(http://img.photobucket.com/albums/v130/ryowolf/Ellis.png) | Commander Roger Ellis - Commanding Officer of the Cygnus Facility and Project Kindred Bond Connection 10 / Loyalty 1 Commander Elis is a human in his late 60s, a veteran of UCAS Special Forces before being recruited into Ares, and has served as a high ranking officer in the corporation for longer than most of you have been alive. He's harsh and disciplined, with little humor and allowing for no argument or insubordination. He's a military man through and through, but is also an honorable man with complete devotion to the corporation. Commander Ellis has three priorities: The safety and security of Ares, the safety and security of his personnel, and the success of the mission, in that order. He is the commanding officer of Cygnus and is the one to which you all answer. He gives the orders, and everyone else complies. Due to the extremely secretive nature of Cygnus, the only person higher in the chain of command is Damien Knight himself. |
(http://img.photobucket.com/albums/v130/ryowolf/Adler.png) | Dr. Diana Adler - Chief Scientist and Head of Research Connection 7 / Loyalty 2 Dr. Adler is quite possibly the smartest metahuman on the planet, and certainly the most important scientific asset available to Ares, with an impressive level of intelligence even before Ares started throwing every form of cognitive augmentation at her. This alone speaks volumes of the importance of the research that takes place at Cygnus, as Dr. Adler is never allowed to leave the facility and gives all of her attention to the projects that have been relegated to the Cygnus labs. She can come off as absent minded, often trying to focus her attention on dozens of things at once, and almost always lost in thought. Trying to have a conversation with her can be difficult, due both to her odd personality and her sheer intellect making it difficult to understand what she's talking about. Even so, she is unquestionably brilliant, and what little of her research you can understand would have you convinced that her name would be as famous as Einstein and Newton, were Ares not doing everything in their power to keep her existence a secret. |
(http://img.photobucket.com/albums/v130/ryowolf/Lenny.png) | Captain Leonard "Lenny" Mendoza - Cygnus Requisitions Officer Connection 8 / Loyalty 1 It's Lenny. Not Leonard, Not Cpt. Mendoza, and definitely not Cpt. Lenny. Lenny is an irritable dwarf getting on in years, possibly older than even Commander Ellis. You would not be surprised in the slightest if someone told you Lenny was one of the first dwarves ever born, and he'll often lament about how things used to be better in the good old days. The context clues of his various complaints would lead you to believe that the 'good old days' happened sometime between 1990 and 2030. Lenny is the Requisitions Officer for the Cygnus facility, and is responsible for the inventory, oversight and maintenance of all of the supplies and equipment that come and go. He also happens to be Awakened, and is one of three Security Mages on staff, and has numerous Spirits patroling the facility, especially the storage rooms. If you need to use a piece of equipment or request a piece of gear that Commander Ellis did not specifically authorize you to use, you have to ask Lenny. Best to ask nicely. |
(http://img.photobucket.com/albums/v130/ryowolf/Stieber.png) | Lieutenant Jordan Stieber - Cygnus Pilot Connection 6 / Loyalty 3 Jordan is a former Firewatch pilot and rigger with an exemplary record, top of his class throughout military training and skills in a vehicle that were second to none. Ares offered him a super secret mission to be a flyboy in one of their most secret facilities, and he eagerly agreed. Jordan is your glorified chauffeur, ferrying you from the base in the California Free State to whatever far off destination the job requires. He's always the joker and has a friendly personality, and is more than happy to have a chat whenever he's available, even in the middle of a mission. Jordan lost his legs in a crash, and due to an overactive immune system that reacts poorly with augmentations, can't get replacements. Doctors tell him that with the modifications he's already had to his nervous system, trying to attach cyberlimbs would kill him. He takes this in stride, however, as he's far happier in a vehicle than out of it. He will often joke that the crash may have taken his legs, but thanks to his Control Rig, he has wings. |
RG6: DAMAGE FOR NO DEFENSE
If an attack decreases a target’s Defense Test pool below 0 dice, additional penalties are added to the DV of the attack at a rate of 1 DV per two lost dice. This makes Full Auto or Burst Fire attacks against unaware or restrained foes truly deadly.
BOD: | 3 |
AGI: | 4 |
REA: | 2 (4) |
STR: | 3 |
CHA: | 4 |
INT: | 6 |
LOG: | 4 |
WIL: | 5 |
EDG: | 3 |
MAG: | 7 |
Essence: | 6 |
Initiative: | 10 + 3d6 |
Rigger Initiative: | 10 + 3d6 |
Astral Initiative: | 12 + 2d6 |
Matrix AR Initiative: | 10 + 3d6 |
Matrix Cold Initiative: | 6 + DP + 3d6 |
Matrix Hot Initiative: | 6 + DP + 4d6 |
Physical Damage Track: | 10 |
Stun Damage Track: | 11 |
Physical: | 5 |
Mental: | 7 |
Social: | 7 |
Astral: | 7 |
Arcana: | 6 [Spell Design] | Pool: 10 (12) |
Armorer: | 2 | Pool: 6 |
Artisan: | 7 [Drawing] | Pool: 13 (15) |
Assensing: | 9 [Aura Reading] | Pool: 19 (21) |
Automatics: | 1 | Pool: 5 |
Computer: | 3 [Matrix Search] | Pool: 7 (9) |
Con: | 4 | Pool: 13 |
Counterspelling: | 9 [Combat] | Pool: 16 (18) |
Disguise: | 7 | Pool: 14 |
Etiquette: | 4 [Corporate] | Pool: 11 (13) |
Exotic Ranged Weapon: | 7 [Lasers] | Pool: 11 |
Gymnastics: | 5 | Pool: 9 |
Impersonation: | 4 | Pool: 11 |
Instruction: | 1 | Pool: 8 |
Intimidation: | 1 | Pool: 8 |
Leadership: | 0 | Pool: 6 |
Longarms: | 7 [Long-Range Shots] | Pool: 11 (13) |
Navigation: | 1 | Pool: 7 |
Negotiation: | 2 [Bargaining] | Pool: 9 (11) |
Palming: | 7 | Pool: 12 |
Perception: | 2 [Visual] | Pool: 12 (14) |
Performance: | 4 | Pool: 11 |
Pistols: | 1 | Pool: 5 |
Running: | 1 | Pool: 4 |
Sneaking: | 7 | Pool: 11 |
Spellcasting: | 6 [Manipulation] | Pool: 13 (15) |
Survival: | 1 | Pool: 6 |
Tracking: | 1 | Pool: 7 |
Unarmed Combat: | 1 | Pool: 5 |
Art: | 1 [Van Gogh] | Pool: 7 (9) |
English: | N | Pool: N |
Japanese: | 3 | Pool: 9 |
Latin: | 1 | Pool: 7 |
