willing to negotiate. Not too much wark for me right now. Well...maybe we can hack something with mouse. Yoshiro, for instance. Got his node ID right here...

Omar opens another AR window, showing time and GPS stamped Dalmatian Radio signal scanner results...
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <07-31-12/1251:13>
"Well, well, don't sell yourself cheap, Ork." - Fractal jests, with a graceful smile. "You got a lot to do, if I'm going to talk to this chump in the open..." Through the van's internal cameras, Omar can see that Fractal is making a "gun gesture" with his right hand. "You know, a big guy with a yet bigger gun once told that 'You don't need to be a Yakuza to go talk to the Yakuza', and he meant it's quite sensible to put some firepower into the equation... there's where you come in: If I'm going to talk with him here, then I'd like our invisible man" - he points at Sam - ", the tank department" - points at Omar limp body - ", tech support" - Mouse's turn - " and paranormal division" - Lip's - "all backing me up. My best weapon is my tongue, but it does not do much if it goes dead and inert, ya know?"

The changeling rises from the seat, and starts stretching his muscles, preparing himself to leave the vehicle: "Just one more thing I think you missed on your rèsumé. We have an edge over Yoshiro. The guy blaberred about the wrong things on the internet, and we know it. The kid has already arranged a document compiling his slips-of-tongue and the info which indicate he is the one posting them, so he has a reason to fear us, if we play our cards right. And if we don't, hell, then we can put some expenses on lead and powder on the job."

"Now for the disadvantages: Talking to him in his office would mark our supperiority... okay, we would be on his turf, but he would know we are going there fearless; also, we could talk to him without his goons listening to it, which would be in his best interest. As it is, we will talk to him right now, right here: we aren't fearless anymore, but  now we are surprising and pervasive, appearing on the strangest of the moments. A fair trade. But I don't think he will dispense his bodyguards so that I can talk to him alone. Tough and rotten luck..."

The elf stretches his arms one last time, and then make some vocal exercises, warming up his vocal chords. After a while, he deems it's tone well-tuned, and let if go. "If it was my call, I would say we should go talk to that sweet old crone Kikuya, have a nice tea withj her and then, if she proves inflexible, we hack her life-support system and send the words liberating the girls as if we were her. But now that the guy is here, it's better not to let the dish runs cold. So, wish me luck."

Saying that, the elf opens the door and exits the rover. While he walks over to the Yaks, he checks if the TacNet is alright, and send a last message to the team: @Team: "Also, remember, if they just as much as imply to make anything funny, shot the goons dead. Everybody's ready?"
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <07-31-12/1451:11>
As you close in one of the Yaks, approaches, with a hand on his gun.
Excuse me, the teahouse is closed already tonight. Please come again tommorow.
He starts to turn around dismissing you, but your tact network make it painfully aware that he didn't blocked line of fire of the two others, and they are observing you carefully.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <07-31-12/1526:09>
Without as much as a flinch, Fractal rebukes the Yak instructions, waving a hand at him; and with a resolute, polite but firm intonation says [in Japanese]: "This teahouse is not of my concern. I'm here to talk to Mr. Yoshiro. Tell him the subject is of worth his time."
Body posture implies that the elf consider himself in the same hierarchical position as Yoshiro, at least, and that even though he is being polite talking to his bodyguard, it's somewhat annoyingto him being talking with the riff-raff.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <07-31-12/1539:26>
Quote from: ooc
leadership roll, on buying hits, passed.

I see. Asian given a nod to one near the door, and he disappeared. Yoshiro come out soon enough. He assess you immediately and you feel him getting nervous. Up close, there is something slimy about him.

What is it elf?
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <07-31-12/1541:17>
Shit. He jumped straight on that. I like him more and more every second.

OKOK. Fractal. Just before you walk the street allow me to make short stop right here.

As Omar currently began driving towards the Youshiro`s club, he needed to find the best route back to teahouse. Enought to make a quick stop somewhere and mount the HERF gu into empty mount on the Rover. Before entering the street, Omar deploys D1 on the corner, it remains ready mode to intercept if needed. D2 is still on board in Rover. Omar also keeps the doors open long enought so Mouse can deploy Dobbey to be able to do wherever he sees fit with his covert drone. Taken the fact it is the most stealth thing next to Sam we have in our arsenal...

OK Ready wherever you are.
Omar parks the Rover 50 meters from teahouse, aellowing Fractal to take a little walk before he makes the contact.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <07-31-12/1543:27>
Omar avoids the urge to open another eye in that perfect Japan skull...
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <07-31-12/1619:09>
"Mind your words, human." Fractal is serious, all bussiness-like. "I will put it bluntly, Yoshiro. There's something I want that's in your power providing. It will not cost you much, and it will not incur in any problem to you. Rest assured of that. Also, it's in your best interests to be on my friendly side."

"Before you interrupt me to ask what it is, let me make it crystal-clear what's in it for you. Yasanuri Yoshiro, you've been careless, leaving traces behind of dealings your bosses wouldn't be happy to find out. Even though you may think your activities are well-hidden, I got in my possession a dossier which detail them clear as water. If by any chance this document ends up into your bosses hands... well, Yakuza organization is based on trust, and it's not a pretty thing what happens with someone who breaks it.You are in a high position in Denver's Yakuza hierarchy, so I will let you measure how a fall from this high would hurt."

"Now, to the deal. It's in my power deciding what happens with said document. And I can decide it to stay put for the time being, provided you do me a small favor, something that's in your power to do. There's a Geisha owned by the House of Aikiwa which I would like to see out of the karyūkai. Let me specify: I want this particular girl to be freed of her obrigations to the House of Aikiwa as a geisha, without any fuss made about it. Also, I will monitor for the girl well-being, and I would be very displeased if I learned any retaliation comes to her for leaving. Considering these requisites attended, then the document I mentioned earlier will never be released into the world."

Over the TacNet, Omar receives a close-up of the following bit of the conversation marked with "that little bit is dedicated to my rude and violent friend ME3XST, friend to all drones and to no man".

The elf voice volume drops down to a whisper: "Seeing that my price is so cheap, my terms are so sensible, and you seems to be a smart fellow, are you inclined to come to an agreement?" The sentence is formulated in a way that does not appear to imply a question at all...
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <07-31-12/1626:54>
Omar switches to binary mode.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <07-31-12/1648:39>
Quote from: ooc
Netz, one edge replenished. I love your postings.
Sichr, 01 edge replenished,

Netz, make a intimidation roll please.

modifiers:
excellent post + 2
subject is prejudiced against metahumans -2
result would be only annoying to Yoshiro, but yielding to blackmail when his people are watching, is downright disastrous to his reputation -3
subject outnumbers you  -2 and wield obvious weaponry -2
subject is oblivious to danger, simply put, you wouldn't dare to hurt him -2
blackmail material +2
total -7 dices, against Yoshiro's roll Intimidation(3) + Willpower(2) + Edge(3) -> 8d6.hitsopen(5,6)=3 (http://invisiblecastle.com/roller/view/3632090/)


Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <07-31-12/1701:06>
Quote from: Intimidation roll
8 (Charisma) + 1 (Intimidation) + 3 (Tailored Pheromones) = 12 dice - 7 (modifiers) = 5 dice pool
Well, well, seems like it's time to put some Edge on the equation
So, 5 + 4 (Edge) = 9 dice pool = 10 hits, no glitch! (http://invisiblecastle.com/roller/view/3632099/)
Seriously, guys, look at this roll! That's what I call exploding dice! All hail the mighty Rule of Six!
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Kouryuu on <07-31-12/1812:54>
Sam Gets out of the Rover at the same moment Dobby does, but he is not following into the footsteps of the drone, as they go separate ways. Dobby is just taking on positions, Sam, on the other hand, is going as close as he can without risking being noticed

As soon as he gets a clear line of sight of the teahouse and the Yaks, Sam gets back into the shadow and checks around for eyes so he does not spook some lone soul when he activates his Chameleon suite. after that he is on the move again he tries to get as close as possible to the Yaks staying hidden behind cover most of the time, also he monitors the Yaks from the tactnet feeds seeing the probabilities of discover before making a move. all this hiding reminds him of his childhood games in Draco foundation

While still 25m out Sam hears Fractal making his proposal, now it's the time of truth,
Sam un-holsters his twin pistols and puts both nonlethal options as the primary clips

...Pity i do not have a Badge and the uniform of a ZDF officer, this were the perfect opportunity to use them ...
crossed Sam's mind
Quote from: comment
Quote from: Intimidation roll
8 (Charisma) + 1 (Intimidation) + 3 (Tailored Pheromones) = 12 dice - 7 (modifiers) = 5 dice pool
Well, well, seems like it's time to put some Edge on the equation
So, 5 + 4 (Edge) = 9 dice pool = 10 hits, no glitch! (http://invisiblecastle.com/roller/view/3632099/)
Seriously, guys, look at this roll! That's what I call exploding dice! All hail the mighty Rule of Six!
If every edge roll would look like that :D
Quote from: OOC
13d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3632865/)
If every edge roll would look like that :D
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <08-01-12/0854:17>
8 (Charisma) + 1 (Intimidation) + 3 (Tailored Pheromones) = 12 dice - 7 (modifiers) = 5 dice pool
Well, well, seems like it's time to put some Edge on the equation
So, 5 + 4 (Edge) = 9 dice pool = 10 hits, no glitch! (http://invisiblecastle.com/roller/view/3632099/)

You see fear in his eyes and momentarily Yoshiro, became half of himself.
Mustering all the remaining strength (and failing miserably) he turns to his goons Inside, check that tunnel.. He take off the ear bud, and turns it off.

When he turns back there is an outright panic on his face, as if his dreadest nightmare came true.

Who's that girl?
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <08-01-12/1625:41>
Mouse will have Dobby follow Sam (make it appear that Dobbey is Sam's drone.) He will also make sure that Wiz is on his way back (He can probably lead him back up via the large sewer chamber. He will have to mind traffic.

Good thing he wiped the logs and routing information from the tapper and the uplink devices.
...
@Team: My friend who is doing some more research for me is still querying data. He should have some results for you shortly.

As Mr. Fractal began his conversation with Mr. Yoshiro, Mouse began to search for his access id preparing to make good on the two complex forms (Exploit and Stealth @ 10) he had been straining to maintain, by hacking the Yak's com link.
EW(4)+Scan(3)+2TM-4Sus= 5d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3633392/)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <08-01-12/1728:15>
Fractal lips form a satisfied grin when he sees Yoshiro expression. Bullseye!

"Mayuri is her name. Mayuri Wakabayashi." - the elf replies, dry, and wait for the suddenly diminished-Yak to declare his intentions, savoring the moment.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <08-02-12/0209:05>
Now, make that motherfucker to rip his belly so we can move forward.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Kouryuu on <08-02-12/0342:48>
Now, make that motherfucker to rip his belly so we can move forward.
Sam would have sent Omar a comment on just how imposible that was
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <08-02-12/0356:47>
Yoshiro, picks up his commlink on the spot and makes a call. Yoshiro speaking. Kikuya, you got a geisha Mayuri in your house? Mayuri Wakabayashi? ... Good, she's no longer working for you. Give her a leave whenever she wants.... No, you can't. ... that's all.

Anything else? He obviously want to end this conversation as soon as possible.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <08-02-12/0402:35>
Mouse will have Dobby follow Sam (make it appear that Dobbey is Sam's drone.) He will also make sure that Wiz is on his way back (He can probably lead him back up via the large sewer chamber. He will have to mind traffic.

Good thing he wiped the logs and routing information from the tapper and the uplink devices.
...
@Team: My friend who is doing some more research for me is still querying data. He should have some results for you shortly.

As Mr. Fractal began his conversation with Mr. Yoshiro, Mouse began to search for his access id preparing to make good on the two complex forms (Exploit and Stealth @ 10) he had been straining to maintain, by hacking the Yak's com link.
EW(4)+Scan(3)+2TM-4Sus= 5d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3633392/)

Without much effort you single out the access ID of the Yoshiro commlink, as he makes his call, from the list of nodes active in the area provided by Omar. Encrypted node.

Quote from: ooc
buying hits on matrix perception - no databomb, no IC in encryption, node response rating 2. strong encryption
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <08-02-12/0436:50>
Quote from: ooc
Snake, it's not critical, so I'll move the action forward. The encryption interval is 10 minutes, and the encrypt program is rating 3.
afterwards it is firewall 3 and analyze 3. Make rolls, and rol for the firewall + analyze as well as you hack

Doll face

You had to wait for several minutes, before the Yakuza grabbed their packs and left. Shortly after, Mayuri notices you she's ready. You return to the posh teahouse. This time without any hassle from the guards, all of you could enter and once again, stepping into Aikiwa’s feel how it seems to instantly relax you. Refuge from the neon signs of the outside streets, countless wireless junk messages and acid rain that had been pouring down this evening. It's a sanctuary of peace in this harsh city.

It crosses your mind that a criminal such as yourself shouldn’t belong here, but you quickly regain your composure from this moment of softness, returning your mind to business as Mayuri comes and greets you at the front door. She leads you back to her room. Like previously she hides her feelings well.

Once settled on the floor, she start telling. The data that Tabitha is looking for are located on a server in an old building in a quiet part of Littleton, in the PCC sector. That building might be old but is well maintained and the Yakuza is discreetly running there an illegal brothel and casino. OOC: she provides you with detailed address The data are stored there temporarily, as after recent clashes with Triads, Yakuza lost their most secure Denver datacenter. Once they purchase and install new hardware, they will transfer them out.

She raises her eyes to assess you again. If there is nothing else, I have a joyfull message to deliver.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <08-02-12/0452:06>
Quote from: ooc
you can immediately roll you respective Denver underground, Yakuza knowledge skills or fire up short datasearches
also unless you resort to interrogationyou can IC yourself out of the location and move to the PCC sector - Fractal need to make a roll on his Charisma + Etiquette + SIN rating (lowest of the team) with modifier (-1) against treshold of 2 (make a roll this time instead of buying hits please) or Omar make a denver tunnels roll against treshold of 2 to find an open tunnel to bypass the borders.

taking direct road will take you 1 hour to arrive (it's almost entire Denver to cross) or 2 hours using the tunnels at the border.

for the reference it is just over the midnight and 16 hours to you self impsoed deadline or 30 hours to the base deadline..
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <08-02-12/0935:35>
Quote from: Knowledge skill roll
3 (Denver Underworld Politics) + 4 (Intuition) = 7 dice = 4 hits, no glitch (http://invisiblecastle.com/roller/view/3634874/)

Fractal smiles, comtempt with their work so far.

"I wouldn't dare keep you waiting, Mayuri. Thanks for the info. I hope you make good use of your freedom, girl."

The elf interrupts himself, but shortly seems to remember something more: "Gosh, where are my manners? Mayuri, here's my commcode. If you ever need something, give me a call. I gave that Yoshiro guy a warning about not letting anything go sour into your leaving the karyūkai, and my instincts say he will honor this deal (even though he is not driven by honor, fear can be a powerful drive on his case)... still, I'd rather be sure about that."
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <08-02-12/1545:36>
Omar is attending whole meeting from VR feed. Too many bitches on the scene. And his professional mind feels completely at ease just where he is...
Besides...
He`s got a call to make...
 Jack? So what do you say...did I kept my word? Anyway...I`m finished here, and Ive wanted to thank you. Enjoy your dinner. An send my regards to Flynn if you are ever able to. Got my fingers crossed for him. Call it a soft spot...well I got my reasons.

Omar also considers having some fun with Mouse, intercepting Yoshiros node, well he didnt want to interrupt boy`s whorehouse experience...it was hardly the first encounter for the boy, well even scarred ork remembers wild celebrations of victorious battles...or at least simple survival, in Festac town brothels. This teahouse jut looks different, well the idea is the same in his mind :-\
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <08-02-12/1639:15>
Viva Las Denver

Based on your collateral knowledge (neither of you ever been there, nor have special fancy for the services provided there) you recognize the place as Yakuza parlor going around the scene under the name of Viva Las Denver.
The place is fairly public to the point, that you know that chance of finding cops around is pretty much non-existant.

You also know that the place is always open for business, and that the entrance is by invitation only.
There are two core specialties of the place - that is Japansex - with Asian whores dressed like geishas and serving clients in the two hotel like floors - the other is gambling in the basement - some play to win and some play to loose, those that play to win go somewhere else.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <08-02-12/1639:40>
Mouse was just about to launch his decryption program after ensuring no databombs were present and no IC, when he felt the pulses of data emit from Yoshiro's comlink. 5..7..1.. Phone call...trace call...verified Madame Kikuya...

Mouse could "hear" from Mr. Fractal's feed that the Yak was ordering the release of Mayuri, but Mouse verified it by eavesdropping on the Yaks call personnaly. The madame was not happy, but did as she was told.

Darn that was quick. He'll store the com link access id. The fun will have to wait. He will need to get that data package for Tabby.

Mouse missed entering the tea house the last time, so this time he will enter with the team. He had never been in a teahouse before and wanted to see the lass they helped. He had heard of teahouses though he had never been in one before, but this promised to be an experience. He switches to AR and goes in. He will speak in Japanese which seems to flow off his tongue as though he was from Japan. The overall experience was relaxing and pleasant despite the lack of the 'trix; not as unnerving as the tunnels were.

As long as the information Mayuri gave us is suffecient for the hack, Mouse will have no further questions. He will probe as necessary though.

Once out of the teahouse he will interrupt the Data Sprite's current queries. He will instruct the sprite to gather information on the PPC building providing him with the address. Including immediate vicinity and whether or not they have a node in the 'trix or are isolated like the teahouse. He'll want blueprints and utilities and septic data as well.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <08-02-12/1644:37>
He`s got a call to make...
 Jack? So what do you say...did I kept my word? Anyway...I`m finished here, and Ive wanted to thank you. Enjoy your dinner. An send my regards to Flynn if you are ever able to. Got my fingers crossed for him. Call it a soft spot...well I got my reasons.

I'll check on Flynn in few days... as for your word, rang true it seems. I'm glad it did Mr. Gibo.... I've got my own thanks to do, but I'll share in due time, let me just say that I'll take the bill ... oh and bring someone with you on that dinner, going by the two of us would be kinda gay.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <08-03-12/1205:27>
Indeed. Over and out...

@Tabbitha: Any chance you would like to go have a dinner tomorrow evening? I mean...if we get the job done? I got a meeting with a kontact and I need a consort. Leave a message so I can plan further...ME3XST
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <08-04-12/0849:40>
@Data: Data, I need you to pause your current querries and work on some new ones. I'll take the data you have collected thus far. What I need now is some Civil Engineering information on the following address <<ARO: PPC Building>> such as blue prints, utility runs and sewage. I would also like some current events/activities (within the past 30days) invovling the current address as well.

Quote
Data Sprite R4 (Japanese Liguasoft)
Search(4)+Browse(4), 10min intervals = 5, 1 no glitch, 5)
8d6.hits(5)=5, 8d6.hits(5)=1, 8d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3638051/)
Another set of 3 rolls = 3, 1 no glitch, 3
8d6.hits(5)=3, 8d6.hits(5)=1, 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3638056/)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <08-07-12/1818:32>
current query: Shijeo Iijima, a Yakuza small-fry in Denver area no results so far, 26 metahumans under that name found in Denver area, 22 SIN holders, 4 SIN less identified. among that are 3 non-goblinized humans aged 20-35, all holding valid SIN, none with Yakuza links identified. 85% probability that match is non existant.

Quote from: ooc
The Shijeo Iijima search used up one service.

PPC building search.
 [6,2,6,5,1,6,2,5] = (5) hits
 [6,4,2,3,1,3,1,3] = (1) hits, total 6 hits
 [6,3,6,5,6,1,4,5] = (5) 4 hits, total 10 hits

Sprite returned with a home broker information advertising this building for rent three years ago. It has confirmed that no major reconstructions has been made since then. The other source was a blog description form a teenage blog called Leo describing his sex adventure with his buddy Ted. Compiled (plans attached):
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <08-07-12/1819:25>
Quote from: ooc
the search on the blueprints used a service

Search on the current and past events yield no results. There is nothing unusual happening there, no event. The only thing of note is that the entrance is by invitation only.

Quote from: ooc
the search on events used a service
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <08-08-12/0745:31>
As you approach the building and park on a safe distance few block away you observe it and it matches both the description given by Mayuri and from what Mouse was able to dig out on the building.

The neighbourhood is rough, dangerous people are walking the streets with weapon carried openly.
You're also immediately attacked with countless spam messages offering sex services and online gambling mainly.

Quote from: ooc
Until further notice, you get -1 to all matrix related rolls and -3 instead of -2 to physical actions if you are heavily using AR.

As you zoom your visual observation aides you single out bouncers. They are Asians, visibly armed with heavy pistols and armor vests they also wear helmets as well as arms and legs guards. People from a short queue after being verified are allowed in or sent away.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <08-08-12/1655:50>
Knowlage rolls 3 in 1 (http://invisiblecastle.com/roller/view/3634725/)
Yakuza Denver 2 hits/7d

among the various thigns you recall:
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <08-09-12/0428:59>
As you wait in the car, an AR has been sent from anonymous source toward all of your nodes.

Real Asian Sex with Casino to boot, VR sex games, free entrance, beautiful girls, luxurious rooms, wide open 24/7. Viva las Denver invitations lifetime access ::here::
There is an ARO construct to send it 200 nuyen. The messages plays continously the trid of asian girls that start stripping, but move to next one before anything interesting get's shown.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <08-09-12/1629:47>
@Team: I can see if I can get us some invitations...
Mouse will start scanning for the node(s) of the building.
EW(4)+Scan(3)+2TM-4sus-1Spam=4d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3646174/),
4d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3646175/) (no glitch),
4d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3646178/)
He gets a little frustrated...this node scanning thing isn't turning out too well...
The ARO pops up...
Matrix Perception on the popup: computer(4)+Analyze(5)+2TM-4sus-1spam=6d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3646185/)
[color=@Team: or check this out...go figure, just enough to wet your appetite.[/color]
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <08-10-12/0519:12>
No hidden nodes found. Too much matrix noise, and you're too heavily burdened with your complex forms
 
Quote from: ooc
going along the latest missions faq, all extended tests are limited

The AR looks interesting :)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <08-10-12/1118:37>
Omar is watching the place fron the front view of armoured car. It would take some time to get Dalmatioan to the skies, so he has a few minutes to think out the best plan...

OK. Lets kill every man inside, rape the bitches, get the chip and burn this place down. Whaddya think, gents? Mouse...you might want to try rape some of them. Good for education. And yeah...lets sell their children to talisleggers. The are always interrested in some new meat...
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <08-12-12/0732:48>
For another hour you observe the entrance to the parlor, but there is not much more you had learn from it.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <08-12-12/0846:02>
"You know, if that's too difficult to get us some invitations, I could call Yoshiro back. Mouse here has hacked his 'link, and should have his commcode. Also, he would be quite pleased to talk to me again, don't you think?" Fractal demonstrate his impatience with this comment, with not just a note of malice visible on his face. For some time, it was fun navigating through the advertisiments, but now he got tired from all the waiting.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <08-12-12/0922:47>
Welll, what I understand to get inthere is for free. And if some pubescent was able to get laid there, I dont think it would be such a complication for you, oh socfu master. On the other side...telling Yoshiro that we are inrested in this place...after we had acted on behalf of that bitch, might be the same as telling him...The bitch gave us this adress to pick your well guarded treasur. Shit. How difficult it can be to infiltrate whorehouse?
Omar was slightly offended that nobody reacted on his plan proposal. As it was clear trollbait, Omar was preparing for another word war with pacifist...well it seems his attempt was too obvious and something gave him up.
On the other side, in last hour he collected whole bunch of data from drones and sensors that he is able to draw nice map of the object and surroundings. Now he is waiting for infiltrators to came up with some kind of proposal...
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <08-12-12/1637:04>
"You're right about that. Really not strategic to call the guy. And even though the place seems to be invitation only - it's not the only whorehouse on this district, it's a Yak super-sin-fun-fun-time house -, you may be right about the second bit also. People usually beg me to enter the nighthouses... it must be my winning smile."

Fractal is a little bit tired, but is still having a ball. Something to do with being quite confident his date with Tabby-kitty is already won.

He turns to Mouse: "So, how's it going, kid? Shall we change our approach? Wouldn't you want to see how the inside of the amusement park looks like?"

Mentally, Fractal calculates how many people would like to go in. He can't really imagine Lips phisically going into this house of sin, and maybe his skill would be better employed in making an astral recon; Sam bodyguard posture he can count on. Mouse probably will be a must on the job, so they're at least three by now.

But the best bet (and the best mental image) is Omar. The mysogynystic ork in a prostitute parlour, away from his drones? That's something!
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <08-12-12/1724:01>
@team: well I'm not finding any external nodes, so remote access must be set up similiar in nature to the tea house. I am examining the legitimacy of this one spam message. I could access the server from inside, if I could get to where the servers are running or to where an internal node or hard line is at. Their encryption seems to be robust enough to take some time to crack.
...
@team: Oooh. See inside the amusement park?? Can I Unca Omar?

What do you mean the AR looks interesting :)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <08-13-12/0819:21>
Lisp returned from a quick reconaisance
The place is warded - ward goes horizontally between basement and the rest of the place. There is also a mage at the entrance. You can't see him from here, but he is manifesting from time to time just behind the doors most of the time however he is downstairs.
There is quite strong spirit patrolling the place along with few watchers.
I didn't risk forcing myself downstairs, and they didn't seem to object me to move quickly through the building. One of the watchers however always appeared soon after if I stayed for more then a brief moment.   


Quote from: ooc
a little bit more info on the mage aura.
he reveals boredom and hyperactivity, he is carrying two foci (power and sustaining foci), there is also an astral signature of the health spell that is cast upon him and sustained by the foci. 

Ward is force 5, astrally linked to the mage.
Spirit is a fire spirit Force 5, bound to the mage. Doesn't try to hide itself, but isn't manifesting, - merely present in the lobby in the base floor. It travels around the place in varying intervals, he reflects the mage's boredom and hyperactivity.
There is at least one watcher around, this one is actively tracing any astral beings appearing in the building and quickly patrolling all rooms and corridors if there isn't any. Single circle takes him about 15 seconds. It is also astrally linked to the mage.

Lisp is not able to cast Orgy.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <08-14-12/1510:25>
"Well, as it seems, pushing our way into and out of the place is not the bestest of our choices. My view is that we should enter the place pacifically - either by applying to some gambling or maybe to use the more physical services the house can supply - and finding our way into their main node from there."

Once again, the elf starts arranging his suit, so that it's quite pristine for the time he will exit the van.

"Who here wants to go into there? I would say one of us should go gambling, taking Sam as a bodyguard and Mouse as a lucky charm - well, if you don't want to pass yourself as a gnome, which is also doable. But being the guy who just needs to be there, doing nothing leaves you open to hack the nodes while we have some fun... or while we make a distraction."

The elf is almost going for the door, when he stops himself.

"There's the getting in angle still in the way, though. Will the technical burglary approach produce some achievement, or should I go talk to them?"
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <08-14-12/1550:31>
That`s doable hehehe. Mouse, njoy the ride. Ill take controll over our machines if you allow. following yo in with some of them, covering exit points and provide recon and cover.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <08-14-12/1617:34>
@team: i'm checking to see if we can borrow a few of the invitations to the club from those still waiting outside. I don't see any malicious code from this reservation <<ARO: $200 invitation>> object, but I don't have $200 anyway.
@omar: Unca Omar, do you have a scan program that I could run? I must be getting tired, I'm having difficulty acquiring nodes in the area.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <08-14-12/1713:05>
@Mouse:There is Radio signal scanner on the Dalmatian you can use. Or use my commlink, I have Scan running
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <08-15-12/1626:32>
Mouse monitors how the hopefuls access the building. Hmmm...since this appears to be a simple name check vs. a list, Mouse will start to start to check the public/weak encrypted nodes, first.
...In between comlink checks he will see if Unca Omar's com link picked up any hidden nodes.
Mouse is looking for the bouncer's com link in order to add their names to the "list."
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <08-16-12/0326:44>
after 10 minutes, you're quite certain that none of the publicly broadcasting, unencrypted nodes belongs to the guards.
You gathered few names that did get inside, so unless they got more detailed information than just names, it is possible to that once they leave and sufficient time (preferably tommorow) passess, you'll be able to pass those names as yours and get yourself inside.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <08-16-12/1217:10>
After waiting ten more minutes, the elf impatience has grew unbearable. Each passing minute is a little distance put between the mission pristine completion and his date with Tabitha... Well, time's up, chummers.

Fractal open his previously closed eyelids, and with a quick movement opens up his suit and takes out his tie. Quickly, he ties his hair on a ponytail. On a moment, the serious almost yak/fashion concious small businessman has given space to a more casual handsome party-goer.

Better this way.

"Well, guys, I made a head count, but I haven't seem your hands in the air. That's my last check: who wants to go take a look inside: it's me, Mouse and who else? Let's get going, 'cause I'm on the mood for some social interaction of the diverse kind. Make yourselves look nice and come with me."
Fractal them get's out of the van and waits some moments for the others to get together before walking his way, leading the scouts to the entrance of Viva Las Denver.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <08-16-12/1441:05>
D1 D2 and Dobbey slowly rises left front legmanipulator
Dobbey is only slightly visible with chameleon masking on.
Omar looks at Mouse:
You dont need to ask me, pardner. Go ahead and have fun. Jus remember, that bitches are more dangerous than any BTL youve ever surfed.
Take our flies in with you, Ill help you with the eyes and ears.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <08-16-12/1722:22>
Mouse switches to AR, the spam pounding at his firewall is more persistent than usual. He watched Mr. Fractal change his appearance to the stylish party goer. Hmm...I guess I need to loose the cap. Jeans, t-shirt, jacket, that's all he really has. He never was invited to attend any real parties. He turns to Mr. Fractal...
will this do???
He tucks Wiz and the other FlySpy drone under each side of his jacket collar and looks at Unca Omar and smiles a boyish grin.
Unca Omar? You wouldn't happen to have some extra nuyen I could borrow, would you? Thanks. I'll pay you back.
Looking at Mr. Fractal.
So how do we get in with out an invite?
This is exciting and scary...like in the trids where the heroes have to improvise to save the day.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <08-16-12/1735:14>
He'll manage and if he won't you will :D Lisp follows Fractal and Mouse.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <08-16-12/1736:12>
Fractal looks at the boy... Definitely, he will need to play the 'lucky charm' role; the gnome would be quite hard to believe.

"There are ways and ways to get an invite, kiddo. Our wiz-man here trust you can find a way. There are still others. As you've seen, some would require us to have a contact among the Yaks; the matrix ad you got before tells of another one, which is a certain amount of nuyen as payment. What we are looking for right now is to enter by less than that. If it work, then it will be quite a lot less.

But haven't you noticed you are hanging out with the master of the red tape?"

Then Fractal remembers that Mouse is just a small kid. Hell, "master of the red tape"; that expression was old, even for him, how could he expect the boy to know it? The kid probably haven't even seen a fancy enough club to have a barring tape at the entrance.

"Well, nevermind. But by the time being, while there are jap guys who can hear us, call me 'uncle Nick'. A 'runner handle may stand out too much."
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <08-17-12/1321:13>
Got 200 to spare, but remember, good accounting makes good friends...Just be clever and cautious. And Im not talking about biches. Revealing your talent in the place like this...you know, filled with gaming and roulette tables etc., may end up as nasty manhunt.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <08-17-12/1324:17>
OK. I will follow the sensor feed from drones you got and focus on escape plan. Sam, Dobbey will follow you if you are going to use more physical approach. You want me to have firepower on him or HERF to disable sensors and such?
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <08-17-12/1722:27>
Mouse will use the last service of his compiled data sprite.
@Data: Data, I need for two of us to be able to get on this guys list <<ARO: picture and voice profile of bouncer>> for access to this building <<ARO: the building address>>. He has connections with the Yakuzza. Focus on some information that we can use as leverage to enter and see if you can find is comcode.

