Shadowrun
Shadowrun Play => Play-by-Post => Topic started by: gilga on <08-21-15/0609:14>
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Map (https://www.google.com/maps/d/edit?mid=zjW11PeDhJLw.k7WeOq69XswQ)
Characters and players:
1. Jack_Spade Kynos ex-military Jarhead - charsheet (http://forums.shadowruntabletop.com/index.php?topic=21722.msg393033#msg393033)
2. Mulcarn - Sovereign , Black Mage - charsheet (http://forums.shadowruntabletop.com/index.php?topic=21722.msg393055#msg393055)
3. Shaman_Yuri - Minnie, Mouse adept story (http://forums.shadowruntabletop.com/index.php?topic=21722.msg393374#msg393374) charsheet (http://forums.shadowruntabletop.com/index.php?topic=21722.msg393416#msg393416)
4. Mercy Merchant - Athos, Troll Shooter charsheet (http://forums.shadowruntabletop.com/index.php?topic=21722.msg393461#msg393461)
Finished Runs and rewards
Mulcan, Big guns,- Where is the mage? finished, 5k /6 karma reward.
WNxTyr4el , Jack Spade, Crossbow, - Explosive Start, 7.5k / 6 karma reward.
Mercy Merchant , Shaman_Yuri, Jayde Moon - 6 karma. +5k to Jayde Moon
Mulcan, Big guns - Meet the knights 5k/6 karma - Crossbow 500/2 karma.
Mercy Merchant, Jack Spade - 6 karma (for prison run)
1.12.2015 - Mercy Merchant, Jack Spade,Shaman_Yuri,Mulcan 5 karma.
23.2.2016 - Mercy Merchant, Jack Spade,Mulcan - 5 karma
25.2.2016 - Jack Spade - 6 karma, 37.5k nuyen
dropped out?
1. Bartleby - Roxxy - Troll disco diva and technomancer - charsheet (http://forums.shadowruntabletop.com/index.php?topic=21722.msg392995#msg392995)
2. Triskavanski - Papa Ratzy charsheet (http://forums.shadowruntabletop.com/index.php?topic=21756.msg394651#msg394651)
3. WNxTyr4el - Aiden Pirce - charsheet (http://forums.shadowruntabletop.com/index.php?action=dlattach;topic=21756.0;attach=3668)
4. Crossbow - Flatline - human mage/medic charsheet (https://docs.google.com/spreadsheets/d/1LK3laTg2dY9llhZ0FFR2IkyeOeNzDZhD_1kTOePiuas/edit?usp=sharing)
7. All4BigGuns Serge- Medic and Pistoleer charsheet (https://drive.google.com/file/d/0B8XkQp9M7IKbUHNTY1RNTlowTGM/view)
9. Spitfire - Spitfire Decker charsheet+Story (http://forums.shadowruntabletop.com/index.php?topic=21722.msg399560#msg399560)
10. Obidancer - Big Jim charsheet + Story (http://forums.shadowruntabletop.com/index.php?topic=21756.msg399340#msg399340)
11. Jayde Moon - Barrens Courier, Cat Mentor Adept. charsheet (http://forums.shadowruntabletop.com/index.php?topic=21722.msg393038#msg393038)
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Name: Devon Harris
Alias: Flatline
Race: Human (mixed Black/White/Amerind)
Sex: Male
Nationality: UCAS
Physical Description: Mulatto skinned, slim, bookish, with a serious face, a little skittish
There is a neighborhood in the Redmond Barrens that nobody talks about. Actually there are a lot of places in the Barrens that no one talks about, but this part of the Barrens doesn't get talked about because the people that live there want to keep it secret. The reason they keep it a secret is because the people that live there don't want the world to know that life in this little part of one of the worst hellholes on earth is not really all that bad, it is kind of an oasis in the brutality around it. In fact the folks that live there call it the Oasis. It is near enough to Touristville that you can still hear sirens most nights, but a little too deep into the district for the slummers and thrill seekers to risk making the attempt. The Oasis is not really any better off than the area around it, there is crime and desperation, and rundown buildings, but the folks here care a little more and actually look out for each other when they can. It is the kind of place that a married Mafia lieutenant can stow the dime piece he keeps on the side with his illegitimate kid if he likes her. Where a Shadowrunner can have his brother's family move to after the brother takes a bullet for him.
One of the reasons that the Oasis exists is the Harris Clinic, a place where locals can do for real care. One of the reasons that the thin, awkward looking young man walking out of the Clinic knows he can safely walk these streets without fear is that his name is Devon Harris, he is the son of Dr Maxwell Harris, the founder of the clinic.
Devon knows that after the 12 hour shift he just finished that he really should just go home and sleep, but he also knows that he is going to the 'other' clinic a few blocks away to check on the razorgirl's new mod and spend a few more hours going over rituals in his Lab. He pops his last Caff-Tab and cracks a new pack, walking a little faster so that he might sleep in his real bed tonight.
20 questions
• We are shaped by our heritage. Facial features, skin tone, height, build, metatype, even aptitudes are influenced by the genes passed from parent to child. Attitude, too, is taught by parents, informed by their own lives and their cultural heritage. Where does your character come from, what is her lineage, who were her parents, and what did she inherit from them?
Devon Harris’ heritage is marked by every major counterculture movement of the last century. His ancestors were Freedom Riders, Civil Rights Activists, Hippies, Bohemians, Feminists, and Peaceniks. They were part of Anonymous, Greenpeace, and Occupy. With the beginning of the Sixth World they just continued the struggle, putting in time for every cause and anyone downtrodden. Charity, community, and equality are as natural as breathing for him.
Devon’s father’s family has been in the medical field going back centuries. There has been a Doctor Harris in Seattle as long as there has been a Seattle, with varying degrees of fame, fortune, and success. The latest incarnation is the Harris Clinic, a neighborhood practice that includes a nearby shadow clinic for those requiring unique voluntary procedures and care without questions run by Dr. Maxwell Harris, Devon’s father.
Lydia Harris (Pinkskin Salish name - Walks With Deer) was a pretty little nymph that captured Maxwell’s heart in college, she has flitted in and out of his and Devon’s life, magic being both her nature and her calling. They have an interesting relationship.
Devon is their only child with a foot in both worlds.
• Parents can be proud of their children or regret ever bringing them into the world. Some are loving, and some are indifferent. All of them are only metahuman and have their own opinions of their children. Assuming they could speak, what would each of your character’s parents say about her?
Max would like Devon to buckle down and get a medical degree so he can take over the practice and Max can retire, whatever that means to old doctors. Lydia wants him to live life on his own terms and find his own path, she thinks he is too studious and loves to bring him out to the Cascades with her. Both are very proud of him for following their lead. Devon is a weird kid.
• Many people remember certain historical events for the rest of their lives. For those alive in the first decade of the 21st century, it could be the assassination of John F. Kennedy, or the Tiananmen Square protests, or the fall of the Berlin Wall, or the attacks of 11 September 2001. People remember where they were, and what they were doing when they first heard of these events. Shadowrun history has significant events as well, such as the assassination of President Dunkelzahn, the Crash 2.0, and the emergence of technomancers and artificial intelligences. Pick a few events from recent Shadowrun history and ask where the character was at the time, what does he remember about the event, and what was he doing at the time?
Most of those times have been marked by civil unrest in Seattle, which for Devon means a busy life, days with Mom out trying to fix things, nights with Dad putting folks back together in the clinics.
• Very few people choose to become shadowrunners. More likely, they are thrown into the life by a chaotic and uncaring world. Even if she made a conscious decision to enter the shadows, her decision is influenced by the world around her. How did your character get into shadowrunning, and why did she take that path?
Devon had known of Shadowrunners his whole life, one of his earliest memories is from the night of the Big D’s assassination, one of those busy days mentioned earlier. He saw a team of runners bring a comrade into his dad’s clinic and then guard the place from the violence on the street. There was a REALLY big troll that carried an HMG like a shotgun.
He didn’t really consider getting into shadowrunning until he began to understand that Runners funded the shadowclinic, which brought in a LOT of money. He figured that he can run for a bit and build up a nice nest egg to get him though Medical School.
• People have control over their own living arrangements. From the child young enough to use crayons and tape all the way up to the elderly shut-in who plasters her walls with family photos and cat pictures, everyone makes their living spaces more personally pleasing. What is your character’s living space like, and what has he added or changed to make it his own?
He lives in the neighborhood he grew up in, near the clinic, his space is simple and functional as he can make it, probably needing a woman’s touch, but clean. His real home is the Magic Lab that is off a hidden passage of the shadow clinic. That is where he cuts loose, as much as a hermetic ever does anyway.
• Everyone has beliefs, and many have beliefs strong enough to be convictions. Some are religious, some are political, some are social, and some are just about why people are here. What does your character believe in, what are her convictions (if any), and why does she hold them?
He upholds the Hippocratic Oath even though he is under no obligation to do so, and believes in fighting for the little guy.
• Everyone has aspects of their personality that grate on someone. Even the best of friends annoy one another from time to time. The flaws in a person’s character are as important as the qualities. What do you dislike most about your character’s personality?
Kinda bookish, and I don’t like drugs
• The Sixth World is considered by many to be spinning out of control. If anyone could exert control over it, it would be the “Big Ten” triple-A megacorps. These transnationals exert a lot of influence on everyday life in the 2070s. Which of the Big Ten does your character hold in the highest (or least low) regard, which does he like the least, and why?
Doc Wagon and Crashcart are the best of the worst, because some of their guys actually care. The rest are just tools keeping people down.
• People make acquaintances and friends; we’re hardwired for it. Humans are social animals. This is especially true in the shadows, where often it is not the power you have, but the power you can borrow, and not who you, are but who you know. There’s a story behind each and every one of these relationships. What is the story with your character and her contacts?
Decker- Jimmy Nelson (Jammer) is another kid from the hood who wasn’t on the streets enough to fall in with the gangs and too smart not to make something of himself. Jimmy and Devon are the same age so they got on well and built a solid friendship. Jimmy also does IT for the clinic.
Fixer- Three-Toes is that guy from the neighborhood who handles the ‘business’ and keeps things cool. They have a purely professional relationship, but the dwarf is the one who Devon went to to put the word out that he was looking for shadowwork. For the record, Devon knows for a fact his feet are pristine, and will NEVER ask about his name.
Talismonger- The Curio Corner is a little shop on the edge of the neighborhood, it is run by a couple of old folks who met a long time ago. The man is a Cat shaman (Tom) and his wife is a hermetic (Theresa) so they make it work. When he decided to get into the game he went to them for his foci and was allowed to help make them, so there is a bond there.
Ganger- Danny Broxton is another kid Jimmy and Devon’s age from the hood. He was not nearly as lucky as the other two and went down a different path, but they have history, so he is one of those guys he knows.
• It’s Sunday morning, and your character has no commitments until tomorrow afternoon. What does she do for the day?
Unless he has specific plans, he probably is either sleeping or putting in a shift at the clinic. Or helping someone organize a protest for something on Monday.
• Your character has a specific skill set, a list of Active and Knowledge skills that define what she knows and her areas of expertise. How did she come to learn those skills, and how did she develop them to those levels?
From having a foot in two very different worlds and living in the same area his whole life.
• Everyone has their limits. People can be dark, but most people’s instinct is to draw the line at certain actions and thoughts, and they keep to their own moral convictions. Is there a moral limit that your character enforces on the jobs she takes, and in what shadow work would she refuse to engage?
Wetwork, anything that harms large groups of innocents, he is a Robin Hood runner (probably more Friar Tuck)
• If you have an Awakened or technomancer character, consider your character’s tradition and streams. Even within the major established magical traditions and the recently emerged technomantic streams, there is room for personalization. Ask yourself what drew her to that particular paradigm, how does it effect the way she views the world and her magic, how does it translate into choice of mentor spirit or paragon, and how does it affect the appearance of the spirits or sprites you conjure or compile?
It chose him, The Protector made itself known to him as soon as his abilities emerged. He thinks that it had been a Patron of his father’s line all the way back and was waiting for someone with the Talent to emerge. The Protector tolerates his mother’s shamanistic ways because of a deep connection to her totem (Bear). His spirits are tools, but they deserve respect, kind of like capable underlings.
• While acceptance and bias vary from place to place, augmentations— be they bio-, cyber-, gene-, or nanoware—are increasingly common and available in the Sixth World. However, personal technological enhancement is rarely cheap, and many implants that runners possess are restricted. How did your character come to have the enhancements she has, how were they paid for, and what motivated the choices she made (if she did make the choices)?
He doesn’t have any, but he has no problem with them, he just knows he doesn’t need them as long as he has magic.
• Life as a shadowrunner is by definition outside the bounds of “normal” life. Shadowrunners do not truly fit into the lives of ordinary people, whether they live in slums or mansions. What does your character think of ordinary life, mainstream culture, and those who abide by it?
He loves and protects ordinary people, especially the ones in his neighborhood.
• Everyone has nightmares. Sometimes, we forget the dream completely on waking. Sometimes, the nightmare haunts us or even recurs. If your character had a lingering nightmare or a deep-rooted fear, what would it be, and why does he find it so terrifying?
He has a doctor’s deep fear of making a mistake that kills someone, without arrogance that it can’t happen.
• People tend to attach sentimental value to items in their possession or people they are close to. They make an effort to keep these close by and safe. What is your character’s “sacred object” or “close one,” and how did they come to be so important to him?
His foci are precious to him, they are thick bracers, one with a sword and one a shield, he helped create them.
• One of metahumanity’s greatest assets is its ability to look toward the future and imagine a better life. Even small children have dreams about what they want to be when they grow up. What did your character want to become when he was a child, and what are his goals now?
Same, make his parents happy, help people.
• A person’s appearance can say volumes about him. From fashion sense, to the colors he prefers, to the way he walks and speaks. Sometimes, his personality determines his appearance, and, sometimes, the appearance he chooses to present the world effects his personality. What does your character look like, and what inspired his choices?
Form follows function, he doesn’t do a lot of frivolous things, but he understands style.
• Everyone has a name, but a runner’s street name is a representation of his connection to the shadows. Sometimes runners choose their own moniker, but more often it is given to them as a nickname or earned through some (mis)adventure. How did your character come to be known by his street name?
He was given the name because of his low key nature and skillset, and the fact that the hothead Samurai who gave it to him was convinced he would be dead in a year.
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== Info ==
Street Name: Roxxy
Name: Roxxy
Movement: 4/8
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Troll F Age 33
Height 6'7" Weight 280
Composure: 7
Judge Intentions: 6
Lift/Carry: 10 (75 kg/50 kg)
Memory: 10
Nuyen: 324
== Priorities ==
Metatype: B - Any metatype
Attributes: D - 14 Attributes
Special: A - Magician or Technomancer
Skills: C - 28 Skills/2 Skill Groups
Resources: E - 6,000¥
== Attributes ==
BOD: 5
AGI: 2
REA: 2
STR: 5
CHA: 2
INT: 4
LOG: 5
WIL: 5
EDG: 1
RES: 6
== Derived Attributes ==
Essence: 6
Initiative: 6 + 1d6
Rigger Initiative: 6 + 1d6
Astral Initiative:
Matrix AR Initiative: 6 + 1d6
Matrix Cold Initiative: 4 + DP + 3d6
Matrix Hot Initiative: 4 + DP + 4d6
Physical Damage Track: 11
Stun Damage Track: 11
== Limits ==
Physical: 6
Mental: 7
Social: 5
Astral: 7
== Active Skills ==
Animal Handling : 0 Pool: 1
Archery : 0 Pool: 1
Armorer : 0 Pool: 4
Automatics : 0 Pool: 1
Blades : 0 Pool: 1
Clubs : 0 Pool: 1
Compiling : 6 [Machine] Pool: 12 (14)
Computer : 6 [Matrix Perception] Pool: 11 (13)
Con : 2 Pool: 4
Cybercombat : 0 Pool: 4
Demolitions : 0 Pool: 4
Disguise : 0 Pool: 3
Diving : 0 Pool: 4
Electronic Warfare : 6 [Jamming] Pool: 11 (13)
Escape Artist : 0 Pool: 1
Etiquette : 0 Pool: 1
First Aid : 0 Pool: 4
Forgery : 0 Pool: 4
Free-Fall : 0 Pool: 4
Gunnery : 0 Pool: 1
Gymnastics : 0 Pool: 1
Hacking : 6 [Hosts] Pool: 11 (13)
Heavy Weapons : 0 Pool: 1
Impersonation : 2 Pool: 4
Instruction : 0 Pool: 1
Intimidation : 0 Pool: 1
Leadership : 0 Pool: 1
Longarms : 0 Pool: 1
Navigation : 0 Pool: 3
Negotiation : 0 Pool: 1
Perception : 0 Pool: 3
Performance : 2 Pool: 4
Pilot Ground Craft : 0 Pool: 1
Pilot Watercraft : 0 Pool: 1
Pistols : 0 Pool: 1
Registering : 6 [Machine] Pool: 12 (14)
Running : 0 Pool: 4
Sneaking : 0 Pool: 1
Software : 6 Pool: 11
Survival : 0 Pool: 4
Swimming : 0 Pool: 4
Throwing Weapons : 0 Pool: 1
Tracking : 0 Pool: 3
Unarmed Combat : 0 Pool: 1
== Knowledge Skills ==
== Contacts ==
Jerrry; Fixer (3, 2)
Tsarmina; Street Doc (2, 2)
== Qualities ==
Addiction (Moderate) (BTL Tripchip)
Codeslinger (Hack on the Fly)
Distinctive Style
Perfect Time
Signature
Technomancer
Thermographic Vision
== Lifestyles ==
Low 1 months
== Armor ==
Armor Vest 9
Helmet 2
== Weapons ==
Ares Crusader II
+Gas-Vent 2 System
+Smartgun System, Internal
+Spare Clip
Pool: 1 Accuracy: 7 DV: 7P AP: - RC: 4
Combat Knife
Pool: 1 Accuracy: 6 DV: 7P AP: -3 RC: 2
Unarmed Attack
Pool: 1 Accuracy: 6 DV: 5S AP: - RC: 2
== Commlink ==
Living Persona (ATT: 2, SLZ: 4, DP: 5, FWL: 5)
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1)
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)
== Gear ==
Ammo: Regular Ammo (Machine Pistols) x100
Camera, Micro Rating 1
Certified Credstick, Silver
Certified Credstick, Standard Rating 1 x5
Contacts Rating 3
+Image Link
+Vision Magnification
+Smartlink
Datachip x10
Earbuds Rating 3
+Select Sound Filter Rating 1
Fake SIN (Sasha Cleopatrar) Rating 3
+Fake License (Driver's License) Rating 3
+Fake License (Automatic Weapons License) Rating 3
Flashlight
Gas Mask
Headjammer Rating 6
Micro-Transceiver
Restraint, Plastic x10
Slap Patch, Stim Patch Rating 1 x2
Slap Patch, Trauma Patch
Standard Tags x10
Stealth Tags x10
Tag Eraser
Tripchip x2
Trodes
== Description ==
Roxxy is a large female troll with the soul of a disco queen. On the outside, she looks like a normal unemployed troll in the barrnes. However, inside the matrix, she'll usually be rocking her disco suit and roller blades, riding around as she wreaks havoc on systems and such. Her distinctive fro and smooth moves make her standout, and every moment with her is a party.
== Background ==
Roxxy used to be the manager of a failing discotheque. While pop simstars became all the rage, disco was sadly left behind, but Roxxy refused to let it go. Unfortunately, while browsing her extensive disco collection on the system, she unfortunately was hit with a very large dose of freakout from Crash 2.0. This in turn opened her eyes to the possibliities of disco. Disco was forever, and with her newfound powers, she is determined to bring disco under the spotlight once more.
== Concept ==
The concept is a technomancer that focuses on destroying information and replacing it with funk and groove. Some would consider her a terrorist, but in reality she just wants to spread the love, man. However, due to her distinctive and eccentric, paranoid nature, she easily stands out in systems. On the outside she looks normal enough for a troll with a large orange afro.
[NOTE: This is still a work in progress as I'm getting help from a friend concerning this build. Will let you guys know what I've jiggied around.]
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Bringing Flatline into the run:
Devon would have VERY little experience under his belt at this point, with one run to his credit, but a promising one. His fixer owes him a favor though and would push him out through your contacts as a magical talent since your crew lacks one.
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I am on it, don't worry.
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Here is my character as of 2230 CDT on Fri, Aug 21. I'm still working on gear, but weapons are getting solid and stats are locked in.
Minnie Mouse Character Sheet in PDF format (https://drive.google.com/file/d/0B-Mcrbxz0w5NdVM0T0I0dUY4Mnc/view?usp=sharing)
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@gilga, would it be possible for me to have been registering a sprite before I get a call from Kynos? I'll make the appropriate rolls needed. Girl's gotta get a backup dancer ready for the night just in case a call comes for a job.
Also, how do we know each other?
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Name: Justin "Serge" Feron
Meta-type: Human
Ethnicity: Half Caucasion / Half Cherokee
Age: 30
Height: 5'11"
Weight: 175 lbs.
Hair: Brown
Eyes: Brown
Sheet: Serge - Medic and Pistoleer (https://drive.google.com/file/d/0B8XkQp9M7IKbUHNTY1RNTlowTGM/view?usp=sharing)
He lives and runs a small clinic in what used to be an old animal hospital near the edge to just outside Touristville to help take care of the Redmond residents (the "obscure/difficult to find" mainly applies to those who don't know Redmond areas very well).
He has something of a "deal with the devil" with a gang boss he's friendly with to keep his home/clinic and the general neighborhood around it 'safer' than the rest of Redmond--security at the cost of providing medical services for the gang.
His girlfriend is a pharmacy technician in Bellevue, and she helps make sure the clinic is stocked with decent medicines.
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@Bartleby yes no problem about that. How do you know each other? that's for you to come up with something.
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Alright, doing the compiling + registering rolls for a L4 Machine Sprite here since it'll happen before my post.
Roxxy [Compiling] (http://orokos.com/roll/318622): 14d6 4 hits
[Compiling Test] (http://orokos.com/roll/318624): 04d6 0 hits
[Fade test] (http://orokos.com/roll/318627): 10d6 5 hits
no Stun damage
Compiled L4T4 Machine Sprite
Roxxy [Registering] (http://orokos.com/roll/318625): 11d6 4 hits
[Registering Test] (http://orokos.com/roll/318626): 8d6 2 hits
[Fade test] (http://orokos.com/roll/318631): 10d6 4 hits
no Stun damage
Registered L4T4 Machine Sprite - Mr. Brown
Wow, I hope I am this damn lucky with my rolls in the future.
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Being an M.D., that could be a reason for Serge to know just about anyone in any team since he could have patched any one (or all) of them up at some point.
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Am I acclimated to the background count by chance?
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nope, just if you have homeground. (and then only at a certain location).
@big guns and Mulcarn since you both are already ready I'll start you in a few hours.
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Works for me
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nope, just if you have homeground. (and then only at a certain location).
@big guns and Mulcarn since you both are already ready I'll start you in a few hours.
I leave to head to work around 3pm Central time (in Texas), just to let you know.
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I am writing your opening post as we speak.
Posted - renamed it 'where is the mage' - but it is the same run
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Oh, and by the way, Crossbow is the magic-user medic.
I saw 'manifested', so I knew I could see the form, but just thought I should clarify since I just now noticed 'assense' in there (which I can't do).
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Has the map been updated at all to show us where we are living and located to give us an idea on how far the distance is between Home and Mission?
I ask so I can know if I can walk to said location or if I need to get a cab.
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Walk should be alright, you should add your own home when you have time. ;)
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Big guns, my bad I'll edit. She tells you she is wounded so it does not matter much mechanically.
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Big guns, my bad I'll edit. She tells you she is wounded so it does not matter much mechanically.
Just the assense part is off, I imagine that even a mundane could tell something about a manifesting mage being that weak :)
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Yes edited that part a bit.
You can see her original location, (within radius of 100m) in the map on the layer 'where is the mage'
it is named rescue location.
@Mulcarn - if you give me a knowledge check of magical theory you can reason of where the spirit might have placed her body to keep it hidden in the astral.
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Sorry for double-post, but I can't figure out how to add something, so I'll just tell you where this is. There is a place on your map called "VCA Redmond Animal Hospital" near the "Phoenix" deal, and that's where the clinic is.
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You need to request permission to add it.
I'll look it up.
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@Mulcarn - if you give me a knowledge check of magical theory you can reason of where the spirit might have placed her body to keep it hidden in the astral.
Afraid I don't have that knowledge skill. Sovereign doesn't actually know much about magic other than that it works if he wills it hard enough (or feels it hard enough).
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I added your clinic and home it is not very far from there ~3km or so.
So I'll just give you the common knowledge that there is no hiding in the astral, if the body is hidden it is within another aura.
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@Jack_Spade let me know if you want me to scout the meetup via matrix. It seems I'll have an in-game hour to kill while waiting for you.
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Google maps isn't letting me edit so you can just put my apartment wherever is most convenient for you.
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Any response from Bruiser on Yak arseholes shooting off rockets near where he's keeping things quiet?
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There will be, but not right away.
I added the burned out van to the map. Note that the 'Joke' is also on the map. (a little bit to the east.
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Big guns + Mulcarn : Give me agility + sneaking roll.
Also - the mage (IT) said that she was in the bar before she asked her spirit to hide her body - so she is ~100 meter radius from there.
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Here ya go:
Agility 6 + Sneaking 5 = 11 Dice
11d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4853273/)
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http://orokos.com/roll/318695 2 hits
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Perception (http://orokos.com/roll/318696): 2#8d6t5 3 1
Ouch!
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Looks like someone spotted me.
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Can I roll to con my way out of this?
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Yes, but you have to RP it also. So roll your con and figure something fun to say.
You get -1 modifier because they are 'suspicious' tough.
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http://orokos.com/roll/318697 1 Hit
RP coming soon
EDITED: woops that was supposed to be a 6d6, we could just say I rolled 0 hits
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No we can't - still one hit. Unfortunately it will not fly.
resist con (http://orokos.com/roll/318698): 7d6t5 2
So they will not buy the explanation.
but they way when you want to roll you should type 6d6t5 - that way orokos counts your hits for you.
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Big guns, roll perception + intuition.
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@Mulcarn - if you want to keep your mind on the job you came to do you have to overcome Strawberry's seduction. Seduce Max (http://orokos.com/roll/318712): 13d6t5 3.
Roll Charisma + con, otherwise you are going to drink with her and get pretty wasted.
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http://orokos.com/roll/318717 2 Hits and I failed
Edit: I should probably start renaming my links
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Geez, you are having a bad string rolls lately.
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I am unintentionally Role Playing my Bad Luck quality
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Perception 5 + Intuition 5 = 10 Dice
10d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4853514/)
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should I make a composure test or something related to willpower?
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To not be seduced you should roll charisma + con. (and get 3 hits).
If you feel that your character behaves in a way that contradicts his nature - you can RP overcoming the temptation. Being seduced is just a guide line it does not force your hand into doing anything once or ever. It just means that you'll have an internal struggle if you play out of your emotion. (and take -2 dice pool to interactions as long as you do things out of your emotions).
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Seeing as how I failed that test before I'm gonna assume that I'm still seduced.
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Yes, but that just means what your character feels, but you are free to write him, how ever you like.
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I feel like this DemoX guy may have been followed. We're either gonna meet something unpleasant at the Boobie Trap or we're gonna find DemoX dead. Or maybe I'm just being paranoid.
Also, pretty cool seeing how two of the runs are connected. Can't wait to see where the third one goes.
resumes grooving out with Mr. Brown
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I have a semi-related question, oh benevolent and wonderful GM. Is seduction a knowledge skill or an active skill? I didn't find it in the basic rules as an active skill and so considered it knowledge and have five ranks in it considering most of Minnie's life has been spent working between the sheets. If it's an active skill it's going to upend my character since skills were my D priority and they're pretty tight.
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I have a semi-related question, oh benevolent and wonderful GM. Is seduction a knowledge skill or an active skill? I didn't find it in the basic rules as an active skill and so considered it knowledge and have five ranks in it considering most of Minnie's life has been spent working between the sheets. If it's an active skill it's going to upend my character since skills were my D priority and they're pretty tight.
In the book, Seduction is a specialization of the Con skill, which I assume is what's happening here. In your case, as long as you have points in Con, you should be able to do fine without the spec. In your case, you would probably have knowledge about seduction techniques. Not sure how that'll be ruled though.
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Seduction is part of the con social skill - the one that makes you a good lair. To actually do seduction you need these skills. Knowledge can also help in specific situations - for example it can be easier to impress someone if you are knowledgable about the things that someone feels strongly about.
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Oh wow, there it is. I didn't think to look under con. Hmmm, now I have some shuffling to do. :-\
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Wanted to ask, as I'm in the middle of wrapping Matrix rules around my head.
How are we house-ruling non-wireless connections for technomancers? Or are we not doing that at all?
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Care to explain?
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If you allow it I can switch perception to try to assense her.
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Sure, roll intuition + assensing.
(with -2 due to background count, and -2 due to being drunk tough total of -4).
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Assense (http://orokos.com/roll/318803): 4d6t5 2
well this looks promising
EDIT: I can start posting my stats if you want. I usually don't to save time
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In time you'll just know what to roll everytime you want to use one of your skills and I can always take dice from the right if there negative modifiers.
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@Shaman_Yuri give me assensing, (-1 due to background count)
perception and matrix perception rolls.
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Assensing (http://orokos.com/roll/318849) (NO HITS - total fail but no glitch)
Perception (http://orokos.com/roll/318850) (2 HITS - I wish this had been my assensing roll...)
AR check (http://orokos.com/roll/318851) (ONE HIT once the six is shaved off since i have no computer skill and my INT is 3)
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Matrix perception is computers + intuition.
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Well, drat. That shaves the six off my roll giving me one hit. :'(
Thanks in advance for your patience as I re-learn SR after a twenty year absence, and learn 5th Ed from scratch.
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Care to explain?
Well, one thing that I wasn't able to find covered anywhere was how Technomancers actually hacked into non-wireless devices. Technos don't have Skinlink like they did in 4e, so I was wondering if we're just going with the idea that Datalinks turn non-wireless devices into wireless ones.
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I'll just assume that you can establish direct connection to any device you physically touch, and wireless connection to any device you can see (either in matrix or in meat space).
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Anyways, on to my dice rolls. I'm gonna be doing some Matrix Perception in hot sim, as my body goes limp at the table. Gonna be looking at music/lights controls, but any other information about the local matrix would be good if I get enough hits.
Roxxy [Matrix Perception on Booby Trap] (http://orokos.com/roll/318860): 14d6 2 hits
Welp, I should be getting some info about it
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is Gun Show coming back? I feel kinda bad for just soloing the mission so far and I wonder if I should wait for him to catch up or something.
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Soon I'll have a character for that one. I've been rolling around a bunch of ideas back and forth but nothing seems to stick yet.
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I eagerly await!
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@Mulcarn we'll stop once you are finished with strawberry - because while you too were having fun he already found the body.
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@ gilga, Re: Land Grab, can I get a physical description of the candy jar and contents? Whatever would be obvious to the un-enhanced, mundane human eye. Color, type of candy, etc. I want to be able to reference details as I examine it more closely.
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Imagine them as bubble gums in the shape of colorful balls. Only they are not bubble gums, but some cheap imitation of chocolate. Tastes just the same - if you never had the real thing - otherwise they are really depressing to eat.
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Did I happen to get any information on the Host's ratings? Just need to know if I can just go for 2 marks, or if I should play it safe and do it one at a time.
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I do not want to read a book for it so lets assume the host has 10 dice for defense.
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...a rating of 10 for a seedy stripclub? Well anyways....
Roxxy [HotF] (http://orokos.com/roll/318899): 17d6 7 hits
[Hotf Test] (http://orokos.com/roll/318901): 10d6 4 hits
Mark got, I'm in the host. Let me know if I got this right before I turn off the lights.
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To turn off the lights you need to perform an 'edit file' action - I am not 100% sure what to roll. I'll check later unless you have access to books.
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Here we go, turning off those lights then.
Roxxy [Edit File] (http://orokos.com/roll/318907): 13d6 4 hits
[Edit File Test] (http://orokos.com/roll/318909): 10d6 3 hits
Shows over, folks.
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You guys are so evil! lol
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hack on the fly is sleaze, so i don't know why you said the IC was looking for me...
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Not for YOU for everyone. They will get the system up and running eventually, you cannot hold the file for long. You accumulate overwatch as you do, and when it reaches a certain level they will lock on you.
You have a few minutes, make them count.
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Is the window Strawberry was talking about in view of Sovereign or is it in the bathroom?
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He is not sure what 'window' she has in mind, but there is a window int he room.
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On that note then I'm leaving through the window that sovereign sees
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She could have made you invisible, but roll stealth when you do.
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Stealth Window (http://orokos.com/roll/318950): 5d6t5 0
3 sneaking + 4 agility - 2 drunk
Dammit Sovereign get your shit together
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oh and athletics + agility to climb down (1 success is enough).
