The location of the place as reported by grid (http://www.google.pl/maps?q=39.678771,-104.987267&num=1&t=h&vpsrc=0&z=18).
"Good early morning, pals." It was a conference call, and she didn't start talking until everybody connected. Tabitha was visible in a sexy night gown (well at least the part that was visible was foxy).
"Got a job for you you. It’s essentially a search and rescue mission. Be at the corner of Broadway and Evans Avenue in 2 hours. Bring your gear. But don't make a show on your arrival. You're going into corporate zone, so you'll be allowed heavier armaments, but there will still be PuebSec around, and they seem to be buzzing like if someone hit their nest with a torch." She yawned, but you aren't entirely sure if that wasn't on purpose just to stretch before your eyes. "Oh.. I almost forgot. I've heard your mage left, so I took the liberty to invite astral support. He goes by the hook of Lips" she send you a picture of a caucasian male, human most probably. Good luck, I've heard some good talks about you on the streets. Make me proud on this one, and you'll be heading onto higher pay level of jobs." we will do our best."
IDN, chummer, complete enigma to me. Karmen is selling him leads and Karmen is smuggling things for Koshari. German by the way he talk.the answer was a rapid one, but it's normal for this early hour to see the club almost empty
"Good early morning, pals." It was a conference call, and she didn't start talking until everybody connected. Tabitha was visible in a sexy night gown (well at least the part that was visible was foxy).
The mentioned call to Lisp was actually made by Karmen, but the message conveyed was more or less the same - there is a search & rescue mission to be performed. A runner team is being hired, but they lack magical support, and since the threat might be of magical origin, you're asked to join. Detail under given address in CAS sector in two hours.Quote from: oocThe location of the place as reported by grid (http://www.google.pl/maps?q=39.678771,-104.987267&num=1&t=h&vpsrc=0&z=18).
Loyalty test on Stalker -> 2d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3299277/)
all right I've fudged a little. See? I like you ;)
I assume you've decided to pull down the drone and take it with yourself. To release afterwards again.
Radar sight reveal that bodyguards, are having armor under their suits or at least dermal implants, they also have laced bones and probably wired reflexes and data jacks. They do have commlinks, but thats all of the nodes, that are visible to Mouse and Omar scanning. There is also a node for the SUV it is open and broadcasting registration information (Wuxing property). As a standard measure it is coated in radar-absorbant. On a greater range there are nodes of the construction vehicles, small drones and lots of commlinks nodes from the workers, guards and citizens around. Astral sight tells you they are not awakened, confident and suspicious. The male keeps clear line on Lips, the woman on Sam.
Radar sight reveal, that Johnson is having cerebral insight, he is also having cyber arm and a data jack. He does not have any weapon, though his suit is reinforced in nonstandard way (mostly back side). He also does have a commlink and it's encrypted. Astral sight reveal, that he is worn out. You've seen such men in corporation. Manager under lot of stress that has to deal with some unforeseen problem, tackling it on its own to prove his usefulness before any sign of his problems reach his superiors. Your diagnosis is that if he doesn't slow down, his problems with heart or stomach will aggresively increase or show up any moment if they didn't appear by now.
An astral scope of the runner team reveal to Lips that three of the runners are modified, the last one that isn't is a boy no trace of cyber in him. None of them are awakened. Their aura vary. An elf, isn't having aura of a typical metahuman, 'changed' or 'multiple personalities squized into single frame' would be perhaps the best description. Confidence, pride are most dominant virtues. The driver is going on the last drops of the soul energy, more a machine than a men his soul torned between hatred, revenge and fury with some almost nonexistant sparks of compulsion and kindness). A human under layers of armor, cyberware is worn out to the point of sleeping awake, with a lot of yellow and green threads in the aura, that were responsible for ideals, passion. The boy is a mixture of surprisingly mature and cunning feelings.
On the other side, radar sight reveal to you that you new mage isn't sporting any cyber but he does have a gun and commlink. Fast matrix analysis tells you he is also having wifi enabled glasses and earbuds. The link is by the responses and AR sculpture is a off-the shelf unencrypted Emperor riding on Ichi.
" 'Morning, Bob. What kind of thing is keeping your men down there that your other men - with his head the elf points the armed orks and the other workers - can't take them back? What's waiting for us there?"They went down, and are missing. There are critters, blood stains, traces of magical activity, nothing active but still.... We lost radio contact yesterday evening around 9 pm. They should be back hours ago, so I think they got into trouble. If they just camped below and are sleeping now, that's good, just bring them up, I'll get your payment from their salary. If not ... I'd rather not think about it, just bring them up all right?
Omar would wait until Fractals question is answered, then he asks his own:
Entry nad exit points? I bet you have a structural map of the building. I`d like to download it.
8 (Charisma) + 4 (Negotiations) + 3 (Glamour) + 3 (Tailored Pheromones 3) + 1 (Vocal Range Enhancer) = 19 dice = 4 hits, no glitch (http://invisiblecastle.com/roller/view/3299484/)
The elf had just finished his last sentence, when a sudden realization seems to cross his mind, and he adds: "Oh, and Mr. Bob, it would be in your best interest to provide us with one of your construction drones. Your workers are in old tunnels below street level, and who knows from under what shall we need to take them?"
"Excuse me, Bob; I see you did your research on us, but let me correct a little detail on your sum. Don't get me wrong, that's really our going rate, but this job is not one of the usual ones. You are sending us to something you don't know yet what may be, and we can't make any research on it before going in. I believe a risk premium is due to even the deal."Quote from: Negotiations roll8 (Charisma) + 4 (Negotiations) + 3 (Glamour) + 3 (Tailored Pheromones 3) + 1 (Vocal Range Enhancer) = 19 dice = 4 hits, no glitch (http://invisiblecastle.com/roller/view/3299484/)
The elf had just finished his last sentence, when a sudden realization seems to cross his mind, and he adds: "Oh, and Mr. Bob, it would be in your best interest to provide us with one of your construction drones. Your workers are in old tunnels below street level, and who knows from under what shall we need to take them?"
modifeirs:
he is friendly toward you +2 dices - he got problem, but hope he will have them solved with you help
increasing the budget would be harmful for him, he already exceeded budget for the project, asking for more will bring his superior to the construction site, and turn on close monitoring, which if any of you is project manager, you know firsthand, is not a good thing -3 dices
total: -1 dice, no change to hits.
Charisma(3) + Negotiations(4) + Supplier negotiations specialization(2) -> 9d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3299813/)
Since you negotiated I assume you all accept the job and payment. 30k plus equipment lending is a final offer.
If there is anything from the small construction tools, you might need, ask in ooc, it might be provided.
Fuck. At least I had a good breakfast.
Dalmatian drone climbs down from its tsnadard 200 meters flight level and dives into the big hole, scanning surrounding, sending stream from its sensors. Team members have opened access to it, and they may be surprised by considerable change in quality of video.
There is a lot of utility drones around, and Omar runs analyze to get list of types used on the construction type. Agent searches actual online catalogs, assigning every type its characteristics. Omar is looking for something equiped with drill or claws, even possibly autogen torch etc.
there is a small army of beavers, carrier drones, vehicles, including cranes and trucks. They are controlled (read slaved to) from the central construction node (hardware place in the garage building) - the node itself is visible but encrypted. matrix perception required if you need more details.
"I might add, it would be a nice gesture, if we could at least borrow a small crane or something similar to get us down there and too get your people back to the light, ... or what's left of them.
Climbing gear sounds good, Lips thought to himself when he again look down the hole.
He looks still down, when he answer: "Fine with me." Back to Johnson: "Your first team, did they had regular commlink contact with reports, I mean until they vanished?"
Yes they did. Their commlinks were working fine, the signal was weakening though. But it was still strong when they reported they are going further. Afterward we lost contact
Since Fractal has his answer, Omar sets up for the drone, subscribes and boots up the OS, then starts the engine.
Morning, Beaver. We`ll spend some time together.
"Did they encounter any kind of problems, worth mentioning? Tocix gas or smaller critters?"
if the texts are unreadable, let me know, I can read them just fine, but I've read them on higher quality
Hm...and their last message was sent exactly when? How far did they get?
Well, they reported some disturbing findings. There is place below that was probably used for some sacrificing. But Tseng said it has been long time since it was used last time. There were some devil rats attacking them. But they managed to clear past them without a bruise. No gas or anything like that.
Would you give me a hand? Omar asks...in general...everybody and nobody...And begins to load 5 oxygen bottles on the Beaver, gas masks included. When he is done, he places a flashlight to the Dalmatians and Dobermans hull and his own helmet, fixing it with the duct tape. While other team members make their own preparations, Omar opens the hidden mount on the Rover and dismounts the Whiteknight. When noticing Sams expression, he just tells him that:
With this gun you don`t need to aim too much, just point the barrel to the tunnel and pull the trigger. Better if we don`t need it, well Better safe than sorry.
With this he throws LMG on his shoulder, ammo belt over his nape and enters the elevator cage to check the drones transportation from down bellow.
Well, you make me proud son. let me set this up for you."Sweet, you know how to please me Omar. ;D But better take the regular ammo as well, as i doubt we will run into to many metas there. "
Omar changes the ammo belt in the machine gun from regular to Stick`n`Shock ammo. That would better fit Sams moral dilema, when it comes to shooting at metahuman. Then, with the visible relief, Omar hands WhiteKnight over to Sam, content that he can maintain his duty with drones.
Im not a dungeon crawler type, lets hope we got the equipement we need.
Folowing others example, Omar takes climbing gear over his camo.
Well,...now I think I am as prepared as possible. What about you, Mouse?
"Good early morning, pals." It was a conference call, and she didn't start talking until everybody connected. Tabitha was visible in a sexy night gown (well at least the part that was visible was foxy)...She yawned, but you aren't entirely sure if that wasn't on purpose just to stretch before your eyes.Seeing that Unca Omar finally got onine...@Omar: Unca Omar do they always like to flaunt it like that? I wonder if the feline modification means she will have a litter instead of a baby? I wonder if she likes kids?
<Fractal> streams a message to Mouse: @Mouse: Kid, can you look into the 'trix for old city plans from this part of the city? Even old rumors may do.
"19:17" in green letters on the RFID tag
Lips, Can you give us astral insight on this place? Anything wrong with this environment? Some expert knowlege before we run into pack of bloody Aztech vampires or whatever they are?
First, Lips walks to the car, and talks to the small kid, names Mouse: Greetings, Lips, my name. Omar there suggested, I ask you about a ... spare commlink. Mine is, how did he put it ... a hole in the wall. Personally, I have other priorities, but an open communication channel would be, nice. Lips shows his commlink to Mouse.
Omar changes the ammo belt in the machine gun from regular to Stick`n`Shock ammo. That would better fit Sams moral dilema, when it comes to shooting at metahuman. Then, with the visible relief, Omar hands WhiteKnight over to Sam, content that he can maintain his duty with drones.As Unca Omar looks at Mouse who is trying on some climbing gear, not sure what is really supposed to go where despite the websites he visits mentally on the subject, that is just too big for him no matter how much he pulls on the straps. With the chuckle from Unca Omar, he takes the climbing gear off and grabs the tool kit from the van. He will grab an O2 mask, flashlite, some chemical lights (just because they're cool), some extra flashlight batteries and he will have FlySpy with him along with his regular stuff. Good thing Unca Omar didn't want to take Dobbey along. It would take an extra trip just to get him down there.
Im not a dungeon crawler type, lets hope we got the equipement we need.
Folowing others example, Omar takes climbing gear over his camo.
Well,...now I think I am as prepared as possible. What about you, Mouse?
1. I won't be providing you with map - only descriptions and distances. Anyone step up as a cartographer please.
2. Please arrange yourself in group. ie. who is walking first, who last etc.. how far from each other.
"Let me see." Lips sits down in the elevator and move into the astral space. Leaving his meat body behind he dives around the hole, let himself drop to its ground and come back again, to report if he saw anything mentioning (http://invisiblecastle.com/roller/view/3300847/) down there.
Erik Fjordson's Commlink Information
This commlink has a response, system, firewall and signal rating of 5. It's loaded with Browse 5, Edit 5, Command 5, Analyze 5 and Encrypt 5, though they are not updating anymore and all have degraded to rating 4. It's sculpting was not changed by Fractal, so probably it still makes references to Rocky Mountain Dynamics, a manufacturer of engine parts. It also has one modification to allow radio transmission, if I'm not mistaken.
Basing on the current posts, the order is as follows.
at the far recon is Dalmatian drone. Recon does not use light.
the point is formed by Sam, closely behind him is Fractal and Doberman. Point is going without lights.
The point is up to 100 meters ahead, currently less.
The main body consist of Omar and Lips, walking after Beaver. Mouse is closely behind them. Beaver has it's searchlight turned on, which means that in straight tunnels, point and recon are well visible. - let me know if the searchlight has to be turned off on normal basis.
Without turning on the flashlight, the changeling goes a few meters behind Sam, relying on his newly acquired echolocation sense. It's the first he tries it in a so proper place: underground tunnels deflect ultrasound better than the open streets or his appartment walls.Seeing as Fractal was well versed in seeing in the dark, he asked him to get to the rear " You are rather proficient at seeing in the dark, could i ask you to take the rear cover, i doubt we will be attacked from the rear, but i would like that some one who can see if we are is the one to be there. this would be the best tactical layout."
Without turning on the flashlight, the changeling goes a few meters behind Sam, relying on his newly acquired echolocation sense. It's the first he tries it in a so proper place: underground tunnels deflect ultrasound better than the open streets or his appartment walls.
Sent, you haven't answered yet if we can see which of the ways are marked by the RFID tags of the team who preceed us. We may need this info to know where to go.
Omar was sure that Sam would feel like home in that darkness, doing his infil-fu well so far there was no need torisk any life, so Omar sent Doberman to the point, and then he flight his dalmatian deeply into the shadows. Flying mostly by the radar, Dalmatian made it to the first crossroad, sending a signal to Omar. Mercenary goes down on one knee for a few seconds, jumping into the drone and scanning surroundings with the camera, looking for traces left by previous team.
Perception(4)+Camera(6)+Vis.Enhancement(3) (13d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3301047/)
Fractal back off from Sam a little, but not too much. @Sam: You want me to provide the back cover for entire team, that's right? I can do it, Sam, but I think it would be too risky... I also don't believe we will be attacked from the rear." He waits response before deciding where to position himself.
@Team: Omar, Mouse, is Lips already connected to us? I mean, have he joined our communications channel yet? As soon as this happens, inform us all.Quote from: OOCSent, you haven't answered yet if we can see which of the ways are marked by the RFID tags of the team who preceed us. We may need this info to know where to go.
Assuming that Lips has either a new commlink or someone is so nice to telling him whats going on...
Just before arriving at the first crossing, Fractal answers Sam's: @Sam: "Okay, I understand your point, and can agree with it. But don't call me noisy. I am not the infiltration specialist you are, and I doubt one day I will be any close to that; but I can be very stealthy when needed. But you convinced me: I will just wait at the crossing before you all... And then he saw the body. @Team: "Damn, guys, things are damn ugly here. We may have found one of the man we were looking for... but it seems as if he has been torn apart!"@Fractal > you are not as noisy as that piece of flying metal junk, but I would feel more secure if you would take the rear point.< Sam used a private channel not to insult Omar<
The sound of his own heart trotting on his chest distract Fractal a little to the things in the tunnel, and he momentarily goes "blind". But it's not even a second that passed before he once again come to his senses.
Fractal moves closer to the wall in the first intersection, with taser in hands; he trust Sam's reflexes to do all the fighting work if it comes to be necessary, but keeps ready for anything that might come from either way.
Not very confortable with Sam's decision, Fractal agree. After all, they will probably leave the flooded area behind on their search, and then he can't be so sure anymore if they will not be ambushed.
@Team: "Okay, guys, from now on, I take the rear guard until next strategy change."
Either to his Omar or Mouse or through his new commlinks:
QuoteEither to his Omar or Mouse or through his new commlinks:
Really disliking the direction Sams idea is going, especially the part about water. "I already send a watcher, looking around. But shoudn't we follow the RFIDs, placed by the previous team?"
Just to avoid any doubts on that. Vector thrust drone is having jet engine to prepell himself. in the closed quarters of the tunnels the noise is so much, that it's impossible to talk in the range of hundred meters, and it is audible from few kilometers as a distant rumble. In the weaker sections of the tunnels, it might produce a cave in - that piece you aren't certain, but the dust is falling of the walls as it passess by.
Assuming that Lips raised an immediate alarm in the for of "watchout Sam".
Combat mode. Please cut the IC talk to single sentences, and they will consume your free actions.
all of you please roll the initiative. Omar roll for the drones.
all of you also make surprise rolls (reaction + intuition) you got +3 modifier to the surprise roll due to Lips warning. Drones aren't surprised, but they don't have orders to shoot anything.
alligator infiltration Agility(5) + Infiltration(4) + Edge(3) -> 12d6.hitsopen(5,6)=8 (http://invisiblecastle.com/roller/view/3302343/) hits as opposed to
Sam's perception of 6 (audtio) and 2 (visual)
Dalmatian's perception (visual) 3
alligator initiative Reaction(4) + Intuition(2) -> 6d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3302344/) -> 8
the ambush roll Reaction(4) + Intuition(2) + Ambush(6) + Edge(3) -> 15d6.hitsopen(5,6)=3 (http://invisiblecastle.com/roller/view/3302345/) DAMN, so perfectly laid trap and only 3 hits :(
CT #1, IP #1
[Omar 17 surprised][Sam 16 ][Lips 10 surprised][alligator 8][Fractal 4][Mouse ??][doberman][dalmatian][beaver]
pending rolls - Mouse initiative
Initiative Roll
Initiative roll (First Initiative Round) = 7/2= 4 dice = 1 hit, no glitch; Total Initiative Score for the First Initiative Round = 5 (http://invisiblecastle.com/roller/view/3302474/)
Note: Not sure about that. I don't know if I should round the resulting dice as 3 or 4, and I didn't find this information on SR4A; I believe it's the latter, since most rounding situations on the game are rounded up. But if its otherwise, then his roll stays the same, but his initiative for this round becomes 4.
