Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Tecumseh on <05-27-15/0123:15>

Title: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <05-27-15/0123:15>
Placeholder.

@Everyone: please post your sheets below.

@Rednblack: please post Ace & Chino sheets separately.

Please do not post again until everyone else has their sheet(s) posted.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <05-27-15/1134:53>
Name: ?
Alias: James Anderson (Rating 6), Josh Adams (Rating 5)
Race: human
Sex: male
Nationality: ?
Ancestry: Caucasian
Lifestyle:
Money:
Karma Spent:
Physical Description: The man in the van looks just like your average sprawl-dweller. About 175 cm (5'8") tall, weighing appr. 70 kg (155 lbs), his brown hair fashionably short and disheveled, brown eyes neither looking for nor avoiding eye contact. He wears long pants, a shirt, and a jacket neither tres chic nor horrendously outdated.
Personality/background ?


Attributes

BodyAgilityReactionStrength
56(9)3(4)6
CharismaIntuitionLogicWillpower
4443
EdgeMagic/ResonanceEssenceInitiative
4-?7(8) + 1d6(2d6)
ComposureJudge IntentionsLiftMemory
78117
Phisical l.Mental l.Social l.Astral l.
755-
Physical boxStun boxOverflowReputation
11/111/100/5?

Positive Qualities
NameKarmaNotes
Ambidexterous4- no penalty for using "off" hand
Agile Defender3- Use Agility in place of WIL for Full Defense
Negative Qualities
NameKarmaNotes
??- ?

Active Skills
Firearms Group5
Athletics Group2
Blades4
Clubs4
Con4
Disguise3
Etiquette (Corp)4 (6)
Exotic Ranged Weapon (Laser)6 (8)
Hardware3
Locksmith4
Palming3
Perception (Visual)4 (6)
Leadership (Rally)1 (3)
Sneaking4
Computer2
Survival2
Tracking1
Intimidation2
Unarmed (Shock Hand)4 (6)
Knowledge Skills
Business (Megacorp)3 (5)
Small Unit Tactics2
Security Design (Corporate)5 (7)
Security Tactics (Corporate) (Rapid Response)5 (7)
Firearms2
Area Knowledge: Denver1
Language Skills
EnglishN

Cyber/Bioware
WareEssenceNotes
Betaware Synthetic Left Arm?- STR 6, AGI 6(9), Armor 1
Integrated Weapon System: Cyber Spur?- ?
Betaware Synthetic Right Arm?- STR 6, AGI 6(9), Armor 1
Integrated Weapon System: Shock Hand?- ?
Betawarer Synthetic left Leg?- STR 6, AGI 6(9), Armor 1
Hydraulic Jacks?- Rating 6
Betaware Synthetic Right Leg?- STR 6, AGI 6(9), Armor 1
Hydraulic Jacks?- Rating 6
Betaware Synthetic Torso?- ?
Internal Air Tank?- Rating 3
Smuggling Compartment?- ?
Cyber Eyes?- Rating 2: Smartlink, Flare Compensation, Thermographic Vision
Synaptic Boosters?- Rating 1

Gear
Weapons
Defiance EX Shocker- smartlink; acc6, 9S(e), -5AP, SS, RC0, ammo4(m); 3 taser darts
Ares Light Fire 70- smartlink; acc9, 6P, -0AP, SA, RC0, ammo16(c); 16 gel rounds
Ares Crusader 2- smartlink; acc7, 7P, -0AP, SA/BF, RC2, ammo40(c); 40 regular rounds

Armor
Ares Armored Survivalist- Armor 8, Insulation 4
Ballistic Mask- Armor +2
Ares Globetrotter Jacket- Armor 12, Insulation 2, Fire Protection 2

Explosives
?- ?

Electronics
Hermes Ikon- DR5

Sensors
?- ?

IDs
James Anderson- 6
Josh Adams- 5

Other
Concealed quick-draw holster- under jacket, -1 Concealability, quick-draw threshold is 2; wireless: -1 Concealability
Concealed holster- ankle, -1 Concealability; wireless: -1 Concealability
Hidden arm slide- right arm, -1 Concealability, quick-draw threshold is 2; wireless: Ready Weapon is Free

Contacts
ContactC/L
Rhodes?
??

Edge remaining: 0/4
Edge Burned: 0
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <05-27-15/1136:47>
Here is the sheet, updated with all information gained thus far. I have it in a Google Doc (https://docs.google.com/spreadsheets/d/1h_-vLqTnGoMJRuo2rWrGHjq9riuUQumkXXdP6qxNm9w/edit?usp=sharing), but I will post below for convenience's sake. Both will be updated as more information is learned.



-- General Information --
Name: Unknown
Street Name: B? (According to unlabeled simchip)
SINs on Person: None
Chosen Alias: Chino

Age: Unknown
Sex: Male
Metatype: Ork
Ethnicity: European?

Height: 220 centimeters
Weight: 200 kilograms
Eye Color: Blue
Hair Color: Blond

-- Attributes --
Body: 5
Agility: 4
Reaction: 5 (6)
Strength: 5 (9)
Willpower: 5
Logic: 4
Intuition: 4
Charisma: 3

Edge: 1/4
Magic: 5
Essence: 5

-- Derived Attributes --
Initiative - 9 (10) + 1d6 (2d6)
Physical Condition Monitor - 11 | Currently 0 are filled - Wound Penalty = 0
Stun Condition Monitor - 11 | Currently 7 are filled - Wound Penalty = 2
Overflow Boxes - 5 | Currently 0 are filled
Physical Limit - 10
Mental Limit - 6
Social Limit - 6

-- Qualities, Martial Arts, and Racial Abilities --
Amnesia
Low-Light Vision
Tae Kwon Doe | Techniques: Kick Attack, Flying Kick

-- Skills --
Aeronautics Mechanic 3 | Dice pool of 7
Automotive Mechanic 3 | Dice pool of 7
Assensing 4 (+2 Spirits) | Dice pool of 8 (10)
Astral Combat 5 (+2 Spirits) | Dice pool of 10 (12)
Con 2 | Dice pool of 5
Gymnastics 5 | Dice pool of 9
Hardware 2 | Dice pool of 6
Industrial Mechanic 3 | Dice pool of 7
Intimidation 1 | Dice pool of 4
Nautical Mechanic 3 | Dice pool of 7
Navigation 2 | Dice pool of 6
Perception 4 | Dice pool of 8
Pilot Groundcraft 5 | Dice pool of 10 [11]
Running 5 | Dice pool of 14
Sneaking 4 | Dice pool of 8
Survival 2 | Dice pool of 7
Swimming 5 | Dice pool of 14
Throwing Weapons 3 | Dice pool of 7
Tracking 2 | Dice pool of 6
Unarmed Combat 6 (+2 Tae Kwan Doe) | Dice pool of 10 (12)

-- Skill Groups --
Athletics 5
Engineering 3
Outdoors 3

-- Knowledge and Language Skills --
Language: English N
Language: Or'zet 3 | Dice pool of 7
Interest: Action Trid Stars 2 | Dice pool of 6
Interest: Firearms 2 | Dice pool of 6
Interest: Vehicles 2 | Dice pool of 6
Street: BTL Dealers in Denver 3 | Dice pool of 7
Street: UCAS Sector of Denver 2 | Dice pool of 6
Street: Magical Societies 1 | Dice pool of 5
Street: Smuggling Routes in Denver 4 | Dice pool of 8

-- Adept Powers --
Attribute Boost - Agility 1
Hang Time 1
Improved Reflexes 1
Killing Hands
Penetrating Strike 4
Smashing Blow
Wall Running

-- Foci --
Force 1 Qi Focus (Spirit Claw) - present as Arm Tattoos
Force 4 Qi Focus (Astral Perceptions) - present as Face Tattoo

-- Cyberware and Bioware --
Deltaware Bone Density Augmentation 4
Deltaware Muscle Augmentation 4

-- Gear --
Renraku Sensei Commlink w/ Sim Module
Subvocal Mic
Simrig
Trode Headband

Rating 3 Earbuds w/ Audio Enhancment 3

Rating 6 Respirator

Flashlight; Low-Light

Glasses (R4): Vision Link, Flare Comp, Vision Enhancement (2)

Ares Globetrotter Jacket: Armor 12, Insulation 2, Fire Protection 2

Standard Credstick w/ 2,012 nuyen

Urban Explorer Jumpsuit w/ Insulation 6 (Armor 9) -- Burnt up

Bug Scanner (Rating 6)
Tag Eraser

Smart Glasses (busted)

-- Vehicles --
Rover 2072

Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <05-27-15/1147:43>
Crumpled Man

Name: ?
Alias: Crumpled/Doc
Race: Human
Sex: Male
Physical Description/Personality/background:
Somebody forgot to wear their safety belt. A man lies in a crumpled heap on the ceiling of the overturned van, face down in the snow. He's dressed appropriately for the weather, and its clear one of his arms is cybernetic, with a touch screen of an implanted cyberdeck visible on his forearm.

He's SINless, or very careful, as he has no publicly accessible info on him at all.

Health Monitors
P:[][][][][][][][][][][]{}{}{}
S:[][][][][][][][][][][]
D:[][][][][][][][][][]

Edge: 7/7

Attributes
Body3
Agility2(6)
Reaction4
Strength2(6)
Charisma3
Intuition4(5)
Logic6(9)
Willpower5
Edge7
Essence3.25
Initiative8+1d6

Positive Qualities
Codeslinger (Matrix Search)
Go Big or Go Home
Negative Qualities
Amnesia
Bad Luck

Active Skills
NameRankPool
Athletics Skill Group1
    Gymnastics13
    Running12
    Swimming12
Biotech Skill Group5
    Biotechnology514
    Cybertechnology514
    First Aid514
    Medicine514
Cracking Skill Group7
    Cybercombat(Personas)7(9 )16(18)
    Electronic Warfare716
    Hacking716
Stealth Skill Group1
    Sneaking13
    Palming13
    Disguise13
Armorer211
Computer(Matrix Perception)5(7)14(16)
Etiquette(Matrix)2(4)5(7)
Leadership14
Longarms(Shotguns)612(14)
Hardware(Cyberdecks)5(7)14(16)
Perception38
Software211
Survival38
Knowledge Skills
Area Knowledge - Aspen (street)38
Area Knowledge - Denver (street)38
Corporate Security (profesional)312
Corporate Politics (profesional)312
Dog Fighting (interest)27
Diseases [Hemotology] (academic)3(5)12(14)
Matrix Security (??)4??
Matrix Design (Academic)211
Medical Procedures (academic)413
Prostitutes (interest)16
Trids [Porn] (interest)2(4)7(9)
Language Skills
EnglishN

Gear (?¥)
Cyberware/Bioware
Used CyberArm (Str 6, Agi 6)
    Cyber Shotgun
    Cyberdeck Sony CIY-720
        Attack: 4 Sleaze: 6(7) Data Prcoessing: 5 Firewall: 7(8)
        Agent (Rating 6) (Rating*2+2 for all rolls; 4d6 Init dice; Rating + DP Init)
Cybereyes (Rating 1)
    Smartlink
    Imagelink
    Vision Enhancement (Rating 1)
Datajack (left wrist)
Datajack (side of head)
Datajack (base of neck)
Qualia
Cerebral Boosters (rating 3)
Armor
Ares Survivalist Suit (Urban Survival Line)
    ModificationRating
    Insulation2
    Chemical Protection2
    Nonconductivity1
    Medkit5
    Respirator6
    Biomonitor
Weapons
Shotgun
    Spare Clip
    Flechette Rounds (x10)
Misc
Tag Eraser
Data Tap
Flashlight
Gold Credstick (1,242 ¥)
Subvocal Mic
Cybertechnology Kit
Hardware Kit

Contacts
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <05-27-15/1600:31>
Ohanzee Oglala
Street Name: Ohanzee
Name: ?
Alias: Ohanzee Oglala
Sioux National SIN
Age: 40Sex: Male
Metatype: DwarfRace: Lakota
Unspent Karma: 4

P: [][][] [][][] [][][] [] {}{}{}
S: [][][] [][][] [][][] [][]

ATTRIBUTES
BOD: 3AGI: 5REA: 3STR: 3
WIL: 6LOG: 3INT: 4CHA: 6
EDG: 3MAG: 6ESS: 6
Tradition: ShamanicGrade: 2
Initiative: 11+3d6Astral Initiative: 8 + 2d6


SKILLS
SkillRatingDice Pool
Combat Skills
Pistols (Revolvers)2 (+2)7 (9)
Physical Skills
Gymnastics38
Perception (Visual)3 (+2)7 (9)
Sneaking38
Survival410
Social Skills
Influence Skill Group7
_Etiquette713
_Leadership713
_Negotiation713 (15 with Mentor)
Con (Seduction)5 (+2)11 (13)
Intimidation17
Performance-5
Magical Skills
Conjuration Skill Group6
_Banishing612
_Binding612
_Summoning612
Sorcery Skill Group5
_Counterspelling511
_Ritual Spellcasting511
_Spellcasting511
Arcana36
Assensing (Spirits/Metahuman)4 (+2)8 (10)
Astral Combat511
Technical Skills
Artisan26
Computer14
First Aid-2
Pilot Aircraft--

KNOWLEDGE
SkillRatingDice PoolType
Lakota(N)Language
English(N)Language
Area Knowledge: Denver48Street
Area Knowledge: PCC26Street
Magic Artifacts47Academic
Magic Societies15Street
Magical Threats36Academic
Organized Crime (Denver)2 (+2)6 (8 ) Street
Parageology36Academic
Shadow Community (Safe Houses)37 (9)Street

CONTACTS
NameOccupationLoyaltyConnectionCommcodeAddressNotes
StylesFixer3459230-l3c4Denver, UCAS side
Long ShadowTalismonger2441023-l2c4Denver, Sioux side
Gloria Winters, PhDEgghead3292107-l3c2AspenDeceased

QUALITIES
Amnesia
Bilingual
Combat Paralysis
Spirit Whisperer
Mentor Spirit: Iktomi (+2 Negotiation, +2 Combat spells, At start of combat, must pass Cha + Int (3) Test; failure means you cannot take actions that cause Physical damage for the entire combat. May repeat test at beginning of each CT if previously failed AND me or a member of my team suffered damage in the previous CT)

GEAR
Armor clothing 6Insulation 6
Ace of Cups 9Insulation 2, Fire Resist 2
Power FocusRating 2
Renraku Sensei CommlinkDR 3
Ruger Super WarhawkQuick Draw Holster6 rounds APDS (loaded)
ReagentsQty 30
Biomonitor Location: upper arm
RespiratorRating 6
ContactsImagelink
Fake SINRating 4 (Ohanzee Oglala)
- Fake LicenseRating 4 (Registered Awakened license)
Trodes
Optical Binoculars
Security Tags x 10Contain summary of events since waking
Balaclava
Helmet
Micro-cameraAttached to helmet
Thermo Flashlight
Magnesium Torch x 5
Survival Knife
37 Nuyen

SPELLS
SpellSchoolP/MRangeDurationDrainResistNotes
CloutCombatPLOSIF-3Bod+Armor(Force + Hits)S AP -Force
FireballCombatPLOS(A)IF-1Bod+Armor(Force + Hits)P AP -Force, plus fire effects
Mindnet, ExtendedDetectionMT(A)SF+1
HealHealthMTPF-4
Improved ReflexesHealthPTouchSF
Control ThoughtsManipulationMLOSSF-1Logic+Willpower
LevitateManipulationPLOSSF-2
Improved InvisibilityIllusionPLOSSF-1(Intuition + Logic) or OR
Trid PhantasmIllusionPLOS(A)SF(Intuition + Logic) or OR


METAMAGICS
Centering
Quickening


KARMA LOG
00/00/00 - 0 karma
11/29/14 - Chapter 1 Karma gained (4 + 1 for formatted char sheet, 2 knowledge)
11/29/14 - Free spec: Con (Seduction)
11/29/14 - Spent 5 karma on Trid Phantasm spell
02/13/15 - Chapter 2 Karma Gained (16 + 1 for compiling shopping list, 8 knowledge)
02/13/15 - Free attribute increase: Edge 2 -> 3
02/13/15 - Spent 16 Karma on initiation
02/13/15 - Spend 1 Karma on Quickening Increase Reflexes (4 hits)
02/13/15 - Spend 10 Knowledge Karma on Area Knowledge: Denver 4
05/29/15 - Chapter 3 Karma Gained (20, 10 knowledge)
05/29/15 - 5 Karma on Mentor spirit
05/29/15 - 8 Karma on Spirit Whisperer
05/29/15 - Assensing/Metahuman spec (free)
05/29/15 - Perception/Visual spec (free)
05/29/15 - 10 knowledge karma: Magical Threats 3, Area Knowledge (PCC) 2, Magic Societies 1
08/23/15 - Quicken Increased Reflexes on Doc (3 hits)
08/23/15 - Free +1 to skill group: Influence
09/16/15 - 2 Karma: Intimidation 0 -> 1

NUYEN LOG
00/00/00 - 680¥
??/??/?? - Spent 430¥ on Gear (Optical Binoculars, Security Tags, Balaclava, Helmet, Micro-Camera, Thermo Flashlight, Magnesium Torch, Survival Knife)
02/20/15 - Spent 200¥ to Styles for intro to "Madam of the House"
??/??/?? - Spent 138¥ on Group shared expenses
??/??/?? - Reimbursed 125¥ by Ace
09/16/15 - Switching to group accounting

Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <05-27-15/1759:39>
==Brief Concept==
Sam the chrometroll fought against the idea that he'd been a monster in his past life so hard, he was determined to redeem himself in this one. The giant could never have guessed how little time he'd have before this one was over and the next one began. And in the next one, he is certainly the monster.

== Info ==
Street Name: Uncle Sam
Name: ???
Movement: 18/36
Karma:  0
Troll/Fomoraig
Composure: 7
Judge Intentions: 5
Lift/Carry: 18 (120 kg/80 kg)
Memory: 9
Nuyen: 480,000

== Attributes ==
BOD: 10
AGI: 5 / 8
REA: 7 / 8
STR: 8
CHA: 3
INT: 3
LOG: 3
WIL: 7
EDG: 4 Current: 4
MAG: 3

== Derived Attributes ==
Essence:              0.84
Initiative:                11 + 2d6
Astral Initiative:      (unsure. Gimme a minute. I know this is gonna be important. I'll get it.)   
Physical Damage Track:     13
Stun Damage Track:         12

== Limits ==
Physical:                  11
Mental:                    6
Social:                    4
Astral:                    6

== Active Skills ==
Armorer (Firearms)                    : 1(3)       Pool: 4/6
Assensing                 : 1                        Pool: 4
Astral Combat           : 1                        Pool: 8
Automatics                 : 6                      Pool: 14
Blades                     : 3                      Pool: 11
Clubs                      : 3                      Pool: 11
Computer                   : 1                      Pool: 4
Counterspelling           :2                      Pool: 5
Demolitions  (Plastic Explosives)              : 4(6)                      Pool: 7/9
Etiquette                  : 1                      Pool: 4
First Aid                  : 1                      Pool: 4
Gunnery                    : 3                      Pool: 11
Gymnastics                 : 2                      Pool: 10
Heavy Weapons     : 5/7(grenade launcher)                  Pool: 13/15
Intimidation               : 3                      Pool: 6
Longarms                   : 3 [Sniper Rifles]      Pool: 11 (13)
Navigation                 : 2                      Pool: 5
Palming                    : 1                       Pool: 9
Perception                 : 3 (visual)                      Pool: 6 / 8
Running                    : 2                      Pool: 10
Sneaking                   : 2                      Pool: 10
Survival                   : 2                      Pool: 9
Swimming                   : 2                      Pool: 10
Throwing Weapons           : 4                      Pool: 11
Tracking                   : 2                      Pool: 5
Unarmed Combat             : 3                      Pool: 11

== Knowledge Skills ==
guns                       : 3                      Pool: 6
Military                   : 4                      Pool: 7
Small Unit Tactics         : 3                      Pool: 6
Architecture        : 4                     Pool: 8
Magical Traditions        : 1               Pool: 4
Infected                : 1                    Pool: 4
Magical Threats         : 2                 Pool: 5

== Contacts ==
mom (loyalty and connections rating, unknown)

== Qualities ==
Physical Adept
Combat Sense F4
Alleviate Allergy [Sunlight] F3
Bilingual
Thermographic Vision
Infected: Fomoraig (How is that pronounced anyways? Someone mind phonetically spelling that one for me?)
 +Moderate Allergy: Sunlight
 +Moderate Allergy: Air Pollution
 +Dietary Requirement: Meta-Flesh
 +Secretions 6P -3AP
 +Claws 11P -3AP

== Lifestyles ==
None anymore

== Cyberware/Bioware ==
Bone Lacing (Titanium)
Damage Compensators Rating 11
Muscle Toner Rating 3
Wired Reflexes Rating 1

== Armor ==
Armor Jacket                        12
   +Crinkly 2 (-2 sneaking)
   +Chemical Protection 2
   +Fire Resistance 2
   +Insulation 2

== Weapons ==
HK XM30
   +Gas-Vent 3 System
   +Imaging Scope
   +Shock Pad
   +Smartgun System, Internal
   +Spare Clip
   Accuracy: 8   DV: 9P   AP: -6   RC: 7
Pioneer 60
   +Shock Pad
   Accuracy: 5   DV: 12P   AP: +4  RC: 4

== Commlink ==
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)

== Gear ==
Ammo: Flechette (Sniper Rifles) x15
Ammo: APDS (Assault Rifles) x24
Burnercomm x1
Catalyst Stick
Commercial Explosive Rating 5 x3
Detonating Cord, Low Yield (meter) Rating 3
Detonator, Blasting Cap
Detonator, Electrical Rating 4
Detonator, Pull
Detonator, Push
Detonator, Radio Rating 3
Fake SIN (Ralph Hendrix, Bodyguard) Rating 3
   +Fake License (Cyber) Rating 3
   +Fake License (Concealed Carry) Rating 3
Fake SIN (Frank Muntz, Bounty Hunter) Rating 3
   +Fake License (Cyber) Rating 3
Foam Explosive Rating 6
Goggles Rating 6
   +Image Link
   +Smartlink
   +Flare Compensation
   +Vision Enhancement Rating 2
   +Trodes
Grenade: Flash-Bang x6
Grenade: Fragmentation x2
Grenade: Thermal Smoke x6
Stealth Rope (100m)
Subvocal Mic
Tool Kit (demo)
Tool Kit (armorer)
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <05-27-15/1932:17>
Name: Ileana Anghelescu
Alias: Katsina, Ivana, The Masked Woman
Race: Human
Sex: Female
Nationality: Saeder-Kruppian?
Ancestry: Romanian
Lifestyle: Middle, safehouse in Aspen
Money: team money (pooled)
Karma Spent: 28 karma + 18 knowledge karma
Current Karma: 1 karma / 6 knowledge karma
Physical Description:1.75m, 55kg. Her long, dark hair pools on her shoulders, and frames her ballistic mask that has a Wiccan pentagram carved ornately on its face. She wears a lined coat over a black jumpsuit, boots, and gloves. She's completely covered, with no skin or other physical features visible.
Personality/background Helpful. As a follower of Hecate, Katsina must render aid to those who truly ask for it. She also tends to render aid to those that don't ask for it. This is balanced by her need for blood to survive, although she tends to downplay this as much as possible. She seems to regret what she is, rather than flaunting it like some vampires do.

Attributes
BodyAgilityReactionStrength
5634 (7)
LogicIntuitionWillpowerCharisma
56 (8 ED)63
EdgeMagicEssenceInitiative
36 (7 ED)63d6 + 12 (14 ED)
Physical l.Mental l.Social l.Astral l.
6 (8 )868
Physical boxStun boxOverflow
0/110/110

Positive Qualities
NameNotes
Mentor Spirit     Fire-Bringer. +2 Alchemy, +2 Manipulation
CarromelegIaijutsu

Negative Qualities
NameNotes
??

Active Skills
Skill (Spec)Rating          Notes
Blades (Swords)6 ( 8 )+2 weapon focus
Sorcery Skill Group6+2 Manipulation from Mentor Spirit
Enchanting Skill Group6+2 Alchemy focus, +2 Mentor Spirit
Stealth Skill Group3
Astral Combat (sword focus)     3 (5)+2 weapon focus
A.ssensing (Aura Reading)4 (6)
Throwing Weapons (Blades)4 (6)
Arcana (Foci)3 (5)
Perception (Hearing, Smell)3 (5)+3 Vision from Mask, the "specializations" are vampire enhanced senses
Tracking3
Artisan (Carving)2 (4)
Athletics Skill Group2
Computer2
Intimidation2+2 limit from mask
Instruction1
Etiquette1

Knowledge Skills (18 free points)
Area Knowledge: Pueblo Corporate Council     3
Magical Societies3
Magical Theory3
Magical Threats3
Magic Traditions (Wicca)2 (4)
History (Medieval)2 (4)
The Infected (Vampires)3 (5)
Women's Fashion2

Language Skills
EnglishN
Sperethiel4
Romanian4
Hopi2
Zuñi1

Spells and Preparations
Spell NameCategoryRangeTypeDamageDurationDrainDefaultSourceNotes
Detect Enemies (Extended)DetectionTMN/ASFF3 / D3SR5, p. 286Range = Force * Magic * 10
Alleviate Allergy (Sunlight)HealthTMN/ASF - 6F6 / D2SG, p. 109Every net hit reduces the allergy level by one
Physical MaskIllusionTPN/ASF - 1F4 / D3SR5, p.291change physical characteristics
Control EmotionsManipulationLOSMN/ASF - 1F4 / D3SS, p. 21"conducting actions opposed to the emotion invoke a –2 dice pool penalty"
InfluenceManipulationLOSMN/APF - 1F4 / D3SR5, p. 293"a powerful post-hypnotic command"
Mana BindManipulationLOSMN/ASF - 2F5 / D3Grimoire, p. 114Every net hit reduces target's Agility by 1
Magic FingersManipulationLOSMN/ASF - 2F5 / D3SR5, p. 294Hits = STR and AGI
Combat Sense (preparation)DetectionT (preparation)MN/A(Potency) minutesF + triggerF3 / D3+1SR5, p. 305Hits = +1 Reaction on Surprise tests, +1 Defense (melee or ranged)
Heal (preparation)HealthT (preparation)MN/APF - 4 + 2F5 / D1+2SR5, p. 288Hits = boxes healed
Increase Reflexes (preparation)HealthT (preparation)PN/A(Potency) minutesF + 2F3 / D3+2SR5, p. 288Each hit adds +1 to the target’s Initiative, and every two hits adds one Initiative Die
Increase Strength (preparation)HealthT (preparation)PN/A(Potency) minutesF - 3 + 2F4 / D1+2SR5, p. 288Force must equal or exceed base value. Hits = bonus
Physical Barrier (preparation)     Manipulation     LOS (A) (preparation)     P     N/A     (Potency) minutes     F - 1 + trigger     F4 / D3+1     SR5, p. 294     Structure = Force, Armor = Force+hits, Light Fog, Structure regenerates each Combat Turn

Metamagics
Quickening
Herself: Increase Strength (3 hits), Increase Reflexes (F6, 3 hits), Physical Mask (F6, 6 hits), Detect Enemies Extended (F6, 5 hits), Combat Sense (F6, 3 hits), Alleviate Allergy [Sunlight] (F3, 3 hits)
Others: Combat Sense on Ace (F6, 4 hits), Combat Sense on Doc (F3, 3 hits), Combat Sense on Chino (F3, 3 hits), Combat Sense on Ohanzee (F3, 3 hits), Combat Sense on Sam (F4, 4 hits), Alleviate Allergy [Sunlight] on Sam (F3, 3 hits)

Contacts
ContactProfessionC/L
DariaWiccan?/?

Gear
Lined Coat (armor 9)
     - Insulation 2
     - Non-Conductivity 2
     - Concealed Quick Draw sheath [4]
     - Gear Access (concealed pockets) for throwing knives [1]

Ballistic Mask - +2 Armor, +2 Social Limit to Intimidation [8]
     - Enchanting Focus 2: "with a Wiccan pentagram ornately carved into its face"
     - Hermes Ikon (rating 5) [2]
     - trodes [1] = DNI
     - Vision Enhancement [3]
     - Internal Air Tank [1]
     - Cyberware Scanner ( Rating 8 ) [1]
     - Maglock (Rating 6)

12 throwing knives (one has Structure -1 from RV crash damage)
     - Acc 6 (8 - Phys. limit), 5P (8P), AP -1
     - Ranges: 4 (7) / 8 (14) / 12 (21) / 20 (28)

Highland Forge Claymore weapon focus
     - Force 2
     - Acc 5, Reach 2, 9P (12P), AP -5
     - Concealability +6 (+2 while sheathed in Lined Coat)

Fake SIN (R1 or R2)
     - Ivana Kutchukokoph
     - Aztechnology Corporate Limited SIN
     - Japanese Elf, Age 18
     - bogus licenses (Registered Awakened, Concealed Carry, Anonymity, to Kill)

Fake SIN (R5 or R6)
     - Ileana Anghelescu
     - Saeder-Krupp Limited SIN
     - Caucasian Human, Age 23
     - Registered Awakened (You are listed as a Spellcaster and Enchanter)
     - Talismonger License (An international license permitting you to operate as a Talismonger)
     - Weapon Focus License (Claymore)
     - Enchanting Focus License (Mask)

100 Reagents

pictures of mountains (lots)

Team Inventory
Fairlight Caliban
Erika Elite
Beretta 201T Light Pistol, loaded with explosive rounds
2 clips Light Pistol ammo, loaded with regular ammo
3 clips shotgun ammo, loaded with Stick-N-Shock rounds
3 high explosive grenades (throwing, not mini)
2 smoke grenades (regular, not thermal)
2 flash-bang grenades
1 chemical grenade (tear gas)
3 boxes of shotgun shells
3 clips of flechette ammo (shotgun)
1 Defiance T-250 shotgun + 20 rounds Stick-n-Shock ammo
1 clip of heavy pistol ammo that Doc's Agent ejected from the ork samurai's Ares Predator
1 stim patch (Rating 6)
1 trauma patch
1 respirator (rating 1)
1 alchemy kit
1 gecko tape gloves
1 binoculars
1 Rating 6 medkit (1 use remaining) w/ 1 refill
1 Rating 5 medkit (all uses remaining) w 1 refill
1 Rating 4 medkit (all uses remaining) w 1 refill
1 cooler with frozen food
The hunter's weapons: PJSS Model 55 (shotgun) and Springfield M1A (sporting rifle)
1 Pioneer 60 + flechette ammo (from Mr. Moran's cabin) Sam has this
1 Springfield 1911M + regular + hollow-point ammo (from Mr. Moran's cabin)
1 R4 glasses (image link, flare comp, vision enhancement II) from the troll driver of the Bulldog Chino has this
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <05-27-15/1958:13>
All sheets are posted so OOC discussion may resume.

We're waiting on an IC post from Poindexter to close out Chapter III, after which we will transition to Chapter IV. Poindexter wasn't feeling well yesterday so he's catching up from being sick. Once that's up I'll do an initial IC post for Chapter IV and we'll resume.

Karma awards will go out soon, probably tomorrow.

Open question: There will be some GM-issued bonuses along with the karma awards. (Improved skills and the like.) Do people just want to be informed of what those are or would you prefer that they remain secret until they come into play? I wasn't sure if people are missing that element of surprise which we had more of when the game was young or if they're happier having full command of their stats at this point in the game.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <05-27-15/2218:37>
I'm down for either.  The surprise is fun, but I also worry that I'm not using my char to his full potential.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <05-27-15/2230:14>
I'm down for either.  The surprise is fun, but I also worry that I'm not using my char to his full potential.

What he said.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <05-28-15/0836:40>
I don't have strong feelings about it really -- which isn't to say I'm dis-interested, only that I'm torn -- but I think my opinion is that I'd rather know.  I feel like even if I don't know who Ace was exactly, I'm getting a good sense of who he is now.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <05-28-15/1102:33>
I think having them hidden is a cool idea, and a new opportunity to find out more about  we who we used to be , but at this late stage of the game there is the risk that we might never discover the ability or discover it too late to get any meaningful use of of it. So, while of be fine with either option, I'm leaning toward letting us pick.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <05-28-15/1757:16>
Karma awards will be going out via PM as soon as I post this.

It sounds like people are flexible on the knowing about the freebies. It's less bookkeeping for me just to tell you, plus it keeps the playing field level since I automatically know what Katsina's freebie is.

These specialization awards aren't meant to be optimized, either from an RP perspective or for crunch. They are specializations that I would have given at chargen, knowing what I know about the characters.

Ace: Leadership (Rally)
Chino: Astral Combat (Spirits)
Doc: Hardware (Cyberdecks)
Katsina: Astral Combat (sword focus)
Ohanzee: Perception (Visual)
Sam: Demolitions (Plastic Explosives)

These are completely separate from your karma and other awards.

I encourage people to spend their karma, as there may not be another award until the conclusion of the game. No need to save/bank it for future use.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <05-29-15/0236:49>
The first post (http://forums.shadowruntabletop.com/index.php?topic=20859.0) of Chapter IV is up!

Get in there and start posting!
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <05-29-15/1414:09>
I can't remember if I made an official ruling on this after previous karma awards. If so, I've lost track of it. But, in the event that anyone would like to purchase a Positive Quality with their karma, you do not need to double the karma cost. Traditionally I do require the cost to be doubled post-chargen, but as we did not do a traditional chargen, and since the premise of the game is based on skills and qualities re-emerging from amnesia, I don't see the need to apply it here.

If anyone is interested in martial arts or other special scenarios, let me know.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <05-31-15/0227:31>
Four OOC posts in a row for me.

Casting Physical Mask @ F4 because Katsina is worried about drain: Magic 6 + Spellcasting 6 - 2 Wounds (http://orokos.com/roll/295781): 10d6t5 1 hit, rolled too many dice due to sustaining Mana Bind, but both the first two and the last dice dice are misses so we'll go with 1 hit

Soaking 3 drain: Willpower 6 + Intuition 6 (http://orokos.com/roll/295782): 12d6t5 5 hits, no drain

(You don't have to publicly announce your karma spending; I'm just doing it here so you don't see these new skills and spells coming out of nowhere.)

Katsina has taken Instruction 1 for 2 karma. I'm going to wait to roll that until she shakes off some negative modifiers so that her dice pool can be greater than 0.

Katsina now knows the Control Emotions spell, which she is trying to avoid at the moment but will use if Sam gets threatening.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <05-31-15/0309:42>
Doc bought Go Big or Go Home from Data Trails, and a few knowledge skills.  Character Sheet is updated.  I didn't know about the house rule for purchasing qualities, so he's got another 6 karma to spend still.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <06-01-15/1211:14>
Hunting Test:

Ace Sneaking: Sneaking Test (http://orokos.com/roll/296210): 12d6t5 6

Ok, so the post about hunting said 3 hits would do it, but didn't specify what to roll, so I'm going to say that Chino and Ace are successful here, unless one of my other rolls just really frags things up.

Spooking Game (INT + Outdoors) (http://orokos.com/roll/296212): 6d6t5 1

Lower than average.  I'm going to say that Chino spooks game, but it goes a little off the hoped-for path, so Ace will be looking at an Extreme Range shot from his machine pistol.

Ace can only benefit from 2 sequential Take Aim Actions, so he's looking at: AGI (9) + Firearms Group (4) + Smartlink (2) + Take Aim (2) - Extreme Range (6) = 9 dice.  Good thing he should be hitting target Unaware.  Let's see how he does.

Shooting from blind (http://orokos.com/roll/296213): 9d6t5 5

That'll do.  Base 7P 0AP, staged to 12P should put down a bobcat no problem.  I also think that due to Ace's sharp shooting, we won't lose any meat to Ace hitting the intestines or stomach.  Yay for Sam!  I think we're still in early-ish AM, which would make sense for a bobcat.

Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-01-15/1448:25>
@rednblack That should be plenty to get the job done.

Some internet research suggests that bobcat is actually pretty good. (Oh, the places I go in the name of research. I wonder what Google thinks.)

I'll leave it up to Poindexter if he wants to attack any of you.

Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <06-02-15/0013:34>
Before I go down this rabbit hole in IC, let me make sure this behavior is intended. Ohanzee has been watching Sam change throughout most of his ordeal as has Katsina, including watching the aura. The nanites are gone and the aura - other than the signs of Infection - is still identifiably Sam's. Sam still has all his memories, etc. So, we have fairly definitive proof that the nanites are not responsible for our current personalities. We are fairly certain that the obelisk took or old selves but we have been working under the possibility that the nanites stepped in to create our new personalities to fill that void (hence why we aren't drooling husks), which we now know is not the case, at least for Sam. We also have pretty good evidence that they affect the parts of the brain that determine such things (higher brain function), so it is reasonable to assume that they very well could take over in the future (OOC we "know" it's CFD and that it does not end well). As such, should we be seriously considering all getting Infected in order to save our current "selves"?


The irony is that the one with the best capability to observe and determine for sure that the nanites have this capability and are making it happen is also the most far gone and will therefore be the first to succumb (if he hasn't already).


One final possibility is that the CFD was responsible for the new personality, but that it actually rewrote the brain so that the personality remained even though the CFD was wiped out. If my other assumptions above are concerned, I'll probably see if Doc wants to look into this possibility.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-02-15/0216:43>
I'm not sure how much I can comment on without revealing IC information. Without agreeing or disagreeing with any of the conclusions, I will comment on the strictly factual premises:

1) You have pretty good evidence that the nanites affect higher brain functions.
2) The nanites are gone from Sam;
3) Sam has his memories of the last few days, but hasn't recovered anything from before the amnesia (other than the dream sequences some of the PCs have been having);
4) Sam still has his personality of the last few days, even in the absence of the nanites; and,
5) Sam is not a drooling husk.

Whether or not your PCs want to ICly consider Infection as a way to save their current personalities and stave off the nanites is up to you the players.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <06-02-15/1125:45>
Ok, so my OOC thinking here is that we should send a few party members to negotiate the hand-off in person.  We want to keep a low matrix profile in order to stymie the investigations of the other interested parties, and by speaking with Jäger in person, we reduce the risk of others in DIMR from being potential leaks as well.  That leaves the question of how to get in a room with her.  I'm thinking the direct approach.  We send a comm of the quicksilver pic -- which I understand can't be assensed -- to her comm and make note of the cover organization we will call ourselves by.  Then we show up in person asking at the front desk to let Ms Jäger know that the Representatives from Nately Enterprises is here, and would she like to look at the original? 

Then they come and pick up the obelisk, we live happily ever after in our retired runner utopia, and the last time a firearm was fired in the game was to hunt a bobcat. 

So, there are probably things that rednblack the player doesn't get that Ace the amnesiac corp-bot would, so let's break out the dice.

Security Design (http://orokos.com/roll/296816): 9d6t5 2

Security Tactics (http://orokos.com/roll/296817): 9d6t5 5

Basically, I'm wondering: 1. does this seem at all plausible to Ace, and 2. knowing what little he knows about DIMR from what the group has told him, would he expect to be able to get inside and have Jäger's office directly called?

Area Knowledge: Denver (http://orokos.com/roll/296818): 5d6t5 1
I can't remember if we have Jäger's address, but if so, does Ace know the general neighborhood?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <06-02-15/1145:50>
Assuming Ace shares this:
Lets see if Doc knows her adderss any better: Area Knowledge Denver (AKD 3 + Will 5 = 8) (http://orokos.com/roll/296828): 8d6t5 2
Perfect roll to glitch on!  Guess Doc and Ace get into a bit of an argument over where it is until someone breaks out a map?

I'll roll Corp Security to see if he can help with wether that plan will work, and if not, what will:
Corp Security (CS 3 + Log 9 = 12) (http://orokos.com/roll/296830): 12d6t5 7 (limit 9)
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <06-02-15/1157:20>
Assuming Ace shares this:

Once I know what I know Knowledge Skills wise, I'll make an IC post with Ace's plan/amended plan.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-02-15/1510:32>
Doc is reasonably sure that he consulted on the security design for DIMR, or hacked DIMR, or did a run against DIMR, or otherwise acquired a complete and thorough understanding of what DIMR does for its corporate security.

Ace's Security Tactics roll is also excellent, so between the two rolls you have a good grasp of what they would do.

From previous Matrix research, Doc already knows that the DIMR is in the UCAS sector of Denver. I'm not really sure how to apply his glitch, or if it matters. Almost any conceivable error he could make could be easily corrected by Ace or by the Matrix.

Also from previous research, Doc knows that the DIMR's presence in Denver is a modest regional office (~350 employees). DIMR shares space in an office building with the Draco Foundation and the Astral Space Preservation Society (ASPS). While technically one building, it might be easier to think of the building as two connected towers. The two towers (~7 stories each) share a lobby and reception area on the ground floor. The Draco Foundation has one tower (the south one) while the DIMR and ASPS share the other tower (the north one). There is a parking garage under the building. The building is a sleepy suburb, surrounded by apartments, condos, and other similarly modest office buildings.

Because they share the same space, the organizations can pool their security resources. Doc strongly suspects that the Host rating would be 6, the Firewall rating 9. Because of the ASPS, the organizations collectively have a strong relationship with the spirit world. They even employ Free Spirits, sometimes for security. Astral security will be a nightmare.

Physical security is where they will be weakest. That's not to say weak; it just won't be the horror show of the astral and the Matrix. In addition to professional receptionists and security guards in the lobby, Ace thinks they will have a small (~8 person) HTR team available at all times to respond to physical intrusions, capable of splitting into two teams of 4, with another 1-2 HTR teams on-call that could arrive within 10 minutes if things get out of hand. The astral security (spirits) may be used to supplement the on-site HTR team if necessary.

Walking in and getting an immediate meeting with Jessica Jäger isn't going to happen unless you get lucky. You'd have to talk your way past reception into speaking with someone who can assense the quicksilver photograph. That person would then have to believe that you're worth dealing with and that Jessica should be bothered. You'd also be taking the risk that they wouldn't just bop you over the head and try to magically extract the location of the artifact out of you. That's what Ace would do, but this is the DIMR and not Ares. It's unlikely that they'd do that, but do you want to take the risk? You'll be outnumbered and on their turf.

As for sending a non-assensable copy of the photograph to Jessica in advance, it's unclear whether that message would get to her or her secretary, and that a non-assensable copy would be intriguing enough to clear time on her schedule.

Let's roll to see how many good copies of the quicksilver photograph you have:
Quicksilver Photography (defaulting) (http://orokos.com/roll/296887): 5d6t5 3

Katsina's an accidentally good photographer. You have three good copies to work with.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <06-02-15/1608:46>
The artifact itself is physically impressive, so I think that a standard picture of it would be enough to peak interest. From there, we could place one of the Quicksilver plates at a dead drop near their building (close enough that they aren't concerned about it being a trap and aren't overly inconvenienced, but far enough that we aren't picked up by any of their security while placing it) and have that location attached to the message we send with the regular photo, along with contact info (the remaining burner?). Ohanzee could craft a suitable message to go with the photo, contact info, and dead drop location that stresses the importance and legitimacy of the communication and helps increase their general level of interest (the "hook"). This should (if successful) tempt them enough to at least send a spirit to take a peek at the plate, which would then almost certainly convince them to escalate.


If we don't hear from them within 24 hours, we will try another contact, either DF or ASPS. If they're tight, they might all work together anyway, but if not it gives us the ability to use the threat of competition.


Also, if we haven't done so already, Ohanzee is burying the artifact at least a couple feet underground to make sniffing it out astrally virtually impossible.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-02-15/1615:10>
This outline strikes the security-focused teammates as plausible.

Go ahead and RP the artifact burial.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <06-02-15/1622:29>
Sam is saving all his Karma until I find out what he awakened as.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <06-02-15/1819:19>
Go ahead and RP the artifact burial.
I'll do this after we're done with our conversation just to keep the flow.  Or, maybe, if Sam is curious about spirits Ohanzee can use it as an excuse to summon an Earth spirit to dig the hole while they continue the chat.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-03-15/1529:27>
Someone chuck an IC post up there. Everyone should have something to contribute at this point. Grab some of the OOC info and make it your own.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <06-04-15/1830:35>
Ok, Sam's gonna spend 6 of his karma on 2 points of counterspelling if that's cool. Was planning on playing it like, that's just part of him waking up.
If that's cool, he's gonna immediately spend a point of edge to push the limit and attempt to dispell the shackles on him. Yes, i realize this will likely result in no affect and a whole shit ton of drain, but Sam doesn't know that. All Sam knows is that he wants to eat Chino and if he's still standing after taking all this drain, regardless of how low his agility is, he's gonna go for him. So, here goes my roll.

Tear these foul things from me! (Mag 1 + Counterspelling 2 + Edge 4) (http://orokos.com/roll/297624): 7d6t5 2

Whoops, forgot to do the exploding 6's.

2 Whoops dice (http://orokos.com/roll/297625): 2d6h5 0

Ok, so the spell is rolling, what? 18 dice to resist if I'm correct? However that goes, Sam now has to soak 10P in drain! Yay! I'm not sure what stats to roll, as I don't know his tradition. Even if he eats all 10 though, he's still up and functioning. I feel like it's time for initiative? If so...

Initiative (http://orokos.com/roll/297627): 2d6+11 22

I actually quite hate in-party fighting, but I REALLY feel like Sam wants to eat Chino. If yall would rather not go down this path, i can go another way with him.

Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <06-04-15/1853:23>
It doesn't look like it's going to get far, but I'm fine with it so long as it doesn't become a significant part of the campaign. The occasional infighting is fine, especially since it is directed at what os mostly an NPC at this point anyway.

Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <06-04-15/2112:35>
The occasional infighting is fine, especially since it is directed at what os mostly an NPC at this point anyway.

My thoughts exactly.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <06-04-15/2245:46>
++ on the infighting, especially as I've engaged in it already.

I've got an IC post with Doc's thought on best actions coming up.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-05-15/0149:56>
The nature of Sam's counterspelling is from the Magical Guard ability that fomóraig have. This allows them to use counterspelling and dispelling, but only to themselves. (Sam cannot counterspell a spell aimed at Ace, for example.)

Dispelling is resisted by the spell's Force + Caster's Magic, which is 18 dice. The net hits go to offset the hits of the original spell, which is 6 in this case.

Spell resist: Magic 6 + Force 12 (http://orokos.com/roll/297775): 18d6t5 4 hits

Sam doesn't make any headway on the dispelling attempt and now needs to soak 10P. He has good Willpower so maybe he can take the sting out of this a bit.

Soak roll: Willpower 7 + Charisma 3 (http://orokos.com/roll/297776): 10d6t5 4 hits, Sam takes 6P but might not even notice due to his damage compensators and the internal nature of the damage.

Per the disadvantage of his Bear mentor spirit, Sam must now resist going berserk. He will go berserk for 3 turns minus hits on a Willpower+Charisma test.

Berserk? Willpower 7 + Charisma 3 (http://orokos.com/roll/297777): 10d6t5 2 hits. Sam goes crazy for one Combat Turn!

While in his craze, Sam's Physical attributes are all raised +1 while all his Mental attributes are reduced by -1. Sam has the Berserk adept ability.

There is no effect on his Initiative roll as the bonuses to Reaction and Intuition offset.

Everyone, please roll initiative. @Poindexter, go ahead and declare your actions and roll. Nobody can beat Sam's score (although Chino could tie) unless they use Seize the Initiative.

CT1 IP1
Sam: 22
Katsina: 15 (http://orokos.com/roll/297780)
Ohanzee: 10
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <06-05-15/0317:01>
Initiative (http://orokos.com/roll/297805): 3d6+11 19
Cut in half makes 10.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <06-05-15/1200:08>
Ace: Initiative (http://orokos.com/roll/297887): 8+2d6 15

Chino: Initiative (http://orokos.com/roll/297888): 10+2d6 21
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <06-05-15/1209:43>
initiative (Rea 4 + Int 4 = 8 + 1d6) (http://orokos.com/roll/297892): 1d6+8 10
If Ganglia helps with Init then it's an 11.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-05-15/1259:57>
CT1 IP1
Sam: 22
Chino: 21
Ace: 15
Katsina: 15
Doc: 10
Ohanzee: 10

Action to Poindexter.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <06-05-15/1731:15>
Sam will...

Move: Toward Chino
Complex action: Charge attack with bite against Chino. Woulda spent edge if I had any left. Eat Chino (Agi 2 + Unarmed 3 + Charge 2) (http://orokos.com/roll/298006): 7d6t5 1 Hahaha!
Free action: Say horrible horrible things to Chino in russian.

I'll get an IC post up real soon.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <06-05-15/1753:01>
Chino's Defense Test (http://orokos.com/roll/298012): 10d6t5 3

5 1s. We're counting glitches as more than half, right?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-05-15/1757:56>
@rednblack
Correct, glitches are >50%.

HOWEVER, Chino gets +1 to defend since a bite is Reach -1. Let's see if that extra dice makes him glitch!

Reach bonus (http://orokos.com/roll/298014): 1d6t5 0 hits, it's a 4, how disappointing.

It's up to you how seriously Chino takes this. He can either laugh it off and make fun of the situation or he can go bonkers.

It hasn't come up in play yet because I didn't want to rob anyone of their PC's agency, but the nanites have a strong interest in the survival of their host. If a carrier is knocked unconcious, the nanites can hotwire the brain (so to speak) and pilot the body to safety. Similarly, the nanites can be used to provide a form of attribute boost. Here's the crunch:

Attribute Boost
Simple Action. Roll nanite volume (see below). Hits can be used to boost Physical attributes (+1 per hit, user's choice which attribute) for a number of CTs equal to the hits. After that, the user takes Stun damage equal to the boost, no soak.

Toxin Resistance
Users add their Nanite Volume to any Toxin Resistance Test or Damage Resistance versus a sickness or toxin.

Adrenal Control
If Physical Condition Monitor is full: Make a Willpower + Nanite Volume (2) test every Combat Turn to stay conscious.
If Stun Condition Monitor is full: Make a simple Nanite Volume test. Reduce your current Stun monitor by the number of hits on the roll. Effect lasts for minutes = hits. When the time expires, you get the damage back plus 1 additional box for each time you've made this test.

Nanite Volume
Doc - 10
Chino - 6
Ohanzee - 3
Ace - 0 (technically 0.1 or something but not enough to enjoy the benefits)
Sam - 0
Katsina - 0

Doc is far enough along in his research that he could identify these patterns, so we don't have to stress ourselves too hard to maintain strict IC/OOC separation of the above.

CT1 IP1
Sam: 22
Chino: 21
Ace: 15
Katsina: 15
Doc: 10
Ohanzee: 10

Action is to Chino.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <06-05-15/1806:45>
Does this mean Doc know's he's got CFD?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <06-05-15/1821:02>
I went ahead and rolled Composure for Chino.  I'm curious how he's going to respond as well.

Composure (http://orokos.com/roll/298018): 8d6t5 2

Well, I don't think he's going to laugh it off, but it doesn't look like he's going to flat-out go into a rage either.

I kinda feel like Chino would like to give Sam a good hard pop in Astral Combat to teach him a lesson.  How exactly would that work?  Since Sam is dual-natured, I know it'll work, but he needs to spend an action to Astrally Perceive, right? 
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-05-15/1827:10>
@Zweiblumen
At this point in the canon (February 2075), CFD has not been expressly diagnosed. It should be strange and mysterious to your PCs, something you've never heard of.

For reference, Stolen Souls - which provides most of the information on CFD - is set in April 2076. The information Stolen Souls provides is based on 12+ months of research, so congrats: Doc is on the cutting edge!

It's possible that Boston Lockdown updates the canon timeline but I don't have it yet. As it is, I'm working with what Ryo gave us, which is based on what he understood of the canon world at the beginning of the game.



@rednblack
Correct, Chino needs to be astrally perceiving to pop Sam. He needs to spend a Simple Action to activate his qi focus. (I told 8-bit that he didn't need to spend two separate Simples to both activate the focus and then begin astrally perceiving. One Simple will take care of both.)

I'm not sure the book expressly says so, but Astral Combat is a Complex action.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <06-05-15/1831:43>
Ok, cool. In that case:

Simple: Perceive/Activate Focus
Simple: speak
Free: Held
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-06-15/1414:31>
@rednblack
Go ahead and IC post for Chino and Ace.

Katsina and Ace are tied at 15. Ace can act when he's ready, since he knows what Chino will do.

At this point Katsina is intending to cast Control Emotions but she may change her mind based on Chino's reaction.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <06-06-15/1452:28>
Sorry it took me so long to do an IC post. Thanks for waiting for me.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <06-07-15/1211:57>
Ace's Actions

Free: Ready shock hand.

The rest is up to the GM.  If Ace can speak and ready the shock hand as free actions, then he will hold a charge attack against Sam if Sam tries to take another bite out of Chino.  If not, then he'll use a Simple to Speak, and hold his other Simple Action.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-07-15/2059:44>
Looking through the rules, I'm not seeing anything that says Ace needs to spend a Free Action to ready a shock hand. Perhaps it's logical that you should, otherwise it would be armed all the time, but I certainly don't have any objection to readying the shock hand and saying something at the same time.

I'm actually going to call this a Leadership test. It's unclear whether this is simply an extension of the Free Action (speak a phrase) or requires some larger action, like a Simple or Complex. I don't see any reason why it would take more than a Free Action in this case, but's let make sure we set a good precedent. The action (Free, Simple Complex) required by Leadership will correspond to how much information/coaching/cheerleading would be required to achieve the desired effect. Command and Rally tests might be reasonably easy, while a Direct test might be more involved. But, for the future, this might be a fun use for unused Free Actions.

The modifiers are tricky. I'm going to say that Ace is at -1 because Sam is suspicious of him (corporate killbot), but that his desired result is advantageous to Sam (+1, which Sam probably unconsciously understands even if his current appetites suggest otherwise). I'm going to say Sam and Ace are of equal rank and that the differing social strata aren't meaningful. So, net result, a straight test.

@rednblack
Please roll Leadership + Charisma (4 dice).

@Poindexter
Sam's base pool is Leadership + Willpower. Sam doesn't have Leadership so he needs to default. His Willpower is also -1 due to being Berserk, so his dicepool is 5. If Ace wins then Sam will stand down for 1 Combat Turn.

Ace can hold the remainder of his action(s).

Katsina will try to cast Control Emotions @ Force 4 on Sam. She's intending to instill Sam with a sense of disgust/shame, although she has some strong headwinds due to her previous Drain and her sustaining penalties

Magic 6 + Spellcasting 6 + Mentor Spirit 2 - 2 Wounds - 2 Sustaining (http://orokos.com/roll/298506): 8d6t5 2 hits + I can't count 2 (http://orokos.com/roll/298508): 2d6t5 1 hit = 3 hits

Soaking 3 drain: Willpower 6 + Intuition 6 (http://orokos.com/roll/298507): 12d6t5 4 hits, no drain

@Poindexter
It's a Mana spell so Sam resists 3 hits with Willpower + Logic, both of which are inhibited due to Berserk. Sam can roll 8 dice + 2 counterspelling = 10 dice.

CT1 IP1
Sam: 22
Chino: 21
Ace: 15
Katsina: 15

Doc: 10
Ohanzee: 10

Action to Doc and Ohanzee!
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <06-07-15/2315:49>
Ohanzee will summon Diamondback again, move toward the safety of the van at a brisk walk - NOT a run so he doesn't trigger some predatory response from Sam - and use his free action to communicate with Sam on the astral - "We are your friends - your only friends. Stay your hunger." If I can fit an eleventh word in there, I'd like to end with "Please." This might fall into the same issue as Ace where technically this might be considered a Negotiation/Diplomacy or Leadership/(possibly Command) test, but mostly it's flavor.


Diamondback has apparently leveled, because he shows up at Force 7. Ohanzee has taken Spirit Whisperer.
Summon Diamondback (F7, w/o Centering) [Magic 6 + Summoning 6 + Focus 2] (http://orokos.com/roll/298543): 14d6t5 5
Summoning Resist [Force 7] (http://orokos.com/roll/298544): 7d6t5 1
Resist Drain [WIL 6 + CHA 6] (http://orokos.com/roll/298545): 12d6t5 4
So, owes 4 services, no drain.


Also, skipping the centering just so I don't trigger Sam's "geek the mage" instincts.
Hopefully the sight of an even bigger predator will cause Sam pause.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-08-15/0017:35>
Looks good overall but let's trim the word count on the communication. I'm still thinking 5-7 words for a Free Action communication. I know it's the astral and probably faster than speaking but it's still only 1 - 1.5 seconds. 5-7 words still puts you in the range of an auctioneer (~250 words per minute, ~4 per second).

As for Diamondback, the way I read Spirit Whisperer is that you summon @ F6 but then they show up at Force 7. In this case, you summoned at Force 7 so Diamondback shows up at Force 8. Go ahead and pick a couple optional powers for him.

In the future, Force 7+ spirits will use Edge to resist summoning by puny mortals, but Diamondback likes Ohanzee and is obviously wagging his tail here, given his resist roll. (A Force 6 spirit that gets upgraded to F7 via Spirit Whisperer would not use Edge, but an F7 getting upgraded to an F8 would.)
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <06-08-15/0104:51>
Looks good overall but let's trim the word count on the communication. I'm still thinking 5-7 words for a Free Action communication. I know it's the astral and probably faster than speaking but it's still only 1 - 1.5 seconds. 5-7 words still puts you in the range of an auctioneer (~250 words per minute, ~4 per second).
"We're your only friends. Please stop this."

As for Diamondback, the way I read Spirit Whisperer is that you summon @ F6 but then they show up at Force 7. In this case, you summoned at Force 7 so Diamondback shows up at Force 8. Go ahead and pick a couple optional powers for him.

In the future, Force 7+ spirits will use Edge to resist summoning by puny mortals, but Diamondback likes Ohanzee and is obviously wagging his tail here, given his resist roll. (A Force 6 spirit that gets upgraded to F7 via Spirit Whisperer would not use Edge, but an F7 getting upgraded to an F8 would.)
I am summoning him at F6 and he is appearing at Force 7. Since the resist test works out the same, I just put the force he arrives at in the orokos description. Diamondback was level 6 when Ohanzee summoned him last, but I guess my "apparently leveled" statement doesn't make is crystal clear that he didn't go from 6 to 8. But Ohanzee summoned the same spirit specifically, expecting him to show up at the same force 6 as last time, only to have him show at force 7. At least, that's how I plan to write it in the IC. By the fluff in the rule books, it seems that the summoner doesn't get to choose his spirit, but I like having spirits as recurring characters, and I think that's how we've been playing it, so I've pretty much chosen to make it so that if you ask for a generic force 6 spirit of beasts, you get some random spiri, but if you have summoned a spirit before, you can "lock on" to that particular spirit and at least have a strong preference for summoning that one again. Depending on how you've been treating your spirits, the GM can step in and say that that spirit doesn't show, but other than that, I think that having a stable of "go to" spirits is more fun.


How spirits gain power is a mystery. Wolf was awesome, and I can certainly see him gaining force from his heroics. Diamondback, less so, but it makes more sense for Ohanzee to call to him since Wolf has still only had a couple days to recoup from some serious hurt and he wants intimidation - if words can't appeal to Sam, then strength might. A high force spirit with a wicked ethereal rattle seemed to work quite well on the Bandersnatchii, so he's keen to try it again. But I could see him calling on Wolf since he can be as intimidating as Fuck too, and Sam actually saw him before and so might know that he's also a friend.


Actually, I think I've talked myself into calling for Wolf over Diamondback. We'll have to roll to see if he's fully recovered from his wounds or not, but I think it makes a better play. Time also travels differently in the metaplanes I believe, so who's to say he hasn't had a year to recover? Or that it was only moments ago for him...
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-08-15/0148:26>
"We're your only friends. Please stop this."

This is good.

Unless they are disrupted, spirits heal instantly when they are released from service and return to their home metaplanes. If disrupted or banished, they need 24+ hours before returning. If you serious kick their ass, they need a year and a day. This might be from 4E (or even before) but it works for now.

99% of the time I won't have any issue deferring to the PC as to which spirit is summoned, as the RP aspect is working well for us here. That said, in this case the best candidate would be Bear, as Sam's mentor spirit is is seriously displeased that he is threatening Chino. (Harming Chino would be a direct violation of Bear's disadvantage as a mentor spirit.)
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <06-08-15/0248:58>
Bear would be optimal, but Ohanzee is not aware that Sam has a mentor spirit, so it won't occur to him. If we want to go that route for story reasons though, I can have Bear answer the call instead ("Wolf is not available to take your call at this time. Normal business hours are from...").
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-08-15/0307:23>
Right, I was thinking that Bear would show up, somewhat to Ohanzee's surprise.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <06-08-15/0614:27>
Sam's base pool is Leadership + Willpower. Sam doesn't have Leadership so he needs to default. His Willpower is also -1 due to being Berserk, so his dicepool is 5. If Ace wins then Sam will stand down for 1 Combat Turn.

Leadership (Will 7 - Default 1 - Berserk 1) (http://orokos.com/roll/298624): 5d6t5 2

It's a Mana spell so Sam resists 3 hits with Willpower + Logic, both of which are inhibited due to Berserk. Sam can roll 8 dice + 2 counterspelling = 10 dice.

resist spell (Will 6 + Log 2 + Counterspelling 2) (http://orokos.com/roll/298626): 10d6t5 3
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <06-08-15/0859:53>
Sam: Stand Down (http://orokos.com/roll/298643): 4d6t5 0

Nothing, and very nearly a critical glitch. That could've been fun.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <06-08-15/1031:59>
For Doc's actions, I guess he'll ready his shotgun and try and stay out of view of Sam.

Hide from Sam (agi 2 + sneak 1 = 3) (http://orokos.com/roll/298672): 3d6t5 0

Hah, I'll post that up.  Failure, but not glitch!
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <06-08-15/1037:03>
Totally forgot, this would be a perfect place for the CFD to kick in!  What do I need to roll to kick up his agility?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-08-15/1332:30>
Sam resists the spell and Ace's command. Maybe Ace's voice breaks into a shrill pre-puberty cry.

@Zweiblumen
Roll Nanite Volume, which is 10 dice for Doc. Hits can be used to boost Physical attributes. You can choose which attributes and to what degree. If you get 4 hits you can put them all in Agility or split between Agility and Reaction, or whatever you like.

Next
@Malevolence Roll initiative for the beast spirit and choose a couple optional powers.
@Malevolence IC post for the summoning
@Zweiblumen IC post for Doc's actions

Then we're back to the top of the order, so action will be to Sam.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <06-08-15/1341:42>
nanites to the rescue! (10) (http://orokos.com/roll/298719): 10d6t5 7
Wow!
4 points into Reaction and 3 into Agi.

Guessing that's a simple action?  So doing that first, then hiding.  That also gives me a second IP this CT right?
3 more dice for hiding from agility boost (3) (http://orokos.com/roll/298721): 3d6t5 0
And *still* 0 hits on the hide :P  AI not want Doc to hide!
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <06-08-15/1348:48>
Guard and Natural Weapon.


I'll get an IC up in a few hours (around 3 Pacific) as I have to cram for a certification exam starting at noon.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <06-08-15/1402:08>
Good luck on the exam, Mal!  Good thoughts your way from this corner of the matrix.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <06-08-15/1412:08>
good luck mal!
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <06-08-15/1730:09>
Ok, just to be clear, bear has not appeared and spoken any angry words to Sam yet, AND he is still berserk, correct? If so, Sam will try and bite Chino again.

Tear a chunk from Chino (Agi 2 + Unarmed 3) (http://orokos.com/roll/298802): 5d6t5 3

Man, do I roll amazing when I hardly have any dice, I'll tellya what!

Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-08-15/1742:27>
Bear has appeared on the astral, next to Ohanzee. Whether or not Sam can see him is an open question. I would say "probably not" because Sam has zeroed in on Chino and Ohanzee is backpedaling toward safety, which probably takes him out of LOS.

@rednblack Dodge for Chino, +1 due to Sam's negative bite Reach. Then actions for Chino and Ace. Not to metagame too much (or maybe just a little), a Rally roll could help Ohanzee get an IP so that he could give Bear instructions.

Next
Sam 12
Chino 11
Ace 5
Katsina 5
Doc 4
Ohanzee 0
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <06-08-15/1809:14>
Ok, so Ace's Charge Attack is triggered when Sam tries to take a second bite out of Chino.  I have: AGI (9) + Unarmed (Shock Hand) (6) + Charge (2) + Touch Only (2) - Delayed Action (1) = 18

Delayed Charge Attack against Sam (http://orokos.com/roll/298821): 18d6t5 6

Base damage is 9S(e) -5 AP

To resist damage from the Corrosive Secretions, Ace has the following roll, subtracting AP 1 for Sam's Magic Rating:

Soak v Troll goo (http://orokos.com/roll/298823): 12d6t5 4

Next, we have Chino's Defense Test.

Defense Test (http://orokos.com/roll/298824): 11d6t5 2

Probably a good idea to Edge that:

Edge Re-roll (http://orokos.com/roll/298825): 9d6t5 4

That's more like it.  On Chino's IP, he will use Astral Combat and try to smack Sam a good on his dual-natured hoop.

Astral Combat (http://orokos.com/roll/298826): 10d6t5 3

Meh.  Statistically average; I'll let it stand.

Ace will indeed Rally to see if he can give Ohanzee one more pass.

Leadership (Rally) (http://orokos.com/roll/298829): 7d6t5 0

Ya know what, we're still another day or so easy from heading out.  Ace is going to use Edge to re-roll too.

Edge Re-roll (http://orokos.com/roll/298830): 7d6t5 4

There we go.  Ohanzee acts on 2 now.

Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <06-08-15/1819:19>
IC up.


Bear's Initiative (astral) (http://orokos.com/roll/298833): 3d6+14 23


Also, I passed. It wasn't a big deal, to be honest, just the entry level Brocade networking test. They were paying for me to take it, so I figured "why not?" But I wanted to put a couple of hours of refresher in before taking it since I'm not as up as I could be on their products and capabilities.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-08-15/1842:11>
@Poindexter Dodge 6 hits from Ace, +1 to dodge for Sam's additional Reach. Soak as needed. Sam may also be subject to secondary effects (-1 to actions, -5 to Initiative), which in theory should have applied to Sam's IP2 action since Ace was acting on a delayed action from IP1. If applicable, we might roll to subtract hits from Sam's attack roll to see if Chino needs to Edge his dodge or not.

@Poindexter Dodge 3 hits from Chino with Intuition+Logic, both at -1 due to Berserk. The Berserk lasts until the end of CT 1. Undodged hits equal boxes of Stun.

@rednblack Ace probably doesn't need his who turn to Rally Ohanzee. He probably has some actions still available if Ace wanted to do something else too.

Next
Bear 13 (held)
Sam 12 (pending electrocution)
Chino 11
Ace 5
Katsina 5
Doc 4
Ohanzee 2
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <06-08-15/1845:14>
@Tec, Leadership actions are Complex Actions.  I'm going to save a Free in case Ace really needs it. 
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <06-08-15/1853:04>
Ok, so Ace's Charge Attack is triggered when Sam tries to take a second bite out of Chino.  I have: AGI (9) + Unarmed (Shock Hand) (6) + Charge (2) + Touch Only (2) - Delayed Action (1) = 18

Delayed Charge Attack against Sam (http://orokos.com/roll/298821): 18d6t5 6

Base damage is 9S(e) -5 AP

Defense Roll (Rea 9 + Int 2) (http://orokos.com/roll/298841): 11d6t5 3

So, 12S, -5AP

Soak 12S (Body 10 + Jacket 12 + Bone Lace 3 + Troll armor 2 - AP 5) (http://orokos.com/roll/298842): 22d6t5 7

Sam eats 5 of it.

EDIT:! Whoa! Sam aint wearin his jacket at the moment, so lets take 12 dice off that, eh?

whoops (http://orokos.com/roll/298852): 12d6t5 9

HAhahahHHAAhHAhAhA! That's more hits than I rolled! :D
Hey Tec, you wanna just say I soaked nothin or... what? That would put Sam down for the count, unless berserk keeps ya going with a full stun bar.

Astral Combat (http://orokos.com/roll/298826): 10d6t5 3

Defense roll (Log 3 + Int 2) (http://orokos.com/roll/298850): 5d6t5 1

so, two more boxes of stun, putting Sam at 6P and 7S. (EDIT: Maybe)
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-08-15/2040:01>
Man, 9 hits. We have to do something with that. The 9 hits were all sequential too. Let's save them for Sam's next roll with his armored jacket.

I've been assuming that Sam had his jacket on. It has Chemical Protection to protect it from Sam's acid, and Sam still needs it to not freeze to death. so I don't know why he would have it off. Katsina's sewing project is more for Sam's pants, shoes, gloves, etc.

That said, Sam also gets +3 to roll for Body from Titanium Bone Lacing (not just the +3 Armor). So let's roll those:

Titanium Body Boost (http://orokos.com/roll/298865): 3d6t5 3 hits

Net result, Sam soaks 8 of the 12 from Ace. Adding 4 boxes of Stun, he is at 4S + 6P.

I actually misspoke about the damage from the astral attack. Base damage is Chino's Charisma, which is 3. Also, it's unclear whether there's a soak roll or not. It seems unbalanced to not have a soak roll, so let's use straight Willpower to soak. The Armor spell or Mystic Armor would apply if available, but neither are applicable here.

@Poindexter Roll Willpower (-1 for Berserk) to soak 5S from Chino.

Katsina will take a cue and try to astrally bop Sam as well, since the mana bind is only slowing him down. She'll spend a Free Action to drop the ineffectual Control Emotions spell.

Willpower 6 + Astral Combat 3 + Specialization 2 + Sword Focus 2 - 2 Wounds - 2 sustaining (http://orokos.com/roll/298872): 9d6t5 3 hits

@Poindexter Roll Intuition+Logic (-1 for each from Berserk) to dodge 3 hits. If necessary, soak 9S+net hits. Getting smacked with the claymore hurts!

Next
Doc 4
Ohanzee 2
IC from Poindexter
IC from Rednblack
IC from Tec for Katsina
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <06-08-15/2119:47>
...so I don't know why he would have it off.

I assumed it was taken off for the medical proceedures done to him, and he hadn't had the chance to put it back on yet, but it's not a big deal. I'll go either way.

Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <06-09-15/1217:58>
Is Sam dropping?  And I'm guessing Doc skill check time!  Can Doc think of any close combat type actions he could take to subdue Sam?  And would the nanites let him go non-lethal?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-09-15/1259:04>
We don't know if Sam drops until Poindexter makes some dodge and soak rolls.

@Poindexter Soak 5S from Chino with a straight Willpower roll, -1 from Berserk.
@Poindexter Roll Intuition+Logic (-1 for each from Berserk) to dodge 3 hits from Katsina's astral combat. If necessary, soak 8S+net hits. (I misstated the damage yesterday as 9S+hits.)

Doc does not know any Close Combat skills. He figures his best bet would be to shoot Sam in his armor jacket with buckshot. The damage (10P + flechette if that's what you're using) won't penetrate Sam's armor, making the damage Stun instead of Physical. The challenge is not hitting Chino or Ace in the process.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <06-09-15/1316:42>
Not to completely throw Poindexter under a bus, but wouldn't the INT+LOG test face a further die penalty for the second attack since Sam's last action?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-09-15/1336:41>
It's debatable.

Astral Combat is a big fuzzy mess because it gets less than one column of one page, and is largely summarized by, "Astral combat is resolved in the same way as physical combat." That summary opens as many questions as it answers - are there bonuses for cover or movement? are there environmental penalties if the astral space is complex? is it more like melee combat or ranged combat? can it really be compared to physical combat when it is entirely psychic, involving only Mental attributes?

Back in 4E I had a messy astral combat sequence where the players won by spamming a superior opponent with 5 watchers. The watchers only had 1 or 2 dice to roll for Astral Combat, but their accumulated attacks whittled away the defender's dice pool because of the "Defender has defended against previous attack" penalty, which I applied. Maybe I shouldn't have, given the inconsequential nature of being attacked by a watcher, and this certainly isn't an issue in 5E, where watchers are expensive and rare, but it made me rethink how literally to take the "Astral combat is resolved in the same way as physical combat" statement.

Given the uncertain nature of astral combat, I'm inclined to keep the dice pools as straight and clean as possible, with relatively few modifiers.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <06-09-15/1640:00>
@Poindexter Soak 5S from Chino with a straight Willpower roll, -1 from Berserk.
@Poindexter Roll Intuition+Logic (-1 for each from Berserk) to dodge 3 hits from Katsina's astral combat. If necessary, soak 8S+net hits. (I misstated the damage yesterday as 9S+hits.)

Soak 5S (Will 6) (http://orokos.com/roll/299184): 6d6t5 2

Ok, so that's three more, putting Sam at 7S and 6P Still up

Defense roll (Log 3 + Int 2 - Already defended 1) (http://orokos.com/roll/299183): 4d6t5 2

Soak 9S (Will 6) (http://orokos.com/roll/299185): 6d6t5 3

so that puts Sam at 13S and 6P, if my math is correct. And that puts him down. Dang. I was hoping to stay up long enough to have Bear admonish me or something, but I knew he was gonna go down fast, so whatever. :)

That's it for the Foimor.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-09-15/1650:05>
Looks like Poindexter did the math correctly. Katsina finally drops him, about which she will probably feel very badly.

I'm sure Bear will be there to admonish Sam when he wakes up.

Dropping out of initiative passes.

Next
IC from Poindexter for Sam's attack on Chino
IC from Rednblack for Chino's dodge and Ace's rally
IC from Tec for Katsina KOing Sam
Open RP
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <06-09-15/1703:22>
Cool, now Doc can learn how to perfrom medicine on something that will eat his equipment ;P
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <06-09-15/1723:21>
I'm sure Bear will be there to admonish Sam when he wakes up.
Yes, I was planning on keeping him around, mostly because I have him until daybreak so there's little incentive to send him on his way, but also he obviously has a message/admonishment to deliver. Usually Ohanzee will release a spirit early as a reward for a job well done, but Bear hasn't done anything yet, so he can help watch Sam and secure the camp until the rising sun sends him home.


As for RP, I'm okay with letting Poindexter (or Tec) handle Bear's end of the dialog in any interactions with Sam. As an aspect of the Bear Mentor Spirit his guidance could very likely be both enlightened (possibly incorporating or alluding to knowledge that the players/characters do not yet have) and personal.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-10-15/0229:21>
We've been neglecting to apply the advantage from Sam's mentor spirit, namely the +2 dice to resist damage. This doesn't apply to the 6P from counterspelling drain, but it does apply to the attacks from Ace, Chino, and Katsina.

Soak dice from mentor spirit (http://orokos.com/roll/299392): 3#2d6t5 0 hits 1 hit 0 hits

Not much different. That puts Sam at 12S and 6P. Sam's stun damage track is still full and he's still out for a while.

Sam gets 1 free level of Rapid Healing from his mentor spirit. This adds +1 die for Sam's natural rest/recovery, and an extra die on attempts to heal him with magic or first aid. That's good, because Sam's 6P is drain damage which can't be healed with magic or first aid (p. 278). That said, with his damage compensators he won't even notice it.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-10-15/1235:56>
IC post is up, so we're into open RP.

Current time is somewhere between 6pm and 8pm. It's dark out, windy and cold.

We don't need to go minute-by-minute with our posts. Anything you would do in the course of an hour is fair to post about.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <06-10-15/1433:36>
Made a small update to last IC to give the text from Sam's link message.

Also, I will be mostly out of touch tomorrow, so feel free to RP Chino as desired as Ace as needed.  If possible, I'll get a post in late tomorrow night.

I will be on vacation June 20-27, and my posting will sporadic at best.  Don't hold up the game on my account.  I trust you guys to RP Chino and Ace in my stead.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <06-10-15/1525:05>
Is Katsina aware that Sam has some connection to Bear? She seems to intimate that in the IC, but so far as I can determine Sam's only indication of having some relationship with Bear is his lucid dreams and his fevered utterances asking where Bear had went. I just want to make sure I'm not missing anything before Ohanzee responds.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-10-15/1544:54>
No, she doesn't know. She might be making an educated guess, but she was referring more to the spirit's intimidation factor. She said Bear more as a designation than as a proper name.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <06-10-15/1910:43>
Sorry for the delay, I want to address the comm that Ace hands Doc.  I'll get my post up tonight, but it'll probably be pretty late.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <06-11-15/1647:51>
And I missed that deadline.  IC post finally up.

@Tec: Guessing to find the info on the burners I'm gonna need to get into the host of the shop he bought them at and check against purchases made on his fake SIN?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <06-11-15/1652:40>
And I missed that deadline.  IC post finally up.

@Tec: Guessing to find the info on the burners I'm gonna need to get into the host of the shop he bought them at and check against purchases made on his fake SIN?

Ohanzee and Chino know exactly how many burners Sam bought as well as the exact time he came up with the idea. Ace knows where he's dropped them and that he only started dropping them after we left the safehouse.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-12-15/1416:40>
We had a bit of an interlude with Sam making a move on Chino. Here are points of discussion to get us back on track:

1) Sam's trail of commlinks and what implications this has for your next steps
2) Next steps, including how to get the quicksilver photograph to the DIMR
3) What instructions to give DIMR in terms of contact/negotiations
4) Where to have the meet

If you've already stated your position on these things, feel free to reiterate ICly or to do a recap here. For Katsina:

1) Katsina doesn't care about the commlinks Sam was leaving behind and thinks they are a non-issue
2) She doesn't care how the quicksilver photograph gets to DIMR. Courier (either person or drone or spirit) seems reasonable. Going in person is possible but the team is low on good SINs, and those with them (Ace, Katsina) have quickened spells that may draw attention at the border.
3) Katsina thinks that the group should provide the remaining burner comm as a point of contact for the DIMR to call and discuss terms and conditions.
4) Katsina isn't a tactician. The current valley provides cover but no real avenues for escape. Flatter terrain would be harder to defend but easier to escape if things go sideways.

Did I miss any other points to address?

Separately, I am moving this weekend. Internet is getting installed at the new place on Monday, so there might be a small outage of availability. I should still have access from the office.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <06-12-15/1440:27>
Stepping out to lunch, so I'm just briefly summarizing here and will follow with an IC when I can:
1. Ohanzee is swayed by Katsina's logic - with no contact info and no real details, it sounds like the ramblings of a mad man and poses no real operational threat unless left for long enough for the wrong people to find them and do the legwork to find us. However, specifically mentioning the DIMR, etc. provides our pursuers with some idea where we are headed and thus who to watch/infiltrate.
2. Ohanzee can offer a spirit to take it, but a courier might be better. The spirit would also have to cross the border and do so at while manifested. Granted, it could do so at 10,000 feet...
3. Burner phone sounds good, or we can go all cloak and dagger with dead drops and multiple handoffs. It might be ideal just to place the last burner somewhere unrelated to our current location so that if it is traced it doesn't give us away.
4. Also not a tactician. I think Sam might have located some good spots before his current crisis, so we might need to wait on him waking up sane before we can proceed here.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <06-12-15/1637:18>
1) Katsina makes good points and Doc sees the value in that, he'll come off that cliff quickly.  I don't think there's much of a chance of our pursuers actually finding them (unless the GM decides that's how he wants this to go ;p)
2) I vote courier, Doc would trust a drone the most, and a human the least.  But not a big enough differnce to argue over.
3) I'm kinda partial to the cloak and dagger game, but that's because I'm a child of the 80s and love that shit :P  Using the last burner makes the most sense, we don't even have to move it.  Just keep it powered/wifi off, turn it on running silently periodically to check for messages for a few seconds.
4) I think for an initial meet, doing it via matrix or astral would probably be best.  Problem with Matrix is they won't be able to assense the artifact, and they could trace our location if Doc does poorly on his rolls (or is sufficiently out classed).  Problem with the Astral is there's no way to hide our location, and only a small part of the party would be able to see/participate.  Thoughts?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <06-12-15/1717:35>
Stepping out to lunch, so I'm just briefly summarizing here and will follow with an IC when I can:
1. Ohanzee is swayed by Katsina's logic - with no contact info and no real details, it sounds like the ramblings of a mad man and poses no real operational threat unless left for long enough for the wrong people to find them and do the legwork to find us. However, specifically mentioning the DIMR, etc. provides our pursuers with some idea where we are headed and thus who to watch/infiltrate.

Bolded is Ace's big concern, which I will address ICly once I have the chance. 
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <06-12-15/1749:56>
Stepping out to lunch, so I'm just briefly summarizing here and will follow with an IC when I can:
1. Ohanzee is swayed by Katsina's logic - with no contact info and no real details, it sounds like the ramblings of a mad man and poses no real operational threat unless left for long enough for the wrong people to find them and do the legwork to find us. However, specifically mentioning the DIMR, etc. provides our pursuers with some idea where we are headed and thus who to watch/infiltrate.

Bolded is Ace's big concern, which I will address ICly once I have the chance.

That's my worry as well, but we get back to needles, haystacks, and crazy rants.
What does Doc think the chances of the burners being found (given all of the info the party has even though it's not been discussed ICly yet):
Chances of burners being found (Log 8 + Int 4 + Ganglia 1 = 13) (http://orokos.com/roll/300379): 13d6t5 5
If it's just a logic roll:
Chances of burners being found (Log 8) (http://orokos.com/roll/300381): 8d6t5 2
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-12-15/1815:54>
Sam's left behind 4 of these things. I don't know if he ever communicated where he left them. (OOCly, one got chucked out the van window, one was left on a store counter, and the other two were left in bathrooms. But I don't think anyone knows these details except Sam.)

What would the average person do when confronted by a burner comm broadcasting a semi-delusional ARO? How many would steal it (as they cost ¥100 and have value) versus how many would leave it there? That, in turn, could be used to estimate how many people would see it before the message was taken offline.

Doc would guess that only a handful of people would see a comm before someone overcame their concerns about hygiene and decorum to pocket the freebie. Between the four comms, that might come out to two dozen people or so. The odds of one of those people being the type of person who would care about the ARO, or who would bother to forward the message to large institutions that he or she probably has no connection to, or to any other party that might interfere, seems slim. Not zero, but slim.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <06-12-15/1846:55>
Heal (F6) [Spellcasting 5 + Magic 6 + Focus 2] (http://orokos.com/roll/300400): 13d6t5 2 - Abysmal
Resist Drain [WIL 6 + CHA 6 + Centering 2] (http://orokos.com/roll/300402): 14d6t5 4 - ugh, if only those rolls were reversed
Two boxes of physical damage healed, no drain. Not sure how much of the stun damage overflowed into physical, but hopefully this takes care of it.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-12-15/1910:33>
Sam doesn't have any damage that can be magically healed. None of his Physical damage is from Stun overflow; his Physical damage is a result of Drain from his dispelling effort, which can only be healed with rest. Ohanzee would know this.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <06-12-15/1937:28>
Oh, I thought what finally knocked him out was Katsina's Astral combat stun damage.


ETA: Which might be true, but he has a stun track of 12, so there wasn't any overflow. Editing IC.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-12-15/1938:46>
Correct, but Heal only works on Physical wounds, not Stun.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <06-12-15/2024:56>
1) Sam's trail of commlinks and what implications this has for your next steps
2) Next steps, including how to get the quicksilver photograph to the DIMR
3) What instructions to give DIMR in terms of contact/negotiations
4) Where to have the meet

1- I dont think Sam's opinion on this is relevant. He never had high hopes of anything coming of it, anyways. It was more of a "message in a bottle" sort of thing, anyways.
2- Sam's preference would be 1-Spirit, 2- Drone, 3- Human
3- Sam's not the negotiator, but he does plan on hooking up the bomb (although not setting the timer or anything like that) before negotiations begin.
4- Nearby. Somewhere we can avalanche the whole damn area if they fuck with us. Maybe we could build concealed emergency shelters for ourselves...
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-16-15/0222:24>
Alright, I've been moving condos non-stop since 8am Saturday. We got internet service for the new place today so I can log in from home again. I'll go back to office on Tuesday so that I can get some rest. If anyone is curious, the new place would be one block south of the Aztechnology Pyramid.

I'll give rednblack and Zweiblumen the morning to chime in, then I'm going to advance. It doesn't sound like we have much going on hour-by-hour so I may move it all the way until morning.

We haven't finalized the delivery method for the quicksilver photograph yet. If Ohanzee makes an executive decision, he could send a materialized spirit with a copy (plus some instructions) via overnight. A good-sized Spirit of Man (manipulation, headed to the city) with Movement for an optional power would probably be best. It would be a remote service so the spirit would not return. If Ohanzee wants more consensus, or doesn't want to released Bear, we can hash it out in the morning when everyone is conscious.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-16-15/2002:15>
Thanks for the posts from rednblack and Zweiblumen. I'm going to wait for Malevolence to answer the question to Ohanzee (about a spirit's ability to make the delivery) before moving to daybreak.

From a crunch perspective, the trip is reasonable for a Force 6 spirit with the Movement power. To wit:
- You are about 250 kilometers from the DIMR HQ.
- An F6 Spirit of Man can fly at 86 kph while using Movement, or 108 kph while sprinting. (I haven't decided whether a spirit may continually "sprint" without rest.) So it could make it in 3 hours or less.
- Without Movement, it would take an F6 Spirit of Air about 7 hours to make the trip, and that's only if it sprints the whole way.

From a border crossing perspective, Chino is confident that he could show the spirit where to cross without interference. I'll actually chime in with IC commentary from Chino to that effect.

After crossing the border, an ork-sized spirit carrying a parcel for delivery would be unusual but probably not enough to intercept. If it were to use the Concealment power too, it would be very difficult to detect.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <06-17-15/1310:34>
I've had a killer couple of days, but I'm working on an IC. I can do a spirit of Man with movement and some other power (maybe control thoughts) to make the trip. A spirit of beasts would probably be better what with Animal Control allowing for some fun distraction options for getting over the border, but since this isn't likely to be role played it's irrelevant here. He really doesn't have much to add to the conversation other than confirming that he could do the spirit and verify delivery by following up with astral projection.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <06-17-15/1712:30>
Not trying to rush anyone, just curious. When are we estimating Sam waking up again?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-17-15/1745:25>
I've been debating that. Technically he could wake up after an hour (when he's had a chance to heal some Stun damage) but given the late hour and the trauma to his system (Physical drain damage) I'm inclined to have him sleep all night. Everyone else will be on watch and/or sleeping in the meantime. Ohanzee has first watch (say to 1am) while Katsina has second watch (to 7am). Sunrise is a few minutes after 7am.

I'll post ICly soon that advances us to daybreak, where Bear will have some thoughts for Sam before departing with the sunrise. Stun damage will be healed, but Sam will need another 12 hours or so before he can start unloading his boxes of Physical damage. Katsina's Mana Bind spell will be gone, since she can't sustain it while sleeping, so Sam will be free to go on a rampage at his earliest convenience.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <06-18-15/1356:36>
Not that it's terribly relevant,  but Ohanzee will avoid being physically near Sam and watch over him and the camp from the astral while safely physically ensconced in the nice warm (ish) van.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-18-15/1406:37>
In other news, Seattle had a ridiculous sunset last night. I thought it was amazing and I didn't even catch the best of it.

(http://seattlegb.wikispaces.com/file/view/7.jpg/554184070/800x452/7.jpg)
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <06-18-15/1424:48>
Wow. Thanks for sharing. Is this the view from the new digs?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-18-15/1456:51>
That's actually the view from my office. I was at the office late because it was easier to wait for traffic to die down than to fight my way through it right after work.

Mal, is Ohanzee going to send a spirit or is he going to speak up in favor of a courier or other approach?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <06-18-15/1511:49>
1 last point to consider on our plan is thati would feel a lot new comfortable with some ballistics masks and extra ammo before people come calling which necessitates a trip to the city -- and presumably to folks who can fill those needs. Not sure if it's feasible but it's worth thinking about.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <06-18-15/1552:41>
Note: You should be able to charge your redline packs from the car.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <06-18-15/1607:24>
Sam Is dangerously low on ammo as well.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <06-18-15/1610:03>
Note: You should be able to charge your redline packs from the car.

I was wondering about this but worried that it would be too "broken" for Tec to go for it.

ETA: Sam's ammo issue is a big concern. I feel confident with our team in melee, but fighting in the woods necessitates a lot of caseless lead to throw down range.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <06-18-15/1625:46>
Ohanzee will cave to the majority, he just needs a location for the spirit to drop it off at.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-18-15/1629:55>
Recharging a clip should be a non-event for the vehicle. If you needed to do multiple clips or if the vehicle was low on fuel then maybe it would be something to pay attention to but in this case I don't see a need to nix it.

Following the shopping spree at the sporting goods store, the group has ¥2,420 remaining by my tally. That's certainly enough to purchase several ballistic masks but maybe not tailor them extensively. Sam would need Chemical Protection 2 on his to prevent it from melting. The space blankets are a convenient way to prevent him from wearing a full chem suit (or running around nekkid) all the time, but proper armor needs proper protection to maintain its protective properties.

As for a location, discussion open. Did someone suggest a dead drop around the corner from the office? Katsina liked that idea.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <06-18-15/1633:56>
@Tec, cool. In that case Ace will recharge his packs. I've been working off the assumption that he's been doing the same for his shock hand but throwing that out there too.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <06-18-15/1711:35>
No mask for Sam. In fact, he's contemplating trying to find some clear armor, ala Immortan Joe.

I mean, in the future. If he lives through the next few weeks.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <06-18-15/1813:40>
I thought we already had masks and such?  I remember Ohanzee buying stuff, got Doc a balaclava.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <06-18-15/1818:11>
I thought we already had masks and such?  I remember Ohanzee buying stuff, got Doc a balaclava.

We do have masks.  I'm thinking something in the +2 armor variety.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-19-15/1430:55>
You have ski masks. I don't have any record of people acquiring ballistic masks. Ohanzee canceled his order. Hmm, it's possible I didn't refund that in the nuyen available number I provided.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <06-19-15/1540:37>
Ohanzee ended up settling for a balaclava and a helmet, which also provides +2 armor but has less capacity and doesn't look as cool. It also has a lower availability.


As for locations, if there is a park or other public outdoor area that the spirit could visit unobtrusively, Ohanzee would be all for that.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-19-15/1729:30>
DIMR headquarters are about three blocks from Sand Creek. The creek has a long park/greenway "wilderness in the city" running alongside it that stretches 20 kilometers with only occasional border interruption.

DIMR is also relatively close to Broncomania Stadium. After the Treaty of Denver, Mile High Stadium fell into the hands of the Ute Sector. Since the NFL was still considered American (and the Utes wouldn't let any Anglos into their sector anyway), the owners quickly started plans to build the new Broncomania Stadium, which was completed in 2025 on top of the old Sand Creek Landfill.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <06-19-15/1812:17>
SecureTech PPPs may not be a bad call either.

While I'm on this particular kick, we also need to think about keeping Katsina fed.  Did she take Ace up on his offer two or so night's ago?  How much longer until she starts to feel the effects of not having blood? 

Should we start planning a trip into town somewhere?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-19-15/1848:03>
I'm going to assume that I did not credit your accounts for the mask returns. As such, your new total is ¥3,865.

While I'm on this particular kick, we also need to think about keeping Katsina fed.  Did she take Ace up on his offer two or so night's ago?  How much longer until she starts to feel the effects of not having blood? 

Ace brought this up at the end of Chapter III and I neglected to respond because it got lost in Sam's transition. Katsina managed to feed while trying to suck the Infection out of Sam.

The game is not very strict on matters of hunger. I think it gives you 7 days before you feel the effects, and maybe four weeks before you really have to start worrying about it.