Mouse turns to unca (i mean uncle--he likes unca better) Nick...
Ok, uncle Nick. I have a friend taking a look at our bouncer buddy there to see if there is any dirt that you might be able to use to get us in. It could take 10-20min to get a response. What last name should I use for you? In the meantime I will keep scanning for his comlink. If I could physically touch it, I could also hack it.

Mouse seems a little frustrated about not being able to find the comlink. He will check Unca Omars scan program to see if it has made any progress on finding the guy's node.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <08-17-12/1750:09>
"Boy, don't worry about it. I'm just waiting for Sam to prepare himself. Let the entering be provided by me: I can "hack" the man's brain by voice alone.

Oh, if you need, I will go by the name on my SIN Nicholas Machiav."
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <08-19-12/1954:08>
Data Sprite (r4):
Search(4)+Browse(4)=8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3661298/)
next 10min
7d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3661302/)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <08-20-12/0608:13>
Data Sprite (r4):
Search(4)+Browse(4)=8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3661298/)
next 10min
7d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3661302/)

Quote from: ooc
It was a simple search (find someone who can add you to the list), complex action. Just like i stated previosuly 5 hits were necessary, so it is a failure.
On the other search, Data sprites lack the scan complex form, so it is unable to find hidden nodes for you. sorry.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <08-27-12/2018:40>
Quote from: OOC
Hope no one's feel bad about moving the action along, at least a little.

Fractal foot taps the pavement floor repeatly. The face is quite good at hiding his emotions, so most probably he is just trying to make a point clear and shows that time is running. He call for Sam: "Sam, you are going into a brothel, not into a wedding, dammit. I'm feeling like I'm growing roots here waiting for you - and since I've once SURGEd, I'm afraid this may well be the case! Look, we are going in, and when you feel ready, tell the bouncer you are with the handsomest and nicest guy in the house, okay?" Then he turns to the others: "Let's get going, okay? It's usual for the bride to arrive afterwards, anyway..."

That being said, the elf leads the way towards the parlor, walking straight to the bouncer at the entrance.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <08-31-12/1938:45>
Entrance guard targetted by air support

OK. Get in. If something goes wrong at the door, we are going hot. No more time to loose.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <09-03-12/1752:01>
As Mr. Fractal taps his foot impatiently, Mouse gets an idea. Not one he cares to use, but he might be able to redeem himself in the eyes of Unca Omar and the rest of the team. he's been a failure this whole mission and he has had enough.

He summons his registered Fault sprite R5 to the scene. I hope this works...
He uses two of the seven remaining services of the fault sprite and has the sprite maintain his two complex forms.

Search(4)+browse(3)+TM(2)-spam(1)+edge(2)=10d6.hitsopen(5,6)=6 (http://invisiblecastle.com/roller/view/3680975/)

Within a matter of 1.794sec Mouse had Utilized some of the data his sprite had provided and located someone who can and did add us to the list.
@team: I did it! We are now officially on the list.

He didn't realize just how much effort he had been making to maintain those forms. The sprite can maintain the two forms for a liitle longer for the service used, so he is going to scan for hidden nodes
Ew(4)+scan(3)+TM(2)-spam(1)=
8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3680999/),
7d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3681010/),
6d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3681011/)

Once the service is used up, he takes over sustaining the complex forms.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <01-22-13/0643:42>
Sam: "Sam, you are going into a brothel, not into a wedding, dammit. I'm feeling like I'm growing roots here waiting for you - and since I've once SURGEd, I'm afraid this may well be the case! Look, we are going in, and when you feel ready, tell the bouncer you are with the handsomest and nicest guy in the house, okay?" Then he turns to the others: "Let's get going, okay? It's usual for the bride to arrive afterwards, anyway..."

OK. I will follow the sensor feed from drones you got and focus on escape plan. Sam, Dobbey will follow you if you are going to use more physical approach. You want me to have firepower on him or HERF to disable sensors and such?

Sam is dead ...
when you haven't heard from him for a while you all turned to your respective senses be it camera, astral or human eyes (or surged for that matter) and sped to look after him inside the car.
Dead ... at first you though he just went away quietly, that his heart couldn't take the stress of dayjob, nocturnal runs, nosleep life anymore - you recall he wasn't acting like himself in the tunnels lately, catching bullets, replying late when asked.. Omar recall he's seen through the drone cameras him loosing a fight to a pair of goons... things that just shouldn't happen. But on closer inspection, he wasn't on the other side yet.... more like turned off.
His head dangerously hot at the spot you knew his cerebral implant was.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <01-22-13/1241:01>
Shiiiiiiit....

curses Omar as he quickly:
1) puts Sams node to sandbox
2) resets Firewall and run search on old firewall log, looking for malware or intrussion traces
3) access Sams last Biomonitor log looking for list of all damaged body parts and also list of connected cyberware, since there is no place in this world for waste.

God dammit, not only he decided to die in the midddle of the run, but he  dares to do so in MY CAR!!! Put some ice on the motherfucker so he doesn`t decay until the Job`s done. Mouse, be carefull, it is possible his firmware was compromised and we have a horse in the net.

Seems we are one less, what now. Give up or move on? I vote for moving on, we can deal with the body later. And maybe you would be able to talk-fu someone inside to give us a hand if things go south, Fractal.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <01-22-13/1329:41>
Fractal was used to never let his real impressions and feelings bleed through his carefully build mask, but this time he was unable to determine if anyone watched his facial muscles just contort at the surprise and anger at the situation. Dammit, he would have to swallow this "reality drops" by now, and deal with it later.

For a surprisingly long time, communications on Fractal's side was silent. Then his voice was heard once again on their comunications network:

"Oh, fuck!"

It was simple, but his tone, even after all the digital processing, still meant a lot.

"Dammit. I... Dammit! Look, mates, I don't even know what to say, and I don't remember having nothing to say since learning how to speak. Drek. Omar, please try to verify what the hell happened. We do not want any implant frying ourselves on the next hours" - for a moment, the elf was almost relieved of never trusting cyberware in his body - "Damn... Look, I gave my word to Tabitha, and even though this was the most fucked up thing that happened to us since we are together, well, let's try to maintain the professional facade. We are going in, combat-monkey dead or not, and we are ending this run. Afterwards we... thing about that."

The elf takes a deep breath and when the others see his face again, it's as if nothing ever had happened.

"So, are you ready?" - He asks Lisp and Mouse.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <01-22-13/1344:55>
Affirmative. For now, Id advise to drop TacNet and follow silent protocol until necessary, or until we figure out what happened. Well kid, if there is intrusion I wasn`t able to detect, this is your game, your call. Artilery stays on possitions, ready to provide cover.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <01-23-13/0402:11>
"So, are you ready?" - He asks Lisp and Mouse.

Lisp nodded absentmindely observing Sam... I'll follow ... of course

curses Omar as he quickly:
1) puts Sams node to sandbox
2) resets Firewall and run search on old firewall log, looking for malware or intrussion traces
3) access Sams last Biomonitor log looking for list of all damaged body parts and also list of connected cyberware, since there is no place in this world for waste.

Draco Foundation property. claimed the AR message that welcomed you upon accessing the Sam's node. Further than that node is encrypted.
biomonitor log show shutdown of all cyberware except sleep regulator and brain implant, both are working overdrive. First is threathening to put him into sleep beyond waking up. Second heats like it is trying to render full 5D earth image (3D + astral and matrix map) on random data at the rate it gains celsiuses his brain will fry.

Quote from: ooc
make matrix perception rolls, and malware/back door detection rolls on both your node and Sam's node.
anybody with medical/cybermedical skills make a diagnose roll
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <01-26-13/1712:33>
Quote from: ooc
I assume, Mouse we'll stay behind tracing things. ie how the hell somebody hacked through your nodes and turned off Sam.
I am fairly sure Snake will reappear and he will join the action by then.

As Fractal started toward the parlor, Lips shared his thoughts:
I'll stay behind and enter in few minutes after you. My presence will probably alert them, and will give you some breathing space.

He moved into the back alley and started talking to some prettier looking joygirl.

Entering the site was as easy as shoving false name.

The inside of the Yakuza parlor is much like a posh nightclub. The walls are paneled with rich cherry wood and the floor is carpeted in a wine-red fabric. The furniture looks worn but comfortable. Soft background music mingles with the murmurs of clients.

Occasional flirtatious laughter from prostitutes charming clients rises from the lounge area. The security guards, dressed in fine suits, seem to never relax and discreetly eye everyone. Being so fucking glamorous Fractal immediately centered attention of most guests and virtually all prostitutes and guards on himself. As he is directed to the basements he notice that the atmosphere here is very different from the calm upstairs. The lighting is weak and the air is thick with cigarette smoke. Bright, multicolored lights from the various games table flash for attention.

The patrons, yelling loudly in delight or cursing and stomping as Lady Luck turns fill the room with constant noise. Large breasted girls with revealing dresses and trays full of drinks circulate amongst the clientele. What you see is basicaly what you'd expected from the blogger description.

Quote from: ooc
waiting for Lips, forced you to try some actual gambling as to avoid attracting even more attention
roll Gambling + logic, or gambling + Intuition (6 hits, 5 minutes) Extended test limited to three rolls per attempt. Use higher attribute, may be defaulted if you fon't have the skill.
The minimum bet is 50 nuyen.

After a brief moment Lips appear with a girl he was talking to. He settles himself on the couch and enjoy the girl and a drink while watching people.
Just like I thought, I was warned about trying anything, and I got a freaking fire spirit behind my back. he messaged you on your private channel. Also just like he expected some of the guards attention shifted toward him, leaving fractal in a more or less vip status ie. watched over but now not a single star. Nothing seems to show the he and Lips are connected.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <01-26-13/1739:13>
You notice Lips nodding to the young man that made himself seating comfortably on the couch under the 'north' wall. Wearing a dark blue suit and sunglassess even in basement, he is wearing some serious nuyen in clothes, boots and jewerly.

He looks bored like hell, and only Lips appearance made him step on his toes.

Quote from: ooc
some numbers:
there are five visible guards, eight game tables run by the croupiers, there are two waitresess, about 25 guests on about 80 square meters meaning this is quite a crowd down there.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <01-26-13/1912:43>
Fractal walks among the tables with a certain step and a calm that implies a familiarity with these kinds of establishments. He flirts a little bit with some prostitutes to gain some time, but after a little while (as to not spend too much time of a girl who could be earning her money) he tries his luck on one of the gaming tables.

Quote from: ooc
waiting for Lips, forced you to try some actual gambling as to avoid attracting even more attention
roll Gambling + logic, or gambling + Intuition (6 hits, 5 minutes) Extended test limited to three rolls per attempt. Use higher attribute, may be defaulted if you fon't have the skill.
The minimum bet is 50 nuyen.

Quote from: Gambling Roll
4 (Intuition) - 1 (defaulting) = 3 dice
1º Attempt = 2
2º Attempt = 1
3 º Attempt = 0 (http://invisiblecastle.com/roller/view/3887219/)

Fractal was too self-conscious that he was almost without credit; his few gambling attempts have also demonstrated he was out of luck. While he tossed the dice around he joked about that being not his day. The elf even thought about making a scene, maybe finding someone more down on his luck than himself who may have collected a huge debt with the games and convincing the guy that the game was crooked and that maybe they should do something about it. Fractal had already made a quick facial and postural research on the other players, trying to determine who would be the best to scam on making some noise. Fortunately, as soon as 150 precious nuyen had abandoned the elf's digital monetary account, Lips arrived, providing a more discreet diversion to the others.

"Seems like my luck decided I to come a little late today.  I guess the beautiful thing wanted to dress properly to be with me today, and  in doing so has failed on arriving at the appointed time. Well, what to do? I will give the lady the time she wants." - Fractal jokes. With a last look at the table, Fractal gave the dealer a not-yet-defeated-I-will-come-back smile as he bid him farewell. - "I'll be back to show you the lady afterwards, gentlemen. And I hope your wallets to be ready then.

The elf then walked on the opposite direction to where Lips had nested himself, and called on one of the house girls to pretend he was just taking his time: "Hey, you, dearly. If I can found someone like you here, then maybe luck has not forget me completely. How do they call you"

Then he messaged Lips: @Lips: Tough luck, Lips. But don't worry, what we are looking for is not on the Astral, but in the Matrix. Damn, I thought maybe Mouse would come with me. He could search the entire place while I goofed around... Well, I guess I'm on my own now. Look, I will need to search for nodes, so I will need to divide my attention on the Matrix and on being awesome. Warn me if anything strange happen, or if people get too interested in the handsome elf who all girls are craving for, okay?

Quote from: Change Log
150 nuyen spent on gambling.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <01-27-13/0342:03>
With the team resources unbalanced and disrupted by later events, Omar has to adapt his drone coverage so he is able to provide necessary cover if needed. This situation sucks, well since its all about just a little theft he hopes his partners will manage.

Using gecko pods on his dobermans to climb the walls, he places HERF armed D2 on the rooftop across the street from gambling den. From here, ha has clear shot on buildings energy lines, so he may be able to create little EMP storm if his partners need smoke screen on exit. With some luck, shot fired through the basement window, visible from this angle, would disrupt some casino tables or other machinery, well Omar does not count on this too much.

Chameleon coated Dobbey with silenced SMG finds its place on the wall next to the window in the 1st floor. According to map overlay provided by sensor survey there is corridor behind the window, so the drone would be able to move inside the building without the need of bashing the doors or something.

Less decent firepower, D1 armed with White Knight LMG, stays on the place with clear shot on entrance and is ready to engage eventual reinforcements.

Finaly, Omar drives Rover to the possition where not only he is able to spray the building with machine gun fire, but also with distance sufficient to get enought momentum if he has to break the wall of the building to provide escape route.

Dalmatian monitors the situation from above, ready for precise strikes if needed.

Fly Spies are circling the building looking for oportunity to get inside.

Since Mouse is up to tracing the problem, Omar considers it is safe enought and critical to have communiation channels open for the team, so based on results of the security log he has to decide quickly:

Matrix perception:
Computer-Analyze(3/5) + Analyze(incl.malware resistance 4)(5)+VR(2) (12d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3888341/)

Intrusion detection:
Firewall(5)+Analyze(5/7)+VR(2) (14d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3888342/)

Also network is Alert-ed
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <01-27-13/1500:16>
Then he messaged Lips: @Lips: Tough luck, Lips. But don't worry, what we are looking for is not on the Astral, but in the Matrix. Damn, I thought maybe Mouse would come with me. He could search the entire place while I goofed around... Well, I guess I'm on my own now. Look, I will need to search for nodes, so I will need to divide my attention on the Matrix and on being awesome. Warn me if anything strange happen, or if people get too interested in the handsome elf who all girls are craving for, okay?

Quote from: ooc
given, that they have your link inside, both Omar and Mouse could perform their scan for hidden nodes starting from your link inside. There is nothing inhibiting matrix access.
assuming they do (which is both fast and easy), they can compile you a list of around 30 hidden nodes in immediate vicinity. basically anybody inside having a 'link is not broadcasting his SIN and keep it hidden. The only easily accesible nodes are the casino node operating AR games. it has signal of 1 so you need to be inside the building to access it.

The node might be stealthed however, so you both roll for matric perception opposed (or teamworked) to check if you can spot it.
Omar's buying hits on security design skill however suggest that it would be major flaw to have high-value data accessible from such a crowded place.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <01-27-13/1522:17>
Omar marks some strange and interresting signal patterns on the AR layover for Fractal, well he leaves the final decissions for him to make.

My first guess were those offices, since if they have money in there, it would be supposed to be safe spot in the brothel. On the other side, it is possible they keep those data more out of sight, maybe one of those rooms upstairs. Im sending you what I have on scan, use it at your advantage.

Considering Fractal being quite capable hacker himself, Omar just sends as much information support to him as possible:

Computer-Analyze(3/5) + Analyze(incl.malware resistance 4)(5)+VR(2) (12d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3889201/) (adds 5 dices to teamwork)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <01-27-13/1529:59>
With the team resources unbalanced and disrupted by later events, Omar has to adapt his drone coverage so he is able to provide necessary cover if needed. This situation sucks, well since its all about just a little theft he hopes his partners will manage.

Using gecko pods on his dobermans to climb the walls, he places HERF armed D2 on the rooftop across the street from gambling den. From here, ha has clear shot on buildings energy lines, so he may be able to create little EMP storm if his partners need smoke screen on exit.
Quote from: ooc
easily done

Quote
With some luck, shot fired through the basement window, visible from this angle, would disrupt some casino tables or other machinery, well Omar does not count on this too much.
Quote from: ooc
rightly so, there is no window to the basement. The best you can count on is shooting through the wall and ceiling. would need to check, if you want, but I don't think anything below white knight can pierce that much of the structure

Quote
Chameleon coated Dobbey with silenced SMG finds its place on the wall next to the window in the 1st floor. According to map overlay provided by sensor survey there is corridor behind the window, so the drone would be able to move inside the building without the need of bashing the doors or something.

Quote
take some time, but as Fractal was gambling, drone reached it's position, probably undetected

Quote
Less decent firepower, D1 armed with White Knight LMG, stays on the place with clear shot on entrance and is ready to engage eventual reinforcements.

Finaly, Omar drives Rover to the possition where not only he is able to spray the building with machine gun fire, but also with distance sufficient to get enought momentum if he has to break the wall of the building to provide escape route.

Dalmatian monitors the situation from above, ready for precise strikes if needed.

Fly Spies are circling the building looking for oportunity to get inside.

Quote from: ooc
whenever you feel like doing so, make an infiltration roll against teamworked two guards, for each spent 5 minutes you get a +1 opportunity modifer, to a maximum +4 and immediatelly get to the casion. You can also take a longer way through the first floor, but you'll need to pass the upper floor guards first, then the ground level ones in the lobby. On any case, make another roll for the guards in the basement.

Quote
Since Mouse is up to tracing the problem, Omar considers it is safe enought and critical to have communiation channels open for the team, so based on results of the security log he has to decide quickly:

Matrix perception:
Computer-Analyze(3/5) + Analyze(incl.malware resistance 4)(5)+VR(2) (12d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3888341/)

Intrusion detection:
Firewall(5)+Analyze(5/7)+VR(2) (14d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3888342/)

Also network is Alert-ed

There is nothign you can immediatelly spot. The logs are pristine clean until Sam's nodes connection were severed and his node encrypted. Mouse report resonance signatures though. It seems you've been infiltrated by technomancer. You can't find him, nor any sprites in your node.

Quote from: ooc
GM note: that thread is not critical for the run, unless you insists to follow it will resolve it post the main run, probably in downtime. The only thing of note is that he is tagged as somebody's property, his location probably known, so a retrieval team is on the way.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <01-27-13/1803:00>
Computer-Analyze(3/5) + Analyze(incl.malware resistance 4)(5)+VR(2) (12d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3889201/) (adds 5 dices to teamwork)

Fractal gives some quick glances on the AR layout his friend has provided, and then superimpose it with the searches he was doing himself, trying to figure something out of it. But as far as the  gaming tables have already showed him, the deed will probably not be so easily done. While his joyful facade is unbalanced in his sweet-talk act, inside the elf is cursing that now the team lacks their invisible man.

Quote from: Analyze test
4 (Computer) + 4 (Analyze) + 5 (Teamwork Bonus) = 13 dice = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3889473/)

@Team: Well, guess I will need to squeeze myself into the offices them, which seems to be easier said than done. If anyone has any idea on how, please inform it right now. I will take a quick look and survey the area.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <01-27-13/1819:44>
Quote from: Analyze test
4 (Computer) + 4 (Analyze) + 5 (Teamwork Bonus) = 13 dice = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3889473/)

Quote from: ooc
You did not identified any node that might be the one containing the data you're looking for. It's either having the wifi disabled or is running Stealth rating 3 or more.

Quote
@Team: Well, guess I will need to squeeze myself into the offices them, which seems to be easier said than done. If anyone has any idea on how, please inform it right now. I will take a quick look and survey the area.

A fine bead curtain separates the casino area from the hallway leading to the offices. While there is a lot of commotion from the guest moving from table to table forcing the guards to move with the flow, there is at least one guard nearby the entrance at all time.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <01-28-13/1505:46>
Your call. Maybe if you want to spare some yens, and risk a few disseases, you may get some more private care upstairs and have an oportunity to find out if any of those rooms is somehow special...or at least you get laid for the last time if those guards would be faster on draw...
;)
Im kidding I know you can talk shit out of those bitches when you have your chance. Just you need, keep those sensor channels open, we need tactical overview.
  ;D
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <01-28-13/2023:18>
Mouse's jaw drops open, eyes bulging wide. Mouthing something incomprhendable and inaudible at the same time he almost looks like one of those old cartoon characters from the 2d screens. Looks like Mr. Fractal is just as surprised as he is to hear od Unca Sam's demise. by the time Mouse gets back into the car, Unca Omar has already rebooted Sam's node. Using his skin link ability, Mouse will start examining unca sams various PAN nodes...And he was so looking forward to getting laid.
...
Not needing his current stealth or encryption forms at the moment and getting to the bottom of this quickly is top priority, Mouse will drop them so that he can fully focus on searching for what happened to Unca Sam. His priorities are to find the intruder if still haunting our nodes, find out what was done to kill him, how the intruder hacked our nodes, ensure our vulnerability is patched, and find out who/what did this. Since he is responsible for the security of his team's network, he has much to answer for. (The resonance signature he discovers, does he recognize it and if not then, he will remember it.) he also has to do this quickly as members of his team have already entered the casino.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <01-28-13/2030:21>
Just thought of something, I may need to hack some of the devices that Unca Sam has...if that is the case, then I will keep the exploit program r10 running and drop only the stealth.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <01-29-13/1540:05>
A closer analysis of the attck left you with impression, that indeed you're the weakest link. It seems that as your own bionode cannot be encrypted it was a matter of breaking the signal encryption you're maintaining with Omar's nodes. With your admin account on some nodes (most notably your drones and you peripherals) the nodes were used to grab encryption keys for the strong encrypted nodes that you had to store outside your bionode. Having those inturder sliced through Omar nodes to the Sam's ones and from there he overrode the existing admin acounts, uploaded new OS, and rebooted. No trace after that.

You've guessed that much only because of the Resonance traces. Achieving that much, you felt a shiver of sort. There was nothing preventing the intruder from setting drones in the van to open fire. Nothing.

Quote from: ooc
I'll spare you the rolls, to detect complex forms of rating 10 (like the ones you use now) you can have hours of time and with your skill getting 3 hits on matric perception is not a problem, an occasional 5 hits, would yield you information that inturder used exploit and stealth forms most often.

The logs on all hacked nodes are clean. The resonance traces are probably left because he had to maintain connection to the Sam node before rebooting it. And to remian undetected he had to rely on high level stealth. As per normal rules you'll recognize the signature if you meet it again.

I'll want you though to roll on matrix security procedures. 2 hits are required.
 
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <01-29-13/2019:02>
Matrix Sec Proc (4) + logic (5) = 9d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3892932/)

Wow...Mouse is just shocked as tears begin to stream from his eyes.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <01-30-13/0731:47>
You were thinking a bit about what this technomancer's presence could mean to your network...
if he created any backdoor in any of the nodes you have (and good grief he didn't sabotaged your backups, to include the backdoor in them)...
if he had any sprites with himself ...
they could just pop up in your nodes from resonance regardless of their connection status and wreak havoc - steer the car off the bridge, autofire from the drone, or simply send out encryption case and open your nodes ready for ripping in more conventional ways...

and clearing those backdoors (if they are any) will take days... changing ID's might help but what if they monitor your nodes to see if their ID's changed? restoring backups might help, but what if the backups are tainted?

if there was anything in your short life that was close to rape ... this was it ...

Quote from: ooc
Sprites And Node Access
As creatures of resonance, sprites may travel to and from
the resonance realms as they please. This allows them a kind of
shortcut, taking a path from one node to another via the resonance
realms, rather than through the Matrix.
This does not, however,
give them a free pass to bypass firewalls and system security. A
sprite may only use this shortcut to access a node in which the
technomancer to whom they are registered is present (i.e., the
technomancer calls them into the node), or in which they have
legitimate account or backdoor access.

and

Hidden Accounts and Access Points: Hidden accounts and
access points do not show up on routine inspections by securitylevel
and admin users, but if a spider becomes aware of them
(either through a sloppy log edit or seeing the hacker use them),
a thorough account audit—a successful Extended Data Search +
Browse (lowest Stealth Rating of hacker using access point or account
x 2, 1 day)
Test—will reveal them, after which they may be
edited or erased as normal.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <01-30-13/1016:55>
Fractal glances at the AR clock he summons to his visual field. The chronological time is with them, they can spare all they want. But the strategic time is the one that's a bitch: he and Lips have just so much before starting to attract unnecessary attention. He should thing fast.

While observing the hallway on the other side of the bead curtain with the corner of his eyes, the elf continued his small talk of one of the prostitutes: "Mikaela, really? Who would say one could find someone with that name into a Japanese game house? Are you new here?" He was only partly interested in her answers, and most of his attention was concentrate on the movements of the other patrons. Lucky thing he can send textual messages and talk roughly the same time...

@Team: I think our best bet is Omar's guess. The data we want must be in the offices. But there's a lion guarding the den at all times. I think maybe I can try something to distract the one who is making guard right now, but I will need help, and if that fails... Damn, then I will need fire support just to take Lips and me out of here. Anyway, I'm noticing an eerie silence from the boy's part; if someone can make sure he is not once again diving into BTLs and is ready to work, it would make me feel better. Here's what I am thinking right now; if someone can use my 'link as a relay point and hack into the guard's link, with his name and some other information I may send him a message using the voice of our Yakuza friend. I don't know, maybe tell him to check on some guy in the parlor or something like that. Help me fill the gaps on the idea, I was counting on Sam being able to break his way into the office, but as we can't count on it anymore, I'm having a hard time reorganizing our resources in my head.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <01-30-13/1033:55>
"Mikaela, really? Who would say one could find someone with that name into a Japanese game house? Are you new here?"

I might be young and new here, but don't underestimate my skills, I've just upgraded the skillsoft, ... her voice is getting hushed as she close to your ear with voice dripping with lust I can move each of the muscles down there ... each and every one ... pulsing all the rythms you like to feel on you way to heaven .... shall we go upstairs? you feel you ear is wet ...
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <01-30-13/1526:42>
Bitch sounds seductive as black iced Appaloosa node. good we have those biomonitors, hehe.
Kid`s good, just dealing with that fuck up that flatlined Sam. Well...talking of Sam and distraction...since our tender-hearted barman is srving curacao in hell now, I may have solution for the situation...if you dont mind use of automatic heavy weapons in CQC. That may give you enought space to find out whats behind the curtain...just maybe the floor would be a bit slippery...

Nobody can see Omar`s evil grin...
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <01-30-13/1527:10>
Well Fractal can almost hear it.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <01-31-13/2049:05>
Mouse continues to work diligently determining what the freak happened to Unca Sam though the more he discovered, the the less he was liking the results. Shock and sorrow at the sudden loss of one he considered family, despite the differences he and Unca Sam had. Evidenced by the tear drops that would occasionally run down his face. There was however sweat that began to bead upon his brow and a paling of the face.

@Unca Omar: uh...Unca Omar. I'm the fuck up. The hacker, a technomancer from the traces he/she left behind, the hacker exploited the fact that my personal node can't be encrypted, he decrypted the signal I was maintaining with your nodes, and used The admin account on Wiz to grab encryption keys that I had to store outside my personal node. He was then able to pass through our nodes to Unca Sam's where he overrode his admin account, uploaded a new OS, and rebooted. I lost him after that. He used extremely high level stealth and exploit programs and there are no traces of him in the logs. But there's even more bad news. The intruder could easily have used the dobbermans to kill us all and if he created any back doors (which I would if i were him) he could easily tear our network to shreds at any point in time! To this individual, we are completely exposed! Oh God, I killed him!!! I killed Unca Sam!!!
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-01-13/0356:11>
Quote from: ooc
technically he isn't dead ... yet
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <02-02-13/0420:36>
You kid, you want me to felicitate or somethin? Shit happens. This aint the first time something went wrong, and deffinitely not the last time. Good there is only one down. We would sort this out later. Now stay the fuck focused on the mission, would you? We got two guys in the hot zone, this aint the time for self-pity!
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <02-04-13/1251:24>
Fractal didn't skip a moment after both commentaries where made, but he gave preference to answer the one made in the "flesh plane".

And he answered almost in the same coin; he approached her so much she could feel his warmth, and although his voice went directly to her ears, he positioned themselves in a way that she couldn't help but to feel his stare in her eyes, almost as a provocation: "You can color me more interested than this, girl. I'm a man of refined tastes, and even though I know how pleasant a dash of technology can be, I'm more of a quaint guy with a preference for girls who can surprise me with her unaugmented skills alone. But maybe that's not your specialty, as it seems."

Fractal knows he has a little bit of a problem when he engage in a conversation; he has a tendency to put too much of himself on the situation at hand, usually forgetting everything else. In runs, he usually controls himself (and as the usual Face, he knows how to exert control even over himself), but  being in this kind of parlor... That's kind of different than our usual vanilla run. Anyway, something in the back of the elf head calls for him not to wander too far from his objective in being on the place: they already got a man down, and so far they have no plan on how to locate the data-file that Tabby wants. All in it's proper time, Fractal. First the job, later the fun. Unless the fun can help in getting the job done, which would be awesome...

During his quick moment rationalizing his position, he send a quick message to the team: @Team: Well, no one can hack into thee guard's link and get me  his name? Well, whatever, maybe Omar's brute force idea wouldn't be so out of place; yet, let's try something different.

In the eyes of the girl, the elf's eyes hadn't put her out of focus even during the short while in which his voice went silence. For all that would matter, he appeared more to be considering something than talking to his operation's base while subvocalizing. And that would make a lot of sense in the way he continued his acting. The elf smiles opened up in an almost perverse-way. His face brightened up, his eyebrows lowered and everything was implying that he had something in mind. With a low voice, he challenged: "Hm... you know, I'm looking at you and I'm having some ideas. I'm questioning if you're just a pretty face and a nice body geared up with the latest gear, or if you got fiber and attitude to match. I do like girls with an attitude, you know? The thing is... I do not like being like everyone else. I'd like to go to somewhere else, a private place, with you, but upstairs, the rooms... that seems so bland. Nah, I'm up to it, but only if this implies more. Something more dangerous... something more adventurous. Are you still following me?"
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <02-04-13/1437:10>
Man, you`ll end up in dungeon calling the bitch
"My mistress".
Good luck with that. I got a few hotdogs and some beers to order... :)

Omar is oulling Fractal`s leg while he waits for Mouse to wipe out his tears and gets back online. He understands kid`s feeling, well he knows that to hesitate now would make things even worse for the future. Not just for Fracal and Lips. When you fall from the horse, you need to get back to saddle ASAP, or your courage broke and you are ready for therapist...or get out of the bussines for good. Bad luck, when kid`s shadow career is only at the beginning.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-04-13/1516:34>
Something more dangerous? There is a mixture of surprised fear, in her voice along the lines "and he did not looked psycho for a change" and eagerness for increased pay. You got an opportunity to take a closer look at her. She’s Asian, but not a pure blood Japanese as far as you can tell. She is good looking, though nothing really special. She wears too much makeup and seems fond of a particularly striking glossy cherry-red lipstick. Along with the bright yellow plastic fabric clothing she wears, this gives her a rather colorful look. An AR overlay over her claims her "Sunshine".

Soooo ... how can I serve you?
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <02-04-13/1615:32>
Fractal glances once again to the bead curtains and the guard near it. Well, that's the most stupid idea he ever had, but when you got nothing, everything is worth a shot.