Surprise Roll:
3 (Reaction) + 4 (Intuition) + 3 (Lips Warning) - 3 (Combat Paralysis) = 7 dice = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3302475/)
Initiative: 3 Rea + 5 Ini = 8d6 = 2 hits (http://invisiblecastle.com/roller/view/3302489/)
Surprise: 3 Rea + 5 Ini + 3 Warning = 11d6 = 3 hits (http://invisiblecastle.com/roller/view/3302490/)
Lips only has 2 Edge (don't want to spend it at the beginning, but if its a roll without spending the Edge: 1 hit (http://invisiblecastle.com/roller/view/3302498/)
No Spell substained so far: 1IP
CT #1, IP #1
[Omar 17 surprised][Sam 16 ][Lips 10 surprised][alligator 8][Fractal 4][Mouse ??][doberman][dalmatian][beaver]
free action - drop gun
simple action - quick draw + shot
Agility(7) + Pistols(6) + smartgun(2) - Radar(2) + PointBlank(2) - shooting in melee(3) -> [3,6,5,6,6,5,2,2,6,1,1,5,3] = (7)
Defense -> Reaction(4) + Defender running(2) + Edge(3) -> 9d6.hitsopen(5,6)=2 (http://invisiblecastle.com/roller/view/3302836/) 5 net hits
DV 11S
Damage Resistance -> Body(4) + HalfImpactArmor(1) -> 5d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3302840/) 9S
Stun resistance -> Body(4) + Willpower(3) - Wound modifer(3) -> 4d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3302844/) STUNNED
I should have expected that, and just allow Kour to roll several hours ago.
Lips follows Omar and the Reaver, carefully, in case the stunned aligator wakes up again. "Could someone please, bind it, stunn it again or do something so that it stays harmless?"
Next, Lips addresses his watcher, who is still floating next to his head: "Good job, my little minion, we have to learn to prioritize our reports, but everything else was well done.
Now. please be so kind and dive down that water basin, Lips points at the east end of the tunnel, at the round rome , " and report any lifeform bigger than my head back to me. Don't follow any passage more than 75 meter and come back to me at least after 10 minutes."
Lips moves around the aligator, carefully watching for any movement of the beast, ready to jump back in case it come back to life and take a closer look at the headless body, while the rest deal with the aligator or the drones.
make a Logic+Forensic(3) roll
While the drones travel back and forth, the total time you're under the ground tick first quarter. Mr. Johnson asked for frequent reports. So it might be a good time to deliver your first.
Mouse you got 7 hits. if you continue your search make another roll, remember about reduced dicepool, let me know how many rolls you need to reach 12 total hits
With a cold look, Omar cames to Sam.Sam Gives Omar his gun back with no hesitation. "sorry Pal it felt just so wrong in my hands, I think these big guns are not made for me, i will stick to Pistols for now." then he turned back the way they came, the pile of rubble had made a interesting impression and he wanted to check it out So he followed the dalmatian drone until the junction and went on straight. until he cam the rubble. He concentrated on his radars readings so he would know if something was on the other side.
Give it back to me. I didn`t lend you the gun to throw it away at the first oportunity. And never ask for something like that again.
Then watching stunned Gator for a moment:
Well
someone should end its missery. maybe it should be good for pair of nice shoes...
Perception Roll (http://invisiblecastle.com/roller/view/3302925/)
Mundan: Int 5 + Perc 1 + Gear 3 + Active Looking 3 + Quality 2
Astral: Int 5 + Perc 4 + Active Looking 3 + Quality 2
I forgot about the quality and it would apply, I've rolled those two dices for you 2d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3302943/)
Omar knew the chance is small, but if that body was cybered at least a bit, he may get some info on implants. He came closer, kneels and runs scan for cyberware service nodes:
EW(4)+Scan(5)+VR(2) (11d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3302958/)
Sam Gives Omar his gun back with no hesitation. "sorry Pal it felt just so wrong in my hands, I think these big guns are not made for me, i will stick to Pistols for now." then he turned back the way they came, the pile of rubble had made a interesting impression and he wanted to check it out So he followed the dalmatian drone until the junction and went on straight. until he cam the rubble. He concentrated on his radars readings so he would know if something was on the other side.
He should have that completed by the time we get the other drone down here. He will hand Mr. Lips' comlink back to him as well that the one that Mr Fractal gave him.
Mr. Lips, this is Mr. Fractal's com link, he said you can borrow it. It's all ready for you to use. I haven't looked at it yet, but since it's an older model it will probably need some upgrades to function properly. I'll see what we need to do as time permits.
I may have missed it, but what does the RFID tag near the current location says?
make a visual perception roll(2)
As Fractal closed to the crossing, his enhanced senses picked up new details of the surrounding area.
The tunnel leading north is about three or four times longer then the path you've covered so far. and at the end of that area there is another T-like junction. The junction room is round and there is also well leading upward. The noise of the water is louder now (at least for him).
As Omar's 'link still has signal until now, Fractal streams the previously arranged report to Bob, along with the message: @Bob: Here goes our first report. If you could provide us with the information contained in your team previous reports, it would be of great help and would make our work here works faster, raising the hope of us helping them.
It would be nice to have reports of the previous team also. So we can ignore things they reported. Maybe this body was also one of things they reported earlier, and we should move on.
@Lips: Can you send one of your astral scouts this way? There's something like a well there, and I can hear water sound next to another crossing.
Just before turning his Radar off for a while Sam notices Fractal moving to the north.
@Team >Can we delay any further movements until i am back, have found something here, at least it looks like something, any way, will know more in a minute, then we can go on deeper into the cave.<
Sam takes a long careful look at the place the radar indicated something while illuminating it with his flash-light. then just to be sure he looked around as well.
"Found a fake wall here, Omar you mind sending the beaver over here? taking it down? To see what is hidden behind it." or should I blow it? ;D , just fearing one more cave in, so would welcome help from you." Sam knew it was not the mission he was on, but the team they had sent down here was defiantly searching for something, what was not building related, so finding what it was would mean having a leverage in further negotiation or bonus in the pay. worst case they will just wast a bit of time they can write down on the beast.Just before turning his Radar off for a while Sam notices Fractal moving to the north.
@Team >Can we delay any further movements until i am back, have found something here, at least it looks like something, any way, will know more in a minute, then we can go on deeper into the cave.<
Sam takes a long careful look at the place the radar indicated something while illuminating it with his flash-light. then just to be sure he looked around as well.
you are no mason, but taking a closer look you suspect, that the wall was erected many years ago. moss is already covering it
"Guten Morgen [Good Morning], little one. Sorry to disturb you again, but could you go north, this way? " Lips points into the direction of the well, color=green]If you are at the end of this tunnel and in a big, round room, look into all passages leading away from that room for at least 50 meter and report for each passage, if you see any lifeform bigger than my head? Now go."[/color]
Back in mundane view, Lips looks back to Fractal, "I'm sorry, telling a watcher what it should do, is a very difficult task. They tend to follow every order quite, ... exactly. "
@Sam: No need to burry us all in the ground, just give me a minute.
"I going to check behind the wall down at Sam, meanwhile, can someone ask Bob, if the first team hade some headgear worth stealing. I assume so, but would be nice to have that confirmed."
Lips sit down on the container compartment of their Beaver and move into the astral space. Speeding towards Sam, he stops near Sams aura and slowly moves through the wall. As always, it was an unpleasant feeling to move through something, your brain tells you is solid.
software(4)+res(5)+TM(2)=11d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3303884/)
Fading of 4S: will(5)+res(5)=10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3303887/)
So Mouse takes one point of Stun.
@Team: Ok, I'm ready. Which direction?
@Omar: Unca Omar: this is sooo cool! No wonder you're always tinkering with these things!
Two things here (take a look at the rigger bible - table at pg. 247 SR4A)
1. piloting aerial cannot be defaulted, so with flying drone, you have to let drone work on autonomous mode.
2. make a roll on infiltration on the d1.
don't forget for further rolls, that you need to maintain that complex form (which gives you -2)
Having passed through the wall Lips found himself in a tunnel similar to the one the rest of the team is. It is heading straight for at least hundred meters without any crossings.
@Bob: "I hope this is not an unsensitive question, Mr. Bob, but does anyone in your team had some valuable headware that could justify a head extraction?" Along with the message, Fractal sends a map with directions on how the Beaver that Bob will send can come to the place where Lips moved the body.
Having passed through the wall Lips found himself in a tunnel similar to the one the rest of the team is. It is heading straight for at least hundred meters without any crossings.
Since Lips can move as the speed of thoughts, he move a little bit further down the tunnel to see if there is anything interesting.
as you probably want to assess your chances to climb down safely. you will have to make an Strength + climbing (16, 1 combat turn) extended test with -2 modifiers (-2 for flat surface, -2 for wet surface, +2 for assisted climbing for those that use climbing sets).
glitch result in falling off.
if you have a line - you may want to try rappelling - you'll need to score 2 hits in a single test.
make a maneuver test (3)
Rsp(3)+Pilot Aircraft(1)+Rig(2)+Nanites(3) (9d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3304853/)
Glitch
The falling damage is 4P. Resisted with Body and half impact armor.
The glitch result is that the water got into sensors reducing them by 1 until fully dried.
During the way to the well, Fractal approaches Lips and tells him: "I'm sorry about asking your watcher to put itself in danger by scouting for us. I don't know a lot about magic myself, and most mages I met didn't show this kind of... concern that you have to their spirits."
Realizing, that Lips should care a little bit more about there mundane scouts, he addresse his watcher.
"Hallo there again, sorry to ask you, but same procedure as before."
Lips give his watcher the same order as before, down the well in the astral space, follow every passage around 50 meter, report any lifeform larger than Lips head.
I forgot to roll one more dice for FlySpy
handling(1) (1d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3304911/)
still glitch :) just to make it correct
OK that makes it. Beaver stays here. If we find obstacle we will need it for Ill think something out. Better get the gear up, genlemen, we are on our own?
Characters who are using climbing gear may be saved by their safety equipment if theysaving himself (http://invisiblecastle.com/roller/view/3305480/)
fall. Make a test using the Climbing + Logic of the character who prepared the safety lines and
harness against a threshold equal to half the falling character’s Body (round down). Te falling
character may apply Edge to this test. If successful, the safety gear catches the character (though
she may be stuck dangling). If it fails, the character falls (Falling Damage, p. 164).
thesre is 2S drownign damage
resited with Body or strength+swimming whichever is greater
the same applies to all being winched down
if any of you have anythign in common (knowledge skills, as I am to drunk to check) make a Logic + Parabotany (3) roll also as observed by Lips there is a background count of 1 on this level
even signal 5 of the erik's commlink isn't able to make a matrix connection directly down here. it can however connect to the Omar's link no problem. as for it turning off now for no apparent reason it has happened to Lips previously. He has a knack to break electronic devices.
Assuming Lips can not reach Omar through the commlink...
On returning back to the first well Sam puts a finger in the water, when nothing happens he takes a dive mapping the well looking if there might be a second opening somewhere else, this he does mostly by Radar, no point on risking his life.You found nothing else than already found by other means
then he rejoins the team and they all walk for a while in the footsteps of the previous team, when coming to the ledge Sam activates his gecko gloves and prepares his climbing equipment. he looks at the wall, ... wet, so much form my gecko :( ... Better not Risk it, but any way he sets a foot on the ledge to try it out (http://invisiblecastle.com/roller/view/3305421/), how hard would it be, and slips the fall is immanent,
saving himself (http://invisiblecastle.com/roller/view/3305480/)
you got 6P falling damage to resist with Body + HalfImpact + Gymnastic
Kour, I'd prefer you put the results of the roll in ooc quotes instead of the way you do so now. It's difficult to say at glance if you succeeded or no when browsing on mobile or tablet, as it require to open another tab in browser. thanks.
Putting his gas mask on, Omar let him down.
Water, so much water. His mask didn't help much, but still Lips had problems to breath. Body3 = 1 hit: 1 damage (http://invisiblecastle.com/roller/view/3305425/).
Right when he went through the hole into the big room, Lips immediately and levitate away from the water stream, so he can take a look of the surroundings first. Asking for another few meters rope, Lips locates the FlySpy and levitates it into his hands.
Leviate Force 1, no substaining: 6 and 4 hits (http://invisiblecastle.com/roller/view/3305124/)
Drain: F/2 +1 = 1
Resist: 2 and 5 (http://invisiblecastle.com/roller/view/3305125/), no damage
when casting in Background Count, you are having your Magic reduced by the count. So you effectivelly have Magic 4 in regard to overcasting and your rolls.
this doesn't change anything, as you scored the same amount of hits.
also in terms of drain casting a force 1 spell, require you to cast an effectively force 2 spell in relation to drain. Which means that the drain to resist was 2/2 + 1 = 2 in each time. Doesn't change anything, as you scored enough in both case.
the above was only to set up the rules.
Addressing his watcher, holding the FlySpy infront of the magical creature: "Can you imagen someone depends on electronical watchers like that? Don't asnwer. Just be assured, your job will not be replaced easy by the eletronical progress.
What ever, please guard the entrance. If anything comes towards this room, other than from up there, warn me."
Then he realized himself from the robe and tell Omar to send the metal dog down. @team:You might want to use the oxygen mask for the trip down. Lots of water in the air.QuoteAssuming Lips can not reach Omar through the commlink...
@team: "Hello? You still there? Helloooo?" Lips shack the commlink from Fractal and listen if water was inside. Pressing some buttons on the link which usually helps to solve those issues... 'Broken after not an houre, personally best time Lips.', he thought to himself. Almost cursing out loud, which he, of course, did not, Lips summon a second watcher (http://invisiblecastle.com/roller/view/3305477/): "Hallo Number two, I'm a bit in ahurry, so, please go up that well, up, up to the end until you find four metahumans. Show yourself infront of the most soulless one meta and deliver the following message, woudl you: 'Omar, I'm find ... args ... Lips is fine, I mean, the commlink is broken, water damage maybe, you can send done your drone ... and someone who can fix that ... whatsoever ... go now, delive the message and then come back to report his response, my minon. Rasch, rasch! [Move, move!]"
With that, Lips waited for either his watcher return or the doberman to come down the well. While he waits, he take a closer look at these funguses. They are magical plants (http://invisiblecastle.com/roller/view/3305446/), but he couldn't put the finger on it.
the background count applies to summoning as well, and I forgot about it. Both of your watchers dissolves as his energy is not enough to sustain himself them in this environment, and your attempt to call them in future will fail.
Spirits Force is reduced by the value of background count. Since watchers cannot have Force greater then 1, they cannot be summoned here.
since the above was fun from the RP view, let it stay - but keep it mind for the future
Also...not sure if that would be of any use, Omar runs wide radio frequency scan and looks for possible nodes within the reach. There may be tracet of comunication from the first team or whatever else should be down there, and since they had been much deeper now, maybe Omar would be in their comlinks signal range.
the pending roll for Doberman infilitration
Pilot(3) + Cover Ops(4) -> 7d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3305841/)
it's not very stealthy, but hell, it's far less noisy than the other one.
Data Search(4)+Browse(3)+2TM+Sprite(4)=13d6.hits(5)=7 (http://invisiblecastle.com/roller/view/3300811/)
followup of the datasearch
Data Search(4)+Browse(3)+Sprite(4)-limited test(1) -> 10d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3305842/)
total 9 hits, after another fifteen minutes.
9d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3305843/)
total 12 hits, after another fifteen minutes.
further searches, have increased interval to 30 minutes due to a very weak signal and necessity to route it
4 (Logic) + 2 (Cerebral Booster) 2 + 6 (Medkit Rating 6) = 12 dice = 2 hits, no glitch
It reached the treshold, but achieved no net hits, so no healing. And possibly it didn't reach the treshold, since I can't find the rules on healing cybered characters, but I know it's harder
(http://invisiblecastle.com/roller/view/3305867/)
So to say, the more things go south, the more we are screwed. Really nice.
Whoever is searching for anything on the fungus by the picture, make a DataSearch (12, 1 minute) limited extended roll - the dicepool is modifed by -3 for the information is both obscure and specialized (unless you happen to have parabotany skill, which you don't)
2 (Data Search) + 4 (Browse Program) - 3 (obscure information) = 3 dice (1 minute each attempt)
Dropping one dice per attempt, even if every dice would turn into a hit, I would still have only 6 hits; so, it's a failure.
"Greetings Mr. Johnson, we swiftly followed the RFID tags to the last point of communication with the first team. We descended a approximately 16m deep water well and found new RFID tags for direction. - No new bodies, so far. Hence, the first team seems to have survived at least the descent.
We furthermore found a huge amount of fungi down here [Photo attached]. You may consult a biologist to provide us with some intel about it."
The order of walking as I understand it.
[...]
Fractal. You have missed one run after RMD. We have been cooperating with Casquilho mafia. I have this commcode, Miguel, who is working with Koshari also. Given those informations Mouse found, would you like to try to talk to him about that smuggler who runs her operations down here? Maybe we can get some info from her, and maybe she knows more what happened and we may offer her solution that will make wuxing avoid further explorations in this parts.
On their weay north, Lips use the time to quickly extend his map of the second level:
(http://i47.servimg.com/u/f47/16/47/93/92/th/sewers21.jpg) (http://www.servimg.com/image_preview.php?i=26&u=16479392)
When the team arrived at the north junction (next to the RFID 21:??), Lips ask for a minute to scout ahead east in the astral space. Giving anybody who wants some time to check the dead end in the tunnel north of them.
Also, he would really enjoy checking the dead end nearby while Omar clarifies him about who is this Miguel. Tasers once again in hands, he goes that way, cautiously walking.
Quick calculation. Since they disappeared from communication range, they can't have signal 5 commlinks, signal 4 in this environment means, that the node is located up to 300 meters which is about 250 meters ahead of drones.
rolls behind the curtain
Since Lips checked his commlink status just a few seconds ago, it was hidden, he ask Mouse, if he can check the commlink infront of them, if it broadcast any SIN or if not, make some matrix stuff to hack it?