Runner's Companion said, "Studies suggest that HMHVV-positive individuals must consume at least 1 percent of their body weight of appropriate biomaterial each week or begin to suffer the effects of malnutrition." I'm wondering if I misread this at some point because I think I've been acting as if Katsina needed 1 percent each day.

Katsina is fine for now. If we resolve this scenario relatively soon, Sam and Katsina's hunger will be more for RP than for crunch.

As for a trip into town, yes. You could head into Rifle fairly easily, and it should have everything you've discussed.

I presume Ohanzee will be in charge of crafting the message when contacting DIMR. Doc will be in charge of matrix security and making sure the connection and communications are secure. You could try to do an astral meet but there's a risk that they could track you. Of course, if you're having them come to you anyway (because Sam likes the boobytrapped valley) then maybe that's an acceptable risk.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <06-19-15/1851:45>
I honestly think that a Matrix meet is the safest.  Do folks have sim modules on their phones?  There are some things in DT that make it possible for two people to ride a single device, but don't think we have the time/opportunity to do that.  Easier to just buy sim modules in Rifle if we want to go that route.  But again, issue there is if they want to assense the artefact.  Just an idea for an initial meet.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-19-15/1908:32>
In theory the quicksilver photograph helps alleviate that need. However, they could be concerned that the photograph or the artifact are elaborate forgeries. (This is theoretically possible, see. p. 215 of Street Grimoire.)

Chino's commlink has a sim module. I think his is the only one.

@rednblack, you're about to leave on vacation, correct?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <06-19-15/2116:33>
That is correct. I leave tomorrow morning.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-22-15/1416:19>
New IC post is up, with Katsina's best understanding of the plan. Feel free to correct and revise.

If everyone is ready, let's get the ball rolling on the spirit courier and the trip into town. I will drive Chino while rednblack is out.

Questions? Did I miss anything?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <06-22-15/1447:45>
I failed at sleep last night, I'll get an IC up tomorrow.  Your post looks good, and Doc going into town will just make life easier.  I'm pretty sure he can do everything he needs to do from out here with the uplink, but being in town reduces complexity.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <06-22-15/2039:12>
Life turned to shit.
No posting for me just yet.
Couple days.
Shit will work out.

Sorry, yall.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <06-23-15/0059:59>
I think you've got it. Rather than  hash the message out in IC, let's hash it out here and I can post a simple "after some back and forth, the group agreed on the following message" type IC.


To whom it may concern,

Attached to this message you will find some images of an ancient artifact of unknown providence. This was discovered near [location] by archaeologists working for the Atlantean Foundation. While I believe that the organization as a whole may be true of purpose, the researchers assigned to this artifact were corrupted by unknown outside parties. I, along with some others, came to be employed by one of these parties to steal the artifact for their own nefarious purposes. Unbeknownst to us, Ares had its own designs on the obelisk, and through a series of events that I shall not recount, we have joined together and decided that the largest amount of good could come from neither of our previous employers obtaining the item.

After some consideration, we have decided that your organization would provide the safest and most productive home for the item, and so offer you first right of refusal. The attached photos should pique your interest, but images can be forged. To that end, we have also taken a spectral photograph of the object. The material content alone is worth millions, but the raw magical power of the item apparent in the quicksilver image makes the item priceless.

The quicksilver plate is at [location]. The location is public so as to ensure this is not a trap and to reduce the risk to both parties - it costs you little to verify my claim. Once you have been satisfied that my offer is legitimate, please forward this message and the plate to [person] and have her contact this commlink. We will only deal with her. We will arrange a time and location for the exchange as well as the terms. As the item is wanted by a number of powerful organizations, you can understand our need for caution and urgency, and we are prepared to make a very attractive offer to achieve those ends.

If we do not hear from [person] by [deadline], we will be forced to assume a lack of interest and we will shop our offer elsewhere.


Once we have the message finalized, Ohanzee will summon Torchbearer and have him deliver it to our selected location, as well as escort him from the astral just in case anything goes awry. He will hang back so it is not apparent from casual observation that they are travelling together and he will remain at a distance when the item is placed so that his aura is unlikely to be observed. He will likely do this from town just so that his location can't be traced back top the camp should it come to that.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-23-15/0240:30>
Katsina would scrap the following, arguing that it is not pertinent and may put Ace at risk should he ever return to the fold:

I, along with some others, came to be employed by one of these parties to steal the artifact for their own nefarious purposes. Unbeknownst to us, Ares had its own designs on the obelisk, and through a series of events that I shall not recount, we have joined together and decided that the largest amount of good could come from neither of our previous employers obtaining the item.

Leaving it out also opens the possibility (however false) that we stole it more for altruistic purposes (to remove the obelisk from corrupted outside parties) than for personal gain.

Katsina also thinks that Ohanzee means "provenance" instead of "providence".

@Zweiblumen, remind me, did Doc get Jäger's direct commcode? If so, the message might be addressed to her (and phrased as such) rather that to a subordinate.

Katsina thinks it's a bit strange that "we are prepared to make a very attractive offer." She would ask, shouldn't DIMR be making an offer to us? Probably just a matter of phrasing.

If Ohanzee stays within 600 meters of Torchbearer during the flight, it won't count as a remote service. That said, Ohanzee will be able to move much much faster than a materialized Torchbearer, so the simple act of following him all the way there (for hours) would be conspicuous, regardless of the distance between the two. 600 meters is pretty visible when you're flying along at 3,000 meters without any cover.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <06-23-15/1103:40>
That mirrors a lot of my own thoughts as well.  Maybe instead of "we are prepared to make a very attractive offer," to "we are prepared to accept a mutually attractive offer."  That implies something of a discount but we aren't chumps.

Yes, Doc got Jäger's direct commcode, however you mentioned that it was possible she didn't actually monitor it.  That confused me a bit, and probably why Mal wrote it up the way he did.  That said, I still think we should address it directly to Jägger and leave out the part about getting the message to her.  Change that to something along the lines of "we will only deal directly with you" but less blunt.  /me fails at subtlety.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <06-23-15/1646:25>

Updated:

Jäger,

Attached to this message you will find some images of an ancient artifact of unknown provenance. This was discovered near Ogllala Peak by archaeologists working for the Atlantean Foundation. While I believe that the organization as a whole may be true of purpose, the researchers assigned to this artifact were corrupted by unknown outside parties.

After some consideration, we have decided that your organization would provide the safest and most productive home for the item, and so offer you first right of refusal. The attached photos should pique your interest, but images can be forged. To that end, we have also taken a spectral photograph of the object. The material content alone is worth millions, but the raw magical power of the item apparent in the quicksilver image makes the item priceless.

The quicksilver plate is at Sand Creek park, in [specific hidden cache]. The location is public so as to ensure this is not a trap and to reduce the risk to both parties - it costs you little to verify my claim. Once you have been satisfied that my offer is legitimate, please contact this commlink. Please respond personally as we will not deal via proxy. We will arrange a time and location for the exchange as well as the terms. As the item is wanted by a number of powerful organizations, you can understand our need for caution and urgency, and we are prepared to negotiate an offer to achieve those ends.

If we do not hear from you by [deadline], we will be forced to assume a lack of interest and we will shop our offer elsewhere.

Ohanzee is not concerned with staying within 600m of Torchbearer - he's perfectly happy to have this be a remote service. He doesn't need to constantly be tailing him as he would be notified immediately if the spirit encountered a problem. He could just scout the area ahead astrally and occasionally pop in for a teamwork perception test or something. The more important point really is that he would be within a combat turn of arriving on scene if something were to happen.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-23-15/1811:51>
The term is "right of first refusal". I'll say that Ohanzee knows that due to his Negotiation skill.

[location] would be Ogallala Peak, if you wish to fill it in.

Everything else looks good.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <06-23-15/1949:57>
Ogallala Peak is where we are putting the Quicksilver Photo?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-24-15/0316:12>
Malevolence listed two [location]s. The first was where the obelisk was found. That's Oglalla Peak. The second is the dead drop site in the park. The second [location] will presumably be the Sand Creek park / greenbelt.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-24-15/1316:41>
Mal, if you're ready, let's get Ohanzee's IC post up. If rednblack is gone and Poindexter is taking some personal time then I wouldn't mind taking the opportunity to have Ohanzee and Doc make some progress on the delivery, meet, and negotiations.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <06-24-15/1710:04>
IC up. I don't think I need to make any rolls for Torchbearer's summoning as I only need one service and have plenty of time to rest off any stun damage. If you think it is needed, I can make the rolls.


Basically, Ohanzee will likely stick to the "ground" even if Torchbearer is in the air so that he can maintain some level of stealth. Again, let me know if you want a roll for that, but I figure this is mostly role playing and not roll playing for this part so it's mostly assumed that he makes it safely and without incident, or not, depending on the strength of our plan.


I'm assuming that once the photo is in place and the burner where we want it, Doc will send the message and work his magic to monitor for a reply. I basically made up a deadline so I might need to change it - I've lost track of the date, so I just wen't with "tomorrow", but it should probably have an actual date. This should give her two full days (as in "work days", not 48 hours) to reply.


For reference, TB is Force 6 with the Movement and Innate Spell: Fireball optional powers.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-24-15/1912:14>
@Malevolence
Go ahead and roll so we can count services. Odds are good that Torchbearer will be compliant, but if he gets a strong resist then he might be more bull-headed about things. I also want to see if he gets a second service so that he can use Concealment. Technically the delivery is one task (a physical task) and Movement could be used to supplement that without another service, but Concealment wound require an additional service.



Katsina is intending to cast and quicken Combat Sense on Ohanzee, Chino, and Doc unless they have any objections.
Pros: Combat Sense!
Cons: The quickened spell will be obvious on the astral. This isn't much of a downside to Ohanzee, since he already has spells quickened, or Chino, since he has qi foci, but I wanted to give Doc the chance to refuse if he wanted to.

Per an earlier ruling, the quickened spells would need to buy hits. Poor Katsina can only scrape together 15 dice so the the spells would all take effect with 3 hits each. Oh, for a sixth point of alchemy.

Casting @ F3 equals 3 points of drain with the Contact trigger adding 1 point for a total of 4.

Soaking 4 drain three times: Willpower 6 + Intuition 6 (http://orokos.com/roll/303777): 3#12d6t5 4 hits 1 hits 5 hits

Kat takes 3S off the second casting. Technically she would lose a die off the third casting but in this case that doesn't affect the end product.

Sam will also get a spell quickened on him if he behaves when he wakes up (and if he agrees to it).
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <06-25-15/0123:33>
Summon Torchbearer (F6, w/Centering) [Magic 6 + Summoning 6 + Focus 2] (http://orokos.com/roll/303851): 14d6t5 3
Summoning Resist [Force 6] (http://orokos.com/roll/303852): 6d6t5 2
Resist Drain [WIL 6 + CHA 6 + Centering 2] (http://orokos.com/roll/303853): 14d6t5 5


So one service, no drain taken. On paper, Ohanzee summoned a force 5 that showed up and resisted as a force 6. Instead of saying he anticipated the spirit boost and attempted to summon a force 5 in order to get a force 6, I'm going to say that because he summoned TB specifically, that is what he got. Which means next time he summons a random spirit, he'll be surprised to find it show up more powerful than he intended.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <06-25-15/1324:03>
Doc might not actualy want that... But gimme a little bit to think about it.  (Would the nanites worry that would possibly expose them?)
I'll get an IC up this afternoon or evening covering working with Ohanzee on the message and getting ready to go to town.  Is anything else waiting on me?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-25-15/1408:13>
The nanites, if they have sense of what magic is and/or is capable of, would be 1000% in support of anything that improves Doc's survivability, such as a spell that warns him of danger.

It looks like I managed to refer to Torchbearer as Torch Bearer and Torch Runner (and also Torchbearer) during Chapter III, sometimes in the same post. I'll try to be more consistent.

@Zweiblumen, go ahead and outline any security precautions Doc plans to take. He can still lobby for using a sim module if Doc wants to have the meet in the Matrix. Chino's commlink has one, which Ohanzee could presumably borrow.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-26-15/0126:51>
Mysterious GM Rolling (http://orokos.com/roll/304106): 10#10d6t5 5 hits 2 hits 2 hits (almost a glitch) 6 hits 4 hits 6 hits 2 hits 0 hits 3 hits 6 hits

Torchbearer said "good luck and get well soon" in Sioux.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <06-29-15/1115:21>
I'm back.  Things are looking good.

Was there some talk of sending Chino into town alone?  I thought I saw something like that when I was gone, but now I can't seem to find it.  A lack of coffee may be to blame.  If that's the case, Ace would strongly think that Chino should not travel to Rifle alone.  Too much opportunity for him to get into trouble without proper supervision.  Ace will gladly go either in addition to Chino or in his stead.

Looks like we need a shopping list.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-29-15/1311:36>
@Rednblack, welcome back. There wasn't talk of sending Chino into town alone. I had mentioned the possibility of sending Chino into town without Ace (while you were out) but we didn't get that far.

Shopping list would be good. We can work on that in the OOC while things progress ICly. Current nuyen count is ¥3,865.

Ohanzee wakes up from his astral venture, nothing obvious having gone awry.

Katsina will stay behind and likely Sam too, as he is a flesh-eating monster now. Ohanzee and Doc are required members of the away team; Chino recommended (to stay away from Sam), and Ace optional (or he could stay behind with Katsina).

What we now need is an IC post initiating the trip into town. This could come from basically anyone.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <06-29-15/1625:33>
Ohanzee can answer questions, etc, as he hops in and out of Astral Projection, but my vision was that the trip to town would occur concurrent with the spirit's journey to town, with it likely concluding at some point while the away team is in town.


redandblack should probably initiate the trip since he has to decide whether Ace and/or Chino will go.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-29-15/1642:58>
I was under the impression that Ohanzee would be accompanying the away team so that he could be present for the DIMR response. Doc could use the satellite uplink so that Ohanzee could take the call from the campsite, but that introduces the possibility of being tracked back to your location before you are ready for visitors.

Ohanzee being present to take the call would require the away team to stay in town the whole day (or at least until the 1700 cut-off time, if Ohanzee switched the due date to today instead of tomorrow), but there's no specific problem in doing so. In fact, they might like being in a warm soykaf shop rather more than an icy campsite.

Mal, if you had a different idea for how the team would take the call and conduct negotiations, let us know.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <06-29-15/1732:09>
Ohanzee is camped out in the van. Unless they are taking some other transportation to town, he will be going with them. He's just not going to be mentally present for the first part of the trip.


He will suggest that Doc tweak the time as Katsina recommends before transmission.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-29-15/1740:07>
Oh, I got it. We can do that. Chino can drive, Doc can take shotgun (since he has one in his arm), and Ohanzee can be napping in the back. Ace optional.

@rednblack, would you kick off the trip into town with an IC post?

Shopping: ballistic masks or helmets (they don't stack), PPP armor, any other proposals?

While in town, Chino and Doc will find themselves curiously attracted to beer, potatoes, and oats. Chino may even make oatmeal with beer after he gets tired of Katsina's cooking.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <06-30-15/1314:44>
I'm in and out with the jobby job today.  I'll try to get an IC up this afternoon/evening.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <06-30-15/1406:10>
Sorry for my absence, I just noticed these were getting updated.  For some reason I wasn't getting my notifications :(

Doc can make the proposed date change.  I'll get an IC post up late this evening.  Work's been busy :(
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <06-30-15/1412:25>
Sometimes the forum has a senior moment and doesn't send me notifications either. It's annoying.

Having IC posts up tonight would be great. In the meantime, do people have wish lists for equipment? I'm not thinking of anything that Katsina wants/needs.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <06-30-15/1424:36>
I'm good on equipment AFAIK.  Maybe some rounds for the shotgun, but I think he's fired it maybe once?  And while it's only been one day, always good to grab some more food type things while we are in town.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <06-30-15/1646:04>
I'm good.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <07-01-15/1110:08>
Sorry all. Real life is hectic. We've got some big changes in the job and I'm without Internet access for most of the day. I'll try to get caught up here soon.

As for equipment Ace wants a ballistic mask and Sam needs ammo. Unsure about PPP, but I'll get an IC up before tackling the shopping list.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <07-02-15/1654:23>
My wife and I will be on vacation for the next couple weeks, our last before Junior arrives in a couple months. (Due date is two months from today).

I should have internet access the whole while except for the days spent driving. First driving day is tomorrow so I'll be offline until late.

Today is a bit bonkers, trying to get everything squared away at work and at home. Not sure if I can post today; the weekend is more likely.

Next step is we need a post driving Ohanzee, Doc, and Chino into town. This can come from anyone on that crew. If nobody does it by the weekend, I'll do it.

Shopping list: Chino's old armor was scorched by the fire spirit he punched so he could use some new rags. Urban explorer jumpsuits are hard to find in rural ranching towns so he might have to settle for a lined coat or an armor jacket.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <07-03-15/1433:38>
Ok, things are looking up again.
Over the next day or two I'm gonna read everything I missed and get back to it.

Thanks for being patient.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <07-04-15/1952:46>
Welcome back, Poindexter. Your sabbatical had the good timing to coincide with Sam sleeping in-game, so that was convenient.

Ace wants to learn more about The Infected. Luckily, Katsina knows a bit and has the Instruction skill! I'm going to roll it, not because it's mechanically necessary but because it's good for RP.

Instruction (http://orokos.com/roll/306123): 4d6t5 0 hits

My Charisma 3 vampire isn't the most gifted teacher. Regardless, Ace can still remember what Katsina taught him pre-amnesia.

I originally had this knowledge skill obscured on her sheet so as to not give away any clues about her true nature. Now that it's out in the open, I'll update her sheet.

The road trip will commence shortly.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <07-04-15/2156:10>
Chino's driving test: Pilot Groundcraft (http://orokos.com/roll/306130): 11d6t5 2 hits

He actually needs to do better than that, given the conditions. The nanites will try to encourage his sense of self-preservation.

Nanite Volume (http://orokos.com/roll/306132): 6d6t5 2 hits

That adds 2 to Reaction. Rolling those dice:

Reaction boost (http://orokos.com/roll/306133): 2d6t5 1 hit

That's enough to avoid slamming into a tree, although barely. Chino will take 2 boxes of stun when the effect wears off in six seconds. He'll be less brash for the remainder of the drive.

Chino's Firearms knowledge skill is high enough to identify the guns seen around town.

You're at the store. Ohanzee can roll Etiquette to help break the ice.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <07-07-15/0228:00>
Mal says he won't be able to post until late Tuesday or Wednesday.

I don't intend the shopping trip to be very time intensive. If Doc or Chico wants to speak up, we can move forward. Camp RP is also available.

I'm on vacation so I have good availability to post. Give me something to work with.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <07-07-15/1215:06>
Hope I didn't take the CFD thing too far.  Lemme know if you want me to edit that back some.  I didn't bother rolling for info as this is happening before there's been much info out there.  I feel he'd need to spend some serious time actually hacking into Proteus at this stage to really find anything (something for after the run is actually finished?)
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <07-08-15/0138:41>
If the guy presses, Ohanzee will spin some tale about them being brought in to help deal with some awakened fauna that are harassing the livestock on the local farms. He'll message Doc to find a suitable farm on the outskirts of town and get some owner information so he can use names and locations to flesh out the accuracy of his story.


Etiquette (Cha 6 + Etiquette 6) (http://orokos.com/roll/306880): 12d6t5 3


Adjust accordingly depending on whatever modifiers you feel are appropriate.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <07-08-15/0217:42>
@Zweiblumen: Your post is great. No need for corrections.

@Malevolence: The man is suspicious (-1) but Ohanzee wants to spend money which is advantageous to the salesman (+1). Those offset, so he'll roll to resist 3 hits.

Perception + Charisma (http://orokos.com/roll/306889): 5d6t5 4 hits, goodness, he is the suspicious type. He is now Prejudiced instead of Suspicious.

@Mal, you can roll your Con story if you want to try and improve his attitude, or you can just grin and bear it.

@Everyone: I'm not sure I have a complete shopping list. Chime in if we're missing anything:
Ace: helmet (¥100) or ballistic mask (¥150) + SecureTech PPP (¥900 for a full set)
Doc: helmet or ballistic mask (same as above)
Chino: armor
Sam: armor (optional) with chemical protection (Doc/Katsina's solution of BoPEP blanket sewed into his clothing protects Sam's armor, but inhibits stealth)

Ballpark is ¥2,000, presuming you don't buy anything for Sam. You have enough to afford two extra sets of PPP if you want, with enough leftover to buy groceries for another day, but then you'll be broke after that.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <07-08-15/0232:24>
I should know better than to roll against you, Tec (4 hits out of 5!), but Ohanzee's gonna go for it.


Con [5 Con + 6 Cha + 1 advantageous to NPC - 2 Prejudiced] (http://orokos.com/roll/306896): 10d6t5 4


I hope his dice pool to resist Con is similar to his Perception DP
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <07-08-15/0333:21>
I checked Native American Nations and confirmed that armor prices in the PCC are the same as Seattle, so the list prices you see in the book are what's listed on the AROs around the shop.

The salesman gets a bonus die for having time to evaluate the situation.

Con resist (http://orokos.com/roll/306901): 5d6t5 1 hit

Looks like Ohanzee has sold the story for now. Ohanzee's story can refer to "Coulter Lake Guest Ranch", also known as a dude ranch. That would help explain the presence of the Chino and Doc. Ohanzee, presumably, is the ranch employee and the Caucasians are the tourists gearing up for a week of thrills. The salesman can respect that.

I'll get an IC post up in the morning.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <07-08-15/1406:09>
Shopping list
Ace: helmet (¥100) or ballistic mask (¥150) + SecureTech PPP (¥900 for a full set)
Doc: helmet or ballistic mask (same as above) + shotgun ammo
Chino: armor
Sam: armor (optional) with chemical protection (not optional)

If Doc wants shotgun shells then he can find anything rated Restricted (but not Forbidden).

The Ares products described are all in Run & Gun. Off-the-shelf, their Custom Protection is all Insulation. If you want to custom order a new suit then it will take two days to arrive.

@rednblack Let me know what you want for Ace and Chino.
@zweiblumen Let me know what Doc wants
@Poindexter If Sam wants stealthier armor, speak up.
@All Feel free to RP as you see fit.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <07-08-15/1439:53>
Yeah, Doc will want one box of stick-n-shock and one box of flechette.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <07-09-15/1458:34>
Going to give this until the end of the day, then we'll move on. Proposed list:

Ace: ballistic mask (¥150)
Ace: SecureTech PPP (¥900 for a full set)
Doc: helmet (¥100)
Doc: shotgun ammo (¥145)
Chino: Ares Victory Globetrotter Jacket (¥1,300) w/ Insulation 4

Total is ¥2,595. That would leave ¥1,270 in the shared credstick for groceries and any additional expenses.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <07-10-15/1503:29>
IC post is up. Action is to Zweiblumen and Malevolence.

@Zweiblumen, you were expressing an interest of having the meet in the Matrix. You have Data Trails and probably know more about how this could be done than I do. If you still want to do something along those lines, let us know, and explain it fairly precisely ICly and/or here. Ohanzee does have access to Chino's commlink (a Renraku Sensei with a hot-sim module).

You have 10 Combat Turns of actions before the caller is invited to leave a message. That is, of course, if the caller stays on the line for that long.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <07-10-15/1812:37>
Doc would use a public host like a library as the spot to meet.  There would be private rooms available there.  While not super secure, it's neutral ground that is relatively safe.  Ohanzee would be there in cold-sim, Doc in hot-sim to keep an eye on things (ie, running active matrix perception scans).

I also hope that ohanzee and doc would have had a plan for this prior to the call, though I don't think we do.  So, such is life.  I'll get an IC up with Doc pressing for a meeting at the public library in San Francisco.  Not UCAS, not PCC, fairly neutral ground that will provide free access to a private-ish meeting.

IC up once I wrap up some stuff at work.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <07-10-15/1833:01>
Actually, before I post my IC I want to make sure this is kosher with Tec.

There's nothing special in DT that would pertain to having a private conversation.  With short notice, it's unlikely that they would be able to access the foundation to truly screw us (and everyone else in the host), they'd have to go with more conventional methods of blatetly attacking us or trying to trick the host into attacking us.

My thoughts are that the SF public library would be scultped similarly to the way the building is (err, I don't know what it actually looks like inside, but I've heard it's really nice ;p).  Rows and rows of books in the center with study areas/rooms around it.  Stairs going up to the 2nd and 3rd floor with more of the same.

Message alongs the lines of "Meet in the SF public library host, 3rd floor room 315." Or what ever room Doc is able to find available.

Matrix Perception in the host to find a room?
Matrix Perception (Comp 5 + Int 4 + Quali 1 + Spec 2 = 12) (http://orokos.com/roll/307583): 12d6t5 4
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <07-10-15/2011:54>
I'm good with that plan. I have to go back through the posts and double check what our demands are.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <07-10-15/2036:43>
There's certainly enough time for Doc and Ohanzee to hammer out a plan while they're sitting at the Nukit Burger. And you can certainly respond to the caller with further instructions of where to meet, since the initial message did not.

Finding a quiet room in the host of the San Francisco library won't be much of an issue. The only hurdle, however slight, is that you need to Grid Hop to San Francisco's local grid, which we'll call GoldenGrid unless someone knows what it's actually called in-universe.

Doc would find that there is a public conference room available on the third floor of the San Francisco Library. It's called the Martin Paley Conference Room and it has a suggested capacity of 15. (Online, this really is just a suggestion, but indicates the sizing of the room's sculpting.) If Doc wants something even smaller, there are study rooms on the 3rd, 4th, and 5th floors. Study rooms:
1) are intended primarily for one-hour study sessions, not multi-hour use;
2) signup on a given floor to once per day; and,
3) are sculpted to hold two people, max three.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <07-11-15/0326:25>
This is the second time I've seen a reference on the boards to needing to grid hop to a host. I'm pretty sure all hosts are available from all grids.  I'll double check in the morning, I know there's at least a red sidebar in crb that talks about visiting the neotokyo tourism board from a commlink in Seattle.

I think that might be the name of the grid. It's in DT, I'll look it up in the morning if I have to hop grids.

And he'll grab the big conference room.  This is a pretty special meeting after all.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <07-11-15/1128:36>
I would say that the issue is less than clear. I'm comfortable deferring to you in this matter as you've read Data Trails and likely have a greater understanding of the underpinning logic.

I suppose the underlying question, which I'm not seeing an answer to, is whether Hosts live on grids or whether Hosts are basically grids unto themselves.

For discussion purposes, I was going off this passage from "Grids on a Run" on p. 233 of SR5:

Quote
On a typical shadowrun, you’ll only be dealing with one or two grids, aside from the public one. Most likely, there will be the one you’re typically on (probably your local or public grid) and the one that your targets are on. It’s usually fairly obvious which grid your objectives are using. All the devices and people in a Shiawase facility will be using the Shiawase global grid, for example, while a thrill gang is probably on the public grid, and local law enforcement on the local grid.

To me, that was suggesting that the Shiawase facility - which one would presume is a host, although this could be a case of the authors getting sloppy with their examples - was on a separate grid that you would need to hop to.

But then the very next paragraph says that the -2 penalty to interacting with something on another grid doesn't apply if you're inside a host, which undermines my logic because if a host is on a grid then why would there be a penalty on that grid outside of the host but not inside

But, conversely, doesn't it seem strange that someone from the Aliied German States using their local host could be inside the Nukit Burger host with you in the PCC without having any sort of penalty for being on a different grid? That just presumes that every host - from Mr. Moran's home to the local Stuffer Shack - has a global presence that seems unlikely.

But, as I said, I might be using the wrong metaphors or not perfectly grasping the in-game logic. Go ahead and get your IC post up and don't worry about the grid-hop.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <07-11-15/1346:17>
Thanks for the trust.  The quick answer is that basically hosts are a grid unto themselves. Each host has a foundation, and all foundations are connected (how is unclear with theories it may be via the resonance realms but not exactly?) and if you get access to the foundation (not easy, and very dangerous), of two hosts, you have a back door from one to the other.  This is only germane in that it shows hosts are not tied to grids but rather to "something else" and each other.

IC post this afternoon or tomorrow.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <07-11-15/1559:29>
My understanding of it is that Hosts live on a Grid only in the sense that if you need to HotF or BF a mark, you are going against the cross grid penalty unless you are on their native grid. If you already have a mark, I don't think you need to jump to their local grid before using the Enter Host action since the Enter/Exit host action is unopposed, so the cross grid penalty is moot. Once in the host, you do not suffer penalties due to noise or crossing grids. Since I think we intend to enter the host legitimately, we shouldn't need to worry about it.


ETA: relevant to the discussion, and not contradicted by anything in DT so far as I know:
Quote from: CRB p246

Each host is on a specific grid. Like the rest of the Ma-
trix, a host can be accessed from any grid. Hosts are part of
the Matrix, so once you’re inside a host, the grid you’re on
doesn’t really matter.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <07-11-15/1654:01>
Thanks Mal.  That was the section I was looking for.  I forgot about the 'attached to a grid' line.  I agree 100% with your interpretation for gaining marks vs accessing.

I'll get my IC up asap (out with my wife today).
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <07-12-15/1317:04>
Took a little liberty with the scheduling.  Lemme know if you need me to retconn that.
As for "monitoring the call" I figured this would work like a 3-way call, he's already connected to burner waiting for the third party to connect.

Deck Settings:
Programs: Encryption, Toolbox, Browse, Configurator
A: 4 S: 5 D: 6 (7) F: 7 (8 )
Configurator:
Programs: Agent, Decryption, Armor, Virtual Machine, Shell, Hammer
A: 7 (8 ) S: 4 D: 5 F: 6

Premis is high defense default setting with a quick switch to battle mode if I need it.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <07-13-15/0217:25>
IC looks great. No changes needed.

Next IC post is up. I've elected to use red for speech, even if green Matrix text might strictly be more accurate.

Zweiblumen, if there's in-game crunch for what we're doing (Ohanzee piggybacking on Doc's connection) let me know. Right now I presume that Ohanzee is slaved to Doc's deck. Is Doc readily present or is he running silent?

@Mal, looks like it's you and me for the next section. I don't know if you have an opening speech prepared. I don't want to get into an overly responsive dialogue where we're only writing one or two lines back and forth at a time. Feel free to write in paragraphs even if there are some assumptions taken along the way.

@Zweiblumen, let me know what Doc is doing, if anything, while the conversation is taking place.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <07-13-15/1642:53>
Welcome back Poindexter!  I hope things are going well for you.

@Tec: There's no crunch that I know of.  But they had conference calling in the '80s, so I'm hoping there's still a concept of conference calls in the 2070s.  Mostly Doc is checking the incoming commcode ID.  Hopefully it matches up with the code he has on file for her.  As for activities while the meeting is going on he's going to be running matrix perception checks ever CT looking for hidden icons and gathering matrix information about the DIMR exec.  He's assuming she's going to have a spider with her or that she has those skills herself.  So he's going to try to locate the potential threat and protect himself and Ohanzee from it.  Purely defensive right now, but as I mentioned in my last OOC, prepared to go on the offense.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <07-13-15/1721:37>
Katsina casting Alleviate Allergy [Sunlight] @ F6: Magic 6 + Spellcasting 6 (http://orokos.com/roll/308419): 12d6t5 6 hits

Soaking 2 drain: Willpower 6 + Intuition 6 (http://orokos.com/roll/308420): 12d6t5 4 hits, drain soaked

Sam now has a F6 Alleviate Allergy spell on him. Katsina will quicken it if Sam doesn't object. The same is true for Combat Sense, which she hasn't cast yet.

@Zweiblumen Yes, there are conference calls in the 2070s. What you're doing is very possible; I just wasn't sure if there were specific rules for it.

Is Doc running silent or not?

Go ahead and give me 10 Matrix Perception tests for Doc. I'll use them for commcodes first, then looking for hidden icons second.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <07-13-15/1807:39>
Matrix Perception X10  (Comp 5 + Int 4 + Quali 1 + Spec 2 +VR = 14) (http://orokos.com/roll/308435): 14d6t5 6
(forgot the x10 in the roll here's 10 more)
Matrix Perception X10  (Comp 5 + Int 4 + Quali 1 + Spec 2 +VR = 14) (http://orokos.com/roll/308436): 10#14d6t5 4 5 3 5 6 5 6 6 6 6
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <07-13-15/2018:03>
My apologies for my continued absence.  We're opening our doors tomorrow, so things should get back to normal(ish) in the next 2-3 days.  My goal for tomorrow is to get caught up with OOC and IC threads, and I should be able to resume my normal posting schedule very soon. Again, sorry to hold everyone up, and thank you all for keeping the game going.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <07-13-15/2124:43>
Good rolls from Doc. He confirms that the persona is using Jäger's commcode. Doesn't mean that it is Jäger on the other end of the line, of course, but whoever they are using her code. He/she/it is not running silent, so Doc can discover 5 additional things.

On his first Matrix Perception test, Doc finds a Courier sprite (3 net hits).

On his fifth Matrix Perception test, Doc finds a Crack sprite (1 net hit).

Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <07-13-15/2232:09>
Doc is not running silently.  His avatar is currently that of a black suited/sunglasses body guard, and his avatar is standing behind where Ohanzee is seated.

For the 5 questions on Jäger lets go with A/S/D/F ratings and the last matrix action performed and when (note Matrix not Resonance, see below).

I don't think that I'd know they are sprites, AFAIK they appear as running programs (like agents).  If a simple MP showed them, finding technomancers would be pretty easy.

For the first program I'll use 1 hit to see what rating (level) program it is, and what it's A/F
For the second prgoram I'll use the 1 hit to see what rating (level) program it is.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <07-14-15/1238:28>
Jäger
Attack: 5
Sleaze: 5
Data Processing: 5
Firewall: 8
Last matrix action: Matrix Perception

Program 1
Rating 6
A: 6
F: 8

Program 2
Rating 6

At this point it would be fair to provide a reminder of Ryo's house rules still in effect:

Technomancers

All technomancers have an innate ability to establish a Direct Connection to any device they touch. Technomancers can also form PANs.

Resonance abilities do not render properly in the Matrix and can often go undetected. If something does not qualify as an Attack or Sleaze action, the victim would have to make a Matrix Perception check to notice they were the target of something. This includes Resonance Spike. A persona forced to perform an action with Puppeteer is obviously aware it performed an action, but a Device that is Puppeteer'd does not notify its owner.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <07-14-15/1325:18>
Can I assume the rest of my MPs did not result in anything useful?

Also, having spotted the "programs" I'll keep an eye on them.
Lemme know when to roll some more MPs.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <07-14-15/1329:32>
Waiting for Mal to catch up before we race too far ahead on the Matrix side of things.

As Jäger is not running silent, Doc will quickly find out whatever he wants to know (that Matrix Perception can reveal).
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <07-14-15/1344:17>
I'm assuming the programs (sprites) are, or are you interpreting Ryo's rules to mean that sprites are inherrently hidden? (which is a badass interpretation IMHO!)
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <07-14-15/2044:21>
Sprites are not inherently hidden. I'd have to think through all the potential implications of that.

@Malevolence: Good start. If you start throwing around figures or conditions, go ahead and roll Negotiation.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <07-14-15/2143:36>
Once spotted Doc is gonna do some more MPs; 2 on checking for silent icons (call me paranoid), and 1 each on Jäger Hermes and Erebus

More Matrix Perception [5]  (Comp 5 + Int 4 + Quali 1 + Spec 2 +VR = 14) (http://orokos.com/roll/308686): 5#14d6t5 5 3 6 6 4 (Erebus keeps dodging my snoopes :P) (note, I looked up most of the info to try and save some time, but if any of the numbers are wrong lemme know)

I don't have 6 questions for Jäger
1. Device Rating (guessing 6)
2. What grid is she coming from
3. What programs is she running
4. The type of icon she's using, checking if its non-standard? (This is from the poorly worded side bar on CRB p. 235: The type of icon (host, persona, device, file), if it is using a non-standard (or even illegal) look.)

I don't have 6 questions for Hermes:
1. Sleeze (9)
2. Data Processing (7)
3. Last Matrix Action (I don't know if un-hiding is an action?  And if it is, I'm guessing my timing on this is poor, but I've questions to burn)
4. The type of icon it's using, checking if its non-standard?

Erebus:
A/S/D/F (6/9/8/7)
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <07-15-15/0200:31>
Your numbers are right for both Hermes and Erebus.

Roll: ??? (http://orokos.com/roll/308750), Doc does not detect any additional icons running silently

1. Jäger's device rating is 7
2. Jäger is coming from the GoldenNet local grid
3. Jäger is not running any programs
4. Jäger's icon looks very standard, very conservative, like something you would see in a corporate host. It doesn't look illegal at all.

Running silent (or turning it off) is a Simple Action, but not a Matrix Action to the degree that it's not included on the lists on p. 244.

5. Hermes' last Matrix Action was Enter Host.
6. Hermes' icon doesn't look particularly unusual or illegal.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <07-16-15/0112:26>
I'm not exactly proud of the post - I'm not very good at negotiations in real life, so it'll be rough going trying to write. But it's started. Here's a Neg roll without modifiers as I suspect they'll probably wash out in the end, but you can feel free to roll any additional dice if it happens to work out in our favor.


Negotiation [Neg 6 + Cha 6 + Mentor 2] (http://orokos.com/roll/309024): 14d6t5 4


Rather abysmal, so I'm going to edge reroll.


Edge Reroll Negotiation (http://orokos.com/roll/309025): 10d6t5 1


Wow, orokos hates me. That's 5 hits total, and 2 Edge left.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <07-16-15/0353:19>
For what it's worth, I rather liked the post.

She didn't roll that well either: 4 hits (http://orokos.com/roll/309039)

That doesn't mean that you get your price, of course. It means that Ohanzee has improved his position.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <07-16-15/1242:13>
I think it was a great write-up as well Mal.

@Tec: Would any of "Jäger's" motions have concerned Doc?  Also, he's going to check both himself and Ohanzee for marks, making sure no one has been sleazing on them.

One CT worth of checks (assuming 3 actions I *could* get 4, but this should be more than enough tto check):
Checking for Marks MP  (Comp 5 + Int 4 + Quali 1 + Spec 2 +VR = 14) (http://orokos.com/roll/309082): 3#14d6t5 8 5 6
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <07-16-15/1252:09>
Jäger's motions are all for scenic description, and so there isn't a giant block of red text indicating a rigid speech with no movement or other life.

Doc doesn't find any MARKs on himself or Ohanzee, other than their own.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <07-16-15/2219:53>
Fun City is the Shadowrun name for Disneyland. It is owned by Virtual World Disney, which is a wholly-owned subsidiary of Horizon. It is a 12-hour drive from Rifle.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <07-16-15/2225:31>
@Tec, does Doc know of any way for them to track them through the matrix without any marks?  Lemme know what you want to roll for it.
I don't know of any mechanics for that to happen, but that doesn't mean much :P
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <07-17-15/0002:35>
Doc doesn't know of any way to trace through the Matrix without MARKs unless it's one of crazy things that technomancers can do via the Resonance Realms.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <07-17-15/1653:41>
IC up. Do you want any further Negotiation rolls at this point, or is the first one informing the rest of the discussion?


Also, how much of the AF's research was APB able to exfiltrate and provide to Ace? I'm wondering if we have actual research notes that we might be able to use to sweeten the pot (by reducing DIMR's research time).
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <07-18-15/0135:58>
Dice rolling social skills is tricky during an RP-heavy PbP game. As a GM you ask for the roll so that Toothless Tony the Uncouth Troll doesn't charm everyone simply because the player is a poet. Conversely, you shouldn't have to be a face in real life to play one effectively in a game. If Ohanzee had rolled exceptionally well, I might be feeding you clues about what negotiation points were especially effective. But Ohanzee's RP has been pretty well-aligned with his roll (5 hits) so we'll keep that for now. You can roll again if you want to try to improve the result, but of course it could backfire too.

As for what APB was able to retrieve during her aborted hack on the Atlantean Foundation, let's say that she got a couple executive summaries (presentations sent up the chain of command) but not detailed research notes. These summaries including trideo footage (specifically a recording of the volunteers getting turned into mindless husks by reading the writing on the obelisk). Also available: the obelisk's weight (~350 kilos) and composition (the base is made of iron, gold, copper, mercury, silver, platinum, osmium and silicon; the magic portion on top of the base is made of Hepatizon, which is an alloy of Orichalcum and Cerrukite).

Your understanding of the chronology is that the obelisk was had only been unearthed a couple weeks before APB's intrusion. As such, only preliminary studies were available, which were certainly promising but not exactly revolutionary.

I'll get an IC post up tonight.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <07-18-15/0332:59>
The negotiation continues. I'll get a post up for Katsina (responding to Ace) in the morning.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <07-18-15/1337:02>
I've never enjoyed reading price negotiations this much.
This is great!
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <07-18-15/1423:26>
Always be prepared to walk away.


I'm still debating whether I should leave the burner on. I'll let Doc decide. We'll also need to let those at the camp know what's up and maybe have Sam set his bomb. I think we'll send another photo after that. But this is a good point for the rest of the team to get involved.


Also, Doc should check her facts - are the others likely to bid as she states or was that a bluff?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <07-18-15/1521:27>
More info on the thought process. He had left an ultimatum ("Last Chance"), and it is a sign of weakness to waffle or offer false conviction. So leaving the table was his only option.


As for the threat, he was answering in kind - she had basically said "If you don't take my offer, you will be killed", so he responded in kind. Granted, the threats have been growing ever less veiled throughout the whole "negotiation", so it's tough to say who started it really. And he had the added bonus that she was the one that gave his threat teeth - she was the one that pointed out that they had no qualms about committing violence. So it is unlikely that she will see it as an idle threat.


The fear, of course (and the smile at the end is not dissuading me of this possibility), is that she is the one that hired Ohanzee in the first place - corporate espionage by cover of religious cult. It's also possible that she may WANT the destruction of the artifact (added twist - she was a doomsday cult member all along!).


It also was  not lost on me that she made some rather accurate assumptions about our current whereabouts. Or were they more than assumptions... Doc should check us all for trackers. Or is she also CFD positive and thus still aware of us as part of that network?


 Ah, Shadowrun, you have made me quite the paranoid...
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <07-18-15/1602:22>
Yes, yes, so many delicious possibilities!

@Zweiblumen
Let us know if Doc wants to leave the burner on and if he wants to check out any parts of Jäger's negotiating points. Doing so might be an involved process though.

@Malevolence
Let us know exactly how much detail you intend to share with Chino and the home team. Are you going to relay it all exactly or are you going to pass it off quickly as "no sale"?

@rednblack
I'll let you handle Chino for the crunchy bits once it comes time to make some decisions. I've been filling in some fluff for him while you were on break. And if what we say directly contradicts each other, so much the better! That's CFD for you.

If anyone wants to do some rolling, let me know.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <07-20-15/1432:18>
He'll fill everyone in on the details once Doc gives the go ahead that comms with camp are secure. Peeps can assume that they are fully aware of what transpired.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <07-20-15/1528:00>
Happy Monday, everyone. I am still on vacation today and tomorrow. Wednesday is a travel day so I will be offline most of the day. Thursday and Friday I will be in the office so I'll be back in front of a computer.

It sounds like we're past the part where the RP was centered on Doc and Ohanzee more than the others. If people's lives are settling down a bit, I'm hoping we can return to a more regular posting schedule, especially as the team needs to debrief and consider its next steps. Tec Jr's arrival date is in six weeks so I'll be nudging things along the best I can.

Next steps
IC post from Doc to set up the satellite connection with camp
IC post from Ohanzee relaying what happened (or Doc could do this in his post)
IC discussion from everyone
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <07-20-15/1742:29>
I'll get a post up this afternoon.

@Tech, what rolls do you want from Doc for confirming that we are not compromised.  AFAIK, marks are needed for tracking folks.

Also,  Doc will just reboot all of the equipment as soon as they are out of the meeting.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <07-20-15/1952:39>
It depends on how much Doc knows about Technos. Resonance actions don't require marks. Creative uses of Puppeteer might allow a device to share information such as a GPS history and so on. Technos may suck as PCs, but they are scary as NPCs.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <07-20-15/1958:59>
Doc doesn't know he was dealing with a techno.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <07-20-15/2049:35>
True, but he might take precautions against them "just  in case," or if he is familiar with them, he might even be able to put two and two together from observations, such as why there were two agent programs when there was only one persona belonging to a user and decks can only run one agent. There are many explanations for that (for some reason a decker - or two, assuming she isn't a decker - sent their agent along but did not accompany them), but if he is familiar with Technos, that would likely rank high on his list of possibilities. Doc did fail to check if Jager had a sleaze rating, or if any of her stats differed from the DR, so we don't know if she was forming her persona on a deck or a commlink, which might have made the presence of not one, but two agent programs even more suspicious.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <07-21-15/0050:00>
Jäger wasn't running silent so Doc could be able to find out everything he could within a few seconds. Her ratings:

A: 5
D: 5
S: 5
F: 8

Doc can roll Matrix Perception to look for MARKs:

Intuition 4 + Computer 5 + Codeslinger 2 + VR 2 + Qualia 1 (http://orokos.com/roll/310255): 14d6t5 5 hits

Doc does not find any foreign MARKs, nor anything else that seems irregular (last Matrix action is as expected, etc.).

Doc reboots everything.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <07-21-15/0254:56>
DR 7 with attack and sleaze? That basically spells Techno as a DR 7 deck would be beyond top of the line and would have around all 9s for stats (since the DR 6 Paladin has an array of 9988) . Firewall 8 also means that she's submerged at least once with exceptional attr. WIL, twice without it, or a dwarf with either one submersion or Exceptional Will.


To be honest, I had expected her to be a mage and the Techno to have somehow escaped notice (or not have been present, simply sending his sprites to accompany her). I'm a little surprised that Jäger herself is a Techno. Which is to say, that was probably not Jäger, but a rather good imposter. Which means their intent was to sabotage the deal.


Doc should quickly come to the conclusion that she was a Techno, and once he relays this to Ohanzee, he'll pretty much follow my chain of logic above (if Doc doesn't beat him to it) and realize that a viable option would be to try reaching out to the real Jäger and trying again. Hopefully the techno will believe they have succeeded and we can avoid their interference in the actual negotiation.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <07-21-15/1427:03>
Doc probably has enough clues to infer "technomancer".

Everything after that is open to player interpretation.

Let's get some IC posts up.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <07-21-15/1452:04>
I've got a big draft worked up with logic issues, but it's moot.
I'll just post up what Mal has surmised this afternoon.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <07-22-15/1211:26>
Deck:
Programs: Agent, Browse, Toolbox, Encryption
A: 4 S: 5 D: 7 (8 ) F: 6 (7)

Agent assisting search (12+2 = 14) (http://orokos.com/roll/310666): 14d6t5 5
Jäger Search + TW test from Agent (Comp 5 + Int 4 + Ganglia 1 + VR 2 + TW 5 = 17) (http://orokos.com/roll/310670): 17d6t5 7 Limit 9
And edging to cut down on time:
Edging for search (10 misses) (http://orokos.com/roll/310672): 10d6t5 4 (expensive 2 hits, but I don't want to spend 12 hours on this)

Assuming a target of 6, and 12 hours, Browse makes base time of 6/3 = 2 hours.  Still a long time, but *way* better than 12 hours.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <07-23-15/0325:20>
Thanks to Zweiblumen for the IC post. I'll post some initial findings from Doc's search when I'm in the office tomorrow.

@Malevolence
I'd like to get an IC post up for Ohanzee with his message back to base (even if it's just a "reports everything that was said" gloss-over), followed by IC discussion from the group.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <07-23-15/1123:59>
I was under the impression that comms would be impossible between the away crew and home base.  Has something changed?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <07-23-15/1344:49>
You bought a satellite link (p. 439, SR5) at the Apex (the PCC Stuffer Shack competitor) in Rifle. In your defense, it was three months ago:

He grabs the biggest bag he can find of the offending sounding chips, and hands them off to Sam, so they can go grab a satellite uplink.

So, yes, there's a wireless signal back at camp. It's noisy and probably gives Doc a headache, but it works.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <07-28-15/0137:23>
I realized I was using the wrong color for Katsina's thoughts (orange instead of blue), so I went back and changed them. That orange can be hard to read on the grey background.

@Poindexter Please post when you can.
@rednblack Chino can chime in on the comm discussion too.

Doc's matrix search is ongoing. The biggest to-do for the team is to figure out next steps. As always, post early, post often.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <07-28-15/1058:08>
I'm wondering what Ace might know about TMs and there weirdness on the comms front.
LOG+Security (comms security) (http://orokos.com/roll/312179): 9d6t5 5

Also, I think Ace may have a latent prejudice or phobia against TMs.  I'm going to play him as such, common as it is for someone with his specialties.

I'm not sure what Chino would think about the comms discussion.  He doesn't have any relevant skills that I can think of, and he may think it could be fun to boot one in the face in combat, so even if he was afraid that a TM could be coming down the pipe, I'm not sure that he'd want to interfere.  Of course, the nanintes may have other ideas.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <07-28-15/1154:59>
Sorry, what I meant was "Chino can chime in on the conversation that's taking place over the comm," not the conversation about comms. In other words, Chino's opinion on the breakdown of the DIMR negotiations and what he would vote to do next.

With five hits, Ace is very familiar with the threat that technomancers pose to physical security, including commlinks, cyberwear, and security hardware like cameras, sensors, etc.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <07-29-15/1459:27>
New IC post is up. Please let me know anything you plan on doing in camp, security-wise or otherwise.

Katsina's cooking roll: Intuition 6 + Artisan 2 (http://orokos.com/roll/312551): 8d6t5 5 hits

Dinner is awesome, in a comfort-food sort of way.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <07-30-15/0010:43>
Please let me know anything you plan on doing in camp, security-wise or otherwise.

I'm not certain if he has or not already, but if Sam hasn't had the time to set the avalanche trap/s, he'll need to get around to that, post haste.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <07-30-15/1207:26>
Please let me know anything you plan on doing in camp, security-wise or otherwise.

I'm not certain if he has or not already, but if Sam hasn't had the time to set the avalanche trap/s, he'll need to get around to that, post haste.

As per a previous IC post, Ace will follow Sam's lead on the security preparations.  If you'd like to make that a teamwork test, I just need to know what to roll, and I'll do my best to assist.  We still have plenty of micro-wire, and that could make a great tripwire for triggering any avalanches. 
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <07-30-15/1318:53>
There is enough time for Ace and Sam to set the avalanche trap(s) between the time of rebooting the comms and when the away team returns with the van. If you don't want to disrupt the timeline of the IC flow, then they can do it right after dinner.

It is not a difficult process. Options:
1) One trap or two. You can trap both sides of the valley (east side and west side) to make it more effective, but doing so uses more of your inventory;
2) Trigger. You can rig simple tripwires with a Survival (1) test or you can use detonators. The danger of a tripwire is it could be accidentally triggered by the environment. The benefit of tripwires is that you don't have to use your finite quantity of detonators. A radio detonator could also be rigged out of a commlink, probably with Doc's help; and,
3) Size. You can trigger a small (but effective) avalanche with a flash-bang grenade or det cord. For a medium-to-large avalanche you need to use commercial explosives or foam explosives.

Other than the trigger, you only need a Demolitions (1) test to set the traps.

In the last IC post from Malevolence, I'm not sure if the "little insurance policy" Ohanzee is referring to is Sam's custom bomb for the artifact. If so, the key component of that bomb is the fact that it magnetically binds to the base of the artifact, which is mostly iron. If the base is separated from the top - which is hepatizon, an alloy or orichalcum and cerrukite - then Sam's bomb will no longer stick. Sam should point this out ICly.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <07-30-15/1353:43>
That was what Ohanzee was referring to. So to mod it for a base-less artifact will require a whole new attachment mechanism. We'll have to see what the options for that are, or we can leave enough of the base for  a magnetic attachment to still work - there's a lot of valuable metals, so even taking just 50% of it should meet our financial needs for the foreseeable future.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <07-30-15/1959:18>
There is enough time for Ace and Sam to set the avalanche trap(s) between the time of rebooting the comms and when the away team returns with the van. If you don't want to disrupt the timeline of the IC flow, then they can do it right after dinner.

Let's do it after dinner.

1) One trap or two. You can trap both sides of the valley (east side and west side) to make it more effective, but doing so uses more of your inventory;
2) Trigger. You can rig simple tripwires with a Survival (1) test or you can use detonators. The danger of a tripwire is it could be accidentally triggered by the environment. The benefit of tripwires is that you don't have to use your finite quantity of detonators. A radio detonator could also be rigged out of a commlink, probably with Doc's help; and,
3) Size. You can trigger a small (but effective) avalanche with a flash-bang grenade or det cord. For a medium-to-large avalanche you need to use commercial explosives or foam explosives.

Other than the trigger, you only need a Demolitions (1) test to set the traps.

1) both sides.
2) No tripwires, too risky. It's likely our camp will be caught in the avalanche, so we absolutely cannot have them going off by accident. If I'm not mistaken, Sam already has one radio detonator, a rating 3 I think. We could make that last burner comm into another one if need be. What sorta test would that be? And yeah, we'd LOVE Doc's help, if he's got time.
3) Sam's gonna blow the wad on this one. He's going all out and using whatever of his explosives and whatnot he needs to in order to ensure this thing is HUGE. Maybe one side big and the other HUGE, I'm not certain, but either way, he's willing to use as much of his rating 5 commercial explosive, his rating 6 foam stuff, and his det cord as it takes to do this. He really doesn't feel like any of the group is ever leaving this valley anyway.

The key component of that bomb is the fact that it magnetically binds to the base of the artifact, which is mostly iron. If the base is separated from the top - which is hepatizon, an alloy or orichalcum and cerrukite - then Sam's bomb will no longer stick. Sam should point this out ICly.

whoops, I'll edit my IC post. one sec.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <07-30-15/2006:59>
That was what Ohanzee was referring to. So to mod it for a base-less artifact will require a whole new attachment mechanism. We'll have to see what the options for that are, or we can leave enough of the base for  a magnetic attachment to still work - there's a lot of valuable metals, so even taking just 50% of it should meet our financial needs for the foreseeable future.

That's a good point. Hell, we don't even have to leave 50%, just enough to stick the bomb to, right?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <07-30-15/2035:48>
Sorry I've been crushed at work today.

Doc has input on the values of the base, he'll be posting those ICly as soon as I get a chance.
Also, more than happy to help out with the burner... one problem out here is signal.  Tec, can Doc convert it to just use radio instead of matrix for detonation?  that way we don't need *other* signal, just the freq that it'll listen on?  Or, I guess we've got the sat-rec and that could provide (shitty) signal for all of our equipment.  Not sure on the range don't have my books here.  This is going off of the quotes on this forum that noise just adds penalties, it doesn't prevent comms from working.  So I would have a hard time hacking it, but could call it (doesn't make sense to me, but that's what they've said :/)
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <07-31-15/1418:07>
1) Regarding the burner, yes, Doc can convert it to use radio instead of Matrix. See below for the required test. Given the terrain, you will need to be within 500m to trigger it reliably.

2) As for the base and how much of it you need to remove, it is unclear right now how the tablets at the top (the magic bits) are attached to the metallic base. They're attached firmly enough that you just can't pull them off manually, but what exactly is binding the two (and how) isn't obvious. This is part of the risk of separating the two.

3) Additionally, you don't know if the base is homogenous: i.e. if the composition is the same all the way through. (Katsina's scanner can only see the top layers.) It's possible you'll cut away the base only to find that the interior is pure copper and no iron. If so, there would be nothing to attach Sam's device to.

4) Both Sam and Doc would know that you have to leave enough iron for the electrocmagnet in the pull detonator to attach to. Doc could do all the math (Ampere's Law, the Biot-Savart Law, etc.), which I cannot because we don't know the fictional strength of the fictional electromagnet. I'm going to say that you need to leave 10kg of iron for the electromagnet to stick with enough of a connection that it can't just be pulled off.

5) Given the discussion, Sam would recognize a certain work-around for his insurance policy: namely, the receiving party could just cut off the portion of the obelisk that Sam's device is attached to. It's possible that they wouldn't have the tools to do so, or perhaps the time, but if you can cut the base then so could they.

6) Regarding rednblack's IC post, with Smashing Blow and Penetrating Strike Chino can hit barriers at 24P -4 AP. The base of the obelisk is roughly Structure 12, Armor 20. In other words, yes, Chino can basically break the barrier off with his bare hands. (Thank you, Ryo.) This is literally the brute force method and would likely result in breaking off one piece at a time, for better or worse.

Next
IC post for Doc regarding scrap metal prices
two Demolitions tests (threshold 1) for Sam
one Hardware extended test (threshold 4) for Doc
Chino chopping up the obelisk??
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <08-02-15/1514:48>
Quick Reply for the win!

Modify Comm (Logic 9 + Hardware 5 = 14) (http://orokos.com/roll/313539): 14d6t5 4
Got it in 1!
I'm going to write it up like that's a 1 hour test.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <08-02-15/1519:49>
Sorry for the screwed up formating.  Hard to do with quick-reply.  I'll turn that into a table once they fix the forums.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <08-02-15/1731:59>
For anyone having trouble posting on the forums, evidently it's a conflict between the forums and JavaScript. I'm told that if you block JavaScript then the forums will function normally.

In the meantime, Quick Reply seems to be the only way to respond to threads. It's at the very bottom of the page, in a red bar that looks like a border or a banner. Click the + symbol to expand and then type away. The downside is that it doesn't offer you the convenient formatting buttons, so you have to format things (color, etc.) manually.

Also, don't hit the Preview button: it won't work. If you do hit the Preview button, click the Back button on your browser, then scroll down and click Quick Reply again. Your post should still be there.

Here is the pretty version of the table Zweiblumen posted, which he didn't have access to since he couldn't quote my PM.

Element     Price per KG     Estimated KG     Value     
Iron¥0.171.87
Mercury¥4.054.2217
Silicon¥2.57.719
Gold¥26,000.053.71396160
Silver¥290.044.712963
Copper¥5.028.1140
Osmium¥12,860.063.8820645

I hadn't thought of a threshold for the Hardware test but I wouldn't make it longer than 30 minutes. It doesn't matter ICly whether its 30 minutes or 60.

Next
two Demolitions tests (threshold 1) for Sam
IC discussion about Doc's findings
Chino chopping up the obelisk??
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <08-04-15/0027:29>
I need posts. Posts - IC and OOC - are the lifeblood of a PbP and we're not getting them.

I'm going to quote Jack_Spade because he said it well and because rednblack publicly agreed with him:

One thing that should not be forgotten: If you play a game, it's your responsibility to keep it alive, no matter if you are PC or GM.
That means: Engage with other players and NPCs so there is something they can react to. If nothing happens and yours isn't the last post, you should try to post something that will bring the story forwards.

We are at a juncture where we need player input to move forward. Without input, the default course of action is to wait out in the forest until something kills you. Might be man, might be beast, might be hunger.

This game will reach a conclusion. I will be dissatisfied if it is a TPK but that is a valid option. Ryo gave me a ton of craziness that I haven't even unboxed yet. I won't be happy if it's just me GMing the final confrontation by myself, playing all the PCs as NPCs, but I will do it.

The half-baked plan currently on the table is to break up the base of the artifact, sell it off, and do whatever with the tablets. Maybe Ace takes them back to Ares, maybe they get donated to Jäger, maybe they get left buried in the ground for future generations of arcanoarchaeologists.

The current vote is two in favor of destroying the base (Ohanzee, Chino) and one neutral but nervous (Katsina).

I need votes/input from the following people on the following topics:

@rednblack
Ace: chop up base Y/N
Ace: what to do with the tablets
Chino: what do do with the tablets

@Zweiblumen
Doc: chop up base Y/N
Doc: what to do with the tablets

@Poindexter
Sam: chop up base Y/N
Sam: what do do with the tablets
Sam: two Demolition tests (threshold 1)

@Malevolence
Ohanzee: what to do with the tablets

Assuming that we get another Yes vote on chopping up the base, Chino needs to actually do it and then you need to hawk the pieces (after we roll to see if doing so ends the world).
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <08-04-15/0200:48>
I'll get an IC post up in the morning.  Doc will vote chop yes donate yes.  The damn thing is too much trouble, and if they've got 2 mil in metals. They can expect about 1-1.5.  Not great, but better than freezing. Maybe with the donate, try for some good will, maybe new identities to get them out of the wilderness?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <08-04-15/1324:26>
Sorry for the barebones post. On phone atm, but will get a more substantive post up later today.

Chino, from previous posts agrees that chopping and selling is the best bet.

Ace is worried about the 5% chance of ending the world or rendering the artifact useless by chopping it up. He'll go with the team if nobody else wants to get to Denver to do investigations there.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <08-04-15/1328:23>
Thank you for the post, Zweiblumen. The idea about trading the tablet for new identities is an interesting one and might warrant discussion.

Rednblack, thank you for your post too. Is Ace saying that if you chop up the obelisk then the cult might hunt you down for revenge? And is his second question suggesting that you bury the obelisk and just return to life in the shadows? I got a little lost there, since the OOC post refers to "investigations" that the IC post doesn't mention.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <08-04-15/1337:24>
Sorry will flesh out soon.

Ace wants to keep the obelisk burried and find a buyer through meat space investigations. Ace's you burn me, I burn you right back meter may be kicking in as well, and so he could have plans for Jäger should it appear as though the persona they encountered and jäger be one in the same.

Ace will also respond to any misgivings he has about trading the obelisk for identities.

The cult angle could be coming after them partially for revenge but also bc the team is the last link to the obelisk. Of the goal is to understand the obelisk's power the team is the last link to it.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <08-04-15/1921:03>
Sorry I been slackin.
New job. Lady's outta town. I'm alone with these damn birds.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <08-04-15/1952:25>
Demo test (Skill 4 + Attribute 3) (http://orokos.com/roll/314177): 7d6t5 0

Oh dear.

Demo test 2 (Skill 4 + Attribute 3) (http://orokos.com/roll/314178): 7d6t5 4
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <08-05-15/0111:59>
I vote edging the first roll...
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <08-05-15/0442:40>
Thank you, everyone, for the IC posts. They are appreciated. Let's keep it going. I'll get one up for Katsina in the morning.

The 0 hit Demolitions test is not a crisis. It's not a glitch so it doesn't blow up in Sam's face. Zero hits simply means that the detonator+explosive combination doesn't work. ICly we can explain it multiple ways:
1) Sam not knowing how to use Doc's juryrigged commlink;
2) Sam's new (additional) dermal deposits making him clumsy and fat-fingered; or,
3) Sam's acidic secretions messing with the process.

There are two options:
A) Only rig one side of the valley to blow. You should still get a good avalanche, just not as all-encompassing; or
B) Have Doc do it. Demolitions is a defaultable skill and Doc, the Limitless genius, knows more about Demolitions than Sam, the trained professional, does. Thank you, RPG abstraction.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <08-05-15/1145:52>
Happy to have Doc assist Sam.
Defaulting Demolitions roll (Login 9 - 1 = 8) (http://orokos.com/roll/314392): 8d6t5 2
Not great :/

Doc will respond to Sam's post.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <08-05-15/1409:01>
Ok, going forward posts are likely to be brief from me in the short term.  My wife had a tonsillectomy on Monday, and I've been her primary caretaker, on top of my work responsibilities.  Also, I found out today that one of my employees passed away over the weekend.  I'll be here, and I'll be posting as much as possible, but they will likely be bare-bones until some of this craziness dies down. 

Wanted to give you guys the heads up.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <08-05-15/1420:02>
Hope your wife recovers quickly, and my condolences to all associated with your former employee.  IMHO, take the time you need.  I know this particular game is running out of time, but real life comes first.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <08-05-15/1435:03>
Hope your wife recovers quickly, and my condolences to all associated with your former employee.  IMHO, take the time you need.  I know this particular game is running out of time, but real life comes first.

Fortunately, nothing that's happened will preclude me from posting at all, only the time that I can spend on any given post.  I'll stick with it as best I can, but please disregard any IC irregularities, as I may miss some of the finer points in the next few days.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <08-05-15/1450:43>
Thank you for the notice, rednblack.

For the record, short, succinct OOC posts are perfectly fine. The IC thread will never represent every word that's spoken, every little action taken. It's color and RP and great but ultimately secondary.

I'm happy enough with an OOC post that says "my PC votes this way for this highly summarized reason" since that's enough to keep things moving forward. The rest of us can chip in and smooth out the gaps ("Katsina nods as Ace explains his stance on ____").

Next (in no particular order)
IC post from Sam regarding the explosives
IC post from Doc helping with the demolitions
IC post from Katsina
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <08-06-15/1113:39>
Did Doc ever get more info on Jäger?  Or did he get distracted and give up on that?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <08-06-15/1115:34>
He hasn't given up. He got distracted by the group conversations and by the hardware and demolitions work. His searching will resume shortly.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <08-09-15/1820:45>
I'd intended my post to come after Sam's outburst in response to Ace, and had started typing it as such, but I had to set it aside for other things and when I got back the conversation had moved on. So, it might seem a little out of place, but not too much so.



Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <08-10-15/1812:59>
Answering some IC questions:

1) How violent was the assault on AF? I will post something ICly.

2) Did APB grab information on the obelisk? Yes, on her initial run. I will post ICly.

3) What is the relationship between the organizations we are considering courting? I suppose it depends on which ones you are considering courting. My response will include the DIMR, the Draco Foundation, and the Atlantean Foundation.

4) What is Jäger's relationship with her peers in those organizations? Requires Matrix Search.

5) What are their budgets? Requires Matrix Search. Good luck.

6) What does Hans Jäger do for a living? This requires 1 hit on a Matrix Search, so I'll presume you succeed. I'll post it ICly.

Next
It's getting late ICly. It will be about 10pm by the time Sam (and anyone else) are done planting demolitions, and about the same for the conclusion of Doc's initial search on Jäger. I presume the team will be setting up rotating watches again.

Dice rolls
@Zweiblumen I'll need some Matrix Search rolls from Doc.
@Poindexter If Sam is going to sneaky while setting his demolitions, then roll Sneaking. If he doesn't care, then he doesn't have to.
@rednblack Same as for Sam, if Ace or Chino go to help set demoltions.
@Malevolence I can't remember what, if anything, Ohanzee has summoned. If you want to do any summoning, roll for it.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <08-10-15/1828:36>
Agent assisting search (12+2 = 14) (http://orokos.com/roll/315947): 2#14d6t5 4 5
Matrix Search + TW test from Agent (Comp 5 + Int 4 + Ganglia 1 + VR 2 + TW 4 = 16) (http://orokos.com/roll/315949): 16d6t5 4 (:/)
Matrix Search + TW test from Agent (Comp 5 + Int 4 + Ganglia 1 + VR 2 + TW 5 = 17) (http://orokos.com/roll/315950): 17d6t5 7 (better)

Good? More?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <08-10-15/1838:07>
You might have some Noise complications. The baseline is -5 but you can eliminate some with your datajack and running Signal Scrubber. Are there other Noise modifiers you have?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <08-10-15/1850:56>
Nope, so, -2 on all 4 of those rolls.
#1 stays the same
#2 losses two hits (subtracts 2 dice from my last roll)
#3 stays the same
#4 losses 1 hit

so, 4 hits for the first roll and 6 hits for the second.  neither very good for finding deep hidden.  Given that, I'll edge the misses for the second roll (we only live once right?)  Edging for search (7 misses) (http://orokos.com/roll/315951): 7d6t5 3
9 total hits for the second roll.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <08-10-15/2004:26>
Long IC post up.

It doesn't address Doc's most recent searching, other than some basic stuff on Hans.

It's already a lot so I'll wait to provide the results for Doc's next batch of searching. ICly it will take Doc quite a while anyway. That should give us the opportunity to discuss the latest findings (my most recent IC post) a bit before moving on.

I'm going to spend the last of Katsina's knowledge karma on Magical Societies 3. Given her backstory (as yet unrevealed), it makes sense that she would know a lot of this.

Edit: Katsina's roll: Logic 5 + Magical Societies 3 (http://orokos.com/roll/315989): 8d6t5 6 hits. Katsina actually knows a tremendous amount about the situation, and the relationship between the various societies.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <08-11-15/1845:50>
Not sure if it's a logic or intuition roll as I don't know which background he has for matrix security (not sure why it's got ?? on my sheet).  Going with logic because that seems more likely to me that it was academic or professional rather than picking it up on the streets or merely an interest.
Matrix Security about satalite uplinks (Log 9 + Skill 4 = 13) (http://orokos.com/roll/316272): 13d6t5 6

That said, AFIAK (Zweiblumen not Doc) the uplink will showup as an icon on the matrix, but the same as the millions of other satellite links that show up.  There's no reason to try and get 2 marks and trace this particular device icon any more or less than any of the others.  All of that, I wanted to see what Doc knew versus what *I* know.  Pretty sure he knows even more than I do.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <08-11-15/1904:11>
Correct that it will show up as an icon, and be identifiable as a satellite link, but it would be an exaggeration to say that there are millions of other similar icons that it would blend in with. 

If you were in the Athabaskan Council or the Trans-Polar Aleut Nation or somewhere similarly remote, then the satellite would not be notable. But the PCC has one of the very best (and most widely available) wireless networks on the planet, so satellite links will definitely stick out more here than elsewhere.

It would be wise to disable the satellite while Doc is not actively using/protecting it.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <08-11-15/1924:48>
Okay.  I'm still confused as to how its location would show up without a trace on it and it's not on the PCC grid (if it were, I wouldn't need the uplink). But Doc does and that's the important part!   I'll get an IC post up most likely tomorrow morning.  I've got plans tonight.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <08-11-15/2043:52>
Well, let's think this through. I agree that the exact physical location wouldn't show up without a Trace, but even if the signal is bouncing off satellites it has to connect to some grid somewhere at some point. Doc doesn't have access to the global grids without Brute Force or Hack on the Fly, which I presume he wouldn't use for Overwatch Score reasons. Thus he's stuck using the Local Grid if he wants to avoid grid hopping penalties (which he didn't take), but his Firewall protects it while he's using it so the concern is more about its visibility while not in use. From a fluff perspective, we can say that the satellite icon appears in geosynchronous orbit above the PCC. So, one icon out of many, but that "many" is a finite number.

Given the stakes (the obelisk) and the relatively low level of security that many satellite links would have, it stands to reason that a team of dedicated hackers could work their way through the list. Slapping a couple marks and a running a Trace would only take 3 seconds for someone running in VR. So 20 a minute, 1200 an hour, maybe 10000 overnight for a single hacker (probably souped up on Long Haul). He could throw them off by grid hopping to another local or public grid, but that would slow down his own Matrix activities. Plus, the danger isn't so much the time when Doc is actively using it (since his Firewall would protect it) but rather the time when Doc isn't using it. He could leave it on a different grid while not using it, but why bother?

Again, would they find you? Probably not, at least not right away, but the one way to be sure is to turn it off while not in use.



Separately, a new IC post is up. I'm doing my best to stick to the canon as much as possible, which involves a lot of time with 3rd Edition sourcebooks. I am diverging from it occasionally, usually when the canon conflicts itself or when we're venturing into undefined territory. For example, Street Grimoire gives the estimated size of the DIMR at 375 globally. This doesn't synch up well with the description of the DIMR from previous editions, so I've moved away from it toward something I think is more reasonable.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <08-12-15/1552:47>
OOC, the interest in Jäger by Mr, Cannon is one way? No indication that it was returned by Mrs. Jäger? Evidence of an affair could be useful. Even if it isn't returned by Jäger, it could be something that is leveraged against him in negotiations. Lie to him about how impressed Jäger would be if he were to snatch such a prize, etc.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <08-12-15/1556:24>
No indication that the attention is reciprocated. Jäger seems to be tight-knit with her husband.

Katsina knowledge skill: Intuition 6 + Women's Fashion 2 (http://orokos.com/roll/316530): 8d6t5 1 hit
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <08-12-15/1709:08>
Any of those faces mean anything to Chino?

Magical Societies Knowledge Roll (http://orokos.com/roll/316569): 5d6t5 1
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <08-12-15/1721:59>
Chino does. I'll send them to rednblack so he can share them.

I'm going to update Katsina's last IC post to expound on the relationship between DIMR and the ASPS, which might (or might not) be coloring the relationship between Mrs. Jäger and Mr. Cannon.

Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <08-15-15/1720:31>
So Cannon's looks are not lust/desire/attraction? Jealousy? Mistrust? I've been assuming a romantic interest, but the "possible clarification" makes it sound more like they might be more like estranged siblings maintaining a temporary cease fire in some cut throat popularity contest. If so, then their relationship isn't as tight as "Jager" indicated. If it is affection, he might be harder to convince to go against her wishes if she called her peers and insisted they not bid. Or I can manipulate him by making him think buying the artifact would impress her, despite what she has told him overtly.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <08-15-15/1834:52>
So Cannon's looks are not lust/desire/attraction? Jealousy? Mistrust? I've been assuming a romantic interest, but the "possible clarification" makes it sound more like they might be more like estranged siblings maintaining a temporary cease fire in some cut throat popularity contest. If so, then their relationship isn't as tight as "Jager" indicated. If it is affection, he might be harder to convince to go against her wishes if she called her peers and insisted they not bid. Or I can manipulate him by making him think buying the artifact would impress her, despite what she has told him overtly.

Few things are as bad as the ire of a man or woman feeling as though they've been played by a potential romantic interest.  He may be manipulated that way.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <08-15-15/2131:05>
I was deliberately ambiguous about the nature of the looks that Cannon was giving Jäger.

All you have to work with are some photos from a high-society gala, which can be telling but aren't exactly a window to the soul. Ohanzee, being the social creature that he is, might interpret the looks as "covetous". What exactly Cannon is coveting - Jäger's job, her budget, her latest acquisition, her body, or her husband - is unclear.

Doc can buy enough Matrix Search hits to get Limited Interest or Not Publicized information after half an hour. I'll presume that he does so and will post some of what he finds when we're ready to move to move forward. Along with his other searching, that will take Doc until after midnight to finish everything.

@Malevolence Feel free to roll for any summoning you want to do for the overnight shift. Otherwise, I'll assume that you buy hits for 2 services on a F4 spirit of water/snow/ice (for Detection).

@Poindexter I wouldn't mind an IC post for Sam setting charges / avalanche traps, but it's not strictly necessary.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <08-15-15/2301:10>
Doc can buy enough Matrix Search hits to get Limited Interest or Not Publicized information after half an hour. I'll presume that he does so and will post some of what he finds when we're ready to move to move forward. Along with his other searching, that will take Doc until after midnight to finish everything.

That works for me.

With that said, Doc has voted to chop the base up, and as far as he knows Chino, Ace and Sam agree with that and Katsina is a 'not no' vote.  Are we still doing that in the morning or have we decided to camp out a while longer and go after some bigger fish?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <08-15-15/2309:45>
Oh, Tec, just in case it'll help, I'll toss another assisted MS roll in here:

Agent assisting search (12+2 = 14) (http://orokos.com/roll/317295): 14d6t5 3
Matrix Search + TW test from Agent (Comp 5 + Int 4 + Ganglia 1 + VR 2 + TW 3 = 15) (http://orokos.com/roll/317297): 15d6t5 5

(I've noticed that every time it's been 1 less hit on the TW test :P)
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <08-16-15/0040:43>
Forgot Noise again, although I don't think it impacts any of those rolls. The result does mean that Doc finishes a little faster and gets to sleep a bit sooner.

In my head, I thought I remembered Ace suggesting that he was uncomfortable with the 5% chance of ending the world. Now that I'm rereading the IC thread, I don't see that anywhere and am wondering if I just imagined it. The last thing Ace said on the topic was:

"Ok, so that seems to make either two of the big three problematic to reach out to.  And nobody seems keen on unloading the thing on Ares.  With nuyen running low it seems we either continue to let our resources dwindle on a long shot, or we break it up and trust our collective instincts in the shadows.  Since that seems to be the consensus, let's move forward on that in the morning.  In the meantime, I say we get Sam's bomb on it now, decide on security for the night, and break it up in the morning.

Given that Doc is a genius, he might suggest simply breaking down the exterior of the obelisk base. That's where most of the precious metals are, so he figures by taking the outer half of the base you could capture (10 minutes of complicated math) 86.9% of the value of the metals. And, theoretically, only destroying half the base would cut the risk of world destruction in half too!

Katsina, who is reasonably bright (Logic 5) and also anxious about the prospect of breaking it up, will suggest this ICly if Doc doesn't.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <08-16-15/0101:00>
We'll do a force 7 because larger dice pools are better, and why not? I remember back when summoning Dolphin suggesting that a larger water spirit might take the form of a whale, so we're going to go with that.


Summoning:
Summon Whale (F6/7, w/Centering) [Magic 6 + Summoning 6 + Focus 2] (http://orokos.com/roll/317319): 14d6t5 6 [2, 6, 3, 6, 5, 4, 5, 6, 4, 2, 4, 1, 5, 1]
Resist:
Summoning Resist [Force 6/7] (http://orokos.com/roll/317320): 7d6t5 0 [4, 4, 1, 1, 4, 2, 3]
Nice! 6 Services. No need for a drain roll. I'll do an IC sometime tomorrow as I'm short of time ATM.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <08-16-15/0129:43>
Good rolling; looks like Whale indeed.

There's a minimum drain value of 2, even if the spirit blanks its resistance roll (SR5, p. 300).
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <08-17-15/0022:47>
Oh, derp.
Resist Drain [WIL 6 + CHA 6 + Centering 2] (http://orokos.com/roll/317513): 12d6t5 4 [3, 1, 5, 3, 5, 3, 3, 6, 6, 4, 4, 3]
I forgot the 2 dice for centering, but they don't matter.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <08-17-15/0117:27>
Katsina is going to work on some alchemical preparations. I'm not sure if I said it explicitly, but she's willing to quicken Combat Sense for Sam, Chino, Doc, or Ohanzee. The downside is you have a bright, shiny spell on your astral aura. Ohanzee probably doesn't care since he already has a spell quickened, and Chino's alright pretty bright on the astral, but Doc may prefer his astral anonymity. As for Sam, it comes down to whether he feels confined by a foreign spell affecting him.

Combat Sense w/ Contact trigger: Magic 6 + Alchemy 5 + Mentor Spirit 2 + Focus 2 (http://orokos.com/roll/317518): 15d6t5 5 hits, limited to 3 hits by Force, so Force 3 + Potency 3
Soaking 4 drain: Willpower 6 + Intuition 6 (http://orokos.com/roll/317519): 12d6t5 2 hits, takes 2 Stun

Again: Magic 6 + Alchemy 5 + Mentor Spirit 2 + Focus 2 (http://orokos.com/roll/317520): 15d6t5 7 hits, same as above
Drain: Willpower 6 + Intuition 6 (http://orokos.com/roll/317521): 12d6t5 6 hits, no drain

Again: Magic 6 + Alchemy 5 + Mentor Spirit 2 + Focus 2 (http://orokos.com/roll/317522): 15d6t5 5 hits, same as above
Drain: Willpower 6 + Intuition 6 (http://orokos.com/roll/317523): 12d6t5 4 hits, no drain

These are little ones for overnight. If someone wants the spell quickened, she'll try a bigger one.

Next
IC posts for anybody to respond to Ohanzee's plan
IC post for Ohanzee for summoning and first watch
IC post for Sam for planting avalanche traps
I'm going to keep things moving forward so I'll give these a day, then we'll advance whether they're up or not.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <08-17-15/0151:33>
Ohanzee will take one. And he'll offer the same for Increase Reflexes, though it doesn't stack with any existing mods, it might prove better than what you currently have. Sam, Chino, and Ace already have some form of augment, and it is unlikely to help Doc since it doesn't affect VR initiative, but could be useful for AR initiative and the "occasional" time he finds himself in physical peril. Katsina might be able to make use of it as well. My average roll would be 4 hits, for +4 and +2d6 to your initiative.


It's probably going to be another day before I can do an IC - I spent too much time on my SVV post. I hope it won't be a problem since weekends are usually slow for posting anyway.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <08-17-15/0225:35>
I might post for Katsina tomorrow, then advance things Tuesday.

Here's Katsina's attempt at a good preparation for Ohanzee:

Combat Sense @ F6 w/ Contact trigger: Magic 6 + Alchemy 5 + Mentor Spirit 2 + Focus 2 (http://orokos.com/roll/317528): 15d6t5 4 hits, Force 6 + Potency 4
Soaking 7 drain: Willpower 6 + Intuition 6 (http://orokos.com/roll/317529): 12d6t5 3 hits, another 4S takes her to 6S

Triggering the preparation: Force 6 + Potency 4 (http://orokos.com/roll/317530): 10d6t5 1 hit

Well that was a big bust. Katsina's not going to quicken that. She'll try again in the morning after getting some sleep.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <08-17-15/1126:20>
and it is unlikely to help Doc since it doesn't affect VR initiative, but could be useful for AR initiative and the "occasional" time he finds himself in physical peril.

It's be super useful in general.  But why wouldn't it help in VR?
Quote from: CRB p. 288
INCREASE REFLEXES (ESSENCE)
Range: T
Drain: F
This spell increases the initiative of a subject. Each hit
rolled on the Spellcasting Test adds +1 to the target’s Initiative, and every two hits adds one Initiative Die. A character can only be affected by a single Increase Reflexes spell at a time, and the maximum Initiative Dice anyone can have is +5D6.

Doesn't say anything in there about physical initiative or astral initiative or matrix.  Though I'm not very familiar with the intricacies of the magic system nor have I read any errata on any of it.

I'm also pretty sure Kat already gave Doc a Combat Sense before the away team left.  I remember rolling to see if the nanites would want to glow on the astral.  So, since he's already glowing, he'll happily take a hit from Ohanzee.  Even if it doesn't work in VR, the AR boost will be really helpful as will being able to shoot people faster.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <08-17-15/1231:28>
Do we have any evidence -- hard or otherwise -- about the cultists?  Things get a little foggy over the months.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <08-17-15/1400:23>
1) I don't see anything in the rules which says that Increase Reflexes doesn't stack with VR initiative bonuses. That said, it doesn't benefit hot-sim VR because the user already has the maximum initiative dice (5d6). It would benefit cold-sim VR, which would allow Doc to go matrixing without cooking his brain, but he would have to be willing to give up his +2 hot-sim dice pool bonus.

Katsina is the only one who would benefit from Increase Reflexes. That said, she already knows the preparation for it. (Tangent: she's known the spell since the beginning of the game. She "remembered" it when she saw Ohanzee casting it months ago. It just now occurs to me that I never added it to her PC sheet. I'll do that. End tangent.) Not one to let others sacrifice anything for her, even karma, she'd just cast and quicken it on herself. I was partially avoiding this for OOC reasons (trying not to let NPC have more actions than everyone else) but ICly she would, so I should do it. Using the "Quickening must purchase hits" rule - which is a bit awkward with preparations, since technically the preparation casts the spell - her 15 dice turn into 3 hits (which is what I did for the group Combat Sense casting, see below).



2) Zweiblumen is right: I did the Combat Sense + Quickening two months ago. How time flies. Ohanzee, Chino, and Doc all have Combat Sense @ F3 w/ 3 hits (so +3 dice to defend and on Surprise rolls) if they want it. If you don't want it, please speak up so that I can refund Katsina's karma. Sam was NOT included in the casting/quickening because Katsina was uncertain (and still is) if he would accept a foreign, quickened spell.

I'll use that crappy 2-hit drain roll for her Increase Reflexes casting/soaking, since it looks like that's not needed to soak Combat Sense. If she's casting at F6 then she needs to soak 7 Drain (due to the Contact trigger for the preparation adding 1). She is now at 5S, if we're erasing the previous drain (since we already did the Combat Sense casting/quickening/drain soaking back in June).



3) APB discovered evidence of the cult during her aborted run on the complex. In the timeline, this is the run that caused APB to underground for a few weeks, then triggered Ace to go looking for her. Ace's datalock includes the evidence that APB found, which is all electronic (versus physical or astral) evidence. Here's a refresher of what was in Ace's datalock:

January 25th
- On January 25th, APB triggers her distress signal. She is immediately recovered by Ace and Illeana.
- APB explains that her exploratory run against the ruins went sideways. During the run, she uncovered evidence that the Atlantean Foundation research team had been infiltrated by religious cultists.
- APB retreated to Aspen (thinking that security and/or the cultists would look for her in Boulder, the nearest city) to lay low. She went to a bar, picked up the toughest looking guy, and shacked up with him for a few weeks while waiting for things to cool off.
- APB provides the results of her aborted hack. She says that the Atlantean Foundation has uncovered an ancient obelisk at an archaeological dig. Its value is inestimable and would surely be worth a significant commendation from Ares were they to successfully bring it in. Ace agrees.

January 26th through 30th
- Red Team lays the groundwork for their run on the ruins. They conduct physical, astral, and Matrix reconnaissance. The details of this are included in the file, including the location of the ruins. The location ties out with the photographs that Katsina has on her comm.
- The Atlantean Foundation is referring to the artifact as the Blank Slate. They are actively conducting research on the obelisk in situ, but with mixed results. A couple volunteers were rendered into mindless husks after "reading" the "writing" on the obelisk. The obelisk somehow robbed them of their minds, leaving only an empty shell of a body behind. These shells are still alive and can perform involuntary functions (breathing, blinking, heartbeat, etc.) on their own, but seem to be devoid of higher thinking.
- The cult appears to desire the obelisk to worship it. Their religion seems to be based off indigenous beliefs dating back to the Fourth World.
- Illeana is nervous about the power of the artifact and who else might be looking for it. She is more comfortable with the notion of Ares having it than her coven, which is actively being manipulated by forces she does not trust, or religious fanatics, whom she also does not trust. Illeana agrees to help retrieve the artifact for Ares, but warns that the group that manipulated her coven will surely hire runners of their own to do the same. (Illeana was not instructed to recover the artifact, only to interfere with Ace. She feels certain there must be another team actively pursuing the artifact.)

The nature of the cult - Lawful Good, Chaotic Evil, something in-between - is unclear. Do they want to put it in the basement and surround it with candles and incense, like Ohanzee suggested? Or is it something less benevolent? Given what it does, Katsina is quite concerned about it being in the wrong hands. She wasn't willing to take the chance of letting the cultists have it.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <08-17-15/1416:08>
Great, thanks, Tec.  Any evidence that we have detailing anything about the cultists should maybe be logged, scrubbed, and used in the upcoming negotiations.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <08-17-15/1453:41>
Wording on the initiative has always been odd, and I've interpreted it as init = dp+int then you add the +3/4 d6 for VR as oppsed to init = dp+int+1d6 and then adding the +3/4 d6 for VR.
I like Tec's interpretation better!

Doc totally using the preparation, and would love an increased reflexes from either finger waggler :)
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <08-17-15/1502:38>
I'm not sure I followed Zweiblumen's equations very well, but it sounds like he's happy so I'll leave it there.

Katsina doesn't have the karma budgeted to quicken Increase Reflexes on Doc, so that will fall to Ohanzee (unless someone declines the Combat Sense quickening).

I got Katsina's drain wrong: since Increase Reflexes is a Health spell, it requires the Command trigger. Drain is +2 instead of +1, so she's at 6S instead of 5S.

Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <08-17-15/1853:07>
Increase reflexes for Doc. Ohanzee has 13 dice for casting (6 Magic + 5 Spellcasting + 2 Power Focus) for +3 and +1d6 from buying hits. My previous estimate was based on rolling, but I forgot we were buying hits for quickening. It's up to Doc whether he casts it at Force 6 (better resistance to being dispelled) or Force 3 (less bright on the astral).


Resist Drain [WIL 6 + CHA 6 + Centering 2] (http://orokos.com/roll/317643): 14d6t5 6 [5, 3, 1, 2, 6, 4, 3, 5, 2, 5, 4, 4, 5, 5]
Should cover the drain regardless.


Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <08-19-15/0444:23>
IC post is up. We are on to Monday, February 4, 2075. Chino is ready to see if breaking up the base will end the world.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <08-19-15/1926:00>
Sam has been quiet and full of study. I've been at a loss as to what to post for him. I'm really sorry, but I've just been drawing a blank with what to do with him right now.
I've been trying to break down what his motivations as a character are exactly, and I've only been able to come up with a few.

1- Get ahold a some sentient food. (Aside from attacking or abandoning the group, there's nothing he can do about this at the moment.)
2- Learn who he was. (No matter what he does at this point, he doesn't feel like any actions he takes will shed any more light on the subject. Between the nanites and the obelisk and the infection, he fears he may never know)
3- Get rid of the obelisk in a responsible manner. (He's not even concerned with money at his point. If the rest of the group agreed to just avalanche it and leave it here in the mountains, he'd go along with it.)
4- Start a new life. (He's not even going to be able to start doing that, or even learn exactly what he's become until he can get rid of this damn obelisk.)

I can't come up with any other objectives for him and I can't think of any actions he could take that would advance any of the ones listed above. I really hate the idea of slowing the group down, or even contributing to a loss of momentum, so I guess I'm asking if anyone has any advice.

lil help?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <08-19-15/2114:16>
I just hit Zweiblumen with a wall of text regarding Cannon. He can either copy-and-paste it or reshape it and make it his own.

Stun damage heals overnight.

@Poindexter, we need a Body x 2 test (20 dice) to see how much of Sam's Physical damage is healed. He is currently at 6P from his attempt to dispell Katsina's Mana Bind.

Poindexter, I think the motivations you've outlined for Sam are great and very realistic given the circumstances. To me they seem to be plenty of fodder for RP. For example, Sam could speak up and indicate his preference for safety and a new beginning rather than the maximum possible payout for the obelisk. He could vote to accept a lower bid, especially if it gets rid of the obelisk in a responsible manner (#3) and the transaction can be completed quickly, allowing him to get a start on his new life (#4).

#1 needs to be addressed ICly but is very valid.

As for #2, I've been sprinkling some hints throughout. There's a hint in the first IC post of Chapter IV that could be investigated. But, on that note, one of the core questions of Tabula Rasa is does knowing who you were before change who you are now, or who you want to be? Do we want to know who we were simply out of curiosity (which is reasonable) or is that understanding an intrinsic component of our identity, without which it is difficult to function? That seems like another good source of RP there, even if (or especially if) Sam can't figure out the answer.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <08-20-15/1609:36>
Great writeup.  I've read through it and want to get a good writeup IC, but my world is blowing up in a few ways right now.  Hopefully I can get that done tonight.  Sorry for the delays :(
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <08-21-15/1338:48>
Holy drekballs, do you know what day it is? That's right, it's our motherfragging birthday.

HAPPY ANNIVERSARY

That's right, one year ago today Ryo posted the intiial proposal (http://forums.shadowruntabletop.com/index.php?topic=17815.0). It took less than half a day to find seven participants, so the OOC thread (http://forums.shadowruntabletop.com/index.php?topic=17816.0) launched later in the day. IC posts started the day after.

I suppose the anniversary is really for me and Poindexter - Zweiblumen, rednblack, and Malevolence will have their anniversaries in October - but let's not get technical.

But what's an anniversary/birthday without gifts? So, without further ado: everyone gets +1 to a skill group of their choice. Get better at your specialty or round yourself out; the choice is up to you. Just let me know so I can record it in my files; please also update your sheet on the first page of the OOC thread. Katsina will be taking +1 to Enchanting.

There you have it. If you'd like to join the celebration, I personally wouldn't say no to a generous dose of IC posts. Let's get back to it!
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <08-21-15/1618:12>
W00t!!!  Extra motivation to get that post up today ;P
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <08-21-15/1812:42>
I'll put mine into the Influence skill group. An extra point of spellcasting/counterspelling is tempting though...


