-------------
Safehouse in the Warrens:
Address: 4494 S Granby Ct, 39.63518,-104.810587 (http://maps.google.pl/maps?q=39.63518,-104.810587&hl=pl&num=1&t=h&vpsrc=0&z=19)
Description:
Peeling avocado green paint and a trim that may have been brown a few decades back, the rundown apartment building looks like it was
abandoned shortly after the decision to cut all utilities in the Warrens (there is a self made connection to electricity, but there is no running water). At severalplaces, three golden crowns have been tagged onto the building, a clear sign of marked territory. (the building is under protection of the Three Kings gang).
Unit number five has a plaque hanging on by the residual adhesion of paint, which reads “Manager.”
Categories:
comforts: low 2 -> You have a six beds, table and several chairs. There is a shower (though it doesn't have water connected), cleaning drone (five years old at least), soy-processor and a fridge. -> cannot be increased if you do it will be stolen right away.
entertainment: squatter 1 -> You can go out for drinks at a local dive or attend a dogfight. There is a selection of Yakuza bordellos and Mafia casios nearby. You can watch the pirated trid -> can be increased (buying a matrix service for example)
necessites: low 2 -> Your home has all four walls, a mostly watertight roof. You have electricity for your place, although it is from illegal tap, so a backup generator would be a good idea. Wireless coverage is available but at a low signal rating. There’s a lot to park your cars. You
can eat soy nutria-bars or universal patties with flavor packets, and do your laundry at a coin-op facility.-> can be increased
neighbourhood: street 0 (Denver's Warrens) -> The streets around are almost uninhabitable - condemned buildings, rusted-out car frames - a miserable, dangerous place to live. The down and out you call neighbors consist of other homeless, drug addicts, criminals, transients, and street gangs. There is little to no police presence. For the most part, the Thee Kings provide security to those who can afford it (and prey on the rest) -> limits comforts to low
security: squatter 1 -> You have a place to put your stuff, even if it’s just a locked box inside the appartment. It’s out of sight, but even common thieves will have little trouble getting access. There is a mechanical lock (rating 1) to the doors -> can be increased
Qualities
poor condition -1 -> like most in the area the home is vulnerable to certain weather or elemental conditions. When it rains, the roof leaks and the basement floods.
rough neighbourhood -1 -> well, this are Warrens - sin city. Gangs are active, people are aggressive, they people don’t even walk in the daytime without protection.
crash pad -1 -> this was is a Three Kings area, they consider own. And they feel always welcomed there, sometimes bringing booze, or stuff they've just stolen. Locking the place will result only in destroying doors. they are an inconvenience to the comforts and necessities (drinking beer from the fridge or eating soy) but they also provide presence in case you need someone to receive a package or message..
trigger happy landlord -1 -> since the landlord is Three Kings friend, he has no problem calling them to kick you out if you stop paying.
worse neighbors -1 -> While running isn't the safest business line, neighbors have worse occupations, and they occasionally bring it home, legal or otherwise. Undesirables hang around your neighborhood, and the police make constant visits there.
hasty exit +2 -> The house has exits on both east and west sides for observation, and there are windows to the south and north providing convenient exit points, in case of need.
inconspicuous housing +2 -> the place is hard to find using the Grid, there no street labels around, and the house doesn't differ from the surroundings
roommates: 5 -> the place could house 6 people, the price include it regardless of using that or no.
rent: 5 -> 500 * 150% (roommates) => 750 nuyen per month
special negative quality lonestar infiltrated - it can be target of occasional inspection or monitoring without reason, will be checked if there will be searchings nearby, crash pad guests trigger more frequents visits, each vists may leave bugs)
There are also some combined effects, worse neighbourhood + crash pad means, you can easily find some highly illegal thing in the basement
and combined with lonestar infiltration, means you can have some trouble for being there while it is found.
Safehouse in the Tunnels:
Address: tunnels under old Aztec secotr
Description:
Having cleared the security, and set it up properly, Eliza is going to have the car rented for some highly stylish hideout.
Lifestyle Points: 14 (low)
Categories:
comforts: low 2 -> You have a beds, table and chairs in each of the prison cell. She's gonna install external shower, buy a cleanign drone and other basic machines like soy-processor and a fridge.
entertainment: none 0 -> No matrix connection (dead zone), and several dozens of hard concrete to the surface. Unless you're up to watchign how the devil rats bite themselves, there is nothing to kill the thoughts on.
necessites: low 2 -> there are all four walls, maglocks on each cell. no risk of rain days. You have electricity, water, but that's it.
neighbourhood: street 0 (none) -> There is only neighbourhood of Eliza.
security: high 4 -> There are live ammo armed drones with a range of sensors, for mundane protection, and patrolling spirits for the astral.
Qualities
roommates: 8 -> the place could house 8 people, the price is double person, or single if you take it all.
Qualities - Aspected domain +1 (Blood magic and Aztec tradition)
Easy-going landlord +1
No-neighbours +1
Privacy screen +3 (no matrix connection, astral security, range of sensors installed)
Security Conscious +2
Network Dead zone -2
rent: 4400 * varied% (roommates) => 1100 nuyen per month per person or 6600 for the whole car.
Body | Agility | Reaction | Strength |
4 | 5(7) | 2(8) | 3(5) |
Charisma | Intuition | Logic | Willpower |
4 | 4 | 3(5) | 4 |
Edge | Resonance/Magic | Essence | Initiative |
4 | 0 | 1.475 | 6/12 IP 1/3 |
Influence skill Group | 3 |
Athletics Skill Group | 1 |
Close combat skill Group | 1 |
Electronics skill Group | 1 |
Disguise [spec. in cosmetic] | 6 |
Infiltration [spec. in urban] | 4 |
Demolitions [spec. in plastic] | 4 |
Pistols [spec. in Tasers] | 4 |
Shadowing | 3 |
Palming | 2 |
Preception | 2 |
Dodge [from skillsoft] | 4(6) |
Corp - The Draco Foundation | 4 |
Criminal - Denver Gangs | 3 |
Criminal - Yakuza | 2 |
Criminal - Triads | 2 |
English | N |
Cantonese | 2(4) |
Japanese | 2(4) |
German | 2(4) |
French | 2(4) |
Italian | 2(4) |
Cyberware | Essence | Cost | Notes |
[R]Move-by-Wire System Rating 2[R] | 3 | 85,000¥ | +2 initiative pass, +4 reaction, +2 dodge skill,Skillwire Rating 4 |
Reaction Enhancer (2) | 0.6 | 20,000¥ | +2 reaction |
Muscle Augmentation (2) | 0.4 | 14,000¥ | +2 strength |
Cerebral Booster (2) | 0.4 | 20,000¥ | +2 logic |
Radar Sensor (4) | 0.3 | 12,000¥ | Visibility modifiers ultrasound, penetrate 20 Barrier Structure ratings, detect persons, their cyberware, weapons |
Sleep Regulator | 0.15 | 10,000¥ | sleep 3 hr/day or 48 hr awake with no modifiers |
Skillwire Expert System | 0.1 | 3,000¥ | Can use edge for re-rolls on skillwire tests |
Muscle Toner (2) | 0.4 | 16,000¥ | +2 agility |
Armour | B/I | Mods | ||
Form-Fitting Body Armor Half-Body Suit | 4/1 | none | ||
Chameleon Suit | 6/4 | Thermal Dampening(4), Nonconductivity(4), Skinlink | ||
Forearm Guards | 0/1 | none | ||
SecureTech Helmet | 0/2 | none | ||
Street Clothes | 0/0 | none | ||
Commlink | Re/Si/Fi/Sy | Operation System | Mods | |
Erik Fjordson Commlink | 5/5/4/4 | unknnown | origial<Response 5,Signal 5, System 5, Firewall 5> | |
Commlink Soft-, hardware | price | Notes | ||
Biofeedback filter R4 | 4000 | Soft | ||
Stealth R4 | 4000 | Soft | ||
Exploit R4 | 4000 | soft | ||
Encrypt R4 | 4000 | Soft original - Encrypt 5 | ||
Analyze R4 | 4000 | Soft original - Analyze 5 | ||
Browse R4 | 4000 | Soft original - Browse 5 | ||
Command R4 | 4000 | Soft original - Command 5 | ||
Edit R4 | 4000 | Soft original - Edit 5 |
Commlink | Re/Si/Fi/Sy | Operation System | Mods | |
Renraku Sensei | 2/4/6(4)/4 | Iris Orb | Biometric Lock, Armor Case 5 | |
Commlink Soft-, hardware | price | Notes | ||
4000 | Soft | |||
4000 | Soft | |||
4000 | soft | |||
Analyze R4 | 4000 | soft | ||
Browse R4 | 4000 | soft | ||
Command R2 | 4000 | soft | ||
Edit R4 | 4000 | soft |
Activesofts R4 | 40000¥ | Dodge level 4 |
Subvocal Microphone | 50¥ | –4 dice pool modifier to be heared in an audio Perception Tests |
Fake SIN (Sebastian Leer) (4) | 4000¥ | Fake System Identification Number - Sebastian Leer |
3x Fake License R4 | 1200¥ | (concealed and carry; restricted weaponry;armour and accesory) - Sebastian Leer |
Fake SIN (ZDF Officer Harald Black) (5) | 15000¥ | Fake System Identification Number - Harald Black |
Weapon | Type | Mods |
Vertigo | Colt ManHunter | Additional Clip, Melee Hardening, Skinlink, Smartgun System, Personalized Grip, Laser Sight |
Concealable Holster | 75¥ | accesory |
50x Stick'N'Shock Ammunition | 255¥ | ammo |
50x Gel Ammunition | 255¥ | ammo |
4x Spare Clips | 25¥ | accesory |
Streetline Special | Streetline Special | none |
6x Regular Ammunition | -¥ | ammo |
Zapdos | Yamaha Pulsar | Shock Pad, Melee Hardening, Skinlink, Smartgun System, Personalized Grip, Chameleon Coating |
Concealable Holster | accesory | 75¥ |
35x Taser Dart | 255¥ | ammo |
5x Spare Clips | 25¥ | accesory |
Sensory enchanments | price | Notes |
Goggles | 300¥ | |
-Vision Enhancement R3 | 300¥ | adds 3 dice to visual Perception Tests |
-Vision Magnification | 100¥ | zoom magnifies vision by up to 50 times(optical or electronic enhancement) |
-Thermographic (Malfunctioning) | 100¥ | Enables infrared vision, helps spot living beings in darknes darkness, check motor or machine has been running lately, and to track heat footprints. |
-Flare Compensation | 50¥ | No modifers from blinding flashes, glare and heat flashes. |
-Image Link | 25¥ | displays visual information in the field of vision or user’s retina |
-Smartlink | 500¥ | interacts with a smartgun system for visual aid |
Headphones | 50¥ | 300¥ |
-Audio Enhancements (3) | 300¥ | adds 3 dice to Listening Perception Tests |
-Select Sound Filter (3) | 600¥ | allows the to block out background noise and focus on specific sounds, 3 groups |
-Spatial Recognizer(Malfunctioning) | 100¥ | receives +2 dice pool modifier Perception Tests to find the source sound. |
B&E Gear | price | Notes |
Gecko Tape Gloves | 250¥ | Climbing help |
Autopicker R (6) | 1200¥ | open locks |
Maglock Passkey (4) | 8000¥ | open maglocks |
2x Microwire 100m | 100¥ | |
2x Standard Rope 100m | 100¥ | |
Combat Load Vest | 300¥ | holds your stuff |
White Noise Generator (6) | 300¥ | helps hide sounds |
Gas Mask | 100¥ | immune to airborne toxins, diseases |
Explosives | price | Notes |
[R]18x Plastic explosives[R] | 1800¥ | |
16x Radio Detonator | 800¥ | |
20x Timer Detonator | 700¥ | |
20x Neuro-Stun | 1200¥ | |
20x Gas Grenade | 400¥ | |
10x Flash-Bang Grenade | 300¥ | |
8x Laes cigarette | 450¥ |
4 start
4 left in Total
Body | Agility | Reaction | Strength |
3 | 2 | 3 | 1 |
Charisma | Intuition | Logic | Willpower |
3 | 5 | 4 | 5 |
Edge | Magic/Resonance | Essence | Initiative |
2 | 5 | 6 | 8 |
Conjuring Skill Group | 4 |
Spellcasting | 6 |
Counterspelling | 4 |
Astral Combar | 4 |
Assensing | 3 |
Perception | 1 |
Etiquette (Mage Society) | 1 |
Blades(Sword) | 2 |
Psychology | 3 |
Magical Background | 3 |
Forensics | 5 |
German | N |
English | 5 |
French | 1 |
Russian | 2 |
Arabic | 2 |
Spanish | 1 |
Japanese | 2 |
Sioux | 1 |
Or'zet | 1 |
Sperethiel | 1 |
Spell | Cost | Notes: Type - Range - Duration |
Levitate | F/2 + 1 | P LOS S |
Heal (Fetish) | DV - 2 | M T P |
Increase Reflexes | F/2+2 | P T S |
Mob Mood | F/2 + 2 | M LOS(A) S |
Mana Barrier | F/2 + 1 | M LOS(A) S |
Napalm (Indirect, Fetish) | F/2 + 7 | P LOS(A) I (Damage: P) |
Stun Bolt (Direct, Fetish) | F/2-1 | M LOS I (Damage: S) |
Mana Bolt (Direct, Fetish) | F/2 | M LOS I (Damage: P) |
Rapier | 550¥ |
+Hidden in Cane | 200¥ |
Cavalier Scout (destroyed in the u-tunnel while posing as a flying drone to save Sam) | 375¥ |
Morrissey Élan | Sam |
+Chameleon Coating | Sam |
+Improved Range Finder | Sam |
+Personalized Grip | Sam |
+Skinlink | Sam |
+Smartgun System | Sam |
+Concealable Holster | 75¥ |
+Gel Rounds (10 shots) | 30¥ |
Berwick Line Dinner Jacket, Trousers, Shirt | 2100¥ | 5/3 |
Clothing (Regular) | 50¥ | 0/0 |
Armor Clothing | 500¥ | 4/0 |
Form-Fitting Body Armor: Shirt | 500¥ | 3/0 |
PPP-System: Leg, Arm, Shin Guard | 500¥ | 0/3 |
Commlink : Sony Emperor | 700¥ |
+Analyze (Rating 2) | 100¥ |
+OS : Renraku Ichi | 600¥ |
Commlink : Hermes Ikon | 3000¥ |
+Subvocal Microphone | 50¥ |
+AR Gloves | 250¥ |
+Mapsoft (Rating 2) | 10¥ |
+Analyze (Rating 4) | 400¥ |
+Encrypt (Rating 3) | 150¥ |
+Anti-Virus (Rating 3) | 150¥ |
+Datasoft (Rating 2) | 20¥ |
+OS : Novatech Navi | 1500¥ |
Weapon Focus (Rating 2) Rapier | 20k¥ |
Power Focus (Rating 2) | 50k¥ |
Sustaining Focus (Rating 3) | 30k¥ |
3x Combat Fetishe | 400¥ |
Healing Fetishe | 500¥ |
Certified Credstick (Silver) | 25¥ |
Glasses | 25¥ |
+Low Light Vision | 100¥ |
+Flare Compensation | 50¥ |
+Image Link | 25¥ |
+Vision Enhancement (Rating 3) | 100¥ |
Contact Lenses | 50¥ |
+ Smartlink | 500¥ |
+ Vision Magnification | 100¥ |
+ Thermographic | 100¥ |
Earbud | 10¥ |
+ Audio Enhancement (Rating 3) | 300¥ |
Medkit (Rating 6) | 600¥ |
Medkit Suplies | 50¥ |
Gas Mask | 100¥ |
Handheld | -¥ |
+ Biomonitor | 300¥ |
+ Atmosphere Sensor (Rating 2) | 50¥ |
+ Olfactroy Sensor (Rating 2) | 1000¥ |
Fake Sin (Rating 4) Fred Eiland | 4000¥ |
+Fake License (Rating 4) (Magican) | 400¥ |
+Fake License (Rating 4) (Rapier; Member of the Frankfurter Gentlemen Fencing Club) | 400¥ |
Spirit Binding Material (Rating 2) | 1000¥ |
Contact | C/L | |
Fixer: Karmen "Truck" Johnson, small-time fixer for jobs and simple half-legal goods. He can be found either in the old bar "NoStop" or is driving around town in a truck from buisness to buisness. | 2/3 | |
Foci Dealer: Immu "Arab" Bin-Eliad for Magical Equipment. He has a small job near the south end of the Sioux Nation. | 2/1 | |
Coyote Eliza Khanduri, PCC:CAS coyote, Elf female. Uses: Information on Koshari practices, assistance crossing the CAS: PCC border, current smuggling activities. Places to Meet: Smuggling bars, Koshari establishments, Tunnels near the CAS:PCC border Contact: In person, commlink | 3/2 | |
Fixer Tabitha “Tabby” Morgan, Denver fixer, Changeling Female, Uses: Corporate Procedures, Run offers and information, Identifying affiliations. Places to Meet: CAS Sector Clubs, Contact: Commlink | 3/1 |
Fractal
{Health: 0 / 10P and 0 / 10S damage, NO Wound penalty, No Stun penalty}
{Edge: 0/ 4} {Initiative(Meat/Matrix): 7/18; IP's: 1/3}
{Armor Vest: Ballistic Armor: 6; Impact Armor: 4}
:) - don't forget about tweaking that lifestyleyou can live in the street at first then move in the teams safe house.
if its possible that he can increases the conformt part (new bed, better couch, etc. in his room) increase to middle or so for him self.
Body | Agility | Reaction | Strength |
3/9 | 3/10 | 3/9 | 1/9 |
Charisma | Intuition | Logic | Willpower |
8/12 | 4/9 | 4/9 | 4/9 |
Edge | Essence | Initiative | |
4 | 4,3 | 7/18 |
Artisan | 6 | +2 to Digital Art |
Computer | 4 | +2 to Edit |
Data Search | 2 | |
Hacking | 4 | +2 to Exploit |
Infiltration | 2 | +2 to Urban |
Influence Skill Group | 4 | |
Pistols | 1 | +2 to Tasers |
Intimidation | 1 | |
Cybercombat | 1 |
Art Scene | 4 |
Artistic Trends | 3 |
Drawing | 2 |
Fine Cuisine | 1 |
Art Theory | 2 |
Art History | 2 |
Underworld Politics | 3 |
Denver Nighthouses | 1 |
English | N |
Cantonese | 2 |
Spanish | 2 |
Sperethiel | 2 |
Bioware | Essence | Cost | Notes |
Tailored Pheromones 3 | 0,6 | 45000¥ | +3 dice to Charisma and Social Tests |
Vocal Range Enhancer | 0,1 | 12000¥ | Make any sound (even ultra and infra) and mimic voices |
Cerebral Booster 2 | 0,4 | 20000¥ | +2 to Logic |
Hearing Enhancement | 0,1 | 5000¥ | +1 to hearing; can hear ultra and infra-sound |
Muscle Toner 2 | 0,4 | 16000¥ | +2 to Agility |
Echolocation | 0,1 | 15000¥ | Completes Bio-sonar system |
CommLinks | ||
-Disposable CommLink | ||
Erik Fjordson Commlink | ||
- At least System 5 | ||
Carrying Browse 5, Edit 5, Command 5 | These all degraded to 4 by now | |
Analyze 5 and Encrypt 5 | ||
-Primary Commlink | ||
Hermes Ikon | 3000¥ | |
- Upgraded to Response 6 | 6000¥ | |
OS Novatech Navi | 1500¥ | |
- Upgraded to Firewall 5 and System 6 | 2900¥ | |
Common Use and Hacker Programs | 21350¥ | |
Analyze 4 | ||
Browse 4 | ||
Command 4 | ||
Edit 6 | ||
Encrypt 4 | ||
Purge 4 | ||
Reality Filter 6 | ||
Scan 3 | ||
Exploit 6 | ||
Spoof 6 | ||
Stealth 6 | ||
ARE Software Wall Space | 50¥ | |
ARE Software Virtual Surround Music | 50¥ | |
German Linguasoft 2 | 1000¥ | |
Japanese Linguasoft 2 | 1000¥ | |
Or'zet Linguasoft 2 | 1000¥ | |
Denver Mapsoft 6 | 30¥ | |
Datasoft 3 | 30¥ | Art Encyclopedia with Sample Gallery |
CommLink Acessories | ||
AR Gloves | 250¥ | |
BTL Hot Sim Module | 250¥ | |
SkinLink | 50¥ | |
Trodes | 50¥ | |
Subvocal Microphone | 50¥ | |
Weapons | ||
Sturm - modded Defiance EX Shocker | 650¥ | Total cost, weapon + mods |
mod Smargun System | ||
mod Smartgun Camera Vision Enhancement 3 | ||
mod SkinLink | ||
Drang - modded Yamaha Pulsar | 650¥ | Total cost, weapon + mods |
mod Smargun System | ||
mod Smartgun Camera Vision Enhancement 3 | ||
mod SkinLink | ||
17 Taser Darts | 100¥ | |
2 Concealable Holsters | 150¥ | |
Armors | ||
Auctioneer Business Clothes | 1500¥ | |
Armored Vest | 600¥ | |
Electronics | ||
Googles 6 | 300¥ | |
Vision Enhancement 3 | 300¥ | |
Smartlink | 500¥ | |
Image Link | 25¥ | |
Flare Compensation | 50¥ | |
Vision Magnification | 100¥ | |
Earbuds 3 | 30¥ | |
Audio Enhancement 3 | 300¥ | |
Select Sound Filter 3 | 600¥ | |
5 Datachips | 5¥ | |
100 Standart RFID Tags | 100¥ | |
30 Stealth RFID Tags | 150¥ | |
IDs, Licenses e Credsticks | ||
Fake SIN 4 "Nicolas Machiav" | 4000¥ | |
Certified Credstick | 25¥ | |
Medical | ||
MedKit 6 | 600¥ | |
9 MedKit Supplies | 500¥ | |
Biomonitor | 300¥ | |
7 Disposable Syringes | 70¥ | |
2 doses of Trance | ||
Nanotech | ||
4 area applications of Nanotattoos R 3 | 3000¥ | |
Pets | ||
"Mephistopheles" (Cat) | 50¥ | A yellow-eyed black cat |
Three Months of Paid Lifestyle for Mephistopheles | 75¥ | - 25¥ each |
Lifestyle | ||
One Month of Payed Lifestyle | 5500¥ | - Only half of total amount, the roommate pays the other half |
Others | ||
Gas Mask | ||
Drones | ||
1 Microtapper Bug | ||
Wasted Money | ||
Nuyen burned | 3000¥ | - Let's consider he just had'n made good uses of what could have lasted. |
Total Nuyen Spent (Character Creation) | 160000¥ | |
Total Nuyen Left (Character Creation) | 0¥ |
Lifestyle Characteristic | LP |
Comforts | 4 |
Entertainment | 4 |
Necessities | 4 |
Neighborhood | 3 |
Security | 4 |
Perfect Roommate | 2 |
Animal Lover | 11 |
AI In Residence | -3 |
Total LP | 19 |
Base Monthly Cost | 9000¥ |
Factor for having 1 roommate (Inkling) | 10% |
Monthly Cost | 9900¥ |
Total paid for each member (50%) | 4450¥ |
Lifestyle Characteristic | LP |
Comforts | 2 |
Entertainment | 1 |
Necessities | 2 |
Neighborhood | 0 |
Security | 1 |
Poor Condition | -1 |
Rough Neighborhood | -1 |
Crash Pad | -1 |
Trigger Happy Landlord | -1 |
Worse Neighbors | -1 |
Hasty Exit | 2 |
Inconpiscous Housing | 2 |
Total LP | 5 |
Base Monthly Cost | 500¥ |
Factor for having 5 people sharing the space | 50% |
Monthly Cost | 750¥ |
Total paid for each member (20%) | 150¥ |
Contact | C/L | |
Ramón "Quase-Nada" Madruga (Fixer) | Connections 4/ Loyalty 3 | The latino dwarf specializes himself in making ends meet, for a reasonable price. As the saying go, being a fixer, he lives by his contacts. No he does not die by his contacts, since that would make him a lousy fixer. He does not work with the wrong people, and even the ones with potential may have a difficult time to get in his good side. This dwarf prefers to work from a secure point, and you just get one of these choosing well who you work with. |
Thomas "Thorn" Cain (Taxi Driver) | Connection 2/ Loyalty 1 | Thorn lives his life as a cabbie at Denver, and in the shadows people says he can really turn your life a little easier when you need to cross some of the boundaries: the man is an specialist in transportation inside in Denver, and he knows some coyotes who work on the borders. He is also a good source of Denver streets gossip, if you have the patience to filtrate it from his cheap driver seat philosophy. |
Damien "Inkling" Blake (Tattooist Roommate) | Connections 2/ Loyalty 1 | Fractal's roommate is not what most would call a resourceful man, but he listen what's been going on in the art and style scene of the city and know some nice things. Sum it with the fact he is quite an enjoyable guy and you will come to the conclusion it's worth having him around. |
Nikolai Kirillov (Aurora Warrens Vor) | Connections 4/ Loyalty 1 | A Russian human male, prejudiced against non-Russians, Nikolai is a brute man for whon Fractal's team has worked on ocassion; he can be of assistance in providing information on Vory activities, and with any extra-legal activities in the Warrens. |
Reason | Karma |
Successfully kidnapping Bow Mar plant CEO | 4 |
Impressive activity | 2 |
Successful infiltration of Bow Mar Plant | 4 |
Avoiding any death | 2 |
Good Roleplay - Being a good Face Player | 4 |
Avoiding Kev's death | 1 |
Doing a great "solo" during a face-style run | 4 |
Completing Vory's job with less than 5 deaths | 4 |
Safely delivering Maria and Tony at trainstation | 2 |
Good Roleplay - Being a good Face Player | 3 |
Total | 30 |
Reason | Karma |
Raising Infiltration 1 to 2 | 4 |
Specializing in Urban Infiltration | 2 |
Buying Cybercombat 1 | 4 |
Buy Intimidation 1 | 4 |
Raising Body to 3 | 15 |
Total | 29 |
I am sure Fractal and Lips, not sure about Sam and Omar&Mouse.
guys, could you edit your posts with runners cards and remove spoilers tags -> copying them out to external tool or checking on webpage on tablet is a nightmare.even on the PC right click and the spoiler closes. char-sheet is not so large that we could not let it be as it is. right
thanks
Sam, the above counts for you - your map, still shows Aztlan sector and Ute sector. Aztaln was conquered by CAS and Ute joined PCCthat's the reason I gave you the coordinates.