Magic Traditions: | 3 [Magic Adepts] | Pool: 7 (9) |
Magical Theory: | 6 [Sorcery] | Pool: 10 (12) |
Music: | 1 [Classical] | Pool: 7 (9) |
Or'zet: | 1 | Pool: 7 |
Religion: | 3 [Christianity] | Pool: 7 (9) |
Security Tactics: | 3 [Corporate] | Pool: 7 (9) |
Small Unit Tactics: | 3 | Pool: 9 |
Sperethiel: | 1 | Pool: 7 |
Commander Roger Ellis (10, 1) |
Dr. Diana Adler (7, 3) |
Captain Leonard "Lenny" Mendoza (8, 4) |
Lieutenant Jordan Stieber (6, 3) |
Li Fong (4, 3) |
Reuben Patel (5, 1) |
Samson (5, 2) |
(Tradition: Chaos Magic, Resist Drain with WIL + INT (11)) | ||||||||||||||||||||
== Powers == Astral Perception Cool Resolve Rating: 3 Enhanced Perception Rating: 4 Facial Sculpt Rating: 1 Improved Reflexes 2 Keratin Control Magic Sense Motion Sense Nimble Fingers Sustenance Traceless Walk Voice Control Rating: 1 == Lifestyles == Street 1 months == Armor == Ares Victory: Big Game Hunter 14 +Custom Fit +Gear Access +Liner - Chemical Protection (6) +Nonconductivity 6 +Pulse Weave +Radiation Shielding 3 +Holster Ares Victory: Industrious 9 +Gear Access +Tool Kit (Disguise) Clothing ("Street Clothes") 0 Forearm Guards 1 +YNT Softweave Armor +Single Sensor Rating 8 +Ultrasound +Transys Avalon +Trid Projector Helmet 2 +YNT Softweave Armor +Microphone, Laser Rating 4 +Audio Enhancement Rating 3 +Select Sound Filter Rating 1 +Microphone, Omni-Directional Rating 5 +Audio Enhancement Rating 3 +Spatial Recognizer +Trodes +Vision Enhancement Rating 3 Murder Armor 13 +Custom Fit +YNT Softweave Armor +Biomonitor +Holster +Tool Kit (Armorer) Padded Leather 7 +Custom Fit +Padded Snake Mesh Socks 0 Vashon Island: Ace of Cups 9 +Electrochromic Clothing == Weapons == Ares Desert Strike +Guncam +Imaging Scope +Shock Pad +Silencer +Smartgun System, External +Spare Clip +Spare Clip +Stock +Tracker Pool: 11 Accuracy: 9 DV: 13P AP: -4 RC: 2 Ares Lancer MP Laser +Imaging Scope +Peak-Discharge Battery Pack, Power Clip +Peak-Discharge Battery Pack, Power Clip +Peak-Discharge Battery Pack, Power Clip +Peak-Discharge Battery Pack, Power Clip +Peak-Discharge Battery Pack, Satchel Power Pack +Sling +Smartgun System, External +Tracker Pool: 11 Accuracy: 9 DV: 7P AP: -10 RC: 1 Ares Redline +Improved Range Finder +Peak-Discharge Battery Pack, Power Clip +Peak-Discharge Battery Pack, Power Clip +Smartgun System, External Pool: 11 Accuracy: 11 DV: 5P AP: -10 RC: 1 Grenade: Flash-Bang Pool: 3 Accuracy: 5 DV: 10S (10m Radius) AP: -4 RC: 1 Grenade: Flash-Pak Pool: 3 Accuracy: 5 DV: Special AP: - RC: 1 Grenade: Fragmentation Pool: 3 Accuracy: 5 DV: 18P(f) (-1/m) AP: +5 RC: 1 Grenade: Gas Pool: 3 Accuracy: 5 DV: Chemical (10m Radius) AP: - RC: 1 Grenade: High Explosive Pool: 3 Accuracy: 5 DV: 16P (-2/m) AP: -2 RC: 1 Grenade: Smoke Pool: 3 Accuracy: 5 DV: (10m Radius) AP: - RC: 1 Grenade: Thermal Smoke Pool: 3 Accuracy: 5 DV: (10m Radius) AP: - RC: 1 Mossberg AM-CMDT ("Ares Phalanx III") +Flashlight, Low Light +Gas-Vent 3 System +Improved Range Finder +Shock Pad +Smartgun System, Internal +Spare Clip +Spare Clip +Spare Clip +Spare Clip +Spare Clip +Tracker +Underbarrel Weight Pool: 11 Accuracy: 7 DV: 12P AP: -1 RC: 6 Shock Gloves Pool: 5 Accuracy: 5 DV: 8S(e) AP: -5 RC: 1 Unarmed Attack Pool: 5 Accuracy: 5 DV: 3S AP: - RC: 1 == Commlink == Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6) == Gear == Ammo: APDS (Sniper Rifles) x70 Ammo: APDS (Shotguns) x60 Ammo: EX-Explosive Rounds (Sniper Rifles) x70 Ammo: Flechette Rounds (Shotguns) x60 Ammo: Stick-n-Shock (Sniper Rifles) x70 AR Gloves Biometric Reader Biomonitor Certified Credstick, Gold Certified Credstick, Silver Certified Credstick, Standard Rating 1 Chisel Climbing Gear Contacts Rating 3 +Flare Compensation +Image Link +Smartlink Cram x10 Fake SIN (Johnathan Jones) Rating 5 +Fake License (Adept License) Rating 1 +Fake License (Mage License) Rating 1 +Fake License (Military Ammunition License) Rating 1 +Fake License (Military Weapons License) Rating 1 +Fake License (Private Investigator License) Rating 1 +Fake License (Restricted Armor License) Rating 1 +Fake License (Concealed Carry Permit) Rating 1 Flashlight, Low-light Gas Mask Gecko Tape Gloves Glue Solvent x2 Glue Sprayer x5 Gorepack Grenade: Flash-Bang x5 Grenade: Flash-Pak x2 Grenade: Fragmentation x5 Grenade: Gas x5 +Neuro-Stun X Grenade: High Explosive Grenade: Smoke x2 Grenade: Thermal Smoke x3 Jazz x2 Kamikaze Long Haul x2 Magical Lodge Materials Rating 7 Micro-Transceiver Miniwelder Miniwelder Fuel Canister x2 Mystic Cuff Rating 1 Mystic Jacket Rating 1 Mystic Mask Rating 1 Power Focus (Bonded Foci) Rating 1 Psyche x2 Qi Focus Rating 1 Qi Focus Rating 1 Rapelling Gloves Reagents, per dram x250 Restraint, Plasteel x2 Restraint, Plastic x20 Satellite Link Sim Module Slap Patch, Stim Patch Rating 6 x2 Slap Patch, Trauma Patch Spellcasting Focus, Combat Rating 5 Subvocal Mic Survival Kit Sustaining Focus, Manipulation Rating 5 Telescoping Mirror on a Stick Tool Shop (Disguise) Tool Shop (Artisan) White Noise Generator Rating 6 == Description == Thorn is shorter than most, but he commands the area around him. You can't help but smile at his big grin. Perhaps his antics annoy you. The chances are he might just walk by you without you ever noticing his passage. He has a kind face which he controls with ease. His grey eyes usually shine bright with kindness, but when necessary they can darken into an angry glare with ease. Only the most intuitive individual could discern the true feelings behind those eyes. Anyone who knows anything about Firewatch and HTR Corpsec knows that Chris has to have seen some drek, but the bad never shines through. Not if he doesn't need it to. Thorn wears his dark hair buzzed. He doesn't wear facial hair, but he usually goes several days between clean shaves. He has several different outfits should he need them, but he normally lounges about in an old Ares tee and jeans with a pair of broken in combat boots. His go-to combat outfit is a tricked out Big Game Hunter. It may look a little out of place, but it's got protection from practically everything but fire. If he's ever lit on fire he can manage that himself. Plus, it looks snazzy combined with his helmet. Finally, no one expects the mage to be the one wearing cammo armor with a full loadout of weaponry. Thorn often tells his buddies that one nice thing about being an awakened sniper is landing a manabolt from 1500m out with no one ever finding out. If that's not enough, he'll tell them that a bullet between the eyes works almost as well. == Background == See attachments or follow the link (https://drive.google.com/folderview?id=0B-ODJXibwGUuYVY1d3VCdUFVeXc&usp=sharing) for PDF + Txt file. == Concept == Ares-born Elven Combat MysAd Firewatch member of the Chaos tradition specializing in magical detection and protection. == Notes == Regarding the picture, Thorn doesn't have any glowy tattoo's (yet). I like the feel of the picture otherwise: Chris under fire launching a lightning bolt while walking through fire. If you'll forgive the tattoo and the armor, I think this is a pretty good representation of Thorn if he were in combat. Illness R1= ADHD. Roll is Will+Will (3). Not taking meds currently. |