I'll get my character sheet updated sometime this weekend.


Also, sorry my posting has been lagging. Both work and home have been increasingly hectic. Hoping it will settle down some at work after next week (we have all the sales people in town and a half dozen folks from a company we just bought, for the whole week).
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <08-22-15/2107:31>
Zweiblumen's IC post covers Cannon. It refers to several in-universe events that the PCs are likely familiar with. Here is a list of some of those events that are most-relevant to Cannon's personal history:

2029
February 8: The first Matrix Crash and Cannon's birthday. Today is Monday, February 4th, 2075, which means that Cannon's birthday (turning 46) is this Friday.

Cannon: July 2050 to April 2057 - works for Cross Applied Technologies in the IT Department
Cannon: May 2057 to October 2057 - Dunkelzahn for President

2057
January 19: The UCAS House of Representatives declares the UCAS Presidential Election of 2056 invalid, cancelling the inauguration of incumbent President Thomas Steele on the next day.
March 15: Dunkelzahn announces his intention to run for President on a historic broadcast of "Wyrm Talk!"
April 20: A decker calling himself Leonardo shuts down major servers run by the Big Eight and issues ransom demands. This leads to a purge of many IT departments (including Cannon at CATCo).
August 7: Dunkelzahn and Kyle Haeffner win the UCAS Presidential Election.
August 9: Dunkelzahn is sworn into the office of President of the UCAS, hours before dying in the explosion of his limousine in Washington FDC, UCAS. An astral rift appear soon after on the site. Riots start in all the UCAS cities.
August 10: UCAS Vice President Kyle Haeffner is sworn in as President of the UCAS.

Cannon: November 2057 to December 2064 - Bureau of Land Management, UCAS

2064
November 2: Matrix Crash 2.0
November 3: A secret group named New Revolution, which desires to reunite the USA, stages a coup across the UCAS. New Revolution agents kidnap President of the UCAS Kyle Haeffner, who is killed during a rescue attempt. Nadja Daviar survives an assassination attempt while in Seattle. Daviar declares martial law and the majority of New Revolution activity is defeated within twenty-four hours. Shortly after, Nadja Daviar disappears without a trace and isn't seen or heard from for nine years.
November 11: Gene Simone (Senate President Pro Tempore) sworn is as President under the order of presidential succession. Simone is a corporate stooge.
December 31: Cannon loses his position at the BLM and joins the Draco Foundation shortly after (January 2065).

Cannon: January 2065 to November 2073 - Draco Foundation

2073
July 21: Draco Foundation lawyers move to have Nadja Daviar's SIN reinstated. She returns to the public eye after almost nine years in hiding. She retakes control of the Draco Foundation.
December 2: Cannon takes over as head of the Denver office of the ASPS

Cannon: December 2073 to February 2075 (present) - Head of Denver office of ASPS
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <08-23-15/2347:10>
The following input is needed:

Poindexter
Body * 2 roll for Sam's Physical healing
+1 to a chosen Skill Group

rednblack
+1 to a chose Skill Group for Ace
+1 to a chose Skill Group for Chino

Zweiblumen
+1 to a chosen SKill Group for Doc

And, of course, IC posts all around.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <08-24-15/0809:06>
Ace +1 Firearms
Chino +1 Outdoors

Happy Anniversary!
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <08-24-15/1216:03>
+1 to Cracking
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <08-24-15/2336:01>
We need posts. The game will come to a very dull, disappointing, railroaded conclusion without posts.

IC posts by day
8/16 - 0
8/17 - 0
8/18 - 0
8/19 - 3
8/20 - 1
8/21 - 1
8/22 - 1
8/23 - 0
8/24 - 0

We have seven (7) IC posts over the last nine (9) days. We need to do better than one post per player per week. Doc just shared a lot of research. We need reactions to his findings, observations, suggestions, thoughts about next steps.

If you don't have time to do something pretty and RP-y for an IC post, I am more than happy for there to be an OOC discussion to speed things along. We'll work with whatever you can provide. Just give me something that lets me know I'm not playing by myself.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <08-25-15/0133:19>
Is Chino still the go to guy if we're trying to only strip the valuable metals off the surface rather than break it in to parts?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <08-25-15/0250:49>
There are a few options. It's unclear which is best:

1) Chino manually;
2) Sam's explosives; or
3) Melting with a fire spirit

Chino wouldn't really be stripping the exterior so much as he'd be chiseling it off. He'd break it off chunk by chunk until he gets to the base metals in the middle.

Sam could theoretically do something similar with explosives but it's going to be less precise than Chino using his hands.

The fire spirit is an unknown. In the exterior, the real value is about evenly split between the gold and the osmium. A fire spirit can likely heat the gold to its melting point (1,064 C) but the osmium (3,027 C) might be hotter than a fire spirit can manage, unless you really oversummon. That also leaves you with molten metal, which presents challenges of its own (i.e. for collection, etc.).
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <08-25-15/0703:42>
Is Chino still the go to guy if we're trying to only strip the valuable metals off the surface rather than break it in to parts?

He seems to think he is at least. Tec said he can do the kind of damage with his kicks that would do it, but it's certainly not the light touch.

As a team it seems we have a lot of uncertainty about what to do next. Chino def wants to destroy it. Ace is unconvinced. Personally and OOC I think trying to unload the thing on Cannon is the most interesting and fun choice to play, though it's hard to argue with the IC logic of selling the obelisk for spare parts.

Whatever we do we need to make the call and do it. Once we have some forward momentum we'll have more posts and more for our chars to add to the story. I say we OOC vote, tie it up with a couple IC posts, and get whatever the plan is in motion.

I vote Cannon.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <08-25-15/1040:20>
Doc wants to chop it up and sell for parts, but I think Cannon would be more interesting.

Scre it, I'll vote Cannon also.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <08-25-15/1522:15>
Katsina is loathe to break up an ancient artifact simply for the value of the precious metals but she also realizes the precariousness of our situation. The fact that the Atlantean Foundation thoroughly documented the artifact helps assuage some of her guilt on the matter, meaning she won't actively try to stop the group from breaking up the base.

For the record, it's not necessarily an either/or decision between breaking up the the artifact and selling it to Cannon. You can break off the precious metals in the mundane base and sell the Awakened remainder (including the magical tablets) to Cannon. That just makes it a two-buyer process rather than a single-buyer solution.

Overall, the question isn't so much "what is the obelisk worth?" because the clear answer is that it's priceless. The real question is "what is the obelisk worth to people that we have access to and who are willing to deal with us?"

If we had a Connection 10-11 fixer we'd obviously be approaching this much differently and would be having conversations with elite clients. Instead, we're working with Connection 4 fixers and talismongers and we're cold-calling mid-level executives of foundations, which limits the value that we can capture.

It wasn't explicitly stated earlier but Doc's research came up with a commcode for Cannon. It appears to be the one he uses for work (as opposed to his personal communications).

Katsina's vote is to sell the whole thing to Cannon, but she'll understand if the group wants to try to capture an additional ¥900k (minus middlemen fees) by breaking up the base. She'll be the first to admit that ¥150k each is a life-changing amount of money, and could really help them with their new lives.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <08-25-15/1542:31>
If we weren't hard-pressed for irl time, I would recommend breaking up the base and using the nuyen from that to get the hell out of the PCC and to somewhere in the CAS or UCAS, and build connections there, with the obelisk stashed somewhere safe.  I don't think that's an option, though.

Tec, do you feel comfortable making a vote?  We won't hold you responsible for anything bad that happens  ;)
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <08-25-15/1554:09>
What's "making a vote"?

If we separate the issue into two parts, here's what I'm hearing so far:

PCBreak/Sell Base     Cannon
Acecautiously indifferent     Yes
ChinoYeswho cares
DocNoYes
Sam??
Ohanzee     YesYes
KatsinaNoYes

It sounds like approaching Cannon is a go. Whether to break up the base or not needs some more input.

Plans B, C, and D include going to Ares, approaching Sam's original Johnson, or throwing Sam's explosive device on the obelisk and dropping it off at DIMR HQ.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <08-25-15/1559:19>
Doc is going to flip-flop and follow Zweiblumen's lead despite his earlier dedication to chopping it up.
No on the break/sell, yes on Cannon.  I'll RP it that he was really intrigued by the dossier he gathered on Cannon and thinks this is a good mark^H^H^H^Hcandidate for dumping^H^H^H^H^H^H^Hselling the millstone^H^H^H^H^H^H^H^H^Hpriceless artifact to.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <08-25-15/1800:40>
I updated the table with Doc's vote and will continue to do so as votes come in or change.

I will say that breaking up the base is the default option since Chino is actively looking to do so. Unless someone is willing to stop him, or unless there's a pretty good consensus to the contrary, he'll want to break it up.

Rednblack, does Ace have a position on breaking up the base?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <08-25-15/2042:17>
Ace is worried about ending the world. Since that concern is mostly moot he's indifferent.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <08-25-15/2104:07>
The concern about ending the world isn't entirely moot. Breaking down  the exterior of the base poses less risk than breaking up the entire base, but it's not 0% risk.

And, to be fair, it wouldn't be the end of the world. Just the end of the world as you know it.

I'll give Sam and Ohanzee a day to add their thoughts and/or votes. If things stand as they are now, Chino will break down the exterior.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <08-26-15/1910:59>
I don't remember, did we actually find any info on the cults activities?

FWIW, I didn't really consider the sexual preference angle due to the emphasis in SR about how unimportant that is these days.  However where there any metas in the images or was it all human?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <08-26-15/1924:50>
ICly, what you know about the cult has been summarized as "During the run, [APB] uncovered evidence that the Atlantean Foundation research team had been infiltrated by religious cultists."

The intentions of the cultists are uncertain. It's clear that they want the artifact, but not what they want it for. "Shove it in their secret underground lair and surround it with incense and candles so they can chant at it all day" was one possibility raised by Ohanzee. Katsina is more fearful about their intentions, but doesn't have any evidence to back that up.

You are complete correct that sexuality is a non-issue in-canon (in Cannon, hurr hurr). Perhaps it wouldn't fly at a conservative Japanese corporation (the ones that are still distrustful of metahumans after 60+ years), but most of the rest of the world won't care unless it's illegal (underage) or truly depraved. That's why Katsina was undermining her own argument.

Jäger is an elf. Her husband is human. Cannon is human, as were his dates. The head of the Atlantean Foundation is either a human-looking ork or a very large human female. She's not smiling so you can't see if she has tusks or not.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <08-27-15/1103:36>
FWIW, I didn't really consider the sexual preference angle due to the emphasis in SR about how unimportant that is these days.  However where there any metas in the images or was it all human?

I agree that the blackmail angle is unworkable, but Katsina's assumption about sexual preference does provide a new way to analyze the look Cannon was giving in Jager's direction, and it opens up social engineering potential. 

As for the cult, I just want to verify that we don't have any hard evidence, correct?  We have information that APB uncovered something, but we don't have that something, right?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <08-27-15/1332:38>
Oops, I lied! There is some evidence about what the cult wants to do with the artifact. See the bolded segment below:

January 25th
- On January 25th, APB triggers her distress signal. She is immediately recovered by Ace and Illeana.
- APB explains that her exploratory run against the ruins went sideways. During the run, she uncovered evidence that the Atlantean Foundation research team had been infiltrated by religious cultists.

January 26th through 30th
- Red Team lays the groundwork for their run on the ruins. They conduct physical, astral, and Matrix reconnaissance. The details of this are included in the file, including the location of the ruins. The location ties out with the photographs that Katsina has on her comm.
- The cult appears to desire the obelisk to worship it. Their religion seems to be based off indigenous beliefs dating back to the Fourth World.
- Illeana is nervous about the power of the artifact and who else might be looking for it. She is more comfortable with the notion of Ares having it than her coven, which is actively being manipulated by forces she does not trust, or religious fanatics, whom she also does not trust.

So, to clarify, during her initial (solo) foray, APB found evidence of the cult but not what they were up to.

During the second round of recon (involving APB, Ace, and Illeana), more evidence was found. This evidence points to the obelisk as an object of worship. What exactly the cult's worship involves (bread and wine? incense and chanting? bloody human sacrifices?) is unclear.

The evidence you have around the cult is all electronic. It's enough to convince anyone who also believes in the authenticity of your records. In other words, someone could argue that the evidence is an elaborate electronic forgery, which is hard to disprove, but anyone who trusts the authenticity of the evidence will agree that there is a religious cult who infiltrated this archaeological dig.



Regarding the obelisk, the default decision (Chino smash) requires some assistance. I believe we agreed to bury the obelisk underground. Having done so (using one of Ohanzee's spirits), the easiest way to extract it would be for Ohanzee to levitate it. It would also be possible for Chino to lift it out with some significant help from Sam, Ace, and Katsina. Katsina isn't willing to help, which means that Ohanzee has some veto power over the situation.

I haven't heard from Poindexter or Malevolence yet but I'm still assuming the Ohanzee will assist Chino. I'll roll out the consequences during lunch.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <08-27-15/1808:33>
Alright, moving forward. Chino hits the obelisk:

Does Chino end the world??? No! (http://orokos.com/roll/320486)

Phew! Nothing bad happens. I'll get an IC post up.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <08-27-15/1844:40>
Does Chino end the world??? No! (http://orokos.com/roll/320486)

Phew!
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <08-27-15/2108:38>
I'm a bit relieved too, as I wasn't certain how to GM something sudden and horrible like an astral rift. The game probably would have reached a swift, unsatisfactory conclusion.

Good news: Poindexter is alive and well. He's adapting to a new job. He'll be back with us shortly.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <08-27-15/2119:26>
Good news: Poindexter is alive and well. He's adapting to a new job. He'll be back with us shortly.

Glad to hear it. 
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <08-28-15/0005:58>
Good news: Poindexter is alive and well. He's adapting to a new job. He'll be back with us shortly.

I'm glad things are going well for him.  Look forward to him coming back!
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <08-28-15/1345:42>
Good thing we're all alive and well, both IC and OOC.


Moving forward, my broad strokes are:
1. Get updated photos of the artifact, including astral plates
2. Re-bury it (possibly with Sam's surprise attached, again with photos in case we need to show how dangerous it would be to try to steal it from us)
3. Use Doc's insane logic to do some chemistry tests in order to melt and separate the fairly low melting point metals (set heat to above melting point of metal 1 but below metal 2, separate the solid from the liquid, repeat for metal 2&3, etc)
4. Use Ohanzee and Katsina's artisan abilities to craft it in to reasonable facsimiles of trinkets and baubles - rings, pendants, letter openers, other simple items usually made from precious metals - so that it doesn't raise too much suspicion when we go to sell them
5. Start in Rifle with a pawn shop or something to sell a small amount to get some jing. Buy some fly-spys (for scouting) and other items we might need in order to get safely into Denver. From there, we can explore our contacts to offload more of the metals. How much does Ohanzee thing Styles is good for? 10k¥? 50k¥? 100k¥?
6. Get way, way, out of Dodge. Are the Bahamas still nice? Maybe somewhere in California Free State or Florida or anywhere that the weather is nicer. We can buy a new ride with our cash to facilitate this.
7. Send Jäger an "after" picture of the artifact with a note saying that the precious metals alone were worth nearly as much as she felt she should pay for the artifact and that we certainly hope that allowing the desecration of such a major find won't leave a stain on her precious reputation. This works whether the person we talked to was a member of the cult interested in worshipping the artifact or the actual Jäger
8. Optional: Find out how Jäger was able to get a facsimile of the astral photo into the matrix and try the to shop the artifact itself for a few million nuyen
9. Sip exotic drinks on a tropical beach for a few years, or life, depending on how things work out. Or enjoy moonlight stroll along said beach, depending on your disposition toward sunlight.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <08-28-15/1406:28>
Good thing we're all alive and well, both IC and OOC.


Moving forward, my broad strokes are:
1. Get updated photos of the artifact, including astral plates
2. Re-bury it (possibly with Sam's surprise attached, again with photos in case we need to show how dangerous it would be to try to steal it from us)
3. Use Doc's insane logic to do some chemistry tests in order to melt and separate the fairly low melting point metals (set heat to above melting point of metal 1 but below metal 2, separate the solid from the liquid, repeat for metal 2&3, etc)
Metallurgy (Log 9 - Defualting 1 = 8) (http://orokos.com/roll/320728): 8d6t5 1
opps... lets edge that:
Edging for metallurgy (7 misses) (http://orokos.com/roll/320729): 7d6t5 3
Much better
4. Use Ohanzee and Katsina's artisan abilities to craft it in to reasonable facsimiles of trinkets and baubles - rings, pendants, letter openers, other simple items usually made from precious metals - so that it doesn't raise too much suspicion when we go to sell them
5. Start in Rifle with a pawn shop or something to sell a small amount to get some jing. Buy some fly-spys (for scouting) and other items we might need in order to get safely into Denver. From there, we can explore our contacts to offload more of the metals. How much does Ohanzee thing Styles is good for? 10k¥? 50k¥? 100k¥?
6. Get way, way, out of Dodge. Are the Bahamas still nice? Maybe somewhere in California Free State or Florida or anywhere that the weather is nicer. We can buy a new ride with our cash to facilitate this.
7. Send Jäger an "after" picture of the artifact with a note saying that the precious metals alone were worth nearly as much as she felt she should pay for the artifact and that we certainly hope that allowing the desecration of such a major find won't leave a stain on her precious reputation. This works whether the person we talked to was a member of the cult interested in worshipping the artifact or the actual Jäger
No real issues with this, but why?  Seems like it's exposing us more (not much, but some) for no actual gain.  What do we get out of doing this?
8. Optional: Find out how Jäger was able to get a facsimile of the astral photo into the matrix and try the to shop the artifact itself for a few million nuyen
9. Sip exotic drinks on a tropical beach for a few years, or life, depending on how things work out. Or enjoy moonlight stroll along said beach, depending on your disposition toward sunlight.
Lots of exotic drinks!
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <08-28-15/1413:15>
Ohanzee's a vindictive little fragger, mostly. But it could also serve to make the followup negotiations in step 8 be taken a little more seriously if we decide to go that route.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <08-28-15/1422:23>
Ohanzee's a vindictive little fragger, mostly. But it could also serve to make the followup negotiations in step 8 be taken a little more seriously if we decide to go that route.

Cool.

Also, here's a matrix search for separating the materials.
Matrix Search on Metallurgy (Comp 5 + Int 4 + Ganglia 1 - Noise 3 = 7) (http://orokos.com/roll/320733): 7d6t5 1
WTF...
Matrix Search on Metallurgy trying again (Comp 5 + Int 4 + Ganglia 1 - Noise 3 - Trying Again 1 = 6) (http://orokos.com/roll/320734): 6d6t5 0
Wow...
Matrix Search on Metallurgy trying again (Comp 5 + Int 4 + Ganglia 1 - Noise 3 - Trying Again 2 = 5) (http://orokos.com/roll/320735): 5d6t5 1
Okay, last one.  If this doesn't work, Doc just can't figure out how to make a simple forge and crucibles
Matrix Search on Metallurgy trying again (Comp 5 + Int 4 + Ganglia 1 - Noise 3 - Trying Again 3 = 4) (http://orokos.com/roll/320737): 4d6t5 2

Geeze.... finally.  That search took him a while.  I'm gonna blame the satellite uplink... yeah, that's what it's gotta be.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <08-28-15/1448:06>
Thanks for the broad plan, Mal. Very interesting! Let's walk through it step by step:

1. Get updated photos of the artifact, including astral plates

Taking new visual photos is easy. As for quicksilver photos, Katsina took three good ones. We delivered one to DIMR so we still have two available. New quicksilver photographs would look almost exactly the same as what we already have. All we've altered is the mundane base. Astrally, the obelisk looks pretty much unchanged. (Technically the base is a different shape, but you'd only be able to tell by its astral silhouette. Since you took the quicksilver photos in the van, specifically for the black astral background, the change in the base will not be noticeable.)

2. Re-bury it (possibly with Sam's surprise attached, again with photos in case we need to show how dangerous it would be to try to steal it from us)

Reburying it is easy. Attaching Sam's device isn't a problem either. However, it should be noted that Sam's device isn't 100% tamper proof. It was designed to be extremely difficult to disarm, but it's not impossible.

The challenge of Sam's device is disarming it before Sam triggered it remotely and/or the timer expired. But if someone had an unlimited amount of time and Sam wasn't around to trigger it, it could be disarmed by a professional. Or, since the base is already mangled, they could just cut off the portion of iron that the device is attached to and then dispose of the device separately.

3. Use Doc's insane logic to do some chemistry tests in order to melt and separate the fairly low melting point metals (set heat to above melting point of metal 1 but below metal 2, separate the solid from the liquid, repeat for metal 2&3, etc)

The value of the precious metals is about evenly split between gold and osmium. Melting out the gold is possible. (A fire spirit would make it a cinch, but sadly that's not one in Ohanzee's tool belt.) Melting out the osmium is well beyond your capabilities.

4. Use Ohanzee and Katsina's artisan abilities to craft it in to reasonable facsimiles of trinkets and baubles - rings, pendants, letter openers, other simple items usually made from precious metals - so that it doesn't raise too much suspicion when we go to sell them

This should be feasible.

5. Start in Rifle with a pawn shop or something to sell a small amount to get some jing. Buy some fly-spys (for scouting) and other items we might need in order to get safely into Denver. From there, we can explore our contacts to offload more of the metals. How much does Ohanzee thing Styles is good for? 10k¥? 50k¥? 100k¥?

The value of the gold you have is ¥473,200. Ohanzee thinks that Styles could eventually move all of it. The drawbacks are 1) the fixer's cut, and 2) it might take him a while to move it all. (A few days, maybe a week.)

6. Get way, way, out of Dodge. Are the Bahamas still nice? Maybe somewhere in California Free State or Florida or anywhere that the weather is nicer. We can buy a new ride with our cash to facilitate this.

This depends on how far you want to go and how much trouble you're willing to take with borders. You can drive straight to Los Angeles, Las Vegas, or Phoenix, all of which are in the PCC and are temperate at this time of year. Hawaii is still a major tourist destination. I'd have to research some of the other options, like the Caribbean League.

7. Send Jäger an "after" picture of the artifact with a note saying that the precious metals alone were worth nearly as much as she felt she should pay for the artifact and that we certainly hope that allowing the desecration of such a major find won't leave a stain on her precious reputation. This works whether the person we talked to was a member of the cult interested in worshipping the artifact or the actual Jäger

If the person you were talking to wasn't Jäger, then the real Jäger will be quite confused by the message and will probably dismiss it as a hoax or bizarre misunderstanding.

8. Optional: Find out how Jäger was able to get a facsimile of the astral photo into the matrix and try the to shop the artifact itself for a few million nuyen
9. Sip exotic drinks on a tropical beach for a few years, or life, depending on how things work out. Or enjoy moonlight stroll along said beach, depending on your disposition toward sunlight.

So is the rough plan to not contact Cannon immediately? What I'm hearing is that you'll try to shop the artifact remotely. The hurdle for this is how you would handle the exchange. Nobody's going to pay millions of nuyen for a treasure map with "X marks the spot". Any buyer will demand to see the obelisk and verify it's authenticity, before handing over the credsticks.

I'll look at Zweiblumen's posts next.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <08-28-15/1817:43>
Doc knows that he needs the following to melt down the gold:

1) Something that can withstand the required heat (1,090 C). A graphite crucible will do the trick. They are ¥7 to ¥77, depending on size, but they're not available in Rifle. You would have to go to Grand Junction, an hour to the west.

2) Tongs to hold the crucible (from ¥5 to ¥35 depending on how nice you want them).

3) An oxy-acetylene or oxy-propane torch (from ¥80 to ¥380, depending on how professional).

4) A graphite mold (¥22) to cool the melted gold so it can be turned into rings, or a bucket of water if you want gold shot (basically looks like gold kibble, which makes it easy to transport but also easy to lose).

You're looking at just over 18kg of gold. Volume-wise, that's the size of 1.5 of those big gold bricks you see in movies. It's going to be a sizable quantity. A larger crucible will help the work go faster, but you're probably looking at a full day of work to melt down the gold.

Katsina and Ohanzee will also need an inexpensive jewelry-making kit (¥10 to ¥30).

So, if you go cheap across the board you're looking at an outlay of ¥124, or up to ¥544 if you buy more professional tools. Your current balance (minus another day of rental van fees) is ¥1,114.

Next
I'd like some buy-in (OOC or IC) from everyone for Ohanzee's plans
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <08-29-15/0008:15>
I like Ohanzee's plans.  They work for me.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <08-29-15/1619:31>
Ohanzee's a vindictive little fragger, mostly. But it could also serve to make the followup negotiations in step 8 be taken a little more seriously if we decide to go that route.

Ace has that streak in him as well, so he'll be in support of that idea. 

Otherwise, it all looks good.  I say we do lower end smelting, and try to sell the gold raw.  I'm down for going a few towns over to get to a jeweler. 
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <08-29-15/1825:05>
Does Chino have any thoughts on the matter?

Sam should chime in too.

Per the IC post, Katsina is fine with the jewelry route but wants to hear more reasoning behind trying to sell the tablets remotely and how that might actually work in practice.

I've been considering the possibility of Ace using his holy crap lasers to extract the osmium. Said lasers would have to be attached to the van to act as a continual power supply. Doc can probably do that, but there's a small risk of draining the van batteries and stranding yourselves. You would definitely need a graphite crucible for the molten osmium, which would be insanely hot and bright. Ace will have to do the work with his flare comp unless you buy a welder's mask (¥35).
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <08-29-15/2345:52>
Depending on the size of the equipment, we could do the osmium work near town somewhere where we wouldn't be disturbed. I doubt it's particularly noisy and could be done inside the van where the OMFG LAZERS! wouldn't attract any undue attention.


Once the "collectors" see the new condition of the priceless artifact, they might be very angry. Physical distance could be critical to surviving that. That is Ohanzee's primary motive for skedaddling before opening up contact. Also, if Mrs. J wasn't an imposter and wasn't lying, then our prospects would be dried up here, so having a new set of potential buyers could be beneficial. Physical proximity to them is useful in regards to delivering the astral photos, but if we can skirt that, then I guess we could reach out to anybody world wide from right here.


As for how the deal would go down, once a price was agreed on, we would give them the location so they could inspect that it is indeed what they purchased before deciding to pay. At that point, they are on a clock and if anything smells fishy, kaboom, so it's in their interest to pay once they have seen we aren't swindling them. What's to keep us from blowing the bomb after we get paid? Nothing, really, but since we can't sell an exploded device to a third party, there really isn't any profit in it for us. If they disarm the device somehow before paying, we blow the valley and bury them in an avalanche. We might not make any money on it and they only lose a few expendable people and can then send a second team in to dig the artifact up, but maybe it'll cost them a million or so in lost equipment.


As for Jager being confused if we weren't talking to her earlier, presumably her communications are being tapped by the party we did talk to, so they would get the message.


Southwest PCC is fine and avoids borders, so that sounds good.


I suppose we could start the chat with Canon and just be on the road already in case things go way south. It's close enough to being gone already.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <08-30-15/0303:36>
Doc would be legitimately concerned about the vapors involved in extracting the osmium. Specifically, burning off the mercury will be hazardous. Ace has an internal air tank and can do the work without ill effect, but it's not something Doc would recommend that you do inside the van (as it would seriously mess up the van). Plus, using lasers inside a van? Dicey to say the least.

The Atlantean Foundation and the cult are the only people who know how the artifact used to look, so they are the only ones in a position to be angry about the desecration. As far as any other buyer knows, you dug it out of the ground with the base all broken up and disfigured like that. Hey, it's archaeology. It's old. Drek happens.

Let's walk through Sam's device so that we all have an understanding of how it works:

- It has nine kilograms of explosives.
- The explosives are high-rating plastic explosives. Sam doesn't remember exactly what rating but he knows that this is some good stuff. (Plastic explosive ratings go up to 25.)
- It has 3 detonators: a Rating 3 Radio detonator, a Rating 3 Timer, and a Pull detonator on the underside of the bomb.
- It has a powerful electromagnet built into it, allowing it to be mounted to a ferrous surface. The Pull detonator is connected to the electromagnet and is set to detonate when the pulling force is released, so disabling the magnet or removing it from the surface will detonate the bomb unless steps are taken to lock the pull detonator in place. Once armed, disarming it would be very difficult.
- Once the bomb is armed, the magnet activates, the timer starts, and the radio detonator is ready to receive a signal.
- The radio detonator seems designed to only accept signals from Uncle Sam's commlink.
- The timer is set to 1 hour. Even if the radio detonator is not used, the bomb will still explode when the timer expires.

Now, here are the implications for the current proposal:
- Sam can skip using the timer.
- The electromagnet is powered by an internal battery. This power supply is not limitless and will only last for 24 hours at most once activated, but very likely less given the freezing conditions. Once that duration expires, the pulling force will be released and the pull detonator would detonate.
- Doc could get crafty and turn some of Ace's laser battery packs into extended batteries for the electromagnet, but even then it's lifespan will be a week (or less, given conditions). That's dependent on Ace sharing his batteries too.
- Triggering the device (or the avalanches) remotely would require a Matrix signal. You'd have to leave the satellite uplink, which is a significant vulnerability. First, it would be easy to find. Second, whoever finds it could easily disable it, meaning you couldn't use it to trigger the detonators.
- Furthermore, you would need that same Matrix signal, plus a good deal of sensor equipment, to have any idea that people were on-site to dig up the artifact and examine it. Again, all of this would be relatively easy for someone else to find and disable.
- Katsina will probably not go along with any plan that leaves Sam's device attached to the base where there's a significant risk of the device detonating accidentally, or by default.

Let me know if that makes sense or if it needs additional clarification.

Southwest PCC sounds good. Any votes? Phoenix is awfully close to the Aztlan border. Los Angeles and Las Vegas both have plenty of shadows to hide in.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <08-31-15/1140:52>
Chino's willing to go with the team on the plan, so long as there's a fair enough shot that he'll get to kick something.  The obelisk didn't quite sate that desire.

I still think we'd get farther if we could do the negotiations in person.  I just don't know how to go about doing that safely, or without separating the team for an extended period.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <08-31-15/1603:27>
Ohanzee had an epiphany concerning the negotiations. Here's his new thought on how they would proceed once a meet has been made.


1. The bomb is attached and activated. There is now a timer on how long we will wait for payment. All parties are physically present, Doc running Matrix duty in case they try to disable the device that way.
2. They pay us before we disarm the bomb. Since they likely have overwhelming force, there is little chance of us running off with the nuyen prior to disarming it. However, before disarming it, we drop 1M¥ of it with an anonymous (to the other side) third party that is not present (perhaps one of our team members that we elect) on the condition that if we do not get away safely, that money will become a bounty to any Shadowrunners that want it to take back the artifact from our purchasers by force.
3. Once we are away and reasonably safe, the contract is rescinded and we get an additional 1M¥, minus whatever fees we might have promised to the retainer.


From their perspective, they have assurance that we will call off the contract because that is an additional 1M¥ in our pocket, which is an unreasonable sum to drop on a vendetta if they play fair.
From our perspective, that 1M¥ goes a long way toward making sure that the opportunity cost for attempting to screw us is higher than just paying for the item outright. We can show them the video of our original assault to retrieve the artifact and mention that that job was done for considerably less than 1M¥ (which is almost certainly true) - imagine what havoc and loss of property/lives a 1M¥ bounty could bring.


Thoughts?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-01-15/0107:51>
From a GM perspective, I don't see any technical issues or other mechanical dealbreakers for this approach. This plan seems feasible to me.

From Katsina's perspective, she's never going to be thrilled by a scenario that involves Sam's device attached to the obelisk with the countdown running, but she respects the need to play hardball and to use all the tools at one's disposal. She'll support the plan, despite her misgivings.

Is the revised plan to contact Cannon sooner than later, or do you wish to take the obelisk with you to a more temperate location?

Next
Thoughts on the plan from Doc, Ace, Chino, and Sam
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <09-01-15/1107:44>
With Ohanzee's new plan how do we contact Cannon, and where do we set the meet?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <09-01-15/1133:19>
My name is Doc (I think), and I approve this message.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-01-15/1200:08>
Doc found Cannon's work commcode during his searching. You can call/write/text him at the office.

As for the meet location, that's up for discussion. I presume Ohanzee and Sam would want to meet in the valley to have the avalanche option, but that's up to you.

Katsina acknowledges the value of the avalanches but is concerned about the valley essentially being a dead-end with only one way in or out. She's not a tactician and will defer to others but to her it seems like a vulnerability to be bottled up like that.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <09-01-15/1533:37>
At this point (and in the interest of time considering our looming deadline), yes we should contact Cannon and arrange the meet here in the valley. The lack of entry/egress options is only a minor concern since we don't plan on fighting our way out. If the bounty gambit backfires, it'll hardly matter where we are - they'll likely have air support that makes escape on ground (our only option) tricky.


In his research, did Doc happen to find a rough estimate of what Cannon's annual acquisition budget might be?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-01-15/1622:22>
In his research, did Doc happen to find a rough estimate of what Cannon's annual acquisition budget might be?

No, nothing like that. But, between their connection to the Draco Foundation / DIMR, plus having Hestaby as a patron, plus their contracts with the UCAS, Doc gets the sense that the ASPS finances are more stable than many other non-profit organizations.

Do you want to call Cannon before or after the gold melting and jewelry making? What about contacting Styles to move a major amount of product? It's now Monday morning. A possible timeline:

1. Go into Grand Junction to get necessary equipment (3 hours)
2. Return to camp (2 hours)
3. Melt down the gold and (maybe) osmium (4 hours, there's a lot of it)
4. Fashion simple golden artwork (varies, could work on this overnight since events up to this point would take you to Monday evening)
5. Return to Grand Junction and sell some gold to gold dealers (3-4 hours, now noon on Tuesday)
6. Contact Styles?
7. Contact Cannon?

Of course you could contact Styles and Cannon sooner but set up a meet for a future date, if they're available.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <09-01-15/2037:00>
Ok, I'm back.

Reading through the OOC thread now.
I'll try and get something decent up tonight.


EDIT:
Poindexter
Body * 2 roll for Sam's Physical healing
+1 to a chosen Skill Group

Healing Roll (Bod 10) (http://orokos.com/roll/322204): 10d6t5 4
Healing Roll (Bod 10) (http://orokos.com/roll/322205): 10d6t5 3

Can I hold off on the skillgroup until I learn exactly how Sam has awakened?

PCBreak/Sell Base     Cannon

Sam is Leaning toward No on breaking the obelisk, but only cause Kat is worried about it. and Yes on hitting up cannon. (although I realize the deed is already done)

- Katsina will probably not go along with any plan that leaves Sam's device attached to the base where there's a significant risk of the device detonating accidentally, or by default.

Nor would Sam, although he is onboard with the revised plan.

Gonna go read the IC stuff and see if I cant get something started tonight.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-02-15/0252:05>
Welcome back, Poindexter. Glad to have you with us again.

For the current situation, the IC thread is a bit of a trick since we're doing the planning OOCly (which is fine). Once we have a plan of action I will post ICly to move us forward. In the meantime, people are free to post thoughts or opinions or continue to roleplay.

Sam heals all of the damage he suffered from Drain (from trying to dispell Katsina's Mana Bind). Katsina will feel less guilty right away. I think everyone has a clean condition monitor, although there might be more environmental rolls coming soon depending on how long you spend outside.

@Poindexter, yes you can hold off on the skill group. What we could use next is thoughts or opinions on the plan Malevolence has outlined.

Per my earlier post, we also need some agreement on a rough timeline or order-of-operations. Eventually we'll also need to identify who you want to use as a third party "escrow" account of sorts. As Mal said, it could be one of you or it could be someone you know (and trust with a million nuyen).

Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <09-03-15/1223:54>
Doc is happy with the current plan as it's moving us forward in a real way.

I'd think we can reach out to Cannon and Styles while we are working on the gold/osmium process, so lets do those two things in parallel.

Mal, does Ohanzee want to work with Doc on comms?  If so, lets have Doc go with Ohanzee into town so he can help with the shopping and the comming.  If Ohanzee is g2g with reaching out to Styles and Cannon, then Doc is happy to stay in camp and not risk causing problems with his lack of SIN (he really needs to get himself one of those pretty soon).
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <09-03-15/1552:49>
If I reach out to Cannon, I'll need Doc with me to run security. I'd rather hold off on him until we are done with the gold/osmium in case we end up having to move out (successful trace or other reason to believe that we are no longer "safe" here). But I can reach out to Styles now, probably even from camp. The problem we have is how to get our goods to him. Chances are we'll need to meet him in person, which either requires him traveling out to meet us or us getting in to town to meet him. I'm open to options on that.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <09-03-15/1811:52>
I'd feel a lot more comfortable doing all of the meets from a city center.  More places to disappear to, less chance of NGOs wanting to cause a ruckus in the streets, etc. 
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-04-15/1812:29>
Hello Tabula Rasa!

Tec Jr. was born at 5:05pm on Wednesday, which was precisely his due date. Mrs. Tec went into labor at 2:30am, so she was operating on about three hours of sleep the whole day. It was an intense experience but she emerged largely unscathed and is recovering very quickly.

Birth weight was 8 pounds 2 ounces, length 21 inches. Overall, he's very proportional. He sleeps well, eats well, and doesn't fuss much. So far he's been more manageable than I could have hoped (knock on wood).

Mrs. Tec is recovering well but the doctor's orders are for her to be on bedrest for the next week. While our chores were evenly divided before, they are now all on my plate. Going up and down the stairs 50+ times a day (usually with my hands full) is proving to be a workout. Luckily we're getting a decent amount of sleep, although Mrs. Tec has to get up in the middle of the night to nurse.

Next steps
It's actually pretty easy for me to keep tabs on the game on my phone or tablet. Sitting down to write is trickier to fit in. I'm managing this post now because we have a friend staying with us for the weekend to help with the cooking and errands. With luck that will let me get some posts in.

My goal is to get an IC post up tonight. It will cover going into Grand Junction to get supplies, then the return to do the melting and goldsmithing. We'll then return to Grand Junction and have a bit of RP with the jeweler(s). My apologies in advance if the post is less descriptive or narrative than usual.

Katsina's Artisan roll for goldsmithing: Intuition 6 + Artisan 2 (http://orokos.com/roll/322986): 8d6t5 3 hits, she does a good job and doesn't waste much material

What I need from you
@Malevolence Pre-emptively, give me rolls for Etiquette, Negotiation, Con, and Artisan. This will cover things with the jeweler(s).

@Everyone else RP around what you're doing during the trip(s) into town, either back in camp (if you stayed behind) or what you're doing in town (if you go along). The assumption is that you won't contact Cannon until you have some extra cash on hand so that you can skedaddle if things go sideways, which is prudent.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <09-04-15/2335:32>
Mazel tov!  Welcome baby Tec to the big wide world :)
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-05-15/0112:35>
IC post is up. I pushed it as far as I could go in this sitting. People are free to RP about their day, be in the trip into Grand Junction or what they're doing in camp overnight. You can assume that nothing tragic happens overnight, other than feeling cold and uncomfortable.

I'll get another IC post up when I can.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <09-05-15/0205:17>
Etiquette (Cha 6 + Etiquette 6) (http://orokos.com/roll/323038): 12d6t5 3 [2, 4, 1, 3, 5, 3, 6, 1, 1, 6, 3, 4]
Extra die because I forgot that I have an Influence skill group 1 higher:
Oops die (http://orokos.com/roll/323039): 1d6t5 1 [5]
Negotiation [Neg 7 + Cha 6 + Mentor 2] (http://orokos.com/roll/323040): 15d6t5 4 [1, 1, 4, 5, 2, 4, 6, 3, 6, 2, 5, 4, 1, 2, 3]
Con [5 Con + 6 Cha] (http://orokos.com/roll/323042): 11d6t5 1 [2, 1, 3, 1, 4, 3, 4, 1, 2, 5, 2]
Edge reroll Con in case it's important (I'll let you be the judge of whether I would have rerolled under the circumstances):
Edge Reroll Con (http://orokos.com/roll/323043): 10d6t5 3 [6, 4, 1, 1, 2, 6, 3, 6, 3, 3]
Artisan [Artisan 2 + Intuition 4] (http://orokos.com/roll/323041): 6d6t5 3 [3, 6, 2, 6, 4, 6]


All in all, suitable.


As I mentioned in the Hunters thread, my goal is to get an IC post up sometime this weekend.

Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <09-05-15/1731:13>
Congratulations, Tec!  And my best to Mrs. Tec and Tec Jr.  As I'm sure everyone has already told you a million times -- and you're finding out for yourself now -- you're in for a wild ride.  Being a dad is awesome.

ETA: nice write ups, Tec. That gives me a lot to work with. I'll try to get something up tomorrow.

Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-06-15/0149:19>
Jeweler's rolls. I'm going to add social modifiers to his pool rather than subtracting them from Ohanzee's.

Etiquette defense: Charisma + Perception + Suspicious + Wrong Look (http://orokos.com/roll/323314): 10d6t5 4 hits, tie

Negotiation defense: Charisma + Negotiation + Suspicious (http://orokos.com/roll/323315): 10d6t5 3 hits, net 1 hit for Ohanzee

Con defense: Charisma + Con + Suspicious (http://orokos.com/roll/323316): 8d6t5 4 hits, tie after Ohanzee's use of Edge

Running Ohanzee's SIN (if necessary): SIN check (http://orokos.com/roll/323332): 4d6t5 2 hits, Ohanzee's fake SIN checks out, no problem



I'm done with the IC posts for now. Given Malevolence's situation, I filled in a lot of the conversation based on what his rolls were. Naturally I would prefer players to RP for themselves but in this case I figured it would be more expedient to push things along rather than have a long back-and-forth with Mal that would leave everyone else sidelined for a week.

Next
Yay or nay from the group on the offered price
IC post from Malevolence
IC post from everyone else
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <09-06-15/2146:53>
Deal. And thanks for doing the write up, Tec.


Oh, and apparently I left off the most important part of my previous post - congratulations! The first year is the toughest, I think, since it's so scary. They don't communicate well, but they communicate loudly. Is it too hot? Too cold?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-06-15/2154:24>
Thanks, Mal. If you have time, please do an IC post with Ohanzee's assent, plus any additional RP.

Do you want to go to the second jeweler? If so, Mal, could give me the same series of rolls as before?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <09-07-15/2321:56>
I'm not convinced that the dwarf believes the "any description that matches me matches you" line. Maybe I'm overly paranoid. If so, Chino and Ace could speak up and we'll try the second jeweler. I'll hold off on the rolls so as not to influence any decisions.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-08-15/0148:04>
I had it written up so that Doc was with the away team.

I'll give it a bit to let Zweiblumen and rednblack chime in with whether they want to go to the second jeweler or not.

Also, since Doc is with the away team, Ohanzee can contact Cannon on the drive back from Grand Junction. Or from Rifle, your choice.

Next
@Zweiblumen Opinion from Doc re: going to second jeweler
@rednblack Opinions from Ace and Chino re: going to second jeweler
@Malevolence Contacting Cannon
@Poindexter What Sam is up to back at camp with Katsina (and probably Bear)
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <09-08-15/1209:30>
It completely slipped my mind that Doc was with the away team.  That makes Ace feel a whole lot better -- not least because he's not just stuck in the car with Chino.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-08-15/1212:32>
Rednblack, any opinions on going to the second jeweler?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <09-08-15/1233:30>
Rednblack, any opinions on going to the second jeweler?

Just listed IC.  It's a risk, but it's one I'm willing to take if we have the opportunity to mitigate it a bit.  I do agree that the safe play is just to head back to camp though.  At this point, we're mostly needing funds for the continued rental of the van, right?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <09-08-15/1823:10>
I vote hitting up the second jeweler as well.  I don't want to drag this out.

IC post up tonight, sorry for the long absence.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-08-15/2232:37>
Sounds good, Zweiblumen. Feel free to include that in your IC post.

I'll presume that Doc and Ace convince Ohanzee to go to the second jeweler.

@Malevolence, please make the additional Influence and Con rolls and we'll go from there.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <09-09-15/0032:58>
Etiquette [Etiquette 7 + Cha 6] (http://orokos.com/roll/324096): 13d6t5 1 [3, 1, 4, 1, 1, 2, 4, 3, 2, 2, 1, 5, 2]
I'm not sure we'll have a refresh of Edge before the critical things start happening, so I'm gonna let this one ride.
Negotiation [Neg 7 + Cha 6 + Mentor 2] (http://orokos.com/roll/324102): 15d6t5 5 [5, 1, 1, 4, 4, 6, 3, 3, 1, 3, 3, 6, 6, 3, 5]
Con [5 Con + 6 Cha] (http://orokos.com/roll/324103): 11d6t5 2 [2, 3, 5, 3, 2, 1, 1, 2, 6, 2, 4]


I gotta say, with rolls like that, this deal is not meant to happen.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-09-15/0230:07>
Etiquette defense: Etiquette + He doesn't like you (http://orokos.com/roll/324123): 11d6t5 5 hits, 4 net hits for the defenders

Negotiation defense: Negotiation + I don't like you either (http://orokos.com/roll/324125): 12d6t5 5 hits, tie

Con defense: Con + You'll Be Dead! (http://orokos.com/roll/324127): 10d6t5 4 hits, 2 net hits for the defenders

IC is in progress. I'll finish it Wednesday.

Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <09-09-15/1300:17>
Lemme know what rolls you want me to make to keep an eye on the radio/matrix chatter.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-09-15/1301:39>
How about a handful of Matrix Perception rolls.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <09-09-15/1303:55>
Matrix Perception X10  (Comp 5 + Int 4 + Quali 1 + Spec 2 +VR = 14) (http://orokos.com/roll/324222): 10#14d6t5 7 6 2 6 6 7 5 7 4 4

Dayam.  Only 3 not GREAT rolls, and only 1 that was meh.  With Ohanzee had had my luck!
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <09-09-15/1400:13>
How about a handful of Matrix Perception rolls.

Since we're on high alert, I'll toss in a few regular old Perception Tests for Ace and Chino.  Also giving Chino an Edge Test (1) to see if he's paying attention, or spending too much time with his toys.  If he fails, I'll give him the Distracted mod.

Edge Test (http://orokos.com/roll/324225): 4d6t5 0
Ok, so Chino's distracted.

Chino's Perception Tests (-2)
Perception (http://orokos.com/roll/324226): 3#6d6t5 2 3 3

Ace's Perception Tests
Perception (http://orokos.com/roll/324228): 3#10d6t5 2 4 4
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-09-15/1426:43>
Chino, distracted, is only slightly less effective than Ace.

Thanks, these will inform the IC post.

@Mal, I'm going to be rolling Perception and Assensing for you too, unless you do it first.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <09-09-15/1443:25>
Chino, distracted, is only slightly less effective than Ace.

It's amazing what rolling 50% will do for you.  Ace will just have to keep telling himself that while Chino may hear whispering, and see obscured objects, he is actually seeing that which is hidden.   ;)

Thanks, these will inform the IC post.

Well, frag.  I was hoping that they wouldn't be needed.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <09-09-15/1546:58>
Chino, distracted, is only slightly less effective than Ace.

It's amazing what rolling 50% will do for you.  Ace will just have to keep telling himself that while Chino may hear whispering, and see obscured objects, he is actually seeing that which is hidden.   ;)

Thanks, these will inform the IC post.

Well, frag.  I was hoping that they wouldn't be needed.

:( you and me both... but that would be too easy!
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-09-15/1554:46>
Ohanzee Perception: Intuition + Perception + Spec (http://orokos.com/roll/324254): 9d6t5 1 hit

Ohanzee Assensing: Intuition + Assensing + Spec (http://orokos.com/roll/324257): 10d6t5 2 hit

Doc took all the hits.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <09-09-15/1755:45>
Damn, I really did :(

/me starts chomping on hits like the cookie monster
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-10-15/0215:03>
I made some mild edits to my long IC post, mostly to have Chino speak some of the information instead of the omniscient narrator writing it out.

Now, on to Sam's post:

Katsina's Instruction: Charisma 3 + Instruction 1 (http://orokos.com/roll/324405): 4d6t5 1 hit, a hit!

Also, very nearly a glitch. But we're playing 51%, so not a glitch. Katsina is able to show Sam some of the basics about magic. Over the course of the day (or two days), they conclude that Sam does not have the ability to cast spells or enchant. Katsina doesn't know summoning so she can't check for that.

Katsina has already observed Sam going Berserk during the attack on Chino. By process of elimination, that makes Sam a Physical Adept.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <09-10-15/1241:30>
I was just catching up on the thread and when I saw that you would do my rolls I was like "YES!" After how I've been rolling and how you've been rolling, I was sure it'd result in some better than average rolls, but it seems the bad luck is following Ohanzee, no matter who rolls for him. :(


Ohanzee'd threaten to burn the place to the ground, but that might be an improvement. Ohanzee is curious about why they think SecForce would be looking for him. The threat to report him to SecForce loses its teeth if he has no reason to fear SecForce (obviously he does, but they don't necessarily know that).


But, aside from that, I think he's probably going along with the offer - they are too close to wrapping this thing up to risk a major event and if things go south later, they need to be in top form - any injuries from this engagement could be the difference between success and failure later.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-10-15/1406:01>
Ohanzee is curious about why they think SecForce would be looking for him. The threat to report him to SecForce loses its teeth if he has no reason to fear SecForce (obviously he does, but they don't necessarily know that).

Ohanzee should be getting the impression that this is a disreputable establishment, perhaps a front. They did allude to "doing business on our turf," which implies territoriality. They are likely reasoning that anyone who walks in the door with half a kilo of gold jewelry probably doesn't have a better, more legitimate outlet. Ohanzee, a couple days removed from a bath, isn't exactly the picture of respectability at the moment - not exactly the type that would have this much jewelry to their name. The fact that Ohanzee is a powerful shaman but clearly not a corper might further reinforce their impression that he's on their side of the law.

But, aside from that, I think he's probably going along with the offer - they are too close to wrapping this thing up to risk a major event and if things go south later, they need to be in top form - any injuries from this engagement could be the difference between success and failure later.

Sounds good, and there's wisdom in that. There's definitely an element of "do I quibble over two grand on general principle or do I let it slide since I might be a few days away from a six- or seven-figure payday". Are you composing a response?

Next
@rednblack Input (IC or OOC) from Ace
@rednblack Input (IC or OOC) from Chino
@zweiblumen input (IC or OOC) from Doc
@Malevolence IC response from Ohanzee
@Poindexter IC response from Poindexter
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <09-10-15/1409:53>
I'll try to get an IC post up today, but busy at work.  Doc votes take the money and run.  Mal's logic is *very* sound on this one.  Lets live to fight another day.  In the grand scheme of these events, ¥2k ain't worth it.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <09-10-15/1429:03>
Not sure how I'd respond for either Ace or Chino ICly since they're both in the car but OOC that sounds good to me.

I haven't decided yet whether Doc's response to Ace's question is final enough for him or not, but considering how he'd really rather not talk about his mental state to begin with, he'll probably let it ride.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-10-15/1523:58>
The assumption is that Doc is monitoring the situation, both for Matrix security and Ohanzee's physical security. Ace and Chino are aware of what's going on and can contribute ICly.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <09-11-15/1136:18>
The assumption is that Doc is monitoring the situation, both for Matrix security and Ohanzee's physical security. Ace and Chino are aware of what's going on and can contribute ICly.

Gotcha.  Ohanzee made the call that Ace would agree with.  Chino probably wants to stomp them based on principle, but he is distracted  ;)

ETA: Nice Pulp Fiction reference, btw.

ETA2: I'd like to roll Security Tactics to see if Ace is being a little overly paranoid, or if he's on the right track as for as his knowledge pool would suggest SecForce is doing.

Knowledge Roll: Security Tactics (http://orokos.com/roll/324717): 9d6t5 3
Middling.

In case either the Corporate or Rapid Response counts, here's the Specialization Dice.
Corporate or Rapid Response? (http://orokos.com/roll/324718): 2d6t5 0
It's not meant to be.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <09-11-15/1924:51>
I alluded to it IC, but Ohanzee's shopping list includes some new threads (maybe something with a wireless social bonus) and at least one or two fly-spy style drones. They are versatile - they can give us better visibility on our surroundings, act as scouts, and just generally give us better situational awareness. Beyond that, no real idea. Maybe our own vehicle so we can stop renting the van? Though there isn't anything in our price range that would hold us all (much less all of us plus gear plus artifact if need be).
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <09-11-15/1938:28>
Also, I've been meaning to ask. Katsina seems to reflect a lot about her age, wondering if she new various 5th world historical figures. But HMHVV wasn't a thing until the 6th world (except exceedingly rare cases), so as far as I am aware, her odds of being a 5th (or even 4th) world vamp are vanishingly small. Especially since such a vampire would almost certainly be swimming in karma moreso than Katsina has so far exhibited.


So, is there something that makes her think she is very old? Perhaps her True Face?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-12-15/0133:11>
I alluded to it IC, but Ohanzee's shopping list includes some new threads (maybe something with a wireless social bonus) ...

Not a bad idea. Your biggest hurdle will be Availability, since Grand Junction isn't exactly a fashion mecca. Between the agrarian nature of the community and the depressed economy, supply is going to be tight. Also, anything with Custom Fit is going to take a while to get fitted, which will slow you down.

I'll say that you can find Vashon Island, but not Armanté, Mortimer of London, or Zoé. Your best bet might be the Vashon Island: Ace of Coins (Armor 7, Capacity 10, Availability 4, ¥2,100, Increase Social Limit by 3, Wireless: +1 dice pool bonus to Social Tests). It's garish (black juggernaut hide with platinum thread stitching and solid gold accents) and Ohanzee will stick out, but he'll look awesome doing it.

...and at least one or two fly-spy style drones. They are versatile - they can give us better visibility on our surroundings, act as scouts, and just generally give us better situational awareness.

Also not a bad idea. Good news: I'm going to label these "electronics", so they only cost 80% of their listed price (as per Nation American Nations, Vol. 1). Bad news: Nobody has the skills or a RCC to pilot the drones, so you'll have to rely on their Pilot programs.

Maybe our own vehicle so we can stop renting the van? Though there isn't anything in our price range that would hold us all (much less all of us plus gear plus artifact if need be).

You could buy used, but between that and the items above you'd be spending most, if not all, of your budget. But, your logic is sound. On that note...

ETA: Nice Pulp Fiction reference, btw.

ETA2: I'd like to roll Security Tactics to see if Ace is being a little overly paranoid, or if he's on the right track as for as his knowledge pool would suggest SecForce is doing.

Knowledge Roll: Security Tactics (http://orokos.com/roll/324717): 9d6t5 3
Middling.

Thank you; always glad when someone catches the references. And, a good idea to roll.

The van you have is rented under Ohanzee's SIN. Back in February (February 20th, if you want to go back and check for yourself), we weren't explicit about whether he was using his real SIN or his fake SIN. I presumed his fake one, but it's unclear. (Tangent: Ohanzee has a National SIN and a fake SIN. According to Ryo's records, they both were under the same name. I don't know if there's a logical reason why Ohanzee would have a fake SIN that would use his real name. It might be convenient for keeping identities straight, but it seems like a good way for one to dirty the other. Any guesses? End tangent.)

Ohanzee just provided his fake SIN while selling gold to the dwarf. If the dwarf does sell you out, as his competitors suggested (or were they just trying to get you to avoid doing business with a rival?), then it would now be possible for SecForce to connect the "person of interest" selling gold with the one who rented the van. That means that SecForce could flag the van when it passes by a traffic drone. Traffic drones are common, so the only question is how quickly they would make the connection. An hour? A day? If, of course, Baqir sold you out at all.

Next
@All (but especially Zweiblumen and Malevolence) Drones: which ones? An MCT Fly-Spy and/or a Horizon Flying Eye?
@All Bathing, where? You can probably rent a room in some seedy motel and sneak additional guests in and out. If so, let me know which SIN to use.
@rednblack I'll let you share some of Ace's insights on SecForce
@Malevolence Which suit, if any?
@Poindexter Sam's response to Katsina's instruction
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-12-15/0142:18>
Also, I've been meaning to ask. Katsina seems to reflect a lot about her age, wondering if she new various 5th world historical figures. But HMHVV wasn't a thing until the 6th world (except exceedingly rare cases), so as far as I am aware, her odds of being a 5th (or even 4th) world vamp are vanishingly small. Especially since such a vampire would almost certainly be swimming in karma moreso than Katsina has so far exhibited.


So, is there something that makes her think she is very old? Perhaps her True Face?

I don't know what a True Face is, unless you just mean her real face.

Everything you say is true. +1 Edge refresh for Ohanzee for critical thinking and analysis, even if it's OOC.

As for Katsina, she doesn't have any evidence for being old; she simply feels old. She doesn't remember her pre-amnesia life any better than the others - just little hints and flashes of who she used to be and what life used to be like - but those glimpses feel like a long time ago.

I suppose it would be like waking up and not being entirely certain about how long you slept, but suspecting that you slept a long time (even though you had no way to keep track of the passage of time while you slept).
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-14-15/1910:12>
Let's get some posts up.

@rednblack IC post for Ace's SecForce speculations

- Drones, yay or nay? If so, which?
- Clothing, yay or nay? If so, what?
- Bathing, yay or nay? If so, where?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <09-14-15/1935:00>
Sorry Tec, thanks for getting that post up for me :(
Got lost in the shuffle this weekend.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <09-15-15/1350:01>
I'm at a bit of a loss as to what mechanically Doc can do to keep an eye out for hits on Ohanzee's SIN.  I'm all ears for ideas, baring that Doc would suggest that we return the van from one city and renting another one under one of Ace's identities from another city (having the van come meet us).
All told, I'd prefer to keep what we've got as it's a really nice van :P
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <09-15-15/1433:47>
I'm at a bit of a loss as to what mechanically Doc can do to keep an eye out for hits on Ohanzee's SIN.  I'm all ears for ideas, baring that Doc would suggest that we return the van from one city and renting another one under one of Ace's identities from another city (having the van come meet us).
All told, I'd prefer to keep what we've got as it's a really nice van :P

This is in rules lite territory, but is there a way to use spoof the van's location as far as the rental agency is concerned, and/or spoof our credentials for the traffic drones?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-15-15/1544:28>
Getting a new van under a different SIN is probably the cleanest way to go. Of course, it puts the next SIN at risk, but if all goes well you'll be pretty rich in a few days and can buy new SINs. (If all doesn't go well, you'll either be dead, or on the run with a burned SIN.) You do have the "sport package" upgrade on this van, so the next van either won't be as nice or will be more expensive, neither of which may matter much in the long run.

Separately, if you do opt for a new van there's the question of how you want to clean the current van of potential evidence and/or material links.

As for rednblack's proposal, this isn't well defined by the rules but it does seem viable so I'll entertain feasible proposals as for the mechanics.

A couple possibilities:
1) Since you don't have a jammer (and they are Forbidden, so you can't just grab one at the electronics store), Doc could use the Jam Signals action to derail traffic drones. He would need to monitor his overwatch score closely, as this is an Attack action.
2) Hack traffic drones individually and spoof them to think everything is okey-dokey.

I'm reasonably certain I read some fluff recently that confirmed that modern vehicles still do have license plates, even if 99% of the time the vehicle is identified by the wireless signal that it's transmitting. Perhaps license plates are still necessary for rural areas or other locations with unreliable Matrix access. While the PCC is very technologically advanced, it is also very large and, in many places, very empty.

(Tangent, because I did the math: Sixth World Almanac lists the PCC population as 38,500,000, which is probably unrealistically low given the annexation of Los Angeles, but we'll work with it. I estimate the PCC to be roughly 1,375,000 square kilometers. That would equate to a population density of 28 per square kilometer, along the lines of today's Estonia, Kyrgyzstan, or Equatorial Guinea. Put another way, it means everyone in the PCC has about 9 acres to themselves. If we subtract the LA sprawl and its population, that number increases to 24 acres for every metahuman, which is comparable to today's Turkmenistan or Chad. Either way: pretty empty. End tangent.)
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <09-15-15/1554:12>
So, the fun but risky way would be to snipe the drones and make sure they think we are something we aren't.  But the *safe* way is getting a new van IMHO.  We've got cash, and we've got SINs.  I vote we go that way.  1. less overhead for Tec to keep track of and 2. less chance of Doc screwing up.  Also, leaves him free to do other things.  If we end up in a situation where we need matrix support and then a drone sneaks up on us and Doc misses it, the gig is potentially up.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <09-15-15/1739:00>
So, the fun but risky way would be to snipe the drones and make sure they think we are something we aren't.  But the *safe* way is getting a new van IMHO.  We've got cash, and we've got SINs.  I vote we go that way.  1. less overhead for Tec to keep track of and 2. less chance of Doc screwing up.  Also, leaves him free to do other things.  If we end up in a situation where we need matrix support and then a drone sneaks up on us and Doc misses it, the gig is potentially up.

I'll go with that as a player, and Ace will defer to Doc's expertise IC.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <09-15-15/2012:37>
Gonna get a post up tonight when I get home.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-15-15/2019:46>
Sounds good.

@rednblack I presume Chino doesn't care and/or follows Ace's lead. I also presume that Ohanzee doesn't want to use his real SIN. As such, that leaves Ace as the only one with valid SINs that could be used. I will assume that he will use the lesser of the two (Josh Adams, rating 5), which should be sufficient, unless you tell me otherwise.

@zweiblumen Why don't you do an IC post with Doc's recommendation to swap vehicles.

Once that's done, I'll do an IC post with the gang going to the mall while the Pilot programs of the various vans return the current rental and bring you a new ride while you're shopping.

A few outstanding questions:
- How are you cleaning your current van before returning it?
- Drones, yay or nay? If so, which?
- Clothing, yay or nay? If so, what?
- Bathing, yay or nay? If so, where?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <09-15-15/2043:08>
Matrix Search for car wash (Comp 5 + Int 4 + Ganglia 1 = 10) (http://orokos.com/roll/325678): 10d6t5 3

Yes to drone, don't care which one as I don't think there's much of a difference functionally between the fly-spy and the flying eye.
Yes to clothing, Doc isn't picky.  The cowboy store would be fine with him.
Yes to bathing, someplace in Grand junction.  Here's a search for suitable options:
Matrix Search for shower (Comp 5 + Int 4 + Ganglia 1 = 10) (http://orokos.com/roll/325680): 10d6t5 3
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-16-15/0211:12>
No problem finding a car wash.

I'll post the shower results ICly.

I'm going to roll Medical Procedures for Doc on how to sterilize the interior of the van: Logic + Medical Procedures (http://orokos.com/roll/325788): 13d6t5 4 hits

I'll post those results ICly too.

Given the SIN situation, Ace will have to do most of the shopping.

Next steps
- Drones, which? One or two? Jumping ahead a bit, the salesman will try to upsell you MCT-Nissan Roto-Drone (¥4,000), explaining that it does better in adverse (i.e. windy) conditions than the minidrones.
- Clothing, who wants what? You still have some casual clothes from Aspen, but you can buy more if you like, either to blend in better or to have some clean clothes. The mall should be able to accommodate most requests.
- Rental vehicle, what do you want to get? You can rent an RV if you want. It will cost ¥120/night (same as the van) but will include a mileage fee (¥1 per 5km)
- Bathing, where?
- Calling Cannon?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <09-16-15/0320:18>
Time flies. I can't believe it has been over 4 days since my last post. It seems like day before yesterday to me. Anyway, some catch up:


Two drones preferred - better coverage and redundancy if needed. If the weather over the next couple days might present a problem for the smaller drones, then we should consider the upgrade, otherwise the smaller drones are just fine - and preferred for discretion.


Shower - yes. Soup kitchen? No-tell motel?
Clothing - yes. Ace of cups for the higher AV. What kind of mods can I get in it without having to custom order it? I'm assuming that the fitting can be done in store, same day, but many mods might require a special order and thus at least a day or two delay. Insulation and Non-con would be my preference.
New ride - yes, per Doc's plan
Calling Cannon. Once we have  our new ride sorted, yes.


I'll try for an IC tomorrow.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <09-16-15/1134:27>
1. thanks for the med procedure roll for Doc, I didn't think of that at all :(
2. if we go with the RV we'd actually have a shower in that, and Kat could bath which I've a feeling she'd really appreciate.  Dunno what we can do for Sam.  We should bring a solar shower back for him.  That and a fire spirit to warm up the area enough :P
2a.  I'm leaning towards the RV idea.  Its less maneuverable but more functional for us.  We did well enough with the one we had before.  Lets not wreck this one?
3. I agree on the two drones, but lets keep to the smaller ones.  While we've got some cash now, ¥8k is a huge chunk of our budget when you are adding clothes on top of that.
4. Doc would just want some blending in/clean clothes.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <09-16-15/1301:03>
I'm still worried about Ace being a little squishy with his Armor 8+2 for Ballistic Mask.  Unless, Tec, does the +1 Armor for each cyber limb stack?  Does Ace have Armor 11 or Armor 14?  I don't think I've taken any of his cyber armor into account in the game so far.  Whoops.  If it's the former, I might be tempted to see about getting an Ares Globetrotter jacket with Cold Protection -- probably the only thing on the shelves right now, if it's available at all.  But, I know we'll be running low on funds again soon if we go too hog wild. 

And what about Sam?  I know we rigged something for him, but is that going to hold, or do we need to look for some troll-sized armor with a Chemical Seal, or something like that?

@Zweiblumen, I agree on the drone and the RV.  Let's shower in that. 
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-16-15/1554:34>
@Ohanzee
Ace of Cups it is. I'll say you can get up to 4 points of armor modifications without having to wait for a day. Estimated cost: ¥2,600

@rednblack
Ace's cyberlimb armor stacks with what he is wearing. Ace has the Ares Armored Survivalist 8 plus 4 points of cyberlimb armor plus 2 point for a ballistic mask for a total of 14 points of armor.

Sam's armor situation is stable. You can buy him new armor but it's not necessary.

What I'm trying to remember is what Chino's armor situation is. He had his sleeves pretty badly burned/melted when he punched that fire spirit. Did we already get him a replacement? I need to double-check that.

I did some more research on RVs. What I priced out earlier is too small and doesn't have good amenities, like a shower. If you want to shower in it (which is a reasonable idea) then it will cost more. The good news is that there's a place renting RVs just down the street in Grand Junction. It's called Funshares and even has an 11-meter model with metahuman customization so it will fit Sam! Price is ¥750 for 3 days, then ¥220/day after that. No mileage fee.

Shopping list
¥1,600: Ace of Cups
¥1,000: 4 points of armor modification
¥1,600: MCT Fly-Spy
¥1,600: Horizon Flying Eye
¥750: RV rental
¥200: Cowboy outfit for Doc
¥50: hydrogen fuel for van you're returning
¥25: Dominion Pizza lunch
¥25: miscellaneous cleaning supplies from the store

Total cost so far is ¥6,850. That would leave you with ¥12,444, so you still have some room in the budget.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <09-16-15/1607:00>
I vote we splurge on the RV.  Seems like a good solution to a lot of our problems.  We don't really need a get away vehicle right now, so lets have some nice things :) we've got some money now!
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <09-16-15/1617:03>
I'm likewise good with the RV+shower.

I can't remember about Chino's armor.

Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-16-15/1636:59>
We did get Chino an Ares Globetrotter Jacket in the IC post on July 10th. It was during a shopping trip while waiting for DIMR to call you back.

@redblack The jacket comes with Custom Protection (4). I don't think we specified what that was. Given the environment, at least 2 points should be Insulation. The other 2 points are up to you. Chino might like Fire Protection, given his encounter with the fire spirit, but I leave it up to you. Let me know what you decide then please add it to Chino's character sheet (and make note that the Urban Explorer Jumpsuit is significantly damaged). You can remove his credstick if you want, since we've pooled the team's resources. You can also add R4 glasses (image link, flare comp, vision enhancement II) from the troll driver of the Bulldog. These only fit Sam or Chino, and Sam already has goggles.

@Poindexter Does Sam want new armor? His current armor is functional but using space blankets to prevent the clothes from melting seriously inhibits Sam's stealth (i.e. because the space blankets crinkle loudly). If Sam wants something stealthy, he'll need new armor with at least Chemical Protection (2).

@All If anyone wants to RP something ICly, go for it. I'll try to post this afternoon or this evening to cover the shopping and RV rental.

@Malevolence You're on deck for the call to Cannon.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <09-16-15/1749:33>
RV sounds good then.


I'll take two points of insulation and two points of fire resist on the Ace of Cups. If it comes down to a fight, I doubt they'll be deploying non-lethals.


Once we have the RV and Doc has secured the comms, we'll send a digital representation of the astral photo and the new (post stripping) photos of the artifact to Cannon with a new burner number as a call back (we'll need to buy this). We'll meet in a virtual neutral location similar to how we did it with Jäger. I'm not sure how you want me to handle the IC for this.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <09-16-15/1824:05>
I liked the Library idea we did last time, I vote the old Library of Congress in DC.  Might be slightly less than perfectly neutral given his connection with government in the past, but it's still public and I don't think he had any direct connection with the Library.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <09-16-15/1839:27>
@Poindexter Does Sam want new armor? His current armor is functional but using space blankets to prevent the clothes from melting seriously inhibits Sam's stealth (i.e. because the space blankets crinkle loudly). If Sam wants something stealthy, he'll need new armor with at least Chemical Protection (2).

Sam sucks at stealth anyway. Even more so after the transformation. Hell with it. He'll buy some new armor IF he lives to get off this mountain.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <09-16-15/1942:43>
@Tec, I went with Cold Insulation 2 and Fire Protection 2.  I also added the glasses to Chino's char sheet.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-16-15/1950:34>
@Poindexter Sam's Sneaking skill isn't high but his Agility 8 makes him good at it anyway. The only person who has a better Sneaking dicepool than Sam is Ace.

@Zweiblumen The Library of Congress should work. It still exists, as the Federal District of Columbia - now more of a state than just a city - is still the capital and administrative seat of the UCAS. (Suck it, Ottawa!)

@Malevolence Ace of Cups + 2 points of insulation + 2 points of fire resistance sounds good. Please add it to your character sheet.

@rednblack Great. Is Ace happy with his armor, given the stacking of the cyberlimb armor?

I'm working on the IC post.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <09-17-15/0130:01>
Small concern with Ace renting the RV: if his fake SIN was obtained via Ares as part of his work, it might be flagged, alerting Ares to our rental, and giving them a more direct path to us. Food for thought.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-17-15/0212:00>
SIN checks for Ace: SIN checks (http://orokos.com/roll/326030): 3#5d6t5 1 hit 1 hit 2 hits No issues.

Ace's lies: Charisma 4 + Con 4 + Friendly 2 + Subject Distracted 1 (http://orokos.com/roll/326141): 11d6t5 3 hits, one 1 shy of a glitch, but no glitch
Salesman resist: Con resist (http://orokos.com/roll/326144): 6d6t5 0 hits

Ace etiquette: Charisma 4 + Etiquette 4 (http://orokos.com/roll/326142): 8d6t5 1 hit
Ohanzee etiquette: Charisma 6 + Etiquette 7 - Wrong Look 2 (http://orokos.com/roll/326143): 11d6t5 3 hits
Salesman resist: Etiquette resist (http://orokos.com/roll/326145): 6d6t5 2 hits, As the sale goes on, the salesman likes Ohanzee more and Ace less.

You'll also need a burner comm, so that's an extra ¥100.

If you want any modifications (namely, sensors) added to the drones, let me know. They can't take much before their availability gets pushed out of reach. I'll say anything that increases their Availability by 6 or less (cumulatively) will be available same-day from Hardware Etc.

As for Ace's SIN, presumably all of them were issued by Ares, so potentially all of them could be flagged. The only other option available to you at the moment would be to have Ohanzee use his National SIN, or his potentially-burned fake SIN (which is the reason why you're ditching the Eurovan in the first place). If Ohanzee is willing to put the RV on his real SIN, we can do that instead.

I know I'm making a lot of assumptions and putting a lot of words in people's mouths for expediency's sake. If you think I've pushed too far or done something your character would object to, let me know and we'll have some flexibility to restate things.

Next
Let's get a round of IC posts up with any thoughts on the recent procedings, or the next steps. We can move forward with Cannon once you're satisfied with the situation.
@Poindexter I'll get an IC response up for Katsina tomorrow.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <09-17-15/0806:35>
@Poindexter Sam's Sneaking skill isn't high but his Agility 8 makes him good at it anyway. The only person who has a better Sneaking dicepool than Sam is Ace.

Good point. Yeah, what the hell. Pick a mug up a vest with chem prot 2 will ya?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <09-17-15/1202:34>
Ok, so something for Sam -- A vest will do the trick? -- and I think Ace will go for a Globetrotter Jacket.  4 extra armor could really come in handy.  Can I RP that out at one of the stores we've already hit?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-17-15/1805:28>
Yes, absolutely. I'm going to say that the (Ares) Weapons World features options for personal protection, including the Globetrotter line.

Go ahead and slap up some slightly-retroactive RP for the Weapons World excursion. You can select the Custom Protection environmental customization, but just know that I'm going to pick on you with cold resist rolls if you don't get Insulation 2. I'll make an exception for Sam since the Globetrotter vest only has Custom Protection 3. Since his Body rating makes him largely impervious to cold already I'll let him get away with Insulation 1.

Ace
¥1,300: Globetrotter Jacket (includes Insulation 2 and ____ 2 [or 1 point of two different protections])

Sam
¥900: Globetrotter Vest (includes Chemical Protection 2 and Insulation 1)

¥12,444
- burner comm
- Globetrotter Jacket
- Globetrotter Vest

New total is ¥10,144.

Now, for the temptation: is Ace willing to use his Ares Corporate SIN for a 40% employee discount?? That's ¥880 in savings!
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <09-17-15/1855:30>
Now, for the temptation: is Ace willing to use his Ares Corporate SIN for a 40% employee discount?? That's ¥880 in savings!

Yeah, with the ¥¥ we're looking at in the fairly immediate future (and the amount of gold we have left) I'm gonna go with no.  Doc STRONGLY votes no.  ¥880 is a rounding error on the amount of money we have in gold, let alone what we are aiming at getting :)
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <09-17-15/1858:06>
A vest will do the trick?

Yeah. When you're as big as Sam, who cares about 3 armor?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-17-15/1940:17>
Yeah, with the ¥¥ we're looking at in the fairly immediate future (and the amount of gold we have left) I'm gonna go with no.  Doc STRONGLY votes no.  ¥880 is a rounding error on the amount of money we have in gold, let alone what we are aiming at getting :)

Don't count your chickens before they hatch.

Sam can get a jacket if he wants; it's just that Poindexter said "vest". I'll leave it up to rednblack/Ace, since the jacket is only ¥400 extra. Pretty good deal for 3 armor and 1 Custom Protection. You can thank the errata for removing the 50% price increase for troll gear.

Katsina will cast and quicken Alleviate Allergy [Sunlight] and Combat Sense on Sam. She also needs to cast Alleviate Allergy on herself. She has 1 karma remaining.

She can buy 3 hits for Alleviate Allergy and 4 hits for Combat Sense. Three hits is enough to negate both their allergies to sunlight (Severe for Katsina and Moderate for Sam). The drain on Alleviate Allergy is negligible (F-6) so she'll cast at F6. Combat Sense is more demanding (Drain = F) and the Contact trigger adds +1 drain, so she'll limit herself to F4 for that.

Drain soaking: Willpower 6 + Intuition 6 (http://orokos.com/roll/326388): 3#12d6t5 5 hits 5 hits 4 hits

She takes 1S from Combat Sense, but since she and Sam are Netflix and chilling all day she should be fine.

@Poindexter Please add Combat Sense @ F4 (4 hits) and Alleviate Allergy [Sunlight] @ F3 (3 hits) to your character sheet, plus whatever armor rednblack/Ace ends up purchasing.

The site was down for me for a good portion of the day so I didn't have a chance to IC post for Katsina yet. I'll do that tonight or tomorrow. In the meantime I'm looking for IC posts from rednblack and Malevolence.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <09-17-15/2052:15>
@Poindexter Please add Combat Sense @ F4 (4 hits) and Alleviate Allergy [Sunlight] @ F3 (3 hits) to your character sheet, plus whatever armor rednblack/Ace ends up purchasing.

Roger
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <09-18-15/0043:41>
Since Sam's armor is as much for protecting the environment from his excretions as it is for protecting Sam from the environment, I think he should be getting something more full body - pants, gloves, shoes, etc. Usually such details are written off under lifestyle, but since he requires Env Prot 2+ I want to make sure we are covered. If you're okay with the vest keeping him from accidentally damaging the RV interior (and other similar indoor environments), then it's cool. I just don't want to be mid-trip and requiring Sam to make rolls every time he moves in order to keep from touching something.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <09-18-15/0149:17>
Regarding the loadouts for the drones, I'm not aware of anything we can add short of sensors. Is there a default loadout to the sensor array? The one from 4E (Arsenal) sets the default vehicle array as Atmosphere Sensor, 2 cameras (front and rear), 2 laser range finders (front and rear), 2 motion sensors (front and rear), and radar (360 degree, presumably). There is no Radar in 5E, but it could be treated mechanically as 360 degree Ultrasound, using EM rather than sound waves so vulnerable and resistant to different things. Or you can pick whatever makes sense to you or let us pick a load out. The sensor loadout has no effect on cost or availability, so I'm assuming our limitation of 6 availability is for sensor modifications, such as vision magnification, etc. From that assumption, I propose the following:
Low light (1, +4, 500¥)
Vision Mag (1, +2, 250¥)


The inclusion of Vision Mag is predicated on the assumption that the drones will be flying at a reasonable altitude and so most perception rolls will be at range. However, perception doesn't have a range increment, so it is up to the GM what penalty to assess to a roll based on distance. If it is of no mechanical benefit, I could swap in Vision Enhance 1. If we are looking at some starless nights coming up, maybe Thermo would be better, but I assume that there will be some lighting. I'll have to defer to Tec on this.


Alternatively, we could schedule the physical meet during daylight and then not need to worry about lighting conditions with the exception of snow glare, making Vision Enhance 2 and Flare Comp the way to go (or VE 1, FC, and Vision Mag under the same assumptions as above).
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-18-15/1444:52>
Regarding Sam's armor, it does not have to be a full-body suit to be effective in protecting his surroundings from his acidic secretions. Since Shadowrun doesn't have any mechanics around hit locations, the majority of armor available is upper-body rather than full-body. I'm not going to penalize Sam for a lack of full-body armor options in the rules.

As for the drones and their sensors, the package outlined by Malevolence is for full-sized vehicles. That is the package that the EMC Prometheus has, for example. To be explicit (from p. 105 of Arsenal):
- atmosphere sensor [1]
- 2 cameras (front and back) [1 each]
- 2 laser range finders (front and back) [1 each]
- 2 motion sensors (front and back) [1 each]
- radar [5]

The Fly-Spy and the Flying Eye, on the other hand, are minidrones. Per p. 446 of SR5, minidrones have the same capacity as a handheld sensor, which is 3. (This is the same as it was in Fourth Edition.) The drones have the following standard loadout:
- atmosphere sensor
- 1 camera (front) [1]
- directional microphone

The cameras have a maximum capacity of 6 for accepting vision modifications. Malevolence's suggestion of Low Light + Vision Magnification would work. Vision Magnification will provide tangible mechanical benefits, although perhaps more to stealth (being able to see the same thing from further away) rather than for the drones' Perception tests.

The full moon was on Friday, February 1st, the day you woke up. It is now Tuesday, February 5th, so there is still abundant moonlight. Here's what the moon looks like:

http://www.calendar-12.com/moon_calendar/2075/february

Weather forecast for the Rifle area
February 6th: cloudy and overcast
February 7th: clear during the day
February 8th: mostly cloudy and overcast, chance for light snow

Next
IC post from rednblack for Ace's shopping
IC post from Tecumseh for Katsina
OOC decisions on drone sensor packages
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <09-18-15/1521:30>
Apologies for my tardiness getting an IC up.  My wife and I are teaching a workshop tomorrow afternoon, and prep for that has eaten most of this day, and may continue to do so.  I'll try to be up early tomorrow, and get my IC up then.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <09-21-15/1622:13>
LL+VM works for me.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-21-15/1626:33>
Sounds good. I have a rough draft of a report I'm working on at the moment. I'll do an IC post later this afternoon or this evening to advance the action, probably to the point of the meet with Cannon.

@zweiblumen
Give me your deck configuration, program, and maybe a few Matrix Perception tests, plus anything else you think I should have.

@Malevolence
Go ahead and give me some pre-emptive Social roles, plus start thinking about your opening sales pitch.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <09-21-15/2004:16>
Attack: 4 Sleaze: 5 Data Prcoessing: 6(7) Firewall: 7(8 )
Encryption, Toolbox, Configurator, Browse
Configurator:
Attack: 7 (8 ) Sleaze: 5(6) Data Processing: 4 Firewall: 6
Decryption, Stealth, Hammer, Agent

Matrix Perception X10  (Comp 5 + Int 4 + Quali 1 + Spec 2 + VR 2 - Cross Grid 2 = 12) (http://orokos.com/roll/327626): 10#12d6t5 5 3 3 3 9 4 2 4 3 5
Wow, got a 9 in there.  Limit is 7, and I'm assuming all of this is in the Host which is why I didn't take any noise penalties.  Lemme know if you want them out of the Host also.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <09-21-15/2258:57>
Etiquette [Cha 6 + Etiquette 7] (http://orokos.com/roll/327670): 4#13d6t5 3 4 5 1
Hopefully we never get to that last roll...
Con [Cha 6 + Con 5] (http://orokos.com/roll/327671): 4#11d6t5 3 5 0 3
Wow, the third roll is really bad, but not a Crit Glitch. I don't intent to use Con much anyway, but it'll probably come up
Negotiate [Cha 6 + Neg 7 + Mentor 2] (http://orokos.com/roll/327672): 4#15d6t5 2 5 4 6
The important one. Was hoping the first roll would be better - will almost certainly Edge it:
Edge reroll Negotiation (http://orokos.com/roll/327674): 13d6t5 5
That's a roll I'll take - total of 7 hits. Social limit is 8 (at least) so I get to keep all hits.
Since we are meeting virtually, I doubt the wireless bonus from my suit will work. It seems like a face to face sort of thing, but maybe it does something to affect brain chemistry or gently fondle your nuts to make you feel more confident or something else to make you more social. Heck, maybe it acts as a personal assistant that reads your vitals to determine stress level and sends you an endless stream of positive comments via DNI to keep your self image in tip-top shape. Hell if I know. If so, I get an additional die for all of those. Just add it in as you roll for modifiers.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <09-22-15/1633:08>
Here's where we set the terms of the meet and ask for any non-monetary items we want. I've left the post on that note so that we can discuss these things here before Ohanzee proceeds, mostly since I've forgotten specifically what we had decided on and also because much of the tactics would have been discussed with Sam before the team left that day.


So far, I have this:
1. The meet is in the valley, at night. Exact time?
2. I won't be informing them of the explosive device until much closer to the meet so that they don't have too much time to anticipate it.
3. Do we want to ask for anything else - transportation? ID? Visas? Something else? I think we mostly settled on "no", but I don't recall.


Ohanzee is, for now, choosing to not take advantage of Cannon's wistful observation on dating. Things are so far proceeding well and it doesn't seem worth the risk. Likewise, Ohanzee is intentionally refraining from making positive or negative characterizations of Jäger, just fairly neutral observation about the previous negotiations. Even his mention that her counter offers were "insulting" isn't a negative characterization of her since it is likely that that was exactly her intent with the offers.


So, anyway, let me know what else Ohanzee should bring up.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <09-22-15/1648:28>
SINs would be nice.  Doc would be interested in access to a lab, but I don't know of any real way to make that work.  So yeah, boat loads of money a new identity and a way out of dodge sounds good to him.  Help with their memories?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-22-15/1725:15>
I believe the previous conclusion to this conversation was, "Just get money; money will buy what we need. We don't want SINs provided by someone we don't trust."

But, don't let me influence you. You are more than welcome to lay out your Christmas lists. Personally I think it's a fascinating question because it suggests a lot about what the character wants to do next in their lives, which is very telling.

Ideas include: gear (armor, weapons, foci, formulae, magical compounds/supplies), vehicles, travel vouchers, visas, IDs, and so on. Doc could ask for access to a lab but that would require him to trust someone not to bag him. Doc remembers that DIMR and MIT&T did some research on otaku about 15 years ago (to see if their abilities were magical in nature), so presumably the DIMR has access to some sort of research facility that might be able to work on CFD and/or magically erased memories.

Katsina
Katsina already has a really good SIN that hasn't been used, so she feels okay about that. DIMR and ASPS seem like good sources of magical equipment but a lot of that is so personal (and tradition-specific) that she'd be inclined simply to enchant it for herself, given the time and resources. She hasn't seen the RV yet but when she does she will probably want one. She doesn't know where she wants to go yet but she does know that she wants to lay low until the heat from this blows over. Plus, maybe some additional downtime will allow her to recover more memories (or maybe not). She wants to run away with Ace but won't leave Sam behind until he's at least somewhat adapted to his new diet.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <09-22-15/1803:40>
Yeah, Doc would definitely be interested in having access to the lab.  He'd want some kind of guarantee of safety, not that it would really mean much.  But at least a token of something.  But yeah, having access to a facility and a place to live safely (plus the cash) would be most of what he's looking for right now.  Mostly he wants his memories back and a way to test CFD.  See if he could access the various personalities that are there like BTLs or SimSense or some other way.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <09-22-15/1929:23>
Okay, puzzles!  After doing the matrix search on the Ace reference I'm going to do another MP and my first question will be what was the last command from the device.

He's also specifically looking for unusual things that he'd think of as technomancy.  Doc is very very suspicious right now.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <09-22-15/2002:27>
Okeedokee.  Still have a *really* funny feeling about this :(  I gotta be missing something.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-23-15/1405:50>
I'm still looking for Christmas lists.

Katsina: a Winnabego (https://youtu.be/74ocbvwam7c?t=22s)
Doc: access to a lab
Ace: @rednblack
Chino: @rednblack
Sam: @Poindexter
Ohanzee: @Malevolence, although you could just add it to your IC post when it comes time

Let's try to get these up today so the IC can proceed.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <09-23-15/2018:57>
A few days ago, I coulda read you a laundry list of things Sam would like, but Sam today really feels like all he needs are balls, willpower, and a good teacher. He's already got all three of these things. Besides, he hasn't had his comm turned on in a while and would only know christmas was coming if Katsina told him. OOC, I image he'd go for a high level counterspelling/dispelling focus, but he's SO far from having the karma to even use such a thing, I can't really think of anything. Maybe some kind of super duper heavy armor with all the bells and whistles?

Again, I crowdsource this. Any ideas?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-23-15/2105:24>
Per Malevolence's earlier point, we can presume that the Christmas list conversation took place last night and/or this morning; it's not a team conference call in the middle of the meet with Cannon.

Katsina's theory about Sam being an adept was IC posted on "Tuesday" (the current day, ICly) but the two of them were together "Monday" as well. There's no reason they couldn't have come to this conclusion the day before, which would help inform Sam's choices for today ("Tuesday"). Or, this input could have happened during Doc's call back to base saying they wouldn't be home until late.

It's debatable whether a (non-spellcasting) fomóraig could use a Counterspelling Focus with their Magical Guard power. Since I'm the GM and I get to decide, I say that Sam can use a counterspelling focus.

Sam could also use Qi Foci and Weapon Focus. He has the Close Combat skill group so he can use weapons effectively, although he already does Str+3 due to his bone lacing. (Tangent: He also has claws as a natural weapon. Traditionally these do Str+2 (AP -1) but I would probably upgrade them to Str+3 (maintaining their AP) so that they're not mechanically worse that his bone lacing. End tangent.) Sam could get a weapon focus so that he'd have better reach or AP than he already has. Or, if he wants to stay Unarmed but still get the dice bonus then knucks are viable for a weapon focus.

While thinking about foci, Katsina wonders if she knows how to create foci. It turns out she does. Katsina has Arcana (Foci) 3 (5). Katsina's character sheet is now complete. The rules are a bit unclear on whether an enchanter can create a focus formula for another tradition, although based on the wording I'm guessing the answer is no. The next question is whether adepts even have a "tradition" in the sense that spellcasters and summoners do. I don't know the answer to that one off the top of my head but my suspicion is the answer is "if so, it's only for flavor (not crunch)". For now let's assume that Katsina can craft foci for Sam.

Remaining undiscovered skills
Ace: 1
Chino: 3
Doc: 1 (skill group)
Ohanzee: 1
Sam: 1

Upon further reflection, Katsina probably would really like is a Magical Lodge @ F6. It would need to be for the Wiccan tradition. @Malevolence, it's possible Ohanzee would want something similar (for a shaman) and/or reagents.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <09-24-15/0757:57>
on the topic of traditions, I'm pretty sure adepts DO have one. That being said, Sam would be leaning toward wicca, cause that's what Katsina follows.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <09-24-15/1239:01>
Ace won't want any SINs from Cannon or his organization.  Not being magically active, I'm unsure what he would want and also trust them to deliver.

Chino could have a use for Foci, though.  What adept wouldn't want a Level One Improved Reflexes Foci, even if you'd be risking Focus Addiction?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <09-24-15/1249:02>
Again, I crowdsource this. Any ideas?

Help getting his memories back?  A place to live?  Transportation to some place?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-24-15/1333:43>
If adepts have a tradition, it's probably similar to mentor spirits in the sense that the tradition chooses you instead of vice versa. For the sake of the present discussion, I'm going to say that adepts don't have traditions for mechanical purposes. (RP purposes are valid.) Thus, qi foci and weapon foci do not have to be aspected for a specific tradition. As for Sam wanting a counterspelling focus - which usually would need to be aspected, but is a special case due to the nature of Sam's counterspelling ability - let's just sweep that under the rug for now.

Let's move forward. Here's what I'm hearing so far:

Katsina: F6 Magical Lodge (Wicca)
Doc: access to a lab
Ace: nada
Chino: F4 Qi Focus (Improved Reflexes, to move from rating I to II)
Sam: F4 Counterspelling Focus
Ohanzee: whatever Mal puts in his IC post

@Malevolence, go ahead and post ICly when you are able.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <09-24-15/2048:33>
I'm heading out of the office now after all day meetings, so it'll probably be a couple hours (traffic, dinner, etc).


For Doc, we need to come up with a secure fashion of obtaining access to this facility on the assumption that we don't trust them not to simply ambush us once we are there. Largely, we want to disappear after this and certainly don't want them to know where we are after the deal goes down. Maybe we can ask that the Winnabego have a mobile lab.


Ohanzee will likely ask for information. Jäger apparently had some good intel on the artifact and those that might be interested in it. Dossiers on the various cults surrounding the artifact could be useful.


We also need to (before the physical meet) figure out who will be our escrow for the 1M¥ bond on retrieving the artifact should we be double-crossed. They've already "seen" Doc and I and I doubt anyone feels Chino is "present" enough to work, but any of the other three that we feel we can do without at the exchange are a valid option.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <09-24-15/2055:56>
Doc isn't expecting anyone else to join him in the lab.  I don't think he 'bago is anywhere near large enough for the lab.

But if folks want to be experimented on, doc would love some test subjects 😝
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-24-15/2114:32>
Augmentation (p. 124) has details on mobile medical shops and facilities. These are more operational in nature than research-oriented, and Doc presumably needs a blend of the two, but they're a reasonable starting point.

A mobile medical shop is equivalent to a Rating 8 medkit. It costs ¥15,000 and could fit in an RV (at the expense of some of the RV's usual amenities).