@Miguel: "Hello, Miguel, sorry to disturb you so early. You do not know me yet, but I'm an associate with Omar and Sam, whom you met last month, and they provided me with your number. Name's Fractal. I'm willing to know about and to enter in contact with one coyote called Eliza Khanduri; it would be in yours and her best interest to help us, since we are on a job on her area of operations and maybe we can diverge Wuxing Corp. from further exploring the tunnels around here and consequentially put a stop to her operation on these tunnels; if that's not enough for you, I'm willing to pay up to 250 nuyen for a way to contact her."
If you want to enter negotiations now, make a negotiations roll. Each net hit over 2 means a 50 nuyen reduction up to the initial 250 you offered.
combat mode
Sam, Lips and snake rolls init.
snake uses Edge to go first.
Sam's init - Reaction(7) + Intuition(4) -> 11 + 11d6.hits(5)=7 (http://invisiblecastle.com/roller/view/3306995/) -> 18
[snake EDGE][Sam 18][Lips 14]
Astral Initiative: 2xInt = 4 hits (http://invisiblecastle.com/roller/view/3306982/) = 14 Ini
Make it 400 and I'll send you her commcode.
8 (Charisma) + 4 (Negotiations) + 1 (Vocal Range Enhancer) = 13 dice = 4 hits, no glitch (http://invisiblecastle.com/roller/view/3306969/)
So it's 2 net hits, 300 nuyen to go.
He was not going to sell her contact cheap, but he wouldn't hold his position also. Fractal was ready to raise the offer, just to show how he can be colaborative. @Miguel: "300 nuyen, final offer; I know we both would be happy with this amount. What do you say?"
Eliza Khanduri - PCC:CAS coyote, Elf female
Connection rating 3 Loyalty: 0
Uses: Information on Koshari practices, assistance crossing the CAS: PCC border, current smuggling activities.
Places to Meet: Smuggling bars, Koshari establishments, Tunnels near the CAS:PCC border
Contact: In person, commlink
combat mode
[snake EDGE][Sam 18][Lips 14]
Snake performs a great jump to deliver a killing blow. Lips watching from astral notices that the snake is indeed awakened.
Agility(6) + Unarmed Combat(3) + Edge(4) + Attacker making charging attack(2) -> 15d6.hitsopen(5,6)=5 (http://invisiblecastle.com/roller/view/3307461/)
Once the work of the data sprite is done Mouse will summon a machine sprite R4 (Targeting (LMG) Autosoft)
compile(4)+res(9)+2TM-2sus=9d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3307440/)
Sprite Resist: R4 4d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3307441/) Glitch
Fading 0Stun.
Staring down further into the black abyss...@Team:Uh...how am i going to get down there??? I never had to climb something like this before. Even Unca Sam slipped.
Is Mouse still jumped into the Dalmation??
excellent roll.
sprite appeared, 5 services left, and actually one more due to the glitch on the side of the sprite.
you might be jumped in dalmatian, but it is out of the tunnels.
And just now, when he took first bite, someone appeared. cybered meta, joined by an astral one. Birago stared on him in disbelief - this are my tunnels, this is my lunch, you won't make anything stupid, right? and then he moved for the gun settling the matter.When Sam was just about to take aim on the snake for a attack, it jumped at him, if not for his improved reaction witch took him out of it's way (http://invisiblecastle.com/roller/view/3307470/), Sam's face would have some poisonous bite marks on them, if the snake were poisonous. Sam Rolled out of its way and pulled himself together, there was no time to rise his gun, witch was still clinched in his right hand. ... That could have ended bad, real bad ...
combat mode
[snake EDGE][Sam 18][Lips 14]
Lips is up
Stun Bold (Force 6, Drain like F7, Mana Spell)
Overcasting: 3 hits (http://invisiblecastle.com/roller/view/3307488/)
Drain: 7/2 -1 = 2 P (+ net hits)
Drain Resistance: 3 hits (http://invisiblecastle.com/roller/view/3307490/)(no damage)
Add: forgot the fetish, 1 hit (http://invisiblecastle.com/roller/view/3307501/) = 4hits for resistance.
Spell Resist Willpower(3) -> 3d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3307500/), GLITCH
Damage 6S + 3 +1 for the glitch -> 10S
a glitch results in frozen snake with a really stupid grin on his fanged face
end of the combat
1P damage from overcasting
Nice dodge by the way, Sam.
Hmm ... Naga or not, snakes usually are poisonous, so I suggest we first see for the other body.
Medical examination results in assessment that he has 6 points of stun and 7 points physical damage.
Fractal, make an healing roll. Assume modifiers:
-1 implants
-2 poor conditions
4 (Logic) + 2 (Cerebral Booster) + 6 (Medkit Rating 6) = 12 dice = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3308056/)Taking out his plastic gloves, Fractal turns to his team members:
-3 from the modifiers leaves me with just one hit (I had rolled this one before your post, Sent)
Using edge to reroll the ones that didn't hit (nine dice used before, minus the one that hit, so eight now)
8 dice rerolled = 5 hits, no glitch (http://invisiblecastle.com/roller/view/3308058/)
Total = 6 hits
Fractal
{Health: 0 / 10P and 0 / 10S damage, NO Wound penalty, No Stun penalty}
{Edge: 1/ 4} {Initiative(Meat/Matrix): 7/18; IP's: 1/3}
{Armor Vest: Ballistic Armor: 6; Impact Armor: 4}
Quote from: First Aid Roll4 (Logic) + 2 (Cerebral Booster) + 6 (Medkit Rating 6) = 12 dice = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3308056/)
-3 from the modifiers leaves me with just one hit (I had rolled this one before your post, Sent)
Using edge to reroll the ones that didn't hit (nine dice used before, minus the one that hit, so eight now)
8 dice rerolled = 5 hits, no glitch (http://invisiblecastle.com/roller/view/3308058/)
Total = 6 hitsQuote from: oocyou forgot to default the First Aid skill (it seems you got promoted for the teams healer :) )
which unfortunatelly turn first roll into glitch, and leaving you 1 hit like you said 12d6.hits(5) → [1,1,3,1,2,1,6,1,3,5,3,6] = (3) -> 1
you do however rerolled misses (one less due to modifier) 8d6.hits(5) → [2,5,3,5,4,5,6,5] = (5) -> 4
for a total of 5
you healed 3P, stun damage will receover over time, his mind however will take weeks before clearing
his current status if 4P and 6S, but for all practical point of view, consider him uncoscious. He isn't able to walk on his own.
@Eliza: "Hi there, Eliza. The name's Fractal. Sorry about the early hour. Miguel put me in contact with you. Here's the deal: Some mates and I are on a job in a place that falls under your territory; you know, near that Wuxing construction site. We are interested in any information you can provide us about whatever lurks on the tunnels from the old Aztlan sector there, and on the tunnels itself. We have a lot of jobs involving crossing the borders, and your collaboration and good will would be remembered when we need a good coyote. What do you say?"
I forgot its extended test, I`m currious if they are using advanced or common encryptionEW(4)+Decrypt(4)+MathSPU(2) (10d6.hits(5)=4, 10d6.hits(5)=3, 10d6.hits(5)=5, 10d6.hits(5)=4, 10d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3308417/)
@Sam: "Don't get me wrong, Sam; I trust you judgement. But in face of the recent situation I believe I should follow closer to the lead - if we find any other guy needing medical atention, I want to be as available as possible."@team > I think Fractal is right, i have been a bit out of my usual self, i am sorry for that.
keep in mind your almost 1,5 kilometers down the tunnels from the well.
Taking him there (effectively carrying) will take you at least an hour, and then half of that to back again and this does not include carrying him up the well and on the upper level.
The expedition member found here is Miao Jhong-Shun. He was the team’s paleontologist. Snake's poison is already flowing in his veins. He is conscious but his mind isn't clear. He mumbles something along the lines of " horrors, devils and demons, they killed them, they screamed".
Lips takes a closer look in the astral space to check the snake and then the Miao, though Lips doesn't expect to get more information from the latter. But maybe he can answer the question, if that snake can do magic or not. Assensing: 5 hits (http://invisiblecastle.com/roller/view/3308267/)
• snake is stunned
• snake is Awakened.
• snake does not have cyberware
• you'll recognize the aura if you see it again
• his essence is the same as yours (6) while he is weaker in Magic (4)
• there is a lingerin astral signature on him (yours, after the stunbolt spell)
To check his second point, Lips takes a closer forensic look at Miao, specially to check to rat bits or other injuries except for the obvious snake bits. Forensic: 3 hits (http://invisiblecastle.com/roller/view/3308272/)
Stand back up, from his investigation of Miao, Lips tells the rest: "At least we can rule out devil or demon rats as couse of trouble.""then in the middle of the group" Sounds Sam's voice "that would be the safes place as we can not be sure we wont be attacked from behind, we left the other side unexplored."
Back to the discussion, what to do next: "Omar, didn't you have some duct tabe from the construction side? If so, I would suggest that we gag and somehow bind the snake, put it into one of the body bags and hang it to the tunnel ceiling somewhere. It is magical, so it might not stop it of free itself, but like to be far away from it, we it wakes up.
As to Mr. Jhong-Shun, we can't leave him here, but we neither have the time to go back nor risk someone goes back alone. Hence, the only save option, I would say, is to carry him with us, until we find somewhere save."
"Hmm, I'm affraid that might be possible. Though, I'm sure, I can beat it in astral combat. But a good countermeasure would be a grenad with a remote control around its neck. ""could whip up a small charge of plastic explosives with a radio detonator, but that does not help us in the part of holding the snake from running"Added Sam
Omar kneels, dives to VR, and observes Miao commlink`s node:
Comp.- Analyze(5)+Analyze(5)+VR(2) (12d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3308414/)
EW(4)+Decrypt(4)+MathSPU(2) (10d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3308415/) :oQuote from: oocI forgot its extended test, I`m currious if they are using advanced or common encryptionEW(4)+Decrypt(4)+MathSPU(2) (10d6.hits(5)=4, 10d6.hits(5)=3, 10d6.hits(5)=5, 10d6.hits(5)=4, 10d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3308417/)
in the first roll, you probably meant Logic, not twice Analyze, but anyway.
Signal 4, Response 2 -> Renraku Sansei, or osimilar frame
Firewall 2, System 3 -> Renraku Ichi probably
the node is encrypted with a strong encryption, you feel progress after 10 minutes. which sets an interval. do you continue. first 10 minutes passed, about the moment guys finished healing and talking
while you were talking, Omar cracked the encryption on the Miao's commlink. AFterward there was a Firewall with Analyze. Pretty basic stuff. Had it been linked with matrix, it would have scrambled security hackers and IC. But without the commlink forming the security gateway it was too easy, to bruteforce hack onto the admin priviledges and turn that irritating buzz "commlink has been compromised". Cleared traces, stopped loggin of actions, and started to browse the files.
Mana Barrier, Force 2Casting: 5 hits, Drain Resistance: 5 hits, 0 damage (http://invisiblecastle.com/roller/view/3309695/)
@MouseExcelent idea, I forgot you have such equipement. We have Alices commlink and this guys commlink in reserve, then we will have to use drones. Sattelite uplink may be adapted for such a thing maybe. Good you have your toolbox. I hope there are proper tools in there.Sam knew the critic was well places and the snake still was dangerous even thou in a mana barriere, but he did not want to give Omar the satisfaction to be right again, not today, not afer his big blunder.
Its about 400meters to chasm
The snake will probably wake up even before we got there. You really want to leave it alive? I dont want to hurt your feelings, Sam, well this really lacks sanity...we would have to fight it one more time on return path...and possibly wounded, carrying bodies or weakened by what wiped out previous expedition. And using explosives in this tunnels
Omar looks around
I remember you yelling to my face that the sound of jet engine would cause a cave in...
to cross the abbyss, a Strength + Climbing (5) extended test is necessary for that.
you may try to climb down, a Strength + Climbing (12) extended test is necessary for that or a Strength + Climbing(2) test to rappel down.
for both use -1 flat but cracked surface +2 for assisted climbing, total +1 modifier.
for the crossing using the 'bridge' you get an additional +1 to the climbing roll.
glitch on any roll, as previously result in falling off.
I assume, you left snake bound (however funny is to imagine a bound snake) and rigged with explosives.
whatever changes to the drones equipment you wish to make I assume, you made them, just list them to me
in regard to the question on the drones being jumped in by sprites - yes, I allow a drone to be jumped in by sprite or by technomancer or by hacker, or by program (pilot) - but only one at the time (though all of them might be subscribed simultaneusly if subscription capacity of node allow)
if you decide to use satellite dish as retrans station - make rolls, and I assume you've done so.
I assume you carried somehow the survivor to the chasm. Lips on his own will have difficult time doing so alone, but with a help of Fractal he will do so
Sam's climbing roll
Strength (5) +Climbing(1)+Assisted(2)-FlatbutCrackedSurface(1)+Bridge(1) -> (8d6.hits(5)=2, 8d6.hits(5)=3, 8d6.hits(5)=2, 8d6.hits(5)=4, 8d6.hits(5)=2, 8d6.hits(5)=1, 8d6.hits(5)=0, 8d6.hits(5)=5, 8d6.hits(5)=0, 8d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3310193/)
8d6.hits(5) → [2,5,5,2,3,3,2,2] = (2)
8d6.hits(5) → [6,3,3,2,4,2,5,5] = (3)
8d6.hits(5) → [5,1,5,1,2,3,1,2] = (2)
8d6.hits(5) → [2,4,3,5,5,5,6,2] = (4)
8d6.hits(5) → [5,4,2,6,2,1,3,3] = (2)
8d6.hits(5) → [4,2,4,2,2,3,6,1] = (1)
8d6.hits(5) → [4,4,2,2,1,2,4,2] = (0)
8d6.hits(5) → [3,6,6,5,3,2,5,6] = (5)
8d6.hits(5) → [2,4,1,1,2,4,3,3] = (0)
8d6.hits(5) → [5,2,4,5,6,2,1,6] = (4)
all of you make an audio perception (4) rolls
Sam's Perception roll
Intuition(4)+Perception(2)+ActivlyLooking(3)+enchantm ents(3) -> (Audio -12d6.hits(5)=4, Video - 12d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3310258/)
Perception: 6 hits (http://invisiblecastle.com/roller/view/3310260/)
you don't nee to make further rolls, I assume Sam and Lips shared the info
3 (Agility) + 2 (Muscle Toner 2) + 2 (Infiltration) = 7 dice = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3310668/)
Third Levitation: 3 hits, Drain Resistance: 6 hits (http://invisiblecastle.com/roller/view/3310807/)
Duriing the way to chasm, Omar does one more thing; assumimng this may be other way how to get in touch with local smuggler, Eliza Khanduri.
He logs on his favourite matrix sites, looking for her name/commcode in the register:
Intuition(5) + Smugglers hangouts(5) knowledge test -> 10d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3310809/)
@Team: That change in rythm unnerves me. Let's see what is that.
Fractal moves silently and cautiously as to not be perceived by the people on the car. He approaches the vehicle and tries to peek on them before presenting himself. Once again, he has his guns prepared.Quote from: infiltration roll3 (Agility) + 2 (Muscle Toner 2) + 2 (Infiltration) = 7 dice = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3310668/)
I assume that everyone but Sam are going in.
Fractal judge intentions(3) roll please and undeground politics (3) roll please
Lips also compared the type of background with the tradition, the ward was made with to check if Eliza might has something to do with the current mana turbulence around the tunnels.
Assensing: only 1 hits (http://invisiblecastle.com/roller/view/3310895/)
Setting a charge in the rock: 4 hits (http://invisiblecastle.com/roller/view/3311125/)
Ettiquete: 4 hits (http://invisiblecastle.com/roller/view/3311134//)
Coyote, not so ugly
Hi there! Welcome, to my place. Do you want some tea chummer?
Fractal takes the cup of tea, and sips of it.Quote from: oocI assume that everyone but Sam are going in.
Fractal judge intentions(3) roll please and undeground politics (3) roll please
Judge Intentions Test = 8 (Charisma) + 4 (Intuition) = 12 dice = 3 hits, no glitch (but almost) = Beat the Treshold (3) (http://invisiblecastle.com/roller/view/3311503/)
Underground Politics Test = 4 (Intuition) + 3 (Underground Politics) = 7 dice = 3 hits, no glitch = Beat the Treshold (3) (http://invisiblecastle.com/roller/view/3311505/)
"Good evening, Sir. My name is Sam and I am part of a team sent down here in a Search and rescue operation. We are searching for a team that came here exploring this tunnel systems just a few hours back. As i find this particular place we men not as a common place to be, at least for me, i would like to know if you have seen them? Of course i know information is not cheap these days, but we both know that being here means we have some things in common, and one hand washes the other, as so wisely the saying goes."
His right hand ready to draw his weapon and the left prepared to detonate the diversion Sam waited how the man would respond.
Judge Intentions Test = 8 (Charisma) + 4 (Intuition) = 12 dice = 3 hits, no glitch (but almost) = Beat the Treshold (3) (http://invisiblecastle.com/roller/view/3311503/)
Underground Politics Test = 4 (Intuition) + 3 (Underground Politics) = 7 dice = 3 hits, no glitch = Beat the Treshold (3) (http://invisiblecastle.com/roller/view/3311505/)
#1 She seems honest in her hospitality, the men was a little irritated, though he was more difficult to read then she.
#2 In Denver shadowworld there aren't many older indian men carrying Raven mask and business suit, if it is that Raven mask you think it is, then the person you're standing before was Mark Longfeather, alleged Koshari elder.
When she introduces herself, Fractal makes a quick remark: "It's possible that my interest in talking to you had already come to your attention, Eliza; I believe you have received my message, didn't you?"
Fractal takes the cup of tea, and sips of it.
"We are here in a rescue operation; so pardon us if we don't come with the proper time, manners and ambience to partake of your hospitality." It does not matter how exagerated his speech may be, the elf seems sincere enough and he really means this meeting as something special and that he wanted to attend it in a better situation.
