Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Chrona on <04-25-11/1406:18>

Title: [OOC] Messy Biz
Post by: Chrona on <04-25-11/1406:18>
Derp Derp

So Puzzler had to drop out last minute and the Hacker I had lined up is AWOL so I'm opening open auditions for a Mage/Shaman/Whatever Magic Character and a Hacker/Technomancer (though at this rate I'm more inclined to take any character type so long as magic/matrix is their speciality)

400BP char gen+31 Karma+7000 nuyen You MUST take a 3/1 fixer minimum if you're metahuman.
Attributes are New x 3 in Karma

Any books but spy games, avail 12 (unless you take restricted gear)

PMs please, Thank You.


Character  -  Player  -  Archetype
     Silk        Xzylvador     Face (Human-Looking Elf/Female)
   Noise        Grimwulf     Sam/Gillette (Human/Female)
   Hank        Artighur      Adept Punch Medic (Dwarf/Male)
Andromeda  Kouryuu      Rigger (Ork/Female)
Little Joe      Kontact      Adept Throwing Infiltration Resident Sociopath (Gnome/Female)
  Space        Lazarus     Hacker (Dwarf/Male)
  Kitten        farothel      Shaman (Human/Female)
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <04-25-11/1508:28>
Summoning opposed rolls and drain resist for Still Waters to gain the assistance of a force 4 guidance spirit (optional power: influence) after his morning ancestor veneration rituals.
summoning: http://invisiblecastle.com/roller/view/2995471/  3 hits.
opposed test: http://invisiblecastle.com/roller/view/2995476/ 1 hit.
resisting 2S drain: http://invisiblecastle.com/roller/view/2995481/ 2 hits, but glitch.

Barring anything that happens contradictory from his glitch, he'll put the spirit on standby with services equal to two net hits.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <04-25-11/1516:31>
The guidance spirit informs you it has been contacted by your mentor. It knows you will see more use of your gift soon and wished you be reminded of the consequences your 'ware brought to it.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <04-25-11/1704:12>
Just Day job, repair service on the road or village Workshop.
Title: Re: [OOC] Messy Biz
Post by: Redwulfe on <04-25-11/1742:50>
Quick question from Newb corner over here, is there any posting style that you would like like speech in a certain color or thoughts in italics?

Also can I assume that the software he has is unregistered. I know this means that I will have to keep it up to date myself or it will degrade, just curious.

Red
Title: Re: [OOC] Messy Biz
Post by: Chrona on <04-25-11/1823:24>
Assume it's registered, Warezhouse will update you.

i use blue for speech, green for matrix/subvoc and italics for thoughts
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <04-25-11/1836:11>
Do we all have to use the same color codes?
I know it might look nicer, but it gets confusing for me if I have to use different color codes for my characters in each game :)
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <04-25-11/1841:19>
Do we all have to use the same color codes?
I know it might look nicer, but it gets confusing for me if I have to use different color codes for my characters in each game :)

How very true

added my colour code to my signature, so any body reading my posts can see it.
simple, but effective.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <04-25-11/1841:49>
use what you want, we'll see how it goes, make it clear though
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <04-25-11/1843:44>
Always"
Title: Re: [OOC] Messy Biz
Post by: Artighur on <04-25-11/1910:16>
Hank is gonna take a patient or two before hitting the gym. (Day Job 1)

Should we post our Sheet on this topic or you'd rather keep them secret ?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <04-25-11/1915:25>
Its upto the player
Title: Re: [OOC] Messy Biz
Post by: Chrona on <04-25-11/2047:17>
Sorry for the delay, moving house has left me way too tired to type anything decent, i'm heading to bed
Title: Re: [OOC] Messy Biz
Post by: Artighur on <04-25-11/2136:12>
Alright gonna post it, mostly for future reference (and to be able to post when i'm not home :))


Name: Henry Stevenson
Alias: Hank
Race: Dwarf
Sex: Male
Nationality: UCAS
Lifestyle: Medium
Karma : 15/42
Physical Description: Hank is a very muscular and powerful Dwarf. Tends to wear tight clothes to show off his muscular sculpt.
Personality/background Hank is a first generation Dwarf born in Seattle in 2017. Working hard to get accepted in these times of crisis, he joined the USA military (and soon to be UCAS), after a successful career as a battlefield medical officer, he retired in 2060.
Hanks is terribly vain and had been afraid of getting old for his whole life. When he retired, he felt like he was just getting ready for burial, so he started doing some minor ‘runs in the Shadows of Seattle, just for the sake of it. Quickly, it became a way to prove itself he was not that old and that he still had some tricks up his sleeves.
When he’s not running or at his small Street Doc business, Hank is usually at the gym, working out his body, pushing it to the limit. He is a “gifted” athlete and been working on his “gift” for a long time putting it to test against anyone who would challenge his “youth”. Lately, he got recruited for a small Underground Fights network along with an old military friend .

Attributes (190+75 BP)

BodyAgilityReactionStrength
543 (5)6
CharismaIntuitionLogicWillpower
2354
EdgeMagic/ResonanceEssenceInitiative
2667

Positive Qualities(-10BP)
Adept (5BP), Martial Arts (Boxing ; +1 DV on Unarmed Attacks) 1 (5BP)
Negative Qualities(+15BP)
Sinner (Time spent as Military; 5BP), Day Job 1 (His Small Street Doc Buisness; 5BP), Compulsive 1 (Being afraid of getting old, Hank is doing anything to look young; 5BP)

Active Skills (82BP+4Karma)
Athletics Skill Group3
Stealth Skill Group1
Unarmed Combat (Boxing)5
First Aid (Combat Wounds)4
Medicine (Trauma Surgery)4
Cybertechnology4
Perception1
Knowledge Skills ( [5(Logic) + 2(Intuition)] x 3 free points)
UCAS Military3
Biology (Anatomy)4
Chemisty (Pharmaceuticals)3
Medical Background5
Illegal Fight Clubs2
Street Drugs2
Language Skills
EnglishN

Adept Powers (6 PP)
PowerCostNotes
Increase Reflexes (2)2.5+2 Reac, +2 IPs
Killing Hands0.5Deal P or S damage with Unarmed, deal damage to ItnW
Critical Strike (4)1+4 DV on Unarmed Attacks
Attribute Boost (Agility)  (2)0.5DP : 8, Hits increase AGI
Improve Skill (First Aid)(2)0.5+2 DP on First Aid
Improve Skill (Unarmed Combat) (2)1+2 DP on Unarmed Combat
Martial Arts Maneuvers (4 BP)
PowerCostNotes
Set Up2Forego damage to add hit to Next attack
Finishing Move2Use Interrupt after a hit to make another attack

Gear (XXXXX¥) (16 BP, 80 000¥)
Ceramic Knife75¥
Armor Jacket + Helmet1000¥
Gaz Mask100¥
Commlink : Novatech Airware (Si3, R3, F3, Sy3, Analyse 3, Browse 3) with AR Gloves 4050¥
Fake SIN 4, Joseph Atwater, Physician +Fake License 4 (Car) 4400¥
Fake SIN 2 Robert Patton, UCAS Military +Fake License 4 (Car) 2400¥
Fake SIN 1, Mike Callaway +Fake License 4 (Car) 1400¥
Glasses (R4) with Imagelink, Vision Magnification and Vision Enhancement 2425¥
Biomonitor300¥
Medkit R6 + 4 Medkit Supplies800¥
Stim Patches R6 x101500¥
Weapon Focus (TBD) F210,000¥
Medical Shop10,000¥
Medium Lifestyle (3 months)15,000¥
G3 x3001500¥
Psyche x51000¥

Vehicles
Rover 2068
HandlingAccelSpeedPilotBodyArmorSensorAvailabilityCost
120/35140213102625,000¥

Contacts
ContactC/L
Jack Lanelay, Military PalL3/C2
Hal Garrick, Fixer L2/C2
Creepy Joe L1/C3
ChronaL1/C3

{Status: 0 / 11P and 0 / 10S damage, no Wound penalty, no Sustaining penalty}
{Defense: 5; Initiative: 7; IP's: 3} | {Ballistic Armor: 9; Impact Armor: 6=6} | {Sustained spells: None }
Nuyen : 17,283

Karma spent : May 31, Intuition 3 + Perception 1 (13 total)
Title: Re: [OOC] Messy Biz
Post by: Redwulfe on <04-25-11/2241:34>
If possible I would prefer to have my programs unregistered with there parent corps, as it is easier for them to track me. Or at least that's how I perceive it. If you want starting characters to have registered versions though I understand and will have them as such. It just means I will have to slowly acquire all new programs during the adventures. Not a problem mind you, however.

Red
Title: Re: [OOC] Messy Biz
Post by: Kontact on <04-26-11/0245:52>
I think Chrona was saying that your progs would be from a hacking house rather than a corp.  It doesn't take that much juice to code a killer app.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <04-26-11/1001:48>
Exactly, Warezhouse 24 will be your supplier
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <04-26-11/1416:13>
Inuition 5 -1 pre request = 1 hit (http://invisiblecastle.com/roller/view/2997039/).

I'll put Still Waters sheet into the default FastJack PbP format soon and update the fixer to BloodClaw in the process.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <04-26-11/1424:02>
The name BloodClaw reminds Still Waters of an advert he saw in late  2072..a Trid maybe?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <04-26-11/1507:31>
[IC] is ready to go
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <04-26-11/1544:04>
I saw... writer's block struck!
What's a C-zone?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <04-26-11/1551:00>
It was Lonestar's way of rating crime and police presence in areas, its not much different under KE.

Red gave me an explanation somewhere, lemme find it
Title: Re: [OOC] Messy Biz
Post by: Chrona on <04-26-11/1645:07>
ENFORCEMENT TABLE

AAA Upper-Class H(All levels)

AA Upper-Middle Class L(A1,E1) H(all others)

A Middle Class and Good Industrial Areas L(A&E, 1-2) H(all others)

B Lower-Middle Class and Bad Industrial Areas L(A-E, 1-2, & F1) H(all others)

C Poor and Very Bad industrial Areas L(A-F, 1-3, & G1) H(all others)

D Very poor L(A-F, 1-3, G1, L1, CA1) H(all others)

E Slums and Abandoned Zones L(All Levels)

Z AnarchY None
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <04-26-11/1648:16>
... that makes like, no sense whatsoever!
L(A-F, 1-3, & G1) H(all others), got it, I'll just google what that means :p

In short: crappy neighborhood, probably 10 times more gangs and criminals than cops... if there's any cops in the first place.
Right?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <04-26-11/1703:50>
... that makes like, no sense whatsoever!
L(A-F, 1-3, & G1) H(all others), got it, I'll just google what that means :p

In short: crappy neighborhood, probably 10 times more gangs and criminals than cops... if there's any cops in the first place.
Right?
I'm not done typing it up =P

Silk finds nothing on the clinic, it's too well hidden.

Dowd Street itself is pretty well known in the shadows, it's becoming a hub for some teams after runs, but foot traffic is still low.
Gascoigne's Lorestore is a well known 40 year old Talismongers.
An alleyway separates it from Mike's Pawnshop, a known and reliable fence.
A little way into the alleyway is the door you're looking for.

The entire other side of Dowd is a warehouse, hosting the up and coming Equilibrium nightclub.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <04-26-11/1753:06>
A Small Bladed Weapon

This includes all knives larger than a folding pocket knife with a blade under 18
centimeters, and impromptu sharp-edged hand-held weapons.

B Large Bladed Weapon

This includes all swords, axes, polearms, and weapons with blades over 18
centimeters, including cyber hand razors and spurs.

C Blunt Weapon

This includes clubs, batons, all shock weapons (shock gloves and shock batons),
and impromptu non-edged hand-held weapons.

D Projectile Weapon

This includes bows of all kinds and any weapon specifically designed for
throwing, and any muscle-powered or mechanically powered ranged weapon.

E Pistol

This includes all hold-out, ”light” and “heavy” pistols, revolver, special weapon,
or semi-automatic pistol, regardless of caliber.

F Rifle

This includes all single –action rifle or manual-action shotgun (regardless of
barrel length).

G Automatic Weapon

This includes any weapon whose rate of fire exceeds one per pull (includes all
assault rifles, machine pistols, and submachine guns).

H Heavy Weapon

This includes all cannons, machine guns, and other heavy-caliber weapons.

I Explosives

This includes all explosives, including propelled (HE rounds) or demolition
charges.

J Military Weapon

This includes any military-grade/issued weapon not specifically covered by other
categories, all rockets, and missiles.

K Personal Armor

This includes any heavy armor, either partial or full, intended for military, law
enforcement, or security work.

L Military Ammunition

This includes flechette and exploding ammunition as well as armor-piercing
discarding-sabot rounds designed as military/security rounds with restricted
usage.

BA Class A Bioware

This includes all bioware of paralegal nature, including damage compensators,
orthoskin, pain editors, and trauma dampers.

BB Class B Bioware

This includes all bioware designated for law enforcement, military, or security
work. This includes adrenal pump, muscle augmentation, suprathyroids, synaptic
accelerators, and toxin exhalers.

BC Class C Bioware

This includes all military-grade bioware, including adrenal pump-2, muscle
augmentation-3 (and higher), and synaptic accelerator-2.

CA Class A Cyberware

This includes all cyberware of a paralegal nature. This includes bone lacing
(plastic), crypto circuit HD, dermal plating, internal voice masks, smartgun links,
and vehicle control rigs.

CB Class B Cyberware

This includes all cyberware designated for law enforcement, military, or
security work. This includes bone lacing (aluminum), boosted reflexes, muscle
replacement, program carrier, scramble breaker HD, Level 1 tactical computer,
and wired reflexes.

CC Class C Cyberware

This covers military grade cyberware, including bone lacing (titanium), cortex
bombs, internal comlinks, cyberweapons, Level 3 muscle replacement (and
higher), Level 2 tactical computer (and higher), and Level 3 wired reflexes.

CD Class D Matrix

Once covering unregistered decks and matrix programs, this now is solely used
for unregistered comlinks, matrix programming software, and illegal matrix service provider accounts.

CE Class E Magic

Refers to all spells, spirits, and foci.

E1 Class A Equipment

This includes all equipment of a paralegal nature, including jammers and laser
microphones.

E2 Class B Equipment

This covers all equipment designated for law-enforcement, military, or security
work, including data codebreakers, dataline taps, maglock passkeys, wireless
adapters, and voice identifiers.

E3 Class C Equipment

This includes military-grade equipment.

M1 Class A Controlled

This includes controlled chemicals and pharmaceuticals.

M2 Class B Controlled

This includes neural electronics (BTLs and hot sim modifications).

M3 Class C Controlled

This includes microbiological-warfare agents.






1 Possession

Possession is simply that; owning or carrying the designated weapon.

2 Transportation

Transportation is the act of carrying or transportation said weapon. Either on
one’s person or in a vehicle.

3 Threat

Threat is the act of brandishing said weapon in public, whether or not the weapon
was actively and intentionally used to threaten another. Carrying an externally
visible weapon is considered a Threat.

4 Use

This covers any usage of a weapon against or in the general vicinity of a living
target or public or private property. It is not necessary to prove intent to harm
for this offense, only usage. Neither must harm have resulted from usage of the
weapon.

5 Intent

Intent is the same as for Use, except that said weapon is used explicitly to cause
physical injury or property damage, whether or not such injury actually occurred.
The effects of said weapon are dealt with under Injury/Death Offenses, below.
Title: Re: [OOC] Messy Biz
Post by: Artighur on <04-26-11/1911:31>
Please note that Hanks takes every day a dose of G3 and has been doing it for the past years. He always carries his Weapon Focus on him (desactivated).
Title: Re: [OOC] Messy Biz
Post by: Chrona on <04-26-11/1936:47>
Addiction tests eventually, ok Art?
What is your weapon foci?

I'll next post [IC] after Grim and Ten and Kontact have.
Title: Re: [OOC] Messy Biz
Post by: Artighur on <04-26-11/1945:52>
Sure, but it's more of a Mental addiction than a physical one. Ginko biloba, Guarana and Ginseng aren't known for being terribly addictive, still Hank feel like he needs it. I didn't put in at Character Creation since it was more a side effect of his Compulsion.

His weapon focus is probably some kind of boxing gloves (probably more like MMA gloves), he might not always wear them, but they are always around.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <04-26-11/1949:03>
It's just i need a damage value and we start getting into "can gloves that are weapon foci be used with unarmed" territory

I don't have a problem with, say, Hardliner Gloves being a weapon Foci but MMA/Boxing Gloves are designed to avoid Physical damage and i don't think a weapon foci can be a Str/2+XS Weapon
Title: Re: [OOC] Messy Biz
Post by: Artighur on <04-26-11/2018:45>
Hardliner Gloves sounds good then as they use Unarmed Combat for skill.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <04-26-11/2021:02>
Str/2+1P it is then

it'll be a complex action to put them on
Title: Re: [OOC] Messy Biz
Post by: Artighur on <04-26-11/2038:24>
Yea no problems, anyway when thing will get serious I'll have plenty of times getting them on. Otherwise, my normal fist will do the job :)
Title: Re: [OOC] Messy Biz
Post by: Chrona on <04-26-11/2116:54>
Stasya couldn't get any info on him, and asking around she found nothing. It's either a new cover name or a low profile guy.
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <04-26-11/2153:37>
edited original post to reflect that
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <04-27-11/0121:26>
*head explodes as Kontact switches between female and male possesives.
Title: Re: [OOC] Messy Biz
Post by: Kontact on <04-27-11/0306:46>
heh, and gnomes don't have 2ndary sexual characteristics...  :o
Title: Re: [OOC] Messy Biz
Post by: Chrona on <04-27-11/1111:07>
Waiting on Ten-Hex
Title: Re: [OOC] Messy Biz
Post by: Chrona on <04-27-11/1450:50>
Nothing seems out of the ordinary to still waters, a few people queuing are concealing pistols but in an area like this, who can blame them?
He lore store has multiple wards, you're just able to see the shine of foci, and telesma beyond.
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <04-27-11/1458:38>
He'd familiarize himself with the astral sig on the wards, just b/c it's located near the meet site. Also, what force are they?
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <04-27-11/1501:31>
If that assessing lets him detect all magical aura's in the queue, Silk was Magic 5 but 'ware in her eyes, ears and vocal chords cut that down to 4. She looks like the kind of person you'd expect (or at least hope) to see in a hot club like that. Human, female.
What does Still Waters look like? Race?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <04-27-11/1509:42>
Only if he assences the queue directly, he was taking a broad look.

multiple force 5 wards, one force 8
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <04-27-11/1518:46>
Somewhat general look of what Noise looks like, just with a steampunk overcoat added. http://fc01.deviantart.net/fs38/f/2008/321/d/e/de1a8898376e8c75794ef079956a4961.jpg (http://fc01.deviantart.net/fs38/f/2008/321/d/e/de1a8898376e8c75794ef079956a4961.jpg)
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <04-27-11/1519:53>
I'd probably have to assense you directly (I'll do a multiple roll on the group once we get to the meet) to pick all of that out. If Silk's the same Silk from the Dino PbP, a good assensing test at that time may tell me any racial anomalies... Chrona's call b/c it's not explicitly stated in the assensing table, but I've always seen assensing able to accurately pick out race (just as it can pick out type of other entities).

Still Waters is a human native about 5'9", slim, wearing street clothes influenced in eastern woodland (neo)tribal fashion. Synthskin leggings, tight grey pullover shirt, a wide choker/chestpiece of bone and beadwork. The sides and back of his head are shaved with the top pulled into multiple short tufts by beads, and his face is painted as described in the IC thread. He's got a big longcoat in functional condition. No AROs or AR environmental augmentations at all.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <04-27-11/1523:28>
@Grimwulf
Oooh, Silk just might like that... or get jealous, not sure yet.
Noticed there's a lot of women in this group... now who does she have to flirt with?!
(Also, cool, you've got a car, there's like 3 people who took a bus or a cab, was starting to worry we'd be the first shadowrunning group traveling solely on public transportation.)

@Ten
Almost the same Silk, yeah.
As for race and assensing, I always figured assensing to sense life-force (= magical energy = emotion; picking up 'ware because it disturbs said life-force). Unless that's somehow different for every race, I don't think it'd show. (Neither assensing nor "metahumanity" or Human Looking mentions it.) But yeah, Chrona's call.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <04-27-11/1526:36>
Andromeda would have you covered...oh lord

I keep trying to soundtrack this scene for inspiration...but my taste in music has never gelled with SR
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <04-27-11/1537:32>
Andromeda would have you covered...oh lord

I keep trying to soundtrack this scene for inspiration...but my taste in music has never gelled with SR

Here's some "shit's getting ready to go down soon" for you, flavored in tone by a nearby club and in name by my character. :P

http://www.youtube.com/watch?v=rzc7eV7dh6A
Title: Re: [OOC] Messy Biz
Post by: Chrona on <04-27-11/1542:28>
"This video contains content from SME. It is not available in your country.
Sorry about that"

damnit youtube. (this is totally what will be playing in equilibrium in my SR http://youtu.be/QmMjXROrSlM?hd=1 )
Yes I love that show and im proud of it.
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <04-27-11/1551:49>
Darn, sorry for the lack of globalized ear happiness. It was Birdy Nam Nam - "War Paint" if you want to look it up elsewhere.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <04-27-11/1555:21>
Found it, not bad!
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <04-27-11/1603:21>
Okay, on the approach through the alley Still Waters is going to cast and sustain a force 4 Analyze Truth on himself. I'll wait to post in the IC thread again until you're ready to go w/ everyone showing up, to avoid spamming it.

Force 4 Analyze Truth Mag 4 + Spell 3 + detection spec 2 (9d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2998670/)
2S Drain resist Wil 4 + Cha 4 (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2998672/)

So I detect anyone knowingly lying that I overhear within 16 meters if they don't get at least 2 hits on a Willpower opposed test.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <04-27-11/1634:01>
Alrighty
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <04-27-11/2129:53>
Hope there's no issues with posting the way the last one was, (filling out the world a bit and taking cues from previous posts)
Title: Re: [OOC] Messy Biz
Post by: Chrona on <04-27-11/2133:04>
Hope there's no issues with posting the way the last one was, (filling out the world a bit and taking cues from previous posts)

I encourage this
Title: Re: [OOC] Messy Biz
Post by: Artighur on <04-27-11/2236:56>
As Requested

Logic (5) + Cybertech (4) = 9 (9d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2999322/)
Title: Re: [OOC] Messy Biz
Post by: Chrona on <04-27-11/2252:52>
edited with result
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <04-28-11/0527:18>
Blah, Silk was looking out for someone to tag along with, she needs to "recognize" someone she knows to disappear with into the alley...
@Ten-Hex: Since most people already went ahead and inside, that'll have to be Still Waters, he looks pretty shaman-like already and scoping out the place; when she noticed him casting a spell (http://invisiblecastle.com/roller/view/2998828/) she'll assume he's there for the same reason. (If he isn't she'll still have amused herself :) )
Not going to post in IC myself (yet) because you haven't actually cast the spell yet... if you want, feel free to write it yourself, including her actions; if not, please allow some space for Silk to react to you.
Silk will wave at you and yell some greeting with a made-up name, then run across the street to greet you with a kiss (cheek!) and let you guide her in the alley, to make out or whatever else in the cover of the shadows (and the car parked there). If you don't play along naturally, she'll use her voice-throwing-trick to tell you what she expects you to do, if you don't work along with that either... well, she'll have to improvise something else :)
It not really required, but just stepping out of the queue without reason seems socially awkward, she's got an image to protect.
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <04-28-11/0932:23>
Well, I was already in the alley ("the approach through the alley," not approaching the alley... sorry if that was confusing) but you nailed that Percep test and this should be entertaining, so let's go with it. ;)

IC post pending...
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <04-28-11/1039:43>
Was that a composure test to see if you'd try killing me? Geez, glad you made it :p

Undecided whether she'd want to see how far she can push you...
Bah, she's not going to risk getting murdered by a paranoid mage, I think.
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <04-28-11/1108:49>
No, just to help determine how I rp'd the situation. He's a bit jumpy right now. I'm not going to put together a completely homicidal and unsprung character just because we're getting gritty with this game.   ;D

Although, I'd keep my eye on the pathologically lying androgynous gnome... Kontact is reminding me a lot of this: http://www.weregeek.com/2007/07/06/ 8)

Title: Re: [OOC] Messy Biz
Post by: Chrona on <04-28-11/1111:06>
Oh Kontact.... The troll... behind you....
Title: Re: [OOC] Messy Biz
Post by: Artighur on <04-28-11/1446:50>
Heck, yea. Lucky the troll his there, Hank was totally getting ready :)
Title: Re: [OOC] Messy Biz
Post by: Kontact on <04-28-11/2252:32>
Oh Kontact.... The troll... behind you....

Anything you can tell me from the two knowledge skill tests?  4 hits should be enough for intricate knowledge.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <04-28-11/2306:43>
Whoa completely missed that sorry Kontact,

Area knowledge: Its a decent area for an industrial zone, no outstanding presence of any specific, these are old, well established shops. The clubs new.
Mafia: You've heard rumblings the local Mafia capo has decided it is in the familia’s interests to bring Mike’s Pawnshop into the fold but nothings come of it, yet.
Title: Re: [OOC] Messy Biz
Post by: Redwulfe on <04-28-11/2348:33>
Hopefully my in character posting style is not too confusing. To simulate his multithreading ability, I thought I would break down his individual threads of thought and post then individually, even though they happen siprately. I tried in my first post to write it out but it seemed jumbled and incoherent at times as I reread it. So I thought I would try this. If it is not easy to follow I will change it.

Thanks,red
Title: Re: [OOC] Messy Biz
Post by: Chrona on <04-29-11/0110:19>
Hopefully my in character posting style is not too confusing. To simulate his multithreading ability, I thought I would break down his individual threads of thought and post then individually, even though they happen siprately. I tried in my first post to write it out but it seemed jumbled and incoherent at times as I reread it. So I thought I would try this. If it is not easy to follow I will change it.

Thanks,red

i dont mind
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <04-29-11/0941:25>
Anyone who doesn't want me to know anytime they say a lie can resist with Willpower... 2 hits needed to resist the sustained spell (you only need to resist once).

Mass assensing tests:
Int 5 + Assensing 6 + mentor 2 + qualia 1 -2 sustain
#1 katana samurai on the way in to the office - 2 hits
#2 creepy joe - 3 hits
#3 silk - 3 hits
#4 I/O - 3 hits
#5 Andromeda - 4 hits
#6 Hank - 8 hits (!)
#7 Noise - 4 hits
#8 Little Joe - 4 hits
(12d6.hits(5)=2, 12d6.hits(5)=3, 12d6.hits(5)=3, 12d6.hits(5)=3, 12d6.hits(5)=4, 12d6.hits(5)=8, 12d6.hits(5)=4, 12d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3001305/)

Chrona, I'm not sure if you want to apply my cursed quality to assensing tests as well as tests involving the Magic attrib, but none of these rolls would be glitches even with the lowered threshold. The quality says it affects magical activity.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <04-29-11/1012:28>
Healthy - neutral anticipant - Awakened - 'ware: eyes, ears and throat - magic 4, so probably lower - if she's sick, please let her know - no astral signatures.

Q: Do you always know who resists a spell like that and who doesn't?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <04-29-11/1023:00>
Anyone who doesn't want me to know anytime they say a lie can resist with Willpower... 2 hits needed to resist the sustained spell (you only need to resist once).

Mass assensing tests:
Int 5 + Assensing 6 + mentor 2 + qualia 1 -2 sustain
#1 katana samurai on the way in to the office - 2 hits
#2 creepy joe - 3 hits
#3 silk - 3 hits
#4 I/O - 3 hits
#5 Andromeda - 4 hits
#6 Hank - 8 hits (!)
#7 Noise - 4 hits
#8 Little Joe - 4 hits
(12d6.hits(5)=2, 12d6.hits(5)=3, 12d6.hits(5)=3, 12d6.hits(5)=3, 12d6.hits(5)=4, 12d6.hits(5)=8, 12d6.hits(5)=4, 12d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3001305/)

Chrona, I'm not sure if you want to apply my cursed quality to assensing tests as well as tests involving the Magic attrib, but none of these rolls would be glitches even with the lowered threshold. The quality says it affects magical activity.

Based on OWL it probably -would effect your assencing as it's the cyber eyes that are the main annoyance to it, or am i miss remembering your 'ware?
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <04-29-11/1025:23>
No more than the targets know it is scrutinizing their words. You can either post it in here or do it privately... I'm pretty good at keeping metagaming stuff like that separate. :)

Chrona - I'm not sure what you're referring to? Cybereyes have no effect on assensing.

EDIT: Oh, my neg quality... all my augs are an annoyance to my mentor spirit. And considering they are built on percep rolls, I'm sure my ancestors would punish me accordingly with assensing as well. :) I'll keep watching for glitches in the assensing rolls as well.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <04-29-11/1027:14>
His mentor spirit cursed him for getting 'ware, so I'd assume it'd extend to assensing because of the eyes

ok cool

Quote
Grant

• The general state of the subject’s health (healthy, injured, ill, etc.). - Healthy
• The subject’s general emotional state or impression
(happy, sad, angry). - Calm
• Whether the subject is mundane or Awakened.- mundane
2
• The presence and location of cyberware implants. - arms, eyes, nervous system.
• The class of a magical subject (fire elemental, manipulation spell,
power focus, and so on). - n/a
• If you have seen the subject’s aura before, you may recognize it,
regardless of physical disguises or alterations. - Yup

Creepy Joe
• The general state of the subject’s health (healthy, injured, ill, etc.). - Healthy
• The subject’s general emotional state or impression - Calm and business like, mild irritation.
(happy, sad, angry).
• Whether the subject is mundane or Awakened. - mundane
2
• The presence and location of cyberware implants. - unaugmented
• The class of a magical subject (fire elemental, manipulation spell,
power focus, and so on). - n/a
• If you have seen the subject’s aura before, you may recognize it,
regardless of physical disguises or alterations. - yup
3
• The presence and location of alphaware cyber-implants. - n/a
• Whether the subject’s Essence and Magic are higher, lower, or equal
to your own. - higher
• Whether the subject’s Force is higher, lower, or equal to your Magic. - n/a
• A general diagnosis for any maladies (diseases or toxins) the
subject suffers. - n/a
• Any astral signatures present on the subject. - his aura seems to be linked to a spirit or two, not his own.
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <04-29-11/1213:25>
On Noise
The general state of the subject's health (healthy, injured, ill, etc.). Healthy
• The subject's general emotional state or impression  (happy, sad, angry). Slightly amused
• Whether the subject is mundane or Awakened. Mundane

2

• The presence and location of cyberware implants. None
• The class of a magical subject (fire elemental, manipulation spell, power focus, and so on). N/A

3

• The presence and location of alphaware cyber-implants. None

4

• The presence and location of bioware implants and  betaware cyberimplants. Multiple bioware implants, mostly augmenting muscles/reaction
• The exact Essence, Magic, and Force of the subject. ess=4.0
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <04-29-11/1220:40>

Andromeda
• The general state of the subject’s health (healthy, injured, ill, etc.). - Healthy
• The subject’s general emotional state or impression - Calm and business like, mild irritation.
• Whether the subject is mundane or Awakened. - mundane
• The presence and location of cyberware implants. - Cybereyes; Commlink; Control Rig; Datajack; Hot Sim Module
• The class of a magical subject (fire elemental, manipulation spell, power focus, and so on). - n/a
• Whether the subject’s Essence and Magic are higher, lower, or equal to your own. - 4.5
• Whether the subject’s Force is higher, lower, or equal to your Magic. - n/a
• A general diagnosis for any maladies (diseases or toxins) the subject suffers. - n/a
• Any astral signatures present on the subject. - none.

if i have forgotten something just ask.
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <04-29-11/1312:38>
Kouryuu, it wasn't little joe that had the cig, it was Noise.  Not someone who's been described as a little child I'd say, she is 26 after all.

Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <04-29-11/1320:24>
Kouryuu, it wasn't little joe that had the cig, it was Noise.  Not someone who's been described as a little child I'd say, she is 26 after all.

My Bad  ;D
will edit it the right way.
Title: Re: [OOC] Messy Biz
Post by: Artighur on <04-29-11/1412:20>
8 hits !!! wow :P

- Health : Healthy
- Awaken
- Emotional State : Depending on when you did it it goes from "Combat Mode" to "Annoyed" to "Calm" (due to Little Joe "prank")
- No Cyberware
- Magic 6
- Astral Signatures : None at the moment (Weapon Focus is turned off)
- No Bioware, Essence 6
- NOT a technomancer :P
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <04-29-11/1610:56>
Quote from: C Joe IC
"Yeah, yeah, I'm not using Johnson. Creepy Joe's become a work name for me, no I didn't pick it."
Was that in response to Silk's inner thoughts? Mind readers would scare the hell out of her... (and it's a good thing she doesn't know which spell Still's got on him).

Forgot about the lie detection spell. When Silk said "I'm Silk, pleasure to meet you, sir.", I'm not sure that's a lie or not.
- She does see herself more as Silk than any other name or identity at this moment; "Silk" is closer to who she really is than her birth name; so it might very well be that that didn't register as a lie.
- "Pleasure to meet you" is a figure of speech more than something to take literally, so it's never meant as a lie; also, while meeting Creepy Joe isn't a pleasure, the prospect of getting a job through this meeting certainly is.
So... she's sending a lot of mixed signals your way :p






Title: Re: [OOC] Messy Biz
Post by: Chrona on <04-29-11/1614:24>
Quote from: C Joe IC
"Yeah, yeah, I'm not using Johnson. Creepy Joe's become a work name for me, no I didn't pick it."
Was that in response to Silk's inner thoughts? Mind readers would scare the hell out of her... (and it's a good thing she doesn't know which spell Still's got on him).

Forgot about the lie detection spell. When Silk said "I'm Silk, pleasure to meet you, sir.", I'm not sure that's a lie or not.
- She does see herself more as Silk than any other name or identity at this moment; "Silk" is closer to who she really is than her birth name; so it might very well be that that didn't register as a lie.
- "Pleasure to meet you" is a figure of speech more than something to take literally, so it's never meant as a lie; also, while meeting Creepy Joe isn't a pleasure, the prospect of getting a job through this meeting certainly is.
So... she's sending a lot of mixed signals your way :p

He's just used to runner's and down to earth
Title: Re: [OOC] Messy Biz
Post by: Redwulfe on <04-29-11/1631:48>
Here is I/Os assignsed info:

Quote
1
• The general state of the subject’s health (healthy, injured, ill, etc.). - Healhy
• The subject’s general emotional state or impression
(happy, sad, angry). - Calm
• Whether the subject is mundane or Awakened. -Awakened
2
• The presence and location of cyberware implants. - eyes, ears, and temple
• The class of a magical subject (fire elemental, manipulation spell,
power focus, and so on). - n/a
• If you have seen the subject’s aura before, you may recognize it,
regardless of physical disguises or alterations. -never seen before
3
• The presence and location of alphaware cyber-implants. - n/a
• Whether the subject’s Essence and Magic are higher, lower, or equal
to your own. -5 reduced by ware to 4
• Whether the subject’s Force is higher, lower, or equal to your Magic. - n/a
• A general diagnosis for any maladies (diseases or toxins) the
subject suffers. - n/a
• Any astral signatures present on the subject. -has four focuses on him.
Title: Re: [OOC] Messy Biz
Post by: Kontact on <04-29-11/1737:55>
Anyone who doesn't want me to know anytime they say a lie can resist with Willpower... 2 hits needed to resist the sustained spell (you only need to resist once).
#8 Little Joe - 4 hits

Resist mag: [3,5,5,1,2,2]=(2) (http://invisiblecastle.com/roller/view/3002045/)
Masking: 11d6.hits(5) → [2,3,4,6,4,1,3,6,3,2,4] = (2) (http://invisiblecastle.com/roller/view/3002047/) nope

You see two auras.  One of those auras is mundane.  That's not the real aura.

Real aura:
Healthy, amused, awakened - adept - 5 magic, 5 essence, metallic objects in the brain and torso, some unnatural flesh in the neck.

Visually Josephine looks and sounds like a 3-year-old girl.
Title: Re: [OOC] Messy Biz
Post by: Redwulfe on <05-01-11/1130:16>
I am flying back to jersey today so I should start posting daily from this point on, sorry for the delays guys. Here is my resistance roll against the kiting spell.
Willpower resistance test (4d6.hits=2) (http://invisiblecastle.com/roller/view/3004463/)

Could you all tell me who has their com on unhidden and what the ARO profile is?

I/O's profile currently displays himself as J.F. Sebastian, a level 1 computer technician for Tyrell computers in Auburn. It also displays his Sahara Soldier and EuroWar 2032 top scores as well as the fact that he is accepting game invitations now. His status is listed as single but looking, and notes that he is not living with his parents anymore so privacy is not an issue.

Red
Title: Re: [OOC] Messy Biz
Post by: Redwulfe on <05-01-11/1228:33>
Before I/O leaves he wishes to message someone in the room privately to let them know he will be available for matrix services if they need him on the run, but preferes to keep his anonymity at this point. at this point it would probably be silk if she has an non hidden com.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-01-11/1241:26>
... I made it clear about the whole walking out on the job thing didn't I?

I'll post later, need to brainstorm
Title: Re: [OOC] Messy Biz
Post by: Redwulfe on <05-01-11/1315:06>
He's still in for he job he's just wishing to give some space for safety sake. Also he hasn't agreed to anything and doesn't know any details, he is willing to do the work that's why I am messaging the character that seems to be stable.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-01-11/1329:26>
You wont get paid though, by the johnson anyway, you just told the johnson no to the job.
i just want that to be clear
Title: Re: [OOC] Messy Biz
Post by: Redwulfe on <05-01-11/1401:30>
Yes, it's a risk he is willing to take to keep safe. The plan, so you know is o contact silk, as he is assuming she is the face. He will hen ask her to negotiate for a new hacker one she know, which actually I/O. He pays her a small fee and keeps his anonymity and sill does the job. If it doesn't go down that way, it doesn't go down that way, that's the risk you take when you gamble. He still does the job anyway as it looks to be fun.

Either way I didn't write him out of the room yet as I don't want to ruin the game so I you want him to stay we can wok out the rp to keep him there, whatever is good for story and the eas of your game. Next time I'll discuss before I post something rash, or at least I will try. Sorry for the confusion.

Red
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-01-11/1403:06>
It's alright, im just deciding on the johnsons reaction
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-01-11/1648:12>
Right after Silk walked in the clinic and updated her FaceSpace profile, she switched to hidden.
I/O being a multitasking technomancer, he might have picked up her ID quicker than she switched to hidden though. Aswan Cuttler, Exotic Dancer in a nightclub.
If he did and wants to send her a message, feel free to do so, but post it IC.
I can't guarantee what her reaction would be though, a lot will depend on what she receives, but I can tell you that the first impression isn't all that good unless there's a really good explanation for it.

@Chrona
You said "... I made it clear about the whole walking out on the job thing didn't I?"
Where did you? Think I missed that...
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-01-11/1652:58>
Looking back i guess i wasn't as clear as I should have been.

You don't have to play a runner with low morals but I don't like entrapping players per se. Offer me up a way or quality to keep your character in the game if you want to roleplay the true struggling with their morals and these jobs. Please don't resort to turning on the Johnson in the short term, by all means plan to topple him in the long run but don't suddenly swear bloody vengeance and disappear into the night unless you're leaving the game. If you're in the game I expect you to work towards the horrible goal each run.

Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-01-11/1709:16>
Arthigur, your action, out loud or message? (don't think we've created a personal network yet)
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-01-11/1718:15>
Veilche sensor package has a signal rating of 5
Radar is rating 6
Pilot is 3
preception for my char is non existant

As i ask my Habu[ can stop to call my Zugmashine that if it angers you in any way] to do that i gues i will do the drone Sensor roll, can reroll any time if you disagree on my judgment
sensor roll      9d6.hits(5) → [3,5,2,5,4,2,4,5,2] = (3) (http://invisiblecastle.com/roller/view/3004865/)
Edit: while doing a drive by the front and possibly the side of th club
sorry that i forget to ad that prior IC post

Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-01-11/1750:24>
Note: yes this guys a twat.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-01-11/1752:18>
Ugh, going to be a weird timeline getting I/O back in... Guess if he is game, it'll be for free. Silk sure as hell ain't offering part of her payment; and Mr. Johnson certainly doesn't seem to allow any bargaining room.

Note: yeah, we noticed.
Title: Re: [OOC] Messy Biz
Post by: Redwulfe on <05-01-11/1806:28>
Sorry I'm boarding planes and trying to connect when I have time. With the funeral this week I havnot been thinking straight if ate and such. He would have gained the access id and hacked aloy more i jut didn't have time normally do you mind? If not he would have texted Hank if possible. Flight leaving post in 2 hours or so.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-01-11/1815:03>
Not blaming you for anything, just saying that fitting it in IC might look a bit weird.

I don't mind you having spotted and saving or remembering her comm number, so you can contact her.
If you -hacked- her, I personally don't mind, Silk might kill you if she finds out though. Also, doing that in 1.5 seconds would've been a pretty mean feat. She's no hacker or TM, but her comm does have some protection.
Title: Re: [OOC] Messy Biz
Post by: Artighur on <05-01-11/1825:44>
Lol crap, wrong color :P
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-01-11/1828:15>
Veilche sensor package has a signal rating of 5
Radar is rating 6
Pilot is 3
preception for my char is non existant

As i ask my Habu[ can stop to call my Zugmashine that if it angers you in any way] to do that i gues i will do the drone Sensor roll, can reroll any time if you disagree on my judgment
sensor roll      9d6.hits(5) → [3,5,2,5,4,2,4,5,2] = (3) (http://invisiblecastle.com/roller/view/3004865/)
Edit: while doing a drive by the front and possibly the side of th club
sorry that i forget to ad that prior IC post
Quote
Radar: Radar sensors are used to monitor activity on or
around installations, encampments, and battlefields. Radar
systems work by emitting radio and measuring the refl ection of
those waves as they bounce off both moving and fi xed objects
like people, animals, vehicles, terrain, weather formations, etc.
Radar systems are capable of detecting ground-level activity such
as walking or crawling, and they can determine range, altitude,
direction, and speed. Radar does not suff er Visibility modifi ers,
but may suff er dice pool modifi ers when used to detect objects
in cluttered terrain like urban settings or heavy foliage, due to the
“noise” generated by so many refl ected radio waves. Radar is also
vulnerable to jamming.

You wont be able to tell ware/weapons, that's ultrawideband radar
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-01-11/1838:53>
snip...
Quote
Radar: Radar sensors are used to monitor activity on or
around installations, encampments, and battlefields. Radar
systems work by emitting radio and measuring the refl ection of
those waves as they bounce off both moving and fi xed objects
like people, animals, vehicles, terrain, weather formations, etc.
Radar systems are capable of detecting ground-level activity such
as walking or crawling, and they can determine range, altitude,
direction, and speed. Radar does not suff er Visibility modifi ers,
but may suff er dice pool modifi ers when used to detect objects
in cluttered terrain like urban settings or heavy foliage, due to the
“noise” generated by so many refl ected radio waves. Radar is also
vulnerable to jamming.

You wont be able to tell ware/weapons, that's ultrawideband radar

Yeah just looked it up, have the wrong one,
my mistake, so i will not have any info, sorry for that,
will just have to take the gun and try the old way, just using my eyes.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-01-11/1840:10>
It'll get you a map & people anyway
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-01-11/1922:12>
It'll get you a map & people anyway

Thanks, thats very nice of you.

I presume someone has opened a line to the group for Andromeda,  and will send the map and some comments. would be nice to have a confirmation on this thou.

@Chorna
Study the map for sniping points[ roof windows, some deserted 2nd floor spots and the way to get there with no or minimal  exposure] would require a extended Perception roll? or do you have something else in mind?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-01-11/1928:35>
I can tell you straight away, there's no windows, it's a converted storage warehouse.

You can get on top of any of the buildings on the clinics side of the street using various fire escapes
Title: Re: [OOC] Messy Biz
Post by: Kontact on <05-01-11/2153:01>
Wow, this game got bumping fast.

Could you all tell me who has their com on unhidden and what the ARO profile is?

Since Joe is current disguised as a young child and children aren't allowed to have proper matrix devices, her wireless was off.
When she turns it on to see the AR view of the Johnson, it's in hidden mode and unattached to any SIN.
Title: Re: [OOC] Messy Biz
Post by: Redwulfe on <05-01-11/2206:40>
Anyone who wishes to pierce the Invisibility spell needs to just make a body test with a thresh hold of 3.

Red
Title: Re: [OOC] Messy Biz
Post by: Kontact on <05-02-11/0011:39>
Arcane Arrestor treats the spell as Force (3/2) rounded down to 1

6d6.hits(5) → [2,3,3,5,3,2] = (1) (http://invisiblecastle.com/roller/view/3005563/)  I believe that's resisted since the effective Force is 1..

BTW, Chrona, I'd think that somebody already walking out would hurt the guy's position for negotiations, not help it.
Title: Re: [OOC] Messy Biz
Post by: Artighur on <05-02-11/0025:54>
Quote
Could you all tell me who has their com on unhidden and what the ARO profile is?

Right now my comm is not in hidden and showing Robert Patton as user.
Title: Re: [OOC] Messy Biz
Post by: Redwulfe on <05-02-11/0038:10>
Arcane arresters only affects force based states like the damage of a combat spell so if hit by a force 4 manabolt you would resist 2dv instead of 4 the caster still gets to add hits to this however. The resistance of illusion spells like invisibility is based on the hits I make not the force of the spell so it is not a force based effect. Or at least that is how I interpreted the rule. Others may have a different opinion.

Red
Title: Re: [OOC] Messy Biz
Post by: Kontact on <05-02-11/0044:55>
Arcane arresters only affects force based states like the damage of a combat spell so if hit by a force 4 manabolt you would resist 2dv instead of 4 the caster still gets to add hits to this however. The resistance of illusion spells like invisibility is based on the hits I make not the force of the spell so it is not a force based effect. Or at least that is how I interpreted the rule. Others may have a different opinion.

Red

Ah, yeah.  Force-based Effects rather than effective force.  Makes sense. The example given in the book is really crap though.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-02-11/0308:00>
Quote
BTW, Chrona, I'd think that somebody already walking out would hurt the guy's position for negotiations, not help it.

If he really doesn't care that he's coming across as a complete dick, he might see one guy walking out on his team as a weakness on our part; not being "united" against him.

Forgot composure for the insult... well, actually was acting like Silk already didn't really appreciate it much. Composure from insult. (13d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3005889/) So yeah, that's about right. Won't go overboard, won't like it much neither.
Title: Re: [OOC] Messy Biz
Post by: Kontact on <05-02-11/0341:10>
Quote
BTW, Chrona, I'd think that somebody already walking out would hurt the guy's position for negotiations, not help it.

If he really doesn't care that he's coming across as a complete dick, he might see one guy walking out on his team as a weakness on our part; not being "united" against him.

If people are walking out on you, you are never winning. 
(The secret idea was to get Redwulf's share for him without having to put him on the books as part of the crew.)

Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-02-11/0355:04>
"(The secret idea was to get Redwulf's share for him without having to put him on the books as part of the crew.)"

Well aware of that :) But we're short a hacker.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-02-11/0545:27>
Could you all tell me who has their com on unhidden and what the ARO profile is?
Leaving straight after you in a fast manner, you could pick her unhidden com up, if you liked to:

Andromeda's ARO Plain and simple :
A. Rockstone, Mechanic
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-02-11/0947:15>
Quote from: OOC
Extending spell defense coverage on Silk in case it's needed for any weird reason.
If you're counterspelling for her, and she would consider your detection spell unwelcome (not to say hostile), does she get a bonus against it?  ;)

Not going to spend edge on a negotiation roll. This it is what it is, a pretty shitty job negotiation. I think Chrona did a pretty good job relaying that atmosphere, lol.
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-02-11/1141:56>
Quote from: OOC
Extending spell defense coverage on Silk in case it's needed for any weird reason.
If you're counterspelling for her, and she would consider your detection spell unwelcome (not to say hostile), does she get a bonus against it?  ;)

Lol, no. Plus you already rolled to resist the spell and failed... that was pre-defense. ;)

Comm - passive mode, Y. Fournier ARO. No details.
Title: Re: [OOC] Messy Biz
Post by: Redwulfe on <05-02-11/1253:14>
I was located right where Habu parked so I would have moved down a bit away from Dowd street, along mikes pawnshop. I don't know the specifics of the job yet so I will limit my search for cameras to the area where Habu was parked and Dowd street minus the crowd and the bouncers themselves, I will assume that someone in that group will have eyeware and thus a recording unit for now.

Can I find a dumpster in that little alcove?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-02-11/1257:03>
Red:yup
Title: Re: [OOC] Messy Biz
Post by: Redwulfe on <05-02-11/2221:26>
Now that I have a better understanding of the running style and game style is it alright if I make a character that will be less paranoid?

Red
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-02-11/2227:32>
Now that I have a better understanding of the running style and game style is it alright if I make a character that will be less paranoid?

Red

=/ As long as it's another hacker i suppose... i'd rather you just carry on though and develop this one, you never know what'll happen.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-02-11/2230:05>
ill deal with the node when i next can, bed now.
Title: Re: [OOC] Messy Biz
Post by: Redwulfe on <05-02-11/2246:37>
That's cool, I don't want to throw a monkey into your wrench, I'll just adjust his play style. make him less paranoid. It will be a kind of disjointed story but if that's what you want, I have no problem to make the game run smoother. I truly did not intend to cause a problem player type situation it is just not a style I am used to, so I will adjust and continue.

Red
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-02-11/2252:44>
Caught me just in time.

You don't have to drastically alter him suddenly, you can change him over time, you can roleplay his paranoia waning after joining a dependable team
Title: Re: [OOC] Messy Biz
Post by: Redwulfe on <05-02-11/2255:04>
Sounds good, question on levitation. If it is sustained could I place my self in the air and then hot sim while maintaining my altitude?
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-03-11/0303:49>
Chrona, since there's not the longest queue standing there and according to radar barely anyone inside, is the club actually open yet?

And the clinic, is it officially a doctor's practice or something, just doing a lot more intensive (and illegal) things than its licensed for? Or is it really hidden unless you know it's there?

Silk wants to walk around the building first, chatting and laughing, hand in hand/arm in arm with Noise. Scanning with milimeter wave.
Scans, I just roll its rating (I'll just buy 1 hit then) or do I add perception or intuition?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-03-11/0833:01>
@  Xzylvador
You roll its rating

hidden unless you know it's there

the club is open but the line hasn't moved, roll memory

p.s. check your pms
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-03-11/1027:38>
Astrally perceiving and taking a dedicated look at the club's exterior security, just in case I missed something on the way in.

Astral scan of club exterior: Int 5 + Assens 6 + mentor 2 + qualia 1 (14d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3007693/) 2 hits, a single 1 shy of cursed glitch (whew).
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-03-11/1030:07>
Nothing out of the ordinary at all, only awakened around the club are your team
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-03-11/1152:27>
Missed that memory test request: Log 3+ Will 3 (6d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3007760/)?

I'll just be buying 1 hit with the scanner, just weapons and 'ware should be more than enough to filter guards (or other armed persons) from party-goers. Guess I'll have to wait for Noise to show up though.
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <05-03-11/1154:54>
Wait no longer.... sorry bout that, overly busy weekend + day
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-03-11/1200:33>
lol, great timing :)

Minor nitpick @ everyone: If you post, would you mind including the name of your character at least once somewhere in the beginning of the post?
(The first time you'd use he/she, replace it with the name...)
I'll manage to link the right chars to the right names and posters eventually -maybe after I catch up with the loss of sleep my kid's cost me the last couple of weeks-, but until then and even after, always easy to get that refreshed now and then.
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-03-11/1235:39>
Summoning a watcher: watcher summoning (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3007797/)

Giving it 1 hour duration or service, resisting 1S drain: summoning drain, 1S (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3007800/)

I command the watcher to visibly manifest and hang out on my shoulder in my little hidey-hole. I then tell it to alert me if anyone attempts to touch my body.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-03-11/1238:37>
Summoning a watcher: watcher summoning (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3007797/)

Giving it 1 hour duration or service, resisting 1S drain: summoning drain, 1S (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3007800/)

I command the watcher to visibly manifest and hang out on my shoulder in my little hidey-hole. I then tell it to alert me if anyone attempts to touch my body.

noted
Title: Re: [OOC] Messy Biz
Post by: Redwulfe on <05-03-11/1255:14>
Not trying to be pushy, as you are probably very busy, just wondering if you had the node notes yet?

Red
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-03-11/1340:58>
Sorry couldnt access the forum for a bit there.

No alert, system 4, firewall 4
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-03-11/1453:43>
Hur Hur Hur
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-03-11/1521:47>
Is anyone back in the alley with Still Waters? He's looking for a confirmation of someone helping to guard his meatbody while projecting, rather than leaving it up to spirits (no insult intended, oh great ancestors *pours out some libations to his allies*).
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-03-11/1531:42>
Is anyone back in the alley with Still Waters? He's looking for a confirmation of someone helping to guard his meatbody while projecting, rather than leaving it up to spirits (no insult intended, oh great ancestors *pours out some libations to his allies*).
Andromeda is on the roof, and her car is parked opposite side of th building, just not sure if her grumpy self will allow you in without some kind of insult flying around, but if you can take take it, just ask.  ;D
Title: Re: [OOC] Messy Biz
Post by: Redwulfe on <05-03-11/1545:35>
which ally is he in. I am in the alcove formed by the pawnshop, the other shop and the clinic. Across from the car. If you are at teh same dumpster as I/O i can do it I just don't know which ally you are at.

Red
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-03-11/1605:25>
That's the one. Someone had mentioned a dumpster in that alley earlier and I figured I'd roll with it. Just needed a place to hide and it provided at least some view of the club front.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-03-11/1608:36>
Laugh, the guy outside of his body for full VR, watching over the guy outside of his body for astral... that's awesome.
Get in the car! :p
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-03-11/1617:45>
Laugh, the guy outside of his body for full VR, watching over the guy outside of his body for astral... that's awesome.
Get in the car! :p

Yeah, will be pretty interesting that someone[Andromeda] would allow someone to get out of a Dumpster and take a seat in a Car, but if they need it so badly.  ;D
Title: Re: [OOC] Messy Biz
Post by: Redwulfe on <05-03-11/1626:06>
Funny as it may be I do have a camera feed their letting me know whats up in the RL. Though it is quit humorous all in all.
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-03-11/1644:40>
Okay, can someone clarify exactly where everyone is?  I was unable to post for one day and I feel like I've been playing catchup ever since the meet started. :/

This is what I'm understanding, correct me if I'm wrong:
Still Waters is already in a comfortable position against (not inside) a dumpster in the alley, using it for cover. I don't think he's going to be getting up and walk somewhere else to get in a car. He was unaffected by I/O's improved invis (Imp Invis resistance: Int 5 + Ctr 3 (8d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3008305/) ) so knows he's unconscious in this alley... probably saw the sustaining focus and spell when he started astrally perceiving in any case.

I/O is in this alley as well. But he's unconscious and in VR.
Andromeda is in her car. Not 100% sure where that is, not 100% sure what she's doing.
Noise and Silk are traipsing over to the club and brushing off the shaman's request to briefly plan before we do anything.
I lost track of Little Joe. Pesky gnomes.
I also lost track of Hank.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-03-11/1655:13>
Andromeda is in her car. Not 100% sure where that is, not 100% sure what she's doing.
Sorry not the case.
Andromeda has taken positions on the roof East of the Pawnshop NNE corner of that particular building and her car is there too E of her location[ i assume the club is north of the clinic; North is upwards on the map], but she can drive it to your position by remote, no problem.
Habu was just running a delivery and has long since left the scene.

 ;D just so there is no misunderstanding Andromeda and Her ride are under the Legends piece of the map at the moment.
Title: Re: [OOC] Messy Biz
Post by: Redwulfe on <05-03-11/1656:15>
The second map on the IC board showed the position of the car. I/O is located across from the car in the alcove, as I am currently calling it. their is a dumpster there. I/O is against the wall and dumpster just like you described on the outside, on the Dowd street side of the dumpster not the clinic side. the only thing different is that I have my eye recording unit giving me a feed of the surroundings while I am sitting there with my eyes open.

Red
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-03-11/1722:52>
Little Joe, if I'm not mistaken, is behind the club next to the door (at the rooms #12) that was unguarded when the radar scanned it.
Silk & Noise just did a short walk around the club and walked past him, they're now probably at the corner at the #13 room, on their way back towards the entrance.
Silk's scanning with milimeter wave as she walks, so hopefully we'll soon have more recent info of people locations + info on weapons they're using... you know, gathering the kind of info that might come in handy to do some brief planning :p
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-03-11/1756:00>
@Xzy: Whats the range on your scanner and how much barrier rating can it get through
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-03-11/1859:16>
@Chrona

Habu. back to patrol mode.

Me running around with this gun on my shoulder would look funny. And my car is parked in shooting range at the moment,

She got into her Shin-Hyung and drives around the corner parks next to the fire exit from the 3rd building on the Dowd street,  most likely a residential house, at least no visual signs of shops here.

Habu Has left the spot, this map could spark a bit of a confusion. My Char is very protective about this big fellow so it does not stay long in a danger zone. the ally leading from the Clinic to the club has no cars, at least not ours.
p.s. i know editing maps is a pain, but, just saying, it would help clear things up.   ;)
Title: Re: [OOC] Messy Biz
Post by: Artighur on <05-04-11/0009:22>
I also lost track of Hank.

At this moment Hank is by the main entrance of the clinic, waiting for Silk and the other to get out of the meeting.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-04-11/0019:38>
p.s. i know editing maps is a pain, but, just saying, it would help clear things up.   ;)

Its because its the map you guys currently have, i.e. the map habu broadcast when it was there, with I/O's addendums,  its not self updating
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-04-11/0229:45>
@Chrona
I keep using wrong name for the scanner, sorry. It's the ulrawideband from Arsenal. So distance 15m, through 20 points of barrier. We should pretty much have walked around the block now.
Title: Re: [OOC] Messy Biz
Post by: Kontact on <05-04-11/0358:15>
@Xzy: Whats the range on your scanner and how much barrier rating can it get through

Millimeter wave scanner has a range of 15 meters and a R4 UWB radar can penetrate 20 consecutive points of structure. 
Normal UWB range is 100 meters with its signal rating of 2.  This signal rating is susceptible to jamming and wifi negation.


By the way, Chrona.  That perception roll you asked for?  5-7 hits isn't enough for me to notice a thing?

Also, players, Little Joe is not visible.  Silk can potentially see her because Silk is using radar.  Think the predator.  Blur suit.  -4 to perceive.  Additionally, Infiltration roll of 3 along with whatever the threshold might be for seeing a small child in the dark.
Title: Re: [OOC] Messy Biz
Post by: Redwulfe on <05-04-11/0717:39>
Beautiful kontact, that means I don't have to try and edit the video. I must have not been paying attention.

Chrona, should I edit the post in IC then?
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-04-11/0915:02>
Thanks for the clarifications, guys... that helped. This many people moving fast in PbP can be a challenge to follow.

Still Waters is going to astrally project and stealth as best he can to the nightclub. He will very carefully begin to press his face through the club wall to see inside, being as unobtrusive as possible and stopping immediately if they he comes up against a ward to not alert its creator.

astral stealth: Log 2 + Inf 3 (5d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3009596/)
assensing in club if he gets an internal view (14d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3009598/)
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-04-11/1226:30>
Chrona, should I edit the post in IC then?

Why? I'm not catching your point.

@Chrona
I keep using wrong name for the scanner, sorry. It's the ulrawideband from Arsenal. So distance 15m, through 20 points of barrier. We should pretty much have walked around the block now.

Do you have a weapons database chip in your gear? I forgot to get one for gaunt to, they're like 50 nuyen so don't worry right now.
Still Waters is going to astrally project and stealth as best he can to the nightclub. He will very carefully begin to press his face through the club wall to see inside, being as unobtrusive as possible and stopping immediately if they he comes up against a ward to not alert its creator.