A mobile medical facility is equivalent to a Rating 10 medkit. It costs ¥300,000 and would be more appropriate for a tractor trailer or the like. It might fit in an RV, but only if you gutted the RV to the point where it wasn't an RV anymore. However, "Mobile medical facilities are pretty much only found in militaries and places where the land itself moves around, such as the Trans Polar Aleut nation."

If Doc wants to work with the best (both people and facilities), it would likely involve handing himself over to some sort of DIMR/ASPS/MIT&T collaborative research effort. These are education institutions and preservation foundations that don't have the cutthroat reputations of the corps, but it would still involve a fair degree of trust on Doc's part.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <09-24-15/2233:07>
Up to Doc - I can ask for an "in" into one of those organizations that he could use to volunteer as a highly skilled subject/guest researcher. We could also attempt to guarantee his safety with the same ploy - we have a million nuyen that we will be more than happy to use to extract Doc (or otherwise exact vengeance) if he is mistreated. I'm not keen to overplay that hand, so I'm open to other options.

Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <09-25-15/0030:56>
Didn't know about the mobile options.
I'd aim for mobile facility, but unlikely.  The mobile shop would work and be interesting.  And that way he could more easily experiment on the group :P
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <09-25-15/1135:19>
So, how easy a mobile lab, vehicle, etc. going to be to sweep for bugs?  I know different GMs have different takes on this.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-25-15/1443:09>
So, how easy a mobile lab, vehicle, etc. going to be to sweep for bugs?  I know different GMs have different takes on this.

Not hard. Chino has good bug scanner (R6) and a tag eraser. Doc is a genius, and a technically-minded one at that. The team should feel reasonably confident in their ability to find and remove stealth tags.

As a recap, here is Ohanzee's plan:

1. The bomb is attached and activated. There is now a timer on how long we will wait for payment. All parties are physically present, Doc running Matrix duty in case they try to disable the device that way.
2. They pay us before we disarm the bomb. Since they likely have overwhelming force, there is little chance of us running off with the nuyen prior to disarming it. However, before disarming it, we drop 1M¥ of it with an anonymous (to the other side) third party that is not present (perhaps one of our team members that we elect) on the condition that if we do not get away safely, that money will become a bounty to any Shadowrunners that want it to take back the artifact from our purchasers by force.
3. Once we are away and reasonably safe, the contract is rescinded and we get an additional 1M¥, minus whatever fees we might have promised to the retainer.

Per Mal's recent question, the plan requires a third-party escrow account of sorts, someone who you trust with ¥1,000,000 and will use it to put a contract out on anyone who bags you.

This group has largely eschewed their contacts. You know and have spoken with Styles, Ohanzee's fixer. As best Ohanzee can remember, Styles is an regular business partner but it would be a stretch to call him a friend. As Styles has no other connections to the group that you know of, and nothing really to fear if Ohanzee disappears, he might just keep the money rather than fulfill the contract if Ohanzee were to meet an untimely end.

You could try to go the legal route and hire an attorney to act as an escrow agent. This would be very similar to the premise of Shadowrun Returns: Dead Man's Switch, for those of you who have played it.

The third option is to use someone from the team. Doc is probably the most logical choice, as he can be the most effective from a safe/remote location. It sounds like Malevolence is concerned that the DIMR and ASPS have seen Doc's digital persona and probably know everything that Matrix Perception can reveal. Katsina isn't super-familiar with computer and Matrix security but to her this seems like a reasonable risk. If the team gets fragged then ¥1,000,000 is enough to get Doc somewhere safe and situated with some new equipment with enough leftover for a generous dead man's switch. (Furthermore, Doc would have the remaining gold and osmium with him, as the team wouldn't want to be bringing that to the meet with them.) The risk is what if Doc drives off with ¥1M plus precious metals, but that doesn't seem like a likely risk... unless his CFD tells him that it's a great idea.

In Katsina's mind,
1) Doc would be somewhere safely removed (maybe even back in Grand Junction) with a satellite uplink.
2) ASPS would bring a Winnebago with them, which the team would drive off in to meet up with Doc (after sweeping for bugs, which the team can do even without Doc).
3) Once reunited, the team divides the pot and then goes underground.

This is definitely Katsina's thinking, not a GM fiat on how things will happen. Things are very open to discussion or revision.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <09-25-15/1612:41>
I agree with this.  As for Doc's "online" persona, that's easy enough to change.  To the best of my knowledge there's no rules on commcodes being attached to devices, but I would assume that it's as easy to change a comm code as it is to change a SIMcard or the equivalent.

If I'm wrong, then we're pretty well screwed, but if I'm right Doc can just disappear on the Matrix.  This "third party" would be an anonymous matrix entity that doesn't resemble the prior one.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-25-15/1621:30>
A separate question is does it really matter if they know it's Doc. Knowing that it's the same persona who was in the meets doesn't necessarily help them track Doc down or stop him.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <09-25-15/1652:25>
More would they trust me with the ¥¥ if it's supposed to be a "neutral" third party?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-25-15/1654:49>
The ASPS isn't doing the trusting. They don't even know this is happening until it has already happened, so it doesn't need to be a neutral third party.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <09-26-15/0248:17>
Sorry my post is so late. It's been a hell of a day and I am knackered. I should have some time to do an IC tomorrow.


As for the escrow agent, Doc is a good choice. Ohanzee could probably even do it since he's not terribly useful in a fight and could send a spirit to help if things go south, negotiating either remotely via technology or by manifestation. But I'm partial to Doc, with the only downside being that we lose matrix support if they take out the satellite uplink.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <09-27-15/0128:21>
IC is up. I hope I got everything - if anyone spots any obvious mistakes, let me know and I'll edit the post.


The "guarantee of safe passage" I added at the end includes things like promise not to engage law enforcement, not to assist - and indeed to run reasonable interference - any excluded parties in seeking retribution, etc. It's mostly an empty promise, of course, but it at least provides an indication (in case it was not clear already) as to how we wish them to act moving forward. Chances are they will hinder any investigations by the law or the AF as a matter of self interest anyway. Mostly it's a "we all have a vested interest in going our separate ways and keeping our mouths shut". If the group thinks it's stupid, I can pull it out of the list - this wasn't a last minute addition by Ohanzee but an item that was presumably discussed along with the others.


The details for the "records concerning potential pursuers" is what I had mentioned in OOC. I'm not fond of the way I listed it but I couldn't think of anything more elegant and wanted to get the post up. But basically it is docs on the AF and other known magical organizations in the area that might be aware of the artifact. It also calls out the Black Lodge by name as we had a run in with them. It seems likely that they have been monitoring these organizations for years and have a significant amount of information that is not otherwise easily available.


This would also be a good place to mention the nanites if we have a group consensus. Asking them if they have docs on the illness and/or know of an organization that might be working on such an item might be useful going forward, but it might also give them more information about us than we wish them to know, so I leave such a request up to the group. We could also give them Doc's research notes thus far and ask that they look into it.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-27-15/0149:23>
Working on the IC response now.

Cannon's Negotiation roll: Charisma + Negotiation + Spec + Modifiers (http://orokos.com/roll/329318): 14d6t5 5 hits, Ohanzee wins with 2 net hits

Your description of the "guarantee of safe passage" is largely accurate: an empty promise, but an acknowledgement that the two parties have a similar interest in nobody else finding out about the transaction.

Katsina would vote not to mention the nanites, if only because doing so may alarm them and make them unwilling to meet in person.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <09-27-15/0151:50>
Doc would vote no on mentioning the nanites as well.  That's what the research mobile is for.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-29-15/1332:23>
Congratulations to Zweiblumen on reaching post #1111.

The site was down most of the day yesterday. Let's pick things up again today.

@Malevolence What does Hanz's persona look like? Please describe it (either OOCly or along with your IC post) when you get the chance.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <09-29-15/1813:39>
Hanz looks just like Ohanzee with the facial features subtly changed to hide his true identity - not to look unnatural, just different enough that someone who has seen one wouldn't easily recognize the other. Any other potential identifying marks (like tattoos, freckles, etc) are removed or changed.


I couldn't really think of much else to do. I assume that Cannon will shake on the deal and then we will all go our separate ways. I'm half tempted to ask him about the oddities that are causing Doc consternation. It is out of the ordinary for a corp exec to be using a deck instead of a high end (DR7) phone, much less that it would be the same exact deck in the same exact configuration as Doc.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-29-15/1942:16>
It sounds like things are in motion.

Cannon lingers for a second in case you need to tell him anything else.

Separately, the team in the RV has a chance to talk amongst themselves and/or make additional stops on the way back to the campsite, if they want. It's late so there might not be a ton that's open other than quick serve restaurants and/or Apex stores.

If they don't want, we can merge the team back together at the campsite.

The next steps are to give Cannon the meet details and to make whatever arrangements you want before that time. It's now late on Tuesday the 5th. Per Cannon's comments, he won't be ready before tomorrow night at the earliest.

Next
1. IC posts from Malevolence/Zweiblumen/rednblack to announce and/or discuss the deal
2. OOC posts for anything you want to do on the way back to the campsite
3. IC or OOC planning for the meet
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <09-30-15/1405:32>
Just wanting to check in. Digging the way this is playing out -- all those pesky and frightening questions included -- and I've really been digging the interplay between Sam and Katsina here lately.

Today is a bit hectic so I'm not sure that I'll be able to get an IC up, but one is coming.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <09-30-15/2003:07>
How long has the RV team been away from camp by the time they get back?
And how much of that time has been AFTER Sam and Katsina's conversation and initial tutoring?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-30-15/2014:16>
I'll answer these in reverse.

Sam and Katsina's conversation could have taken place either Monday or Tuesday. The conversation's posts align with the Tuesday posts of the rest of the group, but that's more for OOC reasons (namely the days of Poindexter's posting) rather than for any IC reason. If Sam would have initiated the conversation sooner, the conversation would have taken place on Monday.

In either case, the current IC time is about 9:30pm on Tuesday. The team with the RV will get back to camp around 11pm.

If the conversation with Sam took place on Monday, then Sam and Katsina have had all day Tuesday to practice assensing, counterspelling, and play in the snow.
If the conversation with Sam took place on Tuesday, then the two of them will have 8+ hours between the time the conversation concludes and the arrival of the away team back at camp.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <09-30-15/2021:17>
So, the RV complicates things a bit. We have to allow for travel time for a large, slow vehicle, but they could also (and will likely) deploy some assets aerially. So we will have to have them meet at a rally point near the actual meeting place before giving them the final meet location so that the discrepancy in travel times doesn't significantly impact the operational security of the meet.


I'll get some of this up in IC, but I just wanted to mention it here since it might be some time before I can get one up.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <09-30-15/2029:13>
Which RV are you talking about: the one you rented (and are driving in now) or the Winnebago you're expecting them to bring with them as part of the payment?

In theory, Doc is chilling out in the Prometheus at some remote location to provide Matrix overwatch and to act as an escrow agent. That can be as close or as far away as you like.

For reference, your campsite is maybe 30 minutes outside of Rifle.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <09-30-15/2116:01>
Sorry for the radio silence.  I sprained my wrists on monday and typing is a bitch.  I'll get necessary IC posts up, but they'll be on the terser side of things.  :/
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-05-15/1756:45>
Hi team. It sounds like we're closing in on the final meet so let's talk tactics. I'm going to paint a picture in broad terms about your current location and situation. Other locations are possible but previously you indicated a desire to use this location so that you can create an avalanche to cover your escape and/or avenge your deaths, if necessary.

Your current location is on a road in a valley. Rifle is to the south. The road continues further up the valley (north) but your location is as far as your non-winterized vehicles can push given the snow and ice. The road eventually dead-ends deeper in the wilderness so you don't have to worry about vehicles coming from that direction (north) unless they are snowmobiles and/or inserted aerially. As such, you are at a functional dead-end and have a chokepoint to work with. Conversely, this will make escape very difficult unless it is on foot.

The valley is 50 meters wide at the base. On each side of the valley (east and west) you have relatively steep slopes. For range purposes, the high points on each side of the valley are about 500m away in each direction. In both cases the high points are about 350 meters above your current position. The steepness of the slope and the volume of the snow on the hillside will make for a fairly effective avalanche, should you trigger it. The tree cover (see below) will slow the avalanche down, which may provide some opportunity to climb trees and/or race up or down the road to escape, but once the avalanche arrives anything in the valley will be buried. Vehicles will be damaged but may or may not be destroyed depending on their durability. Trees might be knocked over so be careful if you choose to climb one. Unprotected metahumans will be buried. If you cannot hold your breath for 1-3 months, or at least long enough to dig yourself out, you may wish to be elsewhere. Doc calculates that it will take 5 to 7 Combat Turns for the avalanche to reach the bottom of the valley. (Yes, I did the math.)

There is tree cover most everywhere but the road. Anyone who is not exposed (i.e. near the road) will have Good Cover from any observers above the treeline. The trees provide astral cover as well as visual cover. The hillsides are also covered in shrub brush, although this brush cover is largely buried in the snow.

In the valley, it is dark from 6pm to 7am. It will be Full Darkness if it's cloudy, or Dim Light if the moon is out. An hour before those given times the light will be Partial Light to account for sunset/sunrise. The current forecast is for passing cloud cover overnight for the next few nights. There is no precipitation in the forecast, although it could be windy, which in turn could kick up snow and create a "Light Smoke" penalty (which could mess with the DV of Ace's laser weapons). Being under the tree cover will make the conditions one level darker than the non-covered conditions.

That's what I can think of off the top of my head. If you have specific questions about the situation, go ahead and ask. Let's get some OOC and IC discussion rolling.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <10-05-15/1952:08>
Our odds of survival are slim if they decide to start shooting. We could find some abandoned building in town and set the meet for there, providing easier egress, but also more ingress to cover, and it puts more civilians at risk when/if the artifact goes "boom". Ohanzee still can't imagine the artifact is world ending, but he figures the affected area could easily be measured in kilometers. Hence his partiality to the current plan.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-05-15/2040:34>
Katsina has provided an outline of a plan for discussion. It is definitely not "the GM says this so we're doing it this way". Rather I'm trying to get the ball rolling on what can be a sprawling discussion.

At this point I'm looking for IC posts from everyone to contribute on their areas of expertise. OOC posts are also welcome if you want to chime in on things that are outside of your PC's traditional specialty.

Next steps
@Poindexter An IC post from Sam regarding small unit tactics and fire support.
@rednblack An IC post from Ace regarding corporate security tactics and/or small unit tactics and fire support.
@rednblack An IC post from Chino regarding kicking down trees and what Ace Holt or Neil the Ork Barbarian would do in this situation.
@Malevolence An IC post from Ohanzee regarding magical support, including spirits, counterspelling, and offensive spellcasting. Additional thoughts on the sequence of the meet - i.e. the face components - are also welcome.
@Zweiblumen An IC post from Doc regarding Matrix overwatch, potentially covering drone support as well (although anyone can chime in on this).
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <10-06-15/1206:47>
Does Ace see any glaring holes in the plan? Security Tactics (Rapid Response) (http://orokos.com/roll/331518): 11d6t5 2

As for Chino, I'll try to get something up today, but I'll be out of town this Thursday through Monday, so I'm putting out a lot of fires here work-wise to get ready for my absence. 
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-06-15/1704:56>
Ace isn't sure how well the buyer would respond to a "no copters, one drone" provision. He knows that Ares would have laughed at anyone who made those demands. The DIMR and ASPS, being rather less paramilitary than Ares, might agree, or they might decide that they don't like the risk of driving into a dead-end that only has one direction of escape.

The same is true for the "wait half an hour before you leave" request. To Ace, that would scream "ambush" or "someone else will be along shortly to relieve you of the multimillion nuyen artifact I just unloaded on you". That's almost certainly a non-starter, and the only reason they might agree to it is because it's also largely unenforceable.

Ohanzee, based on his negotiations with Cannon, thinks that the ASPS won't accept any provisions without receiving their own in return.

Regarding Ace's weapon situation, don't forget that you still have all the weapons you've been hauling around with you. These are listed at the bottom of Katsina's sheet at the front of the OOC forum. For example, you have:

1 Defiance T-250 shotgun + 20 rounds Stick-n-Shock ammo (I think from the goons you did battle with when you flipped the RV)
1 Pioneer 60 + flechette ammo (from Mr. Moran's cabin)
1 Springfield 1911M + regular + hollow-point ammo (from Mr. Moran's cabin)

I also have it that you kept the hunter's weapons from the night you woke up. I can't remember what all of those are but I think they are three shotguns and one rifle. (Namely, the rifle that Ace used to shoot down the Nissan Hound.) I can go back and look if you want to know. So Ace does have some longer-range options other than his Redline weapons.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <10-06-15/1808:18>
Ace isn't sure how well the buyer would respond to a "no copters, one drone" provision. He knows that Ares would have laughed at anyone who made those demands. The DIMR and ASPS, being rather less paramilitary than Ares, might agree, or they might decide that they don't like the risk of driving into a dead-end that only has one direction of escape.

I don't think much of the bolded text either.  It's one of the reasons I'd prefer a meet in a city.  One avenue of egress does mean that neither side would want to sabotage it, though. 

While the funds held in escrow is good security, I'm not convinced the buyer wouldn't have cause to gas our group from above, collect the bodies and the artifacts, and perhaps sell us off to one of the many interested groups.

The same is true for the "wait half an hour before you leave" request. To Ace, that would scream "ambush" or "someone else will be along shortly to relieve you of the multimillion nuyen artifact I just unloaded on you". That's almost certainly a non-starter, and the only reason they might agree to it is because it's also largely unenforceable.

Is the plan, as it stands, then for us to hunker down at camp while they load up and make their getaway?  That seems potentially problematic.

Ohanzee, based on his negotiations with Cannon, thinks that the ASPS won't accept any provisions without receiving their own in return.

Once they're in route I'm not sure how much other provisions could potentially hurt us, or what they'd be likely to ask for.  I may not be thinking it through well enough, though.

Regarding Ace's weapon situation, don't forget that you still have all the weapons you've been hauling around with you. These are listed at the bottom of Katsina's sheet at the front of the OOC forum. For example, you have:

1 Defiance T-250 shotgun + 20 rounds Stick-n-Shock ammo (I think from the goons you did battle with when you flipped the RV)
1 Pioneer 60 + flechette ammo (from Mr. Moran's cabin)
1 Springfield 1911M + regular + hollow-point ammo (from Mr. Moran's cabin)

I also have it that you kept the hunter's weapons from the night you woke up. I can't remember what all of those are but I think they are three shotguns and one rifle. (Namely, the rifle that Ace used to shoot down the Nissan Hound.) I can go back and look if you want to know. So Ace does have some longer-range options other than his Redline weapons.

Sam called dibs on the Springfield.  I had forgotten about the shotgun.  That might prove useful.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-06-15/1845:39>
Sam has the Pioneer 60 listed on his sheet (along with DV and AP adjustments for the flechette ammo) so I think the took that instead.

I went back and looked up the hunters' weapons. You have a PJSS model 55 (shotgun) and a Springfield M1A (rifle). Deets:

PJSS Model 55: 11P, -1 AP, Acc 6, SS, RC 1, 2(b)
Springfield M1A: 12P, -1 AP, Acc 6, SA, RC 2, 20(c) --this had an external smartlink but it was poached to add to Ace's Redline rifle. It's also the rifle that Ace used to shoot down the Nissan Hound, which happened while Ryo was NPCing Ace prior to rednblack's arrival.

The Springfield 1911M is a handgun and an antique at that. While it could be used as a personal sidearm, it was intended to be a piece to pawn to a collector.

Ace is free to suggest meeting in town instead. Katsina had been hoping for something flatter - maybe a flat piece of forest - that would make it harder to be bottled up and/or surrounded, but she's deferring to the tactics experts here. I believe Sam is the one who like the current location, primarily for the avalanche option.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <10-08-15/1802:05>
That IC took WAY too long to write.  Sorry folks, I'm still gimpy and I'm at a conference all week as well.  I should be back to my normal postings next week.

Matrix Search for drone drop spots (Comp 5 + Int 4 + Ganglia 1 = 10) (http://orokos.com/roll/332029): 10d6t5 5
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <10-08-15/2010:58>
Couple inputs:


1. I'm not sure that DIMR/ASPS would much care if SecForce got involved, since they are largely on the up and up. They might get some egg on their faces for buying a stolen artifact, but they could easily claim ignorance since the artifact was kept hush-hush. So the advantage goes to them in a city if bullets start flying.
2. As for who leaves first, I doubt it matters much. Once we get to the main road, they head toward Denver, we head away from Denver. It might be an awkward drive (like saying goodbye to some friends and then when you get in your cars you all head the same direction to the freeway), but once the deadman switch is set and they have the artifact, they have little to gain by attacking us. In fact, I'd probably be more worried if they insisted we go first... It is probably better if we insist on leaving all together, parting ways once we leave the valley.
3. Maybe we can move things closer to the main road so that we still have the advantage of an avalanche, but less ground to cover before open road where we have at least two directions for egress. So long as the terrain is still favorable (dense foliage for air/astral cover, snow, and avalanche possibility).
4. Having multiple lynchpins has its appeal and I left it as a possibility before though I hadn't considered having one or more of the lynchpins be present at the meet. I suppose we could all be lynchpins as you suggest so long as one of us is largely beyond reach of the organizations. Alternatively, maybe Doc can code up a simple program that triggers at midnight if we don't disable it and it executes a contract if we haven't disabled it by then. We pre-negotiate with Styles (and ideally at least one other fixer) for the job (not mentioning it's a DMS) and the program releases the funds to complete the deal.
5. Limiting their areal support would not be very effective since in all likelihood their main avenue of attack will probably be spirits.
6. Should Ohanzee over summon for his spirit buddy? He could probably summon a F9 fairly safely (taking on average 2 boxes of damage, which still avoids a wound penalty). If things go south, it might not make much difference anyway.
7. I could also perform a long term binding of a low force spirit to act as our DMS, or as part of it (verifying completion of the task and releasing funds to the claimants by means of a passcode or something).
8. rnb does have a point in that they might have a financial incentive to collect bounties on us. Hopefully the DMS will take that off the table. Maybe Doc can take a look to see what sort of interest there is in us floating around the matrix.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-09-15/1523:32>
1. True. If the bullets start flying the DIMR/ASPS don't even have to pretend that they were buying. Perhaps they were attempting to "liberate a historical artifact from dangerous terrorists", etc. etc.

2. No comment.

3. You can move a bit closer to the road but honestly the distance is so small (maybe 1km) that it's hardly worth the RP to make it happen. Let's put it this way: there won't be any crunch benefits (or liabilities) to moving slightly up the road.

4a. Doc isn't the greatest at coding (Software 2) but luckily his Logic makes up for it. He could probably cook something up on his own. Alternatively, you could buy a low-level Agent (~¥1,000) and put it on a burner comm, which would be able to put events in motion if Doc doesn't deactivate it by a given time.

4b. The team doesn't have many other Contacts other than Styles. Ohanzee could ask Long Shadow, his talismonger, to serve the same function as a back-up, but he's certainly not in a strong position to be hiring outside talent on your behalf.

4c. I don't want to do a long separate negotiation with Styles. He would want to work on a prepaid retainer, since he wouldn't be interested in a "maybe we have a job for you, maybe we don't" uncertainty of a DMS (even if he doesn't know it's a DMS). He would want ¥2,000 upfront (which could be applied to future services should this contact not be necessary) plus a percentage of the contract. He would normally ask for 6% of the contract cost but is willing to take 5% because of his relationship to Ohanzee. Ohanzee can try to negotiate either of these down further, or he can leave it be since if Styles is executing the contract it means Ohanzee is dead and won't care about the money.

5. No comment.

6. Oversummoned spirits will use Edge to resist the summoning.

7. I thought Ohanzee had some sort of restriction on Binding? Now I don't see it but I don't think I made it up. Or did we discuss that as a possible restriction but decide against it?

8. Doc can investigate bounties, if he likes.



The survival bubble referenced in the IC post is from p. 83 of Run & Gun.

It sounds like we're getting close. Ideally I would like to get the final details ironed out over the next few days. I'm out of the office both Monday and Tuesday, but with luck we can advance to the meet sometime mid-to-late next week.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <10-09-15/1915:12>
Matrix Search for bounties (Comp 5 + Int 4 + Ganglia 1 = 10) (http://orokos.com/roll/332343): 5#10d6t5 3 3 3 2 6

Searches alphabetically:
Ace
Chino
Doc
Katsina
Sam

Forgot Ohanzee :(
Matrix Search for bounties (Comp 5 + Int 4 + Ganglia 1 = 10) (http://orokos.com/roll/332352): 10d6t5 2
Nearly a Glitch, the >50% rule saves me.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <10-09-15/1933:25>
We might have discussed no binding as a Geas for his initiation, but we went with not having spirits he has summoned be disrupted. Which makes him very nervous since if they start off by dispelling his spirit, he'll suddenly be completely ineffective as he'll lose his magic as well.


However, he has noticed in the past that he has a strong distaste of binding, going so far as wondering (dreading?) why he even has the skill. However, if the circumstance is dire, it is not precluded as a possibility. Especially since he would not be placing the spirit in harm's way and would only be assigning it a single task, making it almost more of a vacation for the spirit. And if they survive the night (or week if they want to be completely sure), the spirit gets released and can still keep the karma that was required to complete the contract - a rather advantageous deal for the spirit in Ohanzee's mind. He would certainly treat the binding as a negotiation, not forcing the spirit into anything it doesn't fully agree to of its own volition, though once agreed it would be bound to honor the contract.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-09-15/2057:15>
@Malevolence That explains it. Thanks for the reminder.

@Zweiblumen I don't think I've done this yet but I'm going to pull a (minor) GM fiat and swap Katsina's search results with Sam's, mostly because it's more interesting. IC with search results is up.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <10-09-15/2245:07>
No worries,  I just figured the alphabetical order would be good.  I've not problems with GM Fiat for good story reasons :)

And I wasn't sure if you wanted one roll for each of us or if it was a "group search" in which case it would have been multiple searches.  1000 ways to skin a cat and all that jazz.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-10-15/2337:12>
Katsina has the Wanted quality.

Katsina also has the Distinctive Style quality due to her mask. I suppose her sword is fairly distinctive too, but Ryo said the quality was specifically for the mask.

Katsina's sheet is now complete, with all Attributes, Skills, Qualities, Spells, etc. revealed.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <10-11-15/0341:55>
The only group skills I can really think that would apply for doc being left are stealth and athletics. He's yet to need either one though. Guess we'll see. 😝
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <10-11-15/1330:43>
At a guess, I'd imagine Ohanzee's undiscovered skills are either in the Enchanting SG or the Acting SG. I know it's not performance as that was specifically tried already, and I imagine that Kat's multiple attempts at Alchemy would have alerted him, so it's got to be either Impersonation, Artificing, or Disenchanting. My money's on Impersonation simply because the other two are so unlikely to come up and that one plays to his strengths being based on Charisma.

Some distant seconds for options are Disguise, Palming, or Running as they are generally useful skills to have, but don't necessarily fit in with Ohanzee's build specifically.

The problem with all of the above (bar Running, maybe) is that I don't see him attempting to use those skills in the near future, so they'll likely remain undiscovered for the remainder of the campaign. Similarly for some other longshot skills such as Navigation and Tracking - both of which probably would have been discovered around the events of the Bandersnatch encounter anyway), or any weapon skills. Or any other skills, really. Instruction is keyed to Charisma, so that is sort of a possibility, but he did attempt some instruction with Sam, so that probably would have been discovered already as well.

It'd be funny if one of the undiscovered skills for any of us ended up being something we'd never likely use in the campaign, like Swimming, Diving, or Free-Fall.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-11-15/1402:13>
You're both correct. Seeing as you've given it some thought, I don't see a need to keep it hidden. We are toward the end here, and the odds of these skills coming into play is compartively small (but not zero).

Doc has Athletics 1.

Ohanzee has Running 2.

I suppose Ace's dossier (which isn't public) is detailed enough to know that Ace has Biocompatibility (Cyberware).

In a way it's too bad that only Poindexter and I got to go through that initial wave of "zomg i have no idea who i am and what i can do". That first week was a gas.

Skills remaining to be discovered, none of which are likely to come into play:
Chino - 3 (plus one very random Quality)
Ace - 1
Sam - 1
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <10-11-15/1414:14>
In a way it's too bad that only Poindexter and I got to go through that initial wave of "zomg i have no idea who i am and what i can do". That first week was a gas.

That was really fun.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <10-11-15/2342:06>
I was following along with the story during that phase and I had a gas learning about the characters with all of the original crew. It really was fun and is what made this the PbP I was most interested in playing by a long shot (I was too green to ask at the time or I might have saved APB). It still hasn't let me down, so thank you to Tec for keeping it going.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <10-12-15/0128:44>
I was following along with the story during that phase and I had a gas learning about the characters with all of the original crew. It really was fun and is what made this the PbP I was most interested in playing by a long shot (I was too green to ask at the time or I might have saved APB). It still hasn't let me down, so thank you to Tec for keeping it going.

This.... all of this!  iirc I just missed the signup for this, and caught Ryo's high powered campaign that died around the time that this one did the first time around.  That one tried to come back once, but fell apart as well.  The amount of work that both of you (Tec and Ryo) have put into this campaign are amazing and I'm sure I'm not alone in saying, thank you!  Both.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <10-12-15/0135:37>
Looks like Doc has never figured out his str, either in his cyber arm or his body.  He should do some pushups!
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-12-15/0245:50>
After doing some push-ups and squats, Doc figures that while his cybearm is Strength 6, the rest of his body is only Strength 2. (These are the same values as Doc's Agility.)
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-12-15/0315:49>
And, regarding the game, this is either my favorite or my 2nd favorite game/campaign I've ever run in 22+ years of Shadowrun. The only reason it might be 2nd place is because the other game was 19 years ago and might be benefiting from rose-tinted hindsight.

My only regret about this game is that we lost 8-bit. Everything else has been a joy, which is good because it's basically been a part-time job. The sheer number of hours makes me quaver at the thought of ever attempting anything like it again, even though it's gone so well. I'm at 1,185 posts (275 IC and 910 OOC) since this game started, although some of those came before I was GM. Still, if we estimate 30 minutes a post on average (which might actually be on the low side, given rolling, rule research, and then writing it all up), then that's 500-600 hours of GMing over the last 11 months. (Part of that is my fault, as I'm a stickler for internal consistency and staying true to the canon as much as humanly possible.) So, yes, a part-time job for sure. But, as they say, enjoy your job and you'll never work a day in your life. Or somesuch.

I don't know if it rises to the level of "regret", but I haven't touched half of the crazy crap Ryo suggested for the game. Part of me wonders if he was really planning on shoehorning it all in or if he was going to pick and choose based on how things went. If he was going to use it all, it would have made for a very frantic, hair-on-fire type of game, like a farce where the improbabilities stack upon each other until the whole structure threatens to collapse under the collective weight of the accumulated plot. I pumped the brakes a bit and went in a more realistic direction (relatively speaking) since that's where my sensibilities lie, but part of me still is curious how the game would have gone with Ryo at the helm.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <10-12-15/0324:43>
I'm actually kind of looking forward to the end of the campaign so that we can finally learn all of the secrets that we missed during the campaign (and some of those surprises Ryo had planned...). But at the same time, I'm gonna miss the little dwarf and his misfit group of chummers. The choices have never been easy and many times I've agonized over them for days, and on rare occasion procrastinated making a decision because there just seemed to be no good one to make. And every second was awesome.


I wish I still had the time I did back when I joined this game to give it the focus it deserves, but my life has changed almost as dramatically as the characters we're playing. Between this and the Hunters campaign, I've got more on my plate, PbP wise, than I can handle, so my posting frequency/quality has taken a notable hit. So in that regard, it's a bit of a relief that this is winding down, even though I half wish it would never end.


With that said, let's do this thing. Oversumoning is out, but what do people think about a spirit or software backup for the Dead Man Switch? Any other input on how we should set things up before we pull the trigger?


In regards to Kat's question, Ohanzee fully expects to have everything ready within the 24 hours that Canon asked for so that this can go down ASAP. Once we've hammered out some of the details OOC, Ohanzee will address that IC.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <10-12-15/0833:14>
I wish I still had the time I did back when I joined this game to give it the focus it deserves, but my life has changed almost as dramatically as the characters we're playing. Between this and the Hunters campaign, I've got more on my plate, PbP wise, than I can handle, so my posting frequency/quality has taken a notable hit. So in that regard, it's a bit of a relief that this is winding down, even though I half wish it would never end.

You pull words from my very brain, sir.

When this game started, I was on unemployment, barely eating grilled cheese sandwiches, and had NOTHING BUT time on my hands. Now, it seems the meters have flipped and I'm certain of where my next meal is coming from, but I barely have time for a post a day, and I have to decide between the three games I'm in, as to which. Such is the life of a prole, it seems, eh? :)
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-12-15/1423:24>
My life has certainly changed as well. A year ago Tec Jr. wasn't on the radar and now here he is, up at odd hours of the night.

We'll wait for rednblack to get back today before we move too far forward. I have a quite horrible day tomorrow which involves getting up at 4am to catch a flight down to LA, then spending the day in meetings, then returning late at night. I probably won't be able to post until Wednesday, unless I get some done on the plane.

With respect to people's availability, there is a possibility (but certainly not a guarantee) of dropping into initiative passes in the near future. If that happens, I am generally going to be allotting 24 hours for someone to declare their actions. (This excludes weekends.) If you need help rolling or figuring out your options, please ask, but if 24 hours have gone by without anything finalized then the character is going to Hold Action and we'll move down the initiative order. Our last major action sequence (excluding the bandersnatchii) was three weeks, which is reasonable given the nature of PbP, but I want to make sure that three weeks doesn't turn into three months.

I haven't heard any major revisions to the initial plan. I will presume that the team will pick up a couple extra satellite links to act as redundancies, but other that I don't think I've heard of anything else. Go through your shopping lists now and speak up soon for any last-minute purchases. After the drones and satellite links, you still have ¥3,600 in cash to spend (and 24 hours to spend it).

I'll roll some preparations for Katsina to hand out when I find a block of time.

@Malevolence Roll for your summoning when you have a chance.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <10-12-15/1430:11>
Yeah, Doc would want to scatter a bunch of Sat-uplinks around the vicinity (as far as he can get away with in the time allotted... dunno if we can do drone drops or not).  And have them all active, then he needs to get in the RV and GTFO.  I'm down with having him program a simple agent to act as a failsafe DMS.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <10-12-15/1841:22>
Summon Bear (F6/7, w/Centering) [Magic 6 + Summoning 6 + Focus 2] (http://orokos.com/roll/333118): 14d6t5 2
I'm going to let this ride and just reattempt the summon once he successfully resists.
Summoning Resist [Force 6/7] (http://orokos.com/roll/333119): 7d6t5 2
No surprise.
Drain Resist [Charisma 6 + Magic 6 + Centering 2] (http://orokos.com/roll/333120): 14d6t5 5
vs. 2 hits from the spirit x 2 = 4, so no damage.
Here we go again:
Summon Bear (F6/7, w/Centering) [Magic 6 + Summoning 6 + Focus 2] (http://orokos.com/roll/333121): 14d6t5 4
Low-Average. I'm going to risk it.
Summoning Resist [Force 6/7] (http://orokos.com/roll/333122): 7d6t5 3
Predictable. This'll hurt a bit.
Resist Drain [WIL 6 + CHA 6 + Centering 2] (http://orokos.com/roll/333123): 14d6t5 7
Target was 6, so no damage again - color me surprised. If only I could have rolled that well on the summoning test.


So, I have one whopping service. Hopefully all I need - just to stand guard until we have gotten to relative safety.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <10-12-15/2023:52>
Well, Sam COULD use some more APDS rifle ammo and some more nades for the launcher, but i understand that kinda stuff is hard to get hold of up here in the PCC.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-12-15/2101:19>
Indeed it is. The only ammo types that are readily available in the PCC are those that could feasibly be used for hunting. That means ammo for shotguns and rifles, either regular, flechette, gel, or stick-n-shock. (You already have each ammo type for a shotgun except gel. For rifles I think you have regular and flechette.) Assault rifles are a big no-no and APDS is a big "ARREST ME NOW".

But, you know the old adage: "Shoot straight, conserve ammo, and never, ever deal with a dragon". Sam could use the sniper rifle configuration for his HK if he wants to avoid using burst fire. The rules aren't clear whether the grenade launcher works with all configurations or just the assault rifle/carbine, but I say he can have a sniper rifle + grenade launcher combo.

Don't forget what you have in the team inventory too. All of these are throwing grenades, not mini grenades for a launcher:
3 high explosive grenades
2 smoke grenades (regular smoke, not thermal)
2 flash-bang grenades
1 chemical grenade (tear gas)
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-12-15/2352:21>
In case it makes a difference, we're going to do a full Edge refresh now. Everyone is back to 100% Edge for the final day.

@Malevolence If you want to roll Edge to add services to Bear, you may.

@Poindexter Does Sam want any of the throwing grenades? He has the highest dice pool for them, although he will have to balance how far away he wants to be (for sniping) versus how close he wants to be for grenade chucking.

@rednblack Does Chino want any of the throwing grenades? His dice pool isn't super-reliable (7 dice) but he could probably get someone's attention.

I may adjust the scatter rules to account for snow. If Sam and/or Chino don't want the grenades, Katsina will take them. She's a good thrower, and could probably get cause some mischief with Magic Fingers.

CFD folks, don't forget you can do an Attribute Boost with your infection. Roll your nanite volume; hits can be distributed among Physical attributes as a temporary boost. The boost lasts for rounds = hits. After that time, you take Stun = hits.

Nanite volume
Doc - 10
Chino - 6
Ohanzee - 3
Ace - 1
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <10-13-15/0919:41>
With respect to people's availability, there is a possibility (but certainly not a guarantee) of dropping into initiative passes in the near future. If that happens, I am generally going to be allotting 24 hours for someone to declare their actions. (This excludes weekends.) If you need help rolling or figuring out your options, please ask, but if 24 hours have gone by without anything finalized then the character is going to Hold Action and we'll move down the initiative order. Our last major action sequence (excluding the bandersnatchii) was three weeks, which is reasonable given the nature of PbP, but I want to make sure that three weeks doesn't turn into three months.

Due to Sam's state of mind recently, I've had the luxury of being able to slack a little bit on posting, but TRUST that once shit gets rolling again, I'll be here every day.

and he DOES indeed want the grenades, although he's more than willing to split them up, or even give them up to chino if he's got a really good idea for them.

Also, just in case... Do I even GET a roll for soak and all that whatnot if I should, say, swallow a live grenade whole? Or am I just dead?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-13-15/1428:58>
Also, just in case... Do I even GET a roll for soak and all that whatnot if I should, say, swallow a live grenade whole? Or am I just dead?

An interesting question. In general, everyone gets a soak roll for everything, even point-blank shots to the brainbox.

The grenade rules seem to be designed around the assumption that the target only absorbs a fraction of the blast, given that the blast spreads out in every direction, not just toward the target. It is these radiating blast waves and their potential rebounding that create the famous chunky salsa effect.

For the improbable scenario of swallowing a grenade, or other T-1000 scenarios (http://vignette3.wikia.nocookie.net/hohrpgseries/images/9/9b/Blown_away.jpg/revision/latest?cb=20091102203749), I would double the damage value to represent the fact that the grenade is able to do its damage in every direction, not just in one direction. Armor and Body bonuses from bone lacing would apply, but not from external sources, like dermal plating.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <10-13-15/1645:44>
I'm back from my conference and playing catch-up.  Regular posting should resume sometime tomorrow.  Thanks for your patience.

Lots to catch up on, and I'm really looking forward to this meet.  More to come.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-14-15/1400:41>
I'm back from my business trip too. Here are what I see as the next steps:

1. Sometime today, or tomorrow at the latest, I'll do an IC post for the "overnight" between Tuesday the 5th and Wednesday the 6th.
2. I will probably advance to the meet early next week. I need the weekend to finish stating up the (potential) opposition.
3. That gives you (the PCs) a few days to IC post about what you're doing pre-meet, be it shopping, praying, or summoning. Katsina will work on some preparations. I'm hoping everyone will post at least once.
4. We should also hammer out the final plan details ICly or OOCly during this time. You still have ¥3,600 to spend, if you want.
5. When it comes time for the meet, I will likely advance things via a long cut scene. The downside of this is that it robs you of some ability to interrupt and/or act preemptively; the upside is it is more cinematic, provides me some opportunity for exposition, and also ensures that nobody is caught out-of-position or otherwise unable to act for the duration of initiative passes, if any.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <10-14-15/1531:53>
Ok, so lots to catch up on.  Like everyone else here, I think this has been a fantastic way to spend a year, and while I'll be sad to put Ace down, I'm really looking forward to our last act.  I hope we can get a view behind the scenes once this is complete.

It looks like the planning is mostly complete, and I'm pretty comfortable with it.  Ready to move.

If I can, I'll get an IC up, mostly focusing on Chino, as Ace will likely just follow Sam's lead for the preparations.  Chino doesn't need any grenades, though, so let's keep those with the folks who can throw well.  Ace will grab the shotgun.

For the prep, after doing what Sam says, Ace will hunker down under a space blanket and some snow, preferably where trees will provide some cover.  I'd like to be on the opposite side of the negotiating team, where Ace can flank the approaching party from behind.

Looking forward to the cinematic post, Tec. 

Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <10-14-15/2026:52>
Quote from: Tecumseh
I don't need to kill to feed, especially if I'm infertile.


Not sure what to make of that...
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-14-15/2043:54>
"Infertile Infected" is the name of the (Fourth Edition) quality wherein an HMHVV-infected character is not infectious. Katsina is saying can bite someone to feed without danger of turning them into a vampire.

The overnight IC post is up. It is now Wednesday, February 6th. People are free to IC post all the way up to 9pm. The meet will happen 10ish unless you decide otherwise.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <10-15-15/0922:35>
Quote from: Tecumseh
I don't need to kill to feed, especially if I'm infertile.


Not sure what to make of that...

My understanding is that Katsina needs meta blood, but she doesn't need Essence in the same way that fertile vampires do.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-15-15/1414:40>
Katsina most definitely needs essence, as she suffers from the Essence Loss weakness. However, she also has the Essence Drain power. In fact, her current Essence is 9. It's something that Ohanzee would have almost certainly noticed right away but I was intentionally coy about it to keep the her mystery hidden for a bit longer. I was wary of front-weighting all the surprises of the campaign into the first few weeks and months. The reveal ended up coming at a good time, so I was pleased.

Katsina can perform her own version of attribute boost via this stolen essence, which she will be doing prior to the meet.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <10-15-15/1558:27>
In that case, I'm confused by what she means as well.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-15-15/1613:57>
I explained at the top of this page. It's nothing new; it's why everyone was offering her a pint or two should she need it.

"Infertile Infected" is the name of the (Fourth Edition) quality wherein an HMHVV-infected character is not infectious. Katsina is saying can bite someone to feed without danger of turning them into a vampire.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <10-15-15/1954:37>
Katsina can perform her own version of attribute boost via this stolen essence, which she will be doing prior to the meet.

So, everyone can do this except sam?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-15-15/2040:39>
Correct. Sam could have done it prior to his infection, but the HMHVV wiped out the nanites in his system.

However, Bear - as a part of Sam's vision - is giving Sam a boost.

Sam is now Magic 2.
Sam now has Killing Hands.
Sam now has Piercing Strike II.

Piercing strike stacks with Sam's claws. His claws are now even longer, sharper, and more bear-like than before. Sam's unarmed (clawed) attack is now 11P -3AP. In addition, his Corrosive Secretions do 4P -2AP.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <10-16-15/0112:07>
Sam's unarmed (clawed) attack is now 11P -3AP. In addition, his Corrosive Secretions do 4P -2AP.

Oh dear.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-16-15/1434:05>
Alright, slackers, I want some IC posts up before we move to the meet next week. Tearful farewells or stoic grunts, whatever you do before what will be - one way or another - a life-changing event.

Katsina will be using her Essence Drain power to boost some of her attributes. She's going to make some preparations for the groups, so she'll boost Magic by 1 point to 6 (7). She's worried about drain on all those preparations, plus dodging and initiative if things get hairy, so she's going to boost Intuition 2 points to 6 ( 8 ).

A few hours prior to the meet, she's going to work on preparations.

Heal preparations @ F7 with Command trigger: Magic 7 + Alchemy 6 + Focus 2 + Mentor Spirit 2 (http://orokos.com/roll/334091): 6#17d6t5 6 3 4 6 3 5
Soaking 5 drain six times: Willpower 6 + Intuition 8 (http://orokos.com/roll/334092): 6#14d6 58 50 53 51 40 53 I screwed up the syntax but long story short is 2 Stun from drain.

Next she's going to do Physical Barrier. She's going to cast Physical Barrier at F4 but she's going to use some of her stockpiled reagents to set the Limit (which is important for Potency) at 7. (She can't cast @ F1 because Ryo's house rules for the spell have the Structure rating equal the Force of the spell rather than just the hits.)

Physical Barrier preparations @ F4 with Contact trigger: Magic 7 + Alchemy 6 + Focus 2 + Mentor Spirit 2 (http://orokos.com/roll/334094): 6#17d6t5 7 6 5 8 8 6
Soaking 4 drain six times: Willpower 6 + Intuition 8 (http://orokos.com/roll/334095): 6#14d6t5 5 5 5 3 4 6 Katsina takes 1 Stun from drain for a total of 3 Stun. That creates a wound modifier which drops a hit from the second-to-last preparation, but since that one was at 8 hits and the limit was 7 there's no change anyway.

All of this costs 42 reagents and 66 minutes.

Resting first hour: Willpower 6 + Body 5 (http://orokos.com/roll/334097): 11d6t5 1 hit
Resting second hour: Willpower 6 + Body 5 (http://orokos.com/roll/334098): 11d6t5 3 hits, Drain recovered.

Next
IC post from everyone
OOC post from everyone with what they are wearing and carrying into the meet. List all the guns, grenades, ammo, armor, gear (including commlink and commlink settings, or cyberdeck and cyberdeck settings for Doc), etc. Include the following:

Ace: Heal preparation @ F7, Potency 6
Chino: Heal preparation @ F7, Potency 3
Doc: Heal preparation @ F7, Potency 4
Katsina: Heal preparation @ F7, Potency 3
Ohanzee: Heal preparation @ F7, Potency 5
Sam: Heal preparation @ F7, Potency 6

Ace: Physical Barrier preparation @ F4, Potency 7
Chino: Physical Barrier preparation @ F4, Potency 7
Doc: Physical Barrier preparation @ F4, Potency 5
Katsina: Physical Barrier preparation @ F4, Potency 6
Ohanzee: Physical Barrier preparation @ F4, Potency 7
Sam: Physical Barrier preparation @ F4, Potency 7

Feel free to RP these preparations as whatever you like (whatever you would give to Katsina to enchant for you). It should be something small that can fit in a pocket, especially for the Physical Barrier preparations so that you don't inadvertently touch them and trigger them. Katsina, for example, will be using her throwing knives as lynchpins for the preparations she keeps for herself.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <10-16-15/1629:29>
Attack: 4 Sleaze: 5 Data Prcoessing: 6(7) Firewall: 7(8 )
Encryption, Toolbox, Configurator, Browse
Configurator:
Attack: 7 (8 ) Sleaze: 5(6) Data Processing: 4 Firewall: 6
Decryption, Stealth, Hammer, Agent

He's got his cyber shotgun.  I thought we got some slug rounds so he's not limited to flechette but I don't remember.  He'd have the most armor piercing he could as well as a clip of flechette in case he's got non-armored attackers (not likely).  And wearing his survivalist urban cammo gear

He'll be in the RV away from the action and being a "disinterested third party" holding the escrow.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <10-16-15/1754:04>

Basically, he's bringing everything he owns, but here's the details. I'm not sure about the helmet/balaclava - maintaining anonymity would be useful, but hiding my face might be a liability during the proceedings. However, considering the weather, the balaclava should be fine to start, so it's on. The helmet clashes with the suit, so I'm tempted to keep it off to start, but I might change my mind before the meet, or during the meet, so it's nearby anyway. I'm actually thinking it's easier to take off than put on, so maybe I'll start with it on and just take it off if the other party indicates a preference (i.e., follow their lead). If Ohanzee has a feel one way or the other considering his expertise in all things social I'll defer to his judgement.


Of note is that I am not slaving anything to Doc so that there isn't that trail unless Doc thinks it does not lessen his ability to stay out of sight.


Weapons/Ammo:
Ruger Super Warhawk in quick draw holster (all wireless off)
Survival knife (wireless off)
APDS ammo x6 (loaded)


Armor/clothing:
Ace of Cups (wireless on) - worn
Helmet (w/micro-camera & Thermo flashlight) - carried (wireless off)
Balaclava - worn


General gear:
Commlink: Renraku Sensei (wireless on, unslaved, not running silent, all devices slaved to this)
Reagents x30
Biomonitor (Upper Arm, wireless on) - worn
Respirator - carried
Trodes (wireless on) - worn
Power Focus - worn
Binoculars, Optical
Security Tags (wireless off)
Magnesium Torch

Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <10-16-15/2050:08>
I'm gonna wait until I'm good and tired tonight to get something nice and meaty up in the IC section. Still too much corp drone in the system for Sam.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <10-19-15/0213:05>
Tec had mentioned this before, but I just wanted to buy in. As part of the preparations, Ohanzee will spend 6 drams of reagents and 6 hours to build a Force 6 Lodge around the artifact, further hiding it from magical viewing. Since the lodge is only good until sunrise/sunset, he'll want to time the completion to happen just after sunset so that it is in place for the meet.


Does that seem sound?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <10-19-15/1209:16>
Ace's Party Time Setup
Everything slaved to Hermes Ikon, Wireless Off.
Ares Globetrotter Jacket
Ballistic Mask
Ares Crusader II in Concealed Quickdraw Holster
Ares LightFire 70 in Concealed Ankle Holster
Defiance EX Shocker in Hidden Arm-Slide
Shotgun in hand
Laser SMG on sling at the ready
Heal Preparation @Force 7, Potency 6 in left breast pocket
Physical Barrier preparation @ F4, Potency 7 in right breast pocket

Chino's Party Time Setup
Everything slaved to Renraku Sensei, Running Silent
Bug Scanner Wireless Off
Ares Globetrotter Jacket
Heal preparation @ F7, Potency 3
Physical Barrier preparation @ F4, Potency 7
Springfield M1A

On the Springfield, I don't recall anyone else wanting it, and it may be a good idea to have Chino look more mundane.  It'll be loaded with regular ammo, if we have it, or flechette if need be.  I doubt he'll be firing it.

Do we have any extra comms laying around still?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <10-19-15/1247:29>
Do we have any extra comms laying around still?
Good call. We should try to give folks the highest rating devices we can, though ownership of the old devices could prove problematic if anybody is looking for the previous owners.


I forgot to have Ohanzee give some objects to Katsina. As a shaman, he's going to comb the area as if looking for reagents and produce some natural items (an interesting stone or bit of wood) for her to use as a lynchpin. I'll let you run with the details and how Kat carves/marks them up.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <10-19-15/1256:28>
Did we rule we could do nested device slaving?
I'd like people to be able to have wireless on so I can keep an eye on them from remotely but I can't come close to slaving everyones gear myself.  That said, being on matrix overwatch I can mitigate a lot of the danger to having wireless on unless we are swarmed by deckers.

Making a change to my matrix loadout:

Attack: 4 Sleaze: 5 Data Prcoessing: 6(7) Firewall: 7(8 )
Encryption, Toolbox, Configurator, Wrapper
Configurator:
Attack: 7 (8 ) Sleaze: 5(6) Data Processing: 4 Firewall: 6
Decryption, Stealth, Hammer, Agent


And then I'll be hiding as a just another satellite link out here in the wilderness.  Not running silently.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-19-15/1400:56>
Thank you, everyone, for the IC posts. I'll have Katsina do the same today.

@Zweiblumen I don't know what the rules say officially about nested device slaving, but I usually rule that it is possible. At least, that's what I would want as a player, so that's what I do as a GM.

@Malevolence Ohanzee shouldn't have any trouble timing the completion of the temporary lodge so that it begins just after sunset. Presumably he'll summon his beast spirit shortly thereafter. (Katsina would help but she doesn't have time, given the timing between sunrise-sunset, the hour she needs for enchanting, plus the hours she has allotted to rest off drain.) 

@rednblack Thank you for the Party Time Setups for Ace and Chino.
- Question 1: How far away is Ace setting up? It's tricky because Ace doesn't know where the opposition will be, but he can make an educated guess based on where Ohanzee/Katsina/Chino plan to stand. So, how far away is Ace trying to be, range-wise?
- Question 2: Ace/Chino set things to wireless off, but Doc is requesting wireless on. Would you like wireless on or off? The choice is ultimately up to the PC, so the default will be off until Ace/Chino decide otherwise.
- Question 3: If Ace/Chino do want their wireless off, is it for everything but the commlinks or everything including the commlinks? If the commlinks are wireless off then Ace and Chino won't be able to communicate via comm.
- Question 4: What type of ammo do you want in your weapons, specifically the shotgun?
- Question 5: Ace doesn't have a laser SMG. He has a laser pistol (which I'm not sure is public) and a laser rifle. Which did you mean? Where is his laser rifle?

@Poindexter I still need a loadout for Sam, if you please. It should include the grenades Sam has (see earlier in the thread, or grab them from the Team Inventory portion of Katsina's sheet on the first page of the thread) plus the preparations Katsina made for him.
- Question 1: Same as for Ace. How far is Sam trying to be, range-wise?

@All The team does have two commlinks available: a Fairlight Caliban (ooo, fancy, from the hunters the first night) and an Erika Elite (origin unknown, but possibly the hunters as well). These men have likely been reported missing by their families. Is there something you would like to do with the comms? If you want clean comms, you have plenty of money and time to buy burners or better. (They can be delivered with Doc's satellite links.)

@All We have three medkits, and you could buy more if you wanted. Who wants one? (One rating 6, one rating 5, one rating 4.)

Katsina's Party Time Loadout
Lined Coat w/ 12 throwing knives in the pockets (2 of which are preprations)
Ballistic Mask w/ Hermes Ikon (wireless on, slaved to Doc)
Highland Forge Claymore weapon focus
44 Reagents
1 stim patch (Rating 6)
1 trauma patch
Heal preparation @ F7, Potency 3
Physical Barrier preparation @ F4, Potency 6

Katsina's cooking for your last meal: Intuition 8 + Artisan 2 (http://orokos.com/roll/335099): 10d6t5 4 hits, Winner, winner, chicken dinner. Katsina does an awesome job with the purloined chickens.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-19-15/1440:01>
Rough timeline for final day
8am to 6pm: people working on getting ready
3pm to 6pm: Katsina makes dinner
6pm: Ohanzee finishes his magical lodge, summons Bear
6pm: tell Cannon to drive to Rifle (he needs 3+ hours to get there from Denver, since has borders to deal with)
6pm: dinner is served
7pm: Katsina works on alchemical preparations
8pm to 10pm: Katsina rests off drain
8pm: Ace gets in position
8pm: Doc drives to Rifle? Grand Junction? Location is flexible.
9:45ish: Cannon arrives in Rifle and is told the final location of the meet
10pm: Ohanzee, Chino, Sam, and Katsina get into position
10:05pm: Cannon arrives

Please let me know if you have any additions or revisions.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <10-19-15/1634:32>
Baring objection from others I'm gonna say Grand Junction as I don't want to overlap with Cannon if at all possible.

Let me know what/how many rolls you want for Matrix Overwatch checks.

Other than that, I'm pretty much ready!
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <10-19-15/1738:23>
Chino is running silently, not wireless off, with the exception of the bug scanner. Ace and Sam probably shouldn't run anything wireless on, as it could compromise their position. We could probably run semi-regular boots where we check for messages and immediately power down. That would alert any matrix over watch to the existence of silent running icons but shouldn't give enough time to get a bead on the location.

As for burner comms, one or two could be placed at natural-looking vantage points and set to run silent. It could potentially set any any assailants in the wrong direction, at least for that crucial first turn. 

Once shooting starts, Ace will be booting his comm and have wireless on his smart gun.

I'm AFB today, but I will get ranges to you asap.

ETA: Ace's laser rifle is with him on its sling. I figure that while firing prone, the shotgun is the default, but he'll switch to his laser rifle once e starts moving. The Redline is in his skin pocket, if I have the name right.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <10-19-15/1750:40>
It can only reveal your position if someone gets 2 marks on you and then runs trace icon.  It's *not* easy to find someones location wirelessly in SR (unlike in real life).
If you run silently and slave your 'links to Doc, he's running at a Firewall 8 with a Will of 5.  We're looking at 4-5 actions to find you, Doc *should* be able to find them before that happens.  I know it's a risk, but I think it's much more dangerous to have the two of you out of communication than having to rely on Doc to protect you.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-19-15/1847:23>
With respect to what Zweiblumen just said, the Trace Icon rules are murky. I don't have Data Trails so I don't know if they've been clarified at all, but I presume not.

Most of the fluff, including Virtual Visions on p. 217 of the core rule book, strongly suggests that AR icons are located on or next-to their real-life counterparts. To me, this means that icons within 100 meters do give away your position. Running silently can slow that down, and the icon might give your general location rather than your exact position, but in either case it's more information than a sniper would want to share. For me, the Trace Icon action is to find the physical location of remote (>100 meters) devices/personae.

I acknowledge that the book isn't clear on the matter, but it seems logical that a toaster would have a toaster icon next to it rather than floating randomly nowhere nearby, meaning that you either need to be the owner or hack it and get two marks to figure out where the real device is. That doesn't seem the rules as written, or as implied. As such, we'll go with the middle way. If Sam and/or Ace want to be greater than 100 meters away then that will help them remain hidden on the Matrix, but will make it much harder for them to intervene if they need to close the distance with the main group.

Ranges
Shotgun (flechette): 15 / 30 / 45 / 60
Shotgun (slug) and Laser Pistol: 10 / 40 / 80 / 150
Laser rifle: 25 / 150 / 350 / 550
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <10-19-15/1916:01>
That makes sense.  So running silent would hide your location until your Icon was found (presumably having to get through my FW+Int, or whatever it's slaved to) by someone inside of 100m.  Also presuming that line-of-sight would make precise locations difficult to find, but the general "over there somewhere" would be good enough in most situations like knowing generally where a sniper was.

Would using microtrancievers work for comms?  Guessing they can do micro-bursts so as not to need to be "wireless on" and still be able to communicate like RL versions of them would work?

Want to be able to have them be on the "TacNet" (not the actual game device, just our comms layer) without giving their position away.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-19-15/1923:52>
Yes, micro-tranceivers would work for vocal communication. It couldn't do text or add AROs, but it would enable vocal communication.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <10-19-15/1928:19>
@Team: I'd still prefer to run wireless on but silent for all of the team except for Doc so that we can take advantage of tactical communications with Doc being in charge of keeping you guys secure.  That said, it wouldn't take much for him to have to reduce the protections and then we'd be vulnerable.

Compromise of running wireless off until some visual signal then going wireless on and slaved to Doc?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-19-15/2041:09>
I need Perception checks from everyone. If you have bonuses for audio and/or visual, please roll those additional dice separately. We'll add the hits to the base roll.

Katsina base: Intuition 8 + Perception 3 (http://orokos.com/roll/335231): 11d6t5 3 hits
Katsina hearing: Hearing 2 (http://orokos.com/roll/335232): 2d6t5 1 hit
Katsina visual: Vision 3 (http://orokos.com/roll/335233): 3d6t5 1 hit

So 4 hits for Katsina, both visual and hearing.

@Zweiblumen Matrix Perception, please.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <10-20-15/0038:33>
Matrix Perception  (Comp 5 + Int 4 + Quali 1 + Spec 2 +VR = 14) (http://orokos.com/roll/335348): 14d6t5 4

*sigh* here's hoping that's enough.
I didn't use any noise modifiers, if there's a noise complication I'll update my configs to offset as much of it as I can.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <10-20-15/0323:14>
Okay, Ohanzee will slave to Doc then. Also, it's probably a good idea to have micro-transceivers to fall back on in case Doc has to bug out or worse.


I'm fine with your interpretation of the locate device rules. I've always envisioned it as sharing GPS location is an optional thing and that you can even choose to broadcast false locations. So if your refrigerator is in the kitchen IRL (like most tend to be), but you want it to appear in your bedroom in VR because you want your VR bedroom to be a kick ass man-cave, you can do that. In this case, the icon location does not match up with the real world location. You could also choose to put your fridge in orbit in VR (well, as high up as the matrix lets you) if you choose.


The last option there causes some issues. You could rule that the icon has to be within 100 meters of the real object but that isn't really necessary. Icons are somewhat nebulous - the 100m range applies to the physical world, not the virtual. And since personas are somewhat like icons+, you have to solve the issue of icons being in placed different from their real world devices just like you do with a persona. So, what do you see when a person is sitting next to you in the meat world, but their persona is on the other side of the planet? This is basically exactly what happens when any other icon broadcasts a different location than the device it represents.


The way I envision it is that you don't see the icon of the device (or persona) in the physical location of the device, but as part of your matrix perception, you have a virtual window that pops up and provides a textual list (or icon grid, or whatever) similar to a file list on modern day operating systems. You don't see a VR representation of it, but you do have a "link" to it that you can manipulate just as if the actual icon was present. This, incidentally, is also how I envision remotely interacting with icons in the matrix - your personal can be hanging out in your house and still interact with your drone icon even though the drone and its icon are miles away because you create a "shortcut" to the device. It can be as mundane as an interface in a 2D VR window or as spectacular as a ghostly 3D copy of the icon.


Now, if you have 2 marks, you can trace icon to get its actual location in the physical world. As the owner, you can have it match its icon location with its physical location and share that with the world - most public items will likely do this, so the icon for the streetlight you are walking by in VR actually corresponds with the physical location of that streetlight - I suspect this is the default setting as most devices have no need to be deceptive in this regard. But much like today, most people likely value their privacy and don't want their ex knowing where they are with a quick matrix search, thus the option to dissociate the two.


The odd upshot of this is that all of these mismatched icons have to go somewhere, so I half imagine a jumbled cluster of "hidden" icons swirling around at the north pole, or LEO, or the middle of the pacific or wherever on the planet is coordinate 0,0,0. So I also imagine that there is the option to simply not display an icon in AR/VR. Thus doesn't change the difficulty of interacting with the icon, it just doesn't clutter up the virtual environment.


Now, tracing an icon has some odd behavior - even as the owner, you still have to perform a trace icon action to locate a device that you can simply spot in the matrix. Now, you always have 4 marks on devices/icons you own, and if you are always logged in - at least in AR - then you should always know where all of your devices are since trace icon states that once you are successful, you always know the location as long as you have at least one mark. I'd also go one further and say that if you happen to know the physical location of the device, Trace Icon automatically succeeds. This allows the computer illiterate to succeed in locating their own devices when they first take ownership of them, and so long as they never log out (and normal people hardly ever would) they would always have the ability to find their stuff. What happens when the device reboots? The owner still has four marks when it comes back up, but does he have marks on it while it is offline? Marks are a matrix thing and should go away once a device leaves the matrix, but going wireless off doesn't clear marks acquired by a hacker, so I posit that the marks are actually maintained by the persona, and so even if the device is rebooted or switched to wireless off, so long as the persona remains on the matrix, it will immediately know the exact location of the target of a previous TI action once it comes back online.


This all makes things tough for Shadowrunners and thieves, but it's something I've obviously given plenty of thought and what I settled on as my interpretation. But, as I said, I'm fine with what you have chosen - it's simpler and would be less likely to disagree with how things have already been handled as we have previously operated stolen devices.


Perception [INT 4 + Perception 3] (http://orokos.com/roll/335415): 7d6t5 3
Perception Spec (http://orokos.com/roll/335416): 2d6t5 1
Wow, we're all getting 4 hits.
Spirit perception in case you want that too (He's starting off materialized):
Spirit Perception [Fx2] (http://orokos.com/roll/335420): 14d6t5 5
Yay, 5 hits!


Do we want to make some arrangements to bug the false meet area so we can assess their initial response? And how should we deploy the drones? Should we have them patroll the immediate surroundings of the camp, or do we want one near where our dirt road meets the highway? Do we keep them grounded until the last minute (I think so for fuel concerns) or do we keep them up all the time, rotating them out as they charge?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <10-20-15/1311:02>
Ace will post up 20 M out from where he believes the opposition will be.

Running Wireless Off

Shotgun loaded with slugs.

In the early afternoon, he will have planted 1 commlink, running Silent, on a small bluff overlooking the campsite, about 75 M out, and another, also running Silent, in a copse of trees on the opposite side of the road, another 40 M or so from the meeting site.  He will have told the team about this plan, but I'm just making a call since no one weighed in.  Both comms are buried.

Base Perception: Perception Base (http://orokos.com/roll/335586): 8d6t5 3
Visual Spec: Visual Spec (http://orokos.com/roll/335598): 2d6t5 0

Chino is still running Silent, slaved to Doc.
Base Perception: Base Perception (http://orokos.com/roll/335599): 8d6t5 2
Vision Enhancement: Vision Enhancement (http://orokos.com/roll/335600): 2d6t5 0

Really hope I shouldn't be Edging Ace's Perception, but hopefully the home team has it covered.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-20-15/1353:39>
@rednblack Are you using burners (that you buy) or the commlinks from the hunters that you already have? Burying them will severely impact their noise to the point where they might not even be detectable. Snow, earth, and trees all inhibit wireless signal.

@Zweiblumen Let's go with a default Noise rating of -5 from operating via satellite link. You can reduce that with your Noise modifiers. By the book, it looks like I should be taking into account both distance and the fact that it's a static zone, but I'm guessing a -10 modifier would largely eliminate the possibility of the hackers accomplishing anything. That doesn't sound like much fun, so we'll use -5.

I'm going to say the group has purchased six micro-transceivers for a total of ¥600. The team has ¥3,000 remaining in cash for last-minute requests, plus an assload of precious metals.

I was going to include a line about your drones launching when you gave the final coordinates to Cannon. I figure they have at least an hour of operating time, which should be more than enough to get us through the encounter. They will be slaved to Doc and will send their feeds to the group. Doc will have default control of them, but he's limited to sending instructions to their Pilot programs since he doesn't have Pilot Aircraft.

@Malevolence Thanks for the perspective. The fluff in the upper-left corner of p. 218 of the core rulebook suggests that someone commuting home would drop into VR and "fly home" to boss around their various drones and appliances. That's informing a lot of my interpretation, which isn't to say that hackers could do some tricky stuff and put their devices somewhere in low Earth orbit, but that's fancier than we need to get at the moment.

@Poindexter To do: Perception roll(s), equipment loadout, plus what range Sam wants to be at.

I'm hoping to post the meet today. It's going to take me a long time to write it up - at least an hour - so I might tackle that this afternoon. I doubt it will be up before 5pm PDT / 8pm EDT, so that gives you at least six hours to make your final adjustments. I'll also try to do a crude map of the layout, but that might take longer.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <10-20-15/1419:23>
He'll put the comms under about 7cm of snow.  That should keep Noise penalties to a minimum.  Comms will be purchased.  Cheap MetaLinks should do.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <10-20-15/1428:51>
Making a(nother) change to my matrix loadout:

Attack: 4 Sleaze: 5 Data Prcoessing: 6 Firewall: 7(8 )
Encryption, Signal Scrub, Configurator, Wrapper
Configurator:
Attack: 7 (8 ) Sleaze: 5(6) Data Processing: 4 Firewall: 6
Decryption, Stealth, Hammer, Agent

If Sat-Links don't obviate static-zones that makes them pretty useless.  I'd argue that it actually would limit the noise due to Static Zone being -5 given the Spam and Static Zone chart on CRB p. 231.  He'd still have the distance noise modifier of going from GJ to the camp site (guessing thats in the -5 part of the distance situation).  And if he's in GJ then he's not in a Static zone anyway, so would just be dealing with the distance, unless we add the targets modifiers to the sources modifiers in which case... ugh.  The implications there are really complicated.
I think either way, we've come to the -5 *should* be the right modifier here, and he's got 3 points of noise cancelation with the data jack and signal scrub.  So, -2 on his rolls.  Not too shabby.  How do you want to modify the Matrix Perception roll... also, do you get to do "Specifically Looking" with MP rolls like you do for normal Perception rolls?  I don't see anything in the rules about it so I'm guessing "no."
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-20-15/1532:12>
@rednblack Noted. Is the goal simply to distract the opposition with comms running silently?

¥2,800 remaining.

Matrix Perception is going to be a bit goofy since we're going into such a long exposition sequence that Doc (and his agent) would have hundreds of opportunities to run Matrix Perception, so he can pretty much find out whatever he wants. And, given the number of opportunities, he's eventually going to win a perception test against anyone running silently; it's only a matter of how long it would take. Since I don't want to time the coming speeches, I'll probably give Doc the benefit of the doubt in most cases.

As for the "specifically looking for it" bonus, I've gone back and forth over the years about how to apply this. I'm going to say it does apply to both regular Perception and Astral Perception, but not Matrix Perception. Then the question becomes "what does someone have to do to earn the bonus?" That's the threshold that moves around on me. Do they simply have to be actively looking (like searching a room for anything out of the ordinary) or does the player have to identify for what (or where) they are specifically looking? Does a person walking down the street get a straight Perception roll, or do they get the Distracted penalty from all the stuff going on around them? What's the "immediate vicinity", or does the definition change based on the landscape? 100 meters is huge in a dense city, but in an open field it's nothing.

As usual, I will make something up, act confident about it, and move forward.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <10-20-15/1608:04>
As usual, I will make something up, act confident about it, and move forward.

This!  Thanks for being an awesome GM Tec!  I'm gonna miss this game once we've finished it.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <10-20-15/2048:59>
Sam Loadout:

Holding the Pioneer 60, loaded up with the flachettes as that's all he's got.
He'll have the Xm30 slung under his shoulder, with all 24 remaining APDS rounds loaded up. The nade launcher is loaded with flashbangs.
He's wearing the vest underneath the jacket and has all the grenades stuffed into his pants pockets. lethal in the left, non-lethal in the right.
Wearing goggles, running his original Avalon on silent.
Burner comm in jacket pocket.
Subvocal mic on.

Perception raw (Int 3 + Per 3) (http://orokos.com/roll/335761): 6d6t5 2

hearing/sight spec (2) (http://orokos.com/roll/335764): 2d6t5 1

He's face down prone in the snow, on the opposite side from Ace and approximately the same distance. He's covered himself with as much snow as he can without making it difficult to get up quickly.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-20-15/2053:58>
Yeah, this has been a good one. I'm hardly going to know what to do with myself when it is over. I'll probably take a break over the holidays and figure out what the next undertaking is.

Chino knowledge skill check: Logic 4 + Vehicles 2 (http://orokos.com/roll/335765): 6d6t5 1 hit

Chino knowledge skill check: Firearms knowledge skill (http://orokos.com/roll/335698): 6d6t5 3 hits

Ace knowledge skill check: Firearms knowledge skill (http://orokos.com/roll/335704): 6d6t5 3 hits

Ace running Wireless Off creates some potential IC/OOC mismatches in information. The team can communicate via micro-transceiver but it requires whispering. Whispering, of course, is not as stealthy as DNI texting. Ace's communication over micro-transceiver can't be picked up by Doc since the range is 1km when the wireless is off. Presume that spoken text is transmitted via micro-transceiver (so everyone can hear it).

Ohanzee astral perception: Intuition 2 + Assensing 4 + Spec 2 (http://orokos.com/roll/335717): 10d6t5 3 hits

Chino astral perception: Intuition 4 + Assensing 3 + Spec 2 (http://orokos.com/roll/335721): 9d6t5 4 hits

Conditions
Visibility: Clear
Light: Dim (-6, although everyone has thermo or low-light to reduce it)
Wind: None

Ending on a bit of a cliffhanger, mostly because I'm out of time at the moment. Feel free to post initial reactions but know that there is much more exposition coming later tonight.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <10-21-15/0021:01>
Good start.


I hadn't explicitly mentioned it before, but everyone with Ohanzee should be inside his lodge (which I think has a radius in meters equal to its force, which is 6, but the book is unclear on this as well as how powerful a lodge one can make, which I assume is limited by one's Magic rating), thus gaining the benefit of the dual-natured mana barrier. He has allowed them to move and see unimpeded through it per the quote below. The book is unclear if this includes casting, so that's a GM call.


Quote from: Core pg 316

Mana barriers do not affect their creators, who can see through them or pass through them at will and allow others to do so as well.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-21-15/0135:47>
Alright, second half is up.

For the record, this is straight out of Ryo's original campaign notes. There were other possible outcomes depending on which way you went with things, but this is where we ended up.

To put it in OOC terms, there are four free spirits plus some assorted muscle and drones. Here's the table for convenience:

PCSpiritNotes
SamRozkhiInhabiting a troll, now dual-natured
ChinoB13free spirit of beast
Ohanzee     still Ohanzee     free spirit of man
DocDoc Hackfree spirit of fire

The free spirits, other than Rozhki, are manifested but not materialized. They have an astral presence but not a physical one. Sam should realize that his vision of his other self staring at him in disgust was this free spirit visiting camp and looking at him prior to the Inhabitation of its new body. (OOCly: The new troll looks like Sam because the inhabitation was a True Form merge. In other words, not much is left of the vessel Rozhki is inhabiting. What's left looks like the spirit, and the spirit looks like Sam.)

I hadn't seen Mal's latest post before I wrote the second half of the IC reveal so we'll have to shoe-horn it in a bit. Mana barriers reduce visibility but I'm going to say it isn't completely opaque on the astral because the way I wrote the IC post requires the free spirits to be able to see Ohanzee, Chino, and Katsina. I'll say they can all fit inside the lodge but it will make them a pretty tight cluster for any grenades that get sent in their direction.

Nobody has a really great knowledge skill relating to free spirits. It's likely that Chino has some understanding of them, given his build a spirit-hunter, as would Ohanzee as a conjurer. I'll leave it up to you and your understanding of your characters to determine how much they would know about free spirits and the Inhabitation power. (Doc's Logic is high enough he might be able to default into some knowledge too.)

Katsina knows... Logic 5 + Magical Theory 3 (http://orokos.com/roll/335857): 8d6t5 3 hits. A bit. 3 hits is okay but Magical Theory is pretty high-level to cover something like this. I'll wait for some IC discussion before she shares anything though. I've posted enough for the moment.

There's probably lots more that I'm forgetting. I have a busy day at the office tomorrow so I probably won't be able to post ICly until the late afternoon. If it comes to blows (or if the opposition gets impatient and decides to KO you instead) then we can roll initiative. If it comes to that, I'll work on a crude map of the scene.

Next
IC responses from the PCs!
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <10-21-15/1209:26>
@rednblack Noted. Is the goal simply to distract the opposition with comms running silently?

Couple of goals.  Cannon and company will probably expect some extra security on the wings.  The comms are to give them the impression that they have located said security.  I figure that any ambushes, or initial volleys of attack stand a fair chance of being directed at the location of the comms. 

For our present situation, I want to make sure I have the numbers right.

We have 2 trolls on snow mobiles, with 2 humans/elves riding behind, which Ace knows about but can't see.

We have 1 True Form Sam spirit, inhabiting a troll body.

We have Materialized Spirits of Doc, Ohanzee, and B13.

We have an unknown number of people in the Bulldog, 1 of which is assumed to be the opposing team's hacker.

We have 2 Rotodrones armed with Alphas in the skies.

The only thing Ace would not be aware of is the armaments on the little guy closest to real Sam.  Is the above correct according to everyone else?

Now, I guess, the question is: How badly does Sam want those memories back?

With Chino's Assensing roll, can we get the Force and Magic of the spirits?  Also, how about any cyber/bio on the snow mobilers? 
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <10-21-15/1222:54>
Doc will want to do a Matrix Perception specifically trying to determine the # of people in bulldog.  Also checking to see if there's a decker *and* a rigger or if someone is pulling double duty.

Of course he's also looking for silently running icons (specifically personae but the rules are fuzzy on that).  I'll get a post up with his reaction to the comments with along with the results of the MPs.  You said given the time here he'd eventually get all the data he's looking for, but lemme know if you want rolls.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-21-15/1323:29>
rednblack's summary is largely correct with one exception: everyone can see the two humans/elves in chameleon suits but via different methods. See below:

Ace: yes, via thermographics, scored enough hits on Perception test
Chino: only with Astral Perception
Doc: yes, via personae (which are running silent)
Katsina: yes, via both astral perception and thermographic vision
Ohanzee: yes, via both astral perception and thermographic vision
Sam: only with Astral Perception

Only Chino has a penalty to target them, as he would have to use Astral Perception. (Sam does not have a penalty since he is now dual-natured.) The men are not actively trying to be sneaky. They're not tiptoeing around or trying to flank you. They're just trying to be hard to see/target.

Chino did have a good assensing roll. Ohanzee can probably conclude much the same between his own test and what his spirit sees.

B13: F6
Doc Hack: F4
Spirit Ohanzee: F6

Doc detects three (3) personae in the van. One is running silently, the other two are not. The two that are not are the decker and the rigger.

I have a big deadline this afternoon so I'm going to be grinding away on that. I'll get some more information up this afternoon regarding the Matrix Perception tests. Until then, Doc can see that almost everything is slaved to a Shiawase Cyber-5 (Device Rating 5, attributes coming later). The exception is the rigger, who is running a MCT Drone Web (Device Rating 6, attributes coming later).
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <10-21-15/1347:37>
@Tec, understood.  Hope you knock the shit out of that deadline.

OOCly, I wonder if the spirit Force is affected by the Essence of the individual, potentially capped at 6.  What about Sam's doppelganger's Force and Essence?   Does his True Form nature interfere with Assensing?  Also, since Magic wasn't listed separately, I'm assuming that it's as listed in book.  Is that correct?

This is . . . interesting.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <10-21-15/2032:44>
This is amazing. I'm just floored. I never imagined the end would be ANYTHING like this.

Also, I'm bout to be out of town on vacation from tomorrow night until monday night, but I'll be near a PC and I'll keep up with things while I'm away. I promise not to slow down the action.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-21-15/2038:22>
Yeah, Ryo had a lot of rabbits in the hat. I'm not even sure this is the craziest one.

Alright, it looks like I misspoke earlier. Rozkhi isn't a True Form but rather a Hybrid Form. (For all the years I've been reading about spirits, I've never been able to keep true/hybrid/flesh straight in my head.) A True Form spirit doesn't actually keep the vessel's body. That body is destroyed and the spirit gets the Materialization power, which replaces its previous Inhabitation power. A hybrid form keeps the new body but makes it look like the spirit. With a more dramatic spirit, like a bug spirit, the hybrid form can be pretty ... distinct. In this case - the spirit of a troll merging into another troll - the effect is less dramatic. The end product still looks like the original Sam due to the spirit's inhabitation.

Rozkhi is Force 2. It's unclear from the rules whether you would see the spirit's Force, or the vessel's Essence, or the vessel's Magic, if any. I'll err on the side of transparency and say that the vessel itself is Essence 6, Magic 6. One might reasonably conclude that a heavily cybered troll creates a diminished free spirit. A clever runner might then guess that Rozkhi didn't particularly like being such a small spirit, which accelerated his desire for a new body ASAP.

Now, on to Matrix Perception:

Hacker
Shiawase Cyber-5
Device Rating 5
Attack: 5
Sleaze: 8
Data Processing: 7
Firewall: 6 (7)
Programs running: Agent, Encryption, Exploit, Lockdown, Signal Scrub, Track, Virtual Machine

Rigger
MCT Drone Web
Device Rating 6
Data Processing: 7 ( 8 )
Firewall: 6 (7)
Programs running: Armor, Biofeedback Filter, Encryption, Shell, Signal Scrub, Toolbox
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <10-21-15/2112:20>
Yeah, Ryo had a lot of rabbits in the hat. I'm not even sure this is the craziest one.

I can't wait to hear all the other ways this coulda gone.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <10-22-15/1100:17>
@Poindexter, my understanding is that since spirit Doc, Chino, and Ohanzee are Manifested but not Materialized, that there's no use in shooting them in the face.  I could be wrong about that, however.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-22-15/1110:07>
Someone should point that out ICly. Chino could.

I am hoping for IC posts from rednblack and Malevolence before continuing, hopefully today.

Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <10-22-15/1125:50>
Chino is activating his foci. 
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <10-22-15/1352:17>
Composure [Willpower 6 + Charisma 6] (http://orokos.com/roll/336198): 12d6t5 5
Seems relevant. And Ohanzee rocks it. Probably the last good roll he'll get this game...
What do I know about free spirits [Magical Threats 3 + Logic 3] (http://orokos.com/roll/336200): 6d6t5 3
Hmm, also not bad. So, is that enough to remember that spirits can not summon? I'm going to assume yes for my IC, but it'll take some time to write as I have to squeeze it in while I multitask at work, so if you let me know otherwise in the next couple hours I can probably still work it in.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-22-15/1407:29>
Free Spirits aren't necessarily threats, per se, but Ohanzee knows that Inhabitation is definitely on the sinister side of the scale.

Ohanzee remembers:

1) Spirits cannot summon.
2) Spirits have one of three powers: Materialization, Possession, or Inhabitation. Ohanzee is probably smart enough to figure that if one of these is an Inhabitation spirit then they might all be. That might just be what the obelisk creates.
3) Inhabitation rarely ends well for the vessel. Possession is more of a partnership, especially with Channeling, but Inhabitation is more like a takeover.

I won't IC post until later in the afternoon, so you should have 5-6 hours to piece something together.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <10-22-15/1952:24>
I'm not going to have enough time to put together a good post, so I'm putting up a rough draft (that'll probably be the final), which I hope doesn't absolutely torpedo us.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-22-15/2124:52>
Cannon is still 10+ minutes out. Realistically, you're not going to be able to stall them that long.

I'm not hearing anyone super-interested in their proposal, or offering any counter-proposals. That's fine. Chino activiating his foci is provocative and these guys aren't exactly patient to begin with. Unless someone thinks they can defuse the situation then it's probably time to move on to FESTIVITIES!

Everyone roll Initiative. ICly, I'll give it until the end of the rolling to see if any new proposals emerge.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <10-22-15/2130:09>
Sam would have moved his target to the Van and swapped out the pioneer for the xm30. If he's got time, he'll load up a frag.

But it doesn't look like there IS time...

IRL, Bout to get on a tiny plane with propellers in the pouring rain. Post when I get settled in, unless I meet a grisly demise right here. If that should happen, I'd recommend SgtBoomCloud to finish me off. He/She is really good at adapting to quick situations.

WISH ME LUCK FUCKERS!!!!

See yall on in valhalla, riding shiny and chrome.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <10-22-15/2335:26>
Ohanzee was trying to get them to tell how to use the obelisk to become a free spirit, not explain the preparation ritual for inhabitation.


If there's time before combat (and Ohanzee will try to stall) he'd like to command Bear to prioritize Ohanzee' first, followed by the occupants of the van, but only once the fight starts. It just saves him an action once things start.


But, since you asked...
Initiative (http://orokos.com/roll/336499): 3d6+11 16
Ah, the crappy rolls were waiting for combat to start.
Spirit Initiative (http://orokos.com/roll/336500): 2d6+14 22
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <10-23-15/0901:41>
Flight got cancelled.
Trying again in a few minutes.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <10-23-15/1159:02>
A couple questions, Tec:

1. How far away is Ace from the meat bodies?  The van?

2. So laser weapons don't give any recoil.  Do they make any noise?  Science tells me "no," but science also says handheld lasers are unworkable.

3. I'd like to make a Perception Test for Ace to tell if he thinks his position has been compromised.  Specifically, does anyone look like they're intentionally not looking in his direction, etc.  Perception + Specifically Looking (http://orokos.com/roll/336607): 12d6t5 5

Answers to the above could potentially affect Ace's Initiative. 

@All, anybody have any IC knowledge about what would happen to these spirits if they're Disrupted? 

From the Force of Spirit Sam, it does look possible that the Spirits are Essence + 1 = Force [6].  I hope so, cause I really don't want to see a Force 8-9 Katsina Spirit coming around to frag with us.

Chino's Initiative: Initiative (http://orokos.com/roll/336608): 10+2d6 18

Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <10-23-15/1240:21>
VR Initiative (DP 6 + Int 4 + qualia 1 + 4d6 = 11 + 4d6) (http://orokos.com/roll/336614): 4d6+11 27
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-23-15/1457:36>
@Poindexter Switching to the XM30 is easy enough. As for the frag grenades, the grenade launcher in the XM30 is loaded via clip. Sam could remove the clip of flash-bangs and load the partial-clip he has of frag grenades (2 remaining), but he wouldn't have enough time to, say, remove the first two flash-bangs from that clip, replace them with frag grenades, and then reload the mixed clip.

@Malevolence Either that's not how they understood the question or they answered evasively. Ohanzee's Initiative is modified to 8 due to Combat Paralysis. But, yes, a particularly lamentable initiative roll. Since commanding Bear is only a Simple Action, and can be done mentally, then Ohanzee certainly has time to issue instructions prior to the action starting.

@rednblack
1. Ace is about 20 meters from the men on the left flank. He's about 20 meters from the Rozkhi (in a different direction). He's 14 meters from the van. I'll try to get a map up next.

2. My initial reaction was "lasers go pew pew!" But, more to your point, the question then becomes "do these weapons actually shooting lasers or plasma?" Plasma is more realistic but the fluff does say "concentrated beam of light". The former would certainly make noise because a rapidly expanding ball of plasma would cause the air to be compressed in a shockwave. But if it's a laser, then it's silent.

However, if it's a laser then it's also incredibly bright and obvious, especially in an intensely dark setting such as the one we have here. So, if the question you're really asking is "Can I fire and remain concealed?" the answer is no. If it's plasma, there will be a sound (and probably a flash). If it's a laser, then there's a giant beam of light burning holes in people. In both cases it will call attention to Ace's position.

3. Let's back up and make a Sneaking test for Ace to see how well he hid: Agility 9 + Sneaking 3 (http://orokos.com/roll/336623): 12d6t5 4 hits

Now, some Perception tests for the goons. They won't benefit from thermographics due to Ace's snow+space blanket combo.
Smaller goon: 0 hits (http://orokos.com/roll/336625), he's busy focusing on the meet
Bigger goon (troll): 1 hit (http://orokos.com/roll/336626), a glance in Ace's direction, but Ace is pretty sure he wasn't spotted

Regarding the IC question of what would happen to these spirits if they're disrupted, the answer is a qualified yes. There's a lot of "in theory, it works this way," but given the nature of the free spirits (the obelisk) who knows if theory applies or not.

Katsina initiative: Initiative (http://orokos.com/roll/336627): 3d6+14 26, yee haw

Did I miss anything? I'll try to do a map after I get back from lunch.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <10-23-15/1533:56>
I'll see if I can't get an IC up before the shooting starts, but Ohanzee would like to be prepared to counterspell (Ohanzee' shouldn't be able to do much from astral space, but ya never know), make sure he is not astrally perceiving (he's got all the information from that that he can and now it is just a liability) and tell bear to start kickin' ass once the shooting starts, but he'll let bear choose his own targets.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <10-23-15/1708:03>
OOCly I'm torn between having Doc take out the Decker or the Rigger first.  Most of our gear is not horribly susceptible to matrix attacks, especially those that will involve dealing with the Free spirits (Chino and possibly Katsina don't really have any gear other than comms which will suck, but not as much as a gas grenade from a drone).  That said, as soon as I come out of hiding, the decker is going to start attacking me :/

That said, it's actually easier for me to attack the decker than the rigger.... Yeah, I'll target him first.  Once the decker is gone it's just a matter of time before I get the rigger.

Glad we had this little chat.

Can I tell if the Decker is in VR or AR?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-23-15/1730:20>
Rough map and not exactly to scale. I tried doing it larger but it was too hard. The map shows two lanes of road. (All actors are currently depicted in the right lane, which is somewhat arbitrary.) There are trees set back from the road on both sides, and steep slopes beyond that.

Ohanzee + Chino + Katsina + Bear + Magical Lodge + obelisk = O
Rozkhi + free spirits = R
Bulldog/van = GM
left flank (troll + smaller guy + snowmobile) = left
right flank (troll + smaller guy + snowmobile) = right


          *| r || r |* 
          *| o || o |*
          *| a || a |*
          *| d || d |*
          *|   ||   |*
          *|   ||   |*
          *|   || O |*            S
 left     *|   ||   |*     right
          *|   || R |*
          *|   ||   |*
          *|   ||   |*              (trees)
          *|   ||[G]|*
          *|   ||[M]|*
          *|   ||   |*
     A    *|   ||   |*
          *|   ||   |*
          *|   ||   |*
          *|   ||   |*
          *|   ||   |*
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-23-15/2008:10>
Still waiting on initiative from Ace and Sam but we can take the first steps without too much risk. It's possible that Ace or Sam could Blitz, or Seize the Initiative, with Edge and muck things up a bit, so I'll try not to go too far aheat, but the first steps will probably be Astral and Matrix that they have less of an opportunity to impact.

@Zweiblumen Doc is reasonably certain that the decker is in VR because the decker is acting first. I need an Intuition + Firewall defense roll from you.

Decker is trying to get a mark on Doc: Hacking + Logic + Exploit - Noise (http://orokos.com/roll/336667): 12d6t5 4 hits

Next
Doc acts @ 27
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <10-24-15/0218:25>
So, game mechanic stuff from my IC.


Bear is weapons hot. Speaking of which, I never assigned him optional powers. Going for Natural Weapons and Venom. Not very Bear like, so if you want I can say I got Snake instead of Bear, but that'd require changing some IC posts.


Bear has de-materialized.


Ohanzee is counterspelling. I don't think that this needs to be declared in advance, but we had been doing it previously, so I figured I'd make sure it was covered.


Ohanzee is still astrally perceiving. He'll probably drop it once Ohanzee' is down, but he has no attacks against astral entities outside of Astral Combat, so he has to be Perceiving for now.


Ohanzee is suffering the effects of Combat Paralysis. He really wanted to drop Kat's preparation before the bullets started flying, but I figured that was probably too much to squeeze into the pause before all hell broke loose.


Ohanzee (and probably all of those around him) is lamenting his lack of foresight in not setting up some sort of cover around the obelisk so they weren't so far out in the open once things inevitably devolved into a gun fight.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <10-24-15/0346:32>
Ok, I'm on the ground again, and will regain my wits shortly. Post forthcoming along with initiative and all that good stuff,
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <10-24-15/1039:23>
Ace's Initiative: Initiative (http://orokos.com/roll/336800): 8+2d6 18
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <10-24-15/1053:31>
Ok, i've been trying forever to get into Orokos and it just ain't happenin for me.

Someone mind rolling init for Sam Please?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <10-24-15/1156:43>
Sam's Initiative: Initiative (http://orokos.com/roll/336807): 11+2d6 21
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-24-15/1520:01>
Looks like we're good on initiative. It doesn't sound like anyone is going to use Blitz or Seize the Initiative so we can move in parallel with the physical/astral while Doc is defending himself in the Matrix.

Regarding the preparations that Katsina made, it occurred to me that we should define the action necessary to trigger them.

Heal: Simple Action from Katsina (possibly after a Free Action from the PC to ask her to do so, unless she sees you get hurt and already knows)
Physical Barrier: Simple Action from the PC. This will cover both touching the preparation as well as mentally shaping/placing the barrier. If you do so, please say if it's a wall or a dome or _____.