BOD: | 5 |
AGI: | 6 (10) |
REA: | 5 (7) |
STR: | 3 |
CHA: | 3 |
INT: | 5 |
LOG: | 7 |
WIL: | 2 |
EDG: | 6 |
Essence: | 2.6 |
Initiative: | 10/12 + 3d6 |
Rigger Initiative: | 10/12 + 3d6 |
Astral Initiative: | |
Matrix AR Initiative: | 10 + 3d6 |
Matrix Cold Initiative: | 5 + DP + 3d6 |
Matrix Hot Initiative: | 5 + DP + 4d6 |
Physical Damage Track: | 11 |
Stun Damage Track: | 9 |
Physical: | 6 |
Mental: | 8 |
Social: | 4 |
Aeronautics Mechanic: | 4 | Pool: 11 |
Animal Handling: | 0 | Pool: 2 |
Archery: | 0 | Pool: 9 |
Armorer: | 9 [Firearms] | Pool: 16 (18) |
Automatics: | 0 | Pool: 9 |
Automotive Mechanic: | 4 | Pool: 11 |
Biotechnology: | 0 | Pool: 0 |
Blades: | 0 | Pool: 9 |
Chemistry: | 0 | Pool: 0 |
Clubs: | 0 | Pool: 9 |
Computer: | 0 | Pool: 6 |
Con: | 0 | Pool: 0 |
Cybercombat: | 0 | Pool: 6 |
Cybertechnology: | 0 | Pool: 0 |
Demolitions: | 0 | Pool: 6 |
Disguise: | 0 | Pool: 0 |
Diving: | 0 | Pool: 4 |
Electronic Warfare: | 4 | Pool: 11 |
Escape Artist: | 0 | Pool: 9 |
Etiquette: | 2 | Pool: 5 |
Exotic Ranged Weapon: Laser Weapons: | 10 | Pool: 20 |
First Aid: | 2 | Pool: 9 |
Forgery: | 0 | Pool: 6 |
Free-Fall: | 0 | Pool: 4 |
Gunnery: | 4 | Pool: 14 |
Gymnastics: | 5 | Pool: 15 |
Hacking: | 0 | Pool: 6 |
Hardware: | 2 | Pool: 9 |
Heavy Weapons: | 0 | Pool: 9 |
Impersonation: | 0 | Pool: 0 |
Industrial Mechanic: | 4 | Pool: 11 |
Instruction: | 0 | Pool: 0 |
Intimidation: | 2 | Pool: 5 |
Leadership: | 1 | Pool: 4 |
Locksmith: | 4 [Maglock] | Pool: 14 (16) |
Longarms: | 0 | Pool: 9 |
Medicine: | 0 | Pool: 0 |
Nautical Mechanic: | 4 | Pool: 11 |
Navigation: | 0 | Pool: 4 |
Negotiation: | 0 | Pool: 0 |
Palming: | 2 | Pool: 12 |
Perception: | 4 | Pool: 9 |
Performance: | 0 | Pool: 0 |
Pilot Aircraft: | 4 | Pool: 11 |
Pilot Ground Craft: | 4 | Pool: 11 |
Pilot Walker: | 0 | Pool: 0 |
Pilot Watercraft: | 0 | Pool: 0 |
Pistols: | 6 [Semi-Automatics] | Pool: 11 (13) |
Running: | 5 | Pool: 8 |
Sneaking: | 2 | Pool: 12 |
Software: | 0 | Pool: 0 |
Survival: | 0 | Pool: 1 |
Swimming: | 5 | Pool: 8 |
Throwing Weapons: | 0 | Pool: 9 |
Tracking: | 0 | Pool: 4 |
Unarmed Combat: | 0 | Pool: 9 |
Armor Schematics: | 4 [Ares] | Pool: 11 (13) |
Corporate Law: | 2 [Ares] | Pool: 9 (11) |
Corporate Politics: | 2 [Ares] | Pool: 9 (11) |
Gun Schematics: | 4 [Ares] | Pool: 11 (13) |
Laser Schematics: | 9 [Ares] | Pool: 16 (18) |
MMA Fighting: | 1 | Pool: 6 |
Police Procedure: | 1 [Knights Errant] | Pool: 8 (11) |
English: | 6 [Technical] | Pool: 11 (13) |
German: | N | Pool: - |
Captain Leonard "Lenny" Mendoza | Ares Req Officer | (8, 4) |
Commander Roger Ellis | Ares Spec Ops Commander | (10, 2) |
Dr. Diana Adler | Ares Lead Scientist | (7, 4) |
Lieutenant Jordan Stieber | Ares Pilot/Rigger | (6, 3) |
Nyah Egwu | Lab Assistant | (4, 3) |
Paul Jones | Lab Assistant | (4, 3) |
Serah Wells | Lab Assistant | (4, 3) |
Sgt Ralph Suarez | Beat Cop | (6, 6) |
Your lab assistants are all Loyalty 3 / Connection 4.
And we're basically good to go, I'm just working on transcribing my Build / Repair rules to google docs for future use, and already posted the Weapon's page. (Third post in this thread, after the Rules section)
I should have the IC post up later today.
Gunter will wait until 0442Z to get a response, failing that he'll grab the transit and the redline then head to the briefing room.
With the increased price of the changed power, I don't think I will retain either if you don't mind. I'd actually like to pick up Keratin control. It'd be a nice addition to his secondary skillset, and it would compliment Melanin control well. For the remaining .25 pp, I'd like to take Sustenance. I don't know if well ever be in a survival type situation, but the description of the power is very much Thorn. Only needing to eat once a day (maintaining the same level of health as mundanes eating 3 times a day) and needing to drink less is very, very Thorn-y.
One question about Keratin Control. Does it allow one to stunt the growth of their hair/nails/horns (or outright kill them in the case of hair follicles)? Or is the effect limited exactly to what the text says (acceleration)?
The Wall DV was clarified which is nice. Treating it as drain was downright weird. I did some further thinking at work today, and I wanted to run something else by you. If I picked up the spell or power elemental body, would you allow a similar spell interaction? I was thinking I could run around with fiery body, and if someone closes into melee range I could use Shape Fire to lash them with a whip of flame. The effect doesn't have to be used offensively. If they come into contact with the flame coating they take damage. I'm not sure I'd invest further down the fiery path Thorn is on, but It's a possibility at a later time :-). Also..IMO, this use also has a cool factor of +10.
Weird, I'll see if I can't fix the image.
@Zweib: Yes, that would be a valid use of corp politics. KE has not been involved yet. This happened literally minutes ago. Ellis was extremely fast on the uptake of this kid getting taken. It'll take you a few hours to reach Seattle, so you may be able to call him up and expect some intel by the time you're actually in the city.
Weird, I'll see if I can't fix the image.
@Zweib: Yes, that would be a valid use of corp politics. KE has not been involved yet. This happened literally minutes ago. Ellis was extremely fast on the uptake of this kid getting taken. It'll take you a few hours to reach Seattle, so you may be able to call him up and expect some intel by the time you're actually in the city.