Where do you stick your head in? Gimme a room number

Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-04-11/1301:17>
Since the outside was clear and I was hoping to hit the main part of the club (no AR right now so even if Silk is feeding the radar data to us I don't know the layout), I was aiming for the center of the wall across from the alley up near ceiling height. Southside, if north is oriented up on the map... dining room area.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-04-11/1304:02>
Theres a ward, you dont hit it but its over the entire center area, the bars, dining, dancefloor, stage and vip
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-04-11/1317:06>
Since I can't see in, I'll treat that assensing roll as scrutinizing the ward then for force, any recognizable astral sig, etc.

I'll then slip around to the east side of the building and try something similar, should be the central #13 storage room.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-04-11/2249:53>
Force 5 Ward, you don't recognise it

13, void of personnel, filled with bar supplies, vehicles access door. no warding


General Q: How's everyone finding it so far?
Title: Re: [OOC] Messy Biz
Post by: Kontact on <05-05-11/0026:32>
Dudes are posting up a storm, for sure.
Title: Re: [OOC] Messy Biz
Post by: Redwulfe on <05-05-11/0027:56>
I'm liking it allot, thanks for running.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-05-11/0251:34>
Wonderful story
Beautifully crafted characters
a good fuzzy feeling all around
me likey, me likey a lot ;D
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-05-11/0348:52>
my internal clock is all wonky. see you lot after some sleep, i expect someone will have done stuff by then.

ten-hex: there's noting stopping you going into other rooms except the main room where the ward is
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-05-11/0445:46>
^^^^ All a bunch of suck-ups!
You should smite them, almighty Chrona, by taking their karma and giving it to Silk!
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-05-11/0548:23>
^^^^ All a bunch of suck-ups!
You should smite them, almighty Chrona, by taking their karma and giving it to Silk!

Just lost your too,  :P
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-05-11/0553:25>
Nono, just stating the obvious. *halo*

Chrona, in case you want me to roll: I suppose this is fast talk? Bouncers: Cha 7 + Con 3 + Kine 3 + Pher 3 (16d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3011011/)
(I'm NOT using that damned Empathy Software until you give me a reason to... damned waste of money though ;p)

Not sure if it was asked before, can't find it anyway: Any scanners we found so far, or Silk can see now?
Title: Re: [OOC] Messy Biz
Post by: Kontact on <05-05-11/0620:44>
I figure a I'll follow Griz's lead and post a picture to help people picture the character better.

(http://i53.tinypic.com/ogco6u.jpg)

Little Joe: just short of twisted.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-05-11/0656:51>
^ Eerie.
But if that motif on the sweater is your chameleon suit trying to blend in with the dry leaves on the background, i'd take it back to the store.

Having some trouble finding non-nude pics of Cha 7 humans...
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-05-11/0937:49>
General A @ Chrona: Really digging this so far. The size of the group is a little challenge to me for PbP, but everyone's characters are cool and I'm liking the challenge of a rushed job. Especially playing a character whose personality is the antithesis of rushing or improvising. :)

Okay, after I'm personally done crapping my pants from Kontact's creepy character pic, Still Waters is going to summon another watcher and have it go manifest near Andromeda to relay, "The main club area is warded. Tell the others. Checking the back rooms." I'll cover this with IC post soon.
watcher summon (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3011122/) 1 hr duration
drain resist (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3011138/)

He'll then covertly recon through the unwarded portion of the club to see what he can astrally find. Just let me know any rolls you'd like me to make.

How does a ward work against active detection spells? +5 dice to resistance tests by anyone inside it, but it doesn't alert the ward creator the way attacking or pressing through the ward would, right?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-05-11/1129:22>
How does a ward work against active detection spells? +5 dice to resistance tests by anyone inside it, but it doesn't alert the ward creator the way attacking or pressing through the ward would, right?

I'd say so yeah.
Not sure if it was asked before, can't find it anyway: Any scanners we found so far, or Silk can see now?

Theres a Sensor arch in the door, I/O found their system in the node, i'll need a command or sec level spoof roll to see if he can get them to show green.

just incase, what deadly and illegal items do silk and noise have on them, including any chem/stim/drug/toxins
Title: Re: [OOC] Messy Biz
Post by: Redwulfe on <05-05-11/1137:05>
Since I have security level do I just need to spoof it without the +3 modifier for needing Sec level?

Just checking.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-05-11/1143:04>
Yeah or roll command

(i simplify matrix stuff to whatever eliminates me going through the book over and over)
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <05-05-11/1234:57>

Theres a Sensor arch in the door, I/O found their system in the node, i'll need a command or sec level spoof roll to see if he can get them to show green.

just incase, what deadly and illegal items do silk and noise have on them, including any chem/stim/drug/toxins

Noise has her Steyr TMP on her. Restricted, and I coulda swore I had purchased a fake licence for it... but I don't see it on the sheet I gave you.  Being that several other patrons had been armed I assume theres a 'coat and gun' check or something?   That is assuming the archway goes off.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-05-11/1237:13>


Noise has her Steyr TMP on her. Restricted, and I coulda swore I had purchased a fake licence for it... but I don't see it on the sheet I gave you.  Being that several other patrons had been armed I assume theres a 'coat and gun' check or something?   That is assuming the archway goes off.

Check your PMS
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-05-11/1251:56>
adding pics of your char in this season?
(http://i1117.photobucket.com/albums/k596/kouryuuLV/933-fantasy-illustrations.jpg)
Andromeda - Ork with her trusted longarm
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <05-05-11/1254:56>
Check your PMS

Check my what? Isn't that a little persona..... oh wait.... gotcha  ;)
Title: Re: [OOC] Messy Biz
Post by: Redwulfe on <05-05-11/1348:39>
Do I notice the com traffic dies? Is it just for them or everyone?
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-05-11/1354:35>
They would drop off your subscriber list(?). For us to be using a direct-communication network (basically emulating tactical radio comms) rather than sending messages through our MSPs requires a subscribed connection, I think.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-05-11/1356:40>
They would drop off your subscriber list(?). For us to be using a direct-communication network (basically emulating tactical radio comms) rather than sending messages through our MSPs requires a subscribed connection, I think.

This
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-05-11/1421:36>
No image that I can find fits 100% for Still Waters, but:

(http://farm5.static.flickr.com/4136/4910244123_9748c85e8c.jpg)
(Full credit to Dave Brosha, an amazing photographer. He has it publically available on flickr, so I'm assuming it's okay to link.)

was one of the visual inspirations when I was designing him (minus the more dramatic flairs). Not the right tribe, but from the Mi'kmaq I grew up with I knew some of the design elements would fit for what I wanted.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-05-11/1447:11>
<com Channel= Team>I just lost noise and silk from the comm connection. the main room must be using wireless negation I can still see them on camera but their coms are not equipped to punch through to connect with us.

You missed this:
"I/O's camera feeds don't go into the main room any more, they suddenly cut."

Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-05-11/1501:19>
Silk would have her concealed-holster Savalette Guardian Pistol (Stick-n-Shock loaded), a broken down Morrisey Elan Holdout -disguised as pieces of jewelry and clothing accessories- and a Defiance-Ex Shocker.

As for other equipment:
Most of her B&E gear would be either in her backpack or suitecase, which she didn't bring.
She does wear leather gloves with reinforced palms (rapelling gloves).
The small smart buttpack she is wearing. There's a medkit in it; the hidden compartment contains a syringe and 5 vials of slab carcerands w/ different timings and a spool of microwire.
Most of her drug patches are part of her clothing. I kind of figure her wearing a black designer belt, the patches have the same color as the belt and are stuck on it on the inside.
"Special" cigarettes, 3 laes and 2 olfactory are mixed with her normal smokes in a designer cigarette case, in her pockets. The cigarettes are all white with a small silver ribbon where filter meets tobacco. They're marked by the olfactory ribbon being slightly flawed, a very small piece of it missing. The laes' brand name has the miniscule dot of the i missing on the brand's name. 
Title: Re: [OOC] Messy Biz
Post by: Redwulfe on <05-05-11/1510:25>
Oh, I thought that meant you guys are not receiving my camera feeds since I lost connection to you. Not that I lost the cameras all together. Well that makes this a bit more puzzling.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-05-11/1524:40>
=D Worried yet?
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-05-11/1549:41>
Yeah, all that stuff about how awesome you are and how fun this game was, we'll take it back! :p
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-05-11/1551:01>
Maybe it's the unyielding faith i have in you.

Or evil
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-05-11/1611:12>
Attempting to locate the target with detect individual...

Force 4 ext detect individual - 160m rg (9d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3011597/) As good as I can get without overcasting and using edge, so we'll hope it can punch through the ward.

resisting 3S drain (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3011601/) Still Waters takes 1S.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-05-11/1621:41>
9d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3011609/)

It's faint, like a thin thread of mana tugging at your finger... there... in the VIP lounge.
Quote
the middle blue dot in VIP
Title: Re: [OOC] Messy Biz
Post by: Redwulfe on <05-05-11/1645:13>
So just to confirm i lost video correct?

Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-05-11/1654:10>
So just to confirm i lost video correct?
yes
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-05-11/1750:41>
would my bullets go trough the wall?
just to scare them out.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-05-11/1751:40>
What're you firing?
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-05-11/1754:14>
What're you firing?
Regular rounds,
gel should not do it from description,
just an idea to scare then in an ambush, but will probably not work  ;D
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-05-11/1759:17>
Quote
Shooting Through Barr iers
If a character wants to shoot through a barrier to hit a target behind it,
add the barrier’s Armor rating to whatever armor the target already possesses.
The attacker also suffers a –6 Blind Fire dice pool modifier because
he cannot see the intended target, unless the barrier is transparent.
If the weapon’s modified Damage Value does not exceed the barrier’s
Armor rating (modified by the weapon’s AP), then the weapon
is simply not strong enough to pierce the barrier, and the attack automatically
fails.

You could try
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-05-11/1804:31>
gun p7 ap-3
probably will get stuck in the wall, but could turn some heads before the team storms in, thou.
barrier rating walls was 15-20 depending on the material
or is it armour rating different?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-05-11/1808:13>
gun p7 ap-3
probably will get stuck in the wall, but could turn some heads before the team storms in, thou.
barrier rating walls was 15-20 depending on the material
or is it armour rating different?

for shooting through, pick a dot, roll at -6 for blindfire, they get the walls armour added to their own
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-05-11/1831:54>
We may want to give Kontact a chance to post, I'm sure Little Joe can add some to this.

Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-05-11/1838:58>
We may want to give Kontact a chance to post, I'm sure Little Joe can add some to this.
no worries just as a distraction in a coordinated fashion,
and i think me staying put on the roof would do more then joining the assault, cutting their way off.

@ chrona

could you give me some clues how the map of the place looks in the way of streets, would it be possible to park Habu and the Sedan so that they could be moved to block their retreat way.
I mean a bit larger road map
-C---------
[xxxxxxx]
[xxclub.x]
------------
[xxxxxxx]
[xxxxxxx]
---------H-
or any different
hope you will undersand what I meant
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-06-11/0152:43>
That should be fine, the club takes up a block


just stayed up -all- night with my friends (had some bad news today), headingv to sleep, those outside feel free to RP amongst yourselves, oterswise yeh, lets pause for a little, everyone catch up and let kontact post some more.

psychotic pseudo-child ftw.
Title: Re: [OOC] Messy Biz
Post by: Kontact on <05-06-11/0305:17>
We may want to give Kontact a chance to post, I'm sure Little Joe can add some to this.

Have one of your spirits materialize and open the vehicle door for me.  Just a tiny crack.  I can kill every motherfucker in there before they have any idea what happened.
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-06-11/0850:24>
Okay, will do... commanding the guidance spirit to go to the storage, materialize and open the vehicle door for one service, and then protect the teammates who enter with magical guard (counterspelling, 4 dice of spell defense) once they move in as its second service. He also has his two current watchers de-manifest and commands them to hang out with him and alert him of anything new appearing in astral space.

EDIT: Still Waters has also not moved from the alley yet. I'm not sure if he's needed inside or out here. In person he can provide counterspelling and direct spirits a little faster (but his only cbt skill is dodge, he's a 100% magical resource to a team). Out here he mainly provides intel and magically covers Hank and Andromeda. I'm open to whatever helps the team best.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-06-11/1647:17>
Here's some (slightly altered) house rules for combat from my old GM

-6 penalty to hit the head for +6 damage.
-10 to hit the eyes for +6 unsoakable damage (Unless you have Eye protection then you get it's armour value.
-8 to hit the neck, if you do damage in excess of twice their body...they lose their head.
-1 for a targetted gut shot; while winded (till end of next turn) the damage needed for a knockdown is -DV/2 you inflicted with the gut shot.
-6 to hit the crotch - instant knockdown!
-4 to hit arms or legs; they take a penalty of DV/2 from the called shot for all actions with that limb; if the arm and it's holding anything they have to make a Body (2) test to avoid dropping it.
-4 to hit vital organs (heart, lungs) gives +4 damage
-6 for joints; they must make a Body test at -2 to avoid knockdown if leg joints
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-06-11/1847:39>
Just to be clear, that's replacing (well, improving) the Free action "called shot for extra damage", right?
Groin shots... man, I loved Fallout 1&2.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-06-11/1848:57>
Yup
Title: Re: [OOC] Messy Biz
Post by: Kontact on <05-06-11/2229:03>
Is the eastern hallway longer than 22 meters from the delivery room?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-06-11/2248:20>
Is the eastern hallway longer than 22 meters from the delivery room?

The entire corridor is 25 meters, the delivery room door to the guard is....gulp.... 22 meters exactly
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-07-11/0316:07>
So if at all possible, I'd like to try tying a thread of microwire:
-South across the door where the 2 guards are.
-From the door in Room 4 to the door of the room across.

Possibly too:
-North from the double doors (on the SW of room 8) to the screen door in the outer wall.
-And across the door of room 8 into the kitchen. oops, opens the wrong way.
But those only if Noise should decide not to try and take those 2 guys out.
I'm assuming we try to engage from the kitchen and don't want them in our backs.
If that's the plan: Wire across the doorway north in the main hall, so they can't go through there and flank us.


Nice throws, freaky little girl.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-07-11/0325:13>
Gimme straight Logic (1) tests on each wire-trap for...er "Set Trap"
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-07-11/0451:26>
Invisible Castle is down again *pout*
Feel free to roll those glitches 3 dice in my place should you get back sooner than Castle. You can roll them with actual real-world dice too, for that old-fashiony-feel! I'll take your word on it.
--Was it that stupid an idea? Man, Silk's having an off day.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-07-11/1119:49>
No it's just to facilitate finding and/or improvising things to hook it to without it being obvious
Title: Re: [OOC] Messy Biz
Post by: Kontact on <05-07-11/1225:38>
are there any other guards in the hallway immediately obvious by ultrasound?  like one patrolling the northern hallway or anything?
I needs my wallhack.
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-07-11/1359:49>
@Grim, +1 for that IC, you just made my day. :)
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <05-07-11/1401:49>
Pleasure to serve. :D  It was a cheezy line after all.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-07-11/1606:21>
Logic: Trap south door and door across room 4 (3d6.hits(5)=3, 3d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3014205/)
One critical success, one critical glitch... Will spend edge to undo the effects. Even for such a thing of minor importance, the thought of critical glitches combined with monowire...  no thanks.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-07-11/2112:35>
are there any other guards in the hallway immediately obvious by ultrasound?  like one patrolling the northern hallway or anything?
I needs my wallhack.

Nope
Logic: Trap south door and door across room 4 (3d6.hits(5)=3, 3d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3014205/)
One critical success, one critical glitch... Will spend edge to undo the effects. Even for such a thing of minor importance, the thought of critical glitches combined with monowire...  no thanks.

okay


Good going everyone, carry on
Title: Re: [OOC] Messy Biz
Post by: Artighur on <05-08-11/0000:48>
I am a bit lost on where Hank is in the building at the moment. Which guard was shot down by LJ knife ?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-08-11/0009:49>
The far SE guard, he threw both knives the length of the building almost lol
Hank and Still Waters are in the delivery room
Title: Re: [OOC] Messy Biz
Post by: Artighur on <05-08-11/0037:06>
So that be Room 13 (top one) on the map right ?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-08-11/0049:24>
So that be Room 13 (top one) on the map right ?

yup
Title: Re: [OOC] Messy Biz
Post by: Kontact on <05-08-11/0155:30>
So that be Room 13 (top one) on the map right ?

You'll probably want to cover the north part of the eastern hallway.  I'll start a havoc in the main room, and that might drive the target out.  If he goes out and tries to leave by the southern exit, Andromeda can peg him in the face with a couple gel rounds from the sniper rifle.  If he heads north, you intercept from the doorway.  It's not likely he'll try the main room.  There is a group of guys in that southern room though.  Probably the hackers.  It might be a good idea to clean that out at some point.

Chrona!

The doors, are they flush to the floor, or could one potentially slide an aerodynamic frisbee-style grenade underneath?  Alternate question, do the interior doors seem sturdy?
Title: Re: [OOC] Messy Biz
Post by: Artighur on <05-08-11/0205:53>
Good idea, I'll move to Y shaped alley in the north part of the building
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-08-11/0216:49>
So that be Room 13 (top one) on the map right ?

You'll probably want to cover the north part of the eastern hallway.  I'll start a havoc in the main room, and that might drive the target out.  If he goes out and tries to leave by the southern exit, Andromeda can peg him in the face with a couple gel rounds from the sniper rifle.  If he heads north, you intercept from the doorway.  It's not likely he'll try the main room.  There is a group of guys in that southern room though.  Probably the hackers.  It might be a good idea to clean that out at some point.

Chrona!

The doors, are they flush to the floor, or could one potentially slide an aerodynamic frisbee-style grenade underneath?  Alternate question, do the interior doors seem sturdy?

Flush to the floor, they look weaker than the external doors

Oh and those 3 dots (red, red, blue) are behind a bar in the main room, not a seperate room, and the two  red of that trio are actually the two silk and noise killed ;P
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <05-08-11/0247:17>
10d6.hits(5) → [2,3,2,3,5,3,2,2,3,2] = (1) (http://invisiblecastle.com/roller/view/3015073/)
Only a single hit on infiltration roll :(
Hopefully there's still enough noise in the area.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-08-11/0258:43>
Question remains: Do we need to kill 20 people in there? From what I see on the map, you guys are the closest to the VIP room of all people in the building. Those VIP rooms always have soundproofing and one-way windows, so the guys on the dancefloor won't notice if a bunch of you open the door, take out the guards and grab the package...
As for what Cute Murderous Girl suggested: Selling 20 bodies.
Yeah, C Joe and Tanamous have close ties, no doubt. But that doesn't mean he'll like us arriving there and saying "Here's the package you ordered. Oh, and here's 20 bodies, killed in a crime scene right across the street where KE will start an investigation about 5 minutes from now."
The guy runs a clinic, not a butchery. He sells the end-product, doesn't mean he deals with the raw materials. Even animals don't shit where they eat.

-- Going to give the rest some time to voice their opinions about this, while Silk & Noise take out the guys in the North.

Noise's Infiltration:
Silk's White Noise Generator's got you covered too.
Chrona: I'm guessing there isn't too much noise in the hallway because of the soundproofing. If there is, Silk's not turning on her White Noise generator. Everything suddenly going quiet will be a lot more noticeable instead of "stealthy".
Title: Re: [OOC] Messy Biz
Post by: Kontact on <05-08-11/0358:32>
Flush to the floor, they look weaker than the external doors

Cool.  The door to the outside, does it have a push bar to open it?
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-08-11/0409:38>
so that there is no missunderstanding
Quote

">:( Hope you Made a Bad Joke LJ, or you'll have to reserve me a place in the bunch too, but then again who will drive?"
Means over my dead body
Title: Re: [OOC] Messy Biz
Post by: Kontact on <05-08-11/0424:41>
I thought I remembered hearing something about a Zugmaschine...
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-08-11/0436:58>
I thought I remembered hearing something about a Zugmaschine...

quite right, but it's doubles as her home/workshop
would you like to have 20 Bodies in your living-room?

P.s. She could be convinced to take a few[not more then 3-4], but 20 is way to much.
And you could just ask to lend you the sedan there should a bunch fit in, not 20 though
Title: Re: [OOC] Messy Biz
Post by: Kontact on <05-08-11/0539:06>
Gotta remember, all strangers here.  ;)
Characters have known each other for roughly 5-10 minutes.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-08-11/0548:52>
Yeah, so fun getting to know a mass murdering little girl :p

As for 'ware: I thought Silk's UWB scans didn't show that much 'ware. But checking again, I'm thinking I missed a lot. Damned low-res map and forum maximum filesize. The guys Silk's at now, I thought they were "basic", but looking again, they have 'ware, right?

-- if you do want to sell organs: next to the 20 or so enemies, there's another 30 or so thrown in a freezer, they should still be fresh enough, can't have been there for long.
But again, Silk would want to check with Creepy Joe first; he's expecting one body. Even if he does the chopping up part of the biz too, it's not certain he's got the storage to put 20 or so bodies.
Title: Re: [OOC] Messy Biz
Post by: Kontact on <05-08-11/0553:05>
As for 'ware: I thought Silk's UWB scans didn't show that much 'ware. But checking again, I'm thinking I missed a lot. Damned low-res map and forum maximum filesize. The guys Silk's at now, I thought they were "basic", but looking again, they have 'ware, right?

Wires 2 on the guy in the south, (or wires and a reaction enhancer.)  Dudes be quick.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-08-11/1201:03>
Gotta remember, all strangers here.  ;)
Characters have known each other for roughly 5-10 minutes.
I know that's way I give you tips on how to get something done, or rolling at least,
you know almost as much about Andromeda as LJ
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-08-11/1302:26>

Cool.  The door to the outside, does it have a push bar to open it?

The Southern One? yes.

Chrona: I'm guessing there isn't too much noise in the hallway because of the soundproofing. If there is, Silk's not turning on her White Noise generator. Everything suddenly going quiet will be a lot more noticeable instead of "stealthy".
Yeah you're alright turning it on. and those guards do have 'ware
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-08-11/1321:37>
Quote
infil roll walking south 10d6.hits(5) → [3,1,6,1,1,1,6,3,3,4] = (2)

<<@Andromeda: Noted.  What you driving anyway?>>
<<@Silk: Weren't you just arguing about how this job pays shit?  No one is going to miss a bunch of terrorists.  In the mean time, be careful, some of these guys are packed with enough gear to be problematic as well as profitable.>>

Joe moved down the hallway toward the dead man by the door.  She retrieved her two daggers, shook the blood off them, and re-sheathed them.  She then took out a pair of zip-ties and picked up the man's right leg.  She threaded the leg up under the push-bar of the exit door, bent it at the knee and secured it with a zip tie, ankle to thigh.  She then did the same with the other leg as well.
Oh, how do you seal off an exit?  Pfff.  Testing the door it would no longer open with the mass of the man's thighs in the way.  Its like they've never killed a building full of people before.

So Awesome
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-08-11/1805:32>
Beermegeddon

+1
Title: Re: [OOC] Messy Biz
Post by: Artighur on <05-08-11/1902:12>
Song idea : Beermeggedon

Metal.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-08-11/1909:59>
Song idea : Beermeggedon

Metal.

http://youtu.be/fh4AFY5zPuE
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-08-11/1935:05>
making a late infiltration roll as for making me less obvious when taking positions on the roof for sniping.
[2,4,4,2,6] = (1) (http://invisiblecastle.com/roller/view/3015671/)

p.s. loaded gel as primary second is regular.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-08-11/1939:56>
making a late infiltration roll as for making me less obvious when taking positions on the roof for sniping.
[2,4,4,2,6] = (1) (http://invisiblecastle.com/roller/view/3015671/)

ok
Title: Re: [OOC] Messy Biz
Post by: Kontact on <05-08-11/2021:16>
So Awesome

If you can't clear the path, clog it up with corpses.  8)
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-09-11/0203:35>
If you can't clear the path, clog it up with corpses.  8)
Ancient Chinese saying?
Title: Re: [OOC] Messy Biz
Post by: Kontact on <05-09-11/0421:56>
Looks like the Thrill Seeker quality has taken the choice out of my hands.  :o

None of these guys are wearing gas masks are they?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-09-11/0631:41>
Looks like the Thrill Seeker quality has taken the choice out of my hands.  :o

None of these guys are wearing gas masks are they?

You don't know =P
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-09-11/0659:59>
Yeah, I know she won't be able to talk you out of it... Silk doesn't though.
Would leadership work? (But that feels so PvP...)

Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-09-11/0703:45>
Shes in thrill seeker psycho gnome mode...almost as bad as combat monster
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-09-11/0858:34>
How close behind L.J. are Hank, I/O and Still Waters? Just trying to picture where we are on the map in relation to each other.

The shaman may try to call up something big and mean to help us out in a more active way than this guidance spirit.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-09-11/1623:57>
Don't want to spam IC with Silk actions, so unless you're interrupting them Chrona, the two women are headed towards the VIP room as quickly as possible without making too much noise.
Time went a bit out of sync, they killed the NW guards while LJ was sealing the door SE with corpse and a bunch of zipties; so I'm guessing they walk past eachother somewhere at the NE corner and reach their doors at about the same time...
If no one else is trying to talk some sense into the psycho gnome, Silk won't push it and will let him do his thing, hoping he won't be dead before she manages to complete the job, and hopefully drawing attention away from her.
Artigur, the spot Hank's guarding has become pretty pointless to guard. Is he going to attack the Dining Area/Dance Floor with LJ or going after the target in the VIP room with Noise and Silk?

Positions, if I'm not mistaken:
Hank: Eastern hallway, in the door of the lower #13 room.
I/O: Inside the lower #13 room.
Little Joe: At the double doors leading from the Dining Area/Dancefloor to North hallway.
Noise & Silk: Near VIP room door in East hallway.
Andromeda: Across the street with a sniper rifle.
Still Waters: Body outside across the street. His projection... somewhere in the building.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-09-11/1629:49>
sounds about right, but hank is at the Eastern VIP door in case the target exits there
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-09-11/1640:23>
Also fair warning, this is the world almost exactly as it was left after shadowruns i've been in. some NPCs will be old PCs of mine, or npcs i've met (changed to suit my style).

By "almost exactly".... half a south american country isn't a crater... well

maybe


havn't decided
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-09-11/1651:11>
Quote
Hank moves from the North door to the East Hallway, he opens the door to the second storage room (bottom 13 room) and take a quick look inside to make sure everything is fine. Then he remove his Hardliner Gloves, after all, he need the target alive. He stand there, ready to jump on whoever gets in the way.
Bolded part for emphasis.
With the south entrance blocked, I guess they expected him to run north through that hallway.

-- Is there any SR team that didn't end up blowing up Lagos (and part of its surroundings)?
Edit: Oops, read African instead of American. Ah well, I hear it's a crater anyways.
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-09-11/1658:18>
SW went back to his body and moved in w/ Hank and I/O, he's in the building per previous posts.

EDIT: I'll consider him in the hallway w/ Hank near the storage room, materialized ancestor with them (its final ongoing service is sustaining magical guard on teammates, max fo force so probably SW, Hank, I/O and LJ). He looks ready to back up the ladies if they tackle the VIP room.

@Chrona - If the mark moves out of that room at all, let me know. Any significant movement by him will be relayed by Still Waters to the rest of the team via comm.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-09-11/1700:31>
Poll: Should i leave in, in this universe, that my first character blew up half a country with 1 spirit?
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-09-11/1712:48>
Poll: Should i leave in, in this universe, that my first character blew up half a country with 1 spirit?

maybe just putting if a few years in the future so the crater is being resettled and there are scavenging of old corp compounds to be had, the setting it self sounds fun.

Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-09-11/1714:01>
Dunno if I'd send  you there but sounds god

it happened in 2071
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-09-11/1741:13>
Dunno if I'd send  you there but sounds god

it happened in 2071
Time will tell, if you feel like it you will, if not then not.
but still the world should be messier and more violent because of that, there would be more infighting, just right for a high violence Game   ;)
Title: Re: [OOC] Messy Biz
Post by: Kontact on <05-09-11/1920:48>
Chrona!

The double doors to the main room, are they closed?  Are they glass or solid?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-09-11/1925:26>
Closed but not locked, same material as previous internal doors
Title: Re: [OOC] Messy Biz
Post by: Artighur on <05-10-11/0140:49>
My Plan was to get ready to block the way if the target tried to leave by the north door, leaving him with South Door (guarded by Andromeda) as the only option but if you guys are making a move toward the VIP room to extract the target, Hank will move on with you and enter by the Eastern Hallway door. I assume that after LJ goes crazy in the main room, they'll think twice about their little ambush plan. Still if you guys enter the VIP, Hank will rush in for sure.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-10-11/0222:36>
Anyone feel a need to rescue the survivors?
The only reason Silk would do that is to make it look like she's a nice person.
And 'cuz I'm so curious as to why Chrona put them in the game :p

Oh, right, the poll question: Whatever you want.

Chrona, scans showed 4 people total in the VIP area, the guy closest to the door was the target, right?

-- What's the rules on Capsule rounds by the way? Do I need to aim avoiding armor (Roll Dice + Smartgun - <armor>), make at least 2 net hits like Darts, just hit like a normal shot?
-- Also, there's aiming for extra damage, is there an aiming for less or non-lethal damage? Any HR on that?
Title: Re: [OOC] Messy Biz
Post by: Kontact on <05-10-11/0518:14>
Anyone feel a need to rescue the survivors?
The only reason Silk would do that is to make it look like she's a nice person.
And 'cuz I'm so curious as to why Chrona put them in the game :p

I kind of like the idea of someone opening up the door and telling them that if they had only bought a Doc Wagon Platinum account, they'd be rescued by now, and then locking the freezer door again.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-10-11/0649:18>
... creepy little girl, what is she, possessed?
Or just a weird translation? "I will devour their souls."

Only advertise if you're being paid for it!
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-10-11/0745:51>
Anyone feel a need to rescue the survivors?
The only reason Silk would do that is to make it look like she's a nice person.
And 'cuz I'm so curious as to why Chrona put them in the game :p

Oh, right, the poll question: Whatever you want.

Chrona, scans showed 4 people total in the VIP area, the guy closest to the door was the target, right?
Andromeda would defiantly, although she is not the nicest person to be around.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-10-11/0957:33>
Anyone feel a need to rescue the survivors?
The only reason Silk would do that is to make it look like she's a nice person.
And 'cuz I'm so curious as to why Chrona put them in the game :p

Oh, right, the poll question: Whatever you want.

Chrona, scans showed 4 people total in the VIP area, the guy closest to the door was the target, right?

-- What's the rules on Capsule rounds by the way? Do I need to aim avoiding armor (Roll Dice + Smartgun - <armor>), make at least 2 net hits like Darts, just hit like a normal shot?
-- Also, there's aiming for extra damage, is there an aiming for less or non-lethal damage? Any HR on that?

Capsules - Sounds good to me
Non Lethal - this can be about as hard with a gun as aiming for more damage. I'd say, take a called shot and declare a cap on your net successes. after all a less lethal hots probably easier to dodge too.


Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-10-11/1015:41>
Capsules - Sounds good to me

Wait, that was an OR thing, not an AND :p
It lacks specific rules. So it can be either
"just hit, if he's got chemical protection, he gets bonus dice to resist toxin effects"
OR "need two net hits to succeed." (not sure what happens to chemical protection then)
OR "take an <armor> penalty to avoid armor" (pretty sure in that case, chemical protection shouldn't count)
OR something else entirely.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-10-11/1027:36>

just hit, if he's got chemical protection, he gets bonus dice to resist toxin effects or take an <armor> penalty to avoid the protection
IF he has chemical seal "take an <armor> penalty to avoid armor" or he's immune

how about that

Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-10-11/1146:44>
In case of chemical seal, I wouldn't think avoiding the armor would(/should) be possible, the thing is completely sealed after all. They give immunity to toxins.

I'm cool with the rest.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-10-11/1247:15>
In case of chemical seal, I wouldn't think avoiding the armor would(/should) be possible, the thing is completely sealed after all. They give immunity to toxins.

I'm cool with the rest.
unless you break through
Title: Re: [OOC] Messy Biz
Post by: Kontact on <05-10-11/2006:10>
Capsule rounds still do damage as gel rounds.  (Stun)DV +2AP.  Even if he's chem-proof, you can just plug him until he passes out from the stun.

Alternately, there's the possibility of using a spirit to subdue the guy.  Pretty much every spirit gets sick unarmed skill.
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-10-11/2031:03>
If we need subdual, my best options are to get inside the ward and summon up an air or beast spirit with noxious breath, or a water spirit with binding. (SW is too cheap to use his bound spirit unless absolutely necessary. :P)

If SW gets inside the wards and you need him to go all kill time on the situation, he'll probably going for oversummoning something like a force 6 water spirit with cold aura and letting it pummel/engulf everything in sight for sick elemental damage.
Title: Re: [OOC] Messy Biz
Post by: Kontact on <05-10-11/2257:06>
A spirit would be very helpful in the front room.  The gas won't take effect until the end of the 2nd CT.  Basic idea is to dose everyone and then bug out while it kicks in.  Having a giant water spirit thrashing through the room should help keep Joe from getting too much attention.

Mostly, I'm counting on -6 from full darkness (-6 to thermal as well, thanks to thermal dampening) and -2 from firing at a small target to drop their dice pools to basically nothing.
On my side, I've got 4 dice from good cover and 10 dice worth of gymnastic dodge to keep the first round of bullets at bay.  After that, it's all hide and seek.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-10-11/2308:54>
After the failed thillseeker you probably wont wait to see if you get spirit cover though
-2 from firing at a small target to drop their dice pools to basically nothing.
On my side, I've got 4 dice from good cover and 10 dice worth of gymnastic dodge to keep the first round of bullets at bay.  After that, it's all hide and seek.

Not sure about the -2, just for balance sake

and you wont have 4 dice of good cover once you're in the room.
failing thrill seeker sort of sealed the deal on going in there
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <05-10-11/2340:20>
Ya i've been kinda waiting for the failed thrill seeker action to take place myself
Title: Re: [OOC] Messy Biz
Post by: Kontact on <05-11-11/0029:19>
After the failed thillseeker you probably wont wait to see if you get spirit cover though
-2 from firing at a small target to drop their dice pools to basically nothing.
On my side, I've got 4 dice from good cover and 10 dice worth of gymnastic dodge to keep the first round of bullets at bay.  After that, it's all hide and seek.

Not sure about the -2, just for balance sake

and you wont have 4 dice of good cover once you're in the room.
failing thrill seeker sort of sealed the deal on going in there

Taking on 10 unknown assailants isn't enough?  It's not combat monster; it's thrill seeker.  A 5bp quality.  I sure as hell am not going into that room when I can fight by hit and run.

Especially when the last time I rolled surprise against one of these dudes, you rolled 14 dice for him.  That's what, 7 reaction and 7 intuition?  These dudes are crazy.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-11-11/0031:28>
All right.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-11-11/0351:09>
Quote
Capsule rounds still do damage as gel rounds.  (Stun)DV +2AP.  Even if he's chem-proof, you can just plug him until he passes out from the stun.
Yeah, I know, it's not the lack of subdual damage I'm worried about, it's that I don't want to kill him with overflow ;)

Metagame: Their stats kind of freaked me out too; the one LJ took down was augmented, he was marked with an X. The ones Silk & Noise took down didn't have any standard ware and still got 11 dice initiative, so that means 5 and 6 natural on Rea and Int... or betaware/bioware. Pretty high level opposition either way.

Just to be sure: We're waiting to give others a chance to post while In-Game time has been frozen, right? Don't want LJ all of the sudden "losing his little patience"; this situation will be messed up enough already.

Also: Chrona, almost at 1k posts, make it count!
Title: Re: [OOC] Messy Biz
Post by: Redwulfe on <05-11-11/0709:02>
Just in case people are waiting on me, I was wait till someone gave me the go to kill the lights.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-11-11/0730:39>
Just in case people are waiting on me, I was wait till someone gave me the go to kill the lights.
Andromeda is patiently waiting on someone to shoot at.  ;D
p.s. If LJ going to do suicide run at least Andromeda won't have to transport Bodies around,
and is not in the same building as he.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-11-11/0807:57>
Andromeda ain't sending the car to the garage door you opened north, so we can throw the target in it and get the hell out of there?
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-11-11/0956:15>
Andromeda ain't sending the car to the garage door you opened north, so we can throw the target in it and get the hell out of there?
it's parked on the street already, just on the other corner, less then 1 Min away. parked it there to cut of his escape way, worst case scenario, if he manages to get into a car or something while blocking my fire  for example armoured car.
NE corner, can reverse out in front on the E side road or speed to the W side road as well as get to the Back door in no time.

If you com her when you get him, the car will be waiting.

and i think me staying put on the roof would do more then joining the assault, cutting their way off.

@ chrona

could you give me some clues how the map of the place looks in the way of streets, would it be possible to park Habu and the Sedan so that they could be moved to block their retreat way.
I mean a bit larger road map
-C---------
[xxxxxxx]
[xxclub.x]
------------
[xxxxxxx]
[xxxxxxx]
---------H-
or any different
hope you will undersand what I meant
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-11-11/0959:22>
A spirit would be very helpful in the front room.  The gas won't take effect until the end of the 2nd CT.  Basic idea is to dose everyone and then bug out while it kicks in.  Having a giant water spirit thrashing through the room should help keep Joe from getting too much attention.



The problem is my low initiative, 1 IP shaman needs to get in either room before summoning the spirit (and probably taking P drain in the process)... that force 5 ward is seriously hampering me. He's much more likely to go into the VIP room behind the ladies rather than follow a psychotic kiddie gnome into a dark dancehall full of chromed thugs, especially when he presents a much larger and choice target than her. :P
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-11-11/1133:23>
Quote
Metagame: Their stats kind of freaked me out too; the one LJ took down was augmented, he was marked with an X. The ones Silk & Noise took down didn't have any standard ware and still got 11 dice initiative, so that means 5 and 6 natural on Rea and Int... or betaware/bioware. Pretty high level opposition either way.

They might be Ex-Something Something =P

Quote
Just to be sure: We're waiting to give others a chance to post while In-Game time has been frozen, right? Don't want LJ all of the sudden "losing his little patience"; this situation will be messed up enough already.

I'm waiting on something to happen, eventually the VIP might lose his patience.

Quote
Also: Chrona, almost at 1k posts, make it count!

I bet I don't >.<
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <05-11-11/1639:14>
What is the room north of VIP?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-11-11/1801:38>
What is the room north of VIP?

2 doors is stage entrance/waiting room
single door was where matrix equipment was kept, now with wireless its converted to another waiting room for performers
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-11-11/1900:29>

it's parked on the street already, just on the other corner, less then 1 Min away. parked it there to cut of his escape way, worst case scenario, if he manages to get into a car or something while blocking my fire  for example armoured car.
NE corner, can reverse out in front on the E side road or speed to the W side road as well as get to the Back door in no time.

If you com her when you get him, the car will be waiting.
-C---------
[xxxxxxx]
[xxclub.x]

------------
[xxxxxxx]
[xxxxxxx]
---------H-

The club is its own block, for what I could get from the IC map... The backside of the club seems to have the same color as the sidewalk, so I figured the orange part to be parking lot or something... no? It's just an alley behind the club and then a building?

But what's the "plan" now?
I was first thinking:
3 seconds: VIP room 4 enemies: door opens, bang bang bang bang bang bang stun stun
6 seconds: VIP room now "safe": grab target, RUN!
9 seconds: East Hallway: running and dragging
+/-12 seconds: Room #13 with car parked in it: toss package in car, get in car, drive!
Above plan could've worked without the 10+ even knowing it had happened.

Changing that last step with "hold out for 50 seconds waiting for a car, while being assaulted by 10+ professionals with SMGs"... would prefer not doing that, which is why I was asking for Andromeda's car.

But it doesn't look like that plan's going to happen; so what do you guys want to do?
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-11-11/2001:28>
snip...

The club is its own block, for what I could get from the IC map... The backside of the club seems to have the same color as the sidewalk, so I figured the orange part to be parking lot or something... no? It's just an alley behind the club and then a building?

But what's the "plan" now?
I was first thinking:
3 seconds: VIP room 4 enemies: door opens, bang bang bang bang bang bang stun stun
6 seconds: VIP room now "safe": grab target, RUN!
9 seconds: East Hallway: running and dragging
+/-12 seconds: Room #13 with car parked in it: toss package in car, get in car, drive!
Above plan could've worked without the 10+ even knowing it had happened.

Changing that last step with "hold out for 50 seconds waiting for a car, while being assaulted by 10+ professionals with SMGs"... would prefer not doing that, which is why I was asking for Andromeda's car.

But it doesn't look like that plan's going to happen; so what do you guys want to do?

if you look on the map the Car is parked above room 8, so it's around double your running distance with a body on the shoulder, i think i can get the car to the backdoor faster then you can get there, if you give the heads up the moment you have him. 

It may be that my understanding of English is a bit flawed as I am not native speaker, but 50 sec for me would be a minute give or take,
but less then one min would be anything from 0 to 59.9999999999999 sec.

the final verdict on distances, speed, acceleration is in the hand of the GM, but I am confident that the Car can outrun Silk carrieing a guy on the shoulder any time.  :P
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-11-11/2004:49>

the final verdict on distances, speed, acceleration is in the hand of the GM, but I am confident that the Car can outrun Silk carrieing a guy on the shoulder any time.  :P

It should be fine, theres nothing test worthy
Title: Re: [OOC] Messy Biz
Post by: Kontact on <05-11-11/2232:22>
I feel like everyone's in position.  An indication of the size and shape of the ward on the map would be nice though.
Has Silk potentially informed LJ about the monowire traps so she doesn't run into them if/when things go wrong?

Other than these concerns, I'd be happy to see Silk try her hand at getting the drop on the target.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-12-11/0048:16>
Just assume the ward covers the main hall and vip room for all intents and purposes
i know wards aren't complex shapes but i don't want to nit pick how many wards and of what placement, size, shape and force would be needed
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-12-11/0219:30>
I didn't post the wire thing? Damn.
Wanted to post something like Silk sending the location of the wires to the team, in their AR, the wires light up and widen as a warning that you don't want to go there.
Imagined it like an AR "police linemonowire, do not cross" thing.

'bout the car, sorry, my misunderstanding.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-12-11/0306:22>
'bout the car, sorry, my misunderstanding.

no biggie, i was using the false term, so sorry for being unpercise about things
Title: Re: [OOC] Messy Biz
Post by: Kontact on <05-12-11/0525:44>
The posting volume on this game has gone down a lot.
Don't tell me dudes are gunshy suddenly?

I know how to cure that!  ;D
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-12-11/0541:25>
The posting volume on this game has gone down a lot.
Don't tell me dudes are gunshy suddenly?

I know how to cure that!  ;D

I could start attacking the Queue outside the club, but that's more your kind of way doing things right?  ;D
Title: Re: [OOC] Messy Biz
Post by: Kontact on <05-12-11/0619:56>
No!  I'm going to cure it, with an updated map!

(http://i51.tinypic.com/2mowox2.jpg)

That grid space in the center is the 10m radius that I'm hoping to douse with the chem grenade.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-12-11/0628:34>
Like I posted earlier, just giving others a chance to post... And they had.
Would just like to know what Still Waters is capable of doing before starting a countdown and tossing some dice.

The grenade, LJ only has one? And it takes 2 IP's (or was it CT's) to really have any effect?
You're hoping they don't notice it rolling/bouncing into the room? If they notice, what's stopping them from being elsewhere when it does its thing?

Also, Silk fudged the second trap, so only the one directly N of the 2 guards is there. Sucks :(

Edit: Also, would like to know what Hank & Noise had to say to:
Quote from: Silk IC
"...Think I should ask them to open the door too? Knock on the door and 'Sir, there's a problem with Carl, sir.'" The last sentence was spoken with the voice of the guard she just killed with a shot through the heart.
Wouldn't say exactly that, but you get the idea.
If it works, it might be very good.
If it doesn't work though, they probably won't be surprised.
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-12-11/0855:29>
Still Waters is capable of delaying action until the baddies have reacted to the people he is supporting (so they can't play "splat the mage"), then coming in behind the mundanes to summon a nasty spirit. Once in the ward, he can also call his bound beast spirit from the metaplanes, letting it circumvent the ward.

His watchers won't be able to do anything but sit uselessly in the hallway, and the ancestor spirit that's covering people with spell defense (magical guard) 4 will disappear as soon as I summon a new spirit.

Map - Our target needs to be highlighted in another color in the VIP room... we know which one he is. The ward covers the VIP and main rooms.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-12-11/1121:33>
Yeah the target is the top right blue dot in VIP

thanks for the map Kontact!

Grenades blow 3 seconds after the IP thrown in, Armourer (2), 1 Minute to alter this fuse
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-12-11/1600:09>
Thinking that for those lights, you might need to head for room #20.
Was about to post a countdown... then I wondered:
Are we sure the door to VIP isn't locked? Did IO check that? Or can that be seen? (like a locked door nowadays, from the side to which it opens, you can usually see the bolt that locks the door... and we are on that side of the door.)
Also, I'd suggest waiting with killing the light until the end of our surprise round (which we'll hopefully get, but I'm starting to doubt it).
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-12-11/1610:36>
Thinking that for those lights, you might need to head for room #20.
Was about to post a countdown... then I wondered:
Are we sure the door to VIP isn't locked? Did IO check that? Or can that be seen? (like a locked door nowadays, from the side to which it opens, you can usually see the bolt that locks the door... and we are on that side of the door.)
Also, I'd suggest waiting with killing the light until the end of our surprise round (which we'll hopefully get, but I'm starting to doubt it).

Locked but I/O has internal maglock control
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-12-11/1619:32>
(As far as we know without GM knowledge,) surprise round would start after opening the door, right? Or do we start the round with the door closed and need to spend an action opening it?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-12-11/1652:28>
(As far as we know without GM knowledge,) surprise round would start after opening the door, right? Or do we start the round with the door closed and need to spend an action opening it?

Surprise starts after opening the door, no one needs to waste an action n it
Title: Re: [OOC] Messy Biz
Post by: Kontact on <05-12-11/2101:37>
Yeah the target is the top right blue dot in VIP

thanks for the map Kontact!

Grenades blow 3 seconds after the IP thrown in, Armourer (2), 1 Minute to alter this fuse

What about contact detonation?  Is that only available for minigrenades?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-12-11/2230:54>
Quote
Timing Gr enad es
As noted under Timed Items and Initiative (p. 145), a grenade detonates
on the next Initiative Pass using the Initiative Score of the character
who threw it (unless the attacker is using an airburst link, see p. 322,
in which it detonates on that Action Phase).

My bad

looks like contact detonation is air burst launchers only though
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-12-11/2307:01>
Didnt even notice my 1000th post and got smited
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-13-11/0224:13>
Smiting's so stupid without knowing what it was for... and I warned you about that post!

@Red: Find hidden node, if I'm not mistaken, is an Elec. Warfare + Scan test, threshold 4...

Why the admin acount? If you get caught, they'll all be on full alert! Well, at least you'll have forced things to get moving. Of course if we can't get the VIP door open, we're in trouble...
Title: Re: [OOC] Messy Biz
Post by: Kontact on <05-13-11/0321:55>
Smiting's so stupid without knowing what it was for... and I warned you about that post!

@Red: Find hidden node, if I'm not mistaken, is an Elec. Warfare + Scan test, threshold 4...

Why the admin acount? If you get caught, they'll all be on full alert! Well, at least you'll have forced things to get moving. Of course if we can't get the VIP door open, we're in trouble...

Hank can punch that door off its hinges with no problem.  Melee attacks do straight DV to barriers.

As to smiting, "I don't expect people to agree with everything I say; that'd require them to be as smart as I am." (It's just Stahlseele pissing on the regs, most likely.)
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-13-11/0509:25>
... trigger finger itching ...
Surprise by kicking in the door then opening fire; yeeehaaw, a lot more cinematic than a hacker flipping a mental switch!

A bit funny with a dwarf doing the kicking though ;)
"With a loud crash, the door suddenly flies out of its hinges. Everyone turns to look at the door to see... noone standing there. A few seconds later an annoyed dwarf shouts 'look down, you idiots!'"
Title: Re: [OOC] Messy Biz
Post by: Redwulfe on <05-13-11/0824:53>
Oh shoot your right, oh well its the same dice pool at least. Here is the roll.

10d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3023370/)

I went for admin as most DJ would be using there personal com to do a show and would just subscribe to the house node, the house node would then give control of the lights and sound peripheral nodes to that com and he could do his gig. Its like the way traveling road shows are done today. Where the house has a dimmer box that actually controls the lights and it also has the wiring for sound built into the theatre. the show comes in and either borrows a house board or brings there own travelling sound and light boards to hook to the existing system. Or at least that is the way it is done in every theatre I have ever been in. techniques don't change that much jus the technology behind them so I figured that this would be the way it was done in the future. Most people that I have ran with have all coms restricted to everything requires admin so I went for that not wanting to bog the game down. or at least that is my thoughts. Some GMs allow you to go in and check out the node and then you can make subsequent exploits to thread up your access level adding to the previous roll to get in in the first place. others do not and require you to redo the roll each time, so going it wouldn't matter if I needed Admin I was taking the risk either way, so I just decided to go for it. Plus I was tired and it was late, so my head wasn't screw on tight. :) especially now that I'm thinking clearer I could have just got basic acess and crashed the node in cybercombat. :)
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-13-11/0848:26>
Ah, the admin hack is on the DJ node, not the one you're already on...
Really seem to be misunderstanding a lot of things lately, need more sleep so badly :(
Title: Re: [OOC] Messy Biz
Post by: Redwulfe on <05-13-11/0942:44>
Its probably my fault I tend to not be able to express myself in written media very well. :)
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-13-11/1025:21>
ah  looked at IC firrst, shopping now, dj's link soon
Title: Re: [OOC] Messy Biz
Post by: Redwulfe on <05-13-11/1109:04>
roll for electronic warfare is in the post above.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-13-11/1452:39>
this is one of those times in a game the gm throws something special in to see if you find it
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-13-11/1515:46>
Breathing boxes? The hell?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-13-11/1516:38>
It's a big box if you look at the map
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-13-11/1533:10>
Mental Note: Breathing in boxes weirds out runners.

The box is about 1.5 x 1.5 x 1.5 meters
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-13-11/1536:40>
And it didn't show up on the UWB scanners? Or radar for that matter.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-13-11/1537:28>
And it didn't show up on the UWB scanners?

Nope
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-13-11/1552:07>
Still Waters casts a force 3 detect enemies to check the breathing box, anything else outside the ward, and possibly anything inside the ward who resists poorly (with the +5 from the ward I'm not expecting too much). If anything pops up as hostile, he's splotting out blips on the digital map to mark them.

Force 3 ext det enemies (120m rg) Mag 4 + Spell 3 +2 spec -2 sustain (7d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3023722/) hits capped at 3, no glitch.

resist 3S drain Cha 4 + Wil 4 +2 limited (10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3023725/) no drain
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-13-11/1556:29>
Chips in a wooden box and munching... IO wouldn't get us all spooked for a mouse or something, right?
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-13-11/1557:31>
Well, if it's a hostile 80kg devil rat slavering for your flesh we'll know momentarily. ;)
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-13-11/1557:50>
Still Waters casts a force 3 detect enemies to check the breathing box, anything else outside the ward, and possibly anything inside the ward who resists poorly (with the +5 from the ward I'm not expecting too much). If anything pops up as hostile, he's splotting out blips on the digital map to mark them.

Force 3 ext det enemies (120m rg) Mag 4 + Spell 3 +2 spec -2 sustain (7d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3023722/) hits capped at 3, no glitch.

resist 3S drain Cha 4 + Wil 4 +2 limited (10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3023725/) no drain

Nothing shows up
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-13-11/1558:09>
Well, if it's a hostile 80kg devil rat slavering for your flesh we'll know momentarily. ;)

Tempting
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-13-11/1603:49>
The game may take a break in a weeks time for about a week, i'll have a lot of final exams
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-13-11/1607:21>
Doesn't sound like as much fun as playing games... get your priorities straight man!
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-13-11/1609:43>
I take it us busting into your exam rooms to LARP during finals doesn't work?  :P
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-13-11/1612:58>
I wish D=
My last exam was fun, Ballistics. "Someone is claiming accidental shooting with his suppressed rifle...."
best exam ever

The next three, Atomic and Nuclear Physics, Differential Equations and Mathematical Techniques and Quantum Physics are gonna be a bitch
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-13-11/1614:06>
The answer to everything is 42.
How much study do you need to remember that?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-13-11/1615:51>
Maybe 42*10^-15
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-13-11/1620:09>
Hm, were we already standing at the VIP door, or still preparing at the door of bottom #13?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-13-11/1621:08>
Hm, were we already standing at the VIP door, or still preparing at the door of bottom #13?

No idea tbh
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-13-11/1623:17>
@Red you have admin, no IC
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-13-11/1632:19>
Looks like we're eady for the VIP room to be rushed
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-13-11/2222:23>
Looks like we're eady for the VIP room to be rushed
Ready to Hit any fleeing targets, if they really decide to run,
but doubt they will have any chances against this team  ;)
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <05-13-11/2359:37>
2 passes, and modified original post with init roll, been awhile since i've done a surprise test. :/
Title: Re: [OOC] Messy Biz
Post by: Artighur on <05-14-11/0016:28>
3 Passes for me
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-14-11/0342:52>
15d6.hits(5) → [5,4,2,3,4,4,2,5,1,2,1,3,4,1,3] = (2) (http://invisiblecastle.com/roller/view/3024719/)

Reaction 4 + Intuition 5 + surprise 6

9d6.hits(5) → [2,5,4,2,3,6,2,2,3] = (2) (http://invisiblecastle.com/roller/view/3024731/)

Reaction 4 + Intuition 5

ini 11 ini pass 1

in the case the Bouncers in front of the club decide to go help
Shooting someone in the back, how nice  ;D
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-14-11/0501:51>
Keep in mind that if you shoot them, outside, there'll be about 15 civilians calling KE and selling the footage to the media a couple of seconds later.
Title: Re: [OOC] Messy Biz
Post by: Kontact on <05-14-11/0640:38>
3 passes here.

Surprise works like this:
Rolling it up.
You roll the same dice as you would for initiative.  If it is an ambush, the ambushing party gets +6 dice and can never be surprised by the party they are ambushing.  If its a situation where some characters know there is a threat and other characters do not, then the characters who are aware of the threat get a +3 on their surprise test.  Otherwise, it's Rea + Int + whatever initiative bonuses you might otherwise have.

What them dice mean.
Anyway, the number you roll determines who surprised whom.  If you roll 5 hits and someone rolls 4, then you've surprised that person.  If someone rolls 6, then they've surprised you.  If they roll 5 too, neither character surprises the other.  Again, an ambushing party can never be surprised.

What does it mean to be surprised?
Well, if one character is surprised by another, then that character can not respond to any of the actions the surprising character takes that pass.  If shot at, the surprised character does not roll reaction and can not dodge.  They go straight to soak.  The surprised character can not return fire either, regardless of their initiative.  This surprise state lasts for the first IP of the first CT only.  However, for that pass, whoever has the highest surprise score can act with impunity.  No one can target them and anyone they target can not dodge their attacks. 

Effect on initiative?
None.  A person can act first and surprise no one, or act last and surprise everyone.  It's not likely, but it could happen.  Four guys could surprise a mook, but the fifth one does not.  In that case, the mook can only target the fifth guy.  If a character can not act on any enemies or has nothing to respond to besides actions he was surprised by, then he loses that pass.
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-14-11/0706:02>
Roll #1 surprise, Roll #2 init (8d6.hits(5)=4, 8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3024822/)
+6 surprise dice for ambush (6d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3024824/)

8 hits total for surprise test, and initiatifve of 11 with 1 IP.

I may spend edge at the beginning of an IP to gain an extra one in this first turn, but I'll let you know if it's necessary at the appropriate time.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-14-11/0804:27>
That's so much clearer than the book explains it.
Silk: 6 hits on surprise, 11 total on initiative, 2 passes.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-14-11/0813:53>
Almost ready, Thanks Kontact!

To help later, everyone surprised them, except Hank
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-14-11/0911:06>
Keep in mind that if you shoot them, outside, there'll be about 15 civilians calling KE and selling the footage to the media a couple of seconds later.

silenced gel round to the head, and hiding before anyone even reacts to the shot fired, worst case SA 2 shots, and hiding, they have to get the perception test to locate me, then to see me.
not sure, but I think they will not get my face, but I cant be sure,
even thou there will be fighting inside, the bouncers running inside and one falling down suddenly.
not really sue where in this whole mess anyone will locate somthing
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-14-11/0940:13>
I wasn't saying YOU could get into trouble. But us people inside the building might have a problem with KE showing up while we're in a firefight... Not to mention that we all have a kidnapped person to deliver right across the street, so police presence might not be really convenient.
Someone falling down, sure, it can happen. If they don't get up quickly after though, it tends to ring some alarm bells.
Title: Re: [OOC] Messy Biz
Post by: Kontact on <05-14-11/0946:14>
Combat happens in seconds.  police response time happens in minutes.  ;)
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <05-14-11/1618:18>
aright little joe. go mess em up.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-14-11/1752:00>
Damn, was hoping some action would've started; don't think I can get online tomorrow, wife's birthday.
Title: Re: [OOC] Messy Biz
Post by: Kontact on <05-14-11/2136:48>
Well, since the action is supposed to be starting simultaneously... I'll kick in.
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <05-15-11/0013:23>
So are we pitch dark now? What type of modifiers are we looking at?  (emergency lighting kick in?)
Title: Re: [OOC] Messy Biz
Post by: Kontact on <05-15-11/0147:49>
To reiterate, I'm just rolling my action now.  The expectation is that she held her action until she got the go signal.  I just felt like someone had to roll already.  Mean time, I believe that the attack on the VIP room was supposed to start the action.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-15-11/0252:05>
I think all our actions are pretty simultaneous...
Redwulf: thought you were going to wait with the lights 'til after we're done?
There's an option to delay your actions, you don't -have- to go before us.

Also, what's in the VIP room after we open the door?
All the action was planned to start right after we opened that door; Noise, Hank & Silk can't do much without knowing what's there...
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-15-11/0701:57>
I think all our actions are pretty simultaneous...
Redwulf: thought you were going to wait with the lights 'til after we're done?
There's an option to delay your actions, you don't -have- to go before us.

Also, what's in the VIP room after we open the door?
All the action was planned to start right after we opened that door; Noise, Hank & Silk can't do much without knowing what's there...

Need... sleep...GM... later... @_@

*killed by exam season*
Title: Re: [OOC] Messy Biz
Post by: Redwulfe on <05-15-11/0844:28>
Ok I will delay my action to cut the lights till silk says cut them.
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <05-15-11/1621:40>
Out of curiosity, what time zones is everyone in?

I'm MDT (Mountain Daylight Time) GMT -6 during the summer, MST (Mountain Standard Time) GMT -7 during Winter.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-15-11/1812:33>
Out of curiosity, what time zones is everyone in?
GMT +2
Riga, Latvia
Most of the time anyway
Title: Re: [OOC] Messy Biz
Post by: Artighur on <05-15-11/2350:20>
EST -6 Quebec, Canada
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <05-15-11/2359:39>
Shouldn't that be GMT-4 Art?
Title: Re: [OOC] Messy Biz
Post by: Artighur on <05-16-11/0024:54>
*facepalm*, yes, yes it is.

Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-16-11/0044:29>
*facepalm*, yes, yes it is.

xD

Canterbury England GMT

*stares at Dungeness o.o*
Title: Re: [OOC] Messy Biz
Post by: Artighur on <05-16-11/0053:18>
Damn I want to kill thing ! Gotta start working on more initiative :D
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-16-11/0055:57>
I'll start the combat rolling asap, exams and other such RL problems keep getting in the way
Title: Re: [OOC] Messy Biz
Post by: Artighur on <05-16-11/0101:59>
That alright, it wasn't really a complaint just a statement at how bored I am currently :D
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-16-11/1305:29>
Man-in-a-box
Title: Re: [OOC] Messy Biz
Post by: Redwulfe on <05-16-11/1309:00>
would I see him on my video feed from my cybereyes as he walks by me?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-16-11/1309:45>
yes

he's the non-hostile still waters detected
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <05-16-11/1314:01>
Sorry bout the lack of DV and all there Chrona, edited original
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-16-11/1314:48>
Sorry bout the lack of DV and all there Chrona, edited original

Thanks!
Title: Re: [OOC] Messy Biz
Post by: Redwulfe on <05-16-11/1324:33>
Would I have seen him before I started to slip into VR? probably not. How long does it take to slip out of VR?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-16-11/1332:04>
Free action I think
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-16-11/1434:58>
So the DJ got out of the box and is now standing in the doorway of the bottom #13 room?

Oh, and because this is a countdown thing we know is coming, can Hank & Silk use their attribute boost power a second before the combat begins?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-16-11/1438:02>
So the DJ got out of the box and is now standing in the doorway of the bottom #13 room?

Yeah the "DJ" is standing at the door, didn't open it
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-16-11/1528:30>
Having a critical success on a shot where you DON'T want to kill a target, if it kills him, that's not a success!
Aaanyway, the guy has got 11S to resist (Body + Impact) and then a Toxin Resistance vs another 10S. I really hope he rolls as good as that first guard.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-16-11/1538:21>
So the DJ got out of the box and is now standing in the doorway of the bottom #13 room?

Oh, and because this is a countdown thing we know is coming, can Hank & Silk use their attribute boost power a second before the combat begins?
yup
Having a critical success on a shot where you DON'T want to kill a target, if it kills him, that's not a success!
Aaanyway, the guy has got 11S to resist (Body + Impact) and then a Toxin Resistance vs another 10S. I really hope he rolls as good as that first guard.
oh dear *rolls*

oh dear
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-16-11/1556:23>
Delaying action, will let you know if I need to jump in or interrupt anything in this combat turn.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-16-11/1601:58>
I do wish you had more to do...
SUDDENLY INSECT SPIRITS
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <05-16-11/1614:33>
Just for everyone's knowledge, Noise's weapon is silenced also. So with the lights and music still going it's not like gunfire has been heard. :D
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-16-11/1619:48>
Just for everyone's knowledge, Noise's weapon is silenced also. So with the lights and music still going it's not like gunfire has been heard. :D

Yup
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-16-11/1634:47>
Would comm that the jobs done, that we need to drag the target out and the car ready and lights don't have to be cut for us and stuff, but Silk's out of actions ;)
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-16-11/1642:23>
Turns Over after Hank's IP so we'll see what he does
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-16-11/1649:35>
Chrona, is I/O the only one aware of the talking and such by the "DJ"? I wasn't sure if we could hear him out in the hall.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-16-11/1651:03>
Yes, only he could hear it from being in the same room and having his recording going
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-16-11/1652:28>
Any chance for Still Waters to be able to hear him from where he's at in the hall with a Perception test? I had him pretty close to the door to that storage room.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-16-11/1655:07>
You can try
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-16-11/1757:54>
Percep just in case it's enough. If he hears him talking in there rather than just hiding in his little box, SW is gonna want to take his delayed action.
Int 5 + Per 4 +3 audio +3 attn coproc +2 mentor +1 qualia -4 sust (14d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3027838/)
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-16-11/1800:41>
You just, juuust hear faint mumbling
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-16-11/1844:13>
Does the Bouncers or the Queue notices what is happening inside?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-16-11/1846:11>
No, no ones managed to use the comms yet
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-16-11/2150:43>
Still Waters will drop his sustained spells as a free action, and cast a force 4 mind probe on himself to dig through the DJ's mind (16m sensory range).

force 4 mind probe 16m range -- Mag 4 + Spell 3 +2 detection (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3028097/) 3 hits, no glitch
resist 4S stun, Wil 4 + Cha 4 +2 limited (10d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3028098/) no drain
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-16-11/2219:30>
5d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3028142/)

"What the hell ws that? Was that mumbo jumbo? BRAIN Mumbo Jumbo?! I'm not paid enough for this..."
Quote
will add to IC after you post IC about your casing and it's failure.
Title: Re: [OOC] Messy Biz
Post by: Kontact on <05-16-11/2226:16>
Damn I want to kill thing ! Gotta start working on more initiative :D

Doc should dip into the pharmacy then.  Betameth increases reaction by 2 and intuition by 1.  +3 on your initiative rolls and +2 on your dodge is worth the risk of addiction.

By the way, Little Joe is hitting the main room, not the VIP room.  None of the team should know what's happening with her.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-17-11/0849:06>
Where are we in the combat turn, whose action is it?

Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-17-11/0850:40>
By the way, Little Joe is hitting the main room, not the VIP room.  None of the team should know what's happening with her.
[/quote]
The can see through the VIP window into the main hall
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-17-11/0852:22>
It's now the second pass
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-17-11/0859:37>
Great, so to keep everyone from having to look for it:
Pass 1
Little Joe INI 13
Noise INI 11
Andromeda INI 11
Silk INI 11
Hank INI 9

Pass 2
Mook Squad 1 (Main Hall): 10d6.hits(5)=5 INI 15
Little Joe INI 13
Mook Squad 2 (VIP): 10d6.hits(5)=1 INI 11
Noise INI 11
Silk INI 11
Still Waters INI 11
Hank INI 9

Pass 3
Little Joe INI 13
Mook Squad 2: INI 11
Hank INI 9


Or doesn't the mook squad do anything? In which case, you're up again, little blond psycho girl. Edit: Damned crossposts.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-17-11/0901:46>
lol sorry
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-17-11/1227:04>
Silk would reply, but I'm not sure if we're all acting on Initiative here, or if it doesn't matter anymore...
Andromeda's got plenty of actions to talk, Silk doesn't...
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-17-11/1234:44>
Silk would reply, but I'm not sure if we're all acting on Initiative here, or if it doesn't matter anymore...
Andromeda's got plenty of actions to talk, Silk doesn't...

I am outside combat so i am free of restrains, but i will not arrive until the 3rd pass at least or was it turn?  ???
Title: Re: [OOC] Messy Biz
Post by: Redwulfe on <05-17-11/1337:08>
Just a quick note, unless I'm wrong and please correct me if I am, I should only act in the first pass as i did not go into VR until then.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-17-11/1354:38>
Just a quick note, unless I'm wrong and please correct me if I am, I should only act in the first pass as i did not go into VR until then.

dont vorry about itthis time

Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-17-11/1418:14>
dont vorry about itthis time

Smartphone or alcohol the cause of that? :p
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-17-11/2038:49>
dont vorry about itthis time

Smartphone or alcohol the cause of that? :p
I don't use my phone to go online and don't drink =P

was caused by being in a rush and the fact i type using an on screen keyboard and mouse.
Title: Re: [OOC] Messy Biz
Post by: Artighur on <05-18-11/0021:20>
Alright 11d6 and no success, this roller hates me !!! What a blow to the ego :'(
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <05-18-11/0056:56>
LOL Nice one Art.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-18-11/0603:36>
Poor Hank
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-18-11/0723:56>
If I'm moving too fast there, lemme know and I'll edit the post.
Anyone happen to have stim patches lower than R6? No need to get him patched up too good ;)
Title: Re: [OOC] Messy Biz
Post by: Artighur on <05-18-11/1018:22>
Meh First Aid can give him a couple of box, just enough so he can talk, not enough to do anything stupid. Medkit supplies are kinda cheap anyway :)
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-18-11/1036:56>
They can probably stim him back to consciousness at the clinic when we deliver him if we can't right now... I'm sure they have a decent supply of drugs over there.
Title: Re: [OOC] Messy Biz
Post by: Artighur on <05-18-11/1044:34>
Well they did ask for him to be conscious, so I'll just fix him a little anyway, that would be a bad idea to do anything stupid when a Phys.Adept is standing over you trying to fix you up.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-18-11/1047:13>
Meh First Aid can give him a couple of box, just enough so he can talk, not enough to do anything stupid. Medkit supplies are kinda cheap anyway :)

One use doesn't use up a supply, i'll decide when its used up

he has full stun and 3P damage
Title: Re: [OOC] Messy Biz
Post by: Artighur on <05-18-11/1054:00>
Yea, that should be no problems, I just need to hit a couple of boxes of stun to get him back up
Title: Re: [OOC] Messy Biz
Post by: Redwulfe on <05-18-11/1322:16>
Since the jammer is clear then in the second pass I will do a quick look around with the iBall to see if I see an cameras. then ,move th iBall out with silk and start to scan for hidden nodes as we leave.

2nd pass
Observe in detail (free action)
4d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3030457/)

Move iBall (complex action)
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-18-11/1342:49>
The cameras in the VIP room are smashed, post IC
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-18-11/1416:55>
Sorry Silk >.<;

IDK why but straight after typing that post I put on http://youtu.be/3JR_SJ0GHQA

Also http://tinyurl.com/6zs4r2h
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <05-18-11/1543:47>
Noise pull anything from the VIPs pockets?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-18-11/1548:21>
While waiting for Hank to reply Noise quickly goes through the VIP's pockets.
Sorry, i missed this
A 3/3/3/3 Commlink and a  blank credstick
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <05-18-11/1700:06>
Dang thug's all be broke! :D

Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-18-11/1714:23>
=P could that be relevant?
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <05-18-11/1723:29>
To Noise being able to afford her habits? Surely! :D
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-18-11/1728:53>
To Noise being able to afford her habits? Surely! :D
You could always get the VIP to do a transfer to you or the Credstick.
or just mindprobe the access codes out his mind with some magical help, if we can it.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-18-11/1732:20>
To Noise being able to afford her habits? Surely! :D
You could always get the VIP to do a transfer to you or the Credstick.
or just mindprobe the access codes out his mind with some magical help, if we can it.

=P I meant could they be broke for a reason
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-18-11/1734:36>
Also, I/O, hank, noise, still waters and LJ All heard the glass smash
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-18-11/1835:47>
Silk's damage resist vs 7P, +5AP
Body 3 + Armor 6 + 5 AP (14d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3030773/)
Takes 2S.

What does this do with actions and initiative?
Where was Silk interrupted in her actions, will edit the IC post and post a new one. But wondering what remains of her IP, and where the guards act now; this happened during her turn?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-18-11/1840:50>
That guard, (silk will recognise his voice as the "leader" from earlier) had a withheld action, he doesn't have a third ip though
We're sticking to initiative as best as possible for now

but a lot of GM "triggers" got set off

Silk got hit just as she was turning to leave
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-18-11/1845:57>
Can she still finish the "leaving" = walk (now probably changing into dive roll) and slamming shut the door?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-18-11/1846:28>
yes
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <05-18-11/1902:06>
alright, next action Noise gets she's gonna run back to the door and spray it down with a glue sprayer, combined with I/O re-engaging the maglock should force em to come around a different way.  Either that or we just haul ass. :D
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-18-11/1916:48>
APDS?!! If I wasn't too scared of people firing that kind of ammo, I'd go back to fight just to loot their bullets.

But let's get the hell out of there. 12 guys firing that kind of ammo, they'll shoot you straight through the door, and glued or not, it won't hold 'em back for long. Can only hope 2 doors hold 'em long enough for us to reach the car.

Quote from: myself
dont vorry about itthis time

Smartphone or alcohol the cause of that? :p

I knew that'd come back to bite me in the ass ;)
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-18-11/1918:49>
Its the simple things that cause fear. Like 16F ammo.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-18-11/1920:27>
thats a decent 1100th post
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-18-11/1922:30>
Not so simple when there's a dozen of 'em flying your way.

Maybe should freeze the action now 'til Kontact posts? He hasn't acted yet; and would've been first...

Quote
thats a decent 1100th post
*applause* I agree. Much better than your 1101th :p
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-18-11/1923:09>
Its the simple things that cause fear. Like 16F ammo.
I am Starting on think about purchasing a Tank just in case we have to go on the offensive
Are we sure the J is no Dragon using a Human Persona? ???
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-18-11/1925:43>
Not so simple when there's a dozen of 'em flying your way.

Maybe should freeze the action now 'til Kontact posts? He hasn't acted yet; and would've been first...

*applause* I agree. Much better than your 1101th :p

Probably a good idea

I am Starting on think about purchasing a Tank just in case we have to go on the offensive
Are we sure the J is no Dragon using a Human Persona? ???

Hahahahaha
Title: Re: [OOC] Messy Biz
Post by: Kontact on <05-19-11/0516:41>
Sorry about the holdup.  Posting.

Are the lights out by this point?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-19-11/1101:43>
Sorry about the holdup.  Posting.

Are the lights out by this point?

No problem and yes they are

Okay We'll move on to turn 2 once Hank takes his last IP

(http://i4.photobucket.com/albums/y145/Tarkara/DowdMap4.jpg)

Sorry for for how squiggly it is, text wouldn't work
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-19-11/1153:45>
Quote
Sorry for for how squiggly it is, text wouldn't work
I was almost tempted to make that "smartphone or alcohol?" comment again ;)

Note (again) the trap closest to the dancefloor isn't there.
Also, the grenade grid isn't correct anymore, not sure where LJ tossed his two grenades...
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-19-11/1213:21>
Quote
Sorry for for how squiggly it is, text wouldn't work
I was almost tempted to make that "smartphone or alcohol?" comment again ;)

Note (again) the trap closest to the dancefloor isn't there.
Also, the grenade grid isn't correct anymore, not sure where LJ tossed his two grenades...

The second land correctly, the first is near the south wall...gassing theone guard not in the grid lol
Title: Re: [OOC] Messy Biz
Post by: Artighur on <05-19-11/1428:47>
What is the difficulty to see through I/O invisibility spell again ? I feel my 2 Edge won't be enough :(
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-19-11/1429:51>
You'll have to find his roll *busy revising*
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-19-11/1524:21>
Won't we know each others location through our own comms or something? (Really is a question.)
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-19-11/1526:41>
Depends if Hanks paying that much attention, you don't have a tacnet (afaik)
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-19-11/1531:01>
That's not just part of AR? I figured tacnet was more the thing that gave info on enemy positions and movement.
Not that I'm not finding it a pretty funny situation either way ;)
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-19-11/1548:23>
Maybe if you guys set it up to to, and encrypted the AR or anyone would see him while invisable. currently its more how distracted he is
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-19-11/1559:28>
its resisted with body and its 2 to see through.

put this in a quote box to show its OOC
Title: Re: [OOC] Messy Biz
Post by: Redwulfe on <05-19-11/1605:26>
sorry posted in the wrong thread
Title: Re: [OOC] Messy Biz
Post by: Artighur on <05-19-11/1617:34>
how much would Still Waters Counterspelling would add to the roll ?
Quote from: SR4A p208

Physical Illusions: [...] are resisted by Intuition + Counterspelling (if any)
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-19-11/1621:35>
i posted IC =P

Its messy but thats the title
Title: Re: [OOC] Messy Biz
Post by: Artighur on <05-19-11/1634:35>
Edited the post, Critical Glitch as the result...

I really think InvisibleCastle hates Hank :P
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-19-11/1643:15>
My god are we bad at keeping IC IC and OOC OOC :p
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-19-11/1647:40>
It's fiiiiiine

He's got 1 box left. Nothing to worry about
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-19-11/1656:10>
Spell defense 3 from me and 4 from the ancestor spirit. SR4A says it acts like teamwork (lesser dice pool rolls and adds hits as dice to greater dice pool), which is weird because teamwork involves skill rolls which spell defense does not. However Chrona wants to rule that...
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-19-11/1658:52>
New CT, right? Silk's initiative: Initiative (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3032233/) ---> 11.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-19-11/1659:51>
Lets not worry this time, the spirit is only defending against enemy magic and i wont retcon the fallnow

yup new CT, INI please everyone
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-19-11/1700:32>
Also, VIP doesn't resist any damage? (I'm getting the impression that every little box might count :p)
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-19-11/1702:02>
Also, VIP doesn't resist any damage? (I'm getting the impression that every little box might count :p)

he rolled 1 success

Hank, its Body not willpower
Title: Re: [OOC] Messy Biz
Post by: Artighur on <05-19-11/1706:07>
Well my armor made it into Stun damage so it's resisted via Willpower right ?

Hank init Reaction 5 + Intuition 2 2 more CT of Increased Agility (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3032253/) is 8
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-19-11/1708:08>
Isn't it you roll Body + Armour, if the modified damage is < Armour it becomes stun?
Title: Re: [OOC] Messy Biz
Post by: Artighur on <05-19-11/1710:46>
Hum, now that I re-read it, you are right. We've been playing it wrong for soooooo long in my home games ! Damn English (not my primary language :P)
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-19-11/1736:24>
SR4A 149:
Modified Armor Value = armor value +/- the attacks AP modifier.
Modified Damage Value = Base Damage + DV from net hits, aim, ammo type, etc (everything but extra DV from narrow burst).
If Modified Armor Value > Modified Damage Value, attack does S instead of P.

Damage resistance is done after that calculation.
So for example, firing a heavy pistol with ex-ex, 2 net hits: 5P + 1DV + 2DV = MDV 8P
Target has Armor Jacket: Base 8 Ballistic. Ex-Ex makes MAV 7.
MAV < MDV, so attack does P damage.
Damage resist: Body 5 + MAV 7 = 12 dice, 4 hits. Attack does 4 damage, but it's still P(hysical), not S(tun).
The test to see if the armor was pierced was done earlier. (Hits from) Damage Resistance test doesn't change that anymore.

Had the same attack been done with regular ammo: Mod. Dam. Val. would have been 7P, Mod. Arm. Val. would have stayed 8. The attack would have done stun damage instead.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-19-11/1745:40>
Its still body either way for damage resist so i swear my ways easier to follow @_@
Title: Re: [OOC] Messy Biz
Post by: Artighur on <05-19-11/1745:52>
Yea mostly mis-read the part where is says. Damage resistance test are usually done with Body, but some in some case it might be Willpower. I had read that as "most of the time you'll do Body resistance check but in some cases (Stun mostly) you'll do Willpower resistance". Rarity of WP resistance check was lost in translation :P
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-19-11/1749:25>
Init (8d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3032329/) Init 12, 1 IP
Title: Re: [OOC] Messy Biz
Post by: Kontact on <05-20-11/0347:59>
No 3rd pass action?

I'll take a complex from the 2nd pass to use the Infiltration skill and all actions from the 3rd pass to text the team.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-20-11/0534:27>
No 3rd pass action?

I'll take a complex from the 2nd pass to use the Infiltration skill and all actions from the 3rd pass to text the team.

Ah sorry, i thought that was what you were withholding
Title: Re: [OOC] Messy Biz
Post by: Kontact on <05-20-11/0652:35>
I can't hold actions between CTs by RAW. 
Anyway, new init and a new surprise in case anyone comes into the north hallway.
17d6.hits(5) → [2,2,6,4,1,3,6,6,4,1,4,4,6,1,3,1,5] = (5) (http://invisiblecastle.com/roller/view/3033167/)
11d6.hits(5) → [4,4,5,1,1,1,4,6,1,2,5] = (3) (http://invisiblecastle.com/roller/view/3033168/)  Init 14
Title: Re: [OOC] Messy Biz
Post by: Redwulfe on <05-20-11/0758:38>
Initiative: 11 9d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3033260/)

Currently in RL, 1 pass.
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <05-20-11/1103:06>
init of 11 again. 2 hits (http://invisiblecastle.com/roller/view/3033404/)
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-20-11/1549:49>
Waiting for Andromeda's INI

exam today went well
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-20-11/1613:25>
^ Great!




Do we get karma for that?

Will be Alt-Tabbing in while playing either Crysis II, Assassins Creed II or The Witcher II... so many sequels, so little time :(
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-20-11/1615:31>
^ Great!

Do we get karma for that?

You wish
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <05-20-11/1616:00>
Great to hear Chrona
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-20-11/1647:41>
Waiting for Andromeda's INI

exam today went well

Jacked in at the moment so matrix or the normal one?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-20-11/1710:06>
Matrix
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-20-11/1844:49>
Matrix

sorry it took so long

9 + 9d6.hits(5) → [4,6,3,5,4,5,2,4,5] = (4) (http://invisiblecastle.com/roller/view/3034144/)
13
3 passes rigging from Habu, but jumped into Sedan.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-20-11/2101:41>
What rules on Cracked programs do you use?

sensor roll
Habu
9d6.hits(5) → [1,4,1,3,4,5,1,2,2] = (1) (http://invisiblecastle.com/roller/view/3034416/)
Sedan defaulting
6d6.hits(5) → [3,1,6,3,6,1] = (2) (http://invisiblecastle.com/roller/view/3034425/)
rest on hold, cuz i really do not have anything to do, looking out for reinforcements, KE or anything other out of order.
rest of actions on hold

Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-20-11/2123:35>
What rules on Cracked programs do you use?


can you give me a page reference?
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-20-11/2224:53>
What rules on Cracked programs do you use?


can you give me a page reference?
Quote
SOURCE CODE AND PIRACY core book page 228
Most legally-purchased programs are sold with built-in copy protection, so that the program cannot easily be duplicated without an access code. Hackers have invented many ways of circumventing these methods, however, to the point where piracy is the rule rather than the exception.If a character wishes to duplicate a program that is copy-protected, he needs to break the protection. Th is requires an Extended
Soft ware + Logic Test with a threshold between 10 and 20 (gamemaster’s discretion) and an interval of 1 hour.
that would make sens to do it in char gen just forgot to ask now when i saw the the sensors on the sedan does not have th clearsight in them just asking
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-20-11/2244:42>
A clearsight auto soft i'd say
Rating 1 = threshold  10
Rating 2 = threshold  13
Rating 3 = threshold  16
Rating 4 = threshold  20

I think cracked programs degrade a rating per month though, due to not getting legitimate patching.someone check unwired for me while i go to bed Z_Z
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-20-11/2321:13>
A clearsight auto soft i'd say
Rating 1 = threshold  10
Rating 2 = threshold  13
Rating 3 = threshold  16
Rating 4 = threshold  20

I think cracked programs degrade a rating per month though, due to not getting legitimate patching.someone check unwired for me while i go to bed Z_Z

Quote
Pirated Software Unwired page 109
Pirated software—i.e. programs whose copy-protection and
activation/validation anti-piracy mechanisms have been bypassed
through cracking—are usually distributed by warez sites (see
Piracy, p. 94). While pirated programs have the advantage of not
being linked to a registered SIN, they are not automatically updated
and patched in the same manner as legal software. Without
registration and the confirmation that the copy is legitimate and
licensed, the software is not authorized to connect to the manufacturer’s
update sites.
In game terms, illegal and pirated software—and also programs
that a character has coded himself (p. 118)—degrade over
time, reflecting that the program is slowly becoming outdated.
Hacking and malware programs degrade at the rate of 1 rating
point per month; all other programs degrade 1 rating point per
2 months.
To circumvent or prevent degradation of their utilities, hackers
have three options. First, skilled hackers with programming
resources can patch programs (see Patching, p. 118) on their own.
Second, those that have connections to warez sites can go looking
for an updated pirated copy. Third, daredevil hackers of course
always have the option of hacking the corporate patching nodes
directly to steal the patch for themselves and their contacts.

just wanted to know what your stance on getting them on char gen?
Habu has defiantly original, but thinking about pirated copies for drones and sedan.
Title: Re: [OOC] Messy Biz
Post by: Kontact on <05-21-11/0134:01>
The other option is to allow multiple devices registered to the same user to use the same software.
Software belongs to X.
Device belongs to X.
Software will run on Device.

That does assume, in this case, that the software is compatable across multiple sensor packages.  Not too big a leap.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-21-11/0759:02>
I don't mind it at char gen but it'd have to cost something.. hmm lets go with Kontacts suggestion for now
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-21-11/0904:21>
The other option is to allow multiple devices registered to the same user to use the same software.
Software belongs to X.
Device belongs to X.
Software will run on Device.

That does assume, in this case, that the software is compatable across multiple sensor packages.  Not too big a leap.

so by this description it would mean that a bike pilot autosoft and a Car pilot autosoft are different, but clear-sight witch always does the same, analyses sensor data, would be working for multiple copies. right?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-21-11/1027:41>
The other option is to allow multiple devices registered to the same user to use the same software.
Software belongs to X.
Device belongs to X.
Software will run on Device.

That does assume, in this case, that the software is compatable across multiple sensor packages.  Not too big a leap.

so by this description it would mean that a bike pilot autosoft and a Car pilot autosoft are different, but clear-sight witch always does the same, analyses sensor data, would be working for multiple copies. right?

yup
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-21-11/1057:49>
Walking to the northeast hallway junction to keep an eye on everyone and maintain spell defense. Delaying action.

I see no moving enemies, right? LJ just dropped the one guy that moved into the halls?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-21-11/1135:14>
Walking to the northeast hallway junction to keep an eye on everyone and maintain spell defense. Delaying action.

I see no moving enemies, right? LJ just dropped the one guy that moved into the halls?
yup
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-21-11/1553:33>
Actually just delaying to IP 2 and 3 if that's possible.
If not, she'll do something else.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-21-11/2204:25>
Actually just delaying to IP 2 and 3 if that's possible.
If not, she'll do something else.

delayings fine

Noise slips the Leader's Commlink into her palm and quickly sends a message to all his contacts,  Leader's Comm: Calm the fuck down, everything's ok, and stop shooting at me!  She hopes that this'll be enough to at least distract the rest of the guards.  She steps past and shoves the chinese hacker into the wall on her way by, looking for what Hank tripped over.  Comm: Any Doc Wagon signals heading out? This guy just got fucked over pretty hard.
Quote
Perception to see I/O 10d6.hits(5) → [4,5,1,4,6,1,2,4,2,6] = (3) (http://invisiblecastle.com/roller/view/3035162/)

Theres no doc wagon bracelet at least, The commlink locked out when you touched it.

It's straight Intuition for an improved invisibility spell, roll again.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-22-11/1621:11>
Re: Initiative list in IC: Wait, so Silk can't take her actions into IP3?
Then let me use her actions in IP1 please.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-22-11/1628:02>
Re: Initiative list in IC: Wait, so Silk can't take her actions into IP3?
Then let me use her actions in IP1 please.

you can take a delayed action any time,  you just don't have a third ip, don't worry, you can act in IP 3
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-23-11/0012:16>
Ill, Revising, exam tomorrow and the day after asdfghjkl
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-23-11/0957:59>
Where is everyone? lol
Title: Re: [OOC] Messy Biz
Post by: Artighur on <05-23-11/1031:51>
Waiting for my init ! Checking the thread like once every 15minute to finally get out of combat :D
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-23-11/1039:37>
Where is everyone? lol
we are waiting for something, someone
do not ask what i have no clue.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-23-11/1246:10>
Chrona, do I need to roll for this? If so, tell me what modifiers I get.
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <05-23-11/1422:10>
Kinda rough weekend for me, I should be able to get some more posts in myself.

Chrona, I removed the post earlier which i basically had to redo everything in anyways >:P
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-23-11/1641:36>
Ok, spent all day struggling to revise with mycold, catching up slowly, exam on my worst topic in 11 hours 20 minutes
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-23-11/1654:08>
Chrona, do I need to roll for this? If so, tell me what modifiers I get.

no roll needed, reaction in IC
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-23-11/1948:11>
Are we still in combat?
or can i write up a com answer to Silks Q?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-23-11/1950:23>
Are we still in combat?
or can i write up a com answer to Silks Q?

combats over
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-23-11/1950:52>
Screw it, I'm breaking combat here.

I take it that meant we're free to act and talk as long as it doesn't take too long... don't forget they're still there though, we need to keep moving.

Edit: damned ninjas everywhere!
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-23-11/2001:55>
Mwahahaha
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-23-11/2005:27>
Mwahahaha

Nice throwing one more bag to carry around, so we have a even bigger problem of place on our hands.

does someone has a riggable car,  I could use as a 3rd drone? or are the others just standard?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-23-11/2007:21>
You could just let him walk away
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-23-11/2027:29>
Don't really see why most of our own team can't just walk out... just need to cross the street again after all.
Might want to drive around the block a couple of times to question/treat the target but most of the team doesn't need to be present for that.
The target won't be offering much resistance, being too close to death for comfort.
The DJ, IF we keep him with us, when bound and stuff should be pretty safe too. Disarmed and an armed escort walking with him, he'd know it's suicide trying to get away.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-23-11/2030:06>
Don't really see why most of our own team can't just walk out... just need to cross the street again after all.
Might want to drive around the block a couple of times to question/treat the target but most of the team doesn't need to be present for that.
The target won't be offering much resistance, being too close to death for comfort.
The DJ, IF we keep him with us, when bound and stuff should be pretty safe too. Disarmed and an armed escort walking with him, he'd know it's suicide trying to get away.

He's unarmed, no blades, guns or cyberweapons.  Nearest is some wire clippers, etc, hardware hacker stuff
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-23-11/2037:15>
He's unarmed, no blades, guns or cyberweapons.  Nearest is some wire clippers, etc, hardware hacker stuff

Silks ultra-wideband radar can tell if he has some cyberware, head comm as a real one for hacking, the one he gave Silk might just be a diversion.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-23-11/2041:52>
UW still can't detect him, he's like a tiny patch of jamming
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-23-11/2045:15>
Did Still Waters assense the guy? Will look for it tomorrow; unless someone posts the answer sooner.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-23-11/2047:11>
Did Still Waters assense the guy? Will look for it tomorrow; unless someone posts the answer sooner.

I dont believe he has no
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-23-11/2055:06>
UW still can't detect him, he's like a tiny patch of jamming
This stinks trap, a fishy one, but still we can just ask him to stop jamming right?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-23-11/2056:22>
UW still can't detect him, he's like a tiny patch of jamming
This stinks trap, a fishy one, but still we can just ask him to stop jamming right?

Don't see why not ask away
Title: Re: [OOC] Messy Biz
Post by: Kontact on <05-23-11/2247:22>
Are any of the goons left not incapacitated?  I'll roll combat if you like.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-23-11/2252:49>
Are any of the goons left not incapacitated?  I'll roll combat if you like.
They wont make it out the room, don't worry.

Beermegeddon is complete, one question, lethal or non-lethal throws?
Title: Re: [OOC] Messy Biz
Post by: Kontact on <05-24-11/0005:29>
Non-lethal except for the ones who stumbled into the microwires and got slashed up..  Those guys get put down.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-24-11/0201:55>
Hank pull the target in the car.

Alright I'll need some room here, gonna try to wake him up a bit.

Quote
Logic 5 + First Aid 4 + Combat Wounds 2 + Improved Skill First Aid 2 + Medkit 6 = (19d6.hits(5)=7) (http://invisiblecastle.com/roller/view/3038880/) Forgot to add the -1 from being "indoors", still last roll wasn't a hit so that is fine.
The target regains 5 Stun Damage

Hank knows he doesn't have much time but still stays very meticulous. When the Antitoxins will start to do the job, the target should wake up. With some luck, they'll already be on the other side of the street, cashing in and getting out of this run.

You'd need to heal the physical first wouldn't you? And shouldn't 7 hits = 7 boxes healed? Also In normal rules you can't heal stun anyway
Title: Re: [OOC] Messy Biz
Post by: Kontact on <05-24-11/0204:50>
You'd need to heal the physical first wouldn't you? And shouldn't 7 hits = 7 boxes healed? Also In normal rules you can't heal stun anyway

You can choose which to heal AFIK.
There's a threshold of 2 on healing tests, so the first two hits count for naught.
As of SR4, you can first aid some stun.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-24-11/0208:33>
You'd need to heal the physical first wouldn't you? And shouldn't 7 hits = 7 boxes healed? Also In normal rules you can't heal stun anyway

You can choose which to heal AFIK.
There's a threshold of 2 on healing tests, so the first two hits count for naught.
As of SR4, you can first aid some stun.

Ah alight, i'll probably leave posting till after my exam
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-24-11/0619:38>
Uhm, probably too late for this, but why are you healing the stun damage? A simple stim patch can help with that, at least for a while. But at 8-9 boxes of P damage, that means even with the smallest accident, he's dead and we're screwed.

Going to wait for a moment, at least for Still Waters to do something. Assensing would help I guess; and he's still got the lie detection spell on him, wondering what that shows.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-24-11/0739:52>
I'll give you guys time to confer
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-24-11/0847:58>
Still Waters delayed action and was waiting for at least a combat turn or two before relaxing his guard in case something makes it through the gas. When we're in combat, I purposely don't post or talk IC unless I'm expressly taking free actions to say a few phrases. If we're dropping to non-combat, I'll post.

He has no sustained spells, FYI. He dropped them to be able to cast the mind probe on the hacker, which failed. Once we're non-comb he'll toss up a new Analyze Truth.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-24-11/0849:02>
Still Waters delayed action and was waiting for at least a combat turn or two before relaxing his guard in case something makes it through the gas. When we're in combat, I purposely don't post or talk IC unless I'm expressly taking free actions to say a few phrases. If we're dropping to non-combat, I'll post.

He has no sustained spells, FYI. He dropped them to be able to cast the mind probe on the hacker, which failed. Once we're non-comb he'll toss up a new Analyze Truth.

We are non-combat
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-24-11/0917:57>
Astrally perceiving to watch for threats on both planes. Calling up his bound beast again from the metaplanes in case he needs to unleash it. Summoning a spirit of the growing Seattle rainstorm (force 4 water spirit, opt power elemental attack-lightning)

force 4 water spirit (elemental attack - lightning) (8d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3039245/)
opposed test (4d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3039247/) 6 services, no glitch, no drain to resist. (Critical success?  8))

Casting a force 5 analyze truth and sustaining it.

Force 5 Analyze Truth (9d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3039239/) 4 hits plus
Edge reroll of failures (5d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3039240/) 1 hit = 5 hits on Analyze Truth, no glitch.
2P drain (8d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3039243/) no drain

While the others interrogate the hacker, SW will act as a lie detector. In the meantime, he'll start scrubbing the astral signatures from any spellcasting and summoning done by him in the club (2 force 4 spells, 1 force 5 spell, 1 force 4 spirit).
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-24-11/1001:07>
opposed test (4d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3039247/) 6 services, no glitch, no drain to resist. (Critical success?  8))


Have one more optional power

no liees so far
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-24-11/1008:58>
Mmm, let's give him energy aura - lightning as well. May as well turn him into a giant walking, hugging taser.
Title: Re: [OOC] Messy Biz
Post by: Artighur on <05-24-11/1055:10>
Uhm, probably too late for this, but why are you healing the stun damage? A simple stim patch can help with that, at least for a while. But at 8-9 boxes of P damage, that means even with the smallest accident, he's dead and we're screwed.

Going to wait for a moment, at least for Still Waters to do something. Assensing would help I guess; and he's still got the lie detection spell on him, wondering what that shows.

Meh we just need to go across the street no? But I see your point, just don't want him to go back to unconscious state in like 60min :D
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-24-11/1105:28>
Going to use up a service by requesting the rainstorm spirit use Concealment on SW, Hank, our mangled target, and Habu. -4 to Percep checks against those four targets.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-24-11/1108:49>
 Habu is 1. huge and 2. technically 2 targets
might be good to not have an invisible tractor trailer moving around
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-24-11/1116:15>
Habu is 1. huge and 2. technically 2 targets
might be good to not have an invisible tractor trailer moving around

I underestimated what Habu was. ;)

We'll have I/O be the fourth target then. Covering up support personnel.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-24-11/1551:17>
I've been waiting for this
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-24-11/1610:58>
So.




Yeah.
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-24-11/1623:08>
So the weenie hacker just rolled 16 dice to disarm Silk before any of the other characters can react, am I reading that right?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-24-11/1625:07>
Who ever said he's a weenie? anyway, SW has the best chance to try something, that's why I didn't say he's distracted.

After combat slowing the game up I wanted to keep this bit more cinematic.

Also you never did assence him. Oh and he never lied.
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-24-11/1634:58>
Simple action to order the rainstorm spirit to incapacitate the hacker.

Second simple action to assense him. :P
Assensing, mods as before -2 sustain (12d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3040309/)
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-24-11/1636:17>
Simple action to order the rainstorm spirit to incapacitate the hacker.
Okay Activating hug manoeuvre
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-24-11/1637:35>
Simple action to order the rainstorm spirit to incapacitate the hacker.
Okay Activating hug manoeuvre

I'd prefer if the spirit were smart enough to zap him at range considering he's obviously melee-trained, but I wanted to give the spirit flexibility to act so have at it. ;)

EDIT - Just let me know whenever you want me to make rolls for the spirit. If you'd prefer doing it yourself and choosing when it uses edge, I'm cool with that. Every GM handles spirits a little differently, and I forgot to check with you before the game how you'd like to operate. :)
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-24-11/1639:35>
Habu is 1. huge and 2. technically 2 targets
might be good to not have an invisible tractor trailer moving around
Besides you do not know where it is and what it is, the only one actually seen him is I/O, and i would like it to be so al least until the end of this mission or if I need to hide the sedan.

"Corland Ragley, political dickface. To kill you all. 6 O'clock. Someone at your meeting, there were no bugs or sniffers."

"Now if you don't mind, you're very beautiful but very hard to please. I don't do bondage on the first date."

5, no 10, no 15, wow it keeps going up, notification after notification pop into Silk's view. You can't help smiling internally, your old problem kicking in. Then Hank turned to patch up the VIP while Noise and I/O were mid-toss. It was just a brief moment but he took the opening.

Quote
Agi 9 + Unarmed (Disarm) 8 - Called Shot to disarm 4 + Mixed Martial Arts 3 (16d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3040079/)
Edge (11d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3040091/)

He didn't even move his Arms, he just slotted your hand through his looped left arm. Theres pressure on your wrist and his unseen right hand pulling your gun away.
Quote
Silk roll dodge, Though you need to beat 8, no penalties though I think, anyone trying to intervene will need to worry about hitting Silk, even magically. I stress his use of a non-damaging technique.

Commlinks are all 3/3/3/3

Hope Silk has good reflexes, i could surprise him with a driver less sedan attack.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-24-11/1642:07>


EDIT - Just let me know whenever you want me to make rolls for the spirit. If you'd prefer doing it yourself and choosing when it uses edge, I'm cool with that. Every GM handles spirits a little differently, and I forgot to check with you before the game how you'd like to operate. :)
It was hiding below ground level as per your last post so i have it attacking as it rises
roll for an unarmed + element aura attack please
I'll choose if it edges
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-24-11/1707:29>
No initiative? We in combat? Or will this be resolved more with roleplaying than rollplaying?
Dodge, going edged Full Defense I suppose.
Agility 6 + Gymnastics 5 (11d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3040479/)
Edge reroll 8 dice (8d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3040480/)
Okay, that sucked. 3 hits.

I do like the message spam technique :)
(Just to be clear, if that guy damages her gun, he's dead.)

Edit: tell me if Silk's got a chance to speak... before his attack or after his attack...
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-24-11/1718:15>
No initiative? We in combat? Or will this be resolved more with roleplaying than rollplaying?

I do like the message spam technique :)
(Just to be clear, if that guy damages her gun, he's dead.)

Edit: tell me if Silk's got a chance to speak... before his attack or after his attack...

yup roleplaying, your guns fine and so is silk, he lifted it perfectly, still locking your arm (its only been 0.5 secondsish).

you'll have a chance to talk after SWs spirits attack
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-24-11/1750:02>
Umm. Hmm.

Agi 4 + Unarmed 4 -- 6S(e) base dmg (8d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3040545/) 1 hit, and glitch.

Not sure if you think this is a touch-only attack, but I didn't add in any mods. Feel free to roll additional dice/subtract dice for whatever is appropriate.

(Hope I didn't hold anything up... had to get home from work.)
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-24-11/1751:57>
Umm. Hmm.

Agi 4 + Unarmed 4 -- 6S(e) base dmg (8d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3040545/) 1 hit, and glitch.

Not sure if you think this is a touch-only attack, but I didn't add in any mods. Feel free to roll additional dice/subtract dice for whatever is appropriate.

(Hope I didn't hold anything up... had to get home from work.)
No problem.

A glitch? oh dear.

Poor Silk
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-24-11/1832:44>
Uh-oh Red.... I/O glitched
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-24-11/1913:18>
Resisting shock damage Body + half impact + nonconductivity: 7d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3040634/)
My god... invis castle seems angry at us.
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-24-11/1915:22>
Chrona, what was the result of my observe in detail simple action to assense the hacker w/ 6 hits?

(And Xzyl, sorry about the massive spirit fail... it looks like invisiblecastle's stats are balancing for the ciritcal successes I had with the analyze and conjuring...)
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-24-11/1918:28>
Short answer, mundane, Deltaware, lots of it.
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-24-11/1921:00>
Awesome. ;)

I never used SW's free action, so he'll blurt a brief phrase to the team IC to that effect.

EDIT - delta cyber, bio, or both?
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-24-11/1921:40>
Lol, don't sweat it.
Don't apologize for crappy dice rolls, that time's better spent finding some RL hacker to get us some better dice.
Silk's now at 5S.

Forgot to see if she's stunned by the shock: Body 3 + Will 3 + Half Impact 3 + Nonconductivity 1 (10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3040643/) Beats threshold 3.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-24-11/1923:41>
both, most obvious is MBW and Muscle Toner
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <05-24-11/1926:46>
lol, wish I had checked in on what he had before posting. :P  Oh well that woulda been power gaming a bit anyways. 

edit: His Rea 8 and Dodge 8 hadn't already reflected the MBW bonus's?  Get's +1 to edge per level of MBW no separate bonus afterwards, and shouldn't he have had a -1 to second defence?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-24-11/1929:17>
i felt like I was power gaming.

then i remembered I'm the GM
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <05-24-11/1947:39>
I do believe I want him dead. Yes I do...
Vindictive Composure test.   6d6.hits(5) → [4,1,5,2,1,4] = (1) (http://invisiblecastle.com/roller/view/3040692/) Almost a glitch, but didn't meet threshold.  No more subdual attacks from Noise... unless she gets to play with him.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-24-11/1949:42>
Just remember you guys have a job to do, not a manhunt
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-24-11/1950:36>
I do believe I want him dead. Yes I do...
Vindictive Composure test.   6d6.hits(5) → [4,1,5,2,1,4] = (1) (http://invisiblecastle.com/roller/view/3040692/) Almost a glitch, but didn't meet threshold.  No more subdual attacks from Noise... unless she gets to play with him.

Vindictive because YOU missed, lol xD
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <05-24-11/1951:48>
Sure. when he rolls that many dice. :P  (see above edited post) 
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-24-11/1954:59>
Yeah, I'll wait to track him with ritual magic and drop the force 10 spirit on him after the run. :P
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-24-11/1955:28>
Vindictive ain't combat monster. Unless of course you consider being bested an insult, but even then his actions don't necessarily need to be answered with killing him.

Silk's Composure (13d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3040690/)

So she's... "okay" with it.
Doesn't mean she doesn't want to try making a point though.
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <05-24-11/2001:08>
And for sure. I may not hunt him down (right this moment), but he's not gonna get away with this. Just a nice little side quest down the road.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-24-11/2003:23>


The REA counted the MBW already, the dodge hadn't
just bad book keeping on my part.

Quote
Get's +1 to edge per level of MBW no separate bonus afterwards,

I only rerolled the 6s, i forgot to add his edge pool, whoops.

Quote
and shouldn't he have had a -1 to second defence?

Thats his first dodge, the spirit reeeally missed

And for sure. I may not hunt him down (right this moment), but he's not gonna get away with this. Just a nice little side quest down the road.
Get away with what? trying to live?
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-24-11/2008:38>
tsi tsi tsi,  :-\
Power posters all of you, cant even keep up with ya all.
but it's fun  ;D
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-24-11/2011:09>
8 hits, twice in a row... Sorry for ever doubting you invisible castle. *hug* *kiss*
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-24-11/2020:18>
Xzy: PM

Do you need a roll for the car park?  ???

No it's simple enough
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-24-11/2023:57>
Art and kontact are gonna be like "What. The. Frag."
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-24-11/2034:12>
Art and kontact are gonna be like "What. The. Frag."
The Hank was outside just like me, most likly inside the car, as it started to move he might have just finished healing the VIP so he could not take part in getting beat up  ;D
Bad joke sorry.  :P
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-24-11/2101:55>
Silks Gun fall of the car on the wet ground, it will definitely need to be cleaned and re polished.


Oh Andromeda's doomed...
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <05-24-11/2105:43>
I'll mentally call off that spirit and end the service early if he's bolted that fast and team members don't look like they're pursuing. No need to waste it against deltaware man o' doom when there's four services left.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-24-11/2106:20>
Habu sensors
9d6.hits(5) → [3,4,2,4,5,4,2,5,4] = (2) (http://invisiblecastle.com/roller/view/3040810/)
Andromeda perception Defaulting
7d6.hits(5) → [5,6,3,1,1,3,4] = (2) (http://invisiblecastle.com/roller/view/3040816/)
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-24-11/2107:38>
Silks Gun fall of the car on the wet ground, it will definitely need to be cleaned and re polished.
Oh Andromeda's doomed...
If I survive I will not never to do it again, but as I do not read minds I just acted as anyone would.

Poor perception rolls, most likely will not find anything, but just state that somehow.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-24-11/2113:22>
Andromeda catches him going into an alleyway, just. Habu's sensors get jammed.


Heading to bed, hope you enjoyed the scene, sorry if you didnt
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-24-11/2117:47>
Andromeda catches him going into an alleyway, just. Habu's sensors get jammed.
is there a way to position for a shoot? or is he gone for good?
Heading to bed, hope you enjoyed the scene, sorry if you didnt
What can i say, POWERPOSTING  ;D
The ninja hacker dude had us at his mercy, would not like to run into him alone in close combat, but as long as i can snipe at him it would be a challenge.
Title: Re: [OOC] Messy Biz
Post by: Kontact on <05-24-11/2202:48>
Uhm, probably too late for this, but why are you healing the stun damage? A simple stim patch can help with that, at least for a while. But at 8-9 boxes of P damage, that means even with the smallest accident, he's dead and we're screwed.

Going to wait for a moment, at least for Still Waters to do something. Assensing would help I guess; and he's still got the lie detection spell on him, wondering what that shows.

I know this is hardly an issue anymore, but stim patches don't keep someone with stun damage from passing out in SR4.  They just provide high pain tolerance for stun to a certain level.  Personally, I'd have left him unconscious until we hit our destination.
Title: Re: [OOC] Messy Biz
Post by: Artighur on <05-24-11/2327:56>
Wow that was fast ! Alright so anyway, there was little Hank could have done against that beast (except maybe punch him in the face but you know :P).

As for the target, with the state he is at the moment, there is a very angry Dwarf adept medic standing over him. It would be a VERY bad idea to turn him into a very Angry Dwarf Adept boxer/medic at the moment.
Title: Re: [OOC] Messy Biz
Post by: Redwulfe on <05-24-11/2334:58>
Thanks for the game guys, but unfortunately RL only allows me to have so many. I had fun, but I need to cut back and with running my own PBP and a game in RL I just don't think I have enough time to continue. Have fun.

Title: Re: [OOC] Messy Biz
Post by: Kontact on <05-25-11/0013:30>
Ahahaha, I'm still just tickled by the fact that the little psycho knife girl gets to call you amateurs while she's busy in the next room doing her serial killer thing.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <05-25-11/0537:52>
Thanks for the game guys, but unfortunately RL only allows me to have so many. I had fun, but I need to cut back and with running my own PBP and a game in RL I just don't think I have enough time to continue. Have fun.
D= sad to see you go Red, Goodluck with your game
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <05-25-11/0547:31>
@Red: Sucks, was hoping to get to know the character better :(
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <05-25-11/0556:14>
@Red: Sucks, was hoping to get to know the character better :(

Yeah this is really a pity, I/O Showed spirit right from the beginning Declining the J,
we are just left wondering what else he would have done.

Good luck in all your RL dealings and the game, once more Pitty to see you go.
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-25-11/0724:49>
In my head, LJ was caused by finding an ancient Trid as a child, Dokuro-chan.

http://youtu.be/KY6QCX0HPxg (NSFW)

maybe slotted a BTL of it
Title: Re: [OOC] Messy Biz
Post by: Artighur on <05-25-11/1055:49>
Thanks for the game guys, but unfortunately RL only allows me to have so many. I had fun, but I need to cut back and with running my own PBP and a game in RL I just don't think I have enough time to continue. Have fun.

Sorry to see you go, enjoy IRL
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Ten-Hex on <05-25-11/1136:52>
A shame... I/O was fun.

SW will let his water spirit know it's okay to drop the Concealment on I/O as he leaves.

Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Sentinemodo on <05-25-11/1229:59>
Guard perception roll: Intuition(3) + Perception (2) + actively looking (3) - good cover(4) @ taget (5) 4d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3041308/)

good roll by the way. I wonder if she wouldn't spot Sam hadn't he had that cover.
Any how you forgot the -4 for the suit, at least i did not see them. so even no cover would have been fine  :P

^^ that one is probably in the wrong thread ;)
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Kouryuu on <05-25-11/1349:42>
Any how you forgot the -4 for the suit, at least i did not see them. so even no cover would have been fine  :P

^^ that one is probably in the wrong thread ;)
Sorry
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-25-11/1437:38>
Any new recruits will join at the next job fyi
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-25-11/1709:02>
Everyone use up their posting energy yesterday? =P
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Xzylvador on <05-25-11/1721:36>
Currently sitting at a table playing SR... GM would kill me if he knew I was playing on forums at the same time :p

Will hopefully post something IC when I get back home.
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-25-11/1724:19>
Lucky to have a table game to be in =(
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Xzylvador on <05-25-11/1920:14>
I doubled my composure threshold for LJ's comment to 4... Had all kinds of insults ready.
But with 7 hits, Silk's cool enough to ignore that -and- her scratched gun.
Guess she really is glad this is almost over.
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-25-11/1921:38>
Andromeda is lucky xD
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Xzylvador on <05-25-11/1923:22>
Silk would never blame someone for something they didn't do on purpose and didn't even know they were doing. She's a very nice person you know! *angel*
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Kouryuu on <05-25-11/1944:34>
Silk's cool enough to ignore that -and- her scratched gun.
I never said it's scratched I just say it fell of the Hood while I was moving the Car out of the way, it could just need to be cleaned from the dirt on the ground. or not even that, it pretty hard to scratch metal  :P
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-25-11/1945:30>
Silk's cool enough to ignore that -and- her scratched gun.
I never said it's scratched I just say it fell of the Hood while I was moving the Car out of the way, it could just need to be cleaned from the dirt on the ground. or not even that, it pretty hard to scratch metal  :P

Lol it's  just Silk being Silk
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Kouryuu on <05-25-11/1957:06>
Silk's cool enough to ignore that -and- her scratched gun.
I never said it's scratched I just say it fell of the Hood while I was moving the Car out of the way, it could just need to be cleaned from the dirt on the ground. or not even that, it pretty hard to scratch metal  :P

Lol it's  just Silk being Silk

Silk being run over by Habu is Silk being Pancake
 ;D
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-25-11/2041:37>
The bag o' guns will be added to the end of chapter rewards
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Kouryuu on <05-25-11/2052:58>
The bag o' guns will be added to the end of chapter rewards
Now that i like better then the Bag o Heads that was proposed.
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: GrimWulf on <05-25-11/2114:33>
Noise is gonna head back to her car, grab the rest of her gear, waste some time, (some a couple cigs, take a hit or two of Push) then head back to the clinic.
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-25-11/2117:39>
Noise was all for getting the hell out of there, this job was too messed up

xD
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: GrimWulf on <05-25-11/2120:02>
Coulda used stronger language but figured my swear filter was already at a decent enough level.   If Noise had been more hurt then taking the stun she had then there would have been a lot more expletives. :D


edit: and dammit, just burned my finger on the BBQ...  Figured I'd share that for no particular reason.
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-25-11/2122:02>
Coulda used stronger language but figured my swear filter was already at a decent enough level.   If Noise had been more hurt then taking the stun she had then there would have been a lot more expletives. :D


edit: and dammit, just burned my finger on the BBQ...  Figured I'd share that for no particular reason.

ouch! =O
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-25-11/2257:51>
=D
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Artighur on <05-25-11/2304:34>
Damn I feel like punching him right in the face for being such a wuss. :D

Now gotta go to bed, working in 6 hours :'(
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-25-11/2307:06>
Good night
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Kontact on <05-26-11/0044:08>
By the way, when I use @[______] that means it is a text message to that character only.  If it's to everyone, it will be @team.  I know it's sort of complicated and confusing.  It's meant to be.  Joe has multiple sets of lies presenting a different self to each character with the goal that each person on the team thinks that she is a different individual under all her disguises.
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: GrimWulf on <05-26-11/0147:22>
yeah that's why I said Noise had missed it, and I think she got the feeling of who Silk was talking about just by context of the way she'd said it and the only things Noise has heard from Joe, mainly all the talk of bodies and such.   Don't think Noise has gotten any personal messages from Joe yet.   Her impression has been left wanting ever since the clinic lobby.
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Xzylvador on <05-26-11/0633:45>
@Kontact: Damn, sorry, was focussing so much on the last word that I missed the first one.

@Chrona:
-What can be found in the matrix when typing in Corland Ragley? No wide data search, just the first couple of hits. He's a politician?
-Has our mage gotten a chance to assense him? Does UWB show anything on/in him? I'm guessing we did search & cuff him, right? (Silk would have definitely done that...)
-As for what he's saying, does he look/sound sincere? Judge Intentions (17d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3042517/)
-And is his voice the one that said "put them in the freezer" & "With the Trogs and Breeders."" when Noise & Silk got caught in the club?
-- Finding it very hard to imagine such a high profile guy being so dumb. There is the fact that the hacker said this is the guy that hired him. Besides, even if he didn't know what was going to happen, he still must have seen what was going on through the windows, it's kind of hard to miss 15 guys with SMG's ambushing two girls.
Of course, the fact that an uncouth dwarf is trying to get information from a Humanis (politician=social skills) guy probably isn't helping much. What the hell is Hank thinking? :p If her suspicions are even partly right, she'll be quite pissed off at him... Will wait with IC post until I have these answers though.

Also, uhm, Art&Kouryuu, you got the car moving without giving anyone else the chance to enter (passenger and driver seats are empty) or for LJ to toss in the leader of the mercs in the trunk. I know that once the excitement starts it's pretty hard to move slowly, but if there's only one or two people online, try slowing down to give the rest a chance to act too. :(
(For example, Silk would have asked Hank to get out of the car the second the treatment was done and before the package woke up, for the reason mentioned above.)
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Ten-Hex on <05-26-11/0957:10>
Dropping the analyze truth since I need the dice pool for more important things and he's not outwardly saying anything useful.

Assensing on our target:
Assensing (14d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3042659/) 5 hits, no glitch

Casting a force 5 mind probe w/ edge:
Force 5 mind probe - Mag 4 + Spc 3 + Edge 3 + detection (12d6.hitsopen(5,6)=4) (http://invisiblecastle.com/roller/view/3042657/) Meh. 4 hits, no glitch.
Drain:
4P drain - Cha 4 + Wil 4 +2 limited (10d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3042665/) no drain.

Let me know how he does on his resistance and I'll start rummaging through his head.

EDIT - Also just doublechecking if there was any lies from the target before I drop spell and mind probe him. I assumed there wasn't since you've been pretty proactive about telling me, but wanted to make sure. :)
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Kouryuu on <05-26-11/1137:57>
Also, uhm, Art&Kouryuu, you got the car moving without giving anyone else the chance to enter (passenger and driver seats are empty) or for LJ to toss in the leader of the mercs in the trunk. I know that once the excitement starts it's pretty hard to move slowly, but if there's only one or two people online, try slowing down to give the rest a chance to act too. :(
(For example, Silk would have asked Hank to get out of the car the second the treatment was done and before the package woke up, for the reason mentioned above.)
Yeah sorry about that, Art made a post about the Car being in movement so I did jump on the Wagon with that, could try to edit it back to the club if it's preferable?
anyway as Andromeda had been watching the Delta for some time she is a bit ahead of you guys.  :-[
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-26-11/1154:46>


@Chrona:
-What can be found in the matrix when typing in Corland Ragley? No wide data search, just the first couple of hits. He's a politician? - He's a Humaniis Policlubber, a rich, influential one.
-Has our mage gotten a chance to assense him? Does UWB show anything on/in him? I'm guessing we did search & cuff him, right? (Silk would have definitely done that...) - UW shows nothing but AR contacts.
-As for what he's saying, does he look/sound sincere? Judge Intentions (17d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3042517/) - as far as silk can tell, yes
Assensing on our target:
Assensing (14d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3042659/) 5 hits, no glitch - no iplants, 4 essance, unawakened, not a technomancer.

Casting a force 5 mind probe w/ edge:
Force 5 mind probe - Mag 4 + Spc 3 + Edge 3 + detection (12d6.hitsopen(5,6)=4) (http://invisiblecastle.com/roller/view/3042657/) Meh. 4 hits, no glitch.  - 2 net successes - he's thinking basically what he's expressing, you're confirming its validity

EDIT - Also just doublechecking if there was any lies from the target before I drop spell and mind probe him. I assumed there wasn't since you've been pretty proactive about telling me, but wanted to make sure. :) - no lies (except maybe calling hank "nice" lol)
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-26-11/1155:55>


@Chrona:
-What can be found in the matrix when typing in Corland Ragley? No wide data search, just the first couple of hits. He's a politician? - He's a Humaniis Policlubber, a rich, influential one, Renton based (rntons not too hit?...right?.... i forget tbh
-Has our mage gotten a chance to assense him? Does UWB show anything on/in him? I'm guessing we did search & cuff him, right? (Silk would have definitely done that...) - UW shows nothing but AR contacts.
-As for what he's saying, does he look/sound sincere? Judge Intentions (17d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3042517/) - as far as silk can tell, yes
Assensing on our target:
Assensing (14d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3042659/) 5 hits, no glitch - no iplants, 4 essance, unawakened, not a technomancer.

Casting a force 5 mind probe w/ edge:
Force 5 mind probe - Mag 4 + Spc 3 + Edge 3 + detection (12d6.hitsopen(5,6)=4) (http://invisiblecastle.com/roller/view/3042657/) Meh. 4 hits, no glitch.  - 2 net successes - he's thinking basically what he's expressing, you're confirming its validity

EDIT - Also just doublechecking if there was any lies from the target before I drop spell and mind probe him. I assumed there wasn't since you've been pretty proactive about telling me, but wanted to make sure. :) - no lies (except maybe calling hank "nice" lol)
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Ten-Hex on <05-26-11/1211:47>
Man, I'm sucking with mind probe... should have waited and used the edge to reroll failed dice instead of going for open hits. :P

Sorry guys, without at least 3 nets I can only get surface thoughts. If you ask him questions and it brings something else to his immediate thoughts, I can read it. That's about it. I'm going to have to try and bind SW's rainstorm spirit after the run so I can use it to aid sorcery in future missions.
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Artighur on <05-26-11/1437:05>
Of course, the fact that an uncouth dwarf is trying to get information from a Humanis (politician=social skills) guy probably isn't helping much. What the hell is Hank thinking? :p If her suspicions are even partly right, she'll be quite pissed off at him... Will wait with IC post until I have these answers though.

Also, uhm, Art&Kouryuu, you got the car moving without giving anyone else the chance to enter (passenger and driver seats are empty) or for LJ to toss in the leader of the mercs in the trunk. I know that once the excitement starts it's pretty hard to move slowly, but if there's only one or two people online, try slowing down to give the rest a chance to act too. :(
(For example, Silk would have asked Hank to get out of the car the second the treatment was done and before the package woke up, for the reason mentioned above.)