I forgot to roll the decker's bonus for being in Hot Sim: Hot Sim bonus (http://orokos.com/roll/336846): 2d6t5 0 hits. Doc still needs to defend against 4 hits.

While Doc is defending/attacking at Initiative 27, an spirit emerges from the van (on the astral) to attack the mana barrier created by Ohanzee's lodge via astral combat. Chino, Ohanzee, and Katsina call all see that it is a Guardian Spirit, Force 6. As spirits cannot conjure, it stands to reason that there's a magician of some sort in the van.

Guardian Spirit attack: Astral Combat (http://orokos.com/roll/336847): 12d6t5 4 hits. Base damage is 6P, staged up to 10P via net hits.

The Lodge doesn't get to dodge but it does get to soak: Soaking Astral Combat (http://orokos.com/roll/336848): 12d6t5 6 hits. That brings the damage down to 4P. This does not equal or exceed the Structure rating of 6, so the lodge holds. Color me surprised; I thought it would go down for sure.

Next
Doc defends against 4 hit HotF
Doc acts @ 27
Katsina @ 26
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <10-26-15/1124:38>
(Putting this in every post to make it easy to find)
Attack: 4 Sleaze: 5 Data Processing: 6 Firewall: 7(8 )
Encryption, Signal Scrub, Configurator, Wrapper
Configurator:
Attack: 7 (8 ) Sleaze: 5(6) Data Processing: 4 Firewall: 6
Decryption, Stealth, Hammer, Agent

HotF defense (Int 4 + FW 8 + ganglia 1 = 13) (http://orokos.com/roll/337175): 13d6t5 3
edging:
Edge re-roll misses (10) (http://orokos.com/roll/337176): 10d6t5 4 (ffs)
unlucky (http://orokos.com/roll/337177): 1d6 3 (whew!)

Note: I'm guessing the decker had a reason to guess that this particular icon was me to do a matrix perception on it that I wasn't able to defend against (not sure how that would work as AFAIK the only MP defense roll you get is when you're running silent but I'd think when you've wrappered as well) and thus figured out where to do the HotF?

Whether I have a mark or not will dictate wether I Go Big or Go Home him or if I just start smashing on him.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-26-15/1140:39>
Note: yes, correct. This could be a very long discussion on its own as it is a section of the rules that seems very dubious to me.

I'm not sure Ganglia would apply to a defense test. Away from books at the moment so I will confirm later.

Still need Doc's action @ 27.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-26-15/1154:49>
Man, posting on a tablet is a pain. Now, for the third time (and hopefully this doesn't triple-post):

Doc has a MARK.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <10-26-15/1206:57>
Attack: 4 Sleaze: 5 Data Processing: 6 Firewall: 7(8 )
Encryption, Signal Scrub, Configurator, Wrapper
Configurator:
Attack: 7 (8 ) Sleaze: 5(6) Data Processing: 4 Firewall: 6
Decryption, Stealth, Hammer, Agent


Note: yes, correct. This could be a very long discussion on its own as it is a section of the rules that seems very dubious to me.
No doubt :P  Guess Wrapper doesn't make any sense to use in any situation then.  No worries before I thought of it he would have just been visible here.
Quote
I'm not sure Ganglia would apply to a defense test. Away from books at the moment so I will confirm later.
Either way he'd still end up with at least 5 hits after the edge.  Also, I've been using the wrong word... Qualia :P Rules don't help at all here.  Says it works even subconsciously, but only says skill tests, not defense tests.  FIIK.  I'd call this GM ruling area.

Quote from: Chrome Flesh p.161
QUALIA
Derived from a reptilian species, this hormone stimu- lates neural activity in the reptilian hind mind and the sensory-dedicated lobes, ultimately affecting the intui- tive subconscious grasp of sensory information. Qualia is believed to be a form of organic storage of raw em- pirical data associated with prior sensory stimuli, which can reinforce a subject’s ability to absorb and react to input from their environment (even on a subconscious level). Characters with this modification receive a +1 dice pool modifier to all Intuition-linked skill tests.
Quote
Still need Doc's action @ 27.

CT1 IP1:
Free - Configurator to switch configs
Attack: 7 (8 ) Sleaze: 5(6) Data Processing: 4 Firewall: 6
Decryption, Stealth, Hammer, Agent
(crap I forgot to leave SS in there... -2 dice this go round)

Complex - f'it, HULK SMASH!!!!
Data Spike Decker (Cyber-combat 7 + Logic 9 + Spec 2 + VR 2 - Noise 5 + DJ 1 = 16) (http://orokos.com/roll/337188): 16d6t5 5
Edge to re-roll misses:
Edge re-roll misses (11) (http://orokos.com/roll/337189): 11d6t5 5 Bugger, beyond my limit 8
DV = (Attack (8 ) + Hammer (2) + Mark (2)  = 12) + Net hits = I hope he rolls poorly :P


Speaking of limits, Exploit doesn't increase die pools, only the Sleaze attribute (which is used for the limit in an HotF action).
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-26-15/1455:52>
Hmm, exploit doesn't add dice to the test. I obviously misread that. It's metagaming a bit but let's see if Doc needs to spend that Edge to avoid the HotF: Exploit dice (http://orokos.com/roll/337198): 2d6t5 1 hit

So Doc ties on the first Defense roll and doesn't need to spend Edge. Of course, I'm not even sure if the rules are clear whether Doc would understand that he's being targeted by HotF. Hosts aren't, for example, unless the hacker fails, but maybe that's because the host can't track every action of every persona like Doc can (especially when there's only one and its up in his face). Again, I'll err on the side of transparency.

GM ruling: Qualia does not apply to defense tests, either in the Physical or Matrix. Per the book, skill-tests only.

The decker, seeing Doc come at him like a rabid madman, will go on Full Matrix Defense.

Decker defense: 6 hits (http://orokos.com/roll/337200)

Doc scores 2 net hits. Base damage is 8 + 2 net hits + 2 from having a MARK = 12 DV.

Decker soak: 4 hits (http://orokos.com/roll/337201) The deck takes 8 boxes of Matrix damage. It sizzles and pops and probably makes some dripping noises it wasn't designed to make.



Action to Katsina at 26. I've been thinking about this all weekend and I'm still not sure what she would do. I do know her top concern is the grenade launcher on Rozkhi's gun. She's thinking about using the Physical Barrier preparation but she's wary of completely walling in Ohanzee/Chino/herself and effectively taking them/us out of the fight. Instead, she's going to run forward (so that she's not impeded by the visibility or the spell-blocking qualities of the mana barrier of the magical lodge) and cast Mana Bind on Rozkhi.

Katsina's running rate is a bit odd. Being a vampire she has celerity (4E's name for it), which means her movement multiplier is +1. Her Agility is 6 so her movement rate per combat turn is 18 meters (6 times [2+1]). We're going to have 3 IPs this CT so her running rate this IP is 6 meters. This puts her in a position to charge Rozkhi with her claymore next pass, as she was previously 12 meters away and is now 6 meters away. It does forfeit the protection of the magical lodge, but perhaps she's trying to draw attention to herself since she can recover from damage quickly.

Free: Running, Counterspelling (a reminder that you may usually take two Free actions if they are dissimilar in nature, e.g. physical vs. mental)
Complex: cast Mana Bind @ F7, since her Magic is 7 due to the use of her Essence Drain power

Spellcasting: Magic 7 + Spellcasting 6 + Mentor Spirit 2 (http://orokos.com/roll/337214): 15d6t5 8 hits, spell limit is 7 due to Force
Soaking F-2 = 5 drain: Willpower 6 + Intuition 8 (http://orokos.com/roll/337215): 14d6t5 5 hits, no drain

The rules are unclear about what Mana Bind should be resisted with. When I last used this spell (13 months ago), Ryo said it was resisted by Willpower + Charisma. I'll keep that precedent:

Rozkhi resist: 2 hits (http://orokos.com/roll/337217), almost a glitch but not quite

Katsina nets 5 hits on the spell. This reduces Rozkhi's Agility to 0. Odds are good that the massive beast will just tear through it when it's his turn, but at least he'll spend his turn doing that instead of shooting grenades. Until then, Katsina is at -2 for sustaining a spell.

Next
26 - Not you
25 - Not you
24 - Not you
23 - Not you
Long IC post from the GM to cover the above
22 - Bear (Ohanzee's spirit)
21 - Sam

@Zweiblumen Thanks for the prompt IC post. Feel free to update it with Doc's success. The other decker's persona is a Cossack.

Taking a bit of a break to have lunch and get some work done. More later.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <10-26-15/1529:04>
Decker defense: 6 hits (http://orokos.com/roll/337200)

Doc scores 2 net hits. Base damage is 8 + 2 net hits + 2 from having a MARK = 12 DV.

Decker soak: 4 hits (http://orokos.com/roll/337201) The deck takes 8 boxes of Matrix damage. It sizzles and pops and probably makes some dripping noises it wasn't designed to make.

You forgot hammer.  I noted what his DV was in my post.  Should be Base = 8 Mark = 2 Hammer = 2 Net Hits = 2 = 14 DV.  10 total damage
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-26-15/1541:05>
Indeed I did. I also neglected the damage from the decker running Virtual Machine, which adds yet another box. That's 11 boxes, which fills the monitor. The decker gets dumped like woah.

Soaking dumpshock: ?? (http://orokos.com/roll/337225)

The agent goes offline.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <10-26-15/1543:50>
W00t!  I totally forgot about the VM damage.  Male or female Cossack?  I'd been trying to keep my references genderless in my post.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-26-15/1603:02>
After what Doc did to him/her, the decker is now indeed genderless.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <10-26-15/1625:47>
Hah :) I'll update after I'm done with this meeting.

BTW, 1 shoting a DR 5 deck?!?!? go Doc!
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-26-15/1731:37>
26 - Decker's agent, which is caput.



25 - Someone in the van is taking exception to Katsina charging Rozkhi. While they might prefer to use a Physical spell, the windshield is in the way. They will have to content themselves with a Stunbolt.

Casting Stunbolt @ F6 at Katsina: 2 hits (http://orokos.com/roll/337238), not a good roll
Soaking 3 drain: 2 hits (http://orokos.com/roll/337239), WOW, again not a good roll, caster takes 1S from drain

Man, this might be over fast if the dice keep falling this way.

Katsina will use 1 of her 6 Counterspelling dice. Katsina soaking 2S: Willpower 6 + Counterspelling 1 (http://orokos.com/roll/337241): 7d6t5 2 hits, Katsina tells the spell to piss off



24 - Doc Hack, the spirit, is going after Katsina via astral combat

Doc Hack attack! 1 hit (http://orokos.com/roll/337242)... this might be the shortest climactic battle of all time

Katsina defends: Logic 5 + Intuition 7 (http://orokos.com/roll/337244): 12d6t5 4 hits, Katsina tells the spirit to piss off



23 - This is the smaller human/elf on the right flank, not far from Sam. Some quick tests to see if Sam was noticed. Part of me thinks this should be a Disguise (Camouflage) test rather than Sneaking, but I did Sneaking for Ace so I'll keep that precedent.

Sam sneaking: Agility 8 + Sneaking 2 (http://orokos.com/roll/337245): 10d6t5 7 hits
Little guy Perception: 1 hit (http://orokos.com/roll/337253), umm, yeah, Sam's hidden
Big guy Perception: ?? hits (http://orokos.com/roll/337254), he seems to be less distracted by the meet but is still focusing his attention in that direction

Good news for Sam, less-good for Ohanzee and Chino. The little guy is going to plunk a mini-grenade right down in the middle of them. As a reminder, here are the house rules we're using for AoE attacks:

Area of Effect attacks
Grenades and area spells can either be aimed at an area (Simple (3) test) or aimed at a specific target (attack roll vs. defense roll.) If you aim at the area, all the targets in the blast radius can (and probably will) use the Run for Your Life interrupt action to escape the blast. If you aim at a specific target, they cannot use this interrupt action; they get their defense roll instead.

The effectiveness of flash-bang grenades and Indirect Area spells (like Fireball) will decrease with range as per a normal grenade (-1 DV per meter). This is to avoid "can't miss" attacks due to the area of effect being larger than the possible distance of the scatter.

Run For Your Life is a bit hazy since, by RAW, it can only be used against thrown grenades, not grenades from grenade launchers. I'm going to say that the Combat Sense spells you have quickened on your give you enough situational awareness that something is about to happen and that you might not want to be there when it does.

Shooter plunking a grenade at your feet: 5 hits (http://orokos.com/roll/337248), meets the threshold of 3 so no scatter

For ease of calculation, the grenade is 1m away from Ohanzee and Chino and 7m from Katsina. As such, it's default damage will be 9S (-4 AP) for Ohanzee and Chino unless they move. Run For Your Life is a -5 initiative hit but allows you to take 1/3rd of your running movement (since we have 3 passes) to move away from the blast. For Ohanzee that's 3 meters, or 2 meters for Chino. If either of them would like to pre-declare their next Complex action to be Sprinting, I'll allow them to roll Running and add those hits to the distance they manage to put between themselves and the grenade.

Katsina needs to soak 3S -4AP: Body 5 + Armor 9 - 4 AP (http://orokos.com/roll/337255): 10d6t5 3 hits, no damage

Next (in no particular order)
IC post from Tec to cover the above
Run For Your Life and/or soak rolls (Body + Armor - 4) for Ohanzee and Chino
22 - Bear (note that the magical lodge is still in place... Bear can pass through it per Ohanzee's permission but he can't do astral combat from within)
21 - Sam
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <10-26-15/1737:13>
/me gets the popcorn.
(http://media1.giphy.com/media/E3xXqq617AaFW/giphy.gif)
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <10-26-15/1934:40>
Woo! Way to go Doc. Go Big or Go Home indeed!


Ohanzee will Run for His Life, which I believe puts 4m between him and the grenade, dropping the damage to 6S -4AP:
Soak Flash-Bang [Body 3 + Armor 9 - AP 4] (http://orokos.com/roll/337277): 8d6t5 2
So, Ohanzee takes 4 stun and has a -1 wound modifier. He started toward the front of the lodge, so I'll say he ran toward the middle of the lodge and is now standing more or less over the artifact. If that doesn't work, Ohanzee is simply trying to stay inside the lodge if possible. If he has to leave the protection of the lodge, he'll head off the road towards Sam.


Bear will attempt to rip Spirit Ohanzee's face off:
Bear Astral Combat [Astral Combat 7 + Force 7] (http://orokos.com/roll/337281): 14d6t5 7
Oh, THAT's satisfying...
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-26-15/1952:47>
The grenade is 1m behind-and-to-the-right of Ohanzee. Ohanzee can go forward-left 3 meters without leaving the protection of the lodge, which has a radius of 6m. (Ohanzee, I presume, started roughly in the middle. He is now halfway to the edge.)

Ohanzee Prime's defense: 2 hits (http://orokos.com/roll/337287), oh man, these guys can't catch a break

Bear's base DV is 7, staged up to 12 DV with net hits.

Ohanzee Prime soak: 2 hits (http://orokos.com/roll/337289), Ohanzee Prime takes 10 DV and is seriously screwed up.

Next
IC post for Bear (make it something graphic)
Sam @ 21
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <10-27-15/0135:27>
DID Sam have time to swap weapons and load the frag before combat started? If not, is the RV within nade throwing range?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-27-15/0202:04>
Yes, he did.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <10-27-15/1120:58>
NIce one, Doc.  That clears the field quite a bit.

Chino will do a Sprinting Test.  At the moment, my plan is to neutralize some of the shooters, so he's preparing for a Charge Attack.

Sprinting Test (http://orokos.com/roll/337450): 14d6t5 5

So that puts him 8 M from the blast?

Any bonuses for Flare Comp in glasses?  I doubt Chino'll need it for this Test, but it would be good to know.

Soak: Soak (http://orokos.com/roll/337455): 13d6t5 4

Looks like no damage.

Chino's corrected Initiative is: 13
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <10-27-15/1343:43>
Ok, Here's what i think Sam's action's are gonna be.

Remaining prone
Complex Action: Full auto burst at the troll nearest Sam.
Free Action: Multiple attack to split dice onto little guy as well.

Full Auto at Troll (Agi 8 + Auto 6 + Smartgun 1 - Half rounded down)) (http://orokos.com/roll/337506): 8d6t5 3
Hmmmmm. 3 hits is good considering he's gonna get -9 to defense, but he IS a troll. I wanna make sure.
Edge to re-roll (http://orokos.com/roll/337507): 5d6t5 0
Damn! Here's hopin the Bad Spirit Us-es keep rollin bad.
Full Auto Little Guy (Agi 8 + Auto 6 + Smartgun 1 - Half rounded up) (http://orokos.com/roll/337508): 7d6t5 5
I'll keep that one.

So that's 9DV base, with -6AP.
How'd I do?
I feel good but not great.

EDIT: Just realized I may have jumped Bear's turn. I can delete all this if need be.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-27-15/1355:00>
Oh, man, I had a nightmare about CFD last night. And it wasn't "oh, everyone has a different personality / this guy is acting like a toaster" but more like "there's a collective intelligence that is trying to kill you via your friends and family".  The UCAS was in anarchy and there was a massive wave of migrants heading south, to Aztlan of all places. In resposne, Aztlan was building a wall to keep the migrants out, which is probably some sort of political allegory. (I've heard that World War Z had a similar allegory, with refugees from the US streaming toward Cuba, but I haven't read it myself.) Might make for an interesting zombie apocalypse campaign one day, but for now I was just happy to wake up.



@rednblack Flare comp gives a bonus for flash-paks but not flash-bangs. In Fourth Edition flare comp applied to "flash grenades," which was ambiguous wording since there were both actual flash grenades (in Arsenal) but also flash-bangs and flash-paks. It seems that the wording in Fifth Edition has been tightened to exclude flash-bangs.

Which direction is Chino running? Is he running toward the goons closer to Ace or closer to Sam? They're pretty much the exact same distance away from Chino's starting point. They were both about 11 meters away, so since Chino has closed 8 meters of the gap he can complete the charge during IP2.

@Poindexter Thanks for the action. I'll resolve this later this afternoon. I have to double-check how the dodge modifiers apply to attacks split among multiple targets. Sam will probably be gaining some dice to strike a large object (the troll) but might be losing some dice to recoil. I think his recoil comp is 8 (1 free shot + 3 from strength + 3 from Gas Vent-3 + 1 shock pad) so there could be some dice to subtract there too.

Next
21 - Sam
20 - not you
18 - Ace
18 - not you
18 - not you
18 - not you
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <10-27-15/1412:12>
Let's have Chino charge the left flank -- goons closest to Ace.  I don't like having him outnumbered, but I don't want our group bunched up after the last goon on that side falls either.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <10-27-15/1419:14>
I've heard that World War Z had a similar allegory, with refugees from the US streaming toward Cuba, but I haven't read it myself.

DUDE! You NEED to. it's incredible.

I think his recoil comp is 8 (1 free shot + 3 from strength + 3 from Gas Vent-3 + 1 shock pad) so there could be some dice to subtract there too.

Whoops. Yeah, that's 1 die off each roll.

If ya take em off the right, it's no change, if ya take em off the left, I lose 1 hit on the little guy. Either way is fine with me.

Also, I don't think it explicitly states anything about dodge penalties for splitting attacks, but if it's gonna be a substantially smaller penalty than 9, I may want to re-think my actions.
Lemme know.

Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-27-15/2010:30>
Surprise is one of my less-favorite aspects of combat rules. Determining if someone is aware or not can be such a life-or-death decision that it's hard to balance. For example, Sam is about to shoot two guys, one of which (the troll) might get some advance warning (muzzle flashes, missed shots from the burst, etc.) while the other (the elf) should be largely unaware because he has his back to Sam and is busy firing a grenade at Ohanzee and Chino. The flip side is that you (the PCs) are about to be shot by drones you can't really see, so should you get defense rolls from those attacks? Maybe, since you all have Combat Sense quickened, but otherwise?

For now I'll just play in by the rules and give them a surprise test. If they pass, they can dodge. If they don't pass, they are unaware. I'm going to make the threshold 6 (instead of 3) for the smaller guy since his back is turned.

Troll - 4 hits (http://orokos.com/roll/337606), beats threshold 3 so he can dodge
Human/elf (right flank) - 8 hits (http://orokos.com/roll/337608), this guy is wired or on drugs or both

@Poindexter As for the long burst being split between two multiple targets, there has been a long-running discussion about what the defense modifiers should be ever since the release of Fifth Edition. The example on p. 180 (which is for a slightly different issue: running out of ammo before a burst is complete) says that is if a target only gets 5 bullets then their defense modifier is -4, not -9 that they would get for a full burst. As that is logical, I will say that if Sam wants to split his long burst between two targets then the defense modifier for each will be -4.

I'll give you tonight to decide if you want to stay the course or if you want to concentrate your fire. Either way, we'll use the rolls you've already made and re-purpose them for the new action.

In the meantime, I'll move forward with the actions that Sam's shooting won't affect.



20 - Smaller guy on the LEFT flank (near Ace, in the direction of Chino's charge) wearing a chameleon suit

Free: "Bag the mage!"
Simple: Take aim (reduce range via image magnification)
Simple: Long FA burst at Ohanzee

Shooting Ohanzee: 4 hits (http://orokos.com/roll/337612)

@Malevolence I need a dodge roll from Ohanzee. Reaction 3 + Intuition 4 + Combat Sense 3 + Running 2 - Damage 1 - Burst 5 = 6 dice. These are gel rounds so the base damage is 8P +1AP. If Ohanzee takes 3 or more boxes of damage he gets knocked on his keister. (Or, more likely, his face, as he is running away from the shooter.)



18 - Rozkhi

Will be trying to tear free of Katsina's Mana Bind spell. In theory this should be a formality, but with the way these guys are rolling you never know.

Rozkhi: 9 hits (http://orokos.com/roll/337615)
Spell resist (Force * 2): 7 hits (http://orokos.com/roll/337616), the spell breaks

Rozkhi snarls and frees himself from the spell, but Katsina's goal of preventing him from firing this round succeeds. Katsina no longer has a -2 penalty for sustaining.



18 - B13 (spirit of Chino)

B13 will attack Chino via astral combat.

B13 astral attack: 1 hit (http://orokos.com/roll/337618), alright, this is getting a bit ridiculous
Spending a point of Group Edge: 1 hit (http://orokos.com/roll/337620), man I guess his heart's just not in it. Or he's freaking out about what Bear is doing to Ohanzee Prime.

@rednblack Chino needs to dodge 2 measly hits with Intuition + Logic = 8 dice



Next
21 - Sam (finalize)
18 - Ace
18 - not you
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-27-15/2055:51>
@Poindexter Evidently the French translation is clearer on multiple targets with a long burst. See this post:

http://forums.shadowruntabletop.com/index.php?topic=22042.msg401324#msg401324

To wit, one target gets a short burst (-2 dodge) and the other target gets a long burst (-5 dodge). Third Edition used to have rules about "walking" your fire from one target to the next at the cost of 1 bullet per meter, but we won't get that detailed. As I've already mentioned the -4/-4 possibility, I'll leave it on the table for now.

@All I just tallied up the rolling since combat started. The opposition is rolling 29%, which means that they are a full 11 successes below where we'd expect them to be. On the flip side, the rolling I have done on behalf of the PCs has had a 45% success rate, or 11 success above the expected outcome. That's 5th percentile rolling for the opposition and 98th percentile for the PCs. No wonder things are going the way they are.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <10-27-15/2149:09>
I'll keep the full-auto, but throw it all at the troll. Also, let's not use the edge, since there would have been more dice for it, cool?
Free action to send a message.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-28-15/0046:11>
Sure, all fire concentrated on the troll. Sam loses 2 dice to recoil but gains 2 dice for shooting at a large target per optional rule RG2. Those balance out so he has 8 hits. You don't have to spend Edge since you're at your limit anyway: accuracy is 8 with the smartlink.

Troll dodge: 1 hit (http://orokos.com/roll/337692), hard to dodge a long burst

That's 7 net hits, staging the damage from 9P -6AP to 16P -6AP with the APDS. His armor value is exceeded so the damage is Physical.

Soaking: 7 hits (http://orokos.com/roll/337693)
Group Edge reroll: 3 hits (http://orokos.com/roll/337694)

10 hits brings the damage down to 6P. Per the optional rules in Bullets & Bandages, the troll has suffered a severe wound and will take another box of damage every (Body) turns. Granting, things are going to be done long before that, but just letting you know he's going to die without stabilization.

Next
18 - Ace
Ohanzee dodge shooting (6 dice to avoid 4 hits)
Chino dodge astral combat (8 dice to avoid 2 hits)
IC post for Sam's shooting
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <10-28-15/0307:56>
Dodge [Reaction 3 + Intuition 4 + Combat Sense 3 + Running 2 - Damage 1 - Burst 5] (http://orokos.com/roll/337711): 6d6t5 4
Just... wow. Luck is totally on his side.  I'm thinking it has to do with his shorter stature making him harder to hit... And the shooter was maybe slightly dazzled by the flash-bang.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <10-28-15/0918:49>
I'll get an IC post up, soon as I get home from work tonight.

The vacation was incredible, by the way. Went out to a hot spring that came up into a freezing river, so you could basically decide how warm you wanted the water to be based on how far from the sides you were.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <10-28-15/0924:45>
Chino: Dodge v Astral Combat (http://orokos.com/roll/337764): 8d6t5 4

More to come.

ETA:

@Poindexter, welcome back.  What part of the country were you in?  I love hot springs.

As for Ace,
Held: Take Aim.  Ace can only benefit from two Take Aim actions,
Free: Called Shot: Vitals
Simple: Fire Single Shot at Rozkhi.  AGI (9) + Laser Weapon: Rifle (8) + Take Aim (2) - Called Shot: Vitals (4) = 15 dice
pew pew Rozkhi (http://orokos.com/roll/337774): 15d6t5 5
Still pretty shy of the Modified Accuracy of 9, so I'll Edge to re-roll failures
Edge Re-roll (http://orokos.com/roll/337775): 10d6t5 4
That hits the Accuracy of 9.
Base DV is 7P -10AP, staged to 9P with Called Shot, staged to 18P -10AP with hits, assuming he's Unaware.
Simple: Boot gear on to Running Silent.  I believe it will come online at the beginning of the next Combat Turn?  Just so it's clear that Ace is acting on his previous plan and not OOC knowledge, there's this post: http://forums.shadowruntabletop.com/index.php?topic=20858.msg407211#msg407211

Edge Remaining: 3/4  Lancer Ammo: 8/10

ETA2: I forgot to use the +2 mod for shooting a troll, but unless they both came up hits, I'd probably still Edge.  I'm writing this here as a reminder to myself for future attacks.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-28-15/1456:36>
Rozkhi's new incarnation has Combat Sense so he gets to roll to see if he's aware of Ace's surprise attack.

Rozkhi surprised? 0 hits (http://orokos.com/roll/337802)... man, I hardly know what to say anymore. I'm trying to make this exciting and these guys just don't have any fight in them.

Rozkhi's actually wearing thermal dampening (I know I didn't mention this before) which means that Ace is going to have a hard time locking on with his thermographic vision. Taking off 2 hits (http://[url=http://orokos.com/roll/337804).

BUT, as rednblack notes, add two dice back for shooting a large target: Shooting a large target (http://orokos.com/roll/337822): 2d6t5 0 hits, so 7 net hits still

I'm not entirely sure if Rozkhi's Immunity to Normal Weapons is supposed to based on the Force of the spirit (which was low) or the Essence of the vessel (which is high). In this case these guys need all the help they can get so I'm going to give it to him. Not that it matters much, since the Lancer's AP strips it almost completely away.

Rozkhi needs to soak 16P, best of luck. Rozkhi soak: 3 hits (http://orokos.com/roll/337807) + dice I forgot: 1 hit (http://orokos.com/roll/337824) a little bit short

Rozkhi soaks 4 and gets another free hit from his remaining IntW, so that gives him 5 hits. The damage is soaked down from 16P to 11P. The damage exceeds his modified armor value so it is Physical. Taking 10 or more boxes results in immediate knockdown so he's flat on his face now.

Next
IC from Poindexter for Sam riddling the troll with ADPS
IC from Malevolence for Ohanzee's fancy footwork (maybe working in Combat Sense whispering in his ear)
IC from rednblack for Chino's astral defense
IC from rednblack for Ace shooting Rozkhi somewhere incredibly painful. Make it something dramatic, like Rozkhi gets shot just as he's torn free of Mana Bind and is raising his weapon (https://www.youtube.com/watch?v=LR2uaXQD1bY) to shoot Katsina.
18 - not you
17 - not you
16 - not you
15 - not you
13 - not you
13 - Chino
2 - Ohanzee
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <10-28-15/1529:58>
Shouldn't Doc get to go 17?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-28-15/1615:27>
In SR5 everyone gets IP1 before anyone gets IP2. Back in the old days it was just one long pass, where the samurai would have three turns before anyone else had one. Having been on the slow side of that equation several times, I can report that the way we do it now is much more fun for all.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <10-28-15/1708:59>
Didn't realize how you were counting and saw Ohanzee's name up there knowing he already took an action.  Also didn't know interrupt actions allowed you to act twice in a single IP but that makes sense on a fairness front (unless your interrupt actions use up all of your initiative that is).
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <10-28-15/1724:07>
Didn't realize how you were counting and saw Ohanzee's name up there knowing he already took an action.  Also didn't know interrupt actions allowed you to act twice in a single IP but that makes sense on a fairness front (unless your interrupt actions use up all of your initiative that is).

Chino's actions for this pass are already "called" so to speak because of the Interrupt Action, and the fact that I pre-declared Sprinting to get away from the damn flashbang -- thanks Tec!  I don't think I get to do anything with him other than maybe take a Free Action to taunt B 13 or snow mobile troll before the next pass.

Also, it was mentioned earlier that Chino needs to use Astral Vision to see the Chameleon suited guys.  I'm assuming that to get a Defense Test against any attacks that either might throw his way, that he'll need to keep using his Astral Vision.  Is that correct?  I mean, I'd rather not take the -2 penalty to kicking said troll in the face, but I'm not willing to sacrifice the ability to defend himself when he gets targeted again. 
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-28-15/1752:32>
Good IC posts, guys. Keep it up.

Chino's Perception of the man in the chameleon suit is wonky. He's now less than 10 meters away, and his low-light vision (being an ork) means that he doesn't have any vision penalties due to darkness. So it's one of those things where he needed the astral perception to see the man at a distance but not necessarily as he closes the gap. Plus chameleon suits are a bit goofy to the degree that, by RAW, they only "work" if someone is Sneaking, i.e. actively trying to hide. Given that this guy opened up on Ohanzee with a long burst, Chino is now quite certain where he is and no longer needs his astral vision to see him or defend against him.

You're right that I probably shouldn't have listed Chino separately @ 13, as he's already pre-declared.

Busy day at work. I'm going to skip around in the initiative order a bit so that I can do the easy rolls (the ones I know off the top of my head) first. The rest of the rolls will trickle out as I can manage.

Ohanzee Prime is going after Ohanzee Junior via astral combat, reasoning that if he can KO the dwarf then Bear will stop unraveling him. Unfortunately the mana barrier is in the way so that needs to go first

Astral attack on Mana Barrier: 2 hits (http://orokos.com/roll/337856)

The Lodge doesn't get to dodge but it does get to soak Force + 2 hits = 8P damage. Following the attack by the Hessian it has Structure 2 + Armor 6.

Lodge soak: Armor + Structure (http://orokos.com/roll/337859): 8d6t5 5 hits

Valiant, very valiant, but the remaining 3P damage exceeds the mana barrier's Structure 2 and so the mana barrier falls.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-28-15/2034:53>
Drones are opening fire.

18 - drone shooting a long burst (6 rounds) at Sam

Drone: 6 hits (http://orokos.com/roll/337940) on 6 dice! Is the tide turning??

Sam is prone. Generally that's an advantage in ranged combat but in this case it's actually increasing his cross-section from the drone's perspective (above) so there's no defensive bonus from it. In fact, Sam gets -2 for his limited mobility while prone and -5 for the long burst. He gets +2 for cover from the trees and +4 from combat sense, so net -1. Reaction 8 + Intuition 3 - 1 modifiers = 10 dice to dodge.

These are gel rounds so the base DV is 11P -1AP + net hits. Sam is already prone so he isn't at danger of knockdown.



17 - second drone is shooting Ace

Drone: 3 hits (http://orokos.com/roll/337945), nope, back to normal
Group Edge because omfg that was a laser: 5 hits (http://orokos.com/roll/337948), Accuracy is 7 so capped at 7 hits

Story for Ace: -2 dodge, -5 long burst, +4 cover, +3 combat sense, so modifiers cancel out. Reaction 4 + Intuition 4 = 8 dice to dodge

These are stick-n-shock so the base damage is 9S(e) -6AP + net hits. Side effects of electricity are -1 dice pool for 1 combat turn and an immediate initiative adjustment of -5.



15 - troll on the right flank, upset about being shot, is shooting a grenade at Sam's location

Bloop: 6 hits (http://orokos.com/roll/337956), only needed to meet threshold 3 so he drops it on a dime

Sam can use Run For Your Life or he can smile and eat it. If Sam runs he can put 5 meters between him and the grenade. It's a flash-bang so the damage is 10S -5AP.



13 - the troll on the left flank, mildly alarmed by Chino sprinting at him, will try to shoot the ork with a grenade

Bloop: 5 hits (http://orokos.com/roll/337959), only needed to meet threshold 3 so he drops it on a dime

Chino is out of movement for the turn so he catches the blast right in the face. Again it's a flash-bang so the damage is 10S -5AP.

The troll, being a mere 6 meters away, also has to soak: 4 hits (http://orokos.com/roll/337960), barely soaks

Next
Dodge/soak gel rounds for Sam
Dodge/soak stick-n-shock for Ace
Soak flash-bang for Sam
Soak flash-bang for Chino
IC from Poindexter for Sam riddling the troll with ADPS, then getting shot/grenaded in return
IC from Malevolence for Ohanzee's fancy footwork (maybe working in Combat Sense whispering in his ear)
IC from rednblack for Ace and Chino getting shot/grenaded
Ohanzee @ 2
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <10-28-15/2156:23>
@Poindexter, welcome back.  What part of the country were you in?  I love hot springs.

Colorado Springs. It was amazing.

Drones are opening fire.

18 - drone shooting a long burst (6 rounds) at Sam

Drone: 6 hits (http://orokos.com/roll/337940) on 6 dice! Is the tide turning??

Sam is prone. Generally that's an advantage in ranged combat but in this case it's actually increasing his cross-section from the drone's perspective (above) so there's no defensive bonus from it. In fact, Sam gets -2 for his limited mobility while prone and -5 for the long burst. He gets +2 for cover from the trees and +4 from combat sense, so net -1. Reaction 8 + Intuition 3 - 1 modifiers = 10 dice to dodge.

These are gel rounds so the base DV is 11P -1AP + net hits. Sam is already prone so he isn't at danger of knockdown.

Dodge Dronefire (Rea 8 + Int 3 - Net mods 1) (http://orokos.com/roll/337971): 10d6t5 2 Yuck.
Edge to re-roll (http://orokos.com/roll/337972): 8d6t5 3

so 12P? did you mean S, since they're gel rounds all?
either way, Soak 12S (Body 10 + Jacket 12 + Bone Lace 3 + Troll armor 2 - AP 1) (http://orokos.com/roll/337973): 26d6t5 6
Man oh man, at least it aint only the bad spirit us-es that are rolling for crap today. So Sam eats 6S.

15 - troll on the right flank, upset about being shot, is shooting a grenade at Sam's location

Bloop: 6 hits (http://orokos.com/roll/337956), only needed to meet threshold 3 so he drops it on a dime

Sam can use Run For Your Life or he can smile and eat it. If Sam runs he can put 5 meters between him and the grenade. It's a flash-bang so the damage is 10S -5AP.

Can he? Since he's prone?
Hell with it, he's eating this one too. Soak 10S (Body 10 + Jacket 12 + Bone Lace 3 + Troll armor 2 - AP 5) (http://orokos.com/roll/337974): 22d6t5 12
THERE we freakin GO!
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <10-28-15/2239:58>
I'd say that valiant magical barrier did its job, eating up 2 opposing actions and all.

Ok, I gotta admit I'm tempted to try the Right Back At Ya! Interrupt Action, but I'm pretty sure Chino can stay up, and he has the potential to do a lot more than 10S damage if he gets his shot. 

Chino has Body (5) + Globetrotter Jacket (12) + Bone Density Augmentation (4) - 5AP (5) = 16 dice. 
Soak the Grenade (http://orokos.com/roll/337976): 16d6t5 3
Abysmal.  Let's Edge that roll.
Edge Re-roll (http://orokos.com/roll/337977): 13d6t5 5
Chino takes 2 to his Stun track.

I'm a bit torn as to what to do with Ace.  Doc probably stands a better than average chance of one-shotting the Rigger on his next pass, but Ace isn't aware of that, or of the fact that the decker has already been dealt with.  I'm loathe to give up a second pass, but I don't like staring down the barrel of the jumped in rigger, so Ace is going Full Defense.

Dodge Dice (8) + AGI (9) = 17 dice.
Dodge + Full Defense (http://orokos.com/roll/337983): 17d6t5 5
Ace is facing 11S -6AP

Ace has Body (5) + Assorted Synthetic Limb Armor (4) + Ares Globetrotter (12) + Ballistic Mask (2) - 6AP (6) = 17 dice
Soak (http://orokos.com/roll/337991): 17d6t5 8
Ok, I'll take that.  Ace takes 3 to his Stun track.  Adjusted Initiative is 3

ETA: anybody who has the time have any advice for Chino's action economy in the next pass?  His 12 dice to attack with in melee aren't great, he's currently Astrally Perceiving, and melee attacks are a Complex Action, meaning that he can't activate Attribute Boost and do his flying kick in the same pass.  So, Edge?  Or Astral Combat?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <10-28-15/2255:15>
THIS IS GREAT READIN!
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <10-28-15/2303:13>

My understanding of permanent barriers is that they completely reform at the end of each CT. The book doesn't make any distinction between a partly damaged barrier or a fully damaged barrier, so I assume that the barrier will reassert itself at the end of the CT. Not that it will likely matter much for this combat, but it could be handy for when Canon shows up.

Ohanzee will try to banish the summoned/bound spirit that attacked his barrier. If he's only summoned, this should be easy-ish as it only resists with its force (six dice). If it is bound, it adds the summoner's magic rating, which could boost its defense by up to another six dice (or more if the mage bumped his Magic). And since everyone apparently already knows I'm a Mage and not just a Face, I'll use Centering. Here goes:


Banish Guardian Spirit [Magic 6 + Banishing 6 + Focus 2 - Wound 1] (http://orokos.com/roll/338000): 13d6t5 5
I'll take it. Here's my soak roll. I'll know my target once the spirit resists (2 x spirit hits):
Drain Resist [Charisma 6 + Magic 6 + Centering 2] (http://orokos.com/roll/338002): 14d6t5 3
That blows. I think I'll Edge-reroll that:
Edge Reroll Banish Drain resist (http://orokos.com/roll/338004): 11d6t5 4
Better.


I have 2 Edge left.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-29-15/0039:16>
Banishing! That's actually very clever. When was the last time any of you saw Banishing put to use? Years from now we'll be telling our kids, "I remember the great Banishing of '15..."

Provided that it works, of course. Let's see what the dice say. Another six hits on six dice? Ohanzee could be in for a world of hurt. Luckily, the summoner did not succeed in his/her Binding attempt, so the spirit is not bound.

Spirit resist: 0 hits (http://orokos.com/roll/338015)... I should stop being surprised. Ohanzee soaks the drain and moves on with his life. Still has to spend the Edge though.

The magical lodge and its mana barrier are gone. The grenades, running, and gunfire have disrupted the materials Ohanzee used to construct it, so it can no longer reform. (See the box on p. 317.)

@Poindexter Oops, yes, I meant Stun for the gel rounds. I actually caught that error as I was reviewing the post but then totally forgot to correct it. Nice work eating the flash-bang. I was going to let you run for your life because I figured Sam could push himself up into a sprinters crouch and launch like a bolt, what with those sinewy bioware muscles of his.

@rednblack Everything looks good, nice posts.

@Zweiblumen You're up!

Edit: Upon checking my map, it appears that Katsina has to soak the grenade directed at Chino. She's six meters away so she needs to soak 4S -5 AP.

Katsina soak: Body 5 + Lined Coat 9 + Ballistic Mask 2 - 5 AP (http://orokos.com/roll/338043): 11d6t5 5 hits, damage soaked

Next
IC post from Tec to cap off CT1 IP1
Doc @ 17 (how long does it take the Agent to load?)
Guardian spirit @ 17 departs
Katsina @ 16
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <10-29-15/0114:12>
Ah, true about the destruction of the lodge. Still, it did good, so we'll call it a win.


It's a good thing the artifact is buried - wouldn't want to see what happens if a grenade hits that and possibly triggers our little boomtex embrace.


The mage loses 5 services from the spirit, and if zero services remain, it leaves on its next action, so we'll know if it worked after Doc's action.


Speaking of banishing, I'm a little curious what happens if I attempt banishing one of the Free Spirits. As Free Spirits, they get Banishing Resistance (the number of "services" is equal to the spirit's Edge),  but when those are gone, I'm curious where they go (maybe back to their original body, but the current consciousness "wins out" and simply regains the old memories). I guess we'll find out next CT (assuming Ohanzee survives this one).
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <10-29-15/1145:47>
Banishing is awesome.  If you've got the dicepools for it, it can definitely be a great way to deal with those nasty uninvited guests.  NIce work, Mal.

@Poindexter, I love Colorado.  Haven't been there in years, but I did a really nice backpacking trip through the San Juan National Forest in my early 20s.  Still one of the best trips I've ever done.  Glad you had a good time.  And I agree, great reading.

Can't wait to see what happens next.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <10-29-15/1206:06>
Attack: 7 (8 ) Sleaze: 5(6) Data Processing: 4 Firewall: 6
Decryption, Stealth, Hammer, Agent

I'm a bit torn as to what to do with Ace.  Doc probably stands a better than average chance of one-shotting the Rigger on his next pass, but Ace isn't aware of that, or of the fact that the decker has already been dealt with.  I'm loathe to give up a second pass, but I don't like staring down the barrel of the jumped in rigger, so Ace is going Full Defense.

This is a good idea, as I don't think I can pull off a 1shot with no marks on the bloke :P  It'll take me 2 IPs if all goes well.  Lets see how orokos likes me today :P

CT1 IP2:
Free: Swap Stealth for Signal Scrub
Complex: Go Big or Go Home - 3 marks Brute Force against the rigger
GBOGH on rigger (Cyber-combat 7 + log 9 + spec 2 + VR 2 - Noise 5 + DJ 1 + SS 2 = 18) (http://orokos.com/roll/338132): 18d6t5 6
Well crap, I forgot the GBOGH -6. Though I was planning on edging misses anyway, so we could say I just pre-edged to push the limit and the 7 edge dice I'd get from that plus explodes would be more than my likely misses.  If its okay with you Tec I'll just roll another 1 the 2 sixes I rolled there?  Here's that roll:
edge fixing screwup (1 more die + 2 sixes = 3 exploding) (http://orokos.com/roll/338135): 3d6h5 0
And my math was all kinds of wrong there.  Just to be safe, I'm gonna re-do it with the right math and Tec you can choose which screwup you want me to use :P
GBOGH on rigger with push the limit (Cyber-combat 7 + log 9 + spec 2 + VR 2 - Noise 5 + DJ 1 + SS 2 - Three marks 6 + edge 7 = 13) (http://orokos.com/roll/338138): 13d6h5 7
The second roll ends up being better as I think my first one still needs -2 dice that I screwed up on.  But it's 1 hit +/- shrug.
That leaves me with 5/7 edge.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-29-15/1440:01>
The math seemed right on the first two rolls (the initial roll and then the correction). I'm not sure what the need for the third roll was. We'll go with the first two rolls and 6 hits. Those 7 hits on 13 dice for the third roll are nice though. We can save those as the base for Doc's next roll.

The rigger, having been alerted that there is a madman in the Matrix, is going on Full Matrix Defense.

Rigger defense: 6 hits (http://orokos.com/roll/338160), a tie. Doc doesn't get any MARKs but nor does he incur any damage from failing in a Brute Force attack. The rigger drops -10 initiative.

@Zweiblumen When does Doc's Agent load? I couldn't find anything in the core rulebook about whether programs load instantaneously with Configurator or if it's one of those "next Combat Turn" things. Did I miss it, or does Data Trails say?



17 - Guardian spirit is bowing out of the fight

16 - After much internal deliberation, Katsina is going to finish off Rozkhi. This could get messy.

Katsina attack: Agility 6 + Blades 6 + Swords 2 + Weapon Focus 2 + Charging 2 + Opponent Prone 1 (http://orokos.com/roll/338161): 19d6t5 5 hits
Rozkhi defense: 2 hits (http://orokos.com/roll/338162)

Base damage is 12P -5AP + net hits = 15P -5AP. Immunity to Normal Weapons does not apply to the weapon focus.
Rozkhi soak: 6 hits (http://orokos.com/roll/338164), CRUNCH
Rozkhi takes 9P and is now at 20P. Trolls being trolls, he's not dead, but he's seriously messed up.



16 - Action Hidden

15 - Doc Hack continues his astral attack on Katsina

Doc Hack attack: 2 hits (http://orokos.com/roll/338171)
Katsina defends: Logic 5 + Intuition 8 (http://orokos.com/roll/338172): 13d6t5 5 hits, Katsina bats away the amateur



14 - The smaller guy on the right flank (near Sam) is trying to flash-bang Ohanzee again.

Flash-bang: 9 hits (http://orokos.com/roll/338177), lucky for you they're getting all these hits on rolls that don't stage the damage up.

Ohanzee is still running as part of his Run For Your Life action from IP1. This allows him to put an additional 3 meters in between himself and the grenade when it detonates. Soak is 7S -5AP.

The smaller guy, perhaps being a little on-edge/overexcited, has actually shot a little close to home. The flash-bang catches him in the explosion, so he has to soak 3S -5AP.

Soaking 3S: 2 hits (http://orokos.com/roll/338182), hahaha what a dork. Spent all his hits unnecessarily on the shot. Takes 1S.



Next
soak roll for Ohanzee
Bear @ 12
Sam @ 11
IC post from Tec to cover the above
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <10-29-15/1651:27>
The math seemed right on the first two rolls (the initial roll and then the correction). I'm not sure what the need for the third roll was. We'll go with the first two rolls and 6 hits. Those 7 hits on 13 dice for the third roll are nice though. We can save those as the base for Doc's next roll.

The rigger, having been alerted that there is a madman in the Matrix, is going on Full Matrix Defense.

Rigger defense: 6 hits (http://orokos.com/roll/338160), a tie. Doc doesn't get any MARKs but nor does he incur any damage from failing in a Brute Force attack. The rigger drops -10 initiative.

@Zweiblumen When does Doc's Agent load? I couldn't find anything in the core rulebook about whether programs load instantaneously with Configurator or if it's one of those "next Combat Turn" things. Did I miss it, or does Data Trails say?

Damn, so close!  But I kept him from firing again form his drone, so that's good.  Some impact on the field of play.
As for the Agent, I haven't found anything in the books that says one way or the other as to when they are available.  Personally I'd treat them as a summoned spirit or sprite.  I'd say it's a viable target on the matrix for anything, but I've not been able to give it a command yet due to action economy.  I used my free-action this round to switch out programs... Speaking of I should post this:

Attack: 7 (8 ) Sleaze: 5 Data Processing: 4 Firewall: 6
Decryption, Signal Scrub, Hammer, Agent
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-29-15/1702:59>
Yes, the drone above Ace will mysteriously fall silent instead of continuing to pelt him with SnS and/or grenades.

Sounds good. We'll treat the agent like a spirit that's been summoned but which doesn't have instructions yet. Go ahead and roll initiative for the agent.

Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <10-29-15/1828:10>
Well, this is almost certainly going to hurt. The AP on the Flash-Bang is only -4 (not -5):
Soak Flash-Bang [Body 3 + Armor 9 - AP 4] (http://orokos.com/roll/338223): 8d6t5 3
The extra die didn't make a difference, but 3 hits on 8 dice isn't too bad. He's taking 4 damage on top of the -4 becomes -8. I could use an Edge for an average  of 2 more hits, bringing it down to 6 total, but that doesn't change much so I'll let it ride. Heal doesn't do anything for stun damage, so I'm out of options to fix it quickly. What Ohanzee really needs is a stim patch, but we were woefully unprepared for stun damage. On second thought, he will Edge that in the hopes it keeps him in the fight just a little longer.
Edge Re-roll Damage Soak (http://orokos.com/roll/338230): 5d6t5 2
Average, but I'll take it. I was half expecting to get 0 hits or otherwise totally waste the Edge.
So, he takes 2, bringing his Stun track to 6/11.


I had meant to take one of the medkits, but when I went back to see which one I had grabbed (I was thinking the 4 for portability) I noticed that I instead wrote a long missive on locating devices from icons. And then I failed to include it in my list of gear being brought to the meet (which I had written before you reminded us of them), so, yeah, Ohanzee's kicking himself about now (as am I).


Ohanzee wants to reach shelter, so whatever direction he moved (I'm assuming to the right, toward Sam's position) should get him closer to the trees (unless there is a closer option). How far is he currently then? This will inform whether it is worth it to keep running to the trees or throw down the barrier.


I also just noticed (while looking through his load out) that he is wearing his helmet, upping his armor by 2. So, adding those to his two soak rolls:
Accounting for helmet on two soak rolls (http://orokos.com/roll/338232): 2#2d6t5 2 1
That knocks off 3 hits, bringing his stun track down to 3/11. He also gets to re-roll the miss from the second one because he Edged it:
Edge Re-roll Damage Soak from helmet (http://orokos.com/roll/338233): 1d6t5 0
Bummer, was hoping to bring my wound modifier down to 0. Oh well. At least things are looking MUCH better for the beleaguered dwarf.


Status:
Stun: 3/11
Phys: 0/10
Wound Mod: -1
Edge: 1/3
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <10-29-15/1835:26>
Bear will finish eating O':
Bear Astral Combat [Astral Combat 7 + Force 7] (http://orokos.com/roll/338236): 14d6t5 4
That should do unless O' can get 4 hits on 6 dice (or Edge it up for 4 hits on 10-ish dice). Hopefully that eliminates some more incoming pain for Team Purple.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-29-15/1859:17>
Indeed, the flash-bangs are -4 AP instead of -5.

Ohanzee is about 5 meters from the treeline. He'll move about 4 meters during CT1 IP3, so he'll arrive during CT2 IP1.

Ohanzee Prime defense: 1 hit (http://orokos.com/roll/338239)

Base damage is 7, staged up to 10 DV by net hits. Ohanzee Prime doesn't have enough dice to soak that down to a level he/it can survive, so Ohanzee Prime is disrupted. He vanishes for now, but will almost certainly come looking for Ohanzee again in the future.

Next
Sam @ 11
IC post for Bear
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <10-29-15/1937:53>
How many services did the other spirit have left? I realized that since Ohanzee is running, all of his actions are at a -2 - including Banishing. Since he had no wound modifier at the time (due to his helmet), he gains a die, but loses two to running, which eliminates a die which happens to be a hit, so he only reduced the number of services by 4. Probably still enough to banish it, but I want to catch it now if it isn't.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-29-15/1944:33>
Just two. I'm not concerned about the running modifier. I didn't apply it to Katsina's casting of Mana Bind. By RAW the modifier should probably apply, but to me it seems like it's more relevant to physical actions (shooting guns, etc.) than it is for mental actions like magic. Granted running (and not falling, especially on snow) takes some concentration, but it's not like you're skipping between ice floes on a raging river.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <10-29-15/1952:24>
Attack: 7 (8 ) Sleaze: 5 Data Processing: 4 Firewall: 6
Decryption, Signal Scrub, Hammer, Agent
(every post to make my life easier... tempted to put it in my sig for now :P)

Agent Init (Int 6 + DP 4 = 10 + 4d6) (http://orokos.com/roll/338257): 4d6+10 28
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <10-29-15/2003:52>
Sams actions.

Simple: single shot at the drone who just hit me.
Simple: Take cover behind a tree.

single shot at the drone (Agi 8 + Auto 6 + Smartgun 1) (http://orokos.com/roll/338260): 15d6t5 3
Oh my lord, this is butt-foul.
edge to re-roll (http://orokos.com/roll/338261): 12d6t5 4
Better. 16P-dodge hits, -6AP

How'd I do?

EDIT:
whoops recoil (-3) (http://orokos.com/roll/338287): 3d6t5 1

so that makes it 6 hits, changing the dmg to 15P-dodge hits, -6AP.

Sorry bout that.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-29-15/2119:33>
Sam needs a Free Action to switch his firing mode from FA to SA. It looks like he has the action to spare, so that's fine.

The drone is hard to see (dim light, -3). Sam's thermo vision shifts that up to -1, at which point it recombines with range (Medium, -1) to make it -3 again. In addition, the RG2 optional rule gives a -1 modifier to hit a small drone, so Sam's at -4.

Subtracting dice from drone-shooting (http://orokos.com/roll/338269): 4d6t5 2 hits, which leaves Sam with 5 hits

The good news is that dog-brain drones don't dodge for drek. Drone dodge: 3 hits (http://orokos.com/roll/338270)

That leaves Sam with 2 net hits, which stages the damage up to 11P -6AP.

Drone soak: 1 hit (http://orokos.com/roll/338271)

There's a pleasant KABOOM as Sam hits the target and sees it begin to plummet to the ground. It will hit the ground in about 3 CTs, so watch where you're walking around then.



11 - the troll on the right flank

This guy is going batshit. He's either forgotten the instructions to take the prisoners alive, or he's conveniently ignoring it, or he figures Rozkhi is toast so who cares. He's charging Sam!

Free: Running
Complex: Beat Sam to death!

Troll rage! 7 hits (http://orokos.com/roll/338272), this guy is screaming like a banshee and is obviously not in his right mind

He also punches like a jackhammer. Base damage is 13P + net hits. No AP at least. Up close, Sam can also see a combat axe strapped to his back. Evidently this guy is so far out of his mind that he didn't draw it, or is angry enough about getting shot that he wants to finish matters with his bare hands.

Sam's tree-cover doesn't apply to his defense but I'm going to say that the process of taking cover involved getting up from a prone position, so Sam doesn't have to take that penalty. (I didn't give the "opponent prone" bonus to the troll.)

@Poindexter Sam should be Reaction 8 + Intuition 3 + Combat Sense 4 = 15 dice to dodge. Do it!



10 - Smaller guy on the left flank (near Ace)

This was the guy who shot at Ohanzee but Ohanzee dodged. He's going to try to make Ohanzee dance again.

Free: "He's getting away!"
Simple: Take aim (reduce range via image magnification)
Simple: Long FA burst at Ohanzee

Shooting Ohanzee: 6 hits (http://orokos.com/roll/338281)

@Malevolence Same as before: Reaction 3 + Intuition 4 + Combat Sense 3 + Running 2 - Damage 1 - Burst 5 = 6 dice. These are gel rounds so the base damage is 8P +1AP + net hits. If Ohanzee takes 3 or more boxes of damage he gets knocked down.




8 - B13 is astrally attacking Chino again

Astrally attacking his other self! 4 hits (http://orokos.com/roll/338284), reallllly close to a glitch but not

@rednblack Chino needs to dodge 4 hits with Intuition + Logic = 8 dice. If he doesn't succeed then damage is 6S + net hits, soaked with Willpower.

Next
Dodge/soak roll for Sam + IC post
Dodge/soak roll for Ohanzee + IC post
Dodge/soak roll for Chino + IC post
Chino @ 3 (unless he takes damage that knocks him down in the order)
Left flank troll @ 3
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <10-29-15/2133:25>
Subtracting dice from drone-shooting (http://orokos.com/roll/338269): 4d6t5 2 hits, which leaves Sam with 5 hits

The good news is that dog-brain drones don't dodge for drek. Drone dodge: 3 hits (http://orokos.com/roll/338270)

That leaves Sam with 2 net hits, which stages the damage up to 11P -6AP.

Drone soak: 1 hit (http://orokos.com/roll/338271)

There's a pleasant KABOOM as Sam hits the target and sees it begin to plummet to the ground. It will hit the ground in about 3 CTs, so watch where you're walking around then.

As per my recoil edit above, I'd be doing 10P instead of 11. Does that 1 hit matter for the drone? (Fingers crossed)

11 - the troll on the right flank

This guy is going batshit. He's either forgotten the instructions to take the prisoners alive, or he's conveniently ignoring it, or he figures Rozkhi is toast so who cares. He's charging Sam!

Free: Running
Complex: Beat Sam to death!

Troll rage! 7 hits (http://orokos.com/roll/338272), this guy is screaming like a banshee and is obviously not in his right mind

He also punches like a jackhammer. Base damage is 13P + net hits. No AP at least. Up close, Sam can also see a combat axe strapped to his back. Evidently this guy is so far out of his mind that he didn't draw it, or is angry enough about getting shot that he wants to finish matters with his bare hands.

Sam's tree-cover doesn't apply to his defense but I'm going to say that the process of taking cover involved getting up from a prone position, so Sam doesn't have to take that penalty. (I didn't give the "opponent prone" bonus to the troll.)

@Poindexter Sam should be Reaction 8 + Intuition 3 + Combat Sense 4 = 15 dice to dodge. Do it!

C'mon dice...
Duck the Hammer! (Rea 8 + Int 3 + Combat Sense 4) (http://orokos.com/roll/338288): 15d6t5 5
Average. Ok, I'll take average.
so I'm soaking 15P. Bring it.
Soak 15P (Body 10 + Jacket 12 + Bone Lace 3 + Troll armor 2) (http://orokos.com/roll/338290): 27d6t5 8
Slightly below average. Screw it,
Edge to re-roll (http://orokos.com/roll/338291): 19d6t5 6
Average.

So Sam eats 1P.

IC post incoming.

Edit: I'm guessing the Troll is juiced up on some kinda combat drug. Seeing as how Sam is probably going to try and eat this guy, mind if I ask how/if drugs work on the infected?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <10-29-15/2152:01>
Dodge [Reaction 3 + Intuition 4 + Combat Sense 3 + Running 2 - Damage 1 - Burst 5] (http://orokos.com/roll/338295): 6d6t5 0
It was simply not meant to be. I have to Edge it because if I don't I take a dirt nap and the Edge is wasted.
Edge Re-roll ALL the dice (http://orokos.com/roll/338296): 6d6t5 3
So, not likely to make a difference, but it couldn't hurt. Though it might have been more productive to re-roll the soak where it's more dice to knock off hits with. Hmm...
Soak gel rounds [Body 3 + Armor 9 + AP 1] (http://orokos.com/roll/338297): 13d6t5 3
So 8S + 3 net hits is 11S, soak it down to 8S means his stun monitor is full at 11S. He gets knocked down and does not get back up. Bear, presumably, goes away.
Just for giggles, let's see what might have been if I had Edged the soak rather than the Dodge - have to get more than 3 hits on 10 dice:
Test Edge re-roll soak (http://orokos.com/roll/338299): 10d6t5 3
Nope, unconsciousness was going to find him either way.
Anyone got any smelling salts?



Status:
Stun: 11/11
Phys: 0/10
Wound Mod: -3
Edge: 0/3
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-29-15/2201:42>
@Poindexter Nah, since it's a drone its damage track is only 6 + (Body/2). Drones are fragile. Sam blows it up good either way. Thanks for the honesty though.

I should have given the troll extra dice to punch a large target. Given the honesty, I'll ignore them. I always remember those rules when it comes to drones but never for orks or trolls.



@Malevolence Ohanzee faceplants!

BUT!!!

Headcases have an ability called Adrenal Control (p. 195, Stolen Souls). Specifically, the nanites work over your adrenal glands to keep your body going and your muscles pumping to keep YOU (their beloved host) ALIVE.

BUT!!!

Ohanzee isn't that much of a headcase. This is a simple Nanite Volume test, which is 3 for Ohanzee. Roll to see if Ohanzee can get a hit on three dice! So exciting!

Quote
Head cases can also stay conscious when their Stun Condition Monitor is filled. The head case makes a Simple Nanite Volume Test and reduces their current Stun Condition Monitor by the number of hits on the roll. This effect lasts for a number of minutes equal to the number of hits on the Nanite Volume roll. When the time expires the head case gets all the removed damage back, plus 1 additional box for each test they have made.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <10-29-15/2315:07>
Chino Dodge: Dodge B 13 (http://orokos.com/roll/338347): 8d6t5 1
Awful. 

Chino needs to soak 9S.  I'm going to pre-Edge this with Exploding 6s, with the hopes of keeping him standing and a minimal negative mods.
WIL (5) + Edge (4) = 9 dice with exploding 6s:
Soak + Pre-Edge (http://orokos.com/roll/338348): 9d6h5 4

Chino takes 5S, for a total of 7S.  Adjusted Initiative is 1. 
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <10-29-15/2322:58>
Nanite Volume Test (http://orokos.com/roll/338352): 3d6t5 2
Woo! He might make it to CT 2 after all!
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <10-30-15/0902:37>
Sorry, health issues last night. No creativity. I'll get something up when I get home from work.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-30-15/1412:05>
@Poindexter Not a huge rush. You can take the weekend if you need it. Feel better soon.

@Malevolence CFD to the rescue!! Bear feels Ohanzee waver but stands by his side! Feel free to RP it any way you like.

@rednblack Chino gets bumped down in the initiative order so the troll gets to go first @ 3.

It's clear that the troll isn't quite sure what to do about a madman who is insane enough to charge a troll with a grenade launcher. The troll is going to try to club Chino with it.

Club Chino: 3 hits (http://orokos.com/roll/338464) almost a glitch but not quite

Chino has Reaction 6 + Intuition 4 + Combat Sense 3 + Running 2 - Wounds 2 - Attacker has longer reach 1 = 12 dice to dodge. If he doesn't, base damage is 12S.

If Chino dodges (more likely) or manages to take only 1S (less likely), he'll have an action @ 1. You asked earlier about action economy, given that he's astrally perceiving and a bit beat up. The fact that B13 staggered him a bit gives the troll an opportunity to step forward and try to club Chino, which means that Chino doesn't have the opportunity to do his flying kick (since he's already engaged in melee).

Options
1) Complex: Melee attack the troll
2) Simple: turn off astral perception... this also prevents B13 from attacking him further
3) Simple: activate CFD attribute boost (roll 6 dice, hits = bonus to physical stats of your choice)
4) Simple: activate adept attribute boost (roll 7 dice, hits = Agility bonus)
5) Simple: activate Physical Barrier preparation

Others can chime in here too.

Next
IC post for Sam
IC post for Ohanzee
Dodge/soak for Chino
Chino @ 1 (if applicable) + IC post

Then CT1 IP3
Doc and Doc's agent are first, so they can declare and roll
I have a deadline today so I won't be checking in much until the late afternoon or early evening
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <10-30-15/1802:45>
Does Chino suffer a -1 to his Defense roll for a second attack since his last action, or are Physical and Astral attacks treated separately?  I'll roll the 12th die solo, just in case.

Dodge:Dodge Troll with grenade launching club (http://orokos.com/roll/338540): 11d6t5 5

Not that Chino needs any more hits, but we'll roll the 12th die regardless: Superfluous 12th die (http://orokos.com/roll/338541): 1d6t5 0
The only 1 that was rolled.

For Chino's turn, I'm going to opt with:

Simple: Turn off Astral Perception
Simple: Attribute Boost
Free: Brief phrase.

As for the Attribute Boost, I think Chino only has 6 dice.  MAG 5 + Attribute Boost 1.  Am I missing something?  Again, I'll roll the extra die separately.

Attribute Boost (http://orokos.com/roll/338542): 6d6t5 0
Blech.
Attribute Boost Extra Die (http://orokos.com/roll/338543): 1d6t5 0

Well, I'm not going to Edge it, but sheesh.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-30-15/1840:11>
Oh, right, Chino only has Magic 5, not 6. So you were correct to roll 6 instead of 7. Obviously a disappointing result though.

I generally don't combine the "defended against a previous attack" between physical and astral defense rolls since the astral defense is purely mental in nature. Others could rule differently.

Next
IC post for Sam
IC post for Ohanzee
IC post for Chino
IP1 CT3: Doc and Doc's agent
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <10-30-15/1904:36>
Attack: 7 (8 ) Sleaze: 5 Data Processing: 4 Firewall: 6
Decryption, Signal Scrub, Hammer, Agent

CT1 IP3 (guessing you meant this instead of CT3 :P):
Doc:
Free - Send message
Complex - Data Spike Rigger (Cyber-combat 7 + Logic 9 + Spec 2 + VR 2 - Noise 5 + DJ 1 + SS 2 = 18) (http://orokos.com/roll/338552): 18d6t5 8 (nice at the limit!)  DV = Attack 8 + Hammer 2 + net hits

The message is telling the agent to start IDing things.  Basically just MPs to identify things to start hacking.  Dunno if it can start doing MPs this IP or if we need to wait until the next one.  I'll roll it now and you can let me know :P

Agent:
Free - Send message
Complex - Agent matrix perception (Rating x2 = 12 + VR 2 - Noise 5 + SS 2 = 11) (http://orokos.com/roll/338554): 11d6t5 4
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <10-30-15/1909:07>
Fair warning that I might not get a chance to do Chino's IC until Monday.  If we need to move along before then, that's fine; I can roll it into my next IC post.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-30-15/1932:13>
There's no rush on the IC posts. This weekend/Monday is fine.

Drone rigger resisting data spike: 6 hits (http://orokos.com/roll/338557)

Soaking 12 DV: 4 hits (http://orokos.com/roll/338558)

The rigger's RCC takes 8 DV.

The agent will hold action until Doc issues instructions, at which point it can begin. That can happen right now.

Doc already knows about the RCC. In addition, Doc's agent points out:
1) the van, a GMC Bulldog
2) a commlink in the van, a Meta Link
3) a commlink on the left flank, a Transys Avalon
4) an Ares Antioch-2 slaved to the Transys Avalon
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <10-30-15/1947:21>
That was the "send message" he was doing, just don't know if that happens first or what.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <10-31-15/1516:49>
Sam's still going one more time on 1, right?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-31-15/1518:25>
Yes, correct. Action is to Katsina next. I am debating some rules I distrust. More later today.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-31-15/1716:08>
Katsina is concerned about the van and its occupants. She wishes she had a grenade but she doesn't. She's going to run and try to bash out the windshield.

The more logical thing to do would be to skewer the windshield with her claymore to shishkabob the person in the front seat, but the rules for Penetration Weapons (p. 198) are so hopelessly permissive that they seem to undermine the whole purpose of a barrier in the first place. The second question is how strong ballistic glass is. It is classified as an "average material", such as furniture, which seems underwhelming to me because, as written, it would only stop hold-outs and light pistols. There's also "armored glass", which seems equally wrong in the other direction because it could stop anything shy of an assault cannon or an HE grenade. I suppose that it's within my power and authority to simply take the middle ground of the two, which is what I shall do.

Katsina vs. glass: Agility 6 + Blades 6 + Swords 2 + Weapon Focus 2 + Charging 2 (http://orokos.com/roll/338785): 18d6t5 2, well that certainly wasn't very good. A good roll for it, I suppose, as it can't dodge.

The glass has to soak 14P -5AP. Glass resist: Structure 6 + Armor 8 - AP 5 (http://orokos.com/roll/338786): 9d6t5 2 hits

The windshield takes 12P. This is exactly twice its Structure rating so that creates a 2-meter hole. Katsina trashes the entire windshield, which is now gone.

The next posts are going to trickle out slowly as I have time to adjudicate them.

Next (excluding IC posts)
5 - Magician
5 - Magician's new spirit (ruh roh!)
4 - Doc Hack
3 - small guy on right flank
2 - Bear
1 - Sam
1 - Rapid troll on right flank ironically trying to bite Sam
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <10-31-15/1726:56>
Katsina is concerned about the van and its occupants. She wishes she had a grenade but she doesn't. She's going to run and try to bash out the windshield.

Sam is too, but he's more worried about the shooters right now, and he's hungry.

1 - Rapid troll on right flank ironically trying to bite Sam

This is gonna get yucky.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-31-15/1732:55>
Katsina's free action (in addition to running) is to comm: <<Sam, a grenade!>>

You asked earlier about drugs and toxins on the Infected. Katsina is immune but Sam isn't, so Sam is susceptible to their effects, both good and bad.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-31-15/2055:43>
5 - Magician

The magician, in the front seat of the Bulldog, is mildly concerned about the masked woman that just bashed out the windshield in front of his face with a claymore.

Simple: Command spirit
Simple: Reckless Spellcasting: Stunbolt at Katsina

Stunbolt @ F6: 6 hits (http://orokos.com/roll/338820)
Soaking 6 drain: 6 hits (http://orokos.com/roll/338823), no drain

End of the combat turn so might as well throw all the Counterspelling dice in the pool.

Katsina resisting 6 stun: Willpower 6 + Counterspelling 5 (http://orokos.com/roll/338824): 11d6t5 4 hits, tempted to Edge but since there's no wound modifier at 2S I'll let it slide. Katsina takes 2S.



4 - The magician's spirit, in the form of a djinn, bursts out of the van on the astral and attacks Katsina. Granted, nobody can see this but Katsina and Sam, and Sam's got his hands full. The magician, having seen Katsina strike down Rozkhi and sprinting with inhuman speed with a claymore, is ignoring the take-prisoners approach and has ordered the djinn to do Physical damage.

Astral combat vs. Katsina: 6 hits (http://orokos.com/roll/338826)

Katsina defense: Intuition 8 + Logic 5 (http://orokos.com/roll/338828): 13d6t5 5, so close, Katsina takes 1P



4 - Doc Hack continues his astral assault on Katsina. Seeing the djinn go for Physical combat, the mostly psychotic Doc Hack can't resist doing the same.

Astral combat vs. Katsina: 1 hit (http://orokos.com/roll/338829), Doc hasn't quite mastered this astral thing yet

Katsina defense: Intuition 8 + Logic 5 - Previously Attacked 1 (http://orokos.com/roll/338830): 12d6t5 4 hits



3 - The smaller man on the right, hearing Katsina trash the van and seeing Ohanzee face-plant in the snow, turns his attention from the dwarf to the vampire. He's going full auto with stick-n-shock.

Full-auto at Katsina: 3 hits (http://orokos.com/roll/338831), not great but full-auto is hard to dodge

Katsina dodge: Reaction 3 + Intuition 8 + Combat Sense 3 - Full Auto 9 (http://orokos.com/roll/338844): 5d6t5 3 hits, woot check that out. Combat Sense for the win. I thought for sure I was taking hits.

Next
Bear @ 2
Sam @ 1
Rabid Troll @ 1

@Malevolence and @Poindexter Go ahead and declare and roll. Sam and the troll will resolve simultaneously. The troll will be meleeing Sam, so Sam should take the appropriate negative modifiers if he decides to shoot the troll.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <10-31-15/2239:25>
Mt initial Idea was to maim the troll with my claws or teeth, but after getting the message from Kat, I'm tempted to have Sam fire off a nade into the now open windshield of the van.
What kinda horrible penalties would I face for doing such a thing while a jazzed up chrometroll is biting me?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-31-15/2332:34>
-3 for Attacker in melee combat. I thought there would be one more penalty that would apply but now I can't think of it.

I need a Composure check (Charisma 3 + Willpower 7) vs. a threshold of 3 hits for Sam to conquer his inner hunger / feral nature, ignoring the troll right in front of him in favor of plunking a grenade in the van at Mask's request.

The good news is that you only need 3 hits to fit a grenade through the vacant windshield. The bad news is that you'll hit Katsina with the blast, but she seems okay with that. (Sam's angle means that the grenade will detonate in the front seat; he doesn't have the angle to slot it further back.)
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <10-31-15/2344:44>
That said, Bear is strongly of the opinion that Sam should help Katsina. Sam can add +2 from his mentor spirit to the Composure test.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <11-01-15/0122:02>
Stay with the team (Cha 3 + Will 7 + Bear 2) (http://orokos.com/roll/338903): 12d6t5 3

JUST made the composure roll.

Put one RIGHT in the front seat (Agi 8 + Heavy 5 + Spec 2 + Smartgun 1) (http://orokos.com/roll/338904): 16d6t5 7
Whoops -3 (http://orokos.com/roll/338905): 3d6t5 0

Wow. Not sure what the Acc is on that launcher, but I don't think it matters.
That was a fragmentation grenade.

I'll just throw the drone hit, the punch from the dopetroll, the composure roll, and the firing of the nade in my IC. You can do the aftermath.

The bad news is that you'll hit Katsina with the blast, but she seems okay with that.

She'll have a lil protection, as the nade should go off inside the van though, right?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-01-15/0107:19>
Bear's going to manifest near the guy that's been 'nading O (right flank, I believe). As much as he would like to prevent forest fires by eating the evil mages that start them, he needs to draw some fire off of Ohanzee. Here's hoping Sam's 'nade clears the mage in the van.



Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-01-15/0146:25>
By Manifest, I mean Materialize. Bleah.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-01-15/0933:27>
I took your meaning.

Great posts all-around, you guys. Really great reading.

More later today.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <11-01-15/1132:34>
Put one RIGHT in the front seat (Agi 8 + Heavy 5 + Spec 2 + Smartgun 1) (http://orokos.com/roll/338904): 16d6t5 7
Whoops -3 (http://orokos.com/roll/338905): 3d6t5 0

Whoops recoil (-4) (http://orokos.com/roll/338997): 4d6t5 0

Ok, no change. Sorry bout that.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-01-15/1137:21>
Shouldn't be any recoil for the grenade anyway.  You've taken an action since shooting the drone.  Unless you're dropping 6 'nades in there :P  (don't think they've a full auto pill dropper yet)
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <11-01-15/1144:51>
Shouldn't be any recoil for the grenade anyway.  You've taken an action since shooting the drone.

No I haven't.
Literally every action I've taken this turn has been firing the Xm30 in one way or another.

21- Full auto at the troll
11- single shot at the drone
1- nade at the van
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-01-15/1153:38>
Sam took the Simple Action to take cover, which is enough to reset recoil, per the errata.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <11-01-15/1159:14>
Sam took the Simple Action to take cover, which is enough to reset recoil, per the errata.

Oh really? Neet-o.

Seems you were right, Zwei
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-01-15/1456:33>
Sam took the Simple Action to take cover, which is enough to reset recoil, per the errata.

Oh really? Neet-o.

Seems you were right, Zwei

Doesn't happen often!  I won't let it go to my head ;P
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-01-15/2156:10>
Attack: 7 (8 ) Sleaze: 5 Data Processing: 4 Firewall: 6
Decryption, Signal Scrub, Hammer, Agent

Just jump starting this :P
Also, I don't think I explained well enough, but my Free Action last IP was to tell the agent to start doing MPs to identify what to start smacking once we've gotten rid of the rigger.

Init (DP 4 + Int 4 = 8 + 4d6) (http://orokos.com/roll/339162): 4d6+8 27
Agent Init (Int 6 + DP 4 = 10 + 4d6) (http://orokos.com/roll/339148): 4d6+10 24
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-01-15/2224:43>
Good idea:
Initiative CT 2 (http://orokos.com/roll/339167): 3d6+11 28
Holy hell, that's sexy.
Spirit Initiative CT 2 (http://orokos.com/roll/339169): 2d6+14 25
Wow, 5 hits on 5 dice. I think I just burned all my hits for CT 2...


Considering his face plant, can O still make it to the treeline in CT 2 IP 1 before everybody gets attacks on him?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <11-01-15/2227:03>
Initiative (http://orokos.com/roll/339172): 2d6+11 16
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-01-15/2328:39>
Personally, I was disappointed when the Errata changed the recoil rules. I liked when you had to take an entire action phase to reset it, which made it more tactical. Right now I think the Simple: Aim, Simple: Full Auto combo doesn't have any meaningful downsides, which seems contrary to the "Everything has a price" motto of Fifth Edition. But enough on that.

Thank you for the initiative rolls. I was going to call for those with this post. Ohanzee and Bear took all the hits.

@Malevolence Ohanzee is 2-3 meters away from the trees. He can get to the trees this turn, likely first given his amazing Initiative roll, but it's not perfect protection. If he spends a Simple action to Take Cover he'll get +4 to defense, or +2 if he spends a Simple doing something else. (He'll need to spend one Simple to get up in order to run with a Free.)



1 - Rabid troll biting Sam

Chompity chomp: 6 hits (http://orokos.com/roll/339191)

Sam gets Reaction 8 + Intuition 3 + Combat Sense 4 = 15 dice to dodge. Normally he would get Reach dice (since biting attacks are -1 Reach) but I'm deducting them because Sam is using his arms to shoot instead of defend himself. Damage is 15P -1AP + net hits. If he connects, the troll will get a mouthful of Sam's acidic secretions and will roll accordingly.



1 - Sam's grenade

Sam drops his grenade on a dime, or whatever diminutive sizing comparison they use in the future now that hard currency has largely died out. Katsina and the magician in the front seat are going to get a full faceload of it. The decker, in the back seat, will get slightly less. The presence of anyone else and the effect the grenade has on them will be concealed until someone has an opportunity to check. There is no chunky salsa rule in effect because it's a frag grenade and the soft interior of the Bulldog doesn't reflect the fragments. If it were an HE grenade it would be a different disgusting story.

Magician soaking 18P: 5 hits (http://orokos.com/roll/339196). Magician's adjusted armor does not exceed the damage rating, so the damage is Physical. The magician takes 13P and is overcome with a fatal case of death. Odds are good the magician's summoned spirit will depart when it has an opportunity to do so.

The decker is sitting behind the magician and so gets some cover from the front seats (and from the magician's perforated face).

Decker soaking 17P (from being 1 meter removed): 9 hits (http://orokos.com/roll/339201). The decker's adjusted armor exceeds the damage rating, and so the damage is stun. The decker takes 8S.

Katsina soaking 18P: Body 5 + Lined Coat 9 + Ballistic Mask 2 + AP 5 (http://orokos.com/roll/339198): 21d6t5 10 hits, an excellent roll

Katsina's armor does not exceed the damage rating, so the damage is Physical. Katsina takes 8P. In addition to her 1P from astral combat, she is now at 9P and a -3 modifier. This does not exceed her Physical limit (thank you, Increased Strength), so she does not suffer knockdown.

Luckily, it's the end of the combat turn, which (conveniently) is when Katsina's regeneration power kicks in.

Katsina regeneration: Body 5 + Magic 7 (http://orokos.com/roll/339200): 12d6t5 4 hits, to which she adds her Body 5 to heal a total of 9 boxes. (Regeneration, folks. Love it. Fear it.) The 8P from the frag grenade heals instantly. The 1P from astral combat is a grey area in whether it can be healed by regeneration or not. I'm 50/50 on it, but in the meantime I will say no. Her 2S from the magician's stunbolt is magical in origin and so cannot be healed by regeneration. This leaves Katsina wtih 2S, 1P.

Initiative rolls next.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-01-15/2341:39>
Katsina initiative: Initiative (http://orokos.com/roll/339202): 3d6+14 29, awww yisss

Next
defense/soak rolls for Sam vs. rabid troll
IC post from rednblack for Chino's defense and action
initiative rolls from rednblack for Ace and Chino
IC post from Tecumseh for Katsina and Sam's grenade

CT2 IP1
29 - Katsina
28 - Ohanzee
27 - Doc

Ohanzee and Doc can declare and roll.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-01-15/2347:43>
Attack: 7 (8 ) Sleaze: 5 Data Processing: 4 Firewall: 6
Decryption, Signal Scrub, Hammer, Agent

CT1 IP1:
Complex - Data Spike Rigger (Cyber-combat 7 + Logic 9 + Spec 2 + VR 2 - Noise 5 + DJ 1 + SS 2 = 18) (http://orokos.com/roll/339205): 18d6t5 5
Edging because I want him down this IP
Edge re-roll misses (13) (http://orokos.com/roll/339206): 13d6t5 2
Well, that was some really bad rolling, but close enough to his limit.  Here's hoping the rigger rolls poorly.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <11-01-15/2354:47>
Chompity chomp: 6 hits (http://orokos.com/roll/339191)

Defense Roll (Rea 8 + Int 3 + Combat Sense 4) (http://orokos.com/roll/339208): 15d6t5 5

so, 16P, huh? Here goes...

Soak 16P (Body 10 + Jacket 12 + Bone Lace 3 + Troll armor 2 - AP 2)) (http://orokos.com/roll/339209): 25d6t5 5
you're fucking kidding me, orokos. I can't take 11P this early on.
3rd edge re-roll (http://orokos.com/roll/339210): 20d6t5 8
I can take 3.

EDIT: Whoops, that was only -1AP, not 2.
whoops (http://orokos.com/roll/339213): 1d6t5 0
ok, no change.

Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-02-15/0244:35>
The biting troll has to soak 4P without armor, including natural dermal plating.

Troll soak: 5 hits (http://orokos.com/roll/339249), no damage

Sam, having suffered Physical damage, needs to roll to see if he goes berserk per his mentor spirit disadvantage. Willpower 7 + Charisma 3 versus a threshold of 3. If Sam doesn't get three hits then it will automatically trigger his Berserk adept power, adding 1 to all Physical stats and removing 1 from all Mental stats.

The Bulldog also needs to soak the grenade. I'm not going to add Armor because the grenade exploded inside. A glitch or critical glitch could lead to a fairly spectacular explosion.

Bulldog soak: Body (http://orokos.com/roll/339250): 16d6t5 6 hits, the van takes 12 DV. It is still operational but the grenade has torn apart most of the dash and some of the sensitive electronics behind.



CT2 IP1

29 - Katsina turns her attention to B13

Willpower 5 + Astral Combat 3 + Spec 2 + Focus 2 (http://orokos.com/roll/339251): 12d6t5 3 hits
Chino's actually the only person she's afraid of in the physical world, which makes her concerned about the astral version too. She'll edge.
Edge reroll: Edge reroll (http://orokos.com/roll/339252): 9d6t5 3 hits

B13 dodging 6 hits: 3 hits (http://orokos.com/roll/339253), good thing she Edged

Katsina's base damage is 8P, so B13 has to soak 11P.

B13 soaking 13P: 2 hits (http://orokos.com/roll/339254), B13 take 9P and is now at a -3 modifier



27 - Doc goes after the rigger

The rigger will go on Full Matrix Defense again.

Rigger dodging 7 hits: 3 hits (http://orokos.com/roll/339255)
Drone rigger knows that it's lights out if this hit lands, so spending a point of Group Edge: 2 hits (http://orokos.com/roll/339256), all for naught

Drone rigger needs to soak 12 DV: 8 hits (http://orokos.com/roll/339257), a valiant roll but not enough. The drone rigger takes 4 DV, bringing the RCC to 12 DV. The drone rigger gets dumped.

Resisting dumpshock: 2 hits (http://orokos.com/roll/339258), the rigger joins the decker in having a Really Bad Day, courtesy of Doc

Next
IC post from rednblack for Chino's defense and action
initiative rolls from rednblack for Ace and Chino
IC post from Zweiblumen for dumping the rigger like a bad date
28 - Ohanzee
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <11-02-15/0834:12>
Sam, having suffered Physical damage, needs to roll to see if he goes berserk per his mentor spirit disadvantage. Willpower 7 + Charisma 3 versus a threshold of 3. If Sam doesn't get three hits then it will automatically trigger his Berserk adept power, adding 1 to all Physical stats and removing 1 from all Mental stats.

Bear-serk? (Will 7 + Cha 3) (http://orokos.com/roll/339326): 10d6t5 4
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-02-15/0930:12>
Attack: 7 (8 ) Sleaze: 5 Data Processing: 4 Firewall: 6
Decryption, Signal Scrub, Hammer, Agent

W00t!  Re-configure time!  Wish I had perfect time instead of GBOGH.  Though I guess I can mop up on crap with that now that the big boys are gone.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <11-02-15/1047:57>
Chino's Initiative is -2 for wound penalties: Initiative (http://orokos.com/roll/339351): 8+2d6 15

Ace's Initiative is -1 for wound penalties, but he's spending Edge to Blitz.  Maybe some of the luck the other's have had with Initiative dice will rub off: Initiative (http://orokos.com/roll/339353): 7+5d6 26
Above average.

@Tec, a question: Physical barriers can take the form of a dome or a wall, but what about a ceiling?  By RAW, the answer would be "no," and I'm not sure if magically sustained structures need to follow any laws of gravity or architecture, but I'm curious.

By Initiative Score, I think Ace is next, but I'm going to wait until I know the answer to the above question before declaring.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-02-15/1057:06>
Ace can declare and roll @ 26.

I might let a mana barrier be a ceiling but a physical barrier is subject to gravity. Ace might be able to hang one in the trees above him hammock-style but its coverage won't be as complete.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <11-02-15/1117:40>
Just for my own records, Sam is at 6S and 4P, still doing well.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <11-02-15/1133:24>
That makes sense.  Once activated can the Physical Barrier be dismissed?  What kind of action is that?

Ace's actions on 26
Free: Comm team
Simple: Held
Simple: Single Shot on Chino's troll.
AGI (9) + Lasers (8) + Smartlink Wireless (2) + Troll Size (2) - Wound Penalty (1) = 20 dice
Pew Left Flank Troll (http://orokos.com/roll/339372): 20d6t5 2
That is some awful rolling.  I don't see how I can not Edge that:
Edge Re-roll (http://orokos.com/roll/339373): 18d6t5 5
Ok, that's 7 total hits.
Base DV is 7P -10AP, staged to 14P - Hits.
Simple: Take Aim on smaller guy on left flank.

Also, I'm going to roll my new Infection Knowledge Skill.  I'm curious if Katsina covered Regeneration with Ace, and if he knows that she has it.  This will inform how freaked out I think he is.
LOG (4) + Infected (2) = 6 dice.  Infected Knowledge (http://orokos.com/roll/339366): 6d6t5 1
Would be a Glitch if we counted half as getting there.  I think he's a bit freaked out.

Edge Remaining: 1/4 Lancer Ammo 6/10
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-02-15/1206:20>
Attack: 7 (8 ) Sleaze: 5 Data Processing: 4 Firewall: 6
Decryption, Signal Scrub, Hammer, Agent

Just for my own records, Sam is at 6S and 4P, still doing well.

Good call.
Doc is at 0S 0P and 4/7 edge

Also, I've not IC'd the Agent doing anything yet as I'm waiting for a clear call on when I was able to get the message to it for doing the search.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-02-15/1325:34>
Yes, Doc's agent got the message and started perceptioning. That's why I wrote this:

Doc already knows about the RCC. In addition, Doc's agent points out:
1) the van, a GMC Bulldog
2) a commlink in the van, a Meta Link
3) a commlink on the left flank, a Transys Avalon
4) an Ares Antioch-2 slaved to the Transys Avalon



Now for Ace shooting the troll going at it with Chino. Delayed actions are more for whole action phases rather than a single action within a single phase so I would encourage Ace to spend his remaining Simple (taking aim or observing in detail or activating the preparation) so that he doesn't lose it.

Troll dodge: 2 hits (http://orokos.com/roll/339398), hard to dodge when you're in melee

Troll bro needs to soak 12P -10AP. Soaking: 5 hits (http://orokos.com/roll/339416)

The troll eats 7P, taking a laser to the ribs and maybe a lung.

As for Ace's Infected Knowledge skill roll, 1 hit is enough to remember that Katsina mentioned something about regeneration ("oh yeah and i heal real quick lol") but maybe she didn't emphasize the efficiency of it, or, as Katsina isn't the most charismatic or skilled instructor, perhaps Ace dozed off a bit during her overly elaborate explanation. But Ace almost certainly didn't hear anything to the effect of "grenades tickle! tee hee". So Ace's alarm is reasonable, but he might feel reassured when he sees her still standing and swinging, apparently in fine health.

Next
Ohanzee @ 28
IC post for Katsina
IC post for Doc
IC post for Ace
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <11-02-15/1400:16>
Updated last OOC post to reflect that Ace is using a Simple Action to Take Aim.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-02-15/1414:27>
Doc's comm is a little wordy for a Free Action. That's more like 2-3 Free actions' worth of comms.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-02-15/1415:46>
Attack: 7 (8 ) Sleaze: 5 Data Processing: 4 Firewall: 6
Decryption, Signal Scrub, Hammer, Agent

Fixed. Just removed.  It's too complex a thought to get across.  I'll just take a simple action next IP to say what's going on.

5 word limit on DNI and 2-3 word limit on spoken for free action right?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-02-15/1420:32>
It's more like 5-7 words, with some leeway if there are a lot of articles or short words. There are also allowances made if it's more for RP rather than for strategic communication.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-02-15/1421:52>
Yeah, I thought that it was more RP as the concept was "Target 1 & 2 down, moping up."  But I'll just take a simple next round.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-02-15/1427:58>
Communicating that targets are down (especially targets that the rest of the team can't see) definitely qualifies as strategic communication rather than RP.

I think we're caught up on IC posts. Next we'll see what Ohanzee does, which might just be get up and run.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-02-15/1521:02>
Communicating that targets are down (especially targets that the rest of the team can't see) definitely qualifies as strategic communication rather than RP.

Absolutely.  I thought the 5 words were the strategic part, and the rest was RP.  I think we are on the same page though.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-02-15/2041:21>
Ohanzee's actually at 25 - I forgot about wound penalties.


He's going to run for the trees, take cover, then activate the physical barrier as a dome (likely on the next IP).


So:
Simple: Get up
Free: Run
Simple: Activate physical barrier.


I've decided to prioritize the barrier over taking cover since it's only a -2 dice pool difference and these guys have some pretty significant dice pools (not to mention grenades).
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <11-02-15/2202:18>
Also, just to make sure I understand, I need to signal Kat that I need her to activate the healing whatchamajigger, which she does by means of a simple action, right?
Need any rolls be made by me or is it all on her end?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-02-15/2210:19>
Attack: 7 (8 ) Sleaze: 5 Data Processing: 4 Firewall: 6
Decryption, Signal Scrub, Hammer, Agent
(really need to remember to keep adding that)

Was going to say wait for Doc to be able to heal you before dropping that, but he won't be able to get to you before the next encounter.  Ignore me.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-02-15/2318:34>
First aid can only be applied within an hour of when the damage was sustained. As Doc is two hours away in Grand Junction, he isn't in a good position to treat anyone. A medkit could be applied by someone else prior to then, but Sam needs to balance the short-term needs of surviving the encounter versus the long-term optimization of his healing schedule.

@Poindexter Yes, all Sam needs to do is alert Kat. She'll spend the Simple action to trigger the preparation. I can roll the preparation (Force + Potency) or you can.



26 - the human/elf on the right flank, who just had Bear materialize next to him

This guy went full-auto on Katsina last turn so he needs to spend a Simple in order to reset his recoil. He will Take Aim + Full Auto the giant spirit in his face.

Shooting Bear: 5 hits (http://orokos.com/roll/339673)

Bear has Reaction 7 + Intuition 7 - Full Auto 5 = 9 to dodge. If he doesn't, the base damage is 9S(e) -7AP + net hits. Bear would get Body 9 + Armor 7 + 4 auto-hits to soak.



26 - the rabid troll on the right tank is trying to punch Sam's brains out the back of his head now

Rabid troll: 5 hits (http://orokos.com/roll/339679)

Sam does not have to take -1 for defending against a previous attack, as that was simultaneous with Sam's last action. The reach advantages cancel out. Base damage is 14P, 0AP + net hits.



25 - Ohanzee is next. He can make it to the trees and activate the physical barrier. @Mal, go ahead and roll 11 dice. Structure = 4, Armor = 4 + net hits.