"Since you had not received our message, let me tell you the bulk of it: we have no intention on disrupting your job or anything like that, so as we know these tunnels to be your turf, we wanted to tell you we would be here doing this run. Also, we know you are a respected and knowleageble coyote, and that if someone knows this tunnels it's you; so we wanted to ask you if you could enlighten us on what are these critters that lurk here and that may be the reason our men had not returned to the surface, or any useful information on this place."
"Also, forgive me if I sound like I'm stepping on your own subjects, but wasn't this man who just left Mark Longfeather?" Fractal does not ask this expecting to be answered, but he wants to build his image as someone who knows who is who and who pulls each strings on the city; people usually value more the resourceful than the bland.
Good evening Sam. It would be most interesting to discuss with you how you find this place or what thing in common we could possible have. I have other matters to attend though, but I am sure Eliza will be glad to talk to you... If you don't mind. The man tries to pass you by heading into the northeast tunnel."No not at all, but i did not catch your name. The world is small, and it's shadow even smaller, I am sure we will meet again." Sam steps aside and makes a bow " if you ever need some help in shadow business you can Ask Jeffrey From Lunar nocturne For Sam" Sam was not sure if this man Was awakened or not, but at least he was self confident, these tunnels were not just a stroll place for everyone, and even Sam would think on taking someone with him for extra protection, not this man, so who is he.
@Fractal: Negative. Our survivor would put her in the risk and compromise her once he got healed...and there are other meanings how to get info from him. Id rather leave him bound and blindfolded. Do you realize he is Wuxing, and possibly even Triad dog. The more they can get from him on our tactics, the more probably they will recognize our handwriting when they become a target.
who does the tea and snakes taste, by the way?
The tea is a black tea (probably real one not just the aroma) and it's devil rat not the snake, and it's tasting like pickled chicken. Everything taste more or less like chicken (must be some error in Matrix). It's a little spicy.
@team:"Elizas deal sounds fair to me, although I probably don't have to do very much. Electronics is more your area of experience. But nevertheless, I'm willing to let you take the risk...""I think that a few well places electroshocks (SNS Ammo) should do these drones well, but Omar would be the expert here. And, for thinking, what sensors would they have, i might just bring a com to them and you could hack them. ;D are old outdated aren't they?" Sam Was thinking aloud over the Com with the rest of the team.
I assume no problem in bringing down the drone and a man, but still - make the two rolls required
@Team: I confirm Eliza's information on the car: it's a hundred meters from the second heap of stones, and so far no shot was given to my direction. So far, I believe there's no wireless communication enabled with the car systems: I don't detect any other node on my signal range (and my commlink intercept signals in a 400m range). If any of you can search for hidden nodes, it would be good; otherwise, my MTB should be put to use. Your move, techs.Sam's examines what he sees in the readouts of his Radar, looking if there is a possibility that there are Drone lines going bellow the car and if there is space for him to get under the car.
Fractal takes a rock from the floor, and wonders if tossing it on the direction of the car would be a good idea; it would provide him with information of exactly where start the not-safe zone, and if the sensors search for objects based on visual or heat readings, at least. But it could also put the systems on alert, so he avoid putting his plans to action.
Leviatation: Wuxing Guy and second drone (http://invisiblecastle.com/roller/view/3312266/)Drain: 1 stun damage.
I almost certainly hope so, Moue. And Im very currious about that vehicle also, must be years old...if still active, something fishy sems to have happened here." jaming will be an issue, but i would not be blind without my radar. If you need to jam, then do so."
Sam. I need to ask you for this...when I run ECM, your radar will be blinded the same way possible radar sensors on the drones. We dont know yet if there is radar detection system, well in case it is, I may be able to switch your commlink to jamm on fly so you will be able to infiltrate the kill zone...only you will be technicaly "blind" and without communications. Would you agree with such possibility if it shows up?
Quote from: oocLeviatation: Wuxing Guy and second drone (http://invisiblecastle.com/roller/view/3312266/)Drain: 1 stun damage.
Lips stops a few meters before the second heap, far away from the danger zone and switch into the astral space to take a look, floatong near to it in his astral body.
Hm. My gues is radar or ultrasound for detection, and since it uses searchlight, I`d say that it uses standard visual for targeting and target identification. Radar or ultrasound we are able to confirm? Sam? Fractal?
Logic(6)+Security design(4) (10d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3312999/)
Sam isSneakig to the Car 3 hits (http://invisiblecastle.com/roller/view/3313004/)The colt i his right had ad ready to jump out of the way at any moment Sam approached the Car keeping the last heap of rocks i mind just in case he needs to jump. though he was not sure yet if the old sensors could pick him up "i am off to the car"
Fractal concentrated a little more, without making any sound. If the car wagon used ultrasound, he would perceive as well as soon as he stopped his own sound-emitting.
Seeing as there is one more heap of rocks standing between the secure one and the car, Sam took the risk agai o himself to see weathere the drones see him or not. He gave the white noise generator to Omar "this should help with ultrasound right"Quote from: OOCSam isSneakig to the Car 3 hits (http://invisiblecastle.com/roller/view/3313004/)The colt i his right had ad ready to jump out of the way at any moment Sam approached the Car keeping the last heap of rocks i mind just in case he needs to jump. though he was not sure yet if the old sensors could pick him up "i am off to the car"
perception modifiers you're aware off
object (Sam) is normal sized - treshold 2 + 3 hits due to infiltration test
two drones teamworking +1
drones are actively looking +3
Sam is far away -3
interfering heap of rocks -2 (for all LOS based sensors)
standard vision -> full darkness -6, chameleon suit -4
thermographic sensor -> full darkness -3, thermal dampening -4
ultrasound sensor -> full darkness -3
radar sensor -> Ecm rating 4 in a five meter sphere around Sam's commlink when used.
base pool is Sensor rating + Clearsight rating + modifiers
@ Omar: "Something like that; I can produce sounds in an specific frequency so that both sounds- the one produced by me and the one produced by the defense drones sensors - would interfere negatively with each other and cancel their signals. But you know how precise this should be? And how tiresome? I can try, really, but I would need to go by trial and error to match the specific sound needed, and even though I would not be completely sure if that's working."
It was somewhat impossible, but still worth a try; and it was not like Fractal was doing something else, after all - just throwing rocks from time to time.
So he experimented modulating his own voice signal to negate the drone signal, without much hope of success (but if he do... well, then his teammates would need to cope being with a really braggart elf with too much self-esteem).
Watching Sam moving...adn later disapearing from view Oamar waits fo a while.
Sam. You there? If so, release the drone on the side of the rail. I hope I`ll make it, otherwise it will hurt a bit :P
Omar waits for confirmation, scanning the area with Dobermans radar. Once Sam replies, Omar jumps in the Micro taper bug.
Hope you are not short of rocks then ;) Ill stick to the side of the rail, so i would be out of LOS...still I`ll need some light from time to time to keep my direction. OK. IGI. Enlighten me every few seconds.
Jump In:
Wait for the first Fractals rock
GO!
Response(3)+Pilot(5)+JumpedIn(2)+Nanites(3) (13d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3313154/)
"So ka, omae." Fractal nods.
Fractal maintain the most dignified work of throwing little rocks from time to time, wondering what he will say that was his contribution to all the endeavor. While the drone crawl along the rail, the elf monitors the echoes that the car ultrasound system does, still perceiving in the darkness, but resting his vochal chords for a while.
the treshold is 4 hits (microdrone)roll against opposed infiltration roll
first stage is away (-2), second stage is close(0).
there is a single perception roll, that I use as a base for all modified sensor rolls (ie. if it have 10 dices, and -1 on visual and -2 on audio I just use the same base roll for all the sensors and remove the final dices apropriately so it's either lock on all, or miss on all )
perception -> 10d6.hits(5) → [5,2,5,6,1,6,3,3,4,1] = (3) (http://invisiblecastle.com/roller/view/3313223/) hits no glitch.
While the rest of the team discussed all the technical details. Lips had moved closed to the car, to see inside. In the astral of course. His body was still far away from the danger zone.
final stage is close range against opposed infiltration roll
perception -> 6d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3313323/) hits no glitch.
Pilot(3) + Adaptability(3) -> 6d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3313325/) hits,
decide to do something about that rocks distracting sensors
each spends complex performing a suppressive fire (two drones cover their respective halfs of the tunnel space)
Sam is behind good cover, Lips and Omar are prone. I've no input on Mouse, so you can roll 1d6 on 5 or more you're caught in the suppressed area.
Netz is caught.
6d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3313328/)
make your Reaction + Edge + Dodge against treshold of 3.
Sam will stay behind cover for the duration of the suppression. Crawler drone is under the car. as soon as you roll that suppression avoidance we go into combat mode to streamline things.
3 (Reaction) + Edge (4) + 0 (Dodge)* = 7 = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3313332/)
*I don't know if a Dodge roll is considered a skill test, so I don't know if I throw only Reaction or if I apply the -1 modifier for defaulting; I leave it to your ruling, Sent. Anyway, the number of hits would still be 3.
combat mode
initiative rolls, please
[Sam 12][drones 8][Fractal 5][Omar ??][Mouse ??][Lips ??]
pending roll from Mouse on suppresive fire and init as well as Omar's, Fractal's and Lips rolls on init.
Sam's comm is rebooting, but I am holding him to the 'shooting still apply', so I'll roll for him:
drones -> Pilot(3) + Response(3) -> 6 + 6d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3313366/) -> 8
Sam -> 11 + 11d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3313370/) -> 12
First initiative round = half initiative score = 4 dice
4 dice = 1 hit, no glitch (http://invisiblecastle.com/roller/view/3313405/)
Total Initiative for the first round = 5
rolling fro Sam, to shoot
free action - take aim (to avoid range modifiers)
two simple action shoots - Sam shooting Agility(7) + Pistols(4) + Smartgun(2) - FiringFromCover(2) -> 11d6.hits(5)=3, 11d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3313389/)
#1 drone full defense
Response(3) + Defense(3) -> 6d6.hits(5)=2, 6d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3313390/) HIT and AVOID
1 net hit on attack
Damage Resistance Body(2) + Armor(4it was 6 actually) + NonConductive(4) -> buying 2 hits to resist UNAFFECTED
#2 drone retaliate
free Take Aim (to avoid range modifiers)two simple action short wide bursts Pilot(3) + Targetting(3) + Smartgun(2) -> 8d6.hits(5)=3, 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3313409/)
Defence using -2 from wide short bursts, and +4 from good cover
I'll wait for Kour to roll those, unless we reach into IP #2, I'll take full defense if so
[Sam 12][drones 8][Fractal 5][Omar ??][Mouse ??][Lips ??]
pending roll from Mouse on suppresive fire and init as well as Omar's and Lips rolls on init.
Netz, wait a for remaining init rolls, Omar will most probably go first.
Hm. My gues is radar or ultrasound for detection, and since it uses searchlight, I`d say that it uses standard visual for targeting and target identification. Radar or ultrasound we are able to confirm? Sam? Fractal?
Logic(6)+Security design(4) (10d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3312999/)
You'd expect at least radar and infrared for motion detection, visual for backup on long range and rfid identification on close range. Also you'd expect it to go into some levels of adaptability, depending on the sec system pilot rating.
What the hell is going on here? Im in position, will begin to look for the line. Hey, boys, lay down and stay down, no need to launch the attack on that thing!!!!Hearing Omar yell like this is somthing new, it took Sam half-a-second to order this voice in, but in the end he undersood, that it's on his side and most likly is the best informed one to boot. so after succesfull eveding the attack he decides to lay down and wait at least for now.
Initiative: 8 + 4 hits = 12 (http://invisiblecastle.com/roller/view/3313604/)
[Sam 12][Lips 12][drones 8][Fractal 5][Omar][Mouse ??]
Lips is up, waiting for Mouse Init, but Lips, you may go on with your action
[Sam 12][Lips 12][drones 8][Fractal 5][Omar][Mouse ??]
Fractal you're up, waiting for Mouse but you may go on with your action
Simple Action - Readies Weapon
Free Action - Call shot (preparing to take aim with image magnification)
Simple action - Take Aim (Locking on target - the drone who had shot at his direction before)
Mouse follows unca Omar advice and does nothing (except dropping down to avoid further bullets)
security node, Pilot(3) + Adaptability(3) -> 6d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3313758/)
The target dodges to quick, increase bullet pumping
CT #1, IP#2
[Sam 12][drones 8][Mouse ??]
Sam used his action on interrupt full dodge, so the drones are up
Drone #1
free action take aim
complex action - full wide burst Pilot(3) + Targetting(3) + Smartgun(2) -> 8d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3313761/) HIT
Drone #2
free action take aim
complex action - full wide burst Pilot(3) + Targetting(3) + Smartgun(2) -> 8d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3313762/) HIT
defense roll using +4 good cover, -9 full burst, -2 due to two previous successful dodges on the first shot, and if successful -3 on second dodge
12d6=7hits (http://invisiblecastle.com/roller/view/3313842/) ;D
15d6=5hits (http://invisiblecastle.com/roller/view/3313843/) >:( why so little, with edge even >:(
Sam will soak second full burst +1 net hit.
One shot connected.
Damage Value 6P + 1, AP -1 to soak
CT #1 IP #3
once again Sam used his action on full dodge, so drones go next in the IP #3
8d6.hits(5)=2, 8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3314036/) two hits
modifiers same as previously, +4 good cover, -9 full burst, first shot without additional modifiers, and -1 if succeeded on first dodge, plus eventual wound modifiers
12d6=7hits (http://invisiblecastle.com/roller/view/3313842/) ;D
15d6=5hits (http://invisiblecastle.com/roller/view/3313843/) >:( why so little, with edge even >:(
Sam will soak second full burst +1 net hit.
not sure any more how it works so there is the soaking roll 14D6=5 hits, but forgot the -1AP, so actually 4 hits or taking 3S damage
Next dodge round, still under questions, but to make things faster
the dodges reduced by 6 dices, still saved you from the first shot, and on the other you had 4 hits, instead of 5
This means you had 8S to soak with 4 hits, you got 4S damage
after falling down the well you got 2P so after this wound you end up with 4S and 2P and -1 wound modifier
dodges
13d6=2 hits,
12d6=2 hits
damage resist
down for good
3 hits and 2 hits so 3S + 6S = 10S +1P
and additional 0 and 1 hit
removing 6 dices, means you got hit twice with 1 net hit
6P + 1 meant twice 7S to soak with 3 hits on damage resist means you got 4S each time
10S and 2P overflow on top of yours existing 2P you fall down unconscious with 10S and 4P
invis is unavailable, so you might want to check the results, when it's up
next CT - please roll initiative (you may use other rollers)
drones init -> 6 + 6d6 -> 1 (http://rolz.org/info?1028244) -> 7
[Mouse 13][Omar 11][Lips 10][drones 7][Fractal ??]
Omar, Lips have their free actions used up.
short summary of the first round of combat
Initiative: Inv.Castle still down but with Reaction3 + Int 5, I could buy at least Ini 10.
3 (Reaction) + 4 (Intuition) = 7 dice (no penalty from Combat Paralysis this turn); I could buy an 8 initiative score; so I'm going before the drones and after everyone else.
[Mouse 13][Omar 11][Lips 10][Fractal 8][drones 7]
Mouse and Omar are up, I assume, that Mouse delay until whatever Omar is doing.
Omar, Lips have their free actions used up.
you might want to use rollz.com (type Missions in room name field) here (http://rolz.org/group)
Omar jumps in and continues the journey to the holy CONNECTION grail.
since this is jumped it, I assume that vehicle(1) test passes on buying hits.
[Mouse 13][Omar 11][Lips 10][Fractal 8][drones 7][/color]
Mouse Lips, and Fractal are up, I assume, that Lips delay until Fractal deliver him his response.
Omar, Lips have their free actions used up.
Response(3)+Pilot ground(5)+Rig+boosters(5)
roll if needed, AFK for 24 hrs
@Fractal:"Do you have another of these tiny tab drones? I might be able to bring one directly to that trigger heavy rail maschine over there."
Free Action = Communication
Simple Action = Observe in Detail (The drone)
Simple Action = Observe in Detail (the place where Sam has felt)Quote from: Observe in Detail (drone)4 (Intuition) - 1 (Defaulting Perception) + 3 Vision Enhancement = 6 dice = 2 hits, no glitch (http://rolz.org/myroomlog?r=Missions)Quote from: Observe in Detail (Sam's location)4 (Intuition) - 1 (Defaulting Perception) + 3 Vision Enhancement = 6 dice = 2 hits, no glitch (http://rolz.org/myroomlog?r=Missions)
Inv. Castle still down, but I had some rolls before IC crashed: Summong: 3 hits, Spirit: 2 hits, Drain Resist: 2 hits, 2S damage
Sichr, make an infiltration roll please
spirit initiative 9 + 9d6 -> 3 (http://rolz.org/info?1032156) -> 12
CT#2 IP#2
assuming Mouse delays
assuming spirit delays until a command can be given
Lips uses his free action to give order to spirit
spirit materialize near the drones (complex action)
[Mouse (matrix) 13][spirit 12][Omar (matrix) 11][Lips (astral) 10][drones 7]
Lips trops down to 1IP.