Hey, I'm not uncouth, Hank just HATES running without preparation, coupled with his previous failure at carrying the target, he's very lucky to be in the car alive :D

About the action, I'm sorry that's my bad :(
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Kouryuu on <05-26-11/1443:28>
About the action, I'm sorry that's my bad :(
We both are to blame.  :-[
You set it in motion and I went with it, so we  kinda jumped the gun on this one.  :-\
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Kouryuu on <05-26-11/1524:37>
Also, uhm, Art&Kouryuu, you got the car moving without giving anyone else the chance to enter (passenger and driver seats are empty) or for LJ to toss in the leader of the mercs in the trunk. I know that once the excitement starts it's pretty hard to move slowly, but if there's only one or two people online, try slowing down to give the rest a chance to act too. :(
(For example, Silk would have asked Hank to get out of the car the second the treatment was done and before the package woke up, for the reason mentioned above.)

I reread the Post s until now and i do not see a reason silk and noise could not be in the car? they just as well could be in it.
pretty sure LJ is not and I will have to make a second trip to get him and his package  ;D
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Xzylvador on <05-26-11/2019:06>
I'm assuming that we don't know about Little Joe's actions in the Club?

Quote from: myself
Of course, the fact that an uncouth dwarf is trying to get information from a Humanis (politician=social skills) guy probably isn't helping much. What the hell is Hank thinking? :p
Quote from: Artighur
Hey, I'm not uncouth, Hank just HATES running without preparation, coupled with his previous failure at carrying the target, he's very lucky to be in the car alive :D
That was a bit of Silk seeping through her mental confines in my mind. Sorry, I usually manage to fight off her influence. Maybe reading LJ's actions has somehow strengthened that dark part of my psyche. ;)
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Kontact on <05-26-11/2234:56>
@Kontact: Damn, sorry, was focussing so much on the last word that I missed the first one.

No worries.  Like I said, confusion is the goal.  ;D
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: GrimWulf on <05-27-11/1435:00>
FF to the clinic?  Or did someone have something to do in between?
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-27-11/1440:59>
FF to the clinic?  Or did someone have something to do in between?

I think people want to interrogate the guard leader later?

Besides there's still a queue outside the bouncer-less club, eventually someone might think somethings up
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Kouryuu on <05-27-11/1444:48>
FF to the clinic?  Or did someone have something to do in between?

I think people want to interrogate the guard leader later?

Besides there's still a queue outside the bouncer-less club, eventually someone might think somethings up
there are some living people in the fridge too just say when they have caught us in posting IC, and Andromeda defiantly did not bring Habu to get the Uzis in the armoury, they may be in the sedan for the time thou.
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-27-11/1448:39>

there are some living people in the fridge too just say when they have caught us in posting IC, and Andromeda defiantly did not bring Habu to get the Uzis in the armoury, they may be in the sedan for the time thou.

Don't worry I had assumed Andromeda had picked them up on foot. There isnt enough space in the sedan
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Xzylvador on <05-27-11/1618:21>
Who let the people out of the fridge? Must've missed that... I blame Belgian beer.
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Kouryuu on <05-27-11/1626:11>
Who let the people out of the fridge? Must've missed that... I blame Belgian beer.
Send me some beer too so I can see where we say that someone has let them out.  ;D
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-27-11/1627:10>
Who let the people out of the fridge? Must've missed that... I blame Belgian beer.

No one, they're still slowly freezing to death
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Xzylvador on <05-27-11/1631:55>
K then, I'll blame the beer again.

We're not really the nicest people, I notice.

(Going to pour myself a new Duvel and sit in my couch.)
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-27-11/1635:41>
K then, I'll blame the beer again.

We're not really the nicest people, I notice.

(Going to pour myself a new Duvel and sit in my couch.)

xD
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Kontact on <05-28-11/0146:17>
Who even knows about the freezer people at this point?
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-28-11/0202:43>
Who even knows about the freezer people at this point?

Silk told everyone I believe

If not, Still Waters did
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Xzylvador on <05-28-11/0559:31>
Still Waters did, Silk pretended to have missed it.
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Ten-Hex on <05-28-11/0851:10>
Still Waters did. Back when y'all were discussing how to leave no cybereye evidence, etc for KE he made a comment on comm that there were survivors of the initial assault in the freezers that would need to be considered in cleanup.

Not saved, considered. :P
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Kouryuu on <05-28-11/1236:18>
Still Waters did. Back when y'all were discussing how to leave no cybereye evidence, etc for KE he made a comment on comm that there were survivors of the initial assault in the freezers that would need to be considered in cleanup.

Not saved, considered. :P

Still Waters' body jerks to attention suddenly, breath intaking and eyes popping open. He begins to scramble to his feet.

subvoc - "We have problems, friends. I found a lot of people injured and dead in the freezers... they look like the real club employees and security. I have no clue who is in control inside, but you'd better not head in to the club, no? I'm going to try and get a lock on the target, but they have strong wards."

We are Evil  ;D
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Ten-Hex on <05-28-11/1424:10>
subvoc - "There are still survivors in the freezers, too. We need to factor them in to however we cover this."

This was the reminder I was talking about. :)
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: horvagab on <05-28-11/1445:31>
You guys still looking for a hacker or 'mancer?
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-28-11/2042:12>
You guys still looking for a hacker or 'mancer?

I'm taking applications.
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: GrimWulf on <05-29-11/0226:14>
Hank gonna fix up the leader so y'all can question him?  Or we gonna do that post-clinic?
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Kouryuu on <05-29-11/0546:21>
Hank gonna fix up the leader so y'all can question him?  Or we gonna do that post-clinic?
My vote is for now, so we know what happened, may be the Johnson set us up to be killed in action.
Money is good, information that saves your life Better
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Xzylvador on <05-29-11/0638:38>
Silk would have gone for 'now' too... but we do have to keep in mind that our deadline was "now", so we might be failing our mission if we delay much longer.

I'm also starting to doubt that having this information will be all that helpful before we go to deliver the package. What if we do know who set us up? Where would we go from there? Still inside to try completing the job and getting paid, no? Unless we're expecting another 15 mercs to jump us inside the clinic of course...
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: electricblue109 on <05-29-11/0829:36>
Heard you were looking for a hacker/techno. I have a couple years experiance playing shadowrun, but never done play by post before. What kind of character are you looking for?
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-29-11/0832:30>
Heard you were looking for a hacker/techno. I have a couple years experiance playing shadowrun, but never done play by post before. What kind of character are you looking for?

A dedicated matrix character who wont go splat if combat starts.

Feel free to give input guys on what you think would be good in the team.
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Xzylvador on <05-29-11/0905:01>
^ Last hacker we met rolled 18 dice on combat and beat 4 of us + a spirit... something like that'd be pretty cool :p
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: electricblue109 on <05-29-11/0913:55>
Hmm, ok, one combat Hacker coming up. Ill slant the hacking towards cracking stuff on the fly, It seems to suit the style of play that you guys have. Btw, any combat niche that need filling? I usually go for unarmed with a hacker.
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Xzylvador on <05-29-11/0920:36>
Hmm, ok, one combat Hacker coming up. Ill slant the hacking towards cracking stuff on the fly, It seems to suit the style of play that you guys have. Btw, any combat niche that need filling? I usually go for unarmed with a hacker.

Don't try to assume to much of a playstyle yet... personally I'm all for more planning, in this case we simply didn't have the time, as the mission was across the street and to be executed immediately.

Just a question to the more knowledgeable, how far advance is cloning nowadays? I may be paranoid, but the way he's talking almost makes me think he's a dummy... just not sure if that's possible in the setting...
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-29-11/0941:08>
Just a question to the more knowledgeable, how far advance is cloning nowadays? I may be paranoid, but the way he's talking almost makes me think he's a dummy... just not sure if that's possible in the setting...

AFAIK Complete cloning is straight up doable by AAA level money and facilities, based on the "escaped clone" quality and cloned limbs for mages/adepts.

Whether it's relevant, I leave to your paranoia
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Kouryuu on <05-29-11/0949:13>
Just a question to the more knowledgeable, how far advance is cloning nowadays? I may be paranoid, but the way he's talking almost makes me think he's a dummy... just not sure if that's possible in the setting...

AFAIK Complete cloning is straight up doable by AAA level money and facilities, based on the "escaped clone" quality and cloned limbs for mages/adepts.

Whether it's relevant, I leave to your paranoia

Actually i got the same impression
he is speaking like a 3-5 year old but looks different
mind and body "age" difference is too big
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Artighur on <05-29-11/1025:45>
Hum since LJ is already in the clinic should I fix the guy right now ? It can take quite a bit (IIRC it's 1 minute per box) so that would be at least around 10min. I kinda agree on the, we should have been KIA, so that might not be a good idea to leave the psychotic midget in the clinic :D
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-29-11/1035:39>
Hum since LJ is already in the clinic should I fix the guy right now ? It can take quite a bit (IIRC it's 1 minute per box) so that would be at least around 10min. I kinda agree on the, we should have been KIA, so that might not be a good idea to leave the psychotic midget in the clinic :D

You all need to return to get paid
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Kouryuu on <05-29-11/1109:16>
Hum since LJ is already in the clinic should I fix the guy right now ? It can take quite a bit (IIRC it's 1 minute per box) so that would be at least around 10min. I kinda agree on the, we should have been KIA, so that might not be a good idea to leave the psychotic midget in the clinic :D

You all need to return to get paid
I assume that Andromeda is there after Bringing the weapons into the armoury, or should I Post IC?
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-29-11/1117:17>
Hum since LJ is already in the clinic should I fix the guy right now ? It can take quite a bit (IIRC it's 1 minute per box) so that would be at least around 10min. I kinda agree on the, we should have been KIA, so that might not be a good idea to leave the psychotic midget in the clinic :D

You all need to return to get paid
I assume that Andromeda is there after Bringing the weapons into the armoury, or should I Post IC?

IC, please
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Ten-Hex on <05-29-11/1423:08>
SW gets a mental picture of what this brother looks like in the target's surface thoughts?
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-29-11/1425:26>
It's shadowy, he's looking up at him, Like him but older, 40s maybe, small scar under his left eye
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Kontact on <05-29-11/2115:01>
You all need to return to get paid

Technically, only one of us needs to return to get paid.  But that one needs to bring the target.

Remember, in negotiation, it was switched to lump sum.  LJ is crazy enough and potentially a good enough liar to convince the Johnson that she killed everyone, including the rest of the team so that she could collect the full reward..
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-29-11/2116:49>
You all need to return to get paid

Technically, only one of us needs to return to get paid.  But that one needs to bring the target.

Remember, in negotiation, it was switched to lump sum.  LJ is crazy enough and potentially a good enough liar to convince the Johnson that she killed everyone, including the rest of the team so that she could collect the full reward..

Tbh
I want you all there, it'll be worth it i swear

but i wont railroad
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Xzylvador on <05-30-11/0808:25>
I'm assuming Hank does the carrying... Silk will just walk a bit in front of him. Not posting IC 'til Hank does so... Art, feel free to have Silk walk in front of you, maybe the sight of her ass in front of Hank gives him the energy he was missing last time :p

-- Tell me Johnson does not have a small scar under the left eye.
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-30-11/0811:55>
he doesn't

I feel like I'm forgetting something....
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Xzylvador on <05-30-11/0814:37>
Yeah, upon re-reading that post, I saw I read it wrong...

See what you've got me expecting from you? :p

Art, if you want to, Hank needs 3 hits on (Con or Negotiate) + Cha to realize that Silk wasn't too impressed... Damnit ;(
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-30-11/1110:18>
Will write the beginning of the end post after a shower, been waiting for this.
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Artighur on <05-30-11/1113:14>
Quote
Art, if you want to, Hank needs 3 hits on (Con or Negotiate) + Cha to realize that Silk wasn't too impressed... Damnit ;(

lol Charisma 2 + No social skill, I'll pass on that one :D
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Xzylvador on <05-30-11/1146:18>
Well, I was kind of thinking "People always believe the lies they want to believe.".
Silk really is a nice person, she always wants everyone to be happy! :) Well... unless when she doesn't of course.

@Chrona: So, the shower is the thing you were forgetting? Or did you forgot to mention something like "There's a metal box standing in the hallway with a 'Danger, nuclear device' sticker on it and a timer counting down"?"
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-30-11/1301:54>
@Chrona: So, the shower is the thing you were forgetting? Or did you forgot to mention something like "There's a metal box standing in the hallway with a 'Danger, nuclear device' sticker on it and a timer counting down"?"

Game related but not deadly
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-30-11/1310:07>
INSPIRATION: http://youtu.be/G_Yrgk-cjQo
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-30-11/1405:12>
WHEW
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Kouryuu on <05-30-11/1428:34>
WHEW
Nice one!
_____________
What do we do with the Leader from the club?
Not opening Habu yet as no real bonding has happened yet.
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Ten-Hex on <05-31-11/0854:12>
Assensing water elemental (14d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3050090/)
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-31-11/1131:53>
Assensing water elemental (14d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3050090/)

Force 6 Hermetic Water Elemental, was one of the spirits protecting CJ, has returned to it's summoner. It looked you in the eyes before leaving
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Ten-Hex on <05-31-11/1148:17>
It looked you in the eyes before leaving

Ha, awesome! BTW, even when he's not astrally perceiving SW's face paint is a combination of mundane and astral pigments so it shows up astral... the pattern pretty much says, "I'm a bad motherf'er member of the Nipissing chosen people who sees everything and is in tight with the spirit worlds."  8)

Going to send a text to Bloodclaw and see how quickly he can either hook me up directly with some summoning materials or a talismonger who can sell them to me, plus how much the service and materials will cost.
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-31-11/1200:41>
It looked you in the eyes before leaving

Ha, awesome! BTW, even when he's not astrally perceiving SW's face paint is a combination of mundane and astral pigments so it shows up astral... the pattern pretty much says, "I'm a bad motherf'er member of the Nipissing chosen people who sees everything and is in tight with the spirit worlds."  8)

Going to send a text to Bloodclaw and see how quickly he can either hook me up directly with some summoning materials or a talismonger who can sell them to me, plus how much the service and materials will cost.

Check PM
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Xzylvador on <05-31-11/1218:52>
So, do we sell him now or do we still have questions to ask the guy in the trunk?
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Kouryuu on <05-31-11/1257:03>
So, do we sell him now or do we still have questions to ask the guy in the trunk?

"it looks like we have the time to do it before we sell him."
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-31-11/1340:39>
So, do we sell him now or do we still have questions to ask the guy in the trunk?

"it looks like we have the time to do it before we sell him."

You'll be expected to sell him before you leave, KE will eventually arrive remember
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Kouryuu on <05-31-11/1408:56>
So, do we sell him now or do we still have questions to ask the guy in the trunk?

it looks like we have the time to do it before we sell him.

You'll be expected to sell him before you leave, KE will eventually arrive remember
Yeah I know, but we have time to switch out bodies and interrogate him in the clinic or somewhere on the way, as long as we do it out of the eyes of the KE
i meant we do not need to race to the barrens right?
we can take us the time to get some info from the guard leader and then make our way to the drop spot.
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-31-11/1412:50>

Yeah I know, but we have time to switch out bodies and interrogate him in the clinic or somewhere on the way, as long as we do it out of the eyes of the KE
i meant we do not need to race to the barrens right?
we can take us the time to get some info from the guard leader and then make our way to the drop spot.

Ah all right
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-31-11/1739:56>
Did Noise take physical? I can't remember? pretty sure the armour took the hit, she's just limping
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Xzylvador on <05-31-11/1759:51>
Noise: "5 hits total on the armor means just the 2 additional hits worth of damage to soak. 2 stun taken."
That was in the PM's while she and Silk got into the fight with the first 2 guards... don't know how Kontact even knows about that :p But yah, didn't get through the armor.
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-31-11/1800:50>
Noise: "5 hits total on the armor means just the 2 additional hits worth of damage to soak. 2 stun taken."
That was in the PM's while she and Silk got into the fight with the first 2 guards... don't know Kontact even knows about that :p But yah, didn't get through the armor.

Maybe LJ has a plan
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: GrimWulf on <05-31-11/1817:35>
Yeah just stun, but gonna roll with it. :D
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Kontact on <05-31-11/1837:27>
I wasn't sure.  Just remembered that you got hit and were gimping.  Might as well have Hank take a look at it in a clinical environment.  Easier to do First Aid that way.  Only takes a couple seconds and some teamwork.

Was sort of hoping to get the team moving around so she could talk to Joe alone about his thoughts on the Irish Mob moving in to take over Mike's Pawnshop. I suppose with such a limited timeframe discretion can get stuffed.   :D
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Xzylvador on <05-31-11/1840:26>
I think LJ witnessed Silk getting hit, not Noise... we were isolated at the moment.
And now you make it look like I didn't think of that myself.
Ninja'd yet again!
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: GrimWulf on <05-31-11/1841:52>
At least Noise got the chance to 'get some dirt on' Little Joe. :D
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Xzylvador on <05-31-11/1846:04>
Silk's pretty much thinking of telling about the bodyguard and that he might have something on the real Corland.
The Johnson got punishment, that's enough to satisfy her. She'd shoot Corland if she happened to meet him, but she kind of figures that from the looks and sound of it they'll be hired to take another shot at him at a later time anyway. And one thing better than getting some payback, is being paid to get some payback.
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Kontact on <05-31-11/1851:21>
I figure Carter had a lot more on Corland than this merc does.  But, like you pointed out, the Merc will be awake in less than an hour, so even if they take deliveries at the Redmond place, he might wake up if we take too long getting there.

Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Ten-Hex on <05-31-11/1853:24>
Noise ignoring SW's comment or you just not see that?
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: GrimWulf on <05-31-11/1905:10>
She offered a seat in general. If SW wants to claim it that's fine.
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-31-11/1906:59>
She offered a seat in general. If SW wants to claim it that's fine.
he means the nuyen
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: GrimWulf on <05-31-11/1910:01>
Oh.... uhm... right
>.>


<.<


K :D
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-31-11/1911:55>
Noise brought the arsenal for a different reason then


38,000 reasons
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Ten-Hex on <05-31-11/1922:43>
*watches the annoying shaman take his pay in various denominations, from cased to caseless and even some high explosive*
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-31-11/1934:39>
Ragland's mercs...

Corland =P
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Kouryuu on <05-31-11/1953:50>
Getting myself
Medkit R6 + supplies  for it.

that should come up to 540+45->585 with the 10% off
just so I can be of some use in this respect too.
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-31-11/1955:50>
Getting myself
Medkit R6 + supplies  for it.

that should come up to 540+45->585 with the 10% off
just so I can be of some use in this respect too.

No problem, she hands it over
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-31-11/2010:31>
The patches will be full price
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Kouryuu on <05-31-11/2011:17>
Getting myself
Medkit R6 + supplies  for it.

that should come up to 540+45->585 with the 10% off
just so I can be of some use in this respect too.

No problem, she hands it over

added 3 tranq. patches just in case we need to put him out without killing him with overflow.
R2, R4, R6 -> 12*20 -> 240

825$ left in the clinic

Do we Add CJ as a contact or not yet?
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-31-11/2018:48>
Do we Add CJ as a contact or not yet?

That'll be in the end of chapter wrap up.
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Kontact on <05-31-11/2048:43>
You said earlier that the Italian mob was interested in Mike's Pawn, right?  I figure the Irish mob would want to keep an eye on that, and since LJ is basically on loan from the Irish because of her debts to them, it would make sense to bring it up.  Hoping she can warn him of the impending Italian maneuver and have him keep an eye out.
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-31-11/2103:01>
You said earlier that the Italian mob was interested in Mike's Pawn, right?  I figure the Irish mob would want to keep an eye on that, and since LJ is basically on loan from the Irish because of her debts to them, it would make sense to bring it up.  Hoping she can warn him of the impending Italian maneuver and have him keep an eye out.

No problem, PM it if you like. It's actually the local Italian Mafia involved though (wish i could afford vice
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Kouryuu on <05-31-11/2113:45>
You said earlier that the Italian mob was interested in Mike's Pawn, right?  I figure the Irish mob would want to keep an eye on that, and since LJ is basically on loan from the Irish because of her debts to them, it would make sense to bring it up.  Hoping she can warn him of the impending Italian maneuver and have him keep an eye out.

No problem, PM it if you like. It's actually the local Italian Mafia involved though (wish i could afford vice

i do not know how strong the CR laws are where you are, but we might copy some extracts from vice in here to give you the information, there are some places where you can read them online I think, but they do not seem to be legit thou.

Not suggesting that we should, but it's not your fault we want to use all the books we have, and soem you might not have.
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <05-31-11/2116:34>
Don't wory, we'll be all right without
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Xzylvador on <06-01-11/0254:42>
Quote
added 3 tranq. patches just in case we need to put him out without killing him with overflow.
R2, R4, R6 -> 12*20 -> 240

Silk's got Slab, should keep him knocked out for several hours... hardest part would be waking him up before it wears out. Would that be a problem Chrona, I suppose creepy joe 'd know that?
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <06-01-11/0946:05>
Quote
added 3 tranq. patches just in case we need to put him out without killing him with overflow.
R2, R4, R6 -> 12*20 -> 240

Silk's got Slab, should keep him knocked out for several hours... hardest part would be waking him up before it wears out. Would that be a problem Chrona, I suppose creepy joe 'd know that?

Hank can anti-tox him with a chemistry roll
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <06-01-11/1009:25>
Thanks for that post Kontact, big help!

Which family is LJ indebted too? Finnegans?
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: GrimWulf on <06-01-11/1152:50>
Grandfather just passed away.  Probably sporadic posting from me in near future.
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Ten-Hex on <06-01-11/1234:28>
Sorry to hear that, Grim. My condolences. :/
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Kouryuu on <06-01-11/1257:19>
Grandfather just passed away.  Probably sporadic posting from me in near future.
My condolences. You, me, we all are humans, and as such we feel compassion, we would never hold anything against you because of this. Take as much time as you need.
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <06-01-11/2144:36>
Take as much time as you need Grim, my condolences to you and your family
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Kontact on <06-02-11/0359:04>
Thanks for that post Kontact, big help!

Which family is LJ indebted too? Finnegans?

Yep.
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <06-02-11/0929:25>
This chapter ends once you all leave the clinic, so after another string off IC posts. Then We will have "A Barren Interlude" this will be your visit to CJ's friend and your down, before chapter 2.
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Kouryuu on <06-02-11/1005:23>
This chapter ends once you all leave the clinic, so after another string off IC posts. Then We will have "A Barren Interlude" this will be your visit to CJ's friend and your down, before chapter 2.
Wasn't silk going to interrogate the lieutenant?
or just drug him?
ready to leave any minute.
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <06-02-11/1028:06>
This chapter ends once you all leave the clinic, so after another string off IC posts. Then We will have "A Barren Interlude" this will be your visit to CJ's friend and your down, before chapter 2.
Wasn't silk going to interrogate the lieutenant?
or just drug him?
ready to leave any minute.

The Interrogation will be part of "A Barren Interlude"
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Kouryuu on <06-02-11/1041:21>
The Interrogation will be part of "A Barren Interlude"
So it will happen in the Barrens?
Should we leave or will silk use the facility at hand while coming after us in the second car?
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <06-02-11/1044:47>
The Interrogation will be part of "A Barren Interlude"
So it will happen in the Barrens?
Should we leave or will silk use the facility at hand while coming after us in the second car?

It doesn't have to be in the barrens but sticking around the clinic will get you caught in a KE drag net
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Kouryuu on <06-02-11/1212:29>
It doesn't have to be in the barrens but sticking around the clinic will get you caught in a KE drag net
I think you misunderstood me, there is no need for all of us to stay in the clinic.
We will use 2 cars right, silk or any other interrogator could stay behind and join up later, or will it not work?
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <06-02-11/1243:02>
KE will search the area for hours, anyone left behind will be stuck in the clinic while its under lock down. No noise, no movement, gotta keep the "abandoned building" pretence. KE will be setting up a drag net for mass murderers that, in theory, were heavily armed enough to take down 10+ men.  It's in your best interest to leave the district to avoid KE checkpoints
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Ten-Hex on <06-02-11/1348:05>
If anyone wants to stay in the clinic and interrogate the meatbag containing our 10% cut of valuable cybers, SW will happily hang on to their portion of the delivery payment as he takes the target to the Barrens asap. ;)
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Kouryuu on <06-02-11/1515:07>
If anyone wants to stay in the clinic and interrogate the meatbag containing our 10% cut of valuable cybers, SW will happily hang on to their portion of the delivery payment as he takes the target to the Barrens asap. ;)
Not happening.
Andromedas car
Trunk - Sleeping beaty/Dead meat
Wheel - me
3 free spots,[ 4 if GM would say that both bodies fit in the trunk.]
as we will defiantly need to get one of the potential trunk'ers in the salon, and as a Rigger Andromeda is defiantly better suited to be the car who if needed can get away without problems, others can just stop and let the KE check their documentation.
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Ten-Hex on <06-02-11/1533:00>
Probably want SW in Andromeda's car to provide spell defense and magical overwatch on the target and team.
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <06-02-11/1540:21>
Both will fit in the trunk but you're misunderstanding, if you leave now you will be out of the district before KE starts looking for you, that's the point
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Kouryuu on <06-02-11/1613:03>
This will get updated from now on!!!!!!

Andromedas Car
Andromeda
SW
2 bodies in the trunk
3 free sopts
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Xzylvador on <06-02-11/1614:08>
I'd say: Slab the guy in the trunk, leave now and see if CJ's friend's got some Gamma-Scopolamine for sale and find out what he's got to tell us. Then if we still want to we can interrogate the sleeping bag of meat & nuyen (or just have SW rip info out of his brain), or decide to not bother with it and just sell him.

It might be safer to put the drugged guy in a backseat strapped with seatbelts, don't know how damaged he is, but we don't want to accidentally kill him by hitting some bumps in the road.

Silk will ride with Noise, unless she doesn't look happy with that.
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Artighur on <06-02-11/1620:39>
Hank got a car too FYI, he don't mind riding with Andromeda but he'll probably want to move his Rover a bit from the Equilibrium so he won't get linked to the mess :D
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <06-02-11/1624:53>
If people start doing this IC we'll be awarding karma soon =D
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Kouryuu on <06-02-11/1628:23>
If people start doing this IC we'll be awarding karma soon =D

Oh sweet flow of holy Karma  ;D
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Xzylvador on <06-02-11/1652:24>
Now there's an incentive.
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Kouryuu on <06-02-11/1828:34>
If you need an extended Sensor test for Habu scouting just say so. just RP until now.
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Chrona on <06-02-11/1921:43>
You're good to go, I'll end the chapter after ten and kontact post
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Kontact on <06-02-11/2136:09>
Honestly that Rover of Hanks is the best vehicle for moving through the barrens.  The Rover is pretty much an armored VIP transport.  Not exactly subtle, but with 10 hardened armor standard, it'll shrug off small arms fire like nothing.

If it's tied to his legit SIN though, that could be a problem.
Title: Re: [OOC] Messy Biz - [RECRUITING A HACKER/TECHNOMANCER]
Post by: Kouryuu on <06-02-11/2156:06>
Honestly that Rover of Hanks is the best vehicle for moving through the barrens.  The Rover is pretty much an armored VIP transport.  Not exactly subtle, but with 10 hardened armor standard, it'll shrug off small arms fire like nothing.

If it's tied to his legit SIN though, that could be a problem.
True twice the Armour my Ride has at the moment.

Would not have any problems driving the Rover as well, but it's Hanks decision.
He can always propose using it, but if I had a Rover I would think about it first anyway, like I am protecting My Second Car,
and NO not gone drive it into the Barrens until it is absolutely necessary.

Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <06-03-11/1034:22>
+1 to all of you, thanks for a very entertaining first chapter.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-03-11/1047:24>
Congratulations everyone!

Everyone may take Creepy Joe as a C3/L1 Contact.


KARMA

Everyone
Survived +1
TOTAL WIPEOUT +1
Secrets and Hooks +1
Success +2
5 Karma for the Run.

Silk and Noise get +2 for their private scene.

Now, to how we do Karma here in Canterbury, by nomination!
It's a good bonding experience and means that the more everyone enjoys the game, the bigger the reward!

Just use this

Andromeda:
Silk:
Noise:
Little Joe:
Still Waters:
Hank:

And list what you think was karma worthy, I'll decide the amount 0-3! Yes you can nominate yourself.
To keep this smooth make sure you read any previously posted nominations so you don't double post a reason.

Yes it's possible to get a lot.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <06-03-11/1354:58>
Kouryuu's Awards of Weird and Fun

Kouryuu as Andromeda - I do not believe in nominating myself, See no possibility to bound more then I am.  ;D
Xzylvador as Silk: Ex-explosive round execution? Really?
GrimWulf as Noise: the best prepared at the J execution - Never more unprepared right?
Kontact as Little: For some New insights in Door Blocking possibilities and Killing with a playing card? Now I believe you.
Ten-Hex as Still Waters:Who needs Coms i have spiritst - For the best used spirit service, message delivery
Artighur as Hank: The strongest Dwarf around and gullible too. A good medic thou - For the Clone Transport
Redwulfe as I/O: Job, no I do not need a job. [actually not in your list but still]

tried to keep it to the best one in my opinion, but in LJ's case 2 - He's my top entertainer and Andromeda got the most Private chatter with him, so in her eyes this child is special, may be not trusted, but the most bounding.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-03-11/1358:40>


Kouryuu as Andromeda - I do not believe in nominating myself, See no possibility to bound more then I am.  ;D
Xzylvador as Silk: Ex-explosive round execution? Really? +1
GrimWulf as Noise: the best prepared at the J execution - Never more unprepared right?+1
Kontact as Little: For some New insights in Door Blocking possibilities and Killing with a playing card? Now I believe you.+2
Ten-Hex as Still Waters:Who needs Coms i have spiritst - For the best used spirit service, message delivery +1
Artighur as Hank: The strongest Dwarf around and gullible too. A good medic thou - For the Clone Transport +2

Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <06-03-11/1500:25>
Just FYI, if anyone ever asks why Silk took that shot, she'll deny what happened there.
After the 2 others left and he was no longer outnumbered, the guard tried to reach for his gun -be it to shoot the window to raise an alarm or to shoot her, who knows- so she had to take the shot to prevent worse. In a "might be heard" vs. "will get me killed and/or will definitely be heard" choice, she took the first; she's professional and quick to decide like that.
(The only one who could possibly know different would be I/O, IF his drone was there and happened to be watching in the guard's direction at that precise moment.)
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-03-11/1516:40>
Just FYI, if anyone ever asks why Silk took that shot, she'll deny what happened there.
After the 2 others left and he was no longer outnumbered, the guard tried to reach for his gun -be it to shoot the window to raise an alarm or to shoot her, who knows- so she had to take the shot to prevent worse. In a "might be heard" vs. "will get me killed and/or will definitely be heard" choice, she took the first; she's professional and quick to decide like that.
(The only one who could possibly know different would be I/O, IF his drone was there and happened to be watching in the guard's direction at that precise moment.)

I/Os not a problem of course

Corporate Court took care of him
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <06-03-11/1530:19>
Just FYI, if anyone ever asks why Silk took that shot, she'll deny what happened there.
After the 2 others left and he was no longer outnumbered, the guard tried to reach for his gun -be it to shoot the window to raise an alarm or to shoot her, who knows- so she had to take the shot to prevent worse. In a "might be heard" vs. "will get me killed and/or will definitely be heard" choice, she took the first; she's professional and quick to decide like that.
(The only one who could possibly know different would be I/O, IF his drone was there and happened to be watching in the guard's direction at that precise moment.)
I never said that she did it on purpose, OK maybe execution is the wrong word, but using ex explosive rounds in stealth? really?
Taser is much more Face like, not as deadly of course, but legit so no problems in getting it around.
Title: Re: [OOC] Messy Biz
Post by: Artighur on <06-03-11/1533:03>
Andromeda: For being called by, what, 5 different nicknames and being vocal about hating it :D
Silk: I liked the exchange between Silk and the Delta-Grade-Cyberninja/Hacker
Noise: Nice comeback to Ladies first, I liked it :P
Little Joe: Beermegeddon, need I say more ?
Still Waters: Linguasoft bugging !
Hank: n/a
I/O : Being invisible and in my way !
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-03-11/1543:11>
Andromeda: For being called by, what, 5 different nicknames and being vocal about hating it :D+1
Silk: I liked the exchange between Silk and the Delta-Grade-Cyberninja/Hacker+2
Noise: Nice comeback to Ladies first, I liked it :P+1
Little Joe: Beermegeddon, need I say more ?+3
Still Waters: Linguasoft bugging !+2



P.S. I have a hacker lined up but i'm waiting on his sheet
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <06-03-11/1553:51>
Andromeda: For being in pretty much the best position of any of us the entire time, and for Habu fetish.
Silk: For possibly being the meanest of the group barring the serial killer gnome, but still having everyone like her.
Noise: For a good balance of tough and ladylike, and for reminding me of a Ukranian friend. Extra bonus points for mocking the shaman's cheesiness.
LJ: For everything, but in particular for bathing in their blood.
Still Waters: For being a magician with only detection spells and no combat skills. :P (If I have to point out something good that he did, let's go with locking a detect individual spell onto a target through a force 5 ward. And cheesy poses.)
Hank: Taking Silk's fake compliments with wonderful naivete, and for spending edge to carry someone just out of the dwarf's sense of pride.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-03-11/1600:29>
Andromeda: For being in pretty much the best position of any of us the entire time, and for Habu fetish.+2
Silk: For possibly being the meanest of the group barring the serial killer gnome, but still having everyone like her.+1
Noise: For a good balance of tough and ladylike, and for reminding me of a Ukranian friend. Extra bonus points for mocking the shaman's cheesiness.+2
LJ: For everything, but in particular for bathing in their blood.+1
Still Waters: For being a magician with only detection spells and no combat skills. :P (If I have to point out something good that he did, let's go with locking a detect individual spell onto a target through a force 5 ward. And cheesy poses.)+2
Hank: Taking Silk's fake compliments with wonderful naivete, and for spending edge to carry someone just out of the dwarf's sense of pride.+1
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <06-03-11/1610:04>
Andromeda: Got on the roof with a sniper rifle ready and a drone en-route mapping the building before anyone else even had a chance to get out of the clinic!

Silk: She's a really nice person and deserves quintuple karma.

Noise: The way she acted when alone with Silk... from the acting to starting the shooting, it was fun. The Russian did a lot to add to Silk's credibility to con the guards, good thinking! (Also, damned great pic!)

Little Joe: Scary, scary little girl... Picture's awesome. Coolest moment was pretending to be the Johnson... Good thing Silk wasn't there to witness it. The very descriptive way of finishing off the guards while feeling the life slip out of them was pretty vicious too. (Man, our characters are so going to have problems with each other.)

Still Waters: Gets point for constantly being in a bad mood and for very descriptive spellcasting. Putting spells together out of bird crap is so much cooler than just "I cast this or that spell."... Then loses 294 karma for calling Silk a skank.

Hank: Had a lot of fun reading about that dwarf and his ego :) It's not a specific moment, just the whole thing... from immediately feeling personally mocked by the add at the clinic to the way he struggled to carry the target but still hopes to be impress... I laughed a lot really. Also just might be the only trustworthy character in the group. Or is the best actor of all of them.

I/O: For completely pissing off Silk by messing up the negotiations, then making up for it by promising her extra pay, then leaving before giving her that extra pay... damnit :p

"Silk: I liked the exchange between Silk and the Delta-Grade-Cyberninja/Hacker"
Bah, she would have pwnd him if he hadn't turned off his ears when running.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-03-11/1616:21>
Andromeda: Got on the roof with a sniper rifle ready and a drone en-route mapping the building before anyone else even had a chance to get out of the clinic!+1
Silk: She's a really nice person and deserves quintuple karma. -A Billion.... I kid =P
Noise: The way she acted when alone with Silk... from the acting to starting the shooting, it was fun. The Russian did a lot to add to Silk's credibility to con the guards, good thinking! (Also, damned great pic!)+2
Little Joe: Scary, scary little girl... Picture's awesome. Coolest moment was pretending to be the Johnson... Good thing Silk wasn't there to witness it. The very descriptive way of finishing off the guards while feeling the life slip out of them was pretty vicious too. (Man, our characters are so going to have problems with each other.)+2
Still Waters: Gets point for constantly being in a bad mood and for very descriptive spellcasting. Putting spells together out of bird crap is so much cooler than just "I cast this or that spell."... Then loses 294 karma for calling Silk a skank.+3
Hank: Had a lot of fun reading about that dwarf and his ego :) It's not a specific moment, just the whole thing... from immediately feeling personally mocked by the add at the clinic to the way he struggled to carry the target but still hopes to be impress... I laughed a lot really. Also just might be the only trustworthy character in the group. Or is the best actor of all of them.+2
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <06-03-11/1625:49>
Andromeda:Habu fetish.
"Habu, sweet Habu."
 ;D
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <06-03-11/1640:44>
Andromeda: agreed with the Habu fetish.  Also kinda felt bad for Romy having to be out in the rain all run.
Silk:  excellent descriptions, I think the girls played well off each other for not really knowing what the other could do.  Noise was genuinely impressed at the use of com Manding voice
Noise: for a Sammy/gillette to go on a run with only a machine pistol, I think she performed pretty well. 
Little Joe: scared me... The player. Nuff said.
Still Waters: ego-centric, everything that Noise dislikes about men... This could get interesting for RP
Hank: invisible castle hates him. Laughed for the poor guy when he lost control of the VIP
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-03-11/1656:54>
Andromeda: agreed with the Habu fetish.  Also kinda felt bad for Romy having to be out in the rain all run.+1 for not being a mad sniper
Silk:  excellent descriptions, I think the girls played well off each other for not really knowing what the other could do.  Noise was genuinely impressed at the use of com Manding voice +1 for "dont move" in a gunfight
Noise: for a Sammy/gillette to go on a run with only a machine pistol, I think she performed pretty well.
Little Joe: scared me... The player. Nuff said.
Still Waters: ego-centric, everything that Noise dislikes about men... This could get interesting for RP
Hank: invisible castle hates him. Laughed for the poor guy when he lost control of the VIP+1 for humour
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-03-11/1657:25>
After Kontact I'll give my awards
Title: Re: [OOC] Messy Biz
Post by: Kontact on <06-03-11/1958:06>
Oh man, you guys are all posting machines!  I can't keep up!

Andromeda:  I love how she's slowly getting corrupted into mass body-jacking.  Also the fact that none of the characters know what Habu is supposed to be.
Silk:  Not afraid to swing that leadership around even when she's outside her comfort zone.  Managed to convince LJ that having fall-guys is worth leaving loose ends.
Noise: Cold slashing dudes with a combat knife, all personal-like.   Most folks would have fell back on their guns, but not Noise.
Little Joe: So professional!
Still Waters: Communing with the spirits.  Gotta love when spirits are treated more like contacts than weapons.
Hank: Toughing it out Dwarf-style.  I enjoy how his sort of naivete keeps him in the moment, trying to prove himself, rather than thinking about things like the fact that he's working for organ-leggers.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-03-11/2006:19>
Andromeda:  I love how she's slowly getting corrupted into mass body-jacking.  Also the fact that none of the characters know what Habu is supposed to be.+1
Silk:  Not afraid to swing that leadership around even when she's outside her comfort zone.  Managed to convince LJ that having fall-guys is worth leaving loose ends.+1
Noise: Cold slashing dudes with a combat knife, all personal-like.   Most folks would have fell back on their guns, but not Noise.+1
Little Joe: So professional!
Still Waters: Communing with the spirits.  Gotta love when spirits are treated more like contacts than weapons.+1
Hank: Toughing it out Dwarf-style.  I enjoy how his sort of naivete keeps him in the moment, trying to prove himself, rather than thinking about things like the fact that he's working for organ-leggers.+1
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-03-11/2014:55>
Andromeda:  Great throughout, you had to take a backseat but I loved your vehicle planning! And good idea to get that medkit.+2
Silk:  The Crying and Mono. Wire. Trap. +3
Noise: A leg for a leg and fantastic lines +2
Little Joe: Alone with "Uncle Joe" and "It's like they've never killed a building full of people before +3
Still Waters: Critical Spirit and effective concealment +2
Hank: Medic in a candy store +1


Final Count
Andromeda: +2+1+1+1+2+1+5 = 13
Silk:              +3+1+1+1+2+1+5+2 = 16
Noise:          +2+1+2+2+2+1+1+5+2 = 18
Little Joe:     +3+2+1+3+2+5 = 16
Still Waters: +2+1+3+2+2+1+5 = 16
Hank:           +1+1+1+2+1+2+5 = 13
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <06-03-11/2018:40>
Oh man, you guys are all posting machines!  I can't keep up!

Andromeda:  Also the fact that none of the characters know what Habu is supposed to be.

The only one who had any ideas about that Just got kidnapped
if I think about it I/O knew the most secrets about our characters.
Silk? ???
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-03-11/2032:05>
I will begin a barren interlude IC when i wake up, feel free to plan OOC
goodnight!
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <06-03-11/2153:06>
Oh man, you guys are all posting machines!  I can't keep up!
really... really... really... really... really... really... really... really... really... really... really... really... really... really... really... really... really... really... really... really... really... really... really... really... really... really... really... really... really... really... really... really... really... really... really... really... really... really... really... really... really... really... really... really... really... really...

Sorry my trigger got stuck :P

Just for my personal interest from Where exactly are you Guys/Girls? ???

Me Latvia GMT +2
But as some of you might noticed I am one almost all the time as I do have a pretty free sleep pattern. And my phone always notify me when some of you post something.

While waiting for the next mission you might have some Questions too so shy not away.  ;)
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <06-03-11/2204:39>
I'm assuming we need to wait until downtime after the Barrens dropoff for karma spending, right?
Title: Re: [OOC] Messy Biz
Post by: Kontact on <06-03-11/2218:00>
Well, specializations don't take any training time.  Neither do attribute increases.

I'd look to raise my Reaction from 3(6) to 4(7) with 12 karma and add specs to perception (hearing) and gymnastics (gym dodge) for the last 4 karma.
If we can improve skills without taking weeks and moths, I'll go for some of that.
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <06-03-11/2224:21>
With that karma total, I'm initiating first. :P
Title: Re: [OOC] Messy Biz
Post by: Artighur on <06-04-11/0154:08>
Hum I don't know, getting my reac to 4(6) sounds pretty nice but so is buying Intuition 3 and Perception 1 (can't believe I forgot this at Character Creation). Or saving a couple for Body 6 would be kinda cool... meh I'll sleep on that should come up with a good idea tomorrow :)
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-04-11/0927:12>
Attributes and specs are fair game as Kontact says. There'll be  week or two downtime after the barrens for skills

Anyone without dodge 1 or perception 1 can buy it now
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <06-04-11/0943:34>
... much as this hurts to say, I think Silk won't be spending anything... can you believe she's ONE karma short!
She blames all of you for not giving more compliments! :p
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-04-11/0947:58>
http://forums.shadowrun4.com/index.php?topic=3827.0

=D
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-04-11/0950:22>
... much as this hurts to say, I think Silk won't be spending anything... can you believe she's ONE karma short!
She blames all of you for not giving more compliments! :p

Argh, sorry!
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <06-04-11/1019:07>
Attributes and specs are fair game as Kontact says. There'll be  week or two downtime after the barrens for skills

Anyone without dodge 1 or perception 1 can buy it now
OK take them and if I may infiltration as well
How much is level one in fair game rules, the same as in Karma gen or different?
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <06-04-11/1021:54>
We get a new OOC or stay on this one?

Was the drive more than 1 hour? If so, was sitting in the passenger seat relaxed enough to heal Silk's last remaining stun damage? (She still takes 1S when the drugs wear off, so she's either got 1S or 2S.)

Oh, anything on the news about the club yet? Silk's certainly looking for it.

( Oh, Grim... don't know how to add this in the IC since we're there already, but in the car, Silk's kind of curious to find out why Noise didn't want to have her leg treated in the clinic. ) NM, will ask in IC after I get other answers.
Title: Re: [OOC] Messy Biz
Post by: Artighur on <06-04-11/1025:33>
Alright I'm gonna take Intuition 3 and Perception 1 for a total of 13 Karma, now standing at 0.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-04-11/1026:39>

OK take them and if I may infiltration as well
How much is level one in fair game rules, the same as in Karma gen or different?
You'll need downtime for infiltration.
4 Karma for rating 1 in a skill, the Newx2
Attributes are newx3
We get a new OOC or stay on this one?
Was the drive more than 1 hour? If so, was sitting in the passenger seat relaxed enough to heal Silk's last remaining stun damage? (She still takes 1S when the drugs wear off, so she's either got 1S or 2S.)
Oh, Grim... don't know how to add this in the IC since we're there already, but in the car, Silk's kind of curious to find out why Noise didn't want to have her leg treated in the clinic.
You can heal, same OOC and sorry for skiping ahead, feel  free to IC or PM(with me included) anything said in the drive
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-04-11/1028:08>
Oh, anything on the news about the club yet? Silk's certainly looking for it.

None yet
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <06-04-11/1034:50>
All karma expenditures for magical improvements require downtime, right?
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <06-04-11/1038:46>

OK take them and if I may infiltration as well
How much is level one in fair game rules, the same as in Karma gen or different?
You'll need downtime for infiltration.
4 Karma for rating 1 in a skill, the Newx2
Attributes are newx3

On the roof i did an infiltration Roll, but did not need any dodge, as far as I understand to increase a stat you have either have done that or train it in the off time. But as i am not sure about how fair game really works I will trust in you.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-04-11/1054:22>
All karma expenditures for magical improvements require downtime, right?

Hm i dont know actually o.O
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <06-04-11/1113:00>
I'm planning on SW spending 13 karma to become a grade 1 initiate with the psychometry metamagic. Since you're doing attrib*3, I'll probably save the rest to go eventually towards magic 5.

If that needs to wait until after the Barrens run, that's fine by me.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-04-11/1122:36>
I'm planning on SW spending 13 karma to become a grade 1 initiate with the psychometry metamagic. Since you're doing attrib*3, I'll probably save the rest to go eventually towards magic 5.

If that needs to wait until after the Barrens run, that's fine by me.

You might get a chance during
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <06-04-11/1233:56>
 ;D My first smiting
Oh well it had to happen eventually.

But I really would like to know why, not so much who, as just why so i might adjust learn from my mistakes.

So guys if you see something that bothers you, just say it straight, Critic is a way to betterment, at least for me.
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <06-04-11/1255:04>
Casting force 4 extended clairvoyance on himself, 160m range. Extending his visual senses inside the warehouse.
Force 4 ext clairvoyance (9d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3056853/) 4 hits, no glitch.
resist 3S drain (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3056855/) no drain.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <06-04-11/1313:49>
Yeah... don't know where I got my smite from neither :'(
It's a stupid system; any smiting without the one doing it even giving a reason isn't worth worrying about.

Oh, Grim... 'bout Silk's lying in the car; I have no idea if Noise would mind the whole feet on the dashboard thing (she did take her shoes off!), if any of Silk's actions looked like it might upset you, she'd immediately stop doing it, just let me know and I'll edit :) Also don't know if Noise would be talkative or not... if so, I can easily imagine Silk talking the whole drive there, about pretty much anything. If not, Silk will just be quiet and spend some time on the matrix.
She's a much better judge of character than I am; so I have to ask...
Title: Re: [OOC] Messy Biz
Post by: Artighur on <06-04-11/1415:20>
;D My first smiting
Oh well it had to happen eventually.

But I really would like to know why, not so much who, as just why so i might adjust learn from my mistakes.

So guys if you see something that bothers you, just say it straight, Critic is a way to betterment, at least for me.

Lol it's totally me I was browsing and hit Back on my browser then realized I wanted to follow a link on it, so I quickly clicked on the link but Touchpad was too slow and the other page was up, unfortunately I clicked Smite by accident on you ! It really could have been anybody ! Sorry :'(
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <06-04-11/1429:31>
Lol it's totally me I was browsing and hit Back on my browser then realized I wanted to follow a link on it, so I quickly clicked on the link but Touchpad was too slow and the other page was up, unfortunately I clicked Smite by accident on you ! It really could have been anybody ! Sorry :'(

Oh it's fine
would have wanted to make a account just to smite myself first so on one could claim to be the first.

all games n fun here

 ;D

At least now i do not have to worry that I might have hurt someone here or somewhere else.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <06-05-11/0604:31>
Rolling Hardware to give an answer to LJ
7d6.hits(5) → [6,5,6,6,3,1,5] = (5) (http://invisiblecastle.com/roller/view/3058455/)
[speechless]  :o

Edit: Note to myself : Always try to make rolls that matter on posts with a round number.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-05-11/1000:52>
They must be using some kind of highly attenuating material like lead to line the building.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <06-05-11/1019:54>
@Chrona
While I still remember it, you could give us the detail on the Uzi LJ took of the Guards, we will most likely sell them of eventually, but I wanted to remind you that they are still around
or some might take one for personal use, who knows.
or must I inspect them first?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-05-11/1030:02>
@Chrona
While I still remember it, you could give us the detail on the Uzi LJ took of the Guards, we will most likely sell them of eventually, but I wanted to remind you that they are still around
or some might take one for personal use, who knows.
or must I inspect them first?

You'd need to inspect them but I'll tell you they are 14 smartlinked Uzi IVs and 2 Ares Pred IV's from anniversary, 10 have full clips as do the preds (reg. ammo). 2 have fired 6 rounds each, one is empty, 1 has APDS but is missing 3 rounds.
There were 28 full spare Uzi clips (reg. ammo.)
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <06-05-11/1040:10>
You'd need to inspect them but I'll tell you they are 14 smartlinked Uzi IVs and 2 Ares Pred IV's from anniversary, 10 have full clips as do the preds (reg. ammo). 2 have fired 6 rounds each, one is empty, 1 has APDS but is missing 3 rounds.
There were 28 full spare Uzi clips (reg. ammo.)

Yeah no way Andromeda would have seen that while putting them in the car.  ;D
Maybe just the number approximately.

LJ you still got them so feel free to call up your fence when we are done here
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-05-11/1233:12>
Anything else done/sid before my lasr post you can still do just put it IC
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <06-05-11/1421:22>
Having trouble getting into invisiblecastle to do Percep/Assesning check.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-05-11/1423:34>
Having trouble getting into invisiblecastle to do Percep/Assesning check.

Keep trying D=
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <06-05-11/1454:20>
Perception test: base dice pool +3 for actively looking for ambush/threat. Subtract one die from results for visual (lt rain, low-light), subtract three dice for non-audio/visual sense. (21d6.hits(5)=8) (http://invisiblecastle.com/roller/view/3058816/) 8 hits audio or visual, 7 hits other sense, no glitch.

Assensing test: base dice pool (14d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3058821/) 5 hits, no glitch.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-05-11/1457:38>
You cant see anything out of place, the Ward is Hermetic, Force 10
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-06-11/0839:48>
He'll be appearing as soon as I get his sheet, hopefully during the interlude
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-06-11/0951:42>
and...may it be me? meaning:
 
http://forums.shadowrun4.com/index.php?topic=3466.0

??

Sorry Sichr, It's not, I received a great concept by email, I'm hoping their sheet is as good. You're definitely my back up hacker though.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-06-11/1102:27>
Hope everyones okay, games slowed a bit


I say as I leave the house xD
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <06-06-11/1121:31>
Hope everyones okay, games slowed a bit


I say as I leave the house xD
Back from Work.

as far i am concerned Andromeda is in the building a bit pissed at LJ, but nothing serious, looking around, if you like i can do some perception rolls, but it was thought more RP like.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <06-06-11/1331:13>
Noise is driving the car Silk's in... and well, Grim's got a pretty good reason to be a bit less active for the moment.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <06-06-11/1333:37>
Noise is driving the car Silk's in... and well, Grim's got a pretty good reason to be a bit less active for the moment.

I think if Chrona Promises us no ambush you might as well post your arrival and walking together in.
but that's a issue we might discus then that's putting actions in Grims char by remote.
Dunno if that correct to do.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-06-11/2104:18>
i can do some perception rolls, but it was thought more RP like.

I'd still like perception now and then for your individual experiences.
Noise is driving the car Silk's in... and well, Grim's got a pretty good reason to be a bit less active for the moment.

I think if Chrona Promises us no ambush you might as well post your arrival and walking together in.
but that's a issue we might discus then that's putting actions in Grims char by remote.
Dunno if that correct to do.

No ambush I swear, I know Grim cant post but I'm not shutting the whole game down, that's why I pushed ahead to the arrival.
Title: Re: [OOC] Messy Biz
Post by: Kontact on <06-06-11/2335:59>
I wanted to fight a go gang :(

[not really]
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-07-11/0055:32>
I wanted to fight a go gang :(

[not really]

I'll throw in some Cutters another time
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-07-11/1113:21>
Careful with IC/OOC Ten-Hex. And you can all refresh 1 point
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <06-07-11/1128:04>
Crap, sorry. Moved.

Visual perception base dice pool (18d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3061955/) 4 hits, no glitch.

Btw, did any of our edge refresh at the end of scene 1?
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <06-07-11/1409:35>
Alright, got back in last night but was too tired to post.  I should be good to go from here out.  Thanks for everyone's thoughts and condolences.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-07-11/1429:45>
Alright, got back in last night but was too tired to post.  I should be good to go from here out.  Thanks for everyone's thoughts and condolences.

Glad you're all right grim
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <06-07-11/1509:20>
Anyone who gets 3 hits on Visual perception -6 can notice concealed hatches in every corridor, Log(3) or Hardware/Viable weapons knowledge(2) will recognise them as concealed turrets.
maybe I am a bit too tiered, but how does it work, you tell us it already even if we did not roll, or do our old rolls stand and for example Andromeda sees it? as she already rolled hardware and preception?
 ???
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-07-11/1520:05>
I'm just telling you in advance to help the narrative, you still need to roll
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <06-07-11/1530:39>
Int 4, Skill 3, Aug 3, NegQ -1 (9d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3062276/)

That was the normal perception; not even going to try getting the turret hits, can't make the perception and wouldn't be able to recognize them for what they are anyways.
But a place like this in a neighborhood like this? Don't have to be a genius to figure out that this either means the place is worthless (which it obviously isn't) or very well secured.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-07-11/1538:18>
Int 4, Skill 3, Aug 3, NegQ -1 (9d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3062276/)

That was the normal perception; not even going to try getting the turret hits, can't make the perception and wouldn't be able to recognize them for what they are anyways.
But a place like this in a neighborhood like this? Don't have to be a genius to figure out that this either means the place is worthless (which it obviously isn't) or very well secured.
You, Andromeda and SW found the trap door at least then
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <06-07-11/1554:35>
You, Andromeda and SW found the trap door at least then
That time I got lucky, but now I spent a edge on a lost case.
8d6.hitsopen(5,6) → [4,3,3,4,4,5,2,3] = (1) (http://invisiblecastle.com/roller/view/3062311/)
 :-\
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-07-11/1604:55>
You, Andromeda and SW found the trap door at least then
That time I got lucky, but now I spent a edge on a lost case.
8d6.hitsopen(5,6) → [4,3,3,4,4,5,2,3] = (1) (http://invisiblecastle.com/roller/view/3062311/)
 :-\

Ouch
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <06-07-11/1612:02>
You, Andromeda and SW found the trap door at least then
That time I got lucky, but now I spent a edge on a lost case.
8d6.hitsopen(5,6) → [4,3,3,4,4,5,2,3] = (1) (http://invisiblecastle.com/roller/view/3062311/)
 :-\

Ouch
I would get extra 6 dice, if its Low light, but that's just hopes, most certain it's full darkens right? even if i light my way with my com's light?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-07-11/1617:18>
You, Andromeda and SW found the trap door at least then
That time I got lucky, but now I spent a edge on a lost case.
8d6.hitsopen(5,6) → [4,3,3,4,4,5,2,3] = (1) (http://invisiblecastle.com/roller/view/3062311/)
 :-\

Ouch

The corridor is lit, the -6 is the concealment
I would get extra 6 dice, if its Low light, but that's just hopes, most certain it's full darkens right? even if i light my way with my com's light?
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <06-07-11/1635:18>
The corridor is lit, the -6 is the concealment
did not think of that.
still a darn disappointing roll, still critical glitch here would be fatally worse I guess.

 ;D Andromeda punched the wall at the wrong place a turret came out and shoot her in the foot.  ;D

Still if someone notices Andromeda Could tell what it is.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-08-11/2029:30>
The warehouse is... different inside, as if a second structure was built inside using the warehouse exterior as a shell. Thick armour plated, attenuating walls. Even the ceiling, which has hinges to open.
Obviously for the Ares Dragon near the back.
A black bulldog step van waits pointing at the door you enter from, there's pace to park your vehicles in here, next to the facility level garage next to the van.

But there's no signs of life, though.
After pointing the other in the direction of the trap door Andromeda goes in the direction she has more experience with - machines
Speak to me beauties of the road and air, tell me who is the one who Rides you, who is the one who feeds you, who do you serve?
she takes a look at the Dragon and the bull dog, looking at the hardware and any mods she could see without taking them appart or touching them for that matter, A car  can tell you much about the one who drives it, her sedan would say, hard working, practical, but fast and nimble if needed, what would these two tell her?
Quote from: OOC
so what roll do you want me to make for this, new perception? hardware? engineering? Auto Mechanics? Design (Vehicles)?
The dragon alone would tell you that they are loaded, stinking rich, but are they para-military/Mercs? smugglers?

Lets go with Design (Vehicles)
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <06-08-11/2034:48>
Lets go with Design (Vehicles)
Here you go. (2) (http://invisiblecastle.com/roller/view/3064218/)
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-08-11/2041:26>
The dragon is in good condition, but unnmodded. The van is tricked out, concealed armour, anti theft and run flat tires you can spot. Its not that they've not seen use, it's that they're meticulously maintained.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-09-11/0542:12>
I'll move on after Ten-Hex's next post
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <06-09-11/0628:20>
 ???
Silk listening in on the darwf?
ohh evil evil you

or did i miss the team message.
 ???
Title: Re: [OOC] Messy Biz
Post by: Kontact on <06-09-11/0648:25>
or did i miss the team message.

Looks like a response to this
"Well whoever brought us here had about seventy opportunities to kill us with no chance of returning gunfire. I'd say it's pretty safe or all this stuff is fake"
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <06-09-11/0701:47>
or did i miss the team message.

Looks like a response to this
"Well whoever brought us here had about seventy opportunities to kill us with no chance of returning gunfire. I'd say it's pretty safe or all this stuff is fake"
True that i had forgotten/missed
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <06-09-11/0907:15>
^^ Yeah, that and the stuff LJ said a bit before that.

I try not to cheat obviously.
(Which, incidentally, is not the same as "Obviously, I try not to cheat.")
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-09-11/0917:43>
^^ Yeah, that and the stuff LJ said a bit before that.

I try not to cheat obviously.
(Which, incidentally, is not the same as "Obviously, I try not to cheat.")

xD


Next up: Hank wakes up one morning and wonders where a whole power point of powers went!
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-09-11/1324:08>
Ten-hex's vacation is limiting his online time so i'll move thing along in a couple hours
Title: Re: [OOC] Messy Biz
Post by: Kontact on <06-09-11/1941:28>
Cranial bombs don't actually take up essence...

just sayin..
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-09-11/1942:46>
Cranial bombs don't actually take up essence...

just sayin..

Mysterious Implant I was thinking about
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <06-10-11/0252:09>
An opening fridge makes a sound?
(No, that wasn't a philosophical question.)
Title: Re: [OOC] Messy Biz
Post by: Kontact on <06-10-11/0456:40>
The distinctive jingle of glass clattering together as the vacuum inside is broken?

I'm assuming it's a fridge full of samples...
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-10-11/0830:43>
The distinctive jingle of glass clattering together as the vacuum inside is broken?

I'm assuming it's a fridge full of samples...

Whoops I left out the clattering noise
and every fridge ive had made a distinctive opening suction noise
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-10-11/1239:56>
*tumble weed*
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <06-10-11/1724:28>
Anything on ultrasound or thermal?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-10-11/1728:20>
Anything on ultrasound or thermal?
Ultrasound pings back a large room, mostly empty with a large screen and nexi at the back wall and a chair with a large person on it.
Thermal shows one large person near the back of the room
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-11-11/1012:46>
Gonna give Silk and Noise a chance to post, i feel i sped on too much but I have a big fondness for this character
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <06-11-11/1316:53>
So no shooting him in the throat during his monologue?   :D


(Inside joke if you've seen the independent movie called "Gamers" by Dead Gentlemen productions)
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-11-11/1334:18>
I havn't actually but I'd planned for that anyway.
By all means try.

