Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Sentinemodo on <12-09-11/1620:01>

Title: [IC] Missions 2 - Tunnel Vision (concluded)
Post by: Sentinemodo on <12-09-11/1620:01>
"Face it you Fraggers. Denver is a sub-divided, pain-wracked, schizophrenic, self-serving, epileptic, sado-masochistic haven for the divinely warped. And I love each and every one of your bitter, thrice damned souls."

- Right Reverend Donald R. Byrne, Street Samurai

Once again fraggers, welcome to Denver !!!

SPOILER WARNING: this game is played using the official Missions 02 - 09 Tunnel Vision scenario. If you wish to ever play it do not read any further.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-12-11/0458:26>
Bring In The Clown

With what become a suspicious routine (if it is suspicious it must have been Ghostwalker doing) two weeks after you last endavour (and dangerously close to the point of scrubbing nuyens from a long forgotten Stuffershack promocredstick (worth 5 nuyen) found under the coach in case of Fractal. You got another call. It’s been a dark and stormy night in the Mile High City that day, and the call had come just before dawn.

"Good early morning, pals." It was a conference call, and she didn't start talking until everybody connected. Tabitha was visible in a sexy night gown (well at least the part that was visible was foxy). "Got a job for you you. It’s essentially a search and rescue mission. Be at the corner of Broadway and Evans Avenue in 2 hours. Bring your gear. But don't make a show on your arrival. You're going into corporate zone, so you'll be allowed heavier armaments, but there will still be PuebSec around, and they seem to be buzzing like if someone hit their nest with a torch." She yawned, but you aren't entirely sure if that wasn't on purpose just to stretch before your eyes. "Oh.. I almost forgot. I've heard your mage left, so I took the liberty to invite astral support. He goes by the hook of Lips" she send you a picture of a caucasian male, human most probably. Good luck, I've heard some good talks about you on the streets. Make me proud on this one, and you'll be heading onto higher pay level of jobs.

The mentioned call to Lisp was actually made by Karmen, but the message conveyed was more or less the same - there is a search & rescue mission to be performed. A runner team is being hired, but they lack magical support, and since the threat might be of magical origin, you're asked to join. Detail under given address in CAS sector in two hours.

Quote from: ooc
The location of the place as reported by grid (http://www.google.pl/maps?q=39.678771,-104.987267&num=1&t=h&vpsrc=0&z=18).
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <12-12-11/1048:55>
It was late, but Sam had just returned from his late night smuggling runs for Miguel. he just got barely 3 h to sleep until he had to return to practising the new skills he knew he needed, thou most likely he would have to clean up his place first. almost all electronics were opened and tinkered with, some even damaged, his goggles did not show him the termographic vision, the headphones lost the Spatial recognition properties even thou the mod itself was working. Sam himself felt a bit woren out, a free day was well overdue, but there was still so many things that needed to be done and bought, he was no where near the quality work he was used in the corp, not even mentioning equipment, this was a different world entirely, but he knew that recreating the Corp resources would be impossible. thou he could try to get the essentials, right?

Tabby called when Sam had had just 2 h of sleep, and it showed in his reaction, he almost droped his com, cup of green tea and his brackfast all in one morning. this will have to end. he would need to get some sleep hours.

"Good early morning, pals." It was a conference call, and she didn't start talking until everybody connected. Tabitha was visible in a sexy night gown (well at least the part that was visible was foxy).

„Morning, Tabby, beautiful as ever I see.” They chatted a bit until everybody else joined the conference call.
"Got a job for you you. It’s essentially a search and rescue mission. Be at the corner of Broadway and Evans Avenue in 2 hours. Bring your gear. But don't make a show on your arrival. You're going into corporate zone, so you'll be allowed heavier armaments, but there will still be PuebSec around, and they seem to be buzzing like if someone hit their nest with a torch." She yawned, but you aren't entirely sure if that wasn't on purpose just to stretch before your eyes. "Oh.. I almost forgot. I've heard your mage left, so I took the liberty to invite astral support. He goes by the hook of Lips" she send you a picture of a caucasian male, human most probably. Good luck, I've heard some good talks about you on the streets. Make me proud on this one, and you'll be heading onto higher pay level of jobs.
" we will do our best."

When Tabby ends the call on her end Sam asks Omar >Can i ask you to pick me up in CAS, Lunar Nocturne, or will you damn me to the Public transportation system?<

Text@Jeff > there is a new team addition on my side, a mage who goes by the name of Lips, ever heard of him?<
IDN, chummer, complete enigma to me. Karmen is selling him leads and Karmen is smuggling things for Koshari. German by the way he talk.
the answer was a rapid one, but it's normal for this early hour to see the club almost empty
"sorry to hear that, but thanks anyway, the next round is on my tab."
, no wonder none of the Wiz knew Lips.

Sam prepared himself put both his Zapdos taser and the new Vertigo HP in the respective holsters and while Omar was on his way shut his eyes for a minute or two.

Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-12-11/1150:45>
Fractal woke up with the 'link calling. The dim light that came off the window was enough for him; he is keen eyed as eny elf, but the last days living in almost complete darkness left his eyes a little too much sensitive. Sitting on his bed, he received the call

"Good early morning, pals." It was a conference call, and she didn't start talking until everybody connected. Tabitha was visible in a sexy night gown (well at least the part that was visible was foxy).

Fractal didn't know the lady, but he remembered that his friends told him about her. For a brief moment, the thought of not being in his best figure to a video call with a girl startled him (having just waked up); but then he remembered his face in the mirror, and decided there's no way for him not to look good. And "Tabby" didn't seem to be scared by his eyes, which was a plus. As soon as she ended the briefing, Fractal answered: "You may count on me on this one."

The elf rose from bed and stretched, not remembering the last time in which he woke up so soon. The Bow Mar plant job, maybe? Not very important. He went to the bathroom to groom himself, and after some minutes started to pack everything. The changeling wore a casual clothing with a coat that hided his taser holsters, but also packed his business suit; Tabitha didn't tell them what kind of job this is going to be, so it's important to be prepared with the right garment.

He puts the glasses and deactivate the blinds that had been in use for so much time. Out of the darkness, and into the job.

@Omar: Hey, buddy, will you give me a ride, or shall I call a cab? I believe I'm a little bit out of route for you, but we have some time before arriving.

Waiting for an answer, the elf wondered what kind of person/runner would this Lips be.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-12-11/1153:08>
Lips was reading a news feed, ignoring the small maintenance programs which go on and off. Something weird is going on with the building node, but the Security Hacker, the landlord hired, didn't found any intruder. Maybe those programs are from that hacker itself, making some after checks. Lips make a mental note to ask the landlord later.

The mentioned call to Lisp was actually made by Karmen, but the message conveyed was more or less the same - there is a search & rescue mission to be performed. A runner team is being hired, but they lack magical support, and since the threat might be of magical origin, you're asked to join. Detail under given address in CAS sector in two hours.

Quote from: ooc
The location of the place as reported by grid (http://www.google.pl/maps?q=39.678771,-104.987267&num=1&t=h&vpsrc=0&z=18).

Lips ordered a cap to pick him up and started to prepare his gear, wasn't much though. His hands automatically moved to this nicer jackets in his wardrobe, but since Lips, most likely, won't have the luxury to sit in the car the whole time and search&rescue are normally not done in Downtown, he put his normal armored Clothes on. All foci and fetishes in place, cane in his right hand and the cavalier scout between the medkit suplies in his carrying case. He almost forgot his commlink, but fetchs it in the last moment and activates his FakeSIN, when he left the building.

On his way done, he stoped at the landlords door, to tell him, about those matrix issues. As always, the landlord grumbles something in his dwarven beard and closed the door.

He stops the cap somewhere before the meeting point to take a small sneak and coffee, soy or real, whatever is in his  money plan for this month. With a small plastic cup of coffe in his hand, still steaming in the early morning, he approaches the meeting point, around 2-5 minutes before the 2h ende.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-13-11/0658:30>
Silent alarm from his implant wakes Omar from sleep thats more like unconsciousness. Omar learned to sleep well in the field, when circimstances allowed it. Every soldier and mercenary knows the value of it. And...for some reason, Omar had no dreams...and also no nightmares...for quite a long time. With every augmentation this gets better and better, as if implants help him to severe the bond that links him to his evil twin.
Routine check of the network shows that other team members are receiving the same call...and that they are accepting it. Tabitha. Who the fuck is this bitch? Waking him up in such early time. He notices that even Mouse is awake and online. Lurking from under his sheet, Omar sits on his bed, shaking the head and then walsk to the bathroom. When pissing to the toilet, the right time came to pick up the call. Yeah. piss on you bitch. During the call Omar remains silent, lets others do the negotiations. When washing his hands he sent short command to CHN, and soon the scent of roasted bacon starts to fill the air in the living space. Good breakfast is a base of sucessfull day. And since there is some work on its way, its possible that it is the last breakfast in his life so Omar really wants to enjoy it.
Transportation requets from team members that followed the job offer Omar takes into consideration. He dont want to cross borders more than absoultely necessary.
I`m picking up only those living in Pueblo or CAS sector. Don`t have money for multiple borders checks. Others would need to get there on their own.
Even for this purpose Omar has to call coyote.
Stalker, Omar here, I need to cross CAS.
As he leaves the safehouse, with Mouse on back seat, D1 in the trunk, Dalmatian`s engines kicks in and vector thrusted drone climbs to higher altitude. Long time ago Omar learned, that aerial drones and from time to time even attack teams reaches combat zone hidden in the radar shadow of civilian or cargo commuters. Sometimes he even had to ground them. Using his mapsoft Omar identifies proper corridor and sets command to maintain flight level and wait for good oportunity.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-13-11/0833:36>
Quote from: ooc
Loyalty test on Stalker -> 2d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3299277/)
all right I've fudged a little. See? I like you ;)

Hoi, working early today? All right, I'am having my own job today so you can come along.

On the way to the meeting spot with Stalker Omar passed by the Pueblo border check. Morning rush didn't started yet. You could see that car in the queue are all requested to pull to the side. Platoon of PuebSec and ZDF soldiers emerged from the security bootch. The stationary gun turrets (both land and aerial) are manned and alert. PuebSec officer seconded by a ZDFofficer closed in. The guns are pointed while the police checks the documents, the car is requested to open the trunk, and all that was there was taken out and inspected. Your rover have moved away but you left Dalmatian to watch the scene, and stopped the flight over the border, before those anti-air guns could have locked on.  You observed as the car was checked again with some kind of equipment. Entire procedure has taking over 10 minutes. If they're going to keep up the routine during morning rush, lots of people is going to be late for work.

Stalker however taken you safely via his underground tunnels (for a standard 400 nuyen fee).

Quote from: ooc
I assume you've decided to pull down the drone and take it with yourself. To release afterwards again.


In the faint morning gloom, you gathered remaining team members and made your way through the streets toward Englewood.
The neighborhood seems deserted. No cars on the wet streets, no one on the sidewalks. The only activity you spot is a lonely dog, sniffing a trashcan. Dense fog lies low, making the Denver skyline invisible as the glow of sunlight rises in the east.

The close surroudings of the destination area were off-limits. That is there were barriers blocking street a block away, fences, several corporate security guards lightly armed and armored. The entire area is clearly marked with Wuxing Corporation property signs. Still you're allowed in no questions asked. Once inside you notice lots of construction equipment in place.

Shortly after the appointed time, a black (a little dusted) SUV pulls up. Two large Orks dressed in suits and holding SMGs – one male, one female - step out of the front seats.

Quote from: ooc
Radar sight reveal that bodyguards, are having armor under their suits or at least dermal implants, they also have laced bones and probably wired reflexes and data jacks. They do have commlinks, but thats all of the nodes, that are visible  to Mouse and Omar scanning. There is also a node for the SUV it is open and broadcasting registration information (Wuxing property). As a standard measure it is coated in radar-absorbant. On a greater range there are nodes of the construction vehicles, small drones and lots of commlinks nodes from the workers, guards and citizens around. Astral sight tells you they are not awakened, confident and suspicious. The male keeps clear line on Lips, the woman on Sam.

They assess the situation, then take defensive positions at the corners of the car. Slowly, the backdoor of the vehicle opens and a slim man, dressed in a gray coverall walks up to you. He carries pink construction helmet under his arm. Dark rings surround his eyes. His gaze is cool but friendly.
Standing within arms reach, he speaks with a deep and rasping voice. Welcome. My name is Robert Johnson. You may call me Bob. I assume you got the preliminary info. It's a rescue expedition. You see that building? He points to the ruins of a two stories building to the east. You need to go there and below and find our men.

Quote from: ooc
Radar sight reveal, that Johnson is having cerebral insight, he is also having cyber arm and a data jack. He does not have any weapon, though his suit is reinforced in nonstandard way (mostly back side). He also does have a commlink and it's encrypted. Astral sight reveal, that he is worn out. You've seen such men in corporation. Manager under lot of stress that has to deal with some unforeseen problem, tackling it on its own to prove his usefulness before any sign of his problems reach his superiors. Your diagnosis is that if he doesn't slow down, his problems with heart or stomach will aggresively increase or show up any moment if they didn't appear by now.

Quote from: ooc
An astral scope of the runner team reveal to Lips that three of the runners are modified, the last one that isn't is a boy no trace of cyber in him. None of them are awakened. Their aura vary. An elf, isn't having aura of a typical metahuman, 'changed' or 'multiple personalities squized into single frame'  would be perhaps the best description. Confidence, pride are most dominant virtues. The driver is going on the last drops of the soul energy, more a machine than a men his soul torned between hatred, revenge and fury with some almost nonexistant sparks of compulsion and kindness). A human under layers of armor, cyberware is worn out to the point of sleeping awake, with a lot of yellow and green threads in the aura, that were responsible for ideals, passion. The boy is a mixture of surprisingly mature and cunning feelings.

On the other side, radar sight reveal to you that you new mage isn't sporting any cyber but he does have a gun and commlink. Fast matrix analysis tells you he is also having wifi enabled glasses and earbuds. The link is by the responses and AR sculpture is a off-the shelf unencrypted  Emperor riding on Ichi.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-13-11/0858:15>
Before leaving the appartment, Fractal changes the display in one of the wallscreen to remember Inkling that he will need to feed the cat... again, and that he does not know when he will come back home. Fractal knows the tattooist is already aware of his "job time schedule", but Fractal never forgets to remember.

When Fractal entered the Rover, he apologized: "I know it's near, but it's better for us to arrive together, ok?"

Arriving at the place, Fractal strecthes while observing the surroundings. So today we are working for a Corp, and there's a new addition to the team. Interesting. What he does not like is that entering in a closed unknow space to rescue someone...

" 'Morning, Bob. What kind of thing is keeping your men down there that your other men - with his head the elf points the armed orks and the other workers - can't take them back? What's waiting for us there?"
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-13-11/0949:34>
Omar would wait until Fractals question is answered, then he asks his own:
Entry nad exit points? I bet you have a structural map of the building. I`d like to download it.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-13-11/1052:29>
Lips stands near the meeting point when a van stop near him. Correct time and place, either a construction team or my new colleagues. After a astral look of those four, Lips assumes the latter. 'Shadows running', comes in his mind for at least half of them.

Lips, leaning on his cane, nods to those four, as they walk towords him: "Gentelmen." But before Lips can introduce himself any further, the Johnson arrives and Lips assumes the introduction will take place after the business talk.

When Johnson pointed to the building, Lips eyes move to the ground, speaking almost to himself: I hope they have already installed the basement stairs.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-13-11/1136:17>
" 'Morning, Bob. What kind of thing is keeping your men down there that your other men - with his head the elf points the armed orks and the other workers - can't take them back? What's waiting for us there?"
They went down, and are missing. There are critters, blood stains, traces of magical activity, nothing active but still.... We lost radio contact yesterday evening around 9 pm. They should be back hours ago, so I think they got into trouble. If they just camped below and are sleeping now, that's good, just bring them up, I'll get your payment from their salary. If not ... I'd rather not think about it, just bring them up all right?

Omar would wait until Fractals question is answered, then he asks his own:
Entry nad exit points? I bet you have a structural map of the building. I`d like to download it.

The building plans are unimportant. Come you can take a look. He leads you while talking. The orcs make alarmed movement, surprised by a VIP that is so much unaware of security procedures. They flank you trying to have eyes on the prime possible targets, Johnson, possible other dangers and cursing (judging by the short encrypted transmission between their comms). Here, watch your heads and what you're stepping on. He leads you toward a hole in the bottom of what looked like a basement, but what probably have been street level few dozens years ago before the building had it covered. The hole looks like any other hole, it's dark, leading down, five meters wide.

You see, it's a site for our new building. We started deconstruction of the old ones and excavation for the foundation when we found this. This is a drainage pipe. We needed to know if it's usable, so we arranged a team to check it out.

For the Omar's deductive mind, backed up by the smuggling experience and talks with his new acquaintance the case is simple. You are in the former Aztlan sector territory. The urban legends of Aztlan tunnels going beneath the city aren't just rumors, heck you just drove out of one of them. If the tunnels below are connected with the network Stalker explored, than this might be turned into secure escape route from the building, profitable smuggling route between CAS and Pueblo or a safe route to transfer goods and people between buildings in those sectors, without being bothered by those pesky border checks.. This is also the explanation of runner usage. Both LoneStar and PuebSec would give much to explore and then collapse it.

... they went in, and shortly after we lost contact. Bob continued, kicking a stone into the hole. So.. will you bring them back? I was talking with your fixer about the rates. She said that it depends, but that 30 thousands is your going rate and I am prepared for that amount.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-13-11/1200:25>
While the Johnson guides Omar in a visit through the construction camp, Fractal keeps alert to the newcomer. You never know, and it's better to be safe than sound.

Now, Bob's mention of critters, blood stains and traces of magical activities... That's not good, not good at all. As he watches the place, he streams a message to Mouse: @Mouse: Kid, can you look into the 'trix for old city plans from this part of the city? Even old rumors may do.

Then the call to work was made. Thirty thousands - a good sum, but can you grow if you keep the same standards?

"Excuse me, Bob; I see you did your research on us, but let me correct a little detail on your sum. Don't get me wrong, that's really our going rate, but this job is not one of the usual ones. You are sending us to something you don't know yet what may be, and we can't make any research on it before going in. I believe a risk premium is due to even the deal."

Quote from: Negotiations roll
8 (Charisma) + 4 (Negotiations) + 3 (Glamour) + 3 (Tailored Pheromones 3) + 1 (Vocal Range Enhancer) = 19 dice = 4 hits, no glitch (http://invisiblecastle.com/roller/view/3299484/)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-13-11/1223:35>
Fuck. At least I had a good breakfast.
Saying this, Omar turns back to Rover. With his first steps back, back doors opened and Dobermann jumped out, stretching its legs, testing its sensors in the light of birth of a new day. From the very moment Omar wokes up, he had a bad feeling...like someone stepping on his grave. Now...that feeling just becomes reality.
Dalmatian drone climbs down from its tsnadard 200 meters flight level and dives into the big hole, scanning surrounding, sending stream from its sensors. Team members have opened access to it, and they may be surprised by considerable change in quality of video.
There is a lot of utility drones around, and Omar runs analyze to get list of types used on the construction type. Agent searches actual online catalogs, assigning every type its characteristics. Omar is looking for something equiped with drill or claws, even possibly autogen torch etc.

Fractal, please as a part of the deal, ask him if we can get one of those construction drones around here, in case there is cave in, we may need some tools to get our job done.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-13-11/1253:26>
@Omar: "So ka, buddy."

The elf had just finished his last sentence, when a sudden realization seems to cross his mind, and he adds: "Oh, and Mr. Bob, it would be in your best interest to provide us with one of your construction drones. Your workers are in old tunnels below street level, and who knows from under what shall we need to take them?"
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-13-11/1307:40>
Lips looks down the big hole. 'Sewers, perfect. Floaded sewers, make my day.' Lips scan the near walls of the hole and the area around it for a way down, stairs preferably.

The elf had just finished his last sentence, when a sudden realization seems to cross his mind, and he adds: "Oh, and Mr. Bob, it would be in your best interest to provide us with one of your construction drones. Your workers are in old tunnels below street level, and who knows from under what shall we need to take them?"

"I might add, it would be a nice gesture, if we could at least borrow a small crane or something similar to get us down there and too get your people back to the light, ... or what's left of them.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-13-11/1325:02>
When omar hears the last sentence, he looks their new coleague over once more.
Pragmatic..that would be welcomed change
Lips. Name is Omar. If we are in this together now, We need to make some arangements prior to mission. Would you give me your link for a minute?
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-13-11/1340:39>
Assuming that Omar is the teams matrix wizard, he flips his commlink to Omar. Lips know that his hardware is very low standard and Omar probably could hack into it anyway. Nevertheless, Lips takes a quite look at Omar in the astral space to see his intentions.
Still towards Omar: "May I ask, did you guys work together before? while Lips swings his cane in the direction of the other runners
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-13-11/1358:44>
Hm...You better talk about this with Mouse
Omar nods to the Rover
 I wont be able to run propper encryption on this, but Mouse may have backup commlink he don`t need, otherwise you will be the hole in the wall.
About your question...I see those guys for the first time in my life. Same about you. Copy that?
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-13-11/1451:22>
"Jup, first run with you gentlemen. I will take your advice, and talk to Mr. Mouse after the talking with Johnson is done.

Do you assume, we get under matrix attacks, down there?" Which gave Lips an idea. "Is it possible, that the corp team is simply out of range? I mean, my commlink alread starts to have troubles when I traveled through the alpean mountain tunnels."
Lips whispers to Omar. Either Johnson already ruled that out, or if, unlikely, he isn't unaware of that option, telling him might reduces their payment.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-13-11/1506:03>
Possible, or maybe they hit a dead zone, signal wont be any  miracle down there. Or maybe they hit another kind of "Dead zone". Or they ran into some smugglers operation. Or they foung whatever Aztechnology left there. Which leads me to the question...

@Mouse: This guys seem to be Wuxing, well this construction site masy be just a red herring, and actually they are after what is down there. We cannot exclude any option. Would you be able to get us some info on this?

@Team: Anyone have some clue about corpses relationship? Aztechnology and Wuxing...they are oponents or allies?

@Fractal: I have a terrible feeling about this mission, but I`m in, if you ask me. I agree the price should be higher than 6K per capita.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-13-11/1534:55>
"Excuse me, Bob; I see you did your research on us, but let me correct a little detail on your sum. Don't get me wrong, that's really our going rate, but this job is not one of the usual ones. You are sending us to something you don't know yet what may be, and we can't make any research on it before going in. I believe a risk premium is due to even the deal."

Quote from: Negotiations roll
8 (Charisma) + 4 (Negotiations) + 3 (Glamour) + 3 (Tailored Pheromones 3) + 1 (Vocal Range Enhancer) = 19 dice = 4 hits, no glitch (http://invisiblecastle.com/roller/view/3299484/)

[/quote]
The elf had just finished his last sentence, when a sudden realization seems to cross his mind, and he adds: "Oh, and Mr. Bob, it would be in your best interest to provide us with one of your construction drones. Your workers are in old tunnels below street level, and who knows from under what shall we need to take them?"

Quote from: ooc
modifeirs:
he is friendly toward you +2 dices - he got problem, but hope he will have them solved with you help
increasing the budget would be harmful for him, he already exceeded budget for the project, asking for more will bring his superior to the construction site, and turn on close monitoring, which if any of you is project manager, you know firsthand, is not a good thing -3 dices
total: -1 dice, no change to hits.

Charisma(3) + Negotiations(4) + Supplier negotiations specialization(2) -> 9d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3299813/)

Bob drove hard bargain. Much like when he does when he orders construction materials, orders subcontractors and similars. Aren't you supposed to be experts in going into dangerous locations, facing and solving unexpected problems? Isn't that your daily bread? 
anyway if you need, you can lend a Beaver drone. I expect it back and operational. You can also pick for yourselves anything form the equipment there. he point at the metal garage-like structure, that house shelves with construction tools. There are helmets, goggles with night
and thermographic vision, climbing equipment (including ropes, hooks), large axes and hammers, fire extinguishers. and possibly other stuff.

Quote from: ooc
Since you negotiated I assume you all accept the job and payment. 30k plus equipment lending is a final offer.
If there is anything from the small construction tools, you might need, ask in ooc, it might be provided.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-13-11/1546:23>
@Team: Well, chummers, this is it. Are you in or not? I also have real bad feeling about this, but we had them before and managed to go for it. Also, last month pay bills were huge, and I'm a little out of cash...

Fractal does not like Bob's replie, but he seems nothing can be done about it. "Aren't you supposed to be experts in going into dangerous locations, facing and solving unexpected problems? Isn't that your daily bread?" Yeah, and that's why we charge as experts, dammit. But this was dealing with a Wuxing corpse, and they tread in a differente type of credit also; this guys made respect matter more than money, and maybe we could earn some.

"I can't say anything for the others, Mr. Bob, and I would not go there alone." He turns to the newly assembled team. "Are you in for the job?"
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-13-11/1552:44>
Climbing gear sounds good, Lips thought to himself when he again look down the hole.

He looks still down, when he answer: "Fine with me."  Back to Johnson: "Your first team, did they had regular commlink contact with reports, I mean until they vanished?"
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-13-11/1600:01>
Omar looks over the equipement they are provided. Ropes. Hooks. Axes. Hammers.
Well I feel like in a very different game at this moment.
Night vision googles. Beaver drone..
Ah...reality, where have you been; he sighted.
Since Fractal has his answer, Omar sets up for the drone, subscribes and boots up the OS, then starts the engine.
Morning, Beaver. We`ll spend some time together.
At this moment, Dalmatian scans the entrance to the tunnels, using also directional microphone to get as least some echo.
Suddenly Omar he turns to Bob with serious look at his face:
You have some hazard environment sensors? Like geiger? Atmosphere sensor? Was the team equiped with those?
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-13-11/1602:18>
Fuck. At least I had a good breakfast.
Dalmatian drone climbs down from its tsnadard 200 meters flight level and dives into the big hole, scanning surrounding, sending stream from its sensors. Team members have opened access to it, and they may be surprised by considerable change in quality of video.

There is a lot of utility drones around, and Omar runs analyze to get list of types used on the construction type. Agent searches actual online catalogs, assigning every type its characteristics. Omar is looking for something equiped with drill or claws, even possibly autogen torch etc.

Quote from: ooc
there is a small army of beavers, carrier drones, vehicles, including cranes and trucks. They are controlled (read slaved to) from the central construction node (hardware place in the garage building) - the node itself is visible but encrypted. matrix perception required if you need more details. 

Drone descended carefully into dark and in the camera feed you can see a concrete walls. About 16 meters below you find a tunnel leading north. Sensors detect increased humidity, the walls are damp and covered with fungi and moss. There is an RFID tag attached at the bottom tagged with "19:17" in green letters on the display.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-13-11/1608:41>
"I might add, it would be a nice gesture, if we could at least borrow a small crane or something similar to get us down there and too get your people back to the light, ... or what's left of them.

That's no problem at all - He asks one of his employees over the commlink to come and quickly instruct him to prepare a small cage and crane. The crane will fit up to 300 kg or 4 persons in a single line. Beaver and doberman weight as much so they will have to be send alone. The crane is ready whenever you are.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-13-11/1615:10>
Climbing gear sounds good, Lips thought to himself when he again look down the hole.

He looks still down, when he answer: "Fine with me."  Back to Johnson: "Your first team, did they had regular commlink contact with reports, I mean until they vanished?"

Yes they did. Their commlinks were working fine, the signal was weakening though. But it was still strong when they reported they are going further. Afterward we lost contact
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-13-11/1623:44>
Would you give me a hand? Omar asks...in general...everybody and nobody...And begins to load  5 oxygen bottles on the Beaver, gas masks included. When he is done, he places a flashlight to the Dalmatians and Dobermans hull and his own helmet, fixing it with the duct tape. While other team members make their own preparations, Omar opens the hidden mount on the Rover and dismounts the Whiteknight.  When noticing Sams expression, he just tells him that:
With this gun you don`t need to aim too much, just point the barrel to the tunnel and pull the trigger. Better if we don`t need it, well Better safe than sorry.
With this he throws LMG on his shoulder, ammo belt over his nape and enters the elevator cage to check the drones transportation from down bellow.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-13-11/1626:17>
Yes they did. Their commlinks were working fine, the signal was weakening though. But it was still strong when they reported they are going further. Afterward we lost contact

"Did they encounter any kind of problems, worth mentioning? Tocix gas or smaller critters?"
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-13-11/1630:38>
Since Fractal has his answer, Omar sets up for the drone, subscribes and boots up the OS, then starts the engine.
Morning, Beaver. We`ll spend some time together.

It would have been impolite to hack on the first date (at least on the surface), so you waited few minutes, before Johnson's employee arrived logged in unslaved him from the central node and created user account for you. He removed all security programs, so if you want to, you may hack for full admin access. 

Beaver is equipped with a searchlight , a cargo container a single person or 100 kg of items can be carried there safely, and a place for modular tool. You can choose two modules from the available ones - drill, pneumatic hammer, small crane or mechanical arm. The drone is crawling on four legs.
The batteries will last for 12 hours. You may take spares for another 12 hours, but this will take half of the cargo space.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-13-11/1716:08>
Fractal proceeds to help Omar in the loading of the Beaver, and then takes one gas mask to himself (nevermind that he has one of his own); afterwards he goes to Rover to get his backpack, where his medkit and taser darts are held within.

He joins Lips and Bob again, waiting for the later response.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-13-11/1722:05>
"Did they encounter any kind of problems, worth mentioning? Tocix gas or smaller critters?"

Well, they reported some disturbing findings. There is place below that was probably used for some sacrificing. But Tseng said it has been long time since it was used last time. There were some devil rats attacking them. But they managed to clear past them without a bruise. No gas or anything like that.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-13-11/1730:32>
"Look, Bob, can you provide us some info on the dissapeared men? Names, images, work profile, anything... I don't expect to find anyone more down there, but I've been surprised by stranger things in the past."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-13-11/1736:22>
Hm...and their last message was sent exactly when? How far did they get?
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-13-11/1738:56>
Sure, no problem, there were seven of them in total. The two weapon specialists had assault rifles. Everyone else was carrying just a sidearm. Magical support was included in the form of a medic equipped with health and combat spells.
He send you profiles on the commlink.

Quote from: ooc
if the texts are unreadable, let me know, I can read them just fine, but I've read them on higher quality
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-13-11/1748:21>
"Perfect. Thanks,  Mr. Bob."

That being said, Fractal turns on his heels and heads to the elevator cage to wait on the others. The earlier they go in, the earlier they come out, isn't it?

While waiting, he studies the team profiles. They were expecting to find something here, that's for sure. Why would a biologist go into an underground expedition if they just wanted to clear the place to build upon it?
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-13-11/1752:39>
Omar shared the long stare with others.
This were not god dammned amateurs. Team of trained specilists, armed, with magical support.
They better be alive, or I dont want to meet the thing that silenced them. Bloody Aztech rituals never brought any good to the people. My original unit, before disbanded, was about to leave to Bogotá region. There are always tensions, we were supposed to be peacemakers there. We had a mage in the team, Butcher. Crazy NERD motherfucker, but smart and educated. Things he was telling us about Aztlan magic were nothing that would make you think the world is nice place to live on.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-13-11/1753:19>
Hm...and their last message was sent exactly when? How far did they get?

It's difficult to say how far. GPS isn't working underground, and the tunels are turing often. the last message was at 21:03 about 2 hours after they got in. And like I said already, their last report was, "everything is all right, we are going further". After that we lost contact.  
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-13-11/1813:17>
Well, they reported some disturbing findings. There is place below that was probably used for some sacrificing. But Tseng said it has been long time since it was used last time. There were some devil rats attacking them. But they managed to clear past them without a bruise. No gas or anything like that.

Sacrificing, Blood Magic, Former Aztech Basement. Could be, some blood spirit guarding some old place, the first team ran into. We will see. "Thanks very much, Mr. Johnson, I will go and prepare myself now."

First, Lips walks to the car, and talks to the small kid, names Mouse: Greetings, Lips, my name. Omar there suggested, I ask you about a ... spare commlink. Mine is, how did he put it ... a hole in the wall. Personally, I have other priorities, but an open communication channel would be, nice. Lips shows his commlink to Mouse.

If this issue is done, Lips picks up climbing gear, a gasmask and a helmet with integrated flashlight. If such a helmet does not exist, he follows Omars example and fixes it via duct tabe, plus a second flashlight which he puts into his pockets.

For the climbing gear, Lips does not really know how to use it, but in case they have to climb, he prefer the idea to be connceted via a robe to someone who knows, or at least to some rocks and hocks.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-13-11/1849:27>
After he takes all the gear, Lips looks for Omar and the drones, Bob was talking about. "Could this maschine also carry some sets of climbing gear for use? Plus seven of those..." Lips points at some plastic bags in the corner of the carage, while looking around where Bob is at the moment. Lips assumes that any speculation that the former team is already dead, might trouble Johnsons heart even more than it is already.

Would be very ironical though, if they managed to save the whole team, and when they come back again, find out that Bob died due to a heart attack. Cruel world.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-13-11/1854:54>
While waiting on the other guys, Fractal checks the things he took from the equipment offered by Bob: a flashlight, a gas mask, oxigen tube and a bag with RFIDs tags. He remembers Tabitha telling them to be well-armed this time. He feels the light weight that Sturm and Drang apply on their holster, and his only thought is that there's one one thing that he is today, it's not properly geared.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <12-13-11/2100:29>
Would you give me a hand? Omar asks...in general...everybody and nobody...And begins to load  5 oxygen bottles on the Beaver, gas masks included. When he is done, he places a flashlight to the Dalmatians and Dobermans hull and his own helmet, fixing it with the duct tape. While other team members make their own preparations, Omar opens the hidden mount on the Rover and dismounts the Whiteknight.  When noticing Sams expression, he just tells him that:
With this gun you don`t need to aim too much, just point the barrel to the tunnel and pull the trigger. Better if we don`t need it, well Better safe than sorry.
With this he throws LMG on his shoulder, ammo belt over his nape and enters the elevator cage to check the drones transportation from down bellow.

"no no, nothing like that, just if we really have to use it i think i would be the better shot with it." Sam looked at Omars face changing. ... Why does everybody asume i am the never shoot anything type of guy? ...  "Devilrats and other vermine is of no moral importance to me, but if we run into metas, i would like to be the one wielding the big gun before anyone is injured, would you agree on this?"

he went back to the Rover and put a few(5) Flashbang granades and a 4Kg of plastic explosives + 8 detonators of each kind (Radio and timer), you never know when you might need them. as well as puting the MAglock key and autopicker in his combal load west. he took one of the flashlights as well, to provide him with the visual order of things, even thou he had his radar overlay and could navigate even in darkness.

When gathered all the stuff he Joined the others to be sent down to the deep, not knowing what the would have to expect.
"Ready to Rock&roll , right?"
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-14-11/0306:10>
Well, you make me proud son. let me set this up for you.
Omar changes the ammo belt in the machine gun from regular to Stick`n`Shock ammo. That would better fit Sams moral dilema, when it comes to shooting at metahuman. Then, with the visible relief, Omar hands WhiteKnight over to Sam, content that he can maintain his duty with drones.
Im not a dungeon crawler type, lets hope we got the equipement we need.
Folowing others example, Omar takes climbing gear over his camo.
Well,...now I think I am as prepared as possible. What about you, Mouse?
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-14-11/0406:13>
Not to look as the impatient guy, Fractal slowly walk to the equipment and pick a set of climbing gear... he hopes there's no need for it, as he really, really want to be with hands-free while down there. While passing through the new mage, he introduce himself: "I go by Fractal; I suppose you're Lips, right? Welcome to whatever this may be."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-14-11/0418:54>
That Fractal guy  - up close you see that his eyes are silver globes and his hair presents a silver metallic flash. He keeps the hair long and currently they are braided at the back.  There is something distinct about him. He is inspiring with that angelic look, though through astral view, you can see he is sinusoiding somewhere between excited at the thrill and straight terrified.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <12-14-11/0436:30>
Well, you make me proud son. let me set this up for you.
Omar changes the ammo belt in the machine gun from regular to Stick`n`Shock ammo. That would better fit Sams moral dilema, when it comes to shooting at metahuman. Then, with the visible relief, Omar hands WhiteKnight over to Sam, content that he can maintain his duty with drones.
Im not a dungeon crawler type, lets hope we got the equipement we need.
Folowing others example, Omar takes climbing gear over his camo.
Well,...now I think I am as prepared as possible. What about you, Mouse?
"Sweet, you know how to please me Omar.  ;D But better take the regular ammo as well, as i doubt we will run into to many metas there. "
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-14-11/0625:45>
I dont know. Got a strange feeling about this. Smugglers are running operations in tunnels like this one, so you may be surprised. And...just for sure...this high voltage ammo affects even creatures normal rounds are hardly able to harm. I wish I had the same in my Doberman.

OK. Im good to go. We make some progress, Software would be able to map our track. We pause in 250 metrs intervall, I dont want to burn the Dalmatian fuel on the way there and carry it myself on the way back so lets hope that it wont take too long. Two hours...IMO in this kind of terrain...not much more than 5 kilometers. But we will be more clever when we see this from inside.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <12-14-11/0657:30>
"guess will have to take the helm. scouting as a invisible being should provide us with an advantage, but the LMG will be a pain in the ass to hide while sneaking. The radar should give me the opportunity to judge the situation,  and in case of trouble i would prepare a small charge to be placed in the tunnel, you see me running or some one else running just drop the charge and take cover. This way you could in worst case drop some rubble on the enemies coming your way, tacking some of the bastards with it out of the picture"  Sam was already planing on how to use the tunnel system, and the strategy how to benefit from the close quarters in there.
He knew that,  even tho his radar was one of the most useful tool for information gathering and surrounding perception, in the tunnel the earth surrounding it the would limit it to perceiving  the open spaces and the corners at least. it comes still handy to have something similar to ultrasound vision
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-14-11/0716:36>
Lips, Can you give us astral insight on this place? Anything wrong with this environment? Some expert knowlege before we run into pack of bloody Aztech vampires or whatever they are?
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <12-14-11/1005:28>
Mouse woke up early this morning, restless. It had been a long couple of weeks--rewarding, but long and rough. Unca Omar had caught him in the middle of a BTL fix and the unpleasantness that followed paled to the need for the buz. It appears that while Mouse was unconscious, Unca Omar deleted all of the BTL files he could find--and he found all of them--sigh. So Mouse spent the rest of the time a little out of sorts. It wasn't a total loss, he managed to complete his first Dive and Unca Omar helped him to set up the Fly-Spy and Doberman drones, he picked. Saying that if I was a good boy, he would show me how to mount a weapon on it, take it apart and put it back together again. Mr. Fractal stopped by to paint the van and took Mouse out for some ice cream which was fun until the heart-to-heart. Perhaps a bit to preachy for Mouse, but he appreciated the intent. Going without the BTL was harder than he thought. Just once he'd like to....no. Don't even think about it. Pay attention! He is trying to help after all.
...
Quote
"Good early morning, pals." It was a conference call, and she didn't start talking until everybody connected. Tabitha was visible in a sexy night gown (well at least the part that was visible was foxy)...She yawned, but you aren't entirely sure if that wasn't on purpose just to stretch before your eyes.
Seeing that Unca Omar finally got onine...@Omar: Unca Omar do they always like to flaunt it like that? I wonder if the feline modification means she will have a litter instead of a baby? I wonder if she likes kids?
The comment caught Unca Omar off guard for a moment, causing him to miss the toilet seat. And yet too tired to respond.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <12-14-11/1025:35>
Quote
<Fractal> streams a message to Mouse: @Mouse: Kid, can you look into the 'trix for old city plans from this part of the city? Even old rumors may do.

Summon R4 Data Sprite: (with Sniffer CF)
Comp(4)+Res(5)+2TM=11d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3300797/)
Sprite Resist 4=4d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3300800/)
Fading of 2S Will(5)+Res(5)=can buy two hits.
Have 5 services remaining.
Search for city plans and rumors on this area:
sprite roll: data search(4)+browse(4)+edge(4)=12d6.hitsopen(5,6)=4 (http://invisiblecastle.com/roller/view/3300808/)
Data Search(4)+Browse(3)+2TM+Sprite(4)=13d6.hits(5)=7 (http://invisiblecastle.com/roller/view/3300811/)

@Team: Here is some nifty stuff...<ARO: City Plans and Rumors of Quadrant USCAS.CO.DENVER.1803.2356.223>
4 Services left

Do I also get any information on
Quote
"19:17" in green letters on the RFID tag
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-14-11/1042:31>
Lips, Can you give us astral insight on this place? Anything wrong with this environment? Some expert knowlege before we run into pack of bloody Aztech vampires or whatever they are?

"Let me see." Lips sits down in the elevator and move into the astral space. Leaving his meat body behind he dives around the hole, let himself drop to its ground and come back again, to report if he saw anything mentioning (http://invisiblecastle.com/roller/view/3300847/) down there.

He also tries to remember anything about Aztech and their Blood Magic (http://invisiblecastle.com/roller/view/3300836/), which could be of importance
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <12-14-11/1054:00>
Quote
First, Lips walks to the car, and talks to the small kid, names Mouse: Greetings, Lips, my name. Omar there suggested, I ask you about a ... spare commlink. Mine is, how did he put it ... a hole in the wall. Personally, I have other priorities, but an open communication channel would be, nice. Lips shows his commlink to Mouse.

Hearing the voice of the new fellow, Mouse passes the work he was doing off to the sprite and tells it to keep this running, I should only be a moment...
The boy opens his eyes to look at the person addressing him...he seems very distracted...
Hello, Mr. Lips. I'm Mouse! He smiles about the hole in the wall comment, but the smile was short lived.I'm sorry, Mr Lips, but I don't have a spare com link, but let me see what I can do with this. It will take a little time to "patch" up the hole, but I can get you setup. He takes your comlink. Closes his eyes and goes back to doing what ever it was he was doing before


While the others deal and debate, Mouse hacks into Lips' comlink. Nothing special about the hardware or software, just enough to get by. Reminds me of Unca Ryker's comlink. Mouse goes through the process of disabling the wireless feature for the moment so as to drop all other connections/subscriptions to the link except via his touch. He then proceeds to ensure the fellow's link is clean by running several scans, utilizing one of the services of the data sprite if needed, looking for viruses and trojans and spyware and all of the fun stuff that hackers love to leave behind. Check the access logs and change the access id. Once satisfied that the link is clean, he will set himself and Unca Omar as admins.  Then he will ensure the OS is updated and patched, begin the encryption process and set up the slaving and the aleart mechanism also running by default and analyze program and attack program if available. Then he will re-enable the wireless and satisfied that no erroneous connections are being made or operations are being performed and it's working as it should, he will give Lips his com link back, he will probably have to take a break in order to help Unca Omar load equipment. If this fellow is to be the new mage, then Unca Ryker healed many a bloody nose for Mouse in the past, so he would like to stay on good terms with Mr. Lips. As such, he won't go probing around his personal data other than to ensure those files are clean.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <12-14-11/1108:39>
Quote
Omar changes the ammo belt in the machine gun from regular to Stick`n`Shock ammo. That would better fit Sams moral dilema, when it comes to shooting at metahuman. Then, with the visible relief, Omar hands WhiteKnight over to Sam, content that he can maintain his duty with drones.
Im not a dungeon crawler type, lets hope we got the equipement we need.
Folowing others example, Omar takes climbing gear over his camo.
Well,...now I think I am as prepared as possible. What about you, Mouse?
As Unca Omar looks at Mouse who is trying on some climbing gear, not sure what is really supposed to go where despite the websites he visits mentally on the subject, that is just too big for him no matter how much he pulls on the straps. With the chuckle from Unca Omar, he takes the climbing gear off and grabs the tool kit from the van. He will grab an O2 mask, flashlite, some chemical lights (just because they're cool), some extra flashlight batteries and he will have FlySpy with him along with his regular stuff. Good thing Unca Omar didn't want to take Dobbey along. It would take an extra trip just to get him down there.

Not being a spelunker him self, he nods at Unca Omar Ready! Unca Omar. I think. Can I lower us down?
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-14-11/1151:22>
Into the Tunnels

With some trepidation, you lower yourself through the drain (at least those that works on delivering the equipment down). The corridor below keeps the diameter of 5 meters and after some 16 meters downward turn into horizontal tunnel. You immediately feel the loss of signal strength of your commlinks (anything weaker Renraku Sensei or Erika Elite is considered out of signal, but since you have Omar's Fairlight that is routing connection you still have Matrix access).   

Musty smells mix with fresh outside air. The tunnel floor isn't flat. It's round, more like large pipe. Its' wide enough that two or three of you could walk next to each other without problem. Beaver, equals two people in that regard, doberman single one. Both of them are short enough to be shot over and Beaver could actually serve as partial cover. Beaver's searchlight turn the tunnel into well lit (actually a little sick white) corridor. And when anyone from you stand before him the shadow is long and terrifying.

Quote from: ooc
1. I won't be providing you with map - only descriptions and distances. Anyone step up as a cartographer please.
2. Please arrange yourself in group. ie. who is walking first, who last etc.. how far from each other.

The tunnel leads north around 40 meters ahead. Where it joins another tunnel leading from east to west. There are metal rings in the concrete every 10 meters or so that are picked up by Sam's radar - that serves as tunnel reinforcement. The radar also pickup a small piece of electronic equipment on the wall to the right.

"Let me see." Lips sits down in the elevator and move into the astral space. Leaving his meat body behind he dives around the hole, let himself drop to its ground and come back again, to report if he saw anything mentioning (http://invisiblecastle.com/roller/view/3300847/) down there.

While the overall look threatening, there is nothing to fear on the astral side. You didn't went far though for the possibility of something bad, bloody and spiritual lurking around ready to swallow your sole astral presence. Trusting at your astral masking skills and careful looking around you dared inside. At the junction you took the left side first, to find that tunnel turns north after roughly 50 meters (distance similar to the one form entry to the junction). You returned and took east direction, to reach another crossing. Tunnel is going from south to north parallel to the entry one. After that you returned to your meat.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-14-11/1207:51>
Mr. Johnson looks meaningfully at the commlink's clock. So far you made the good impression but this is a rescue operation and time is of the essence.

Are you ready to go? I'd like to have reports as often as possible.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-14-11/1232:26>
Fractal really didn't like having to be underground: too little escape routes; but what he liked even less was being rushed. He understand that time is of the essence, but what isn't in this situation?

As soon as the elf perceives the general aspect of the tunnels, he feels bad for the situation. Even though a member of the group, Mouse is still just a kid. He is sure he has seen bad things in the past, but he is still a kid, dammit. As far as he understand, a kid who may be passing through BTL withdrawal syndrome!

Feeling this as his responsability, he tries to amenize things. "Here, kid, take this and configure it for Lips here." Fractal takes Erik Fjordson's commlink from his bag and hands it to Mouse; he knows the boy can work it in AR very fast, and being focused on this will hopefully distract him from the situation at hand.

Without turning on the flashlight, the changeling goes a few meters behind Sam, relying on his newly acquired echolocation sense. It's the first he tries it in a so proper place: underground tunnels deflect ultrasound better than the open streets or his appartment walls.

Quote from: OOC
Erik Fjordson's Commlink Information
This commlink has a response, system, firewall and signal rating of 5. It's loaded with Browse 5, Edit 5, Command 5, Analyze 5 and Encrypt 5, though they are not updating anymore and all have degraded to rating 4. It's sculpting was not changed by Fractal, so probably it still makes references to Rocky Mountain Dynamics, a manufacturer of engine parts. It also has one modification to allow radio transmission, if I'm not mistaken.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-14-11/1434:55>
Back at his body, Lips starts to draw a small map of what he saw so far.

(http://i47.servimg.com/u/f47/16/47/93/92/sewers11.jpg)

"I didn't saw any lifeform or anything magical relevant down there. To your question, Omar, Blood Magic is very rare, even among Aztech Magicans. Even though, blood magic includes, taking blood from someone, I would be far more concerned about their blood spirits, which actually feed on your soul ... or whats left of it ... But, in my humble personally opinion, since these tunnels seems to be abounded by any soul for some years, the most dangerous magical encounter would be a normal spirit down there, placed as guardian and forgotten. But again, not very likely. I would assume, we will more likely find some critter, not even magical. or a group of armed smugglers as reason for our job, down there.

I'm ready to go then."

Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-14-11/1447:45>
Omar looks into wet, smelling darkness with unsure feeling, like being naked in action after those days he spent with his Rover. Well, there were worse days, enjoying such luxury had to end somewhere. moving Beavr forvard, he follows behind it, hiden in cover of armored torso. Construction drone manipulator and pneumatic drill. Omar sights.
Really amazing last line of defense
Omar was sure that Sam would feel like home in that darkness, doing his infil-fu well so far there was no need torisk any life, so Omar sent Doberman to the point, and then he flight his dalmatian deeply into the shadows. Flying mostly by the radar, Dalmatian made it to the first crossroad, sending a signal to Omar. Mercenary goes down on one knee for a few seconds, jumping into the drone and scanning surroundings with the camera, looking for traces left by previous team.

Perception(4)+Camera(6)+Vis.Enhancement(3) (13d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3301047/)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-14-11/1747:33>
Lips follows left of Omar, also using the big maschine as cover.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <12-14-11/1803:01>
Black, Mouse has never seen so much black. Even the most gloomist night in Denver pales in comparison with the street lamps and store fronts not to mention the comfort of the spam that hinted that somebody knew you were there. The only light is what we brought with us. It gave Mouse an eerie feeling as suddenly thinking that watching those horror trids last night wasn't such a good idea. It reminded him of the one based at the time of the Crash 2.0 where a group of net runners get caught in the trix when the trix goes dark and they can't seem to jack out some derez right away others take more time as they race around the trix trying to get back to their bodies only to find out they have been taken over by some AI or sprite and...
Mr Fractal gives Mouse a com link to work on for Mr. Lips.
Thank you, Mr. Fractal.  as the boy sounds a bit relieved.
He will occupy himself with getting that set up for Mr. Lips.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-14-11/1830:48>
Quote from: ooc
Basing on the current posts, the order is as follows.
at the far recon is Dalmatian drone. Recon does not use light.
the point is formed by Sam, closely behind him is Fractal and Doberman. Point is going without lights.
The point is up to 100 meters ahead, currently less.
The main body consist of Omar and Lips, walking after Beaver. Mouse is closely behind them. Beaver has it's searchlight turned on, which means that in straight tunnels, point  and recon are well visible. - let me know if the searchlight has to be turned off on normal basis.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <12-14-11/1834:52>
Without turning on the flashlight, the changeling goes a few meters behind Sam, relying on his newly acquired echolocation sense. It's the first he tries it in a so proper place: underground tunnels deflect ultrasound better than the open streets or his appartment walls.
Seeing as Fractal was well versed in seeing in the dark, he asked him to get to the rear " You are rather proficient at seeing in the dark, could i ask you to take the rear cover, i doubt we will be attacked from the rear, but i would like that some one who can see if we are is the one to be there. this would be the best tactical layout."
Sam did not think of fractal as the best Fighter, but not the worst one either, he just knew that he was the best prepared to perceive the surrounding. and an attack from behind would be terrible.
"And when meeting him say Omar to be careful with the light, he should only use it for his intimidate front not the whole tunnel. And here on the wall is some electronic stuff, he might like to take a look at it."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-14-11/1841:52>
Without turning on the flashlight, the changeling goes a few meters behind Sam, relying on his newly acquired echolocation sense. It's the first he tries it in a so proper place: underground tunnels deflect ultrasound better than the open streets or his appartment walls.

It's a completely new experience now. With your enhanced senses you build up the surrounding space. You hear water cascading to the east and north. The facture of the walls. Its differing subtly. when the sound of a walking drone brush over the ebbs of the rock, you feel almost like touching the wall with your palm and feeling it... it's pleasure. it's like walking in the warm rain in the spring when you were younger watching rainbows.

You focus again. The tunnel to the west after turning ends with an uneven end - boulders, cavein probable. The tunnel to east after crossing ends shortly after with a round room. There is a rubble before it, and the surface in the round room is different ... smooth, not like the one here with rocks and moss. The tunnel to the south from the crossing turns west and ends sharply. The tunnel to the north from the crossing goes beyond your hearing range.   
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-14-11/1844:53>
Fractal back off from Sam a little, but not too much. @Sam: You want me to provide the back cover for entire team, that's right? I can do it, Sam, but I think it would be too risky... I also don't believe we will be attacked from the rear." He waits response before deciding where to position himself.

@Team: Omar, Mouse, is Lips already connected to us? I mean, have he joined our communications channel yet? As soon as this happens, inform us all.

Quote from: OOC
Sent, you haven't answered yet if we can see which of the ways are marked by the RFID tags of the team who preceed us. We may need this info to know where to go.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-14-11/1853:43>
Feeling his surrounds by way of sound was bliss. Hell, that may be a dangerous mission, but he is almost enjoying it.

@Team: Guys, I can sense the caves quite well. I believe the structure is really good at reflecting ultra-sound waves. Listen: the tunnel to our right, leads to the crossing, and taking the west way there's a dead end - rubble from a cave in, if you rely on my guess. The east path is what amuses me: a round "room", with smooth walls. It's sounding echo is a lot more precise than the other parts... About the other way... well, I just lose responses, so it must stretches farther away.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-14-11/1857:39>
Omar was sure that Sam would feel like home in that darkness, doing his infil-fu well so far there was no need torisk any life, so Omar sent Doberman to the point, and then he flight his dalmatian deeply into the shadows. Flying mostly by the radar, Dalmatian made it to the first crossroad, sending a signal to Omar. Mercenary goes down on one knee for a few seconds, jumping into the drone and scanning surroundings with the camera, looking for traces left by previous team.

Perception(4)+Camera(6)+Vis.Enhancement(3) (13d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3301047/)

Sam was at the point and standing to the first junction. Checking out on the radar it confirmed, that the small piece of electronic on the south wall of the tunnel heading east was another RFID. The green numbers on the display read: "19:27".

Turning the corner radar picked up another RFID on the west wall of the north tunnel just after crossing. He also spotted something to the east just before the entrance to the round room that Fractal drawn on the shared AR.

About that moment Dalmatian's jet thrusted the drone frame slightly above you. The sound of the engines rumbling over the tunnels. Slowing down the drone made 90 degrees turn and flew over to the crossing. The light from the entry tunnel was enough for the camera to pickup the surrounding. There is a mingled body laying at the crossing. it's lacking few body parts. Head among other things. The room ahead looks like the drain you came from in that it is round, about 5 meters diameter. but it's filled with water to the level of the floor there are several small pipes on the sides of the drain that are trickling water. it's overflowing from the room, and flowing through the tunnel to the north. 
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <12-14-11/1859:49>
Fractal back off from Sam a little, but not too much. @Sam: You want me to provide the back cover for entire team, that's right? I can do it, Sam, but I think it would be too risky... I also don't believe we will be attacked from the rear." He waits response before deciding where to position himself.