Infiltration(3)+Resp(3)+Handling(1)+Rig(2) -> 6 hits
both drones do the same
free action - take aim
two simple action - two short wide burst -> Pilot(3) + Targetting(3) + Smartlink(2) - InMelee(3) + PointBlank(2) -> 9d6 -> 3 hits in total 4, 2 and 3 hits (http://rolz.org/info?1035901)the defense -> Reaction(7) - WideShortBurst(2) -> 5d6 -> none succesfull 1, 0 and 0 hits (http://rolz.org/info?1035922)no damage however due to Invulnerability to normal weapons
EDIT: corrected as it seems ITNW is giving spirit 6 points of hardened armor, as it is I'll use Edge to dodge and reroll, but I won't be going full defense, as the drones would just rip the spirit on the next round like they did to Sam.
the defense -> Reaction(7) - WideShortBurst(2) + Edge(3) -> 8d6
#1 dodge 1 hit (http://rolz.org/info?1036023) total 1 hit and HIT
#2 dodge 2 hits (http://rolz.org/info?1036024) + reroll 2 sixes 0 hits (http://rolz.org/info?1036025) total 2 hits DODGED
#3 dodge 5 hits (http://rolz.org/info?1036026) + reroll 5 sixes 2 hits (http://rolz.org/info?1036030) + reroll 2 sixes 0 hits (http://rolz.org/info?1036033) total 7 hits DODGED
Damage Value: 6P + 3, -1 AP, it does exceed 6 points of ITNW armor
Damage resist Body(1) + ITNW(6) - ArmorPiercing(1) -> 6d6 -> 3 hits (http://rolz.org/info?1036042) 6P damage taken, no EDGE left
CT#2 IP#3
assuming Omar and Mouse crawling further (no need to roll)
[spirit 12 - 2(wound modifier)][drones 7]
Spirit uses elemental attack (electricity)
Agility(6) + Exotic Ranged Weapon(3) + PointBlank(2) - InMelee(3) - WoundModifier(2) -> 6d6 -> 1 hit (http://rolz.org/info?1036056)
Response(3) -> 3d62 hits (http://rolz.org/info?1036058) AVOIDED
drones retaliate fours short bursts in total 9d6
3, 3, 1 and 2 hits (http://rolz.org/info?1036060)
Dodges full defense, no edge left
Reaction(7) + Dodge(3) - WoundModifier(2) - SuccesfulDodges(2) -> 6d6 -> 2 hits (http://rolz.org/info?1036069) HIT with 1 net hit
Damage Value 6P + 1, -1 AP more than ITNW of 6
Damage Resistance Body(1) + ITNW(6) - ArmorPiercing(1) -> 6d6 -> 3 hits (http://rolz.org/info?1036080) 4 DAMAGE TAKEN
10P in total spirit destroyed after first burst.
CT#3 IP#1
assuming Omar and Mouse crawling further (no need to roll), you've crawled on top of the car, you now crawl along the rail
please roll initiative for another combat turn. Mouse and Omar need to roll only if they do anything, right now they are safe in the crawler drone.
drones init -> 6d6 -> 2 hits (http://rolz.org/info?1036086) -> 8
[Fractal (matrix) 15][drones 8][Lips ??]
so noone is saving poor Sam anymore? can I finish the job with him? *evil grin*
Initiative score (VR- Hot Sim) = 4 (Intuition) + 6 (Response) + 1 (Hot-Sim) = 11 dice = 4 hits, no glitch (http://rolz.org/myroomlog?r=Missions)
Initiative for CT #3 = 15
Free action = spend in dropping into VR
Complex Action = Run Exploit 6 program
Programs payload = Fractal is always running his Analyze 4, Encrypt 4 and Stealth 6 programs, and before he has activated his Browse 4 program. On the next turn, he will activate his Edit 6 Program.
Levitation: 100kg rock (Force 1)
Spellcasting 6 + Magic 4 + PowerFocus 1 - Damage Mod 1 = 10d6.hits(5) = [2162453636]: 4 hits
Drain: F/2 + 2 vs 9: Will 5 + Int 5 = 12d6.hits(5) = [44435316246]: 3 hits
0S damage
Since nothing seems to stop the drone from attacking poor Sam, Lips tries another kind of distraction and shoot one of the bigger rocks of the heap, he is hidding behind, towards the drone.QuoteLevitation: 100kg rock (Force 1)
Spellcasting 6 + Magic 4 + PowerFocus 1 - Damage Mod 1 = 10d6.hits(5) = [2162453636]: 4 hits
Drain: F/2 + 2 vs 9: Will 5 + Int 5 = 12d6.hits(5) = [44435316246]: 3 hits
0S damage
a rock might travel at a speed of 4 meters per CT - which means it moves about a meter per drone IP
the rock has 16 points of Armor and 18 points of structure.
as a side effect, it has reduced the heap significantly, reducing Sam's good cover to partial.
drones attack, default pattern
aim, short wide bursts
luckily fro Lips, the searchlight, provid him enough light to upkeep the rock in his LOS.
attack pool Pilot(3) + Targetting(3) + Smartlink(2) -> 8d6 2 net hits on buying hits, (dodge impossible)
damage 5P + 2 less than armor, no stun damage possible, no effect
CT#3 IP#2
assuming Omar crawling further
assuming Mouse get's an ideaMouse get's an idea...drops to 1 IP per CT
he fishishes his CF and goes to AR. He reaches into his bag and pulls out some chemical sticks or flares if there are any. If rocks are enough to distract then these will be as well. He will activate a chem stick (or flare) and throw it. There's no heat (from the chem stick) but, it should provide some light to the situation and prove as a distraction. He can then pick up some rocks throwing them as a means of distracting the drones. Flares actually burn, so they will give off heat and provide a "live" target. The don't seem to be too smart on what they target.
assuming Fractal activates programsQuote from: Game MechanicsFree action = spend in dropping into VR
Complex Action = Run Exploit 6 program
Programs payload = Fractal is always running his Analyze 4, Encrypt 4 and Stealth 6 programs, and before he has activated his Browse 4 program. On the next turn, he will activate his Edit 6 Program.
that makes drones only active ones in this CT, they continue shooting
Pilot(3) + Adaptation(3) -> 1 hit (http://rolz.org/info?1045148) changing shooting type
take aim full auto narrow burst -> Pilot(3) + Targetting(3) + Smartlink(2) -> 2 and 3 hits (http://rolz.org/info?1045149), no dodge possible
#1 shot damage value 6P + 2 net hits + 9 full narrow burst -> 16, -1 AP ignored, not reach treshold, no effect
#2 shot damage value 6P + 3 net hits + 9 full narrow burst -> 17, -1 AP ignored
Damage resistance Armor(16) + Armor(16) -> 8 hits (http://rolz.org/info?1045150) 9 structure damage delivered
Fractal actions, CT#3, IP#2
Free action = None
Complex Action = Run Edit 6 program
Programs payload = By now, Fractal's persona is running Analyze 4, Encrypt 4, Stealth 6, Browse 4, Exploit 6, Edit 6. Six programs total, equal to his System, so there's no decrease in response by now.
CT#3 IP#3
assuming Omar crawling further
assuming Fractal delays
drones continue shooting
take aim full auto narrow burst -> Pilot(3) + Targetting(3) + Smartlink(2) ->8d6.hits(5)=1, 8d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3314815/), invisible castle is UP AGAIN :D, no dodge possible
#1 shot damage value 6P + 1 net hits + 9 full narrow burst -> 15, -1 AP ignored, not reach treshold, no effect
#2 shot damage value 6P + 4 net hits + 8 full narrow burst -> 18, -1 AP ignored, damage bonus reduced due to lack of ammo for full burst
Damage resistance Armor(16) + Armor(16) -> 32d6.hits(5)=11 (http://invisiblecastle.com/roller/view/3314817/) 7 structure damage delivered
Total damage 9+7->16 left at 2 points of structure, large chunks have dropped, but still a large bit is moving toward the drones
Fractal is up for this CT, if he wants to do anything, otherwise, please roll for init. Omar - you have successfully crawled toward the linking wire, and clicked over. starting form the next IP you may begin hacking.
All hackers, please report your active programs.
4 (Intuition) + 6 (Response) + 1 (Hot-Sim VR) = 11 dice = 3 hits, no glicth (http://invisiblecastle.com/roller/view/3314837/)
Fractal Initiative score for the #4 CT = 14
Programs Running (System 6, Response 6, Firewall 5, Signal 3)
Analyze 4
Encrypt 4
Stealth 6
Exploit 6
Edit 6
Marked + in my character sheet
Ini: Rea 3 + Int 5
IP: 1
Wound Modifier: 1
Ini: 7 + 3hits = 10 (http://invisiblecastle.com/roller/view/3315459/)
CT #4, IP #1
drones initiative 6 + 6d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3315493/) -> 6
[Mouse (matrix) 17][Omar (matrix) 15][Fractal (matrix) 14][Lips 10][drones 6]
pending roll - sprite initiative
Mouse is up
This means just adding dices to dicepool for whoever will roll. When going on separate task, I`ll anonce it.
piece of information from passive matrix perception rolls
All of the nodes have Response 3 and Signal 0.
I think a picture might convey the situation better
On top of what is on the schema, each of you keep subscription to your commlink node, and all of you except Omar keep subscription in Omar's commlink.
Sichr, I know you marked '+' on your card the loaded programs, but please, put here the list of loaded programs (for easy reference, the way Netz did) - keep in mind double copies of programs that are required to maintain your encryptions along the security architecture I described in ooc on the run start.
Response: 5, Non-Ergonomic program Load: 4 |
Mouse could feel the transfer of data as it pass along the hard line like placing your hands under the faucet of running water. He could see the hardend shell of the encrption program blocking the contents of he data packets from prying eyes similar to the tinted glass on Unca Omar's van. The only way inside it to crack the shell, but one must first ensure it's not trapped.
Taking a look around for any patroling IC, Mouse will begin to examine the data packets attempting to determine if their are any data bombs on the encryption program:
Matrix Perception:
11 - sustaining(2) = 9d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3316677/)
Assuming no data bomb...
...
With nothing else to deter him, Mouse will start working on the decryption process. Desiring to get these drones disabled as quickly as possible for Unca Sam's sake, Mouse will spend a point of edge
Decrypt:
Response (6) + Decrypt(3) + TM(2) - 2sus + edge(2) = 11d6.hitsopen(5,6)=8 (http://invisiblecastle.com/roller/view/3316685/)
The encryption process is a little out dated, but it is still a guessing game using known algorithms to improve your chance of your guess.
simple action - matrix perception - there are databombs attached to the drone nodes there is no bomb on the security node encryption.
free action - communication
one simple action hold (assuming, someone else cracks the encryption and shares the key, you might be able to decrypt the node for you)
[Mouse (matrix) 17][Omar (matrix) 15][Fractal (matrix) 14][Lips 10][drones 6]
pending roll - sprite initiative
pending data - Mouse, please post here your current list of complex forms, thx.
Omar is up
complex action - Cryptoanalysis of traffic initiated. The interval is 1 combat turn. Obviously it is not strong encryption
you can initiate another cryptoanalysis, if you load and run another copy of the Decrypt program.
[Mouse (matrix) 17][Omar (matrix) 15][Fractal (matrix) 14][Lips 10][drones 6]
pending roll - sprite initiative
pending data - Mouse, please post here your current list of complex forms, thx.
Fractal is up
Fractal delays his actions.
Since I am quite bored, I'll call for what Lips declared earlierHoping that the rock and Sam will survive one CT on their own, Lips will follow his build-your-own-fly-drone-plan.
1.CT: Attach Pistol to Helmet while substaining the levitation of the remaining rock.
drone action
drone #1
free action - take aim
complex action - full narrow burst -> 8d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3317896/), that's a miss and a glitch to boot -> that means critical glitch
-> had it been glitch, you wouldn't see the results, but a critical glitch means an ammo explosion - a noticable effect
-> that means dealing equivalent of small grenade (6P) resisted without armor.
DV -> 6P
Damage Resistance -> 2d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3317909/) -> 6P delivered (-2 wound modifier)
drone #2
didn't shoot
sprite didn't act
CT #4, IP #2
[Fractal (matrix) delayed from previous IP][Mouse (matrix) 17][Omar (matrix) 15][drones 6]
pending roll - sprite init
pending data - Mouse, please post here your current list of complex forms, thx.
You're up
CT #4, IP#1 (Fractal acting after everyone since he delayed)
Simple action - Analyze Security Node
4 (Computer) + 4 (Analyze) + 2 (Hot-Sim VR) = 10 dice pool = 5 hits, no glitch (http://invisiblecastle.com/roller/view/3317960/)
Free action - Trasmit Phrase
Crack Sprite Init:
Rx3 = 12 + 12d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3317973/) = 16
Sprite will defuse the databomb on the drone 1 node.
Hacking(4) + Defuse(4) + Edge(4) = 12d6.hitsopen(5, 6)=10 (http://invisiblecastle.com/roller/view/3317979/)
2 services left
You've used free action to send a command to sprite
DataBomb Rating(3) + DataBomb Rating(3) -> 6d6 cannot score more then 10 hits scored by the sprite.
[crack sprite 16][Mouse (matrix) 17][Omar (matrix) 15][Fractal (matrix) 14][drones 6]
It has slipped form my mind, that you are in the dead zone by now, the signal from the subway entrance isn't receivable here.
It's giving you a -1 to mundane actions
Setting the Sprite to work on the drones' data bombs Mouse turns his attention to assist Unca Omar in the decryption process on Unca Omar's next pass:
Response(6) + Decrypt (3) + TM(2) - Sustain(2) = 9d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3318000/) Nice! 8)
@Fractal: Thank's for the access_id, Mr. Fractal, that helps!
complex action - cryptoanalyzis initiated, there is 1 combat turn interval so you'll have your result in IP2 of CT5
[crack sprite 16][Mouse (matrix) 17][Omar (matrix) 15][Fractal (matrix) 14][drones 6]
Omar's up
Assuming Fractal unloads Encrypt making his commlink unencrypted.
Adaptation test -> 6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3318203/) but a glitch.
Pilot assess, that the best way to remove the jammed ammo belt is to hit with an impet in the corner of the car.
Drone #1 executes the pilot assessment, It worked, but resulted in additional 1P of damage.
Drone #2 do not shoot
CT #4, IP #3
[crack sprite 16][Mouse (matrix) 17][Omar (matrix) 15][Fractal (matrix) 14][drones 6]
Mouse's and Sprite are up. Assuming Omar delays and Fractal loads Spoof program.
@Team: databomb on drone 1 disarmed. working on drone 2
Sprite will defuse the databomb on the drone 2 node.
Hacking(4) + Defuse(4) + Edge(4) = 12d6.hitsopen(5,6)=3 (http://invisiblecastle.com/roller/view/3319023/)
That may not be good. :o
If we still have to decrypt the remaining drone nodes after the master node, Mouse will work to decrypt the drone 1 node, instead of helping Unca Omar (I thought that by decrypting the master node you decrypted the other nodes that use the same encryption pattern.)
Response(6) + Decrypt(3) + TM(2) - Sustaining(2) = 9d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3319028/)
or
EW(4) + Decrypt(3) + TM(2) - sustaining(2) = 7d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3319031/)
If we don't have to decrypt the remaining drone nodes after the master node, Mouse's last action will stand and he will help Unca Omar.
Databomb(3) + Databomb(3) -> 6d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3319053/)
Luckily for you the bomb was planted by some amateur.
cryptoanalysis on the second node initiated, results in IP3 of the next CT
drones action:
drone #1 do not shoot
drone #2 shoot at full narrow burst against the levitated stone
Pilot(3) + Targetting(3) + Smartlink(2) -> 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3319056/) -> 3 hits
damage value 6P + 3 net hits + 9 full narrow burst -> 17, -1 AP ignored
Damage resitance Armor(16) + Armor(16) -> 32d6.hits(5)=14 (http://invisiblecastle.com/roller/view/3319062/) 3 damage delivered\
STONE DESTROYED
please roll init for the next CT
4 (Intuition) + 6 (Response) + 1 (Hot-Sim VR) = 11 dice = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3319198/)
Fractal's Initiative Score for CT#5 = 14
situation summary - both bombs deactivate, cryptoanalisis in progres on communication (by Omar and Mouse) and on Drone #1 (by Mouse)
stone levitating toward the drones is destroyed, but Lips, has it's flying mini almost-drone ready for action
drones init -> 6 + 6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3319250/) -> 7
CT #5, IP #1
[crack sprite (matrix) 18][Omar (matrix) 16][Mouse (matrix) 13][Fractal (matrix) 14][Lips ??][drone #2 7][drone #1 5]
pending rollsMouse, sprite,Lips
Sprite delay
Omar delay
Mouse delay (no need for rolls yet, but I use it when needed)
Fractal loads and run Spoof program
Lips throw his almost a drone2.CT:Throw and levitat the Helmet towards Sam and the rail drone.
Force 4 Levitation: 2 hits; Drain Resi: 4 hits (http://invisiblecastle.com/roller/view/3316609/)
0S damage and the "drone" floats with 8m per turn towards the rail drone. At least Lips throw should brought the "drone" in the danger zone.
drones immediatelly pickup new threat, a notable fact - both drones start shooting though one is shooting less keen than previously
take aim and two short burst.
Pilot(3) + Targetting(3) + Smartlink(2) - Damage Modifer (2) -> 6 -> 6d6.hits(5)=1, 6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3319520/)
However since the target is a size of head, I'd apply a modifier equal to headshot (-4 called shot)
6d6.hits(5) → [5,1,3,1,3,3] = (1) hit
6d6.hits(5) → [1,3,2,5,2,2] =(1)0 hits
8d6.hits(5)=2, 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3319523/)
8d6.hits(5) → [2,2,1,1,2,2,5,5] =(2)0 hits, and a glitch -> CRITICAL GLITCH again
8d6.hits(5) → [1,5,5,1,3,1,6,2] =(3)2 hits, but the weapon jammed so no effect
No dodges possible
the AlmostDrone have Armor 2 and a Structure of 2
Damage Value 6P + 1
Damage Resist Armor(2) + Armor(2) -> 4d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3319530/) 4 damage applied
AlmostDrone destroyed
Damage due to ammo explosion from the critical glitch,
6P
Damage resist Body(2) -> 2d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3319532/) 5 damage applied
CT #5, IP #2
[crack sprite (matrix) 18][Omar (matrix) 16][Mouse (matrix) 13][Fractal (matrix) 14][drone #2 6][drone #1 5]
assuming that no action occured previous pass, becasue no encryption were cracked at this point.
as of IP#2
the encryption program run by Omar, reports, progress but not enough to crack the transmission encryption - scored 4 hits.
assuming Omar delays
Mouse\s program reports progress but also not enough to crack the transmission - scored 5 hits (9d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3318000/))
9d6.hits(5) → [2,6,5,6,1,6,5,1,6] =(6)5 hits - had to scratch two dices, due to Electronic Warfare(4) being used not Response(6)
you're up
It seems that after all there wasn't finish off clause in the drones programming, or the adaptation porgram of the pilots didn't consider immobile Sam's body to be a threat anymore.
from the combat persepective, assume you've broken the encryption on trasnmission line and shortly after on drone #1 node.
we are still in combat mode, so please post in combat turns/initiative passes, but no need to roll init until I tell you to do so.