Hehe.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <06-11-11/1805:44>
Well, like mentioned before, Silk kind of wants to give some space to LJ (and the rest too) right now. Since I was kind of too late to make her say or do much, she'll stick to the background a bit and wait what happens. She's got her own thoughts about this person, but we'll see if that gets mentioned in the future.

Very busy day(s) at work and at this moment, I'm a little too drunk (4 Duvel, 2 33cl beer, 2 single malts and ongoing) to really post IC (late edit: I spent about half an hour typing and spell-checking this...) and tomorrow's father's day and apparently some plans have been made, so please don't wait for me or Silk to act, we're cool watching this evolve. She's kind of wondering what's up with the weird welcome, but well, if he's really blind and hasn't got his head together, that's that then...

You know, Glenfiddich costs about 8 times as much at the bar I just came from than at home... so now I'm home, I'll make the best of it. Alcohol and Discworld really do go together pretty darned well.
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <06-11-11/1828:13>
Father's day is next weekend Xzyl :D

err unless you're in Austria or Belgium according to wikipedia.
Title: Re: [OOC] Messy Biz
Post by: Kontact on <06-11-11/2202:54>
Ghouls are blind. 
That's one of two things anyone should know about them.  They eat people and they're blind.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <06-12-11/1101:33>
Father's day is next weekend Xzyl :D

err unless you're in Austria or Belgium according to wikipedia.

As far as I recall he is from the second, but might be mistaken.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <06-12-11/1614:16>
Yeah, Belgium.

Damned, got Ninja'd in IC! Let me edit...
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-12-11/1706:27>
derp nevermind
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-13-11/2009:34>
Alls clear on the sensors
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <06-13-11/2012:57>
Alls clear on the sensors
Just RP   ;D no need to give an answer on it, thou now I can add something interesting in the IC
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <06-14-11/0158:32>
Trying to go for a bit more realism with Noise's response.
There's certain things that runner's should be concerned about. Ghouls are certainly up there on the list. Especially, IMO, intelligent ones.

Hmmmm, called shot with a micro-grenade to the face...  Nah... prolly got a bunch of warding and such on him that Still Waters (like the slacker he is (no offence Ten-Hex :D) is,)


Oh and side note:

I love how we had the shortest people in the team carrying the bodies.  Even if they have the stats for it, it'd be like me trying to carry the body of a full grown tiger around, even if I could lift it, I ain't getting my arms around it and it's draped over my shoulders it's gonna be dragging on both ends.   It boggles my mind (in a good way?) trying to imagine just how Little Joe was carrying the body around.
Title: Re: [OOC] Messy Biz
Post by: Artighur on <06-14-11/0215:20>
Well Dwarves have unusual arm length IIRC :D But yea, midget are awesome :D

Also, Hank is a battle medic, he saw some weird things in his life. If anything he's more fascinated by seeing such a awesome specimen :)

Note to self : Buy Full Body Armor with Chem Seal to inspect the Ghoul closer :D
Title: Re: [OOC] Messy Biz
Post by: Kontact on <06-14-11/0517:22>
It boggles my mind (in a good way?) trying to imagine just how Little Joe was carrying the body around.

One handed ;)
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <06-14-11/0703:02>
I stopped trying to picture LJ... a ghoul eating human limbs is a lot less frightning than that girl.


@Chrona: was hoping to buy more than a single dose :p
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-14-11/0715:21>
Ah okay, gimme a book reference and i'll edit later, logging off to revise now.

Final Exam is Friday, my posting will slow till then, sorry guys
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <06-14-11/0724:34>
Gamma-scopolamine: SR4A p255 & p335
Title: Re: [OOC] Messy Biz
Post by: Kontact on <06-14-11/1731:16>
Quote
Gamma-Scopolamine
Vector: Injection
Speed: Immediate
Penetration: 0
Power: 8
Effect: Paralysis, Truth Serum (see Description).
This neuromuscular blocking agent renders a target unable to
move. It is derived from the natural toxin found in Atropa Belladonna,
commonly known as nightshade. Gamma-scopolamine takes effect
immediately, causing dizziness, dilation of the pupils, speech loss, de-
lirium, and paralysis. The full effects last for one hour. After the hour
has passed, the residue remaining in the body acts as a “truth serum”
for an additional hour. Reduce the target’s Willpower by 3 (to a mini-
mum of 1) for the duration of the chemical’s effect

Gamma-Scopolamine  14F  200¥

I really don't think the 14F availability properly represents just how easy this stuff is to make. 
Just like how Whitestar is 20F and I can make that out of household cleaners and matchbooks.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <06-15-11/1130:14>
Quote from: Hank IC
"Good point about this... so that mean Noise and Andromeda will do the talking I guess"

Silk's a 20-something-year-old caucasian human, I swear!
Title: Re: [OOC] Messy Biz
Post by: Kontact on <06-15-11/1941:10>
Quote from: Hank IC
"Good point about this... so that mean Noise and Andromeda will do the talking I guess"

Silk's a 20-something-year-old caucasian human, I swear!

Yep, hair over the ears, and it's no big thing... which is why her lecturing others about prejudice is kind of weak..  she can opt out at any time, and does.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <06-16-11/0246:32>
Her ears aren't even that pointy.
And I never said she ain't a hypocrite. What's important is you not knowing she is.
In her defense: She can't help being naturally human looking, it's just her. Her entire life has been a lie since she was born, and she believed it herself the first 3 decades. That may have kind of messed her up.
She thought an adult looking like a 3y/o would understand and dislike prejudice a bit more.... But LJ might be even more messed up because of it than she is.


Decide for yourself if you can or can't hear the things she mutters while working with the drug. It's spoken quiet enough not to hear if you're not really listening, but anyone trying to hear it probably can.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <06-16-11/2154:44>
"Good point about this... so that mean Noise and Andromeda will do the talking I guess"
Last I checked my sheet Andromeda was an Ork, going to do again ...
nope still Ork, not human.

Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <06-17-11/0238:42>
Hm, didn't know that.
Isn't Still Waters human by the way?
Title: Re: [OOC] Messy Biz
Post by: Kontact on <06-17-11/2132:18>
She thought an adult looking like a 3y/o would understand and dislike prejudice a bit more.... But LJ might be even more messed up because of it than she is.

I wouldn't say that her completely fucked up nature was the result of racial prejudice...
And, as someone who makes deception and predation her way of life, prejudice is a good thing, since it makes people predictable.

The concerns of a psychopath are not really global..

By the way, is Silk saying all this over her comm?  I'll assume yes, since that was the trend.
LJ is on her way out.  Doesn't like feeling trapped.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <06-18-11/0247:53>
Silk: Teal = Comm, Green = Normal
So most of the prejudice thing was over comm, but that last thing she said normally instead of comm because it wasn't really aimed at anyone, more to herself and the world in general, a small & temporary breach of her self control. Like I said before, you (or anyone else there) may or may not have heard it depending on how much you want to hear it, she was mumbling.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-18-11/0854:09>
Chrona heard it but didn't say anything
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <06-18-11/1009:37>
 Been busy in RL. Not much to do posting, so do not fear my absence.
Will be back in a few days.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-18-11/1011:35>
Been busy in RL. Not much to do posting, so do not fear my absence.
Will be back in a few days.

Okay, thanks for letting us know
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <06-18-11/1035:00>
Not that it really matters that much, She&I pretty much were expecting him to have been listening in anyways, but are you quite sure he can overhear Silk's whispers?
Even if a normal person's subvocal could've been heard, Silk's a lot bit better at whispering. (She could, for example, whisper to someone behind him without the sound even passing by him...)
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-18-11/1041:36>
You usually specify when you use that, that's why i had Chrona mention it, if you're using it all the time i'll edit
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <06-18-11/1101:21>
Well; if she's saying things she doesn't want people to hear, I kind of figured it makes sense she'd try speaking in the way that's least likely to be heard; so I didn't mention it...

The mumbling she had actually intended for him to 'accidentally' overhear and wasn't expecting him to react to. With everyone else apparently trying to show how much they loathe being in his presence -either through action or inaction-, it's her way of showing not everyone feels the same way.

But you don't have to edit if you don't want to; knowing he's not listening in can be valuable information too :)

Quote
"This will take a while to work... can you do anything to counter the paralysis and the slab?"
That was meant for Hank & Chrona both; would Hank have a way of speeding things up? Otherwise we have at least another hour for smalltalk.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-18-11/1111:09>
made a small change
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-18-11/1351:48>
Filling time with fun things to give people busy irl the time they need
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <06-18-11/1513:01>
Silk will wait with buying drugs (10 doses) and asking about the comms 'til after the men have had their fun.
Do we know where "sister" is? Or do we just walk around the... "base"?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-18-11/1527:56>
Nope he didn't specify.

You can do as you please
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <06-18-11/1603:32>
Oh, Art: Unarmed combat defense is Reaction + Unarmed, not only reaction... Pretty good chance the subdue attack missed with 7 extra dice.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-18-11/1608:33>
Oh, Art: Unarmed combat defense is Reaction + Unarmed, not only reaction... Pretty good chance the subdue attack missed with 7 extra dice.

Or Reaction + Dodge

Reaction + Unarmed is a block, which I don't think hank was gonna do
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <06-18-11/1618:53>
(I only bet on Chrona 'cuz InvisCastle hates Hank... no offense meant to you or your char Artighur)
Title: Re: [OOC] Messy Biz
Post by: Artighur on <06-18-11/1620:13>
11 success on 2 roll, wow I expect nothing but 3 critical glitches on the next run for this...
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-18-11/1626:42>
Hanks much better at melee, Chrona doesn't have access to his specialty in a clean fight.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <06-18-11/1629:43>
No books at hand... but dwarf vs orc ghoul, isn't there a reach difference, or is that only for trolls?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-18-11/1632:05>
No books at hand... but dwarf vs orc ghoul, isn't there a reach difference, or is that only for trolls?

Only Trolls

Yeah it's a relative arm length thing. If he was an African ghoul he'd get +1 Reach
Title: Re: [OOC] Messy Biz
Post by: Artighur on <06-18-11/1633:48>
Also, Dwarves are described to have unusually long arms so I guess it balance out :D
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <06-18-11/2121:50>
Been busy in RL. Not much to do posting, so do not fear my absence.
Will be back in a few days.

Okay, thanks for letting us know

That was actually a test how good my hand-held would do, and i realised that this page has a F***ing Robot defence that kicks me out 90% cases of trying to commit a post because of changing IP's while travelling.
the next few days i will do exactly that, travel so i wont have internet access other then my phone and it will suck.
so no post from me, at least not long ones.
Title: Re: [OOC] Messy Biz
Post by: Kontact on <06-19-11/0120:12>
Not that it really matters that much, She&I pretty much were expecting him to have been listening in anyways, but are you quite sure he can overhear Silk's whispers?
Even if a normal person's subvocal could've been heard, Silk's a lot bit better at whispering. (She could, for example, whisper to someone behind him without the sound even passing by him...)

Ghouls do have Enhanced Hearing...
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <06-19-11/0924:17>
Quote
Ghouls do have Enhanced Hearing...
I know, wouldn't have argued with him hearing normal whispering/subvocal... but I figured Voice Control would pretty much give "Enhanced Whispering" or something the like :p
Anyhow, doesn't matter all that much.

Silk's going to explore; since she's been left alone, she can be quite nosy, she'll stay away from things that are obviously private, like if she opens a bedroom door or something; though she'll quickly take some cybereye recording and snapshots to carefully look through without it being obvious.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-19-11/1410:10>
Something I put together while bored

Ruger Super Warhawk  6P –2 SA 1 8 (cy) 3R    500¥
+Firing Change Small                                4R    300¥ 1 Slot
+Increased Cylinder                                 4R    500¥ 1 Slot
+Personalized Grip                                    2     100¥ 1 Slot
+Underbarrel Warhawk 8P –3 SS 1 5 (cy) 3R   500¥ 3 Slots
++High-Power Chambering                       7R    500¥ 2 Slots
++Electronic Firing                                   10R  1,000¥ 2 Slots
++Increased Cylinder                                4R    500¥ 1 Slot

5 High Power Rounds                               20F     40¥
8 Reguler Rounds                                      2R     18¥



Total                                                                3958¥
Title: Re: [OOC] Messy Biz
Post by: Kontact on <06-20-11/0437:11>
So, does this mean I get to play around with the idea of using missile mastery with shotgun spread rules?  :D :D
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-20-11/0644:48>
So, does this mean I get to play around with the idea of using missile mastery with shotgun spread rules?  :D :D

Yes, Yes it does.

But I'd say gravel is 4P AP+6 if in a streetsweeper (6P narrow)
so missile mastery makes it 5P AP+6 i think?

Title: Re: [OOC] Messy Biz
Post by: Kontact on <06-20-11/2055:27>
It would be 6P standard for an improvised thrown shot.  No AP mod.
Using spread rules, medium spread does -2DV +2AP gives -2 to dodge and can hit two targets within 1 meter of each other.

So, that would be 4P +2ap with -2 to dodge vs. a couple guys.

Wide spread is -4DV +4ap gives -4 to dodge and can hit 3 guys within 1 meter of each other.
So, that would be 2P +4ap with -4 to dodge vs. 3 guys.


Anyway, on with der show.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-21-11/0857:07>
Grim, you all right?
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <06-21-11/0929:12>
(It's Hank's turn to attack: Chrona sacrificed that action for full defense. Unless Hank's out of actions this IP and Chrona has one more.)
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <06-21-11/0932:08>
would I see LJ fight on Sedans radar/sensors?
I am checking the cars passively all the time.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-21-11/0952:33>
(It's Hank's turn to attack: Chrona sacrificed that action for full defense. Unless Hank's out of actions this IP and Chrona has one more.)

I was wondering if he used it all to talk/delayed/gave chrona a chance

(It's Hank's turn to attack: Chrona sacrificed that action for full defense. Unless Hank's out of actions this IP and Chrona has one more.)
no the  warehouse's metal walls are stopping you
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <06-21-11/1017:35>
no the  warehouse's metal walls are stopping you
Just stating: So then no one knows LJ is being attacked.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-21-11/1019:18>
no the  warehouse's metal walls are stopping you
Just stating: So then no one knows LJ is being attacked.

Yep no one
Title: Re: [OOC] Messy Biz
Post by: Artighur on <06-21-11/1042:27>
(It's Hank's turn to attack: Chrona sacrificed that action for full defense. Unless Hank's out of actions this IP and Chrona has one more.)

Hank saw Chrona run of the ring, he had assumed he wanted a pause, so he taunted him a bit. Gotta give this giant ghoul/magician a chance you know otherwise he might get angry :D
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <06-21-11/1111:35>
Quote from: Chrona
Chrona was forced to stay on the defensive, he ran out of ring and the blow just landed.
Quote from: Art
Hank saw Chrona run of the ring, he had assumed he wanted a pause,....
I -think- he didn't run out of the ring.
"On defensive but he ran out ring" =meaning=> he didn't have any more room to retreat to, so couldn't defend anymore.
Really stepping out a the ring (a real one or a metaphorical one) would just forfeit the game I think...

Also, what the hell's up with your rolls?! You bribe inviscastle? You're averaging at like 50% per die.
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <06-21-11/1218:04>
Yeah, I'm good everyone. :D

Just chilling in the background waiting for Hank to accidently draw blood on Chrona, and for Joe, well, I think Joe may have some issues real soon.

Mainly waiting on the hour to pass so we can interrogate.
Title: Re: [OOC] Messy Biz
Post by: Kontact on <06-21-11/1544:15>
So the ghoul cleared the distance between them in 1/3rd of a pass?  Just how close are these guys?

At a full run, that would mean they started from 7 meters away.  Like the length of a room.  That's a pretty damn short gravel lot, even if they came out of the front of the closest building.  (Joe was standing in the middle of a parking lot.)
Also, did the guy really have enough dice to passive dodge with 11 dice after the -4 for a wide spread?  He'd need 15 dice, like a Reaction 9 adept with magic 6 and 6 levels of combat sense.  He couldn't get a running bonus to dodge, since he lost the initiative, and he couldn't go on full dodge and attack in the same action phase.  Zombie Bruce Lee is not playing by the rules here, man.

Anyway, with the -3 penalty for total darkness, the first attack was unchanged, but the 2nd was only 3 hits.  Moonlight/Starlight should be enough to keep it from being full darkness though. Even the glow of the city off the clouds would keep it in lowlight range.

Quote
Low-Light Vision: This accessory allows the user to see normally
in light levels as low as starlight.

If it's partial light, then it's still -1 which leaves 4 hits on the 2nd attack.

Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-21-11/1556:27>
All right, don't worry about the lighting then, and I won't have him reach you yet then, edited.
To explain, he's Rea 8, Increase reflexes 2, dodge 5
Title: Re: [OOC] Messy Biz
Post by: Kontact on <06-21-11/1610:26>
Ah, so he did go on interrupt dodge.  How far away are they?  It matters, because once they get into hand to hand range, I'll need to ready a blade to block with.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-21-11/1612:45>
They'll reach you start of CT2, you have 2 passes left, Ghoul1 has 1.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <06-22-11/0254:38>
Bah, fine, stay in your room! :p

So, after a brief stop at the little girl's room (never know you're being watched) further exploring...
Oh, question, do we know if the merc has internal air tanks or oxyrush or something like that? If not, can it be tested by putting a hand across his mouth & nose while he's unconscious and seeing if they kick in? (I'm guessing that will trigger automatically when required, but I'm not sure...)
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-22-11/0932:25>
They would kick in but he doesn't

You could all ways ask to stop talking through a door
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <06-22-11/1023:43>
*shrug* Seemed misplaced to ask, if she's too shy to open the door, Silk won't force her, not without a reason. I tried hinting, but apparently I suck :p
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-22-11/1049:08>
*shrug* Seemed misplaced to ask, if she's too shy to open the door, Silk won't force her, not without a reason. I tried hinting, but apparently I suck :p

I could see silk saying she's just gonna forget again and ask to be shown
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <06-22-11/1114:20>
Considering the location we're in, I don't suppose it'll be hard to find those stainless steel tables you find in every lab and clinic?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-22-11/1957:35>
Considering the location we're in, I don't suppose it'll be hard to find those stainless steel tables you find in every lab and clinic?

Nope, most things here are metal
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-23-11/1909:36>
I now have Gun heaven so anything in that is fair game
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-24-11/0949:24>
*Tumbleweed*
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <06-24-11/1006:09>
*Twiddles thumbs and whistles a tune*
Title: Re: [OOC] Messy Biz
Post by: Artighur on <06-24-11/1713:10>
Sorry national holiday here in Quebec, only taking a quick shower and then it's LARP + drinking :)
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-25-11/0223:10>
Full block? does that exist?
Title: Re: [OOC] Messy Biz
Post by: Artighur on <06-25-11/0230:53>
Yea it's the equivalent of Full Defense action in melee, your defense roll is Reaction + Melee Skill x2. Since blocking is part of Boxing, my spec should apply normally.
Title: Re: [OOC] Messy Biz
Post by: Artighur on <06-25-11/0233:34>
Err looking at the rulebook it's called Full Parry but it use the same rules I used (French Translation FTL :))

Quote from: SRA p160
Full Parry: Characters who go on full parry roll (melee combat
skill x 2) + Reaction against any and all melee attacks made against
them. Full parry may not be used against ranged attacks.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-25-11/0245:41>
Ah col.

Sleep now, will reply once conscious
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <06-25-11/1752:18>
3 hits on 25 dice.... astounding Chrona :D
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-25-11/1808:53>
Argh
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <06-26-11/0142:09>
If curious. This was the song

http://www.youtube.com/watch?v=YnwfTHpnGLY&feature=related
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <06-28-11/1310:38>
Back from vacation, trying to get caught up with everything OOC and IC.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-28-11/1318:59>
Welcome back!
Title: Re: [OOC] Messy Biz
Post by: Ten-Hex on <06-28-11/1322:08>
I almost expected, "Welcome back, Still Waters is dead! (roll up a new character)." :P
Title: Re: [OOC] Messy Biz
Post by: Chrona on <06-28-11/1326:08>
I almost expected, "Welcome back, Still Waters is dead! (roll up a new character)." :P

I wouldn't be THAT mean

Roll a disease test

You got HMHVV







kidding
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-01-11/2108:55>
too tired to answer to Kontacts post, will do tomorrow, sorry for keeping you waiting.  :-[
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-02-11/1044:42>
(to be clear, im here, just trying to get our hacker and letting ten hex catch up)
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-02-11/1803:05>
Waiting for the interrogation thing... problem is that my head doesn't really have that as much patience as I do, so I've been writing all kinds of stuff Silk will do.
I'll give a hint: it involved chimps and cheesecake.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-02-11/1848:41>
o.O

I Imagine you'll want your mage for an interrogation
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-02-11/1903:00>
Check your PMs.
I prefer everyone active :)
And Silk sure wouldn't mind a mind reading mage as help, but she's sitting there all alone with nothing to do but thinking about what to do with the guy who took a shot at her... that's not a positive thing for that guy; and her plans for revenge rarely include anyone but her.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-03-11/1607:19>
I assume
Chrona seems to enjoy the fight. :D
was ooc
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-03-11/1637:07>
Prone in melee gives the attacker a +3 to attack and the defender a -2 to defend... it doesn't mean the defender can't dodge; just a lot easier to hit.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-03-11/1641:08>
Prone in melee gives the attacker a +3 to attack and the defender a -2 to defend... it doesn't mean the defender can't dodge; just a lot easier to hit.

Quiet you >.>

edited

just a lot easier to hit.

Not in this fight
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-03-11/1737:37>
I assume
Chrona seems to enjoy the fight. :D
was ooc
Yap must have mixed Up the threads. Will clean it out when home.
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <07-06-11/1403:14>
Hurry up and lose your head Hank. :D 
You should be recovered from St Jean Baptiste by now.  8)
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-06-11/1544:31>
it better hit
Title: Re: [OOC] Messy Biz
Post by: Artighur on <07-06-11/1911:18>
hehe yea, had a shitty week so far, getting back on track as of now :D
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-06-11/1940:07>
Art.. those rolls... Guh lucky
Title: Re: [OOC] Messy Biz
Post by: Artighur on <07-06-11/1956:15>
Yea seriously I'm scared for when I'll have to roll on something really important. Karma is a bitch sometimes :D
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-07-11/1127:49>
I HAVE PASSED MY SECOND YEAR OF UNIVERSITY! +1 KARMA TO EVERYONE!
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <07-07-11/1141:25>
No, +1 to you!  (Board Karma at least :P)

And it's funny I was wondering what you'd passed as the marquee scrolled.

Bowel movement? Gall stone?  :D
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-07-11/1142:08>
Lol
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-07-11/1144:08>
What's a University +1?
And how much Karma to everyone?

Congratz.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-07-11/1152:05>
What's a University +1?
And how much Karma to everyone?

Congratz.

>.> Grammar Nazi
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-07-11/1211:03>
Godwin's Law, proven once again.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-07-11/1434:07>
Godwin's Law, proven once again.

I'll close the game then =P
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-07-11/1725:13>
Godwin's Law, proven once again.

I'll close the game then =P
So you rather like Murphy's law?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-07-11/1739:38>
=P
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-08-11/1737:10>
Kind of stuck between either moving fast so we can get to a part where we can all get back into the action, or waiting to give all you guys a chance to act... but I'm not sure any of you are going to.
So well, if not joining in the IC action, say so in OOC or something? Don't want to squeeze everyone out of the fun.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-08-11/1824:57>
I hope Ten-Hex is okay
Title: Re: [OOC] Messy Biz
Post by: Artighur on <07-09-11/0150:52>
By all means go ahead, Hank is pretty bad at questioning people as we saw earlier :D
Title: Re: [OOC] Messy Biz
Post by: Kontact on <07-09-11/0239:17>
By all means go ahead, Hank is pretty bad at questioning people as we saw earlier :D

Augmentation p126
Quote
Trauma Surgery
<snip> ...Trauma surgery can also be   
used to inflict surgical wounds without killing the patient, for the   
purpose of torture.
The threshold for the Medicine (Trauma Surgery) Test is
determined by the gamemaster, according to the intent of the   
operation.  Trauma surgery does not inflict surgical damage.
Title: Re: [OOC] Messy Biz
Post by: Artighur on <07-09-11/1219:36>
Lol haven't seen that one, heck I even have a spec in Trauma surgery !!!
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-09-11/1327:28>
Lol haven't seen that one, heck I even have a spec in Trauma surgery !!!

oh christ
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-12-11/1134:18>
Where is everyone?
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-12-11/1257:50>
Workingvon a post right now. Defianatly interesred in the drones and scavegable goods, just fearing KE might come looking at the place.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-12-11/1418:37>
KE? I'm more concerned about Mr. Politician and some more merc he's hired...
He knows where it is and we're now his enemies, so that place is useless to us ;(
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-12-11/1431:48>
KE? I'm more concerned about Mr. Politician and some more merc he's hired...
He knows where it is and we're now his enemies, so that place is useless to us ;(

Unless he thinks you wouldn't know where it is
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-12-11/1544:27>
Quote from: Xzylvador link=topic=3489.msg57468#msg57468 date=i1310494717
KE? I'm more concerned about Mr. Politician and some more merc he's hired...
He knows where it is and we're now his enemies, so that place is useless to us ;(

Unless he thinks you wouldn't know where it is
we can always send LJ in as a stealth expert to check it out.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-12-11/1650:11>
Just to be clear, Silk isn't the least bit worried about the place on short term. She's confident the merc's speaking the truth, so checking it out should be safe as far as she's concerned. Going there for an hour to see what's there to find isn't a problem.
Only long-term she doesn't consider it safe because Ragley knows about it.
(Metagame @ Chrona: Sorry if this ruins a "gift secure safe house" or something because you overlooked that :p Our loss I suppose.)
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-12-11/1702:13>
Just to be clear, Silk isn't the least bit worried about the place on short term. She's confident the merc's speaking the truth, so checking it out should be safe as far as she's concerned. Going there for an hour to see what's there to find isn't a problem.
Only long-term she doesn't consider it safe because Ragley knows about it.
(Metagame @ Chrona: Sorry if this ruins a "gift secure safe house" or something because you overlooked that :p Our loss I suppose.)
Habu - I need nothing more for a base.
The safehouse would be guarded and known by the enemies.
P.s. Andromda is ready to consider this bunch of people a team, so it is not long before I will introduce you all to Habu.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-12-11/1718:30>
Just to be clear, Silk isn't the least bit worried about the place on short term. She's confident the merc's speaking the truth, so checking it out should be safe as far as she's concerned. Going there for an hour to see what's there to find isn't a problem.
Only long-term she doesn't consider it safe because Ragley knows about it.
(Metagame @ Chrona: Sorry if this ruins a "gift secure safe house" or something because you overlooked that :p Our loss I suppose.)

No problem, it was a possibility, not a definite.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-13-11/1533:29>
So yeah, heads-up, will be on holiday next week monday 'til saturday. Probably won't have internet.
(And for all you burglars reading this, my brother's watching the place, it's much nicer than living at the parents!)
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-13-11/1641:03>
So yeah, heads-up, will be on holiday next week monday 'til saturday. Probably won't have internet.
(And for all you burglars reading this, my brother's watching the place, it's much nicer than living at the parents!)

Alright, we'll carry on as best we can. would you prefer rolls or bought hits if something comes up?
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-13-11/1716:12>
Rolls are so much more fun.

Only use the good ones though! ;)
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-15-11/0504:38>
Update:
Kontact: Active
Xylvador: Active
Kouryuu: Active
Artighur: Active
Grimwulf: Last Online July 11
Ten-Hex: Last Online June 28
New Mage: Should be done by end of today GMT.
New Hacker: Out of contact for a week, IRL problems presumably.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-15-11/0644:49>
MCT Hachiman - Sweet

what roll would you like for assessing damage and repairability or parts to scavange

my ideas
intuition + logic   or logic +hardware or logic + mechanics or (logic + engineering)

or are drones considered weapons and the armorer skill applies?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-15-11/0658:48>
MCT Hachiman - Sweet

what roll would you like for assessing damage and repairability or parts to scavange

my ideas
intuition + logic   or logic +hardware or logic + mechanics or (logic + engineering)

or are drones considered weapons and the armorer skill applies?

Logic + hardware (4) for damage assessment and logic + mechanic (3) for choosing parts and it'd be a Repair test with Industrial Mechanic (16) Interval 30 minutes or Automotive Mechnic (18) Interval 1 Hour.
Its a big job
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-15-11/0800:23>
MCT Hachiman - Sweet

what roll would you like for assessing damage and repairability or parts to scavange

my ideas
intuition + logic   or logic +hardware or logic + mechanics or (logic + engineering)

or are drones considered weapons and the armorer skill applies?

Logic + hardware (4) for damage assessment and logic + mechanic (3) for choosing parts and it'd be a Repair test with Industrial Mechanic (16) Interval 30 minutes or Automotive Mechnic (18) Interval 1 Hour.
Its a big job
are those  first two extendet as well as the treshholds are rather large and Logic+Hardware i'm sure i will fail with no edge?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-15-11/0804:49>
They aren't,  its very old tech, failure ill only hinder the extended tests. The thesholds re for a perfect rebuild
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-15-11/0829:07>
They aren't,  its very old tech, failure ill only hinder the extended tests. The thesholds re for a perfect rebuild
yeah looked like beyond repair thresholds to me.
so lets see
Hardware(5) used edge on this one (http://invisiblecastle.com/roller/view/3109947/)
Should have used edge on this one too Mechanics(1) (http://invisiblecastle.com/roller/view/3109950/)
2 rolls industrial Mechanics(4+2) assuming i am not interrupted and work for 1 h (http://invisiblecastle.com/roller/view/3109953/)
IC coming up later
might i ask for specific part missing so i can ask my contacts about them? or will abstract parts do?

Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-15-11/0842:33>
Software is all right, It's the motor servos that are shot, as well as it's visual sensors, you can't quite think of at retro pieces you'd need to fix it so you make a list of newer pieces that should be compatible.
(increases threshold to 18, 6 hits so far, 12 left)
You've done what you can without parts for now.


I wanted to give you a challenge ;P
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-15-11/0851:16>
Software is all right, It's the motor servos that are shot, as well as it's visual sensors, you can't quite think of at retro pieces you'd need to fix it so you make a list of newer pieces that should be compatible.
(increases threshold to 18, 6 hits so far, 12 left)
You've done what you can without parts for now.


I wanted to give you a challenge ;P

And you know what - I like it!  ;D

p.s. in witch book is the full description, Old Drone or?
did find a small one in Dwnver online SR gamesite, but would like to see the original source.

Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-15-11/0908:26>
p.s. in witch book is the full description, Old Drone or?
did find a small one in Dwnver online SR gamesite, but would like to see the original source.

This old drone
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-15-11/0911:17>
p.s. in witch book is the full description, Old Drone or?
did find a small one in Dwnver online SR gamesite, but would like to see the original source.

This old drone

Will get me it then.
Now at least i have a reason to do so.  ;)
but from the stats it looks great, just a lot of work will be needed to repair it.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-15-11/0922:32>
If we're handing out gifts, there's this cool coat in Attitude Silk wouldn't mind getting o.O
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-15-11/0927:09>
If we're handing out gifts, there's this cool coat in Attitude Silk wouldn't mind getting o.O

No glamour for you

And I hope I haven't stepped on any toes

(that drones left over from SRM3)
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-15-11/1632:55>
Comms: "What do you mean, 'There are three of them still alive'? We took down 5 in the hallway then 3 more in the VIP room, the rest was knocked out cold, that's a lot more than three."

Oh snap.
Now Silk knows why Tosh was so pissed
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-15-11/1801:01>
Who's Tosh?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-15-11/1814:11>
Who's Tosh?

Heh Heh Heh
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-15-11/1818:51>
Cha 7, Skill 3, Kin 3, Pher 3, Gun 2 (18d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3110388/) Tell me or suffer!

... would have rolled better with that glamour coat!
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-15-11/1833:07>
Cha 7, Skill 3, Kin 3, Pher 3, Gun 2 (18d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3110388/) Tell me or suffer!

... would have rolled better with that glamour coat!

GM (99d6.hits(4)=49, 99d6.hits(4)=48, 99d6.hits(4)=50, 99d6.hits(4)=52, 99d6.hits(4)=42, 99d6.hits(4)=56, 99d6.hits(4)=51, 99d6.hits(4)=57, 99d6.hits(4)=42, 99d6.hits(4)=52, 99d6.hits(4)=45, 99d6.hits(4)=42, 99d6.hits(4)=48, 99d6.hits(4)=40, 99d6.hits(4)=52, 99d6.hits(4)=51, 99d6.hits(4)=47, 99d6.hits(4)=41, 99d6.hits(4)=48, 99d6.hits(4)=52, 99d6.hits(4)=53, 99d6.hits(4)=43, 99d6.hits(4)=52, 99d6.hits(4)=55, 99d6.hits(4)=41, 99d6.hits(4)=50, 99d6.hits(4)=46, 99d6.hits(4)=54, 99d6.hits(4)=45, 99d6.hits(4)=56, 99d6.hits(4)=54, 99d6.hits(4)=55, 99d6.hits(4)=49, 99d6.hits(4)=60, 99d6.hits(4)=45, 99d6.hits(4)=42, 99d6.hits(4)=38, 99d6.hits(4)=46, 99d6.hits(4)=59, 99d6.hits(4)=39, 99d6.hits(4)=54, 99d6.hits(4)=52, 99d6.hits(4)=43, 99d6.hits(4)=49, 99d6.hits(4)=52, 99d6.hits(4)=46, 99d6.hits(4)=53, 99d6.hits(4)=45, 99d6.hits(4)=46, 99d6.hits(4)=43) (http://invisiblecastle.com/roller/view/3110398/)

I think I win


But seriously, it was the KE Officer on the Trid
Title: Re: [OOC] Messy Biz
Post by: Kontact on <07-15-11/2340:31>
Comms: "What do you mean, 'There are three of them still alive'? We took down 5 in the hallway then 3 more in the VIP room, the rest was knocked out cold, that's a lot more than three."

Oh snap.
Now Silk knows why Tosh was so pissed

Or, apparently she now knows how to hear through walls since she left the room and made no indication that she had gone back inside.
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <07-16-11/0014:41>
Sorry just got back from a camping trip. Didn't expect to get no signal at all. Will catch up either tonite or tomorrow
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-16-11/0018:20>
Or, apparently she now knows how to hear through walls since she left the room and made no indication that she had gone back inside.

I really should pay more attention
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-16-11/0539:45>
Uhm, sorry Kontact, but LJ didn't even close the door behind her far as I know, and I thought we're all (but Andromeda) next room.
Silk took a step outside to tell you what she learned so far and see if you had more questions. Afaik, she didn't need to walk half an hour to do so.

I'll remove the post, don't want to start an argument about it... though I'm not sure Silk would've really been fine with LJ being alone with the guy with the doors closed when she might still have questions for him. Might've tried to listen in but *shrug* too late now.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-16-11/0905:44>
I was brushing my teeth this morning and realised the interrogation room has a magic mirror + external sound
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-16-11/0926:51>
Kinda late to insert that... we'd have known about it and a lot of stuff could've/would've gone differently.

Your call though.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-16-11/0939:59>
Kinda late to insert that... we'd have known about it and a lot of stuff could've/would've gone differently.

Your call though.

Actually

He took out a brick of a 'link from his pocket and touch typed some numbers. "Call it street value for any more doses, 200 nuyen a shot."

"Can't say I know myself anything that might help, I'm just good at making it."

"Lets drag him to that room I mentioned."

The room looks like an "interview" room from an old cop flat trid, even with a magic mirror for onlookers and some comm controls.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-16-11/0946:11>
Well... apparently everyone missed that and didn't use either of those options, lol :p
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-16-11/1035:58>
If you need a Con roll or something the like, lemme know.
But I'm kind of guessing he feels this is the best thing he could hope to hear about now.
Title: Re: [OOC] Messy Biz
Post by: Kontact on <07-16-11/1602:26>
Uhm, sorry Kontact, but LJ didn't even close the door behind her far as I know, and I thought we're all (but Andromeda) next room.
Silk took a step outside to tell you what she learned so far and see if you had more questions. Afaik, she didn't need to walk half an hour to do so.

I'll remove the post, don't want to start an argument about it... though I'm not sure Silk would've really been fine with LJ being alone with the guy with the doors closed when she might still have questions for him. Might've tried to listen in but *shrug* too late now.

Meh, if you want to have listened in, that's fine, but LJ would have expected the same privacy Silk got.  Violating that privacy and then expressing as much, openly, is not a good life plan.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-16-11/1640:38>
Nah, rules count both ways. She didn't hear you, you didn't hear her. Sounds fair.

I'd just assumed you weren't being quiet and had the door open and stuff. Posts have been removed.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-16-11/1807:41>
Damnit, why did I have to roll so good on that composure, I'd even raised the threshold because Silk didn't see any possibility for him to ever get back at her.
I was almost looking forward to such an evil post, but Silk's just too nice and friendly!
Title: Re: [OOC] Messy Biz
Post by: Kontact on <07-16-11/2200:38>
Well, composure is for if you don't want to do it...
Title: Re: [OOC] Messy Biz
Post by: Puzzler on <07-17-11/2036:10>
[hi everyone, i'm gonna be playing the new mage, HoodWink, who's story began years ago...

when a team of runners accidentally destroyed his circus trying to assassinate a member of the audience, by impersonating the trapeze team and choosing a volunteer. HoodWink found himself exposed to a world that made his three rings look like an old folks tea party. And so walked away from the smouldering ashes of his big top with a smile on his face and new friend at his side ready to destroy some other unlucky sods livelihood. "it's for their own good of course. best thing that ever happened to me; lossing everything like that"

Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-18-11/0226:40>
Clowns scare the crap out of me!
But a circus mage... finally I understand where those brightly colored hanky's keep coming from!

Welcome to the boards and the game :)

On a side note, I'm leaving for 5 days of vacation.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-18-11/0818:58>
Clowns scare the crap out of me!
But a circus mage... finally I understand where those brightly colored hanky's keep coming from!

Welcome to the boards and the game :)

On a side note, I'm leaving for 5 days of vacation.

Ack hope you haven't left yet: do you go to the safe house despite LJs "protest"
Title: Re: [OOC] Messy Biz [RECRUITING MAGIC AND MATRIX CHARACTERS]
Post by: Chrona on <07-18-11/1025:33>
So Puzzler had to drop out last minute and the Hacker I had lined up is AWOL so I'm opening open auditions for a Mage/Shaman/Whatever Magic Character and a Hacker/Technomancer (though at this rate I'm more inclined to take any character type so long as magic/matrix is their speciality)

400BP char gen+31 Karma+7000 nuyen You MUST take a 3/1 fixer minimum if you're metahuman.
Attributes are New x 3 in Karma

Any books but spy games, avail 12 (unless you take restricted gear)

PMs please, Thank You.


Character  -  Player  -  Archetype
     Silk        Xzylvador     Face (Human-Looking Elf/Female)
   Noise        Grimwulf     Sam/Gillette (Human/Female)
   Hank        Artighur      Adept Punch Medic (Dwarf/Male)
Andromeda  Kouryuu      Rigger (Ork/Female)
Little Joe      Kontact      Adept Throwing Infiltration Resident Sociopath (Gnome/Female)
  Space        Lazarus     Hacker (Dwarf/Male)
  Kitten        farothel      Shaman (Human/Female)


Hanks sooooo outnumbered.
Title: Re: [OOC] Messy Biz [RECRUITING MAGIC AND MATRIX CHARACTERS]
Post by: farothel on <07-18-11/1327:11>
ok, PM on its way.  Hanks will be even more outnumbered , but I doubt he'll mind.  ;D  8)
Title: Re: [OOC] Messy Biz [RECRUITING MAGIC AND MATRIX CHARACTERS]
Post by: Chrona on <07-18-11/1343:14>
ok, PM on its way.  Hanks will be even more outnumbered , but I doubt he'll mind.  ;D  8)


Reply sent
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-18-11/1856:13>
EVERYONE WELCOME ABOARD FAROTHEL AND LAZARUS! WOO HOO
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <07-18-11/2003:33>
Together they are.... SPACE KITTEN  *queue rock intro*
Title: Re: [OOC] Messy Biz [RECRUITING MAGIC AND MATRIX CHARACTERS]
Post by: Kontact on <07-18-11/2003:42>
Little Joe      Kontact      Adept Throwing Infiltration Resident Sociopath (Gnome/Female)

Well, they're all sociopaths.  After all, they've shown they'll kill for money.

Joe is just hardcore PTSD resulting in Borderline Personality Disorder (http://en.wikipedia.org/wiki/Borderline_personality_disorder) with extreme compartmentalization and dissociation.
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-19-11/0221:54>
Space bought a Chemsuit (Rating 1) and Respirator (Rating 1) for together 200$ (each Av.2) somewhere around Puyallup. Shouldn't be to hard to get something like that around there.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-19-11/0800:09>
Kontact: All right... You're the resident  serial killer ;P
Title: Re: [OOC] Messy Biz
Post by: farothel on <07-19-11/1629:10>
Chrona, I let you decide how much time has passed.  My character has a house in Auburn, close to the Renton border somewhere.  Cab to Touristville (which is in Redmond if I recall correctly) and from there running.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-19-11/1632:11>
1 hour 20 minutes i'd say.
Title: Re: [OOC] Messy Biz
Post by: farothel on <07-19-11/1648:24>
1 hour 20 minutes i'd say.

OK, thanks.  I'll wait for the others.  I've also changed the amount of services, as I had indeed made a mistake.  But I've only used one in the post, so it works out.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-19-11/1835:55>

<<@team:  Good luck guys.  Think of me when you're making out later, okay?>>[/color]

Laughing. So. Hard.
Title: Re: [OOC] Messy Biz
Post by: farothel on <07-20-11/1316:53>

<<@team:  Good luck guys.  Think of me when you're making out later, okay?>>[/color]

Laughing. So. Hard.

If you know Silk like I do (I've seen the character played in a tabletop game), you know this is not that far from the point.

I've done a short post, as I'm not sure about the layout anymore.  If I recall correctly people are in the basement and there's nobody at the main entrance.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-20-11/1322:30>
We've all moved up to the entrance
At the entrance is Chrona, LJ, Hank and Andromeda
Title: Re: [OOC] Messy Biz
Post by: farothel on <07-20-11/1342:13>
Thanks, I'll adapt my post.
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <07-20-11/1413:01>
Might not have done much, but I got no problem offering Space/Kitten a share of the 7K delivery.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-20-11/1416:17>
Might not have done much, but I got no problem offering Space/Kitten a share of the 7K delivery.

They'll pull their weight soon.
Title: Re: [OOC] Messy Biz
Post by: farothel on <07-20-11/1538:11>
forgot to put a description of my character:
she wears combat BDUs (urban camouflage type), an armoured vest in the same camouflage pattern with on the shoulder a unit patch (a red M flanked by two gold lighting bolts on a blue field).  A predator is strapped to her right tigh (like Lara Croft has two, only she doesn't wear those tight shorts) and a combat knife hangs on her belt on the left side.  She also wears a golden ankh on a chain around her neck.  She has goggles and a respirator (both also in camouflage colours).  Her hair in a pony tail under a Hot Weather Field Hat (a sort of baseball cap) with captain's insigna rounds of the outfit.

As for appearance: think Letti (Michelle rodriguez) in The fast and the Furious.  She also has about the same lovable personality.
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-20-11/1614:58>
What do I have to roll to find out, what devices/nodes I see in the building? Another scan?

If so: 7 hits for another scan  (http://invisiblecastle.com/roller/view/3117042/)
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-20-11/1621:52>
What do I have to roll to find out, what devices/nodes I see in the building? Another scan?

If so: 7 hits for another scan  (http://invisiblecastle.com/roller/view/3117042/)

Analyze i think

Though I must open this to everyone: if the node isnt named can you tell what device it is without seeing the device?
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-20-11/1633:07>
I don't know the rules, but:
I think every electronical gear has an internal file telling everybody what it is, otherwise our computer these days would have problems  with all these plug-and-play devices.

BTW: Space's Scan and Analyze program have the same ratings, so we can take these 7 hits for a analyze roll.
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-20-11/1731:50>
Silk told Space that there are two drones. Does this helps Space to identify these unknown nodes?
If these nodes are the drones: Does Space have to hack into them too and use the code to deactivate them?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-20-11/1735:16>
Silk told Space that there are two drones. Does this helps Space to identify these unknown nodes?
If these nodes are the drones: Does Space have to hack into them too and use the code to deactivate them?

To speed things up, yes they're drones and you can tell, yes you'd need to hack them, you don't know if the codes would work.

"so everybody ready ready to go to the Safe-House?"


You are going back to Boyle's
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-20-11/1743:46>
You are going back to Boyle's

k, will edit in "IC"

Andromeda is going to the safe house  :P
maybe sedan will not, but she will.
Drones, turrets, tech stuff - whiiiiiiii.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-20-11/1746:01>
You are going back to Boyle's

k, will edit in "IC"

Andromeda is going to the safe house  :P
maybe sedan will not, but she will not.
Drones, turrets, tech stuff - whiiiiiiii.

hahaha
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-20-11/1749:59>
You are going back to Boyle's

k, will edit in "IC"

Andromeda is going to the safe house  :P
maybe sedan will not, but she will.
Drones, turrets, tech stuff - whiiiiiiii.
hahaha
Looks like Chrona does not mind that.  ::)
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-20-11/1902:45>
Was the self-destruction for the whole building or just the node?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-20-11/1905:54>
Was the self-destruction for the whole building or just the node?

You don't know
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-20-11/1918:50>
Space can check it later, when everybody is outside again. Beware, the red button!
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-20-11/1951:38>
Andromeda is going to the safe house  :P
maybe sedan will not, but she will.
Drones, turrets, tech stuff - whiiiiiiii.
hahaha
Looks like Chrona does not mind that.  ::)

how late would i be if Andromeda would take the sedan out of the barrens and then change over to habu and go to the safe house?
considering she had to wait for kitten to apear?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-20-11/2004:38>
Andromeda is going to the safe house  :P
maybe sedan will not, but she will.
Drones, turrets, tech stuff - whiiiiiiii.
hahaha
Looks like Chrona does not mind that.  ::)

how late would i be if Andromeda would take the sedan out of the barrens and then change over to habu and go to the safe house?
considering she had to wait for kitten to apear?
[/spoiler]

Probably too late
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-20-11/2009:48>
Andromeda is going to the safe house  :P
maybe sedan will not, but she will.
Drones, turrets, tech stuff - whiiiiiiii.
hahaha
Looks like Chrona does not mind that.  ::)

how late would i be if Andromeda would take the sedan out of the barrens and then change over to habu and go to the safe house?
considering she had to wait for kitten to apear?
[/spoiler]

Probably too late
too late for what?

a pity Andromeda does not know that.
still if she has to chose batween delivering a body or to have a look at a safe house equipmnet, there are no second thoughts.
+ Habu can fit crazy amounts of loot, if you compare to the small car Noise has  ;D
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-20-11/2019:17>
I'm still reading the IC story, but can you spoiler a little bit: This safe house, does it belong to the team or not?
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-20-11/2023:44>
I'm still reading the IC story, but can you spoiler a little bit: This safe house, does it belong to the team or not?

its the safe house of the other team in the club, but we might take it over, or not, depending on the threat level, atm assuming it's hot, because a figurehead's been there. still not sure how it will pan out.

p.s. nice having new blood around
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-20-11/2032:23>
Okay, maybe its a SR term or an english word with another meaning I don't know yet, but what is a figurehead? I only know it as the wooden figure infront of old sailing vessel.

BTW: Give Space the comand and he can try this self-destruction in the building node. ;D

Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-20-11/2042:57>
Okay, maybe its a SR term or an english word with another meaning I don't know yet, but what is a figurehead? I only know it as the wooden figure infront of old sailing vessel.

BTW: Give Space the comand and he can try this self-destruction in the building node. ;D
as a figurehead i meant the person who hired the ex-LoneStar team to ambush us in the club.

not until Andromeda arrives or KE
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <07-20-11/2059:26>
Okay, maybe its a SR term or an english word with another meaning I don't know yet, but what is a figurehead? I only know it as the wooden figure infront of old sailing vessel.

From Wikipedia, because my English is not so eloquent. :D

Quote
In politics, a figurehead is a person who holds an important title or office yet executes little actual power, most commonly limited by convention rather than law.
<snip some stuff>
The word can also have more sinister overtones, and refer to a powerless leader who should be exercising full authority, yet is actually being controlled by a more powerful figure behind the throne.
Title: Re: [OOC] Messy Biz
Post by: farothel on <07-21-11/0416:04>
I'll ask here as I don't know where I can find it, but what's Habu.  I've seen it a couple of times in the IC topic and I assume it's a car of some sorts, but what does it look like exactly?  I assume that if I'm in the car with Andromeda and the rest, I will see it when she switches.

Also if Hank joins Andromeda, does that mean Little Joe and Kitten have to go on on their own to drop the body.  You guys trust a new arrival to go along like that (especially since Kitten doesn't know much about the job and any particularities negotiated with Mr. J)?
Title: Re: [OOC] Messy Biz
Post by: Kontact on <07-21-11/0440:18>
I'll ask here as I don't know where I can find it, but what's Habu.  I've seen it a couple of times in the IC topic and I assume it's a car of some sorts, but what does it look like exactly?  I assume that if I'm in the car with Andromeda and the rest, I will see it when she switches.

It's a Zugmaschine.  18-wheeler.  No one but Rommy knows this yet.

Also if Hank joins Andromeda, does that mean Little Joe and Kitten have to go on on their own to drop the body.  You guys trust a new arrival to go along like that (especially since Kitten doesn't know much about the job and any particularities negotiated with Mr. J)?

Rommy will be traveling with the rest of us bodily while she rigs her way over to the safehouse in her other vehicle.  I think.
Title: Re: [OOC] Messy Biz
Post by: farothel on <07-21-11/0522:16>
Rommy will be traveling with the rest of us bodily while she rigs her way over to the safehouse in her other vehicle.  I think.

Sure, no problem.  But then Hank can't join her, can he?
Sorry for all the questions, but stepping in in the middle of a run is confusing at times, especially in PbP.
Title: Re: [OOC] Messy Biz
Post by: Kontact on <07-21-11/0614:09>
Sure, no problem.  But then Hank can't join her, can he?
Sorry for all the questions, but stepping in in the middle of a run is confusing at times, especially in PbP.

Actually, reading it now, it looks like a full vehicle switch.  Seems the plan is to drive to the other car, switch to it and send the sedan on autopilot. 
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-21-11/0907:10>
Sure, no problem.  But then Hank can't join her, can he?
Sorry for all the questions, but stepping in in the middle of a run is confusing at times, especially in PbP.

Actually, reading it now, it looks like a full vehicle switch.  Seems the plan is to drive to the other car, switch to it and send the sedan on autopilot.
As Habu has the best autopilot, I would rig the sedan. And Hank will be the first to use Habu, but you all will get the info dump on the big fellow.
And Kitten should have a fun trip with LJ/AD.
Title: Re: [OOC] Messy Biz
Post by: farothel on <07-21-11/0916:32>
As Habu has the best autopilot, I would rig the sedan. And Hank will be the first to use Habu, but you all will get the info dump on the big fellow.
And Kitten should have a fun trip with LJ/AD.

Then LJ and Kitten will also see the big truck (cool thing to have though).  So it depends whether Hank will go with you or not.  And if someone annoys Kitten too much, there's always stunbolt (an overpowered spell if I ever saw one).

EDIT: can someone put a short synopsis of what we're supposed to be doing at the moment, either here or in game (I think I've asked it in one of my IC posts), so I know what to do.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-21-11/1201:31>
As Habu has the best autopilot, I would rig the sedan. And Hank will be the first to use Habu, but you all will get the info dump on the big fellow.
And Kitten should have a fun trip with LJ/AD.

Then LJ and Kitten will also see the big truck (cool thing to have though).  So it depends whether Hank will go with you or not.  And if someone annoys Kitten too much, there's always stunbolt (an overpowered spell if I ever saw one).
Not sure you know what you are talking about, neither would i saying LJ could take you, just a match could prove one of us right,
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-21-11/1406:37>
This is getting unneededly complicated and not advancing while the safe house bit is.

Angela, Andromeda, Hank and Kitten are either going to Doctor Boyle's together

OR

Angela and Kitten go to Doctor Boyle's Clinic while Andromeda and Hank go to the safe house. (taking this option will make both sides late while you switch vehicles).

Really the decision is Artighur's
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-21-11/1431:12>
@Chrona: Your post didn't say anything about databombs or the self-destruction, is this intentional?

I assume Space know the physical lockation of the drones and the building node since he scanned for them already.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-21-11/1442:01>
No Databombs and you can't tell what he self destruct activates

Nodes don't let you pinpoint an object, even Track leaves you with a radius, you just know there are 2 in there.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-21-11/1449:44>
This is getting unneededly complicated and not advancing while the safe house bit is.

Angela, Andromeda, Hank and Kitten are either going to Doctor Boyle's together

OR

Angela and Kitten go to Doctor Boyle's Clinic while Andromeda and Hank go to the safe house. (taking this option will make both sides late while you switch vehicles).

Really the decision is Artighur's
looks like he goes with me. extra storeaway space and hands to load. And if there are problems with the Sedan i am a better prepared rigging from habu.
And it makes lots more RP sense.
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-21-11/1452:15>
So in other words, Space has to go through the house and use his commlink to tell him if he gets nearer to the node or not, to somehow triangulate the node.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-21-11/1455:35>
Map added, its a small place, more likely you'll find it visually
Title: Re: [OOC] Messy Biz
Post by: farothel on <07-21-11/1513:17>
This is getting unneededly complicated and not advancing while the safe house bit is.

Angela, Andromeda, Hank and Kitten are either going to Doctor Boyle's together

OR

Angela and Kitten go to Doctor Boyle's Clinic while Andromeda and Hank go to the safe house. (taking this option will make both sides late while you switch vehicles).

Really the decision is Artighur's

I can't really move on until I know what I'm supposed to do (I get the answer on the questions I asked the rest of the team IC).  One of the problems of dropping in during the run is that there are a couple of things not immediately clear (both in and out character).
Do we drop the body on the pavement or do we have to carry him inside and drop him there?  Or is someone expecting us to deliver a body?  And what are we supposed to do afterwards?
If this is clearly explained somewhere, just give me the link and I'll read it, but I didn't see anything in the IC topic, so I assume it's another IC topic.
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-21-11/1600:40>
She nods towards the nearby building. "Test? No not really.  I am not a fan of death and I'd rather the security be down before entering.  As for what we're doing here. This 'safehouse' belonged to some 'friends' of ours.  We need to check up on it and remove any valuables that got left behind as our 'friends' won't be back to get their stuff personally. Oh, and our 'friends' might have other people checking on the house also so we should be quick about our business."

Can Space understand from her speech, that they currently rob someone who is most likely dead or imprisoned somewhere?
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <07-21-11/1605:00>
They are robbing the person who's body is currently being delivered back to the clinic with the rest of the party.  As far Space being able to understand that from what Noise said, I'd guess my response is 'Can he?'
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-21-11/1653:02>
Revealing Habu

(http://i1117.photobucket.com/albums/k596/kouryuuLV/Habu.jpg)
Did A small description on Habu, guess will have to introduce the team With it.

So

WS&A - Workshop and Armoury, if you want it cramped you could fit one more care here, but then you could not work here, and walk only with difficulties there is a Garage in here too Garage and an armoury for weapons and armour

DS^S - These are Corner stairs with a door to the Truck where the Rigger cocoon is located as well as all the main computer and other vital staff that make this machine mover and work. The Truck itself is a second layer of the cocoon so in an emergency Habu can disconnect the Trailer and leave it behind with everyone/everything in it. Under the stairs are also some re-purposed Coffin motel Beds that are made out of metal plates and are mostly made for holding a prisoner or a corpse, but they rarely do that, mostly Andromeda uses them for parts and stuff that just need to be showed into somewhere.

K&L - Kitchen and living room A sofa, a small table a oven are just few luxuries this car give you in the Living room, There is a WC and a bath room in the Corner at the wall between the Living and the bed room. There are also 6 Coffin Motel beds in the corner right next to the Stairs, that are meant for guests but can easily transformed into holding cells

B- there is a solid wall between the living room and the Bedroom and it has a large DBed, and some Drawers for normal clothing, what else is needed in this room?

Anti-Theft System
Fuzzy Logic         
Satellite Communication
Improved Sensor Array         
Interior Cameras         
Rigger Cocoon
Missile Defense System         
Searchlight
Manual Control Override, Drive-by-Wire         
Workshop Forge
Retrans Unit
         
Title: Re: [OOC] Messy Biz
Post by: farothel on <07-21-11/1703:34>
cool, a camper.  ;D
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-21-11/1707:24>
cool, a camper.  ;D
on the second floor it is  ;D
but the first one is so technological that Kittens stomach might hurt pretty badly.  :P
Title: Re: [OOC] Messy Biz
Post by: Artighur on <07-21-11/1728:41>
We need to move my clinic in Habu, that would be like totally awesome !
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-21-11/1733:47>
We need to move my clinic in Habu, that would be like totally awesome !
a Valkyrie unit was one of the things I had to cut to be bellow the cash limit, so yeah when i have the Nuyen there will be a clinic there as well
Mobile HQ was the plan, is the plan and will be the plan, so i am open to ideas.
Title: Re: [OOC] Messy Biz
Post by: farothel on <07-21-11/1800:22>
cool, a camper.  ;D
on the second floor it is  ;D
but the first one is so technological that Kittens stomach might hurt pretty badly.  :P

It's not because she's a mage she's uncomfortable around technology.  She might not be good with most of it, but she does now the basics (like keep an analyse running at all times on the commlink, use improved invisibility because then the cameras also don't see you,...).
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-21-11/1826:56>
cool, a camper.  ;D
on the second floor it is  ;D
but the first one is so technological that Kittens stomach might hurt pretty badly.  :P

It's not because she's a mage she's uncomfortable around technology.  She might not be good with most of it, but she does now the basics (like keep an analyse running at all times on the commlink, use improved invisibility because then the cameras also don't see you,...).
e
I assume Kouryuu was talking about the magical background radioation or better its absence
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-21-11/1835:11>
cool, a camper.  ;D
on the second floor it is  ;D
but the first one is so technological that Kittens stomach might hurt pretty badly.  :P

It's not because she's a mage she's uncomfortable around technology.  She might not be good with most of it, but she does now the basics (like keep an analyse running at all times on the commlink, use improved invisibility because then the cameras also don't see you,...).
e
I assume Kouryuu was talking about the magical background radioation or better its absence
i was just saying that Kitten might dislike my tech home, not that it would defiantly make her sick or uncomfortable, just assuming the stereotype of mage who dislikes tech, no stim healing and stuff, but as i have not seen how you play her cant be sure.
Title: Re: [OOC] Messy Biz
Post by: farothel on <07-21-11/1840:19>
I assume Kouryuu was talking about the magical background radioation or better its absence

Oh, I see.  My bad.  It's getting late out here (stupid fireworks).  Well, I assume since the thing moves it has the regular background you have around it, as it takes a while to get a background count for itself.

She's fairly tech savvy (at least for a mage).  She's worked in a merc company, so she had to know about communications safety and other tech stuff (like what part of a tank to target with the fireball so it blows up better ;D ).

Now, about moving bodies around.  Where are we supposed to drop the stiff hiding in the back of your sedan?
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-21-11/1853:58>
Now, about moving bodies around.  Where are we supposed to drop the stiff hiding in the back of your sedan?

there is a clinic where you will drop him off. as far as i understood he is sedueted not dead. so you can just pretend to have an emergencie or somthing like that.