@Team: Omar, Mouse, is Lips already connected to us? I mean, have he joined our communications channel yet? As soon as this happens, inform us all.

Quote from: OOC
Sent, you haven't answered yet if we can see which of the ways are marked by the RFID tags of the team who preceed us. We may need this info to know where to go.

"My thought on this is simple, as a scout my ability to sneak gives me the advantage to see what goes ahead without getting noticed, you on the other hand just like the drones make noise so you would give away our position. on the rear you would provide security and in a case of a fire fight you all could give me cover while i am coming back. or preparing a trap for whoever is going against us, if any. I just want us to survive. better safe then sorry as the saying goes."
Sam tried to convince fractal about this sensory much logical approach. even thou he could not say Fractal was wrong, almost the opposite he himself saw the chance to be attacked from the back a minimal at best., but being heard, quite large. if anyone was listening they had the chance to hear them especially as the tunnel amplifies any sound in both directions. but even Sam would be no match for astral and Radar identifying.


Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-14-11/1905:43>
Quote from: OOC
Assuming that Lips has either a new commlink or someone is so nice to telling him whats going on...

Lips extends his map at the electronic paper with some quick strokes.

(http://i47.servimg.com/u/f47/16/47/93/92/sewers14.jpg) (http://www.servimg.com/image_preview.php?i=19&u=16479392)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-14-11/1937:02>
Just before arriving at the first crossing, Fractal answers Sam's: @Sam: "Okay, I understand your point, and can agree with it. But don't call me noisy. I am not the infiltration specialist you are, and I doubt one day I will be any close to that; but I can be very stealthy when needed. But you convinced me: I will just wait at the crossing before you all... And then he saw the body. @Team: "Damn, guys, things are damn ugly here. We may have found one of the man we were looking for... but it seems as if he has been torn apart!"

The sound of his own heart trotting on his chest distract Fractal a little to the things in the tunnel, and he momentarily goes "blind". But it's not even a second that passed before he once again come to his senses.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-14-11/1940:02>
Hearing about the dead body, Lips quickly summon a watcher: "Listen, tiny minion, please move along the east tunnel until you find a headless body. Check  the surrounding for any form of life which is larger than my head, I don't want you to list every bacteria and mice runnng around like last time. Check every tunnel leading away from the body for 50 m. And please stay in the astral space. Now go."

Lips does not expect that the one who killed that body is still around, but as a germany saying: 'Die Vorsicht ist die Mutter der Porzelanschüssel.' says, always be carefully.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <12-14-11/1949:45>
Just before arriving at the first crossing, Fractal answers Sam's: @Sam: "Okay, I understand your point, and can agree with it. But don't call me noisy. I am not the infiltration specialist you are, and I doubt one day I will be any close to that; but I can be very stealthy when needed. But you convinced me: I will just wait at the crossing before you all... And then he saw the body. @Team: "Damn, guys, things are damn ugly here. We may have found one of the man we were looking for... but it seems as if he has been torn apart!"

The sound of his own heart trotting on his chest distract Fractal a little to the things in the tunnel, and he momentarily goes "blind". But it's not even a second that passed before he once again come to his senses.
@Fractal > you are not as noisy as that piece of flying metal junk, but I would feel more secure if you would take the rear point.< Sam used a private channel not to insult Omar<
Sam went up to the Corner of the second junction carefuly looking if there are no traps on the way, so he could see what is going on at the both side tunnels, his hands clenched on the LMG just in case something would jump out of the water.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-14-11/2033:28>
Fractal moves closer to the wall in the  first intersection, with taser in hands; he trust Sam's reflexes to do all the fighting work if it comes to be necessary, but keeps ready for anything that might come from either way.

Not very confortable with Sam's decision, Fractal agree. After all, they will probably leave the flooded area behind on their search, and then he can't be so sure anymore if they will not be ambushed.

@Team: "Okay, guys, from now on, I take the rear guard until next strategy change."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <12-14-11/2118:19>
Fractal moves closer to the wall in the  first intersection, with taser in hands; he trust Sam's reflexes to do all the fighting work if it comes to be necessary, but keeps ready for anything that might come from either way.

Not very confortable with Sam's decision, Fractal agree. After all, they will probably leave the flooded area behind on their search, and then he can't be so sure anymore if they will not be ambushed.

@Team: "Okay, guys, from now on, I take the rear guard until next strategy change."

@Team > Omar could I ask you to keep your drone more back, i would like to sneak up on possible danger before it hears us or sees us. Hope you understand this. and if i am not mistaken it has a sniper rifle mounted, would it not be better to use it from longer distance?
Lips, you there? could you ask your watcher to check if there is a connection inside the water and how far is it to dive? we still got some Oxygen masks right?< Sam has got a crazy idea.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-15-11/0005:32>
Quote
Either to his Omar or Mouse or through his new commlinks:

Really disliking the direction Sams idea is going, especially the part about water. "I already send a watcher, looking around. But shoudn't we follow the RFIDs, placed by the previous team?"
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <12-15-11/0256:11>
Quote
Either to his Omar or Mouse or through his new commlinks:

Really disliking the direction Sams idea is going, especially the part about water. "I already send a watcher, looking around. But shoudn't we follow the RFIDs, placed by the previous team?"

@Team >Of course we will follow the tags, at least most of us will, but it would be wise to check other leads as well. who knows what might be there, maybe some hint of what happened to the team is in the water or a short-cut, or danger we have to keep an eye out. not checking it would be easy going as far strategy is considered.< Sam felt how the team is not happy about his idea about the way he organises the structure of the S&R job, might be he has lost the clear head, might be he is just more grumpy as usually because he has not slept well in weeks.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-15-11/0339:59>
@Sam: Nope. I understand your argument but Drone far ahead wont compromise us, but give us early-warning. We are following explored path for now. Calm down, your time will come. Your life, for noéw, costs more than 2K so dont be that jumpy just because you get your hands on the big gun ;)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-15-11/0524:12>
Quote from: ooc
Just to avoid any doubts on that. Vector thrust drone is having jet engine to prepell himself. in the closed quarters of the tunnels the noise is so much, that it's impossible to talk in the range of hundred meters, and it is audible from few kilometers as a distant rumble. In the weaker sections of the tunnels, it might produce a cave in - that piece you aren't certain, but the dust is falling of the walls as it passess by.

Watching through the astral sight, Lips observe a small wisp appear before him. It listens carefully to the order given trying to comprehend as much as possible and speed away. It returns three seconds later.
Master. There are five metahuman auras in the direct vicinity and one creature that is not metahuman. lacking other means, wisp transformed himself to a shape that roughly reminds you crocodile or aligator.

Quote from: ooc
Assuming that Lips raised an immediate alarm in the for of "watchout Sam".

There was in fact danger in the water. Laying in ambush below the level of water was hiding a large, toothed critter. It had been alerted by the sounds, ignored the drone as inedible but having spotted Sam by smell it had waited for him to close enough to strike (which is basicaly crossing area). Fractal by that point was half way t the crossing with remaining part of the team at the first junction.

Quote from: ooc
Combat mode. Please cut the IC talk to single sentences, and they will consume your free actions.

all of you please roll the initiative. Omar roll for the drones.

all of you also make surprise rolls (reaction + intuition) you got +3 modifier to the surprise roll due to Lips warning. Drones aren't surprised, but they don't have orders to shoot anything.

alligator infiltration Agility(5) + Infiltration(4) + Edge(3) -> 12d6.hitsopen(5,6)=8 (http://invisiblecastle.com/roller/view/3302343/) hits as opposed to
   Sam's perception of 6 (audtio) and 2 (visual)
   Dalmatian's perception (visual) 3
alligator initiative Reaction(4) + Intuition(2) -> 6d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3302344/) -> 8
the ambush roll Reaction(4) + Intuition(2) + Ambush(6) + Edge(3) -> 15d6.hitsopen(5,6)=3 (http://invisiblecastle.com/roller/view/3302345/) DAMN, so perfectly laid trap and only 3 hits :(

CT #1, IP #1
[Omar 17 surprised][Sam 16 ][Lips 10 surprised][alligator 8][Fractal 4][Mouse ??][doberman][dalmatian][beaver]

pending rolls - Mouse initiative
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-15-11/0939:42>
Quote from: OOC

Initiative Roll
Initiative roll (First Initiative Round) = 7/2= 4 dice = 1 hit, no glitch; Total Initiative Score for the First Initiative Round = 5  (http://invisiblecastle.com/roller/view/3302474/)
Note: Not sure about that. I don't know if I should round the resulting dice as 3 or 4, and I didn't find this information on SR4A; I believe it's the latter, since most rounding situations on the game are rounded up. But if its otherwise, then his roll stays the same, but his initiative for this round becomes 4.
Surprise Roll:
3 (Reaction) + 4 (Intuition) + 3 (Lips Warning) - 3 (Combat Paralysis) = 7 dice = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3302475/)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-15-11/1016:50>
Quote from: OOC
Initiative: 3 Rea + 5 Ini = 8d6 = 2 hits (http://invisiblecastle.com/roller/view/3302489/)

Surprise: 3 Rea + 5 Ini + 3 Warning = 11d6 = 3 hits (http://invisiblecastle.com/roller/view/3302490/)
Lips only has 2 Edge (don't want to spend it at the beginning, but if its a roll without spending the Edge: 1 hit (http://invisiblecastle.com/roller/view/3302498/)

No Spell substained so far: 1IP
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-15-11/1255:33>
Another junction, another closer observation for traces. As Omar kneels and jumps int the drone, he feels that there is some anomaly laying in the ground. For closer look Omaruses the Camera, switching to low light. Vectored thrust provides enought light to clearly recognize severed body lying down there.
Sam, your turn, we got a body laying down provided with footage from drone camera D1 free for your command, Ill stay and provide cover.
When Sam moved in, Omar is watching him on the approaching carefully the mutilated corpse. Suddenly, something big leaps out from under the dump surface and in the spray of  sewage it attacks Sam with terrible maws full of teeth.

Surprise:
RE(4)+INT(5)+VR(2) (11d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3302776/)
unable to act at 1st IP

Fuck!!
At the first moment Omar hardly recognizes the shape as an aligator. Being above the beast, he was in the bad angle to be able to use his sniper riffle. He at least commanded Drone autopilot to fly by itself, finding better position for the shot, Then, Omar jumps out
Initiative:
RE(4)+INT(5)+VR(2) (11d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3302777/)=17

just to jump in the D1 in 2nd IP.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-15-11/1410:10>
Quote from: ooc
CT #1, IP #1
[Omar 17 surprised][Sam 16 ][Lips 10 surprised][alligator 8][Fractal 4][Mouse ??][doberman][dalmatian][beaver]

free action - drop gun
simple action - quick draw + shot
Agility(7) + Pistols(6) + smartgun(2) - Radar(2) + PointBlank(2) - shooting in melee(3)  -> [3,6,5,6,6,5,2,2,6,1,1,5,3] = (7)
Defense -> Reaction(4) + Defender running(2) + Edge(3) -> 9d6.hitsopen(5,6)=2 (http://invisiblecastle.com/roller/view/3302836/) 5 net hits
DV 11S
Damage Resistance -> Body(4) + HalfImpactArmor(1) -> 5d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3302840/) 9S
Stun resistance -> Body(4) + Willpower(3) - Wound modifer(3) -> 4d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3302844/) STUNNED

I should have expected that, and just allow Kour to roll several hours ago.

As the alligator sprung his trap his pawns slipped on the polished, concrete surface of the tunnel. That split second was all that Sam needed. Letting the large gun he was carrying to fall he kept to the reaction that he had ironed by the weeks and weeks of training - he drawn and shot a taser in the same fluid move. As the alligator still trembling with after shocks landed at his feets Sam managed to catch the falling machine gun before it even dropped to the floor. 
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-15-11/1436:13>
When the aligator crushes through the water surface, the water and all the movement make it impossible for Lips to get a clear look at the beast. So Lips moves a little bit to the side of the tunnel to see if he gets a better view.

But after the water splashes have settles again, Lips sees that most of the action is almost done. After this encounter, he really has to put his reflex spell on.

"Hey over there, is it dead?"

Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-15-11/1451:42>
With a cold look, Omar cames to Sam.
Give it back to me. I didn`t lend you the gun to throw it away at the first oportunity. And never ask for something like that again.
Then watching stunned Gator for a moment:

Well
someone should end its missery. maybe it should be good for pair of nice shoes...

Looking down the corridor.
I think this is the point. This flying shit is too big to be of any use downthere, Im sending it back to surface. D1 would replace it. 30 meters point. Then our silent taserman. . Then the rest of the team. Mouse...
Omar thinks about Mouse`s new Doberman...or rather on its free weapon mount.
Would you mind to call you new pet down here? It takes only a few minutes...and I will lend you some artilery, the weapon mount is capable of carying this gun
more to it...it is able to fire it full auto while almost completely compensated. Let your practice begin ;)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-15-11/1515:54>
Lips follows Omar and the Reaver, carefully, in case the stunned aligator wakes up again. "Could someone please, bind it, stunn it again or do something so that it stays harmless?"

Next, Lips addresses his watcher, who is still floating next to his head: "Good job, my little minion, we have to learn to prioritize our reports, but everything else was well done.   

Now. please be so kind and dive down that water basin,  Lips points at the east end of the tunnel, at the round rome , " and report any lifeform bigger than my head back to me. Don't follow any passage more than 75 meter and come back to me at least after 10 minutes."

Lips moves around the aligator, carefully watching for any movement of the beast, ready to jump back in case it come back to life and take a closer look at the headless body, while the rest deal with the aligator or the drones.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-15-11/1527:34>
Lips follows Omar and the Reaver, carefully, in case the stunned aligator wakes up again. "Could someone please, bind it, stunn it again or do something so that it stays harmless?"

Next, Lips addresses his watcher, who is still floating next to his head: "Good job, my little minion, we have to learn to prioritize our reports, but everything else was well done.   

Now. please be so kind and dive down that water basin,  Lips points at the east end of the tunnel, at the round rome , " and report any lifeform bigger than my head back to me. Don't follow any passage more than 75 meter and come back to me at least after 10 minutes."

Lips moves around the aligator, carefully watching for any movement of the beast, ready to jump back in case it come back to life and take a closer look at the headless body, while the rest deal with the aligator or the drones.

The watcher again listened carefully. The sped in the direction requested. He returned three seconds later. Master there is no lifeform.

The body is naked. You had to take a close look to see that under layers of dry blood and dirt. it's missing head, arm, hand, and a leg.

Quote from: ooc
make a Logic+Forensic(3) roll

Alligator starts to move.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-15-11/1533:09>
Quote from: ooc
While the drones travel back and forth, the total time you're under the ground tick first quarter. Mr. Johnson asked for frequent reports.  So it might be a good time to deliver your first.

At that point also Mouse completes assembling results from the first data search. There are still some matrix node, he hadn't yet visited, and the sprite is still having thousands of fetched files to filter and analyse. Results:
Quote from: ooc
Mouse you got 7 hits. if you continue your search make another roll, remember about reduced dicepool, let me know how many rolls you need to reach 12 total hits
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-15-11/1538:08>
Aligator strts to move...as Beaver uses its mechanical arm to pick it up, somewhere behind the neck...if such creatures have necks. In the next moment pneumatic drill dives throuh armored scales into the lizards head, crushing its skull, spraying all around red... When the drill reaches the stone of the floor and strikes a few sparks, it finaly stops. Gator`s head lays severed from the body by the power of hydraulics and steel.  Omar jumps-out the drone, looks around almost happily:
You mean something like this?
he adresses Lips.
Beavers manipulator finaly ease, and mutilated body flop down, splashing the rain of blood tears once again.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-15-11/1540:07>
The headless aligator's tail twitched ... and then twitched again
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <12-15-11/1548:02>
With a cold look, Omar cames to Sam.
Give it back to me. I didn`t lend you the gun to throw it away at the first oportunity. And never ask for something like that again.
Then watching stunned Gator for a moment:

Well
someone should end its missery. maybe it should be good for pair of nice shoes...
Sam Gives Omar his gun back with no hesitation. "sorry Pal it felt just so wrong in my hands, I think these big guns are not made for me, i will stick to Pistols for now." then he turned back  the way they came, the pile of rubble had made a interesting impression and he wanted to check it out So he followed the dalmatian drone until the junction and went on straight. until he cam the rubble. He concentrated on his radars readings so he would know if something was on the other side.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-15-11/1550:31>
O devil, devil!
If that the earth could teem with woman's tears,
Each drop she falls would prove a crocodile.
Out of my sight!
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-15-11/1556:59>
Trusting that the rest of the team know how to kill a freaking animal, Lips focus on the corps, (2 hits) (http://invisiblecastle.com/roller/view/3302921/) , but the wounds are to cruel to do say anything for sure.

Lips also uses astral and mundane vision to look at the body and around it for any other clue.

Quote
Perception Roll (http://invisiblecastle.com/roller/view/3302925/)
Mundan: Int 5 + Perc 1 + Gear 3 + Active Looking  3 + Quality 2
Astral: Int 5 + Perc 4 + Active Looking  3 + Quality 2
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-15-11/1607:34>
Quote from: ooc
I forgot about the quality and it would apply, I've rolled those two dices for you 2d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3302943/)

You notice that while limbs were torn the head had been cut clean.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-15-11/1613:58>
Is it dead for long? Or may it be the one of those we are looking for?

Omar sets the spotlight to provide full light to Lisps observations.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-15-11/1621:58>
Omar knew the chance is small, but if that body was cybered at least a bit, he may get some info on implants. He came closer, kneels and runs scan for cyberware service nodes:
EW(4)+Scan(5)+VR(2) (11d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3302958/)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-15-11/1623:49>
Omar knew the chance is small, but if that body was cybered at least a bit, he may get some info on implants. He came closer, kneels and runs scan for cyberware service nodes:
EW(4)+Scan(5)+VR(2) (11d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3302958/)

no luck
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-15-11/1845:30>
Sam Gives Omar his gun back with no hesitation. "sorry Pal it felt just so wrong in my hands, I think these big guns are not made for me, i will stick to Pistols for now." then he turned back  the way they came, the pile of rubble had made a interesting impression and he wanted to check it out So he followed the dalmatian drone until the junction and went on straight. until he cam the rubble. He concentrated on his radars readings so he would know if something was on the other side.

While Omar and Mouse worked with drones. Sam walked alone to the junction and further. After the tunnel turned north some hundred meters farther, a cave in started. Radar reading weren't much help. In the radius of 25 meters ground and concrete and shreds of metal. Having nothing else to do Sam returned to the group.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <12-15-11/2006:42>
After commanding Dobbey to come down here, Mouse will work on the com link that Mr. Fractal gave him to let Lips use. Mouse will operate in AR. Darn thing is nicer than mine, he thought. Unca Omar can operate the lift to the the drones here. I need to get Lips up and running with coms. He makes sure that the rest of the team knows what he found out from the initial data search and Mouse will have the sprite continue the search finishing up his services in a remote service it has 3/4edge remaining. That way Mouse can get the com line going for Mr. Lips and help Unca Omar with the drones. Good thing I grabbed the toolbox.

@Omar: Unca Omar, maybe the flight drone could still be of some use to us. There was a small platform of rubble as we came down that the VTOL could land on. I might be useful to keep there as a relay station so we can maintain coms with the surface. We could use Wiz (fly-spy) for visual recon, which will won't make any noise. BTW, I ran across a blog mentioning a tactical network which might make what we try to do easier. Do you think we should look into something like that when we get back?

He should have that completed by the time we get the other drone down here. He will hand Mr. Lips' comlink back to him as well that the one that Mr Fractal gave him.
Mr. Lips, this is Mr. Fractal's com link, he said you can borrow it. It's all ready for you to use. I haven't looked at yours yet, but since it's an older model it will probably need some upgrades to function properly. I'll see what we need to do as time permits.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-15-11/2047:10>
He should have that completed by the time we get the other drone down here. He will hand Mr. Lips' comlink back to him as well that the one that Mr Fractal gave him.
Mr. Lips, this is Mr. Fractal's com link, he said you can borrow it. It's all ready for you to use. I haven't looked at it yet, but since it's an older model it will probably need some upgrades to function properly. I'll see what we need to do as time permits.

"Thank you Mr. Mouse" Lips didn't quite understand if he has to do that upgrading now? Usually, he only clicked on a popup every week or so, asking, if the upgrade should be installed now or after the reboot. Lips shrugs his shoulders and replace that new link with his old one which he puts down in is side back. He will figure it out later somehow.

@team: "Test, Test. it's seems I am connected now.

I checked the body, its head seems to be cut of, while the rest are more likely torn of by the aligator. We deal with some sapient creature, at least sapient enough to hold a saw or sword of some kind. My guess, someone killed him somewhere deeper in these tunnel and placed it here to attracked critters,  like devil rats or ... in our case an aligator ... as an 'do-not-disturb' sign, so to say. But why taking the head? My humble knowledge about this city is rather small, but anybody know of any group or so, who take this kind of cruel trophies?
"

He walks back to Omar and his maschines: "Checked the water, clear for now, but probably won't stay that way, if we leave those two corpses here. Say, is your flying maschine capable of carrie that at least that meta body? If we but it into a body bag and strap it somehow to the drone? We could ask Mr. Bob to check check the identity. Don't know, by fingerbrints or DNA or something like that." Lips makes a mental note, to make sure to inform Mr. Johnson before they send the first body up, that kind of surprise wouldn't be to good for his health.

When Sam returns, Lips extends his own map of the tunnels with the new information:
(http://i47.servimg.com/u/f47/16/47/93/92/sewers15.jpg) (http://www.servimg.com/image_preview.php?i=20&u=16479392)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-15-11/2049:45>
After that Lips again addresses his watcher: "Good job, you are free to go now. Have a nice day." With that Lips release the grips he has over the reality formed into the astral being before him, and the watcher plops out of mundane existens.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-16-11/0419:13>
I may have missed it, but what does the RFID tag near the current location says?

"19:45"
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-16-11/0505:51>
Omar looks at Mouse with approval nod.
Very good idea, Mouse. It has about one klick signal range, So i better place it deeper in the cave. For now it rests here and we will see how far it should get. FlySpies have limited sensor array for this situation IMO, but in pair they may be able to help at least a bit, they got IR and visual but no Radar. Ok. Lets link them to D1, it may provide them with basic area description for navigation, and also basic atmosphere analysis for us. Here, it is done now.
Omar finishes placing the LMG to the Dobbey`s mount;
Let`s do it this way. Since you say you are also sneaky guy, you shoud take control of point with D1. I`ll take care of flying bots and defence line with this heavy. if there is some shooting, you will be able to fire the D1 SMG...otherwise you should let pilot fire for you, it has a targeting software installed. Well it would be better to fall back so we can concentrate fire from multiple directions, so if you get into something, run and lure bad guys  to ambush if possible. That tactical network we can talk later. Ive been thinking about that, well I didnt had sufficient funds so far...what do you say?
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-16-11/0507:32>
As Fractal closed to the crossing, his enhanced senses picked up new details of the surrounding area.

The tunnel leading north is about three or four times longer then the path you've covered so far. and at the end of that area there is another T-like junction. The junction room is round and there is also well leading upward. The noise of the water is louder now (at least for him).
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <12-16-11/0615:44>
While the group is still gathering it bearings Sam for to investigate the secoun deadend.the one going south.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-16-11/0634:35>
the tunnel is walled up. radar says, that the wall is 1m thick.
Quote from: ooc
make a visual perception roll(2)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-16-11/0642:39>
It was all too quick. The usual feeling took over Fractal for a second, but this time he was more prepared, and it was gone soon. But as it was gone, Sam had already put the crocodile to sleep. Knowing that this may not be the last surprise, Fractal spends some time focusing in. When he once again approaches his teammates, they have already sorted out a lot of things.

@Team: Welcome to our channel, Lips, and really thanks for this ghost of yours. Chummers, remember that Bob up there is waiting for constant reports on our findings. If this is not something worth mentioning, then I don't know what is.

He also inform the team about his new perceptions.
As Fractal closed to the crossing, his enhanced senses picked up new details of the surrounding area.

The tunnel leading north is about three or four times longer then the path you've covered so far. and at the end of that area there is another T-like junction. The junction room is round and there is also well leading upward. The noise of the water is louder now (at least for him).

Holding to his tasers, Fractal keeps ready for what else is to come.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-16-11/0701:45>
After a little while, Fractal streams a file to his teammates. @Team: I've been working on a partial report to send Bob about our current findings. Take a look at it and complement or correct if necessary. Attached to the message follows a small file containing the report draft:

Report on our findings [time in which the report is sent]

Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-16-11/0745:10>
It would be nice to have reports of the previous team also. So we can ignore things they reported. Maybe this body was also one of things they reported earlier, and we should move on.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-16-11/0803:59>
@Omar: So ka, will do.

As Omar's 'link still has signal until now, Fractal streams the previously arranged report to Bob, along with the message: @Bob: Here goes our first report. If you could provide us with the information contained in your team previous reports, it would be of great help and would make our work here works faster, raising the hope of us helping them.

Both tasers in hand, the changeling takes some steps toward the north way.

@Lips: Can you send one of your astral scouts this way? There's something like a well there, and I can hear water sound next to another crossing.

Fractal takes two steps more. And he makes a chirping sound in a frequency far greater than the metahuman ear is supposed to perceive, reading on it's echoes.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <12-16-11/0810:58>
Just before turning his Radar off for a while Sam notices Fractal moving to the north.
@Team >Can we delay any further movements until i am back, have found something here, at least it looks like something, any way, will know more in a minute, then we can go on deeper into the cave.<

Sam takes a long careful look at  the place the radar indicated something while illuminating it with his flash-light. then just to be sure he looked around as well.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-16-11/0813:45>
@Sam: Don't worry, we are not going ahead. I'm just putting myself in a position as to take the tunnel structure to dirrect the sound waves I'm producing without dispersing on the way we came from. Keep us informed on your findings.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-16-11/1023:42>
As Omar's 'link still has signal until now, Fractal streams the previously arranged report to Bob, along with the message: @Bob: Here goes our first report. If you could provide us with the information contained in your team previous reports, it would be of great help and would make our work here works faster, raising the hope of us helping them.

Body? thats bad. That alligator was contained by the barrier spell. if the barrier is gone that means something bad has happened to Tseng. I'll send you their reports. give me a minute to find them. I'll send Beaver for the body.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-16-11/1039:47>
It would be nice to have reports of the previous team also. So we can ignore things they reported. Maybe this body was also one of things they reported earlier, and we should move on.

"As I remember correctly, Mr. Bob said, the previous team only encountered smaller critters, like devil rats down here. Assuming that either he nor his team lied, we can conclued that this body wasn't here when the first team went down here."

This said Lips starts to put the headless body into a body bag and pull it near Omar and his flying drone. Thanks to the absence of most limbs, it was much lighter weight than expected.

@Lips: Can you send one of your astral scouts this way? There's something like a well there, and I can hear water sound next to another crossing.

"If I have to, but its not very nice to ask those creatures to risk their tinny live continuesly, at least in my opinion."

Lips summon a smaller watcher (http://invisiblecastle.com/roller/view/3303830/) with enough concentration to remain its form for the next 3 hours. The following drain (http://invisiblecastle.com/roller/view/3303831/) was nothing than a small pain between the eyes, which vanished seconds later.

"Guten Morgen [Good Morning], little one. Sorry to disturb you again, but could you go north, this way? " Lips points into the direction of the well, color=green]If you are at the end of this tunnel and in a big, round room, look into all passages leading away from that room for at least 50 meter and report for each passage, if you see any lifeform bigger than my head? Now go."[/color]

Back in mundane view, Lips looks back to Fractal, "I'm sorry, telling a watcher what it should do, is a very difficult task. They tend to follow every order quite, ... exactly. "

Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-16-11/1131:43>
Just before turning his Radar off for a while Sam notices Fractal moving to the north.
@Team >Can we delay any further movements until i am back, have found something here, at least it looks like something, any way, will know more in a minute, then we can go on deeper into the cave.<

Sam takes a long careful look at  the place the radar indicated something while illuminating it with his flash-light. then just to be sure he looked around as well.

you are no mason, but taking a closer look you suspect, that the wall was erected many years ago. moss is already covering it
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <12-16-11/1156:52>
Just before turning his Radar off for a while Sam notices Fractal moving to the north.
@Team >Can we delay any further movements until i am back, have found something here, at least it looks like something, any way, will know more in a minute, then we can go on deeper into the cave.<

Sam takes a long careful look at  the place the radar indicated something while illuminating it with his flash-light. then just to be sure he looked around as well.

you are no mason, but taking a closer look you suspect, that the wall was erected many years ago. moss is already covering it
"Found a fake wall here, Omar you mind sending the beaver over here? taking it down? To see what is hidden behind it." or should I blow it?  ;D , just fearing one more cave in, so would welcome help from you." Sam knew it was not the mission he was on, but the team they had sent down here was defiantly searching for something, what was not building related, so finding what it was would mean having a leverage in further negotiation or bonus in the pay. worst case they will just wast a bit of time they can write down on the beast.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <12-16-11/1204:29>
Mouse will climb up on the Beaver drone next to Unca Omar. He has to jump in to the drone to get it to generate the autosoft needed for stealth. As fast as thought Mouse, was logged into D1 and working on the Covert Ops autosoft complex form. He could have a machine sprite do this, but he still has his data sprite searching for more info on the tunnels, so video game time. At least that's how he tries to think of it in terms of piloting drones. It was a little overwhelming piloting fly-spy at first. Some how thinking of it as a game seemed to help, piloting is almost as instinctual as it is command driven and he didn't need to be a nervous wreck, esp with D1.

He let the pilot program maintain control of D1 until he was ready and started creating the Covert Ops Autosoft
Though still only moments it took Mouse 7 complex actions to get an autosoft rating of something decent:
software(4)+res(5)+TM(2)=11d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3303884/)
Fading of 4S: will(5)+res(5)=10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3303887/)
So Mouse takes one point of Stun.

@Team: Ok, I'm ready. Which direction?
@Omar: Unca Omar: this is sooo cool! No wonder you're always tinkering with these things!
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-16-11/1206:59>
@Sam: No need to burry us all in the ground, just give me a minute.
"I going to check behind the wall down at Sam, meanwhile, can someone ask Bob, if the first team hade some headgear worth stealing. I assume so, but would be nice to have that confirmed."


Lips sit down on the container compartment of their Beaver and move into the astral space. Speeding towards Sam, he stops near Sams aura and slowly moves through the wall. As always, it was an unpleasant feeling to move through something, your brain tells you is solid.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-16-11/1527:54>
Fractal was going to apologize for asking Lip's spirit assistant help in a dangerous mission (he does not know what exactly are these spirit things; which mojo-slinger with which he worked acted as if it was completely something different so far), but when he turned over he noticed that the mage had just gone for a walk away of his body. The team communications was enough to understand where everybody was at the time.

@Team: "I assume it would be safer if we are all together during the unveiling of what's behind this false wall Sam mentioned. If something nasty is there, it's good to have the largest amount of weapons aimed at it, and even if there's nothing there, there is nothing more interesting to do on this part while you are there with all the fun."

@Bob: "I hope this is not an unsensitive question, Mr. Bob, but does anyone in your team had some valuable headware that could justify a head extraction?" Along with the message, Fractal sends a map with directions on how the Beaver that Bob will send can come to the place where Lips moved the body.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-16-11/1553:37>
"Guten Morgen [Good Morning], little one. Sorry to disturb you again, but could you go north, this way? " Lips points into the direction of the well, color=green]If you are at the end of this tunnel and in a big, round room, look into all passages leading away from that room for at least 50 meter and report for each passage, if you see any lifeform bigger than my head? Now go."[/color]

Back in mundane view, Lips looks back to Fractal, "I'm sorry, telling a watcher what it should do, is a very difficult task. They tend to follow every order quite, ... exactly. "

Wisp listened carefully and spirited away. It was back after three seconds. Master, there are no lifeforms bigger than your head.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-16-11/1555:45>
@Sam: No need to burry us all in the ground, just give me a minute.
"I going to check behind the wall down at Sam, meanwhile, can someone ask Bob, if the first team hade some headgear worth stealing. I assume so, but would be nice to have that confirmed."


Lips sit down on the container compartment of their Beaver and move into the astral space. Speeding towards Sam, he stops near Sams aura and slowly moves through the wall. As always, it was an unpleasant feeling to move through something, your brain tells you is solid.

Having passed through the wall Lips found himself in a tunnel similar to the one the rest of the team is. It is heading straight for at least hundred meters without any crossings.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-16-11/1604:17>
software(4)+res(5)+TM(2)=11d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3303884/)
Fading of 4S: will(5)+res(5)=10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3303887/)
So Mouse takes one point of Stun.

@Team: Ok, I'm ready. Which direction?
@Omar: Unca Omar: this is sooo cool! No wonder you're always tinkering with these things!

D1, quite suddenly started making moves, that made Omar completely wondered. BUT the drone really made an effort to avoid kicking or stepping on loose rocks, and was making a lot slower moves, to avoid making noise when stepping.

Quote from: ooc
Two things here (take a look at the rigger bible - table at pg. 247 SR4A) 
1. piloting aerial cannot be defaulted, so with flying drone, you have to let drone work on autonomous mode.
2. make a roll on infiltration on the d1.

don't forget for further rolls, that you need to maintain that complex form (which gives you -2)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-16-11/1635:27>
Having passed through the wall Lips found himself in a tunnel similar to the one the rest of the team is. It is heading straight for at least hundred meters without any crossings.

Since Lips can move as the speed of thoughts, he move a little bit further down the tunnel to see if there is anything interesting.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-16-11/1653:24>
@Bob: "I hope this is not an unsensitive question, Mr. Bob, but does anyone in your team had some valuable headware that could justify a head extraction?" Along with the message, Fractal sends a map with directions on how the Beaver that Bob will send can come to the place where Lips moved the body.

It's just Bob, not Mr. Bob, I'm not that old. Yes, most of them had cerebral boosters at least. Specialists had cybereyes. Is it general question or you need specific list and what for if so?

I've found that reports:
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-16-11/1656:48>
Having passed through the wall Lips found himself in a tunnel similar to the one the rest of the team is. It is heading straight for at least hundred meters without any crossings.

Since Lips can move as the speed of thoughts, he move a little bit further down the tunnel to see if there is anything interesting.

About two hundred meters further there is a junction. The tunnel turns south and continues west. The continued tunnel ends shortly with a round room about five meters diameter. It is filled with devil rats - fifty or so.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-16-11/1734:27>
Heroic retreat! Back to the his body, before someone blow the wall away.

@team: "Please leave the wall intact. The tunnels seems to go on and on, but right after around 300 meter, I ran into a nest of devil rats, big one. Explosion could attrack them."

Back at his body, Lips go through the message from Johnson. This Ritual Camber could be of some interest and also updates his map.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-16-11/1745:38>
Here is what I found behind the wall so far.

(http://i47.servimg.com/u/f47/16/47/93/92/th/sewers16.jpg) (http://www.servimg.com/image_preview.php?i=21&u=16479392)

My watcher also checked around the well: No lifeform larger than my head.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-17-11/0932:52>
@Sam: Negative. Sorry pal but we are here for rescue, not exploration. Previous team seems aware of it. Lets move furhter. Sooner we got out of this tunnels, sooner we get paid.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-17-11/1126:14>
Having checked astrally, that no threats are before you, and feeling quite safe following the steps of the previous team, you went further north. toward the upwared well. As expected you found a east west corridor, the on the east side turned north after some 80 meters and ended up with a wall similar to the one to the south (build few years ago). On the sides of the well was a small pipe that was trickling more water to the small stream and adding to it.

After checking the RFID on the south wall of the east corridor (reading "20:11") you've followed to the eastern tunnel. The sound of rushing water increased and was audible even to those of you without hearing enhancements. After about 50 meters, the tunnel turned north and after another two hundred meters you found yourselves at the junction.

There you  found a crack in the eastern wall, opposite to the side tunnel. Both in the crack and on the floor you found more than a dozen bodies of devil rats, and around 30 assault rifle shells. The side tunnel leads to a small chamber forming another dead end. As you expected the chamber, roughly 4m square have walls covered with pictographs written with a red-brown ink. On the ground, you see ritual materials – small piles of ashes, burned-down candles, dry herbs and several piles of small bones. The air in the chamber is completely motionless. The air is dry and smells slightly flowery. The candles on the ground are made of red and black wax.

Astral perception shows no background count or any lingering auras. Radar shows that this place was reinforced with metal rings a little denser than the main tunnel. There are at lest three rings on the length of two meters in contrast to the one per ten meters in the main trunk.

You have also scouted further north, where you found final RFID tagging "21:03". The problem is that it is attached to the side of a downward leading well. The water gathering form the tunnels is cascading down here.

Looks like you’ll have to climb down. The well is slightly narrower then the tunnels and have barely three meters in diameter.

Quote from: ooc
as you probably want to assess your chances to climb down safely. you will have to make an Strength + climbing (16, 1 combat turn) extended test  with -2 modifiers (-2 for flat surface, -2 for wet surface, +2 for assisted climbing for those that use climbing sets).
glitch result in falling off.

if you have a line - you may want to try rappelling - you'll need to score 2 hits in a single test.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-17-11/1133:23>
First of all, Beavers spolight lits the hole, and Fly Spies fly down the hole to asess the distance and surface down below.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-17-11/1140:44>
Now you know how flies feel during the rain, and why they don't fly then.
Quote from: ooc
make a maneuver test (3)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-17-11/1146:09>
During the way to the well, Fractal approaches Lips and tells him: "I'm sorry about asking your watcher to put itself in danger by scouting for us. I don't know a lot about magic myself, and most mages I met didn't show this kind of... concern that you have to their spirits."


The ritual chamber seemed more interesting on the report than on personal experience, Fractal thought. I've seen better ambiences in trids. As Lips told them that no astral activity could be sensed, they continued on their way, until they reached the well.

"Looking" down the hole, Fractal comments: "I really don't like this. If we go down, will we be able to climb up again?"
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-17-11/1159:11>
Rsp(3)+Pilot Aircraft(1)+Rig(2)+Nanites(3) (9d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3304853/)
Glitch
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-17-11/1219:29>
Rsp(3)+Pilot Aircraft(1)+Rig(2)+Nanites(3) (9d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3304853/)
Glitch

Around 8 meters below, while dodging the sprinkling drops of water the drone flew straight under 30 cm pipe of of water, that swept it off the air.

Quote from: ooc
The falling damage is 4P. Resisted with Body and half impact armor.
The glitch result is that the water got into sensors reducing them by 1 until fully dried.


Still you got your requested info: the well is 16 meter deep. Below is a large room (the drone was unable to catch walls during the falling). The surface of the well is wet a slippery, the pipes pumping water make it even more so. On the very bottom is a water but it is not very deep (up to half a meter) and then flat concrete.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-17-11/1233:21>
As the team before, Lips takes some pictures of those pictogram in the ritual chamber. Again, he left it to Fractal or Sam, to make an report to Mr. Bob.

During the way to the well, Fractal approaches Lips and tells him: "I'm sorry about asking your watcher to put itself in danger by scouting for us. I don't know a lot about magic myself, and most mages I met didn't show this kind of... concern that you have to their spirits."


"No no, don't apologize. I just had a bad experience with a really .... unhappy spirit during a summoning long ago, since then, I made it a habit to ...ähm ... be nice to my spirits. But don't hesitate to tell me, if I'm too over-protective, better risk a smaller watcher than one of our team, nicht wahr? [correct?] "

Realizing, that Lips should care a little bit more about there mundane scouts, he addresse his watcher.

"Hallo there again, sorry to ask you, but same procedure as before."
Lips give his watcher the same order as before, down the well in the astral space, follow every passage around 50 meter, report any lifeform larger than Lips head. But adding:
"And when you return, materialize down there and check if the small flying metal drone is still flying, if not, bring it up to me."

Lips propably has to start a second page for the next level of his map...

(http://i47.servimg.com/u/f47/16/47/93/92/th/sewers19.jpg) (http://www.servimg.com/image_preview.php?i=24&u=16479392)


Looking down the well himself, he agreed with Fractal, he really does not like that, too much water. If he falls, case one, the water is deep enough to buffer his fall, but he will drown, if the water isn't deep enough, he might break some bones.
"Gentlemen, as you might guess, I'm not very good at climbing. Can the Beaver work as a crane?"
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-17-11/1305:13>
Realizing, that Lips should care a little bit more about there mundane scouts, he addresse his watcher.

"Hallo there again, sorry to ask you, but same procedure as before."
Lips give his watcher the same order as before, down the well in the astral space, follow every passage around 50 meter, report any lifeform larger than Lips head.

Watcher reported existence of large funguses below.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-17-11/1353:10>
Quote from: OOC
I forgot to roll one more dice for FlySpy
handling(1) (1d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3304911/)
still glitch :) just to make it correct

Body(1) (1d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3304907/)
Fly Spy takes 4P damage

Omar resists 2S
WILL(5)+BFF(5)+Natural hardening(2) (12d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3304918/)

Shit! Drone got knocked dow, well its still operable. There is a large pool of water down there, about half a meter deep. This Eye is closed, Ill need to repair it. Good that Mouse brought his one.
Hm...
I`ll move Dalmatian as far as possble, and use also this damaged drone at least as a retrans station for the signal, placing it here
Beaver has a winch integrated. Using the manipulator as a jib would be easy.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-17-11/1410:45>
Hm..
then again
The question stays
How we get Beaver down?
I`ll need it to cary Dobermans to a dry place. They are built to withstand bad weather and heavy rain on patrolls, well, that doesnt make them submarines  :-\
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-17-11/1427:16>
"Thanks, my minon, I wouldn't have thought of fungi as liveform, but that's usefull intel.

"Watcher reported, no liveform expect some larger funguses down there. I'm not a botanist, but maybe toxic spores?" Lips put his one an his gasmask.. Before, he spoke to the group in general, now he addresses Omar directly. "I might be able to lift your metal dog down there by magic, Lips points at the doberman,  if you can abseil me down, so I have a good view over the whole well.
Drawback, if we have to retreat or are finished the job, I might not have enough concentration left, to lift it up again and need some hours rest before I can take a try. Your drone, your call, Mr Omar."

Since from this point on, what ever troubled the first team, can wait behind every corner, Lips use the time, Omar make a desicion and prepare the Beaver to active one of his combat spells:

Increased Reflexes, Force 3 through Substain Focus: 7 hits .... only need 3, though (http://invisiblecastle.com/roller/view/3304991/)
Drain: F/2 +2 Drain Resistance: 4 hits (http://invisiblecastle.com/roller/view/3304992/), 0 Stun Damage.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-17-11/1442:46>
Dobermans we can transport down there by the crane. But Beaver itself is problem. Hell this is fucked up. I can risk it with dobermans, half a meter is not enought to fully  drown them, they got legs wet a bit but they should be able to ford...for some time. But the Beaver is usefull tool also. I hate to leave it here. Well, if there is no other option, I will. Its too heavy for you to lift it with your mojo?
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-17-11/1455:49>
Mojo? I'm not a simple voodoo doctor, thinks to himself, but stays polit, when he repeat: Hmm, half a ton of steal, plus maybe cargo and water, pressing it down ...  Lips make some quick thaumartic calculations. Lifting that drone through the tunnel will probably make a little bit more of a headache than usuall. "I would estimate, I probably can to it, but there is still a risk. for the Beaver crashing down, hard. Specially the water makes it hard and will push it around the well.

And we have to consider that it is actually, Mr. Bobs maschine, not ours..."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-17-11/1513:44>
OK that makes it. Beaver stays here. If we find obstacle we will need it for Ill think something out. Better get the gear up, genlemen, we are on our own?
Omar takes two oxygen bottles, and one of ropes over his shoulder. Gas mask on his neck, Omar thinks about putting his chemsuit on, well he decides that it should wait. Omar hates chemsuits. Fucking Full body condoms.
Someone better go first, Ill need to unhook drones down there. As soon as the D1 gets down, it would provide us with atmosphere informations, but its not a chem sniffer, so we got no chance to check for those possible toxic spores, Lips. Still, when I got a footage from the drone, Mouse can look for those shrooms at some wiki point, that would tell us more.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-17-11/1620:16>
Also...not sure if that would be of any use, Omar runs wide radio frequency scan and looks for possible nodes within the reach. There may be tracet of comunication from the first team or whatever else should be down there, and since they had been much deeper now, maybe Omar would be in their comlinks signal range.

So who`s first?
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-17-11/1624:53>
OK that makes it. Beaver stays here. If we find obstacle we will need it for Ill think something out. Better get the gear up, genlemen, we are on our own?

"Second that, if we need Beaver, I can try my best. ... later ... if needed."

Lips, too, craps one oxycen bottle. Ready to go, first if needed. After all, I could levitate back here, in case trouble occur.

Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-17-11/1645:36>
As Lips attach the hook of the winch to his climbing gear, Omar lifts him up, positions the Beaver`s manipulator above the hellhole and began to lower the amosu man down.
Please, Lips, take that FlySpy drone from water, before something worse happens, like doberman landing on it. :(
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-17-11/1935:48>
Throghout the discussion between Lips and Omar, Fractal observes the well they are going to descend in. He puts his tasers to rest back in their holsters, arrange the gas mask on his face (in doing this, he knows that the ultrasound emited by his throat will be muffled, so he will rely on the sound that the water falling down the hole makes and the tunnel structure to mantain his "vision") and fasten the bag he is carrying so that it stays more firmly attached to his body.

"I can go second, after Lips."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <12-17-11/1948:21>
On returning back to the first well Sam puts a finger in the water, when nothing happens he takes a dive mapping the well  looking if there might be a second opening somewhere else, this he does mostly by Radar, no point on risking his life.

there might be some more actions depending on what is here

then he rejoins the team and they all walk for a while in the footsteps of the previous team, when coming to the ledge Sam activates his gecko gloves and prepares his climbing equipment. he looks at the wall, ...  wet, so much form my gecko  :( ...  Better not Risk it, but any way he sets a foot on the ledge to try it out (http://invisiblecastle.com/roller/view/3305421/), how hard would it be, and slips the fall is immanent, he thinks of the harness, but it does not stop the falling ... So much for safety equipment ... Sam Loses no time and tries to use his equipment to stop the fall, and he does it just in time, he stops almost on the water surface.


goes trough Sam's mind as he Whirls in the air to prepare for a hard Landing in the water (http://invisiblecastle.com/roller/view/3305443/).

Screw up bad  ;D, 12S damage if sent is not making some modifiers, depending if Gymnastics skill addition to this roll include Agility it might decrease but for now I want to hear the modifiers and see if Sam uses edge to get back up re rolling the first climbing test.
Can we forget it ever happened? ::)


Quote
Characters who are using climbing gear may be saved by their safety equipment if they
fall. Make a test using the Climbing + Logic of the character who prepared the safety lines and
harness against a threshold equal to half the falling character’s Body (round down). Te falling
character may apply Edge to this test. If successful, the safety gear catches the character (though
she may be stuck dangling). If it fails, the character falls (Falling Damage, p. 164).
saving himself (http://invisiblecastle.com/roller/view/3305480/)
Falling 15m (http://invisiblecastle.com/roller/view/3305483/)[/spoiler]
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-17-11/1952:49>
almost safely Lips descended below

the only difficult point was when he was driven directly under the pipe pumping water, but afterward he landed safely in the 50 cm deep water, picked up battered drone and moved out of the incoming people.

Quote from: ooc
thesre is 2S drownign damage
resited with Body or strength+swimming whichever is greater

the same applies to all being winched down
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-17-11/2000:13>
At the bottom, a different, more corrupted part of sewers awaits. The tunnel is wider than before, roughly 17m. As it seems it is not a room it is just much wider tunnel starting here. Two trolls could walk next to each other. In the center, a 3m wide stream flows from the waterfall. The water is about 15 cm after the initial half a meter deep. It is very turbulent near the waterfall.

The walls and ceiling are covered with mosses and fungi 10-20cm deep. Eggshaped, 30cm long fungus hang from the walls.  The moss is astrally active in many places.

Quote from: ooc
if any of you have anythign in common (knowledge skills, as I am to drunk to check) make a Logic + Parabotany (3) roll also as observed by Lips there is a background count of 1 on this level

even signal 5 of the erik's commlink isn't able to make a matrix connection directly down here. it can however connect to the Omar's link no problem. as for it turning off now for no apparent reason it has happened to Lips previously. He has a knack to break electronic devices.

EDIT: cleared singal issue
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-17-11/2019:28>
Putting his gas mask on, Omar let him down.

Water, so much water. His mask did help much, but still Lips had problems to breath. Body3 = 1 hit: 1 damage (http://invisiblecastle.com/roller/view/3305425/).

Right when he went through the hole into the big room, Lips immediately and levitate away from the water stream, so he can take a look of the surroundings first. Asking for another few meters rope, Lips locates the FlySpy and levitates it into his hands.

Leviate Force 1, no substaining: 6 and 4 hits (http://invisiblecastle.com/roller/view/3305124/)
Drain: F/2 +1 = 1
Resist: 2 and 5 (http://invisiblecastle.com/roller/view/3305125/), no damage

Addressing his watcher, holding the FlySpy infront of the magical creature: "Can you imagen someone depends on electronical watchers like that? Don't asnwer. Just be assured, your job will not be replaced easy by the eletronical progress.

What ever, please guard the entrance. If anything comes towards this room, other than from up there, warn me."

Then he realized himself from the robe and tell Omar to send the metal dog down. @team:You might want to use the oxygen mask for the trip down. Lots of water in the air.

Quote
Assuming Lips can not reach Omar through the commlink...

@team: "Hello? You still there? Helloooo?" Lips shack the commlink from Fractal and listen if water was inside. Pressing some buttons on the link which usually helps to solve those issues... 'Broken after not an houre, personally best time Lips.', he thought to himself. Almost cursing out loud, which he, of course, did not, Lips summon a second watcher (http://invisiblecastle.com/roller/view/3305477/): "Hallo Number two, I'm a bit in ahurry, so, please go up that well, up, up to the end until you find four metahumans. Show yourself infront of the most soulless one meta and deliver the following message, woudl you: 'Omar, I'm find ... args ... Lips is fine, I mean, the commlink is broken, water damage maybe, you can send done your drone ... and someone who can fix that ... whatsoever ... go now, delive the message and then come back to report his response, my minon. Rasch, rasch! [Move, move!]"

With that, Lips waited for either his watcher return or the doberman to come down the well. While he waits, he take a closer look at these funguses. They are magical plants (http://invisiblecastle.com/roller/view/3305446/), but he couldn't put the finger on it.

Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-18-11/0631:10>
On returning back to the first well Sam puts a finger in the water, when nothing happens he takes a dive mapping the well  looking if there might be a second opening somewhere else, this he does mostly by Radar, no point on risking his life.
You found nothing else than already found by other means

Quote
then he rejoins the team and they all walk for a while in the footsteps of the previous team, when coming to the ledge Sam activates his gecko gloves and prepares his climbing equipment. he looks at the wall, ...  wet, so much form my gecko  :( ...  Better not Risk it, but any way he sets a foot on the ledge to try it out (http://invisiblecastle.com/roller/view/3305421/), how hard would it be, and slips the fall is immanent,

saving himself (http://invisiblecastle.com/roller/view/3305480/)


Sam had slipped on the very first move. He tried climbing as a part of his training, but he really was amateur when it come to the real life risking climb. He did however remembered well, how to tie the knot. The harness hold, and after two seconds of  fall, that in his accelerated world were enough to think over his life twice, the rope swinged him hard on the wall. Still breathless, wet and a little dizzied he hung, catched the pipe that was sticking out of the wall here to stabilize himself 6 meters from the top of the well.

Quote from: ooc
you got 6P falling damage to resist with Body + HalfImpact + Gymnastic

Kour, I'd prefer you put the results of the roll in ooc quotes instead of the way you do so now. It's difficult to say at glance if you succeeded or no when browsing on mobile or tablet, as it require to open another tab in browser. thanks.

Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-18-11/0702:52>
Putting his gas mask on, Omar let him down.

Water, so much water. His mask didn't help much, but still Lips had problems to breath. Body3 = 1 hit: 1 damage (http://invisiblecastle.com/roller/view/3305425/).

Right when he went through the hole into the big room, Lips immediately and levitate away from the water stream, so he can take a look of the surroundings first. Asking for another few meters rope, Lips locates the FlySpy and levitates it into his hands.

Leviate Force 1, no substaining: 6 and 4 hits (http://invisiblecastle.com/roller/view/3305124/)
Drain: F/2 +1 = 1
Resist: 2 and 5 (http://invisiblecastle.com/roller/view/3305125/), no damage

Quote from: ooc
when casting in Background Count, you are having your Magic reduced by the count. So you effectivelly have Magic 4 in regard to overcasting and your rolls.
this doesn't change anything, as you scored the same amount of hits.

also in terms of drain casting a force 1 spell, require you to cast an effectively force 2 spell in relation to drain. Which means that the drain to resist was 2/2 + 1 = 2 in each time. Doesn't change anything, as you scored enough in both case.

the above was only to set up the rules. 

Quote
Addressing his watcher, holding the FlySpy infront of the magical creature: "Can you imagen someone depends on electronical watchers like that? Don't asnwer. Just be assured, your job will not be replaced easy by the eletronical progress.

What ever, please guard the entrance. If anything comes towards this room, other than from up there, warn me."

Then he realized himself from the robe and tell Omar to send the metal dog down. @team:You might want to use the oxygen mask for the trip down. Lots of water in the air.

Quote
Assuming Lips can not reach Omar through the commlink...

@team: "Hello? You still there? Helloooo?" Lips shack the commlink from Fractal and listen if water was inside. Pressing some buttons on the link which usually helps to solve those issues... 'Broken after not an houre, personally best time Lips.', he thought to himself. Almost cursing out loud, which he, of course, did not, Lips summon a second watcher (http://invisiblecastle.com/roller/view/3305477/): "Hallo Number two, I'm a bit in ahurry, so, please go up that well, up, up to the end until you find four metahumans. Show yourself infront of the most soulless one meta and deliver the following message, woudl you: 'Omar, I'm find ... args ... Lips is fine, I mean, the commlink is broken, water damage maybe, you can send done your drone ... and someone who can fix that ... whatsoever ... go now, delive the message and then come back to report his response, my minon. Rasch, rasch! [Move, move!]"

With that, Lips waited for either his watcher return or the doberman to come down the well. While he waits, he take a closer look at these funguses. They are magical plants (http://invisiblecastle.com/roller/view/3305446/), but he couldn't put the finger on it.