Text@Jeff > there is a new team addition on my side, a mage who goes by the name of Lips, ever heard of him?<
Larz - any rumors about you? I'm ok with whatever, that isn't "he is the uberpowerful mage, that can take on Ghostwalker on his own", you might be a compelte enigma, but you got some contacts, so you aren't total newcomer to the scene.
Can Lips put the Increse Reflexes (F3) on himself while he is still at home and substain it through his R3 Foci? With the Power Foci, and the home quality, he can buy three hits for spellcasting and drain resistance.should be ok
Larz. Go ahead with the spell. Try not stick too much to increased init - may develop addiction. And just. Like being on drugs can lead to fatal body damage.
I think it's ok to have them active while in mission, but in downtime deactivate them.Larz. Go ahead with the spell. Try not stick too much to increased init - may develop addiction. And just. Like being on drugs can lead to fatal body damage.
Then I probably wait until Lips encounters some realy danger and until I have a better feeling how good/bad Lips is in combat.
Which one of you lives in Pueblo?
Whatever, I don't want to fight that. Please update your cards and note specifically in which sector you live, it would help if you could actually mark the spot of you homes on google maps for future reference.
Whatever, I don't want to fight that. Please update your cards and note specifically in which sector you live, it would help if you could actually mark the spot of you homes on google maps for future reference.
I haven't really thought about it, but consider Fractal's appartment is near the S Vine Street with E Harvard Avenue (Harvin Appartments, E. Harvard Ave., 2101,Denver; they even accept cats!).
One more thing: if your node uses Strong encryption, it has to be decrypted prior to hacking attempt. Standard procedure is to reboot commlink at least once per hour, so every Probing or Decryption attempts has to be restarted.
Whatever, I don't want to fight that. Please update your cards and note specifically in which sector you live, it would help if you could actually mark the spot of you homes on google maps for future reference.
I haven't really thought about it, but consider Fractal's appartment is near the S Vine Street with E Harvard Avenue (Harvin Appartments, E. Harvard Ave., 2101,Denver; they even accept cats!).
ok, so you're here (http://maps.google.com/maps/ms?ie=UTF8&hl=en&msa=0&msid=201298613949152916759.00047d5da8e9a5da8ea37&ll=39.743131,-104.963808&spn=0.0099,0.019312&t=m&z=16&vpsrc=6&iwloc=lyrftr:msid:201298613949152916759.00047d5da8e9a5da8ea37,00047d62bddeaa3a770ad,39.743032,-104.963808,0,-16&f=d&daddr=%4039.743032,-104.963808) in CAS
actually you're within walking distance to the place of the run.(30 minutes walk or 10 minutes by cab)
Quote from: oocAn astral scope of the runner team reveal to Lips that three of the runners are modified, the last one that isn't is a boy no trace of cyber in him. None of them are awakened. Their aura vary. An elf, isn't having aura of a typical metahuman, 'changed' or 'multiple personalities squized into single frame' would be perhaps the best description. Confidence, pride are most dominant virtues. The driver is going on the last drops of the soul energy, more a machine than a men his soul torned between hatred, revenge and fury with some almost nonexistant sparks of compulsion and kindness). A human under layers of armor, cyberware is worn out to the point of sleeping awake, with a lot of yellow and green threads in the aura, that were responsible for ideals, passion. The boy is a mixture of surprisingly mature and cunning feelings.
On the other side, radar sight reveal to you that you new mage isn't sporting any cyber but he does have a gun and commlink. Fast matrix analysis tells you he is also having wifi enabled glasses and earbuds. The link is by the responses and AR sculpture is a off-the shelf unencrypted Emperor riding on Ichi.
Cool first post Sent.
...
Does Omar have less essence then Sam? ???
...
Well this is just a theory :)Theorizing further - exploit do not disappear automagically. They disappear as a result of patching known exploits. Every second links are hacked by the thousands. security incidents are raised. exploits are found and corrected. reboot on itself does not remove them, they are removed by the applying a patches or by fetching them from the software developer node or coding them by yourself.
Is there some space in the drone for Lips' climbing gear or even two sets and also seven body bags (in case they have something like that in the carage, bigger plastik bags are probably also okay)?
Actually there are two Tsengs :D - one is the physician, mage if you understood correctly
Its OK, Kouryuu would do the same, had he enough time :)Posting like from LMG, you bet i would. ;D
Sry, was a little bit over-excited, that there is a pbp which is actually moving forward. (Can understand that exame-time, RL, etc. take his toll from players and gm)
... and get killed *evil grin*
Ouch. Too true, too true. That's one facet of Fractal I've been forgetting about latelly.Fractal Nooooooo........
Will remember for now on. :D
Here's an excelent excuse to get into action more times than not, as we were discussing last run.
Ouch. Too true, too true. That's one facet of Fractal I've been forgetting about latelly.Fractal Nooooooo........
Will remember for now on. :D
Here's an excelent excuse to get into action more times than not, as we were discussing last run.
Do not leave Sam all alone on the planing department. He will have to come up with some crazy out of the box ideas and then manage Omar's impulsiveness.
;D Omar Decided not to follow? S'N'S ammo + LMG + omar -> hmmm....... ;D
Looking at Lips com link how long to get it set up for use with our system? Cleaned an purged as he probably has a virus on it (among other things)?
@snake: The "19:17" in green letters on the RFID tag are most likely the marks left by the first team, if I understod Sent correct.
Sent, what do you say about perceiving trough the radar sensor?
sprite roll: data search(4)+browse(4)+edge(4)=12d6.hitsopen(5,6)=4 (http://invisiblecastle.com/roller/view/3300808/)
Data Search(4)+Browse(3)+2TM+Sprite(4)=13d6.hits(5)=7 (http://invisiblecastle.com/roller/view/3300811/)
Sent, what do you say about perceiving trough the radar sensor?
it will be in the description of the tunnel, once we get into IC on that.
This are extended tests with interval of 15 minutes.::)
Looking at Lips com link how long to get it set up for use with our system? Cleaned an purged as he probably has a virus on it (among other things)?
The link is clean, it's just (i think, that's what omar had in mind - that it doesn't have encrypt program, and it's not slaved. You just need to hack into, get admin access, slave it under Omar's node (if you follow what I have described as your security architecture). But as far as that goes I think, that most of your commlinks, except Omar's and maybe your's do not have encrypt. And since programs are copy protected and start to degrade if hacked, it's better to just buy them at the rating allowable by the link. Still, there is no time, to encrypt it the way Omar like (takes six hours) - but even five minute long encryption is an eternity in combat, so it just might be enough.
Lips, Can you give us astral insight on this place? Anything wrong with this environment? Some expert knowlege before we run into pack of bloody Aztech vampires or whatever they are?
"Let me see." Lips sits down in the elevator and move into the astral space. Leaving his meat body behind he dives around the hole, let himself drop to its ground and come back again, to report if he saw anything mentioning (http://invisiblecastle.com/roller/view/3300847/) down there.
He also tries to remember anything about Aztech and their Blood Magic (http://invisiblecastle.com/roller/view/3300836/), which could be of importance
This are extended tests with interval of 15 minutes.::)
OK.
No way. We will wait untill we got full info. Our employer must understand this. Omar sits in the Rover and takes a nap.
one thing i have not really grasped, it is said that it's sensor range is signal 2 in other words 100m, but you are allowing only 50m, why?Sent, what do you say about perceiving trough the radar sensor?
it will be in the description of the tunnel, once we get into IC on that.
it seems, I misunderstood, radar works, it has range of 50 meters unobstacled, each wall equivalent (half a meter) of concrete reduce it by 5 meters, so you should be able to peek about 3 meters over the corners. This can be reduced further if there will be something else in the walls the blocks the wave more than concrete
While the others deal and debate, Mouse hacks into Lips' comlink. Nothing special about the hardware or software, just enough to get by. Reminds me of Unca Ryker's comlink. Mouse goes through the process of disabling the wireless feature for the moment so as to drop all other connections/subscriptions to the link except via his touch. He then proceeds to ensure the fellow's link is clean by running several scans, utilizing one of the services of the data sprite if needed, looking for viruses and trojans and spyware and all of the fun stuff that hackers love to leave behind. Check the access logs and change the access id. Once satisfied that the link is clean, he will set himself and Unca Omar as admins. Then he will ensure the OS is updated and patched, begin the encryption process and set up the slaving and the aleart mechanism also running by default and analyze program and attack program if available. Then he will re-enable the wireless and satisfied that no erroneous connections are being made or operations are being performed and it's working as it should, he will give Lips his com link back, he will probably have to take a break in order to help Unca Omar load equipment. If this fellow is to be the new mage, then Unca Ryker healed many a bloody nose for Mouse in the past, so he would like to stay on good terms with Mr. Lips. As such, he won't go probing around his personal data other than to ensure those files are clean.
one thing i have not really grasped, it is said that it's sensor range is signal 2 in other words 100m, but you are allowing only 50m, why?
do you understand that it has to travel back as well?
Augmentation page 36,one thing i have not really grasped, it is said that it's sensor range is signal 2 in other words 100m, but you are allowing only 50m, why?
do you understand that it has to travel back as well?
actually, I've never check that I think, jsut assumed, based on some thought train I was having half a year or so ago. :D
I'll stand corrected, it's hundred meters range in clear space, and five meters around the corners
there are no encrypt and attack programs. You could buy rating 2 encrypt program immediately using the Lips own funds (never leave a link in hands of the hacker) for 100 of nuyen. it's unable to run anything stronger anyway.
This are extended tests with interval of 15 minutes.::)
OK.
No way. We will wait untill we got full info. Our employer must understand this. Omar sits in the Rover and takes a nap.
will you wait another 15 ... and another 15 ... and another fifteen - Mouse has 11 dicepool, he can go for 11 times 15 minutes until giving up with "I cannot learn anything more"
there are people that might be dying out there right this moment
LOL, on the gremlin,
Sichr, I never got info what kind of modules you want to have installed on the beaver.
I may have to stand corrected. I am assuming that I could make the purchase with his comlink w/o having to hack his personal accounts. If it means hacking his personal info I already said I wasn't going to do that. Otherwise I will. And since I had to make the purchase there will be a message for him. That I can post in IC if neededthere are no encrypt and attack programs. You could buy rating 2 encrypt program immediately using the Lips own funds (never leave a link in hands of the hacker) for 100 of nuyen. it's unable to run anything stronger anyway.
Even a Gremlin like Lips can see the result from the online bill and do you really want to piss off a mage? But if Mouse asks nicely,... 100 are not that much.
Infiltration (http://invisiblecastle.com/roller/view/3300910/), not sure it is or is not urban, as it's in the city old City tunnels, but might be not it either so take the last two hits away if not Urban
Perception in the cave while scouting (http://invisiblecastle.com/roller/view/3300913/)
just in case you want to go on playing, will be away this evening so leaving you the scouting rolls. Sam is the spearhead in the tunnel about 50-100m in front of the group advancing with care.
Apply any modifier you think there should be.
I'm guessing then that the rfid tag is creating a mesh network?
I may have to stand corrected. I am assuming that I could make the purchase with his comlink w/o having to hack his personal accounts. If it means hacking his personal info I already said I wasn't going to do that. Otherwise I will. And since I had to make the purchase there will be a message for him. That I can post in IC if neededthere are no encrypt and attack programs. You could buy rating 2 encrypt program immediately using the Lips own funds (never leave a link in hands of the hacker) for 100 of nuyen. it's unable to run anything stronger anyway.
Even a Gremlin like Lips can see the result from the online bill and do you really want to piss off a mage? But if Mouse asks nicely,... 100 are not that much.
Unless Fractal interrupts Mouse as he is configuring Lips com-link Mouse will purchase the encryption program R2 with Mr. Lips funds of course :D and continue process of setting it up. I'd figure we'd wait the 15 at least assuming that doesn't trigger other questions that will require Mouse to do some more searching. Mouse won't do anything else to jepordize the first 15min. I'll keep the roll, thank you.
As to a second 15 minutes i'll leave that up to the team. Plus, it will take Mouse about 15min getting gear (trying on the climbing gear) The rest of the group could be loading the equipment, while waiting.
Who needs AR if one can let rain fire and lightning down on ones enemies. ;D
Did Lips know anything mentioning about Atzech Magic or Blood Magic? (see IC post with the roll: 3 hits)
Next spell will be the entertainment spell or something similar so that Lips can project stuff similar to AR, but by his pure will.
Lips, Can you give us astral insight on this place? Anything wrong with this environment? Some expert knowlege before we run into pack of bloody Aztech vampires or whatever they are?
"Let me see." Lips sits down in the elevator and move into the astral space. Leaving his meat body behind he dives around the hole, let himself drop to its ground and come back again, to report if he saw anything mentioning (http://invisiblecastle.com/roller/view/3300847/) down there.
He also tries to remember anything about Aztech and their Blood Magic (http://invisiblecastle.com/roller/view/3300836/), which could be of importance
with that roll, I consider eveyrthing that is within Street magic as known to you, and through you to all of the team member. but feel free to post an IC to tell them the gory details.
I modified the IC post in dealing with the com link. I'll wait until after the initial search. My understanding, according the to the book, is that when in hot sim, you are not totally oblivious to your surroundings, just mostly oblivious. I could get up an move if I wanted to but the amount of concentration is extreme and any dice rolls would be at -4 or -6d (something like that) so it's not something your going to hide. If I can operate in AR w/o a time penalty, then I will do that.
Quote from: OOCAssuming that Lips has either a new commlink or someone is so nice to telling him whats going on...
Lips extends his map at the electronic paper with some quick strokes.
(http://i47.servimg.com/u/f47/16/47/93/92/th/sewers12.jpg)
I seem to be confused a bit about those spare commlinks. Mouse has spare commlink from Alice, if I remember this right? Or is that his only commlink?
if Doberman can do sneak i am all for it to be in the front if not, then Sam should be the first reckon. then this task is just made for him. ;D
Fractal would be the better tail light with his echolocation so that there is no chance for someone to sneak up on the team.
Quote from: OOCAssuming that Lips has either a new commlink or someone is so nice to telling him whats going on...
Lips extends his map at the electronic paper with some quick strokes.
(http://i47.servimg.com/u/f47/16/47/93/92/th/sewers12.jpg)
the tunnel to the south goes a little longer south before turning, but otherwise ok.
So it's nowhere near Sam's Level ;Dif Doberman can do sneak i am all for it to be in the front if not, then Sam should be the first reckon. then this task is just made for him. ;D
Fractal would be the better tail light with his echolocation so that there is no chance for someone to sneak up on the team.
Drones 101 -> pg 247 SR4A
Pilot (3) + Cover Ops autosoft(0)
How hard is it so see Sam with Astral Perception? Liveforms are glowing in their auro while everything else is grey.astral and ultra sound - 5 i guess, simply the infiltration roll, but not sure.
If you disagree on this just say so, just like Fractal has started to do so.
I got that one, just was making sure if you agree with the layout i have imagined. Sam, at least, agrees with me.If you disagree on this just say so, just like Fractal has started to do so.About my last OOC post, it was about Sent "the other one" post, just like Larzarus. I still have no idea what it was about.
That last part is the one not very tactical for any point of view... :Dthere is the curios part fighting the Strategist one, that's why he asked Lips to see if it goes ahead or is just a water reserve. there might be somthing interesting in there, maybe a head, at least. ;D
Specially remembering that Sam will be wet latter, and that's not a quality that helps in being sneaky. ;D
The real deal is if there's not just a head down there...one more thing i am curios about is the other west side tunnel, might the beaver clean it? that might be a short cut.
But then again, it's on the water, and we got tasers and stick-and-shock ammunition, which is nice! ;D
The RFIDs would suggest to take the tunnel to the north.
Lips already send a watcher to check the tunnels for livesigns. Waiting for Sents answer.
Salut:
Drone sneaking: Without CoverOps autosoft drone is unable to sneak, so no, doberman or Dalmatian would not sneak. Ive used the drone just because we are following in their tracks, so the path should be clear, and because drone is some 50-100 meters ahead, so if anything goes wrong, we will have time to react for the situation before it reaches us, even Sam would be able to hide somewhere etc. Otherwise Sam would be the forst one who runs into the danger
As for sneaking...since Sam doesnt have the Astral sight and have no idea how it looks like in there, also...taken into consideration there wery little lifeforms down there, IMO it wont be any help.
I dont want to steal Your spotlight, Kour, well IMO its better to risk a piece of metal and electronics which costs 2200Y, than human life in this situation. Considering that automatic machine wont necesarry mean that there is group of runners behind it, and it moves much faster, even in tunnels, this mechanized survey may be done in some intervals...Id say 250 meters as I wrote before. Then we get to the spot, then another 250 meters. When we find last RFID marker, Ill eave this completely up to you, because further there would be alien space...
How hard is it so see Sam with Astral Perception? Liveforms are glowing in their auro while everything else is grey.astral and ultra sound - 5 i guess, simply the infiltration roll, but not sure.
By the way Sent, did Sam's Radar not get trough the rubble on the west side? can i assume it's not freeable part of the way??
If you disagree on this just say so, just like Fractal has started to do so.
Well, Fractal wants to be on the center of the action: he both feels responsible for making the group being there, and there's this itching sensation that makes he want to see what is ahead of them. But he will stay back, since now he agrees with the necessity, and he does not like to invade other's area of expertise (not completely true, but almost true).
About my last OOC post, it was about Sent "the other one" post, just like Larzarus. I still have no idea what it was about.
Ok, ok will not protest. and as I said in earlier post if the drone can sneak and has sensors for seei-g in the dark without the flashlight. radar sensor can pick up distance, movment, even the one made just by breathing.
my idea was that Sam has the best, or at least one of the best perception and sneaking.
strategy wise having him as first reacoon would mean possibility to spot the group or danger we are up against and be able to surprise them.
Sneaky infiltrator thinking like one. But the life point you make is a good one.
First off all you moves Sam way to deep in, hew went just up to the corner, not into the crossing. the idea was not to be seen from the sides, but having the Radar scane them trough the sides of the wallsOk, ok will not protest. and as I said in earlier post if the drone can sneak and has sensors for seei-g in the dark without the flashlight. radar sensor can pick up distance, movment, even the one made just by breathing.
my idea was that Sam has the best, or at least one of the best perception and sneaking.
strategy wise having him as first reacoon would mean possibility to spot the group or danger we are up against and be able to surprise them.
Sneaky infiltrator thinking like one. But the life point you make is a good one.
Talking about life. How about you make that surprise roll?
rerolled misses from the surprise roll (http://invisiblecastle.com/roller/view/3302368/)
1+3=4 in the end
Ok, ok will not protest. and as I said in earlier post if the drone can sneak and has sensors for seei-g in the dark without the flashlight. radar sensor can pick up distance, movment, even the one made just by breathing.
my idea was that Sam has the best, or at least one of the best perception and sneaking.
strategy wise having him as first reacoon would mean possibility to spot the group or danger we are up against and be able to surprise them.
Sneaky infiltrator thinking like one. But the life point you make is a good one.
Talking about life. How about you make that surprise roll?
BTW could you repost the Burst fire modifiers like narrow burst ,full auto wide, as i lack the books at the moment in the work and would have to resort to take my pistol in case i am not sure how to use this big gun.
And how did the Alligator detect Sam? 9 dice on visual and 5 on audio from water maybe less on audio, but still with intuition of 2.
perception roll Sent or did he go for the Drone after all? ;D
then the nose better have been outside of water. ;DAnd how did the Alligator detect Sam? 9 dice on visual and 5 on audio from water maybe less on audio, but still with intuition of 2.
perception roll Sent or did he go for the Drone after all? ;D
by scent - when did you last time had the time to take shower Sam if you hadn't time to sleep?
How about strenght? Do you negate the recoil in the amout of strenght or what did you mean by uncompensated?
Take aim was simple action, right?
How about strenght? Do you negate the recoil in the amout of strenght or what did you mean by uncompensated?
Take aim was simple action, right?
Ehh
Drone is aerial so if that aligator cannot jump to 3 meters I dont think so ;)
Shouldn`t that aligator showed up on the radar? Radar in drone or Sams UWB are capable to pass liquids, arent they? Or does surface reflects radar waves? In fact, I recall hearing that water can fool microvawe detectors, so Im not sure?