Image works now
Corp Politics roll about Shaw Family (http://orokos.com/roll/224979): 11d6t5 4
9d6t5: 5 [9d6t5=6, 2, 6, 1, 5, 3, 6, 1, 6]
http://orokos.com/roll/225042
I saw an opportunity for a trick, but I resisted the impulse :p. I'm not sure if I'm supposed to roll like this, or if I just wait for it to come up from Mr. GM...I'm still a little new to all this.
On a side note, can I add in one final retcon? I reread the raven text when I looked up the roll, and he's kind of darker mentor than I had realized. Can I change it to Coyote instead? Its the same mentor spirit benefits, but less darkness.
I was trying to wait to see what the Detective was going to do before I posted. If he's busy, I might just go ahead and put one together anyhow
Literally just got in front of a computer. I tried posting from my tablet this weekend but the hotel wifi sucked with so many tech heads using it. I will get something up soon but truthfully I am so exhausted and am afraid it may be incoherent.
EDIT: With a dice pool of 15 with a 4 rating in Forensics, how much of an expert would Detective be?
Edit #2: I forgot to add that Analytical Mind may also play a role at time with the skill making it 17 Dice pool.
Guess that's why I'm not a GM :D. I was mainly going by the skill level descriptions in the book. I didn't know how the Attributes + Augmentations played into the equation.
I want to roll Forensics on what I see so far in the drone feed. I think -4 should be good to represent the poor quality of the feeds compared to being on site. If it should be higher feel free to remove more dice.
Forensics -4 for drone feed (http://orokos.com/roll/225880): 13d6t5 6
Since I have a basic idea of the MO of the group that attacked I am thinking a roll to recognize any group or individuals that the evidence may point to.
Shadow Community Roll with Edge spent to Push the Limit:
Shadow Community to identify the MO (Limit Break) (http://orokos.com/roll/226044): 13d6h5 7
Wow, I need to hit Vegas this weekend.
Blargh. Accidentally deleted my post before I sent it. Anyhow, can you easily remove gear which is using capacity in armor? I thought that after mods, capacity just represented the amount of room left in the armor for convenient storage. Can I remove my disguise kit from my ares industrious and bring it with me? If there's room I'd like to actually bring the outfit, but it's not necessary.
I didn't mention it in IC but in addition to his weaponry and armor, Thorn's also carrying his chemical goodness. 12 tabs of Cram and Psyche and an inhaler with 3 capsules of jazz and kamikaze, and 3 slap patches (band aids, eh?) should fit into a small pouch or even sandwich baggy, right? He also has his 2 hits of long haul stashed somewhere, but I'm not familiar enough to know if the syringes would also fit into the baggy.
I'd like to take two cans of spray glue and a can of solvent. They only contain enough glue for a 1 meter square, so I was thinking the sprayers weren't very large. If that's too much, then just 1 can of spray glue and no solvent. He has his gecko gloves, but no other climbing gear. He also has his chisel, miniwelder and a spare fuel can tucked away in his pack. He has his cred sticks stowed away too.
Do comm accessories attach to the comm in some way? Sattelite link, biometric reader, etc. I thought of them as comm upgrades that didn't need to be carried with you, but I don't know.
Finally, his biomonitor is around his wrist, and he does have his forearm guards on. He keeps his comm in there so he doesn't misplace it on accident. Speaking of which, for flavor I was hoping his forearm guards could have a little flap that popped up and allowed him to use his commlink and trid player directly without having to remove his comm when he doesn't have access to trodes. Um...Buzz Lightyear was the best example I could find :p. I think the flap is necessary because of the nature of forearm guards. Sometimes they're going to take a beating.
Edit: Assensing isn't something you can default on. I could show you what I see, but you wouldn't understand any of it whatsoever. You would probably be able to recognize the difference between an astral form and an aura for example, but you wouldn't be able to get any clues about what kind of preparation I'm looking at. Do you want to retcon at least a point into assensing for John if Ryo will allow it? I think it actually makes a lot of sense that I would spend time training you in the basics of assensing so that we could discuss our different interpretations of what I see through the active link. It could lead to more accurate results (assensing teamwork rolls). Your and Ryo answers will reflect on Thorn's reaction in my next IC.
Edit 2: Assensing is a magic skill, and mundane character's cannot learn magic skills. So that's another ruling Ryo will have to make. If he says no the retcon, I won't be able to help you learn assensing in the future if he says no to this. I looked through the book, and there don't seem to be any Assensing tests which require a magic stat, so it should work fine. I imagine assensing isn't a learnable skill only because mundanes (and all adepts) do not have natural access to astral perception. Once they have the power, adepts can learn assensing, so in effect I suppose the active mental link can work the same for you as it does an adept.
@Ryo
Will Gunter have the space to take both sets of armor with him? Looks like the firepower is heavy enough, he's gonna want that.
He'd actually probably wear that on site to look the part of an Ares FW/special devision mission, but want to keep the Transit with him for moving around town.
@Ryo
Will Gunter have the space to take both sets of armor with him? Looks like the firepower is heavy enough, he's gonna want that.
He'd actually probably wear that on site to look the part of an Ares FW/special devision mission, but want to keep the Transit with him for moving around town.
Your normal armor, the disguise armor you requisitioned for the investigation, plus a full set of hardened armor is kind of pushing it for your storage capacity on the vehicle you'll be using. You'd probably have to wear the hardened armor during the flight, since otherwise it would take up the same amount of space as an additional passenger. The other types of armor can at least be folded up, since they're made of armored fibers and what have you.
I think his Transit Suit will work as "disguise" armor, at least that's the intent I had when I chose it to begin with. That and taking 3 sets of armor on a trip seems a bit absurd, and likely people would make some rather disparaging comments about the luggage he was packing (if it were another personality archetype, I could see doing that with designer luggage, but I digress) ;).
That said, the MilSpec armor would make IDing him out of it rather difficult. He's got the doss locally to ditch gear at while in town. The way I see it, he's mostly here to protect the others and possibly use his contact in KE. That said, as a high ranking tactical group within Ares, we probably don't need to use his contact at all. :-\ Which is probably a good thing since he's so socially incompetent!
Also, any word back from Ralph?
Oops, I forgot about him being able to borrow my skills! That's even better. Just to be sure I understand everything correctly, while the link is active he doesn't gain astral of his own, right? He can see everything I see while astrally perceiving like a video feed within his mind, but he can't perceive anything astrally with his own "eyes" (for a lack of a better word).
Would I be able to requisition a disguise kit? If we're being given disguises for the mission, the disguise kit is the only thing I can think of that I might want which I'm not already bringing. Will headware come with the disguise? If not, I'll ask for a ballistic mask. I don't want to use his personal gear on the scene.
Ill go ahead and include the industrious in the pack. I'll keep everything else I mentioned too. Ill add in the mystic jacket if he turns out to be awakened, and I'll add in the white noise generator for good measure :p.
Lenny kinda likes Thorn. Could he be convinced to request one of his buddies in the Seattle branch to sign over say a bulldog with a disguise shop in the back for us? That'd be pretty rad.
Thorn will make the request to Lenny personally after Thorn is finished speaking with the commander. He probably won't appreciate being messaged in the early AM, but time is of the essence.
Also, I just realized I minorly messed up my first IC post. Thorn's comm was already in his forearm guards back then. I'll fix it :p.