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Gymnastics Test (http://orokos.com/roll/318953): 1d6t5 1
0 Gymnastics + 4 Agility - 1 Default - 2 Drunk
Looks like I Succeeded in jumping down safely but not stealthily doing so.
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You got a success somehow.
O//
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yeah he's kicking some ass
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Re: Land Grab:
So this mini-drone, does it have an icon in AR that I can see?
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nope it is offline.
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@Explosive start - are you trying to do anything specific while the lights are out?
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Time check - what time is it in the Land Grab timeline? I'm assuming since we met for breakfast at 8am that it must be around 8:40am or so.
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8:40 is alright.
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I'm personally waiting for the other 2 guys to respond. :/
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same I'm waiting for Gun Show to return to continue on with the mission.
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Is DemoX in the basement also?
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Sorry about that, was just able to get on now. Had a Real Life game today.
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Nope you can't see him. I am waiting for actions of the rest because I can continue because they worked hard to turn the lights off.
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Story for David Wiseman
Ever wonder how some Johnsons get your name? Address and phone information? Or how they know a particular deal is about to go down? David here is just one such way they get this info. What some call creepy in some people, is a down right almost legal profession for others , and that is stalking. While his proffession allows him to begin learning your deepest darkest secrets, your daily schedule right down to how many times you use the bathroom, even what color of panties you're wearing (Hey this is important data too! There is a great many number of times certain underwear is chosen specifically because the person's intent is for more intimate meetings with specific people. ) he isn't the kind of person who will jump into garbage cans to get your left over gum. Well, unless he's trying to get your DNA or Dental records.
While most runners are about the woe and weariness of their lives that led them to running in the shadows, David's life was actually fairly good. An only child between middle classed businessmen, they never really gave him much attention. Not for neglect, beyond the fact the two traveled a lot, but in truth, he didn't need it once he got his hands on his first camera. Since then he'd spend more of his time taking pictures, editing it and upgrading his camera. He learned at a rather young age that things happen constantly around us. We might even see them before it was too late, but the more we film, and record, the more likely we are to get something, anything that happens.
Like a tourist watching JFK as he goes down the street. Most would be content with just seeing it with their eyes, but there are those who film it, who had gotten the payoff when indeed something happened that needed more than our imperfect memories. Likewise this is the philosophy of Wiseman when he started the Really Awesome Triod Station, also known as R.A.T.S. Something he started working together with a Triod Pirate fiend of his known as King Rat.
Sheet
== Info ==
Name: David Wiseman Alias: Nada Ratsy
Human Movement: 12/24
Composure: 6
Street Cred: 0 Judge Intentions: 8
Notoriety: 0 Lift/Carry: 7 (60 kg/40 kg)
Public Awareness: 0 Memory: 10
Karma: 0 Nuyen: 2415
Age: Skin:
Eyes: Hair:
== Priorities ==
Metatype: E(0) - Human
Attributes: A(4) - 24 Attributes
Special: E(0) - Mundane
Skills: A(4) - 46 Skills/10 Skill Groups
Resources: C(2) - 140,000¥
== Attributes ==
BOD: 3 CHA: 3
AGI: 6 INT: 5
REA: 3 LOG: 5
STR: 4 WIL: 3
EDG: 3
== Derived Attributes ==
Essence: 5.46 Initiative: 8 + 1d6
Physical Damage Track: 10 Rigger Init: 8 + 1d6
Stun Damage Track: 10 Astral Init:
Physical: 5 Matrix AR Init: 8 + 1d6
Mental: 8 Matrix VR Cold Init: 5 + DP + 3d6
Social: 5 Matrix VR Hot Init: 5 + DP + 4d6
Custom Ballistic Mask [+2] (Only for intimidation, Must be visible)
Astral: 8
== Active Skills ==
Artisan (Photography) Base: 6 + Karma: 0 = 6 Pool: 12 (14)
Computer Base: 5 + Karma: 0 = 5 Pool: 10
Con Base: 2 + Karma: 0 = 2 Pool: 5
Escape Artist (Contortionism) Base: 1 + Karma: 0 = 1 Pool: 7 (9)
Etiquette Base: 3 + Karma: 0 = 3 Pool: 6
Free-Fall (Break-Fall) Base: 2 + Karma: 0 = 2 Pool: 5 (7)
Gymnastics (Parkour) Base: 5 + Karma: 0 = 5 Pool: 11 (13)
Hardware Base: 5 + Karma: 0 = 5 Pool: 10
Impersonation Base: 2 + Karma: 0 = 2 Pool: 5
Leadership Base: 3 + Karma: 0 = 3 Pool: 6
Locksmith (Keypad) Base: 3 + Karma: 0 = 3 Pool: 9 (11)
Negotiation Base: 3 + Karma: 0 = 3 Pool: 6
Perception (Visual) Base: 6 + Karma: 0 = 6 Pool: 11 (13)
Performance Base: 2 + Karma: 0 = 2 Pool: 5
Pilot Ground Craft (Wheeled) Base: 1 + Karma: 0 = 1 Pool: 4 (6)
Pistols (Semi-Automatics) Base: 4 + Karma: 0 = 4 Pool: 10 (12)
Running (Urban) Base: 3 + Karma: 0 = 3 Pool: 7 (9)
Sneaking (Urban) Base: 3 + Karma: 0 = 3 Pool: 9 (11)
Software Base: 5 + Karma: 0 = 5 Pool: 10
Swimming (Dash) Base: 1 + Karma: 0 = 1 Pool: 5 (7)
== Knowledge Skills ==
Area Knowledge: Seattle (Redmond) Base: 3 + Karma: 0 = 3 Pool: 10 (12)
Art (Photography) Base: 4 + Karma: 0 = 4 Pool: 11 (13)
Data Havens (Matrix) Base: 2 + Karma: 0 = 2 Pool: 9 (11)
English N
Gangs (Seattle) Base: 2 + Karma: 0 = 2 Pool: 9 (11)
Ghost Cartels (Politics) Base: 2 + Karma: 0 = 2 Pool: 9 (11)
Mafia (Politics) Base: 2 + Karma: 0 = 2 Pool: 9 (11)
News (Rumors) Base: 1 + Karma: 0 = 1 Pool: 8 (10)
Small Unit Combat Tactics (Urban) Base: 4 + Karma: 0 = 4 Pool: 11 (13)
Sprawl Life (Squats) Base: 2 + Karma: 0 = 2 Pool: 9 (11)
Triads (Politics) Base: 2 + Karma: 0 = 2 Pool: 9 (11)
Underworld (Grifting) Base: 3 + Karma: 0 = 3 Pool: 10 (12)
== Contacts ==
King Rat (Trid Pirate) (CON: 2, LOY: 5)
Larry (Taxi Driver) (CON: 1, LOY: 1)
== Qualities ==
Biocompatability (Bioware)
Day Job (40 hrs)
Electronic Witness
Inspired.RF (Artisan)
Perfect Time
School of Hard Knocks
SINner (National) (CAS)
== Lifestyles ==
Shutter (Medium) 1 months
== Cyberware/Bioware ==
Mnemonic Enhancer Rating 2
Synaptic Acceleration
== Armor ==
Chameleon Suit 9
+Responsive Interface Gear: Armor
Custom Ballistic Mask 2
+Responsive Interface Gear: Helmet
== Weapons ==
Streetline Special
Pool: 10 Accuracy: 4 DV: 6P AP: - RC: 2
Unarmed Attack
Pool: 5 Accuracy: 5 DV: 4S AP: - RC: 2
== Martial Arts ==
Parkour
+Rolling Clouds
== Commlink ==
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)
== Gear ==
Ammo: Stick-n-Shock (Holdouts) x30
Camera Rating 6
+Vision Enhancement Rating 3
+Vision Magnification
+Low Light
Contacts Rating 3
+Image Link
+Flare Compensation
+Low Light
Data Tap
Lockpick Set
Telescoping Mirror on a Stick
== Vehicles ==
Ford Americar (Sedan)
+Sensor Array Rating 2
I've got 25 karma left
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@where is the mage? Roll initiative.
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Initiative (http://orokos.com/roll/319055): 1d6 1
8 + 1 = 9
assuming that being drunk doesn't incur a penalty.
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Nope not at all.
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My main concern will be the client's body, but here's the Initiative just in case.
Initiative 9 + 1d6 = 1d6+9=15 (http://invisiblecastle.com/roller/view/4854721/) Holy crap!
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Yep, Gymanstics to climb the things!
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@Big guns - take into consideration that combat battles are only few seconds, the entire thing will be resolved while you climb the tree.
Initiative Order:
1.Venom 21, initative (http://orokos.com/roll/319062): 14+2d6 21
2. Spirit (Strawberry) 17 - initative (http://orokos.com/roll/319061): 14+2d6 17
3. Serge 15
4. Goon 13 initative (http://orokos.com/roll/319063): 8+1d6 13
5. Maxwell 9
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First round:
1. Venom charges Max with unarmed, he tries to subdo Max.
Charge Max (http://orokos.com/roll/319064): 16d6t5 6
2. Spirit - (I am not telling)
3. Serge - climbing a tree
4. Goon - I am not sure depends if Venom grabs Max.
5. Max - ?
Mulcarn - roll reaction + intuition to doge max.
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Dodge (http://orokos.com/roll/319066): 6d6t5 5
3 + 5 - 2 = 6
looks like I failed
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amazing roll tough - I think it is very difficult to do without edge. I am going to read exactly how to resolve the attack. Be with you soon.
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Okay, Venom grabs you and you cannot do any actions but cast spells or try to brake out - but he is an Orc and you have STR 1 so I wouldn't count on braking out of his grapple.
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You do not know what the spirit is doing, but the goon is not attacking this round. You are unaware exactly what he is doing.
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If it's my turn then I'm going to call Inferno and command him to combat the ork
EDIT: which is 2 simple actions
Inferno - Force 7 Fire Spirit with the optional powers Fear and Search
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Okay I am adding Inferno to the jinx.
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He's a Spirit and I can't control him or do his rolls for him. I mean I could but he's technically an NPC and I should'nt
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Yes I am resolving him.
Alright - first initiative round is over.
second one:
Initiative Order:
1.Venom 11,
2. Spirit (Strawberry) 7
3. Inferno - 10 ( in the first combat round Inferno materialized.)
3. Serge 5 - still climbing the tree.
4. Goon 3 -
5. Maxwell 0
I am resolving the second initiative round on my own because they are all NPC's
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Round 2.
1. Venom inflict 8 stun damage to max. Roll damage resistance (+5 armor)
2. Strawberry's spirit strike Venom with fire burst. The fire automatically hits venom for 10P -5 but he is so mad that he ignores it altogether.
3. Inferno burn down the goon, killing him instantly.
Round 3:
1. Venom inflict 8 stun damage to max, roll damage resistance (+5 armor)
If Max is still up we need another initiative phase.
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Soak Roll (http://orokos.com/roll/319069): 8d6t5 3
3 Body + 5 Armor = 8
I take 5 stun it seems
EDIT: do you need me to re-roll initiative?
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did you add 5 extra armor from the Strawberry's spirit?
You need to soak 8 stun damage once more (Venom had initiative of 21). If you are still up, you should roll initiative.
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Oh I thought that was my total armor after armor pen. Otherwise it would be 3 Body + 12 Armor Jacket + 5 Armor
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yes. Roll that twice against 8.
If you are still awake roll another initiative, otherwise I'll fluff it all up.
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Initiative (http://orokos.com/roll/319070): 1d6t5 its really a 5
8 + 5 - 2 = 11 Initiative Score or 13 depending on the soak re-roll
Soak Roll (http://orokos.com/roll/319071): 20d6t5 6 this should have been an 18d6 roll but chummer is slow to respond
3 + 12 + 5 - 2 = 18
Soak Roll 2 (http://orokos.com/roll/319072): 18d6t5 4 an actual 18d6 roll (Ignore this roll if I fucked something else up)
3 + 12 + 5 - 2 = 18
Edge Re-roll (http://orokos.com/roll/319074): 14d6t5 8
Bad Luck (http://orokos.com/roll/319075): 1d6 3
Bad Luck averted so if my awful math is correct then 4+8=12 which means I soak all of the stun damage
PS: if you haven't torn out your hair in frustration yet then I'm done rolling until my next turn or someone else's for that matter.
Christ this came out as a clusterfuck in numbers. I don't know even know if I should fill up my CM at halfway, mostly, or all the way for that matter. Well in my retarded ass math I'm currently sitting at 7/11 Stun CM if my calculations are correct. Or I'm sitting at 2/11 Stun CM if you decide I should re-roll from his first soak test, I'm fine with either honestly.
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You are sitting at 9/11 - you took 2 stun damage in your first soak roll.
and on the second you spent edge so no damage.
I'll resolve the second combat turn in an hour or so.
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That works for me, Probably shouldn't drink and do math at the same time. See you in an Hour
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2nd initiative round:
1. Inferno 27 2nd initiative phase (http://orokos.com/roll/319077): 18+2d6 27
2. Strawberry's Fire Spirit (F5), 26 2nd initiative phase (http://orokos.com/roll/319080): 14+2d6 26
3. Venom, 20 2nd initiative phase (http://orokos.com/roll/319078): 14+2d6 20
4. Max ?
5. Crowd of angry Yaks. 2nd initiative phase (http://orokos.com/roll/319079): 5#8+1d6 13 11 9 13 11
Inferno will use his energy aura to damage Venom, but also Max.
Venom takes 11 Physical damage and is barely living.
Fire Aura soak (http://orokos.com/roll/319081): 21d6t5 3
Max however receives some of his own treatment.
Roll to soak 14 physical damage at -7 armor. (and +5 from strawberries spirit).
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Spending another Edge to use Seize the Initiative. pg 160 SR5
Initiative (http://orokos.com/roll/319083): 1d6 2
5 + 2 = 7 Initiative.
http://orokos.com/roll/319084
Bad Luck averted
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Okay, so you get to understand what you just ordered Inferno to do, and watch him approches you two with horror - (and act first).
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Right I get, I have a chance to get out of this unscathed (relatively) if I'm lucky enough.
EDIT: Can I go ahead and make my play or should I wait for something first?
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Assuming I'm at the top of the Initiative order and can go first
Command Inferno to stand down and not to come any closer. Simple Action
Command Inferno to use Elemental Attack on Venom Instead. Simple Action
so far that would use up 3 out of 4 services.
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Elemental attack will also hit you, this is why the goon did not shoot you, he wasn't sure who he was going to hit. You also do not need two services, you can do it in one command - but that firespirit cannot burn him without burning you also. Not as long as that Orc has you in his grip.
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shit hold on
Alright I'm going to cast a Force 14 Flamethrower at Venom and use 7 reagents to set the limit and drain back down to 7. Complex Action BTW
DV 14P + net hits AP - 14
6 Spellcasting + 7 Magic + 2 Combat Spec + 2 Berserker - 3 Wound - 2 Drunk - 2 Background Count = 10 Dicepool
Flamethrower Force 14 (http://orokos.com/roll/319086): 10d6t5 3
Three Hits
Spending edge for second chance
Second Chance (http://orokos.com/roll/319089): 7d6 17
0 Hits
Bad Luck (http://orokos.com/roll/319090): 1d6 2
Bad luck averted
EDIT: Before I do drain, is drain modified in any way by dice penalties
-
shit hold on
Alright I'm going to cast a Force 14 Flamethrower at Venom and use 7 reagents to set the limit and drain back down to 7.
DV 14P + net hits AP - 14
6 Spellcasting + 7 Magic + 2 Combat Spec + 2 Berserker - 3 Wound - 2 Drunk - 2 Background Count = 10 Dicepool
Flamethrower Force 14 (http://orokos.com/roll/319086): 10d6t5 3
Three Hits
Spending edge for second chance
Second Chance (http://orokos.com/roll/319089): 7d6 17
0 Hits
Bad Luck (http://orokos.com/roll/319090): 1d6 2
Bad luck averted
EDIT: Before I do drain, is drain modified in any way by dice penalties
Hold on, you can cast F14 flamethrower but you will suffer full physical drain. Reagents can be use to raise limits for low force spells, the drain determined by force not by reagents. Also take into account that if you want to both command the spirit and cast the spell you do reckless casting and take +3 drain. I think it may kill you(!)
Inferno has a fear optional force that you choice for him, you might also want to look into that one.
-
Wait you can't use Reagents to lower the drain anymore? When did this change?
Alright I decided that I'll have Inferno just Fear Venom into running away. And I'm not even going to bother with Reckless Spellcasting as the Drain will probably knock me out.
Now I'm going to read up on reagents and their use.
-
I am new to SR so I have no idea, you can only lower drain for ritual spell casting now.
I'll read about fear - but I think it would sort of make everybody crap their pants.
-
Okay, here is how it goes.
Inferno scares Venom that just runaway into the bar, afraid to even peek through the window. The Yaks will not go out because seeing their 'brave' leader terrified they really do not want to even face what's out there. You are off the hook at least until Venom overcomes the fear.
Fear (http://orokos.com/roll/319112): 14d6t5 7
Resist Fear (http://orokos.com/roll/319113): 6d6t5 3
Feel free to wrap it up in a cool and dramatic manner, you are off combat time for now.
-
Well that's some good news and before I determine what I do next let me get a few facts straight.
Physical CM 0/11
Stun CM 9/11
2/4 Services used up
2/4 Edge spent
does this all look right?
-
seems about right.
-
This was never really established as far as I remember but does Sovereign have Serge's number or Vice Versa.
-
You can assume that you exchanged numbers - if you are going to run together it makes sense.
(unless big guns objects)
-
I was wrong regarding Reagents and Drain. In SR5 the type of damage you receive is determined by the number of hits you get on your Spellcasting test. If rolled hits is equal to or less than Magic then the Drain type is Stun. If hits rolled is greater than Magic then the drain is Physical. Using Reagents just resets the limit. So if I Casted a Force 14 Flamethrower and used Reagents to set the limit back to 7 then the drain type would always be stun, But I still have to resist F-3 Drain. Which would be 11 if casted at Force 14.
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I now read that too, I always said that if the force is higher than your magic it is physical. Alright I stand corrected.
-
Explosive Start
Can we hear what's they're saying?
-
Yes, they are talking not very nicely about how he ruined their show and how they lost a lot of money. You can make up the exact details if you fancy the RP. ;)
-
Do I still have a hold of the file to turn the lights back on now that we're in the back?
-
Yes you can. - and unless you want to fight IC the lights will be on not far from now unless you... m delete the file.
-
Slightly confused about the wording.
If I don't do anything, will the lights just come back on their own without them knowing I did that? Or do I need to perform some action to erase my signature as if I wasn't ever there?
Also, concerning breaking up the argument, I don't think I have the necessary abilities to do so successfully, so Duck or Kynos will have to handle that.
-
You are a disco troll - you do not need social skills to get noticed.
If you can just release the file, the tech effect guy can finally get the lights up and perhaps the strippers won't assault him. You weren't discovered yet and if you leave before you are nobody will ever know what the problem was.
-
Lol, what are you having me do XD
-
I will not write it graphic so that nobody feels uncomfortable. But hey... you finally made it to the Johnson!
-
Bah, write away - can't be worse then mainstream novels at the moment ::)
-
@Bartleby notice that your name came up in the Land grab thread, so pay attention Roxxy may have a side quest in that story as well.
-
Sent a text to Bartleby...
-
What time did that text come in?
-
I think we're at different times for the three threads, so Gilga may have to rule. It would have been maybe an hour ago in the Land Grab events. 11:00am.
-
It happened the morning before Roxxy started her run, even if she receives the drone before the run - she can only really work on it afterwards.
-
@Where is the mage - Are you going to the car? guns blazing carrying a body, IT is not very heavy but still weights 50-60 kilos. Are you going somewhere else... I need a little more before I can write the next IC.
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@Where is the mage - Are you going to the car? guns blazing carrying a body, IT is not very heavy but still weights 50-60 kilos. Are you going somewhere else... I need a little more before I can write the next IC.
I know my plan is to get just within visual range of the car and set the body down long enough to clear out the opposition.
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sounds fine with me.
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Posted for you ;) good luck!
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@where is the mage - initiative please.
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Initiative (http://orokos.com/roll/319404): 1d6 5
5 + 5 = 10
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Well, that sucks...
1d6+9=10 (http://invisiblecastle.com/roller/view/4855497/)
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Initiative:
Rigger: initiative (http://orokos.com/roll/319405): 10+5d6 25
Inferno: Initiative (http://orokos.com/roll/319408): 18+2d6 25
Drone1: Initiative (http://orokos.com/roll/319409): 6+4d6 21
Drone2: Initiative (http://orokos.com/roll/319410): 6+4d6 16
BigGuns: 10
Mulcarn: 10
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Resolving:
1. Inferno attacks ford: Elemental strike (http://orokos.com/roll/319416): 14d6t5 4
Rigger dodges inferno Rigger dodge (http://orokos.com/roll/319417): 16d6t5 6
2. Rigger - speed up toward you. (this combat round the ford cannot attack as it is unarmed - and too far. The next one it is going to run you over. the intent is clear. )
3. Two rotor drones that eject the car shot suppressive fire at you:
Drones shooting (http://orokos.com/roll/319425): 2#9d6t5 2 3
If you do not take cover roll edge + reaction, if you do not roll success you are hit from an AK-97 stray bullet. Taking cover is (-5 to initiative, +2 to defense against range. But will make it more difficult to dodge the ford later). All actions you take receives -3 dice pool modifier due to suppressive fire.
The distance to the drones and car is ~100 meters, if you shot use range modifiers.
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I think now would be a great time for that call I placed earlier to come to fruition...otherwise we're fragged.
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I could try summoning another spirit but the drain could knock me out or cause heavy damage. Also it might take 3 turns before the elemental could even do anything.
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The call to the ganglord?
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@Big-guns what are you shooting with? - and what are you shooting?
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@Mulcarn you only took 2 stun damage - you have no problems to do magic. Summoning is less dangerous than binding. I do not think it will knock you unconscious
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@Big-guns what are you shooting with? - and what are you shooting?
I said what is getting shot in the post (one of the drones), and I only have one gun, my Predator.
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thought I was listed as having 9 stun, well then this is gonna be a lot easier now.
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Continuing to resolve:
Rigger uses full defense and Inferno burns. Notice that you can edge inferno as well! (with your own edge) - if Inferno hits the ford it will be badly hit. If you want to edge, inferno say now.
@Bigguns - as a guy that study a lot of mathematics - almost always use reroll faliures over exploding sixes.
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Do I need to roll Bad Luck if I do?
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No it is someone elses luck. It uses your edge tough.
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So be it I spend edge on Inferno for Second Chance
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Continuing to resolve:
Rigger uses full defense and Inferno burns. Notice that you can edge inferno as well! (with your own edge) - if Inferno hits the ford it will be badly hit. If you want to edge, inferno say now.
@Bigguns - as a guy that study a lot of mathematics - almost always use reroll faliures over exploding sixes.
Normally yeah, but in this situation, I need Edge to stand a snowball's chance of hitting (their defense pool starts higher than my attack, and their suppression widens that gap). Since I can't afford to Edge any more (down to last one), I'm just going to have to stay in defense from here on out.
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I feel like I should post my Character Stats before I make any Roll from now on. I've unintentionally depowered myself every fight.
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@Mulcarn - so what is your action for the first initiative phase?
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If I'm allowed to go back and redo it then I would use reckless spellcasting on one of the drones. I would also still take cover as well.
I'm assuming that those are both simple actions.
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I didn't get any action, taking cover just put you at 5 initiative - and you still need an action. spending edge for inferno is not an action.
By the way, your edge spending helped,
the car took 11 physical damage - one more hit will explode it and it is at -3 for all actions and limit as it is badly hurt.
Mechanically it means that its limit for running you over goes from 6 to 3 - so now it is less dangerous to you. (The rigger is likely to get all 3 hits, but cannot go over 3 because the car is badly damaged).
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drones fire (long range) (http://orokos.com/roll/319477): 2#6d6t5 4 2
Big guns- dodge vs 4 hits.
Mulcarn - dodge vs 2 hits.
Inferno hit the car on first go, he has 1 more attack, do you want to spend more edge for inferno?
Mulcarn - i am still needing an action.
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Well if I have a turn to use a complex action then I'll cast a Force 7 Flamethrower at the Car
If i'm 2 Stun and suffering -3 from Drone Fire and - 2 from Background Count then my Dice Pool should be at 12
6 Skill + 7 Magic + 2 Combat Spec + 2 Berserker - 3 Drone Fire - 2 Background Count = 12
Force 7 Flamethrower (http://orokos.com/roll/319479): 12d6t5 7
DV = 7 + Net Hits AP = - 7
Now for the drain Resist
Drain Resist (http://orokos.com/roll/319480): 11d6t5 3
3 out of 4 Drain Resisted so I take 1 Stun
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And no I won't be spending any more edge.
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drones fire (long range) (http://orokos.com/roll/319477): 2#6d6t5 4 2
Big guns- dodge vs 4 hits.
Mulcarn - dodge vs 2 hits.
Dodge Pool 9
3 Reaction + 5 Intuition - 1 Wounds + 2 from Cover/Crouch = 9
Dodge (http://orokos.com/roll/319485): 9d6t5 6
Physical Limit is 3 so only 3 Hits count (I think Limit Applies to this not 100% sure)
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Mulcarn - no it does not.
The drone tries to dodge
dodge (http://orokos.com/roll/319489): 9d6t5 2
5 net hits - the drone is toast. (no point in even rolling soak because it only has 4 body and 8 hitpoints and you just did 12 damage.
Well done!
Okay, I am resolving the rest of the first combat round, feel free to write RP's and then roll initiative again. The third attack Inferno - did not hit the dodge. The drone did not hit Big guns, because Mulcarn killed it before.
First combat turn is resolved, you are actually doing better than you thought.
1. Burning car
1. rotor Drone
Vs Inferno and you two.
No roll initative again - and declare actions.
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Simple as that folks. You just gotta be really confused at what's going at all times and throw fire spells and fire spirits at all of your problems.
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Mulcarn - My initial plan was so evil... ;) you come to the car discover that your tires are all slashed (the basterds) and then the murder Ford comes to tackle you. (when your car drive at -8).
But yes, fire spells and spirits works. So is shooting stuff.
Combat turn 1:
Big guns - dodge 4 hits.
Combat turn two:
1. Rigger Initiative (http://orokos.com/roll/319495): 10+5d6 30
2. Drone Initiative (http://orokos.com/roll/319496): 6+4d6 25
Serge?
Max?
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3 Reaction + 5 Intuition - 1 Wounds = 7
Initiative (http://orokos.com/roll/319498): 1d6 6
7 + 6 = 13
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@Minnie - roll charisma + con (and consider edging).
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Done :-)
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Nice catch! Brilliant one I was worried that I made it too hard.
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I see there were two defense rolls called for me while I was at work... (at least it looks like two called for)
9d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4855694/)
9d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4855695/)
Okay...guess I need two soaks.
18d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4855696/)
18d6.hits(5)=5 (http://invisiblecastle.com/roller/view/4855700/)
From what I know of the automatic weapons, it looks like I'm done for.
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Bigguns : Just 1 soak sorry VS 4. You are hit from AK-97 you soak 4 damage you get 8 stun damage and -1 to your actions for the second imitative phase. (stick and shots) You should be at -2 for actions.
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Bigguns : Just 1 soak sorry VS 4. You are hit from AK-97 you soak 4 damage you get 8 stun damage and -1 to your actions for the second imitative phase. (stick and shots) You should be at -2 for actions.
That'd be a -3 (-2 from damage and the 1 from the Stick-n-Shock). Well, looks like my thoughts were prophetic. Complete defensive for me at this point.
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alright I am resolving now.
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1. Car tries to run over mulcarn
: ramming (Ford) (http://orokos.com/roll/319588): 13d6t5 6 only 3 hits are kept due to intensive damage to car. Mulcarn - roll dodge vs 3 hits.
2. drone tries to shoot Bigguns:
Shoot (http://orokos.com/roll/319591): 6d6t5 2
3. Inferno tries to burn down car - and misses.
Dodge (http://orokos.com/roll/319593): 13d6t5 7
Elemental strike (http://orokos.com/roll/319592): 14d6t5 3
And miss.
Car take two more fire damage as it is burning. it now has 13 damage, 6 condition boxes left.
4. Big guns - went full defense
5. Mulcarn - your action! (but first try to dodge the car vs 3 hits)
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Dodge (http://orokos.com/roll/319606): 7d6t5 1
3 + 5 - 1 = 7
1 Hit
EDIT: Sorry was napping
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And I'll likely be out cold from this Dodge roll (full defense negated my penalties): 9d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4855910/)
Soak: 18d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4855911/)
Assuming same damage as before, I'm out cold with half my Physical full.
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Big guns whats your willpower?
Mulcarn - roll soak at -1 modifier.
And then declare your first action.
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It's a 3, and seeing as wounds put me at -2 and the -1 from the electrified ammo, it's a wash with Full Defense.
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Alright So I've got Papa Ratzy's sheet finished.
== Info ==
Name: David Wiseman Alias: Stinger
Human Movement: 12/24
Composure: 6
Street Cred: 0 Judge Intentions: 8
Notoriety: 0 Lift/Carry: 7 (60 kg/40 kg)
Public Awareness: 0 Memory: 12
Karma: 7 Nuyen: 3770
Age: Skin:
Eyes: Hair:
== Priorities ==
Metatype: E(0) - Human
Attributes: A(4) - 24 Attributes
Special: E(0) - Mundane
Skills: A(4) - 46 Skills/10 Skill Groups
Resources: C(2) - 140,000¥
== Attributes ==
BOD: 3 CHA: 3
AGI: 6 INT: 5
REA: 3 LOG: 5
STR: 4 WIL: 3
EDG: 3
== Derived Attributes ==
Essence: 4.56 Initiative: 8 + 2d6
Physical Damage Track: 10 Rigger Init: 8 + 2d6
Stun Damage Track: 10 Astral Init:
Physical: 5 Matrix AR Init: 8 + 2d6
Neo-Epo [+1]
Mental: 8 Matrix VR Cold Init: 5 + DP + 3d6
Social: 5 Matrix VR Hot Init: 5 + DP + 4d6
Astral: 8
== Active Skills ==
Armorer (Armor) Base: 1 + Karma: 0 = 1 Pool: 6 (8)
Artisan (Photography) Base: 6 + Karma: 0 = 6 Pool: 12 (14)
Automotive Mechanic (Wheeled) Base: 0 + Karma: 1 = 1 Pool: 6 (8)
Computer Base: 5 + Karma: 0 = 5 Pool: 10
Escape Artist (Contortionism) Base: 1 + Karma: 0 = 1 Pool: 7 (9)
Free-Fall (Break-Fall) Base: 2 + Karma: 0 = 2 Pool: 5 (7)
Gymnastics Base: 5 + Karma: 0 = 5 Pool: 14
Hardware Base: 5 + Karma: 0 = 5 Pool: 10
Locksmith (Keypad) Base: 5 + Karma: 0 = 5 Pool: 11 (13)
Palming Base: 0 + Karma: 1 = 1 Pool: 7
Perception (Visual) Base: 6 + Karma: 0 = 6 Pool: 11 (13)
Pilot Ground Craft (Wheeled) Base: 5 + Karma: 0 = 5 Pool: 8 (10)
Pistols (Semi-Automatics) Base: 0 + Karma: 4 = 4 Pool: 10 (12)
Running Base: 5 + Karma: 0 = 5 Pool: 12
Sneaking (Urban) Base: 0 + Karma: 5 = 5 Pool: 11 (13)
Software Base: 5 + Karma: 0 = 5 Pool: 10
Swimming Base: 5 + Karma: 0 = 5 Pool: 10
Throwing Weapons Base: 0 + Karma: 2 = 2 Pool: 8
== Knowledge Skills ==
Area Knowledge: Seattle (Redmond) Base: 3 + Karma: 0 = 3 Pool: 10 (12)
Art (Photography) Base: 4 + Karma: 0 = 4 Pool: 11 (13)
Data Havens (Matrix) Base: 2 + Karma: 0 = 2 Pool: 9 (11)
English N
Gangs (Seattle) Base: 2 + Karma: 0 = 2 Pool: 9 (11)
Ghost Cartels (Politics) Base: 2 + Karma: 0 = 2 Pool: 9 (11)
Mafia (Politics) Base: 2 + Karma: 0 = 2 Pool: 9 (11)
News (Rumors) Base: 1 + Karma: 0 = 1 Pool: 8 (10)
Small Unit Combat Tactics (Urban) Base: 4 + Karma: 0 = 4 Pool: 11 (13)
Sprawl Life (Squats) Base: 2 + Karma: 0 = 2 Pool: 9 (11)
Triads (Politics) Base: 2 + Karma: 0 = 2 Pool: 9 (11)
Underworld (Grifting) Base: 3 + Karma: 0 = 3 Pool: 10 (12)
== Contacts ==
King Rat (Trid Pirate) (CON: 2, LOY: 5)
Larry (Taxi Driver) (CON: 1, LOY: 1)
== Qualities ==
Biocompatability (Bioware)
Day Job (40 hrs)
Electronic Witness
Inspired.RF (Artisan)
Natural Athlete
Perfect Time
Photographic Memory
School of Hard Knocks
SINner (National) (CAS)
== Lifestyles ==
Nada Ratsy (Medium) 1 months
== Cyberware/Bioware ==
Boosted Reflexes
Hyperthymesia
Mnemonic Enhancer Rating 2
Neo-EPO
Neuro Retention Amplification
== Armor ==
Chameleon Suit 9
+Responsive Interface Gear: Armor
+Thermal Damping 3
Custom Ballistic Mask 2
+Responsive Interface Gear: Helmet
+Vision Enhancement Rating 3
Forearm Guards 1
== Weapons ==
Ares Light Fire 70
+Hidden Gun Arm Slide
+Silencer, Ares Light Fire 70
+Smartgun System, Internal
+Spare Clip
Pool: 10 (12) Accuracy: 9 DV: 6P AP: - RC: 2
Boomerang
Pool: 8 Accuracy: 4 DV: 6P AP: - RC: 2
Grenade: Flash-Bang
Pool: 8 Accuracy: 5 DV: 10S (10m Radius)AP: -4 RC: 2
Grenade: Flash-Pak
Pool: 8 Accuracy: 5 DV: Special AP: - RC: 2
Grenade: Paint
Pool: 8 Accuracy: 5 DV: (10m Radius)AP: - RC: 2
Grenade: Thermal Smoke
Pool: 8 Accuracy: 5 DV: (10m Radius)AP: - RC: 2
Minigrenade: Smoke
Pool: 5 Accuracy: 0 DV: (10m Radius)AP: - RC: 2
Streetline Special
Pool: 10 Accuracy: 4 DV: 6P AP: - RC: 2
Unarmed Attack
Pool: 5 Accuracy: 5 DV: 4S AP: - RC: 2
== Martial Arts ==
Parkour
+Rolling Clouds
== Commlink ==
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)
+Add Module (Cyberdeck Module) [Program Carrier]
== Gear ==
Ammo: Stick-n-Shock (Holdouts) x30
Ammo: Stick-n-Shock (Light Pistols) x50
Boomerang
Camera Rating 6
+Vision Enhancement Rating 3
+Vision Magnification
+Low Light
Camera, Micro Rating 1 x15
Contacts Rating 3
+Image Link
+Flare Compensation
+Low Light
Data Tap
Gecko Tape Gloves
Grenade: Flash-Bang x3
Grenade: Flash-Pak x3
Grenade: Thermal Smoke x3
Headphones Rating 6
+Audio Enhancement Rating 3
+Select Sound Filter Rating 1
Lockpick Set
Minigrenade: Smoke x3
Paint Grenade x3
Telescoping Mirror on a Stick
Tool Kit (Locksmithing)
Tool Kit (Hardware)
Tool Kit (Armorer)
Tool Kit (Automotive Mechanics)
Trodes
Ultra-Glide Industrial Lubricant (liter) x2
== Vehicles ==
Ford Americar (Sedan)
+Sensor Array Rating 2
+Camera Rating 2
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So you now took 9-4 =5 stun damage. that put you with 3 overflow so 1 physical, and you are out.