(BTW: Sam...Idea of UWB radar confusing Usltrasound :D UWB is milimeter lenght electromagnetic wawes, Ultrasound is ...well.. sound. Movement of molecules etc. Completely different stuff)
Ehh
Drone is aerial so if that aligator cannot jump to 3 meters I dont think so ;)
Shouldn`t that aligator showed up on the radar? Radar in drone or Sams UWB are capable to pass liquids, arent they? Or does surface reflects radar waves? In fact, I recall hearing that water can fool microvawe detectors, so Im not sure?
(BTW: Sam...Idea of UWB radar confusing Usltrasound :D UWB is milimeter lenght electromagnetic wawes, Ultrasound is ...well.. sound. Movement of molecules etc. Completely different stuff)
it's not jumping at dalmatian.
As far as the sensors. I must admit I am no expert. but I assumed (in other words ruled), that water surface reflect radar and ultrasound waves. being covered he hidden from the plain camera and he was plainly visible to astral view.
How about strenght? Do you negate the recoil in the amout of strenght or what did you mean by uncompensated?
Take aim was simple action, right?
Strenght adds 1 RC at STR 4 (maybe more, really IDN), White Knight has 6 points of recoil compensation, So if you fire 10 bullets you will get -3 for uncompensated recoil
For that vector thrust: It about dog sized drone. Do you think it would really make such noise? IDN its signature right now, that should help us to determine such thing, well its not breaking through sound barrier or something. really need to read if there is something on this at Arsenal or some rules:(
so it's actually the size of a beaver drone, and you actually need to drop down as it flies over you.and enjoy the crispy tan it givrs you with its engines.
The radar is basicly ultrsound vision, just stro-get, so it penetratrs walls bodies and almost anything else that does no absorb the waves.
When home will post full description, but as far as i know - water is not one of the materials that do this.
The radar is basicly ultrsound vision, just stro-get, so it penetratrs walls bodies and almost anything else that does no absorb the waves.
When home will post full description, but as far as i know - water is not one of the materials that do this.
The radar is basicly ultrsound vision, just stro-get, so it penetratrs walls bodies and almost anything else that does no absorb the waves.
When home will post full description, but as far as i know - water is not one of the materials that do this.
AFAIK, it's not only the question of material, but also the surface. the wave reflect from the surface at the angle it had approached. You get surface when environment change (eg. from air to water). only waves that fall directly at the surface (angle 90) pass through (depending on their energy). That's why on the naval ships you got both radar (for surface monitoring) and sonar (for underwater monitoring). Note that the sonar sensor is actually installed under the level of water.
Corrected. it's within his attack reach, so no difference.
and you need to beat 3 hits of ambush, ties resolved by edge and then initiative then by reaction
nope. just Chuck Testa.
i still can't get ovrr the pathethic roll i got on that surprise :('And me that i had to use edge to go befor the beats. :(
i still can't get ovrr the pathethic roll i got on that surprise :('And me that i had to use edge to go befor the beats. :(
kk
Is it allowed to move closer to the aligator, if so, how near does he have to be at the alligator to through a Mana Bolt, hopefully not in the melee range of the animal.
Direct spells shouldn't harm any other player, does it?
LOL, I almost had Lips warn everybody aboud the 5 other metas ... :o
melee range is a bitch to be in, at least Sam is no expert in that.i still can't get ovrr the pathethic roll i got on that surprise :('And me that i had to use edge to go befor the beats. :(
You should have just went into full defense for one round; I got the force of numbers by our side, and Sam has three IPs to enjoy. He could avoid his attack and then put some holes on its body without any edge expenditure, I think.
LOL, I almost had Lips warn everybody aboud the 5 other metas ... :o
Sorry Omar but this calls for a repeat of the Tony Draw duel ;D.
quickdraw + fire a shot (http://invisiblecastle.com/roller/view/3302524/)
Looking if the beast is affected by Elec-damage
free - hold
simple - quickdraw + fire a shot
simple - hold
P.s. the Colt has Gel as 1st clip as taser has elec-damagemelee range is a bitch to be in, at least Sam is no expert in that.i still can't get ovrr the pathethic roll i got on that surprise :('And me that i had to use edge to go befor the beats. :(
You should have just went into full defense for one round; I got the force of numbers by our side, and Sam has three IPs to enjoy. He could avoid his attack and then put some holes on its body without any edge expenditure, I think.
oh yeah by the way is there a melee modifer as well?
Visual modificators aplly for direct combat spell, just so you knw. Beware of glitches :)
melee range is a bitch to be in, at least Sam is no expert in that.
oh yeah by the way is there a melee modifer as well?
I think you are at point blank range, aren't you?
Attacker in Melee Combat
If the attacker is attempting to conduct a ranged attack while engaged in melee combat, or if he is aware of another character trying to block his attack within two meters of him, the attack suffers a –3 modifier.
Target Point-Blank
A target within one meter can be difficult to miss; apply a +2 dice pool modifier to the attack. Note that this may be offset by the Attacker in Melee Combat modifier.
I think you are at point blank range, aren't you?Point blank (http://invisiblecastle.com/roller/view/3302573/) add 2 dice, if meele range you can take some of them down.
you got smartgunned LMG in your hands, capable of firing whatever mode you want to (well, onkly BF/FA mode is possible) loaded with electric ammo, shooting from meter at 3 meters long beast (EDIT: that is in the water), which most possibly you are able to dodge. and you quickdraw taser to shot it. LOL.Sam wants to make sure Elec. Damage works on this critter, if not he can quick-draw the Clot and shot a gel round at him. ;D
watch out for explosive players, they got bonus against GMsGood thing i am at least 1000km apart from him, even if he goes nuclear i am safe, thou the fallout would be a bitch.
watch out for explosive players, they got bonus against GMs
you got smartgunned LMG in your hands, capable of firing whatever mode you want to (well, onkly BF/FA mode is possible) loaded with electric ammo, shooting from meter at 3 meters long beast (EDIT: that is in the water), which most possibly you are able to dodge. and you quickdraw taser to shot it. LOL.
Sam wants to make sure Elec. Damage works on this critter, if not he can quick-draw the Clot and shot a gel round at him. ;D
Sam is a strategist. he knows that against one opponent the team will win easy. and on the LMG he would have to default on Pistols he gets 5 dice more then LMG
From an In Character perspective, you could also say that Sam is really used to quick-draw his taser in combat situation, and he acted on reflex when he perceived the ambush.;D +1
watch out for explosive players, they got bonus against GMs
That was quick....
Sam draws his colt and points it to were he think the beasts brain is.something has gone wrong, this was supposed to be just after the results from the data search. This way to act is no where near what Sam would do. >:( the hell happened on this forum
" Your missery end here."
He pulls the triger 3 times.
I seem to be confused a bit about those spare commlinks. Mouse has spare commlink from Alice, if I remember this right? Or is that his only commlink?I thought it was taken away from me; due getting trapped in BTL. I can still hear the shot :D
I can make a Covert Ops autosoft while jumped in. :Dif Doberman can do sneak i am all for it to be in the front if not, then Sam should be the first reckon. then this task is just made for him. ;D
Fractal would be the better tail light with his echolocation so that there is no chance for someone to sneak up on the team.
Drones 101 -> pg 247 SR4A
Pilot (3) + Cover Ops autosoft(0)
As Fractal closed to the crossing, his enhanced senses picked up new details of the surrounding area.
The tunnel leading north is about three or four times longer then the path you've covered so far. and at the end of that area there is another T-like junction. The junction room is round and there is also well leading upward. The noise of the water is louder now (at least for him).
Radar or normal vision with flashligjt
if normal the are there som modifirst
Overdrive mode again?
Any one of us who is unable to post for some time will take some effort to get back. We are really fast this days. ;D
Radar or normal vision with flashligjt
if normal the are there som modifirst
no radar, straight visual, no light modifiers thanks to flashlight
So, does anyone of the team know about a local gang or so who take heads as trophies or something like that?Sam can roll gang knowlage
So, does anyone of the team know about a local gang or so who take heads as trophies or something like that?Sam can roll gang knowlage
Radar or normal vision with flashligjt
if normal the are there som modifirst
no radar, straight visual, no light modifiers thanks to flashlight
uying hits would have been nice but i think this should do Perception (http://invisiblecastle.com/roller/view/3303764/)
3 hits sorryRadar or normal vision with flashligjt
if normal the are there som modifirst
no radar, straight visual, no light modifiers thanks to flashlight
uying hits would have been nice but i think this should do Perception (http://invisiblecastle.com/roller/view/3303764/)
sorry i am writing from the tablet all day, buyinghits would be enough
By assensing something’s aura, a magician can gain infor-
mation. The auras of living beings show their general health,
emotions, and magical nature (if any). Enchanted objects show
their magical nature. Non-magical and non-living objects have
only gray, lackluster shadows rather than auras, but pick up im-
pressions from being in contact with living auras. Assensing can
read any impressions let behind on an object.
earth has aura herself, but as this is custom mad it should be ok. meaning no problems to get trough, just walk, you can run if it makes you feel safer.Quote from: Core Rules, page 182By assensing something’s aura, a magician can gain infor-
mation. The auras of living beings show their general health,
emotions, and magical nature (if any). Enchanted objects show
their magical nature. Non-magical and non-living objects have
only gray, lackluster shadows rather than auras, but pick up im-
pressions from being in contact with living auras. Assensing can
read any impressions let behind on an object.
What I didn't find is, how difficult it is for Lips to move through a solid wall, 1m thick.
A assume devil rats are bigger than Lips head.
"And when you return, materialize down there and check if the small flying metal drone is still flying, if not, bring it up to me."
"Gentlemen, as you might guess, I'm not very good at climbing. Can the Beaver work as a crane?"
Sent...does it mean that FlySpy fell into water?
Does the drone float or is it under water?
Right when Lips went through the hole into the big room, he ask Omar to stop the Beaver, so he can take a look of the surroundings first. Next, Lips tries to locate the FlySpy an levitate it into his hands.
That down, the Beaver can continue to let Lips down, but right before Lips would reach the water, he levitate sideway, to some halfway dry ground.
Leviate Force 1, no substaining: 6 and 4 hits (http://invisiblecastle.com/roller/view/3305124/)
Drain: F/2 +1 = 1
Resist: 2 and 5 (http://invisiblecastle.com/roller/view/3305125/), no damage
Second question: Is the background directed? There are usually mana picks and ebbs, which let me assume there is also a local minima respectively maxima around somewhere in the second level. Can Lips roughly guess the direction to that point?
adding the soak roll from yesterday, you might have missed this one 4 hits, but would this format do showing hits in brackets after the link?Quotethen he rejoins the team and they all walk for a while in the footsteps of the previous team, when coming to the ledge Sam activates his gecko gloves and prepares his climbing equipment. he looks at the wall, ... wet, so much form my gecko :( ... Better not Risk it, but any way he sets a foot on the ledge to try it out(1hit;G) (http://invisiblecastle.com/roller/view/3305421/), how hard would it be, and slips the fall is immanent,
saving himself(5) (http://invisiblecastle.com/roller/view/3305480/)
Sam had slipped on the very first move. He tried climbing as a part of his training, but he really was amateur when it come to the real life risking climb. He did however remembered well, how to tie the knot. The harness hold, and after two seconds of fall, that in his accelerated world were enough to think over his life twice, the rope swinged him hard on the wall. Still breathless, wet and a little dizzied he hung, catched the pipe that was sticking out of the wall here to stabilize himself 6 meters from the top of the well.Quote from: oocyou got 6P falling damage to resist with Body + HalfImpact + Gymnastic
Kour, I'd prefer you put the results of the roll in ooc quotes instead of the way you do so now. It's difficult to say at glance if you succeeded or no when browsing on mobile or tablet, as it require to open another tab in browser. thanks.
Sam Whirls in the air to prepare for a hard impact(4) (http://invisiblecastle.com/roller/view/3305443/).so Sam is 6m down 10 to go and I guess 2P damage not stun?
Quoteyou got 6P falling damage to resist with Body + HalfImpact + Gymnasticso Sam is 6m down 10 to go and I guess 2P damage not stun?
should i make new roll fro descend or can i get in the winch now in mid air?
Yes that's physical damage.
make a climbing roll(1) to climb over or gymnastic roll(2) to jump to the line from the winch. The latter if failed means another fall. In the first only on glitch.
Yes that's physical damage.Quoteyou got 6P falling damage to resist with Body + HalfImpact + Gymnasticso Sam is 6m down 10 to go and I guess 2P damage not stun?
should i make new roll fro descend or can i get in the winch now in mid air?
make a climbing roll(1) to climb over or gymnastic roll(2) to jump to the line from the winch. The latter if failed means another fall. In the first only on glitch.
Yes that's physical damage.Quoteyou got 6P falling damage to resist with Body + HalfImpact + Gymnasticso Sam is 6m down 10 to go and I guess 2P damage not stun?
should i make new roll fro descend or can i get in the winch now in mid air?
make a climbing roll(1) to climb over or gymnastic roll(2) to jump to the line from the winch. The latter if failed means another fall. In the first only on glitch.
Climbing over to the winch(3) (http://invisiblecastle.com/roller/view/3305845/)
forgot the modifiers, but all hits are on the first dice, so ...
guess you made it :D
Second question: Is the background directed? There are usually mana picks and ebbs, which let me assume there is also a local minima respectively maxima around somewhere in the second level. Can Lips roughly guess the direction to that point?
The man ebb here (meaning there is more of it around, but it's difficult to manage for you). Make an astral perception roll please, you may use your quality, don't forget about modifier of -1 due to the background count. the treshold is 2.
Larz. One mroe thing on the background count - since you entered it, the spell you've cast (increased reflexes) got reduced in strength by one hit. I am not sure (not checked yet), but this probably mean you have one IP less.
Beaver on it's own isn't able to reach surface
You need R4 to communicate from the well with surface.
The range might be 1 km, but it does not include concrete tunnels full of metal.
"on my way." Sam disapeared in the shadow. he was exited tobe of use. while wakking he drew his colt. ... hope. this ends diferently then the LMG ...
THEY stay, but have the command to defend Sam and team, nonleathal way in the case of fire fight."on my way." Sam disapeared in the shadow. he was exited tobe of use. while wakking he drew his colt. ... hope. this ends diferently then the LMG ...
what about the drones? they follow, they stay? infiltration roll hold.
THEY stay, but have the command to defend Sam and team, nonleathal way in the case of fire fight."on my way." Sam disapeared in the shadow. he was exited tobe of use. while wakking he drew his colt. ... hope. this ends diferently then the LMG ...
what about the drones? they follow, they stay? infiltration roll hold.
yep + targeting limbs, legs and arms, to disable their usahe or at least give penalties.THEY stay, but have the command to defend Sam and team, nonleathal way in the case of fire fight."on my way." Sam disapeared in the shadow. he was exited tobe of use. while wakking he drew his colt. ... hope. this ends diferently then the LMG ...
what about the drones? they follow, they stay? infiltration roll hold.
they don't have nonlethal means, do you strictly order them to shoot only at weapons targetted against you? should they shoot against any weapon, or only after first shoot?
as defined above they stay behind you, they will join the combat in case of firefight, but will not join the shooting in any way since they do not have non-lethal means. Is that what you wanted?
Only D1 follows Sam, equiped with SMG and 50 rounds. It is the only drone that has the cover ops autosoft.they both stay put. The command is in case of a fire fight join and target nonleathal area's - arms legs. Shoot to disarm and icapacate movment respectevly. Even with leathal ammo.
Sam have the privileges to apply simple command, and pilot dont recognize nonlethal harm, this is Omars drone, Shot to kill is only option. Well this doesn`t mean Sam is aware of it. Simple commands are free action phrases, not a philosophic disspute.
Dobbey with LMG stays with us.
I don't have the Corerules with me right now, so.
Assumeing we deal with a dual natured creature (otherwise, Lips isn't in danger at all)
1) Can dual natured be stopped by Mana Barriers?
2)In Astral Space, what do I roll instead of Reaction to let Lips block a melee attack with his weapon foci?
I don't have the Corerules with me right now, so.
Assumeing we deal with a dual natured creature (otherwise, Lips isn't in danger at all)
1) Can dual natured be stopped by Mana Barriers?
2)In Astral Space, what do I roll instead of Reaction to let Lips block a melee attack with his weapon foci?
Kour, tell me how much dices and I can roll for you at Invisible Castle.
Mana Bbarriers SR4A pg 194
Magic can be used to create mana barriers on the physical or astral
planes, and sometimes dual-natured barriers that exist on both. These
barriers are created as spells (physical or astral), magical lodges (dual
barriers), and wards (dual barriers).
Mana barriers on the physical plane are invisible (except to astral
perception), but they act as solid barriers to spells, manifesting entities,
spirits, and active foci. Should a magician try to cast a spell through a
barrier, the target of the spell adds the Force of the barrier to its resistance
dice pool.
Mana barriers on the astral plane are solid, hazily opaque walls.
Such barriers stop astral movement and impose a visual penalty to
astral perception equal to the barrier’s Force. Astral mana barriers
are resistant to astral spells as well as other astral forms, in the same
manner as physical mana barriers noted above.
Dual-natured mana barriers are active on both planes simultaneously,
and affect both as noted above.
Adept powers and many always-on critter powers are innate and
so are unaffected by a barrier, though if the gamemaster chooses certain
ranged and sustained critter powers (such as Concealment or
Movement) may suffer the same fate as spells or foci (using the critter’s
Magic rather than Force).
Mana barriers do not affect their creators, who can see through
them or pass through them at will and allow others to do so as well.
Any attack on a mana barrier or attempt to break through is immediately
felt by the creator.
Netz, can you point the fragment about the first one?
In some cases a focus, spirit, or even a character may be unintentionally
forced into a situation where either they or the barrier
must give. For example, a character who unknowingly walks through
a mana barrier carrying an active focus, or a dual being in an elevator
that passes through a ward on its way up. In this case, make the
same Opposed Test described above (using Force x 2 for spells, spirits,
foci, etc.). If the barrier wins, however, the item or entity still breaks
through but is automatically disrupted. Disrupted spells immediately
end and disrupted foci deactivate. Disrupted spirits are sent back to
the spirit’s metaplane, whereas disrupted characters are knocked unconscious
(fill in their entire Stun Condition Monitor).
Also, how far are all the others from the fighting scene?
Anything active on the astral plane has a tangible astral form — projecting magicians, spirits, dual-natured beings, and so on. Astral forms are more colorful and brighter than auras, as they are astrally “real.” The Earth has an astral form, and many regard this as proof that the planet is a living entity apart from the creatures that inhabit its surface.
A character using astral perception is considered dual-natured, active on both the physical and astral planes simultaneously.
I don't have the Corerules with me right now, so.
Assumeing we deal with a dual natured creature (otherwise, Lips isn't in danger at all)
1) Can dual natured be stopped by Mana Barriers?
2)In Astral Space, what do I roll instead of Reaction to let Lips block a melee attack with his weapon foci?
1) Yes, they are stopped;
2 I couldn't find anything on this one;
Also, sorry for the slow posts, my connection is erractic right now.
Still mana barrier doesn't affect innate creature ability and it does not affect. Adept so why should it stop body?
Sichr. How do you rule that case in your games?
“Many of you will die, in fact, you will all probably die, but that is a risk I am willing to take.”
Sam - 2 - spectacular performance (DAMN ;) ), good IC posts, but I am getting a bit irritated by the min-maxing in OOC. Try to postpone taking IC decisions solely on the number of dices you have, kinda kills the immersion.can't really disagree, but thats OOC just for that exact reason.
That's just a perception of mine, and we can't really discuss with perception becuase they just are.Sure will, let's have some fun ;D
keep that in mind that I'd prefer you to act first and roll later, than count the dices and act upon simulated results, and lets play.
well, if this is naga territory, everything will stay out of this place, IMO as safe as anything...and i dont have a feeling there will be safe place, where we are going :Dno place is safe with the ?Naga? around
Sorry if it was missunderstandable, Lips intention was, in case it cannot free itself but follow and attacks the team through the astral space, blow its meat body up.then we can drop him anywhere we like, someone Com must be able to detonate it. meaning, as long we still have matrix we have detonation possibility
Demolition (http://invisiblecastle.com/roller/view/3308454/) for making a charge to secure the snake killing in case it tries to runn, not sure thou how Laz intends to watch it, but it's better then nothing.
there was restraining roll i think somehow, but i am not sure how it would apply to this situation.Demolition(2) (http://invisiblecastle.com/roller/view/3308454/) for making a charge to secure the snake killing in case it tries to runn, not sure thou how Laz intends to watch it, but it's better then nothing.
can you describe, how you do so? and an IC please.
Sorry guys, I got a little lost.
1. I thought Mouse was jumped into the Dalmation (D1) and was taking point. Sent had mentioned that it is no longer in the tunnels, so I'm not sure what had happened.
2. Or is D1 Dobbey?
3. Is the Dalmation the flying air craft that we are using as the first relay station?
4. Were we able to rig a communication device up through the well like I had suggested or are we dealing with poor connectivity?
5. Did anybody help Mouse down or is he still up there with the beaver?
LOL, that was like ages ago :)
A note: It's not exactly a sure thing, but it's very possible that I'll be completely unable to post from December 25th to January 2th. Probably going to a very feral place.
Snake, there are two things at this point I need to talk with you about, son :D
1st
Read this post:
http://forums.shadowrun4.com/index.php?topic=5616.msg94113#msg94113
there is our drone`s tactics description
I know you have Dobbey fo personal use :) well its mounted with heavy weapon and I would prefere to have it under control
the D1, Omars dobberman, that is on the point, on the other side is more in possition of "mouse in the hole". Otherwise the drones are almost the same...wait...they are no? D1 has Mk.II engine, nextgen for this purpose. Its faster than common Doberman (Dobbey)
Well it not a problem to swap weapons, it takes about 5 minutes, mounts are compatible and weapons dont need any mods for it.
2nd
I really dont know if there is possibility that Sprite would be operating the gun while you are jumped in. Jumped in rigger replaces even Pilot and targetting autosoft with "himself", and the drone...IDN if sprite can be jumped in (IMO no, but Ive seen discussion on it somewhere on the forums)
1. Spellcasting: 7
1. Drain Resistance: 4
2. Spellcasting: 5
2. Drain Resistance: 5
Confused: Fractal going down the chasm, where does the rest wants to go? From the post so far I would assume acrose the hole in the tunnel floor. Split up then?
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Availability | Cost |
0 | 20/30 | 90 | 3 | 3 | 6 | 3 | 6 | 3000¥ |
Confused: Fractal going down the chasm, where does the rest wants to go? From the post so far I would assume acrose the hole in the tunnel floor. Split up then?
But Fractal would go after the voices, probably, so assume he at least wanted to do that...
While riding on Dobby over the chasm, Lips pulls his ponytail upwards and break out in laughter: "Beware, Baron Münchhausen, is coming to you!"
Larz, I assume, you levitate everyone down except one drone, and one Sam, correct?