Quote from: ooc
the background count applies to summoning as well, and I forgot about it. Both of your watchers dissolves as his energy is not enough to sustain himself them in this environment, and your attempt to call them in future will fail.
Spirits Force is reduced by the value of background count. Since watchers cannot have Force greater then 1, they cannot be summoned here.

since the above was fun from the RP view, let it stay - but keep it mind for the future
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-18-11/0707:17>
Also...not sure if that would be of any use, Omar runs wide radio frequency scan and looks for possible nodes within the reach. There may be tracet of comunication from the first team or whatever else should be down there, and since they had been much deeper now, maybe Omar would be in their comlinks signal range.

Your PANs are the only active things around matrix wise.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-18-11/0721:50>
Quote from: ooc
the pending roll for Doberman infilitration
Pilot(3) + Cover Ops(4) -> 7d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3305841/)
it's not very stealthy, but hell, it's far less noisy than the other one.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-18-11/0733:30>
Data Search(4)+Browse(3)+2TM+Sprite(4)=13d6.hits(5)=7 (http://invisiblecastle.com/roller/view/3300811/)

Quote from: ooc
followup of the datasearch
Data Search(4)+Browse(3)+Sprite(4)-limited test(1) -> 10d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3305842/)
total 9 hits, after another fifteen minutes.
9d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3305843/)
total 12 hits, after another fifteen minutes.

Just as you finished preparing yourselves for the descent. Mouse finished browsing another batch of reports from the sprite. There wasn't much of this though:

Quote from: ooc
further searches, have increased interval to 30 minutes due to a very weak signal and necessity to route it
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <12-18-11/0756:22>
After have seen the ground coming toward him much faster as he liked he decides to quit being self-centred and use the help of the winch.  Swallowing his pride and a a lot of nerves of his fellow team members Sam climbs over to the winch Omar had prepared and then gets lowered down to the others. the water on the way was no problems(3) (http://invisiblecastle.com/roller/view/3305852/), but it remined Sam hat he did not take his oxygen bottle with him, but in a way it was lucky, it could have loosened and fallen on Lips head down here.
"Hey Omar, could you get me my Oxygen bottle, either lower it or just throw it here."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-18-11/0837:18>
"Sam! Are you okay?"

Looking down the well, it seemed that with some difficult their street sam managed to stay on one piece during the descent. Fractal sights relieved, and comments to Omar: "Once we get out of here, remember me that we shall not accept him going on another mission without sleeping enought first." The last part of his message he send subvocally, as to be heard only by Omar: @Omar: "First, a crack-head, now a sleep-deprived hyper-active; the next one to be so unprofessional will be you or me?"

Taking another oxygen bottle for Sam and putting on his oxygen mask, Fractal is lowered with the help of the Beaver's winch.

"Everything all right in here? Lips, give me the link, I will try to fix it for you."

While waiting for the mage to hand the 'link, Fractal examine his surroundings.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-18-11/0848:16>
The link has his connection disabled. It must have been done accidentally, during the descent, but how he done so is beyond you as it requires five fairly complex steps into the settings and configuration procedures. ... doesn't really matter. You fixed it.

As for the surroundings, closing the eyes you listened to the sound of water.... the wide tunnel goes for some four hundred meters before it junction with a south-north tunnel. Afterward your senses are unable to make out the tunnels.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-18-11/0852:45>
A confused Fractal hands Lips the commlink back: "Take it here. It is working. I... just can't say what made it stop."

Then he walks at Sam: "Have you hurt during the descent fiasco? If so, do you want me to take a look at the damage? There's some more walk for us to do, and this being the sewers, you would not like the water getting into any wound, am I right?"
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <12-18-11/0901:41>
As Fractal asks Sam about his extreme adventure he answers
"I am fine, i think, hit my side on the wall thou, but i can move just fine(2P). But if you insist you can take a look, it never hurts to be sure of ones health."

After this Sam activates his Radar and takes a look at the cave,
"Magnificent, never been in a place like this, this might be partly the reason I want to see everything and everything myself. but i see know that it might be more harmful to me, and henceforth to you as well."
There is a Shy smile on Sam's Face for a short moment.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-18-11/0935:31>
Fractal take a look at Sam's wounds, with the help of the diagnosys program of his medkit; and follow it's instruction on the procedures to apply.

Quote from: First Aid roll
4 (Logic) + 2 (Cerebral Booster) 2 + 6 (Medkit Rating 6) = 12 dice = 2 hits, no glitch
It reached the treshold, but achieved no net hits, so no healing. And possibly it didn't reach the treshold, since I can't find the rules on healing cybered characters, but I know it's harder
 (http://invisiblecastle.com/roller/view/3305867/)

As far as he could understand, there was not much that could be done.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-18-11/1016:30>
Omar keeps his thought on Sams sanity for himself. Being the smartass, Sam is doing well. On the other side...his behaviour later makes Omar think about some form of mental dissease induced by overuse of that sleep deprivator. Everyone knows, more or less, that Sam is strange labfreak, who from whatever point of view thinks that he has some morale feeling inside of him that lets him judge people and their methods...well Omar rather believes in people being living beings, with childhood, experiences and moral code based on real events, more than some abstract ideals. Vat-grown morale seems more like something you would feed to sheeps to make them feel like having a free will. On the other side, sometimes it is fun to watch Sam versus Reality match. Like this time. But laughing loudly won`t make relationship in the team any better, so Omar just uses the Beaver to lower down both Dobermans.
Taking Beavers equipement into consideration, Omar realizes that it would be sufficient to make it another retrans point, so as the last one, he attach the winch to his climbing gear and lets himself down. Because he remebers Lip`s warning, Omar connects one of those oxygen tanks to gas mask`s respirator, so no matter that a bit wet, he make it without serrious difficulties.
He stops above the water surface, praying for umbrella, and looks around if he can find a drier place still far enought from those shrooms. If he can find it, good. if not, shit happens from time to time, and Omar lands into the water. For an ork, who spent 90 percents of his life in feral city built on swamps and lagoons, in most cases toxic and full of hungry lifeforms, he dont consider this to be discomfort of major significance. Dobermans, on the other side, are something completely different, and they follow intructions to find the most dry place in the area in the moment they reach the floor.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-18-11/1026:18>
When Omar reaches the floor, he first walks to Lips to get his drone. Since it was running all the time, Omar witnessed the talk Mage has with his minion. Taking the drone in his hand, he tries if it is still able to fly; it is; well heavily damaged by the fall drone better stays out of serrious action. As Omar puts this one intho his pocket, he takes out another one, that takes off immediately and follows D1 to the point.
Watching the little magical being dissolving in the air right beside Lips, Omar cannot hel himself to play surprised:
Now, you tell me... :o
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-18-11/1258:11>
Fractal, in RMD youve been resourcefull in Datasearch. Would you be able to get us some info on thoise fungi? Airborne toxins are not dangerous only when brethed. It may be as dangerous as white phosphorus when in the direct contact with skin. I hope I`m not the only one with chemsuit if thats the case. And I don`t want to carry you back in bodybags.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-18-11/1312:40>
@team: "Remember when I informed you about my assumption that we most likely will not run into anything magical down here. I appologized, but it seems I was wronge.
Somethink is really wrong with the astral space down here ... ähm ...how to put it ... consider it like jamming, I think you techniceans would cal it. Maybe I can at least guess the tradition or reason: 2 hits (http://invisiblecastle.com/roller/view/3305994/), how this mana ebb occurs.

Not to mention, messed up astral space, usually also messes up the local spirits, they get either more powerfull or they get weakerbut also very very aggressive, ... wounded animal so to say.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-18-11/1320:44>
The only thing Lips was able to confirm is that the background count increases to the south. You would perhaps recognize if it would be aspected toward hermetic tradition, but at least that you can rule out. It's either natural phenomenon or it is aspected by other tradition.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-18-11/1329:17>
So to say, the more things go south, the more we are screwed. Really nice.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-18-11/1334:04>
OK. At least drones may continue before we got the info in flora, so Ill set the checkpoint on the crossroad. D1 moves there, using that stealth ability Mouse gave it. once there, Omar jumps in to take look around. Dobbey standy and watches perimeter, once D1 gets the info, Dobbey moves to the crossroad and covers perrimeter with LMG. D1 will then continue, depending on findings. FlySpy is a few meters up ahead D1, trying to locate possible dangers. Omar is jumped in it...
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-18-11/1338:07>
So to say, the more things go south, the more we are screwed. Really nice.

"So to say, yes.

Fractal or Sam, can your technic gear give us some intel about the tunnels? Direction, Length etc.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-18-11/1343:33>
We will have an info as soon as D1 gets there. At least radar images and telemetry. I expect the same problem as you have with mojo in electromagnetic field also, because there is no trace of chineese transmissions, and that means they are really far away or cut off.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-18-11/1345:12>
At the junction, you found out and RFID on the western wall of the tunnel leading north.
Without Beaver spotlight, your vision distance is much reduced, and the tunnel much longer and wider here.

Quote from: ooc
Whoever is searching for anything on the fungus by the picture, make a DataSearch (12, 1 minute) limited extended roll - the dicepool is modifed by -3 for the information is both obscure and specialized (unless you happen to have parabotany skill, which you don't) 
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-18-11/1423:35>
(http://i47.servimg.com/u/f47/16/47/93/92/th/sewers20.jpg) (http://www.servimg.com/image_preview.php?i=25&u=16479392)

@team: "If you don't mind, I send Mr. Bob another report.

"Greetings Mr. Johnson, we swiftly followed the RFID tags to the last point of communication with the first team. We descended a approximately 16m deep water well and found new RFID tags for direction. - No new bodies, so far. Hence, the first team seems to have survived at least the descent.
We furthermore found a huge amount of fungi down here [Photo attached]. You may consult a biologist to provide us with some intel about it."

Lips first send it to his team members, before he send it up to Mr. Bob, if no one disagree with the message.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-18-11/1440:45>
Fractal takes a picture of the fungus with his commlink, and proceeds to message his teammates: @Lips: "I think the report is fine, and asking about the fungus was a good think also. My anly addendum would be to say that further reports may come late, since we are starting to lose signal down here."

@Omar: "Will try, but I will not be so proficient as that time; I search better when on full Virtual Reality, and I don't feel safe enough here to rely on it; also the subject is a strange one, and probably I will spend a good time filtering through bullshit that on a more "normal" subject I could simply discard right away. The only thing is that we may not move while I search, since the signal here is becoming erratic."

Quite true, not only in VR Fractal brain got that special kick in which turns him better at everything he thinks, but also he is disconnected from the actual reality that tends to overflow him with addictional information - Fractal is already one to disperse easily, and being in an unknow place does not help. But he would not drop into VR to search, by any chance.

Quote
2 (Data Search) + 4 (Browse Program) - 3 (obscure information) = 3 dice (1 minute each attempt)
Dropping one dice per attempt, even if every dice would turn into a hit, I would still have only 6 hits; so, it's a failure.

After three minutes, Fractal focus again on his surroundings: "Sorry, mates, I couldn't find anything useful."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-18-11/1504:17>
Ok. We will have to take the risk. I left Fjordsons commlink on the beaver so untill now we have quite strong signal here, well possibly later we will run out of retrans stations. I hope we will find them soon enought before this happens.
By the way.
Fractal. You have missed one run after RMD. We have been cooperating with Casquilho mafia. I have this commcode, Miguel, who is working with Koshari also. Given those informations Mouse found, would you like to try to talk to him about that smuggler who runs her operations down here? Maybe we can get some info from her, and maybe she knows more what happened and we may offer her solution that will make wuxing avoid further explorations in this parts.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-18-11/1508:46>
"Greetings Mr. Johnson, we swiftly followed the RFID tags to the last point of communication with the first team. We descended a approximately 16m deep water well and found new RFID tags for direction. - No new bodies, so far. Hence, the first team seems to have survived at least the descent.
We furthermore found a huge amount of fungi down here [Photo attached]. You may consult a biologist to provide us with some intel about it."

I see. I'll have that photo checked. We also confirmed that the body was indeed one of ours, DNA confirmed it was Shen Feng.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-18-11/1514:44>
I might suggest that we procide further, at least as far as the communication with the world above allows it.

Without the Beaver as protection, Lips makes himself ready to walk in the rear, next to Omar, as before in the upper sewer level.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-18-11/1712:17>
Quote from: ooc
The order of walking as I understand it.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <12-18-11/1717:08>
With new determination to Sam gets behind the drones and activates his radar, stealth his constant companion (http://invisiblecastle.com/roller/view/3306248/) always the shadow he keeps himself between the drone and his fellow team member.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-18-11/1725:07>
The RFID at the junction reads "21:21". You immediately sense another RFID to the north some hundred meter away.
Fractal senses, report that the northern corridor splits at the point of RFID (ie. some hundreds meter away) going in the original direction and then turning west to end sharply., while the splitting corridor go east. The southern corridor makes a circular turn to the east also, but you're lost on how does it end.

The stream of water flowing out from the tunnel you cam in flows south.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-18-11/1907:39>
On their weay north, Lips use the time to quickly extend his map of the second level:

(http://i47.servimg.com/u/f47/16/47/93/92/th/sewers21.jpg) (http://www.servimg.com/image_preview.php?i=26&u=16479392)

When the team arrived at the north junction (next to the RFID 21:??), Lips ask for a minute to scout ahead east in the astral space. Giving anybody who wants some time to check the dead end in the tunnel north of them.

Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-18-11/2200:27>
[...]
Fractal. You have missed one run after RMD. We have been cooperating with Casquilho mafia. I have this commcode, Miguel, who is working with Koshari also. Given those informations Mouse found, would you like to try to talk to him about that smuggler who runs her operations down here? Maybe we can get some info from her, and maybe she knows more what happened and we may offer her solution that will make wuxing avoid further explorations in this parts.

"Can you tell me a little bit more about this Miguel before I make the call? What are his activities, and how is exactly his relationship with the Koshari? I can get better information from people when I can turn giving me an info into something they want to do."

Fractal see no problem in calling the guy, but he does not want to do it unprepared. Also, he would really enjoy checking the dead end nearby while Omar clarifies him about who is this Miguel. Tasers once again in hands, he goes that way, cautiously walking.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-19-11/0432:04>
On their weay north, Lips use the time to quickly extend his map of the second level:

(http://i47.servimg.com/u/f47/16/47/93/92/th/sewers21.jpg) (http://www.servimg.com/image_preview.php?i=26&u=16479392)

When the team arrived at the north junction (next to the RFID 21:??), Lips ask for a minute to scout ahead east in the astral space. Giving anybody who wants some time to check the dead end in the tunnel north of them.

RFID reads 21:37

scouting ahead reveal the tunnel turn north into another junction. this time with east west tunnel. the west one is walled off. the east one turn circulary south.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-19-11/0530:59>
Also, he would really enjoy checking the dead end nearby while Omar clarifies him about who is this Miguel. Tasers once again in hands, he goes that way, cautiously walking.

The tunnel is walled up, just like the ones in the above level. The wall is probably the same age as previously.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-19-11/0556:18>
We've got Contact!

Having checked the tunnels you followed up in the direction you've started. Heading east into the tunnel astrally scouted by Lips, you found it turning north, just as he said and after another two hundreds or so meters you found the junction he described. To the west the tunnel ended quickly with a wall. To the east you found another RFID reading "21:59". You followed that lead into the the tunnel that slowly turned south. Here after some four hundred meters, you reached the crossroads.

The RFID tag indicated east direction just like the stream of water and read "22:23" you scouted briefly around finding nothing interesting, but neither you found ending of the west and south tunnels.

Around this point Bob sent you a message that the fungus you've found is originating in Aztlan caves. His presence here means it must have been implanted here by Aztlan government, probably some kind of colony and it's properties must be useful. However other than the fungi is awakened there is no more information available, and if you could take a sample for analysis a small token of gratitude would be provided. (500 nuyen). In exchange you delivered a report along the lines: "nothing is happening, we are following the trail". And turned east.

Like the previous tunnel, this one also slowly turns south. The tunnels at this level must contain more mineral content, that succesfully dampen communication. Even Omar's commlink has difficulties reaching the Erik's commlink left at the well. By your estimates, the contact will soon be broken.

BUT as Omar analyzes the nodes in the vicinity and tweak with a signal strength, he pickup the weak signal of a node to the south.

Quote from: ooc
Quick calculation. Since they disappeared from communication range, they can't have signal 5 commlinks, signal 4 in this environment means, that the node is located up to 300 meters which is about 250 meters ahead of drones.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-19-11/0607:19>
Miguel works as a fixer, and Mr. Johnson for Don Casquilho. He is involved in mafia BTL operations, and he is in contact with smugglers, hell, even my coyotte was introduced to me through this channel.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-19-11/0622:14>
Stop! Lips, please check yourt commlink is in hiden mode, eventually turn it off, if you are not sure. radio contact ahead, aprox 250 meters.

Following problems with connection, Omar commands damaged drone to fly some 50 meters back the way they come and land there, working as another retrans point. It wont work for a long distance but this is the best he can do for now. Loading the expedition feed into it, FlySpy has and command set to send whole package in case of contact loss. Last two retrans points available before we gou out from the map. The other FlySpy, and Alice`s commlink, which is quite capable so Omar saves it for next point.

Sam, would you like to scout that location? Ill keep drones as backup well except for D1 i dont think they would be as capabe as you are in case of infiltration. if you go there, please maintain radio silence, comunicating in pulses unless necesary. D1 would follow you to the point where you tell to wait and guard, making it the first safepoint for you if you need to return in hurry.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-19-11/0706:55>
"So ka, Omar. I'll call him."

Fractal is aprehensive; one part of him wants to go after the point where the node is supposed to be, but he also know he is not the best one to go there right now, and that's his abilities could be better used as the communications guy. Still in the rear of the group, he pauses for a second and calls Miguel's commcode (it's a bit too early, so Fractal will leave a message if the call is not answered).

@Miguel: "Hello, Miguel, sorry to disturb you so early. You do not know me yet, but I'm an associate with Omar and Sam, whom you met last month, and they provided me with your number. Name's Fractal. I'm willing to know about and to enter in contact with one coyote called Eliza Khanduri; it would be in yours and her best interest to help us, since we are on a job on her area of operations and maybe we can diverge Wuxing Corp. from further exploring the tunnels around here and consequentially put a stop to her operation on these tunnels; if that's not enough for you, I'm willing to pay up to 250 nuyen for a way to contact her."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <12-19-11/0937:28>
"on my way." Sam disapeared in the shadow. he was exited tobe of use. while wakking he drew his colt. ... hope. this ends diferently then the LMG ...
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-19-11/1048:47>
Carefully, you advanced further. As soon as the commlink (along with cerebral booster implant and pistol appeared on your radar) about hundred meters ahead you ordered drones to stay and stealthily moved forward. Others wait in crouch some 20 meters further after the drones. You set you googles to stream low-light and radar video feed to Omar's link, so the can see the situation. The broadcasting link, seems to be at the crossroads ahead. You stop and peek carefully around a corner. Something is moving through the water ahead in the darkness, some five meters away from you.

As you look closer, you recognize a human being slowly creeping towards you.

On its leg you see something like a snake, biting into his flesh.

Quote from: ooc
rolls behind the curtain

As soon as you peek out from the corner the snake's movement stop. You are not sure, as it's eyes are immobile, but somehow you believe it is observing you.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-19-11/1059:32>
Since Lips checked his commlink status just a few seconds ago, it was hidden, he ask Mouse, if he can check the commlink infront of them, if it broadcast any SIN or if not, make some matrix stuff to hack it?
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-19-11/1105:22>
Since Lips checked his commlink status just a few seconds ago, it was hidden, he ask Mouse, if he can check the commlink infront of them, if it broadcast any SIN or if not, make some matrix stuff to hack it?

The node is in active mode. It is encrypted.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-19-11/1107:42>
Fractal googles lens project into his eyes what Sam is seeing.

@Team: "Do you recognize this as one of the people we are searching for? Do any of you have any idea about what is that creeping thing on it's leg?"

Predicting that this will go worse than expected, Fractal takes out Sturm and Drang, and readies himself to rush forward if anything goes amiss.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-19-11/1118:58>
@Miguel: "Hello, Miguel, sorry to disturb you so early. You do not know me yet, but I'm an associate with Omar and Sam, whom you met last month, and they provided me with your number. Name's Fractal. I'm willing to know about and to enter in contact with one coyote called Eliza Khanduri; it would be in yours and her best interest to help us, since we are on a job on her area of operations and maybe we can diverge Wuxing Corp. from further exploring the tunnels around here and consequentially put a stop to her operation on these tunnels; if that's not enough for you, I'm willing to pay up to 250 nuyen for a way to contact her."

About that moment, you got Miguel picked up the call (audio only) and after listening replied. Make it 400 and I'll send you her commcode.

Quote from: ooc
If you want to enter negotiations now, make a negotiations roll. Each net hit over 2 means a 50 nuyen reduction up to the initial 250 you offered.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-19-11/1135:28>
Lips leave his meat body for a short moment to check something. He moves next to the Sam's astral aura and to look around the corner. If its a Naga, it would have spotted Sam anyway, if its not awaken, then it won't see Lips at all.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-19-11/1138:24>
Quote from: ooc
combat mode

Sam, Lips and snake rolls init.
snake uses Edge to go first.

Sam's init - Reaction(7) + Intuition(4) -> 11 + 11d6.hits(5)=7 (http://invisiblecastle.com/roller/view/3306995/) -> 18

[snake EDGE][Sam 18][Lips 14]
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-19-11/1145:20>
Quote
Astral Initiative: 2xInt = 4 hits (http://invisiblecastle.com/roller/view/3306982/) = 14 Ini
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-19-11/1152:20>

Make it 400 and I'll send you her commcode.


Quote from: Negotiations roll
8 (Charisma) + 4 (Negotiations) + 1 (Vocal Range Enhancer) = 13 dice = 4 hits, no glitch (http://invisiblecastle.com/roller/view/3306969/)
So it's 2 net hits, 300 nuyen to go.

So he answered... Fractal was not just good at reading people responses, he was a monster in doing it. The time the man had to answer was not the time for one to wake up and prepare himself, but the time to think how to gain the most from something.

He was not going to sell her contact cheap, but he wouldn't hold his position also. Fractal was ready to raise the offer, just to show how he can be colaborative. @Miguel: "300 nuyen, final offer; I know we both would be happy with this amount. What do you say?"
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-19-11/1201:38>
He was not going to sell her contact cheap, but he wouldn't hold his position also. Fractal was ready to raise the offer, just to show how he can be colaborative. @Miguel: "300 nuyen, final offer; I know we both would be happy with this amount. What do you say?"

commcode trasnmission ...

Quote from: ooc
Eliza Khanduri - PCC:CAS coyote, Elf female
Connection rating 3 Loyalty: 0
Uses: Information on Koshari practices, assistance crossing the CAS: PCC border, current smuggling activities.
Places to Meet: Smuggling bars, Koshari establishments, Tunnels near the CAS:PCC border
Contact: In person, commlink

Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-19-11/1205:37>
Fractal orders the payment to be transfered to Miguel (@Miguel: "Thanks, omae. It was good making bussinnes with you.") and the commcode to be recorded, and then focus his awareness to the action being showed on his glasses; calling the coyote can wait until the threat situation is over.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <12-19-11/1656:36>
@Omar: Ya, know Unca Omar, I have that satelite uplink module...we could probably rig a "satellite dish" on the Beaver to recieve communication from the uplink. I could use Mr. Lips' comlink as the comlink node for transmit. That may get us communication with up the tunnel and maintain our matrix connection. Either that or Mouse has been watching too many MacGuyver trid re-runs.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <12-19-11/1713:55>
Once the work of the data sprite is done Mouse will summon a machine sprite R4 (Targeting (LMG) Autosoft)
compile(4)+res(9)+2TM-2sus=9d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3307440/)
Sprite Resist: R4 4d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3307441/) Glitch
Fading 0Stun.

Staring down further into the black abyss...@Team:Uh...how am i going to get down there??? I never had to climb something like this before. Even Unca Sam slipped.

Is Mouse still jumped into the Dalmation??
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-19-11/1734:47>
Birago Sembene, had an eventfull night. Somewhat earlier, a strong group of metahumans went through his tunnels. They were loud, talking, flashing lights, and magic, surrounded by watchers. Luckily he managed to kill the closest and run away into his hole in the tunnel before their mage arrived. After a moment they given up and went further. over the chasm.... that was a mistake ... he knew that so he just waited.

And then one of them run back. It was all to easy to make him stumble in the darkness. A single bite was enough to get him limp. It's not good to eat long dead meat. it's much better when freshly killed or even better still alive.

And just now, when he took first bite, someone appeared. cybered meta, joined by an astral one. Birago stared on him in disbelief - this are my tunnels, this is my lunch, you won't make anything stupid, right? and then he moved for the gun settling the matter.

Quote from: ooc
combat mode
[snake EDGE][Sam 18][Lips 14]

Snake performs a great jump to deliver a killing blow. Lips watching from astral notices that the snake is indeed awakened.
Agility(6) + Unarmed Combat(3) + Edge(4) + Attacker making charging attack(2) -> 15d6.hitsopen(5,6)=5 (http://invisiblecastle.com/roller/view/3307461/) 
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-19-11/1741:58>
Once the work of the data sprite is done Mouse will summon a machine sprite R4 (Targeting (LMG) Autosoft)
compile(4)+res(9)+2TM-2sus=9d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3307440/)
Sprite Resist: R4 4d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3307441/) Glitch
Fading 0Stun.

Staring down further into the black abyss...@Team:Uh...how am i going to get down there??? I never had to climb something like this before. Even Unca Sam slipped.

Is Mouse still jumped into the Dalmation??

Quote from: ooc
excellent roll.
sprite appeared, 5 services left, and actually one more due to the glitch on the side of the sprite.
you might be jumped in dalmatian, but it is out of the tunnels.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <12-19-11/1754:19>
And just now, when he took first bite, someone appeared. cybered meta, joined by an astral one. Birago stared on him in disbelief - this are my tunnels, this is my lunch, you won't make anything stupid, right? and then he moved for the gun settling the matter.
When Sam was just about to take aim on the snake for a attack, it jumped at him, if not for his improved reaction witch took him out of it's way (http://invisiblecastle.com/roller/view/3307470/), Sam's face would have some poisonous bite marks on them, if the snake were poisonous. Sam Rolled out of its way and pulled himself together, there was no time to rise his gun, witch was still clinched in his right hand. ... That could have ended bad, real bad ...
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-19-11/1758:45>
Quote from: ooc
combat mode
[snake EDGE][Sam 18][Lips 14]

Lips is up
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-19-11/1821:41>
Quote from: ooc
Stun Bold (Force 6, Drain like F7, Mana Spell)

Overcasting: 3 hits (http://invisiblecastle.com/roller/view/3307488/)
Drain: 7/2 -1 = 2 P (+ net hits)
Drain Resistance: 3 hits  (http://invisiblecastle.com/roller/view/3307490/)(no damage)

Add: forgot the fetish, 1 hit (http://invisiblecastle.com/roller/view/3307501/) = 4hits for resistance.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-19-11/1900:08>
Quote from: ooc
Spell Resist Willpower(3)  -> 3d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3307500/), GLITCH
Damage 6S + 3 +1 for the glitch -> 10S

a glitch results in frozen snake with a really stupid grin on his fanged face
end of the combat

Birago launched blow that was a killing blow, at least until now. That meta was unbelievable fast. Nevermind, I'll get him in the next blow. His 10 meters long body already springed for another assault. And the it him him. The spell force washed over him without visible effect, except for the complete takeout of his consciousness.

Quote from: ooc
1P damage from overcasting
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <12-19-11/1913:37>
When Sam was ready to get his gun up he notice the snake Lying on the ground motionless, he took aim for the small body and commed the team
T@Team >funny snake and body here, snake looks incapacitated, not sure, but could be a good specimen for the J.<
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-19-11/1939:16>
Lips moves back to his body, a small drop of blood trickling down his nose, but nothing more.
"Actually, it might be that this snake is a Naga, at least, thats the only snake I know of, which is dual-natured, a magical creature. I even think I heard of the Naga Kingdom or something like that somewhere near India or so. Hence, that snake might be even sapient and able to talk. It would be reasonable to put it into on of the body bags or something and find out, instead of beheaded it like the aligator....

Nice dodge by the way, Sam.

Hmm ... Naga or not, snakes usually are poisonous, so I suggest we first see for the other body.
"

With that Lips moves forward to Sam, this time in his meat body.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <12-19-11/2003:11>
Nice dodge by the way, Sam.

Hmm ... Naga or not, snakes usually are poisonous, so I suggest we first see for the other body.

"That means this lump snake is your doing Lips? Cool!  ;D" Sam Relaxed, he straightened his stance and looked around for a way to capture the Snake without harming it.
"yeah let's get it without further hurting the snaky, but first, Fractal, We need to help this one" pointing to the body lying on the ground.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-19-11/2020:29>
Fractal came to the place Sam and Lips were as fast as he could; "So, what was that? And where's the body?" He went for the body and prepared the medkit by it's side, verifying if vital signs (if any).
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-19-11/2045:23>
"The spell? A simple stun bolt, nothing fency itself, but due to this mana background turbulence, I put a little bit more force into it than usuall. I maybe overdid it, a little bit.

For the animal, I don't know. Naga is the only awaken and snake-like creature I have heared from in the daily news ... discovery channel. But with some luck, we found ourselves a scientist who knows more."
Lips points at the body, assuming that this too is a member of the previous team. And at least, the head was still in place. A goof sign.
"That means, in case she or he isn't dead by now."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-20-11/0409:58>
The expedition member found here is Miao Jhong-Shun. He was the team’s paleontologist. Snake's poison is already flowing in his veins. He is conscious but his mind isn't clear. He mumbles something along the lines of " horrors, devils and demons, they killed them, they screamed".

Quote from: ooc
Medical examination results in assessment that he has 6 points of stun and 7 points physical damage.
Fractal, make an healing roll. Assume modifiers:
-1 implants
-2 poor conditions

The snake is taken out quite cold - it will take at least an hour for him to get back to consciousness. Less if you try to revive him somehow.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-20-11/0421:05>
While still preparing everything, Fractal congratulates the duo on their deeds: avoiding the killing bite and quick pacifier spell; but hearding about the possibility of an awaken snake, his sense of urgence calls for a warning: "Guys, how much time do you think this creature is going to stay having sweet dreams? 'Cause if it awakens and is truly an awakened being, then couldn't it arrange a way of getting out of this plastic bags by magic, or projecting itself?" Fractal has not a lot of understanding about magic, but one whing he sure does not know is a snake ghost creeping by his side and slinging spells at them while they are in another tricky situation.

He goes back to attend the unconscious body in front of him.

Fractal follows the instruction of his medkit on cleaning the bite and applying the proper treatment for the situation.
Quote from: First Aid Roll
4 (Logic) + 2 (Cerebral Booster) + 6 (Medkit Rating 6) = 12 dice = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3308056/)
-3 from the modifiers leaves me with just one hit (I had rolled this one before your post, Sent)
Using edge to reroll the ones that didn't hit (nine dice used before, minus the one that hit, so eight now)
8 dice rerolled = 5 hits, no glitch (http://invisiblecastle.com/roller/view/3308058/)
Total = 6 hits
Taking out his plastic gloves, Fractal turns to his team members:
 "There's nothing more that I can do about it."

Quote from: Runner Current Status
Fractal
{Health: 0 / 10P and 0 / 10S damage, NO Wound penalty, No Stun penalty}
{Edge: 1/ 4} {Initiative(Meat/Matrix): 7/18; IP's: 1/3}
{Armor Vest: Ballistic Armor: 6; Impact Armor: 4}
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-20-11/0450:03>
Quote from: First Aid Roll
4 (Logic) + 2 (Cerebral Booster) + 6 (Medkit Rating 6) = 12 dice = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3308056/)
-3 from the modifiers leaves me with just one hit (I had rolled this one before your post, Sent)
Using edge to reroll the ones that didn't hit (nine dice used before, minus the one that hit, so eight now)
8 dice rerolled = 5 hits, no glitch (http://invisiblecastle.com/roller/view/3308058/)
Total = 6 hits

Quote from: ooc
you forgot to default the First Aid skill (it seems you got promoted for the teams healer :) )
which unfortunatelly turn first roll into glitch, and leaving you 1 hit like you said 12d6.hits(5) → [1,1,3,1,2,1,6,1,3,5,3,6] = (3) -> 1
you do however rerolled misses (one less due to modifier) 8d6.hits(5) → [2,5,3,5,4,5,6,5] = (5) -> 4

for a total of 5
you healed 3P, stun damage will receover over time, his mind however will take weeks before clearing
his current status if 4P and 6S, but for all practical point of view, consider him uncoscious. He isn't able to walk on his own.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-20-11/0516:41>
While rearranging the medkit utensils again, Fractal calmly talks to the others: "He will live, and he seems to be fine, but he will be unable to walk on his on for now. We should decide what to do with him right now. Can we take him back to the point where the Beaver is, so that Bob can send another drone to take him? I wouldn't be confortable about leaving him here by himself, or about taking him with us. It wouldn't be good for either of us."

Strange how things can be - once you carry your medkit around because your deeds are usually on the dangerous side of the curve; but then, on a two weeks interval, one saves two lives. Strange whele life can take you.

Putting the equipment back into back, Fractal rises again: "Well, there's still five guys more for us to find. I will be making a call on the next minutes; let's see if this coyote can enlight us on this tunnels".

That being said, Fractal calls Eliza Khanduri's commcode. Politeness and business-like modes are on.

@Eliza: "Hi there, Eliza. The name's Fractal. Sorry about the early hour. Miguel put me in contact with you. Here's the deal: Some mates and I are on a job in a place that falls under your territory; you know, near that Wuxing construction site. We are interested in any information you can provide us about whatever lurks on the tunnels from the old Aztlan sector there, and on the tunnels itself. We have a lot of jobs involving crossing the borders, and your collaboration and good will would be remembered when we need a good coyote. What do you say?"
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-20-11/0528:46>
Eliza here. You know what to do beep.

well, you left a message

@Eliza: "Hi there, Eliza. The name's Fractal. Sorry about the early hour. Miguel put me in contact with you. Here's the deal: Some mates and I are on a job in a place that falls under your territory; you know, near that Wuxing construction site. We are interested in any information you can provide us about whatever lurks on the tunnels from the old Aztlan sector there, and on the tunnels itself. We have a lot of jobs involving crossing the borders, and your collaboration and good will would be remembered when we need a good coyote. What do you say?"

Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-20-11/0555:46>
"Okay, chummers, let's see if she answers; but by now, what shall we do with Miao here?"

While thinking about what to do with he paleontologist and the serpent, Fractal drafts another report and sends to his teamates for evaluation:

Partial report [Time]
- Coninued throught the lower level; we've found Miao Jhong-Shun; he had been attacked by some kind of awakened serpent (we haven't yet determined it's exactly species), but we managed to fell the creature and to save his life. He is in shock, though, and can't provide any useful information right now;
- We are continuing through the tunnels.

As he is preparing to move further into the tunnels, he prepares his tasers once more. No more bad surprises this time.
@Sam: "Don't get me wrong, Sam; I trust you judgement. But in face of the recent situation I believe I should follow closer to the lead - if we find any other guy needing medical atention, I want to be as available as possible."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-20-11/0626:30>
Assuming this one is survivor
Omar loooks at the uncounsciosness body and points to the corridor further
I think that I will go there in drone first. I dont underestimate you, Sam, well this was close and we know nothing about danger that lies ahead. But first of all, I`ll decrypt this man`s commlink, lets see what data he got, possibly even smartlink informations will be stored there. Hold that report for a moment, Fractal, so we see what we can tell Bob.
Omar kneels, dives to VR, and observes Miao commlink`s node:
Comp.- Analyze(5)+Analyze(5)+VR(2) (12d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3308414/)
EW(4)+Decrypt(4)+MathSPU(2) (10d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3308415/)  :o
Quote from: ooc
I forgot its extended test, I`m currious if they are using advanced or common encryption
EW(4)+Decrypt(4)+MathSPU(2) (10d6.hits(5)=4, 10d6.hits(5)=3, 10d6.hits(5)=5, 10d6.hits(5)=4, 10d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3308417/)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <12-20-11/0629:48>
@Sam: "Don't get me wrong, Sam; I trust you judgement. But in face of the recent situation I believe I should follow closer to the lead - if we find any other guy needing medical atention, I want to be as available as possible."
@team > I think Fractal is right, i have been a bit out of my usual self, i am sorry for that.
Now to the meat of the deal, I think the faster we bring the snake and this plant exper out of the cave the better, so i would voulunteer to carry at least one of them to the surface. not only to the previos level,as we are not sure all the danger is eridicated from that level as well. If you wish you can move on while i am away, Lips here is quite capable, so i do not fear for your safty.  ;D< Sam was sure he wants to help this man get better, and if the medics upstairs could get him well sooner they might get some information out of him that could help the team here as well. he was sure he could outrun any danger on the way back the only thing he had to fear was the team getting in trouble, but even that seamed unlikely.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-20-11/0640:21>
Quote from: ooc
keep in mind your almost 1,5 kilometers down the tunnels from the well.
Taking him there (effectively carrying) will take you at least an hour, and then half of that to back again and this does not include carrying him up the well and on the upper level.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-20-11/1101:38>
Lips takes a closer look in the astral space to check the snake and then the Miao, though Lips doesn't expect to get more information from the latter. But maybe he can answer the question, if that snake can do magic or not. Assensing: 5 hits (http://invisiblecastle.com/roller/view/3308267/)

The expedition member found here is Miao Jhong-Shun. He was the team’s paleontologist. Snake's poison is already flowing in his veins. He is conscious but his mind isn't clear. He mumbles something along the lines of " horrors, devils and demons, they killed them, they screamed".

Going through the mumbleing, Lips comes to some concluesen, still not enough for a good theory, but...
1) Miao used plural, both for their attackers and for the team, hence, a group of enemies.
2) The turms deviles and demons could refere to those rat types. The first level had a lot of those devil rats.
3.1) Open Question: Rats usually doesn't cut of the heads...
3.2) Assumption: Both Miao and Tseng ran away, Tseng was found by a group a organ smugglers who use this tunnel, who toke everything valuable from him.

To check his second point, Lips takes a closer forensic look at Miao, specially to check to rat bits or other injuries except for the obvious snake bits. Forensic: 3 hits (http://invisiblecastle.com/roller/view/3308272/)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-20-11/1121:56>
Lips takes a closer look in the astral space to check the snake and then the Miao, though Lips doesn't expect to get more information from the latter. But maybe he can answer the question, if that snake can do magic or not. Assensing: 5 hits (http://invisiblecastle.com/roller/view/3308267/)

Quote from: ooc
• snake is stunned
• snake is Awakened.
• snake does not have cyberware
• you'll recognize the aura if you see it again
• his essence is the same as yours (6) while he is weaker in Magic (4)
• there is a lingerin astral signature on him (yours, after the stunbolt spell)

To check his second point, Lips takes a closer forensic look at Miao, specially to check to rat bits or other injuries except for the obvious snake bits. Forensic: 3 hits (http://invisiblecastle.com/roller/view/3308272/)

There is no rat cuts on him, his cloths are torn and mudded and wet, his hands are bleeding as if he crawled in darkness or fell or both. He has been bit in the right foot.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-20-11/1137:55>
Stand back up, from his investigation of Miao, Lips tells the rest: "At least we can rule out devil or demon rats as couse of trouble."

Back to the discussion, what to do next: "Omar, didn't you have some duct tabe from the construction side? If so, I would suggest that we gag and somehow bind the snake, put it into one of the body bags and hang it to the tunnel ceiling somewhere. It is magical, so it might not stop it of free itself, but like to be far away from it, we it wakes up.
As to Mr. Jhong-Shun, we can't leave him here, but we neither have the time to go back nor risk someone goes back alone. Hence, the only save option, I would say, is to carry him with us, until we find somewhere save."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <12-20-11/1147:17>
Stand back up, from his investigation of Miao, Lips tells the rest: "At least we can rule out devil or demon rats as couse of trouble."

Back to the discussion, what to do next: "Omar, didn't you have some duct tabe from the construction side? If so, I would suggest that we gag and somehow bind the snake, put it into one of the body bags and hang it to the tunnel ceiling somewhere. It is magical, so it might not stop it of free itself, but like to be far away from it, we it wakes up.
As to Mr. Jhong-Shun, we can't leave him here, but we neither have the time to go back nor risk someone goes back alone. Hence, the only save option, I would say, is to carry him with us, until we find somewhere save."
"then in the middle of the group" Sounds Sam's voice "that would be the safes place as we can not be sure we wont be attacked from behind, we left the other side unexplored."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-20-11/1149:42>
"Yes, I guess we should carry him with us; the thing is that he will slow us down and put us in danger; and if we find the others on the same state, we won't have enough hands to carry them all to the surface later."
"Lips, you did fell that snake when you were projecting, haven't you? Can't this beast do the same? Follow us out of it's body and sling it's mojo?"

Fractal is eager to continue their route, but is concerned about being ambushed by an already fallen thread, and one he could not defend from.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-20-11/1214:36>
"Hmm, I'm affraid that might be possible. Though, I'm sure, I can beat it in astral combat. But a good countermeasure would be a grenad with a remote control around its neck. "
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <12-20-11/1236:25>
"Hmm, I'm affraid that might be possible. Though, I'm sure, I can beat it in astral combat. But a good countermeasure would be a grenad with a remote control around its neck. "
"could whip up a small charge of plastic explosives with a radio detonator, but that does not help us in the part of holding the snake from running"Added Sam
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-20-11/1249:50>
"I'm afraid so, but with our current equipment, there is nothing more, I could think of, except of a bullet through the brain. But I remind you to consider, its just a relative small snake. Proceeding with the same caution as before, we should be save. Also note Mr. Miao current state, I don't assume he was able to get very far. Hence, we might even come back before the snake wakes up again.

Therefore, please place this small charge you talked about, and let us move on, would be what I suggest at least."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-20-11/1746:59>
Omar kneels, dives to VR, and observes Miao commlink`s node:
Comp.- Analyze(5)+Analyze(5)+VR(2) (12d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3308414/)
EW(4)+Decrypt(4)+MathSPU(2) (10d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3308415/)  :o
Quote from: ooc
I forgot its extended test, I`m currious if they are using advanced or common encryption
EW(4)+Decrypt(4)+MathSPU(2) (10d6.hits(5)=4, 10d6.hits(5)=3, 10d6.hits(5)=5, 10d6.hits(5)=4, 10d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3308417/)

Quote from: ooc
in the first roll, you probably meant Logic, not twice Analyze, but anyway.
Signal 4, Response 2 -> Renraku Sansei, or osimilar frame
Firewall 2, System 3 -> Renraku Ichi probably

the node is encrypted with a strong encryption, you feel progress after 10 minutes. which sets an interval. do you continue. first 10 minutes passed, about the moment guys finished healing and talking


EDIT: some smart... found inconsistency, edited commlink details
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <12-20-11/1754:13>
Sam took the duct tape from Omar and carefully taped the whole snake body just leaving it's nose open so it could breath, then he added a layer of plastic explosives and taped then on the snake as well, and in the end he put in the radio detonator and finished taping the plastic explosive stick and the detonator.
the amount was small, big enough to kill the beast, but smaller then would collapse the tunnel.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-21-11/0529:19>
Quote from: ooc
while you were talking, Omar cracked the encryption on the Miao's commlink. AFterward there was a Firewall with Analyze. Pretty basic stuff. Had it been linked with matrix, it would have scrambled security hackers and IC. But without the commlink forming the security gateway it was too easy, to bruteforce hack onto the admin priviledges and turn that irritating buzz "commlink has been compromised". Cleared traces, stopped loggin of actions, and started to browse the files.

The 'link was prepped for the expedition, it doesn't contain any valuable Wuxing data. It does however contain pictures of interesting locations (aligator pool, magic chamber, well to the lower tunnels, moss and fungi and a chasm. It also contain the their shared map of the tunnels as investigated by the previous team. It looks like that from the crossing you're previously currently on, the east tunnel is connecting in an S-shaped form with a tunnel going south on the very first crossing. The tunnel you're currently in form a B-shaped figure and connect with the one that went south on that previous crossing.

There is also note from the moss, that according to the Sun To, that plant is subspecies of the fungi found in Aztlan caves. When touched the fungi oozes whitish fluid. it's awakened properties are probably similar to the Deepweed. None of the team members however actually tried that though and decided to take samples on their way back..       

One more info - the water that seems to be gathering all around the tunnels disappear into the wall in a turbulent stream at the place where you found the survivor. Since it doesn't seem to appear anywhere else it must be taken out by some undergound stream flowing below.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-21-11/0534:16>
Mind the Gap

According to the pictures in the 'links camera. The chasm is the area, where tunnel seems to be broken away for several meters.
Blackness and darkness greets the onwatcher from the depths. The walls are broken, cracked, and unstable on the sides.

The chasm is some 400 meters from your current position
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <12-21-11/0756:43>
Mouse will let the pilot program take over for Dobbey momentarily while he jumps into "Wiz" (fly-spy") he will use Wiz to check out the chasm (so deep it goes, how far it is to the other side--if we can't see it.) Avoiding any water. :)
@Team: Unca Omar...I'm gonna take Wiz around the cavern to see what we are dealing with. <ARO: Wiz's senor feeds>>
@Omar: Unca Omar, we might be able to adjust the power, focus, and frequency of my satellite uplink module to create another repeater. We've got the tools to jurry rig something i'm sure. Otherwise we will loose communication with the surface. The uplink module is the only device we go left strong enough to generate such a signal. The snake bitten fellow's com link isn't strong enough to use as a repeater. Even if we can get this to work, we can't keep this up as we don't have the equipment to keep making repeaters. The signal we have now has degraded drastically. What are we gonna do?
Omar could sense the worry in the boy's IM. It might be traumatic enough to have taken him down here to begin with. But as long as there was communication with the surface, there was a life line of sorts. You think that maybe he has never been without his connection to the matrix and its loss may be more frightening to him than these tunnels.

But Mouse continues to pilot Wiz to check out the chasm, trying to be a trooper.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-21-11/0757:04>
As Omar breaks the encryption of the survivor's 'link and share it's information, Fractal finalizes his report so far:

Partial report [Time]
- Coninued throught the lower level; we've found Miao Jhong-Shun; he had been attacked by some kind of awakened serpent (we haven't yet determined it's exactly species), but we managed to fell the creature and to save his life. He is in shock, though, and can't provide any useful information right now;
- We are continuing through the tunnels;
- We got some information from your previous team on the moss that covers this place, and are sending it on an attached file [Sun To's considerations on the moss];
- We also managed to got a map from your previous team, it goes also follow as an annexed file [map].

Fractal sends it first to his teamates, to see if they agree with sharing this information with Bob. "It seems like there's no other thing for us than to go deeper, isn't it? Onward the so called chasm."


Taking the lead a little after Sam, the elf start walking, tasers in hands, guiding himself via biosonar.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <12-21-11/0954:42>
Sam takes the point, a bit uneasy leaving the man behind, but they really did not have much choise in  that matter.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-21-11/1016:09>
After the snake was taged and baged, Lips empty his substain focus from the current reflex increasing spell. With some quick arcan concentrations, a mana barrier was build and tunneld through the substain focus, encircling the snake.
Quote
Mana Barrier, Force 2Casting: 5 hits, Drain Resistance: 5 hits, 0 damage (http://invisiblecastle.com/roller/view/3309695/)

"So, I put a small barrier around our friend here. Like Tseng did with the alligator before. Due to this ... unfortunate background disturbance, it probably won't stop the snake for long, but if it breaks free, I will know and then  your small charge around its neck should do the rest."

Seeing the map and since nobody else seems to carry the unconscious Mr. Jhong-Shun, Lips descided to carry him at least to that chasm on the map. That should be a little bit more saver than his current location. Since Omar was doing his matrix what-so-ever stuff with Shuns commlink and Mouse working on what seems to be a satelitte dish, their pace isn't that fast after all.

Lips also can't quite understand all the trouble to keep a commlink connection to the construction side up. It#s not that Mr. Bob will or can send another, third, rescue team to rescue both, them and the first team. But Lips keeps politely quite about this mater, though he would like if someone else whould carry Mr. Shun.

If they reached the chasm, Lips drops the body and take some time to catch up again, while the rest can think about a way to cross that hole.

Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-21-11/1119:54>
@MouseExcelent idea, I forgot you have such equipement. We have Alices commlink and this guys commlink in reserve, then we will have to use drones. Sattelite uplink may be adapted for such a thing maybe. Good you have your toolbox. I hope there are proper tools in there.

Its about 400meters to chasm
The snake will probably wake up even before we got there. You really want to leave it alive? I dont want to hurt your feelings, Sam, well this really lacks sanity...we would have to fight it one more time on return path...and possibly wounded, carrying bodies or weakened by what wiped out previous expedition. And using explosives in this tunnels
Omar looks around
I remember you yelling to my face that the sound of jet engine would cause a cave in...
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <12-21-11/1355:11>
@MouseExcelent idea, I forgot you have such equipement. We have Alices commlink and this guys commlink in reserve, then we will have to use drones. Sattelite uplink may be adapted for such a thing maybe. Good you have your toolbox. I hope there are proper tools in there.

Its about 400meters to chasm
The snake will probably wake up even before we got there. You really want to leave it alive? I dont want to hurt your feelings, Sam, well this really lacks sanity...we would have to fight it one more time on return path...and possibly wounded, carrying bodies or weakened by what wiped out previous expedition. And using explosives in this tunnels
Omar looks around
I remember you yelling to my face that the sound of jet engine would cause a cave in...
Sam knew the critic was well places and the snake still was dangerous even thou in a mana barriere, but he did not want to give Omar the satisfaction to be right again, not today, not afer his big blunder.
"i only refered to the sound destroying the surprise effect, not a cave in" Sam looks in Omars direction " and, on the snake, i used a very small amount, next to a cave wall it would do no damage to the wall, but as a ring around the snake it will tear it in two. this is not meant to be our first plan, but as a last resort. and i think they would have been coming here with drones just like us, seeing as there are no drones here until now i think they might still have them. at least some for equipment transport we can reuse for body transport."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-21-11/1857:51>
You’ve grown accustomed to the musty air and the darkness of the tunnels.
Suddenly, a refreshingly cold wind brushes your face. The air nearly smells fresh. Cool air is rising in intervals from beneath.

Looking ahead, you see an abyss before you. It's a five meter long area characterized by a distinct lack of floor. To the right side a temporary 'bridge' is made. The 'bridge' consist of two parallel lines of nails hammered into the wall in short intervals, with rope attached to them.
This isn't the safest method of crossing, but hey, the alternative is to climb on your own.

Looking down you see the bottom of the abbyss that lies 12m under the edge. Two subway tracks can be faintly seen.

Quote from: ooc
to cross the abbyss, a Strength + Climbing (5) extended test is necessary for that.
you may try to climb down, a Strength + Climbing (12) extended test is necessary for that or a Strength + Climbing(2) test to rappel down.
for both use -1 flat but cracked surface +2 for assisted climbing, total +1 modifier.
for the crossing using the 'bridge' you get an additional +1 to the climbing roll.
glitch on any roll, as previously result in falling off.

Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-21-11/1923:39>
Quote from: ooc
I assume, you left snake bound (however funny is to imagine a bound snake) and rigged with explosives.
whatever changes to the drones equipment you wish to make I assume, you made them, just list them to me
in regard to the question on the drones being jumped in by sprites - yes, I allow a drone to be jumped in by sprite or by technomancer or by hacker, or by program (pilot) - but only one at the time (though all of them might be subscribed simultaneusly if subscription capacity of node allow)

if you decide to use satellite dish as retrans station - make rolls, and I assume you've done so.

I assume you carried somehow the survivor to the chasm. Lips on his own will have difficult time doing so alone, but with a help of Fractal he will do so
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <12-21-11/1953:41>
Sam checks the Chasm by Radar if the cracks have not made some stones loose and the bridge unsafe, then he prepares his safety equipment and proceeds to climb over the chasm. Climbing this time is much easier, his gecko gloves work like a charm (http://invisiblecastle.com/roller/view/3310193/) and the radar points lose stone out in the dark wall, so no missteping this time.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-21-11/2013:45>
Just in case, Same shows his marvelous climbing skills as he did in the well before, and in the unforntunate event that the walls/ropes aren't strong enough to hold Sams weight, Lips stays ready to use a levitation spell.

Which he most likely will use on himself, since Lips isn't very good at climbing. Maybe he can levitate  Mouse at the same time, assuming that the kid, too, isn't very eager to try this climbing session.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-21-11/2014:29>
Quote from: ooc
Sam's climbing roll
Strength (5) +Climbing(1)+Assisted(2)-FlatbutCrackedSurface(1)+Bridge(1) ->  (8d6.hits(5)=2, 8d6.hits(5)=3, 8d6.hits(5)=2, 8d6.hits(5)=4, 8d6.hits(5)=2, 8d6.hits(5)=1, 8d6.hits(5)=0, 8d6.hits(5)=5, 8d6.hits(5)=0, 8d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3310193/)

8d6.hits(5) → [2,5,5,2,3,3,2,2] = (2)
8d6.hits(5) → [6,3,3,2,4,2,5,5] = (3)
8d6.hits(5) → [5,1,5,1,2,3,1,2] = (2)
8d6.hits(5) → [2,4,3,5,5,5,6,2] = (4)
8d6.hits(5) → [5,4,2,6,2,1,3,3] = (2)
8d6.hits(5) → [4,2,4,2,2,3,6,1] = (1)
8d6.hits(5) → [4,4,2,2,1,2,4,2] = (0)
8d6.hits(5) → [3,6,6,5,3,2,5,6] = (5)
8d6.hits(5) → [2,4,1,1,2,4,3,3] = (0)
8d6.hits(5) → [5,2,4,5,6,2,1,6] = (4)

Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-21-11/2019:51>
Quote from: ooc
all of you make an audio perception (4) rolls
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <12-21-11/2027:53>
Sam is looking around for anything that might bring any danger to the team before preparing to help them to cross the chasm
Quote from: ooc
Sam's Perception roll
Intuition(4)+Perception(2)+ActivlyLooking(3)+enchantm ents(3) ->  (Audio -12d6.hits(5)=4, Video - 12d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3310258/)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-21-11/2028:47>
Quote from: ooc
Perception: 6 hits (http://invisiblecastle.com/roller/view/3310260/)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-21-11/2030:55>
You hear voices from the lower tunnels. It seems, somebody is talking down there.

Quote from: ooc
you don't nee to make further rolls, I assume Sam and Lips shared the info
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-21-11/2053:01>
"Omar or Mouse, you might want to bring your flying Eye down there."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-21-11/2249:29>
Fractal moves closer to the edge of the chasm, trying to interpret the words being spoken down there and discern any form that may be. Better thing to do than to risk his hope in climbing, at least for now.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-22-11/0523:43>
the voices are on the verge of being audible so no words to biscerned, but this is a talking sounds not yelling or shouting or fighting.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <12-22-11/0621:26>
To modify the signal strentgh R2 com link (Mr Sheungs) and satellite uplink module to R5:
 Hardware(4)+Logic(5)=9d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3310629/) Satellite Modified...
Hardware(4)+Logic(5)=9d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3310665/),
9d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3310666/), I can buy the successes needed for the 3rd minute.