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3 Body + 12 Armor Jacket - 1 from something
Soak Roll (http://orokos.com/roll/319641): 14d6t5 3
So 3 Hits
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You take 8 physical damage from the car, and it is your action.
The -1 is actually +5 from the spirit that possesses your jacket. -6 from the ramming attack.
What is your action?
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So whats left? a Drone and a Burning Car?
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Your jacket exploded the car after it hit you. It is you and Inferno against a rotodrone.
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Am I still under suppressing fire?
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Nope, but you take -2 wound modifers you are banged up pretty well.
The car is gone - there is only a drone.
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6 Skill + 7 Magic + 2 Combat Spec + 2 Berserker - 3 Wounds - 2 Background = 12 Dice
Force 7 Flamethrower (http://orokos.com/roll/319643): 12d6t5 4 at the Drone
4 Hits DV = 7 AP = - 7
Now time for Drain
Drain Resist (http://orokos.com/roll/319644): 11d6t5 4
Drain fully resisted
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You hit the drone and do 7 damage to the drone, it has one left.
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I rolled attack for Inferno and it finished that drone. The rest is - the drone tried to disengage and inferno shot it down. You are now out of combat, and better apply some first aid. The first aid kit Serge has can operate on its own and heal both of you. It has 12 dice to do so.
You can access the car and discover that the basterds slashed the tires , driving it is a bit dangerous but doable aslong as you do not try to enter a chase. You have just a couple of miles to the clinic where IT's (soul?) waits for you.
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Do I need to walk over to get it to use it? Or do I just Roll 12 Dice to see if I'm healed?
PS: I'm currently rocking 8 Physical Damage and 3 Stun Damage. I don't know how use Medicine/First Aid. Don't even think I can default with those skills either. Also I don't know how to drive either.
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You have basically completed the run. I'll figure up healing times later, nobody knows how to drive in SR - everyone uses autopilot. Feel free to RP getting to drive to the clinic where you started and I'll close the run with IT getting back to her body, talking you up a little bit, heal and pay you.
You both get 6 karma, Mulcarn can add Strawberry as a connection 4 loyalty 1 contact
And both of you can add a fixer contact of IT connection 5/ loyalty 2 (should be 1 but you freaking saved her life).
You get 6 karma and 5k nuyen + a little bonus. (You'll read about it when I have time to conclude the run).
Congrads! I hope you had fun.
With one runner passed out, and the other hevily bleeding I take it that combats were challenging. I am so glad I did not kill you.
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Yeah I did, had I not bound Inferno at chargen then we'd both would be dead.
PS: I'll add all the rewards and contacts later when you finish writing it up so I won't screw anything up.
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You could summon a spirit out of combat and into play. It would have been a lot more cheaper.
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I considered that but didn't think I'd have the time to do it.
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summoning takes a complex action, just binding takes a lot of time.
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When you summon a spirit does it appear physically next to you or just nearby in the astral?
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In the astral - appearing in the physical world takes the spirit an action.
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There's some minor grammar errors and inconsistencies in my previous posts in the IC. Do you mind if I go back and fix them?
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Not at all.
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I'll be bluntly honest, I had more enjoyment in the beginning and much less near the end, but I do not enjoy facing a four to five character encounter with only two PCs.
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I hope we all scratch it up to a learning experience with the expectation that things will smooth out a bit as we start to gel and become familiar with our roles. I do believe gilga is still settling into the GM role, too. I'm sure he'll be very open to constructive feedback that will help improve the game and increase enjoyment for all involved. :-)
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I hope we all scratch it up to a learning experience with the expectation that things will smooth out a bit as we start to gel and become familiar with our roles. I do believe gilga is still settling into the GM role, too. I'm sure he'll be very open to constructive feedback that will help improve the game and increase enjoyment for all involved. :-)
And that would be why I was so bluntly honest--really don't mean it to sound aggressive if it did. Probably everyone has made the mistake of a too strong encounter at some point.
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It was cool and enjoyably challenging. But I felt like I stole a lot of spotlight from Big Guns and he never really had much chance to show or develop his character's personality. I personally didn't mind the encounters but that's just me.
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We would have both been dead if that "exploding jacket" hadn't mysteriously blown up the car. Their damage, defense pools and attack pools were all higher than ours.
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I also could have summoned another spirit before I sent Inferno to attack the car or casted Increased Reflexes on you. Because I didn't do these things the fight was much harder than it should have been.
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Bigguns - to be completely honest, I had a completely different view as to how this run should end.
In my eyes, due to Strawberry's warning you avoided the ambush. Carried IT 3 kilometers by foot to the clinic through an alternate path. (get some fatigue perhaps) then after her spirit get back to her body. You'd tell her that your car is ambushed and you need help retrieve it. (how can she refused you just saved her life).
The drones that ambushed you were IT's drones. They were hacked while she was out and I imagined
that ambush starting when IT struggles to gain control over one of the drones then go head to head with the enemy rigger. 3 of you over two of them. One of my experiences is that things do not go like I plan, not always, but I really did not anticipate that you will actually tackle the ambush. I accept the critique and I hope that the next run will be more fun!
I was completely open to solutions that completely avoided combats this run.
The first combat would have been avoided if Max accepted Strawberry's help by coming clean that he really wants to go out of the window, and she'd make him invisible rather then just going for a sower so she does not have to face him in combat.
And the exploding jacket is actually a force 5 fire spirit that possessed Max jacket. (that is both good and bad.) it is good because the spirit helped you, it is bad because now Strawberry knows where Max lives. It was completely planned.
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Speaking of which, did you have an updated map for your campaign?
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https://www.google.com/maps/d/edit?mid=zjW11PeDhJLw.k7WeOq69XswQ
I'll put also in the first page.
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Minnie is going to find a way to save Tony's life somehow! :P
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I'm receiving posts by email, writing them in email draft, and then ninja posting in the IC thread. If my writing seems sub par, it's because I'm only half focused on it. Hopefully I don't get my ass killed by writing half-assed. :-\
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Nope, just some initial stuff to establish the personalities of some people inside the Mafia so it feels real. You have a mentor in prison, trapped to a sealed room and a boss that sees you as the woman that took away the only man she ever cared about. Should be a nice background for interesting stories - who knows maybe you can win Tony's freedom.
I hoped you enjoyed the interaction as much as I did.
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Mulcarn, Big guns and Trisk - The next Story begins the next day in the late morning where you all are picked up by the Knight Errant for questioning. You are not yet arrested but some of their detectives want to talk to you. I envisioned your characters leaving peacefully, but I will not force you to do so - you can challenge me by trying to run but it may get you arrested and grant you a criminal SIN if you are caught. Just so we'll agree on what kind of game I am trying to run.
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Can I start my day off with a summon?
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Yes I'll explain when I have some spare time.
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Summoning Water Spirit (http://orokos.com/roll/320059): 11d6t5 3
Force 7 Water Spirit (http://orokos.com/roll/320060): 7d6t5 3
Summoning Failed
Drain Resist (http://orokos.com/roll/320061): 11d6t5 4
4 out of 6 drain resisted
Sovereign takes 2 Stun
PS: Is there anything stopping me from trying another summoning?
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The actual summoning is the quick bit (complex action), so that one shouldn't be a problem. It's binding the little buggers that takes for-fraggin-ever.
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So technically I can keep trying to summon something until something shows up? Well if that's the case then I'm going to try to summon another spirit.
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Summoning Water Spirit (http://orokos.com/roll/320062): 11d6t5 3
Spending 1 Edge for Second Chance
Bad Luck (http://orokos.com/roll/320063): 1d6 1
Well Bad Luck happened so I'll need Gilga to decide what kind of Bad Luck I'm gonna experience.
I'll finish Rolling the Second Chance and Spirit Resist
Second Chance (http://orokos.com/roll/320064): 8d6t5 2
Force 7 Water Spirit (http://orokos.com/roll/320065): 7d6t5 4
Drain Resist (http://orokos.com/roll/320066): 11d6t5 5
So I resisted 5 out of 8 Drain, Putting me at 5 Stun and a Bad Luck Roll
It's not a good day for Sovereign
EDIT: Okay I just reread what Bad Luck does, Since I used Edge for a Second Chance roll and Bad Lucked it. That means I'm going to lose 2 hits from my Summoning Roll. Or at least that's how I read it.
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So technically I can keep trying to summon something until something shows up? Well if that's the case then I'm going to try to summon another spirit.
Be careful though, a Force 7 will take seven hours to bind.
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Right I'm aware
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Do you really want to use edge on summon roll? You can try until you make it (or pass out)
I'll read a little about bad luck to decide what happen if you do spend that edge.
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I wouldn't on summoning, now Edge for rerolls on the time-consuming Binding on the other hand...
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I already made the Rolls, It'd be kinda cheesy and cowardly to say that they don't count.
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I already made the Rolls, It'd be kinda cheesy and cowardly to say that they don't count.
Not when he's voluntarily offering you the chance to do so. :p
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I already made the Rolls, It'd be kinda cheesy and cowardly to say that they don't count.
Not when he's voluntarily offering you the chance to do so. :p
Yeah but it wouldn't be fair to you or any other player for that matter.
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I already made the Rolls, It'd be kinda cheesy and cowardly to say that they don't count.
Not when he's voluntarily offering you the chance to do so. :p
Yeah but it wouldn't be fair to you or any other player for that matter.
Meh. I just look at it as an "Are you sure?" situation. I wouldn't have a problem at the table, and I don't have a problem here.
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If everyone is cool with it then and doesn't have a problem. I'll try to summon a spirit for the third time and hopefully it won't end up being awful.
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Summoning Water Spirit (http://orokos.com/roll/320068): 10d6t5 4
Force 7 Water Spirit (http://orokos.com/roll/320069): 7d6t5 4
So no Spirit for me today
Drain Resist (http://orokos.com/roll/320071): 11d6t5 2
2 out of 8 Drain Resisted - and with that Sovereign passes out
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And that would be why my personal preference for rolling is actually Honor System rather than those sites.
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I feel like the running gag for me from now is that every first few rolls I do at the start of a Mission is gonna end in disaster.
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Hey everyone. My name is Nick but my character's name is Aiden. I'm new to Shadowrun and Play by Post so if I ever do anything wrong, please let me know. I've never made a magician so if there are any ways you think I could improve, let me know. I'm also terrible at writing back stories so mine is really simple.
Forgot to attach the bio in my sheet. Aiden is just a simple Ascended. He gained his powers at 18, went to college and dropped out because he was so bored with it all. He's taken on running to fill that adventure and thrill gap in his life.
It's created in Hero Lab and attached. Enjoy.
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Mulcarn - perhaps summon a spirit outside of the Barrens? (just 1 background count?) A nice park, coffee house? perhaps (less background count)
Also if you pass out remember that you roll body + willpower dice for healing. so a few hours later you should be good to go. No biggie. You are also not using edge correctly when you use edge you add edge to the roll that means spellcasting + magic + edge if you reroll faliure (and you should) then you add edge if you do it before you roll to both rolls otherwise to the first.
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Recovery (http://orokos.com/roll/320076): 8d6t5 2
I don't know how many times I can do this before I wake up or how many times I can do it in a row.
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I'm wondering how you're throwing Force 7 around so casually. For most starting Mages, that would be physical drain to my knowledge.
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I have 7 Magic
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You can do it many many times. it's every hour - I won't make you roll so many dice, I'll just give you 3 tries starting form full health. If the dice gods have a real problem with you having a spirit fine. Also note that at sunset/sundawn summoned spirits go away. So don't sweat it too much if the dice are really cruel to you.
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What would my stun track look like right now after waking up?
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very bad... but you are not going to fight anyone hopefully. You know that a single punch from the orc is going to send you to sleep again.
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I'd suggest seeing if Roxxy and Duck show up during the weekend before you write them off for certain, unless they've bowed out via PM. Just a thought.
And if they don't, we're recruiting in Land Grab! :-)
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So far I've just slotted them taking BTLs because they haven't posted in a while and I wanted to get on with the story. They'll be able to move to Land grab or come running trying trying to excuse it as a practical joke,
Roxxy seems like quite a trikster to me.
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A nice solution. But without someone to handle the subtle aspects, this will devolve into a murder fest quite fast (But I really am in need of a suitable ride waiting for me at the church)
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Well feel free to solve the problem as you see fit, it is really an experiment in a very tactical problem solving. To see how fun it is to have map and know exactly where everyone is located. If it will prove more hassle than fun we won't do it anymore. ;)
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It's a bummer the timelines are off and there's no way to bring our group into it.
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There is always tomorrow ;)
You are at noon and they are at night.
And meet the knights are in the next day already I see the problems.
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Is there any more resolution to my conversation?
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Yes Sorry ;) The captain is making a team.
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So I need a real time description of the area, I assume the trees are not there and there is some kind of fence? What kind of access ire the men in front guarding? Can I invibilize myself and the dwarf and just walk up or is there a gate of some kind to get through?
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So who is running distraction duty on our run? I'm not sure what I'm supposed to be doing right now lol
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First question: How does your character look like and what can he do?
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Physical looks? He's a Human male age 25. Around 5'10" and 165 pounds. Not toned muscle but definitely muscular. He doesn't need too much muscle being a Mage and all. He's kind of lazy and considers heavy legwork a pain and boring but knows it's necessary. He has several combat spells at his disposal.
I also just checked my sheet and remembered I have Control Actions and Mass Confusion. Those could work as a distraction couldn't they?
Before I do anything, do you think I should Perceive and see if I see any security laying around on astral space?
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So who is running distraction duty on our run? I'm not sure what I'm supposed to be doing right now lol
You are on distraction duty, Spade is the sniper, I am escorting the demo guy inside.
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So who is running distraction duty on our run? I'm not sure what I'm supposed to be doing right now lol
You are on distraction duty, Spade is the sniper, I am escorting the demo guy inside.
Okay and who am I distracting? I read through the run but couldn't quite figure out what's going down.
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Guys - this is your tactical position knowledge.
tactics
(http://forums.shadowruntabletop.com/index.php?topic=21755.msg395109#msg395109)
When you want me to start resolve the action, place your guys on the map - and explain me the plan and I'll start resolving
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@WNxTyr4el
We are still in the parking place in front of the club.
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Lol of course we are. Sorry. That's what I get for coming in late. Sorry sorry. I'll fix up my response
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Google Map isn't letting me edit it, could you place my apartment somewhere nearby the Doc's clinic or something please
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So who is running distraction duty on our run? I'm not sure what I'm supposed to be doing right now lol
You are on distraction duty, Spade is the sniper, I am escorting the demo guy inside.
Okay and who am I distracting? I read through the run but couldn't quite figure out what's going down.
The guards in the front, but first we need to set up.
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@Mulcarn try to request permission.
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Guys - this is your tactical position knowledge.
tactics
(http://forums.shadowruntabletop.com/index.php?topic=21755.msg395109#msg395109)
When you want me to start resolve the action, place your guys on the map - and explain me the plan and I'll start resolving
I understand that the buildings and roads are there, but the trees are the same? There is a privacy fence/hedgerow that surrounds that cul-de-sac in the picture, is that there? With no blockage in the front?
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Lets assume that all is the same except that the area 2 was cleared. It is now an improvised parking lot.
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Whoever is making the changes to the map, please put my location on there when you do. I'll be hiding in the bushes waiting to cast my spell
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@Gilga Check and see if my permission request as received when you get the chance.
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Here's an image (finally) for Serge. This image is how he's dressed in the coffee shop at the moment (and how he was attired at the station house).
(http://www.blackfilm.com/read/wp-content/uploads/2013/09/Agents-of-S.H.I.E.L.D.-6.jpg)
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Serge has a skeptical look on his face. He does not believe I bought that doughnut.
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Explosive Start
1. Kyos takes sniper position okay - roll good enough.
- Goon in the back perception:
Perception (http://orokos.com/roll/320377): 7d6t5 3
not seeing Kyos.
Now the other part is Aiden going (alone?) to confront the 4 guards in the front
(note that the front of the building is actually the side street - to the main street where Kyos has line of sight it is the BACK of the buildings. (Then again reinforcements if they call them will get from building 3 that Kyos will be in a big advantage shooting them.)
DemoX and Flatline are near the church in the crossroad - where do they intend to enter the warehouse the front or the back ?
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If I understand you correctly things are like this:
(http://forums.shadowruntabletop.com/index.php?action=dlattach;topic=21756.0;attach=3664;image)
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That's what I was instructed to do! To control one of the guards, cause a distraction and they'd get the dwarf in to blow the place up. And yeah that's what I imagine it to look like.
Team, do I need to worry about anything else? Do you need me doing anything other than this?
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Seems about right.
Oh and gilga?
It's Kynos as in cynic or old greek for "of the dog" ;)
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ok - so Aiden distract the guards in 1.
Flat line + DemoX sneak past the guards into the building. (from 1).
While Kynos is looking out for troubles in 4.
Everyone agrees on my interpretation and suggested locations?
If so I need a sneaking roll for flatline.
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Okay Resolving:
1. Aiden managed to take control of the guard.
Resist mental Manipulation (http://orokos.com/roll/320386): 5d6t5 0
I am attaching the current tactical position in yellow are the guards. Jack - I am sorry I have no easy way to add the N to have it Kanyos. (it is just a picture add is easy move difficult.)
(http://forums.shadowruntabletop.com/index.php?action=dlattach;topic=21756.0;attach=3666;image)
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It's a Sustain so someone has to remind me on the rules about sustaining spells.
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No need to alter the image. I got the message ;D
Sustaining means you get -2 to every other action you try to perform, unless you have a focus or a spirit ready that can sustain the spell for you.
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I assume that I was given name and description on the person to be rescued. Is that correct?
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Ah okay cool
Just how much drain did I take btw Gilga? It would be 2 Stun, right?
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@All4BigGuns: you were given his street name: It is Mango and you received a picture.
@WNxTyr4el - yes 2 stun, I just got creative into how that drain felt ;)
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@All4BigGuns: you were given his street name: It is Mango and you received a picture.
Just making sure. I knew that I'd asked for it. Thanks.
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@explosive start any of you speak Japanese?
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Nope, I have Mandarin as a Language but not Japanese.
Attached is my new char. sheet as promised.
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Nope, German and English
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@Explosive:
Initiative (http://orokos.com/roll/320426): 4#8+1d6 12 11 9 13
The goon you control get one attack for free because the rest are surprised. (he has no reason to shot them)
Fire taser (http://orokos.com/roll/320429): 8d6t5 2
damage resistance (http://orokos.com/roll/320430): 11d6t5 4
Damage is 7S +2 net hits -4 soak =5S
So the current initiative is :
Goon 4: 13
Goon 1 controlled 12
Goon 3: 9
Goon 2: Shot down 11-5 = 6
The guards are armed with Tasers.
Goon 4 shoots goon 1: (+1 dice for laser sight)
shooting back (http://orokos.com/roll/320432): 9d6t5 1
Goon 1 dodging:
Dodge (http://orokos.com/roll/320433): 8d6t5 3
Dodge
Goon 1: Shoots Goon 2 again -
shoot goon 2 (http://orokos.com/roll/320434): 8d6t5 2
Dodge (http://orokos.com/roll/320435): 8d6t5 7
Dodged
Goon 3 shoots goon 1:
Shoot Goon 1 (http://orokos.com/roll/320438): 2#9d6t5 2 3
Goon one dodges
Dodge 1 (http://orokos.com/roll/320439): 7d6t5 2
dodge
Dodge 2 (http://orokos.com/roll/320440): 6d6t5 1
hit +2 net hits.
damage resistance (http://orokos.com/roll/320441): 11d6t5 6
3 stun damage taken.
2nd combat round:
Goon 4: 13
Goon 1 controlled 12-5 = 7
Goon 3: 9
Goon 2: Shot down 11-5 = 6
Goon 4 fire Goon 1:
Fire goon 1 (http://orokos.com/roll/320442): 9d6t5 1
Dodge (http://orokos.com/roll/320443): 5d6t5 2
dodged.
Okay first combat round concluded.
Goon 1: 2 stun damage Goon 2: 5 stun damage - if Flatline and DemoX are to sneak I need their roll before I continue. .
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Trying to follow that how many goons are left?
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All 4 survived the combat round: two of them are hurt. one with 5 stun damage and the other with 2.
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Okay cool that's what I got too. Just making sure. Thanks!
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I haven't even gotten our invisibility up yet, jeez guys!
Force 4 Imp In on Demox:
Socery + Magic= (12d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4857400/)
Drain, then spell on me and drain again (10d6.hits(5)=4, 10d6.hits(5)=6, 10d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4857406/)
Got a taste of the last one. I assume the limit on the spell is force, so it stops at 4
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did you factor background count of 2?
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No, I assumed that since there were plenty of trees it wasn't that poisonous and dead here.
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The map isn't entirely accurate in that regard.
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-2 would only impact Demox, who would have 2 hits not 3, and would make my casting even more spectacular.
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The map isn't entirely accurate in that regard.
Really? Never woulda guessed! ::) 8)
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smart ass
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@Crossbow - the warehouse is warded with a F3 ward. You should roll charisma + magic Vs 6 dice
You guys should really do astral recon before storming in with active spells). DemoX cannot pass it without braking the barrier. (he may try but he has just 3 charisma - vs 6 dice).
notice sneakers middle - (http://orokos.com/roll/320457): 3#4d6t5 2 2 1 - so the goons are not going to notice you while fighting.
The only way to get DemoX inside is if Serge gets 2 net hits against the barrier (roll magic + charisma to serge - and then 6 dice for the barrier.)
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You guys should really do astral recon before storming in with active spells
Would have loved to, but someone decide to jump the gun and start playing Puppet Master!
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ha ha ;)
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Don't look at me! I'm just doing what I was told!
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this community will not tolerate mind control spells
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So I shouldn't have done it? I'm confused now.
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Nevermind what I said just roll with it. You got the spell to work so that counts for something.
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You'll be alright ;) just enjoy the ride. Takes some time to learn how to work your chars to the best.
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Well were you being serious? I Can't tell if you want me here or not. I was just doing what I was told to do that's all. I'm sorry if I made you upset by using an ability though.
Idk I thought it was a good idea lol
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You're doing alright don't worry about it - it may have consequences in the longer run - but you'll have fun dealing with them.
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Bah and here I thought I did something good for the team.
It's not too late to release the spell and Manaball everyone though. Right now I'm at a -4 penalty for sustaining and background count.
Not only that but I would take them by surprise because all they know right now is that their man went crazy. But it's up to Gilga whether they'd suspect a Mage
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You did good, but that guy will be very angry and the neighborhood will be terrified but heck they will be inside the warehouse soon.
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@WNxTyr4el - if the man you took control survive - he'll KNOW that his mind was hijacked. Then again killing people also have consequences in my game. It's alright you are dangerous criminals that do all sort of dirty work. You probobly all did worse than that.
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I thought SR was all about killing people lol.
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Are we waiting on anyone to take an action?
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Crossbow has to press DemoX with his spell through the barrier, lift the spell or shatter the barrier.
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Perfect. And can I apologize again for rushing in? I'm new to all of this and coordinating via post is hard.
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Perfect. And can I apologize again for rushing in? I'm new to all of this and coordinating via post is hard.
Apology accepted, we all should have known we needed to scout
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Sorry for keeping you waiting but what happens to that ward is significant to how that scene develops.
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Understood, where do we hit the ward, the threshold of the building? Is the door open?
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Go stealthly Magic + charisma vs 6 dice you need two net hits if you want to move in two spells.
Break it I'll just let you do so. But the mage that did the ward will know about it.
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I understand that, I am asking for a physical description of the ward, is it at the building threshold and is the door to the building open.
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The door is truck sized, and it is open. The ward is invisible and envelops the entire warehouse. Apparently this is the kind of warehouse to discreetly pack/unpack a truck. There is a GMC bulldog van currently inside the warehouse
This is the current tactical situation. The green line is the direction the new group is walking in.
(http://forums.shadowruntabletop.com/index.php?action=dlattach;topic=21756.0;attach=3669;image)
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Nevermind:
The orc is surprised -
Surprise test (http://orokos.com/roll/320738): 13d6t5 2
lets do damage:
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SURPRISE TESTS
To resolve surprise situations, all participants must
make a Surprise Test, rolling Reaction + Intuition (3).
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Surprise Tests
To resolve surprise situations, all participants must
make a Surprise Test, rolling Reaction + Intuition (3).
Characters who have been alerted in some way receive
a +3 dice pool modifier on this test. Surprise Tests do
not have a Limit. Success means individuals get to act
normally. Failure means characters lose 10 from their
Initiative Score (either when Initiative is rolled or immediately
if it occurs in the middle of the Combat Turn)
and they are considered surprised until their next Action
Phase. Surprised characters get no Defense Test when
attacked. This can be avoided by spending a point of
Edge to avoid surprise. They still lose the Initiative Score
points, but they can at least use their defense rolls.
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Yes just found that. He is surprised alright.
Soak (http://orokos.com/roll/320739): 29d6t5 6
17-6 =11 he takes 11 damage and (is barely still standing)
Kanyos roll initiative.
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WHAT THE HELL?!?!
I thought you were going to cover our EXIT!!
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Sorry! the orc is so heavily armored that he is knocked down with stun damage.
Being armored sometimes means you are out more quickly.
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What does this Bulldog look like that's charging at me? Is it an actual bulldog or is that just its name? Can I make out race and weapons from where I'm at at the moment?
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WHAT THE HELL?!?!
I thought you were going to cover our EXIT!!
I was and I am. But 8 Triads heading into the warehouse seemed like a really bad option with the dwarf inside.
Hopefully the Bulldog driver doesn't have a to high driving skill to evade the shot. As long as it does damage, the car should stop.
@WNxTyr4el
The GMC Bulldog is a van (think A-Team van)
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Oh fun. I'll have to post up later what I do. I'm thinking Manaball.
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@WNxTyr4el It is not 'chaging at you - it is just moving down the street at your direction. it is probobly not aware of you unless you shoot it. (you can look at the map).
Roll initiative everyone because this now gets delicate. you are not in combat but I feel that as the Bulldog is speeding the street we should move in combat time - even tough nobody is engaging you.
Jack you have no line of fire to the bulldog - the building is in the way!
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Rolling!
Initiative: 9+1d6 5 + 9 = 14
I feel my initiative roll is really low...how do you get more dice for a roll?
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For you magic - improve reflexes magic, there is also adept power for adepts and augmentations for mundanes.
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Note that Manaball only target living things - (In SR not all cars have drivers seated inside the car).
For Kanyos -
Initiative of the goons.
Initiative (http://orokos.com/roll/320749): 5#8+1d6 10 14 14 10 9
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Ok, in that case I'll change my post: The shot stands, instead I'll target one of the faster ones who is about to have his gun out.
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Never mind got your initiative.
So the combat in the back is like this:
Kanyos: 23
Goon 1: 14
Goon 2: 14
Goon 3: 10
Goon 4: 10
Goon 5: 9
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Probably a nitpick, and if so, I apologize, but I figured that as knowledgeable as 'Captain Rob' is, that he would be aware of my "handle".
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I'll fix Sorry :)
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@gilga
For me it's now important how far the distance is to the goons. I am assuming a distance of about 50m, so medium for me and extreme for anyone shooting with a pistol.
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I'll fix Sorry :)
It's all good. Just seemed a tad off. :)
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Initiative (http://orokos.com/roll/320794): 1d6 3
7 total
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@Crossbow - so you have one combat action before that can is out of sight. With vehicle movement speeds. By the second combat turn it will already get to the end of this road and make a turn, probobly taking it out of sight.
-
I s it my action?
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I need deceleration from you and Aiden Aiden will probobly have two combat rounds due to his location. If you cannot or do not want to try and stop the van, I'll just RP that part forward and give you DemoX next report from inside the warehouse. Stopping the van is going to be difficult without Duck and Roxxy, but if you are lucky or have a brilliant idea you may be able to do so.
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Oh no I am stopping it, I will be dropping my spell and putting a physical barrier in front of the van.
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Well I'll go reading about physical barriers to understand what is going to happen, but give me a roll then.
Okay here is what I got.
1. Force determine the size of the barrier and net hits how strong it is.
2. The bulldog will either try to dodge the barrier if it is small or smash through it if it is big enough.
a. dodge the barrier - vehicle control test treated as stunt.
3. In case the bulldog smashes the barrier it is a ramming attack - the bulldog is stopped only if the barrier survives. If the bulldog does not stop it has to perform a vehicle control test (like before).
Just so we agree on what is going to happen with the barrier.
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What is deceleration?
-
To know what action (if any) Aiden is going to do before I resolve what happen with the van.
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Roll to blend in:
Charisma 4 + Etiquette 1 + Street specialty = 7 dice
7d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4858308/)
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But what is deceleration? Are we talking about the van decelerating? I'm not going to do anything I don't think. My position is pretty good where I am.
What are the guards doing that were in combat?
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Serge blending in in this situation (just with long coat rather than normal leather jacket):
(http://us.cdn291.fansshare.com/pictures/brettdalton/marvelsagentsofshield-brett-dalton-1905473334.jpg)
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He still does not believe you bought that doughnut.
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@Physical barrier
You don't have to place it like a wall. You can set it like a ramp for one side of the wheels and make the GMC flip over.
@gilga
I still don't know the distances involved and how much cover the tower gives me (half or full)
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@Jack you are half covered. I'd given you full cover but the roof of the church is not flat and I imagine you sitting down, balancing yourself with your legs. You can easily break line of sight if you reach to the far side of the roof. If the goons want to follow you they'll either have to enter the church or to go to the far side of the building.
The goons started at about 30 meters and by now they improved positions to ~20 meters.
I am fixing since I forgot their range penalties.