Spellcasting:6 hits, Drain: 2 hitsstill no damage with drain: Force/2 + 1 = 2
well now I got confused :)
IMO Hangouts are places like, lets say, Jackpoint or something...Shadowrun forums...everyone has his/her login disputing over and over things that happened and matters for the specific comunity...
but it may be wrong translation of "hangout" confused me :P
Brazilian weed+Magic mushrooms+Ayahuasca+A few beers= Confused state ;D
Netz, Sam's discussion is taking place several meters outside the car. it seems that only you, Lips, and Mouse entered the car. Omar and Sam is standing outside.
please, edit the post (basically telling the same thing as Sam instead referencing to what he said).
IMO we can all use some holiday, Im also thinking about Omar quite too much, and when Im driving, I sometimes forget that Im not riggeed in :)yep and we will, i think, at least i will lose my activity till january, but the game will not stop, i think, as we all am a bit too addicted to it ;D
IMO we can all use some holiday, Im also thinking about Omar quite too much, and when Im driving, I sometimes forget that Im not riggeed in :)yep and we will, i think, at least i will lose my activity till january, but the game will not stop, i think, as we all am a bit too addicted to it ;D
and as for me the Xmas rush has just eneded, i can even sleep more then 3 h a night now. ;D
Doesn't really mean you will. You'll be checking the forum every ten minutes :Dcant any more, not on the go that is. :'(
To this i rise my glass, ;)IMO we can all use some holiday, Im also thinking about Omar quite too much, and when Im driving, I sometimes forget that Im not riggeed in :)yep and we will, i think, at least i will lose my activity till january, but the game will not stop, i think, as we all am a bit too addicted to it ;D
and as for me the Xmas rush has just eneded, i can even sleep more then 3 h a night now. ;D
Addicted is a good word for it. Its good to be in game with this team :) Even with personal disagreements, the professional cooperation is smooth and almost flawless :)
oh...not again :O
oh...not again :O
To this i rise my glass, ;)IMO we can all use some holiday, Im also thinking about Omar quite too much, and when Im driving, I sometimes forget that Im not riggeed in :)yep and we will, i think, at least i will lose my activity till january, but the game will not stop, i think, as we all am a bit too addicted to it ;D
and as for me the Xmas rush has just eneded, i can even sleep more then 3 h a night now. ;D
Addicted is a good word for it. Its good to be in game with this team :) Even with personal disagreements, the professional cooperation is smooth and almost flawless :)
hope you didn't mind a little slowdown (I had to eat the xmas stuff at some point, and I got two families to visit)
So is the jammer of?
As I understood the com wont work.
manisfested spirit, cannot harm physical world and cannot be harmed. HOWEVER it MIGHT confuse the sensors (visual reporting target, radar reporting nothing in range)
Kour - I haven't edited that part - you might want to cancel your action. The Omar drone wasn't found in the first stage. BUT as you have no communication, you could have take the shooting that has started shortly after as the sign of drone being found.for all Sam knows it might be lips under a invisibility spell being shot to pieces.
manisfested spirit, cannot harm physical world and cannot be harmed. HOWEVER it MIGHT confuse the sensors (visual reporting target, radar reporting nothing in range)
I don't know if that's right, but I believe a manifesting entity does not appear even on a camera record, so it would not have a visual match... Somewhere it's noted that manifesting is just a psychic effect (that's written about manifesting mages, but I think it's the same for spirits).
As soon as the com has finished restarting Sam woult take a peak in his sensordata to see if there are somthing to take advantage on. Broken droneraolil part, extwrnal antrna to target, so on. by the way, how far out is sam from the car?
Reaction7+Dodge6+dodge6+Cover4-WideSpread2 -> 21 dice ->21d6.hits(5)=4,21d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3313515/)and use the gel round clip. free action to change it.
Only first 20 are counted
As soon as the com has finished restarting Sam woult take a peak in his sensordata to see if there are somthing to take advantage on. Broken droneraolil part, extwrnal antrna to target, so on. by the way, how far out is sam from the car?
You said you shoot as you hear shooting.
You are 50 meters from the car
As the drones start shooting, Sam reboots his com.
... there is no more point in hiding ...
Then he takes a shot on hitting the drone.
His colt let's a few SNS bullets fly in the direction of the drone.
Should have expected noncoductivity :P
But how did you manage to soak 7S damage with 2 hits?
Anyway, if I am up, do the full defenceQuote from: OOCReaction7+Dodge6+dodge6+Cover4-WideSpread2 -> 21 dice ->21d6.hits(5)=4,21d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3313515/)and use the gel round clip. free action to change it.
Only first 20 are counted
Electronic equipment, vehicles, and drones can also be affected by Electricity damage.More hit's then the attack not damage.
They never suffer Stun damage, but they do roll Body + Armor (drones and vehicles) or
Armor x 2 (other objects) to resist secondary effects. If they achieve equal or more hits than
the attack, they are unaffected. Otherwise, they cease to function for a number of Combat
Turns equal to 2 + net hits scored on the attack test (and may need to reboot after that).
One I didn't - I was soaking damage - I was checking if the shock disabled the drone:thanks for educating me, ;D, defiantly gel rounds from now, or id Omar wishes so Taser + vision magnification so i can hit that drone right.Quote from: SR4A, 164Electronic equipment, vehicles, and drones can also be affected by Electricity damage.More hit's then the attack not damage.
They never suffer Stun damage, but they do roll Body + Armor (drones and vehicles) or
Armor x 2 (other objects) to resist secondary effects. If they achieve equal or more hits than
the attack, they are unaffected. Otherwise, they cease to function for a number of Combat
Turns equal to 2 + net hits scored on the attack test (and may need to reboot after that).
thanks for educating me, ;D, defiantly gel rounds from now, or id Omar wishes so Taser + vision magnification so i can hit that drone right.
By the way, Doubt VOYP would work in a gunfight, Omar will have to wait until the Com restarts to tell Sam this.
ah...touchéeif so then Sam will stop.
Attacker Using Image Magnification
Image magnification equipment allows the character to “zoom in” on the target, reducing the Range category to Short, and thus eliminating any range modifiers. The character must take a Take Aim action (p. 148) to “lock onto” the target (the Take Aim does not apply a +1 aiming bonus for this purpose, unless additional Take Aim actions are made). As long as the target and attacker do not move, the attacker remains locked on and may continue to get the image magnification bonus on subsequent actions without further Take Aim actions. Image magnification can be used in conjunction with a laser sight or smartlinked weapon (but not both).
nope. locked on Sam.Ohh, happy me. ;D
But I I guess Sent wants t get Sam wounded by the turret, you can imagine the shame the player has done more harm to the char in one stupid move, then the GM in 4 missions.
Eletronics: 1 hits (http://invisiblecastle.com/roller/view/3313807/) Does Lips knows at least that those little tap drones exist? Have so much idea, but don't know if Lips know them.
Lips at least witnessed Fractal handin over the drone to Omar and them talking about it.
;D Just joking around Sent, not planing on letting Sam bite the dust, not yet anyhow.But I I guess Sent wants t get Sam wounded by the turret, you can imagine the shame the player has done more harm to the char in one stupid move, then the GM in 4 missions.
that's the second stupid move this mission (first one was the climbing the well).
and actually, it's typical, that the runner dies because of a stupid move. if you get killed doing right things, that would mean I wasn't fair or have the game rigged against you, which I assure you isn't the case - I am enjoying your successes and your progress.
Fractal will answer Lips question in his Initiative pass, on the other round; during combat our communications are "reduced", since we need to spend our free action to communicate briefly every turn.6 words max
Should have expected noncoductivity :P
But how did you manage to soak 7S damage with 2 hits?
Anyway, if I am up, do the full defenceQuote from: OOCReaction7+Dodge6+dodge6+Cover4-WideSpread2 -> 21 dice ->21d6.hits(5)=4,21d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3313515/)and use the gel round clip. free action to change it.
Only first 20 are counted
OK, then just take away the 6 dice sorry for making the mistake,Should have expected noncoductivity :Psorry for didn't catching that earlier in ranged combat you add you dodge only once in full defence. double dodge is only in melee.
But how did you manage to soak 7S damage with 2 hits?
Anyway, if I am up, do the full defenceQuote from: OOCReaction7+Dodge6+dodge6+Cover4-WideSpread2 -> 21 dice ->21d6.hits(5)=4,21d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3313515/)and use the gel round clip. free action to change it.
Only first 20 are counted
wound modifiers do not apply to damage resistance rollsfirst soak No change (http://invisiblecastle.com/roller/view/3314535/)
Just out of curiosity, How do drones define when a combatant is out? do they look for movement , there should be some way the define when to end to shoot, as there would be no point on wasting ammo on a long dead foe.
if movement, would someone be able to play dead when being shot and mildly wounded?
2 more questions, burning edge would require an edge point unsued or not?Just out of curiosity, How do drones define when a combatant is out? do they look for movement , there should be some way the define when to end to shoot, as there would be no point on wasting ammo on a long dead foe.
if movement, would someone be able to play dead when being shot and mildly wounded?
That depends of course, it might have different criteria.
One of them could be if the offender stopped moving then fire a long burst to make sure and forget. Especially if the ammo isn't an issue.
I'd say you need to have unspent point of Edge to burn it. Never actually thought about it.throwing of sensors as it is sound and light burst, but not really doing it, just mentioning ideas i had along the way.
That throw you mean as a hand of god? What effect you would like to achieve? as it certainly wouldn't hurt the drones.
I'd say you need to have unspent point of Edge to burn it. Never actually thought about it.throwing of sensors as it is sound and light burst, but not really doing it, just mentioning ideas i had along the way.
That throw you mean as a hand of god? What effect you would like to achieve? as it certainly wouldn't hurt the drones.
you better get some sleep ;Dill and living in bed, so yes i do sleep a lot now, still this last was a RP decision, not plain stupidity from sleepless nights.
Quote from: The turn, from a game mechanic perspectiveFree Action = Communication
Simple Action = Observe in Detail (The drone)
Simple Action = Observe in Detail (the place where Sam has felt)Quote from: Observe in Detail (drone)4 (Intuition) - 1 (Defaulting Perception) + 3 Vision Enhancement = 6 dice = 2 hits, no glitch (http://rolz.org/myroomlog?r=Missions)Quote from: Observe in Detail (Sam's location)4 (Intuition) - 1 (Defaulting Perception) + 3 Vision Enhancement = 6 dice = 2 hits, no glitch (http://rolz.org/myroomlog?r=Missions)
@netz
The perception modifier net to zero +3 form active perception and -2 for being far away and -1 for short light periods (I know you have lowlight and or ultrasound to boot, but the glare from need short adaptation and it's difficult to note details)
still is there anything more you would like to know?
@larz
please use rollz, if possible - what spirit force you were calling? did you include background count modifier?
Summoning 4 + Magic 4 + Power Focus 1 = [6,2,4,1,2,6,3,2,6]
Spirit Resistance (Force 4) = [2,3,4,4]
Spriti: 3 Services
Drain: min 2S
Drain Resistance: Wil 5 + Int 5 = [6,4,1,1,2,2,2,3,5,5]
0 Damage
How untrustworthy can a face player be? A lot.;D At least we are happy that you are still with us,
I said I was going to be away for a few days, and that it was a sure thing... Thing is, the place where I live is during a complete transportation chaos, and so my wife and I have decided not to travel to where we would be...
So here I am, again. I really hope that spreading false alarms will not become my new hobby.
@larz
please use rollz, if possible - what spirit force you were calling? did you include background count modifier?
Inv.Castle still down (but made the rolls there), I called a force 4 spirit and assumed that it will drop down to force 3 after the summoning (i.e. resists with 4d instead of 3d). For the latter battle it only has Force 3.
If its also only a Force 3 for the summoning resistance, Lips will have no drain damage.Quote from: Alternative I can reroll it using http://www.sternenmeer-rpg.de/inhalt/info/info_wuerfel.htmSummoning 4 + Magic 4 + Power Focus 1 = [6,2,4,1,2,6,3,2,6]
Spirit Resistance (Force 4) = [2,3,4,4]
Spriti: 3 Services
Drain: min 2S
Drain Resistance: Wil 5 + Int 5 = [6,4,1,1,2,2,2,3,5,5]
0 Damage
you better get some sleep ;Dill and living in bed, so yes i do sleep a lot now, still this last was a RP decision, not plain stupidity from sleepless nights.
So far:
1P from overcast stun bolt against the snake
1S from the last levitation.
2S from current summoning
Crawling :o
One more question Larz - does the spirit have Elemental Attack - electric or Energy Aura power?
How long before we get there? At least approximate expectation....
EDIT: Removed some nice words Ive used to keep this civilized :-X
What are the two doberman drones doing by the way? If they are jumping in to distract the rail drone, Lips want fire in the area.
But you are right, the two messages before are only a few IP old.
1) On the one side: rolled is rolled and Lips has already fired the spell.
2) On the other side, Lips most likely doesn't has forgot Omars loud comand to stay down only few seconds ago. A mistacke from me and not from Lips.
@ Sent, Sichr: Hence, what should I do? Remove the spell casting post or not?
But you are right, the two messages before are only a few IP old.
1) On the one side: rolled is rolled and Lips has already fired the spell.
2) On the other side, Lips most likely doesn't has forgot Omars loud comand to stay down only few seconds ago. A mistacke from me and not from Lips.
@ Sent, Sichr: Hence, what should I do? Remove the spell casting post or not?
Keep it for a moment, I have a problem of missing LOS (need to consult the rules), but if the action is legal it is done.
What about levitating Sam back to us? IDN how fast the levitation flies the object, well it may get him out of the reach soon enought...Also...sprits have ist powers, dont forgget them. Calling the spirit and commanding it to cause Accident on drones my lead to weapon jam or something like that (if its possible)...
Understand...no matter possible sentiments, even Omar understands that Sam is one of columns of the teams performance. He just dont see any other way than to finish the task as planned...by his opinoon the most efficient way...
(Is this really happening? Most complications we made ourselves?? :P)
I must be dreaming some kind of fucking nightmareWell, I can just once again state that Sam did this to help, partly my mistacke as i asumed je has good cover. Omar call to stand down came to late, there was no more stoping the circle.
Plan was to take the microdrone to the vehickle and disable it via hack
Omar about twice loudly and one trought PAN say that he is almost there. Now, dditionaly to one that feels like one shot=one kill hero begin shooting his pistol while microdrone is trying to get there, another begin to spray napalm all over, most probably hitting everything around with fire. So instead of final action when the drone jacks into the line, Omar possibly suffers damage from destroyed microdrone and will also be physicaly harmed by dumpshock. No matter how much he comunicates with others, no matter what he says, people he is working with dont listen (or players eventualy don`t read or pretends they are not informed)
EDIT: Removed some nice words Ive used to keep this civilized :-X
Int 4 + Perception 1 + Gear 3 + Perceptive 2 - Modifier 2 = 8 dice
Hence, Lips can buy himself the result.
Alternatively: Dice Roll Result: 8d6.hits(5): [13151436]
Well, I can just once again state that Sam did this to help, partly my mistacke as i asumed je has good cover. Omar call to stand down came to late, there was no more stoping the circle.you have good cover - good cover isn't total cover.
And, Sam only fired, once he restarted his com. He could not see, or talk to the team. Seconds after realesing the bug there was gunfire,the comm restarting didn't even finish yet. we are two CT after you started shooting, and restarting take several CTs
By the. way, who assumed that Sam realeased it anyway?
Do not remember doing it myself. As i had the wish to go even further.
With no actall knowlage on the others, the com restarting, Sam took the attention of the dtones on him, in the mindset that someone from. The team might be under attack.
So much for the situation from Sams prospective.
It was meant as a bit of RP, but ened up costing a lot more then I would ever expected.
I, Kouryuu, am very thankful for what you are doing for Sam, but remember not to Metagame.
You are not sure if Sam is live or not.
Lips - you care for your spirits and sam is a stranger, sacrificing one of them while not sure Sam is alive.
Even if that would mean enroling a new char, remember it's shadowrun, so Omar is right here.
(Is this really happening? Most complications we made ourselves?? :P)
Yep :P
btw. there is 100 meters distance - the crawler drone is in mutual signal range? (please don't tell me it isn't)
Omar is ready, he will be there to go in. He didn't know that the SMG Dobbey has didn't have letal rounds. :o
Omar is ready, he will be there to go in. He didn't know that the SMG Dobbey has didn't have letal rounds. :o
Well, SMG has live rounds...but i was talking about weapons :) SMG would help if loaded with APDS...at least in Omars imagination...since rail sentinels are not limited by their weight and have only limited maneuverability, Omar assumes that it is heavily armored target.
which may be for instance 9 in case of doberman...and it has maintain maneuverability, speed and such things. even Armor 9 means that you need 4 net hits from smg. And the most difficult is...ranges...smg would be (not likely but possibly) effective maybe for 50 meters...that is inside killzone...
Is there a rock big enough to count as full cover for Lips? Otherwise, how large is the biggest rock next to Lips?
If Sam would have give Lips more time, he would have tapped his pistol on the rock, to make it more dangerous for the drones ;D
I wonder what the drone will assume, if a rock floates directly towards/into it. Maybe results in a bug in its programming....
Well is anything going on in IC? Were the drones hit by the napalm? Were line taper bug hit by the napalm?:P
Actually Lips know you're alive - he was assensing you or at least seen your aura while in Astral calling the spirit - he is the only one I think who knows you're alive..
p.s. Sam is on the ground behind a heap of rocks, if the bullets go trough the rocks, they lose damage done to the target right?
sniping trough a wall has been on my action plan, so what about this good cover?
or is part of Sam outside cover?
Actually Lips know you're alive - he was assensing you or at least seen your aura while in Astral calling the spirit - he is the only one I think who knows you're alive..
And Fractal assumes that too, from the inmformation you provided him in the perception test I made, but is not so sure.
A little busy right now; I could read all the posts in OOC, but will only read IC and comment on them in two hours or so.
Yep he might, but he was protective on his watcher, not throwing him in harms way, but he put his air-spirit up to be rearranged in Swiss cheese style. :-\With no actuall knowledge on the others, the com restarting, Sam took the attention of the drones on him, in the mindset that someone from. The team might be under attack.
So much for the situation from Sam's prospective.
It was meant as a bit of RP, but ended up costing a lot more then I would ever expected.
I, Kouryuu, am very thankful for what you are doing for Sam, but remember not to Metagame.
You are not sure if Sam is live or not.
Lips - you care for your spirits and sam is a stranger, sacrificing one of them while not sure Sam is alive.
Even if that would mean enroling a new char, remember it's shadowrun, so Omar is right here.
Actually Lips know you're alive - he was assensing you or at least seen your aura while in Astral calling the spirit - he is the only one I think who knows you're alive..
Yep he might, but he was protective on his watcher, not throwing him in harms way, but he put his air-spirit up to be rearranged in Swiss cheese style. :-\
sorry had forgot you were astral at that point but this still is your first run with Sam.
yep we both underestimated these drones, :'(Yep he might, but he was protective on his watcher, not throwing him in harms way, but he put his air-spirit up to be rearranged in Swiss cheese style. :-\
sorry had forgot you were astral at that point but this still is your first run with Sam.
I really though that the Spirit would stay alive long enough for Lips to call him back after some hits, ... to save the spirit.
@Kour: Hey man I understand, you know me for a while, and Im not the nicest guy you ever met, well still I respect you...just being disapointed that what was about to be a good way to show that the team is well prepared (Fractal said to that coyote that we work to amaze :) ) and able to get the best of the situation, well this ended up with bloody chaos and man down situation. I know part of it is my own doing, disabling Sams wireless comunication with the jamming and also his radar partialy was a good oportunity to glitch. and it happened. I was surprised a bit because Sam was always double checking everything and suddenly he sprung into action without any attempt to assess the situation. Well this is shadowrun, like you say, and even if characters die sometimes, it takes more than a few bullets to kill the character while the (almost) medic is present and possible magic healing is available...there really was no way, without his radar he had difficulties to perceive the team, the stone throwing meant a addition to the plan or possible plan change, and waiting for communication to be re-established took to long, he either risked his life by taking the role of bait or waited until "possibly" the one under attack was long since dead.
I have the feeling, that the drone won't make the same mistake twice and shoot at a second flying rock instead of Sam.And can you use another levitation to move Sam back to safety? What is Levitate speed? Hitsx20 meters per CT?
you know, simple visual check with thermographic vision would reveal, that nobody from team is in line of fire, when spressive fire begun. Sam didnt even look over his shoulder.
I have the feeling, that the drone won't make the same mistake twice and shoot at a second flying rock instead of Sam.And can you use another levitation to move Sam back to safety? What is Levitate speed? Hitsx20 meters per CT?
you know, simple visual check with thermographic vision would reveal, that nobody from team is in line of fire, when spressive fire begun. Sam didnt even look over his shoulder.
You know he was used to Ryker "invisible buddy" - who usually just went ahead of him, when he was crawling slowly :P
and without radar Sam is effectively blind
Ah my...what happened to his googles :o
I have the feeling, that the drone won't make the same mistake twice and shoot at a second flying rock instead of Sam.Sw long as they pose a biger threat, it might.
nopehe is still in cover, and activly invisible to heat and visual, sensors, as he never deactivated his suit.
next time he will stay in cover :)
he is still in cover, and activly invisible to heat and visual, sensors, as he never deactivated his suit.
Not dire hier abiura sound and if the dtone. eritrea his position in the memory.
Chameleion suor www never deactvated wnd it has still thermal dempening, so. Exept sound, and ultrasound, its rather hard to spot Sam, if the dron has Not stored the location of sam or kept the lock on. It would be hard to see him, with the one exception - sound wave based.he is still in cover, and activly invisible to heat and visual, sensors, as he never deactivated his suit.
Not dire hier abiura sound and if the dtone. eritrea his position in the memory.
err, what?
In fact..IDN how this cooperation will be treated, and I dont know how will other be able to contribute. I still wait for Mouse to go first since I dont know what will follow...
just keep in mind possible dangers...
Lips plan: Take his helmet with the flashlight taped to it, add his pistol (with the handy pocket clip) to the helmet and throw it in the direction of the drone. Then change the target of the levitation spell from the rock to the helmet to fly latter towards the drone instead of the remains of the rock.
Goal: New target for the rail drone with light and heat (the flashlight) and a target of any MAD-scanner (the pistol). Lips own little flying combat drone :D
1) Possible?
2) How long would it take, one complex action?
For us the thing is we need to do:
Perception test
Decrypt signal in the line (beware of IC in encryption)
Then to deal with drones (Spoof, Decrypt +Hack)
re IC:
I really envy you that you have that much time :)
Really, really nice picture. It does help to understand all the nodes in question.Completly agree
Cool idea, but few issues.
1. you cannot change target of the spell - you need to recast it
2. if ou'd be able to cast a spell on the thrown object, why not use that for stopping knifes thrown at you. Not sure if that's not too powerful.But still very cinematic, so I am going to allow it :D use -4 modifer for the spellcasting test.
3. you need to spend at least complex action to attach the pistol to the helmet, and then complex to throw it and cast a spell on it.
Quote from: Initiative roll4 (Intuition) + 6 (Response) + 1 (Hot-Sim VR) = 11 dice = 3 hits, no glicth (http://invisiblecastle.com/roller/view/3314837/)
Fractal Initiative score for the #4 CT = 14Quote from: Active ProgramsPrograms Running (System 6, Response 6, Firewall 5, Signal 3)
Analyze 4
Encrypt 4
Stealth 6
Browse 4
Exploit 6
Edit 6
a word of comment - there is no possibility to implant databomb to the traffic encryption - it is possible only for nodes and files.There may be IC in encryption...