Mouse work quickly and quietly taking apart the sattelite dish and tying some wires off here and undoing some there. With some small box he uses to adjust some funny looking components with small screws on them and also makes adjustments to some tiny switches. Not long after that they are ready to approach the chasm with their jury rigged repeater.

.....
Once across the chasm, thanks to the assistance that Mr. Lips provides. Thank you, Mr. Lips.
Perception Check: Intuit(5)+Percep(2)=7d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3310657/) He'll let Unca Omar figure out how to get the dobbermans across...
Mouse will again move Wiz over to where the voices are coming from. Mouse will shift his covert ops complex form he is sustaning for the Unca Omar's doberman to Wiz and Mac, as well to pilot, to keep him silent during his spy mission. Mac has control, activating audio and video...
Pilot(4)+Covert(4)= 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3310661/)
@Team: Wiz is moving in...<ARO: A/V feed from Wiz>
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-22-11/0628:41>
Fractal looks at the wall and the improvised bridge... and tries his strenght to pull his on weight with an arm... No way he will acomlish this, he is sure about it.

"Lips, can you help me go across as well? I don't thing I'll manage to do this on my own."

Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-22-11/0631:31>
after descending, you find an y-type junction of a subway track. the voices are coming from the northwest tunnel. up close you recognize a man and a woman voice. they seem to be talking about baseball.

some thirty or so meters in that direction you see a subway car. the voices come from inside.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-22-11/0639:35>
@Team: That change in rythm unnerves me. Let's see what is that.

Fractal moves silently and cautiously as to not be perceived by the people on the car. He approaches the vehicle and tries to peek on them before presenting himself. Once again, he has his guns prepared.

Quote from: infiltration roll
3 (Agility) + 2 (Muscle Toner 2) + 2 (Infiltration) = 7 dice = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3310668/)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-22-11/0809:53>
Duriing the way to chasm, Omar does one more thing; assumimng this may be other way how to get in touch with local smuggler, Eliza Khanduri.
He logs on his favourite matrix sites, looking for her name/commcode in the register:

Pending: Intuition + Smugglers hangouts knowledge test
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-22-11/0821:55>
Lips, the way your mojo works...would you be able to take also dobermans to the other side? Since they are unable to climb...aehm...almost as I am...we have to choose either we take them or leave them here...personaly, I would feel a bit naked in that case...
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-22-11/1205:36>
"Indeed, I could do that. But first of all, I would like to check out the voices down there." Lips points to the rail tracks down at the chasm "Even if its a obvious quest hook, a trap, not some previous team members, they might be the cause of their disappearence. Climbing along the tunnel wall, any attacker down there has an easy job. Which would be a good explanation why experienced and prepared team vanished that easily."

With that, Lips levitate Fractal down the chasm. When Fractal gives the signal that everything es clear, Lips, riding on Dobby follows and then Lips three remaining team members.

Quote from: ooc
Third Levitation: 3 hits, Drain Resistance: 6 hits (http://invisiblecastle.com/roller/view/3310807/)

"The other dog drone should stay as guard up there, don't want any surprises when we go up there again."

On his way down, Lips take a look into the astral space below.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-22-11/1208:35>
Duriing the way to chasm, Omar does one more thing; assumimng this may be other way how to get in touch with local smuggler, Eliza Khanduri.
He logs on his favourite matrix sites, looking for her name/commcode in the register:

Quote from: ooc
Intuition(5) + Smugglers hangouts(5) knowledge test -> 10d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3310809/)

Well, it might be. You know of few places where you could find smugglers, but if it was that easy to connect smuggler -> Eliza -> her place there would be LoneStar or Kngiht Errant raid long ago. However this is her area of operations. She is known to meet in the tunnels all over former Aztlan region, and she need to have her base somewhere. This might be it. It's more a deduction than knowledge though.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-22-11/1220:12>
Coyote, not so ugly

@Team: That change in rythm unnerves me. Let's see what is that.

Fractal moves silently and cautiously as to not be perceived by the people on the car. He approaches the vehicle and tries to peek on them before presenting himself. Once again, he has his guns prepared.

Quote from: infiltration roll
3 (Agility) + 2 (Muscle Toner 2) + 2 (Infiltration) = 7 dice = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3310668/)

Once levitated down Fractal started quietly toward the car, but as soon as he closed on less then 20 meters, a spotlight flared on lightening everything. Those of you with flare compensation could see, that doors had opened and a woman stood in the doorframe.

Hi there! Welcome, to my place. Do you want some tea chummer?

As Lips levitated down he could see that there is a ward between you and a car on the entire width of the tunnel. To the thermographic vision, the car is heated.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-22-11/1236:43>
The woman didn't start shooting at them, Lips counted that as a good sign. "Greetings, madam. Please, excuse our stealth appearance. The tunnel up there are quite some adventure."
Setting Dobby down, towards the car, Lips added: "Please, call me Lips, or in this speciall circumstances, Baron Münchhausen." Lips smiled and made a small bow but never break eye-contact with the woman.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-22-11/1245:36>
She chuckled slightly. Welcome then Baron Lips. She watches all of you carefully. You can call me Eliza. Please come in. She makes an inviting gesture inside.

You can't help but notice a Colt Manhunter on her hip.
 
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-22-11/1418:49>
Lips was able to walk through Elizas wards, probably with her permission, and followed behind Fractal into the car; after he has elevated the rest of the crew down. They really have to learn how to climb, maybe some climbing session in one of the fitness centers.

Lips also compared the type of background with the tradition, the ward was made with to check if Eliza might has something to do with the current mana turbulence around the tunnels.
Assensing: only 1 hits (http://invisiblecastle.com/roller/view/3310895/)

Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-22-11/1422:58>
Inside you car you are allowed up to the 'living room'. Which takes about half of the car length. In the light of the car, when the spotlight isn't blinding you anymore, you can see her olive skin and elven facial features. She disappear further into the car. On the couch in the living room behind a coffetable is sitting an older Indian. He is dressed in a dark business suit and is carrying wooden raven mask with him. Physically, he is short and skinny. His short hair has turned grey, and a best estimate would place him at 65- 70 years old.

Eliza returns quickly with a set of cups, which she puts out for you. Then she purs into them steaming black tea. When all are served she starts to
prepare a snack - that is she takes a pickled devil rat – hairless, but otherwise intact – from a large glass jar and cuts off pieces. She returns the rest of the rat to the jar and brings the snack bowl to the table. Help yourself. What can I do for you?

Before you had a possibility to respond, a man stood up. I'll take my leave Eliza. He gives her a short kiss in the cheek, nods to you and walk out.

Quote from: ooc
I assume that everyone but Sam are going in.
Fractal judge intentions(3) roll please and undeground politics (3) roll please
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-22-11/1429:57>
Lips also compared the type of background with the tradition, the ward was made with to check if Eliza might has something to do with the current mana turbulence around the tunnels.
Assensing: only 1 hits (http://invisiblecastle.com/roller/view/3310895/)

Several things of note.

First. the ward is different tradition then the background turbulences, and while potent he is fighting them on it's own.
Secondary in the astral are two beast spirits, one looking straight from at you a distance of several centimeters and spooking you slightly when you switched into astral perception other behind the older man.
Third, the raven mask is a potent focus, other weaker foci and fetishes are carried by the older men.
And lastly, while the Eliza isn't awakened, the older men is.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-22-11/1549:31>
Intuition(5)+Willpower(5) (t:2) (10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3310954/)
No problem dealing with that bitch ;)

Since heavy weapon platform D1 stayed on the upper level to provide cover if needed, Fractal and Lips were followed just by light weapon platform Mouse use to say "Dobbey". Omar, sitting almost comfortably on the botttom of the chasm, leaning against the wall, is jumped in D1, observing the situation upstairs, let Mouse take care of his Cyberhound, just watching the feed. In the worst case scenario, D1 would be able to jump down, it is sturdy drone that may be still able to function even if damaged.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <12-22-11/2010:01>
Beofre Lips decends Sam down Sam places a charge of explosives in a crack next to the chasm

Quote from: ooc
Setting a charge in the rock: 4 hits (http://invisiblecastle.com/roller/view/3311125/)

He decides to play the Back up for the team who goes in to talk with Eliza, he stays back in the shadow using his infiltration skills, but when he sees a man comming out of Eliza's Car he decides to have a talk on his own.

he holsters his Colt and Goes up to the man, partly blocking the way to attract attention, but leaving enough space so that it would not seem rude, his hands clearly visible a bit over the shoulder line, as to point that he has no intention on drawing his weapon first, even though he actually could with his augmentations.

Quote from: ooc
Ettiquete: 4 hits (http://invisiblecastle.com/roller/view/3311134//)

"Good evening, Sir. My name is Sam and I am part of a team sent down here in a Search and rescue operation. We are searching for a team that came here exploring this tunnel systems just a few hours back. As i find this particular place we men not as a common place to be, at least for me, i would like to know if you have seen them? Of course i know information is not cheap these days, but we both know that being here means we have some things in common, and one hand washes the other, as so wisely the saying goes."
His right hand ready to draw his weapon and the left prepared to detonate the diversion Sam waited how the man would respond.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-23-11/0036:24>
Coyote, not so ugly
Hi there! Welcome, to my place. Do you want some tea chummer?

Fractal changed his stance, and politely presented himself: "It's not my prerogative to dispense a nice invitation from a beautiful woman. You can call me Fractal."
When she introduces herself, Fractal makes a quick remark: "It's possible that my interest in talking to you had already come to your attention, Eliza; I believe you have received my message, didn't you?"

Quote from: ooc
I assume that everyone but Sam are going in.
Fractal judge intentions(3) roll please and undeground politics (3) roll please
Fractal takes the cup of tea, and sips of it.

Quote from: Rolls

Judge Intentions Test = 8 (Charisma) + 4 (Intuition) = 12 dice = 3 hits, no glitch (but almost) = Beat the Treshold (3)  (http://invisiblecastle.com/roller/view/3311503/)
Underground Politics Test = 4 (Intuition)  + 3 (Underground Politics) = 7 dice = 3 hits, no glitch = Beat the Treshold (3) (http://invisiblecastle.com/roller/view/3311505/)

"I hope our probably unexpected appearance under these strange circumstances had not smudged our image. We are here in a rescue operation; so pardon us if we don't come with the proper time, manners and ambience to partake of your hospitality." It does not matter how exagerated his speech may be, the elf seems sincere enough and he really means this meeting as something special and that he wanted to attend it in a better situation.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-23-11/0556:23>

"Good evening, Sir. My name is Sam and I am part of a team sent down here in a Search and rescue operation. We are searching for a team that came here exploring this tunnel systems just a few hours back. As i find this particular place we men not as a common place to be, at least for me, i would like to know if you have seen them? Of course i know information is not cheap these days, but we both know that being here means we have some things in common, and one hand washes the other, as so wisely the saying goes."
His right hand ready to draw his weapon and the left prepared to detonate the diversion Sam waited how the man would respond.

Good evening Sam. It would be most interesting to discuss with you how you find this place or what thing in common we could possible have. I have other matters to attend though, but I am sure Eliza will be glad to talk to you... If you don't mind. The man tries to pass you by  heading into the northeast tunnel.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-23-11/0609:30>
Quote from: Rolls

Judge Intentions Test = 8 (Charisma) + 4 (Intuition) = 12 dice = 3 hits, no glitch (but almost) = Beat the Treshold (3)  (http://invisiblecastle.com/roller/view/3311503/)
Underground Politics Test = 4 (Intuition)  + 3 (Underground Politics) = 7 dice = 3 hits, no glitch = Beat the Treshold (3) (http://invisiblecastle.com/roller/view/3311505/)

Quote from: ooc
#1 She seems honest in her hospitality, the men was a little irritated, though he was more difficult to read then she.
#2 In Denver shadowworld there aren't many older indian men carrying Raven mask and business suit, if it is that Raven mask you think it is, then the person you're standing before was Mark Longfeather, alleged Koshari elder.

Quote
When she introduces herself, Fractal makes a quick remark: "It's possible that my interest in talking to you had already come to your attention, Eliza; I believe you have received my message, didn't you?"
Fractal takes the cup of tea, and sips of it.

Actually no, there is no coverage here, which I came to enjoy.

Quote
"We are here in a rescue operation; so pardon us if we don't come with the proper time, manners and ambience to partake of your hospitality." It does not matter how exagerated his speech may be, the elf seems sincere enough and he really means this meeting as something special and that he wanted to attend it in a better situation.

No pardon required Fractal, I am glad to see you, I don't get many visitors here. So it's rescue operation? sounds intriguing she sips a tea from her own cup and taking a bite from the snack bowl.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-23-11/0726:41>
"Intriguing, that's for sure, but it leans a little bit more on the dangerous side than the interesting side. We were sent here to search and rescue for a team of scientists who came down this tunnels in a recconaisance/research mission, as far as we are concerned. Why they had not made contact yet with the surface became pretty clear when we came across the first team member and his presentation was not that of a whole person, if you get what I mean."

Fractal has let his guard down when he entered Eliza's place, and seems playful and amiable.

"Since you had not received our message, let me tell you the bulk of it: we have no intention on disrupting your job or anything like that, so as we know these tunnels to be your turf, we wanted to tell you we would be here doing this run. Also, we know you are a respected and knowleageble coyote, and that if someone knows this tunnels it's you; so we wanted to ask you if you could enlighten us on what are these critters that lurk here and that may be the reason our men had not returned to the surface, or any useful information on this place."

"Also, forgive me if I sound like I'm stepping on your own subjects, but wasn't this man who just left Mark Longfeather?" Fractal does not ask this expecting to be answered, but he wants to build his image as someone who knows who is who and who pulls each strings on the city; people usually value more the resourceful than the bland.

@Team: Do you thing we should ask her (would it be safe?) to leave our survivor here while we go ahead, as a matter of protection?
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-23-11/0742:00>
@Fractal: Negative. Our survivor would put her in the risk and compromise her once he got healed...and there are other meanings how to get info from him. Id rather leave him bound and blindfolded. Do you realize he is Wuxing, and possibly even Triad dog. The more they can get from him on our tactics, the more probably they will recognize our handwriting when they become a target.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-23-11/0746:46>
"Since you had not received our message, let me tell you the bulk of it: we have no intention on disrupting your job or anything like that, so as we know these tunnels to be your turf, we wanted to tell you we would be here doing this run. Also, we know you are a respected and knowleageble coyote, and that if someone knows this tunnels it's you; so we wanted to ask you if you could enlighten us on what are these critters that lurk here and that may be the reason our men had not returned to the surface, or any useful information on this place."

"Also, forgive me if I sound like I'm stepping on your own subjects, but wasn't this man who just left Mark Longfeather?" Fractal does not ask this expecting to be answered, but he wants to build his image as someone who knows who is who and who pulls each strings on the city; people usually value more the resourceful than the bland.

She played to be surprised and skipped the answer to the last one. I think I might have seen the team you are talking about. She paused for a moment thinking.  I would also have a a use for an armed group like yours. You're up for exchange?
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <12-23-11/0804:27>
Good evening Sam. It would be most interesting to discuss with you how you find this place or what thing in common we could possible have. I have other matters to attend though, but I am sure Eliza will be glad to talk to you... If you don't mind. The man tries to pass you by  heading into the northeast tunnel.
"No not at all, but i did not catch your name. The world is small, and it's shadow even smaller, I am sure we will meet again." Sam steps aside and makes a bow " if you ever need some help in shadow business you can Ask Jeffrey From Lunar nocturne For Sam" Sam was not sure if this man Was awakened or not, but at least he was self confident, these tunnels were not just a stroll place for everyone, and even Sam would think on taking someone with him for extra protection, not this man, so who is he.
"I wish you a safe journey to the surface, Mister of the Raven Mask" Sam takes one more step back to free even more Space on the path. then he activates his suit and blends into his surrounding, and still bowing looks at the man.

T@Team >I for one would like to leave him here for the time being, and there is no problem in drugging his so he does not wake up until we return.< Sam texted while still bowing.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-23-11/0817:37>
He nodded to you and passed by and walked slowly. Much like you he disappeared from sight within 20 meters and though you perceived him for the next  80 on the radar he finally disappeared from that as well.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-23-11/0828:26>
@Fractal: Negative. Our survivor would put her in the risk and compromise her once he got healed...and there are other meanings how to get info from him. Id rather leave him bound and blindfolded. Do you realize he is Wuxing, and possibly even Triad dog. The more they can get from him on our tactics, the more probably they will recognize our handwriting when they become a target.

@team: "I think you might overreact here a little bit, I carry this pure fellow for an hour now and can tell you, his brain is more jelly can brain cells. Mr. Bob will be lucky to find a doc, good enough to help him, so that he at least remember his name again, let alone how he get down here.

And as you heard, she was something from us too. We might can include his save ... storage, in our barging."

Lips drink some of the tee. He didn't except to get this kind of hospitality down here. His manners also force him, to at least, nip on one of Elizas ... snakes.

"I hope, if you need us to do something up there on the surface before you get us information, you provide us with some stairs. I don't really like all the climbing ... and being elevator." Lips added a small smile to his last remark, while look around the others.

Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-23-11/0832:17>
You won't have to climb to the surface, my dear Baron. You see in these tunnels, are several similar abandoned cars like this one. And much like this one some of them weren't standard ones used for ferrying passengers. In the tunnels to the south is one I have in mind. It was secure transport car. The problem is that it is standing on a shortest path to one of my exit points and I have to make a large round to avoid it. It's on batteries, I don't know how long will they last, but they do for long enough. The car is armed and it's defenses are on for some reason. If you disable them, I'll tell you what I know about the team I think I have seem.  she smiles.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-23-11/0841:54>
Nice to hear, that Lips finally will get some rest and can let the matrix guys, in other word, probably the whole rest of the team, do the lifting. But withat least Mouse and Omar, this shouldn't be a big problem.

"And in return?", Lips ask Eliza, while taking another nip on the tea?

Quote from: ooc
who does the tea and snakes taste, by the way?
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-23-11/0849:01>
If I told you now, you could just walk away. Not that I expect that form such a gentlemen like you. But let's agree that if you won't be satisfied with the information, I'll run you few times for free through the PCC:CAS border. Agreed? 

Quote from: ooc
The tea is a black tea (probably real one not just the aroma) and it's devil rat not the snake, and it's tasting like pickled chicken. Everything taste more or less like chicken (must be some error in Matrix). It's a little spicy.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-23-11/0850:13>
"Oh, dear; I am quite inclined to help you, be sure of that. When you say it's defenses are on, what kind of defenses should we expect?"

@Team: "I think it's a fair trade, a favor for a favor. I would also preffer to walk this tunnels with the most information we can get on them, so by me we should do this thing. And if that's not enough, Eliza is well-connected: I'm pretty sure the man who just left our presence is no one less than Mark Longfeather, the Koshari elder. She seems like a valuable contact."

@Omar: "I really doubt our survivor will remember us at all, and if it makes you feel safer, I have some Trance with me right now. A dose of it would put him to sweetly sleep for long, and we could reason with Bob that he was too agitated (which he really was) and we choose to allow him a deserved rest after his troubles."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-23-11/0854:53>
I've seen two rail drones with automatic weapons, mounted on the top of it. Never managed to get close enough to see anything more.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-23-11/0900:41>
@Larz: Look. I run away from Lagos because my own brother left me the message on the ruins of my safehouse, painted by blood of my massacred fellow gangers, and just reading that message almost burned my brain, soul and body. Well I got back and Im here, alive and kicking. If you are sure that there is no way how he could ever remember us, OK. Ill have to trust you. But remember that this are shadows, not some fucking charrity mission. So far this team messed up with at least three or four local Powers-that-be, usualy work for them and against them next time. I dont want to look over my shoulder because my favourite laundry changed to sniping point overnight. Sam can tell simillar story. There is no such thing that being over-cautious when you leave survivors.

@Team: Well deal with that vehicle, this way or another. More details would help...nature of the place, safe distance, sensors, deffensive meanings, state of technology used...I mean age....
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-23-11/0910:53>
@Fractal: You still have that microtapper we bought for RMD?
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-23-11/0925:03>
@Omar: Yup. It's in my backpack.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-23-11/0930:30>
@Fractal: Perfect. It may finally come handy.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-23-11/0932:50>
Think about Omars comment, Lips assums that Mr. Bob had probably taken their pictures already at the construction side. The Beaver could have a direct video feed to him, their climbing gear was full of tracking RFID, the RFID in the tunnel could have small cameras to record everything and so on, but since Lips wasn't a big friend of electronics, he doesn't know if  that was even possible and doesn't want to start a discussion about that with Omar.

@team:"Elizas deal sounds fair to me, although I probably don't have to do very much. Electronics is more your area of experience. But nevertheless, I'm willing to let you take the risk..."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-23-11/0959:44>
@Lips: Even though electronics are not your area, there's something for you to do as well, Lips; drones and metas are all valid targets for the rail drones Eliza has mentioned; but your projected self is not. If you could just go there and see if there's anything more than what Eliza already mentioned, it would evict bad surprises before our drones do their deeds.

@Team: "I'm waiting for a final dicision before proposing to Eliza that we leave the guy here with her. I don't believe we should worry that much about Wuxing corpses; after all, they are the one's employing "non-existent" citizens and criminals to do their jobs, so silence is their prerrogative also."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <12-23-11/1003:32>
@team:"Elizas deal sounds fair to me, although I probably don't have to do very much. Electronics is more your area of experience. But nevertheless, I'm willing to let you take the risk..."
"I think that a few well places electroshocks (SNS Ammo) should do these drones well, but Omar would be the expert here. And, for thinking, what sensors would they have, i might just bring a com to them and you could hack them.  ;D are old outdated aren't they?" Sam Was thinking aloud over the Com with the rest of the team.
"Count me in Fractal, at least some target we know, not like that Aligotar."
"On the Sleeping beauty, here would be the best place to leave him if we want to keep him alive, just make sure he keeps on sleaping."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-23-11/1021:21>
@Lips: I`m deffinitively interrested in that machine, even if I find it on my own. So yes, let`s rock.

@Team: I we are able to get that bugtapper to the main node, Mouse nad I may be able to disable it, if it uses optics. If it is wireless, the better. About that electric damage, we`ll see. Sam, your help with sensors will be appreciated, Radar should be jammed but I have no idea what other sensors should it have. We will find out. Frac, can you lend me that drone? I`m ready to go. Lips, once again, you elevator, we would eed that machinegun down here. May I ask you? For assistance?
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-23-11/1540:14>
Rapidly hearing all their wireless meeting, Fractal smiles at Eliza and says: "You can count on us, Eliza. We'll deal with this secure transport car. But can I ask you one more favor? There's a guy we rescued from the tunnels, he is alive but quite numb, and although he would make our progress in both arrangements harder, we don't want to leave him unprotected in the tunnels. May we bring him here for you to keep an eye on him while we do this job? He is quite out-of-his-mind right now, but if you want, we can also sedate him."

One hand goes into the backpack, and takes out the micro-tapper bug. A moment later, the little drone is activated, and both Omar and Mouse will find that they have security privileges for operating the drone.

@Omar: "Use it as you find better; you are our tech guys."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-23-11/1708:07>
Great, you leave him here. I'll lead you. With that she finished her tea. Wait for you to bring the poor Wuxinger down and leave her car. Afterwards she closed the doors.

Quote from: ooc
I assume no problem in bringing down the drone and a man, but still - make the two rolls required

She leads you toward the south tunnel. after some four hundred meters it is collapsed, but around three hundreds she leads you toward the unconspicious concrete slab, which she surprisingly lightly moves to the side. Behind it are a metal door, which she open and enters. the small corridor links with another tunnel some fifty meters further. Here she turns south again - after some five more hundreds of meters she stop by the small heap of rocks. There she points to the south. It's unlit, but the drones will find you anyway. It does have searchlights installed on both ends. I almost got killed on the first time. You'll find another heap like this - it's the marker of 'expect to be shot' until there you should probably be safe. The second marker is roughly hundred meters before the car.   

The tunnel leads straight ahead.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-23-11/1722:48>
"Leave it to us, Eliza; we work not just to please, but to amaze."

Assuming that probably there will be no critters (or at least less critters) on these parts (after all, this place is between a coyote little haven and a trigger-happy defense mechanism), Fractal deems unnecessary to mantain someone on the rear guard, and moves along the tunnels towards the heap of rocks which should mark the limit of the bullets-free zone. He wants to know if the drones are accesible by his 'link wireless signal and maybe test it's responses, or at least take a closer look.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-23-11/1750:43>
you don't find any active or passive nodes other than your own in the mutual signal range.

your ultrasound sense tells you that the car is just over hundred meters farther from the second mark stones.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-23-11/1823:02>
@Team: I confirm Eliza's information on the car: it's a hundred meters from the second heap of stones, and so far no shot was given to my direction. So far, I believe there's no wireless communication enabled with the car systems: I don't detect any other node on my signal range (and my commlink intercept signals in a  400m range). If any of you can search for hidden nodes, it would be good; otherwise, my MTB should be put to use. Your move, techs.

Fractal takes a rock from the floor, and wonders if tossing it on the direction of the car would be a good idea; it would provide him with information of exactly where start the not-safe zone, and if the sensors search for objects based on visual or heat readings, at least. But it could also put the systems on alert, so he avoid putting his plans to action.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <12-23-11/2258:40>
@Team: I confirm Eliza's information on the car: it's a hundred meters from the second heap of stones, and so far no shot was given to my direction. So far, I believe there's no wireless communication enabled with the car systems: I don't detect any other node on my signal range (and my commlink intercept signals in a  400m range). If any of you can search for hidden nodes, it would be good; otherwise, my MTB should be put to use. Your move, techs.

Fractal takes a rock from the floor, and wonders if tossing it on the direction of the car would be a good idea; it would provide him with information of exactly where start the not-safe zone, and if the sensors search for objects based on visual or heat readings, at least. But it could also put the systems on alert, so he avoid putting his plans to action.
Sam's examines what he sees in the readouts of his Radar, looking if there is a possibility that there are Drone lines going bellow the car and if there is space for him to get under the car.
mostly looking for dead spots on the drone defence.
"Could it be possible that the signal is just a few meter in radius?"
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-24-11/0633:28>
if it is similar to the Eliza's car then there is possibility crawl under. you are outside of your radar senser, to see more details you would have to step closer.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <12-24-11/0715:28>
Mouse will nibble on some of the deviled rat that Eliza had prepared. It's been a long trip and his stomach was growling.  Leaving the Mac to control Wiz, letting him monitor the situation from Mouse's shoulder. Since the grown-ups are talking, Mouse will peruse around the living/kitchen area (staying visible) just looking at anything that may perk his interest. Kind of a bored wandering looking for something of interest.
...
Once close to the end of the lead-free zone, Mouse will sit down by the lead free side of the marker (get close enough to sense nodes, but not to draw fire.)

He will make two scan attempts via different methods:
Matrix Perception: 11 -2sus=9d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3312252/)
Computer or EW(4)+Scan(3)+2tm-2sus=7d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3312253/)

@Omar: Unca Omar. Do you think we can keep the security drones if we don't destroy them?
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-24-11/0921:18>
Quote from: ooc
Leviatation: Wuxing Guy and second drone (http://invisiblecastle.com/roller/view/3312266/)
Drain: 1 stun damage.

Lips stops a few meters before the second heap, far away from the danger zone and switch into the astral space to take a look, floatong near to it in his astral body.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-24-11/1021:06>
I almost certainly hope so, Moue. And Im very currious about that vehicle also, must be years old...if still active, something fishy sems to have happened here.
Sam. I need to ask you for this...when I run ECM, your radar will be blinded the same way possible radar sensors on the drones. We dont know yet if there is radar detection system, well in case it is, I may be able to switch your commlink to jamm on fly so you will be able to infiltrate the kill zone...only you will be technicaly "blind" and without communications. Would you agree with such possibility if it shows up?
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <12-24-11/1442:10>
I almost certainly hope so, Moue. And Im very currious about that vehicle also, must be years old...if still active, something fishy sems to have happened here.
Sam. I need to ask you for this...when I run ECM, your radar will be blinded the same way possible radar sensors on the drones. We dont know yet if there is radar detection system, well in case it is, I may be able to switch your commlink to jamm on fly so you will be able to infiltrate the kill zone...only you will be technicaly "blind" and without communications. Would you agree with such possibility if it shows up?
" jaming will be an issue, but i would not be blind without my radar. If you need to jam, then do so."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-24-11/1931:47>
Quote from: ooc
Leviatation: Wuxing Guy and second drone (http://invisiblecastle.com/roller/view/3312266/)
Drain: 1 stun damage.

Lips stops a few meters before the second heap, far away from the danger zone and switch into the astral space to take a look, floatong near to it in his astral body.

Since tunnel lack of light doesn't really matter in astral you can see a little fogged (background count) image of the car ahead of you. The car itself is opaque.
 
You also see a large pile of rocks to the right side of the tunnel. Seems like the wall have caved in there. It could be a good cover and it's about middle of the road. To see more, you'd need to move closer in astral.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-24-11/2152:58>
Fractal thought and controlled himself... for too much time. Hell, today he had some fun trying his new senses, but except from taking care of a guy bitten by a snake and talking to a nice chick, he had not really done much. Too much time. And when the phrase "damn too much time" had just crossed his mind, the rock he had in his left hand also crossed the tunnel, in an arc projected toward the defense car wagon - not enough force for it to hit it, but sufficient to enter the "danger zone".

Ears and eyes keep focused on any sensible electromagnetic or mechanic wave.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-25-11/0705:41>
To the enhanced senses reply was immediate - a drone moved out of its rack. THose with an enhanced vision but without flaring compensation had it served a painful way. Even before the drone has position itself. The spotlight flared for a second burning itself into your eyes. The the light went off and silence returned.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-25-11/0841:26>
Fractal thanked a lot that his glasses blocked the burning light.

@Team: "Sorry about not warning the ones nearby about that; but as it seems, the drones have some kind of motion sensor to detect approximating objects, but rely on visual targeting to fire. I don't now if jamming will be solve our problems in getting there, but I highly recomend so. The problem is, we will not be able to operate the Micro-Tapper-Bug remotely while jamming."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-25-11/0845:23>
Hm. My gues is radar or ultrasound for detection, and since it uses searchlight, I`d say that it uses standard visual for targeting and target identification. Radar or ultrasound we are able to confirm? Sam? Fractal?

Logic(6)+Security design(4) (10d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3312999/)

Damn. I`d need more informations to be sure. Since we have only one microcrawler, I dont want to risk it blatantly.

Omar pulls out the damaged FlySpy, checks its sensors, saying something not-so-nice in Igbo. Well this would have to be enought.
Command(5)+Aircraft(1)-Damage(1) (4d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3313001/)
It didn`t even started. Another Igbo curse.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-25-11/0851:42>
That is not an issue, Fractal, I have equipement designed to work in such conditions. It would be Security, max Military rating, but not milspec. Well so far I dot have even a picture or signature to be able to identify what lies ahead. I need to take at least this. I`ll need to move in with doberman. FlySpies are blind here...even if they can fly. dammt. Dont you guys have a flare pistol or something? I need to spread at least some light into the darkness
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-25-11/0859:35>
Hm. My gues is radar or ultrasound for detection, and since it uses searchlight, I`d say that it uses standard visual for targeting and target identification. Radar or ultrasound we are able to confirm? Sam? Fractal?

Logic(6)+Security design(4) (10d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3312999/)

You'd expect at least radar and infrared for motion detection, visual for backup on long range and rfid identification on close range. Also you'd expect it to go into some levels of adaptability, depending on the sec system pilot rating.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <12-25-11/0900:32>
Seeing as there is one more heap of rocks standing between the secure one and the car, Sam took the risk agai o himself to see weathere the drones see him or not. He gave the white noise generator to Omar "this should help with ultrasound right"
Quote from: OOC
Sam isSneakig to the Car 3 hits (http://invisiblecastle.com/roller/view/3313004/)
The colt i his right had ad ready to jump out of the way at any moment Sam approached the Car keeping the last heap of rocks i mind just in case he needs to jump. though he was not sure yet if the old sensors could pick him up "i am off to the car"
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-25-11/0906:31>
Wait. Take this with you. we need to deploy it as close as possible.
Omar handles the micro tapper to Sam and gives a look so white noise generator
Good idea, Sam, well its using standard hearable frequencies, I would have to work on it at least a bit to work it the way you need. If you go, move slowly and you will be bale to get there. Otherwise...I know you can dodge well :) Good luck
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-25-11/0910:58>
As agreed before, Once Sam sprung into action, Omar sets his commlink to jamming-on-fly.
No radar, no radio contact from now, no use of commlink other than this. Once we are done, Ill make it work again. This should keep you hidden from my dobermans...or even radar like yours. If anything goes really wrong, reset your link, that would make it. Good luck pal.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-25-11/0912:37>
Fractal concentrated a little more, without making any sound. If the car wagon used ultrasound, he would perceive as well as soon as he stopped his own sound-emitting.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-25-11/0946:03>
Fractal concentrated a little more, without making any sound. If the car wagon used ultrasound, he would perceive as well as soon as he stopped his own sound-emitting.

Confirm, you can hear a constant shrill below point of metahuman audio perception originating from the car.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-25-11/1052:07>
Seeing as there is one more heap of rocks standing between the secure one and the car, Sam took the risk agai o himself to see weathere the drones see him or not. He gave the white noise generator to Omar "this should help with ultrasound right"
Quote from: OOC
Sam isSneakig to the Car 3 hits (http://invisiblecastle.com/roller/view/3313004/)
The colt i his right had ad ready to jump out of the way at any moment Sam approached the Car keeping the last heap of rocks i mind just in case he needs to jump. though he was not sure yet if the old sensors could pick him up "i am off to the car"

Quote from: ooc
perception modifiers you're aware off
object (Sam) is normal sized - treshold 2 + 3 hits due to infiltration test
two drones teamworking +1
drones are actively looking +3

Sam is far away -3
interfering heap of rocks -2 (for all LOS based sensors)
standard vision -> full darkness -6, chameleon suit -4
thermographic sensor -> full darkness -3, thermal dampening -4
ultrasound sensor -> full darkness -3
radar sensor -> Ecm rating 4 in a five meter sphere around Sam's commlink when used.

base pool is Sensor rating + Clearsight rating + modifiers

Sam silently moved toward the heap of rocks. Managing to do so without raising an alarm.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <12-25-11/1114:44>
Have reached the next heap of rocks, what, according to eliza, was inside the danger zone.
Sam turned around and tried to get fractals attention  by waving and Then pointing to his com.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-25-11/1115:30>
Watching Sam moving...adn later disapearing from view Oamar waits fo a while.
Sam. You there? If so, release the drone on the side of the rail. I hope I`ll make it, otherwise it will hurt a bit :P
Omar waits for confirmation, scanning the area with Dobermans radar. Once Sam replies, Omar jumps in the Micro taper bug.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-25-11/1147:38>
Fractal noticed all Sam's movement, but is unable for most of the time to contact him. He wanted to inform him that the wagon is capable of locating targets via uiltrasound; but the jammer makes it impossible for the electronic communication to reach. The signals Sam is making probably indicate his is turning the jammer off.

@Sam: Watch out; this drones can target you by ultrasound; keep the white noise generator activated. Good job, my friend; now release the drone.

@Team: Sam managed to go there. Now it's our turn to act. Omar, once and if you manage to make the MTD open the car communications to us, warn we. I, you and Mouse can work together in hacking it.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-25-11/1226:11>
Hope you are not short of rocks then ;) Ill stick to the side of the rail, so i would be out of LOS...still I`ll need some light from time to time to keep my direction. OK. IGI. Enlighten me every few seconds.

Jump In:
Wait for the first Fractals rock
GO!
Response(3)+Pilot(5)+JumpedIn(2)+Nanites(3) (13d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3313154/)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-25-11/1312:22>
"So ka, omae." Fractal nods.

Fractal maintain the most dignified work of throwing little rocks from time to time, wondering what he will say that was his contribution to all the endeavor. While the drone crawl along the rail, the elf monitors the echoes that the car ultrasound system does, still perceiving in the darkness, but resting his vochal chords for a while.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-25-11/1506:49>
Hm...In fact, despites the fact White Noise generator unfits the situation like this, you, on the other side, may be able to confuse those Ultrasound systems quite well even without using rocks. IMO the principle would be the same as radar, you know? Well Im not an expert in this field.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-25-11/1516:29>
@ Omar: "Something like that; I can produce sounds in an specific frequency so that both sounds- the one produced by me and the one produced by the defense drones sensors - would interfere negatively with each other and cancel their signals. But you know how precise this should be? And how tiresome? I can try, really, but I would need to go by trial and error to match the specific sound needed, and even though I would not be completely sure if that's working."

It was somewhat impossible, but still worth a try; and it was not like Fractal was doing something else, after all - just throwing rocks from time to time.
So he experimented modulating his own voice signal to negate the drone signal, without much hope of success (but if he do... well, then his teammates would need to cope being with a really braggart elf with too much self-esteem).
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-25-11/1625:26>
@ Omar: "Something like that; I can produce sounds in an specific frequency so that both sounds- the one produced by me and the one produced by the defense drones sensors - would interfere negatively with each other and cancel their signals. But you know how precise this should be? And how tiresome? I can try, really, but I would need to go by trial and error to match the specific sound needed, and even though I would not be completely sure if that's working."

It was somewhat impossible, but still worth a try; and it was not like Fractal was doing something else, after all - just throwing rocks from time to time.
So he experimented modulating his own voice signal to negate the drone signal, without much hope of success (but if he do... well, then his teammates would need to cope being with a really braggart elf with too much self-esteem).

You notice, that as soon, as you close to the frequency of the car's emitter, and are close to negating the signal, it does change and you have to start again. 
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-25-11/1634:17>
Watching Sam moving...adn later disapearing from view Oamar waits fo a while.
Sam. You there? If so, release the drone on the side of the rail. I hope I`ll make it, otherwise it will hurt a bit :P
Omar waits for confirmation, scanning the area with Dobermans radar. Once Sam replies, Omar jumps in the Micro taper bug.

Sam couldn't reply, at least not over the comm.

Hope you are not short of rocks then ;) Ill stick to the side of the rail, so i would be out of LOS...still I`ll need some light from time to time to keep my direction. OK. IGI. Enlighten me every few seconds.

Jump In:
Wait for the first Fractals rock
GO!
Response(3)+Pilot(5)+JumpedIn(2)+Nanites(3) (13d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3313154/)

So Omar jumped in, and started crawling toward, the car.

"So ka, omae." Fractal nods.

Fractal maintain the most dignified work of throwing little rocks from time to time, wondering what he will say that was his contribution to all the endeavor. While the drone crawl along the rail, the elf monitors the echoes that the car ultrasound system does, still perceiving in the darkness, but resting his vochal chords for a while.

throwing rocks, as expected agitated the drones into flashing searchlights.

Quote from: ooc
the treshold is 4 hits (microdrone) roll against opposed infiltration roll
first stage is away (-2), second stage is close(0).
there is a single perception roll, that I use as a base for all modified sensor rolls (ie. if it have 10 dices, and -1 on visual and -2 on audio I just use the same base roll for all the sensors and remove the final dices apropriately so it's either lock on all, or miss on all )

perception  -> 10d6.hits(5) → [5,2,5,6,1,6,3,3,4,1] = (3) (http://invisiblecastle.com/roller/view/3313223/) hits no glitch.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-25-11/1647:43>
While the rest of the team discussed all the technical details. Lips had moved closed to the car, to see inside. In the astral of course. His body was still far away from the danger zone.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-25-11/1657:19>
While the rest of the team discussed all the technical details. Lips had moved closed to the car, to see inside. In the astral of course. His body was still far away from the danger zone.

Nothings stops you from closing inside. It's difficult to discern a details, but you see a row boxes inside. that are separated form the central corridor with a wall. In the central corridor you can see remains of the body near the meter high column.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-25-11/1658:04>
Infiltration(3)+Reaction(5)+ Handling(1)+Rig(2) (11d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3313299/)
Edge: reroll misses
rerolling misses (10d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3313300/)

No lock-on
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <12-25-11/1725:31>
As the drones start shooting, Sam reboots his com.
... there is no more point in hiding ...

Then he takes a shot on hitting the drone.
His colt let's a few SNS bullets fly in the direction of the drone.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-25-11/1730:36>
Quote from: ooc
final stage is close range against opposed infiltration roll

perception  -> 6d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3313323/) hits no glitch.

during the final approach, drones focused on the rocks thrown by the Fractal.

Quote from: ooc
Pilot(3) + Adaptability(3) -> 6d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3313325/) hits,
decide to do something about that rocks distracting sensors

each spends complex performing a suppressive fire (two drones cover their respective halfs of the tunnel space)
Sam is behind good cover, Lips and Omar are prone. I've no input on Mouse, so you can roll 1d6 on 5 or more you're caught in the suppressed area.
Netz is caught.

6d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3313328/)
make your Reaction + Edge + Dodge against treshold of 3.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-25-11/1741:20>
Quote from: ooc
Sam will stay behind cover for the duration of the suppression. Crawler drone is under the car. as soon as you roll that suppression avoidance we go into combat mode to streamline things.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-25-11/1748:53>
Fractal was mentally writing a message explaining to Omar that the drone sensor system was more "smart" than he thought. Apparently, it increased the signal when it approach it's "hearing limit", and so all his chances of fooling the ultrasound sensor would not be enough. But when he was half-way through the message, his own biosonar system alerted him of a change in the drones aim. A momento later, lead was flying into his direction.

Quote from: Defending rolls
3 (Reaction) + Edge (4) + 0 (Dodge)* = 7 = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3313332/)
*I don't know if a Dodge roll is considered a skill test, so I don't know if I throw only Reaction or if I apply the -1 modifier for defaulting; I leave it to your ruling, Sent. Anyway, the number of hits would still be 3.

His heart pounding on his chest, Fractal dive into the floor behind the first stone pile. Luckly, no bullet hit him this time. But it was close enough.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-25-11/1820:46>
Quote from: ooc
combat mode
initiative rolls, please

[Sam 12][drones 8][Fractal 5][Omar ??][Mouse ??][Lips ??]

pending roll from Mouse on suppresive fire and init as well as Omar's, Fractal's and Lips rolls on init.
Sam's comm is rebooting, but I am holding him to the 'shooting still apply', so I'll roll for him:

drones -> Pilot(3) + Response(3) -> 6 + 6d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3313366/) -> 8
Sam -> 11 + 11d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3313370/) -> 12
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-25-11/1846:44>
Quote from: OOC
First initiative round = half initiative score = 4 dice
4 dice = 1 hit, no glitch (http://invisiblecastle.com/roller/view/3313405/)
Total Initiative for the first round = 5
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-25-11/1900:49>
Quote from: ooc
rolling fro Sam, to shoot
free action - take aim (to avoid range modifiers)
two simple action shoots - Sam shooting Agility(7) + Pistols(4) + Smartgun(2) - FiringFromCover(2)  -> 11d6.hits(5)=3, 11d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3313389/)

#1 drone full defense
Response(3) + Defense(3) ->  6d6.hits(5)=2, 6d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3313390/) HIT and AVOID
1 net hit on attack
Damage Resistance Body(2) + Armor(4 it was 6 actually) + NonConductive(4) -> buying 2 hits to resist UNAFFECTED

#2 drone retaliate
free Take Aim (to avoid range modifiers)
two simple action short wide bursts Pilot(3) + Targetting(3) + Smartgun(2) -> 8d6.hits(5)=3, 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3313409/)
Defence using -2 from wide short bursts, and +4 from good cover
I'll wait for Kour to roll those, unless we reach into IP #2, I'll take full defense if  so

[Sam 12][drones 8][Fractal 5][Omar ??][Mouse ??][Lips ??]

pending roll from Mouse on suppresive fire and init as well as Omar's and Lips rolls on init.
Netz, wait a for remaining init rolls, Omar will most probably go first.

Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-26-11/0541:34>
RESP(3)+INT(5)+HotVR(2) (10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3313561/)
Microcrawler reaches the possition under target, when the input from other ARO`s Omar is linked to...Dobermans, FlySpies..began to show massive amount of sensory data. Spending all the way here, crawling, hiding under the rail, Omar feels like a cocroach living in the strange silent world...since bug`s only sensory input is low-light camera. Well even with that Omar is able to recognize series of flashes as lead began to fly, long bursts from many weapons.
What the hell? Did they started the frontal assault? Without me?
its a matter os miliseconds before Omar opened his realy eyes, back in meat, looking aroun with a bit of confusion...using VOYP he asks loudly so he hopes everyone can hear him despitesd of gunshots.
What the hell is going on here? Im in position, will begin to look for the line. Hey, boys, lay down and stay down, no need to launch the attack on that thing!!!!
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-26-11/0713:48>
Hm. My gues is radar or ultrasound for detection, and since it uses searchlight, I`d say that it uses standard visual for targeting and target identification. Radar or ultrasound we are able to confirm? Sam? Fractal?

Logic(6)+Security design(4) (10d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3312999/)

You'd expect at least radar and infrared for motion detection, visual for backup on long range and rfid identification on close range. Also you'd expect it to go into some levels of adaptability, depending on the sec system pilot rating.

Up close you are able to discern a little more. The drones do not have wifi, because they are rail operated. The rail serves as communication line as well as energy supply. If there is security monitoring node, it is hardwired to the rail as well.

Also, you expect it to be encrypted, databombed and iced. This come in standard package with rail drones.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-26-11/0720:26>
Assuming that fire exchange will continue, despites his yelling, Omar will jump back to the drone, and begin to serch for the place where both rails are connected by line or something, assuming that driving unit would be shared fo better coordination of attacks.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <12-26-11/0736:25>
What the hell is going on here? Im in position, will begin to look for the line. Hey, boys, lay down and stay down, no need to launch the attack on that thing!!!!
Hearing Omar yell like this is somthing new, it took Sam half-a-second to order this voice in, but in the end he undersood, that it's on his side and most likly is the best informed one to boot. so after succesfull eveding the attack he decides to lay down and wait at least for now.
a bit chuckling not to say laughing, as it is unusual to hear the pacifist talk from Omar,
... he must really love machines more then humans, that's for sure ...
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-26-11/0846:02>
Quote from: Initiative, 1IP
Initiative: 8 + 4 hits = 12 (http://invisiblecastle.com/roller/view/3313604/)

Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-26-11/0915:34>
[Sam 12][Lips 12][drones 8][Fractal 5][Omar][Mouse ??]

Lips is up, waiting for Mouse Init, but Lips, you may go on with your action
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-26-11/1002:48>
Lips hidde behind the nearest heap of rocks. Since almost all of his combat spells are non-effective against those maschines, expect for his more powerfull one, he ask for some edvice what to do."Should I attack or what?"
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-26-11/1005:35>
Quote from: ooc
[Sam 12][Lips 12][drones 8][Fractal 5][Omar][Mouse ??]

Fractal you're up, waiting for Mouse but you may go on with your action
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-26-11/1102:13>
With his back against the heap of rocks and his senses still in a blur from having just being missed as a target, there was nothing much that Fractal could do. Armed only with tasers, he knew quite well that the drones were far beyond his weapon's range. Even so, he readies Drang, hoping that he can lock on his target with image magnification, and prepares to shoot.

Quote from: OOC
Simple Action - Readies Weapon
Free Action - Call shot (preparing to take aim with image magnification)
Simple action - Take Aim (Locking on target - the drone who had shot at his direction before)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-26-11/1125:41>
Quote from: ooc
Mouse follows unca Omar advice and does nothing (except dropping down to avoid further bullets)
security node, Pilot(3) + Adaptability(3) -> 6d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3313758/)
The target dodges to quick, increase bullet pumping

CT #1, IP#2
[Sam 12][drones 8][Mouse ??]

Sam used his action on interrupt full dodge, so the drones are up

Drone #1
free action take aim
complex action - full wide burst Pilot(3) + Targetting(3) + Smartgun(2) -> 8d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3313761/) HIT

Drone #2
free action take aim
complex action - full wide burst Pilot(3) + Targetting(3) + Smartgun(2) -> 8d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3313762/) HIT

defense roll using +4 good cover, -9 full burst, -2 due to two previous successful dodges on the first shot, and if successful -3 on second dodge
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-26-11/1202:42>
@Team, every channel possible: Calm down. We have everything under control, no need to ovrerreact. We may even be able to take that tech intact. Save your ammo and powers for real deal. Im going back to drone to find the line.
@Omar, himself: I cant believe Im sayin this. Making Sam stop firing his gun. Must be like some fuckin xmas spirit or somethin...but now? In July?
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-26-11/1857:46>
12d6=7hits (http://invisiblecastle.com/roller/view/3313842/) ;D
15d6=5hits (http://invisiblecastle.com/roller/view/3313843/) >:( why so little, with edge even  >:(
Sam will soak second full burst +1 net hit.

Quote from: ooc
One shot connected.
Damage Value 6P + 1, AP -1 to soak

CT #1 IP #3
once again Sam used his action on full dodge, so drones go next in the IP #3
8d6.hits(5)=2, 8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3314036/) two hits
modifiers same as previously, +4 good cover, -9 full burst, first shot without additional modifiers, and -1 if succeeded on first dodge, plus eventual wound modifiers
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-27-11/0647:17>
@Fractal:"Do you have another of these tiny tab drones? I might be able to bring one directly to that trigger heavy rail maschine over there."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-28-11/0510:25>
Quote from: Kouryou
12d6=7hits (http://invisiblecastle.com/roller/view/3313842/) ;D
15d6=5hits (http://invisiblecastle.com/roller/view/3313843/) >:( why so little, with edge even  >:(
Sam will soak second full burst +1 net hit.

not sure any more how it works so there is the soaking roll 14D6=5 hits, but forgot the -1AP, so actually 4 hits or taking 3S damage
Next dodge round, still under questions, but to make things faster

Quote from: ooc
the dodges reduced by 6 dices, still saved you from the first shot, and on the other you had 4 hits, instead of 5
This means you had 8S to soak with 4 hits, you got 4S damage

after falling down the well you got 2P so after this wound you end up with 4S and 2P and -1 wound modifier

Quote from: Kouryouu
dodges
13d6=2 hits,
12d6=2 hits

damage resist
down for good
3 hits and 2 hits so 3S + 6S = 10S +1P
and additional 0 and 1 hit

Quote from: ooc
removing 6 dices, means you got hit twice with 1 net hit
6P + 1 meant twice 7S to soak with 3 hits on damage resist means you got 4S each time
10S and 2P overflow on top of yours existing 2P you fall down unconscious with 10S and 4P

invis is unavailable, so you might want to check the results, when it's up

next CT - please roll initiative (you may use other rollers)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-28-11/0527:44>
drones init -> 6 + 6d6 -> 1 (http://rolz.org/info?1028244) -> 7
[Mouse 13][Omar 11][Lips 10][drones 7][Fractal ??]

Omar, Lips have their free actions used up.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-28-11/0530:43>
Init:
Oops Invisible castle: 503 Service not Available

Rolz 10+1 = INIT 11
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-28-11/0633:07>
Quote from: ooc
short summary of the first round of combat

Sam sneaked behind the heap of rocks and released the microcrawler drone.
Once released Fractal started to provide additional distraction by throwing rocks from outside the radar range.

As the microdrone crawled the agent controlling car security decided to put a suppresive fire to stop the distraction. The distraction stopped but Sam dropped cover and started shooting without much success. Drones retaliated and despite his miraculous dodging skills, three seconds of concentrated fire was too much for him. In the fading flash of the searchlight you see how he drops down after receiving multiple hits possibly dead or dying.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-28-11/0702:59>
Quote from: ooc
Initiative: Inv.Castle still down but with Reaction3 + Int 5, I could buy at least Ini 10.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <12-28-11/0747:31>
Matrix Init: 11=Invis Castle is not avail so I could buy 2 hits for 13.

Mouse will have Mac keep Dobbey hidden and told not to engage unless I get hurt, in which he should engage the attacking drone. Mouse will retreat his personal back to his bio node and await the jamming. His attempts to sense any nodes whatsoever would suggest that these systems must be using some good 'ol fashioned hardwired communication. How quaint, he thought.
...
While Uca Sam is approaching the rock to drop off the micro trapper, Mouse can feel the pulsing of the com links jamming sgnal which is giving him a slight head ache. Fortuantely, Unca Sam reaches the rock quickly and re-starts his com-link, releasing the jamming signal.

As Unca Omar jumps into the microtapper, Mouse will access the drones Node, eager to help Unca Omar with overriding system security.
@Team: Ok Unca Omar, I'm in the tapper node ready to help. I couldn't find any nodes while scanning so It must be using an old form of communication (aka hardline.)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-28-11/0800:36>
You better stay AR with your subscription until I get there and plug in, just in case of bug is being destroyed, everyone connected will be dumped.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-28-11/0823:06>
Quote from: ooc
3 (Reaction) + 4 (Intuition) = 7 dice (no penalty from Combat Paralysis this turn); I could buy an 8 initiative score; so I'm going before the drones and after everyone else.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-28-11/0827:05>
Quote from: ooc
[Mouse 13][Omar 11][Lips 10][Fractal 8][drones 7]

Mouse and Omar are up, I assume, that Mouse delay until whatever Omar is doing.

Omar, Lips have their free actions used up.
you might want to use rollz.com (type Missions in room name field) here (http://rolz.org/group)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-28-11/0919:49>
Omar jumps in and continues the journey to the holy CONNECTION grail.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-28-11/0922:51>
Omar jumps in and continues the journey to the holy CONNECTION grail.

Quote from: ooc
since this is jumped it, I assume that vehicle(1) test passes on buying hits.

[Mouse 13][Omar 11][Lips 10][Fractal 8][drones 7][/color]

Mouse Lips, and Fractal are up, I assume, that Lips delay until Fractal deliver him his response.

Omar, Lips have their free actions used up.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-28-11/0935:01>
Quote from: ooc
Response(3)+Pilot ground(5)+Rig+boosters(5)
roll if needed, AFK for 24 hrs
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-28-11/1110:34>
@Fractal:"Do you have another of these tiny tab drones? I might be able to bring one directly to that trigger heavy rail maschine over there."

Over the sound of the shooting, Fractal decided to send a digital message (it was also faster to produce using Direct Neural Input) instead of a vocal one:
@Lips: "No, it was the only one."

His vision was focused on the drone who was shooting him before, and the magnification effect turned it the whole of his perspective, as if he was just two meters away from it. The darkness and the drone changed places in his field of vision with the light of every bullet shot.

A dramatic effect. If the situation was another, Fractal could call it interesting, even beautiful.
Drang, throught its smartlink system, communicated with Fractal, and its news were sad ones.An ARO on the changeling glasses screamed in semi-transparent red letters and a sign who clearly indicated: "Target out of range!"