4#9d6t5: 4 # 3 [9d6t5=5, 1, 6, 1, 1, 1, 3, 2, 6] 3 [9d6t5=3, 2, 6, 1, 2, 3, 6, 6, 1] 2 [9d6t5=2, 4, 2, 2, 6, 3, 2, 3, 5] 4 [9d6t5=6, 1, 4, 5, 2, 5, 1, 1, 6]
So their hits are: 2, 3,1,3 - this is better for you ;)
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@Flashbang
It reduces Ini only through wound modifiers, so one of the goons will have one phase before the new round
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Okay so the spirit and the goon then. I'll roll for them, nice dodge by the way very impressive I thought I made you bleed.
His action will be sprinting. He'll try to break your line of fire. I am drawing an updated map.
sprint to church (http://orokos.com/roll/320917): 8d6t5 3
I'll fire up the IP.
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He,he, no, this character is a soulless, fearless and bloodless killer. The only bleeding he does is when he cuts his own flesh to see if he is still alive ;) 8)
Also: normally you have to declare sprinting before your first movement (otherwise you would never suffer the dice penalty for fast movement, since you put it into your last action). But since they didn't hit me regardless it doesn't change anything ;)
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oh okay about sprinting I can just have him shoot at you instead. I figured from a realistically point of view he'll want to brake this line of fire because he is clearly unmatched, they are gangers not robots, they understand by now that you are way stronger then them despite their bully attitude and over confidence at the start.
A soulless killer is fine - so consider the spirit as letting you express that aspect of Kanyos personality. Tough please don't have him just murdering NPC's for no reason - because otherwise the world will be boring.
-
Just how much chrome does kynos have?
EDIT: Nevermind I just checked, he has .03 essence left. I bet he's fun to party with.
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@Kanyos I wrote the IC but I am not sure it goes like that.
You had 3 actions, shoot goon. Then full defense and then grenade - If I understand correctly now you roll another initiative
right?
The spirit had 3 actions, leave armor, possess you, posses you. I'm having the worst GM luck ever. (Twice 10 dice with 0 successes) I'll figure out what possession spirit will do because I won't allow her to just continue every action to try to posses you until it gets lucky it seems a bit too powerful I'll read to see if there is a limitation and otherwise just come up with my own.
So you are ripping apart two goons with automatic fire only on the first action of your second IP phase after the spirit tells you to stop. (reading what you said about your character, I am not sure that her suggestion is very attractive.)
Never mind I saw your second initative IP
so you are 23 with full defense.
Goon 1: 7 damage - is out of combat right now.
Kanyos 23:
Fire spirit 20:
Initiative (http://orokos.com/roll/320925): 14+2d6 20
Goon2: 4 damage - (-1) (http://orokos.com/roll/320924): 7+1d6 11
Goon3: 4 damage - (-1) Initiative (http://orokos.com/roll/320927): 7+1d6 13
Goon 4: 3 damage (0) Initiative (http://orokos.com/roll/320928): 7+1d6 13
You took Goon 2 and goon 3.
Goon 3 will try is luck with a full auto burst. He only had 8 RC so he'll be at -3 now.
Fire! (http://orokos.com/roll/320929): 6d6t5 0 He misses. (no glitch)
You are unaware of what the other goon is doing.
The spirit will try to posses you -
Posess Kanyos (http://orokos.com/roll/320930): 10d6t5 2
finally with actual hits, if the spirit fail again it will posses someone else. (a dead body perhaps).
You roll intuition + willpower to resist. (remember that you get +1 willpower due to kamikaze )
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Resist possession: Refuse, Resist! (http://orokos.com/roll/320931): 12d6t5 4
Don't worry, Kynos won't take a stand against a spirit he cannot hurt. And since the Triads are mostly neutralized, he will vanish now.
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@Jack I'll wait for the other to decide what to do about the van before we continue. Nice fighting skills!
-
Okay sorry guys I'm not too active on weekends or after Thursday for that matter but what did I miss and what does the group need from me? I'm stil behind cover I believe and was waiting for the van lol.
-
Ok, so Flatline is (maybe) doing a physical barrier and Aiden is currently doing nothing until the van reaches him am I correct?
-
Correct!
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And if the van reaches Aiden - what then ?
-
He doesn't appear to have many utility spells, so personally, I'd advise a high Force Ball Lightning on it.
-
I don't have many utility spells for something like this because I never thought I'd have a van barreling right at me lol. But I think I switched up some magics. I don't think I have ball lightning anymore. I do have Manaball though.
-
Gilga likes to play dodge ball but instead of balls he uses cars.
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A manaball won't do you any good against a car.
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@WNxTyr4el - it does not seem to be even aware of you. You are carefully hidden behind a building just peeking on the guards to cast your spell - it just drive toward your current position trying to get away.
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So Team, do you want me to let it get away or try to disable it?
-
try to disable
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@Crossbow - I am waiting for Flatline action to kick the scene a bit forward. If you are using the physical barrier I'll need a roll.
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Sorry, didn't think it had gotten to me yet
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I'll try to disable it when it gets to me. You think spell or try to shoot the tires out with my Ares?
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Technically the combat that was just resolved with Kanyos happens in parallel to the bulldog escaping. I resolved that combat but do not want to take him farther into the future without knowing what happens in the warehouse.
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So the Bulldog got away?
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I will give you some time to decide what you are doing about it, but if you won't decide I'll just write it as gone. I mean we are disscussing for over a day a 3-5 second interval. ;)
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Haha okay I'll try to disable it. I'll make my roll.
What happened to the guard I was controlling? I'm going to drop my control over him so I can aim my Ares at the tire and make my shot.
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I just posted my action, but the dice site isn't letting me log in, GM can throw the dice for me. If it is just getting started it shouldn't have more than 16d for damage, so 4 or 5 hits should stop it on an average roll.
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I posted my roll after you Crossbow. My action is only IF the barrier fails though. Otherwise, ignore it GM. It's just in case because I can only post using my phone today and it's a PIA.
I used an iPhone dice roller app and counted my successes. Hope the attachment shows up properly.
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1. Physical barrier:
Physical barrier + edge (http://orokos.com/roll/321046): 13d6t5 5
6's (http://orokos.com/roll/321047): 4d6t5 2
6's (http://orokos.com/roll/321048): 1d6t5 1
6's (http://orokos.com/roll/321049): 1d6t5 0
Total of 8 hits, created a structure 8, armor 8 barrier.
The Barrier has 12+8/2 =16 hit points,
Both the bulldog and the barrier suffer 16P -6 damage.
Bulldog take 10 damage
Damage Bulldog (http://orokos.com/roll/321055): 22d6t5 6
Barrier takes 14
Damage Barrier (http://orokos.com/roll/321058): 10d6t5 2
Initiative (http://orokos.com/roll/321063): 9+5d6 30
Driving test, threshold 4, reduced to 2 by damage to bulldog
Initiative (http://orokos.com/roll/321063): 9+5d6 30
3rd action, Bulldog ram barrier in reverse
Ramming (http://orokos.com/roll/321067): 13d6t5 4
Damage to barrier
(low speed so just 8 + 4 =12 ,-6AP)
Damage (http://orokos.com/roll/321068): 10d6t5 4
Reverse broke barrier
Bulldog takes half damage, soak vs 6P
Soak Bulldog (http://orokos.com/roll/321069): 22d6t5 5
Bulldog takes 1 additional damage.
Okay Bulldog took off barrier it is at 11 damage out of 18. (Not bad guys!)
Now resolve the shoot.
Dodge (http://orokos.com/roll/321071): 13d6t5 6
The unshot hit due to the limit being just 3
I am going to post roll initiative super cool guys!
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Okay, including the Aiden gunshot - the bulldog took 14 damage this round.
The next combat round I will let Aiden take a gunshot, and if he manages to take down the bulldog you stopped it.
Otherwise you may still be able to catch it if you reach to a car quick enough, as it is badly damaged and barely drivable.
(limit is now 1 - this means that the bulldog cannot really dodge either).
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Wait, the barrier should hold,it still has 8 Armor, and I need a Drain roll to know how bad that hurt Flatline
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ramming is -6AP I did the calcs right I think. the barrier survived the initial ram but not the reverse it did 12 physical damage to the truck, (it has body 16 and armor 12 a bulldog is a little tank! Good call.
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That -6 AP is vs. characters, I think, the other part is that it could be a max 7 on Armor and Structure (limit is spell's force).
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You are right but as the mistake is in your favor, I think I'll keep what happened. Because I gave the -6 also to the bulldog.
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Still need a drain check, 10d6 vs 6P
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Drain (http://orokos.com/roll/321087): 10d6t5 4
You take 2P, by the way if you change your position you will have line of sight for another spell. You just need to get to the side street from the bushes. (it is just a few meters).
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So from Aiden's point of view, the front of the barrier is still in tact? I would have to move in order to get a shot off at another tire?
Also, still wondering what happened to the goons. What are they doing?
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The barrier is gone, and the van is preparing to take a right at the end of the service road. He can jump on it, shoot it do whatever you fancy, but quick before the van disappears from sight.
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Okay I will sometime tonight, don't make it disappear yet!
Also, it should have driving penalties if I blew off a tire.
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Oh it has - but they don't matter much - the rigger has like 10 dice with a maximum of 1 success.
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Haha okay cool. I'll post my next shot tonight
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Meet the Knights
Perception 5 + Intuition 5 = 10 Dice
10d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4859190/)
Well damn, apparently Perception is Serge's thing with how he's been rolling on that, for the most part.
Question: Would you consider scaling the three story building to get to an access point to be "particularly brave" enough to get the 1 Edge point recover (that's one of the listed things in the core book)? If so, that fills me back up.
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I assume spirits still move in three dimensions or did they change that?
@Serge - Your'e just climbing a building so probably not. But if it was a BUILDING ON FIRE then yeah I would.
EDITED: Yeah spirits still do.
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I recovered all your edge in the beginning of the run so you start full. I do not intend to recover more of it mid run.
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I recovered all your edge in the beginning of the run so you start full. I do not intend to recover more of it mid run.
I was just reminded when I was looking through the book earlier of that list of stuff (and honestly, that was part of why I went for the gold and tried the climb seeing that one on the list).
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Why do I get the feeling that Gilga is planning something evil?
EDITED: Actually i'd rather change my order I gave to Hoarfrost to something else. I'll go change and edit that real quick.
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@Maxwell - don't you want to go inside at all ? also what's going on with David? is he still with us?
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Do you want me to remove my post in the IC then re-add it so it makes more chronological sense?
Yeah I would like to get inside but i'm afraid if i try anything I might alert the drones or something.
Don't know whats going on with Trisk. I think he's still playing but i'm not sure.
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I had no problem with the spirit carrying you to the window you are both invisible to the drones.
But having it brutally break a window won't be very stealthy.
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I was afraid that his energy aura would freeze me to death so I changed my command. I can re-re-change it if possible.
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Energy aura is an optional power for a spirit of water, if you took it it will freeze you. If you didn't sure hop in, you can also change your mind if you about the powers if you feel like you want your elemental to be able to touch stuff without damaging it.
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From an earlier post of mine. "Let's call this spirit Hoarfrost and it'll have the optional powers: Elemental Attack - Cold and Energy Aura - Cold"
If i'm allowed to change anything then swap out Energy Aura for Guard. If not then all I can do is send Hoarfrost to assist Serge and bide my time.
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Sure no problem you can swap. Energy aura is a double edged sword because the spirit cannot turn it off - this is why you had problems with inferno.
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Give me a moment to write it up.
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Max - are you checking the room or the entire building (astral perception, or projection).
-
supposed to be on just the room and its astral perception.
-
Here's my Initiative for Explosive Start
Initiative: 9 + 1d6 = 9 + 4 = 13
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@Flatline I'll need you initiative as well.
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Initiative (http://orokos.com/roll/321475): 1d6 2
6
Resisting Drain (http://orokos.com/roll/321476): 10d6t5 4
Took 2P casting the barrier, I will stay out of the way I can and do an Reflexes spell
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Initiative (http://orokos.com/roll/321562): 4#8+1d6 14 12 9 11
Initiative order:
1. Goon 1- (2 damage) -14
2. Aiden 13
3. Goon 2 - (5 damage) 11
4. Goon 3 - 11
5. Goon 5 - 9
6. Flatline - 6
Resolving:
Goon 1: shoot Aiden:
Shoot taser (http://orokos.com/roll/321563): 9d6t5 4
Dodge 4 hits, damage is 7S -5 AP (electricity damage)
Aiden - your turn.
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Damn so I took 7 Stun already? I don't have my new sheet on me so can we postpone my action until tomorrow morning? I'm watching TV with my Gf tonight.
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First you roll reaction + intuition - if you rolled 4+ hits the shot misses.
otherwise,
The damage is 7 + net hits, you roll body + armor -5 every hit you get reduce damage by one.
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Hmm.. I dunno what to do here..
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Gilga will use GM magic to mystically teleport you next to us or something.
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just write yourself as sneaking and climbing to the scene they are not to far inside. I have a feeling that your character could do something more than a gunshot to open a lock. Not sure, just guessing.
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Here's my Reaction + Intuition roll.
Dodge (http://orokos.com/roll/321791): 9d6t5 4
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Okay you dodged - Attack/action rolls please.
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Who am I dodging? The brutes?
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Just putting this together real quick
Resisting Drain (http://orokos.com/roll/321476): 10d6t5 4
+4 and +3d6, I'll take it.
Resisting Drain (http://orokos.com/roll/321818): 10d6t5 4
2 more stun, that is starting to add up. (4S and 2P, still only a -1 die though.
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-- Meet the Knights --
Do any of those present in the room match the description of the person we're here to extract?
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Roll perception.
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10d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4860465/)
Second Edge this run, rerolling failures:
8d6.hitsopen(5, 6)=3 (http://invisiblecastle.com/roller/view/4860468/)
Total: 5 hits
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Perception (http://orokos.com/roll/321909): 11d6t5 5
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Perception (http://orokos.com/roll/321925): 11d6t5 5
Visual (http://orokos.com/roll/321926): 3d6t5 1
Visual (http://orokos.com/roll/321927): 2d6t5 1
Audio (http://orokos.com/roll/321929): 3d6t5 0
The second visual is due to me forgetting that was my specialization as well. So that is 7 hits on visual perception and 5 hits on all other forms of meatworld perception
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For me in Explosive, I need to roll to dodge a 3, 4, 4, and 1? I just need to get equal to or greater than those numbers? And if I don't what do I do in terms of rolling and how many?
Also, I take into account stun damage right? So I'm at -2 dice :(
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Exactly.
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Not sure what it is in that fake ear, but he would check it out more thoroughly (can't do an IC post because I can't understand exactly what the hell it is).
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A button you can press it. To figure out more you'll need the hardware technical skill.
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Crossbow, you are up in the imitative (roll your extra dice and so on).
The goons are not aware of you so you get to surprise them.
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This is where the casting of the reflexes spell happens. I don't get it till next round.
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We are now at next round. (The ball lighting made sure that all the goons have just a single action.)
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Initiative (http://orokos.com/roll/322181): 4d6 10+ 8 for 18, well that was poopy.
Force 6 Fireball (Spellcasting 6 + Magic 6 + Bracer 2 - Sustaining 2) (http://orokos.com/roll/322193): 12d6t5 3
Resisting Drain (http://orokos.com/roll/322195): 10d6t5 1
MORE POOPINESS!
Resisting Drain (http://orokos.com/roll/322195): 10d6t5 1
Grrrrr! 2 boxes of drain
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Sorry I was busy today I'll roll my dodge tomorrow!
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Aright two mages is way too much for the common goons. Whomever survive the fireball will escape combat. This means that you guys are out of combat. I leaving Auden's fate a bit foggy until he resolves his dodge rolls. I can push the IC post. (He might be unconscious on the floor)
@Jack you'll now be able to reach the scene.
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Did you have fun with the Explosive Start IC Gilga?
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Well to DemoX it will be the third complication and he's on his feet since morning I figured it will give the players a little opportunity to express what kind of runners they are.
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Sorry if I have been running silent, I am on vaca w/ the family, too tired or busy to do much beyond keep up.
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It's alright - thanks for letting us know.
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Ok,
I'll spend the run reward as follows:
- 5000 NY: Yamaha Growler
- 520 NY: Replace ammo, grenade and pharmaceutical Kamikaze
- Bank the rest together with the Karma to pay of the debts
I assume, Kynos will be fetched soon for questioning. His illegal equipment is stashed after he gets home.
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Yes, your next post will be the next morning where you will be taken for questioning. (Like the beginning of meet the knights). Afterwards I believe that Athos will have some questioning of his own to be doing. Trying to figure out who is behind the joint assassination attempt. So for Kanyos the next posts will be in the land grab thread.
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Mercy, Jayde, and I have been using a Skype chat behind the scenes for Land Grab. Gilga ended up joining us after a bit. Given we're now starting to consolidate into one story, we thought we'd offer to others to join if they want to. If you have an interest in being part of an "Into the Chaos - shop talk" Skype chat, please PM me your Skype name and I'll reach out to you.
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@Mercy
Is it intentional that you ask Kynos' name after you already used it in your first reply?
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I corrected him that he only got address. OOC Basically the fire spirit tailed you all night.
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@Crossbow - are you back with us already?
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I am, probably not doing much with money or Karma, I need to work on sustaining foci.
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So can I write you in one of the runs?
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@All - From now on we'll use the delivery time table in page 418 - unless there is a game reason why things will arrive faster - a.k explicitly using contacts and so on. (Ask me).
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Fine with me but how much does pizza cost?
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Included in your lifestyle if you are LOW+, 20 nuyen otherwise for enough Pizza for 8 people.
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Maxwell return home and Serge sticks to the brain eater den?
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I ironically have to spend 420 nuyen on weed and pizza.
@Gilga - sure I guess.
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I ironically have to spend 420 nuyen on weed and pizza.
That 400 is just enough for using on the 'patient'. If you want some for others, then that's more money.
Maxwell return home and Serge sticks to the brain eater den?
It's a risk, but yeah. I ain't turnin' my back on 'em though.
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I'll spend 3200 nuyen on weed later in the campaign once i'm rich.
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I'll spend 3200 nuyen on weed later in the campaign once i'm rich.
I was going to make a comment on the appropriate nature of your picture, then I realized the green stuff wasn't a cloud of smoke ;) ;D
So can I write you in one of the runs?
Sure, though I don't think that Devon is terribly keen on being associated with so much wanton killing, if this crap is going down near the Oasis I would guess he would see it through just to keep the collateral damage minimized.
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I was going to make a comment on the appropriate nature of your picture, then I realized the green stuff wasn't a cloud of smoke ;) ;D
No that's nuclear energy. Sometimes confused with pot smoke.
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@Crossbow - welcome to meet the knights - one of the runners was sliced up by a ninja(?!) wearing all black and equipped with a katana. IT is calling for your help. The time is 1:00 am - so you had a full day and evening of doing stuff. Feel free to RP that day.
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Actually, I would like to have spent that day getting some sleep (I was just coming off a long shift at the clinic when the last one started) and looking into IT and this whole little mess I may now be involved in and how much danger the Oasis may be in.
Getting a hold of Danny, Jammer, and Three Toes to both clue them in and try to get info. Also, if it looks like something that will be something that the clinic needs to be ready for I will alert them to lay in supplies and keep the staff on call.
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Alright feel free to post that n meet the knights and explain a little as to who these people are so I can think what they can tell you about her. The damage if you read that thread is slash wounds from a katana.
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Reposting contact info from my 20 Q: (http://forums.shadowruntabletop.com/index.php?topic=21756.msg393490#msg393490)
Decker- Jimmy Nelson (Jammer) is another kid from the hood who wasn’t on the streets enough to fall in with the gangs and too smart not to make something of himself. Jimmy and Devon are the same age so they got on well and built a solid friendship. Jimmy also does IT for the clinic.
Fixer- Three-Toes is that guy from the neighborhood who handles the ‘business’ and keeps things cool. They have a purely professional relationship, but the dwarf is the one who Devon went to to put the word out that he was looking for shadowwork. For the record, Devon knows for a fact his feet are pristine, and will NEVER ask about his name.
Talismonger- The Curio Corner is a little shop on the edge of the neighborhood, it is run by a couple of old folks who met a long time ago. The man is a Cat shaman (Tom) and his wife is a hermetic (Theresa) so they make it work. When he decided to get into the game he went to them for his foci and was allowed to help make them, so there is a bond there.
Ganger- Danny Broxton is another kid Jimmy and Devon’s age from the hood. He was not nearly as lucky as the other two and went down a different path, but they have history, so he is one of those guys he knows.
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@Big guns - the enemy is hidden from sight and is sneaking, as far as you can tell he does not engage you.
Sneaking (http://orokos.com/roll/324133): 10d6t5 3
If you open the door, you'll have to get 4 hits in perception + intuition to see him.
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I have a magical lodge set up in my apartment bed-room
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(https://dl.dropboxusercontent.com/u/6497226/Circles%20of%20Power/BigJim_web.jpg)
== Info ==
Name: BigJim Alias:
Human, Male Movement: 18/36
1m90, 120kg Composure: 6
Street Cred: 0 Judge Intentions: 7
Notoriety: 0 Lift/Carry: 11 (90 kg/60 kg)
Public Awareness: 0 Memory: 7
Karma: 0 Nuyen: 0
Age: 37 Skin: Ebony
Eyes: Cyber Hair: Shaved
== Priorities ==
Metatype: C(2) - Human, Dwarf, Elf, or Ork
Attributes: A(4) - 24 Attributes
Special: E(0) - Mundane
Skills: E(0) - 18 Skills/0 Skill Groups
Resources: A(4) - 450,000¥
== Attributes ==
BOD: 5 CHA: 2
AGI: 6 (9) INT: 5
REA: 5 LOG: 3
STR: 3 (6) WIL: 4
EDG: 7
== Derived Attributes ==
Essence: 0.04 Initiative: 10 + 1d6
Physical Damage Track: 11 Rigger Init: 10 + 1d6
Stun Damage Track: 10 Astral Init:
Physical: 8 Matrix AR Init: 10 + 1d6
Mental: 5 Matrix VR Cold Init: 5 + DP + 3d6
Social: 3 Matrix VR Hot Init: 5 + DP + 4d6
Astral: 5
== Active Skills ==
Palming Base: 0 + Karma: 1 = 1 Pool: 10
Perception Base: 5 + Karma: 0 = 5 Pool: 10
Sneaking (Urban) Base: 6 + Karma: 0 = 6 Pool: 15 (17)
Survival Base: 6 + Karma: 0 = 6 Pool: 10
== Knowledge Skills ==
Area Knowledge: Seattle (Redmond) Base: 4 + Karma: 0 = 4 Pool: 9 (11)
Gangs (Seattle) Base: 5 + Karma: 0 = 5 Pool: 10 (12)
Small Unit Tactics (Urban) Base: 3 + Karma: 0 = 3 Pool: 8 (10)
Sprawl Life (Street Docs) Base: 3 + Karma: 0 = 3 Pool: 8 (10)
Underworld Base: 5 + Karma: 0 = 5 Pool: 10
== Contacts ==
(Fixer) (CON: 5, LOY: 2)
(Bartender) (CON: 2, LOY: 1)
== Qualities ==
Addiction (Mild) (Augmentations)
Biocompatability (Cyberware)
Gremlins (Rating 1)
In Debt VII
Restricted Gear
Restricted Gear II
Weak Immune System
== Lifestyles ==
Squatter 1 months
== Cyberware/Bioware ==
Bone Lacing (Titanium)
Chipjack Rating 5
Cyberears Rating 1
+Sound Link
+Spatial Recognizer
+Select Sound Filter Rating 1
Cybereyes Basic System Rating 2
+Image Link
+Smartlink
+Vision Magnification
+Thermographic Vision
+Flare Compensation
Datajack
Muscle Augmentation Rating 3
Muscle Toner Rating 3
Orthoskin Rating 4
Skilljack Rating 6
Skillwires Rating 6
== Armor ==
Armor Clothing 6
+Concealable Holster
Armor Jacket 12
+Electrochromic Clothing
+Fire Resistance 3
+Insulation 3
+Nonconductivity 6
== Weapons ==
Combat Knife
Pool: 8 Accuracy: 6 DV: 8P AP: -3 RC: 3
Defiance T-250, Short-Barrel
+Smartgun System, Internal
Pool: 15 Accuracy: 6 DV: 9P AP: -1 RC: 3
Franchi SPAS-24
+Folding Stock
+Smartgun System, Internal
Pool: 15 Accuracy: 6 DV: 12P AP: -1 RC: 4
Grapple Gun
Pool: 0 Accuracy: 3 DV: 7S AP: -2 RC: 3
Unarmed Attack
Pool: 15 Accuracy: 8 DV: 9P AP: - RC: 3
== Commlink ==
MCT Blue Defender (ATT: 0, SLZ: 0, DP: 1, FWL: 5)
+Fake SIN (John Doe) Rating 4
+Fake License (Restricted Cyberware License) Rating 4
+Activesoft (Automotive Mechanic, Hacked) Rating 6
+Activesoft (Gymnastics, Hacked) Rating 6
+Activesoft (Unarmed Combat) Rating 6
+Activesoft (Etiquette, Hacked) Rating 4
+Activesoft (Pilot Ground Craft, Hacked) Rating 2
+Activesoft (Longarms, Hacked) Rating 6
+Activesoft (Intimidation, Hacked) Rating 6
+Sim Module
+Linguasoft (Japanese, Hacked) Rating 4
+Knowsoft (Parabotany, Hacked) Rating 4
== Gear ==
Ammo: APDS (Shotguns) x60
Ammo: Explosive Rounds (Shotguns) x60
Ammo: Flechette Rounds (Shotguns) x60
Ammo: Gel Rounds (Shotguns) x60
Autopicker Rating 6
Crowbar
Dreamchip x4
Flashlight, Infrared
Gecko Tape Gloves
Glue Solvent x2
Glue Sprayer x2
Grapple Gun
Jazz x3
Kamikaze
Long Haul x3
Medkit Rating 3
Micro-Transceiver x2
Microwire (100m) x2
Rapelling Gloves
Respirator Rating 6
Slab x2
Slap Patch, Stim Patch Rating 6 x2
Survival Kit
Tag Eraser
Tool Kit (Automotive Mechanic)
Tool Kit (Hardware)
== Vehicles ==
Yamaha Growler (Off-Road Bike)
+Sensor Array Rating 2
== Background ==
BigJim is a survivalist. He's lived on the streets of the Redmonds Barrens for many years, and in spites of its dangerous and chaotic environment, he calls it Home.
He doesn't speak much about his upbringing and past, but it's clear that he had it rough. Born a SINless, he had to fend for himself at a very young age. Although resilient and agile -and not one to shun away from a good fight - he quickly learned that the best way to survive was usually not to be seen and became really good at it.
It was when he became a factory worker that he was first exposed to getting augmentations. He had to know the trade or lose his job; and jobs weren't easy to come by for a SINless. So he got his first Skilljack and some bone lacing... and he realized the potential he now had. From there on it was a slow spiral down the Shadows. He needed better paid job to get better augmentations. He was willing to do what ever it took...
Many years have past and things aren't that different after all. He is now a full fledged Shadowrunner, and spend the rest of his free time roaming the Barrens for which he feels very protective, going from one squat to another or living on the streets and doing some odd repair jobs when business is slow.
In his never ending quest to get more augmentation, he found himself borrowing money... to the wrong people. Those debts are making his life a little more miserable and something else is troubling him too. There are strange events occurring in his home turf and he feels something big is cooking... He's definitely curious to find out what it is.
-
I want Ice-tea on my team. Never mind Ice-tea is busy with something else.
-
If I am guessing correctly, you are going to join land grab.
-
I probably will if it means killing Venom
-
Oh, competition. Do you have a contract on him? ;D
-
I like to think of it as pro-bono work or community service.
-
I'll need a computer search if you are going to dig a bit about IT.
Actually, that was me seeking info from my contacts that I asked about earlier.
-
Oh alright, give me some time to figure out what they would know.
-
I really don't remember the pay...
-
5k I try to keep score of all rewards at the first page, of this thread.
-
All righty. *smacks forehead* I'd forgotten about the 'score keeping' there until you mentioned it.
Now just to wait for the next stuff.
-
So, real quick, didn't Athos give 5,000 nuyen from the money Valentina gave him to pay folks? You did not note that in the 'awards' on the first post of this thread, so I don't know if I actually have that (thought I did)
-
You do! I just wasn't sure exactly what he give whom.
-
Got anything else incoming?
-
Yes, but I am waiting a bit for the guys of Land Grab to reach the next day.
-
Judging by a post I saw before I went to bed last night in another section of the forum, I think we lost a person.
-
Waiting for Jack to post. in Land Grab, we are still on the night of the day after the warehouse explosion. I am meeting Kynos to interview Gerald.
-
@Jayden Moon. Big Jim is a human. At 1m90 he his tall, but not that tall among Orks and Trolls around. He is somehow bulky with well defined muscles. He wears heavy and or loose clothes that make him look bigger than he really is. If something is worth calling big, it may not be directly visible. ;)
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Okay I finally started the next run, it will be slightly more open ended and not everyone are going to be together but the goal will be similar. If there is anyone I forgot let me know.
-
Help me understand.
Big Jim and Nagasi see the Van coming as they are on their way to the bike.
Using common survival instinct, can BigJim estimate if they have time to get on the bike and leave before they get rammed?
-
You are in combat time so who gets there first is initiative. The action of the bulldog will be to ram the bike, Big Jim can eithet jump the bike and try to get it out of the way (if it goes before the rigger) and try to get it out of the way or shot or whatever. If the rigger goes before Big Jim than Big Jim sees what's left of his bike after the van rammed it.
Also Artie Spitfire is currently speeding after the van, and it is even further from the Van, she is not with you and cannot hear you.
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@gilga
I think there is a misunderstanding: Kynos accompanies Athos to the security firm. I just haven't had yet the time to create a post
-
Oh alright... then consider yourself aware of the happening and I'll delete the last post.
-
Okay, hold the phone...
There are literally ZERO reasons for Flatline to take this run.
-
I take it Flatline isn't a thrill seeker or combat junkie.
-
Nope, and he has a Logic score of 5 :)
-
Real men have a Logic of 1.
-
#MasculinitySoFragile 8)
-
Okay, hold the phone...
There are literally ZERO reasons for Flatline to take this run.
Honestly, I have to fully concur. There is zero reason to take this. No payment, plus the contact for it is blatantly insulting. That would be a major rep hit for the person.
-
So don't take it no problem there. The way I described it, it is the only way to restock his clinic and perhaps upgrade for the coming days. Both serge and Flatline are making some (legit) and serious money from their clinics, but this kind of activity requires supplies that are hard to find now.
But Deep Blue is not moving money for this gig, it was all financed by favors.
-
The way I described it, it is the only way to restock his clinic and perhaps upgrade for the coming days.
Sorry, but this part here actually pisses me off. This is actually the very definition of railroading, IMO.
-
whats railroading? Look seriously you can either take or refuse the mission no problem in both choices. You got a business opportunity instead of waiting for several days for legitimate supply and lose some business, to get dirty and get the supplies you need. Will your character get dirty to stack his clinic? this is the question you should be asking. This is the kind of things that define what kind of runners/people you are.
You got an in on a job that is probobly a bit over your league the way you describe the characters, a violent raid on some facility. You can get a ride to a facility that is being raided and use the chaos to selvage some supplies that will save your patients. Will you do evil to do good? about reward do not worry you will receive the equivalent from legitimate sources. I.E if you stockpile your clinic it will make a very nice amount of money from these supplies.
The thing is, I am sure that you can have some opportunity to RP each of the choices.
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The problem is the 'only way' portion of that. You're basically saying that we have to do this or something intrinsic to our characters will end up defunct.
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Nope I did not say that. I say that this is what Crossbow's fixer could arrange.
-
You know, I like the character, so I'll go ahead and do it. Maybe there will also be a truck of some sort I can swipe that I can have IT "clean" and then use as a mobile treatment unit.
-
I am glad you are on board and I did mean for more opportunities if you refuse. Maybe not in the same night but shortly after, the shadows are full of opportunities, and you are going there by a chopper so do not expect to lift a truck ;)
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I am glad you are on board and I did mean for more opportunities if you refuse. Maybe not in the same night but shortly after, the shadows are full of opportunities, and you are going there by a chopper so do not expect to lift a truck ;)
Oh, there are ways. She can remote control an Ares Dragon present that's carrying a truck while we're leaving (plus I have karma to spend so a crash course--no pun intended--in Pilot Aircraft en route could get me able to swipe a Dragon and armored transport.
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well you cannot learn pilot aircraft on the fly but you can get 1 point i think with a day of training so you can do so later.
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Never agreed with "training times" being included in games as they always detract from the fun, but at least there is that the pilot can remote control one while we're heading back.