I may be wrong, well I thought that I first need to decrypt the comunication to enable the signal to be used for Spoof (using the same encryption for my own signal so the node recognizes it)
Quote from: Initiative roll4 (Intuition) + 6 (Response) + 1 (Hot-Sim VR) = 11 dice = 3 hits, no glicth (http://invisiblecastle.com/roller/view/3314837/)
Fractal Initiative score for the #4 CT = 14Quote from: Active ProgramsPrograms Running (System 6, Response 6, Firewall 5, Signal 3)
Analyze 4
Encrypt 4
Stealth 6
Browse 4
Exploit 6
Edit 6
Netz, with that amount of load, you'll have response reduced by one. Is that what you wanted? If so reduce the init roll.
My bad. Would you allow that Fractal had used his last simple action of the last CT (which he used for nothing) to stop running Browse? I've only had that one running since it made sense (he had datasearched before). If you allow it, I will edit my post taking Browse out.
Quite sad, so there's nothing that Fractal can do this turn... He cannot decrypt nor defuse.
I'll post Sprite Init and it will start disarming the databomb on the main security node
BTW Decrypt is linked to Electronic Warfare skillThis is from the SR4 p225 pdf that I have (its an older one, not the anniversary edition.) So the newer version may have changed that. The roll sounded odd to me as well.
I know you hate me :P
I also hate myself because it takes interval 1 CT, not 1 IP as I failed to remember. I know now :-X
Encryption and Decryption Files, signals, and devices may all be encrypted with a Simple Action . If you have the proper key, decrypting takes only a Simple Action. Without a key, you must employ a bat-tery of advanced sampling, pattern-matching, and brute-force attacks to bypass the encryption. Make a Decrypt + Response (Encryption rating x 2, 1 Combat T urn) Extended T est to break the encryption.
well, I can imagine the situation that once Main node is decrypted and sucesfully hacked for admin privileges, It would take a free or simple action to turn off encrpytion programs running in any node in the network.
Sent: which way should it be?
In itiate Cryptanalysis (Decrypt)
You have your Decrypt program start working on an encryption to
which you have access. Cryptanalysis is an Electronic Warfare +
Decrypt (encryption rating x 2, 1 Combat Turn) Extended Test. When
you reach the threshold, the encryption is broken. When you break the
encryption of a file, the file becomes decrypted. When you use this on
a node, you may access that node, but it remains encrypted to others.
Once you have initiated cryptanalysis, your Decrypt program
takes over and runs autonomously, using your Electronic Warfare skill
rating. A running Decrypt program can only work on one encryption
at a time, but multiple Decrypt programs can work on different
encryptions simultaneously; each Decrypt program makes its own
Extended Test and cannot collaborate with other programs
Does each node have to be decrypted individually? or when the master node is decrypted, we have the remaining slaves decrypted?
QuoteIniitiate Cryptanalysis (Decrypt)
You have your Decrypt program start working on an encryption to
which you have access. Cryptanalysis is an Electronic Warfare +
Decrypt (encryption rating x 2, 1 Combat Turn) Extended Test. When
you reach the threshold, the encryption is broken. When you break the
encryption of a file, the file becomes decrypted. When you use this on
a node, you may access that node, but it remains encrypted to others.
Once you have initiated cryptanalysis, your Decrypt program
takes over and runs autonomously, using your Electronic Warfare skill
rating. A running Decrypt program can only work on one encryption
at a time, but multiple Decrypt programs can work on different
encryptions simultaneously; each Decrypt program makes its own
Extended Test and cannot collaborate with other programs
see, next time throw rocks against the enemies instead of your fancy smartlinked future-weapon stuff.
Larz, I hope you don't mind I've played along with your actions?
so far, his levitation tricks seems to work, hence he will keep up floating his 'drone' towards the rail drones.
Sam, you own Lips aDo not forget the Flash-light and duct tape as well. ;Ddronehelmet.
now, Im really confused...what else is to be levitated there?Omar's Limp Body ;D
First the rock, which was shoot to pieces.
Then Lips self-build drone, which also is shoot to pieces (I assume IC post will come up later)
Hence, after the drones action, nothing is floating in the tunnel near the drone.
Next levitation target... Lips has to think about that.
Quote from: ooc...
drones immediatelly pickup new threat, a notable fact - both drones start shooting though one is shooting less keen than previously
take aim and two short burst.
Pilot(3) + Targetting(3) + Smartlink(2) - Damage Modifer (2) -> 6 -> 6d6.hits(5)=1, 6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3319520/)
However since the target is a size of head, I'd apply a modifier equal to headshot (-4 called shot)
6d6.hits(5) → [5,1,3,1,3,3] = (1) hit
6d6.hits(5) → [1,3,2,5,2,2] =(1)0 hits
8d6.hits(5)=2, 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3319523/)
8d6.hits(5) → [2,2,1,1,2,2,5,5] =(2)0 hits, and a glitch -> CRITICAL GLITCH again
8d6.hits(5) → [1,5,5,1,3,1,6,2] =(3)2 hits, but the weapon jammed so no effect
No dodges possible
the AlmostDrone have Armor 2 and a Structure of 2
Damage Value 6P + 1
Damage Resist Armor(2) + Armor(2) -> 4d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3319530/) 4 damage applied
AlmostDrone destroyed
...
First the rock, which was shoot to pieces.
Then Lips self-build drone, which also is shoot to pieces (I assume IC post will come up later)
Hence, after the drones action, nothing is floating in the tunnel near the drone.
Next levitation target... Lips has to think about that.
has he not Increased reflexe on? he had a sustainable foci to hold it i think.First the rock, which was shoot to pieces.
Then Lips self-build drone, which also is shoot to pieces (I assume IC post will come up later)
Hence, after the drones action, nothing is floating in the tunnel near the drone.
Next levitation target... Lips has to think about that.
The problem is you are out of IP for that turn and the drones have two more IP
I'll apply the successes as you get there in time. Sprite, and Mouse done, Omar delays, Fractal delays, Larz has no IP. seems like he drones time has come.Omar was only rolling for the Decrypt program, He himself is, like you say, delaying :)
Quote from: oocHaven't checked it. if you have no reality filters, you got no save on this
[...] A running program counts against the device’s processor limit. For every (processor limit) programs running on a device (not including persona programs but including agents), the device’s Response rating is temporarily reduced by one; this Response loss does not affect the device’s maximum System rating. A commlink has a processor limit equal to its System rating.[...]
Sichr,
I don't think there is anything about that in the rules.
What happens, if you have Response reduced due to Reality Filters?
Does it mean, that ALL programs slows down, and as such System degrades (because Response limits system) and as such program ratings degrade as well as the capacity?
Is it acceptable or will you explode? ;)
Netz, until further notice, as of now you have only your response reduced, no further limitations imposed
Quote from: oocHaven't checked it. if you have no reality filters, you got no save on this
Note that it's not that I have no Reality Filter program... Fractal has it, and it's cutting edge. The thing is that it was not running at the time.
Also, maybe this bit of rules data will help on sorting the response reduction issue:Quote from: SR4A, pg. 232, section Programs[...] A running program counts against the device’s processor limit. For every (processor limit) programs running on a device (not including persona programs but including agents), the device’s Response rating is temporarily reduced by one; this Response loss does not affect the device’s maximum System rating. A commlink has a processor limit equal to its System rating.[...]
I know it's not the same situation (it was not the amount of programs that reduced the Response as in this rules fragment), but still...
Agents and IC cannot be crashed, only Attacked. But you may crash that reality filter if the spoof dont work.
Q: Since we have mutual subscriptions, Am I able to use program running on another node Im subscribed at? Like Fractals Edit?
I don't really think it is that dangerous to have Edit loaded. The thing is, Fractal hadn't made the accounts he created hidden (this process takes ten minutes in the better cases, and we have not that amount of time), so they leave logs of their actions. But our stealth programs should be almost enough to hide us. In fact, thinking better now, you are more in danger than Fractal, since you are the one using the account which leaves logs...
Sorry for that.
If it's really needed, then we just crash the node. This really should not be that difficult since the node is a little out-dated.
ahI thought Omar was working on decrypting the main security node. I was decrypting the drone 1 node.
ok
so negate my IC
and we will be prepared if something like that happens again
Is anybody decrypting the main node?
If not, Im onto it.
By the way - I was reading Game set match stroy from the main book again.
Noticed somethign interesting/relevant -> Slam!O is using nuke program. Nuking the rigger to response zero he decreased his subscription limit, to the point he couldn't keep a subscription and it had fiddled.
If the subscription limit is affected, then the processor limit should be affected as well. Meaning that as you have your response reduced, the load of programs you are carrying should reduce it even more, and you should unload them to regain the speed.
Thoughts? I know this isn't rules as written only strory as written, but that story is pretty much the game example
On the other side...you suffer Response decrease only when operating Inside the node, and it is fail to assume that it will lead to decrease the processor limit of your own commlink...when operating anywhere else, your response is unchanged...so which one would you count....? ;)
How do you want to access the node (having a subscription is accessing the node), if you aren't using it's interface? It has a sculpture and available services (at apropriate elvels of priviledge) and it is broadcasting it, reaching directly to your brain if you're in full VR or to the link if you're in AR.
Seeing a non-conductivity mod on a drone makes me feel special ;D
Lesion learned.
You will see. ;)
Threaded complex forms must be sustained (similar to how magicians sustain spells). Sustaining requires effort on the technomancer’s part, so he suffers a –2 dice pool modifier to all tests for each sustained complex form. This modifier does not apply to use of the threaded complex form, but it does apply to all other actions the technomancer makes.
Quote from: oocyou have one edge left?
And if he thread the form. And jump into the drone?
Do as you please. Attack is Attack...SW designed to fight SW. Technomancers are not sprites and dont posess such powers, thats why they need to call sprites to do the job for them. Mages also cannot use Fear or Engulf....but this may be different story. IDN if there is maximum rating foer autosofts, well you can simply get every technomancer to have Steel Lynx drone or something worse with Autocanon, Maneuver 10, Targetting 10, Clearsoft 10, Coverops 10 and EW 10 and can continue to ask yourself why the game is a bit unbalanced :)
The wat I see it is that the complex forms have nothing to do with programs, except that they may be used for the same function. So when a Technomancer thread that Attack CF, he does not exactly emulate an Attack program (he does not develop a code designed specifically to damage other code-based entities, but he rather concentrate his special way of thinking into reaching for codes in a more disruptive way). If that was not the case, I would have quite the difficult to justify why a TM wouldn't be able to use thread into upgrading a normal program.
Since agents, autosofts and IC are not exactly just another way to work in the code, but semi independent decision making entities (in the case of IC and Agents) or things designed to work beyond the "pure" Matrix, I would rule that TMs can't thread them, or learn them as CFs. So I'm with the book in this one.
The technomancer does not take the information to emulate the program from the Resonance (he may do that if he wants to steal the code of a program, but that would involve a trip to the Resonance realms, and even though he would not be able to thread the program).
Mouse, that hack into the node, was a critical success, you may refresh one point of edge, nice work.Sweet! Thank you!
As for the sprites being sentient. I have a huge issue with program decompiling on itself because the number of tasks you command it to do run out, or that it mentally resist being compiled. Part of the changes I wanted to introduce was to remove that also ...
I don't know, I hate the SR rules. I love the settings I passionately hate the rules. But it's such a complex mess. Changing a single piece, create a ripple of issues, and since most of the practical operations require referencing to some obscure sentences scattered over several rulebooks you would need to rewrite them completely into SR5 to be usable. :(
forget it, Mouse, it's good you have let that CoverOps autosoft go away, going by RAW you can't compile it anymore .... :(
Hey, Sent, thanks a lot about that recommendation on AalithHUN's game. What you said was really nice. :DAnd very true,
Snake,I will create an account for it first, then summon the sprite. I have updated the IC post to accomodate.
if you call the sprite without Stealth, it will raise an alarm, unless you first create legitimate account for it. Do you still want to do it?
Take that you mean 14 dicepool hacker, I'll show you what it is to mess with a 6 dicepool IC :P
Some hours away from the computer and you enter in overdrive mode again...who does not?
I love this group!
@Fractal:"Let me take a closer look..."Quote from: oocWhat would be the dice pool modifier to heal Sam?
Healing Characters with Implants: Low-Essence characters are
more difficult to heal, as implants (or other damage) disrupt the body’s
holistic integrity. In game terms, this means a dice pool modifier applies
to the Spellcasting Test equal to the subject’s lost Essence (rounded
down). So trying to heal a character with Essence 4 (2 Essence
points of implants) incurs a –2 dice pool modifier.
Yup, I do agree on that. And let's get the story rolling.if you healed stun Sam is going to awake and can go by himself, if physical then not, depends.
Yup, I do agree on that. And let's get the story rolling.if you healed stun Sam is going to awake and can go by himself, if physical then not, depends.
Nope. IT's completely destroyed.Healing Characters with Implants:
Modifer. The same -5, but not sure if it is a modifier to spellcasting roll or a treshold for hits.
Nope. IT's completely destroyed.Healing Characters with Implants:
Modifer. The same -5, but not sure if it is a modifier to spellcasting roll or a treshold for hits.
Low-Essence characters are more difficult to heal, as implants (or other damage) disrupt the body’s holistic integrity. In game terms, this means a dice pool modifier applies to the Spellcasting Test equal to the subject’s lost Essence (rounded down). So trying to heal a character with Essence 4 (2 Essence points of implants) incurs a –2 dice pool modifier.
even the pistol?
that mist have been some weaponfire. :( wonder How Sam Survived
I do not want to sound ungratefull but Larz dont you want to reconsider healing Sam, as far as i understand healing drain is "Damage to Sam" -2 meaning at this moment the drain you have to endure is 3P and 9S -2 = 10 and it would be very hard.
Nope. IT's completely destroyed.even the pistol?
ouch i wanted single roll, there are different results depending on the treshold reached.i can reroll ;)
ouch i wanted single roll, there are different results depending on the treshold reached.i can reroll ;)
but mu modifiers are heavy, can just barley see me succeeding with 4 dice.
heal spell took P or S damage? if P i get less neg modifiers
Note that Background count reduces character Magic attribute, nothing else, so Counterspelling is not affected...
Got your rolls, but I'll wait for your posts if you want to do anything else before departing further.counter-spelling?
Me neither - waiting for IC. That will explain :Dthe drone car i guess, using it's electricity to fry the rat
Sent, you have it wrong, Omar scored 7 hits on the test, not sure about mouse.
Also...Im sure Omar was affected. Not so sure Sichr was affected too :D
Can we roll for Composure check?
Is the background count of 2 only at those special location around the tunnel or everywhere after the tunnel turned west?°the resting at Elizas
I'm thinking about summon a spirit since it seems we coming to the end-boss soon.
°the resting at Elizas
1 hour, just like Sam i guess, as Lips was not very talk active.
Netz, you might want to edit your last post.
Sent, I like you, I really do, but please, it is Omar down there in that hellhole. Not Sichr :)Maybe he wants to send Sichr there too. ;D
hh
I don`t see why would he want to do such a thing :)
the armour rule apply -> meaning you take stun damage (not sure if you're happier with that)Ok, Sam would prefer P , but for Fractal S would be better i guess, not sure thou.
Netz. full impact armor because you were sliding for a part of a move, lessening the impact. (actually from the missions it would be halfimpact armor on TR 3 and higher, up to TR 2 full impact armor)
No:o
Ok, Sam would prefer P , but for Fractal S would be better i guess, not sure thou.
If we were sliding, could Sam not grab MOTO the wall with gecko glowes set?
Maybe even grab fractal on the way down. :D
hh
I don`t see why would he want to do such a thing :)
There were times I 'd like to ;)
But honestly, I was rereading that post and found out that I wanted Kour to follow Fractal. I corrected to Sam, and happily pressed POST. Corrected now, you can feel safer ;)
Is there anything that rope can be attached to?
We have a heavyly cybered ork... Doesn't this count? ;D
Is there anything that rope can be attached to?
doors look fairly solid
So, assuming you use the rope from the climbing sets to pull out Fractal and Sam and (with common effort) Doberman do you move further, or do you retreat, it's still not too late for you to get out with your lives.Sam has given his word, but considering his condition he would advise to move with caution. the other team had fire-power, automatics and magic and still they are missing so we should assume we are against something big, in tactic-wise, of course, only with lips agreement sending a watcher ahead to search the tunnels for life signs, and if there are no in the vicinity we move, if the tunnel ends with no team in there we can take a rest and then finish moving one or two more hours and we are ready to move out, at least Sam would be.
flawless
+1 and bow ;)
Did you heard about Lenin's books property, that they match everything?
He wrote somewhere around 80 books. You could take anyone of it, open it on any page and read any of the paragraphs there, and it would match the current discussion you're having.
So far only Sam got hit a little bit, as long as it stays that way. Lips sees no reason to retreat.Onwards!
Who's gonna be the hero and hold the doors? I'll wait a bit to see if anyone has something to say or do.I vote for Sam as hero. He has not much health to lose anymore. ;)
Lips tapes Mouse' back onto his (Lips) forarm. Armed with sword and "shield" he enters the room.
One more thing, Sent, how do you read the "patient has implants modifier" on the healing modifiers table (SR4A, pg. 253)? I don't know if it should be - 1 for each complete two points of essence or for each 2 points of essence or fraction; if it's the latter, them Fractal would also have a -1 on this test.
Quote from: ICOne more thing, Sent, how do you read the "patient has implants modifier" on the healing modifiers table (SR4A, pg. 253)? I don't know if it should be - 1 for each complete two points of essence or for each 2 points of essence or fraction; if it's the latter, them Fractal would also have a -1 on this test.
Sent, how did (or do) rule this, just for future reference?
INI - 12
-1(reaction 12h sleep
-2 Stun Damage
final INI = 9(buying 2 hits if possible)
or is a roll neccesary? if so i will do one.
Like a well oiled machine, the team clicked in motion. Mage casted a spell through a minimal opening in the doors. Spell hit and a blue lighting sparks circled over an invisible ball hovering near the ceiling. Samurai closed a door a split second after the spell was cast. Just in time to feel a shockwave from the imploding ball and exploding spell.Samurai - Ohh, that's new :o
dependign on assension sucessess - 1+ would know if you're hurt or faking, 3+ hits would know know if you're stunned or faking. 5+ would know detailed number of damage boxes leftso until 5+ Sam would seem like the stunball could have caused him to be down right?
at 3+ on assension he would know if you're stunned or noOK if he Casts F10 Trap i would assume he can assense with 3 hits just by buying them so ... this wont really work. or Sam would have to be very lucky. ;D
What about those bullet holes?
Any other sighs of the firefight inside the first room? Blood traces or drops anywhere around?
Fractal, Could you convince the mage that we are sent by the Atzlan? Looking for some spy's taken alive if possible,
calling the mage by name and using his longing for the good old times, not sure if he has been to the surface, but this might be a way in. with no fight., but not really sure he would believe Sam - who is one on his way to become a CyberZombie.
Calling for Fractal makes me wonder if this should be in IC. ;D
Well, could try doing that, but this time we have almost no thing to back our claim, and not a lot of knowledge besides his name and nationality to create a convincing history. :-\
As you walk back Eliza fills you in with details on the Wuxing expedition.[/spoiler]
You see they were behaving like on some kind of tourist trip, I mean they seemed tense but excited, like on some kind of Sunday walk. I've heard them expedition shortly after they passed the waterfall. I've heard them talking about fighting critters, but they seemed confident. I've followed them quietly for some time. Once they crossed the “abyss” their mood changed abruptly. They started to act as though they were threatened, started talking about aborting the mission.
They kept slowing and debating. After half an hour, I was kinda bored and left them. Some two hours later I heard sounds of gunfire. Since then everything has been fairly quiet.
When I think about it I feel kinda sorry for them, but they walked like they own the place, killing everything that didn't escape, loudy...
There is a men living down the tunnel. He's name is Enrico, an Aztlaner. He built himself a small laboratory there. He said he found a quietness necessary to practice.
Few years ago, before Ghostwalker came to Denver, he used to be a funny fellow, full of tricks, even if a bit lost in his thoughts. I used to meet him often to chat about business. He used to spell out of thin air all kind of tasty food. ... and then you know Ghostwalker drove Aztech out of Denver, and they completely forgot about him. He seemed to grown more and more confused with time. After some time, we ceased to meet... I haven't seen him in two years or so ...
If you move down there. You should know that he put some spells in the tunnel. That's what scared your guys I think. Just ignore them. They are to confuse only and stave away curious people, and they rarely last more then few meters. I think they've grown a little stronger lately.... enough to keep me away. she added quietly
Now the tricky part is that he has a pet - actually it's a hell hound. It was a really happy puppy and I called him Fofinho. He loved smoked meat. Especially if it was smoked to the point of being more coal then meat. I think it might have grown since I last seen it.
she silenced for a moment lost in thoughts
where was I .... oh yeah. When your gang'o'fools went there the shooting was heard. I don't think Enrico could have done them anything unprovoked, so they had to do something stupid. But I'm sure he only gave them a lesson, he wouldn't hurt anybody. But still, I don't think they returned since then.... I might have missed their passing however, as I didn't heard the one you brought to cross the gap....
All right. That's all I know. I hope we're even. If not I can add a cup of tea :D she smiles beautifully.
Drone's radar taken over from the Sam on the point revealed the next room after the bedroom - it is some kind of living room chamber containing table, office desk and chairs complete with a kitchen to the right wall. This chamber also ends with a short corridor and a doors leading further.
Entering the bedroom chamber you notice that the bed is unmade, bathtub looks a little rusty and a rotten devil rat hangs from the ceiling. The air smells of spoiled meat. Most of the surfaces are covered with dust and many of them are made of fireproof materials. The opposite doors have a meter wide opening in the lower part that is covered with a leathery curtain.
Radar notices movement in the living room, but it indicated that something or someone moved out to the further chamber.
There isn't much happening on the astral side, the opaque walls block the line of sight, and the background count make travelling through the side walls uncomfortable at best for the risk of getting lost. The matrix side is also empty, with no nodes in range.
I guess we will, for the first time, see what this team is worth in combat.Defensive pessimism - Well well. ???
I bet on the opposition right now.
OK
first, impatience almost get Sam killed. Twice.
Now
It would possibly get us killed all :)
As you say, in mz imagination, I was still at that chamber with trapdoors, surveying next room with the drone (I believe the room with trap spell).. If GM jumps us forward without oportunity to get good search, what can I do. It is even possible that Mouse will return at the end of the week to find out he is the only one left to face bloodmage. Bravo.
at last ;)Sam is trying to make the living room a dead zone, filled with stun gas and frequent flash-bangs we can use the narrow tunnel to our advantage.
Kour, you are aware, of the fact that the radar readings show nothing alive in living room? there WAS movement, and it indicated that something moved out to the third chamber.yep, but do you close doors if you are in a hurry? - Actually Radar could tell us that, so in case i can edit it.
Kour, you are aware, of the fact that the radar readings show nothing alive in living room? there WAS movement, and it indicated that something moved out to the third chamber.yep, but do you close doors if you are in a hurry? - Actually Radar could tell us that, so in case i can edit it.
and the main thing is the gas grenade. and the question to the team if we make a no mans zone in the living room,
might even smoke the mage out.