Edit: How do Trid Players work? Are they kinda like the hologram projector that R2D2 used to show Luke Leia's message in the original starwars movie? (episode 4)
Can I have it display over the palm of his right hand by shooting the hologram lights out of the bottom of the right forearm guard?
Assensing roll for reading captain Ellis' aura. He hit the limit.
21d6t5:97 [21d6t5=4, 5, 3, 5, 3, 1, 6, 3, 3, 3, 3, 2, 6, 6, 1, 6, 6, 4, 2, 5, 6]
http://orokos.com/roll/226364
Judge intention roll to specifically see how truthful Captain Ellis is being, and if possible determine if he is holding anything back. Do any modifiers come into play for judge intentions? I didn't see any in the book.
10d6t5: 2 [10d6t5=5, 1, 2, 2, 1, 1, 2, 1, 6, 3]
http://orokos.com/roll/226366
I think his Transit Suit will work as "disguise" armor, at least that's the intent I had when I chose it to begin with. That and taking 3 sets of armor on a trip seems a bit absurd, and likely people would make some rather disparaging comments about the luggage he was packing (if it were another personality archetype, I could see doing that with designer luggage, but I digress) ;).
That said, the MilSpec armor would make IDing him out of it rather difficult. He's got the doss locally to ditch gear at while in town. The way I see it, he's mostly here to protect the others and possibly use his contact in KE. That said, as a high ranking tactical group within Ares, we probably don't need to use his contact at all. :-\ Which is probably a good thing since he's so socially incompetent!
Also, any word back from Ralph?
The way the disguise plan was mentioned made it sound like you guys are posing as a high ranking ares investigation unit, which would mean matching uniforms. Your personal armor wouldn't match with what Thorn, Detective and Stix would be wearing. Unless you aren't planning to be part of the investigation, and so won't be on site when they're talking to local Knight Errant.
Ralph has not yet replied.
I mis-understood the plan. I'll fix my IC. What sort of armor is the "disguise"? If he's not going to be able to take heavy armor, can he get it shipped seperately?
Buddy. There’s actual friendship here, or at least solid mutual respect. The contact will go out of his way for the character if needed.
Lenny doesn't so much have friends as he has people he hates less than everyone else. So you're higher than the rest of these chumps on his list, but that doesn't mean he's particularly polite or positive.
As for the accessible part of the armory, it basically looks like the picture posted, with weapons on racks and display cases with boxes of ammo and such. If it's an Ares weapon with availability less than 20, its on a rack in front of the counter. Ammunition options includes ammo for every type of weapon of availability 20 or less as well, including small amounts of explosives and grenades. Fancier things, like unusual types of chemical grenades, are behind the counter, but Lenny most likely has it in stock anyway, assuming you can convince him to part with it. You can basically assume that you can grab a clip of just about any ammo from the front of the armory, and as long as you only take one, Lenny won't stop you.
If you want to take more than one, that's gonna be a palming check, and lord help you if you fail.
Also wishing I'd not spent all that money on the mil-spec suit I can't wear. Could have almost gotten Cerebral Boosters for that ¥¥. Oh well, maybe it'll come in handy next run.
Also wishing I'd not spent all that money on the mil-spec suit I can't wear. Could have almost gotten Cerebral Boosters for that ¥¥. Oh well, maybe it'll come in handy next run.
You can wear it, you just have to be wearing it while you're on the flight. Mil-spec armor is rigid armor that is always person shaped. If you aren't wearing it, its taking up the same amount of space as an additional passenger, which severely hampers the amount of gear your team can take with them.
Also wishing I'd not spent all that money on the mil-spec suit I can't wear. Could have almost gotten Cerebral Boosters for that ¥¥. Oh well, maybe it'll come in handy next run.
You can wear it, you just have to be wearing it while you're on the flight. Mil-spec armor is rigid armor that is always person shaped. If you aren't wearing it, its taking up the same amount of space as an additional passenger, which severely hampers the amount of gear your team can take with them.
I understand, it's just not appropriet for this mission. Can't wear the Disguise armor once we drop that persona, and wandering around .... really anywhere in the mil-spec suit (even if it's the light version) will draw a *lot* more attention than his transit "workers" suit would.
That and getting access to the PI-Tac will help a LOT. This is more the consideration. I should have held off and just Requisitioned the armor, instead of spending the cash on it. But at least this way it's fully kitted to his specs (yay shock weave!) ;)
I just planned poorly ;) He's still reasonably armored, and can actually move fast this way. Will allow him to get in and out of places and close distances so he's not taking the range penalties on the lasers (for damage or accuracy) as much. I'm sure it'll come in handy on the next run or soon. The idea of the lab geek being the tank/shooter is pretty badass IMHO. Also, the surely Elf. Which I'm not sure I'm playing great, but working on it.
Thorn would like a collapsible sniper at some point :p. I could also pick up the shape material spell at some point to help you out if none of your assistants are magically active.
Thorn went ahead and changed while he was there so he wouldn't have to fool with everything in the air. Does the armor or the helmet come with any kind of mods or anything or is it basically a standard ares Industrious/Helmet combo?
Probably pick up in the hangar, but the flight would happen shortly after, yes.
Just need to either get Scawire, or a Scawire replacement, and then we'll be good to go. Might post a recruitment thread, unless pre-existing people call dibs.
Probably pick up in the hangar, but the flight would happen shortly after, yes.
Just need to either get Scawire, or a Scawire replacement, and then we'll be good to go. Might post a recruitment thread, unless pre-existing people call dibs.
Scawire's been around most of January, just missing this past week. Guessing he'll be back soon, he's been in The Old Smoke forever.
If we are basically picking up where we left off, then do you care if I put a post in the IC thread?
Can't believe I forgot spare magazines for the weapons with this character. BTW the two duffel bags are all of my gear with "Black Betty" case holding the Krime Wave w/ Smart platform.
Body | Agility | Reaction | Strength |
4 | 5 | 4 | 3 |
Charisma | Intuition | Logic | Willpower |
4 | 5 | 6 | 6 |
Edge | Resonance | Essence | Initiative |
2 | 6 | 6 | 9+1d6, VR: 11+4d6 |
Armorer | 4 |
Automatics | 4 |
Con | 1 |
Demolitions (Defusing) | 3 (5) |
Disguise | 1 |
Diving | 1 |
Etiquette | 1 |
First Aid | 1 |
Free-fall | 1 |
Gunnery (Ballistic) | 9 (11) |
Hardware | 1 |
Leadership | 4 |
Locksmith | 1 |
Longarms | 1 |
Negotiation | 1 |
Palming | 1 |
Perception | 6 |
Pilot Aerospace | 1 |
Pilot Aircraft | 6 |
Pilot Groundcraft | 6 |
Pilot Walker | 2 |
Pilot Watercraft | 1 |
Pistols | 1 |
Sneaking | 6 |
Survival | 1 |
Throwing Weapons (Non-Aerodynamic) | 1 (3) |
Athletics Skill Group | 1 |
Close Combat Skill Group | 1 |
Engineering Skill Group | 1 |
Tasking Skill Group | 6 |
Operating Skill Group | 9 |
Biology | 1 |
Business | 2 |
Chemistry | 1 |
Data Havens | 4 |
Economics | 1 |
Engineering | 2 |
Military | 2 |
News | 1 |
Politics | 1 |
Security Design (Corporate) | 3 (5) |
Security Tactics (Corporate) | 3 (5) |
Shadow Community | 2 |
Smal Unit Tactics | 9 |
English | N |
Japanese (Speaking) | 3 (5) |
Sign Language | 2 |
Echo |
Mind Over Machine |
Performance Upgrade |
Resonance Program |
Form | FV | Notes |
Puppeteer | L+2 |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor |
4 | 2 | 4 | 3 | 4 | 4 | 3 |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor |
5 | 2 | 4 | 3 | 6 | 12 | 3 |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor |
4 | 2 | 3 | 3 | 1 | 0 | 3 |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor |
4 | 1 | 2 | 3 | 0 | 0 | 3 |
Contact | C/L | |
Commander Roger Ellis | 10/2 | |
Dr. Diana Adler | 7/2 | |
Lenny | 8/4 | |
Jordan Steiber | 6/3 | |
Jarrod Nelson | 5/5 | |
Karrin Murphy | 5/2 | |
Michael Holcomb | 2/2 |
Ok I just got back from a week long vaction with no WiFi. I can rejoin the group, but can anyone give me a quick over view of what is going on to get me up to speed. That would help me not have to re read everything you have posted since we last played.