"Here's the thing, "Sunshine". A little bit of adrenaline can spicy anything up, and sweetens the deal a whole lot more. So, even though all places have their rules, being on the edge of rule-breaking makes things more interesting... So what about changing the bland rooms where everyone else go for a place where we shouldn't be? That would make it special, truly special." - The elf points with his eyes to the bead curtained corridor. - "Being into hot action while hiding... that's worth my time and my money. So, are you game for something like that? Would you be a crazy girl and risk it, or would you be a "relying-solely-on-my-skillsofts" girl and pass it?"

Inside, the elf wants to laugh. But he keeps his challenging face all the while. He is putting too much on this.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-04-13/1653:42>
She ponder for a second ... I am not that stupid mister... Three hundreds. Three hundreds or I'll call guards and tell them you want to go in there. There is no place to fuck over there mister. Only Katsuo's office and a closed room. Katsuo would rip your dick and you didn't lost that much on your bets .... she whispered slyly, claiming a strong grip over your most precious part, as if trying to show you how this Katsuo (whoever he is) would behave....

She weights you (or yours).... Six hundreds and I might help you though...  
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <02-04-13/1710:14>
Mouse never left the 'trix despite the tears. Despite Unca Omar's lack of empathy; he's right there's more going on than what happened to Unca Sam. Mr. Lips and Mr. Fractal are on the inside and he needs to get his game face on. There's no reset here. Think positive, if the intruder wanted you all dead, he could have already done so. Not sure if that thought helps much, but it's a start.

Ok. So let's think...if the intruder has left he may not be monitoring communications. He will delete the analysis conversation between him and Unca Omar from the logs. If the intruder wasn't monitoring coms, then maybe he will be unaware of what we know he did. Underestimating our ability...what ability he hacked us for Pete's sake! May still be useful, though. If he was still monitoring, then it was a waste of nanoseconds.

Next, let's make sure he still isn't within our LAN.
Quote
Summon courier sprite r3 (additional cf is scan):
Compiling 4 + resonance 5 + 2tm - 2sus:
9d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3906540/)
Resist: 3d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3906543/)
Fading: can buy two hits.

matrix perception:
Computer(4) + analyze(5) + 2TM -2tm:
9d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3906546/)
Forgot to add sprite (given specific signature to look for) his first service is to help me check our network for the intruder or intruders.
Comp 3 +analyze 3: 6d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3906551/)
Adds two dice for aiding 2d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3906552/)
For 6 hits total which is over half the dice I rolled.
 
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <02-04-13/1717:40>
Mouse credits Unca Omar the 200 nuyen he borrowed.
@omar: I won't be needing this after all. I'm double checking for the intruder as I type to make sure he's gone.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <02-04-13/1727:04>
Matrix security check:
If I were to secure this data how would I do it? Assuming other than a data chip in a safe.
Logic 5 + matrix security 4: 9d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3906599/)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-04-13/1734:24>
Matrix security check:
If I were to secure this data how would I do it? Assuming other than a data chip in a safe.
Logic 5 + matrix security 4: 9d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3906599/)

Quote from: ooc
if it is a large database, that should be acccessed, it would rather be a node not a datachip.
if you'd like it to be secure, you'd have offline, to disable the wifi access.
from there it is basic matrix security along with physical access security

EDIT: your a technomancer - you'd probably put a sprite or two on top of the icing.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <02-04-13/1748:34>
Omar taps on his ear, like Mouse is able to see that...
I guess. Well it seems Fractal may find it usefull. I got my firewalls already rebooted, lets hope that would be enought for now. Got something on this Katsuo? I dont want to start the firefight if she is able to bring the sky down on our heads.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <02-05-13/1052:54>

She weights you (or yours).... Six hundreds and I might help you though...

Despite all odds, Fractal's smile brighten even more. As a client who is happy to haggle in an intimate way, he approaches Sunshine even more and whisper at her ear. "Dear pretty thing, for a joygirl, you are getting it all wrong. Let me offer you two bits of advice. First one, if you wanted a raise in the payment, you should first go along with the game, and then ask for it when you are in a more critical moment of it. That way, no one would be dumb enough to step back on your exigences. Second, before trying to scare someone, be sure to assess the person and see what would scare them. Look around. Are you seeing any other elf here? Or any other meta, for what's that worth? Or another 'ling? I don't think so... Maybe that's because Yaks don't like both of these people in their turfs. And here I am, not only in the lion's den, but also talking one of their girls to try something a little... different. Do I look like someone who can be easily scared? Oh, and don't get me wrong, far for me to threat a pretty thing like you, but do you realize you have made an offer in betraying your employees, and that it may happen that this offer may have been recorded? Don't worry, though, it was never my intend to put you into harm. But, now that we have all showed some of our cards, would you like to reconsider your prices?"

Somehow, Fractal can show that he may be serious even while smiling like a spoony bastard. Also, the way he stressed the words some of our cards leaves it clear that he is relying on more things than Sunshine is aware. His smile is almost inviting Sunshine to weight his "nerves" again, and realized that she does not want to risk losing an opportunity to get some cash and her safety.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-05-13/1158:57>
Quote from: ooc
two rolls are necessary.

first is an opposite Composure test (Willpower + Charisma) against Agility(3) + Ars Amandi(4) roll 7d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3908075/), if she wins, net hits are negative modifer to the next roll for 'distraction', a glitch here, is gonna be embarassing.

not sure though if the next roll is negotiations, con or intimidation :)
probably a little bit of all, so I'll let you choose the best dicepool you have (you can apply glamour).

modifiers:
subject is suspicious -1
result would be harmful to Sunshine, if she get caught behind the curtain -3 (it would be downright disastrous if she would be found guilty of helping you in and you do something 'undesired', in the latter case she is quite confident she can help you without her being put to harm and that confidence work on your benefit)
your pheromones are slightly less effective in the smoked and crowdied place -1
you are a little distracted -1 (due to constant subvocalized chatter) -additional hits from the first roll
total -6 dices, against Sunshine's roll Negotiation(2) + Bargaining (2) + Charisma(4) -> 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3908085/)

assuming you want her to cooperate and slip with you behind the curtain (or let you inside without her accompanying you IC whatever you wish).
each net hit will reduce her initial 600 offer by 50 nuyen (roughly 10%) to a minimum of 300.

assuming you want her to leave you unmolested by guards each net hit will reduce her initial 300 offer by 100 nuyen, to a minimum of 0.

glitch in either case will result on her spilling a dirnk on you attracting some unwanted attention, but will also leave you without needing to pay her anything (you might also provoke this intentionaly)

critical glitch will result in Sunshine calling the guards, which you should immediately follow by initiative roll.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <02-05-13/1258:54>
Quote from: Composure test
4( Willpower) + 8 (Charisma) = 12 dice = 6 hits, no glitch (http://invisiblecastle.com/roller/view/3908167/)

Fractal has so much control of his expressions and is too confident of being able to resist pressure that he does not even flinch by Sunshine's... hm... "maneuver".

Quote from: Negocontimidation roll
Fractal's Negotiation and Con dicepools are the same, so he most probably would be going that route. Also, threatening a lady is a nasty thing!
8 (Charisma) + 4 (Negotiations/Con) + 3 (Glamour) + 3 (Tailored Pheromones) + 1 (Vocal Range Enhancer) = 19 dice pool
I let the full bonus for the pheromones since their efficiency drop in the ambient is alright held into account on the situational modifiers.
19 (Con dicepool) - 6 (Situational modifiers) = 13 dice = 7 hits, no glitch (http://invisiblecastle.com/roller/view/3908188/)
Total of 7-3 = 4 net hits. Total price would be 400 nuyen. Right?

"So, what do you say? Are you game for 400 nuyen, plus the joy of my company?"
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-05-13/1601:16>
Sunshine deftly accepts wireless transfer over her CMT Clip exchanging you her comcode. You'll need to wait a bit. We'll meet in 20 minutes near the blackjack table.

Unless you do anything else, your only option is to wait.

Quote from: ooc
make a gambling roll

After 25 minutes or Sunshine returned from the upper floor, where she was serving a customer, just in time, as a stern man walked out from behind the beaded curtain.

Quote from: ooc
Snake, I assume, you didn't enter the parlor, if you do make an IC about it.

The guy is in his early fifties. Stern face and he seems to be angry at something. Everything about him says “Yakuza boss”, from his impeccable suit to his short-combed back hair.

As he walk, two of the guards move to his sides and the crowd of people give him way like if was some fraggin' Jesus over the sea of the faithful. He nods over to the young man on the sofa, but he nd back toward the direction of Lips. In a moment of silent understanding The older man nods approvingly and walk over. Leaving three guards in the basement makes an opportunity as there is no one near the curtain ... except for the mage.

Omar from the street view see a detachment of yakuza goons going into the parlor, seemingly change of guards. admitance is temporarily stopped, and the guards gather in the ground level lobby.

Sunshine sends you a frigthened look pointing with her eyes, toward the man on the sofa as if saying: "He should have went away like the others." She seems like she had backed off, certainly not willing to risk her life over 400 nuyen.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-05-13/1613:09>
Quote from: Fractal

As soon as the transaction with Sunshine ends, Fractal walks slowly towards the gaming tables, and send a message to the team. @Team: Guys, I'm broke. One of you will need to lend me some credit; 500 nuyen would be sufficient, but with a grand it would be better. don't worry, I will give it back as soon as this is over... whenever this is over.

Quote from: Gambling roll
4 (Intuition) - 1 (defaulting) = 3 dice = no hits, and it's a damn glitch. (http://invisiblecastle.com/roller/view/3908462/)
Don't know what should be the appropriate additional problem here... an increase on the money spend?

Certainly, Lady Luck was on vacation. Or maybe it was just behaving like the bitch she is.

And then Sunshine returns, and the Yaks do their dance on the saloon. As the situation just confirms that luck is not on their side, Fractal sends a message to Lips. It seems like they will need to bet higher. @Lips: Well, here we are. I need you to make this guy leave the place. Can you make a diversion? He is the only guard here now, so maybe the drunk patron accusing someone of cheating or being jealous of one of the prostitutes may be enough for him to move... Well, if you have a better idea, go for it. But it needs to be soon, we don't have a lot of time."


Quote from: ooc
the penalty for critical glitch, (unless you negate it with edge) is 1000 nuyen bond you had to buy from Yakuza.
burning edge will negate it to standard glitch which is -100 instead of -50 nuyen

This is going to hurt claimed a text message from Lips as he walked over to the dices gametable to play again. He lost a first throw and during the second he, oh so slightly, spelled Force 1 a levitate over the dices to turn them to the better combination. Oh so slightly, wasn't slight enough and Lips his body raised for few centimeters above the floor.

as if shot from the springed trap young mage darted toward Lips His hand gathering ball of light with his ring flashing blinding red flash on it own. "I told you NOT TO TRY ANYTHING MORON". Three remaining guards all head toward Lips with their Uzis readied.

Sunshine signals you "now".
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <02-05-13/1619:15>
Fractal was a man who took his opportunities, no matter how sour the things went. So he took advantage of the situation and slipped through the curtain towards the corridor, hoping no one to perceive his intrusion.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-05-13/1641:08>
Behind the beads of joy

You're out of view from prying eyes, at least for a moment. Behind the curtain corridor turned sharply left (about five meters long and meter and half wide) one pair of doors were almost opposite to the beaded curtain, slightly to the left (facing north), other pair at the end of the corridor (also facing north).
The latter are chromed and maglocked.

I hope you're a fast shooter Silvereye Sunshine begin to unzip her top.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <02-06-13/0532:49>
Fractal preferred to act on the flesh than on Matrix; but there was one thing he missed about having his mind diving on the digital collective hallucination of nodes, data and connections: the speed. Often he had imagined if people like Sam, with their enhanced reflexes, felt the same in the flesh as he does on the 'trix. Now he was envying them. So little time, so much to do.

His first action after finding himself in the corridor was to determine he had only one chance to do it right. Seeing the two doors, he concluded that the prize should be on the better guarded one, and so that's today's bet. He almost casually touches the maglock interface, hoping for it to be connected to his PAN by his skinlinked equipments. @Team: "Guys, are we still in touch? Well, forget all you're doing. This gotta be fast. There's a maglock here, I think it may be connected to my PAN via skinlink. I could try to hack it, but you can do it faster from your position. Move it!"

Hoping that the guys could make their move fast enough, with the other arm Fractal grabs Sunshine by the waist and pull her closer. A movement with a lot of implications and objectives: not only the elf likes having a female's body close to his, but this way they are both closer to the door and could jump inside if the team manage to open the door, and in doing this, they would be at least a little less visible than they are right now.

Fractal would hate to admit it, but if all else fails, then the girl's body would also serve as protection. But one who can lie to others can also lie to himself.

"Just don't let your clothes lying here pointing to where we are. This is supposed to be an intimate moment, no need for anyone to come looking, Sunshine."
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <02-06-13/1325:17>
Ready to put some pressure on yaks, your call.
Lips, I got Dobbey ready to support. Should I intervene?


Omar tries to get as much info as possible before he goes for full-out fight. Yak goons pulling out weapons should be the wrong turn for Lips, well there is still possibility they will use them only as a threat and that they will escort him out without use of lethal power.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-06-13/1430:01>
Situation .... under control.  the voice is strained, and biomonitor says he's hurt.

Quote from: ooc
He got hit by a spell, but since he is heavily outnumbered, he keep his spirits in check and do not retaliate. 6S in damage.

Shortly after you see him being carried upward, still short time before he'll be out.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <02-06-13/1459:42>
A quick moment of realization, and Fractal's perceive that life does not work as Mouse's animes. Tough luck, again, he will need to open the case the less polite way. Also, the TacNet information are sounding pretty grim, so there's really not much time to waste.

The bad part is, when electronic systems are involved, Fractal is an ace in the software bit, and a lame excuse on the hardware part. Anyway, he will have to find the time to blame his training elsewhere. As he has no equipment with which he could leverage the cover of the maglock, he tries to improvise a screwdriver with one of the medical implements of his medkit.

"Wait a little bit, fiery girl. I assure this room will be a more cozier place than this hallway. Also, a safer place.

Quote from: Trying to open up the cover
4 (Logic) + 2 (Cerebral Booster 2) - 1 (Hardware Defaulting) = 5 dice = 2 hits, no glitch (http://invisiblecastle.com/roller/view/3910225/)
2 º Turn = 1 hit, no glitch (http://invisiblecastle.com/roller/view/3910226/)
3 º Turn = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3910228/)

After precious seconds are wasted, Fractal believes the hard work will begin just now.
@Team: "Omar or Mouse, lend my eyes and take a look at the wires. Tell me what to do. We need to open this fucking door NOW, and I want to be with my hands free ASAP. I doubt they will help much, but I prefer to be with the tasers readied when the guards come."
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-06-13/1512:48>
Quote from: ooc
the tool is not really adequate, but I'll give it to you for the creativity.
congrats, on the rolls
for any medkit related rolls you get -1 until downtime (sterilizing, sharpening or simply replacing will be covered form the lifestyle costs)

Mhmm, adventurous, creative, prepared, I am getting horny....
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <02-06-13/1602:35>

Mhmm, adventurous, creative, prepared, I am getting horny....

"You forgot crafty, dear." Fractal's says, with a gallant voice. Despite all odds, the adrenaline surge he is going through is being quite enjoyable, like a drug rush. He is so accelerated he probably is not minding the dangers of an overdose.

"Just don't go without me, honey. There's more to come."
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <02-06-13/1612:57>
So far the intruder has left. His back doors would be a problem until they can be addressed. He'll use up another service of his fault sprite to patrol our network for intruders giving him the resonance signature of the one particular. He'll reboot the others firewalls and slave all nodes to his. It might offer a measly bit of extra cover but it will have to do for now.

That's when Mr Fractal requests some help regarding a mag lock.

Logic 5 + electronics 4 = 9d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3910346/)

Mouse tries to get the exact make and model of the lock from Mr. Fractals feed. Drat. It must be on the bottom as either inside or out.
@fractal: I might be of more assistance if you can get me the manufacturers info from the bottom....whoa...are those real?
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <02-07-13/0608:15>
Focus Mouse...
@fractal: plug your data jack into the data port on the lock. <<ARO of port location>>
Good. Now give me a moment and...
Hack to open the lock:
Hacking 4 + 2 specialized + 10 exploit prog + 2 TM means 18 dice
18:18d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3912099/)
17:17d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3912096/)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <02-07-13/1308:07>
Omar must admire Lips`s selfcontrol. No only he was able to put take a risk and make a sacrifice in the right moment, he was also able to cope with consequences. Even when badly beaten and hurt, Lips was able to contribute to the success of the mission. Despite it was a bit like crazy fanatism, the mage has the spirit and Omar respects the man highly for that. He was also willing to risk some lives for the success. Well better others, than his own.
Situation defused for the moment, he focuses on Fractal, who is in some really ankward position right now. He studied the lock for a moment, trying to recall what he knows of this things.

Logic(6)+Security design(4) (10d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3911483/)

He seems to recall the lock, even some of its design flaws and he is ready to help Fractal through AR as much as possible:

Logic(6)+Hardware(3) (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3911499/)

Quote from: ooc
IDN if this can be used for something (teamwork etc) but do as you see fit.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-08-13/0324:37>
Focus Mouse...
@fractal: plug your data jack into the data port on the lock. <<ARO of port location>>
Good. Now give me a moment and...
Hack to open the lock:
Hacking 4 + 2 specialized + 10 exploit prog + 2 TM means 18 dice
18:18d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3912099/)
17:17d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3912096/)

Green light. three more seconds to fasten the maglock cover plate on one screw so it wouldn't dingle from the wall and you're in along with your lover.

The room is all glaring white. White tiles on the floor, white paneling on the walls and ceiling. Strong fluorescent light reflects off all surfaces. The server rests in a single black rack in the back of the room, blinking small red and green lights at you. A chrome and glass table with matching chair is pushed against the right wall. A slight humming noise reverberates in the air. Two paintings of modern style in chrome, blue and white colors hang on either side of the server rack.

You immediatelly lost contact with rest of the team. The doors and walls are wifi inihibiting.

Quote from: ooc
Art knowledge(2) roll please

above at the lobby level, two guards throw out Lips throught the doors with yound mage grinning over him.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <02-08-13/0610:28>
Fractal tries to send a message thanking the kid, but then discover the nature of the walls. Well, now it's time for him to deal with the consequences of being here.

Quote from: Art knowledge roll
Fractal has Art History, Art Scene and Art Theory, all of them at an 8 dice pool (Either rating 2 + Logic 4 + Cerebral Booster 2, or Intuition 4 + Rating 4).
So it's 8 dice = 2 hits, no glitch (http://invisiblecastle.com/roller/view/3913126/)

Working fast, the elf sits on the chair and plug his 'link on the server.

"I will be on a short dive, but I hope to be positively surprised when I open my eyes, Sunshine."
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-08-13/0629:58>
Quote from: ooc
I assume you go VR

Before you jack in your 'link and drop onto the chair you have a fleeting though that this must have been works of the Zev Krashnikar, quite popular lately modern artist. Each worth about 2000¥ if fenced.

as you open your virtual eyes, you find yourself in exactly same looking, galring white environment. Except, your icon has been digitized, and instead of a server you see a desk with yakuza gaurd sitting behind him. Behind the desk is an endless corridor, stretching as far as the eye can see, lined with filing cabinets. A vast data archive.

Quote from: ooc
to find the file you need to authorise somehow (pass the guard), and perform a data search operation, the transfer the file onto your 'link.
matrix perception test please, plus info on what you want to know
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <02-08-13/0750:50>
Quote from: Programs Running on Commlink
Response 6, System 6, Firewall 5, Sygnal 3
    Programs Running
Non-ergonomic
  Reality Filter 6
  Spoof 6
  Scan 3
  Browse 4
  Command 4

Ergonomic
  Analyze 4
  Edit 6
  Encrypt 4
  Exploit 6
  Stealth 6
  Tactical Software 3

Programs within processor Limit, so no Response Penalty

Quote from: Matrix Perception Test
4 (Computer) + 4 (Analyze) + 2 (Hot-Sim VR) = 10 Dice pool = 4 hits, no glitch (http://invisiblecastle.com/roller/view/3913172/)

Fractal watch the informational construct of data gathering before his eyes, taking special attention for the dates of alteration on the files and security measures. He knows that the server transfer was a recent occurrence, and so probably the data he was looking at should be in a cluster of more recent information (as well as more protected).

Quote from: Hacking attempt
I believe that by authorising you mean I should hack the node, in way to get an authentication. So here we go, hacking on the fly attempt; As time is of the essence, Fractal will go directly for an admin account, so the threshold is +6.
4 (Hacking) + 2 (Exploit specialization) + 6 (Exploit) + 4 (Edge)= 16 dice =  only 3 hits, no glitch (http://invisiblecastle.com/roller/view/3913180/)
2º Attempt (Without edge expenditure) = 12 dice = 6 hits, no glitch (http://invisiblecastle.com/roller/view/3913181/)
3º Attempt = 12 dice = 6 hits, no glitch (http://invisiblecastle.com/roller/view/3913182/)
So it's 3 hits at the first complext action, 9 at the second and 15 at the third.
Also, one Edge use spend, two yet remaining.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-08-13/1003:19>
You take a closer look at the node and begin hacking

Quote from: ooc
It is System:5, Firewall:5, Response:5 class system
the yakuza guard is an IC of course: and you recognize the desk as an analyze program, the node is not encrypted.

target for exploit is Firewall(5) + admin treshold (6) -> 11
which means three turns of hacking necessary

node, get Firewall(5) + Analyze(5) -> target (your stealth 6) -> 10d6.hits(5)=4, 10d6.hits(5)=4, 10d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3913312/)

you got identified on the second action, roll initiative.

As your icon approach to the desk. The yakuza guard stand up. Kon'nichiwa Sawaruma Sama. There is a fingerprint detection system on the desk, which you're expected to use. The exploit program translated that into a glove and begun analyzing previous traces. The matching wasn't perfect, but it should do. ... it didn't. Matching failed. Intrusion detected.

You can see the node began shutdown, while guard pull down a submachine gun.

Quote from: ooc
Active alert against your access_id all  firewall based rolls are +4
IC initiative -> Pilot(3) + Response(5) -> 8d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3913321/) -> 12, 3 IP
forced shutdown -> System+Response(10, 1 Combat Turn) Test -> 10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3913327/) 3/10 hits necessary

you may continue hacking admin account, you're now at 9 out of Firewall(5) + Admin priviledges(6) + Restricted alert(4) -> 15 hits, which means, you'll gain entry on your rolls, but the IC will have a free shot on you.
you may switch to AR, scratching the VR bonus, from your roll, and reducing you number of actions per combat turn, note that the systems shutdown is combat turns intervals, which is 3 IP for IC and you in VR.
or you may log off

I am not sure how the combat paralysis works on matrix, how did we resolve it previously?
Combat paralysis apply.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-08-13/1116:53>
Quote from: ooc
assuming you go with exploit, and that you'll have initiative low enough that you won't be able to react anyway

The sound of alert took you by surprise, and before you could react Yakuza agent let loose a deadly spray of bullets.

Quote from: ooc
the submachine gun icon appears to be Black Hammer program
Pilot(4) + Black Hammer(4) + Targetting(2) -> 10d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3913370/)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <02-08-13/1141:31>
Fractal knew that whenever fighting started, he let the moment slip. But he also knew the mission success was depending on him now, and he saw one of them putting a huge sacrifice for it's accomplishment. He couldn't be the one to let everyone down, even if it meant he should suffer some punishment.

Also, there was some fun time waiting for him at the physical room, and also a date with Tabitha when this is all over.

Definitively, worth a shot.

Quote from: Matrix Defense roll
6 (Response) + 5 (Firewall) (I don't know if a defense test is considered a Matrix Test, so I will let the hot-sim bonus out of the equation) = 11 dice = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3913378/)
So the attacker has still 1 net hit. The attack connected.
Damage Resistance Roll = 6 (System) = 1 hit, and a glitch (http://invisiblecastle.com/roller/view/3913379/) - Negated by use of an edge point
4 Physical damage dealt

The hacker saw as dangerous line of code in the form of bullets came rapidly in his direction. His speed was not enough, and he was busy coding his entry on the node to properly defend himself. He felt the blow as it made his presence malfunction slightly, and on his body blood flowed out of his mouth and nose.

But he kept on hacking and ultimately gained admin privileges to the node. Fractal would always rather convince his enemies it's not in their best interests to attack him than fight back, and that's something that's too easily done against IC when you got yourself an admin account.

Quote from: Runner Current Status: Fractal
Fractal
{Health: 4 / 10P and 0 / 10S damage, -1 Wound penalty, 0 Stun penalty}
{Edge: 3/ 4} {Initiative(Meat/Matrix): 7/11; IP's: 1/3}
{Auctioneer Business Clothes: Ballistic Armor: 5; Impact Armor: 3}


Quote from: Game Mechanics overview
With the damage being taken and the last roll of exploit, gaining admin access to the node, I believe this CT is done for. So here comes the next CT initiative roll. Combat Paralysis only affect the first test, so the next ones are made with the full attribute.
6 (Response) + 4 (Intuition) + 1 (Hot-Sim) - 1 (Wound modifier) = 10 dice = 4 hits, no glitch. (http://invisiblecastle.com/roller/view/3913396/)
Next initiative score =  10 + 4 = 14
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <02-08-13/1203:31>
Fractal knew the code produced by a Black Hammer program could generate dangerous simsense response which could fry his brains rapidly enough. Specially since he once again entered a digital battle without any program which could serve as protection to him. He could risk trying to find the file and being too dead to download it, so the only option was disabling the black ice.

Quote from: Hacking attempt to shut down the IC program
Hacking to deactivate the IC program
4 (Hacking) + 2 (Exploit esp.) + 6 (Exploit) + 2 (Hot-sim VR) -1 (Wound modifer) = 13 dice = 3 hits, no glitch...  (http://invisiblecastle.com/roller/view/3913444/)
Against a dice pool of 14d, that's too little, so I'm spending my last Edge use to reroll misses.
10 misses = 10 dice = 0 hits, no glitch (http://invisiblecastle.com/roller/view/3913448/)
Seens like all my Edge points were spent for nothing in this mission. Whatever.

Fractal sense a very bad feeling on the back of his head...
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-08-13/1206:15>
Quote from: ooc
damage from black hammer are resisted with Willpower + Biofeedback filer not System + Armor. scratching two dices, you still get 1 hit
also we are still within 1CT, which mean that you Initiative for the remainder of this turn is 11/2 = 6 + [5,1,4,6,1,5,6,2,2,2] = (4) -> 9
now additionaly reduced by 1 due to wound modifier

as the bullets connected their code sprayed over Fractal's icon one more disturbing fact was that his connection linking his access_id and persona was now visible, and covered with inky fixing substance. To his horror Fractal understood, that without some radical steps, he'll be unable to disconnect now.

Quote from: ooc
CT #1, IP#2
another black Hammer attack:
10d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3913445/)
[IC 12][Fractal 8]

you're up
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <02-08-13/1217:40>
Quote from: defense test
Defense against 5 hits
6 (Response) + 5 (Firewall) - 1 (Wound modifier) = 10 dice = 2 hits, no glitch (http://invisiblecastle.com/roller/view/3913459/)
Connected, doing 7 Physical Damage
Resisting with Willpower = 4 dice = 1 hit, no glitch (http://invisiblecastle.com/roller/view/3913461/)
6 physical damage inflicted.

Quote from: Runner Current Status: Fractal
Fractal
{Health: 10 / 10P and 0 / 10S damage, -1 Wound penalty, 0 Stun penalty}
{Edge: 3/ 4} {Initiative(Meat/Matrix): 7/11; IP's: 1/3}
{Auctioneer Business Clothes: Ballistic Armor: 5; Impact Armor: 3}

Physical Damage Monitor is completely filled, so I guess it's gameover.

Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <02-08-13/1231:10>
Quote from: OOC
Okay, so rerolling the misses on the defense one with the last edge point]
8 misses = 8 dice = 2 hits, no glitch (http://invisiblecastle.com/roller/view/3913472/)
New values are 5 physical damage, one hit when defending with willpower, 4 physical damage inflicted:

Quote from: Runner Current Status: Fractal
Fractal
{Health: 8 / 10P and 0 / 10S damage, -2 Wound penalty, 0 Stun penalty}
{Edge: 4/ 4} {Initiative(Meat/Matrix): 7/11; IP's: 1/3}
{Auctioneer Business Clothes: Ballistic Armor: 5; Impact Armor: 3}

Dropping a dice due to the new wound modifier, the test made before still keeps the same result, three hits.

Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-08-13/1513:22>
Quote from: Hacking attempt to shut down the IC program
Hacking to deactivate the IC program
4 (Hacking) + 2 (Exploit esp.) + 6 (Exploit) + 2 (Hot-sim VR) -1 (Wound modifer) = 13 dice = 3 hits, no glitch...  (http://invisiblecastle.com/roller/view/3913444/)
Against a dice pool of 14d, that's too little, so I'm spending my last Edge use to reroll misses.
10 misses = 10 dice = 0 hits, no glitch (http://invisiblecastle.com/roller/view/3913448/)

Already on the admin account, Fractal knew, that the direct order would be rejected, but he could see other admin accounts (orders for IC signed with other signature), under constant barrage of deadly bullets hitting him time and time again he quickly forged them to spell UNLOAD and handed them to the node for processing.

Quote from: ooc
IC deactivate resistance -> System(5) + Firewall(5) + resticted alert(4) 14d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3914121/)

COMMAND ACCEPTED

The sound of alert was still audible, but the bullets were no longer flying ...

Quote from: ooc
CT #1 IP #3
IC unloads
you're up
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <02-08-13/1535:43>
Fractal stood in awe as he saw that his bad coded line has passed through the system defenses. Maybe Lady Luck likes to play games, after all.
Well, his wounds were hurting too much for him to waste time on pondering on the nature of fate, so instead of philosophizing, Fractal punched some more code to try to deactivate the alarm.

Quote from: Issuing order to the system via hacking attempt
Trying to issue order to set the alarm off
4 (Hacking) + 2 (Specialization) + 6 (Exploit) + 2 (Hot-sim VR) - 2 (Wounds modifier) = 12 dice = 1 hit, no glitch (http://invisiblecastle.com/roller/view/3914143/)
Well, even though that's a disputed roll, I doubt the system will let me go with just 1 hit. So, to speed things up, I will simulate some more rounds, so that we may know how many turns we will spend until the alarm is set off. By my accounts, Fractal would need to succeed in this in his next 6 attempts in order to still have time to cancel the shutdown sequence, right?
2º Attempt = 10 dice = 5 hits, no glitch
3º Attempt = 10 dice = 3 hits, no glitch
4º Attempt = 10 dice = 5 hits, no glitch
5º Attempt = 10 dice = 1 hits, no glitch
6º Attempt = 10 dice = 5 hits, no glitch (http://invisiblecastle.com/roller/view/3914155/)
Well, after he manage to shut the alarm down, then he will stop the shutdown process.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-08-13/1553:10>
Quote from: ooc
The problem is repeated attemtps get -2 per try, remeber?
anyway onto rolling, first attempt -> 14d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3914165/) resisted

CT #2 IP#1
scratching 1 hit from the 2nd attempt 12d6.hits(5) → [4,2,1,4,1,6,5,4,6,5,4,5] = (5) 4
resitance roll: 14d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3914167/) resisted

CT #2 IP #2
scratching 2 hits -> 12d6.hits(5) → [2,6,1,3,1,1,4,1,6,2,2,5] = (3) 1 hit and a glitch
automatic failure, plus your badly written code forced shutdown of additional system routines 4/10 hits necessary

CT #2 IP #3
scratching 2 hits -> 12d6.hits(5) → [6,2,4,6,5,4,4,5,2,4,4,5] = (5) 3 hits
14d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3914172/) resisted
forced shutdown -> System+Response(10, 1 Combat Turn) Test -> 10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3914169/) 7/10 hits necessary
after that with 4 dices left no real chances of stopping the alert

the painful VR vision of the node that box itself and decompose its walls, with more and more consturcts dissolving into non-existance surrounded Fractals icon. repeatedly pressing commands, windows, using his all hacking tricks proven false COMMAND REJECTED! REJECTED! REJECTED!
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <02-08-13/1603:39>
A bad choice... again. Fractal could almost felt sorry for himself, but there was not enough time even for that. He would be unable to stop the server shut down, so his only choice was to trust luck again in finding the file before everything ends. He blames himself for the lack of strategy, and open a Browse window. Now things must be done quickly.