Sam is faster, if the second door has the same hole for the dog, then he will just throw it in there.Kour, you are aware, of the fact that the radar readings show nothing alive in living room? there WAS movement, and it indicated that something moved out to the third chamber.yep, but do you close doors if you are in a hurry? - Actually Radar could tell us that, so in case i can edit it.
and the main thing is the gas grenade. and the question to the team if we make a no mans zone in the living room,
might even smoke the mage out.
Throwing delayed until i know whether there is a curtained lower part of the next doors.
Maybe I wasn't clear enough?
The doors are closed, the leathery curtain is for the dog to move freely between chambers. Mind you the doors aren't locked, just closed.
also Fractal is going to dive into the lving room, you still want to throw grenades after him?
Then again. I reread your IC posts, and it seems that you knew the situation well enough.Grenada blows in one CT? right?
I've proceeded, as neither Lips nor Omar could have acted before you without resorting to using EDGE.
Then again. I reread your IC posts, and it seems that you knew the situation well enough.Grenada blows in one CT? right?
I've proceeded, as neither Lips nor Omar could have acted before you without resorting to using EDGE.
so Sam taking a grenade and activating it in the 1st IP in his pocket and throwing it only in the 3rd IP would be possible?
Timing Grenades
As noted under Timed Items and Initiative (p. 145), a grenade detonates on the next Initiative Pass using the Initiative Score of the character who threw it (unless the attacker is using an airburst link, see p. 322, in which it detonates on that Action Phase).
Kour, you are aware, of the fact that the radar readings show nothing alive in living room? there WAS movement, and it indicated that something moved out to the third chamber.
And i told you i am making sure there will be no one.Kour, you are aware, of the fact that the radar readings show nothing alive in living room? there WAS movement, and it indicated that something moved out to the third chamber.
I've told there is no one in the living room :D
Weapon Foci: Deactivated
Power Foci: Deactivated
Lips Magic Attribute: 5-3 = 2
Spirit Force: 5-3 = 2
Estimated enemy spirit force: 4 + 3 = 7
Quote from: Lips wants to finish this job as fast as possibleWeapon Foci: Deactivated
Power Foci: Deactivated
Lips Magic Attribute: 5-3 = 2
Spirit Force: 5-3 = 2
Estimated enemy spirit force: 4 + 3 = 7
It's only half as bad.
I've been thinking long about it, and while it is true, that background count reduces force of spirits, the positive impact, does not increase the spirit force but it's magic attribute (true that most of it's skill base on magic, but the skill themselves aren't increased like when the force is increased.
sogoing by your estimate - it would be force 4 with magic attribute of 7.
I hope 3 runnes and 2 drones can deal with one mage. ;)
Magical background affects directly spirits force. There is example in the Artifacts campaign, the scond IMO, where team meets insect spiricts on attuned area. scarry shit :p
(IMO you cannot separate force/magic of the spirit anyway, it is the same thing...)
I hope 3 runnes and 2 drones can deal with one mage. ;)
2 runners (Fractal and Sam) and 1 drone.
Omar, mouse and Lips bodies are behind guarded by a second droneMagical background affects directly spirits force. There is example in the Artifacts campaign, the scond IMO, where team meets insect spiricts on attuned area. scarry shit :p
(IMO you cannot separate force/magic of the spirit anyway, it is the same thing...)
no spoilers please ;) I am playing artifacts, BUT STILL Force of spirits is directly affected -> increased ....
waiting for your next moves in IC
do you want me to roll for the fly spy drone? or is it easy enought that it can handle this as a routine?
Q: what is the light conditions in those rooms?
Netz, I am assuming modifed version of your post, that you carefully open the first one, enter the corridor and then kick open the second door. (rememebr there are short corridors between chamber with doors at every end.
please all of you make an init roll, will go into combat mode for clearer actions.
Kour, Sichr, yo are probable faster than Fractals, do you delay you action until he does his own, or do you act before him?
Netz, I am assuming modifed version of your post, that you carefully open the first one, enter the corridor and then kick open the second door. (rememebr there are short corridors between chamber with doors at every end.
please all of you make an init roll, will go into combat mode for clearer actions.
Kour, Sichr, yo are probable faster than Fractals, do you delay you action until he does his own, or do you act before him?
You may roll inits, seems like we are not yet in combat mode, but we'll use the rolls later.
Netz, I am assuming modifed version of your post, that you carefully open the first one, enter the corridor and then kick open the second door. (rememebr there are short corridors between chamber with doors at every end.
Intuition 4 + Reaction 3 = 7
Combat Paralysis in effect (First CT), so it's 4 dice to roll (in fact, 3, ignore the last one, as there's the stun modifier that I forgot to add)
3 dice = 1 hit (http://invisiblecastle.com/roller/view/3368300/); Initiative score = 4
Netz, I am assuming modifed version of your post, that you carefully open the first one, enter the corridor and then kick open the second door. (rememebr there are short corridors between chamber with doors at every end.
please all of you make an init roll, will go into combat mode for clearer actions.
Kour, Sichr, yo are probable faster than Fractals, do you delay you action until he does his own, or do you act before him?
You may roll inits, seems like we are not yet in combat mode, but we'll use the rolls later.
Flash-bang has no stun effect but how does it work? in your games that is?
INI Sam 9+3=12 (http://invisiblecastle.com/roller/view/3368258/)
not sure if the not rolable part of the ini has the same modifers from damage if not then it's 14
I will probably flesh-bang the room before Fractal opens the door. or open the curtain for the drone to get in. :P
And what is my Radar saying, assuming Sichr is not jamming it again?
guys, question to the rules wise.
is character action phase interruptable?
I mean you have simple action and simple action. Can a delayed action be used between simples?
Seeing that you can delay a single simple action, I'd think that it is possible to do so.
Not rollable and i meant stun damage modifier, not the Reaction Reduction.Netz, I am assuming modifed version of your post, that you carefully open the first one, enter the corridor and then kick open the second door. (rememebr there are short corridors between chamber with doors at every end.
please all of you make an init roll, will go into combat mode for clearer actions.
Kour, Sichr, yo are probable faster than Fractals, do you delay you action until he does his own, or do you act before him?
You may roll inits, seems like we are not yet in combat mode, but we'll use the rolls later.
Flash-bang has no stun effect but how does it work? in your games that is?
INI Sam 9+3=12 (http://invisiblecastle.com/roller/view/3368258/)
not sure if the not rolable part of the ini has the same modifers from damage if not then it's 14
I will probably flesh-bang the room before Fractal opens the door. or open the curtain for the drone to get in. :P
And what is my Radar saying, assuming Sichr is not jamming it again?
about flashbang I think that it does 6S within 10 meters radius.
the rollable part of the ini is equal to attributes, so yes it gets reduced as well
in the car now, tbe post will be when i arriveSo Sams INI is 14
not rollable part is not reduced, attributes aren't modified by damage only rolls
damage counts into INI, so 9+3=12 ;)
SRA p.144. That was cheap, Sam ;)
Damage modifiers
Wound modifiers are dice pool modifiers that apply to nearly all tests the injured character may attempt, except for resistance tests. Wound modifiers are also applied immediately to a character’s Initiative Score, potentially affecting whether he goes before or after someone else in an Initiative Pass. If a wound modifier reduces his Initiative Score to 0 or less, the character cannot take any actions that Combat Turn.
Initiative Score
To determine a character’s Initiative Score, make an Initiative Test using his Initiative attribute. (A character’s Initiative attribute is the sum of Reaction and Intuition.) Edge may be used on this test. Add the hits to your Initiative attribute—this total is your Initiative Score. The gamemaster records the score for each character, from highest to lowest. The character with the highest score goes first and the others follow in descending order. If two characters get the same score, then they act simultaneously. If for some reason it is imperative to determine which one acts first, compare attributes to see who has the highest Edge, Initiative, or Reaction (resolving ties in that order).
(A) Held up as a lovable children's rolemodel.
(B) Hung from a tree.
(C) Hung from a tree and shot.
(D) Hung from a tree, shot and run over by a Buick.
Nothing :) just giving Sam the possibility to choose the way Ill treat him for teching me what "Initiative score" is, Ive never noticed that slight difference before :)I will ge with
poor animal :)everybody needs love, even you. :)
One more Important Q before i post IC, and i intend to do so as fast as possible.
Would Smartgun and Radar Overlay interact?
The radar makes a 3D overlay on my vision, smartgun gives a cross-hair and other information one the gun, but would the cross-hair still be there if the only way to see the target would be trough Radar?
Idea is to shoot the mage even before the door opens using the taser and the small curtains, taking the -2 from using Radar vision and might even get some cover negatives for the spirit.
Don't forget the roasted rat, which should count as improvised throwing weapon.throw it down the pit, , jumping down to get it will be no problem for the beast, but getting back up will. :D
[...]Sam had already activated and thrown the grenade. it went off just as fractal kicked the door losing intensity every cm it moved. only fractal could have got blinded.[...]
as far as i know, and this is not much, but i think it only limits it's effect.[...]Sam had already activated and thrown the grenade. it went off just as fractal kicked the door losing intensity every cm it moved. only fractal could have got blinded.[...]
Nope; Flare conpensation on the glasses prevents this unfortunate event... and even so, Fractal could navigate through ultrasound; no visibility modifier from glare.
Flare Compensation: This protects the user from blinding
flashes of light as well as simple glare. Flare compensation also protects
users with thermographic vision from heat flashes and glare from
infrared lighting. It eliminates the vision modifiers for glare.
just a note, you go right after grenade explode, or right after it's thrown? (ther is one IP difference)after n at the time of explosion.
pleaseThat would be preferable, but Sam likes to be prepared.
serriously consider the possibility everyone living will stay out of LOS from that mage...lets at least try to lure spirit and dog outside that room...
and let D1 in as first so if wasted, it is only a machine, not Fractal ???
lets make this D1 kamikadze then ;)one kg should be enough. To destroy two rooms if placed in the door frame.
There are IC's in place, I'll resolve, them as they were, I just wanted some confirmation.IC is stone that can not ne changed at a whim, but that does not mean we can not joke around with ideas
Sensor(3)+Gunnery(4)+Smartgun(2)+VR(2)-Recoil(2) (9d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3371312/) :'(
Pre-existing wards, mana barriers, active foci, sustained
spells, and quickened/anchored spells are similarly affected.
Reduce their Force by the absolute value of the background
count. If the Force is reduced to zero or less, wards and mana
barriers will collapse, foci will deactivate, and spells will
fizzle. The enchantment on a quickened/anchored spell or
Background Count does effect Foci.Quote from: Street Magic, p.118Pre-existing wards, mana barriers, active foci, sustained
spells, and quickened/anchored spells are similarly affected.
Reduce their Force by the absolute value of the background
count. If the Force is reduced to zero or less, wards and mana
barriers will collapse, foci will deactivate, and spells will
fizzle. The enchantment on a quickened/anchored spell or
Lousy, lousy roll for a lousy, lousy action...
Well, there's one thing that I think I overlooked, and now I need to ask (if needed, I change the last action): I don't know if it's possible to do an Attack of Will with just a simple action (it's not explicitly stated if it takes a Simple Action or a Complex Action, but I guess it would be a Complex one, since it's said that "When in melee with a spirit, a character may elect to make an attack of will rather than a normal melee strike", and since a Melee attack is a complex action, I believe I made a mistake).
Sent, are there other ways out of the chamber Sam knows of due the radar or is there only this one?
trapping the mage seems the only tactical option with minimum risk and maximum effect, but it will take time until we can get the bodies.
also can fractal close the door or is the spirit blocking them?
Doors are opening to the inside of the laboraty chamber. Fractal kicked them in, and now they are blocked both by the guardian spirit, and by drone.at least the outer ones can be closed right?
Quote from: oocYou forgot about the modifier of -3 for being in melee range (two meters) from someone actively trying to block your attack. That knocked out the hit you got.
moving to the next IP.
Omar dont need any further directions, as he heard Fractals shout and understatnds what his commerade fees, having that spirit in face to face possition.
Narrow Long burst (+4Damage)
Sensor(3)+Gunnery(4)+Smartgun(2)+VR(2)-In Melee(3) (8d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3372295/)
Narrow Short burst(+2Damage)
Sensor(3)+Gunnery(4)+Smartgun(2)+VR(2)-In Melee(3) (8d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3372298/) (at least no glitch)
EDIT: Aiming for mage this time...
what the...he paid Edge to go first?
what the...he paid Edge to go first?
Guardian spirit and Enrico had delayed their action from previous CT.
But then again, they weren't needed. Since you all delayed until Fractal which happened at initiative 5, all of you had to delay and then acted on interrupts. Enrico used his free action to send a mental command and delayed his complex action further to the second IP
Guardian spirit acted complex (on psychokinesis) and later a free (on movement).
In the IP 2, they have Guardian spirit his normal second IP and Enrico his delayed complex action from previous IP.
Do I miss something? Is it something illegal?
Kour, I got a little discussion with Thermo on the Radar sensor operations, and it cleared a thing for me (you can read it in Dawn of the Artifacts OOC). Startign form the next game, this will work like he described.Sure, this is somthing we still have in the gray area, can you give me a pointer where exactly it is? in the Artefact OOC? approximate page or ...
what the...he paid Edge to go first?
Guardian spirit and Enrico had delayed their action from previous CT.
But then again, they weren't needed. Since you all delayed until Fractal which happened at initiative 5, all of you had to delay and then acted on interrupts. Enrico used his free action to send a mental command and delayed his complex action further to the second IP
Guardian spirit acted complex (on psychokinesis) and later a free (on movement).
In the IP 2, they have Guardian spirit his normal second IP and Enrico his delayed complex action from previous IP.
Do I miss something? Is it something illegal?
I realized this sequence after Ive posted this...you better adjust initiative list in your post to avoid confusion..since we all have Fractal`s ini (or lower)...even spirit and Enrico (who reacted on the grenade thrown, command is simple action so he don`t have anything delayed for second IP ;) maybe single and free action if you rule that player can separate his pass into more phases...)
OOC:
radar perception: any cyber on them? all cyber with 100 meters are detected automaticaly
matrix perception - any other nodes except the commlink in common signal range? What are the stats of the commlink?
Computer(1) + Analyze(5) -> 6d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3372224/), presence of nodes, beatup commlink access_id, firewall on the beat commlink
Detection out to 100m? Automatic success with a Rating 1 Radar Scanner? doesn't work like that, omae...
Your radar cyberware system has a range of 100m, but it only functions as a millimeter wave scanner up to 15m (SR4a pg. 262). You'll need to roll to detect the cyberware on that table. Trying to detect standard cyberware only takes one hit, but you only bought a rating 1 scanner for 3000 nuyen, so you only roll one die.
Roll 1d6 10 times, I'll let you know if you detect anything on the hits
:), finally understood that piece of cyber, makes a lot more sense now. there is modifer, if they got more than one piece of cyber.
anyway, here's the roll. 1d6.hits(5)=1, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3372666/) single hit.
Radar Sensor:
This device emits ultrawideband and terahertz radar in short stepped-frequency pulses. An expert system analyzes the Doppler shift in the bounced signals and converts the information into a three-dimensional “map” that overlays (or replaces) the user’s visual senses, similar in some ways to ultrasound. The advantage to the radar sensor is that it can “see” through walls and other materials, which appear as translucent. This system is excellent for detecting motion (even as slight as breathing), calculating exact distances, and allowing the character to visualize floorplans, locations of people, and placement of materials like weapons. It is unaffected by visual tricks like camouflage and Invisibility spells. It is unable to ascertain colors, lighting, or other visual features.
The radar sensor uses the same Visibility modifiers as ultrasound. It can penetrate its rating x 5 of cumulative barrier Structure ratings (see p. 157, SR4). For example, a Rating 2 radar sensor could “see through” two Structure rating 5 walls. It can be used to detect weapons and cyberware on a person in the same way as millimeter wave radar (p. 255, SR4). Radar sensor cyberware has an effective Signal rating of 2 for determining the sensor’s range. Radar sensors are vulnerable to jammers and jamming.
Millimeter wave detection systems, also known as cyberware scanners, process video taken in the millimeter wave spectrum to identify the energy signature of cyberware and concealed items (specifically weapons) on a person. These devices can “see through” thick layers of clothing and other concealment to identify items from a distance of 15 meters away. To determine if the detector scans cyberware or a prohibited item, roll the Device rating and compare the hits scored to the thresholds given on the Cyberware Scanner Table. Millimeter wave scans can detect any non-biological item by its shape and composition, assuming the item is listed in the device’s database. If the threshold is reached, the scanner detects the item/implant and notes its general locations and type; additional hits provide more detail (function, model, grade, etc.).
got a idea, could we call Ryker to send some spirits our way?
he would help us out don't you think? ;D
you are sending a message by a drone, just ad one more to the one for BOB.got a idea, could we call Ryker to send some spirits our way?
he would help us out don't you think? ;D
no signal here :(
Well it would take lot of time for the drone to reach Signal point...and by that time we may be dead :'(you are sending a message by a drone, just ad one more to the one for BOB.got a idea, could we call Ryker to send some spirits our way?
he would help us out don't you think? ;D
no signal here :(
astral help will be here in a sec as they can travel fast and summon is just a complex action.
and what the hell happened to fractal?Out of ip's and he is playing the combat monster here. :-\
and what the hell happened to fractal?Out of ip's and he is playing the combat monster here. :-\
Last turn Sam said to get out, but he attacked so now Sam has to get him out.
And taking 6S with a body of 3 is knock-down.
Edit : kicking 9/10S and on the ground
Sam and Fractal need to vanish as fast as they can, one hit and they are down.
I was thinking more on the Shoulder, but i can drag too ;Dand what the hell happened to fractal?Out of ip's and he is playing the combat monster here. :-\
Last turn Sam said to get out, but he attacked so now Sam has to get him out.
And taking 6S with a body of 3 is knock-down.
Edit : kicking 9/10S and on the ground
Sam and Fractal need to vanish as fast as they can, one hit and they are down.
Yup, Fractal is out of actions (damn 1 IP characters); well, in fact he didn't use his Free Action (and if Sam will try to drag him out of the fight, he will use it to curse "Damn you, damn you to hell" at the spirit and the mage, since that's the right thing to do).
I don't think this "fight" (or Fractal) will last any more Combat Turn; but if it manages to go so far, he will run like hell out of it.
throw there that toxin before you go...please...it will go of in Sam's turn, after the spirit will have had the chance to bring it back to us, and vector is bad news for us too.
Larz. there are no forms of ranged attack in astral other then mana spells (which on it's own is a conflicting rule IMO).Can Lips fly directly to the left (e.g. to the left door between bed and living room), without any walls or obstacles in his LOS to the spirit. And if so, what would the BC be there?
Thus there is no matter of range only LOS.
However, you might fly over the chamber wall to the living room chamber, the wall will make an opaque barrier between you, breaking the LOS.
Not sure this is doable in one turn, but I hope we can. Sam should be able to carry 80Kg and i doubt fractal is over average, i recall him being smaller then average.
Sam takes Fractal(3) (http://invisiblecastle.com/roller/view/3374018/) and starts running out of the Room where he had just set the Charges
Lifting and Carrying (STR + BOD )
A character can lift off the ground 15 kilograms per point of Strength without making a test. If the character wishes to lift more than that, she may make a Strength + Body Test. Each net hit increases the weight she can lift by 15 kilograms more.
A character can lift 5 kilograms per point Strength over her head without making a test. If the character wishes to lift more than that over her head, she may make a Strength + Body Test. Each net hit increases the weight she can lift by 5 kilograms more. Characters can lift and carry their Strength x 10 kilograms in weight without any sort of test. Lifting and carrying more than that calls for a Strength + Body Test. Each hit increases the weight she can lift by 10 kilograms more. For more details on carrying gear, see Carrying Gear, p. 310.
He is lighter than most elves, something on his 70kg or even a little less, on my imagination.
Knockdown (for 6 meters actually)
EDIT: And please please, read Augmentation p. 120 -121 :D
you know...lol
this delaying action since 3rd IP, when character has only 1IP...tststs lol
Can sam carry Fractal or not ???
Waiting for an answer for a long time now :-\
if what I described is doable, Sam will try to leave the Room toward the team.
and what would it be action-wise?
A. DECLARE ACTIONS
The acting character declares his actions for the Action Phase. He may
take two Simple Actions or one Complex Action. Alternately, the
character can choose to delay his action until a later Action Phase in
that Combat Turn (see Delayed Actions, p. 145).
The character may also declare one Free Action during either this
Action Phase or on any subsequent Action Phases in the Combat Turn.
Likewise, any character who has already acted in the Combat Turn
prior to this Action Phase and still has his Free Action left may declare
it at this point if he chooses.
Closing the door is simple action or complex?Can sam carry Fractal or not ???
Waiting for an answer for a long time now :-\
if what I described is doable, Sam will try to leave the Room toward the team.
and what would it be action-wise?
I think, I've responded on that :/ in next IP you can pick him up. (you can run only one/third of your running pace in a single IP) and you have 8 meters to run out of this chamber.
picking him up is a complex action.
Snake, excellent post :)Thanks.
+1 edge point if you aren't at full.
Succeed on a Stand Up Simple Action (which is unlikely, due to damage modifiers), he could run on his own legs...if you add edge you can buy the 2 hits
But as it really seems unlikely, he would appreciate any help possible.
OOC:
radar perception: any cyber on them? all cyber with 100 meters are detected automaticaly
matrix perception - any other nodes except the commlink in common signal range? What are the stats of the commlink?
Computer(1) + Analyze(5) -> 6d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3372224/), presence of nodes, beatup commlink access_id, firewall on the beat commlink
Detection out to 100m? Automatic success with a Rating 1 Radar Scanner? doesn't work like that, omae...
Your radar cyberware system has a range of 100m, but it only functions as a millimeter wave scanner up to 15m (SR4a pg. 262). You'll need to roll to detect the cyberware on that table. Trying to detect standard cyberware only takes one hit, but you only bought a rating 1 scanner for 3000 nuyen, so you only roll one die.
Roll 1d6 10 times, I'll let you know if you detect anything on the hits
:), finally understood that piece of cyber, makes a lot more sense now. there is modifer, if they got more than one piece of cyber.
anyway, here's the roll. 1d6.hits(5)=1, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3372666/) single hit.QuoteRadar Sensor:
This device emits ultrawideband and terahertz radar in short stepped-frequency pulses. An expert system analyzes the Doppler shift in the bounced signals and converts the information into a three-dimensional “map” that overlays (or replaces) the user’s visual senses, similar in some ways to ultrasound. The advantage to the radar sensor is that it can “see” through walls and other materials, which appear as translucent. This system is excellent for detecting motion (even as slight as breathing), calculating exact distances, and allowing the character to visualize floorplans, locations of people, and placement of materials like weapons. It is unaffected by visual tricks like camouflage and Invisibility spells. It is unable to ascertain colors, lighting, or other visual features.
The radar sensor uses the same Visibility modifiers as ultrasound. It can penetrate its rating x 5 of cumulative barrier Structure ratings (see p. 157, SR4). For example, a Rating 2 radar sensor could “see through” two Structure rating 5 walls. It can be used to detect weapons and cyberware on a person in the same way as millimeter wave radar (p. 255, SR4). Radar sensor cyberware has an effective Signal rating of 2 for determining the sensor’s range. Radar sensors are vulnerable to jammers and jamming.QuoteMillimeter wave detection systems, also known as cyberware scanners, process video taken in the millimeter wave spectrum to identify the energy signature of cyberware and concealed items (specifically weapons) on a person. These devices can “see through” thick layers of clothing and other concealment to identify items from a distance of 15 meters away. To determine if the detector scans cyberware or a prohibited item, roll the Device rating and compare the hits scored to the thresholds given on the Cyberware Scanner Table. Millimeter wave scans can detect any non-biological item by its shape and composition, assuming the item is listed in the device’s database. If the threshold is reached, the scanner detects the item/implant and notes its general locations and type; additional hits provide more detail (function, model, grade, etc.).