@rednblack I never answered your question about dismissing the spell. Doing so would require dispelling, which Ace knows not. (Actually, Ace could probably punch his way through one in a hit or two.) Otherwise the spell will naturally expire in (Force) minutes, if I remember correctly.

Next
Defense/soak for Bear
Defense/soak for Sam
Bear @ 25
Doc's Agent @ 24
IC post for Ohanzee's and Bear's actions
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-02-15/2347:06>
Barrier (http://orokos.com/roll/339690): 11d6t5 2
So, Structure 4, Armor 6.
Bear Dodge [Reaction 7 + Intuition 7] (http://orokos.com/roll/339694): 14d6t5 6
Of course, I forgot the -5 from FA:
Whoops dice [5] (http://orokos.com/roll/339695): 5d6t5 1
So, 5 total hits means Bear dodges that shite.
Also, S&S has a flat -5 AP that does not stack with the weapon's AP.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-02-15/2350:51>
Oh, yeah, and Bear smacks a slotter:
Bear claw to the FACE [Agility 7 + Unarmed 7] (http://orokos.com/roll/339701): 14d6t5 4
I feel like there should be bonus dice for reach or something, but there you have it. Sub par to be sure.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <11-02-15/2358:47>
26 - the rabid troll on the right tank is trying to punch Sam's brains out the back of his head now

Rabid troll: 5 hits (http://orokos.com/roll/339679)

Sam does not have to take -1 for defending against a previous attack, as that was simultaneous with Sam's last action. The reach advantages cancel out. Base damage is 14P, 0AP + net hits.

Defense Roll (Rea 8 + Int 3 + Combat Sense 4) (http://orokos.com/roll/339705): 15d6t5 4
Pshhhhh!
Soak 15P (Body 10 + Jacket 12 + Bone Lace 3 + Troll armor 2) (http://orokos.com/roll/339706): 27d6t5 12

For 3P more, putting Sam at 6S and 7P, 2/4 edge
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-03-15/0321:09>
Hmm, yes, the AP of stick-n-shock does not stack with the gun. However, it only needs to make contact to discharge, so a grazing hit is sufficient. In all likelihood, this is just a formality for Bear, who autosoaks the 9S(e) down to 4S(e) and has 18 dice to remove the rest.

Bear soak: Body 9 + Armor 14 - AP 5 (http://orokos.com/roll/339733): 18d6t5 6 hits, Bear is unperturbed and attempts to return the favor

Dodging bear: 5 hits (http://orokos.com/roll/339734), the man ducks under Bear's assault



I'll skip ahead a bit as Doc's Agent cannot affect the astral.

21 - B13 is wounded and angry and lashes out at Katsina

B13 attack: 1 hit (http://orokos.com/roll/339736), no bueno

Katsina defense: Intuition 8 + Logic 5 (http://orokos.com/roll/339737): 13d6t5 4 hits, B13 can't find any traction

19 - the summoned spirit (the chariot) rides off, now that its summoner is deceased

Next
IC for Ohanzee and Bear
Doc's Agent @ 24
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-03-15/0859:42>
Without further instruction, the Agent will keep searching for more things for Doc to blast.
Agent matrix perception (Rating x2 = 12 + VR 2 - Noise 5 + SS 2 = 11) (http://orokos.com/roll/339437): 11d6t5 6

Everything is running silently right?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-03-15/1137:21>
Yes, the agent is picking up stuff running silently.

The previously-identified Meta Link in the van goes offline due to a close encounter with a frag grenade. The agent also identifies:

1) an Hermes Ikon on the left flank (near Ace)
2) cybereyes slaved to the Hermes Ikon
3) a chameleon suit slaved to the Hermes Ikon
4) an Ingram Smartgun slaved to the Hermes Ikon

also,
5) an Erika Elite on the right flank (near Sam)
6) an Ares Antioch-2 slaved to the Erika Elite

Next
19 - Smaller guy on left flank
16 - Doc Hack
16 - Sam

@Poindexter Sam can declare and roll, as the left flank won't affect him
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-03-15/1158:49>
Attack: 7 (8 ) Sleaze: 5 Data Processing: 4 Firewall: 6
Decryption, Signal Scrub, Hammer, Agent

And this begs the question, does Doc know what his Agent knows, or does the Agent need to take a simple action to send him this data?  I could see arguments both ways :/
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-03-15/1210:10>
Hmm, a valid question. As the agent is a program running on Doc's deck, we will say that Doc knows what his agent knows.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-03-15/1220:49>
Attack: 7 (8 ) Sleaze: 5 Data Processing: 4 Firewall: 6
Decryption, Signal Scrub, Hammer, Agent


I dig it.  Next action will definitely be a comms one :P
Also, when Ace went wireless on (silent) did I get a feed from there?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <11-03-15/2156:39>
Ok, Sam's actions

Complex: Claw the Troll
Free: Drop XM30 (sling) & if it's allowable, I'd like to howl/growl at the troll.

Rend the troll (Agi 9 + Unarmed 3) (http://orokos.com/roll/340013): 12d6t5 6

Wow. Orokos still loves me after all.
So that's 17P-dodge hits AP-3

Oh wait, my Str is higher from the bearserk, so that makes it 18P, right? either way.



Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <11-03-15/2236:54>
Whoa! I missed something BIG. Bear gives me +2 dice to resist dmg, excluding drain. Holy CRAP, I've got 29 soak dice!
whoops geldrone (http://orokos.com/roll/340028): 2d6t5 0
whoops trollhammerfist (http://orokos.com/roll/340029): 2d6t5 1
whoops trollbite (http://orokos.com/roll/340030): 2d6t5 1
whoops troll secondpunch (http://orokos.com/roll/340031): 2d6t5 0

Sweet! So 1 less dmg from the punch and 1 less from the bite, putting Sam at 6S 5P 1/4 edge

Also, I'm not seeing anything in there about +1 to physical attributes while berserked. Is that one of the house rules?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-03-15/2322:50>
Sam isn't berserked yet as he successfully resisted the check after getting bit. However, he needs to check again now that he's been punched in the nose and probably had it broken.

Berserk check: Willpower 7 + Charisma 3 (http://orokos.com/roll/340034): 10d6t5 1 hit, yup, Sam is going apeshit now. We've got a full-on Kamikaze vs. bear-zerking troll duel on our hands.

The +1 Physical, -1 Mental shift comes from the Berserk adept power, which triggers automatically if Sam fails his mentor spirit disadvantage. Sam's response is already pretty feral so he doesn't have to change his actions at all. This actually gives Sam one more die on his attempt to claw the troll's eyeballs out. Dropping the XM30 and giving his best war cry is great for a Free Action.

Extra die: +1 agility (http://orokos.com/roll/340035): 1d6t5 1 hit, Sam now has 7 hits and is doing a lot of damage if he connects.

Rabid troll dodge: 3 hits (http://orokos.com/roll/340036), Sam is working with 4 net hits
Rabid troll soaking: 8 hits (http://orokos.com/roll/340039), the troll takes 8P and loses a significant portion of his face to Sam's claws

The 8P combined with the prexisting 6P from Sam's APDS gunfire puts the troll at 14P. As impressive of a specimen as this troll is, 14P is enough to put him into overflow. He drops, eyeballs dangling out, and is completely helpless against Sam's carnal rage. Rest In Pieces, troll.

More later tonight.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-04-15/0035:22>
19 - smaller guy on the left flank

This guy is more than a little alarmed at the fragging laser beams flying out of the forest. He's going to:

Simple: Take Cover behind the snowmobile
Simple: Full-Auto at Ace

Shooting Ace: 6 hits (http://orokos.com/roll/340056)

Ace is at -5 from Full Auto and -1 for Wounds but gets +2 for being prone (and far enough away) and +4 from Combat Sense, so net 0. These are gel rounds, damage 8S +1AP + net hits. Ace is already prone so knockdown isn't an issue.



16 - Doc Hack

Hack sees that he's not being very effective against Katsina and that B13, who is much better at this sort of thing, is getting his hoop kicked. Hack is crazy but not stupid. He's going to pick on someone else, namely Sam.

Attacking Sam: 4 hits (http://orokos.com/roll/340059)

Sam is poorly designed for astral combat and is even more vulnerable now that he is berserk. His defense pool is Intuition + Logic, which is a mighty 4 dice now that he's going nuts. Base damage is 4P + net hits, soaked with Willpower (6 dice). Such are the hazards of being dual-natured.

Next
Defense/soak from Ace
Defense/soak from Sam
IC post from Sam
Chino @ 15
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <11-04-15/0921:40>
16 - Doc Hack

Attacking Sam: 4 hits (http://orokos.com/roll/340059)

Sam is poorly designed for astral combat and is even more vulnerable now that he is berserk. His defense pool is Intuition + Logic, which is a mighty 4 dice now that he's going nuts. Base damage is 4P + net hits, soaked with Willpower (6 dice). Such are the hazards of being dual-natured.

astral defense (http://orokos.com/roll/340130): 4d6t5 2
Soak 6P (http://orokos.com/roll/340131): 6d6t5 1

Yuck, 5 more, putting Sam at 6S 10P 1/4 Edge.

I'd like to use that free held action to holler at Kat, but I really don't think Sam would remember such things while berserking.

I'll get an IC post up when I get home tonight.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <11-04-15/1018:44>
I'm under the impression that Ace still has his +4 cover from the sniper nest.  If he was out of cover, I would've spent a Simple Action taking cover last pass, but I'll roll those dice separately.

Dodge: Dodge (http://orokos.com/roll/340139): 8d6t5 2
+4 from cover: +4 Cover (http://orokos.com/roll/340141): 4d6t5 0
No help anyway.

Ace is facing 12S +1AP.
He has BOD (5) + Assorted Synthetic Limb Armor (4) + Ares Globetrotter (12) + Ballistic Mask (2) + AP1 (1) = 24 dice
Soak: Soak (http://orokos.com/roll/340142): 24d6t5 3
That would put him unconscious, so I've got to Edge.
Re-roll Failures: Edge Re-roll (http://orokos.com/roll/340143): 21d6t5 11
No damage.

Ace is at 0/4 Edge, 6/10 Lancer Ammo, and has 3 on his Stun Track.
Drek, from now on I'm going to have to start Burning Edge.

Chino's gonna drop an Axe Kick on the troll with the grenade launcher.
AGI (4) + Unarmed Combat (6) +Tae Kwon Doe Spec (2) = 12 dice.
Kick Attack (http://orokos.com/roll/340148): 12d6t5 1
Sigh.  I guess Orokos only likes Edge rolls right now.  Let's give it a shot.
Edge Re-roll: Edge Re-roll (http://orokos.com/roll/340149): 11d6t5 5
Yep, the logic seems to hold ;) That's 6 hits.  Troll should be at -1 for second defense this pass, and the Kick Attack negates his +1 reach.

Damage is STR (9) + Bone Density Augmentation (4) = 13P -4AP (Penetrating Strike).  Is that right?

Chino is at 1/4 Edge.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-04-15/1531:31>
@Poindexter 6S/10P is enough damage that it has finally exceeded Sam's damage compensators and he's begun to feel it. If his howling/growling indicates an animal in pain then Katsina might be alerted to Sam's need. But otherwise, yes, I agree that Sam's berserking rage is probably not in the mindset of "call for help".

@Zweiblumen Doc would receive Ace's transmission that he's back online. Whether Doc sees a feed from Ace is up to rednblack.

@rednblack Ace had +4 cover from the drone because of the tree-cover above him. He doesn't have the same from the current shooter because his cover, such as it is, was more for concealment than protection. A few centimeters of snow and a sleeping bag won't have a meaningful impact on the bullets. Also, Ace's use of Full Defense - and, specifically, Agile Defender - suggests that he abandoned his nest to better avoid the drone fire.

Troll defending against Chino: 2 hits (http://orokos.com/roll/340214)

Chino's base damage is 12P (not 13) -4AP, staged up to 16P -4AP with net hits.

Troll soak: 7 hits (http://orokos.com/roll/340217)

Chino lashes out with a devastating axe kick that makes the troll's skull go CRUNCH. The troll takes 9P, which is bad enough on its own, but combined with the 7P from Ace's laser equals 16P. The troll drops like a half-ton of bricks.



12 - The troll that Chino just brained collapses into the snow and stops moving, except for the occasional involuntary twitch

10 - action hidden

1 - action hidden

It isn't immediately obvious how, but the lights and the engine of the Bulldog turn back on. (They had been off previously.) The drone that had been shooting at Ace has fallen silent and is no longer firing.

Targets remaining
non-troll on left flank (taking cover from Ace but vulnerable from behind)
smaller guy on right flank (going toe-to-toe with Bear)
B13 (astral)
Doc Hack (astral)
drone rigger (dumped)
decker (dumped)
roto-drone of some sort (no longer firing)
GMC Bulldog (engine just turned on)

IC posts needed to wrap up CT2 IP1
Sam
Chino
Tecumseh to cap it all off

CT2 IP2
19 - Katsina
17 - Doc
16 - Ace

Katsina's action is somewhat dependent on what Sam does. She doesn't know that Sam has gone berserk (although giving her a war cry might alert her to the possibility) but she does know that Sam is ill-equipped to face Doc Hack. However, she also knows that the van just turned on, and she's not sure how concerned to be about that. So, long story short, I'm going to wait until Sam posts ICly before declaring Katsina's CT2 IP2 actions.

In the meantime, @Zweiblumen and @rednblack You are free to declare and roll for Doc and Ace.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <11-04-15/1915:40>
@Tec, so I don't make the same mistake in the future, what is Chino's Unarmed damage based off of?  Also, how are we ruling Called Shots to tires?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-04-15/1924:35>
Strength (9) + Bone Density IV (3) + Penetrating Strike IV (-4 AP).

Bone Density I gives (Str)P damage, and then additional steps beyond that give +1, so rating IV is worth +3.

A basic called shot (-4 dice + free action) should be enough to plug a tire.

Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-04-15/1930:28>
fscking forum ate my initial IC. Grr - it was behaving well enough over the last few weeks that it lured me into a false sense of security so I hadn't edited it elsewhere or copied the post to the clipboard before hitting post...


Anyway, because I forgot earlier:
Peacemaker CT 1 [Charisma 6 + Intuition 4] (3) (http://orokos.com/roll/340294): 10d6t5 4
So he's good to attack things as he pleases. If he had failed that roll, he'd get another at the beginning of this CT due to party members taking physical damage.


Ohanzee's going to have to resort to some odd means of spell casting in order to avoid taking stun damage from drain... Or he might just "pass out" and go astral.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-04-15/1958:21>
Attack: 7 (8 ) Sleaze: 5 Data Processing: 4 Firewall: 6
Decryption, Signal Scrub, Hammer, Agent

And here is the problem with almost everything in the matrix being a complex action.  I've got a choice, let folks know what's going on or shut down the van.

@Tec, would Doc be able to tell from his data inputs of the battlefield (still don't know if I have a feed from Ace or not) the efficacy of Ace's shot?

If the shot took out a tire, then I'm gonna go ahead and help co-ordinate data.  If he can't tell, he'll try to disable the Van.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <11-04-15/2015:27>
Sorry, Doc has Ace's feed.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <11-04-15/2025:54>
buncha shit goin down tonight.
I'll get something up tonight, but it's gonna be a minute. sorry.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <11-04-15/2038:53>
6S/10P is enough damage that it has finally exceeded Sam's damage compensators and he's begun to feel it.

WOW, it finally happened. So what IS my penalty right now?


Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <11-04-15/2142:21>
Ok, back on a computer, so I can respond fully.

Strength (9) + Bone Density IV (3) + Penetrating Strike IV (-4 AP).

Bone Density I gives (Str)P damage, and then additional steps beyond that give +1, so rating IV is worth +3.

Perfect, thanks.

I'm going to opt against the Called Shot (Tires), as I'm pretty sure I can do more than 6 damage with the Lancer and have the same effect while working our way toward bricking the thing.

Ace will:
Free: Called Shot (Vitals)
Simple: Take Aim
Simple: Fire Lancer at Bulldog
AGI (9) + Lasers (8) + Smartlink Wireless (2) + Huge (3) + Take Aim (1) - Wound Penalty (1) - Called Shot (4) = 18 dice
Pew Bulldog (http://orokos.com/roll/340332): 18d6t5 5
Base DV is 7P -10AP staged to 9P -10AP with Called Shot (Vitals), staged to 14P with hits.

It'll be close to hit that -2.

I'm assuming that I can't Take Cover unless I'm standing.  Crawling seems like way more effort than walking, unless Ace is immediately surrounded by good cover opportunities.

Ace is at Lancer ammo 4/10, Edge 0/4
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-05-15/0208:59>
@Zweiblumen It sounds like Ace is giving you his feeds, so you can see what his cybereyes see. For example, Doc can see that Ace shot the guy with the Ares Antioch, and Chino just crunched that same guy's skull with a kick, so the commlink that the Antioch is slaved to probably doesn't need to be hacked.

@Malevolence Sorry about the lost IC post. Those are hugely frustrating. I still find myself copying and pasting my work-in-progress into Notepad, just in case. I had the forum eat a couple posts last week (more accurately, the same post twice), but luckily they were only a few sentences and easy to replicate.

Also note that Ohanzee has somewhat trapped himself in a bubble by activating the Physical Barrier preparation, which limits his selection of available spells to cast.

@Poindexter Probably the best combo for Sam is to ignore 2S+9P, which leaves him (as far as wound modifiers go) with 4S+1P, or -1 die.

@rednblack Ace can probably be in cover while prone, although crawling to get there will be a Complex action.

I'm going back-and-forth on whether to allow for the Huge bonus (+3) in conjunction with targeting vitals (-4). The answer probably depends on what, exactly, Ace is trying to target. Gas tank? Engine block? Is he trying to disable but not destroy the van, or does he want to destroy it?

Remove hits? Huge modifier (+3) (http://orokos.com/roll/340398): 3d6t5 0 hits, well looks like those three dice weren't hits anyway.

Bulldog soak: 7 hits (http://orokos.com/roll/340399)

The Bulldog takes another 7P. Combined with Sam's frag grenade, the Bulldog is now at 19P. The Bulldog's condition monitor goes up to 20 so it's at the edge of oblivion.



19 - Katsina thinks that Sam sounds like he's doing fine, and the van doesn't seem like an immediate threat, so she's going to try to finish off B13.

Katsina astral combat: Willpower 5 + Astral Combat 3 + Spec 2 + Focus 2 (http://orokos.com/roll/340400): 12d6t5 4 hits

B13 defense: 3 hits (http://orokos.com/roll/340401), so close
B13 soaking 8P: 2 hits (http://orokos.com/roll/340402)

B13 takes 6P. Combined with the 9P of damage Katsina did previously, he/it is now at 15P. He/It is disrupted and returns to his/its native metaplane.

Next
IC post for Chino+Ace
IC post for Katsina
Doc @ 17
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <11-05-15/1207:30>
I'm going back-and-forth on whether to allow for the Huge bonus (+3) in conjunction with targeting vitals (-4). The answer probably depends on what, exactly, Ace is trying to target. Gas tank? Engine block? Is he trying to disable but not destroy the van, or does he want to destroy it?

I had assumed they would stack as the vitals on a Jumbo Jet Engine (+3) are larger than that on a troll (+2), which are larger than those on a small drone (-1).  But, you could get some weird stuff too.  Like shooting a door hinge or security keypad is -2, but how would you target vitals on a door hinge?  Hitting the bolt as opposed to the plate, maybe?  I agree, it's kind of weird.  In this case, Ace is looking to disable the Bulldog, so straight into the engine block is the target. 
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-05-15/1325:48>
Also note that Ohanzee has somewhat trapped himself in a bubble by activating the Physical Barrier preparation, which limits his selection of available spells to cast.
Control Thoughts and Trid Phantasm are still available. That or astral combat if he decides to leave his body unattended in a hostile situation. But yeah, Fireball is out. I'm a little disappointed that Ohanzee has Clout instead of Stunbolt, but it is what it is.


All the doors on the Bulldog are closed, right? So the only visibility to the inside is through the hole Katsina made?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-05-15/1435:32>
@rednblack Stacking called shots for vitals and RG2 rules leads to some implications that make me wary. For example, say someone with the Sharpshooter quality (-2 called shots) goes up against a troll (+2 to hit due to size). That basically means that a sharpshooter has a permanent +2 DV against trolls or anything larger. Sure, troll hearts and brains are big, but are they so large that they look as big as a full metahuman (i.e. no shooting penalty) to a sharpshooter? As with all things in this game, it comes down to the rules being an abstraction of reality and some of the incongruities that creates.

@Malevolence Yes, Control Thoughts and Trid Phantasm will both work. I just wanted to make sure Ohanzee didn't broil himself alive with a Fireball. And, yes, the doors of the Bulldog are all closed. The windshield is the only visibility inside. Ohanzee has a good angle to see through the front, although he can't see anyone inside other than the mangled magician.

Next
Doc @ 17
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-05-15/1556:38>
Sorry, I'm very out of it today.

Doc's gonna spend a complex action relaying information to the team.  I'll get it written up later tonight and posted.  Gist is that rigger and decker are off-line and that he's going to start disabling the OpForce's weapons/comms
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-05-15/1618:59>
Correction to Doc's assumptions - the deck and the RCC are offline. The decker and rigger, if still conscious, are capable of going online if they have a commlink. This is particularly relevant for the rigger, who is probably wirelessly controlling the van at the moment.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-05-15/1750:38>
Such smart players. Malevolence refreshes +1 Edge. Doc, being the genius that he is, will likely come to the same conclusion.

17 - Doc communicating

16 - the man dancing with Bear

The man backpedals toward the snowmobile he rode in on, seemingly in retreat. While he packpedals he fires a burst at Bear.

Free: Run backwards
Simple: Take Aim
Simple: Full-auto burst

Covering fire: 3 hits (http://orokos.com/roll/340626), well that's not very good. I suppose i should subtract some hits for him being in melee combat too. Subtracting 0 hits (http://orokos.com/roll/340627). So still 3.

Bear has to dodge 3 hits, -5 due to burst. Again, this is stick-n-shock, base DV 9S(e) -5AP.

Next
Dodge/Soak from Bear
Bear @ 15
Ohanzee @ 15
Doc's Agent @ 14 (Zweiblumen I can roll for this if it's too much for you to get to)
IC post for Doc
IC post for Bear + Ohanzee
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-05-15/1946:15>

That Edge will come in handy!

Bear Dodge [Reaction 7 + Intuition 7 - FA Burst 5] (http://orokos.com/roll/340635): 9d6t5 3
Dammit!
Bear Soak [Body 9 + Armor 14 - AP 5] (http://orokos.com/roll/340636): 18d6t5 7
Add in the 5 points of auto-soak and he's taking 0.


Bear claw to the FACE (again) [Agility 7 + Unarmed 7] (http://orokos.com/roll/340640): 14d6t5 2
Mmm, bearclaws... Crap! I got distracted and missed again. Man, Bear is totally whiffing on this guy. I should probably switch to Fear, though that'd be a tough sell after so many misses.


Ohanzee's gonna take cover, then spend his other simple action trying to shed his run penalty.



Status:
Stun: 9/11
Phys: 0/10
Wound Mod: -3
Edge: 1/3
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-05-15/2011:06>
So no action for the other Simple? You could Observe in Detail or comm the team or something similar and achieve the same thing.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-05-15/2041:13>
Observe in detail sounds good. I'm a little surprised that Cannon hasn't sent advance scouts that are already present. Also, while we are distracted, I fear Bad Things™ happening to the artifact - now left largely unattended. Though, from a metagaming PoV, the current situation is more than enough challenge on its own.


Observe in detail [Intuition 4 + Perception 3 + Visual 2] (http://orokos.com/roll/340683): 9d6t5 5
Very nice!


I'll hold my Free action to comm the team if I see anything.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-05-15/2056:10>
Ohanzee needs to drop a few dice due to wound modifiers: Wound modifiers (-3) (http://orokos.com/roll/340686): 3d6t5 0 hits, lucky you: still 5 hits

With 5 hits, Ohanzee gets a clear sense of what's happening on the battlefield. We can say that he knows what Malevolence knows OOCly (who's up, who's down), with the exception of what's tormenting Sam. Ohanzee might be able to deduce that Sam, flailing about at nothing, is being tormented on the astral, but of course Ohanzee can't see Doc Hack.

Ohanzee also notices that there's one roto-drone crashing to earth while the other one is bobbing in place, doing nothing but hovering. The one that's hovering has a tiny green light that's blinking.

Dodging Bear: 6 hits (http://orokos.com/roll/340674)

The man seems to realize that he can't hurt Bear, at least not easily. He seems to be withdrawing. Bear could use Fear but it might be a bit redundant (other than to get the guy to stop firing at Bear, although the flip side is that he's burning through ammo).



14 - Doc's Agent

Given Zweiblumen's previous post, I'm going to presume that Doc's Agent continues on its Matrix Perception quest. That can get rolled when Zweiblumen has a chance. In the meantime, we'll move forward.



9 - Smaller guy left flank (taking cover from Ace behind the snowmobile)

While crouching behind the snowmobile, this guy is going to start it while simultaneously pushing it back until the engine catches. (It has an electric start, so it will start quickly.) While most modern snowmobiles do not go in reverse, the futuristic snowmobiles of Shadowrun do.

This guy is about 7 meters from Chino. Chino's running rate is about 3 per turn. If he uses Kick he gets +1 Reach and if he uses Flying Kick I'll give him another meter of range.

The rules are contradictory on whether Chino can delay his Complex action from IP2 to IP3. One line says sure; a few lines later is says deduct 10 from initiative if the player tries to do that (which is functionally the same as not acting at all). In an effort to smooth out some of the absurdities of turn-based combat, I will say that Chino can spend a Free Action running during IP2 and then attack during IP3, if he so chooses. (In other words, he can attack in the 3rd second of the pass; he's not forced to attack in the 2nd second.)



6 - Doc Hack continues his assault on Sam

Astral combat: 3 hits (http://orokos.com/roll/340681)

Sam only has 3 dice to dodge due to his -1 penalty. He gets 6 Willpower + 2 mentor spirit to soak 4P + net hits. Sam didn't roll the mentor spirit dice for the last pass with Doc Hack so roll 2 more and subtract any hits from Sam's Physical damage.

Next
14 - Doc's Agent
5 - Chino
5 - Sam (if still conscious)
IC for Doc + Agent
IC for Ohanzee + Bear
IC for Chino
IC for Sam
IC from Tecumseh to wrap up CT2 IP2
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <11-05-15/2106:05>
6 - Doc Hack continues his assault on Sam

Astral combat: 3 hits (http://orokos.com/roll/340681)

Sam only has 3 dice to dodge due to his -1 penalty. He gets 6 Willpower + 2 mentor spirit to soak 4P + net hits. Sam didn't roll the mentor spirit dice for the last pass with Doc Hack so roll 2 more and subtract any hits from Sam's Physical damage.

Ugh. Not feeling good about this.
astral defense (http://orokos.com/roll/340693): 3d6t5 0
aaaaaaaaaaaaand thats a crit glitch. What else did I think would happen here?

Soak 7P (http://orokos.com/roll/340696): 8d6t5 1
Of course that would be next and...

bear whoops (http://orokos.com/roll/340699): 2d6t5 0
Cause why not, right?

Saving my last edge to burn to keep Sam alive

I've been fucked this whole fight.

Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-05-15/2259:17>
With 5 hits, Ohanzee gets a clear sense of what's happening on the battlefield. We can say that he knows what Malevolence knows OOCly (who's up, who's down), with the exception of what's tormenting Sam. Ohanzee might be able to deduce that Sam, flailing about at nothing, is being tormented on the astral, but of course Ohanzee can't see Doc Hack.
Ohanzee is astrally perceiving. I was going to turn it off before the fight started, but changed my mind (http://forums.shadowruntabletop.com/index.php?topic=20858.msg408103#msg408103). I think that was key to O' deciding to try chasing me down.



Ohanzee also notices that there's one roto-drone crashing to earth while the other one is bobbing in place, doing nothing but hovering. The one that's hovering has a tiny green light that's blinking.
Recording, most likely, though probably transmitting the action elsewhere. I Wonder if it belongs to the rigger or to Cannon.


Speaking of drones, what have ours picked up thus far?


Also, from the astral, has Rozkhi's spirit departed yet, or is it still clinging to the dying troll body?


If I don't notice anything special in the Astral, I'll point out the hovering drone with my free action. I'll need a location I can communicate in 4 words or less.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-06-15/0057:33>
@Poindexter Since the start of combat, Sam has rolled 121 hits on 374 dice, for 32.3%. (I'm only counting rolls that Poindexter has made; I am not including rolls I have made on his behalf.) It's only 4 hits less than what a 1/3rd average would predict. Granted, Sam would probably like to have those 4 hits for his soak roll right now, which is where most of them are missing from. That is a sour string of luck at the end.

So, Sam has crit glitched a defense roll, then punted a few soak rolls. Doc Hack does 6P. Combined with Sam's 6S and 10P makes for 6S and 16P. Because he's berserk, Sam's condition monitor goes to 14 boxes. Sam is now 2 boxes into overflow. Sam needs to be stabilized within the next 10 minutes or so, presuming he doesn't take any additional damage.

@Malevolence Astral perception makes it harder to regularly perceive in the mundane world. Modifier: Astral perceiving (http://orokos.com/roll/340781): 2d6t5 1 hit. That leaves Ohanzee with 4 hits still. That's still enough hits to make most of the observations already mentioned.

The Physical Barrier spell also acts as a modifier to astral perception. We'll roll astral perception separately for Ohanzee, since he's still perceiving. Astral perception: Intuition 4 + Assensing 4 + Spec 2 - Wounds 3 - Physical Barrier 4 (http://orokos.com/roll/340782): 3d6t5 0 hits

Ohanzee can tell that Doc Hack is over by Sam. He can also see that the spirit of Rozkhi is still clinging to the inhabited body. Beyond that, he can't discern much. Whether Ohanzee considers Doc Hack attacking Sam to be special is up to him.

Checking the team's drones, there are no indications that there is anyone else in the vicinity. The call to Cannon came just a minute or two before Rozkhi and friends showed up. If Cannon was in Rifle at the time, that wouldn't be enough time for any physical advance scouts to arrive, be they drones or other reconnaissance. Ohanzee hasn't noticed any spotter spirits or watchers or anything like that, but logic suggests they will be coming soon.

Next
14 - Doc's Agent
5 - Chino
IC for Doc + Agent
IC for Ohanzee + Bear
IC for Chino
IC from Tecumseh to wrap up CT2 IP2
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <11-06-15/0105:00>
Nah, what REALLY killed me was missing all those dodge rolls by 1. I did that at least twice, maybe more.

Eh, it is as it is. Luckily, I happen to be surrounded by some skilled healers and doctors...


Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <11-06-15/1110:41>
Chino will:
Free: Run
Complex: Flying Kick.

I'll wait to roll until next pass, unless you'd like it now.  I'll likewise defer my IC post until Chino makes contact, or does something other than take four steps.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-06-15/1158:08>
Correction to Doc's assumptions - the deck and the RCC are offline. The decker and rigger, if still conscious, are capable of going online if they have a commlink. This is particularly relevant for the rigger, who is probably wirelessly controlling the van at the moment.

I was thinking it was more likely he was using a direct connect than a wireless connection as his RCC is fried.  He may have a backup comlink (my agent should find him soon enough).  With wireless he'd need to be online and risk me dumping him again.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-06-15/1254:28>
True, but to direct connect, he'd have to move to the front of the van and risk a grenade to the face. That's probably his next step if he's still conscious after you dump him again, but he's probably hoping he can turn this bucket around and get a few meters before that happens, at which point it'd be safer to sit in the front seat and switch to DC. He also has the option of engaging the auto-pilot, though the van has to remain wireless on for that, so it's unlikely he'll go that route.


Actually, it occurs to me that as a rigger, he likely has a Control Rig, so he may not need a commlink. The wording is a little indirect, but it has the DC cable and a sim module "so  you can use it for DNI with other devices", but it doesn't explicitly make the claim that it allows wireless connections to other devices sans commlink, though I don't see why it wouldn't. You are forming your persona on the vehicle, so you don't need the commlink for the persona. Indeed, you may not find a device for him since his persona would form on the Bulldog and the CR (or commlink) would be subsumed into the persona.


Quick question since I don't remember what happened to it - is the falling drone falling because it got shot down, bricked, or just because the rigger got dumped? If a couple marks and a control device could get it flying again for team Purple, it'd be a handy thing. Of course, the one that's still flying might be the better bet.


Anyway, I'll get my IC up by this evening. Work is shaping up to be hellish.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-06-15/1309:32>
Actually, it occurs to me that as a rigger, he likely has a Control Rig, so he may not need a commlink. The wording is a little indirect, but it has the DC cable and a sim module "so  you can use it for DNI with other devices", but it doesn't explicitly make the claim that it allows wireless connections to other devices sans commlink, though I don't see why it wouldn't. You are forming your persona on the vehicle, so you don't need the commlink for the persona. Indeed, you may not find a device for him since his persona would form on the Bulldog and the CR (or commlink) would be subsumed into the persona.
Yeah, I was more thinking along these lines.  He'd have the RCC DC'd to the van while he was in it.  When his RCC got bricked he would just move the cable from his RCC to his Control Rig and is doing it that way.  Doc is gonna look for the van/rigger icon after he sends everyone a message because you can only do one thing in a round in the Matrix since almost everything is a complex action.
Quote from: Malevolence
Quick question since I don't remember what happened to it - is the falling drone falling because it got shot down, bricked, or just because the rigger got dumped? If a couple marks and a control device could get it flying again for team Purple, it'd be a handy thing. Of course, the one that's still flying might be the better bet.

Pretty sure the floating drone is the one the rigger was jumped into when Doc smacked him outta the matrix.  Can't prove it.  AFAIK the falling one is from Sam shooting it outta the sky.

Once the van is stopped Doc will probably snag the drone as that's an easy way to get more guns on our side.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-06-15/1625:54>
Remember also that Chino pointed out that the windows of the Bulldog are armored. That suggests that the van is not your typical off-the-lot model and may have additional modifications that make it unique.

14 - Doc's Agent

Matrix Perception: Rating x2 = 12 + VR 2 - Noise 5 + SS 2 = 11 (http://orokos.com/roll/340886): 11d6t5 5 hits

The agent finds:
1) a Transys Avalon on the right flank (closer to Sam)
2) an Ares Alpha slaved to #1
3) Wired Reflexes II slaved to #1
4) Reaction Enhancers III slaved to #
5) Cybereyes R2 slaved to #1

5 - Chino begins his attack. @rednblack, go ahead and roll it now. I'll roll the defense and resolve it when it's Chino's turn in IP3. We can wait and do the IC then too.

Next
IC for Doc + Agent
IC for Ohanzee + Bear
IC from Tecumseh to wrap up CT2 IP2
rolling Chino's attack

CT2 IP3
9 - Katsina
7 - Doc
6 - Ace

I'm going to wait on declaring and rolling for Katsina until Doc and Ohanzee have their IC communications posted.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-06-15/1645:41>
Sorry about the delays, I was sick yesterday and catching up on work today.  Been trying to get the little things up.  I'll have a post by the end of the day.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <11-06-15/1807:49>
Chino's attack has: AGI (4) + Unarmed Combat (6) + Tae Kwon Doe Spec (2) + Charge (2) + Flying Kick (1) - Wound Penalty (2) = 13 dice
Flying Kick (http://orokos.com/roll/340921): 13d6t5 4

Base DV is 12P -4AP.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-06-15/1810:47>
Attack: 7 (8 ) Sleaze: 5 Data Processing: 4 Firewall: 6
Decryption, Signal Scrub, Hammer, Agent

Tec: lemme know if you want me to edit out the part about sending the "map" I can see that being too much data even for a complex action.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-07-15/0205:04>
Looks like we're ready to move onto CT2 IP3.

9 - Katsina

Katsina sees the laser shot and figures that someone will take care of the van. (Besides, she's got relatively little she can do to it. Stabbing it seems unproductive.) Likewise, there's relatively little she can do to the drone. As Doc Hack is still a threat that she can address, she'll try to take him down.

Free: Move and shout (mostly for RP)
Complex: Astral combat vs. Doc Hack

Astral attack: Willpower 5 + Astral Combat 3 + Spec 2 + Focus 2 (http://orokos.com/roll/340993): 12d6t5 4 hits

Doc Hack defends: 2 hits (http://orokos.com/roll/340994), choppity chop!

Hack has to soak 8P + net hits = 10P. Hack soak: 1 hit (http://orokos.com/roll/340999)

Katsina finds Hack gloating over taking Sam down and makes him pay accordingly. Hack is at 9P with a -3 modifier.

An OOC note on Katsina's shout. In Sperethiel, "Telegit thelemsa" is a greeting that literally translates as, "You strictly follow the laws of nature." The suffix that Katsina added ("-ya") is a negator, so the expression now literally means "You don't follow the laws of nature" which is also, figuratively, the opposite of a greeting (or, to put it another way, "piss off!").

Next
Doc @ 7
Ace @ 6
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-07-15/1615:38>
Is Katsina within melee of Doc Hack, or can you use Astral Combat on anything you can see? I had considered it but thought it wasn't possible because of range and was going to try Banishing again, but if Ohanzee can astrally attack DH from where he is, considering Kat's damage that seems the safer bet.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-07-15/1708:38>
Katsina's nowhere near Hack; she's using Astral Combat as a ranged attack. Here's Ryo's interpretation when I asked him about it last year (via PM), which I've been using ever since:

Since Astral Combat is done with Willpower + Astral Combat skill, I personally don't think it is restricted to the typical limitations of range and movement. You're attacking with your mind, after all. Even if you have a weapon focus, you don't swing your weapon at the enemy and roll Blades, you're still rolling Astral Combat while perceiving.

This prevents silly things like an astrally projecting mage hovering 100 meters above a dual natured critter or adept and just pelting them with spells while they swing their limbs helplessly at them, unable to hit them. As long as you have LOS, you can make an Astral Combat attack on a creature that is astrally active, even if you're miles apart or restrained. Weapon Foci just make your attacks better.

I could write a long post about Astral Combat but the short version is that I like Ryo's interpretation both for crunch reasons (it's a mental attack) and also for balance (protection for dual-natured entities that can't cast spells).
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-07-15/2239:30>
That ruling works for me. I fully agree, but was thrown off by the whole "there are no ranged weapons in astral space" thing, though I guess if everything is ranged (LOS), then there just isn't a practical distinction between melee and ranged.

Under this interpretation, however, the Heal spell (as an example Touch Based Mana spell) should either be re-categorized as Physical (which would prohibit it from working on non-materialized spirits or astrally projecting mages - i.e. recategorizing breaks stuff) or you have to allow that there are SOME "melee" ranged effects in astral space (where the specific over-rides the general case) so that Mana Touch spells still require touch, even with LOS on the Astral. Though, it might not be terrible if Heal was actually ranged (LOS) in the specific case of healing an astrally active entity, but touch only for healing mundanes or those not actively astrally perceiving.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <11-07-15/2248:48>
Though, it might not be terrible if Heal was actually ranged (LOS) in the specific case of healing an astrally active entity, but touch only for healing mundanes or those not actively astrally perceiving.

Yall are starting to get into some interesting shit here.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-08-15/0216:06>
I think a lot (maybe even most) people take the "there are no ranged weapons that function in astral space" line to mean that astral combat is more akin to melee than ranged combat. I take it as a restatement of the "there are no ranged magical weapons, period" concept. (Technically a gun could be magical, but only for pistol-whipping people.) But, naturally, the book is damnably vague. "Astral combat is resolved in the same way as physical combat." Does that simply mean attack roll then defense roll? The rules never mention a soak roll, but I give one anyway. Do combat modifiers apply? Are there charging attacks, interrupt actions, or called shots? "Oh, maybe Street Grimoire will clarify it once it comes out." lol no.

Balance-wise, I like astral combat being ranged because it makes it less niche and guards against some broken scenarios, like the ones Ryo pointed out. From a fluff-perspective, having astral combat be melee would only be practical for projecting magicians. Anyone merely perceiving, and limited to their physical body, would be hopelessly outmatched by a being that can "move almost at the speed of thought." (The astral "walking" rate is 100 meters per Combat Turn.) That would make astral combat completely nonsensical for barghests, hell hounds, ghouls, sasquatches, or anything else that couldn't astrally project. Worthless skills are worthless, so let's go with the interpretation that makes them not worthless.

I'm not sure that interpreting astral combat in this way requires spellcasting to be similarly re-envisioned. They don't use the same attributes nor the same skills so I don't necessarily draw any equivalence between them.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-08-15/0306:39>
Technically, they are still outmatched since most of those paracritters don't have the Astral Combat skill either. Considering that, it seems more prudent to actually make AC melee only and disallow Mana Combat spells to be used at range (i.e. they all become Touch). This then requires any Astral entity to get within melee range of a paracritter to attack it which then gives the paracritter the chance to fight back. Once you remove spell sniping, it solves itself.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-08-15/0327:33>
Hmm, you're right, they don't have astral combat do they. But making astral combat melee-only doesn't solve the problem of critters not having the any skills to defend themselves (or, more accurately, counterattack) astrally unless you rule that dual-natured critters can used Unarmed for "melee" astral combat. That is how it worked in 3E:

Quote
Astrally perceiving characters and other dual beings use their normal physical Attributes, skills and Combat Pool in astral combat. Dual beings must move on both planes together, including spirits in physical form. They cannot be in one place in the physical world and another in astral space. Thus, they are limited to their physical rate of speed and Initiative.
...
Use the melee combat rules to make attacks. The character may attack using an armed combat skill if armed with a weapon focus, Unarmed Combat if not, or Sorcery in place of either skill. Even characters who cannot cast spells (like adepts) can use the Astral Combat Specialization of Sorcery for astral combat.

3E is actually fairly explicit about astral combat being melee-only and not ranged. The wording is much clearer than what they used for 4E and 5E. It still doesn't solve the "assassinated by spells from projecting magicians floating above you" issue, which would require a fix like Malevolence suggests. Hmm, I'll sleep on this.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-08-15/0341:53>
It does actually work that way in 5E:


Quote from: Core p312

When astrally perceiving, you become dual-natured (meaning you have presence in both the physical and astral planes simultaneously) and can interact with astral objects, including through combat.


So paracritters can attack any astral creature they can reach. If you remove range, then they can reach anything that can attack them.


Now, this wouldn't preclude anyone from sitting out of reach and watching them - they could be perfectly safe until they decide to attack.


And, of course, sniping from out of range isn't something you couldn't do anyway in the meat world. A helicopter and an assault rifle, or a levitate spell and a fireball. Either way, you can almost as easily attack the paracritter without it having much chance of retribution - though many of them have some ranged weapons in the physical world (paralysing howl, petrification, and so on), so it could be significantly more challenging after all.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-08-15/0356:48>
I think it's a stretch to take one line out of the Astral Perception section and take it to mean "astrally perceiving dudes can use Unarmed Combat instead of Astral Combat to punch fools in the astral." It might be a valid interpretation, especially given the precedent of prior editions, but in prior editions the Astral Combat skill didn't exist except as a specialization. It's hard to know how much the developers intended to roll up under Astral Combat the skill.

I like the astral combat = ranged attack interpretation because it's an attack of the will, and what does distance matter to willpower? Conversely you could ask "well then why do weapon foci work?" and that would be a valid question. (The answer, of course, is "magic", hurhurhur.) If you think of them as a weapon focus, channeling will, then it helps from a fluff perspective. Maybe that's a bit too magic-wand-y for Shadowrun, but we already have those with power foci so there are parallels for it.

We're off-topic. Just in case anyone forgets where we are:

CT2 IP3
Doc @ 7
Ace @ 6
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <11-08-15/0951:44>
Ace will:
Free: Comm team
Simple: Take Aim
Simple: Fire Laser at Bulldog
AGI (9) + Lasers (8) + Smartlink Wireless (2) + Huge (3) + Take Aim (1) - Wound Penalty (1) = 22 dice
No Called Shot, as it's effectively a -7 die penalty.
Pew Bulldog (http://orokos.com/roll/341284): 22d6t5 6
Base DV 7P -10AP, staged to 13P with hits.

Hopefully, that will take out that last bit of the Bulldog's Condition Monitor.

Ace is at Lancer Ammo 2/10, Edge 0/4
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-08-15/1108:48>
Is the drone running silently? Or can Doc see it in the matrix?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-08-15/1225:26>
@Zweiblumen Doc can see the drone and may act against it.

@rednblack Probably time for this Bulldog to give up the ghost.

Bulldog soaking 13P: 4 hits (http://orokos.com/roll/341347), nope

The Bulldog takes 9P. Combined with its existing 19P it is now at 28P and is now completely trashed and inoperable. You can post Ace's shot now or you can wait to combine it with Chino's attack.

Next
Doc @ 7
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-08-15/1959:37>
Attack: 7 (8 ) Sleaze: 5 Data Processing: 4 Firewall: 6
Decryption, Signal Scrub, Hammer, Agent

CT2 IP3

Free - Comm
Snagging Drone

Complex - MARK drone with GBOGH Pushing the Limit
GBOGH on Drone with Push the Limit (Hacking 7 + log 9  + VR 2 - Noise 5 + DJ 1 + SS 2 - GBOGH 6 + Edge 7 = 17) (http://orokos.com/roll/341455): 17d6h5 5

Not so bad.  Didn't bust my limit, but definitely got some milage out of the edge there with 3 extra hits for using that.  I'll take it.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-09-15/0038:44>
Drone resisting hacking: 4 hits (http://orokos.com/roll/341511), close!

Doc slaps three MARKS on the drone!



6 - Ace shoots the Bulldog, pew pew

6 - The guy going at it with Bear tries shooting Bear AGAIN while continuing to backpedal to the snowmobile, which he will reach this pass. He appears to be moving to get on it to retreat.

Free: Backpedal
Simple: Take Aim
Simple: Full Auto burst at Bear

Shooting Bear: 5 hits (http://orokos.com/roll/341513)

@Malevolence Same routine as before.



5 - Chino's attack

Dodging Chino: 6 hits (http://orokos.com/roll/341514), an excellent roll

Next
Dodge/soak roll for Bear
Bear @ 5
Ohanzee @ 5
Doc's Agent @ 4
IC post for Doc
IC post for Ace+Chino
IC post for Bear+Ohanzee
IC post from Tecumseh to wrap up the CT

@Everyone Roll initiative for CT3 when you're ready.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-09-15/0045:26>
Attack: 7 (8 ) Sleaze: 5 Data Processing: 4 Firewall: 6
Decryption, Signal Scrub, Hammer, Agent

Agent CT2 IP3:
Agent matrix perception (Rating x2 = 12 + VR 2 - Noise 5 + SS 2 = 11) (http://orokos.com/roll/341517): 11d6t5 3
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-09-15/0056:04>
Doc's agent finds:

1) a Transys Avalon in the Bulldog
2) a Steyr TMP in the Bulldog slaved to #1
3) an area jammer in the Bulldog slaved to #1
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-09-15/0136:40>
Attack: 7 (8 ) Sleaze: 5 Data Processing: 4 Firewall: 6
Decryption, Signal Scrub, Hammer, Agent

Doc: Init (DP 4 + Int 4 = 8 + 4d6) (http://orokos.com/roll/341528): 4d6+8 21
Agent: Agent Init (Int 6 + DP 4 = 10 + 4d6) (http://orokos.com/roll/341529): 4d6+10 29

Agent will go before Doc, so here's another MP from it as I won't be able to get it to change actions anytime soon.Agent matrix perception (Rating x2 = 12 + VR 2 - Noise 5 + SS 2 = 11) (http://orokos.com/roll/341530): 11d6t5 3

And Doc really needs to increase his DP relatively soon.  He's going *way* too slowly :P
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <11-09-15/1224:14>
Ace: Initiative (http://orokos.com/roll/341627): 7+2d6 18
Chino: Initiative (http://orokos.com/roll/341628): 8+2d6 15
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-09-15/1412:39>
Bear Dodge [Reaction 7 + Intuition 7 - FA Burst 5] (http://orokos.com/roll/341642): 9d6t5 2
No surprise. 3 net hits. Bear needs to soak 12S -5 AP
Those hits might make the difference. Does Bear finally take damage?
Bear Soak [Body 9 + Armor 14 - AP 5] (http://orokos.com/roll/341645): 18d6t5 7
5 auto hits + 7 hits = 12 hits, soaking all 12 damage. Woot!


Bear could attempt to disable the snowmobile, but he'd rather let the guy get away so he can focus on the spirits. Of course, the spirits are mostly handled, but Bear still wants to see a quicker end to the fight, so he'll halfheartedly swing at the guy again. And really, he can probably chase the guy down if he needs to.
Bear claw in the bad guy's general direction [Agility 7 + Unarmed 7] (http://orokos.com/roll/341651): 14d6t5 3
Heh. Yeah, that's half-assed.


Ohanzee will Astral Combat Doc Hack.
Astral Combat [ Astral Combat 5 + Willpower 6 - Wounds 3] (http://orokos.com/roll/341654): 8d6t5 6
Holy shit, Big O is pissed.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-09-15/1415:20>
Initiative CT 3 (http://orokos.com/roll/341655): 3d6+8 15
He's losing steam...
Spirit Initiative CT 3 (http://orokos.com/roll/341656): 2d6+14 21
Bear still gets 3 actions though...
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-09-15/1552:18>
Doc Hack dodging Ohanzee: 3 hits (http://orokos.com/roll/341659)

Base damage is 6P + net hits for 9P.

Doc Hack soaking: 3 hits (http://orokos.com/roll/341660)

Ohanzee smokes Doc Hack for 6P. Combined with Hack's existing 9P damage, he is now at 15P and is totally disrupted. He vanishes, screaming into the flames.

Now for Bear.

Smaller guy on the right dodging Bear: 5 hits (http://orokos.com/roll/341663), safe for another second or two

Katsina initiative: Initiative (http://orokos.com/roll/341666): 3d6+14 28, man, she's been killing her initiative rolls.

Summary of the situation
- The smaller men on the flanks (the dodgy bastards wearing chameleon suits) both seem to be in active retreat. They're trying to escape via snowmobile.
- Doc has three MARKs on the drone but it's not technically disabled and/or controlled yet.
- Presumably the rigger and the decker are still in the van, which has now been completely disabled. How they are doing after being dumped by Doc and having Sam's grenade go off is unknown.



CT3 IP1

29 - Doc's agent again. It finds:

1) a directional jammer in the Bulldog slaved to the Transys Avalon there
2) a tag eraser, unslaved
3) a white noise generator, unslaved

28 - Katsina

Kat was debating whether to use Influence to encourage the remaining goons to surrender, or Mana Band to help tie them up for easier murdering. Per Ace's comm, she's going to go the Influence route.

She jumped off the Bulldog and took a few steps toward Sam, so her vision is aligned with the guy going at it with Bear (rather than the dude Chino is trying to smash).

Free: "Throw down your weapons and surrender!"
Complex: cast Influence

Casting Influence @ F5: Magic 7 + Spellcasting 6 + Mentor Spirit 2 (http://orokos.com/roll/341671): 15d6t5 3 hits, boo

Resisting Influence: 0 hits (http://orokos.com/roll/341672), oh, hey, it worked

Katsina soaking 4S drain: Willpower 6 + Intuition 8 (http://orokos.com/roll/341673): 14d6t5 7 hits, no drain

27 - As luck would have it, the person who was just targeted is up next. Also, it turns out that he is actually a she. (Chameleon suits make it hard to tell.) Given that she's trying to exit, pursued by a bear, surrendering sounds like a valid option.

Free: Drop Ares Alpha, "Oye! I geev up!" (Aztlaner Spanish accent)

She's going Full Defense, which will delay her Complex action to 17.

22 - Doc is just a tick too slow. The drone, having lost its rigger, is now back on autopilot. The autopilot command was "shoot Ace" and so shoot Ace it shall.

Drone shooting Long Burst at Ace: 4 hits (http://orokos.com/roll/341687)

Ace is at -5 to dodge from the burst and -2 for being prone (since the drone is shooting him from above, where being prone increases his cross-section instead of decreasing it) but +4 cover from trees above and +4 combat sense, so +1 net. (Last time we rolled I think I said you only had Combat Sense 3, but I have it on Katsina's sheet as Combat Sense 4.)

It's stick-n-shock so DV is 9S(e) -4AP + net hits.

Next
IC post for Ohanzee shattering Doc Hack + Bear missing
IC post for Kat + surrendering lady
Dodge/soak for Ace
Bear @ 21
Doc @ 21
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-09-15/1608:24>
Attack: 7 (8 ) Sleaze: 5 Data Processing: 4 Firewall: 6
Decryption, Signal Scrub, Hammer, Agent

Boo, sorry RnB :(

CT3 IP1
Free: Switch DP with FW
Attack: 7 (8 ) Sleaze: 5 Data Processing: 6 Firewall: 4
Decryption, Signal Scrub, Hammer, Agent
(bumps my Init spot up by 2 for future IPs)

Complex:
Command Device (EW 7 + Int 4 + Qualia 1 + VR 2 - Noise 5 + SS 2 + DJ 1 = 12) (http://orokos.com/roll/341702): 12d6t5 2 Boo
I've got 2 edge left, lets use one here.
Edge re-roll misses (10) (http://orokos.com/roll/341704): 10d6t5 4   Perfect!  Limit of 6

If I can do the two things (understand if I can't) I'll send a message to the team cursing the stupid drone.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-09-15/1617:17>
What are you doing with the Control Device command? What are you telling it to do?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-09-15/1619:09>
Attack: 7 (8 ) Sleaze: 5 Data Processing: 6 Firewall: 4
Decryption, Signal Scrub, Hammer, Agent

Opps, I cut that part out.  Shoot at Chino's target.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-09-15/1636:17>
There are a couple ways to go about this:

1) If you just want to give the drone instructions of what to do on its own (with its dogbrain) - e.g. "switch targets" - then your roll is great. Since you've spent your Free Actions I'll say it can be done with a Simple, which frees up another Simple action to either make a longer transmission or to give your Agent new instructions.

2) If you actually want to do the shooting yourself then there's (sigh) a Gunnery + Agility test, as counterintuitive as it is to use Physical attributes while decking.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <11-09-15/1716:33>
For Ace:
REA (4) + INT (4) + plus 1 net (1) = 9 dice.
Dodge (http://orokos.com/roll/341742): 9d6t5 3
Soaking 10S -4AP
BOD (5) + Assorted Synthetic Limb Armor (4) + Ares Globetrotter (12) + Ballistic Mask (2) - 4AP (4) = 19 dice
Soak (http://orokos.com/roll/341744): 19d6t5 5

Ace takes 6S, which puts him at 9S.  He'd be knocked down, if he wasn't prone already, but hey, he's still conscious.

Adjusted Initiative is 16
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-09-15/1718:36>
There are a couple ways to go about this:

1) If you just want to give the drone instructions of what to do on its own (with its dogbrain) - e.g. "switch targets" - then your roll is great. Since you've spent your Free Actions I'll say it can be done with a Simple, which frees up another Simple action to either make a longer transmission or to give your Agent new instructions.

2) If you actually want to do the shooting yourself then there's (sigh) a Gunnery + Agility test, as counterintuitive as it is to use Physical attributes while decking.

Lets go with dog brain.  I don't have Gunnery and I've got shitty agility.

As for the physical in matrix thing, Reaction would at least make a *little* sense, but agility?  wtf?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-09-15/1731:05>
@rednblack Ace actually loses -5 from initiative as a secondary effect of the electrical attack, and another -1 for the wound modifier, so he's now at 12. The electrical side effect is -1 for one Combat Turn in addition to the -3 wound modifier. Getting shocked sucks!

@Zweiblumen Sounds good. And I agree that Agility is pretty suspect.

Drone resist: 2 hits (http://orokos.com/roll/341756), the drone confirms Doc's orders and moves it targeting reticle to Chino's target.

Doc has another Simple action then. Does Doc want to make a longer comm to the team or does he want to update the Agent's instructions?

Next
IC post for Ohanzee shattering Doc Hack + Bear missing
IC post for Kat + surrendering lady
IC post for Doc's comm + drone control
IC post for Ace getting shocked
Bear @ 21
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-09-15/1747:55>
Attack: 7 (8 ) Sleaze: 5 Data Processing: 6 Firewall: 4
Decryption, Signal Scrub, Hammer, Agent

Yeah, lemme come up with a comm to add to my things to do.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-09-15/1817:54>
Free: Switch DP with FW
Even odds that Canon's matrix support shows up about now...  :P


Bear will block the woman's path to the snowmobile, then observe in detail to see what threats might still be present on the astral. With his other simple, he'll kick the Ares Alpha out of her reach. If she tries to make a break for it, he'll intercept.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-09-15/1859:32>
Free: Switch DP with FW
Even odds that Canon's matrix support shows up about now...  :P


Bear will block the woman's path to the snowmobile, then observe in detail to see what threats might still be present on the astral. With his other simple, he'll kick the Ares Alpha out of her reach. If she tries to make a break for it, he'll intercept.

Don't give him ideas!!!
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-09-15/1905:38>
The woman is already at the snowmobile so Bear can't block her from getting there. I suppose he could sit on the snowmobile itself, which would prevent her from using it.

(http://www.elkfordtrails.com/files/u2/BearOnSled.jpg)

Kicking the Alpha away: done
Observe in Detail (http://orokos.com/roll/341790): 14d6t5 3 hits, hmm, maybe you summoned a sloth, or a panda

Bear doesn't see any new threats on the astral. The only astral entities currently present are yourselves. Bear does note that Sam is severely wounded and will likely die without assistance.



20 - smaller dude on left flank

Free: Drop gun, "B, no! Eet's me, Yuri!" (Russian accent)
Complex: Subdue Chino: 3 hits (http://orokos.com/roll/341797)

Roll Chino's Reaction + Defense + Combat Sense - Wounds. This bastard is strong as hell (Chino will feel obvious cyberarms) so if he gets a hit then Chino is subdued until he can break free.



17 - smaller gal on the right flank

Complex: "I'm just the hired help! You win, chummers! No me matas!" (Aztlaner Spanish accent)

16 - Voice from inside the van

Free: "We yield, we yield!" (slightly pompous educated accent)
Complex: Action hidden



Next
Dodge roll for Chino
IC post for Ohanzee shattering Doc Hack + Bear missing
IC post for Kat
IC post for Doc's comm + drone control
IC post for Ace getting shocked
IC post for various surrendering
Ohanzee @ 15
Chino @ 15
Ace @ 12
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-09-15/1950:00>
As awesome as that image is, Bear will float slightly above the snowmobile. It's effectively on it, but more spirit-like.


And yeah, his rolls have been unBEARable. (I couldn't help it).


Ohanzee will try to Banish Rozkhi and with his free action, comm Katsina to heal Sam. I'm sure she knows, but she may not realize that he's trapped in a bubble so he can't do it himself. And he has a -3 penalty if he could anyway.


Banish Rozkhi [Magic 6 + Banishing 6 + Focus 2 - Wound 3] (http://orokos.com/roll/341814): 11d6t5 1
Yeah, O's pretty much spent...


I'll get an IC up tonight sometime.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-09-15/1956:50>
Rozkhi is in no position to resist. However, Ohanzee's banishing fails; or, more accurately, it succeeds but has no effect. Whatever the nature of Rozkhi's spirit, it is not susceptible to banishing.

Ohanzee needs to soak 2S in drain for his effort.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-09-15/2037:50>
Drain Resist [Charisma 6 + Magic 6] (http://orokos.com/roll/341850): 12d6t5 7
No prob. I probably should have used Centering, but he didn't want to call any undue attention to himself.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <11-10-15/1136:09>
For Chino's Dodge:
REA (6) + INT (4) - Wound Penalty (2) = 8 dice.
Dodge (http://orokos.com/roll/342384): 8d6t5 1
Including Combat Sense: Combat Sense (http://orokos.com/roll/342386): 4d6t5 0
No change

Chino is subdued with Yuri getting 2 net hits.

Ace's actions on 12:
Simple: Stand
Simple: Take Cover
Free: Speak

IC incoming.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-10-15/1137:55>
Sorry I didn't get to an IC last night. Should have it up by this evening.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-10-15/1138:47>
Chino forgot to use Combat Sense.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <11-10-15/1215:07>
Chino forgot to use Combat Sense.

Updated. No change.  IC is also up.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-10-15/1255:49>
Doc's IC is waiting on Katsina's as he's mentally responding to her more or less subduing everyone.  (Or did I miss that IC post?)
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-10-15/1321:16>
I'm going to make Ace roll Intimidation, simply because the social skillz don't get enough love:

Charisma 4 + Intimidation 2 + Outnumbered 2 + Caused Pain/Damage 2 + Freaking LASER 2 - Wounds 3 (http://orokos.com/roll/342402): 9d6t5 1 hit

Ace is a bit beat up to sound too convincing. Thankfully, you only needed one hit as their will to fight has largely been broken by the elimination of their leaders.

Hostilities have ceased for the moment. Nobody is holding any guns and nobody is actively resisting. The guy on the left with cyberarms has Chino in a clinch but that's more for self-defense (to keep Chino from murderizing him) than to harm Chino.

Next steps
Time to catch up on some IC posts:
IC post for Ohanzee shattering Doc Hack + Bear missing
IC post for Kat casting Influence
IC post for Doc's comm + drone control
IC post for various surrendering

I'll get one up for Katsina's spellcasting soon. Ohanzee's and Doc's can come anytime today. Then I'll do another IC post to cap things off.

If anyone intends to not accept the surrender, please let me know and we can continue to resolve the necessary rolls. If you intend to accept, then I need an outline of what your character plans to do over the next 10-15 minutes. We can do this OOCly to begin and then do single IC posts so we're not ping-ponging for weeks.

For example, Ohanzee said he would call on Kat to heal Sam. Kat would respond "medkit first, magic second". Checking on Sam reveals that he is in Overflow and will die within 30-40 minutes without medical attention. The Heal spell cannot stabilize Sam, so that needs to be done with a medkit (either automated or with Doc driving it remotely) or with a trauma patch, which Katsina has, if those actually work on Infected trolls.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-10-15/1324:53>
Doc needs to call the drone off... can I change my command to "land and shutdown" or would Doc not know that people are surrendering?  Shouldn't be that big of a deal as since he changed his deck configs he now acts before the drone so can send a second command (hopefully) before it starts shooting the dude.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-10-15/1333:43>
Doc has the feed from the Fly-Spy and the Flying Eye drones so he's got a sense of how things are going. He can see guns being dropped and the directional mics can pick up the gist of what's happening.

Yes, Doc can switch the drones' instructions because he changed his config to go faster. Had he not done that, the drone might be chewing up Yuri and Chino along with him. Blat blat blat!
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-10-15/2353:58>
I'm getting up at 4am tomorrow (Wednesday) to fly down to L.A. I'll be flying back in the evening, so it's going to be a long day.

Here's my wishlist for tomorrow:

Next
IC post for Doc
OOC post for next 10 minutes of thoughts/actions for Doc
OOC post for next 10 minutes of thoughts/actions for Ace
OOC post for next 10 minutes of thoughts/actions for Chino
OOC post for next 10 minutes of thoughts/actions for Ohanzee
Sam's off the hook for this one.

Katsina, for example
1) Check on Sam
1a) See that Sam is injured, check with Doc for recommended course of action
1b) Perhaps try a trauma patch for Sam. If that doesn't work due to his Infected biology, then maybe a medkit with Doc driving remotely.

2) Katsina will be alarmed by the prospect of Ohanzee taking a nap, both because he's the face to interact with DIMR/ASPS but also because he's the only one that can levitate the obelisk so that it's not buried.
2a) Give stim patch (rating 6) to Ohanzee

3) Check on Ace and Chino

4) Let the others handle the interrogations/debriefings

5) If time allows, try to revive Rozkhi enough to Essence Drain him
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <11-11-15/1153:36>
Do we have any means of healing Stun damage?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-11-15/1321:11>
Medkits can heal stun damage, but sadly no one thought to carry one. (Mal thought of it but then got derailed on the discussion around locating devices from Matrix icons.) So, sadly, Doc has three medkits all to himself in the Prometheus in Grand Junction, an hour and a half away.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-11-15/1335:34>
Stim patches are it. Ohanzee's got a 60 minute lease on consciousness, then he'll crash hard (and take some physical damage while he's at it).


Ohanzee's timeline:
Assuming he gets the stun damage before he crashes from the nanite mini stun patch, he will go from 9/11 stun to 3/11 stun. Then he will take 3 stun a little under 2 minutes later as the nanites wear off, bringing him back to 6/11, for a -2 wound penalty. In one hour, when the stim patch wears off, he will take 7 more stun, going to 12/11 and falling unconscious. No physical damage yet, but if he takes any more stun damage...
Also, Ohanzee may have to make an addiction test for the stim patch, especially as this is effectively the second one he's used in about a week. The addiction rules are a hot mess, so just let me know what you want me to roll and when and I'll do it.
1. wait for physical barrier to fade and get stun patch. Say bon voyage to Bear. Suggest clearing the road. I assume one of the more militaristic members will see to the securing of the prisoners
2. take stun damage from nanites. See if Diamondback wants to come play. Help heal Sam so that the emergency option of Kat's alchemical preparation is still available.
3. Help clear road/interrogate prisoners


I think that covers it. We need to reset as much as possible after the road is cleared. This time around, Ohanzee is going to start behind cover. Maybe we can place some barriers or dig some holes in the road to provide cover, or Ohanzee will just start the meeting near a tree.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <11-11-15/1401:52>
Ace's plan, in order of importance:

1. Make sure that someone is getting Sam back on his feet.
2. Securing prisoners.  Ace has gloves for the micro-wire, and he'll be tempted to use that, lest someone try to fight against their bonds.
3. Ace will be awfully tempted to simply geek the enemy mage.  Should any teammate have a problem with that he'll use the above micro-wire strategy, combined with a make-shift hood.
4. Start charging the energy cells for his Lancer.  I'm not sure how long this takes.
5. He'll suggest comming Canon.  They may be able to clear the field some, but I doubt the team will be unable to hide the fact that the valley was recently a war zone.  Best that Canon not feel as though he's walking into the killing fields if he "stumbles" upon us.  He'll likewise recommend taking a close look at enemy commlinks to see what communications have been sent to potential handlers.
6. Organize enemy electronics and ordnance. 
7. Put all bound enemy prisoners in the Bulldog along with a number of remaining flash grenades.  These should be wirelessly enabled. 
8. Reassess his hidey-hole, and get back into position -- with charged Lancer pack -- before Canon's team arrives.

Chino's plan:
1. Encourage Yuri to surrender amicably.  "Hoi, chummer, I have no idea who the frag you are, but let's just play this nice, alright?  We're not interested in killing anybody."
2. Do his part in securing prisoners.
3. Once that's done he'll de-active his foci, and watch things on the astral.
4. Curse Doc for having the medkits, even though it's the team's oversight.
5.  Follow Ohanzee's and Katsina's lead for preparing for Canon.

@All, am I missing something glaring?  Both Chino and Ace will be actively seeking out the team's opinions.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-11-15/1407:55>
Summon rolls:
Summon Diamondback (F6/7, w/Centering) [Magic 6 + Summoning 6 + Focus 2 - Wounds 1] (http://orokos.com/roll/342719): 13d6t5 5
Only -1 wound mod because he's squeezing this in between receiving the stimpatch and when the nanites wear off.
Spirit Resist (http://orokos.com/roll/342722): 7d6t5 3
Ugh. Two services, but soaking drain will suck.
Drain Resist [Charisma 6 + Magic 6 + Centering 2] (http://orokos.com/roll/342725): 14d6t5 4
Takes two more stun. So he's going to be at 8/11 stun for the next hour, and then be at 11/11 stun and 1.5/10 physical when the patch wears off.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-11-15/1409:22>
Ohanzee will comm Canon and let him know that they had some unexpected guests, but that the meet was still on.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-11-15/1444:46>
I'm away from my computer for most of today. Posting from my iPhone. I'll get docs plans up this after noon. Sorry for the delay.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-11-15/1629:44>
@Zweiblumen, any time today is great. I'm in L.A. all day, back late tonight. I won't be in a position to post much until tomorrow.

@rednblack The enemy mage had his face exploded by Sam's frag grenade, so Ace need not feel tempted.

The Lancer takes an hour to recharge fully. That's 6 minutes per charge. I'll say you have 12 minutes, so you can restore 2 charges. Or, (I think) you can swap in the clip from the Redline pistol.

Separately, the wording in Run & Gun is less-than-clear. If the Lancer uses twin power clips then perhaps it gets 10 shots (20 charges / 2 charges per shot = 10 shots) instead of 5.

Only hiccup I see is getting Ohanzee the stim patch before the Physical Barrier wears off. Katsina will have to dispell it. I'll roll that when I get a chance.

Other than that, you might be missing one semi-obvious opportunity. Think like shadowrunners. Think back to what you did with the hunters at the very beginning. Poindexter might have been the only one around for that so maybe he remembers.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-11-15/1742:48>
One thing I learned from rnb's campaign is that we need to disable any built-in commlinks. The jammers they had in the van might be useful.


As far as the hunters, we basically rolled them for info and loot then executed them and hid the bodies (by dumping them over a cliff). Then we took their car, which is a well we revisited with the Nateleys. That option is out in this case as the car is non-operational, though the snowmobiles and one of the drones are good. I expect Doc will examine everything that is online and Ohanzee intends to interrogate them.


Oh, fuck, I just realized what you are hinting at. Yeah, let's search the van for a med kit.  Duh...


ETA: And search the snowmobiles, just in case.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <11-11-15/2350:26>
ETA: And search the snowmobiles, just in case.

Here's hoping there's some assault rifle ammo.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-12-15/1136:15>
I've got to get you rolls for getting the drone to not shoot at Chino and Yuri.  And I'm not sure but I think I'm down to 1 point of edge left?  I lost track.  I'll try and check this afternoon once I've gotten some work done.

Doc doesn't have a lot to do other then offer moral support and keep Matrix Overwatch up.  He's too far away to help, though maybe he could do teamwork tests if they find any medkits in the vehicles which he'll suggest looking for.  In the scope of Matrix Overwatch, he'll have the Agent still looking for hidden icons and generally alerting him to any changes in the immediate matrix area.  Doc will run periodic checks as well.  Reconfiguring his deck for defense and speed right now.  Again, I'll get crunch up once I've gotten some work done this morning.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-12-15/1508:51>
Back in the saddle for the moment, but I'll have spotty computer access again today as I'll be at the dentist most of the afternoon.

1) Katsina needs to dispell the Physical Barrier so that Ohanzee can get his stim patch. Hmm, I wonder if her mentor spirit bonus would apply to this. I'll leave it out for now.

Katsina dispelling: Magic 7 + Counterspelling 6 (http://orokos.com/roll/343088): 13d6t5 6 hits
Spell resisting: Force 4 + Magic/Potency 7 (http://orokos.com/roll/343089): 11d6t5 4 hits, spell is down
Soaking 3 drain: Willpower 6 + Intuition 8 (http://orokos.com/roll/343090): 14d6t5 2 hits, oh for for the love of ----! Katsina is now at 3S + 1P, and has a -1 modifier.



2) Ohanzee gets his stim patch and so stays awake. Bear departs, Diamondback arrives.



3) Katsina goes to Sam, reports his status. Doc recommends using a trauma patch, as they almost always stabilize patients as long as the patch has wireless access. Unfortunately, the wireless bonus doesn't apply in this case because the online databases have no f'n clue what to do with an Infected troll who is loaded up with cyberware and bioware who has suffered massive amounts of damage from astral combat. That case just isn't in the books.

Sam still gets a stabilization roll though: Body 10 + Katsina's Logic 5 - Awakened 2 - Implants 2 (http://orokos.com/roll/343093): 11d6t5 3 hits, Sam is stabilized!! barely



4) Searching the snowmobiles produces two medkits: a rating 6 medkit from one snowmobile and a rating 3 medkit from the other.



5) Healing via medkit. The logical thing to do here would be for Katsina to work on herself first to eliminate her wound modifier. The question is whether a medkit would do anything for a vampire, given their immunity to toxins. Toxins aren't technically drugs but it seems dubious at best so I'll say no, she's out of luck. She's going to take care of the others first because she's worried about Sam's acidic secretions melting the medkit or otherwise depleting it.

a) Healing Ohanzee: Logic 5 - Default 1 + Medkit 6 - Wounds 1 - Conditions 2 - Awakened 2 (http://orokos.com/roll/343104): 9d6t5 6 hits minus Too many dice (http://orokos.com/roll/343105): 3d6t5 0 hits = 6 hits, holy balls, you're welcome (see below for more)
b) Healing Ace: Logic 5 - Default 1 + Medkit 6 - Wounds 1 - Conditions 2 - Implants 1 (http://orokos.com/roll/343109): 7d6t5 2 hits, near glitch but not
c) Healing Chino: Logic 5 - Default 1 + Medkit 6 - Wounds 1 - Conditions 2 - Awakened 2 (http://orokos.com/roll/343111): 6d6t5 1 hit, another near glitch but not
d) Healing Sam: Logic 5 - Default 1 + Medkit 6 - Wounds 1 - Conditions 2 - Awakened 2 - Implants 2 (http://orokos.com/roll/343113): 5d6t5 0 hits, tough patient, that one. The medkit doesn't know what the hell to do with Sam's physiology and promptly crashes.

I'll say Doc can help via teamwork, although the Noise will interfere. Logic 9 + Biotech 5 - Noise 2 (http://orokos.com/roll/343127): 4#12d6t5 7 hits 6 hits 3 hits 5 hits, good God, that's some rolling

Rerolling:
a) Extra hits for Ohanzee (http://orokos.com/roll/343129): 7d6t5 2 hits, now 8 total
b) Extra hits for Ace (http://orokos.com/roll/343130): 6d6t5 2 hits, now 4 total
c) Extra hits for Chino (http://orokos.com/roll/343131): 3d6t5 1 hit, now 2 total
d) Extra hits for Sam (http://orokos.com/roll/343132): 5d6t5 1 hit, now 1 total



6) Healing via magic

Given that Ohanzee feels like he just had a shower, a hot cup of coffee, and 15 uninterrupted minutes with the simsense star Tina Taggert, Katsina thinks that he should do Sam's healing rather than trying her preparation.



7) Prisoners are secured. I should say that you don't have any microwire because you shipped it off with Doc, but there's enough around to harvest from the traps you planted earlier (although you'll have to race to collect it). You have:

a) Yuri, an ork with two cyberarms who claims to be a friend of Chino
b) Dmitri, the human drone rigger, who has suffered dumpshock but who survived the grenade because he was in a rigger cocoon in the back of the van. He also claims to know Chino and Ohanzee.
c) Dale, the human decker, who has suffered dumpshock but who survived the grenade because he's wearing some serious heavy body armor. He claims to be hired help.
d) María José, the Aztlaner elf who surrendered to Bear. She claims to be hired help.

Per Ace's instructions, the prisoners are stripped of electronics and weapons and secured in the Bulldog surrounded by a merry wreath of mini-grenades. Yuri and Dmitri will protest that they are friends of Chino and Ohanzee and were just trying to help their friends and certainly didn't intend to kill anybody. Dale and María José say that they are neutrals hired for the occasion and will be happy to be quiet and obedient if it improves their odds of leaving alive.



8) You find lots of assault rifle and SMG ammo but it's all stick-n-shock and gel. Evidently they were serious about taking you alive. There are also lots of flash-bangs. In Rozkhi's Alpha, there are chemical grenades with a compound that you can't identify. Rozkhi said this was something that Doc Hack cooked up himself, so the effects are unknown. (I am mildly disappointed that he didn't get a shot off with it, but Katsina would be immune and Chino and Ohanzee would have had bonus dice to resist from their CFD infections.)



9) The drone is a Federated-Boeing Bumblebee. It's basically like a heavily-armored roto-drone. The other drone was a regular roto-drone. It crashes into the snow a few seconds after hostilities end.



10) Ace tries recharging his Lancer but, ironically, the Bulldog is too damaged to charge it. The good news is that Ace remembers that the Lancer uses a twin cell power pack configuration and that he hasn't even tapped the second cell yet. If he chooses, he can replace the first (spent) cell with the one from his Redline pistol.



11) You shoot a message to Cannon and let him know that you've had some unexpected visitors but that the situation is under control. He doesn't respond.

...

Off to the dentist soon. Some of this will find its way into an IC post. If you are so inclined, feel free to write your own and incorporate however much of it is relevant to your character.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <11-12-15/1549:37>
2 of the hits just make the threshold for healing tests, right?  Like, Chino doesn't recover anything, and Ace recover 2S? 

Ace will be telling prisoners who claim to know Chino and Ohanzee that he's just following orders, and after this last bit of business, they'll get everything squared away.  And, so long as no one gives him cause to do otherwise, everyone will be walking away.

If nobody claims the Alpha, Ace will grab it in favor of the shotgun, and post back up in his hole.  He will load the Lancer with the Redline cell. 

I may or may not be able to get an IC up today.

ETA: @Tec, I think you were right about the Lancer having 10 shots as opposed to 5.  Ace will pocket the Redline cell and keep the Lancer cell in place.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-12-15/1746:34>
Ok, so Ohanzee is at 0/11 stun with 7 waiting to come back in an hour.  Here's the Heal spell:
Heal Spell [Magic 6 + Spellcasting 6 + Focus 2] (http://orokos.com/roll/343179): 14d6t5 3
Wow, that's a tremendous amount of suck. I'll let the group decide if I should Edge that with my last Edge, but I'm keen to hold on to it in case things don't go well with Canon.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-12-15/2022:41>
@rednblack Correct about the first aid. Only the hits after the first two count. Chino and Sam look a little prettier after treatment but don't feel much better.

Ace has two Ares Alphas to pick from. Rozkhi had one and María José had the other. Yuri was using an Ingram Smartgun. The trolls were using the Ares Antioch-2s.

@Malevolence/Poindexter Sam gets one extra die I forgot. As an adept with the Bear mentor spirit, he has Rapid Healing. That adept power adds +1 for attempts to heal. Rolling it for the first aid wouldn't do any good since Sam still wouldn't meet the threshold, but it might make a difference for Ohanzee's healing attempt.

Rapid Healing 1 (http://orokos.com/roll/343237): 1d6t5 0 hits, no luck

You probably want to use the Edge. After the spell as-is, Sam will be at 6S+13P, which is his threshold for being unconscious. You need 1 more hit for Sam to wake up, so if you want him providing covering fire for the meet with Cannon then you'll want to Edge it. (And, OOCly, it's obviously better if Poindexter can participate.)

A complication: there is a background count brewing. The demise of the enemy magician combined with the recent violence is tainting the local mana. There is now a background count of 2 covering the field of battle. In addition to the dice pool penalties for the Awakened, Katsina's quickened spells are now reduced by 2 force. This doesn't affect anything which has happened up to this point but it will be in play going forward. Katsina will suggest that you quickly relocate.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <11-12-15/2023:20>
Ok, so Ohanzee is at 0/11 stun with 7 waiting to come back in an hour.  Here's the Heal spell:
Heal Spell [Magic 6 + Spellcasting 6 + Focus 2] (http://orokos.com/roll/343179): 14d6t5 3
Wow, that's a tremendous amount of suck. I'll let the group decide if I should Edge that with my last Edge, but I'm keen to hold on to it in case things don't go well with Canon.

I dunno. That's kinda the level of suck I've come to associate with rolls involved in Sam's survival. I'd hate for you to spend the edge, then I just suck and suck and suck during the next encounter, too.

Of course, I'd love to finish the game with yall, but honestly, I didn't make it to the second round and i was at FULL health. I'm not sure I'd last until my action came around to provide any covering fire.

I leave this up to the team.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-13-15/0155:27>
Wish Doc could help more :( or donate edge (though he's down to 1 also).

I vote using the edge and getting P back in the game.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-13-15/0243:55>
Edge Re-roll Heal (http://orokos.com/roll/343394): 11d6t5 2
Wow, Sam really can't get a break. But at least he's conscious.

Yeah, let's move. Just up or down the road a bit - I vote closer to town so that Canon doesn't have to pass through this.

Status:
Stun: 3/11
Phys: 0/10
Wound Mod: -1
Edge: 0/3
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <11-13-15/0920:57>
Girlfriend's birthday party tonight, then various celebrations throughout the weekend. I'll be posting early morning before she wakes up, but expect me to be kinda quiet this weekend.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-13-15/1325:28>
Sam is up and about with 6S+11P. His damage compensators limit his wound modifier to a modest -1.

Yuri and Dmitri are distraught over the death of their comrades (specifically, the magician and the troll that Sam sliced up). Dale and María José seem to accept it as one of the risks.

You can move the proceedings up the road so that Cannon doesn't see the area of conflict or the background count. (Although Katsina will note that the background count could be used defensively to impact Cannon too.) 

Katsina loads Rozkhi's sack of guts onto one of the snowmobiles for future eating / soul sucking. You leave the Bulldog behind, full of grenades and prisoners, with the Fly-Spy keeping an eye on the prisoners in case they get unruly and need to be detonated. Doc can use the F-B Bumblebee for overwatch and fire support now.

I need a Levitation roll from Ohanzee to gather the obelisk and take it with you.

If you're moving to avoid the background count, Ace won't be able to reuse his same sniper's blind. Do you intend to keep roughly the same formation (Ohanzee/Chino/Katsina up front, Ace/Sam/Doc on the flanks) or do you want to take a different approach? You don't have much time to discuss it so I'll basically allow the PCs to decide for themselves.

Depending on how we do with the final preparations and IC posts, we can move onto the meet with Cannon either Monday or Tuesday.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <11-13-15/1350:03>
How large is the area covered by the Background Count?

Ace is tempted to try to use the Background Count defensively, but it doesn't affect his abilities, so he'll follow the lead of Ohanzee.

If we do move, I'm tempted to keep Ace in his same blind, and pull cover fire from the rear.  Again, it will depend on how far forward we'd need to push things.  Now that he's rocking two weapons that fire on Assault Rifle ranges, it may be better to keep him at a distance.

For the Alphas, I was tempted to grab Rozkhi's and let loose with one of those mystery grenades if the occasion should present itself, but Firearms doesn't cover Heavy Weapons, and I don't like those dicepools.  Ace will grab the other.

Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-13-15/1353:19>
If we've time, Doc would suggest Ohanzee question the ones that seem to know "us" for some more details, though that may have to wait until we are done dealing with Cannon.

@Tec: Other than an IC write-up of what Doc is doing, do you need any rolls from me for Matrix Overwatch?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-13-15/1416:33>
The background count covers the previous field of battle. Ace's blind would be inside it on the SW corner. If he stays in a similar spot then he'll be on the NW corner of the new field. Ace's Combat Sense spell from Katsina will be affected if Ace is in the background count.

@Zweiblumen Don't bother. Doc has so many IPs to roll Matrix Perception that he's not going to miss anything.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-13-15/1426:25>
Okay, sounds good.  I'll get new deck settings up this weekend when I do Doc's IC post.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-13-15/1456:51>
Doc has spent 6 Edge. It occurs to me that we never applied his Bad Luck quality. Let's see when/if that would have triggered:

Bad Luck Rolls (http://orokos.com/roll/343521): 6d6 1 2 4 3 5 6

An interesting roll. Almost perfectly sequential except the transposed 3 and 4.

Doc would have failed his first roll, which was defending from the HotF attempt. Perhaps not a big deal, as Doc one-shotted the decker, which would have nullified the decker's MARK anyway.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-13-15/1545:12>
I remember rolling for the first one and then forgot to keep rolling.  This is the first time I've not failed on the first use (though in your rolls I did) and forgot that it's not just on the first use :P  Yeah, found it:

unlucky (http://orokos.com/roll/337177): 1d6 3 (whew!)

But that would mean that the next use of edge failed :(  Dunno how you want to retconn that, I think it was an attack roll, so I would have lost the dice that I gained using edge.  Hrm, means I need to roll unlucky before rolling edge.  Sorry I screwed that up.  That would have swung the fight in a much different way.

Man... big sad face here.  That's a pretty major f-up.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-13-15/1657:41>
I don't think it's a problem as it does only rear its ugly head once per session:
Quote from: Core pg.79
BAD LUCK
BONUS: 12 KARMA
This character is cursed—his own luck often turns against him. When the character uses Edge, roll 1D6. On a result of 1, the point of Edge is spent, but it has the exact opposite effect intended. For example, if a char- acter hopes to gain additional dice he loses that many dice from his dice pool. If a character spends Edge to go  rst in an Initiative Pass, he ends up going last. If a character spent Edge to negate a glitch, Bad Luck turns it into a critical glitch. The character suffers Bad Luck on only one Edge roll per game session. After the charac- ter has suffered his Bad Luck, he does not need to roll the test for Bad Luck for any more expenditures of Edge for the duration of that game session.

I'd assume that the course of one fight in a PbP could reasonably be construed as a single session.


ETA: NM, I was reading it wrong. It's saying you roll for every Edge expenditure until you roll a one and suffer the effects of Bad Luck. So long as you avoid the effects, you keep rolling on each Edge use. So, yeah, this would have failed on the second use and that might have changed things.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-13-15/1701:10>
OOCly (or ICly upon interrogation) the decker's job was to MARK Doc, link lock him if necessary, then trace location so that Doc Hack could go get his body back. As such, that duel wasn't going to have a huge impact on the physical conflict. Bricking the decker allowed Doc to go after the rigger sooner, but even that took a few rounds. There's no guarantee that things would have gone any better or any worse had Doc's initial attack on the decker failed.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-13-15/1707:14>
I'd like to stay as close as possible to the original site so we can use it tactically if needed. I'm actually keen to keep the obelisk there for similar reasons. With Ace's increased range, he (and perhaps Sam) could possibly stay in their original nests.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <11-13-15/2033:01>
Sam would like to take whatever assault rifle ammo is available, now that he's up.

EDIT: As well as any mini nades that may be laying around.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-15-15/0129:41>
@Poindexter Sam can have as much stick-n-shock and as many gel rounds as he wants. He can also have lots of flash-bang mini-grenades, but he already had a clip of those. Sam can also have six (6) mini-grenades full of Rozkhi's secret chemical compound.

@Malevolence As I said, there's nothing stopping you from staying right where you are, other than it makes your Combat Sense spells less effective plus makes the Awakened members feel dirty and tired. The background count will certainly interfere with Cannon too. Whether that makes him less likely to attack or whether it impedes his ability to examine the obelisk (and value it accordingly) is a risk/reward equation the team has to calculate on their own.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <11-15-15/0209:24>
@Poindexter Sam can have as much stick-n-shock and as many gel rounds as he wants. He can also have lots of flash-bang mini-grenades, but he already had a clip of those. Sam can also have six (6) mini-grenades full of Rozkhi's secret chemical compound.

I'll take the clip fulla secret chemicals and 4 clips worth of stick n shock. Can I grab that combat axe, too?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-15-15/0215:42>
Sure, no problem.

Working on an IC now.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-16-15/0141:23>
The IC post is up. It offers a narrative framework for the next 10 minutes but only hits the highlights. It would be great if people could add their own IC perspectives and/or details of their individual actions, but it's not mandatory. For example, María José has suggested that since she is a hired gun herself, she could be hired by someone else, namely you for your next meet. This offer could be met with derision, or negotiations, or ignored. Ignored is the default option.

As Katsina said ICly, Ohanzee is the only one who can levitate the obelisk (for which I need a roll), so ultimately it's up to him where the meet with Cannon takes place. The default is your current location. You have the snowmobiles if you want to try to move quickly, or if you want to tow the Bulldog somewhere. You only have a few minutes remaining though.

I'd like to get the above sorted out so that we can move forward late Monday or on Tuesday.

Next
IC posts from everyone (optional but encouraged)
Levitate casting for Ohanzee
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-16-15/1517:36>
I keep trying to write something up, but I'm not happy with anything I've got.  Tec you did a GREAT job with that last post and I should have lots to work with.  Just outta juice :(  I've got dinner plans tonight, but after that I should be able to devote some time to making something good here.  Sorry for the delay.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <11-17-15/0013:15>
OK, Tactic time!

Anyone got any advice as to how to keep the very next thing with an astral combat score to come along and realize I don't have one from taking me right back out the game again? I'm pretty much out in 1 hit, and nothing has missed me in a long time. Should I stay WAY the hell back with that rifle and just snipe folks with flechette rounds? I don't think that'll help against my main fear, but there's gotta be SOMETHING I can do to at least mitigate the risk somewhat, right?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-17-15/0249:37>
Here's the roll for levitate, though I'm still not sure we should move the thing. I'm not sure if forcing Canon and/or his minions to go into a BGC will piss him off an jeopardize the deal. So in my mind, the two options are:


1. Leave everything exactly where it is. We can stand in front of or behind the BGC to avoid its effects, but it helps conceal the obelisk.
2. We move everything up 50 meters or so so that we are just outside the BGC and Canon does not have to pass through it at all, and might never even need to be aware of it. If things go south, we can decide if it is tactically beneficial to retreat into the BGC (if we are being overwhelmed magically).


Levitate [Magic 6 + Spellcasting 5 + Focus 2 - Wounds 1] (http://orokos.com/roll/344412): 12d6t5 3
Resist Drain [Cha 6 + Wil 6 + Centering 2] (http://orokos.com/roll/344413): 14d6t5 7
Three hits should work, though it'll move somewhat slowly.


Anyway, I'll defer to the tacticians (Sam/Ace) as far as whether to go with 1 or 2 (or 3. None of the above).
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-17-15/0305:17>
Levitating the object is necessary because you buried it underground to prevent it from being a huge, shining beacon on the astral. You could, I suppose, leave it in the ground, but that is exactly the type of thing that will get a buyer's warning signals flashing. Plus, it's kind of a dick move to make it hard to examine, since it's been agreed that the sale is contingent upon DIMR/ASPS examining it for authenticity.

But, you are correct, you don't have to move it. Mal's summary of the situation and description of the options is accurate. Option #1 is the default if no one actively decides.

Three hits is enough to move the obelisk without additional assistance.

@Malevolence Diamondback needs two optional powers. Per Poindexter's question, Diamondback would be willing to use Concealment to help conceal an ambush/overwatch party, as camouflage is sufficiently combat-related to qualify.

We'll move ahead soon. Cannon is on his way and there's not much time to debate.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <11-17-15/0816:13>
I say we move out of the background count.  One potential tactic would be to keep Sam in the far edge of it to reduce hits on Assensing and potential Astral Combat, but they'll frag with everything that Sam does, so that might not be the smartest choice.  Getting a spirit involved will be helpful, I think.

I'm still working on an IC.  If we move along before then, I'll just roll it into my next post.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-17-15/1058:37>
Not that I'm part of the tactical team, but I think that moving out of the BGC is in everyone's best interest.  Knowing it's there gives us a tactical advantage.  I'd suggest having one of the snow-mobiles close enough to Mal that he can hop on it and race through the BGC to the other side if things go south forcing opponents to be in it to follow him.  We know the boundaries of the BGC, they won't.  Give Chino the other one maybe?  I don't remember his movement speed.  Katsina and Ace can probably keep up with the damn things on foot when they want.  I'm really concerned about Sam's condition.  Can we try another slap-patch on him or is he as healed as he can be until he rests?