EDIT OK Never mind it is only one post, but a team lay out would be good and we are just starting off where we left off right.
Marcus would have to run the PI-TAC on his Commlink. Wouldn't work with his Living Persona.My understanding of PI-Tacs is that each member gets a dongle or something that they attach to the device the form their persona on. In our case, we have 9 such dongles. The dongle will add (again, in our case) 6 to the FW and DP rating of that device, which maintains its own PAN covering the gear for that particular individual. All devices in each of those PANs are then accessible in some fashion by any other persona formed on a device that has the dongle installed on it. For the other team members, this is pretty straight forward as they form their personas in a conventional way (using a commlink, deck, or RCC) and have basic devices slaved to them.
Casting Multiple Spells: ...You can attempt to cast multiple spells simultaneously in the same action, even at different targets. To do this, you have to split your Spellcasting + Magic dice pool between the spells you want to cast (see Step 4), with a minimum of 1 die per spell. Since the modifiers per spell may be different, they are applied after you split the dice pool. The number of spells you can cast simultaneously is limited to your magic attribute.)
Does anyone else need to roll for the surprise? I didn't see what Scawire rolled for g-loc. got a snide comment for the faiures.
I didn't have the book in front of me when I posted that, just going off my memory of how it used to work. But it does seem like you do actually add modifiers after the split, which makes multicasting much better than it used to be.
So Waffe gets to resist your trickery with a few rolls.
Intuition + Willpower (2) To determine its a prank.
Charisma + Willpower Composure test in response to waking up with fire in your face. Threshold 2 if you realize its a prank, 4 if you do not.
never knew I was to roll anything, what you want me to roll for the g-loc
Heres a quick con roll to convince Waffe that I'm sorry. Wasn't sure if it'd be Con or Ettiquite, but I think Con fits more here.
Con Rolll (http://orokos.com/roll/251233): 13d6t5 5
Cool, Gunter will be intimidated by the detective. And we'll have it resolved. Let's move on to some planning. Gunter isn't specialized in any detective work, but he's well suited to assist on teamwork tests. He sees his primary goal at the site to be protecting the team and assisting the linked members of the team. Especially after being 'put in place' by the detective.
Yeah still waiting to hear from my KE contact. I'll get a post up after dinner. Another note that your characters would at least know about if not seen, Gunter is an amazing shot with pistols and lasers (>20 die pool for each). He is a short/mid range combat specialist. Though technically with the big laser could be long range also. If he could carry the beast ;)
Good point about him being a Sergeant. I envisioned him having enough pull to be able to mobilize things.. Maybe a lieutenant or a colonel? So that would be a Connection 5? Is Gunter able to keep in touch as "Tommy" with folks while being at Cygnus? If nothing else, just emails and such? If I can't have remote contacts at that rating (understandable), I'll just re-write the contact and set up another one. Not the end of the world, and given that, I'm guessing Ralph won't be able to help out?
Samson would know Thorn as Jonathan Jones, or more likely John/Johnny. Not sure if ya give your full name to your fixer, even a fake one?
Edit: Ooh, JJ. I like that, nice one.
Edit 2: did ya see my Trodes question regarding our disguises?
I think it is safe to assume that Jordan provides me with your contact info after I ask, in which case Marcus will relay what he has found to the team. He has opted not to attempt hacking the cameras as they are Ares property and thus sacrosanct (to him). Well, mostly - if the information was critical such that seconds mattered he would, but since (from his knowledge of Ares and KE operations) he knows that the footage they have captured will still be available in the foreseeable future, and the investigation could wait an hour of so for proper channels to be used, he's not inclined to hack first and ask for forgiveness later.
Do you mind if we cover this IC since we just met? It gives us some RP direction.Go for it - Ryo pretty much set it up that way.
He kicks the link up to active so he can talk with Thorn without extra ears, "You got anything on our newest teammate? Think he's another handler for us lab monkies."
The armor you are being given is similar in appearance to this, in black and red with a logo patch on the shoulder of a swan in flight.
(http://fc02.deviantart.net/fs70/i/2012/110/5/5/sci_fi_cyberpunk_modular_armor_design_commish_by_rejan22-d4wyj7n.jpg)
Mechanically, it is an Ares Industrious armor with a helmet.
If you tried to ship your armor, it'd take a few days to get there. You're expected to finish this mission in less than 24 hours.
@Ryo: I'm still unsure of how you want me to deal with my KE contact. Do you want me to change the concept, or just roll with it?
So, we are going around advertising the super secret Ares research base that doesn't officially exist? Should we be covering the logo first?
Stix should be able to get that pretty easily. It's part of his special boon.
[...]
Job Title: Lead Matrix Spider / Special Operations Agent
Special: Is the Lead Matrix Spider for the Cygnus Host, granting him Owner level marks for the entire facility from Levels B1 through B3, and the ability to launch IC in the host. Also has security clearance in various other Ares hosts, granting basic access to files that lowly shadowrunners would have to hack for, including Knight Errant's databases.
I'd have to look it up cause I can't remember. Does teamwork tests increase limits? If not he is already there just with the roll alone so all the extra dice are a wash.
Running the following: Encryption (+1 FW), Toolbox (+1 DP), Wrapper, Signal Scrub (2 noise reduction), and Armor (+2 to resist Matrix damage)
FW 6 (7), DP 6 (7)
Get Sleaze of 6
Programming 9 + Resonance 6 = 15
Sleaze 6 (http://orokos.com/roll/256404): 15d6t5 4 (8 CT)
Resist Fade (F - 2 = 4)
Resonance 6 + Will 6 = 12
Resist Fade (http://orokos.com/roll/256405): 12d6t5 4 - Hallelujah!
Hiding the source commcode
Decoding 9 + Intuition 5 + Signal Scrub 2 - Noise 2 = 14 [Limit 6]
Hide (http://orokos.com/roll/256402): 14d6t5 5 vs. Int + DP
Skynet starts accumulating OW.
Out of curiosity, since it will likely come down to it sooner rather than later, what drones are available from the Monohan Vehicles facility? And though I have owner marks on them, am I normally authorized to take them off base? I'm just curious what sort of paperwork may be needed in order to exercise my "ownership".
Oh, and do I have ownership on the KE cruiser?
@Zweiblumen: Do you have thermo/low-light/normal flashlights or anything? You'll be losing some dice to light if not. However, y ou still got at least 3 hits on that.
Cybereyes Rating 3
+Flare Compensation
+Image Link
+Low-LIght Vision
+Smartlink
+Thermographic Vision
+Vision Enhancement 2
+Vision Magnification
@Zweiblumen: Do you have thermo/low-light/normal flashlights or anything? You'll be losing some dice to light if not. However, y ou still got at least 3 hits on that.