This actually is quit good, now i know what to roll when using the radar, the automatic succes was a bit boring, but i would say i daubt the 15m rule.
the Millimetre works only 15m it is it's effective range, and it does not do anything outside it is range and if you want one here it costs only 225¥ at max rating (MAD Scanner (Rating 1–3) Rating x 75¥)
Radar sensor is much more powerful it works on 6 times the range, you say that it loses the power to see cyberware after the first 15, right? then why can it still perceive iron doors and stone walls and humans later on? if it works in the 100 m range why can it only see cyberware in the first 15? is there some logical explanation why this arbitrary number?
It can be used to detect weapons and cyberware on a person in the same way as millimeter wave radar (p. 255, SR4)
this is matter of interpretation, I agree, but this states the way not the distance or the way the dice should be rolled. if it works exactly the same way then why not write it follows exact the same rules? i think it described the functionality of the sensor more then the attributes. stating it uses waves to see trough the person and see non-biological stuff on him.
The advantage to the radar sensor is that it can “see” through walls and other materials, which appear as translucent. This system is excellent for detecting motion (even as slight as breathing), calculating exact distances, and allowing the character to visualize floorplans, locations of people, and placement of materials like weapons. It is unaffected by visual tricks like camouflage and Invisibility spells.
Why will these functions work as well just for 15m and then become a blur?
My point in short - How can i allow a device to see trough a wall and see a human there in the distance of 80m if you say it does not see a LMG in a coat in the distance of 20m.
Hope this looks like no explosion but an argument :) not meaning to take away Sichr's Monopoly. ;D
yap but the radar uses different waves. millimetre and ultra-wideband terahertz. Admittedly I not relay in the mood to look them up at 4:00 AM, but you can rule as you think is correct in your games, so can Sent here. we had this sensor a Gray area for a while now and you are welcome to join the discussion.
Actually, I stand by my ruling that it only works out to 15m as a cyberware scanner. I've actually got some experience with millimeter wave scanners in the airline security industry. They're typically referred to as "backscatter" sensors. They shoot a specific high-frequency wavelength at the target at a really high power and it can penetrate clothing to see things underneath when the reflected energy is measured. Since it's a high-frequency high-power system, it needs to be very directed and the range is not very far. A standard radar system has a much longer wavelength, and therefore can go much further using a given amount of energy. But as the wavelength increases the resolution decreases. Hence the difference in the two ranges.
The fact that a portable scanner and an integrated cyberware scanner have a big price difference is immaterial, as this is the case with ALL the optical devices. Price out a pair of Rating 4 goggles versus a comparable set of cybereyes and the price difference is staggering.
Oh god Id like to have at least one fraggin grenade to toss it in...
Closing the door is simple action or complex?
and if the spirit is still in the Room i will have to shoot the Mage no point in doing it if he can get out by himself next turn.
Larz. there are no forms of ranged attack in astral other then mana spells (which on it's own is a conflicting rule IMO).Can Lips fly directly to the left (e.g. to the left door between bed and living room), without any walls or obstacles in his LOS to the spirit. And if so, what would the BC be there?
Thus there is no matter of range only LOS.
However, you might fly over the chamber wall to the living room chamber, the wall will make an opaque barrier between you, breaking the LOS.
Hey. I forgot my Mind Barrier!!!
I cannot see the second defense roll, and I may seem a bit sadistic...
well
You are always forgtting Defended versus previous attack (since last action) modifier :) (he would be dead if some previous rolls has hit on last dices ;))
Range of InMelee modifer is normally 2 meters, but he is also having +1 reach for being invokedOK, then it's how it has to be.
Why is ranged combat impossible there? Lips uses mana bolts and not astral combat.Larz. there are no forms of ranged attack in astral other then mana spells (which on it's own is a conflicting rule IMO).Can Lips fly directly to the left (e.g. to the left door between bed and living room), without any walls or obstacles in his LOS to the spirit. And if so, what would the BC be there?
Thus there is no matter of range only LOS.
However, you might fly over the chamber wall to the living room chamber, the wall will make an opaque barrier between you, breaking the LOS.
You can fly into the doors, the BC there would be 1. as range combat is impossible. It would be either that you go to attack him (BC 3) or he goes and attack you (BC 1).
Since he materialized in physical now, he won't be attacking you this turn.
I am not sure if you can attack dual natured (spirit materialized are dual natured I think) from astral. But I am assuming so.
I don't really know. this part is not even slightly confusing, and hasn't been much more clear after street magic.
Astral Com bat
Astral combat is resolved in the same way as physical combat. Astrally
perceiving and dual-natured characters use their Physical attributes
and skills to fight opponents with a physical body, and their Astral
Combat + Willpower to fight wholly astral entities. Astrally projecting
characters use their Mental attributes in place of Physical ones (see
the Astral Attributes Table, above) along with the Astral Combat skill.
There are no known ranged weapons that function in astral space, so
unarmed attacks, active weapon foci (p. 199), and mana spells are the
only options for astral combat.
Most astral combat damage is based on the character’s astral
strength (Charisma), as noted on the Astral Combat table. Damage
inflicted from astral combat attacks can be either Stun or Physical
(attacker’s choice). Astral objects like barriers can only be affected by
Physical damage.
Chill. :)
The reason we are still TR 2 (second easiest) is that I don't know the rules, but I'm learning. And we'll be soon moving to TR 3, and then I'll show you.
But if there is a mana spells an option, than I don't understand why a bow cannot be a foci. or why distance, position is so irrelevant.
They made an OVERLY complicated rules for ranged/physical combat and then they made matrix and astral combat so plain and boring, I don't get it :(
Im OK, I just didnt want to hurt your feelings :) I see I become quite the ruleslawyer recently...not sure if its good, but it can be usefull sometimes...
Had the same thoughts as Sichr, therefore Lips floated above the other (between their heads and the ceiling)
away from the circle but still with LOS.
As I understood only in the circle-chamber is BC 3.
funny:
RulesLawyer vs. RuleSlayer
:P
am I retard...or am I just dreaming :O
anyone goes for EDGE to act first?Sure, no more edge left.
If no, I'll resolve spirits actions first.
I'll share them after the run. We never really had a an after run talk methinks.I see nonconductiviry R2 in his armour, right?
When I was young I was always pestering my GM with question along the lines, how did he did that, why did she did that.
You guys are dried out of curiosty ;P
You guys are dried out of curiosty ;P
OK, to that Radar issue, imo it is safe to say, thatmy problem are the 15m
Radar Sensor works for 80 meters, based on the signal rating 2
allow to perceive throught Rx5 barriers
for 15 meters it is accurate and the image is clear enought to also work as weapons and cyberware scanner.
Kour. Your problem is that you are trying to impose logic against rules. What i wrote is what rules say it does. Nothing more, nothing less :) It maykes thinghs much easier...just a little faith :Di live in world where logic rules everything.
It can be used to detect weapons and cyberware on a person in the same way as millimeter wave radar (p. 255, SR4)
Millimeter wave detection systems, also known as cyberware
scanners, process video taken in the millimeter wave spectrum to iden-
tify the energy signature of cyberware and concealed items (specifically
weapons) on a person. These devices can “see through” thick layers
of clothing and other concealment to identify items from a distance
of 15 meters away. To determine if the detector scans cyberware or a
prohibited item, roll the Device rating and compare the hits scored to
the thresholds given on the Cyberware Scanner Table. Millimeter wave
scans can detect any non-biological item by its shape and composition,
assuming the item is listed in the device’s database. If the threshold is
reached, the scanner detects the item/implant and notes its general lo-
cations and type; additional hits provide more detail (function, model,
grade, etc.).
Radar Sensor:
This device emits ultrawideband and terahertz radar in short stepped-frequency pulses. An expert system analyzes the Doppler shift in the bounced signals and converts the information into a three-dimensional “map” that overlays (or replaces) the user’s visual senses, similar in some ways to ultrasound. The advantage to the radar sensor is that it can “see” through walls and other materials, which appear as translucent. This system is excellent for detecting motion (even as slight as breathing), calculating exact distances, and allowing the character to visualize floorplans, locations of people, and placement of materials like weapons. It is unaffected by visual tricks like camouflage and Invisibility spells. It is unable to ascertain colors, lighting, or other visual features.
The radar sensor uses the same Visibility modifiers as ultrasound. It can penetrate its rating x 5 of cumulative barrier Structure ratings (see p. 157, SR4). For example, a Rating 2 radar sensor could “see through” two Structure rating 5 walls. It can be used to detect weapons and cyberware on a person in the same way as millimeter wave radar (p. 255, SR4)[/color]. Radar sensor cyberware has an effective Signal rating of 2 for determining the sensor’s range. Radar sensors are vulnerable to jammers and jamming[/b].
Millimeter wave detection systems, also known as cyberware scanners, process video taken in the millimeter wave spectrum to identify the energy signature of cyberware and concealed items (specifically weapons) on a person. These devices can “see through” thick layers of clothing and other concealment to identify items from a distance of 15 meters away. To determine if the detector scans cyberware or a prohibited item, roll the Device rating and compare the hits scored to the thresholds given on the Cyberware Scanner Table. Millimeter wave scans can detect any non-biological item by its shape and composition, assuming the item is listed in the device’s database. If the threshold is reached, the scanner detects the item/implant and notes its general locations and type; additional hits provide more detail (function, model, grade, etc.).
Dead simple...there is the problem, interpretation.
Dead simple...there is the problem, interpretation.
The same way?
does it mean range
does it mean rolls to make
does it mean that the scanner cannot penetrate the body?
This:if so then it would not be problem of resoulution but of energy singatures, but here we come to the problem, it is not a scanner who said he has a weapon or not this is a visual modfier, I can actually see the difference in density, the difference makes the walls the humans, the everything, how can one density just disappear?
Radar sensor cyberware has an effective Signal rating of 2 for determining the sensor’s range.
Speaks about the radar sensor in general, not about its usability as cyberware detector. Cyberware detector is more than just x-ray eyes. It compares the reflection with database and gives you some results. You may assume, taht fbeyond 15 meters range its resolution is beyond ability to recognize the cyberware/weapon type, and as such it wont get the match against database, so it wont say anything.
Maybe...read Whole milimeter radar article. It says exactly how it works. It doesnt work like...I see eveything. It is an expert system linked to database that is working with predefined signatures and notices you of mathces found, providing more informations, if available.
I could care less if it's a Browny or a Colt, i just need to know that on this mans leg is a piece of steel that has a form of pistol.Dead simple...there is the problem, interpretation.
The same way?
does it mean range
does it mean rolls to make
does it mean that the scanner cannot penetrate the body?
It does mean, that if you want to use it as cyberware or weapons detector, you use rules for cyberware and weapons detector. Occams razor.
well, not my problem any more ;)It's my Problem. Always has been. :'(
If Sam Bite it in this mission i Will enrol Akuma here.
Just in the mood for it now.
If Sam Bite it in this mission i Will enrol Akuma here.
Just in the mood for it now.
well, it would be ok if you remove UWB from your head and memories, and life will be sweet as always.
For your Visual perception test on that topic we talked above, Id say OK and use thressholds for Perception test. for weapons...and maybe some kinds of ware..well...not for wired reflexes of move by wire or such, nor any headware, just for body augmentations like bone lacing, dermal armors etc.
Also it will take Observe in detail action for every single object.
Akuma - Tank and want to see how Sent stops him. >:(
OK. So nethits increases dmg? I gues yes. Ill roll against 9P(fire)
Akuma - Tank and want to see how Sent stops him. >:(
Hey, this is nothing personal, I am not into trying to stop any of you. This are shadowrun missions not uncle emma coffecup parties. :o
OK. So nethits increases dmg? I gues yes. Ill roll against 9P(fire)
Sent, IDN right now...does Barriers degrade when it is penetrated? Like armor degradation?
Ee, standart armor also...when you are hit above armor, so you get physical damage, your armor is reduced by 1 for every such attack. So Ill lower drones Armor to 5.is it repairable?
Arsenal p. 44. Good rule when you have characters with milspec armor :)
Ee, standart armor also...when you are hit above armor, so you get physical damage, your armor is reduced by 1 for every such attack. So Ill lower drones Armor to 5.is it repairable?
Arsenal p. 44. Good rule when you have characters with milspec armor :)
I mean, gan you get it back to maximum?
Spirits and EdgeIt's your discretion, so just making sure i remember to ask later ;)
A spirit is generally under the control of the magician who
conjured it, but to one degree or another it is still an indepen-
dent entity. Even while bound and compelled to obey, a spirit
has its own fate and its own free will—as such, a magician can-
not compel a spirit to use (or not use) Edge on a given test.
Spirits will likely use Edge to save themselves from disruption
or banishment, or to assist with the completion of a goal im-
portant to the spirit or if completion of a service demands. Any
use of Edge is at the discretion of the gamemaster.
Lips, who do you target?,
and you are in BC 1
You were right. Now Im also really currious what that (+6 bonus) is :)
Also...is there a way to get out of that close combat ? I got tired of this crocoshit
Since D1 isnt really engaged in Melee combat, isit? Only attack he suffers are ranged so far. And the spirit is not actively trying to block his attack, since it is attacking Sam
I guess it was taken care of :(
I dont talk about Drain resistance text. Im talking about:Quote from: SRA, p.163WOUND MODIFIERS
As a character records damage on his Condition Monitor, he suffers
certain effects that simulate real-life injuries. For every 3 boxes of cu-mulative damage taken on a Condition Monitor track, the character
suffers a –1 wound modifier. These wound modifiers are cumulative,
so a character who has taken 6 boxes of Physical and 3 boxes of Stun
suffers a total –3 wound modifier.
Wound modifiers are dice pool modifiers that apply to nearly all
tests the injured character may attempt, except for resistance tests.
It doesnt specify any, so it is safe to assume that All resistence tests are not subject to this modifiers (Damage, Drain, Fading, Toxin, Viral...)
When I was writing the post, your answer was not yet posted. But that's a nice addition to the math.
Let's see: 3 more dice = 2 more hits! (http://invisiblecastle.com/roller/view/3376464/)
For a total of 5 hits.
I can (almost) feel sorry for Enrico...
Short summary plz: who is still standing?
Oh, don't spoil my fun...
You would love to see Fractal, the Killer Version.
Oh, don't spoil my fun...
You would love to see Fractal, the Killer Version.
Oh, I counted it before I posted, so I was just jesting ;)
Now...I Do love to see him this way...
Enrico is FUBAR. We try to save that sacrificed man?
Sent, is the battle over? I know there's still Fofinho hiding in the dark, but are we still moving in Initiative Passes?
A necessary comment: Fractal has surprised me now. Really.And this is going to mark him.
Next posts may be a little evil-toned (Fractal is feeling particularly cruel, Vindictive kicked in after that grenade).
Congrats Fractal, way to go. ;)
why not try to get the dog on the good side? the meat should calm it, and most of us can stun it. ::)
Quote from: HealingDon't know what should come first, mundane or magical healing. Anyway:
Congrats Fractal, way to go. ;)Thanks!
why not try to get the dog on the good side? the meat should calm it, and most of us can stun it. ::)
Does Mouse's drone have stun rounds in them? I am pretty sure it wasn't regular ammo and I know it wasn't armor piercing. Mouse is not sure about trying to lure the crazed dog with extra crispy rat--sorry guys.
Hopefully, the 7 successes will stun the animal. Then Fohinho can be Mouse's pet doggie. Or is it Mouse would be Fohinho's pet human??? Assuming Unca Omar allow Mouse to keep the hell hound as a pet.
That was just kidding. Congrats Lips. I was pretty sure, you need to kill the mage to banish this frag of a spirit. That wasn't a crit, but +1 edge for an achievement.
nope you can not simply give it to, you can make a assistance roll and give him the hits as positive dice pool mod to him.That was just kidding. Congrats Lips. I was pretty sure, you need to kill the mage to banish this frag of a spirit. That wasn't a crit, but +1 edge for an achievement.
I don't think thats a real Edge Point but only a refill, anyway Lips has one edge left and I plan to spent it for the healing.
Or can I spent it for Fractals First Aid roll? (Can you give your luck to other people?)
Congrats Fractal, way to go. ;)
why not try to get the dog on the good side? the meat should calm it, and most of us can stun it. ::)
I'm affraid, that 'most' excludes Omar. and Fractal is busy with healing dying people.
I would not, but i would not push him to attack us, or try to attack him. you never know what a frightened and desperate animal can do.Congrats Fractal, way to go. ;)
why not try to get the dog on the good side? the meat should calm it, and most of us can stun it. ::)
I'm affraid, that 'most' excludes Omar. and Fractal is busy with healing dying people.
Sorrry, seems that I didnt expect heavily wounded and cornered Hellhound to be cooperative. Well, Paid the price for it :P But better the drone, than fried Fractal or something. Dont tell me that you would consider that place safe zone with the dog inside...
Quote from: oocAny tags from previous team nearby?
Any sign of radio comunication? Nodes?
Our last connection point made was the satelite uplink instaled near the chasm.
To tell the truth...Im not able to recall if we had any retrans left so we can use them in the corridor.
Give me a second...
Running Scan (EW(4)+Scan(5)+HotVR(2)=11d6, extended)
Drones set position against the doors. Both are armed with light machen guns, SMG on Dobbey was replaced with gun unmounted from sentry. D1 loaded with lead, Dobbey with S`n`S belt. Omar readz to jump in the D1, Dobbez left for Mouse of his sprites....just for case fried rat wont work. SMG unmounted from drone keeps Omar for himself, watching their back cautiously.
Waiting for Lips to provide more info and scan results.
The run is over guys, it's only mopping up phase left now that we can RP.With that IC can I assume Sam is up again, Medkit + magic healing combo?
THANK YOU very much.
this was completely different one than the previous, packed with action and really tense, I hope you enjoyed it as much as I did.
until very end I wasn't sure if the opposition wasn't too tough, but you made it.
I'll be rounding up rewards and posting soon.
Yeah, assume you have physical damage reduced by what Lips will score. and the stun will receed after an hour to make you operational again.Or medkit :P in a few min
There will be one week (6 days) of downtime before next run, unless all of you decide to even bother with looking for job for any given period. I know that Omar isn't planning to work anytime soon, but you can either go without him or maybe he'll change mind once he know what kind of opportunity he misses.Sam will have to heal up and the Day-job will take it's toll too,
Money
Income:
The job income is 30 000 nuyen.
Expenses:
Legwork - 300 nuyen
small expenses - rover&drones fuel 500 nuyen in total
Fractal spent some medkit materials and most of you had lots of bullets/darts spent.
If I miss anything let me know.
That and not only that! his life also ;) too all of you.BTW: Sam owes Lips a hold-out pistol.
Nice game everyone
money first: I don't know, if Wuxing claims all of Enricos magical books, foci and material for themself. What would Lips guess?
Does anyone knows how much a small baby hellhound cost as present for poor little mouse? :'(Ooohh, I like that idea :o
Lips foci dealer might even know someone who deals with those magical creatures.
Does anyone knows how much a small baby hellhound cost as present for poor little mouse? :'(
Lips foci dealer might even know someone who deals with those magical creatures.
Does anyone knows how much a small baby hellhound cost as present for poor little mouse? :'(
Lips foci dealer might even know someone who deals with those magical creatures.
We've got Contact!So, 500 nuyen more, is it?
[...]
Around this point Bob sent you a message that the fungus you've found is originating in Aztlan caves. His presence here means it must have been implanted here by Aztlan government, probably some kind of colony and it's properties must be useful. However other than the fungi is awakened there is no more information available, and if you could take a sample for analysis a small token of gratitude would be provided. (500 nuyen). In exchange you delivered a report along the lines: "nothing is happening, we are following the trail". And turned east.
[...]
On the possible new shared Lifestyle:
So, does anyone want to give up the hole we got from Johnny and start our own Teenage Mutant Ninja Turtles themed secret lair?
Sam needs 4h of sleep to heal the Stun damage (http://invisiblecastle.com/roller/view/3378722/)On the possible new shared Lifestyle:
So, does anyone want to give up the hole we got from Johnny and start our own Teenage Mutant Ninja Turtles themed secret lair?
Not in with Lips: He has a little bit higher standarts than sleeping in old prison cells (even open ones) and the BC=1 around him is also very uncomfortable.
Any other place without BC1 and the total cost around middle would be more acceptable.
In the case of Fractal, he shot two taser darts and used some Medkit Supplies (the book say it's one per run, at the gamemaster discretion, but it was a lot of first aid uses, so two or three should be addequate... How many, Sent?).Sam used 2 SNS and 3 Taser darts, and a lot of his health
So, 500 nuyen more, is it?yes
Finances:how about just buying new drone? instead of repairing it? this would hit you 500 nuyen per head.
(30000 [Job Income] - 500 [Small expenses] + 500 [fungus collecting reward]) / 5 = 6000 nuyen for each of us (5700 nuyen to Fractal, which paid Miguel's fee to provide Eliza's commcode). Then we can start thinking about helping in the repair of D1.
In the case of Fractal, he shot two taser darts and used some Medkit Supplies (the book say it's one per run, at the gamemaster discretion, but it was a lot of first aid uses, so two or three should be addequate... How many, Sent?).
Will we role-play the getting out part, if not then consider Sam using the explosives to let the mage cave cave-in, noone should use it ever again!!!
the Chinese wont talk that we did it on purpose will he?Will we role-play the getting out part, if not then consider Sam using the explosives to let the mage cave cave-in, noone should use it ever again!!!
Fully agreed on this one. And let's not forget Wuxing dabbles in magic and has not told us what was their real reason to go exploring these tunnels.
The chinese won't die... but I don't believe he is very conscious... He lost a lot of blood and had severe wounds. And he has no need to know about the entire thing; we can just walk away of the scene, and you detonate it from distance (you used a radio detonator, isn't it?), no need for us to talk openly about it (that's why we talk with DNI and subvocally).thats good with me :)
I guess it's better to inform you all, people, that from tomorrow on I will take two weeks on vacations. So, there's a great possibility of silence from my part during these days, as in a lot of time I'll have no internet connection.
Lips can heal Sam when they are out of the BC:so i think i had -2 because of a lot of cyber
Healing: 4 hits (http://invisiblecastle.com/roller/view/3378932/)
Drain: 4 -2 = 2S (which I can buy)
2) In the hermetic tradition there is no guardian spirit listed. Does that mean, Lips can not summon such a spirit?No you can not.
1) Can Lips go one a Initiation during down time?
2) In the hermetic tradition there is no guardian spirit listed. Does that mean, Lips can not summon such a spirit?
1) Can Lips go one a Initiation during down time?
2) In the hermetic tradition there is no guardian spirit listed. Does that mean, Lips can not summon such a spirit?
1. yes, and on top of that I consider defeating blood mage going through magical ordeal (I also have them as necessary condition for initiation)
2. you cannot summon them, at least as far as I know. You can however sell the foci without notoriety point. Only the blood magic books are cursed that way.