I think I've got the basis for a pretty good IC now, so I'll put most of this as Doc asking Sam and Ace what they think of this idea.  But OOC, what do you guys think of it?  Specifically moving the obelisk closer to the main road for Cannon to inspect and having a retreating path back through the BGC.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <11-17-15/1111:33>
@Zwei, I agree.  One or both of the snowmobiles with the face team might be a good idea -- additional cover as well as movement options -- and it won't likely raise any eyebrows as they have to get away somehow.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-17-15/1434:29>
Perception test for Chino: Intuition 4 + Perception 4 - Wounds 2 (http://orokos.com/roll/344541): 6d6t5 1 hit

While going through the snowmobile on the right, the one María José was riding, Chino comes up with the following:

Restraint, Containment Manacles
Restraint, Plastic x10
Slap Patch, Antidote Patch Rating 6 x2
Slap Patch, Stim Patch Rating 3 x2
Slap Patch, Trauma Patch
Stealth Rope (100m)
Survival Kit

No Santa Claus GM here: all this was decided before the meet. Chino could benefit from the stim patch but you have to weigh that against the risk of the meet taking longer than 30 minutes, at which point the additional boxes of stun would kick in and Chino would black out. Ace and/or Sam could use them without passing out but they could have an additional wound modifier (after 30 minutes) from using them.

The restraints were for bundling up your unconscious bodies once you had been subdued. Now they can be used to secure the prisoners with the stealth rope. The containment manacles will help prevent one of the cyberarm sammies from popping their cyberweapons.

Katsina is going back and forth on using the trauma patch on Rozkhi. He's taken 20P and will die at 23P. His high Body means it will take 30 minutes for him to expire. If the host body dies, the spirit will be disrupted and return to its metaplane. Katsina has a theory (2 hits (http://orokos.com/roll/344552)) that if she uses Essence Drain - which requires the victim to be awake and emotionally engaged - then she might be able to destroy the free spirit without having to travel to its metaplane. (This is highly theoretical, as the nature of Rozkhi's spirit is not well-defined.) So Katsina is trying to balance this possibility against the possibility that the team might need another trauma patch in the near future. She's open to suggestions. Alternative she could try to use the rating 3 medkit, but that might be needed soon too.

Chino offers to kick down some trees if you need cover. He also offers to kick down trees to smash ASPS if they get out of line.

I'll try to advance things ICly this afternoon/evening.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <11-17-15/1456:15>
Every team member needs one of those Antidote patches, should Sam let loose with the experimental nades, and someone finds themselves downwind.  No strong opinions on the Slap Patch.  Ace and Chino sure wouldn't mind having them on-hand to slap on if things look like they're about to head downhill, but Sam probably needs one more. 

I have a feeling that checking out the obelisk could take awhile.  I know I wouldn't want to drop that kind of change without kicking the tires.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-17-15/1632:19>
Okay, we'll move the obelisk to its new location closer to the road just outside the BGC. Ohanzee will gladly take a snowmobile or two to use as cover or a means of escape if needed, and position it nearby accordingly.


Ohanzee is good for an hour (-ish) before his patch wears off, and I'm not 100% that Canon will be done with the obelisk by then. Fortunately he got some good heals, so he'll still be conscious (barely) when that happens. But he's not keen to use another patch as that'd put him over. He'll acquiesce to Katsina's plan to use the med kit on Rozkhi. He's against using the trauma patch on him.


Diamondback's two powers are Concealment and Natural Weapon. While technically Concealment is a physical effect and would be perfectly visible on the astral, I think we've been playing it as working in the astral too so it's worth doing. Otherwise he'd just take venom again.


Ohanzee also would like to try to time things and pull off a Kything ritual (Grimoire, p133) at force 6. It will take 6 minutes to complete and will last 6 minutes, so he wants to finish the ritual about 2-3 minutes before the main force (vehicles) arrive. That means he'll need to get started soon after moving the obelisk, so he'll have to forego interrogating the prisoners. It's up to you if this is possible since even though we amended the ritual magic rules so that all rituals are known and this one specifically doesn't require a lodge (or "circle" as they call it), it does mention that it usually uses candles as reagents (though I suspect that any reagents will do).


Let me know if that's cool and I'll make the rolls.


Aside from that, I think O is good to go. I'll have an IC up sometime today or by noon (PST) tomorrow at the latest.


As for using another slap patch on Sam, you can only attempt to heal damage once by First Aid and once by Magic (in that order). After that, it can only be healed by rest (and maybe an Adept's Empathic Healing power). If he takes additional damage, he can attempt to heal just the new damage. So an additional patch wouldn't help him, unfortunately.


Also, we should maybe get ready to arm the bomb.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-17-15/1646:25>
While Kything is an excellent idea, it requires the Sensing metamagic which Ohanzee knows not.

Katsina's attempt to stabilize Rozkhi. It's a longshot since she needs 3 hits on 3 dice: Logic 5 - Defaulting 1 + Medkit 3 - Poor Conditions 2 - Awakened patient 2 (http://orokos.com/roll/344638): 3d6t5 0 hits, lol no

Diamondback will use Concealment to help hide those who plan on hiding (namely Ace and Sam). They find themselves naturally camouflaging with the snow.


Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-17-15/1734:54>
You didn't include teamwork on the medkit from Doc.  Was that on purpose?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-17-15/1804:30>
I didn't want to assume that Doc would be willing to help keep Rozkhi alive. If Doc wants to help, feel free to roll your Logic+First Aid-working remotely (I think the modifier is -2, but away from book) and then reroll the successes.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-17-15/1821:13>
Gah! I though that Sensing was just another ritual. Well, that blows.


I'd really rather not "interview" the captives. I just don't have it in me to role play an extended dialog like that. I'm not even sure I know what information would be relevant at this point. "Tell me about me"? It seems pretty clear that we were all monsters, which really makes the captives that used to know us likely monsters as well. Ohanzee's way more likely to come out of such a session feeling like he needs a shower than learning anything of use.


So, I'm open to ideas. If anyone has questions they feel these guys could answer, I'm more than happy to make the appropriate social roll and see if we get a result, if it's okay with Tec that we just do a "after talking with them, Ohanzee learns" sort of summary rather than tie up the game for a couple more days with exposition.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-17-15/1826:36>
Doc is going to trust Katsina and her ability to possibly destroy a future threat.

So he can actually just do this remotely.  Probably should have had him do it remotely as his -2 modifier would be better than anyone else's default rolls :/  Bad on me for not re-reading the rules on healing again.

For me doing it on my own:
Remote Medkit (Log 9 + FA 6 + MedKit 3 - Poor Conditions 2 - Remote 2 = 14) (http://orokos.com/roll/344672): 14d6t5 4

For me helping katsina:
TW FA roll (Log 9 + FA 6 + MK 3 - Remote 2 = 16) (http://orokos.com/roll/344673): 16d6t5 7 A surprising number of dice, but don't think it's gonna be enough since Katsina got 0 hits to begin with.
Applying TW test results (7) (http://orokos.com/roll/344674): 7d6t5 2 Nope, not enough.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <11-17-15/1959:09>
Sam has his own reasons for wanting to keep Rohzki alive for a little bit longer, at least.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-17-15/2007:07>
Ohanzee didn't remove any dice for the background count. Let's make sure that Levitate still works: Background Count (http://orokos.com/roll/344708): 2d6t5 0 hits, no change

Writing the IC post now.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-17-15/2100:33>
Ball is in your court. As always, everyone is free to post ICly, but primarily we need an opening speech by Ohanzee.

This doesn't have to be a sentence-by-sentence conversation. Go ahead and lay things out in paragraphs and I'll respond in kind. If Cannon wanted to attack first he would have done so already, so you can assume that he's here to hear what you have to say.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <11-17-15/2325:06>
Holy CRAP! I'll get something up tonight or tomorrow morning.
But the short of it is, Sam will stay near the obelisk for the opening of the convo.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-18-15/0019:18>
Did we skip over the ¥1mil deposit, or did I just miss it?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-18-15/0027:16>
There hasn't been an opportunity to exchange nuyen yet. You haven't provided anything worth paying for yet. Obviously the next steps will be critical.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-18-15/0048:56>
I thought we were posting the ¥1m up to make sure they didn't just kill us and take off with it.
Wasn't that the whole point of Doc being off-site as an escrow type situation?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <11-18-15/0119:15>
I thought we were posting the ¥1m up to make sure they didn't just kill us and take off with it.
Wasn't that the whole point of Doc being off-site as an escrow type situation?

This was my understanding.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-18-15/0338:26>
We are going to use their 1M¥ to post the insurance. In short, the bomb is our insurance while they examine it and choose whether or not to purchase it. Once they have decided to purchase it, we insist on payment before deactivating the bomb, then make the transfer for the dead man's switch. That keeps us alive (hopefully) once the bomb is deactivated.


If they choose not to purchase, then we will have to get creative, but that should not happen - they already agreed to the price and know what they are buying - the inspection is basically verifying that we are providing them with the Real McCoy.


I've got Ohanzee's opening response to Canon in my head, I just need the time to commit it to electrons. Should have that up by lunch time (PST) tomorrow.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-18-15/1115:53>
Thanks for the clarification Mal!
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <11-18-15/1138:52>
@Mal, but they don't know about the bomb, so what was our insurance that they don't come in guns blazing?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-18-15/1228:54>
The drones would let us keep tabs on them as they approached. As they got close, we would send a caution mentioning the boom. Tec didn't mention this, but I suspect I should in my writeup, though I was simply going to roll with it and bring the explosive up for the first time after Canon showed up. I could go either way. I'm concerned that ret-conning might change Canon's deployment/response that Tec has already written, so I'm open to people's preference on this.


Also, our proximity to the artifact makes attacking us risky.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <11-18-15/1246:38>
The drones would let us keep tabs on them as they approached. As they got close, we would send a caution mentioning the boom.

But this would be long after Canon had decided to come in hot, if he had so decided.  Obviously, he didn't, so I don't want to beat a dead horse here, but if the 1 mil wasn't put in to ensure that he wouldn't come in hot, I'm not sure what purpose it serves, or why Doc isn't with the team.

Also, our proximity to the artifact makes attacking us risky.

Not with chem attacks, most likely, and since I believe Jager and Canon are aware of how we got the artifact in the first place, it might not be a big risk for them -- the obelisk has already survived one firefight. 
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-18-15/1304:21>
Katsina and Ohanzee had a discussion back here (http://forums.shadowruntabletop.com/index.php?topic=20859.msg404256#msg404256) about when to tell Cannon about the explosive device. Ohanzee suggested telling Cannon once he got to Rifle so that he wouldn't come in guns blazing; Katsina advised waiting until Cannon showed up in person, asking who among us would voluntarily show up to a meet if they knew the other party had a giant explosive device armed and counting down.

Technically you didn't have any guarantee that Cannon wouldn't show up guns blazing. I suppose we could have done an IC dance where we each showed each other one card at time to judge the other person's intentions - Ohanzee could have left the artifact buried, for example, so that they couldn't kill you without potentially losing its new location, while your drones scouted out looking for an RV - but that would have taken a week or more to RP out. I made a GM decision that doing so wouldn't be much fun and that the end result would be that both parties were reasonably confident that the other wouldn't ambush them, so I jumped past it with my IC post.

If you had a million nuyen to put into a DMS to scare Cannon away from coming in hot, you would have. You don't have a million nuyen however; you need Cannon to give it to you first.

The DMS solves the problem of "once we make the exchange - so that Cannon gives us the money and we deactivate the bomb - what's to prevent Cannon from murdering us and taking his credsticks back?" Having Doc at a remote location means that the money can be transferred to Doc immediately, both depriving Cannon of being able to recoup the payment as well as giving Cannon some incentive not to geek you for tying-off-loose-end purposes since, if he does, Doc will hire vengeful killers until Cannon joins you on the metaplane of death.

It's actually a fairly elegant solution, and I tip my cap to Malevolence for it, if it gets executed correctly. If it doesn't, then someone is getting executed instead.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <11-18-15/1314:06>
Gotcha.  That clears up a lot.  Thanks.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-18-15/1505:05>
Ohanzee is wearing his helmet, etc, but has the balaclava off. It's unlikely that he can keep his identity hidden from astral perception anyway, so physically revealing himself seems low risk.


Diamondback is not materialized, residing on the astral. Where he's probably highly concerned about the Great Form spirit.


Honestly, the GFS in and of itself isn't a huge issue. Banishing Resistance and (if they got enough hits on the ritual) Paralyzing Howl are annoying, but considering the size, they are nothing compared to the likely force. It's got to be Force 12 or so, which is Seriously Bad News™ if it comes down to a fight. Of course, considering the rest of Cannon's team, it's just overkill on top of overkill. Paralyzing Howl could make it more difficult to activate the IED, but it's still not guaranteed enough to make them more inclined to try, I don't think.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-18-15/2012:36>
mmmm sexy sexy credsticks... to bad we want them to put ¥1m in an account for us.

Tec: Thanks for running down what happens there.  Personally I appreciate it rather than giving me all of the data and me re-sending it.  Towards the beginning of the game and when we are very much in the middle of feeling out (especially these) characters that might be heavy-handed, but at this stage in the game I think it makes it flow really well.  Sorry to make you "play" Doc here.  But I think it's flowing much better this way.  (Plus I've been very bad about IC posting recently due to the metric shit-ton of crap on my plate these last two weeks.)
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-18-15/2059:29>
We just did 19 days' worth of combat, during which people were excellent about staying on top of their rolls and providing their actions in a timely manner. Thank you all for that. It was a neat and orderly combat.

Given all of the rolling and IC posting associated with that, I figured we didn't need to make people do even more rolling and IC posting about things that would be fairly obvious to their characters, especially since this group has been very open about sharing their observations.

For example, Ace, Sam, and Chino all have the Firearms knowledge skill, so they are the ones pointing out how the opposition is armed. Ace, being from Ares, recognizes the Screech Rifle, which might be completely foreign to Sam or Chino. Katsina's vampire sense of smell and hearing cover those angles while Ohanzee gets to see and interpret the social cues.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <11-18-15/2114:33>
mmmm sexy sexy credsticks... to bad we want them to put ¥1m in an account for us.

figured this back out. Ohanzee puts 1mil in the account now, and then we walk out of there.

Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-18-15/2130:02>
Strictly by RAW, Doc doesn't have a place to put the money. He doesn't have enough credsticks to accept ¥1,000,000, nor does he have a SIN to have a bank account where it could be put. Technically the money needs to go into a bank account associated with a SIN or on credsticks. I'm not going to get strict with the bookkeeping, so I'll say either Doc races off and buys a ton of Silver and Gold credsticks on short notice, or that one of you have given him the RFID chip or whatever it is that broadcasts a SIN in the future, which he could plug into a commlink to pretend he's that person. (Warning, the paper trail will likely burn that SIN as the banks and/or corps and/or governments wonder why huge sums of money are being transferred without fees and/or taxes getting paid, unless you actually want to pay those. You probably don't, as getting a new SIN would be cheaper.)
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-19-15/0017:30>
The ebony credsticks are sexy, but we would have been almost as happy to have it on four platinum sticks. And they would have been significantly easier for Cannon to track down. So I'm pretty sure he has relatively easy access to these and was simply calling special attention to them for show.


I'm thinking that Ohanzee will have one of the others slot a chip and send the funds to Doc, preferably after a reboot to be safe. Then slot the second chip to verify the amount before we inform Cannon of the DMS and disable the device. I forget who has what, but whichever one has the highest rating commlink between Chino, Kat, and Sam. I'm also thinking that someone should verify the contents of the RV. I can probably use Diamondback for that since it'd be quickest considering astral movement. I'd inform Cannon what we were doing (aside from the DMS, of course) before doing it so that he doesn't get nervous. Verifying payment is certainly an expected thing.


Once Doc has the million, he should probably switch to AR in case he needs to reboot or physically remove a link-lock. He cannot allow them to trace his location and chances are they are going to try. Again, if things go south, his assistance really won't make a difference, so the AR vs. VR performance is moot.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-19-15/0031:41>
Regarding what Doc does with the million nuyen, is there a limit to how much can be held on a commlink? I had assumed that the limitation was simply on the credsticks as an offline medium, but that most people use their phones as "cash in pocket" and that there was no effective limit there. If there is, then we'll have to make between 10 and 50 transfers to Doc (waiting while he swaps credsticks in between each one) in order to move 1 million in silver/gold credstick size increments. In fact, it would make loading an ebony credstick a little painful as you'd have to do it in 100k chunks, or whatever the max capacity of a commlink was.


In either case, this would obviously be something we had prepared for in advance. At availability 10, a pair of platinum credsticks would probably be fairly easy to obtain, and he could have one in his deck and one in one of the spare commlinks (or any other device with a UDP) for easy, nearly parallel transfers. In short, we'd want to make it non-obvious that we were transferring the funds offsite, though the TM might be able to infer that form watching data streams, hence the desire to do it from a freshly rebooted, high-rating comm so that at least snoop is off the table.


Also, speaking of rebooting, Doc, what's your OS? I'm assuming you rebooted before Cannon showed up, and then re-took control of the drone, thus re-starting your OS.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-19-15/0040:45>
Actually, Sam is out for the transfer because he probably can't safely handle the credsticks anyway.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-19-15/1127:00>
Yes, Doc rebooted and re-configured his deck.
@Tec: want rolls for re-stealing the drone, or can we say we safely disabled the weapons on the drone and forced the rigger to give me control of it?  I'm good either way.

Deck Settings:
Programs: Ecryption, Toolbox, Virtual Machine, Agent, Configurator
A: 4 S: 5 D: 6 (7.) F: 7 (8.)
Programs: Agent, Decryption, Armor, Virtual Machine, Shell, Hammer
A: 7 (8.) S: 4 D: 5 F: 6

As for ¥¥ transfer, Doh!  I agree that two Platinum or maybe just one and 5 Golds should be reasonably attainable in the amount of time we had.  The transfer would take 2-6 free or simple actions, so 1-2 CTs?  Can easily do that while Ohanzee explains the situation to Cannon.  Either way, I'm good with however Tec wants to rule on this.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-19-15/1344:01>
@Zweiblumen Doc now has full control of the F-B Bumblebee.

@All Sam has a Transys Avalon, so that's the highest rated commlink. Sam's skin isn't going to melt a credstick (or a commlink) immediately, but it probably will make it unusable after a while. That probably only matters if you care about the ¥1,000 value of the credstick itself.

After that, Kat has the next best commlink at rating 5.

A commlink on its own can hold ¥0. A commlink linked to a SIN and a lifestyle can hold ¥∞ via a bank account. Without a SIN or a bank account, neither of which Doc has, you'll have to load it onto credsticks.

As I said, I'm not trying to play gotcha with this detail; I just want to RP it correctly. Doc certainly has enough Logic to foresee the issue and come prepared. Given the economic depression of Grand Junction, you can't find any Platinum credsticks on short notice. You can find Gold credsticks, which means you'll need 20 total. You have ¥2,800 remaining so you can afford this.

I'm going to say it takes a combat turn for Doc to physically grab a credstick, tap it to his deck to transfer funds, then drop it. That means it will take 30 seconds to do the first million and a minute to do both millions. Ohanzee just needs to give a speech long enough to fill that time.

Diamondback can verify the foci and the magical lodge materials. Diamondback doesn't have a clue about the lab; nor, for that matter, does Ohanzee. Someone could open it up and let Doc peek at it via a drone or glasses, I suppose.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-19-15/1348:16>
Sounds like a plan to me.  Anyone want to traipse into the RV?  Also, probably want to make sure it's not rigged to blow like our side is :P
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-19-15/1428:23>
Katsina will do whatever Ohanzee assigns to her. She can use Magic Fingers to check out the RV, although she'll note that the driver is still present (so it's not likely to blow up) and that her Detect Enemies spell isn't giving her any active warnings.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-19-15/2139:22>
I am looking for an IC post from the team, likely Ohanzee, to advance.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-19-15/2227:12>
I've been out running errands all day and away from a computer. Just catching up now, and I'll try to get something up tonight.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-20-15/0035:37>
Actually, this is going to take longer than I thought if I have to keep him busy for 30 seconds. I suppose I could send Kat or Chino to check on the stuff in the trailer/RV, which would probably take 30 seconds (or could be fairly easily extended to that) and Sam could check both sticks and just leave the second one slotted while we wait, doing the transfers as surreptitiously as possible. Then the 30 second delay doesn't rely quite so strongly on O's ability to expound (though it seems to be a strong suit considering previous posts).


I swear, next time, I want to try playing the silent type. Being a Face is a lot of work...


Anyway, I'll try to get something up by noon PST. I've got the gist of the plan, I just need to write a lot of monologue.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-20-15/1743:17>
Sorry I'm running late on my post. There are multiple places where Cannon could object, so I'll post this is smaller pieces so that Cannon can say yes or no before I move on.


IC going up now.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-20-15/1749:59>
Is Sam wearing gloves that might mitigate the damage? I'd like to not destroy the credsticks if possible (shiny!). Or maybe Chino can do the chip swapping.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <11-20-15/2000:35>
Is Sam wearing gloves that might mitigate the damage? I'd like to not destroy the credsticks if possible (shiny!). Or maybe Chino can do the chip swapping.

I do not believe so.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-21-15/0233:58>
In all likelihood, Katsina fashioned gloves for Sam so that he could at least handle his weapons without melting them.

Visual perception test for Katsina: Intuition 8 + Perception 3 + Visual Enhancement 3 - Wounds 1 (http://orokos.com/roll/345760): 13d6t5 4 hits

Composure check for Sam: Willpower 7 + Charisma 3 - Wounds 1 (http://orokos.com/roll/345767): 9d6t5 4 hits

IC is up. The mobile lab appears satisfactory to Doc, at least to the degree that one can confirm things visually without examining them in person.

Next
IC responses from the team
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-23-15/1137:47>
@Tec: Lemme know if you want any rolls.  Also, Doc is gonna check everyones gear for marks that shouldn't be there.  And if he still thinks that they've a TM on their side he's going to want to confirm everything he's seeing with his Agent.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-23-15/1313:32>
Also, check your surroundings. Being overly focused on the meet might allow them to sneak up on your meat position unnoticed. I'm working on my IC and will try to cover all of these items, including directing Doc to drop to AR once the first million is across.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-23-15/1342:14>
He's in AR, but has no real way to check his surroundings.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-23-15/1349:14>
Doc technically has to be in AR to be doing the manual credstick transfers. It's an awkward process because he has to use his non-agile meat hand to grab the credsticks and swipe them over the credstick reader that's in the cyberdeck that's in his cyberarm.

Before going AR, Doc did the following Matrix Perception tests (one for each PC, in alphabetical order):
Computer 5 + Intuition 4 + Quali 1 + Spec 2 + Codeslinger 2 + VR 2 - Noise 2 (http://orokos.com/roll/346534): 6#14d6t5
Ace: 4 hits
Chino: 3 hits
Doc: 6 hits
Katsina: 3 hits
Ohanzee: 5 hits
Sam: 6 hits

Doc doesn't find anything out of the ordinary. That said, he knows that technomancers have all sorts of trickeration up their sleeves that's very difficult to detect conventionally. Doc doesn't see any evidence of things like Puppeteer - the Matrix actions he sees from the team match up with what he knows actually happened - nor does he find any Cookies that a sprite might use to tag you.

That said, Doc knows that Cannon is holding an electronic file regarding the people or parties that may be after you. That's a potential source of vulnerability.

When Sam checks the second credstick, he will find it exactly the same as the first, with ¥1,000,000. Once the credsticks are swiped, Cannon will expect Sam's device to be deactivated quickly.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <11-23-15/1357:54>
Just to make sure we're all on the same page, Ace's check shouldn't turn up anything, as he's Wireless Off again when they were preparing for Canon to show up.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-23-15/1445:04>
When I say check your surroundings, I mean look for suspicious and/or hidden icons in your physical vicinity.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <11-23-15/1455:10>
When I say check your surroundings, I mean look for suspicious and/or hidden icons in your physical vicinity.

Gotcha.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-23-15/1548:31>
When I say check your surroundings, I mean look for suspicious and/or hidden icons in your physical vicinity.

Gotcha.

Think that was for me.

And that's why he was checking everyone (himself included) for marks.  AFAIK you still need a mark (well, two actually) to trace folks.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-23-15/1644:36>
Everyone is free to make rolls as they see fit.

Someone could relay the news about the first million to Ace via micro-transceiver.

I'd like IC posts up today or early tomorrow so that I can advance things tomorrow afternoon or evening.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-23-15/1710:08>
My IC is up. I hope I haven't made too many assumptions. If I've rolled over a point that Cannon (or another NPC) wishes to jump in, let me know what I should change and I'll do it. Also, if any of you guys object to my actions, your characters are free to jump in IC or OOC with their cautions. I just wanted to bring us up to where Tec's post had left off, but some of Ohanzee's statements might invoke a response.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-23-15/1746:22>
Your post is great, Mal.

I'd like an IC post from Poindexter to remove the device, even if it's brief, as that is a fairly pivotal moment and requires a degree of agency. Poindexter could, of course, decide that Sam goes berserk and triggers the device. That's within his purview.

I'll let rednblack and Poindexter add add any color to the proceedings they wish.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <11-23-15/2016:25>
Your post is great, Mal.

I'd like an IC post from Poindexter to remove the device, even if it's brief, as that is a fairly pivotal moment and requires a degree of agency. Poindexter could, of course, decide that Sam goes berserk and triggers the device. That's within his purview.

I'll let rednblack and Poindexter add add any color to the proceedings they wish.

comin right up

EDIT: I thought the plan was to leave the bomb on until we were away. I thought the world as we know it was our hostage until we were safe.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-23-15/2109:06>
That's what the dead-man-switch is for.  The bomb was to make sure they gave us the ¥¥.  They've given us the cash, now we take off the bomb with the threat of haunting them if they backstab us.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-23-15/2140:23>
There is little to no chance that they are going to let you leave with the cash AND Sam's device still in place. That would be the equivalent of them leaving with the obelisk and promising to send payment once they are safely away.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <11-24-15/0049:59>
gotcha. Makes sense now. Post incoming.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-24-15/1319:50>
Poin, was that a real post or a pretend post you were working on?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <11-24-15/2017:51>
Poin, was that a real post or a pretend post you were working on?

Sorry, just got home from work. Posted as soon as I got home.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-24-15/2038:27>
Thank you, Poindexter.

The next IC post is up. This is the official conclusion of Tabula Rasa (!). We can continue to RP for as long as people like but everything after this point is epilogue. I imagine that we'll have a reunion of the RVs in Grand Junction and then the PCs will go their separate directions.

I'm leaving town for the holiday weekend but I should have Internet access the whole while. Everyone is encouraged to post ICly. Once everyone has said what they want I'll hand out the final karma awards for Chapter IV.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <11-25-15/1159:10>
Wow.  This is the first time I've ever been in a PbP game that came to a conclusion.  Thanks to everybody -- especially our awesome GM -- for that.

It might take me a little while to figure out how I want to leave Ace, but what are everyone's thoughts on how far we want to go before closing the thread?  Are we going to re-unite and leave things at the border of the PCC?  At camp?  A retrospective from a year from now?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <11-25-15/1209:35>
(http://media2.giphy.com/media/7ZwSQb7XsEYE0/giphy.gif)

I've played in 5 PbP games, 3 of them collapsed.  So awesome that we finished this!  Great story.  Thanks Tec for running this, and through no small part powering through to complete it!  I'm not sure he'll ever see it, but thanks Ryo for starting this crazy ride :)

And Mal, RnB and P, you guys rock!  This has been HUGE fun :)

As for the game, I wouldn't mind doing a good-bye scene after we get across the border.  We've only got 2 vehicles, and one of them we've got to return still.  So I imagine heading to Seattle or abroad.  And if people want to do a retrospective as well that would be cool.  That'll take me a little bit as I've honestly not thought that far ahead :)  (too many smilies but damn this was a fun story!)

Oh, and would it be okay to share Ryo's notes on the game?  I'd love to know the background on the chars and see what was planned for our poor departed TM.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <11-25-15/1401:59>
Good show. Ohanzee is serious about the offers - he will inform Cannon about the nanites and forward Doc's research (with his permission, of course) once it has been scrubbed so that it isn't obvious that we are the subjects. He will also inform Cannon as to what we discovered about the artifact's purpose (that it effectively creates free spirits or ghosts from the people it affects). Again, we have entrusted these corporations with the artifact, so it is not in our best interests to keep such an important secret from them - and they will likely find out sooner or later anyway. Ohanzee is also hoping that such shows of good faith might smooth over the sharing of research into the nanite issue, which obviously has a very personal benefit for the team. It never hurts to have a friend (or at least a contact) in high places.


But yes, I also would love to see what else Ryo had had planned. There were so many great twists and turns we got to see, I'd love to see the ones that never made it into play.


Also, I'm guessing that no-one recognized the Indonesian spirit/projecting mage? So it's not possibly the original Katsina?


I'm not sure how I want to cap the adventure. I might wait to get a peek at the rest of the adventure in case there are elements I could work in for a 1 year retrospective. Either way, I'll probably wait until after the Thanksgiving weekend since it's shaping up to be quite busy and I won't have the time to properly dedicate to a good (almost certainly long) post.


And, once again, thank you so much Tec for seeing this through. One of the best adventures I've been on either in PbP or in person. You knocked it out of the park.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-25-15/1817:01>
This is indeed one of the very best games I have been a part of in 22+ years of Shadowrun. A lot of credit goes to the players for sticking it out for 12+ months, so you all deserve the game's success as well. I am, simultaneously, wrapping up another PbP that just passed the 4-year mark. I am relieved this one didn't go nearly that long.

I'm a little chagrined that one of the best games I've GM'd wasn't one of my own plots. Ryo deserves a large share of the credit for making interesting, balanced characters and dropping them in the middle of a dynamic situation. I very much like the notion of starting games mid-run, which robs the players of a certain amount of control but also provides a jump-start that skips past the slow RP of the initial meet and planning. I love it when movies start with an action sequence and I think it works great for PbP too.

As far as wrapping up the IC, I'm imagining about two more posts from everyone. The first can be the drive together back to Grand Junction, and the thoughts and reflections people have on their newfound wealth and freedom. The second post would be in Grand Junction as people say their goodbyes and go their separate directions. People are free to plot their own futures as the so choose.

Rounding a bit, the money and gold, evenly divided, come out to ¥480,000 per runner. The split is about 70/15/15 nuyen/gold/osmium. The precious metals still need to be liquidated, but you're still looking at ¥450k, net, after deducting expenses. It's like another Resources A!

I'll PM Ryo and let him know that we have successfully concluded the campaign. I will certainly share what he gave to me last November. That said, your PC's memories don't return. You might have some flashes or glimpses of your previous lives that are associated with muscle memory or the skills you know, but your long-term memories are gone with your free spirit counterparts. You've all been given a blank slate, for better or worse. Make of it what you will.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-25-15/1853:06>
Skills and qualities that weren't uncovered during gameplay:

Ace
Escape Artist 3

Chino
Gunnery 4
Etiquette 2
Computer 2
Mild (uncommon) allergy to antidote patches (!) - not sure how Ryo thought this would ever come up

Sam
Computer 2 (incorrectly recorded as rating 1)

Doc, Ohanzee, and Katsina uncovered their full sheets.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <11-25-15/1857:44>
Wow.  This is the first time I've ever been in a PbP game that came to a conclusion.  Thanks to everybody -- especially our awesome GM -- for that.

It might take me a little while to figure out how I want to leave Ace, but what are everyone's thoughts on how far we want to go before closing the thread?  Are we going to re-unite and leave things at the border of the PCC?  At camp?  A retrospective from a year from now?

Sam would like to travel the world with Katsina in a student/sensei sorta relationship if she'll have him. If not, he's probably going to disappear into the mountains to ponder the notion of sentience for a few decades.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-25-15/1909:54>
Straight from Ryo's PM to me. As an outline, it is fairly complete. I filled in the specifics as needed, such as the security recordings from the botched run on the Atlantean Foundation, and the journal/log that you downloaded from Ace's head.



And so I cast back the curtain.

Everything starts with Uncle Sam, or rather, Frank Muntz (a fake SIN). He is originally a Russian hit man and enforcer for the Vory called Rozhki. He got out of the syndicates to go freelance as a shadowrunner when he came to North America, but he still does jobs for the Vory from time to time, and they still consider him as one of their own, just given a little extra room to roam. Every Friday at precisely 3:05 PM, he sends a coded message to a Vory contact he calls 'Mom.' These messages are always phrased as a question. Many of them are innocuous with no meaning, simply sent to indicate that he is still on task and loyal to the Vory. Messages related to the receipt or delivery of gifts are related to missions, targets, bounties or supplies. Messages related to visits indicate a desire to meet a Vory representative directly.

'Mom' is his Vory contact, a Russian woman named Roza Pajari. She is essentially a Vory Johnson, acting as a middleman between the Vory and their free agents.

'Dad' is the Vory. Specifically, the Red Vory in the Russian Republic to which Rozhki has ties. The number in his phone calls a small diner in Denver that acts as a front for the Vory.

'Gift Shop' is a local Vory contact named Markovic. Any physical items that need to be transferred between Rozhki and Mom go through the Gift Shop, from details on hits, to weapons and gear, to captured prisoners or severed heads in bags. He's located in Denver.

Rozhki has a North American shadowrunner team consisting of himself, a mage who called himself Small Shadow (Ohanzee), a medic and decker named Doc Hack (Crumpled Man), and a driver and physical adept named B13 (Chino).

Two months ago, in early December, Rozhki came in contact with a Johnson who claimed to know him through his Vory contacts. This Johnson wanted Rozhki and his crew to steal a certain artifact that was believed to be in some ancient ruins in the mountains of Colorado. This Johnson never revealed who he was, or who his employers were, but he offered Rozhki and his team ten million nuyen to safely return the obelisk to him. Rozhki readily agreed, and took this info to his team.

The team then began doing legwork, and Ohanzee contacted Long Shadow and his fixer, Styles, to discuss this artifact and the job surrounding it. This eventually led him to Gloria Winters, an academic who studied magic in Aspen and was part of the archaeological teams that were exploring some Fourth World ruins that had been found in the area. Ohanzee used his charms to seduce her and hit her up for information, and began seeing her romantically in order to get access to her research and notes. In late January, he was able to gather enough info from her to determine that the ruin the Johnson asked them about had in fact been found, and where it was located. He then started ignoring her, and the team focused on infiltrating the research site.

The ruin itself dates back to the Fourth World, specifically a magic cult that revered and worshiped spirits. (If you have any knowledge of Earthdawn, feel free to sprinkle that in at will. I was planning to improvise any specifics on the ruin that came up.) The artifact itself is the Blank Slate, an obelisk with a prominent blank tablet face made out of dual natured metal and used for a kind of reverse spirit inhabitation ritual. The cult that built the ruin believed that spirits were simply metahumans without bodies, and they wanted to become spirits themselves. The Blank Slate would capture the mind of whoever was exposed to it, and could then transfer this mind to a new form. Specifically, it would copy the mind of a metahuman, and then transfer it into a spirit, thereby allowing a metahuman to essentially inhabit and become a free spirit. Their bodies were left behind, empty and mindless.

The research site itself was being studied by the Atlantean Foundation, and this is who the group robbed. More specifically, a small group within the Atlantean Foundation which is well aware of the cult from the Fourth World and is essentially a modern day version of the same. they report back to their bosses in the main foundation, but have their own ulterior motives of obtaining the artifact and using it to create Free Spirits. The Lakota speaking fake Knight Errant team were members of this cult.

So, how do The Masked Woman, APB and Ace fit into this? They are actually a completely separate team.

On this end, it all starts with APB. Her name is Mireille Smith, former UCAS citizen living in Seattle, and an unregistered Technomancer. She had a Criminal SIN, due mostly to a single incident three years ago where she attempted to hack into Seattle University.

The official record says she was paroled for good behavior after two years and required to broadcast a criminal SIN at all times, as well as strictly forbidden from hacking or compiling sprites. Unofficially, she was recruited by Ares as a deniable asset, and participated in their technomancer research programs in exchange for a shortened sentence. Ares had taken an interest in the actions of the Atlantean Foundation late last year after getting reports that they were behaving oddly on certain expeditions in the PCC, and threatening Ares interests there. APB was sent to Colorado to investigate some research they were doing, and discovered the actions of the cult. She was almost caught and had to lay low in Aspen for several weeks.

Ares then sent Ace in to recover her, since Ace is actually a Corporate citizen by the name of James Case, and a secret agent of Ares. He began looking for her in late December, but doesn't find her until late January.

And so, we come to The Masked Woman. She actually works indirectly for Mr. Johnson, the one that hired Rozhki. Mr. Johnson belongs to the Black Lodge, and they want the Blank Slate for their own nefarious schemes. The masterminds of the plan to steal the Blank Slate had heard of APB's infiltration of the site, and knew that Ares was sniffing around and would be sending in reinforcements. Their spies figured out that the Ares agent in the area was Ace, and The Masked Woman was sent to interfere with him, if not outright kill him. However, The Masked Woman was somewhat disgruntled with the way her coven was being used by the Black Lodge, and is a fairly reformed vampire herself. She obviously still kills people, but as you could probably guess from the way she locked her face behind a mask, she is ashamed of what she is and wants to change.

Upon meeting Ace, and stalking him for awhile, The Masked Woman ends up warming up to him and betrays her coven, switching sides. She helps Ace find APB, and upon learning the truth about the cult and the Blank Slate, the three decide to attack the research facility and take it for Ares.

And this is where the clusterfuck occurs. Red team and Blue team try to steal the blank slate at the same time, end up stepping all over each other's toes, and setting off alarms all around. Blue Team manages to capture Red Team, as well as take the crate, and bails in B13's van. This is why Red Team was completely unarmed when they woke up in the van. Rozhki suspects that Red Team was a betrayal attempt on the Johnson's part, and angrily sends his messages. He ends up burning that bridge in the process, thinking the Johnson has no intention to pay.

So there are three main prongs of enemies here. The Fourth World cult is after the group, wanting to take the Blank Slate. The Black Lodge is after Blue Team for reneging on the job, and after The Masked Woman specifically for being a turn coat. Ares is after the group for capturing Ace and killing APB, and I'm sure you can work a misunderstanding in there so that they end up thinking Ace is a traitor. All around, a lot of people are after them, and things are in dire straits.

And to top it all off Crumpled Man accidentally triggered the Blank Slate, which stole the minds of all 7 of them. Whether or not that can be undone, or if there ends up being a bunch of Free Spirits that want their bodies back as an additional snafu, is up in the air.

So, this brings up the last question: If the Blank Slate stole their minds, what minds do they have now? This is actually tied to another question: What makes the Crumpled Man special?

The Crumpled Man is a headcase. He has CFD, and prior to this run, was quite the psychopath. He acquired the disease in December and has intentionally infected people he comes across, including all of his allies, and even Red Team after capturing them. Then he accidentally triggered the Blank Slate, and all their minds were erased. However, they all still had the CFD nanites in their brains, so instead of becoming lifeless vessels, they all rebooted, sans identities or memories. So everyone in the group actually has a small number of nanites in their brains, while The Crumpled Man is totally overrun with them.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-30-15/1452:48>
Additional background for Blue Team. Their backgrounds aren't as robust as what he provided for Red Team. These are direct quotes from the PMs Ryo sent me.

Sam
I basically covered all the important stuff about Uncle Sam (Rozhki) in the first PM [the post immediately before this one]. The problem he is most likely to encounter will be if he misses his 3:05 scheduled message to Mom, or if he doesn't send her a message in the form of a question. Either one will tip off the Vory that something is amiss, and they'll send someone to find their wayward hitman.

Doc Hack
Formerly known as Doc Hack, the Crumpled Man was a medic and decker who, some months prior, unwittingly exposed himself to the CFD virus after obtaining a genetic treatment which made him more susceptible to infection. Over the following months, he became increasing unstable and mildly psychotic, and began infecting anyone he came across. However, he managed to keep his infection secret surprisingly well, largely aided by the fact that his role on the team was one he often did either by himself in the matrix, or while operating on an unconscious teammate who was in no position to observe his strange behavior.

He had a bad habit of recording himself killing people, or generally making records of his various crimes. Most of this data was lost when his deck was destroyed, but its not unreasonable to assume that Doc Hack's antics are documented somewhere on the Matrix.

The most likely complication to arise for him is the fact he is highly infected with CFD, and that he would be subject to immediate quarantine if his condition was discovered. Luckily, all the many minds in his head were equally wiped out by the blank slate, giving him only one mind and returning his clarity.

Chino
Chino, originally called B13, was an old buddy of Doc Hack's and an avid driver and parkour enthusiast, but his day job was killing spirits. He was used as additional muscle for the team, their main wheel man, and as a deterrent against astral attack when Ohanzee was otherwise occupied. He had no family, no friends other than Doc Hack, and was essentially a loner, spending most of his time using his AR gear to play parkour games. He was the first of the team that Doc Hack infected with CFD, so he started experiencing blackouts and was beginning to show symptoms of multiple personalities.

Thanks to his great strength and adept powers, B13 had a tendency to make his own doors instead of finding a more acceptable point of entry. With Smashing Blow and Penetrating Strike, his kicks hit barriers at 24P -4 AP, which will punch a hole in basically anything. He was caught doing this multiple times on multiple cameras during the attack on the cult's research compound.

The main complication Chino is likely to encounter is from the fact he was the most visible person to the cult's security, as he was running around, knocking down walls, and intentionally drawing attention to himself to serve as a distraction for the rest of the team.

Ohanzee
Ohanzee called himself Small Shadow, and was the group's Face and Shaman. He used his connections to find Gloria Winters, and got close to her in order to get access to her research and notes and discover the existence of the ruins. He had no actual love for the woman, however, and left her high and dry as soon as she was no longer useful.

Gloria Winters is an academic at a college in Aspen and also a member of the Atlantean Foundation, but not the cult. She was involved in the team that discovered the ruin and was studying various aspects of its history and significance. She had a breakdown at work at the college related to her failed relationship with Ohanzee, and when she started sobbingly telling one of her coworkers about it, the cult was tipped off that she had been feeding information to an outsider. She was kidnapped from her home by cultists, interrogated mercilessly on the identity of the men she told about the project, and ultimately killed when she failed to provide any helpful information. Even so, this was enough to tip off the cult that something was about to go down, which contributed to the clusterfuck that occurred when Blue Team made a move for the artifact.

The most likely problem to arise for Ohanzee is that he is a person of interest in Gloria's disappearance, as he was seen fraternizing with her leading up to her disappearance, and her coworkers commented on her breakdown to authorities. If her body is found, this will become especially problematic.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <11-30-15/1456:19>
Additional background from Ryo for Red Team. Again, everything is a direct quote from his PMs. Now you can see why Katsina "feels old".

Ace
4 years ago, James Case and his younger brother, Justin, were both members of Firewatch and were on a mission in Aztlan, retaliating against Aztechnology for one of their attacks against Ares assets. Their mission was to destroy an airfield used for prototype aircraft, and while it was successful, they ended up having to commandeer an Aztech vehicle during their escape. They ended up under fire from a mercenary group that mistook them for an Aztechnology supply ship, and a Striker missile was fired at their craft. Justin threw himself on his brother to try and shield him from the blast, which detonated inside the crew cabin.

James awoke in a vat, his body being rebuilt with augmentations. He was declared KIA and told he had been chosen for a secret Ares project, called the Instigator program. The goal of the Ares Instigator program was to create highly augmented secret agents that could function autonomously, blend in anywhere, survive just about anything, and basically be an Ares super soldier.

James was previously on an assignment within a drug company in Denver, acting as the head of security. He was placed there by Ares to be a double agent, since they suspected the drug company of operating outside of the corporations best interest. However, the disappearance of APB was deemed more important, and James was the nearest agent they could deploy to handle the matter.

When he got to Aspen to look for APB, he ended up encountering the Masked Woman. They ended up bonding, and worked together to find APB. Once they found her, they infiltrated the research station at the ruins together, and ended up in the mess they are in now.

APB
Your name is Mireille Smith, former UCAS citizen living in Seattle, and an unregistered Technomancer. You were born in 2051 in the Deireadh an Tuartheil hospital in the Tarislar district of Puyallup. Your parents were listed on your birth certificate as Samantha Smith, human, and Bill Giobsan, elf. Further searches on your mother reveal a death certificate, dated to November 2nd, 2064. You find nothing else on your father. You have no siblings or any other living relatives that you can find.

Your childhood record looks clean and uninteresting, attending school, honor student, a change of address to Tacoma in the early 2060s. You were in high school when Crash 2.0 hit, which you assume is when you Emerged. You are declared an emancipated minor following the death of your mother and have another change of address to Bellevue. It isn't clear how you afforded that until you get to your Grand Larceny charges. You started siphoning money from banks as a teenager to pay for your lifestyle.

The majority of your rap sheet traces back to a single incident three years ago, when you were 21. You attempted to hack into Seattle University to guarantee your own acceptance into college. It apparently didn't go well. The reports that were filed indicate that a campus spider linklocked you into the host while attempting to trace your location, and you proceeded to unleash a small army of sprites. By the end of the siege, you bricked 35% of the devices on campus and corrupted much of their matrix infrastructure, and put three security spiders in the hospital from biofeedback damage. You successfully broke the linklock by bricking your attackers, but Convergence hit several of your sprites and your position was traced to your home in Bellevue, where several illegally owned items were discovered by the raiding officers. You were gone by the time they arrived and were not caught until three days later, trespassing on Ares owned property and attempting to modify files Knight Errant had collected on you. You were involved in a brief gunfight with security personnel, and were promptly arrested and sent to prison.

The official record says you were paroled for good behavior after two years and required to broadcast a criminal SIN at all times, as well as strictly forbidden from hacking or compiling sprites. Unofficially, you manage to find documents suggesting you were working for Ares as a deniable asset, and participating in their technomancer research programs in exchange for a shortened sentence.

APB was an Ares asset that was given a job to investigate the Atlantean Foundation's research into some Colorado ruins. She located the compound, snuck in, and hacked their systems to find whatever she could. Having never been particularly subtle, she got what she came for while setting off alarms, and left some sprites behind to cause as much damage to the host in use by the research team while she ran for it. The compound was closer to Boulder, so she figured they would look for her there, and instead went to Aspen to lay low. She ended up in a bar, basically picked a guy at random, and convinced him to take her home. She then posed as his girlfriend for a few weeks, trying not to draw attention to herself while thinking of a way to contact Ares without giving away her location to the cultists searching the city for her. Once she felt like the coast was clear, she activated a distress signal, which was immediately picked up by James.

She met up with James and the Masked Woman, and they then made their plans to attack the compound to retrieve the Blank Slate.

Katsina
Ileana Anghelescu is far, far older than she seems. The SIN is fake, but the name is one she has had for a long time. She comes from a time before SINs, and even before the Sixth World. She was born in the Ottoman Empire, and lived a fairly normal life as a servant to a noble named Adem. Unknown to her at the time, or anyone for that matter, he was an Immortal Elf and a Vampire that had been around since the Fourth World. Much of his power became dormant with the lack of magic, but he took a great interest in Ileana, stunned by her beauty, and disliked the idea of her growing old or dying. So he used what power he did have to infect her. She died, and the lack of magic in the world prevented her from reviving as a vampire, so he had her entombed, and waited for the Sixth World to begin.

When magic returned, Ileana awoke in her tomb, confused and terrified, before the noble freed her. He told her that the world had changed much, and he had many things he would need to teach her. She was horrified by what she had become, but having no idea how to survive in the modern world, she had no choice but to return to her master's service. He taught her what it was to be a vampire, how to fight, and how to hunt.

Ileana stayed with her master for several decades, and in that time she found hope in her mentor spirit, Fire-Bringer, who inspired her to try and hold onto her humanity and taught her in the ways of Wicca. Eventually, she decided she would rebel against her master and try to atone for the things he had made her do. She used her knowledge of Artificing to craft herself a mask, knowing it was her looks that her master coveted, and deciding to seal her face away. She then stole his sword, struck him down with it, and fled. Eventually, she found a coven that would welcome her, and bonded with her sisters. However, by this point she was a very skilled fighter and an expert killer, and the patrons of her coven wanted to use her skills for their own use. Unknown to her, they were the Black Lodge, and she had little understanding of their intentions or the ends they were using her towards for a long time.

Fast forward to current times, and Ileana is unsatisfied with her life and the way she is being used, but also unwilling to break the vows she made to the coven. She is sent out to find James Case, and either convince him to cooperate with the Black Lodge or kill him. She ended up deciding on a third option, abandoning her coven and siding with James.

Due to the fact that both her mask and her sword are bonded foci, if she were to take Gaseous Form, both would come with her. She would reform, completely naked except for the mask, with sword in hand.

Adem taught her Carromeleg, as well as most of her spells. She learned her Preparations from Fire-Bringer. There is video footage of Ileana using Magic Fingers to control her sword and decimate a group of combat drones at the research compound.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <12-01-15/1342:49>
Ha, while rereading Ryo's notes I realized that Katsina already had a magical lodge that was in her apartment in Aspen. I can't remember if I said she had enough time to break that down and pack it up with her. Maybe she has two magical lodges now.

Here's a bit of description from Ryo about Blue Team's assault on the Atlantean Foundation complex. I had asked if Doc really had enough time to do a proper ownership transfer of his new cyberdeck.

I rolled it out, and it took him three hours.

How that worked: The research compound that they attacked would be better described as two separate sites. One is near the base of the mountain, and is a basically a base camp. It's constructed out of more permanent materials, has perimeter walls, and is basically there as a checkpoint for anyone that is trying to climb the mountain to get to the actual ruins site. It's directly in the way of the most readily accessible trail, so its unlikely that you can get to the ruins without going through it.

This base camp is patrolled by barghests, but was actually run by something of a skeleton crew. There was the decker, a rigger, a few drones, and a single squad of guards. After scouting it out and coming to the conclusion that the base camp was already on high alert and expecting attack (Due to Gloria Winters), they decided the easiest course of action would be to take out the entire camp before continuing up to the ruins, rather than risk being caught in a pincer attack later.

They cut the hardlines between the base camp and the ruins, and jammed the ever loving shit out of the wireless, then attacked in force. Crumpled got into their security room and put a shotgun round in the rigger's head, and the decker shot his deck in an attempt to kill his jamming and call for help. Crumpled responding by violently murdering the decker.

While the rest of blue team cleaned up the camp, Crumpled spent some time seeing if his deck could be salvaged, before searching his enemy for a deck. Upon realizing it was implanted, he performed some surgery, converted it to his own, and recorded the video file I PMed you.

They had three hours of downtime to lick their wounds, collect any gear they could salvage from the base camp, and prepare themselves for the second attack against the ruin itself.

By the time Red Team got there, the place was wrecked, and they basically waltz straight up to the ruin itself.

This concludes the dump of info I received from Ryo at the beginning of the game. If anyone has questions about the scenario, or wants to know what was happening in the background at a certain point in the storyline, let me know and I'll do my best to fill in the blanks.

Next steps
Some IC posts from everyone. Here's a rough timeline for the remaining IC posts:
This week: a post for wrapping up the campsite and getting in the RV
Next week: a post for the drive back to Grand Junction and the reunion with Doc
Week after: a post for people hitting the road, either together or separately

At this point I think I'm going to close the IC thread on Friday, December 18th. I'll reread Chapter IV and do karma awards over winter break.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <12-01-15/1404:52>
Thanks Tec!  So much fun!  Can't believe it took over a year.  Feels like we just started this in the summer :)
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <12-01-15/1414:11>
This concludes the dump of info I received from Ryo at the beginning of the game. If anyone has questions about the scenario, or wants to know what was happening in the background at a certain point in the storyline, let me know and I'll do my best to fill in the blanks.

As a matter of fact, yes I do.  I know it wasn't Ryo's deal, but what was up with Moran and the Natelys?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <12-01-15/1536:47>
I made them up on the fly. They weren't part of Ryo's plot at all.

For Moran, I needed to give some identity to the cabin you were squatting in. Even though you never met him, he was based on my first boss out of college. He was a very conservative, anything-for-profit guy who would fit very well in the Shadowrun universe. He moved to Denver after I worked with him, so I figured he and his descendants were still there.

Quote
Joseph does not appear to have any wife or children. An online dating profile suggests that he has been divorced at least once. His profile photo looks like your typical lily-white, doughy, middle-aged corper. There is a news article from an independent screamsheet accusing Mr. Moran's department of predatory lending practices, specifically targeting low-income metahumans. That was the last issue published by that particular screamsheet. Mr. Moran's professional profile indicates that he used to work for Brackhaven Investments in Seattle about 12 years ago before leaving to pursue opportunities in Denver. He has a license to practice law in the UCAS.

The backstory with Moran's cabin is that it was in the family from the time before the Awakening / Treaty of Denver. They are conservative US-of-A types that were too stubborn to move when Aspen and Colorado were handed over to the PCC. Thus the stars-and-stripes flag you found, plus the Springfield 1911, and the Pioneer 60. Simply owning the Pioneer 60 is a political statement. See the description of it in Run & Gun on p. 39. Suffice it to say that the politics of Pioneer / Morgan Boone line up nicely with Mr. Moran's. So do the politics of Brackhaven, who Moran enjoyed working for. The only thing that could lure him away was a job at Ares, which - with its roots in both General Motors and NASA - has done a great job positioning itself as the "guns, mom, and apple pie" corp, all of which appealed to Moran. (Per Corporate Download, p. 40, "Ares fosters this corporate patriotism by carefully entwining it with UCAS jingoism.")

Quote
As you spend more time in the house, you begin to think of it more as an expansive cabin. While it has been updated with modern amenities, the construction suggests that it's not the newest house on the block. The art style is best described as "kitsch Western". There are carved wooden figures around the house - bears, wolves, mountain lions, things like that - which Katsina looks at closely when she has the time. (In the office upstairs there's an erotic bronze statue of a naked lady, which Katsina pays less attention to.) There are even some animal heads hanging on the walls, including elk, moose, and a mountain goat. The furniture is older than you would expect a rich corper to own. Above the mantle you find some old family photographs. You can identify Mr. Moran easily, his wide, moon-like face being prominent even as a boy. He stands with his father, holding a fish and a reel proudly, his eyes squinting behind thick glasses with transition lenses.

The cabin was the family cabin, thus the family photos and the dated decor, which Moran didn't want to change for sentimental reasons. Moran inherited it from his parents when they passed away. The sewing and knitting materials that Katsina found were from Moran's mother. The naked lady statue upstairs, the beer in the garage, and the bachelor chow in the fridge were nods to the current inhabitant. Moran kept the cabin, even though it's too large for a single person, because he still has aspirations of getting married, having kids, and teaching his kids to hunt and fish there like he was taught himself. In the meantime, it's a weekend retreat from his day job in Denver. Or, rather, I should say was, because you burned it down. But that's okay because Moran's a corporate pig who will probably cry for the lost memories until he realizes what he'll collect in insurance.

The Natelys were relative innocents; they were simply Moran's neighbors. They were Old Money and snooty, but not particularly racist themselves. ("Class conscious" would be fair though.) Thus it was a red flag when Ohanzee showed up on their doorstep claiming to be a friend of Moran's, since the Natelys were well aware of Moran's thoughts on metahumans. As Doc's research indicated, the Natelys were retirees who spent their time RVing about. They had roots in Boston, thus some of the New England decor in their home and their stiff demeanor.

Quote
"Always remember that you are a Nately. You are not a Knight, whose fortunes are based on selling armaments, or a Yakamura, whose family is in league with unscrupulous foreigners, or a Dankwalther, whose fortune rests on a bequest from a sentient lizard; and you are certainly not a Cline, whose family, I believe, still appears in moving pictures. You are a Nately, and the Natelys have never done anything for their money."

This is a line I stole from Catch-22 (which is also where I got the Natelys themselves) and updated it with Shadowrun references. Knight is a reference to Damien Knight of Ares. Eiji Yakamura is the richest individual human in the world; his wealth includes a 20% stake in Mitsuhama Computer Technologies, which is closely tied to the yakuza (thus the "unscrupulous foreigners" reference). Art Dankwalther received 34,586,224,739.58 UCAS dollars from Dunkelzahn's will. (He later lost his fortune to bad management, an Omega Order, and a Thor shot. Mrs. Nately should have said "rested", past tense.) Gary Cline is the CEO and Chairman of Horizon, following a successful film career.

Mrs. Nately's call was with her son, who was in the Italian Federation at the time. Thus it was a red flag when Doc/Mr. Nately invited Junior to the hospital to visit his mother.

Quote
<<@Nately II [Nately III][/color] Oh do your worst to your silly apparitions! They do not fool me, the way that Baba and Poppop fade in and out of existence. Your clumsy illusions are practically transparent; your ruse has failed. Do what you wish; I no longer believe you.>>

Nately III did actually love his parents and care for them, but refused to negotiate for several reasons:
1) Nately III is young and brash and was willing to call a bluff;
2) Ohanzee's Trid Phantasm spell hadn't fooled him, so he wasn't going to believe any images you showed him;
3) While Nately III was still the Chariman of the Board, he was no longer involved in the day-to-day operations of Nately Enterprises, and thus he has no real value other than as a high-level strategist and symbolic father-figure;
4) Mr. and Mrs. Nately were living outside of corporate protection - depending on Aspen's SecForce to keep them safe - and knew the risks. They played the odds and lost, which is on them.
5) Nately III figures that any ransom demand will be detrimental to the company. Given that the company is 300+ years old, the survival of it is more important than any one individual, even if that person is the Chairman of the Board and/or your father.

The Natelys are not members of any secret society, or at least none that matters in game terms. Nately Enterprises is an A-level corporation that might post a bounty to bring kidnappers and murderers to justice, but they simply didn't have the security resources to quickly respond to an event in Aspen, which is so expensive that there isn't really a pool of local "problem solvers" to call on short notice. Talent needs to be imported from elsewhere, which is what the Black Lodge did, and also Vinny the Bear, who commissioned the hunters to capture a Horned Bear for him.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <12-01-15/1624:58>
Nice.  Holy shit you brought a lot of life to this game, Tec. 

While we're OOCing, Chino's smuggling knowledge only applies to Denver, so is that our best bet everyone?

Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <12-01-15/1631:59>
Denver works for Doc!
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <12-02-15/1438:22>
Kahvah is the new name of the town De Beque. Kahvah means 'horse' in the Ute language. De Beque was a white settler, so the Utes didn't waste any time in renaming the town.

@Zweiblumen, go ahead and roll Matrix Search to scan for the image of the spirit that materialized.

From previous knowledge skill rolls, we know that Chino knows lots of ways to get across the Denver FRFZ border.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <12-02-15/1631:13>
Yuri and Dmitri look concerned. "Ohanzee, man, Chino... you really trying to get out? Mom ain't gonna be happy. She wants her cut and will look for you. You and me, man, we go way back. You need help, man. They got docs that can get your head back. Why do you want out? You never wanted out before. Man, we're you're friends. We just want to help. Whatever's wrong, Mom will make it right. You gotta come in from the cold, man."

Emphasis mine, probably meant B13 (or B)?

Matrix Search for Image (Comp 5 + Int 4 + Ganglia 1 + VR 2 = 12) (no noise as I'm in town and not searching from the campsite) (http://orokos.com/roll/349003): 12d6t5 1
HAHA, yeah, might take another look later with the Agent helping.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <12-02-15/1656:13>
D'oh! You're absolutely correct. I will update it.

@Zweiblumen We can make this a big teamwork test. If you want, roll dice for everyone and then reroll the successes. (Ace 6, Chino 6, Ohanzee 5, Sam 5, Katsina 10, Agent 12, so 44 dice total).
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <12-02-15/1725:09>
Works for me!
url=http://orokos.com/roll/349012]ace matrix search (6)[/url]: 6d6t5 2
chino matrix search (6) (http://orokos.com/roll/349013): 6d6t5 1 (glitch... thanks chino)
sam matrix search (5) (http://orokos.com/roll/349014): 5d6t5 4
ohanzee matrix search (5) (http://orokos.com/roll/349015): 5d6t5 0 (wow, crit glitch!)
katsina matrix search (10) (http://orokos.com/roll/349016): 10d6t5 5
agent matrix search (12) (http://orokos.com/roll/349017): 12d6t5 5

TeamWork Matrix Search (16 non-glitch hits) (http://orokos.com/roll/349018): 16d6t5 2

Wow... I guess we aren't supposed to find this then :P
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <12-02-15/1738:19>
You forgot Ace.

Teamwork (http://orokos.com/roll/349022): 6d6t5 1

Another mighty die. Will it hit?
Extra die (http://orokos.com/roll/349023): 1d6t5 0

Nope. Sorry.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <12-02-15/1803:42>
Ohanzee accidentally searches for troll-on-dwarf pornography. Once the results are in, he accidentally posts them to his social networks and accidentally changes his profile picture to one of the more explicit scenes. He is immediately inundated with spam for like-minded Matrix sites.

Chino finds a video of Doc Hack murdering a bum in an alleyway that Doc Hack took and shared pre-transformation. Chino gives it the video a "OK!" symbol of approval and shares it with the team.

Luckily, 3 hits is enough for your search about the free spirit. It appears that the spirit was Ibu Air, who runs the Astral Space Preservation Society. Years ago, Ibu Air opened the ASPS to funding outside the DIMR and Draco Foundation. The group traded the leash of one dead draconic master for a live one: Hestaby. However, about a month and a half ago (12/20/74), the Great Dragon Assembly moved that Hestaby be stripped of her hoard and lair and to be ostracized from their culture. She has since been driven underground and lost her lair and followers on Mt. Shasta. How the obelisk plays into this is a story for another day, but it seems that you have contributed a piece to the great Game of Dragons.

Edit: grammar
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <12-02-15/1820:43>
You forgot Ace.

Teamwork (http://orokos.com/roll/349022): 6d6t5 1

Another mighty die. Will it hit?
Extra die (http://orokos.com/roll/349023): 1d6t5 0

Nope. Sorry.

He was in there, just got missed in the cut and paste :(
ace matrix search (6) (http://orokos.com/roll/349012): 6d6t5 2

His two hits were counted in the 16 non-glitch hits.  I just rolled really poorly :)
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <12-02-15/1824:05>
Ohanzee accidentally searches for troll-on-dwarf pornography. Once the results are in, he accidentally posts them to his social networks and accidentally changes his profile picture to one of the more explicit scenes. He is immediately inundated with spam for like-minded Matrix sites.

Chino finds an video of Doc Hack murdering a bum in an alleyway that Doc Hack took and shared pre-transformation. Chino gives it the video a "OK!" symbol of approval and shares it with the team.

Luckily, 3 hits is enough for your search about the free spirit. It appears that the spirit was Ibu Air, who runs the Astral Space Preservation Society. Years ago, Ibu Air opened the ASPS to funding outside the DIMR and Draco Foundation. The group traded the leash of one dead draconic master for a live one: Hestaby. However, about a month and a half ago (12/20/74), the Great Dragon Assembly moved that Hestaby be stripped of her hoard and lair and to be ostracized from their culture. She has since been driven underground and lost her lair and followers on Mt. Shasta. How the obelisk plays into this is a story for another day, but it seems that you have contributed a piece to the great Game of Dragons.

Wow, it took us 78 total dice to end up with 3 hits to find a relatively famous person.  Good thing we used up all those bad rolls after the big fight :)

Great results for chino and ohanzee!  And hey, look, we ended up making a deal with a dragon... could have sworn we read somewhere about doing that.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <12-04-15/0137:04>
@Poindexter:  Love the melancholy you're playing Sam with.  Can't wait to see the retrospective from his point of view :)

@All: as for what to do next, Doc is going to want to do research, and this group is a great data set for him.  Plus, he pretty much trusts everyone here, specifically Ace and Sam.  He's like to diagnose and try to help Chino get to a single personality.  So, he's more for sticking together then separating, but he won't push the agenda too far.  As long as he can keep in touch with one or two of the group he'd be happy.  He's leaning towards CFS or Seattle, but could be talked into other places.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <12-04-15/0143:39>
Katsina still thinks that the groups should separate for the time being. She needs to spend some time with Sam to instruct him in Infected and Awakened life. She imagines that will take 4-6 months, unless Sam gets up and wanders off before then. Given Sam's appearance and appetite, staying rural is likely the safest play for the short term. She's willing to pass through Denver but only as a checkpoint. She thinks Ace/Katsina/Sam should go one direction while Chino/Doc/Ohanzee. There's nothing stopping the group from reuniting several months down the line, and staying in touch in the meantime, but for now she wants to split.

Next week we'll cover what's in the file that Cannon gave you.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <12-04-15/1240:59>
Another question I have is what happened to the free spirits of Ace, Kat, and APB? They didn't show up to reclaim their bodies. I can guess - each has their reasons for not wanting to come back. Ace likely wants out of Ares after falling in love with Kat, Kat was displeased with her vampire nature, and so would be loathe to return to that body, so they probably just wandered off together into the astral sea. Or found new bodies to inhabit and are living their lives out in some secluded, anonymous spot. APB, of course, has nothing left to return to.


But, more importantly, what is driving Kat's body at this point? She had no nanites, so her body should have remained brainless and drooling.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <12-04-15/1309:43>
But, more importantly, what is driving Kat's body at this point? She had no nanites, so her body should have remained brainless and drooling.

I had the same question, and what would have happened to Sam when the nanites were driven out of him.  I'm guessing that the infection has something to do with it.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <12-04-15/2006:15>
For Sam I largely assumed that the personality created by the nanites is imprinted on the brain after a spell, so the nanites aren't required to maintain it. The warring factions of nanites constantly overwrite the brain with new personalities as the infection worsens, but that the nanites themselves act more as coders and write the "program" that defines the brain's personality but once "installed" it continues to operate autonomously. Hence Sam having the nanites when his memory was wiped/soul was yanked from his body allowed the new personality to form, but the subsequent destruction of the nanites when he became Infected later didn't destroy the new personality.


But I haven't read the fluff on headcases all that closely, so maybe Sam should have become a drooling sack of Fomóraig. Only Tec knows for sure...
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <12-04-15/2007:17>
On a slightly unrelated note, I've been sick the last couple days so I haven't gotten an IC up, but I do intend to write Ohanzee's response to the prisoners. Might not be until tomorrow though.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <12-04-15/2009:03>
On a slightly unrelated note, I've been sick the last couple days so I haven't gotten an IC up, but I do intend to write Ohanzee's response to the prisoners. Might not be until tomorrow though.
Feel better mate!  Everyone I know has been getting sick.  Rest up and lots of fluids!
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <12-04-15/2012:36>
Once we learned that Kat was a vampire and had no nanites, I started suspecting she had not lost her memories after all.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <12-04-15/2019:40>
Once we learned that Kat was a vampire and had no nanites, I started suspecting she had not lost her memories after all.

That was my suspicion as well.  But there was no way to prove or disprove it.  And she appeared to be loyal and not backstabbing so Doc dropped it.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <12-04-15/2133:01>
As for the fates of Red Team's free spirits, that's a story for another day. Malevolence's conjectures are very good. Katsina would also speculate that her spirit was delighted to be separated from its vampire body. APB, however, would be in for a rougher transition. How would a technomancer handle being permanently severed from the Resonance? Especially if the Resonance was replaced by something as alien as the astral world? It would be a struggle to maintain your sanity, methinks.

Ryo's plot had two holes. I asked about them and he admitted they were accidents.

1) The IC date is February 2075. The date of Stolen Souls is April 2076. It would make more sense if the IC year were 2076 as well. I seriously considered retconning this when I took over but eventually decided I didn't want to mess with the shifted days of the week, as we had already established that it was Friday and the weekend crowds (and/or people using their cabins) would be in Aspen the next day. I don't have Boston Lockdown so I don't know if there's a canon date for the beginning of CFD. It might not be impossible that Doc picked it up in late 2074, but if he did he was probably at the very forefront of the infection.

2) The Infected aren't susceptible to CFD, so Katsina should have been left mindless (not brainless) and drooling. This is squarely within the realm of GM handwavium, but there are a few possible explanations:
a) Katsina's regeneration magic helped preserve her mind, if not her memories (unlikely, as Regeneration magic doesn't affect the nervous system);
b) Kat knew what was coming and counterspelled it take the edge off;
c) Kat actually has a persistent low-level infection of nanites streaming to her from the others. Her Regeneration kills the nanites off, but before that happens they are active for a few moments. Perhaps those moments were enough to reboot Kat from her vegetative state.

Pick which one you like, as it is technically a plot hole. But, to be be explicit, no, Katsina did not have any more of her memories than anyone else did. If she did, she would have had 86 years of karma. Imagine that as a PC.

However, to point 2b, Kat did know what was going to happen, sort of. Why was Doc the Crumpled Man? Because Kat tricked him into triggering the Blank Slate.

Kat knew that Blue Team (or at least strongly suspected, correctly in either case) that Blue Team was going to execute Red Team. Thinking on the fly, she tricked (or intimidated, or used Influence, or whatever) Doc into reading the tablet at the top, which is a magical language that anyone can understand intuitively. She probably hoped that the effect would be localized to Doc rather than affecting the whole van, but desperate times called for desperate measures. That's why the van crashed and why Doc wasn't secured by his seatbelt/harness like the others at the time. It's also why Blue Team was armed but Red Team had to pick up their weapons. I definitely did not pick up on that clue on my own.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <12-05-15/0115:56>
2d) The spike in local mana (or even background count) caused by the activation of the artifact temporarily weakened the HMHVV, allowing the CFD (which, being technological in nature was unperturbed by the event) a few precious seconds/minutes to successfully infect Katsina and exert its will before the HMHVV recovered and wiped the CFD out again.


Of course, the argument that if she had her memories, she'd also have 86 years of karma necessarily means that she had that before losing her memories. So, yeah, prior to the artifact she was a total badass, so you have to wonder how Blue Team succeeded in capturing her, much less her whole team.


What did she trick Ohanzee into doing? There was evidence that Kat had used Influence on him as well. Unless Ryo had messed up and meant to place that signature on Crumpled instead.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <12-05-15/0144:20>
Look at Malevolence make up reasons on the fly. I officially declare him ready to GM!

You know, I never asked Ryo about the spell on Ohanzee's aura. That's a good question. I wonder if, instead of tricking Doc, Katsina cast the spell on Ohanzee to convince Doc to do it. That would be a curious way to go about it though, since Ohanzee could counterspell the attempt. Plus, while Ohanzee is the face, it was actually Rozkhi who was the team leader. Perhaps Katsina didn't know that. Or, as Malevolence suggests, Ryo misspoke himself and should have said The Masked Woman's aura was on The Crumpled Man instead.

For what it's worth, I always assumed that nobody got their entire skillset back, at least not in the first week of your amnesia. It was part of the mechanic that made it possible to spend karma on the fly and upgrade skills without the necessary downtime. So just know that however badass your PC is, your PC's previous self was even badasser.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <12-07-15/1910:45>
I've got an idea for a campaign, or more accurately, a series of shortish missions, loosely formed in my head but I don't have the time to run it. Kind of a mix of Sunt Venatores Venationem and Kindred Bond - kind of a high powered campaign where all of the PCs are Infected. More of a military campaign than a gritty Shadowrun dystopian-future/fight-the-power thing. But I digress.


Anyway, It took much longer than I intended, but IC is up. Ohanzee's starting to feel less magnanimous. He's half tempted to use Control Thoughts to have one of the Vory captives (he doesn't know they're Vory, of course, but he does know that they work for some sort of criminal organization) message Mom that they are all dead, something something unknown forces, something something closing in. The bullet to both their heads. Live or die, Ohanzee's and Sam's SINs are effectively burned since it is safe to assume they are known to that organization.


Also, Ohanzee owes Styles a souvenir. Any ideas?


I figure we'll drop their phones and any weapons we choose to leave with them up the road a couple clicks, just enough so we can get to the road before they can make a call. If Ohanzee's SIN is compromised, Doc could be in trouble. So we want to buy some time to meet up and then send the rented RV on its way. Ohanzee also wants to take a peek at the info we got from Cannon before setting the prisoners free, just in case it has information on Mom that might change his mind. Probably using one of the burner phones.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <12-07-15/1942:30>
That sounds good. I'll post ICly based off that.

I'm at post #1999. Trying to figure out what I should do for post #2000.

OOCly and separately, I'd like to do a debriefing of the game. What people liked, what work or didn't work, and so on. This can be specific to Tabula Rasa or is can be about play-by-post in general. Practical or philosophical, it's all valid. Be as honest as you can be. I already consider the game to be a huge success, and my ego is healthy enough that nothing you could say would really convince me otherwise, so go ahead and let her rip.

As I've said before, my biggest regret was losing 8-bit. That's obviously outside of our control so I didn't lose much sleep over it. I don't know if it's better or worse that he dropped off the boards entirely. On one hand, you hope he's okay. On the other hand, at least he didn't abandon this game specifically.

From a game management standpoint, the sequences where we had everyone engaged and posting regularly were the combat sequences. The in-between stuff, the RP segments, were inevitably slower. This is true in every game I've played in and it might just be a universal constant among PbPs. It's probably due to the insistent nature of combat (do or die) and the fact that it's clear whose turn it is. RP is much more nebulous. It's a bit of a pity because the moments I really cherish are those turning points where characters make the decisions that define both the direction of the game and their own nature, but those inflection points can be hard to come by organically.

I'm finding that it's necessary to have a team leader, or someone to whom the decision defaults to in absence of anyone else deciding something. Obviously it's best when there's consensus, but when there are six players plus a GM plus the nature of the interaction (posting, written word) it can take a long time to build consensus around anything, even small things that are small or unimportant to the plot. You never want to railroad as a GM, but sometimes it's just more expedient - and in the overall interests of the game - if you just pick the players up from their current location and drop them in the next spot

I have a loose idea in my head for a "campaign" that's really a connected series of action sequences. (Sioux Wildcats on a mission.) If Tabula Rasa was 90% RP and 10% combat (at least from an OOC days-spent standpoint) then the goal would be to flip those ratios. Of course, I don't know if that much combat is wearying and if people would just burn out after a while. I might try that later next year; we'll see.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <12-07-15/2031:09>
Re: the 90/10 ratio, that was largely what I had in mind with the mission based profile. Though not necessarily all combat, the 90% would be more action (skill checks, combat, etc) - more tactical and immediate decision making and less long term planning. More snappy chat and less hours long discussion/poker table chat.


I think that complex decision making, especially when you have a whole world of choices, is much more difficult over PbP. There are so many moving parts and each little piece has infinite variation. Trying to get a detailed plan via post is tedious and slow much of the time. This is where realtime communication would be immensely helpful, or as you mention, having a leader, or more accurately "man with the plan", though less gender specific.


Another place that PbP falls flat is when you have detailed interactions between characters or (more frequently) PCs and NPCs. You either grind to a halt writing one sentence at a time so that the other party can respond, or you do as we did and write these unnatural monologues, which the other party then dissects in reply, which you then inline quote replies to and so on until what you have is only vaguely related to an actual conversation. I enjoy the opportunity to roleplay, but sometimes it might be cleaner and/or more expedient to either have the GM write out a complete interaction or Cliff Note the conversation. Most of my RL friends aren't great role-players, so our at-the-table (or Roll20) games tend to resolve much of the NPC interactions like this:


Player: I try to talk my way past the guard - I'll mention that the Big Boss sent me to check on the prisoners.
GM: Roll (whatever)
Player: (Rolls) I got (result)
GM: Okay, he seems convinced and lets you pass


This is a simplified example, and for such a brief interaction (and face-to-face or over Roll 20) is less fun, but for some long thing like an interrogation it can be more expedient to summarize, at least in a PbP format, but even in a live session since the rest of the table might not get as much enjoyment out of it (though if you have a good player and GM, the interaction can be as exciting as watching an action/suspense film).


The open world nature of this particular campaign left a lot of large, complicated decisions to be discussed, and that caused it to slow during those periods. I suspect a mission style format where there are much clearer short term objectives and less focus on long term, complex decisions could help keep the action flowing and the pace comfortably fast while still allowing for story arcs, character development (in the dramatic sense, not the karma spending sense), etc. If I do ever run it, I also hope that it keeps the GMing easier since there is less variability and complexity to track/plan for.


Those are my initial thoughts, anyway. I might have more as I stew on the topic longer or read other's thoughts.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <12-07-15/2045:48>
At one point you mentioned something along the lines of "I barely even scratched the surface of everything that could have happened in Ryo's notes." and I'm curious. What all else COULD have happened?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <12-08-15/1255:44>
Oooo, ideas for new campaigns.  I always love tossing those around.  I started a home game last night based on Tabula Rasa with some brand new tabletop RPG players.  What could be better than whiskey, cigars, and Shadowrun?  SR5 is perhaps not the best way to dip someone's toes in the RPing water, but they did very well.  Since they were brand new to the system, I built 4 chars and had them wake up in a lab/ritual circle with the alarms going off, sans memories.  It was a great way to introduce them to the mechanics of the game, as whenever they wanted to try something, they'd find out a little bit more about their specific character. 

I pulled a lot from Tabula Rasa right down to the chars.  We have a Russian combat monster troll -- though he's also got an EVO SIN and is not associated with organized crime -- and his partner, a decker/medic who's day job is as an EVO spider on team one.  Team two are shadowrunners comprised of a druid full magician who wields a crossbow with narcojet and a bio-adept gunslinger in debt to all the wrong people -- which should be real fun when they come to collect.

The deal is: EVO has team 1 pose as shadowrunners to build a team through a fixer and collect a technomancer.  Aztechnology gets to him first and the team bursts in the door as some Blood Mages are attempting the Hand of Glory Alchemical Ritual.  This was probably doomed from the beginning, as Magic and Resonance don't get along too well, but it was certainly fragged up when the team burst in the door firing off assault canons and HE grenades.  Anyway, a magical boom erupts as well, and that's why they wake up with amnesia.  I'm probably way off base with canon here, but hey, experimental Blood Magic has to have some rather interesting effects.

On the PbP side, I've been mulling over some other ideas.  One is ShadowCrawl©, a D&D1e-styled dungeon-delve that would be pink-mohawk to the max and would give players the opportunity to drastically alter the landscape of the sixth world while potentially slaying a dragon in the process.  Very combat oriented, very lethal, and more than a little bit silly.  Edge would be refreshed and karma given for keeping with cheesy RPG tropes and making copious references to bad action movies.

Another idea is a low-powered street game that's very political and local in scope.  I haven't been terribly fond of either Street Scum or Street-Level rules as written, so I'm still trying to hammer out what it would look like exactly.  I want magic to be rare and dangerous to the practitioners from a if-it-gets-out-that-you-are-a-mage-people-will-want-to-kill-you perspective, and I also want high level gear to be very difficult to obtain, but a lot of people like SR and other roleplaying games because of the power level and toys.  If I can figure out how to navigate the crunch, I envision some street-level criminals trying to eek out a living in a highly contested area of the sprawl where alliances are important, backing the wrong horse could get you killed, and a solid earner is a commodity to be bought and traded until they get too big for their britches and need to be eliminated. 

For Tabula Rasa I don't have much to offer in the way of criticism, constructive or otherwise.  I think we had some solid RPers, and I'm thankful that Tec laid down the law when needed to keep the game moving.  As has been touched on, people tend to post less often during the RP scenes, and I've also noticed that to be true for all PbP games I've ever been in, regardless of the system.  I'd like to know to best address that, as one of the things that I really like about PbP is that I can think so much more in-depth about my responses and painting the scene -- as both a player and GM -- when there isn't a table waiting on me to figure out how to describe what's going on.  One possible solution is trusting the players enough to RP some of the less-important NPC responses and vice-versa, but I don't think that would solve the issue outright.  And, you can't have combat level tension in every RP scene. The players and the chars need to breathe sometimes.  As a GM I've noticed that immediate carrot-over-stick incentives can help some: "Hey, nice job with the RPing there, take a karma," or "Hey, when I look at the last page of IC, I see you've posted two-to-one over anyone else, take a karma."  Tossing hooks toward specific chars can also help when they haven't been posting as regularly, but I've noticed in my own games doing so puts so many spinning plates in the air that there's a very real risk of losing momentum in the actual run because people are chasing down all these side bits and pieces.  It makes the game feel very real and inhabited, but there's a cost there as well.

I can say that I was most invested in the game when my understanding of what Ace wanted and how he could best enact his plans to get it were immediately available.  I loved Sam's confession about the commlinks followed by the combat, followed by Ace thinking about whether or not he should just geek Sam there.  I loved the tension between characters when they showed up,and in retrospect I think I should have made a bigger deal about Katsina not telling Ace that she was a vampire before she was outed to him.

I was least invested in the game when it came to Chino.  I just didn't do a good job with him, and ended up playing him paper-flat.  Big thanks to Tec for keeping him involved and with some semblance of a personality -- however split it was. 

I also feel like Doc and Ace was under-explored, which is too bad because there could've been some fun stuff there.  I just never got a sense of what their budding relationship was really like other than the mutual need that they had in one another.  My imagination just faltered in that regard for whatever reason.

Although it happened more early in the game than later on, I really liked the interactions that Ohanzee and Ace had, especially at the Natelys. 

Thanks again to everyone for sticking with the game and for being such great players.  I've mainly stopped advertising in the Looking For Games threads, so watch your inboxes for invites should I need any fill-ins or start up a new campaign.  Should you be too busy, etc. null sheen chummer, but you've all got a spot at my table anytime.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <12-08-15/1806:53>
The hardest part about PbP is loosing players/gms.  This game had both!  Yet still survived :)

I consider this a big success as well.  It was wonderfully organized and the attention to detail was obvious through out.  Credit for that to both Ryo and Tec!  Having well defined rolls for the team members is great as is having a "team leader."  I love that it sort of revolved between Sam and Ohanzee for this game, with most of it being Ohanzee (but that's besides the point).

To Mal's point about the difficulty of role-playing complex interactions, IMHO these are as tedious as "combat."  It's just social combat instead of pew-pew combat.  It doesn't lend itself to long missives from one side or the other, but trusting your players/GM to "Do The Right Thing" (TM) can allow for the longer posts.  PbP can be rough, but it's better than when "Post" was short for Postal Service rather than Forum Post.  I really like the creativity I get to express through PbP vs. F2F play.  That said, I like the reactivity of F2F.  As the game says, there's a price for everything.

To RnB's point on Doc not having as much of a direct relationship/interaction with others in the group: I think that really happened when I chose to go PvP early on.  That caused a lot of distrust between Sam/Chino/Ohanzee and Doc, which was his "team" and he was somewhat alienated from Kat/Ace due to being on the "other team."  I was also trying to keep him a bit aloof (but not rude) with his high intellect and a bit of a alien personality from the nanites.  I felt he was the most comfortable with the fact that he was a non-metahuman entity (consciousness) using a meat construct to reside in.  This, along with the limited options for moving on, left him so that helping the team was in his best interest, but he wasn't going to be overly friendly.  He'd do his job, and help/protect the team to further the cause of getting what he wanted.  Namely to not be hunted and have the means to live independently.

Mal: if you get that game started, I'll be the first to toss my hat in the ring.  I think you'll make a great GM!
RnB: I'll keep my eyes open for a PM :)
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <12-08-15/1812:52>
Post #2000!

To Poindexter's question, a lot of the possibilities were listed in the character backgrounds that I posted. But I also think the Ryo had a much different type of game in mind. In some of his PMs to me, it sounded like he intended to layer confrontations and enemies on top of each other. For example:

1) The Vory come looking for Sam;
2) Ares comes looking for Ace and APB;
3) The Black Lodge comes looking for Katsina for being a turncoat;
4) The original Johnson (also Black Lodge) comes looking for Sam for reneging on their deal;
5) SecForce comes looking for Ohanzee in connection with Gloria's disappearance;
6) The Atlantean Foundation and/or the cultists come looking for their artifact;
7) The free spirits come looking for their bodies; and,
8) Doc's nanites make the group feared and hunted even more than they already are.

I tackled some of these complications (1, 3, 7) but largely did them separately. Based on a few things Ryo said (like not intending Tabula Rasa to be a long game) and other things he did (like using Ace to one-shot a helicopter out of the sky with a hunting rifle), I'm guessing what he had in mind was a fast-paced game where the enemies and complications quickly popped up, layered on top of each other, but also quickly went by the wayside without drawn-out encounters dedicated to each. Ironically that's similar to the game type that Malevolence and I are contemplating, but that's not the direction I wanted to take Tabula Rasa a year ago. I'm still very happy with my decision, but next I might try it the other way.

Small tangent before I forget: the Knight-Errant HTR team that you encountered at the beginning of the game was not a K-E HTR team. They were the cultists, posting as a K-E HTR team. There were some clues about this - such as the team speaking Lakota but not English, and why K-E, an Ares subsidiary, would be flying a Nissan Hound instead of an Ares Dragon - but the group didn't seize on them. That's not a big deal as there's probably not much you could have done differently anyway, but I thought I'd mention it. End tangent.

To rednblack's point about Chino, I also regret that Katsina moved a bit into the background when I started GMing. This was for several reasons:
A) Trying to avoid having a Mary Sue;
B) Trying to avoid situations where Katsina is interacting with NPCs, thus leaving me to RP with myself; and,
C) General exhaustion after being responsible for all the other OOC and IC posting that a GM has to do.

I'd often want to post something for Katsina but then I'd look back and say, "Gawd, half the posts on the page are already from me. Let's leave some space for the others to breathe, shall we?" The flipside of this is that she didn't get as much attention and development as she might have otherwise. She's one of my favorite PCs that I've ever played, so I might have to find/create some opportunities for her to have some further adventures. I like some of the constraints she offers (being largely focused on melee combat and alchemy) and also some of the contradictions she embodies (the helpful, maternal natural-born-killer).

As for rednblack's idea about a street-level game, I fancy myself something of an expert on the topic, having run three games that match that exact description over the last 20 years (2E, 4E, and 5E). My very first post (http://forums.shadowruntabletop.com/index.php?topic=4445.msg64551#msg64551) on these boards (1999 posts ago) was an ode to street-level games, which I updated here (http://forums.shadowruntabletop.com/index.php?topic=22337.msg407780#msg407780) not long ago. Zweiblumen got to play in the most recent campaign for about three months before Mrs. Tec produced Tec Jr., bringing the campaign to a close. While I love these types of games, I am coming to the conclusion that they are best played live and in-person, if possible. They benefit from the use of a wiki or other shared site to navigate what happens between sessions, but the on-the-fly developments from political maneuvering and social machinations and strategizing all really benefit from being done in real-time ("reactivity" as Zweiblumen says). The success of a game like this is also highly dependent on your players, even moreso than a usual game. If your players need a clear direction to go, they'll often sit still due to inertia and miss a lot of opportunities. If you have players that understand and appreciate an open-world sandbox and what they can do with it if they seize the initiative, then you'll have an absolute blast. I'm happy to discuss this more (at extreme length) if anyone is interested. One day I'll write a guide for it.

Other game concepts: I've been toying around with some one-on-one game concepts. As in, one player, one GM. One idea is to do a game from the Johnson's perspective. The player is the corper who is trying to negotiate internal politics to impress his boss and outsmart his rivals. No combat (or very little, in case one of your fellow Vice Presidents gets frustrated enough to eliminate you) but lots of Machiavellian manipulations. A variation of that would be the fish-out-of-water game, where the PC is a corper with a corpers skills that gets unceremoniously dumped into the shadows due to forces outside of his or her control. Another idea is "a day in the life of a shadowrunner". In my head, this is more of a shared writing exercise exploring what day-to-day life is like in the cracks of society. There's still an opportunity for action as the world unfolds around the player, but the player isn't the driver or the catalyst. After all, sometimes you can't go to a Stuffer Shack without a food fight breaking out.

That's enough for post #2000. I'd like to thank my generous employers for underwriting this post by paying me for my last hour of "work".
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <12-08-15/1855:06>
Post #2000!
W00t!  WTG Tec :)

Zweiblumen got to play in the most recent campaign for about three months before Mrs. Tec produced Tec Jr., bringing the campaign to a close.
This was a great campaign.  I think RealTimeGroupMessaging is a great compromise between PbP and F2F for promoting a lot of role-play while allowing for roll-play.  But, then I could be biased as Tec runs a great game apparently no matter what format we throw at him.  I hope, selfishly, that he's able to find the time to run another game because I really want to play in another Tecumseh game :)  (I might even play a non-matrix monkey one time!)

I'd like to thank my generous employers for underwriting this post by paying me for my last hour of "work".
++ to that.  My employers have underwritten a significant portion of my SR experience due to how much time I spend on these boards :P
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <12-08-15/2350:43>
When this game started, I worked at a smoke shop. Shortly thereafter, i got fired with no notice three days before my girl lost HER job, too. I was on un-employment for a while, then waited tables for this horrible, abusive armenian couples italian joint, then drove for Uber for a few months, got another shitty job at a sandwich joint making dick for money, and only recently landed something I can live off here in the last few months. I just wanted to give all that as a preface for my only complaint about the game...

I just wish I had been in a more stable place in my personal life, so as to be able to give this game a bit more attention than I did. I feel like i was a part of something really amazing here, and I kinda didn't take as much advantage of it as I could have. Everything that I didn't like about this game was a direct result of my not giving it the attention it warranted.

As for suggestions on improving things, I DO think that maybe a skype chatroom sorta thing might work. Aint gotta be video chat or nothin, but just a regular ole Oldschool typea AOL, Yahoo sorta chatroom thing for everyone in the game to chat bout shit in realtime might work really well.

Also, if anyone EVER considers running another game with these characters, PLEASE allow me to reprise the role of Uncle Sam, the existential crisis murdertroll. I'd utterly LOVE to catch up with these mugs a few years/months down the line.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <12-09-15/0018:26>
Also, was that encounter with the infected out in the woods something Ryo had left for ya or was that something you cooked up, like the natelys?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <12-09-15/1359:30>
@Tec, thanks for the links.  Looking over them now.  I'll let you know if I come up with any questions.

As for suggestions on improving things, I DO think that maybe a skype chatroom sorta thing might work. Aint gotta be video chat or nothin, but just a regular ole Oldschool typea AOL, Yahoo sorta chatroom thing for everyone in the game to chat bout shit in realtime might work really well.

Forgive my ignorance here, but what does that "look" like?  Are there times when the whole team gets on at once to RP a section, make a plan, do the social stuff?

Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <12-09-15/1407:49>
Hmm, I just wrote a post to respond to Poindexter's question but now it's not here. Hopefully it will reappear on its own so I don't have to retype it.

@rednblack I don't know much about Skype chatrooms but my other game was via IRC. It was live (as in, everyone is logged on at the same time) and text-based (so everyone is typing). It's fantastic for back-and-forth conversations and RP but of course very slow for action sequences (as you quickly try to type out the situation and all the modifiers and possibilities). We would do three hours at a time for a weekly session.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <12-09-15/1552:10>
Well my previous post seems to be gone forever so I'll rewrite it.

I made up the encounter with the bandersnatchii; it was not in Ryo's notes. It's primary purpose was to be an entertaining way to kill some time while Zweiblumen was in Russia. 8-bit had only been missing for about four weeks at that point so I figured a small diversion would also buy him a little more time in case he was coming back.

I thought a mini-encounter would be fun, and would provide an opportunity to play with some of the things that go bump in the night in the Sixth World. I also wanted to explore the rural nature of the setting, since most Shadowrun campaigns get played in purely urban areas.

I had no intention of Infecting anyone, but sometimes you have to follow where the dice lead. Not everything is neat and tidy, or what the GM intends, but sometimes those results are equally interesting.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <12-09-15/2008:38>
Forgive my ignorance here, but what does that "look" like?  Are there times when the whole team gets on at once to RP a section, make a plan, do the social stuff?