Quote from: Datasearch
1 Attempt = 2 (Data search) + 4 (Browse) + 2 (Hot-sim VR) - 2 (Wounds) = 6 dice = 1 hit, no glitch (http://invisiblecastle.com/roller/view/3914197/)
2 Attempt = 6 dice - 2 = 4 dice = 2 hits, no glitch (http://invisiblecastle.com/roller/view/3914201/)
After that, there's nothing much that can be done, as Fractal wouldn't have enough time even to transfer the file even if he found it.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <02-08-13/1604:33>
Mouse was performing his magic when the analyze program of the lock was just about to spot him. He then remembered recent a firmware update from his initial analysis of the lock model that just might do the trick...

Click...

The virtual representation of the lock opened. Yessss. Mouse thought to himself.

He left the node quickly since Mr Fractal would be unplugging it quickly and he didn't want to get dumped. Back in Mr. Fractal's node he felt the connection begin to slow and strain...oh crap! He felt that conidtion many times before. He quickly jumped back to his bio node just in case the connection terminated.

Microseconds afterward Mr. Fractal's node disappeared. Checking the bio monitors and TacNet confirmed that they had lost connectivity with Mr. Fractal.
@team: the room must be shielded. I guess we wait.

Man he really wishes he could be inside there. In the meantime he will wait until connectivity is re-established with Mr. Fractal.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-08-13/1612:22>
Quote from: Datasearch
1 Attempt = 2 (Data search) + 4 (Browse) + 2 (Hot-sim VR) - 2 (Wounds) = 6 dice = 1 hit, no glitch (http://invisiblecastle.com/roller/view/3914197/)
2 Attempt = 6 dice - 2 = 4 dice = 2 hits, no glitch (http://invisiblecastle.com/roller/view/3914201/)
After that, there's nothing much that can be done, as Fractal wouldn't have enough time even to transfer the file even if he found it.

Quote from: ooc
1 hit is enough to find the file
The file is strongly encrypted, but it does not need to be decrypted before it can be transferred. Tabitha wanted file not it's contnet, so she probably has has the proper passcode to decrypt the file.
simple action to trasnfer
free action to flip into AR

despite blood dripping from the nose, and ears, despite his bloodshot eyes (a really strange effect on those silver, metalic eyes - like a small goblets filled with too much blood - but I disgress) he watched the transfer progress bar....
the connection with the server ceased...
furiously he browsed through his own files ....
yes the files is there ...
is it complete? ...
...
yes
the server lights blinked one last time, the sound of coolers faded
you got it

about that time you noticed, that Sunshine is nowhere to be found
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <02-08-13/1838:10>
Fractal's body "wakes" from it's very active slumber, and he realizes he is now alone in the server room. He sights, and realizes the pain and dry throat made his voice harsh, almost unrecognizable. That's another situation to consider a near-death experience.

In this line of work, that's something to be expected. And that's the part Fractal does not like.

The elf rises from his seat, and notes Sunshine's absence as an almost sad thing. If she was there and survived the whole endeavor, she could have gained a plus in her payment: Fractal was true when he said he liked an adventurous girl. Anyway, glancing behind at the server, he thought that the worst was in the past.

And then, looking at the door, he thought that the worst might still be to come.

The elf draw his tasers, hoping that there's no need for them.

A last glance at the paintings: they are really not his style, but he could make some money with them. Stealing art is not something Fractal considers worth doing, but the visit to this room has already costed him too much. The sad truth is that he doubts to be able to leave the building with them.

Weapons in hand, he opens the door and listen attentively for any sign of a presence in the corridor. Then, he readies himself and leave, ordering the 'link to transfer the file to Omar's link.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-09-13/0132:57>
No one is in the corridor.

the guardsin the lobby exchange last remarks and weapons, and leave the parlor. Others start to spreadinside the building resuming theirs position.
in just a moment guards will start allowance of the people from the queue.
On the tactnet AR view Fractal figurine returned marking critical life condition from his biomonitor. Connection wsa reestablished and immediatelly the transfer of file had begun.


Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <02-09-13/0742:55>
As soon as he perceives the transfer initiating, the elf sent a message to the team. @Team: Guys, I got the file, but I'm in bad shape for a fight. I'll need help leaving this place. Omar, if you could please shut the energy down, it would be great. Also, if your drones could make some trouble, that would help.

He walks slowly towards the end of the corridor, waiting for the team response. After the time of a sigh, he shoots another message. @Team: I could almost make a raise in our profits here. There are two pictures on the server room that were ought to be sold for a nice plus, but the things are too big and cumbersome for my to slipped over with them. Sorry. The team can perceive that it's not usual for Fractal to feel sorry for something he did. There's something strange with the elf, that's sure.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <02-09-13/1929:27>
As soon as the connection is established, Mouse perceives Mr. Fractal's status. There's the obvious red warning indication of his bio monitor status and the notification that he was successful and in trouble. Mouse wastes no time. Unca Sam has already paid a hefty price for this data we are to retrieve and Mouse is gonna make sure we get it. He goes in to Mr. Fractals comlink to get the file.

Parsing Mr Fractal's directory tree for a file copied in the last five minutes, he finds the last traces of the file mid transfer. Tailing it to its final destination, he realizes that it was transferred to Unca Omar.

Good Mouse thinks...

He removes the data regarding the hack and file transfers from Mr. fractals system. Not his best job, but he should be able to use the it wasn't me excuse to buy some time.

Unca Omar should have the emp blast ready to go, so he then gets back into his own node and returns to the mundaneness of reality.

ready when you are Unca Omar.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <02-10-13/1101:41>
OK. Seems like you have clear path, since guards are still here with Lips. Not that I advice you to move now. Cavlkery is moving, we`ll pick you up at the entrance.
Omar triggers the "Engange targets" command for D1 and D2.
Since Lips was laying low, there was no need to pull the punches. Multiple targets in the area, and as D1 was told to suppress the area, the most efective method in such situation is suppresive fire. D1 strenghtens his stand, gecko pads activated, and WhiteKnight began ro roar his warsong:
Pilot(3)+Targetting(3)+Smartgun(2) (8d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3917877/)

Quote from: OOC
Every target in area makes Reaction+Edge roll, thresshold 5. Those hit are oposing 6S(e). Nonconductivity applies. Electric damage applies also.

At the same time the first EMP blast strikes right into the energy lines of the brothel. Omar hopes at least that the lights will go out.
Pilot(3)+Targetting(3)+Smartgun(2) (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3917883/)

Dobbey follows the waypoints, breaks throught window into the corridor and moves towards stairway.

Well those were automated actions of the hound pack. Omar himself was up to something else.
Nanosecond stretched, as Omars consciousness jumps into the Dalmatian above. Threat indicators for individual targets reveals single fact, that leads to the only possible course of actions:
Geek the mage first!

Sensor(6)+Gunnery(4)+VR(2)+Rig(2)+Smartgun(2)+TacNet(2) (18d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3917895/)
Vision enhancement(+3) (3d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3917896/)
DV8 AP-7

(INI 16,IP1/3)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-10-13/1444:20>
Quote from: ooc
tactical situation:
VAN - where Omar and Mouse reside
L - Lips
F - Fractal

M - Mage
K - Katsuo
red dots - guards
yellow dot - neutrals

red - H-like shape is an energy supply line

ground level:
(https://dl.dropbox.com/u/28216465/shadowrun/rising%20sin%20-%20ground%20level%201.png)

basement level
(https://dl.dropbox.com/u/28216465/shadowrun/rising%20sin%20-%20basement%20level%201.png)

first level
(https://dl.dropbox.com/u/28216465/shadowrun/rising%20sin%20-%20first%20level%201.png)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-10-13/1538:13>
OK. Seems like you have clear path, since guards are still here with Lips. Not that I advice you to move now. Cavlkery is moving, we`ll pick you up at the entrance.
Omar triggers the "Engange targets" command for D1 and D2.
Since Lips was laying low, there was no need to pull the punches. Multiple targets in the area, and as D1 was told to suppress the area, the most efective method in such situation is suppresive fire. D1 strenghtens his stand, gecko pads activated, and WhiteKnight began ro roar his warsong:
Pilot(3)+Targetting(3)+Smartgun(2) (8d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3917877/)

Quote from: OOC
Every target in area makes Reaction+Edge roll, thresshold 5. Those hit are oposing 6S(e). Nonconductivity applies. Electric damage applies also.

Quote from: ooc
this is a shoot from ambush, they are all distracted with Lips, I'll skip the rolling.

two guards at the doors:
Reaction(5) 5d6.hits(5)=3, 5d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3918199/) both are hit
Damage Value 6S(e) -> Resisted with Half Impact of Armor Vest + PPP Suite
Damage resistance -> Body(4) + Half Impact(5) -> 9d6.hits(5)=3, 9d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3918270/) both attacks are scored 3S
Stun resistance -> Body(4) + Willpower(3) + HalfImpact(5) - Wound modifer(1) -> 12d6.hits(5)=2, 12d6.hits(5)=7 (http://invisiblecastle.com/roller/view/3918281/)
First one is stunned for 2 + 2 net hits, total of 4 combat turns.
Second resists and stands with 3S damage.

two guards in the lobby Reaction(5) + Partial Cover(2) ->8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3918258/), 7d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3918259/) both are hit as well
Damage Value 6S(e) -> Body(4) + HalfImpact(2) -> 6d6.hits(5)=2, 6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3918290/) 4S and 5S
Stun resistance -> Body(4) + Willpower(3) + HalfImpact(2) - Wound Modifier(1) -> 8d6.hits(5)=2, 8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3918291/) both are down respectively for 4 and 5 combat turns.

Bullets filled the air. Four guards are ambushed within range. and three of them fallen paralyzed by electric shock.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-10-13/1544:11>
At the same time the first EMP blast strikes right into the energy lines of the brothel. Omar hopes at least that the lights will go out.
Pilot(3)+Targetting(3)+Smartgun(2) (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3917883/)

Quote from: ooc
1 hit necessary and scored

In a sudden explosion the energy supply line cut the grid and the parlor went dark.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-10-13/1551:35>
Dobbey follows the waypoints, breaks throught window into the corridor and moves towards stairway.

Dobbey breaks in.

Quote from: ooc
ambush roll please
guard closer to the window rolls: 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3918319/)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <02-10-13/1643:52>
Dobbey enters...
Pilot(3)+Response(4)+Ambush(6) (13d6.hits(5)=8) (http://invisiblecastle.com/roller/view/3918365/)
Quote from: OOC
5 nethits. Critical success :)
...
and catches guard...completely off-guard.

As it speeds down the corridor, two sillenced bursts send surprised guard dancing in the sparks of electric bolts:
Pilot(3)+Targeting(3)+Smartgun(2)-Running(2)+Point Blank(2) (8d6.hits(5)=1, 8d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3918375/)

Burst DV=8S(e)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-10-13/1710:23>
Well those were automated actions of the hound pack. Omar himself was up to something else.
Nanosecond stretched, as Omars consciousness jumps into the Dalmatian above. Threat indicators for individual targets reveals single fact, that leads to the only possible course of actions:
Geek the mage first!

Sensor(6)+Gunnery(4)+VR(2)+Rig(2)+Smartgun(2)+TacNet(2) (18d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3917895/)
Vision enhancement(+3) (3d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3917896/)
DV8 AP-7

suppressive fire, was enough to tip the mage, so he has his chance to defence (jumping behind the bystander in the queue).

Quote from: ooc
vision enhancement removed the distance modifier
defence: Reaction(3) -> 3d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3918358/)
Damage Value 8P + 4 net hits -> 12P, resisted with ballistic armor - Auctioneer Business Suit (5/3), but nullified by gun
Damage Resistance Body(5) + Edge(3) -> 8d6.hitsopen(5,6)=2 (http://invisiblecastle.com/roller/view/3918372/)

... but he didn't reach the safety, as death from above took him sharply
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-10-13/1716:06>
Dobbey enters...
Pilot(3)+Response(4)+Ambush(6) (13d6.hits(5)=8) (http://invisiblecastle.com/roller/view/3918365/)
Quote from: OOC
5 nethits. Critical success :)
...
and catches guard...completely off-guard.

As it speeds down the corridor, two sillenced bursts send surprised guard dancing in the sparks of electric bolts:
Pilot(3)+Targeting(3)+Smartgun(2)-Running(2)+Point Blank(2) (8d6.hits(5)=1, 8d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3918375/)

Burst DV=8S(e)

Quote from: ooc
can't defend, so straight damage resistance rolls:
Body(4) + HalfImpact(2) -> 6d6.hits(5)=2, 6d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3918396/)
this is 14S -> 10S + 4P
and automatic knockdown

to the cacophony of shots, a short, broken shriek was added at the first floor
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-10-13/1753:17>
Quote from: ooc
tactical update after guards move - those outside run toward shooters, the one standing indoors, moved inside, Lips, crawled to the alley and bystandanders spread.

(https://dl.dropbox.com/u/28216465/shadowrun/rising%20sin%20-%20ground%20level%202.png)
those with more then 1 IP can post their actions.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <02-11-13/1120:11>
Quote from: Initiative
Since Fractal can clearly listen to the shots and shouts of the upper floor, I'm considering him to be under effects of Combat Paralysis.
Normal Initiative = 3 (Reaction) + 4 (Intuition) - 2 (Wounds modifiers) = 5 dice
Under Effects of Combat Paralysis = 5 / 2 = 2 dice = no hits, no glitch (http://invisiblecastle.com/roller/view/3919781/)
Initiative  for this CT is 2, so Fractal is pretty much the last guy to act

Seeing that the lights went dark and feeling his best chance to escape is that one, Fractal uses the time he has to run towards the staircase. He hums a ultrasound symphony, and, like a whale, avoid the obstacles while searching for a way in the deeps (of the basement floor).
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <02-11-13/1433:50>
2nd IP:

Mouse, I`ll take care of the violence for now, well I need you to hack the Gridtm and prepare the escape route for us...and stop or delay incoming reinforcements. Just be creative, I know you will like it. Ill send waypoints once you are in.

Since other significant targets are out of sight now, with the speed of thought Omar`s consciousness relocates and Omar becomes invisible dog on the warpath. This is what it feels to be Dobbey. And it feels good.

He bounces of the floor, using not just floor, but also gecko pads and walls to get the momentum and right direction, speeds around the corner and crushes into guard, resembling real doberman jumping on its prey:

Ground/Remote control(5/7)+Resp(4)+VR(2)+Rig(2)+Nanites(3)+Handling(0) (18d6.hits(5)=8) (http://invisiblecastle.com/roller/view/3920279/)

Landing should be safe...
Ground/Remote control(5/7)+Resp(4)+VR(2)+Rig(2)+Nanites(3)+Handling(0) (18d6.hits(5)=7) (http://invisiblecastle.com/roller/view/3920301/)

...and DOmarobbey continues down the stairway, leaving thug in whatever shape he ends up.

D1 continues following the order. Targets in front of the entrance were disabled, well there were more targets incomming from left and right side of the target area.Two fast leaps get the robodog into the possition, where it was able to turn the smoking barrel at those to the left, as they were closer and as such possed higher threat. Another bulletstorm swept the street, sprayed the three Yakuza goons with electric kisses.

Pilot(3)+Targeting(3)+Smartgun(2) (8d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3920072/)

As some of them were still standing, D1 continues in the "pacification" as it was ordered to:
3rd IP
Pilot(3)+Targeting(3)+Smartgun(2) (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3920075/)
(Two Edge+RE rolls (-1 for defense possibly applies), Thresshold 1, 3. Fail results into 6S(e))

D1: Ammo remaining (40x SnS)

D2: As powerlines went out, dogbrain almost feel something close to satisfaction.Following tactical priority list, its next shot targets the building entrance.
Pilot(3)+Targeting(3)+Smartgun(2) (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3920090/)

(Entrance sensors (if any, if working...) etc are subject to EMP)

Goals fulfilled, D2 starts to descent to the alley.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-11-13/1559:27>
D1 continues following the order. Targets in front of the entrance were disabled, well there were more targets incomming from left and right side of the target area.Two fast leaps get the robodog into the possition, where it was able to turn the smoking barrel at those to the left, as they were closer and as such possed higher threat. Another bulletstorm swept the street, sprayed the three Yakuza goons with electric kisses.

Pilot(3)+Targeting(3)+Smartgun(2) (8d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3920072/)

As some of them were still standing, D1 continues in the "pacification" as it was ordered to:
3rd IP
Pilot(3)+Targeting(3)+Smartgun(2) (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3920075/)
(Two Edge+RE rolls (-1 for defense possibly applies), Thresshold 1, 3. Fail results into 6S(e))

Quote from: ooc
To suppress the entire area of the goons, three bystanders are caught in the spray.

The goons from the left use the full defense interrupt and drop down.
Reaction(5) + Dodge(3) + Specialization(2, Ranged) -> 10d6.hits(5)=2, 10d6.hits(5)=1, 10d6.hits(5)=2, 10d6.hits(5)=3, 10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3920219/) all of them dodged easily the rushed salvo, though one had tripped (glitch) doing so. He'll have additional -1 modifier to his next action.

three bystanders also on full defense (even if it does not give them any bonuses)
Reaction(3) -> 3d6.hits(5)=0, 3d6.hits(5)=1, 3d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3920224/) One hit, two dodged.
bystander damage resist Body(3) + HalfImpact(0, armored clothing) -> 3d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3920229/) 5S taken, wound modifier -1
Shock resists -> Body(3) + Willpower(3) + HalfImpact(0) - Wound modifier(1) -> 5d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3920234/) stunned for 3 turns

3IP second salvo
goons
defense Reaction(5) + Dodge(3) + Specialization(2, Ranged) - successfuly dodged (1) -> 9d6.hits(5)=2, 9d6.hits(5)=1, 9d6.hits(5)=4, 9d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3920236/) and the tripping one 8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3920239/), 3 hits, 2 dodged.
Damage resist 6S(e) -> Body(4) + HalfImpact(2) -> 6d6.hits(5)=2, 6d6.hits(5)=1, 6d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3920246/) 4, 5 and 6S taken
stun resist -> Body(4) + Willpower(3) + HalfImpact(2) - Wound Modifier(1 or 2) -> 8d6.hits(5)=2, 8d6.hits(5)=5, 7d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3920253/) two stunned for 3 combat turns, one (5S) saved

bystanders
defense Reaction(3) - successfully dodged(1) -> 3d6.hits(5)=2, 3d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3920258/), both hit
Damage resist -> 3d6.hits(5)=0, 3d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3920263/) 6s and 4s taken
stun resist -> Body(3) + Willpower(3) - Wound modifier(2 and 1) -> 4d6.hits(5)=3, 5d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3920269/) 6S saved, the other got heart palpitation (critical glitch) turning the 4S into 4P and stun.

summary, two out of three bystanders down and two out of five goons down
(https://dl.dropbox.com/u/28216465/shadowrun/rising%20sin%20-%20ground%20level%203.png)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-11-13/1605:51>
2nd IP:

D2: As powerlines went out, dogbrain almost feel something close to satisfaction.Following tactical priority list, its next shot targets the building entrance.
Pilot(3)+Targeting(3)+Smartgun(2) (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3920090/)

(Entrance sensors (if any, if working...) etc are subject to EMP)

Goals fulfilled, D2 starts to descent to the alley.

Quote from: ooc
entrance maglock probably fried down
D2 descends, make a climbing roll, it is 10 meters to descend (three floors, at roughly three meters each)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-11-13/1610:34>
Seeing that the lights went dark and feeling his best chance to escape is that one, Fractal uses the time he has to run towards the staircase. He hums a ultrasound symphony, and, like a whale, avoid the obstacles while searching for a way in the deeps (of the basement floor).

There are some panicked moves, yelling and frightened shouts. peopel turning over tables and trampling each other.
You notice some of them (those equipped with some low light or thermo vision appliances) are behaving more consciously but even them are fairly fearful.

At the end of the hall some people start climbing up, only to hear, Stay where you are morons. and when ignored, those were followed with two LOUD semi auto pistol shots, a yell of pain and terror and the wave of people backed down. I told you to stay down.
The noise volume is starting to pain your enhanced senses.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-11-13/1720:45>
2nd IP:
Since other significant targets are out of sight now, with the speed of thought Omar`s consciousness relocates and Omar becomes invisible dog on the warpath. This is what it feels to be Dobbey. And it feels good.

He bounces of the floor, using not just floor, but also gecko pads and walls to get the momentum and right direction, speeds around the corner and crushes into guard, resembling real doberman jumping on its prey:

Ground/Remote control(5/7)+Resp(4)+VR(2)+Rig(2)+Nanites(3)+Handling(0) (18d6.hits(5)=8) (http://invisiblecastle.com/roller/view/3920279/)

Landing should be safe...
Ground/Remote control(5/7)+Resp(4)+VR(2)+Rig(2)+Nanites(3)+Handling(0) (18d6.hits(5)=7) (http://invisiblecastle.com/roller/view/3920301/)

...and DOmarobbey continues down the stairway, leaving thug in whatever shape he ends up.

Quote from: ooc
they yakuza guard was on patrol, and while there is machine gun fire outside, he could hear the shriek of his partner on the floor, also 200 of metal thumping on the floor kind of stand out from the normal sound (well the thumping is common, but rarely metalic one)
Intuition(3) + Perception(3) + sound enhancement(3) + distracted(-2) + sound stand out(2) -> treshold silenced gunfire(2), shriek and thumping(1) -> heard on autobuy.

he spent his free action to communicate and delayed rest of the actions. When doberman appeared, he used his action to jump out of his way.
normal defense would be Rea + Dodge, but since he is going full defense, he'll get double dodge
Reaction(5) + Dodge(3) + Dodge(3) -> 11d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3920371/) (not that it helps) 6 net hits, (with a speed of 10) that nets 8P (drone resists 4P, which I think is less than armor so ignored)
damage resist -> Body(4) + HalfImpact(2) -> 6d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3920374/) 4P taken, -1 wound modifer

The battered guard was left behind

Quote from: ooc
tactical update for the first floor

(https://dl.dropbox.com/u/28216465/shadowrun/rising%20sin%20-%20first%20level%202.png)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <02-12-13/1911:57>
@courier sprite: scan for the district public access node and give me it's system stats, please.
Mouse then issues command>agent -r4 -exploit4, -stealth4
Loading and running the agent program he has with it first starting its exploit programs and then it's stealth. It will load the armor and attack programs afterwards.
Mouse will then merge his Denver map with current location and best escape routes.
message>agent status running
message>agent status exploit loaded
As he is compiling these entries...the courier returns 04e2:5d4a:bc56:0d24 and a list of statistics of the node and dissipates.
His exit routes compiled...message>agent status stealth loaded.

His virtual perception shifts to the public node his agent following. The agents aren't the best for hacking but their neural networks are sophisticated enough to point out the potential system flaws.
Exploit assist: agent4+exploit4=8d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3922123/) his max for assisting
Mouse going for admin: hacking4+spec2+exploit10+TM2+agent4=22d6.hits(5)=7 (http://invisiblecastle.com/roller/view/3922130/)
Spend a point of edge to reroll failures:15d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3922135/)
Total of 12 successes. 1/2 edge remaining.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-13-13/0951:25>
@courier sprite: scan for the district public access node and give me it's system stats, please.
Mouse then issues command>agent -r4 -exploit4, -stealth4
Loading and running the agent program he has with it first starting its exploit programs and then it's stealth. It will load the armor and attack programs afterwards.
Mouse will then merge his Denver map with current location and best escape routes.
message>agent status running
message>agent status exploit loaded
As he is compiling these entries...the courier returns 04e2:5d4a:bc56:0d24 and a list of statistics of the node and dissipates.
His exit routes compiled...message>agent status stealth loaded.

Quote from: ooc
CT #1 IP#1
Mouse - simple action - call sprite
Mouse - free action - trasnmit phrase -> courier
Courier - complex action - matrix perception

CT #1 IP #2
Mouse - complex action - run agent
Agent - complex action - run exploit program
Courier - simple action - transmit data
Courier - simple action - dismissess

CT #1 IP#3
Agent - complex action - run stealth program

Quote

His virtual perception shifts to the public node his agent following. The agents aren't the best for hacking but their neural networks are sophisticated enough to point out the potential system flaws.
Exploit assist: agent4+exploit4=8d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3922123/) his max for assisting
Mouse going for admin: hacking4+spec2+exploit10+TM2+agent4=22d6.hits(5)=7 (http://invisiblecastle.com/roller/view/3922130/)
Spend a point of edge to reroll failures:15d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3922135/)
Total of 12 successes. 1/2 edge remaining.

Quote from: ooc
CT #2 IP #1
Grid node stats:
System 4, Firewall 4, Response 4, Signal 4 (1 kilometer)
Node is unencrypted, public access.
public account priviledges: request travel information (pathfinidng, traffic information, public transport information, weather, news, point of interest infromation), virtual tourist shows, register movement (automatic)
user account priviledges: customized versions of information available on public nodes, agent services (in queue as the resources allow): booking, taxi, virtual tourist guide

hacking attempt 12/(4+6) hits scored
hacking attempt resistance Firewall(4)+Analyze(4) -> 8d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3922980/) 0/4 hits necessary
CLEAN ENTRY !!! - admin priviledges
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-13-13/1003:48>
Quote from: ooc
CT #2 IP#1
initiative rolls:
goons left: 8 + 8d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3922984/) -> 12
goons right: 8 + 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3922985/) -> 11
goons inside, ground level: 8 + 8d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3922986/) -> 13
goon doors, wounded, 7 + 7d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3922987/) -> 10
goon first level, wounded, 7 + 7d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3922988/) -> 10
goon casino level, 8 + 8d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3922993/) -> 13
Katsua, 8 + 8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3922989/) -> 10
Lips, 8 + 8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3922992/) -> 10
all goons and Katsua have 1IP

missing initiative rools, Snake, agent, Omar, dalmatian, D1, D2, Dobbey, Fractal
[Snake, agent, already done for that IP matrix 3IP][Dobbey 3IP][Omar matrix 3IP 16][goon casino 13][goons inside 13][goons left 12][D1 3IP 11][D2 3IP 11][goons right 11][Dalmatian 3IP 10][Lips 10][goon doors 10][goon first level 10][Katsua 10][Fractal 6]
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <02-13-13/1126:14>
Quote from: Initiative roll
4 (Intuition) + 3 (Reaction) - 2 (Wound modifiers) = 5 dice = 1 hit, no glitch (http://invisiblecastle.com/roller/view/3923056/)
Fractal's initiative for CT#2 = 6. Guess he will be the last to go.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <02-13-13/1157:52>
CT2,
Omar: INI 16

Drones: Resp(4)+Pilot(3)+Tacnet(2) D1, D2, Dalmatian (9d6.hits(5)=4, 9d6.hits(5)=4, 9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3922791/) = D1:11,D2:11,Dalmatian:10

Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <02-14-13/1408:20>
Having assessed the situation Omar decides to take a risky but possibly effective step. A few steps down the stairs maneuver Domarobbey into the position with clear shot at Katsua:

RESP(4)+Gunnery(4)+Smartgun(2)+VR(2)+Rig(2)-SpamZone(1) (13d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3924658/)

Short SnS burst should be enough to cause some troubles to her.
(8S(e)+hits)

Omar switches to audio output immediately and with all sources connected to network he shouts as loudly as possible:

"DROP YOUR WEAPONS OR KATSUA IS GOING TO DIE!"

Thugs have only a few moments to decide...
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-15-13/1058:23>
Quote from: ooc
simple action - shoot
free action - transmit phrase to the speakers

shoot full defence - Reaction(4) + Dodge(2)  + Specialization(2) ->
8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3925950/)
Edge reroll missess -> 6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3925951/) -> total 3 hits.
Damage Value = 9S(e)
Damage resist: Body(6) + HalfImpact(3) + Nonconductivity(6) -> 15d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3926116/) 3S damage, -1 wound modifier
Stun resist: Body(6) + Willpower(6) + HalfImpact(3) + Nonconductivity(6) - WoundModifier(1) -> treshold 3 -> 20d6 -> 5 hits on buying

Katsua (despite the name ending in 'a') is a men, btw.

Unexpected appearance of the drone, caught the yakuza boss  offguard. He managed to throw himself into the lobby, but before he disappeared there the short burst hit him in the chest without visibly hurting him.

Quote from: ooc
intimidation roll (resisted with Intimidation + Willpower) modifers:
target is hostile -3
desired result is of no value -> the choice is disastruous if they give up, and equally disastrous if you kill the Katsua
your sudden appearance count as 'ace in the hole' +2 -> they certainly didn't expect you to pass the two guards up there and shoot at the boss from the inside
your are wielding an obvious weapon +2
you're outnumbered -2
total modifiers -1

as for the applicability of the charisma, whether you're using a tool or not, it is still your own words, your charisma, and style of trasnmitting the message (regardless of good other conditions, that is reflected in low modifier to the roll despite high hostility and professional training of the goons - and that why the rolls are needed for both and for low skill ratings).
in this case, since you have low charisma, you choose a slightly too high tone of the speaker, and a robotic style that did not convey any emotion, resulting in less threateaning power than it could be when Fractal would be the one using the same equipment.

AND you can still use EDGE
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-15-13/1101:46>
Quote from: ooc
CT #2 IP#1
[Snake, agent, already done for that IP matrix 3IP][Dobbey 3IP][Omar matrix 3IP 16, pending intimidation roll][Katsua 10, full defense][goon casino 13, delaying][goons inside 13, once intimidation roll will be resolved][goons left 12][D1 3IP 11][D2 3IP 11][goons right 11][Dalmatian 3IP 10][Lips 10][goon doors 10][goon first level 10][Fractal 6]
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-15-13/1506:37>
Somehow the yakuza goons weren't subdued into submission by the appearance of the drone (or maybe it was the miserable effect of its shooting at the yakuza boss) and with intimidation attempt failed, they return automated fire.

Quote from: ooc

inside goon #1 (close to the door on the left side)
visual perception roll for targetting: Intuition(3) + Perception(3, specialization in spotting cheats does not apply :) )  - PartialLight (2, light from the street, through the windows) + LowLightVisualEnhancement(2) - ChameleonCoating(4)  -> 2 dices, treshold 1 (something is or isn't on the stairs to shoot at) -> 2d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3928170/) can hear it, can't see it

two short bursts (narrow and wide) ->
narrow -> Agility(5) + Automatics(4) + Specialization(submachines, 2) + Smartgun(2) - Recoil(first burst, 2) + RecoilCompensation(1)- > 12d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3926499/) - BlindFire(6) -> [5,3,2,6,5,3,6,6,4,1,2,6] = (6) 3

wide -> Agility(5) + Automatics(4) + Specialization(submachines, 2) + Smartgun(2) - Recoil(first burst, 2) + RecoilCompensation(1) - Recoil(second burst, 3) -> 9d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3926500/) - BlindFire(6) miss again of course
damage if hit 7P + net hits out of 6

inside goon #2 (in the corridor)
perception roll, same as previous -> 2d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3928179/) spotted the drone.
two short bursts (narrow and wide) ->
narrow -> Agility(5) + Automatics(4) + Specialization(submachines, 2) + Smartgun(2) - Recoil(first burst, 2) + RecoilCompensation(1) - attacker firing from cover (2) - > 10d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3926506/), modifiers for low light nullified
wide -> 7d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3926510/)
damage 7P + net hits out of 4
damage 5P + net hits out of 2 (dodged at -2)

EDIT: added perception rolls.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-15-13/1518:20>
On the street the the goons to the left gather themselves somehow after their frantic dodges
Quote from: ooc
they used their action to dodge last turn so skipped

[Snake, agent, already done for that IP matrix 3IP][Dobbey 3IP][Omar matrix 3IP 16, pending intimidation roll][goons inside 13, shooting][goons left 12, full defense in CT#1][Katsua 10, full defense][goon casino 13, delaying][D1 3IP 11][D2 3IP 11][goons right 11][Dalmatian 3IP 10][Lips 10][goon doors 10][goon first level 10][Fractal 6]

D1 and D2 are up
pending defense rolls for Dobbey

tactical updates:
ground level
(https://dl.dropbox.com/u/28216465/shadowrun/rising%20sin%20-%20ground%20level%204.png)

basement level
(https://dl.dropbox.com/u/28216465/shadowrun/rising%20sin%20-%20basement%20level%202.png)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <02-16-13/1217:03>
As the lead started to fly, Omar decides to take preventive dodge to avoid Mouse`s robodog being too scratched...