@Chrona
sorry for messing up the structure of the split teams, but this way i seems more logical for me.
Delivering a body is not a 4 runner job, and taking on a unknown safehouse is not the job for the smallest group of people
but as you said we will be late, so Rommy and Hank will most likely just be able to store the loot away.
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-21-11/2236:13>
A small discription about Space:
Short black hair with two red-colored stripes. His eyes are brown but usually behind dark red glasses.
Clother: Regular; he often wears T-Shirts with numbers like Pi or epsilon printed on them, but right now he has a dark blue raincoat with a built in breathing masks in the hood.
He also has a grey backpack from Ares, whit the Ares-Logo overprint by a barcode-sticker.

His matrix icon (although nobody of the team saw it so far) is a scrawny human bookkeepers in the style of 1970 with oversized red briefcase.

As I was think about matrix icon, do they have any influence (w.r.t. dice pool modifier) on the behavior of other matrix users? E.g. with the right Icon, its unlikely that an IC or SecHacker will notice you and check your AccessID, i.e. +1 for Stealth.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-22-11/0146:02>
Quote
Silk has a R4 UWB radar.  Seeing into the place should be no problem.  The Millimeter wave radar function also has a 15 meter radius.
true, but Chrona has Silk on the NPC list for a few more days
<<@Andromeda:  Hey Rommy.  Two blocks over and three blocks up, there's a coffin motel.  Please stop there.>>
did not get this.
timeline
at the point we are leaving or when i return as a VR entity?
Habu or Sedan - witch group should do so?
?????
 
Title: Re: [OOC] Messy Biz
Post by: Kontact on <07-22-11/0227:43>
As I was think about matrix icon, do they have any influence (w.r.t. dice pool modifier) on the behavior of other matrix users? E.g. with the right Icon, its unlikely that an IC or SecHacker will notice you and check your AccessID, i.e. +1 for Stealth.

Stealth overwrites what your icon looks like so that it fits the surroundings.  If someone sees your real icon, you've been spotted.
Title: Re: [OOC] Messy Biz
Post by: Kontact on <07-22-11/0234:17>
did not get this.
timeline
at the point we are leaving or when i return as a VR entity?
Habu or Sedan - witch group should do so?
?????

After splitting up.  Hence her saying goodbye to Hank.

All you have to say is yes or no.  LJ wants to pick up some fresh gas greanades and a new disguise from the coffin motel she left her gear in the previous night. 
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-22-11/0315:47>
do we have the com from kitten, what do you say, would kitten give the number yet?
as for now i am acting like i do not have it, but we can just assume it happened in the car in the barrens or somthing cuz i can not call or message her

@Chrona can i use the cars stereo to talk to them? if not then i will delete the post i am about to make.
Title: Re: [OOC] Messy Biz
Post by: farothel on <07-22-11/0320:38>
do we have the com from kitten, what do you say, would kitten give the number yet?
as for now i am acting like i do not have it, but we can just assume it happened in the car in the barrens or somthing cuz i can not call or message her

@Chrona can i use the cars stereo to talk to them? if not then i will delete the post i am about to make.

I've said it to LJ who's still in the car with me, as a reaction to the stopping of the car.  If you have installed microphones in the car, you can hear it as well.  Given that you're steering it remotely, I assume you have access to all it's sensors, including inside cameras and microphones.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-22-11/0329:02>
do we have the com from kitten, what do you say, would kitten give the number yet?
as for now i am acting like i do not have it, but we can just assume it happened in the car in the barrens or somthing cuz i can not call or message her

@Chrona can i use the cars stereo to talk to them? if not then i will delete the post i am about to make.

I've said it to LJ who's still in the car with me, as a reaction to the stopping of the car.  If you have installed microphones in the car, you can hear it as well.  Given that you're steering it remotely, I assume you have access to all it's sensors, including inside cameras and microphones.
not sure what the standard equipment in 2070 is for cars, but the sedan is pretty standard, just a few modifications, nothing if you compare to Habu.

p.s. did not make the post in the end as there where to many if's.
Title: Re: [OOC] Messy Biz
Post by: farothel on <07-22-11/0333:14>
not sure what the standard equipment in 2070 is for cars, but the sedan is pretty standard, just a few modifications, nothing if you compare to Habu.

p.s. did not make the post in the end as there where to many if's.

Interior cameras are a mod (Arsenal p138) and I assume they come with sound as well.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-22-11/0335:53>
Interior cameras are a mod (Arsenal p138) and I assume they come with sound as well.
i know, Habu has some, but is there a mic in standard, as now cars come with sound system in standard, gps standard and many other things, in 2070 will hands-free system standard as well?
Title: Re: [OOC] Messy Biz
Post by: Kontact on <07-22-11/0344:14>
do we have the com from kitten, what do you say, would kitten give the number yet?
as for now i am acting like i do not have it, but we can just assume it happened in the car in the barrens or somthing cuz i can not call or message her

@Chrona can i use the cars stereo to talk to them? if not then i will delete the post i am about to make.

I've said it to LJ who's still in the car with me, as a reaction to the stopping of the car.  If you have installed microphones in the car, you can hear it as well.  Given that you're steering it remotely, I assume you have access to all it's sensors, including inside cameras and microphones.

From the original meeting at the warehouse.
"For now, we're taking this guy..."[/color]  She gestured with the man's arm up at his face. "over to a friend's place where we'll be leaving him and tying down the specifics for a new job.  Luckily for us, our principal negotiator is off fucking around at some warehouse presumably gathering clues and looting the place.  So one of us gets to argue with J for the pay.  Yay!"

Current activities outlined.
1) take the slabbed guy to a place.
2) at that place,negotiate the payment for further work which the others have already started on.

#1 elaborated.  We are in posession of a man named Ron Salt.  He was the leader of a merc crew hired to ambush us.  He was incapacitated for questioning.  That questioning is finished, and you and i are presumably going to take him over to a body shop where he will be sold for his organs and bio/cyberware.  It's not unlikely that this will happen a lot.

#2 elaborated.  The team was hired to collect a man who had extensive debts with Tamanous.  We were set up and instead collected a clone of the man.  Now we need to track down the actual man and grab him.  As our original contract was fulfilled grabbing the clone, that contract is over.  We now need to negotiate for a new contract regarding their original target.  The original target left a commlink with data on it at the merc's safehouse.  He also borrowed one of their pistols which had a trackign chip on it. If we can find that pistol, we can use it to shake the man out of his tree, since it is presumably covered in the guy's DNA and links him to a mass murder.
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-22-11/1113:15>
Ultrawideband scanner also detect cyberware and weapons, so can Silk find us the turret?
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-22-11/1233:22>
Ultrawideband scanner also detect cyberware and weapons, so can Silk find us the turret?

yep, it's just like x-ray vision. ultrasound vision modifer.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-22-11/1249:39>
Ultrawideband scanner also detect cyberware and weapons, so can Silk find us the turret?

yep, it's just like x-ray vision. ultrasound vision modifer.

Only if you recognise what you're seeing
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <07-22-11/1331:39>
Low light not good enough to see anything at the moment?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-22-11/1346:16>
Low light not good enough to see anything at the moment?

JUST GO IN THE OMINOUSLY DARK ROO--

I mean.. no, its too dark.


Quote
lol kidding
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-22-11/1518:19>
KA-THANK
KA-THANK
Shotgun blasts echoe through the house and out the door into the street. Pellets tear through the darkness as the muzzle flash lights the room for the briefest part of a second.

Quote
The lamps need time to warm up again, they will activate for CT2
You are surprised but were hella suspicious, -5 to dodge, another -2 for medium spread and -6 to Shooting for Full Darkness. Medium Spread can hit you both. If you haven't got flare comp. you're at another -1. If you do, you can tell it came from somewhere on the ceiling.
5d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3119814/)  7P AP+6
5d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3119823/)  7P AP+6
Roll Initiative after this.
Turret:8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3119826/) INI 10 IP 3
CT1 Pass 2

1.1)Okay, Space has Dodge  2 and Reaction 2 or Althetics 2 and Agi 2, how many dices do I have, if Space want to dodge by
jump back outside of the house? Just one I guess. (My first fight in PbP)

1.2)  AP+6 means I roll Armor, + Body + 6 with a threshold of 7 to calculate the damage Space takes


2)Sending the shut down code, which are already loaded in the commlink, without any direction. Is this a free action?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-22-11/1527:00>
1. GO FULL DODGE asdfghjkl.... no.... wait thts only 6 Dice... FULL DODGE + EDGE. You'll roll 3 dice and reroll 6s, you're not as far in as Noise so I'll let you dive out the door. You'll lose all action for CT2 though as you only have 1IP

*EDIT* Shit no, it's Ranged so that's another -2 (No skill)! 1 dice...a 6s will reroll..... >.<

2. Yes but If you full dodge you cant till CT3
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-22-11/1536:26>
Sry for my inexperience.

With just 1dice, I better just jump outside without full dodge so that I can send the deactivation right now and
use the edge for the damage resistance.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-22-11/1540:26>
Alright
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-22-11/1558:17>
That's 3S because it had 3 successes (1 to hit, 2 to add to DV) and you still need to roll for the second blast, they're near instantaneous.
with 9 INI  Noise probably goes before you so I'll wait till Grim posts.
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <07-22-11/1715:41>
Would I be able to dodge into the closet?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-22-11/1727:46>
Would I be able to dodge into the closet?
If you succeed in dodging both blasts, yes, otherwise a simple action on your IP
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <07-22-11/1738:40>
I meant full dodge, but at -7 and then -8 dice to dodge, I'd be impressed if I got 6 successes.

I'm getting errors on IC right now though... so uhhh let me use these 6 sided dice that I happen to have at my desk...  wow these roll good....

Right... waiting on IC
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-22-11/1740:58>
Full Dodge yes
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-22-11/1823:55>
IC is online again.

Edit my post
4damage total --> -1 for all upcoming action
Used Edge: 2 of 4

Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-22-11/1900:32>
What are you shooting with?
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <07-22-11/1902:04>
Sorry, the Steyr TMP.  Base 4p standard ammo, +5DV for the long burst, no armour piercing.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-22-11/1907:12>
Sorry, the Steyr TMP.  Base 4p standard ammo, +5DV for the long burst, no armour piercing.

So a narrow burst?
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <07-22-11/1909:27>
long narrow burst yes.  Not sure if I even have enough DV with the narrow, let alone trying to do a wide.
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <07-22-11/1952:12>
*Sing's the "I'm gonna die" song...


should have put the karma into Reaction instead of Agility
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-22-11/2012:34>
Noise's rounds only meet the far wall, there's no relieving metal-on-metal sound. Now outside with Silk, Space ignores her questions and pulls up AR to send the codes.

Which question?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-22-11/2024:28>
Silk was going "What the hell!? basically
Title: Re: [OOC] Messy Biz
Post by: Kontact on <07-22-11/2211:48>
1. GO FULL DODGE asdfghjkl.... no.... wait thts only 6 Dice... FULL DODGE + EDGE. You'll roll 3 dice and reroll 6s, you're not as far in as Noise so I'll let you dive out the door. You'll lose all action for CT2 though as you only have 1IP

*EDIT* Shit no, it's Ranged so that's another -2 (No skill)! 1 dice...a 6s will reroll..... >.<

2. Yes but If you full dodge you cant till CT3

If the penalties drop his DP to 0, he can roll edge only as a Longshot Test.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-22-11/2301:39>
1. GO FULL DODGE asdfghjkl.... no.... wait thts only 6 Dice... FULL DODGE + EDGE. You'll roll 3 dice and reroll 6s, you're not as far in as Noise so I'll let you dive out the door. You'll lose all action for CT2 though as you only have 1IP

*EDIT* Shit no, it's Ranged so that's another -2 (No skill)! 1 dice...a 6s will reroll..... >.<

2. Yes but If you full dodge you cant till CT3

If the penalties drop his DP to 0, he can roll edge only as a Longshot Test.

I see,
Title: Re: [OOC] Messy Biz
Post by: Kontact on <07-23-11/0008:39>
Longshot is where Mr. Lucky kills it.

Mr. Lucky is being attacked by an HRT team in a helicopter.  They fire a wide burst with a minigun giving him -14 to dodge.  Meanwhile, Mr. Lucky just got hit by a massive Orgasm spell and is currently -9 to all actions.  He's got 3 Reaction, no dodge skill and no cover.  That leaves him with -20 dice to dodge the incoming atack.  Mr. Lucky says "Stuff your full dodge!  Lonshot test!"  He rolls 8 dice instead of -20 and gets 3 hits.  The attacker also gets 3 hits.  Mr. Lucky just walked between raindrops and jizzed in his pants at the same time. 

He is an unstoppable monster.
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-23-11/0036:15>
Just so that nobody overreads it, I add some additional perception rolls to my last IC post.
If this approach with the system speaker gives me add. dices, fell free to roll these for me, Chrona.
I also found out that Space doesn't have a Spatial Recognizer., but insteas Selected Sound Filters (Rating 3),
which gives him +3 instead of +2 from the spatial rec, i.e. another dice to roll, which I already edit in the IC post.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-23-11/0642:33>
Well, that was a lot to catch up to. Note spam and 2 new players... and Silk gets to save Noise's life.
I should go on vacation more often ;)

Think I read most of what's been going on, but lost at some parts:
- Group(s):
Space, Noise, Silk -> Safe House
All the rest is... together, or also two groups? If so, where? At CJ's? On their way to the safe house? (Silk hadn't shared the address yet, but she will send it when asked/if she knows she's got plenty of time ahead of the rest)

What just happened at the safe house that caused them to be fired at? Did the codes not work? Was there security Ron hadn't mentioned? (Really did think Silk had pulled everything out of him...)

And well... anything else I'm missing?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-23-11/1043:08>
Well, that was a lot to catch up to. Note spam and 2 new players... and Silk gets to save Noise's life. Your Welcome.
I should go on vacation more often ;)

Think I read most of what's been going on, but lost at some parts:
- Group(s):
Space, Noise, Silk -> Safe House
All the rest is... together, or also two groups? If so, where? At CJ's? On their way to the safe house? (Silk hadn't shared the address yet, but she will send it when asked/if she knows she's got plenty of time ahead of the rest) LJ, Kitten -> pulled over by KE on the way to Dr. Boyle's Clinic.
Andromeda, Hank -> On the way to you if you give them the address

What just happened at the safe house that caused them to be fired at? Did the codes not work? Was there security Ron hadn't mentioned? (Really did think Silk had pulled everything out of him...) IC will cover this

And well... anything else I'm missing? don't think so
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-23-11/1111:02>
What just happened at the safe house that caused them to be fired at? Did the codes not work? Was there security Ron hadn't mentioned? (Really did think Silk had pulled everything out of him...)

My theory: The drone was connected to the light switch and was turned off until then, by this Space wasn't able to find the turret with his scan. The deactivation codes proberbly didn't work because you need to hack into the turret properly
before sending them.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-23-11/1153:05>
Silk hadn't shared the address yet, but she will send it when asked/if she knows she's got plenty of time ahead of the rest
Space was called in by Chrona, and knew Silk just by alias, that would make for a very complicated Hacking attempt I would say, so I assumed you had told it and Chrona had given the address to Space, so Andromeda would know where it is as well.

Will be away from 'trix for a day or two, feel free to NPC my tech junky/Ork/Rigger for me if it is nececery for the game to advance or would make more sense then just sitting in the corner and doing sudoku.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-23-11/1157:54>
Silk hadn't shared the address yet, but she will send it when asked/if she knows she's got plenty of time ahead of the rest
Space was called in by Chrona, and knew Silk just by alias, that would make for a very complicated Hacking attempt I would say, so I assumed you had told it and Chrona had given the address to Space, so Andromeda would know where it is as well.


I assumed this to tbh
Title: Re: [OOC] Messy Biz
Post by: farothel on <07-23-11/1250:23>
I just have to roll my SIN rating and nothing else, right?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-23-11/1253:59>
I just have to roll my SIN rating and nothing else, right?

Yes, I suggest using edge
Title: Re: [OOC] Messy Biz
Post by: farothel on <07-23-11/1308:10>
I just have to roll my SIN rating and nothing else, right?

Yes, I suggest using edge

I did and it wasn't enough.  That's one tough scanner those patrol officers are using.
BTW: what's the result of my assensing rolls?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-23-11/1338:08>
BTW: what's the result of my assensing rolls?

Ah yes I forgot, will edit
Title: Re: [OOC] Messy Biz
Post by: farothel on <07-23-11/1359:42>
So there's no magical support for those two clowns?
And two other questions:
-are they alone, or are there other patrols nearby?
-what's the normal bribe for guys like this to let it pass?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-23-11/1431:40>
So there's no magical support for those two clowns?
And two other questions:
-are they alone, or are there other patrols nearby?
-what's the normal bribe for guys like this to let it pass?
No magic support
You'd need a roll a viable knowledge skill for bribes or guess yourself, there's a patrol car every few blocks to uphold the diversions
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <07-23-11/1440:48>
Isn't the scanner supposed to run an opposed test against Kitten's SIN rating?
Places the onus on the scanner rolling the dice and not the SIN rating itself.

ie SIN rating 3
Scanner Rating 6

Scanner rolls 6 dice and needs to hit threshold of 3 to bust the SIN.

If I'm wrong on that, then my PC's at weekend table top games are getting away too easily.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-23-11/1458:57>
Isn't the scanner supposed to run an opposed test against Kitten's SIN rating?
Places the onus on the scanner rolling the dice and not the SIN rating itself.

ie SIN rating 3
Scanner Rating 6

Scanner rolls 6 dice and needs to hit threshold of 3 to bust the SIN.

If I'm wrong on that, then my PC's at weekend table top games are getting away too easily.

Quote
Using a Forged ID
Whenever a character uses her fake identity to pass an ID check
(whether for buying a dress or crossing a border), she must make an
Opposed Test pitting her fake ID’s rating against the rating of the
verification system. The side achieving the most successes wins. If both
sides achieve the same number of successes, the verifying system instructs
the operator to further “interrogate” the individual offering the
ID. The operator’s display screen will then flash a series of questions
based on the bearer’s history that the bearer must answer correctly. If
the individual using that ID answers any question incorrectly, the verifier
rejects the ID.
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <07-23-11/1507:17>
Ahh, missed the fact it was opposed.  Thanks Chrona.

My players wont be so happy. :D
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-23-11/1518:57>
Noise moves out of the house, leaving the searching to the others as she heads back to the car to nurse her wounds.  She really hopped the Tinnies wouldn't should up as she only had room for one, and she didn't trust this hacker well enough to leave him behind.  She dug another pack of cigarettes from the glovebox, lit it, and activated the auto-injector in her armour.  As the waves of pleasure from the drug washed over her,  she started to unwind,   


What drug?
Title: Re: [OOC] Messy Biz
Post by: farothel on <07-23-11/1522:15>
Well, that's 4K completely wasted.  :(  Next time I won't buy anymore high rating fake SINs if they're busted that quickly.

Let's try some out of the box thinking.  I assume that false negatives will show up from time to time.  No software is perfect.
FYI: the part in Chicago is actually true.
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <07-23-11/1526:00>
Push
Quote
Push users experience a mild euphoric state that has been compared to eating large amounts of chocolate or the moment after sex.

No actual game effects.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-23-11/1536:41>
Push
Quote
Push users experience a mild euphoric state that has been compared to eating large amounts of chocolate or the moment after sex.

No actual game effects.

Ah alright
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-23-11/1537:57>
Well, that's 4K completely wasted.  :(  Next time I won't buy anymore high rating fake SINs if they're busted that quickly.

Let's try some out of the box thinking.  I assume that false negatives will show up from time to time.  No software is perfect.
FYI: the part in Chicago is actually true.

It was an unlucky roll, the scanners only so good because mass murder occurred
Title: Re: [OOC] Messy Biz
Post by: Artighur on <07-23-11/1544:49>
Yea the SIN burning is quite harsh by RAW, I prefer the Scanner Rating x2 (Fake SIN/Liscence Rating) myself but anyway :)

But yea, false positives happens probably all the time, it should be possible to talk your way out of this.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-23-11/1547:59>
Yea the SIN burning is quite harsh by RAW, I prefer the Scanner Rating x2 (Fake SIN/Liscence Rating) myself but anyway :)

But yea, false positives happens probably all the time, it should be possible to talk your way out of this.

I may switch
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-23-11/1552:59>
Had a discussion about this before on the Rules forum... general consensus there seemed to be that
a test of SIN-scanner-rating x 2 with threshold equal to Fake-SIN-rating is probably better. (At hits == rating, further questioning is required).

Rolling Fake-SIN-rating amount of dice really isn't playable imo.

Edit: Ninja'd by Art, damned pizza delivery my post!
But yeah, I second what he wrote.
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-23-11/1556:24>
Space finds some wiring leading into the walls as he investigates the self destruct.

I assume it's an unusually wiring, since everything is wireless these days. Can Space savely disconnect the wiring, using demolishen skills or does he have to find the other end the the wires?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-23-11/1601:29>
Scannerx2(Fake SIN) from now on then

I assume it's an unusually wiring, since everything is wireless these days. Can Space savely disconnect the wiring, using demolishen skills or does he have to find the other end the the wires?

Demolitions can attempt a disarm, -2 for not knowing what explosive it is.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-23-11/1603:47>
25k in the safe
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-23-11/1847:37>
Quote
more in a bit, fell down some stairs x_x
(Don't do that, that hurts. Did it myself to times, long ago and I try to avoid it since then.) <--Don't take seriously.

Sry to hear that, I hope you didn't fall too bad.


Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-23-11/1857:17>
Nah I'm ok, just still too much "OW" to think
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-23-11/1905:01>
When you have less 'OW' again, (take your time), another question: How big is Noise's car? Do these both drones fit into it? Space don't know that the rest of the team comes with a house on wheels therefore he might make a comment about it.
Title: Re: [OOC] Messy Biz
Post by: Kontact on <07-24-11/0024:39>
What scanner gets 8 dice!?

After a critical glitch!?

Title: Re: [OOC] Messy Biz
Post by: Artighur on <07-24-11/0035:03>
We're now using Scanner Rating x2 vs a threshold of (Sin Rating). So that why 8 dices. 8 dices vs Rating 4 should have been fine but I guess Invisible Castle decided that Chrona paid enough during the fight with Hank and is now getting the good rolls :P
Title: Re: [OOC] Messy Biz
Post by: Kontact on <07-24-11/0046:09>
Ahhh.. the old, fake SINs aren't worthless house rule.  Sorry, I'm drunk..
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-24-11/0051:54>
At least the cop is asking nicely for a bribe. KE: Your friend and helper.
To bad he doesn't tell us a specific number.
Title: Re: [OOC] Messy Biz
Post by: Kontact on <07-24-11/0055:45>
I threw down some fast talk and have a credstick with 3000 nuyen on it.  Plan is to park, pop the trunk, Angela takes the invisible guy into the building Kitten can try and run the bribe in the alley with the credsitck.
Title: Re: [OOC] Messy Biz
Post by: farothel on <07-24-11/0506:31>
I've gone through the books, but unfortunately there was not much on bribes (except to say almost all cops are accepting them), so I checked some other prices and went with it.

On another note: am I already in the team network (in other words, do I hear the comment from Silk to the team)?
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-24-11/1108:23>
For each tracking, I have to roll an extended test (10, 1 ini pass)
for each weapon's commcode separatly.
I also have to jump from cell-phone tower to cell-phone tower to cover whole Seatle (my commlink only has a range of 4km max)
Given the size of Seatle today (369,2 km²) and that a standart radio tower has a rang of 10km (for easier math, we take a square of size 20 x 20 km) and
assuming that Seatle has grown a little bit and since we actually have a circle instead of a square: visiting 3-4 cell-towers should be enough cover Seattle.

With Track 3 + Computer 4 + Cyberware 3 + fullVR 2 = 12, I can buy three hits, i.e. 4 inipasses per code and tower. Which results in 16 inipasses = 6 CT per code.
Title: Re: [OOC] Messy Biz
Post by: farothel on <07-24-11/1117:35>
I threw down some fast talk and have a credstick with 3000 nuyen on it.  Plan is to park, pop the trunk, Angela takes the invisible guy into the building Kitten can try and run the bribe in the alley with the credsitck.

I don't think 3000 nuyen is necessary for them to 'forget' a scan.

I'm going to wait with a reply until I know what's going on with the KE officers.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-24-11/1220:25>
I'll tell you now that's not enough
Title: Re: [OOC] Messy Biz
Post by: farothel on <07-24-11/1249:41>
I'll tell you now that's not enough

Then what is?  I assume my character has some sort of idea, at least an order of magnitude.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-24-11/1253:51>
I'll tell you now that's not enough

Then what is?  I assume my character has some sort of idea, at least an order of magnitude.

Make it 600 each
Title: Re: [OOC] Messy Biz
Post by: farothel on <07-24-11/1311:05>
Make it 600 each

I've changed my post.  It's now 700 each.

and with whatever I make from this (and the next few) run(s) I'm going to buy myself a rating 6 fake SIN.  That should keep those annoying moments from happening.  In fact, it's one of the few characters I've played without the SINner negative quality.  While this is a negative quality, in cases like this (you're not doing anything wrong and you can convince the cops you have a good reason to be in the neighbourhood) it is useful.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-24-11/1416:46>
Evil Secret Plot Device: Activate
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-24-11/1434:49>
Why not post what's on it though? Are do you really think we're not going to press play? :p
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-24-11/1438:55>
Oh, and about those guns...
@Lazarus/Space: LJ took them but only told Andromeda, the plan was they sell it and split the profit in 2 instead of 7 I think...
Are they still in Andromeda's trunk?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-24-11/1443:26>
I'm just giving people a chance to post before I do a more substantial post
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-24-11/1448:06>
Oh, and about those guns...
@Lazarus/Space: LJ took them but only told Andromeda, the plan was they sell it and split the profit in 2 instead of 7 I think...
Are they still in Andromeda's trunk?

they're in the trunk


@farothel: they're normal drones not biodrones

Quote
GM-Nissan Doberman: The Doberman is a perimeter-patrol
crawler drone equally effective during daytime or night-time conditions.
It comes equipped with a weapon mount t (capable of mounting
a LMG or smaller guns) as well as Clearsight 3 and Targeting 3
autosofts.
Title: Re: [OOC] Messy Biz
Post by: farothel on <07-24-11/1500:17>
Oh, and about those guns...
@Lazarus/Space: LJ took them but only told Andromeda, the plan was they sell it and split the profit in 2 instead of 7 I think...
Are they still in Andromeda's trunk?

they're in the trunk


@farothel: they're normal drones not biodrones


OK, I'll adapt my post.
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-24-11/1504:12>
Oh, and about those guns...
@Lazarus/Space: LJ took them but only told Andromeda, the plan was they sell it and split the profit in 2 instead of 7 I think...
Are they still in Andromeda's trunk?

Okay,I will edit my post a little bit.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-24-11/1831:09>
The weapons are in Habu's Armoury.  :-\
@LJ  >:( for not checking them out for tracking.

Title: Re: [OOC] Messy Biz
Post by: Kontact on <07-24-11/1835:15>
they're in the trunk

They're in Habu's armory at last check..
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-24-11/1840:15>
they're in the trunk

They're in Habu's armory at last check..

whoops i meant Habu's armory


The weapons are in Habu's Armoury.  :-\
@LJ  >:( for not checking them out for tracking.


Actually i think he did use a tag eraser but no one els knows
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-24-11/1849:17>
In other words, in the worst case Space starts his search for those guns and will end up using his time for nothing or some uncomfortable questions for Habu's owner.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-25-11/0327:07>
In other words, in the worst case Space starts his search for those guns and will end up using his time for nothing or some uncomfortable questions for Habu's owner.
Andromeda and LJ never hid that they are taking the guns,  and there are really no definite plan what to do with them so they are just sitting in the armoury and waiting for me to inspect them remove tracking chip. a skill in weapon maintenance.
Joe sat up on the barrel, still clad only in the chameleon suit.
"Hmm.. no plans really.  I don't use guns and I don't have anyone who could sell them for me.  I just didn't like the idea of leaving stray arms around.  I value the certainty of having them in my possession rather than the uncertainty of leaving them on the ground. I like the fact that, once I've taken a gun, it can no longer be used to shoot me." 


Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-25-11/0400:09>
I'm sure everyone will accept that as a perfectly good reason why they don't know you two took a sack full of incriminating evidence and potential loot from the scene without telling anyone >:p

FYI, I do think Andromeda and LJ know about the list of tracking codes.
Title: Re: [OOC] Messy Biz
Post by: Kontact on <07-25-11/0446:19>
Actually i think he did use a tag eraser but no one els knows

Yep, but security tags are hardened against tag erasers.  Though sec tags are 30 yen a piece and large enough to be found without too much trouble (about the size of a grain of rice.)

If they were regular or stealth tags, the tag eraser should have knocked them out.
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-25-11/1057:05>
We will see when Habu arrives at the safehouse. BTW: when will that be, Chrona?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-25-11/1107:21>
We will see when Habu arrives at the safehouse. BTW: when will that be, Chrona?

30 minutes after Andromeda gets the address

I'll be posting in a few hours, food shopping first
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-25-11/1122:56>
So two sustaining foci from now on for my mages, Increase Reflexes AND Increase Reaction.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-25-11/1140:15>
We will see when Habu arrives at the safehouse. BTW: when will that be, Chrona?

30 minutes after Andromeda gets the address

I'll be posting in a few hours, food shopping first
As i assumed she had it so she started to drive there after leaving the sedan, any other way it would make no sense at all, still it would make even less sense to ask now when the Sedan had driven the whole distance with a stop in the coffin motel and stopped by KE, only then remembering that she has no directions to go to would make her an downright brain-dead, who has to remember to breath in and out regularly.
in any case i can edit some of the older posts to make the question if you insist on it?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-25-11/1142:09>
No dont worry, 30 minutes after you left with hank then,15 minutes after the search
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-25-11/1540:12>
What can Space expect to see with sim-sense enabled footage? And how was a camera able to record sim-sense???
A trap?
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-25-11/1542:54>
Yeah, Silk would have told them the address the moment they wanted to take off towards the safe house and realized Silk forgot to tell them. She just needed a couple of minutes head start.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-25-11/1545:32>
What can Space expect to see with sim-sense enabled footage? And how was a camera able to record sim-sense???
A trap?

It basically just lets you VR into the room at the time
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-25-11/1550:22>
Don't suppose there's such a thing as Lip-Reading skills or software?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-25-11/1600:19>
Don't suppose there's such a thing as Lip-Reading skills or software?


Er... i dont know
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-25-11/1601:42>
There is the internet, sorry THE matrix! But it would be risky/stupid to translate the conversation with a public web service
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-25-11/1639:41>
Gonna be so awesome http://forums.shadowrun4.com/index.php?topic=4280.msg60313#new
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-25-11/2215:03>
What is the quality of sim-sense? Is it possible to feel/sense the vabriations on the windows for example? If so, Space can connect to a laser microphone (if one of the team members have one) and us this in the VR.

Has Noise or Silk trodes or datajacks? So one of them can watch the sim-sense too?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-25-11/2223:10>
You cant use a laser mic in the sim sense that way
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-25-11/2351:00>
no, but what's with the software that translate the vibration on a surface cup of water, window glass) into sound.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-26-11/0112:35>
Hm maybe, ill think about it
<<@team:  Cops in the Puyallups?  That'll be the day.>>

Exactly
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-26-11/0206:37>
Hm maybe, ill think about it
<<@team:  Cops in the Puyallups?  That'll be the day.>>

Exactly
I don't know, but are there any merc's left who can come to the safe house and make trouble?
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-26-11/0228:31>
@Lazarus: Don't hold your breath waiting for Silk to play guinee pig with computer stuff. There's a thrill seeker sitting next to her and well... aren't tech guys supposed to do the tech stuff? :p
At least you got biofeedback filters, right? >:)

Quote
I don't know, but are there any merc's left who can come to the safe house and make trouble?
None that we know off, but it's a possibility.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-26-11/0303:29>
if we still have time will make some armourer rolls just for RP to have a look at the guns brought in by LJ
if you allow me to default on them.

Rolls here for a extended test (http://invisiblecastle.com/roller/view/3124752/)
Title: Re: [OOC] Messy Biz
Post by: Kontact on <07-26-11/0351:17>
I don't know, but are there any merc's left who can come to the safe house and make trouble?

Ragley and his manservant know the place.  After they die, it should be a clean place to stash stuff.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-26-11/0509:06>
Quote
Andromeda Chuckled, she had expected Noise to jump to this opportunity, Silk's answer came out of the blue, hope Noise does not mind, or at least the could negotiate the terms between them.
I'm sure Silk doesn't mind giving up her bath for Noise.... or sharing it ;)
Besides, she kind of considered in a figure of speech; she didn't realize you were serious  :)
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-26-11/1214:13>
I don't know, but are there any merc's left who can come to the safe house and make trouble?

Ragley and his manservant know the place.  After they die, it should be a clean place to stash stuff.

So should Andromeda take a look at the turret to repair it for the protection of the safe-house?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-26-11/1238:58>
I don't know, but are there any merc's left who can come to the safe house and make trouble?

Ragley and his manservant know the place.  After they die, it should be a clean place to stash stuff.

So should Andromeda take a look at the turret to repair it for the protection of the safe-house?

You can take a look
someone with gun trivia or Automatics 5(or higher)+Intuition (at -2) can roll to identify the gun
And Drones or mechanical skills for the turret
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-26-11/1418:06>
Does the armorer workshop in Habu also have tools to provide a dice modifier for disarming the self-destruction? It only needs a good hacker to hack into the building node again and trigger the explosions, while everybody is sleeping inside..
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-26-11/1419:59>
Yes you could get a shop (+4) bonus
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-26-11/1427:50>
Yes you could get a shop (+4) bonus
do I get some bonuses from shop on the turret?  ???
can i get the turret working and change the gun?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-26-11/1430:58>
Yes you could get a shop (+4) bonus
do I get some bonuses from shop on the turret?  ???
can i get the turret working and change the gun?
If you take it into habu you can get the full facility bonus +6
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-26-11/1436:02>
I think we're in control of the Doberman drones, no? They could probably drag the turret to the truck and then stay behind to guard the house.

Has Space made sure our team has admin and noone else does? Also, LJ said over comms that he's got the guns we need filtered out, even more work for the new hacker ;)

Waiting with Silk's IC for Noise to act, don't want to spam.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-26-11/1440:46>
I think we're in control of the Doberman drones, no? They could probably drag the turret to the truck and then stay behind to guard the house. Yup

Has Space made sure our team has admin and noone else does? Also, LJ said over comms that he's got the guns we need filtered out, even more work for the new hacker ;) He's deleted other admins, he's currently the only one.

Waiting with Silk's IC for Noise to act, don't want to spam.

As we reach the conclusion of chapter 1.5 I ask, as I did before, How are you guys finding it? Thee was a lot of stalling and time filling with sorting out the team but we should be good from now on.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-26-11/1442:00>
Yes you could get a shop (+4) bonus
do I get some bonuses from shop on the turret?  ???
can i get the turret working and change the gun?
If you take it into habu you can get the full facility bonus +6
Can I assume that the self-destruct would have been found by this search if it was in the drone?
Title: Re: [OOC] Messy Biz
Post by: farothel on <07-26-11/1443:02>
We still need to finish the part in the hospital, get back to the rest of the team and divide the 25K Silk found.

I must say it was a bit confusing (and still is, as I'm not sure about the timelines between the two groups), but that's probably because I dropped in in the middle of the run.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-26-11/1444:27>
We still need to finish the part in the hospital, get back to the rest of the team and divide the 25K Silk found.

I must say it was a bit confusing (and still is, as I'm not sure about the timelines between the two groups), but that's probably because I dropped in in the middle of the run.
Approximately the same now. may be some 5 min difference but i would say the same.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-26-11/1447:20>
We still need to finish the part in the hospital, get back to the rest of the team and divide the 25K Silk found.

I must say it was a bit confusing (and still is, as I'm not sure about the timelines between the two groups), but that's probably because I dropped in in the middle of the run.

They do like splitting up. Its best to take a "my character doesn't know what's happening there so I wont think about it too hard" approach
Can I assume that the self-destruct would have been found by this search if it was in the drone?

The Self destruct is in the walls
We still need to finish the part in the hospital, get back to the rest of the team and divide the 25K Silk found.

I must say it was a bit confusing (and still is, as I'm not sure about the timelines between the two groups), but that's probably because I dropped in in the middle of the run.
Approximately the same now. may be some 5 min difference but i would say the same.
Yup
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-26-11/1456:46>
How large is the drone, body 1 would mean small right?
 from 0 to 1 was micro to small right so Andromeda should be able to carry it with ease
right?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-26-11/1503:09>
How large is the drone, body 1 would mean small right?
 from 0 to 1 was micro to small right so Andromeda should be able to carry it with ease
right?
It's body 2 so yes
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-26-11/1505:22>
As we reach the conclusion of chapter 1.5 I ask, as I did before, How are you guys finding it? Thee was a lot of stalling and time filling with sorting out the team but we should be good from now on.

Silk must've deserved 42.037 karma for all the cool shit she got to pull, what with all the socio-political views, in-dept-psychological insight, flashbacks, mental and physical torture and soon-to-follow uncensored bathtub scene! What's not to like!

More seriously: having a blast myself.  Enjoying being able to add some more flesh and feeling to my character, keep finding new parts of Silk to love ;) And there were so many already!  (Hope my wife doesn't read my browser history.) Kind of worried there wasn't too much to do for the less social characters and they may get bored, really hope I'm wrong with this because like I said, I'm having a lot of fun.

On that topic, if anyone feels like I'm forcing this game into some kind of Silk-fest, let me know in time please and I'll try to slow down.
Days like today I was on the forum pretty much non-stop from 8:30 to now (about 21:00) and will probably be until my wife's done doing whatever the hell she's doing in the garage and asks me to watch Dexter and go to bed. That means spamming refresh a lot and seeing nothing new most of the time, so when something new happens I just want to jump on it, so sometimes it's kind of hard not to spam my own actions instead of allowing others to react to what's happening  :-\

Edit: Sorry for robbing you all.   ::)
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-26-11/1510:40>
As we reach the conclusion of chapter 1.5 I ask, as I did before, How are you guys finding it? Thee was a lot of stalling and time filling with sorting out the team but we should be good from now on.
lots and lots of fun, and now that Andromeda can be the Trucker chic with a tech fetish i am just melting to play her further.

Any way someone has to roll Gangs so we can buy them off. extra friends are not bad.
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-26-11/1543:51>

Silk must've deserved 42.037 karma for all the cool shit she got to pull, what with all the socio-political views, in-dept-psychological insight, flashbacks, mental and physical torture and soon-to-follow uncensored bathtub scene! What's not to like!

As I remember, Habu has some internal cameras?! What is its Firewall again?
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-26-11/1549:25>

Silk must've deserved 42.037 karma for all the cool shit she got to pull, what with all the socio-political views, in-dept-psychological insight, flashbacks, mental and physical torture and soon-to-follow uncensored bathtub scene! What's not to like!

As I remember, Habu has some internal cameras?! What is its Firewall again?

Pilot 3
targeting 3
manurver 2
sensors 6
defense 3
clearsight 3
firwall 5
ecryption 3
system 4
response 5
hope i did not miss something, from the soft
Anti-Theft System   
Fuzzy Logic         
Satellite Communication
Improved Sensor Array         
Interior Cameras         
Rigger Cocoon
Missile Defense System         
Searchlight
Manual Control Override, Drive-by-Wire         
Workshop Forge
Retrans Unit         

Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-26-11/1600:01>
In case they want to save the safe house, Space starts some data search while he sits down on the coach. Search parameter: 'How to disarm a bomb inside a wall, only connected by a commlink of the type [X]'.

What is [X] by the way?

The nexus is connected to the wires, the commlink is just a disposable link Ragland left
Title: Re: [OOC] Messy Biz
Post by: farothel on <07-26-11/1601:25>

Silk must've deserved 42.037 karma for all the cool shit she got to pull, what with all the socio-political views, in-dept-psychological insight, flashbacks, mental and physical torture and soon-to-follow uncensored bathtub scene! What's not to like!

As I remember, Habu has some internal cameras?! What is its Firewall again?

Pilot 3
targeting 3
manurver 2
sensors 6
defense 3
clearsight 3
firwall 5
ecryption 3
system 4
response 5
hope i did not miss something, from the soft
Anti-Theft System   
Fuzzy Logic         
Satellite Communication
Improved Sensor Array         
Interior Cameras         
Rigger Cocoon
Missile Defense System         
Searchlight
Manual Control Override, Drive-by-Wire         
Workshop Forge
Retrans Unit

And how much does this thing cost?  So I can get myself one in our next tabletop game.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-26-11/1606:25>
And how much does this thing cost?  So I can get myself one in our next tabletop game.

190k + restricted gear

The drone looks newly upgraded, it's also superficially scratched almost everywhere. It look similar to nanoforge toolmarks.
After further inspection Andromeda realises this drone wasn't multiple parts.. there's no sign of joints, welding or seams, apart from what Silk's bullet did to it, it was one solid object. Even the gun attached to it isn't mounted, it is a part of the chassis.

This is brilliant... No, Impossible engineering, even by nanites.

Unfortunately it makes the damage irreparable.
so that means I cant even scavenge it for parts?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-26-11/1607:16>

so that means I cant even scavenge it for parts?
correct =(
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-26-11/1610:17>

so that means I cant even scavenge it for parts?
correct =(
i am OK with that, such things happen, once a battery leaked in my phone and the acid destroyed the whole thing so it happens even in real life.
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-26-11/1614:08>
At least we have some drones now.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-26-11/1615:54>
At least we have some drones now.

so what exactly was brought in Habu, are the drones left as guards or coming with us?
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-26-11/1618:49>
At least we have some drones now.

so what exactly was brought in Habu, are the drones left as guards or coming with us?
This would also be the answer to Space last post. So far he assumes that the either keep the house or blow it up.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-26-11/1625:03>
Why not just leave it? Drones could protect it but even if we take the drones, worst that might happen is a bunch of squatters moving in who'll clear out the second someone with guns says it's their place now.
Or someone else blows it up, in which case we don't have to wonder what to do with it, eh? ;)

LJ might be right that after taking out the other people who know about it, it might be safe; but that's a long term thing, if it'll even happen at all.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-26-11/1634:26>
so thats why you wanted to know the firewall  :-\
you can be sure the are no cameras in the bathroom and the bed room. Andromeda is Female after all.

@Chrona
when would be the next time for improvements, as i will defiantly need armourer as it looks and i have 5 karma left
will there be time in the interlude or right after it?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-26-11/1718:10>
It's downtime after this
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-26-11/1901:55>
BTW: What's with this flash frames. Space looked at them halfways, probably in more detail now that he sits in the comfortable coach.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-26-11/1903:40>
whoops, slipped my mind, ill post eventually
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-26-11/1915:16>
It's downtime after this

So, going through the VR footage is still part of this chapter or should we skip it to the next one as well as the gun tracing?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-26-11/1917:48>
VR footage  yes, gun tracking later
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-26-11/2158:53>
As we reach the conclusion of chapter 1.5 I ask, as I did before, How are you guys finding it? Thee was a lot of stalling and time filling with sorting out the team but we should be good from now on.
It was interesting, although I didn't run so much so far.

In case they want to save the safe house, Space starts some data search while he sits down on the coach. Search parameter: 'How to disarm a bomb inside a wall, only connected by a commlink of the type [X]'.

What is [X] by the way?

The nexus is connected to the wires, the commlink is just a disposable link Ragland left
So the nexus is somewhere inside the wall, or is it also in the lower bedroom? If latter: Maybe take the nexus with them and integrate it into Habu or something like that.
VR footage  yes, gun tracking later

How long would it take to go through the footage?
Title: Re: [OOC] Messy Biz
Post by: Artighur on <07-26-11/2201:15>
Quote
As we reach the conclusion of chapter 1.5 I ask, as I did before, How are you guys finding it? Thee was a lot of stalling and time filling with sorting out the team but we should be good from now on.

Was a good one, a bit slow but that was not anyone's fault considering that we lost 2 players. We're slowly starting to figure out what is going on :)
Title: Re: [OOC] Messy Biz
Post by: Kontact on <07-26-11/2231:57>
I'm having a good time slowly peeling back the layers of fucked up thinking and massive trauma that creates a monster like Joe, as well as the habits and rituals that keep her safe despite the things she does.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-27-11/0833:32>

How long would it take to go through the footage?

The same as watching it
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-27-11/1023:06>
I assume Space will have similar problems as Andromeda. If needed:  Hardware-Roll: 8 hits (http://invisiblecastle.com/roller/view/3126343/)
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <07-27-11/1101:09>
For Hank's healing, Noises' current Essence is 4.0 and has 5 boxes of stun.
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-27-11/1121:36>
Space: 3.75 Essence, 4 Stun
Title: Re: [OOC] Messy Biz
Post by: farothel on <07-27-11/1158:51>
I'm currently waiting for Kontakt to do something at the hospital.  In case I have to drop the improved invisibility, let me know.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-27-11/1352:59>
Mr. Salt where did you get your turret  ;D?
i would like to know this if it's a connection i would love to have it, cuz that's a tech wizard
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-27-11/1542:48>
Thinking you might want to take pictures and ask Chrona (the character) at a later time; he seemed to have similar super-nano-equipment, what with the floor taking shape of hooks and blades and claws.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-27-11/1545:31>
It was Shape Metal, not nanites (Ten-hex knew and was supposed to say)

I'll get on those missing frames soon, had a bad night
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-27-11/1551:05>
? Shape Metal? Where's that?
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <07-27-11/1704:46>
street magic p 174
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-27-11/1721:34>
Ah, lol. Was looking for a material called Shape Metal or something :)
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-27-11/1740:32>
Found lip reading software!
It's a common use program, so our tech guy(s) should be able to buy a R6 version of it for 600Y, avail 0 (or buy it with Optimization 1 or 2 for an extra 100/200Y, makes it avail 1 or 2, so still easy as hell to get and it can run at its full rating).
Spy Games p175 (the "sidebar" is right below it)
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-27-11/1813:19>
For the start (and until Space get paid, so he can buy it probably), Space can use his knowledge skill about PTP networks to get a free version, maybe with lesser rating, but should be enough for the start and he can get it right now. He could started the download when he was still sitting on the street outside the safe house.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-27-11/1837:17>
Spy Games p175 (the "sidebar" is right below it)

Except I dont have spy games, so no im afraid
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-27-11/1934:43>
Is there an other way to either get lip reading or vibration scanning in the VR footage? Space could cut out just the mouths of each person and send it to one of the group's fixer (probably the one with the highest loyalty) to find us a lip reader.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-27-11/1958:50>
Maybbe but its a longshot
Title: Re: [OOC] Messy Biz
Post by: Kontact on <07-27-11/2051:32>
I'm currently waiting for Kontakt to do something at the hospital.  In case I have to drop the improved invisibility, let me know.

I thought we were beginning the next run...  that's the only reason I went to see Joe (also the reason for the 500 nuyen worth of nanopaste disguise that the dumb troll receptionist saw right through.)  Salt is hardly worth the time.
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-27-11/2155:00>
Sorry for the two time steps at ones:
Talk to Andromeda -> Talk to Hank -> VR footage
 I can , if necessary, add some response to the first two parts, but I thought that since Space is the only one who wants to check the footage and since it seems that i'ts the last part of this intermezzo, I jump right to it. So we don't need to wait so long later.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-27-11/2222:00>
I'm currently waiting for Kontakt to do something at the hospital.  In case I have to drop the improved invisibility, let me know.

I thought we were beginning the next run...  that's the only reason I went to see Joe (also the reason for the 500 nuyen worth of nanopaste disguise that the dumb troll receptionist saw right through.)  Salt is hardly worth the time.

Sorry Kontact, I thought I'd made downtime being next clear
and with the troll I forgot about your disguise, sorry again.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-27-11/2223:08>
not having a great time irl, expect IC post tomorrow
Title: Re: [OOC] Messy Biz
Post by: Artighur on <07-28-11/0019:22>
*** lost my post, I'm kinda pissed right now and I need some sleep, will do it again tomorrow.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-28-11/0621:31>
Sorry for the two time steps at ones:
Talk to Andromeda -> Talk to Hank -> VR footage
 I can , if necessary, add some response to the first two parts, but I thought that since Space is the only one who wants to check the footage and since it seems that i'ts the last part of this intermezzo, I jump right to it. So we don't need to wait so long later.
@Larzarus
no prob. you did not force us to do anything so that is OK.

You have some skills in drones?
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-28-11/0944:24>
Quote from: Chrona
Sorry Kontact, I thought I'd made downtime being next clear
TBH, Chrona, I expected the drop of the body and the payment for the 'ware to happen now, but that CJ wouldn't be talking about a new job yet. (To first examine the info and events from the past day and possibly await instructions himself)
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-28-11/0959:38>
Well yes the 'ware payment will be now
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-28-11/1010:23>
Well yes the 'ware payment will be now
as for the time waiting on LJ and the footage, checking the Drones would need witch mechanical knowledge?
will take a look at them just to be sure they are alright, no self-destruct, locater chip/tag,
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-28-11/1041:30>
Well yes the 'ware payment will be now
as for the time waiting on LJ and the footage, checking the Drones would need witch mechanical knowledge?
will take a look at them just to be sure they are alright, no self-destruct, locater chip/tag,

I wont make you roll for it, itll take an hour each but they're good to go, no booby traps, you can use Salt's codes to change their settings and subscriptions
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-28-11/1111:25>
@Larzarus
no prob. you did not force us to do anything so that is OK.

You have some skills in drones?
Space has Electronics and Cracking skills, but no driving or firearms skills to actuall use them by himself.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-28-11/1117:21>
@Larzarus
no prob. you did not force us to do anything so that is OK.

You have some skills in drones?
Space has Electronics and Cracking skills, but no driving or firearms skills to actual use them by himself.

so i need gunnery and some softs, you need gunnery and pilot, so who gets the drones? they should do OK on their own actually, but still one each?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-28-11/1129:07>
so i need gunnery and some softs

Quote
GM-Nissan Doberman: The Doberman is a perimeter-patrol
crawler drone equally effective during daytime or night-time conditions.
It comes equipped with a weapon mount t (capable of mounting
a LMG or smaller guns) as well as Clearsight 3 and Targeting 3
autosofts.
                                                            Handling Accel Speed Pilot Body Armor Sensor Avail Cost
GM-Nissan Doberman (Medium)                     0     10/25  75       3       3      6       3          6     3,000¥

These have Targeting (Assault Rifles).
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-28-11/1159:33>
@team: "What the #@*!, that's some seriously messed up drek! Space, don't send that kind of thing to people without giving a loud and clear heads up man! People, if you haven't watched that second set of frames from Space yet, don't watch it if you have eaten or plan to eat anywhere within 24 hours!"
Actually, I can't see where Space send the decode flash frames. I was planning to let Space give everybody a warning, who actually ask for them or the VR footage.

But since Silk didn't fail the composure: she will noticed that only says Salt and his mercs sitting there, dead.

EDIT: I edit my last post, so Xzy don't need to rewrite his post. Blame the failed composure test that Space didn't add more warnings about this flash frames.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-28-11/1218:16>
?? Sorry, you lost me. Who sees what now?
Title: Re: [OOC] Messy Biz
Post by: farothel on <07-28-11/1219:23>
Does Kitten have to make a composure test, seeing she's been in combat in such lovely tourist places like Yucatan, Lagos and Chicago?  So she's bound to have seen bodies in severe state of decomposing or being used as spirit hosts or a lot of other things before.
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-28-11/1221:45>
?? Sorry, you lost me. Who sees what now?
Space has send everybody the flash frames (only the decoded frames and not the full footage)
and is going to watch the sim-sense enhanced footage + the flash frames in VR  (latter with heavy blur over the body parts), now
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-28-11/1229:11>
Does Kitten have to make a composure test, seeing she's been in combat in such lovely tourist places like Yucatan, Lagos and Chicago?  So she's bound to have seen bodies in severe state of decomposing or being used as spirit hosts or a lot of other things before.

You still have to roll
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-28-11/1231:41>
@Lazarus, well, sorry for misunderstanding and thanks for editting then :)
Wouldn't have minded editing or removing myself.

Kind of glad I get to keep the whole gag reflex quip. ;)
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-28-11/1236:03>
After all this, I'm sure Space needs a little break.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-28-11/1256:17>
Does Kitten have to make a composure test, seeing she's been in combat in such lovely tourist places like Yucatan, Lagos and Chicago?  So she's bound to have seen bodies in severe state of decomposing or being used as spirit hosts or a lot of other things before.

You still have to roll
Although i IC ignored the footage, if you need a roll from me, you make it, as i lost my net, and rolling from a phone is a major pain.
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-28-11/1258:48>
@team: "What's the purpose of this? It's editted, right? But why? Some kind of message? Who's it for and how were they expected to find it? And probably more important, who the hell put it there?"
@Chrona: Space worked on the frames for some time, did he recognize any hint, that the frames where edit?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-28-11/1306:00>
Roll Comp+Edit to check


Although i IC ignored the footage, if you need a roll from me, you make it, as i lost my net, and rolling from a phone is a major pain.

I'll roll if andromeda watches eventually
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-28-11/1310:20>
3 hits: http://invisiblecastle.com/roller/view/3128094/ (http://invisiblecastle.com/roller/view/3128094/)

BTW: Any programs at the nexus, Space can copy or use?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-28-11/1312:55>
3 hits: http://invisiblecastle.com/roller/view/3128094/ (http://invisiblecastle.com/roller/view/3128094/)
It doesn't seem edited but it could be really good editing
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-28-11/1325:04>
Space will maybe check the footage again, later when he isn't confused by the failed composure anymore, but thats unlikely because I think to that they aren't fake frames. Why should someone also edit the stuff with the turret? The second scene as a message, okay, but the first scene?

The mercs, the team killed before and the guy, we bring to the clinic right now, are clones or at least, full of cyberware, right?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-28-11/1329:14>
The target was a politician, they think they may have taken a clone though.
The mercs had varying cyberware, Salt has a decent amount
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-28-11/1348:01>
@Lazarus: Sorry if I didn't make it clear enough, but there's quite a delay between Silk watching and her second comment, during which she's obviously grossed out and sick because of the the video.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-28-11/1359:57>
It doesn't seem edited but it could be really good editing
I would say it is edited, remember the ninja-hacker. i doubt Salt is a clone, that just would make no sense to clone a whole bunch of low level mercs, himself on the other hand it would. so me thinking thats a real good quality edit, to hide some footage.
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-28-11/1416:16>
the turret replacement wasn't fake, which btw indicates that those guys have much money (to secure a safe house)

I don't know how many Edge will be refreshed by the downtime, but if someone really wants that Space reroll with edge. You have to tell him in a IC post....
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-28-11/1433:53>
the turret replacement wasn't fake, which btw indicates that those guys have much money (to secure a safe house)

I don't know how many Edge will be refreshed by the downtime, but if someone really wants that Space reroll with edge. You have to tell him in a IC post....
you could or not, that depends on the general thought, as for me i doubt the turret was from the mercs, just does not fit in the frame of their equipment weapon's and other drones, even the pay is average at best couple k per head. and the safe house - thats no big deal, as you can see, we came we cleaned and we can have it if we are sure our enemies are not aware of it.
Title: Re: [OOC] Messy Biz
Post by: farothel on <07-28-11/1449:42>
OK, I've had a look in the astral and with 6 hits I know it all.  Cyber and bio up to delta class, where it is and probably also what it is.  As I don't know what he has I've just said I send a list.  Chrona, can you please complete the list, and give me the rest of the stuff I get from the assensing roll.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-28-11/1504:11>
Mundane, drugged but healthy Alpha Cyber-Eyes, Alpha Cyber Ears, Alpha Aluminium Bone Lacing, Reaction Enhancer, Alpha Wired Reflexes.

1.7 essence left
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-28-11/1514:49>
1000 for the body intact + 14,120 for his ware intact
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-28-11/1532:02>
Hmm, ... okay, have to admit, that is not so overpower as I had expect after this high-end turret.

Space hasn't that guy's commlink, so someone else have to check the SIN information.
Title: Re: [OOC] Messy Biz
Post by: farothel on <07-28-11/1546:26>
1000 for the body intact + 14,120 for his ware intact

He is still intact, although a little bit unconscious.  I guess this is a good deal and even if it isn't, I don't really have the skill to negotiate a lot (although, if I roll like on that assensing roll, I might have).
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-28-11/2159:28>
In case you want some rolls for all the stuff, Space is doing in the VR footage:

Judge Intentions: 4 hits (http://invisiblecastle.com/roller/view/3128768/)
Perception: 7 hits (http://invisiblecastle.com/roller/view/3128775/)
Simple Logic: 2 hits (http://invisiblecastle.com/roller/view/3128778/)
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-29-11/0418:42>
maybe i mixed something up but was the footage not from the drone/turret? if so then how the hell can it take a video of being dismantled in 3rd person view?   ???
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-29-11/0437:49>
This was footage from the home node's security camera.
The turret itself only had some footage of the combat with Noise on it afaik.
Also, it was set to engage anyone on sight that wasn't one of the mercs. Which means Silk's original assumption that Ragley had set the drone to kill Ron Salt was wrong. Possibly it's the other way around: Ron setting it up to engage (people sent by) Ragley.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-29-11/0502:57>
Also, it was set to engage anyone on sight that wasn't one of the mercs. Which means Silk's original assumption that Ragley had set the drone to kill Ron Salt was wrong. Possibly it's the other way around: Ron setting it up to engage (people sent by) Ragley.
still it smells fishy to me, if you where a low level merc, ex lonestar whatever, would you invest all your free cash in one single top of the line rail drone or many standard drones, traps. i just doubt he had the connections or the cash to get this drone by himself.
good point about the targeting, but still not sold. i would believe more that he made the drone target himself, then that the whole group of mercs in the club where clones, thats just it. we could ask CJ to check the telomeres on Salt that should give us the approximate age of him.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-29-11/0525:48>
Completely metagame: That turret's non-welded non-nanite construction and very-unlikely-to-be-real video footage that nonetheless doesn't seem edited.  Could be high-level Manipulation and Illusion magic?

I wouldn't call them low-level-mercs. We got the jump on them and managed to quietly take them down one/two at a time, only raising an alert when they were too late to get out of the gas. Their skill and training (read dice-pools) didn't seem low-level at all, neither did that 200kY platinum credstick Silk stole from the vault...



Last part, j/k ;p
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-29-11/0600:25>
Completely metagame:  Could be high-level Manipulation and Illusion magic?
magic would not show up on video, would it?
I wouldn't call them low-level-mercs. We got the jump on them and managed to quietly take them down one/two at a time, only raising an alert when they were too late to get out of the gas. Their skill and training (read dice-pools) didn't seem low-level at all, neither did that 200kY platinum credstick Silk stole from the vault...

Last part, j/k ;p
200k i thought it was just 25k, and i never really had anything to do with their dice as they never showed they faces outside the Club, guess there was just one roll when silk got shot trough the door, all others where surprise or not in IC.
then i take back anything about the mercs.  :-[
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-29-11/0620:48>
Mental illusions don't show up on video, but usually there's a more powerful physical one which does.
(eg. Invisibility works vs. people, Improved Invisibility works against camera's too.)

200kY, just a bad joke, ignore it.
I might be wrong about the mercs too, but I think I remember like 11 dice for initative; that's not amateur level I think...
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-29-11/0638:10>
I might be wrong about the mercs too, but I think I remember like 11 dice for initative; that's not amateur level I think...
they where no pushovers thats for sure, Lonestar after all, but they where no private army as well, and using uzi, that just means in my book's no enough money to get a decent weapon.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-29-11/0804:47>
Also, it was set to engage anyone on sight that wasn't one of the mercs. Which means Silk's original assumption that Ragley had set the drone to kill Ron Salt was wrong.

I thought I said its set to kill anyone who enters, even Salt. If not then this is the case.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-29-11/0814:56>
Ah, k, that makes a lot more sense. My bad.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-29-11/0822:54>
The drones IF/F was nothing special, it was set to eliminate anyone but the mercs.
yep i did not find the spot where it's spoken about the turret at all, might have skipped it though.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-29-11/0827:23>
The drones IF/F was nothing special, it was set to eliminate anyone but the mercs.
yep i did not find the spot where it's spoken about the turret at all, might have skipped it though.