Before he could even shut out the magnification, some shots sounded different; it's destinations no more rocks, but something softer: armor, or a body. His enhanced hearing clearly noticed when the sound of a body falling to the floor came out of Sam's direction.

Quote from: The turn, from a game mechanic perspective
Free Action = Communication
Simple Action = Observe in Detail (The drone)
Simple Action = Observe in Detail (the place where Sam has felt)
Quote from: Observe in Detail (drone)
4 (Intuition) - 1 (Defaulting Perception) + 3 Vision Enhancement = 6 dice = 2 hits, no glitch (http://rolz.org/myroomlog?r=Missions)
Quote from: Observe in Detail (Sam's location)
4 (Intuition) - 1 (Defaulting Perception) + 3 Vision Enhancement = 6 dice = 2 hits, no glitch (http://rolz.org/myroomlog?r=Missions)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-28-11/1126:53>
Not much to tell about the drones,  but you think that Sam is alive -  there is no blood splattered on him or around. Still internal damages could be as much fatal.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-28-11/1242:09>
Better save Sam than make sure that this drone is undamaged. Lips uses his complex action to summon a air spirit (Force 4), strengthened with the special elemental power (electricity).

Quote from: ooc
Inv. Castle still down, but I had some rolls before IC crashed: Summong: 3 hits, Spirit: 2 hits, Drain Resist: 2 hits, 2S damage

"To me, my little Gremlin. Materialize and distrace this stupid maschine, ... how rude, ... unfriendly drone." Lips points in the direction of the shooting drone. Tickle it with some electronical attacks and go into defense, just make sure we can save Same meanwhile.

"Okay, that should distract the drone a little bit."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-29-11/0444:37>
In the astral plane a a whirwind appeared. In a much more material, drones restarted their search.

Quote from: ooc
Sichr, make an infiltration roll please
spirit initiative 9 + 9d6 -> 3  (http://rolz.org/info?1032156) -> 12

CT#2 IP#2
assuming Mouse delays
assuming spirit delays until a command can be given

Lips uses his free action to give order to spirit
spirit materialize near the drones (complex action)

[Mouse (matrix) 13][spirit 12][Omar (matrix) 11][Lips (astral) 10][drones 7]
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <12-29-11/0738:34>
Lips switches back to the mundane world and make himself ready to save Sam.

Quote from: ooc
Lips trops down to 1IP.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-29-11/0747:48>
Response(3)+Pilot ground(5)+Rig+boosters(5)
(http://rolz.org/embed?1032250) (http://rolz.org/info?1032250)

Infiltration(3)+Resp(3)+Handling(1)+Rig(2)
(http://rolz.org/embed?1032251) (http://rolz.org/info?1032251) :o
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <12-29-11/0811:02>
Mouse thought that Unca Omar's idea of staying AR until the tap drone reached it's deltination was a good one esp if it would keep him from getting dump shocked. If there is anything that he has learned from this endeavor, rigging is not his strong suit. For him, jumping into the drones, tends to be disastrous, as he has no piloting skill whatsoever. This is gonna take some work for him to get proficient enough to jump in under durress. But, he does have one trick up his sleve in the form of Mac who can operate these things better than any pilot program.

Hmmm...Maybe Unca Omar would be willing to work with him more on the piloting.
Mouse will switch to AR for now.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <12-29-11/0929:05>
While staying low and dodging his way to connection point, Omar replays in his head what he knows about Nodes security. In fact...What would be his own approach if he buill a place like this. The place would be encrypted, thats for sure. That should take a while to break, well Omar Hoped that the site is old enought that advanced enryption protocols, that are in use or last few years, would not apply. Still, there can be more dangers than just it.
@Mouse, Fractal: Almost there. Once I make conection, we are free to go in the system, I hope. Target expected datamined and ICed. Get your suites ready.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-30-11/1535:50>
Infiltration(3)+Resp(3)+Handling(1)+Rig(2) -> 6 hits

The drones didn't shown in any way, that they spot the microdrone crawling along the rail line. Focusing fire on materialized spirit instead.

Quote from: ooc
both drones do the same

free action - take aim
two simple action - two short wide burst -> Pilot(3) + Targetting(3) + Smartlink(2) - InMelee(3) + PointBlank(2) -> 9d6 ->  3 hits in total 4, 2 and 3 hits (http://rolz.org/info?1035901)

the defense -> Reaction(7) - WideShortBurst(2) -> 5d6 -> none succesfull 1, 0 and 0 hits (http://rolz.org/info?1035922)

no damage however due to Invulnerability to normal weapons
EDIT: corrected as it seems ITNW is giving spirit 6 points of hardened armor, as it is I'll use Edge to dodge and reroll, but I won't be going full defense, as the drones would just rip the spirit on the next round like they did to Sam.

the defense -> Reaction(7) - WideShortBurst(2) + Edge(3) -> 8d6
#1 dodge 1 hit (http://rolz.org/info?1036023) total 1 hit and HIT
#2 dodge 2 hits (http://rolz.org/info?1036024) + reroll 2 sixes 0 hits (http://rolz.org/info?1036025) total 2 hits DODGED
#3 dodge 5 hits (http://rolz.org/info?1036026) + reroll 5 sixes 2 hits (http://rolz.org/info?1036030) + reroll 2 sixes 0 hits (http://rolz.org/info?1036033) total 7 hits DODGED

Damage Value: 6P + 3, -1 AP, it does exceed 6 points of ITNW armor

Damage resist Body(1) + ITNW(6) - ArmorPiercing(1) -> 6d6 -> 3 hits (http://rolz.org/info?1036042) 6P damage taken, no EDGE left
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-30-11/1628:52>
Quote from: ooc
CT#2 IP#3
assuming Omar and Mouse crawling further (no need to roll)
[spirit 12 - 2(wound modifier)][drones 7]

Spirit uses elemental attack (electricity)
Agility(6) + Exotic Ranged Weapon(3) + PointBlank(2) - InMelee(3) - WoundModifier(2) -> 6d6 -> 1 hit (http://rolz.org/info?1036056)
Response(3)  ->  3d62 hits (http://rolz.org/info?1036058) AVOIDED

drones retaliate fours short bursts in total 9d6
3, 3, 1 and 2 hits (http://rolz.org/info?1036060)

Dodges full defense, no edge left
Reaction(7) + Dodge(3) - WoundModifier(2) - SuccesfulDodges(2) -> 6d6 -> 2 hits (http://rolz.org/info?1036069) HIT with 1 net hit
Damage Value 6P + 1, -1 AP more than ITNW of 6
Damage Resistance Body(1) + ITNW(6) - ArmorPiercing(1) -> 6d6 -> 3 hits  (http://rolz.org/info?1036080) 4 DAMAGE TAKEN

10P in total spirit destroyed after first burst.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <12-30-11/1632:18>
Quote from: ooc
CT#3 IP#1
assuming Omar and Mouse crawling further (no need to roll), you've crawled on top of the car, you now crawl along the rail

please roll initiative for another combat turn. Mouse and Omar need to roll only if they do anything, right now they are safe in the crawler drone.

drones init -> 6d6 -> 2 hits (http://rolz.org/info?1036086) -> 8

[Fractal (matrix) 15][drones 8][Lips ??]

so noone is saving poor Sam anymore? can I finish the job with him? *evil grin*
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <12-30-11/1943:36>
Knowing that there's nothing he can do but run in the middle of a bullet storm to save an unconscious friend (a perspective that, although heroic, seems quite silly to an elf who cares a little too much for his own life) in meat, Fractal drops into VR.

Quote from: OOC
Initiative score (VR- Hot Sim) = 4 (Intuition) + 6 (Response) + 1 (Hot-Sim) = 11 dice = 4 hits, no glitch (http://rolz.org/myroomlog?r=Missions)
Initiative for CT #3 = 15

Fractal consciousness dive deep into the collective hallucination knows as the Matrix; right here, on the depths of the mines, the metaphor seems weak, since there's not a lot of nodes to build this collective construction; in the little world provided by his own modified Hermes Ikon, Fractal concentrate in preparing his weapons arsenal to a full scale invasion. He has just enough time before Omar and his drone opens the connection to the security drones.

Quote from: Game Mechanics
Free action = spend in dropping into VR
Complex Action = Run Exploit 6 program
Programs payload = Fractal is always running his Analyze 4, Encrypt 4 and Stealth 6 programs, and before he has activated his Browse 4 program. On the next turn, he will activate his Edit 6 Program.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <12-31-11/0906:46>
As the drone crawls agonizingly slow towards its destination, Mouse will drop the Covert Ops autosoft that his is sustaining and switch to hot-sim in his bio node to work on compiling an enhancement to his exploit program. He saw Unca Sam go down by the rock over there and the thing that materialized out of thin air get ripped to shreds by the drones. He thought about sending Dobbey in to help provide a distraction like the spirit did, but Dobbey would be ripped to shreds like the spirit was and Mouse had no chance of moving Unca Sam back to the safe zone in time..

Thread Exploit CF: software(4)+res(5)+tm(2)=4, 3, 5 successes (3 rolls)
Fading: Will(5)+Res(5)= 4 successes (1P dam taken) Mouse is at 1P and 1S dam.
His Exploit CF is now 10.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <01-01-12/0842:30>
Mouse get's an idea...

he fishishes his CF and goes to AR. He reaches into his bag and pulls out some chemical sticks or flares if there are any. If rocks are enough to distract then these will be as well. He will activate a chem stick (or flare) and throw it. There's no heat (from the chem stick) but, it should provide some light to the situation and prove as a distraction. He can then pick up some rocks throwing them as a means of distracting the drones. Flares actually burn, so they will give off heat and provide a "live" target. The don't seem to be too smart on what they target.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <01-02-12/0357:20>
Since nothing seems to stop the drone from attacking poor Sam, Lips tries another kind of distraction and shoot one of the bigger rocks of the heap, he is hidding behind, towards the drone.

Quote
Levitation: 100kg rock (Force 1)

Spellcasting 6 + Magic 4 + PowerFocus 1 - Damage Mod 1 =  10d6.hits(5) = [2162453636]: 4 hits

Drain: F/2 + 2 vs  9: Will 5 + Int 5  = 12d6.hits(5) = [44435316246]: 3 hits

0S damage

Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-02-12/0813:49>
Since nothing seems to stop the drone from attacking poor Sam, Lips tries another kind of distraction and shoot one of the bigger rocks of the heap, he is hidding behind, towards the drone.

Quote
Levitation: 100kg rock (Force 1)

Spellcasting 6 + Magic 4 + PowerFocus 1 - Damage Mod 1 =  10d6.hits(5) = [2162453636]: 4 hits

Drain: F/2 + 2 vs  9: Will 5 + Int 5  = 12d6.hits(5) = [44435316246]: 3 hits

0S damage

Drones, picked up the threat and started to fire at the rock.

Quote from: ooc
a rock might travel at a speed of 4 meters per CT - which means it moves about a meter per drone IP
the rock has 16 points of Armor and 18 points of structure.

as a side effect, it has reduced the heap significantly, reducing Sam's good cover to partial.

drones attack, default pattern
aim, short wide bursts

luckily fro Lips, the searchlight, provid him enough light to upkeep the rock in his LOS.

attack pool Pilot(3) + Targetting(3) + Smartlink(2) -> 8d6 2 net hits on buying hits, (dodge impossible)
damage 5P + 2 less than armor, no stun damage possible, no effect
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-02-12/0829:35>
Quote from: ooc
CT#3 IP#2
assuming Omar crawling further
assuming Mouse get's an idea
Mouse get's an idea...

he fishishes his CF and goes to AR. He reaches into his bag and pulls out some chemical sticks or flares if there are any. If rocks are enough to distract then these will be as well. He will activate a chem stick (or flare) and throw it. There's no heat (from the chem stick) but, it should provide some light to the situation and prove as a distraction. He can then pick up some rocks throwing them as a means of distracting the drones. Flares actually burn, so they will give off heat and provide a "live" target. The don't seem to be too smart on what they target.
drops to 1 IP per CT

assuming Fractal activates programs
Quote from: Game Mechanics
Free action = spend in dropping into VR
Complex Action = Run Exploit 6 program
Programs payload = Fractal is always running his Analyze 4, Encrypt 4 and Stealth 6 programs, and before he has activated his Browse 4 program. On the next turn, he will activate his Edit 6 Program.

that makes drones only active ones in this CT, they continue shooting
Pilot(3) + Adaptation(3) -> 1 hit (http://rolz.org/info?1045148) changing shooting type

take aim full auto narrow burst -> Pilot(3) + Targetting(3) + Smartlink(2) -> 2 and 3 hits (http://rolz.org/info?1045149), no dodge possible
#1 shot damage value 6P + 2 net hits + 9 full narrow burst -> 16, -1 AP ignored, not reach treshold, no effect
#2 shot damage value 6P + 3 net hits + 9 full narrow burst -> 17, -1 AP ignored

Damage resistance Armor(16) + Armor(16) -> 8 hits (http://rolz.org/info?1045150) 9 structure damage delivered
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <01-02-12/1356:23>
Quote from: Game Mechanics
Fractal actions, CT#3, IP#2
Free action = None
Complex Action = Run Edit 6 program
Programs payload = By now, Fractal's persona is running  Analyze 4, Encrypt 4, Stealth 6, Browse 4, Exploit 6, Edit 6. Six programs total, equal to his System, so there's no decrease in response by now.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-02-12/1426:23>
Quote from: ooc
CT#3 IP#3
assuming Omar crawling further
assuming Fractal delays

drones continue shooting

take aim full auto narrow burst -> Pilot(3) + Targetting(3) + Smartlink(2) ->8d6.hits(5)=1, 8d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3314815/), invisible castle is UP AGAIN :D,  no dodge possible
#1 shot damage value 6P + 1 net hits + 9 full narrow burst -> 15, -1 AP ignored, not reach treshold, no effect
#2 shot damage value 6P + 4 net hits + 8 full narrow burst -> 18, -1 AP ignored, damage bonus reduced due to lack of ammo for full burst

Damage resistance Armor(16) + Armor(16) -> 32d6.hits(5)=11 (http://invisiblecastle.com/roller/view/3314817/) 7 structure damage delivered

Total damage 9+7->16 left at 2 points of structure, large chunks have dropped, but still a large bit is moving toward the drones

Fractal is up for this CT, if he wants to do anything, otherwise, please roll for init. Omar - you have successfully crawled toward the linking wire, and clicked over. starting form the next IP you may begin hacking.
All hackers, please report your active programs.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <01-02-12/1441:16>
Quote from: Initiative roll
4 (Intuition) + 6 (Response) + 1 (Hot-Sim VR) = 11 dice = 3 hits, no glicth (http://invisiblecastle.com/roller/view/3314837/)
Fractal Initiative score for the #4 CT = 14
Quote from: Active Programs
Programs Running (System 6, Response 6, Firewall 5, Signal 3)
Analyze 4
Encrypt 4
Stealth 6
Exploit 6
Edit 6
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <01-02-12/1605:34>
Quote from: ooc
Marked + in my character sheet
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <01-02-12/1647:05>
3..2..1..TOUCHDOWN
RE(5)+INT(5)+VR(2) (12d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3314961/)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <01-03-12/0707:15>
Quote
Ini: Rea 3 + Int 5
IP: 1
Wound Modifier: 1
Ini: 7 + 3hits = 10 (http://invisiblecastle.com/roller/view/3315459/)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <01-03-12/0805:24>
For Mouse all CFs are running--because he can  8)
Only exception is that I have a threaded Exploit of 10 running.

As Mouse was looking through his back pack for something useful to throw to distract the drones. The drones open fire. Not really wanting to look at Unca Sam, he noticed Unca Omar's countdown ARO appear.
3...In an instant he was back in VR moving to the tapper drone node reading his registered R4 Crack Sprite (Defuse.)
2...Mouse makes sure his Fault Sprite R5 is in standby
1...Upon noticing Mr. Fractals' persona enter the node...@Omar, Fractal: Ready when you are. Do you want to pool our abilities to find an exploit? Or are we just going to individually hack our own? I would suggest working together, get an admin account and let my friend here enter first, just in case the system is data mined on log in. He can then defuse the bomb or hack us some more admin accounts.
TOUCHDOWN...
Initiative: 11 + 11d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3315471/) = 17
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-03-12/0824:47>
Quote from: ooc
CT #4, IP #1
drones initiative 6 + 6d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3315493/) -> 6
[Mouse (matrix) 17][Omar (matrix) 15][Fractal (matrix) 14][Lips 10][drones 6]

pending roll - sprite initiative
Mouse is up
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <01-03-12/1026:46>
Working together. I`ll contribute when I can.

Quote from: ooc
This means just adding dices to dicepool for whoever will roll. When going on separate task, I`ll anonce it.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-03-12/1147:43>
Quote from: ooc
piece of information from passive matrix perception rolls

Both the node and drone nodes are encrypted and so is communication in the rail connection.

Quote from: ooc
All of the nodes have Response 3 and Signal 0.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-04-12/0454:24>
Quote from: ooc
I think a picture might convey the situation better
On top of what is on the schema, each of you keep subscription to your commlink node, and all of you except Omar keep subscription in Omar's commlink.

Sichr, I know you marked '+' on your card the loaded programs, but please, put here the list of loaded programs (for easy reference, the way Netz did) - keep in mind double copies of programs that are required to maintain your encryptions along the security architecture I described in ooc on the run start.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <01-04-12/0619:57>
Armor5+
Biofeedback filter (E)5+
Decrypt4+
Stealth (E)5+
Spoof5+
Analyze (E, AV Resistance 4)5+
Encrypt (E) - Advanced, Node5+
Encrypt (E) - Signal 5+
ECCM(E)5+
Scan (E) 5+
Exploit5+

Response: 5, Non-Ergonomic program Load: 4
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <01-04-12/1132:26>
Mouse could feel the transfer of data as it pass along the hard line like placing your hands under the faucet of running water. He could see the hardend shell of the encrption program blocking the contents of he data packets from prying eyes similar to the tinted glass on Unca Omar's van. The only way inside it to crack the shell, but one must first ensure it's not trapped.

Taking a look around for any patroling IC, Mouse will begin to examine the data packets attempting to determine if their are any data bombs on the encryption program:
Matrix Perception:
11 - sustaining(2) = 9d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3316677/)

Assuming no data bomb...
...
With nothing else to deter him, Mouse will start working on the decryption process. Desiring to get these drones disabled as quickly as possible for Unca Sam's sake, Mouse will spend a point of edge
Decrypt:
Response (6) + Decrypt(3) + TM(2) - 2sus + edge(2) = 11d6.hitsopen(5,6)=8 (http://invisiblecastle.com/roller/view/3316685/)
The encryption process is a little out dated, but it is still a guessing game using known algorithms to improve your chance of your guess.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-04-12/1246:15>
Mouse could feel the transfer of data as it pass along the hard line like placing your hands under the faucet of running water. He could see the hardend shell of the encrption program blocking the contents of he data packets from prying eyes similar to the tinted glass on Unca Omar's van. The only way inside it to crack the shell, but one must first ensure it's not trapped.

Taking a look around for any patroling IC, Mouse will begin to examine the data packets attempting to determine if their are any data bombs on the encryption program:
Matrix Perception:
11 - sustaining(2) = 9d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3316677/)

Assuming no data bomb...
...
With nothing else to deter him, Mouse will start working on the decryption process. Desiring to get these drones disabled as quickly as possible for Unca Sam's sake, Mouse will spend a point of edge
Decrypt:
Response (6) + Decrypt(3) + TM(2) - 2sus + edge(2) = 11d6.hitsopen(5,6)=8 (http://invisiblecastle.com/roller/view/3316685/)
The encryption process is a little out dated, but it is still a guessing game using known algorithms to improve your chance of your guess.

Quote from: ooc
simple action - matrix perception - there are databombs attached to the drone nodes there is no bomb on the security node encryption.
free action - communication
one simple action hold (assuming, someone else cracks the encryption and shares the key, you might be able to decrypt the node for you)

[Mouse (matrix) 17][Omar (matrix) 15][Fractal (matrix) 14][Lips 10][drones 6]

pending roll - sprite initiative
pending data - Mouse, please post here your current list of complex forms, thx.
Omar is up
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <01-04-12/1250:32>
EW(4)+Decrypt(4)+MathSPU(2)+VR(2) (12d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3316798/)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-04-12/1327:22>
Quote from: ooc
complex action - Cryptoanalysis of traffic initiated. The interval is 1 combat turn. Obviously it is not strong encryption

you can initiate another cryptoanalysis, if you load and run another copy of the Decrypt program.

[Mouse (matrix) 17][Omar (matrix) 15][Fractal (matrix) 14][Lips 10][drones 6]

pending roll - sprite initiative
pending data - Mouse, please post here your current list of complex forms, thx.
Fractal is up
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <01-04-12/1346:03>
Quote from: Turn Mechanics
Fractal delays his actions.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-05-12/0830:06>
Quote from: ooc
Since I am quite bored, I'll call for what Lips declared earlier

Hoping that the rock and Sam will survive one CT on their own, Lips will follow his build-your-own-fly-drone-plan.
1.CT: Attach Pistol to Helmet while substaining the levitation of the remaining rock.

drone action
drone #1
free action - take aim
complex action - full narrow burst -> 8d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3317896/), that's a miss and a glitch to boot -> that means critical glitch
-> had it been glitch, you wouldn't see the results, but a critical glitch means an ammo explosion - a noticable effect
-> that means dealing equivalent of small grenade (6P) resisted without armor.
DV -> 6P
Damage Resistance -> 2d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3317909/) -> 6P delivered (-2 wound modifier)

drone #2
didn't shoot

sprite didn't act

CT #4, IP #2
[Fractal (matrix) delayed from previous IP][Mouse (matrix) 17][Omar (matrix) 15][drones 6]

pending roll - sprite init
pending data - Mouse, please post here your current list of complex forms, thx.

You're up
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <01-05-12/0955:51>
Fractal's avatar waited for a some nanoseconds, and then the eyeless orbits of the skeletal condor (the same avatar he used on the RMD node) lightened up, a clear sign that he was putting his Analyze program to use. His aim, the security master node.

Quote from: Pass Mechanics
CT #4, IP#1 (Fractal acting after everyone since he delayed)
Simple action - Analyze Security Node
  4 (Computer) + 4 (Analyze) + 2 (Hot-Sim VR) = 10 dice pool = 5 hits, no glitch (http://invisiblecastle.com/roller/view/3317960/)
Free action - Trasmit Phrase

@Omar, Mouse: "I got the Security node access_id: it's [xxxx]."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <01-05-12/1023:43>
Crack Sprite Init:
Rx3 = 12 + 12d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3317973/) = 16

Sprite will defuse the databomb on the drone 1 node.
Hacking(4) + Defuse(4) + Edge(4) = 12d6.hitsopen(5, 6)=10 (http://invisiblecastle.com/roller/view/3317979/)
2 services left
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <01-05-12/1037:54>
Setting the Sprite to work on the drones' data bombs Mouse turns his attention to assist Unca Omar in the decryption process on Unca Omar's next pass:
Response(6) + Decrypt (3) + TM(2) - Sustain(2) = 9d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3318000/) Nice!  8)
@Fractal: Thank's for the access_id, Mr. Fractal, that helps!
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-05-12/1055:34>
Crack Sprite Init:
Rx3 = 12 + 12d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3317973/) = 16

Sprite will defuse the databomb on the drone 1 node.
Hacking(4) + Defuse(4) + Edge(4) = 12d6.hitsopen(5, 6)=10 (http://invisiblecastle.com/roller/view/3317979/)
2 services left

Quote from: ooc
You've used free action to send a command to sprite

DataBomb Rating(3) + DataBomb Rating(3) -> 6d6 cannot score more then 10 hits scored by the sprite.

[crack sprite 16][Mouse (matrix) 17][Omar (matrix) 15][Fractal (matrix) 14][drones 6]

The matrix down here looks strange to you. After so long you got used to having literally millions of nodes in the reach of the two routing jumps. The only light in darkness is the route you've created for yourselves. But as you are aware of it, it is outside of your reach. It frigthens the hell of you, so the fmailiar enivorment, known nodes of the team are soothing.

Focusing on the matter at hand you find yourself in the microcrawler drone. As it has bitten into the metalic wire you see three nodes connected via the hardwire. They are sculpted as swircling cubes of data, that make it unable to decide their function, and still they were hidden behind metal cage. Into the central lock on the cage a datastream of similary incohemprensible data flown, but the entrance itself wasn't safe.

Knowing where to look and wanred by Unca Omar, you quickly spot databomb on two of the cubes. No IC attached but even so the weakest of the bomb could shred your mind, and you know from the experience, that if anyone had planted a bomb there it would be strongest one he had. That's what for you got that sprite, calling him out of resonance you watch him work. Efficient move, blazing speed. The bomb has been disarmed and it's code unloaded from memory.

Quote from: ooc
It has slipped form my mind, that you are in the dead zone by now, the signal from the subway entrance isn't receivable here.
It's giving you a -1 to mundane actions
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-05-12/1057:55>
Setting the Sprite to work on the drones' data bombs Mouse turns his attention to assist Unca Omar in the decryption process on Unca Omar's next pass:
Response(6) + Decrypt (3) + TM(2) - Sustain(2) = 9d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3318000/) Nice!  8)
@Fractal: Thank's for the access_id, Mr. Fractal, that helps!

Quote from: ooc
complex action - cryptoanalyzis initiated, there is 1 combat turn interval so you'll have your result in IP2 of CT5
[crack sprite 16][Mouse (matrix) 17][Omar (matrix) 15][Fractal (matrix) 14][drones 6]

Omar's up
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <01-05-12/1139:54>
Omar is running cryptoanalysis:
EW(4)+Decrypt(4)+MathSPU(2)+VR(2) (12d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3318044/), 6 sucessess total (Encryption 3 broken)

While waiting until the encryption cracks, Omar delays his further actions, amazed by sprites performance on the minefield he decides not to risk his own skin wit that bomb, accepting the fact, that his Defuse program is far beyond this performance.
Instead, since it looks that there is no living object in the node, he links the Encryption of teams comunication channel to results of cryptoanalysis, so he don`t need any further delays when attempting to spoof commands to nodes in the infiltrated network. (Simple: Issue command)
He checks the situation from the meat perspective throught D1 input(Simple:Observe in detail, D1 node)
@Team: One turret damaged, other silent, possibly no ammo. Prepare for encryption change.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-05-12/1609:04>
Quote from: ooc
Assuming Fractal unloads Encrypt making his commlink unencrypted.

Adaptation test -> 6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3318203/) but a glitch.
Pilot assess, that the best way to remove the jammed ammo belt is to hit with an impet in the corner of the car.

Drone #1 executes the pilot assessment, It worked, but resulted in additional 1P of damage.

Drone #2 do not shoot

CT #4, IP #3
[crack sprite 16][Mouse (matrix) 17][Omar (matrix) 15][Fractal (matrix) 14][drones 6]

Mouse's and Sprite are up. Assuming Omar delays and Fractal loads Spoof program.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <01-06-12/0717:12>
@Team: databomb on drone 1 disarmed. working on drone 2

Sprite will defuse the databomb on the drone 2 node.
Hacking(4) + Defuse(4) + Edge(4) = 12d6.hitsopen(5,6)=3 (http://invisiblecastle.com/roller/view/3319023/)
That may not be good.  :o


If we still have to decrypt the remaining drone nodes after the master node, Mouse will work to decrypt the drone 1 node, instead of helping Unca Omar (I thought that by decrypting the master node you decrypted the other nodes that use the same encryption pattern.)
Response(6) + Decrypt(3) + TM(2) - Sustaining(2) = 9d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3319028/)
or
EW(4) + Decrypt(3) + TM(2) - sustaining(2) = 7d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3319031/)
   
If we don't have to decrypt the remaining drone nodes after the master node, Mouse's last action will stand and he will help Unca Omar.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-06-12/0801:36>
@Team: databomb on drone 1 disarmed. working on drone 2

Sprite will defuse the databomb on the drone 2 node.
Hacking(4) + Defuse(4) + Edge(4) = 12d6.hitsopen(5,6)=3 (http://invisiblecastle.com/roller/view/3319023/)
That may not be good.  :o


If we still have to decrypt the remaining drone nodes after the master node, Mouse will work to decrypt the drone 1 node, instead of helping Unca Omar (I thought that by decrypting the master node you decrypted the other nodes that use the same encryption pattern.)
Response(6) + Decrypt(3) + TM(2) - Sustaining(2) = 9d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3319028/)
or
EW(4) + Decrypt(3) + TM(2) - sustaining(2) = 7d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3319031/)
   
If we don't have to decrypt the remaining drone nodes after the master node, Mouse's last action will stand and he will help Unca Omar.

Quote from: ooc
Databomb(3) + Databomb(3) -> 6d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3319053/)
Luckily for you the bomb was planted by some amateur.

cryptoanalysis on the second node initiated, results in IP3 of the next CT

drones action:
drone #1 do not shoot
drone #2 shoot at full narrow burst against the levitated stone
Pilot(3) + Targetting(3) + Smartlink(2) -> 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3319056/) -> 3 hits
damage value 6P + 3 net hits + 9 full narrow burst -> 17, -1 AP ignored
Damage resitance Armor(16) + Armor(16) -> 32d6.hits(5)=14 (http://invisiblecastle.com/roller/view/3319062/) 3 damage delivered\

STONE DESTROYED

please roll init for the next CT
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <01-06-12/1056:10>
Quote from: Initiative roll
4 (Intuition) + 6 (Response) + 1 (Hot-Sim VR) = 11 dice = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3319198/)
Fractal's Initiative Score for CT#5 = 14
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <01-06-12/1143:28>
RE(5)+INT(5)+Hot(1) (11d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3319236/)=16
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-06-12/1216:33>
Quote from: ooc
situation summary - both bombs deactivate, cryptoanalisis in progres on communication (by Omar and Mouse) and on Drone #1 (by Mouse)
stone levitating toward the drones is destroyed, but Lips, has it's flying mini almost-drone ready for action
 
drones init -> 6 + 6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3319250/) -> 7

CT #5, IP #1
[crack sprite (matrix) 18][Omar (matrix) 16][Mouse (matrix) 13][Fractal (matrix) 14][Lips ??][drone #2 7][drone #1 5]

pending rolls Mouse, sprite, Lips
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <01-06-12/1653:06>
Mouse Init: 11 - 2 sustaining = 9d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3319479/) + 11 = 13
Sprite Rx3: 12 + 12d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3319482/) = 18

Mouse continues to work on the decryption:
EW (4) + Decrypt(3) + TM(2) - sustaining(2) = 7d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3319487/)

Sprite (lucky) will hold his action.
@Team: databomb on drone 2 detonated harmlessly and is disarmed.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-06-12/1747:09>
Quote from: ooc
Sprite delay
Omar delay
Mouse delay (no need for rolls yet, but I use it when needed)
Fractal loads and run Spoof program

Lips throw his almost a drone

2.CT:Throw and levitat the Helmet towards Sam and the rail drone.

Force 4 Levitation: 2 hits; Drain Resi: 4 hits (http://invisiblecastle.com/roller/view/3316609/)
0S damage and the "drone" floats with 8m per turn towards the rail drone. At least Lips throw should brought the "drone" in the danger zone.

drones immediatelly pickup new threat, a notable fact - both drones start shooting though one is shooting less keen than previously
take aim and two short burst.
Pilot(3) + Targetting(3) + Smartlink(2) - Damage Modifer (2) -> 6 -> 6d6.hits(5)=1, 6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3319520/)

However since the target is a size of head, I'd apply a modifier equal to headshot (-4 called shot)
6d6.hits(5) → [5,1,3,1,3,3] = (1) hit
6d6.hits(5) → [1,3,2,5,2,2] = (1) 0 hits

8d6.hits(5)=2, 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3319523/)
8d6.hits(5) → [2,2,1,1,2,2,5,5] = (2) 0 hits, and a glitch -> CRITICAL GLITCH again
8d6.hits(5) → [1,5,5,1,3,1,6,2] = (3) 2 hits, but the weapon jammed so no effect

No dodges possible
the AlmostDrone have Armor 2 and a Structure of 2
Damage Value 6P + 1
Damage Resist Armor(2) + Armor(2) -> 4d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3319530/) 4 damage applied
AlmostDrone destroyed

Damage due to ammo explosion from the critical glitch,
6P
Damage resist Body(2) -> 2d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3319532/) 5 damage applied

It seems, that the drones weren't planned to deliver this much of continous fire, and their firing mechanism are simply overheating, leading to explosions, first one of the drones and now the other.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-06-12/1755:36>
Quote from: ooc
CT #5, IP #2
[crack sprite (matrix) 18][Omar (matrix) 16][Mouse (matrix) 13][Fractal (matrix) 14][drone #2 6][drone #1 5]

assuming that no action occured previous pass, becasue no encryption were cracked at this point.
as of IP#2

the encryption program run by Omar, reports, progress but not enough to crack the transmission encryption - scored 4 hits.
assuming Omar delays

Mouse\s program reports progress but also not enough to crack the transmission - scored 5 hits (9d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3318000/))
9d6.hits(5) → [2,6,5,6,1,6,5,1,6] = (6) 5 hits - had to scratch two dices, due to Electronic Warfare(4) being used not Response(6)

you're up 

Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <01-09-12/0839:06>
The sprite will be holding actions, it's purpose was to defuse any databombs. It doesn't have the decrypt program.

Since he probably can't do anything else (like summon a sprite,) Mouse continues to work dilligently on decrypting the drone 1 node.
EW(4)+Decrypt(3)+TM(2)-sustaining(2)= 7d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3322590/)
Chalk up another 3 successes.
Are we there yet???  :)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-09-12/0849:35>
With most of you in VR or unconscious. Only Lips (with his own eyes) and Omar (with the microdrone sensors) obeserved holding their (metaphorically speaking is case of Omar) breath. The second the drones had had a clear line of fire and no distractions in front of them they should concentrate their fire on the body of Sam to finish the job they started.

But nothing like this had happened. The searchlights went off, the aftersounds of machinegun fire fading in the tunnels. A faint sound of a drone moving over the rail is being heard.

Quote from: ooc
It seems that after all there wasn't finish off clause in the drones programming, or the adaptation porgram of the pilots didn't consider immobile Sam's body to be a threat anymore.

from the combat persepective, assume you've broken the encryption on trasnmission line and shortly after on drone #1 node.
we are still in combat mode, so please post in combat turns/initiative passes, but no need to roll init until I tell you to do so.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <01-09-12/1653:11>
As soon as Fractal perceives that one of the drone's encryption is finally cracked (it took just seconds, but for someone in VR, in the heat of combat and with a friend uncounscious in the line of fire, it seems like forever), it's Matrix avatar starts the process of interpreting it's internal structure and search for exploits to use in getting on the node.

Quote
Hacking on the fly roll (Target = Drone #1 node)
6 (Hacking esp. Exploit)  + 6 (Exploit 6) + 2 (Hot Sim VR) = 14 dice = 5 hits, no glitch (http://invisiblecastle.com/roller/view/3322999/)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-09-12/1716:55>
The node's sculpture is strange. Actually unstable would be a better word. It seems ... flickering. That's the good word.

Quote from: ooc
make a Reality filter + Response(3) test at the treshold with a failure meaning -1 to response.

what kind of priviledges you're targetting?
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <01-09-12/1744:01>
Quote from: ooc
Fractal is looking just for user privileges; then he will edit some admin accounts on it.
6 (Reality Filter) + 6 (Response) = 12 dice pool = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3323051/) *
* Don't know if that's right, but I've got no Reality Filter Program running at the  time, so I believe I shouldn't be able to make the test at all. Your call. If you decide so, I will just apply the response modifiers on the next rolls.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <01-09-12/1745:41>
When Omar see that the kondor spread his wings and in the next moment dive its hacking beak into the firewall, he decides to contribute to the efforts with whatever he can
Hacking(4)+Response(5)+Opt(1)+VR(2) (12d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3323058/)
Quote from: ooc
This is 4 more dices for Fractal to roll for the exploit test
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-09-12/1813:14>
Quote from: ooc
Haven't checked it. if you have no reality filters, you got no save on this

Firewall(3) + Analyze(3) (Fractal Stealth of 6) -> 6d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3323090/) no luck

Even without help of Omar Fractal found a hole and dived in into the node.
The flickering sculpture forced its way over the neural transmitters of your commlink and there was no Condor icon anymore, but a human prisoner icon. To your shocking experience you found yourself chained, with a large metal ball.

Quote from: ooc
for all further actions, consider your commlink to be Response 5, due to incompatible interfaces.

The node itself looks like a prison. You stand on the sand near to the tower with its walls going endlessly to the left and right.
There is a powerfull searchlight mounted on the tower as well as a large machinegun (both are constructs for the peripherals facing outward).

There is a prison guard manning the tower (agent construct) it is cautiously watching the AR screens before him (sensor peripherals). He is holding commlink and a bunch of keys at his belt (construct for access_log and account priviledges).

The agent haven't spotted you obviously. As impossible as it may seem to you - you have a feeling that the world outside is moving while the tower is immobile...
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <01-10-12/1155:00>
What the fuck?

Dammit.

The new icon sculpting felt odd and unconfortable. More than that, it felt limiting; and that's a feeling Fractal just can't bear.

@Omar, Mouse: "I'm on the Drone #1 node, and... shit, I can't even explain how messed up this is. I'll open some doors here for you."

It's not insecurity, but this node is just that wrong. Company is needed to put things right again. Fractal reaches for the pockets in the prisoner's clothes his icon is wearing (wondering why would a prisoner garment have pockets after all) and manages to reach a dull-edged spoon. Despite it's strange sculpting, it was clearly his Editing Program; the icon had a fitting presentation for the node, but it was a bad and sad joke.

Quote
Creating an Security Access Account on Drone #1 Node
4 (Hacking) + 6 (Edit) + 2 (Hot-Sim VR) = 12 dice = 6 hits, no glitch  (http://invisiblecastle.com/roller/view/3323945/)

The dull-edged spoon made a hole in the sand from which anyone with whom Fractal shared the secret entrance would be able to access the node with security privileges; the mastery of the elf in editing digital content could be seem on the account creation code - so well made that it would suffice for even an admin one, but the artist was cautious while alone in an unknown land.

@Omar, Mouse: "Here it goes; the first of you can log on. Username: inmate137 Password: fragthesystem."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <01-10-12/1219:49>
@team:"What every you do, it seems to work. The drone does not attack Sam anymore."

Lips could start levitate Sam out of the danger zone, but that would propably force the drones to start shooting again. Therefore and since the rest is up to the Hackers, Lips makes himself comfartable with his back agains the tunnel walls and switch into astral space.

There he moves closer to Sam to check his condition. 'Please don't be dead....
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-10-12/1228:15>
@team:"What every you do, it seems to work. The drone does not attack Sam anymore."

Lips could start levitate Sam out of the danger zone, but that would propably force the drones to start shooting again. Therefore and since the rest is up to the Hackers, Lips makes himself comfartable with his back agains the tunnel walls and switch into astral space.

There he moves closer to Sam to check his condition. 'Please don't be dead....

An astral scan, reveal that Sam indeed is alive, bruised severely, and bullets in few places did pierce the armor, but you are as certain as you could ever be without medical knowledge that he is not in direct danger. Healing him however might be outside your power with the amount of essense he sold for cybernetic enhancements.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <01-10-12/1234:06>
Back in his meat body:

@team: Good news everybody, despite his effort, Sam is alive and in no medical danger of death.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <01-10-12/1240:24>
@team:"What every you do, it seems to work. The drone does not attack Sam anymore."
The drones stopped shooting... well, not the efforts of the team, but at least they did. So all they need now is to deactivate the drones so that the team is able to safely get to Sam, take him to a safe place and treat his wounds. And please Eliza so that she shares her info on the missing team. And then find the missing team.

A little bit more than Fractal would like to think.

@team: Good news everybody, despite his effort, Sam is alive and in no medical danger of death.

@Team: "Great news, Lips, and thanks for sharing them with us. By now, do not assume it's safe to enter the danger-zone. We have yet to deactivate the drones. But we are working on it ASAP."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-10-12/1244:32>
[@Omar, Mouse: "Here it goes; the first of you can log on. Username: inmate137 Password: fragthesystem."

The account has been created. But either nerves are fragging you again or that fraggin' prison guard started to look around suspiciously...
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <01-10-12/1250:15>
Omar uses Fractals acess to subscribe to the node, ready to assist Fractal with anything he would like to do. When he enters the node, and finds out the sculpting and consequences, he neverthless adapt his plan to the situation:
@Team: Hope i can do something about this layout
Hacking(4)+Spoof(5)+HotVR(2) (11d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3324018/) : Set Reality filter - OFF
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <01-10-12/1254:20>
And since The communication between the main node and peripherals is finaly decrpted, Omarpeeks on what is going on the wire:
Hacking(4)+Sniffer(5)+HotVR(2) (11d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3324046/)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <01-10-12/1254:29>
Hm... frag! Fractal really does not like this place, but he can't disconnect just yet. So he takes another program from his pocket (this time, a rusty old knife, which is really needing a sharp - his Exploit program) and hold it hiding it in his right hand. He may not be the fastest icon in prison-node, but if the agent-program/prison-guard dare to search to much, he will find trouble...

In the shape of dangerous old cutlery!

Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-10-12/1301:33>
Quote from: ooc
turning reality filters off require admin priviledges
so from your security account there is a -6 dices, 11d6.hits(5) → [1,5,3,4,6,5,2,6,3,1,2] = (4) 2 hits left

opposed by System(3) + Firewall(3) -> 6d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3324053/) hits

the order has been discarded.

As another prisoner appeared in the sanded space, shackles surrounded his feet and hands. He tried to break them but in vain...

Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-10-12/1304:47>
And since The communication between the main node and peripherals is finaly decrpted, Omarpeeks on what is going on the wire:
Hacking(4)+Sniffer(5)+HotVR(2) (11d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3324046/)

You recognize commands to the drone - they are similar in format to those that you use in commanding your own drones. The one you are in (drone #1) is ordered to monitor this side of the car. The other has been ordered to move and monitor the tunnel on the other side.

Quote from: occ
Make a matrix perception test (2)  please
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <01-10-12/1308:57>
Computer-Analyze(5)+Analyze(5)+HotVR(2) (12d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3324067/)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-10-12/1312:02>
Computer-Analyze(5)+Analyze(5)+HotVR(2) (12d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3324067/)

You see an large packet that was transmitted from the drone node to the security node - it seems that was an access_log from last 9 seconds.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <01-10-12/1315:16>
@Omar: "Here you are. Look, I really do not like what's going on in this node, so I will open another hole for Mouse. While there's no alert on, it's better to increase our army."

The spoon digs into the sand once again...

Quote
Creating an Security Access Account on Drone #1 Node (again)
4 (Hacking) + 6 (Edit) + 2 (Hot-Sim VR) = 12 dice = 4 hits, no glicth (http://invisiblecastle.com/roller/view/3324072/)

And once again an account is ready to be delivered.

@Mouse: "Omar used the first hole I made, so here's another just for you. Username: wardenII Password: cellriot. Enjoy security privileges."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-10-12/1556:12>
Another account was created flawlessly.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <01-10-12/1621:06>
Fractal I need your hand on this

Hacking(4)+Sniffer(5)+HotVR(2) (11d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3324379/)  ???
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <01-10-12/1742:27>
Mouse is relieved that Unca Sam is gonna make it. In his extra actions while decrypting the drone 1 node.
Dismiss Mac...
Summon Crack Sprite R4 w CF Decrypt:
Compile(4) + Resonance(5) + TM(2) - Sustaining(2)=9d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3324424/)
Sprite Resist 4 = 4d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3324429/)
Fading Resist 4S: Will(5) + Resonance(5) = 10d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3324435/)
1 service of which Mouse will have him decrypt drone 2:
EW(4)+Decrypt(4)+Edge(4)=12d6.hitsopen(5, 6)=4 (http://invisiblecastle.com/roller/view/3324441/),
12d6.hitsopen(5, 6)=2 (http://invisiblecastle.com/roller/view/3324442/),
12d6.hitsopen(5, 6)=3 (http://invisiblecastle.com/roller/view/3324443/)
...
@Mouse: "Omar used the first hole I made, so here's another just for you. Username: wardenII Password: cellriot. Enjoy security privileges."
@Fractal: Thank you, Mr Fractal. Let's see if I can get an admin privledge.
Hack on the Fly for admin priv: Hacking(4)+Exploit Spec(2)+Exploit(10)+TM(2)=18d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3324466/),18d6.hits(5)=7 (http://invisiblecastle.com/roller/view/3324467/)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-10-12/1806:12>
Quote from: ooc
Drone node #2 decrypted easily and swiftly, sprite decompiles after performing the service.
Snake, make Response + Reality filters (3) test

To hack for admin priviledges you need to reach treshold of 11 (firewall 3 + admin 6 + slaved 2) - I think I forgot the last part previously with Fractal attempt, but let it stay as is and it doesn't matter in this case.

18 dices without EDGE? you kidding me? ;)
anyway firewall have two attempts to get up to stealth rating of 5

Firewall(3)+Analyze(3) -> 6d6.hits(5)=1, 6d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3324549/)

Clean entry
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <01-11-12/1108:47>
Fractal should have know that Mouse would be more efficient in entering the node and could get better privileges, even him being a kid; after all, he is a 'mancer, and this guys own the Matrix. Even so, the elf is surprised.

@Mouse: "Great job, kid. Just take care; something's fishy in this node."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <01-12-12/1925:46>
Mouse had an uneasy feeling as the door to the prison opened. His papers gave him full security access and identified him as the warden (admin privlideges.) It was a gloomy place even with the ability to move about freely. As he moved into the prison, his icon was overriden by the node. While a little discerning, it is only an icon overly fit to match the environment of the node and will revert back to normal once he leaves the node. Mouse makes his way to the warden's office and after opening the door to the office, he sees a stack of papers on "his" desk. Sifting through the papers, he sees the hiring of two three new security guards.
Searching Icons for anything unususal and any other hidden nodes through the stack of papers
Matrix Perception: 11 - sustaining(2) = 9d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3328017/)

From the desk Mouse will start issuing orders that will close down the prison (shutting down the pilot, sensors, and weapon systems.)@Fractal: Thank you, Mr. Fractal. @Omar, Fractal: I should have you out of here shortly. This place gives me the creeps.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-13-12/0445:51>
Quote from: ooc
Sicne you didn't make the roll, I assume you accept the reality restrictions enforced by the node. Which also implies you have -1 to Response.
You are within a drone node not the security node.

You can observe the node through admin access. What kind of information you're looking for?

The 'prisoners' on the sanded 'arena' observe as Mouse sculpted as a warden walks into the tower through previously nonexistant doors. He is wearing heavy military shoes, that slow him down a little.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <01-13-12/0802:34>
After passing in check his options again, Fractal decided there's nothing much he could do without putting the node in alert and messing up with the possibilities.

@Team: "Guys, can one of you cyphers decrypt the security node? I guess we will have a wider array of options on how to act from there."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <01-13-12/1740:04>
In progress
For now, lets deal with those guns
Omar has tapped the data stream from main node to sentinels, and now he is analyzing it . It looks quite familliar, the same stream when he deals with his own drones. But there is more to see if you know for what you are looking:
1) Sensory data: are sensory data flowing from security node to drones or from drones to security node?
2) Targeting informations, smartgun data: Are data sent from the guns/sentinels to the main node? Or are nodes working independently, having their own Pilot?
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-14-12/1048:18>
The node is continously streaming it's sensory data to master node.
The node is operated by the independent pilot, but it is accepting orders from the master node.

The standing order is to shoot anything that moves within 100 meters with short wide bursts. The orders can be overridden by external commands from the setup admin account. The admin account itself is blocked from deletion (operation restricted to manual operation) are possible for   
The pilot itself has been equipped with multiple autosofts.

Quote from: ooc
Complete description of the drone parameters as perceived from the admin account:

Ares Sentinel R Series (Small)
Device Rating 3
Node mattrix attributes: Response 3 Signal 0 (hardwire only) System 3 Firewall 3

Drone attributes:
   + Handling 0
   + Accel 5/10
   + Speed 40 (Tracked vehicle, rail only)
   + Body 2
   + Armor 6
   + Sensor 2 (4)

Drone modifications:
   +Tracked Vehicle, Permanent
   +Weapon Mount (Normal, External, Fixed, Remote)
   +Armor, Normal (Rating 6) Rating 6
   +Special Armor Mod, Nonconductivity (Rating 4) Rating 4
   +Improved Sensor Array
   +Searchlight
   
Small Drone Sensors capacity 6 :
      +Radar Rating 3 
      +Microphone Rating 3 [Audio Enhancement 3, Select Sound Filter 3, Spatial Recognizer; Noise Analysis Software 3]

Pilot rating 3 autosofts:
   +Clearsight Rating 3
      +Copy Protection Rating 3
      +Registration
   +Defense (Sentinel) Rating 3
      +Copy Protection Rating 3
      +Registration
   +Targeting (Ares MP-LMG) Rating 3
      +Copy Protection Rating 3
      +Registration

Drone weapon mounted: Ares MP-LMG (stripped version)
   +Ammo Drum/Box
   +Smartgun System, External
   +Camera Upgrade, Thermographic
   +Camera Upgrade, Ultrasound
   +Camera Upgrade, Vision Enhancement Rating 3
   +Camera Upgrade, Vision Magnification
   +Laser Sight
   DV: 6P   AP: -1   RC: 0

Drone is damaged from previous ammo explosion it has already dropped the jammed ammo and reloaded.

Quote from: ooc
5 out of 10 damage boxes are filled

The drone can load new ammo bin in the autoload mechanism mounted in the car - it takes complex action  to reach from most destinations around the car, and a complex action to load new bin. The bin holds 100 rounds.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-14-12/1108:14>
Quote from: ooc
the node itself is running analyze 3, encryption 3 and reality filters (ergonomic) 3 and pilot with its 3 autosofts. The node is pretty slow due to overload because of that. Response reduced from 3 to 1.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <01-14-12/1534:43>
OK from what I see from here it can confuse the dogbrain a bit if we stream another sensory data to security node, but I would not count on it, since guns are automated. Maybe readjustment of smartgun against sensors...this can lead to the gun firing in the safe are if anything goes wrong. But to override this machine completely We would need to hack main node, since it is able to analyze and possibly repair changes we done. I continue loading peripherals, so with little edited timestamp, we may feed it to drone if needed.

Decryption initializing:
EW(4)+Decrypt(4)+MathSPU(2)+FullVR(2) (12d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3329880/)

Following intervals:
EW(4)+Decrypt(4)+MathSPU(2)+FullVR(2) (12d6.hits(5)=4, 12d6.hits(5)=5, 12d6.hits(5)=8) (http://invisiblecastle.com/roller/view/3329882/)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-14-12/1609:58>
encryption cracked in six seconds
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <01-14-12/1916:00>
@Omar: "Do my Analyzer program deceive me, or have you just decrypted the master node, Omar? Beautiful job there, omae."

On the last instants, Fractal was wondering if he should crash the reality filter program which have been causing them so much trouble, but he thought better and decided not to. An alert was the last thing he wanted now that the guns were not shooting and they knew Sam was alive and relatively safe.

So he just logged off, in order for his 'link to not be negatively influenced by the former node he was in, and started hacking the master node on the fly.

Quote from: Game Mechanic
Hacking the Master Node on the Fly (user privileges)
4 (Hacking) + 2 (Exploit especialization) + 6 (Exploit program) + 2 (Hot-sim VR) = 14 dice (http://invisiblecastle.com/roller/view/3330093/)
1Ş turn = 1 hit, and a glitch (ouch, not good; Fractal will spend Edge to reroll misses
Rerolling misses = 13 dice = 4 hits, and the glitch is negated (new result does not support glitch) (http://invisiblecastle.com/roller/view/3330096/)
Total hits during the first attempt = 5 hits
2ş turn = 14 dice = 5 hits, no glitch (http://invisiblecastle.com/roller/view/3330099/)
Total hits in two turns = 10 hits


Quote from: Runner Current Status
Fractal
{Health: 0 / 10P and 0 / 10S damage, NO Wound penalty, No Stun penalty}
{Edge: 2/ 4} {Initiative(Meat/Matrix): 7/18; IP's: 1/3}
{Armor Vest: Ballistic Armor: 6; Impact Armor: 4}
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-15-12/0344:36>
Clean entry after first second.

Inside you find familiar sculption of a prison. It seems you are in a main building, or rather a corridor inside main building.
there is a manned gate here. behind it is a guard inspecting traffic. your icon has been once again sculpted as a bound prisoner.

from time to time a data package arrive is inspected and carried further behind the gate through the exit marked with 'Principal' by another guard.

Quote from: ooc
the guards are an IC program
the gate is an analyze program operated by the IC
the principal node isn't encrypted
the packages are data streamed from the drone nodes. (encrypted but you have the keys). there is twice as much them so this the stream combined from both drones.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <01-15-12/0654:35>
As soon as the new prisoner enter the node, he begins to work: at the drone node, he thought his limited privileges were enough - but now, he imagine that to edit the control directives of the node and the drones he will need a more interesting way into the files.

And he begins working on an admin account:

Quote from: Game Mechanics
4 (Hacking)  + 6 (Edit) + 2 (Hot Sim VR) = 12 dice = 2 hits (http://invisiblecastle.com/roller/view/3330663/)
Rerolling misses with Edge = 10 dice = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3330664/)
Total hits achieved = 5, enough for an admin account to be created

Quote from: Runner Current Status - Updating
Fractal
{Health: 0 / 10P and 0 / 10S damage, NO Wound penalty, No Stun penalty}
{Edge: 3/ 4} {Initiative(Meat/Matrix): 7/18; IP's: 1/3}
{Armor Vest: Ballistic Armor: 6; Impact Armor: 4}

Quote from: Conditional action
If the account is created, Fractal logs off the node and connect again using it.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-15-12/0712:09>
account created. prisoner went out and a second later a warden came back.
The gate has automatically opened for you.

Quote from: ooc
you have one edge left?

from the admin perspective you see that the ic are rating 3. the node is also sending his access logs to the principal node.
there is an encrypted file that is having a databomb on it in the node. the IC that is fetching the data packages is originating from the principal node it is checking the file every time he goes in the routine is:

1st init pass: log on, pickup package
2nd pass: inspect file
3rd pass: log off

as previously the node is slaved to the principal node
(but you now have override over the drone nodes)

the admin account cannot be deleted without manual operation
and the orders issued by the node can be overriden by the principal node

the principal node has system 4 firewall 4 response 4 signal 0 stats
can be logged on only from security accounts on corridor node or higher or after being cleared as legitimate by the analyze ic in the corridor node.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <01-15-12/0724:33>
Once on the node with his shining brand new admin account, Fractal sends a message to the team:
@Team: "Hello, fellows. I'm on the node controlling the drones with admin privileges. Look, there's another node whose entrance is only accessible through this one, and that's the one controlling everything, the one node to rule them all; from here, I can change the drones directives, but the other node can override any controling I get. Also, I need the help of one cypher here - there's an encrypted data-bombed thing here that glimmers to my view."