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Well it will get a bit sparser soon I have a story that I want you to interact with that is very intensive 'on the clock' feel so I make up runs every day and each time you work with slightly different people, but once that story ends I'll relax the in game phase a little bit so that training is something that happens between runs and unless it is something very big you do not have to miss a run for it.
-
That's just venting a general beef I have with it being included in the rule book for any game system.
-
Take a read about the instruction skill because a good instructor can really cut up the training times.
-
Just buy a tutorsoft for your commlink - Instant skill learning on low level.
-
OOC: JJack:
again just inventing mechanics on the fly - but if you have toxin resistance let's give you +2 dice, and another 1 for the high pain resistance and the mental specialization. (it is not just mental). total of 4 dice.
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Ok, have edited the result in.
How are we restrained by the way?
-
handcuffs.
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Ok, are we under constant surveillance, or are there pauses in the interrogation schedule?
I need
Escape Artist (http://orokos.com/roll/328506): 8d6t5 2 [8d6t5=5, 1, 2, 2, 3, 5, 4, 2]
Escape Artist (http://orokos.com/roll/328507): 7d6t5 3 [7d6t5=6, 3, 6, 4, 5, 1, 3]
two tries to get out of my cuffs. (Under observation you can take off the last two dice)
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Oh I'll need to read the rules about that - never used the escape artist (so cool that you have it!)
-
Only one point, but it's based on agility.
Rules are in p.135 core
-
@gilga
could you please describe precisely the setup of the interrogation room where Kynos is?
Especially if there is a oneway mirror and how the furniture is designed (bolted down etc.)
cameras, vents, etc.
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Yes I will when I have some time - I am sort of overwhelmed today. Perhaps later.
-
Land Grab:
Initiative to the guards.
Surprise test: Reaction+ intuition (threshold 3)
Surprise test (http://orokos.com/roll/329344): 11d6t5 5
Initiative
Initiative (http://orokos.com/roll/329345): 2#10+2d6 19 16
Guard 1: 19
Kynos: 18 : Unarmed 2 hits (11P - vitals shot)
Guard 2: 16
Athos ?:
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I'll also go on preemptive defense (interupt action -5 ini pre-emptive dodge p.122 run&gun)
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can you explain them because I do not have run and gun.
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PRE-EMPTIVE DODGE
Free Action (–5 Initiative Score)
The character chooses to reduce their Initiative Score
by 5 in order to be on the lookout for any incoming attacks
to Dodge. This action allows the character to use the
Dodge Defense option (p. 170, SR5) for an entire Combat
Turn for the price of the normal Interrupt Action by making
their defense active instead of reactive. This Free Action
can only be used during a character’s Action Phase.
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1, Athos' mighty blow smashes through the guard's defense and his stun baton fails to parry the massive troll.
Athos attacks guard 1, that uses parry to defend himself. rolling 13+5 =18 dice.
Dodge + block (http://orokos.com/roll/329385): 18d6t5 7
damage resistance (http://orokos.com/roll/329386): 25d6t5 8
Damage is 12 + 2 net hits -8 = 6 stun. (due to armor.)
Initiative of guard drops from 16 to 11 due to parry and now to 10 due to wound modifiers.
At the same time the second guard swings his stun baton at Kynos and seems to be very skilled with it.
The limit is 4 - so only 4 hits are kept. (however since only a touch is needed attacker wins on tie).
Damage is 9S -5 + net hits.
attack kynos (http://orokos.com/roll/329388): 11d6t5 5
Kynos strikes guard going directly to the vitals but the guard skillfully blocks him.
Defense + parry (http://orokos.com/roll/329391): 18d6t5 6
parried.
The second fearlessly jumps Athos, with his stun baton.
hit Athos -1 wounds (http://orokos.com/roll/329392): 10d6t5 2
New initiative:
Athos 12
Guard 1 4
Kynos 3
Guard 2: 0 - (6 stun)
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Dodge the cop (http://orokos.com/roll/329398): 23d6t5 6 [23d6t5=1, 3, 3, 1, 2, 4, 1, 6, 6, 4, 1, 3, 6, 6, 2, 1, 5, 2, 2, 1, 5, 3, 2]
Attacking Guard 1:
strike Cop #1 (Vitals) (http://orokos.com/roll/329401): 12d6t5 4 [12d6t5=1, 2, 5, 2, 2, 3, 1, 1, 5, 2, 5, 6]
11 P AP 0 -1 to defense (second attack)
Kynos dropped into a fighting stance, narrowly avoiding being electrocuted.
Instead of taking on the well prepared guard in front of him, he jabbed an elbow right into the neck of the one fighting Athos.
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I confused and posted here instead of in land grab, but I made a short post that summarize the first initiative round. I rolled some dice for Athos like he explained to me.
(By the way Kynos, you should remove 1 dice due to reach that the guard have over you. I think)
1. guard parrying Kynos
Defense + parry (http://orokos.com/roll/329414): 18d6t5 10
2. Kynos finishes off guard.
damage resistance (http://orokos.com/roll/329409): 25d6t5 7
defense (http://orokos.com/roll/329406): 11d6t5 5Attack guard reroll (http://orokos.com/roll/329404): 14d6t5 5
Attack guard (http://orokos.com/roll/329403): 19d6t5 5
none of the guards has a second initiative round they were busy trying to survive the first.
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Ok, Ini round 2:
Ini Round 2 (http://orokos.com/roll/329428): 15+2d6 22
Gang up on that last guard:
strike Cop #2 (http://orokos.com/roll/329437): 16d6t5 5
9 P AP 0
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for the guard. initiative (http://orokos.com/roll/329438): 10+2d6 15
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Beauty and the beast:
Big Jim 16
Spitfire 13
Goon 13
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Re: Land Grab
Okay, I'm totally confused. I thought Nagisa stormed into her 3-bedroom apartment and slammed the door with M and I outside that door. The two of us talked for a few minutes, never leaving our place outside that door. Is there another door out of the apartment that Nagisa used to leave?
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I viewed it as if you were on your way outside where M met you and Nagisa stormed inside. Not right at the door. She is talking to Strawberry now I did not plan for that to be so mysterious.
-
Ok, is Kynos drugged or did he just not pass a resistance test vs. Illusion?
-
You both are still drugged from the interrogation I thought i raised your suspicious with the smiling cat. Kynos is sneaking he behaves as if there is a danger and he sees something threatening while Athos just walk there not trying to be sneaky or careful - and as he does not behave as if there is danger he sees something nonthreatening. I explicitly asked if he was sneaking to try and get his mentality going in there. I actually thought that it would take a lot longer before you start being inconsistent as to how you see things.
-
I was asking because we both seemed to see the cat, so I was thinking illusion not delusion ;)
-
I was thinking the same thing since the guards are all shooting at something.
-
Sorry I have been out of touch, starting a new job and still going to school fulltime. Real Life Take Precedencetm
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Let's see:
1) Medicines
2) Bandages and Sutures
3) Surgical Supplies
4) Bio-ware Growth Supplies
5) Medical Vehicles (I, again, figure that our pilot could remote control an airlift out while we leave)
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Dispensary and pharmacy first, then looking for any thing expensive.
-
Dispensary and pharmacy first, then looking for any thing expensive.
Yeah, filling my padded pack with supplies in there first is a good idea.
Still want the other shyte.
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Armor + Body - AP (12d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4880864/)
Oh good, not shot down in the yard by random gunfire.
-
so you take 5 stun damage. remember that you ware body armor if you want to use medic kit.
also for calculating the damage resistance I'd think you'd have more dice.
-
That dice pool seems kinda low considering your wearing full body armor plus a helmet. Unless my chummer bugged out and is giving me more armor than I should have.
-
Medical vehicle you can do in ER, medical supplies and bioware stuff there are no. There is a stroage room but the ARO does not show (it is for visitors).
-
Medical vehicle you can do in ER
What medical vehicles are present?
...medical supplies and bioware stuff there are no...
Please clarify. This section makes little to no sense to my brain the way it's worded.
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You will have to go to the AR for that.
-
Do you mean ER?
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Yes lol ;)
And there is no ARU for medical supply or bioware.
ooc there is no bio/cyber clinic in there.
-
Going into surgery at 6:30 tomorrow morning, so I'll be out of pocket a while.
-
Good luck?
-
Did Strawberry ever respond to Minnie's question about her being affected too by a brain chip?
-
Ops not thanks ;)
I'll respond now.
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http://forums.shadowruntabletop.com/index.php?topic=21754.msg407755#msg407755
Place holder post missed! (sorry again)
-
@gilga
You went a bit fast there: The go-back most certainly doesn't accompany me to the party, but stays in the van (The Ares Alpha is a forbidden item - that would bring major problems)
Also I expected us to have a little meeting pre action...
-
@Jack - Yeah I agree this went a little faster than expected. It'd be kinda weird to not do some pre-party planning. I mean I can roll with it if you want.
@Gilga - Its a Rating 4 Fake Sin.
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Okay deleted it and I will give you as long as you want to plan.
The security inspection is very through and you feel like you'd be less inspected going on a plane. You are scanned with multiple vision augmentations, dogs to sniff firearms and bullets. Kynos's taser is the first to go, the guards offer to store it for him for later.
Unfortunately the bag filled with illegal firearms is also discovered. This creates some complications, and Kynos is detained for a while. Eventually, Max interferes and he is allowed to go in without the bag. In his luck is that the security are all Council and do not integrate very well with UCAS.
Maxwell discovers that reagents are off limit, and the physical inspection finds almost all of them, luckily his outfit has so many pockets it is easy to miss one and he manages to sneak in 10 reagents.
Athos uses his Yakuza provided SIN and passes the inspection.
Minnie uses her Yakuza provided SIN and passes the inspection.
Kynos uses his real SIN and passes the inspection.
Maxwell uses his fake SIN and ? (What is the SIN rating?) 4 passes, 3 burned.
-
It is with not a small amount of sadness that I am resigning from this RP. I love the story, I love the players, I love the characters, but there is something else I'd rather not get into that is making coming here a chore. After over a week of trying to force it, I've decided it's not fair to anyone to keep pretending. Rather than disrespecting everyone by drifting in and out as I make myself post, I'm going to do the honorable thing and announce my departure. I've put a lot of myself into Yulia/Minnie, but I release her to Gil and/or Mercy to handle however they want. I'll be happy to provide insight into her character until she can be removed from the story, but I just can't bring myself to post here anymore. I wish everyone well and hope the story continues. Gil has put a lot of himself in here and I really do wish it the best.
After yet more consideration, I'm withdrawing my resignation. After I vamp Venom I may slip into being Athos' sidekick for a while while my personal life remains stupid. But I will stay. Thanks Gil for your patience with me.
-
Sorry to hear that :-\
Take care
-
As a girl, I always reserve the right to change my mind. As such, I am staying. Sorry for the disruption everyone.
-
@gilga
Not to interfere with your storytelling, but I did use an area effect specifically to prevent Venom from being able to simply dodge. Think of it as a gas grenade with a limited area.
Also I'd hope he is at least surprised by a spit take - you can't tell me that he expected such an act specifically.
You took from us our offensive gear and stacked our opposition with high defenses. I don't think we have any real chance if you just fiat Venom to be untouchable.
Spit (http://orokos.com/roll/345145): 6d6t5 2 [6d6t5=5, 5, 1, 1, 2, 4]
Spit Fire (http://orokos.com/roll/345146): 6d6t5 1 [6d6t5=1, 2, 4, 6, 1, 4]
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I did not understand it was intended as an attack. What mechanic are you using for it? damage? how do you suggest to treat it?
I sort of thought you'd like to tackle Venom a bit further down the road. Either later that night after that party or even in a few days if Minnie can gain his trust. I did not anticipate a combat with an heavily augmented and armored opponent when you have no weapons and the entire security force is probobly looking for him as the prime suspect for a huge terrorist act.
I am flexible so offer me a mechanic and I'll go for it.
-
Ah ok, but since he is bound to escape if we don't act now (and this was our plan all along, to capture him at the party), we have to act now.
I'd handle it as an untrained exotic weapon attack (AGI -1 as I rolled) with airburst rules
Tabasco won't be as strong as pepperpunch so I'd say 2/3 or half of its power
Likewise for the improvised fire breathing against a hopefully distracted target. That one's mostly designed to set his cloths on fire and force him to divest himself of his jacket.
A cyber troll, a cyber elf and a mage, and an adept should be able to overpower him.
The explosions should have distracted the security enough that they won't stop us "evacuating" him.
-
I had thought we'd wait, too. Hence Minnie's confusion. I'm still not sure what route she's going to take, and neither is she.
-
Why should we wait? Now is the perfect opportunity thanks to the distraction.
Capturing Venom was the whole reason we infiltrated this shinding in the first place.
Minnie might need to learn how to properly stab someone in the back - literally since Venom has shoved her behind him ;D
-
Okay if the Tabasco was an attack, let's start with initiative before I decide how to resolve it.
Perhaps now Maxwell understands why Luna is so amused that he drags her along.
Initiative for Luna
Initiative (http://orokos.com/roll/345166): 14+4d6 19
Initiative for Venom
Initiative Venom (http://orokos.com/roll/345168): 14+2d6 22
Initiative for spirit overwatch (I think I mentioned them twice to the astrally perceptive).
Inititiative (http://orokos.com/roll/345170): 2#16+2d6 23 21
Right now I have:
1. F6 Air Spirit 23
2. Venom 22
3. F6 Air Spirit 21
4-5 Athos and Knyos 20 (who has higher edge?)
6. Luna 19
Maxwell ?
Minnie ?
-
Edge 1
Also, aren't those spirits employed by the party planners as a protection against magic intruders? Why would they interfere in a brawl with Venom?
Also you probably should roll a surprise check for Venom to dodge the initial attack (which I still find suspect without him having a form of combat sense)
-
I'll roll later I really got to work now. The spirits are security, not just against magical threats and they are on neither of your sides - but once you'll start exchanging brawls they'll interfere.
-
Well, than don't forget they can only astrally perceive while not materialized. That means they can only aura read and aren't able to understand conversations beyond there emotional content.
They'd also need some successes to realize someone is hurt.
(Yes, I'm making this more difficult with rules lawyering - but in our situation I'm ready to grasp at any straw that will provide our team with an advantage ;) )
Kynos aura shows him to be quite happy.
-
Minnie is quite capable of stabbing someone in the back. That said, she never was told the details of why we are trying to take down Venom. Why is he considered EVIL? At no point has she been properly brought up to date with everyone else's experiences. She was also very into her role and doesn't fully grasp yet what is happening in Seattle. She was experiencing one-on-one fireworks at the time, after all! And now the attack when she didn't expect such violence. She's confused and acting accordingly.
-
Tabasco attack will cause disorientation.(-2 to all rolls for 10 minutes) if it hits the eyes. You get the surprise but it is a 'called shot' so you roll at -4 and if roll a single success you hit the eyes. This attack will not be part of initiative.
Sadly enough, the description of pepper punch seems like a potent poison capable of making an adult man unconscious stronger than taser, a pistol bullet and so on - I cannot imagine Tabasco being comparable to any of it.
About the spirits, they are drawn to your negative emotions as you noted they only notice the emotional content without words and no need to rule lawyer there.
-
Minnie is trying to coax Gi into flight and will move with him if he does. Her initiative should permit her to follow whatever action he takes. She'll support him in any action that doesn't place the others in mortal danger.
-
Ok
Spit (http://orokos.com/roll/345145): 6d6t5 2 [6d6t5=5, 5, 1, 1, 2, 4]
Still two successes.
I'm happy ;D
-
I'll edit to indicate that you hit his eyes with Tabasco.
1. Minnie 30
2. F6 Air Spirit 23
2. Venom 22
3. F6 Air Spirit 21
4. Athos 20
5. Knyos 20 -
6. Luna 19
7. Maxwell 14
-
Maxwell is at 14 according to his roll in this post (http://forums.shadowruntabletop.com/index.php?topic=21754.msg413366#msg413366)
-
Okay, let the chaos begin... declare your actions;)
-
I'm probably the last to act due to going Full Defense + Pre-emptive Dodge at Ini 5.
In any case I'll probably support Athos' attack with a teamwork action
-
Okay, Venom will run back to the maze through Sovereign and Luna, punching Sovereign with his cyberarm, as he moves passed him.
Charge Max (http://orokos.com/roll/345190): 14d6t5 4
Damage is 11P ( he uses the cyberarm).
-
Athos swings at Venom but misses. The swing is simply for effect as he wants to give Minnie her chance..
-
Minnie's glasses are set to stream out audio and visual only. No messages are getting to her. Everything is closed for receiving. There will be no chance of a message to her tipping off Venom, but also no way to contact her.
-
Do you still need me to declare actions?
-
I got the impression that you do not do anything to prevent Gi/Venom from escaping.
-
Well, Kynos is sorely tempted, but he works for Athos and he has the distinct impression that he wouldn't see the second part of his pay if he now attacked Minnie to get to Venom.
Hopefully going around the maze will get us to the exit faster than going through it.
-
It appears that the gentlemen are getting quite a show...
-
@Gilga - Can you describe to us what kind of commotion is going around us as we leave the maze? Like where are all the guests are at and how much security is in the general area.
Oh yeah I also meant to ask if my Spirit is still with me with any services left. Like when it tried to materialize did it stop once it saw the ward and went - "Well hell there is a ward here and I can't get through, time to give up." Or did it try to pass through and got disrupted instead?
-
You still have it it had no real chance of passing through. (Greater ritual allows reasonable mages to do some very powerful wards).
-
Ok, before this goes any further:
Correct me if I misunderstood you.
- We are on an Island - ex-territorial to Seattle. Not a pen-insula, but a full blown island
- This Island is connected to the mainland by a more than one kilometer long bridge
- Anyone who wants onto the island was searched and processed at the start of the bridge on the mainland itself
- The parking place is on the mainland. So every VIP had to track across a bridge at night on foot in evening wear more than a kilometer
- If the VIPs wanted to drive with their car, they had to have the security take it apart for secret compartments
- They are confiscating tasers but have no problem letting people with obvious cybernetic arms not checking for hidden compartments
- Likewise, mages are let in without so much as a bracelet that would indicate magic use (bio-luminescent bacteria)
- Guards are running around in tactical gear and have even barracks set up for one evening (why?)
- They have absolutely no protection against poisoning attempts and have an unsupervised orgy maze set up.
- When the whole city is bombed no-one bothers to bring people underground or at least inside
I have serious doubts about why we bothered to go there at all. IT told us Venom would recognize her car and have a go at it, but that seems to be a non-issue if it's that far away.
And what you are describing is not a party, it's a prison and most likely a killbox.
-
1. Guards with a Barracks should strike you as very odd.
2. Cyberarms and being a mage is something you cannot stop having. So you can bring in a cyberarm or come as a mage but you cannot bring in active foci spells spirits or reagents. Similarly you can come with a cyberarm but it is likely to be searched and cyberweapons if discovered confenstated.
3. There are two security cybcles one KE on Seattle and then inner security, you could go toward the inner security with the car but it has to park in seattle (self driving cars I do not see it as a real issue) any case that you do not want to walk it all your car is to be examined perhaps not as heavily as if to bring it in - but examined.
4. Venom was not seen anywhere by anyone for quite some time and people were looking for him, yet he suddenly showed up with the SIN everyone was looking for in the guest list of the party.
5. There is no protection against poisioning, or a bomb shelter or anything and people were not let inside during the attacks. (again in a way it should be odd) most of the people are all buissness including the maze that is mainly used for descreet meetings. That said, like any party with people that have it all, they do have orgies and the kind in there.
So the details that should bothor your character like why nobody goes inside when the city is bombed or why do they have set up a barracks for one night are indeed should bothor Kynos. Similarly with unsupervised maze and poisioning and stuff like that.
The anti magic breclet and so often are because I did not think about it I did place spirits watching the awakened guests making sure they behave.
about IT she sent you in there because as the decker she is (or has access to) she discovered Venom on the guest list he'd not only recodnize her car he'd need his full composure not to completely freak out when he sees her. By now you might be aware that Venom is very much biased against mages to the point where he runs away naked into the night without nothing that resembles a plan that makes sense.
I hope it adds up,
-
Yeah, I'm not saying it's illogically, I say it's info I'd liked to have when we arrived, because - wow this does look extremely like a hostile takeover of the whole city sponsored by the NAN.
I'll have to rewrite a few posts.
If you'd be so kind, I'd like to dedicate one of my ninja sneaks to instead palm/steal a taser/gun from one of the guards at the party.
-
Alright, no problem about ninja sneaks but you'll need a reasonable palming roll to attempt that kind of thing.
If you have to resort to Mr. Paranoid - guarding the window
Perception (http://orokos.com/roll/347741): 11d6t5 5
If you did so earlier in the party:
Perception (http://orokos.com/roll/347743): 8d6t5 2
easier as I'd assume you are skilled enough to find the apropriate mark but in that case they will eventually discoverer that one of the tasers is missing.
-
I'd assume I can't just stroll past the window guard, so I'd steal one beforehand.
Palming (http://orokos.com/roll/347747): 12d6t5 5 [12d6t5=5, 5, 2, 3, 4, 1, 1, 2, 6, 6, 2, 6]
-
Sure let me know when you are ready and if you intend to shoot him then we'd need initiative and everything.
-
To speed things up, you are about to enter combat with the paranoid guard.
Initiative (http://orokos.com/roll/347759): 9+2d6 18
If he acts first he'll tase you seeing that you are about to pull the trigger.
Tase Kynos (http://orokos.com/roll/347761): 12d6t5 4
damage is 9S -5 + net hits (same taser that you have).
when you fire - you'll hit +3 net hits for 14S
Dodge (http://orokos.com/roll/347760): 9d6t5 3
The guard will soak:
Soak (http://orokos.com/roll/347762): 16d6t5 7
so he'll still be standing tough pretty badly hurt. (7 stun damage will place him at -2). Almost one shot him, luckily insulation is the most standard armor mod in the market.
-
Ini (http://orokos.com/roll/347841): 15+2d6 24
Kynos goes first
Aim
Vitals Shot:
AGI 7 + Skill 6 + Laser 1 + Aim 1 - Vitals Shot 4
Vitals Shot (http://orokos.com/roll/347572): 11d6t5 6 [11d6t5=4, 6, 6, 6, 2, 5, 3, 6, 2, 5, 1]
11 S(e) AP -5 + Successes
Shoot (http://orokos.com/roll/347843): 15d6t5 [15d6t5=2, 6, 5, 3, 3, 5, 6, 5, 4, 6, 3, 6, 6, 2, 3] 8 hit the limit of 5
Guard dodges: Dodge (http://orokos.com/roll/347844): 6d6t5 3 [6d6t5=6, 6, 3, 5, 4, 3] Crafty bugger!
11 S(e) AP -5
Guard soaks: Soak (http://orokos.com/roll/347845): 16d6t5 2 [16d6t5=4, 2, 4, 4, 1, 3, 3, 2, 3, 3, 3, 5, 6, 2, 4, 2]
9 S + 7 S = 16 S
Overflow of two to three P damage.
Guard is down
So with 3 dodge it becomes 14 S
Soak 7 becomes 7 S -5 Ini and -1 to attack rolls for a total of -3 on his next action (which is shooting Kynos)
Tase Kynos (http://orokos.com/roll/347761): 12d6t5 4 [12d6t5=5, 1, 5, 4, 4, 2, 6, 4, 4, 6, 3, 4]
So he loses another success for only 3
Kynos evades:
Evade (http://orokos.com/roll/347842): 15d6t5 4 [15d6t5=1, 5, 3, 6, 1, 2, 6, 2, 4, 6, 1, 1, 2, 3, 2]
Lucky for him, that could have become a touch attack
Kynos repeats with a second shot, same MOA minus the vitals shot:
Also, I have modified a previous post of mine: http://forums.shadowruntabletop.com/index.php?topic=21754.msg414784#msg414784
Hopefully, we are on the same page again.
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Alright, you shoot for 7S he shoot back and miss and then you shoot an dhe is down. (only had 10S). Nice skills!
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Waiting to post until I get something back from Strawberry or Nagisa.
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Umm...
gilga, you realize that if 12 guards fire 9S at Maxwell at the same time only about four or five need to hit to kill him...
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Stabalize with a medik kit? I'll read the rules again how likely he is to die from this. I just wanted to emphesize how terrified the guards are from Maxwell rather than make permenent damage, perhaps I'll edit.
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Stabilize might work after hit 5, but then it's straight into overflow territory.
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I changed it to serial firing rather then parallel - should take care of mechanical problems.
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Everyone 5 karma for the night.
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Spending 16 Karma to add Spirit Whisperer to Sovereign.
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Fine, also think of an RP justification how does it feels with this quality. I'll try to make it interesting, other then the mechanical effect spirits starts taking interest in Maxwell (why?) I hope you can toss some ideas.
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Sure, let me list a few things as to how spirits may be different.
- Reasons why spirits avoid Sovereign.
1. Those in the spirit community may think Sovereign is legitimately cursed. Avoiding him like he's a specter of ruin and misfortune.
2. Something about his aura is different, but not in a good way. Spirits feel agitated when around Sovereign.
3. Spirits dislike the idea of being conjured by a power-hungry summoner. They see his wicked ways and want no part of it.
- Reasons why spirits show up stronger than intended.
1. Where as most spirits can't stand him, others feel strangely attracted to him. Perhaps they feel a kinship, almost like a spirit sibling.
2. They see a cursed soul calling for aid and want to help out of pure altruism. Making themselves stronger to help better.
3. While most avoid him for his destructive tendencies, some find these qualities enjoyable and pursue it madly.
Hope this helps.
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Before I can answer Athos' question I need to know if we have a track on the bug in Venom's hair.
Did one of the Red Hot Nukes' hackers get the signal?
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Will be coming back soon, but replacing Serge with this guy:
Character (https://drive.google.com/file/d/0B8XkQp9M7IKbX3lkVlFVMnk5dGc/view?usp=sharing)
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Congratz you're back!
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Thanks Mulcarn.
Looks like the shizz has hit the fan a bit while I was away. Didn't get too much since more than five pages back is a bit much to go through, though.
On the character, I did a bit of tweaking. It's here.
Character Revision (https://drive.google.com/file/d/0B8XkQp9M7IKbbi1DSFF5Rks5Rk0/view?usp=sharing)
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For Minnie:
Drone: 27 inititative (http://orokos.com/roll/350344): 9+4d6 27 Shoot FA
Minnie 23
Venom 21 Initiative (http://orokos.com/roll/350345): 14+2d6 21 - dodge with the boat +FA 11 initiative.
Full auto vs boat (http://orokos.com/roll/350346): 9d6t5 4
Dodge + Full defense (http://orokos.com/roll/350347): 17d6t5 4
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LOL At least Kynos has 12 dice. Athos has no skill and CHA of 1, so net pool is 0 dice.
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You're a giant cybered teddy bear.
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Usually I'm going for a high con score with my characters. But intimidation is so much more fun if your character is supposed to be an asshole ;)
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@big guns can you write some back story so I know how you fit in?
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Honestly, he is a very loyal company man, and as such he tends to be put to use to 'clean up' those who bring harm to the bottom line. However, his loyalty to the company brings with it a benefit. As long as it does not directly or indirectly harm Mitsuhama, he is free to accept these 'clean up' jobs from anyone. In fact he is encouraged to do so since a timely removal can hamper competitors and open opportunities to move in.
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I am having a bit of consistency issues so I am waiting for the combat to resolve, before taking you further into the timeline.
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While trying to stay caught up, I noticed something. How is a FlySpy flying around with a weapon mount? The thing is the size of a fly meant for covert surveillance...
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It's a roto drone.
Whats your character name?
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The alias right now is "Vanish". Just couldn't think of anything better...
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Notice no response to my last one.
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I'll look into it, hold on sorry for missing it.
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@Gigla - Can you describe where Sovereign is relative to everyone else? What side of the bar is he on? Where are the gangers located exactly? How big are the dimensions of the pub? Is he side by side next to Strawberry? My next post is going to be based on these things.
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I smell a fireball ? ;)
Assume them to be tightly closing in on you with distance of 2-3 meters between you and them.
8 brutes.
on a single axe it looks like that.
Strawberry| Bar | Maxwell | Brutes
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Something of that nature. 8)
How many meters is the distance between Sovereign and the back wall with the goons?
The Red is Strawberry
The Dark Red Star is Sovereign
The Pink Ovals are the goons, they're pink cause they suck.
This is how I see this in my Mind's eye. Unless it's different.
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Aren't you sort where she is?
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I guess it'd probably me more like this.
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but place Strawberry on the other side of the bar. (think barman... customer bar barman. )
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Keep in mind that i'm not a master at using MS Paint. I still need to know how far the distance between Sovereign and the wall he's looking at with the goons is.
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20 meters.
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Thank you, i'll have a post up soon.
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@gilga
How far away am I from the location - do I see the fireball or am I going to miss the action
@Mulcarn
Wow, I hope you have a stim patch ready, or this might be a short fight...
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Athos is soooooooooo underpowered in this game. It is a good thing he is handsome. For a Troll.
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Yeah that wicked 1 charisma.
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Hey, Troll women dig him.
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I'll let Mulcarn correct me if I am wrong but providing I understand that he did not wait for backup, but texted you and left to the Joke - then I assume that Kynos is going to miss on the combat. If Mulcarn did wait for backup than I have no problem if you join the Chaos.
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I was going to call Kynos shorty after Sovereign got inside the Joke and was going to wait for backup, But his commlink was starting to get Hacked. Plus he was getting Possessed. Sovereign smashed his comm shortly after he resisted possession and went to go confront Strawberry.
To make it simpler - Sovereign didn't wait for backup and didn't call Kynos for fire support. BUT... Kynos did get a notice that Sovereign's line went dead similar to DemoX's.
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He was already on the way, but I have no idea how far the joke is away from the landing site of Venom and Minnie and how far he was along there.
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@Kynos roll perception upon entering the area.
(negatives of -3 due to heavy smoke).
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Perception (http://orokos.com/roll/354005): 6d6t5 2
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Edited according to your perception roll.
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@Kynos I am pretty sure we need initiative now - how big is the area of effect of the pepper punch. You are aware that there are many people around you. (few tens of people say ~30)
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10 m radius
Yeah, but I'm pretty sure they will start to scatter once the bullets fly. ;D
Ini (http://orokos.com/roll/354475): 15+4d6 29
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For the ginger lady.
Damage resitance (http://orokos.com/roll/354485): 4d6t5 3
For 5 random yaks within her vicinity - (Minnie you will have to edit a little bit you are probably within the 10m radius as well).
Damage resistance (http://orokos.com/roll/354487): 5#7d6t5 2 1 2 3 1
2 down - 3 still standing.
Venom definately did not want to be close to the ginger so I assume he is not within radius but he will joint he fight.
Initiative (http://orokos.com/roll/354486): 14+2d6 20
Since I do not like mass combats - I'll just assume that 10 of the people will actually fight.
Initiative (http://orokos.com/roll/354480): 10#8+1d6 14 10 14 13 9 10 14 12 10 14
So we are waiting for Minnie and I'll let you the paper attack as a surprise action.
Strawberry was hit by the attack but continues to walk toward her tree crying and mumbling stuff about fires with an insane chatter. She is in no emotional state to participate in any combat.
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Kynos will operate first - if I understand Minnie right her first action will be to try and get Venom to disengage.
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Just to be clear: My attack came from about 50 m away. Whoever wants to engage me in melee this round will need to have AGI 10 and 5 successes on a running test (and will most likely set a new olympic record with his 6 seconds for the 100m sprint)
Also, I intend to use the mobility of my bike to circle around and do hit and run attacks, so keep that in mind.
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hold on hold on. You are standing in a crowd to this is how I imagine a building in fire, Strawbery goes to the other side of the building after the parking lot in the map. Either you stop her or not, but if you want to target Strawberry from 50m you'll have to get out of the crowd yourself and probably position yourself somewhere strategic. I'll post a map when I have time today.
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I thought she was healing people in front of the building ???
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surrounded by a crowed of people that were trying to put the fire out. Like I said ~30 people or so and you can imagine more people that were not involved but came to see the fire. That place turned into some refugee camp after yesterday.
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I assumed that she gave mental commands to her goons to make a perimeter around her :D
But it doesn't matter much. Pepper punch doesn't care if its one person or 30
The second shot is explicitly targeted at the goons that will probably try to retaliate
After that Kynos disengages and circles back to find Strawberry again (Remember, Kynos drives an off-road bike. So he can use the green grounds)
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Hi - I'll edit the post no problem. I need a few personal days update when I can.
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No problem. Christmas means a slower pace for me too.
And although I'm aware we have different religions around here: I wish you a merry Christmas or whatever else you choose to do over the holidays ;)
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Okay: Some things:
1. Enguf (http://orokos.com/roll/355115): 12d6t5 7 (It is an F5 Fire spirit - the one you know already your friend passion dream. So damage is 10P -5 fire modifiers (and secondary damage apply).