The Drones IF/F was set to that.
The Turret was in murder death kill mode
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-29-11/0829:00>
[IC] Post after I eat.

Also anyone know which book/page has prices for screens/monitors?
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-29-11/1112:35>
Also anyone know which book/page has prices for screens/monitors?

Shouldn't be that much, there are contact lenses + image link for less than 100$ in the core rule book.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-29-11/1155:32>
Maybe they cost a lot now 'cuz they're antiques?

Another point of reference: Electronic paper, a foldable touchscreen with its own powersource and everything, costs 20Y.
Might be, if screens are used at all, they're made with holoprojectors? It can project up to 5m! Put it in the middle of a room and it could "project" dozens of monitors, for only 200Y!
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-29-11/1156:45>
I improvised
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-29-11/1338:41>
Honestly have no idea whether magic can do this.

Can't remember the hacker mentioning his name, did he?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-29-11/1342:05>
Honestly have no idea whether magic can do this.

Can't remember the hacker mentioning his name, did he?

He mentioned being Ex-triad.

Theres the Trid Phantasm spell
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-29-11/1347:26>
Honestly have no idea whether magic can do this.

Can't remember the hacker mentioning his name, did he?
Andromedas cybereyes or both cars might have some footage, but not sure how much and what, GM's decision,
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-29-11/1355:42>
You could get his face off the sedans camera
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-29-11/1526:35>
Quote
Theres the Trid Phantasm spell

That I know off and could easily be how the gore scene was implanted.
I was thinking about what we do know really happened: the turret did change to the high-tech thing it's now, and the mercs did close a deal. So like, a mass influence spell and some machine spirit combined with shape metal spells? But is that possible/plausible enough?
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-29-11/1538:04>
Quote
Theres the Trid Phantasm spell

That I know off and could easily be how the gore scene was implanted.
I was thinking about what we do know really happened: the turret did change to the high-tech thing it's now, and the mercs did close a deal. So like, a mass influence spell and some machine spirit combined with shape metal spells? But is that possible/plausible enough?
We can check latter, by letting Kitten assense the turrent (we wise toke with us)
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-29-11/1540:54>
so we are ready to leave the Safe house? then Andromeda have to park Noises car in Habu and we are ready to leave.
or what now?
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-29-11/1550:38>
Just tell Space, if he should blow up the building or not.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-29-11/1624:09>
To be honest, I kind of thought we'd already left, heh.
You're taking the drones and the turret, right? Guess we just have to hope the locks work well enough. I wouldn't blow it up, no reason to. Might be worth passing by there with Kitten asap to do some assensing, too.
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-29-11/1836:53>
About the drones, Space and Andromeda should have wiped them clean, e.g. Space also deleted all other accounts from previous owners.

If we want to pick up Kitten and Co., please remember the KE check point on the streets. Space doesn't have a SIN (Rating 5++) and the car is full of stolen weapons and drones ....
We should better wait outside the parameter, maybe this other warehouse?
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-29-11/1853:29>
About the drones, Space and Andromeda should have wiped them clean, e.g. Space also deleted all other accounts from previous owners.

If we want to pick up Kitten and Co., please remember the KE check point on the streets. Space doesn't have a SIN (Rating 5++) and the car is full of stolen weapons and drones ....
We should better wait outside the parameter, maybe this other warehouse?
we might, or just in a location somewhere between the two locations we are in, Andromeda can bring the sedan and Habu together no problem.

on that note, do we ad Chrona as a Conntact? or just npc we might use in later game?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-29-11/1900:03>
About the drones, Space and Andromeda should have wiped them clean, e.g. Space also deleted all other accounts from previous owners.

If we want to pick up Kitten and Co., please remember the KE check point on the streets. Space doesn't have a SIN (Rating 5++) and the car is full of stolen weapons and drones ....
We should better wait outside the parameter, maybe this other warehouse?
we might, or just in a location somewhere between the two locations we are in, Andromeda can bring the sedan and Habu together no problem.

on that note, do we ad Chrona as a Conntact? or just npc we might use in later game?

It'll be in the end of chapter summary
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-29-11/2356:33>
Did you guys also take the commlinks from the mercs or only the weapons? If former, Space can use one of them to connect it to the safe house, even build up a honey pots, if someone trys to hack into the building.
Title: Re: [OOC] Messy Biz
Post by: farothel on <07-30-11/0441:03>
Quote
Theres the Trid Phantasm spell

That I know off and could easily be how the gore scene was implanted.
I was thinking about what we do know really happened: the turret did change to the high-tech thing it's now, and the mercs did close a deal. So like, a mass influence spell and some machine spirit combined with shape metal spells? But is that possible/plausible enough?
We can check latter, by letting Kitten assense the turrent (we wise toke with us)

Could be, but then I have to assense the location the spell was cast in (the house) and not the recording device (the drone).
Title: Re: [OOC] Messy Biz
Post by: Kontact on <07-30-11/0452:57>
Did you guys also take the commlinks from the mercs or only the weapons? If former, Space can use one of them to connect it to the safe house, even build up a honey pots, if someone trys to hack into the building.

Just guns.  Links can be problematic.  Can't turn them off without a biometric key, things like that.  Besides, they had some bottom of the line guns; their links were probably more of the same.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-30-11/0914:18>
Space all ready knows what he'll be doing for downtime, Lazarus will be posting it soon
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-30-11/0924:03>
Space all ready knows what he'll be doing for downtime, Lazarus will be posting it soon
so we wrap it up? When so I know what to do in the downtime. Just need to decide if we bring kitten to the safehouse
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-30-11/0930:19>
If they head towards the safehouse after they're done with CJ, it should probably only take about half an hour or so; shouldn't be a problem, right? Downtown can wait that long. Would probably be a good idea to watch the safehouse from a safe distance.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-30-11/1140:10>
All right
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-30-11/1144:27>
All right
@Chrona
Should I post the driving, changes or will you wrap it all up in one final post?
Title: Re: [OOC] Messy Biz
Post by: farothel on <07-30-11/1152:53>
we still have to divide the money:
-15 and something K from the body + cyber (it's in a post above here somewhere)
-25K from the credstick
-if Mr. J still has to pay something
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <07-30-11/1156:57>
Just a heads up, but Silk will argue that people keeping drones for themselves (instead of say, guarding the safehouse), she'll want them to drop a piece of the cred.
Title: Re: [OOC] Messy Biz
Post by: Artighur on <07-30-11/1205:31>
I will back up Silk on that one, drone are part of the loot that is for sure :P
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-30-11/1205:40>
Just a heads up, but Silk will argue that people keeping drones for themselves (instead of say, guarding the safehouse), she'll want them to drop a piece of the cred.
Only natural, Andromeda should be happy to do so.
Just remember you cant ask for a full price for a used Drone  :P
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-30-11/1223:16>

@Chrona
Should I post the driving, changes or will you wrap it all up in one final post?

I'm gonna wait till we're sure what people are doing, going home or assensing the house
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <07-30-11/1227:19>
Noise is good for going home once she gets her cut.
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-30-11/1246:00>
For the guns: I hope you also checked for self-destruction?

For the ID tags in the guns and turrets: Wireless Negating Wallpaper around of Habu's Armory or a Faraday Cage in the Coffin-Bed? Build-In during downtime?

@Chrona: Can you post the states of the safe house nexus + its running programs? Would be nice, if Space needs some place to run his agent and so.

Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-30-11/1315:35>
You're Splitting (Arguing over =P)
2x GM-Nissan Dobermans 6,000¥ retail
20x Credsticks 25,000¥ (1250¥ on Each)
Organlegging 18,120¥
2x AK-97s 1,000¥ retail
14x smartlinked Uzi IVs 14,000¥ retail
2x Ares Pred IV's 260¥ retail (Both have full clips of reg. ammo)
38x full clips for Uzi IVs 2,014¥ retail (reg ammo)
2x Used Uzi IV clips with 18 rounds left 46¥ (reg ammo)
1x Used, Empty Uzi IV clip 5¥ retail
1x Used Uzi IV clip with 21 rounds left 152¥ retail (APDS ammo)

The  nexus stats are 4/4/4/3 running Analyze 4
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-30-11/1353:24>
Safe house: 32.ooo

Guns & Body: 34.587

7 characters, but 2 only came in at the end. On the other side, Space has don't his job at the safe house and even git hit and Kitten's Invisible Spell was also very handy with all those cops around the clinic.

10.ooo for the old team, and 5.ooo each for Space (+2.ooo) and Kitten (+1.587)

Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <07-30-11/1404:33>
Those are retail prices tho Laz, and no price listed on the Nexus. Which is minimum 6,800, assuming minimum processors
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-30-11/1409:25>
If someone needs a place to crush Habu is available for all, just you need remember it's my home so play nice.

Silk might get a better price for them but those things will still not be worth retail.  :-\
75% of the price- me thinks is the best we can hope for.

And Andromedas Debt is hanging over her head like a guillotine  :'(
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-30-11/1418:40>
Those are retail prices tho Laz, and no price listed on the Nexus. Which is minimum 6,800, assuming minimum processors
It's because the nexus is still in the safe house. It is hidden inside the walls and surrounded by explosives), if I understode Chrona correct.

Silk might get a better price for them but those things will still not be worth retail.  :-\
75% of the price- me thinks is the best we can hope for.
Could Silk roll for negotiation then, so we can work with the real prices?

And Andromedas Debt is hanging over her head like a guillotine  :'(

Your are not the only onde with the Debt quality ;)
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-30-11/1438:47>
Silk might get a better price for them but those things will still not be worth retail.  :-\
75% of the price- me thinks is the best we can hope for.
Could Silk roll for negotiation then, so we can work with the real prices?
And Andromedas Debt is hanging over her head like a guillotine  :'(
Your are not the only onde with the Debt quality ;)
Doubt someone will be willing to pay full price for a used good of dodgy source, or will you like to tell it's allright that these weapons where used in a mass murder scene

37k Debt is no small amount, it's double my limit so i am really thinking if I keep the drones at all.
But Habu was worth it.  ::)
Title: Re: [OOC] Messy Biz
Post by: farothel on <07-30-11/1450:19>
Safe house: 32.ooo

Guns & Body: 31.587

7 characters, but 2 only came in at the end. On the other side, Space has don't his job at the safe house and even git hit and Kitten's Invisible Spell was also very handy with all those cops around the clinic.

10.ooo for the old team, and 5.ooo each for Space (+2.ooo) and Kitten (+1.587)

So that's 10.000 for each of the 5 oringinals, 7.000 for Space and 6.587 for Kitten, right?  fine with me.

On another note, I've just made a post that's going to be a nice compromise between you guys wanting to leave and me having to have a look for auras.  I project over.  I can search for auras while projecting, you can leave (in fact, it's best if nobody is in the house when I do that, as your auras will be in the way).  I just need the Sedan to stay put, that's all.  So suggestion: Andromeda parks the Sedan some place beyond the police perimeter, I go to the safe house while you guys come to that point with Habu.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-30-11/1501:22>
So that's 10.000 for each of the 5 oringinals, 7.000 for Space and 6.587 for Kitten, right?  fine with me.

On another note, I've just made a post that's going to be a nice compromise between you guys wanting to leave and me having to have a look for auras.  I project over.  I can search for auras while projecting, you can leave (in fact, it's best if nobody is in the house when I do that, as your auras will be in the way).  I just need the Sedan to stay put, that's all.  So suggestion: Andromeda parks the Sedan some place beyond the police perimeter, I go to the safe house while you guys come to that point with Habu.
You can just summon a watcher to keep an eye on your body and lead the way back to it with no hassle, you always know where your spirits are and it's practical if they are guarding your flesh.

Did not manage to redo Andromeda in "Chummer", now feeling a bit angry that they are missing so much stuff.
Title: Re: [OOC] Messy Biz
Post by: Kontact on <07-30-11/2143:02>
Let's not forget the 3,000 Chrona gave for the snack.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-30-11/2241:31>
Let's not forget the 3,000 Chrona gave for the snack.
Thanks for reminding me

added under organlegging
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-31-11/0050:39>
So, does anyone has an arms seller as contact? Or should Silk roll for negations?
Title: Re: [OOC] Messy Biz
Post by: Artighur on <07-31-11/0107:29>
Best I have is a former military, I figure we can get better :)
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-31-11/0200:54>
What about this: Silk or whoever has a good contact, use the downtime to sell the guns,

and for now, we only split:
2x GM-Nissan Dobermans 6,000¥ retail
20x Credsticks 25,000¥ (1250¥ on Each)
Organlegging 18,120¥
2x AK-97s 1,000¥ retail
 
Andromeda keeps the drones and the 2 guns and the rest get 7000$ each. The earning from the other guns can be split after the downtime (and when we know how much those guns are really worth) among the old team members. If Andromeda won't keep the drones, we put them and the AKs to the guns and just split the Credsticks and the moneay from the organlegging.
Title: Re: [OOC] Messy Biz
Post by: farothel on <07-31-11/0447:14>
I've put a couple of things in one larger post, as to move the story forward a bit.  Spirits I can see without a roll, as they are very visible on the astral plane.  The assensing roll is to see what types of spirits.  Forget about it if there are none.  The second roll is for signatures, and there I don't get the threshold, so I assume I find none.  I haven't posted it, as I first need the results of the spirit search.
Title: Re: [OOC] Messy Biz
Post by: Kontact on <07-31-11/0504:46>
20 credsticks?


There were 22 mercs at the club... I think.  Man.. were there really so many?  That's a lot of dudes to chop up.  A lot of dudes to fit in a 6-bed safehouse.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-31-11/1011:53>
20 credsticks?
A lot of dudes to fit in a 6-bed safehouse.

They were never all there at once
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-31-11/1121:01>
... we never checked where the backdoor leads to exactly. Maybe Space take a short look, when he searched the safe house?
Maybe one of the houses at the backalley was some kind of barracks.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-31-11/1123:56>
Looking around the astral inside and out Kitten doesn't notice any spirits or signatures. It's frustrating but it may have just been too long since the meeting.
Then a sharp feeling runs down your back.
Your watcher was just banished.
hope this is only a critical glitch not a new attack, my poor Sedan,  ;D
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-31-11/1154:13>
... we never checked where the backdoor leads to exactly. Maybe Space take a short look, when he searched the safe house?
Maybe one of the houses at the backalley was some kind of barracks.

It's just a safe house, they all have homes

hope this is only a critical glitch not a new attack, my poor Sedan,  ;D

Now wheres the fun in me leaving you guys alone ;P
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-31-11/1206:32>
hope this is only a critical glitch not a new attack, my poor Sedan,  ;D
Now wheres the fun in me leaving you guys alone ;P
Does this happen befor or after LJ and her Sedan drive into Habu?
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <07-31-11/1215:40>
hope this is only a critical glitch not a new attack, my poor Sedan,  ;D
Now wheres the fun in me leaving you guys alone ;P
Does this happen befor or after LJ and her Sedan drive into Habu?
i would say before they need 30 min to get there so that leaves plenty time to do assessing, summoning and astral travel
Title: Re: [OOC] Messy Biz
Post by: farothel on <07-31-11/1234:08>
Now wheres the fun in me leaving you guys alone ;P

I have a question before I reply, as I'm not sure how a certain watcher power works rulewise (it's the first time I play a mage).
A watcher can be used as courier (SR4a p189) to send a message to a person known to the summoner.  So if I summon a new watcher (which I should be able to do on the astral), ask it to go to LJ, how long will that take?  If it goes really fast, I'll summon a new watcher, have it go to LJ and I simply follow the spirit to find my body back.  Otherwise I have to think up plan B.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-31-11/1321:56>
Now wheres the fun in me leaving you guys alone ;P

I have a question before I reply, as I'm not sure how a certain watcher power works rulewise (it's the first time I play a mage).
A watcher can be used as courier (SR4a p189) to send a message to a person known to the summoner.  So if I summon a new watcher (which I should be able to do on the astral), ask it to go to LJ, how long will that take?  If it goes really fast, I'll summon a new watcher, have it go to LJ and I simply follow the spirit to find my body back.  Otherwise I have to think up plan B.

That should be fine.
Title: Re: [OOC] Messy Biz
Post by: farothel on <07-31-11/1447:49>
I have a question before I reply, as I'm not sure how a certain watcher power works rulewise (it's the first time I play a mage).
A watcher can be used as courier (SR4a p189) to send a message to a person known to the summoner.  So if I summon a new watcher (which I should be able to do on the astral), ask it to go to LJ, how long will that take?  If it goes really fast, I'll summon a new watcher, have it go to LJ and I simply follow the spirit to find my body back.  Otherwise I have to think up plan B.

That should be fine.

OK, I've posted.  Should it be impossible to get back to my body, let me know and I'll edit the post.  If I can, I go back first and only then have a look around.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-31-11/2012:55>
Just a reminder Lazarus, you need to write/steal new patches for all your programs and agent or they'l go down a rating each.
This will be every month starting now, so you may want to add some rolls to your downtime
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-31-11/2032:45>
So far, I thought that I have original program since I paid the full price at char generation.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-31-11/2036:42>
So far, I thought that I have original program since I paid the full price at char generation.
Ah If you do you can't copy them, specifically you cant have more agents than you bought so you cant copy agents to put on the nexus.
Agents having "payload" copies of programs are the only exception.
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-31-11/2102:08>
1) Are there any freeware browse agents?
2)If I would have some piracy programs:
a]Would I have to pay for the patches (10% of the street price)
b]Would I have to roll the DataSearch-Browse for all programs seperatly
c]Does the knowledge skill 'PTP networks' reduce the threshold for finding the pirate networks, give a dice mod.?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <07-31-11/2105:24>
1) Are there any freeware browse agents?
2)If I would have some piracy programs:
a]Would I have to pay for the patches (10% of the street price)
b]Would I have to roll the DataSearch-Browse for all programs seperatly
c]Does the knowledge skill 'PTP networks' reduce the threshold for finding the pirate networks, give a dice mod.?

There aren't freeware... anything, really to my knowledge
Honestly I'm terrible with the piracy rules, ill get back to you once ive had time to sit down with Unwired
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <07-31-11/2122:17>
I will look at it myself and if I don't have to pay each month fo the agent, I crack the copy protection.

Finding Pirate Networks: page 94
Downloading Programs:  page 94
Pirated Software: page 109-110
Open Source Programs & Freeware: page 110
Title: Re: [OOC] Messy Biz
Post by: Kontact on <08-01-11/0120:30>
We have 2 of their links.  The one from Salt and the one from Carter (aka Mr. Snackson).

They were last in Angela's possession, but she was trying to get them to someone who could have cracked them.  She thought that person might have been Chrona, but apparently it was Space who Chrona hired.  I guess if Space is headed downtown, and so is Angela, she could hand them over.


By the way, you'd have to pay extra for an unrestricted agent.  They cost 1.2x as much, and are totally worth it.  A regular agent can't do anything illegal.  Also, if they're mooked you can spoof their IDs with the Logic + Software (Rating x 3, 1 week) Extended Test to make copies that can operate on the same node at the same time. 
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <08-01-11/0216:42>
We have 2 of their links.  The one from Salt and the one from Carter (aka Mr. Snackson).

They were last in Angela's possession, but she was trying to get them to someone who could have cracked them.  She thought that person might have been Chrona, but apparently it was Space who Chrona hired.  I guess if Space is headed downtown, and so is Angela, she could hand them over.


By the way, you'd have to pay extra for an unrestricted agent.  They cost 1.2x as much, and are totally worth it.  A regular agent can't do anything illegal.  Also, if they're mooked you can spoof their IDs with the Logic + Software (Rating x 3, 1 week) Extended Test to make copies that can operate on the same node at the same time. 

1) Space can look for some PayData in those two links and use them as contact links in case the bots find something during the data search. One remains with Habu, one with Space.

2)This unrestricted agent sounds nice, but: Spoofing the access ID and make copies would break the copy-protection, which would lead to degeneration, or not?
Title: Re: [OOC] Messy Biz
Post by: Kontact on <08-01-11/0522:37>
2)This unrestricted agent sounds nice, but: Spoofing the access ID and make copies would break the copy-protection, which would lead to degeneration, or not?

Well, you can crack an agent to make it unrestricted.

from p 101 of unwired.
Quote
Note that commercially-bought legal agents
have built-in limitations that prevent them from
taking any illegal action—broadly, this means they
won’t perform any action that requires a Hacking
Test, even if they have the correct program load-
ed, though gamemasters may rule this is a much
broader restriction on any blatantly illegal Matrix
activity. Hackers can remove these limitations
with an Extended Software + Logic (13 + Rating,
1 hour) Test, code agents without them, or buy
unrestricted agents from other hackers.
Title: Re: [OOC] Messy Biz
Post by: farothel on <08-01-11/1208:31>
1) Are there any freeware browse agents?
2)If I would have some piracy programs:
a]Would I have to pay for the patches (10% of the street price)
b]Would I have to roll the DataSearch-Browse for all programs seperatly
c]Does the knowledge skill 'PTP networks' reduce the threshold for finding the pirate networks, give a dice mod.?

There aren't freeware... anything, really to my knowledge
Honestly I'm terrible with the piracy rules, ill get back to you once ive had time to sit down with Unwired

There can be a couple of solutions to this:
1) non-hacking programs (analyse, browse,...) can be legal.  It doesn't really matter as you can't do many illegal actions with them anyway.  That leaves the hacking programs, and I assume some of them can be legal as well (biofeedback filter and such, as you only run them for yourself)
2) you can pay the karma to get a new contact: a hacker group.  As long as you have enough members, everybody can patch up one program each month and you simply give each other the patches.  That means you only have to do one and since the difficulty is (logic+software, difference in rating, 1 week), it means you need 1 hit and 1 week of time if you do it each month.  That hit you can probably buy and if we have enough downtime between runs, you have the time as well.  Now you just need 20 something buddies to share the burden with.
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <08-01-11/1332:37>
Okay, I spoke with Chrona and also will change the post after this post.

I assume, the only think left is that Space check the links and that we have a consense about the money split.

1) Salt and  2) Carter
Looking for external security methods:
1) 3 hits (http://invisiblecastle.com/roller/view/3133143/)
2) 8 hits (http://invisiblecastle.com/roller/view/3133144/)

Manually deactivating the wireless signal (and security looks):
1) 5 hits
2) 6 hits (http://invisiblecastle.com/roller/view/3133155/)

Hacking into the commlink: (Assuming firewall 4, admin account)
1) 5 + 5 = 10 hits  (http://invisiblecastle.com/roller/view/3133145/)
2) 5 + 3 (http://invisiblecastle.com/roller/view/3133149/)  + 8 = 16 hits (http://invisiblecastle.com/roller/view/3133151/)

Analyse for traps:
1) 6 hits
2) 6 hits (http://invisiblecastle.com/roller/view/3133153/)

Browse for paydata:
1) 2 attempts (http://invisiblecastle.com/roller/view/3133155/)
2) 5 attempts (http://invisiblecastle.com/roller/view/3133165/)
1) 3 attamps (http://invisiblecastle.com/roller/view/3133167/)
Title: Re: [OOC] Messy Biz
Post by: Chrona on <08-01-11/1345:28>
Okay, I spoke with Chrona and also will change the post after this post.

I assume, the only think left is that Space check the links and that we have a consense about the money split.

1) Salt and  2) Carter
Looking for external security methods:
1) 3 hits (http://invisiblecastle.com/roller/view/3133143/)
2) 8 hits (http://invisiblecastle.com/roller/view/3133144/)

Manually deactivating the wireless signal (and security looks):
1) 5 hits
2) 6 hits (http://invisiblecastle.com/roller/view/3133155/)

Hacking into the commlink: (Assuming firewall 4, admin account)
1) 5 + 5 = 10 hits  (http://invisiblecastle.com/roller/view/3133145/)
2) 5 + 3 (http://invisiblecastle.com/roller/view/3133149/)  + 8 = 16 hits (http://invisiblecastle.com/roller/view/3133151/)

Analyse for traps:
1) 6 hits
2) 6 hits (http://invisiblecastle.com/roller/view/3133153/)

Browse for paydata:
1) 2 attempts (http://invisiblecastle.com/roller/view/3133155/)
2) 5 attempts (http://invisiblecastle.com/roller/view/3133165/)
1) 3 attamps (http://invisiblecastle.com/roller/view/3133167/)

I'll [IC] the results at an appropriate time
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <08-01-11/1359:31>
 
I'll [IC] the results at an appropriate time
Thx, could you or Kouryuu also post where we have the meeting point in downtown, in case we should also do the discussion about the money in IC?

If so, when do we know how much we get from clinic for the body?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <08-01-11/1401:53>
The amount I specified earlier will be deposited into an account to be downloaded once you meet up

I suggest you guys RP deciding where to meet and splitting the pofits
Title: Re: [OOC] Messy Biz
Post by: Kontact on <08-01-11/2207:05>
I'd say touristville.  Close enough to the barrens to escape the law, and far enough from any place we've been that we won't have to worry about people suspecting we'll be there.
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <08-01-11/2300:00>
Works for me.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <08-02-11/0647:42>
Going on a trip, till the 5.08 and not sure what the covarage will be like, so if Andromeda is. holding the game down, feel free ro npc her.
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <08-02-11/1026:18>
Right now, I'm waiting for Chrona or Kouryuu to tell us that everybody reached the meeting point (and where this meeting point is)
The amount I specified earlier will be deposited into an account to be downloaded once you meet up
and Space waits for Silk (or any other team member) to tell him how much he has earned (or give him 7.ooo$ directly).



Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <08-02-11/1033:55>
Oi, I'm waiting for the same :p
Didn't know Silk got promoted to leader, that means getting a larger cut, right? ;)
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <08-02-11/1051:20>
Oi, I'm waiting for the same :p
Didn't know Silk got promoted to leader, that means getting a larger cut, right? ;)

No, but Space can either talk to Silk , Noise or Hank (assuming Andromeda is driving the car), which leads very directly to 'talk to the face'.
Title: Re: [OOC] Messy Biz
Post by: Artighur on <08-02-11/1053:16>
Well I'm not even sure Hank is aware of how much Y was collected so I guess he'll defer to people who knows (aka Silk). Anyway, pretty sure Silk can talk Hank quite easily out of anything :D
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <08-02-11/1206:05>
Easiest of all, his clothes?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <08-02-11/1308:11>
Ghost, I told you guys to IC the discussion where to meet.

I shouldn't be leading you by the hand =P
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <08-03-11/0627:17>
What dice-rols would one need to do for stealing a car? from the side of the road for example?

Gave the others time to talk to Andromeda while she gets to the Sedan, but i guess that's it for the Interlude.
one week is it in downtime?
After you answer this one i will post my Downtime Day-to-Day Activities, visiting the Barrens is defiantly on the list, as is seeing a fixer together with one or more members of the team.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <08-03-11/0757:15>
My calculation, based on SR4A rules of what fenced equipment pays (30% of retail value) reduced to 25% because some of it is really hot:
All 5 "original" members get an even cut. Kitten and Space joined halfway, so get paid half. Makes the calculations easier (everyone 1/6th, Space&Kitten share their 6th). Added a small bonus for Space for the matrix searching:

Money: 25k Credsticks + 18120Y Organs = 22.120Y
Gear: Drones + Weapons + Ammo sold at 25% = 0.25x(6000+1000+14000+260+2014+46+5+152) = 5870Y

Total Nuyen : 28.000Y (Rounded up for simplicity, it's 10Y less.)
27600/6: 4.6K
400Y left for Space's bonus.

Hank, Andromeda, Noise, LJ, Silk: 1/6th = 4.6k
Space, Kitten 1/12th: 2.3k.
Space bonus: 400Y

That seem fair?

If Silk's allowed to negotiate for increased prices on the fenced gear, she will do so for everything but the 14 Uzi's (sadly the part bringing in the most money).
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <08-03-11/0913:12>
If Silk's allowed to negotiate for increased prices on the fenced gear, she will do so for everything but the 14 Uzi's (sadly the part bringing in the most money).

We might leave them at the safe house for the week, then before the next mission or after it sell them, how does this sound, as they are hot we will not risk anything but the weapons themselves, and we will have them under surveillance just to make LJ's paranoia smaller.


P.s. i am keeping the drones + AK set, so you can take it of my share, i think it makes almost 2k.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <08-03-11/0941:05>
Imo, keeping stuff increases their value substantially....
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <08-03-11/1000:08>
Imo, keeping stuff increases their value substantially....
ohh whatever, just be done with the trading, so we can move on.
never been fan of this part of the game.

@Chrona Would you like a day to day description or more like a bir fluid text?
i mean the form how to make the downtime description.
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <08-03-11/1040:55>
So everybody get his share from the money: 22.120Y  (3.620 old team, 1,810k new team, 400  bonus for Space)
and the rest (by selling the guns) somewhere at the middle of the downtime..

I only wait for Angela to hand Space one of the commlinks. To check Salt's SIN and paydata and also make a rerouting to everybodys commcode for silent alarm from the safe house.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <08-03-11/1059:15>
So everybody get his share from the money: 22.120Y  (3.620 old team, 1,810k new team, 400  bonus for Space)
and the rest (by selling the guns) somewhere at the middle of the downtime..

I only wait for Angela to hand Space one of the commlinks. To check Salt's SIN and paydata and also make a rerouting to everybodys commcode for silent alarm from the safe house.

Not so fast,
First of all - we still have the issue of who will sell what and to whom, as for me i am out of the picture as my only starting contact is a junkyard owner, he might hook me up with a fixer as his connection is 5 but the new fixers loyalty would be 1 and that means we would risk him telling on us, so thats a dead end.  the uzi are the biggest money giver so the sum can only be obtained if we sell them somhow, again the hot stuff issue,
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <08-03-11/1105:06>
Recalculation if Andromeda keeps drones. (At half of retail value, still a bargain, 2 doberman + AK's at 3500Y)

Money: 25k Credsticks + 18120Y Organs = 22.120Y
Gear: Doberman+AK's at 50%, Weapons + Ammo sold at 25% = 0.5x(6000+1000)+ 0.25x(14000+260+2014+46+5+152) = 3500 + 4120 = 7620

Total value: 29.740Y (Rounded for simplicity)
29310x6= 4.885pp
430Y left for Space's bonus.

Hank, Noise, LJ, Silk: 1/6th = 4.885Y
Andromeda: 2 x Doberman + 2 x AK's + 1.385Y (Total value 4885Y with drones and AK at 50% value)
Space, Kitten 1/12th: 2.443Y.
Space bonus: 430Y

Again, under the assumption that all the gear will fetch 25% of retail price and calculated with some rounding... does Nuyen work with cents?
It's up to Chrona to decide how much of this we have to play out and how much he just wants to, what's the word, to wing? How is that used, the expression is "to wing it", no?  Personally I'm not too big a fan of micromanaging this kind of stuff and wasting a week of IC over selling an empty clip and 30 bullets.
Title: Re: [OOC] Messy Biz
Post by: Artighur on <08-03-11/1108:25>
Agreed, at worst we can PM Chrona if something need to be RP otherwise I say we move on :)
Title: Re: [OOC] Messy Biz
Post by: Artighur on <08-03-11/1111:11>
Side note, how much Karma are contact worth ?
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <08-03-11/1112:26>
Agreed, at worst we can PM Chrona if something need to be RP otherwise I say we move on :)
just a small moment, so that Space can check the two commlinks from Carter and Salt.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <08-03-11/1138:30>
Oi, how'd Hank know she's an elf? :(
Title: Re: [OOC] Messy Biz
Post by: Artighur on <08-03-11/1140:50>
Mind slipped, Hank don't know but still it's true :)
Title: Re: [OOC] Messy Biz
Post by: farothel on <08-03-11/1219:03>
Recalculation if Andromeda keeps drones. (At half of retail value, still a bargain, 2 doberman + AK's at 3500Y)

Money: 25k Credsticks + 18120Y Organs = 22.120Y
Gear: Doberman+AK's at 50%, Weapons + Ammo sold at 25% = 0.5x(6000+1000)+ 0.25x(14000+260+2014+46+5+152) = 3500 + 4120 = 7620

Total value: 29.740Y (Rounded for simplicity)
29310x6= 4.885pp
430Y left for Space's bonus.

Hank, Noise, LJ, Silk: 1/6th = 4.885Y
Andromeda: 2 x Doberman + 2 x AK's + 1.385Y (Total value 4885Y with drones and AK at 50% value)
Space, Kitten 1/12th: 2.443Y.
Space bonus: 430Y

Again, under the assumption that all the gear will fetch 25% of retail price and calculated with some rounding... does Nuyen work with cents?
It's up to Chrona to decide how much of this we have to play out and how much he just wants to, what's the word, to wing? How is that used, the expression is "to wing it", no?  Personally I'm not too big a fan of micromanaging this kind of stuff and wasting a week of IC over selling an empty clip and 30 bullets.

I think you've made a small miscalculation:
25k + 18120 = 43120

+ 7260 from the weapons and stuff= 50740
50100/6=8350pp
Let's give Space a bonus of 640
so Hank, Noise, LJ, Silk: 1/6th = 8.350Y
Andromeda= 3500 (for the drones + AKs)+ 4850= 8350
Kitten= 4175
Space= 4175+640=4815

As for when what get divided, let's just say that after the week downtime we have all the money and leave it at that.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <08-03-11/1221:32>
Ugh, that's what having far too little sleep does for you.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <08-03-11/1241:31>
the only one with a car besides Romy is Noise, Hank's Rover is at the club's place and even thou if silk asks Hank could take a sack full of UZI over the shoulder and take the bus to his rover, i personally would recommend to leave them with me for the time being, and Habu can House a car up to Body 12 so the rover should be able to get the guns from Habu no sweat. and As Andromeda said she can get them to the fence herself you just need to show and close the deal
and Andromeda might pick up some Connections  ;D
Title: Re: [OOC] Messy Biz
Post by: Chrona on <08-03-11/1322:22>
I was waiting for Hanks rover to be mentioned.

You know.
At a crime scene.

What's his SIN rating, Art?

Stealing a car: get access ID and spoof or Hack admin, hardware/lockpick for mechanical locks, stop gridguide/link transmitting position,erase RFIDs, completely scrub software so it's yours, re-paint+spoof chip+morphing license plate

The money looks ok

Downtime summaries can be formatted however you're most comfortable with.

I'm ending the chapter here so I'll let you know: the best anything on the 2 links can do is confirm what you all ready know, salt and carter were professionals
Title: Re: [OOC] Messy Biz
Post by: farothel on <08-03-11/1355:53>
I'll write something up tomorrow (at work, while the stupid programs are running and taking up all my computer resources) and I'll post it tomorrow evening.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <08-03-11/1423:26>
Congratulations everyone!

Everyone may take BloodClaw as a C3/L1 Contact. (Fixer)
farothel may take Creepy Joe as a C3/L1 Contact.


KARMA

Everyone
Survived +1
TOTAL WIPEOUT +1
Secrets and Hooks +2
Success +1
5 Karma for the Run.

Space get +4 for his private scene.

Now, to how we do Karma here in Canterbury, by nomination! We have newcomers so I'll explain again.
It's a good bonding experience and means that the more everyone enjoys the game, the bigger the reward!

Just use this

Andromeda:
Silk:
Noise:
Little Joe:
Hank:
Kitten:
Space:

And list what you think was karma worthy, I'll decide the amount 0-3! Yes you can nominate yourself.
To keep this smooth make sure you read any previously posted nominations so you don't double post a reason.

Yes it's possible to get a lot.

Check earlier in [OOC] for examples
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <08-03-11/1443:30>
whats about the commlink Space should get from Angela?

-Stats, installed programs, paydata
-Salt's SIN
Title: Re: [OOC] Messy Biz
Post by: Chrona on <08-03-11/1446:28>
whats about the commlink Space should get from Angela?

-Stats, installed programs, paydata
-Salt's SIN

That's the ones I mean. Salt only had a Fake SIN on it. Theres nothing you can take they're both 4/4/4/3
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <08-03-11/1455:44>
How do you suggest doing Silk's stuff with Tanya?

And might I suggest for the next session to start a OOC Messy Biz 2 (Or, simply, Messier Biz, haha).
Maybe this time everyone involved can do a first post briefly telling some things about their characters (again), basics like race, sex, look(s), 'class/specialties' or something? After all, we are getting to know each other a bit better and there's no secrets between us trusty team members, right? :)
Title: Re: [OOC] Messy Biz
Post by: Chrona on <08-03-11/1503:19>
And might I suggest for the next session to start a OOC Messy Biz 2 (Or, simply, Messier Biz, haha).
Maybe this time everyone involved can do a first post briefly telling some things about their characters (again), basics like race, sex, look(s), 'class/specialties' or something? After all, we are getting to know each other a bit better and there's no secrets between us trusty team members, right? :)

I agree.

PM me with IC Tanya-ness and we'll then post it once i's done.

Oh theres the throwaway 'link from the safe house too, Matrixly it's worthless but someone may want to Forensicify it
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <08-03-11/1542:59>
Oh theres the throwaway 'link from the safe house too, Matrixly it's worthless but someone may want to Forensicify it
Oh, I thougth that this throwaway was the conncetion betweent the matrix and the nexus and therefor let it at the safe house? Also the throwaway was connected to the explosions, if I remmeber correct, and so I thought after checking it for traps Space also saw everything of interest. (He don't have a forensicify kit to take finger prints and this stuff.)

Space gave everyboye the codes to an admin account at the nexus, telling everybody to don't make accounts on there own, since every new account will trigger an alert after some time by his agent.
The alarm will by send to Salt's commlink and from there rerouted to the teams commlink. Space suggests to keep the commlinks in Habu, to make it harder to trace it in case someone hacked the safe house nexus. He gave both to Andromeda to check for Tags and put them to the guns for now.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <08-03-11/1602:57>

Oh, I thougth that this throwaway was the conncetion betweent the matrix and the nexus and therefor let it at the safe house? Also the throwaway was connected to the explosions, if I remmeber correct, and so I thought after checking it for traps Space also saw everything of interest. (He don't have a forensicify kit to take finger prints and this stuff.)

We'll just say you took it and there's datajacks to use the nexus
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <08-03-11/1716:19>
Kouryuu's Awards of Weird and Fun

Kouryuu as Andromeda - I do not believe in nominating myself, See no possibility to bound more then I am.  ;D
Xzylvador as Silk: Ex-explosive round execution? Really?
GrimWulf as Noise: the best prepared at the J execution - Never more unprepared right?
Kontact as Little: For some New insights in Door Blocking possibilities and Killing with a playing card? Now I believe you.
Ten-Hex as Still Waters:Who needs Coms i have spiritst - For the best used spirit service, message delivery
Artighur as Hank: The strongest Dwarf around and gullible too. A good medic thou - For the Clone Transport
Redwulfe as I/O: Job, no I do not need a job. [actually not in your list but still]


Kouryuu's Awards of Weird and Fun 2

Kouryuu as Andromeda -  I still do not believe in nominating myself, See no possibility to bound more then I am.  ;D
Xzylvador as Silk: Hmm... Door:"if you enter you might die and be eaten";  Silk: let's have a look. and One shoot, one destroyed turret.
GrimWulf as Noise: Best looking car in the team, Andromeda might disagree thou.  and for being the one to be shot at at every possibility there is, wonder why Chrona left her alone  ??? might have been out of ammo.
Kontact as Little Joe / Angela: For the Handy shotgun gravel, and keeping count of times Andromeda suggest to be killed by him.
Artighur as Hank: Today is just not his day, Next time he will beat you Chrona. and for Cleaning Andromeda's Living-room, need any work as a maid?
Farothel as Kitten: Not again My not so fake SIN is called Fake, Will 5 nuyen do Officer? and Egyptian ritual chants.
Larzarus as Space:OOC but still "Habu has internal Cameras? Whats the Firewall?" While Silk and Noise are about to get in the bath. and simply For a fellow tech guy.  :D

Our dearly Departed

Redwulfe as I/O: Nothing to ad to the previous, but as it's still the first mission i give him the honor to appear once again.
Ten-Hex as Still Waters:For vanishing from a closed of bunker, someone repeat that!
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <08-03-11/1724:02>
So, just for stupid me:
-The nexus has its own matrix connection.
-The nexus was placed somewhere  inside the walls.
-There were wires going into the walls and Space/I assumed they connected to explosions in the wall.
-The wires were connected to the datajack which is connected to the nexus.

If it wasn't wired at all, Space would take it with a towel from the kitchen (not with his bar hands!!!) and make see same procedur as for the other two links. Space would do all this around the safe house, in case the link has some self-destruction based on GPS.
Check for security measures with visual perception.
Hack it!
Analyze for traps with matrix perception.
Browse the link for something interesting.

Which rolls do you want from Space?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <08-03-11/1729:04>
So, just for stupid me:
-The nexus has its own matrix connection. yes
-The nexus was placed somewhere  inside the walls. yes
-There were wires going into the walls and Space/I assumed they connected to explosions in the wall. I didn't explain properly, sorry, the wires weren't part of the bomb, they just connected the 'link to the nexus, we've now retconned that it was plugged into a datajack.on the wall
-The wires were connected to the datajack which is connected to the nexus. Yes

If it wasn't wired at all, Space would take it with a towel from the kitchen (not with his bar hands!!!) and make see same procedur as for the other two links. Space would do all this around the safe house, in case the link has some self-destruction based on GPS.
Check for security measures with visual perception.
Hack it!
Analyze for traps with matrix perception.
Browse the link for something interesting.

Which rolls do you want from Space? non, its fine, you have control of the self destruct
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <08-03-11/1731:57>
If it wasn't wired at all, Space would take it with a towel from the kitchen (not with his bar hands!!!) and make see same procedur as for the other two links. Space would do all this around the safe house, in case the link has some self-destruction based on GPS.
Check for security measures with visual perception.
Hack it!
Analyze for traps with matrix perception.
Browse the link for something interesting.

Which rolls do you want from Space? non, its fine, you have control of the self destruct
So any intersting results from the analyze and browse over/through the link.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <08-03-11/1812:42>
1 Call was made, that night, just after The team was called  for the job. You cant get the calling commcode
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <08-03-11/1825:04>
Andromeda: For great Habu Justice!  You finally got to reveal your behemoth.  (that's what she said?)
Silk:  Saved Noise's life even if she was being NPC'd at the time.  Also.... the torture scene.
Little Joe/Angela:  (S)He's got ball's of steel to go out alone in the barrens and huck rocks at ghouls. Also /who are you!?/
Hank: Willingly entered melee combat with a ghoul, and lost, but isn't a ghoul himself... also for refusing to use Edge during that fight. (at least I didn't notice any)
Kitten: Poor fake SIN, scanned under one rule and then fails again under the new system.  Maybe the fake name should have been better than Ira Fake?
Space: Noise still blames him for not disabling the turret. but as he got shot by it too, she'll let it slide for now.

The fact that all the men in the party are dwarves, Noise finds completely hilarious. They're like little 'pet' men. So hard to be really angry at something that's 'cute'.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <08-03-11/1843:36>
They're like little 'pet' men.

Laughing. So much.
Title: Re: [OOC] Messy Biz
Post by: Artighur on <08-03-11/1846:24>
I was waiting for Hanks rover to be mentioned.

You know.
At a crime scene.


IIRC I mentioned moving the Rover before going to the barrens. Also Hank is a SINner so the license is probably legal.
Title: Re: [OOC] Messy Biz
Post by: Artighur on <08-03-11/1848:02>
Quote from: http://forums.shadowrun4.com/index.php?topic=3500.msg50195#msg50195
Well, my SUV is around here, but I'd rather have it moved before KE gets in, don't wanna get linked in anything that happened here. Start moving out, you can pick me in like 15 minutes or should I get there by my own mean ?

Hank move toward his Rover ready to get out of here as soon as possible.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <08-03-11/1852:02>
Ah ok =P
Title: Re: [OOC] Messy Biz
Post by: Artighur on <08-03-11/1931:28>
Andromeda: Habu, that's for sure, especially the bath part that was pretty funny.
Silk: Salt interrogation was pretty well handled.
Noise: Fetish about stuff Dwarves in a trunk much ?
Little Joe: Lots of personalities in a very small body :D
Hank: n/a
Kitten: Busted SIN on the very first roll in the game ? Then crit glitch a summing test ? Continue like that and you might pull the bad luck away from me.
Space: Dwarf-bro needs extra Karma
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <08-03-11/1944:40>
1 Call was made, that night, just after The team was called  for the job. You cant get the calling commcode
The only think Space can do, is to save the commcode and time, so he may remember it, when he hacks the commcode from where the call came from. Of course, he told the rest of the team about this one call, but I'm sure they already know that this was a trap. He puts the throwaway to the other two commlinks and adds an admin account for himself to all three commlink. In case someone calls this commlink and he has to trace it, Space ask Andromeda to call him afap.

For Karma: Nothing new what wasn't said here before.
Title: Re: [OOC] Messy Biz
Post by: Kontact on <08-03-11/2042:54>
Kouryuu as Andromeda - Great RP all around with her and LJ's back and forth, but I really enjoyed the illustration of Habu.
Xzylvador as Silk: Living that triple life (flashback silk, social silk, and killer silk) and sticking her nose into the business of one very dangerous Orc.
GrimWulf as Noise: For her disgust at watching Chrona eat, and her subsequent decision to wait by the car and smoke for the rest of the hour.
Kontact as Angela/LJ: For that private scene where she killed Still Waters and stuffed his body in an empty barrel.   ;)
Larzarus as Space:  Coming into the game and then straight into gunfire.  That's how Messy Biz jumps you in. ;D
Artighur as Hank: Soldiering forward through the tunnel to Chrona's despite LJ trying to terrify him with ideas of certain doom.
Farothel as Kitten: Getting stuck with the crazy gnome right off the bat.  That's jumping in head first, first time.
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <08-03-11/2127:07>
Larzarus as Space:  Coming into the game and then straight into gunfire.  That's how Messy Biz jumps you in. ;D
You have no idea  ;) ... I wrote a litte bit about, what Space does during downtime and why he gets the +4 Karma. Unfortunately, I only can post 20.000 characters and so, you have to follow the link. The last post Space and the Evil Plot Device: The European Gun (http://www.shadowrunonlinepbp.com/t700-larzarus-s-characters#18575)

@Chrona: If I forgot something, I will add it afap.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <08-04-11/0457:19>
Everyone may take BloodClaw as a C3/L1 Contact. (Fixer)
??? who is that?
i thought we would Get Chrona as a contact or is it his Alias?

p.s. will have the Downtime ready by weekend, 5. august most likely so have fun here.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <08-04-11/0815:35>
Andromeda: For being as happy as a kid in a toystore with a heap of old junk. Then getting another heap of junk that's too high tech do work with.
Noise: For the background flashback, Silk and her might just understand each other. Also for continually being edgy and well-armed (swords and rifle) in a non-hostile situation, then getting caught off guard and shot in the one brief situation that was hostile.
Silk: For being the cutest and nicest and hottest person in the whole wide world!
LJ (I refuse to call her Angel!): Like the others said, how many people fit inside that small head? Loved the theological thing with Ron (which we didn't hear... probably a good thing) and the social-discrimination talk with Silk. ("Who says people were wrong when they said dwarfs weren't the devil's creation?")
Hank: For being such a fun guy, always happily playing along with the games people around him come up with. And going hand to hand with a ghoul the size of a troll ain't bad for a dwarf.
Kitten: For apparently bringing a new enemy into the game. We needed that. Really.
Space: I liked the video analysis post, sure beats "12d6, 3 hits". And for having to work overtime.


Quote
25k + 18120 = 43120
+ 7260 from the weapons and stuff= 50740
50100/6=8350pp
Let's give Space a bonus of 640
so Hank, Noise, LJ, Silk: 1/6th = 8.350Y
Andromeda= 3500 (for the drones + AKs)+ 4850= 8350
Kitten= 4175
Space= 4175+640=4815
Chrona, you okay with that, we need to roll or RP anything for that? Just need to know what to put on the charsheet.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <08-04-11/1137:59>
Quote
25k + 18120 = 43120
+ 7260 from the weapons and stuff= 50740
50100/6=8350pp
Let's give Space a bonus of 640
so Hank, Noise, LJ, Silk: 1/6th = 8.350Y
Andromeda= 3500 (for the drones + AKs)+ 4850= 8350
Kitten= 4175
Space= 4175+640=4815
Chrona, you okay with that, we need to roll or RP anything for that? Just need to know what to put on the charsheet.

Yup this is fine
Title: Re: [OOC] Messy Biz
Post by: Chrona on <08-04-11/1200:44>
and yes BloodClaw is Chrona's alias
Title: Re: [OOC] Messy Biz
Post by: farothel on <08-04-11/1257:02>
I'm just going to put some nominations for the part I've participated in.
Andromeda: Habu.  I really like a thing like that (and you don't have to take a lifestyle, just a parking ticket)
Noise: for triggering the trap and being the only one to get shot (at least as far as I know)
Silk: nice shooting, especially from someone who wants to avoid violence.
LJ: for just plain weirdness
Hank: for offering a nice bath to the hot ladies
Kitten: two times failing a SIN check.  It shouldn't happen.
Space: for sending disturbing footage to everybody.  Unfortunately nobody vomited.

EDIT: one question: where do I post what my character does during the down period?
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <08-04-11/1344:53>
Quote
Silk: nice shooting, especially from someone who wants to avoid violence.
Ahaha! That made me laugh.  ;)
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <08-04-11/2208:04>
Since everybody else made this small summary

Andromeda: For Habu, although Karma won't pay for the fuel bill of this wheeled monster.
Silk: Although she was NPC by that time, when she shoot the turrent why Noise and Space were hidden somewhere
Noise: Hidding in the closet, while Silk shoot the turret & she didn't kill Space!
Little Joe: Nice disguise at the check point near the clinic.
Hank: I'm not sure, but I thought that he made the coffee. And a few post later, Hank complains about that Space trinks coffee.
Kitten: SIN or SINless, wo cares.
+ extra Karma for the cop who ASK for a bribe.
Space: First second of the run and he picks up a poisoned gun ... even more bad luck than Kitten (although he already get Karma for this)

Another question:1) I read about Program Environment, but only that you can rent it. Is it possible to install such an expert system at the safe house nexus? If yes, how much?

2) Can Space, with his admin account, change what other see when say visit the nexus in VR? Some standart/off-the-shelf VR environment?
Title: Re: [OOC] Messy Biz
Post by: Kontact on <08-05-11/0117:31>
Admin should give access to sculpting.  Admin should give total access.

BTW, how long, exactly, is the downtime?  I need to know for writing up the post.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <08-05-11/0144:53>
Admin should give access to sculpting.  Admin should give total access.

BTW, how long, exactly, is the downtime?  I need to know for writing up the post.

You'll get a call next monday night  for a meet tuesday. so a week
Title: Re: [OOC] Messy Biz
Post by: Kontact on <08-05-11/0210:36>
And we're doing RAW skill advancement? 

1 Week is enough time for 2 tests if we rush the job training...
Title: Re: [OOC] Messy Biz
Post by: Chrona on <08-05-11/1033:11>
And we're doing RAW skill advancement? 

1 Week is enough time for 2 tests if we rush the job training...

Yeah
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <08-05-11/1114:59>
Admin should give access to sculpting.  Admin should give total access.
Just a small RP-detail, Space hasn't enough time to sculpt the whole nexus by himself, but he used some standart model.
If some of you visit the safe house nexus in VR, you will see it as a older, London Office building made of stone. A scaffolding, copied from another model, stands on one side of the building and over the entrance, you can read the sign, 'Crimson Permanent Assurance'. So far Space hasn't changed very much inside of the building, the icons still look like normal, old office worker.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <08-05-11/1248:30>
@Lazarus: Fun sub-plot you had there... Silk would've probably just shot someone. Your way probably earned more karma ;)
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <08-05-11/1303:03>
@Lazarus: Fun sub-plot you had there... Silk would've probably just shot someone. Your way probably earned more karma ;)
Good think that Noise didn't get the gun, she probably would had shot Space after his 'mistake' with the turret.

Can't wait for Messy Biz II :D
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <08-05-11/1350:10>
, 'Crimson Permanent Assurance'.
You just made me nostalgic, i want to play Crimson again,

P.s. Yukiko Koenig alias "Crimson" is my Face Character.

Title: Re: [OOC] Messy Biz
Post by: Larzarus on <08-05-11/1400:17>
The name is from Monthy Python.
Monthy Python's: Meaning of Life (http://www.youtube.com/watch?v=KX61PUZ3xkI)
Title: Re: [OOC] Messy Biz
Post by: Chrona on <08-05-11/1430:56>
@Lazarus: Fun sub-plot you had there... Silk would've probably just shot someone. Your way probably earned more karma ;)

=P

Karma will be awarded soon, food first (then maybe the cinema if its not too expensive)
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <08-05-11/1523:56>
And we're doing RAW skill advancement? 

1 Week is enough time for 2 tests if we rush the job training...

Yeah
so that means one new and upgrading one old, right? or two old
two new ones would be outside RAW?

buying them would be out of question?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <08-05-11/1538:40>
Kouryuu's Awards of Weird and Fun 2
Xzylvador as Silk: Hmm... Door:"if you enter you might die and be eaten";  Silk: let's have a look. and One shoot, one destroyed turret. +2
GrimWulf as Noise: Best looking car in the team, Andromeda might disagree thou.  and for being the one to be shot at at every possibility there is, wonder why Chrona left her alone  ??? might have been out of ammo. +2
Kontact as Little Joe / Angela: For the Handy shotgun gravel, and keeping count of times Andromeda suggest to be killed by him. +5
Artighur as Hank: Today is just not his day, Next time he will beat you Chrona. and for Cleaning Andromeda's Living-room, need any work as a maid? +2
Farothel as Kitten: Not again My not so fake SIN is called Fake, Will 5 nuyen do Officer? and Egyptian ritual chants. +4
Larzarus as Space:OOC but still "Habu has internal Cameras? Whats the Firewall?" While Silk and Noise are about to get in the bath. and simply For a fellow tech guy.  :D +3
Andromeda: For great Habu Justice!  You finally got to reveal your behemoth.  (that's what she said?) +3
Silk:  Saved Noise's life even if she was being NPC'd at the time.  Also.... the torture scene. +3
Little Joe/Angela:  (S)He's got ball's of steel to go out alone in the barrens and huck rocks at ghouls. Also /who are you!?/ +2
Hank: Willingly entered melee combat with a ghoul, and lost, but isn't a ghoul himself... also for refusing to use Edge during that fight. (at least I didn't notice any) +1
Kitten: Poor fake SIN, scanned under one rule and then fails again under the new system.  Maybe the fake name should have been better than Ira Fake?
Space: Noise still blames him for not disabling the turret. but as he got shot by it too, she'll let it slide for now.
Andromeda: Habu, that's for sure, especially the bath part that was pretty funny.
Silk: Salt interrogation was pretty well handled.
Noise: Fetish about stuff Dwarves in a trunk much ? +2
Little Joe: Lots of personalities in a very small body :D +1
Hank: n/a
Kitten: Busted SIN on the very first roll in the game ? Then crit glitch a summing test ? Continue like that and you might pull the bad luck away from me. +1
Space: Dwarf-bro needs extra Karma
Kouryuu as Andromeda - Great RP all around with her and LJ's back and forth, but I really enjoyed the illustration of Habu. +2
Xzylvador as Silk: Living that triple life (flashback silk, social silk, and killer silk) and sticking her nose into the business of one very dangerous Orc. +3
GrimWulf as Noise: For her disgust at watching Chrona eat, and her subsequent decision to wait by the car and smoke for the rest of the hour. +3
Kontact as Angela/LJ: For that private scene where she killed Still Waters and stuffed his body in an empty barrel.   ;) +1 just for this
Larzarus as Space:  Coming into the game and then straight into gunfire.  That's how Messy Biz jumps you in. ;D +1
Artighur as Hank: Soldiering forward through the tunnel to Chrona's despite LJ trying to terrify him with ideas of certain doom. +2
Farothel as Kitten: Getting stuck with the crazy gnome right off the bat.  That's jumping in head first, first time. +1
Andromeda: For being as happy as a kid in a toystore with a heap of old junk. Then getting another heap of junk that's too high tech do work with. +2
Noise: For the background flashback, Silk and her might just understand each other. Also for continually being edgy and well-armed (swords and rifle) in a non-hostile situation, then getting caught off guard and shot in the one brief situation that was hostile. +5
Silk: For being the cutest and nicest and hottest person in the whole wide world! -9001 =P
LJ (I refuse to call her Angel!): Like the others said, how many people fit inside that small head? Loved the theological thing with Ron (which we didn't hear... probably a good thing) and the social-discrimination talk with Silk. ("Who says people were wrong when they said dwarfs weren't the devil's creation?") +3
Hank: For being such a fun guy, always happily playing along with the games people around him come up with. And going hand to hand with a ghoul the size of a troll ain't bad for a dwarf. +1
Kitten: For apparently bringing a new enemy into the game. We needed that. Really. +2
Space: I liked the video analysis post, sure beats "12d6, 3 hits". And for having to work overtime. +4
Andromeda: Habu.  I really like a thing like that (and you don't have to take a lifestyle, just a parking ticket)
Noise: for triggering the trap and being the only one to get shot (at least as far as I know)
Silk: nice shooting, especially from someone who wants to avoid violence. +1
LJ: for just plain weirdness +1
Hank: for offering a nice bath to the hot ladies +1
Kitten: two times failing a SIN check.  It shouldn't happen.
Space: for sending disturbing footage to everybody.  Unfortunately nobody vomited. +3
Andromeda: For Habu, although Karma won't pay for the fuel bill of this wheeled monster.
Silk: Although she was NPC by that time, when she shoot the turrent why Noise and Space were hidden somewhere
Noise: Hidding in the closet, while Silk shoot the turret & she didn't kill Space! +1
Little Joe: Nice disguise at the check point near the clinic. +1
Hank: I'm not sure, but I thought that he made the coffee. And a few post later, Hank complains about that Space trinks coffee. +1
Kitten: SIN or SINless, wo cares.
+ extra Karma for the cop who ASK for a bribe. +1
Space: First second of the run and he picks up a poisoned gun ... even more bad luck than Kitten (although he already get Karma for this)

My Own

Kouryuu as Andromeda: I love the character, you bring her to life well. I especially like how much you help with vehicles and your improvisation +3
Xzylvador as Silk: Great all round, beautifully fleshed out +3
GrimWulf as Noise: +13 I love the constant changes between on edge, vindictive and calm enough to joke with the team. +2
Kontact as Angela/LJ: +14 I just want to see what you come up with next, you little liar +2
Larzarus as Space:  Great Intro to the game, you're really bringing the matrix to life +2
Artighur as Hank: Hank is the glue of this team and I think you're becoming it's soul too. +2
Farothel as Kitten:  Excellent magic descriptions and talk with the KE officer +2

Overall Personal Karma
Kouryuu as Andromeda: +10
Xzylvador as Silk: +12
GrimWulf as Noise: +15
Kontact as Angela/LJ: +16
Larzarus as Space:  +13 +4 (Poison Gun)
Artighur as Hank: +10
Farothel as Kitten:  +11



so that means one new and upgrading one old, right? or two old
two new ones would be outside RAW?
buying them would be out of question?

I've no idea, tbh, check anniversary for me? lol sorry
Title: Re: [OOC] Messy Biz
Post by: Chrona on <08-05-11/1601:08>
Post Downtime summaries here, once all 7 are done I'll make [IC] and [OOC] anew

This may take time, Silk especially
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <08-05-11/1626:32>
so that means one new and upgrading one old, right? or two old
two new ones would be outside RAW?
buying them would be out of question?