Quote from: Active Programs - Updated List
Programs Running (System 6, Response 6, Firewall 5, Signal 3)
Analyze 4
Spoof 6
Stealth 6
Exploit 6
Edit 6
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <01-15-12/0907:57>
At the wardens office, he sees the configuration/status of the drone and what autosofts it is running. Hmm...he could shut down the pilot on drone #1, but that may trigger an alert on the main security node. This is probably not the best node to be attempting the shut down of the entire system; but he could trigger a shutdown of the pilot and restart the drone node buying time if needed. Ahh...Unca Omar finished the decryption of the master node.
Hacking on the fly for Admin Accnt Priv on master security node:
Hacking(4)+Exploit Spec(2)+Exploit(10)+TM(2)=18d6.hits(5)=8 (http://invisiblecastle.com/roller/view/3330680/),18d6.hits(5)=9 (http://invisiblecastle.com/roller/view/3330681/)
And Mr. Fractal noticed a data bomb on a file....In the master node...not bad Mr. Fractal, Mouse thought. Mouse will log off the drone 1 node and log into the master security node.
Matrix perception on the master security node looking for IC and databombs, and other programs running on the node.
Matrix Percep 11 - sustaining(2) = 9d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3330686/)
@Team: I have an account on the master security node as well. I'm sending in some help to defuse the databomb.
Using my registered Crack Sprite r4 with defuse to defuse the databomb:
EW(4)+Defuse(4)+Edge(4)=12d6.hitsopen(5,6)=6 (http://invisiblecastle.com/roller/view/3330684/)
After that my sprite disappears...
Mouse will create two more admin accounts, one for Unca Omar and another for use incase this attempt fails. So we are still faced with the same problem of the pricipal node overriding commands to the drone nodes. Mouse was thinking about boosting his stealth, but he was already threading the exploit CF and would take a while to properly thread the stealth, but he would give it a try anyway.
Software(4) + Resonance(5) +TM(2) - Sustaining(2)=9d6.hits(5)=0, 9d6.hits(5)=6
Discard the first attempt, only keeping 5 of the six successes of the second.
Fading: Res(5) + Will(5) = [url=http://invisiblecastle.com/roller/view/3330701/]10d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3330697/)
No fading...Mouse is one lucky kid. So Mouse is running Exploit(10) and Stealth(10) and has a 2CFs he's sustaining.
Hack on the Fly Admin Account on the principal node.
Hacking(4)+Exploit Spec(2)+Exploit(10)+TM(2)-Sustain of stealth(2)=16d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3330703/)
16d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3330704/), spend a point of edge to reroll misses,
14d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3330706/)
1point of edge remaining
If still needed...
16d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3330705/)


Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-15-12/0916:28>
Quote from: occ
you need to score 10 hits to get into the node (firewall 4 + admin account 6)
so you take 3 passess on the try

Sichr, Netz what do you do meanwhile?
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <01-15-12/0918:24>
For the principal node I rerolled misses on the second which put the total to 13 on pass 2
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-15-12/0921:20>
Quote
correct - 2 passess
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <01-15-12/0924:56>
FYI, Mouse's current status:
Damage: 1P, 2S
CF threaded: Exploit(10), Stealth(10)
1 Edge remaining
-1Response(from reality filters)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <01-15-12/1225:21>
Omar turns off Spoof, with admin accounts in nodes he doesnt sippose it would be necessary. He loads Edit and runs the program, to be able to alter he signal between nodes.
From admin acess he reads the logs on last intrussion attempt eliminated by sentry guns. He is particulary interested in Sensor readings, Smartgun data and status reports of guns and sentry drones. Since it looks the only way to turn this off is to do it manually, he wans to be sure that there will be no harm done to whoever will try to get here...
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <01-15-12/1301:38>
Fractal waits some seconds before attempting to walk into the Master Node... There are things that he preffer to put right before reaching the main node, and the most annoying one is that unconfortable bad influence this node is causing in his own commlink.

He turns off his Spoof program; with the liberated processing power he feels a little increase in processor response, but that's not what he is aiming at the time. He activates his Reality Filter program: a new, translated metaphor can solve most of the lag he is experiencing, and become a nuisance for the enemy icons in the form of delays.

Quote from: Game Mechanics
While Mouse is creating accounts and Omar is logging in, Fractal activates his Reality Filter Program.
Since I'm already suffering the -1 Response that the node metaphor is imposing on my commlink, and another -1 for the 1 excessive program I'm running, my Response for this action will be equal to 4:
Attempting to change the metaphor of the node: 4 (Response) + 6 (Reality Filter 6) + 2 (Hot Sim VR) = 12 dice = 4 hits, no glitch (http://invisiblecastle.com/roller/view/3330800/)
Even if you rule that the Reality Filter program should roll at a rating of 4, it's still 4 hits, no glitch

Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-16-12/0822:19>
Carefully, Omar crafted loops in the sensor reading streams so that master node wouldn't notice the difference, and once done that he modified the smartgun readings.

Quote from: ooc
the effect would be that instead of +2 from smartgun, the drone would suffer an outright miss in the first shoot and -2 on further ones as his targettring autosoft calibrate the result

Fractal, recalibrated his sensory inputs from the new reality filter programs and his icon visibly speeded up in performance

Quote from: ooc
Instead of -1 to the response you got +1. No longer you are also overloaded.
A note: it is the sytem the limits the program rating not response. And system is limited by base response value. Modified response alter only subscription and processor limit

Mouse with a dazzling moves and tricks he used intuitively, but were an outstanding programming feats for any casual observants hacked his entry toward the Principal Node. For all watching from outside his icon manifseted iteslf as a data package and entered the node as if carried by the IC running between the nodes.

Quote from: ooc
Firewall(4) + Analyze(4) -> 8d6.hits(5)=1, 8d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3332115/) -> total 5 hits
clean entry

Inside you can see an node sculpted as an office. The office is dark brown in collors, there is a heavy carpet on the floor and warm yellow lamp on the wall. There is a high desk (access_log), with a large flat screen (streamed sensor ar processed here - Analyze program). There are smaller screen attached (consoles for managing linked peripherals). Behind the desk is sitting a faceless humanoid icon in a suit (agent icon).

The pilot is processing the datapackage on the desk. There are in total four datafiles on the desk.
The IC checks the pilot program.

Quote from: ooc
From now on please post no more actions than doable in an initiative pass. Sequence doesn't matter.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <01-16-12/0855:36>
Following the data package that is Mouse (and which Fractal can only identify as him since his access_id is saved into his own Commlink), Fractal avatar pass the gate.

@Mouse, Omar: "Okay, so here we are. What do you plan? My guess is that we should edit the agent directives, in order to take over the drones and turn this node useless. What do you say?"

He then proceeds to analyze cautiously the agent icon, trying to determine which programs it has loaded and if he can edit his directives with his admin privileges.

Quote
Observe Icon test
4 (Computer) + 6 (Analyze 6) + 2 (Hot Sim VR) = 12 dice = 3 hits, no glitch
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-16-12/0920:28>
Fractal slipped quietly into the principal node. His icon almost blending with the brown walls of the office.

Quote from: ooc
Note, that you don't have any level of priviledges yet.
You also passed through the firewall unnoticed as of yet (the analyze program has rating of 4 and you have rating 6 stealth), Firewall didn't react since you didn't made any actual hacking attempt yet.
I forgot about two other running programs (reality filters 3 and analyze 4) hope you'll forgive me :D

The pilot program is running adaptation autosoft 3 (the faceless head), analyze program 3 (the flat screen) and encryption program 3 (the left hand).
He also has loaded (but not running) Edit 3 (sculpted as pen in his suit pocket), Browse 3 (scultped as glasses in his suit pocket).

Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-16-12/0935:02>
Quote from: ooc
Node overview update
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <01-17-12/1708:20>
The sense of time is quite different in Virtual Reality that it is on the Actual Reality; computers nowadays can answer to commands as soon they are thought, and when you abandon the limits of the meat, there's nothing much to wait.

Things run real fast, so fast that you got used to that faster-than-real rhythm; people who spend too much time in VR, specially the ones who dive in using Hot Sim, tend to get a little anxious and impatient. Fractal knew that, and the seconds that he took waiting for a reply from Omar or Mouse are boring him as hell.

Well, one should understand; Fractal is not sure, but Omar must be working on decrypting something once again - which on his view seem a boring and meticulous job, so he should leave the ork working alone (even if that's not the case, he knows his friend might enjoy being inside the inner workings of any drones, specially the armed ones like these); the kid spent too much time on this dark and dangerous tunnels, and without the comfortable touch of the massive digital data that permeates the world outside. Fractal had heard that technomancers don't funtion too well when they can't reach the Matrix, so this little light on the Matrixless tunnel must be a comfort for the kid.

Still, to keep waiting is not like Fractal. And there's work to do. Time to hack the principal node.

Quote
Fractal is trying to hack the principal node on the fly (normal user account)
4 (Hacking) + 2 (Exploit esp.) + 6 (Exploit 6) + 2 (Hot Sim VR) = 14 dice
1ş Attempt = 5 hits, no glitch (http://invisiblecastle.com/roller/view/3334092/)
2ş attempt = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3334096/)
8 hits (Node's Firewall + System) achieved in two rolls
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <01-17-12/1752:31>
Mouse is enjoying his task, controlling drones is cool and all, but THIS is what he lives for.
Once in the Principal node he will look around at what all is runnning and the files contained on the desk.
Matrix Perception: 11 - sustaining(4)=7d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3334154/)
@Omar, Fractal: My intention was to shut down the pilot program and IC. Then Issues shutdown directives to the master security node for the drones. I have just accessed the principal node with admin priv.
What do the files on the desk contain?
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <01-17-12/1756:04>
At the wardens office, he sees the configuration/status of the drone and what autosofts it is running. Hmm...he could shut down the pilot on drone #1, but that may trigger an alert on the main security node. This is probably not the best node to be attempting the shut down of the entire system; but he could trigger a shutdown of the pilot and restart the drone node buying time if needed. Ahh...Unca Omar finished the decryption of the master node.
Hacking on the fly for Admin Accnt Priv on master security node:
Hacking(4)+Exploit Spec(2)+Exploit(10)+TM(2)=18d6.hits(5)=8 (http://invisiblecastle.com/roller/view/3330680/),18d6.hits(5)=9 (http://invisiblecastle.com/roller/view/3330681/)
And Mr. Fractal noticed a data bomb on a file....In the master node...not bad Mr. Fractal, Mouse thought. Mouse will log off the drone 1 node and log into the master security node.
Matrix perception on the master security node looking for IC and databombs, and other programs running on the node.
Matrix Percep 11 - sustaining(2) = 9d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3330686/)
@Team: I have an account on the master security node as well. I'm sending in some help to defuse the databomb.
Using my registered Crack Sprite r4 with defuse to defuse the databomb:
EW(4)+Defuse(4)+Edge(4)=12d6.hitsopen(5,6)=6 (http://invisiblecastle.com/roller/view/3330684/)
After that my sprite disappears...
Mouse will create two more admin accounts, one for Unca Omar and another for use incase this attempt fails. So we are still faced with the same problem of the pricipal node overriding commands to the drone nodes. Mouse was thinking about boosting his stealth, but he was already threading the exploit CF and would take a while to properly thread the stealth, but he would give it a try anyway.
Software(4) + Resonance(5) +TM(2) - Sustaining(2)=9d6.hits(5)=0, 9d6.hits(5)=6
Discard the first attempt, only keeping 5 of the six successes of the second.
Fading: Res(5) + Will(5) = [url=http://invisiblecastle.com/roller/view/3330701/]10d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3330697/)
No fading...Mouse is one lucky kid. So Mouse is running Exploit(10) and Stealth(10) and has a 2CFs he's sustaining.
Hack on the Fly Admin Account on the principal node.
Hacking(4)+Exploit Spec(2)+Exploit(10)+TM(2)-Sustain of stealth(2)=16d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3330703/)
16d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3330704/), spend a point of edge to reroll misses,
14d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3330706/)
1point of edge remaining
If still needed...
16d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3330705/)

BTW, did my sprite defuse that databomb on the file? That was his last service to me.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <01-18-12/0350:45>
Shuffling with sentry guns here. Looks like this thing had to be shut down manualy, So Im just trying to make sure nobody gets shot on aproach. Using sensor loops we may be able to blindfold this drones, but Im making a little insurance just for case something goes wrong. Sentry 1 done, Im on my way to Sentry 2. Stay sharp, Im going to hack it so it is possible Ill trigger the response.

Will need to hack for the second drone IMO, since there are no accounts on I suppose.
Hacking(4)+Exploit(5)+Opt(1)+VR(2)=12d6
1.IP: (http://rolz.org/embed?1123375)
2.IP: (http://rolz.org/embed?1123381)

Stealth: 5+2= 7


Well this looks quite weird to me. Untill now I havent seen anything like IFF here, so those drones are going to fire on anything that moves in the tunnel. That is strange...it seems..and even with that creepy layout of the nodes...that something is buried here. We better find out the reason or purpose of this, before we shut down defenses. I understand there are some datafiles in those nodes. Are we able to access it?
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-18-12/0534:45>
Mouse took a closer look on the datafiles on the desk - it seems that the two datafiles are the access_logs of the drone#1 timestamped 10 seconds ago and corridor node timestamped 1 second ago the remaining two are the ones timestamped 3 seconds ago. The analyze program is doing a comparison check. The analysis is in 33% of progression and it will take 2 more seconds to complete. As you observe will be the time when the IC will bring another datapackages.

Quote from: ooc
The sequence of access_logs analysis is as follows: principal node/corridor node/drone #1 node/corridor node/drone #2 node/corridor node pause and repeat
You haven't been detected so far, but the creation of new accounts on their usage will be found if the proper access_log will be compared with a previous copy.

Each analysis takes 1 complex action. That's probably the reason why the alert hadn't been yet announced is that there is in total 30 seconds interval between each drone#1 access log sweep.
The pause was probably introduced to reduce load of the node.

Meanwhile Warden IC logged into the corridor node. Fractal begun hacking the principal node and Omar begun hacking drone node #2.

Quote from: ooc
Mouse is up. Sichr, what priviledges you are going for?
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <01-19-12/1823:25>
Create an admin account for the sprite, then summon the sprite.
Summon Data Sprite R3:
Compile(4)+Resonance(5)+TM(2)-sustain(4)=7d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3336910/)
Sprite Reist 3=3d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3336915/)
Fading 2S: I can buy 2 hits.
1 service keep access logs cleaned of all activity of these acess_ids: mouse_access_id, fractal_access_id, omar_access_id.

@Team: I have a helper to erase our tracks and hopefully buy us some time. I will begin to analyze the decryped file. The other data files are access logs from drone 1 and the sec master.

Knowledge checks:
Based on the security configuration, do I feel that it would be unwise to shutdown the IC and pilot programs. If not which is the best to start with? Is there something that the configuration is hiding or what is that that unca omar feels is wierd?
Matrix Security Procedures: Logic(5)+Know(4)-LackOfMatrix(1)=8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3336922/)
IC Identification: Logic(5)+Know(4)-LackOfMatrix(1)=8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3336925/)

Mouse check for/the external/internal power supplys and will examine the decrypted data file.
Search of the newly decrypted file.
Data Search(4)+Browse(3)+2TM-4sus=5d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3336931/)

Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <01-20-12/0354:20>
@Mouse: You have acess to some internal sensors of that vehicle from the node you are in? If there is some infected body buried in that vehicle, or chemical or biohazard waste, I`d rather avoid breaking seals or locks by shutting whole system down...
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-20-12/0439:11>
Knowledge checks:
Based on the security configuration, do I feel that it would be unwise to shutdown the IC and pilot programs. If not which is the best to start with? Is there something that the configuration is hiding or what is that that unca omar feels is wierd?
Matrix Security Procedures: Logic(5)+Know(4)-LackOfMatrix(1)=8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3336922/)
IC Identification: Logic(5)+Know(4)-LackOfMatrix(1)=8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3336925/)

Judging by the nodes layout, the corridor serves as bottleneck node. The main danger here is that you are vulnerable for attack in two nodes simultaneusly. In case of of alert, you would be able to defend in a single node only.

The warden IC here seems unarmed in terms of attack or armor programs and are really standard agent programs serving as IC. They got pretty good logic capabilities that allow them to follow complicated scripts. The agents are checking behaviours and change of nodes' states. The principal IC is also a standard agent, but with his programs he is capable of taking independent decisions on the AI level.

Quote from: ooc
this are all rating 3 pilots, but with adaptability software of 3 principal IC it is equivalent of logic 3 metahuman - that is pretty high

the combination is tough as they are might be cross-verifying themselves. if you disable the warden IC, the principal IC will notice and issue at least an alert. if you disable principal, the warden will issue alert if it has condition to set one in such case. However this scenario isn't very probable, the principal IC seems to be having higher priority. Going by your guts, you'd start by disabling the principal.

The method of operating this node normally is through the principal IC. As an admin you may give orders to the principal IC to cease fire. He will propagate the orders to the drones in his next action.
If the warden isn't set to alert, you may shut down the principal and issue the orders yourself (the drones are slaved to this node, through the peripherals constructs on the desk).
If the principal allows this nothing will change, if it is set to issue alert on similar action it will and revert your orders.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <01-20-12/0538:22>
@Fractal, Mouse: IMO if we have admin account in all nodes, we may be able to shutdown whole security simultaneously. Or shutting one by one imitating their existence via inserted traffics.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <01-20-12/0757:31>
@Omar, Mouse: Mouse, could you use your admin account to change the directives of the Principal agent, so that he would consider our team not to be invasors (both physicaly to the drones and here on the node)? I could also edit the ordering script of the other IC not to bother by this different rulings, and them we would have this nice defense system working for us, instead of against everyone. Then we may dismantle it without any problem. What do you think?

@Lips: Hope you are not tired of waiting, Lips. We are almost finishing everything here. This defense system is pretty well build, and we are still planning the best course of action; but once we decide, it will be pretty fast; we have hacked most nodes and are not detected yet. Hold still a little while.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-20-12/1335:27>
Quote from: ooc
update of the nodes status
Warden IC #2 is the one circling between corridor and principal nodes
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <01-20-12/1551:53>
@Mouse: You have acess to some internal sensors of that vehicle from the node you are in? If there is some infected body buried in that vehicle, or chemical or biohazard waste, I`d rather avoid breaking seals or locks by shutting whole system down...
I look at the internal peripheral devices. Cameras, status readouts, etc. Looking for any dangers such as biological or chemical hazards and waste or bodies.
@Omar: I'll take a look Unca Omar. This system is fasinating. The AI has an intelligence level of about an average human. Just glancing at the scripts, they are extremely complex. Even the layout is sophisticated (esp for how long it's been sitting here.) I would say the best bet is to shut down the Principal IC and issue commands in its stead to the warden IC that will broadcast them to the rest of the system. I could send the command to the warden but the prinicpal ic could override me.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-20-12/1654:55>
It was too easy to create a admin account. The node controls blocked removal of the admin accounts, but it didn't blocked adding new.
Principal IC didn't protest, proceeding with an analysis (66% complete).
Fractal hacked into the principal node:

Still, to keep waiting is not like Fractal. And there's work to do. Time to hack the principal node.

Quote
Fractal is trying to hack the principal node on the fly (normal user account)
4 (Hacking) + 2 (Exploit esp.) + 6 (Exploit 6) + 2 (Hot Sim VR) = 14 dice
1ş Attempt = 5 hits, no glitch (http://invisiblecastle.com/roller/view/3334092/)
2ş attempt = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3334096/)
8 hits (Node's Firewall + System) achieved in two rolls
[/quote]

Quote from: ooc
The target was Node's Firewall(4) so the hack was made in single move.
The node got a single attempt with Firewall(4) + Analyze(4) -> 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3338120/) against Fractals sota stealth it was not enough.
clean entry on user account.

Omar attempts hack at security priviledges on the second drone node.

Quote from: ooc
The target was Firewall(3) + SecurityPriviledges(3) + Slaved(2) -> 8
after first pass he scored 5 of the required 8 hits, node got Firewall(3) + Analyze(3)-> 6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3338126/) single hits against Omar's Stealth(5)


Suddenly in all of the nodes, a red lamps lights on and a siren is heard.
Warden IC at the gate arms itself from the locked cabinet near the analyze gate.

Quote from: ooc
Warden IC #2 inspected the file in the corridor node (simple action), raised alert (free action), decrypt file (simple action)
Warden IC #1 runs a program
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <01-20-12/1715:01>
Suddenly, the drek hit the fan. More as a survival instinct than by reasoning, Fractal prepare some code-lines to disarm the IC which has just armed himself.

Quote from: Turn Mechanics
Complex Action = Crash the Program the Warden IC #1 just started to run
4 (Hacking) + 2 (Exploit esp.) + 6 (Exploit 6) + 2 (Hot Sim VR) = 14 dice pool = 4 hits, no glitch (http://invisiblecastle.com/roller/view/3338144/)
Waiting for the IC opposed test

Time for some dangerous cutlery! Even though his avatar had changed in the corridor node when he changed to an admin account, the Exploit program continues to use the knife sculpting. The same knife flies from the hand of the new Warden in a dazzling speed, on the direction of the program the other warden was arming himself with.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-20-12/1721:24>
Quote from: Turn Mechanics
Complex Action = Crash the Program the Warden IC #1 just started to run
4 (Hacking) + 2 (Exploit esp.) + 6 (Exploit 6) + 2 (Hot Sim VR) = 14 dice pool = 4 hits, no glitch (http://invisiblecastle.com/roller/view/3338144/)

Quote from: ooc
Firewall(3) + System(3) -> 6d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3338147/) attempt failed

The knife flies, but deflects, drops on the floor and disappear.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <01-20-12/1723:34>
Quote from: Turn Mechanics
Free action=Transmit Phrase

@Team: "Dammit; I'm no cyberfighter! What now?"
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <01-21-12/0735:45>
The sirens went off and Mouse knew he needed to act fast before the principle IC started to lock out all newly created admin accounts.

Using his admin account, Mouse:
Simple Actions...
@Node:Principle>alert /status=off /"problem dealt with by sec team id xxxxx"
@Node:Principle>PrincipleIC /shutdown /"code update for new threats sec team id xxxxx"
@Team: apparently the warden ic didn't like the contents of that last data package. he triggered the alert.

If all goes well...Mouse will assume the duties of the principal ic.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-21-12/0933:21>
After deactivation of alert, the light and siren goes off and Warden ICs in slaved nodes stop in their tracks.

After deactivating principal IC, deactivation of the drones to stop shooting went smoothly, and you could proceed to close in meat.
Before you did you scoped the internals of the car with internal camera that were linked to the peripherals on the desk construct.

Inside you have seen a body of an orc in a utility jumpsuit. It is long dead, dried off beyond recognition. It is laying nearby the postument with manual control over the drones. Going by the logs, you've discovered that the poor fellow was updating scripts of the defense mechanism to increase the range of active defense to 100 meters. He also removed RFID identification and arm safety to have a drone operate more inteligently. As soon as he did, the drones made a short work of him and a principal IC took over... why nobody ever come later to this car or why the car at all is standing here is anybody's guess as any information about car's ownership, travel and previous history as well as camera feeds are deleted.

Reaching in meat you found out that the car was standing on a repair sidetrack there is an utility to lift the car up for maintenance and repairs. The car isn't lifted, but its hooked to it and powered on from the active electrical grid. There is a room in the tunnel to the side of the car, that was probably place to store tools, parts and the like but it is empty. The car inside is a prison car it has 8 rooms that contain bed & toilet, no windows, and maglocks on the doors. All of the rooms are empty.

The autoreloading mechanism contain two more of 100 ammunition bins.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <01-21-12/2013:00>
Breathing a sigh of relief, Mouse provides feed of the dead orc and the info on the car.
@Team: There. The alert has been cancelled and the drones deactivated. It is safe to see to Unca Sam. This apparently was a prison car on a side track. Since the car is still on the tracks, that is where it is getting its power from. From the logs, it appears the poor fella was doing some maintenance and removed some safety protocols and got shot for his trouble. The Principal IC took over from there. There appears to be some places for storage but they are empty <<ARO: the internals of the storage compartments and car>> with the exception of some ammunition <<ARO: amunition storage>>.

With this fun excersion completed, Mouse will summon a machine sprite R3 /w Light Machine Gun for its autosoft (in lieu of the data sprite.) Its service will be to operate Dobbey for me.

Well, Mouse must now face the reality of the absence of the matrix. Even with all of their attempts to maintain a connection with the surface, they finally ran out of com links and other devices to use as repeaters. While there is still a slight amount of data flowing through on their local network, it is nothing compared to what normally wizzes around on the internet. It gives him the feeling of being totally alone and cut off. A feeling he isn't liking very much.

Mouse will ensure that the system doesn't come back online w/o his consent and will log off the nodes and switch back to AR.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <01-22-12/0342:18>
Good job everyone. That was awesome performance, kid. You better go back to that womanso you get back online, Ill check the machine and turn it off manualy. Looks like we can use some things from it, well right now we dont have the right cargo capacity. I`ll look if it could be opereted later so we can drive it to a safer place in Pueblo to disassemble usefull parts.

Omar gets back to meat keeping his AR opened, with traffic he intercepted lately still active...just for sure.

We are good to go, Lips. Ill give it a try with D1, and if it is OK, we are safe to get Sam out of there.

As he said, he does. Before he jumps into Doberman, Omar changes the ammo belt in the LMG to live rounds, having SnS ammo belt hanging around his neck. Jumping into D1 is a question of nanoseconds for Omar, an a few moments later drone walks slowly towards the prison car...
Passing by Sam...
Reaching defense drones...
...
hopefully...
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-22-12/0506:28>
Reached destinaton safely.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-22-12/0733:48>
Bravo! You truly amaze.... Eliza walks carefuly and crossess the small pyramid of stone she had set up and nods with satisfaction. Can you show me how to operate it?
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <01-22-12/0848:45>
No.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-22-12/0906:50>
How so?
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <01-22-12/0923:51>
The machine is just turned off
Omar replies as he walks the corridor towards the sentries
That doesn`t mean its operable. Turn it back online, and you eat lead like those around here.
Once at the site, Omar looks for the power switch. Hopefully, there will be the way to shut this down
Knowledge test:
Logic(6)+Automechanics(4) (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3339968/)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-22-12/0937:35>
The postument that includes touchscreen for manual operation is wired to the main node. A little searching reveal that actual hardware of the nodes is built in a the postument. There are both circuits to control the things as well as the circuits to power the entire rail on and off and with it both drones. It is possible to separately switch power off drones and from the security nodes (the security nodes inlcude both corridor and principal node).

Going with manual control you can log in to the corridor node and then to the principal node that is behind it. With Mouse inside the principal node already you get the required passwords easily. From the console you are able to change/remove admin accounts on all the nodes.

To access the postument you had to move the body away, and boy that wasn't nice...
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-22-12/0941:20>
Eliza is following your steps taking a curious looks around, no doubt planning already how to furniture her new guest house... (eight bedrooms, wow).

But you will? You look like someone who know how to do it.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <01-22-12/1005:48>
Looking dead mechanic into the face..
Hey buddy. We take the wheel from now. Looks like you got some holes in your security routines. You better be more carefull, lack of skill could get you killed.

It would be necesssary to work on its programming...maybe our little tech wizard would like to give it a try...Until then, I`d remove guns to prevent shit happen. If you are interrested, we may talk about this later...once we are done with our current task, we`re not here just for fun.


Removing guns from drones would take approximately 5 minutes. We turn the lights on, so Fractal and Lips have enought light when taking care of Sam. After the guns are dismounted, Omar is prepared to turn the whole circus down for a while.

OK gentlemen. Time to log off or AR. Im cutting the power.
He waits for the confirmation from both Fractal and Mouse, then turns the power down, changing whole thing into the pile of cold steel.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <01-22-12/1913:11>
Since the things happened, Fractal turned back to his meat body and ran to where Sam's body lies. After getting that and seeing with his own eyes that his lungs are still operating, he paused and send his messages back: @Team: "Good job, everyone." @Mouse: "Kid, that was a magistral action! Keep the good work!"

As Omar talks to Eliza and prepares to turn off the power of the prison car, Fractal takes advantage of the light that his friend had turned on to take a clear look at Sam's injuries and tries to do his best to alleviate them.

Quote from: First Aid test
4 (Logic) + 2 (Cerebral Booster 2) - 1 (Defaulting First Aid) + 6 (Madkit Rating 6) = 11 dice = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3340592/)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-23-12/0215:51>
Quote from: ooc
1 damage box healed
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <01-23-12/0541:04>
Rearranging the medkit tools back in order, Fractal look back at his teammates: "As far as I can tell, his injuries are many, but his situation is stable. The armor took most of the impact, and there was no bone fracture nor internal bleeding. As Lips here has said, despite his best efforts, he will live; but for the next days Sam will need a lot of recovery time."

Being certain that there's no risk in moving the uncounscious body, Fractal walk toward Lips: "I'm really sorry for your geist, Lips, but I'm happy that his intervention could save my friend. It's a bit awkward to say that, but thank you for your pain. I don't know if you can, but are you able to do healing magic? And if so, can you try it in him, if that's not too much to ask?"
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <01-23-12/0646:39>
@Fractal:"Let me take a closer look..."

Quote from: ooc
What would be the dice pool modifier to heal Sam?
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <01-23-12/0657:20>
If he is stabilized, we may take him somewhre more comfortable to continue. Dark, cold, haunted corridor may not be the right place to call the doctor in. Elisa...do you think we can visit your habitat for this task? In the meantime, you can tell us what do you know of previous explorers and we can think how to get the best of this situation...
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <01-23-12/0716:10>
Fractal approaches Eliza again. "I'm glad you found our part on this really amazing. On better circunstances, we could all relax and enjoy our companies for a little, but right now, we are in the middle of something else, and speed is of the essence. We did our part, can you tell us what you know about the group who went down this tunnels before us? Preferably, in your place? My friend here would rather rest on a couch than in this cold stone floor..."

Fractal points to Sam, and prepares to carry his body with whoever may help him towards Eliza's car wagon.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <01-23-12/0730:12>
Omar Turns off the electricity in the vehicle, takes the tapper bug, to his pocket, and hepls Fractal with almost uncounsciousness Sam, supporting him with his shoulder.

....without any further comment  :-X
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <01-23-12/0817:09>
Fractal points to Sam, and prepares to carry his body with whoever may help him towards Eliza's car wagon.

Not willing to use another levitation spell for this simpler task, (they all have to move up to the sewers through the tunnel hole), Lips offers Fractal a hand to carry him back to Elizas wagon.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-23-12/1313:19>
@Fractal:"Let me take a closer look..."

Quote from: ooc
What would be the dice pool modifier to heal Sam?

Quote from: ooc
There is -5 modifier due to the essence lost - note you can only heal physical damage with a spell. Working conditions apply only to First Aid and medicice use.

Kour, you've one stun box healed.This means that by the time you'll be carried to the Eliza's car you'll be conscious and able to walk on your own although somewhat dizzy and painfull.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <01-23-12/1320:32>
@Fractal:"Let me take a closer look..."

Quote from: ooc
What would be the dice pool modifier to heal Sam?

Quote from: ooc
There is -5 modifier due to the essence lost - note you can only heal physical damage with a spell. Working conditions apply only to First Aid and medicice use.

Kour, you've one stun box healed.This means that by the time you'll be carried to the Eliza's car you'll be conscious and able to walk on your own although somewhat dizzy and painfull.

Thats why we are supporitng him ;)

Hey, Mouse, don`t you remember...do we still have some tof those goodies we used when fighting that bitch queen at KofeeKlatch? Maybe Sam can find one of those helpfull, but I dont remember packing them :(

(Omar asks Mouse loudly, more in thoughts, almost not realizing someone else can hear him...)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <01-23-12/1349:52>
"Is everyone OK?" Where the first words Sam spoke, they where quite and nowhere near as strong as he used to speak, only Omar and Fractal who where supporting him could hear them.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <01-23-12/1353:02>
Fractal looks a little surprised to see Sam talking again; he thought he would be down for at least some minutes more, but all and all, the guy is recovering pretty fast. "Don't worry, everyone is right and without a scratch. The drones are deactivated. How you are feeling?"
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-23-12/1354:35>
As you walk back Eliza fills you in with details on the Wuxing expedition.

You see they were behaving like on some kind of tourist trip, I mean they seemed tense but excited, like on some kind of Sunday walk. I've heard them expedition shortly after they passed the waterfall. I've heard them talking about fighting critters, but they seemed confident. I've followed them quietly for some time. Once they crossed the “abyss” their mood changed abruptly. They started to act as though they were threatened, started talking about aborting the mission.

They kept slowing and debating. After half an hour, I was kinda bored and left them. Some two hours later I heard sounds of gunfire. Since then everything has been fairly quiet.

When I think about it I feel kinda sorry for them, but they walked like they own the place, killing everything that didn't escape, loudy...

There is a men living down the tunnel. He's name is Enrico, an Aztlaner. He built himself a small laboratory there. He said he found a quietness necessary to practice.

Few years ago, before Ghostwalker came to Denver, he used to be a funny fellow, full of tricks, even if a bit lost in his thoughts. I used to meet him often to chat about business. He used to spell out of thin air all kind of tasty food. ... and then you know Ghostwalker drove Aztech out of Denver, and they completely forgot about him. He seemed to grown more and more confused with time. After some time, we ceased to meet... I haven't seen him in two years or so ...

If you move down there. You should know that he put some spells in the tunnel. That's what scared your guys I think. Just ignore them. They are to confuse only and stave away curious people, and they rarely last more then few meters. I think they've grown a little stronger lately.... enough to keep me away.  she added quietly

Now the tricky part is that he has a pet - actually it's a hell hound. It was a really happy puppy and I called him Fofinho. He loved smoked meat. Especially if it was smoked to the point of being more coal then meat. I think it might have grown since I last seen it.

she silenced for a moment lost in thoughts

where was I .... oh yeah. When your gang'o'fools went there the shooting was heard. I don't think Enrico could have done them anything unprovoked, so they had to do something stupid. But I'm sure he only gave them a lesson, he wouldn't hurt anybody. But still, I don't think they returned since then.... I might have missed their passing however, as I didn't heard the one you brought to cross the gap....

All right. That's all I know. I hope we're even. If not I can add a cup of tea  :D she smiles beautifully.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <01-23-12/1405:47>
Fractal looks a little surprised to see Sam talking again; he thought he would be down for at least some minutes more, but all and all, the guy is recovering pretty fast. "Don't worry, everyone is right and without a scratch. The drones are deactivated. How you are feeling?"
" Haven't been in so much pain since our Corp school collapsed on us, when a trainee thought to practice bomb-making in his dorm-room." Sam's eyes turned Glass-like for a moment, then they came back.
He could have been revisiting his memory, but most likely he was still battling to stay focused and on his feet.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <01-23-12/1415:43>
Fractal puts up a shining smile to challenge hers: "Eliza, for now we need to go after that band of fools; but you can count me to come back for a nice cup of tea. I..." - Fractal pauses for a moment, then correct himself and continue - "We are very glad with your cooperation."

He then uses the effort of helping Sam's feet to walk the proper way as a mean to take time to message the others.

@Omar: "I know you have issues if the fair sex, but please, don't spoil the moment. If not just for the help she may yet give us, at least in knowing this girl may have been unafraid of petting something that if I'm not mistake is a hell hound."

@Team: "This really, really seems wrong. So there's a Aztlaner mage who lives alone in the sewers from some years, and that may quite as well be crazy as nuts, and a dog which I bet is not normal and may have a bad attitude. And our fighter seems to be down at least for this round. I do hope your drones and spells can do the necessary trick, gentlemen."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <01-23-12/1447:48>
@Sam: So you HAVE some funny and violent childhood storries. For a moment I was afraid I would never had a chance to hear them.

@All: Well, chineese are going nowhere, and it seems to me that we can use a cup of tea, I got a bit dry from hours walking down the sewers, dragging mummified corpses...you know. And a boy can use a few moment in the reach of signal, before we drag him deeper to the hole.

Omar fell ass-first to one of armchairs.

Tell me, Ellie, is there any way to drive that rail-car to the Pueblo sector? I got a workshop there, so maybe I can make some tunning for you. Once I heard about the lost and possibly mad Aztech mage with hellhound, I think I`ll need a little motivation to come back here once we are done with the misssion. And we, for sure, dont want Wuxing to thing that when their team is rescued, it is safe to send another one down here.

Surprisingly for all, Omar seems to have no problem talking with this "bitch" politely.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <01-23-12/1559:02>
Fake surprise is one of these things a good face needs to know how to do; but as the situation does not deem it necessary, Omar can read it on his face quite clear.

@Omar: "You don't stop surprising me, guy. A man of many talents, you are..."

Since the team will spend a minute or two, Fractal arranged himself a nice seat too.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-23-12/1610:19>
Eliza seemed a little surprised. First you cut her talking as you were in hurry and now you plant yourself like you have a week or so of free time. Nevertheless she responds in kind to politeness.

No. You can move on foot. There are service tunnels between the rail tunnels the allows to pass form one track to another, but the rail tracks have been collapsed several hundred meters from each crossing in each direction. Mainly to avoid unwanted trasnport of troops between sectors. The tunnels above have some some loose end, that weren't walled and there are some hidden passages also. Crossing them is how I make the living. They are wide enough to drive a car between a border, but there is no way to move that subway car. Which is ok with me, if you'll be able configure that defences for me. 

She pours hot tea to several cups. They aren't matching set but the tea is good anyway.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <01-23-12/1613:46>
Quote from: ooc

Hey, Mouse, don`t you remember...do we still have some tof those goodies we used when fighting that bitch queen at KofeeKlatch? Maybe Sam can find one of those helpfull, but I dont remember packing them :(

(Omar asks Mouse loudly, more in thoughts, almost not realizing someone else can hear him...)
Aside from the van and Unca Ryker's super spell, I don't remember using anything else. Mouse says kinda confused. After all, he spent most of the time recovering from dump shock and attempting to get communications back up.
...
Mouse beams with pride after Mr. Fractals compliment.
...
Upon hearing Eliza talking about a puppy, Mouse brightens...
Miss Eliza, you wouldn't happen to have some almost burnt strips of meat would you? I think your puppy friend could use some by now especially since he hasn't seen you in a while. Maybe you could join us? I'm sure he'll be happy to see you!
...
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <01-23-12/1627:57>
What? No, dont take me wrong...I know I can be rude from time to time, but I can behave in the presence of woman, if she is worthy. Second point, its been a while I had a good tea, so Im ready to enjoy a few minutes. And last but not least...
Omar points at Sam
he needs to take a little rest before we proceed. We better think out another report to keep Bob upstairs informed of ongoing process...I suggest to forget for a while about this nice place and that prison car, well since our friend was injured during the fall we need a couple of minutes to put ourselves together.

What Omar doesn`t say, and it is the most confusing, because it is about the true reason of his contemplated smile...something nobody seen before...were two things. First, oportunity to put his hands on that piece of tech burried here. True challenge to turn it to something usefull. Opportunity to shine. And the second point, maybe even more important...watching Mouse trying to fight his BTL addiction is  kind of hard even for Omar. Knowing such cases, knowing that there are no compromises possible in this struggle, Omar does what he think is necessary to keep that young genius from being scorched by that dissonant shit. And, as he knows from his own experience, the success is the best motivation. Mouse`s performance in the corridor nodes made him almost proud. That was something to built on. Purpose, dedication, focused concentration. Omar thought, that the more boy will be occupied by this kind of work, the better for him to stay away from bad habbits. Yes...it can kill you...but the danger and tensions of this actions...that is like pressure and heat in deeps below Kongo, where diamonds are born...
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-23-12/1631:09>
No, I don't think I want to see him. We parted in ... well .. not very amiably. He accused me of stopping messangers that must have tried to reach him. and that was months after Great Dragon swept in... I had a little too much of his wine, and I told to him to get out of my car. He did but not before I punched his nose and eye.

He surely not a puppy anymore. I can get you a devil rat. Fofinho preferred them freshly smoked. I'd rather you not smoke in the car. She hands you a devil rat out of the freezer. It's bone frozen.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <01-23-12/1656:31>
As Sam was taken in "It might be a bit much to ask, but might i ask of you to allow me to gat some rest here, maybe a hour or two, nut much longer then that. I would be very thankful if you would." Sam Looked at Eliza trying to get one her good side.Etuiqete= 2hits (http://invisiblecastle.com/roller/view/3341800/)

this is just so unfair resting 1/8 hits etiquete 2/3hits  >:(
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-23-12/1706:26>
Weren't you in some kind of hurry? You may stay of course. Here take a couch. But you guys owe me an hour of rumors.
She's really pretty when she smiles that way.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <01-23-12/1725:16>
Weren't you in some kind of hurry? You may stay of course. Here take a couch. But you guys owe me an hour of rumors.
She's really pretty when she smiles that way.
"You can see where being in hurry has got me" Sam smiled weakly, but while sitting down on the couch his face showed in how much pain he really was "Now if you excuse me i will turn my sleep regulator on full so there is no point trying to wake me before the hour is finished."

There is a message sent to Omar containing one word in brackets and explanation > send it to my com if you really need me awake sooner<

You can hear Music starting to flow form Sam's Headphones and the tension in his muscles is released, he is sound asleep.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <01-24-12/0302:55>
Lips kindly takes the offered cup of tee.
"Oh we are in a hurry, but as I understand you, this  Enrico is is not going to kill seem, if they aren't dead already through his 'lesson'. Some minute rest for Sam, at least until we have our little barbecue. " Lips points at the frozen rat.

@team: "I would suggest, that some of you rost this fellow, good and nice. And I see, if I can help Sam a little bit. Better condition here than the damp, dark tunnel back there."

Quote from: It's magic
Healing: 1 hits (http://invisiblecastle.com/roller/view/3342336/) Drain: DV -2 = 0 damage
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <01-24-12/0537:27>
Seeing confusion on Eliza's face, Fractal takes his calm and fun tone of voice to say: "Sorry for the sudden change of behavior, dear. It's just that... You have worked with other 'runners, haven't you? We use to be a kind of... interesting? No, maybe the word is... peculiar people. And as Sam here so rightfully putted on - as no one could put better, since no one is in the same situation - a little rest is needed, and hurrying hurts perfection."

The elf takes the cup of tea and sip of it, quietly savouring for a while. Although he can't pierce the inner motivations of Omar, he can't help but wonder. Before this guys, he never worked more than twice with someone, so he never knew and never thought of another shadowrunner as a "deep" person. Not that they weren't, but how can you tell them? It's not on the job prerogative.

When Eliza talks a little more and leave some space for a reply, Fractal works his words again:

"If you ever want to taste a different wine, you should give me a call. I live nearby and there are times when I lack the proper company. Well, thinking now, this place is quite good for storing bottles... Good temperature and lack of light and everything."

Rumors... Rumors.... Let me see, there's some things going on in the surface, but I don't know if there's something really interesting and worth to talk about. The same dragon still call the shots on the Free Range Zone, and the players are mostly the same....

He tries to remember something worth of note, but aside from the previous jobs, he is having a hard time to remember the happenings in Denver.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-24-12/0640:20>
Quote from: ooc
She will gladly listen about your endavours and she gladly accepts to meet you later.
You're still missing report for your boss. it's been two hours since you last given sign.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <01-24-12/0707:49>
Well, since you got visitors from time to time I think you are well aware of general situation upwards. There is little to talk about what is going on in Denver, unless we are about to talk about the job...and for aparent reason, this is not going to happen. I came to the MileHigh ciity maybe six weeks ago and didn`t had time to relax...ever since my mercs company, Conrads Conquerors, were disbanded, leaving me on my own, Ive found out that this City is really full of oportunities for creative person. Well Im still on the beginning with gathering the resources.Like I say before, I have workshop in Pueblo, maybe you can try it sometimes to see what I can do. On the other side...it seems Ill need to move it a bit closer if Im to make that machine usefull for you again.
But for the rumours you may be able to confirm, there is a whisper on the streets that some kind of war is going on? You got some insight in this? I`d like to be sure that I pick the right side when it comes to show....and so far I find Coyotes my personal favourites, since we may have some interrests in common.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-24-12/1530:12>
I'd love if you could help me sometimes. I am not much into cars...

As for the gang wars, it's boiling in Aurora, on the higher levels Vory's are pushing around. Koshari are getting nervous about that and so are Mafias. Meanwhile Yakuza is fighting Triads. Just like in the trid. :D
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <01-24-12/1537:25>
Yaks are in the city? Didn`t meet them yet..well it seems that everyone else I did. Koshari are nervous about Vory? Maybe we can find something that may interest them. We better stay in touch... besides...tasty tea. Where Im comming from the water always tasted by toxic waste and rotten bodies, no matter how long you boil it. For a cup of tea like this, hmmm, you can get yourself a boy or two...or a pair of new kiddneys...:)

@Mouse: Boy you still have that Kirilov`s network tapped?
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-24-12/1549:27>
@Mouse: Boy you still have that Kirilov`s network tapped?

Quote from: ooc
I'll answer for that. No. The nodes were rebooted - they seem to be having a hacker too, at least the upper circles.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <01-24-12/2151:50>
@Omar: no Unca Omar, they managed to patch the last security hole i exploited. I would have to hack them again.
Other than do this outside, how shall I prepare it?
Mouse goes outside to see if he can find a fire pit to cook the rat Eliza gave him. Since he now has matrix access. He searches for open roasting of frozen dire rat (or some close variant.) It's supposed to be mostly burnt; how hard could it be?

Inuition x 2 (10)=10d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3343166/)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <01-25-12/0316:19>
Hm... too bad we don`t have a flamethrower. That would be exactly enought for that pet...
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <01-25-12/1510:00>
After talking about the team endeavors, Fractal spend most of the conversation quiet. Unusual for him, that's for sure, but it's been nice seeing Omar so talkative all of a sudden.

He also has his own demons to deal for a while; with Sam badly hurt (or at least that's what it looks like), another one will need to scout ahead. Fractal knows that he is the second most silence member of the team, and if they want to mantain their surprise element strategy, then he is their best shot. He really savour that thought; it should be quite nice to be the spearhead for a change, and taste the adrenaline in all it's glory... but he can't forget that there's always this little moment of hesitation when the critical time comes.

Too much is going on his head already...
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <01-25-12/1528:47>
hmm...or napalm... Wait...Lips...would you be able to help mouse with little "rat flambing"?

Glimpse of restored hope was it?
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <01-25-12/1753:02>
"Are you implying that your aren't able to light a simple fire? I can try to use this spell, but it is really ... you can call it mana expensive. Gives me quite a headache. Did you check the prison wagon for a secundary energy supply? Fuel plus some try stuff, like the bed sheets there should be enough to smoke the rat."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <01-25-12/1809:24>
Oh ye I just didnt walk those hundred meters there and back again. I thought...you know what...you mojo workers always handwave things out of the thin air...so a little fire won`t be the problem.


 :P

Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <01-25-12/1844:59>
"If that would be so easy, don't you think mages would have taken over the world, a few years ago?

Oh wait, I think we did in some parts of the world, not counting dragons who were going for president.  ;D

But you are right, there are mages, who can produce a whole barbeque party out of thin air. I, myself, I'm affraid, have spezialiced myself in astral combat. And I didn't expect to burn dead frozen rats, during my collegue years."

 Maybe Eliza can help aus out here?


Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <01-25-12/1852:12>
Fractal eyesbrowns raise in doubt and amusement. So all of humanity skill, both technological and magic in nature, is not enough to light a rat on fire here down this tunnels?

But he stays quite: if the others ask, he knows all his talk couldn't convince the rat corpse to ignite itself.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <01-26-12/0632:55>
I, on the other side, during my education had to burn lot of them. Some of them to save my hide from their hunger, some of them to satisfy mine...and some of them were just target practice. Well...in Lagos lagoon, its no problem to light up the water with random sparkle so its way too easier. Too bad zou cannot use it to bil a tea like this from it. But you`ve given me the Idea.

Omar puts down the tea pot

I`ll be right back!

When Omar walks out of the vehicle, to see what is Mouses progress.
1:If there is something to be seen, Omar walks back with: All right kid took care of himself. Knowing this prior, Ive made him cook back home
0: If there is nothing to be seen: Hey kid...got an idea...want to see the way high voltage fuse works?
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-26-12/1023:17>
Mouse did found several interesting recipes (people are really creative on that subject it seems). But all of them required a source of heat to deliver a mostly burnt meat. Which he hasn't.

By the way, once you jumped into the van's for a second to take a look around, there wasn't much intersting to be noted. People are going around working on the construction site. preparing the place for future uilding. The building you went into is cleared of any personel or drones. 

Eliza has an electric kitchen installed in the car, but she would be unwilling to let it be used by you to burn the rat.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <01-27-12/1115:12>

As for the gang wars, it's boiling in Aurora, on the higher levels Vory's are pushing around. Koshari are getting nervous about that and so are Mafias. Meanwhile Yakuza is fighting Triads. Just like in the trid. :D

"I've seen part of this pieces moving in the board, and heard something about the movements I have not seen. A larger conflict seems to be brewing; every side is trying to get to a more advantegeous position or to get stronger." Casually, Fractal adds: "I find it amusing to watch, since by now I don't have a particular liking for any side of the conflict... you, lady, have you cheered or betted for one or another?"
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-27-12/1130:57>
I like to think that the person with manners with roots in this earth is the right one to follow. The Yaks are too alien for me with their nose up in their honor and my-highness approach with gajin. Triads are just unpolished brutes imported under decks of oil tankers, much the same is with Vory only that the latter are usually human. And Mafias with their european selfishness, flashing nuyen right and left in their sport cars while beating people senseless are plain disgusting.

I like it to be in tunnels far from it, but I also like to know what happens above, it's like watching a trid.

I guess I will have to install myself an access.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <01-27-12/1218:41>
"I understand your point of view. But I can't help but think that the current situation is more about being a great time to bussiness than to picking sides."

Fractal leans a little more on the couch, getting himself relaxed. "You know, it does not seem difficult to make an access to this place. Today, installing some retrans units are not so expensive anymore, specially if they need not to transmit in all directions, and some lenght of optic cable would do wonders to the signal here."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <01-28-12/1024:28>
0: If there is nothing to be seen: Hey kid...got an idea...want to see the way high voltage fuse works?
Is that anything like connecting a hot dog to a battery? Use the electricity to cook the rat?
Mouse takes a moment to reflect on Unca Omar's idea. He hasn't been himself lately when around Eliza. Some women want to make him "bitch kick" them down the road and others have him acting all gentlemanly like. Mouse finds it confusing.
He has the recipie, but he needs the fire. He tried the stick approach to no avail. Of all the rocks around here, he must not have the right combination--no spark no matter how hard he hits them. I guess there are some approaches that the matrix just can't help with. But now, the light comes on.
Well, I don't think Eliza would appreciate it if we use her battery. Ya' know, the rail car was getting its power from the rail lines. We could rig a "barbeque" there on the tracks.
Unca Omar has a bit of kid left in him after all...no point in wasting it. :D
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <01-28-12/1131:21>
Fractal thinks for a while on the situation at hand: so their first concern is the hell hound, adn something tells him that feeding the animal is not exactly solving the problem. An idea cross his mind, not the best one, but an idea nonetheless. The only thing is that he does not know if he wants Mouse to listen to it.

@Omar: "Listen, buddy, I don't know what you have in mind right now with this thing about the burnt rat; I don't know a lot about hell hounds, but I believe they are not know for not biting the hand that feeds them; so I'd like us to take some precautions... Here's the deal: I've got with me some doses of Trance, that I've bought during the RMD endeavor. It can put a heavy weighted troll to rest easily enough in a minute, so Fofinho would probably go for a wlk in dreamland fast enough if we spiced his smoked rat with some drops of it. I don't feel too good about doing that, it seems like I'm giving pearls to pigs - or to dogs, for what it matter (By the way, have you tried Trance before? It's really nice), but it's still a way... what do you think? Oh, and don't tell the kid about it. He seems a little too enthusiatic and interested in the dog to react well to this plan."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <01-28-12/1131:39>
Seems you are all surprised by Omars behaviour:
Intuition(5)+Willpower(5) (t:2) (10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3310954/)
No problem dealing with that bitch ;)
This was prejudice check. Thresshold 2. Otherwise you will have a completely different kind of experience from this meeting :)[/spoiler]

Well, I don't think Eliza would appreciate it if we use her battery. Ya' know, the rail car was getting its power from the rail lines. We could rig a "barbeque" there on the tracks.


Exactly. get your book of recipes and toolbox and lets barbecue this rat.


Since there was mutual agreement on the way to prepare the meat, Omar follows Mouse into the darkness, to the point where abandoned prison car stands. Since whole machee needs general redesign, Omar chses some cabels not necessary for basic operations, and get it ready to l(a)unch.

Here, your first try as a new cook...and you better put your googles on...if you have some...


Omar handles mouse the Power switch, and says before Mouse turns the switch ON:

http://www.youtube.com/watch?v=QjE1k17MsqM

Raw version

http://www.youtube.com/watch?v=r8-AV2VSDwM&feature=related


Well Roasted version:
http://www.youtube.com/watch?v=Tb44FHAeKto

choose your own flavour and dont call me cynic ;)

OFF

Hell
we better baste it next time...
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <01-28-12/1140:09>
Too bad you didnt mention that you got some spice before...well if that doesn`t work, I bet load of S`n`S would. It should be interesting one...Dobermann versus Hellhound. Since I dont expect there is pack of them I hope we can handle it. More worried about those spells we may trigger. And the record you still didn`t sent ;) Tell Bob at least that there is complicated labyrinth and it take some time to find out markers due to electromagnetic fluctuations in the area.
Lips, would you be able to give us some edge on those spells?
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <01-28-12/1151:43>
@Omar: "Hey, I was not the one charged with the reports, my friend! Well, let's see what I can do about it on the meantime..."

Fractal thinks for a little while on the last happenings. After a little while, he sent an archive to all the team members.

Report to Bob [Current Time]
- No more significative happening since the finding of the survivor; we managed to get him some rest after alleviating his wounds, but apart from being physically stable, there's no betterment of his emotional/mental condition;
- The tunnels here (or at least the ones not collapsed) form a strange pattern which we can better describe as a dark labyrinth: searching every corner in order to raise our chances to find all the missing people is taking a huge amount of time, so our progress is now really slow;
- At this distance, we got almost no signal with the surface (and consider that we have put some real good relays on our way down here);
- Our mage has noticed some magical interference (I believe the technical term is background count) on the lower sections of the tunnels;
- Nothing more to report.