Sommoning Focus: Cost: Force x 15.000$
good that we brought him to ElizaThen Lips go into himself and reaches out for the barrier he had build around that sapient snake, to see if its still intact.
The barrier is empty. It will be some time before you'll be able to look at it physically, but as of now you can only tell it's empty.
Since the mission is over; Sent, how come the first survivor we found ended up in the situation he was in? Did he managed to flee during his team fight with the mage, and then become a victim of the snake?
Quote from: SR4, p. 340Sommoning Focus: Cost: Force x 15.000$
Sednt, I got a list of upgrades.you might think about increasing edge
Ive rolled those repairs, and is seems that D2 is ready to go, Ive spent 4 days of work on it before this run, as posted in the day-by-day list in recent OOC. D1 would take another 4 days, so Im good to go fully equiped.
Well
not lucky with that learning roll, Armorer would have to wait for one more week. You said that specializations are OK to get anytime, So Ill think about it, I have some favourites.
Im not able to raise any other skill during the armorer learning, so this would be all. Those further upgrades are just notes, need to talk about them with rest of the team..
http://forums.shadowrun4.com/index.php?topic=3199.msg111144#msg111144
thinked about it tooSam's Comlink is one of my biggest Blunders, so i was thinking, that as we advance to a TR3 we would do good making a Tactnet and improve our Com's
Ill need your help with Termination system (Arsenal p. 143) What doy ou say? We deftly need better payment so I can do some major upgrades, this is all just cosmetic...
However the base amount you can get is 30% plus 5% per each hit on Negotiations + Charisma + Availability(8), if you ask Fractal to do the negotiations, you can get about 60-70% of the original value of 30 000.
Everybody, what do you think about a team HQ?For it. and i think the Tunnel one could be a good one, if there would be access for Cars - Rover and we could make a Matrix connection.
sent, can we upgrade the safehouse?we would need a workshop as well for our Rigger
matrix connection, cleansing and more comfort?
However the base amount you can get is 30% plus 5% per each hit on Negotiations + Charisma + Availability(8), if you ask Fractal to do the negotiations, you can get about 60-70% of the original value of 30 000.
Then Lips gives it to Fractal for selling, after we left the tunnels.
----------------
Everybody, what do you think about a team HQ?
You may train one skill between each Mission automatically. It takes one full calendar week to train, during which you cannot do anything else. You simply pay the karma cost at the end of the week. You may train more than one skill between adventures, but skills after the first follow the normal rules for training (p. 270, SR4A) and take up additional time on your Missions Calendar. You may hire Instructors or buy Tutorsofts, as usual.
However the base amount you can get is 30% plus 5% per each hit on Negotiations + Charisma + Availability(8), if you ask Fractal to do the negotiations, you can get about 60-70% of the original value of 30 000.
Then Lips gives it to Fractal for selling, after we left the tunnels.
8 (Charisma) + 4 (Negotiations) + 8 (Avaliability) = 20 dice = 6 hits, no glitch (http://invisiblecastle.com/roller/view/3381122/)
So it would be 60% of the value
Just if you rule he should use the other modifiers usually present in negotiations:
3 (Glamour) + 3 (Tailored Pheromones) + 1 (Vocal Range Enhancer) + 2 (Street Cred) = 9 dice = 4 hits, no glitch (http://invisiblecastle.com/roller/view/3381125/)
So there's a maximun of 10 hits, or 80 % of the value. Let's wait for Sent ruling on this
Another thing; the Mission's FAQ states that:Quote from: Missions Season Four FAQ, Pg. 6You may train one skill between each Mission automatically. It takes one full calendar week to train, during which you cannot do anything else. You simply pay the karma cost at the end of the week. You may train more than one skill between adventures, but skills after the first follow the normal rules for training (p. 270, SR4A) and take up additional time on your Missions Calendar. You may hire Instructors or buy Tutorsofts, as usual.
Are we using this rule? I ask because if it isn't, it's quite unlikely Fractal could learn First Aid in just one week.
ok, IF COYOTE MEANS SOMETHING LIKE LOCAL LANDLORD, i UNDERSTAND.
wELL i WASNT TALKING ABOUT RETRANS STATIONS, BUT oPTiCAL LINE.
god not that caps again :P
Another thing; the Mission's FAQ states that:Quote from: Missions Season Four FAQ, Pg. 6You may train one skill between each Mission automatically. It takes one full calendar week to train, during which you cannot do anything else. You simply pay the karma cost at the end of the week. You may train more than one skill between adventures, but skills after the first follow the normal rules for training (p. 270, SR4A) and take up additional time on your Missions Calendar. You may hire Instructors or buy Tutorsofts, as usual.
Are we using this rule? I ask because if it isn't, it's quite unlikely Fractal could learn First Aid in just one week.
You need only 1 hit, so maybe spend an edge? you got 8 days before next run offer.
Learning First Aid
4 (Intuition) = 3 hits, no glitch! (http://invisiblecastle.com/roller/view/3381230/)
First Aid 1 Learned!
My opinion:ok, IF COYOTE MEANS SOMETHING LIKE LOCAL LANDLORD, i UNDERSTAND.
wELL i WASNT TALKING ABOUT RETRANS STATIONS, BUT oPTiCAL LINE.
god not that caps again :P
Well, she just became a landlord of that car :D
And that's pas discussion. If you want to use that car and do not pay the rent for it, you'd need to remove Eliza from play.
Sam upgrades his Pistol skill to 5 and changes Specialisation from Taser to Semi-Automatic. - 10 + 2 Karmaguess nothing changes in the Day-job this week, but Sam will do not side jobs (smuggling) this week, some resting training and helping around
Rushing Pistol skill upgrade 1 12d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3381328/)
Rushing Pistol skill upgrade 2 12d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3381329/)
Rushing Pistol skill upgrade Rule of 6 6d6.hitsopen(5,6)=1 (http://invisiblecastle.com/roller/view/3381331/)
And for future planing how do you reference martial arts Positive quality, what time period to learn them and their manoeuvres?
Using Krivlov and Tabby to swag, but need to know their respective Charisma+Negoation points to make the roolsI need the interval and threshold for working on mine and, if i get the parts, Lips Glasses respectivley mine minor repait on thermograci vision, Lips adding smartlink.
Krivlov - the two pistols
Tabby - ammo and Smartlink upgrades for Lips glasses
it's 80% then. But it will take a half a day from your downtime.
it's 80% then. But it will take a half a day from your downtime.
Well, half a day lost of this six, so. And at least 8 hours a day just to learn First Aid... Probably Fractal will spend the rest of his time to find some gear and talk to his contacts (as well as recovering his wounds, which would happen if he slept for some hours).
Lips, you got 24000 nuyen thanks to Fractal's efforts.
As far as Sam goes he might have noticed you lack your pistol but he does not know how you lost it. He was out cold and doubt t was put in IC
secondly, you can take a look at Sam's stuff, you can even have a teaser like his. or just ask for a replacement, and Sam actually has a street line Light pistol from Trough rose colored display he can give you.
And you can ask Sam to make the smart-link upgrade for your glasses. ;)
Gentlemen, I really appreciate your efforts to build us a house, well do you realize, that when in one place we will be: Traceable and linked to each other anytime. Any matrix trace when mouse or Omar will do something ilegal nad fail to Spoof the trace will lead cops right at our doors and they will probably arrest whole team? Any astras survey will compromise everyone in the team. More to it, our safehouse will be full of Materials for ritual spellcasting...again, against whole team.In my mind the HQ is more a hangout and workplace then actual living, Sam will keep his loft - defiantly, but one safe place where to stash his not so legal stuff and be sure it will not be stolen without a few of those damn thieved going Boom! is a heart warming feeling.
IDN
Living separately can have its advantages...every time somebody is compromised, the hit wont cripple whole team...rest of us can possibly try to find a way to help him...
Well combined knowledge and skillsets can make place like this really good for defense, If Lips ward the place, set some guardians for protection, and Mouse take care of matrix safety, Omar will do something about drones and automatic security systems and Sam lays down the minefield...also really good. And face can negotiate protection from local gags or something (just remember we have issue with Fronts ;) when you are choosing location)
Another cash means Ill be able to upgrade one of drones with chameleon coating. Id prefere D1, also agging winch and gecko pads, so we dont need to rely on borrowed equipement next time :)
Idea for a HQ:
------------------
Summe: 17LP = 7000
5 Roommates: 9k * 1,4 = 9,8k
means, 2k each
Would we find something like that somewhere, Sent?
I am really busy lately (you might have noticed).
so just a single note: if you want to buy something that is costing over 10+ knuyen, and availability of 21, think about having it somewhere inside a month from now game time, maybe faster if Fractal himself start looking for it, but if you ask Kirilov or Miguel to get it for you, they'll get 4-6 hits per week I think, unless of course you drop in some serious nuyen.
Lips has bought himself a new one 8)
Hermes Ikon with OS: Novatech Navi
BTW: with simrig you get at least all 5 natural senses.
electronical input from glasses and cybereyes for exampl counts extra.
Well, if Lips has bought himself a new Commlink, then Sam is welcome to have Eric's Commlink.can you give me a rundown on the stats of Erics Com
Whole Simrig can IMO be easily substituted by Trodes or Nanopaste trodes. With no essence cost. This will finally need good protection :) so that said commlink (response 4) will be minimal requiremnt, and firewall at least 4 for it, Novatech Navi is not good enought (F3:S4)
Also, in requirements, Encrypt and Analyze (4) would be good. Possible Viral resistance prefered.
Here it is:sweet, Sam's Com is useless because it has Response 2.
Eric's Commlink (at the time I got it)
Erik Fjordson Commlink
Response 5, Signal 5, System 5, Firewall 5
Programs: Browse 5, Edit 5, Command 5, Analyze 5 and Encrypt 5
It's programs have all degraded to 4 by now, and are bound to degrade to 3 next month if no patch is installed on them.
So right now, Eric Commlink is like that:
Erik Fjordson Commlink
Response 5, Signal 5, System 4, Firewall 4
Programs: Browse 4, Edit 4, Command 4, Analyze 4 and Encrypt 4
Fractal wouldn't charge any team member to get a piece of gear he has and to which he has no need of.
sweet, Sam's Com is useless because it has Response 2.
so he can even bring his own OS
Good. More on Drones and Weapon support setup.for ow default reaction 8 - >> roll 7 dice on a test ->> ad a simrig is planed hotsim as well
So far we have
Rover: LMG
D1, D2: SMG
Dobbey: Unarmed
This guns may be changeable for purpose
My advice is:
One more White Knight (or any casual LMG) to have two weapon platforms
HREF gun for Electronic warfare purposes
Chameleon coating for at least one Dobermans, for Covert ops purposes
Gecko pads for all of them, so they are able to operate despites Terrain obstacles
At least 1 Winch
I would love to upgrade Dalmatian also, but right now it is beyond my reach.
Sam
Next time we are going to infiltrate with drones, you should be able to use your Infiltration skill for it, since Anyone can be jumped in via VR, rig only gives +2 dices for driving. So maybe Pilot ground vehicle skillsoft r1 may be the option, with your Move-by-wire it is good choice (Oh its bloody expensive, Ive just find that in the book :P ) well it can be defaulted (Pilot ground craft, so no problem)
Okay, guys, would you be willing to part each with 1860 nuyen on the TacNet (Ergonomic Tacsoft Rating 3)? I guess this is the best bet for Fractal to search on... if he rush the job, I guess he can get it.Sam is up or it. Now that he has a good Com or it. ;)
Okay, guys, would you be willing to part each with 1860 nuyen on the TacNet (Ergonomic Tacsoft Rating 3)? I guess this is the best bet for Fractal to search on... if he rush the job, I guess he can get it.
Oops. No fractal left for parts, equipement and weapons :) also not sure about that money...not that Im against (even if thats hammer) but that I need some things for myself :)
Morrissey Élan cost 3050$ avalibility 10R
+Chameleon Coating
+Improved Range Finder
+Personalized Grip
+Skinlink
+Smartgun System
DV: 4P AP: - RC: 1
Getting myself another HP
Colt Manhunter ("Silent") cost 1845$ avalibility 12R
+Concealable Holster
+Spare Clips
+Spare Clips
+Spare Clips
+Spare Clips
+Additional Clip, Pistol
+Laser Sight
+Melee Hardening
+Personalized Grip
+Skinlink
+Siliencer (Accesoory) + one more for "Vertigo"
+Smartgun System
Simrig+hotsim module + biometric reader + trodes - 1500$
smartlink Goggle mod - 500$
and
50 ASPD amm - 16F - 350$
50 Ex-Explosive Ammo - 500$
and
Using Krivlov, Miguel and Tabby to swag, but need to know their respective Charisma+Negoation points to make the rools
on the assumption this is correct i will change the interval and presume that Sam can get his packages as wellI am really busy lately (you might have noticed).but if you ask Kirilov or Miguel to get it for you, they'll get 4-6 hits per week I think
so just a single note: if you want to buy something that is costing over 10+ knuyen, and availability of 21, think about having it somewhere inside a month from now game time, maybe faster if Fractal himself start looking for it,, unless of course you drop in some serious nuyen.
Mouse, any upgrades for Dobbey?I was thinking of a couple of Pilot 4 programs for both Dobbey and Wiz along with their respective machinery autosofts. For Wiz, I think, a Covert Ops Autosoft along with a perception enhancement maybe even a sensor upgrade depending on what Unca Omar would suggest there. For Dobbey, a LMG autosoft. Even a covert ops autosoft as well. And the encryption program. I think that would be all they could run.
Also...
While Im working on this, can you take care of our roof?
Spof another month :D
Here it is:
Eric's Commlink (at the time I got it)
Erik Fjordson Commlink
Response 5, Signal 5, System 5, Firewall 5
Programs: Browse 5, Edit 5, Command 5, Analyze 5 and Encrypt 5
It's programs have all degraded to 4 by now, and are bound to degrade to 3 next month if no patch is installed on them.
So right now, Eric Commlink is like that:
Erik Fjordson Commlink
Response 5, Signal 5, System 4, Firewall 4
Programs: Browse 4, Edit 4, Command 4, Analyze 4 and Encrypt 4
Fractal wouldn't charge any team member to get a piece of gear he has and to which he has no need of.
Good. More on Drones and Weapon support setup.
So far we have
Rover: LMG
D1, D2: SMG
Dobbey: Unarmed
This guns may be changeable for purpose
My advice is:
One more White Knight (or any casual LMG) to have two weapon platforms
HREF gun for Electronic warfare purposes
Chameleon coating for at least one Dobermans, for Covert ops purposes
Gecko pads for all of them, so they are able to operate despites Terrain obstacles
At least 1 Winch
I would love to upgrade Dalmatian also, but right now it is beyond my reach.
Sam
Next time we are going to infiltrate with drones, you should be able to use your Infiltration skill for it, since Anyone can be jumped in via VR, rig only gives +2 dices for driving. So maybe Pilot ground vehicle skillsoft r1 may be the option, with your Move-by-wire it is good choice (Oh its bloody expensive, Ive just find that in the book :P ) well it can be defaulted (Pilot ground craft, so no problem)
So...if the TacNet is for weeks, Id prefere that HREF gun (good against vehicles, drones, sentries, cybered characters...only positives :) well Im not paid by Ares for advertisement...)
snip...I and Sam agrees with Omar, even though it was originaly my proposal, it shoul Never interfere with upkeeping and upgrading what we have
I and Sam agrees with Omar....:o :o :o Ill be damned!!
...Hopefully you know that Mouse has no military training. Either that or they really lowered the bar. :D
Sam and Omar have military backgrounds, not sure about others.
my point beeing, we have to think how can we make a team, not what soft would make us one.
sorry for pushing this.
...Mouse will help...:D
Since Omar is working as a slave, spending all money and time to keep machinery working and ready for next run without any real chance to get some character improvements or financial reserves, he would argue hard about this, well he will comply to the team vote. I hope that this discussion happens BEFORE all money and time is spent...
...Mouse will help...:D
Since Omar is working as a slave, spending all money and time to keep machinery working and ready for next run without any real chance to get some character improvements or financial reserves, he would argue hard about this, well he will comply to the team vote. I hope that this discussion happens BEFORE all money and time is spent...
What is in the all incluse pack now?
HERF gun + TacNet 3, or more?
If so, costs 26050$ (- 10k from Omar) , i.e. around 4012$ for the rest of us?
We must wait for Sent to say if it's possible for Fractal to get the Tacsoft + drones equipment and to make Nikolai get the HERF gun all at the same time... if it's not like this, them I believe we will only have drone components + HERF Gun, no TacNet.
id rather get those dicepools so I can roll availability rolls and finish this Omar upgrades :)
If you insist, I can give them to you but I've send this to you on Skype today:Quote[10:12:39] kaczy27:
I made the rolls - you got you stuff ;D
no, availability doesn't change - but with the increased cost for batch - so does change the interval for the roll
still the intervals is 2 days, Nikolai used shestiorka with dicepool of 10 you need to score 16 hits (highest availability target from the package) -> 5 hits per 4 days on buying hits -> 15 hits on 12th day -> your stuff arrived just the evening before the run.
You may make your rolls to get the stuff earlier, or roll on your own, if you score less then 16 you'll get delivery after next run
EDIT: if you want you may make rolls for individual things - spending days and acquiring things earlier
The comlink will do good, as it is harder to hack and that is one thing you do not want that it happens in a fight.We must wait for Sent to say if it's possible for Fractal to get the Tacsoft + drones equipment and to make Nikolai get the HERF gun all at the same time... if it's not like this, them I believe we will only have drone components + HERF Gun, no TacNet.:( Lips would have prefered to have new funny software instead of more shinny dog maschines , now that he followed the teams advice and bought a better commlink.
Any ideas? I know we are discussing this for almost a week, but ingame this discussion will be done in Sams bar while sipping drinks and before we got too drunk...taking everythiong into account, the run should have lasted max 8 hours, so we end up in the middle of afternoon.All the Legal stuff like parts can be bought with no problems in local store, as far as i know it, we need to use black market only for the restricted and Forbiden Items.
Any ideas? I know we are discussing this for almost a week, but ingame this discussion will be done in Sams bar while sipping drinks and before we got too drunk...taking everythiong into account, the run should have lasted max 8 hours, so we end up in the middle of afternoon.All the Legal stuff like parts can be bought with no problems in local store, as far as i know it, we need to use black market only for the restricted and Forbiden Items.
that would be one category that would be the easiest to get.
P.s. how much for the gun?
Sam has still some nuyen free in the bundle he is getting from Krivlov - 4 k to be added to the 10k limit, and he will get them in 4-6 days
WhiteKnight 2000 16FAdding the HERF as the avalibility of the package is 12
HERF gun 2500 12F
Morrissey Élan cost 3050$ avalibility 10R
+Chameleon Coating
+Improved Range Finder
+Personalized Grip
+Skinlink
+Smartgun System
DV: 4P AP: - RC: 1
Getting myself another HP
Colt Manhunter ("Silent") cost 1845$ avalibility 12R
+Concealable Holster
+Spare Clips
+Spare Clips
+Spare Clips
+Spare Clips
+Additional Clip, Pistol
+Laser Sight
+Melee Hardening
+Personalized Grip
+Skinlink
+Siliencer (Accesoory) + one more for "Vertigo"
+Smartgun System
Simrig+hotsim module + biometric reader + trodes - 1500$
smartlink Goggle mod - 500$
HERF gun 2500 12F
package total 12F 9495$
and
50 ASPD amm - 16F - 350$
50 Ex-Explosive Ammo - 500$
Package total 16F 850$
Using Krivlov, Miguel and Tabby to swag, but need to know their respective Charisma+Negoation points to make the roolson the assumption this is correct i will change the interval and presume that Sam can get his packages as wellI am really busy lately (you might have noticed).but if you ask Kirilov or Miguel to get it for you, they'll get 4-6 hits per week I think
so just a single note: if you want to buy something that is costing over 10+ knuyen, and availability of 21, think about having it somewhere inside a month from now game time, maybe faster if Fractal himself start looking for it,, unless of course you drop in some serious nuyen.
both guns avalibility 12 interval 2 days - 4-6 hits per inteval -> 4-6 days to get it
ammo and Smartgun mod For Lips - > avalibility 16 interval 1 days - 4-6 hits per inteval -> 3-4 days to get it
money after all expenses =4k - additional cost to get the gear(like ?10%? for Swag) = this Sam is willing to invest in Drones, So Omar can be sure that there are at least 2k or 3k Coming his way.
Is Mouse in the bar too? Sipping drinks with the big boys?
:D
What exactly is a HERF gun, btw?
:) noted this just now.
High Energy Radio Frequency Gun, more device than weapon, this "gun" produces concentrated beam of High energy radio waves, that acts as EMP for any target in the distance up to 50 meters. Good for disabling whole lot of things from security and comunication devices, drones, machinery, computers, cyberware etc.
I think (or maybe I hope) that I'm back.
I need to get back to full speed in the games I am in. Thermo's game is a little slow, so there should be no problem, Kour's is my priorirty now.
But as soon as I get thing fully under control (and I really need to vent the everyday stress here) I'll launch another game for you.
Not yet my friend, not yet. :)Post at this time of the
Not yet my friend, not yet. :)Post at this time of thenightevening, looks like your wife is starting to lose the battle against SR. :D
HARF gun reference please
To further encourage an end to the use of blood magic by Aztechnology and other parties, I offer a bounty of 1 million nuyen on any blood mages captured alive and delivered to the Dunkelzahn Institute of Magical Research for the purposes of studying the effects of blood magic use on metahumanity. I further authorize the Draco Foundation to provide suitable rewards for the receipt of verifiable accounts of blood magic use, the rewards to reflect the usefulness of the information provided.
I read Dunkelzahn's will and found thisLooks promesingQuoteTo further encourage an end to the use of blood magic by Aztechnology and other parties, I offer a bounty of 1 million nuyen on any blood mages captured alive and delivered to the Dunkelzahn Institute of Magical Research for the purposes of studying the effects of blood magic use on metahumanity. I further authorize the Draco Foundation to provide suitable rewards for the receipt of verifiable accounts of blood magic use, the rewards to reflect the usefulness of the information provided.
Is this still active and if so, should the team try to get some mone from DF?
Well, you know, we have brilliant contact for meeting with DF representtives. Am I wrong, Sam? :D
Well, you know, we have brilliant contact for meeting with DF representtives. Am I wrong, Sam? :DSam could try out his lethal ammo on Omar just for suggesting it. ;)
Mouse would prefer to keep his surrogate family intact over a million neuyen. ;)No one important has yet died from a shot in the knee, and Omar sits mostly in his Car anyway :)
Mouse would prefer to keep his surrogate family intact over a million neuyen. ;)No one important has yet died from a shot in the knee, and Omar sits mostly in his Car anyway :)
Mouse would prefer to keep his surrogate family intact over a million neuyen. ;)No one important has yet died from a shot in the knee, and Omar sits mostly in his Car anyway :)
no kidding
http://www.youtube.com/watch?v=UoZWuvEtMvc
Mouse would prefer to keep his surrogate family intact over a million neuyen. ;)No one important has yet died from a shot in the knee, and Omar sits mostly in his Car anyway :)
no kidding
http://www.youtube.com/watch?v=UoZWuvEtMvc
Editing footage of Enrico's situation:
4 (Intuition) + 6 (Artisan) + 2 (Digital Art Specialization) = 12 dice = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3464007/)