I've no idea, tbh, check anniversary for me? lol sorry
Players use Karma between adventures to improve attributes and skills,
as well as to initiate/submerse and buy spells or complex forms.
Advancement takes place in the interim game time between sessions,
sometimes called down time. Characters may not spend Karma
to improve skills, attributes, or abilities in the middle of an adventure.
Additionally, some advancements may be limited to occurring only
once per down time; if the character wants to advance again, she will
have to wait until after the end of the next adventure.
Learning Time: It is recommended that a character only be allowed
to learn one new skill (or specialization, spell, or complex form)
between adventures; the character cannot simultaneously improve any
existing skills, attributes, etc. during this time. A character can be allowed
to improve as many skills, attributes, etc. between adventures
as she has Karma, assuming the gamemaster feels the improvement is
warranted (a character who hasn’t touched a gun in months should
be made to practice a bit before improving Pistols skill)—but each
can only be improved once. If the time frame between adventures is
longer than one month, gamemasters may increase these allowances
as appropriate.

Improving Existing Skills
Characters may also improve an existing Active skill or skill group by 1.
The cost for improving a skill is the character’s next skill rating x 2. For
example, if a character wants to improve her Pistols from 4 to 5, the
cost is 5 x 2, or 10 Karma. The cost for improving a skill group is the
improved rating x 5. For example, improving the Firearms skill group
from 4 to 5 is 5 x 5, or 25 Karma.
Improving a Knowledge or Language skill is half the cost of improving
an Active skill: the Karma cost equals the improved skill rating.
Characters can only improve skills or skill groups to a maximum
of 6, unless they already possess the Aptitude quality for a skill. (Sorry,
you can’t acquire Aptitude at the same time you try to improve above
the maximum.) If a character raises a skill above 6 through Aptitude,
the Karma cost doubles.
Skill Groups: If a character improves any skill in a skill group
individually instead of improving the group, the remaining skills are
treated as individual skills with individual levels from that point—in
other words, the skill group no longer exists.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <08-05-11/1634:23>
I think what Kontact was referring to (when asking about RAW rules) was:
Quote
To learn or improve a skill or skill group, the character must succeed in an Extended Intuition + skill Test, with a threshold equal to the new skill rating x 2 and an interval of 1 week (1 month for skill groups). A teacher can add bonus dice to this test (see Using Instruction, p. 134).
Which means that, since we've only got one week in before next run, we could only do one roll of the extended test for a week (new or improving skill) and don't have time to increase a skill group (monthly interval).
I kind of like not having to wait 5 months in between runs. But if going by RAW, we'll have lots of karma we just don't have time to spend.

Kontact, how was LJ's initiation handled last time? Spend karma and it's good?
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <08-05-11/1641:09>
I think what Kontact was referring to (when asking about RAW rules) was:
Quote
To learn or improve a skill or skill group, the character must succeed in an Extended Intuition + skill Test, with a threshold equal to the new skill rating x 2 and an interval of 1 week (1 month for skill groups). A teacher can add bonus dice to this test (see Using Instruction, p. 134).
Which means that, since we've only got one week in before next run, we could only do one roll of the extended test for a week (new or improving skill) and don't have time to increase a skill group (monthly interval).
I kind of like not having to wait 5 months in between runs. But if going by RAW, we'll have lots of karma we just don't have time to spend.

Kontact, how was LJ's initiation handled last time? Spend karma and it's good?
Yeah but rushing an extendet test you migt cut the time in half, with the glitch numbers 1 and 2
so you might get 2 skills, but can you buy the hits in this tests when rushing?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <08-05-11/1642:48>
I'll go by RAW
But any hits will carry over, so you practise shooting for a week  trying to used to pistols but only get 1 hit when you need 2
next down time you get your 1 hit in the first week, and gain Pistols 1, sound fair?

Or rush the job

Unless you're doing an ordeal i think initiation is instantaneous like attributes?
Title: Re: [OOC] Messy Biz
Post by: Chrona on <08-05-11/1653:21>
For  new skill i guess you roll straight Intuition
Title: Re: [OOC] Messy Biz
Post by: Chrona on <08-05-11/1705:15>
anyone wanting positive qualities can try to convince me and let me know if you want to get rid of a negative.

In debt only requires you pay the nuyen
Title: Re: [OOC] Messy Biz
Post by: Kontact on <08-05-11/2341:39>
Kontact, how was LJ's initiation handled last time? Spend karma and it's good?

She came into the game initiated using the 15 karma to start.
Title: Re: [OOC] Messy Biz
Post by: farothel on <08-06-11/0436:53>
Time between:

Kitten was back home.  It had been a strange, but productive evening.  Now she only had to investigate whatthe strange thing was she had felt.  The aura that felt like Jean-Jacques.  First of all she had asked her talismonger if he had seen him, or any other talismonger in the city.  While she was waiting for that to yield results, she would go back to the location where her watcher had been banished.  Sitting in her magical lodge, so he body would be protected by wards, she projected her consciousness on the astral and flew off.

Arriving at the location, she started looking around, for wards, spirits and magically active people, in that order.  She also went into the houses next to the street to see if he might be living there.  She thought not, but she had to find out what was going on and if there was one thing Jean-Jacques had taught her, it was to be thorough.  It had been too long since the watcher had been banished, so she wouldn't find that trace anymore, but maybe she could find something else that would give her a lead.

One of the following days she went back to her talismonger, a guy named McCallahan, who had a shop in Tacoma, not far from where she lived.
"Say, I have a question," she said after the customary introductions, "do you know of any mages following the Egyptian tradition like myself."
"Not like that," Jack McCallahan said, "I follow the hermitic tradition myself, but I can ask around. Why?"
"I would like to initiate, but I've heard it's easier in group, so I would like to find either a group I can join, or other people who are willing to join me in creating one."
"I'll check with some people," he promised, "and I'll let you know as soon as I know more."
"Thanks," Kitten said, "I owe you one.  Anything from the photo I showed you?"
"Not yet," Jack said, "but I've got some feelers out."
"Okay, see you around," she said before leaving the shop.  Now she had to wait for the results and in the mean time reading those issues of the magical journal she had subscribed to.

Quote
OOC: I'm not going to spend the karma but wait for initiation.  Either with a group or if I don't find any, I'll write something with my mentor spirit as soon as I have the karma to spend.
For the rest she's not going to do a lot that week, unless there's a lead on any of the questions she has asked, in which case I'm going to follow up on those.  So Chrona: if there's anything, let me know and I'll add to this.  Normally she will either send in a watcher or do astral recon before going in in the meat.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <08-07-11/0303:15>
It was my first SR GM's birthday yesterday, BBQ started at 4pm. It's now 8am the next day. Will post/reply when recovered.
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <08-07-11/0409:45>
+1 for debauchery Chrona!
Title: Re: [OOC] Messy Biz
Post by: Kontact on <08-07-11/0716:27>
Blank was in his hallway, strolling comfortably toward the new doors at the end.  He had The Girl with him so that he could show her all the newest occupants.  He always felt rejuvenated here in his place of power, but he still needed to keep The Girl occupied even as he eliminated her.  As he walked, he spoke to her.  "This is just one of the men hired to kill us tonight.  It's hard to tell what he might have been thinking.  He'd possibly had his mind taken from him.  Still his position in life as a thug and killer is indisputable."  The Girl cowered at his heels like a sick and beaten animal as he opened the first door.  In it was a human man in his early thirties with two gaping wounds in his chest.  He looked at the two figures in the doorway for a moment and then dropped his head.  "He and his friends were corrupt ex-police, so used to abusing their authority that they couldn't imagine a life without it.  Now they don't have to."  Blank shut the door and turned to The Girl.  "The ghouls are up ahead if you'd like to see them," he continued, urging her along, but she paused.  "You were talking to a man earlier.  A man like the last one."  Blank turned to The Girl, surprised to hear her express interest.  Had she been listening to that?  That was unusual.  "Yes.  Mr. Salt.  I did not kill him.  Did his position disturb you?"  Perhaps she had identified with his situation - helpless and bound in a room, at the mercy of monsters?  "What was the question?  The question he should have asked?"  This was very abnormal.  Blank lowered his shadowy form to The Girl and gave her an easy smile.  "The only question that matters to someone in his position.  'What can I do to stay alive?'"  The Girl started to shake.  Her solid white eyes shut tight against the force of the seizure as she collapsed to the ground.  Blank looked back down the hallway.  It's doors seemed to stretch on forever.

Angela awoke refreshed in her coffin room in western Auburn.  She smiled deeply, and the nanites still on her face shifted to fill in the cracks.  Despite sleeping so late, she still had several hours left with this face.  Might as well use it to buy the next one.  She called up Jimmy to see if she could get some work, new gear, or, at the very least, hand him some money toward what she already owed him. 

"Hello Jim.  Are you free to meet up and talk business?"
"Oh, Angela today, is it?  Would it upset you if I thanked my lucky stars?"
"Would it upset you if I said I was feeling all brand new and thought a change of identity would go with it?"
"You've never seemed to care much about upsetting me before, so I'll consider this change a positive one."
"Goody gum drops.  I'd like to have two new IDs if you can arrange that.  Additionally I have 10,000¥ for you."
"Any preferences?"
"A well-off Japanese child from Shiawase, any gender, and one for that child's mother.  I've got a picture of the woman who is to act as the mother.  I also have some hair for the DNA sample."
"So, the second ID isn't for you?  Did you actually make a friend?"
"A colleague."
"Slash hostage?"
"You're in a funny mood today."
"Come by the club.  I'll tell you about it."

Angela got up and hailed an autocab over her link.  Thirty minutes later, she was Downtown.  Walking in, there were a few patrons off to one side trying to talk over the music while the bartender stood around scanning the room.  Angela signaled to him as she made her way to the back.  In the back office, she found Jimmy "Sweets" O'Brien, lieutenant for the Finnigan family, and the only man alive who knew anything about her past.

"So this Tamanous play is working out for you, eh?"
"Corey told you about that, hmm?"
"Yeah, I kind of have to worry about you, beside that marker you're paying me back for, you've also got a habit of killing people you find fault with.  I can't imagine that working along side kidnappers is easy for you.."
"I've been alright.  There have been a lot of nasty people for me to take my frustrations out on.  Besides the individuals I'm working with haven't proved to be completely useless."
"Oh, has Angela got a crush?"
The way she looked at him made him cough and change the subject.
"So, the problems at that Equilibruim club should turn out to be a bit of a boon for the Ciarniellos.  Nothing drives down prices like a good old fashioned bloodbath.  And the locals will probably be happier about their presence in the neighborhood when they start running protection.."
"You implied that there was something funny you wanted to talk with me about."
"Well, there sort of is.  As a goodwill gesture to the people of that area, Mr. Ciarniello wants to make an example of the folks responsible for the massacre at Equilibrium, and I know you were in that area.  I thought maybe..."
"You need a scapegoat?  It was a Humanis thing.  Political.  I don't know that kicking that hive will be any use.  The leader of the mercs is still alive, probably.  If you want me to arrange for him to be handed over to Caesar's goon squad, I could make a call.  He's even ex-Lonestar.  Works well to discredit the authorities."
"That could work out alright, thank you.  People just need to get the message that this kind of shit doesn't happen in our neighborhoods without us stepping in and handling it.  Is there anything I can do for you in return, besides the IDs you wanted to buy?"
"I've got a couple of grenades I need filled up with breathtaker gas..."
"I'll see what I can do.  Keep working your way up that chain over there and I'm sure you'll find who you're looking for."
"I'm not looking for anyone."
"Sure you're not, sweet girl.  Surely."
Jimmy stood up and walked her to the office door.
"Keep in touch, eh?  Just try and wear the big girl pants like today.  Wouldn't want anyone misunderstanding."
"A misunderstanding like that which led you to save my life?"
"Something which I pay for every day, Jesus knows." 
"I'll have to have a word with this Jesus fellow if he knows so much.. Right after I talk with Corey.."
"Oh, leave Corey be!  He knows I've got your best interests at heart.  Do just try to be good for poor Jimmy's sake, will ya?"
"For your sake, I'll be perfect."
"Oh, lord!  Just clear out of here you mad witch!"
"Bye Jim.  I'll call you later about the guy."
"You do that.  Helps people feel safe."

With that, Angela walked out of the office and out of the club.  She arranged for Ron Salt's butchered body to be sewn back up and sent to the Ciarniello family instead of the ghoul-feed lot.  Creepy Joe made a tidy sum on the deal, and the Ciarniellos helped their reputation as a family interested in serving justice for the community.  Knight Errant was not too happy.

Six days later, Jimmy called back with a drop off for the goods Angela had ordered.  Jun and Oren Fukuyama.  The grenades were also serviced and returned.

Quote
Expenditures:  21 karma to raise Magic from 6(5) to 7(6)  1PP spent on Traceless Walk.  10,000¥ paid toward debt.  6,000¥ paid for two R3 SINs - one for LJ and one for Silk.  100¥ for Breathtaker.
Title: Re: [OOC] Messy Biz
Post by: Artighur on <08-07-11/1349:02>
Downtime :

Hank is not fond of living in the past, it reminds him too much of long the past is and how short the future is bound to be. But he was a perfectionist. Calling up Chrona, he asks the Ghoul for the trid footage of the sparring,and then start reviewing the fight taking notes of every failing and every details. After a couple hours, he came to the realization that he did very little mistakes, maybe he should have follow-up when he connected Chrona but no. He lost the fight right at the beginning, his gift was simply not good enough to match Chrona's. He was reaching his limit. An answer he didn't like. At all. So he went to the gym, busted out the punching bag. As he smashed the sand bag, he realized something. Everything used to be "the limit", the cap, the maximum. "What's a limit if not something to be bypassed. One hundred year ago they thought Sky was the limit, a couple minute ago, I thought I reached my limit" Hank thought.

Hank stopped and quickly rushed out of the gym barely taking time to shower. A couple minute later he was parking his Rover in front of Chrona's safehouse.

"Chrona, this is Hank I want to have a word with you"

Depending on how it goes, he might have a little job for Romy. His Rover need some Run Flat Tires and Spoof Chips or some sort of security protection to be a suitable runner wheels :)

Quote
Hank will probably be looking for a way to Initiate, maybe with an Ordeal or something like that, he hopes that Chrona will be able to give him a hand (and not a claw !)
Title: Re: [OOC] Messy Biz
Post by: Chrona on <08-07-11/2110:49>
Time between:

Kitten was back home.  It had been a strange, but productive evening.  Now she only had to investigate whatthe strange thing was she had felt.  The aura that felt like Jean-Jacques.  First of all she had asked her talismonger if he had seen him, or any other talismonger in the city.  While she was waiting for that to yield results, she would go back to the location where her watcher had been banished.  Sitting in her magical lodge, so he body would be protected by wards, she projected her consciousness on the astral and flew off.

Arriving at the location, she started looking around, for wards, spirits and magically active people, in that order.  She also went into the houses next to the street to see if he might be living there.  She thought not, but she had to find out what was going on and if there was one thing Jean-Jacques had taught her, it was to be thorough.  It had been too long since the watcher had been banished, so she wouldn't find that trace anymore, but maybe she could find something else that would give her a lead.

One of the following days she went back to her talismonger, a guy named McCallahan, who had a shop in Tacoma, not far from where she lived.
"Say, I have a question," she said after the customary introductions, "do you know of any mages following the Egyptian tradition like myself."
"Not like that," Jack McCallahan said, "I follow the hermitic tradition myself, but I can ask around. Why?"
"I would like to initiate, but I've heard it's easier in group, so I would like to find either a group I can join, or other people who are willing to join me in creating one."
"I'll check with some people," he promised, "and I'll let you know as soon as I know more."
"Thanks," Kitten said, "I owe you one.  Anything from the photo I showed you?"
"Not yet," Jack said, "but I've got some feelers out."
"Okay, see you around," she said before leaving the shop.  Now she had to wait for the results and in the mean time reading those issues of the magical journal she had subscribed to.

Quote
OOC: I'm not going to spend the karma but wait for initiation.  Either with a group or if I don't find any, I'll write something with my mentor spirit as soon as I have the karma to spend.
For the rest she's not going to do a lot that week, unless there's a lead on any of the questions she has asked, in which case I'm going to follow up on those.  So Chrona: if there's anything, let me know and I'll add to this.  Normally she will either send in a watcher or do astral recon before going in in the meat.

You find a tiny amount of the aura  at the top of a building, if you go there physically roll visual perception

Blank was in his hallway, strolling comfortably toward the new doors at the end.  He had The Girl with him so that he could show her all the newest occupants.  He always felt rejuvenated here in his place of power, but he still needed to keep the girl occupied even as he eliminated her.  As he walked, he spoke to her.  "This is just one of the men hired to kill us tonight.  It's hard to tell what he might have been thinking, since he'd possibly had his mind taken from him, but his position in life as a thug and killer is indisputable."  The Girl cowered at his heels like a sick and beaten animal as he opened the first door.  In it was a human man in his late thirties with two gaping wounds in his chest.  He looked at the two figures in the doorway for a moment and then dropped his head.  "He and his friends were corrupt ex-police, so used to abusing their authority that they couldn't imagine a life without it.  Now they don't have to."  Blank shut the door and turned to The Girl.  "The ghouls are up ahead if you'd like to see them," he continued, urging her along, but she paused.  "You were talking to a man earlier.  A man like the last one."  Blank turned to The Girl, surprised to hear express interest.  Had she been listening to that?  That was unusual.  "Yes.  Mr. Salt.  I did not kill him.  Did his position disturb you?"  Perhaps she had identified with his situation - helpless and bound in a room, at the mercy of monsters?  "What was the question?  The question he should have asked?"  This was abnormal.  Blank lowered his shadowy form to The Girl and gave her an easy smile.  "The only question that matters to someone in his position.  'What can I do to stay alive?'"  The Girl started to shake.  Her solid white eyes shut tight against the force of the seizure as she collapsed to the ground.  Blank looked back down the hallway.  It's doors seemed to stretch on forever.

Angela awoke refreshed in her coffin room in western Auburn.  She smiled deeply, and the nanites still on her face shifted to fill in the cracks.  Despite sleeping so late, she still had several hours left with this face.  Might as well use it to buy the next one.  She called up Jimmy to see if she could get some work, new gear, or, at the very least, hand him some money toward what she already owed him. 

"Hello Jim.  Are you free to meet up and talk business?"
"Oh, Angela today, is it?  Would it upset you if I thanked my lucky stars?"
"Would it upset you if I said I was feeling all brand new and thought a change of identity would go with it?"
"You've never seemed to care much about upsetting me before, so I'll consider this change a positive one."
"Goody gum drops.  I'd like to have two new IDs if you can arrange that.  Additionally I have 10,000¥ for you."
"Any preferences?"
"A well-off Japanese child from Shiawase, any gender, and one for that child's mother.  I've got a picture of the woman who is to act as the mother.  I also have some hair for the DNA sample."
"So, the second ID isn't for you?  Did you actually make a friend?"
"A colleague."
"Slash hostage?"
"You're in a funny mood today."
"Come by the club.  I'll tell you about it."

Angela got up and hailed an autocab over her link.  Thirty minutes later, she was Downtown.  Walking in, there were a few patrons off to one side trying to talk over the music while the bartender stood around scanning the room.  Angela signaled to him as she made her way to the back.  In the back office, she found Jimmy "Sweets" O'Brien, lieutenant for the Finnigan family, and the only man alive who knew anything about her past.

"So this Tamanous play is working out for you, eh?"
"Corey told you about that, hmm?"
"Yeah, I kind of have to worry about you, beside that marker you're paying me back for, you've also got a habit of killing people you find fault with.  I can't imagine that working along side kidnappers is easy for you.."
"I've been alright.  There have been a lot of nasty people for me to take my frustrations out on.  Besides the individuals I'm working with haven't proved to be completely useless."
"Oh, has Angela got a crush?"
The way she looked at him made him cough and change the subject.
"So, the problems at that Equilibruim club should turn out to be a bit of a boon for the Ciarniellos.  Nothing drives down prices like a good old fashioned bloodbath.  And the locals will probably be happier about their presence in the neighborhood when they start running protection.."
"You implied that there was something funny you wanted to talk with me about."
"Well, there sort of is.  As a goodwill gesture to the people of that area, Mr. Ciarniello wants to make an example of the folks responsible for the massacre at Equilibrium, and I know you were in that area.  I thought maybe..."
"You need a scapegoat?  It was a Humanis thing.  Political.  I don't know that kicking that hive will be any use.  The leader of the mercs is still alive, probably.  If you want me to arrange for him to be handed over to Caesar's goon squad, I could make a call.  He's even ex-Lonestar.  Works well to discredit the authorities."
"That could work out alright, thank you.  People just need to get the message that this kind of shit doesn't happen in our neighborhoods without us stepping in and handling it.  Is there anything I can do for you in return, besides the IDs you wanted to buy?"
"I've got a couple of grenades I need filled up with breathtaker gas..."
"I'll see what I can do.  Keep working your way up that chain over there and I'm sure you'll find who you're looking for."
"I'm not looking for anyone."
"Sure you're not, sweet girl.  Surely."
Jimmy stood up and walked her to the office door.
"Keep in touch, eh?  Just try and wear the big girl pants like today.  Wouldn't want anyone misunderstanding."
"A misunderstanding like that which led you to save my life?"
"Something which I pay for every day, Jesus knows." 
"I'll have to have a word with this Jesus fellow if he knows so much.. Right after I talk with Corey.."
"Oh, leave Corey be!  He knows I've got your best interests at heart.  Do just try to be good for poor Jimmy's sake, will ya?"
"For your sake, I'll be perfect."
"Oh, lord!  Just clear out of here you mad witch!"
"Bye Jim.  I'll call you later about the guy."
"You do that.  Helps people feel safe."

With that, Angela walked out of the office and out of the club.  She arranged for Ron Salt's butchered body to be sewn back up and sent to the Ciarniello family instead of the ghoul-feed lot.  Creepy Joe made a tidy sum on the deal, and the Ciarniellos helped their reputation as a family interested in serving justice for the community.  Knight Errant was not too happy.

Six days later, Jimmy called back with a drop off for the goods Angela had ordered.  Jun and Oren Fukuyama.  The grenades were also serviced and returned.

Quote
Expenditures:  21 karma to raise Magic from 6(5) to 7(6)  1PP spent on Traceless Walk.  10,000¥ paid toward debt.  6,000¥ paid for two R3 SINs - one for LJ and one for Silk.  100¥ for Breathtaker.

"Clinic looks like it'll be around for a while, thanks Jo- Angela."

Downtime :

Hank is not fond of living in the past, it reminds him too much of long the past is and how short the future is bound to be. But he was a perfectionist. Calling up Chrona, he asks the Ghoul for the trid footage of the sparring,and then start reviewing the fight taking notes of every failing and every details. After a couple hours, he came to the realization that he did very little mistakes, maybe he should have follow-up when he connected Chrona but no. He lost the fight right at the beginning, his gift was simply not good enough to match Chrona's. He was reaching his limit. An answer he didn't like. At all. So he went to the gym, busted out the punching bag. As he smashed the sand bag, he realized something. Everything used to be "the limit", the cap, the maximum. "What's a limit if not something to be bypassed. One hundred year ago they thought Sky was the limit, a couple minute ago, I thought I reached my limit" Hank thought.

Hank stopped and quickly rushed out of the gym barely taking time to shower. A couple minute later he was parking his Rover in front of Chrona's safehouse.

"Chrona, this is Hank I want to have a word with you"

Depending on how it goes, he might have a little job for Romy. His Rover need some Run Flat Tires and Spoof Chips or some sort of security protection to be a suitable runner wheels :)

Quote
Hank will probably be looking for a way to Initiate, maybe with an Ordeal or something like that, he hopes that Chrona will be able to give him a hand (and not a claw !)

Chrona can offer you facilities for some Ordeals, depends what you want to try. He also asks why you're so eager.
Title: Re: [OOC] Messy Biz
Post by: Artighur on <08-08-11/0200:13>
"Look, I don't know much about Magic and all that Jazz, all I know is that some people are gifted, other not. I'm quite lucky to get this and been working it out for my whole life. Went pretty good until now. I just can't improve anymore, my body is in perfect shape, my mind is powerful, but I'm not improving. You on the other side did. You became much better than I am, and if I'm not mistaken, you aren't even an adept.

Magic to me is something inherent, like a brain. It just there and wait to be worked out. Training your body and sharpening your mind worked for a bit, I just need a little extra. Unlocking stuff I can't find alone or can't afford to take years to do it. You might have time to make it work on your own, but i don't. I'm living meat and like all others I'm running against the clock. So if you can help me, I'd be grateful. Heck, just pointing me up in the good direction would be good."
Title: Re: [OOC] Messy Biz
Post by: Chrona on <08-08-11/0214:28>
"It's a bit different between adepts and mages but the way to get stronger is simple:You've trained your mind and body but now you need to train your magic. There's a huge load of Mana around, you need to think of how to train it yourself though. Some personal, spirititual epiphany or burst of inspiration or greater understanding of magic knowledge, it's different for everyone.
I think for you, stop thinking so much. Like you said, your mind sharp all ready. So is your physical body. Now you train your soul."

A healthy Soul resides in a healthy Mind and a healthy Body
Title: Re: [OOC] Messy Biz
Post by: Artighur on <08-08-11/0227:59>
"Right, I guess. Maybe I need some people to guide me through this. Know anyone that could give a hand"

I just got my hands on Way of the Adept, and I realized that getting in an Adept Group (and grab a way like Warrior Way) could be pretty good for Hank, not mention he would probably be able to get a discount on a future Initiation. Hank is a cerebral one, overthinking is his specialty so maybe if he could find a coupe of like-minded adept he could get a clue !

Of course that depend on if you allow Adept ways and if you allow retroactive refund of PP if we buy a way with Karma instead of BP (otherwise at Magic 6 there would be no point of getting that for Hank).
Title: Re: [OOC] Messy Biz
Post by: Kontact on <08-08-11/0616:55>
Angela is Initiated in the Way of the Warrior.   Doesn't have any Way qualities though, since she's older than that book...
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <08-08-11/0901:07>
Angela is Initiated in the Way of the Warrior.   Doesn't have any Way qualities though, since she's older than that book...
But she could, just need to take the positive quality.
Title: Re: [OOC] Messy Biz
Post by: farothel on <08-08-11/1253:44>
Time between:

Kitten was back home.  It had been a strange, but productive evening.  Now she only had to investigate whatthe strange thing was she had felt.  The aura that felt like Jean-Jacques.  First of all she had asked her talismonger if he had seen him, or any other talismonger in the city.  While she was waiting for that to yield results, she would go back to the location where her watcher had been banished.  Sitting in her magical lodge, so he body would be protected by wards, she projected her consciousness on the astral and flew off.

Arriving at the location, she started looking around, for wards, spirits and magically active people, in that order.  She also went into the houses next to the street to see if he might be living there.  She thought not, but she had to find out what was going on and if there was one thing Jean-Jacques had taught her, it was to be thorough.  It had been too long since the watcher had been banished, so she wouldn't find that trace anymore, but maybe she could find something else that would give her a lead.

One of the following days she went back to her talismonger, a guy named McCallahan, who had a shop in Tacoma, not far from where she lived.
"Say, I have a question," she said after the customary introductions, "do you know of any mages following the Egyptian tradition like myself."
"Not like that," Jack McCallahan said, "I follow the hermitic tradition myself, but I can ask around. Why?"
"I would like to initiate, but I've heard it's easier in group, so I would like to find either a group I can join, or other people who are willing to join me in creating one."
"I'll check with some people," he promised, "and I'll let you know as soon as I know more."
"Thanks," Kitten said, "I owe you one.  Anything from the photo I showed you?"
"Not yet," Jack said, "but I've got some feelers out."
"Okay, see you around," she said before leaving the shop.  Now she had to wait for the results and in the mean time reading those issues of the magical journal she had subscribed to.

Quote
OOC: I'm not going to spend the karma but wait for initiation.  Either with a group or if I don't find any, I'll write something with my mentor spirit as soon as I have the karma to spend.
For the rest she's not going to do a lot that week, unless there's a lead on any of the questions she has asked, in which case I'm going to follow up on those.  So Chrona: if there's anything, let me know and I'll add to this.  Normally she will either send in a watcher or do astral recon before going in in the meat.

You find a tiny amount of the aura  at the top of a building, if you go there physically roll visual perception


Finding something small, she did go back, but prepared.  On the top building where she had found the aura, she walked around, searching for more clues in meatspace.  Something that could would give her more information.

Quote
intuition 5 + perception 1 + visual 2 + vision enhancement 2 =10 (10d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3142546/)
Man, my rolls in this PbP suck big time.  :(

Also, she will have her increased reflexes in her focus and a spirit (fire) on standby to defend her.  If you want I roll them, but if there's no combat I'll just assume that I managed to get them cast in my home (I have a magic lodge there).

I assume I won't get any reply from my contact on a possible initiatory group within one week, so I'll let that one run in the background.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <08-08-11/2209:56>
I
Quote
intuition 5 + perception 1 + visual 2 + vision enhancement 2 =10 (10d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3142546/)
Man, my rolls in this PbP suck big time.  :(



Yes unfortunately you find nothing
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <08-08-11/2256:10>
Quote
note post in progress when i was forced to hit submit, may be edited for sanity/content later
Monday
Sleep came easily to Noise as she'd been up for 24 hours, she awakens again some time around supper and prepares herself some breakfast on the small stovetop of her bachelor pad. Real bacon sizzled as she tiredly pushed it around the pan. Ah, how the small things in life are the most rewarding, and isn't it wonderful how a few nuyen help buy those small things?

Between bites she caught up on the day she'd missed, checking news emails and messages. She sent off an apology to Stasya for snapping at her and asked if she'd have time to meet later in the week.

She then laid back on the ratty old couch that dominated the low rent pad, smoke stains from countless tenants overs countless years soiled the walls and ceiling.  The place was an organized chaos as usual, discarded pizza boxes littered the floor in amongst empty grocery bags and food wrappers too numerous to bother with.  The couch was clean though, with an unobstructed view to the trid, there'd been news of what had happened at the club, but as per usual the cops hadn't said anything to the public besides the "this is an isolated incident of gang violence, there is abosolutely no concern for the public in general.'

Breakfast done, she went back to sleep.

Thursday
She met up with Shelby after her shift was done and spent the evening hours shopping and catching the latest movie release, some remake of the classic Cowboys and Aliens from 2011, it had nothing on the original. (500¥ spent on shopping and maintaining contact. yay new shoes!)

Friday
A late night out with Stasya and her friends, flashing lights, bouncing beats and a bar tab that could buy her a month of living. (2000¥ spent on maintaining contact and just plain having fun)

Saturday
More clubbing and a meeting with Sniff, she hadn't expected it, but the fucker actually came through for her.

He approached her, walking with his usual limp, head tilted to the side like the idiot he was.  He then produced a small package plastic box and handed it to her.
"Don't underestimate me," he'd said 5 days ago, and now here he was "One Sideways for the Lady. Hur hur."

She scowled at him and his words,  but had to admit she had underestimated him.  "Cut ze crap Sniff." She tossed him a credstick with 1250¥ on it. "That talk doesn't suit you... or me."

He sniffed, whether at the comment or just because it's what he did all the time was lost on her. "Heeey, I got what ya wanted. Chiiiillllll." He threw his hands up defensively, though she'd shown no signs of violence towards him.

She nodded quickly taking a step back for his convenience. "If you keep getting, maybe I keep buying. This is good of you."

Sunday
A Vory courier arrives with a package from Stasya, Noise giggled like a school girl receiving her first kiss and sent the courier on his way.  Now this new toy was going to be fun!
Title: Re: [OOC] Messy Biz
Post by: Chrona on <08-08-11/2315:42>
gimme an Essence+Edge Test when you use Sniff's gift
Title: Re: [OOC] Messy Biz
Post by: GrimWulf on <08-09-11/0014:44>
Oh, won't be using it yet :D 

Besides I believe the test is made after duration expires.
Title: Re: [OOC] Messy Biz
Post by: Artighur on <08-09-11/0016:49>
Essence+Edge ? That can only be good you know :D
Title: Re: [OOC] Messy Biz
Post by: Chrona on <08-09-11/0022:30>
Besides I believe the test is made after duration expires.

Yes but I want it to be your essence + edge from beforehand so I want the result before hand
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <08-09-11/0253:21>
It was my first SR GM's birthday yesterday, BBQ started at 4pm. It's now 8am the next day. Will post/reply when recovered.
gratulations

You'll get a call next monday night  for a meet tuesday. so a week
If it's the Johnson from Messy Biz I: He doesn't have Space's commcode yet, but fortunatly, Space is working with Andromeda in Habu's workshop, right when the message comes in.

And another small detail: Space has a little bit more time, so when anybody from the team looking at the nexus in VR on monday morning, they will see that all of the small subroutins, maintenance programs look like pirat-bookkeeper now *Arrrr*. There are also two agents around, one is a old, fat lady with some tea bags on her large featherheat, who reading through some newspapers and looking out of the window from time to time. You don't know exatly where the other one is, but it seems that one of the filing cabinets is following your steps very closely as you enter the nexus, ready to shot you with some file folders (?) or at least you have a virtual feeling about this.

(http://3.bp.blogspot.com/_bHSVCs9rX0A/RdgNnHMwGEI/AAAAAAAAAE4/RPxAw2l-fO8/s320/CrimsonPermanentAssurance.jpg)
Upper left: the suspicious filing cabinet,
Lower left: the same filing cabinet if you doing something bad!
Lower right, two of the maintenance programs icons.

Didn't find a picture of the tea lady, though. You have to watch my youtube-post, if you want to see her.
 
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <08-09-11/0341:36>
Anything Python deserves +1.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <08-09-11/0434:31>
Anything Python deserves +1.
Nope, not +1, at least +10.
Title: Re: [OOC] Messy Biz
Post by: Kontact on <08-09-11/0500:46>
before hand

DUN DUN DUUUUUN      ?

Title: Re: [OOC] Messy Biz
Post by: Chrona on <08-09-11/2231:22>
=P Noise'll be fiiiine
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <08-10-11/0314:43>
will someone else need some help from Andromeda? just need to know before i finish up the week's story.

Noise - smuggling compartment for the car, Ford was it?
Space - Pistol, the sub plot one.
Hank - Possibly Rover, but waiting for confirmation.

If you are thinking about it, give me a message so i can leave a day free [Working a day job] that can be changed to your desired action.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <08-10-11/2113:48>
I have Spy Games.

Go nuts.
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <08-10-11/2133:30>
Lip reading program?!?!
Title: Re: [OOC] Messy Biz
Post by: Chrona on <08-10-11/2138:26>
Lip reading program?!?!

Sure
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <08-10-11/2253:56>
CarnivoreGold, LipReader and MonaLisa, each at Rating 5, Space doesn't bother his fixer with it, since they are CommonUse programs.
With this:
1) The tea lady at the safe house nexus now has large, new glasses when she's reading through the news paper (MonaLisa to look for the unknown, black man and Space's team members)

2) On the VR footage from the safe house: Lip Reading: 4 hits (http://invisiblecastle.com/roller/view/3145852/) (Can Space repeat the test later until he gets the whole conversation?)
Title: Re: [OOC] Messy Biz
Post by: Chrona on <08-10-11/2339:51>
CarnivoreGold, LipReader and MonaLisa, each at Rating 5, Space doesn't bother his fixer with it, since they are CommonUse programs.
With this:
1) The tea lady at the safe house nexus now has large, new glasses when she's reading through the news paper (MonaLisa to look for the unknown, black man and Space's team members)

2) On the VR footage from the safe house: Lip Reading: 4 hits (http://invisiblecastle.com/roller/view/3145852/) (Can Space repeat the test later until he gets the whole conversation?)

Legit or Pirated copies?
Title: Re: [OOC] Messy Biz
Post by: Artighur on <08-10-11/2358:30>
Ok so what I like for the Rover is Off-Road Tires, Morphing License Plate/Spoof Chips and (optional) Smuggling Compartment. If you don't have time for the Compartment it's not a big deal, I just need the basic security stuff, like tires not blowing off and being harder to trace on the matrix :)
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <08-11-11/0102:49>
Legit or Pirated copies?

Space can't patchubg any more programs, without work 2 weeks every month on it. So those three should be legal. Availability -, therefore Space can search for them by himself without any trouble.
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <08-12-11/1156:03>
I will be on vacation from 19. - 25. next week.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <08-13-11/0708:33>
Cursed 20.000 characters limit. But I already did all the color coding, so I'm posting damnit.

Silk asked Noise to drop her off at a coffee bar near to her place. She entered and sent an order for a decaf and drank it slowly. Stepping outside she hailed a cab to take her to an address near to where she really lived. Once home, she sent a message to Cheyenne to let her know she had returned, stripped out of her clothes on her way to the bathroom and stepped into the shower.
After about 10 minutes she felt a bit of a draft inside her shower cabin and smiled. "You knew about the job, or the employer?"
A slim hand with perfectly manicured fingernails opened the glass door and Silk's eyes met Cheyennes. They were impossible to read, even to her.
"I... had my suspicions about the employer.", Missy's eyes scanned Silk's reaction and Silk noticed that she found confirmation. The hot shower had softened her defenses after the long night.
"Not as bad as you'd expect, really. Certainly don't mind having Johnson's number, could prove useful for all kinds of problems."
"So things went well." A statement, not a question.
"It certainly was eventful. I'll spare you the details, you’ve probably seen most of it on the news anyway.
She leaned her head back and rinsed the shampoo out of her hair.
"But I think things turned out pretty well, don’t think there’s a lot to trace us by. Hah! You should have seen the team! The hacker split, the shaman vanished, the only men wer dwarfs and there's this one... Damned, can you pass me that loofah from the sink? Thanks. Oh, before I forget, I didn’t forget I promised you a souvenir. It's in the left pocket of my jacket."
She watched from under the hot water as Cheyenne returned to the bathroom with the bullet in her hands and a questioning look in her eyes.
"Went straight through ballistic glass but the bodysuit stopped it, so I figure it's got to be a lucky bullet, right? Although you probably don’t want the knights doing a ballistics examination on it, that would be bad luck."
A flicker of concern passed over Cheye's face. She corrected herself quickly but not before Silk noticed. It wasn’t often she scored a point against her. Silk decided to end the game while she was ahead and showed the bruise on her thigh and pouted her lips. "It still hurts a little bit."
Cheyenne didn't miss the hint and gently reached for the bruise. "Aw, poor girl. Want me to kiss it better?"
Silk grinned as she took the hand and pulled her friend under the shower. "I thought you'd never ask."


She woke late in afternoon. Cheyenne had left soon after the shower with a couple of Silk’s credsticks in her purse, part of a debt still to be settled, money to get Silk’s career started. She got dressed while reading the new replies to the thread titled “Bored with turquoise. Fuchia is forever!” on one of the fashion sites she frequented. A notification in her inbox told her her new shoes had arrived. She’d pick them up together with some other things on the way to the unfinished business that needed to be settled. The problem was that she didn’t really know how to get started with it or even what she hoped to accomplish.
Tanya, a adolescent girl and a loose end of last night’s business. The simplest option would be
to just ignore her existence. Salt hadn’t had another option but to trust and rely on her to deal with the girl, but despite her promise Silk didn’t feel morally compelled to fulfil his last wish or help the girl out any other way. She could just keep the money from the vault.
But that would only be a short term benefit and she knew she’d always look back thinking about how she could have gotten more out of it. And there just had to be more here. The girl was at an age where girls were very flexible; their heads filled with  fleeting and rapidly changing fantasies about their possible future, old enough to understand that choices have to be made but still naive enough to believe that their dreams could come true if only they made the right choices. An age where anyone who knew how to influence and steer those dreams and fantasies could make said teenager do anything. But what?

It did not take too long to find the girl. Silk knew what neighborhood Tanya lived in and what the places-to-be were, narrow that down to where the Ancients hang out and ask the right questions to the right people -bartenders and drunks, usually- and you could find anyone with a somewhat social nightlife.
Tanya wasn’t bad looking, long hair, dyed blond covering her ears and the typical slender look of a young elven girl. She was talking to some other elves about synthrash music. Silk sighed. She’d been pretending to be younger than she really was for almost half a century now. She never had any problems keeping the “young and open” mind, no problems adapting to the rapidly evolving fashion (in fact, that was what she enjoyed the most). Things came and went and she enjoyed being in the middle, learning and changing along with it. But music, music just seemed to get worse and worse every decade.
Silk observed Tanya from a distance, trying to blend in with the crowd on the street. She wasn’t bad at it, but still the elf managed to single her out and notice her. Luckily she only smiled and continued her conversation. Moving to another spot and changing the color of her hair and outfit, Silk saw someone else seemed to watching Tanya too; an orc, face hidden under a hooded cloak. Alarm bells went off inside her head but she kept her cool. Ron’s mercs were all human, Lone Star hadn’t been that metahuman friendly. Besides, he wouldn’t have sent an Orc as bodyguard into Ancients turf. Ragley didn’t employ Orcs, he killed them. The knights then? Had they figured out Salt was involved with last night’s events but not to be found at the crime scene, were they hoping he’d contact his daughter while on the run? It seemed unlikely, they too would know better than to send an Orc to spy in this neighborhood. So what was he doing following Tanya? She decided to stick to the ground and find out.
A little while later Tanya left the crowded streets, probably on her way home. Once inside a small and dark street the Orc that was still tailing her pulled a knife and charged the elven maiden shouting “Halloweeners Rule”. Ah great, she thought, just what I needed.
To Silk’s amazement Tanya reacted quickly, faster even than Silk’s own trained and boosted reflexes. Perceptive and quick, this girl has potential.
Tanya turned to face her attacker and assumed a defensive pose. Don’t! You’re unarmed and facing someone stronger!
Silk had already broken out into a run and dashed out of the shadows towards the orc. She drew the taser from her belt and shot the unaware Orc from behind while shouting ”Tanya, look out!”. Too late to be an actual warning, but the idea was to get the message across that she knew who she was and was out for her safety. The shot wasn’t great, she’d fired much better under a lot worse conditions, but the darts connected and shocked the Orc. ”ARGH! Who shot me?! Who?...Die, slitch!”,  he snarled, turned around and attacked Silk who cartwheeled out of the way of the attack. Tanya, no longer under immediate threat, ran away and rounded the corner.
Silk used her magic to disarm the Orc, her commanding voice impossible to resist.  ”Give me that knife and get the fuck out of here.” The orc handed over the knife, incredulity all over his face, but made no attempts to run. Silk did and chased after Tanya, she sent her voice her way shouting ”Tanya, don’t run, your father sent me.”.
The orc didn’t seem impressed, despite being unarmed he still towered over her. He looked confident. Then a bike tyre slams into the back of his head. He hits the ground hard as Tanya's motorbike exits it's wheelie. She'd suddenly burst back round the corner on it.
"Er. Not like I needed the assist but thanks."
”You sure you’re okay? I noticed him following you like an hour ago, but I wasn’t sure why he was following you. For all I know he was your boyfriend but didn’t want to show himself around those Ancients... for obvious reasons.” She nudged the unconscious body with her foot. ”We should probably get out of here.”
"Not gonna date a Fire Starter that's for sure.. but yeah he's not wearing colours. Stupid Breeder, I'm not even an Ancient yet..." She brings the bike round, "Hop on, whats your handle? You 'Star, said you know my old man?"
Silk frowned. ”A ‘star, me? Everyone knows they’d never fire a taser at a tusker from behind! They’d use bullets.” She laughed and hopped on the back of the bike. ”Call me Silk. Nice ride, Tanya. Think it can take us somewhere more private?”
Tanya laughed too. "Depends if you're offering, I'm not going home yet, Dad'll kill me." She starts heading off, heading down courier routes.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <08-13-11/0709:12>
Silk enjoyed the night’s cool air as it flowed around her face... she didn’t own any transportation -getting free rides came natural to her- but if she’d ever buy something, it’d be a bike. ”Something tells me he’d rather have you at home than hanging around with the crowd you were just with.”. She felt Tanya’s muscles tense a bit so quickly added, ”But it doesn’t really matter anyway, your dad ain’t home, part of the reason he sent me. But you got a job to do first? No reason to get fired because of me... You two get along well?”       
"Yeah, last delivery. I don't ask and they don't tell but if the Halloweenies want it I have a guess. We get on...well enough. He's been busier since getting fired if you can believe it. He send you to check on me?”
Silk sounded baffled. ”Halloweeners... The gang with the silly costumes? You’re telling me they get stuff delivered by courier services?” she paused for a second, then shrugged. ”Huh, guess that makes sense when you think about it... You ain’t worried going there? I mean, they don’t really seem like the kind of people who sign off a package with a smile and a generous tip for timely delivery.” Come on, don’t talk about daddy, talk about anything else.
"No, no, I mean I think that’s why the Orc was after me, to intercept for them. The package is to some apartment."
”But that doesn’t worry you? I mean, your dad obviously taught you some stuff, you’ve got killer reflexes and are perceptive enough to pick me out of a crowd when I don’t want to be noticed, not a lot of people pull that off. But that was still an Ork coming at you with a knife, you know.” Silk chuckled. ”Ah drek, just listen to me talk... I got him to come after me instead so I’m probably not the best one to give safety advice.
You like the excitement? That why you’re flirting with that Elven gang?”
"Heh Thanks. I guess I like some excitement, but I’m no fighter.”, Tanya replied. ”I feel like I fit in pretty well with that gang. I might join. Would gimme some protection too.”
Silk only made the the kind of "Hmph." sound which invariably leads other people to ask the question "What?", which it did.
"Oh, sorry. I mean, the excitement, I totally get that, couldn't imagine living like a corpse wageslave, wasting your whole life in servitude and blind obedience. Not sure about the protection, sounds like you wouldn’t be attacked in dark alleys by some tusker if you weren’t involved with them. Don't get me wrong. I mean, I get it, I really do. Lots of people that seem to be just like you, all looking out for each other, gives a sense of belonging. Almost like a family, it's kind of romantic.
But, you know... joining a gang like that is for life. And I'm sure it's all fun and excitement now but it’s kind of immature, no? You're an elf! A hundred years from now you'll still be young. Would you really still want to be just hanging around and fighting turf wars against a bunch of trogs?”
Tanya seemed to consider her words. ”You have a point... I'll think about it." Quickly after they pulled up outside and apartment block and Tanya jumped off her bike. ”"Right, back in a sec."
Silk watched her enter the building and waited, watching the new Zoé catalogue while playing some synthrash music in the background. Luckily, it didn’t take Tanya too long. "Right, done. Somewhere I can drop you off?"
Silk slid back on the bike’s seat, allowing Tanya to get back on easily. ”You know, there was actually a reason for me stalking you earlier. There’s some stuff we should talk about, preferably somewhere safe and private. You live far from here?”
She was slightly hesitant, but didn’t refuse. ”No... It's nearby but it's not usually my style to take someone there on the first date... but all right."
”A date, huh? First time I get to use my taser on a date... Can’t say I don’t like it.”

They headed towards an apartment building on the edge of Auburn. The apartment was exactly like she'd expected. Salt was a single man and (ex-)police officer. His home was -Silk tried to think of a polite description- clean and functional. The very few decorations there were had been placed with a ruler. There wasn't a single spec of dust anywhere. She wondered briefly how long it would be until the place would be cleaned again. And then there was the door to Tanya's room, it stuck out like a sore thumb. Another remarkable resemblance to that of her own room decades ago and of the 'girl's in Chrona's base. She didn't go inside the room but didn't need to to know exactly what it would look like. The following hours were more difficult.
They sat down into a living area that seemed to be bought straight out of a catalogue from floor to ceiling. After some smalltalk and slowly built up preparation, they started telling about Ron Salt again. The girl didn't know her father's current -or past- profession. He'd told her that after he got fired he and some ex-colleagues took on various security projects and had started their own private security company. He'd never told her their license had been refused and that they'd become mercenaries instead. She seemed more upset about the fact that he’d lied than his actual career choice, a small thing Silk found very promising.
Silk streamed Salt's farewell message to the home node which projected it on the wall and played it through the speakers. The poor girl didn't get much further than 15 seconds before it dawned to her what the message meant, the rest of the message was lost in cries and tears. Silk comforted the young elf as well as she could but there’s only so much that can be said to a teenage girl who just lost her father.
She felt strangely uncomfortable with the situation. She was of course aware that to most people this would be very normal, but she’d always convinced herself that she was above that kind of weakness. Despite the fact that she’d been the last person to talk to or see the man in a conscious state and had been the one that drugged him to have him shipped off to be cut to pieces she didn’t feel responsible of guilty for his death. They had been adversaries and he’d lost, end of story. Of course she’d felt some kind of satisfaction while tying him up to the table and at the beginning of the torture, it was only natural considering the fact that he’d shot her. But other than that it was just business. If anyone was responsible it was Salt himself or the guy who hired him, Silk reasoned. So why would she feel this way?
She managed to fend of the girl’s when and why and how questions until she’d calmed down enough to watch the message a second time. Tanya lasted until almost halfway before breaking down again. Her vest absorbed the girls tears while she absorbed the girl’s emotions, quieting them down to manageable levels before talking to her again. She filled some holes and answered some important questions with lies and bent truths.
Implying and letting the other put the pieces in the wrong place was a lot easier than lying. Tanya had already convinced herself that Silk had been with her father’s team -why else would she be there- and there was no reason to correct that logical but flawed assumption.
Yes, she had recorded her father’s last message and had promised to get it to her. His last thoughts had been about his girl and despite knowing he’d probably die he still worried more about her than himself.
No, the ones responsible hadn’t been caught. But she’d do what she could to get them and make them pay. After getting hired for it.
No, she didn’t know exactly how he had died -it wasn’t technically a lie- but she was certain about his fate. The one who’d employed her father’s team had set them up on an impossible mission, destined to fail from the start. The job had been to ambush another team but the employer was working together with the other teams employer. So the ambushers had lost their advantage and had been taken by surprise. Even when he knew they were doomed, her father had been brave, the team’s fearless leader. He’d been the last one of the team left standing.
Yes, It was only thanks to him that she was here now, talking to his daughter, relaying the news of his death and his message.
No, she couldn’t tell when and where, it was simply too dangerous to know these things. At least at this time. She needed to found out more.
It kept amazing Silk how misleading the truth could be if just a couple of pieces were missing. Those pieces were replaced by whatever the other person wanted to believe. So much easier than having to come up with those things yourself.
They talked for hours until the early morning. The emotions had exhausted the girl. Silk made her promise that she’d file a missing person’s report later that day. Besides that she should hang around with her friends, being around them would still her some protection. Talk to people, get her mind on other things. But not tell anyone. Telling people would mean putting herself, Silk and whoever else she told in serious danger. There were powerful people involved that would come after her if they thought the girl knew anything about the events. Some of her own team probably even more dangerous than KE, LoneStar and possibly even Ragley’s people, she realized.
Silk handed the girl two credsticks with 2.500 nuyen each and explained that her father had tried to save up some money to support his family and that she’d promised to get it to her too. There was more money, but her father had hidden the money in places that weren’t really safe anymore so she’d need time to get the rest. But she’d look after her, wouldn’t abandon her. She was a friend, trust her. She left Tanya the number of a disposable commlink and gave her one to contact her with. She couldn’t be sure the cops -or other people- wouldn’t watch her and her normal commlink for a while. But if things seemed clear, she’d be left alone quickly. Nobody had any reason to think Tanya knew about her father’s activities, if they even knew about her existence in the first place.
She said goodbye to the girl, promising that she’d be back soon and that she’d check the commlink as often as she could. There wasn’t any need to tell her about the stealth tags Silk had put on her boots, coat and bike so she’d be able to find her easily.
Silk stepped into her cab slightly confused. She didn't know what she'd expected to do there, but this hadn't been it. Everything had gone as well as could have been expected. She'd won the girl's trust... but she hadn't used -abused suddenly flashed through her head- it to gain a real benefit. Not yet, she tried to convince herself. Build up slowly, there'll be more to gain later. But she didn't buy it.
Tanya was mature enough just a child, kneadable vulnerable, naive innocent, a perfect target in need of protection. Silk sighed deeply as she dropped on her bed and lay awake for hours.
The rest of the week Silk spent most of the day shopping and networking and most evenings dancing and partying. She stopped by Tanya's place twice again, just to talk without any hidden agenda, helping her file a missing person’s report again the third day and calming the grieving girl with a soothing voice and shoulder to cry on.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <08-13-11/1011:06>
Is everyone ready to carry on?
Title: Re: [OOC] Messy Biz
Post by: Kontact on <08-13-11/1050:15>
Assuming you've got the full tally of karma and nuyen spent, sure.
Title: Re: [OOC] Messy Biz
Post by: farothel on <08-13-11/1119:26>
I'm still here, and ready to rock and roll.
Title: Re: [OOC] Messy Biz
Post by: Artighur on <08-13-11/1132:03>
Yup ready to go.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <08-13-11/1237:18>
Is everyone ready to carry on?
if everyone is ok with the works they gave to Andromeda will finish the Post and we can carry on.
So looking at the clock and my plans for the evening should be up in 6-7h, next morning worst case.
Title: Re: [OOC] Messy Biz
Post by: Larzarus on <08-13-11/1338:18>
Ready to go.

@Xzylvador: Nice post.
Title: Re: [OOC] Messy Biz
Post by: Xzylvador on <08-13-11/1449:34>
Thanks.
Ready to go. Silk might have a job for Romy next time, but she's pretty much out of cash right now.
Title: Re: [OOC] Messy Biz
Post by: Chrona on <08-13-11/1452:31>
IIRC Grims done too so, cya in the new Threads.
Title: Re: [OOC] Messy Biz
Post by: Kouryuu on <08-13-11/2215:34>
Monday

   It was early, but the sun was up and they had had a strange night and an eventful morning. As Andromeda left the team in the car park in downtown Seattle still arguing how to split the loot. One thing she knew: she will keep the Drones and for that she will receive less in monetary terms.
   The top priorities On her wish list where a hot bath and some long hours in her Bed, still they came only second to Checking the guns for tags. LJ had promised that he had erased all of them, but Andromeda needed to be certain so she spent the next half day on checking the UZI. In the end she was so tired that she did not even bother to get upstairs to take a shower and sleep in a normal bed, but just took the easy way -  a coffin-motel bed right there next to the workshop.
   Approximately 20hrs after initial meet. Andromeda received a message from Noise. Received here would be used bluntly, as Andromeda only turned to the other side in sleep and ignored the peeps rigorously until they stopped. The message it self went as follows:
>Hello Andromeda, you offered to fix my little car up some?  What did you have in mind? I would like some place I can hide things. Smuggle compartment you call them, yes?<

Tuesday


   Andromeda woke up at midday Tuesday, she had two messages waiting, one from Noise she had received lat night and the newest one, witch had woken her from Hank. It was a simple text: >Hey Romy, since you look like the one good with wheels, I'd need some help on my Rover. Basically need some tires and matrix security. Don't know much about it but maybe a way to change names and stuff. Oh yea and a place where I can hide ... sensible stuff, you know like 42 Uzi from fresh corpse and the like! Normal one will do and yes I can give a hand on that if you need it, not the best but I know the basics.<
   After reading trough all the messages Andromeda plugged herself in Habu’s sensors for a quick look around. She recognized most of the surroundings; it would not be long until she would be at the junkyard, not long till she would meet Old Kouryuu again. So she took a fast shower and made some breakfast, good thing she had managed to take some of the food from the Safe house, free stuff even if not her taste still is free, and in her monetary state free tastes the best.
   The meeting was all other then heart-wrenching, Old Kouryuu had his black humor on top gear and there where no space for sentimental stories about how the time had passed between the last time they had met and now, only when Andromeda started to ask about the Hatchiman she remembered about the Task at hand for the new team members:"Hey old man, gota work to do and need some Parts >>list of parts for the cars and the drone<< could you look if you can get them, maybe a discount for the amount? I know you have some connection and sure you wil take a cut, but still it will be cheaper then any other place, right?"
   When Andromeda received the Prices for the upgrades She sent the list to Hank and Noise. In the case of noise she added some modifications she would suggest to ad to the car, but not 5 min later she received a message, Noise did not show much enthusiasm, most likely Andromeda was the most enthusiastic of them for the upgrades : > Can have car dropped off today. Smuggle box only is OK.  Maybe some way to fool police too?  You are expert in this. Maybe suggest?
   Even Kouryuu Was surprised by the list of parts she ordered "Slotting hell, you're busy lately." said he loudly going over the list. "I can deliver in 4 days. Just keep the Cred ready."
   After business had been taken care and the Parts where secured Andromeda and Kouryuu spent an evening grilling some wild beast he had shot while checking out a left car in the nerby forest, real meat is a rarity, even if it’s from a wild best it’s still way better then the soya stuff you can get in the city.

Wednesday


   While traveling to her scheduled workplace, a enclosed village not far from the junkyard, Andromeda got the idea to search up som plans for the drone she had laying around at Chrona’s place, so tried to upgrade her Browse program to increase her chances to get some results by herself, but as she tried she damaged it's code to the point of no return, she had just one thing she could try doing - getting help.
   >Hey Space, do you have a good place to get some Programs. Need some high level ones, so my normal source is out of question. Have you someone you could recommend?<
Andromeda can hear the sound of  a soldering in the background.
   Hmm,as it happens, I was upgrading some of my programs too,... *brizzz* .... Stealth, Exploit and the old Attack software, I can sell you the originals, if you want.
   >Stealth and exploit sounds fantastic, but i will not need the attack, cyber combat is not my thing. How much do you want for them?<
   New ones and both are not quite legal, in the wrong shop, you have to pay 6k for each,.... *zisch*..... 6k for both?
   >That sounds reasonable, maybe if you sweeten the deal i can take the bait, have you something to ad to this?<
   New an agent too? I searching through some community sides for a new one, you know, too protect the safe house, and all those stuff, its cracked so you can't patch it at the offiziell sides anymore, but as a small service, I can patch it for you every once in a while. Just let me .... *brizzz* .... perfect .... 8k, what would you say?
   >If you agree on doing a data search for me sometime next week we have a deal.<
   No problem, I maybe have something to work in your workshop too. About the Browse, I can bring you a cracked program too, have to check it first and would cost around 100 bugs?
   The whole day did not take much effort on Andromeda’s side, most of the repairs where trivial, most difficult case was a car missing a fuel pump, witch she improvised from a water one the owner had on hand.
   She had received the confirmation from Hank on the repairs and the cost, they even set the upgrades to be done on Saturday, but no word from Noise.

Thursday, Friday


   Still no word from Noise. But Andromeda was quite busy doing repairing for the country folk. So calling Noise was not on her mind. Most of the time she had to work with outdated technology, witch had seen some better days, but still made Andromeda Wonder how the hell they are still holding together. She even got to repair a old truck from the 1980’s she took no charge for this marvel, just the cost for the feeder she used to make the parts for it.
   In the evening she returned to the junkyard, made a stroll around it seeing sites, checking if there is something worth salvaging, but most likely Kouryuu had already taken everything worth something.

Saturday

The delivery came in the early morning hours, Andromeda packed it all in Habu and made her farewells from Kouryuu, at least until the next time she would be in the vicinity, and knowing her job specifics, she will be here soon.
   Andromeda arrived in Seattle in the noon, and it did not take a full hour to see Hanks rover sitting in Habu’s garage, the sedan sent to follow Habu. The upgrades did not take full 18 hours. Still they worked past midnight.

Sunday

   Hank left in the early hours. Still no notice of Noise, and Andromeda did not care, she had a lot of work this week, might be she will ask Noise if she is still interested to do it next week. But for now she just enjoyed a good shuteye.
   Andromeda visited Chrona for a chat, and while there tested the Doberman drones in the barrens, so she could feel comfortable operating them in the heat of the battle. Andromeda apologized for not bringing a snack, but she stated that if she sees a opportunity to get one of prime quality, she will defiantly take it for the ghoul.

Monday


   On Monday Andromeda had to part with a rather large sum of her Nuyen, but it was worth it, at least in her eye’s she had mad a good deal with Space. She received the Programs, as well as the Chip with the plans for the Hatchiman. When Andromeda had made sure everything is installed and running properly she and Space made themselves to work on the Personalized grip for the Pistol space was exited about. Not long after they had finished Andromeda received a call From CJ.


Quote from: Karma
one hit for armourer for next downtime  :'( (http://invisiblecastle.com/roller/view/3149184/)
As for Nuyen
8300 to space for the programs
Hank can donate something to the Save Andromeda from Debt fund - as I do not have a clue what to ask i will not charge him, just ask to donate what he thinks would be adequate