@Team: "That's what I managed to report without saying too much. Make alterations if necessary, or correct any mistake I may have made."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <01-28-12/1201:22>
I know you was not, well when it comes to talking-a-lot-and-not-givin-anything-away, you are our best man ;) OK with me.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <01-28-12/1959:15>
Oh the well roasted one of course. Eliza did say that the hound like his meat very well done.  ;)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <01-29-12/0606:09>
Time is ticking, and when Omqar and mouse gets back from the tunnel, Sam is already awake.
Ok gentleme, I thing its time to move on. Mouse got this odd dogs hot dog ready, and we annoyed the lady enought.
Elliza, you got message from me in your inbox, so reply if you will, I know your number, so when we are done here with current job, Ill call you and we think out what to do with your new car. I know some guy who will be able to sold you parts for a good price, well I thing this wont be a problem. Ill be back yith my tools...and if you have some design ideas, don`t be afraid to post them Here (http://forums.shadowrun4.com/index.php?topic=6114.0), so I can think about them.

Omar is ready to go.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <01-29-12/0634:52>
As Omar enters the Car, he sees Sam standing up. Sam is not moving like a drunk Troll in a porcelanshop, but still hid movments are nowhere so fluid and smootha as the team is used to see, his fas still visits the painfull side of his expresion scale.
" Ready to move out, or do we still have some issues that need to be adressed?
In truth would not mind if you decided to stick around here a bit more  :-\" Even his joke is a bit more pain then humor.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-29-12/1329:06>
Bob's reply was sweating with nervousness: Please hurry it's been hours since they last contacted.

After having roasted the rat an hour or so after you returned to the Eliza's car and ready to go. Eliza helped you with a grapple hook line so you could climb yourself more or less safely to the top of the chams and on the other side of the tunnel. Where you could then in a joined effort pull up the drones. Eliza bids you farewall and returns to her house.

The tunnell shortly after the chasm is turning sharply toward the south and it leads for at least several hundred meters there but the tunnel is slowly turning west again. After the turn it also gets narrower - it's now only a four meters wide. It isn't long before you feel the first patch of confusion.

For the astral sight the wisps of mists that surrounds you in the tunnel, are getting thicker.
There is nothing ahead that you could detect with ultrasound or radar.

Quote from: ooc
Make an Intuition + Intuition roll - respective tresholds are at 2, 3 and 4 hits. Counterspelling act as negative modifier.
The area before you act as Background Count 2

Lips was unable to assense any kind of spell, that could have been responsible for the mana swirl.The drones went in without effect.
So on a self assumed role - Fractal took the point, and went first. He crossed the line, that Lips has marked as a begining of the mana swirl. But he felt nothing spectacular, not even the faster air movement. After him Sam but his pain shrouded mind also didn't register anything.

Quote from: ooc
Fractal scored only 1 hit. Sam only 1 as well

With those two having passed without problems Lips entered the swirl and instanteusly understood the nature of the phenomenon. He was assulted with fear, panic, subconscious, animal like will to flee, a feeling of being stalked. It was a place of murder. Somebody was killed here, and gutted mercislessly. The event  evoked enough emotions from the poor victim that the fleeing souls ripped through the astral plane. That was the source of the increased background count.

Quote from: ooc
Lips scored 3 hits. While the effect was harmless in terms of physical damage, it might result in a few bad dreams the more intuitive one is the more susceptible he is. Counterspelling intutivelly protected Lips from the assault as it was of a magical nature.


The last ones were Omar and Mouse. Warned byt Lips and cloaked in counterspelling, their high intuition seemed to be their voulnearbility. As soon as they crossed the line they were assaulted by the images of a human dying horrible death, gutted and bloodied, and laying around, crawling and spilling his guts. Mouse would have run, a cry went out of him, without him even acknowledging that. Only Omar's grip held him in place. While Sichr was affected also, he had seen carnage like this in Lagos, and after initial surprise got a grip on himself and knowing that it's only a couple of meters he forced Mouse with him to get through the swirl. Shaking he held to the wall as soon as you were out.

Quote from: ooc
Omar got 3 hits, Mouse 7
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <01-29-12/1352:39>
Omar falls against the wall, breathing heavily. Another change to common behaviour of this man can put his teammates in doubts, well just for this moment this doesnt matter to him at all.
Two month old images, flashbacks of Festac shelter...burned...his fellow gangers tortured, shattered ad tored apart...walls spilled with their blood and pieces of their bodies, and that message on the wall...his dark skin went pale, as wound he suffered that days send strong signal to his mind, that they are not yet healed...and that it was not forgotten...

Oh god. This place almost reminds me of my brother...
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <01-29-12/1526:11>
Fractal walked down the tunnel with his taser held tight in his hand; it was exciting to be the front guy, but excitiment alone had killed so many, so he tried to be as reasonable as possible.

When he fells Omar difference in breathing speed, he intuitively fastened the grip on the gun.

@Team: "What's going on? Lips, was this any spell cast on Omar?"
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <01-29-12/1533:47>
"Oh my. No, there was a very brutal massacre here." Lips swallows heavely. Checking, if he can see how old this 'swirl' is, Lips continues "I think we might found some traces of the third team member. ... very bloody traces indead."

As Lips remembers, after the moved a little bit further and the images started to fade away, the fitst body, near the alligator only had his limbs and head torn off, but not his guts.

Looking back, Lips also checks for blood on the floor, to further verify, if this astral disturbens is caused by the team they were looking for.

Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <01-29-12/1645:39>
... they felt that some one had died a horrific death there, really? I must really have too much Chrome in me, i did not feel a thing, could i be getting cold-hearted? ... Sam went on following Fractal while thinking.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-29-12/1802:38>
"Oh my. No, there was a very brutal massacre here." Lips swallows heavely. Checking, if he can see how old this 'swirl' is, Lips continues "I think we might found some traces of the third team member. ... very bloody traces indead."

As Lips remembers, after the moved a little bit further and the images started to fade away, the fitst body, near the alligator only had his limbs and head torn off, but not his guts.

Looking back, Lips also checks for blood on the floor, to further verify, if this astral disturbens is caused by the team they were looking for.

Whatever happened here, happened long time ago - if there were blood traces, they are now only slightly brown traces over the walls here.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <01-30-12/1338:41>
Fractal concentrate for a while on his teammates expressions... and decided lingered at the murder zone would not do them any good. In fact, the sooner this job ends, the better. Being underground is really getting into his nerves, and standing idly does not help a thing.

"Okay, chummers, I don't want to sound harsh or anything like this, but please, stay on your feet and let's keep going. Let's end this little job quickly, and then when we get onto the surface again, the first round of drinks is on me, okay? So follow me, please, and let's worry about the ones in this tunnels that are living, rather than the dead."

That being said, Fractal once again start moving forwards, into the darkness, with a calm but decided step. He wants to show courage and reassure the others that they can keep on, but he does not walk too fast as to mean he is abandoning them. Walking some meters ahead, where the lights of the lanterns no longer shine, Fractal smiling once again greet the darkness and pay close attention to his new biosonar sense.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-30-12/1453:53>
The walk was quite long. The tunnel after winding west went on and on. From time to time you seen a small chambers to one of the side or the other. They were empty and no traces of being walked on. After some time you encountered another patch of increased count marking murder place and then another.

At some point Fractal's sonar sense indicated that the tunnel is ending with round chamber.

You've reached it after another hundred meters. It is eliptic in shape, 8 meters wide (twice as wide as the tunnel ending here) and about 16 meters long. There are solid metal doors at the end. On the entrance you see few dozens of shells of the spent ammo and some blood stains.

Radar signal is severely weakened by the door, behind them is another room also eliptic in shape but smaller - 6 meters wide and 8 meters long.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <01-30-12/1524:23>
@Team: "So, guys, any thing to report on your specific senses? What the radar is marking on, Sam? Do the drones point out to something, guys? Anything behind the astral veil, Lips? My echolocation is severely barred by that door, and besides the cartridges and the blood remains, I got nothing to report."

Gun in hands, Fractal continue walking towards the door, cautiosly observing everything around.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <01-30-12/1822:12>
@Team: "So, guys, any thing to report on your specific senses? What the radar is marking on, Sam? Do the drones point out to something, guys? Anything behind the astral veil, Lips? My echolocation is severely barred by that door, and besides the cartridges and the blood remains, I got nothing to report."

Gun in hands, Fractal continue walking towards the door, cautiosly observing everything around.
Sam Switches his radar-sensor to transmit it overlay to the whole team.
"everyone, if you can make sense of it you are welcome, but i sure can't, the door seems to be made of thick Metal. But we should be near this mages home, maybe lips, or his spirit can take a look." the sides started to hurt a bit from so much speaking, even if only trough his sub-vocal micro.
He will need some days of rest - defiantly.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <01-30-12/2039:34>
Lips looks around for any hint about what the previous team have fired at.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <01-31-12/0132:56>
Quote from: ooc
Any tags from previous team nearby?
Any sign of radio comunication? Nodes?
Our last connection point made was the satelite uplink instaled near the chasm.
To tell the truth...Im not able to recall if we had any retrans left so we can use them in the corridor.

Give me a second...

Running Scan (EW(4)+Scan(5)+HotVR(2)=11d6, extended)

Drones set position against the doors. Both are armed with light machen guns, SMG on Dobbey was replaced with gun unmounted from sentry. D1 loaded with lead, Dobbey with S`n`S belt. Omar readz to jump in the D1, Dobbez left for Mouse of his sprites....just for case fried rat wont work. SMG unmounted from drone keeps Omar for himself, watching their back cautiously.
Waiting for Lips to provide more info and scan results.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <01-31-12/0948:51>
Lips notices, that the bullets fired from the entrance of the chamber ricochetted near the metal doors on the other side, but some of them are laying at the centre of the room. That there was a combat taking place is of no doubt, but if any magic was used, you lost too much time for the signatures to last, so ntohing more to be assenssed in this chamber.

Scan didn't reveal any nodes within signal range.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <01-31-12/1059:51>
Waiting outside of the room, Lips summon a fire spirit: (Spirit 5, but based on BC: Spirit 3)

Quote
Summoning: 3 hits, Spirit 2 hits (http://invisiblecastle.com/roller/view/3352109/)
1 service, 4 Drain
Drain Resi: 3 hits (http://invisiblecastle.com/roller/view/3352116/)
1S damage

Total damage: 1P / 4S (or less in case he had some rest in Eliza's wagon.)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <01-31-12/1109:01>
Fractal have approached enough the metal doors to touch them. He takes a look at them, and then smile at the  team.

@Team: "Ready when you are."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <01-31-12/1716:53>
At first, Mouse thought it was just being outside the reach of the 'trix. It was like having a head without the rest of the body--like missing a big part of you. But then again, it was getting stronger. Then all of a sudden, bang!

Fortunetly for Mouse, Unca Omar grabbed him when he did lest Mouse scurry into the unknown. Oh my God! What they did to that poor man! How could anybody be so cruel? Even the highest gore rated VR games are timid compared to what they did. Even Unca Omar was taken aback by the carnage--if ever so briefly.

Shaken, Mouse let his machine sprite control Dobbey, he tried to keep his mind occupied on monitoring the feeds coming in from the team and Dobbey while in AR. Passing the other wards, he tried to force his mind to shut out the visions of carnage of those wards. It's much hard than what the heroes on the trids make it out to be, though.

He wondered if Mr. Lips does this sort of thing, or Unca Ryker for that matter. He figures he can't rely on trids for that kind of information, after all, they haven't got Technomancers right yet.

He debated letting go of his sustained CFs, but he was rather proud of his accomplishment. He had never tried to thread two such forms before, it was very risky. So he decided to keep them active, until he had to drop one or both of them.
...
Nothing unusual coming through the sensors, until we reached a door. Not even recognizing that the dog might be in the room behind the door--for whom the rat was prepared for.

Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <02-01-12/1005:47>
Sam groped his taser a bit stronger and noder towards Fractal.

He was as ready as he could, considering the circumstances.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <02-01-12/1112:14>
Fractal watched as the group made their preparations, and then, after a little moment of hesitation, he tries pulling the doors.

@Team: "Okay, here goes nothing."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-01-12/1702:58>
The doors opens smoothly. The room inside is empty and ends with a similar doors.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <02-01-12/1712:35>
Surprise! Nothing!

@Team: "Let's not let the dissapointement make us lower our guard. Any new information on the new room?"

Fractal emits a soundless hum and analyse it's echoe: if the room is as empty as it seem, and he does not perceive any surprise, he begins his walk to the next pair of doors.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <02-01-12/1717:33>
Sam Follows Fractal inside, checking his Radar, he know he would detect even magic, as he had with Ryker.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-01-12/1734:07>
The ultrasound didn't reveal anything inside, especially anything that would be hidden with invisibility spell.
Radar revealed that below the floor is another chamber. No staircase however are visible. It might be that there is yet another level below the current one.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <02-01-12/1738:16>
"There seems to be a basmet, anyone see a doorbell or elevator?  ;D" Sam Tried to make a joke, but it did rather sound forced. But his jokes where not particularly funny, even when at full health, so it did not bother him so much.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <02-01-12/2101:39>
"Let me see, if I get a better look down there." Lips takes a quick step into astral space to check this and the room below.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-02-12/0308:46>
the wisps of vision obscurring slightly red swirls of mana make it a little difficult. the room below seems empty. no exits that you can see.

Quote from: ooc
you don't see anything wrong right away. make an assension roll at -1 due to bc
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <02-02-12/0405:31>
Quote from: ooc
you don't see anything wrong right away. make an assension roll at -1 due to bc
Assensing: 5 hits (http://invisiblecastle.com/roller/view/3355182/)

Lips current assumption: Probably nothing, in the past both rooms were one (maybe a gallery to reach the two doors), but then someone but a second floor into it (maybe to reach the second door because the gallary rusted away).
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <02-02-12/0441:27>
Omar commands D1 to move into the room, droppin himself on one knee on the place where blood traces beegin, trying to find out if they continue to the room.

(INT(5)+Perception(4))
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <02-02-12/1200:11>
As he walked to the other side, where the doors are, Fractal is a little... anxious. The very anti-climatic door opening that just happened unsettled him, and the feeling is not yet gone. He observes the other doors, thinking how concrete they are, differently than his assumptions on the other side.

@Team: "Give me a sign when everyone is ready."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-02-12/1629:17>
Noticing nothing out of order and reassured by his teammates, Fractal carefully went in heading for the doors, followed by Sam and D1 flanking him left and right. Lips sitting crosslegged and Omar kneeling at the first chamber. Mouse still pondering on the tunnel events stood nearby.

Thinking how dull and anti-climatic this chamber is, Fractal taken another step.

Click.

Whaaa .... it's surprising how many things a person falling down can think off, especially if he has boosted reflexes.
Trapdoor ?!? Like in the medieval ages? O God, I hope there is no poisoned spikes, there were always poisoned spikes in the movies.
The final thought just before thumping to the ground seems to always be Fuck !

The entire surface of the chamber, except for about a meter wide gallery around the chamber splitted in half and collapsed down. Tumbling both Fractal, Sam and a drone 4 meters down into the 'basement'.

Quote from: ooc
Those who fall, please roll resistance on 4P falling damage, impact armor apply
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <02-02-12/1733:20>
As his assumption on the other side, the floor showed up to not be concrete at all. Again, in contrast to it, the lower floor where he landed proved to be quite solid, and uncaring for his lack of protection.

Quote from: Damage Resistance Test
3 (Body) + 4 (Armor Vest Impact Armor) = 7 dice = 2 hits, no glitch (http://invisiblecastle.com/roller/view/3357051/)
As the damage is less than the armor rating, it's converted to Stun damage.

Getting back on his feet, Fractal curse something in Sperethiel. Then he ask the others: "Everything alright up there? Sam, are you okay?"

Quote from: Runner Current Status
Fractal
{Health: 0 / 10P and 3 / 10S damage, 0 Wound penalty, -1 Stun penalty}
{Edge: 3/ 4} {Initiative(Meat/Matrix): 7/18; IP's: 1/3}
{Armor Vest: Ballistic Armor: 6; Impact Armor: 4}
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <02-03-12/0248:56>
Lucky that drones are made so sturdy. D1 looked like a turtle for a moment, Pilot completely confused by chaotic feed he received from gyroscopic sensors, then it find its way to get back on its legs and stand ready to face possible threats
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <02-03-12/0252:38>
... Not again ... Was the first thought Sam had when the floor beneath his feet disappeared. The fall started as usual. at first the feeling of weightlessness, then the notion of speeding up. this is the point when Sam decided to act, like a Cat he whirled around to get down on his feet.
Sam managed to turn him around when falling(3) (http://invisiblecastle.com/roller/view/3358227/) to land on his feet, but there was something on the floor below him and his feet slipped.

{Health: 3 / 10P and 8 / 10S damage, NO -1 Wound penalty, No-2 Stun penalty} | {Edge: 1/ 4} {Defense: 4; Initiative: 12; IP's: 3} |
{Ballistic Armor: 10; Impact Armor: 8 ; Mods : Thermal Dampening (4); Nonconductivity (4); Skinlink} |
Good that this can be healed by Lips again  ::), if he decides to do so, Sams 1P damage gives him a modifer, as does fractals 3P.
@Sent
Why does the Armour Rule not apply here?
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <02-03-12/0450:20>
Still in astral space, Lips see the floor moving away. Since there is still the memory of gravatiy in the astral, he saks down a meter before he remebers the absence of the laws of physics. Returning to his body as quick as possible, maybe to stop the fall of his teammates, but when Lips open his mundane eyes again, both runners and the dog maschine are already on the ground. And, as it seems through astral view, still breathing.

"Are you all right down there? We will let down a rope."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-03-12/0622:28>
Down the hole, a little smeared in dust a little bruised the scouting party gather itself.
The next doors on the other side of the chamber are silently closed. It's probably not too late to withdraw...
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <02-03-12/0814:48>
"That was fucked up, chummers." Fractal touches his side, where a bruise is clearly visible. "Sorry, I guess I as a little careless. Let's stop for a little while, let me see if there's something I can do to alleviate the pain."

Fractal takes out his shirt and armor (good thing that he was wearing it at the time, it suffered most of the impact in his place), and opens his medkit. Due to the pain, the elf founds a little hard to focus on the practice needed.

Quote from: Applying First Aid on Self
4 (Logic) + 2 (Cerebral Booster 2) - 1 (Defaulting First Aid) + 6 (Medkit Rating 6) = 11 dice = 2 hits, no glicth* (http://invisiblecastle.com/roller/view/3358374/)
*Sorry, I have forgotten the - 1 Stun Modifier. Anyway, the last die didn't hit, so the result is the same, and there's no damage healed; Fractal could only correctly diagnose his situation.
One more thing, Sent, how do you read the "patient has implants modifier" on the healing modifiers table (SR4A, pg. 253)? I don't know if it should be - 1 for each complete two points of essence or for each 2 points of essence or fraction; if it's the latter, them Fractal would also have a -1 on this test.

He cleaned the wound, but no procedure that he could do managed to aleviate the pain or make the bruise look any better. So he walked to Sam in order to try the same thing with him.

Quote from: Applying First Aid on Sam
4 (Logic) + 2 (Cerebral Booster 2) - 1 (Defaulting First Aid) + 6 (Medkit Rating 6) - 1 (Stun Damage Modifier) - 2 (Heavily Implanted Patient)* = 8 dice = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3358383/)
*Depending on how you read the rules, as questioned in the former test, it could be a -2 or a -3 modifier here (Sam has 1,325 Essence, so it's a 4 complete points of essence lost (2 X 2), and another fraction). Anyway, even dropping a die, the result continue being the same 3 hits. But it would be good to know for the next tests.

The pain was still being a bitch, but at least on Sam wounds Fractal was able to work miracles on the falling damage. It as if it had never happened. Lips can rest on this one, after all.

"Okay, guys, ready to go. Hope you are feeling okay, Sam."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <02-03-12/0826:43>
Any bodies down there? Except  for you guys?
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-03-12/0845:23>
no bodies down there. it seems that the previous team didn't fall down.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <02-03-12/0850:48>
"Sorry Fractal, should have noticed the Hinges much sooner, then we would not be in this situation" Sam answered still holding his feet.

After Fractal applied his knowledge and expertise on Sam's injury Sam thanked him, "In  comparison to everything other what is hurting, i do not feel it anymore, you work wonders, thanks Fractal, now letš take a closer look here and then get out."

Sam takes a look on his Radar to see anything suspicions, some more traps or something similar.

Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <02-03-12/0853:25>
"You're welcome, Sam."

Then Fractal turns his voice upwards, to better reach the others without needing to shout.

"Nope, Omar, no body is here, except ours. "

Fractal looks at the state of the walls, thinking about the place which could give them more support on climbing. "Is this rope coming or not?"
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <02-03-12/1039:19>
Omar winks at Lips...
Well...I dont know about that rape, guys. If there is something like that going on, you better stay down there. And leave my dog out of that!
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <02-03-12/1640:35>
Mouse was still a little shake up by the wards, the machine sprite maintained Dobbey's posistion at the door as D1 went in with Unca Sam and Mr. Fractal, when all of a sudden the floor gave away. The next thing Mouse knows is that Unca Sam, Mr. Fractal, and D1 disappear with a thud loud enough to jerk Mouse out of his funk...at least for a moment anyway.

Unca Sam, Mr. Fractal? Are you guys all right?
Mouse will shine his flashlight down the hole to see if they are alright while Dobbey keeps watch. This really hasn't been Unca Sam's day.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <02-03-12/1648:40>
Mouse will scan for any networks present--the presence of a door may also signal some technology present.
EW(4)+Scan(3)+TM(2)-Sus(4)= 5d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3359116/)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-03-12/1655:56>
still no nodes around
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <02-04-12/1327:05>
When everybody is at the gallery, i.e. D1, Fractal and Sam finished climbing up the robe, Lips move closer to the door. He signals everybody that he will check through the door through astral space.

Doing so, he kneels next to the door and switch to astral space, where his fire/combat spirit floating next to him, await his first (and only...) order. Lips only put the tip of his head through the door, ready to retreat in case, the Aztech-mage has stationed some nasty spirit behind it.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-04-12/1343:50>
Quote from: ooc
Make an assension roll please (-1 due to background count)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <02-04-12/1351:23>
While Lips is astraly scouting the doors ahead, Fractal keeps a close eye at his body; he knows that if a mage spirit is attacked while it is roadtripping away from it's body, the wounds have a tendendy to appear in the flesh as well. If anything seems strange, he will rush to the doors to verify what's going on.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <02-04-12/1435:13>
Sam Tries to stand as close to the room as possible to use his radar sensor to take a peak into it. his taser ready and fully loaded just in case there is some problems approaching.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <02-04-12/1436:12>
Quote from: ooc
Make an assension roll please (-1 due to background count)

Assensing: 4 hits (Looking for spirits or magical traps) (http://invisiblecastle.com/roller/view/3360682/)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-04-12/2013:09>
Well, the next chamber (just a little smaller than the previous) doesn't seem to contain any spirits nor Aztec mages.
It does however contain an anchored spell.

The spell itself looks like a swirling globe of redish in colour, highly condensed mana. You recognize that the spell has been cast by the same aspect of magic as the surrounding background count. It easily melds with the surrounding wisps of mana that seem to strenghten it.

The ball of mana is hung in the intricate web of mana threads, that are linking it to the next doors. You might try to pass the doors in the astral without triggering the spell, but the mundanes that follow you have no chance to do so. 

Quote from: ooc
Assension results:
1
- there is an achored spell
2
- it's a combat spell
3
- the Force of spell is higher than your Magic
- there is an astral signature of the owner on the spell, you'll recognize it if you find the owner in the future
4
- the Force of spell is 10
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-04-12/2025:48>
Sam Tries to stand as close to the room as possible to use his radar sensor to take a peak into it. his taser ready and fully loaded just in case there is some problems approaching.

The next room is slightly smaller (4 meter width, 6 meter length) than the one you're currently in. and it is also ending with a doors.
Afterward the next room seem to start with a short (1 meter long) tunnel that widen up to the 4 meters width and about 12 meter length to and with another doors.
The  room contains some furniture. It's diffuicult to ascertain through the radar readings over two pairs of doors, but it's probably a bed, a sink, a toilet and a bathtub.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <02-05-12/0535:17>
Lips goes back before someone triggers that alarm spell.

"Gentlemen, this door and the next room looks clear, in a magical point of view, but the next door is connected to an powerfull combat spell, so don't open it, please. I will try to disarm this beauty."

Taking some seconds to think about it, and look deeper into the mana structur of this trap, Lips decides to trigger the trap by force. It was far to powerfull to try to disarm or bypass it, specially with all this astral background mist, floating around.

"Okay. Here is my plan. One of you open the door, I shoot at the trap to trigger it and at that second you quickly close the door again. Hopefully, either it has a pre-defined target or if it has no target in sight, it just dissolve by itself.

Only problem, whoever placed that spell, will notices that it has been triggered. So maybe this mage Enrico will come and look what his trap has trapped next.  "
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <02-05-12/0620:49>
Quote from: if nobody intervenes and someone open the door
Mana Bolt Force 4: 3 hits; Drain Resistance: 4 hits
 (http://invisiblecastle.com/roller/view/3361820/)
Drain: (Force 4+1)/2 = 2, no damage
Lips keeps ready to at least use counterspelling for defence.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <02-05-12/0837:40>
Uh, Mr. Lips? Do you think sending in a drone first would help? If the other group went this way wouldn't their be any signs of their passing? Was the door that we went through warded and the trap previously sprung--indicating the passage of the previous team? If the trap is set off will it reset? Did you see the dog?
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <02-05-12/1008:16>
Uh, Mr. Lips? Do you think sending in a drone first would help? If the other group went this way wouldn't their be any signs of their passing? Was the door that we went through warded and the trap previously sprung--indicating the passage of the previous team? If the trap is set off will it reset? Did you see the dog?
"Usually, a mage has to renew the spell in person, so usually a magical trap does not reset itself.

Hence, if the drone can open the door, it probably trigger the spell and only the drone is under attack, assuming no one else is in the room, of course. After that, it should be save to move further. If you want to send one of those maschines, thats okay with me too.

And no dog in that room by the way."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <02-05-12/1721:30>
Fractal looks concerned. He thinks for a little while on the entire situation, and then adds his 0,2Ą to the pile of verbal contributions:

"Thanks for the scouting, Mister Lips. Even though you came back unharmed, I understand this was not the only possibility of the whole endeavor. Look, I am not well-versed in these arcane things you mages deal into, so feel free to clarify anything you imagine I'm not understanding; better to repeat ourselves than to commit a mistake. That being said, so far as you people spoke, I understand that our best deals are your first idea - his head montion implies that he is talking about Lips - or the boy's idea of making a drone feel the pain that's planned for us. If we goes up for the former, I believe Sam should be the guy to manage the opening and closing of the door - since he is easily the quickest of us -, but I would understand and respect his will if he resolves he should not be into it. He's wounds are the most recent and deep of us all, so he also need a rest; that being the case, I volunteer, if no one else wants to wear this mantle."

It's not that easy to tell, but something in his expression implies that the elf is not intentionally flourishing his discourse; the graveness of the situation makes it appear that this is his natural way of talking.

"If the latter is the idea, and we choose to send in a drone, I would also volunteer to send the Micro-Tapper Drone we used before. It's mine, and it's cheap enough to not disbalance our payment that much. But would this spell target a non-living creature? If not, is there a way for us to turn a drone in a possible target, fooling the spell? Pardon my ignorance on these matters..."

He's demeanor is the one of a hard thinker, unconfortable for being not on his element.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <02-05-12/1749:15>
Wait. I had this damaged FlySpy. Its flying so it wont sprung any floor trap, but we will see if omething happen to it. It also wont do any damage to our firepower...and since we are cut off, there is little use for it..and we still have one more. And that microtapper is unique and we may still need it later. SO IMO its solved. Open the doors a little and stay out of sight from that room. Ill take controll in AR so I dont get hurt if shit goes down. Too bad we wont get oportunity to ask this mage to turn it off.

Well im really currious which way the first party went. No signs...and Blood traces...well, does they lead somewhere?

Omar takes out the drone, flies it over near the doorway and waits for somebody to open thit or him.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-05-12/1822:12>
Fractal let the small drone in and closed the door. Omar flewn into the room, but no matter how hard he pounced the closed doors on the other side with a FlySpy, the spell didn't went off.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <02-05-12/1903:08>
"This was that ..."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <02-05-12/2113:55>
Fractal observes clearly the fly of the flyspy. After some moments of maneuvers, he abandon the observance and goes back to the planning. Looking at Lips, he asks:

"Well, I guess you're the one most knowleageable on the magical ways to make an educated guess on what is the best course of action from now. Shall we try your first plan, or have you got another idea?"
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <02-06-12/0147:29>
"So the drone did nothing, should we see if we can get it done the first way, should i open the door for you. Lips?" Sam asked in a calm voice, he knew he had it into him to manage it every day of the week to pull of a stunt like that, but now, with all the injuries and bruises, he was not so sure any more. even the Adrenalin had faded and the only thing that held him together was his sleep regulator filtering out the sleep inducing enzymes.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <02-06-12/0300:22>
"Since we might need the drone later to handle that dog, Eliza mentioned, yes. I would say we proceed with the first plan."

Just before Sam opens the door:

"If we really encounter Enrico, I will move into the astral space, Hence, don't panic, if I drop unconscious to the ground,just track my body somewhere save."

The last part was mainly to confort Mouse, while Lips assumed the rest of the team already saw a mage in fast combat.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <02-06-12/0321:07>
"Since we might need the drone later to handle that dog, Eliza mentioned, yes. I would say we proceed with the first plan."
"I am ready whenever you are!" Sam was standing at the door, ready to open it and close in matter of a second or even less, His move by wire was flexing his muscles already eagerly awating for the impuls to move.
"Here we go" Tightly followed by the opening of the doors just as long as Lips needed it to cast his spell, then on command shutting them close. "Did we do it?"
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-06-12/0331:44>
Quote from: ooc
Kour, make an initiative (2). Test
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-06-12/0446:32>
Like a well oiled machine, the team clicked in motion. Mage casted a spell through a minimal opening in the doors. Spell hit and a blue lighting sparks circled over an invisible ball hovering near the ceiling. Samurai closed a door a split second after the spell was cast. Just in time to feel a shockwave from the imploding ball and exploding spell.

Lips, recognized the effects easily - Stunball. It was centered on the opposite doors.

It seems that next chamber is safe now, but Enrico is now well aware that someone triggered the spell.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <02-06-12/0503:53>
"Okay, trap is gone. Enrico probably heard our 'knock knock'. I will stay with you in the astral space."

Lips sit down near the door and switch into astral space.

Quote from: ooc
I don't know if Lips is better with astral combat or with spellcasting in mundan space. So I will find out now.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <02-06-12/0532:27>
"Okay, trap is gone. Enrico probably heard our 'knock knock'. I will stay with you in the astral space."
"What was that spell?" After the shock-wave hit's the door Sam asks in a bit intrigued voice.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <02-06-12/0556:26>
"Okay, trap is gone. Enrico probably heard our 'knock knock'. I will stay with you in the astral space."
"What was that spell?" After the shock-wave hit's the door Sam asks in a bit intrigued voice.

"Just a stun spell. Interestingly, it propably would have been almost effectless on the dog drone."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <02-06-12/0602:32>
"Okay, trap is gone. Enrico probably heard our 'knock knock'. I will stay with you in the astral space."
"What was that spell?" After the shock-wave hit's the door Sam asks in a bit intrigued voice.

"Just a stun spell. Interestingly, it propably would have been almost effectless on the dog drone."
Sam looks over his bruises and the few places he knows there are internal bleeding then back to lips " Would you say i look like one being hit by a stun spell? Would a mage who put this ip tricked by my injuries in believing i am stunned and helpless, more so would my implants make it harder for him to judge my aura, or how you call it?"
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-06-12/0606:08>
You weren't given the chance to finish the conversation. About two seconds later Lips astral senses warned him: magical being incoming.

Quote from: ooc

Combat mode.
Lips - roll astral init please for you and your spirits (don't forget BC 1)

incoming spirit init: 4 + 1 4d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3363278/) 5 but glitched, so he will be last
[spirit 5]
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <02-06-12/0651:02>
Ini = Int 5 x2 = 2 hits + 10 = 12 (http://invisiblecastle.com/roller/view/3363308/)

Spirit aways Lips command so it does not do anything, but it has : Ini = Force 4 x2 = 1 hits  + 8 = 9 (http://invisiblecastle.com/roller/view/3363311/)

Quote
Free action: Speak "Spirit incoming!"
Simple Action: Switch in astral space
Simple Action: Moving to Superior Position

I assume since that was Lips plan anyway, he already has his weapon foci ready.

While for the rest of the team, Lips body falls over, miliseconds after he spoke the warning, in astral space, Lips jumps in an high arc towards the incoming spirit, flaming sword epee in his hand, a firy dschinn behind him, awaiting his orders.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <02-06-12/0715:44>
Fractal was impressend by the effect of triggering the trap-spell. Even though it was just a mere moment before Sam closed the door and they stayed in the calm confort of safety, the more impressive displays of magic sometimes can still cause a disconfort. It's too easy to remember being changed when near them. He mantain himself lost in thoughts for a few moments, while Sam and Lips talk, and is only pulled back into the reality of things happening when he heard Lips scream of "Spirit incoming!"

Seing that the mage body dropped onto the floor, Fractal knows that the nastiness will probably take place on the astral space, where as far as he can tell, he can't reach. So he stays by the mage body side, in preparation should the need arise (like if the mage decide to come in flesh here while his "spirit attack on astral, flanking them from all positions? Fractal does not really understand what a magician can do and how are the planes divided, trids were never very precise on this and mages in his teams mostly keep it to themselves).

Quote from: initiative roll
I don't think it's really necessary, but just in case
4 dice = 2 hits, initiative score for this round = 6
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-06-12/1743:55>
A fiery blaze that you cannot mistake with any other being than a fire spirit appeared in the astral plane.

Quote from: ooc
complex action: use skill - assensse

next IP.

spirit is using EDGE to go first. Do you use EDGE to act before it?
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <02-06-12/2025:36>
Quote from: ooc
complex action: use skill - assensse

next IP.

spirit is using EDGE to go first. Do you use EDGE to act before it?

nope
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-07-12/0237:13>
The spirit runs away.

And for a longer while nothing more comes up.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <02-07-12/0328:05>
Whatever goes on in astral world, it doesn`t matter to Omar, so he continue to the doors, still looking for any physical trace of previous team. Since there was some kind of shooting, Omar expects to find at least some bullet holes on the oposite wall. And since the spell is gone, Omar opens the dorr, leting D1 in to do the recon, and if the chamber seems safe, he will sontinue on...and since he remeber  what happened last time, he is very light on his steps...not that it would help if some trap is still there. He misses Beavers searchlight, depending on small flashlight makes him a bit uncomfortable.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <02-07-12/0410:22>
Stopping his stunning jump, Lips is a little bit disappointed about the will to fight of the spirits of today. So, back to his meat body: "Spirit comes, looks around, and runs away."

Since you can move that fast in astral plan, Lips didn't saw a reason to follow the spirit, who probably already is back to his master.

"Again, I will stay with you in astral for now, while you move forward. We should move fast, Enrico defently knows that we coming now and how many we are."

Lips move himself in a better position to sit, after he first fall down so disgracefully.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-07-12/0600:34>
Drone's radar taken over from the Sam on the point revealed the next room after the bedroom - it is some kind of living room chamber containing table, office desk and chairs complete with a kitchen to the right wall. This chamber also ends with a short corridor and a doors leading further.

Entering the bedroom chamber you notice that the bed is unmade, bathtub looks a little rusty and a rotten devil rat hangs from the ceiling. The air smells of spoiled meat. Most of the surfaces are covered with dust and many of them are made of fireproof materials. The opposite doors have a meter wide opening in the lower part that is covered with a leathery curtain.

Radar notices movement in the living room, but it indicated that something or someone moved out to the further chamber.

There isn't much happening on the astral side, the opaque walls block the line of sight, and the background count make travelling through the side walls uncomfortable at best for the risk of getting lost. The matrix side is also empty, with no nodes in range.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <02-07-12/0649:25>
That's just not right... We should be expecting another trap, if the spirit just ran away and the one who was in this quarters also retreated.

@Team: "Maybe the last actions made me a little paranoid, but expect another trap, chummers."

Fractal spearheads the team, observing the environment with all his senses, trying to discover anything out of normality (if you can call being in a room underground normality). He approaches the doors, trusting that the thin layers that are the curtains will permit his ultrasound system to map the next chamber for him.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-07-12/0654:48>
The curtain give way easily, you notice it is a little smoked and burnt on the edges. As you listen you make out details of the next chamber. You heightened senses also pickup the low chant from the chamber that is even further.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <02-07-12/0703:21>
Seeing as the Mage is informed of their arrival and is most probably somewhere near Sam decided to start a conversation, before a confrontation gets out of hand "Enrico, we come in peace, no one wants to hurt you, or get hurt, if we are unwelcome just say so and we will leave, but we would welcome a conversation with you." shouting might not have been the politest thing to do, but he did not knew how far the mage was or if he would hear it, still this was worth a shot.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <02-07-12/0710:05>
Fractal stops at the curtain and check if his guns are okay, all the while trying to discern if there is just one voice or more chanting. He makes some signs in the air trying to call Lips attention.

@Team: "Guys, I can hear chanting on the next chamber; I don't know if Lips can hear me on the Matrix, but if you do, could this be he/they doing a kind of ritual?
Anyway, people, stay sharp and prepare yourselves."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <02-07-12/0805:10>
Holy shit Sam!!! You are out of your mind completely? STOP! Our mission is not to find azt mage, nor confront him. Our mission is to trace and take back previous team. Not that I would be all for further explorations if we are on freelance mission here. But right now, I would like to put some tress on the fact, that team we follow seem to end its journey in this veryfirst chamber. So, my adice for this situation would be, that before we began to scream into the darkness, we may try to figure out WHAT THE FRAG HAPPENED to those we are searching for!

Quote from: OOC
Please also notice, that D1 is already inside the room ;)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <02-07-12/0813:50>
Holy shit Sam!!! You are out of your mind completely? STOP! Our mission is not to find azt mage, nor confront him. Our mission is to trace and take back previous team. Not that I would be all for further explorations if we are on freelance mission here. But right now, I would like to put some tress on the fact, that team we follow seem to end its journey in this veryfirst chamber. So, my adice for this situation would be, that before we began to scream into the darkness, we may try to figure out WHAT THE FRAG HAPPENED to those we are searching for!
"From the look we are at this mages home, better to state that we are there and try to get him peaceful then, to get attacked with no warning, i know this might seem crazy, but i am not i the mood to take up a fight with a angry Mage because you searched his room for some lost expedition without his permission while he watches drom astral or with some kind spell." Sam rebuked at Omar's statement.

We are inside the room at least Fractal is, as he lifted the curtain, witch by the way could be used to make the room we are in and where so many fireproof stuf is into a big oven. Grilled in a bed room that would be the first.  ;D


Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <02-07-12/0818:47>
OK oK OK, I understand, nor I would like to get into fight with some crazy aztech mojo slinger. What Im saying...well...we may set back a bit, because right now we are not sure if we even want to enter his home... ???
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <02-07-12/0833:39>
OK oK OK, I understand, nor I would like to get into fight with some crazy aztech mojo slinger. What Im saying...well...we may set back a bit, because right now we are not sure if we even want to enter his home... ???
"Did you see anyway where they could have went? or what could have happened to them? I did not, so our best shot is to ask him. Don't take it the wrong way, but i would love to rest a bit while you look at every stone in every room here, but we have wasted a lot of time already on my account alone." Sam said with a pinch of humour, while full of sincerity to Omar
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <02-07-12/0938:39>
Well, since there is only that trapdoor room and corridor leading here, there is not too much to search there for. I doubt that those people just disappeared without trace...and since those traces they left, they give some fight to anyone. Maybe theywere fighting each other, maybe some phantoms, IDN. but I`d rather know this before I`d take a peek inside the magicians home.
And as for the haste...look at yourself where it leads you so far...maybe if you have been a bit more patient and carefull before, we didnt had to spend an hour waiting for you to be at least able to walk...so I think if we spend five minutes searching this place over carefully, there is no harm done...
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <02-07-12/0947:12>
Gosh, how I wished this was already over. Can't they let someone concentrate?

@Omar, Sam: "Okay, guys, could we please stop the bickering and concentrate on the task at hand? I really, really don't like showing off when I thought our approach was to be the stealthiest we could get, but now it's all blowed up, let's move on, right? Are the drones ready to spit some lead if the guy appear showing his teeth and shouting for blood? Are you people ready and with your guns in hand?"

Fractal press his back against the wall just by the side of the doors (in order to be behind the door if someone tries to open it, as well as hiding himself), wondering with the dog will appear through the curtain with the noise. Anyway, his taser is handy to deal with it should the need arise.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <02-07-12/1002:39>
For an human-feelings-perceiving-expert like Fractal, the surprise in Omars face is more than aparent...well so it is for others. Surprise changes to smile, as scars on Omars face creates quite unusua pattern in the dark...
Hell. You are also full of surprises, Fractal. OK. From now on, call me your Dog Of War.Meat stays here, I continue on drone.
Omar finds himself a place comfortable enought to sit, leans against the wall, and jumps in.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-07-12/1227:42>
The response to the Sam's polite call was a spine-freezing shriek of a men (probably) in agony that was cut short.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <02-07-12/1245:01>
If anyone can see on the porrly iluminated area they are, Fractal's face goes pale.

@Team: "Look, I don't believe he was satanically chanting while preparing a sandwich and cut his finger, so my best guess is that we were a little too late to save someone from the ritual knife. I believe the meta-humanitarian course of action now is to go in, guns blazing if needed, to see if there are any survivors left."

Fractal will wait a split second for any answer from  the team, and if nothing comes over, he will open the door with his tasers in hand, prepared to battle (as best as he can).
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <02-07-12/1710:12>
If anyone can see on the porrly iluminated area they are, Fractal's face goes pale.

@Team: "Look, I don't believe he was satanically chanting while preparing a sandwich and cut his finger, so my best guess is that we were a little too late to save someone from the ritual knife. I believe the meta-humanitarian course of action now is to go in, guns blazing if needed, to see if there are any survivors left."

Fractal will wait a split second for any answer from  the team, and if nothing comes over, he will open the door with his tasers in hand, prepared to battle (as best as he can).
Sam Having his hand already in the pocket says "His turf, our lost, but we might lure him out, make the play-field even" at the end of the sentence Sam had produces two Grenades, one flashbang, and one that looks like a gas grenade, only Sam knows that it has NeiroStun in it.
Then he pulled out one of the rings, the flash-bang this time and threw it in the small opening holding the curtain with the other hand. with a bit luck they would get him out before he even had the time to prepare for a attack. " What do you say, should we smoke him out as well with some Neiro-stun? But before that we need to fall back, this might have a kickback as well we are in confined space." Sam asked the team holding his Gas Grenade and his Colt with the other.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <02-07-12/1827:08>
Mouse looks a little uncertain, according to Eliza, the mage was not the violent sort, so he could see Unca Sam's point of view. Besides, we cooked the dog some tasty rat treats. On the other hand, Unca Omar is also right, Mouse has seen enough 'trids to know chanting in the back room is not a good thing for us. Though usually those sort of things take time to do and while spectacular once done (assuming the good guys don't foil the plan) most magic is in the form of the immediate and showy like Unca Ryker and Mr. Lips.

Through AR Mouse will instruct the machine sprite to be ready to fire. Top priorities, protect Mouse and Unca Omar. Secondary priorities will be to shoot designated targets.

With that Dobbey will take a defensive position by door, not inside the room, where he can guard Mouse and Unca Omar. Mouse will use AR to view Dobbey's feeds while he takes a position out of harms way and ready his pistol.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-08-12/0529:59>
Before Fractal was able to dive in Sam produced the grenades from his pocket, moved away the curtain on first doors separating the and threw in flashbang grenade through the curtain in the second doors into the second chamber.

Quote from: ooc
Since the goal wasn't to hit anything specific, just force the grenades through the curtain the roll would be Agility + Strength (1) which even with your wound modifers, shouldn't be a problem.

A satisfactory loud BANG was heard a moment later and bright flash was visible through the borders of the curtain.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <02-08-12/0851:59>
The excitment of the moment takes in, and Fractal thinks quite fast. The flash-band grenade may have given them an edge right now, but if there's any other survivor in the room, neuro-stun gas could kill them too (specially if they are already worned out from the tunnels and whatever preparations the mage has put them through.

@Sam: "He could have more hostages with him right now, Let's think of the neuro-stun as a last resource."

All the while sending the message, Fractal kicks the doors (both of them) open, in order to see what the hell is going on there, counting on his googles to countereffect the flare of the grenade and ready to shoot at anything.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-08-12/0919:11>
Noone is inside the living room. The office desk to your right is covered with piles of papers. Some of them are folded into 'scrolls' about foot wide.
The table doesn't seem to be have been used for dinner parties in years. It's full of stains and the dried remnants of several meals. The kitchen looks as if it is used frequently, but it is chaotic and piled in dirty dishes.

Lips following you in astral notice, that the area before you is pilling up mana in sky high proportions. The wisps are thick overflowing throught doors. The wall blocks your vision, but it's already the feeling of swimming up the waterfall.

Quote from: ooc
The room ahead and the meter close to the doors in the current chamber is Background Count 3 area.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <02-08-12/0931:26>
"What the fuck?"

This hide and seek is getting into Fractal's nerves.

@Team: "As we expected, there's a conjugated kitchen/dining room here. As we didn't expect, there's no crazy Azzie mage as far as my senses tell, as well as no one. I am cautiosly procceeding, and hope to have you holding my back, right?"

Fractal walks through the room, trying to be as aware as he is possible, towards the other set of doors. He trusts more his sonar than his own eyes, since the space is not that huge and he can perceive sound from all the sides, and he knows this magicians could turn themselves or their pets invisible if needed.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-08-12/1029:47>
Quote from: ooc
tactical update
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <02-08-12/1052:35>
Sam gave the gas grenade(Neiro-stun) and a one more flash-bang to Mouse and and taking out the Last Flashbeng followed Fractal, his Pistol and the grenade ready to use.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <02-08-12/1106:53>
Though he can't hear anything what the group is talking, Lips sees their auras filling with tension. Under all this mana turbulence, his foci allready went under. Even his spirit is, usually a impressive fire-being, now is only a small shadow pushing against the mana flood. Lips wasn't sure for howl long he can manage to move forward or even fight in this environment.
Hopefully the other can deal with the mage alone, why Lips has all hand full to deal with the spirit he saw in the trap chamber.

Quote from:  Lips wants to finish this job as fast as possible
Weapon Foci: Deactivated
Power Foci: Deactivated
Lips Magic Attribute: 5-3 = 2
Spirit Force: 5-3 = 2

Estimated enemy spirit force: 4 + 3 = 7
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <02-08-12/1530:05>
D1 Omar follows Fractal at his leg left. Ready as ever, he tries not to think about that shriek...which almost sonded like somebody was ripped by blood mage so his life energy improve mage`s power...
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <02-09-12/0929:43>
Fractal position himself by the side of the door leading to the next chamber. His knuckles are whitening for the strenght he uses to mantain his grip on the taser. He controls his breath, as he knows most of the body responses can be at least minimally regulated by the speed and intensity in breathing.

@Team: Okay, guys, I guess it's now or never. I will blast the door open, and it would be really good if we are all prepared to shoot. Omar, it seems to me that the best strategy is that the drone jumps in the place first, since it's technically not a living being and then it's not so pervious to magic. Also, he would feel nothing if Sam decides to drop in the neuro-stun grenade and we close the damn door. You get it, Sam? If things goes south, or if we perceive the survivors are not in there, filling the place with your toxin would be the safest route for us. Everyone is ready?

As soon as Fractal recieves an answer, he motion in the air, in order to make a sign to the astraly projecting Lips, indicating they are going to break in, and then kicks the door open, ready to shoot or run.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <02-09-12/0938:48>
Damaged Fly-Spy first, if you dont mind. It would give us tactical, even if it gets destroyed.

RES(5)+INT(5)+Hot(1) (11d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3368317/)=17 (fuck this is going to hurt me next time Ill roll 1 hit on 20 dices :P)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <02-09-12/0947:44>
Fractal position himself by the side of the door leading to the next chamber. His knuckles are whitening for the strenght he uses to mantain his grip on the taser. He controls his breath, as he knows most of the body responses can be at least minimally regulated by the speed and intensity in breathing.

@Team: Okay, guys, I guess it's now or never. I will blast the door open, and it would be really good if we are all prepared to shoot. Omar, it seems to me that the best strategy is that the drone jumps in the place first, since it's technically not a living being and then it's not so pervious to magic. Also, he would feel nothing if Sam decides to drop in the neuro-stun grenade and we close the damn door. You get it, Sam? If things goes south, or if we perceive the survivors are not in there, filling the place with your toxin would be the safest route for us. Everyone is ready?

As soon as Fractal recieves an answer, he motion in the air, in order to make a sign to the astraly projecting Lips, indicating they are going to break in, and then kicks the door open, ready to shoot or run.
Sam Looks at fractal " one more Flashbang before we go?" Trough his subvocal mic to fractal.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <02-09-12/1025:55>
@Omar: Great, let's do this.

@Sam: Let's let allow the flyspy in first, and then, just before entering, you toss the grenade, ok?

Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <02-09-12/1036:15>
OK.

Command issued
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <02-09-12/1037:17>
@Omar: Great, let's do this.

@Sam: Let's let allow the flyspy in first, and then, just before entering, you toss the grenade, ok?

SV@Team "Ok"
Sam used the Barrel of his Taser to make the way for the Flyspy, large enough to let it trough but small enough so noone would notice it.
No need to risk his fingers when you do not know who is on the other side, and Sam is a bit discouraged by this Intel gathering mission, knowing your enemies is good, but catching him with his pants down is better.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-09-12/1838:26>
Radar readings reveal a person laying in the centre of the room, and another one kneeling over it. Between them and the entrance is a large humanoid. There is a large dog inside to the left. nearby a four more people are laying or sitting against the wall. To the right of the chamber are some bookshelves. At the opposite end a large work desk can be seen.

A Flyspy inside provides you with a ritual scene. The room is lit with electric lamp, but there are glimmering candles also.

The first obstacle in front of the doors is a large materialized spirit, looking like a humanoid crocodile wearing an steel scale armour and a halberd. And it is huge, much bigger than anythign you've seen so far. He is covered with blood. It is missing one of it's four arms, but there is blood on it's fangs as well as on the weapon. It is watching the doors carefully.

At the far end a bent and bound human figure is lying in the middle of the circle. He bleeds from multiple wounds, most notably from a terrible gash accross the throat. Blood spurts are everywhere across the chamber. He is barely alive (still twitching and gasping) but dying. Behind him – somehow more in shadows than he should be – stands a man in a dark robe. His entire figure is surrounded by an aura of light bending sparks.

The robed man watches the doors carefully. His black eyes sparkle.

Almost unnoticed you see a large dog, cut and pasted from some nightmarish dream. Coal-black with red-rimmed eyes it is guarding headless corpses of the four metahumans.   
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <02-10-12/0827:34>
Receiving the feed from the EyeSpy, Fractal struggles not to be sick. Luckly (or not), he was expecting something this brutal and gross. But even though he got the grip of his more instinctual behaviors, he was moved. Quite a lot.

@Team: "Dammit, that's way too wrong. WAY TOO WRONG. Sam, toss the g'nade, and let's enter this slaughterhouse."

And then he kicked the last door in order for Sam's grenade to have it's way.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <02-10-12/0849:30>
Lucky , there could be no other words.
Sam had already activated and thrown the grenade. it went off just as fractal kicked the door losing intensity every cm it moved. only fractal could have got blinded.
taser stll aiming at the mage, Sam was ready to move
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <02-10-12/1301:41>
Kid, you better stay out of this. Please, send your FlySpy backwards to reach transmission point and sent this datafeed including location to the matrix. ASAP. Sooner it would reach the hub, sooner powers get aware of this mess. And stay back...you are too young to die this way. Dobbey may be good help if you provide cover in this room.

This was bad. Really bad. Just for sure they didnt get out of this alive, Omar wants to have some insurance, that this mostrosity will be taken care off. And even if he is in Denver only for short, he knows that any sign of AZT blood mage operating down bellow the city would get the attention of those able to deal with this kind of threat.

Gentlemen, it has been a honor. Just for case we dont make this. Drones won`t do any harm to that bloody thing. Mage got boosted his power with five men...including some magicians. I`d like to have both dogs here...well we can`t let boy unprotected. D1 go for mage. Lips, I hope you will be able to geek that demon, bullets are of no use against this kind of things. Everyone, try to keep out of LOS from that magbe, maybe we can try to lure the dog here...possibly even with spirit. But Flashbang first may be good to disturb the mage, since he seems to be quite focused on doors. Even the Neuro-stun ma have some effect, and it wont do any more damage to that man in the circle. D1 wont be affected. Let`s separate battlefields.
Sam, D1 is ready to go as soon you toss in the gass grenade.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-10-12/1545:20>
Sam had already activated and thrown the grenade. it went off just as fractal kicked the door losing intensity every cm it moved.

The grenade went in.
Split second later it had returned as if shot back by sling.

Quote from: ooc
Fractal's complex action kick the door open.
Sam's complex action (delayed until fractal's move) throw grenade
Enrico interrupt free action (delayed from previous combat turn) - order
Guardian spirit interrupt complex action (delayed from previous combat turn) - use of psychokinesis power

detonation on Sam's initiative score in next IP

Simultaneusly Lips advanced with his spirit through the wall of the chamber.
Inside in astral is the fire spirit you met previously, but now visibly more powerful, soaking power from the source of the background count - sacrifice circle in the chamber.

From the things of note - the sacrifice circle seems to be a center of the mage's Lodge. The barrier around the Lodge is making the perception difficult. The guardian spirit a victim and a mage is inside the barrier as of now.

Quote from: ooc
make an initial astral perception roll, without +3 for active perception, I assume you won't be wasting your first action on active looking out, as the spirit prepares the attack on you.
also make an magical background roll please
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-10-12/1601:00>
Quote from: ooc
CT #1 IP #1
initiatives
[Enrico's Guardian Spirit 21, remaining free action][Omar (matrix) 17][Sam 14, remaining free action][Enrico's Fire spirit (astral) 14][Lips (astral) 13][Hellhound 13][Enrico 13, remaining complex action][Fractal 5, remaining free and simple][Lips' spirit (astral) 2]

Fire spirit initiative 10 + 10d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3371072/) -> 14
 
Hellhound initiative 9 + 9d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3371075/) -> 13
Guardian spirit initiative 16 + 16d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3371078/) -> 21 (scratching 2 dices due to wound modifier, but no change)

Enrico initiative 9 + 9d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3371083/) -> 11
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <02-10-12/1610:24>
Damaged Fly-Spy first, if you dont mind. It would give us tactical, even if it gets destroyed.