Hacking on the fly roll (Target = Drone #1 node)
6 (Hacking esp. Exploit) + 6 (Exploit 6) + 2 (Hot Sim VR) = 14 dice = 5 hits, no glitch (http://invisiblecastle.com/roller/view/3322999/)
make a Reality filter + Response(3) test at the treshold with a failure meaning -1 to response.
what kind of priviledges you're targetting?
Fractal is looking just for user privileges; then he will edit some admin accounts on it.
6 (Reality Filter) + 6 (Response) = 12 dice pool = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3323051/) *
* Don't know if that's right, but I've got no Reality Filter Program running at the time, so I believe I shouldn't be able to make the test at all. Your call. If you decide so, I will just apply the response modifiers on the next rolls.
This is 4 more dices for Fractal to roll for the exploit test
Haven't checked it. if you have no reality filters, you got no save on this
Firewall(3) + Analyze(3) (Fractal Stealth of 6) -> 6d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3323090/) no luck
for all further actions, consider your commlink to be Response 5, due to incompatible interfaces.
Creating an Security Access Account on Drone #1 Node
4 (Hacking) + 6 (Edit) + 2 (Hot-Sim VR) = 12 dice = 6 hits, no glitch (http://invisiblecastle.com/roller/view/3323945/)
@team:"What every you do, it seems to work. The drone does not attack Sam anymore."
Lips could start levitate Sam out of the danger zone, but that would propably force the drones to start shooting again. Therefore and since the rest is up to the Hackers, Lips makes himself comfartable with his back agains the tunnel walls and switch into astral space.
There he moves closer to Sam to check his condition. 'Please don't be dead....
@team:"What every you do, it seems to work. The drone does not attack Sam anymore."The drones stopped shooting... well, not the efforts of the team, but at least they did. So all they need now is to deactivate the drones so that the team is able to safely get to Sam, take him to a safe place and treat his wounds. And please Eliza so that she shares her info on the missing team. And then find the missing team.
@team: Good news everybody, despite his effort, Sam is alive and in no medical danger of death.
[@Omar, Mouse: "Here it goes; the first of you can log on. Username: inmate137 Password: fragthesystem."
turning reality filters off require admin priviledges
so from your security account there is a -6 dices, 11d6.hits(5) → [1,5,3,4,6,5,2,6,3,1,2] =(4)2 hits left
opposed by System(3) + Firewall(3) -> 6d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3324053/) hits
the order has been discarded.
And since The communication between the main node and peripherals is finaly decrpted, Omarpeeks on what is going on the wire:
Hacking(4)+Sniffer(5)+HotVR(2) (11d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3324046/)
Make a matrix perception test (2) please
Computer-Analyze(5)+Analyze(5)+HotVR(2) (12d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3324067/)
Creating an Security Access Account on Drone #1 Node (again)
4 (Hacking) + 6 (Edit) + 2 (Hot-Sim VR) = 12 dice = 4 hits, no glicth (http://invisiblecastle.com/roller/view/3324072/)
@Mouse: "Omar used the first hole I made, so here's another just for you. Username: wardenII Password: cellriot. Enjoy security privileges."@Fractal: Thank you, Mr Fractal. Let's see if I can get an admin privledge.
Drone node #2 decrypted easily and swiftly, sprite decompiles after performing the service.
Snake, make Response + Reality filters (3) test
To hack for admin priviledges you need to reach treshold of 11 (firewall 3 + admin 6 + slaved 2) - I think I forgot the last part previously with Fractal attempt, but let it stay as is and it doesn't matter in this case.
18 dices without EDGE? you kidding me? ;)
anyway firewall have two attempts to get up to stealth rating of 5
Firewall(3)+Analyze(3) -> 6d6.hits(5)=1, 6d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3324549/)
Clean entry
Sicne you didn't make the roll, I assume you accept the reality restrictions enforced by the node. Which also implies you have -1 to Response.
You are within a drone node not the security node.
You can observe the node through admin access. What kind of information you're looking for?
Complete description of the drone parameters as perceived from the admin account:
Ares Sentinel R Series (Small)
Device Rating 3
Node mattrix attributes: Response 3 Signal 0 (hardwire only) System 3 Firewall 3
Drone attributes:
+ Handling 0
+ Accel 5/10
+ Speed 40 (Tracked vehicle, rail only)
+ Body 2
+ Armor 6
+ Sensor 2 (4)
Drone modifications:
+Tracked Vehicle, Permanent
+Weapon Mount (Normal, External, Fixed, Remote)
+Armor, Normal (Rating 6) Rating 6
+Special Armor Mod, Nonconductivity (Rating 4) Rating 4
+Improved Sensor Array
+Searchlight
Small Drone Sensors capacity 6 :
+Radar Rating 3
+Microphone Rating 3 [Audio Enhancement 3, Select Sound Filter 3, Spatial Recognizer; Noise Analysis Software 3]
Pilot rating 3 autosofts:
+Clearsight Rating 3
+Copy Protection Rating 3
+Registration
+Defense (Sentinel) Rating 3
+Copy Protection Rating 3
+Registration
+Targeting (Ares MP-LMG) Rating 3
+Copy Protection Rating 3
+Registration
Drone weapon mounted: Ares MP-LMG (stripped version)
+Ammo Drum/Box
+Smartgun System, External
+Camera Upgrade, Thermographic
+Camera Upgrade, Ultrasound
+Camera Upgrade, Vision Enhancement Rating 3
+Camera Upgrade, Vision Magnification
+Laser Sight
DV: 6P AP: -1 RC: 0
5 out of 10 damage boxes are filled
the node itself is running analyze 3, encryption 3 and reality filters (ergonomic) 3 and pilot with its 3 autosofts. The node is pretty slow due to overload because of that. Response reduced from 3 to 1.
Hacking the Master Node on the Fly (user privileges)
4 (Hacking) + 2 (Exploit especialization) + 6 (Exploit program) + 2 (Hot-sim VR) = 14 dice (http://invisiblecastle.com/roller/view/3330093/)
1Ş turn = 1 hit, and a glitch (ouch, not good; Fractal will spend Edge to reroll misses
Rerolling misses = 13 dice = 4 hits, and the glitch is negated (new result does not support glitch) (http://invisiblecastle.com/roller/view/3330096/)
Total hits during the first attempt = 5 hits
2ş turn = 14 dice = 5 hits, no glitch (http://invisiblecastle.com/roller/view/3330099/)
Total hits in two turns = 10 hits
Fractal
{Health: 0 / 10P and 0 / 10S damage, NO Wound penalty, No Stun penalty}
{Edge: 2/ 4} {Initiative(Meat/Matrix): 7/18; IP's: 1/3}
{Armor Vest: Ballistic Armor: 6; Impact Armor: 4}
the guards are an IC program
the gate is an analyze program operated by the IC
the principal node isn't encrypted
the packages are data streamed from the drone nodes. (encrypted but you have the keys). there is twice as much them so this the stream combined from both drones.
4 (Hacking) + 6 (Edit) + 2 (Hot Sim VR) = 12 dice = 2 hits (http://invisiblecastle.com/roller/view/3330663/)
Rerolling misses with Edge = 10 dice = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3330664/)
Total hits achieved = 5, enough for an admin account to be created
Fractal
{Health: 0 / 10P and 0 / 10S damage, NO Wound penalty, No Stun penalty}
{Edge: 3/ 4} {Initiative(Meat/Matrix): 7/18; IP's: 1/3}
{Armor Vest: Ballistic Armor: 6; Impact Armor: 4}
If the account is created, Fractal logs off the node and connect again using it.
you have one edge left?
from the admin perspective you see that the ic are rating 3. the node is also sending his access logs to the principal node.
there is an encrypted file that is having a databomb on it in the node. the IC that is fetching the data packages is originating from the principal node it is checking the file every time he goes in the routine is:
1st init pass: log on, pickup package
2nd pass: inspect file
3rd pass: log off
as previously the node is slaved to the principal node
(but you now have override over the drone nodes)
the admin account cannot be deleted without manual operation
and the orders issued by the node can be overriden by the principal node
the principal node has system 4 firewall 4 response 4 signal 0 stats
can be logged on only from security accounts on corridor node or higher or after being cleared as legitimate by the analyze ic in the corridor node.
Programs Running (System 6, Response 6, Firewall 5, Signal 3)
Analyze 4
Spoof 6
Stealth 6
Exploit 6
Edit 6
you need to score 10 hits to get into the node (firewall 4 + admin account 6)
so you take 3 passess on the try
Sichr, Netz what do you do meanwhile?
correct - 2 passess
While Mouse is creating accounts and Omar is logging in, Fractal activates his Reality Filter Program.
Since I'm already suffering the -1 Response that the node metaphor is imposing on my commlink, and another -1 for the 1 excessive program I'm running, my Response for this action will be equal to 4:
Attempting to change the metaphor of the node: 4 (Response) + 6 (Reality Filter 6) + 2 (Hot Sim VR) = 12 dice = 4 hits, no glitch (http://invisiblecastle.com/roller/view/3330800/)
Even if you rule that the Reality Filter program should roll at a rating of 4, it's still 4 hits, no glitch
the effect would be that instead of +2 from smartgun, the drone would suffer an outright miss in the first shoot and -2 on further ones as his targettring autosoft calibrate the result
Instead of -1 to the response you got +1. No longer you are also overloaded.
A note: it is the sytem the limits the program rating not response. And system is limited by base response value. Modified response alter only subscription and processor limit
Firewall(4) + Analyze(4) -> 8d6.hits(5)=1, 8d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3332115/) -> total 5 hits
clean entry
From now on please post no more actions than doable in an initiative pass. Sequence doesn't matter.
Observe Icon test
4 (Computer) + 6 (Analyze 6) + 2 (Hot Sim VR) = 12 dice = 3 hits, no glitch
Note, that you don't have any level of priviledges yet.
You also passed through the firewall unnoticed as of yet (the analyze program has rating of 4 and you have rating 6 stealth), Firewall didn't react since you didn't made any actual hacking attempt yet.
I forgot about two other running programs (reality filters 3 and analyze 4) hope you'll forgive me :D
Node overview update
Fractal is trying to hack the principal node on the fly (normal user account)
4 (Hacking) + 2 (Exploit esp.) + 6 (Exploit 6) + 2 (Hot Sim VR) = 14 dice
1ş Attempt = 5 hits, no glitch (http://invisiblecastle.com/roller/view/3334092/)
2ş attempt = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3334096/)
8 hits (Node's Firewall + System) achieved in two rolls
At the wardens office, he sees the configuration/status of the drone and what autosofts it is running. Hmm...he could shut down the pilot on drone #1, but that may trigger an alert on the main security node. This is probably not the best node to be attempting the shut down of the entire system; but he could trigger a shutdown of the pilot and restart the drone node buying time if needed. Ahh...Unca Omar finished the decryption of the master node.
Hacking on the fly for Admin Accnt Priv on master security node:
Hacking(4)+Exploit Spec(2)+Exploit(10)+TM(2)=18d6.hits(5)=8 (http://invisiblecastle.com/roller/view/3330680/),18d6.hits(5)=9 (http://invisiblecastle.com/roller/view/3330681/)
And Mr. Fractal noticed a data bomb on a file....In the master node...not bad Mr. Fractal, Mouse thought. Mouse will log off the drone 1 node and log into the master security node.
Matrix perception on the master security node looking for IC and databombs, and other programs running on the node.
Matrix Percep 11 - sustaining(2) = 9d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3330686/)
@Team: I have an account on the master security node as well. I'm sending in some help to defuse the databomb.
Using my registered Crack Sprite r4 with defuse to defuse the databomb:
EW(4)+Defuse(4)+Edge(4)=12d6.hitsopen(5,6)=6 (http://invisiblecastle.com/roller/view/3330684/)
After that my sprite disappears...
Mouse will create two more admin accounts, one for Unca Omar and another for use incase this attempt fails. So we are still faced with the same problem of the pricipal node overriding commands to the drone nodes. Mouse was thinking about boosting his stealth, but he was already threading the exploit CF and would take a while to properly thread the stealth, but he would give it a try anyway.
Software(4) + Resonance(5) +TM(2) - Sustaining(2)=9d6.hits(5)=0, 9d6.hits(5)=6
Discard the first attempt, only keeping 5 of the six successes of the second.
Fading: Res(5) + Will(5) = [url=http://invisiblecastle.com/roller/view/3330701/]10d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3330697/)
No fading...Mouse is one lucky kid. So Mouse is running Exploit(10) and Stealth(10) and has a 2CFs he's sustaining.
Hack on the Fly Admin Account on the principal node.
Hacking(4)+Exploit Spec(2)+Exploit(10)+TM(2)-Sustain of stealth(2)=16d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3330703/)
16d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3330704/), spend a point of edge to reroll misses,
14d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3330706/)
1point of edge remaining
If still needed...
16d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3330705/)
The sequence of access_logs analysis is as follows: principal node/corridor node/drone #1 node/corridor node/drone #2 node/corridor node pause and repeat
You haven't been detected so far, but the creation of new accounts on their usage will be found if the proper access_log will be compared with a previous copy.
Each analysis takes 1 complex action. That's probably the reason why the alert hadn't been yet announced is that there is in total 30 seconds interval between each drone#1 access log sweep.
The pause was probably introduced to reduce load of the node.
Mouse is up. Sichr, what priviledges you are going for?
Knowledge checks:
Based on the security configuration, do I feel that it would be unwise to shutdown the IC and pilot programs. If not which is the best to start with? Is there something that the configuration is hiding or what is that that unca omar feels is wierd?
Matrix Security Procedures: Logic(5)+Know(4)-LackOfMatrix(1)=8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3336922/)
IC Identification: Logic(5)+Know(4)-LackOfMatrix(1)=8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3336925/)
this are all rating 3 pilots, but with adaptability software of 3 principal IC it is equivalent of logic 3 metahuman - that is pretty high
the combination is tough as they are might be cross-verifying themselves. if you disable the warden IC, the principal IC will notice and issue at least an alert. if you disable principal, the warden will issue alert if it has condition to set one in such case. However this scenario isn't very probable, the principal IC seems to be having higher priority. Going by your guts, you'd start by disabling the principal.
The method of operating this node normally is through the principal IC. As an admin you may give orders to the principal IC to cease fire. He will propagate the orders to the drones in his next action.
If the warden isn't set to alert, you may shut down the principal and issue the orders yourself (the drones are slaved to this node, through the peripherals constructs on the desk).
If the principal allows this nothing will change, if it is set to issue alert on similar action it will and revert your orders.
update of the nodes status
Warden IC #2 is the one circling between corridor and principal nodes
@Mouse: You have acess to some internal sensors of that vehicle from the node you are in? If there is some infected body buried in that vehicle, or chemical or biohazard waste, I`d rather avoid breaking seals or locks by shutting whole system down...I look at the internal peripheral devices. Cameras, status readouts, etc. Looking for any dangers such as biological or chemical hazards and waste or bodies.
Still, to keep waiting is not like Fractal. And there's work to do. Time to hack the principal node.[/quote]QuoteFractal is trying to hack the principal node on the fly (normal user account)
4 (Hacking) + 2 (Exploit esp.) + 6 (Exploit 6) + 2 (Hot Sim VR) = 14 dice
1ş Attempt = 5 hits, no glitch (http://invisiblecastle.com/roller/view/3334092/)
2ş attempt = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3334096/)
8 hits (Node's Firewall + System) achieved in two rolls
The target was Node's Firewall(4) so the hack was made in single move.
The node got a single attempt with Firewall(4) + Analyze(4) -> 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3338120/) against Fractals sota stealth it was not enough.
clean entry on user account.
The target was Firewall(3) + SecurityPriviledges(3) + Slaved(2) -> 8
after first pass he scored 5 of the required 8 hits, node got Firewall(3) + Analyze(3)-> 6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3338126/) single hits against Omar's Stealth(5)
Warden IC #2 inspected the file in the corridor node (simple action), raised alert (free action), decrypt file (simple action)
Warden IC #1 runs a program
Complex Action = Crash the Program the Warden IC #1 just started to run
4 (Hacking) + 2 (Exploit esp.) + 6 (Exploit 6) + 2 (Hot Sim VR) = 14 dice pool = 4 hits, no glitch (http://invisiblecastle.com/roller/view/3338144/)
Waiting for the IC opposed test
Complex Action = Crash the Program the Warden IC #1 just started to run
4 (Hacking) + 2 (Exploit esp.) + 6 (Exploit 6) + 2 (Hot Sim VR) = 14 dice pool = 4 hits, no glitch (http://invisiblecastle.com/roller/view/3338144/)
Firewall(3) + System(3) -> 6d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3338147/) attempt failed
Free action=Transmit Phrase
4 (Logic) + 2 (Cerebral Booster 2) - 1 (Defaulting First Aid) + 6 (Madkit Rating 6) = 11 dice = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3340592/)
1 damage box healed
What would be the dice pool modifier to heal Sam?
Fractal points to Sam, and prepares to carry his body with whoever may help him towards Eliza's car wagon.
@Fractal:"Let me take a closer look..."Quote from: oocWhat would be the dice pool modifier to heal Sam?
There is -5 modifier due to the essence lost - note you can only heal physical damage with a spell. Working conditions apply only to First Aid and medicice use.
Kour, you've one stun box healed.This means that by the time you'll be carried to the Eliza's car you'll be conscious and able to walk on your own although somewhat dizzy and painfull.
@Fractal:"Let me take a closer look..."Quote from: oocWhat would be the dice pool modifier to heal Sam?Quote from: oocThere is -5 modifier due to the essence lost - note you can only heal physical damage with a spell. Working conditions apply only to First Aid and medicice use.