It appears that she hits with +1 for 11P -5
Initiative order:
1. Kynos: 30 - ?
2. Passion Dream - 19 - engulf
3. Venom - 18 - not sure yet. Initiative (http://orokos.com/roll/355117): 14+2d6 18
4. Minnie - (still waiting)
5. Strawberry 12 Initiative (http://orokos.com/roll/355118): 11+1d6 12 not sure yet.
This can get a bit confusing so I will wait for Minnie to do initiative and think her actions.
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The grenade throw was before Ini started. Otherwise I couldn't have aimed for three actions.
If you use the fire spirit, I'd like to see his conceal check (Firespirits have neither sneak nor concealment as powers). And also he has to be manifested first - which seems unlikely after you established it as a possession spirit.
If you had an earthspirit waiting manifested in the ground I can understand whats happened. But a fire spirit ambushed me with engulf while riding on a bike from a direction they couldn't have known about?
Also, I'll spend edge not to be engulfed. Otherwise energy aura will kill me faster than you can say barbecue
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Think about it like a trap, it possessed the earth on the path to the bike. If you miss it there is no big fire elemental after you, it will just leave and posses something else (tree?) - I do not believe that possessed items appear any different on the physical plane.
correction - the elemental attack is ranged so the land will spit fire or something like that - tough the range itself I think is limited (such a complex game).
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Another reason why I don't like Possession traditions. They overly complicate things that are already complicated to begin with.
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I find them very difficult. The spirit tried to posses kynos and failed and then tried to posses the bike and failed and eventually settled for possessing some rock. Then once the spirit finally is in this world it does not get the immunity to normal weapons and so on. So it feels to me that possession is either go big or go home. F5 is too vanila.
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I find them very difficult. The spirit tried to posses kynos and failed and then tried to posses the bike and failed and eventually settled for possessing some rock. Then once the spirit finally is in this world it does not get the immunity to normal weapons and so on. So it feels to me that possession is either go big or go home. F5 is too vanila.
Should be having the possession spirits possess their summoner (generally will be voluntary). Possession is generally the best choice for a mage combative outside of his magic (well, that or Channeling meta-magic which now lets materialization traditions have their spirits possess them while still retaining control).
On a completely separate note, considering that it's been a week since I made my last post without getting a reply, I'm thinking it'd either be best for me to either bow out or switch characters again.
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Oh sorry, if I forget you just ping me, it's been some very difficult days and you are a bit in the future so it is difficult to speculate what you should find.
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Probably just as well that I at least bring another since I'm, at this point, only seeing PvP shenanigans ensuing (and likely "cheap shots" like long range sniper shots from stealth).
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The last thing I read is you going to the Joke to find Strawberry in the meanwhile the Joke was burned to the ground and right now Kynos is trying to grab Strawberry so I'll have to resolve that before I can imagine what you find there.
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Well i am not sure I understand but if you want to play an a different character then okay. I have no problem with 'cheap' long range shots. Kynos dropped Venom to unconscious in a single shot and I made him a prime runner with many karma (He should have been difficult to handle). The poor orc never saw it coming.
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Just to understand this:
You want to possess the earth. With a fire spirit? ???
May I direct you to the following text regarding inanimate vessels:
"The spirit can use any of its powers through the vessel itself, but it can only move the vessel in ways the vessel can normally perform." p.197
That seems to be the last place a mobile and active fire spirit would ever possess
You would have trapped your spirit in one patch of ground - ground Kynos just drove over at considerable speed (4 = 40m/turn) with lugged tires.
Sounds to me like the spirit would have to resist Body (=5) AP 6 damage.
Just for the record, I don't like this use of possession in this kind. In my opinion you need a discreet object as a vessel not a patch of ground (especially not one where living gras grows and is part of the gaia sphere). And unless you spread that spirit thin like a pancake (which I don't think is possible - you can't possess just part of an object) you would have an unmovable patch of earth where you couldn't possibly predict the course of the bike and still be ready to do your action. At the very least I'd have expected the spirit to make an edge check to get his ambush site right.
Possession is itself a complex action and until Kynos attacked you did not know where he would come from. So the spirit would have to choose his spot beforehand while Kynos fired the first grenade and beat Kynos' Ini of 30 to do his attack.
I won't contest your ruling, but it takes a lot of fun away for me if any planing I do is countered by ready enemies that don't have to deal with combat distances and time constraints - my only advantages while I'm dealing with mojo-slingers.
Next time it's simply grenades upon grenades with a side order of grenades until no NPCs are alive to give me grieve >:(
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That's why I thought it was a guidance spirit and not a fire spirit. Else you'd have a fiery mound of dirt attacking you. That kind of leads me to the thing that Jack pointed out. Can a spirit even possess something like the earth? I'm fine with it using the Engulf - Earth power to open a pit to munch on you. But is that even possible with a fire spirit who has Engulf - Fire?
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Yes engulf fire - and while Kynos was aiming for 3 rounds and then tossed a grenade at the forth. (completely static by the way - otherwise I do not think it is possible to take aim for so long as the distance to the target changes constantly - but never mind I do not want to overly complicate things. ) Dream of passion that was constantly following Kynos in the astral while he was tossing smoke grenades and scaring people. She even attempted (and failed) to posses his bike. Finally Kynos stopped, took position of 50 meters and aimed so I figured this would be her opportunity to interfere.
As to her personality - I feel that she is consistent with her own manner as a non confrontational spirit. She behaved the same for where she spent the entire story in the clothes of Maxwell just to 'blow up' in the end. In explosive start she tried to posses Kynos but avoided confrontation with him but followed him home. I can totally see her placing an ambush like that and then leaving to the astral to find some other little object to posses.
But we are kind of over thinking it are we?
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That's three phases, not three turns of aiming. Or rather two complex actions in all from drawing to firing. And per the rules you can aim exactly for as long as half your WIL rounded up.
Answer me this truthfully: Would you still have pulled of the ambush in this form if I'd changed position a third time after my attack?
Because I rather think my actions have no influence on how this would have played out.
Oh and another thing:
Should the rocking form of Strawberry be an illusion, please don't forget that there is a resistance roll.
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2. Resist illusions (http://orokos.com/roll/355308): 8d6t5 2
1. If you'd do something unexpected than no she'd fail the ambush. (Same way that Venom assumed that you head for Strawberry - it is the moment you were starting to toss grenades that rose peoples suspicion that you want to harm her. At least the way I view the situation.
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It's funny because I actually don't intend to kill Strawberry and I certainly won't attempt to grab her. Kynos will keep true to his promise.
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Well nobody reads his mind - he fired two chemical grenades at her and then gel rounds I doubt he'll be able to work for her again, but Kynos be Kynos - and an awesome Kynos that is.
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I was planning on burning that tree shrine. Gonna beat me to the punch it seems.
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Think I've settled on something I'd rather use than Vanish. Got a Prototype Transhuman Adept here good at sneaking, jumping, opening doors and "cutting a beeyatch", but before I post it up, I'd like to get someone on board with tying him to their character as a buddy for to make it much easier to get him involved and give him more reason to support the team.
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Can you give some ideas or traits to work with? Is the character more of battle-hungry killing machine, a noble defender, a cold silent predator, or just a guy trying to make ends meet?
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@All4BigGuns
Which nationality and occupation?
Kynos would be very interested in getting some fire support to get DemoX and Sovereign back. And since Athos doesn't return his calls this would be the perfect time to get outside help.
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Jack - there is a long way till you actually get to the tree - I am preparing the combat.
The Drones will arrive by then, and the Yaks that go to examine the body will be alarmed by the biker with molotov bottle especially after you attacked them. I wanted to wait to see what Minnie does because it determines how many of them are going to be there. Anyhow, you'll probably have to work a little bit before you get there, so your last post is a bit early.
Yak Goons!
Initiative (http://orokos.com/roll/355660): 8#8+1d6 11 13 13 9 11 14 14 11
For simplicity I am going to put them all at initiative 11, except the one with 9.
Drones - dogbrain.
Initiative (http://orokos.com/roll/355661): 3#9+4d6 24 27 16
Drone - Rigger piloted
Initiative (http://orokos.com/roll/355663): 10+5d6 28
Venom
Initiative (http://orokos.com/roll/355679): 14+2d6 22
So the initiative order is:
1. Rigger - 28
2. Drone 1 - 27
3. Kynos 24 - drive and throw grenade
4. Drone 2 - 24
5. Venom 22
6. Drone 3 - 16
7. Yak goons * 7 - 11
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Generally most traits come through in play, so I try not to set anything in stone right off the bat, but I am imagining someone loyal to his friends but keeps a lot to himself. His biggest loyalty, of course, is to his fiancee. He'd rather not murder someone, but will do so if his life is in danger or they're between him and his objective (with regret of course). Not terribly ambitious, but trying to get enough cred to ensure he can provide a really nice life for his future family would be his main reason for doing this work.
Nationality: Been in Seattle a few years but was born in Sioux territory (more specifically a town I was born in, Gillette, WY, moving to Casper at a young age).
Occupation: Combatant primarily (decent pistols skill with Light Fire and sick-ass skill with his combat knife), but good at breaking and entering
Street Name: Edge
On a side note, Vanish could make for a scary antagonist, so I could be willing to let gilga use him for such.
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I actually planed for Vanish's fixer to be a future antagonist. ;)
Jack since the threat level is high for Kynos (though I do not worry too much as he is in a full body armor and titanium bones but still ) at what range you are when throwing the molotov cocktail? Do you drive to the tree place it and move on? throw it from distance? how do you do it?
Strx2 for short, x4 medium x6 long and so on.
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Sounds like a fairly reasonable and "sane" person. Your best bets would be partnering with Minnie or Athos. Considering they most align with what you are going for, but that's up to them. Kynos could work as well since he's also has a very processional mindset and would probably enjoy the company, again it's up to him. Sovereign might be the worst to be paired with, although it might not be as bad as I think and he wouldn't mind being teamed up with someone competent.
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Sounds like a fairly reasonable and "sane" person. Your best bets would be partnering with Minnie or Athos. Considering they most align with what you are going for, but that's up to them. Kynos could work as well since he's also has a very processional mindset and would probably enjoy the company, again it's up to him. Sovereign might be the worst to be paired with, although it might not be as bad as I think and he wouldn't mind being teamed up with someone competent.
Given recent events and what I've seen of Sovereign, I'd concur that he'd probably be the worst to pair him with. Didn't want to say anything at first to avoid insulting you, but since you said it first. *shifty eyes*
Going ahead and posting the share link to the PDF:
Edge (https://drive.google.com/file/d/0B8XkQp9M7IKbdUJvekNqcDFULVk/view?usp=sharing)
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Finally! Someone who appreciates the magnificence that is Sovereign - The Great and Powerful Black Mage from the South.
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@gilga
Kynos is moving at 160m per turn, so he is pretty much spending his Ini:
24 Full defense
14 Throw at 8m out
4 control Vehicle
Let's say for simplicity that he starts at 80 from the tree and will end 80m away from the tree, so the yaks will most likely get one shot before Kynos is out of reach for their hand guns.
I have no ideas what's up with the drones and which position they have
Defense (http://orokos.com/roll/355682): 25d6t5 10
Defense 2 (http://orokos.com/roll/355683): 24d6t5 6
Defense 3 (http://orokos.com/roll/355684): 23d6t5 8
Defense 4 (http://orokos.com/roll/355685): 22d6t5 9
Defense 5 (http://orokos.com/roll/355686): 21d6t5 7
Defense 6 (http://orokos.com/roll/355688): 20d6t5 7
Defense 7 (http://orokos.com/roll/355689): 19d6t5 4
Defense 8 (http://orokos.com/roll/355691): 18d6t5 4
Defense 9 (http://orokos.com/roll/355692): 17d6t5 9
Defense 10 (http://orokos.com/roll/355693): 16d6t5 7
Defense 11 (http://orokos.com/roll/355694): 15d6t5 5
Defense 12 (http://orokos.com/roll/355695): 14d6t5 7
Defense 13 (http://orokos.com/roll/355696): 13d6t5 6
That should hopefully cover this round...
Just in case here are some armor rolls
Soak (http://orokos.com/roll/355697): 31d6t5 11 [31d6t5=5, 1, 3, 1, 2, 5, 5, 1, 2, 6, 1, 2, 6, 5, 6, 3, 4, 1, 2, 6, 4, 4, 3, 5, 6, 1, 1, 2, 6, 2, 4]
Soak (http://orokos.com/roll/355698): 31d6t5 10 [31d6t5=6, 4, 3, 6, 5, 3, 6, 2, 4, 6, 6, 2, 6, 4, 3, 2, 3, 1, 1, 1, 5, 3, 2, 3, 3, 3, 2, 5, 6, 2, 4]
Soak (http://orokos.com/roll/355699): 31d6t5 7 [31d6t5=1, 2, 3, 5, 5, 2, 2, 4, 4, 4, 3, 1, 4, 6, 2, 6, 2, 4, 3, 1, 4, 3, 3, 2, 5, 6, 4, 5, 2, 4, 3]
@All4BigGuns
Should Kynos survive, he'll give your guy a call. ;)
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Wow 192 KPH off road - shadowrun is insane, Thanks for the clearification it helps indeed.
So basically unless they can take out your bike you should be away from the Yaks and trying to shake/destroy the rotor drones.
I love how you play neo and dodge bullets ;)
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Kinda curious how the defense and soak pools are that high...
This new guy only has 14 defense dice (28 when parrying with his combat knife--which is a very specific instance that I'm not sure will be that useful against guns).
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He's on drugs!!!! Kamikaze to be specific.
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Jack - there is a long way till you actually get to the tree - I am preparing the combat.
The Drones will arrive by then, and the Yaks that go to examine the body will be alarmed by the biker with molotov bottle especially after you attacked them. I wanted to wait to see what Minnie does because it determines how many of them are going to be there. Anyhow, you'll probably have to work a little bit before you get there, so your last post is a bit early.
Yak Goons!
Initiative (http://orokos.com/roll/355660): 8#8+1d6 11 13 13 9 11 14 14 11
For simplicity I am going to put them all at initiative 11, except the one with 9.
Drones - dogbrain.
Initiative (http://orokos.com/roll/355661): 3#9+4d6 24 27 16
Drone - Rigger piloted
Initiative (http://orokos.com/roll/355663): 10+5d6 28
Venom
Initiative (http://orokos.com/roll/355679): 14+2d6 22
So the initiative order is:
1. Rigger - 28
2. Drone 1 - 27
3. Kynos 24 - drive and throw grenade
4. Drone 2 - 24
5. Venom 22
6. Drone 3 - 16
7. Yak goons * 7 - 11
Resolving:
First round:
1. Rigger drone - lunch grenade high explosive at Kynos (he is still 80 meters from the tree)
Lunch Grenade (http://orokos.com/roll/355706): 16d6t5 4
Kynos takes 5 stun damage. - (the DV did not pass the armor value)
(Need to resolve what happens to the bike itself)
The bike has 5 body and 5 armor - grenade is -2 DV is
Bike (http://orokos.com/roll/355711): 8d6t5 3
so the bike takes 11 DV - it has 4 more left and the handling/speed/acceleration will drop to nothing.
(Thought about FA but don't make sense as the area is too crowded for AI to do so.
2. Dogbrain - Lunch Flash Bang
Kynos takes no damage (Soaks all 10S -you tank)
3. Venom shoot with his cyber shotgun - and misses (he cannot hit you rolled 10 defense dice).
4. Drone 3 - shoots flash bang FlashBang (http://orokos.com/roll/355708): 9d6t5 3
hit - Kynos takes 3 stun (soaked 7)
5. Goons - they cannot shoot because Kynos is out of range - so they take aim and draw weapons.
Lunch Flash Bang (http://orokos.com/roll/355707): 9d6t5 3
Second combat round:
In this combat round Kynos is very close to the tree:
The drones cannot use grenades because they will hit the Yaks so they take aim instead and prepare for a blast after Kynos makes his daring escape.
The Yaks now perform take aim + fire:
Target Kynoss' bike (http://orokos.com/roll/355712): 8#10d6t5 4 4 2 4 4 4 5 3
Defense: 25d6t5 10 Venom misses
Defense 2: 24d6t5 6 vs 4 - miss
Defense 3: 23d6t5 8 vs 4 - miss
Defense 4: 22d6t5 9 vs 2 - miss
Defense 5: 21d6t5 7 vs 4 - miss
Defense 6: 20d6t5 7- vs 4 miss
Defense 7: 19d6t5 4 vs 4 miss
Defense 8: 18d6t5 4 vs 5 hit! - 8P -1AP damage the bike defend with 10-1: Damage resistance bike (http://orokos.com/roll/355715): 9d6t5 3 bike takes 5 damage and is completely destroyed.
Defense 9: 17d6t5 9 vs 3 miss
Defense 10: 16d6t5 7
Defense 11: 15d6t5 5
Defense 12: 14d6t5 7
Defense 13: 13d6t5 6
So what I have so far is Kynos with 8 stun damage, destroyed bike tossed molotov bottle on the tree and the good thing is that he does not need the drive action to control the bike, the bad thing is that he is at the tree without transportation.
I will let Jack decide on an action and for Minnie to update her actions as well.
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Just a second, the first HE grenade will have to miss as I'll use an interrupt action - Run for your life at -5 ini to make it miss (spending 16 m of my total alotment)
That means I'll have no action to control the bike at the end of the round, but at least I'll be far away by than (and the bike will still have breaks ;D )
@All4BigGuns
A valid question:
Kynos has base 15 defense, due to running speed of his bike he gets +2 and +8 from full defense based on agility due to agile defender (his agility is normally 7 but with Kamikaze it got to 8)
And I just realized, that my body and will is also one higher right now, so let me just roll one more dice against the damage:
Reroll soak (http://orokos.com/roll/355717): 1d6t5 0
no change
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Okay, so 3 stun and 5 damage to the bike, 6 actually because he hit with +1 net hit. (I didn't fix because I thought the bike was destroyed).
Jack I still need another damage soak - I rolled for you to end it: (there are 3 dog brains and 1 rigger drone).
Damage resistance (http://orokos.com/roll/355726): 30d6t5 14 so the 4th - hit you soaked it all as well. -2 (but you get the extra body from kamikaza.)
Second combat round ends with 3 stun to Kynos and 6 damage to the bike.
The third combat round Kynos will crush into something - because he really need to control the bike off road.
So let's think about the third initiative phase.
Kynos is far away for the gangers at 54 meters - they could probably use their move action to narrow this range 4*2 walking - 44 puts them at long range. -6 mitigated to -3 with take aim.
The drones will be the most serious threat: (but statistically who knows maybe some of them hit.)
so let's do it:
1. Rigger 16 die + take aim -
HE grenade (http://orokos.com/roll/355724): 17d6t5 3 hit
2. Drone2:
Grenade (http://orokos.com/roll/355725): 2#10d6t5 6 1
hit + miss
3. Drone 3 did not 'take aim' but delayed action -
Grenade (http://orokos.com/roll/355727): 9d6t5 3
So Jack - in the third round:
1. soak 16P -2 AP also for the bike. (rigger)
2. soak 10S -4AP - the bike ignores because it is stun damage. (Drone 2)
3. Soak 10S -4AP - same. (drone 3)
and we need some more defense rolls.
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I think I'm gonna look and see about shuffling things around for Agile Defender myself. A 7 Agility versus a 3 Willpower kind of makes it a no-brainer to try.
Edit- Crap... Scratch that. Already maxed on qualities both positive and negative. Guess that's where the first 6 karma are going.
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I assume the drones are firing grenades in airburst mode
Something paradox happened: Due to loosing my action phase to maneuvering Kynos reaches his maximum distance already after his second action.
So he will be 80 m away from the tree when he crashes.
Soak (http://orokos.com/roll/355797): 30d6t5 13
3S
Soak (http://orokos.com/roll/355798): 28d6t5 6
4S
Soak (http://orokos.com/roll/355799): 28d6t5 14
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I'm at 10S with 4 pain resistance
Before they shoot me I'll have to roll vs. the crash: 10 AP 6
Soak (http://orokos.com/roll/355801): 26d6t5 9
that brings me to 11 and unconsciousness
My autoinjector should kick in and administer Stim 6 (which might kill me when the drugs stop working)
But until next round I'm a stationary target (as soon as my body stops sliding over the ground)
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Okay so, I'll assume that the Yaks are sprinitng toward you and post an IC. I think we'll need to reenter combat time but lets see what happens.
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Still waiting.
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Hi, I have not forgotten you I am still waiting to conclude this particular day.
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Ok guys and gals,
I'll be away for a week, probably without reliable internet connection, so don't worry about my lack of response.
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Thanks for letting us know, have fun where you are headed!
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So you know, he is telling the truth about his brother--he does do that (generally at the worst times). It is a convenient excuse for him :)
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I tried to follow the postings on my smart phone, but I'm unsure how far we progressed in time since last week.
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Not very - I'll post you where you left off.
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Seduction (http://orokos.com/roll/361665): 12d6t5 5
Resist five hits with Charisma + Con, BigGuns. :-)
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You know, I am kind of from the school of thought that PCs shouldn't be using those skills on one another...
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It's not meant to be malicious. It's part and parcel of who she is. This has been made especially clear in a game where there is Strawberry. If characters react to Strawberry's charms, they should be susceptible to Minnie's too.
But that said, I'm not trying to be divisive or obnoxious. If you want to dismiss Minnie's charms by fiat, I'm not going to get my nose bent out of shape. I'm just trying to RP my character is all.
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It's not meant to be malicious. It's part and parcel of who she is. This has been made especially clear in a game where there is Strawberry. If characters react to Strawberry's charms, they should be susceptible to Minnie's too.
But that said, I'm not trying to be divisive or obnoxious. If you want to dismiss Minnie's charms by fiat, I'm not going to get my nose bent out of shape. I'm just trying to RP my character is all.
I made sure to include a response to it in my last post. Loyalty to his fiancee is just such a big part of the character that I'd rather not have an unnecessary roll for it that doesn't serve the greater storyline be there.
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I'll leave it up to Gil, then. If he's willing to let you dismiss Strawberry's charms by fiat, then I'm fine with you doing so with Minnie as well. I just want it to be consistent.
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I'll be honest here. The thought of having to take a skill that doesn't make sense for the character to defend against another PC on something like this really upsets me.
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I think it is an innocent thing. You can still remain steadfast to your girl and recognize the physical charms of another one. She is not trying to seduce you into bed.
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Mercy is spot on
And as far as taking a skill to defend, my dice pool pales in comparison to Strawberry's. If you don't want to be vamped, you should be worried about defending against the ginger elf. Or you need Gil to agree to plot armor. Again, I'm fine with you having seduction plot armor, but I want it to be applied consistently.
And I'll point out I have rolled seduction against all the other player characters I've met in the game. I've been 100% consistent, and consistency and truth to character is all I am asking. In this case, we have a conflict between how we see being true to our characters and I will be perfectly fine with whatever Gil decides as long as it is applied consistently going forward.
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Also, the post I made well fits a failure (no point in even attempting a roll anyway since there's no possible way to succeed without mad bonuses).
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Fair enough, Just give some thought to how you'll handle Strawberry given what Minnie is doing to you. Minnie won't ask you to do anything romantic, rest assured. But consider acting a bit smitten in your interactions with her.
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If the fireball was casted as blind fire then knock of the last 6 numbers. Reducing the DV to 14. Still no scatter.
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I am a bit conflicted of allowing F14 fireball in a small and confined space. The fireball is way too big for the space and you will also burn from it. you are basically either near the door or behind the pump and the distance to the door is say 3-4 meters. Casting this kind of Fireball is likely to kill Maxwell not from drain but from burning. (and also the pixie).
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It's being cast down the sewer way that led to the pump room. Basically as soon as the door opens he's throwing a fireball into and down far enough away that he and the pixie are safely out of the blast wave. No way i'd be dumb enough to cast it in the room.
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Think about it like this:
___________________
______3__ 1 ___2
| |
| PP |
--------
1. Nasty Orc muscle
3, 2 humans smugglers.
The nasty orc just broke the door mechanism and is now opening it, it opens to the inside, to cast Fireball you need line of sight and as long as you are in the room you do not have line of sight to the entire pipe. So you'll have to use something more surgical if you are to initiate combat. Unless you want to run past them into the pipe and hope you get far enough to cast.
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This did not sync up to what I imagined at all. What I had in my head was similar except the hallway led straight to the pump room and didn't veer off to the side. My whole plan is in ruins now. I effectively committed suicide the dumbest way possible. Well I'm going to rewrite that post so Sovereign doesn't kill himself by fireballing a wall he's standing next to. ;) I'll have something different in an hour or so.
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Well - just so we're in agreement on the layout - before we start with massive area of effect.
off course no problem in editing this is why I mentioned it.
so just to be clear - your spirit materializes before they break in the door yes?
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That is correct.
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Much better tactically.
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@Jack - I would not allow to target specifically the engine to disable the van. It is an internal part and to be able to one shot stop any vehicle seems overpowered to me. You could disable the car if you are to go under it with some mechanical skills or a grenade (and then you'd better get out as well).
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Hey, you shot my bike to hell as well. >:(
And the rules explicitly state this as a fact. And in reality it's pretty much the same: Shoot the engine block to disable the car completely.
Just as a reminder I am using APDS which is pretty much meant to do shit like that.
And finally: I'm fighting alone against a fucking army - do I really, need another handycap
Edit:
Here the relevant text from R&G: p.115
"VEHICLE
You can target different parts of a vehicle in the same way you’d target parts of the body. Pick a vulnerability, then see if you can take it out with a single shot. See the Vehicle Called Shot Table for modifiers, DV limits, and effects of Called Shots on vehicles. Note that the effects only kick in if there was damage done to the vehicle after it makes its Damage Resistance Test."
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I've read that I just find it absurd that you can one shot any vehicle in the game an assault rifle. I have no problem with any of the other called shots but a shot that imminently knocks out a vehicle any vehicle seems way overpowered to me. Damage resistance (http://orokos.com/roll/364379): 22d6t5 5.
Let's get on with it for now and please forget that it exists for the future as this called shot makes an assault rifle able to one shot every possible vehicle in this game.
Okay the combat will go like this:
First round: There are three Mafia goons (one of them is the one that told you about the drop to begin with) in the car and two Shadowrunners outside of the warehouse.
In other rounds more combatants will join the combat so you better be on the go.
Reciever:
1. Adept - Initiative (http://orokos.com/roll/364384): 13+4d6 31
2. Muscle - Initiative (http://orokos.com/roll/364385): 10+3d6 21
Giver
1. Initiative (http://orokos.com/roll/364386): 3#8+1d6 12 11 14
Order is:
1. Adept 31
2. Kynos 21
3. Muscle 21
4. Goon_A - 14
5. Goon_B - 12
6. Goon_C - 11
Since the adept and Samurai missed you on perception check and you did not target any one of them but a vehicle without a driver. I'll allow you to shot he vehicle as a free action that opens combat, a full automatic burst will definitely expose you. So no stealth for now on.
So first the physical adept acts what he does is throw a grenade inside of the van and takes cover behind the van.
throw (http://orokos.com/roll/364390): 17d6t5 4 This will
Damage reistance (http://orokos.com/roll/364395): 2#14d6t5 4 6
so Goon A and Goon B take 6 and 4 damage. (stun) Perhaps more as the explosion is in close quartets but I do not want to over think it.
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I've read that I just find it absurd that you can one shot any vehicle in the game an assault rifle. I have no problem with any of the other called shots but a shot that imminently knocks out a vehicle any vehicle seems way overpowered to me.
I have to go with Jack here. What's the point in having rules if they're not going to be followed? That is the problem with the whole "rule zero" thing, IMO--it basically renders any and all rules pointless.
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Well ...
There are rules in SR that I do not want either because I feel that they were never seriously play tested or even considered seriously.
Generally one shot bang I win are things that I do not like. So no mind control is very difficult to cause someone to suicide and turn to goo and other spells that 'kill' instantly I do not want at this table. The same goes with a called shot that disables any sort of vehicle instantly as it is poor design and bad writing. You deserve mechanical beasts that challenge you. Being able to one shot any sort of vehicle regardless of HP is similar to the 'you die' spells - and I do not think that these things mesh well with the rest of the rules as they can potentially make many things unwise to do.
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As long as were on this subject of rules - Can we ignore the multiple instances of damage from grenades and similar explosions while in close quarters rule? I was never a big fan of chunky salsa. I mean, 10+ damage is already a lot. Why am I getting hit with it 5 times in a row?
On a side and completely unrelated note - Spirits add half of their force as exploding dice when being oversummoned. Here's a little obscure rule from me to you.
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I just did for blowing up a grenade inside a van.
When over summoned spirits will use their edge to reroll failures likely killing the mage.
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I'm confused.
I said I shot the guards at the door not the newcomers. Did both of them survive?
Throwing a grenade inside the just arrived car seems to be contra productive if you want to collect the money/DemoX (And just to be clear: I assumed that the buyers just arrived and that DemoX is inside a crate somewhere inside the warehouse - which was another reason I didn't want to start a firefight inside)
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so let's roll it back and I'll let you think.
There is a group of shadowrunners that is about to accept DemoX and deliver payment. This is the info you got.
DemoX should be in the van.
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Hello!!!
I asked why both men at the door are still alive and kicking after I SHOT them.
The engine disabling is the action after that.
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Hold on - you can't do both, if you shoot at them I roll surprise and the stuff and they are unlikely to be surprised.
You operate at initiative 21 for your first action (you could have shoot the car before or not). what is this action?
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Okay I understand wherre the problem is -
You moved outside, ambush + shoot in a single post I told you during the time you change your position the van arrived.
So you do not yet set your ambush, you are sneaking outside of the warehouse as we speak. This only how far I moved you from inside/outside. You did not yet get into position and aim and so forth I will try to be more clear about these things.
1. DemoX should be in a van where a few Yaks are going to sell him to some Shadowrunners. (that may actually whack them instead of paying up).
2. The van arrived as you changed positions from inside to outside - before you could set up an ambush.
3. The runners should be a lot for Kynos to handle they are not Yak goons and have spread sheets. (I took the stats of my old table top team). So I am not sure that Kynos can whack them all on his own - I certainly did not plan for him to need to do so.
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Ok. Fuck me over with your sense of timing if you must.
But you know, there is only a certain limit up to where problems are solvable.
If I kill the car, the goons kill DemoX, if I try to kill the guards you give them a surprise test (whatever for I ask, since you already compared their perception to my stealth) to foil my attempt. Than you probably send the car away.
I stand by my decision to shoot the guards. My primary objective is to rescue DemoX. It's better if he is carried away - again.
And now I have to rant a bit, please don't take this personal, but:
[spoiler=WHAT THE FUCK DID I DO WRONG?]I really, really tried my best to go into this game as a team player. I might have created a homicidal maniac, but mainly because on the outset it was advertised as a zombie killing game. All my interactions with other PCs where highly restrained to enable an enjoyable common experience.
But the last time we had something approximating a team play was after getting the mage back from the interrogation room. Since then all your efforts seem to be focused on keeping all characters in single adventures.
And mine seems to be a little piece of hell, where nothing my character tries is allowed to succeed. First you take away a central contact that would allow me to modify my equipment to react to the changing situations.
You have a fire spirit possess the ability to possess the earth itself! You also make them be ideal espionage tools, giving your NPC perfect information on what my character will do, even before he knows it. And as if that's not enough, this magic NPC has also her own Rigger retainer, ready to chuck HE grenades in a highly populated environment where by her own rules know one is supposed to die. Not to mention an army of clones. Even her wooden shrine is impervious to a molotov cocktail. But whatever, after all you also have nanobot AIs who can read peoples minds and enslave them. You have NPCs that can banish PC's souls to other realms.
But for some reason, disabling a car engine with very expensive ammunition is overpowered. Oh and pepper punch of course. Yet there seems to be no problems to allow mages to overcast Fireballs and use all the other mentioned exploits.
And now this last complication: This timing stinks. Just as I am about to go about solving my situation, you decide to send in the next complication and deny me to instigate my plan even though I declared it before you.
I won't even mention the fact that the warehouse seems to be populated by prime runners who can afford to station a combat adept as guard outside (Magic is rare in Seattle my ass!)
This really is no longer fun for me. It's tedious. I can't use tactics, I can't achieve any of my objectives. The only thing I can is fail.
So please tell me: WHAT DID I DO WRONG?
Did I displease you? Which course of actions would I have needed to have a chance at success?
Should I have killed every NPC at first sight to avoid the problems I have now? Because honestly, that is the message you are sending here:
I could have killed Venom, but your actions implied that you needed him for your story, so I let him live
I could have taken Winter hostage and killed afterwards to prevent being captured, but I didn't want to roadblock your story, so I didn't
I could have started a massacre at Strawberry's place and ignore Sovereign's capture, but instead I tried to rescue him
I could have done the smart thing and laid low until my wounds are healed, but I tried to be active and push the story forward
I could have just shot the guards as soon as I saw them, but I wanted to try and be professional by scouting the perimeter
It really seems as if killing your NPCs before they can say something is the only way to prevent you from making the situation worse.