RES(5)+INT(5)+Hot(1) (11d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3368317/)=17 (fuck this is going to hurt me next time Ill roll 1 hit on 20 dices :P)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <02-10-12/1642:14>
Assensning: 4 hits; Magical Background: 5 hits (http://invisiblecastle.com/roller/view/3370283/)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-11-12/1049:26>
So close to the source of the magic Lips is now certain that the sacrifices made here are the source of the disturbance in the mana flow. the magic performed here is closer to the shamanic than to hermetic way. the shape of the spirits suggest animal totems. Its fairly obvious now to say that it is an aztec tradition. thd blood magic rituals aren't part of it but they are woven into the threads and here they build one upon another to create a nexus of power that radiate evilness, torment, pain, agony.

The bloodmage seems to be bathing in power sipping more and more from the poor victim at his feet.

you also recognize the spirits around. the closest to you is fire spirit the samd you met earlier, the guardian spirit that is materialized in the chamber is more powerfull, it has been bound to the mage and then invoked, but it has not yet been invoked into blood spirit. if he would tbere would be no way to rescue the last member of the previous team.

you also note, the the spirit has been wounded. connecting the dots, you guess that the first chamber must have been some kind of guardroom, where the spirit stationed. it must had been much weaker there, but still powerfull enough to surprise and overcome the previous team, though not without wounds. it has then transported the bodies to the laboratory with its psychokinesis power and remained here to recover.

Quote from: ooc
assension result available only for the fire spirit. the guardian and mage himself are behind a level 6 dual barrier of the Lodge leaving you with only 1 hit on assenssion.
the fire spirit is force 2 but in this environment he is boosted to force 5. he is fully healed and aggressive.

Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-11-12/1112:33>
Quote from: ooc
initiatives updated, Omar's up
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <02-11-12/1526:23>
OK. Lets go.
D1 prepares, and a few miliseconds after expected flashbang detonation it pass throught opened door. Targets known from previous recon, it focuses fire on the that doglike monster.Hope this makes that sonuvabitch angry enought.
Wide Full Burst, RC 8 so i got 1 uncompensated bullet. -9 to dodge for target.
Sensor(3)+Gunnery(4)+Smartgun(2)+VR(2)-Recoil(2) (9d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3371312/) :'(
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-11-12/1853:12>
Hellhound was a little surprised.

Quote from: ooc
In fact it was aware of you incoming (by the enhanced senses), but the concept of delaying action is a little foreign to the animal.
Defense roll: Reaction(5) - FullWideBurst(9) < 0 automatic fail
DV = 5P + 2
Damage Resist: Body(4) + Edge(3) -> 7d6.hitsopen(5,6)=1 (http://invisiblecastle.com/roller/view/3371523/) 6P applied

a painful squek was heard  of the hound as the bullets pierced his muscles.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-11-12/1906:15>
Fire spirit imploded for a split second to emit a focused bolt of fire toward Lips.

Quote from: ooc
complex action, Astral attack Willpower(5) + Astral Combat(5) -> 10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3371558/)
DV: 5P

Lips is up
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <02-11-12/1926:40>
Quote from: ooc
I assume, Lips can use astral combat to defent himself too?
Astral Combat 4 + Int 5 = 5 hits (http://invisiblecastle.com/roller/view/3371584/)
Since his flaming sword is gone with the weapon foci, Lips answer that attack with an old-fashion mana bolt. And also give own fire spirit the comant to support him in this battle.

Quote
Overcasting: Force 4 --> Drain: (4+3)/2 = 3

Spellcasting: 3 hits (http://invisiblecastle.com/roller/view/3371600/)
DV: 4P + net hits
Drain Res: 4 hits (http://invisiblecastle.com/roller/view/3371603/)
0 damage (don't know how Fetishs work under BC, so I don't use them for now)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-12-12/0431:42>
Having deflected the bolt from elemental without much problem, Lips launched his own spell, but it seems it had no effect. The moment the spell had reached it's target a protecting net appeared. A astral thread flashed for a second between the fire spirit and the guardian spirit.

Quote from: ooc
spirit spell resist: Willpower(5) + Counterspelling( 8 ) -> buying 3 hits

Lips own spirit rushed to help
Quote from: ooc
Astral Combat(2) + Willpower(2) + FriendsInMelee(1) -> 5d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3371951/)
Spirit defense Astral Combat(5) + Intuition(5) -> 10d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3371954/) deflected

Quote from: ooc
fetishes work normally. AFAIK, they have no ratings, so they are not affected by BC
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-12-12/0442:02>
Hellhound run and hide at the far end of chamber
Quote from: ooc
complex action infiltration -> 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3371965/)

Guardian spirit moves forward into melee range to close the entry to the chamber with his size
Quote from: ooc
free action, walk


Quote from: ooc
CT #1 IP #1
initiatives
[Enrico's Guardian Spirit 21][Omar (matrix) 17, remainign free action][Sam 14, remaining free action][Enrico's Fire spirit (astral) 14][Lips (astral) 13][Hellhound 13][Enrico 13, remaining complex action][Fractal 5, remaining free and simple][Lips' spirit (astral) 2]

Enrico delays his action until next IP

you have some free actions remaining, Fractal has also a simple remaining. unless you decided to do something we move to next IP, generaly Fractals'up
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <02-12-12/0604:57>
"Everybody get back, too dangerous here." Sam Called to the team, knowing the fight straight on was lost, the only way they can do something is to take the mage out in other ways
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-12-12/0616:23>
Quote from: ooc
tactical update
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <02-12-12/1133:54>
It was half despairing and half hopefull when the guardian spirit closed in. If it really was an increasing danger, it also left the mage unprotected.
Thinking quickly, Fractal raised Sturm and risked a shot at the responsible for all this mess.

As the saying go: "Geek the mage!"

Quote from: Ranged Attack at Enrico
5 (Agility + Muscle Toner) + 3 (Pistols [Tasers]) + 2 (Smarlink) - 1 (Medium Range Modifier) - 1 (Stun Modifier) = 8 dice = 1 hit, no glitch (http://invisiblecastle.com/roller/view/3372270/)
Another lousy shot...
Fractal fired Sturm, which is a Defiance EX Shocker; so the DV is 8S(e)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-12-12/1146:45>
Enrico, moved slightly to avoid the shot, but even that was unnecessary.

Quote from: ooc
You forgot about the modifier of -3 for being in melee range (two meters) from someone actively trying to block your attack. That knocked out the hit you got.

moving to the next IP.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-12-12/1205:47>
Quote from: ooc
CT #1 IP #2
[Enrico's Guardian Spirit 21][Omar (matrix) 17][Sam 14][Enrico's Fire spirit (astral) 14][Lips (astral) 13][Enrico 13, remaining complex action][Lips' spirit (astral) 2]

Guardian spirit's prime target seems to be the drone and he swoops at him mightily shooting at him a fiery bolt from his hand.

Quote from: ooc
complex action: Elemental attack
Exotic Ranged Weapon( 8 ) + Agility(10) + PointBlank(2) - InMelee(3) - WoundModifier(2) -> 15d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3372305/)

Damage Value: 8P (Fire)

Omar is up, but if you survive the attack, there will be interrupt spell from Enrico.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-12-12/1231:13>
in the astral plane Fire spirit continued to attack Lips.

Quote from: ooc
complex action, Astral attack Willpower(5) + Astral Combat(5) -> 10d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3372323/)
DV: 5P

Lips is up
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <02-12-12/1254:29>
Full defense
Resp(4)+Dodge(4)+VR(2)+Boosted rig(2+3) (15d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3372336/) miss
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <02-12-12/1703:06>
Quote

Defence: 1 hit (using Edge and buy the remaining hit, what I should have done in the first place :/ ) --> spirit miss, 0 damage
Overcasting: Mana Bolt Force 5 --> Drain: 4
Spellcasting: 5 hits
Drain Resist: 1 hit --> 3P damage (http://invisiblecastle.com/roller/view/3372567/)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-12-12/1809:29>
Astral combat continues.

Quote from: ooc
Spell resistance: Willpower(5) + Counterspelling( 8 ) -> 13d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3372644/) resisted

Lips spirit attack with all his might
complex action: Astral Combat(2) + Willpower(2) + FriendsInMelee(1) + Edge(2) -> 7d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3372648/) but missess completely
free action: communicate

Master! we should retreat we don't stand a chance so close to the circle!


Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <02-12-12/2132:47>
Upon Mouses' turn, he will instruct Wiz (Mouse's Fly Spy) to head back close to Eliza's house were we last had matrix communication with the surface, taking the data feed of the recon from Unca Omar's damaged Fly Spy and including this message:
Quote
Mr. Bob,
If you view the attached vid feed <<ARO: recon feed>>, we found the rest of your team--at least we are pretty sure we found the rest. We ran into an "Aztec Blood Mage"??? that seems to be hell bent on sacrificing visitors and cutting off their heads. <<ARO: map of tunnel not including the tunnel with the rail car to where mage is located>> Looks as though your team put a hurting on the mage and/or his minions prior to our arrival. We are currently engaged in combat with the mage. I estimate a 50% chance of finishing what they started.

Will make contact again as soon as (if) we are able.
As soon as Wiz reaches communication with the matrix, it is to send this message to Bob. If communication is not successful, then it will go futher back to where we jury rigged my satellite uplink into a rating 5 signal repeater. He will give Wiz the general path to take and waypoints to proceed on until it connects to the matrix and delivers its message or reaches the last waypoint Mouse gave it. In which case it will proceed on the same path back until it gets back to me.

Mouse will watch the feeds from D1, Dobbey, and Wiz (until out of range) from AR not wanting to interfere, but keeping an eye on what's going on. Meanwhile, he will see if the gernades Unca Sam gave him are identified as to which one is the flash bang and which is the neural toxin.

He is going to put his pistol back into it's arm slide, now that he has made sure it is ready to go.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-13-12/0744:44>
Quote from: ooc
CT #1 IP #2
[Enrico's Guardian Spirit 21][Omar (matrix) 17][Sam 14][Enrico's Fire spirit (astral) 14][Lips (astral) 13][Enrico 13, remaining free and simple action][Lips' spirit (astral) 2]

Sam is up
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <02-13-12/0903:29>
Sam understood that the grenade he threw was given back to them and was about to explode so he did what he felt like the best possibility to get rid of this mage.
Sam Invisible to the mage as he was lingered inside the corner and prepared a set of Charges to blow the chamber-door and trap the mage and his spirit, he actually used a whole  kilo of the plastic explosives the being should be large enough to collapse the living room completely, making sure that he would stay put for ever.
Then after inserting the Radio detonators he put the package behind the shelf in the corner, not only masking it but also keeping it out of the LOS of the enemies.
< "Sam20510516" - detonation code, Live well.> was sent out to the teams Group contact.
New determination was starting to mirror in Sam' eyes, he knew he might die, but he at least had to do something now, so other would not, so Fractal could get out.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-13-12/0916:30>
Flashbang grenade explodes

Quote from: ooc
In range of 10 meters are Fractal and Sam. Both are safe from the flash effect, as they are turned the opposite way, but the bang effect affect them both.
Fractal get -2 to his damage resistance rolls due to his hightened audio sensitivity.

actually, if you have audio enhancemnet they should be considered negative modifer, because you are constantly in the searching mode, and have your senses alerted, so I assume you also use  the equipment available, but I'll let it go.

unless proven otherwise, the spirit is immune to stun damage

Damage Value 6S, AP -3.
Resistance Body + Impact armor - ArmorPiercing(3)

Sam, If you surivive, make a demolitions roll treshold is one. Make a roll even if you could buy it. Just in case a glitch happen.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <02-13-12/1030:54>
Quote from: Damage Resistance Test
3 (Body) + 1 (Impact Armor 4 - 3 AP) - 2 (Hearing Enhancement Bioware) = 2 dice = 0 hits (http://invisiblecastle.com/roller/view/3373633/)

Fractal perceived the flash explosion, even though it's visual effect was considerably reduced by his glasses. But what he really felt was the air compression causing the sonic boom; his eardrums felt like they were the ones exploding, and in pain Fractal is not sure if his timpanic membranes hadn't been fractured. Of the fight around him, he can only hear a buzzing sound.

Quote from: Runner Current Status
Fractal
{Health: 0 / 10P and 9 / 10S damage, 0 Wound penalty, -3 Stun penalty}
{Edge: 3/ 4} {Initiative(Meat/Matrix): 7/18; IP's: 1/3}
{Armor Vest: Ballistic Armor: 6; Impact Armor: 4}
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-13-12/1108:09>
demolitions roll -> 9d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3373488/)

damage resistance -> 9d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3373571/) + re-rolling misses 5d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3373574/) -> 7 hits

Sam was attaching detonator, when the grenade exploded. The doors that he has been rigging flew him to the wall. It hurt, but not as much as it would had he been in open like Fractal. His armor absorbed the impact, and he went out from the doors more or less unharmed. Plus he managed to rig the doors with a bomb.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-13-12/1109:12>
Quote from: ooc
CT #1 IP #3
[Enrico remaining free and simple action delayed from previous IP][Omar (matrix) 17][Sam 14][Enrico's Fire spirit (astral) 14][Lips (astral) 12][Lips' spirit (astral) 2]

Omar is up
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <02-13-12/1351:40>
Omar dont need any further directions, as he heard Fractals shout and understatnds what his commerade feels, having that spirit in face to face possition.

Narrow Long burst (+4Damage)
Sensor(3)+Gunnery(4)+Smartgun(2)+VR(2)-In Melee(3) (8d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3372295/)

Narrow Short burst(+2Damage)
Sensor(3)+Gunnery(4)+Smartgun(2)+VR(2)-In Melee(3) (8d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3372298/) (at least no glitch)

Aiming for mage this time...

EDIT:
2x +5 dices for Rig
Rig(2)+RigBoosters(3) (5d6.hits(5)=1, 5d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3373872/)

So:
5 hits for Long burst
3 hits for Short burst
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <02-13-12/1508:50>
Quote
Free Action: Speak
Simple Action: Move back as far as LOS allows for shooting at the spirit
Simple Action: delay action ( since I don't know what to do with it...)


Master! we should retreat we don't stand a chance so close to the circle!

"Damit, you are right. Retreat to a more stable place and focus on range attacs."
He floats back the way they came from, moving over the heads of the other to keep the spirit in his view, and prepares his next mana bolt. Though, Lips didn't has enough knowledge about how mana bolts and other spells work when moving through layers of different background count. At least back there he does not need to overcast every time to get a visible result.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-13-12/1655:56>
backtracing the rig modifers

4 hits for Long burst
0 hits for Short burst

Quote from: ooc
Enrico going full defense
Enrico defense -> Reaction(3) + Dodge(2) + Modifier(6) - Sustained spells(4) ->  7d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3374122/) HIT
Damage Value 6P + NarrowBurst(4) + NetHits(1) -> 11P, -1 AP, above the armor rating

Damage resist: Body(3) + Leather Jacket(2) + Modifier(7) - ArmorPiercing(1) -> 11d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3374124/) -> 9P

THAT HURT :(

Spellcasting(4) + Willpower(5) + Focused Concentration(1) - Wound Modifer(3) -> 7d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3374156/) spell sustained.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <02-13-12/1714:02>
The last free action Omar uses to Jump into the FlySpy, that is silently observing the room. Autopilot takes D1 from here...
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-13-12/1809:18>
Enrico weakly calls his spirit for protection and it comes.
Quote from: ooc
Enrico's interrupt simple action - command a spirit
Spirit free action move closer, complex action - materialize - provide good cover for Enrico.

Quote from: ooc
CT #1 IP #3
[Enrico][Omar (matrix) 17][Enrico's Fire spirit (astral) 14][Sam 14][Lips (astral) 12][Lips' spirit (astral) 2]

Sam and Lips are up (Lips, edit your actions as they were illegal, at least aim) The fire spirit went behind barrier.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <02-13-12/1909:30>
Sam was impresed by how well Omar was handling the drone, the mage was down, not for good, but he was severely hurt, but so was Fractal. Sam did not see any other way how to defuse the situation then to make sure the Mage is neutralized, so he raised his Taser a shots was fired, just as a fiery spirit appeared in front of the mage, Sam looked, did he hit, did he miss, what will happen now?

SA shots(10d6.hits(5)=7, 10d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3374360/) Sam will wait if the first shot finished the mage or he will need a second one
While waiting he barks a command to Fractal "Get out of here, NOW!"

Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-14-12/0423:40>
Quote from: ooc
Sam asked the team holding his Gas Grenade and his Colt with the other.

some time ago you announced you're going in with Colt not taser, but in each an every post later you stated Taser. I am assuming that you went in with taser, and the post in question was a mistake back then.

shooting rolls:
10d6.hits(5) → [6,5,6,5,4,6,3,2,5,5] = (7) (5)
10d6.hits(5) → [1,6,6,5,5,3,6,6,2,4] = (6) (5)

you forgot modifier for guardian spirit being within melee range.

1st shot
Enrico defense -> Reaction(3) + Dodge(2) + Modifier(6) - Sustained spells(4) + GoodCover(4) - WoundModifier(3) ->  8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3374827/) HIT, -1 modifer for previous defense, but no change to hits.
Damage Value 6S + NetHits(3) -> 9S (electric)

Damage resist: Body(3) + HalfImpact(1) + Modifier(7)  -> 11d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3374828/) -> 6S
Stun resist: Body(3) + Willpower(5) + HalfImpact(1) + Modifier(7) + Modifier(2) - WoundModifier(5) -> 13d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3374830/) resisted

2nd shot
Enrico defense -> Reaction(3) + Dodge(2) + Modifier(6) - Sustained spells(4) + GoodCover(4) - WoundModifier(5) ->  6d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3374831/) HIT -2 modifiers for previous defenses, -1 hit
Damage Value 6S + NetHits(3) -> 9S (electric) + 1 for additional net hit

Damage resist: Body(3) + HalfImpact(1) + Modifier(7)  -> 11d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3374832/) + Reroll misses 8d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3374833/) -> 3S

Stun resist: Body(3) + Willpower(5) + HalfImpact(1) + Modifier(7) + Modifier(2) - WoundModifier(6) -> 13d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3374836/) resisted, -1 addditional wound modifier, but no change

Spell sustain: Spellcasting(4) + Willpower(5) + Focused Concentration(1) - Wound Modifer(5) -> 5d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3374840/) spells sustained, -1 addditional wound modifier, but no change

OUCH,
Physical track 9P
Stun track 9S
total wound modifiers -6

Lips up. (note there was no attack, so your assumption was false)
EDITED: added modifeirs for previous defenses
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-14-12/1234:53>
Lips' spirit position himself nearby him also coming out of the mana torrent and growing in force visibly.
Quote from: ooc
CT #2 IP #1
[Enrico's Fire spirit EDGE][Enrico's Guardian spirit 25][Omar (matrix in FlySpy) 14][Sam 12][Lips (astral) 12][D1 autonomous 8][Fractal 8][Lips' spirit (astral) 3]

make your initiative rolls, Omar roll for your dron, Lips, roll for your spirit.

Guardian spirit 16 + 14d6.hits(5)=9 (http://invisiblecastle.com/roller/view/3375128/)
Fire Spirit 11 + 11d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3375132/) but burning EDGE to go first.
Enrico used his action on full defense, so he doesn't roll.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <02-14-12/1345:08>
Quote from: Ini
Lips: Int5 x 2 - WoundMod 1= 9 + 3 hits (http://invisiblecastle.com/roller/view/3375206/) = 12
Spirit: Force 5 - BC (1 or 2) = 0 hits (http://invisiblecastle.com/roller/view/3375206/) = 3
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <02-14-12/1421:07>
VRINI(11) (11d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3375229/)=14

D1(3+4) (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3375231/)=8
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <02-14-12/1556:54>
Quote from: Fractal's Initiative
3 (Reaction) + 4 (Intuition) = 7
7 - 3 (Stun modifier) = 4 = 1 hit (http://invisiblecastle.com/roller/view/3375324/)
Initiative Score = 8
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-14-12/1723:46>
Fire spirit put all his strength into his next attack against the drone.

Quote from: ooc
complex action: Elemental attack
Agility(7) + Exotic Ranged Weapon(5) -> 12d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3375384/) + reroll missess 9d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3375385/) -> 5 hits
if hit, DV 5P (fire, on hit resisted with half impact armor)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <02-14-12/1748:56>
RESP(4) (4d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3375397/)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <02-14-12/1815:17>
Body(3)+Armor(6) (9d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3375431/)
3P
2xArmor(12) (12d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3375432/)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-15-12/1016:44>
Guardian spirit launches a series of blows on battered Sam.

Quote from: ooc
complex action: Agility(10) + UnarmedCombat( 8 ) + Reach(1) - Wound Modifier(2) -> 17d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3376125/) + rerolling missess 12d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3376126/) -> 7 hits
While the spirit is looking like having a halberd and scale this are spiritual weapons, so DV is a normal Strength/2: 6S + net hits, resisted with impact armor if hit..

Afterwards you're all up, starting with Sichr. I got a bad feeling that this is going to be an end of Enrico :(
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <02-15-12/1053:36>
Still looking toward the mage Sam got a bad feeling, a really bad feeling. He looked up and Saw the Bloody spirit about to it him. this was bad, not even a split second later he jumped back, but even that was too late, the spirit hit him in the stomach and threw him back a few meters, even without being injured such a hit would have been down for the count, but thanks to his battered condition Sam was not going to stand up any time soon without help from his teammates.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <02-15-12/1125:55>

Quote from: Assuming Lips is in a reagion with BC = 1
Mana Bolt: Force 8
Drain: (8+BC)/2 = 4
Spellcasting: 3 hits  (http://invisiblecastle.com/roller/view/3376210/) + (reroll) 2 hits (http://invisiblecastle.com/roller/view/3376218/) (Lips is out of Edge now)
Drain Resist: 4 hits = 0 damage (http://invisiblecastle.com/roller/view/3376231/)

Quote from: If Lips is in region with BC=2
Spellcast hits: 4
Drain: 5
Drain Damage: 1
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <02-15-12/1220:02>
Omar watches the fire spirit blazing at the D1, well even when taking almost full power of the blow, D1 is surprisingly sturdy, even for its master...
Omar Jumps back to the drone right after Spirit finishes its attack, regaining controll, trying to send the evil mage on the Highway to hell.
Sensor(3)+Gunnery(4)+VR(2)+Smartgun(2)-Wound(1)+TakeAim(1) (11d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3376287/) (Narrow Long burts (DV10 AP-1))
Well, it seems that there is till some hope left for Enrico...or oportunity for him to surrender...
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-15-12/1451:29>
Quote from: ooc
You've forgot about -3 modifier for InMeleeRange, but it doesn't matter for the number of hits.

Enrico has to go full defense again -> Reaction(3) + Dodge(2) + Modifier(6) - Sustained spells(4) + GoodCover(4) - WoundModifier(6) - PreviousDefenses(3) ->  2d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3376420/)

By some miracle, Enrico managed to roll himself fast to avoid being hit. Bleeding from multiple wound he looks like a demon of gore on the verge of hell. His Mad eyes glassed with pain, hatred. Shrieking something that is part curses part pain shrieks. On the astral side it looks like his emotions are soaked by the circle it is brimming with power, with each drop of blood splattered on the runes they glow brighter.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-15-12/1506:05>
Lips bolt of mana fled his astral presence and sped toward the guardian spirit blocking the entrance to the laboratory chamber.

Quote from: ooc
Spell resistance: Willpower( 8 ) + Counterspelling( 8 ) - Wound modifier(2) -> 14d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3376429/) HIT
NetHIts increase DrainValue by 1, you need at least 1 to make the spell work at all, so this mean 1P for you. You can also safely assume, this should be enough for him
DV: 8P + NetHits(1) -> 9P

Focusing that much energy rippled through the mage essence in a soaring pain, but when released the force of it was unstoppable. The barrier of counterspelling net appeared to protect the spirit, bit it was pierced, without visibly slowing the bolt, and when it hit it consumed the wounded guardian from within.

On the physical plane, the spirit exploded in a mist of a bloody vapor.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <02-15-12/1511:31>
Fractal didn't hear what Sam shouted at him before, it was only a buzz in his mind, but by his body language alone, he knew the shooter wanted them all to retreat to safety. And he was ready to try this as soon as he could, but as Sam ended the message, the fire spirit connected a hit to his friend stomach, and by the way the body fell, it would not be back on his feet by his own will on a while.

Fractal was still on the floor, and now retreating was not an option anymore - not if they wanted to take Sam out of here alive. So Fractal did the only thing he could do: try to punish the one responsible and make even the sides of the combat.

He raised his taser, and shot at the mage who was already busy trying to avoid the dobberman bullets.

Quote from: Game Mechanics Info
CT #2, IP #1
Simple Action - Take Aim (Using Image Magnification to null range penalty)
Simple Action - Pull the damn trigger and geek the mage
5 (Agility + Muscle Toner 2) + 3 (Pistols [Taser]) + 2 (Smartlink) - 3 (In Melee Range) - 3 (Stun Modifier) = 4 dice = 3 hits (http://invisiblecastle.com/roller/view/3376451/)
And with the previous defenses modifier, it seems Enrico has only one dice for his full defense, isn't it?

Free Action - Polite Communication

"AND DAMN YOU TO HELL, FRAGGER!"
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-15-12/1538:34>
Quote from: ooc
Enrico's defense: 1d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3376465/) HIT

Damage Value 6S + NetHits(5) -> 11S (electric)

Damage resist: Body(3) + HalfImpact(1) + Modifier(7)  -> 11d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3376468/) -> 7S
11S, 5P overflowing so he ends at -4P, which means that Enrico is quite irrevocably dead.

The magic barrier gave it's best. But it really wasn't up to the torrent of bullets assaulting Enrico. A single bullet made it through, and actually it wasn't a bullet. A powerfull electric shock arced the mad mage's body into impossible angle. Muscles already tormented by previous elcteric shock twitched with a force that snapped his head. A flickering aura around him disappeared....

The fire spirit, immediatelly returned into astral and sped away, terrified by the banishement of the guardian spirit...

Were is really three seconds? ... No this were four seconds...
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <02-15-12/1542:33>
Lips, I recall you saying something about Napalm...well
D1 LMG barrel points at the "Puppy"
Time for HotDog?
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <02-15-12/1556:51>
Quote
Lips uses the delaied simple action to switch back into his meat body.

Lips, I recall you saying something about Napalm...well
D1 LMG barrel points at the "Puppy"
Time for HotDog?

With a little blod dropping down his nose and a big of a headache, Lips answers: "Yeah, flooding the room with liquid fire including some of us and the hostages... and not to forget a fire spirit."

Not in astral anymore, the astral disturbance wasn't that bad anymore, so Lips moved towards the other to check how he might help.

Quote
Assensing: 1 hit (http://invisiblecastle.com/roller/view/3376509/)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-15-12/1609:24>
It took a second for a drone to locate a hellhound, that hid away under the tables at the far end of the chamber.
Badgered into the corner the dog reacts offensively to the drone turning in it's direction.

Quote from: ooc
hound using an EDGE to go first.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <02-15-12/1610:47>
With some difficulty, Fractal supported his weight on his hand and raised again. His ears were bleeding, and his face was bearing an expression that so far, no one of the living being in the room have ever seem before on the elf.

It's clearly marked by wrath. The elf is mad right now, and is letting his emotion appear, he is riding his pathos flow and this is what numbs him from his own pain. In the depths of his thoughts, he is a little bit dissapointed that the mage is dead right now. "It wasn't painful enough..." Still, he will clearly remember the figure the arced body of the electrified mage as one of the most intense artworks he ever did.

He clears the blood from his ears as he calmly walks toward the possible survivor on the sacrificial circle. During his walk, he also take out the earbuds and store them away in his pockets.

When he reaches the survivor, he opens the medkit and try to follow it's intructions the best as he can. Not just to save this person's life, but also to thwart the mage efforts, as a last offense to his deeds.

Quote from: First Aid Skill Applying
6 (Logic  + Cerebral Booster 2) + 6 (Medkit Rating 6) - 1 (Defaulting First Aid) - 3 (Stun Modifier) + 4 (Edge) = 12 dice = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3376532/)
Rerolling 6s = 2 dice = 0 hits (http://invisiblecastle.com/roller/view/3376533/)
There's quite a chance for the modifiers to drop the hits, but if they are less than -4, there's no problem; he will still heal him that little bit.

Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-15-12/1624:04>
The fiery breath basked the drone the moment it had moved toward the hellhound hideout.

Quote from: ooc
Agility(4) + Exotic Range Weapon(4) - Wound modifer(2)-> 8d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3376571/) + reroll missess 7d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3376572/)
in the rush I forgot about wound modifer -> no effect on first roll, and on second, it scratches one hit, in total 3 hits. 

DV: 3P + nethits, plus possibility of catching on fire.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <02-15-12/1641:36>
What the
FullDefense:
Response(4)+Dodge(4)+VR(2)-Wound(1) (9d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3376573/)
4P comming
Body(3)+Armor/2(3) (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3376580/)
+2P
Body(3)+Armorx2(12) (15d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3376594/)
2P/2=1P
Willpower(5)+BiofeedbackFilter(5)+Natural Hardening(2) (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3376587/)

D1: -7/10

Again, staring into the fire, But right now the Omar was sitting at the ringside, experiencing whole show more than intensively. It was just a feeling, but Omars body start sweating right at the moment, as his brain recognized the heat waves as affecting his own skin. He was trained enought to overcome this feeling and filter it away, so he didnt get any damage, well, the feeling remains...
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-15-12/1650:43>
Quote from: ooc
CT#3 IP#1
initiative,
hellhound: 9 + 7d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3376602/) -> 13
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <02-15-12/1652:21>
Response(4)+INI(5)+Hot(1)-Wound(1) (9d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3376605/)

armorX2 (12d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3376625/) fire resistance
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-15-12/1716:01>
Not even before the first wave died out another blast followed.

Quote from: ooc
Agility(4) + Exotic Range Weapon(4) - Wound modifer(2) -> 6d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3376597/)
DV: 3P + nethits, plus possibility of catching on fire.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <02-15-12/1718:31>
RESP(4) (4d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3376641/)
D1 destroyed
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-15-12/1724:13>
The hellhound springs away from the chamber. 100 kg of blazing meat jumping over Fractal as he tried to get to the dying victim of Enrico.
With a great speed it passes the livingroom and bedroom.

Quote from: ooc
The dog is running for his life. Unless Mouse does something, his Dobbey will try to stop him.

Snake, if you don't change anything, make an attack roll, the drone will fire autonomously, you got 1 IP worths of attacks, the dog will have a modifier to defense for running, but that's all, and actually you can wait until point blank before you start shooting. The drone is in good position to fire incoming threats of that kind.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-15-12/1730:53>
Quote from: First Aid Skill Applying
6 (Logic  + Cerebral Booster 2) + 6 (Medkit Rating 6) - 1 (Defaulting First Aid) - 3 (Stun Modifier) + 4 (Edge) = 12 dice = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3376532/)
Rerolling 6s = 2 dice = 0 hits (http://invisiblecastle.com/roller/view/3376533/)
There's quite a chance for the modifiers to drop the hits, but if they are less than -4, there's no problem; he will still heal him that little bit.

Scared to death by the sprinting hellhound Fractal sped to stabilize the gash on the poor Chineese explorer.

Quote from: ooc
The modifer for conditions was -2, and as he has no cyber on him there is no other increased difficulty., so while you didn't brought him back to positive number of damage boxes. he is stable.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <02-15-12/1741:42>
When the hellhound runs away, Lips jumps aside to make room for it. Lips don't really want to have a fight with that beast too in his current condition.

Even with his headache and all the mana anomalies, Lips follows Fractal to the dying explorer to assist him first mundane and then maybe with magical help.

Quote from: Healing
Don't know what should come first, mundane or magical healing. Anyway:
Assist FirstAid: 3 hits (http://invisiblecastle.com/roller/view/3376679/) --> +3 dice for Fractal
Force 2 Healing Spell: 2(4) hits hits (http://invisiblecastle.com/roller/view/3376680/)
Drain: Healed DV -2
Drain Resist: 4 hits (http://invisiblecastle.com/roller/view/3376682/)

Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <02-15-12/1746:33>
Damage feedback 4P/2
Willpower(5)+BFB(5)+Natural Hardening(2) (12d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3376659/)
Dumpshock:
Willpower(5)+BFB(5)+Natural Hardening(2) (12d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3376665/) No damage

Omar was quite shocked when the drone was flooded by blazing fire. This critter was cornered and dangerous...more than its master even. Good that it was removed from the fight at the beginning
 Well now...this hurts. Confused a bit...as usual when dumpshocked. Omar creak his teeth with anger. There was only one way to finish this, but the boy seems to be aware of the the siutation. Omar didn`t know if Mouse changed his drones settings for perrimeter protection, so he only raises his SMG higher and waits. Its up to the kid now.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <02-15-12/1900:05>
Watching the demise of D1 through his AR window by the big dog the last staticky feed showed the dog starting to bolt. The dog being wounded and now fleeing most likely wouldn't bother with the toasted rat or he may decide to pick up a Mouse to go.
At the same moment, Mac sees the non-friendly target running this way. At current speed and course, will roundezou with friendly in 6.1sec. Pinging master...protect mode engaged...targeting...locked...firing...
Mouse received the notification from Mac about the approaching dog. If he were to cancel firing, now would be the time. Not sure what the beast's intentions are, Mouse let the drone fire.
Mouse noticed that Unca Omar got dumped out of the drone when it was destroyed and ran over to him releasing the gun into his hand from the arm slide. The flash bang in the other hand, crouching protectively by Unca Omar.
The drone open fires with two narrow bursts:
Pilot(3)+SMG Autosoft(3)+Edge(3)=
Pilot(3)+SMG Autosoft(3)+Edge(3)=9d6.hitsopen(5,6)=7, 9d6.hitsopen(5,6)=2 (http://invisiblecastle.com/roller/view/3376782/) 7 and 2 successes
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-16-12/1035:12>
The Hellhound was running fast. Realy fast. It jumped over the entire living room chamber with a single midjump over the table and chair and stormed into the bedroom chamber. As the spark of intuition flared in his red rimmed eyes when he noticed the drone in and a point of the gun aiming in his direction it was too late. Fofinho bleeding from his previous wounds could only jump his over it into the exit of the chamber and the tunnels behind...

Quote from: ooc
The drone was firing at the pointblank range and it's using a smartlinked weapon if I am not mistaken, which would have given the drone additional 4 exploding dices to roll on.
4d6.hitsopen(5,6)=3, 4d6.hitsopen(5,6)=1 (http://invisiblecastle.com/roller/view/3377649/)

Still the defense on the first  burst:
Reaction(5) + Running(2) - WoundModifiers(2) -> 5d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3377648/), HIT with 7 net hits
DV: 6P + NarrowBurst(2) + NetHits(7) -> 15P, -1AP (that's assuming both drones carry the same weapon, if it is SMG, it 14P, with 0AP)
Damage Resist: Body(4) -> 4d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3377654/)

Hellhound hammered down, cut by the first burst. and slided over the chamber's floor to hit the wall with solid thump. It was dead even before it's body touched the ground.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <02-16-12/1050:19>
As rapid fire silenced and no hound is apearing in the room Omar and Mouse were stationed, Omar peeps into the next room:
Seeing the mutilated body with some electrical sparks still appearing on it, smell of burnt fur and meat.
 HotDog time, at least. Nicely done, Mouse. You better wait for Fractals opinion, if you want arts expert critique, but in my honest opinion you improved since that ratatouille we cooked before.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-16-12/1058:33>
With all threats eliminated, a man stabilized and remaining team members of the previous team beyond point of return, the tunnels went silent again and you slowly started to look around. The rescued team memebr is Sun To Wai - a team biologist.

The papers in the living room seems like they are made from some kind of leathery material and contain handwriting in some personal code. There are however some horrible and extremely distasteful illustartions of rituals.

All the books in laboratory are written also in some code, though some of them are printed not handwritten.

From the material side except the chambers furniture, you searched over the body of Enrico. You couldn't faild to notice, that the idea of personal hygiene was long forgotten down here. He is carrying a foci of some kind. There are also binding materials (worth 5000 nuyen) used by Aztec tradition mages (whole and powdered animal bones, herbs, candles). They are no use for Lips, but can be sold on the market. A ritual knife and a lether jacket improved with thermal dampening with matching gloves over set of dirty clothes.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <02-16-12/1616:29>
@Omar, Mouse (Text Message): "I believe you or your drones have taken care of the little puppy, am I right? I guess this mess is finally over."

Fractal rises again, looking at the survivor. He is in a pretty bad shape, but he will live. That's good news.

Enrico would not be pleased. That was also good.

Fractal walked along the room, and as the team started to look around and search for any spoils, he concentrated in trying to patch his own wounds as well as Sam's.

Quote from: First Aid Tests
First aid on self:
6 (Logic + Cerebral Booster 2) + 6 (Medkit Rating 6) - 1 (Defaulting First Aid) - 3 (Stun Modifier) = 8 dice = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3378058/)
1 Stun healed

Quote from: Runner Current Status
Fractal
{Health: 0 / 10P and 8 / 10S damage, 0 Wound penalty, -2 Stun penalty}
{Edge: 4/ 4} {Initiative(Meat/Matrix): 7/18; IP's: 1/3}
{Armor Vest: Ballistic Armor: 6; Impact Armor: 4}

Fractal managed to verify that, although very hurt, his ears were not beyond repair from his natural healing. He cleaned his wounds and started to feel better. He hoped Sam could be revivified.

Quote from: First Aid Tests
First aid on Sam:
6 (Logic + Cerebral Booster 2) + 6 (Medkit Rating 6) - 1 (Defaulting First Aid) - 2 (Stun Modifier) - 2 (Sam Implants) = 7 dice = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3378063/)
1 Stun healed

It was nothing really fantastic, but Fractal believes he could at least alleviate some of the pain Sam would feel as soon as he woke up (and he was really not envious of this pain).

"Well guys, if you like good news after a dangerous days, that's it. The survivor will live, although he needs medical attention really bad; Sam is alright, even though really hurt; and I will be able to listen to music. It was a hard mission, but we managed. I would like to congratulate you all, not only for doing a great job, but also for cleaning this sewers of this... satanic thingie, whatever it is this guy was doing. Now there's the bodies removal thing to worry ourselves about..."

His tone of voice indicates that he almost returned to his regular self, and he seems to be tired, worned-out, but satisfied. This whole endeavor could have put some wrinkles on the elf's face... but so far, it does not seem to.

And as his message to the team was already said, he put again his earbuds, and subvocally sent a question just to Omar:

@Omar: "Please, tell me that your FlySpy was recording that shot. Sam needs the true power of a taser dart well placed!"
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <02-16-12/1629:15>
As everything seems to be over and the guy in the circle it out of actual danger, Lips goes around, assisting Fractal with his medical work, also checking the other hostages for wounds (and releasing them from any shackles or handcuffs).

Then Lips go into himself and reaches out for the barrier he had build around that sapient snake, to see if its still intact.

Lips also looks over Enricos work to see if there is anything dangerous (more magical traps) or of value.
Value of those magical books: 3 hits (http://invisiblecastle.com/roller/view/3378087/)

Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <02-16-12/1637:08>
While Lips is evaluating the books, Fractal come next to him and tells:

"Mister Lips, may I have some words with you? First things first, thanks a lot for all your help today in the caring of the injured guys. But most importantly, thanks a lot about that fighting thing. I don't know squat about magic, but I could feel that that spirit was a powerful beast... I have no idea how powerful your spell must have been to take him out. I'm really impressed."

He looks around, and then continue: "You are already aware that we are a group which work together regularly, and that we are lacking magical support... We also know that you are currently working alone. And I think we made a great team. Well, we still don't know ourselves really well, so we have not coordinated so well as we could, but still, I really believe the results were good. So I need to ask; would you like to work with us again in the future? It seems like our fixers found the juction a nice try, so it's probably up to us to decide if this partnership should be maintained. And my opinion is that it would be great. What do you say?"
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <02-16-12/1721:00>
"Your are flattering me, I'm glad I was of help down here, even with all this blood magic disturbence down here.

As for now, I don't have any new offer from my contact here in town, so I'm grateful to be at your service for our next ... adventure ..., hmm, maybe not the right word, but it should be satisfiable.

You have my commcode, I assume." Lips looks at his commlink, or was it the one Mouse gave him? Some of these devices all looks the same to Lips... but printing his name on it doesn't sound very wise.

"If you have a new, suitable job offer, fell free to call.

And something slightly different, do you know a dealer with connections down to Aztlan? These foci and materials are only useable for mages in the atzlanean blood magic tradition. I can ask my local contact, if he finds a buyer but we might get a better price from a smuggler who brings the goods to places with a higher  demand."

Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-16-12/1723:48>
Then Lips go into himself and reaches out for the barrier he had build around that sapient snake, to see if its still intact.

The barrier is empty. It will be some time before you'll be able to look at it physically, but as of now you can only tell it's empty.

Quote
Lips also looks over Enricos work to see if there is anything dangerous (more magical traps) or of value.
Value of those magical books: 3 hits (http://invisiblecastle.com/roller/view/3378087/)

There are no more magical traps. So you took a closer look. Judging by the ilustrations, this are books on blood magic. But you'd need to break the code to tell for sure. Still they should be worth 20 000 nuyen if sold to a proper person. Oh, and while closely looked upon, the scroll's leathery material looks like a human skin.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <02-16-12/1729:24>
Sam, battared as a Crash derby Car and coughing blood Stands up. This was defenatly not his run, not even close, but still he thought he had helped at least a bit.

" Who got him?" was Sam's question, he assumed it would have been either Omar or Lips. "Great job!!!"
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-16-12/1731:04>
Quote from: ooc
Larz, make an assension roll for the foci. and while the binding materials are worth something to aztlan only, if you rebind that foci, you could use it for yourself. From the physical side it's a hand sized prism crystal. You need 4 hits on assense to know the power, and 2 hits to understand the foci function.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <02-16-12/1750:53>
"Those books for example, 20k or even more if we find someone, maybe a more 'sane' atzlan mage. Maybe we can give it to an institute or scientist for research."

Oh, and while closely looked upon, the scroll's leathery material looks like a human skin.

"Or a collecter with a rather distastful tast."

Searching through Enricos remains, Lips takes a look at his foci, maybe one can clean it from all this bloody magic?
Assensing (outside the area with high BC): 6 hits (http://invisiblecastle.com/roller/view/3378203/)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <02-16-12/1757:51>
" Who got him?"

Fractal looks at Sam with a funny face: "You wouldn't guess."

Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <02-16-12/1915:12>
Mouse stands over the remains of the hell hound, the big dog he was hoping to befriend. Despite several assurances from Mac that the dog is dead and will not be getting up, Mouse still keeps his firearm in his hand. The musclular paws and the jaws could have teared through him without resistance. Most likely the right decision, but he still hoped things would have turned out differently with the dog.

The kudos from Unca Omar did little to help how he felt, though it is always appreciated.

Mouse goes over to the bag and pulls out the burnt rat and places it by the dog's mouth and places one of its paws on top of it. The creature almost appears to be eating a snack. Wiping his nose on his sleeve to stifle a small sob, Mouse sends a small text which seems kind of faint.
@Omar, Fractal: Thank you, Unca Omar, Mr. Fractal
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <02-16-12/2142:52>
Fractal faced back to Lips. After all this sudden silence of the underground tunnels, now he was in a very talkative mood (despite some inflexions in his voice which clearly show disguised pain): "I'm afraid I don't have any connections who deal with Aztlaner magic... but I could ask around, with enough time..."

Mouse message then reached his earbuds. His hurt hearing sensors got the hurt voicee of the kid. Diligence, confidence, fear, despair, hatred... all of them were emotions that grew strong in the tunnels. And now sadness came to join them.

For the ones looking at him, Fractal expression became a little more serious.

@Mouse: "Mouse, don't stress yourself too hard on this one; you made your best, and it really was great, even though it was not a beautiful thing. Try not to think a lot about today... It was an ugly day, but it is all over. Let's prepare to climb back to the light, ok?"
His voice was tender, yet firm. He knew there was really not much he could do to cheer or console Mouse, but he couldn't stay quiet. And, all things considered, it was another step in surviving the shadows; getting rough around the edges, losing fractions of yourself at a time, sacrificing the bit to preserve the whole... and hoping that the fraction could be rebuild before the whole was gone.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <02-17-12/0124:03>
" Who got him?"

Fractal looks at Sam with a funny face: "You wouldn't guess."
Sam Was surprised by the proud tone in Fractals voice. "The Devil, don't say you did it?, Man, you don't stop surprising!"
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <02-17-12/0453:55>
"Those books for example, 20k or even more if we find someone, maybe a more 'sane' atzlan mage. Maybe we can give it to an institute or scientist for research."

Quote from: ooc
It deosn't have to be ana aztlan mage. any tradition will fit. you only need to find someone interested in blood magic. And there aren't really any sane blood magic practitioners. The options are as follows: you  can sell it earning money and two notoriety points, you can leave them here, knowing that they will be found someday by someone and earning one notoriety point or you can destroy them or you can use them for yourself, but in that case Lips would be out of Missions.

Quote
Searching through Enricos remains, Lips takes a look at his foci, maybe one can clean it from all this bloody magic?
Assensing (outside the area with high BC): 6 hits (http://invisiblecastle.com/roller/view/3378203/)

Quote from: ooc
this is a force 2 summoning focus aspected for guardian spirits
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <02-17-12/1003:33>
" Who got him?"

Fractal looks at Sam with a funny face: "You wouldn't guess."
Sam Was surprised by the proud tone in Fractals voice. "The Devil, don't say you did it?, Man, you don't stop surprising!"

"Wait for you to see it; I believe Omar has a recorded footage of the deal. But trids can wait for when we are no longer in these tunnels and you are recovering in your place, I guess."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <02-17-12/1034:19>
"Wait for you to see it; I believe Omar has a recorded footage of the deal. But trids can wait for when we are no longer in these tunnels and you are recovering in your place, I guess."
"Cant wait!" Sam responds to Fractal, then he takes a look around in the caves and looks if there are no personal belongings of the mascaraed team members he should take back to the surface, their families might appreciate it.
Or to make a device to use to bring them back. Like a stretcher pulled by the remaining drone and the team if needed
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <02-17-12/1155:25>
"Those books for example, 20k or even more if we find someone, maybe a more 'sane' atzlan mage. Maybe we can give it to an institute or scientist for research."

Quote from: ooc
It deosn't have to be ana aztlan mage. any tradition will fit. you only need to find someone interested in blood magic. And there aren't really any sane blood magic practitioners. The options are as follows: you  can sell it earning money and two notoriety points, you can leave them here, knowing that they will be found someday by someone and earning one notoriety point or you can destroy them or you can use them for yourself, but in that case Lips would be out of Missions.

@team: "In second thought, the world might be better off, when we burn the whole place. Selling blood magic gear might get us some unneeded problems."

Lips doesn't kown exactly how such a notorious rumor can make their Face's work harder, so he waits for Fractals opinion. Lips himself doesn't need the money, there will be plenty of runnes, he guesses.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <02-17-12/1226:58>
@team: "In second thought, the world might be better off, when we burn the whole place. Selling blood magic gear might get us some unneeded problems."
@Team >My thought exactly, i wanted to suggest to destroy this cave not only the laboratory, so it would not attract new Crazy mages.<
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <02-17-12/1307:38>
Fractal felt Lips gaze onto him. He didn't exactly knew why, but he knew his oppinion was being asked on the matter.

"Look, this soul-selling pacts give me the creeps, and I'd rather not deal with this things if there's no need to. My suggestion is to put Enrico's work on fire... Well, if Lips can assure us that putting this demonic tomes on fire would not open a gateway to Hell or summon a paperwork demon."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <02-17-12/1319:47>
"On the kast part, I can assure you it's very unlikely to happen. To be sure, we might burn those ritual materials seperately.

And even if, ... we could write an paper about it and get published for sure. Maybe even a PhD in practical thaumaturgy?" Lips gives himself a small grin.

Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <02-17-12/1848:00>
Igbo, crouching next to destroyed drone, seems to be in the bad mood, despites achieved victory.
Lets torch this place and those books. I dont care about morale, bud I dont want another mojo idiot equiped with this kind of power running around. This piece of junk would need days of working to be operational again. Shit. We are lucky the ammo belt didn`t went off.
Omar spits on D1 and watches salivas hiss on red-hot plates of steel armor. Even that didnt helped.
I`ll need to wait a bit longer before Ill be able to touch it. I may be able to drag it on the rope...posiibly by Dobbey, if Mouse agrees. What do you say, kid?
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Larzarus on <02-18-12/0634:28>
"Maybe I can help with this little problem, so we can start moving out of here."

Since the snake is obviously gone, Lips drop the mana barrier and substained a levitation spell around the dog maschine instead.

Quote
Force 2 should be enough. Drain: (2+1)/2 + 1 = 2
Spellcasting: 5 hits; Drain Resistence: 7 hits  (http://invisiblecastle.com/roller/view/3380581/)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <02-18-12/0711:26>
Wow. This should work. Thank you.
Omar slowly stands up, as drone levitates. Looking around, he decides to participate on cleaning and packing. Most of the time he spent putting bodied the body bagh. Since all chineese look the same to him, he decides not to thing too much if there is the Head X Body match in each bag, assuming that Wuxing will be able to sort them better.
Shortly after he helps Sam to establish primitive body slide and takes helps to drag it towards the exit.
Hey Mouse...we didnt stopped that wiz did we? I thought so. We better hurry before cavalry arrives, so we can upload the conclusion so they know it was taken care off.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: snake_eyes on <02-18-12/1221:39>
With the rest of the team getting ready to move out, Mouse attempts to jerk himself out of his melancholy, slowly willing himself to move. It was Unca Omar's question about Wiz that finally did it. Oh yeah, Wiz was on his way to broad casting range. In a moments thought Mouse, relayed though Unca Omar's com link for the extra signal range to send command to Wiz to return back to him on previously designated return path and not to transmit message.

If Wiz is still in range: Wiz is on his way back Unca Omar.
If not then: Sorry, Unca Omar, Wiz is out of signal range.

Mouse will help however he can to help the team get back to the light. He's had enough of the dungeon crawl for a little while. Mr. Fractal is right, there will be plenty of time to think about it later. Dobby can help carry the wounded, or dead whichever the team prefers.

For now, the thought of BTLs or lack there of is not present in his mind.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <02-18-12/1553:00>
Shortly after he helps Sam to establish primitive body slide and takes helps to drag it towards the exit.
"We all make a good team, don't you think?" Sam was speaking in a voice that could as well been just a loud thought. " we have achieved a lot, and you Omar, can be sure that i have no one else that i would trust my life to like you, today, my trust has been tested and i am proud to call you all friends."
Sam stays silent for a moment " just, i feel bad about one thing, you lost your drone, you will have to put a lot of resources and time into repairing it, while we can have fun and spend our share of the earnings. I feel like this is wrong." You see Sam's voice getting stronger as his resolve gets stronger while speaking "I think we should pool the resources to repair the drones, they saved all of us so it would be only fair that all of us pay for the repairs. I see this as a first small step towards us becoming a Real runner Team." Sam's Com has been broadcasting the whole thing to everyone on the team.
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <02-18-12/1609:14>
Fractal helped the others to put the bodies on the slide and attach it to the drone. While they are walking toward the exit, after Sam's comment, Fractal replies:

"For my part, I agree. If it wasn't for your dobberman, Omar, I would probably not be here... Can you think of how much would cost you to repair and upgrade that machine? Is it better to try to get a new one? You know, if needed, I have some people who may be able to get one."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <02-18-12/1629:35>
Well...to be honest...we stole those drones in RMD so I always consider them more our property, than mine. I wont object any donations, thats for sure. Ill check this in my workshop and Ill tell you, well, from similar repairs on D2 this would be about 1000 bucks and couple of days in work. Good we have original plans.
Omar looks arou, and sees no reason to continue chatting on the place like this
We better solve this at the bar while Sam serves us all our favourite drinks, don`t you think? I have enought of this place, and those chineese need medevac...or gravedigger. Sam, how far we need to get before you blow this place to hell?
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Kouryuu on <02-18-12/1905:40>
Sam, how far we need to get before you blow this place to hell?
"Just around the corner, the charge will make a cave in in the place where the doors and part of the first room was. 100m or so I would say."
When everybody is in a safe distance, Sam let's them walk a few 100 m further, almost to the point where the detonator would lose the signal strength to activate the explosion. and then he pushed the button.
First they heard a Loud Bang, then there was a shock-wave followed by a cloud of dust, it took 15 min for the dust to settle down, the movement trough the dust was difficult, and they had taken good care that the injured man is covered so the dust does not get in the wounds, if there were any after Lips had healed him, that's the good thing about magic, it closes open wounds.
"That's Done."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <02-21-12/1048:33>
On the way to the surface, Omar is thinking a bit more about resources and possible gains.
Fractal. Since we have this two footages...and the first may have caused some kind of alert yet, do you think that we will be able to sell the second part, the one we wiped that mage out, to some media? maybe we will have to edit some things a bit, so it is not possible to identify everyone, well siince you are our hero, ynd you have nothing to fear yet, this may: 1) Help us to get some more money from media for exclusive footage, 2) help us establish good rep on the streets once shots hit the street. I believe that you would be able to work miracles when you start editing those tapes :)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <02-21-12/1055:12>
Fractal was a little absent-minded after the expolosion, then he heard Omar.
"Hm... I guess so; yes, we could try doing it. I don't know if there's any broadcaster which would pay us some good cash for this kind of thing (and I'm a littl bit skeptical of major media broadcasting something so "heavy"), but we can try. I haven''t seen yet the whole scene as recorded by the Fly-spy, but I trust my skills to make some nice editing in order to conceal our identities and also make the whole coverage a little bit more "professional"... We can try doing it."
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sichr on <02-21-12/1111:21>
We have all points of view recorded. Fly Spy, D1, Dobbey :) you can mix this together to some kind of Fractals Cut...HOLYWOOOD...hell you may even make a name on those  8)
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Netzgeist on <02-21-12/1115:22>
"Nice thing! Well, send me all the different footages, and when we all have had our rest and I got the time again, I promise I will make a beatiful video for us to put on the market!"
Title: Re: [IC] Missions 2 - Tunnel Vision
Post by: Sentinemodo on <03-25-12/1841:13>
On your way back you've picked up the last member of the previous expedition and head back to the exit.
You head back through the place you left the snake and found the explosives around the place and remains of the tape on the floor.

Moving (slowly) furtheryou met an armed Wuxing team. It seems that Bob's plan of keeping the tunnel secret blows away when he learnt about blood mage.

Hours later you all got you stuff back (including the drones remains). There were some questionings on why and how the tunnels housing the mage collapsed.
Flicks you made gave you an additional credibility boost when you told your stories to the shadow scene. It's time to consider making a name for your team or the streets will name you on its own.