Kour, you've one stun box healed.This means that by the time you'll be carried to the Eliza's car you'll be conscious and able to walk on your own although somewhat dizzy and painfull.
Fractal looks a little surprised to see Sam talking again; he thought he would be down for at least some minutes more, but all and all, the guy is recovering pretty fast. "Don't worry, everyone is right and without a scratch. The drones are deactivated. How you are feeling?"" Haven't been in so much pain since our Corp school collapsed on us, when a trainee thought to practice bomb-making in his dorm-room." Sam's eyes turned Glass-like for a moment, then they came back.
Aside from the van and Unca Ryker's super spell, I don't remember using anything else. Mouse says kinda confused. After all, he spent most of the time recovering from dump shock and attempting to get communications back up.
Hey, Mouse, don`t you remember...do we still have some tof those goodies we used when fighting that bitch queen at KofeeKlatch? Maybe Sam can find one of those helpfull, but I dont remember packing them :(
(Omar asks Mouse loudly, more in thoughts, almost not realizing someone else can hear him...)
Weren't you in some kind of hurry? You may stay of course. Here take a couch. But you guys owe me an hour of rumors."You can see where being in hurry has got me" Sam smiled weakly, but while sitting down on the couch his face showed in how much pain he really was "Now if you excuse me i will turn my sleep regulator on full so there is no point trying to wake me before the hour is finished."
She's really pretty when she smiles that way.
Healing: 1 hits (http://invisiblecastle.com/roller/view/3342336/) Drain: DV -2 = 0 damage
She will gladly listen about your endavours and she gladly accepts to meet you later.
You're still missing report for your boss. it's been two hours since you last given sign.
@Mouse: Boy you still have that Kirilov`s network tapped?
I'll answer for that. No. The nodes were rebooted - they seem to be having a hacker too, at least the upper circles.
As for the gang wars, it's boiling in Aurora, on the higher levels Vory's are pushing around. Koshari are getting nervous about that and so are Mafias. Meanwhile Yakuza is fighting Triads. Just like in the trid. :D
0: If there is nothing to be seen: Hey kid...got an idea...want to see the way high voltage fuse works?Is that anything like connecting a hot dog to a battery? Use the electricity to cook the rat?
Intuition(5)+Willpower(5) (t:2) (10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3310954/)This was prejudice check. Thresshold 2. Otherwise you will have a completely different kind of experience from this meeting :)[/spoiler]
No problem dealing with that bitch ;)
Well, I don't think Eliza would appreciate it if we use her battery. Ya' know, the rail car was getting its power from the rail lines. We could rig a "barbeque" there on the tracks.
Make an Intuition + Intuition roll - respective tresholds are at 2, 3 and 4 hits. Counterspelling act as negative modifier.
The area before you act as Background Count 2
Fractal scored only 1 hit. Sam only 1 as well
Lips scored 3 hits. While the effect was harmless in terms of physical damage, it might result in a few bad dreams the more intuitive one is the more susceptible he is. Counterspelling intutivelly protected Lips from the assault as it was of a magical nature.
Omar got 3 hits, Mouse 7
"Oh my. No, there was a very brutal massacre here." Lips swallows heavely. Checking, if he can see how old this 'swirl' is, Lips continues "I think we might found some traces of the third team member. ... very bloody traces indead."
As Lips remembers, after the moved a little bit further and the images started to fade away, the fitst body, near the alligator only had his limbs and head torn off, but not his guts.
Looking back, Lips also checks for blood on the floor, to further verify, if this astral disturbens is caused by the team they were looking for.
@Team: "So, guys, any thing to report on your specific senses? What the radar is marking on, Sam? Do the drones point out to something, guys? Anything behind the astral veil, Lips? My echolocation is severely barred by that door, and besides the cartridges and the blood remains, I got nothing to report."Sam Switches his radar-sensor to transmit it overlay to the whole team.
Gun in hands, Fractal continue walking towards the door, cautiosly observing everything around.
Any tags from previous team nearby?
Any sign of radio comunication? Nodes?
Our last connection point made was the satelite uplink instaled near the chasm.
To tell the truth...Im not able to recall if we had any retrans left so we can use them in the corridor.
Summoning: 3 hits, Spirit 2 hits (http://invisiblecastle.com/roller/view/3352109/)
1 service, 4 Drain
Drain Resi: 3 hits (http://invisiblecastle.com/roller/view/3352116/)
1S damage
Total damage: 1P / 4S (or less in case he had some rest in Eliza's wagon.)
you don't see anything wrong right away. make an assension roll at -1 due to bc
Quote from: oocyou don't see anything wrong right away. make an assension roll at -1 due to bc
Assensing: 5 hits (http://invisiblecastle.com/roller/view/3355182/)
Those who fall, please roll resistance on 4P falling damage, impact armor apply
3 (Body) + 4 (Armor Vest Impact Armor) = 7 dice = 2 hits, no glitch (http://invisiblecastle.com/roller/view/3357051/)
As the damage is less than the armor rating, it's converted to Stun damage.
Fractal
{Health: 0 / 10P and 3 / 10S damage, 0 Wound penalty, -1 Stun penalty}
{Edge: 3/ 4} {Initiative(Meat/Matrix): 7/18; IP's: 1/3}
{Armor Vest: Ballistic Armor: 6; Impact Armor: 4}
4 (Logic) + 2 (Cerebral Booster 2) - 1 (Defaulting First Aid) + 6 (Medkit Rating 6) = 11 dice = 2 hits, no glicth* (http://invisiblecastle.com/roller/view/3358374/)
*Sorry, I have forgotten the - 1 Stun Modifier. Anyway, the last die didn't hit, so the result is the same, and there's no damage healed; Fractal could only correctly diagnose his situation.
One more thing, Sent, how do you read the "patient has implants modifier" on the healing modifiers table (SR4A, pg. 253)? I don't know if it should be - 1 for each complete two points of essence or for each 2 points of essence or fraction; if it's the latter, them Fractal would also have a -1 on this test.
4 (Logic) + 2 (Cerebral Booster 2) - 1 (Defaulting First Aid) + 6 (Medkit Rating 6) - 1 (Stun Damage Modifier) - 2 (Heavily Implanted Patient)* = 8 dice = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3358383/)
*Depending on how you read the rules, as questioned in the former test, it could be a -2 or a -3 modifier here (Sam has 1,325 Essence, so it's a 4 complete points of essence lost (2 X 2), and another fraction). Anyway, even dropping a die, the result continue being the same 3 hits. But it would be good to know for the next tests.
Make an assension roll please (-1 due to background count)
Quote from: oocMake an assension roll please (-1 due to background count)
Assensing: 4 hits (Looking for spirits or magical traps) (http://invisiblecastle.com/roller/view/3360682/)
Assension results:
1
- there is an achored spell
2
- it's a combat spell
3
- the Force of spell is higher than your Magic
- there is an astral signature of the owner on the spell, you'll recognize it if you find the owner in the future
4
- the Force of spell is 10
Sam Tries to stand as close to the room as possible to use his radar sensor to take a peak into it. his taser ready and fully loaded just in case there is some problems approaching.
Mana Bolt Force 4: 3 hits; Drain Resistance: 4 hitsLips keeps ready to at least use counterspelling for defence.
(http://invisiblecastle.com/roller/view/3361820/)
Drain: (Force 4+1)/2 = 2, no damage
Uh, Mr. Lips? Do you think sending in a drone first would help? If the other group went this way wouldn't their be any signs of their passing? Was the door that we went through warded and the trap previously sprung--indicating the passage of the previous team? If the trap is set off will it reset? Did you see the dog?"Usually, a mage has to renew the spell in person, so usually a magical trap does not reset itself.
"Since we might need the drone later to handle that dog, Eliza mentioned, yes. I would say we proceed with the first plan.""I am ready whenever you are!" Sam was standing at the door, ready to open it and close in matter of a second or even less, His move by wire was flexing his muscles already eagerly awating for the impuls to move.
Kour, make an initiative (2). Test
I don't know if Lips is better with astral combat or with spellcasting in mundan space. So I will find out now.
"Okay, trap is gone. Enrico probably heard our 'knock knock'. I will stay with you in the astral space.""What was that spell?" After the shock-wave hit's the door Sam asks in a bit intrigued voice.
"Okay, trap is gone. Enrico probably heard our 'knock knock'. I will stay with you in the astral space.""What was that spell?" After the shock-wave hit's the door Sam asks in a bit intrigued voice.
Sam looks over his bruises and the few places he knows there are internal bleeding then back to lips " Would you say i look like one being hit by a stun spell? Would a mage who put this ip tricked by my injuries in believing i am stunned and helpless, more so would my implants make it harder for him to judge my aura, or how you call it?""Okay, trap is gone. Enrico probably heard our 'knock knock'. I will stay with you in the astral space.""What was that spell?" After the shock-wave hit's the door Sam asks in a bit intrigued voice.
"Just a stun spell. Interestingly, it propably would have been almost effectless on the dog drone."
Combat mode.
Lips - roll astral init please for you and your spirits (don't forget BC 1)
incoming spirit init: 4 + 1 4d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3363278/) 5 but glitched, so he will be last
[spirit 5]
Free action: Speak "Spirit incoming!"
Simple Action: Switch in astral space
Simple Action: Moving to Superior Position
I assume since that was Lips plan anyway, he already has his weapon foci ready.
I don't think it's really necessary, but just in case
4 dice = 2 hits, initiative score for this round = 6
complex action: use skill - assensse
next IP.
spirit is using EDGE to go first. Do you use EDGE to act before it?
Quote from: ooccomplex action: use skill - assensse
next IP.
spirit is using EDGE to go first. Do you use EDGE to act before it?
nope
Please also notice, that D1 is already inside the room ;)
Holy shit Sam!!! You are out of your mind completely? STOP! Our mission is not to find azt mage, nor confront him. Our mission is to trace and take back previous team. Not that I would be all for further explorations if we are on freelance mission here. But right now, I would like to put some tress on the fact, that team we follow seem to end its journey in this veryfirst chamber. So, my adice for this situation would be, that before we began to scream into the darkness, we may try to figure out WHAT THE FRAG HAPPENED to those we are searching for!"From the look we are at this mages home, better to state that we are there and try to get him peaceful then, to get attacked with no warning, i know this might seem crazy, but i am not i the mood to take up a fight with a angry Mage because you searched his room for some lost expedition without his permission while he watches drom astral or with some kind spell." Sam rebuked at Omar's statement.
OK oK OK, I understand, nor I would like to get into fight with some crazy aztech mojo slinger. What Im saying...well...we may set back a bit, because right now we are not sure if we even want to enter his home... ???"Did you see anyway where they could have went? or what could have happened to them? I did not, so our best shot is to ask him. Don't take it the wrong way, but i would love to rest a bit while you look at every stone in every room here, but we have wasted a lot of time already on my account alone." Sam said with a pinch of humour, while full of sincerity to Omar
If anyone can see on the porrly iluminated area they are, Fractal's face goes pale.Sam Having his hand already in the pocket says "His turf, our lost, but we might lure him out, make the play-field even" at the end of the sentence Sam had produces two Grenades, one flashbang, and one that looks like a gas grenade, only Sam knows that it has NeiroStun in it.
@Team: "Look, I don't believe he was satanically chanting while preparing a sandwich and cut his finger, so my best guess is that we were a little too late to save someone from the ritual knife. I believe the meta-humanitarian course of action now is to go in, guns blazing if needed, to see if there are any survivors left."
Fractal will wait a split second for any answer from the team, and if nothing comes over, he will open the door with his tasers in hand, prepared to battle (as best as he can).
Since the goal wasn't to hit anything specific, just force the grenades through the curtain the roll would be Agility + Strength (1) which even with your wound modifers, shouldn't be a problem.
The room ahead and the meter close to the doors in the current chamber is Background Count 3 area.
tactical update
Weapon Foci: Deactivated
Power Foci: Deactivated
Lips Magic Attribute: 5-3 = 2
Spirit Force: 5-3 = 2
Estimated enemy spirit force: 4 + 3 = 7
Fractal position himself by the side of the door leading to the next chamber. His knuckles are whitening for the strenght he uses to mantain his grip on the taser. He controls his breath, as he knows most of the body responses can be at least minimally regulated by the speed and intensity in breathing.Sam Looks at fractal " one more Flashbang before we go?" Trough his subvocal mic to fractal.
@Team: Okay, guys, I guess it's now or never. I will blast the door open, and it would be really good if we are all prepared to shoot. Omar, it seems to me that the best strategy is that the drone jumps in the place first, since it's technically not a living being and then it's not so pervious to magic. Also, he would feel nothing if Sam decides to drop in the neuro-stun grenade and we close the damn door. You get it, Sam? If things goes south, or if we perceive the survivors are not in there, filling the place with your toxin would be the safest route for us. Everyone is ready?
As soon as Fractal recieves an answer, he motion in the air, in order to make a sign to the astraly projecting Lips, indicating they are going to break in, and then kicks the door open, ready to shoot or run.
@Omar: Great, let's do this.
@Sam: Let's let allow the flyspy in first, and then, just before entering, you toss the grenade, ok?
Sam had already activated and thrown the grenade. it went off just as fractal kicked the door losing intensity every cm it moved.
Fractal's complex action kick the door open.
Sam's complex action (delayed until fractal's move) throw grenade
Enrico interrupt free action (delayed from previous combat turn) - order
Guardian spirit interrupt complex action (delayed from previous combat turn) - use of psychokinesis power
detonation on Sam's initiative score in next IP
make an initial astral perception roll, without +3 for active perception, I assume you won't be wasting your first action on active looking out, as the spirit prepares the attack on you.
also make an magical background roll please
CT #1 IP #1
initiatives
[Enrico's Guardian Spirit 21, remaining free action][Omar (matrix) 17][Sam 14, remaining free action][Enrico's Fire spirit (astral) 14][Lips (astral) 13][Hellhound 13][Enrico 13, remaining complex action][Fractal 5, remaining free and simple][Lips' spirit (astral) 2]
Fire spirit initiative 10 + 10d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3371072/) -> 14
Hellhound initiative 9 + 9d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3371075/) -> 13
Guardian spirit initiative 16 + 16d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3371078/) -> 21 (scratching 2 dices due to wound modifier, but no change)
Enrico initiative 9 + 9d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3371083/) -> 11
Damaged Fly-Spy first, if you dont mind. It would give us tactical, even if it gets destroyed.
RES(5)+INT(5)+Hot(1) (11d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3368317/)=17 (fuck this is going to hurt me next time Ill roll 1 hit on 20 dices :P)
assension result available only for the fire spirit. the guardian and mage himself are behind a level 6 dual barrier of the Lodge leaving you with only 1 hit on assenssion.
the fire spirit is force 2 but in this environment he is boosted to force 5. he is fully healed and aggressive.
initiatives updated, Omar's up
In fact it was aware of you incoming (by the enhanced senses), but the concept of delaying action is a little foreign to the animal.
Defense roll: Reaction(5) - FullWideBurst(9) < 0 automatic fail
DV = 5P + 2
Damage Resist: Body(4) + Edge(3) -> 7d6.hitsopen(5,6)=1 (http://invisiblecastle.com/roller/view/3371523/) 6P applied
complex action, Astral attack Willpower(5) + Astral Combat(5) -> 10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3371558/)
DV: 5P
Lips is up
I assume, Lips can use astral combat to defent himself too?Since his flaming sword is gone with the weapon foci, Lips answer that attack with an old-fashion mana bolt. And also give own fire spirit the comant to support him in this battle.
Astral Combat 4 + Int 5 = 5 hits (http://invisiblecastle.com/roller/view/3371584/)
Overcasting: Force 4 --> Drain: (4+3)/2 = 3
Spellcasting: 3 hits (http://invisiblecastle.com/roller/view/3371600/)
DV: 4P + net hits
Drain Res: 4 hits (http://invisiblecastle.com/roller/view/3371603/)
0 damage (don't know how Fetishs work under BC, so I don't use them for now)
spirit spell resist: Willpower(5) + Counterspelling( 8 ) -> buying 3 hits
Astral Combat(2) + Willpower(2) + FriendsInMelee(1) -> 5d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3371951/)
Spirit defense Astral Combat(5) + Intuition(5) -> 10d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3371954/) deflected
fetishes work normally. AFAIK, they have no ratings, so they are not affected by BC
complex action infiltration -> 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3371965/)
free action, walk
CT #1 IP #1
initiatives
[Enrico's Guardian Spirit 21][Omar (matrix) 17, remainign free action][Sam 14, remaining free action][Enrico's Fire spirit (astral) 14][Lips (astral) 13][Hellhound 13][Enrico 13, remaining complex action][Fractal 5, remaining free and simple][Lips' spirit (astral) 2]
Enrico delays his action until next IP
you have some free actions remaining, Fractal has also a simple remaining. unless you decided to do something we move to next IP, generaly Fractals'up
tactical update
5 (Agility + Muscle Toner) + 3 (Pistols [Tasers]) + 2 (Smarlink) - 1 (Medium Range Modifier) - 1 (Stun Modifier) = 8 dice = 1 hit, no glitch (http://invisiblecastle.com/roller/view/3372270/)
Another lousy shot...
Fractal fired Sturm, which is a Defiance EX Shocker; so the DV is 8S(e)
You forgot about the modifier of -3 for being in melee range (two meters) from someone actively trying to block your attack. That knocked out the hit you got.
moving to the next IP.