Defesive movements almost resembles real dog. Hydraulic muscles screamed in overload...
Response(3)+Dodge(4)+VR(2)+Rig(2) (11d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3927867/)
...and the narrow burst send the very cold feeling down around Omar`s spine...He can imagine creeps being visible on his real body back in the van.
Well there will be enought time for such images once threat is completyly over

Response(3)+Dodge(4)+VR(2)+Rig(2) (10d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3927877/)

Response(3)+Dodge(4)+VR(2)+Rig(2) (7d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3927878/)

Phew
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-16-13/1657:35>
As the lead started to fly, Omar decides to take preventive dodge to avoid Mouse`s robodog being too scratched...

Defesive movements almost resembles real dog. Hydraulic muscles screamed in overload...
Response(3)+Dodge(4)+VR(2)+Rig(2) (11d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3927867/)
...and the narrow burst send the very cold feeling down around Omar`s spine...He can imagine creeps being visible on his real body back in the van.
Well there will be enought time for such images once threat is completyly over

Response(3)+Dodge(4)+VR(2)+Rig(2) (10d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3927877/)

Response(3)+Dodge(4)+VR(2)+Rig(2) (7d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3927878/)

Phew

Quote from: ooc
there is still -1 to all matrix actions.
scratching 1 dice from first dodge [5,5,1,6,4,1,5,3,6,4,5] = (6) -> 5 hits, enough to dodge first narrow burst
scratching 1 dice from second dodge [1,5,2,4,5,6,5,2,5,3] = (5) -> 5 hits no change, enough to dodge second narrow burst,
scratching 1 dice from third dodge  [2,4,1,6,4,6,5] = (3) -> 2 hits, no damage done, but the bullets never the less connected (grazing hit), bouncing from the armor harmlessly, but marking the target's more precise location for other goons.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <02-16-13/1844:42>
Acording to tactical assessment of the battlefield, targets in all previously suppressed sectors do not represent immediate threat, D1 turns its robotic head to the right, and sends warm and buzzing welcoming salvo to three goons who are just about to join the party:

Pilot(3)+Targeting(3 )+Smartgun(2) (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3928431/)
Suppressive fire, thresshold 3, 6S(e)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-17-13/0146:32>
The goons disperse dodging. One of them dashing toward Lips alley the other taking cover behind the Omar's van. Last simply dropping to the ground.

Quote from: ooc
full defense
Response(5) + Dodge(3) + Specialization(2, ranged) -> 10d6.hits(5)=4, 10d6.hits(5)=5, 10d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3929219/)
Damage resist 6S(e) -> Body(4) + HalfImpact(2) -> 6d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3929241/) 3S taken
stun resist -> Body(4) + Willpower(3) + HalfImpact(2) - Wound Modifier(1) -> 8d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3929247/) saved

it seems that the dropping to the ground that sounded like a plan was actually a result of being hit.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-17-13/0302:02>
Quote from: ooc
[Snake, agent, already done for that IP matrix 3IP][Dobbey 3IP][Omar matrix 3IP 16, pending intimidation roll][goons inside 13, shooting][goons left 12, full defense in CT#1][D1 3IP 11, shooting][D2 3IP 11, crawling down][goons right 11, full defense in CT #2][Dalmatian 3IP 10, awaiting orders at the high altitude][Katsua 10, full defense][goon casino 13, delaying][Lips 10][goon doors 10][goon first level 10][Fractal 6]

the goon dodging bullets from the drone at the street jumped into the alley with Lips, a bystander in his opinion. Imagine his surpise when the beaten mage threw a stunbolt.

Quote from: ooc
Force 10 stunbolt -> Magic(5) + Initiate(1) + Spellcasting(6) + Power focus(2) - wound modifier(1) -> 13d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3929309/) -> 2 hits
Drain Value = Force/2 - 1 -> 4P
Drain Resist -> Willpower(5) + Logic (4) -> 9d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3929366/) fully resisted

spell resistance -> Willpower(3) -> 3d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3929368/)

... and imagine Lips surprise when the his spell fizzled
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-17-13/0314:51>
goon by the doors shot two defeaning round from the manhunter pistol

Quote from: ooc
perception roll
Intuition(3) + Perception(3)  - PartialLight (2, light from the street, through the windows) + LowLightVisualEnhancement(2) - ChameleonCoating(4) + seen the sparks from the previous shots that connected(1)  -> 3 dices, treshold 1 (something is or isn't on the stairs to shoot at) -> 3d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3929371/) spotted the drone

two Manhunter shoots
Agility(5) + Pistols(4) + Specialization(semiauto, 2) + Smartugun(2) + Point blank(2) - WoundModifier(1) - Recoil(1, for the second shot) -> 14d6.hits(5)=5 4, 13d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3929372/) not really point blank, scratched two dices
Damage Value 5P + net hits, -1 AP
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-17-13/0321:46>
goon from the first door, gathered himself and run after the drone to shoot him straight into his dogbrain from his fichetti security light pistol

Quote from: ooc
simple action - stand up
free action - run
simple action - shoot at point blank

Agility(5) + Pistols(4) + Specialization(semiauto, 2) + Smartgun(2) + PointBlank(2) - WoundModifier(2) - Running(2) -> 11d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3929387/)
(would have used shot for damage, but run out of free actions)
Damage Value 4P + net hits.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <02-17-13/0501:22>
Response(3)+Dodge(4)+VR(2)+Rig(2)-previous defenses(3) (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3929418/)
5P+2, AP-1
Body(3)+Armor(6)-1AP (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3929428/)
DV:4

Response(3)+Dodge(4)+VR(2)+Rig(2)-previous defenses(4) (7d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3929421/)
5P+5, AP-1
Body(3)+Armor(6)-1AP (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3929431/)
DV:7

Dobbey destroyed

Response(3)+Dodge(4)+VR(2)+Rig(2)-previous defenses(6) (6d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3929422/)
4P+1=5, lower than armor

Omar:

2S, 4S for damage:
Will(5)+BFB(5)+Natural hardening(2) (12d6.hits(5)=3, 12d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3929437/)
1S taken

Dumpshock:
5P
Will(5)+BFB(5)+Natural hardening(2) (12d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3929441/)
No damage, -2 for matrix actions for 5 minutes

While back in the Rover:
Fuck!
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <02-17-13/1352:13>
Fractal decided that each goon down counted, and that perhaps he could use the equipment they have among them to send some chaos to their wireless talk. In order to do so, he decided his best bet was to approach the guard in this floor (he wasn't being able to climb the stairs, anyway) and surprise him with two shots from his Yamaha Pulsar.

Quote from: ooc
I'm not sure if I can get close enough to be at point-blank range, but that would be the idea. There's probably a ton of modifers on this, so I'm not sure how to roll yet.
5 (Augmented Agility) + 1 (Pistols) + 2 (Taser specialization) + 2 (Smartlink) - 2 (Wound Modifiers) = 8 dice
I'm sure there's a visibility modifier which should do something like -3, and I'm not sure if there's a way to use smartlink in the darkness (even though Fractal's echolocation is being digitally analyzed by his Simrig. So I'm waiting on your call.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <02-17-13/1433:26>
Quote from: Surprise test
4 (Intuition ) + 3 (Reation) - 2 (Wound modifiers) = 5 dice = 1 hit, no glitch (http://invisiblecastle.com/roller/view/3929794/)

Never the first to shoot, but benefiting from darkness cover, Fractal walked towards the guard and pulled the trigger twice.

Quote from: Attack test
Two simple shots with a Semiautomatic Taser (Yamaha Pulsar - Damage 6S(e), -half AP. All recoil compensated.

First Shot = 5 (Augmented Agility) + 1 (Pistols) + 2 (Taser specialization) + 2 (Smartlink) - 2 (Wound Modifiers) - 3 (visibility modifier) + 3 (Point Blank) = 8 dice = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3929824/)
Second shot = 5 (Augmented Agility) + 1 (Pistols) + 2 (Taser specialization) + 2 (Smartlink) - 2 (Wound Modifiers) - 3 (visibility modifier) + 3 (Point Blank) - 1 (Uncompensated recoil) = 7 dice = no hits, no glitch (http://invisiblecastle.com/roller/view/3929828/)

But trembling hands form fear, hurt and anger does not help, even at this distance.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-17-13/1458:33>
Quote from: Surprise test
4 (Intuition ) + 3 (Reation) - 2 (Wound modifiers) = 5 dice = 1 hit, no glitch (http://invisiblecastle.com/roller/view/3929794/)

Quote from: ooc
You missed bonus +3 for surprise and -3 for ultrasound in total darkness -> which actually doesn't change anything

Intuition(3) + Reaction(5) -6 for low light enhancement in total darkness -> 2d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3929900/) not surprised, defense applied

Quote from: Attack test
Two simple shots with a Semiautomatic Taser (Yamaha Pulsar - Damage 6S(e), -half AP. All recoil compensated.

First Shot = 5 (Augmented Agility) + 1 (Pistols) + 2 (Taser specialization) + 2 (Smartlink) - 2 (Wound Modifiers) - 3 (visibility modifier) + 3 (Point Blank) = 8 dice = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3929824/)
Second shot = 5 (Augmented Agility) + 1 (Pistols) + 2 (Taser specialization) + 2 (Smartlink) - 2 (Wound Modifiers) - 3 (visibility modifier) + 3 (Point Blank) - 1 (Uncompensated recoil) = 7 dice = no hits, no glitch (http://invisiblecastle.com/roller/view/3929828/)

Quote from: ooc
point blank is +2 not +3
-1 hit from the first shot, no change for second shot obviously

defence -> Reaction(5) -> 5d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3929927/) dodged.

goon shot back -> two short bursts
Agility(5) + Automatics(4) + Specialization(submachines, 2) + Smartlink(2) - Visual modifier(6) + Point blank(2) - Recoil(first burst, 2) + RecoilCompensation(1) - Recoil(second burst, 3) ->  8d6.hits(5)=3, 5d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3929943/)
damage values 5P + net hits, both dodged at -2
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Netzgeist on <02-17-13/1517:43>
Quote from: solving damage
3 (Reaction) - 2 (wound modifiers) - 2 (dodging a burst) = nope. Also, obviously, it only get's worse for the second one.
Damage Resistance tests
First shot (8P)
3 (Body) + 5 (Auctioneer Business Suit Ballistic Armor) = 8 dice = 1 hit, no glitch (http://invisiblecastle.com/roller/view/3929963/)
7 Physical Damage Inflicted
Second Shot (8P)
3 (Body) + 5 (Auctioneer Business Suit Ballistic Armor) = 8 dice = 1 hit, and it's a glitch (http://invisiblecastle.com/roller/view/3929969/)
Seven or more physical damage inflicted.
Anyway, Fractal's Physical Damage Track has 10 boxes, and he just filled up 4. Exactly one more than the sum of his Physical Damage Monitor and his Body Attribute, so that's the second man down on this run.

The biomonitor of the runner in the basement chimes an eerie sound, and all the team perceives a brief "critical" flashing in Fractal's health icon, just before it becomes completely silent...
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-17-13/1541:01>
Panic erupted....

thirty or so bodies trampling over themselves strom upward ...
The automatic fire in the darkness was mroe then their nerves could handle

there were pained shrieks, broken bones, women trampled over the stairs, sidearms fired
but surprisingly no shots trying to stop them down there (as all the yakuza guards were busy destroying Dobbey)

Quote from: ooc
the flow of people reached ground level by the end of CT
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <02-17-13/1657:00>
That is thrill seeker, comming to the end of the road.

Omar has bad taste in his mouth. Last few minutes tore the team apart and there is only a little to fight for on this battlefield. On the other hand...some promissess have been made, and it is time to fulfill them or die trying.

2nd:
complex action used for full defense.
Free action: Switch back to VR

3rd IP:
He takes a second to send commands to D1...
D1: Short bursts, individual targets according to threat level. Hold position
Rover: Accelerate in designed trajectory. Full throttle.

...and then jumps right into Dalmatian node.

D1: Not that shooting civilians exactly matters for dogbrain, well as tacnet assigns only low threat level to them, D1 knows who is the right enemy:

2nd+3rd IP: New set of commands
Switch to Burst fire:
Targets: dodging yaks on the left side (the only visible targets)
Pilot(3)+Targetting(3)+Smartgun(2) (8d6.hits(5)=4, 8d6.hits(5)=2, 8d6.hits(5)=3, 8d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3930111/)
Short narrow bursts:
4x DV8S(e) + nethits

CT3: INI 14
1st IP
With the situation bellow in targeting sights, Omar fells almost like a surgeon from heaven. The first bullet belongs to the man threatening Larzarus:
Sensor(6)+Gunnery(4)+Smartgun(2)+VR(2)+Rig(2)-DS(2)-Spamzone(1) (13d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3930078/)

As Rover engine roared, yakuza goon trying to hide behind the van was left in the cloud of dust. and smoke from tires. Not for long time:

Sensor(6)+Gunnery(4)+Smartgun(2)+VR(2)+Rig(2)-DS(2)-Spamzone(1) (13d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3930080/) (Reduce-2 for second target, result unaffected)

@Mouse: Brace yourself for impact!!!
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-17-13/1808:10>
That is thrill seeker, comming to the end of the road.

Omar has bad taste in his mouth. Last few minutes tore the team apart and there is only a little to fight for on this battlefield. On the other hand...some promissess have been made, and it is time to fulfill them or die trying.

2nd:
complex action used for full defense.
Free action: Switch back to VR

3rd IP:
He takes a second to send commands to D1...
D1: Short bursts, individual targets according to threat level. Hold position
Rover: Accelerate in designed trajectory. Full throttle.

...and then jumps right into Dalmatian node.

D1: Not that shooting civilians exactly matters for dogbrain, well as tacnet assigns only low threat level to them, D1 knows who is the right enemy:

2nd+3rd IP: New set of commands
Switch to Burst fire:
Targets: dodging yaks on the left side (the only visible targets)
Pilot(3)+Targetting(3)+Smartgun(2) (8d6.hits(5)=4, 8d6.hits(5)=2, 8d6.hits(5)=3, 8d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3930111/)
Short narrow bursts:
4x DV8S(e) + nethits

Quote from: ooc
IP2
Reaction(5) + Dodge(3) + Specialization(ranged, 2) -> 10d6.hits(5)=3, 9d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3930168/)
Damage Value 9S(e) and 9S(e)
Damage resist -> Body(4) + HalfImpact(2) -> 6d6.hits(5)=1, 6d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3930173/)
Damage done 8S, 6S -> automaic stun, 10S, 4P taken

IP3
Reaction(5) + Dodge(3) + Specialization(ranged, 2) -> 10d6.hits(5)=2, 9d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3930176/)
Damage Value 9S(e) and 9S(e)
Damage resist -> Body(4) + HalfImpact(2) -> 6d6.hits(5)=5, 6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3930177/)
Damage done 4S, 8S -> automatic stun -> 10S, 2P taken

Quote
CT3: INI 14
1st IP
With the situation bellow in targeting sights, Omar fells almost like a surgeon from heaven. The first bullet belongs to the man threatening Larzarus:
Sensor(6)+Gunnery(4)+Smartgun(2)+VR(2)+Rig(2)-DS(2)-Spamzone(1) (13d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3930078/)

Quote from: ooc
goons right initiative
8  + 8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3930180/) -> 10 (after Dalmatian)

didn't even knew what hit him
DV 11P AP-7
Damage resist -> Body(4) -> armor negated -> 4d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3930181/)
Damage done 10P -> dead

Quote
As Rover engine roared, yakuza goon trying to hide behind the van was left in the cloud of dust. and smoke from tires. Not for long time:

Sensor(6)+Gunnery(4)+Smartgun(2)+VR(2)+Rig(2)-DS(2)-Spamzone(1) (13d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3930080/) (Reduce-2 for second target, result unaffected)
@Mouse: Brace yourself for impact!!!

Quote from: ooc
this one was tipped of the attack so tried full defense
Reaction(5) + Dodge(3) + Specialization(ranged, 2) -> 10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3930187/) not enough
damage value 9P -7 AP
Damage resist, armor negated -> 4d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3930189/)
damage taken 6P, -2 wound modifer
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-17-13/1842:12>
Quote from: ooc
CT #3 IP #1
goons initiative 8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3930216/) 10
goons healthy -> 10
goon from the doors (wounded 3S) -> 8
goon from the first floor (wounded 4P) -> 8
Katsua - 8 + 8d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3930222/) -> 9
Lips -> 7 + 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3930219/) + 2 (wounded) -> 9

pending roll D1, mouse and agent
D2 crawling down at the end of this turn
van will hit the wall at IP3

[Omar matrix jumped in Dalmatian 3IP 14][Snake, matrix, ??][agent, matrix, ??][goons healthy 10][Lips 9][Katsua 9][goons wounded 8][D1 3IP 11, shooting]
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <02-18-13/1603:00>
Quote
Init rolls -agent: pilot4 + response5=9d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3931841/) 11
Mouse: Intuit5x2 +1=11d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3931847/) 13
The agent with Mouse, points out a list of several possible exploits from the easiest to the hardest. Mouse parses the list and selects the one he wants to use, it's more difficult, but its faster. Mouse pokes around the hole in the wall. Any hole is big enough for a mouse to get through. Mouse's icon slips through the hole appearing on the other side. No alerts. As the whiskers on his icon give a satisfied twitch a message from Unca Omar takes form "hang on".
 
Throwing the best exit strategy he already compiled to Unca Omar, Mouse proceeds to inhibit traffic to secure their route. First he will delete all other admin, security, and user accounts (other than guest) that will buy him some time.
That should complete the last ct.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-19-13/1710:10>
The goon on the street to the left, shot twice toward the drone (feel free to call him stupid or hero).
The goon on the street to the right, (both wounded and healthy) flee (the healthy one carry the wounded one).

One of the goons inside have a clear view on incoming van and shoot a two short burst toward the van. Remaining ones delayed.
The guard in the casino checks, who the hell was that guy that tried to shot him.

Quote from: ooc
goon at the street:
first shot called shot for damage, second normal ones, on both shots recoil compensated.
free action - called shot
simple action - shot
simple action - shot
Agility(5) + Pistols(4) + Specialization(semiauto, 2) + LaserSight(1) - WoundModifier(1) - CalledShot(4) - MediumRange for light pistol(1) + GroupEdge(first shot only, 2) -> 8d6.hitsopen(5,6)=4, 10d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3933834/)
Damage Value 8P + net hits on first shot, 4P + net hits on second.

Quote from: ooc
goon inside
free action - yell warning
simple action - short narrow burst
simple action - short narrow burst
Agility(5) + Automatics(4) + Specialization(submachines, 2) + Smartlink(2) - Recoil(first burst, 2) + RecoilCompensation(1) - Recoil(second burst, 3)  -> 12d6.hits(5)=5, 9d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3933864/)
Damage Value 5P + net hits + 2(burst fire) - note that the last bonus does not apply when comparing to armor
Defense is possible, but will cancel chance to break into the building (you'll have to roll another maneuver test to avoid simple side crashing into the wall)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-19-13/1715:35>
I'll get him out.  Lips shoots you a message and goes into astral.

Quote from: ooc
free action - communicate
complex action - astral projection -> from the next CT 3 IP per turn
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-19-13/1742:38>
Quote from: ooc
Katsua delays. ending the round.
unless Mouse or his agent is doing something. Omar has 2IP and 3IP.
The goons delays, and at the moment of impact take full defense to dodge out of the way if the van crashes in (the one that was shooting will use his next CT action to do so)

crashing resolve:
this is an old, but well maintained building -> structural material (a little stronger than a brick) (Armor 14, Structure rating 11 per square meter) The van will hit at the weakest point which in this case is a security door (Armor 8, Structure rating 9 per sq. meter)
The front of the Van is about 2x2,5 meters -> 5 meters, with average Armor 11 and total structure rating of 40 (mostly doors).

correct me if I'm wrong, but I think armor doesn't stack for additional sq. meters...

The van having ramming plate allows you to reach 49 DV + net hits on vehicle test when accelereated to 60, which means you need to resort to running speed and score at least one hits on vehicle test (assuming autobuy here).
Damage resisted by the van is 13P and passengers (Omar and Mouse) is 13S, both can use half impact armor to soak.

Make vehicle test (-3 for running) with a treshold of 2 to avoid crashing (if failed apply DV of 26 instead of 13 for both vehicle and passengers) - please roll this one isntead of buying, since you have some damage, and there is a possibility of glitch, making passenger damage P instead of S. net hits over this roll reduce both vehicle and passengers damage.

One more thing: crashing the car thogugh the wall is spectacular. Making it so to save (or avenge) a team member makes it heroic. Point of edge replenished.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <02-19-13/2116:54>
After deleting the given accounts, Mouse will work on the traffic jams. Turning all the lights at the intersections red, suggesting detours to areas to help further jam up desired intersections. The trick is to make sure our primary and secondary escape routes aren't blocked.

Mouse will make sure his seatbelt is fastened. Hold on could mean anything.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <02-20-13/1725:25>
CT3/ D1 ini:
Pilot(3)+Response(4) (7d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3935576/)=9

Drone tries to avoid incomming fire, well since its owner hadynt installed the defense autosoft yet, Drone wasnt too successfull:
Response(4) (4d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3935609/)
DV 8+1P incomming:
Body(3)+Armor(6) (9d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3935616/)
5P inflicted.

Second shot bounced of the armor harmlessly.
Now you got pissed it off.
2nd IP:
Pilot(3)+Targetting(3)+Smartgun(2) (8d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3935623/) (removing 1 dice for damage, doesnt chnge result)
Pilot(3)+Targetting(3)+Smartgun(2)-damage(1) (7d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3935626/)

DV: 8S(e)+Nethits

3rd IP:
Ammo low, burst fire not possible:
Switching for single shots
Pilot(3)+Targetting(3)+Smartgun(2)-damage(1) (7d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3935632/)
Pilot(3)+Targetting(3)+Smartgun(2)-damage(1) (7d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3935635/)
6S(e)+nethits

Omar:
2nd IP:
Transfer data: @Tabitha

Mission acomplished. Now, it is personnal.

The guy on the street behind Rover doesnt seem to be dead enought:
Sensor(6)+Gunnery(4)+Smartgun(2)+VR(2)+Rig(2)-DS(2)-Spamzone(1) (13d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3935655/)
8P AP-7

3rd IP:
Jump back to rover. Throught the cable, the flow of data between Rover and Omar was crystal clear: There is no noise, just peace, incomming fire and the wall to breach...and a few guys to kill.
As Rover eliminates last meters, centimeters and milimeters to the building, Omar unconsciously started to growl, deep in his throat, attuned to the roar of the engine.

For a nanosecond, it feels like inside the eye of the hurricane. Calm like in heavens.
Response(5)+Ground/Remote(5/7)+VR(2)+Rig(2)+Nanites(3)+Handling(1)+Offroad suspension/Tires(2) (22d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3935681/)
-5 dices for -2, dumpshock, -3 running. means 2 hits. Thresshold met

and then there is the pain:
Rover breaks the wall and as ramming plate absorbed most of the impact
Body(13)+Armor(20) (33d6.hits(5)=14) (http://invisiblecastle.com/roller/view/3935700/)
the only thing that is wrong is the dust and debries all over. Will need to find car wash once this is over:


For Omar and Mouse it doesn`t look that nice. Being inside the metal box when metal box hit the wall hurts most times. And this,
Body(4)+1/2 Impact(3)+Passenger protection(2) (9d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3935705/)
reroll with edge
Body(4)+1/2 Impact(3)+Passenger protection(2) (9d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3935723/)
this hurts really bad.
9S+1S=10S. 1 Stun box left
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-20-13/1751:03>
CT3/ D1 ini:
Pilot(3)+Response(4) (7d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3935576/)=9

Drone tries to avoid incomming fire, well since its owner hadynt installed the defense autosoft yet, Drone wasnt too successfull:
Response(4) (4d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3935609/)
DV 8+1P incomming:
Body(3)+Armor(6) (9d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3935616/)
5P inflicted.

Second shot bounced of the armor harmlessly.
Now you got pissed it off.
2nd IP:
Pilot(3)+Targetting(3)+Smartgun(2) (8d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3935623/) (removing 1 dice for damage, doesnt chnge result)
Pilot(3)+Targetting(3)+Smartgun(2)-damage(1) (7d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3935626/)

DV: 8S(e)+Nethits

3rd IP:
Ammo low, burst fire not possible:
Switching for single shots
Pilot(3)+Targetting(3)+Smartgun(2)-damage(1) (7d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3935632/)
Pilot(3)+Targetting(3)+Smartgun(2)-damage(1) (7d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3935635/)
6S(e)+nethits

Quote from: ooc
full dodge from the CT #4/IP#1 action
Reaction(5) + Dodge(3) + Specialization(ranged, 2) -Wound Modifier(1) - MultipleDefences(1,2,3 for respective shots) -> 9d6.hits(5)=3, 8d6.hits(5)=3, 7d6.hits(5)=3, 6d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3935733/)

and dodged all of the shoots

Quote
Omar:
2nd IP:
Transfer data: @Tabitha

Mission acomplished. Now, it is personnal.

The guy on the street behind Rover doesnt seem to be dead enought:
Sensor(6)+Gunnery(4)+Smartgun(2)+VR(2)+Rig(2)-DS(2)-Spamzone(1) (13d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3935655/)
8P AP-7

3rd IP:
Jump back to rover. Throught the cable, the flow of data between Rover and Omar was crystal clear: There is no noise, just peace, incomming fire and the wall to breach...and a few guys to kill.
As Rover eliminates last meters, centimeters and milimeters to the building, Omar unconsciously started to growl, deep in his throat, attuned to the roar of the engine.

For a nanosecond, it feels like inside the eye of the hurricane. Calm like in heavens.
Response(5)+Ground/Remote(5/7)+VR(2)+Rig(2)+Nanites(3)+Handling(1)+Offroad suspension/Tires(2) (22d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3935681/)
-5 dices for -2, dumpshock, -3 running. means 2 hits. Thresshold met

and then there is the pain:
Rover breaks the wall and as ramming plate absorbed most of the impact
Body(13)+Armor(20) (33d6.hits(5)=14) (http://invisiblecastle.com/roller/view/3935700/)
the only thing that is wrong is the dust and debries all over. Will need to find car wash once this is over:


For Omar and Mouse it doesn`t look that nice. Being inside the metal box when metal box hit the wall hurts most times. And this,
Body(4)+1/2 Impact(3)+Passenger protection(2) (9d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3935705/)
reroll with edge
Body(4)+1/2 Impact(3)+Passenger protection(2) (9d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3935723/)
this hurts really bad.
9S+1S=10S. 1 Stun box left

Quote from: ooc
pending Snake damage resistance roll of 13S
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-20-13/1807:55>
Quote from: ooc
CT #4 IP #1
goons initiative 8d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3935739/) 9
goons healthy -> 9
goon on the street (wounded 5S) -> 7 (but no action in this CT)
goon from the doors (wounded 3S) -> 7
goon from the first floor (wounded 4P) -> 7
Katsua - 8 + 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3935757/) -> 11
pending Lips

pending roll D1, D2, mouse and agent
(https://dl.dropbox.com/u/28216465/shadowrun/rising%20sin%20-%20ground%20level%205.png)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <02-20-13/1813:13>
Omar:
InitVR(11)-Damage(3) (8d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3935770/)
INI 9
Things seem blurry. The pain changes to dull pressure somewhere at the back of the consciousness in VR, like a ball chained to the leg of Igbos persona.  Omar almost loses the grip on the controlls and passed out. Only with difficulties he is able to stay focused on target, watching humans around him moving quite faster than he is used to. Or comfortable with.
Tacnet overlay is gone, as software lacks inputs needed to "analyze and assist", seing the fragments of data kept in the network, there are almost no green lights, mostly orange and red. Only a few drones are still operating on full capacity, others are damaged, destroyed or have their magazines emptied. Or combination of these values.
Screams of pain echoes on all sides, the overhelming sound of the crash still resonates in everything around. Mouse is deafeningly silent. Only another team member Omar is able to recall still standing...or at least sitting, was Lips.
As Rover covers the stairway shaft and blocks the LOS for most other guards in the house, scarred lagosian hopes Lips would be able to recover Fractal from the basement and get to the van soon enought. In his immediate sight, Omar sees only two actual problems.
Katsuya, moving somewhere on the edge of the universe, and The_man_with the_gun that destroyed Dobbey standing right in front of Rover. Slowly, Omar reaches for controlls one more time. Hopes it would be fast enought...

After the impact, vibrations of machine gun fire felt like comfortable massage. Not just in meat, but also in VR the feeling of Rover mounted weapon was close to the orgasmic feeling that comes with ejacuation. Violence and Sex.How close between those things. Even words associated: Hard. Long. Barrel. The bigger the better. Penetration. Screaming. Little death. Unconsciousness. Exstasy. And after...omni animae triste est

IP1.
Sensors(6)+Gunnery(4)+VR(2)+Rig(2)+Smartgun(2)-Wounded(3) (13d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3943033/)
Narrow, full automatic fire
DV: 16+net AP -1

Omar didn`t even had time to check the results of the attack, as his consciousness slides upwards to Dalmatian node. There is time to be triste when confrontation is over.

IP2.
Sensors(6)+Gunnery(4)+VR(2)+Rig(2)+Smartgun(2)-Wounded(3) (13d6.hits(5)=6, 13d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3943055/)
DV8+net AP-7

Sayonara street dancer


IP3:
Issue command:
@Rover: Reverse, full throttle, 3 meters.

Pilot(2)+Handling(1)+Offroad suspension/Tires(2) (5d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3943179/)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-21-13/1453:53>
Katsua disappears form visual sensors. Moving to the left.