[/spoiler]
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1. About grenades I am not sure how much you read the thread but you should know that the Strawberry lady of passion is sort of a show that she puts in order to conceal the Yaks power center, an underground bunker that allows them to monitor everything in the city. So you are going into a place that should be very protected.
They did not put that in some fortified building they hid it in plain sight. So security is pretty serious and the Strawberry no weapons show goes up so far. When it does not work they use what they have. You humiliated them in their turf and there is nothing Strawberry could do about it but these grenades barely scratched you so I think it was appropriate danger level.
If any - the one person that did not try to kill you was Strawberry you triggered a spirit with service to protect this area and you damaged the most powerful mage in the game currently without any retaliation from her. Because unlike the Yak's she is really pacifist - emotionally unstable but pacifist non the less.
The spirit that 'possessed the ground' was mainly for fluff if any it gave it mechanical disadvantages - again you took it out of the game with a single gunshot. I am not sure why you felt so bitter about it. It was a not very powerful spirit even that I am not even certain would have pierced your armor.
I am sorry that you come so frustrated about a combat where Kynos did brilliantly and what took him out was bad drug aftershock. Despite the grenades the spirits and massive light fire. I thought it was his moment to be a super bad-ass. Had he known more he'd try to raid the underground bunker to get Maxwell.
I agree that banishing to other dimention is going over the top - but I wanted to prepare for Maxwell's initiation and it seems like a nice opportunity to keep him occupied instead of waiting for a long time. I'd anticipate that it will motivate him to seek help from his mentor to break the bound. (or to make a deal with a vampire?)
We can disscuss a lot of things and I hope that you feel less frustrated and enjoy more because eventually I do try to set the threat level to challenging but not killing.
3. Surprie test is not perception test, combat sense always guarantee surprise test, and well you'd also be happy to have one should the circumstances be different. I am sorry that it feels impossible to you.
What I planned is that you'd understand that tackling the people in the warehouse is not feasible - they are runners and skilled and you are alone - but they are going to kill the gangers (inside the warehouse so there are no witnesses and with a jammer so no crying for help) the gangers must also be on edge so my original solution was you'll understand that 5 runners is too much for this time and simply get to your car and fire a shot at someone, the gangers will think they were crossed and runaway the people in the warehouse will have a hard time following them (they are in an ambush in the warehouse and have no coms and it will leave you enough time to handle 3 gangers and take DemoX. (perhaps the adept or Sammie will manage to jump on the van - but even then they'll be cut off from the rest.)
or you can try to kill them all but it should be difficult with chances of that going either way and you are alone (perhaps if you brought Athos?) So I was thinking that Kynos would not go for THAT wounded and alone.
With anything said - and seriously I just want you to have fun. I feel that Kynos is currently the strongest PC and is also one of the scariest things in this world. If any I feel that I need to work hard to challenge kynos because bringing 10 goons will not threat him. It has to be professionals...
P.S about the comment about over casting vs shot to the engine I'd say that Kynos is doing like 16DV -6 without drain so combaty I think we're cool. The engine shot just makes all cars unreliable - if you really want it sure no problem just remember that this also apply to the cars you yourself drive. I feel that it is bad game design to present a shot that disable the car next to a shot that 'drops the speed by 1' or make a window stuck. it obviously was not play tested/balanced and regardless of magic to me it feels like bad game design. I mean I'd want at least the big cars to be difficult to stop by force, but I don't feel that strongly about this as nobody is actually rigging in this table.
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Thanks for telling me your perspective.
But you see, being a bad ass character means nothing at all if no action ever leads to a success. I mean really. So far I was always forced to disengage instead of achieving anything.
Your first action would be bombing the car with the hostage inside. You can't tell me that is what success should look like.
Also, there is a flaw in your expectation that Kynos would not attack, because the opposition is to strong: He has Super Human Psychosis and Dead Emotion: Fear.
I gave my best to play those drawbacks consistently. Although at creation I didn't think I'd have to go on solo runs constantly. The action economy just doesn't play out that way if I have to fight same level opposition with superior numbers and superior awareness of the battlefield as well. At the same time I really can't not try to attack them.
And I can't even use drugs anymore. My stash is depleted because - again - I can no longer resupply.
But one after the other:
Kynos does not know about the bunker. That is how I played it. I did hope you'd throw me a hint in any way. That's why I didn't do any straight forward violence but instead only committed to a stupid stunt that didn't achieve anything.
And HE grenades in public are still a very bad idea especially if they come from drones that can be hacked. Think about it and ask yourself if you'd have used those if Minnie had been there instead of Kynos. If you changed your reality for me than you did in fact try to sabotage me. The HE grenade didn't directly damage me (because than I'd have been out of action immediately), instead it forced me to either give up on my objective, or accept damage at the end of the round. Fighting against an 11 man firing squad was no picnic either. The shot that hit did in fact damage me severely. It was pure luck that it was only one.
It's the same situation with the tasers. You totally went overboard there to ensure the defeat of Maxwell.
What you have to understand is, that you as GM have unlimited resources while the players have very limited ones. It might seem to you that you need to up the challenge every time Kynos survives - may it be luck with the dice or just aborting the mission in time - but from my perspective it's fighting harder battles with ever diminishing resources - a war of attrition or a death spiral if you so will.
There is no pay-off only frustration. If I'd wanted that, I'd played Dark Heresy.
@Spirit sand trap:
The power of the spirit is immaterial (and it certainly wasn't week at rating 5). Engulf and energy aura are certain death. Especially because you made it a trap with no possible way to evade it (the successful perception test only allowed a defense, no circumventing the patch of ground). More importantly, if that ploy succeeded I would have been stopped and captured - game over.
@Surprise test:
The adept may have combat sense, but the text says:
Combat Sense
[...] Adepts with this power
are always allowed a Perception Test before a possible surprise situation, gaining the benefit of being alerted if the test is successful.
That is a perception test as in one perception test.
There really is no point in me trying to split my dice pool to take them out simultaneously if you decide they do gain their defense regardless no matter if they spotted the sniper or not (Being aware where an attack comes from is the key element in having defense against it not if they are alerted). The surprise rules are RAI for threats you can perceive in some way.
And you certainly did not bother with mutual surprise tests during your ambushes - you made it a perception: "yes or no game".
It is rules legal, that I don't dispute, but you selectively enforce those rules because you feel that it would be too easy for me otherwise. This is frustrating. Especially if you than go on and complain about me being able to disable a car, but you saw no problem in the metagame of shooting my bike because you realized that hitting Kynos was harder. You have an endless supply of cars, I have lost a great deal of resources that I can't replenish, because every opportunity to earn more money turns out to be a trap not designed to be won. (By your own admission, the 30k are in the possession of a gang of prime runners that weren't meant to be defeated - if the money exists at all.)
You also don't want me to be able to stop the car with DemoX. And if it's stopped your first action is to kill the hostage - no matter how senseless that is. (And no, id doesn't matter what grenade he threw inside: Even just pepperpunch will kill a helpless/unprotected victim within 3 rounds in an unventilated room. Not to mention junky salza of a flash bang within those confines)
But what might be the biggest problem is, that you gave no indication whatsoever that the guards were hardened shadow runners instead of the usual goons.
It's your job to convey such information,
Because in this form it feels as if they spontaneously transformed from your standard rating 3 opponents into a prime runner just because Kynos came near them.
And about overcasting: it's the principle of the thing. I commend Mulcarn for his great roleplaying and utter disregard of sanity in the choice of his weapons. With just a little restraint and preparation he could have done this without knocking himself out in the process.
As it stands, this will probably be Kynos' last fight. After that he neither has the ammo, nor the health, nor the money to try anything like this again.
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1. I do not actually understand WHY Kynos did these things why a refusal to see Maxwell means violence and grenades and stuff but okay. (other than PR in a direct assault against hordes of Yaks).
2. This scene is because Athos alerted the Yaks. So as they went to investigate for the drone they located the rigger.
3. The adept used a flash bang grenade to incapacitate the people in the car.
4. is a bulldog van poor loot? because I'd imagine it yielding a nice income.
but seriously - we're talking 'on' this scene rather than playing it you need some trust that there is a reasonable solution to come up ahead. I feel that trying to take out two NPC's with a single round without giving them a chance to even dodge is you trying to trivialize the fight maybe because you feel like this is the only way to win but this placed me in a very bad place trying to challenge you.
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1. Kynos came to fetch Sovereign, who was - as far as Kynos was concerned - captured just like DemoX (sudden signal loss). He tried to negotiate (not his strong suit). When that didn't work, he tried to take out (nonlethal) the goons of Strawberry to improve his negotiation position. When she tried again to possess his body with her spirit, she triggered his previous vow to make her domain into a wasteland. Therefore he tried to attack her shrine. At any point he would have accepted Sovereign in exchange for a stop in hostilities. As it stands now his next move will be rigging up a car full of explosives and driving that into the heart of her territory, threatening to blow it up if his demands are not met.
2. This scene is, because I play my character to care about his team members. If not, well than my participation is probably not essential since the story will play out regardless.
3. Chunky Salsa: 10m effect, at max 2m room inside. p.183
"When a grenade detonates in a confined space, such as a hallway or room, the gamemaster must first determine whether any barriers (usually walls) stood firm against the explosion. Consult the Destroying Barriers rules (p. 197). If the walls or doors hold up, the blast is channeled. Otherwise, determine blast effects normally. If the walls hold, the shock wave reflects off of them, continuing back in the direction from which it came. If this rebounding shock wave maintains enough Damage Value to reach a character, that character is subject to the appropriate blast effect. If the character is struck a second time by the shock wave (once as it headed out and again as it rebounded), the Damage Value of the blast is equal to the combined Damage Value of the two waves. Theoretically, a detonating explosive’s blast could rebound repeatedly off each of the six surfaces in a small, well-built room, raising the effective Damage Value of the blast to a value far higher than the original damage of the grenade. This is known as the “chunky salsa effect.” "
It will rebound four times before it stops, so 40S AP4.
4. Yes. Very much so.
First of all: I don't recall getting one. Secondly, I have no way to claim ownership or even start the thing. Thirdly, I have no way of turning the thing into cash, since I am still without my fence. Fourthly, even if I could sell the thing I'd get 15% retail I'd only get 5250NY. That won't even cover the losses I had in regard to my bike and the ammo I used up.
To sum it up: Kynos is no car thieve. If he was he wouldn't be here in the first place. He'd already be rich and retired.
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You did not get the bulldog one of the solutions that I considered to how to get DemoX out was was instead of making the bulldog escape and try to catch it - to seat in the diver seat and take it while fighting the people that manage to cling to it. In this scenario you are likely to get a nice bulldog van either to replace your bike or if you prefer a bike to sell for some profit using the nukes that will definitely be contacts if you bring them DemoX.
After giving you two possible solutions that I had in mind that can end with both DemoX and a van. Without being overwhelmed with runners I hope that I got your trust that I place you in situations that can be solved. I mean there may be other ways that I did not think off, but I always try to think of solutions before I deploy the scene.
Also about the loss you had, I honestly thought you'd stick with DemoX and possibly Maxwell until Venom leaves the island and end him as he reaches shore naked and relatively unprotected. (or capture him and deliver to Strawberry). This is when I thought your next opportunity to claim big money was.
Even if you missed it, I brought Venom back to Strawberry and she hired you to deliver him - I did not understand why Maxwell that was hired to take Venom to the airport did not simply asked to do his job now that Venom is there, but he did not and it backfired for him but the situation was still salvageable even after Maxwell did THAT.
If Kynos was more polite and less of a terrorist negotiator - he'd still get to escort Venom to the airport. (and either kill him there or kill him outside of Seattle) I did not cause these loses - Kynos and Maxwell caused them. I just tried to be flexible open minded and see how it goes. But you play the characters you play how you like them with their flaws and if Kynos is the terrorist hostage kind of person this is what he is and the losses this approach bring him are part of his personality flaws. I enjoy building things and I also enjoy when you destroy stuff.
As it stands now his next move will be rigging up a car full of explosives and driving that into the heart of her territory, threatening to blow it up if his demands are not met.
I am honestly 100% fun with that but this is again the kind of thinking that leads Kynos to financial loss. He tried to assault his Johnson for crying out loud. That said if you want Kynos to do it in the following scene you can secure both a van and a demolition expert making a terror van should be easy from there.
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I know that a lot of people on these boards harp on the "consequences of actions" thing, but you're honestly taking it way to far with Kynos.
I'll admit that I'm getting quite irate as well. I decided to try giving another chance after the debacle of the other game being basically a no-pay bait and switch(*), but I'm getting close to blowing off just from the way you're 'explaining' with Jack.
(*) Bait and switch because you made it sound as though there would be equipment for creating Alpha-grade implants as well as implanting them to lure Crossbow and myself into accepting your suicide run and then pull out later that there was no such thing present. The no-pay with no real information was bad enough, but only being able to grab up bandages and small stuff like that combined to make that a total screw over. At least it seemed that way.
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Well you did not do that run and I honestly (from the name of the thread) thought you'll refuse it because it was a suicide run without a pay that involves a lot of killing but let's not open this up for discussion. NPCs all have their own agendas and part of being in the shadows is to sometimes take the run sometime skip it and apparently sometimes assault your Johnson in-front of a mob of armed Yak soldiers. I am doing my best to not have you follow some script but build the world and the places in it according to your characters.
A lot of the story have evolved around Kynos - his desire to kill Venom shaped a lot of it. The mess and frustration is because of the super human psychosis and lack of fear - the way they are manifested in Kynos. The same consequences are for Maxwell but he created a pyromaniac mage that just want to watch the world burn and cares very little about other stuff. ;)
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And yet in the case I brought up it was either do that run or lose a very important aspect of the character that I had at the time and that Crossbow had (losing the clinics because of not having the supplies to run them). That feels very much scripted.
As to Kynos's situation, the problem is that, like he said, it seems as though opposition morphs into huge "prime" individuals just because he's involved. I'm getting involved here because with how I built Edge, I'm afraid that I'll end up facing that same thing, and I know that I won't be able to hold up against that no matter how accurate my knife is.
Also, I'm trying to point out where perceived flaws are so that you can fix them.
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Well the story I planned was that the day after the knights contact you and ask for details about this as they are investigating the raid on their facility and where not very far behind Deep Blue. They pressured your fixers and made a mess their annoying way of doing business.
You tell them about the raid and about your lack of supplies and strike some deal, you help them with something and they'll pay you with supplies. You only have to testify when they caught Deep Blue of what she tried to hire you to do.
It did not go out as planned... this is why I named that story 'geek the mage' I thought you'll go after a rouge toxic mage.
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Gilga, I am afraid that I feel a need to chime in on this subject as well. You and I have had long discussions about some aspects of the game that have frustrated me, some a great deal. You and I have worked some of that out and part of it is just me needing to man up. But my five biggest complaints so far are listed below. Please believe that I am saying these to try to get us all in a game that is fun. Also, I may be speaking for myself, so please do not attribute my comments to any of the other players unless they chime in to support them.
1. I think the overall plot is incredibly far beyond what we as shadow runners should be involved in or have any possible means to affect. We are runners, not power brokers and certainly not the sort of people normally associated with changing the world. In my opinion, your main plot line is very over-reaching for us as characters and you seem intent on dragging us headlong into things that affect millions of people with the idea being that we need to be the ones that clean it all up and fix things. I am more used to being part of a team that some Johnson sends out to do something, not actually being forced to be the decision makers for saving the city. That moves us completely out of the realm of what shadowrunning is.
2. The fragging motion is completely non-stop. There is no time to collect thoughts or spend any down time for ANY purpose, whether that might be using karma for training skills or improving attributes. Athos has collected some karma but has had absolutely zero time to spend any and it does not seem that this is going to change. The plot just moves at its own pace and the players have no ability to do anything but move with it. The plot is so huge and over-reaching that we cannot stop for our own downtime or the world ends, or at least Seattle.
3. You seem to have a real love for your NPCs. What I mean is that everybody we meet is either a group of bad-asses or one super being with bad-ass minions. While that might be OK as the final encounter in a plot line, it seems that this is EVERY encounter. Drones firing grenades, prime shadowrunners, and malicious rogue AI that are far superior to any of our individual talents or skills are just some of the examples of what I am talking about. Even the allies and part-time companions are very much better at everything we do and that begs the question of why the frag are we doing it. And it is a justifiable impression that you seem to change the stats and abilities to fit the team member going against them, in the latest case it was the guys that Kynos faced. You are the moderator for a game that is supposed to be fun for everyone. Sure, we do not want to just run over all of the opposition, but neither do we need to feel exceptionally underpowered for every encounter. That really brings out two reactions: the first is the uber deadly drek that Kynos and Sovereign can unleash. Athos has not got the ability to deal that sort of death and mayhem so just feels completely inadequate. The second response is that the players quit the game.
4. There seems to be a complete lack of any resolution to the plot - any of the plot lines. So far it seems to me that EVERY clue traced down just leads to another warren to run into to get the answer. At no point are we allowed to answer the questions asked by our respective Johnsons. And before you claim that we have the answers, let me tell you again that no matter what the GM thinks, if the players have the perception that they do not have the answers then THAT is the reality to them and it just breeds significant frustration into the game. Let us solve something as an end to a plot line before going on to something else. It is great if the solution leads to the next part of the onion, but at this time, I have no idea that I have solved any part of the problem I was given on page 1. I have refused to continue much more research into the assassination plot because of this and am striking out on a very probably unrealistic project that is almost certainly doomed to failure just to try to focus on something I might be able to influence.
5. Teamwork is really missing here, and that is mostly because you have stripped us all away from each other. Certainly Cat could drop the Strawberry angle and Kynos could find some imaginary and completely unrealistic reason to stick with Athos and the same with Edge and Sovereign, but those reasons would be completely unrealistic based on what you have given the individual character to do. Kynos and Sovereign are working on direct opposite goals to what Yulia and Athos want for Venom, and that is no good way to act as a team. Too, we are constantly being pulled in different directions by the plot lines you develop for each character to follow. While this is not terribly bad for realism, it sucks for keeping a team together. That coupled with huge boss-level bad guys at every turn that have to be dealt with by individuals instead a coordinated team makes it tough to play.
Having said all of this, I would like to continue in the game. I would hope that you can see your way to making some fundamental changes to the way you GM. If you cannot, I despair for the future of your grand idea. Please listen to your players. I think that this is your first time as GM and feel that most of these errors are basically rookie mistakes we all go through. It took a long time before I was able to see my own mistakes when GM for D&D campaigns. I had to do a ton of soul searching and swallow my pride at the criticism of my great ideas and concepts. The bottom line is that no matter now proud you are of your creation or your skills as a GM, it is a failure if the players are not happy, because they will eventually leave and you will be left wondering why. I really urge you to approach each of the dissatisfied players and ask what they think is wrong and see if you can modify your game to change their perceptions. Do not act defensive or offer reasons why you have done such and such. Just listen at first. Then sit down with yourself and see if anything makes sense and if you can correct what they perceive as wrong. You will not be able to satisfy everyone, which is one reason there are a lot of different games on the board. Not all players want the same thing. However, it seems that at least three of the players in this game have similar issues with it. I ma sure that every one of us would be glad to offer constructive advise if you ask. Your challenge will be in hearing things said about your creation that you do not agree with. But in the final analysis it matters most that the GM AND the players have a good time playing, not just the GM and not just the players.
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Gilga, I am afraid that I feel a need to chime in on this subject as well. You and I have had long discussions about some aspects of the game that have frustrated me, some a great deal. You and I have worked some of that out and part of it is just me needing to man up. But my five biggest complaints so far are listed below. Please believe that I am saying these to try to get us all in a game that is fun. Also, I may be speaking for myself, so please do not attribute my comments to any of the other players unless they chime in to support them.
1. I think the overall plot is incredibly far beyond what we as shadow runners should be involved in or have any possible means to affect. We are runners, not power brokers and certainly not the sort of people normally associated with changing the world. In my opinion, your main plot line is very over-reaching for us as characters and you seem intent on dragging us headlong into things that affect millions of people with the idea being that we need to be the ones that clean it all up and fix things. I am more used to being part of a team that some Johnson sends out to do something, not actually being forced to be the decision makers for saving the city. That moves us completely out of the realm of what shadowrunning is.
2. The fragging motion is completely non-stop. There is no time to collect thoughts or spend any down time for ANY purpose, whether that might be using karma for training skills or improving attributes. Athos has collected some karma but has had absolutely zero time to spend any and it does not seem that this is going to change. The plot just moves at its own pace and the players have to ability to do anything but move with it. The plot is so huge and over-reaching that we cannot stop for our own downtime or the world ends, or at least Seattle.
3. You seem to have a real love for your NPCs. What I mean is that everybody we meet is either a group of bad-asses or one super being with bad-ass minions. While that might be OK as the final encounter in a plot line, it seems that this is EVERY encounter. Drones firing grenades, prime shadowrunners, and malicious rogue AI that are far superior to any of our individual talents or skills are just some of the examples of what I am talking about. Even the allies and part-time companions are very much better at everything we do and that begs the question of why the frag are we doing it. And it is a justifiable impression that you seem to change the stats and abilities to fit the team member going against them, in the latest case it was the guys that Kynos faced. You are the moderator for a game that is supposed to be fun for everyone. Sure, we do not want to just run over all of the opposition, but neither do we need to feel exceptionally underpowered for every encounter. That really brings out two reactions" the first is the uber deadly drek that Kynos and Sovereign can unleash. Athos has not got the ability to deal that sort of death and mayhem so just feels completely inadequate. The second response is that the players quit the game.
4. There seems to be a complete lack of any resolution to the plot - any of the plot lines. So far it seems to me that EVERY clue traced down just leads to another warren to run into to get the answer. At no point are we allowed to answer the questions asked by our respective Johnsons. And before you claim that we have the answers, let me tell you again that no matter what the GM thinks, if the players have the perception that they do not have the answers then THAT is the reality to them and it just breeds significant frustration into the game. Let us solve something as an end to a plot line before going on to something else. It is great if the solution leads to the next part of the onion, but at this time, I have no idea that I have solved any part of the problem I was given on page 1. I have refused to continue much more research into the assassination plot because of this and am striking out on a very probably unrealistic project that is almost certainly doomed to failure just to try to focus on something I might be able to influence.
5. Teamwork is really missing here, and that is mostly because you have stripped us all away from each other. Certainly Cat could drop the Strawberry angle and Kynos could find some imaginary and completely unrealistic reason to stick with Athos and the same with Edge and Sovereign, but those reasons would be completely unrealistic based on what you have given the individual character to do. Kynos and Sovereign are working on direct opposite goals to what Yulia and Athos want for Venom, and that is no good way to act as a team. Too, we are constantly being pulled in different directions by the plot lines you develop for each character to follow. While this is not terribly bad for realism, it sucks for keeping a team together. That coupled with huge boss-level bad guys at every turn that have to be dealt with by individuals instead a coordinated team makes it tough to play.
Having said all of this, I would like to continue in the game. I would hope that you can see your way to making some fundamental changes to the way you GM. If you cannot, I despair for the future of your grand idea. Please listen to your players. I think that this is your first time as GM and feel that most of these errors are basically rookie mistakes we all go through. It took a long time before I was able to see my own mistakes when GM for D&D campaigns. I had to do a ton of soul searching and swallow my pride at the criticism of my great ideas and concepts. The bottom line is that no matter now proud you are of your creation or your skills as a GM, it is a failure if the players are not happy because they will eventually leave and you will be left wondering why. I really urge you to approach eachof the dissatisfied players and ask what they think is wrong and see if you can modify your game to change their perceptions. You will not be able to satisfy everyone, which is one reason there are a lot of different games on the board. Not all players want the same thing. However, it seems that at least three of the players in this game have similar issues with it. I ma sure that every one of us would be glad to offer constructive advise if you ask. Your challenge will be in hearing things said about your creation that you do not agree with. But in the final analysis it matters most that the GM AND the players have a good time playing, not just the GM and not just the players.
You hit the nail on the head Mercy. Thanks. I'm just not good enough with words to explain just right, but you have the general gist there.
I do have to add one thing though. With regard to what happened with the whole Geek the Mage line, you might have had 'contingency plans' for if we didn't go for it, but the way that one was presented gave the appearance that it was either that or nothing--and appearance is EVERYTHING. (Oh, and the main reason it was never completed was because of the surgery I had to go in for kept me out and Crossbow seemed to vanish while I was recovering--which is part of why I didn't bother trying to resurrect it and instead made the new character(s).)
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Thanks. As I have said several times and have come to know quite painfully when at the other end of these comments is that perception IS reality. No matter the grand scheme or the clever clues and plot hooks, in the final analysis it is the perception of the players that is the reality, not my own. Or, rather, it is a shared perception of the game that should be the reality.
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I think that part of the problem might be that the scale is a bit too big right off the bat. I mean, I was in a game that did some earth shaking things (stuff that I won't get into because we should NEVER have gotten away with most of it), but those things were instigated by the party mainly through a goal of revenge-seeking from the most respected member of the team. That team was also so close to each other by the time we did any of that stuff that they might as well have been blood kin.
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Yes, that was my point #1 above. This sort of gaming is way above us, especially since we are, in effect, five players playing five separate games right now. This sort of action will never let us develop close ties to each other, something I feel would be essential to doing that sort of plot.
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Yes, that was my point #1 above. This sort of gaming is way above us, especially since we are, in effect, five players playing five separate games right now. This sort of action will never let us develop close ties to each other, something I feel would be essential to doing that sort of plot.
Yeah, in order to do anything on a grand scale, the PCs need to come to trust each other implicitly and work together like a well-oiled machine.
I'm thinking that at this point, the current objectives need to just be narrated to completion in a single GM post and the characters brought together, but I'm not sure that would even work well since Sovereign seems to have burned a lot of bridges and Kynos is kind of acting at cross purposes with regard to at least one PC.
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Uhuh. Things could be tough to mend. Kynos, probably Sovereign, want Venom dead, although they have made an effort to not kill him a couple of times. Yulia and Athos want to get him out of town alive. Players acting at cross purposes from other players does not breed friendship or trust. I do not know how the story would end for Seattle given that the epidemic of destruction seems to have a life of its own now.
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I can't speak for Sovereign, but Kynos follows the highest bidder on this. And 100.000 NY are a very strong incentive.
Also, I gave Athos plenty of opportunities to call Kynos back into his service - but ignoring comm calls does tend to lead to a breakdown of communications.
But regarding working on cross purpose: That was entirely up to Shaman Yuri.
If you remember, it was Kynos that asked you to come to the party to capture Venom - and even that was a courtesy towards Athos so he could clear his name instead of outright killing and incinerating Venom.
The drift apart - at least from my perspective - was entirely voluntary from the sides of Athos and Minnie.
I would have preferred it to keep working together. But as it stands now Minnie effectively betrayed Kynos and Sovereign, so I'm not sure those are the ones obliged to change their position. Especially since she was also the one who broke communications. Of course it didn't help one bit, that gilga decided DemoX has to ignore orders and attack on his own and fail. Actually that action was so stupid I wanted to scream. If you want to collect a bounty, you don't shoot at the target in the middle of the water. And especially not if you were told that the target needs to be interrogated.
I do have a problem with a story, that is designed to keep players apart instead of leading them back together.
And I have to admit. I have a terrible habit: Whenever I feel powerless to influence anything, I unconsciously start to rebel and begin to destroy the world.
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Hmmm. I do apologize if I ignored any comm calls from Kynos. That was unintentional. Unfortunately, when we all split up on the island, Kynos went off to talk to DemoX and Athos was sent on a different mission by Luna. Based on what I was reading, I am not sure that Kynos would have left off what he was doing to follow a new clue. Sorry if I misinterpreted that.
But I think it is all part of the same problem with giving the individual PCs different personal missions that are seemingly designed to keep them apart. And, yes, it might be hard to get everyone back into sync at this point.
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Well if you do not mind we can conclude most of the big plot in a fast forward of a few months into the future. I was kind of planning to do so once we conclude something with Venom and the land grab.
I gave too much emphasis to the back story - my initial idea was an assassination that uncovers a plot to take down the entire city - but it was not as well designed as I thought because the inability of actually preventing an entire city to get fucked up is frustrating. As you were running I planed to gradually make Seattle one terrible hellhole. So I think that perhaps once we conclude the current runs we can then fast forward a few months into the future as I conclude the story of of Seattle. It will give you some opportunity to spend Karma and to decide if you want to somehow stick together or do this independent thing.
I am okay with either a group or a bunch of runners - initially I wanted to try and give the feeling of a shadow community where you keep encountering similar names sometimes working with you sometimes working with someone else and so forth. This kind of story means that some runs must fail especially when there are conflicting goals and well I am not sure if it is fun when you are on the disappointed side.
About DemoX attacking him - sorry if it felt off, I figured him seeing a 100k prize in naked and unarmed in a boat will be too much to pass out. If I missplayed him I am sorry.
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That's part of the problem: You don't need the PCs for your story. They seem to be more of a hindrance.
Let's not talk about realism, here. There are certain implied conventions in every RPG that have to be observed by players and GM.
Namely: The PCs are the protagonists, not the sidekicks and they trust that they have a chance to succeed. In exchange for that, the PCs take up the plot hooks of the GM without dismantling or questioning them too hard. You broke this agreement unilateral.
Some runs must fail is in no way acceptable. Because that just means you are taking away the PC's agency. You can make it hard, but you should give us the chance to recognize it as such. Point in fact: The guards being Prime Runners was in no way communicated or even hinted at.
Withholding essential Information is bad, bad, bad, bad, bad GMing.
You can certainly aim for gritty play, but you'll find that your players become very reluctant to do anything for your NPCs anymore.
About fast forwarding a few months: That won't solve anything. Instead it will force us to come up with ludicrous explanations why we stopped fighting when everything went to hell instead of leaving the city.
Finally, Kynos has In debt IV. He can't afford to sit on his hands because otherwise he loses his knee caps. That is another reason I am so pissed at being shafted again on the payoff of the mission.
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1. They are not prime runners regular runners created with priority build and not optimized to the core but they are multiple and thus may pose a threat.
2. About the rest let me think about it.
The main plot line I had in mind was this - most of it is not changeable by now.
1. Red runs amok in the city taking over the military base and much of the population and tries to destroy everything that she cannot control. She reach a level of paranoia where she simply attempts to murder people that are immune to her influence. (already happening )
2. The UCAS military stops Red but at a terrible price, a massive EMP weapon destroys all the electronics and the matrix spaces of Seattle. No more red but the city is in complete chaos, carrying nanites becomes the most terrible offense and those caught with them are killed on sight. People accuse each other to be 'head cases' and the city go through some rough time as there is little way to prove it and many innocents are lynched just for being slightly odd - or pissing off their neighbors. The local government has to play along because they are weak and have no practical means to control the city.
3. The local government struggles to regain control on the city without access to modern technology. They manage to regain some areas, others remain in anarchy and the NAN takes a large part in the recovery process making Seattle informally a Salish colony where the ambassador becomes the informal ruler of the city. Slowly they'll try to bring the matrix back up and reestablish technology.
4. In this power vacuum Grail claims parts of the city making them his own undead kingdom where people have to pay with their own essence in order to live them. Some are so desperate that they actually accept this arrangement but they only do so out of desperation they are branded as property like cattle and are shot on sight on other parts of the city if they dare to escape.
5. In local politics the vice mayor is assassinated by meta human anarchists and Humanis becomes the leading force and they are building walls and fences around entire neighborhoods declaring them human only, segregating humans from the others.
Now, my original plan was to gradually change the big picture as you run your daily lives, earn money and try to adjust to the changing landscape and political conditions of the city, with a larger and a bit more heroic run of assassinating Grail and his main followers. I figured that after Red betrayed him and got whacked - he'll become small enough for a group of runners to take down.
That said - I despite the frustration I think it is cool that you met Red at her infancy and dealt with her, possibly even worked for her. That you could almost stop her - but DeepBlue your way out of that hellhole was also working for her.
Well it feels that we are doing exposition for a long time and it is not as fun as I anticipated so we can perhaps do it as the background story. (or not?)
I think it will give us a single and sort of unified goal of a run to follow and some big events to look back for hopefully within the setting of a well defined run with clear goals it'll be easier and less distracting.
I do need to figure out how to do these things in a manner that makes you feel center stage and I made many mistakes in the way I told the story. I try to learn how to do so better.
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On the note of Player Agency, you also made another big faux pas. When you allowed Shaman Yuri to just go around using Con (Seduction) on PCs with impunity, you opened the door to serious problems. It is normally, in most groups, commonly accepted that that just isn't done, and quite frankly it did piss me smooth off when she pulled it on me out of the blue.
NPCs built with the same system that PCs are built with are supposed to be RARE adversaries. Such is the stuff of "boss fights" intended to be faced by an entire team. That you didn't 'optimize' them is immaterial.
Honestly, none of those elements look even remotely fun to have to deal with in a game. Good grief, man, but number 2 screws over most non-magical archetypes (the Face being about the only one not hosed in that).