CT #1 IP #2
[Enrico's Guardian Spirit 21][Omar (matrix) 17][Sam 14][Enrico's Fire spirit (astral) 14][Lips (astral) 13][Enrico 13, remaining complex action][Lips' spirit (astral) 2]
complex action: Elemental attack
Exotic Ranged Weapon( 8 ) + Agility(10) + PointBlank(2) - InMelee(3) - WoundModifier(2) -> 15d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3372305/)
Damage Value: 8P (Fire)
Omar is up, but if you survive the attack, there will be interrupt spell from Enrico.
complex action, Astral attack Willpower(5) + Astral Combat(5) -> 10d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3372323/)
DV: 5P
Lips is up
Defence: 1 hit (using Edge and buy the remaining hit, what I should have done in the first place :/ ) --> spirit miss, 0 damage
Overcasting: Mana Bolt Force 5 --> Drain: 4
Spellcasting: 5 hits
Drain Resist: 1 hit --> 3P damage (http://invisiblecastle.com/roller/view/3372567/)
Spell resistance: Willpower(5) + Counterspelling( 8 ) -> 13d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3372644/) resisted
Lips spirit attack with all his might
complex action: Astral Combat(2) + Willpower(2) + FriendsInMelee(1) + Edge(2) -> 7d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3372648/) but missess completely
free action: communicate
Mr. Bob,As soon as Wiz reaches communication with the matrix, it is to send this message to Bob. If communication is not successful, then it will go futher back to where we jury rigged my satellite uplink into a rating 5 signal repeater. He will give Wiz the general path to take and waypoints to proceed on until it connects to the matrix and delivers its message or reaches the last waypoint Mouse gave it. In which case it will proceed on the same path back until it gets back to me.
If you view the attached vid feed <<ARO: recon feed>>, we found the rest of your team--at least we are pretty sure we found the rest. We ran into an "Aztec Blood Mage"??? that seems to be hell bent on sacrificing visitors and cutting off their heads. <<ARO: map of tunnel not including the tunnel with the rail car to where mage is located>> Looks as though your team put a hurting on the mage and/or his minions prior to our arrival. We are currently engaged in combat with the mage. I estimate a 50% chance of finishing what they started.
Will make contact again as soon as (if) we are able.
CT #1 IP #2
[Enrico's Guardian Spirit 21][Omar (matrix) 17][Sam 14][Enrico's Fire spirit (astral) 14][Lips (astral) 13][Enrico 13, remaining free and simple action][Lips' spirit (astral) 2]
Sam is up
In range of 10 meters are Fractal and Sam. Both are safe from the flash effect, as they are turned the opposite way, but the bang effect affect them both.
Fractal get -2 to his damage resistance rolls due to his hightened audio sensitivity.
actually, if you have audio enhancemnet they should be considered negative modifer, because you are constantly in the searching mode, and have your senses alerted, so I assume you also use the equipment available, but I'll let it go.
unless proven otherwise, the spirit is immune to stun damage
Damage Value 6S, AP -3.
Resistance Body + Impact armor - ArmorPiercing(3)
Sam, If you surivive, make a demolitions roll treshold is one. Make a roll even if you could buy it. Just in case a glitch happen.
3 (Body) + 1 (Impact Armor 4 - 3 AP) - 2 (Hearing Enhancement Bioware) = 2 dice = 0 hits (http://invisiblecastle.com/roller/view/3373633/)
Fractal
{Health: 0 / 10P and 9 / 10S damage, 0 Wound penalty, -3 Stun penalty}
{Edge: 3/ 4} {Initiative(Meat/Matrix): 7/18; IP's: 1/3}
{Armor Vest: Ballistic Armor: 6; Impact Armor: 4}
demolitions roll -> 9d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3373488/)
damage resistance -> 9d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3373571/) + re-rolling misses 5d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3373574/) -> 7 hits
CT #1 IP #3
[Enrico remaining free and simple action delayed from previous IP][Omar (matrix) 17][Sam 14][Enrico's Fire spirit (astral) 14][Lips (astral) 12][Lips' spirit (astral) 2]
Omar is up
Free Action: Speak
Simple Action: Move back as far as LOS allows for shooting at the spirit
Simple Action: delay action ( since I don't know what to do with it...)
Master! we should retreat we don't stand a chance so close to the circle!
backtracing the rig modifers
4 hits for Long burst
0 hits for Short burst
Enrico going full defense
Enrico defense -> Reaction(3) + Dodge(2) + Modifier(6) - Sustained spells(4) -> 7d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3374122/) HIT
Damage Value 6P + NarrowBurst(4) + NetHits(1) -> 11P, -1 AP, above the armor rating
Damage resist: Body(3) + Leather Jacket(2) + Modifier(7) - ArmorPiercing(1) -> 11d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3374124/) -> 9P
THAT HURT :(
Spellcasting(4) + Willpower(5) + Focused Concentration(1) - Wound Modifer(3) -> 7d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3374156/) spell sustained.
Enrico's interrupt simple action - command a spirit
Spirit free action move closer, complex action - materialize - provide good cover for Enrico.
CT #1 IP #3
[Enrico][Omar (matrix) 17][Enrico's Fire spirit (astral) 14][Sam 14][Lips (astral) 12][Lips' spirit (astral) 2]
Sam and Lips are up (Lips, edit your actions as they were illegal, at least aim) The fire spirit went behind barrier.
Sam asked the team holding his Gas Grenade and his Colt with the other.
some time ago you announced you're going in with Colt not taser, but in each an every post later you stated Taser. I am assuming that you went in with taser, and the post in question was a mistake back then.
shooting rolls:
10d6.hits(5) → [6,5,6,5,4,6,3,2,5,5] =(7)(5)
10d6.hits(5) → [1,6,6,5,5,3,6,6,2,4] =(6)(5)
you forgot modifier for guardian spirit being within melee range.
1st shot
Enrico defense -> Reaction(3) + Dodge(2) + Modifier(6) - Sustained spells(4) + GoodCover(4) - WoundModifier(3) -> 8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3374827/) HIT, -1 modifer for previous defense, but no change to hits.
Damage Value 6S + NetHits(3) -> 9S (electric)
Damage resist: Body(3) + HalfImpact(1) + Modifier(7) -> 11d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3374828/) -> 6S
Stun resist: Body(3) + Willpower(5) + HalfImpact(1) + Modifier(7) + Modifier(2) - WoundModifier(5) -> 13d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3374830/) resisted
2nd shot
Enrico defense -> Reaction(3) + Dodge(2) + Modifier(6) - Sustained spells(4) + GoodCover(4) - WoundModifier(5) -> 6d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3374831/) HIT -2 modifiers for previous defenses, -1 hit
Damage Value 6S + NetHits(3) -> 9S (electric) + 1 for additional net hit
Damage resist: Body(3) + HalfImpact(1) + Modifier(7) -> 11d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3374832/) + Reroll misses 8d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3374833/) -> 3S
Stun resist: Body(3) + Willpower(5) + HalfImpact(1) + Modifier(7) + Modifier(2) - WoundModifier(6) -> 13d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3374836/) resisted, -1 addditional wound modifier, but no change
Spell sustain: Spellcasting(4) + Willpower(5) + Focused Concentration(1) - Wound Modifer(5) -> 5d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3374840/) spells sustained, -1 addditional wound modifier, but no change
OUCH,
Physical track 9P
Stun track 9S
total wound modifiers -6
Lips up. (note there was no attack, so your assumption was false)
EDITED: added modifeirs for previous defenses
CT #2 IP #1
[Enrico's Fire spirit EDGE][Enrico's Guardian spirit 25][Omar (matrix in FlySpy) 14][Sam 12][Lips (astral) 12][D1 autonomous 8][Fractal 8][Lips' spirit (astral) 3]
make your initiative rolls, Omar roll for your dron, Lips, roll for your spirit.
Guardian spirit 16 + 14d6.hits(5)=9 (http://invisiblecastle.com/roller/view/3375128/)
Fire Spirit 11 + 11d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3375132/) but burning EDGE to go first.
Enrico used his action on full defense, so he doesn't roll.
Lips: Int5 x 2 - WoundMod 1= 9 + 3 hits (http://invisiblecastle.com/roller/view/3375206/) = 12
Spirit: Force 5 - BC (1 or 2) = 0 hits (http://invisiblecastle.com/roller/view/3375206/) = 3
3 (Reaction) + 4 (Intuition) = 7
7 - 3 (Stun modifier) = 4 = 1 hit (http://invisiblecastle.com/roller/view/3375324/)
Initiative Score = 8
complex action: Elemental attack
Agility(7) + Exotic Ranged Weapon(5) -> 12d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3375384/) + reroll missess 9d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3375385/) -> 5 hits
if hit, DV 5P (fire, on hit resisted with half impact armor)
complex action: Agility(10) + UnarmedCombat( 8 ) + Reach(1) - Wound Modifier(2) -> 17d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3376125/) + rerolling missess 12d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3376126/) -> 7 hits
While the spirit is looking like having a halberd and scale this are spiritual weapons, so DV is a normal Strength/2: 6S + net hits, resisted with impact armor if hit..
Afterwards you're all up, starting with Sichr. I got a bad feeling that this is going to be an end of Enrico :(
Mana Bolt: Force 8
Drain: (8+BC)/2 = 4
Spellcasting: 3 hits (http://invisiblecastle.com/roller/view/3376210/) + (reroll) 2 hits (http://invisiblecastle.com/roller/view/3376218/) (Lips is out of Edge now)
Drain Resist: 4 hits = 0 damage (http://invisiblecastle.com/roller/view/3376231/)
Spellcast hits: 4
Drain: 5
Drain Damage: 1
You've forgot about -3 modifier for InMeleeRange, but it doesn't matter for the number of hits.
Enrico has to go full defense again -> Reaction(3) + Dodge(2) + Modifier(6) - Sustained spells(4) + GoodCover(4) - WoundModifier(6) - PreviousDefenses(3) -> 2d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3376420/)
Spell resistance: Willpower( 8 ) + Counterspelling( 8 ) - Wound modifier(2) -> 14d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3376429/) HIT
NetHIts increase DrainValue by 1, you need at least 1 to make the spell work at all, so this mean 1P for you. You can also safely assume, this should be enough for him
DV: 8P + NetHits(1) -> 9P
CT #2, IP #1
Simple Action - Take Aim (Using Image Magnification to null range penalty)
Simple Action - Pull the damn trigger and geek the mage
5 (Agility + Muscle Toner 2) + 3 (Pistols [Taser]) + 2 (Smartlink) - 3 (In Melee Range) - 3 (Stun Modifier) = 4 dice = 3 hits (http://invisiblecastle.com/roller/view/3376451/)
And with the previous defenses modifier, it seems Enrico has only one dice for his full defense, isn't it?
Free Action - Polite Communication
Enrico's defense: 1d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3376465/) HIT
Damage Value 6S + NetHits(5) -> 11S (electric)
Damage resist: Body(3) + HalfImpact(1) + Modifier(7) -> 11d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3376468/) -> 7S
11S, 5P overflowing so he ends at -4P, which means that Enrico is quite irrevocably dead.
Lips uses the delaied simple action to switch back into his meat body.
Lips, I recall you saying something about Napalm...well
D1 LMG barrel points at the "Puppy"
Time for HotDog?
Assensing: 1 hit (http://invisiblecastle.com/roller/view/3376509/)
hound using an EDGE to go first.
6 (Logic + Cerebral Booster 2) + 6 (Medkit Rating 6) - 1 (Defaulting First Aid) - 3 (Stun Modifier) + 4 (Edge) = 12 dice = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3376532/)
Rerolling 6s = 2 dice = 0 hits (http://invisiblecastle.com/roller/view/3376533/)
There's quite a chance for the modifiers to drop the hits, but if they are less than -4, there's no problem; he will still heal him that little bit.
Agility(4) + Exotic Range Weapon(4) - Wound modifer(2)-> 8d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3376571/) + reroll missess 7d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3376572/)
in the rush I forgot about wound modifer -> no effect on first roll, and on second, it scratches one hit, in total 3 hits.
DV: 3P + nethits, plus possibility of catching on fire.
CT#3 IP#1
initiative,
hellhound: 9 + 7d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3376602/) -> 13
Agility(4) + Exotic Range Weapon(4) - Wound modifer(2) -> 6d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3376597/)
DV: 3P + nethits, plus possibility of catching on fire.
The dog is running for his life. Unless Mouse does something, his Dobbey will try to stop him.
Snake, if you don't change anything, make an attack roll, the drone will fire autonomously, you got 1 IP worths of attacks, the dog will have a modifier to defense for running, but that's all, and actually you can wait until point blank before you start shooting. The drone is in good position to fire incoming threats of that kind.
Quote from: First Aid Skill Applying6 (Logic + Cerebral Booster 2) + 6 (Medkit Rating 6) - 1 (Defaulting First Aid) - 3 (Stun Modifier) + 4 (Edge) = 12 dice = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3376532/)
Rerolling 6s = 2 dice = 0 hits (http://invisiblecastle.com/roller/view/3376533/)
There's quite a chance for the modifiers to drop the hits, but if they are less than -4, there's no problem; he will still heal him that little bit.
The modifer for conditions was -2, and as he has no cyber on him there is no other increased difficulty., so while you didn't brought him back to positive number of damage boxes. he is stable.
Don't know what should come first, mundane or magical healing. Anyway:
Assist FirstAid: 3 hits (http://invisiblecastle.com/roller/view/3376679/) --> +3 dice for Fractal
Force 2 Healing Spell: 2(4) hits hits (http://invisiblecastle.com/roller/view/3376680/)
Drain: Healed DV -2
Drain Resist: 4 hits (http://invisiblecastle.com/roller/view/3376682/)
The drone was firing at the pointblank range and it's using a smartlinked weapon if I am not mistaken, which would have given the drone additional 4 exploding dices to roll on.
4d6.hitsopen(5,6)=3, 4d6.hitsopen(5,6)=1 (http://invisiblecastle.com/roller/view/3377649/)
Still the defense on the first burst:
Reaction(5) + Running(2) - WoundModifiers(2) -> 5d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3377648/), HIT with 7 net hits
DV: 6P + NarrowBurst(2) + NetHits(7) -> 15P, -1AP (that's assuming both drones carry the same weapon, if it is SMG, it 14P, with 0AP)
Damage Resist: Body(4) -> 4d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3377654/)
First aid on self:
6 (Logic + Cerebral Booster 2) + 6 (Medkit Rating 6) - 1 (Defaulting First Aid) - 3 (Stun Modifier) = 8 dice = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3378058/)
1 Stun healed
Fractal
{Health: 0 / 10P and 8 / 10S damage, 0 Wound penalty, -2 Stun penalty}
{Edge: 4/ 4} {Initiative(Meat/Matrix): 7/18; IP's: 1/3}
{Armor Vest: Ballistic Armor: 6; Impact Armor: 4}
First aid on Sam:
6 (Logic + Cerebral Booster 2) + 6 (Medkit Rating 6) - 1 (Defaulting First Aid) - 2 (Stun Modifier) - 2 (Sam Implants) = 7 dice = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3378063/)
1 Stun healed
Then Lips go into himself and reaches out for the barrier he had build around that sapient snake, to see if its still intact.
Lips also looks over Enricos work to see if there is anything dangerous (more magical traps) or of value.
Value of those magical books: 3 hits (http://invisiblecastle.com/roller/view/3378087/)
Larz, make an assension roll for the foci. and while the binding materials are worth something to aztlan only, if you rebind that foci, you could use it for yourself. From the physical side it's a hand sized prism crystal. You need 4 hits on assense to know the power, and 2 hits to understand the foci function.
Oh, and while closely looked upon, the scroll's leathery material looks like a human skin.
" Who got him?"
Sam Was surprised by the proud tone in Fractals voice. "The Devil, don't say you did it?, Man, you don't stop surprising!"" Who got him?"
Fractal looks at Sam with a funny face: "You wouldn't guess."
"Those books for example, 20k or even more if we find someone, maybe a more 'sane' atzlan mage. Maybe we can give it to an institute or scientist for research."
It deosn't have to be ana aztlan mage. any tradition will fit. you only need to find someone interested in blood magic. And there aren't really any sane blood magic practitioners. The options are as follows: you can sell it earning money and two notoriety points, you can leave them here, knowing that they will be found someday by someone and earning one notoriety point or you can destroy them or you can use them for yourself, but in that case Lips would be out of Missions.
Searching through Enricos remains, Lips takes a look at his foci, maybe one can clean it from all this bloody magic?
Assensing (outside the area with high BC): 6 hits (http://invisiblecastle.com/roller/view/3378203/)
this is a force 2 summoning focus aspected for guardian spirits
Sam Was surprised by the proud tone in Fractals voice. "The Devil, don't say you did it?, Man, you don't stop surprising!"" Who got him?"
Fractal looks at Sam with a funny face: "You wouldn't guess."
"Wait for you to see it; I believe Omar has a recorded footage of the deal. But trids can wait for when we are no longer in these tunnels and you are recovering in your place, I guess.""Cant wait!" Sam responds to Fractal, then he takes a look around in the caves and looks if there are no personal belongings of the mascaraed team members he should take back to the surface, their families might appreciate it.
"Those books for example, 20k or even more if we find someone, maybe a more 'sane' atzlan mage. Maybe we can give it to an institute or scientist for research."Quote from: oocIt deosn't have to be ana aztlan mage. any tradition will fit. you only need to find someone interested in blood magic. And there aren't really any sane blood magic practitioners. The options are as follows: you can sell it earning money and two notoriety points, you can leave them here, knowing that they will be found someday by someone and earning one notoriety point or you can destroy them or you can use them for yourself, but in that case Lips would be out of Missions.
@team: "In second thought, the world might be better off, when we burn the whole place. Selling blood magic gear might get us some unneeded problems."@Team >My thought exactly, i wanted to suggest to destroy this cave not only the laboratory, so it would not attract new Crazy mages.<
Force 2 should be enough. Drain: (2+1)/2 + 1 = 2
Spellcasting: 5 hits; Drain Resistence: 7 hits (http://invisiblecastle.com/roller/view/3380581/)
Shortly after he helps Sam to establish primitive body slide and takes helps to drag it towards the exit."We all make a good team, don't you think?" Sam was speaking in a voice that could as well been just a loud thought. " we have achieved a lot, and you Omar, can be sure that i have no one else that i would trust my life to like you, today, my trust has been tested and i am proud to call you all friends."
Sam, how far we need to get before you blow this place to hell?"Just around the corner, the charge will make a cave in in the place where the doors and part of the first room was. 100m or so I would say."