Just my cybereyes:QuoteCybereyes Rating 3
+Flare Compensation
+Image Link
+Low-LIght Vision
+Smartlink
+Thermographic Vision
+Vision Enhancement 2
+Vision Magnification
And I know nuttin. Area Knowledge Seattle 4 + intuition 5 = 9 (http://orokos.com/roll/257008): 9d6t5 0 (no hits, but not a crit glitch... but close!)
Perception to study the scene. Intuition 4 + Perception 6 + Specifically Looking 3 + Pushing the Limit 5: [Limit 6 for sensor Array, Edge Spent] (18d6.hitsopen(5,6)=4) (http://invisiblecastle.com/roller/view/4780810/)
Not the best roll for the dice but not bad. I didn't add the enhancements for the contacts ro earbuds since I was using the sensor to overcome the poor conditions.
Analyzing the evidence with the Forensic skill Logic 8 + Mnemonic Enhancer 3 + Forensics 4 + Analytical Mind (17d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4780815/) Limit Mental 8
Edit: Meant to preview not post. I will wait to post IC for the results of my rolls and to give Koshnek a chance to post IC so he is not left behind
Perception to study the scene. Intuition 4 + Perception 6 + Specifically Looking 3 + Pushing the Limit 5: [Limit 6 for sensor Array, Edge Spent] (18d6.hitsopen(5,6)=4) (http://invisiblecastle.com/roller/view/4780810/)
Not the best roll for the dice but not bad. I didn't add the enhancements for the contacts ro earbuds since I was using the sensor to overcome the poor conditions.
Analyzing the evidence with the Forensic skill Logic 8 + Mnemonic Enhancer 3 + Forensics 4 + Analytical Mind (17d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4780815/) Limit Mental 8
Edit: Meant to preview not post. I will wait to post IC for the results of my rolls and to give Koshnek a chance to post IC so he is not left behind.
Edit 2: For ease of reference here is the sensor array being used.
Sensor Array Rating 6
+Ultrasound
+Atmosphere Sensor
+Geiger Counter
+Cyberware Scanner
+Olfactory Sensor
+Radio Signal Scanner
+MAD Scanner
+Motion Sensor
Perception 6 + Intuition 5 + Vision Enhancement 1 (Thermo); This is from the driver seat of the Roadmaster
Perception (Crime scene) (http://orokos.com/roll/257021): 12d6t5 5
And for the drones on autopilot:
Pilot 3 + Clearsight 6 = 9
K = Kanmushi, R = Rotodrone, F = Fly-spy, Fs = Fly-spy w/ sprite (same dice pool, so no real difference)
Drone Perception [K, R, F, Fs] (http://orokos.com/roll/257030): 4#9d6t5 2 2 1 3
Encoding 9 + Intuition 5 - Control Rig 3 + VR 2 + Diagnostics 5 - Noise 2 = 22 [Sensor 3 + CR 3 + Diagostics 1 = Limit 7] using Ultrasound and Laser Range Finders (hidden rooms or other structural abnormalities)
Kanmushi Perception (http://orokos.com/roll/257032): 22d6t5 7
On the nose!
@Ryo: For future upgrades, I'd like to add speakers to some of my drones so that I can talk to people without having to send them anonymous messages/AROs on their commlink. How would that work, especially if I wanted to electronically disguise my voice? A video display could also work.
Which actually gives me an idea. Can a device create an ARO? Since I have marks on the cruiser, could I have it create an ARO directed at the detectives that would be tied to it and not my persona?
Ok, so I don't have my book and I'm not sure this roll was good enough to hear the rotodrone. If it's not let me know, and I'll edit it out ASAP.
Perception to notice the Roto Drone (http://orokos.com/roll/257067): 12d6t5 2
Edit 3: This wasn't a visual perception check. I didn't use my Visual spec either, so I also did not include a darkness modifier. Thorn doesn't look at the officers, or back, or up at the sky. He just passes them silently.
General assensing roll. Right now he's just looking at the overall picture, and looking at individual auras until he finds something worth digging deep into. I included the Aura Reading spec.
First, general Assensing roll on site (http://orokos.com/roll/257078): 21d6t5107 (Hit the limit)
Edit: Is there away to get the roller to record 1's? I have not been checking, but I just went my recent rolls over the past week or two, and I seem to be good. I don't want to glitch and miss it. I'm not a cheater :D.
Edit 2: Thorn is probably the face-y one, but he really doesn't care what they're doing. The only thing he cared about with regards to them is not getting to fool with them. Well, unless he wanted to make the Detective look bad/make his intimidating strategy backfire. Should I have rolled to resist pranking for that, or will you call for things like that yourself, Ryo?
Edit 4: I'm not at my book, how long does it take for Cram to kick in, and how long does it last? I would like to pop one before Thorn steps out of the truck, but I don't want to add content to a completed post without permission...even if it was only a little while ago :p.
Looking around in the Matrix near the house for icons or data streams of interest. This should also alert me to any hidden icons.
Encoding 9 + Logic 6 + VR 2 - Noise 2 = 15 [Limit 7]
Matrix Perception (http://orokos.com/roll/257100): 15d6t5 6
Also, 2 more dice because I forgot signal scrub negates the 2 noise:
Two whoops dice (http://orokos.com/roll/257101): 2d6t5 1
Woo! Reached my limit. 7 hits total.
@Ryo:
Is there any relevant info from my 2 months of surveillance? Traffic patterns, people they might have met with, etc? Is this area always ultra low traffic, or is tonight a special case?
Intuition 4 + Will 3 (7d6.hits(5)=0) (http://invisiblecastle.com/roller/view/4782786/)
That was a bust
Intuition 4 + Will 3 (7d6.hits(5)=0) (http://invisiblecastle.com/roller/view/4782786/)
Edit: working on a longer reply post but it will be later tonight once I get a chance to go through all the info. Thinking of using the map to do a trid representation using the SKynet's map.
11d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4782795/) Computer roll to edit a copy of the map so everyone has a walkthrough of what happened.
Yeah, that's not good.
You've had the Active Link going for so long at this point, Detective is beginning to lose track of which thoughts are his own and which belong to Thorn.
@Ryo - let me know if you want me to make any rolls for my IC. Largely they things he's looking for are probably pretty obvious, but if you wan't me to roll to make sure I don't glitch or something, just say.
Int + Wil (http://orokos.com/roll/257661): 11d6t5 1
Oh shit, we're becoming one Entity haha.
If I wanted to roll my knowledge of Small Unit Tactics to determine what happened during the firefight and knowledge of explosives to determine if the fire had a mundane source what sort of penalties am I looking at with what is happening with the link?
Yup, you lose 3 dice to the lack of light, but that doesn't affect your roll much. You still see what you see, mostly with thermo, since low-light does jack all in total darkness.
And wow, what a roll. Yeah, you know nothing, Jon Snow.
You are free to question the locals if you want, though. They're just standing there in shock, but can be used to aid your investigation.
Small Unit Tactics to for the firefight:
Intuition 4 + Small Unit Tactics 3 + Mnuemonic Enhancer 3 + Analytical Mind 2 - 2 Penalty = 10d6[Limit 8] (10d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4782893/)
Explosives Knowledge skill for the fire:
Explosives dice pool 12 + Analytcal Mind 2 - 2 Penalty (12d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4782895/)
Logic and Intuition for self assessment:
Logic 8 + Intuition 4 (12d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4782897/)
I am actually heading out tonight myself so my IC post will probably be tomorrow as well.