Just whenever people are available, they'd log onto the chat and see what all else is going on. Nothing formal or anything.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <12-09-15/2015:41>
I have a #slack team I'd be happy to use for this. I've even written a Shadowrun die roller for it like orokos or invisible castle. Advantage of this is having offline a rollback (i.e., you can see what people have said when you aren't logged in).  Send me a PM if you want an invite.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <12-11-15/1722:07>
As a reminder, one more week for Tabula Rasa posts before we close up shop. Posting is optional but encouraged so that we hear from everyone before they ride off into the sunrise.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <12-12-15/0113:13>
Been a hectic Holiday week for me, but I'll try to get another post up this weekend.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <12-13-15/0011:34>
Do we know, IC, that the two Russians are Vory? Whether they live or die depends on that info.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <12-13-15/0014:00>
You might strongly suspect it, but you don't know for certain until you open Cannon's file, which happens long after you've left them.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <12-13-15/0229:29>
I don't even think we know for sure Sam is Vory.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <12-16-15/1624:03>
New IC post is up. T-minus 2 days until we close up shop. At least one more post from everyone would be awesome, if you can swing it.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <12-16-15/1648:52>
I'll get a post up tomorrow.  I've got plenty to build off of from all of the great posts Tec has made this month.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <12-16-15/2017:51>
Dang. That all happened too fast. Sam would have wanted to be in on the "talk" with rohzki. He would have insisted, it being the spirit that used to be in HIS body and all. There's answers he wants. and he wants them firsthand.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <12-16-15/2048:42>
Katsina would probably assent to Sam attending, if only to further desensitize Sam to the realities of being Infected. And, hey, when Katsina's done, Sam can eat himself!!

The information Katsina will uncover is the background/history of Rozkhi and Blue Team. It will be the six-minute version I shared earlier in the OOC forum; it won't be names, numbers, and current addresses of every girl Rozkhi has ever kissed.

Poindexter, you can post accordingly if you want.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <12-16-15/2058:16>
Katsina would probably assent to Sam attending, if only to further desensitize Sam to the realities of being Infected. And, hey, when Katsina's done, Sam can eat himself!!

The information Katsina will uncover is the background/history of Rozkhi and Blue Team. It will be the six-minute version I shared earlier in the OOC forum; it won't be names, numbers, and current addresses of every girl Rozkhi has ever kissed.

Poindexter, you can post accordingly if you want.

Oh dear. I think that would be the first metahuman meat Sam ever eats. He was intending on eating that one troll, but he went down before he could. Also, Sam is gonna want a LITTLE info about where he came up, who his family is, that sorta thing. Sam imagines he has quite a few wronged people in his past who could probably use a chunk of his 400sum.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <12-16-15/2123:19>
Well it's not like Rozkhi is your only source of information for that. You have a name, your prior appearance, etc. Doc can probably dig up some details.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <12-16-15/2134:44>
Well it's not like Rozkhi is your only source of information for that. You have a name, your prior appearance, etc. Doc can probably dig up some details.

HEY! You're right!
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <12-17-15/0245:51>
Out of curiosity, who did the spirits sitting on Sam's place belong to?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <12-17-15/1504:02>
It was the Black Lodge Johnson that Sam told to frag off, which is why the magical stakeout was so strong. They were using air spirits (Detection for the Hermetic tradition) to watch for Blue Team coming back to their safehouse.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <12-18-15/0125:33>
It's the Final Countdown!

(http://sfopera.com/contentassets/8ccac5680c704ee79114a93a1f1c8984/ad-gob-magician.gif)

Get your last posts in or forever hold your peace.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <12-18-15/0311:34>
I'm mid-edit on a post moving up to Denver and I still want to do one for like one month out and one year out, but my days have been hellish. I'm hoping that the deadline extends to midnight on the 18th, because that's the only way I have a chance of sneaking in a last post.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <12-18-15/0758:59>
I'm mid-edit on a post moving up to Denver and I still want to do one for like one month out and one year out, but my days have been hellish. I'm hoping that the deadline extends to midnight on the 18th, because that's the only way I have a chance of sneaking in a last post.

seconded.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <12-18-15/1130:31>
Ask and ye shall receive. Midnight it is.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <12-18-15/1615:33>
I'm assuming that we are still splitting up with Kat, Ace, and Sam going one way and the rest sticking together and going another? At least for a few months while Sam gains his sea legs.


I'm thinking that the 1 year mark might show Ohanzee as a Goblin, depending on whether or not Doc maintains some semblence of his personality. Since their new personalities were created by the CFD they might remain in tact as the condition progresses. If that's the case, Ohanzee is all for bringing it on, but if there are still various personalities fighting for control, and there's a risk that the identity he currently identifies with could disappear, he'd probably ask Kat to convert him.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <12-18-15/1629:58>
Correct, regarding the potential split across the border. We can have a reunion 3 or 4 months down the line.

The stability of Ohanzee and Ace is an open question. Doc's condition is fairly advanced and he is quite stable, but Chino is also pretty far down the line but his mind is see-sawing back and forth. Or maybe there's a transition period? It's a strange, scary disease and nobody knows what to make of it yet.

Kat has the Infertile Infected quality, which means that she can't infect people. As such, if Ohanzee wants to be converted he would need to get Sam to infect him. As Sam has Type II of HMHVV, Ohanzee would turn into a Gnawer instead of a Goblin.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <12-18-15/2049:54>
Doc is gonna need a baller SIN and a big pick-up to haul the lab.  Guessing the Percheron will do that, if not I can ret-con that minor detail.  Sort of handwavium for the timing on things there, but didn't want to ruin the story too much.

Mal, Ohanzee want to go with Doc

Also, yeah, Doc is totally stealing Chino for both experimentation and driving purposes :P
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <12-18-15/2136:50>
Maaaaaaaan, I wanna leave this thread open for one more week.
I wanna really take some time with the one month, one year, ten years from now post, y'know?

Kinda like the end of babylon 5, cept they did 10 years, 100 years, 1000 years and a million years.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <12-19-15/0316:30>
(http://churchm.ag/wp-content/uploads/2013/08/You-Win.png)

Thank you everyone for the final posts. I was happy to have them all.

It is now midnight, as promised. The last IC post is up and the thread is now closed. Everyone survives the first few months and makes it back for the class reunion, but anything past that is beyond the scope of Tabula Rasa. After all, your slates are no longer blank.

I will leave the OOC thread open for final thoughts, comments, and any possibility of a reunion tour.

In the meantime, everyone should enjoy the holidays. I'll be rereading Chapter IV and will award karma (for future use) when I'm done.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Ryo on <12-19-15/0331:04>
Howdy all. I've been dead for awhile, but I heard some congratulations are in order, which seemed a fitting reason to come back to life.

So yeah, well done. You guys saw it through to the end. I wish I had been around to see it happen and guide you through it, but I'm glad to see you were in good hands with Tecumseh taking the reins. I'll have to go through the IC threads and see where the stories of the slates ended up. I bet it was a hell of a ride.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <12-19-15/1038:33>
Howdy all. I've been dead for awhile, but I heard some congratulations are in order, which seemed a fitting reason to come back to life.

So yeah, well done. You guys saw it through to the end. I wish I had been around to see it happen and guide you through it, but I'm glad to see you were in good hands with Tecumseh taking the reins. I'll have to go through the IC threads and see where the stories of the slates ended up. I bet it was a hell of a ride.

We miss ya dude! How ya been?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Ryo on <12-19-15/1929:17>
Howdy all. I've been dead for awhile, but I heard some congratulations are in order, which seemed a fitting reason to come back to life.

So yeah, well done. You guys saw it through to the end. I wish I had been around to see it happen and guide you through it, but I'm glad to see you were in good hands with Tecumseh taking the reins. I'll have to go through the IC threads and see where the stories of the slates ended up. I bet it was a hell of a ride.

We miss ya dude! How ya been?


I've been....well, not great. Kinda went dead to the world for a few months. After I got over that I totally forgot about these forums, and the stories I had started here. But Tecumseh PM'd me last night about you guys finishing the campaign, and my email alert did the rest. Been catching up on everything I missed.

Uncle Sam became a Fomoraig? Did not see that one coming.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <12-19-15/2055:36>
Welcome back Ryo!  Good to see you around.  Hope you like what happened with the story, we had a *lot* of fun with it.  Great premise, thanks for coming up with it.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <12-19-15/2313:35>
Howdy all. I've been dead for awhile, but I heard some congratulations are in order, which seemed a fitting reason to come back to life.

So yeah, well done. You guys saw it through to the end. I wish I had been around to see it happen and guide you through it, but I'm glad to see you were in good hands with Tecumseh taking the reins. I'll have to go through the IC threads and see where the stories of the slates ended up. I bet it was a hell of a ride.

We miss ya dude! How ya been?


I've been....well, not great. Kinda went dead to the world for a few months. After I got over that I totally forgot about these forums, and the stories I had started here. But Tecumseh PM'd me last night about you guys finishing the campaign, and my email alert did the rest. Been catching up on everything I missed.

Uncle Sam became a Fomoraig? Did not see that one coming.

I was pretty shitty for a while there, myself. Things are looking up now though. Hope it's the same for you. Think ya might ever come back? RednBlack's running a helluva game right now and I'm about to start one up in the new year.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Ryo on <12-19-15/2319:59>
Howdy all. I've been dead for awhile, but I heard some congratulations are in order, which seemed a fitting reason to come back to life.

So yeah, well done. You guys saw it through to the end. I wish I had been around to see it happen and guide you through it, but I'm glad to see you were in good hands with Tecumseh taking the reins. I'll have to go through the IC threads and see where the stories of the slates ended up. I bet it was a hell of a ride.

We miss ya dude! How ya been?


I've been....well, not great. Kinda went dead to the world for a few months. After I got over that I totally forgot about these forums, and the stories I had started here. But Tecumseh PM'd me last night about you guys finishing the campaign, and my email alert did the rest. Been catching up on everything I missed.

Uncle Sam became a Fomoraig? Did not see that one coming.

I was pretty shitty for a while there, myself. Things are looking up now though. Hope it's the same for you. Think ya might ever come back? RednBlack's running a helluva game right now and I'm about to start one up in the new year.

I might. I've heard the recent source books are better than the last ones I picked up. May find some inspiration there. There's also the games I had going before I dropped off the map. Probably can't pick them up where I left off, but there was potential there.

Reading through Chapter 4 now. I'm on page 12. I'm actually surprised how many twists I haven't seen any sign of. Either Tecumseh dumps a lot on you guys in 6 pages, or there's a lot of backstory you guys never saw.

Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <12-19-15/2358:11>
I'm actually surprised how many twists I haven't seen any sign of. Either Tecumseh dumps a lot on you guys in 6 pages, or there's a lot of backstory you guys never saw.

There was a lot of backstory that they didn't see ICly. I shared your notes OOCly after the game had finished.

OOCly, the game ended here (http://forums.shadowruntabletop.com/index.php?topic=20858.msg414718#msg414718) (six OOC pages ago), the backgrounds were shared here (http://forums.shadowruntabletop.com/index.php?topic=20858.msg414937#msg414937), and speculation about what you were intending is here (http://forums.shadowruntabletop.com/index.php?topic=20858.msg417354#msg417354). You are, of course, free to confirm or dispute any of that.

The explanation behind Sam getting Infected is here (http://forums.shadowruntabletop.com/index.php?topic=20858.msg417530#msg417530).
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Ryo on <12-20-15/0207:55>
Finished the IC and going through the OoC now. I did notice this question got asked:

What did she trick Ohanzee into doing? There was evidence that Kat had used Influence on him as well. Unless Ryo had messed up and meant to place that signature on Crumpled instead.

This was intentional, Katsina did in fact cast Influence on Ohanzee shortly before the crash. This was directly related to another question that was never answered, namely how Blue Team and Red Team came to be in the van together.

As you may recall, the dig site where the artifact was stolen from was actually in the side of a mountain, with a trail that had to be followed from the base camp to reach it. This means that the artifact had to be carried down the mountain before it could be loaded into the get-away vehicle.

Red Team arrived at the base camp about 10 minutes after Blue Team headed up, and found it was already cleared out, so they just walked on through and up to the main site. This means both teams attacked the base pretty much at the same time, but Blue Team got to the Artifact first and was making their escape. Red Team did some damage to the site, but upon realizing that Blue Team already got the goods, they decided to fall back to the base camp. Their plan was to ambush blue team when they got clear, rather than risk fighting the security forces and blue team at the same time.

Unfortunately for Red Team, Doc Hack was a better hacker than APB. While Illeana and James waited to pounce near their getaway vehicle, APB had stationed herself in a matrix overwatch position and was supposed to be their back up, but got bricked pretty much from go by Doc. She was taken hostage by Blue Team, and used to make Red Team stand down and disarm themselves.

The Influence came at this point. Rozhki immediately suggested putting two in the chest and one in the head of everyone present. Illeana picked the only person present who she felt could veto that suggestion; Ohanzee. Despite being Awakened, he was distracted with the artifact and didn't notice what she had done. Ohanzee recommended they take Red Team captive and make them talk. Rozhki agreed to that, since he suspected that the Johnson betrayed them and hired Red Team to take them out, and wanted to get them to confirm that.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <12-22-15/2023:11>
I had intended to do another IC post with a look back at the future-past, including things like his message to Cannon with what the artifact actually does and where he ended up going in to hiding. I had some vague ideas involving Levitation and maye some of the cool new vehicles from Rigger 5.0, but I ended up getting lost in reading Rigger 5.0 and missed the deadline. And still never came up with any ideas that seemed worthy, so meh.


Anyway, welcome back (however briefly) Ryo. I'd also like to chime in with how thoroughly I enjoyed this adventure and to thank you once again for introducing us to these diverse and interesting blank slates.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <12-26-15/1832:27>
Welcome to Florida, the Sunshine State.


The sign was faded and likely a relic of the old USA, but whether out of thrift or nostalgia, it still stood at the Georgia-Florida state line. The new RV kept chugging along under the skilled operation of its autopilot, run flat tires chewing up the road at a pleasant pace. The experience with the Nateley's RV had taught them a harsh lesson about tires and auto pilot, and so Doc and Chino had worked together to update the autopilot in the vehicle as well. They had also made sure that at least one window opened on each side, including the rear. Rounding out the customizations were a landing drone rack that allowed them to maintain a constant patrol of minidrones that could land and recharge while the vehicle was in motion, and an extra exit on the roof of the RV for anti-aircraft operations, or to release the captured roto-drone. There were more changes Ohanzee wished they could make, but leaving the Denver area took precedence.


Chino was acting as outrider somewhere, putting his new wheels through their paces. And in this fashion they had made their way halfway across the country in a less than a week. Shortly after crossing into the CAS, both Whale and Doc had confirmed that there were no visible tails, and so Ohanzee had sent a final message to Cannon using one of the burner 'links.

<< Cannon [Hanz] You have held to your word, and so I have a bonus piece of info for you. You will likely find out sooner or later, but the purpose of the artifact appears to be to separate the metahuman spirit from the body, releasing it as a free spirit. If you have already created a few drooling victims, this information may help you to reunite them with their "souls" before it is too late. It should be apparent that such a device can be easily misused, but could also be used to save those whose body is failing them, and perhaps other good acts that I have yet to consider. It could also tear the astral world asunder, releasing hordes of new spirits looking for bodies to steal or perhaps worse, making it of keen interest to the ASPS. I'll not go in to any further detail about it, but should you be visited by any spirits claiming to be me or my associates, be assured that they are not us and may not deal with you in good faith as we have. Research into an unrelated matter with the lab you have provided proceeds apace, and perhaps you will hear from me in some months with more information that will most certainly be of interest to the Draco Foundation, and I trust you to make sure it finds its way there. Best of luck, and say Hi to Ms. Air for me. >>


Ohanzee is pulled back to the present by a message from Doc, resting comfortably on the bed in the back as he wanders the ephemeral world of the Matrix.


<< Team [Doc] Well, I don't know if it counts as selling out, but we are all now shareholders in some of the Big Tens. Not easy to get, but a virtually guaranteed source of income. The IDs we picked up yesterday sure came in handy for that - well worth the additional cost. >>


Ohanzee was pleased - they were almost upstanding citizens. And the lion's share of his share had gone into the investments, which Doc had researched meticulously. They should be able to retire and live comfortably in hiding indefinitely, providing Doc the opportunity to research the nanites they found themselves infected with without interruption. He let a smile play across his face, and it remained there as there seemed to be no imminent thoughts to remove it.

Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <12-26-15/1848:32>
I can't really do a 3 month/6 month thing since I don't know how the CFD will progress in us. But I suspect that at some point there Doc's research will be sufficient to report to Cannon so that he can forward it on to the DF. From the splat books, we know it doesn't result in much change from the documented timeline, but at least they are fighting the good fight. Or perhaps they've decided to play for the other team. What I've read of the existing resources don't give much insight into what a completely converted head case thinks, just saying that it differs depending on strain. Do we just want to be metahumans and enjoy the real world? Do we want to take over the world or push some other agenda? Are we one of the more alien strains with inscrutable desires? Who knows, so I'll just leave it where I've left it. The 3 month reunion is a lock, but not having much idea what people want for their characters, I can't really write it.


I tried to keep the RV mods to a minimum to align with their time on the road. Much like the Rating 6 IDs, they overpaid for them to get them in a short time frame anyway. I only mention Ohanzee sinking most of his earnings into investments just in case others have different plans, but leaving it vague enough that the others (including those heading to Cal Free) could take advantage. I also don't mention the make of the RV since we didn't decide who was taking the RV we got from Cannon. If the Cal Free team takes it, then the Florida bound team buys another RV (maybe an Airstream Traveler Preserve with upgraded amenities, though the General or Hellhound looks tasty). I also left out the description for Chino's wheels since I assume he;d get something sporty, but I don't know if it'd be a bike or a car (or something more exotic).


Ohanzee is wary of dealing with Styles since the Vory might be looking for him there, but chances are he did anyway, and put the funds on one of the Ebony credsticks as a souvenir.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <12-27-15/0114:42>
Ha, nice. I also came to the conclusion that Katsina would invest hers nuyen in corporations. I went so far as to list out the ones I think she would buy. I figure that she's a trained financial investor, given that vampires need to be astute with their finances so that they last forever.

Katsina asked for the Winnebago from Cannon so Katsina gets the Winnebago. Blue Team has to buy their own.

RVs are inexpensive in the Shadowrun universe, at least according to 4E's Arsenal. Compared to other vehicles, they only cost half as much as you would expect them to. I don't have Rigger 5.0 so I don't know if they make an appearance there.

Tangent: @Mal, I need a Rigger 5.0 review as soon as you're ready. End tangent.

Second tangent: DriveThruRPG (http://www.drivethrurpg.com/rpg_shadowrun.php?&filters=0_0_0_0_0_45339) is having a big sale on Shadowrun PDFs. Almost everything is marked down 50%; the only exception I could find was Rigger 5.0. I have nine items on my wishlist and I've been waiting for something like this so I might just get them all.

Tangent 2B: @Zweiblumen (and anyone else who owns it), I need honest opinions of Data Trails. The online reviews have not been kind. Does it have enough crunch to justify $12.50? I'm leaning toward it, because I feel guilty not having it, but I don't want to just waste my money. End second tangent(s).

As for the CFD, where your personalities are in 3-6 months is up to you. In a way, you're all "children" of Doc since he is the one who infected you. Given that Doc's strain is reasonably human (minus to compulsion to eat sand) and that his final form happens to be relatively sane and stable, perhaps the same will be true for you. It's possible that there will be twists and bumps along the way - like what Chino is going through - or that competing nanite strains could be introduced into your systems, but for the most part I think your personalities will be largely the same as the ones you RPed during the game. Perhaps accentuated in some respects and moderated in others, but you'll end up recognizably similar.

As for Fake IDs, I dislike how they are currently handled in the rules. I dislike how the price is linear (given the significant difference between the different ratings) and I dislike how easy it is for a high-rating scanner to burn a high-rating ID. In my houserules, going forward, the cost of Fake IDs will be Rating*Rating*¥1,000, so that a Rating 6 costs ¥36,000. The flip side is that ID scanners only roll their rating, not their rating*2. That means a rating 6 scanner would only have a 0.14% chance to beat a rating 6 fake ID, instead of 17.77% chance like they currently do. I want cheap IDs at the low end and expensive IDs (that will last you most of your life if you treat them right) at the high end.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: rednblack on <12-27-15/0212:27>
DT is weak. Some of the Qualities are nice, but I really dislike the deep delve stuff, and will be re-fluffing/rebuilding deeper delve stuff in my In the Shadows of Texas game. In short, I'm glad that I have DT, but mostly use it for chat gen purposes.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <12-27-15/1251:00>
tl;dr:  DT has some good content but is a PITA to get to.  Rigger 5.0 is a great book with a few flaws.

Overall I'd agree that DT is weak.  As to it being worth $12.50 is not something I can say.  I don't know how important $12.50 is to anyone but me (and it's not my business).  I bought it at full price like I do for all of the books as I'm hoping to throw money at the problem of bad editing.  Maybe if we buy enough stuff they'll get better?  I know it's not good economics, but wishful thinking works sometimes.  Right?  Maybe?  Dunno.

Anyway, there are useful things in DT.  There are rules for customizing commlinks and decks that I like as well as the repair rules and such.  I'm a bigger fan of the Deep Run stuff than RnB is.  I think it's well written.  Some of the weird things are that TM's are better suited for doing DRs than deckers are, but a TM needs to spend at least 13 karma and then NOT take any of the other much more important echoes in order to take non-TMs/deckers on a deep run with them (as you need to be running a special program).  Or, a decker can spend the ¥200 and give up a program slot to bring others along.  They point out how TMs and Deckers can work well together (which isn't new, but most groups don't see a reason to have a decker AND a TM which I more or less agree with).
As RnB pointed out there are some good positive and negative qualities.  Also, they flesh out AI's reasonable well.  That said, I've yet to be able to make a PC AI to my satisfaction.  It think they have a lot of the same problems as TMs in that it's a great idea that wasn't fully thought out.  That said, they've much more in depth rules for AIs than the do for TMs.  DT did not help TMs very much.
Finally, if you are interested in the CFD storyline there's a lot of stuff in there for that as well.  There's a "cure" in there that requires at least 1 TM and probably several deckers in addition to the rest of the team running in meat/astral space.  Ryo's 3rd world artifact may come in handy if it works in both directions here as they don't go into how to get the old persona back.  Just how to get the AI out.
And lastly the ToC is a joke and there's no index.  Okay, that's putting it too kindly.  The ToC is literally a waste of paper/bits.  The chapter names are fluff not crunch so you can't tell what's where.  I LOVE SR fluff in the books, but this goes too far even for me.
(image under spoiler tag)

(https://www.evernote.com/l/AjFHAYpAN-BEuJ69plWDo7gXf3KpoeXb6lcB/image.png)

Luckily I just use PDF for everything, so [ctrl]-f ftw.  Still not great.

Rigger 5.0 is a great book.  The editing errors and typos still piss me off, but at least that's all errata-able/fixable with re-prints etc etc.  The quantity of fluff to crunch is perfect in my opinion for the most part.  The exception would be the vehicle descriptions.  A lot of the descriptions talk about built-in gear and such that I've not found the crunch to describe :/  But IMHO that's things that a GM can fix/house rule easily.  Shouldn't have to do that, but it doesn't ruin the book for me.  The ToC is the same quality as in CRB and they've great tables in the back, but no index.  Again, PDF makes it so you don't really need an index and having a fully functional ToC makes it easy to navigate to topics.
I want to make a decker/tm/rigger type using a Horizon-Doble Revolution with a rigger cocoon in it.  MMMM recumbent giant wheel with armor... so sexy!
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <12-27-15/1441:14>
I agree with the previous assessment on both books - DT has some useful info: life modules if you swing that way (which apparently few do), the commlink and deck mods, some new programs, and new qualities (such as Doc's Go Big or Go Home).


The Deep Run and AI sections are hit and miss. It's nice that they finally have rules for AI PCs, but they are lackluster and sorting out how they work is burdensome. I haven't sat down to try making an AI character with them yet, so maybe they'll become much clearer if I actually use them, but at first blush it seemed that they are very attribute intensive like TMs. The Deep Run stuff is like a psychedelic experience, or the holodeck of the Enterprise. It provides a way for the GM to put the characters in a multitude of different settings without having to make shared dream sequences or other hackneyed excuses. Of course, the whole Deep Run system is a hackneyed excuse, but its an official one and fits with the whole magic/resonance part of the setting. I'm curious to try it once, but its success will very heavily depend on the skill of the GM.


As Zweiblumen points out, the navigation is horrific. It's a great read, but a horrible reference. Strike that - a practically unusable reference. PDF is the only way to go, and it is still painful since people expect great navigability from PDFs and it fails on that count as well. And apparently it is impossible for them to update PDFs (despite doing so for Rigger 5.0 already) because it STILL blows today. The search box is the only thing that makes it a viable supplement.


For $12.50 I'd get it - as Zweib says, I don't know what your financial situation is, but you seem to own quite a few SR books already, so for about the price of a couple splat books you can get a core book that I think is, despite its flaws, a better value crunchwise - though maybe just barely.


Rigger 5.0 doesn't bring clarity to any of the pain points of Rigging, but it does provide a system for modifying drones and vehicles and it brings in lots of shiny new toys for riggers. The Swarm program is a godsend to Riggers (until they over-nerf it, of course), and there is an attempt to bring some sanity to the weird speed categories. All in all a good offering.


On the down side, Autosofts got a sound nerfing (sorry, "rules clarification") in that the rating of an aoutosoft is limited to the DR of the device running it. So your DR 5 RCC can only run up to a rating 5 autosoft. Your pilot 3 drone is stuck with a rating 3 autosoft (for a massive and devastatingly effective dice pool of 6!). Repair costs got bumped from the 2% per box of Missions to 5% per box. There is no love for RCCs - no new ones and no way to mod them. The mod rules from Data Trails which should apply to RCCs have had the devs come back and specifically exclude them, so RCCs are officially the bastard stepchildren of devices.


I'd rate it a strong buy even if you don't play rigger characters as it has some good stuff for everybody. It is a bummer that its not on sale for you, though.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <12-27-15/1728:20>
Thank you all for the good, lengthy reviews. I appreciate you taking the time to write them up. To express my thanks, I accidentally purchased two copies of the The Vladivostok Gauntlet last night. (Price on sale: $1.) If anyone wants a copy, PM me and I'll shoot it over.

As for $12.50, it is not a sum of any consequence to me. However, I do find myself hesitating slightly at $18 (Clutch of Dragons) and $25 (Rigger 5.0), even though their sums are not meaningfully more significant. I shall have to reflect upon my psychology and economic reasoning. Perhaps the hesitation is due to the fact that I bought 9 PDFs last night which will probably take many weeks to process and absorb, so that my appetite for additional content is diminished for the moment.

Edit: forgot a key "not"
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <12-27-15/1908:46>
On the down side, Autosofts got a sound nerfing (sorry, "rules clarification") in that the rating of an aoutosoft is limited to the DR of the device running it. So your DR 5 RCC can only run up to a rating 5 autosoft. Your pilot 3 drone is stuck with a rating 3 autosoft (for a massive and devastatingly effective dice pool of 6!).

ARG!

This utterly destroys a character I'm currently playing in another game!
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <12-27-15/2046:46>
On the plus side, if the autosoft is being run on the RCC, it is limited by the RCC DR, but can still apply to any drone slaved to it. So if the DR 5 RCC was running the autosoft (at rating 5), the Rating 3 drone would be able to have a dice pool of 8 (3 for the Pilot rating, 5 for the autosoft) - making RCCs more critical to the riggers arsenal. Oh, and Swarm (you can have a swarm of 1, and you can have any number of swarms p to the slave limits of the RCC) allows you to have the RCC DR act as the pilot rating for the drone, so with a DR 5 RCC and swarm, you can effectively have up to 15 (RCC DR x 3) Pilot rating 5 drones. Running rating 5 autosofts (if the autosoft is on the RCC). If you add multiple drones to a swarm, you could also share more autosofts as each drone in the swarm is considered to be running the highest rating autosoft present on any drone or the RCC. There are certainly many ways to exploit this which I will leave to your imagination (or see here (http://forums.shadowruntabletop.com/index.php?topic=22847.0) for one such idea).
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <12-28-15/0839:43>
- making RCCs more critical to the riggers arsenal.

and making drones near useless to anyone BUT a rigger.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <12-28-15/1153:08>
No, just expensive. Autosofts are limited by pilot rating not DR.  And you can upgrade the pilot rating of any drone.  So you can upgrade the pilot to 6 then run a rating 6 AS, and many of your die pools will be 12, some are DR + AS rating, but most are Pilot + AS rating.

I think they actually made it better for autonomous drones now.


ETA: though expensive. Upgrading your drone will cost a lot of ¥ and rating 5/6 is forbidden, so you are illegal at that point. 
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <12-28-15/1835:46>
DR = Pilot Rating, so upgrading your pilot also raises your DR. So, technically, the autosofts are limited by DR, but raising the pilot raises that as well, so problem solved.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <01-04-16/1430:34>
Chapter IV karma awards are done and will be going out shortly. Spend it now or bank it for the future.

Everyone makes it back to the 3 month reunion. However, it appears that the obelisk did not stay secret for very long.

Blue Team goes to Florida/CAS and then Miami/Caribbean League because Doc wants to "collaborate with" (i.e. hack into) the Johns Hopkins Institute of Health to see what they know about CFD. The JHIH maintains its Caribbean Division headquarters in Miami.

While in the Caribbean League, Blue Team runs into Logos (from Ten Terrorists). Logos is a splinter cell of GreenWar. Per Ten Terrorists:

Quote
The most radical eco-terrorist group in the world, GreenWar believes the only way to restore Mother Earth to her un-ravaged state is to simply eradicate all metahuman life. ... [Logos] is composed primarily of the former Awakened members of GreenWar, or at least its central cadres are. Since its founding, Logos has apparently been hunting for certain magical relics, items imbued with very primal magic. Logos shamans have discovered certain rituals to go along with these relics that can, for lack of better terms, activate Mother Nature’s immune system to fight of the human virus that infects it.

Logos figures that the obelisk is a good way to "kill the metahuman to save the man". If metahumanity is destroying Mother Earth, then we'd all be better off shuffling off our mortal coils. Obviously something went wrong with Blue Team, since Chino, Doc, and Ohanzee are all still walking around, but that doesn't mean Logos wouldn't love to perform hours of painful experiments on you to try to reverse engineer whatever the obelisk did. Blue Team has to defend themselves from a lot of crazies.

Red Team goes north to the Sioux Nation, first through Cheyenne then west through Butte on the way to the Salish-Shidhe Council so that Sam can practice his Infectedness in the mountains away from metahumans. I bought the Cheyenne and Butte PDFs during the recent half-off sale but haven't read them yet so I can't tell you what adventures they've had yet.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Ryo on <01-06-16/2241:43>
You might all be interested to know that I've got a skype/roll20 group together that will be going through Tabula Rasa in a real time setting. If you're curious to see how another group plays through this campaign, I'll post summaries here.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <01-06-16/2252:09>
Yes, definitely.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <01-06-16/2256:18>
Oh, I'd be VERY interested. It'll be like watching a reboot of an old, well loved franchise. I'm curious as to how the characters grow - the paths not taken, as it were.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <01-06-16/2342:17>
Love to see that!  Thanks Ryo!  Especially seeing when they learn the B and Hack are psychos. I feel I couldn't play that well and chose to have the personality calmer. But someone else could probably do a better job with that.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Ryo on <01-07-16/0106:21>
Cool, nice to see there's interest.

A bunch of new source books have come out, plus I've lost most of the original sheets, so I am rebuilding each character from scratch and there will be differences from what was in Tabula Rasa. But should be fairly close overall.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <01-07-16/1410:56>
Ryo, I have the original sheets that you PM'd to me if those are of any help. They don't have equipment listed but that might be available from the first pages of the Chapter I OOC thread.

I've been wondering what this game would be like live instead of PbP. You'd be filling out your sheet on-the-fly, much faster than we did. I imagine that within an hour you'd have a good idea of who your character was and what their role would be.

Ryo, how are you planning on handling the private messages? For example, the diagnostics report for the Human, or the video recording for the Crumpled Man, or the exchange of messages between the Troll and the Johnson, or the fact that the Masked Woman has thermographic vision and is dual-natured?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Ryo on <01-07-16/1740:44>
I did manage to find those PMs in my outbox and have been referencing them for some things, but I also want to incorporate a lot of the new that has been released since I first did Tabula Rasa. Run Faster wasn't even out yet when I first started this campaign, after all, so some changes are happening simply because Amnesia is only worth 8 karma instead of 15. I've been looking through Chrome Flesh and they have SO MUCH stuff for BTL addiction and what have you that is right up The Orc's alley, as another example.

If I were at an actual table, I would handle those messages by passing notes to the players. With roll20 and skype, I plan to have individual IM windows open for each player that I'll put that info in as it comes up.

Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <01-07-16/2138:11>
If I were at an actual table, I would handle those messages by passing notes to the players. With roll20 and skype, I plan to have individual IM windows open for each player that I'll put that info in as it comes up.

This sounds like so much damn fun.

1- Any plans to record or stream for a small but appreciative audience?
2- Once this is done, and you're considering the next one, is there any chance I can convince you to holler at a mug?
3- Were you happy/satisfied/entertained with the way we ended up finishing the game in your absence?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Ryo on <01-07-16/2246:44>
If I were at an actual table, I would handle those messages by passing notes to the players. With roll20 and skype, I plan to have individual IM windows open for each player that I'll put that info in as it comes up.

This sounds like so much damn fun.

1- Any plans to record or stream for a small but appreciative audience?
2- Once this is done, and you're considering the next one, is there any chance I can convince you to holler at a mug?
3- Were you happy/satisfied/entertained with the way we ended up finishing the game in your absence?

1. I actually have no idea how recording/streaming would work. Might look into that.
2. Sure, if you've got the right time zone schedule to make it feasible.
3. You guys did an admirable job, the only downsides I see are inherent to the play by post format. Namely the fact it took over a year to do in PbP what could have been achieved in about a month at weekly real time sessions. I also feel like there was surprisingly little interaction and interplay between the players, which I also blame on PbP. At a table, there's plenty of opportunity to converse and play off each other, but little time to focus on yourself. Play by Post is the opposite, offering plenty of opportunity for introspection and soliloquy, but not much interaction with other characters.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Ryo on <01-10-16/0321:07>
So, first game session is scheduled for tomorrow. I'll let you guys know how it goes.

On an unrelated note, did any of you guys notice that the Masked Woman's fake SIN was a pun? Looking back over everything, I don't think I ever saw anyone pointing it out.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <01-10-16/1648:48>
groan Don't think she' wants to cut Ace's cock off!!!!
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <01-11-16/0309:54>
Very Austin Powers.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <01-11-16/1441:34>
To my credit, I did not catch the gag name.

Ryo, let us know how it went. I'm all aquiver.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Ryo on <01-11-16/2008:23>
It went pretty well. My only complaint is that I don't think the group got into character as much as they could have, something I intend to bring up before the next game. Session ran long because people ordered dinner in the middle of it, plus there was a lot of time spent reading all the crap they found in their commlinks, which I had written out in advance as handouts to give to each of them. All in all it took about 7 hours, and covered everything from waking up to shooting down the helicopter on the way to Aspen. If you're curious about the math there, that means 7 hours over skype and roll20 is roughly equal to 26 days of Play by Post. 7 hours is pretty long though, and I expect future sessions to be closer to 4 or 5 hours.

A few things of note to point out in advance about things that have changed: The broad strokes are the same. There are seven people in the van: The Human, The Elf, The Dwarf, The Troll, The Ork, The Masked Woman and The Crumpled Man. The human is fully augmented, the elf is a technomancer, the dwarf is a shaman, the troll is a street sam with a bag full of bombs, the ork is an adept and a driver, the crumpled man is a decker and the masked woman is wiccan. Specifics are different. Skills, qualities, gear loadouts, and so on have changed. I've also made a few changes to the histories of several characters, mostly for The Elf and The Ork.

Now, on to the play itself. As you may recall the Masked Woman and the Crumpled Man were optional characters, and the main characters are actually the 5 core: Human, Elf, Troll, Dwark, Ork. I only have 5 players, so the Masked Woman and the Crunpled Man go back to being NPCs. This means that The Crumpled Man is already dead when everyone wakes up, and the Masked Woman runs off by herself shortly after escaping the van, while being silent and mysterious up until that point.

They wake up in the van and things largely go the same as it did for you. They roll to get out of their seatbelts, discover that the van is unbalanced, and work together to get all of their gear and the crate out of the van without tipping it over the cliff. The main differences came from the fact that the Dwarf actually did a lot of heavy lifting, with his actual muscles no less, helping the Ork push the crate out of the front of the van while the Troll stayed in the back to act as a counterweight. They didn't discover the rope until after they got out of the van. Also, The Ork discovered a lot of evidence on his commlink that the Crumpled Man was a decker that liked to play pranks on him by changing the contents of his comm. He then decided that the Crumpled Man's deck was important to bring with them, so he tore his arm off. Many 'need a hand' type puns followed as he brandished it at everyone else.

After getting their gear and suiting up for the cold, the Troll broke open the back of the van and they went out into the snow. The Elf has a drone that she calls to herself and recovers at this point, and the Ork and Troll develop a strange system where they tie the rope to the troll, then wrap it around the crate and tie it, and then give the end to the Ork to pull. All the while forgetting that Stealth Rope has a maximum load of 400 kilos, which the Box exceeds by itself, let alone the 300 kilo troll. As soon as the box leaves the van and the troll is the only thing holding it down, he's pulled off the box as the van starts to tip. And with the full weight of box and rope on the ork, the rope snaps between him and the box. The Troll rolls an impressive 6 hits on Gymnastics and manages to clear the van before it sails into the abyss, and everyone turns around at the ruckus to watch their vehicle disappear in darkness. When they turn back around, they discover that the Masked Woman has disappeared.

Once again, the next part went similar to how you guys handled it. The Elf asks the Dwarf if he knows any magic healing and he remembers his Heal spell, then removes all her physical damage. She then went VR to search for an oncoming vehicle and spots the hunter's Rover inbound. The Dwarf then thinks about his other spells and remembers that he knows Levitate a few minutes late, and levitates the box up the hill while the rest of the party hustles up there. The elf then takes over the rover and fakes like the engine is failing, to try and trick the hunters into thinking they're having mechanical trouble instead of suspecting a hacker. However, unknown to her, the Dwarf and Ork are arguing about healing. Ork wants to be healed and is being rather abrasive about it, and the Dwarf wants him to ask nicely. They are standing in plain sight as the rover comes to a stop, and the hunters spot them. Everybody rolls initiative.

Elf wins initiative, and for her actions she turns off the headlights, opens all the doors, and fires the airbags, which stuns and surprises the two guys in the front seat. Troll goes second, and he walks up to the Driver's side door, aims his HK-XM30(Which is in Light Machine Gun mode), and goes full auto, splitting his dice pool to hit both. Full auto reduces their dodge roll below 0 and he proceeds to paint the interior of the front two seats with their viscera in a massive amount of Overflow damage. Human goes 3rd, and not to be outdone, runs past the troll to the rear sliding door and draws his Predator V. He fires a Semi-Auto burst and gets NINE successes, capped at 8 by his Accuracy, and blows the guy's head clean off.

Then it's the Ork's turn, and the cavalcade of murder reaches a brilliant and effective end as he jump kicks the last guy and gets 0 hits. He spends edge, re-rolls, and gets 8 hits. He shoves his leg clean through the man's torso with so much force he launches his heart out his back, and also triggers one of the Ork's new Positive Qualities, ("Revels In Murder"). It's from Chrome Flesh and it was perfect for him, and makes him regain any edge spent on an attack action that sends his victim into overflow damage.

They barely pay attention to the Horned Bear at all and just toss it out of the rover, make a cursory attempt to clean the windshield and interior of blood using the survival blankets as towels, then load up the crate and head out.

Once on the road a lot of commlink checking goes on and a lot of reading is done. Self discovery is had. The Dwarf heals everybody with some amazing rolls, leaving no one with Physical Damage by the time he's done. The Elf discovers that she was rather sexually active in her past life, being a confident college aged woman without self reservations about such things, and that The Troll is listed in her contacts under the name "Never Again" as a previous booty call. The Troll realizes he reneged on a deal of some kind and thinks whatever is in the crate was part of said deal, and they then stop in the middle of the road for awhile to discuss this, and whether or not to open the crate. They eventually do, and the two people capable of astral perception blind themselves trying to look at it, and begin actively wondering if they made a deal with a dragon.

Then the Elf detects the Nissan Hound inbound, and the Ork floors it as combat begins again. They do not successfully use Call Shot (Engine Block) to quickly end the fight, instead relying on a Force 14 Fireball from The Dwarf that gives him a wound and a Terracotta Arms sniper rifle belonging to the Troll that he discovered hidden in the Van before it went off the cliff. Also, the sniper rifle has a weapon personality and speaks Russian.

Thinks I found deeply hilarious:

There was a long debate after the helicopter showed up whether or not they should just dump the Blank Slate out the back and hope for the best. Then the Troll went 'Hey, I have this bomb that can attach to metal things. We should put that on it too, lay a trap.'

Luckily, they eventually decided this was too risky and didn't. Woulda been a REAL short campaign, otherwise.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <01-11-16/2029:34>
It's probably because I'm a bad person, but I am absolutely cackling at the description. My eyes are literally wet with tears right now, and I'm glad most of the office has already gone home.

Are these people that you know and/or have played with in the past or is it a new group? How familiar are they with Shadowrun?

How is the attribute/skill/quality reveal go in person? Are the players finding it fun and engaging? That was a riot for me.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <01-11-16/2032:42>
I almost feel like I'm listening to my ex-girlfriends brother who I'm still friends with tell me about my ex's love life nowadays.

It's weird, but kinda cool.

Can't wait for the next one.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Ryo on <01-11-16/2046:35>
It's probably because I'm a bad person, but I am absolutely cackling at the description. My eyes are literally wet with tears right now, and I'm glad most of the office has already gone home.

Are these people that you know and/or have played with in the past or is it a new group? How familiar are they with Shadowrun?

How is the attribute/skill/quality reveal go in person? Are the players finding it fun and engaging? That was a riot for me.

Yes, this is a long time group I've played with, consisting of guys who I've GMed games for in the past and also played in games they have ran. They're all pretty familiar with Shadowrun, but they intentionally wanted to pick roles they weren't familiar with. The guy who picked the Dwarf isn't all that familiar with magic, so didn't even think to use spells until well after they got out of the van, nor did he bother to assense anybody until after I mentioned it was a thing he could do to see injuries and such. He also hasn't attempted to summon yet, which is something everyone else who played Ohanzee over the course of the PbP jumped on immediately. The Elf is also being played by a guy who wanted to do the Matrix so he could run it better during his own games, which is probably why they've yet to check the hunter's comms for any info, and may not think to do that at all. He also hasn't thought to download any maps of the area or check for alternate routes or places they could go with their blood soaked rover. I am extremely curious what they plan to do when they get to aspen.

Nobody has completed Attribute Bingo yet, but for the most part they all need one Attribute to have the full set. For most its Charisma, for the Elf its Reaction, since she spent every combat in VR and never rolled meat initiative. Many skills have been learned, and several qualities as well.

The Human has already discovered most of his qualities: Ambidextrous, Biocompatibility(Cyberware), Brand Loyalty: Ares, Common Sense, and Prototype Transhuman. He only has two left to figure out. He's also figured out all of his negatives already.

The Troll has only figured out Bilingual so far, but I don't expect Weak Immune System to come up any time soon. I also added Carrier for Strain II of HMHVV and a Phobia of Bandersnatches as a reference to the fate of Uncle Sam. Will be a riot when that comes up.

The Elf figured out she had Codeslinger and Otaku to Technomancer, but hasn't try to thread anything yet so hasn't figured out her Focused Concentration. I also gave her Too Pretty to Hit, because 8 Charisma. She's got two new negative qualities that APB didn't have, which will also be hilarious for me when they get revealed.

The Ork discovered he has Revels in Murder, Vehicle Empathy and Superhuman Psychosis, all of which are great fun. He's got a couple others he'll probably figure out pretty soon. One of his new ones is Aged, part of the changes I've made to his backstory. Orks have shorter lifespans than humans, so he's old for an Ork.

The Dwarf discovered he had Combat Paralysis and Low Pain Tolerance, as well as his Mentor Spirit, which is Dragonslayer.

They're loving it so far, from the sound of things. Great fun was had.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <01-11-16/2055:20>
Awesome.

Are you using your house rules for TMs or going by the book?
And either way, could I con you into PMing me the Elf's sheet (after the adventure is done if you're afraid of spoilers getting out into the wild) as I'd love another perspective on TMs.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Ryo on <01-11-16/2112:55>
Awesome.

Are you using your house rules for TMs or going by the book?
And either way, could I con you into PMing me the Elf's sheet (after the adventure is done if you're afraid of spoilers getting out into the wild) as I'd love another perspective on TMs.

I'm using my house rules, of course. It's working out pretty well. Elf first threaded an Attack rating while trying to hack Crumpled Man's deck in the van, and failed, and got reflected damage. Then I reminded him how Sleaze vs. Attack worked and he threaded Sleaze, since who cares if an arm gets marks on you? Threaded Sleaze again against the Rover, and then when the Hound showed him he threaded Attack at max rating in hopes of dataspiking it. It worked really well, and he's not good at the matrix stuff but he picked up quickly, which suggests the rules I made are fairly intuitive. I also gave him the Resonance Hub echo and Mind over Machine, so he actually jumped into the Rover when he hacked it to fake them out thinking the engine stalled.

And sure, I can send you the sheet after the campaign. She obviously has my Technomancer stats instead of ones that would work well for a standard techno, and she's not actually optimized to be super good at hacking. The crumpled man was always supposed to be the superior hacker, which is why they were caught, after all. Although that's mostly because she only has Logic 3. She's got all the operating skills at 8, so if she had a decent logic she'd have much better dice pools.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <01-11-16/2211:16>
Cool!  Thanks :)

The thing I like about your TM rules is that they really differentiate TMs and Deckers.  They can accomplish similar results through very different means.  Also, did you give her a DataJack for Otaku-to-Technomancer to keep with the history of Otaku or did you leave that out (as per RAW compared to Missions FAQ)?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Ryo on <01-11-16/2222:46>
I did not give her a datajack, as I did not realize otaku required one. wasn't mentioned in the quality or data trails. I'll probably go with the explanation that she either had it removed and got her essence restored, or just handwave it for my campaign and say the otaku didn't necessarily need datajacks.

Have you used my technomancer rules at all in a campaign of your own? I always wonder if people pick up the stuff I put out there. There are also some weapon creation rules I posted awhile back that I wonder about.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <01-11-16/2240:10>
5E RAW doesn't say anything about data jacks, so IMHO no handwaving required.  *Personally* I like the history with the datajack for the quality with the history, but that's also just a bit of an excuse to spend another .9 essence on other 'ware :P

I've not used your rules in a campaign.  90% of my play is PbP and I've only just now started a TM in a PbP since you posted those rules.  (I think Poin's milk runs were before you posted that, but can't remember)  And my RL games have been sticking closer to RAW.  I'm theoretically playing every other week in a sit down game, but that's managed to happen 15 times in 2 years.  15/52 is good right? </sarcasm>  I love the group, but we suck at actually getting together.  I'd happily play in a Roll20 or other tool (I'd use #slack myself) and give them a whirl, even if you want to try just a 1-shot or something.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Ryo on <01-15-16/1606:54>
5E RAW doesn't say anything about data jacks, so IMHO no handwaving required.  *Personally* I like the history with the datajack for the quality with the history, but that's also just a bit of an excuse to spend another .9 essence on other 'ware :P

I've not used your rules in a campaign.  90% of my play is PbP and I've only just now started a TM in a PbP since you posted those rules.  (I think Poin's milk runs were before you posted that, but can't remember)  And my RL games have been sticking closer to RAW.  I'm theoretically playing every other week in a sit down game, but that's managed to happen 15 times in 2 years.  15/52 is good right? </sarcasm>  I love the group, but we suck at actually getting together.  I'd happily play in a Roll20 or other tool (I'd use #slack myself) and give them a whirl, even if you want to try just a 1-shot or something.

If I'm ever running a campaign, I'll be using my custom Technomancer rules. I'll let you know if a new one comes up in the future.

So, next session is in two days, and some exciting developments have occurred in the interim. Mainly that a former member of this RP group returned after a long hiatus and wanted to join the game, so we now have a PC controlling The Masked Woman.

Some pretty significant changes have been made to her character as well, mostly because of the new way I'm generating characters. For the PbP, I generated each character using Karma Gen and 1000 karma. This time I'm building them as Prime Runners with Sum to 10, then giving them 500 karma on top of that, which I either use as karma or convert to nuyen at the standard rate. I set this benchmark with The Human, since that's how much resources I needed to get all his augmentations. When I got to the Masked Woman, I found that she had no use for money and blew almost all 500 karma on magic, spells, initiations and so forth, so she's Grade 5 and has 9 Magic. She's also Uneducated, Computer Illiterate, and has to rely on a Siri-like program on her commlink to perform all her basic functions for her. She's also, notably, not infertile, since that quality doesn't appear to exist anymore in 5th.

I ran through a mini session with the new player and revealed to him what The Masked Woman did previously. He has discovered that she is a vampire and is currently feeling some strong hunger, and he just saw a helicopter crash in the distance, which he is now making a beeline for. Should make for an interesting reunion.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <01-15-16/1740:36>
Were there backstory reasons why The Masked Woman didn't know conjuring? From a game balance perspective I thought it was a smart call, both to avoid The Dwarf and The Masked Woman spamming spirits and also to make sure the two have distinct roles, but I didn't know if there was a background explanation to go along with it.

I'd be curious to see her new sheet if you have it in an easily shareable format, e.g. Chummer text export or the like. PM me if you do, but no big deal if you don't.

I wondered about The Masked Woman's relevant education and/or comfort with computers. But then I realized that she only had about 23 years back in the 16th century versus 65ish years since the Awakening. In that regard she's had plenty of time to catch up. Besides, with two Matrix crashes basically everyone had to reset their day-to-day understanding of computers and commlinks anyway.

I'm surprised that the Infertile Infected quality hasn't officially made it to 5th Edition. There's now a karma cost for becoming Infected after chargen, should the GM wish to enforce it. The developers put it there to avoid a reported problem of one player making an Infected PC (paying the chargen costs) and then Infecting the rest of the team for free. The karma cost is supposed to help deter such behavior.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Ryo on <01-15-16/1952:22>
Were there backstory reasons why The Masked Woman didn't know conjuring? From a game balance perspective I thought it was a smart call, both to avoid The Dwarf and The Masked Woman spamming spirits and also to make sure the two have distinct roles, but I didn't know if there was a background explanation to go along with it.

I'd be curious to see her new sheet if you have it in an easily shareable format, e.g. Chummer text export or the like. PM me if you do, but no big deal if you don't.

I wondered about The Masked Woman's relevant education and/or comfort with computers. But then I realized that she only had about 23 years back in the 16th century versus 65ish years since the Awakening. In that regard she's had plenty of time to catch up. Besides, with two Matrix crashes basically everyone had to reset their day-to-day understanding of computers and commlinks anyway.

I'm surprised that the Infertile Infected quality hasn't officially made it to 5th Edition. There's now a karma cost for becoming Infected after chargen, should the GM wish to enforce it. The developers put it there to avoid a reported problem of one player making an Infected PC (paying the chargen costs) and then Infecting the rest of the team for free. The karma cost is supposed to help deter such behavior.

The decision was largely a balance reason as you said, to differentiate The Masked Woman and the Dwarf from each other and also to prevent spirit spam. As for a background reason, it would mainly be due to lacking a teach in conjuration. Her first master taught her Spellcasting, and she learned Alchemy from Fire-bringer.

I use Hero Lab for all my character building these days. It costs money, but frankly it saves me so much time while running games I think the cost has been worth it. It's a lot more convenient than chummer since all the descriptions for everything is in the creator, rather than just page references like chummer.

And yeah, I'm not sure why it's missing either. Perhaps its just an oversight, since there are a lot of things like that in 5th that just seems to get left out.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <01-16-16/1744:49>
As a matter of full disclosure, I'll be running a one-man campaign with rednblack to explore what Ace and Katsina do in retirement.

This isn't a snub to the rest of you: you're all more than welcome in my future games. I've been meaning to experiment with a "one player plus one GM" concept for a while now and rednblack was just in the right place at the right time (i.e. he had the right PC).

Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <01-16-16/1821:23>
I thought Sam went with them.

Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <01-16-16/1829:02>
He did, but he's not staying with them forever. This will pick up the story several months down the line, after Sam's apprenticeship is complete.

Again, this isn't an attempt to exclude anyone. The point of the exercise is to test the pros and cons of a 1-on-1 game. It's entirely possible that the rest if you will benefit from the research if we do 1-on-1 games in the future together. But first I need to see if the format works.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Poindexter on <01-16-16/1920:18>
He did, but he's not staying with them forever. This will pick up the story several months down the line, after Sam's apprenticeship is complete.

Again, this isn't an attempt to exclude anyone.

Cool.

I didn't think I was being excluded, but I WAS worried I'd misunderstood something. Just as long as Sam isn't wandering solo looking for the first thing with astral combat to come along and kill him all quick and undignified, I'm cool.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Ryo on <01-17-16/2256:43>
Second Session!

So, amazingly they managed to not get to aspen after this session, as they stopped to investigate the Helicopter and this took up way more of their time than expected. So, onward with the story.

The session started off with The Masked Woman and the rest of the group separated, the Masked Woman in the forest below heading towards the helicopter, and the group stopping their van on the side of the road to get out and investigate the crash. The Dwarf astrally projects to check out the crash from above while the Elf checks matrix perception to find the PANs of 6 people, all with Knight Errant gear. The Dwarf sees 4 men outside the chopper sweeping the area and checks their Essence and emotional states, and also notices a mundane deer in the forest nearby. He then returns to his body and reports this info. The Elf informs the group that they all appear to be Knight Errant, and the Human notes that it is very weird for Knight Errant to be using a Nissan Hound instead of an Ares Dragon. They decide to head down the hill to deal with them personally. The Ork charges down first, followed by the Dwarf and Troll, while the Human sneaks around for a flanking position. They all roll stealth and perception and fail miserably, except the Human.

While this is happening, the Masked Woman rolls Sneaking to hide in the trees, but fails to beat the perception of the soldiers. They point their guns at her and demand she surrender in Lakota, which she spends Knowledge points on to understand. She decides to run instead, and takes a back full of full-auto fire. She goes down in a spray of blood, but learns she has Regeneration and stays down long enough to heal while the soldiers leave her for dead. She then turns around and casts influence on one of them to come closer and check her vitals, so that she can ambush him. This succeeds, he comes over, and she surprises him with Mana Bind.

Elf is hacking a commlink to snoop on their radio chatter, and hears a bunch of gibberish in Lakota. She feeds this to the team, and the Dwarf realizes he's Bilingual and translates, saying that the group are taking up ambush positions, and that they found the masked woman. They hear brief gunfire and assume the Masked Woman got shot. Then once they get within 25 meters, they roll initiative and run face first into the ambush they were expecting. The Human won initiative, took cover behind a tree and took a shot with his Ares Predator, dealing some stun damage to one of the closest soldiers. Then the troll gets a turn, runs up and fires a full auto burst with his LMG, but due to the darkness penalties and the cover from the trees, misses his target. At that point is is the Ork's turn, and he charges down the hill screaming "MARCO" after failing his perception test. He wants to run up and kick the dude the last two were shooting. When told he only had enough movement to reach the tree and not the guy behind it, he decides to kick the tree instead. This is when he learns he has Smashing Blow, and kicks clean through the tree, toppling it and crushing the soldier behind it to death. He then remarks "Polo, bitch." And then it's the Soldiers' turn, and they both turn on him with Full Auto.

The Ork fails his defense tests and glitches his soak roll and goes down with enough stun to overflow into physical, at which point the Dwarf finally gets his turn because of Combat Paralysis. He targets one of the two soldiers remaining and uses Control Thoughts to essentially remove him from the fight. Then the Masked Woman takes her turn and pins her target to the ground with her sword, before removing her mask and proceeding to drink his blood and steal his essence now that he is sufficiently subdued.

Next Pass begins and the human moves behind another tree and takes a shot at the one guy still fighting back, doing some minor stun damage. The Troll moves up behind him and does the same, this time dealing enough damage to wound the enemy instead of missing. Then it's the soldier's turn, and he tosses a Flash bang at them. The Human uses the 'Run for your life' interrupt, and the troll uses the 'right back at ya' interrupt. Human bolts and the troll rolls Agility to catch the grenade, which he succeeds in doing, then tosses it away from him, where it explodes harmlessly behind him. Next pass, the human takes another shot but misses, and the troll responds with a frag grenade from his underbarrel grenade launcher, blowing the soldier away. Combat ends (for now) and banter is had. While this was happening, the Elf successfully bricked the enemy decker, and has been freely hacking commlinks and snooping biomonitors to see if anyone was still alive, completely forgetting about Convergence. She promptly takes buckets of matrix damage and falls unconscious, while the entire party is completely unaware.

Dwarf and Troll assess the damage on the Ork, while the Human goes off into the forest trying to find the Masked Woman. They all completely forget about the summoner, who is biding his time in the chopper and hoping they all go away. The Human discovers the Masked Woman after she has finished draining the heavily augmented soldier to death (he only had 2 essence) and dismembered his body to ensure he didn't come back as a vampire. They talk for a moment, he asks if she's Illeana, she claims to not know, and he calls her number. Adam, the siri-like program on her commlink, informs her that she has an incoming call from James. She tells Adam to answer it and say something witty. Adam tells the following joke, in an overly cheerful digitized voice: "What did the dog say after a long day of work?" He pauses for effect while the Human looks confused, and then finishes with "Today was ruff!" The Masked Woman snickers, and The Human hears this from both her and over the phone, and then she hangs up. The entire table is completely confused by this, but find it hilarious.

While this is going on, The Troll returns to the van to get a medkit, brings it back down to stabilize and heal the ork, then carries the ork back to the van. The Dwarf takes that opportunity to question his mind puppet, using Control Thoughts to convince him that talking is a good idea. He gives roughly the same amount of info that Ohanzee got from traditional interrogation before he manages to break the mind control, and the Dwarf is forced to roll initiative as the soldier takes a swing at him. Combat Paralysis is not his friend here.

Prior to this point, the Dwarf was referring to the soldier as 'My Bitch." Once I told him to roll initiative, he panics and screams into his commlink "FUCK, DUDE IS TOTALLY NOT MY BITCH RIGHT NOW!" Dwarf is alone at the moment, since the Troll just dropped off the Ork and the Masked Woman and Human are both off in the woods. So the soldier takes a swing at him, which he miraculously ducks, and the Dwarf responds with another Control Thoughts. He succeeds, but with a tenuous 2 hits, and he only cast at Force 6, so the Soldier rolls 2 dice per combat turn trying to break free. Human asks over the comms if he's okay. Having succeeded in controlling his mind, he replies "Yeah, we're good, bitch just took a swing at me. I got this." He then commands the soldier with Control Thoughts not to dodge, and tries to shoot him with his Ruger. He gets only 2 hits, and the Soldier miraculously rolls 11 hits on soak, taking no damage. He then screams "SHIT!" into the comms again, and the soldier successfully breaks control once more and once more tries to decapitate the Dwarf.

This time, Dwarf full defenses, and avoids a second blow by a hair. He then takes off the kid gloves and hits the soldier with Force 12 Clout at point blank range. The Masked Woman sees the flash of a force 12 spell astrally from well in the woods, and everyone else hears both the gunshot as well as the load thunk of a telekinetic burst hitting full body armor. Finally, 4 combat turns later, the Troll arrives to find the Dwarf suffering from severe drain and the soldier unconscious with a dent in his armor. Masked Woman and Human then arrive, and the Troll picks up the soldier and starts heading back towards the van.

Once again, combat starts as the summoner decides he can't let them have a prisoner and sends his spirit to attack them. The Troll wins init and reloads his grenade launcher before hitting the spirit with a high explosive grenade, doing about 2 damage. Then the Masked Woman gets her turn, and she proceeds to run up to it and disrupt it with a single skillful sword slash, complete with a flourish as she re-sheathed it after. Troll, Dwarf and Human head back to the van, and Masked Woman decides to investigate the Helicopter. She finds the subdued decker and the cowering summoner, murders the latter and drains the former to death. Team is blissfully distracted talking to each other, discussing their prisoner, and coming up with names, and don't notice she disappears for 10 minutes. She uses some flammables in the chopper to set it on fire, and takes some random gear that looks useful to her and returns to the van, now at 12 essence.

The Human calls himself J.
The Ork calls himself Champ.
The Dwarf calls himself Jack.
The Troll calls himself Boom.
The Elf calls herself E.
The Masked Woman calls herself Claymore.

Claymore uses Influence to make their captive cooperative and question him some more. He speaks in Lakota only, and she translates, but takes liberties with the translation. The soldier refers to them as rodents, which she substitutes with pig fuckers. She also claims that his response to 'who do you work for' included the phrase 'the troll can suck my dick,' which the troll found violently hilarious. Jack doesn't correct her, and agrees her translations are accurate. The soldier ends up committing suicide before they can force him to reveal to much, and they dump his body over the rail and get ready to drive out. Unfortunately, both Champ and E are still unconscious, so they aren't sure who should drive. Claymore volunteers and takes the driver seat, and I tell her Computer Illiterate applies, and she rolls 0 dice to control the car. She proceeds to ask Jack what the pedals do, and they nervously ask her if she'd rather one of them drive. She insists, and proceeds to try to activate the car with voice commands. "Car, drive. Vehicle, activate" and so on. When this doesn't work, she asks Adam why it isn't working. Everyone goes 'who the fuck is adam?' while Claymore receives a mental reply from Adam that the vehicle does not appear to be voice operated. She then says 'Adam, drive the car.' And Adam sends a command to the car's Pilot program to start. The car starts and heads towards Aspen, and everyone in the car is now suspecting that Claymore is a robot wizard. They continue down the road for awhile until Claymore decides to test what the steering wheel does, at which point Jack sternly tells her that she should remain hands off.

J ends up checking the matrix for a map and finds Difficult campground, then changes the GPS coordinates to drive them there. They pull off into the campground long enough for E and Champ to regain consciousness, then discuss plans. This is interrupted when one of the comms they took from the hunters (which they never bothered to hack) starts to ring. J finds the phone, sees the name on it says 'Vinny,' and then crushes it. For a few minutes they're fine, before a second hunter comm starts to ring. This time, Claymore finds it, and promptly tries to answer it. Everyone argues that there's no way she'd know how to answer it and I agree, forcing her to roll 1d6 to successfully answer the comm. Miraculously, she gets a 6, and Vinny asks who she is and why she's answering Reggie's comm. She claims to be a prostitute they hired, and says the hunters are too tired from all the sex to talk right now. She rolls Con and miraculously gets a few hits. Vinny is angry and goes off on her, demanding to know where his bear is, or else he'll break Reggie's knees. Claymore responds saying 'alright, I'll tell Reggie you'll break his knees then.' and hangs up.

E proceeds to hack the comm, finding info on who Vinny is, and determines that he is a member of the mafia who runs a paracritter fighting ring in Aspen. At this point, we call it, as the group takes a break to decide what to do next.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <01-18-16/1945:37>
I'm laughing/crying again. These are great! Is everyone at the table funny or are you just a skillful editor? I know we're just getting the highlights, but still. The Masked Woman's call with Vinny is particularly amusing.

It's strange to me to keep reading about the Elf but not about The Crumpled Man. That would change the game a lot on its own.

Did the Human's player note the discrepancy between the Knight-Errant team and the Nissan Hound on his own, or did you prod him?

What's the IC/OOC transference like? How much of the "secret" stuff (like the Masked Woman's nature, or what was really being said in other languages) is hidden from the group as a whole? I love how the Masked Woman managed to eat her way through the opposition.

Great reveal of the Smashing Blow power. I wish Chino had more of an opportunity to kick trees. Smashing Blow is one of those powers that it's easy to skip past but when you stop and reconsider, it really opens up a ton of opportunities.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <01-18-16/2318:58>
They are a funny bunch, with the colluding Claymore and Jack. I also found it humorous that their matrix specialist also had a brain fart regarding Convergence. It's certainly one of the trickier aspects of the Matrix because during an active engagement it can really accumulate fast. You practically have to reboot every 3 CT or so - maybe less if you have an Agent going too.


I am loving these summaries. Thank you again for sharing them. Your players seem a little more murderous than we were. Maybe it's just due to less context or insight into their character's inner thoughts, but we agonized over killing in many cases and even let some enemies live. The mercenary approach is a direction I want to go with whatever character I do next - not so much blood lust, but just efficient. "Leave no witnesses, answer lethal force with same" sort of philosophy.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Ryo on <01-25-16/0312:37>
Third session! A lot has happened again and the campaign is nearly over. This is gonna be a long one. But first,

They are a creative and funny bunch, all hijinks are as they happened in the game. There's actually a lot more that I can't include for brevity's sake, especially with OoC chatter going on at the same time. The Human rolled a knowledge test on Knight Errant and got the result from that. As for the IC/OoC transference, skype makes this quite easy since I have private convos over text while everyone else is doing everything openly over voice. The group as a whole was completely unaware of anything the masked woman was doing, as all of that was sent privately.

I actually exceeded the word count limit on the forums. Let's see if I can truncate this in a second post.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Ryo on <01-25-16/0320:32>
So, The session suffered with the absence of the troll's player. It was decided by the group that the troll spends his time brooding. It began with everyone taking a 30 minute break from each other, since they all had personal shit they discovered that they wanted to deal with. All the private stuff was done one on one and nobody else was privy to what happened.

Claymore went on a walk, traveling far away before calling Daria. She answers, and they begin a conversation where Claymore ends up telling her everything that's happened. Daria is concerned, repeatedly asks for her location, saying she only wants to help her and insists she can't trust anyone she's with, especially not J. She tells Claymore that he's an Ares agent and that she was sent there to either convince him to join their cause or to kill him, and she thinks she has been captured by him. Claymore isn't convinced and tries to get more information on why she had to kill J, but Daria won't tell her. Eventually Claymore gives her the address to her safehouse in aspen and asks to meet her there astrally.

Claymore sits under a tree and projects, meeting Daria at her warded apartment. Daria notes that Claymore has changed the passway to enter her wards. Claymore remembers it reflexively and they both enter. Once inside, Claymore tries to get more information, but Daria is distracted by looking around the apartment. Claymore took the time to set up a Force 10 Magical Lodge, which she thinks is strange for a short mission. She also sees a holo projector pointed at a blank wall, and has to ask Daria what it is. Daria tells her, and notes its something she doesn't think Claymore would ever use. She also points to a pile of gear in the corner, and remarks that it doesn't look like it belongs to her either. She floats over to a rifle among said gear, and pays a lot of attention to the ares logo embossed on it. Claymore attempts to identify the logo but fails, but is becoming more unnerved by Daria's behavior. She suggests that perhaps she convinced J to join them after all, and that's why they're traveling together. Daria then looks at the queen sized bed, and her aura fills with sorrow and she appears to be weeping. Unbeknownst to Claymore, Daria knows Psychometry, and is actively witnessing the powerful emotions that Claymore and J had in that bed, and realizes in that moment that Claymore has betrayed the coven. Claymore becomes more unnerved and asks if everything is okay, and Daria says she's fine, and she just wants to help her and that's what she plans to do. She then tells Claymore that she should probably return, to not make anyone suspicious. Both then depart and return to their bodies.

Claymore then rolls a memory test, and remembers that she, J and E all lived in that apartment, and remembers them working together toward some goal. She remembers that J and E were both important to her somehow, and that there was something they needed to do. The player is also pretty sure at this point that Claymore just convinced Daria that she needs to be killed, and goes into full paranoia mode, returning to her body with the intent to tell everybody they need to get to that apartment ASAP and either collect everything or destroy it.

MEANWHILE, Jack also goes astral, and communes with his mentor spirit, Dragonslayer. He tells him that his aura appears damaged, like something has wiped his spirit away, made him raw. Jack asks him to help him remember what he was, and Dragonslayer spars with him awhile and instructs him again, causing him to remember his entire spell list as well as Astral Combat, Conjuring and so on. He then asks Dragonslayer about the obelisk, who says that it is a blight on the world, shunned by spirits, and that nothing good could ever come of it.

MEANWHILE, Champ slots his unlabeled chip, and wakes up some time later proclaiming to have just witnessed the greatest action movie of all time, and wants everybody to see it cause he's the star. But he also feels a sudden intense sadness, and becomes protective of Crumpled Man's arm, realizing that a very good friend of his is now dead.

MEANWHILE, E goes VR and starts to investigate herself. Suspecting she's a college student majoring in anthropology due to data she founded on a chip in her possession, she hacks into the university of denver looking for a student list, finding herself under the name Susan Elizabeth Landon (her fake SIN), enrolled as a major in Matrix Technology with a minor in Resonance theory, and that she's even a member of a sorority. Confused, she checks all the anthropology students to see if she moonlighted under a different name, but fails to get any matches. She then concludes that the data on aspen's historical cultures and such is actually relevant to the run, and that she began doing legwork months ago. She tries to search for recent archaeological digs but comes up empty, and then considers doing a search on the man she shacked up with in Aspen for a month, but decides to put it off until after she sleeps off her wound penalties, since she doesn't want to hack Neonet with a bunch of negatives. Instead, she calls one of her contacts who is a Safehouse master, asking for a safehouse on the edge of aspen. He replies with an address, which she checks to see it's a storage facility.

MEANWHILE, J gets out of the van and tries to remember protocol for contacting Rhodes. He rolls his security knowledge and realizes for an emergency he should use the comm in his head, and that there's probably a codeword he's supposed to use in an emergency to receive new orders. He rolls a memory test, gets an amazing number of hits, and successfully recalls the correct code word. He proceeds to call Rhodes, use the code word, and then brief him on the amnesia situation. Rhodes asks for the status of Agent Zero, and J says he doesn't know who that is because he can't access the data in his data lock. Rhodes tells him that he is the only one who would know the password to it, and that he can't recommend anyone try to hack it (because obviously), but is willing to tell him that Agent Zero is a female elf. J notes that E fits the description, and Rhodes tells him to confirm that she has his contact information in her comm, since she should if she is in fact Agent Zero. He then asks for who else is with him and the status of the artifact. J tells him everybody else, and says they have the artifact, and also that a group is after them and sent an attack helicopter. Rhodes informs him that Claymore is a known associate he discussed in his reports, but that the others are unknown factors, but possibly associates of E. He tells him to lay low for the night and bring the artifact to the extraction point tomorrow, while Rhodes secures discreet transport for it out of Aspen so as to not alert the forces that are after it.

After all this, 30 minutes has passed, and everyone looks to each other, ready to go. However, Claymore hasn't finished astrally projecting yet, having lost track of time with Daria and still being astral for another 5 minutes. J says he's going to go look for her, rolls Tracking, and manages to easily follow her footsteps in the snow. He finds her body, but reports she's not moving and non responsive. He feels for a pulse and can't find one. Jack astrally projects to assense her, says she's projecting, then returns to his body. J is still concerned about the 'no pulse' thing and sees if he can take off her mask. As he tries, a phrase in a language he doesn't understand comes to mind, and he tries speaking it. To his surprise, the mask opens, and he takes it off. To quote myself, "She is, far and away, bar none, by every stretch of the imagination and possibility of description, the most beautiful woman you have ever seen, or could imagine seeing."

Shortly after this, Claymore returns to her body to find J kneeling over her with her mask in hand. She snatches it back angrily and puts it back on, then sprints for the van. J follows, trying to apologize for upsetting her. She demands to know how he got it off and he says he knew the password. Claymore doesn't know how to respond to that, but they arrive back to the van and she angrily tries to get Champ to give her the driver's seat. Champ essentially laughs at her, so she climbs in and sits on his lap and tells Adam to drive to her apartment. The car starts to move, but champ turns off the wireless and tells her to chill, while Claymore can't figure out how to turn it back on.

Everyone asks Claymore for an explanation and she says that her apartment has their equipment in it and if they don't act fast it will be compromised. She specifically says that E has gear there to try to convince her its a good idea, as the player now suspects the holo projector belongs to her. They eventually agree in order to calm Claymore down, and begin to drive into Aspen. On the way there, the obelisk begins to change, and the writing on its surface disappears to be replaced by a single phrase. E, Boom and J are the only ones in the back to witness this, and say it's acting funny. They also note that even though the writing is illegible, they feel like they can read it. At which point, J's Common Sense quality starts tingling, and he goes 'fuck that, nobody is reading this.' and he throws the tarp over the obelisk. Everyone is getting the heebie jeebies about it and are starting to wonder if they shouldn't destroy it.

They arrive at the apartment some time later, and park out front. Claymore jumps out and heads up to her apartment while J performs a perception check, noticing that one of the cars in the lot doesn't have snow stacked on it, so it arrived recently. He gets suspicious and follows Claymore. E also goes after realizing that she has another drone inside that auto connects to her PAN, a small drone named 'Kitty' that appears to be in a closed closet. Claymore arrives at the front door and assenses everything, noting that her ward has been tampered with. She also notices that both E and J have something that looks like brain cancer to her, and that E is pregnant. '

J notes that the door has signs of forced entry, and Claymore readies one of her knives. Specifically, one she found on herself earlier that has an Ignite preparation on it. E rolls perception through her cat drone and can hear people moving around inside, four people in fact, and goes 'fuck that I'm a lover not a fighter' and returns to the van. While Claymore and J argue about whether or not its worthwhile to get into a 2v1 fight right now, the door opens and everyone rolls surprise tests and initiative.

Claymore goes first and instantly throws her knife at the target she identified as awakened, but doesn't have enhance strength on right now and it barely does damage. She activates the preparation anyway as her second action. J goes second and he activates his shocking hand and instantly drops the human who opened the door, who failed his surprise roll. After he goes down, an ork behind him rushes out and tries to grab him, But J chooses to block, and edges it when he gets a poor roll. He successfully avoids the attack and brings the ork out into the hall with him. After that, the last man inside draws a knife and lunches at Claymore, but she successfully dodges. The mage spends his turn removing the knife from his chest and discarding it on the floor, unaware of the manipulation spell counting down to ignition. E sends a command to her cat to open the door, which it critically glitches and face plants the wall.

Next pass, Claymore tries to mana bind the man with the knife, but fails. J goes to shock the ork, who rolls to block, only managing to get J to grab his forearm and flood him with electricity. He loses some initiative and takes a wound but is still in the fight. The man with the knife feels Claymore's spell fail and decides to just stab her, rolling 5 net hits despite Claymore's full defense. He sinks his knife in and she hisses in pain, almost dropped outright by the damage. The mage then steps out of the apartment and hits Claymore with a stunbolt, which adds more damage to her growing list of injuries.

At this point, E sends a second command to her cat to try and open the door, and it succeeds. Third pass, J now goes first due to initiative changes and he moves from the ork to the mage, hitting him with an obscene number of net hits as his shocking hand drops him like a brick. The ork lost all initiative to the electric damage and doesn't have another turn, and the human pulls his knife out of Claymore's abdomen, vaults the balcony and runs for it. Claymore, as a last injured act, hits him with another Mana Bind and reduces his Agility to 3.

Next combat turn, and E goes first in VR, and tells her cat to sneak up behind the ork. She noticed that the cat drone actually has a suppressed machine pistol built into it, and she tells it to try and blow out his kneecap. The ork fails to beat the cat's sneaking test, and the cat rolls a truly obscene 6 hits on 8 dice to shoot him in the leg. The machine pistol outright severs his leg, and the ork bleeds out in the hall. Claymore starts regenerating and almost fully recovers from the knife wound, but still fakes being injured, even casting Physical Mask to look injured while checking to make sure the mage stays down. J then vaults the balcony and easily catches up to the fleeing human. He is feeling irrational anger after seeing Claymore get stabbed, so he goes with his right hand instead of his left and shanks him in the back with his cyberspur, nearly killing him outright and certainly guaranteeing he'd bleed out soon. Combat effectively ends and J actually walks back to the apartment while leaving the guy shish-kabob'd on his cyberspur to ensure he wouldn't bleed into the snow, takes the bloody knife from him and then ends up dumping him in the bath tub to bleed out. E collects her cat and some gear from the closet that she recognizes as hers, while Champ comes up, disappointed that the fighting is already over, and tosses the ork and both unconscious men into the bathtub with the rapidly dying man before going through their pockets for valuables. J sees his gear in the corner and collects it, admiring the MP Lancer most of all.

At this point, Champ notices his pile of bodies mysteriously burst into flames, as everyone forgot about the Ignite preparation that Claymore had used. Everyone decides to run while the running is good. Champ actually noticed that the men had no commlinks or gear at all, but one of them had a fob for an old fashion car starter, which these days is handled by commlinks. He correctly assumes it starts the car they found, and he instructs its pilot to follow them as they drive to the safehouse E secured earlier.

They arrive, make arrangements for rooms, and also arrange for a Cleaner team to go back to Claymore's apartment and destroy all the evidence properly. They also strike up a deal with the proprietor to trade the rover for an LT-21 delivery van that's got some runner bonuses added to it, such as a morphing plate and chameleon coating. So everyone goes to sleep, except Claymore, who communes with Fire-bringer and asks for help regarding everything. She tells her that Claymore has always been a vampire for as long as she's know her, that the artifact is a blight on the world crafted by madmen in an age of monsters, and that it has only wrought evil. However, she warns her that destroying it would be a grave mistake, as the damage it could do is unknown to even her. Claymore also asks why she would betray her coven and Fire-bringer tells her that she has long suspected that Claymore would eventually part ways with the coven, but she suspects that her emotions for J expedited her decision. She also remarks that Claymore has seemingly forgotten her feelings, but feels that her memory loss seems temporary, merely a bruise rather than a serious wound.

Claymore rests off the damage she couldn't regenerate, and then spends the early morning making preparations for the coming day, suspecting she'll need them. She also casts Detect Enemies.

The next morning Claymore assenses everyone and sees the brain cancer again, and tells them about it. She also says congratulations to E, which at first elicits confusion and then groans of realization. Not everyone recovered fully from a night's sleep and Jack requests the aid of a street doc to patch him up. E also consults with him and confirms that yes, she is three weeks pregnant. She contemplates whether she is even capable of raising a child, and wonders if she knew who the father was before amnesia.

Jack and Champ both attempt assensing for over an hour, trying and failing to see the brain cancer Claymore spoke of. Around when Jack finally manages to get 5 hits on somebody, Champ has the brilliant idea to check the sim chip he had from the Crumpled Man's point of view, since much of it was filmed in X-ray vision, and at one point scanned Champs head. Sure enough, when he checks it more closely, he sees that the scanner is saying his brain is filled with nanites. Everyone starts going 'Oh fuck CFD' and making rolls to see if they know what that is. They now openly start discussing CFD, the nanites, the obelisk, and theories about their memory loss. They note that Claymore is the only one not infected with nanites, and this throws off some of their assumptions, unable to come to a consensus on what happened.

Jack bothers to check the headlines for the day and sees a report about a helicopter crash the night before, which is being written off as due to weather conditions by the press, as well as finding a missing person's report on Gloria Winters, which includes a plea for anyone that knows about her whereabouts, or the dwarf she was last seen with, to please call a hotline. Jack proceeds to go to the bathroom and shave off his beard to change his appearance as much as possible.

After talking in circles for awhile, J suggests taking the artifact to a lot outside aspen he found so that they could at least get away from the city and come up with a plan for what to do with it, and if they do decide to blow it up, it's a nice empty place for it. The group agrees, they get in the van, and start driving. Unbeknownst to them, the lot J directed them to is his Ares extraction point.

Claymore attempts to remember why she influenced Jack, and gets an amazing 8 hits. So I describe the scene to her in detail of her, J and her being threatened by the Troll, a captured E, and her influencing the Dwarf to have them taken away to be killed later, rather than right in front of the ruins.

After that they start driving to the lot, which I say takes them an hour. E starts a matrix search on a picture J took of the writing on the obelisk, hoping to find a translation. She also gets a call from Styles, her fixer, saying he found the thing she was looking for and asking if she was still in Aspen, and if she wanted to meet up later. She basically replied saying 'I HAVE NO IDEA WHO I AM. NOT A GOOD TIME, JOHN.' and agreed to call him later to explain what the fuck that means.

The session ends as they leave the main downtown area of Aspen, and champ notices they are being followed by two vans.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Ryo on <01-25-16/0321:07>
Couldn't fit it all in one.

After the session ended, The players for J, E and Claymore approach me and ask if they could have a covert call between the three of them during the drive to the lot. They share all the info they have, with J saying he's an Ares agent, that he was sent to find E, and Claymore saying she's pretty sure they are a separate group from everyone else and that they were being held hostage. J then reveals his data lock, but he can't remember the password. E triggers her last negative quality, Curiosity Killed the Cat, and looks at the data lock to see it's Rating 12 with a data bomb. The player really doesn't want to try to hack it, but can't ignore the curiosity. J saves the day with a memory test with 6 hits and remembers the password is Ileana. He opens the data lock and the three of them basically uncover the entire mystery.

They are now debating whether or not to tell the rest of the group, or whether they should betray them at the extraction point.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <01-25-16/1330:44>
Oh man I love waking up to these on Monday morning. Thanks a million for writing it all out. 3700 words... that's a minimum of 60 minutes of typing if your fingers are flying, and very likely longer.

It's fun that the players are comfortable enough with each other that the Red Team vs. Blue Team divisions have been preserved, rather than smoothed over for OOC social niceties.

I love the Team Red interactions, especially between the Human and the Masked Woman when she returns from her astral projection.

Who were the goons in the safehouse? Did Daria send them or were they separate?

I'm impressed that The Masked Woman thought to cast Physical Mask to make it appear that she was no longer injured. Did she then pretend to cast Heal to explain why she doesn't have a major knife wound in the morning?

What did you use for the video on the Ork's simchip?

Interesting that Styles is now the Elf's fixer rather than the Dwarf's.

Also interesting to me that all the mentor spirits are against the obelisk. I had thought of it as a neutral tool, neither inherently good nor bad, although it could certainly be manipulated for positive or negative purposes.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Ryo on <01-25-16/1403:09>
The goons were in fact sent by Daria. After her realization that Claymore had betrayed them, she returned to her body and informed the coven that Claymore switched sides. They decided that she had to be eliminated, and they needed something of hers for a Ritual spell. They quickly hired a local team to break into her apartment and recover something they could use, be it hair or something sentimental that would work as a sympathetic link. The human that stabbed her immediately ran because he had her blood on his knife, and that's all he needed. Didn't get far, though.

And yes, Claymore kept up the ruse in the morning. It wasn't until they got the data lock open and found J's messages to Rhodes saying he encountered a vampire that they could all pat themselves on the back for suspecting it, since they had no real evidence to go on. These guys are somewhat wise to my writing style by now since I've run many games for them, so they were going 'I bet she's infected or something' from before the campaign started. They were actually thinking she was a harvester though, due to her obsession with keeping her face covered.

I wrote my own version of the chip video. I'll post it in a second.

And yes, that's one of the things that never got explored because APB died so early. The Elf and The Dwarf have the same Fixer, and she actually ran in the same social circles as Team Blue in Denver, being a former shadowrunner that got caught and started doing work for Ares, but still a runner at heart. She's also in an on-again off-again relationship with Styles, who is currently in Aspen. It's also worth noting that Tabula Rasa takes place in a pre-existing campaign world that this group is familiar with. Styles is actually a fixer they interacted with before in a previous campaign, and The Elf is in fact one of their former characters who was replaced after she got arrested by Ares.

As for the mentor spirits reaction to it, the Blank Slate is basically a tool for humans to inhabit spirits, and as such would be something that Spirits would be very against inherently. It itself may actually be neutral, but Mentor Spirits would be biased against it.

Quote
You slot the unlabeled chip into your helmet and click the icon as it appears on your HUD. You promptly blackout.

You open your eyes to find yourself staring at your own arm, which appears cybernetic, having just pressed a large ‘record’ button on the touch screen. You lower your arm and look up to see a musclebound ork wearing a black jumpsuit and matching helmet looking down at you eagerly.

“You getting this, Doc?” The ork asks. You recognize the voice as yourself, like you’d hear on a recording.

“Yeah yeah, I’m recording. Full sim, baby, just the way you like it.” You reply, but the voice doesn’t sound like you. You’re someone else. Someone shorter than you, human. You realize at this point that you’re watching a simsense recording.

The ork grins at you, then turns his attention forward. You start paying attention to your surroundings, realizing you’re in a hallway of some metroplex apartment building. The walls are grungy and covered in questionable stains, but it has the distinct color and texture of reinforced duraplast composites. Your vision suddenly changes to grayscale and “OPTICS ON” appears in an ARO floating at the top right corner of your vision. You can clearly see the Ork’s face through his helmet, and his skull through his face, and his brain through his skull. He swallows some saliva in anticipation and you watch the muscles in his esophagus contract. His skeleton stands out in your vision, darker than all the surrounding tissue, and you see all the bioware augmented muscles twitch and stretch under his skin as he approaches a door in the hall. He raises his hand and knocks twice, the sound like metal striking metal and reverberating through the walls.

You then look at the door, seeing its internal structure, the reinforced plasteel and durable composites that make it up. You then gaze through it, seeing the living room of the apartment on the other side. You count seven men inside, three human, two orks, a dwarf and a troll. In an instant your vision is expanding, spotting and cataloging the weapons on their person or within easy reach in the apartment, as well as any noteworthy augmentations you can see in their bodies. The software behind this automatically constructs a list, which begins appearing in your peripheral vision. After a few moments of scanning the entire apartment, you glance at it to read it over and it moves to the center of your vision, becoming clearly legible. You skim it, seeing numerous melee weapons, several handguns and assault rifles, but pay special attention to a few entries near the middle. Your scanner found a Move-By-Wire System, as well as Titanium Bone Lacing. Glancing up from the list as it disappears to the periphery, you notice these belong to the troll.

“Anything good?” You hear the Ork’s voice, this time in your head, as he speaks to you over a Network Call.

“That would spoil the surprise.” You think back at him via DNI. You can feel the anticipation and excitement of whoever is recording this sim as you watch the ork knock again, this time louder. Turning your view back to the apartment, it looks as though everyone inside tenses, looking around at each other, and then begins to collect weapons. One of the humans approaches the door cautiously, while another presses his back to the wall next to it with his gun held at low ready. You lift your arm and point next to the door, where he’s standing, and the Ork grins at you. A thrill runs through you as he does, and he side steps the door and gets in a martial arts stance in front of the wall where the man is hiding.

“SURPRISE, MOTHERFUCKER!” The Ork screams, slamming his foot into the wall which promptly explodes inward. At that exact moment, an electronic music sound track begins playing loudly in your ears, so loud you feel it vibrating your bones, as you watch with X-ray eyes as a man is torn to shreds by the remains of a duroplast wall. The ork is inside in an instant, and a slaughter ensues as he moves around the room at high speed, dodging gunfire and practically dismembering people as he goes. The dwarf pops over one of the couches with an AR-17 and unloads at the ork, who proceeds to run up one of the walls and across the ceiling before pouncing downward foot first into the dwarf’s screaming mouth. Your vision actually zooms in at this point, slowing down in time with a tempo change in the soundtrack as you watch the ork’s boot splitting open the dwarf’s face and continuing down to shred his insides. He lands knee deep in dwarf and time speeds up to normal again, allowing you to see the ork spin kick and hurl the remains of the dwarf off his leg and into a screaming ork nearby.

This is followed by the ork getting body checked by the troll, which sends a jolt of shock and surprise through you as he cracks the wall behind him. Despite this hit the ork quickly bounces back to his feet and enters an extended and brutal fist fight with the troll, which ends a few seconds later with him catching the troll’s arm, twisting it, and then axe kicking him in the elbow with enough force to make it bend the wrong way. Another thrill runs through you as the troll stumbles back, and the ork proceeds to break several more bones, including both knee caps. As the troll collapses on his now useless legs, the ork grabs him by the horns, places one foot against his face and starts flexing until his boot caves in the troll’s skull and he comes away with both horns in hand.

The sound track ends, after it expertly followed all the action and changed beats to match the moves of the ork, and you gingerly walk through the hole in the wall. Your vision switches back to normal and reveals the carnage, which you spend far too long gazing at with feelings of admiration. You then turn to the ork, who is smiling at you with a busted lip and both troll horns still in his hands.

“Please tell me you got the part with the dwarf.” He asks with a laugh. You feel happy as you laugh back, and give a thumbs up.

The sim ends, and you find yourself back in your own body, sweating profusely.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <01-25-16/1411:39>
Man, Ryo, when are you going to write that novel?
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <01-25-16/1434:25>
Man, Ryo, when are you going to write that novel?

This!
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Ryo on <01-25-16/1441:55>
One of these days, man. One of these days...

I'm actually writing a young adult novel at the moment, though its slow going. I have long thought it'd be cool to write a shadowrun novel about the campaign that predates Tabula Rasa, from which The Elf originates. Took place in Seattle and revolved around blood magic. One of my finer moments as a GM I think, and a game everyone remembers fondly and makes frequent reference to due to the many surprises and mind blows they suffered. I think that game is largely the reason they suspect everything I do now, and do things like 'she's definitely an infected or something' with no lead up. I pulled the wool over their eyes one too many times in that campaign and turned them all paranoid.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <02-01-16/1631:40>
12:01 AM Friday, February 1st, 2075

It's February 1st! Happy Tabula Rasa Day!

Looking forward to the big finale.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Ryo on <02-01-16/1650:10>
12:01 AM Friday, February 1st, 2075

It's February 1st! Happy Tabula Rasa Day!

Looking forward to the big finale.

Hooray!

Unfortunately, The sunday game was called on account of the Dwarf's player being absent, and I didn't want to leave him out of the finale. Trying to get the game going some other day this week to wrap things up.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <02-06-16/0542:52>
Loving the summaries. The players do seem like a fun bunch. Thank you for taking the time to post - as long as they are, I know it isn't a trivial thing.


Also wanted to comment on the Further Adventures of James and Ileana. Also enjoying that, but one thing I wanted to mention is that a Vampire with the Levitate spell is probably not particularly afraid of water. Now, 60 years without the benefit of the spell might leave a residual uneasiness, but I'd think that Ileana's adventurous personality would lead her to enjoy a nice swim just as much as the sunlight on her face. I can totally see her making a beach trip a high priority just to thumb her nose at her "condition".
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <02-06-16/2041:08>
When you play a vampire with Levitate you can RP her however you want to.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Malevolence on <02-07-16/0156:24>
Sorry, didn't mean to step on toes, just thought it might have been overlooked.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Tecumseh on <02-18-16/2010:06>
Ryo, did you ever finish this off? Don't tell me that it got hung up on the dwarf. Dwarves aren't tall enough to hang on.
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Zweiblumen on <02-18-16/2054:31>
Was randomly poking around the site and noticed that OOC Tabula Rasa, Chapters II and III made the top 10 topics by replies :)
http://forums.shadowruntabletop.com/index.php?action=stats

This game has really been one to leave an impression!
Title: Re: [5e OOC] Tabula Rasa, Chapter IV
Post by: Ryo on <02-18-16/2240:14>
Ryo, did you ever finish this off? Don't tell me that it got hung up on the dwarf. Dwarves aren't tall enough to hang on.

Well first it hung on the dwarf. Then it hung on the Troll. Then it hung on the elf. Right now it's in a nebulous place where maybe hopefully we can finally finish it this sunday, but we'll see. I make no promises.