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What you really should think about: Why the hell should the team stay in such a hell hole. There is a reason why Boston and Chicago became containment zones - and why all the official runs are focused on teams getting in and out as fast as possible.
The term prime runner describes NPCs that are built the same way as PCs and not variations of the Grunts and goons.
p.385 core, if you are interested.
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Wow, Gilga, that is some plan. Not too sure it is the best plan and it would certainly hurt Athos a lot. In my opinion, playing in "Grand Scheme" games is for characters that are in a team and good at working together and we have had no time to get that close, and in fact there are some personality and goal issues among us. In this scenario, you have completely made anything we do completely irrelevant. Not sure how we would make any sort of money, especially since several of us would no longer have any access to where the money is as we are non-human. This could open up plots to establish smuggling routes and black market activities, but you have apparently taken everything away with no means of replacing it. What was the purpose of allowing me to create a character with qualities like Made Man or a version of Trust Fund that you knew would be taken away?
Not sure where to go from here.
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I kind of planned that the Mafia survives and expends it's influence having planned for a massive change and so forth. So I am not sure why Athos will be hurt with something like that? If any when everyone are afraid they need protection, guns weapons and the Mafia can provide these things. pushed around by Huminis ? this just bring the meta-humans closer to them and being a 'leading force' does not mean controlling every little bit of the city. I do not see why this backstory conflicts with Athos slowly establishing a Mafia branch.
I do not see what you do to be irrelevant, because these are your characters life, day job runs they performed and so forth and I owe a lot of closure for Athos.
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Don't necessarily need to 'shoe horn', but at this point, the only way to get everyone together is to quickly end the disparate jobs and move to something bringing us all together. The potential animosities between the characters can be overcome once they're together, not easily, but it can be done. It will just take actually working through it, and those most affected by the animosities working their butts off to gain/regain trust.
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1. Seduction - even when NPC's do so I keep it on a trust system where I let the player play their emotions the way they see fit. I won't allow to dice roll people out of their comfort zone because essentially it does not feel much fun.
2. I think that So far you came out on top and that even the HE grenades were not what took Kynos down. He ignored most of them completely - so I feel that the threat level was appropriate. If you feel deferentially let me know so far the enemy that came closest to PC kill was a ninja that was just a goon with a katana sent to assassinate Maxwell.
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Well, one way I could see would be that Venom shows his true colors again and ditches the "I'm just a poor victim of the evil vampire" act.
Because I am sure that the reputation he earned, didn't come from nothing.
The team works together to bring him down and cashes in on the bounty.
At least that's what I'd do as GM. There is nothing quite as uniting as a common foe...
@gilga
You aren't reading what I wrote: The HE grenade - if it had hit - would have brought me down. I evaded and that forced me to crash. It was very, very much my undoing. If I hadn't had the little extra in form of a stim infusion, I would have been captured and most likely killed.
Also there is more than one way to take a PC out. Killing is just one way. Robbing him of his powers or his volition is another one.
Which is why I'm IP as OP pissed when someone tries to possess my character or do other mind control stuff. It's nothing less than rape.
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Well you went after the Yaks in their most secure location in broad daylight when they are alarmed already and there are tens of goons in the street to the point where I felt silly even tracking down their number. How did it end in your book? you escape and nobody ride after you? You lose them ? What about the day after when the entire Yaks are after you? Was it really about better negotiation position with Strawberry?
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You still haven't addressed the concern that the opposition seems to morph into vastly more powerful versions of themselves depending on who is involved in a scene. Sure Kynos and Sovereign are very powerful, but you don't need to go to the extremes you are in their encounters. The problem has been there since the very beginning with the sheer number of drones present in the 'save IT' encounter seemingly just because of what Sovereign could potentially pull off. Had he not gone 'balls to the wall' there, I would have lost Serge in the first encounter.
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These drones were the original opposition I planed and I was surprised how difficult they turned out to be. I did not morph them up for Maxwell. I was surprised by how hard it was to stop them. If any I toned down the combat because I felt that I over did it. It was also the first combat in this game like ever. The other one was a single drone for Minnie and some very armored KE guards that Athos and Kynos seemed to skim through with some effort but unhurt.
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Okay, you admit that you overdid it with those drones, but you've continued with that trend rather than dialing it back. You're causing us to have to rely on getting good luck with the dice to be able to get through things, and if that isn't there, we end up expending more resources than we should to get by.
The sorts of things you're using more often than not are the kinds of things that should be sparingly used for 'boss fights' when the entire team is present.
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@Jack i do not like the way your messages read if you do not want to play then please leave. I have gave a lot of effort to the scene and have restarted the combat because we were in disagreement as to where was DemoX and so forth. If you are not going to be polite than I do not want to do this.
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You shoot his bike at one point to try to keep him from getting away but balk at him shooting the engine of a vehicle (the suggested way to disable it) belonging to your NPC to prevent getaway. On top of this, you simply ignore his action so that 'the van' can get away. You seem to only have a problem with disabling vehicles when it's the ones belonging to your NPCs getting that treatment.
I'm about ready to leave over this mess, myself.
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So, what do you expect me to say if you ignore my actions?
You might have taken away the ability to make engine shots, but than you still could be courteous enough to roll resistance to the normal damage.
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I am so confused right now,
I restarted the combat what is your action? at initiative 21 - I rolled a surprise test to check if the guards die instantly or get to defend. Why are we even disscussing if you surprise them if you shoot the engine right before that they can see where the long focused full automatic fire came from. Also, what are your actions?
21: shoot guards?
11: shoot engine
1: break away?
I am completely lost in here.
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My shooting the guards kicked off the fight.
Than we rolled Ini.
My first action in this fight was shooting the engine while the other guys first action was shooting me.
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Okay.
edited the message
http://forums.shadowruntabletop.com/index.php?topic=21754.msg429841#msg429841
I'll treat engine shot as reducing handling and speed, you did 7 damage to the bulldog.
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Actually as I said I'd allow the engine shot in this case - need to think about in general I'll edit a bit more.
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Hey, I thought that you had earlier described the new warehouse as better than a cave, with wooden roof and people starting on interior walls and such. Did I miss something?
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It will be but they only started building.
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@Minnie/Big guns - are you waiting for me?
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That would be a yes.
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ops sorry - going to look where you stopped.
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@Edge and Minnie - any plan of how to get to the airport or just take the car there and expect for the best?
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@Edge and Minnie - any plan of how to get to the airport or just take the car there and expect for the best?
Not particularly, getting the Rigger's aid was pretty much my plan (though mainly what I was wanting was a drone or two coming in to run interference).
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Your employer has the most robust survellience system in the shadows. Feel free to ask for what you need to be successful.
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Your employer has the most robust survellience system in the shadows. Feel free to ask for what you need to be successful.
Asked the person the character knew could provide some help, but since the others in the car know more about this employer, they would need to ask for that. Otherwise, it would be cheating and using OCK.
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I had intended to use stealth. Garbage truck, then hogtie an airport service employee for a uniform and ID, then get to the plane through the service areas rather than the concourse. Stuff unlikely to work at Ben Gurion, but perhaps more likely at SeaTac with a zombie crisis going on. Gi may be many things, but he clearly isn't a zombie. :p
But I'm open to ideas that involve driving a regular car.
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I'm awaiting a response, IC or OOC, from BigGuns regarding our plan.
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The next move is his since the ones who know the employer's capabilities with surveillance (and thus would be the ones who would be able to ask for assistance on that end) apparently won't do so.
======================================
Perception 4 + Intuition 4 + Perceptive 1 + Enhancement 3 (have both vision and audio) = 12 Dice
Mental Limit 5 + Enhancement 3 = Net Limit 8
Rolls: 5 - 6- 1 - 2 - 2 - 5 - 3 - 5 - 4 - 2 - 5 = 5 hits
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I still don't get what you're after so it's hard to ask dir something I don't comprehend. Tell me exactly what you want and of course Nagisa or I would act on it.
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Maxwell forms a mental image of Venom and shares it with Ifrit. The spirit should have no problem finding Venom.
Son of a...
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I think i'm on a different time frame than you. I'm not entirely sure but you may have already delivered him at the airport for all I know. Or for all Sovereign knows for that matter.
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I think i'm on a different time frame than you. I'm not entirely sure but you may have already delivered him at the airport for all I know. Or for all Sovereign knows for that matter.
Oh, I think my Force 3 combat knife can put the hurt on the thing, but it'll still suck to fight.
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Won't that kill you though? Because of energy aura.
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Nevermind then, he might as well just write off this entire segment of the party. I'm probably the only one in that little group that can do anything to it.
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Depending on how high the background count is, your focus might not even activate. Ehh you're probably fine. I'm confident in you and your character.
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Big guns they are on a different time frame you are several hours earlier, (like 15:00 or so and they are late at night).
@Mulcarn - you'll need two services for that and you do not have two, because you only summoned him and not binded. Find a person is a remote service and killing him is another (remote one) you only get one remote one with summoning.
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Actually, killing him would require finding him, so that would put that technically under the same remote service. Remote service also completely uses up the spirit, so it isn't too bad. (Yes, I realize I could potentially doom myself saying this)
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@Big Guns - I had thought so too. Unless i'm misreading how remote service works or how spirit services work in general.
@Gilga - Finding and killing him is the same service. I won't fight you on it if you're adamant that it isn't.
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What a remote service does is use up ALL services gained, so it could use 1 service or it could use 10 services. So it's definitely a possibility to be costing a lot to use.
But, in this case, it's likely that the spirit will get Gi/Venom even after he's been packed away on a plane and taken off (possibly through the spirit using Elemental Blast or its Energy Aura on the plane's engines).
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Again that was my interpretation of it as well.
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Kill - combat
Find: power use: "Search" - the spirit has specific power to find things.
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Do you want me to rewrite the post or would you find it more interesting to leave it as is?
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leave it as is - but I will have to wait for a bit to see what happens with Venom.
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@Edge Nagisa and Gi crumple together inside the trunk and you can try and get passed Huminis. *(what exactly are you doing so I can move forward).
The intent was to send an anonymous message (I assume hidden mode would have the code not show up, would be more dramatic that way) to the closest of the thugs' comm saying there were some orks and trolls causing problems in their turf giving a location just far enough away to get through.
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They are a bunch of racist thugs no military but they are segregating the neighborhood you are passing through as human only. In light of recent events they are armed thugs. It is not just because you passed there - again you are shadowrunners you should not be threatened in a 'combat' sort of way just from the fact that it might make a scene.
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I imagine the background count has risen to 3 throughout most of Seattle. While the barrens remains at 2. I'll adjust my dice pools to reflect this if i'm correct.
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I tried, but I can't do it any more. This game just isn't run appropriately in my opinion, so I'm out.
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@Jack, Mercy and Mulcarn - Enjoy a 5 karma reward.
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If I failed the Animal Handling test then i'll need the layout and dimensions of the sewer tunnel.
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I am walking
the sunset behind
the memories stalking
my troubled mind
To many I killed
to many have died
the graves are afilled
Seeker of angelus guide
And still I am walking
beyond the ones living
eating, drinking and talking
dead soul beyond forgiving
Still to many I killed
to many stay cold
enlarging the guilt
unpayable by money or gold
So if this is where the road leads
I say fuck, let 'em rot
Weapon and will is all that it needs
to defy foe, devil or god... (https://www.youtube.com/watch?v=Hj2vU2nr5Jw)
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You need more black metal in your life.
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Nah, I'm generally more into power metal ::) 8)
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Disturbed is not power metal. It's underpowered metal. It one day wishes it could grow up to be metal.
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I didn't mean to say disturbed was power metal.
Sabaton (https://www.youtube.com/watch?v=iGtEH1i78sI) is power metal - but Indestructible just fitted better at this particular moment ;D
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I got my eye on you. Mr. I don't listen to black metal but instead choose disturbed as my victory theme song.
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This... this is not victory.
That is survival, pure and simple.
But if I get my will, you'll soon hear this (https://www.youtube.com/watch?v=yeaeqIpopvI)...
and this (https://www.youtube.com/watch?v=3P7Tp-QZkYY)
You take a mortal man,
And put him in control
Watch him become a god,
Watch peoples heads a'roll
A'roll...
Just like the Pied Piper
Led rats through the streets
We dance like marionettes,
Swaying to the Symphony...
Of Destruction
Acting like a robot,
It's metal brain corrodes.
You try to take it's pulse,
Before the head explodes.
Explodes...
Just like the Pied Piper
Led rats through the streets
We dance like marionettes,
Swaying to the Symphony...
Of Destruction
The earth starts to rumble
World powers fall
A'warring for the heavens,
A peaceful man stands tall
Tall...
Just like the Pied Piper
Led rats through the streets
We dance like marionettes,
Swaying to the Symphony...
Just like the Pied Piper
Led rats through the streets
We dance like marionettes,
Swaying to the Symphony...
Swaying to the Symphony...
Of Destruction
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Somewhere along the way I failed to teach you how to be brutal. Looks like i'll have to try that again soon.
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I'll reply with one of my favorite quotes from Robert Heinlein:
""If you wanted to teach a baby a lesson, would you cut its head off? Of course not. You'd paddle it. There can be circumstances when it's just as foolish to hit an enemy city with an H-bomb as it would be to spank a baby with an axe. War is not violence and killing, pure and simple; war is controlled violence, for a purpose. The purpose of war is to support your government's decisions by force. The purpose is never to kill the enemy just to be killing him...but to make him do what you want to do. Not killing...but controlled and purposeful violence."
If you teach me about brutality, I'll teach you about control ;D
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There's definitely a viking in your ancestry just shaking his head at you. He's probably wondering what the hell happened to his bloodline.
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Actually my ancestors are mostly Germanic Celts with a few dashes of Romans intermixed.
They'd approve the use of tactics above violence ;D
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I only know two modes of attack. Frontal assault and death by frontal assault. In fact, that's the only two you ever need. I choose frontal assault, which will you choose?
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Hit and run, touch and go, smash and grab, nuke it from orbit ;D
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@Kynos:
Feel free to fluff getting him out of the plane - and taking a few days to move the logistics.
Below is my sum up of the financial reward for the run:
The augmentations on Venom should net you around 50k after making him an urn. You have to extract them before burning him. So you'd likely want to sell the very expensive synaptic boosters, titanium bones and what ever you can selvage out of his body. Some things will not burn - and after he had a bomb in his head nobody will take the chance and burn him before you remove these.
Finestra is very good for fencing equipment and making sure you get payed post run. So I assume that 50k includes her negotiation skills and networking to fence the stuff.
Physical loot include a:
With his sleeping Tiger that Kynos took off worth 13.5k like you mentioned. Will need to be refitted to Kynos size tough). If I understand correctly there is no significant other loot.
IT will deliver 100k for killing him + 35k for the package and you can kick her +1 loyalty. You can also kick DemoX +1 loyalty and add Finestra as connection 3 loyalty 1.
Strawberry is obviously no longer a contact but it is difficult to please every one.
The loot is divided into 30 credsticks of 4500 nuyen each (if that makes a difference).
Casa's take is 80k (60k for the lift + 20k from DemoX's share) Finestra gets 20k and Kynos gets 20k. There is a secret sum of 15k that DemoX hid from Casa (dwarf need to make a living somehow) that Kynos will need to decide how to handle. He can either share it just with DemoX - or report it to Finestra. Unfortunately Finestra is very loyal to casa and if Kynos tell her about this money she'll tell casa and DemoX will not see his share. In that case Kynos will get 5k.
It places us at 27.5k if you go with DemoX and at 25k if you tell Finestra/Casa. In that case he'll take DemoX'es share. Damages to Casa's plane are about 20k so after considering the loot from Venom's own body. You have 30k split 3 ways - (casa has no claim to that money) so 10k each.
So if I did calculation correctly, Kynos can add 37.5k-35k nuyen to his char sheet + a sleeping tiger suit that he earlier took from Venom.
Moreover - for completing the run Kynos receives 6 additional karma.
Does that seem right ?
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I'm happy with that.
Kynos won't rat DemoX out on this - it's not as if he was obligated to disclose the extra arrangement.
I'll write up the aftermath once I get home.
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Oh, another thing:
Can I have one of the Red Hot Nukes change ownership of the Transsys Avalon commlink that I got of the mercenary? I'd trade in my Blue Defender.
Also, since it's been nearly a week, is my quarter master contact taking customers again?
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Feel free to call him, he'll tell you what happened at the military base.
Okay about the transys avalon.
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Updated first page to reflect Jack's 6 karma reward for completing the kill Venom run.
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@gilga
Kynos is not in the restaurant. He is across the street on a tin roof watching the restaurant. But Alfred has his micro-transceiver frequency.
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Alright - so Alfred will be in the restaurant.
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Added Nuyen and Karma Goals for Sovereign. It's probably non consequential and doesn't mean much right now but it at least gives an idea of what I have in mind as far as character progression goes.
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@Jack I think that Athos is still a day before you. when he approaches the buildings Kynos is still in Japan. (Unless I got time wrong). So he technically should not be late(unless he wants to be).
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Are you sure? Because he did say he couldn't make it to the meeting at 13.00h because he was occupied at the moment. So I assumed him going to the warehouse was what he did instead of meeting Kynos.
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Well we weren't on agreement on when he come to visit Minnie and Nagisa the evening after doing deliveries - or the morning after. I'll wait for Mercy to clear that up. (The 'dinner' can also be 'lunch').
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I have no intention of missing the meeting. Apparently Gilga and I thought we were on a different timeline. He has me still on the evening before the meeting and I had thought I was on the next morning already. I will see these people, go to sleep, and go to the meeting the following day. I am not ignoring you.
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Alright, edited the post. :)
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@Mulcarn - as settled in the chat: the drones identify you as you leave:
Initiative (http://orokos.com/roll/379215): 3#6+4d6 25 19 22
Note that only one of them actually sees you through the invisibility spell the rest will have -6 to blind fire rendering them useless.
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Okay then.
Initiative (http://orokos.com/roll/379216): 8+1d6 9 7 - Forgot about the spell sustain.
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Drone attacks with a flashbang grenade.
Fire Flashbang (http://orokos.com/roll/379222): 9d6t5 3
10S -4 - you can use run for your live to evade the attack at the cost of your move action, but you need to cover more than 10 meters, so at least agility 3 (or a sprint action).
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Interrupt action - Run for your Life. - 5 Initiative.
I can run for a total of 16 Meters. Running back toward the direction of the compound.
Initiative is now at 2
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As we finish up Land Grab and start the next IC, I feel I should make a post about the different elemental types and what they do for quick reference. If I get anything wrong or if it looks off then feel free to say something and i'll amend. I post this so you can prepare for what's to come.
ACID DAMAGE
Acid damage is Physical. Resist with Body + Armor + Chemical Protection (Chemical Seal provides full immunity). If you are hit with an acid attack reduce your armor rating by 1. You need to have your armor repaired in case your are hit with an acid attack (or you could wash the acid off).
COLD DAMAGE
Cold damage is Physical. Resist with Body + Armor + Insulation. Whenever your armor is hit with a cold attack make an Armor Test. If you get no hits then the armor is broken and useless. It can be repaired with the Building & Repairing rules p. 145.
ELECTRICITY DAMAGE
Electricity damage is either Physical or Stun depending on the source and/or the target. Resist with Body + Armor + Non-conductivity. An Electricity attack that does no damage also does not apply it's secondary effect. You incur a -1 dice pool penalty on all actions and Defense Tests, but not Damage Resistance Tests, for 1 Combat Turn and an immediate Initiative Score reduction by 5. These debuffs don't stack with themselves, but the length of the penalty is extended by 1 Combat Turn for each successful damaging attack while a character is affected.
Electronic equipment and drones can also be affected by Electricity damage. They never suffer Stun damage so Electricity damage is Physical when used against electronics and drones. They resist damage as usual and suffer a secondary effect if they take even a single box of damage.
The secondary effect for electronics and drones damaged by Electricity damage is shorting out or overloading. In game terms this is reflected as secondary Matrix damage equal to half the Physical damage rounded down. Vehicles can be damaged by Electricity attacks but do not suffer any secondary effects.
FIRE DAMAGE
Fire damage is Physical. Resist with Body + Armor + Fire Resistance. To determine if something catches fire, roll Armor + Fire Resistance - Fire Penetration. The threshold of this test is the net hits rolled on the fire-based attack. When something catches fire, the fire has an initial Damage Value of 3. This damage is caused at the end of each Combat Turn, and the DV increases by 1 at the start of each subsequent Combat Turn until the item is completely destroyed or the fire is put out. You can fight the fire a number of ways (water, smothering, etc.), making an Agility + Intuition Test and reducing the fire’s DV by 1 for each hit. Remember, as long as the fire is burning it can ignite any nearby flammables, including furniture, vehicles, foliage, and elves.
POLLUTANT DAMAGE
Pollutant damage is Physical. Resist with Body + Chemical Protection (Chemical Seal provides full immunity). If the damage is not fully resisted then make a Toxin Resistance Test (see below).
Vector: Contact or Inhalation.
Speed: Immediate
Penetration: 0
Power: (Net Hits of attack)
Effect: Anaphylactic Shock (see below)
Anaphylactic Shock: If the damage from the attack with this effect is not completely resisted, the victim enters anaphylactic shock, resulting in muscle spasms and autonomic system failure if left untreated. The victim continues to take 1 box of unresisted Physical damage each Combat Turn until death, or until the victim is treated as per Stabilization (see Stabilization, p. 209, SR5).
RADIATION DAMAGE
Radiation damage is Physical. Resist with Body + Radiation Shielding. Make an immediate Toxin Resistance Test with the following formula: Body + Willpower + Radiation Shielding (Chemical Protection mods and Chemical Seals do nothing for this test).
Vector: Contact
Speed: Immediate
Penetration: 0
Power: (Net Hits of attack)
Effect: Nausea (see Toxins, p. 408, SR5)
If there's anything i've forgotten then feel free to let me know. I'll add on to this later if needed.
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Can we start the toxic mage run on the next day, or does Athos' cyber quest have a significant impact on that (I assume he is not interested in joining the team, since he didn't reply to Kynos' message)?
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I think I am confused as to what time we are all on. My interpretation is that Kynos sent his last message to Athos well after anything Athos is doing and he has not even received it yet. I am not ignoring you.
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Good question - maybe we should start working with dates
Kynos request came about two or four hours after meeting Athos - how long has Athos been in the UV-host?
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That is a good question as well. From what was told me, time might not be working the same there. But he is about to leave in any case. Unless the fire becomes something he needs to respond to.
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I am going to take a short break soon preparing some more stuff and forming some new ideas.
I'll also open the game for recruitment again.
I'd like the toxic mage as the first run of a new chapter, so it will be some time until we get to do so.
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I feel as if there is a misunderstanding about the data of the Jhonson meet, this is the quote - and the way I see it it is not right after the chat Athos had with the residents it is the day after.
28th December 2075. 17:00
@Kynos Ryan texts you >> I've set a meeting at the Aurora Village for tomorrow morning, at 9:30. There is a food court there with many options Johnson will meet you there, bring white lilies to the meet this is how she will find you.
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Yeah, I was assuming it was another late night snack for Kynos and the meet was after the talk with Sovereign but before Kynos did his research.
-
I am a bit fuzzy on timing the way I see it Kynos will finish research at say 22:00 ?
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Rather 00:00
22.00 was the meeting with Sovereign
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so perhaps you can meet Athos early that morning.
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Maybe we can turn it into a matrix conversation. That would make it irrelevant when we talked.
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New Alchemy House Rule
Alchemical Preparations now require Force Reagents when made and they last indefinitely. Meaning Alchemists can now stockpile potions and bombs without fear of them going to waste. This also means Mundane can purchase spells from the local alchemist shop to use for whatever their need would be (Spirits and such).
Alchemical Preparations are now sold at your local talismonger for Forcex100 Nuyen and they are ForceX2 Restricted. You need an Alchemist license to have a preparation or you can choose not to have one and it'd be illegal.
New Fixation House Rule
Alchemical Preparations can be infused with karma during their creation. If this is done, then the magical effect of the preparation will sustain itself (Similar to Quickening). For all intents and purposes, the self-sustained alchemical preparation counts as a spell and is subject to dispelling and background count. However, unlike quickened spells, fixated alchemical preparations have a shelf life of 1 month.
Fixated Alchemical Preparations now count as a Focus for determining Foci Addiction.
New Quickening House Rule
The maximum number of spells you can quicken is equal to you Initiate Grade.
Quickened Spells now count as a Focus for determining Foci Addiction.
New Invocation House Rule
Invocation is now a metamagic that allows you to instill more power into your bound spirits. Invocation uses all of the normal rules of binding but with the following exceptions - You must declare you are invoking the bound spirit. The net hits of the re-binding ritual are used to grant more power from the list below instead of additional services. This specialized re-binding ritual does not increase spirit index. Great Form Spirits can't be re-invoked but can be re-bound.
1. Increase Force by 1.
2. Gain Banishing Resistance power (p. 194, SG)
3. Gain an additional optional power (see powers listed by spirit type p. 394, SR5)
4. Gain greater spirit power appropriate to the spirit type (p. 137, SG)
5. Gain Astral Gateway power (p. 194, SG)
6. Gain Endowment power (p. 195, SG)
New Engulf House Rule
Engulf and Energy Aura no longer stack with one another. The damage from Engulf is applied once when successfully used and again at the start of the subsequent Combat Round, and each Combat Round thereafter.
Energy Aura converts Engulf to the element of the Aura. This means that let's say you are using Engulf - Water while you have Energy Aura - Cold, the Engulf element will be switched to Cold.
New Spirits House Rule
Spirits are now immune to their respective element. All spirits are immune to the following - (Age, Disease, Toxins.) All non-toxic spirits have the weaknesses - Allergy (Pollutants, Severe.) and Allergy (Radiation, Severe.)
Air Spirits - Electrical
Earth Spirits - Acid
Fire Spirits - Fire
Water Spirits - Cold
Noxious Spirits - Pollutant
Barren Spirits - Pollutant
Sludge Spirits - Pollutant
Nuclear Spirits - Radiation
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The brochure is a preparation lets see if I do it right: I am trying my luck with alchemy, correct me if I am mistaken.
1. Alchemist rolls F6 Fireball.
Preperation (http://orokos.com/roll/385358): 18d6t5 8
only 6 hits due to force as limit.
Preperation (http://orokos.com/roll/385359): 6d6t5 2
preperation resist with Force dice
4 hits so potency is 4 and magic is force 6. the preperation rolls 10 dice against you.
Fireball (http://orokos.com/roll/385361): 10d6t5 6 against 3.
so the fireball causes 9 damage -6 AP
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What trigger did you use?
Command trigger would need to have line of sight and be on the same plane (astraly projecting does not work)
Touch is out, since that would have been triggered the first time someone touches it.
A timer would be possible, but is tricky to get right.
Also, Sovereign hopefully has some counterspell dice (who by the way should have gotten a perception check for the lynch pin since he looked around in the astral)
In any case Kynos will try to jump away to avoid the blast, if he manages his perception and surprise tests
Perception check (http://orokos.com/roll/385363): 9d6t5 3
Surprise Test (http://orokos.com/roll/385366): 12d6t5 4
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Jack is right by the way. It'd have to be a timer for it to have gone off like that (Unless he's hiding nearby and used a Command trigger). The Preparation also would have carried an astral signature. Sovereign was still checking out the astral before it went off and while it off. He probably should have gotten a heads up, but it's whatever.
Here's the assensing test before it exploded and a perception check to go with it.
Signature Sensing (http://orokos.com/roll/385397): 6d6t5 3
Perception (http://orokos.com/roll/385401): 10d6t5 3
If that's not enough to notice it and run away in time, then i'll counter-spell the Preparation.
On the bright side, I double checked and your Alchemy math is 100% correct.
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The trigger was advanced contact- target specific. (SG: 219) it triggered as Page touched the brochure.
Though as none of you is skilled with alchemy, so your characters should not know that.
I was debating whether or not I should give Sovereign a perception test to identify the preparation.
From reading the post where Sovereign assessed Page it seemed like he was concentrated on her aura and not on identifying magical signatures/threats. In addition he has no knowledge about alchemy so I decided not to give. I can edit if the intention was also to look around see how the place looks in the astral.
About defense vs the preparation. I'll give you a surprise test, if you are surprised you burn. Otherwise you can roll defense as normal where the -2 from targeted by area effect can negate a partial cover by dropping to the ground and I don't know flipping a table.
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The point is, the flyer has an aura that you should be able to spot without an assensing test as it is kind of obvious - to know what it means is of course something different.
Since it's an AOE we actually wouldn't get any defense - we can only run for cover or soak (such is life with grenades and fireballs ;D
But I'm also ok with a defense test.
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Yes I know about the no defense test with fireballs, but lets do a defense test here anyhow. As I might have deprived you of a chance to nullify the danger beforehand.
I reread Mulcarn's last post and it said that he does recon - but the roll itself said Aura reading (this is what confused me) so I'll edit to say that he sort of notice the preparation triggers and gives you heads up.
I edited the post - bottom line is roll a defense test against 6 hits - full defense possible and recommended.
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The 'Aura Reading' test was my specialized astral recon to determine if Miss Page and her Bodyguard were awakened or not and to see if there were any nearby astral forms or auras that might pose a threat. Sorry that I didn't make my intent clear with that.
Sovereign isn't going to 'Dodge" the fireball, (It's cool, I won't defend against it to preserve the "No Defense against AOEs rule") but he'll instead add his counter-spelling dice to add bonus Damage Resistance against it.
By that I mean Sovereign will add 5 DP to the Damage Resistance of everyone nearby. That's 6 Skill + 2 Combat Spec = 8 - 1 Background Count - 2 Assensing = 5
So here's the following modified Soak test.
Damage Resistance (http://orokos.com/roll/385481): 17d6t5 7
Sovereign takes 2P and that totals for a Physical Damage Track of 3.
Re-modified Soak test.
Damage Resistance (http://orokos.com/roll/385484): 10d6t5 4
Sovereign takes 5P and that totals for a Physical Damage Track of 6.
Since he's not wearing any armor and just took fire damage, that means Sovereign is on fire.
Here's the 'Fire Extinguisher' test. Which is Agility + Intuition - Wounds = 7 DP
Burning Defense (http://orokos.com/roll/385483): 8d6t5 3
3 Hits reduces the Burning DV to 0. Sovereign is no longer on fire.
Re-modified Burning Defense Test.
Burning Defense (http://orokos.com/roll/385485): 7d6t5 1
That Test Glitched so I need to see what Gilga will decide before I continue on.
Otherwise the DV was reduced by 1.
Before I make an IC post I just want make sure everyone is on the same page.
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I think that Background count does not hinder spell defense (no use of magic attribute) also since spell defense is not a skill test the assensing does not hinder it - so I think you should get the full 8 dice.
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Can someone please explain what Athos need to roll? Are we dodging this or just determining what sort of damage we are taking? I do have Fire Resistant clothing on and I do not understand what Sovereign had done for us. Please help.
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Ah, fuck it, I'll just soak
Soak (http://orokos.com/roll/385707): 14d6t5 8
:o ??? ;D
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You roll body + armor + fire resistant rating + 8 (Maxwell's spell defense dice)
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Forgot the spell defense Spell defense (http://orokos.com/roll/385712): 8d6t5 2
Yeah, no damage
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I"ll treat glitch as being ineffective in removing the fire.
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Alright works for me. I'll keep that in mind for future reference.
Sovereign is on fire and about to take DV3P.
Drain Resistance (http://orokos.com/roll/385717): 5d6t5 2 - Slight typo. This is the Soak test.
That Test Glitched as well. Sovereign takes the full damage.
Resulting in 3 Boxes of Physical being taken. Totaling for a Physical Damage track of 9.
The Burning DV is increased to 4. Going to stop, drop and roll a bunch of times.
Burning Defense (http://orokos.com/roll/385718): 6d6t5 2
Burning Defense (http://orokos.com/roll/385719): 5d6t5 3
The fire is finally put out. And Sovereign is badly burned.
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The unexpected things that nearly kill you. Glitching twice on putting out fire.
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Athos tries to avoid damage. Body 8 + Armor 17 + Fire Resistance 6 + Sovereign aid 8 = 39 dice.
Soak Fireball Damage (http://orokos.com/roll/385786): 39d6t5 12 I forgot to take the -6 so removing the last six dice takes away one hit. So soaked 11.
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so you ignored the damage completely.
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Athos uses a kit to stabilize the Johnson. Stabilize with a Medkit (http://orokos.com/roll/385788): 6d6t5 3 3 hits should be enough. I hope.
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Again, Kynos is looking at the documents to find out:
- What is the name of the Mage?
- Which tradition did he follow/who is his mentor spirit (if he has one)
- Which spells are registered (necessary licences should be attached, since all spells are restricted gear)
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Hi, Sorry for being absent recently. I am moving my apartment and it is a lot more difficult than I thought. We're moving today to Israel so I am taking a week off. I'll post again on 1.5.
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No sweat, take your time :)
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Yeah it's cool, we are in no rush.