Quote from: ooc
this was his free action, other actions are unknown to you
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <02-21-13/1912:00>
Quote
Damage resist of 13s
Body 3 + half-impact 3 + passenger protection 2:
8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3937477/)
Use edge to reroll misses:
5d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3937479/)
Mouse is at 8s
Switching to ar mouse reached down to make sure his seatbelt is fastened. As his hand finished checking the clasp, he heard the klaxon of the rover sound of impending crash. The overlay of the accounts being deleted was an erie foreshadowing of the current probable future. ****crash**** the sudden jolt knocked the shades off of mouse's face while simultaneously the seatbelt practically knocked the wind out of him as his head hit the back of the driver's. then a ringing in his ears like the time Unca Sam almost shot him for getting trapped in that BTL game. Ouch! He thought. Didn't even have the energy to utter it. He never thought he would feel relieved to feel pain. He knew he was still alive at least.
Unca Omar! The sudden thought almost sent him into unconsciousness. He fumbled with the seatbelt as he checked the ar view of his TacNet trying to read Unca Omar's vitals...no connection...he was surprised that he even maintained a connection. the rest of the team didn't look to hot either mr fractal was on the verge of death, mr lips looked like he was in a bar fight. Node wise they were missing Dobbey and the other drones, are in need of serious repair. Leaning over around the drivers seat, Unca Omar looked like something the cat dragged in. Attempting to shake Unca Omar to see if he was alright and receiving a weak grumbly groan, mouse grabs the first aid kit and sets it to work on Unca Omar. He then gets back in his seat, fastening the seatbelt (won't complain about fastening seat belts again) and...
@team: can you guys make it to the van? We have made another door on the main floor. <<ARO: map>>.
Back in hot sim mode he runs a diagnostic on the van...basically will it still operate?
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-22-13/1240:50>
mouse grabs the first aid kit and sets it to work on Unca Omar. He then gets back in his seat, fastening the seatbelt (won't complain about fastening seat belts again) and...
@team: can you guys make it to the van? We have made another door on the main floor. <<ARO: map>>.
Back in hot sim mode he runs a diagnostic on the van...basically will it still operate?

Quote from: ooc
I'll reverse your actions,
free - communicate (though note, that the only alive and receiving memebr of the team is Omar, Lips is in astral)
simple - grab medkit
simple - issue comand to medkit (note, you need to operate the thing, which is to do what it is telling you to do) - you do not have your own medkit, Fractal has his with himself, so it seems that the only one available is Lips one.

anyway defaulting the skill roll roll Logic(5) + First Aid(-1, defaulting) + medkit rating(6) + conditions (-1, average conditions) + patient has implants (-2, lots of them) -> total 7 dices

it will use your complex actions for combat turn equal to number of damage boxes healed.
your maximum is 5 hits (6 form medkit rating and -1 defaulting)

you may also try to access it and operate it remotely - simple action to log in (so this would be IP2)
but after that there is an option to use Command complex from rating instead of Logic attribute, so if you thread it to let say rating 10, you might have had
Command(10) + First Aid(-1, defaulting) + VR(2) + medkit rating(6) + conditions (-1, average conditions) + patient has implants (-2, lots of them) -> total 14 dices to roll.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-22-13/1601:47>
Quote from: ooc
Lips astral initiative -> Intuition(5) + Intuition (5) - WoundModifier(1) -> 9d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3938713/) -> 9
goin simultaneusly with healthy goons,
Spending free action to move down
spending simple action to call spirit from the astral plane
spending simple action to issue orders

spirit initiative 8 + 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3938722/) -> 11
it will begin his orders starting from the next IP
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-22-13/1615:09>
yakuza goon in the basement does nothing

Quote from: ooc
actually he delays

yakuza goon on the ground floor, runs toward the van trying to jump onto it's roof nearby the weapon mount location.

Quote from: ooc
complex action - jump on the car, he let his uzi free, but it is belted so it is carried along
Agility(5) + Strength(3) (1) -> 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3938726/) hits, success

he acts simultaneusly with Omar, so waiting for his action, if he manages to reach the roof of the van, he will be safe from shooting attack.
the other healthy goon has used his action on dodging the car as it crashed through the wall

Quote from: ooc
CT #4 IP #1

[Katsua 11, ??][Lips 9, astral][healthy goons 9][Omar, 9, matrix][goon casino 9, delaying][wounded goons 7]
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <02-23-13/0833:35>
mouse grabs the first aid kit and sets it to work on Unca Omar. He then gets back in his seat, fastening the seatbelt (won't complain about fastening seat belts again) and...
@team: can you guys make it to the van? We have made another door on the main floor. <<ARO: map>>.
Back in hot sim mode he runs a diagnostic on the van...basically will it still operate?

Quote from: ooc
I'll reverse your actions,
free - communicate (though note, that the only alive and receiving memebr of the team is Omar, Lips is in astral)
simple - grab medkit
simple - issue comand to medkit (note, you need to operate the thing, which is to do what it is telling you to do) - you do not have your own medkit, Fractal has his with himself, so it seems that the only one available is Lips one.

anyway defaulting the skill roll roll Logic(5) + First Aid(-1, defaulting) + medkit rating(6) + conditions (-1, average conditions) + patient has implants (-2, lots of them) -> total 7 dices

it will use your complex actions for combat turn equal to number of damage boxes healed.
your maximum is 5 hits (6 form medkit rating and -1 defaulting)

you may also try to access it and operate it remotely - simple action to log in (so this would be IP2)
but after that there is an option to use Command complex from rating instead of Logic attribute, so if you thread it to let say rating 10, you might have had
Command(10) + First Aid(-1, defaulting) + VR(2) + medkit rating(6) + conditions (-1, average conditions) + patient has implants (-2, lots of them) -> total 14 dices to roll.
Mouse is better off doing this hands on than attempting to thread a cf for command
7d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3939537/)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-25-13/1756:59>
After the impact, vibrations of machine gun fire felt like comfortable massage. Not just in meat, but also in VR the feeling of Rover mounted weapon was close to the orgasmic feeling that comes with ejacuation. Violence and Sex.How close between those things. Even words associated: Hard. Long. Barrel. The bigger the better. Penetration. Screaming. Little death. Unconsciousness. Exstasy. And after...omni animae triste est

IP1.
Sensors(6)+Gunnery(4)+VR(2)+Rig(2)+Smartgun(2)-Wounded(3) (13d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3943033/)
Narrow, full automatic fire
DV: 16+net AP -1

Concealed machine gun roared inside the driver's cabin filling it with noise louder beyond imagination and stunning the unexpecting Mouse even further.

Quote from: ooc
You forgot Spamzone and DumpShock modifiers -> scratching 3 dices -> scratching 1 hit
Reaction(5) + Dodge(3) + Specialization(2, Ranged) - Wounded (1) -> 10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3943618/) (scratch last dice, but no change)
Edge Reroll misses -> 7d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3943645/) total 5 hits, (again scratch one dice but no change, keep forgetting about that wound) DODGED

Just above the front window a metalic cover was blown away by the torrent of bullets that would cut the yakuza goon in half... had they hit.

Quote
Omar didn`t even had time to check the results of the attack, as his consciousness slides upwards to Dalmatian node. There is time to be triste when confrontation is over.

IP2.
Sensors(6)+Gunnery(4)+VR(2)+Rig(2)+Smartgun(2)-Wounded(3) (13d6.hits(5)=6, 13d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3943055/)
DV8+net AP-7

Sayonara street dancer


At this point two goons closed in to the van. One jumped at the roof, and the other (the one that has been previously tramped over by Dobbey) to the side. Both safe from machinegun fire.

goon at the street wasn't so lucky.. or rather he couldn't simultaneusly dodge the shots form the ground drone and the aerial one.

Quote from: ooc
Reaction(5) + Dodge(3) + Specialization(ranged, 2) -Wound Modifier(1) - MultipleDefences(4,5 for respective shots) -> 5d6.hits(5)=3, 4d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3943655/)
Damage Value: 11P and 13P, armor nullified
Damage Resistance: Body(4) -> 4d6.hits(5)=1, 4d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3943657/) 10P and 13P
First shot had killed him mid jump, the other just pierced and pinned to the ground.

Quote
IP3:
Issue command:
@Rover: Reverse, full throttle, 3 meters.

Pilot(2)+Handling(1)+Offroad suspension/Tires(2) (5d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3943179/)

Rover roars back forcing the yakuza on roof to take the jump back to the ground to avoid being swept by the wall, and the other to the side.

Quote from: ooc
counts as full defence.
the goon jumping down has to resist falling damage from 2 meters height
Damage Value 2S + 1 due to rubbles from the crashed wall.
Resisted with Body(4) + HalfImpact(2) -> 6d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3944884/) resisted fully

all remaining goons inside treated as having full cover.
for the next turn, one of the healthy goon and both wounded ones are considered as having used up their action. leaving one healthy and Katsua the only ones to act.

The stream of casino visitors is pushed toward the van by those below, regardless of the resistance of those that went up to see the destroyed wall and ricochetting bullets.

EDIT: added falling damage resist
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-25-13/1805:01>
Two of the yakuza goons have woken up from their shock induced pass out.
Quote from: ooc
They won't do anything in terms of coherent action next turn, using their free actions to move away from the D1 toward the walls of northern building
They might do something on next, depending on the situation.

EDIT: my err, they have 4P and 2P overflow, they aren't moving anywhere
EDIT2: err again, they move, they were hit in CT2 and have 4S and 6S respectively taken.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-25-13/1806:58>
Quote from: ooc
CT #5 IP #1
goons initiative 8d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3943665/) 9
goons healthy -> 9
Katsua - 8 + 8d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3943667/) -> 14
Lips - in his material body again -> 7 + 7d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3943669/) -> 8

assuming Mouse continue his healing action (2CT to go since he had 3 hits on healing test)
two of the goons that have waken up this turn on the street (do nothing, but start moving toward, the building on initiative of 6 and 7)
pending roll: Omar's initiative

tactical update:
(https://dl.dropbox.com/u/28216465/shadowrun/rising%20sin%20-%20ground%20level%206.png)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <02-26-13/1405:31>
Omar Init:
INI(11) (11d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3944625/)=16-3(damage)=13
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-26-13/1713:54>
Quote from: ooc
CT #5 IP #1
[Katsua 16][Omar, 11][healthy goon 9][Lips 8]

From behind the corner of the wall, yakuza boss walked in, steady like some kind of god of death, venegenance and destruction. Ha walked slowly, with weapon ready, and immediately begun spiting lead from his assault rifle. Rifle he most certainly wasn't having when he disappeared at the back of the building some seconds ago.

Quote from: ooc
complex action - wide full auto against the van and passengers
Agility(5) + Automatics(3) + Smartgun(2) - WoundModifier(1) - Recoil(9) + RecoilCompensation(3) - Glare(1) + Edge(3) -> 5d6.hitsopen(5,6)=2 (http://invisiblecastle.com/roller/view/3944923/)

Damage Value 6P + nethits, -1 AP, -9 to dodge.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <02-27-13/1320:36>
As lead starts to fly Omar didnt even tried to move back to Rover to try to dodge, since any feedback from the car, if damaged, would be the final nail. Instead he watches bullets bouncing off the armor, some of them even finding their way inside the van, where they made their job

Body(4)+Balistic(8)-AP(1) (11d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3946183/)

5P taken

Omar knows his body got hurt badly just right now, well his consciousness away from the spot remains alert. At least a little bit, since the combination of damage and faint starts to be overhelming.
...
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-27-13/1354:58>
Quote from: ooc
tactical update:
(https://dl.dropbox.com/u/28216465/shadowrun/rising%20sin%20-%20ground%20level%207.png)
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-27-13/1410:41>
Quote from: ooc
Snake, since Omar didn't tried to dodge, you're free to take a damage resist roll for Damage Value of 8P
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <02-27-13/1419:11>
Watching Katsua arogantly walking in gun blazing, Omar decies to respond in the same manner. With the blink of an eye, targetting system shows him the building from the perspective of Rover`s front window:

Sensor(6)+Gunnery(4)+VR(2)+Rig(2)+Smartgun(2)-Dumpshock(2)-PAIN(4) (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3946262/)

Wide full automatic fire.
DV 7 + nethits AP-1, -9 dodge

OOC: fck, once again I forgot SPAM. - dice, no effect on result
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-27-13/1549:00>
Katsua has flinched (by no mean dodging, bad motherfucker as he is)

Quote from: ooc
He just don't want to loose next action.
Reaction(4) - WIdeFullAuto(9) -> not that he could really try dodging

Damage Value 10P, -1AP
Body(6) + Ballistic(7) - ArmorPiercing(1) -> 12d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3946322/)
Edge (last) Reroll misses -> 8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3946354/)
total 4P taken, total -2 Wound modifier

At the spots, he got hit, you can see a chrome under the flesh. His face grinned with pain as he readies to loose another burst.

The goon to his left, fired aimed short burst at the rover lights

Quote from: ooc
free action: called shot, reflector is a small target -2 to hit
simple action: take aim
simple action short burst:
Agility(5) + Automatics(4) + Specialization(submachines, 2) + Smartgun(2) - Recoil(first burst, 2) - CalledShot(2) -FiringFromCover(2)-> 7d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3946372/)
a dodge is possible, but at -3, since this is a wide burst, if no dodge is made the reflector will be blasted. If another will be shot there will be longer good light/glare modifiers.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-27-13/1609:19>
Lips jumps toward the rover, and opens the back right doors, hoping they will not paralyze them.
he scream over the subvocal: NOW, NOW, NOW, open left doors and GO!!!!

Quote from: ooc
free - communicate
simple - run
simple - open the doors

You can see a blurred commotion to your left. People get thrown away and pushed from the stairs, some as high as to the ceiling, when materialized spirit of air rushes to the ground level from the basement. You can see Fractals body inside the elemental. There are some bullets shot at the spirit, but they are absorbed and slowed to zero velocity or deflected by the air without harming spirit or damaging Fractal's body any further. It has been only 9 seconds since the fatal wound were made, they might still be hope ....

Quote from: ooc
The spirit is using both engulf power, to carry, and protect the body as well as movemement power to rapidly move up.
he will reach the van in IP 2 but the van will have to have open doors for that leaving Lisp in open. (Mouse is within good cover because he is in cabin).

Now, IF you open the left doors (simple action if jacked into the rover) and start moving back at IP2 you gain enough momentum to drive out form the parlor and save Lips from harm (otherwise there will be both 2 goons at the street able to make a partial cover shot at him through opened doors).
IF you don't open the doors, the spirit will have to somehow manage the situation. (he got orders grab Fractal and take him to the car I'll be in as fast as possible).

with movement begun in IP2, moving backward, you'll be able to pass the two wounded goons (simple action again to close the door), with IP3 complex action spend on maneuver test (treshold 1 - full speed backward drive)

and anyway, IP2, Omar is up
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sichr on <02-27-13/1636:46>
No way Omar is going to wait for another burst from Yakuza lieutenant.

Sensor(6)+Gunnery(4)+VR(2)+Rig(2)+Smartgun(2)-Dumpshock(2)-PAIN(4)-SPAM(1) (10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3946479/) (wrong number, -1 success)

DV 16+Net AP-1
Concentrated automatic fire started to tore standing Katsua apart


Larz, being the team member for a while, is recognized by antitheft system and let in with no harm. Hearing Larz`s call, Omar sends quick command to left back doors to open, letting spirit carrying Fractal in.

IP3
Even with that, he didnt forget those two wounded but still armed guys on the street, and he tries to cover the pick up from the air.
Jump in Dalmatian:

Goon no.4S Sensor(6)+Gunnery(4)+VR(2)+Rig(2)+Smartgun(2)-Dumpshock(2)-PAIN(4)-SPAM(1) (9d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3946496/)
DV:8+net AP-7

Goon no.6S
Sensor(6)+Gunnery(4)+VR(2)+Rig(2)+Smartgun(2)-Dumpshock(2)-PAIN(4)-SPAM(1)-second target(2) (7d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3946498/)
DV:8+net AP-7

EOCT 5. T+15 Sec from the first shot
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <02-27-13/2204:38>
Quote from: ooc
Snake, since Omar didn't tried to dodge, you're free to take a damage resist roll for Damage Value of 8P
Body 3 + impact 8 - ap 1=10d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3947048/)
Mouse has 3p dam with 8 stun

Mouse was following the instructions of the med kit when the diagnostics of the van came back with an affirmative on operability. Mouse felt the clutch shift and barely had enough time to get his hand out to stop his head from hitting the dashboard. As a result, he fell backwards toward the floorboard. Like a turtle trying to get himself upright, we was wiggling around when rapid succession of gunfire rattled the van. He was almost upright when a sudden burst of pain shot through his shoulder. The van's engine must have shielded him. Lucky for him, may not be so lucky for the van. The med kit starts sending out a slew of new instruction to deal with the bullet wounds that Unca Omar has now sustained. The TacNet shows mr fractal as dead now and there's no connection with mr lips or Unca Omar.

@omar: mr fractal is gone. I don't know what happened to mr lips. He disappeared...<Mr lips subvocal> alright mr lips is back!
Mouse send command to open left door as instructed once they are close enough.

He will also make sure our get away path is clear.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <02-28-13/0606:16>
Damage Value 8P
Body 3 + impact 8 - ap 1=10d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3947048/)
Mouse has 3p dam with 8 stun

Quote from: ooc
Snake, you resits gunshots damage with ballistic armor and I think you don't have 8 ballistic (rather 3 according to my notes, but please check)
in case you do have 3 ballistic, scratching dices leave you with 3 hits, and as such with 5P damage.
That yield another point of wound modifier for you to a total of 3.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: snake_eyes on <02-28-13/1842:23>
I have an armored jacket 8/6 which I forgot to tell hero lab he was wearing hence the reason for 10 dice pool
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <03-01-13/0633:15>
Quote from: ooc
Snake, note on you sheet, that you have -1 to Agility and -1 to Reaction due to armor encumbrance.

No way Omar is going to wait for another burst from Yakuza lieutenant.

Sensor(6)+Gunnery(4)+VR(2)+Rig(2)+Smartgun(2)-Dumpshock(2)-PAIN(4)-SPAM(1) (10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3946479/) (wrong number, -1 success)

DV 16+Net AP-1
Concentrated automatic fire started to tore standing Katsua apart

Quote from: ooc
Reaction(4) + Dodge(2) + Specialization(ranged, 2) - Wound Modifier(2) -> 6d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3949299/)

Mean motherfucker might he be, but not crazy enough to get full auto burst on chest... and still he wasn't faster than bullet... as he threw himself to the side one by one they buried in his body.

Quote from: ooc
Damage Value 18P -1 AP
Body(6) + Ballistic(7) - ArmorPiercing(1)  -> 12d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3949300/)

at first they bounced off, weakening the bulletproof threads in his suit, then the protective barrier broke and the bullets ripped think layer of skin from the titanium layer covering the bones...
but it wasn't enough, one by one bullets broken the bones and dug into internal organs, throwing the body off its trajectory over the wall behind.

at this point the battle was over, there were still two dying goons on the street that didn't make it to the safety of the buildings but soon the spirit with Fractals body loaded him into the rover's trunk and casino players and employees flooded over to the streets.
yakuza goons no longer tried to fight, retreating to the back of the building barricading and waiting for reinforcements.

You gathered what you had and using the escape route prepared by Mouse you fled several blocks planning to disappear out of the grid into some unmarked alley and down to Denver tunnels shortly after.... no battle plan ever survives the contact ...

Few blocks away a citymaster was parked accross the street with a twin turret armed with machineguns directed on you. Far behind you, police sirens can be heard and no doubt yakuza has gathered already and moved to extract their revenge.

Instead of bullets you're expecing an AR was sent (marked with a Draco Foundation logo) replaying an Asian officer message: "My name is Tsunehiko Okumura, I am commander of this force. I've came to claim property of Draco Foundation that you transport. I have no interest in your other doings."
Title: Re: [Recruiting] TriSeq runners, Private Military Company Adventures[Full]
Post by: Sichr on <03-01-13/0709:07>
Had I enought time, I threw the body out of my car at that brothel...and fused those hi-ex via radio. Hadnt an oportunity to do so, we here you go and the corpse is all yours, dont have any interest in that meatbag.
Omar opens doors, asking Lips if he would be so kind to "get that piece of shit ou of my car".

Here you go, take it and let us go. We seem to have urgent meeting with surgeon. And, DF you say? Well",
Omar readies Fractals last piece of art to transfer.
Have fun watching. Editing is an art, well cameras and crew are authentic. Including that bloodmage.
Omar uses this unexpected stop to open rear doors to enable D1 and D2 jump into the trunk.
Seems you owe us a bounty. Well your dead man was part of the team. Doesnt it make him something like a hero, at least a bit? Well. You got our number. Feel free to call, when you need a freelancer.
Leaving Sam's body lying on the street, Omar tries to leave, as he hopes they will keep their offer.
Damn. Even dead, the man is still the trouble.
Title: Re: [IC] Missions 2 - Rising Sin
Post by: Sentinemodo on <03-01-13/0719:06>
Citymaster moved to give you way... two heavily armored soldiers embarked from it to gather Sam's body, but you weren't watching ...
you fled several more blocks planning to disappear out of the grid into some other unmarked alley and down to Denver tunnels shortly after ...
and this time it worked...
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sentinemodo on <03-03-13/1224:23>
Enough is enough guys.  Lips started after confiming the cash has arrived. I got an offer for a less dangerous life for a time. I wasn't teling you that as I was still considering, but this ...  he points at the unmoving Fractal's body and what happened to Sam....  

Quote from: ooc
2 x Force 6 Heal -
Spellcasting(6) + Magic(5) + Initiate(1) + PowerFocus(2) - Technomancer/Cybered(2) -> 14d6.hits(5)=2, 14d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3953267/)
Drain Value 0 an 0
both times two damage boxes are healed.

He talked as he was working his magic mending your wounds. I grew to the point that I don't want to end up that way, at least not this year... I'm going back to Germany ... we won't be seeing anytime soon.  
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sichr on <03-03-13/1300:02>
Once in tunnels, Omar stops the car, jacks out and turns around to the rest of the team.
It was honour. It seems that we wont be able to save the man. I feel almost sorry for him, we had some good times together and he gained my trust. It would be hard to find replacement for such a talent...

Omar looks around the place....
I was heading towrds the hospital, but things being the way they are...well...seems we better find some good place fo a grave...Ill give you a ride for a city transport, before I get the boy and myself to the hospital, Lips. We wont be able to get the job done without you. You deserve avery penny...and my thanks also.

It would seem that only a few things are able to move scared ork. Used to the casaulties he may be, this is still a bit too much. Not even trying to hide his feelings, he stands there for a moment just watching Fractals cold body, expression on his face almost lost and distant.
You, kid. You`ve done well too. You sure you want to go on like this?Soldier of fortune? So used to death that it is your always companion? The only friend. The only relative...parent and the offspring of your thoughts and deeds...You are still young enought to make a choice. And your life is your and only yours to make that choice. Like I did. Like Fractal did. Like Katsuo and those dead guys did. Since next time it may be upon you to pull the trigger. Are you ready for such a ride? Or you want to live the real life? To create and build, even breed, so guys like me can move in to kill and destroy.

He doesnt seem to adress mouse directly. Just speaking up his mind, like he is still not quite sure what to do...
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: snake_eyes on <03-03-13/1928:36>
Mouse removes his traces from the traffic control server stopping certain services to maintain the lights red with various fault codes. Then exits. Maintenance will be able to fix.

Mouse gives Mr. Lips a hug. Thank you Mr. Lips. I put an icon on your com link just incase you need me for anything, just activate it.
Mouse disjoins Mr. Lips com link from their network and removes his admin rights.

He's sad over the loss of Mr. Fractal. Although, he didn't know him long or well. He thought he would make a better role model with the girls than what Unca Omar would. To hear him talk his way around and get them to do what he wanted. He even managed to finagle a date with Ms. Tabby. It was like magic. Mouse never knew where to begin.

He's horrified over the loss of Unca Sam. Especially since he was responsible for the intruder's ability to hack their network. Unca Sam was the strong silent type. Literally, he could slip into your room at night and slit your throat. Actually, he probably would have zapped the crap out of you until you laid in a pool of your own drool. Mouse will never forget the time Unca Sam slammed him against a wall pulled out a gun and shot it right next to his head.

Omar's words jarred him from his own miserable thoughts...could he do it? Could he pull the trigger? Even if he wanted to, could he really live a "normal" life? His juvenile record will remain with him his entire life (unless Gimmly and He can do something about it.) For now he is trying to keep low and clean activity on it. Either way, he will always have that haunting him. Then what possibilities are available to him? And then there is what he is. Any corp will prefer to slice and dice him to see how he works over hiring him to protect their servers.

what do you loose, when you pull the trigger?, he says softly.
Title: Re: [Recruiting] TriSeq runners, Private Military Company Adventures[Full]
Post by: Sichr on <03-04-13/0437:37>
Omar stares at mouse blankly for a second.

You realy need to get laid, kid. Its quite similar. You cross the line, and you risk you start to love it. But to each hir own.

Omar may not be the most empathetic person, well Mouse's question significantly decreases the number of variables and consequent decisions.

If I copy you are not leaving, yet. Ok. So we have a few things to do now.

Almost like the recent events are forgotten, Omar seems to speak with new energy.
First things first. We drop Lips somewhere near the grid. Then we burry Fractal's remains here in tunels. Then, back to the garage, before sun sets. We can use some bandages, but the worst ir over, thanks to Lips. Then, we take a rest. And then, routine. Repair. Reload. Regroup. Talking about repairs...Omar cares composite plates of Rover armour, decorated with fractals painting... We would need a new set of wheels. Ad since they dont pay us enought, there are two places we can visit. Scrapyard, or parking lot. Tell me, man. Have you ever committed gta?
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: snake_eyes on <03-06-13/1802:21>
no Unca Omar, can't say that I have.

Mouse wasn't sure if Unca Omar's response to his question helped or not. He was hoping the first time he got laid was something special. Somehow the equation of that and shooting somebody didn't add up to his mind. He's seen enough trids to know that there is a price to be paid. He's not sure if he wants to pay it. But then, Unca Omar is the only family he's got. Yes, there is a choice, neither will be easy.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: snake_eyes on <03-06-13/1912:40>
After healing (2days)

Day3
He'll do a submersion with Taske to increase that to rank 2(determining what echo)

Day 4
Summon r4 data sprite -sniffer:
Sprite: 8d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3959834/)
Mouse: 11d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3959830/) res5+register4+tm2
4 services
Mouse can autobuy the two fading points to resist

Summon r4 machine sprite - ECCM autosoft:
8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3959845/)
Mouse:11d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3959844/)
Resist 4fading:
Res5+will5=10d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3959847/)
No fading 1 service
 
Day 5...
Learn ECCM cf from machine sprite
Intuit5+spriteteach4 (2, 1wk) autobuy

Day 12
Register machine sprite r4-ew autosoft
Sprite: 8d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3959898/)
Mouse: 11d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3959900/)
2services
Resist fading
10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3959920/)
That's 5s
Mouse will be recuperating from a massive headache for day 13
Day 14 surfing with Gimmly.

Not all the days are packed full so the spare time will be used to reboot bio node, order equipment, help Unca Omar, notify Unca ryker of Unca Sams death, patch up network. Ie drones have only local admin account to their nodes and we don't use system wide accounts to access them. Do further research on security breaches, potential patches etc. maybe do some research on first aid and medicine if time permits.
Can we put a micro tapper on Wiz?


Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sichr on <03-11-13/0844:23>
OK. Lets deal with aftermatch then, and get some sleep. Next day aint going to be much easier.

Omar jumps back to Rover, jacks in and waits for Mouse and Lips to get on board. In this meantime, he uses whatever is left from the signal here, at the beginning of the tunel, to send a simple message.
@Eliza:Eliza. Need to see you ASAP. Matter of...death. Please...Omar pauses for a second while typing the message"WHAT?!" ...meet me on this coordinates (Lips goodbye station) I`ll wait until you get there.

Message sent, Omar waits for the sound of closed back doors, then he adds the throttle and Rover disapears in the darkness of the tunnels.

...

Some ten minutes later silent hum of the altered engine sounds another dark place.
Time to say good bye, Herr Lips. This is where our ways separate. You are the man of courage and responsibility. It was honour to serve with you.
I'll catch you on the flip side.
With this words, he turns away, leaving Mouse to say his own goodbyes. Omar sits on the hood, leaning heavily against the armored front window, he lights another cigarette, silently waiting.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sentinemodo on <03-11-13/1057:42>
@Eliza:Eliza. Need to see you ASAP. Matter of...death. Please...Omar pauses for a second while typing the message"WHAT?!" ...meet me on this coordinates (Lips goodbye station) I`ll wait until you get there.

Quote from: ooc
Loyalty + Loyalty(1) Test -> 4d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3967130/) passed

Matter of death tuskboy? Not sure I want to be involved. I kind of like the living. I'll be there though.... I need about an hour. Fair enough?
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sichr on <03-11-13/1103:32>
Affirmative. Bring some tea and ping me when you approach.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sentinemodo on <03-11-13/1109:05>
Affirmative. Bring some tea and ping me when you approach.

Anything else Me3XST-sama? cookies perhaps?

some time later she notices you she arrived, and points you to a small coffee-to-go place at the station. where you could order some beverages (and cookies) and sit at one of the few tables set up for the travellers.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sichr on <03-11-13/1128:27>
Body(4)+Will(5) (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3967144/)
Omar throws away empty pack and pushed himself down. He stumbles a bit, as the pain kicks back after an hour of resting, and follows Eliza to the sit-down.

Thank you for comming, Eliza. Sorry for disturbing you but right now you are...hmm..the most spiritual person I`ve met around here...and I have kind of spiritual situation. I need your advice...or help, with that. You remember Fractal? That silver haired and tongued fellow who`s been with the team first time we met?
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sentinemodo on <03-11-13/1142:20>
Yeah, I do, kind of memorable fellow, him and the other one, Baron Münchhausen if I recall correctly. The other one was spirited, more than I do anyway.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sichr on <03-11-13/1146:11>
He waits for he r approval well he dont really expect that she would forget Fractal that easily.

Yeah. Lips. He is gone. On the flight back to AGS by now, probably. As for Fractal...well...he is right there in the Rover. Dead. He run into problems that were too much for him to handle. We got him out of there, well it was too late. Problem is...
Where I`m from, the routine would be cut him to pieces, pour the gas on him and burn him to ashes. There are whole portions of city swarming with undead. I dont want Fractal to become such thing. He deserves better. On the other side I dont want him to become ghoul food. Do you have some place here, in tunnels, where he can rest in peace?
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sentinemodo on <03-11-13/1155:38>
Fuck me... I mean, he looked eager for anything, didn't though he'd for catching bullets ...
I think I could find a nice hole for him, a deadend, we could collapse the entrace.

you don't look too good too, tuskboy... need a place to stay?
 
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sichr on <03-11-13/1210:39>
Maybe for a few hours. Got the kid in the car, he possibly sleeps now. He lost two close people, he would probably appreciate that. If you`ve seen the news, Rover would possibly also be a bit hot for next couple of days. Actually I was thinking about using that place we cleaned up for you...only as a garage for a few weeks. But. We can talk about this later. And Eliza...you know, I've never been much a gentleman. But, I appreciate what you do here, I really do. I owe you one.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sichr on <03-11-13/1235:22>

Befeore they leave, he boughts another pack of cigarets...rather five of them.
God knows where I would be able to get another one.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sentinemodo on <03-11-13/1513:42>
Before the burial, Omar send a message to Morgan, explaining her the new situation, as well as sending her more details about the next day lunch with Jack Diamond. You left the body in the tunnels. Eliza produced a small amount of explosives. Ryker attended in his ghostly figure. Tabby was observing through the 'link camera. Nothing was said. Nobody would ever overtalk Fractal, so it was best left unsaid.

Once done, Tabby confirmed her arrival but said she'll get to the place on her own due to some business she had to finish first.

So... next day you meet, not really sure, if you should show up, through the skin feeling, that the leash is tightening over you neck.... unpleasant feeling. Diamond came with a lass. Young one. Not exactly pretty, more like average looking woman, long hair done up into a simple pony tail.
Ursula, Omar. Omar, Ursula. Invitations done, you proceeeded to the ordering and small talk.

Soon enough Tabitha joined rousing some understandable commotion, when she gracefully came in. She looked stuningly in the evening dress. She quickly found a topic subjects with Diamond sharing some Denver's underworld rumors. Diamond was sufficiently impressed about meeting with one of the more known fixers in town ...

for Omar, ... the rest of the evening was a moderate disaster ...

even on his best ever about the women ... ever ... Ursula was offended by Omar multiple time before the soup was finished.... Tabby probably the same number, though she played her face better, more or less knowing what to expect

During the coffee Jack announced he was promoted. That's a second time he was involved during rescue operation of the KE officer in distress, and they gave him a pay rise, a title of lieutenant detective coming with a few of prerogatives. In recognition he presented you a bottle of real whiskey. He clearly didn't know yet about your recent endavours past the Flynn affair, Tabitha wasn't forthcoming.