Only things that would require rolls would be the new things you're looking for: points of entry/exit for your hypothesized stealth unit, the way the fight played out with Elden, what was used to burn the bodies, and so on. Roll whatever you feel would be applicable: Forensics, Tactics, Chemistry, or just Perception.These things I was delegating. But I probably should to a SUT roll. I'd also like to know what angle the sniper was at - mostly to determine if it was likely a drone/person on a chopper or someone firing from an elevated position that we might still have access to. I'll do a straight perception for that one I guess.
Perception 6 + Intuition 5 + Vision Enhance 1 - Distracted 2= 10
@Everyone Else: Perception checks to notice the Bonded Pair behaving strangely; Threshold 4. Waffe gets +3 for specifically looking, since he has repeatedly stated he's keeping an eye on them. Everyone else gets -2 for being distracted with their investigation.
Both, but it will start with one of the random buildings first - if I can get an acceptable answer without veering toward a building that almost certainly (normally) has armed security, it'll reduce the chance of having my fragile drone shot up. It'll be checking discreetly, so here's a stealth roll for the pilot:
@Mal: Is your fly-spy checking one of the random buildings, or the BTL den?
Is this room on the first or second floor? I'd say something rammed the wall down, but I'm guessing there are no tracks outside the breach in the wall?
You're fairly certain the fire damage was done with conventional explosives, as its consistent from what you'd expect of a large blast. The only thing that looks strange is the large hole in the wall were one side of the building has seemingly collapsed. The damage there does not look like it was blown out by explosives. You're not sure what caused it.
SUT 9 + Intuition 5 + Urban spec 2 = 16
Small Unit Tactics (http://orokos.com/roll/257691): 16d6t5 7 [limit 8]
Perception 6 + Intuition 5 + Vision Enhance 1 = 12
Perception (http://orokos.com/roll/257693): 12d6t5 4
Not sure if I get specifically looking for the perception roll, but it shouldn't matter - that's probably enough hits to determine the path the bullet took and give me a short list of possible positions for the sniper.
Chemistry 1 + Logic 6 = 7
Chemistry (http://orokos.com/roll/257694): 7d6t5 0 Almost a critical glitch
That's not going to help much, so if that was needed for determining the cause of the fire, then we're going to have to see what Detective comes up with...
Perception 6 + Intuition 5 + Vision Enhance 1 - Distracted 2= 10
Perception (http://orokos.com/roll/257695): 10d6t5 4
Vision enhance might not be applicable, but removing the dice doesn't remove any hits.
[/size]Both, but it will start with one of the random buildings first - if I can get an acceptable answer without veering toward a building that almost certainly (normally) has armed security, it'll reduce the chance of having my fragile drone shot up. It'll be checking discreetly, so here's a stealth roll for the pilot:
@Mal: Is your fly-spy checking one of the random buildings, or the BTL den?
Pilot 3 + Autosoft 6 = 9
Drone Stealth and Perception (http://orokos.com/roll/257696): 2#9d6t5 1 4
Added a perception roll - it's looking for signs of life - lights, activity, or if it comes down to it, bodies and signs of combat. The stealth roll sucks, so it's probably not going to succeed there, though due to its size there should be a penalty to observe it, so maybe it'll get lucky. But the perception roll should find most anything useful. I'm also keeping an eye on the feeds, but the roll of the drone should be sufficient to get the info we need, so I'll skip mine.
Is this room on the first or second floor? I'd say something rammed the wall down, but I'm guessing there are no tracks outside the breach in the wall?
You're fairly certain the fire damage was done with conventional explosives, as its consistent from what you'd expect of a large blast. The only thing that looks strange is the large hole in the wall were one side of the building has seemingly collapsed. The damage there does not look like it was blown out by explosives. You're not sure what caused it.
One more roll and I'll tie it all together in a IC post. I want to roll agian to see if I can identify the attackers by their MO. John isn't trying to collect the evidence to build a case, he just wants to use the info to get a name.
Intuition 4 + Shadow Community 1 + Mneumonic Enhancer 3 + Analytical Mind 2 = 10d6 [Limit 8] (10d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4784290/)
I didn't count the link as a penalty cause I was gonna clear that up in the IC post before he tries to figure this out.
May I ask what the wall was made of? Like is it brick, plasteel, concrete? Also, can I tell if the magician deliberately ripped the wall down? Or do I notice that it seems more like they opened a hole in the wall, and then the wall later collapsed from instability?
Going by the picture alone, it seems like the magician probably took the wall down intentionally.
Did we pinpoint the location of the fire in the room? Or only that it was it was started by an explosive?
Edit: Ignore the edit. Being we were actively linked during the investigation, I went off of the OOC information.
Edit 2: Con roll to hide our bond from Skynet in my text.
Con roll against Skynet (http://orokos.com/roll/258819): 13d6t5 1
Lol, bombed. Oh well, I'm sure he'll find out sooner than later anyhow :p.
Edit 3: Hmm, I just realized this, but we're assuming that the Elf was a mage aren't we? I just went back through some of the IC and OOC, and I don't think Ryo ever actually noted that she was, and I didn't ever specifically assense the Elf.
Edit 4: Hate to make assumptions, but I guess we're left with that now unless stix wants to quickly run back to the building by projecting and check the elf's corpse out.
Oops. Welllll I'm gunna omit that bit of my post then so that Thorn doesn't seem completely incompetent.
120437Z MAR 76 is 4:37 AM Greenwich (UTC 0) March 12, 2076 right? Which is the time the Facility runs on.
So we are at the scene now at 112136U MAR 76. Which is basically 9:36 pm PST (UTC -8) March 11, 2076, although it would be 5:37 the next morning going by base time. So we've covered roughly an hour's worth of time during this mission?
I took a moment to understand the timestamp so that I would know when we were in the post. Did I do alright?
As for the time stamp, its in military time format.
120437Z MAR 76
DayHourTimeZone Month Year
With the new information about magic being used. Does that affect who Detective thinks is likely to have done the job?
Intuition 4 + Shadow Community 1 + Mneumonic Enhancer 3 + Analytical Mind 2 = 10d6 [Limit 8] (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4786665/)
One more quick question and I will put up a post.
What corpses showed signs of cyber? Especially focusing on the two burned in the fire.
Logic 8 + Cybertechnology 4 = 12d6[Limit 8] (12d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4787078/)
Would it be reasonable/SOP for Waffe to contact someone back at Cygnus to have some labwork done, or would they do it locally? If locally, Waffe can reach out to his KE contact and try to leverage that for a lab report, it'll also give him a chance to "explain" the call from earlier.
Ellis could have given us KE armor. He was the one to give us stuff marked with that particular logo. If he didn't want us to use it, He shouldn't have given it to us. ;)
Waffe is more than welcome. I was thinking he would want a chance to checkout the Matrix weapon Manticore is suppose to have anyway,This is a good point. I'd like to perform a matrix search to find out more information about this - the rumor is it was a prototype, so it must show up associated with some corp and thus have a trail that can be followed to find more info on it.
To comb through the video feed, roll Computer + Intuition [Data Processing] (6, 30 minutes) Extended Test, with a -4 penalty, since the only info you have is 'something like a roadmaster.' If you wait until after the investigation, you might find more evidence to go on that will give you better odds on that search.I'm going to compile a Machine Sprite again. A Data Sprite might be better suited to the task by the fluff, but the only advantage it has over any other sprite is a DP of L+4, but the Machine Sprite has L+3, and really it's unlikely to roll L hits, so it's pretty much moot.