He also introduced you to a difficult life situation of Ursula. She was a mage-cop but she cannot anymore and she turned 'running. He know her since they were kids and can vouch for her. He was hoping that Omar (he wasn't hoping to get her ahold of Tabbitha Morgan) could help her around in the shadows.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sichr on <03-11-13/1644:46>
Omar doesnt feel comfortable at all in this situation. His thoughts focuses on Fractal and on the loss his death means to him.
Not too long ago, his life was completely different. Igbo mercenary was used to filth and constant danger of the jungle battlefields, of ruthlessness of fellow soldiers...human or metahuman life meant a little to him, another disposable asset, like his own. When he lands in Denver, he expects little to change...life on Conrads Conquerors HQ, training, working on gear, missions in warzones as he was used to. Being left behing threw him into complete chaos.
Despites the fact he considers himself to be consistent enought to deal with anything that would cross his way, this civilization was something quite alien to him. Honest, pure and obvious violence of the uncontroled and unrestricted warfare was replaced by politics, subtlety and publicity. Not that that life is any hospitable to those weak in this urban jungle, it was the same unforgiving environment that he was familiar with, but methods differ.
In that moment of chaos after CC departure Omar knew one thing for sure. He needs, at least in the first phase, someone who will be able to provide cover in this field. When he first met Fractal, he was almost overhelmed by the grace the artist was able to deal with this level of interactions. He does that with ease and freedom, even joy, not even considering such interactions to be social warfare.
In a few weeks, Fractal unknowingly shielded Omar against against new environment, absorbing the worst cultural shock, allowing him to adapt at least a bit. Forged by combat, mutual responsibility and trust arises, something that remind mercenary of that "brotherhood of men" he was used to in his previous life. Slowly he was able to even accept the fact that he is working for a woman. That women in this word are more than Igbos would ever allow them to be. That they are independent, competent and able to pose equal threat as men. And that clinging on old ways may be not just disadvantageous, it may be dangerous in this world.
Like it or not, Omar became dependent on Fractal in lots of things. Yes, there were others in the team. Sam was just another soldier to Omar. Another tool, more or less competent in what he does. Ryker. Ryker was good man, despites he seem lost in thoughts most time. Lips. He was...errr...German noble. Mouse. Omar wasn`t even sure what made him made the kid that day in Don Costelo`s den. Not sure even now what this strange relationship means.
But Fractal...Fractal was somehow different. And now he is gone. First time Omar realizes full effect of this was the moment he said "Please" to Eliza. Not that Omar hadnt used this word too many times in whole his life. This was for sure the very first time he used this word when adressing woman. It strikes him with full force...she was professional, the same he was. Competent. No matter of gender. But more important. She was, at least in her own manner, free. And in that few moments Omar finds out, that he is living in cage he built for himself by his own prejudice. The cage that would always limit his possibilities, his coices, increase risks, decrease gains. That until he breaks this cage, he is nothig more than another criminal. Or wageslave. Fullfiling goals set by others, because of inability to set his own.
When they were leaving Fractals grave. Omar was lost deep in his thoughts trying to find the strategy how to deal with this challenge. It is a long run, and there are much more actual problems, well it is always good to know which way to go.
The dinner with Diamond went better than expected. Despites pain that from time to time bolts from his bandaged wounds, Tabbitha was able to handle most talking and even the other bitch at the table wasnt offended to the level she would walk away or start yelling. On the other side, their chit chat was more and more annoying and Omar was more than gratefull, when Jack accepted his invitation for a shot on the bar to celebrate his promotion...and to give ladies oportunity to discuss their own bussiness.

Smart move. By the chance we can use some reinforcements, if she would be capable enought...and silent.
Omar moves a bit, as he still doesnt feel comfortable in his new dress. On the other hand, he doesnt feel it would be aproppriate to came here in his camo...he didnt even had a chance to patch the holes made by Katsuo`s riffle...
Anyway, its good to see that you prosper. It may be better for you to keep our aliance hidden, I have a bad feeling about last evening. Or maybe you can help us both...
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sentinemodo on <03-11-13/1719:55>
Anyway, its good to see that you prosper. It may be better for you to keep our aliance hidden, I have a bad feeling about last evening. Or maybe you can help us both...

Let's worry tommorow, shall we? You need some patching I can see, but you seem alive and that is a good reason to drink.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sichr on <03-11-13/1737:00>
Omar taps Diamonds shoulder:

You are right, man. Raise your glass!
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: farothel on <03-11-13/1740:19>
Eye had been happy when she had seen Jack again, even though the reason wasn't.  And when he told her that he could arrange for her to work with some people he knew, she had jumped at the occasion.  She needed something to pay the bills.  What she had seen at the restaurant had tempered her enthousiasm.  She didn't know what had happened to the guy's crew, but his manners were absolutely sub-par.  Exactly what she had seen when they raided tempo houses.  She had to remind her that now she was at the other side of the law and even when she was still on the force, there had been assholes.  So she concentrated more on Tabitha, who looked quite exotic.  While she didn't spent too much time on her appearance, she did like to do so from time to time, so she tried to get some tips out of the other woman.

Smart move. By the chance we can use some reinforcements, if she would be capable enought...and silent.

Really, what was wrong with this guy.  But she had to show him that she could be as touch.
"As long as you listen to me when something magical is going on," she said deadpan, "I'll keep silent when you have to shoot people in the face."
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sichr on <03-11-13/1748:13>
Back at the table, it seems like girls are done with make-up tips exchange.
Witch huh? Now thats AWESOME!
He leaves no doubt...
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: farothel on <03-12-13/0526:39>
"We call it a mage, but yes," She said, "I can find people, see if they are telling the truth, stun them and protect us.  I also know a lot about crime scenes: recognizing them, finding clues on them and ... not unimportant in our line of work, denying them to the opposition.  The physical ones that is, matrix and cameras are for someone else."

She made a mental note to do a little background check on Omar, maybe just as Jack later on.  But first things first, a quick look in the astral.


assensing Omar:
intuition 4 + assensing 3 + mentor spirit 2 =9 (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3968453/)
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sentinemodo on <03-12-13/0619:39>
assensing Omar:
intuition 4 + assensing 3 + mentor spirit 2 =9 (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3968453/)

Omar is a mundane that seems to be going on the last drops of the soul energy, more a machine than a men. His cyberware is located in his head and there are quite a lot of them.

His soul is torn between hatred, revenge and fury with sparks of compulsion and kindness mixed with depression and saddness. On top of that his aura is shredded where the body has been wounded and it seems he really took some beating lately.

Such volatility in aura isn't common, certainly you will recognize his aura if you ever meet him again.

Quote from: ooc
His essence is much lower than yours and there are no astral signatures present on him.
btw. there was a -1 visibility modifer due to aura noise in the place. but no change for the number of hits.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: snake_eyes on <03-13-13/1637:39>
Mouse will do a background check of his own. Making sure this lady friend of Mr. Diamonds is whom she says she is. He will use facial and voice recognition matching and if he can grab the SIN from her com link, he will see whom she's posing as in the virtual realm.

So firing up the browser suite in his com link he runs some checks. He thought about having one of his electronic friends help, but he was already beat (literally beaten) in the last several hours; figuring he would pass out from the strain. For the time being Unca Omar needed him conscious; just in case.

I did five rolls:
Data Search (4) + Browser(4) (from com link) + TM2 - 2 stun mod -2 sustaining:
6d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3971112/)
6d6.hits(5)=3, 6d6.hits(5)=1, 6d6.hits(5)=3, 6d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3971114/)

He already lost two uncles today and sure didn't plan to loose his last one today as well. The extra time he spends going over Mr Fractal's com link. A very artistic node and some very nice software to go with it. Mouse is impressed. All in all, a better com link than what he has. Mouse will check the com link for any surviving relatives that may want to know of his unfortunate demise. If he finds any he will figure out how to contact them. Mostly what to say. While not Mouse's style, he decides to keep the artistic virtual node that Mr. Fractal created as a remembrance.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sentinemodo on <03-13-13/1819:47>
Quote from: ooc
Faro is away, so I state instead of him, but it is possible to change

You follow her SIN, and it seems perfeclty valid. All the basic checks, show her as a UCAS citizen, with licences for magic practice and light pistols carry in all of the Denver's sectors. as expected more detailed informations are restricted, and protected by the former employee Knight Errants corporation. All as expected. Maybe a little to good. No charges, no reasons for contract termination (agreement of both involved parties). Nobody quits just like that to become runner with that kind of background.

regairding the Fractal link, you found nothing about his relatives except address book containing names of:
Yoshiro (Yakuza Lieutenant), Madam Kikuya (Geisha school owner), Sams', Lips', Omar's, Riker's, Calico Cat (gun lady from the Quitters group but the number isn't valid anymore), Cursor (technomancer from the Quitters group, but the number isn't valid anymore), Erik Fjordson (your other link, but the number isn't valid anymore)  Eliza Khanduri (coyote), Nikolai Kirilov (Vory boss), Tony (of the Three Kings), Tabby (fixer), Damien Blake (tattoist), Thorn (taxi driver), Quese-Nada (fixer) and your own

you are able to find some messages from those people, some of the edited footages of your runs, lots of AR half done and ready jobs and a lot of instructions on how to take care of his cat Mephistopheles sent to his roommate Damien Blake.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sentinemodo on <03-13-13/1950:40>
Much later, after Jack and Ursula left, Tabby was still sipping black russia drink.

You need a face and a mage. On your own you'd need no time to offend a dead dog and half that time if it was a bitch and in the magic area you're as empty as that glass. she gulped rest of the drink. I got no shaman they are always in short supply but I have freshmen talker available. Not unskilled from what I've heard, but new to Denver. That's good and bad depending on how the dragon look.

if you need a mage you may take that girl that just left, but on your own responsibility. Let me know if you do though, as I need to filter out jobs that could have magical threats otherwise. the problem is that if you take her, you'll have to work with two girls, for the talker is girly too. can you handle that?

she left that unanswered and carried on signing waiter for another glass. what about Sam? any news? gunboys are easier to fill up should you want some ...
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sichr on <03-13-13/1957:08>
Forget about that man just like I did. For your own good. We need ninja too, in adition to those you named. This Ursula told us she had some training. Kid`s running background check on her but so far she looks good. So we had this covered. What we do need in adition to that face you mentioned is gunslinger, muscle and ninja. In any combination. You have anything in your talent pool?
Omar stirs  his whiskey gently, watching golden reflections on the table, listening to ice clinking on the glass.
My behaviour and feelings will never endanger the mission. Maybe my own life, but not the sucess of the mission. Those bi.....women wont meet any problems, as far as they stay professional. Also...
My van may be a bit hot, it wont be bad if someone is able to provide own transportation
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sichr on <03-14-13/0949:44>
Mouse. Ive made a few orders. It seems like I will need to ask you to take care of the "rent" if you won`t mind. Also...If you by chance run across two Biker armors, one in your size, one in mine, it would look more propper on our new vehicle...
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sentinemodo on <03-14-13/1057:01>
She observes as you AROed Mouse, taking it for yet another thinking pauses you had tonight ...

Allright, that is it then, I'll send Silk to you and ask around for a nijna-muscle-gunner-with-a-car, preferable male.  she pauses for a second placing an order in AR The bar is open for you. On me. she leaves unfinished drink at the table and leaves.

She stops a few steps later. Get some rest Omar you don't look too good, you never did, but today you're not even here. I'll miss Fractal and Sam. Do your best and spare me missing you too. She walks to the exit
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sentinemodo on <03-14-13/1114:46>
Even before she walked out Omar receives a CCed message:
@Silk: Hoi, I'm Tabitha. We've a common friend chavezLongfeather (CCed). been talking about you. He said you're looking for a work. Got an opening in one of my teams. So I've arranged you an interview with ME3XTS. He say you're okay, you'll get a job.

Few moments later, Silk receives another message.
@Silk: re Tabitha's ARO: Sorry about being unable to fix anything for you for so long. Hope you don't mind spreading the commcode. Watch out for that ME3XTS. Been working for me. Results were good but he and his team left a pile of the bodies under Karakuchi.
@Silk: re Tabitha's ARO: Sorry about being unable to fix anything for you for so long. Hope you don't mind spreading the commcode. Watch out for that ME3XTS. Met him deep under Denver. Sounded reasonable back then. I think they geeked a blood mage there, he was also on Karakuchi Massacre team... so he leave a bloody trail after him. He'll put you in circulation here, just watch out.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sichr on <03-14-13/1210:46>
Omar chuckles when he hears Tabbitha jesting about the man-that-solves-every-problem...not too long ago he would consider this an insult, well he came to understanding that not every provocation calls for retaliation...

Thanks Tabby. Ill certainly try to keep the wheels running. I bet this Silk would be able to arrange the meeting at some place safe. I mean...Yaks may probably be a bit angry about what happened back there...Good night. And call us when you need us. We`ll be ready.

@Mouse: If you make it here fast enought, maybe you can get decent dinner, she left the bill opened, man! I certainly stay for a bit longer...
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: snake_eyes on <03-14-13/1933:49>
Mouse will join Unca Omar for dinner. Definitely in the mood for some good food.

@omar: the Mage seems to check out. What bothers me though is that her contract termination was agreed on by both parties. With such a stellar record, why switch to running?
Oh and by the way. Mr. Fractal had a pet cat, we may want to collect. He has someone looking after it but that won't last long. I didn't find any relatives in his comlink to notify of his passing.

Don't need to tell me twice, I'm on my way.

The events of the day left mouse in a somber mood and little appetite. He ordered his usual fare and only felt like eating half of it. He seems lost in his own thoughts.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sichr on <03-14-13/1959:55>
When Mouse arives, Omar is stil stiring the same glass. He nods at him as he sit at the table and waited until waitress took care of his order. Despites this is far from safe place in the most strict manner and Omar was tired enought not to care, he tried to stay as general as possible so the conversation doesnt ressemble war-room meeting.
I respect your reservations. If you are able to dig deeper into it, Ill help you with anything I can. We need to be sure about her. Same goes about the woman called Silk [commcode transfer], who will possibly do the talking for us in the future. We are to meet her as soon as she sets the randez-vous up. But I think I dont need to tell you that we should not allow such things happening again.
Ehhh.
I didnt even thank you for that after crash treatment. I almost passed out. Stim patch would be easier and faster, but thats lessons learned. Really. Thank you.

No "Kid". No "Boy". No lecturing. He speaks to Mouse as he would to any other professional. Babtism by fire was over.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sichr on <03-14-13/2007:14>
So you say we are going to have cat in the garrage? Are you sure you will be able to sleep well?    ;)
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sentinemodo on <03-15-13/1731:17>
Next week welcomed you at the South Platte Park in the Sioux sector. Place unlike other for it gang wars history and multiple death records happening overnight also a known place for doing business.

When Omar and Mouse arrived, and shortly after them Silk someone was already onsite.
Tabitha warned you earlier. @Omar: I figured, that you might talk with both of them at once. Couldn't find male-ninja-muscle-gunner-with-a-car, but I got one without the car. You'll recognize Snakebite - an Orc in a tailor made suit.

Snakebite was directed here by Sam in a similar fashion as Silk. Someone was looking for a muscle with some addtional skills. Job details weren't known except for that they are to prepare themselves for a 'run in two weeks.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Netzgeist on <03-15-13/1755:56>
A well-groomed ork was seated in a bench reading a thick book. Yes, a real book, like the ones back in the day made in real paper. even though he really seemed to read it, it would be clear for the perceptive ones that this guy was also keeping an eye on his surroundings. That place was rightly unusual for one to find an ork reading a real book at any time, and the situation is even more unlikely when one takes into account the fine attire the guy was wearing: a tailor-made chalk stripe suit, complete with a silvery pocket watch which now rested in his left hand - others couldn't see it, but the small device was projecting an ARO which simulated it's absent needles.

Snakebite didn't mind waiting. In fact, most of what he did involved careful waiting, so that's a feeling he is quite used. What he didn't like was that Sam hadn't really explained a lot about what he should expect of this meeting.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Xzylvador on <03-15-13/1916:21>
Tabitha's message popped up inside her head just as Silk was struck again. She squealed and fought against the restraints around her wrists and ankles.
Great, finally a real job interview! I thought this city was supposed to be some kind of 'runners paradise, with so many different powers piled together in a small area and all of 'em trying to get an edge over each other. Jobs were supposed to just fall into your lap here. But great, I can finally start building a new career here! Her mood started to lighten up.
One more lash from the whip. The man circled around to face her, grinning sadistically while drool poured out of his mouth, soaking his leather mask. He asked her if she wanted more and called her names, but before she could answer lashed out again. It stung like hell, that one was going to leave a mark; she hated that.
She bit back the pain, knowing that answering wouldn't help. She just moaned as if it hurt more than it did; maybe he'd go a bit easier on her... But he didn't.

Longfeather's message, on the other hand, killed her mood entirely.
Trail of blood, Karakuchi Massacre... The first job interview he gets me in a city filled with spies is with some kind of butchers?! What...
She started composing a mental message in reply but her masked assailant apparently noticed her absent-mindedness, hit her hard and tore off her trodes. "******, you pay attention to me and ****** me alone!"
That does it.
"Ghostwalker", she said in a calm voice.
"Screw you!", the man replied, reaching for his whip again.
"Look you dick, it's a safeword for a reason. I'm done with this. Untie me."
"I ain't finished yet, b*****! I paid for the full two hours! We got an agreement."
"And we agreed to stop when I said the safeword, Ghostwalker. I used it. Now uncuff my wrists and let me go."
She fought harder against her restraints, but the metal only bruised her wrists.
"Beg, *****", she man shouted, readying his whip to strike.
Screw this asshole.
"I said, uncuff my wrists."
The bastard dropped his whip and uncuffed her wrists, the look on in his eyes showing a strange mix between puzzled and angry.
The moment her wrist were free, she reached underneath the small chair, grabbed the taser she'd gecko'd there and slammed it into his chest, sending somewhere around a million volts coursing through his body. Silk unchained herself further and gathered her clothes and belongings. She looked at the drooling man on the ground and fired her taser again. "Disgusting pig.", she said. On her way out, she didn't bother walking around his body, instead walking right over it and applying the full pressure of her heels on his chest and groin. At least she'd found a way to vent some of her anger.

>> @Mark Longfeather "Thank you for both job opportunity and warning. I'll check it out and will find a way to repay you for your efforts. Should you come across something or someone with a little more... subtlety, though, I'd be grateful for contacting me."
A fraggin' trail of bodies? Are you sure you don't want to just keep this job instead?
>> @Tabitha "Thank you for your faith, Tabitha. I'm certainly interested and confident we'll all be able to work together."


A week later, Silk stepped out of her car at the entrance of the park and ordered it to find a nearby parking space. She'd been through a couple of these new team meetings before and had to admit to herself she liked the excitement of meeting a new bunch of Shadowrunners. None of 'em were ever quite the same and you never knew quite what to expect. Of course, she usually figured them out in a minute or ten, but they were an exciting ten minutes.
Casually approaching the Ork on the bench the was supposed to go to, she asked him "Excuse me, do you know how to pronounce this?" as a holoprojection showing the word "ME3XTS" appeared, hovering the palm of her extended hand.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Netzgeist on <03-15-13/2017:24>
It was an strange movement that closed the book as the elf girl shoot her question. A mixture of controlled grip tightening and an spasm.

As the guy looked up to see the projected word, his eyes appeared from under the brim of his hat. There was a glint of surprise as he saw the name of the one he was expected to wait; he thought the Lagosian ork would be alone.

What does that mean? Snakebite thought the dust had already settled after the last fiasco, but one can be never sure. Even then, it's not yet time to get all jumpy.

"I've been asking the same question myself. Can't say I'm satisfied with my guesses yet." - His voice invokes a remembrance to some old blues music, but it's not easy to decide on an specific artist. The gentleman maintained his eyes deeply focused on the elf girl, as to not be caught unaware. - "So, may I ask who are you, miss?"
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sichr on <03-15-13/2030:30>
Meanwhile in the garrage:
Omar wasnt even done with repairs on Dobermann, when the package from Stalker arrives. He spends a few hours just watching the machine as it stands there, assessing the chrome reflections and elegant curves, power and effectiveness inherited into the technology.
It was quite different from okadas he grew up assembling in Lagos. But not that different. He knew exactly what he has to do. Gyro stabilization was crucial, new cerebellum for the bike. But...before he starts...
Raging sound of high powered engine spined at the high RPM disturbed Mouse from analyzing Fractals data. Cat screamed with fright and disappeared under covered Rover. Omar grins. Nice.
When Mouse came to have a look, Omar adds full throttle one more time and turns the engine off.
I`ll be working on this when Im finished with D1, so we dont have to go for the next mission on foot. Hmm. Any luck digging up some info about this Silk Tabby was talking about? There is some time, we set the meeting in a few days. Tabby also sent me the last piece of our puzzle, guy called Snakebite. None of us is exactly sharp tongued, so it doesn`t depend who will talk at the meeting, we better have as many informations prior as we can.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Xzylvador on <03-16-13/0359:54>
"Yeah... I didn't think you looked the part."

The holographic word vanished as Silk theatrically waved her hand in the air and sighed with frustration.
"Figures. I speak over half a dozen languages and can do things with my voice a parrot could only dream of, but somehow I still get to meet with a guy who's name I can't pronounce."
She tilted her head sideways and looked at the well-dressed ork inquisitively.
"Strange, though. Lenny didn't say anyone else'd be here. He sent you too, mister ...?"
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: snake_eyes on <03-16-13/1001:59>
Meanwhile in the garrage:
Omar wasnt even done with repairs on Dobermann, when the package from Stalker arrives. He spends a few hours just watching the machine as it stands there, assessing the chrome reflections and elegant curves, power and effectiveness inherited into the technology.
It was quite different from okadas he grew up assembling in Lagos. But not that different. He knew exactly what he has to do. Gyro stabilization was crucial, new cerebellum for the bike. But...before he starts...
Raging sound of high powered engine spined at the high RPM disturbed Mouse from analyzing Fractals data. Cat screamed with fright and disappeared under covered Rover. Omar grins. Nice.
When Mouse came to have a look, Omar adds full throttle one more time and turns the engine off.
I`ll be working on this when Im finished with D1, so we dont have to go for the next mission on foot. Hmm. Any luck digging up some info about this Silk Tabby was talking about? There is some time, we set the meeting in a few days. Tabby also sent me the last piece of uour puzzle, guy called Snakebite. Mone of us is exactly sharp tongued, so it doesnt depend who will talk at the meeting, we better have as many informations prior as we can.
Mouse wasn't sure if it was the sudden roar of the engine that startled Mouse from his work or if it was the sudden digging of cat claws in his chest from when Mephistopheles bolted to the under carriage of the rover.

Mephis quickly determined that in his new environment upon which he began to thoroughly explore, that the warmest and softest place to nap was on the small human and safety could be found within the darkness of the covered metal. The small human didn't seem to mind being used as a couch although he felt that human should pet him more. The bigger fellow just seemed content in tormenting him. Mephis did find the big fellow's socket set to be a most fun toy to play with and it was most satisfying when the big fellow had to go looking for one of the pieces especially after the loud noise he made.

Rubbing his chest Mouse got up to see what the fuss was about.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Netzgeist on <03-16-13/1358:16>
"No, he didn't. But maybe he and the one who gave me a call had some friends in common. " The ork answered, while measuring the girl. So she was a talker, and it seems like it will be a collective job interview.

He didn't drop his security measures, but it certainly seemed like that. After dropping the book in a suitcase, he rises from the seat and stands a hand for the girl in greeting.

"So this strangely named guy appears to be late, and that there's a chance for us to work together. I'd rather enjoy the time we are waiting knowing a possible team mate than sitting idly. You may call me John, for brevity sake. Shall we sit, miss ...?"
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: snake_eyes on <03-16-13/1535:09>
Still rubbing his chest, Mouse had pretty much finished his data searches and was about to give Unca Omar the rundown:
Quote
Searching for information on Silk and Snakebite, based on the information that Unca Omar was able to provide
Data Search(4) + Browse(3) + 2TM
I made a total of 10 rolls (some critical successes in there) he wasn't in a hurry
9d6.hits(5)=5, 9d6.hits(5)=2, 9d6.hits(5)=2, 9d6.hits(5)=3, 9d6.hits(5)=2, 9d6.hits(5)=2, 9d6.hits(5)=3, 9d6.hits(5)=3, 9d6.hits(5)=6, 9d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3975847/)
I've found some bike armor for us and ordered the data cable and a micro tapper drone. I even ordered a fiber optic tapper I will need help installing for Wiz. Here's what I found out about our other colleagues. <<ARO: of data on potential new hires>> In order to find out more about Ursela (the Mage) I would need to hack the KE databases. I think I might wait on that considering you are already wanted and all...
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sichr on <03-16-13/1619:13>
Lets let the bitches settle this between themselves. Ah...and the cat is pretty hungry. You better order a few more extra-bargain packs of this canned cat food. ;)
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Xzylvador on <03-16-13/1907:02>
Okay, good. It was an easy trap and he avoided it, better than nothing.
"Silk. That's my handle. Nice to meet you, John. "
She sat down next to him and looked at the item in his hands.
"A book. Really? That's... original, I guess. You don't happen to know anything more about the guy we're supposed to meet?"
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sichr on <03-16-13/1921:49>
Knowing that South Platte park isnt the safest place in the Denver, Omar decides to take the risk. He did used the sidecar. Just in case. At least it isnt in Pueblo controled sector.Things are difficult enought as they are.
He avoids attention whole way down, accompaniend just with FlySpy and mouse on the ride. Following the traffic, he didnt even had a chance to try the full performance of the engine, but that wasnt the purpose of this trip and Omar was a bit lost in thougts for the most of the way. When he parked his bike on teh agreed spot, he saw other two attendants of the meeting were already there. He removes his helmet, leaving hangs it on the handlebar, he walks to take a seat. He sits to face the Snakebite face to face, and addreses him directly:
My name is Omar. I suppose you know me by my callsign, well since Im not too forged in face to face communication,Ive never tried to use it outside matrix.
He gave Snakebite opportunity to introduce himself, pulling out the cigarette and lighting it up. Steel oldschool zippo, with C&C insignias, clicked and Omar takes a deep breath, listening to other mans words.
@Mouse: On site, ready for scan sequence.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Xzylvador on <03-16-13/1930:51>
Silk turned her head towards the new arrival and raised an eyebrow.
Really? He's just going to ignore me? And a second later. Wait. I know this guy.... FRAG! It's him!
"Holy drek.", she whispered so only the ork next to her could hear it, her lips barely even moved. "Isn't that the guy all over the news?"
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sentinemodo on <03-17-13/1446:22>
Still rubbing his chest, Mouse had pretty much finished his data searches and was about to give Unca Omar the rundown:
Quote
Searching for information on Silk and Snakebite, based on the information that Unca Omar was able to provide
Data Search(4) + Browse(3) + 2TM
I made a total of 10 rolls (some critical successes in there) he wasn't in a hurry
9d6.hits(5)=5, 9d6.hits(5)=2, 9d6.hits(5)=2, 9d6.hits(5)=3, 9d6.hits(5)=2, 9d6.hits(5)=2, 9d6.hits(5)=3, 9d6.hits(5)=3, 9d6.hits(5)=6, 9d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3975847/)

Quote from: ooc
I should probably resolve this other way mechanically adding some modifiers, calculate time etc.... it's not critical, and Mouse is capable... still ... both aren't first news pages stars

Snakebite - little is known about him, he supposedly work with smugglers from Five-by-five, he supposedly does wetwork. Wasn't caught, nobody has ever linked him with anything hard way.
Silk - even greater enigma - she is supposedly high class prostitute for those with special requirements, and she was seen around Koshari elder.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Netzgeist on <03-17-13/1702:37>
What a nice view it was! The two orks staring at each other, measuring themselves. The Sixth World sure is a novel place.

Just before the biker arrived, Snakebite was about to show the girl the book cover and explain why was it that he was spending his time reading it. But now he just left the suitcase alone and grinned at Omar.

"So here we are. Well, I believe you've been told my handle: Snakebite. It's a good handle for negotiations, but a little awkward for everyday conversations, so you may call me John, if you please." Introducing the girl was out of question, as he wanted to know if the guy was really here after her.

Then he heard that sound on the back of his head, and if it wasn't Silk's voice he would be sure he was hallucinating. No time to wonder on his own sanity, though, 'cause the information really matched and the one staring at his face was none other than the face in the news. Omar Gibo, was it?

"So, Omar, do you want to tell us what the deal is?"
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Xzylvador on <03-17-13/1736:34>
So you're going to pretend like I'm air, too? Okay, fine. I can do that.
Silk remained quiet and apparently turned her attention to her fingernails, changing their color repeatedly by tapping each against her commlink.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: snake_eyes on <03-17-13/1832:09>
Mouse will start scanning for nodes. Not just for the two in front of Unca Omar, but for others whom shouldn't be a part of our business.
Quote
I made several roles just in case
Ew4+2 spec + scan 3 + 2 TM =
11d6.hits(5)=3, 11d6.hits(5)=5, 11d6.hits(5)=4, 11d6.hits(5)=3, 11d6.hits(5)=1, 11d6.hits(5)=2, 11d6.hits(5)=3, 11d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3977379/)
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sentinemodo on <03-18-13/0627:03>
In a signal range from your bionode (400 meters) number of nodes found and identified reached just over 20 000 (mostly because it include two condo towers. This is well within sniper shot range, but you decided to ignore them anyway.
In the nearest vicinity, they are those two guys and you.

You quickly identify them as Renraku Sensei riding on Itchi, but his firewall is certainly a custom made one The other one is Novatech Airware riding on Iris Orb also of the shelf...  There is also a multitude of low-signal peripherals on them that you can identify through Omar's 'link being close to them.
- several smartguns (actually quite a lot of them)
- headphones, glassess, earbuds,holo-jumpsuit
- medkit,
- small drone
- car
all of them are unencrypted. It's difficult to define what belong to who since they are fairly close to each other. a matrix perception test will pinpoint their slaving liens to the links at least,

Quote from: ooc
I assumed, that all, items that are not skinlinked are operated via wifi and hence are visible. I assumed further that all of them are slaved to your respective 'links.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sichr on <03-18-13/0929:07>
I`m not here to be your Johnson. If we end up working together, we will work for Morgan. Im here to see people Im supposed to work with. We had some casualties during last mission and we need replacements. You ma have seen some doctored news. Don`t believe all they say.
I understand you`ve worked with smugglers. I believe your skills found good use in that job. Well, in fact, our fromer ninja was the weakest point in the chain, and we would like to spare us such troubles for next time. Are you interrested in little competence test?
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Xzylvador on <03-18-13/1005:25>
Doctored? Hah! Word on the street fit the news footage pretty well. Some fuck-ups don't need to be doctored to look spectacular.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: snake_eyes on <03-18-13/1625:53>
Matrix Perception:
Thread and additional 2 dice for analyze (autobuy)
Fading Resist: (2P) (autobuy)
Computer(4)+Analyze(5+2)+2TM:
13d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3979048/)
drop Thread.

@omar: there are about 20,000 nodes within sniping range from the surrounding apartment complexes. Other than those I'm picking up just the three of you. BTW...the news footage was accurate...poor puppy
-several smart guns (wow how many can one person carry)
-small drone
-car
-typical commlinks, headphones, glasses, earbuds, and something registering as a holo-jumpsuit
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sentinemodo on <03-18-13/1640:16>
Matrix Perception:
Thread and additional 2 dice for analyze (autobuy)
Fading Resist: (2P) (autobuy)
Computer(4)+Analyze(5+2)+2TM:
13d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3979048/)
drop Thread.

you can pinpoint each of the identified periphreal nodes to the links. also you verify the links matrix attributes OOC: that firewall is rating 6 and the seem to be no databomb nor IC on entry.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Netzgeist on <03-18-13/1717:13>
An eyebrow raises when Snakebite hears about casualties. Gosh, he even said some casualties during last run. Even though the shadows are relentless and working on them shorten one's life expectancy, that's not the best way of selling a job offer. The guy was blunt as a punch.

Maybe that was for the better. Snakebite couldn't say his last runs went out all right either. Maybe a new team with some bad past would be enough to ensure that everybody would be at least a little bit careful.

"I'm here, so you may take that as a sign of interest. Yet, the way I see it you are trying to reform a team. I would like to understand what skillsets and capabilities I'm about to find on this new ensemble. That would improve my interest."

A hand raises and a thumb is pointing at the girl seated by his side.

"Also, allow me to say I find this whole exchange quite amusing, and I can't help but wonder if there's an intent in making a bad impression or if that's just a lack of subtlety. Isn't she one of the "new team applicants", too?"
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Xzylvador on <03-18-13/1732:23>
Silk looked up from her fingernails and acted -well, overacted would be a better word- surprised.
"Huh? What? Me? Oh, I'm still here? Don't mind me. I'm just backdrop or something. Must be, with the way I'm being treated."
She turned towards Snakebite and leaned in a little bit closer.
"Are you sure you should be asking questions?", she whispered loud enough for anyone to hear, "You still need to pass 'The Test of Competence'."
The last words were spoken as if she were an entertainment show hostess preparing the audience for the spectacle of the evening.

She turned to the other ork with an apologetic look. "Sorry, don't mind me. Carry on with your business.", she said before turning back her full attention to her fingernails.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Netzgeist on <03-18-13/1743:09>
The way Snakebite looked at the girl let it clear that he was looking at a girl. Yet, in the shadows, nothing is as it seems, and he was almost sure she was an elf, and in being so, would probably be quite older than he was. Her attitude could mean anything, and he would not drop his guard in the presence of this two strange denizens of the underworld.

But keeping yourself sharp does not mean one can't enjoy his time and have fun. The ork shrugged and waited for the next act on this variety show. One can't say it's not interesting, at least.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sichr on <03-19-13/1238:23>
From what you`ve seen in the news, you may have an image. Lets see that from kind of different point of view.

Omar Opens AR window, making it visible for other two participants. TacNet feeds from the brothel allowed transparent overview of the situation
Here you can see that I`ve intervened in the moment Yakuza magician was about to make my teammate an example. So defacto we acted in self defense. Also here..
Omar highlights D1 and Dobbey smartgun readings
you can see why I said the news were doctored.news show explosive rounds killing the crowd. Smartgun data shows actual ammo to be Stick`n`Shock - non lethal Here...
another moment
I`ve made the mistake...I`ve tried to parley and gave them chance to surrender. They didn`t accept it.
Less then second after Omar stops the scene one more time
Here...you can see that fool making last mistake in his life.
Fractals biomonitor signals go flat.
At this moment, the mission was already completed. All I had to do was drive away and spend some nice evening counting money. Well...things get a bit ugly. Since if there is even the smallest chance, I won`t let my teammate behind.
Omar lets the feeds play to the end.
As you can see, we were able to get everyone out. Too bad it was too late for Fractal. I`ve lost a good friend there.
Omar lights another cigarette, switching the AR off.
From this you may have some assessment on my capabilities. If you noticed in the news, we had clear way out. Even news footage was improvised in many ways, since there was only little we left behind. From this you may understand we have also matrix covered.

For the second point you mentioned, gentleman John...
As long as the woman here is supposed to be our representative, I think its up to her to know how to enter conversation, when to talk and when to shut the fuck up. So far she did well, so why don`t you let her solve this on her own.
So.
Interrested?
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sentinemodo on <03-19-13/1311:07>
Quote from: ooc
John, Silk judge intensions rolls please
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: snake_eyes on <03-19-13/1650:37>
@omar: i found their nodes...do you want me to hack them? I could for the one with the most smart gun nodes (John I believe.)

Mouse will go ahead and thread a cf for exploit (adding another 2 die); this can be done through auto-buy
Exploit(5+2)=Exploit(7)

Just in case.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sichr on <03-19-13/1657:28>
Dont let them catch you. Ping when you are in. I have this datafiles [@Snakebite] [@Silk] to plant in their storage.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Xzylvador on <03-19-13/1959:22>
"'The Woman' has a name, in case you were wondering and maybe considering to try being polite.", Silk snapped at Omar.
"Unfortunately, it turns out you appear to have a level of social skills normally reserved only for rabid, flatulent skunks, so I'm guessing we better not hold our breaths waiting for any kind of politeness or attempt to make a good impression."
She raised her hand to interfere anyone from talking and continued.

"Even more unfortunate is your apparent lack of comprehension of this situation. Even ignoring my own presence -which you appear to have no problems with- you and your negotiating partner here seem to have what we call a difference of mind; which is prerequisite for a contract such as the one you're looking to forge."
She smiled but immediately shushed any attempts to interrupt.
"Luckily, I have a little bit of experience in these things, so why not allow me to demonstrate my own competence by seeing if I can help the two of you reach an arrangement?", she continued, her hands opened in a re-conciliating gesture.

She turned to Snakebite. "You see, John, what you need to understand is that Omar here blames the failure and resulting deaths of a large part of his former team members on everyone but himself. He feels he stands before you as a veteran who's earned his stripes and his right to command in battle, and who's now charged with the responsibility of creating a new, better group with members that have proven to be up to his high standards."

Turning to Omar, she continued her monologue. "What you fail to understand however, Omar, is that from an outsiders point of view, you're not the leader of a 'runner team in search for a new member. In fact, you don't even have a team at all. To Snakebite, you might be considered as both being equals, looking for a partnership.
Only the 'equals' part here is slightly problematic. Because while perhaps Snakebite hasn't showed much to 'prove his competence', he has seen plenty of evidence to doubt yours.
He may be a blank slate, so to speak... But yours is one splattered with pieces of brain and bone and saturated with the blood of your former associates."

She let the image sink on for a second, then finished her short speech. "So first, in order to reach some kind of agreement, you will need to establish some sort of neutral ground on which you can build the foundations of your new partnership. In short, it all boils down to one simple question which John was polite enough not to ask immediately after your rude introduction:
Who the fuck died and put you in charge?
Another reason he didn't ask is because the answer can be seen on the 6'o'clock news:
'All of those former teammates that you, despite your fucking amazing competence, managed to get killed.'
Needless to say; not the most stable of foundations.", she pointed out.
Below an icy calm surface, she was seething with anger at the orks arrogant demeanor.

Quote from: OOC
Judge Intentions, 4 hits -> finds out Omar is trying to provoke her
Composure vs vindictiveness (10d6.hits(5)=0)
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sichr on <03-19-13/2021:20>
Nay bitch, you get it all wrong. Despites what you`ve seen on that feed, those who died there were killed due to their own deeds. I did what was necessary for the mission success and then Ive tried to do everything else to get them out of there. No matter how loud you scream around, Morgan knows the score. You can anytime get the fuck out of here and continue fucking around for a few bucks, which is the only field you seem to be experienced enought, while you aren`t able to keep your self restraint even when talking to me.

Omar was done with her. If she wasn`t able to stay calm during the meeting with him, he dont think he can rely on her when she will be negotiating with some real oponent. Baby`s got a temper, but not a self controll.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Netzgeist on <03-19-13/2336:48>
Quote from: ooc
John, Silk judge intensions rolls please

Quote from: Judge intentions test
Not sure if you asked that for me or for Xzyl. Anyway, here it goes:
4 (Intuition) + 4 (Charisma) + 3 (Empathy Software) = 11 dice = 4 hits, no glitch (http://invisiblecastle.com/roller/view/3981598/)

The ork politely raised both his hands and bowed his head asking for calm from the two contenders. "Both points are valid, and if you take your time to analyze both ways of taking things, you will understand how the implications of being right here make this situation quite partial." John knew he wasn't being clear saying that, but he thought Silk would understand he was considering she had the upper hand on the argument side, although Omar was the one with the strategic situation of calling the shots. "We started it with the wrong foot, but maybe that can be measured out."

He turned to the girl: "I give you that you are quick to assense the talk and build up arguments - and I'm really glad for it -, but understand that I trust my fixer's trust. If she says that it pays on the long run on running with this guy, I will believe it, until I have reasons to doubt her judgement." The ork stresses the last part of his sentece.

And then he turns to Omar: "Frankly, I can't even imagine what you think of as a test. Really, if we are as good as we are thinking we are, we can't simulate a situation in which our skills will be really put to use. That will need a real problem, which hardly will qualify as a test. And so far, what I've seen is nothing more than a lack of communications. If you trust your fixer - and I take that she is a big figure - , then you should ask me no proof. If you can't trust your teammates... hell, I don't believe we can work it out. So what's your idea, for both of us?"
Title: Re:
Post by: Sichr on <03-20-13/0312:48>
Ah, the test. You see, we have the real situation at hand. Like I said before, our cover-ops specialist was the one who compromised the situation at the first hand...with all consequences. Well he was also the first one to die. With no connection to the mission, whatsoever. His past get on him. This risk Im trying to avoid here. For the challenge I was talking about...This man could have left some resources behind. Not that material is cheap or for free, and everything we can use in our advantage is a plus. Well his loft, no matter how good I know the place, is wired boobytrap, since he was also our demo expert. I lack the skill, or the drone, that would be helpfull in searching the place and retrieving whatever usefull was left there. On the other side, this is your field of expertise. Not to bring me the toys. Keep it yourself if you wish. To retrieve resources that could be helpfull in our future missions. Do we understand each other?
About this failure here...I admit I was intentionaly provoking. And from what Ive just heard and seen she possess even more immediate security threat than Sam was. Because if she isn`t able to keep her compulsive temper under controll when talking to me, I dont want to see her loosing her temper when dealing with Kirillov or someone else. And if I recall Tabbitha`s words correctly "he say you`re OK, you`ll get the job". I`m not about to put myself and the kid into such danger.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Netzgeist on <03-20-13/0527:47>
The gentleman, ponders for a little while. "Let me just make it clear so that we really know we are on the same page on this one. I can pretty much slither in and out of most situations, and ministering some subtle but effective lead prescription falls into my line of work prerogatives. But I think here is where the similitude between my dealings and the ones of your former "ninja" ends. I do not deal in explosives. So if you are wanting me to break into his place, take what I can and get back, that's fine, but I won't be dabbling with the traps, just avoiding them. Playing "red wire, blue wire" is a thing I find better left for trid shows."
Title: Re:
Post by: Sichr on <03-20-13/0552:58>
I've expected nothing more. As soon as we are done here I'll send you the floorplan and every tactical data we have on that place.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: snake_eyes on <03-21-13/2202:21>
Starting with the 3 firewall Iris Orb OS.
Hack on the fly (Admin): (I made 3 rolls)
Hacking(4+2spec)+Exploit(5+2)+2TM=
15d6.hits(5)=3, 15d6.hits(5)=7, 15d6.hits(5)=7 (http://invisiblecastle.com/roller/view/3985489/)
I should make it in 2 attempts.

Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Netzgeist on <03-22-13/0529:10>
Quote from: Firewall + Analyze roll
3 (Firewall) + 3 (Analyze) = 6 dice
First roll = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3986083/)
Second roll = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3986085/)
Total 6 hits.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: snake_eyes on <03-22-13/2321:20>
Mouse sliped through the hole he found, it wasn't too difficult to spot though it was a tighter fit than what he was used to. Before he had a chance to react, the system scanned his icon. Then a glitch so the system scanned his icon again. Another glitch.  The mute option was working, though it won't last long. The alarm will be triggered here shortly. Of all the rotten luck. This was supposed to be the easier node. His admin privileges would be enough to disable the alarm. He sent the command to the system to ignore the scanning of his icon and ignore any messages resulting from the scan. Now that the alarm was turned off and he had an all clear.

Mouse attempts to determine which node he is in: Snakebite's or Silk's and deposits the appropriate package. Considering this was just LAN configurations, tacnet, and some contact data. Mouse wasn't totally sure why Unca Omar didn't just send them the package and let them execute it themselves. I guess at the way his gruff negotiations tend to work, they may not trust what he sends them. Not like they have any reason to trust us if I just update their settings anyway w/o their permission. Hmmm...He decides that he will just notify them of the package and let them run it. That is after he takes a look at the readout of smart devices connected to this node. All this just to deposit a file; oh well, at least the next node should be a little easier to hack and he got to test out first hand the mute option he configured.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sentinemodo on <03-24-13/0712:47>
granted the admini priviledge, you scan the Snakebite's link and his peripherals.
Quote from: ooc
he carries SIN on his commlink for Thomas Gramarye with a license for bodyguard augementations, specifically restricted 'ware of Move-by-the-wire with an address in CAS sector
in the connections log, the last one is from Sam, you immediately verify if the number is unca Sam, but it must be some other guy.
the log of the matrix sites he frequents most often are surprisingly covering Philosophy and Blues, other topics include recent developments on weaponry and he is a paying member of the Whispers in the shadows streetnews feed.

there is also a nice package of software including FTL Matrixware Net Wizard (Analyze, Browse, Command, Edit, Purge), Blues Encyclopeadia, virtual surround music, denver mapsoft and empathy software

linked nodes:

the drone:
MicroWeave Spider (Small)
   +Small Drone Sensor
   +Tool Kit (Clothing Repair)

peripherals:
skinlinked peripherals (that's why you didn't identify it earlier)
- Earbuds with Audio Enhancement
- Contact Lenses with ImageLink, Smartlink and Flare compensation (saving you wonder how he operate those smartguns he carries)
- AR gloves
- Subvocal microphone
- simrig

smartguns:
Yamaha Sakura Fubuki ("Asuka") reporting silencer attached
Morrissey Élan ("Marcelle") also reporitng silencer attached
Ruger Thunderbolt ("Audrey") reporting underbarrel component active
Ares Viper Slivergun ("Aspis") with sound suppressor system

cyberware:
- Move-by-Wire System with Knight Errant Self-Defence activesoft package loaded (dodge and unarmed combat)

as you sneak around over the node appreciating the sculpture your own sniffing complex form detecting hidden nodes raise an alert. multiple nodes clusters closes rapidly. Switching to the Snakebites contact lense stream you can see that around the corner some fifty meters away a group of go-gangers speeds toward Omar and his talking partners.

Quote from: ooc
combat mode, no need for initiative yet, but actions no longer then 3 seconds please
visual perceptions roll with distracted and without perceiving in details
sound perceptions possible at additional -2
in both cases treshold 2 to notice.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: snake_eyes on <03-24-13/1002:10>
@omar: Unca Omar, you have company! Behind you around the corner and to the right 4 o'clock low! 50m and closing quick. <<ARO: of snapshot of gangers coming in>>

Mouse will immediately start scanning for the bikes nodes or other nodes belonging to the bikers. I already have a set of nodes that was already present before their arrival I will use this list to filter out nodes previously scanned.

EW(4+2spec) + Scan(3) +2 TM -2Sus=9d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3989092/)

Their nodes start to filter in; he thinks that he has gotten a little better at scanning for nodes.




Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sichr on <03-24-13/1034:48>
Omars eyes turn glassy as he enters VR.
@Mouse: Run that package
@Silk: 4 o`clock. Tactical update - run attached file[@Silk]
@Bittersnake: ...hell he already knows...
Jumps in D1, staying low
There was an audible sound of metalic parts moving in the sidecar.
Monitoring the situation throught FlySpy camera...
OOC: Running the package installs Tacnet 2 client. IDN if we have enought channels to provide bonus dices, but at least we will have shared pool and list of assets on site...
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Xzylvador on <03-24-13/1542:37>
Silk was about to burst into another round of poisonous talk, but she spotted the gangers even before the commlink message alarmed her of their approach... It'd have to wait until later.
Run his friggin' file? As if. So far he's shown more hostility than these guys.
She remained sitting on the bench, showing no signs of having spotted the go-gangers.
"Who are they? More people you managed to piss off?"

Quote from: OOC
Perception, Visual + Audio (10d6.hits(5)=3, 10d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3989552/)
Bad rolls: forgot penalty for distracted. Scratching dice she still makes the visual check.
How many of them and how likely does it seem they'll attack?
Are they going full speed?
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sichr on <03-24-13/1607:37>
At least she is funny. And maybe she is not that jumpy after all...
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Netzgeist on <03-24-13/1940:27>
Quote from: Perception rolls
4 (Intuition) + 4 (Perception) + 1 (Hawk Eye*) = 9 dice = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3989954/)
*I'm considering that the go-gangers are at some distance, and that this modifier will apply. Anyway, even dropping out that die makes no difference.

Snakebite saw the gangers turning their way and speeding up. It took just a thought for him to activate his Move-by-Wire system, and a familiar sense of vertigo took him; not the dizziness which would make one feel ill and weak, but a sense of awareness and of control which drives the ork into exhilarating action. John, the gentleman was the guy which had turned his augmentation on. Snakebite was the one who was know quite clear of his guns positions, and ready to make use of them.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: snake_eyes on <03-25-13/1554:51>
As the nodes filter in, Unca Omar's instruction to run the file on Mr. Snakebites commlink, came as a surprise. So far, they didn't trust us, nor we them. In order for this to work, some small measure of trust must first be established. In light of that, applying setting changes just before combat to someone who isn't expecting it (and is supposed to be on our side) didn't make much sense to Mouse. The Tacnet still needed to be updated with whatever channels Mr. Snakebite wants to upload. Since we didn't know which inputs to choose from, that was going to be a manual process anyway. All in all, Mouse didn't think the software and settings changes would benefit him at the moment. Besides, I have to make sure they don't accidentally shoot Unca Omar by mistake--why make it easier for them to do so?

While Mouse estimates their trajectory and the node for the lead bike, he watches the action from the eyes of snakebite. This is almost like call of duty he thinks to himself. He also starts to make possible exit strategies for all three.

Matrix Perception (for which nodes are for which bikers:
11 - 2sustaining:9d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3991246/)

Data Search for exit routes:
data search(4)+Browse(2)+2TM-2sus:
7d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3991255/)
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sentinemodo on <03-26-13/1629:57>
Incoming are five HD Scorpions (That's what Omar registered) rode by Godz (that's what Silk noted) armed in shock lances (basicaly stun bations on two meter long pole, latest toy of the go-gangs) (that's what John marked as first priority info).
The leading bike launched something that landed some 15 meters away from you and exploded in smoke.

Quote from: ooc
I'll skip you the judge intentions roll, what's going to happen is that they will pass through the smoke, and zap you with their shock lances.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sentinemodo on <03-26-13/1654:39>
EW(4+2spec) + Scan(3) +2 TM -2Sus=9d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3989092/)
Their nodes start to filter in; he thinks that he has gotten a little better at scanning for nodes.

There are motorcycles nodes and commlinks, other nodes must have signal 0 or 1 and are outside your mutual signal range.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sentinemodo on <03-26-13/1658:25>
Omars eyes turn glassy as he enters VR.

and his body falls over...
Quote
Monitoring the situation throught FlySpy camera...

You see the bikes spreading into the line with roughly 5 meters between them.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sentinemodo on <03-26-13/1705:45>
Are they going full speed?

not full, about 70-80 km/h, a fast pace, reasonable for high chance of hitting with that 'thing'.

Quote from: ooc
you got 1 melee round before they'll be upon you (they cover about 80 meters per 3 seconds if math isn't failing me today)
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sentinemodo on <03-26-13/1718:05>
Matrix Perception (for which nodes are for which bikers:
11 - 2sustaining:9d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3991246/)

Data Search for exit routes:
data search(4)+Browse(2)+2TM-2sus:
7d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3991255/)

Quote
thats your 2nd and 3rd IP before next round
the motorcycles are rating 4 devices and hence have firewall 4, system 4. they are also slaved under commlinks which are having firewall 4 and system 3.

the exit routes are fairly simple - either straight on the fastlane for exit or betweeen blocks for a fight and/or to disappear in crowd.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Xzylvador on <03-26-13/1724:01>
Silk decided that maybe taking cover behind the bench wouldn't be a bad idea.
Maybe I should see if I can stop this thing before it even starts.
While she got up and moved for cover, a inhumanly loud voice boomed in the air above.
"Hit your front brakes, hard!"
It sounded like... Karl Kombatmage?

Quote from: OOC
100 decibels loud impersonation of Karl Kombatmage, thrown up in the air above with Voice Control.
Using Commanding Voice:
Commanding Voice (not adding pheromones) (13d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3992992/)
Bah, edge reroll:  Reroll misses (11d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3992994/)
Not sure what the right english words would be to make them do this; but I figure this'll get the message across, no?
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Netzgeist on <03-26-13/2045:41>
A little bit closer, a little bit closer. One could curse himself for not bringing a long range gun to this fight, but Snakebite knew better. If these champs were going to try to get him, they would need to get real closer - and then his girls would be more than enough to stop the bikers. Aspis would be his primary choice, but riders usually wear some good jackets and the distance means he will not be able to properly aim... So his mind and his heart quickly turn their attention to Audrey.

Quote from: Simple Action - Quick Draw
8 (Reaction) + 6 (Pistols) = 14 dice (Threshold 3) = 2 hits, no glitch (http://invisiblecastle.com/roller/view/3993305/)

Maybe Aspis being the first choice made the Gentleman lose his time in taking out Audrey (or maybe the gun noticed she was not the first choice and in her jealousy resisted a bit in coming out of his suit), but whatever the case was, just a brief moment passed and a fluid movement produced a heavy pistol. Despite how fast it was, on the ork mind the words "too late" were echoing.

Gun in hands, he just waited for the moment in which they would get closer.
Title: Re:
Post by: Sichr on <03-27-13/0351:22>
Tough plastic foil, usualy used to protect inside of the sidecar from the rain, stretches and cracks, same goes for a few metal sheets around the passenger possition. Omar didn`t count on that he would really need to deploy D1 quickly, and the drone was a bit squeezed inside.

Lessons learned

He didn`t waste any time trying not to scratch his new bike. As long as he lives, repairs can be done. Finaly, he frees himself and dog-like drone jumps forward to protect Omar's lying body, machine gun barrell moving according to smartgun trying to identify targets via sensors.
Too bad I have no zapzap ammo left.For them.
Sensors-Radar(6)+Perception(4)+VR/RIG(4) (14d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3994408/)
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sentinemodo on <03-27-13/2036:28>
Silk decided that maybe taking cover behind the bench wouldn't be a bad idea.
Maybe I should see if I can stop this thing before it even starts.
While she got up and moved for cover, a inhumanly loud voice boomed in the air above.
"Hit your front brakes, hard!"
It sounded like... Karl Kombatmage?

Quote from: OOC
100 decibels loud impersonation of Karl Kombatmage, thrown up in the air above with Voice Control.
Using Commanding Voice:
Commanding Voice (not adding pheromones) (13d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3992992/)
Bah, edge reroll:  Reroll misses (11d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3992994/)
Not sure what the right english words would be to make them do this; but I figure this'll get the message across, no?

Quote from: ooc
Kinesics don't apply also - this is posture, body movement, eye movement etc. nothing that they can spot from 50 meters across the smoke, so we atart with 10 dices.
[6,1,2,4,3,1,2,1,2,6,2,1,1] = (2), no change to the base roll
[6,4,3,4,4,5,3,6,1,6,5] = (5)  scratching two hits from the latter roll to a total of 5 hits.

There is no difficulty in hearing you - 100 db is just a little louder than large orchestra (98 dB) and a little quiter then a starting jet plane (120 dB), the difficulty is about understanding the exact word on such volume

The resistance roll (choosing largest pool) Leadership(2) + Willpower(3) + MultipleDefenders(4) + Range/Volume(2) -> 11d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3994899/) 1 net hit

one of the go-gangers presses his front brakes and catapults himself out of his bike and tumbels down the road over the grassy field
Title: Re:
Post by: Sentinemodo on <03-27-13/2040:13>
Quote from: ooc
The group is riding about 15 meters per second. so there is going to be a single IP of direct exchange.
remaining four of them will pass within a single combat turn. but there are going to be ony one directly ahead.

after that they will be too far to retaliate (though of course shooting into their back is clearly possible)

they're doing evasive manevuers - they will appear in different point of the smoke line, they will appear at slightly different speed.
they try to surprise you and attack before you'll be able to
gangers surprise roll -> Reaction + Initiative -> 7d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3994821/)

Omar makes a sensor + perception -3 Electric Powered vehicle/human signature roll against their Reaction (4) + Infiltration (-1) + handling(2) -> 5d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3994818/) 2 hits or more are necessary to lock on and if locked on is unaffected by surprise

Sensors-Radar(6)+Perception(4)+VR/RIG(4) (14d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3994408/)

scratching 3 dices [2,4,1,2,5,4,5,6,3,2,3,2,5,1] = (4) , 3 hits, lock on, unaffected by surprise

John and Silk make an surprise roll (you need to react fairly quickly) or they'll be upon you. You need to get 4 hits, to act before them, 3 hits will mean you can do simultaneous attacks, less then 3 means you'll be acting after them, glitch means you'll be unable to act at all.

Silk receives good cover of course shall she be targetted.
Suppresive fire if used can cover two of the five bikers.

there will be four consecutive attacks.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Netzgeist on <03-27-13/2233:57>
Quote from: Surprise Roll
8 (Reaction) + 4 (Intuition) = 12 dice = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3995125/)

As the form of one of the bikers became clear on the smoke, Snakebite arm just pointed into it's direction as if controlled by it's own volition.  The melody of guns blazing joined the chorus of  roaring engines and Karl Kombatmage mystic orders.

Quote from: Attack Rolls
Snakebite is carrying a Audrey, a smartlinked Ruger Thunderbolt loaded with Ex-Explosive Rounds (6P, -2 AP). This gun can only fire in Burst Mode, so Snakebite will shot two Narrow Bursts at one of the bikers (the one he managed to figure the shape first (Narrow Burst = +2 DV; Audrey has 5 of Recoil Compensation, so there's no Recoil Penalty on Snakebite rolls). If they are at
First Narrow Burst: 7 (Agility) + 6 (Pistols) + 2 (Smartlink) = 15 dice = 6 hits, no glitch (http://invisiblecastle.com/roller/view/3995134/) *
* I rolled considering that the biker is at a distance of less than 20 meters (medium range for a heavy pistol), so that Snakebite has no range penalty (due to being Hawk Eyed). If the biker is farther than that, but yet not farther than 40m, then we should consider a -1 penalty, and the roll result is unaffected. Being at extreme range would mean that two hits should be dropped.
Second  Narrow Burst: 7 (Agility) + 6 (Pistols) + 2 (Smartlink) = 15 dice = 4 hits, no glitch (http://invisiblecastle.com/roller/view/3995141/)
* Same thing as before, the roll results would only change if he was shooting at extreme range (and then it would drop one hit).

As the bullets were propelled out of the gun chamber, addressed to one of the riders, the suave thumping of the pistol massaged Snakebite's arms. He felt his love for his gun answered, and even before the lead had crossed all their route, his lips were already forming a joyful smile.

Maybe things were dire, but life was still good.
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Xzylvador on <03-29-13/1135:06>
Like hell I'm going to be shishkebab'ed by a bunch of low-life go-gangers., Silk thought as she dived behind and rolled under the bench.
She turned off her clothing's holowear projection, revealing the ruthenium polymer coating lying underneath it; her outfit rapidly took the appearance of her surroundings, making her almost invisible.
Almost, but she figured it'd be enough to hide her from a bunch of bikers driving through a cloud of smoke at high speed. They'd have to pay attention to the ork with a pistol and the combat drone waiting for them. And even if they went in her direction, she hoped the ork slouching on the bench make a more obvious and attractive target.

Quote from: ooc
Infiltration (9d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3997948/)
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: snake_eyes on <03-30-13/1149:35>
Mouse will triangulate the bike nodes and operator comlinks locations and place them on a map complete with trajectories and speeds and send those to Unca Omar, Silk, and John.

First IP:
@Silk, John: Introductions will have to wait. Here's your situation...<<ARO Area Map, with biker/bike locations, trajectories, and speeds. Including their locations relative to the bikers>>
Omar should see the same tactical display through our tacnet.

Second, third, 4th, and 5th IP: hack on the fly lead biker's bike node (admin privileges) FW4+2 slave node
Hacking(4+2) + Exploit(5 + 2) + 2TM = 15d6.hits(5)=6, 15d6.hits(5)=5, 15d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3999596/)
Privileges acquired in 3IPs I'll probably trigger an alarm so I will use Mute option and disable
Title: Re: [IC] Missions 2 - Rising Sin [concluded]
Post by: Sentinemodo on <03-31-13/1101:10>
You all get a realtime transmission from the of the current situation (view from the above) with updated tracking lockation of a single motor (lock acquired by the drone) visual of the crashed one (by Silk) and estimates (range 5 meters) of the remaining three within the smoke cloud.

The update came as a small surprise to Silk and John.

as soon as the first of the bikers appeared (or rather bike as the biker was laying low on it), John begun pumping bullets in the narrow bursts:

Quote from: ooc
since you rolled 3 on reaction, the attack was going to be simultaneus, but the ganger backed up seeing a business end of the gun pointed at him and instead dropped his bike to a slide in an attempt to full dodge.

*got a problem with resolving this, so in case of doubt voice in OOC, and will change it possibly
** the problem is because the ganger is ON the vehicle not INSIDE (as per our recent discussion)

I can resolve it either by bike maneuver using
Reaction 4 + Pilot GroundCraft(4) + Specialization(bikes, 2) + Handling(2) + Running(2) -> total 14 dices

or by ganger dodge over the bike using
Reaction(4) + Dodge(3) + Specialization(ranged, 2) + Running(2) + DefenderInsideRunningVehicle(0, had he been inside, I'd use 3) + GoodCover(0, had he been inside I'd use good cover and 4) - DefendingInsideVehicle(2, he has even lower capability to dodge bullets than inside the car) -> total 9 dices

I am going to use the fist, for it's more cinematic (but you said, you're shooting a passenger not a vehicle so I am ready to change
maneuver dodge -> maneuver dodge - Reaction 4 + Pilot GroundCraft(4) + Specialization(bikes, 2) + Handling(2) + Running(2) (14d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4000847/) HIT, 1 net hit
maneuver dodge - Reaction 4 + Pilot GroundCraft(4) + Specialization(bikes, 2) + Handling(2) + Running(2) - ConsecutiveDodge(1) (13d6.hits(5)=6) (http://invisiblecastle.com/roller/view/4000850/) DODGED

soaking damage 6P + 1 +2, -2 AP
Damage Resist Body(3) + BikerArmor(5, no helmet but legs and arms casings) - ArmorPiercing(2) -> 8d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4000855/), scratching 2 hits for ArmorPierce soaked 7P

as the ganger emerged from the fog and faced a business end of the gun pointed at him he immediatelly put his bike into a slide in an attempt to full dodge, but the bullets catched him anyway and stopped in place saddling out from the bike, that slided further...

just as the second one appeared, he was greeted with ...

Quote from: ooc
Omar, dorne is up, he get +1 to his gunnery test due to active lock on by sensors.
Title: Re:
Post by: Sichr on <03-31-13/1146:59>
Attack rolls
1st Short narrow round called for front wheel of one of bikers, that is on collision trajectory with Omars body.
2nd Long narrow round another ganger. Sensor targetting: Shooting before they pass the smoke line

Sensor(6)+Gunnery(4)+VR/RIG(4)+Smartgun(2) (16d6.hits(5)=8, 16d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4003850/)
Scratch 2dices from second roll (second target)=2 hits

DV: 8 AP-1, 10 AP-1